Final Fantasy Hacktics

General => Archives => Topic started by: CidIII on March 05, 2009, 07:33:50 pm

Title: Spriting Tutorial (Using Shishi's, etc.)
Post by: CidIII on March 05, 2009, 07:33:50 pm
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Post by: gojoe on March 06, 2009, 07:40:52 pm
good job cid now if only we had noob bait......
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Post by: DarthPaul on March 06, 2009, 10:57:55 pm
Shouldn't this be the "For Dummies" section?
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Post by: CidIII on March 07, 2009, 12:14:26 am
Isn't that what the help section is?
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Post by: Smash on March 07, 2009, 12:53:10 am
Hm.

This is indeed epic. If only this was done around a month ago..

Anyhow, a few small images explaining some of the most cruicial aspects would make this alot better, as well as separating the sections a bit, for it not to look like one big continous tut.
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Post by: CidIII on March 07, 2009, 01:22:57 am
I was planning on doing some pictures for the palette section a little later, but do you think I need pictures for this?
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Post by: ChaosNyte on March 13, 2009, 03:45:11 am
Amazing thread, helped me out trmendously; I just wish You'd tell us how to make them show up in the unit screen, heh.
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Post by: jimmyjw88 on March 13, 2009, 06:52:14 am
Replace the sprites in unit.bin file
But of course, they need to be in 16-bit colors. ^^
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Post by: DarthPaul on March 13, 2009, 09:08:30 am
Quote from: "CidIII"Isn't that what the help section is?


I was suggesting a rename.
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Post by: SentinalBlade on March 13, 2009, 02:53:06 pm
@CidIII

on your note #1, it is possible, its in my "Adding more Lucavi" tutorial, which in all honesty should be name changed. auradragon posted a new list of the correct addresses to change a sprite from 1 to type 2. No one seemed to notice that contribution before he left.
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Post by: CidIII on March 14, 2009, 09:39:58 pm
What exactly do you do, search for the sprite byte of the character you want to replace and replace their bytes with those of the desired sprite type?
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Post by: Azrael on March 29, 2009, 05:43:41 pm
This, I would like to know, as well, a more-detailed explanation for getting sprites into UNIT.BIN... I mean, I imagine I know how to replace something with FFTtools and the tutorials (thx, SB), but I admit I still feel like something's missing..

Like, how do I link a sprite to UNIT.BIN? Specifically, I've a generic-made-NPC (more thanks) that uses slot 23 Bi-Count as well as skillset 23 (seemed to be the only way to get the game to let me use the skillset I chose!), and sprite slot 23. Just overrode the whole thing, and made Rudvich use slot C0 I think (ty, Zodiac).

...how do I attach the proper formation sprite...? Right now it's using Ramza's ch 1 sprite. and Rudvich's portrait in formation...
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Post by: H.U.N.K on March 29, 2009, 06:32:07 pm
Uh hey there I am kinda new to this stuf and would like to know.
When I try to open the Shishi Sprite editor it first asks to run or not run it, I click run and then it tells me: Please set regisrty key HKLM\Software\Microsoft\.NETFramework\InstallRoot to point to the .NET Framework install location.

Could someone tell me in a simpler way what it wants me to do?
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Post by: Cheetah on March 29, 2009, 06:52:25 pm
You might just need to install the .NET Framework, google it.
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Post by: H.U.N.K on March 30, 2009, 01:37:15 am
Ok time for my next noob question, What is an ISO? I need a more comprehesive understanding of them before I use this. I tryed searching all the folders in my computer for the right files on the shishi program but all of my folders appear empty.
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Post by: Azrael on March 30, 2009, 01:50:00 am
.ISO is simply a type of image file.. specifically, a disc image - long story short, it should ideally be the file acting as your copy of FFT, though sometimes there are a few different files... for example, whenever I'm asked for my .ISO, I offer up what is actually a .BIN file (not to be confused with the ones that are actually ON the game, as opposed to the game itself..)..

Hope that answered your question.
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Post by: H.U.N.K on March 30, 2009, 01:52:58 am
So what this means is that I need to upload the memory stick file( Im using the psp) and it will take my chareecters and I can edit them?
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Post by: Azrael on March 30, 2009, 03:53:32 pm
umm... actually, in the case of PSP, I admit I'm not sure - never even touched one of those before. However, that SHOULD be the case. Whatever you load up, when it asks for  the .ISO, it's asking for your game.
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Post by: CidIII on March 31, 2009, 05:53:09 pm
If you already have a clean .ISO on your memory stick you can copy and paste it on to your computer hard drive yes.
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Post by: H.U.N.K on March 31, 2009, 07:38:37 pm
Ok so when I looked into my psp folders, I found my WOTL file and it appeared empty on the Sprite editor......why?
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Post by: Azrael on April 02, 2009, 12:34:29 am
Again, I'm unfamiliar with PSP, but I believe you need to use CDMage or a similar program to 'look at' the contents of the game itself... in any case, the folder you are looking for is 'Battle' (or 'Dummy' if you have an expanded .ISO, which I suspect you don't, particularly because I don't believe it is available for PSP yet).
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Post by: H.U.N.K on April 02, 2009, 09:03:04 pm
Alright, I guess I will go and download the CDMage thing.

Im thinking about just finding the emulator for the psx version and messing with that.
Oh and for the record, in a monster hunter freedom 2 hack that I had I have seen the term "Dummy".

Had no clue as to what it met though. Thanks for the info.
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Post by: Azrael on April 02, 2009, 11:51:42 pm
Well... I wouldn't necessarily go connecting dots, unless you're sure that they.. well, connect... The 'Dummy' folder for FFT is one created by Zodiac in an attempt to rearrange the files already present on the .ISO in a manner that allowed for more available space... (I believe I worded that correctly..).. basically, the 'Dummy' folder and sprite reassignment causes the game to look elsewhere for sprites ('Dummy', as opposed to Battle, the default directory), and creates a separate, renamed file true to the slot in which it is placed - e.g., for job 01 Squire (Ramza ch 1), instead of RAMUZA.SPR, you have SPRITE01.SPR.. for 13 Bishop, instead of SIMON.SPR, you have SPRITE13.SPR, etc.... this basically means that each job has been assigned a sprite, EVEN IF that means a 'blank' sprite, that being a placeholder, with no actual sprite data... which means placing custom sprites into the game is a lot easier, and you have more space to do so...

