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April 19, 2024, 03:55:06 pm

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21
FFTA/FFTA2 Hacking / Re: FFTA2 Shrike Patch - Versi...
Last post by chocolatemoose - April 07, 2024, 04:11:43 pm
Excited to play this, but is the patch working properly? When I try to apply it using the Delta patcher I get the following errors. Didn't have this issue with the previous patch.Screenshot 2024-04-07 130929.png
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FFTA/FFTA2 Hacking / Re: FFTA2 Shrike Patch - Versi...
Last post by Shrikesnest - April 06, 2024, 04:13:37 pm
After months of work, version 1.2 is released! I'm happy with where the patch is at right now, and am probably going to focus on other projects for awhile, so the next update is probably a long ways away. Just fair warning. If there's something you'd like to see in the next update or you run into a problem feel free to let me know!
23
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 06, 2024, 12:30:16 pm
Quote from: TheSuzakuSeven on April 05, 2024, 10:07:34 pmHello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?

It's my preferred script as well, but I chose not to use it at first because TLWotL has a few more ASM hacks, and others that were moved, and last I checked, that caused them to have compatibility issues with some of the Quality of Life hacks.

It wasn't until I was done the bulk of the work on ReMixed that I finally got my foot in the door with ASM hacking - before then, I'd tried on several occasions to follow along with what the hacks were doing to attempt to sort of understand them, but couldn't - just because of different kinds of formatting and documentation, I think. Not knowing how to convert hex code to ASM, or named registers to standard ones, or how some offsets were relative to their sector while others were specific to RAM, meant that most of the hacks I tried to read or compare the code for were total gibberish to me, and without anything to anchor myself to while I tried to figure out the format, it went nowhere. But after being told about how some hacks' offsets do use RAM offsets that need no conversion, and after looking into a hack that was in the same format used by the wiki, things finally started to click.

Things snowballed from there, and now I'm quite comfortable making and editing ASM hacks. But making it with the WotL script would have required more work at the end, and I didn't want it to have to wait until the new year to release. I've also always wanted to have a toggle that the player can choose at the start, that picks between the two different scripts for events and changes units' name IDs and custom nicknames. Stuff like ability and location names would still be locked to only one option, but a separate Tactext patch if someone really wanted the original PSX stuff wouldn't be too much to have around.

So it's on the list, but because of the work that would be involved in it, and the work that was already involved in ReMixed, and a lot of other work that ended up wasted, I haven't had enough motivation to get started on it yet. I expect I will eventually, but I can't bring myself to start a task that'll take a few weeks to do when I've mostly just been knocking off a smaller one-night task once every week or two and haven't even been able to feel inspired enough to do slightly bigger things that would take about a day and a half or something.
24
PSX FFT Hacking / Re: Archmage HACK
Last post by Orkney - April 06, 2024, 08:41:27 am
Here. Attack bug if solved. I found that Friendly and Hostile didn't work as intented. It is solved too.
25
FFTA/FFTA2 Hacking / Re: Broken aspects of the base...
Last post by Ezzeth - April 06, 2024, 12:31:45 am
Yes Ultima is broken, nerfing it to not 1shot may be a good choice. But I personally want to discard it to gives the gameplay more variety. Not relying on Ultima for damage.

Halve MP is not completely OP on its own, but it easily breaks some skills. Increasing their MP cost will make them unuseable without Halve MP. Makes balancing too hard. Idk, my current approach is to disable it for now.

Bonus AP being picked almost everytime and no time to experiment with other privileges is a bad design, but disabling it will make AP gain too slow. So yeah, maybe its better to disable it and increasing base AP gain (or decreasing AP required).

There is no need to balance Turbo MP, just balance anything that gains more MP and Turbo MP wont be overpowered
26
Completed Mods / Re: FFT The Lion War ReMixed
Last post by TheSuzakuSeven - April 05, 2024, 10:07:34 pm
Hello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?
27
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by Leomillia - April 05, 2024, 05:40:33 pm
Tested on the Wiistation Nintendo Wii emulator! Almost imperceptible frame drops, there are save bugs, as in the case when you do a savestate and when you decide to reset and use the common save, the characters disappear and the map doesn't move. In addition to crashing and a black screen. But just play as a common Ps1, without savestate and the game will unfold. I intend to finish it on the Wii to see if it really runs 100%.
28
The Lion War / Re: The Lion War of the Lions ...
Last post by 3lric - April 05, 2024, 05:03:49 pm
Quote from: El Piedras on April 03, 2024, 10:33:51 pmFirst of all, thank you a lot for doing something like this and specially for releasing the resources. I understand most people around here hate the WotL text and this version of the hack is likely to receive a lot less attention/updates as a result, but there's a major issue I'd like to point out.

