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 21 
 on: November 18, 2017, 12:34:29 PM 
Started by Barren - Last post by Barren
Updated teams for 1.42a





 22 
 on: November 17, 2017, 05:27:03 AM 
Started by Verdeni - Last post by Xifanie
I'm honestly not quite sure how the transparency works... I know some tools can enable it, black as transparent, but not for bmp files. Shishi would need to be updated to fix that bug. Pretty much the only way to fix this would be through hex editing, and I personally don't know what changes would have to be made. If you're adventurous, you could try comparing the hex data of the file on the ISO before and after the bmp was imported.

 23 
 on: November 17, 2017, 04:20:52 AM 
Started by Verdeni - Last post by Mime
I think there is a problem with the exporting/importing bmp in Shishi (I am using the one from FFPatcher Suite ver 0.492).

So what I am testing now:

1. Export the bmp of an original iso via shishi
2. Check the transparency in-game (still working fine)
3. Import the bmp back to the iso via shishi (note that the bmp file here is not edited. it is the same one being exported on the first place).
4. The transparency now got messed up.

Help please?

 24 
 on: November 17, 2017, 03:00:50 AM 
Started by MTCruvinel - Last post by Ildon
Both the Onion Knight and Mime classes have a slew of reported issues, and as such I have generally avoided trying to make those classes something that they are not.  Aside from editing the innate R/S/M of the classes and linking to Onion Knight to an empty skill set so that they would have something buffer the Attack and Reequip 'commands' in combat. 

I do recall that the last time that I looked at giving the Onion Knight any learnable skills it messed up how the class gained job levels and immediately reset the game and turned it off.  After that I abandoned trying to make the Onion Knight into a relatively normal class. 

 25 
 on: November 17, 2017, 01:09:43 AM 
Started by MTCruvinel - Last post by Nyzer
Quote
@ Nyzer, did you ever actually test what you stated with version 492 of FFTPatcher and a clean FFT:WotL (US) ISO?  Because if you are still having trouble modifying the "Arithmeticks" skill set I could write up a step by step tutorial for you if needed. 

Firstly, I was replying to MTCruvinel, not you (if there isn't a quote or a name referenced, assume it's a reply to the most recent post) - and they stated that they didn't just change the Arithmeticks set, but they slapped another skillset onto the Arithmetician. This was not what you'd said to do. You advised to change the Arithmeticks skillset (and so did I, an hour and twenty minutes before you did, even if with significantly less detail).

Also, I only said I was "pretty sure". I do know that I experimented with the Onion Knight, trying to find a way to give it a skillset, and that's one of the things that happened there when I just tried to slap a different skillset on the job. And as it's been a while since I tinkered with the Arithmetician specifically, I could easily have just misremembered what I did with it, and it might function differently than the OK does.

 26 
 on: November 17, 2017, 12:50:23 AM 
Started by MTCruvinel - Last post by Elric
Quote
So I retested it again... And guess what I found... I wasted my time retesting it. 

Lose the high and mighty, or don't post.
Also, while I'm here I should add that it's not okay to delete a message and replace it with "..." we don't allow deleting posts, for a reason. Circumventing this again will result in a warning followed by suspension.

Thank you

 27 
 on: November 16, 2017, 07:30:06 PM 
Started by MTCruvinel - Last post by Ildon
Pretty sure that makes it unlock abilities according to what the Squire job has learned, regardless of what that Job learns.

I'll admit that you managed to get me to double guess myself.  [Snip]

Here's what happened
1: made appropriate changes in FFTPatcher
2: patched a FFT: WotL (US) ISO
3: loaded a test save
4: unlocked Arithmetician on 2 characters (one with squire skills learned and one without)
5: checked Arithmetician skill set on both characters in formation menu... nothing was learned on either character
6: set the skill set on both characters and entered a battle... the skill set had no usable abilities on either character
7: a quick save scum back to the world map then learned abilities in the modified Arithmeticks skill set for both characters
8: entered another battle... the skill set had the appropriate abilities for each of the characters AND the abilities functioned as expected... 


@ Nyzer, did you ever actually test what you stated with version 492 of FFTPatcher and a clean FFT:WotL (US) ISO?  Because if you are still having trouble modifying the "Arithmeticks" skill set I could write up a step by step tutorial for you if needed. 





 28 
 on: November 16, 2017, 05:52:03 PM 
Started by MTCruvinel - Last post by Nyzer
Pretty sure that makes it unlock abilities according to what the Squire job has learned, regardless of what that Job learns.

 29 
 on: November 16, 2017, 01:42:39 PM 
Started by MTCruvinel - Last post by MTCruvinel
Thank you everyone for the answers!

As I replied in a PM for Ildon, I ended up creating another skillset and changing the Arithmetician's skillset to match and it worked very well.

 30 
 on: November 16, 2017, 01:10:35 PM 
Started by Zeke_Aileron - Last post by estoniesta
This is very interesting! I love the idea of giving Luso his exclusive class. I really want to test it out, but I think there is something wrong with the file. Every time I downloaded it, there was nothing but an empty folder. I do not know if you took it out or whatever. Haha.

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