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dreamtrain [Posts: 6]
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  • [October 03, 2017, 08:47:14 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #40 on: October 03, 2017, 08:47:14 AM »
i don't think i removed Geomancy from the Hume jobs since i didn't see it game breaking, but i did move it to a different job class to learn it in the current build i'm still working on, however i did remove a lot of passives and reactions that were overpowered, and you can't learn Dual wield at all from any hume jobs anymore, the only units that can learn "Dual Wield"
 in the current build(that i haven't released yet) is Luso(has it by default, he has a sword and a book in the beginning), Adelle's Heritor job, Vaan Sky Pirate's job, Frimelda by default(re-adding it back to her), The Tactician is pretty interesting when you get more of their abilities, and Pavivir's abilities were nerfed quite a bit in this.

Really love the sound of that! And I think Geomancy is gone from Humes in the build that is posted since they can't learn Black Mage skills anymore, unless you made Geomancy also an Illusionist support skill in another robe somewhere, will keep looking in that case :)
Zeke_Aileron [Posts: 34]
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  • [October 03, 2017, 10:07:16 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #41 on: October 03, 2017, 10:07:16 AM »
Really love the sound of that! And I think Geomancy is gone from Humes in the build that is posted since they can't learn Black Mage skills anymore, unless you made Geomancy also an Illusionist support skill in another robe somewhere, will keep looking in that case :)

Alrighty considering i haven't checked for it in the version i released on here, and i haven't finished doing the small updates to the current build i have to release since i've been busy with other stuff irl, no ETA for when it'll be released, but i will try to get it done.
dreamtrain [Posts: 6]
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  • [October 03, 2017, 11:04:36 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #42 on: October 03, 2017, 11:04:36 AM »
Just realized Geomancy does work, I thought it wouldnt because Black Mages are illusionists now, sorry about that. I've been hooked on this mod :)
Zeke_Aileron [Posts: 34]
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  • [October 03, 2017, 11:33:56 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #43 on: October 03, 2017, 11:33:56 AM »
Just realized Geomancy does work, I thought it wouldnt because Black Mages are illusionists now, sorry about that. I've been hooked on this mod :)

Ah ok, awesome and thank you for enjoying it. :D

Keep in mind that i am open for suggestions for the mod besides the stuff that is planned for the next update.
Stormlag [Posts: 6]
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  • [October 14, 2017, 02:21:18 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #44 on: October 14, 2017, 02:21:18 PM »
Is this a bug? recruited a hume then trained him... he seemed to activated the "Tactician" Job... and has the Parivir look...

I really like your concept and the game... I already played the game for hours already and only noticed it later on.
Zeke_Aileron [Posts: 34]
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  • [October 15, 2017, 01:56:17 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #45 on: October 15, 2017, 01:56:17 PM »
Is this a bug? recruited a hume then trained him... he seemed to activated the "Tactician" Job... and has the Parivir look...

Did the Hume you recruited was a Tactician by default or did it master abilities unlocked by mistake while training other abilities in a different job?
Stormlag [Posts: 6]
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  • [October 17, 2017, 08:22:06 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #46 on: October 17, 2017, 08:22:06 AM »
Did the Hume you recruited was a Tactician by default or did it master abilities unlocked by mistake while training other abilities in a different job?

He was a Black Mage Lvl 30. My characters were about 40+ then. He didn't have any skills yet. The Tactitian Job wasn't available. My guess is that it either completed the Blue mage requirements or the Parivir one.

PS: Tell me if its okay for me to screenshot the game if I found bugs. I really like the game and looking forward for its development.
(I really wanted a exclusive job for Luso and (FFta)Marche. I really like this.)

I also saw a bug with the skill "Grapple". The bug is only done if you purposely do it. The concept of it is good though.
Here's the pics:
Zeke_Aileron [Posts: 34]
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  • [October 17, 2017, 07:58:02 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #47 on: October 17, 2017, 07:58:02 PM »
Ah ok, i'm pretty sure the current version i'm working on has it where Black Mages can't get anything Tactician related which i hopefully think it's fixed, the Tactician job is supposed to be exclusive for Luso depending if you patched the game in the middle of a playthrough instead of starting a new game.

Also i don't think i've ever used Grapple on the big bosses before, i think it's funny and sadly there isn't a way to fix it without changing Grapple to something else completely.

Stormlag [Posts: 6]
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  • [October 18, 2017, 12:49:57 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #48 on: October 18, 2017, 12:49:57 PM »
Ah ok, i'm pretty sure the current version i'm working on has it where Black Mages can't get anything Tactician related which i hopefully think it's fixed, the Tactician job is supposed to be exclusive for Luso depending if you patched the game in the middle of a playthrough instead of starting a new game.

Also i don't think i've ever used Grapple on the big bosses before, i think it's funny and sadly there isn't a way to fix it without changing Grapple to something else completely.

Oh I'm really excited on the new patch. I only saw this mod recently to be honest. Played about 100 hours (still going).

The Grapple bug also works in the Boss monster in a mission " To teach a man to fish". I suggest that you replace it(though its a situational bug) with a Reraise or heal type skill and give more AP requirements for some Tactician job skills. (only a suggestion)

I really like going balance with magick and power for Luso.

