Final Fantasy Hacktics

Projects => Completed Mods => Journey of the Five Ch.1 => Topic started by: Jumza on March 29, 2013, 01:16:44 pm

Title: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 01:16:44 pm
I got the ok from Elric to make this topic so,

Post your Walkthroughs, Playthroughs, Lets Plays, interesting fights, and anything that you think would go into a Battle Log here!
Title: Re: Journey of the Five Battle Logs
Post by: Barren on March 29, 2013, 06:53:45 pm
Here's my first video on Journey of the 5

FFT: Journey of the 5 Walkthrough Part 1 (http://www.youtube.com/watch?v=rhPz2vXHoO4)
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on March 29, 2013, 07:42:08 pm
Just finished watching this a few minutes ago, looking forward to seeing how well you do for the rest of Chapter 1
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 08:23:48 pm
I ran out of potions on Barius Hill...
And phoenix downs.

I'm glad I decided to do a practice run before recording a playthrough, because I clearly am out of practice :/ .

Also Lold at letter from the Bunansa's
"even though I was there, I feel I wasn't as useful as the others" (or something along those lines)
I'm glad Mustadio finally understands XD
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 29, 2013, 08:26:45 pm
That fight's also fairly easy to lose control of, don't feel too bad.
Title: Re: Journey of the Five Battle Logs
Post by: Barren on March 29, 2013, 08:33:02 pm
Quote from: Elric on March 29, 2013, 07:42:08 pm
Just finished watching this a few minutes ago, looking forward to seeing how well you do for the rest of Chapter 1


I will do my best from that point forward. After this weekend I can make the time to make another video.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 09:00:34 pm
Unlucky Natures Wrath from a squid standing on a rock got Snake petrified in Zerikile Falls, it was actually a good thing because he had 1 hp left, and I'm low on phoenix downs.

*Next Battle*
Aw, I thought that chemist had shades on. Oh well, lets see how I do in Araguay...
Title: Re: Journey of the Five Battle Logs
Post by: Celdia on March 29, 2013, 09:16:50 pm
Quote from: RavenOfRazgriz on March 29, 2013, 08:26:45 pm
That fight's also fairly easy to lose control of, don't feel too bad.

There's a goddamned understatement. I'm taking a break from the patch after what happened there.

Been taking down some rambling thoughts as I've been playing and I guess this thread is as good as any to post them in with some editing for cohesion. I am going to place these in spoiler brackets for the time being, though anyone in this thread should really be prepared for spoilers.


I have gone out of my way to avoid reading spoilers of this patch for so many months now, including not playing the demo so just about everything in this is completely new to me. That said, I have seen a version of the opening event sequence before but that didn't stop me grinning from ear-to-ear watching it today. It is somehow better than I remember so I can only assume some more tweaks went into it since I saw it last. I about died when camera zoomed on the swords being tossed down. A simple cinematic detail like that just made the whole sequence stand apart from anything I've seen done with events before. Flawless work, easily exceeding anything from the original work.

Not a whole lot to say about the opening battle. Simple, straight-forward, effective for setting the tone and getting the Five working together. Looking around at everyone's skillsets, I think Smoke Break is my favorite skill. Snake's cigarettes are iconic and I think that this is the perfect way to include them as part of his kit. Aside from that, the Ultima/Altima skills made me smile. Going on record here to say I'm so glad you all decided to keep the PSX naming conventions in place for this.

Moving on, I enjoyed seeing the summoning of Cloud event again, even with the nice new camera pan ending it showing that it wasn't a perfect copy-paste of the original event. I love the older Ramza and Alma sprites and portraits. Unique poses for the formation sprites is a wonderful idea and I want to kiss whoever thought that one up. I don't know why I haven't seen that before when doing it seems like such an obvious idea now that I've seen it once. All these small details add up to a lot.

I didn't actually notice what room they were all making introductions to each other in until after the four of them leave to let Ramza and Alma talk alone. Amazing how a change in lighting can completely alter a room.

Second battle, I about died laughing when I saw "Geronimo!" in the pre-battle event. As for the battle itself...I was not happy. I must be on the RNG's bad side going into this or something because I got punished pretty bad. Also there came a point where I could not get to where Link had fallen, but Bart could, and did, and proceeded to raise him over and over again so the nearby Ranger could keep putting arrows into his Hylian ass. I think he wasted 6 Phoenix Downs before I finally got someone over there to do something about it. I came out of the fight with 1 potion and 1 PD before counting the War Trophies. I'll note that I used like 1 Potion and Bart used 2 PDs in the opening battle to kill skeletons. Nice as his portrait is with the little scar detail, I'm really beginning to hate Bart.

Now, when I saw her new sprite, I'd really hoped I'd be able to get a battle where I'd control Alma (or even having her actually join my main party for a while.) When I saw her, Rad, Lavian and Alicia in the next battle, I cheered. When I saw she had a fuck-off huge hammer for a weapon, I went squee. ^o^ And that was the ed of my happy. I thought the RNG hated on me in the fight before? I got completely fuckstomped here. I missed three 85% hits back to back to back, popped that AoE Defending skill and then watched Alma get wrecked after sucking up hits on 61%, 56% and 33% hit chances. Counting those, out of the first 8 attacks from the enemies, 5 were critical. I didn't even wait for the Game Over screen, I just hit Reset there. Go back into the fight, did not change my tactics and I completely wiped the floor with the enemies. They may as well have been made of paper for all the resistance they put up. Just goes to show how un-fun the RNG can make this game. With my mood only slightly improved, I pressed on.

I apparently have no life because I spent quite a bit of time reading through the Brave Story menu entries. With the letter from Byblos & Boco, I'm almost sad someone didn't edit the game font to put in a character to look like a chocobo print. Also, Ramza is only 18 years old? That beard makes him look a whole lot older. o.o   Also I was amused by how more people unlock under the People section as you read each entry. If this was a function in Vanilla, then my ignorance about the information in the Brave Story menus is definitely showing. As for the world map, I know I've seen the new image for it before, but seeing it in-game just really has such an impact.

I absolutely love the new Bar graphic. seeing everyone in the Shop and Soldier Office too is just great. +1 for whoever put those together.

Finally, Bariaus Hill. I laughed when I saw the lamia had a bitch-slap attack. Also it took me a couple of rounds to realize that Choco Cure had been changed in how it functions. That's nasty. I laughed again when the lamia fucking destroyed my party. Here's a screenshot of the fight after a second Discord. I tried to surround her and kill her. Didn't realize it was going to hit for more than half my HP on everyone. I do drop her but then Reraise triggers and she does it again. GG.

(http://img339.imageshack.us/img339/963/discord.png)

After that my will to try again is waning right now so I'm going to go do something else for a while and then come back to this. A few parting thoughts that I didn't put in my notes: the new sprites and portraits on everyone really all look amazing. Also the few skills I used that had visual effects had a feeling of modification to them. It's either that or I am just so out of touch with FFT that I've forgotten what most of the effects look like. Everything feels fresh and new again and despite getting my ass handed to me I'm having fun with FFT again. That is something I don't think I've been able to say for a long while now.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 09:27:31 pm
I 100% agree with everything Celdia has said about... everything!
I love all the new graphic stuff (and I ended up squeeling more than she did I think XD) And I feel better knowing I didn't get pwned as much as she did.
To tell you the truth, when I saw that new title screen + the music + no intro video to skip, I started clapping, then awkwardly realized that you guys can't hear me.

Update on Araguay,
I lost, but it was an obvious mistake. This battle is by far the easiest of the patch so far, despite it being the second one I had to reset to, (I still need to beat it) the reason I lost was my forgetfullness. I neglected to re-stock my items as much as possible, so I had no form of healing other than wish :/ . (I still almost won though. If it weren't for the chemist with shock I probably would have)
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 29, 2013, 09:33:11 pm
The RNG fucking HATES you, Celdia.

Holy SHIT. 

(Also, I will be making that last fight a little bit easier when we update for all the small bugs and typos everyone found, but that fight IS meant to be Jot5's Dorter Slums.  I'm sure you can get it without my update though, it's not terribly hard once you figure out what the enemies are actually up to.)
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 10:04:35 pm
That Rogue in Araguay with Jump+2 deserves acrobat or ninja status. I was chasing him around the map (so much move and jump, blegh) and he got to a point where he was at 7 height, and the rest of the 5 were at 2 height, cloud rushes up can't hit him with a braver because it would take too long, and so the Rogue jumps from his tall platform to 4 spaces away 5 height lower than he was, right behind snake and shoots him in the back, killing him. It looked awesome. Jump+2 was a good choice for this map XD.

Just felt like sharing that :)
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 29, 2013, 10:10:25 pm
Stuff like that is why Jump +3 can sometimes be better than Ignore Height depending on the map.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 10:33:15 pm
I hate random battles >.<
I had to reset when I got one in Araguay, had to reset when I got one in Zerikile. They're way too hard. The 5 just drop like flies. It's not too bad though cuz I like the new Game Over text.

Also, (I need to start adding spoilers to my posts, don't want to ruin the story for people, but I guess they should expect spoilers here idk...)
when Agrias did that little hop onto the rock at Barius Valley I died laughing, I don't know why, but it was just so funny.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 29, 2013, 10:50:37 pm
They'll be easier when you actually have a couple skills.  If you're running around with nothing but base job + Item most of the fights are doable but actually having some Wizards and Rangers and stuff makes things a lot easier.

Also, the side you unlock first on an area is obviously easier than the side you hit walking back :u
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 29, 2013, 10:54:51 pm
Yeah, I guess I'll try to do some more randoms to get some new abilities on the 5 tomorrow, because Agrias Link and Ramza got their asses handed to them by Tesnya, (although Agrias nearly had him but then the enemy ranger got a double turn >.< managed to take her down with a crit).
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on March 30, 2013, 12:33:06 am
Quote from: Celdia on March 29, 2013, 09:16:50 pm
It is somehow better than I remember so I can only assume some more tweaks went into it since I saw it last. I about died when camera zoomed on the swords being tossed down. A simple cinematic detail like that just made the whole sequence stand apart from anything I've seen done with events before. Flawless work, easily exceeding anything from the original work.


I'm glad you noticed, a lot of tweaks were done to the final version for every event, this is part of why it took so long to be released, with Raven and Xifanie judging my every event, we had to get everything to nearly flawless before calling them finished. :P

Quote from: Celdia on March 29, 2013, 09:16:50 pm
I think Smoke Break is my favorite skill. Snake's cigarettes are iconic and I think that this is the perfect way to include them as part of his kit.


Hahaha, you can thank Raven for that one.

Quote from: Celdia on March 29, 2013, 09:16:50 pm
Unique poses for the formation sprites is a wonderful idea and I want to kiss whoever thought that one up.


I was watching TV right before bed one night when this idea just randomly popped into my head out of no where,
and I thought the same thing once the idea came up. Why has no one thought of this before? We can use any image we want for those formation, so why keep the simple standing frames when we could do something that looks so much better?
Don't worry though, you don't have to kiss me, lol

Quote from: Celdia on March 29, 2013, 09:16:50 pm
I apparently have no life because I spent quite a bit of time reading through the Brave Story menu entries. With the letter from Byblos & Boco, I'm almost sad someone didn't edit the game font to put in a character to look like a chocobo print. Also, Ramza is only 18 years old? That beard makes him look a whole lot older. o.o


I'm very glad you read all the entries, maybe we should get a font edit for that :P
Also, did you also watch the backstory event? Be sure to check back from time to time
as new stuff appears, I'm extremely proud of how the bravestory turned out, and thanks
to Pride and Raven as well as several other members of the team that made this possible.

Also, Journey of the Five takes place roughly a year or so after Vanilla, the reason Ramza looks
so much different will be released to you shortly, if you haven't already figured it out yet ;)

Quote from: Celdia on March 29, 2013, 09:16:50 pm
As for the world map, I know I've seen the new image for it before, but seeing it in-game just really has such an impact.

I absolutely love the new Bar graphic. seeing everyone in the Shop and Soldier Office too is just great. +1 for whoever put those together.


For the worldmap we our friends Taichii and Mitchi to thank. As for the background images, this was Mitchi's entry
into Jot5, by just showing up one day with a shitload of custom images. I love ya lil buddy.

As for the problems in Barius Hill, Raven has nerfed this a bit since people seem to be having an issue from it,
but I assure you, once you pass that battle and can finally grind and such as you please, the game becomes much easier.
The beastmaster was another one of those "why not" moments of mine, and Raven kicked ass making it a reality,
however I probably choose a bit to early of an event for something so evil.

All in all, I'm glad you are enjoying it so much, the fact that I already know how critical you can be makes this mean even
more, and I'm sure I speak for the entire team when I say thank you and we hope you enjoy the rest of the chapter
as much as you've enjoyed the first 10% or so.

Quote from: Jumza on March 29, 2013, 09:27:31 pm
I 100% agree with everything Celdia has said about... everything!
I love all the new graphic stuff (and I ended up squeeling more than she did I think XD) And I feel better knowing I didn't get pwned as much as she did.
To tell you the truth, when I saw that new title screen + the music + no intro video to skip, I started clapping, then awkwardly realized that you guys can't hear me.


hahaha, Jumza you've shown sooooo much excitement for Chapter 1 and people like you as I've said before, gave me
a lot of inspiration to finally got this beast of a chapter released. It bring me much joy to see how positive of a reaction it is
getting.

Quote from: Celdia on March 29, 2013, 09:16:50 pm
Also the few skills I used that had visual effects had a feeling of modification to them.


I know you worked on some of the Jot5 skills for Raven so you will likely see those soon enough, I believe you were
the only one to work on them, so any other change would've been just messing with the stuff in FFTP.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 30, 2013, 12:39:21 am
Quote from: Elric on March 30, 2013, 12:33:06 amI know you worked on some of the Jot5 skills for Raven so you will likely see those soon enough, I believe you were
the only one to work on them, so any other change would've been just messing with the stuff in FFTP.


This would be correct.

~90% of the unique looking animations were me just fucking with things to twist something that was in Vanilla into something that looked new.  The other ~10% or so are the ones Celdia sent me.  No one else has touched the Effect files otherwise.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 09:15:41 am
Did you make geomancy (natures wrath on the squids) have 100% status effects? Because this keeps happening to me. And it always happens every time.(http://s14.postimg.org/c3plbj67l/Untitled2.png)
Though eventually I managed to run into a rogue and a priest twice, and i got some free gil and items from those :)
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on March 30, 2013, 11:42:46 am
hrm... Well I know that most monsters are suppose to Proc 100%. But this seems a bit wtf, lol. Raven should be able to answer once he wakes up, since he setup at the abilites and ASM's. I'm honestly not sure, but I would think that petrify should only at most be between 25-40% cuz 100% is FUUUUUUUUUUUUU

EDIT: He's fixing it right now, so hopefully he will release v1.01 within the next few hours.

There will likely be a v1.02 later tonight as well since i have some end chapter stuff to tweak. but that won't be until later tonight, since im leaving town for a little while to visit a Renaissance Festival
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 30, 2013, 12:05:29 pm
Just Round Tripped a Squid in the face for about 5 minutes and couldn't replicate your issue with Nature's Wrath.  I only got Petrified roughly 20% of the time, which is the intended amount.  (Tested on psxfin.)  Double checked my settings on all these skills to be safe and those are also correct.

The only thing I can think of is that it's an error on whatever emulator you're using because there is some ASM involved in the proc chances of skills, but no one has ever reported that error before on any emulator.  :|
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 12:21:59 pm
Well, I did another random and it turns out it isn't 100% (although 2 of my guys still got petrified). It's possible that I have bad luck I guess. I've never had any sort of emulator interference with ePSXe before, so it's probably crappy luck.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 30, 2013, 12:26:44 pm
It's like the story of Journey of the Five is crafted with all of Elric's love and care, and all the RNG elements are crafted with my hate for all of you. 

Fitting. :v
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on March 30, 2013, 01:04:52 pm
LOL

Also all the errors raven gave me are now fixed. Update will be tonight. Luckily since it's event related you'll just have to patch with the new ppf and continue on as normal. If you haven't gotten to Ch1 end battle than you won't even notice a change.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 02:17:18 pm
I once again try Barius hill, I did ok for a while
and I found the secret
but unfortunately that didn't stop Tesnya from murdering me. My strategy was basically to keep Agrias at full HP and MP so she could pwn everything, but I couldn't keep it up for long.
I'm going to do 1 or 2 more randoms then try again.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on March 30, 2013, 06:25:56 pm
You mean bariaus valley lol. Try giving link the bow and using him as your companion in that fight. Keep him on the side of the river you start on. That's how I won. But I got lucky with the guests. However I did not get the secret. I'll say tho. You have another chance in chapter 1. But that one is much harder.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 08:22:02 pm
I managed to finish this battle with cloud, being able to immobilize Tesnya was a blessing, but I did have to reset once because he does have long ranged abilities like charming Agrias, and dooming people, just have to stay away from him.
I did have to blow an ether to get "the secret"

I watched the scene afterwards (thanks to Raven for fixing it so quickly) and then the scene after that...
Did... Link just get a zodiac stone? Guess I'll find out soon!
I have no idea where this story is going, and I love it!


On my way back from Golgorland (I can't remember if I spell these names right >.<) I did the Chocobo knight random battle, It was really intense and I was in some tough spots for awhile, but Raven was right. A larger pool of skills makes life easier. Also the rewards saved me like 2000 Gil by giving me a bunch of Phoenix downs!

(I'll just keep updating this if no one else posts)

Ah! Gate explosives, Dead enemies scattered throughout the castle, Battered and bloodied Bartholume, Chocolate Chip Cookies! (I'm eating some XD)
What other intrigue-inducing plot twists shall we see?
Ok, Bartholume's dying scene, he describes sephiroth as a man with silver hair and a long sword, HOWEVER, the universal term used for describing sephiroth (as used in FF7) is "a man with a black cape"! I would probably change that myself, to have all 3.
Title: Re: Journey of the Five Battle Logs
Post by: pokeytax on March 30, 2013, 09:27:54 pm
I'm going to get to playing the rest of this later on, but I just wanted to note:
- I lost the Alma battle twice somehow because I'm a terrible player and a terrible human being.  I think it somehow contains Raven's soul.
- That Dante scene in the intro is just as good every time I watch it.  Just terrific work.  The events in general are great of course, but even compared to a really good baseline I can't get over how slick that is.
- Smoke Break is a great skill.  I almost don't want it to have a "better" implementation just because it's scientifically the perfect use of that formula.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 30, 2013, 09:46:54 pm
That phrasing is used as a red-herring.  Who else has silver hair, a long sword, a tendency to beast entire forces, and comes back from the dead regularly?  It could be the person you think it is and who Cloud thinks it is, but it could also be another silver-haired Katana maniac...


