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Topics - Elric

31
The Lion War / [OLD]Changelog
September 13, 2018, 07:34:06 am
This post is to list all of the changes from vanilla that TLW makes.

-  1E4 & 1E5 Become Adeptness & Sturdy
  - RSM abilities for Dark Knight.  Hack by Choto

-  Ability Requirement Hack Lite
  - Used to setup Weapon Restrictions for Ashley Riot's abilities.  Hack by ??? (This version by either Pride or Xifanie)

-  Altima Teleport
  - Change Altima's assigned ability slots for  her Teleport/Movement.  Hack by Xifanie

-  Barrage & Weapon Strike Rewrite
  - Attacks 4 times with Equipped Weapon.  Hack by Choto

-  Bravestory Fix
  - Fixes the way Bravestory events are run by the game when. Needed due to Setup event removal.  Hack by Glain

-  Bravestory Records Edits
  - Used to edit the Event IDs linked to the Bravestory Records.  Hack by RavenOfRazgriz

-  Event Instruction Upgrade Hack
  - Grants extra commands for use in more complicated events.  Hack by Xifanie

-  Extra Ability Effects Hack
  - Used to remap Altima's Teleport moves to Jump abilities which don't call effects normally. Allowing 4 extra ability slots, used for Dark Knight.  Hack by Xifanie

-  Extra Generic Class Hack
  - Used to create Dark Knight job as a generic from Bard/Dancer unused Gender data. Made by Choto

-  Map 120 Edits
  - Used to allow us to display Inner Courtyard of Limberry Castle for Undead Algus Battle, by selecting Map 120 in Attack.out.  Hack by Xifanie

-  Rumors
  - Used to allow editing of Towns that Rumors appear in.  Hack by Pride

-  Unit Restrictions
  - Used to Restrict units in WotL Sidequests, in which the mandatory units are Guests.  Hack by Xifanie

-  Unlock Sound Novels
  - Unlocks the ability to play the Sound Novels, once acquired, in the Bravestory.  Hack by ???

-  UWEntries
  - Used to Setup Formation images & data for Balthier, Ashley Riot/Luso & Dark Knight.  Hack by Glain

-------------------------------------------------------------------------------------------------------------------------

-  Roster Hack
  - Completely normalizes the 4 Guest slots for generic use.  Hack not yet made

    001    001    Orbonne Prayer
    002    002    Orbonne Battle
    003    003    Orbonne Battle (Gafgarion and Agrias chat)
    004    004    Orbonne Battle (Abducting the Princess)
    005    005    Military Academy
    006    006    Gariland Fight
    007    007    Gariland Fight (Ramza, Delita, Thief Chat)
    008    008    Gariland Fight (Ramza talking about honest lives)
    009    009    Balbanes's Death
    00A    010    Mandalia Plains (Options Given)
    00B    011    Mandalia Plains (Algus First Turn)
    00C    012    Mandalia Plains (Algus KO'd Defeat Chosen)
    00D    013    Mandalia Plains (Victory)
    00E    014    Mandalia Plains (Algus Alive)
    00F    015    Introducing Algus
    010    016    Returning to Igros
    011    017    Family Meeting
    012    018    Sweegy Woods
    013    019    Sweegy Woods (Victory)
    014    020    Dorter Trade City1
    015    021    Dorter Trade City1 (Algus and Delita talk)
    016    022    Dorter Trade City1 (Victory)
    017    023    Interrogation
    018    024    Sand Rat Cellar
    019    025    Sand Rat Cellar (Victory)
    01A    026    Gustav vs. Wiegraf
    01B    027    Larg's Praise
    01C    028    Miluda1
    01D    029    Miluda1 (Miluda and Algus arguing)
    01E    030    Miluda1 (Delita talking)
    01F    031    Miluda1 (Victory)
    020    032    Releasing Miluda
    021    033    Attack on the Beoulves
    022    034    Meeting with bedridden Dycedarg + Expelling Algus
    023    035    Reed Whistle
    024    036    Miluda2
    025    037    Miluda2 (Delita bartering with Miluda)
    026    038    Miluda2 (Miluda 75% HP)
    027    039    Miluda2 (Ramza debating with Miluda)
    028    040    Miluda2 (Ramza pleading with Miluda)
    029    041    Miluda2 (Miluda's Death)
    02A    042    Wiegraf berating Golagros
    02B    043    Wiegraf1
    02C    044    Wiegraf1 (Delita, Ramza, Wiegraf talk)
    02D    045    Wiegraf1 (Ramza and Wiegraf debate)
    02E    046    Wiegraf1 (Ramza and Wiegraf talk)
    02F    047    Wiegraf1 (Victory)
    030    048    Finding Teta Missing
    031    049    Fort Zeakden
    032    050    Fort Zeakden (Algus, Ramza round 1)
    033    051    Fort Zeakden (Algus, Ramza round 2)
    034    052    Fort Zeakden (Algus, Ramza round 3)
    035    053    Fort Zeakden (Destroy Chosen at Mandalia)
    036    054    Mandalia Plains (Algus KO'd Save Chosen)
    037    055    Fort Zeakden (Delita's First Turn)
    038    056    Fort Zeakden (Algus, Delita round 1)
    039    057    Fort Zeakden (Ramza, Delita talking)
    03A    058    Fort Zeakden (Victory)
    03B    059    Partings
         
    03C    060    Chapter 2 Start
    03D    061    Dorter2
    03E    062    Dorter2 (Victory)
         
    03F    063    Deep Dungeon NOGIAS (Battle)
    040    064    Deep Dungeon Panel Found
    041    065    Deep Dungeon (Victory - Used for all Floors)
    042    066    Deep Dungeon TERMINATE (Battle)
    043    067    Deep Dungeon DELTA (Battle)
    044    068    Deep Dungeon VALKYRIES (Battle)
    045    069    Deep Dungeon MLAPAN (Battle)
    046    070    Deep Dungeon TIGER (Battle)
    047    071    Deep Dungeon BRIDGE (Battle)
    048    072    Deep Dungeon VOYAGE (Battle)
    049    073    Deep Dungeon HORROR (Battle)
    04A    074    Elidibs
    04B    075    Elidibs (Victory)
    04C    076    Deep Dungeon END (Battle)
         
    04D    077    Araguay Woods (Options Given)
    04E    078    Araguay Woods (Boco KO'd, Save Boco Chosen)
    04F    079    Araguay Woods (Victory)
    050    080    Zirekile Falls
    051    081    Zirekile Falls (Gafgarion and Agrias talk)
    052    082    Zirekile Falls (Gafgarion, Ramza, Delita, talk)
    053    083    Zirekile Falls (Delita, Ovelia talk)
    054    084    Zirekile Falls (Ovelia's Death)
    055    085    Zirekile Falls (Gafgarion and Ramza arguing)
    056    086    Zirekile Falls (Gafgarion retreat)
    057    087    Zirekile Falls (Victory)
    058    088    Ovelia Joins
    059    089    Zaland Fort City (Options Given)
    05A    090    Zaland Fort City (Mustadio KO'd, Kill Chosen)
    05B    091    Zaland Fort City (Victory)
    05C    092    Ramza, Mustadio, Agrias & Ovelia meeting
    05D    093    Ruins of Zaland
    05E    094    Bariaus Hill
    05F    095    Bariaus Hill (Victory)
    060    096    Dycedarg & Gafgarion Reunion
    061    097    Gate of Lionel Castle + Meeting with Draclau
    062    098    Besrodio Kidnapped
    063    099    Zigolis Swamp
    064    100    Zigolis Swamp (Victory)
    065    101    Goug Machine City Town
    066    102    Goug Machine City
    067    103    Goug Machine City (Victory)
    068    104    Besrodio Saved
    069    105    Warjilis Port
    06A    106    Draclau hires Gafgarion
    06B    107    Bariaus Valley
    06C    108    Bariaus Valley (Agrias and Ramza talk)
    06D    109    Bariaus Valley (Agrias Death)
    06E    110    Bariaus Valley (Victory)
    06F    111    Golgorand Execution Site
    070    112    Golgorand Execution Site (Gafgarion and Agrias talk)
    071    113    Golgorand Execution Site (Gafgarion and Ramza talk; first part)
    072    114    Golgorand Execution Site (Gafgarion and Ramza talk; second part)
    073    115    Golgorand Execution Site (Gafgarion and Ramza talk; third part)
    074    116    Golgorand Execution Site (Gafgarion, Agrias and Ramza talk)
    075    117    Golgorand Execution Site (Gafgarion retreats)
    076    118    Golgorand Execution Site (Victory)
    077    119    Wiegraf speaks to Rofel
    078    120    Substitute
    079    121    Lionel Castle Gate
    07A    122    Lionel Castle Gate (Ramza opens the gate)
    07B    123    Lionel Castle Gate (Gafgarion Death)
    07C    124    Lionel Castle Gate (Victory)
    07D    125    Delita Battle w/ Ovelia at Falls (Battle)
    07E    126    Delita Battle w/ Ovelia at Falls (Victory)
    07F    127    Inside of Lionel Castle (Opening + Queklain and Ramza talk)
    080    128    Inside of Lionel Castle (Victory)
    081    129    Gelwan's Death
         
    082    130    Chapter 3 Start
    083    131    Goland Coal City
    084    132    Goland Coal City (Olan Death)
    085    133    Goland Coal City (Victory)
    086    134    Goland Coal City post battle
         
    087    135    "Steel Ball Found!"
    088    136    Worker 8 Activated
    089    137    Time Machine Found!
    08A    138    Cloud Summoned
    08B    139    Zarghidas
    08C    140    Zarghidas (Cloud freaking out)
    08D    141    Zarghidas (Cloud Death)
    08E    142    Zarghidas (Victory)
         
    08F    143    Talk with Zalbag in Lesalia
    090    144    Outside Castle Gate in Lesalia; Zalmo 1
    091    145    Outside Castle Gate in Lesalia; Zalmo 1 (Zalmo and Ramza talk)
    092    146    Outside Castle Gate in Lesalia; Zalmo 1 (Alma and Ramza talk)
    093    147    Outside Castle Gate in Lesalia; Zalmo 1 (Victory)
    094    148    Outside Castle Gate in Lesalia; Talk with Alma
    095    149    Orbonne Monastery
    096    150    Underground Book Storage First Floor
    097    151    Underground Book Storage First Floor (Victory)
    098    152    Underground Book Storage Second Floor
    099    153    Underground Book Storage Second Floor (Izlude and Ramza talk; first part)
    09A    154    Underground Book Storage Second Floor (Izlude and Ramza talk; second part)
    09B    155    Underground Book Storage Second Floor (Victory)
    09C    156    Underground Book Storage Third Floor (Opening + Wiegraf talks)
    09D    157    Underground Book Storage Third Floor (Wiegraf and Ramza talk; first part)
    09E    158    Underground Book Storage Third Floor (Wiegraf and Ramza talk; second part)
    09F    159    Underground Book Storage Third Floor (Victory)
    0A0    160    Ashley / Luso Battle (Battle)
    0A1    161    Ashley / Luso Battle (Victory)
    0A2    162    Ashley / Luso Post-Battle
    0A3    163    Meet Velius
    0A4    164    Malak and the Scriptures
    0A5    165    Delita swears allegiance to Ovelia
    0A6    166    Grog Hill
    0A7    167    Grog Hill (Victory)
    0A8    168    Meet again with Olan
    0A9    169    Rescue Rafa
    0AA    170    Rescue Rafa (Malak and Ramza talk)
    0AB    171    Rescue Rafa (Malak, Ninja and Ramza talk)
    0AC    172    Rescue Rafa (Malak Retreat)
    0AD    173    Rescue Rafa (Rafa Death)
    0AE    174    Rescue Rafa (Victory)
    0AF    175    Delita Battle 2 (Battle)
    0B0    176    Delita Battle 2 (Victory)
    0B1    177    Exploding Frog
    0B2    178    Yuguo Woods
    0B3    179    Yuguo Woods (Victory)
    0B4    180    Barinten threatens Vormav
    0B5    181    Riovanes Castle Entrance
    0B6    182    Riovanes Castle Entrance (Rafa, Malak and Ramza talk)
    0B7    183    Riovanes Castle Entrance (Malak Defeated)
    0B8    184    Riovanes Castle Entrance (Rafa Defeated)
    0B9    185    Riovanes Castle Entrance (Victory)
    0BA    186    "Escaping Alma"
    0BB    187    Inside of Riovanes Castle
    0BC    188    Inside of Riovanes Castle (Wiegraf and Ramza talk)
    0BD    189    Inside of Riovanes Castle (Here comes Velius)
    0BE    190    Inside of Riovanes Castle (Victory)
    0BF    191    Ajora's vessel
    0C0    192    Rooftop of Riovanes Castle
    0C1    193    Rooftop of Riovanes Castle (Rafa Death)
    0C2    194    Rooftop of Riovanes Castle (Victory)
    0C3    195    Reviving Malak
    0C4    196    Searching for Alma
         
