Final Fantasy Hacktics

General => Archives => Topic started by: ffta707 on June 24, 2010, 12:58:42 am

Title: EasyVent Editor 4 (In the making)
Post by: ffta707 on June 24, 2010, 12:58:42 am
EasyVent 4: Change Log

1. UnitAnim creation tool

2. Event selector for quick editing

3. Help Section for offline editing

4. Fixed back/ Forward buttons

5. Improved camera instructions (Possibly camera maker)

Suggestions would be appreciated.  
Title: Re: New Event editing program (Easyvent Editor V1.0
Post by: karsten on June 24, 2010, 02:15:27 am
seems an useful tool indeed! When i'll get the time i'll look into it!
Title: Re: New Event editing program (Easyvent Editor V1.0
Post by: Eternal on June 24, 2010, 12:39:53 pm
This looks like a pretty good tool. I'll have to try it out for Newtype!
Title: Re: New Event editing program (Easyvent Editor V1.0
Post by: ffta707 on June 24, 2010, 12:41:25 pm
thanks, I'm glad you guys like it!

EDIT-
Here is the new beta 1.1. I left the old one up in case you want to work offline, although the camera is not on version 1.0.
Title: Re: New EVENT EDITING PROGRAM (Easyvent Editor V1.0
Post by: ffta707 on June 29, 2010, 06:20:45 pm
EZvent Editor V1.2: NEW!

Features:
-No longer have to copy and paste. Just click drop down arrow and hit at to event button
-All the animations for the event are on the text box to the right
-Built in web browser compatible with ffhacktics forum and home page. Chat will require loading another browser, which it does automatically
-Small amounts of information on bytes, signed bytes and unsigned bytes
-Find Text button
-Loads Event text and psx events or any other text file

(http://i761.photobucket.com/albums/xx257/ffta707/Newesteventeditor.jpg)

Also, a video will be up soon, and the only reason I double posted was the information is valuable.

EDIT:\

Video


Thank you.
Title: Re: New EVENT EDITING PROGRAM (Easyvent Editor V1.0
Post by: Pride on June 29, 2010, 10:34:49 pm
Awesome update on this.
Title: Re: New EVENT EDITING PROGRAM (Easyvent Editor V1.0
Post by: ffta707 on June 29, 2010, 11:30:17 pm
Thanks for that :P
Title: Re: New EVENT EDITING PROGRAM (Easyvent Editor V1.0
Post by: ffta707 on July 29, 2010, 02:24:58 pm
Please inform me on any incompatibility issues, or any other problems you have. Also, what do you guys think about a smaller more portable version of the program. With the same options, but no web browser. Maybe It could open Zodiac's event instructions by clicking the option. It would help, and you would not need internet connection, making  it more portable.

EDIT: I know I have been making a lot of betas, but I'm trying to get a solid place to start for future programs. The upcoming version being coded right now will not be that much different. Lasting dawn pointed me out to making the code once added go to the next line. That will be a fix included. This is a compact version, and it will not have an internet browser, it fits in a very small window, making it much less of a problem to maximize it. Of course, that would make a new problem. The display message box will paste to next line also. I will figure it out, any suggestions  would be greatly appreciated.
Title: Re: New EVENT EDITING PROGRAM (Easyvent Editor V1.0
Post by: ffta707 on August 02, 2010, 01:11:54 pm
Uggh, triple post, you might as well shoot me. Anyways, here is the new program. It didn't belong above in that post, because it is a major update.

Fixes:
Add button goes to newline for quicker event making
Smaller, and more portable
Faster to use, easier to understand
shittiest read me file I've ever seen.

Hope you guys like it. Also, post suggestions so I don't have to keep double posting haha.

Screens:


(http://i761.photobucket.com/albums/xx257/ffta707/Untitled.png)

By the way, I have vista on my pc, If you saw that. I changed it to best performance mode.
Title: Re: Event Editer 2 Program Is DONE
Post by: Mimi on August 05, 2010, 12:28:36 pm
The installer kept looking for a file called Wizard[1].msi but it worked when I pushed cancel.
Nice! I miss the tutorial though.  It would be nice if it had a help feature.
Title: Re: Event Editer 2 Program Is DONE
Post by: ffta707 on August 05, 2010, 01:55:56 pm
Quote from: "Mimi"The installer kept looking for a file called Wizard[1].msi but it worked when I pushed cancel.
Nice! I miss the tutorial though.  It would be nice if it had a help feature.

Not sure about the wizard.msi.

Basically I would have some experience with koko's tutorial. In the help section of the forum it is stickied as event editing tutorial 1.0.

