As long as you don't say you're sorry I don't care.
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Quote from: "Zozma"that "edit" buttin is a VERY nice feature... i cant even begin to think of how many times i've already used it.Yeah, some people still believe we're on GameFaqs or something.
QuoteMace of Zeus: WP: 0, W.ev: 15. Formula 4F: Dmg_(CasMaxHP-CasCurHP) Hit_(MA+X)% (Shock)
QuoteDragon Rod: WP 9, W.ev 10. MA+1, PA+1. Formula: Tail Swing: Damage = PA * (1..15) (50% chance of knockback)This won't work either... the real formula is 37 Dmg_(Rdm(1..Y)*PA).
QuoteMusk Rod: WP 8, W.ev 20 Formula 2C: DmgMP_(X)% Hit_(PA+Y)%Always 0MP damage, else Miss. If you want to damage MP, you'll need to cast a spell because all the other formulas for MP Damage uses X & Y % as well.
Quote from: "NeedsMoreNoise"Are you not planning on eventually incorporating the Berserker class in place of Mime?
Quote from: "NeedsMoreNoise"Just an idea:
What about making all equipment take away different amounts of speed, sortof like Tactics Ogre? Heavier equipment would decrease more, while things like certain clothes and daggers would take away 1, or even nothing. Players could make equipment decisions based on that, so even weapons with lower attacks might be used.
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