    0C5    197    Underground Book Storage Fourth Floor
    0C6    198    Underground Book Storage Fourth Floor (Victory)
    0C7    199    Underground Book Storage Fifth Floor
    0C8    200    Underground Book Storage Fifth Floor (Rofel and Ramza talk)
    0C9    201    Underground Book Storage Fifth Floor (Victory)
    0CA    202    "Entrance to the other world"
    0CB    203    Murond Death City (Opening + Kletian and Ramza talk)
    0CC    204    Murond Death City (Kletian and Ramza talk)
    0CD    205    Murond Death City (Victory)
    0CE    206    Lost Sacred Precincts
    0CF    207    Lost Sacred Precincts (Balk and Ramza talk)
    0D0    208    Lost Sacred Precincts (Victory)
    0D1    209    Graveyard of Airships
    0D2    210    Graveyard of Airships (Hashmalum and Ramza talk)
    0D3    211    Graveyard of Airships (Victory)
    0D4    212    Graveyard of Airships
    0D5    213    Graveyard of Airships (Here comes Altima 2)
    0D6    214    Graveyard of Airships (Victory)
    0D7    215    "Those Who Squirm in Darkness"
    0D8    216    "A Man with the Holy Stone"
    0D9    217    Doguola Pass
    0DA    218    Doguola Pass (Victory)
    0DB    219    Bervenia Free City
    0DC    220    Bervenia Free City (Meliadoul and Ramza talk first part)
    0DD    221    Bervenia Free City (Meliadoul and Ramza talk second)
    0DE    222    Bervenia Free City (Meliadoul and Ramza talk third part)
    0DF    223    Bervenia Free City (Victory)
    0E0    224    Delita & Ovelia Chat
    0E1    225    Finath River
    0E2    226    Finath River (Victory)
    0E3    227    "Delita's Thoughts"
    0E4    228    Zalmo II
    0E5    229    Zalmo II (Zalmo and Delita talk)
    0E6    230    Zalmo II (Zalmo and Ramza talk)
    0E7    231    Zalmo II (Victory)
    0E8    232    "Unstoppable Cog"
    0E9    233    Balk I
    0EA    234    Balk I (Balk and Ramza talk)
    0EB    235    Balk I (Victory)
    0EC    236    "Seized T.G. Cid"
    0ED    237    South Wall of Bethla Garrison
    0EE    238    South Wall of Bethla Garrison (Victory)
    0EF    239    Things Obtained NG+ Version
    0F0    240    North Wall of Bethla Garrison
    0F1    241    North Wall of Bethla Garrison (Victory)
    0F2    242    "Assassination of Prince Larg"
    0F3    243    Bethla Sluice (Opening)
    0F4    244    Bethla Sluice (First lever; left)
    0F5    245    Bethla Sluice (Second lever; left)
    0F6    246    Bethla Sluice (First lever; right)
    0F7    247    Bethla Sluice (Second lever; right)
    0F8    248    "Rescue of Cid"
    0F9    249    "Prince Goltana's Final Moments"
    0FA    250    Germinas Peak
    0FB    251    Germinas Peak (Victory)
    0FC    252    Poeskas Lake
    0FD    253    Poeskas Lake (Victory)
    0FE    254    "Ambition of Dycedarg"
    0FF    255    Outside of Limberry Castle
    100    256    Outside of Limberry Castle (Victory)
    101    257    "Men of Odd Appearance"
    102    258    Elmdor II
    103    259    Elmdor II (Ultima Demon Celia)
    104    260    Elmdor II (Ultima Demon Lede)
    105    261    Elmdor II (Victory)
    106    262    Undead Algus Battle (Battle + Ramza first Turn)
    107    263    Undead Algus Battle (Algus first Turn)
    108    264    Undead Algus Battle (Algus 25% HP?)
    109    265    Undead Algus Battle (Victory)
    10A    266    Zalera
    10B    267    Zalera (Zalera, Meliadoul and Ramza talk)
    10C    268    Zalera (Meliadoul and Ramza talk)
    10D    269    Zalera (Victory)
    10E    270    "The Mystery of Lucavi"
    10F    271    "Delita's Betrayal"
    110    272    "Delita's Betrayal"
    111    273    "Mosfungus"
    112    274    At the Gate of the Beoulve Castle
    113    275    Adramelk
    114    276    Adramelk (Zalbag and Ramza talk)
    115    277    Adramelk (Dycedarg and Zalbag talk)
    116    278    Adramelk (Here comes Adramelk)
    117    279    Adramelk (Victory)
    118    280    "Funeral's Final Moments"
    119    281    St. Murond Temple
    11A    282    St. Murond Temple (Victory)
    11B    283    Hall of St. Murond Temple
    11C    284    Hall of St. Murond Temple (Vormav and Meliadoul talk)
    11D    285    Hall of St. Murond Temple (Vormav and Ramza talk)
    11E    286    Hall of St. Murond Temple (Victory)
    11F    287    Chapel of St. Murond Temple
    120    288    Chapel of St. Murond Temple (Zalbag and Ramza talk; first part [Ramza first turn])
    121    289    Chapel of St. Murond Temple (Zalbag and Ramza talk; second part [Zalbag 50%- HP])
    122    290    Chapel of St. Murond Temple (Victory)
    123    291    "Requiem"
    124    292    Zarghidas (Options Given - Xif's New Awesome Event)
    125    293    Bar: Deep Dungeon
    126    294    Bar: Goland Coal City (Options Given )
    127    295    Coillery Underground - Third Floor (Battle)
    128    296    New Game+? (Options Given)
    129    297    Coillery Underground - Third Floor (Victory)
    12A    298    Coillery Underground - Second Floor (Battle)
    12B    299    "Things Obtained"
    12C    300    Coillery Underground - Second Floor (Victory)
    12D    301    Coillery Underground - First Floor (Battle)
    12E    302    Coillery Underground - First Floor (Victory)
    12F    303    Underground Passage in Goland (Battle)
    130    304    Underground Passage in Goland (Reis's Death)
    131    305    Underground Passage in Goland (Victory)
    132    306    Underground Passage in Goland (Post-Battle)
    133    307    Nelveska Temple
    134    308    Nelveska Temple (Worker 7 recharging)
    135    309    Nelveska Temple (Victory)
    136    310    "Reis' Curse"
    137    311    Balthier Battle (Battle + Balthier and Ramza talk)
    138    312    Balthier Battle (Victory)
    139    313    Balthier Post-Battle
    13A    314    New Game+? Chosen "YES"
    13B    315    New Game+? Chosen "NO"
    13C    316    Kletian vs. Meliadoul (Battle)
    13D    317    Kletian vs. Meliadoul (Meliadoul Turn)
    13E    318    Kletian vs. Meliadoul (Victory)
    13F    319    Agrias & Ovelia Reunion
    140    320    Reis Kidnapped
    141    321    Aliste Battle (Battle)
    142    322    Aliste Battle (Beowulf Turn)
    143    323    Aliste Battle (Aliste Turn)
    144    324    Aliste Battle (Aliste below 50-25% HP?)
    145    325    Aliste Battle (Victory - Aliste Dies)
    146    326    Agrias Birthday
    147    327    "Reunion and Beyond..."
    148    328    Bremondt Battle (Battle)
    149    329    Bremondt Battle (Beowulf Turn)
    14A    330    Bremondt Battle (Bremondt Transform)
    14B    331    Bremondt Battle (Victory - Bremondt Dies)
    14C    332    Reis Rescued
    14D    333    Hokuten Battle (Battle + Ramza's Turn)
    14E    334    Hokuten Battle (Victory)
    14F    335    "Reunion and Beyond..." NG+ Version
    150    336    Araguay Woods (Boco KO'd, Defeat Enemies Chosen)
    151    337    Zaland Fort City (Mustadio KO'd, Save Chosen)
    152    338    WOTL Zirekile Ovelia Death
    153    339    WOTL Abandoned Church Ovelia Death
         
    190    400    Random Battle Template (Setup)
    191    401    Random Battle Template (Initiate)
    192    402    Random Battle Template (Victory)
    193    403    *None*
    194    404    Game Over Event
    195    405    *None*
    196    406    *None*
    197    407    *None*
    198    408    *None*
    199    409    *None*
    19A    410    Tutorial - (Battlefield Control) (Setup)
    19B    411    Tutorial - {Battlefield Control}
    19C    412    Tutorial - (Battle) (Setup)
    19D    413    Tutorial - {Battle}
    19E    414    Tutorial - (Move and Act) (Setup)
    19F    415    Tutorial - {Move and Act}
    1A0    416    Tutorial - (Charge Time Battle) (Setup)
    1A1    417    Tutorial - {Charge Time Battle}
    1A2    418    Tutorial - (How to Cast Spells) (Setup)
    1A3    419    Tutorial - {How to Cast Spells}
    1A4    420    Tutorial - (Abnormal Status) (Setup)
    1A5    421    Tutorial - {Abnormal Status}
    1A6    422    Tutorial - (On-Line Help) (Setup)
    1A7    423    Tutorial - {On-Line Help}
    1A8    424    Tutorial - (Options) (Setup)
    1A9    425    Tutorial - {Options}
         
    1EB    491    *None*
    1EC    492    *None*
    1ED    493    *None*
    1EE    494    *None*
    1EF    495    *None*
    1F0    496    *None*
    1F1    497    *None*
    1F2    498    *None*
    1F3    499    *None*
Wiegraf Speaks to Rofel
  - Walking onto Bariaus Valley after Golgorand battle.

Delita Battle with Ovelia at Zirekile
Delita Battle with Ovelia at Zirekile (Victory)
  - After killing Gafgarion at Lionel Gate, before Queklain battle.

Ashley Riot or Luso Battle
Ashley Riot or Luso Battle (Victory)
Ashley Riot or Luso Post Battle
  - Plays on desert after Orbonne battles in Chapter 3.

Delita Battle 2
Delita Battle 2 (Victory)
  - Plays when leaving Yardow after saving Rafa.

Delita & Ovelia Chat
  - Plays when leaving Bervenia after Meliadoul battle.

Things Obtained NG+ Version
  - For use with the eventual addition of New Game +. Currently dummied out.

Undead Algus Battle (Battle + Ramza first Turn)
Undead Algus Battle (Algus first Turn)
Undead Algus Battle (Algus 25% HP?)
Undead Algus Battle (Victory)
  - Plays between the Elmdor and Valera battles at Limberry.

New Game+ (Options Given)
New Game+ (Yes Chosen)
New Game+ (No Chosen)
  - For use with the eventual addition of New Game +. Currently dummied out.

Balthier Battle (Battle + Balthier and Ramza talk)
Balthier Battle (Victory)
Balthier Post-Battle
  - Custom event made to recreate WotL cutscene
  - Plays when walking off Dorter in Chapter 4 if the following conditions are met:
  - Read "Rash of Thefts" rumor on Gariland then "A Call for Guards on Dorter, after Bervenia Battle

Kletian vs. Meliadoul (Battle)
Kletian vs. Meliadoul (Meliadoul Turn)
Kletian vs. Meliadoul (Victory)
  - Plays on Gariland in Chapter 4 after Limberry Battles if Meliadoul is in your Party

Agrias & Ovelia Reunion
  - Plays on Zeltennia in Chapter 4 after Murond Battles if Agrias is in your Party

Reis Kidnapped
  - Plays when walking on Lionel in Chapter 4 if the following conditions are met:
  - Have Human Reis and Beowulf in your party.
  - Beat Bervenia battle and read "Lionels New Liege Lord" at one of several cities.

Aliste Battle (Battle)
Aliste Battle (Beowulf Turn)
Aliste Battle (Aliste Turn)
Aliste Battle (Aliste below 50-25% HP?)
Aliste Battle (Victory - Aliste Dies)
  - Battle series connected to Reis Kidnapped Event.
  - Plays after Reis Kidnapped.

Bremondt Battle (Battle)
Bremondt Battle (Beowulf Turn)
Bremondt Battle (Bremondt Transform)
Bremondt Battle (Victory - Bremondt Dies)
  - Battle series connected to Reis Kidnapped Event.
  - Plays after Aliste Battle

Reis Rescued
  - Connected to Reis Kidnapped Event.
  - Plays after Bremondt Battle

Hokuten Battle (Battle + Ramza's Turn)
Hokuten Battle (Victory)
  - Plays when walking on Thieves Fort in Chapter 4 if the following conditions are met:
  - Have seen Ovelia & Agrias Reunion scene.
  - Read Disorder in the Order rumor at Garliand or Igros.
  - Have Agrias in your Party

Agrias Birthday
  - Plays when walking on Warjilis in Chapter 4 if the following conditions are met:
  - Have Mustadio in your Party.
  - Have Agrias in your Party.
  - Have Lavian in your Party.
  - Have Alicia in your Party.
  - Have atleast 500,000 Gil.
  - Date needs to be June 22nd when landing on Warjilis

"Reunion and Beyond..." NG+ Version
  - For use with the eventual addition of New Game +. Currently dummied out.
Academy
  - Now send to Formation screen after save, before Battle Formation.

Mandalia Plains (Options Given)
Mandalia Plains (Destroy Corps. Chosen)
Mandalia Plains (Save Algus Chosen)
  - Combined in to 1 Event.

Meeting with Bedridden Dycedarg
Expelling Algus
  - Combined in to 1 Event.

Araguay Woods (Options Given)
Araguay Woods (Kill Enemies Chosen)
Araguay Woods (Save Boco Chosen)
  - Combined in to 1 Event.

Gate of Lionel Castle
Meeting with Draclau
  - Combined in to 1 Event.

Besrodio Kidnapped
  - Bravestory on scene in Vanilla. Now plays after Meeting with Draclau.

Inside of Lionel Castle
Inside of Lionel Castle (Queklain and Ramza talk)
  - Combined in to 1 Event.

Underground Book Storage Third Floor
Underground Book Storage Third Floor (Wiegraf talk)
  - Combined in to 1 Event.

Malak and the Scriptures (Options Given)
Malak and the Scriptures (Yes Chosen)
Malak and the Scriptures (No Chosen)
  - Combined in to 1 Event.

Murond Death City
Murond Death City (Kletian and Ramza talk)
  - Combined in to 1 Event.

Zarghidas (Options Given - Xif's New Awesome Event)
Zarghidas (Don't Buy Flower Chosen)
Zarghidas (Buy Flower Chosen)
  - New conditions added by Xifanie if you don't have any Gil or a few other things.

Bar: Goland Coal City (Options Given)
Bar: Goland Coal City (Refuse Beowulf's Invitation Chosen)
Bar: Goland Coal City (Accept Beowulf's invitation Chosen)
  - Combined in to 1 Event.

