Final Fantasy Hacktics

Projects => Completed Mods => FFT Arena => Topic started by: Xifanie on February 18, 2010, 10:29:22 am

Title: Specific color palettes
Post by: Xifanie on February 18, 2010, 10:29:22 am
The idea is quite simple. I want a specific color for each palette for every generic unit (male/female). Those palettes will be used in tournaments like S4 (if there is one) and FFT: Arena. Currently the colors of the teams are unvaried, and often confusing because while on the same palette numbers, some teams have units of completely different colors. This way it would be way easier to follow the matches.

#1 Black
#2 Blue
#3 Red
#4 Green
#5 White
#6 Purple
#7 Yellow
#8 Brown

Those have to be the main colors of the unit.
I tried to select colors that were already used mostly with each palette (for #2 to #5). Using my hack we can use all the palettes. I think the colors are varied enough and had enough trouble finding a 8th color. I tried teal but it was way too close to blue.

(I removed the example)

List of completed sprites
http://www.ffhacktics.com/wiki/Arena_palettes (http://www.ffhacktics.com/wiki/Arena_palettes)
Title: Re: Specific colored palettes
Post by: Cheetah on February 18, 2010, 12:20:42 pm
It's a very good idea. Iron out what the inal 8 colors are and then people can start volunteering to do different jobs/sprites.

Maybe gray for the last color?
Title: Re: Specific colored palettes
Post by: mav on February 18, 2010, 02:08:29 pm
I was planning on doing the same thing, but never got around to it. I have a mockup of a thief wearing black with white pants and another wearing brown with greyish pants too, but your sprites look fine. Your program makes this a quick and easy process, so if you want help count me in.
Title: Re: Specific colored palettes
Post by: Xifanie on February 18, 2010, 02:23:46 pm
I was just a quick example I made :P

Quote from: "Cheetah"It's a very good idea. Iron out what the inal 8 colors are and then people can start volunteering to do different jobs/sprites.
look in the first post? Been there all along.
Title: Re: Specific colored palettes
Post by: Kagebunji on February 18, 2010, 06:22:50 pm
Yellow and White are saturated, but it is a quick, rough example, so no surprise i is. And I double Cheetah suggestion, Grey for last one.
Title: Re: Specific colored palettes
Post by: wicked1one11!! on February 18, 2010, 10:42:23 pm
Gave male squire a quick try, I know I'm not great or anything but still better then nothing xD

If you think they're good enough I'll start doing other classes
Also skipped brown/red/blue/green since he already has those palette's in the game
(http://i69.photobucket.com/albums/i79/killianaka/MONTAGEMSQUIRE1.png)
Title: Re: Specific colored palettes
Post by: mav on February 19, 2010, 08:20:05 am
Repost it in the right size, fix the skin tones on the first two sprites. I'll post a couple when I get home tonight.
Title: Re: Specific colored palettes
Post by: mav on February 19, 2010, 06:27:45 pm
Possible thief fixes for the black, white, yellow, and brown male Thief. There wasn't anything wrong with the black or brown ones, but the black one needed some variance (though the bluish boots may be overkill) and although the brown one looked wicked, it looked more maroon/red than brown to me. These are just suggestions though--I'll start working on other characters tonight.
[attachment=1:2gx8nd98]newthiefpalettes.png[/attachment:2gx8nd98]

EDIT: Here are a few male Knight palettes too:
[attachment=0:2gx8nd98]newknightpalettes.png[/attachment:2gx8nd98]
Title: Re: Specific colored palettes
Post by: Xifanie on February 19, 2010, 07:13:57 pm
Nice, I'm really looking forward to them. :)

That golden thief looks wicked.
Title: Re: Specific colored palettes
Post by: mav on February 19, 2010, 07:51:57 pm
Alright, I quickly created some male Ninja palettes. I'll use your program to insert them some time tomorrow--unless people have suggestions on what to fix.
Title: Re: Specific colored palettes
Post by: Cheetah on February 19, 2010, 10:09:28 pm
Great color selection Mav. My only suggestion would be to standardize not only the main color but also the secondary color of each palette. Like for your thief you have black and gray, but for the knight you have black and red. Some sprites even have a third color that isn't tied to their skin tone and hair color (hair color and skin tone you likely shouldn't mess with because that might be hard to keep consistent through all the jobs). In fact Archer, Knight, and Ninja all have three colors that it would be great were consistent. Maybe I'm wrong and that is too much, but it is something to think about.
Title: Re: Specific colored palettes
Post by: jimmyjw88 on February 20, 2010, 02:32:01 am
Yeah, that gold thief looks wicked ^^
Good job.
Title: Re: Specific colored palettes
Post by: Kagebunji on February 20, 2010, 07:43:18 am
I like those palettes Mav, just tell me where did you get that black that is on Knight's cape, I wanna use it to something.
Title: Re: Specific colored palettes
Post by: mav on February 20, 2010, 11:37:17 am
Quote from: "Cheetah"Great color selection Mav. My only suggestion would be to standardize not only the main color but also the secondary color of each palette.
Great point--it's something I've been thinking about too. So before I go any further, why don't we come up with two secondary colors to use on the sprite. For example:
The only reason I didn't do this from the beginning is because it may necessitate redoing existing palettes, which could boggle down the entire process. In concept, I was just going to move existing palettes to their new spots and create new ones where necessary. But here's what I'll do, I'll go ahead and create SPRs of the sprites I've posted so far, as well as the female White Mage and then maybe someone can test them out in-game to see if the color variation is too much.

Quote from: "Kagebunji"I like those palettes Mav, just tell me where did you get that black that is on Knight's cape, I wanna use it to something.
Straight from palette 2 of the male Ninja (be happy you're dealing with a guy who never creates his own colors).

EDIT: Male Thief completed. If you're going to import these into your game to test (please, by all means do so), then make sure to have a backup copy of the unmodified sprite or PM me for the original.
Title: Re: Specific colored palettes
Post by: Kagebunji on February 20, 2010, 02:31:06 pm
The best Thief I saw this is, Mav, great job! And thanks for the blacks, I forgot Ninja has such colors :P
Title: Re: Specific colored palettes
Post by: mav on February 20, 2010, 02:40:01 pm
Hah, thanks Kage.

I haven't worked on any more SPRs yet; I'm still finalizing some colors. Like I said earlier, my goal is to create a few today, have some people test 'em and give me feedback. Right now I'm working on jobs that I expect to see used heavily in tournaments (or at least they were heavily used in the 1.3 tournaments): the Ninjas, Thieves, Knights, White Mages, Oracles, Lancers, and Samurais. Today I'll get the male Ninja and Knight and possibly female Priest done, then I'll get onto the others. I've hit a snafu with the female Priest though...How can I fix the white palette?
[attachment=0:1vfl5lp1]newfpriestpalettes.png[/attachment:1vfl5lp1]
The order goes purple, yellow, brown, black, white. I think I also need to fix black and brown to make them look less alike...
Title: Re: Specific colored palettes
Post by: Xifanie on February 20, 2010, 03:16:21 pm
I know they're "white" mages, but that's still too white... too hard to tell the difference. :/
Title: Re: Specific colored palettes
Post by: mav on February 20, 2010, 04:36:09 pm
I hear ya, is this in the right direction?

EDIT: Fixed the white and black palettes.
Title: Re: Specific colored palettes
Post by: Cheetah on February 20, 2010, 04:49:33 pm
The white mage is definitely the right direction.
Title: Re: Specific colored palettes
Post by: mav on February 20, 2010, 05:03:27 pm
Do they look different enough though? I feel like they do, but maybe they don't...Should the purple one be more purple?

And another thing about the female Priest--the portrait: the eye color is shared with the robe color. Should I just go ahead and make some edits to the portrait to make it work?
Title: Re: Specific colored palettes
Post by: Xifanie on February 20, 2010, 06:03:12 pm
More purple and more brown. I'm currently working on the Palette editor... don't expect an update though. :P
Title: Re: Specific colored palettes
Post by: jimmyjw88 on February 20, 2010, 06:33:39 pm
Nice priest. Looks much better. Great job, mav.
Title: Re: Specific colored palettes
Post by: Cheetah on February 20, 2010, 07:51:06 pm
Yeah I would totally go ahead and change the actual protrait if needed by adding a color Mav, assuming that there is an extra color to use.
Title: Re: Specific colored palettes
Post by: mav on February 20, 2010, 07:51:24 pm
Quote from: "Zodiac"More purple and more brown. I'm currently working on the Palette editor... don't expect an update though. :P  
Oh, you're still working on the Palette Editor? To be honest, it's already pretty damn efficient for the kind of stuff I'm doing now.

Quote from: "Cheetah"Yeah I would totally go ahead and change the actual protrait if needed by adding a color Mav, assuming that there is an extra color to use.
It's funny that you mention extra space: apparently the developers left a color unused on this palette--I simply made that the eye color, and finished out the palettes (I even got the hair on the portraits to match the hair on the sprites; something that wasn't done with these portraits originally). I also updated the blue, purple, and brown sprites.

Here's the BMP file:
[attachment=0:3grgn83n]SIRO_W.BMP[/attachment:3grgn83n]

I'll post SPRs of the completed sprites some time tomorrow, and hopefully get to the male Knight and Ninja too.
(http://i45.tinypic.com/nbtbo1.png)
Title: Re: Specific colored palettes
Post by: mav on February 21, 2010, 01:13:22 pm
Alright, finished male Ninja as well. Here's the BMP:
[attachment=0:3d0yvcse]NINJA_M.BMP[/attachment:3d0yvcse]
I'll get the SPRs uploaded tonight.

(http://i45.tinypic.com/2j463pu.png)
Title: Re: Specific colored palettes
Post by: mav on February 24, 2010, 06:27:51 pm
Took me a while to get back into this. Here's the male Knight palette:
[attachment=1:3jm9e2s6]KNIGHT_M.BMP[/attachment:3jm9e2s6]
(http://i45.tinypic.com/2l9ibte.png)

I've finally attached the SPRs as well: in the zip folder you will find the male Knight, male Thief, male Ninja, and female Priest. Please import and test them--I'd like some feedback as to how they look on the battlefield. I'll try to get some more done in the next few days...
Title: Re: Specific colored palettes
Post by: Kagebunji on February 24, 2010, 06:47:39 pm
I would like to test those, but I cannot provide screenshots, snce my emu doesn't work. I will use those palettes you made instead of the one that are in game :)
Title: Re: Specific colored palettes
Post by: Cheetah on February 24, 2010, 07:46:28 pm
Maybe make the yellow knight a bit brighter, it looks a bit like the brown right now.
Title: Re: Specific colored palettes
Post by: mav on February 24, 2010, 08:05:42 pm
Portrait and/or sprite? I was actually thinking about darkening the brown, but maybe I shouldn't.
Title: Re: Specific colored palettes
Post by: Mari on February 25, 2010, 01:34:16 pm
Nice tries, wicked1one11!!
I really like the Black and Pink ones, but the others seem just too bright. And the white one's skin colour isn't a skin colour is a bit strange! =P
Practice makes perfect, though!


And mav, yours are going quite well too!
They're easy to tell apart for me.
Great job and hope to see some more.

Edit: I'll try testing them out over the weekend. Not much free time until then, except today and today has already been planned for.
Title: Re: Specific colored palettes
Post by: mav on February 25, 2010, 02:39:18 pm
Thanks for the support, Mari--if you can post screenshots or give feedback after you test these, let me know.

I'm gonna try to knockout a few more tonight (probably female Knight and male Priest, since they're gonna be the easiest).
Title: Re: Specific color palettes
Post by: jimmyjw88 on February 25, 2010, 09:36:31 pm
These are looking good ^^
Title: Re: Specific color palettes
Post by: mav on February 26, 2010, 05:18:18 pm
I completed the female Knight, female Ninja, and male Priest. I won't upload their BMPs or SPRs, as its a waste of server space. If you really want them, PM me, otherwise I'm gonna wait till I'm closer to completion and I'll just post the .shishi file. Feel free to give me input on anything: what looks good, bad, what needs to be edited, etc. You can preview them here:
(http://i50.tinypic.com/2njijwi.png)
(http://i50.tinypic.com/2qtww8m.png)
(http://i46.tinypic.com/r1cx7q.png)
Title: Re: Specific color palettes
Post by: Cheetah on February 26, 2010, 09:22:56 pm
Overall very good. That yellow priest looks really BLAH because of his blonde hair. It almost looks like someone just took the normal male white mage and just colorized it to be yellow. I don't know how to fix it other than changing is hair color and skin tone. Similar problem with the yellow female ninja, but not nearly as bad.
Title: Re: Specific color palettes
Post by: mav on February 26, 2010, 10:50:01 pm
I definitely noticed it with the female Ninja--on both the sprite and the portrait--but I didn't think about it on the male Priest. To be perfectly honest, none of the male Priests look good to me. I think the sprite itself wasn't designed all that well, but I'll definitely look into changing out his hair/skin or the clothing color to make things blend better.
Title: Re: Specific color palettes
Post by: jimmyjw88 on February 26, 2010, 10:51:56 pm
Yes, overall are great! But the yellows are not really working. The knight is okay, I guess but not the priest and ninja. Its just looking too much yellow; yellow and blonde. Hmm...Perhaps lower the yellow tone a little bit and change his hair to brown?

EDIT: Yes, I agreed. Perhaps its the sprite itself.
Title: Re: Specific color palettes
Post by: Mari on February 27, 2010, 04:22:50 pm
I see the yellow problem in the knight too! But it's not the yellow in that sprite, it's the blue in it that seems strange to me. =P
But yes, very good stuff!

(I don't see some of those ninjas blending in very well in most places.)
Title: Re: Specific color palettes
Post by: mav on February 27, 2010, 05:35:40 pm
Yellow cape with blue/teal skirt looks bad, eh? What about the blue/teal cape with the yellow skirt? I'll take another look at 'em in a bit.
Title: Re: Specific color palettes
Post by: mav on February 28, 2010, 12:39:09 pm
I decided to go in and darken the skin and hair for the female Knight, female Ninja, and male Priest on both their portraits and sprites. I haven't updated the male Priest's portrait, mostly because I need your input on that sprite.

(http://img.photobucket.com/albums/v625/mavken/40620854.png)
Note the skin and hair colors on the Knight and Ninja and how they clash less with the yellow now.
Title: Re: Specific color palettes
Post by: Cheetah on February 28, 2010, 12:52:50 pm
Huge improvement for knight and ninja, I think they are done. The white mage still looks a bit off with the red or whatever for the highlights. It might be fine though if more changes would mess with the other versions.
Title: Re: Specific color palettes
Post by: mav on February 28, 2010, 12:56:40 pm
I'll see what I can do about the male Priest--expect an update within the next day or two. I'll also try getting a few more sprites done within the week (probably Wizards and female Thief).
Title: Re: Specific color palettes
Post by: mav on March 02, 2010, 08:32:14 pm
(http://i49.tinypic.com/cjdae.png)
I dunno why I didn't just do this earlier--main yellow palette applied to the Priest. Looks good? Bad?
Title: Re: Specific color palettes
Post by: Xifanie on March 02, 2010, 08:58:15 pm
Looks golden, in both ways.
Title: Re: Specific color palettes
Post by: mav on March 03, 2010, 04:30:47 pm
Should I go ahead and revise all the [male] Priest palettes then? I'll just apply colors like those seen with the Knights' capes and give them secondary colors for the triangles. I thought the Priests looked better with lighter palettes, but that's just me.
Title: Re: Specific color palettes
Post by: jimmyjw88 on March 03, 2010, 05:53:11 pm
Actually, I kinda prefer the lighter ones too. The current one is more to goldish look. Maybe just me.
Title: Re: Specific color palettes
Post by: mav on March 03, 2010, 06:13:54 pm
Hmm, right now this is the best fix for the male Priest. Maybe I should just do this for the yellow palette then? It'll be the awesome "pure gold" palette that everyone wants to use...
Title: Re: Specific color palettes
Post by: mav on March 06, 2010, 12:58:45 pm
Leaving the male Priest aside for now...What do you guys think about the male Wizard?
Title: Re: Specific color palettes
Post by: Cheetah on March 06, 2010, 01:15:14 pm
The white one confused me for a second, but I suppose it makes sense and works. Once again the yellow looks odd, it must be the bane of your existence at this point. Perhaps make it a bit more gold?
Title: Re: Specific color palettes
Post by: Xifanie on March 06, 2010, 01:19:11 pm
The Red is way too pink (the darker red is off too), and the yellow one is too beige. The others look really good.
Are you using the latest version of my palette editor? For improvements y'know.
Title: Re: Specific color palettes
Post by: mav on March 06, 2010, 01:33:15 pm
Ah yeah, I should switch over to the latest version some time soon. The red sprite was from the original game, by the way, but I've always hated it--I'll give it more of crimson color instead. I'll see what I can do about the yellow and the white one too.
Title: Re: Specific color palettes
Post by: mav on March 06, 2010, 04:41:51 pm
Alright, how does this look:
(http://i48.tinypic.com/wi0w0n.png)
Yellow's too bright now, isn't it? Do the red and white ones look any better?
Title: Re: Specific color palettes
Post by: Cheetah on March 06, 2010, 04:57:14 pm
Red is better and done, white looks the same but should be fine (he is a black mage after all, yellow is brighter but I think it is fine. I would consider this set done.
Title: Re: Specific color palettes
Post by: mav on March 06, 2010, 06:23:09 pm
Good to hear, I'll start applying these tomorrow and get the female Wizard done too. My next goal is the female Thief--she'll be a little tricky, she has three pieces of clothing that could each be used to identify her (i.e. having a red bandanna and a green shirt may not look right on a mostly red team).
Title: Re: Specific color palettes
Post by: jimmyjw88 on March 06, 2010, 07:08:38 pm
Looking great. Well done.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on March 07, 2010, 02:24:34 am
I did the Mediator palettes. :)
I plan to do the female mediator next.
Here Zodiac:

[attachment=1:2jgu8l87]mediatormale.bmp[/attachment:2jgu8l87]

Let's start contributing!

[attachment=0:2jgu8l87]mediatorarena.bmp[/attachment:2jgu8l87]
Title: Re: Specific color palettes
Post by: jimmyjw88 on March 07, 2010, 02:30:30 am
Looks good to me ^^
Good job.
Title: Re: Specific color palettes
Post by: Cheetah on March 07, 2010, 02:33:55 am
The "black" color is a nice color, but it isn't very black. The "blue" is also not all that blue, but I like it so it could likely stay. A change of pants color for the white is really needed, the green is just too much. The yellow needs the most work, the yellow is too light and then with the black pants it really doesn't work. Minor adjustments overall though they look good.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on March 07, 2010, 02:41:53 am
Working on it. Thanks for the advice.

edit: okay here's the update.
I won't show the preview anymore though. :P
I did change the yellow and white's pants here.
Title: Re: Specific color palettes
Post by: jimmyjw88 on March 07, 2010, 03:10:41 am
This black is better.
Title: Re: Specific color palettes
Post by: Kagebunji on March 07, 2010, 08:10:33 am
I will use those in FFT, I will have black, satanist team >:D

Great job guys
Title: Re: Specific color palettes
Post by: mav on March 07, 2010, 05:34:04 pm
Awesome work, thanks MiKe. A couple things of note: the coat on the white one looks a little too saturated or something, the pants on the brown sprite are a tad bright, you accidentally put the yellow palette before the brown palette when you created the BMP. I'll reorganize the palettes in GraphicsGale before I upload the final file though. Thanks, man.

What other sprites do you are you planning or thinking about doing? We could knock this out faster if we don't end up working on the same sprites twice.

Again, a huge thanks for taking this on. It can be done quickly if we work together.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on March 07, 2010, 05:52:23 pm
You'll going to fix mine? Well, thanks mav!
I'm planning to finish the female mediator first.
Then prolly the Chemists. :)

QuoteIt can be done quickly if we work together.
Yeah, my thoughts exactly.
Title: Re: Specific color palettes
Post by: mav on March 07, 2010, 09:01:26 pm
By the way, I should have asked earlier, did you make sure the RGB values are multiples of 4? That may become an issue when imported in game. PM if you need anything.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on March 07, 2010, 09:45:16 pm
I usually don't mess with RGB values. :(
I only changed HSL values. So far, for all the sprites I tested, I didn't had an issue with it.
Or.. maybe I was just lucky.
Title: Re: Specific color palettes
Post by: Xifanie on March 07, 2010, 10:39:52 pm
Btw they're multiples of 8; each color has 5 bits (0-31) and if you convert it to 8bit then 256(8)/32(5) = 8 times larger.
Shishi already truncates the values. My palette editor only guarantees that what you see on the screen is what will be saved as spr and thus displayed in the game.
Title: Re: Specific color palettes
Post by: mav on March 08, 2010, 08:06:53 am
It's multiples of 8? Well, whatever it is, it sounds like it shouldn't be a problem. Once we get to the testing phase we'll be able to tell what's gone right and wrong.
Title: Re: Specific color palettes
Post by: mav on March 08, 2010, 04:45:50 pm
Female Wizard, feedback is welcome:
Title: Re: Specific color palettes
Post by: Cheetah on March 08, 2010, 05:36:52 pm
If you were ambitious you could mix up the colors for the collar around the necks and hands a bit. But I'm not sure it would really add much. Looks good to me.
Title: Re: Specific color palettes
Post by: jimmyjw88 on March 08, 2010, 05:39:05 pm
Yeah. Good too see that you changed her hat to brown for the yellow or it'll like previous priest, too much yellow ^^
Title: Re: Specific color palettes
Post by: Xifanie on March 08, 2010, 08:15:13 pm
Might want to make a wiki page to see which spritesheets have been completed, and which needs to be done?
Title: Re: Specific color palettes
Post by: mav on March 08, 2010, 08:32:52 pm
Quote from: "Cheetah"If you were ambitious you could mix up the colors for the collar around the necks and hands a bit.
Hmm, I'll look into that. It's tough, but I'm sure it'll be doable.

Quote from: "Zodiac"Might want to make a wiki page to see which spritesheets have been completed, and which needs to be done?
I'll see if I can get to that this weekend; it'd definitely help for organization purposes.
Title: Re: Specific color palettes
Post by: mav on March 20, 2010, 09:44:12 pm
Alright, I'm in the process of revamping the male Priest, tell me what you think:
Title: Re: Specific color palettes
Post by: Cheetah on March 20, 2010, 09:51:33 pm
Male White Mage = Done
Title: Re: Specific color palettes
Post by: jimmyjw88 on March 21, 2010, 12:31:39 am
Agreed.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 25, 2010, 12:39:14 am
To help teach myself proper shading, I've decided to volunteer my efforts for this, I'm about halfway through the Male Black Wizard as we speak, I've finished with the sprites and I'm working on the portraits now.

Edit: Oh, bah.  Someone else has already done it.  Well, I'll finish it up and post it anyway, then work on Samurai and maybe Calculator

Second Edit: Here it is, I made the pants one solid color to help make it easier to distinguish which color they were if the need ever arose, and I made the red/green palettes more vibrant (the green looked a little yellow and the red looked a little purple) on both the portraits on the sprite itself.  If anyone likes it I'll post the whole sprite set.
Title: Re: Specific color palettes
Post by: mav on March 25, 2010, 08:17:28 am
Not bad, not bad. Some of the colors are a tad bit bright, but this certainly a great start. If you're willing to help out, please do; I'll leave the Samurai to you.

Right now the only sprites completed are: male Ninja, female Ninja, female Priest, male Knight, female Knight, male Thief, and male Mediator. The male Wizard, female Wizard, and male Priest are done too, but haven't t been applied to the spritesheet. The next one I may work on is the female Thief.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 25, 2010, 02:34:42 pm
Okay, I think I've got the Male Samurai done, it was more annoying than the Wizard due to some colors sharing the face on both the portrait and sprite, but I think I got it.

[Images Removed]
Title: Re: Specific color palettes
Post by: DeadManWalking on March 25, 2010, 05:58:54 pm
And here's the female Samurai

[images removed]
Title: Re: Specific color palettes
Post by: Xifanie on March 25, 2010, 06:38:11 pm
Your color choice is completely wrong.
I would advise you to use only color set from other existing sprites.

What currently happens is that you choose colors regardless of the rest of the sprite, creating way too strong colors. Then you add shading and in most of your sprites it ends up giving an horrible fluorescent effect. (ex: Male Samurai Portrait 2-8)

Also you can't afford to screw up the portrait just because you want the colors to fit the sprites. (ex: Female Samurai Portrait 3-6-7-8)

I'm pretty sure just picking colors from other sprites would help you a lot. You're one of those people that can't come up with their own colors... They're way too "lively" while FFT is neutral.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 25, 2010, 07:07:54 pm
Well, I was trying to make them as distinct as possible, so no confusion would happen.  I'll take a look at them in game and tone the sprites/portraits down if I can.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 25, 2010, 07:33:16 pm
How do you set up the Tournament Patch so I can easily see the sprites in game in a variety of places?

Edit: Got it together.  But, where can I get ahold of Zodiac's Palette Editor?  All I've been using thus far is GraphicsGale Free Edition.
Title: Re: Specific color palettes
Post by: Xifanie on March 25, 2010, 10:04:03 pm
viewtopic.php?f=3&t=3901 (http://www.ffhacktics.com/forum/viewtopic.php?f=3&t=3901)
Forget about the Tournament patch to test the sprite colors.
First there is no need, it's pretty obvious how good/bad sprites will look even with a black background.
Second the Tournament patch wasn't even updated to support full 8 palettes yet.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 02:44:43 am
Here's a corrected Male Samurai, if it's alright I'll go ahead and post the spritesheet.

I mostly used the palette of the Male Thief that was already completed as a guide for the colors.

[Image Removed]
Title: Re: Specific color palettes
Post by: Xifanie on March 26, 2010, 08:15:45 am
(http://www.ffhacktics.com/sprites/portraits/SAMU_M_0.png)(http://www.ffhacktics.com/sprites/portraits/SAMU_M_1.png)(http://www.ffhacktics.com/sprites/portraits/SAMU_M_2.png)(http://www.ffhacktics.com/sprites/portraits/SAMU_M_3.png)(http://www.ffhacktics.com/sprites/portraits/SAMU_M_4.png)
Notice how the helmet and ribbon were never originally recolored? it's not for nothing. If they're going to screw up the rest of the portrait because the colors are used elsewhere, do-not-edit-them.
We only need to change the primary colors of the sprites; not all of them.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 11:38:07 am
There now =P  I had to do-and-redo the colors so the portrait would paste right again.

And, just to note, you do know that one of the main reasons I volunteered for this was to learn how to recolor and properly shade/edit for shading sprites/portraits, right?

[Images Removed]
Title: Re: Specific color palettes
Post by: Xifanie on March 26, 2010, 11:58:19 am
That I wouldn't know. But I can guess now.

Portraits looks great now.
Now for the sprites... you have some wrong color mixes there.
Like the first one, dark grey primary with pale blue secondary doesn't really look good. #4's brown color should look good instead.
In fact you should really aim for the darker colors for that part... Because lighter colors don't really blend well with the rest of the sprite, plus it won't match the portrait well.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 12:16:35 pm
Ah, yeah.  I tried making it dark blue the first time, but when I went over the colors there wasn't really a dark blue guide that I could find so I was stuck using the same blue as palette 2.  Unless... hold on a second.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 12:30:15 pm
Blah.  Tried to use the blue used on the Dycedarg sprite, but it looked more gray than anything on mine.  Oh, well, here it is again.

[Image Removed]
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 04:07:04 pm
And now, because I was bored and one can of worms is never enough, here's this.

If they're passable, let me know and I'll post the sprite sheet.

[Image Removed]
Title: Re: Specific color palettes
Post by: mav on March 26, 2010, 04:55:07 pm
The Samurai sprites need some touching up. The yellow portrait looks a little too brown as well. The monks look great, except the green portrait--something's wrong with the lightest shade.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 05:08:58 pm
Yeah, I thought that, too--which is odd, I got the colors from your thief set.  Same with the yellow Samurai, I'll go check it out.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 05:31:44 pm
Okay, I tweaked the monk portrait and I figured I'd give the Yellow samurai something darker to better contrast the yellow with, if it's still too brown, I'll tweak the yellow itself.

[Images Removed]
Title: Re: Specific color palettes
Post by: Xifanie on March 26, 2010, 06:54:20 pm
To me the monk is quite problematic... On the first itself the pants have the dominant color without a doubt... But then you'd have a different color for the portrait...
1- Pants dominant = Bad portraits
2- Headband + Jacket dominant = Confusion because pants prevail
3- Both same colors = Eww
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 07:01:25 pm
Well, the way I see it, if you want to fix that, there's two options here, I could make all the pants the same color (e.g. Everyone has white  pants, or something like that), though I'm not sure how well that would look.  Or, I could go in and make the headband match the pants on the sprites, though that would make the portraits look a little oddly colored.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 26, 2010, 07:37:37 pm
I think you'll like this one, I changed all of their pants to white, but I also tinged that white the same color of the jackets/headbands, so the pants don't look exactly the same (except for black/white's pants... kind of hard to tinge white pants white)
Title: Re: Specific color palettes
Post by: DeadManWalking on March 27, 2010, 01:29:04 pm
Anyway, here's the sprite sheets for the Male Monk and Samurai, I'll start working on the Females this evening.
Title: Re: Specific color palettes
Post by: mav on March 27, 2010, 01:51:19 pm
Quote from: "DeadManWalking"Okay, I tweaked the monk portrait and I figured I'd give the Yellow samurai something darker to better contrast the yellow with, if it's still too brown, I'll tweak the yellow itself.
The sprite for the yellow Samurai looked fine, it was the portrait that was too brown.

Quote from: "Zodiac"To me the monk is quite problematic... On the first itself the pants have the dominant color without a doubt... But then you'd have a different color for the portrait...
Good point. All of 'em having the same pants color seems to fix the problem (except on the white one--that doesn't look right yet).

Good work though, just know that I may tweak 'em after importing them into the game. Many thanks for your help.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 27, 2010, 05:52:26 pm
Okay, here's the preview of the Female Monk.  However, I ran into the same problem again with the portrait, nothing showing up on there shows the dominant color, but, I had an idea.  What if we tinted the background of the portrait the color of the team?

If this was a mod with a story behind it I'd be against it, but since this is pretty much just a mod to play the game competitively, I don't see why not.  I put in a preview of this, too.

[Images Removed]
Title: Re: Specific color palettes
Post by: Xifanie on March 27, 2010, 06:52:42 pm
Actually I'd prioritize the sprite on this one. That little piece of cloth surely isn't enough to quickly tell which team that monk is on...
But I'm against recoloring the background. If we do that for the female monk we'd have to do it for every sprite IMO.
Title: Re: Specific color palettes
Post by: mav on March 27, 2010, 07:20:47 pm
Quote from: "DeadManWalking"What if we tinted the background of the portrait the color of the team?
Sounds good on paper, but the results could be terrible. I'm completely against it. For the female Monk it's hard to tell what the main color is again. Try having two shades of the same general for the clothing and gauntlets.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 27, 2010, 09:51:24 pm
Here's the new Female Monk, I used the same colors as the Male Monk.
Title: Re: Specific color palettes
Post by: DeadManWalking on March 28, 2010, 12:27:40 am
Here's the Female Samurai.  The Yellow/Brown Portraits were a real pain to get both light and distinguishable from each other.
Title: Re: Specific color palettes
Post by: mav on March 28, 2010, 12:25:56 pm
Great job. I'll try to import these into the game some time next week.
Title: Re: Specific color palettes
Post by: Xifanie on April 11, 2010, 10:05:48 am
Hurry and grab the new palette editor (http://www.ffhacktics.com/forum/download/file.php?id=5617)

Also I made the wiki page:
http://www.ffhacktics.com/wiki/Arena_palettes (http://www.ffhacktics.com/wiki/Arena_palettes)

Sprites in bold were completed, so you know which ones are left to make.
Title: Re: Specific color palettes
Post by: mav on April 14, 2010, 08:19:55 pm
Shit, I need to hop to updating this thing. I'll update the shishi file as soon as I can. Thanks for the wiki page.
Title: Re: Specific color palettes
Post by: Lijj on May 19, 2010, 07:40:48 pm
Quote from: "mav"Alright, I'm in the process of revamping the male Priest, tell me what you think:
This is a treasure trove I was missing out on. This one!
Title: Re: Specific color palettes
Post by: mav on May 19, 2010, 08:11:22 pm
Alright, my goal for this week is to get back onto this. I'll add all the palettes we have so far and modify some others as necessary. I'll try to upload the .shishi file by Sunday, if possible. I know the Arena patch is on hold, but these palettes may still be usable elsewhere.

All apologies for leaving this so far on the back burner.
Title: Re: Specific color palettes
Post by: Cheetah on May 20, 2010, 07:18:59 pm
I'm looking forward to your progress Mav. Keep up the good work.
Title: Re: Specific color palettes
Post by: jimmyjw88 on May 20, 2010, 10:37:44 pm
Yeah, the progress here from you is just great; constantly. Looking forward.
Title: Re: Specific color palettes
Post by: Knox on May 24, 2010, 08:51:40 pm
Deadman, send me that recolor of the monk would you?

This program is awesome, gonna take some getting use to though.
Title: Re: Specific color palettes
Post by: mav on May 25, 2010, 12:05:32 am
Dammit, I haven't been able to get around to this. I'll see what I can do.
Title: Re: Specific color palettes
Post by: DeadManWalking on May 25, 2010, 12:14:04 am
Quote from: "Knox"Deadman, send me that recolor of the monk would you?

This program is awesome, gonna take some getting use to though.

The .bmp is available in the thread already, just take a look a page or two back.
Title: Re: Specific color palettes
Post by: Knox on May 25, 2010, 04:04:11 am
I meant the female monk, and well i dont see any of it any pages back though i could've missed it.

Quote from: "DeadManWalking"Here's the new Female Monk, I used the same colors as the Male Monk.

The first one is available i was hoping for the Red, Gold and Brown ones too, if its not too much trouble.

NVM Figured it out, sorry lol im slow.
Title: Re: Specific color palettes
Post by: Knox on May 27, 2010, 07:35:47 pm
Excuse the double post, wondering if anyones done any more jobs on these color lines, Would love a Lancer version if anyones messed with it.
Title: Re: Specific color palettes
Post by: mav on May 28, 2010, 01:13:01 am
Which Lancer? Male was one of the ones I was gonna tackle next. I might as well do it sooner rather than later.
Title: Re: Specific color palettes
Post by: Knox on May 28, 2010, 04:25:45 am
Either or, Meant the male, so yeah that'd be awesome.
Title: Re: Specific color palettes
Post by: mav on June 16, 2010, 07:27:59 pm
Shit, I've been too busy to really get back to this. And I've definitely lost my touch. Here are the male Lancers so far. I need some serious input. Sorry for the wait, everyone.
[attachment=0:10l68mpj]lancerspreview.png[/attachment:10l68mpj]
Title: Re: Specific color palettes
Post by: Lijj on June 16, 2010, 08:06:02 pm
I love that red helmed one :!:
Title: Re: Specific color palettes
Post by: Cheetah on June 16, 2010, 10:19:18 pm
Dragoon is going to be tough. You need to decide whether you want the armor or the cape to be the primary color, because right now it is kind of super confusing. I'm impressed with what you have done with the armor colors though, they all look good.
Title: Re: Specific color palettes
Post by: mav on June 16, 2010, 11:27:12 pm
Yeah, I was thinking the same thing, Cheetah. Should I have the armor and the cape the same colors? Just with the armor being a lighter shade and the cape being darker? I dunno, I'll go back to the drawing board on this one. Thanks for the input, you two.

EDIT:
[attachment=0:2jdzmmih]lancerspreview.png[/attachment:2jdzmmih]
I need to fix the yellow armor and the white cape, but is this in a better direction? Maybe the red cape too.
Title: Re: Specific color palettes
Post by: Xifanie on June 17, 2010, 12:19:20 am
Red Armor with Black cape looks way better. It will be obviously red anyway.
Other than that you did a better job. Yellow looks fine to me, White could use some work and I'd prefer a darker cape for brown.
Title: Re: Specific color palettes
Post by: Asmo X on June 17, 2010, 12:42:21 am
Mav: I liked the first batch more. Go with variety. What's this about the primary colour?
Title: Re: Specific color palettes
Post by: mav on June 17, 2010, 12:29:41 pm
The primary color refers to what signifies what team/palette that unit is a part of. I was going by the assumption that the armor would be the primary color, so I could give the cape a secondary color. In any case I've attempted a different solution: some units have the same armor and cape colors and others have variety. I've given the red unit back his black cape, given the white unit a pinkish red cape, made the yellow unit more golden (though now he could use a new cape color), made the brown unit more bronze and gave him a new cape.
[attachment=0:3vec6xft]lancerspreview.png[/attachment:3vec6xft]
Good, bad, ugly, confusing? Lemme know.
Title: Re: Specific color palettes
Post by: Asmo X on June 17, 2010, 12:39:49 pm
they're pretty cool. I think you should replace the 2nd one down with the 2nd one down from the first batch you made. Blue armour/yellow cape. Replace the one second from the bottom of this group with the the very last one from the first batch. I think that would be make this the ideal sheet
Title: Re: Specific color palettes
Post by: Cheetah on June 17, 2010, 01:19:06 pm
I'm liking your last attempt the best. I don't agree with Asmo's proposed changes. The clarity of the team color is more important than looking good, plus the blue and yellow from the last sheet are some of the best looking. I'm okay with the red with black cape though because it was just too much red before and it does look way cool. The only one I question is the white, I think you could go with your second attempt and even make the cape whiter and make it look good. If it makes it look too light you could make the armor a bit darker maybe?
Title: Re: Specific color palettes
Post by: Asmo X on June 17, 2010, 01:27:00 pm
I dont understand this whole team colour thing. Like, if I have a sprite with green armour and a yellow cape and another one with blue armour and an orange cape....they....look different....and shit. What am I missing here? They're obviously distinct from one another.
Title: Re: Specific color palettes
Post by: Cheetah on June 17, 2010, 03:22:30 pm
Quote from: "Asmo X"I dont understand this whole team colour thing. Like, if I have a sprite with green armour and a yellow cape and another one with blue armour and an orange cape....they....look different....and shit. What am I missing here? They're obviously distinct from one another.

Read the first post. The point is to be able to identify the whole team, not just differentiating specific units.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on June 18, 2010, 10:37:52 am
I'm very pleased you guys are still working on this. I will help sometime soon~
I like the last one, too mav. I like the black one. :)

IMO change the color cape of the white one. Maybe something like the black one's color scheme,
but just white.
Title: Re: Specific color palettes
Post by: jimmyjw88 on June 18, 2010, 11:05:38 am
I like the red armor and black cape. It looks fantastic. Great job, mav. Great job.
Title: Re: Specific color palettes
Post by: Kagebunji on June 18, 2010, 01:36:10 pm
Heh, red and black combined always look awesome, so it is not a surprise to me this looks great. So far, so good, Mav.
Title: Re: Specific color palettes
Post by: Asmo X on June 18, 2010, 02:04:51 pm
Red and black is a total snoozefest. Ask someone to design a character and 9 times out of 10 the colour scheme will be red and black. It's pretty much a staple of places like DeviantArt.
Title: Re: Specific color palettes
Post by: mav on June 18, 2010, 02:28:20 pm
I agree, Asmo, but I figured red and black would be a crowd pleaser. I'm open to suggestions though. As for the white Lancer, I'm still working on him. The issue isn't actually the armor so much as the cape--I think these capes weren't designed to be lighter shades, but that may just be a cop-out excuse.
[attachment=0:1ttmtscc]whitelancer.png[/attachment:1ttmtscc]
How does this look?
Title: Re: Specific color palettes
Post by: Lijj on June 18, 2010, 06:46:45 pm
That looks good I like the white cape. Maybe the reddish boots could be a cool grat or bluish unless they're sharing skin color
Title: Re: Specific color palettes
Post by: mav on June 18, 2010, 08:02:29 pm
They are sharing the skin color, but some of the original palettes went ahead and broke that rule anyways.
Title: Re: Specific color palettes
Post by: Cheetah on June 18, 2010, 10:00:55 pm
I agree that the boots look a bit too dark, but otherwsie this does fine for the white palette.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on June 18, 2010, 10:26:57 pm
That looks good already for the white one, mav. :)
Maybe you could just lessen the boot's saturation values a bit.
Title: Re: Specific color palettes
Post by: FFMaster on July 18, 2010, 07:11:12 am
Just looked through the whole thread. All of these look great to me.

Question - is it possible for monsters to have different palettes depending on which side they are on? When we include monsters, it would get very confusing in a battle if both monsters looked exactly the same.
Title: Re: Specific color palettes
Post by: Cheetah on July 20, 2010, 12:18:57 am
You might be able to use different shades of their default palettes, because normally their palette indicates what type of actual monster they are so you wouldn't want to mess with that too much. It might not be worth the effort at this point though, until monsters become more popular. Or just make it a batch job of slightly adjusting saturation/contrast and such for all of them equally(though that would likely not work well either).
Title: Re: Specific color palettes
Post by: mav on July 24, 2010, 12:33:35 pm
Alright, my plan is to lighten the boots for the Lancer and try to insert everything we've seen so far within the next few weeks. I'm at work 52 hours a week though, so this may take a while. Regardless, I'll try to move this thing forward as much as I can.

Thanks for the support, guys. And thanks for moving this topic to this sub-forum.


As for monsters, multiple palettes was discussed, but we'd have to figure out how to differentiate between the tiers of Monsters. Creating their palettes wouldn't be tough though.
Title: Re: Specific color palettes
Post by: Barren on July 24, 2010, 07:49:16 pm
all the new color palettes look amazing. if i were to pick my team's palettes, i'd pick brown
Title: Re: Specific color palettes
Post by: PX_Timefordeath on July 25, 2010, 02:04:53 am
Thanks mav, I'm hoping for these to look as awesome as the other ones.
Title: Re: Specific color palettes
Post by: mav on August 01, 2010, 01:39:19 pm
Thanks, PX.

I still haven't made much progress, but I figured I'd post a preview of the next sprite that will get the palette treatment. The Dancers! Take a look:
[attachment=0:17me2d5g]dancerspreview.png[/attachment:17me2d5g]
Title: Re: Specific color palettes
Post by: FFMaster on August 05, 2010, 12:31:15 am
Testing Ninja.

(http://i272.photobucket.com/albums/jj174/FF255Master/purpleninja.png)
Title: Re: Specific color palettes
Post by: Xifanie on August 05, 2010, 07:09:47 am
NINJA VANISH!!
Title: Re: Specific color palettes
Post by: mav on August 06, 2010, 01:07:33 am
Awesome. Thanks for testing it out, man. I'll insert the Dancers tomorrow and hopefully the Lancers too. I haven't updated the Priests yet. Oi, I'm gonna fall way behind.
Title: Re: Specific color palettes
Post by: mav on August 07, 2010, 09:23:13 pm
Dancers complete. BMP file attached.
[attachment=0:3w2h8nre]ODORI_W.BMP[/attachment:3w2h8nre]
Title: Re: Specific color palettes
Post by: FFMaster on August 07, 2010, 09:27:23 pm
How do I convert the BMP's to .SPR?

Sorry, I am a complete noob at spriting.
Title: Re: Specific color palettes
Post by: mav on August 07, 2010, 11:09:42 pm
Quote from: "FFMaster"How do I convert the BMP's to .SPR?
It can be done through ShiShi. Actually, I could post the .SPRs from now on . I just completed the male and female Priests (palettes were designed ages ago, I just never got around to applying them with Zodiac's Palette Editor or inserting them into ShiShi). If you can wait a while, I'll get finish up what I've designed so far and upload the .shishi file. That file should include the Dancer, male Thief, male Ninja, female Ninja, male Priest, female Priest, male Knight, female Knight, male Mediator, male Samurai, female Samurai, male Monk, female Monk, male Wizard, female Wizard, and male Lancer. I still have to create and insert the palettes for those last three.

Next to be designed are the female Thief and Bard.

Anyways, enjoy and test the attachments:
Title: Re: Specific color palettes
Post by: FFMaster on August 08, 2010, 12:02:32 am
I get problems when importing Male Priest into ShiShi.
(http://i272.photobucket.com/albums/jj174/FF255Master/asdf.png)

EDIT: Don't worry about uploading as .spr now, I can use .bmp. =)

EDIT2

The wiki says these were completed, but I can't find them anywhere. If anyone has them, can they upload them for me?

