I think it would be cool if a frogs attack had a small chance to add frog, call the attack slimy kiss. that way frogs have are at least a small threat and you can't just ignore them fully.
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: RavenOfRazgriz on January 15, 2012, 02:39:32 am
It's inflicting each of the potential Statuses Separately. That means it divides the final Hit Rate of Warn between each Status (Protect, Shell, Defending) and each one has that chance of landing. The displayed Hit Rate is the Hit Rate of a single Status to land. The Hit Rate is still as advertised, it's just being applied as the sum Hit Rate for every status, not each Status individually. Either Dome intended this, or he fucked up and meant to click Random instead of Separate so that you'd only ever get one of the Statuses but at the advertised rate of MA+80% but is derp.
Quote from: "karsten"Quote from: "Prinygod"Remember to give uber-squire innate monster talk, otherwise monster will be unable to be invited, now that mediator has been kicked to the curb. Or, if its possible, you can make it so that monsters can be invited with out the need for monster talk, which would also allow them to be invited even when guts is set as a secondary.
blue mage is supposed to have the ability to have critically injured monsters join....
Quote from: "Lydyn"Quote from: "Prinygod"I think the knight should get some beefing up, that is unless you want him to be irrelevant. I mean a look at lancer, in the original version lancer was already better than knight. But now he has good speed multipliers and growth and ignore height? removing shield from lancer helps balance it some but still.
For one i think Knights should have a move of 4, yes they are wearing heavy armor but they are trained to wear it. Maybe he should have innate defense up. I'm not sure if adding these will make people actually want to use them but at least they now have something differentiate from lancer and all the special classes with knight sword.
Ignore height might be a little bit ahead of the game, but if you compared the growths, the only thing the Lancer gets more of is speed and I think MP. The knight still has more HP, PA, and MA. Just pointing that out ... giving him something extra may not hurt though.
Quote from: "VincentCraven"Perhaps I should just give Lancer 6 Jump? Lancer actually has less MP, though that is next to irrelevant in this situation.
Knight can wear shields and has the best PA. Lancer is supposed to be "better" since it takes more work to get there, but there are certain situations in which a Knight is better to use than a Lancer.
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