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Messages - Mootheroo

1
Help! / Re: Hex Editing Literacy
December 01, 2011, 02:36:57 pm
Quote from: formerdeathcorps on November 30, 2011, 11:29:22 pm
Yes, but that would take forever.  A better way is to copy the above and paste it into your hex editor.

Also, that hack is now out of date.  If you want to use that hack, you may as well get the one from http://ffhacktics.com/smf/index.php?topic=5132.40.  The file is called basics.txt.  Once converted into a .xml file, you can even use FFT orgASM to apply hacks directly (http://ffhacktics.com/downloads.php, FFTP Suite).


So if I understand it right, if I change the file extension from .txt to .xml and place it in the same directory as FFTorgASM.exe, the modifications show up in FFTorgASM?

ETA: Ok, ignore that question. I just did that and answered myself. ;)
2
The Lounge / Re: Mootheroo Says Hi To You
December 01, 2011, 01:14:34 pm
Thanks a lot for your help, guys! :)

One last question: Can special units access all of the job classes? Or is that access limited for some/all of them?
3
The Lounge / Re: Mootheroo Says Hi To You
December 01, 2011, 10:18:23 am
Quote from: Elric42 on December 01, 2011, 01:01:02 am
I thought the limit was 16? and there is also an ASM hack around here somewhere (Roster Hack IIRC) that makes it 20 i think


Yes, the limit is 16 and Dome has posted the Roster hack, which allows you to use the four extra spots (although you'd want to leave two empty for the Guests).

I wanted to know how many special (non generic) characters join you throughout the game (I mean join you and stay so guests and those that leave after a while don't count).
4
Help! / Re: Hex Editing Literacy
November 30, 2011, 11:53:17 pm
Thanks a lot for such prompt and helfpul replies, guys. :)

The amount of info on these forums can be overwhelming, to a newbie, at first but I'll get there eventually.

Quote from: RavenOfRazgriz on November 30, 2011, 11:25:58 pm
You can simply use this handy tool I whipped up to generate FFT OrgASM XML code and then use FFT OrgASM to apply the hacks you want, since I feel it's safe to assume you're only looking to use things other people made and not make something yourself.  It'll save you quite some effort.


Yes, at this stage all I am looking for is to get the basic understanding of how things work.

Once I figure that out, I want to add some extra features to FFT: Complete so that I can finally play (slightly enhanced) vanilla FFT from start to finish.

Thanks for the tip about the Orgasm XML Generator. I've just checked it out and it's indeed really handy!
5
Help! / Hex Editing Literacy
November 30, 2011, 11:08:29 pm
Having never done any hex editing so far, I would like to ask whether I am reading it correctly (definitely a "for dummies" question :P).

I have read the Hex Editing Tutorial and whilst it's very clear and helpful, the example it shows is a very simple one-liner one and I get slightly confused when faced with larger modifications.

As an example let's take formerdeathcorps's "Oil takes 2x damage from fire attacks" ASM hack.
BATTLE.BIN
0x11F464 change 982D428C to B74D0508
0xEC6DC
982D438C
5A006390
80006430
03008014
00000000
C74D0508
00000000
F7384490
80008430
03008014
00000000
C74D0508
00000000
CE384384
40180300
CE3843A4
982D428C
1B190608
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000


So the way I input it, is:

1. Extract Battle.bin file from my .iso and open it
2. Go to > offset: 11F464
3. change 982D428C to B74D0508
4. Go to > offset: EC6DC
5. Enter all the remaining characters one after the other

Correct?
6
Help! / Enemies' Lvl Scaling in Story Battles Qs
November 30, 2011, 10:34:58 pm
It can be done through the FFTPatcher but it would require manually altering the entry of each enemy character for each of the story battles.

Is this the only way to do that?

Or is there perhaps some code, which could make all enemies in story battles scale by a set amount?
(Don't laugh at me please, I'm new and know nothing about coding :P)

Also, another question:

What does "Party Level - Random" mean, in the FFTPatcher?

I assume it means that the enemies are party level minus a random number? What is the range of that random number?
7
The Lounge / Re: Mootheroo Says Hi To You
November 30, 2011, 09:58:18 pm
I don't want to start a new thread for what is a very short question, so thought I might as well place it here.

In the original PSX version, there are 12 special characters, including Ramza? Or 12 in addition to Ramza? Because I've seen both 12 and 13 mentioned online.

I am asking because I need to know whether I have 3 or 4 spots left for generics and monsters, before I start the game, so I can plan things out accordingly.

(I know I could find my answer in one of the FAQs but not having finished the game yet, I don't want to spoil myself and read about all the special chars)
8
The Lounge / Re: Mootheroo Says Hi To You
November 30, 2011, 03:16:15 pm
Quote from: Elric42 on November 30, 2011, 02:54:27 pm
Welcome to FFH!
And just because don't know about programming or anything like that doesn't mean you can't make a mod :). There are many wonderful tools here to help you achieve this goal


True, I'm just reading through the hacking forum and the Wiki and you've prepared loads of amazing tools indeed.

I'll probably be asking you lots of annoying newbie questions too. :oops:
9
The Lounge / Mootheroo Says Hi To You
November 30, 2011, 01:51:04 pm
G'Evening,

I'm Ziggy and Final Fantasy Tactics has always been one of my favourite games ever. But I haven't managed to finish it, when it originally came out. If I remember correctly, I got stuck somewhere without a back-up save. And later, I got sidetracked.

Recently, I wanted to finally come back to it and while doing research on the game online, I managed to come across this amazing website.

I am really astounded to see such an active, vibrant community for a game this old and have been really impressed with all the incredible work you have managed to put out, guys.

I'm very jealous too. My favourite game ever (Brigandine: Grand Edition) hasn't even been translated into English because nobody has yet managed to figure out the coding. :P

Can't wait to find out even more about your mods and maybe even about hacking the game (although I know nothing about programming so that isn't very likely to happen :P).

So, Hi!