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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Mediator
Eternal [Posts: 3069]
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  • [April 20, 2012, 08:46:41 PM]
Re: Final Fantasy Tactics: Kind Of
« Reply #40 on: April 20, 2012, 08:46:41 PM »
Fixing the Crystallization Text helped me, yes. Unfortunately, some of the PSP testers have told me they still crash at the title screen.

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    Mediator
    Eternal [Posts: 3069]
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    • [April 20, 2012, 10:03:09 PM]
    Re: Final Fantasy Tactics: Kind Of
    « Reply #41 on: April 20, 2012, 10:03:09 PM »
    Going to attempt a few other fixes for the crashing. PSP users will also get another bonus: I'm going to attempt to transplant the Multiplayer battles into normal ENTDs, so everyone can experience them!

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    Takeno [Posts: 22]
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    • [April 21, 2012, 08:34:58 AM]
    Re: Final Fantasy Tactics: Kind Of
    « Reply #42 on: April 21, 2012, 08:34:58 AM »
    Thank you for that Eternal. I think you'll please a lot of people by transplanting those battles in normal game.
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    Argy [Posts: 252]
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    • [April 21, 2012, 08:48:02 AM]
    Re: Final Fantasy Tactics: Kind Of
    « Reply #43 on: April 21, 2012, 08:48:02 AM »
    I too am looking forward to those battles as well Et! I did some testing on my PSP and there weren't any issues at all. I am also running old school firmware as well. Intriguing!!

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    Criss [Posts: 46]
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    • [April 25, 2012, 07:11:51 AM]
    Re: Final Fantasy Tactics: Kind Of
    « Reply #44 on: April 25, 2012, 07:11:51 AM »
    Counter summons(particularly Leviathan) doesn't seem to be working
    (Zalmo fight)

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    Mediator
    Eternal [Posts: 3069]
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    • [April 25, 2012, 11:47:04 PM]
    Re: Final Fantasy Tactics: Kind Of
    « Reply #45 on: April 25, 2012, 11:47:04 PM »
    Leviathan has Counter Magic still flagged in the Patcher. Maybe the RNG is just screwing with you?

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    Eternal [Posts: 3069]
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    • [April 30, 2012, 12:31:43 AM]
    Re: Final Fantasy Tactics: Kind Of (Current version: 1.2)
    « Reply #46 on: April 30, 2012, 12:31:43 AM »
    Updated to 1.2. Enjoy!

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    Eternal [Posts: 3069]
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    • [May 06, 2012, 01:11:42 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.2)
    « Reply #47 on: May 06, 2012, 01:11:42 AM »
    Updated to 1.21, which changes Geomancers a bit among a few other things. Enjoy!

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    Zaen [Posts: 403]
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    • [May 06, 2012, 03:17:26 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #48 on: May 06, 2012, 03:17:26 AM »
    Good stuff.

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    Timbo [Posts: 537]
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    • [May 11, 2012, 09:18:32 PM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #49 on: May 11, 2012, 09:18:32 PM »
    I like this patch I threw out my personal patch and I'm rebuilding mine on top of it. It's pretty well done.

    I'm curious, why did you nerf summon so hard? Zodiac is strictly inferior to Blizzaja. Blizzaja costs less mp, has a faster charge time, does more damage, and is elemental.
    « Last Edit: May 11, 2012, 10:19:19 PM by Jack of All Trades »
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    Eternal [Posts: 3069]
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    • [May 12, 2012, 04:50:34 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #50 on: May 12, 2012, 04:50:34 AM »
    Summons don't hit allies. :P

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    Dome [Posts: 4890]
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    • [May 12, 2012, 06:58:50 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #51 on: May 12, 2012, 06:58:50 AM »
    Also, being elemental is not always a good thing...

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    Eternal [Posts: 3069]
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    • [May 12, 2012, 07:43:03 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #52 on: May 12, 2012, 07:43:03 AM »
    So, I've noticed that Holy is still ridiculously strong and I'm trying to come up with a decent way to balance it. Aero's suggestion is to halve the power and CT (lowering the MP as well). This way it'd still be a Boostable offensive spell, but it wouldn't be as strong as it is now. Thoughts?

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    Dome [Posts: 4890]
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    • [May 12, 2012, 07:52:40 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #53 on: May 12, 2012, 07:52:40 AM »
    Agree
    It's still strong, also considering that it's part of an awesome skillset

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    Mediator
    Eternal [Posts: 3069]
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    • [May 12, 2012, 08:15:22 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #54 on: May 12, 2012, 08:15:22 AM »
    To put this in perspective, Holy would have the power of Ice 3, lower CT, but slightly higher MP cost and no AoE.

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    • [May 12, 2012, 09:03:06 PM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #55 on: May 12, 2012, 09:03:06 PM »
    Sounds fine.  Better than Holy = Flare.

    Lower CT = Higher MP cost and no AOE.

    No AOE is also fine because the only time a White Mage would need it (against undead), they can use Cure instead.
    Timbo [Posts: 537]
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    • [May 12, 2012, 09:33:33 PM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #56 on: May 12, 2012, 09:33:33 PM »
    Summons don't hit allies. :P
    :oops: Don't I look bright.

    Also, being elemental is not always a good thing...
    Unless you have a skillset with 3 other elements to cherry pick from...

    To put this in perspective, Holy would have the power of Ice 3, lower CT, but slightly higher MP cost and no AoE.
    This seems like a great way to go. Synergy is boring. Besides Holy has never been as devastating as Flare is.
    Mediator
    Eternal [Posts: 3069]
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    • [May 13, 2012, 06:55:37 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #57 on: May 13, 2012, 06:55:37 AM »
    I'd like to note that there's going to be a shitload of changes for the next update, many of which revolve around monsters being more useable. Among these are monsters gaining more EXP as well as their regular attacks inflicting debuffs. Special units are also getting a better pool of R/S/Ms in their primary skillset, Worker 8's getting a large buff, and bosses will hopefully be less squishy. FFT: KO 2.0 should be done sometime today or tomorrow.

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    Timbo [Posts: 537]
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    • [May 17, 2012, 10:20:48 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #58 on: May 17, 2012, 10:20:48 AM »
    What's the hold up on the patch? I'm excited to see what you've got in store?
    Mediator
    Eternal [Posts: 3069]
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    • [May 17, 2012, 11:19:28 AM]
    Re: Final Fantasy Tactics: Kind Of PSX (Current version: 1.21)
    « Reply #59 on: May 17, 2012, 11:19:28 AM »
    I'm actually deciding how I want to go about releasing it. It changes a lot of stuff, namely DD and monsters, and I'm not sure everyone will want all the changes. So I'm debating if I should keep 1.21 up for those people who don't want the monster changes and DD changes.

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  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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