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FFT AI Documentation

Started by zanval, July 16, 2015, 11:29:12 am

zanval

Hello FF Hacktics community,

We are 3 students from germany and implementing a "Learning AI" for our masters thesis.
For this purpose we developed our own tactical combat system which is similar to FFT (but much simpler).

Now in order to find out if our "Learning AI" is useful at all, we must implement a classical "scripted/rule-based AI" and compare them.
Instead of creating "some random" AI, we want to write an implementation using the AI in FFT as a reference.

For this purpose we are looking for any useful documentation on the AI in FF Tactics.
Be this the single "individual" agent behavior or the tactical "team" behavior.

We found one useful guide on Auto-Battle including a rough action priority (http://www.gamefaqs.com/ps/197339-final-fantasy-tactics/faqs/21850)
and are looking for further resources to study.

While searching your website for AI documentation, I found this post (http://ffhacktics.com/smf/index.php?topic=5243.0)
but it does not discuss "how does FFT do this", but rather "how can I do this".

We are very thankful for any links, hints or explanatory posts you can provide us.

Xifanie

Yeaaaaaaaaaaaaah, secondadvent would definitely be your man here. He's about the only one who studied FFT's AI, and did so very thoroughly. But his life situation is extremely hectic right now, and we don't have a clue when he will have access to Internet again (in fact we don't even know if he has electricity). Given this situation has been ongoing for many months, I'm afraid you will get very limited help.

All you can do is check out the wiki: http://ffhacktics.com/w/index.php?search=AI&title=Special%3ASearch
I forgot if secondadvent contributed to the wiki or not. But Chotokukyan documented more than a few AI routines, or at least what he understood of them.

Hope that helps, and sorry if it isn't much.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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zanval

 :| Ouch, hope his situation gets better.

Thanks for the reply and the name, I found some small notes on the forums searching for secondadvents name.
These will definitely be of some use for us.

We will examine the Auto Battle AI behavior in-game more and read whatever notes/infos we can find/get here.