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ATTACK.OUT Scenario Conditional Command Reference on Wiki

Started by Glain, May 21, 2018, 03:43:43 pm

Glain

I recently went through the code that handles ATTACK.OUT battle event conditionals and made a reference for all of the conditional commands contained therein... and there were quite a few more than I've seen documented anywhere, and some were a bit different than how they'd been described before.

Some of these are well known and others less so!  I added a table to the Wiki page here for the ATTACK.OUT conditionals since the table didn't seem to fit very well as a post.
  • Modding version: Other/Unknown

Pride

Oh! New stuff! That routine you documented is battle.bin? Just wanted to double check
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Xifanie

Huh, and here I thought I already made such an article... but I can't find any. :v
  • Modding version: PSX
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Glain

Yeah, battle.bin.

That routine is an inner routine for this one, also in battle.bin: http://ffhacktics.com/wiki/Process_Scenario_Conditionals
The data is loaded into SCUS RAM from this code in attack.out: http://ffhacktics.com/wiki/Load_Scenario_Conditionals
  • Modding version: Other/Unknown

Pride

@xifanie i know the world conditionals you put up but i dont remember seeing the attack.out
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Xifanie

Interesting, I had the last instruction wrong. I thought it was only usable with Allied units. TIL!
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful