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My WOTL patch

Started by leohoshi, July 17, 2015, 07:58:31 pm

leohoshi

July 17, 2015, 07:58:31 pm Last Edit: August 03, 2015, 07:35:58 pm by leohoshi
i would like to share my WOTL patched game so everyone could enjoy!
http://www.mediafire.com/download/1bl23r86awgave9/FFT+-+wotl+speed+fixed.rar
updated 03-08-15

Give me suggestions  :D

Overall changes
-> Red Mage, Green Mage and Blue mage added to game. Orator, Mystic, Arithmetician Taken from game.
-> All history battles matchs party level now. increased Lucavi boss HP to double the value.
-> All monsters have their HP increased by 20% or more and they were given new reaction, movement and support abilities.
-> All monsters have VERY increased MP pool and now most skills costs MP. MP stealing and MP damage is now usable.
-> New monsters, Lamia, Flan, Werewolf, Ogre and Esperella.
-> Holy Sword Techniques have been slightly nerfed in power and range.
-> Marach replaced with Yuffie and Rapha replaced with Vincent from FFVII
-> Mustadio got a new skill "Power Shot"
-> New Character Tifa from FF7 joins at the fight of Magic City
-> No history change for while, I'm noob event editing. PSP version seens harder.
-> Poaching can be VERY rewardly. Wifi itens added to it.

Generic Jobs

Squire
Requirement- None
Equips- None added
Status-
  increased PA multiplier from 90 to 100.
  increased MA multiplier from 80 to 100.
  increased MP multiplier from 75 to 100.
  increased PA growth from 60 to 50.
 
Skillset- Tactics
+Praise
+Preach
+Save* increased range to 3
+Chant* increased range to 3

Chemist* Sprite Modified
Not changed class.

Knight
Requirement- Squire Lv2
Equips- None added
Status-
  Increased HP multiplier from 120 to 130.
Innate: Nothing.
Skillset - Arts of War
+Intimidade
+Enlighten
+Provoke

Archer
Requirement- Squire Lv2
Equips- None added
Status-
   Increased Speed Growth from 100 to 95.
Skill set- Aim
(All skills have very reduced CT)

Monk* Sprite changed
Requirement - Knight Lv3
Equips- Poles and Hat Added.
Status
   HP multiplier decreased from 135 to 115.
Skillset
   Shockwave reduced range from 8 to 5

White Mage* Sprite changed
Requirement- Chemist Lv2
Equips- Book Added
Innate- Arcane Defense
Status-
   Increased MA growth from 50 to 48.
Skill set- White Magicks
*Curaja increased area from 1 to 2 and increased MP cost to 30
+Faith
-Protect
-Protega
-Shell
-Shellga

Black Mage
Requirement - Chemist Lv2
Equips- Added Book
Status-
   Increased MA growth from 50 to 45.
Innate- Manafont
Skill set- Black Magicks
   Slightly reduced cast speed for all spells.
+Bio
+Meteor* Reduced cast time but reduced damage as well.
-Death
-Poison

Time Mage
Requirement - Black Mage Lv3
Equips- Added Book
Innate- Teleport
Status-
   Increased PA growth from 65 to 60
   Increased MA growth from 50 to 48
Innate- Critical: Quick
Skill set- Time Magicks
*Hasteja increased area to 2 and reduced chance to hit
*Slowja increased area to 2 and reduced chance to hit
+Gravija
-Meteor

Summoner* Changed female sprite.
Requirement - Time Mage lv3
Status -
  Increased MA growth from 50 to 48
Skill set - Not changed.

Thief* changed female sprite
Requirement- Archer lv 3
Equips- Added crossbow
Innate - Poach, Treasure Hunt
Skill set- Not changed.

Orator- (Red Mage)* Sprite changed
Requirement- White mage lv4 Black Mage lv4 Time Mage lvl 4 Green Mage lv4
Equips- + swords, +sheilds, +staff, +rod, -gun
Status-
   HP growth       12
   HP Multiplier    90
   MP Growth       10
   MP Multiplier    110
   Speed Growth    100
   Speed Multiplier    100
   PA growth       50
   PA Multiplier    100
   MA Growth      48
   MA Multiplier   120
   Move 4
   Jumb 3
   Ev%- 5
Innate- Swiftness
Skillset- Red Magicks
Cure
Fire, Thunder, Blizzard
Protect, Shell
Blind, Silence, Sleep
Osmose
Drain
Gravity
Graviga
Death

Mystic (Green Mage)* Sprite changed.
Requirement- White mage lv4
Equips- + Flail, +Instrument, -Book, -Pole
Status-
   HP growth       11
   HP Multiplier    100
   MP Growth       10
   MP Multiplier    110
   Speed Growth    100
   Speed Multiplier    100
   PA growth       48
   PA Multiplier    110
   MA growth           48
   MA Multiplier   115
   Move 3
   Jumb 3
   Ev%- 10
Innate- Beastmaster
Skillset- Green Magicks
Oil
Blind, Silence, Sleep
Protect, Shell
Protectja, Shellja* Increased area from 1 to 2 tiles away
Wall
Tailwind* increased speed bonus to 2, now costs 20 MP.
Immobilize
Hesitation
Bersek
Confuse
Corruption
Dispel

Geomancer-
Requirements- Monk lvl 4
Equips- None Added
Innate- Beastmaster, Ignore Weather
Status-
   Increased MA Growth from 50 to 48.
Skillset- Geomancy
[All skills Slightly more damage and -1 range]

Dragon
Requirement- Thief 4
Not changed job.
   
