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Job Discussion: Fear Monger

Started by SentinalBlade, December 10, 2008, 02:19:43 pm

SentinalBlade

December 10, 2008, 02:19:43 pm Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Alright; Who here loves invoking fear just by presence? thats waht the fear monger does, and he does a damn good job.

He is basically my twist on a meele necromancer :)

He doesnt have many abilities other than the ones that inflict chicken and a few others, such as Dark 1-3...so if you have ideas your welcome to take a shot at it.

Shade

December 10, 2008, 03:15:09 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Um one ablity.
I did not make name for it but here it goes.

Gives opponent fear so he/she will stop charging or defending.
Just idea.
Upupupu...

Zetsubou

Vanya

December 10, 2008, 03:22:10 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Like a fright skill that cancels charging, performing & defending? That sounds cool.
Maybe call it 'Dread'.

How about a skill with a formula similar to Un-truth only based on the target's Brave/Fury? That way the Fear Monger could do more damage the more afraid the enemy becomes.

^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Dormin Jake

December 10, 2008, 03:27:53 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
If we're talking fear then there may be some application for Confusion and Charm.  Confusion could represent the kind of panicky, stupid stuff people do when they are frightened out of their minds, and Charm could reflect an oppressor's ability to rule others through fear.

Confusion and Charm could also represent forms of mind control or some other mental attack, which could perhaps fit with the idea of a dark spellcaster.  I also like the idea of the Fearmonger being melee.  Any idea of what kinds of equipment they'd use?
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

SentinalBlade

December 10, 2008, 04:45:10 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Confusion is overused, by the lore master and a few others

That cancel attack is known as Bash and is owned by the spellblade, but dread could work, i could even give it a range so it varies from weapon ranged bash.

Charm is underused, so i will most likely take your suggestion, Jake :)

Vanya

December 10, 2008, 06:43:24 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Cool. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Skip Sandwich

December 10, 2008, 06:51:31 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Don't Act, Don't Move, and Silence are also good choices for 'fear' ailments
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

boomkick

December 10, 2008, 09:46:28 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Nightmare- Does damage and Sleeps the target.
Loss- The one Zodiacs have.

Goomba

December 17, 2008, 04:40:03 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Goomba
How about a technique that inflicts stop on all units facing the fear monger?

Vanya

December 17, 2008, 01:04:40 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not currently possible, but a skill that is so frightening that it causes blindness might be a good alternative. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Lycansbane

December 17, 2008, 05:52:31 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Lycansbane
how bout instead of a crazy ailment just add a bit of blind and a knockback or maybe a blind and some sort of CT drop to represent fear of that character? i think it would make a great effect for Fear Monger

SentinalBlade

December 31, 2008, 09:21:12 am #11 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
CT Drop?

Added in new version (im sorry i didnt see your post sooner)

Dormin Jake

January 05, 2009, 11:17:12 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
How about adding Critical status?  I've got Critical as a possible status on my version of Mind Blast, and from my experience the AI behaves as though the unit were actually low on HP, tending to run away rather than stand and fight.

It's a pretty weak status, because it seems to wear off when they take an action or are damaged (outside of critical range), and if all surviving enemies are in Critical, the fear effect stops working, but it might be an interesting bonus to add onto other attacks.
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake

Vanya

January 05, 2009, 01:56:49 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That is an interesting idea. I may incorporate that into some skills of my own.
  • Modding version: Other/Unknown
¯\(°_0)/¯

MagiTek v1.0

January 31, 2009, 02:36:09 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by MagiTek v1.0
How about ahving the fear monger lower bravery by 10, and deals more damage the less bravery owned.

Llednar

February 01, 2009, 04:59:37 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Llednar
Um...doom anyone?  XD
Yeah, his big thing should be status effects I think.  To me though, it sounds like he is something like a dark version of an orator.  

How about : Prediction of the end- Lowers bravery by 20 to all , hastes, faith up to all by 20, slight chance of confusion to all.

And:  False Holy - affects all enemies, slight chance of invite, lowers faith by 20, slight chance of beserk, chance of silence.

That is all I can think of right now.

SentinalBlade

February 01, 2009, 08:07:08 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Wow, llednar, that gave me a really good idea for a skillset. Though invite is a bit much....you just made this class 40x more useful :)

Llednar

February 01, 2009, 08:10:54 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Llednar
Well I was thinking of invite all for false holy would be like people deciding to join a false idol...but putting it that way I think you are right it is a bit much.... Charm would work much better XD.

SentinalBlade

February 01, 2009, 08:29:25 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Charm is easily acceptable :P

If you come up with anymore feel free to post, my internet is freaking out when i try to upload the new patch, so until it gets stable im doing more improvements :3

Llednar

February 01, 2009, 08:36:23 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Llednar
Is it possible to have those multiple status effects, but make it so certain ones have certain percentage rates of working?  Like how abilities may damage, but may or may not poison?  Charm % then would be 6% I say.

You could make it higher if you had these abilities cost...say 4k jp?  

A cool spell would be like clentiennes cutscene stop spell.  How about calling it Rigid terror or something?  X2 stop time?  

Or Dominion of frogs!  all enemies have a 10% chance to turn into a frog?  Just a thought...