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 1 
 on: Today at 04:33:37 PM 
Started by FalseHen - Last post by Emmy
What version of Patcher are you on?  ??? is labeled for me on the newest one.

 2 
 on: Today at 03:41:14 PM 
Started by Ildon - Last post by paladin679
U.S. or PAL iso?

 3 
 on: Today at 12:18:35 PM 
Started by johnmyster - Last post by Ivory_Knight
I just beated Bethla Garrison and i have some nitpicks with the patch right now:

1) The Rafa and Malak skill sets are uninspiring and boring to be honest. They can be useful (Rafa Sky Demon with Earth Clothes can OHKO some units while Malak can stop sandbagging with Heaven Bolt Back and the 100% slow is nice) but they feel too much like wizards and in some cases like suboptimal versions of them.

2) In chapter 4 there are some decisions to increase the difficulty in story battles that end up repeating themselves too much and make this fights tedious. In particular the repeated appearance of Teleport 2. In some battles i think it improved the battle (for example the Meliadoul fight with the teleport 2 archers) but in others it just made the battle take longer (Simon with teleport 2 started moving between the edges of the stage to heal himself while on critic and with the rest of his party dead). It ends up as overused and in some cases doesn't add up much to the fights.

3) I think the AI doesn't consider the new CT on Draw Out skills, as it ends up casting it in occasions where my units con move out of the AoE.

4) A really minor nitpick. But why does Orlandu's job includes MA Save. Has anyone ever made Orlandu an MA character?

Again. These are just some minor issues in an overall good mod.

 4 
 on: Today at 09:33:40 AM 
Started by PX_Timefordeath - Last post by Barren
FFT Arena 1.42a Test Patch Live Stream 10-22-17

 5 
 on: Today at 08:21:15 AM 
Started by Lionheart537 - Last post by Rfh
After a much longer than intended break (extended further by discovering neir automata) i got back into doing some work for this sprite again. I looked at some vanillas and you're right Satoh, they flow more than the blocky hair I had before. After reworking it myself several times I ended up using your example with tiny edits (hope you don't mind). I also decided to rework all the dresses. Here are my current concepts.

You made a definitely a huge improvement of the port that I made some years ago. I would love to see the sprite finished with these concept!  :)

 6 
 on: Today at 08:17:14 AM 
Started by Rfh - Last post by Rfh
I really liked this project, its the only FFTA2 rebalance that appeals to me, but the lack of dual wield was a dealbreaker to me, I would like to teach myself how to tweak with these kind of hacks, I'd be adding Dual Wield back.

Also it seems like past a point the game can't be played because of the issues with level cap, as well as the one shot cockatrice in that quest. Anyone having any other issues?

A intesting way to rebalance Dual Wield is to make that each attack do 0.75 of original damage.

I don't know what issue of level cap you mean. Can you explain it?

 7 
 on: Today at 04:39:32 AM 
Started by Ildon - Last post by Ildon
Version 0.9.75 is now available.

 8 
 on: Today at 01:02:46 AM 
Started by FalseHen - Last post by FalseHen
It's worth noting that (at least for 1.3), I also had to remove Invite immunity from several classes. Also, some characters (notably ??? characters) are still immune from invitations. I wonder if one of the unlabeled checkboxes in FFT Patcher is for ??? characters.

 9 
 on: October 22, 2017, 06:46:04 AM 
Started by Zeke_Aileron - Last post by Stormlag
Thank you for enjoying this and You're welcome, Yeah i wish the Story was editable in an easier format, but it's not and it's quite time consuming to do so.  :(

The skills are listed in a list that's connected in the order of the Job, there's technically 2 different Blizzara, Firara, and Thundara cause of the skill list order but they function the same in job requirement unlocking, but yeah i'll try to look into doing something for the Seer Job without cutting it's abilities off.

Is that so... I only deduced that because my recruited Hume Black mage unlocked the Tactician Job by the time I got the Seer Job... Since I don't know about the editor thing yet(Planning to learn about once I get my laptop working)

Making Luso a normal hume in the story really bugged me. Though the game isn't really that hard, Luso (and FFTA Marche) lacked that special thing for me... they could've put that in the story and made him special rather than someone who just happened to have a magick book. Well can't really do anything about that.(sorry for that rant)

Unrelated note: Ramza and Marche are still the best for me.

 10 
 on: October 22, 2017, 06:17:13 AM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
Thanks for giving time for this game. I really like it... I wondered if it was possible to give the Seer job the Aero and Water in exchange... or Silence, Blind... since Humes doesn't have those abilities... And the Tactician Job might benefit if you gave it Black mage abilities if the Seer job doesn't have access to it anymore.

I would like to thank you for doing this game... I would have liked if the story gave Luso something special ability or he should've been part of the Gifted ones not just a normal hume... Giving him an exclusive job really meant something for me.

Really again Thank you man!

Thank you for enjoying this and You're welcome, Yeah i wish the Story was editable in an easier format, but it's not and it's quite time consuming to do so.  :(

The skills are listed in a list that's connected in the order of the Job, there's technically 2 different Blizzara, Firara, and Thundara cause of the skill list order but they function the same in job requirement unlocking, but yeah i'll try to look into doing something for the Seer Job without cutting it's abilities off.

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