Knight (Female)
Wizard (Male)
Wizard (Female)
Title: Re: Specific color palettes
Post by: mav on August 08, 2010, 12:54:27 am
I'll get the Wizards up tomorrow. I have the female Knight right here though, I guess I forgot to upload it. I dunno what's up with the male Priest. I'll see if I get any errors whenever I test it out.
Title: Re: Specific color palettes
Post by: FFMaster on August 08, 2010, 04:32:54 am
A small test using CT5Holy's current team (since they used Knights)

(http://i272.photobucket.com/albums/jj174/FF255Master/TeamBlue.png)


I'm going to try my hand at palette editting, but don't expect much. I am a terrible artist.
Title: Re: Specific color palettes
Post by: PX_Timefordeath on August 08, 2010, 04:41:38 am
*tear*

So beautiful....
Title: Re: Specific color palettes
Post by: FFMaster on August 08, 2010, 05:06:14 am
Oh, I am also missing Female Ninja.
Title: Re: Specific color palettes
Post by: FFMaster on August 08, 2010, 08:54:15 am
I am now getting the error for both Knight palettes as well now. I only just noticed as I was going back through.
Title: Re: Specific color palettes
Post by: mav on August 08, 2010, 12:50:01 pm
Oi, that ain't good. This error's appearing in ShiShi, right? I'll upload my .shishi file later tonight and we'll see if the error exists there. Alternatively, I can upload the .pal (or whatever the extension is) for the palettes, and they can be applied through GraphicsGale.

Here are the female Ninja files:
Title: Re: Specific color palettes
Post by: mav on August 08, 2010, 02:05:30 pm
Male Lancer is complete. SPR and BMP attached.

EDIT: Male Wizard is complete. SPR and BMP attached.

EDIT 2: Female Wizard is complete. SPR and BMP attached. Feel free to download and test everything. I've also attached the .shishi file for instant convenience. I hope it's not too messed up.

I'll create new palettes for the female Lancer later today.
Title: Re: Specific color palettes
Post by: FFMaster on August 08, 2010, 05:14:51 pm
Ok, the problem is fixed. It seems that I have to upload the BMP's. I get problems with .spr for some reason. Thanks for the .shishi though, it saves a bit of time.

EDIT: editting palettes is too hard for me. I'll leave it to the pros.
Title: Re: Specific color palettes
Post by: mav on August 09, 2010, 12:02:42 am
Haha, it's a skill that just takes a little bit of time to get used to. If you have any suggestions on current palettes or what you'd like to see, let me know. I didn't get a chance to create the new palettes today. I'll see what I can whip up tomorrow. The female Lancer has a lot of potential to be messed up, so I'm gonna try and be extra careful with this one.
Title: Re: Specific color palettes
Post by: mav on August 09, 2010, 08:19:36 pm
As promised, the new palettes for the female Lancers. Give me a lot of input, cause these ones were a little more challenging than the others.
[attachment=0:1kqxns0d]flancerspreview.png[/attachment:1kqxns0d]
Title: Re: Specific color palettes
Post by: FFMaster on August 09, 2010, 09:30:13 pm
I think White and Purple are too similar. I got kind of confused when I first saw them.
Title: Re: Specific color palettes
Post by: Kaz on August 10, 2010, 12:52:06 am
yeah, the white palette looks really nice but its conflicting with the purple from the hair.  maybe make it pinkish like the other pink accents on it or make it a sort of white-gray mix.
Title: Re: Specific color palettes
Post by: Cheetah on August 10, 2010, 03:48:50 am
Ah I had forgotten about one of my favorite topics. Dancer looks great btw, nice work.

Female Lancer (tough because she has so many different colors):
Black = good, though I'm not a fan of the blue
Blue = done
Red = good, but the gray hair is a bit odd, though i like the color in general
Green = done
White = needs the most work as other mentioned. Probably make purple a gray or black. Maybe that great gray used for the hair in the red sprite could be used here for the same areas. Mix and match these suggestions though so that it doesn't become too monotone.
Purple = good, the purple on the back/shoulders is a particularly nice touch (I hope it is used other places as well).
Yellow = good, though could you humor me with trying a bright yellow instead of the blue for the shoulders/back just to see how it looks.
Brown = done

This is going to be a tough one, but these are really great.
Title: Re: Specific color palettes
Post by: mav on August 10, 2010, 02:13:35 pm
Thanks for the input, guys. I whipped up a couple new palettes for white and purple--I mostly just changed that little banner thing on their backs. I don't want either of them to share colors, so keep that in mind.
[attachment=0:321hmpd4]flancerspreview2.png[/attachment:321hmpd4]

I also tried yellow on yellow on yellow, as Cheetah requested; it didn't work out too nicely. I may also replace the blue on the black Lancer with something else. Input's welcome, as always.
Title: Re: Specific color palettes
Post by: PX_Timefordeath on August 10, 2010, 03:41:58 pm
Huh, for the white, I like the first one, and the last one for purple
Title: Re: Specific color palettes
Post by: mav on August 10, 2010, 05:18:35 pm
For the white I'm preferential to the first one too. As for the purples, I'm not too fond of any of them.
Title: Re: Specific color palettes
Post by: Cheetah on August 10, 2010, 06:13:33 pm
I liked the original purple more than any of these new ones.
Title: Re: Specific color palettes
Post by: mav on August 10, 2010, 06:26:23 pm
Same here. Lemme just continue refining with the white palette instead of messing with the purple one too--maybe I'll find an easy fix without creating two new palettes.
Title: Re: Specific color palettes
Post by: Cheetah on August 10, 2010, 10:07:35 pm
Good plan Mav.
Title: Re: Specific color palettes
Post by: mav on August 11, 2010, 09:07:09 pm
Alright, I haven't had too much time to spend on this, but I figured I'd give you guys something to speculate on. I have attached 12 palettes for the white female Lancer and have posted them right beside the purple female Lancer. Let me know which of the palettes on the left you prefer and whether they clash with the purple palette. Note that the 12th white palette has a purple trim; I can always mix and match here and there.
[attachment=0:1zogkizc]flancerspreview2.png[/attachment:1zogkizc]
Title: Re: Specific color palettes
Post by: Cheetah on August 11, 2010, 10:38:57 pm
#10 for the win, simply because it rhymes. Well that and the black/gray trim works the best.
Title: Re: Specific color palettes
Post by: PX_Timefordeath on August 11, 2010, 10:40:47 pm
I still stand behind 4, it just looks great on the lancer.
Title: Re: Specific color palettes
Post by: FFMaster on August 12, 2010, 08:45:24 am
Number 9 or 10 for me.
Title: Re: Specific color palettes
Post by: Zaen on August 12, 2010, 11:13:00 am
I prefer 3 or 4.
Title: Re: Specific color palettes
Post by: mav on August 13, 2010, 12:59:18 pm
I think I'm gonna just go with 10. I was a fan of 4, 7, and 10 myself, but 4 and 7 might clash with the other units for the white team, so I figure 10 is the safest option. I'll try and insert these palettes and upload the file some time tonight.

Thanks for the patience and the input, guys.
Title: Re: Specific color palettes
Post by: mav on August 13, 2010, 08:53:28 pm
Female Lancer is done. Next up is Bard.
Title: Re: Specific color palettes
Post by: FFMaster on August 13, 2010, 09:01:31 pm
Good stuff. Added to Shishi with 0 problems. I just wish others would help out in doing this so we can see them all in proper action in a tournament... if people get my drift.
Title: Re: Specific color palettes
Post by: mav on August 14, 2010, 01:26:14 pm
Yeah, having a few more people test out would really be beneficial to this whole process. I can churn out the palettes with decent speed, but if no one's testing them, this could all be a waste.

Anyways, here's the Bard:
[attachment=0:2npim8gc]bardspreview.png[/attachment:2npim8gc]
Comments, questions, suggestions?
Title: Re: Specific color palettes
Post by: FFMaster on August 14, 2010, 08:53:33 pm
I like them all.

And here is a test of a couple of unit palettes. I chose brown this time.
(http://i272.photobucket.com/albums/jj174/FF255Master/BrownPalettes.png)

EDIT: Same team, yellow palettes
(http://i272.photobucket.com/albums/jj174/FF255Master/YellowPalettes.png)
Title: Re: Specific color palettes
Post by: mav on August 15, 2010, 01:42:27 pm
Awesome. Thanks a ton, FFM. Has anything stood out in your eyes? Like do any of the palettes look off or anything? And if no one has any objections to the Bard, I'll go ahead and insert them soon then.
Title: Re: Specific color palettes
Post by: Cheetah on August 15, 2010, 01:47:52 pm
Bard looks great. The yellow one just needs a different shade for the pants, right now they clash a little much. But after that it should be good to go.
Title: Re: Specific color palettes
Post by: mav on August 15, 2010, 01:56:35 pm
Fair enough, Cheetah. How's this:
[attachment=0:22jer2n0]bardspreview.png[/attachment:22jer2n0]
Title: Re: Specific color palettes
Post by: mav on August 15, 2010, 02:39:05 pm
I figure it'll be faster if I create multiple palettes per day and have you give me feedback on all of them. Then I can just set a day aside to insert all of them and we can probably speed up the process a bit.

Here's the female Mediator. Input is welcome.
[attachment=0:3gw9un7k]fmediatorspreview.png[/attachment:3gw9un7k]
Don't forget to give input on the Bards too.
Title: Re: Specific color palettes
Post by: Lijj on August 15, 2010, 04:08:35 pm
These are all looking nice. You are the ultimate palette editor
Title: Re: Specific color palettes
Post by: FFMaster on August 15, 2010, 07:38:41 pm
New Bard pants look a lot better. As for the mediator, I was confused when I first glanced at white. I thought it was a different colour palette because I saw the cape and crown first, and the white didn't stand out as much.
Title: Re: Specific color palettes
Post by: mav on August 15, 2010, 07:54:15 pm
Quote from: "Lijj"These are all looking nice. You are the ultimate palette editor
Hah, thanks. If you want to, feel free to try your hand at making some palettes too; help is always welcome.
Quote from: "FFMaster"I thought it was a different colour palette because I saw the cape and crown first, and the white didn't stand out as much.
Good to know. I'll insert the Bards now and revise some of the Mediators when I get the time.
Title: Re: Specific color palettes
Post by: mav on August 15, 2010, 08:39:47 pm
Bard is about finished, I just wanted some feedback on one portrait. A lot of the yellow sprites require darker hair and skin; I did this for the yellow Bard sprite. I usually do this to the portrait too to match, but it isn't necessary with this particular portrait. Nonetheless I wanna know what you think. On the left is the tanner Bard in his yellow garb, and on the right is the standard Bard. Should I go ahead and apply these changes on the sprite sheet?
[attachment=0:1qgz3ahe]bardspreview.png[/attachment:1qgz3ahe]
Title: Re: Specific color palettes
Post by: FFMaster on August 15, 2010, 09:04:27 pm
I don't see anything wrong. Then again, I have a bad eye for the small details.
Title: Re: Specific color palettes
Post by: mav on August 15, 2010, 09:55:53 pm
Hah, fair enough. Here are the files for the Bard. If anyone's in the mood, feel free to test them.
Title: Re: Specific color palettes
Post by: Cheetah on August 17, 2010, 01:15:46 pm
All the bard changes look great.

Female Mediator: The black looks too dark, but everything else looks good.
Title: Re: Specific color palettes
Post by: mav on August 21, 2010, 04:52:48 pm
Alright, I'll try and revise the white and black palettes for the Mediator. For now, take a look at the male Time Mage (by the way, these same palettes will be applied to the female Time Mage, sans preview).
[attachment=0:2e83wopp]timemagepreview.png[/attachment:2e83wopp]

...freaking white palette.
Title: Re: Specific color palettes
Post by: mav on August 22, 2010, 10:00:39 pm
And the female Summoner. The male will basically share the palettes too.
[attachment=0:33h7hvtt]fsummonerspreview.png[/attachment:33h7hvtt]
I may need to darken the hair and skin tone on the yellow palette.
Title: Re: Specific color palettes
Post by: Xifanie on August 22, 2010, 10:33:56 pm
I don't see any problem with the F Summoner.
Maybe something more tealish of the White M Time Mage's hat?
Title: Re: Specific color palettes
Post by: mav on August 23, 2010, 04:11:14 pm
Teal hat instead of purple? Yeah, that can be done. Hopefully it won't clash with the secondary colors I've assigned to each palette.  I might need to change his collar color too. Something about it looks wrong. I also realized an issue with the female Summoner's portrait:
(http://ffhacktics.com/sprites/portraits/SYOU_W_0.png)
The horn color. I need to change the color of each horn to be the same as the robe color (albeit a different shade). Doing this will make the female Summoners easily identifiable by portrait and sprite alike.
Title: Re: Specific color palettes
Post by: Cheetah on August 24, 2010, 01:07:07 am
I wonder if for the summoner  you could just make the portrait horn the color of the team even if it doesn't match the sprite.  I think the brown for the female summoner could be a bit browner, but maybe save that for the horn now haha.

Time mage looks fine, not great, but I don't have any specific comments.
Title: Re: Specific color palettes
Post by: mav on August 24, 2010, 02:33:34 pm
Alright, I changed out the horn colors for all the female Summoners. It shouldn't look too terrible, but lemme hear your input. My goal for this week is to have the following sprites completed and inserted: female Mediator, male Time Mage, female Time Mage, male Summoner, female Summoner.
[attachment=0:eyv2gat0]fsummonerspreview.png[/attachment:eyv2gat0]
Title: Re: Specific color palettes
Post by: Cheetah on August 24, 2010, 04:04:15 pm
Female summoner = done. This looks so much better, maybe you should think about simplifying the palettes more often when there are lots of different colors. Obviously it doesn't make sense for the main game and the palette variety looks good, but for the purposes of this patch simpler is much much better.

Just for the sake of experimentation. What happens to the male time mage when you change the hat to match the color palette.
Title: Re: Specific color palettes
Post by: Kaz on August 24, 2010, 05:37:42 pm
Summoners look awesome, my only concern is the last two rows - is it just me or do the horn colors look really similar? I guess its not a big deal if it looks different in the portraits.
Title: Re: Specific color palettes
Post by: mav on August 24, 2010, 08:59:55 pm
Good point, Kaz. I need to tweak the yellow one's horn a little bit. The difference between dark yellow and light brown is hard to decipher, for me, at least. And I'll look into changing up the Time Mage(s) a bit, Cheetah. After working on the Bard I've come to realize that variants of one color may be the easiest and safest route. We'll see. I have a feeling that after this is completed, tested, and implemented, I'll be refining quite a few palettes.
Title: Re: Specific color palettes
Post by: MiKeMiTchi on August 24, 2010, 09:14:42 pm
QuoteI'm very pleased you guys are still working on this.

I'm glad you guys are still working on this.
Hmmm... As for me, I think I've done 4 color palettes for the Male Chemist, but I don't think I could finish it soon....

@FFMaster
Test all sprites~!
(esp. the male mediator one with others)
Title: Re: Specific color palettes
Post by: mav on August 24, 2010, 10:36:33 pm
If you've got palettes, I'd love to see em, MiKe.

