• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 24, 2024, 07:15:21 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Recent posts

Pages1 2 3 ... 10
1
Completed Mods / Re: FFT The Lion War ReMixed
Last post by alorian - Today at 06:48:16 pm
Does this need to be patched with a base PSX Final Fantasy Tactics iso?  I tried the WOTL PSP ISO and that didn't work.
2
The Lion War / Iaido Break Chance
Last post by BardooscoI1I - Yesterday at 08:06:29 am
Sorry if this has been answered, but I couldn't find it. In either TLW or TLWOTL, have calculation updates from PSX to PSP version been added, such as Iaido break chance being a flat 15% instead of WP%? Thanks for any assistance!
3
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - Yesterday at 03:19:03 am
Quote from: Argath on April 21, 2024, 02:16:30 pmI see, but i do hope Marche becomes playable like the other mod i saw back then
That won't be happening, I'm afraid.

Quote from: warzeus89 on Yesterday at 01:23:19 amHEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing

It's based off The Lion War, so lv8 Knight and Wizard.
4
Works in Progress / Re: Final Fantasy Tactics Virg...
Last post by Nightmare - Yesterday at 01:48:51 am
Wasn't planning to release a new version for a minute yet, but some unexpected things happened and here we are. Newest file is attached to the OG post.
5
Completed Mods / Re: FFT The Lion War ReMixed
Last post by warzeus89 - Yesterday at 01:23:19 am
HEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing
6
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Argath - April 21, 2024, 02:16:30 pm
I see, but i do hope Marche becomes playable like the other mod i saw back then
7
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 20, 2024, 10:40:04 am
Quote from: Argath on April 19, 2024, 01:30:10 pmIs Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever

It's the Algus/April Fools joke. It'll be put back to normal with the next update (which probably won't be in April).
8
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by blaide - April 20, 2024, 09:20:59 am
Thanks for the great response :)

I find with FFTA it can take a long time to complete with all the missions so you can find yourself getting to max level quite quickly, if you were unable to get the level cap up, maybe just reduce all EXP by 50% or maybe even disabling exp rewards on clan war battles.

Would it be possible to remove support and reaction abilities from monsters so you can make more room for action abilities, e.g. replacing Reveal from the Panther and replacing it with Fira, I feel that the monster skills could do with a big switch up to make it feel more fresh and also make it a little tricky as Skills like "Blaster" make it a little too easy, also I found the ability "Resonate" very rarely targetted anyone on the map.

Instead of having recruitable monsters would it be possible for changing some of the Nu Mou Jobs for example to a monster, e.g. Beastmaster turns into a Malboro, unsure if this would counter the problem of max monster skills for a spin on the Morpher job, just a silly idea.

As for Some more feedback.

*Use of items*- I loved that jobs had free access to the item command, a brilliant idea, and extending the range of potion was genious, I very rarely used items in the OG game, I didn't use the drop and draw weapons command unfortunately so can't comment on that.

*Performance of Human Jobs*- If I''m honest I wasn't a big fan on the human jobs, I felt they was a little underwhelming, the only job I loved was the Hunter, that's what I used for most of my playthrough with a few blue mage skills thrown in.

*Thieves- I didn't really use thieves in my playthrough, I wasn't a fan of theft abilities in this game, I thought you could easily manipulate the game with stealing everything and there wasn't many exclusive items that could only be stolen, I would have much prefered a job like "Speed Demon" rather than thief, a job with incredible fast speed and move and has abilities which enables him to teleport anywhere on the map and skills that make the enemies skip their turns.

*Prism Mage- I didn't experiment with the Prism Mage but I thought it was a great idea to have a red mage like job for humans but I thought the big requirement of "all blue mage skills" was a little extreme, unsure if it's possible but it would be amazing if all races had 1 or 2 super special jobs that were unlocked at a certain part of the game or when you obtained a certain item, like getting the item "Bangaa Tears" unlocks "Dragon Warrior"

I know with the current resources out there for FFTA there is only so much modding you can do, but I don't think we will ever recieve an official remake of this amazing game, tactical RPGs are my fave genre of game and FFTA is my favourite tactics game, the more mods out there the better.
I'm so happy that you will be continuing to work on this mod, I really can't wait for further updates.

Kindest Regards
Mya
9
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Argath - April 19, 2024, 01:30:10 pm
Is Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever
10
Help! / Slowdown fix
Last post by assassindancer91 - April 19, 2024, 12:03:10 am
I am having issues adding my slowdown patch to my PSP vita.  Using vitashell.  If anyone can help me.  I would appreciate that.  I am very lost. 
Pages1 2 3 ... 10