Quote from: pokeytax on March 30, 2013, 09:27:54 pm
- I lost the Alma battle twice somehow because I'm a terrible player and a terrible human being.  I think it somehow contains Raven's soul.


It damn well might.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 10:06:21 pm
OMFG IT'S ZOMBIE ELMDOR ISN'T IT???????


Sweegy Woods.
I don't know exactly what I expected when I learned some MP restoring moves, but they are epic, invigorate+eponas song+cheer up means I can finally afford to make some mistakes in battles. Although I think I may have found a bug which I will bring up in the bug section.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on March 30, 2013, 11:11:42 pm
Quote from: Jumza on March 30, 2013, 08:22:02 pm
Did... Link just get a zodiac stone? Guess I'll find out soon!
I have no idea where this story is going, and I love it!



Ehehe. Patience padawan, your hunger for knowledge will soon be well rewarded.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 11:14:50 pm
Hee hee, Daravons first name is Bordam.

Ok, scratch what I said about Sweegy earlier, even with those skills I've had to reset a couple times. I always almost have it, then a bomb with near full hp decides to blow up or, a skeleton revives at the worst time possible.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 30, 2013, 11:17:58 pm
It sounds like that fix I implemented and never tested because I'm lazy to make the Dragon that starts in front of the party actually attack you works swimmingly.  This used to probably be the easiest fight in Chapter 1.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 30, 2013, 11:53:00 pm
Oh that dragon attacks, and is probably the easiest to deal with monster on the field due to the circumstances.

It runs in and my party has yet to take a turn, great I can wreck him in one go. Olivander will go for a venom shot, Leesha for a protect, Cloud with either a Climhazzard or braver depending on enemy speeds, Ramza will either attack the dragon or Cheer Up a poisoned unit (skeletons), Link will go for an attack on the dragon, Dante will go for the attack, Snake will go for a crossbow shot.

Now switch out one of the 5 (you have to leave one out of the battle), thats ok. Plan still works, dragon goes down with barely any fight, and when it gets back up (dragon spirit) it gets dropped again from poison.

The battle goes downhill from here.

The other dragon comes in for massive damage, and due to my positioning I can't take it down as fast as the other, if at all, and if it gets low the skeletons are right there with a thunder soul. Oh boy, skeletons. Move HP up, infinite re-raise, 100% damage +poison, drain attack. If you're plan was to model the skeleton off of my FFT Nightmares, you did it, it pretty much makes the perfect unit. It also has 2 absorption's, and it's weaknesses don't matter that much because A) Leesha gets about 2 cures (which she uses offensively) off before getting dropped and B) Dante as a knight, while extremely beefy and powerful can't move around the field worth a damn. The Bombs are a whole other story as well. If one gets crit quick, it wont explode, oh no I wouldn't be that lucky. It goes for a fire attack on one of my 1hp units (wish spam >.<) then runs for the hills, the other promptly hits it with a fire attack to bring it back to near full. If I get grouped up, it doesn't matter how much HP it has, it'll blow up. But only if it hits everyone.

Raven, your soul has become one with the game. 
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 31, 2013, 12:12:16 am
Sounds like you're having an adventure in Sweegy Woods there, Jumza.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 31, 2013, 12:19:51 am
Boy do I come off as whiney there. I just had to get that out though, it's very frustrating because it's like reading a book, but I'm being forced to read the same page over and over again XD.

Anyway, I'm gonna do a couple randoms, change some setups and hope for better luck so I can end my 'adventures' in Sweegy soon.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 31, 2013, 12:31:25 am
Good luck.  At least the random battles are rewarding enough now it's worth seeking out the harder ones. :v
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on March 31, 2013, 03:34:03 am
(Lulz at acting like Raven has a soul just because he managed to imbue his enmity into something. Pull the other one, guys.)

Seriously, though, congrats on getting your own section since I know you guys have been working hard on this even if I've barely been following this, mostly because, to be honest, the base concept of this is still quite...odd for me. It doesn't help that of The Five, the only one I care about is Ramza due to still only being vaguely familiar with everyone save Cloud, whom I have pretty much never liked.

That said, I'll probably give it a try within the next couple of weeks since it would be a shame to have one of the few active projects not get support and considering...other things I intended to do starting around that time.

For now, I merely wanted to answer something directly that Celdia had asked since Elric only alluded to it when he answered her.

Quote from: Celdia on March 29, 2013, 09:16:50 pm
Also I was amused by how more people unlock under the People section as you read each entry. If this was a function in Vanilla, then my ignorance about the information in the Brave Story menus is definitely showing.


It's done that since Vanilla, even when it comes to just reading bar rumors for people you never meet, like the Queen's son. I can't remember if it updates immediately, per se, though I think it does, but it definitely does update with regularity and, yeah, it's really easy to miss.
Title: Re: Journey of the Five Battle Logs
Post by: Celdia on March 31, 2013, 08:49:04 am
Late posting this since I think I went back to it sometime yesterday afternoon, but...


I suppose properly it would be Take 3 before I succeeded. All I remember of my second attempt was a slightly longer run like my first try that ended with the Lamia getting her Discord damage up to the low 70s and just picking off my team one at a time instead of killing everyone at once in two sweeps of it.

My third attempt was a little different because the AI decided to change tactics for whatever reason. Instead of Babus chasing after the injured Chocobo to heal it then coming back up the hill behind the other monsters, buffing them, he thought it would be more important to stab Link in the back. This over-extended his position and put him in a place where I could gang up on his short ass and put him down in one go. Without their beastmaster to rely on for healing and insanely stupid buffs, the rest of the monsters went down in fairly easy order. That's not to say the RNG didn't still fuck with me nor is it to say that I didn't have a hard time with it because of that. Dante missed like 3 Stingers that would have ended the battle significantly sooner had any of them landed. The battle ended with Link having died twice, ending the battle face-down in the dirt, and everyone but Dante being in Critical status before I finally managed to take down the Lamia and chase the fleeing Chocobo [who had managed to get itself up to a whopping 16 HP from 2 HP while going from one corner of the map to the opposite corner] to a spot where I could actually knife the fucker before he got back up to fighting strength.

Speaking of knifing the bird, Snake being able to Hide turned him into m MVP of the match even though he didn't Act all that much. Just being able to move around the field unmolested and make good use of his insane base Move/Jump stats made him the most effective unit I had. It wasn't a matter so much of being the strongest hitting or having the most devastating attack skills - he was just the man in the right place at the right time, all the time.


So that's my successful attempt at the v1.0 Bariaus Hill. Going to update to v1.2 before I move on.

Quote from: The Damned on March 31, 2013, 03:34:03 am
For now, I merely wanted to answer something directly that Celdia had asked since Elric only alluded to it when he answered her.

It's done that since Vanilla, even when it comes to just reading bar rumors for people you never meet, like the Queen's son. I can't remember if it updates immediately, per se, though I think it does, but it definitely does update with regularity and, yeah, it's really easy to miss.


Thank you, Damned.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 31, 2013, 04:20:58 pm
Ok, random battles.
I first ran into Araguay and that triggered a battle, and I quickly got stomped by squids+skele's. Natures Wrath is the bane of my existance.

So after that, I ran to Bariuas Hill and ran into what looks like one of the Kings patrols, a few aren't focusing on me however, there appears to be a 3rd team in this fight consisting of 3 bombs.

2 of the 3 enemies facing the bombs attack them, one being a chemist with Jump+2 that immediately jumps from the top of the hill down to the bombs, and misses an attack. She is so dead XD.
I don't have time to finish the battle for now, but it is a really cool concept. I hope I win :)
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 31, 2013, 04:31:50 pm
You need to invest in a wee bit of magic I think, Jumza.  It'd help against those mean old monsters.

Good luck at Bariaus Hill. :v
Title: Re: Journey of the Five Battle Logs
Post by: Celdia on March 31, 2013, 04:35:21 pm
Zirekile wasn't too bad for me. I took a look at the new monster's skills, saw the vertical limitations on it and just made sure to keep everyone kind of spread out on the higher ground. Still got a little bit of RNG disapproval with 85%s missing for me and some 53% CT 00's hitting for them but since everyone is still so slow it didn't hurt me too bad. Wing attack is 100% Slow or was my luck just that bad? Also not too crippling again for the same reason as the CT 00s.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 31, 2013, 04:47:43 pm
I'll just say, there's a reason some abilities will say "Add:Status" and other abilities will say "Random Add:Status" and let the rest speak for itself.

Good to see my manifested hate is still doing its job from within the RNG. :v
Title: Re: Journey of the Five Battle Logs
Post by: Pride on March 31, 2013, 06:24:07 pm
just started this morning on my playthrough, I havent played any of the demos so it was really refreshing and made me realize i havent actually played fft in a long time. The opening battle is almost annoying with the skeletons able to support each other with thunder soul and a hp draining attack. the second battle outside of lionel forced me to reset twice after my enemies grapped their fallen commards crystals. very easy to fall behind...

the alma battle strolled along without a struggle (having the reraise/mp healing attack as nice too!) . Bariaus Hill was... interesting. Cheer Up was amazing and the best ability buy. I also had snake as a chemist to learn Throw Item which seems like support early game in his base class. Those buffs were stupidly powerful and made the battle draw out longer then needed.

all in all... i cant wait til i get home and play some more : ]
Title: Re: Journey of the Five Battle Logs
Post by: MiKeMiTchi on March 31, 2013, 08:43:06 pm
I have few questions on some skills I thought of while doing the Sweegy Woods battle.
Bite random adds Cancel charging but the skill description says nothing about it. Is it supposed to work that way? Also, Melt removed oil status. I don't think that's apparent on its description.

On topic, on the first few battles, I make sure to get Cheer up as soon as possible. Once I get Cheer Up, I change Ramza into a Knight for Invigorate. Changing Link into a Wizard early in the game works so well, too, because of Epona's Song and Invigorate. Shock is unevadable so I don't have to worry about RNG. As for Cloud atnd Dante, Cntr Dearhthblow and First Strike changes the tide of the game for me. I find Cloud's Finishing Touch useless now that's Snake's more accurate Assassinate is around, and now I'm planning to change Snake into a Rogue to get that Bandit's Eye (+20% acc) because of Assassinate.

So far, the hardest battle for me was the Bariaus Hill main battle (v1.0) since I always had to sacrifice a unit to lure the Beastmaster into the party. The most 'strategic' battle for me was the 2nd battle, where I used Snake's Hide to block the gate and wait for the Knights to come inside! They won't know what'll hit them. The battle I had most fun with so far was the Bariaus Hill encounter where you don't even need to beat enemies, you just need to wait for enemies to beat themselves. Really entertaining.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on March 31, 2013, 09:15:42 pm
Bite Cancels Charging because it Adds Oil.  Adding Oil cancels out Charging, Defending, and Performing Statuses because some douchebag just threw fucking oil at you.

Melt removes Oil status because it's Fire Element and any Fire Element move will automatically remove Oil on-hit.  The Oil causes you to deal double damage and is burned up by the flames of your Fire Element attack.

EDIT: Jesus how much did you grind that's an assload of JP.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 12:35:17 am
Phew, that was an arduous battle of epic proportions.

It was pretty intense, and I won't go into detail because this battle took me an hour to complete but despite some losses (all of my hi potions and a ton of phoenix downs) I gained so much. I got so many crystals because enemies decided to stop bringing focus bangle (finally), and there were double war trophy pages XD. Also the five gained like 2 levels each in this battle, so I'm off to sweegy again after re-stocking items.

(Ramza actually gained 4 levels, he was a bit behind because of wish spam, but holy crap that's awesome.)

I applaud the designer of the random battles.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 12:48:01 am
Quote from: Jumza on April 01, 2013, 12:35:17 amI applaud the designer of the random battles.


For better or worse, you can pin every battle in this game on me in one way or another.  Even the ones that already existed in the game were heavily altered by me before the release.  The random battles have a lot of unique situations shoved in them with various degrees of spite for the player depending on where you find them, so feel free to hunt around.  You're probably more than aware of how the War Trophy system in the game works now so the harder ones will at least give you a sizable reward if you can beat them without burning your entire Inventory.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 01:39:39 am
Finally beat Sweegy! I can't stress the fact that A LARGER SKILL POOL MAKES LIFE EASIER enough. It made this battle 10x easier after picking up all those crystals in my previous random encounter. Also having a dedicated support unit or two (Leesha the priest and Ramza the Chemist) makes battles easier too.

I'm excited to move on with the next part of the story :D!

*Walks into Mandalia Plains* Me: Holy crap, I've been ambushed by the League of Powerful Women!
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 01, 2013, 02:01:47 am
oh jesus, i thougt "hey ill do a random battle to get some jp"

then the first one i get is 5 lamia and a beastmaster. thanks.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 02:38:10 am
Mandalia plains was smooth sailing... Relatively speaking.

I head into theives fort, there isn't any music just thunder is the background...
This game is so dramatic, it's awesome!
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 02:41:48 am
Quote from: Pride on April 01, 2013, 02:01:47 am
oh jesus, i thougt "hey ill do a random battle to get some jp"

then the first one i get is 5 lamia and a beastmaster. thanks.


You got the hardest battle at Bariaus Hill.  What awful luck.

Next you'll be meeting monsters in a swamp.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 02:50:11 am
I think there's some kind of mistake...
I beat Romar in about 3 minutes. He is extremely weak to magic because of the rain and 100% accuracy (50+ dmg shots hitting him every time), he runs in right away so the priests don't have much of a chance to heal him or buff him at all. I suggest giving him some kind of Mdef because this was the easiest fight in the game so far.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 02:59:50 am
Welcome to having a large arsenal of skills and being better at managing all the changes in Jot5.  This fight's a lot harder when you haven't grinded out a ton of skills so it's not something I'm particularly worried over it.  He doesn't have any crazy "1.3 defenses" or anything because it's your first assassination in the game and he can totally wreck your shit if he doesn't get dropped in one round.  I don't want it to be mandatory to grind heavily to beat every single fight, just something you can do when you're having trouble and need more help.  If more people comment he's far too easy though I'll toss a little something extra in, no problem.

There's plenty of challenging fights left ahead of you, though, don't worry.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 03:07:54 am
I see what you mean by more challenging fights ahead. Just got back to Lionel. He dropped Cloud and Link into critical in one ability. I'm scared lol.

Edit: Aha! I found his weakness!
A well placed venom strike from invisible snake got him losing large chunks of hp every turn, then it was just a matter of keeping everyone alive until Cloud could Climhazzard him. This was a tough fight, and I had a lot of resets for the pre-battle battle. But eventually I got some lucky blocks in and it was easier to stay alive.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 04:14:59 am
It's like status effects are useful or something.

Now I'm curious to see how "well" the final bits of the Chapter go for you. :u
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 11:38:15 am
Zigolis Swamp was... Intresting, too say the least.
I downed the Malboro rather quickly, and it killed Agrias but I revived her (Priest Ramza :D)
The Werewolves were really scary because they all had 100 Brave after a bit of spamming, and some PA Saves made them do like 100+ dmg per barrage hit. I had to use the un-even terrain and the fact that they couldn't enter the water against them.
The werewolves still spam that Brave+ ability even if they have 100 Brave... Made this battle take quite a long time.

I unlocked more deleted scenes! Cool, I love these things.

The next Zig Swamp battle was at a nice difficulty as well, hard but not anywhere near impossible.
MBarrier was my MVP, even if it wasn't a player at all XD (Although the new name for it escaped me at the moment)


Also my sig now has my favourite JoT5 quote XD. Agrias seems so much more light-hearted in this game, probably because she has more lines.
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 01, 2013, 12:43:00 pm
Im sure it was intentially done, but I loved that the thieves fort battle was nearly identical to the vanilla party (besides the special unit). Both battles are the first assassination battles too!

About to head to the final battles in the chapter ^__^
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 01:00:37 pm
Ganondorf can be poisoned, and therefor stalled to death, he couldn't use drain to heal himself because poison was doing more damage than he could heal for. Then both skeletons got hit with Counter Deathblow, and were killed by Snake, then Ganon got hit by a First Strike from Dante and got put down easily. Mustadio as useless as ever got one-shotted on the first turn of the match. I didn't bother reviving him.


NO! My only weakness!!!
(http://s7.postimg.org/vj2cqr9q3/Untitled_F.png) Bosses immune to poison! And ones who can get rid of Snakes invisibility by using massive AOE skills. (That look super awesome btw).

First Try: I lose :( I need to change my strategy slightly because I can't poison stall him to death. Climhazzard is still an epic boss killer though, and I (think) nearly got him with it (I really have no idea how much HP he has, but I did quite a bit, so I assume I got close).
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 01:59:35 pm
He has... a lot of HP.  And a lot of options you probably haven't seen yet.  This fight will definitely test your endurance when you can't Toxicstall things. :v
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 01, 2013, 02:21:52 pm
Ganon is a punk. Sweet jesus. I might have to redue the two battles and grind a bit. Atleast he can be hit with immobilize but I dont think I have the proper staying power for this. Shell through Dante has made me last more then a couple turns but I need more. >_>

PS damage spilt sucks.
Title: Re: Journey of the Five Battle Logs
Post by: Lijj on April 01, 2013, 02:35:06 pm
I'm still at Sweegy.. training my team in random encounters to learn some chemists' stats before going back.. I got smoked there. Up until then I had no real trouble.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 03:43:14 pm
Try the second: After seeing Ravens post about this battle having a lot of options, and reading somewhere else (I forget where) that this battle has a lot of objectives, or something along those lines, I decided to try and trigger any event that may have been placed in this battle that could give me an advantage. Of course this requires me to take several shots in the dark as to what those might be.

This try I decided to go kamikaze, not doing any invigorates or cheer ups, just running and doing as much damage as possible. On my first try one of the 5 crystalized before they all died, so I thought something might happen if they did. Nope. I only managed to get the one where when Link dies, everyone comes back to life with one HP, but I already knew about that one from try 1.

In short; I have no idea where to go from here, but I'm gonna keep trying.

I also found that Link+Longbow+Light Arrow = tons of damage. Each light arrow doing around 170.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 03:50:51 pm
Quote from: Jumza on April 01, 2013, 03:43:14 pm
I also found that Link+Longbow+Light Arrow = tons of damage. Each light arrow doing around 170.



It's almost as if playing The Legend of Zelda actually helps you understand how to beat Ganon.  Amazing isn't it.

Also, when I said "tons of options", I more meant Ganon has tons of options to ruin your life with that he'll only use in certain situations to counter you trying to build staying power.  You've seen Warlock Punch already, but that's not his only trick.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 04:19:18 pm
Quote from: RavenOfRazgriz on April 01, 2013, 03:50:51 pm
It's almost as if playing The Legend of Zelda actually helps you understand how to beat Ganon.  Amazing isn't it.

Also, when I said "tons of options", I more meant Ganon has tons of options to ruin your life with that he'll only use in certain situations to counter you trying to build staying power.  You've seen Warlock Punch already, but that's not his only trick.



It's almost as if you keep slipping me hints after I've figured them out already :lol:

Although I misread that second part pretty badly. I thought for sure that you guys had slipped in some sort of event that would put Ganon at half health or something oh well, now to try Light Arrow spamming!
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 04:32:11 pm
I'm not really giving you any hints at all.  Giving you hints would imply I hold something other than contempt for the player.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 04:36:05 pm
OMG. Ok... Wait... What. Is that... Is that Mustadio?... Wtf is he wearing??? I was quite literally rolling on the floor laughing when he flew in.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 01, 2013, 05:15:24 pm
...well, I finally got around to doing a proper playthrough. All was going well until I lost, I fuck you not, 23 times at Barius Hill. I have literally been at it for the past 4 hours. I still haven't beaten it.

My RNG sucks worse than Celdia's. There's, what, an average of 50% on the Lamia's move that causes confusion? I have yet to see it miss. It's funny how every time I need a move to come through for me the game says 'LOLNOPE, here's a crit against the only one who can revive your party for your trouble'. The worst part is that the stuff that I need to hit is always at about 75%. And then misses without fail.

+_+

I have seriously never been so close to punching my screen.
Title: Re: Journey of the Five Battle Logs
Post by: Celdia on April 01, 2013, 05:32:14 pm
Quote from: Durbs on April 01, 2013, 05:15:24 pm
...well, I finally got around to doing a proper playthrough. All was going well until I lost, I fuck you not, 23 times at Barius Hill. I have literally been at it for the past 4 hours. I still haven't beaten it. My RNG sucks worse than Celdia's.


While I find this incredibly hilarious, my body refuses to laugh because if it tried I would run out of laughter for the rest of my life.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 05:33:24 pm
How the fuck do you lose 23 times. 
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 01, 2013, 05:44:44 pm
Quote from: RavenOfRazgriz on April 01, 2013, 05:33:24 pm
How the fuck do you lose 23 times.


By missing everything and not being able to do jack about the beastmaster. :v

btw, on a related note, why do his moves not require MP? +_+
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 06:08:29 pm
Nothing monster-related uses the MP system except for humans using Blue Magic. 

(Monsters themselves are actually hardcoded to ignore MP costs as long as they have the sufficient Max MP to use the skill, even in Vanilla.)
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 06:37:30 pm
Grrr
Ridiculous! This Boss battle is ridiculous! The closest I've gotten was on my 8th try, I did 568 damage. (Yeah I started counting my damage) and he wasn't in critical >.<
The timely arrival of Mustadio, while extremely comical, is nearly useless. He just continually sandbags Agrias. (Who is level 7, while the rest of my team is level 14) Urgh. I'm going to try again in a couple hours but... How does anyone win this battle?
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 01, 2013, 06:49:08 pm
While your levels are fairly high for what I'd expect from players going into this fight, I'll tip my hand a tiny bit and say that after processing Ganondorf's HP at your current level and knowing you have Light Arrow and Climhazzard open, you're actually very close to beating him if you're able to deal out about 570 total damage.  Work at it a bit more and you can probably get it, though that level disparity with Agrias is definitely working against you.

You could always step away from the fight and go to the Marks if you have a backup save, because Ganondorf is definitely a boss worth his big introduction speech.  He's the one fight in Chapter 1 where I didn't pull any punches.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 01, 2013, 07:01:16 pm
If it helps you calculate at all, Mustadio comes in when Ganon reaches 75%
There are also scenes for when he reaches 50% and 25% life. This might help you know how far you are making it.
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 01, 2013, 07:33:32 pm
Currently the most Ive done is roughly 300 damage against ganon, i actually thought I was going to win since I thought I had a good way to turtle up.... that is until he doubled turned me >_> sucks when that happens where youre characters arent moving. This battle starting to frustrate me... grrrrr
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 01, 2013, 08:22:35 pm
...finally beat it.

I... I don't even... +_+
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 01, 2013, 08:34:13 pm
Hope everyone had a good Easter weekend

FFT: Journey of the 5 Walkthrough Part 2 (http://www.youtube.com/watch?v=FGP_mX0Q61c&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 08:42:33 pm
People go into critical when at 8% hp or lower right? (or is it 12?) I think I may have hit the 25% mark, because I remember him doing that flashing thing that makes him sound like he's powering up quite a few times.
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 01, 2013, 08:49:23 pm
critical is 10%

Id love to know your current party btw
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 01, 2013, 09:02:22 pm
Sure thing.
They don't have the best equips possible, so I'll probably end up going back and doing some Marks. (Which I forgot to do when I first unlocked them >.<)
I was also about to make an equipment change on Cloud... But I can't remember what it is so, here you go.

(http://s23.postimg.org/d4k9kvcbf/Team1.png)
(http://s7.postimg.org/eat07yi17/Team2.png)
(http://s23.postimg.org/r4mbd0e1n/Team3.png)
(http://s14.postimg.org/j43w61a41/Team4.png)
(http://s7.postimg.org/4zbjoquvf/Team5.png)
(http://s14.postimg.org/pkhg9v81d/Team6.png)

They're all in their base jobs because I was learning more of their base abilities after branching off into the other jobs for awhile.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 02, 2013, 01:06:52 am
I did it! I beat Ch1! I won't go into detail because I did a play-by-play on IRC with some of the JoT5 guys. And that took forever XD. But It was so fun, I suggest everyone to keep going on they're own playthroughs or pick up the game and start one!

I would like to credit 100% of my success to Climhazzard and Invigorate.
Title: Re: Journey of the Five Battle Logs
Post by: Desocupado on April 02, 2013, 12:08:49 pm
Random battles at the beginning are way too hard... Nintendo hard.
Maybe less enemies is in order. (from 6-11 to 4-7) i.e. they don't outnumber the player by so many units

Or maybe the characters could start with a bit more job xp (a couple of classes unlocked)
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 02, 2013, 12:26:55 pm
I havent seen many of the random battles yet, but there are "easy" ones. Like Bariaus Hill has one random with a squire, chemist, knight, and possibly one more squire.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 02, 2013, 02:29:30 pm
Quote from: Desocupado on April 02, 2013, 12:08:49 pm
Random battles at the beginning are way too hard... Nintendo hard.
Maybe less enemies is in order. (from 6-11 to 4-7) i.e. they don't outnumber the player by so many units

Or maybe the characters could start with a bit more job xp (a couple of classes unlocked)


I thumbed through the Random Battles and a few of the ones I meant to be easier had higher enemy unit averages than I remembered.  A couple more units appear at random or just don't appear in most randoms anymore.

Note that some of them were intentionally Nintendo Hard and those didn't change, but they were the minority and are generally out of the way to encounter to begin with.

Expect a v1.3 release later today when Elric gets home with his new keyboard to do some stuff on his end with.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 02, 2013, 03:02:19 pm
We can use the same save though? Just to be sure?
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 02, 2013, 03:39:34 pm
You can always use the same Save File.
Title: Re: Journey of the Five Battle Logs
Post by: Celdia on April 03, 2013, 02:19:39 am
I know I'm lagging behind everyone else but I thought I'd update all the same.

So after some puttering around in random battles for a bit of gil and JP to unlock new jobs, along with some troubleshooting to decide that I didn't want to actually buy Cloud's Counter Deathblow reaction [I instead opted for Meteorain which is certainly useful in its own way] I ended up with Ramza as a Chemist, Cloud as a Ranger and Link as a Knight. I'm hoping those jobs actually lead into something useful. Ramza already has Priest and Wizard unlocked but I'm not making use of those skillsets yet.

Araguay Woods: The RNG has finally forgiven me [though I doubt this will last long] and Sleeper Hold is probably my favorite skill yet. Four successful 53% hits and a 79% out of six separate attempts and I absolutely dominated this map, including taking the time to crystal grind the two units without Focus Bands which netted Ramza the skill Cure, Shock, Sapling and I think Jump +1. So he's well on his way to being my first mage unit. Nothing much else to say. It's a 4 v. 5 and as such not really all that hard. I could've just ran in and tanked every attack, spammed nothing but Attack and Potion and still come out on top. Certainly my approach saved me some gil though.

Dorter: I missed one tiny window of dialogue when the club-wielding thugs jumped up and whacked everyone. That whole event is another beautiful piece of work though. Getting Agrias puts me in a spot of not knowing what to do with my team now. Very happy to see her added to the shop/bar/soldier office screens.


Nothing else to add right now over here.
Title: Re: Journey of the Five Battle Logs
Post by: MiKeMiTchi on April 03, 2013, 02:45:29 am
Agrias can be seen to the shop screens now? Awesome! Nice one, Elric!
Title: Re: Journey of the Five Battle Logs
Post by: gil on April 04, 2013, 02:57:17 pm
Any help for Zirekile Falls? I cant find a way to survive Nature Wrath and the Toughskin.  :|
Title: Re: Journey of the Five Battle Logs
Post by: tkul on April 04, 2013, 03:24:11 pm
Seems like snake is the secret to the patch. Hide + assassinate. Use the rest of the 5 to string the enemy out, focus down the ahriman while snake sneaks around assassinating all the important stuff. Even with >30% hit rates he succeeds like crazy.
Title: Re: Journey of the Five Battle Logs
Post by: Celdia on April 04, 2013, 04:20:52 pm
Quote from: gil on April 04, 2013, 02:57:17 pm
Any help for Zirekile Falls? I cant find a way to survive Nature Wrath and the Toughskin.  :|

You can pretty much outrun the Toughskin. If you move up the falls and keep your units on differing terrain heights, its ranged AoE attack can't really hit more than one unit at a time. Just focus on taking down one unit at a time. Between Link's Whirlwind and Cloud's Braver you should be able to take down just about any of the floating eyes or squids in one turn with maybe another attack from anyone else. Just bring some potions to deal with the reaction damage from Nature's Wrath. Once the Toughskin is the last thing alive it becomes a battle of attrition at worst. Just don't gang up all around it. That Sonic Spin can put on quite a bit of hurt.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 04, 2013, 04:37:02 pm
Quote from: gil on April 04, 2013, 02:57:17 pm
Any help for Zirekile Falls? I cant find a way to survive Nature Wrath and the Toughskin.  :|


What actually helped me was yes, partly a lucky Sleeper Hold by Snake, but also Black Magic. Tornado did wonders for me, and shock nicely took care of the squids. What I did in the beginning was move invisible Snake in front of the bridge to stop the 2 squids from going across it (wasting their turns in the process), and have Ramza (since he was the one who I had using Black Magic) cast a few spells.
Title: Re: Journey of the Five Battle Logs
Post by: gil on April 04, 2013, 04:52:21 pm
Thanks Celdia. I kind of tried these things but not with success.  I guess I will try some more or restart and try more like Durbs said.

Thank you both :)
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 04, 2013, 05:15:05 pm
Quote from: gil on April 04, 2013, 04:52:21 pm
Thanks Celdia. I kind of tried these things but not with success.  I guess I will try some more or restart and try more like Durbs said.

Thank you both :)


Yeah, don't feel bad. Monsters in JotF are kind of ridiculous. It took me quite a few tries too.
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 05, 2013, 08:33:59 pm
FFT: Journey of the 5 Walkthrough Part 3 (http://www.youtube.com/watch?v=-zkMKNVxT94&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 05, 2013, 10:13:08 pm
Looks like you had a rough time of things.

Hopefully you've updated to v1.3 for the next fight or it might be more than a little difficult.  (It'll still be a challenge but it'll be worse if you haven't updated.)
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 06, 2013, 05:51:53 am
Quote from: RavenOfRazgriz on April 05, 2013, 10:13:08 pm
Looks like you had a rough time of things.

Hopefully you've updated to v1.3 for the next fight or it might be more than a little difficult.  (It'll still be a challenge but it'll be worse if you haven't updated.)


I actually did download v1.3 so that fight was tough but fun regardless
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 06, 2013, 10:35:12 am
Quote from: RavenOfRazgriz on April 05, 2013, 10:13:08 pm
Looks like you had a rough time of things.

Hopefully you've updated to v1.3 for the next fight or it might be more than a little difficult.  (It'll still be a challenge but it'll be worse if you haven't updated.)


Pff. So he changes it AFTER I bang my head on the wall dozens of times. +_+
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 06, 2013, 02:48:55 pm
No, no, Durbs.   I had already changed it when you played on v1.2.

Theversion on the v1.0 and v1.1 releases was even harder, and that one was already nerfed quite a bit from the InDev version.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 06, 2013, 09:56:59 pm
Quote from: RavenOfRazgriz on April 06, 2013, 02:48:55 pm
No, no, Durbs.   I had already changed it when you played on v1.2.

Theversion on the v1.0 and v1.1 releases was even harder, and that one was already nerfed quite a bit from the InDev version.


...
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 07, 2013, 04:42:44 am
Yes?
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 07, 2013, 08:07:10 pm
I'm outta of potions and phoenix downs :( the items in this game are so expensive.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 07, 2013, 08:13:41 pm
Search for some easy random battles, there are a couple with very few units that you can beat easily that give you gil+items!
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 07, 2013, 09:31:25 pm
You cannot Level Down.

There's no class in Journey of the Five with a "bad" Growth.  As long as you're in physical or magical Jobs you will get a stat growth in the stats you need.
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on April 08, 2013, 06:05:31 am
(I think you broke Durbs, Raven. Congrats.)

Geez, people weren't kidding about the Lamia class of monsters being assholes. Discords hits way (too) hard for this early in the game and being AoE 2. I seriously think that only one MA Save made it go from hitting around 25 to hitting at 35. Ugh.

So Lamia would, of course, be the reason I got Game Over'd--or at least would have given three people went down simultaneously; easy to see writing on a Demon Wall. It was because of a horde of 5 of them, of all three classes, and a Beastmaster after going through 5 matches straight and (intentionally) not saving since I was just doing a test run. Related to that, it didn't help that Kiss's description is incorrect: it says it adds Sleep when it really adds Charm & Doom, which is...uh, kinda noticeably different (if intentional).

Other than that, which was an optional battle anyway, most of the mechanics and battle seem fair so far, though Alma's is by far the most annoying story battle of the first four. Ugh. If it wasn't for Snake (and Cloud), then the second battle might qualify just because you still have limited Items, but your damage is at least consistent and you don't have to deal with Charge (as much).

There are a couple of issues I have, but those can wait until I post videos I guess, probably next weekend.

I do have a question though: I'm guessing that Treasure status has been done away with entirely? It seems so since everything seems to turn into Crystals. I can certainly understand why and would of course back such a decision, especially given I decided on it myself long ago. I just want confirmation if so possible given my luck can be rather abysmal and it could just be that everything 50/50'd on me has turned into Crystals just because.
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 08, 2013, 07:50:23 am
I think the turtles in this game are pretty overpowered.

By the way,one of my reply just gone,is it deleted?
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 08, 2013, 01:20:40 pm
Yes, The Damned, Journey of the Five does not have a Treasure status for various reasons.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 08, 2013, 01:47:04 pm
Scbw, not sure why ur post is gone. I didn't delete it :/
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 08, 2013, 08:45:11 pm
Quote from: Elric on April 08, 2013, 01:47:04 pm
Scbw, not sure why ur post is gone. I didn't delete it :/


Nevermind its not important anyways,i was just asking about level downs which Raven already answered  :oops:

I'm currently kinda of stucked,since i overleveled which the monster all became way too strong for the current equipment i could get.Everytime i run up to those 6 turtles or the 5 lamia+beastmaster random battle,i just reset and hope for better encounter :shock:
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 08, 2013, 09:00:04 pm
Try moving along with the story as well! Better equipment will eventually become available to you.
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 08, 2013, 09:02:40 pm
 :mrgreen: Its funny that i overleveled just to buy potions and phoenix downs.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 08, 2013, 09:04:36 pm
Yeah, you are a little tight for money at the start of the game, but it's gets better later on. :)
Title: Re: Journey of the Five Battle Logs
Post by: MiKeMiTchi on April 08, 2013, 09:10:37 pm
I suggest doing the main battles now to unlock you more randoms, like Jumza's advice. Some of the early randoms involve hard monsters you can only beat once you've gone thru other spots on the game and unlocked more jobs and equipments. I, too, can't beat those monsters, but I find other units my own size instead. (humans!) But yeah, I wish those sorority of Lamias and gang of turtles transferred to later randoms of the game, since they're pretty much common early game, only giving 1 or 2 easy randoms for grinding early.
Title: Re: Journey of the Five Battle Logs
Post by: Zaane on April 09, 2013, 08:44:15 am
if anyone needs  help with the 3rd battle in the game try this.
Move to the corner of the room thats to the right and a little back from where alma starts (move alma the knight and rad there since the other knight cant quite make it) one of the females (with item) will move close enough so that you can hit her with alma...with luck you will get the full 30 damage then you can shoot her with rad as well and nearly kill her...she should move back and heal herself then you can chase in with alma and finish her off. that puts her too far away from the other character with item (that should be chasing around your knight that couldnt make it to the corner) the rest of the battle should be a piece of cake if you focus on the other character with item.
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 09, 2013, 10:07:53 am
Quote from: MiKeMiTchi on April 08, 2013, 09:10:37 pm
I suggest doing the main battles now to unlock you more randoms, like Jumza's advice. Some of the early randoms involve hard monsters you can only beat once you've gone thru other spots on the game and unlocked more jobs and equipments. I, too, can't beat those monsters, but I find other units my own size instead. (humans!) But yeah, I wish those sorority of Lamias and gang of turtles transferred to later randoms of the game, since they're pretty much common early game, only giving 1 or 2 easy randoms for grinding early.


I think i should restart a new game and not overleveled this time,i'm stucked in a vicious circle,the more i leveled,the more difficult the games gets,and more phoenix down required,therefore more battle need for money so i end up overleveled again.  :shock: now i'm level 20 with starter equipment.The enemy in story battle also sticks up to my maximum level.