Thank you so much for this mod.
 
Stormlag [Posts: 6]
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  • [October 20, 2017, 10:44:19 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #49 on: October 20, 2017, 10:44:19 AM »
I may have figured out why the Humes unlocked the "Tactician" Job. Basically Tactician is the Blue Mage job so the requirement is only one Black Mage ability. Given that Luso has Blizzard as his first skill, he can have access to it. The problem is the "Seer" Job having access to Fira, Thundara, and Blizzara which is also considered as Black Mage Ability. Replacing them I think is the best option to eliminate other Humes to access it.

Here is some evidences: Jared(First hume in the party aside from Luso) and Adele both accessing the Tactician Job

Hope this helps... More power to your work...
Zeke_Aileron [Posts: 34]
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  • [October 21, 2017, 10:15:23 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #50 on: October 21, 2017, 10:15:23 AM »
I may have figured out why the Humes unlocked the "Tactician" Job. Basically Tactician is the Blue Mage job so the requirement is only one Black Mage ability. Given that Luso has Blizzard as his first skill, he can have access to it. The problem is the "Seer" Job having access to Fira, Thundara, and Blizzara which is also considered as Black Mage Ability. Replacing them I think is the best option to eliminate other Humes to access it.

Here is some evidences: Jared(First hume in the party aside from Luso) and Adele both accessing the Tactician Job

Hope this helps... More power to your work...

That actually helps, i totally forgot about the Seer job giving those requirement checks, sadly replacing them is impossible since i can only really change what the ability does, so i would have to remove them entirely which would make the Seer have 5 abilities making it another White Mage job with Recharge and Magick Frenzy as a bonus...

I'll try to figure something out for this at a later time, thank you.
Stormlag [Posts: 6]
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  • [October 21, 2017, 01:22:14 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #51 on: October 21, 2017, 01:22:14 PM »
Thanks for giving time for this game. I really like it... I wondered if it was possible to give the Seer job the Aero and Water in exchange... or Silence, Blind... since Humes doesn't have those abilities... And the Tactician Job might benefit if you gave it Black mage abilities if the Seer job doesn't have access to it anymore.

I would like to thank you for doing this game... I would have liked if the story gave Luso something special ability or he should've been part of the Gifted ones not just a normal hume... Giving him an exclusive job really meant something for me.

Really again Thank you man!
Zeke_Aileron [Posts: 34]
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  • [October 22, 2017, 06:17:13 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #52 on: October 22, 2017, 06:17:13 AM »
Thanks for giving time for this game. I really like it... I wondered if it was possible to give the Seer job the Aero and Water in exchange... or Silence, Blind... since Humes doesn't have those abilities... And the Tactician Job might benefit if you gave it Black mage abilities if the Seer job doesn't have access to it anymore.

I would like to thank you for doing this game... I would have liked if the story gave Luso something special ability or he should've been part of the Gifted ones not just a normal hume... Giving him an exclusive job really meant something for me.

Really again Thank you man!

Thank you for enjoying this and You're welcome, Yeah i wish the Story was editable in an easier format, but it's not and it's quite time consuming to do so.  :(

The skills are listed in a list that's connected in the order of the Job, there's technically 2 different Blizzara, Firara, and Thundara cause of the skill list order but they function the same in job requirement unlocking, but yeah i'll try to look into doing something for the Seer Job without cutting it's abilities off.
Stormlag [Posts: 6]
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  • [October 22, 2017, 06:46:04 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #53 on: October 22, 2017, 06:46:04 AM »
Thank you for enjoying this and You're welcome, Yeah i wish the Story was editable in an easier format, but it's not and it's quite time consuming to do so.  :(

The skills are listed in a list that's connected in the order of the Job, there's technically 2 different Blizzara, Firara, and Thundara cause of the skill list order but they function the same in job requirement unlocking, but yeah i'll try to look into doing something for the Seer Job without cutting it's abilities off.

Is that so... I only deduced that because my recruited Hume Black mage unlocked the Tactician Job by the time I got the Seer Job... Since I don't know about the editor thing yet(Planning to learn about once I get my laptop working)

Making Luso a normal hume in the story really bugged me. Though the game isn't really that hard, Luso (and FFTA Marche) lacked that special thing for me... they could've put that in the story and made him special rather than someone who just happened to have a magick book. Well can't really do anything about that.(sorry for that rant)

Unrelated note: Ramza and Marche are still the best for me.
Julian [Posts: 3]
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  • [October 28, 2017, 01:19:05 AM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #54 on: October 28, 2017, 01:19:05 AM »
If you check my notes on the alcid thread you can make the job only accessible to the luso sprite.
estoniesta [Posts: 3]
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  • [November 16, 2017, 01:10:35 PM]
Re: Final Fantasy Tactics A2: A Clan's Journey
« Reply #55 on: November 16, 2017, 01:10:35 PM »
This is very interesting! I love the idea of giving Luso his exclusive class. I really want to test it out, but I think there is something wrong with the file. Every time I downloaded it, there was nothing but an empty folder. I do not know if you took it out or whatever. Haha.
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