Okay so, the attack.out is currently being worked out for this since we were able
to clear up the 52 slots we needed.
Here I have recorded a scene from WotL in a PSX ISO. Everything is working perfectly,
(though I had to move a dialogue box over, to accommodate the widescreen dialogue box) (Sorry about the sound quality, my laptop is not the best, but you get the idea)In my version of this mod, I will be using the PSX translation and will have the WotL
specific scenes rewritten to follow that original translation.
In a second version being made with the WotL translations from FFT:Complete
(thanks to Jack of all Trades) this command {DA68} will need to be replaced in all
dialogues instead with {D11D}. {DA68} was not coded into the PSX version and
this is why we see Kanji in the dialogue several times in this event as well as in
FFT:Complete in the events were it wasn't fixed before being imported.
One thing I need is for someone
(I will if no one else does) to get a list of what
music tracks are used in the WotL specific scenes.
EDIT: I have moved over 4 events into the PSX version at this point, this is mostly for
testing right now to make sure there is no bugs and/or unknown commands messing
up the events that I need to fix before putting them into their proper place into the
finalized TEST.EVT
EDIT: Did a palette fix for the horrid Death Knight Algus, it's at least a bit better then
it was: