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Messages - 3lric

2581
Not all the random battles are as deadly as that one. One of my personal favorites is one you get going from Zaland to Bariaus Hill.
It's pretty much you and two other teams. Whether you decide to jump into the brawl or wait until they fight/kill each other, you still
get all the rewards.
2582
Help! / Re: New dude introduction
November 08, 2013, 08:48:32 am
CoP works on console.

PW, CCP and FFT+ do not work on console
2583
Glad you are enjoying it, we will have Ch2 out sometime in first quarter 2014 (Or at least that's my projection)
2584
Updated OP with current progress
2585
The Lounge / Re: BATTLE OF THE VGM 3.0
November 03, 2013, 03:05:19 pm

^ Couldn't find a version of this that was not already part of a best of list lol ^

2586
Journey of the Five Ch.1 / Re: Bug Reports
November 01, 2013, 09:46:16 pm
Glad to hear it. Also be sure to give some feedback on what you like/don't like about the mod.

Thank you
2587
Journey of the Five Ch.1 / Re: Bug Reports
November 01, 2013, 03:32:56 pm
This is all you buddy, you likely expanded your ISO in Shishi before patching, which has been mentioned many times to NOT do.

Otherwise you patched an unclean ISO :P
2588
Quote from: kyozo22 on October 31, 2013, 02:05:22 pm
Oh, I see. He's the Big Bad Guy that wants the multiverse to himself for powah!? :D


Haha not nearly that relevent
2589
Hahaha, no to all of those things :P
2590
Unfinished and completely out of context, but, still awesome.

2591
Spriting / Re: Two sprite problem !
October 29, 2013, 06:39:27 pm
Kagebunji is right, besides the fact that the Jot5 sprite thread is on the first page of the Spriting Section,
80% of the time that I'm on the site currently, is on my Phone. Which has a cracked screen, so posting a link
or image isn't nearly as simple as pointing you in the right direction.

The above is another reason as to why you need to explain the issue with things like the Titan sprite,
when I am at work, and responding via my phone, I cannot test something like this.
(I have used the Titan sprite in a few events myself and not seen any huge issues with it)

Anyway, here is the link:
http://ffhacktics.com/smf/index.php?topic=9865.0
2592
Event Editing / Re: MasterGrand's Events
October 29, 2013, 04:05:06 pm
What do you mean by nothing happens? If you remove the warpunit command he can not move to a different tile since he has no command telling him to do so. That is the only thing making it do that
2593
Spriting / Re: Two sprite problem !
October 29, 2013, 10:50:24 am
For Werewolf, download the one in the Jot5 Ch. Sprite thread. That one is fixed

Whats wrong with Titan?
2594
Event Editing / Re: MasterGrand's Events
October 29, 2013, 10:48:40 am
Its ok lol

To fix the issue remove the WarpUnit command :P
2595
Help! / Re: Patched Game Crashing
October 28, 2013, 06:59:06 pm
Save the tactext file instead of patching.

Open up tactext again, and this time load the patch file you made instead of the iso.

Now choose to patch that to the iso.

I have had this issue in the past as well as many other people, however, this method seems to
fix the issue.
2596
Event Editing / Re: MasterGrand's Events
October 27, 2013, 02:27:38 pm
I would need to see your event.txt first MasterGrand, there is no code to NOT move him, you have a code in your event that is making it happen. It would have to be removed, which is why I would need to look at your event.txt :P
2597
Event Editing / Re: MasterGrand's Events
October 27, 2013, 01:53:26 pm
MasterGrand, if you pastebin the event here, I can help you make it so Gafgarion does not move after the effect
2598
Event Editing / Re: MasterGrand's Events
October 26, 2013, 04:10:33 pm
Quote from: Toshiko on October 26, 2013, 03:46:48 am
Pretty sure you can't move a unit during a battle without giving it the potential of stacking 2 units on top of each other, which would force the player to reset the game.

This is correct, there is no reason or need to move Gafgarion after the effect MasterGrand, doing this will cause an issue and I recommend you remove it.

Quote from: Toshiko on October 26, 2013, 03:46:48 am
Pretty sure Effect() targets map coordinates and not units, meaning the effects wouldn't appear on Ramza/Gaff 99% of the time.

This is not correct, as Vanilla does this more than a few times, and I also use this method in my own effect videos. So this should not be a problem, as long
as you are using just the UnitID rather than the Coordinates. (Think of the 2 assassins in the fight with Elmdor)

__________________________________________________________________________________________

Honestly I was a bit worried, since you seemed to be having a lot of issues at first MasterGrand, but the fact that you pulled through and still found out how to make this work without needing initial help (for this particular event) says a lot. Well done, MasterGrand, I hope to see some more work from you :)
2599
Thank you Skiploom, I will update this thread in a few days, a lot has gotten done :P
2600
Event Editing / Re: Event Editing 101 WIP
October 24, 2013, 09:23:04 pm
Unfortunately, those are all there is :/

There is no way to do things like Transparent in an event.