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Messages - Tatewaki75

1
Completed Mods / Re: FFT type-R
June 17, 2011, 12:29:14 am
So far it's mostly happened in the storyline battles in which Algus is a guest. I'll let you know if it happens in any others. It may be dependent on what's in my party.
2
Completed Mods / Re: FFT type-R
June 02, 2011, 12:28:39 am
It's happening pretty much every story battle, I've noticed, Unless of course, I use two of the same class. I hate doing that though, because variety is the spice of life. It's not like the bug effects gameplay, just looks awkward. I'm more than willing to put up with it for this play through, because I'm loving the Archer changes, like I said earlier. Love the new abilities. I didn't really like the whole charge +1 - +20 thing from vanilla. It was a pain setting up for a charge just to have someone move out of the way. I can't wait to see this patch in it's completion. Now if only someone would make a patch with the Dark night job from the PSP version, I would be in heaven. My PSP broke ages ago and I can't afford a new one, so my copy of war of the lions is sitting there, lonely and sad.
3
Completed Mods / Re: FFT type-R
June 01, 2011, 06:51:07 am
I wouldn't have thought anything of it normally, but I loaded my same save file on FFT 1.3 and 1.3 ez mode complete, and even vanilla, and it didn't happen no matter what my party setup was. I've tried tweaking my emulators graphics settings, and nothing I do seems to affect it.
4
Completed Mods / Re: FFT type-R
June 01, 2011, 06:17:31 am
I gave it a shot and you were right. it's rather odd though. Having two of the same generic and a third of something like a white or black mage, and I don't get the glitch. But when I do three of three different jobs, the glitch kicks in again. This happens most often on highly populated maps. I didn't kick in on Siedge weald. But it happens on all the other maps so far when I have two guests. Well, at least it's narrowed down to what's causing it. Normally I phase my generics out while I get story characters, I'll let you know if it still happens once I'm back down to only one guest.
5
Completed Mods / Re: FFT type-R
June 01, 2011, 04:49:53 am
I'll give that a shot and see what happens.
6
Completed Mods / Re: FFT type-R
June 01, 2011, 02:53:00 am
First off, I wanna say I love what you've done with Archer on this hack. No real problems so far, except for a bug I've noticed in the beginning once Argus joins the group. If I use the full 4 characters allowed, one of my characters, usually my white mage or black mage, are scrambled up and won't display properly. They still act like they should, but it looks like a box of pixels. I can't wait to see this hack once it's completed.

I'll continue playing and see if it's just because I've got two guests, or if it's a problem that's reoccurring when any guest joins. There are no problems with sprites in normal random battles, or if I only use 3 out of my 4 available slots. It might only occur when there are 6 party members, or 4 PC and 2 Guests. I'll let you know what I find out. Thanks again for your work on this.