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Messages - Durbs

481
Wait... you're stopping because of this? Tactext has Ramza_Ramza_Ramza under names, one for Ch1, one for Ch2-3, and one for Ch4, meaning a name change is simple. FFTPatcher has the same thing. You can completely re-do the skillset, job class stats, and equips for each individual chapter.
482
Call of Power: Chapter 1 to 3 / CoP Battle logs
April 03, 2011, 12:07:41 pm
Quote from: Gotwald on August 10, 2010, 08:00:55 pm
#2. Golum sucks. Give them innate martial arts or they are useless. Not being able to be healed, and not being able to do damage, and still taking shit loads from magic = bullshit. Granted, when he had martial arts he was way better, but the golem didn't seem like a good class from what I saw.
#3. PuppetterrrRRRrrr battle was retarded. It wasn't fun, it wasn't hard, it was boring and long and stupid and repedative. IT SUCKED. FUCK THAT BATTLE. Change it, I will never play chapter 1 again.


#2: Yeah, I kinda have to agree. It doesn't have enough strong points for its weak points.
#3: I liked it, but I do think it should be something else. Perhaps another boss battle with only her? What might be interesting if you still want to keep the puppet concept is if you give her a move called 'Marionette', which inflicts an un-removable charm for two turns, making a member of your team her puppet.

On a side note, LOVED the guardian class.  :D
483
THIS THREAD SHALL ARISE!!!  :twisted: Anyways, good job. I decided to play through your patch this week. Very nice. Several comments:
-**Make it so that you can save after every battle.** It was incredibly annoying to be on a second battle and loose, having to then repeat the first.
-Very cool storyline-wise. Excellent cast of characters.
-Remove MP cost from Gospel's moves. None of them are so great that you should only have to choose one.
-I was amazed what you did with the puppet battle's stage layout. Very impressive.
-I also like that you get the four generics that you rescue on your team. Nice touch.
-Have a native English speaker run through your tactext file and event script and make corrections. It will make a world of difference.
-Your telepath spritesheet is MASSIVELY glitched. Well done with the guardian sprites, however. I actually think you should post those somewhere so everyone can use them.
-Despite what seems to be a common sentiment, I actually like that so many characters die. It adds to the plot excellently.
-Remove the cocaine item from the game. Period.

Overall, excellent job though.
484
Neat patch. Kudos. When you're confident you're done, you should submit this. Also, because you're completely revamping the job system, you should also put in some new special characters in place of all of the sidequest ones. I'd particuarily like to see Frimelda as a new event character.  :D
485
Old Project Ideas / Re: FFT - No Love for Generics
March 31, 2011, 10:44:31 am
Quote from: Darkholme on March 31, 2011, 04:15:47 am
what would you give it without ripping the abilities out of the other mages?


You really can't, but the solution is simple. The base spells (cure, fire, ice, protect, etc) go to the first mage class (which I think should be a red mage), and the more specialized spells (eg Fire2/Fira, Protect2/Protectga) go to their corresponding next class up.
486
Spam / Re: Click
March 29, 2011, 10:07:09 am
... is this a 'don't push the red button' that makes you want to push the red button kind of thing?  :shock:
487
Xif- Semi-unrelated, but how did you get guests to be controllable in wild battles but not in storyline battles? I've been poking around, but I have no idea how you did it.
488
Very cool Xifanie. The game is actually very well executed. I particuarily like how your only allies are all guests in storyline battles, but controllable in random battles (reflecting the fact that the generics go with Ramza after the two part ways). I'm not very far in yet (only to about Dorter), but I really hope you'll consider working on this further. In fact, although my knowledge about modding is limited, I'd like to offer some assistance (probably mostly in the form of research / concepts of Delita's plot Ch(s)2-4 and some of the simpler event editing) if you end up doing this.
489
Help! / Re: About the finishing date of...
March 27, 2011, 09:37:02 pm
Heh... thanks. (Facepalms self for not looking in his own topic)
490
Help! / About the finishing date of...
March 27, 2011, 09:22:01 pm
King of Ivalice?
Mercinaries?

Are either of them still progressing? I've been dying to play through both, as they are each very original and creative.
491
Just use FFT Patcher and change the palette and graphic under the item tab.
492
Spriting / Re: Kagebunji's sprites- Moving on...
March 16, 2011, 08:51:13 pm
Quote from: Kagebunji on March 16, 2011, 11:35:08 am
Agrias' colors came out pretty bright as you can see. I also made the bandana and reds.

I actually liked the old color for the hair a bit more, and I think the reds should be slightly darker. The colors are together a bit overpowering.

Quote from: Kagebunji on March 15, 2011, 03:07:05 pm
Personally I think I should make blonde more yellow-ish, the current ones kinda blend with skin tones, even if not much. I have three colors reserved for reds, that should be enough, I think. And I haven't added bandana yet...obviously.