Graveyard of Airships (Victory)
  - Changed Effect number in conjunction with ASM to relocate Altima's movement Teleports, by Xif
009B unchecks REQUIRES SWORD requirement to Stasis Sword as required by ARH Lite
009C unchecks REQUIRES SWORD requirement to Split Punch as required by ARH Lite
009D unchecks REQUIRES SWORD requirement to Crush Punch as required by ARH Lite
009E unchecks REQUIRES SWORD requirement to Lightning Stab as required by ARH Lite
009F unchecks REQUIRES SWORD requirement to Holy Explosion as required by ARH Lite
00A0 unchecks REQUIRES SWORD requirement to Shellburst Stab as required by ARH Lite
00A1 unchecks REQUIRES SWORD requirement to Blastar Punch as required by ARH Lite
00A2 unchecks REQUIRES SWORD requirement to Hellcry Punch as required by ARH Lite
00A3 unchecks REQUIRES SWORD requirement to Icewolf Bite as required by ARH Lite
00A4 unchecks REQUIRES SWORD requirement to Dark Sword as required by ARH Lite
00A5 unchecks REQUIRES SWORD requirement to Night Sword as required by ARH Lite
00EA unchecks REQUIRES SWORD requirement to Blind as required by ARH Lite
00EB unchecks REQUIRES SWORD requirement to Aspel as required by ARH Lite
00EC unchecks REQUIRES SWORD requirement to Drain as required by ARH Lite
00ED unchecks REQUIRES SWORD requirement to Faith as required by ARH Lite
00EE unchecks REQUIRES SWORD requirement to Innocent as required by ARH Lite
00EF unchecks REQUIRES SWORD requirement to Zombie as required by ARH Lite
00F0 unchecks REQUIRES SWORD requirement to Silence as required by ARH Lite
00F1 unchecks REQUIRES SWORD requirement to Berserk as required by ARH Lite
00F2 unchecks REQUIRES SWORD requirement to Chicken as required by ARH Lite
00F3 unchecks REQUIRES SWORD requirement to Confuse as required by ARH Lite
00F4 unchecks REQUIRES SWORD requirement to Dispair as required by ARH Lite
00F5 unchecks REQUIRES SWORD requirement to Don't Act as required by ARH Lite
00F6 unchecks REQUIRES SWORD requirement to Sleep as required by ARH Lite
00F7 unchecks REQUIRES SWORD requirement to Break as required by ARH Lite
0100 unchecks REQUIRES SWORD requirement to Shock as required by ARH Lite
0101 unchecks REQUIRES MATERIA BLADE requirement to Braver as required by ARH Lite
0102 unchecks REQUIRES MATERIA BLADE requirement to Cross Slash as required by ARH Lite
0103 unchecks REQUIRES MATERIA BLADE requirement to Blade Beam as required by ARH Lite
0104 unchecks REQUIRES MATERIA BLADE requirement to Climhazzard as required by ARH Lite
0105 unchecks REQUIRES MATERIA BLADE requirement to Meteorain as required by ARH Lite
0106 unchecks REQUIRES MATERIA BLADE requirement to Finish Touch as required by ARH Lite
0107 unchecks REQUIRES MATERIA BLADE requirement to Omnislash as required by ARH Lite
0108 unchecks REQUIRES MATERIA BLADE requirement to Cherry Blossom as required by ARH Lite
0028 becomes (Dark Knight) Crushing Blow
002D becomes (Balthier) Barrage
00B8 becomes (Dark Knight) Abyssal Blade
00DB becomes (Dark Knight) Unholy Sacrifice
00DC becomes UNUSED
0165 becomes (Ashley Riot) Shadowweave
0166 becomes (Ashley Riot) Wyrm Scorn
0167 becomes (Ashley Riot) Vile Scar
0168 becomes (Ashley Riot) Cherry Ronde
0169 becomes (Ashley Riot) Iron Ripper
016A becomes (Ashley Riot) Ignis Wheel
016B becomes (Ashley Riot) Ruination
016C becomes (Ashley Riot) Scythe Wind
016D becomes (Ashley Riot) Brimstone Hail
016E becomes (Ashley Riot) Sanctus Flare
01E4 becomes (Dark Knight) Adeptness
01E5 becomes (Dark Knight) Sturdy
100 - Orbonne Prayer & BS
10B - Bedridden Dycedarg & Expelling Algus & BS
110 - Ch2 Start Orbonne Monastary
111 - Ovelia Joins BS
112 - Ramza, Mustadio, Agrias, Ovelia Meet BS
113 - Ruins of Zaland
116 - Lionel Gate & Meet Draclau & BS
11E - Ch2 Start Orbonne Monastary BS
12D - Exploding Frog BS
14A - Bar Goland Coal City
180 - Sweegy Woods
181 - Dorter Trade City 1
182 - Sand Rat Cellar
183 - Orbonne Battle
184 - Gariland Fight
185 - Mandalia Plains Battle
188 - Military Academy
18B - Miluda 1
18F - Miluda 2
190 - Wiegraf 1
191 - Fort Zeakdon
193 - Dorter 2
194 - Araguay Woods
195 - Zirekile Falls
196 - Ovelia Joins
197 - Zaland Fort City
198 - Ramza, Mustadio, Agrias, Ovelia Meet BS
199 - Bariaus Hill
19A - Zigolis Swap
19B - Goug Machine City
1A4 - Outside Lesalia Gate Zalmo 1
1AC - Rescue Rafa
1AD - Exploding Frog
1AE - Yuguo Woods
1AF - Riovanes Castle Entrance
1CF - Colliery Underground Third Floor
1D0 - Colliery Underground Second Floor
1D1 - Colliery Underground First Floor
1D2 - Underground Passage in Goland
1D3 - Underground Passage in Goland Post
1DC - Weigraf talks to Rofel
1DD - Delita & Ovelia Battle 1
1DE - Delita & Ovelia Battle 2
1DF - Balthier Post Battle
1E0 - Balthier Battle
1E1 - Ashley Riot/Luso Post Battle
1E2 - Ashley Riot/Luso Battle
1E3 - Delita & Ovelia Chat
1E4 - Undead Algus Battle
1E5 - Kletian vs. Meliadoul
1E6 - Agrias & Ovelia Reunion
1E7 - Reis Kidnapped
1E8 - Aliste Battle
1E9 - Bremondt Battle
1EA - Reis Rescued
1EB - Battle with Hokuten
1EC - Present for Agrias
19 - Sky Pirate replaces Heaven Knight (Guest)
34 - Riskbreaker or Game Hunter replaces Holy Knight (Guest)
37 - Dark Knight (Female) replaces Wizard (Unused)
38 - Dark Knight (Male) Oracle (Unused)
39 - Crusader replaces Oracle (Unused)
3A - Temple Knight replaces Blank
3B - Holy Priest replaces Blank
92 - Dark Dragon replaces Blank
93 - Death Knight replaces Blank
94 - Lich replaces Blank
21 - Break Arts/Hunt replaces Holy Sword (Guest)
2D - Plunder replaces Truth (Guest)
4D - Darkness replaces Blank
19 - Balthier replaces Rafa (Guest)
34 - Ashley Riot replaces Agrias (Guest)
37 - Dark Knight (Female) replaces Male Wizard (Dupe)
38 - Dark Knight (Male) replaces Male Oracle (Dupe)
39 - Crusader replaces Male Squire (Dupe) (For Ashley Event)
3A - Aliste replaces Celia (Unused)
3B - Bremondt replaces Lede (Unused)
57 - Dark Dragon Bremondt replaces Male Squire (Dupe)
5D - Death Knight Algus replaces ??? (Unused)
5E - Sword in Stone replaces ??? (Unused)
5F - Lich replaces ??? (Unused)
Sheet 17 (Unused) is now Balthier EVTCHR
Sheet 26 now contains extra frames for Reis (Human)
Sheet 112 (Dupe) is now Balthier EVTCHR
Sheet 122 (Dupe) now contains extra frames for Mustadio & Agrias
Sheet 123 (Dupe) now contains extra frames for Mustadio & Agrias
Condition 16 - Defeat Bremondt replaces Defeat Wiegraf (Dupe)
Condition 29 - Defeat Aliste replaces Save Reis (Dupe)
Condition 32 - Defeat Dycedarg replaces Defeat Dycedarg's Elder Brother (Derp)
9 - Ashley Riot/Luso replaces ? (Young Simon?)
10 - Balthier replaces ? (Bald Priest Bro)
11 - Dark Knight Female replaces (Simon)
12 - Dark Knight Male replaces ?
9 - Ashley Riot/Luso replaces ? (Young Simon?)
10 - Balthier replaces ? (Bald Priest Bro)
11 - Dark Knight Female replaces (Simon)
12 - Dark Knight Male replaces ?
98 - Aliste replaces Unused
99 - Bremondt replaces Unused
OPENBK1 - New Title Screen replaces Old Title Screen
#32 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#33 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#34 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#35 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#36 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#37 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#38 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#39 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#40 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#86 - Typo Fixed by Angel for Sound Novel
#88 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#89 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#90 - Japanese Translated/Picture Fixed by Angel for Sound Novel
#94 - Typo Fixed by Angel for Sound Novel
#123 - Japanese Translated/Picture Fix by Angel for Sound Novel
#128 - Japanese Translated/Picture Fix by Angel for Sound Novel
#130 - Fixed weirdness of writing style by Angel for Sound Novel
Replaced Vanilla Logo with FFHacktics Logo
120 - (Garbled name) -- Sloped Checkboard, blank, replaced with image to display Inner Courtyard of Limberry Castle
Documentation and Setup by RavenOfRazgriz

1.  For every Sidequest (except recruiting Luso/Ashley, though that's not really a sidequest), you MUST be in Chapter 4.

2a.  At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball.

2b.  Any time in Chapter 4 after reading the Ghosts of Colliery Rumor, you can immediately go to Lesalia Imperial Capital to meet Beowulf, then head to the Colliery to find Reis.

(These are NOT linked.)

3a.  Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8.

3b.  Any time after completing 2b and advancing the plot to at least Zeltennia Castle, you can read the rumor to open Nevleska Temple, then head there to perform immortal wombat with Worker 7.

(These are NOT linked.)

4a.  Any time after completing 3a, if Mustadio is in your party, you can discover the deactivated Time Machine.

4b.  Any time after completing 3b, if Beowulf and Dragon Reis are in your party, you can go to Nevleska Temple to transform Dragon Reis back to Human Reis.

(These are NOT linked.)

5a.  Any time after completing 4a, if Mustadio is in your party, you can Summon Cloud via the Time Machine.

5b.  Any time after completing 4b, after reading the Lionel's New Liege Lord Rumor, you can go to Lionel Castle to face Bremondt and Aliste.
(These are NOT linked.)

6.  Any time after completing 5a and viewing the Flower scene, you can go to Zarghidas Trade City to Save and Recruit Cloud.
2. After opening Murond Holy Place, if Agrias is in your party, you can head to Zeltennia Castle to meet Ovelia.

3. After completing 2, you can read the Disorder in the Order Rumor and complete the bonus battle at Thieves' Fort.
2. Any time after routing Meliadoul at Bervenia Free City, you can read the Rumor Rash of Thefts followed by A Call for Guards.

3. After completing 2, you can head to Dorter Trade City to back up and recruit Balthier.
2. Any time in Chapter 4, you can head to Warjilis Trade City on Agrias' Birthday (June 22nd) with 500,000 Gil if Lavian, Alicia, Agrias and Mustadio are in your party to view the scene where Mustadio gives Agrias a birthday present.  (This present will most likely be changed to one of the Perfume items existing in Vanilla FFT, such as the Setiemson.)

Other bonus scenes such as Meliadoul facing off with Kletian, etc. will be included as well, though as they're not sidequests I'm not listing them here.

THIS MEANS THAT:

1. You do not need Mustadio at any point to fully resolve the Beowulf and Reis quest line, including the new content. (You obviously need Beowulf and Reis to do anything after fighting Worker 7, though.) However, you DO need Mustadio to obtain Worker 8 and Cloud.

2. You can complete every sidequest that does not require unlock locations beyond Zarghidas Trade City before viewing the "flower scene".  Cloud can be recruited as soon as that scene is viewed in addition to his normal requirements.

This means that the sidequests can in many cases actually be completed even earlier than they could be in War of the Lions, and that there's slightly less emphasis on Mustadio, meaning you do not need to maintain him as a party member if you're not interested in the sidequests he's directly involved in and don't want to use him otherwise.
-  Additional WotL Rumors added for Sidequest activation
-  Additional WotL Biographies added for Beowulf, Reis, Aliste & Bremondt
-  Translated Diary of Nanai
-  Translated Wyuvle
-  Translated M-Fiction Novel
-  Translated & Added in Generic Unit Quotes

-  FFTOP.STR - Updated to WotL Movie
-  FFTST.STR - Updated to WotL Movie
-  ATTACK.OUT - Rebuilt to remove Setup Events & Add WotL Events
-  TEST.EVT - Rebuilt to remove Setup Events & Add WotL Events
-  Worldmap Conditions - Rebuilt to remove Setup Events & Add WotL Events
32
News / Auto-SCC Patch Release!
September 09, 2018, 12:15:31 pm
If you are a fan of SCC challenges, be sure to check out the new Auto-SCC patch by Glain.

This completely removes any hassle from having to unlock whatever class you are doing your playthrough as and also eliminates any need to self impose limits in said playthrough!

Be sure to give feedback and thank Glain for the work he did to make this patch possible!
33
Event Editing / Bravestory Shenanigans
August 18, 2018, 05:46:45 pm
While working on TLW, I have come across some trouble with bravestory events, and rather than keeping the info on this on IRC/Discord, or to myself and the others involved, as is the norm these days, I thought I would chronicle the findings here, incase anyone ever gets the urge to try to make a tool to get around the seemingly weird hardcoding that is related to events and their bravestory counterparts.

So basically this was the issue:

STEP 1: I finished rearranging all the events for TLW. Removed all the setup events, redid the entire attack.out (both GUI and spreadsheet event conditions), and the worldmap. Tested the entire game from start to finish and verified that all events played where and when they should according to WotL, plus our changes. This was a success.

STEP 2: Redoing the attack.out slot calls for the Bravestory events. This was pretty easy stuff, since it was just matching up the event slots with my own workbook that I made for tracking the events. However, this is where the trouble started.

Now, we know that the Bravestory events are supposed to skip variables when replayed, so that they don't change story/shop/etc variables and muck up the playthru. However, upon testing scenes in the Bravestory in TLW, this was NOT happening. You can view story progress via pSX (aka PSXFin) by monitoring r3000 and watching offset 0x800578D4 in the memory window. I was able to watch the Balbanes death event revert the story progress, which at the time, was at 0F, back to 02. So something was definitely wrong.

At this point, I went WTF at Xifanie, Raven and Pride. After Xif spent a while trying to decipher wtf is going on, she ended up running out of time and we decided to go with a solution presented by Pride, which was to simply use this setup to control variable calls/saves/etc. for the end of Bravestory events:

ORVar(x0000,x006E)
OR(x0001,x????)
EQ()
JumpForwardIfNot(x00)
//Variables changes
ForwardTarget(x00)

With ???? being the value before the change

And this was working PERFECTLY, until of course I hit the inevitable wall. This wall being the interrogation scene in the broken down shed, at the end of the Dorter Slums battle in Chapter 1. I tried a bunch of stuff, but no matter what, the story would not progress past 6E = 5. Pride then said I should try to zero out the variables 0000 and 0001, and try again. Lo and behold, this solved the issue... for now... I was able to progress past this event and then progress the story. I then viewed the event via the bravestory and verified that it indeed, did not reset the story progress in any way. So success. This made the new standard setup for these events, as follows:

ZERO(x0000)
ZERO(x0001)
ORVar(x0000,x006E)
OR(x0001,x????)
EQ()
JumpForwardIfNot(x00)
//Variables changes
ForwardTarget(x00)

I have not yet tested the rest of the game. However, I wanted to document this as this sort of thing happens ALOT while working on both TLW and Jot5, which most people don't ever realize or even consider in the grand scope of things how something so small can fuck us so hard during testing.

I've also made this post in an effort to provide as much info as possible incase someone, at some point, wants to find whatever table or hardcoding controls these event slots.

So, why did this happen? Well, I don't have an answer for that, but I can provide a couple of would be reasons, for anyone looking for a more permanent solution in the future.

- We removed the setup events (we already know that this will mess with saves that lead directly to battle formation without a roster/equipment formation screen in between the save and the battle, ie: academy into the gariland battle, which we now have a standard formation seperating to combat this. Without the setup event, upon loading a save that didn't have a formation (variable 55) between it, the battle formation screen will be completely derped, and any attack.out set portraits will not hold)

- We redid the attack.out/event slot order. Obviously this needed to be done since we made space for more events by removing setups, however if there is indeed hardcoding for the event slots themselves, to control the bravestory viewed versions of the events, and their variable calls, then this would have been mucked up by our rearranging.