I hope after chapter 2 and 3 release,they make a easier final version  :mrgreen: the game is way too challenging.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 09, 2013, 01:57:18 pm
Don't forget Ramza has wish :/ More cost effective
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 09, 2013, 03:36:46 pm
Quote from: Jumza on April 09, 2013, 01:57:18 pm
Don't forget Ramza has wish :/ More cost effective


Agreed. And also, disagreeing with you there scbw. There is a move that will make your life infinitely easier. Read some of the advanced classes' movesets when you unlock them.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 09, 2013, 04:03:44 pm
If you're already at Level 20, unless you're just not changing Jobs ever (which is a bad idea) you should have access to Knight, Ranger, Monk, and Priest and a larger pool of MP.  Invigorate (Knight), Revive (Monk), and Full-Life (Priest) alongside Wish (Duke) can easily keep your team alive with few to no Phoenix Downs, especially if you take a roadtrip to get Half MP (Oracle), which will also help characters like Link and Dante use more of their offensive skills as well as help the stronger Ranger skills quickly cripple foes. 

If you're just not changing Jobs ever, then you should probably get on doing that.

(Consider this the only tip I will probably give to anyone in this thread. :v)
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 09, 2013, 05:04:25 pm
Oh, you did give them the hint. I was keeping it vague just in case.

But yes, completely confirming this.
Quote from: RavenOfRazgriz on April 09, 2013, 04:03:44 pm
Invigorate (Knight), Revive (Monk), and Full-Life (Priest) alongside Wish (Duke) can easily keep your team alive with few to no Phoenix Downs, especially if you take a roadtrip to get Half MP (Wizard), which will also help characters like Link and Dante use more of their offensive skills as well as help the stronger Ranger skills quickly cripple foes.


Though I haven't taken the time to get Half MP yet, that's also on the horizon.
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 09, 2013, 08:58:07 pm
 :shock: :shock: :shock: I had level 1-11 not changing any class because i thought the stat growth would be terrible,since there are no level downs.Therefore i had all their initial class level 8.

:oops: old vanilla concerns~~
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on April 09, 2013, 09:32:58 pm
(Yeah, I've mostly just been using Ramza as my medic due to Wish so that I didn't have to rely on Phoenix Downs unless he died. It's worked quite well so far, especially after I got MP restoring abilities even though you start out with 10 Ethers, which is quite generous.

*watches as Raven slashes that number to ribbons due to spite*)

...That said, I did have to make sure everyone had Phoenix Down after getting my third loss at Zirekile Falls due to it, though I would have lost there anywhere because Ahriman(s?) and Mindflayers are dicks; actually, Illithids in general are dicks just because Nature's Wrath seems to hate everyone on top of doing like at least 20 damage even at lower levels--I regularly get hit for 36 now.

Seriously, the Ahriman at Zirekile West (1?) was hitting Petrifies at 75+%. From the front.

I had Focus Band on Dante, but...yeah. Given I lacked Saria's Song on Link and only had (4) Remedy on (Chemist) Snake, I would have been pretty screwed even without the Plague (Horror) getting equally high chances at Doom Gaze and the Mindflayer landing a Confuse with every Mind Blast it tried.

Well see how I do in the rematch since I'm trying to do as many random battles as I can without going over Level 20, though maybe I'll just show some random battles without saving the progress. Not like I haven't done that before even before Jot5.


As implied above, I basically had a rather large "binge" of Jot5 last night, in part because I felt sick but mostly because it was quite fun (if brutal at times) and because I intend to actually fulfill one of my promises for once. As such, I'll be posting a bunch of videos, with game audio, on Sunday now.

I have two more questions for you guys, Raven and Elric (and anyone else who worked on this); thanks for answering/confirming the question about Treasure, by the way:


1. I'm going to try to record the (non-battle) cut-scenes at normal speed, mostly because I really appreciate what you guys did and want others to be able to appreciate the planning and effort. Are there any scenes you want me to avoid? Or are you guys fine with me showing everything (just so as long as I don't spoiler in the video titles)? I suppose I should ask the same of the random battles now that I think about it.

2. Speaking of Treasure status, I've been noticing references to it still showing up in things among other typos, so I have to ask: In what thread should I list all the typos I've seen so far? In the Bug Report thread? Or is here fine (since I've seen Celdia do it)?


Regardless, thanks in advance and thanks in general for the patch. Great work, guys (and gals...and other animals...and robots...and aliens...and...). Once again I must commend you all for getting things done.


P.S. I unless it's a change that occurred in 1.4 instead of 1.3, if Wizards are supposed to have Half of MP as a buyable support, then they don't. All they have is Equip Magic Arms (Support-wise).
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 09, 2013, 09:58:16 pm
The Half MP bit was a typo on my part, it's actually on Oracle.

Treasure as a status still "exists" and might be used in the future, so anything blocking it isn't considered a typo.

Post typos in the Bug Report thread.

Feel free to record all the scenes at 100% speed, but if you feel like it needs a Spoiler warning, just shove one in the title or video.  If they're watching a game playthrough though, people should be expecting Spoilers at that point.

Quote from: scbw1234 on April 09, 2013, 08:58:07 pm:shock: :shock: :shock: I had level 1-11 not changing any class because i thought the stat growth would be terrible,since there are no level downs.Therefore i had all their initial class level 8.

:oops: old vanilla concerns~~


Haha.

Well, don't as much.  Every Job has a unique Growth, but there are no "bad" Growths, and this game can easily be played while ignoring the Growth system entirely and you'll be fine on basically everything.  The Growth system is weighted though to make sure every class has a worthwhile Growth combination.
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on April 09, 2013, 10:54:52 pm
(Oh, okay. That all makes sense.)

Oh, there was one other thing I was wondering that I forgot of course for to ask before, partly because it's pretty insignificant. It's just part of my usual curiosities, but I figure I might as well ask it.

While there's no hard level limit as per some other games (i.e. FFXIII apparently, though I've never played that), I was curious about one level-related thing: What level would you imagine people "should" be at by the end of Chapter 1 that isn't "overleveled" when it comes to taking on the boss that ends the Chapter?


I just decided to have my personal cap be Level 20 (going into that fight, whenever it is) pretty much because that's what the (S(S)SCC limit is for Chapter 1...which I ironically never hit in any of my (S)SCCs despite how defensively I tend to play. Well, despite that and the fact that I like "exploring", which tends to wrack up time and, in games where applicable, EXP/JP even when not purposely (briefly) grinding. (This reminds me I should probably start fooling around with Move-Find Item.)

So...yeah, just a bit curious if you don't mind answering. Not important either way.

Quote from: RavenOfRazgriz on April 09, 2013, 09:58:16 pmFeel free to record all the scenes at 100% speed, but if you feel like it needs a Spoiler warning, just shove one in the title or video.  If they're watching a game playthrough though, people should be expecting Spoilers at that point.


It's the Internet though. Furthermore, it's Youtube. Further-furthermore, it's Humanity I am (read: we are) dealing with here though. I'm just trying to preemptive ward off some probable stupidity, especially since I plan to try finally to make my channel public this weekend, while also trying to make sure I didn't do anything you (or the others) didn't want.

We'll see it the former goes as smoothly as the latter, though. It probably won't between my luck and, again, Humanity & the Internet & the Youtube (& the Pokey-mon &...).

*ends preemptive griping before he transforms into Bill Cosby, especially since he dislikes pudding*

Damn Flans.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 09, 2013, 11:00:26 pm
The average level at the end of Chapter 1 seems to be about 15 or so, which was actually higher than my original projection.  (On my debug playthrough I got to the end of Chapter 1 at Level 5-8, so my original projection was Level 10.)  I'd consider Level 20 to be "high" but not unrealistically so if you're poking around all the random battle locations, doing sidequests, etc.

This game doesn't have level-based gear scaling though, so overleveling can't hurt you too much except maybe against monsters, and every battle in the game after Bariaus Hill has some form of level scaling so it won't make the game too easy, either.  It'll definitely change your play experience and probably make you use different tactics than you would at a lower level but it shouldn't really impact the difficulty too much in either direction, overall.
Title: Re: Journey of the Five Battle Logs
Post by: Ravager90 on April 10, 2013, 07:52:20 pm
Hi guys, just finished Chapter 1. This hack so far is outstanding and i like to commend everybody who is working on this. Hope you guys don't quit this and i can't wait till next year to continue this game.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 10, 2013, 08:43:36 pm
Quote from: Ravager90 on April 10, 2013, 07:52:20 pm
Hi guys, just finished Chapter 1. This hack so far is outstanding and i like to commend everybody who is working on this. Hope you guys don't quit this and i can't wait till next year to continue this game.


Next year? Think of Ch1 as a bear, twice normal size... and on fire. Can't forget that. If we can beat a flaming bear giant, it's smooth sailing from here. Or at least smoother.

If my hasty analogy confused anyone, Ch1 only took so long because it was the first of its kind, and everything had to be done from scratch. We're not making things from scratch the second time around, so to be perfectly honest I think we can get this done in as little as 3 or 4 months, provided all the cogs mesh together. The battle system is already in place and no further ASMs will need to be made, 2 of the most time-consuming factors, so we can probably do this quite quickly.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 10, 2013, 08:53:30 pm
Quote from: Durbs on April 10, 2013, 08:43:36 pm
Next year? Think of Ch1 as a bear, twice normal size... and on fire.

Why did the bear take a shower?
Because it was on fire ! :P

Honestly though, lets get ch2 going! (and maybe reduce the cost of phoenix downs while you're at it)
Title: Re: Journey of the Five Battle Logs
Post by: Ravager90 on April 10, 2013, 09:25:22 pm
3 or 4 months at least huh? Well that makes me really excited. Good luck to you guys.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 10, 2013, 11:11:47 pm
Thank you Ravager, we worked very hard to come this far. And we promise not to disappoint. I always finish what I start :P
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 10, 2013, 11:23:07 pm
 :D May i ask,whos behind all the amazing event cutscence creation~~(like the beginning intro where snake,dante doing all these amazing things) :mrgreen: :mrgreen: :mrgreen:
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 10, 2013, 11:34:49 pm
I made every single event of Chapter 1 from scratch (minus the cloud summoned scene from Vanilla) and Xifanie helped alot with quality control, she also did alot of work fixing up the dorter slums and golgorand events, among other things.

But as for the intros, and the original story and what not. That would be me. I started Jot5 about a year and a half ago, and build an awesome team to make it what it is now.

If you go to this link, you will see the team as it was upon release of Chapter 1. We've picked up a couple more people for Chapter 2 since then though.
http://ffhacktics.com/smf/index.php?topic=7936.0#msg158235
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 10, 2013, 11:50:46 pm
Quote from: Elric on April 10, 2013, 11:34:49 pm
I made every single event of Chapter 1 from scratch (minus the cloud summoned scene from Vanilla) and Xifanie helped alot with quality control, she also did alot of work fixing up the dorter slums and golgorand events, among other things.

But as for the intros, and the original story and what not. That would be me. I started Jot5 about a year and a half ago, and build an awesome team to make it what it is now.

If you go to this link, you will see the team as it was upon release of Chapter 1. We've picked up a couple more people for Chapter 2 since then though.
http://ffhacktics.com/smf/index.php?topic=7936.0#msg158235


:cry: :cry: :cry: you guys are so godlike~~~
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 10, 2013, 11:58:41 pm
Why the sad faces?

And thank you, though I'm not sure godlike is the right expression. It's more like dedicated.
I've always been computer literate, but outside of that I knew nothing about modding when I
first got here a year and a half ago. All I did to learn this, was study the vanilla events and
practice making my own. Lots of people and can, and it's really nothing you can't do if you don't
have the time.

Though for a 6 month period, I did nothing but events for roughly 10-12 hours a day. Which
obviously paid off a bit as well :P

We thank everyone for their kind words, and hope you stick around for Chapter 2!
Title: Re: Journey of the Five Battle Logs
Post by: scbw1234 on April 11, 2013, 12:50:13 am
Quote from: Elric on April 10, 2013, 11:58:41 pm
Why the sad faces?

And thank you, though I'm not sure godlike is the right expression. It's more like dedicated.
I've always been computer literate, but outside of that I knew nothing about modding when I
first got here a year and a half ago. All I did to learn this, was study the vanilla events and
practice making my own. Lots of people and can, and it's really nothing you can't do if you don't
have the time.

Though for a 6 month period, I did nothing but events for roughly 10-12 hours a day. Which
obviously paid off a bit as well :P

We thank everyone for their kind words, and hope you stick around for Chapter 2!


The embarassed face is because i can't even understand the basic tutorial of ASM hacking :oops: But i still hope if i can help in some other ways  :mrgreen: i love FFT~

:D And of course i'll be sticking to all the sequels.

I'm not sure if its possible,but would it not be cool if the theme music from MGS,Zelda,DMC and FF7 plays as BGM in some of the battles?When i was watching the intro with dante jumping around i almost thought i heard "Devils Never Cry"  :mrgreen:
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 11, 2013, 01:21:05 am
Quote from: Pride on April 01, 2013, 12:43:00 pm
Im sure it was intentially done, but I loved that the thieves fort battle was nearly identical to the vanilla party (besides the special unit). Both battles are the first assassination battles too!

About to head to the final battles in the chapter ^__^


Way late, but this was totally unintentional, I never thought about this before now...

Quote from: Durbs on April 01, 2013, 05:15:24 pm
...well, I finally got around to doing a proper playthrough. All was going well until I lost, I fuck you not, 23 times at Barius Hill. I have literally been at it for the past 4 hours. I still haven't beaten it.

My RNG sucks worse than Celdia's. There's, what, an average of 50% on the Lamia's move that causes confusion? I have yet to see it miss. It's funny how every time I need a move to come through for me the game says 'LOLNOPE, here's a crit against the only one who can revive your party for your trouble'. The worst part is that the stuff that I need to hit is always at about 75%. And then misses without fail.

+_+

I have seriously never been so close to punching my screen.


Fail

Quote from: The Damned on April 09, 2013, 09:32:58 pm

1. I'm going to try to record the (non-battle) cut-scenes at normal speed, mostly because I really appreciate what you guys did and want others to be able to appreciate the planning and effort. Are there any scenes you want me to avoid? Or are you guys fine with me showing everything (just so as long as I don't spoiler in the video titles)? I suppose I should ask the same of the random battles now that I think about it.

Regardless, thanks in advance and thanks in general for the patch. Great work, guys (and gals...and other animals...and robots...and aliens...and...). Once again I must commend you all for getting things done.


If should be fine, as long as, like you said, you don't give anything away with the video titles. Also, thank you, it's great
to finally give everyone the chance to play it and get feedback after all this time.

Quote from: scbw1234 on April 11, 2013, 12:50:13 am
I'm not sure if its possible,but would it not be cool if the theme music from MGS,Zelda,DMC and FF7 plays as BGM in some of the battles?When i was watching the intro with dante jumping around i almost thought i heard "Devils Never Cry"  :mrgreen:


Thanks to Pokeytax, this is something we are thinking about working into Chapter 2
Title: Re: Journey of the Five Battle Logs
Post by: Avalanche on April 12, 2013, 08:43:05 am
Hi,

I am curently at the Battle against Ganandorf outside and i cant beat him and i also cant imagine how i could. His massive Aoe spell 2-hitts everyone plus his high Speed and Evasion. I wonder if leveling up makes this Battle more difficult or easier?
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 12, 2013, 11:19:36 am
First off. Put that in a spoiler. Second. If you read this thread youll get plenty of hints to beat that battle.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 12, 2013, 01:34:47 pm
If Link doesn't have holy arrow get it, if Link has it, use it!If you're still stuck then you can search the thread for extra tips n such.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 12, 2013, 01:56:29 pm
And make sure you're on the most recent version of the patch, that battle had its difficulty lowered and some bugs fixed in more recent releases.  It sounds like you're still using one of the early releases.
Title: Re: Journey of the Five Battle Logs
Post by: Avalanche on April 12, 2013, 02:32:31 pm
i am using 1.3. currently. Can i use my old savestate after Patching up?
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 12, 2013, 02:45:49 pm
You should always keep a hard save on a Memory Card like any game.  If you have a Save State that's directly before an actual Save menu, Save the reload from the Memory Card.  Otherwise, as long as you have a Save State that's somewhere like the Formation Screen between battles that has a Loading... screen you *should* be okay but there's no promises.

Journey of the Five uses its own Save Files that differ from Vanilla though so there's no reason to not keep a proper Save.
Title: Re: Journey of the Five Battle Logs
Post by: Kokojo on April 12, 2013, 02:49:32 pm
My playtrought : (Shall I use a new topic?)

[youtube]obYj-j-YJgM[youtube]
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 12, 2013, 07:32:07 pm
FFT: Journey of the 5 Walkthrough Part 4 (http://www.youtube.com/watch?v=ktUX3uqZVyA)
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 12, 2013, 07:35:29 pm
Holy God Barren, what happened to your link?
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 12, 2013, 07:49:26 pm
Quote from: Elric on April 12, 2013, 07:35:29 pm
Holy God Barren, what happened to your link?


somehow I screwed up. Its fixed now
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on April 12, 2013, 07:52:47 pm
Very nice, Watched, Liked and Commented.
Title: Re: Journey of the Five Battle Logs
Post by: formerdeathcorps on April 13, 2013, 08:57:16 pm
Here is my playthrough.

Title: Re: Journey of the Five Battle Logs
Post by: Avalanche on April 14, 2013, 06:43:43 am
After several trials and some Jp Grinding to get holy shot and climhazard i Finaly beat Ganandorf. I just gave everyone "distribute" and "sacrifize" and than the battle was quite easy. The damage mainly came from Mustadio and ocasionaly some "holy shots" by Link and some "steasy swords" by Agrias, who all kept alive with distribute. Climhazard never got used due to its very high charging time.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 14, 2013, 08:42:28 am
Me VS the Hypnotoads!



One Mark down, one to go!
Title: Re: Journey of the Five Battle Logs
Post by: Pride on April 14, 2013, 03:30:04 pm
Quote from: Avalanche on April 14, 2013, 06:43:43 am
After several trials and some Jp Grinding to get holy shot and climhazard i Finaly beat Ganandorf. I just gave everyone "distribute" and "sacrifize" and than the battle was quite easy. The damage mainly came from Mustadio and ocasionaly some "holy shots" by Link and some "steasy swords" by Agrias, who all kept alive with distribute. Climhazard never got used due to its very high charging time.



I had a similar strategy where I lined up my units with Dante's Royal Guard then used Sacrifice (since its unaffected by Zombie) to keep all the health up while Link had Faith Up to boost un-dodgable Shocks, Agrias and Mustadio were worthless. :x
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on April 14, 2013, 06:57:40 pm
(Sigh. Of course something would happen.)

So my "mass" update will have to wait to be uploaded until tomorrow (as will the rest of my ARENA videos) since my regular Internet still isn't fixed and I forgot just how horrible (read: slow) this particular Internet becomes when trying to download or upload anything after a certain amount of data.

