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Messages - Koruten

21
Non-FFT Modding / Re: Tangine
April 30, 2017, 02:22:07 pm
Thanks. I'm quite happy with myself that I've exceeded what I had done previously in just 2 days.
22
Non-FFT Modding / Re: Tangine
April 30, 2017, 01:19:39 am
Hey folks. It's been a long time, and you're probably thinking, why is he posting in his own dead topic that hasn't shown any sign of an update in over 2 years? Well, I wanted to share a bit of info.

When I started this project, I was an overly ambitious teenager. I was technically jumping into something super advanced with no knowledge of what I was actually doing.

The project was later scrapped and lost.

But then, 2 days ago, I decided I would try again, and I would like to share some progress screenshots.

I decided to base it around how FFTA worked, with it's simpler sprite work and restricted camera.

Day 1:

I started with grid movement and height.



Then I started adding tiles.





Then came the basic UI elements.



Then I made some FFTA-styled robot characters.



Unit directional facing.



More UI elements.


Day 2:

I thought my little soldiers would like to move around a bit.



Water + depth.



I thought it would be better if they didn't teleport everywhere (without the said ability)



And finally, I've started work on some AI. There's a lot to do in this category.


So to summarize, even though I had abandoned the original project, I didn't give up my initial dream and restarted when I felt ready. I feel like I learned quite a bit over the past 2 years.

What do you think of all of this? I'd love to hear your opinions.
23
Spriting / Re: Koruten's Sprites
October 31, 2016, 12:42:15 am
Working on another one.

Made my friend a character for him. For the sprite I took the male Archer head and changed it, and plopped it onto the male Squire body. The portrait is an edit of the Gariland Squire. I honestly tried my best with it.

Lemme know what you think.
24
Help! / Re: Utility help for returning noob.
October 30, 2016, 12:29:24 pm
FFTPatcher is what you're thinking of, which is found under Hacking / Patching tools > Download Tools

http://ffhacktics.com/smf/index.php?board=75.0

and a tutorial index which is found in the board called "tutorials and learning".

http://ffhacktics.com/smf/index.php?topic=9204.0
25
The Lounge / Re: TacticalRPG Engine
October 29, 2016, 05:00:46 pm
Man this is fantastic work. I can't wait to see this completed.
26
Spriting / Re: Koruten's Sprites
October 28, 2016, 12:05:42 am
I'm back. Been busy with college.

Getting back into the grove with some frankenspriting.



EDIT : Finished sprite.

Don't think I could make a portrait.
27
Spam / Re: Watch more Rick and Morty!!
October 27, 2016, 02:49:26 pm
Fair 'nuff. Thought I'd just share that one as well.
28
Spam / Re: Watch more Rick and Morty!!
October 26, 2016, 11:30:52 pm
Quote from: KingUrameshi on October 26, 2016, 09:19:05 pm
Also here is another crazy ass thing that happened in 'merica' a few months ago. THIS IS KANGAROO COURT!!




Funny you posted that cause an artist who goes by Tiarawhy animated it not long ago.
29
30
Spriting / Re: Koruten's Sprites
December 06, 2015, 01:24:38 pm


Don't know what to make of this yet. I keep looking at it and thinking something looks way off.
31
Spriting / Re: theultrawolf's sprites #2
December 06, 2015, 10:52:38 am
These sprites of yours are fantastic. If you don't mind, I'd love to use Elly. I'd even use her based on the description you gave. Fits the setting of my patch. :P
32
Some ability gifs yay.



And something odd



(It's always this attack that seems to have issues :S)

((The game also softlocked after the theif fell back down))
33
The Lounge / Re: Koruten's Programming Facility.
December 04, 2015, 11:42:19 am
Long time no see. Something new to put on the table. Nothing terribly exciting or unique though.



It's a music player written in HTML and JS using the Electron framework. It's pretty functional, aside a few bugs and lack of sorting and playlists.
34
The Lounge / Re: Koruten's Programming Facility.
July 17, 2015, 04:55:16 pm
Yeah I'm just trying to keep it somewhat simple for now.  ;)

Updated Averager GUI to 1.0.1.

Changelog
Fixed an error for when you delete the Judges number, and try to average and get an exception.
Fixed an error for when you delete the Score number, and try to average and get an exception.
Fixed an error for when you leave a blank score, and have it default to 0 rather than waiting until a correct response is given.
The top score box can no longer be changed to letters, and other symbols.
The top score box can no longer use decimals.
Previous settings no longer effect results after reset.
Long numbers like "-6.17283973399295E+23" are no longer produced possible to produce.


Updated link in it's post.
35
The Lounge / Re: Koruten's Programming Facility.
July 16, 2015, 07:39:31 pm
New program!

Judge Score Averager GUI

Judge Score Averager GUI is a remake of my first ever C# program made in Visual C#. It allows users to take scores from multiple judges of a contest and average them out for a final score.



Features
Up to 999 Judges. (Dunno why you'd have that many.)
Highscore to prevent any scores from going higher than the set one.
Easy to navigate gui.
Save your averages into text files!
Averages out to the 3rd decimal point. (if applicable.)

Updated Averager GUI to 1.0.1.

Changelog
Fixed an error for when you delete the Judges number, and try to average and get an exception.
Fixed an error for when you delete the Score number, and try to average and get an exception.
Fixed an error for when you leave a blank score, and have it default to 0 rather than waiting until a correct response is given.
The top score box can no longer be changed to letters, and other symbols.
The top score box can no longer use decimals.
Previous settings no longer effect results after reset.
Long numbers like "-6.17283973399295E+23" are no longer produced possible to produce.



Download : Version 1.0.1
Github : https://github.com/XNBlank/JudgeScoreAveragerGUI
36
The Lounge / Koruten's Programming Facility.
July 14, 2015, 10:21:37 pm
Hey guys. I've been delving into C# a lot recently and I finally decided to write my first ever program (no not hello world.).

I present you, something that has been done already but I did it anyways cause it seemed easy enough : The Judge Score Averager!

Download Version 1.0.2 Download Here

GitHub https://github.com/XNBlank/JudgeScoreAverager



This allows you to generate an average score from all of your judges. It allows up to as many scores as you want. (known as judges in the program. Also note that having too many will take a long time to type out.).

Changelog

1.0.2
Fixed issue where having less than 0 judges would crash the program.
Added snazzy icon.
Cleaned up code. (Thanks Ghosthawk).
Added Highscore option.

1.0.1
Fixed a bug that would crash the program if the user typed in a letter instead of a number for values.
Added an exception that prevents crashing when user inputs 0 judges.
37
By proper sequel, you mean a hack right, and not a whole new thing?

Also as Raujinili said, you're gonna need to come up with something to work off of, or else you're project is most likely going to fail. Even with the help of strangers, you need something to pitch to them, and have them all agree to your ideas, or ideas they come up with themselves.

Start writing out a script and some scenarios, characters, bosses, do concept art if you can. You're gonna need something to work with.
38
Very very small update.

I decided to buff the spellswords attacks a bit.


Fire = Darkness, Lightning = Silence, Ice = Slow
39
News / Re: WotL on Android
July 11, 2015, 04:48:20 am
Quote from: Jumza on June 08, 2015, 07:14:42 pm
2 days later: Random battle music can randomly be the unused music that is a mix of the song that plays during randoms / the song that plays when you fight Meliadoul. I have no idea what any of them are called, but I know that that particular song is never used in Vanilla and I'm 99% not in PSP WoTL either.


I have the IOS version and what they did is they made all the soundtracks into audio files instead of playing the music through realtime via a midi-esque instrument set, and they merged what they call Apoplexy 1(Random Battle) and Apoplexy 2(Meliadoul) into one file.

Also for some unknown reason they converted the unused tracks onto the port. Probably just to prevent crashes. You can actually listen to them with any music player by just renaming the audio files from .caf into .wav. (unless your music player supports .caf, then you're all fine.)

Also Apoplexy 2 was 'unused' cause it was never released with the OST. It is still technically a used track however.



Skip to 1:10 to hear Apoplexy 2.

EDIT : AllUltima, iirc from playing that event, you get all the genji gear.
40
War of the Lions Hacking / Re: FFTEVRGP Problem
April 06, 2015, 12:16:31 am
Balmafula is number 20 in ShiShi.