I'm inclined to believe that the issue is the latter rather than the former, but at this point, I cannot say for sure what the hell was going on, and I am glad to have the fix we currently have, at least.

I know this post was extremely convoluted and for 99.9% of people, completely unnecessary, but hey, that's the name of the game when it comes to doing things others haven't before. Hopefully someone can find some sort of use of this information and the pain suffered to acquire it.

I will update this thread with more info as it comes about (if it does) likewise, i invite Xifanie, Raven or Pride to offer more insight on this if they so choose (or any other ASMer/Modder who might also have some ideas on this).

Some BS happened with BS events, the BS is being handled so the BS works properly. Progress slowly, TLW happening soon still


35
News / *New* Index of Xifanie's Hacks & Tools
May 23, 2016, 08:36:15 am
For the last week or so, I've been working to compile all of Xifanie's hacks, tools, spreadsheets into one nice thread, since it was sorely needed, and should help people out quite a bit when it comes to finding what they are looking for.

You'll also find a few new things here as well! There is a list and description of every hack in the new Xifanie.xml file, (You can also find the new Phoenix Formula here as well as some of the other Jot5 Hacks, including the Proposition hack that we use to create Marks, for which I've written a short tutorial.) as well as a list of all Xifanie's spreadsheet hacks and tools. Many of these are newer tools designed to make your life easier when it comes to modding FFT, so be sure to take advantage of the amazing work she has done for the community, and don't forget to give her some serious props!

You can find the new index of Xifanie's Hacks and Tools HERE.
36
Hello everyone, after a long time in development I would like to announce that Kokojo has release Chapter 3 of Final Fantasy Tactics - Call of Power! In addition Jumza has also released a demo of his own story mod called Final Fantasy Tactics - A Stone's Ripple!

I've asked both Kokojo and Jumza to write a short summary to post here for anyone who is unfamiliar with these mods or perhaps just wants a refresher, I will also provide links to both of these mods, so be sure to check them out! LPs are a wonderful way to gain popularity on these and we also always encourage forum comments, as most of our motivation comes from these things! The more comments and interest mods get, the more motivation we have to work on them, so be sure to give some huge props to both Kokojo and Jumza.

Now, without further adieu:






Kokojo on FFT - Call of Power

Hello everyone! I am pleased to announce that Chapter 3 of Call of Power is out for everyone to enjoy, just in time for the holidays!

Not only is there a completely new chapter with new story and events, there is also a small overhaul of other events, some map changes, and a medium sized-overhaul of many skills and jobs, notably the Golem, Thaumaturge and Mindmaster!

The job wheel has been expanded a little to make the game flow better, and the difficulty has been adjusted too. Most notably, there is now a small tutorial to explain most of the basics of CoP, making it better for new players.

Please be sure to post any feedback you may have in the Call of Power section, including but not limited to bugs, suggestions, and LPs or Battle Logs, I'd love to hear from you!






Jumza on FFT - A Stone's Ripple

Final Fantasy Tactics: A Stone's Ripple is a project made by Jumza that changes just about everything from the original. Story, Jobs, World Map, Items, it's all getting redone! In this re-imagining of Ivalice, the Holy Stone's existence are common knowledge. They are powerful magic items that are used by the church to keep many towns and cities across the country safe from monsters and disease. The "Church" as it will be referred to for the entirety of the game rules the land. There is no king, just a Pope who leads Ivalice along it's religious path.

Zoom in on the slums of Zarghidas, where the story begins. A young man (the main character) is on patrol when he runs into a newly appointed Church Surveyor investigating some strange events in Zarghidas, curiously she had no idea that the once glorious port town was now a slum. Much plot ensues.

Please be sure to post any feedback you may have in the FFT - A Stone's Ripple thread!






Again I would like to thank Kokojo and Jumza for the serious amount of work they've put into their respective projects, story mods are no easy task to make or even work on, and the dedication that comes with doing so is not something that most people can handle, make sure to give them some kudos even if you don't have time to play the mods right away!

You can download FFT - Call of Power here:
http://ffhacktics.com/smf/index.php?topic=11193.0

You can download FFT - A Stone's Ripple Demo here:
http://ffhacktics.com/smf/index.php?topic=10857.0






PS: One of the events from Call of Power Chapter 3 was actually a collaboration event between Kokojo, Jumza and Myself, can you spot which one it is? Make a post in the CoP section if you think you found which one it is, I'm curious to see who guesses correctly first! And congrats once again to Kokojo and Jumza!
37
Journey of the Five Ch.1 / Sound Novel Testers Wanted!
October 15, 2015, 01:05:41 pm
As some of you have probably already noticed. I've been working on the inputting the Sound Novels into the game in English. (3 out of 4 are in english now)

Due to how busy most of the team is with what they are already working on for Jot5 we would like some people to volunteer to test some of these. All of them function as intended, the testing is mainly for any spelling errors or bad delays in text (or anything else that seems out of place). Nyzer and Jumza have been doing a lot of testing on these and have found most of the bugs. However I can only ask them to test and re-test so many times.

If you are interested in helping out with these, there are a few conditions:

- Your account must have been active for at least 60 days
- You need to have had some kind of interaction with people on the forum or IRC
- You must not have any warnings

I only say this, because this work is still in Beta and I don't want it released until it is ready to be so. I would prefer members that have been around a while to help out with something like this as I feel I could trust them a bit more than someone who just registers and offers to help without any credibility.

If you meet these, and are interested send me a PM. I may send you 1, 2 or all 3 of the novels. I should respond within a few hours, or no more than half a day (only because I am currently very sick)

Serious members only! If you end up wanting to help and I send you the files, I expect to hear back from you within 1 day. I make updates and fixes as soon as I receive them and at that time I make a new patch for them.






-HUGE credits to Xifanie for making an absolutely amazing tool that I used to put these in game, but I won't spoil anything on that until it's finished and avaliable. Just know that without her, this would have taken me months/years instead of weeks.

-Translation credits go to Heian (aka DuranBubba) I've only changed some wording to either make it fit in the allotted space to make it make more sense, due to them having to be translated out of page order.


38
I'm doing lots and lots of little changes and fixes to Ch1 to make the re-release even better when it does come out.

Even Duke Seymour is working hard on the re-release!



EDIT: Added image of edited Swamp map.












- Hypnotoad Mark needs edits to faceunit in Victory event
- Dark Link townspeople need to be RemoveUnit before battle start
- Dialogue edits in Delita Contracts the Twins
- Change Delita's Guard to Dragoon so it's not the same sprite for Messenger and Guard
- Dialogue edits in Barius Hill Pre-Battle
- Edit Formation for Barius Hill
- Dialogue edits in Zaland
- Camera and Intro walking edits for Zirekile Falls Pre-Battle
- Edit Formation for Zirekile Falls
- Edit Formation for Araguay Woods
- Dialogue edits in Lionel, Dead Bart Part 1
- Dialogue edits in Lionel, Dead Bart Part 2
- Dead unit edits in Lionel, Dead Bart Part 2
- Removed 2 of the blood coughs in Lionel, Dead Bart Part 3
- Dead unit edits in Lionel, Dead Bart Part 4
- Dialogue edits in Warjilis Scene
- Dialogue edits to Sweegy Woods Pre-Battle
- Dialogue edits to Sweegy Woods Victory
- Edit Formation for Mandalia
- Phantom thief zero spin on effect
- Bar Banter "A summary of incidents and Rumors"
- Change initial opening worldmap text
- clicking bar banter says no marks
- Change 'Bar' to 'Tavern'
- Changed all help messages for Tavern and Synth Shop
- Ghost Town teleports
- Chicken Durbs Mark needs Chocobo Teleport in visual fixes
- Phantom thief zero formatting
- Phantom thief zero Ramza victory dialogue  Test if fixed now
- Fix Hypnotoad beginning generic IDs

- Edit Clouds Intro camera
- Edit some of the dialogue in Clouds intro
- Use Camera helper to make Sephs teleport in look better
- Edit some of Zelda's dialogue in Link's intro
- Swap Link's intro map to the Chopped Tree map edit
- Swap Map names
- Edit some dialogue in Snake's intro
- Edit some dialogue in Dante's intro
- Edit some dialogue in Welcome to Ivalice
- Use Camera Helper for effects in Welcome to Ivalice
- Edit some dialogue in Talking in Castle events
- Edit Vanilla Cloud Scene exit camera
- Fix Barius Valley Victory (Allies stand on victory event trigger)
- Fix Warjilis Dot appears before the line.
- Fix random gp typo in Delita's 3rd event (Learns of Tesnya)
- Still shows defeat Quiklin, not Dark Link
- Make Link required in Dark Connection Mark
- Dead guard edits to Return to Lionel (Seph)
- Edits to Dialogue Seph
- Edits to Dialogue Seph Conditions
- Edits to Fall Seph Conditions
- Dialogue Edits Seph Post
- Dante and Link materialize in Morning after Seph, as do Cloud and Snake, should walk in from off map.
- Fix Swamp Map
- Fix Swamp event darkening to Changemap
- Wind Sounds Formation Swamp
- Fix the Soldier in Swamp event to not be Ganon (lol)
- Completely remake derpy ass Swamp event (QC dropped the ball here lol)
- Sound edits to Alma Swamp
- * issue in Alma swamp
- Goug Slums make random engineer do things (instead of just standing) maybe a worker 8 ball... unit 99 CO 08 05
- Goug Slums dialogue edits
- Goug Slums edits to event script, general
- Minor text edits to Goug Scenes
-


Currently working on:
Adding back in the Generic Unit Quotes that Square was too lazy to do for the PSX version.
Minor Ch1 event fixes, dialogue n such
39
Okay so, I'm working on some of the final things for the Ch1 re-release.

I know there have always been complaints from some people about the difficulty. Some of this is being countered by new ASMs and the way you receive JP, so most people should find the game easier with just that.

However, I know some of the random battles are ridiculously hard.

I would like you all to post what you think were the hardest Random battles. The ones that you come across and know you have to reset the game because there will be no way to beat it otherwise. I intend to make adjustments to these to make life a bit easier on you all.

Please don't post here about other game mechanics, only the random battles you think are too hard. I will take past info on the site into account with this and adjust them as such. If you decide to post with something that's not regarding random battles, be prepared to be point and laughed at, followed by a warning.

-Elric
40
Spam / Wild Wide Interwebs
December 26, 2014, 10:31:31 pm
NO INAPPROPRIATENESS, POSTING STUFF LIKE DILDOS AND THE LIKE WITH GET YOU A NICE SHINY WARNING.

Post whatever strange products and items you see online and find interesting here.














41
Non-FFT Modding / FO NV: Journey to the Four Winds MOD
October 12, 2014, 09:38:41 pm
FALLOUT: NEW VEGAS - JOURNEY TO THE FOUR WINDS
(I will be updating this topic often, as I add things and remember things that I didn't document this time around, there is A LOT that I've
done here and won't be able to document and or post it all in one go)






WHY I'M MAKING IT

So as I've mentioned in the past, my modding started back in the day with Duke3D/Doom mapping and scripting. Recently, playing New Vegas
on my PS3 and being upset that a majority of mods don't function correctly on the PS3 at all, I decided to make one of my own. This was
just supposed to be a small safehouse on Lake Mead with features of a few of my favorite mods all ported over into 1 mod file so they
would all play nicely with the PS3 version of the game. However, since I am who I am, and after finding out how similar it was to mapping
and scripting for Duke3D, it inevitably became something much larger in scale.

Due to PS3 limitations, I cannot use custom textures New Vegas, for this reason I have to resort to thinking outside the box and using
existing items to make different things, luckily there is a lot of unused content, but, I thought I should at least explaint this.






WHAT IT IS / WHAT IS DOES

Journey of the Four Winds is a mod that expands (in a small, but lore friendly way) upon the story of New Vegas. The quest starts upon
leaving Doc Mitchell's home in Goodsprings, as all the official DLC does. You will find a letter written by a man named Jerry Flint, learning
of a secret 'safehouse' of sorts and the murder of his brother John, your quest begins.

CONTENTS


- Level Cap 250
- Perk Every Level
- Companions can now be sent to other places than just the Lucky 38 or where you hired them.
- Unlimited Crafting, the game doesn't kick you out of the menu after each craft
- Skilled becomes a Level 1 Perk
- Plant Regrow time changed to static 1.5 days. Will not reset if you enter the cell where the plant is growing.

The Watertower
Location: Goodsprings Cemetery Watertower
Notes: Ties to The Second Courier! quest that is recieved starting the mod. Key in John Flints grave.
Features:
- Access to the top of the tower
- Upper Interior with Reloading Bench and Workbench
- Lower Interior with Hotplate, Nuka~Cola Dispenser and a First-Aid Station
- Companions can be sent here upon firing.

Gathering Areas (4)
Location: Goodsprings Shelter & Four Winds Armory
Notes: Can be bought as part of the Forge upgrade to your Goodsprings Shelter if you acquire it.
Features:
- Copper Ore Mining (Respawns) (Pickaxe Required)
- Flax & Cotton Harvesting (Respawns) (Harvesting Knife Required)
- Sap & Bark Gathering (Spigot & Tanning Blade Required)

Goodsprings Shelter
Location: Goodsprings - Behind Prospector Saloon
Notes: Clone of Megaton House from Fallout 3. Complete with Themes & New Additions
Notes: Key received from Ringo if you choose to help defend Goodsprings.
Features:
- Includes Robot Butler, Wadsworth
- All themes and upgrades from Fallout 3, purchasable from Chet at the Goodsprings General Store.
- Forge, Reloading Bench, Hotplate and Nuka~Cola Dispenser also purchasable from Chet.
- Added Terminal for more purchasable Storage. Including a safe, more lockers, and several others.
- Companions can be sent here upon firing.

Four Winds Entrance Shack
Location: Floating on Lake Mead
Notes: Contains Map Marker Outside
Notes: Contains Entrance to Four Winds Workshop on Inside
Features:
- Nothing? Some Tin cans?