1)Find the event you want in psx events
2)Paste it into event.txt
3)Save the event.txt
4)Open event.txt in Event editor 2
5)Make sure you have all the people you need placed wherever you need them in the entd section
6)once finished importing bytes from zodiacs event instructions save and compile
7)Patch the entd section
8) Test it

Also, thanks for the feedback. I will have a video tutorial up shortly.
Title: Re: Event Editer 2.2 DONE!
Post by: ffta707 on August 07, 2010, 11:03:23 pm
Since these are on different subjects, I feel I should double post here.
Error Reports:
I had one, but I found it wasn't an error.

If you have any more, post them, and I will update this Post.

EDIT: NEW EDITOR OUT AGAIN
NOW HAS WBROWSER AGAIN.
Title: Re: Event Editer 2 Program Is DONE
Post by: Zozma on September 09, 2010, 08:20:37 pm
btw, who has tried this out? im wondering how it compares to zodiac's
Title: Re: Event Editer 2 Program Is DONE
Post by: ffta707 on September 10, 2010, 11:52:26 pm
Eh, Zodiac's is more complex. Is his out?
Title: Re: Event Editer 2 Program Is DONE
Post by: Zozma on September 11, 2010, 02:09:51 am
it is still isn't it? i mean i have it so
Title: Re: Event Editer 2 Program Is DONE
Post by: Xifanie on September 11, 2010, 08:32:03 am
In development

(http://zodiac.ffhacktics.com/Event_Editor.png)
Title: Re: Event Editer 2 Program Is DONE
Post by: ffta707 on September 23, 2010, 08:37:53 pm
Wow, that's snazzy! I can't wait to try that out.
Title: Re: Event Editer 2 Program Is DONE
Post by: Zozma on September 23, 2010, 08:52:34 pm
Very intersting... Im gonna have to try this one
Title: Re: Event Editer 2 Program Is DONE
Post by: Nivek on October 09, 2010, 09:30:28 pm
I wait in gleeful anticipation.
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on November 10, 2010, 09:54:31 pm
This will be the last version to be released - due to Zodiac's coming out soon.

This is version 3, and IS the best version (I think)

- ALSO: I downloaded my own program from here, and my security detected it. If yours does, ignore it. I am not trying to give you a virus :P.
Title: Re: EasyVent 3 (Final update)
Post by: philsov on November 20, 2010, 12:25:42 pm
Just tried 3 and...

Error:  Component 'comdlg32.ocx' or one of its dependancies is not correctly registered: a file is missing or invalid.  

In fact, all versions here have that issue.
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on November 20, 2010, 08:08:40 pm
Ugh, forgot to add that file. I thought it came with .Net framework. I'll post a download tonight.
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on November 30, 2010, 04:24:14 pm
comdlg32.ocx

Sorry for the wait. I sort of forgot.

Should be able to place it in the folder, and your all set.

Oh, and also: Since Zodiacs estimated release date is 2012, there is the possibility of a beta, or a 4. I just need some input on how to make it better. So please leave some suggestions.

Thanks.
Title: Re: EasyVent 3 (Final update)
Post by: RavenOfRazgriz on December 01, 2010, 06:21:07 am
Quote from: "ffta707"Oh, and also: Since Zodiacs estimated release date is 2012, there is the possibility of a beta, or a 4. I just need some input on how to make it better. So please leave some suggestions.

Thanks.

I'm old school and still use notepad a lot, but I just played around with this for a bit and it seems really cool.

A few things you can add:  [Note - 1 through 3 are simple changes, 4 is borderline, 5 and 6 are more ambitious, just a head's up.]

1. Important but simple - the blank event.txt window on startup or that appears when you click "New Event" should contain "Offset(x00???000)" or something similar and a comment to the effect of "//Change ??? to the Offset in TEST.EVT you wish to write your event." by default to make people remember to actually give their events an Offset.  Mostly a reminder for newbies honestly but its a simple change that prevents a simple mistake.  

2. In the drop down lists, you'll have commands such as DisplayMessage(x10,x??,x00??,x00,x??,+00??,+00??,+00??,x??).  This is good because it shows exactly how to create the command and what to and not to edit.  However, this could be done better.  For example, instead of just having gaggles of question marks, change the question marks where the UnitID would belong to "ID", and such, so that each area is specifically labeled as to what data should be input into each field.  This should be a simple skim and fix in a text file most likely and would help newbies greatly in their editing.

3.  The "Unit Animations" box is very helpful... but the placement above the Internet Controls is deplorable.  When maximized, there's a ton of unused space to the right because the program hugs left by default, so move that box over and expand it so that it displays.... 10-15 animations (roughly 8-12% of them) or so at a time so that skimming through for the ones you need can be done far more easily without needing to have them all committed to memory.  That, and barely being able to see 3 animations at a time seems rather unprofessional and scrunched due to there being over 100 of them.

