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March 28, 2024, 09:45:43 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Reks

41
Pairing, huh? I'd honestly rather make my own team, but I won't be complaining anytime soon: I just wanna have fun :P
42
FFT Arena / Re: Season 5 Tournament for Winter 2017?
August 01, 2016, 03:59:13 am
Quote from: Gaignun on July 31, 2016, 05:57:22 pm
Or drop Monks' PA by 1 or 2 points.  If leaping Monks are the problem, then it would be best to make Jump worse for Monks than worse for everybody.

13 PA monks are a legacy. No other class has more than 10 of its base primary stat without severe performance limitations elsewhere. The hit to base PA can be compensated with a boost to Punch Art to keep things kosher.


No, it's the ease at which Jump can be raised  (for speed purposes).

Jumping Monks hit hard, yeah, but not necessarily harder than a Dancer equipped for the same purposes.

That and Lancers at 9 speed are a little too fast as-is.
43
Quote from: Barren on July 29, 2016, 05:46:50 pm
I don't care either way personally as long as the color won't cause the game to crash I'm good


It's not the color, it's the # it's stuck on. According to FDC, the #5 literally doesn't exist in game, which is what breaks it.
44
FFT Arena / Re: Arena battle videos and discussion
July 30, 2016, 10:02:31 am
Quote from: TrueLight on July 29, 2016, 11:44:03 pm
FFT Arena 1.4 - Reks (Mantle Gear) vs. Shintroy (A Patch Without Gods)


Goodness this match was fantastic

That Squire is definitely MVP of my team. Arguably, I need to have more mobility, as I think the Samurai only went on the DO offensive... Once? Murasame healing is fantastic when it heals for 180 for free, but that's the Squire's job (who I should rename, since she doesn't have Ultima anymore...)

GG Shintroy, and you definitely put up a valiant fight. You just didn't bring Shulk, and couldn't seem to Topple me very well :P (That Dunban damage though, holy shit.)
45
FFT Arena / Re: Arena battle videos and discussion
July 27, 2016, 09:14:43 am
Quote from: gatebuster202 on July 26, 2016, 01:35:56 am
Alrighty, I did a quick Match between Reks and Barren.

https://www.youtube.com/watch?v=1pwucGmfoLc&feature=youtu.be

This is a test run on the Video and Basic editing. Next is adding my commentary and music. (I picked up OBS to do my base recording, and may need to adjust resolution and such. Comments, criticism, and feedback on the video formatting welcome. Once we have basic video down I'll improve Audio.)

A note, I could use verification on my computer that I can have access to the FFH Arena Channel. I may need to jump onto discord the same time whoever is managing it is on to get that to happen.

Fuck, forgot to reply yesterday.

Main thing to note here is that you put Earth Dragon back on my Samurai after I made sure to take it off, but it was arguably more effective than he would have been if he didn't have it :P

GG Barren! I just laid down too much hurt before you could return the favor, and that said Sam knocked all of your unit's HP down enough that the others could just 1-shot you is what won me both matches.


And Rouroni Elmdor said that Atma Bow looked silly... I don't think that a 50% 230 damage proc (on top of the weapon's somewhat weak damage) is "meh", just kinda tailor made for Squires :P
46
FFT Arena / Re: Arena battle videos and discussion
July 19, 2016, 09:37:52 am
Quote from: Rouroni Elmdor on July 18, 2016, 09:23:32 pm
Thanks for running matches, reks! The new maps look sick, favourite is the hospital, just a great mod. I'm liking the new thief abilities, roulette may turn out to be a little OP, but maybe not. How much wasted time do we have without the dark holy animation? Very cool spell, will enjoy that. I'll cobble together a couple testers if the official release isn't this week.

Atma bow is a little silly, luck up robe of lords squire seems optimal.. And it's still kind of "meh"


Atma Bow IS a little silly, but still a painful proc for a ranged weapon.

Yeah, you'd need good MP for it to really hurt (mine there is more or less what you'd get out of it), but a very consistent 200+ damage proc? You won't kill on the first shot, but subsequent shots would, and you don't even have to make the unit focus on damage.

Besides, it was the compromise for the original proposed Atma Weapon, which used HP as it's proc (opposite of Moonlight Blade, pretty much, but it was too strong, obviously)
47
FFT Arena / Re: Arena battle videos and discussion
July 13, 2016, 03:10:24 pm
48
Quote from: Barren on July 08, 2016, 09:47:18 am
What if for the temple we have the doors closed and both teams can start on the opposite sides of the pillars


I can try that, or I could simply leave the pillars as flattened and just close off the Temple entrance.

Dunno if I have the original Nelvaska map file. Might need to pester WKW for it.
49
50
The Lounge / Re: Let's Play! With Reks
July 07, 2016, 12:44:55 am
Part 3: Out of Candy

51
Celdia's Complete Patch / Re: CCP - Battle Logs
July 06, 2016, 03:17:04 pm
Part 37: Innocent in Death

52
Quote from: Shintroy on July 02, 2016, 02:26:31 am
Cool wasn't sure if it was lowered in 1.39 or not.


No, if I recall right, 1.39 was what set it at 50/50 revival over guaranteed. It gained Crystal/Treasure immunity in a few patches prior.
53
I still need to play Jot5, and just figured I'd have fun throwing out a guess

Balmafula?
54
FFT Arena / Re: Final Discord Discussion
June 02, 2016, 08:35:33 am
Technically I could wake up for any of them, but my only work-free nights are Wednesday and Thursday.
55
Updated original for textures.
56
FFT Arena / Re: Discord Discussion
May 24, 2016, 03:33:47 am
I only get off Wednesday and Thursday nights.

That and I rarely wake up at (for what is) 6 in the morning for me, so I probably won't make it to any of the planned ones.

Don't hold off just on my end, though. I rarely have anything to add.
57
FFT Arena / Arena Map Alterations and Suggestions
May 20, 2016, 07:01:30 am
I decided to fix up some of the normally unusable maps and make them a lot more interesting/fair for competitive use, so I'll use this thread as a compilation of my screenshots and work so far, as well as a thing for suggestions on some others.

Now please do keep in mind that map editing is remarkably tedious, long, and nightmarish if you do anything huge. More detailed ones can take multiple months on top of what I do elsewhere, so I'd prefer to keep the edits simple.

I'll update this post as I work on various ones, so keep checking in.



58
I don't like mantles gaining any form of absorb (cause they DODGE what you're trying to hit with), but giving them either status immunities or nullifying an element/halving two elements sounds okay-ish.

Doesn't have to be in an order that'd make sense, cause otherwise it'd step on Flash Hat and White Robe's toes.

But yeah an evasion accessory that adds some status resist sounds better to me than trying to throw a counterproductive Absorb onto them.

And as I pointed out in Discord, mantles are overlooked because there are so many 100% attacks that're currently the meta. If the proposed change to Awareness (evasion during casting) comes through, it's likely we'll see people use them more anyway.

You could argue that shields do the same thing: absorb and/or status resist, and evasion, and you're absolutely right. They're basically a shield in accessory form, but I'd rather see them be more defensive than shields are (thus the halving-nullifying suggestion, since aside from Cursed Ring nullifying Holy (which doesn't need to exist on it, tbh) and Float technically negating Earth, they are the ONLY item in Arena that completely nullifies an element.)
59
The Lounge / Re: Let's Play! With Reks
May 09, 2016, 06:31:54 am
I need to get back to CCP2 and SoM, but I haven't really wanted to play either lately. Will force myself on my next day off, though.

For now, since I've been playing Gungeon in between doing things, I decided to upload a run or two every now and then. Here's the first of what I might make a series: undecided on it.

60
Quote from: abaddabaon on May 09, 2016, 04:30:13 am
Will poaching be added to this patch or was that disabled for a good raisin?


I asked Celdie about it once, and I can't recall her precise reasoning for removing it

But I think most of the stuff you could even get out of it was made purchasable at the shop regardless, so