Four Winds Workshop
Location: ---
Notes: The first room of The Four Winds.
Notes: Starts Quest Flawed Security
Notes: Growroom Key acquired during Flawed Security Quest
Features:
- Includes Robot Butler, Wadsworth
- Reanimation Pod used for placing body parts to create Undead Companions.
- Robot Pod & Terminal used for creating your own Robot Companions.
- Full Greenhouse, all growable plants in the game and some that aren't.
- Unlockable Marijuana Growroom
- Contains 6 rooms and a lot of storage area.
- Companions can be sent here upon firing.
- Multiple Workbench types:   
  - Weapon Bench
  - Robot Bench
  - Work Bench
  - Explosives Bench
  - Component Bench
  - Reloading Bench
  - Freezer
  - Marijuana Rolling Station
  - Marijuana Cooking Station

Four Winds Armory
Location: Locked door in Four Winds Workshop
Notes: Contains several scripted working NPCs
Notes: Key acquired during Flawed Security Quest
Features:
- Contains 4 rooms and a lot of storage area.
- Contains entrance to gathering area for crafting materials
- Companions can be sent here upon firing.
- Multiple Workbench types:   
  - Cap/Chip Press
  - Processing Bench
  - Forge
  - Workbench
  - Reloading Bench
  - Mannequin
  - Loom
  - Glass Blowing

Four Winds Casino
Location: Locked door in Four Winds Workshop
Notes: Contains several scripted working NPCs
Notes: Contains working Cashier dealing in all currency and Custom Four Winds Chips
Notes: Contains working Barkeep and Cook.
Notes: Contains Hidden Treasure :3
Notes: Key acquired during Flawed Security Quest
Notes: Starts The Four Winds Casino Quest
Features:
- Contains 4 rooms and some storage area.
- Stores and Standard New Vegas Gambling.
- New games Black/White, 1/6 Dice Game, Craps & Hi-Lo
- Contains working ATM, including Loans and Interest.
- Companions can be sent here upon firing.

Four Winds Apartment
Location: Locked door in Armory & Casino
Notes: Key acquired during Flawed Security Quest
Notes: Have 2 Locked doors
Notes: Contains The Mystery of Professor Bohnmain Quest
Features:
- Contains 10 rooms and LOTS of storage area.
- Repair Merchant / Weapon Merchant / Item Merchant
- 1 locked door leads to 4 others that can be used as shortcuts to DLC once they are completed
- Companions can follow thru DLC shortcuts.
- Small (does nothing but walk around like a derp) Deathclaw pet.
- Mojave Express Box for easy moving and sending.
- Companions can be sent here upon firing.
- Grelock the Barbarian Text adventure Terminal.
- Legend of Zelda Text adventure Terminal.
- First-Aid Station / Chem Heal Station
- Contains Sierra Madre Vending Machine
- Chemisty Workbench
- Rewired Hotplate
- Dispensors:
  - Pre-War Money
  - Apples
  - Pears
  - Mutfruit
  - Carrots
  - Potatos
  - Maize
- Vending Machines:
  - Sunset Sarsaparilla (10 Types)
  - Nuka~Cola (10 Types)
  - Alcohol (10 Types)
  - 2 Cigarette Machines (Regular and Menthol (Smokable))
  - Magazine Vending Machines (All Mags)

Four Winds Underground Tram
Location: Locked Door in Four Winds Apartment.
Notes: Key acquired during Flawed Security Quest
Features:
- Allows travel to Sierra Madre Player Home after completion of Dead Money
- Allows travel to Zion General Store after completion of Lonely Hearts
- Allows travel to The Sink after completion of The Big Empty
- Allows travel to (Some random Building in LR) after completion of Lonesome Road

Sierra Madre Player Home
Location: Northeast of Main Villa area
Notes: Novac apartment clone using Sierra Madre style textures
Notes: Contains Entrance to Underground Tram / Four Winds Apartment Shortcut
Features:
- Sleepable bed and storage.
- Contains Hotplate
- Contains Workbench
- Contains Sierra Madre Vending Machine
- Companions can be sent here upon firing.

Craftsmans Home (Original Unused Content)
Location: Freeside North
Notes: Slightly altered clone of Doc Mitchells House
Notes: Key acquired during "The Mystery of Professor Bohnmain" Quest.
Features:
- Many of the same crafting capabilities as in the Four Winds.
- A lot of storyline/quest stuff (too many spoilers)
- Companions can be sent here upon firing.

Abandoned Home (Original Unused Content)
Location: Cottonwood Overlook
Notes: Linked a Unused Interior to an Unused House for player use
Features:
- 3 rooms and a bit of storage.
- (Just found this, will be adding to it)
- Companions can be sent here upon firing.

Camp Foxtrot Bunker (Original Unused Content)
Location: Camp Foxtrot
Notes: Enabled a disabled Hatch leading to Bunker
Features:
- 4 rooms and a bit of storage.
- (Just found this, will be adding to it)
- Companions can be sent here upon firing.

Abandoned Home
Location: Road to Red Rock
Notes: Key acquired by helping Jack and Diane
Notes: Clone of Pre-War home from the Mine Fields in Fallout 3
Features:
- 5 rooms and a bit of storage.
- Basement
- (Just found this, will be adding to it)
- Companions can be sent here upon firing.


The Following is a list of all current Workbenchs I have, most of these are completely custom
built using existing textures from Fallout New Vegas. The ones I currently have pictures of
have a hotlink in their name, click that to see what they look like.
PS: The Loom isn't supposed to glow, still gotta fix that.


Workbench
- Standard Workbench
- Several Recipes Added

Reload Bench
- Standard Reloading Bench
- Alien Ammo Added
- Railway Rifle Ammo Added
- Railvolver Ammo Added

Hotplate/Campfire
- Standard Hotplate/Campfire Recipes plus some small additions

Robot Workbench
- Recipes for components to Build Robots

Weapon Workbench (High Skill Required)
(Some Recipes contain new items made for crafting Weapons)
- Recipes for Capital Wasteland (FO3) Special Weapons
- Recipes for Mojave Desert (FONV) Special Weapons
- Recipes for Custom Weapons
- Contains it's own Sub-Catagories

Rewired-Hotplate
(Some Recipes contain new items made for crafting Food)
- Recipes for Rarer Food
- Recipes for New / Custom Food (ie: Salads, Meats, etc)
- Contains it's own Sub-Catagories

Explosive Workbench
(Some Recipes contain new items made for crafting Explosives)
- Recipes for Existing Explosives
- Recipes for New / Custom Explosives (ie. Bean Bomb, Meat Mine, etc)
- Contains it's own Sub-Catagories

Component Workbench
(Some recipes contain new items made for crafting Components)
- Many recipes for creating existing and new items for use in other crafting methods.
- Contains it's own Sub-Catagories

Marijuana Rolling Station
(Some recipes contain new items made for Marijuana Rolling)
- Recipes for Rolling or Packing Marijuana for smoking (ie: Joints, Pipes, etc.)
- Contains it's own Sub-Catagories

Marijuana Cooking Station
(Some recipes contain new items made for Marijuana Cooking)
- Recipes for Cooking Marijuana (ie: Brownies, Cakes, Hash, etc)

Freezer
(Some recipes contain new items made for Freezing)
- Recipes for Frozen Baseballs, Cryo Grenades, Ice and More

Cap/Chip Press
(Some recipes contain new items made for creating Caps/Chips)
- Recipes for Casino Chips
- Recipes for Caps
- Recipes for Sensor Module's
- Require Molds

Processing
- Breakdown Guns
- Breakdown Armor
- Breakdown Misc Items

Forge
(Some recipes contain new items made for Forging)
- Requires Kits & Tools
- Recipes for creating Ammo Casings
- Recipes for creating Metal for use in Armor Crafting
- Recipes for creating Metal Armors

Mannequin
(Some recipes contain new items made for Armor Crafting)
- Requires Tools
- Recipes for crafting Leather Armors

Loom
(Some recipes contain new items made for Armor Crafting)
- Requires Tools
- Recipes for crafting Cloth Armors

Glass Blowing
(Some recipes contain new items made for Glass Blowing)
- Requires Metal Rod
- Recipes for crafting Bottles, Flasks, and other Glass items.

Chemistry Workbench
(Some recipes contain new items made for Chemisty Crafting)
- Recipes for creating new, existing and rare chems
- Recipes for crafting new Chemical based bombs and Weapons.
- Recipes used in Weapon Crafting


- Modded PS3
- Modded Xbox 360
- PC


-New Areas - 100%
-Recipes - 100%
-Scripts - 95%
-Filling and Cluttering areas as this IS Fallout - 85%
-Quests and Notes - 80%
-Story - 100%

Disclaimer:
I've used elements from several different mods for a couple aspects of this mod,
I have PMed the creators of these mods on New Vegas Nexus, however their most recent activity being long ago, the likelyhood of me
hearing back is slim to none. However, should any of them contact me and deny permission to use their work, I will take this down. For
this reason I will not be posting this mod at New Vegas Nexus until such as time as they do contact me. I don't see that anyone would
ever have an issue with it, and if they do I will remove it long enough to modify the script and files enough to not be considered their
work anymore. However for now I would prefer to be able to give credit where it's due.

Credits:

Watertower is part of the Mini-Vault V5 Special Edition Mod by brenton warrior
-Small changes made by Elric

Nuka~Cola Dispenser & Railvolver is part of the BuildableBotsNV Mod by Wilm0chimp
-Small script changes and added Sunset Sarsaparilla Dispenser by Elric

Forge Engine & Copper Ore (which inspired other gathering ideas) are part of the Forge Engine Mod by Nimeral
-Flax, Cotton, Bark and Sap gathering as well as many new recipes added by Elric

Buildable Undead and Robots as well as the Robot Components are from the BuildableBotsNV Mod by Wilm0chimp
-Small script changes and custom Robot Workbench by Elric

Dice Betting Games are part of the Multi-Mod Pack for Fallout 3 by Sashton043
-Ported to Fallout New Vegas by Elric

Gambling Robots are part of the Gambletron2009 Mod for Fallout 3 by ChaseB
-Ported to Fallout New Vegas and moved to Robot Statues, seperated games & ATM removed by Elric

ATM Robot is part of the Bank Card Mod by shantomken
-Slight script changes and moved to Robot Statue by Elric

Legend of Zelda Terminal is part of The Legend of Zelda Mod for Fallout 3 by FO3111
-Ported and many addition and completion by Elric

Plant Regrow Time is part of The Bountiful Mod by Gribbleshnibit8
-Additions to script and items using it by Elric


I have more to post, but this is about all I could throw up here at one time.
Questions, Comments, and Suggestions are ALWAYS Welcome!
42
New Project Ideas / MOVED: TableTop Demo
September 17, 2014, 10:20:26 am
This topic has been moved to Progressing Patches.

http://ffhacktics.com/smf/index.php?topic=10584.0

So go download it. NOW!
44
The Lounge / Elric's Console Mods
April 08, 2014, 09:15:49 pm
Okay so technically there is only 1 to showcase currently, but I plan on doing more of these in coming weeks
between working on TLW and Jot5. (And I bet you all thought that was all I did ;P )

I actually have a very long history of repairing and modding hardware and my knowledge of it is much higher
than my knowledge of video game modding, so it's nice to share something else I've worked on with all of you.

For this particular console, my pops did the paint job (3 stage primer, primer and textured topcoat)
I did the hardware/software modding and installing, which was a TON of cutting and drilling basically,
as well as some soldering. All in all I was pretty happy with it, so here it is:



This console is not for sale. However, we will be taking requests shortly for anyone who might want to have one.
NOTE: I will not ship any consoles with roms or games included, google can help you with that part.

My next mod will also be an original Xbox, however the main color will be green (and something else undecided)
and will (instead of 1 single fan) have 2 dual fans (originally custom fans for the Xbox360) with green LED's
mounted on the left and right of the top of the console.

I know there is a lot more fancy mods out there than this, but I wanted a more OEM look than something that
no longer looks like an Xbox. If anyone has any other ideas or color schemes feel free to post em, I'll try anything
once.
45
Recruitment / Need Video Editors for FFT - The Lion War
January 12, 2014, 11:47:27 pm


Thanks to FFMaster we have been able to import the PSP Intro Movie into the PSX Version of FFT.
See an example of his work below:




The reason I'm making this thread is because we need someone who can help with cropping the
videos correctly, you can see/get a high quality version of the cut scenes HERE. As you can
see the intro is already done, but the other videos are a bit more complex with how they are made.
We need to achieve a proper 4:3 aspect ratio while trying to retain as much of the video quality as
possible.

The ones we would need would be the rest of the intro videos, from before the game starts, and
the End Game video. The cut scenes that play during the game cannot be added as no cut scenes
originally existed there in Vanilla.

Anyone interested in helping out with this feel free to respond here, or join IRC and talk to
FFMaster or myself.
46


What is FFT - The Lion War:
Final Fantasy Tactics - The Lion War is a mod that attempts to add content from War of the Lions to the
PSX version of Final Fantasy Tactics while keeping the original translation intact. This will also feature a
few of the newer console friendly ASMs to increase fun factor and add more re-playability to the game we
all know and love. As well as removing setup events and giving you much more room to play with, when
using TLW as a Base image, for your own mods.

Changes, Additions & Subtractions:

Event Related:

  • Add Wiegraf & Rofel scene

  • Add the two Playable Delita/Ovelia scenes

  • Add Delita and Ovelia chat scene

  • Add Undead Algus battle

  • Add Kletian vs Meliadoul battle

  • Add Agrias and Ovelia reunion scene

  • Add Reis kidnapped scene

  • Add Aliste battle

  • Add Bremondt Battle

  • Add Reis rescued scene

  • Add battle with Northern Sky

  • Add Mustadio's present for Agrias scene

  • Add Balthier scenes and Joinup

  • Add Ashley Riot in lieu of Luso

- Conditions to get the Mustadio's present for Agrias scene will have to change into something that the PSX
version supports, likewise the item received will have to be something we can manage in PSX and may just
be one of the rarer perfumes in the game.

- The Multiplayer missions will not be included.



ASMs:

  • Add Dark Knight in Job Wheel thanks to Chotos Extra Job ASM

  • Add Party Roster Hack Needs a better functioning Hack

  • Add New Game + Option Coming Later



Other Stuff:

  • Formation Screen Unit Quotes Translated & Restored.

  • Sound Novels Playable, 3 of the 4 in english, in game, for the first time ever.

  • DEB properly changed to 'Defeat Zalbag'



Subtractions:

  • Guests will not be in formation, allowing full use of the Roster Hack a future Roster Hack

    • They can still be recruited if they'd normally do so.








EXTRA EVENT PROGRESS & ORGANIZATION
























#   EVENT                                  ENTD#        ATTACK#        OFFSET#          EDITS MADE     INFO
01Delita Falls Battle1DD1B8------Yes / DoneYes
02Wiegraf & Rofel1DC1BB------Yes / DoneYes
03Balthier Battle1E01BD------Yes / DoneYes
04Balthier Post1DF1C0------Yes / DoneYes
05Ashley Riot Battle1E21C2------Yes / DoneYes
06Ashley Riot Post1E11C5------Yes / DoneYes
07Delita/Ovelia Assassin Battle1DE1C7------Yes / DoneYes
08Delita/Ovelia Chat1E31CA------Yes / DoneYes
09Undead Algus Battle1E41CC------Yes / DoneYes
10Kletian vs Meliadoul1E51D1------Yes / DoneYes
11Agrias and Ovelia1E61D5------Yes / DoneYes
12Reis Kidnapped1E71D7------Yes / DoneYes
13Battle Aliste1E81D9------Yes / DoneYes
14Bremondt Battle1E91DF------Yes / DoneYes
15Reis Rescued1EA1E4------Yes / DoneYes
16Hokuten Battle1EB1E6------Yes / DoneYes
17Present for Agrias1EC1E9------Yes / DoneYes



















STATUS:   IN PROGRESS
ATTACK.OUT GUI        100%
ATTACK.OUT XML        100%
WORLDMAP XML        100%
EVENT EDIT/FIX        100%
EVTCHR FIX/PORT        100%
OFFSETS REDO        100%
EVENTS MERGED        100%
FFTACTEXT        100%
FFTPATCHER        100%
RUMOR/TRIGGERS        100%












VIDEOS/ART:   IN PROGRESS
TITLE SCREENS FIX   100%
INTRO MOVIE   100%
OPENING MOVIE   100%

47
Event Editing / Save / Formation
November 29, 2013, 11:23:41 pm
Xifanie made this guide a while ago and I posting it here so it doesn't get lost.