Samurai
Requirement- Knight (Lv.4), Monk (Lv.5), Dragoon (Lv.2)
Status-
   Increased MA growth from 50 to 48
   Increased MA multiplier from 90 to 110.
Innate- Doublehand
Skillset- Not changed.

Ninja
Requirement- Archer (Lv.4), Thief (Lv.5), Geomancer (Lv.2)
Equips- -Flail
Skill set: Throw
Only has Knife, Bomb and Ninja Blade

Arithmetician (Blue Mage)
Requirement- White Mage 5, Black Mage 5, Time Mage 4, Green Mage 4
Equips- +Sword +Rod +Staff -Pole
Status-
HP growth       11
   HP Multiplier    100
   MP Growth       11
   MP Multiplier    100
   Speed Growth    100
   Speed Multiplier    100
   PA growth       48
   PA Multiplier    110
   MA growth           48
   MA Multiplier   110
   Move 4
   Jumb 3
   Ev%- 5
Innate - Beastmaster
Skill set -
   Choco cure   learned from Chocobo
   Choco Esuna  learned from Black Chocobo
   Choco Meteor learned from Red Chocobo
   Goblin Punch learned from Goblin
   Flame Attack learned from Bomb and Exploder
   Life Nymph   learned from one of Treants
   Magick Nymph learned from one of Treants
   Dischord     learned from Mindflayer
   Doom         learned from one of Flooteyes 
   Bard Breath  learned from Malboro
   Level Drain  learned from mindflayer
   Twister      learned from Bahamut family
   Nightmare    learned from Lucavi boss Cuchulainn, Zalera
   Meltdown     learned from Lucavi boss Belias, Hashmal
   Tornado      learned from Lucavi boss Zalera, Hashmal
   Quake        learned from Lucavi boss Adrammelech, Hashmal


Bard
Requirement- Summoner 5 Red Mage 5
Equips- None added
Status-
  Incresed HP Growth from 20 to 12
  increased HP multiplier from 55 to 90
  Increased PA growth from 80 to 60
  Increased MA growth from 50 to 48
Skill set - Bard song
Magick Ballad (renamed from Seraph Song) not changed effect and power
Life's Anthem not changed effect and power
Rousing Melody: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Battle Chant:   range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Magickal Refrain: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Nameless Song:   range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed.
Finale: Reduced CT from 20 to 15
Doom Chord: (same as Condemn from orator)
Slumber Tune: (same asmimic Darlavon from orator)

Dancer
Requirement- Lancer 5 Geomancer 5
Equips- +Katana
Status-
  Incresed HP Growth from 20 to 11
  Increased HP multiplier from 55 to 100
  Increased C-Ev% from 5 to 30
Skill set-
(All skills except Last waltz cast range is 3 tiles area away from caster, with 3 vertical)
Witch hunt      Hit: 60+PA Effect: -100%MP CT: 8
Mincing Minuet   Hit: 100%  Effect: DMG PA+10/2*MA CT: 8
Slow Dance      Hit 80%      Effect: -1 SP CT: 5
Polka      Hit 80%      Effect: -1 PA CT: 5
Heathen Folic   Hit 80%      Effect: -1 MA CT: 5
Forbidden Dance Hit 80%    Effect: Debuffs CT: 8
Last Waltz reduced CT from 20 to 15


Mime
Not changed.

Onion Knight
Not changed.

Dark Knight
Not changed.

Kenichi

In this patch is there any chance to meet an blue mage in random batter?  :roll:

If yes, how do you set up skill for them?

leohoshi

Yes there is a chance to appear a blue mage in ramdom battles wherever was there a chance to appear a Arithmetician. But good question. I don't know how AI will give these blue mage skills or if they will all come with no skills (which is not fun). I need to test it out.

Kenichi

Uhm there is a problem with Marach replaced with Vincent sprite. The total size isn't fit so it cause Vincent disappear when he attack with the camera form behind.

I have tried to solve it with use Vincent sprite on another character then change with Marach by ENTD but it only work for that battle.

Do you know how to M. Portrait, M. Palette, M. Graphic (in job tag of FFTPatcher) work or effect?

leohoshi

Yes Vincent sprite has graphic glitch :( ! I updated the game and the new monster (Flan) has a small graphic glitch also. I'm trying to fix this. For Vincent i need to find a way to reduce sprite sheet size and make the Shishi recognize it as well..

for M. Pallete if u choose a monster Job you will notice that the number of Dragon is 0, Blue Dragon is 1 and Red Dragon is 2. I havent changed it confirm, but looks like it changes the in game battle sprite colour. it's the same for all monster jobs.

Kenichi

Ok that mean "M. ..." thing only work with monster and gender job. That make sense cause I have tried it with special job but not thing happen.

Well I think I have to live Marach be for now.   :)