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Kanbabrif

Started by Bastard Poetry, April 26, 2008, 11:39:21 pm

Vanya

April 28, 2008, 05:03:44 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The beard issue is definitely solvable by attaching it to the body.

I'm having a similar issue with my Male Warrior right now except its with his spiky hair. unfortunately for me I can't attach the 5 extra pixels to the head or the body.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

April 28, 2008, 05:08:13 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Can you post it so I can take a look?
Current Projects:

Bastard Poetry

April 28, 2008, 06:47:16 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Bastard Poetry
Thanks again!

When I get through with him, he'll be perfect. And, like I said before, when I start remaking the Chronicles, your name will definitely be put in the "Extra Special Thanks" section of the credits! Just let me know if you want it to say "Cheetah" or if you'd prefer another alias.

More than anything, I'm glad you explained some of these trickier color aspects to me. I learned a thing or two about photoshop's ability to hide things from me!
Final Fantasy Tactics - Thief SSCC:

http://www.youtube.com/playlist?list=PL73FB72C01D917FD6&feature=viewall

(Fully recorded LP; successes, failures, and most things inbetween)

Zozma

April 28, 2008, 06:52:09 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hey i saw an aeris in one of your sceenshots, how far along is she?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Kenshin72

April 28, 2008, 06:55:29 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Kenshin72
Oh, yeah, I see her too. I can't wait for that sprite!

Zozma

April 28, 2008, 07:45:56 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i actually wouldnt mind if the flower basket wasnt there, it would make it alot easier to animate....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

April 28, 2008, 08:44:56 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yep you spotted her there. She isn't any where near being complete, just walking animations which I got done like 2 months ago. The basket does make it a pain. But I would really like to keep it in her walking animations at least, so I will see what happens. The problem is that her arms are seeming rather unique and Reis is the closest fit I have found thus far.
Current Projects:

Zozma

April 28, 2008, 08:47:14 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
reis huh? why not make a version without the basket first, and then go back later and do that specially.... it seems it would be alot easier to start without it.....  using reis' arms for now, if you edit the walking arms to match more closely the rest is hardly noticeable if its not completely matching
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

April 28, 2008, 08:53:44 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I believe it would be easier to do it with the basket first. Then I would only need to erase the arms from two walking frames (the back/side and front/side), because I think those are the only frames that ever have the other arm animations attached to them. The toughest part is not knowing how much space is allotted for each arm, and where exactly the attaching point is. The only way to figure out this stuff now is extensive testing. I know that Melonhead had some kind of thing going to put sprites together, but I haven't heard anything about that is a while. Thoughts?
Current Projects:

Zozma

April 28, 2008, 09:04:39 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
the reason i think without the basket first is because with reis's arms, everything is almost done already..... itll be great when that new sprite edit version is out...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

April 28, 2008, 09:17:55 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Well if I was to use Reis arms for everything I would have to delete the original arms out of all the other Aeris frames. With plan I would only have to delete it out of two and still use Reis's arms for everything else. It will be pretty tough regardless though, and will take me a while. But yeah if there is a release of a graphics previewer it would go a lot faster.
Current Projects:

Zozma

April 28, 2008, 09:30:07 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i hear ya, i started animating the little 10yo boy and gave him squire arms for everything else but having to test and re open and test an reopen making screenshots every few minutes its such a pain.... i have a half complete 10yo boy sprite because i have to see where the arms allign and where needs work.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

April 28, 2008, 09:44:09 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah I have been trying to wrap my head around some strategies for testing out the placement of the arms. This is important for completing my Blue mage sprite too. So far the best thing I can think to do is to start out with a "sprite" that is a grid with lines of two pixels and have all the cells numbered. Then just continue to test and adjust till you have a breakdown of where the border is for each part of the sprite. But even after all that you still wouldn't know where the arms are attached. There has to be a simpler way of doing this by looking at the code, but I'm not the guy for that.
Current Projects:

Zozma

April 28, 2008, 09:56:22 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
also theres the fact that there are two different layouts for humans sprites.

as you must know by now some characters harms attach at a different place, and i dont think its because the pixels are all in a different place, i think its because the attachment is coded slightly different.. the dancers, as well as alma, and teta are an example...

paste a sprite like ramza in there and youll see
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Bastard Poetry

April 28, 2008, 10:02:09 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Bastard Poetry
Sorry to interrupt, guys, but..

KANBABRIF WORKS NOW!!

http://www.youtube.com/watch?v=5aH2Q4xPkb0

Cheetah, you're going to soon find yourself tired of me thanking you over and over again. But THANKS AGAIN AND AGAIN!

I'll attach the SPR file for anyone who wants it. The only thing I didn't do was add the blue/gold sleeves for every action-arm movement. I don't think it matters too much right now. Maybe someday, when I don't have school work to get back to, I'll touch those up.
Final Fantasy Tactics - Thief SSCC:

http://www.youtube.com/playlist?list=PL73FB72C01D917FD6&feature=viewall

(Fully recorded LP; successes, failures, and most things inbetween)

Zozma

April 28, 2008, 10:15:27 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
interrupt? hehe dont apologize, i interrupted not you :D
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

moose

April 28, 2008, 10:42:41 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by moose
nice work ill prob throw it into mine somewhere

Vanya

April 29, 2008, 01:26:29 am #37 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
@Cheetah: the problem with mine is just that the heads have a few pixels that fall outside the area of the special heads used in the attack animation. So whenever my Warriors attack their spiky hair sort of disappears.

Here, I edited this one to make his special heads look a little more spiky, but they look shrunken now. If I use the full hair the file size goes north.

  • Modding version: Other/Unknown
¯\(°_0)/¯

Bastard Poetry

April 29, 2008, 01:38:26 am #38 Last Edit: May 01, 2008, 08:26:22 pm by Bastard Poetry
Alrighty, well, now that that's taken care of.. on to the next project.

*EDIT* Spoilers removed; volunteers no longer needed.
Final Fantasy Tactics - Thief SSCC:

http://www.youtube.com/playlist?list=PL73FB72C01D917FD6&feature=viewall

(Fully recorded LP; successes, failures, and most things inbetween)

Cheetah

April 29, 2008, 02:27:32 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
BastardPoetry: Well thank you very much for the recognition and thanks. It is good to be appreciated, even though I didn't do that much haha. I would be happy to contribute to your project, but I don't have that much time to work on stuff. I'm happy to help out where I can though, and I give you full permission to use whatever other sprites I have worked on. Which would pretty much be my Red Mage and an Aeris sprite that can walk lol.
Current Projects: