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April 19, 2024, 06:26:03 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Celdia

1941
Bugs and Suggestions /
February 22, 2009, 11:15:32 pm
After watching the threads I'm posting in right now, I'm almost for this but not as a merger. Just tag other forums to not add to post count. General, maybe. Introductions definitely though. I think half of my posts are from there. The other half are from General. :-/
1942
Archives /
February 22, 2009, 11:13:16 pm
No no no, I'm the exception that proves the rule.
1943
Spam /
February 22, 2009, 11:11:00 pm
You need to be in Chat more often when you're normally sleeping.
1944
Archives /
February 22, 2009, 11:10:20 pm
Quote from: "philsov"WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE.

ALL OF THEM.

Unless they involve me.
1945
Spam /
February 22, 2009, 10:58:44 pm
Quote from: "Voldemort"Celdia are exaggerating

you'll be fine
Yes, I know, but its the only kind of humor I'm good at. That and the generally perverse.
1946
Spriting /
February 22, 2009, 10:51:16 pm
Quote from: "Zozma"in the diagonal forward frame bring the boobs up 1 and left 1 and she will have the lift she needs.

...unless you're really going for that grandmother look. ^.^

Does look pretty good though. The front of her dress on the forward facing sprite looks like it could do with some pixels of texture there. That wide/long expanse of solid color seems so....flat. But then, I'm not even close to your level of skill on this so maybe I should shut the hell up...
1947
Archives /
February 22, 2009, 10:28:21 pm
*looks at Asmo's avatar*

*re-reads Llednar's post*

...I see what you did there... -.-
1948
Spam /
February 22, 2009, 10:26:33 pm
Quote from: "Jukain"What exactly must I give? o.O

Nothing terribly important...unless you're fond of having dignity.  :D
1949
Archives /
February 22, 2009, 10:10:15 pm
I think there's a statute of limitations on this sorta thing.
1950
Spam /
February 22, 2009, 10:06:06 pm
Either because I'm amusing or I haven't actually violated any major protocol, I figure.
                                   
EDIT: Oh, you meant him  V
1951
Spam /
February 22, 2009, 09:57:26 pm
Oh hell that made my brain hurt. O_o
1952
Spam /
February 22, 2009, 09:55:03 pm
Quote from: "Llednar"You put the lime in the coconut... Confuse!!!!

I know I shouldn't be laughing so hard over this one but it reminded me of an episode of House I watched recently.
1953
Spam /
February 22, 2009, 09:52:57 pm
:-/ I wish I could tell you they were kidding. or at least mostly kidding, but it does take a special form of apathy to survive around here without a Y-chromosome. Regardless, welcome to the crew. *paints a bomb-blast suit red and forces Jukain into it* Just a precaution. ^.^
1954
PSX FFT Hacking /
February 22, 2009, 01:49:53 pm
Yeay I had an interesting idea!
1955
PSX FFT Hacking /
February 22, 2009, 11:26:04 am
Float? It boosts you off the ground. Have the 'height advantage' of it give you a bonus to....something. Anything. I never really used Float at all before but doesn't it give you resitance/immunity to Earth attacks/effects? (Earth Slash comes to mind initially)
1956
PSX FFT Hacking /
February 22, 2009, 09:55:33 am
Was brainstorming in chat and got directed here to post my ideas for some skills. If these are mechanically impossible or similar ideas have been posted prior, please disregard.

Crouch: Move skill that puts the unit into Defend status at the end of their move/round.

Lunge: Move or Support skill that increases a units attack reach with non-ranged weapons by 1 or more panels at a penalty to Move. Various thoughts on this one, either making it a -1 Move/+1 Range always or -1 Move for each panel you extend your attack by. As a Support only skill, making 1 panel weapons have spear/pole/etc 2-panel range would be interesting.

Another move skill idea that came to mind was something that mimics the FFTA2 random special actions that change based on how many/what type of units you are near when activated. The idea would be something like in a round where you don't move bonuses are applied to your adjacent allies (or penalties to adjacent enemies...or both) after you've selected the Wait command. Like adding a status effect or temporarily granting a support/reaction skill to those allies until they move away. If this can be done, any number of skills can be made from it all for different statuses.
1957
PSX FFT Hacking / Generic Class Starting Skills: Chemist
February 20, 2009, 08:37:42 am
Is there some way to modify what skills a generic unit begins with at creation?

I tried searching around the forums and came up empty.
1958
Spam /
February 20, 2009, 05:26:15 am
And I apologize to whomever made the original portrait. ^.^;
1959
The Lounge /
February 20, 2009, 05:04:30 am
Polyglot much, super?
1960
Spam /
February 19, 2009, 10:44:55 pm
I didn't really care, I had just gone to get my dinner/breakfast/lunch. And now I'm eating so I still don't care. Yeay food!