Save/Formation screens
This is a little guide to help you control the formation/save screens after events.

The ATTACK.OUT portion would be applied to the last event slot;
- 2nd, after the setup, in a normal event
- For battles, during the victory event

The event instructions are usually at the very end of the event, right before EventEnd()


  LEGEND
     @ = Attack Out
  ???? = Scenario setup ID


No Save/Formation
    @ Go to next scenario [scenario setup ID]
    -no- ZERO/ADD(x0055)
    -no- CallFunction(x06)
       
Save Screen
    @ Go to next scenario [scenario setup ID]
    CallFunction(x06)
    -no- ZERO/ADD(x0055)
   
Formation
    @ Go to world map
    ZERO(x0055)
    ADD(x0055,x????)
    -no- CallFunction(x06)

Save Screen + Formation
    @ Go to world map
    ZERO(x0055)
    ADD(x0055,x????)
    CallFunction(x06)

Save party (Inside a dark screen)
    DisplayConditions(x07,060)
    WaitForInstruction(x38,x00)
48
Recruitment / Wanted: Additional Eventers for Jot5
October 17, 2013, 07:49:50 pm


I thought I would throw this out there once again, since I've seen several other people eventing lately.
Chapter 2 is now about halfway done storyline wise (in which there is about 60 total, more if you count battles)
However, there is another ~30 events or so in what would be considered bonus material; bonus scenes, marks,
etc.

There were several other people set to event for Ch2, but due to IRL issues, there hasn't been much work done
eventwise aside from my own (of the events done, 4 of them were not done by myself)

Prior eventing knowledge not required as long as you have free time and are able to follow directions. The Attack.out/
ENTD's/Music/Scripts/Offsets, are already chosen/written, so there isn't much in terms of having to do anything besides the
actual eventing.

As always, Jot5 will get done with or without the extra eventing help, but some help would certainly speed up the
process.

Anyone interested, please PM me or reply to this thread.
49
I had a hell of a time getting map2gl working, so I decided to make a tutorial on how to get it working
without a disc mounted.

Lirmont also made a small update for Ganesha to allow duplication of polygons, which makes map editing
a lot easier, so I will explain this and provide these files as well.

NOTE: This is tested on Windows 7 Ultimate 64-bit. I cannot speak for issues on this with other OS




map2gl

1. Download THIS PACK compiled by Lirmont

2. Extract pack to a new folder. Install Python and all updates included in this folder.
-Python 2.7.2
-wxPython2.8
-PyOpenGL-3.0.1
-PIL-1.1.7
-numby 1.5.1

3. After all 5 of these have been installed. Remove all 5 installs from the folder. Leave the 3 remaining
items in this folder.
fft (folder)
map2gl.py
msvcr71.dll

4. Name this folder map2gl and place it in the root of your C: drive.

5. Open a Vanilla FFT Image in CDMage and Extract the MAP and EVENT folders, as well as the BATTLE.BIN
Place all 3 of these in the map2gl folder.
EVENT (folder)
fft (folder)
MAP(folder)
BATTLE.BIN
map2gl.py
msvcr71.dll

I'll write the rest assuming that you've never used Command Prompt before.

6. Run map2gl through Command Prompt (See Spoiler)
Type, cd.. hit enter

Type, cd.. hit enter

Command Prompt should now say C:\>

You are going to now tell map2gl which map to load, which is done by entering this

C:\>map2gl\map2gl.py C:\map2gl\MAP\MAPXXX.GNS
(replace XXX with the map number you want to load)

Hit Enter and the map should load




(Textured Polygons only! This does NOT work with Black Polygon's and will cause Ganesha to crash if you try!)
Ganesha + Duplicate

1. Install Ganesha as normal (download link can be found below)

2. Download Duplicate Addon pack below.

3. Extract and overwrite pack to the game folder inside of the Ganesha folder.
C:\Program Files\ganesha-0.60

4. Open Ganesha, select the Polygon you wish to duplicate, the Edit Polygon box will pop up.
Click the top of the Ganesha box again (to refocus the program) while leaving the Edit Polygon box open.

5. Hit the "F" button.

6. Go back to the Edit Polygon box and hit the -/+28 in Z, X or Y, you will be moving the original polygon,
while a duplicate is in its place.

(This has a known bug that you will sometimes have to fix the Text Pal number of the Duplicated Poly.)
(This does NOT work with Black Polygon's and will cause Ganesha to crash if you try, Textured Polygons only!)

Ganesha .60
50
Event Editing / Elric's Events
September 07, 2013, 09:55:45 pm
*I'm posting all my non-Jot5 related event videos here, as well as some of the older Original Journey of the Five videos.*


----------------------------------------------------------------------------------------------------------------------------------------------------------
A series of short events detailing the adventures of a handful of members of Final Fantasy Hacktics, as they find themselves
in Ivalice for no logical reason.

----------------------------------------------------------------------------------------------------------------------------------------------------------


----------------------------------------------------------------------------------------------------------------------------------------------------------
A series of modified events from Vanilla Final Fantasy Tactics. Inspired by suggestions from Dome, these focus on some strange
what-if moments of FFT.

----------------------------------------------------------------------------------------------------------------------------------------------------------


----------------------------------------------------------------------------------------------------------------------------------------------------------
A bunch of the very old Original Journey of the Five videos. These have extremely outdated sprites, event scripts, and dialogue.
A good window into how much the project has evolved since it's original pre-pre alpha version.

----------------------------------------------------------------------------------------------------------------------------------------------------------


----------------------------------------------------------------------------------------------------------------------------------------------------------
A bunch of events from my eventing tutorial, I made most of these to help myself when I was first learning to event. Lots of
useful stuff here from Soundtest, Type 1 UnitAnim Frames, MON UnitAnim Frames & Attacks.

----------------------------------------------------------------------------------------------------------------------------------------------------------


----------------------------------------------------------------------------------------------------------------------------------------------------------
A couple events I've made for a couple side projects, as well as a very special non video game related event.
----------------------------------------------------------------------------------------------------------------------------------------------------------
51
Event Editing / SECTION RULES
September 07, 2013, 09:08:52 pm
A very brief couple rules for this section. Use common sense when posting.



  • This section is to be used for posting videos of your events, you can also post events
    here for critique.



  • Do not patch idea's here. We have a section for that. However, feel free to post events
    FROM your patch for review or just to show them off.



  • You may ask questions here as long as they are event related.



  • You may make your own thread for your events, similar to what is done in the Spriting
    section. However, you may not spam the board with different topics for your events.

52
Journey of the Five Ch.1 / Chapter 2 Progress Log
August 20, 2013, 06:52:12 pm
CHAPTER 2 MARKS SNEAK PEEK EVENT VIDEOS





Posting these in an attempt to drum up some spriting power. I have thousands of fans, so hopefully one
or two of them have some artistic ability and some time to spare.

Thank you for your continued Support. -Elric








Okay so we've been working on Ch.2 long enough, and there seems to be enough people interested in Jot5 that I can give
at least an update on what's going on.

Story Events 65%
Elric (myself) has completed 29 events and is working on 3 more currently.
Jumza has completed 3 intends to finish the 4th that he was previous working on, sometime soon.
Pride completed 1 event, but then I think he died (1 is better than none :P )
Joseph Strife has completed 1 event so far and is working on his second.

All but 3 or so events are now completely scripted and are ready to be made into events.

Marks / Backstory Events / Other Bonus Event Stuff 30%
The Bonus material is currently being scripted. Being as this is "Bonus" material it will not take quite a long to get this taken care of.

Sprites/EVTCHR 75%
Production has begun on all but 1 of the sprites needed for Chapter 2

Gameplay/Attack.out/Spreadsheets and EVERYTHING ELSE 80%
While a good chunk of content intended for Chapter 2 was added to the v1.97 Chapter 1 release, there is plenty more to look forward to in Chapter 2!

In addition to new and returning Special Units, side content, more numerous and variously epic boss battles, there's new and returning monsters
that didn't appear in Chapter 1 will provide new foes and new tools for your Animists, many new custom Reaction, Support, and Movement Abilities
will provide new ways to play the game and new threats to overcome, and more advanced enemies will force you to think on your feet and utilize
terrain to defeat numerous and superior foes, and the slow emergence of more advanced items will begin to allow for a wider and more in-depth
amount of equipment customization than was available in Chapter 1!

Chapter 2 for Jot5 will continue to provide the challenge most people seemed to enjoy in Chapter 1, stepping the game up to match the wider pool
of Jobs and abilities available to the player and providing many unique situations to utilize those abilities in.

And once again, thank you to all the fans out there! You are the reason we have the motivation to take on such a beast of a project,
and you are the reason we put so much time and thought into everything, from events, to battles, to quality.


NEWS:

First off I wanna say sorry everyone, I know I'm freakin horrible about updating as often as I should, it's just one of
those things... Kinda like flossing, you know you should, but goddammit, why? lol. Anyway. I have some things I'd like
to mention and I've also updated the THINGS log down below.

First thing to note is that Durbs has been learning to event for the last few months, and has put out at least 11 events
for Chapter 2 so far. This has been a huge help toward our goal of finishing Chapter 2. Way to chicken-up, Durbs!

Secondly, some of you may already know this as I've mentioned it in another thread, but originally we setup Marks using
Rumors. However, this never really seemed right because there is no Yes/No option or anything in that. Pride has made
a new ASM for Jot5 to change how Propositions work, which will be the new Marks system.

The downfall is that due to this change, you will be required to play through Chapter 1 again upon the Chapter 2 release.
However to help makeup for this oversight we will be adding several more marks to Chapter 1 (3 I think?) We will also be
changing the JP formula a bit as this has been mentioned many times by fans as something that just made the game a bit
too hard.

We will also be changing the end battle of Chapter 1 and giving it some additional content due to fan request.
See my post here to find out what those changes will be.

Lastly, as always, I/we just want to thank all of you out there, not only for your patience, but also for your feedback!
We make this game for people to enjoy, and while it may be impossible to please everyone, we do TRY to give our fans
something close to what they want. I mean if the game isn't enjoyable, then whats the point right?

Lastly...er, Durbs, Raven and myself will be setting some time asside soon  to finalizing the plot of Chapter 3 so that the
scripts can be written and prepared to be made into events. So yeah, there is that too!











THINGS   PROGRESS ON THINGS
Story Events       65/73
Marks        13/17
Misc Events        3/6
Worldmap        100%
EVTCHR        100% (?)
ATTACK       100%
Sprites        8/10
ASMs        3/4
53
Spriting / Journey of the Five Ch1 Sprites
July 10, 2013, 04:50:02 pm
!!OBVIOUS SPOILERS!!

This thread was going to be made by Kagebunji, but he has become busy the last few days, so I thought I'd go ahead and make it myself.
Hopefully this will bring some more interest back to the spriting section.

I will put credits before each list of sprites, since I'll be uploading them directly to the site instead of to an image hosting site since BMP's seem to
randomly get fucked up no matter what host I use.

NOTE: Many/Most of these sprites have fixes from the versions that were already posted on the site, ie: Werewolf, Gambler, etc.
Also, these have all been completely paletted (where applicable)

So without any further rambling. The Chapter 1 Sprites.
(Let me know if anyone wants any of the other Ch1 images, as I can upload those as well)

Jot5 Spriters: I did most of the Credit's from memory (Unlike the TYPE's which I got from Shishi) so some of them
are likely incorrect. If you see an error, let me know so I can get Credit to the proper people.
54
The Lounge / Taking my leave of Chat
June 17, 2013, 06:43:51 pm
As of today, I will be taking my leave from the IRC FFH Channel. I will still remain in my Jot5 Channel, but as for FFH Chat, it has
not only become a distraction from my work. It also seems that all chat is anymore is just a way to bitch about stuff that is
irrelevant to hacking. Which is fine for some people, but I'm here to work.

I firmly believe that if people spent even 50% of their time actually working on things rather than what actually goes on in chat,
that we would have a much more thriving site.

However, Raven will still be on chat, just so we can still keep up on things, and so if there is an issue that is Site related I can
handle it instead of putting it on Xifanie.

Perhaps once Jot5 Chapter 2 is complete I will return.
If you need to contact me, I will still be on Esper.net, or you can PM me here on the site.

Until then, take care everyone.

Your friendly neighborhood Admin,
Elric
55
Spriting / UNIT/WLDFACE/EVTFACE Files
June 02, 2013, 03:21:30 am
Since there are a few of these that many people still have not seen, I figured I would catalog them here.
This is the entirety of these 3 files, that can be seen in FFTEVGRP, I'm also using the version of EVGRP from
the JP Tools pack, which can access EVTFACE, unlike the current tool we have here.

Also to note, these will not be displayed:
In UNIT 18-3D are Generics / 3E-50 are Monsters
In WLDFACE 19-3E are Generics / 3F-51 are Monsters / 61-70 + 9D-9F are Unused

UNIT.BIN


56
So being the vein person I am (lol) I did a google search for Journey of the Five lastnight and happened upon this review

http://indiestatik.com/2013/05/10/fft-journey-of-the-five-mod/

Check it out, not sure who wrote it, or if they are a member of FFH, but thank you whoever you are.
57
This will be the thread we use for Mark Ideas from now on.

If you Posted in the other thread please repost here and follow this layout:
[b][size=16pt]YOUR MARK NAME HERE[/size][/b][hr]

[size=14pt]Difficulty:[/size]DIFFICULTY HERE

[size=14pt]Location:[/size]LOCATION HERE

[size=14pt]Enemies:[/size]ENEMIES HERE
[hr]



Remember, none of these are guaranteed to be used. AND keep in mind that Rewards all ALL subject to change, many people have
posted great ideas and reward ideas, however due to what is/isn't possible and what is/isn't already decided weapon/armor wise
a lot of these will have to be modified if they do get used.





Mamma Chocobo

Difficulty:
Easy-Medium

Location:
Mandalia Plains

Enemies:
1x Mamma Chocobo
Sprite: Chocobo (Double sized if possible)
Skills: Heavily based on reviving and healing

4x Chocobos
Sprite: Chocobo
Skills: Normal





Goblin Chieftain

Difficulty:
Easy

Location:
Thieve's Fort

Enemies:
1x Goblin Chieftain
Sprite: Goblin, unique palette
Skills: Martial Arts and stealing

3x Goblins
Sprite: Goblin
Skills: Normal






Shinryu

Difficulty:
Hard

Location:
Doguola Pass

Enemies:
1x Shinryu
Sprite: Dragon, white palette?
Skills: All kinds of breaths, strong physical attacks





Cthulhu

Difficulty:
Hard-Very Hard

Location:
Bariaus Valley

Enemies:
1x Cthulhu
Sprite: Mindflayer, dark green palette
Skills: Based on madness and insanity, and maybe devouring






King Behemoth

Difficulty:
Medium-Hard

Location:
Bariaus Hill

Enemies:
1x Behemoth King
Sprite: Uses Converted Devil sprite from Makai Kingdom, Mav made a port,
           but the walking frames need fixing still.
Skills: Meant to be a tank, with more powerful versions of Behemoth skills.

4x Behemoth's
Sprite: Behemoth
Skills: Normal





Thextera

Difficulty:
Easy

Location:
Zeklaus Desert

Enemies:
1x Thextera, 7x Red Panthers
Sprite: Uses a Coeurl or Vampire sprite.
Skills: Utilizes speed and buffs its allies. Haste, Protect, Shell, Regen, etc.




Carrot

Difficulty:
Hard

Location:
Yuguo Woods

Enemies:
1x Carrot, 5x Malboro
Sprite: Uses Great Malboro sprite.
Skills: Standard Malboro skills, Bio skills, and Seed Dispersal (fully revives/heals all Malboros)




The Summonce

Idea with this one is that the summoner calls powerful
spirits in an attempt to build an army. Ramza has to stop him.

Difficulty:
Hard-Very Hard

Location:
Bervernia Volcano

Enemies:
1x Summoner
Sprite: Summoner
Skillset: Normal
Notes: ??? stats

5x Robed Skeletons
Sprite Skeleton
Skillset: Normal




The Pack

Difficulty:
Easy-Medium

Location:
Yuguo Woods

Enemies:
1x Wolf Knight (the pack leader)
Sprite: Wolf Knight
Skills: Heavily based on offense and stat debuffs

2x Werewolf
Sprite: Werewolf (the black and red one)
Skills: Normal

3x Wolf
Sprite: the white wolf sprite :D
Skills: Normal




The Haunting

Difficulty:
Medium

Location:
Poeskas Lake

Enemies:
1x Behemoth King
Sprite: Young Boy, Skeleton
Skills: Young boy isn't present in battle. Skeleton should be quite strong.

1x Skeleton
Sprite: the Bald skeleton sprite.
Skills: Normal

Story:
Rumor is about someone seeing a skeleton scaring people off at the above location.

Player arrives at location to find a child scaring people with a "fake" skeleton
that he built from parts/bones he found in the area.

The skeleton comes to life stating that the child will pay for desecrating his corpse.

Player has a choice.

Choice 1. Rescue the child.
Player throws a rock at the back of the skeletons head, as he turns around, the child runs off the screen.
Battle ensues. After defeating the skeleton he fades out. Player, confused, looks around.

The child walks back onto the screen, floats into the air and turns a whiter shade.
He thanks the player for freeing his spirit, explaining that he has been cursed for many years.
The boy vanishes. The End
(yea i know, I'm not a writer.)

Reward: Ramza permanently gains 5 brave. (?)

Choice 2. Leave the child.
(You're an asshole if you picked this)
Player decides that saving the child is not worth his time to saving. As you character turns around
the skeleton approaches and kills the child, a few moments later both fade away.

Reward: Ramza permanently loses 10 brave. (?)




Extinction of Cougars?

Difficulty:
Medium

Location:
Araguay Woods

Enemies:
2x Male Berserker - Yellow Palette
3x Female Berserker - Yellow Palette

Neutral:
1x Cougar

Story:
Cougar sightings have been declining at a rapid rate due to animal poachers.

Player arrives at location and finds a cougar running away from poachers.

Player has a choice.

Choice 1. Save the Cougar.

Ramza yells at poachers.
Berserkers notice Player and turn to face him while yelling some mumbo jumbo.

After victory, Ramza walks up to the cougar but it flees.

Reward: Ramza permanently gains 5 brave.

Choice 2. Kill the poachers and skin the Cougar.

Critical cougar on the floor, Ramza goes up to it hits it and the cougar turns to bones.

Reward: Ramza permanently loses 5 brave but receives armour pieces. I.e. 'Cougar skin vest'. (Change reward if not possible)




Thirsty Tortoises




Story:
Based from the FFF:CT story, "The Adamantoise and the Cactuar: Episode 1".

Thirsty Adamantoises quietly and systematically line up to drink some water in Finath River. A certain drinking spot in the river contains a pure kind of water which makes the tortoises' body and shell sturdier. A moment later, a thirsty Cactuar appears at the end of the line. The Cactuar is very thirsty, and rants about the Adamantoises' slowness in drinking water. The Adamantoise in front of the Cactuar got pissed with the Cactuar's rants, and in turn, knocks the Cactuar back! The Cactuar fights back. The rumble begins.

Difficulty:
Medium, expect a long battle.

Location:
Finath River

Enemies:
3x Tortoise - Green palette; lined-up x,y:(4-5,3-6)
2x Tortoise - Green palette; scattered around map near water

Neutral:
1x Cactuar




Procure Shield from Foreigners


Story:
Bervenian forces travelling over Ivalice are rumoured to be holding a mighty fine shield. When you encounter the odd characters there would be a reminder about the shield triggered by some dialogue.. one of the two leaders of the group would have it equipped, and to get it; it must be stolen by a rogue.

Difficulty:
Difficult :p

Location:
Fovoham Windflats

Enemies:
Main 1: Male Paladin (brother, commander), Main 2: Female Paladin (sister, lieutenant), Guard: Lazuli (Officer[possibly recolored]), and more guards: two Corsa's (soldiers[possibly recolored]).

Reward:
A really well made shield.

If you fail to get the shield and simply murder the foreigners some kind of penalty must be suffered. (may not be possible?)



Gigamesh

Difficulty:
Hard

Location:
Zirekile Falls

Song:
Battle on the Bridge

Enemies:
1x Gigamesh (??? stats, possibly with maintenance)
Sprite: Lijj's male samurai, or an original sprite
Skills: Swordsmanship, self-buff skills in reference to FFV




Immortal Monsters


Story:
(Remember when ******** made those monsters immortal to fight *** ****** and ******? Well they're out to kick some other people's asses now.)
New, strange, and powerful monsters have been cropping up recently.
Something is causing the monsters native to our land to grow stronger, and we have to wipe them out before we can't hold them back any longer. Zigolis Swamp is said to hold the most dangerous bunch right now...

Difficulty:
Hard

Location:
Zigolis Swamp

Enemies:
x1 Malboro
x2 Skeletons
(I think... Whatever monsters ********* made immortal in that scene)
Innate Regen so that they're blue, like they were in the event and so that they're harder to take down. Should be some significant level higher than the party.

Reward: Malborobow (bow, adds some random de-buffs maybe), and Money! (bow may not be an option as most weapons are decided)




Finding Carrot(mk. 2)






Story:
Reference to Ivalice's Carrot (FFT\FFTA\FFXII)

Carrot, the pet Morbol, has ran away again! She has gone wild after eating the cake her owner baked on her second birthday! Find and take Carrot home before she hurts someone!

Difficulty:
Easy <- Full status protection \ ranged attacks
Hard <- No status protection \ melee attacks

Enemy setup:
Name: Carrot
Job: 2nd or 3rd tier
Level: Party Level +10 (Would this be too hard?)
Palette: 3h?
Equipment (if possible): an early game uncommon accessory
Spoils: Main spoil is the equipped accessory (must be stolen)

Skills (if possible to override):
-Support: Arcane Defense


Location:
Bill: Lionel Castle
Battle: Bariaus Hill




Elemental Chaos

Story:
Barkeep: Startling rumors have begun to spread of frightening occurrences around Zeltennia. The wind has stopped, the sea is wild, and the ground has begun to rot! What's more, it seems to be have already spread as far as Bervenia. Denizens of the coast have also stated that the night sky is interrupted by a strange glow from Nelveska Temple across the bay. Could this be the source?

(I originally suggested this idea on the non-staff board. It would be a battle against the four elemental fiends from final fantasy 1. It would appear in the later chapters. I haven't read to much into the story just yet, but maybe this could become available after the 4 crystals are united? That would make sense. It's all up in the air for now though.

the biggest difficulty point of this fight is the fact that the 4 fiends each have their own elemental attacks, weaknesses, and defenses. it would take a well rounded party to defeat them without a lot of trouble

one problem is that Tiamat shares a name with a vanilla FFTactics unit. Could we call them "Fiend Tiamat," "Fiend Lich," or something similar to pull it off?)

Difficulty:
Hard-Very Hard

Location:
???

Enemies:

1x Lich (earth/undead, pure caster unit, lowest HP and PA of the group, low movement and speed)
Sprite: Skeleton, purple cape, blue clothing
Possible Skills: Decay, single target stat debuffs and bad status
Earth type spell such as Quake
HP/MP Absorb

1x Kary (fire, offensive unit, low HP high PA/MA, high movement and highest speed)
sprite: Lamia, very red (would be amazing to add a sword or two to her sprite )
Possible Skills: Various fire based spells
Double attack with hands ( or preferably swords )

1x Kraken (water, defensive unit, highest HP low PA/MA, lowest movement and speed)
sprite: Squidraken, very purple (would be amazing to add a couple tentacles.)
Possible Skills: Water based spell
Barrage type tentacle attack with range of self and effect of 2 or 3
Ink AOE

1x Tiamat (wind/fly, well rounded unit, high HP, high speed and highest movement)
(Possibly: Tiamat has no elemental weakness, but could be less resistant to status effects than the others?)
sprite: Tiamat, teal scales with blue or purple belly/shading
Possible Skills: AOE Lightning
AOE Poison Gas
Some sort of Wind Spell or Physical Ability


Reward
Based on the difficulty, possibly one very exceptional item (abilites and monsters subject to change)



Intangir

Story:
Barkeep: Sky-watchers around Ivalice are thrilled to find the night sky alive with the glow of untimely meteor showers as of late. The spectacle has caused such a sensation that less savory reports of multiple disappearances among rural communities in (Location) have garnered little interest among authorities and adventurers alike. Some who care to speculate have voiced stern doubts that the matching time-frame of these two events is mere coincidence. Never-the-less, a reward is being offered for anyone who can solve this mystery and put the townsfolk at ease.

Description from Final Fantasy 6:

Intangir was a hidden monster (literally - he starts the fight invisible) on a tiny island accessible by airship in the world of balance of FF6. It was the single most difficult fight in the world of balance (unless player's exploited a game mechanic which made invisible monsters vulnerable to doom and petrify magic, enabling a one shot kill. ) It was a blue paletted behemoth that countered the player's attacks with Meteo (which was often a one shot kill of it's own at that point in the game) followed by reapplying invis on itself. On top of that, it had the highest HP of any pre-world-of-ruin monster and absorbed all 8 elements.


Difficulty:
Medium-Hard

Location:
Any smaller outdoor zone similar to Yuguo Woods would be fine.

Enemies:

1x Intangir (blue palette if space permits)

Description: Unknown predator, recently awoken and furious. Moves like the wind.

Move: 4, Jump: 4, Eva: 25%, High Speed, PA and MA

Absorb: Dark, Holy, Fire, Lightning, Wind, Earth, Ice, Water

Initial Status: Invisible

Innate: Half Magic
           Find Cover (Counter with Invis)
           Teleport
           
Magic: Meteor (Time Magic)
          Sleep (Yin Yang)
          Purify (Martial Art)

This battle is meant to catch the player off guard and possibly require some restructuring of their team to complete smoothly, if they rely heavily on elemental damage which will always be absorbed. Status effects are a huge advantage to this fight but Intangir will attempt to purify himself. Each time he takes damage he will revert back to invisibility for another surprise attack. This should be a fun fight and quite memorable to the player.




*References "Eastern" mythology* (Has a link.)
Three Beasts from the East

Story:
"Around the Dougola Pass there have been reports of the sudden appearance of three most unusual beasts that seem to have come the East. The most typical among them resembles the still-new-to-Ivalice Fell Turtle, though its size is even greater than the largest recorded of that beast. The second is a large white cat, almost like a panther and yet striped, stronger & even faster. The third among them is the most awe-inspiring, being a giant bird of brilliant vermilion coloration. They all seem to be acting in tandem, as if searching for something...."

Difficulty:
Medium

Location:
Dougola Pass (well before Shinryuu shows up if possible; otherwise I have another, slightly different Mark in mind).

Enemies:
1x Black Tortoise (uses Fell Turtle sprite).

For all intents and purposes, basically the same as a Fell Turtle, except that it has both Toughskin and Bladebiter's third skills of Headbutt and Munch respectively in addition to Resonate. This as well as being even tougher somehow, even if that's "only" a bit and even if that "only" means it actually resists some statuses like, say, Poison. Maybe give it the ability to (cast) Reraise, but all three "Saint Beasts" should probably be immortal (so they can revive & flee at the end of the fight), so that would have no real effect.


1x White Tiger (uses Panther sprite, White if possible)

Since I'm not yet sure what Panthers are like, I'll just say that this should be the fastest of the group and probably the most status oriented since making it the most damage oriented or, at least the most damaging, would necessitate making the other two weaker. Actually might be best suited for the "cleric" of the group now that I think about it.


1x Vermilion Bird (uses Juravis sprite, Red [with gold/yellow breast feathers] if possible)

Similarly not yet sure what changes to non-Chocobo Birds have been made, though it should probably have a mixture of those skills and Bombs'--no Self-destruct please. This should probably be the middle of the road of unit, having offense & defense and having the most obvious elemental affinities, i.e. Absorb: Fire and maybe Weak: Water. Was initially going to suggest this be the cleric unit, but it's probably better if it's not so that people won't confuse it with an actual Phoenix; not giving it Reraise or resurrection would also help this.




*References the Marvel Comics Universe*
The Cult of Quaggoth

Story:
"There have been increasing reports of a talking monster that resembles a Morbol with even more eyes and tentacles. Initially, the first reports months ago were largely dismissed as the ramblings of madmen or drunkards, especially one that spoke of it trying to build a cult to its magnificence. Nowadays, though, there seems to be an increasing number of disappearances and an eerie organization to the Morbols in the area. It is probably best if this is investigated soon."