I'm pretty sure I read somewhere that CD Mage in fact does not work on PSP  :/   sorry... the program you need is UMDGenerator... again, I am only spreading info via word-of-mouth, or rather, word-of-hand (haha.. get it? *slaps knee*).. so I don't really have any experience in this area.
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Post by: CidIII on April 04, 2009, 02:04:54 am
If you don't have Custom Firmware you can't do anything.
UMDGen is used for PSP .ISOs, and this question has been answered 100 times before.
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Post by: RolyTunedIn on April 07, 2009, 10:00:56 am
okay, this may seem a little wierd but, i followed the instructions step by step on replacing sprites with custom made ones... but it is not showing up in the battle... is there something that i am not doing right??
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Post by: GameForceV on May 15, 2009, 01:09:59 pm
What I need to know is how in the hell this all works. I understand that it's all programs on the PC and stuff, but what I don't understand is how that stuff finds its way into the Final Fantasy Tactics game. Do I put the PS1 game into the PC, or what? Do I need a GameShark? For all your noob friendly talk you certainly didn't cover very much.
:(
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Post by: LastingDawn on May 15, 2009, 01:17:23 pm
You'll need to either use some program (not sure but I'm sure you can google it) to rip it to your PC, or download the ISO (google it). From there you use CD Mage (which is available on the main site under Miscellaneous downloads) and extract all files.
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Post by: GameForceV on May 15, 2009, 01:24:05 pm
Forgive my lack of knowledge regarding anything computer related, but then the game will essentially be on and I will be able to play it on my PC?
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Post by: LastingDawn on May 15, 2009, 01:26:17 pm
Well you'll also need to download a PSX emulator (I suggest PSXfin, very simple to set up) googling it should be very simple.
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Post by: GameForceV on May 15, 2009, 01:33:04 pm
Now what?
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Post by: LastingDawn on May 15, 2009, 01:38:15 pm
Alright, that should be everything, you just need CD Mage to extract the contents therein.
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Post by: GameForceV on May 15, 2009, 04:40:48 pm
Okay, thank you.

I haven't tried any of them yet, and I won't have the time to until monday rolls around, so if I have any other questions I'll post them in this topic.
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Post by: CidIII on May 16, 2009, 05:42:02 pm
You don't need to use CD Mage.

Perhaps if you would have read the directions, you would have realized that you needed an .ISO file. And, upon realizing this, a quick 5 second Google search would have garnered all the information you needed.

Sorry for not providing information that is provided in 500+ other locations on the internet.
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Post by: GameForceV on May 18, 2009, 10:41:37 pm
I apologize for not understanding why none of this stuff works. I downloaded it, extracted it all into one folder to make managing easier, and I opened it all up. After it was all up I tried following your provided instructions but the whole "select the .ISO Tab" thing wasn't even an available option.

I sincerely apologize if this is really simple and I am an idiot, but I doubt that's the case, seeing as none of this stuff works. Sure it opens up all fine and everything, but nothing works with the Final Fantasy Tactics ISO that I had downloaded. I even deleted and re-downloaded it just to make sure nothing went wrong.

I have never done this kind of thing before, I've never even used an emulator, let alone a program like this.
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Post by: CidIII on May 18, 2009, 11:00:08 pm
Quote from: "GameForceV"After it was all up I tried following your provided instructions but the whole "select the .ISO Tab" thing wasn't even an available option.

Well then you must not even be using Shishi's because it is right at the fucking top of the program.

(http://i198.photobucket.com/albums/aa30/MrRoboto308/untitled.png)
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Post by: GeneralStrife on May 20, 2009, 02:37:05 pm
Very Good Tutorial cid, I now am fully prepared and know how to do it after about 5 minutes, but whats a good program to make sprites?
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Post by: CidIII on May 20, 2009, 04:40:59 pm
Most people here like MS Paint, some people use GIMP/Photoshop.
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Post by: Vanya on May 20, 2009, 04:41:41 pm
I prefer NeoPaint. But it ain't free. *wink*wink*
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Post by: deadlyangel91792 on May 25, 2009, 09:17:16 am
soo when is the part on making custom characters on the unit screen coming i need some help on that BAD
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Post by: CidIII on May 25, 2009, 03:01:46 pm
There you go man updated the front page, check it out everyone, make sure it works correctly!!
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Post by: LastingDawn on May 25, 2009, 03:09:42 pm
Very nice! Always good to see more tutorials on the site.
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Post by: deadlyangel91792 on May 25, 2009, 08:15:13 pm
hey cid can you help me i keep trying to edit the unit.bin but it just gives me an error when i try to import advent cloud it says not a 16bit color map any suggestions???
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Post by: CidIII on May 25, 2009, 08:31:48 pm
Does it have more or less than 16 color slots?
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Post by: deadlyangel91792 on May 25, 2009, 08:47:20 pm
EDIT:hey cid can you do your unit.bin tutorial again but with every detail you can possibly do please pretty please?????
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Post by: CidIII on May 30, 2009, 04:15:58 pm
So what exactly is the error you are running into? I have little time these days, sorry I couldn't help you before.
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Post by: deadlyangel91792 on May 30, 2009, 05:24:46 pm
welll ok i cut the foward left facing image 24x40 but everytime i try to insert it with evgrp it keeps saying not a 16 color bitmap i can put a pallette in fine but not the image am i supposed to do anything special to get to image i just cut it out from the bmp image with all the characters armsand movements
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Post by: CidIII on May 30, 2009, 06:31:33 pm
Hmm... I have a solution in mind, but there's one thing that Palette Program sucks, I posted one that was very good and useful awhile ago I lost it in the reformat, and I can't find it.

*EDIT* Found it http://www.alister.eu/palsuite/downloads.php (http://www.alister.eu/palsuite/downloads.php) download this one, that other one sucks.

Also, updated the guide.

**EDIT**

Holy shit I've just stumbled upon something magnificent, it could mean no more gay ass palette frustrations.

Zozma might already know about this though...
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Post by: jimmyjw88 on May 30, 2009, 08:44:23 pm
Well, I have the same problem before, just like you ^^
If you're using GIMP, all you have to do is click the image option, choose mode, then choose indexed...
Keep in mind that of course, that image needs to be in color of 16 and voila ^^

EDIT: Wait, are talking about face inserting? Or...?
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Post by: CidIII on May 30, 2009, 08:49:14 pm
Does it matter? And, no.
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Post by: jimmyjw88 on May 30, 2009, 08:50:39 pm
Sorry. You're talking about the sprite unit right?
Well, do the same like what I said in above, of course, your palettes need to be correct and in 16 bits.
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Post by: CidIII on May 30, 2009, 08:52:23 pm
Yep, we got it.
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Post by: deadlyangel91792 on May 30, 2009, 11:34:34 pm
thanks for the help cid a lot of people have been getting annoyed with me so im not gonna post for a while but again thanks
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Post by: CidIII on May 31, 2009, 12:04:49 pm
Haha, it's okay dude, it's part of being a noob, we all go through it...

The only way to get past it is to learn and don't give up. So, I don't see why you should stop posting.

Also, I usually recommend that noobs stay way from the Spam section, until they are familiar with this site, otherwise they will get flamed a lot.
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Post by: jimmyjw88 on May 31, 2009, 01:04:14 pm
Yea. Noob is a stage that everyone will go through.
Take the initiative to learn and don't give up, like CidIII said.
Soon, you will get the idea and hand into these things ^^
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Post by: deadlyangel91792 on June 01, 2009, 11:03:23 am
in that case one last noob question i fully inserted the unit.bin things for both advent cloud and newagrias and everything is fine for both characters but now im trying to replace malaks unit and face sprites for vincents and no matter what i do it gives me the error i managed to get the unit in i extracted the battle sheet of vincents from shishi,cut out the 24x40 bmp unit file,and edited it with gimp so the palette is in and i got it into the unit.bin i did THE EXACT SAME with the face except the dimensions were 32x48 but when i got to gimp then tried to change the mode for some reason it was already layered i clicked it again...nothing i changed it to rgb and then to layered then converted it like normal but now it wont insert into the wldfce.bin gives me the same evil error "not a 16 bit color map" at this point ive tried 16 times to convert vincents face no luck help please??? or can someone convert vincents face,ignis unit and face,and jennas unit and jennas face for me?
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Post by: jimmyjw88 on June 01, 2009, 12:28:06 pm
Here, I've done it for you

EDIT: Sorry cause use photobucket. Zodiac disable bmp attachments.
Anyway, you just have to convert these files into bmp format and you're good to go ^^
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Post by: deadlyangel91792 on June 01, 2009, 01:43:04 pm
i love you jimmy besides you and cid everyone else on heres been an ass lol you guys rock but they wont work when i convert them can you pm me a link instead???

EDIT Never mind i got them working thx you rock man
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Post by: jimmyjw88 on June 01, 2009, 09:11:12 pm
My pleasure ^^
You have trouble on vincent face because it only have 13 colours. That's why you have error when you convert it to 16bits bmp ^^
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Post by: Gallion-Beast on June 04, 2009, 02:06:44 pm
Thanks a tonne for the guide. Editing the unit.bin and wldface.bin works perfectly on PSP as long as you know how to extract and reinsert them.
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Post by: jimmyjw88 on June 04, 2009, 09:39:22 pm
Ooo....a Claymore fan? ^^
Nice.
The avatar is the best claymore in the entire squad. Haha
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Post by: Gallion-Beast on June 06, 2009, 09:14:05 am
Quote from: "jimmyjw88"Ooo....a Claymore fan? ^^
Nice.
The avatar is the best claymore in the entire squad. Haha
Oh hell yes, Teresa is awesome =P

We should probably not derail the topic though.
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Post by: Redux on July 06, 2009, 02:09:25 pm
whats a good graphics editing program and where can i download it?
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Post by: Cheetah on July 06, 2009, 04:35:39 pm
Graphics Gale is free and pretty good. A lot of spriters here will tell you to just use MS Paint.
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Post by: doesntmatterz on July 11, 2009, 06:39:40 pm
Someone please help and explain what Im doing wrong. I open the exported BMP from sprite editor ( or does it have to be exported BMP W PAL?)  Then I open that file with GIMP and crop out the image needed for the unit.bin using the rectangle selector, then copy > paste into a new created GIMP file 24 x 40. I go to image.mode.indexed > and according to the tutorial is at 16 colors etc. I save as windows BMP. However when I go to FFTEVGRP and try to import the bmp it says not a valid 16 color bmp....
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Post by: doesntmatterz on July 11, 2009, 06:42:26 pm
Someone earlier posted having a problem because either the 24 x 40 image only had 13 colors or anything less then 16 when indexing it to 16 colors. What do you do in this situation?
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Post by: doesntmatterz on July 11, 2009, 08:08:16 pm
I cant believe it, I just cant get paste the 16 color error, sigh. I have also tried using Lydyns collection of guides found here,

http://www.ffhacktics.com/forum/viewtopic.php?t=307 (http://www.ffhacktics.com/forum/viewtopic.php?t=307)

however when I open UNIT.BIN using the older sprite editor the palette is all DARK with the shape of the characters. I think in turn due to this, because following his steps there is very easy, cause a problem here to in which once I get to the end all the colors are messed up...
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Post by: Vanya on July 11, 2009, 11:24:38 pm
Did you edit the unit.bin palette for the character slot you're replacing?
If you didn't then that would explain the messed up palette.
For all info regarding Unit.bin look here: http://www.ffhacktics.com/forum/viewtopic.php?t=1495&highlight=unit+bin
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Post by: Kagebunji on July 17, 2009, 07:50:01 am
Hey there, I'm using Shishi but there are problems, I open it and want to "import sprites from ISO..."and:
1. I can't import sprites from PSP, only PSX (wtf?!)
2. Every sprite isn't showing characters, only some lines etc.
3. Names of sprites are in Japanese and I can't determine where is (for example) Delita
4. When I managed to find Agrias, I puted Beatrix sprite instead, but nothing changed, Agrias is still Agrias (in battles, party roster). I tried to change Cloud sprite to Zack too, but o'course the same shit occured.

Any help will be very appreciated.
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Post by: Cheetah on July 17, 2009, 12:51:12 pm
1. I can't remember if the newest version of ShiShi supports PSP anymore. Try an older version.
2. Not all sprites were completed by Square, because they were never actually used in a battle.
3. There are lots of lists of the sprites on the main page that should solve this problem.
4. For Agrias she has two sprites, on when she is a guest and one when she joins. So you probably had the wrong one. It should have worked for Cloud try again. Do note that you need another program to edit the formation screen sprites.
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Post by: Kagebunji on July 17, 2009, 01:58:48 pm
Thanks Cheetah, could you tell me only few things:
1. Where can I get that program to modify sprites in formation screen?
2. I know that when I change sprite, it changes only in battles and formation screen, and I've been wondering if it changes in events too?
3. The older version of ShiShi is in package "FFTPatcher-v0.271.zip"?