Perhaps that's for the best though given how long formerdeathcorps's video is...even though I can't watch it yet due to the aforementioned problem.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on April 14, 2013, 08:34:06 pm

[youtube]IgCtMXsCXss[youtube]

The first time I did this fight, I had the same strategy but everything actually hit. This time around not a lot of stuff did, and it's kind of fun to watch me struggle.

Also bad sound quality >.< Damn you Toshiba Power Saving Options!
Title: Re: Journey of the Five Battle Logs
Post by: Dokurider on April 16, 2013, 02:04:47 pm
[Journey of the Five Chapter 1] {1.8} (Battle Log) Lionel Castle (http://www.youtube.com/watch?v=ZEdfyFsRJIY&feature=youtu.be)

[Journey of the Five Chapter 1] {1.8} (Battle Log) Lionel Castle 2 (http://www.youtube.com/watch?v=fOJw9EEERpo&feature=youtu.be)

[Journey of the Five Chapter 1] {1.8} (Battle Log) Office of Lionel Castle (http://www.youtube.com/watch?v=yNK9P-0oBnw&feature=youtu.be)

[Journey of the Five Chapter 1] {1.8} (Battle Log) Barius Hill (http://www.youtube.com/watch?v=83IMXjuCAaw&feature=youtu.be)

[Journey of the Five Chapter 1] {1.8} (Battle Log) Zirekille Falls (http://www.youtube.com/watch?v=xVzxR8-8Il0&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 18, 2013, 06:36:42 pm
Just a random battle video for now. The next story line battle will come tomorrow

FFT: Jot5 Walkthrough Part 5 (http://www.youtube.com/watch?v=6vbJVCSifwc&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: charles099 on April 18, 2013, 10:17:15 pm
thanks for the help on the final boss he was hard
Title: Re: Journey of the Five Battle Logs
Post by: Barren on April 19, 2013, 06:28:30 pm
FFT: Jot5 Walkthrough Part 6 (http://www.youtube.com/watch?v=0j7aWqUDsac&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: charles099 on April 20, 2013, 12:30:14 am
finally beat it good job guys
Title: Re: Journey of the Five Battle Logs
Post by: Dokurider on April 20, 2013, 04:05:59 am
[Journey of the Five Chapter 1] {1.8} (Battle Log) Araguay Woods (http://youtu.be/hZAGdRn025k)

[Journey of the Five Chapter 1] {1.8} (Battle Log) Barius Valley (http://youtu.be/05Qzx84IVqY)
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on April 25, 2013, 04:13:50 am
(Oh right. I never finished watching Dokurider's "Battle Logs". I should do that now.)

So, I finally started posting videos. It took quite a bit longer than it should have, partly because I belatedly decided to try to account for all the OST music since I'm doing cut-scenes in normal speed and such; I got stuck on Cloud's theme for a while until I asked Elric, though I still don't know where "Fear After" is from....

I also had to make sure that my long descriptions--it took a while to decide on the format--were written out well before I posted since I had intended to make it public from the get-go, but I forgot I have things still defaulting to Unlisted. As long as that still notifies people when I switch to Public, then I'll probably leave it like that.

Additionally, adding annotations and having to trim the first description a bit so I didn't hit Youtube's word limit took a bit of time. But here, I've finally posted four:


1. FFT Journey of the Five, Ch.1 - v1.3: New Beginnings and New Faces - Story Battle 1 [26:46] (http://youtu.be/8JDH2ydEUC0)

2. FFT Journey of the Five, Ch.1 - v1.3: Lengthy Introductions [18:13] (http://youtu.be/3u20hA5wh6A)

3. FFT Journey of the Five, Ch.1 - v1.3: Ramza: Native-American Studies Major - Story Battle 2 [16:43] (http://youtu.be/lE-dwR4djKg)

4. FFT Journey of the Five, Ch.1 - v1.3: Alma: Forgot MBarrier/Aegis. ...Damn. - Story Battle 3 [16:35] (http://youtu.be/atIMT1Xad7M/)


Only the first one really has annotations presently. Not that the second video has need of any really since nothing really happens there.

Please tell me if I over did on the annotations for one reason or another.

I'll be upgrading my "copy" of the game to v1.91 now (after I record one more old "glitch"), but the game will be v1.3 until after the Araguay East random battles are done.

Regardless, thanks again, Raven, Elric and all others who worked on this.

Precise EDIT: Editted the names to match the re-posted videos, which now all have annotations, and added the time duration.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 25, 2013, 04:27:38 pm
"Tough. Blame yourself or RavenofRazgriz."

I laughed too hard at that.
Title: Re: Journey of the Five Battle Logs
Post by: Lijj on April 25, 2013, 05:56:56 pm
So I'm at the Sephy battle.. he annihilated me (both of us) in two moves. I think I took a total if 19 of his HP.. I thought it was one of those battles where you're SUPPOSED to lose.. ugh so hard. I'll try again later though
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on April 26, 2013, 12:21:30 pm
(Ugh. I think I spent a tad too long on the annotations for vids #3-8 since no one said anything about #1 being overdone or not. I swear, those past eight hours....)

For the record, I still blame Raven.

Regardless, videos #3 & #4 now have annotations to explain my idiocy and such. Videos #5-8 also have annotations for such things, though I didn't have to re-post those...which is why I have to post/link to them now:


5. FFT Journey of the Five, Ch. 1 - v1.3: Nu Mou Named Babus: Still Noisome - Story Battle 4 [21:22] (http://youtu.be/6_mnQ0RQrnQ)

6. FFT Journey of the Five, Ch. 1 - v1.3: Sungoggles at Night - Random Encounter 1 [11:00] (http://youtu.be/-ZQwYf8_Lxo)

7. FFT Journey of the Five, Ch. 1 - v1.3: Babus's Baby Brother Bruno Battles Badly - Random Encounter 2 [10:11] (http://youtu.be/I7sFq92ogg0)

8. FFT Journey of the Five, Ch. 1 - v1.3: "Nature's Wrath" Indeed - Story Battle 5 [34:08] (http://youtu.be/j9dTILo3GAg)


Yeah, I decided to change the title form a bit to be more clear after I realized Youtube massively fucked-up the order of the 99 FFT ARENA videos I have with me being seemingly unable to change the order. Good times.


Quote from: Durbs on April 25, 2013, 04:27:38 pm
"Tough. Blame yourself or RavenofRazgriz."

I laughed too hard at that.


Glad someone got a laugh out of that silly little joke/reference.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on April 27, 2013, 03:24:57 pm
You'll be blaming me a lot more soon, don't worry.  Up to Araguay Woods is just the warm up.

It's good to see that most of the people recording playthroughs aren't having a particularly difficult time with the game though.  It's not meant to be that cruel and unusual yet.
Title: Re: Journey of the Five Battle Logs
Post by: Durbs on April 27, 2013, 05:04:12 pm
Quote from: RavenOfRazgriz on April 27, 2013, 03:24:57 pm
yet.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 01, 2013, 03:33:21 pm
a wet dog reference, a Cujo reference, and then a bloody man runs up panting...


crap

edit: lantern carrying lizards eh? awesome. actually, I always wondered why FFT didn't have those in the first place. same thing with moogles and cactuar.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on May 01, 2013, 09:00:12 pm
Quote from: brittmarv on May 01, 2013, 03:33:21 pmedit: lantern carrying lizards eh? awesome. actually, I always wondered why FFT didn't have those in the first place. same thing with moogles and cactuar.


All of the playable races in FFTA/2, XII, etc. are supposed to have gone extinct along with most of their technology by the time FFT occurs.  That's why they're not present.

Yes, we know there are Nu Mou in Chapter 1.  Yes, what I just said means Nu Mou are supposedly extinct.  This is not a contradiction.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 01, 2013, 09:18:43 pm
Quote from: RavenOfRazgriz on May 01, 2013, 09:00:12 pm
All of the playable races in FFTA/2, XII, etc. are supposed to have gone extinct along with most of their technology by the time FFT occurs.  That's why they're not present.

Yes, we know there are Nu Mou in Chapter 1.  Yes, what I just said means Nu Mou are supposedly extinct.  This is not a contradiction.


Eww.. forgot about the Ivalician Clothed Moogle Race. Not my favorite direction for a FF Staple to have taken. I blame it on FFXI, naturally, for starting that trend.

Secret of Mana/FF5/FF6/FF7 Moogles were awesome.

Quote from: Elric on May 01, 2013, 10:07:05 pm
Be sure to leave some feedback on the event proceeding the next battle ;P Worked quite hard on tht one.



Well, the entirety of everything that happened after Ganon 1.0 was awesome. The scenework felt professional but had that touch that only homegrown can give. Entertainment level was on par with the top tier of squaresoft classic rpgs and much better than most modern rpgs with their fancy CGI. Snake..    Snake..     Lol. You packed a lot of good jokes in there.

As for the fight with Ganon 2.0.. man oh man. It just never ended. I was running on fumes toward the end. Why oh why did I take away Chakra from Ramza? Sure, having 3 units with Trip Up seemed brilliant at the time. Too bad Ganon likes to fly from one end of the map to the other just out of melee range.

My strategy quickly dissolved into Aim Longbow shots with Link, Shocks from Dante and Snake ( when he wasn't Full-Lifeing ) and Ramza spent all of his time either Yell'ing at people or Wishing they would stop falling on their faces. As for Cloud, well he made a good doorstop and not much else. I really should have invested in some more limits besides Braver, Cross Slash, and Finishing Touch. Oh, and what's up with Sephiroth and (I'm assuming Ganon) being Cntr-Deathblow proof? Bad! But I guess it is fair. HP and Mana can easily become Cloud's most useful stats  ;)

Mustadio redeemed his admittedly poor performance from the previous game. ( Though I used to love the elemental guns, I'm not gonna lie. Snake needs elemental guns! )

After all is said and done, I am dissapointed that I blew all my savestate slots and only kept one data save. None of which can take me back out to the world map. I won't know anything about those Toads or what marks lie beyond until Chapter 2. Unless they are Chapter 1 only.. Oh man.. did I miss out on them? That really sucks.  I am sort of a completionist if you can't tell.. I don't like to leave any stone unturned.

Well.. that's that.. Man, this is so not the right thread for this but we kind of started up a side conversation in here. Lol.
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 02, 2013, 01:33:00 pm
Part 1 of my playthrough (http://youtu.be/l6j6Mr92cWY)
I'm definitely enjoying it so far!
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on May 02, 2013, 06:59:12 pm
Brittmarv, I have a memory card I could send you but it's my difficulty testing card, meaning you'd be Level 5 @ just before end-Chapter with almost 0 skills.  You'd have to redo all your grinding so I dunno how much time that actually saves you.  Good to see the Chapter boss still gave you quite a bit of a challenge even with all the skills you've ground up.

-

CT5, that's some rough beats on the second fight.  Looks like the changes to Bartholume worked out well enough since he was able to get in the clutch revives and heals without wasting all your Items.  Hopefully the changes to the fights you're about to go into work out well for making them a bit less rough, too.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 02, 2013, 07:14:08 pm
Quote from: RavenOfRazgriz on May 02, 2013, 06:59:12 pm
Brittmarv, I have a memory card I could send you but it's my difficulty testing card, meaning you'd be Level 5 @ just before end-Chapter with almost 0 skills.  You'd have to redo all your grinding so I dunno how much time that actually saves you.  Good to see the Chapter boss still gave you quite a bit of a challenge even with all the skills you've ground up.


Sounds good, that'll help me finish up the wiki!
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 03, 2013, 04:45:39 pm
Sure hope so, Raven =P

Part 2 (http://youtu.be/AV0ExzVDHc0) will be up in 1-1.5 hours.
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 03, 2013, 08:52:34 pm
Something happened to the vid for Part 3 (corrupted, maybe? I suppose I could try to upload it onto youtube still), so I'll try to go over what happened here.


Zirekile Falls: Resets: 0
Goodness, monsters are scary! Flotiball's Wing Attack adds Slow, the Toughskin's Headbutt adds Paralyze, and even the Piscodaemon's Immobilize from Tentacle was a bit of a problem! The Toughskin sure felt scary, and I was considering focusing it down first, but then I noticed it had 4 speed so I left it alone. Good thing I did too, since innate DefUP and MDefUP + Damage Split = too many turns spent on Toughskin had I chose to focus it down first. I instead focused on the Flotiballs first. Managed to drop one pretty quickly, but not before it Slowed one of my units. So, even though I had killed a Flotiball, I was still in an iffy spot. Dante and Snake were Slowed, Cloud was Paralyzed, and HP totals were at 30-60% for everyone. Ramza might've been a bit healthier at around 80%. I soon put the other Flotiball into critical, so it began to run away, until Snake chased him down (Snake was also in critical, and I was planning to have him run away. Then I noticed Snake could move next to the Flotiball and kill it. So I did.). At this point, the Piscodaemons were in my face, but the Toughskin had retreated to the bridge. He wasn't out of the fight though, thanks to Rain of Stone, which is quite nasty! Not insane damage thankfully, but plenty for anti-sandbag + be threatening. I slowly pulled myself out of the hole as I finished one of the Piscodaemons, and Crystals also started to appear. Wish is awesome. Got pretty lucky in that Nature's Wrath didn't trigger too often, but even so, when it did, it was solid damage. I played around it by making sure severely injured units did not attack the Piscodaemon, such that Nature's Wrath + Tentacle, or even just Nature's Wrath would kill the attacking unit.

Araguay Woods: Resets: 0
This was a good battle. I thought for sure I would lose, but perhaps I made that judgment prematurely. The rangers went first and did Aim and Venom Strike, severely injuring Cloud. Poison only made things worse. Shock was also nasty. I was able to drop the Squire fairly early on, which definitely made things manageable. Poison made things awkward - I didn't want to PD or Wish, so Cloud stayed down for a good portion of the battle. The key moment was when I went to kill the Chemist. Dante's Stinger + an attack from Link brought the Chemist decently low - 1 more attack from Link would drop her, and since I had already killed the Squire, that meant no revival for the enemies. Link and the Chemist were really far away though; none of my other units were in range. Snake's turn came up, and he landed a clutch Move! on Link, which let him finish off the Chemist. Things were still kinda dicy, as everyone's HP totals were rather low, but I pulled through. (Ack I'm missing a lot - I'll upload the vid tomorrow, hopefully it's viewable)

Random battle at Araguay:
It was the 2x Bomb, 1x Grenade, 1x Explosive + Guest Chocobo. The Bombs kept healing each other, which was annoying, but eventually managed to focus them down, one by one. Choco Cure was quite helpful. Oh, made Ramza a Chemist at this point.

Barius Valley: Resets: 0
Whoa Tesnya does a lot of damage. Agrias was awesome though, go Stasis Sword! Ramza was just on rez duty the whole time, basically, mostly to revive Cloud, but I did revive the female bandit once or twice. Dropped the Wizard early, which helped, as that put the AI in a rez loop. Ramza had just enough Wishes to keep people alive long enough to get the job done. A Condemn on the Item Knight was nice, and Ramza also got Tesnya's Crystal! So that was cool. There was a scary moment when Tesnyz Charmed Agrias - she then used Sacrifice to heal the Ranger who was just brought up with a PD, but still managed to fight through that.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 03, 2013, 09:57:20 pm
Quote from: CT5Holy on May 03, 2013, 04:45:39 pm
Sure hope so, Raven =P

Part 2 (http://youtu.be/AV0ExzVDHc0) will be up in 1-1.5 hours.


Elric gave me a compiled list of JoT5 Videos and thus the Wiki now has a Videos Page.

http://jot5.wikia.com/wiki/Videos (http://jot5.wikia.com/wiki/Videos)

You are on it, of course. I just added your second video as well. If anyone has any videos, feel free to edit the page yourself. Just click Edit and then click Source. That way you should be able to easily see the format Wikia uses to post links, and you can update there as you go. If not, I will still try to keep it updated.

Good luck man glad to see you are coming along quickly
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on May 03, 2013, 10:10:01 pm
Have you tried the second Mark yet, brittmarv?

(Hue.)

Looks like you're coming along well though, CT5.  All the small edits I've made to get the difficulty curve more consistent and not particularly gruesome early on seem to be doing exactly as intended.  Good good.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 03, 2013, 10:26:06 pm
Quote from: RavenOfRazgriz on May 03, 2013, 10:10:01 pm
Have you tried the second Mark yet, brittmarv?


No but I can jump on that real quick.

On a side note.. After glancing over a few videos, I had to chuckle when I realized I wasn't the only one who used Snake as an invisible barrier in the earlier battles to keep monster groups isolated ^_^


especially on zirekile falls bridge.


EDIT: Yep I handled up on that second mark. Was a lot harder than the first mark. ( For a level 7 group, at least ). I had to use (read: abuse) items to do so. I gave up my first attempt once I ran out of steam because I had only brought 1 Phoenix Down. After hitting the item shop I came back with a vengeance. I think i ate 2 Ethers and 5 Phoenix Downs, but was able to control the fight much better. I think I had a better start as well, and that always helps.


And I won back the phoenix downs I used up too so that's a perk.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on May 04, 2013, 02:13:27 am
I'm kind of surprised you beat that second Mark on that memory card, unless you modded it to open skills or did some grinding or something.  The second one you did is supposed to be on par with the hardest battles in Ch1 for as simple as the battle setup was.  I suppose after going through Ch1 you'd be experienced enough at managing your AoEs and such to handle that fight, since it's not too bad at low levels.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 04, 2013, 11:18:20 am
Quote from: RavenOfRazgriz on May 04, 2013, 02:13:27 am
I'm kind of surprised you beat that second Mark on that memory card, unless you modded it to open skills or did some grinding or something.  The second one you did is supposed to be on par with the hardest battles in Ch1 for as simple as the battle setup was.  I suppose after going through Ch1 you'd be experienced enough at managing your AoEs and such to handle that fight, since it's not too bad at low levels.


No grinding or modding. I had actually intended to hack the units to be on par with my old save but decided not to once I beat the first mark. That fight, I believe, may have actually been easier because of the low level of my team. The monsters hit points were at a proportionately lower standard than my damage output essentially because it was monster level vs weapon tier. On top of that, I have been playing FFTactics since it came out, and rpgs in general since Final Fantasy 1 and Dragon Warrior came out in the 80s. Like yourself, I've also created a few games in my time and I tend to look at things from a design standpoint, which makes one experienced at finding good strategies as time goes on.