I disagree. The colors don't really appear to be blending (at the very least, it doesn't seem to be very problematic).

Edit: Actually, I take some of that back. Looking at the sprite preview, that might be the right color, but it is still too bright.
493
Help! / Disk burning with a patched iso?
March 14, 2011, 07:10:55 pm
If you patch an iso, burn it onto a disk, will the game function correctly with the patch installed (eg. I can play the patch from my ps2)? The reason that I'm wondering is because FFTpatcher uses gameshark codes as the modifying method; I'm not entirely sure if that means the game itself is modded directly and files are changed, or indirectly and it wouldn't appear on the burned disk. I would really appreciate some help with this, as I am very rapidly loosing my computer time to the rest of my family (and I'm the only one who uses the ps2).

Also, I'd like to apologize for having way too many new topics posted and cluttering the help forum, I just need that much help.  :|

Edit: @Cheetah- Oh, I know. I know how to mod my ps2 so it can play burned games (ps1 only so far; at the moment, I have no need for ps2 burned games), I'm just trying to play 1.3 as a hard copy.

Edit: @Basola- Are you refering to the SCEAP.DAT as the Sony liscence file?
494
Spriting / Re: Kagebunji's sprites- Moving on...
March 13, 2011, 12:38:02 pm
91 pages? 0_o

Just wanted to comment on your werewolf sprite. I have to say, it reminds me distinctly of the werewolf character from a lesser-known game called 'Phantom Brave'.

http://cache.gawker.com/assets/images/2009/05/custom_1241833621469_PB_screen_18_.jpg
http://www.gamefaqs.com/ps2/919034-phantom-brave/images/gs_screen-57
http://www.gamefaqs.com/ps2/919034-phantom-brave/images/gs_screen-154

I can't actually find a great screenshot, but there it is.
495
Archives / Re: EasyVent Editor 4 (In the making)
March 11, 2011, 05:52:03 pm
Hey, I downloaded the comdlg32 file, but I'm still getting the same error. Everything is in the same folder and the events have been decompiled and are in the folder as well. Suggestions?

Also, this is being saved as a .efw file, not as the original .ocx, if that is making a difference.

@Eternal- Nope; tried it with little success.
496
Help! / Two questions about event compiling
March 10, 2011, 08:20:51 pm
Ok, I've downloaded the correct software for editing (Attack.out + event (de)compiler), and have already exported the TEST.EVT and ATTACK.OUT files and created the events file and psxevents file. I have one question and one potential problem:

1. Can someone point me to a really good tutorial about using this program? I looked over Kokojo's tutorial and it helped, but I don't think I understood some of the later steps entirely.

2. Is it normal for the psx events file to display text as {{E3}{08}{0D}{28}{2F}{2C}{37}{24}{{F8}} and other numerical values for each letter?

I would really appreciate some help / comments on both.

EDIT: Ok, so I moved my configuration into the same folder. Thanks for the advice. However, the amount of dummy text is a bit overwhelming. Any hacking experts have a psx event list with only the necesities?
497
Oh really? Heh... I had no idea. Sorry... I'll take it down.
498
Ok, I'd like to gauge some interest in an idea I had for a primarily storyline patch. The concept is very simple, but I imagine its execution will be a rather dauting task. The idea is to make a storyline not following Ramza, but rather Delita instead. The story itself would not change at all; only the point of view would. The concept is that you can look closer into Delita's character, as well as those around him. Olan would become a prominent character, as well as Balmafula and some other characters such as Orlandu will appear as guests. I also will make some new classes and abilities battle-wise.

Any comments or obvious potential problems? One immediate thing is that I'd like to keep many if not all of the original cutscenes involving Delita and Ramza, but because he's the main character Delita's and Ramza's positions will be reversed if I change their sprites. All throught the game, this means that I will have to think of a way to keep Ramza out of Delita-only cutscenes and keep their texts from reversing early on. Any easy ways out?

Also, can someone point me in the right direction for using the event (de)compiler and attack.out editors? I'm new at this and I still need a decent bit of help, but I'd like to try my hand.
499
Help! / Re: World Map issue
March 06, 2011, 01:28:02 pm
I downloaded the PEOpS plug-in... I'm impressed. It fixed everything, and the graphics are infinatley better. I'll look at the sound plug-in next. Thanks guys.
500
Help! / Re: World Map issue
March 05, 2011, 10:50:00 pm
Quote from: Celdia on March 05, 2011, 02:50:38 pm
Assuming you're running ePSXe, try the attached P.E.Op.S. Soft Driver 1.17. I use it on everything and never have any video problems with emulation.


What settings do you have? Mine...

Plugin: Pete's OpenGL Driver 1.1.77
Author: Pete Bernert
Card vendor: Intel
GFX card: Intel 865G
OGL version: 1.3.0 - Build 4.14.10.4396

Resolution/Color:
- 640x480 Window mode
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60.0

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]

... does not seem to work with the world map.