If you would tell me those things, it would all work!:D
Anyway thanks so forth.
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Post by: Cheetah on July 17, 2009, 02:59:25 pm
1. http://www.ffhacktics.com/downloads.php?id=15 (http://www.ffhacktics.com/downloads.php?id=15)
2. Look at the info on evtchr under tutorials. The game uses special frames of animation to complete sprites, but everything in between will look normal. So basically no.
3. If you use ShiShi to open a good psp ISO it should work fine. Just make sure it is an ISO.
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Post by: Kagebunji on July 17, 2009, 04:20:30 pm
Everything would be great if I could import sprites from PSP, when I'm  tryin this, nothing happens, and when I load sprites from PSX sprites shows up, I'm furious, cause it isn't working, how the hell it is possible?! Anyway I tried changing those sprites, patched ISO and o'course I got nothing, characters are normall in battle :/
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Post by: Kagebunji on July 18, 2009, 09:07:09 am
It isn't working still, I want to ask, are there other version of FFTPatcher?(First I tried  version 0.352 and I wasn't able to import sprites from psp, secondly I tried 0.328 and there wasn't even shishi in package, finally I tried 0.271 and I couldn't even find ISO tab, and import sprites). Are there other programs to change sprites?
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Post by: Cheetah on July 18, 2009, 01:20:44 pm
For the older versions that don't have the ISO tab, you just open the individual SPR files.
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Post by: Kagebunji on July 18, 2009, 01:24:09 pm
But i can't manage to find SPR files ;(
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Post by: Vanya on July 18, 2009, 03:10:55 pm
They're on the ISO. You have to extract them.
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Post by: Kagebunji on July 18, 2009, 03:35:24 pm
But the same problem is occuring ;(. On older version of shishi where there is no ISO tab, I can't even find my ISO, and on newest version I can't import sprites from psp only psx, that's what i'm so furious about.
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Post by: Vanya on July 19, 2009, 12:07:36 pm
You extract them with CDMage.
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Post by: Cheetah on July 19, 2009, 12:52:17 pm
Kagebunji I think you are missing some basic steps. Go to the chat/IRC here and ask there, people will be able to help you step by step better.
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Post by: Kagebunji on July 19, 2009, 02:23:34 pm
I will do that, but you helped too, oh and what means IRC?
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Post by: Kagebunji on July 19, 2009, 02:26:05 pm
I will do that, but you helped too, oh and what means IRC?
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Post by: SilvasRuin on July 19, 2009, 02:37:35 pm
Internet Relay Chat.  See the button at the top of the page that says "Chat Now!"?  It will bring up IRC in a window/tab to chat with the other members of this forum.
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Post by: Anadhi on July 23, 2009, 03:03:36 pm
err guys, I need some help here. I tried to use "import BMP", changing Balmafula (BARU) Sprite #2 into Aeris' sprite (Toki_W-follow.bmp) I downloaded from FFHacktics database, I got error message like this:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid.
   at FFTPatcher.SpriteEditor.AbstractSprite.ImportBitmap(Bitmap bmp, Boolean& foundBadPixels)
   at FFTPatcher.SpriteEditor.AbstractCompressedSprite.ImportBitmap(Bitmap bmp, Boolean& foundBadPixels)
   at FFTPatcher.SpriteEditor.AbstractShapedSprite.ImportBitmap(Bitmap bmp, Boolean& foundBadPixels)
   at FFTPatcher.SpriteEditor.SpriteDialog.<>c__DisplayClass3.<importBmpMenuItem_Click>b__0()
   at FFTPatcher.SpriteEditor.SpriteDialog.DoFileOperation(MethodInvoker action)
   at FFTPatcher.SpriteEditor.SpriteDialog.importBmpMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Command.DispatchID(Int32 id)
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ShishiSpriteEditor
    Assembly Version: 1.0.0.352
    Win32 Version: 1.0.0.352
    CodeBase: file:///G:/Data%20Bank/Games/Final%20Fantasy%20Hacktics/software/FFTPatcher-v0.352/ShishiSpriteEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FFTPatcher
    Assembly Version: 1.0.0.352
    Win32 Version: 1.0.0.352
    CodeBase: file:///G:/Data%20Bank/Games/Final%20Fantasy%20Hacktics/software/FFTPatcher-v0.352/FFTPatcher.EXE
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

any help would be appreciated. :(

edit: it seems it happens because I use an incorrect bmp file. I tried to import spr and choosing .spr file to change balmafula's sprite #2 to AerisFFT.spr does anyone have suggestion which sprite should I replace for Aeris?
I also tried to replace Cloud's sprite using the neocloud.spr from the database, using shishi, I managed to import the sprite but it exceed the maximum size (even after I use extended iso) is it okay to proceed with it?
Title:
Post by: Delano on October 10, 2009, 08:39:34 pm
Hi Cid III.

How I make the left facing front of caracther.
I can't understand at all.

EDIT:left facing caracther problem solved.

But yhe program says the bmp is not 16.
Maybe it's les  than 16 but how I will know?
Title:
Post by: MiKeMiTchi on October 10, 2009, 09:42:40 pm
^ Hmm.. have you downloaded Graphicsgale yet?
I'll guide you from there.
Title:
Post by: Delano on October 11, 2009, 12:27:16 am
Really?

>Now my problems are solved, cause the spirite is the ramza with cape(You made this one)

>I have the new version of Shishi Spirit Editor(0,352),Graphic Gale e GIMP.

>Well lets begin my steps.

>Import spirites into the iso (.BIN) using the shishi (old);
>Open CD Mage and extract the UNIT.BIN e WILDFACE.BIN;
>Cut the left front view of the spirit using mspaint or gimp(in gimp I specificate the dimensions =>24x40 pixels);
>Open the PALsuite 3.2(view tutorial in page 1) and resize to 16 colors;
>Now I have the 24x40 .BPM file and the .pal;
>Open the FFTEVGRP and open ==>UNIT.BIN e WILDFACE.BIN)
>Import then into the FFTEVGRP/UNIT.BIN;

>Then occours the ERROR;
>If I remember, the siprite(your) have 15 colors, then I convert then into 15 and the ERROR occours again;
Title:
Post by: MiKeMiTchi on October 11, 2009, 03:02:19 am
Hmm.. I don't use that program, so I think you should post a new thread for that. :)
Title:
Post by: Delano on October 11, 2009, 09:48:45 am
What the program you not use using now?

I'm trying with the Delita Chapter 4 spirite.
The UNIT.BIN was Sucessfull but the WLDFACE...

In the graphic gale, it have 17 colors and the body have 15??
Is this Right?

The face of ramza and delita are like this, but just after I export the bpm
file from the SHishi.
In the shishi it's okay.
Title:
Post by: MiKeMiTchi on October 11, 2009, 09:56:57 am
That's how the spritesheet works. I don't know if you'd understand this.