4.  Again, making use of that empty space on the far right, I recommend making a "help" window for the Event Instructions drop down, so that when an Event Instruction is highlighted, in addition to the slightly better guides suggested in 1., this new window on the far right appears and takes the time to briefly explain the currently selected instruction, so that you don't need to go frantically scrolling through FFH for the detailed rundown.  That Internet bar helps a lot, but having a quick "layman's terms" breakdown of what the instruction does and what the insert numbers are would save newbies a lot of time.  Alternatively, you could just replace the Internet features entirely with this, dedicating their space to this one, having the explanation prefaced with a "layman's terms" explanation followed by the more in depth look you'd get by looking at FFH's main site, but that would be more work than may be needed.  Would be very nice for making EasyVent a work for people who may not have net access at the time though.

5.  Zodiac had a Camera Instruction Maker lying around somewhere to my knowledge.  This is probably the hardest of the points listed, but if you could incorporate something like that directly into EasyVent you would save everyone many headaches.

6.  The screenshot Zodiac showed just seems to sort events by Event Script + Name, then call them as templates.  I don't know how hard such a thing would be to work in something like this... say, a bar that lists every event in the game by name and Event Script, then can be selected and prompts a "Do you want to overwrite the current Event with this Event Template?" Yes/No, and on Yes loads said event from the file, but if you want to I can supply you with 100% corrected and functional versions of the old "filler-less" events Philsov posted, including the real annoying ones like Mandalia Plains and Algus' choice that you could include.  Again, maybe it's my monitor size (about 17in), but it seems like you have plenty of "leftover space" to accommodate a bar listing events by name and Event Script.  If possible, this could even be an outside file that people could edit to contain their own events, making maintaining their own patch's TEST.EVT after creating it easy.

Like I said, I'm a notepad freak, so a number of these are mostly to further make Event Editing easier for newbies, but these are probably the best ways to enhance this depending on how ambitious you want to be.  The first three I would definitely include because they all seem like rather simple features, though the last two would make EasyVent really follow its namesake if you want to try making them happen.  It would be one huge step towards making it impossible for anyone to ever bitch about this game being hard to mod ever again.  So far this seems like a pretty great program, though.
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on December 01, 2010, 03:40:30 pm
Thanks ROR. I can easily do all of these except 5, which will take more time. I'm working right now, and all of these will be inserted for Easyvent 4.

Thanks so much for these. Anyone else?

EDIT:

Also, regarding notepad. Oddly enough, I use it myself. OR I use a custom EasyVent, witch is essentially notepad with a browser.
Title: Re: EasyVent 3 (Final update)
Post by: RavenOfRazgriz on December 01, 2010, 05:28:00 pm
Quote from: "ffta707"Thanks ROR. I can easily do all of these except 5, which will take more time. I'm working right now, and all of these will be inserted for Easyvent 4.

Thanks so much for these. Anyone else?

No problem.  Most of those were actually suggestions that came up for a good event editor after talking with someone else before even looking at EasyVent honestly.

Do you need the corrected events or do you have them yourself?  (Decompiling the events normally causes the conditionals like Mandalia to come out retarded, those are the main ones I'm worried about as the rest can even just be {end} padded even if it looks trashy.)

Outside of these, I think the only thing missing from EasyVent offhand would be the ability to directly compile and decompile events to/from TEST.EVT, but again that's a huge pain to include when you can just bundle Zodiac's Event Compiler and Event Decompiler with it or something, though having everything self-contained would be far better.

E: I would also merge the "Select a display message template or select a camera template!" and "Select a premade camera!" fields into "Select a display message template, camera template, or premade camera!" and use a single drop down to reduce the number of overall windows.  Granted, the other changes I suggested mean adding more sometimes, but merging those two would still do a little to keep the interface clean and simple and make more room for the windows being added depending what the target monitor size is when maximized.

Quote from: "ffta707"Also, regarding notepad. Oddly enough, I use it myself. OR I use a custom EasyVent, witch is essentially notepad with a browser.

Haha.  I see.  I love the simplicity of Notepad myself, though EasyVent is nice for making me remember what shit does and the interface isn't really complicated.
Title: Re: EasyVent 3 (Final update)
Post by: Pride on December 01, 2010, 06:01:14 pm
"Unknown Commands"

{43}(r06)
- prompt game save before next scenario.

{7A}(rID00)
- Remove unit without prompt. I believe ID references the sprite number but i could be wrong. Could reference job number as well.

{43}(r01)
- Units with "Join after battle" join without prompting

Zero(x0055)
Add(x0055,aaaa)
- Go to next scenero, bring up formation screen. aaaa is the scenario number referenced Attack.OUT.

I would be interested in seeing these commands added in with a little description as they are not as well known. There are a few others that I have notes on but these are the ones i came up with off hand
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on December 01, 2010, 06:16:02 pm
Quote from: "RavenOfRazgriz"
Quote from: "ffta707"Thanks ROR. I can easily do all of these except 5, which will take more time. I'm working right now, and all of these will be inserted for Easyvent 4.

Thanks so much for these. Anyone else?

No problem.  Most of those were actually suggestions that came up for a good event editor after talking with someone else before even looking at EasyVent honestly.

Do you need the corrected events or do you have them yourself?  (Decompiling the events normally causes the conditionals like Mandalia to come out retarded, those are the main ones I'm worried about as the rest can even just be {end} padded even if it looks trashy.)

Outside of these, I think the only thing missing from EasyVent offhand would be the ability to directly compile and decompile events to/from TEST.EVT, but again that's a huge pain to include when you can just bundle Zodiac's Event Compiler and Event Decompiler with it or something, though having everything self-contained would be far better.

E: I would also merge the "Select a display message template or select a camera template!" and "Select a premade camera!" fields into "Select a display message template, camera template, or premade camera!" and use a single drop down to reduce the number of overall windows.  Granted, the other changes I suggested mean adding more sometimes, but merging those two would still do a little to keep the interface clean and simple and make more room for the windows being added depending what the target monitor size is when maximized.

Quote from: "ffta707"Also, regarding notepad. Oddly enough, I use it myself. OR I use a custom EasyVent, witch is essentially notepad with a browser.

Haha.  I see.  I love the simplicity of Notepad myself, though EasyVent is nice for making me remember what shit does and the interface isn't really complicated.

Thanks again.

I would like the corrected events, if you have them with you, or have time for that matter. There is a programing routine for implementing other programs into it. I could do this very easily (Exaggeration) XD. Expect to see them implemented, as I don't think zodiac will mind. If she does, then I'll remove that feature.

Merging Combo boxes is possible. But honestly, it might make the GUI a bit more confusing; But I suppose I could give it a try.

@Pride:

Added. Thanks for the suggestion.
Title: Re: EasyVent 3 (Final update)
Post by: RavenOfRazgriz on December 01, 2010, 06:22:25 pm
Quote from: "ffta707"Thanks again.

I would like the corrected events, if you have them with you, or have time for that matter. There is a programing routine for implementing other programs into it. I could do this very easily (Exaggeration) XD. Expect to see them implemented, as I don't think zodiac will mind. If she does, then I'll remove that feature.

Haha.  Alright.

I have them.  I was using them for something else though so I'll need to re-Vanilla all the offsets and such so you may not get them for a couple days though.   They all work though unless I did something incredibly dumb and all start on Message x01, so they'd make editing existing cutscenes about as easy as it can get combined with new EasyVent features.  

Quote from: "ffta707"Merging Combo boxes is possible. But honestly, it might make the GUI a bit more confusing; But I suppose I could give it a try.

I see.  Don't bother if it seems confusing and you have GUI space anyway.  I just thought of it offhand as a way of simplifying the GUI.  The current setup isn't at all bad in regards to it, after all.

Quote from: "Pride"I would be interested in seeing these commands added in with a little description as they are not as well known. There are a few others that I have notes on but these are the ones i came up with off hand

Hurry up and find the rest of them so the pimping can be done in one round.
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on December 01, 2010, 06:30:19 pm
QuoteI have them. I was using them for something else though so I'll need to re-Vanilla all the offsets and such so you may not get them for a couple days though.

No, no rush. I don't want to tell you to do something, and make you feel pressured about it. Take your time. I've got plenty of things to do on this program, XD.
Title: Re: EasyVent 3 (Final update)
Post by: RavenOfRazgriz on December 01, 2010, 06:41:58 pm
Quote from: "ffta707"No, no rush. I don't want to tell you to do something, and make you feel pressured about it. Take your time. I've got plenty of things to do on this program, XD.

I have to do a lot of stuff with them anyway, so it's fine.

Once most of this stuff is implemented, I really think all that would be missing would be means of directly editing ATTACK.OUT via EasyVent and a way to preview events because I think with these suggestions almost everything else that could be wanted in an event editor is basically there.  Haha.
Title: Re: EasyVent 3 (Final update)
Post by: ffta707 on December 01, 2010, 06:55:32 pm
Quote from: "RavenOfRazgriz"
Quote from: "ffta707"No, no rush. I don't want to tell you to do something, and make you feel pressured about it. Take your time. I've got plenty of things to do on this program, XD.

I have to do a lot of stuff with them anyway, so it's fine.

Once most of this stuff is implemented, I really think all that would be missing would be means of directly editing ATTACK.OUT via EasyVent and a way to preview events because I think with these suggestions almost everything else that could be wanted in an event editor is basically there.  Haha.

Haha, thanks.

Looks like I might be able to make something like the camera maker.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: ffta707 on December 05, 2010, 07:22:59 pm
Okay, here is another update showing you EasyVent 4. Please note that this is not the final GUI.

Things Added

1. Credits/ Help (Mid - top region)
2. Every Event (Click one you want to edit; Offset information will display)
3. Added several Instructions (Compatibility with newer instructions!)

Things yet to be added

1. Camera Helper (Several Directions will be displayed in a list like: West, northwest - The basics)
2. Possibly the ability to compile to the Test.EVT
3. Possibly the ability to view each map by selecting it
4. Unit Animation has generator under it (You click the one you want - creates an instruction)

This has hardly anything, but I made an .exe to show you. Please suggest ideas for GUI.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: RavenOfRazgriz on December 06, 2010, 12:40:18 am
Will the Event list (Orbonne Prayer, etc) be contained by the program or will that be a file like TEST.EVT or PSX Events that the user can edit to their needs or restore to default?

Also, will the final version list the setup events or leave them omitted in the way the files I sent you had them?
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: ffta707 on December 06, 2010, 03:27:03 pm
Quote from: "RavenOfRazgriz"Will the Event list (Orbonne Prayer, etc) be contained by the program or will that be a file like TEST.EVT or PSX Events that the user can edit to their needs or restore to default?

Also, will the final version list the setup events or leave them omitted in the way the files I sent you had them?

Regarding your first question: They are contained in the program itself.


How you sent them.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: ffta707 on December 11, 2010, 02:33:21 pm
Update with poll.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: RavenOfRazgriz on December 11, 2010, 04:39:57 pm
Quote from: "ffta707"Regarding your first question: They are contained in the program itself.

If this means they're not editable, that's a bit depressing.  Oh well.  Getting them IN is a huge step in itself, so fancy shit can wait until a potential EasyVent 5.

Quote from: "ffta707"Update with poll.

The fact this poll exists almost makes me lose faith in you entirely bro.  Of course whole events should be contained.  Templates are how people learn, especially since most Patches DO NOT LOOK TO REMAKE THE ENTIRE GAME FROM SCRATCH AS MERCENARIES / ETC DOES.  Your average user is going to just want to make small / moderate plot edits using the standard Vanilla plotline, and templates makes this very easy to do. Your above average user may want a few new Events, or to do something like what Newtype does, etc. but templates still help them because they can go "oh, I want to do this and don't know how, but it occurs in Event X, so I can go look and get a functioning example to make sure I do it right."

This poll upsets me because it forgets two key things.  

One, it makes me feel you don't know what the majority of your audience is going to be - the more vocal ones are more elaborate maybe, but your common user is not, and the template functionality does nothing to inhibit the rarer, more vocal, more elaborate user.  One of the main reasons this site doesn't see patches coming out is because even the editing level required for these simpler patches is a lot for the common user, so as "Easy"Vent, this should be as easy as possible to do so that finished products can actually be released more readily.  Your average user will benefit greatly from this function, so "the point" shouldn't stop you from making a program that makes their code monkey job as easy as possible, especially since it doesn't make things harder for other users.

Two, quite bluntly, templates are how things get done.  The "point" of spriting, for example, is to make new sprites - but the vast majority of "custom" sprites are just different limbs and heads juggling around and then edited.  Obviously some exceed this mold, but your average one doesn't, or does so in a manner that has it starting directly in this mold and slowly evolving beyond it as edits are made.  Your average patch in general does this with Jobs as well - using existing FF / Vagrant Story jobs for the most part instead of making things that are 100% original.  Similar to what I said in Kagebunji's thread about his monster sprites - should all the sprites that required templates at any point ever be taken down?  Should the patches that aren't 100% original Job content be taken down?  If not, why is the Event Editor held to a higher standard to make all their events 100% original?   Because, the truth is, they shouldn't be, and templates are how things get done.  Someone being 100% original will outside of very rare cases end up with maybe 2 cutscenes and a handful of battles unless they're already skilled or dedicated enough to not need EasyVent to begin with.  Someone using templates combined with all of EasyVent's other features will have a very high chance of actually make a fully functioning product that they couldn't have made otherwise.  "The point" should never get in the way of enabling people to create finished products, especially on this site where nothing ever seems to get completed.  This also ties back to my first point of target audience - if the people who want 100% original are worth talking to on this matter of templates vs none, they probably don't need EasyVent in much of any capacity to begin with and are not even in the target audience.

Sorry for the rant, but I saw "the point", remembered the people who bitched over Kagebunji's monster sprites, and honestly just had to.  The people who bitch about "the point" are either those who have no idea what they're talking about and have never tried doing what they're complaining over or are so skilled they really aren't relevant to the conversation or community standard, such as here.  I'll go as far as to say those that cry for all 100% original content and no template use should just be cut away, because even if they're 10x as skilled as the most skilled person here, their standards are so high that the community without them will still have a far higher chance of actually making a respectable product.  Being able to make a quality, respectable, and completable product should always be the ultimate goal.  The methods are irrelevant, because honestly - just using the bare bones FFT engine is "copying" and illegal anyway, so doing anything more than that shouldn't even BEGIN to be a moral dilemma if it leads to a product that's just as good as one that's 100% original but is also 100% more completable.  Period.

So yeah, full templates, fuck the haters because they're either clueless or probably don't even need this program anyway, and your target audience should always obviously be the users that aren't clueless but DO need this program.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: philsov on December 11, 2010, 05:38:28 pm
Full events.

It's much, much easier to highlight everything -> delete than to mess with having someone extract their test.evt and copy/paste everything and mess with all the dummy text and yadda yadda yadda.  

Besides, full events offer great sources to copy/paste from.

aaaaand, in case you don't know, I've also already made most of them.  How to make them work with your scheme... I'll let you figure that one out :)

viewtopic.php?p=91140#p91140 (http://ffhacktics.com/forum/viewtopic.php?p=91140#p91140)

(Just note the disclaimer; I've been apathetic towards getting the bundle up to 100% workability)
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: Pride on December 11, 2010, 05:54:50 pm
Agreeing pretty much with Raven, it shouldn't even be a question to be honest. Keep up your work though, I'm still excited to see EasyVent 4.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: RavenOfRazgriz on December 11, 2010, 07:19:29 pm
Quote from: "philsov"Full events.

It's much, much easier to highlight everything -> delete than to mess with having someone extract their test.evt and copy/paste everything and mess with all the dummy text and yadda yadda yadda.  

Besides, full events offer great sources to copy/paste from.

Also this.

Quote from: "philsov"aaaaand, in case you don't know, I've also already made most of them.  How to make them work with your scheme... I'll let you figure that one out :)

http://ffhacktics.com/forum/viewtopic.p ... 140#p91140 (http://ffhacktics.com/forum/viewtopic.php?p=91140#p91140)

(Just note the disclaimer; I've been apathetic towards getting the bundle up to 100% workability)

I already PM'd him a 100% working set of this Phil, sorry to ruin your thunder.  I'd post it here but the order is different than vanilla for... reasons and I don't feel like dealing with confused people.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: philsov on December 11, 2010, 07:40:05 pm
QuoteI already PM'd him a 100% working set of this Phil

Awesome!  Upload that....

QuoteI'd post it here but the order is different than vanilla for... reasons

QQ.

Megaedit: Well, once the proper offsets have been put in place for this program it'll be uploaded in another fashion, which is eeeeepic.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: ffta707 on December 11, 2010, 09:00:23 pm
Quote from: "RavenOfRazgriz"
Quote from: "ffta707"Regarding your first question: They are contained in the program itself.

If this means they're not editable, that's a bit depressing.  Oh well.  Getting them IN is a huge step in itself, so fancy shit can wait until a potential EasyVent 5.

Quote from: "ffta707"Update with poll.

The fact this poll exists almost makes me lose faith in you entirely bro.  Of course whole events should be contained.  Templates are how people learn, especially since most Patches DO NOT LOOK TO REMAKE THE ENTIRE GAME FROM SCRATCH AS MERCENARIES / ETC DOES.  Your average user is going to just want to make small / moderate plot edits using the standard Vanilla plotline, and templates makes this very easy to do. Your above average user may want a few new Events, or to do something like what Newtype does, etc. but templates still help them because they can go "oh, I want to do this and don't know how, but it occurs in Event X, so I can go look and get a functioning example to make sure I do it right."

This poll upsets me because it forgets two key things.  

One, it makes me feel you don't know what the majority of your audience is going to be - the more vocal ones are more elaborate maybe, but your common user is not, and the template functionality does nothing to inhibit the rarer, more vocal, more elaborate user.  One of the main reasons this site doesn't see patches coming out is because even the editing level required for these simpler patches is a lot for the common user, so as "Easy"Vent, this should be as easy as possible to do so that finished products can actually be released more readily.  Your average user will benefit greatly from this function, so "the point" shouldn't stop you from making a program that makes their code monkey job as easy as possible, especially since it doesn't make things harder for other users.

