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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 21 
 on: June 17, 2018, 09:18:00 AM 
Started by christianbw - Last post by Zeke_Aileron
Precisely. I have an action replay and physical copy of the game.

 Im not familiar with lennarts programs, but they seem to use similar value lists. Please correct me if im wrong.

Chances are i think the editors do, but only for stuff that is already found and settled in the editor, other stuff in the game that modders try to do end up using a Hex editor to try and change values and stuff.

 22 
 on: June 17, 2018, 09:13:13 AM 
Started by christianbw - Last post by christianbw
Precisely. I have an action replay and physical copy of the game.

 Im not familiar with lennarts programs, but they seem to use similar value lists. Please correct me if im wrong.

 23 
 on: June 17, 2018, 09:11:00 AM 
Started by christianbw - Last post by Zeke_Aileron
Hey, Ive been gathering ffta2 valuea for various things like job, race, job name, help text, names up to hex values of 308, as well as a few other things mainly to be used with character modifier codes. Im not at my PC right now, but am just seeing if anyone would actually need all this info, or is this game dead?

I have also created various codes for those people who dont want illegal passive or reaction abilities on their dudes when they use them. (ie. Specific hume, bangaa, nu mou codes)

If anyone wants it, ill share my findings and creationz.

P.s. some is just for organization and to make the lists that were and are floating aeound out there look prettier and more organized.

Codes?

Edit: Nevermind i read the small "ar" on the topic post, i wouldn't mind them tbh, but i think people would prefer stuff being handle automatically like editors and such for mods instead of manually inputting something.

 24 
 on: June 17, 2018, 09:09:26 AM 
Started by christianbw - Last post by christianbw
Hey, Ive been gathering ffta2 valuea for various things like job, race, job name, help text, names up to hex values of 308, as well as a few other things mainly to be used with character modifier codes. Im not at my PC right now, but am just seeing if anyone would actually need all this info, or is this game dead?

I have also created various codes for those people who dont want illegal passive or reaction abilities on their dudes when they use them. (ie. Specific hume, bangaa, nu mou codes)

If anyone wants it, ill share my findings and creationz.

P.s. some is just for organization and to make the lists that were and are floating aeound out there look prettier and more organized.

 25 
 on: June 17, 2018, 06:49:20 AM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
Just a pointer for anyone moving to 0.94, make sure you change your class once (equipment alone might suffice as well) on your Bangaa and Hume units in order for new weaknesses/resists to reflect in-game.

:O i forgot to mention that, thank you. :D

 26 
 on: June 17, 2018, 06:16:58 AM 
Started by Zeke_Aileron - Last post by R000ster
Just a pointer for anyone moving to 0.94, make sure you change your class once (equipment alone might suffice as well) on your Bangaa and Hume units in order for new weaknesses/resists to reflect in-game.

 27 
 on: June 17, 2018, 02:51:30 AM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
Updated the main OP with the updated mod file, which includes the passive 4 MP gain, Disabled MP Channeling, and Weaknesses/Resistances to job specific races.

 28 
 on: June 16, 2018, 10:06:18 PM 
Started by Zeke_Aileron - Last post by Arashi Blitz
The ability is for the Special Gria unit's custom job, it's job is still listed as "Soldier" cause that's a hard-coded thing in the game, and it's not a bug.
The newly added job for Hammer Knight on your Gria Unit has its skills on items listed under "Soldier" because of inability to change the labels as displayed in the items themselves. Try equipping that Platinum Shield on your Hammer Knight and it should get the skill. Other than that, all other skills for name-changed classes should be self explanatory bases on the unit's sprite (Cannon Mage learns Beastmaster skills, Mace Enchanter learns Alchemist tagged skills, etc). Hope this helps.
Thanks both! Since it was listed as a Soldier skill I thought It might be a bug and I was really confused. I'll be more relying to actually look at the unit sprites.

 29 
 on: June 16, 2018, 09:06:28 PM 
Started by Zeke_Aileron - Last post by R000ster
I don't know if this is a reported problem, but it kinda bugs me off... As you see in the image (attachment), there's some bug in the skills in terms of learning them.
Even though you can see Luso being a soldier, he does not get the bar under the skill name as if he could learn it nor it pops in the ability menu.
Also, is there any possibility that ingame job names in items get changed? I mean, Luso's new job is called Tactician (it replaces Agent as I understand since it learns skills from Agent), so is it possible for example to change the text under the skills to read Tactician instead of Agent?

All of this aside, I started the game not that much ago, and I'm getting destroyed. I friggin love it :^)
Keep the good work, this hackrom is looking awesome! Can't wait for the MP fix, atm my black mage can only do 3 attacks before being a dead weight haha

P.S: Do we have a list of which job replaces what?
EDIT: If I put the image in a spoiler or img does not show, instead if I put it as an attachment it does show up but I don't know how to put it in a spoiler. Sorry if it's too big.
The newly added job for Hammer Knight on your Gria Unit has its skills on items listed under "Soldier" because of inability to change the labels as displayed in the items themselves. Try equipping that Platinum Shield on your Hammer Knight and it should get the skill. Other than that, all other skills for name-changed classes should be self explanatory bases on the unit's sprite (Cannon Mage learns Beastmaster skills, Mace Enchanter learns Alchemist tagged skills, etc). Hope this helps.

 30 
 on: June 16, 2018, 09:02:58 PM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
P.S: Do we have a list of which job replaces what?
EDIT: If I put the image in a spoiler or img does not show, instead if I put it as an attachment it does show up but I don't know how to put it in a spoiler. Sorry if it's too big.

The ability is for the Special Gria unit's custom job, it's job is still listed as "Soldier" cause that's a hard-coded thing in the game, and it's not a bug.

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