Turns out I fucked up a whole bunch of things while trying to make my maps, including using the wrong map as the base (note to future self: avoid multi-state maps!), so I'm going through them all now to fix what's wrong with them.
At least I was able to actually test one via emulation, and it still looks pretty nifty even if I had to take a bunch of quads out of it to keep it within the map limit.
At least I was able to actually test one via emulation, and it still looks pretty nifty even if I had to take a bunch of quads out of it to keep it within the map limit.