Two, quite bluntly, templates are how things get done.  The "point" of spriting, for example, is to make new sprites - but the vast majority of "custom" sprites are just different limbs and heads juggling around and then edited.  Obviously some exceed this mold, but your average one doesn't, or does so in a manner that has it starting directly in this mold and slowly evolving beyond it as edits are made.  Your average patch in general does this with Jobs as well - using existing FF / Vagrant Story jobs for the most part instead of making things that are 100% original.  Similar to what I said in Kagebunji's thread about his monster sprites - should all the sprites that required templates at any point ever be taken down?  Should the patches that aren't 100% original Job content be taken down?  If not, why is the Event Editor held to a higher standard to make all their events 100% original?   Because, the truth is, they shouldn't be, and templates are how things get done.  Someone being 100% original will outside of very rare cases end up with maybe 2 cutscenes and a handful of battles unless they're already skilled or dedicated enough to not need EasyVent to begin with.  Someone using templates combined with all of EasyVent's other features will have a very high chance of actually make a fully functioning product that they couldn't have made otherwise.  "The point" should never get in the way of enabling people to create finished products, especially on this site where nothing ever seems to get completed.  This also ties back to my first point of target audience - if the people who want 100% original are worth talking to on this matter of templates vs none, they probably don't need EasyVent in much of any capacity to begin with and are not even in the target audience.

Sorry for the rant, but I saw "the point", remembered the people who bitched over Kagebunji's monster sprites, and honestly just had to.  The people who bitch about "the point" are either those who have no idea what they're talking about and have never tried doing what they're complaining over or are so skilled they really aren't relevant to the conversation or community standard, such as here.  I'll go as far as to say those that cry for all 100% original content and no template use should just be cut away, because even if they're 10x as skilled as the most skilled person here, their standards are so high that the community without them will still have a far higher chance of actually making a respectable product.  Being able to make a quality, respectable, and completable product should always be the ultimate goal.  The methods are irrelevant, because honestly - just using the bare bones FFT engine is "copying" and illegal anyway, so doing anything more than that shouldn't even BEGIN to be a moral dilemma if it leads to a product that's just as good as one that's 100% original but is also 100% more completable.  Period.

So yeah, full templates, fuck the haters because they're either clueless or probably don't even need this program anyway, and your target audience should always obviously be the users that aren't clueless but DO need this program.

Don't loose faith in me, bud. Why would you loose faith in me? I've been working my ass of just to get this released, please don't loose faith! You sent me the events, so I'll put it in. it was just a simple question. xD
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: RavenOfRazgriz on December 12, 2010, 12:00:20 am
Quote from: "philsov"
QuoteI already PM'd him a 100% working set of this Phil

Awesome!  Upload that....

QuoteI'd post it here but the order is different than vanilla for... reasons

QQ.

Megaedit: Well, once the proper offsets have been put in place for this program it'll be uploaded in another fashion, which is eeeeepic.

Well, I'll pass them here anyway.  Outside of a few victory and initializer events I had to proxy in and the setup events, all the vanilla offsets are still in the Event Headers if you only want to use a few of them, so you can still toss whatever you want around with simple number switching.

Once you open it... you'll see why the offsets are changed, and also see why I honestly don't know if ffta707 will be using these offsets or the vanilla ones.  Either way, like I said, these are highly compatible with offset flipping then plug 'n chug so as long as you're not dumb you can still use them easily.

http://www.sendspace.com/file/cacvxp (http://www.sendspace.com/file/cacvxp)

Quote from: "ffta707"Don't loose faith in me, bud. Why would you loose faith in me? I've been working my ass of just to get this released, please don't loose faith! You sent me the events, so I'll put it in. it was just a simple question. xD

xD.

It's more that I thought you were going to go "ARRHH GRRRH ORIGINUL 100% U COPEH U SUCK DO ALL SELF LOLOL" on me like some people on this site are known to be like, and I was going to weep many heavy man-tears because that would've hugely held EasyVent and in turn a lot of the Event Editing potential of this site back as long as EasyVent was the primary event editor.  It wouldn't bother me that you didn't use them because they weren't made for EasyVent, so no effort would be wasted, I was more worried on a broad scale there.

I'm just glad you're not one of those people, and was trying to beat it out of you if you were.  >.>

Faith is restored.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: ffta707 on December 12, 2010, 12:53:35 am
Haha, thanks RoR. I'm sure you guys are waiting for an update of some kind. I've got my mindset on the animation generator, so I guess I could share that in a little bit. Midterm exams are the last three days of next week, and I'm a big studier, but I suppose I could fit a little update in.
Title: Re: EasyVent 3 (EV 4 in the making!)
Post by: ffta707 on December 12, 2010, 01:38:50 am
Update "December 12, 2010"

Here is another screen-shot of the program. The Images at the top will give FFH credit, and I added my new logo, because it looks cool. Any questions? XD

Anyways, this shows the UnitAnim control, and the "Add" button for it. It should be very helpful.
Title: Re: EasyVent Editor 4 (In the making)
Post by: RavenOfRazgriz on December 12, 2010, 02:30:54 am
Looks good.  Do you intend to replace the x??, x?? with notation that better describes what the numbers mean when you hit that point on the Unit Animations?

Also, do you intend to make a self-contained "Help" section over the browser window for people who want to use EasyVent while offline or are you backburnering that one for now?

It's looking pretty good for now though... butohmygodthesecondlinkinyoursigmademecringe.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Eternal on December 12, 2010, 02:58:08 am
When can we look forward to a new release, FFTA?
Title: Re: EasyVent Editor 4 (In the making)
Post by: ffta707 on December 12, 2010, 11:20:05 am
Quote from: "Eternal248"When can we look forward to a new release, FFTA?

I'm going to try to get it done over Christmas break. So look for it in the next 4 weeks.

Also, RoR: There will be a help section, no worries. And what is wrong with the links in my sig?
Title: Re: EasyVent Editor 4 (In the making)
Post by: Nivek on December 16, 2010, 04:40:36 pm
Can't wait. :D
Title: Re: EasyVent Editor 4 (In the making)
Post by: ffta707 on December 16, 2010, 06:27:05 pm
Quote from: "Nivek"Can't wait. ;)
Title: Re: EasyVent 3 (Final update)
Post by: Destrix on December 16, 2010, 11:56:54 pm
Quote from: "ffta707"comdlg32.ocx

Sorry for the wait. I sort of forgot.

Should be able to place it in the folder, and your all set.

Oh, and also: Since Zodiacs estimated release date is 2012, there is the possibility of a beta, or a 4. I just need some input on how to make it better. So please leave some suggestions.

Thanks.

SO! i tried using this program, and to no avail did it work :S. I tried to do what you said up top, and yet I am still getting the ---------------------------
Easyvent Editor
---------------------------
Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid
---------------------------

Error.  Any other idea's about getting it to work :S?    Im using windows 7 if that matters at all.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Eternal on December 17, 2010, 01:31:33 am
Try Troubleshooting it (right click) and running it at recommended settings. That's what I did and it seemed to work.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Destrix on December 17, 2010, 02:11:15 am
O wow thanks Eternal :P   +1 xD also stupid question. all the text for the events are in the world.bin etc right?
Title: Re: EasyVent Editor 4 (In the making)
Post by: LastingDawn on December 17, 2010, 10:27:37 am
All the text for events is in Test.evt, World.bin doesn't contain any event relevant texts, I believe.
Title: Re: EasyVent Editor 4 (In the making)
Post by: RavenOfRazgriz on December 23, 2010, 08:19:37 pm
Posting for anyone who downloaded my Events.

The Deep Dungeon portion contains a small error and the sorting is sub-optimal.  I'm going to have this fixed before I go to bed so if you had replaced your event sources with mine, hold tight, you'll get proper ones soon.

I sent you a PM about this ffta707, but with the forum craziness I don't know if it went through so posting here.  Wait a bit on compiling anything after x192 Random Battle (Victory) into EasyVent until I've sorted this out, but it shouldn't be long like I already said.
Title: Re: EasyVent Editor 4 (In the making)
Post by: RavenOfRazgriz on December 24, 2010, 04:41:58 pm
http://www.sendspace.com/file/w990ma

For anyone who was using my events as source, here you go.  Fixed a huge error in regards to Deep Dungeon, reorganized the Sidequest/Tutorial Folder in a way that's still only relevant to basically me, and expanded it out to x1F3 so that TEST.EVT's entire space was covered.  Use this to compile all the stuff from the Subquest folder if you used my order, ffta707, otherwise, just make sure you use the Deep Dungeon Events contained here and not in the old rar file.

For anyone whose wondering where all those Empty Events came from, I've updated the Wiki (http://www.ffhacktics.com/wiki/Event_Scripts_and_Scenario_Order_correlation) so you can see the "correct" events in Vanilla's order.  No more having the equivalent of "????" for like 30 events, yay!

Enjoy.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Atma on January 18, 2011, 02:04:16 am
before i start, let me say i didn't 'read' everything here, so if it has been answered, i apologize in advance.
now, my question... is this going to be compatible with WotL version of FFT?  
Title: Re: EasyVent Editor 4 (In the making)
Post by: Nivek on January 30, 2011, 07:43:40 pm
Any word?
Title: Re: EasyVent Editor 4 (In the making)
Post by: GeneralStrife on January 30, 2011, 08:17:15 pm
Maker left FFH.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Eternal on January 31, 2011, 02:00:43 am
He's still working on it, though. Busy with school and such.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Durbs on March 11, 2011, 05:52:03 pm
Hey, I downloaded the comdlg32 file, but I'm still getting the same error. Everything is in the same folder and the events have been decompiled and are in the folder as well. Suggestions?

Also, this is being saved as a .efw file, not as the original .ocx, if that is making a difference.

@Eternal- Nope; tried it with little success.
Title: Re: EasyVent Editor 4 (In the making)
Post by: Eternal on March 11, 2011, 06:01:56 pm
Maybe try running it as an Administrator? I've had similar issues with a FFVI modding tool, and that seemed to clear it up then.