Every vanilla sprite has 16 colors max, so it's impossible to have 17+ colors.
Remember, in a sprite sheet, the maximum color depth is 256, 16 for the sprite, 16 for the portrait, and the other colors for other palettes (16 for every row).


QuoteThe face of ramza and delita are like this, but just after I export the bpm
file from the SHishi.

That's because it uses colors from the sprite (1st row).
As you can see, If you export the .SPR into .BMP and open it in GraphicsGale,

there are colors from the 1st row and colors from the 9th row.
The colors from the 1st row are for the sprite, and the 9th row are for the portrait.


If you wanna get the original colors for the portrait, the best thing to do, is to PRINT SCREEN, paste, crop and rotate the portrait using paint.
Title:
Post by: Delano on October 11, 2009, 04:27:24 pm
Yes, that's right!!!(I understand)

It's so funny cause it's so simple.(I was trying complex and hard steps when the solution is so easy)

Really tanks MikeMITchi, you really helped me a lot in this site.
With your help now I can make my own fft(veeery smaller than Mercenaries or even Call of Power)Hehe..

But 2 more questions:

>this metod by printing screen and ...can be used to get the WLDFACE only or it gets the UNIT too?

>Creating spirites:

>I'm trying to create my own spirites;
>What is the program to edit the spirites?(I'm using the GIMP and GRAPHICGALE, but I can't use new colors,only the ones in spirite.

EDIT:The real problem I got now is to change the musics, I'm looking for a .SMD converter to convert my mp3 musics and import then into the fft.
Anyway where's the FFT logo song? I can't find it.
Title:
Post by: MiKeMiTchi on October 12, 2009, 09:14:31 am
Quotethis metod by printing screen and ...can be used to get the WLDFACE only or it gets the UNIT too?

Yes, you can get almost everything in PRINT SCRN, as long as you press that button on the right situation. :)

I recommend GraphicsGale over GIMP.
You can alter the colors in GraphicsGale, by changing its values on the 'palette toolbox'


Hmm.. I don't know about the soundtracks, but at this moment, we can't hack fft music.
But, we can change the music in-game with pre-made fft soundtracks in the game.
Title:
Post by: jimmyjw88 on October 12, 2009, 11:10:22 am
Wow...seems that a lot here are using GraphicGale over GIMP. Haha.
I'm using GIMP =p
Title:
Post by: Delano on October 12, 2009, 07:38:46 pm
Tanks Mike MITchi.

>I already have learned the spiriting stuff.My only difficult is creating new spirites but some Hardwork and Patience(like as you say) can solve this
little problem; :!:

>Now I gonna start my second project, a little bigger, FFT My name is Earl
(My Name is Earl is a North American TV Serie)
>In this one I will change almost everything in the game, from spirites to the story,passing by texts, scenes,musics if possible,etc... :)
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Orlandu on October 23, 2009, 09:58:20 am
Quote from: "CidIII"Step #8: With the character selected we are going to need to open up our BATTLE Spritesheet, and acquire just the Left Front Facing View. The dimensions we need are 24X40 pixels, no bigger no smaller.*

*If you are having trouble making the image work with the program (16 Bit Color Error, etc.). Check this out, it may help you!

*PROTIP*
Take your 24x40 Image of the left facing character, and paste it into a brand new GIMP file, with the dimensions set to 24x40 (obviously).

Now this next step, is going to create your palette for you...

Go to 'Image' at the top -> Mode -> Indexed

This should open up a window (shown below) prompting you to generate the palette, select 'Generate Optimum Palette', and then click convert.

Check to make sure there are only 16 color slots and then 'Save as' a .BMP file.

(http://i198.photobucket.com/albums/aa30/MrRoboto308/Tut.png)

*NOTE* This will also make it really easy to obtain the .PAL file from using PALSuite as shown below!

Step #9: We also need a .PAL file. To acquire one of these we can do three things.*

---
*PAL FILE*

The first thing:
~Go to this site: http://www.alister.eu/palsuite/downloads.html (http://www.alister.eu/palsuite/downloads.html)
~Download PALSuite Version 3.02
~Start it up, and open the bitmap file
~Go to -Edit -> Resize... -> Size '16' -> OK (You don't need to do this if you did what I suggested above!)
~Double check the color values to make sure they are correct!
~Now! Just go -File -> Save As -> Save as File Type -> Select RIFF Palette
~Name and you are done!

i really hate to ask this.. but i already tinkering with these for hours, and all i still can't get it right

(http://img.photobucket.com/albums/v160/XCloudX/untitled-1.png)

The "IMPORT BMP" size must 24x40 right? and what about the BMP type? there're 16,24,256 bitmap, i've tried all of them. none works.

and about the pallete, which file should i open with palsuite? the complete sprite or the single left-forward facing sprite? and which bmp type? 16, 24, 256? i've tried those all too, but none works!

i even downloaded graphicsgale and GIMP, i don't know how to use graphicsgale.. then i tried GIMP, i followed the instruction to mode-indexed-set to 16-convert and then i save it. Still not working..

can anyone give me an up-to-date guide? or maybe just explain it step-by-step... maybe my english is too bad so i didn't really grasp the tutorial  :(

edit :
long story short : how do i create a pallete with the CORRECT colors for that particular sprite. From what file (bmp 16, bmp 24, bmp 256) should i extract the pallete?
Title:
Post by: Delano on October 24, 2009, 05:28:13 pm
I trying to change the face of the spirite to it appear in the battle.

>In the bmp it's okay but when I try to import the bmp into shishi...
the image gets bad.(only in the face)

>I have exported the bmp, then I change the face and imported the bmp back into shishi.
Title:
Post by: AuraDragon on November 16, 2009, 09:11:54 pm
Just want to inform CidIII that Note 1 can be changed since it is possible to change Sprite Type AND Note 2 is wrong, simply the first color of every one of the 16 palettes is transparent, regardless the color (I use pink for the background of the portrait, still works fine).
Title:
Post by: Grillv20 on December 23, 2009, 08:51:36 am
http://www.alister.eu/palsuite/downloads.html (http://www.alister.eu/palsuite/downloads.html)

link is dead :/ can somebody upload theirs?
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: h0ndman2 on March 04, 2010, 09:24:45 am
Hey guys, Im new and I want to start spriting to.
Ehh, first question; Does my game has to be .ISO?
Cuz I have an .CSO version.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Aquablack on March 04, 2010, 12:37:13 pm
Quote from: "h0ndman2"Hey guys, Im new and I want to start spriting to.
Ehh, first question; Does my game has to be .ISO?
Cuz I have an .CSO version.