I noticed the resources pack of TLWoTL has a warning about FFTactext. From what I understand you basically are stuck with whatever text you patch the game since you can't save a .fftactext once you import the missing files from an already patched ISO. This is a big deal for me because I intend to change the numbers of several descriptions to match my balance changes, but want to use the non-engrish WotL translation as base.

I checked the resources of the regular 2.03 TLW and there isn't this warning so I assume FFTactext works fine there. I just wanted to ask if there's a possibility that FFTactext compatibility will be fixed in the future or if it's an inherent problem with the way some assets were translated to the WotL script. As much as I can't stand the original translation (not the "casual" style per se but rather the obvious mistakes and odd naming/wording choices), at this point I feel forced to get back to it since the one standalone WotL translation patch that I could find also renders FFTactext unusable...

You shouldnt be using tactext to do anything but patch, the text editor spreadsheet is where you edit the text.
29
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 05, 2024, 03:21:25 pm
Quote from: rrr on April 04, 2024, 03:39:18 amNinja have innate Ninjitsu, so perhap can Samurai have innate Bushido?

For the most part, I don't want to buff already good Jobs in any non-QoL ways. It's quite easy to do with the Patcher, though, and I welcome folks customizing their own experience.

Quote from: twigglypuff on April 04, 2024, 02:44:13 pmHow would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3

As it's ~90% vanilla TLW, mostly 1. Some of the new/WotL content is harder, though.

If you include Fake Difficulty elements like getting locked in on Wiegraf, though, then the difficulty is below 1 at times. I don't personally consider QoL stuff to be "difficulty", but some may.
30
The Lion War / Re: The Lion War 2.031 - DOWNL...
Last post by 3lric - April 05, 2024, 01:11:06 pm
Quote from: Krice on April 02, 2024, 06:41:00 pmFirst off I want to thank you 3lric for making a mod that perfect an already perfect game for me. Like most other people here, FFT is my favorite game and the PSP added some really amazing things. You really put in the work to make this mod kick ass. Its reinspired me to run the game through again and try out some builds i never had the chance to run while I was playing the psp version. My friend and i fell through before we hit end game and i wasn't able to get the late game badass weapons. Now is the time! I did have a few questions. The first thing i noticed was when I played chocobo defense in chapter one i could only use 3 units but as soon as I hit chapter 2 i could put in 5. Not sure if this was a me thing or what but i was mainly running 2 custom units and Ramza only. The loot table is different to the psp version and I'm wondering what has all changed? is it just the scaling? Are the psp items in this mod like the rendezvous only weapons? I also like Ashley's abilities but was wondering if there was a formula for his damage with his abilities. Last i noticed i cant master a few other classes that you can in vanilla and the WotL version such as time mage. Is teleport 2 obtainable or is it in a permeant state of not being able to be mastered? Thanks again and really you rock!

Edit: So at the time i wrote this i had sunk about 20ish hours into the game and grinded out most of my characters. (not yet endgame) I was excited for the new game plus and decided to quickly finish the game after a little more grinding. After 30 hours i can gladly say my questions were all answered minus the rendezvous chocobo defense question. This mod is the best and im so glad i can sink so many more hours into the game. However i did set it up for my phone so i can play at work and i might have carpal tunnel in my thumbs soon. XD I'm also going to make a copy of the game and try to edit it so i can do some custom sprites. Thanks again! My gaming life finally feels complete.

Hey thanks man! I'm kinda persona non grata around here at this point but ill do my best to answer what I can off the top of my head.

There was a LOT of folks involved in this project, I'm just the frontman for it, as I am with most projects I work on. It would not have been possible by myself and we all appreciate your kind words.

1) For the chocobo defense, I've actually never heard of this issue. If someone else reading this can comment on that, I would appreciate it, as I'm working on a final final update with the 4th sound novel, and would like to get all bugs squashed, as I don't intend to ever revisit this mod again once it's out. (unless the update breaks more things, which they always do...) The squad ID shouldn't be changing for any Rendezvous, regardless of chapter, so i really have no idea how that could happen.

2) The loot table is the PSX version, unless you mean the Treasure Wheel for the Rendezvous, which was a wonderful work by Nyzer, he made a post somewhere in this section with the values and such iirc. Nothing from the vanilla stuff was changed other than a few things regarding guests.

3) It looks like everything else was answered when you finished the game lol

"Thanks again! My gaming life finally feels complete."

This comment right here, is exactly why we do what we do, and I am glad to have been a part of providing that to people, who like us, have a special attachment to this game.
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