Difficulty:
Hard/Difficult-Very Hard/Difficult

Location:
Whatever location naturally has Morbols/Malboros, though I'd prefer a (heavily) wooded area over say a swamp or plain or whatever. (Also not sure if you're calling them Morbols or Malboro given both that I haven't encountered any in Jot5 yet and that you switch back and forth in the original post.)

Enemies:
1x Morbol/Malboro sprite named Quaggoth.

Better known as Shuma-Gorath's extremely obscure alternate costume in Ultimate Marvel vs. Capcom 3, Quaggoth, despite being an apparently low-ish level follower of He Who Sleeps But Now Awakens, is apparently still pretty damn tough or, at least, resilient. So much so that even Shuma-Gorath himself was unable to get rid of him, only lock him away when he tried to gain more power. As such, I'm tempted to suggest Always: Regen, but that may be too noisome, especially given the (amount of) other enemies.

As can be seen here (around 1:30), he has many more eyes than Shuma-Gorath himself, which will actually come into play here, but personality-wise, given how seldom he's appeared, you can use that as inspiration--supposedly he's only appeared like twice or maybe thrice ever in comics. As such, I'd imagine he'd react as poorly to Dante as Shuma reacts to Vergil there, though he'd probably be more power hungry, especially since he's trying to build himself a power base in Ivalice's dimension.


Job Class: Chaos Ascendant (Absorb: Dark & Holy.)

Skill Set: Rising Chaos
1. Dread Gaze (Shared with Floating Eyes.)
2. Devil Gaze (Shared with Ahrimen.)
3. Tentacle (Shared with Illithids...and Morbols?; I still haven't fought those at all yet in Jot5.)
4. Mind Blast (Shared with Mindflayers.)
5. Preach (Shared with Bandits; not really sure if Monster Talk is still needed in Jot5; otherwise Pray Faith might be better, especially since I see Quaggoth as having High Faith but lower end Brave.)
6. Revive (Shared with Monks.)
7. Mystic Gaze (Basically a suped-up Doom Gaze in that it adds Doom at 100%, isn't Direct and does 34% HP damage. Dark element, especially since it uses the Death formula anyway. Needless to say, it can't hit self and has a bit of charge time. Also might be good if it doesn't track.)
8. Assimilate (Close-range [maybe], repeating drain attack that has a chance to add all or nothing Poison & Charm as well.)


Reaction: Keen Senses (Passive). Counter (Active.)
Support: Bandit's Eye.
Movement: Teleport.



1x Male Priest with Black Magic, Double Magic & Arcane Boost.

1x Female Priest with Summon Magic, Double Magic & Arcane Defense.

1x Female Priest with Survival Skills, a Book & Bandit's Eye (or Equip Projectiles) and the lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Heavy Arms and the second lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Light Arms and the third lowest Faith of the Priests.

1x Female Priest with Dragon Spirit and Beastmaster. (I'd suggest Blue Magic Secondary here too, but I'm not sure if there are...problems with that when it comes to the AI given my lack of testing for Embargo still. So maybe, I don't know, Time Magic Secondary? Yin-Yang Magic? Even Jump or Item?)

3x Class C Morbols

1x Class A Morbol

(No Ochus please, assuming that's what Class B Morbols are still called.)


(Yellow Peril EDIT: In thinking about it more, when it comes to the monsters, perhaps it would be better if there were only two Class C Morbols and instead the other two monsters were Yellow Chocobos. This would serve several purposes: to show that Delita maybe actually sent investigators (i.e. the former Knights) himself since he does care about Ivalice, to further show that that Quaggoth is "assimilating" people & things beyond the "like-bodied" Morbols and to make it easier to differentiate Quaggoth from among the enemies.

It also helps that I know what Chocobo's Beastmaster skill is--Chicken Run--and does, but not Morbol's. I can't imagine that it's still the absurd Morbol Germ, though; it's not like Beastmaster is all that necessary anyway.

Regardless, I think there need to be at least two Morbols.)




*References nothing*
Doom with a View (or Assisting Suicide)

Story:
"There have been increasing reports of suicides off the cliff near Lenalia Plateau Fovoham Plains. This would normally not be all that unusual, even if it somewhat mars the new king's reign. The interest, however, is more that some reports say these suicides are 'assisted', if not outright murder. There have also been increased reports of Undead activity in the area. These are doubtless related."

The Five arrive at the top of cliff of Lenalia Plateau Fovoham Plains to see a despondent (failure) Knight talking with another hume/human, asking said human to help "end the pain of my failure, even if the respite is more than I deserve" while the other human assures that the Knight's life can be ended quite painlessly and without regret; also that the view is a spectacular one to die to. One of them then notices one of The Five, probably Ramza, and the "helper" informs them to please wait their turn and come back in a short time as the choice to end's life should be a private, personal affair.

After being pressured a bit when claiming to be someone who merely wants to help others reach a peaceful end should they choose, the "helper" gets a bit annoyed and summons some Ghosts (or Skeletons perhaps, especially if Ghosts don't still exist), revealing themselves to be an aspiring Necromancer in reality, saying that they are merely providing a service while using all the parts. Surprised, the patron Knight attempts to back away, only to get surprised by an Undead Lilith bounding up and over the cliff (having been out of view the entire time) and getting afflicted by its "Kiss". The battle begins with the Necromancer saying that they'll just have to give you all a group discount on death after thanking the "love", the Undead Lilith.


Difficulty:
Variable:

1. Medium-Hard/Difficult (if choosing not to "save" the Guest Knight, in which case you gain temporary 10 Brave like with Algus's 1st fight)

2. Hard/Difficult-Very Hard/Difficult (if choosing to "save" the Guest Knight, in which case you gain nothing save an extra reward at the end, like some type of Knight Sword or something)


Location:
Fovoham Plains (Locus EDIT: Ugh, I don't know why I typed in "Lenalia Plateau", much less got it confused with Fovoham Plains, which is what I meant from the beginning. Such an idiot.)


Enemies:
1x Hume/Human Necromancer with some type of book

1x Undead Lilith

When it comes to the Necromancer, you could probably get away with making up the Necromancy skill-set of Beastmaster skills (not Power Monster, please), the Zombie/Undead spell, some Dark (element) spells and perhaps some Undead-specific abilities, especially one that adds Charm--you could call it "Turn" or something. Not sure if anything else is needed other than it having great MA and maybe Faith; maybe an immunity to Dead, Undead, Doom and/or Charm.

As for the Undead Lilith, it should be atypical in that on top of being Always: Undead (and immune: Crystal & Treasure like Skeletons seem to be), it's slightly more resistant to status than usual by itself even without the Necromancer having Cleanse Monster. It has these benefits at the expense of not having MA Save though and maybe not Entice as well.


At least 3x Ghosts or Skeletons of some type.

***

1x "Enemy" Guest human Knight who has some type of Knight's Sword, Charge Secondary and starts out with Initial: Charm (and maybe Doom) given the Kiss during pre-battle scene.

(Note: If nothing cures Doom, since Reraise & Item sure as hell don't and I'm still not sure about [Choco] Esuna, then it would have to be Initial: Charm only I suppose given otherwise the Guest scenario becomes literally nigh impossible unless you can nuke all other enemy units in the two turns the Knight has left to live. That or you can change the "Save parameters" to not count Dead as an instant loss, though that would have other, potentially far-reaching consequences if you can't individualize such a change.)




*References Roman Mythology & Greek Mythology* (Has two links)
Killer Cupid/Eros (or Love Hurts)

Story:
"Recently, it would seem a mad(wo)man has decided to claim Zirekile Falls as his/her home. This person seems far gone, shouting madness about how one must endure pain to discover love and how that makes one stronger while attacking others from the top of the falls. Despite his/her insanity, this person is still a skilled bow(wo)man and quite capable of hitting fleeing targets. As of yet, people have only been wounded, not killed, but with the increasing frequency of these attacks, fatalities seem inevitable."

The Formation of battle is the same as the one for the regular Zirekile Falls South battles, chiefly because "Cupid"/"Eros" appears at the top of the water fall, right on that center rock. He/she is revealed by Ramza barely back-stepping an arrow fired from the top of the falls while walking across the bridge. He/she then appears, rambling about how people have to suffer for love and how he/she is only helping, "why can't you see that? Do you hate love or something?" He/she then calls for his/her "angels" to appear after failing to be convinced by Ramza to stop, with said flanking "angels" just being a pair of Flying Eyes in actuality.


Difficulty:
Easy (if Cupid/Eros is male)-Medium (if Cupid/Eros is female). [Actually, now that I think about it, you could potentially give Cupid/Eros a male sprite, but make its sex actually female so as to surprise people using the Five with seemingly same-sex Charm.]

Location:
Zirekile Falls (from the South)

Enemies:
1x human Ranger named "Cupid"/"Eros" with a longbow, Steal Secondary, Projectile Guard, Bandit's Eye and Levitate.

1x Ahriman named "Ourania"

1x Plague named "Pandemos"







Overall Notes: The sex of the human enemies here is intentionally ambiguous and open, though I figured that they would end up being the opposite of each other given that both Marks have to do with "love" in a way. That said, I pictured the Necromancer as being male originally and the Cupid as actually being female; similarly, I pictured the Guest Knight as being male originally.

That said, it could be somewhat "cool" to have some implied Sapphic aspect between the Undead Lamia & a female Necromancer, especially since you could get "away" with it unlike most official games even with the double standard of "girl-on-girl is hot" and all that. Of course, one simultaneously has to be rather careful with linking potentially the only instance of homo-eroticism and/or homosexuality with both (implied) bestiality and necrophilia. So perhaps it's not worth it.

Just food for thought either way.




Keeper of the Dark



Location: Not really sure! I'm open to suggestions, but think that something like Murond/ Limberry Undercroft would work

Difficulty: Medium/Hard/Very Hard/1.3 Elidibs+ SNES Insanity

Description: Talk has been circulating about strange goings on in [Location.] Rumours suggest that it could be followers of a militant group naming themselves Mullenkamp.  Upon hearing of the usurpation of [Location,] King Delita dispatched a group of warriors and mages to try and quell these rabble rousers. Only one lowly Animist returned, his life sustained by the chocobo that carried him back. With his steed giving its last breaths, the soldier passed on his final message: 'D'tok... Blood Sin...'

Enemies:

Dragon x1 [D'tok]
Sydney Losstarot x1

Both have ??? stats, with D'tok having innate beastmaster/ monster skill if possible [dunno what tier, need to double check it]

Sydney skills:
Blood Sin [primary skillset]
'Uses ones pact with the Dark to accomplish  inhuman feats.'
Prostasia: Uses magickal arts to increase ones powers to supernatural levels [PA+2 MA+2 Brave/Faith + 10, Reraise. Either all of those 100% add or random add, depends how hax you want to be/ whats possible]
Rood Inverse: A magickal attack that utilises the power of the Dark to call forth utter destruction. [Grand cross basically but renamed and make it possible to inflict decentish damage over a wide area, with random debuff]

Short Charge/ Non charge [if it still exists]
Master Teleport

Reward: Czarine/ Fandango [sword] or Holy Win [Great/Knight Sword] or Dread Shield *realise this'll probably never happen due to equips being decided*

Yeah, description is way too long I think - got carried away there, apologies! Still thinking up a possible moveset and rewards, etc. Mostly want to make an awesome reward for an incredibly challenging fight.

I also realise that this will probably never happen, but just had to get the idea down!

Also, cameo wise, Sora/ Anyone from Kingdom Hearts - the king of Square crossover games?




*References the Super Mario Bros. franchise*
Stop their Hammer Time!

Story:
"A trio of hammer-loving brothers have been appearing on the road between [insert city here] and [insert city here] in the past couple of months. A couple of days every week, they block it off from most regular traffic. Unlike regular bandits, these ruffians claim to only want to practice their art in a wide-open space and want nothing of money. As of yet, they have indeed not robbed anyone, but have cost quite a bit of Gil in delayed or lost trade. See if you can speak with or otherwise deal with them."

The Five/Ramza and co. arrive at [insert location here], only to find a heavily armored and armed female Dragoon already conversing with the three hammer-wielding Monks. These said Monks are also standing aside a Toughskin sleeping in the road and all of these five characters are facing each other, not Ramza.


Lead Monk: "--eep telling you that we're not hurting anyone, peach."

Dragoon: "And I keep telling you that my name is Daisy, damn it. And that you're getting in the way of trade even if you aren't robbing anyone."

Lead Monk: *spits* "Meh, others' materialism and greed ain't our problem. We j--."

Another Monk: "Hey, Kooper."

Lead Monk Kooper: "For the last time, Kirk, don't interrupt your big bro."

Kirk: "Sorry, bro, but other people are here."

Lead Monk Kooper: "What?" *turns to look and turns back* "Friends of yours, doll?"

Daisy: "No, because I don't need a party to kick all of your asses."

Other Monk: "Oh! Feisty!"

Kooper: "Yeah, we like 'em with spirit. If you can hang, then we could really use a woman like yourself as a dancer for this awesome new hammer-based dance we thought up."

Daisy: "I'd rather die."

Kooper: "Hold that thought." *turns back to Ramza and co.* "Whaddaya want?"

Ramza: "Uh...sorry to intrude, but I overheard what the woman was saying and she has a point. Even if you're not actively robbing anyone, you're hurting the local business and thus the local people. Is there nowhere else you can practice your...art?"

Other Monk: "Hmm...looks like we have a white knight."

Kooper: "Yeah, seems like it Kam. Tell us, Sir Knight, how is our practicing a couple of days a week hurting
58
Journey of the Five Ch.1 / Jot5 Trailer Maker needed
April 11, 2013, 12:08:49 am
Just as the topic says, we need someone who knows a bit about video editing and is willing to (or preferably already has) beaten Chapter 1 of Jot5 to help with making a trailer. I know roughly what I want, I just don't have the know how to make
this a reality.

If anyone is interested let me know.

Thank you.
59
In an effort to release Chapter 2 in a much more timely manner than Chapter 1.
We decided it was best to take on a few addition event editors. I made every event
In Chapter 1 minus a couple that Xif had to rework for me. Doing it all nearly alone
Was a nearly impossible task.

Knowledge of event editing is not a requirement by any means.
I can teach you what you need to know as long as you are able
To follow the tutorial I made. If you can't follow that than even
I cannot help you lol.

I'm not asking people to come in and do something like Dante's intro
Of course that would be great but what we are really looking for are
People to make the events that are just simple room entry, talking and
Walking commands. You would receive any initial help you need.

So if you liked Chapter 1 and you would like to see chapter 2, 3 and 4
Sooner than 18 months apart, then pick up a sword and be part of
Something new and exciting. The larger our team grows the stronger
It gets.
60
Journey of the Five Ch.1 / SECTION RULES
March 28, 2013, 12:31:10 am
The rules for the Journey of the Five section are as follows:

1. You may create new threads as long as they are relevant to Journey of the Five.
2. Don't create a new thread for something there is already a thread for.

That's about it, unless I think of something else... but this stuff should all be common
sense at this point.