From .CSO I'm guessing you have the PSP version.
I believe you'll need to rip it as an ISO, or find something to uncompress it to an ISO.

Try this: http://www.psp-hacks.com/file/900 (http://www.psp-hacks.com/file/900)

edit: Oh, and you might want to see if there's a similar topic to what you're asking before posting in the first one you see.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: h0ndman2 on March 04, 2010, 05:26:26 pm
Sorry about that.
Im still a bit lost oon this site.
Yeah, I have psp version.
Thanks for the help man :)
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: h0ndman2 on March 04, 2010, 06:08:33 pm
Ehh, now I have anoter strange problem.
When I open my game on Shishi, I get all kinds of strange images.
What should I do?
(btw my English is bad cuz its not my first language so please dont put things in to hard words for me, thank you)
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: CidIII on March 04, 2010, 11:10:01 pm
Could you perhaps post a picture or more information?

That would help a lot :)

Because the only thing I can say it you might have a bad .ISO, did you rip it yourself?
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: h0ndman2 on March 05, 2010, 02:09:28 am
It was first .CSO, but I used the program Aquablack posted to make it .ISO.
But maybe that went wrong, cuz it is a winrar file.
How do I uploade the picture? :oops:
I only have it in my images.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Mega_Tyrant on April 09, 2010, 08:34:27 pm
Just some info

1.  UNIT.BIN is editable on the PSP version as well. (I assume the WLDFACE.BIN is also editable since it can also be loaded after extraction but I havent tested it yet,  I do know that FFTEVGRP can open both.)

Steps Involved:

A.  Extract FFTPack with UMDGen
B.  Decrypt FFTPack with FFTPatcher
C.  Start FFTEVGRP
D.  Load UNIT.BIN/WLDFACE.BIN
E.  Edit just like the PSX Version
F.  Click Save
G.  Repack FFTPack with FFTPatcher
H.  Replace FFTPack in ISO with new FFTPack using UMDGen
I.  Save new ISO with UMDGen

2.  The older versions of Shishi (at least the version packaged with v .352 of FFTPatcher) seems to be able to force in sprites with larger than the Max SPR size.  (not sure if there are any adverse effects though)
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Wiegraf on May 30, 2010, 09:10:34 pm
Hmm, quick question, I understand the concepts and HOW to do everything, but Im just having trouble with the actual editing using Paint. How do I do this well? The edits I make look horrible, like changing the hair color etc.

Also, how do you make a character portrait? Thanks in advance
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: jimmyjw88 on June 11, 2010, 10:44:13 pm
All you need is practice. Good luck ^^
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: CHIMERA on July 15, 2010, 11:21:05 pm
This tut needs to be updated.

Following this tutorial I wasted 2 hours trying to import a UNIT sprite into FFTEVGRP. Indexing the color didn't help, it was only after I pasted over an exported UNIT that the app allowed me to import the custom sprite. I didn't even need to use a .pal either.

So for those of you wasting time re-reading this tutorial trying to fix the "16 color" error message, just export UNIT 00-0 and paste your custom sprite over the existing one. I'm using GIMP to do it.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: AbrasGowt on July 22, 2010, 12:08:19 pm
:mrgreen: thank you for teaching me to use Shishi. I'll start my first sprites now, thank for all !! ^^
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Lionheart on July 26, 2010, 12:21:16 am
Hey Cid, as much as I like this game and I followed you're tutorial I can't seem to figure out this step

Step #8: With the character selected we are going to need to open up our BATTLE Spritesheet, and acquire just the Left Front Facing View. The dimensions we need are 24X40 pixels, no bigger no smaller.*

*If you are having trouble making the image work with the program (16 Bit Color Error, etc.). Check this out, it may help you!
 


This image and everything with Pal after this confuses me, I have gimp and after 2 hours I can't seem to figure how to get them to show in the unit screen, I did complete the part for them to show in battle, but not in the formation screen. Yes am a newbie at this whole hacking and sprite stuff, but im really interested in learning. thanks
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: migaman on August 06, 2010, 04:02:43 pm
16 Bit Color Error, what tool you use?
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Kill_Bones on August 08, 2010, 03:32:41 pm
Do you have a recommended site for the emmulator and ISO =\? I've tried 3 different ISO downloads and 2 emulator ones. None are working.

Nevermind =) i found working downloads with some help.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: 999exodia on August 11, 2010, 04:45:37 pm
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: TSnead2010 on September 05, 2010, 01:51:02 pm
how do i get the spritesheet of the custom sprites?
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: TSnead2010 on September 05, 2010, 01:56:10 pm
i used shishi to get the sprite sheet but the portrait color is distorted
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: mav on September 06, 2010, 04:39:45 pm
Quote from: "TSnead2010"i used shishi to get the sprite sheet but the portrait color is distorted
Read up on this tutorial (http://ffhacktics.com/tutorials.php?id=10).
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: sol on September 11, 2010, 10:52:00 am
ok i have the shishispriteditor and i want to change the sprite formation to match up with the new sprites i placed in that i got off the site.  How do i go about that?
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Jon on September 11, 2010, 11:10:05 am
Here ya go Sol, my tutorial, and read Mav's tutorial too, it taught me everything I know about inserting portraits. Welcome to FFH, btw, where all your dreams come true!

Character Creation Tutorial
by Jon


Creating a new character in Final Fantasy Tactics is actually a very simple thing to do. All you need are a few programs that you can download off of the main FFH website and an idea, some character that you wish to appear in your patched game. Whether it be yourself, or a character from the Final Fantasy series or just a custom sprite, it doesn't matter whom or what, because I'm going to tell you how in this tutorial to make them appear in game either way. Read on!

1) The first thing you will need are the programs. You can't just magically make a new unit appear in game out of nothingness, you're going to need the following:

Go to Google and search for these 2 programs

GraphicsGale (which is the best for spritesheets and can be found here on FFH) and
PalSuite3 (it changes pixel colors)

Once you've gotten these 2 programs, download everything that FFHacktics has to offer:

FFTEVGRP (replaces unit portraits and menu)
CDMage (this gets the UNIT.BIN and WLDFACE.BIN)
Shishi Sprite Editor (find .457, its the one I use and works the best)
FFTacText (an absolute must if you are making units from scratch)
FFTPatcher (also a must, it does practically everything stat related)
FFTorgASM (a unique program that does a variety of things)

and of course

Your FFT Iso file and a Spritesheet of your character!!