A couple quick things. Fixed the horn for the yellow female Summoner and wanted to showcase Zodiac's and Cheetah's suggestions, the teal hat and matching hat, respectively. I wanna see the female Mediator in-game before I start modifying it any further. I guess that means I should upload its bmp and spr soon then...
[attachment=0:19s6bpet]newpalettes.png[/attachment:19s6bpet]
Title: Re: Specific color palettes
Post by: Cheetah on August 24, 2010, 11:35:13 pm
Nice correction to the yellow female summoner.

Nice color for the hat of time mage, but the palette as a whole is way too washed out.

I like the all purple time mage. It is definitely kind of plain, but the team color is very very apparent.
Title: Re: Specific color palettes
Post by: mav on August 25, 2010, 03:35:23 pm
I'll work on the Time Mage. Here's the female Mediator for now. Could someone test this one sooner rather than later?
Title: Re: Specific color palettes
Post by: mav on August 25, 2010, 05:00:21 pm
Male and female Summoners. I suggest importing the male yourself, as I didn't post a preview and it looks...interesting.
Title: Re: Specific color palettes
Post by: Cheetah on August 25, 2010, 05:15:02 pm
That black on the female mediator is still not quite right. The contrast looks weird and you might have even confused some colors. I will try to take a look at the others in shishi.
Title: Re: Specific color palettes
Post by: mav on August 25, 2010, 05:20:30 pm
Oi, I forgot to change out the blacks on the female Mediator. They're the same blacks as on the Bard, but I guess they aren't working as nicely for her. I'll update them in my .shishi file.
Title: Re: Specific color palettes
Post by: mav on August 25, 2010, 07:06:27 pm
Pardon me for the crudity of this preview, but I figured you guys needed to see the female Time Mage before I import it into ShiShi. I intended to make it a carbon copy of the male Time Mage, unfortunately the portrait doesn't show clothing color. As such, I had to recolor all the hats to match the sprite's main color. I've included the portraits this time too. The results are as follows:
[attachment=0:2t8eziaz]ftimemagepreview.png[/attachment:2t8eziaz]

Are they good to go? If so, I'll post the updated .shishi file.
Title: Re: Specific color palettes
Post by: Xifanie on August 25, 2010, 07:29:57 pm
lol wedding and maid dresses. They look cute, I don't see a problem with those colors
Title: Re: Specific color palettes
Post by: Cheetah on August 25, 2010, 08:34:35 pm
Yeah I'm really liking the female time mage as well. I feel like this new approach of lighter and darker shades of the same base color is working very well. It should make things much faster for you as well Mav.
Title: Re: Specific color palettes
Post by: mav on August 25, 2010, 08:41:28 pm
I hope so. A couple of the classes I have left, like the Geomancers, Calculators, and Mimes, will be getting the dark-light color combo, as opposed to the mixed variety. I'll try to get a couple more ideas and previews up this weekend. Hopefully I'll do both Oracles next. In any case, here's the .shishi file, as promised. It should include everything in bold on this page (http://www.ffhacktics.com/wiki/Arena_palettes). Lemme know if it doesn't. Please help out by testing these out and posting up some screen shots. Thanks a ton, folks.
Title: Re: Specific color palettes
Post by: Kaz on August 25, 2010, 09:15:50 pm
Looks good. Thanks for going through the trouble of re-editing the hats etc!
Title: Re: Specific color palettes
Post by: FFMaster on August 25, 2010, 11:46:07 pm
Time Mage looks great. I'll test all these out and upload screenshots when I have time. Too busy these days =/

EDIT: Quick test before I leave.
(http://i272.photobucket.com/albums/jj174/FF255Master/FemMediator2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemMediator1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemSummoner1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemSummoner2.png)
Title: Re: Specific color palettes
Post by: mav on August 26, 2010, 12:46:34 am
Awesome. Many, many, many thanks, FFM. I wish you weren't the only one testing these though. Guys, help him out. I'll continue shooting the palettes out, you guys just gotta test em.
Title: Re: Specific color palettes
Post by: FFMaster on August 26, 2010, 03:41:38 am
Here is another batch for people to see. I honestly think Male Time Mage should get hats similar to the Female version. When I first saw them, I was extremely confused which palette the units were. Green/Brown especially, once you see the screenshots.

PS. I love all the Male Summoner palettes. Red just looks awesome.

Female Time Mage
(http://i272.photobucket.com/albums/jj174/FF255Master/FemTimeMage1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemTimeMage2.png)

Male Summoner
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleSummoner1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleSummoner2.png)

Male Time Mage
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleTimeMage1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleTimeMage2.png)
Title: Re: Specific color palettes
Post by: mav on August 26, 2010, 06:54:23 am
Quote from: "FFMaster"I honestly think Male Time Mage should get hats similar to the Female version.
I thought about this last night, the female ones turned out better than I'd expected. These classes look so similar that I think we expect them to look alike. If the consensus is have the hats match the clothes, then I'll happily make the change. I gotta say that all these sprites look much better in-game, so I'm really happy with this. Again, thanks a ton, man.
Title: Re: Specific color palettes
Post by: Cheetah on August 26, 2010, 01:23:11 pm
I'm really liking having the hats match the cloths. I think it might have to be the new standard.
Title: Re: Specific color palettes
Post by: Mando on August 26, 2010, 08:28:15 pm
I like them matching but.... I do like the little flair you added to them mav :D
Title: Re: Specific color palettes
Post by: Kaz on August 26, 2010, 11:03:10 pm
I'd be happy to help test, but I really have no idea how - is there a thread someone can direct me to? if not just reply with an explanation, I have access to an emulator w/ the patch, have used fftastic, can take screenshots etc.
Title: Re: Specific color palettes
Post by: FFMaster on August 27, 2010, 11:44:47 pm
Team Black.

(http://i272.photobucket.com/albums/jj174/FF255Master/TeamBlack.png)
Title: Re: Specific color palettes
Post by: mav on August 28, 2010, 12:43:59 am
Hmm, I may need to make some changes to the Dancer. Hot damn though, that team looks badass. I love the way the Priest turned out. And I guess I'll be changing the male Time Mage's hats this weekend. I'll try to post the Oracle previews then too.
Title: Re: Specific color palettes
Post by: Mando on August 28, 2010, 01:40:45 am
While testing some of these out I ran into a few graphical errors. (Not really from the sprites themselves.) Does anyone in here have a version of the shishi sprite editor that is pre- 457? I searched through the forums didn't see a post that still had an "active" link to download anymore.

Thanks. Otherwise all these are working well (like the ss being posted.) The dancer one does look a bit blue/black compared to the other sprites. Which is prolly one of thing mav is prolly gunna mess with on that.
Title: Re: Specific color palettes
Post by: FFMaster on August 28, 2010, 02:29:59 am
@ryudo6850 - viewtopic.php?f=3&t=96 (http://www.ffhacktics.com/forum/viewtopic.php?f=3&t=96)

Now, 2 more teams here to show off.
Team White
(http://i272.photobucket.com/albums/jj174/FF255Master/TeamWhite.png)
Team Green
(http://i272.photobucket.com/albums/jj174/FF255Master/TeamGreen.png)
Title: Re: Specific color palettes
Post by: Mando on August 28, 2010, 03:35:24 am
AH! thanks FFTMASTER :DDD

I was doing searches scouring the forums for the version but I couldn't recall the freaking number. I had it when I had my old pc. However on my beastly machine I don't have it lmao.
Sadly enough played Aion and other mmos a lot when I had my crap pc and now well... FFT haha

That's all I'll say for now ^^; anywho if I get this to work out now i'll post my SS's of a team in black as well
Title: Re: Specific color palettes
Post by: Zenius on August 28, 2010, 06:53:52 am
White Thief looks badass.
Title: Re: Specific color palettes
Post by: Cheetah on August 28, 2010, 12:46:30 pm
Wow these are all looking so good. Great work Mav.
Title: Re: Specific color palettes
Post by: mav on August 28, 2010, 01:58:28 pm
Holy crap, I love seeing the units when they're together. I'm gonna try to post a few more today and hopefully we can get this finished entirely in no time.

Again, thanks, FFM.
Title: Re: Specific color palettes
Post by: mav on August 28, 2010, 02:33:41 pm
And here are the Oracles, as promised.
[attachment=1:365p3o27]oraclespreview.png[/attachment:365p3o27]Such an ugly sprite...
[attachment=0:365p3o27]foraclespreview.png[/attachment:365p3o27]Lemme guess: the white and purple look too similar?
Title: Re: Specific color palettes
Post by: Cheetah on August 28, 2010, 02:56:03 pm
I'm over the whole white and purple similarities to an extent, but for the female the front bow on the white shouldn't be purple at the very least. Oh and I don't like the main shade of purple used for the main pallet, has this been used before it looks too blue.
Title: Re: Specific color palettes
Post by: mav on August 28, 2010, 03:10:57 pm
It may not have been used. I borrowed it from the female Samurai, but I can also use Teta's purples (which have a pinkish hue) or grab em from any of the palettes I've designed so far. Aside from changing out the purples, you're saying I should replace the purple on the white palette for the female? What color do you have in mind? I was actually gonna change out the white and red on the purple palettes, but changing the purple on the white palette's just as doable.

EDIT: Here's a possible new purple palette:
[attachment=0:lmc1bflv]oraclespreview.png[/attachment:lmc1bflv]
Title: Re: Specific color palettes
Post by: Mando on August 28, 2010, 03:28:47 pm
Btw mav with the lower version .352 i think of shishi it fixed the problem with the .bmp and .spr files for me.
All I did was use your arena.shishi files and boom all applied perfectly without graphical errors.

I figured what was causing the errors incase anyone else gets them(most of you will prolly know); whenever using the new shishi that restructures it will cause those graphical errors in the pallets (at least for me in shishi v.457) however if I use the .352 it will not do this.
Title: Re: Specific color palettes
Post by: Zozma on August 28, 2010, 04:39:32 pm
i like that new purple palette
Title: Re: Specific color palettes
Post by: mav on August 28, 2010, 06:02:29 pm
Me too. I'm gonna keep that color combination in mind when I get to the next few palettes and if/when I have to revise any other palettes. Thanks for the input, guys. Here are the completed Oracles. .BMPs and .sprs included. Please help FFM test, if you can.
Title: Re: Specific color palettes
Post by: FFMaster on August 28, 2010, 07:41:52 pm
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleOracle1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleOracle2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemOracle1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemOracle2.png)

And here is a little bonus. A video of some palettes in battle!
http://www.youtube.com/watch?v=VOXmZdxoSwU (http://www.youtube.com/watch?v=VOXmZdxoSwU)
Title: Re: Specific color palettes
Post by: MiKeMiTchi on August 29, 2010, 02:34:30 am
@FFMaster
Very useful! Thanks for putting it up!

Can anyone finish what I've started? Mav? (Male chemist)
I'm done with the sprite palettes. All is left would be the portrait palettes. :)
I think I can't finish it soon, so someone should take-over.

[attachment=0:3nvwzlhh]chemistarena.bmp[/attachment:3nvwzlhh]
Title: Re: Specific color palettes
Post by: Xifanie on August 29, 2010, 07:30:55 am
I really like where this is going.
Hmm, it would be nice to be able to remove the unit's coloration from status.
Title: Re: Specific color palettes
Post by: mav on August 29, 2010, 08:58:21 pm
Quote from: "MiKeMiTchi"Can anyone finish what I've started? Mav? (Male chemist)
Sure thing, pal. Thanks a ton for getting it started.

Quote from: "FFMaster"And here is a little bonus. A video of some palettes in battle!
Hot damn! Seeing these things in action is really cool. It definitely was easy to distinguish who was an which team. These fights move so fast though--I'd have liked to see the units in action a little longer. Thanks a ton, man. This was really helpful.

Quote from: "Zodiac"Hmm, it would be nice to be able to remove the unit's coloration from status.
Interesting idea. Can it be done? Would the consequences be hard to follow though?

Lots of quotes in this post, but whatever. I'm gonna try to finish up MiKe's Chemist palettes tonight and upload the files too. I might start on the female Chemist next. If not, it'll be either the Squires or the Calculators. Thanks for the support, everyone.
Title: Re: Specific color palettes
Post by: logus on August 29, 2010, 10:02:49 pm
No, sir. Thank YOU for the amazing job you have done with every palette so far. Not only were you doing the palettes, but you clearly wanted to make sure they were looking awesome. And they do. And this is not only for Arena, since I expect a lot of future projects to owe you for these palettes and be thankful to you. Great job mav.
Title: Re: Specific color palettes
Post by: cold52 on August 30, 2010, 09:55:00 pm
I suppose Ill do something...hows this?
(http://img714.imageshack.us/img714/3536/blahq.png)
Title: Re: Specific color palettes
Post by: Kaz on August 31, 2010, 12:08:09 am
looks pretty good! the blue and purple are a little too in your face/vivid for me though - try lowering the saturation?
Title: Re: Specific color palettes
Post by: cold52 on August 31, 2010, 12:55:40 am
Quote from: "Kaz"looks pretty good! the blue and purple are a little too in your face/vivid for me though - try lowering the saturation?
(http://img651.imageshack.us/img651/5100/blahe.png)
this better?
Title: Re: Specific color palettes
Post by: mav on August 31, 2010, 06:28:03 pm
They look pretty good, my only suggestion would be to borrow all shades from existing palettes (i.e. the ones I've been posting all over this topic) for consistency's sake. The blue, red, purple, and yellow seem too drastic a change from what we have already.

Honestly though, I'm extremely grateful that you're helping out with this. Many thanks, cold52.
Title: Re: Specific color palettes
Post by: cold52 on August 31, 2010, 10:08:57 pm
I see...so like this?
(http://img683.imageshack.us/img683/5861/vvv5.png)(http://img155.imageshack.us/img155/2725/vvv2.png)
(http://img412.imageshack.us/img412/5917/vvv3.png)(http://img31.imageshack.us/img31/5708/vvv6.png)
(http://img818.imageshack.us/img818/6776/vvv7.png)(http://img842.imageshack.us/img842/5018/vvvj.png)
(http://img196.imageshack.us/img196/1396/vvv4.png)(http://img25.imageshack.us/img25/4599/vvv8.png)
Title: Re: Specific color palettes
Post by: mav on August 31, 2010, 10:10:30 pm
Yeah, these are better. Purple doesn't look purple though, but this is definitely in the right track. If necessary, I'll fine tweak em before importing them into the .shishi file.
Title: Re: Specific color palettes
Post by: Cheetah on September 01, 2010, 06:55:53 pm
Cold52, get your color from Mav's. Notice the his primary and secondary color for each palette are generally consistent between sprites. Start following that and it should work out well for you. Right now your just don't like all the rest, and your color choice isn't ideal.
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 12:14:57 am
On an unrelated note, here are the previews for the female Chemists. What do you guys think?
[attachment=0:2oj1umr1]fchemistpreview.png[/attachment:2oj1umr1]

Oh and, I took MiKe's male Chemists and modified em a bit. I'll try and post the previews tomorrow.
Title: Re: Specific color palettes
Post by: Kaz on September 03, 2010, 12:43:38 am
lookin' good, my only concern is the yellow chemist.  The hair and the hat could use a bit more contrast - but I like the yellow.. possible to just make her hair a bit darker?
Title: Re: Specific color palettes
Post by: Cheetah on September 03, 2010, 02:54:25 am
I agree completely about the yellow. Otherwise done.
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 11:56:11 am
Yeah, I've had to do this with a couple yellow palettes, so no big deal. Unfortunately the hair and the skin have to be darkened together. Let me know what you think. I left the portrait the same, as darkening the skin and hair made it look really strange.
[attachment=0:2q4acxba]fchemistpreview.png[/attachment:2q4acxba]
Title: Re: Specific color palettes
Post by: Skip Sandwich on September 03, 2010, 12:29:51 pm
I actually like that some pallets need darker hair and skin, since I'm of the opinion that Ivalice needs more ethnic diversity anyhow, so I think you should do MORE with that.
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 01:43:37 pm
I hear ya. I probably should do that for reasons other than making the palettes look a little more aesthetically pleasing. In the mean time, here's the darker portrait for the yellow Chemist:
[attachment=0:2okgxb2r]fchemistpreview.png[/attachment:2okgxb2r]If there are no concerns, I'll update these items on the stylesheet and get to work on the next sprite. Probably Squires. We'll see.
Title: Re: Specific color palettes
Post by: Kaz on September 03, 2010, 05:17:01 pm
Looks nice to me, good job as usual mav.
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 05:29:29 pm
And here are the previews of the male Chemists. MiKe made some palettes--they looked good, but I ended up going over a couple of them to make them better match the other units. Lemme know what needs changing with these blokes.
[attachment=0:1gapera2]chemistpreview.png[/attachment:1gapera2]
Title: Re: Specific color palettes
Post by: Zaen on September 03, 2010, 05:43:13 pm
The purple and blue look quite similar.
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 05:50:13 pm
I noticed that right after I posted it. I'll fix the purple one. I may also make the brown sprite browner and desaturate the reds on the portrait.
Title: Re: Specific color palettes
Post by: cold52 on September 03, 2010, 06:10:27 pm
Quote from: "Cheetah"Cold52, get your color from Mav's. Notice the his primary and secondary color for each palette are generally consistent between sprites. Start following that and it should work out well for you. Right now your just don't like all the rest, and your color choice isn't ideal.
Third times the charm I suppose >_>;;;
(http://img819.imageshack.us/img819/7298/vvvq.png)(http://img689.imageshack.us/img689/2725/vvv2.png)
(http://img836.imageshack.us/img836/5917/vvv3.png)(http://img37.imageshack.us/img37/1396/vvv4.png)
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 06:21:08 pm
Not bad. Again, don't fret over getting these perfect. We'll be going over more than a handful of units after testing's completed. Here are the female Squires:
[attachment=0:1jvpio9q]fsquirepreview.png[/attachment:1jvpio9q]I...have mixed feelings about this.
Title: Re: Specific color palettes
Post by: cold52 on September 03, 2010, 06:36:07 pm
Quote from: "mav"Not bad. Again, don't fret over getting these perfect. We'll be going over more than a handful of units after testing's completed.
ok, guess Ill get to work on the male geomancer then :P
Title: Re: Specific color palettes
Post by: mav on September 03, 2010, 07:56:19 pm
Do you mind posting the .BMP or .spr files of the female Geomancer, if you have em?
Title: Re: Specific color palettes
Post by: Skip Sandwich on September 04, 2010, 12:15:49 am
hmmm... I feel like the female squire might work better with more contrasting colors for the armor, or just a couple of variations of armor color (like "Polished Steel", "Black Iron", and "Burnished Bronze")
Title: Re: Specific color palettes
Post by: mav on September 04, 2010, 12:43:43 am
I agree. I'll post up some versions with non-matching armors tomorrow.
Title: Re: Specific color palettes
Post by: mav on September 04, 2010, 01:07:24 pm
And here's the Squire update.
[attachment=0:2gk28ytw]fsquirepreview.png[/attachment:2gk28ytw]
Title: Re: Specific color palettes
Post by: Skip Sandwich on September 04, 2010, 02:16:27 pm
looking much better now, awesome!
Title: Re: Specific color palettes
Post by: mav on September 04, 2010, 08:30:06 pm
Good to hear. My goal for tomorrow is to post previews of the male Squires and to have the male and female Chemists and the female Squire inserted into the .shishi file. So if you have any objections or concerns to those sprite, list em here. After the male Squire I'll get to both Calculators, then the Archers.
Title: Re: Specific color palettes
Post by: mav on September 05, 2010, 04:38:17 pm
Alright, I got the .sprs and the .BMPs of the Chemists and the female Squire here. Test em out por favor.
Title: Re: Specific color palettes
Post by: mav on September 06, 2010, 04:36:04 pm
Here's the male Squire:
[attachment=0:2jbttw0z]squirepreview.png[/attachment:2jbttw0z]
Title: Re: Specific color palettes
Post by: FFMaster on September 06, 2010, 06:25:43 pm
I see nothing wrong with those palettes. They all look good.

Here are the usual screenshots for the recently uploaded palettes

Female Squire
(http://i272.photobucket.com/albums/jj174/FF255Master/FemSquirePalettes.jpg)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemSquirePalettes2.png)

Female Chemist
(http://i272.photobucket.com/albums/jj174/FF255Master/FemChemistPalettes.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemChemistPalettes2.png)

Male Chemist
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleChemistPalettes.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleChemistPalettes2.png)
Title: Re: Specific color palettes
Post by: Cheetah on September 06, 2010, 07:20:55 pm
It is a pitty that the yellow male squire doesn't stand out as much. But it I don't see a good solution, so it is probably fine. All the rest of these are looking great Mav.
Title: Re: Specific color palettes
Post by: mav on September 06, 2010, 08:21:54 pm
Thanks, Cheetah. I dunno what to do with the yellow male Squire either, but maybe something will come to mind. Thanks for the testing, FFM. I like the way these turned out. I'll try and post the .BMP and .spr of the male Squire tonight.
Title: Re: Specific color palettes
Post by: cold52 on September 06, 2010, 08:54:16 pm
Quote from: "mav"Do you mind posting the .BMP or .spr files of the female Geomancer, if you have em?
sorry...I do not have either D:

anyways male geomancer (not done with the portraits yet)
(http://img34.imageshack.us/img34/3567/63205713.png)(http://img251.imageshack.us/img251/1908/nn2a.png)
(http://img716.imageshack.us/img716/6104/nn3j.png)(http://img121.imageshack.us/img121/6624/nn4.png)
(http://img29.imageshack.us/img29/3447/nn5.png)(http://img153.imageshack.us/img153/7049/nn6.png)
(http://img819.imageshack.us/img819/939/nn7.png)(http://img714.imageshack.us/img714/9392/nn8.png)
Title: Re: Specific color palettes
Post by: mav on September 06, 2010, 09:33:39 pm
Geomancer looks okay so far, but you're gonna need to go two tone on this thing. Check out the Bard to get an idea of what I mean. And I would strongly suggest working on these through the palette editor and ShiShi, so you can give us some .BMPs and .sprs.
Title: Re: Specific color palettes
Post by: AvengerXP on September 07, 2010, 04:51:16 am
Very nice work. There's a nagging question I've had though, how do you apply a complete .shishi file package? I don't see any option for it.

Edit: Older version works, thanks for the info. I think I had some sort of later Beta.
Title: Re: Specific color palettes
Post by: FFMaster on September 07, 2010, 05:16:00 am
You can open the .shishi by using the 0.352 patcher
viewtopic.php?f=3&t=96 (http://www.ffhacktics.com/forum/viewtopic.php?f=3&t=96)

Just open it and patch the sprites into the ISO.
Title: Re: Specific color palettes
Post by: Skip Sandwich on September 07, 2010, 10:53:13 am
I feel maybe if the yellow squire had significantly darker hair and skin they might stand out more, but aside from that one, they're all looking good.
Title: Re: Specific color palettes
Post by: logus on September 07, 2010, 02:59:46 pm
white female squire seems odd to me in-game, somehow. I'm not a spriter, so I can't tell what is it, or a way to fix it :S maybe it's just me though...
Title: Re: Specific color palettes
Post by: AvengerXP on September 07, 2010, 04:42:54 pm
I've got some corruption while importing the shishi package on screen inside the program and when I run the ISO patcher selecting all files no changes actually occured at all even if everything looks to have completed succesfully. Is it possible to consolidate all separate final files inside one post in either BMP or SPR format? I seem to get better results importing with the other Sprite Editor tool one by one. Thanks in advance.
Title: Re: Specific color palettes
Post by: mav on September 07, 2010, 06:52:01 pm
Quote from: "logus"white female squire seems odd to me in-game, somehow. I'm not a spriter, so I can't tell what is it, or a way to fix it :S maybe it's just me though...
If you can elaborate we can probably get the issue better resolved.
Quote from: "AvengerXP"Is it possible to consolidate all separate final files inside one post in either BMP or SPR format?
Yeah, I'll try and post two zip files, one with all the .BMPs an one with all the .sprs. I've been told that there's some problem with importing the .BMPs though.

I may make the yellow male Squire's armor a little yellower. I'll post screens if I do.
Title: Re: Specific color palettes
Post by: mav on September 07, 2010, 07:28:20 pm
And here it is:
[attachment=0:uh20fa69]squirepreview.png[/attachment:uh20fa69]If you guys are satisfied with the male Squire I'm gonna go ahead and create the actual palettes.
Title: Re: Specific color palettes
Post by: Kaz on September 07, 2010, 07:58:25 pm
Personally I love the new yellow one
Title: Re: Specific color palettes
Post by: AvengerXP on September 07, 2010, 08:16:42 pm
BMP imports are sometimes problematic (at least in this Shishi version I have here, which is 342,528 bytes large) but I believe it was Zod who shared the solution at some point either on the forum or in the readme.

Open them in the Palette Editor tool, pick Convert to New Shishi and then back to Old Shishi or vice versa and save. The file can now be imported without the corrupt lines in the center. I have no idea what causes this. At least its how I do it.

I'll just wait for a neat BMP/SPR package, no hurry. Thanks for all the effort, the graphics all look excellent. It's a wonder how they weren't included in the original game.
Title: Re: Specific color palettes
Post by: Cheetah on September 07, 2010, 08:38:51 pm
Yellow squire looks great!
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 03:28:11 pm
Sorry for the delay, folks. I've been wrapped up in all sorts of nonsense. Here's the finished male Squire.
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 04:52:38 pm
Male Calculator previews:
[attachment=0:2kjvqjtq]calcpreview.png[/attachment:2kjvqjtq]Freaking yellow palette. Expect the female Calculators to look just about the same.
Title: Re: Specific color palettes
Post by: FFMaster on September 12, 2010, 05:04:35 pm
All of them look good. For the yellow palette, maybe decrease the brightness of the shirt a little? I feel like it's a bit too bright.
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 05:06:14 pm
Just for clarification, you mean the chest-piece on the yellow one, right? That should be doable. I may make the collar on the black one less blue too. And switch the reds on the collar and the reds on the chest-piece for the red one. We'll see. Thanks for the input, man.
Title: Re: Specific color palettes
Post by: FFMaster on September 12, 2010, 05:08:02 pm
Yeah, I meant the chest-piece. Sorry for not being specific.
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 06:56:58 pm
Don't worry chief, you were perfectly specific, I just felt like double-checking before making any changes. Speaking of changes, here are possible updates for black, red, and yellow:
[attachment=0:tabfk0sj]calcpreview.png[/attachment:tabfk0sj]
Title: Re: Specific color palettes
Post by: Melancthon on September 12, 2010, 07:47:59 pm
I'm not smart enough to help you test these, but I think you're doing a great job.  I love the idea of every team having a distinct appearance, and I can't wait to see it in action.  Keep up the great work!

Is it too early to call Black Team?
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 08:17:52 pm
I feel like a lot of people will call the black palette, but I dunno. If this is set up how 1.3 Season 3 was, then every player gets to choose two palettes. One palette as their primary color and one secondary palette in case the other team's using the primary one.

Alright, so what do you guys think of the changes to the male Calculator? Should I go ahead and load these into the palette editor?
Title: Re: Specific color palettes
Post by: FFMaster on September 12, 2010, 08:43:15 pm
Yeah, I think they all look perfect.
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 10:24:49 pm
Haha, many thanks, pal. Here's the .spr and .BMP for ya.
Title: Re: Specific color palettes
Post by: PX_Timefordeath on September 12, 2010, 11:10:55 pm
Sorry I can't test them, but Old shishi refuses to work for me  :(

They look great though
Title: Re: Specific color palettes
Post by: mav on September 12, 2010, 11:24:06 pm
Thanks. Hmm, do you know what the problem is, PX? An error message, graphics problem, or is it actually the program itself that's being stubborn? Oh and here are the female Calculators. I wanna tackle the Archers next.
Title: Re: Specific color palettes
Post by: Cheetah on September 13, 2010, 12:54:36 am
I freaking love this thread and all the great work you do Mav. Looking great as always, no comments.
Title: Re: Specific color palettes
Post by: cold52 on September 13, 2010, 12:58:47 am
ok so after learning how to use the sprite editor I gave it another shot...hope this is better
(http://img24.imageshack.us/img24/8255/fusuiw.png)

and if it still isnt good I also have the spr and bitmap :P
Title: Re: Specific color palettes
Post by: PX_Timefordeath on September 13, 2010, 02:10:35 am
Wow cold52, those look very nice. All you have to do is distinguish the portraits from one palette to the next.
Title: Re: Specific color palettes
Post by: cold52 on September 13, 2010, 04:14:51 am
Quote from: "PX_Timefordeath"Wow cold52, those look very nice. All you have to do is distinguish the portraits from one palette to the next.
thats good to hear...anyways just so im caught up with where I was...heres the male
(http://img245.imageshack.us/img245/8808/fusuim.png)
Title: Re: Specific color palettes
Post by: Cheetah on September 13, 2010, 02:08:42 pm
Your choice in shades are still looking a little off Cold. You are getting better but they still aren't looking quite right. The blue, green and yellow shades for the female geomancer really aren't looking too good right now. Where are you getting your colors from, they look rather flat for some reason?
Title: Re: Specific color palettes
Post by: cold52 on September 13, 2010, 05:30:40 pm
Quote from: "Cheetah"Your choice in shades are still looking a little off Cold. You are getting better but they still aren't looking quite right. The blue, green and yellow shades for the female geomancer really aren't looking too good right now. Where are you getting your colors from, they look rather flat for some reason?

