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Messages - Austin

281
The Lounge /
March 01, 2008, 09:13:40 pm
Hmm... gotta go with oldraunchymeatballs. It's catchy and it rolls right off the tongue. Otherwise FFTHackz would work fine if you wanna be all uptight and professional about it :roll:

Also, on a side note there should be a better selection of emoticons. I feel like this one doesn't do a good enough job of expressing my sarcasm.
282
Archives /
March 01, 2008, 08:51:37 pm
Well it's not so much that the game is too hard by goblins having hamedo (actually I think it's a good idea), it really only bothered me for the sweegy woods battle since its so early on and there isn't much to choose from besides physical attacks, and I kind of figured the job system idea wouldn't be liked but I thought I'd put it up anyways.

As for invitation I'd put it above Ramza's other abilites even with its success rate. If it were just for that battle it wouldn't really bother me but the main reason I don't like it is the fact that you get to keep the unit you invited after the battle. Why bother spending time to make your own units when you can just invite them as you go along? I always considered the time spent making your own units one of the biggest parts of the game and invite kind of takes away from that. Anyways thats just my two cents if you want to leave it I don't mind :wink:

And scream should definitely be unique to Ramza, but I don't think yell would make regular squires too powerful. A couple of speed points here and there don't affect a battle too much especially later in the game. Running around casting it for 20 turns is a totally different story, but if someone's going to bother working that hard to make the game easy they will probably do it anyways. Also what did you think about the leg/arm aim idea? Arm aim might be a bit much, but I think thieves should have a bit more to bring to the table then just stealing especially when classes like monks are so much more interesting to use.
283
The Lounge /
March 01, 2008, 05:02:01 pm
Well, as far as making a new story goes it would probably be rather difficult, but the rest of the stuff you said is definitely possible. If you have any trouble getting started don't be afraid to ask questions, and it's nice to have you aboard :P
284
The Lounge /
March 01, 2008, 03:43:06 pm
It's everything I could ever want in a website :shock:
285
Archives /
March 01, 2008, 03:39:46 pm
Just a few suggestions I have:
Take invitation away from Ramza's squire class- invitation is an extremely useful ability that is easily capable of changing the tide of a battle just by being used on one enemy, and it's arguably the best ability the mediator class has. I think giving it to Ramza can make the game too easy, plus he has enough perks as is. If you want to add something else to him I would suggest giving him levels 1-3 of a magic spell like bolt. Bolt 1 for chap 1, bolt 2 for chaps 2-3 and bolt 3 for chap 4. As long as his magic attack isn't too high I think this would be a good way to make him unique but not overpowered.

Give dancer/bard the other classes r/s abilities- since only males can be bards they never have the opportunity to learn and use a save and brave up, so I think those abilities should be added to the bard class, and the same thing should go for dancers except they get ma save and face(faith)up

Take hamedo off goblins- I don't think this would be a bad addition if you didn't have to go up against goblins so early on but if you have a group of nothing but squires and chemists and you're up against a group of 3 or so goblins with decent brave (ie sweegy woods) it can get to be a bit much, and I know squires can equip bow guns now but I think most people are going to go for long swords and not want to bother with bow guns until they unlock the archer class. I think a save(or would monsters use ma save? I forget...) or speed save along with counter would be good enough, maybe even both if they could work at the same time, but I'm not sure about that.(and by both I mean a/ma save with speed save not one of those and counter)

Edit: Would giving knights counter be okay? If this works like I think it does then it will give all the generic enemy knights in the game access to it without having to be trained as monks, but I'm probably wrong about that. Plus monks already have hamedo and it would make knights suck a bit less in terms of abilities.

Also I wanted to propose a different leveling system, most people probably won't like it but i'll put it out here just in case. Basically it will make it where one class leads to another instead of having to get job levels from several different classes like instead of needing archer, thief, and geomancer for ninja you'd just need lancer(and thief,archer,and squire but you wouldn't have to bother remembering since it's already been leveled.)
Here's what I have so far:
squire and chemist- no requirements
knight and archer- lvl 3 squire
monk- lvl 3 knight
thief- lvl 3 archer
geomancer- lvl 3(maybe 4) monk
lancer- lvl 3 (maybe 4) thief
samurai- lvl 4 geomancer
ninja- lvl 4 lancer
white and black mages-lvl 3 chemist
mediator- lvl 3 white mage
time mage- lvl 3 black mage
oracle- lvl 3(maybe 4) mediator
blue mage-lvl 3(maybe 4) time mage
bard/dancer- lvl 4 mediator
summoner- lvl 4 blue mage
mime-lvl 8 squire and chemist?
Some of the classes might need to be switched but I think it looks pretty good, and I like it a lot better than the current system.

Also, I think adding wish and yell to the regular squire class might be a decent idea too. Opinions?

Edit numero dos: Geez this post has gotten long, but one more idea:leg aim or arm aim for the thief class, maybe both?
286
Archives /
March 01, 2008, 01:01:03 pm
Okay hopefully you can see these
287
Archives /
March 01, 2008, 12:40:51 pm
Okay, i've imported all the files and played up to Igros and it looks like everything is working as it's supposed to. The only problem I noticed was with the red mage sprite, whenever he goes to charge a spell part of his face detaches and wobbles up and down. Also whenever the sprite is in a normal walking position one of his arms is detached at the shoulder. And in the beginning scene in the church whenever he kneels the sprite looks weird. You may already be aware of this but I wanted to make sure. I'll try to get some pictures of it.
288
Spriting /
February 29, 2008, 10:36:33 pm
ZOMG u use hax!!!!11!
289
Archives /
February 29, 2008, 05:26:52 pm
Yeah I was trying to open it with the newer version of the patcher, works fine now though.
290
Spriting /
February 29, 2008, 04:46:33 pm
That looks great! It should fit quite nicely with the other portraits already in the game.
291
Archives /
February 29, 2008, 04:28:58 pm
Thanks for uploading but I'm having trouble getting your patch to open. When I try to open it I get an error message followed by this:

To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I found the system.windows.forms files but I don't know where to go from there, do you have any idea what to do?
292
Archives /
February 28, 2008, 06:37:14 pm
Is this still downloadable? I get an error message when I click the link. I was kind of hoping to use this to get started on my own patch since it already has a lot of changes I liked. If it's too much trouble I can wait for the new patch, but I don't really know when it will be done since it sounded like it would take a long time with all the stuff that's being changed. Sorry if you already said it somewhere, I'm not trying to rush you or anything.
293
Spriting /
February 28, 2008, 06:22:04 pm
That definitely looks like a blue mage to me, I'd love to see it as a full sprite.
294
PSX FFT Hacking /
February 27, 2008, 03:44:06 pm
If you want the enemy to do the same thing by copying the person before them couldn't you just turn them into mimes?
295
Archives /
February 27, 2008, 03:39:07 pm
I think heretic would probably work best, savior doesn't sound cool enough to me and there isn't really anything else I could think of to use.