Awesome, now we are rolling. If you have all of the above, move to step 2.

2) Open CDMage. Open up your .iso/.img file of your FFT game under File>Open(duh!). It will prompt you to make an Image type, select the last one called "Raw Image(*.iso,*.bin,*.tao,*.img,*.bwi,*.mm2)". Click detect in the box that appears. It will create a .cue of the iso, click okay when another box pops up. If it says "Data track has errors in the file system, its content may be displayed incorrectly. Continue parsing?", choose Yes. Click once on Track 1, and on the right hand side there will be 10 folders and 4 other files. Double click the EVENT folder. Scroll down to the bottom of this folder and find UNIT.BIN and WLDFACE.BIN and select both of them with ctrl and then right click and choose "Extract Files..." and save them in the same place as the iso and cue of FFT. Close CDMage.

3) Open Shishi Sprite Editor (.457 or better or these steps won't work). Go to File and then Open ISO, and open the iso. If it says something like "Do you want to extend your iso?", choose yes. Find 12 - Simon and go to Sprite at the top and Export SPR. Save this as simon.spr. Notice that Simon is a TYPE 2 unit, you will have to make sure he stays that way once we put him back in the game. Now go up to Sprite once more and Import either YOUR .spr file or .bmp depending on whatcha got. You will need to change the TYPE to what the imported sprite is, otherwise their arms will look like Rayman in battle if the sprite is type 1. Yes, their arms will float next to their body, not good! So change the type! Now go up to 12 - Simon and scroll down to 39 - Celia (Never Used). Go to Sprite and Import the simon.spr. Celia is type 2 so you don't need to change the type. Close Shishi Sprite Editor.

4) Here comes the working part. Open up GraphicsGale and if you have a portrait bmp and menu icon bmp ready, skip to the next part of this section. If not, read on. First open up the art program and open up your sprite sheet. Get the rectangular box (up on the top in the toolbar) and box in the second unit on the sheet, it should be the one that is looking down but at a diagonal. I would zoom in first because it is hard to do when the sprites are tiny. Make sure the box is 24 by 40 pixels. Now copy this image, make a brand new page and when it prompts you to set the size, make it 24x40. In this new tiny white box, paste your character. It is difficult, but try to center the character here so its in the middle. I would use a reference of any unit you can get from the FFTEVGRP. Save As [spritename] menu.bmp, close it and reopen it in GraphicsGale once again. Now go to the top choose All Frames and change the Color Depth from 256 colors to 16 colors by changing 8bpp to 4bpp and then okaying it. Finally, just save (because it already is a bmp). Now do this exact same procedure but with the portrait, so first rotate the canvas of your sprite sheet counter clockwise under Image>Rotate and make sure the size is 32x48, which should be really easy considering you are boxing in the entire portrait which is 32x48. Paste this image as a new file called [sprite name] portrait.bmp, also once again a BMP file with the colors set to 16!! That is important! Close GG once you got all that done. These are important files if you want your new unit to show up properly in the Menu screens.

5) This will only take a few seconds if you have done the previous step carefully and exactly. If PalSuite3 doesn't recognize your portrait and menu bmps, then you probably need to change the colors in GraphicsGale from 256 to 16. Open up PalSuite3 and go to File>Open and open up the 24x40 [sprite name] menu.bmp. Now go to Edit and then Resize and change the value from whatever it is to 16 and okay it. Save this as the same name [sprite name] menu.pal, which means change (Important!) it to a RIFF Palette (*.pal). Not any other palette. Do the exact same procedure for the [sprite name] portrait.bmp. Up to now you should have 1 of each of the following: 1 menu.bmp, 1 menu.pal, 1 portrait.bmp and 1 portrait.pal. If not, then you must have skipped something, stop now and reread what I wrote. Close Palsuite3.

6) The FFTEVGRP is our next stop. What will happen once you complete this is that the character will appear fully in the game; in battle, in the menu and also all portraits will be displayed. Note: First test your sprites without the palette (.pal file), if it doesn't look right in game then Import PAL. Open up FFTEVGRP and open for now the UNIT.BIN. Find the right menu character which is 0A Simon and replace it with your menu character by means of Import BMP..., then under Import PAL..., import your menu pal(but only if its weird in game). Simple. Finally, click Save file. Now go up to the top to File and open up the WLDFACE.BIN and find agian 0A Simon, and see how its the old white mage's portrait? Import BMP... and Import PAL... (again only if its colors are off in the game) of your sprite's portrait and pal. Click Save file. Close FFTEVGRP.

7) Open up CDMage again. Since the sprites are good and ready, you are going to import them into the game itself. Open up the FFT iso and find the EVENT folder once again. This time first click once on UNIT.BIN and right click to Import File, which will be your UNIT.BIN. After this, right click on the WLDFACE.BIN and import your WLDFACE.BIN. Close CDMage.

:) Next again under Text on the top is OPEN.LZW. Change again 123 Dish to the same name (don't make spelling errors!) and finally after that go to Text and choose WORLD.LZW, the second to last on the bottom. Switch to 9: Unit names and 123 to yours again and then switch to 10: Unit names and name 123. So, you should have renamed 'Dish' 4 times, make sure you did! Now save this as a .ffttext just so you won't in the future havta do all this again. Then go to ISO and patch your ISO and wait for a while, up to 2-3 minutes unfortunetly. Patience, young Padawan! Close FFTacText once you get the "Success" message.

9) Save the best for last! Open up FFTPatcher and read on carefully! Go to File>New PSX/PSP patch, like always depending on whatcha have. Click the Jobs tab. Find 13 Bishop, this is the new job we just created in FFTacText over Simon's, its still going to be called Bishop here but in game it will be changed to whatever, so don't worry. Now you are going to have to change the stats on your own, don't fret because you can always just copy some other units stats if you don't know what you want. Sorry I can't help, but I'm not a mind reader ; ) Now, change the skillset on the top here to 23 Magic, Teta/Tietra's skillset. After you are done giving your unit some stats, click the Skill Sets tab. In here find 23 Magic and change Cure and Wish to whatever you want and use any blank spaces for more techniques/magic. You can also change the Reaction, Support and Movement abilities to whatever makes you happy. One last thing to do here -once you are content with your new skills- click the ENTD tab.

Now you can have your new character literally appear in game when and where you want, but I will show you how to make them appear in Gariland Magic City, the games first real battle. Not in Orbonne Monestry for 2 reasons, 1. you wouldn't see your character again for about 10 battles and 2. you would have to change around way more events in the ENTD, which is annoying actually.