well the pallets were from the calculators from mav...though the blue i believe was samurai.
(though im guessing if its flat looking I need to change that...to be honest it doesnt look all that flat...but thats just me)
could you tell me what you think the things I need to edit are? prefer to just edit the stuff that needs it rather then it all
or is it just the blue, green and yellow female geo that need it. :P
Title: Re: Specific color palettes
Post by: mav on September 13, 2010, 08:01:38 pm
No worries, cold, this takes time and practice. Like Cheetah said, these are the best yet, they just need some refining. The females look pretty much ready. I'll refine the shades as necessary, but I think all they need are some portrait updates (I'll do that for ya, if you want). The males need a little bit of work--look at the black unit. It's hard to tell whether it's black or blue, cause both colors take up like 50% of the sprite. Look at how I did the Calculator: the collar is one shade or hue of a color while the chest piece is a different shade or hue of that same color. Neon yellow collar with a golden yellow chest piece. Take that into consideration and you'll be done in no time.
Title: Re: Specific color palettes
Post by: mav on September 13, 2010, 08:34:56 pm
Male Archers.
[attachment=0:24dqhzf1]archerpreview.png[/attachment:24dqhzf1]
Title: Re: Specific color palettes
Post by: FFMaster on September 13, 2010, 09:44:14 pm
I think the yellow shirt is too bright. I also got confused when I saw the white palette, I thought it was the red one =/
Title: Re: Specific color palettes
Post by: cold52 on September 13, 2010, 10:11:46 pm
Quote from: "mav"No worries, cold, this takes time and practice. Like Cheetah said, these are the best yet, they just need some refining. The females look pretty much ready. I'll refine the shades as necessary, but I think all they need are some portrait updates (I'll do that for ya, if you want). The males need a little bit of work--look at the black unit. It's hard to tell whether it's black or blue, cause both colors take up like 50% of the sprite. Look at how I did the Calculator: the collar is one shade or hue of a color while the chest piece is a different shade or hue of that same color. Neon yellow collar with a golden yellow chest piece. Take that into consideration and you'll be done in no time.

it would be nice if you could do whats necessary for the female...as well as the portraits
as for the male...
was this what you were looking for...never mind the portraits.
(http://img832.imageshack.us/img832/8646/59549845.png)
Title: Re: Specific color palettes
Post by: Pride on September 13, 2010, 10:42:38 pm
I think they look pretty good, expect for the blue male geo. The lighter blue is too saturated but other then that, I think they are solid
Title: Re: Specific color palettes
Post by: Zozma on September 14, 2010, 03:37:11 am
i hate to bring this up after the fact but i think the female chemist yellow team is a bit off.... at least it looks wrong in the screenshot. a little more pastale maybe? or perhaps fading into a light brown more? i donno what it is but its darkest shade seems wrong. the brightness right now is more ffta-ish witch we all know is not so great in fft world
Title: Re: Specific color palettes
Post by: mav on September 14, 2010, 07:33:05 pm
No problem, Zozma, I can use desaturated yellows for the female Chemist.
Quote from: "FFMaster"I think the yellow shirt is too bright. I also got confused when I saw the white palette, I thought it was the red one =/
Good points, I'll update those too in a bit. I could have sworn the yellows I used looked completely different...

As for the male Geomancers, they're in the right direction now. I would suggest fixing the lighter blue, as Pride mentioned, and also consider swapping the places of the dark and light shades on the sprites. Great improvements.
[attachment=0:2149278x]archerpreview.png[/attachment:2149278x]
Good improvements?
Title: Re: Specific color palettes
Post by: mav on September 14, 2010, 10:47:45 pm
And the female Archer:
[attachment=0:2lwqpta6]farcherspreview.png[/attachment:2lwqpta6]This damn yellow palette. Darkening the skin didn't help. I feel like the boot color needs to be changed, but to what?
Title: Re: Specific color palettes
Post by: AvengerXP on September 14, 2010, 10:59:27 pm
Nice work, can't wait to have them all.

I'm gonna go on a hunch and say dark orange for the boots/bandolier.
Title: Re: Specific color palettes
Post by: Kaz on September 15, 2010, 12:35:50 am
couldnt make the boots yellow like in the male archer? the brown-yellow combo looks spiffy.


hah! the yellows are looking drop dead sexy so far. I'm calling dibs on em for the next tourney.
Title: Re: Specific color palettes
Post by: Cheetah on September 15, 2010, 12:38:11 am
I think a nice tan color would work well for the yellow female archer, since tan is kind of yellow anyways. The white boots really aren't working for that one.

The adjustments for the male archer look good.
Title: Re: Specific color palettes
Post by: mav on September 16, 2010, 01:48:36 pm
Attempted to fix the boots, lemme know what you think.
[attachment=0:2ly7uw9e]farcherspreview.png[/attachment:2ly7uw9e]
Title: Re: Specific color palettes
Post by: Cheetah on September 16, 2010, 02:09:43 pm
I like the top one, but the red hair is really throwing me off.
Title: Re: Specific color palettes
Post by: Zozma on September 16, 2010, 04:37:39 pm
I think the hair looks ok, its making me think of that pink haired monk tho. but then again, it would probably be best to make her hair look the typical blonde with the yellow outfit. I think that "red/pink" hair might work okay with the black palette or something better than this one

one thing that occured to me, sprites such as the male lancer, if it werent for the fact that they use a very small amount white shade in their armor then they could use much darker shades for it. I created a really good looking dark armored lancer with only minimal pixel alterations. then again that may be straying too much from the general idea here
Title: Re: Specific color palettes
Post by: mav on September 16, 2010, 06:19:11 pm
Quote from: "Zozma"one thing that occured to me, sprites such as the male lancer, if it werent for the fact that they use a very small amount white shade in their armor then they could use much darker shades for it. I created a really good looking dark armored lancer with only minimal pixel alterations. then again that may be straying too much from the general idea here
No, trust me, there are a lot of sprites that make me say "Oh...if one of our spriters just changed this then this palette could be so much better." Or "We should replace this sprite with one that was created by so and so." I suppose that's not the idea here, but after we see the palettes in action, that may be a necessary step to take.

Oh and the reason I gave her this hair color is because I was afraid that the more brownish one would clash with the clothing color. It actually looks better to me. Take a look yourself:
[attachment=0:3pxtn26c]farcherspreview.png[/attachment:3pxtn26c]
If there are no gripes with any of the male or female Archers, I'm gonna go ahead and load em up in the palette editor. Next sprites will be the male and female Mimes. Wow, we're almost done here.
Title: Re: Specific color palettes
Post by: Zozma on September 16, 2010, 07:45:13 pm
yes this newer version with the brownish hair looks better, the redish pink was too much but i think its mainly because the gloves are that color too
Title: Re: Specific color palettes
Post by: cold52 on September 16, 2010, 08:51:04 pm
I can only hope I got it down this time -_-;;;
(http://img841.imageshack.us/img841/7066/fm2.png)
Title: Re: Specific color palettes
Post by: Cheetah on September 16, 2010, 09:24:28 pm
These aren't bad Cold, you just aren't using the same colors that Mav is using with all his recolors. Thus they don't match. Do you need help finding ways to access the colors that Mav is using?
Title: Re: Specific color palettes
Post by: mav on September 16, 2010, 11:16:49 pm
Hah, no worries, cold. These are ready. Post up the .BMP or .spr if you can. I'll fine tweak em as necessary.
Title: Re: Specific color palettes
Post by: cold52 on September 16, 2010, 11:30:52 pm
Quote from: "mav"Hah, no worries, cold. These are ready. Post up the .BMP or .spr if you can. I'll fine tweak em as necessary.
done  8)
Title: Re: Specific color palettes
Post by: mav on September 16, 2010, 11:33:30 pm
Awesome, I'll get these three sprites done and uploaded tomorrow. Do you have the female Geomancer too?
Title: Re: Specific color palettes
Post by: cold52 on September 17, 2010, 12:07:28 am
I do  8)
Title: Re: Specific color palettes
Post by: mav on September 18, 2010, 12:36:56 am
Alright, I completed the Archers. Please save the attachments, test em, post screens, and give feedback. I'm pretty drained right now, so I'll try and get the Geomancers cleaned up tomorrow and then post the previews of the Mimes and maybe the female Thief. My goal's to be done by Sunday or Monday.
Title: Re: Specific color palettes
Post by: mav on September 18, 2010, 03:29:29 pm
And the Geomancers. And a very special thanks to cold52, these were probably two of the most difficult sprites to deal with. Very poorly designed in the first place. Thanks a ton, man. I'll try and get the Mimes out tonight.
Title: Re: Specific color palettes
Post by: mav on September 18, 2010, 06:53:51 pm
Preview of the female Mime. This one was a doozie.
[attachment=0:3nkjvk4s]mimepreview.png[/attachment:3nkjvk4s]
Title: Re: Specific color palettes
Post by: Cheetah on September 18, 2010, 07:35:08 pm
Only the brown is an issue, and the purple may be a bit too purple.
Title: Re: Specific color palettes
Post by: mav on September 18, 2010, 07:42:15 pm
Are you referring to the masks on both those units? Cause I honestly feel the same way. Those things are a little difficult for me. The reason they're being recolored is to make the portraits easily distinguishable as well. I feel like the Red one's bandanna needs some more contrast too.

Here's an update:
[attachment=0:11gwj0zm]mimepreview.png[/attachment:11gwj0zm]
Title: Re: Specific color palettes
Post by: Wiz on September 18, 2010, 08:55:36 pm
These are all flipping awesome, and keep up the work you guys. Man I gotta learn how to do this stuff soon cause I'll totally become like the guys in the axe commercials then. And I'll also being able to help out then more importantly :)
Title: Re: Specific color palettes
Post by: Cheetah on September 18, 2010, 10:17:04 pm
Red and purple are now good. I think the main shade of brown on the mine needs to be lighter, it looks to gray right now.
Title: Re: Specific color palettes
Post by: PX_Timefordeath on September 18, 2010, 11:11:37 pm
Wow, good job mav and everyone else who helped. All that's left are Female Thief and the Mimes!
Title: Re: Specific color palettes
Post by: mav on September 19, 2010, 12:15:56 am
Quote from: "Cheetah"I think the main shade of brown on the mine needs to be lighter, it looks to gray right now.
Very interesting. Check out the attachments for possible improvements. I feel like the greens on the bandannas may be too dark too, but that's your call.
[attachment=0:1l1y8blx]mimepreview.png[/attachment:1l1y8blx]

And the male Mime is possibly the worst sprite ever. I've having difficulties with this one too. I'll try and post something tomorrow.
Title: Re: Specific color palettes
Post by: Cheetah on September 19, 2010, 12:45:16 am
I like it, female mime done.
Title: Re: Specific color palettes
Post by: mav on September 19, 2010, 03:36:58 pm
Female Mime done indeed. Test these out, pay special attention to the portraits.
Title: Re: Specific color palettes
Post by: FFMaster on September 19, 2010, 05:41:29 pm
Alright, I'll post screenshots once I get home tonight. I've just been so busy the past few days...
Title: Re: Specific color palettes
Post by: mav on September 19, 2010, 07:04:43 pm
It's all good, man. We all have the real world to attend to. I'm still working on the male Mime. It's a freaking terrible sprite.
Title: Re: Specific color palettes
Post by: mav on September 19, 2010, 08:37:41 pm
Didn't believe me when I called it terrible? Take a look. This is after hours of work. This was pretty much the best I could do for now. You might as well take a freaking blob into battle.
[attachment=0:370rwda3]mimepreview.png[/attachment:370rwda3]
Title: Re: Specific color palettes
Post by: Zaen on September 19, 2010, 08:54:11 pm
At this point... I'm sure we can safely say.. who cares? It's a Mime.
Title: Re: Specific color palettes
Post by: mav on September 19, 2010, 08:56:23 pm
Hah, I hear ya, but I'm sure someone somewhere will be wondering why it didn't get a decent treatment palette. This one ain't my fault though--it's just poorly shaded and designed to begin with. So don't blame me. Blame yourself, or Square.
Title: Re: Specific color palettes
Post by: Cheetah on September 19, 2010, 11:03:58 pm
Yeah as a whole this works just fine. The black on the hood of the black one could be a little lighter, but this palette as a whole must be so impossible that it really doesn't matter.
Title: Re: Specific color palettes
Post by: mav on September 20, 2010, 12:10:07 am
Yeah, I see a lot of things I'd like to fix on those palettes, but it's just too challenging. The female Thief wasn't too easy either, but fixing it is much more doable. So gimme some input, everyone.
[attachment=0:3pwrhyze]fthiefpreview.png[/attachment:3pwrhyze]
Title: Re: Specific color palettes
Post by: Cheetah on September 20, 2010, 12:22:26 am
Female thief looks good, maybe darken the skin tone of the yellow thief. Really the Mime looks good all together too, I think you are being a little hard on yourself.
Title: Re: Specific color palettes
Post by: FFMaster on September 20, 2010, 06:47:03 am
Big post coming. Images are in the spoiler tags so people don't have to scroll too much.
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleSquire1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleSquire2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleCalc1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleCalc2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemCalc1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemCalc2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleArcher1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleArcher2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemArcher1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemArcher2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleGeo1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleGeo2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemGeo1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemGeo2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemMime1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemMime2.png)
Title: Re: Specific color palettes
Post by: mav on September 21, 2010, 12:20:29 am
Quote from: "Cheetah"Female thief looks good, maybe darken the skin tone of the yellow thief. Really the Mime looks good all together too, I think you are being a little hard on yourself.
Yeah, I tend to be my biggest critic. It's the only way for me to accept faults within my work. Anyways, darkening the skin tone shouldn't be an issue. I'll give her a lighter tan than the green one though.

Many many thanks for the testing, FFM. I think I need to clean up the white palette for the male Geomancer. It doesn't look right yet.
Title: Re: Specific color palettes
Post by: Xifanie on September 21, 2010, 08:35:50 am
I can't tell which is brown between the 2 green male archers
I can't tell brown for male geomancers either, they look like 2 whites (although  they're gray)
I don't like the yellow squire; looks too flashy.

This stuff is coming along well :)
Title: Re: Specific color palettes
Post by: mav on September 21, 2010, 11:48:21 pm
Oh shit, what happened to the brown male Geomancer? I'll fix the male Archers too. The green one certainly isn't green enough yet. The brown one can use duller shades for his pants. What do you suggest for the male Squire though? Oh and I'll try and get the .sprs and .BMPs for the female Thief and male Mime by Saturday. Busy week for me.
Title: Re: Specific color palettes
Post by: Xifanie on September 22, 2010, 12:22:14 am
Just make yellow squire's armor less golden; Steel just like the others.
Title: Re: Specific color palettes
Post by: mav on September 25, 2010, 09:55:02 pm
Alright, here are the female Thief and male Mime. That means...WE'RE DONE!! Well, with the initial creation and insertion of all the palettes. After this I'll be refining them based on feedback I get from community members (i.e. you, whoever is reading this post) and what I see in the videos. Thanks for all your patience, everyone. This was a huge undertaking and it wouldn't have been completed without the support and input from the community. Thank you a ton, folks; this one's for you.

I've also included the .shishi file, so feel free to open it up, apply it to your patch, test, and post screens. Once again, thanks, everyone. I'll try to create some zip files, if I can.
Title: Re: Specific color palettes
Post by: FFMaster on September 25, 2010, 10:01:09 pm
Awesome, thanks for all the work you have done!

I'll post some screenshots once I have some time.

EDIT:
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleMime2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/MaleMime1.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemThief2.png)
(http://i272.photobucket.com/albums/jj174/FF255Master/FemThief1.png)
Title: Re: Specific color palettes
Post by: philsov on September 26, 2010, 12:15:46 pm
Sexy!  Looks great!
Title: Re: Specific color palettes
Post by: mav on September 26, 2010, 01:44:42 pm
Hey, the Bards turned out better than I'd expected. Thanks for testing these, FFM. I'm glad the job's pretty much done for now.
Title: Re: Specific color palettes
Post by: FFMaster on September 30, 2010, 02:56:10 am
Here we go again. Can you make the 8 palettes for the Archiac Demon/Ultima Demon. Same colours as before.

I may also ask for more, but that will come later. For now, these should be put on low priority.

EDIT: Here is a shitty attempt by me. I just tried the black and green palette.
(http://i272.photobucket.com/albums/jj174/FF255Master/demontest2.png)
Title: Re: Specific color palettes
Post by: mav on September 30, 2010, 07:44:15 am
Those don't look shitty at all. I'll try and get to these some time this weekend.
Title: Re: Specific color palettes
Post by: FFMaster on September 30, 2010, 07:53:30 am
Here is what I managed to do. Damn yellow... I can see why you complain about it so much now =p
Guess I'll leave it to the pros

Don't worry about finishing it soon though. This project is basically on hold until S4 finishes.



(http://i272.photobucket.com/albums/jj174/FF255Master/demontest3.png)
Title: Re: Specific color palettes
Post by: Asmo X on October 02, 2010, 10:53:17 am
Do some palettes with more contrast between the gloves and body. Like palettes 2 and 3
Title: Re: Specific color palettes
Post by: Archael on October 02, 2010, 01:03:53 pm
they aren't bad

you should keep all their primary colors the same scheme (or similar) as an ultima / archaic


for example, for the green one, keep the outer skin a shade of black, the belly a shade of grey, and the horns / armbands green

that way you avoid having to paint the entire thing green which doesn't look very good
Title: Re: Specific color palettes
Post by: FFMaster on October 03, 2010, 06:31:42 pm
We now also need palettes for Squids, Morbols, Birds, Trees and Ghosts. I will try my hand at Squids, since they seem to be the easiest.

EDIT: Don't worry about pulling them out quickly, we don't really need them until after S4 (which will take months)

EDIT2: Probably the best I can do. Probably won't be able to do portraits... they look far more complicated...

(http://i272.photobucket.com/albums/jj174/FF255Master/Squidtest3.png)
Title: Re: Specific color palettes
Post by: FFMaster on October 03, 2010, 10:30:35 pm
And here are ghosts

(http://i272.photobucket.com/albums/jj174/FF255Master/ghosttest.png)
Title: Re: Specific color palettes
Post by: Xifanie on October 03, 2010, 10:54:49 pm
dammit, learn to make scripts...
Title: Re: Specific color palettes
Post by: FFMaster on October 03, 2010, 10:59:31 pm
May do portraits later.

(http://i272.photobucket.com/albums/jj174/FF255Master/ghosttest2.png)

EDIT:
(http://i272.photobucket.com/albums/jj174/FF255Master/ghostportraitsv1.png)

EDIT2:
(http://i272.photobucket.com/albums/jj174/FF255Master/squitportraitsv1.png)
Title: Re: Specific color palettes
Post by: FFMaster on October 04, 2010, 11:31:19 pm
(http://i272.photobucket.com/albums/jj174/FF255Master/ghosttest2-1.png)(http://i272.photobucket.com/albums/jj174/FF255Master/Squidtest4.png)
Title: Re: Specific color palettes
Post by: Zaen on October 04, 2010, 11:45:01 pm
Very nice. I like how these are coming along.
Title: Re: Specific color palettes
Post by: Asmo X on October 05, 2010, 04:26:45 am
New squids are fucking awesome. Try something similar with the other monsters if possible.
Title: Re: Specific color palettes
Post by: FFMaster on October 05, 2010, 04:54:07 am
(http://i272.photobucket.com/albums/jj174/FF255Master/ghosttest4.png)
Title: Re: Specific color palettes
Post by: Asmo X on October 05, 2010, 05:10:02 am
Yeah nice. Much more interesting. Keep doing it this way
Title: Re: Specific color palettes
Post by: mav on October 05, 2010, 10:41:41 pm
Well done, man! Where were you when we were doing the human palettes? Hah. Great work though. Your blues are a bit much for my tastes, but color me impressed.
Title: Re: Specific color palettes
Post by: Xifanie on October 06, 2010, 05:53:05 am
[attachment=0:38lzxjmy]Demon_Demo.png[/attachment:38lzxjmy]
Title: Re: Specific color palettes
Post by: FFMaster on October 06, 2010, 06:52:25 am
Those look pretty good. I'm guessing portraits aren't done yet, since all the demons except blue have red faces?


Here is a rough start on birds. Don't know how to get the portraits working properly. Tried tinkering with the script, but it didn't help.
(http://i272.photobucket.com/albums/jj174/FF255Master/birdtest.png)
Title: Re: Specific color palettes
Post by: Xifanie on October 06, 2010, 08:12:12 pm
fixed sprites are here:
http://zodiac.ffhacktics.com/Fixed_Sprite_Pals.7z (http://zodiac.ffhacktics.com/Fixed_Sprite_Pals.7z)

You would need to cut the bmp to 256x488 in order to display portrait palettes correctly.
Title: Re: Specific color palettes
Post by: FFMaster on October 07, 2010, 05:46:08 am
What did you do? I ran into the same problem and need a fix for some monster palettes, like the birds, and Chocobos as well.
Title: Re: Specific color palettes
Post by: philsov on October 18, 2010, 10:13:13 pm
One thing Wizzy noticed, and I don't know if the error resides in Koko's input or the spritesheet themselves... but palettes 06 and 07 (yellow and brown) are defaulting to black in both cases.
Title: Re: Specific color palettes
Post by: FFMaster on October 18, 2010, 10:17:23 pm
Which teams were they? I'll check it out myself. If it can't be fixed, you can use gameshark the palettes on the units, which was what I did for testing.
Title: Re: Specific color palettes
Post by: philsov on October 18, 2010, 10:30:15 pm
notably, koko's (he's primary 06 and secondary 07) -- dunno if there are earlier instances of this or not.

QuoteIf it can't be fixed, you can use gameshark the palettes on the units, which was what I did for testing.

Or just enjoy black teams until a black vs. black and force someone onto a different palette >_>
Title: Re: Specific color palettes
Post by: FFMaster on October 18, 2010, 10:39:20 pm
Seems to be working fine for me. Did you open the .gme and save it in FFTastic after generating the file?

Also, ignore the green bombs =p
(http://i272.photobucket.com/albums/jj174/FF255Master/YellowTest.png)
Title: Re: Specific color palettes
Post by: PX_Timefordeath on October 18, 2010, 10:45:49 pm
Uhhh... Purple Palette is fucking up, what with Red Treasure Chests and Black Crystals, as shown in philsov vs mot0ko r1
Title: Re: Specific color palettes
Post by: philsov on October 18, 2010, 10:55:47 pm
QuoteDid you open the .gme and save it in FFTastic after generating the file?

Certainly.  But I'm using a ppf koko created, and in koko's own vid he has his people as black.  But if they're working fine in general, that's good to know :)
Title: Re: Specific color palettes
Post by: FFMaster on October 18, 2010, 11:07:05 pm
Also, before this thread gets flooded with box/crystal errors

It is because boxes/crystals don't have palettes for 5-7(purple, yellow, brown). If someone could tell me how to fix that, I would gladly do so. I can't find the sprites for boxes/crystals anywhere.

EDIT: Not sure why they are still black... check if the palette hack made by Zodiac is activated maybe?
Title: Re: Specific color palettes
Post by: Melancthon on October 19, 2010, 11:44:47 am
Quote from: "philsov"One thing Wizzy noticed, and I don't know if the error resides in Koko's input or the spritesheet themselves... but palettes 06 and 07 (yellow and brown) are defaulting to black in both cases.


FFM, if you remember, I asked you to change my palettes to yellow and brown when I found out that a lot of people had chosen black and white.  When I saw that my units were black I just assumed that there was a mix-up somewhere.  I certainly don't mind black, as it was my first choice, but this may be an instance of what phil is talking about.
Title: Re: Specific color palettes
Post by: philsov on October 19, 2010, 01:05:23 pm
Quotecheck if the palette hack made by Zodiac is activated maybe?

Link so I can know what to look for?
Title: Re: Specific color palettes
Post by: FFMaster on October 19, 2010, 05:18:13 pm
BATTLE.BIN
Quote0x00020B0C :
Number of maximum palettes that can be used. 08 recommended.
Title: Re: Specific color palettes
Post by: philsov on October 19, 2010, 06:37:03 pm
Bingo.

Set to 06.

Swapping over to 08 makes everything come out peachy.

[attachment=0:2wl9nwyz]bingo.PNG[/attachment:2wl9nwyz]
Title: Re: Specific color palettes
Post by: Archael on October 19, 2010, 07:04:05 pm
im really liking those ultima demons
Title: Re: Specific color palettes
Post by: ffta707 on October 19, 2010, 07:39:42 pm
The yellow priests look awesome.
Title: Re: Specific color palettes
Post by: FFMaster on November 12, 2010, 11:29:01 pm
A few bugs seem to have appeared with the colour palettes. According to Kokojo, the game sometimes hangs when a unit grabs a crystal. This has happened twice for him, and once for me. It hasn't ever happened to me before, and only happened when I imported the sprites, so for now, I am suspecting that the palette hack is the main cause. Does anyone know if this happened in S3 as well?

On another note, does anyone know if we can make new palettes for Crystals/Boxes?
Title: Re: Specific color palettes
Post by: FFMaster on November 13, 2010, 06:35:22 pm
Bombs
(http://i272.photobucket.com/albums/jj174/FF255Master/Bomb.jpg)
Title: Re: Specific color palettes
Post by: Kagebunji on November 14, 2010, 10:18:29 am
You didn't get to portraits palete yet, or what happened? I can't see any saturation on those, gj.
Title: Re: Specific color palettes
Post by: AvengerXP on December 14, 2010, 05:23:08 pm
I would really enjoy a consolidated post, either here or an edited one at the start of the thread, with a package of all current work done inside one ZIP/RAR file. That and an updated shishi package with everything inside it.

For some reason I can't apply Shishi packages the program refuses to do so correctly so I am going to import manually each and every sprite for each class. Thank you all for the enormous work.
Title: Re: Specific color palettes
Post by: AvengerXP on December 14, 2010, 06:54:23 pm
Might as well do it myself says the old proverb, here is what I concatenated from the thread.

Someone should make ShiShi accessible to everyone in the Downloads section, it was very hard to find. It's version 0.352 inside the FFPatcher package. The new package lacks the import functionality of shishi packages (weird).

Fusui - Geomancer
Gin - Bard
Item - Chemist
Knight - Same (Corruption FIXED)
Kuro - Black Mage
Mina - Squire
Mono - Mime
Ninja - Same (Corruption FIXED)
Odori - Dancer
Onmyo - Mystic/Oracle
Ryu - Dragoon/Lancer
San - Calculator
Siro - White Mage (Corruption FIXED)
Syou - Summoner
Thief - Same
Yumi - Archer

Missing added:
Waju - Mediator
Toki - Time Mages
Monk - Same
Samurai - Same

I have corrected the corrupted files manually and also extracted the missing file from the Arena.shishi package. This is my christmas gift to you. It was tedious but well worth it. The fixed files are in BMP format I'm not repackaging them in SPR format.
Title: Re: Specific color palettes
Post by: FFMaster on December 14, 2010, 09:29:56 pm
The .shishi is attached to this post. This one has a few monster palettes I've made as well.

Old version of the sprite editor can be found here:
viewtopic.php?f=3&t=96 (http://www.ffhacktics.com/forum/viewtopic.php?f=3&t=96)
Title: Re: Specific color palettes
Post by: AvengerXP on December 15, 2010, 09:20:18 pm
I found a corruption problem using extra palettes (change six to eight) and allowing generic jobs to use generic palettes. Palette 7 and 8 do not properly palletize Chests and Crystals once the character dies permanently. Attached are examples. This also jumbles some letters in the Help section description randomly.

If anyone has an idea of a fix or cause, feel free to post your thoughts.
Title: Re: Specific color palettes
Post by: FFMaster on December 15, 2010, 09:30:01 pm
viewtopic.php?f=8&t=953 (http://www.ffhacktics.com/forum/viewtopic.php?f=8&t=953)

The ASM hacks in that thread should fix the palettes.
Title: Re: Specific color palettes
Post by: AvengerXP on December 15, 2010, 10:55:05 pm
I just applied the palette limit hack and everything and I still get corrupt chest/crystals from people in the palette range 7 and 8. The only thing I haven't touched is the spritesheet hack.

Even better, I just hit someone with a regular attack and he swapped palettes from Brown to Red. He reverted back to Brown after a while.
Title: Re: Specific color palettes
Post by: philsov on December 29, 2010, 07:29:38 pm
just noticed while running a match -- purple crystals freeze the game when they're picked up.  Is this something unique to the 1.3 stuff or does this carry over into the arena matches?
Title: Re: Specific color palettes
Post by: Zozma on January 23, 2011, 05:40:36 pm
In my own patch i had the same problem.
Title: Re: Specific color palettes
Post by: FFMaster on January 23, 2011, 06:25:59 pm
I've only ever seen it happen once, and I don't remember the crystal colour. Sorry, but I don't know enough to fix the problem.
Title: Re: Specific color palettes
Post by: Cheetah on July 12, 2011, 01:22:49 am
Are all the sprites done now? I always loved this topic.
Title: Re: Specific color palettes
Post by: Wiz on July 12, 2011, 04:55:11 pm
I can't imagine so Cheetah, I haven't seen anything on Dragons (Yellow let's say), Minotaurs, Flotiballs, Goblins, Chocobos (Blue let's say), Panthers, etc...

But yeah, it'd be nice to see progress on this once again and see what people come up with regardless if they're not going to be incorporated into a patch (Arena, 1.3?) as of this moment in time.

I shall concoct something for the Alma Spriting Competition soon btw :D
Title: Re: Specific color palettes
Post by: Barren on November 22, 2011, 11:45:43 am
I know this topic died down for a while but we need to do something about the purple palettes in Arena because every now and then a black crystal pops up and glitches the game to freeze. Either you fix that error or just get rid of the purple palette altogether
Title: Re: Specific color palettes
Post by: Wiz on November 22, 2011, 12:01:40 pm
The purple palette can go rot in hell (i.e. stop using 05 in the spreadsheet) :P

Speaking of which, the most recent arena.shishi file has the yellow summoner draped in purple clothing, which I'll remedy soon. Iirc, yellow and purple were switched around by accident >.>

Also, anyone like my new Avatar?
Title: Re: Specific color palettes
Post by: Barren on November 22, 2011, 12:25:14 pm
Yea man looks nice....Shrine Knight Wiz