Don't worry about the fight - It is plenty hard. It would be a lot tougher at level 15-25 range because it is gonna be less probable to ensure 2-hit kills on the monsters. In addition, the proportion of HP gained from the available armor is gonna become smaller as level increases. Regen at level 7 with the available clothing was hitting for roughly 2/3 of the damage of the ranged attacks. It did a lot for survivability.

As far as the biggest strategy point for that fight for me:

Keep chicken-boy and his phoenix downs away from those corpses as best you can (unless you can roughly assure that the resurrected monster's turn isn't going to come up any time soon. then, it may be smarter to trade him 1 turn for 1 turn and kill the chocobo with your weakest unit), and don't chase after a solitary fleeing chocobo if his hps are low enough that Choco-cure isn't gonna put him back in the fight for a few rounds.
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 04, 2013, 03:01:55 pm
Part 3! (http://www.youtube.com/watch?v=tCP-HDcihuQ&feature=youtu.be) yayyyy

well, now you guys get a more in-depth view at what I wrote up earlier =P

also added vid to wiki
Title: Re: Journey of the Five Battle Logs
Post by: Barren on May 04, 2013, 05:51:54 pm
Now for the long awaited Part 7 of my Walkthrough!

FFT: Journey of the 5 Walkthrough Part 7 (http://www.youtube.com/watch?v=u6_jkIwXNYA&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 05, 2013, 12:17:16 am
Part 4 (http://youtu.be/XhWtMe9vgYc) will be up soon, added link to wiki.
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on May 07, 2013, 02:30:07 am
(Nice to know that Barren and CT5Holy [and brittmarv] have picked up the slack in my delayed absence.)

This took a lot longer than usual due to various "real life" delays and because I decided to try a new format. Please tell me how it works out. [/bold abuse]


1. FFT Journey of the Five, Ch 1 - v1.3: Bariaus Beastmaster II: Chocobo Harder - Random Encounter 3 [22:27] (http://youtu.be/FtYSoR6hue0)

2. FFT Journey of the Five, Ch. 1 - v1.3: Your Soul Is Mined! - Random Encounter 4 [13:01] (http://youtu.be/Y3YCaRPWMLI)

3. FFT Journey of the Five, Ch. 1 - v1.3: Quest for the Holy First Strike - Random Encounter 5 [15:25] (http://youtu.be/XRzaM2_IfYU)

4. FFT Journey of the Five, Ch. 1 - v1.3: Random Insanity - Random Encounter 6 [16:21] (http://youtu.be/IQT5sNdU750)

5. FFT Journey of the Five, Ch. 1 - v1.3: Save Me From My Save - Story Battle 6 [18:02] (http://youtu.be/1Xy0AR01cqQ)

6. FFT Journey of the Five, Ch. 1 - v1.3: Move-Finding On Up - Random Encounter 7 [14:59] (http://youtu.be/GLOApqVH7MU)

7. FFT Journey of the Five, Ch. 1 - v1.3: To the East Side - Random Encounter 8 [15:50] (http://youtu.be/a1IrzmPgAn8)

8. FFT Journey of the Five, Ch. 1 - v1.3: Rescue the Rang...er... - Bonus Random Encounter 1 [35:42] (http://youtu.be/fzE8n0EaDxU)

9. FFT Journey of the Five, Ch. 1 - v1.3: Night of the Living Unfair - Bonus Random Encounter 2 [22:27] (http://youtu.be/W8aAEzI8FB0)


Outside of still needing to fiddle around with linking in annotations, which I'll save for video, those are more or less annotated and fully updated and such.

I'll probably upload three more videos tomorrow/Tuesday. Probably.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 07, 2013, 01:14:55 pm
When you say v1.3 - are you on JoT5 v 1.3 ( I didn't hear about it until 1.8 ) or are you mixing JoT5 with FFT 1.3?

Either way, I'll add these to the wiki for you. Feel free to check it out and update there whenever you have new videos, if you don't mind.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on May 07, 2013, 02:59:52 pm
He means Jot5 Release Version 1.3.  Mixing Journey of the Five with FFT 1.3.0.6 would result in... bad things.  Planets would align, a blood circle would form under your machine, and a colony would fall on your house level of bad things.
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 07, 2013, 04:40:01 pm
Part 5! (http://youtu.be/zQD9ZK4jTXc)
Sorry for the loud in-game audio.
Added to wiki.
Title: Re: Journey of the Five Battle Logs
Post by: Dokurider on May 07, 2013, 08:44:50 pm
[Journey of the Five Chapter 1] {1.941} (Battle Log) Sweegy Woods  (http://www.youtube.com/watch?v=McFzu-u8alA&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on May 07, 2013, 11:04:31 pm
(I really need to check up on videos.)

At the same time, however, I don't want to spoil myself too much. Hmm...what to do.

Regardless, I'll say this:

ATTENTION: I'm going to delay putting three-to-five more videos until tomorrow (at earliest), mostly because I still have no idea whether my new format is effective and it would be a huge waste of time to try to an edit a 45~ minute video that way.


Quote from: brittmarv on May 07, 2013, 01:14:55 pm
When you say v1.3 - are you on JoT5 v 1.3 ( I didn't hear about it until 1.8 ) or are you mixing JoT5 with FFT 1.3?

Either way, I'll add these to the wiki for you. Feel free to check it out and update there whenever you have new videos, if you don't mind.


The former. Even if the latter worked, I was never that big of a fan of FFT 1.3, at least towards the latter part of the game. Damn fake difficulty through Elixirs.

I'll try to keep the wiki stuff mind though.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on May 07, 2013, 11:18:33 pm
Let not start this here please, thank you.
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 08, 2013, 04:42:33 pm
Part 6! (http://youtu.be/b4UWxNH8Xec)

Added to wiki
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 09, 2013, 02:49:22 pm
Part 7 (http://youtu.be/jIdCKh4cJbI) is up!

Added to wiki.

And now Part 8 (http://youtu.be/Z35O9qiheEk) is up as well.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on May 09, 2013, 08:33:11 pm
Quote from: CT5Holy on May 09, 2013, 02:49:22 pm
Part 7 (http://youtu.be/jIdCKh4cJbI) is up!

Added to wiki.

And now Part 8 (http://youtu.be/Z35O9qiheEk) is up as well.


You're a machine!
Title: Re: Journey of the Five Battle Logs
Post by: Barren on May 10, 2013, 04:12:47 pm
FFT: Journey of the 5 Walkthrough Part 8 (http://www.youtube.com/watch?v=vyV54SqaOwY&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on May 11, 2013, 03:11:26 am
(Great. CT5Holy making me look even lazier. Quite the accomplishment.)

That said, I've decided to slow down anyway for various reasons, one of them being one that I'm about to post:


FFT Journey of the Five, Ch.1 - v1.941: And Victory Just Drifted Away... - Game-breaking Glitch [17:44] (http://youtu.be/LfZ5dLDccto)


It also "helps" that posting all of those videos en masse last time was clearly a mistake given the lack of views comparative to the ones that came before and the fact that literally no one has commented on what I asked one way or the other.

As such, I'll putting up more videos this weekend provided my Internet is still working, but they'll be more spaced out.
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 12, 2013, 01:36:04 am
Part 9 (http://youtu.be/iQ83Wnrv9cw) is up now, added to wiki.
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on May 13, 2013, 10:53:08 pm
(I really need to stop making promises.)

I at least kept my one to Elric, though, and I updated the description of the last video to something actually...descriptive about the video itself. You don't have to go back and check; it's not very important.

Anyway, five videos that I meant to post over the weekend--no longer six since I combined two of the smaller ones--before editing the Zirekile Falls West battle against the turtles became, to quote Roahm, "a thing". Thankfully it didn't become "The Thing" though:


1. FFT Journey of the Five, Ch. 1 - v1.92: ...But We'll All Float On, Okay? - Random Encounter 9 [40:47] (http://youtu.be/gDwj7hEWJDc)

2. FFT Journey of the Five, Ch. 1 - v1.92: Is Lamia on Lamia Hot? - Random Encounter 10 [14:55] (http://youtu.be/IQk2GVDgNeE)

3. FFT Journey of the Five, Ch. 1 - v1.92: Rescue the Ranger...from Herself - Random Encounter 11 [14:32] (http://youtu.be/PMujIJBuTwU)

4. FFT Journey of the Five, Ch. 1 - v1.92 & v1.941: The Job of Custodian - 3 Jobs & 5 MFIs [4:25] (http://youtu.be/BlZfGvyTjvA)

5. FFT Journey of the Five, Ch. 1 - v1.941: Be My Guest - Dorter at Last [12:55] (http://youtu.be/xcahGN40BVY)


Provided my Internet doesn't actually go off, I should be past Bariaus Valley by Friday at the very latest.
Title: Re: Journey of the Five Battle Logs
Post by: Kokojo on May 18, 2013, 07:13:41 pm
My second video playing Jot5. Unfortunately got cut.

http://www.youtube.com/watch?v=Ij9kAodx5XA
Title: Re: Journey of the Five Battle Logs
Post by: Barren on May 18, 2013, 09:01:26 pm
FFT: Journey of the 5 Part 9 (http://www.youtube.com/watch?v=UDUzxp2Yg7g&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on May 18, 2013, 09:22:41 pm
Watching both of these once i finish catching up on The Damned videos, thank you and great job as always fellas
Title: Re: Journey of the Five Battle Logs
Post by: CT5Holy on May 22, 2013, 01:38:20 am
Part 10 (http://youtu.be/Jy3xPZCmNkI) is now up! sorry for delay?

added to wiki and etc
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on May 22, 2013, 01:58:41 am
Glad you enjoyed it so much CT5, I very much enjoyed watching your playthru. I hope you'll get to enjoy Ch2 just as much if not more!
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on May 22, 2013, 09:04:50 pm
(Blegh. I need to be quicker with these, though I should be done in the next three weeks still. Probably.

...Maybe.)

Regardless, here are the next six (long-delayed) videos:


1. FFT Journey of the Five, Ch. 1 - v1.941: Bombs? Away! - Random Encounter 12 [10:35] (http://youtu.be/PyWQvBqNp-k)

2. FFT Journey of the Five, Ch. 1 - v1.941: Moist Monster Mash - Random Encounter 13 [18:26] (http://youtu.be/4pXt0ih0jwM)

3. FFT Journey of the Five, Ch. 1 - v1.941: You Wa (Ikanagi) Shock! - Story Battle 7 [9:27] (http://youtu.be/_dYFy9n2QNY)

4. FFT Journey of the Five, Ch. 1 - v1.941: Blown Away - Random Encounter 14 [11:26] (http://youtu.be/wfGL5bnGGes)

5. FFT Journey of the Five, Ch. 1 - v1.941: Faithful Steeds of a Sort - Random Encounter 15 [17:37] (http://youtu.be/bncgefPMTOI)

6. FFT Journey of the Five, Ch. 1 - v1.941: Doom of the Giving - Golgorand At Last [18:24] (http://youtu.be/SsgCESpkArw)


I also fixed the title typo from a while back that called Araguay Woods' Story Battle #5 instead of #6.

Also, yes, I'm aware I still owe Raven that "Shove" thing. I obviously meant this coming Friday. Obviously.
Title: Re: Journey of the Five Battle Logs
Post by: Kokojo on May 29, 2013, 09:10:11 pm
JourneyOftheFive part 3 by Kokojo :
http://www.youtube.com/watch?v=Nv8o4SYtgmA&feature=youtu.be
Title: Re: Journey of the Five Battle Logs
Post by: Kokojo on June 04, 2013, 01:47:19 pm
JourneyOftheFive part 4 by Kokojo :
http://www.youtube.com/watch?v=_Tn7Re_372c&feature=youtu.be
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on June 04, 2013, 06:06:47 pm
(Ugh. I knew I should have posted this as soon as the last video uploaded, but no....)

Anyway, I'm probably going to be finishing up the last 20 battles or so in Ch. 1 this week even if it kills me just because I have other things to do and it's not like I have a life. I should be done by Saturday at the latest:


1. FFT Journey of the Five, Ch. 1 - v1.941: Let's Pretend to be Productive - Random Encounter 16 [43:38] (http://youtu.be/rFlJWxbtznc)

2. FFT Journey of the Five, Ch. 1 - v1.941: System Error - Random Encounter 17 [30:44] (http://youtu.be/jgWX7pfyOwU)

3. FFT Journey of the Five, Ch. 1 - v1.941: Please Move - Random Encounter 18 [17:10] (http://youtu.be/Cu3-PU5V4WU)

4. FFT Journey of the Five, Ch. 1 - v1.941: Pale Rider - Random Encounter 19 [13:25] (http://youtu.be/FTsyh0InI_M)


I'll "fix" the descriptions in the last three when I get back in four-ish hours.
Title: Re: Journey of the Five Battle Logs
Post by: brittmarv on June 04, 2013, 09:13:04 pm
Quote from: The Damned on June 04, 2013, 06:06:47 pm
(Ugh. I knew I should have posted this as soon as the last video uploaded, but no....)


It's cool. I had updated these to the wiki earlier today anyway, since I saw them on youtube. :)
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on June 07, 2013, 12:33:57 am
(Ugh. I forgot Youtube was forcing everyone over to that stupid One design this week. Nice to know I can't upload background art so easily anymore.)

Thanks for the uploads/updates, brittmarv, especially since I can't even get the Wiki to load for me on this dinosaur of the computer. Maybe it's just Chrome though. I should try looking at it in Opera even though I haven't used that in over a month; maybe even try to see if I can see it in Firefox despite not using that all year.

Regardless, here are four more videos that I meant to post yesterday. If nothing else, I should be past Thieves' Fort by tomorrow now that there's a stable version of 1.95:


1. FFT Journey of the Five, Ch. 1 - v1.941: Dragons?! ...Balls. - Story Battle 8 [20:43] (http://youtu.be/WdHReZQVuKU)

2. FFT Journey of the Five, Ch. 1 - v1.941: It Ain't Easy Being Easy - Story Battle 9 [21:26] (http://youtu.be/VWH5PYMcplk)

3. FFT Journey of the Five, Ch. 1 - v1.941: Night of the Living Unfair II: Bone Boogaloo - Random Encounter 20 [21:19] (http://youtu.be/mJUIwwDQrfc)

4. FFT Journey of the Five, Ch. 1 - v1.941: Plague Eyes Aren't Awesome - Random Encounter 21 [12:14] (http://youtu.be/fQuv2R5_kkk)



I apologize for the audio on these. It's not horrible, but it's perhaps noticeably more compressed on at least a couple of them since I had to re-edit everything twice and some of those were from the already compressed .mp4 rather than the huge .camrec. I've thought of a couple of work-around to prevent it from happening again at least.

Other than that, there's a...decent chance my Internet may go out this weekend. So even though I have to do something rather personal tomorrow, I'll try to get up another four videos before Friday is over and that possibly happens.
Title: Re: Journey of the Five Battle Logs
Post by: RavenOfRazgriz on June 08, 2013, 12:38:36 am
The difference between those two battles is indeed your Level, The Damned.  Play those fights at ~L7 and you'll have the exact opposite experience where Sweegy Woods isn't too bad but Mandalia Plains can be Mandalia Hell.  Being Level 30something, you have access to easily-cast Round Trips, Melts, R/S/M selections, etc. that vastly boost your damage output against enemies clearly meant to fight a party that can only cast Round Trip once or twice without an Ether and have no realistic R/S/M options or Job options beyond Wizard/Priest/Knight/Ranger yet.  (That fight actually used to be much harder before I nerfed the living shit out of it, honestly.)

Sweegy Woods by comparison seems hard as balls because you're Level 30something without Level 30something gear to go with it.  This happens (to a lesser extent) in Vanilla too, such as @ Finath River during SCCs and SSCCs where you're far beyond the expected level curve and actually fight a competent party of enemy monsters.  It's just the change in play experience that happens from a ton of grinding - the game is generally made easier from it, but there are a few curve balls like Sweegy Woods that are made with the intent of keeping you on your toes even if you did tons of grinding and MFI'ing to get far beyond the expected power and level curves.
Title: Re: Journey of the Five Battle Logs
Post by: Barren on June 17, 2013, 04:20:39 pm
My first Jot5 vid in a while

FFT: Journey of the 5 Walkthrough Part 10 (http://www.youtube.com/watch?v=OKc7HeH2hts&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: Sub Temptation on June 17, 2013, 04:55:57 pm
Barren can you maybe tell me your settings on epsxe because I used it once on my phone and I like it much but Fpse went faster and smoother than epsxe and when I use toogle frame skip it is a bit lagging and my phone is not bad. Maybe the phone version is not as smooth as the PC one.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on June 17, 2013, 05:21:37 pm
ePSXe doesnt have the same settings on android as pc.
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on June 19, 2013, 06:47:37 am
(Blegh. Sorry for the wait everyone, especially you, Raven.)

I'll edit the Munch thing in at the beginning of the next video, which is the story battle at Thieves Fort. I just forgot that said video was already 42:24 in duration because I made the decision to try to play the rest of the story battles at normal speed so that I can show off the great and extensive work the whole Jot5 team has done.

I also meant to link to these about 12 hours ago before I fell asleep, but I didn't. Go me:


1. FFT Journey of the Five, Ch. 1 - v1.941: Flattery Hits You Everywhere - Random Encounter 22 [19:34] (http://youtu.be/YMK2lxSV0X4)

2. FFT Journey of the Five, Ch. 1 - v1.941: Run Past Through The Items - Random Encounter 23 [28:31] (http://youtu.be/yPanV5tnFAg)

3. FFT Journey of the Five, Ch. 1 - v1.941: Snake-Women in the Grass - Random Encounter 24 [18:45] (http://youtu.be/Q2OoBVenHH0)


I should also note this marks the end of the v1.941 videos. The next ones are all v1.952b, which I'll point out at the start of the next video with, gasp, a brief series of black screens.

Speaking of the next videos, the next set will be Thieves' Fort, Mandalia Plains "South", Lionel Castle and Mark 1. There will probably be a lot of cursing in that Lionel one, just not for reasons you'd expect.
Title: Re: Journey of the Five Battle Logs
Post by: Dokurider on June 20, 2013, 02:20:00 am
[Journey of the Five Chapter 1] {1.952} (Battle Log) Mandalia Plains (http://youtu.be/lx0NrJDMFYk)
[Journey of the Five Chapter 1] {1.952} (Battle Log) Thieves' Fort (http://youtu.be/dPceqU8DnCo)
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on June 26, 2013, 09:52:36 am
(Wow, editing this took forever. I'm really not looking forward to the hour-long story battle at Zigolis....)

