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FFTA2 Redesigned (Rebalanced and Difficult Hack with new Jobs and Abilities)

Started by Rfh, August 22, 2015, 09:19:24 am

Rfh

Quote from: Madeen on September 01, 2015, 01:00:38 pm
Awesome thanks :D

Btw these still intrigue me, unique racial skills?  I havent seen one yet, and what did you mean if I use one I cant use another?  You mean in a single battle I guess?

Quote from: chocolatemoose on September 01, 2015, 01:03:02 pm
Also, could you help clear something up for me? In the OP you mention that races' special abilities can only be used by one character. Does that mean that the character has to have the Moon Maiden equipped for the ability to work?


Yes, special abilities require Moon Maiden equipped to work. They are: Fairy Embrace, Shiny Arrow, Doublecast, Control Monster, Focus Charge and Soul Enhancer.

Quote from: chocolatemoose on September 01, 2015, 01:03:02 pm
There was one battle that I had a lot of trouble with yesterday - the Moon Seal mission (2nd one). I only tried playing it once, but I got destroyed so badly I didn't even give it another go. What did me in was the combination of Night (one of the Lamias spams it - I'm guessing the AI prioritizes casting it so long as there aren't any player characters that the AI can reach in that turn) with Kiss (the other two Lamias spam it). Night has a pretty high success rate, which gives kiss' charm/doom a 100% success rate on sleeping characters (even without sleep it also has a fairly high success rate). Since reviving is no longer an option, that left me in a pretty tight spot. Am I missing something about how to prosecute that mission? To be fair I didn't look through all of my equipment to see if there was something that nulls sleep.


Did you try to use Beastmaster's Frogsong? It can be an awesome help for this mission. Anyway, this mission will become easy in lategame.

Quote from: chocolatemoose on September 01, 2015, 01:03:02 pm
Do you foresee releasing updates regularly? I ask because I'm not sure how to get a save to carry over on Drastic and I've put ~8 hours in twice. Any tips as to whether that's possible?


The next release will probably be in a long time, but I didn't understand what you mean, (sorry I'm spanish...)
If you mean carry on a save started in a older update you can carry on your save replacing the older patched rom with the new patched rom named like your save.
If you mean carry on a save started in another emulator I cannot help you. Drastic saves the game saves in "Battery" folder in .dsv format. I managed to convert this format in one who can read no$gba using a nds sav converter, but not vice versa. Desmune can read Drastic saves, but Drastic cannot read Desmune saves.  :(
  • Modding version: PSX
  • Discord username: rfh

Madeen

Quote from: Rfh on September 01, 2015, 01:38:32 pm
Yes, special abilities require Moon Maiden equipped to work. They are: Fairy Embrace, Shiny Arrow, Doublecast, Control Monster, Focus Charge and Soul Enhancer.


But that doesnt tell us how often we can use it :P  Is it once per battle or one... in the entire game?

Quote from: Rfh on September 01, 2015, 01:38:32 pm
This mission will become easy in late game


Problem with this quest is that you need to beat it to be able to recruit Vieras, so I think it should be done early game.

Also, I updated my game and tried again... I still get one shot from the back...
       I'm around lvl 15 and they're around lvl 20... that shouldnt be happening right?
       (and now I have quite decent gear compared to before too)

Rfh

Quote from: Madeen on September 01, 2015, 01:47:39 pm
But that doesnt tell us how often we can use it :P  Is it once per battle or one... in the entire game?

You can use the skills the entire game, and you can swith Moon Maiden in each battle for decide who will use the special ability.

Quote from: Madeen on September 01, 2015, 01:47:39 pm
Problem with this quest is that you need to beat it to be able to recruit Vieras, so I think it should be done early game.

I completed this quest at level 10...

Quote from: Madeen on September 01, 2015, 01:47:39 pm
Also, I updated my game and tried again... I still get one shot from the back...
       I'm around lvl 15 and they're around lvl 20... that shouldnt be happening right?
       (and now I have quite decent gear compared to before too)

Nothing wrong.
You need to raise the level of your party al least at level 20, and the enemies still are around lv 20. The quest will be easier.
  • Modding version: PSX
  • Discord username: rfh

Madeen

Quote from: Rfh on September 01, 2015, 02:02:07 pm
You can use the skills the entire game, and you can swith Moon Maiden in each battle for decide who will use the special ability.


Alright thanks :)

Quote from: Rfh on September 01, 2015, 02:02:07 pm
I completed this quest at level 10...


I did too, but maybe not everyone can?

Quote from: Rfh on September 01, 2015, 02:02:07 pm
Nothing wrong.
You need to raise the level of your party al least at level 20, and the enemies still are around lv 20. The quest will be easier.


That's not possible, my lowest rank quest is 21, so the weakest I can fight is 20-ish...
Or do you mean with wild battles? How are these scaling? Havent tried one yet...
And then what did you change in damage exactly?  Back damage is still the same..?

chocolatemoose

Quote from: Rfh on September 01, 2015, 01:38:32 pm
Did you try to use Beastmaster's Frogsong? It can be an awesome help for this mission. Anyway, this mission will become easy in lategame.


Echoing what Madeen said, the only reason I might make this mission easier is that it's a requirement to recruit Viera.

Quote from: Rfh on September 01, 2015, 01:38:32 pm
The next release will probably be in a long time, but I didn't understand what you mean, (sorry I'm spanish...)
If you mean carry on a save started in a older update you can carry on your save replacing the older patched rom with the new patched rom named like your save.
If you mean carry on a save started in another emulator I cannot help you. Drastic saves the game saves in "Battery" folder in .dsv format. I managed to convert this format in one who can read no$gba using a nds sav converter, but not vice versa. Desmune can read Drastic saves, but Drastic cannot read Desmune saves.  :(


Thanks, I think I found the save files on my Android so I shouldn't have to restart again.

Rfh

Quote from: Madeen on September 01, 2015, 02:46:45 pm
That's not possible, my lowest rank quest is 21, so the weakest I can fight is 20-ish...
Or do you mean with wild battles? How are these scaling? Havent tried one yet...
And then what did you change in damage exactly?  Back damage is still the same..?


If you are in "Making Music" quest these are the the minimum levels:

Banshee   23
Sprite   22
Sprite   22
Lamia   21
Dreamhare   20
Dreamhare   21

I have not changed any of them from the original FFTA2.
They will be those levels until your party exceeds these levels.
In random battles the minimum level is 1. So this means that the levels of the monsters always will be your party level.


The damage formula is this:
dmg = (Attack + (Spell Power or Weapon Power) - (Defense / 2)) * 0.5

From side:
dmg = (Attack + (Spell Power or Weapon Power) - (Defense / 2)) * 1.5

From back:
dmg = (Attack + (Spell Power or Weapon Power) - (Defense / 2)) * 2

Magickal Damage Formula:
dmg = (Magick + Spell power - (Resistance / 2)) * 0.75

The formulas are the same as in the original FFTA2 game. I don't change any of them.

I changed in the new update the damage doned by monsters. Monsters now are weaker at low levels and stronger at hight levels. If you are in middle of history game you will not see any difference.

Quote from: Madeen on September 01, 2015, 02:46:45 pm
I did too, but maybe not everyone can?

Quote from: chocolatemoose on September 01, 2015, 02:53:21 pm
Echoing what Madeen said, the only reason I might make this mission easier is that it's a requirement to recruit Viera.


Ok, by popular demand, I will remove night from Lamias in this battle.
  • Modding version: PSX
  • Discord username: rfh

rrs_kai

Quote from: Rfh on September 01, 2015, 04:56:28 pm
Ok, by popular demand, I will remove night from Lamias in this battle.

Thank you

Sharpen sword -> atk + crit up? nice

Also, buster sword and diamond sword teach sharpen sword, is this intended?
  • Modding version: Other/Unknown

chocolatemoose

fyi, class stats (didn't feel like going the extra nine yards fro the table formatting):

Hume   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Soldier   4   2   7   1   50   10   8   6   6
Thief   4   3   6   1   75   10   7   7   7
White Mage   3   2   5   4   52   6   7   9   8
Black Mage   3   2   4   5   48   6   6   10   10
Archer   3   2   6   1   60   10   8   6   7
Paladin   4   2   7   2   50   10   8   7   6
Fighter   4   2   6   1   55   11   8   5   6
Parivir   4   2   6   1   60   11   6   6   7
Ninja   4   3   5   2   75   11   7   7   7
Illusionist   3   2   4   7   46   6   6   9   10
Blue Mage   4   2   5   3   50   6   8   10   8
Hunter   3   2   7   3   60   10   6   7   8
Seer   3   2   5   7   40   6   7   9   11
                           
Bangaa   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Warrior   4   2   7   2   50   10   8   5   6
White Monk   4   3   6   2   60   11   7   7   7
Dragoon   4   8   7   1   50   11   8   5   5
Defender   4   2   7   1   50   10   8   6   6
Gladiator   4   2   6   2   50   12   8   6   5
Master Monk   4   3   5   3   70   12   8   7   6
Bishop   3   2   5   5   45   6   6   10   10
Templar   4   2   7   3   47   10   7   7   7
Cannoneer   3   3   6   3   50   10   8   7   7
Trickster   3   3   6   1   75   8   8   9   7
                           
Nu Mou   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
White Mage   3   2   5   6   52   6   7   10   9
Black Mage   3   2   4   6   48   6   6   11   10
Beastmaster   3   3   5   6   52   6   7   10   9
Time Mage   3   2   4   6   50   5   6   10   11
Illusionist   3   2   4   7   46   6   6   9   11
Alchemist   3   3   5   7   54   7   6   10   11
Arcanist   3   2   4   7   48   6   6   10   11
Sage   3   3   5   4   53   6   7   10   9
Scholar   3   3   5   3   58   6   7   10   9
                           
Viera   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Fencer   4   2   6   1   70   10   8   6   6
White Mage   3   2   5   5   60   6   7   9   8
Green Mage   3   3   6   3   60   8   8   8   9
Archer   3   2   6   1   60   10   7   6   8
Elementalist   3   2   5   3   60   6   6   10   9
Red Mage   3   2   5   2   62   7   7   9   9
Spellblade   4   3   6   4   60   10   7   7   8
Summoner   3   2   4   5   60   6   6   11   9
Assassin   4   4   5   1   75   11   7   7   7
Sniper   3   3   6   1   55   11   7   7   7
                           
Moogle   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Animist   4   2   6   2   56   10   8   8   7
Thief   4   3   6   1   75   10   7   7   7
Black Mage   3   2   4   3   48   6   6   10   10
Moogle Knight   4   2   6   3   55   11   7   6   7
Fusilier   3   2   6   1   55   10   7   8   8
Juggler   4   3   6   1   75   10   7   8   6
Tinker   3   2   6   2   55   9   8   9   8
Time Mage   3   2   4   6   50   5   6   10   10
Chocobo Knight   3   2   6   1   75   9   8   9   8
Flintlock   3   3   6   5   55   10   7   8   8
                           
Seeq   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Berserker   4   2   6   8   50   11   8   6   6
Ranger   4   4   6   1   72   10   7   7   8
Lanista   4   2   7   2   50   11   7   7   6
Viking   4   2   7   3   54   10   7   8   8
                           
Gria   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Hunter   3   1   7   3   60   10   6   7   8
Raptor   4   1   7   3   50   10   8   8   6
Ravager   4   1   7   2   50   11   8   6   5
Geomancer   4   1   6   5   52   5   8   9   10
                           
Unique   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Sky Pirate   4   3   7   2   60   10   8   9   6
Dancer   4   2   6   6   58   8   8   9   8
Bard   3   2   4   5   48   6   7   10   10
Heritor   4   3   7   4   60   10   7   8   7
Agent   4   2   6   2   60   10   8   6   7

Madeen

As far as I know he changed growths so I think this is irrelevant, I wouldnt mind he posts his own growths though :p

Rfh

Quote from: rrs_kai on September 01, 2015, 10:33:07 pm
Also, buster sword and diamond sword teach sharpen sword, is this intended?

No, it's a bug, diamond sword didn't should, thank you, It's already fixed.

Quote from: chocolatemoose on September 01, 2015, 10:45:48 pm
fyi, class stats (didn't feel like going the extra nine yards fro the table formatting):

Hume   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Soldier   4   2   7   1   50   10   8   6   6
Thief   4   3   6   1   75   10   7   7   7
White Mage   3   2   5   4   52   6   7   9   8
Black Mage   3   2   4   5   48   6   6   10   10
Archer   3   2   6   1   60   10   8   6   7
Paladin   4   2   7   2   50   10   8   7   6
Fighter   4   2   6   1   55   11   8   5   6
Parivir   4   2   6   1   60   11   6   6   7
Ninja   4   3   5   2   75   11   7   7   7
Illusionist   3   2   4   7   46   6   6   9   10
Blue Mage   4   2   5   3   50   6   8   10   8
Hunter   3   2   7   3   60   10   6   7   8
Seer   3   2   5   7   40   6   7   9   11
                           
Bangaa   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Warrior   4   2   7   2   50   10   8   5   6
White Monk   4   3   6   2   60   11   7   7   7
Dragoon   4   8   7   1   50   11   8   5   5
Defender   4   2   7   1   50   10   8   6   6
Gladiator   4   2   6   2   50   12   8   6   5
Master Monk   4   3   5   3   70   12   8   7   6
Bishop   3   2   5   5   45   6   6   10   10
Templar   4   2   7   3   47   10   7   7   7
Cannoneer   3   3   6   3   50   10   8   7   7
Trickster   3   3   6   1   75   8   8   9   7
                           
Nu Mou   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
White Mage   3   2   5   6   52   6   7   10   9
Black Mage   3   2   4   6   48   6   6   11   10
Beastmaster   3   3   5   6   52   6   7   10   9
Time Mage   3   2   4   6   50   5   6   10   11
Illusionist   3   2   4   7   46   6   6   9   11
Alchemist   3   3   5   7   54   7   6   10   11
Arcanist   3   2   4   7   48   6   6   10   11
Sage   3   3   5   4   53   6   7   10   9
Scholar   3   3   5   3   58   6   7   10   9
                           
Viera   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Fencer   4   2   6   1   70   10   8   6   6
White Mage   3   2   5   5   60   6   7   9   8
Green Mage   3   3   6   3   60   8   8   8   9
Archer   3   2   6   1   60   10   7   6   8
Elementalist   3   2   5   3   60   6   6   10   9
Red Mage   3   2   5   2   62   7   7   9   9
Spellblade   4   3   6   4   60   10   7   7   8
Summoner   3   2   4   5   60   6   6   11   9
Assassin   4   4   5   1   75   11   7   7   7
Sniper   3   3   6   1   55   11   7   7   7
                           
Moogle   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Animist   4   2   6   2   56   10   8   8   7
Thief   4   3   6   1   75   10   7   7   7
Black Mage   3   2   4   3   48   6   6   10   10
Moogle Knight   4   2   6   3   55   11   7   6   7
Fusilier   3   2   6   1   55   10   7   8   8
Juggler   4   3   6   1   75   10   7   8   6
Tinker   3   2   6   2   55   9   8   9   8
Time Mage   3   2   4   6   50   5   6   10   10
Chocobo Knight   3   2   6   1   75   9   8   9   8
Flintlock   3   3   6   5   55   10   7   8   8
                           
Seeq   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Berserker   4   2   6   8   50   11   8   6   6
Ranger   4   4   6   1   72   10   7   7   8
Lanista   4   2   7   2   50   11   7   7   6
Viking   4   2   7   3   54   10   7   8   8
                           
Gria   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Hunter   3   1   7   3   60   10   6   7   8
Raptor   4   1   7   3   50   10   8   8   6
Ravager   4   1   7   2   50   11   8   6   5
Geomancer   4   1   6   5   52   5   8   9   10
                           
Unique   Move   Jump   HP Growth   MP Growth   Spd Growth (%)   Atk Growth   Def Growth   Mgk Growth   Res Growth
Sky Pirate   4   3   7   2   60   10   8   9   6
Dancer   4   2   6   6   58   8   8   9   8
Bard   3   2   4   5   48   6   7   10   10
Heritor   4   3   7   4   60   10   7   8   7
Agent   4   2   6   2   60   10   8   6   7

I love you... Thank you very much. :) I will publish it the main post.

Quote from: Madeen on September 02, 2015, 12:42:59 am
As far as I know he changed growths so I think this is irrelevant, I wouldnt mind he posts his own growths though :p

I only changed Monsters's stat growths in the new update, the growths are correct.
  • Modding version: PSX
  • Discord username: rfh


chocolatemoose

I played this mod and vanilla FFTA2 back-to-back last night, and the side/back damage in the mod is definitely stronger than it is in vanilla.

For one example, in vanilla a back hit cost me roughly ~33% of HP. In the mod a similar hit cost me close to 90%.

In vanilla front hits are usually between 10-20% of HP (depending on class/equipment), but it's definitely higher in the mod - maybe 33%?

Side hits in the mod cost ~50% of HP. This was for the moon seal quest - I think my party is around level 18. (btw thanks for the frog song tip - I managed to beat it with a little luck)

rrs_kai

I tried the update and monsters are worse than before.
At level 32 most monsters (except chocobo)have approximately 230 atk. Since max is 249(equivalent of 999) they they will max atk by around lv37ish.
They are so strong they will 2hko most anything. Why not make it so that monster max atk by lv50?

If the mod was meant to be this hard then fine, but the thing is monsters are op and non-monster characters don't compare.
I am playing without auctions, at tremdine fens now.
  • Modding version: Other/Unknown

chocolatemoose

My house rules usually include no auctions as well as needing >1 of each piece of loot at the bazaar (in case I need a spare piece of loot for a mission. I know I can look up which missions require which items, but it's a nice way of slowing down the char progression).

I can echo the difficulty. I've housed the vanilla game on hard mode, but this is something else.

Rfh

Quote from: rrs_kai on September 02, 2015, 12:28:58 pm
I tried the update and monsters are worse than before.
At level 32 most monsters (except chocobo)have approximately 230 atk. Since max is 249(equivalent of 999) they they will max atk by around lv37ish.
They are so strong they will 2hko most anything. Why not make it so that monster max atk by lv50?

If the mod was meant to be this hard then fine, but the thing is monsters are op and non-monster characters don't compare.
I am playing without auctions, at tremdine fens now.


No, Monsters maximizes their attack around at lv 45- 50. You forgot the unarmed bonus. Unarmed bonus in monsters is around 60. This means they have 230 - 60 = 170 attack at level 32. At level 50 they have 249 + 60 = around 309 Attack.
The Attack growth of monsters are around 18-20. If you do some math:
Level 32 = 170 Attack
Level 50 = 170 + (18 lvs * 19 growth)/4 = 255 → 249.

Nothing wrong.
  • Modding version: PSX
  • Discord username: rfh

Mikail

Ilussionist actually have a good magick!!!!!!! Oh how I hated having to change my class every single level up just for it to not be craptastic. Thanks! Overall, I hated that of the original. Some jobs had TERRIBLE status growth @.@

Bonesy

Going to play this on Normal because I'm a big baby, if I notice anything excruciatingly frustrating/buggy, I'll be sure to post it if it hasn't already been posted.
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

bcrobert

Quote from: chocolatemoose on September 02, 2015, 12:24:14 pm
I played this mod and vanilla FFTA2 back-to-back last night, and the side/back damage in the mod is definitely stronger than it is in vanilla.

For one example, in vanilla a back hit cost me roughly ~33% of HP. In the mod a similar hit cost me close to 90%.

In vanilla front hits are usually between 10-20% of HP (depending on class/equipment), but it's definitely higher in the mod - maybe 33%?

Side hits in the mod cost ~50% of HP. This was for the moon seal quest - I think my party is around level 18. (btw thanks for the frog song tip - I managed to beat it with a little luck)


Do math. The ratio from 10% to 30% and from 30% to 90% is the same. You're just taking more damage across the board. That doesn't sound like it's related to front/side/back at all.
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.


chocolatemoose

Quote from: bcrobert on September 03, 2015, 09:04:26 am
Do math. The ratio from 10% to 30% and from 30% to 90% is the same. You're just taking more damage across the board. That doesn't sound like it's related to front/side/back at all.


Truth.