First we are going to change all of Simon's apperances to 3A which stands for Celia (Never Used). Go to 100 Beginning of game inside Orbonne. Find in the upper right box Simon and click on him once. Below this box there are a whole bunch of sub catergories, like Sprite Set and Name, ect. All you have to do is change his Sprite Set to is 3A. Do this also under the following event numbers (where Simon appears): 110 and 11E. Up until now, these 3 events are the only times Simon appears. (There may be the 2 events at Orbonne where Wiegraf and Izlude are storming the place for Zodiac Stones, but I can't find them on the ENTD, meaning you might see your character in those scenes, weird...). Once you have done everything with Simon, go to 188 and you should see a list like this:

Ramza      Ramza      Squire
Delita      Delita      Squire
Generic Male   <Random>      Squire
Generic Male   <Random>      Squire
Generic Female      ...ect. You get the point.

Click the first Generic Male, right under Delita. Change this Squire's Sprite Set to 13 Simon. Change the Name to 7B Dish. Change the default "random" Birthdate to a desired birthday. The Job should also be now set as 13 Bishop. The units Level should remain 1, but if you want you can change this to a higher level, making the first few chapters or the entire game too easy, meaning more boring. My advice: leave it at 1. The Faith and Brave can be altered, but remember not to make them too faithful or too cowardly or they will leave your party after the first battle. Leave the Pallette, Unit ID, X, and Y alone, don't change this. Jobs unlocked determines how many jobs will be unlocked, so if you select Black Mage for example, the unit will have a default of a level 2 Chemist. The Initial direction, Team Color and Target Unit ID should stay as they are. Now if you have a female character, change Male to Female in the box above, leave the rest as is. Below there are the Skills, the first Primary should remain as FF <Job's>, the rest can be altered again to whatever you please. The same goes for the Equipment, you can have your character start with a unique weapon or different armor(s). Leave the Unknown and Spoils alone in the lower part. Go to 183 once you are all set up. Find the Generic Archer Dish and change his name to <Random>. Good, you're all set!

10) Go to File and Save patch... or Save as PSP patch... to save yourself some future work. Next go to either PSX or PSP and then Patch ISO. Click the "..." and locate your iso file, then click OK. Wait a few seconds and once this box closes and returns you to the FFTPatcher program, you're done. Run your patched game and if you followed the instructions exactly, your new character will appear at Gariland Magic City! Congratulations!
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: sol on September 12, 2010, 02:21:11 pm
thinks bro now how do i change the job names cuz i tried downloading it here but it doesn't do.....i can't get it 2 download
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Lionheart on September 15, 2010, 07:06:25 pm
Can you tell me a easier way to get the customs sprites to show on the unit menu? I know how to get them to show in battle, but for some reason I get confused on this guide when following the steps for Editing the UNIT.BIN and WLDFACE.BIN. I have gimp maybe this tutorial needs a little update? thanks all.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Jon on September 28, 2010, 06:58:49 pm
Easiest way to do this right is to first open up FFTEVGRP and actually get an existing character, such as the first Ramza. Save him as a bmp. Now open up your sprite sheet in an art program like Graphics Gale, Gimp or Photoshop or whatever you like to use. Now try to cut out that one frame and align it over the foot of Ramza, the foot that is closer to us, his left foot. Align the foot of your character with Ramza's and it should be centered perfectly. Now cut him out 24x40 and save as a bmp. I know this is pretty tough, especially at the beginning, but believe me, with a little practice (like say an hour) you will have mastered this technique. Good luck! :mrgreen:
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: ffta707 on October 10, 2010, 05:02:08 pm
Quote from: "Kill_Bones"Do you have a recommended site for the emmulator and ISO =\? I've tried 3 different ISO downloads and 2 emulator ones. None are working.

Nevermind =) i found working downloads with some help.

Don't ask for ISO's. Just make one with your FFT CD.

Anyways, other than that, good luck!
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Kill_Bones on October 10, 2010, 08:50:58 pm
Quote from: "ffta707"
Quote from: "Kill_Bones"Do you have a recommended site for the emmulator and ISO =\? I've tried 3 different ISO downloads and 2 emulator ones. None are working.

Nevermind =) i found working downloads with some help.

Don't ask for ISO's. Just make one with your FFT CD.

Anyways, other than that, good luck!
Posted that over a month ago mate. :(
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: ffta707 on October 10, 2010, 08:53:37 pm
Sorry, I didn't even look at the date. Usually, I look at the last post. Well, I figure you know now :) I was only warning you, so no hard feelings. Good luck on spriting.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: MoonKnight on October 15, 2010, 09:37:28 pm
Hi to every one! Im a noob spriter like others, but I try my best.

First of all I apologize for any grammar horror cuz I have dont`t practice my english since.....
 Obviously not to this point --->
http://www.ffhacktics.com/forum/viewtopic.php?f=23&t=5545&p=117427&hilit=fucking#p117427


Well, after 4 or 5 days reading tons of posts, replys and tutorials I started to creating my own custom character using the "GraphicsGale"... Actually Im at the 50% of the job... just lacking some arms and headless bodies. But THIS problems comes from the Shishi's Sprite (that I often use to see how seems my sprites in game).

[attachment=0:388nnhu1]shishi error.JPG[/attachment:388nnhu1]

Im not sure if this would be a problem when I patch the game with the sprite. Probally It would seems like the picture. Hope not  :|
My sprite looks "normal" in any visor like Paint, GraphicsGale or The Windows image visor... Im still editing it.
By the way, I took the Izlude sprite and start from it changing the pallete and drawing pixel by pixel...

Any idea? Or maybe someone would be happy to do the job for me xD
Anyway, thanks in advance...

Moon

Notes: Im using Shishi's sprite Manager v1.0.0.478
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Lijj on November 23, 2010, 11:04:35 am
I'm not sure what causes that but I've had to deal with it before. Just save an extra copy and take it straight from Graphics Gale to palette editor and re save. then re-load it into shishi's. It will occur less with this version of Shishi's also:
http://ffhacktics.com/forum/viewtopic.php?f=13&t=5084
Pardon late response; was away. Hope you're still spriting.
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: MoonKnight on December 03, 2010, 01:08:09 am
Don't worry, I know that sometimes we can't just spend time on our hobbies u.u
I'm on final exams (hope that use the right word) so Im lacking of time.

In two weeks (or maybe before) I will try it.
Thanks for the response.

Moon
Title: Re: Spriting Tutorial (Using Shishi's, etc.)
Post by: Eternal on December 10, 2010, 10:47:26 pm
Topic locked.