Regardless, my lazy ass finally finished with three videos that are now publicly up. Please tell me if there are any errors considering there is a LOT of text, which is part of what took so long. What really, really took so long though is I had to edit in all the audio since I apparently had audio recording off for the rest of Chapter 1 like an idiot. Huzzah:


1. FFT Journey of the Five, Ch. 1 - v1.952b: Strictly Speaking, You Are Already Dead - Story Battle 10 [43:34] (http://youtu.be/BaozQ7aa0z8)

2. FFT Journey of the Five, Ch. 1 - v1.952b: Cartography Lessons - Random Encounter 25 [20:02] (http://youtu.be/H69-RRHg9cw)

3. FFT Journey of the Five, Ch. 1 - v1.952b: Eternal Silver Meddlist - Story Battle 11 [37:54] (http://youtu.be/xGwqJlkgChA)


I'll again forewarn that I curse a lot in the third video.

I'll also "forewarn" that there will be only one video tomorrow, Mark #1's, due to the Zigolis Swamp thing I just mentioned. Friday will "probably" see four videos though just because I have a theme going.
Title: Re: Journey of the Five Battle Logs
Post by: The Damned on June 28, 2013, 11:30:14 pm
(I dislike double-posting, but....)

Sigh. The past couple of days, inclusive, have been so wasted. I should still be able to finish by Monday at the latest I suppose...provided my Internet doesn't go out given I'm finally switching providers. It's not like I'm going anywhere Sunday regardless, even if I "have" to go somewhere tomorrow now. Maybe.

Anyway, here's just one more video that took way too long because of lazy-ass distractions and more video editing than I expected since it was originally almost 4 GBs in .camrec form:


FFT Journey of the Five, Ch.1 - v1.952b: All Chidori to the Hypnotoad - Mark 1 [37:39] (http://youtu.be/qBce1f7q9Sk)


I really do not look forward to editing Zigolis Swamp's Story Battle, which is what's next.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on June 28, 2013, 11:33:59 pm
No worries on double posting here. This thread is mostly just for posting videos lately, and then they get added to the Wiki.
So if you have another video to post at some point and one else has posted don't let that stop you.


Also I would like to thank you all for the videos I've enjoyed watching them immensely.
Title: Re: Journey of the Five Battle Logs
Post by: Stann on August 07, 2013, 08:39:52 am
Episode 1 and playlist of my upcoming LP: http://www.youtube.com/watch?v=kpaT0dqkURk&list=PLbHka_0hhel01EvaTy0Djcb7PBtuFU6lR&index=1

Don't mind the obnoxious motorcycles. :|
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on August 07, 2013, 02:58:07 pm
Nicely done Stann. Though i did notice the talking scenes after the first battle were cut out. Was this intentional?
Title: Re: Journey of the Five Battle Logs
Post by: Stann on August 07, 2013, 04:20:44 pm
Quote from: Elric on August 07, 2013, 02:58:07 pm
Nicely done Stann. Though i did notice the talking scenes after the first battle were cut out. Was this intentional?


No, quite unintentional. I had issues recording the second fight and had to re-try the fight from the last save.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on August 07, 2013, 04:32:44 pm
No worries. I could splice those scenes back into the video if youd like to make it complete but its not absolutely necessary except for people who havent played it yet since it explains some backstory
Title: Re: Journey of the Five Battle Logs
Post by: Stann on August 07, 2013, 08:03:35 pm
Ah, I wouldn't worry about it. I'll just make a note about it in the description, and if they're that interested in the story they can play it for themselves. :D
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on August 08, 2013, 01:35:04 am
Fair enough lol, I'll be waiting for the next video.
Title: Re: Journey of the Five Battle Logs
Post by: Stann on August 09, 2013, 11:00:00 pm
http://www.youtube.com/watch?v=cn5aGCN8kmA&feature=player_detailpage

I managed to salvage episode two after forgetting to turn on my microphone for the entire hour and a half recording session. :\ Instead, I split it up into two 30~ minute videos, cutting out all the extraneous formation screen stuff.
Title: Re: Journey of the Five Battle Logs
Post by: DaTruthDT on August 15, 2013, 04:00:31 pm
I'm following the trail of everyone at ID and I've started JOT5 as well.

Here's the link to the playlist http://www.youtube.com/watch?v=ii46WRQfKtU&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=1

Major props to Elric, Raven, & everyone who worked on this. JOT5 is absolutely amazing. I'm having a ton of fun and I'm already looking forward to Chapter 2.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on August 15, 2013, 05:14:23 pm
You guys rock! Always awesome to see a an new LP after work. Really gets me motivated to event.

Keep em comin fellas!
Title: Re: Journey of the Five Battle Logs
Post by: DaTruthDT on August 16, 2013, 02:20:37 am
I'll go ahead and throw the 2nd part up to show I'm moving at a brisk pace.

http://www.youtube.com/watch?v=QIj8zB76l1I&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=2

Title: Re: Journey of the Five Battle Logs
Post by: DaTruthDT on August 20, 2013, 09:33:39 am
I'll go ahead and update. Here are parts 3, 4 & 5.

http://www.youtube.com/watch?v=9eSjC5_1vDM&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=3

http://www.youtube.com/watch?v=WsUIHYxm758&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=4

http://www.youtube.com/watch?v=yQIr785sDKs&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=5
Title: Re: Journey of the Five Battle Logs
Post by: DaTruthDT on August 24, 2013, 08:11:25 pm
I'll go ahead and throw some more up. Parts 6, 7, 8 & 9.

http://www.youtube.com/watch?v=fxBKN2QGrOQ&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=6

http://www.youtube.com/watch?v=xKRNatoEZrk&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=7

http://www.youtube.com/watch?v=CTAxXRBaADc&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=8

http://www.youtube.com/watch?v=eZ6nK2JHZpA&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=9
Title: Re: Journey of the Five Battle Logs
Post by: DaTruthDT on September 03, 2013, 04:45:00 am
Here are parts 10, 11, 12, & 13

http://www.youtube.com/watch?v=iwNW_K2XJ2E&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=10

http://www.youtube.com/watch?v=bVd5UWRTHM0&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=11

http://www.youtube.com/watch?v=qOboZV9OnPI&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=12

http://www.youtube.com/watch?v=Eb9Hy7shMuo&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=13
Title: Re: Journey of the Five Battle Logs
Post by: shoruke on September 10, 2013, 08:05:52 pm
I fought a random battle that included a Wizard named Tim  ;)
unintentional(?) Monty Python references FTW


But then, some time later, I'm just doing another random battle, went to check the CT schedule, and suddenly, DUDE, spoiler alert!
(http://oi40.tinypic.com/2a9o8lj.jpg)

Snaaaaaaake~
Title: Re: Journey of the Five Battle Logs
Post by: DaTruthDT on September 11, 2013, 01:52:00 pm
Here are parts 14, 15, 16, 17 & the finale part 18

http://www.youtube.com/watch?v=MCS4u9SFF2s&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=14

http://www.youtube.com/watch?v=Ulj6F4S3omU&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=15

http://www.youtube.com/watch?v=53Ew8KTPT1Q&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=16

http://www.youtube.com/watch?v=rC8eupTuw_4&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=17

http://www.youtube.com/watch?v=2otZ0Ke_hiQ&list=PLxDKxnBDRDIW_CAmE-3eU4NWcwS64xx7Z&index=18
Title: Re: Journey of the Five Battle Logs
Post by: Kjata on September 25, 2013, 03:04:28 am
So, after several playthroughs of Vanilla, 2 incomplete play throughs of 1.3 and one complete one (except the DD), I thought I'd never be surprised by FFT ever again. I figured I'd see some cool new stuff here and there, but never be surprised by it. Well, you did it.

I actually used poison in a fight. Not only that, but it was a key element to my stategy of beating sweegy woods. Between the raised hp totals and it lasting after death, it was incredibly useful on the dragons. They would die, stand up and run, and then die again. As a side effect, it also let me get around the bombs critical quick.
Title: Re: Journey of the Five Battle Logs
Post by: nextgenrpg on November 11, 2013, 01:39:09 am
These random battles are really disheartening. I got a random battle with 5 or 6 turtles. Round 1: They all did their AOE rock shower and I lost. These are just a bit much for me right now!
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on November 11, 2013, 08:54:40 pm
Not all the random battles are as deadly as that one. One of my personal favorites is one you get going from Zaland to Bariaus Hill.
It's pretty much you and two other teams. Whether you decide to jump into the brawl or wait until they fight/kill each other, you still
get all the rewards.
Title: Re: Journey of the Five Battle Logs
Post by: Barren on November 14, 2013, 10:07:04 am
I am having great difficulty with this fight that you're about to see. If anyone has any tips on how I can get pass this battle it would be greatly appreciated.

FFT: Journey of the 5 Walkthrough Part 11 (http://www.youtube.com/watch?v=42LMUAKL5YI&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: Barren on November 19, 2013, 10:03:52 am
FFT: Journey of the Five Walkthrough Part 12 (http://www.youtube.com/watch?v=3B9sA6jBv2I&feature=youtu.be)
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on November 19, 2013, 10:48:27 pm
Nice job Barren, hopefully you don't have as hard of a time with the next few battles :P
Title: Re: Journey of the Five Battle Logs
Post by: Barren on November 20, 2013, 06:51:52 pm
Quote from: Elric on November 19, 2013, 10:48:27 pm
Nice job Barren, hopefully you don't have as hard of a time with the next few battles :P



Yea hopefully lol. I will finish chapter 1 soon, just have a lot on the table right now when it comes to school. But after this weekend comes thanksgiving break :)
Title: Re: Journey of the Five Battle Logs
Post by: wootnanny on November 27, 2013, 10:38:03 am
hey im new to this site but, i will say i just finished playing through. gotta hand it to ya guys. WAS SO BADASS. loved it can not wait for chapter 2. best of luck to all your work. keep it up you make everyone proud! :cool:
Title: Re: Journey of the Five Battle Logs
Post by: Hyraldelita on March 11, 2015, 11:51:27 am
I keep playing the jot5 , and i keep thinking later on the game will be amazing, even the hard random battles.

But some random battles = game over, it's very frustrating.

It should be lowered the "kind" of enemies you can meet at low lvl, and the numbers of them..

In the original FFT you cannot meet a black or a red chocobos when you're low lvl , same for other strong moster type... and there is a reason if they did it that way!

Later on if it's that hard it would be very funny, couse you actually have skills and clas to fight them, but mandalia plains.. lvl 16 3 chocobos 3 lamia 1 bomb (the black chocobo could do to 50 to 100 damage when my max Hp is 150) absolutely impossible to win.

i love hard fight, but it really doesn't make sense to make impossible one^^
this is the third random battle zero chance to win i found for now..

Actually random battle are so hard sometimes that make the story battle look VERY EASY and spoil the fun a bit.
Title: Re: Journey of the Five Battle Logs
Post by: Zolias on March 11, 2015, 09:25:01 pm
Um... is it weird that Ramza, who was my lowest level character (Lv 2 @ Bariaus Hill while Dante and Cloud were around 3 or 4) is now my highest level character (13 after tons of grinding) after finishing Bariaus Valley and getting the secret that isn't much of a secret anymore, btw lol) after I unlocked the magic classes for him?  Link also shot up, and is kinda important for Ramza's level potential with White Magic (seriously, White Magic + Saria's Song = Level Grind; even better when they have MP Absorb lol).  Snake is my other who is fairly low leveled, but was my highest for a while (tons of lucky Move! uses).  Cloud and Dante are now my lowest level characters, and I don't even use items anymore.

Bariaus Hill first attempt, just like most people, made me realize why I hate Lamias, but also the reason I'm grinding Ramza in Mage classes... lol

I've also found that Bariaus Hill randoms, that the combo of Knight + Chemist + 1-2 Squires is the second easiest; easiest tends to be Beastmaster + Chocobo.  All in all, no need for items once you get past Knight 2 and Chemist 3 with Ramza. 

btw, I was doing a lot of Grinding and got Flare for Ramza... I loved the dialogue for it!
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 11, 2015, 10:02:38 pm
Snake seems to fall off in levels because he has a lot of useful moves with lower hit rates, a lot of his actions will just end up with him not gaining any exp or jp because they miss. Also some people use him as an invisible shield, I never did but I heard it was a popular strategy 0.o idk about Cloud and Dante, but Ramza and Link are probably high up because they're spamming abilities all the time, as you say :P I'm glad we can all come together to collectively hate Lamia's. they can be pretty annoying.
Title: Re: Journey of the Five Battle Logs
Post by: Hyraldelita on March 12, 2015, 11:21:15 am
guys, i think i made a big mistake XD i got lvl 25 and on my second walktrough the story, i'm kinda... "how do i kill him now?" hahaha

he's 26 and does around 160 damage with normal attack, sin arvest leave you with 1 hp. LOL i'm honestly curious to see what do i have to do to beat him XD

he got around 350 Hp and my link mage with Holy does 45 damage hahah has holy been nerfed?^^

well it look it will take a bit to figure out how to beat him with only cloud and link.

(let's make a funclub "we hate lamias" ) XD
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on March 12, 2015, 04:48:53 pm
(https://dl.dropboxusercontent.com/u/53561892/lol.png)
Title: Re: Journey of the Five Battle Logs
Post by: Eternal on March 12, 2015, 04:52:38 pm
Babus should be riding a Lamia.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on March 12, 2015, 04:57:00 pm
Haha, I laughed pretty hard when Elric asked me to make an event with 7 Lamia's. That battle's gonna be pretty rough, though I bet if you block the Lamia's off from the opening you wouldn't have much trouble (unless they have enough jump to get over the wall).
Title: Re: Journey of the Five Battle Logs
Post by: Hyraldelita on March 12, 2015, 07:07:16 pm
hahah lol that screen is a nightmare if you meet them in chapter 1 xD

Ok i just did the mark mission in warjilis, ahahah it was so lol, and Snake it too lame for going around the map invisible looking for item with move-find items XD

very funny battle, the second mark in awfully hard XD still have to beat them, i think i'll make a video when i can, that chicken in a bit OP ^^
Title: Re: Journey of the Five Battle Logs
Post by: KingUrameshi on April 08, 2015, 05:28:32 pm
Link with black magic as the Hero of time is a juggernaut. And Snake is gonna make one hell of a thief.
Title: Re: Journey of the Five Battle Logs
Post by: RayKamiya on June 23, 2015, 05:58:18 pm
Today I had a pretty interesting battle At Zyrikle Falls.

I Had Cloud, Snake, Agrias, Link, and a Generic facing 6 Turtles.

I set Link and Snake to AI to protect Agrias and the rest I controlled myself.

at one point after a LUCKY finish touch petrified 2 of the turtles and Stopped one of them Link decided to cast Tornado on Agrias, I thought "Okay maybe he targeted her to move closer to the turtles to extend the range?"

Nope she moved into a corner and allowed herself to be hit by the spell and Snake had to spend a few turns healing her.

Cloud was getting lucky with Finish Touch this battle as the turtles lined themselves up and another finish touch this time killed 2 more and stopped another one so now I go from 6 turtles to 2.

Agrias drops a Split Punch on one turtle and dooms it, and Snake pulls off a successful Assassinate to kill the Turtle without doom on it.

I spend several turns just dealing small damage to it because of damage split and it's defense up abilities and it died when the doom counter hit 0.

all in all it was a fun battle.   
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on June 23, 2015, 06:47:48 pm
You are the only person I've seen willingly put a unit on Auto-Battle without the intent of having the AI grind for them. Just wondering, why?
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on June 23, 2015, 06:58:37 pm
Cuz Jot5 was built well enough to support it ;)
Title: Re: Journey of the Five Battle Logs
Post by: RayKamiya on June 23, 2015, 08:06:35 pm
Quote from: Jumza on June 23, 2015, 06:47:48 pm
You are the only person I've seen willingly put a unit on Auto-Battle without the intent of having the AI grind for them. Just wondering, why?


I usually put my party on AI and control one character mostly because I sit back and say "Okay do something funny" and the AI does some funny things sometimes.

I've seen in Vanilla for an example Units in the Fight you save Algus who were set to protect him Ko him and revive him to avoid him being killed by the enemy AI, as well as several times I've tried to make a red mage by making a Geomancer with limited abilities and math skill learned only to have most of my party disabled by poor math >.<

a lot of times too its because I use Items a lot in battle and I often mess up the aiming when throwing items so I sometimes throw a well needed potion into a rock face...
Title: Re: Journey of the Five Battle Logs
Post by: ChaosStar0 on July 04, 2015, 07:50:31 am
I've been looking at the LPs for this game and I was wondering, why does everyone but DaTruthDT speed up their videos to an insane degree? I don't like watching sped up footage, and I really doubt others would like it too, so the question is why?
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on July 04, 2015, 05:30:16 pm
Because most people who do LPs do so of the original game, and they are sped up for battles, since everyone has seen FFT battles many times. Though i do agree, i wish they would slow it down at least for the events, i work hard on those damn things :P I'd recommend CT5Holy's LP as well, as I was able to talk to him during the making of it and got him to not speed thru the actual events, lol
Title: Re: Journey of the Five Battle Logs
Post by: ChaosStar0 on July 05, 2015, 03:00:21 am
Even then sped up footage makes it look like everyone is hyped up on crack or something and it looks awful. I actually enjoy normal speed battles since that makes it look that much better. Still i'll wait until chapter 2 is up before I download the game. I never finished the original game though. People say that it's very easy, but I never thought so.
Title: Re: Journey of the Five Battle Logs
Post by: Pandemoniu on July 05, 2015, 06:01:30 am
Quote from: ChaosStar0 on July 05, 2015, 03:00:21 amI never finished the original game though. People say that it's very easy, but I never thought so.

I bet people who say that are super-veterans who've been playing this game for years.
Title: Re: Journey of the Five Battle Logs
Post by: ChaosStar0 on July 05, 2015, 06:34:18 am
I've only made it a bit further than Golgorond Execution Site. Vanilla is tough enough, so i'm kinda worried about this game. Also I tried watching CT5holy, but I couldn't do it, the movement's way to fast and it makes me really jittery.
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on July 05, 2015, 12:34:39 pm
Warning: Longish post.

The game is not nessecarily difficult, but vanilla had it's spikes in difficulty. (Lionel Gate House, Riovanes pt. 2) Jot5 has a pretty even difficult level, save a few random encounters, a certain Lionel battle and a certain boss at the end of the game.

Jot5 is harder, and has more specific strategies, and approaches to bosses. However, I like that statuses have a use. (No one has meaningfully used statuses in a FF game since, before Seven. Even then, I don't think we saw it used so well.) Jot5 reminds me of playing FFVI or FFIII which were harder, better thought out games then FFVII and beyond. We have also seen difficulty in gameplay fall off with each passing generation of consoles.(Thirteen an beyond are better as Movies then games.)

For reference, I'm not a "super veteran." My vanilla run through a were at the ages of six, eleven and fifteen. All on console. At six I had to get my dad to help me beat the first half of the second Riovanes battle. (I didn't quite grasp that I had to spec Ramza a certain way for the fight. Ninja Chemist wasn't cutting it.) I've not done the SCC or SSCC.

I played Jot5 on release. I swear I almost lost every battle. I think the return to Lionel, took me, ten or twelve attempts before I made it work. (Link as a ranger Rmza as a BM and Cloud doing his thing.) Even then I was barely alive at the end of the fight on everyone but Snake the drug dealer.

Other then that and the bad-ass monsters, Jot5 has a much smoother curve then Vanilla did.

Now that's my rant on don't make things less difficult. If strategies and interactions are your problems, READ EVERYTHING! Know your select key and use it. Elric and Raven and everyone else spent hours on making sure everything did what it said it did in TacText. That's love right there. If you still need a normal speed Let's play. I will probably do my first series of LP's on re-release of Jot5. It will include zero story scenes, just to save me time, and that I lack video capture experiance. So, this concludes my always long winded replies.
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on July 05, 2015, 07:52:23 pm
Quote from: Pandemoniu on July 05, 2015, 06:01:30 am
I bet people who say that are super-veterans who've been playing this game for years.


Not especially. I've never thought FFT was that hard, (and I don't play any difficulty mods) usually when something is too difficult it's because your setup isn't what it should be for a specific fight (in vanilla). Not to say it was always easy, but i don't think you'd have to be a 'super-veteran' to think it wasn't very difficult when you have the right setup.
Title: Re: Journey of the Five Battle Logs
Post by: RayKamiya on July 05, 2015, 08:09:03 pm
at least now this version makes me try out new classes and abilities so that i'm not going through the game with one setup for every battle XD
Title: Re: Journey of the Five Battle Logs
Post by: ChaosStar0 on July 05, 2015, 08:48:29 pm
My favorite FF game is 5, and I love how they did jobs in that game. Tactics has always been a little fun, but mostly frustrating, cause the enemies always seem to be too strong unless you have a specific setup, and that always made me angry cause I kept losing fights. In my last game I couldn't get past the Sand Rat Cellar. (Goddamn Knights always blocking nearly every attack and doing way more damage than they should at that point in the game.)
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on July 05, 2015, 08:52:11 pm
You shoulda had some monks. Monks are boss, lol

In vanilla, I normally spend about 2 or 3 battles (about an hour each) just gaining up some JP and EXP. This would usually have me pretty much set until the end of Ch2, where you start getting more unique characters.
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on July 05, 2015, 09:31:27 pm
Elric is right on the nose. ANY FF game has benefited from a bit of "Pre-game" grinding. (FF7 has the notorious train tunnel spot.) That once you get a five level advantage at the start of the game you leveled out the curve.

Now, you do that in FF 13, it's sequels, you sorta make the combat pointless. (Oh and the CP and job capping was retarded.)

Jot5 honestly made me think of my resources before I entered each fight. Cloud has a disable and Black magic. Snake has item, and his skill set, Dante has the monk set and his skill set. Link is a ranger and his set, and Ramza has either black or white magic. I try not to use Agrias(She may or may not be dead to me due to abandoning Ovelia...) Of course, If I have to pick four(And I do) I lose Dante... Though, I try reeaaly hard not to level Ramza as much a possible. the white Mage makes that possible.. (Low JP for the most effective spells.)

The point is I can handle, most things, with great syngery. (Thanks to awesome items.) I wish I had time magic. But an effective variety of skills and the mostly striaght up fights that chapter 1 has makes that mix effective.

By chapter 2 I want to have my tier two and three jobs unlocked, but I mostly stick to tier 1.
Title: Re: Journey of the Five Battle Logs
Post by: DaHammerCrush on August 23, 2015, 10:24:10 pm
These have all been tough but manageable battles thus far, save a few randoms that I was not ready for. my big issue was not diversifying my damage abilities and not having enough hard hitting AOE attacks, especially magic based ones. Smart hitting and good use of the revamped regen have been keys for me.

Worst one was 3 mixed mindfayers, 3 mixed evil eyes, and 3 mixed skeletons. I was not ready for that one...

Crush
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 23, 2015, 11:29:09 pm
@Crush. Where did you hit that one?? I must have missed it. (And am grateful I have!)
Title: Re: Journey of the Five Battle Logs
Post by: DaHammerCrush on August 26, 2015, 11:31:08 pm
That Gem came at the Falls. went one round and just said... Impossible! and restarted :)
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 26, 2015, 11:53:23 pm
I tend to avoid the Falls for leveling, as the Turtles have great starting position coming back (to Lionel) if they spawn. Also, lacking magic makes the turtles hard to hurt, much less kill, and the only magic using of the Five is Ramza. (Shame Cloud didn't come packed with Fire and Bolt, ala departing the Train.(Well the JOT5 equivalent, you changed the abilities.))
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on August 27, 2015, 12:41:59 am
QuoteI tend to avoid the Falls for leveling, as the Turtles have great starting position coming back (to Lionel) if they spawn.


Float ftw

If you use Float on your party and block off the single path up on your side of the cliffs for units with 3 Jump, the only way for them to even touch you is to go scale the waterfall itself, and they rarely commit to that. At that point, you have the luxury of abusing Cloud's Finishing Touch or Snake's Assassinate (with a ranged weapon of course) until the magic happens and you start making tortoise corpses. Your Floater can also try using Stop while they're at it.

Even without Float, you can stagger out the party to different heights on that cliff. If you've got something that can prevent them from Reacting to your attacks (like an instant kill or a Stop) then the battle's still doable without Float. Just be prepared to do some resurrection. Poison is also a good choice.

Also, Link and Cloud come with high Faith and are good choices for fellow magic users along with Ramza. I find that Cloud's worth giving White Magic to, because it's an early enough Job that he barely needs to grind for it at all, and you can usually unlock Equip Light Weapons the moment you unlock the Knight itself, allowing him to retain his Limits while a Priest. You definitely don't want Ramza to be your only magic user.
In fact, being completely honest, magic is absurdly useful compared to what most of the physical jobs get. Combining Faith and Death, or stacking multiple Melts, will just destroy enemies.
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 27, 2015, 01:01:54 am
@Nyzer.
I tend to avoid them because I'm grinding for other jobs and don't pack tons of Magic. (Ramza and Could typically are training a Magic Class, and Link a Archer offshoot.) Link has to keep his HoT skillset for all the useful skills. Dante almost never keeps his skillset, and Snake, Always has his. My issue is that I never seem to have float learned. (I know it's cheap. And damn useful) So, I have to take the tortoises the hard way, (or Assassinate them.) I rarely have good luck on the RNG and refuse to save scum... That defeats the purpose of High Risk/High Reward.

I do love Melt though, for Faith/Death. Once I got both Faith and Death I was headed to fight our
BBGs Sephy and Gannondorf
and I had really overleveled at that point. But it worked out.
Title: Re: Journey of the Five Battle Logs
Post by: KingUrameshi on August 27, 2015, 07:18:04 am
Quote from: KingUrameshi on April 08, 2015, 05:28:32 pm
Link with black magic as the Hero of time is a juggernaut. And Snake is gonna make one hell of a thief.


Gonna repost this as I feel its a good choice. Link in the HoT class with Black Magic is down right awesome. Granted his faith may not be the best but the shear versatility you can have with him is awesome. Bow skills and the occasional black magic gives him excellent range and power, just try to fight the urge of using him as a pure melee fighter.
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 27, 2015, 02:14:38 pm
In Twilight and Skyward I only used the Bow each time I found it. The OoT though did require us to rely on the Master Sword and Big Goron Knife way to much. I will try Link as a caster next run. He does buff his own MP and can Stop anyone to stupid to stay away.
Title: Re: Journey of the Five Battle Logs
Post by: DaHammerCrush on August 27, 2015, 06:14:56 pm
I gave dimentionalist to Snake and it is working out great for me. Comet not being tied to faith for damage is wonderful and books being both long range and giving a MA boost allows him to assassinate from a distance. Comet might be broken but once you level up above 23-25 and the big opponents get to 300-400 HP the 100 per shot is almost needed.

Oh and don't hit plagues with Meteorain. It counts as a spell and Double Magic with a large AOE, that is unevadeable, and hits the players WAYYYYY harder than it hits them will be coming right for you... Ouch!!!

Crush
Title: Re: Journey of the Five Battle Logs
Post by: DaHammerCrush on August 28, 2015, 09:17:25 am
Ran in to this one yesterday and the new Chocobo healing mechanic makes it so that high health chocos can full heal their friends making grinding their HP a chore.
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 29, 2015, 01:15:31 am
Not impossible, but really not my idea of a fair fight. ;) I'd assume you started with the bombs and segmented off the Yellows with Snake, and/or Link. That Lamia could probably be out paced and ignored until you could two shot it in rapid succession.

I'm curious to know how you handled that one Crush.
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on August 29, 2015, 03:03:23 pm
I know I did that one with Faith/Death spam. Moved as a group towards the blue Bomb and killed it first, shielding my casters with the bodies of my party (and the fallen). Lured a yellow Chocobo in and surrounded it, then beat it to death. Threw status effects at the Lamias when they got close.

Fun fact: a Bomb that gets a turn while Death is being prepared on them will Self-Destruct, doing nearly no damage if they're at high HP.
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 29, 2015, 06:12:09 pm
@ the Bombs, I've seen it happen DS'd too on Vanilla.

Good strategy. Depending on what what was equipped, ability wise, that was probably fastest. I'm going to have to start playing again before the rerelease.
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on August 29, 2015, 07:51:44 pm
Cloud had Oracle skills, I had a generic Wizard with Death, Ramza was an Oracle with only Paralyze (but came with Wish & Altima from his Duke job), Dante was there with his Dagger skills and Auto-Potion (and was thus effectively immortal), and then there was Agrias, who ran out, drew ire, and died quickly right from the start. She spent much of the fight being useless up until the Lamia approached and used Confuse to cause major issues - at that point, I moved over to her, got her to her feet, and she took a turn to heal herself before coming back just in time to turn the tide. (She did things like reappear only to crit-kill a Chocobo that was about to get a turn to heal itself, use Full-Life on someone, and slap Doom on the Lamia. Was super badass.)
Title: Re: Journey of the Five Battle Logs
Post by: gatebuster202 on August 29, 2015, 10:17:07 pm
No Snake Nyzer?? Agrias bores me so I leave her at home half the time. (Also, that ranged Assassinate.  :shock:.) If I happen to stumble on that one I'll record it. And the Turtle Pit on the Falls. It fights like those, that *never* happened after FF6, that I think make a great FF game.
Title: Re: Journey of the Five Battle Logs
Post by: DaHammerCrush on September 29, 2015, 02:46:39 pm
Had a good one this weekend that had a water skeleton heal a mindflayer with aqua soul and end up frogging him :) I let my generic and my chocobo on top of the skeleton to just kill him after each revive and I just trolled move jp up with my 3 main characters (all of whom had regenerateor on so the frog attack actually healed them) the gen and the choco were way behind in level anyway so I was able to let them get bulked up on exp without pumping up my main level.
Title: Re: Journey of the Five Battle Logs
Post by: Xujints on February 12, 2016, 02:31:56 am
Whoever made the multiple parties thing a thing in combat... I love ya!
Title: Re: Journey of the Five Battle Logs
Post by: Pandemoniu on February 12, 2016, 07:38:47 am
Quote from: Xujints on February 12, 2016, 02:31:56 am
Whoever made the multiple parties thing a thing in combat... I love ya!

That exists in the original, too, it's just something that isn't seen too often unless you scout for obscure Random Battles.

Here, they seemed to have made it a bit more commonplace and easier to not miss.
Title: Re: Journey of the Five Battle Logs
Post by: Guru on February 12, 2016, 05:14:16 pm
I think they greatly improved the battles as well. Some of those multiple party battles get pretty damn tough, especially at higher levels. Glad you are finally playing the game Xujints! They improved a lot of stuff in this release and once they re-release ch1 it's gonna be just insane. Make sure you save a lot  :mrgreen: Even on my second play through a lot of stuff caught me off guard.
Title: Re: Journey of the Five Battle Logs
Post by: Xujints on February 15, 2016, 09:55:06 pm
Ummm... I'm scared now... Elric, I think I broke your game.  :shock:

(See the pictures for the reason why, they are screen shots of what the heck just happened during a battle.)
Title: Re: Journey of the Five Battle Logs
Post by: Angel on February 16, 2016, 06:50:59 am
Please, for the love of god, do not upload screenshots that huge. Please keep it to 640x480 or thereabouts. Our server space for hosted files is finite, and if an image scrolls off the side of my laptop's display, it is definitely too big.
Title: Re: Journey of the Five Battle Logs
Post by: DaHammerCrush on February 16, 2016, 12:11:32 pm
So your using Assassinate with a bow equipped. Mechanics seem fine to me. not sure what you're inferring is "Broken".
Title: Re: Journey of the Five Battle Logs
Post by: 3lric on February 16, 2016, 12:17:00 pm
Because Cloud is standing outside the map. He really should've specified what the actual issue was lol.
Title: Re: Journey of the Five Battle Logs
Post by: Xujints on February 16, 2016, 02:17:37 pm
Sorry about the size of the images. I don't really know why they are so large when the cap was small... It's strange. Also, I'm sorry for not being specific. Normally i am, but I was freaked out by it. I even took caps of what happened when Cloud's turn rolled around. The game even acknowledged that it was wrong.

Edit: And thanks for the warning about the picture size. I'll be sure to edit their sizes from now on.
Title: Re: Journey of the Five Battle Logs
Post by: Jumza on February 16, 2016, 04:08:44 pm
So what happened leading up to this bug?
Title: Re: Journey of the Five Battle Logs
Post by: Xujints on February 16, 2016, 04:26:38 pm
Well, most of the enemies where just out of range to be hit by any of my shots and I felt like doing a little JP farming while I wait, so I targeted Cloud (He was standing right where the marker is on the 4th pic) with Dante's trick shot and the bow had a random Crit. But it wasn't a normal Crit... It was one of those ones that has knock back as well, and Cloud unfortunately had his back to the 'wall', so when he was hit back, I guess he simply clipped through and fell to 0h.

When I posted it yesterday, I was flipping out and couldn't think straight, but now that I look back on it, I think it was hilarious.
Title: Re: Journey of the Five Battle Logs
Post by: reihunter on October 10, 2016, 12:12:20 pm
Is Sword Spirit supposed to damage the user?

I was using Cloud as Samurai and he used Sword Spirit - Asura.

Somehow he ended up being damaged by it and getting Oiled.
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on October 10, 2016, 05:35:40 pm
Good question. That predated me, so I have absolutely no idea! I'd say probably not though.

I'll get back to you on that one.
Title: Re: Journey of the Five Battle Logs
Post by: reihunter on October 10, 2016, 07:22:56 pm
its not just Sword Spirit, summons also damage allied units. and the summoner too (Except for Ifrit, which is weird, but delas damage to your allied units as well)

Is this a bug or actually something the devs wanted to do? Cuz, forget wave clearing, if you can't AoE things to death.
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on October 10, 2016, 11:34:38 pm
I'm pretty certain that Draw Out and Summon hitting allies were intended changes.

Draw Out hitting the user, however? Looking at a vanilla ISO in the Patcher, it's got "Hit Caster" checked, but doesn't have "Hit Allies" - which seems to negate "Hit Caster". Most likely, when it was first set up for Jot5, "Hit Allies" was checked, and the fact that "Hit Caster" was checked by default ended up overlooked. And since Samurai's pretty deep in for Chapter 1, I guess no one really noticed before!
Title: Re: Journey of the Five Battle Logs
Post by: reihunter on October 11, 2016, 12:24:08 am
considering asura (the weapon) is quite useful in dealing double damage, its great.

But yeah, that self infliction is kinda damping on Samurai's usefulness for AoE.

Beat Ganondork though. Guess i'll experiment around with a presave i made (Maybe try and farm a Dragon since those things are meat tanks, managed to snag a Greater Molboro, he stunned Ganondork with lots of debuffs.)
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on October 11, 2016, 01:02:31 am
Here's a little update on that for you.

We all agree that summons no longer differentiating between friend and foe isn't ideal. It makes them too identical to Wizard/Priest magic, and too dissimilar from standard Summon magic! You'll see some changes to that in the re-release. We already sort of knew about that one, but ended up talking it over after the topic of Draw Out came up.

Draw Out is very definitely NOT supposed to harm the user. Heal, yes. But not harm. As to whether it should hit allies, well, we're milling that one over. But expect Draw Out to be fixed for the rerelease as well, one way or the other!
Title: Re: Journey of the Five Battle Logs
Post by: reihunter on October 11, 2016, 09:57:06 am
hopefully Draw Out doesnt affect allies, because for one thing, those things can have massive range the lower you go the list of Draw Outs.

Though, casting Protect on enemies is kinda iffy.

Calculator would've been nice for just protecting your units alone, but Redguard is nice. (Agrias + Reguard == kills like no tommorow and AI usually buffs the team.)
Title: Re: Journey of the Five Battle Logs
Post by: Nyzer on October 11, 2016, 02:35:03 pm
Well, no. The only ones that have a longer reach than Asura would be the Linear or 3-Directional attacks, which are much easier to aim - you can use them with flanking or even adjacent allies, with little harm done.

Anyway, we've more or less decided how we want to approach Draw Out. I won't give it all away, but expect it to be much less gimmicky in the rerelease! Of course, the self damaging part has definitely gotten the axe. That was a mistake from the start, as far as I can tell. It makes Draw Out practically unusable anyway IMO.
Title: Re: Journey of the Five Battle Logs
Post by: Panda_Tar on November 16, 2016, 07:42:49 am
Tried to level up a bit ... but ... any suggestions when not having a very evolved team and you need to beat down 6 angry tortoises?
Title: Re: Journey of the Five Battle Logs
Post by: Guru on November 16, 2016, 12:19:28 pm
Well.... depends.

Underleveled, avoid the tortoises and hopefully you saved before the battle.

Otherwise a small hint
The tortoises use mostly earth(?) ground based attacks
Title: Re: Journey of the Five Battle Logs
Post by: Panda_Tar on November 25, 2016, 07:54:20 pm
Warning cures Berserker. Is that supposed to happen? If it is, will it cure any mind-affecting ailment then?

Beastmaster's Support ability has no description. What does it do?