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FFTXI Beta v0.1 Released

Started by Apathy Man, August 18, 2011, 12:33:10 pm

Apathy Man

August 18, 2011, 12:33:10 pm Last Edit: August 18, 2011, 12:44:12 pm by Apathy Man
Have you ever played Final Fantasy XI Online? Have you ever come to love the game so much that you had wished the it were single player? Free from the competition of fighting over monster claims and ignorant elitists destroying its enjoyability? Well, this obviously isn't a single player version of FFXI, but rather an attempt to correlate the twenty jobs utilized in FFXI into a rebalanced, new dynamic for FFT.

Jobs:
WARRIOR (Squire) Basic
----------------------
Max HP (Without Gear): 35-526   M: 110   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 5-23   M: 100   G: 25
Max MA (Without Gear): 3-9   M: 80   G: 50

Move: 3
Jump: 3
Ev%: 10
Weapons: Dagger, Sword, Greatsword, Axe, Pole
Shields: Yes
------------
Battle Skill
------------
Warcry (Cheer Up) 300
Berserk (Blind Rage) 500 (Modified to Target Self)
Rush (Dash) 200
Stone (Throw Stone) 100
Cross Slash 800 Formula: 2D Y: 2 Range: 2 Area: 0 CT: 0
Blade Beam 1200 Formula: 2D Y: 3 Range: 2 Area: 0 CT: 0
Raging Rush (Finishing Touch) 1600 2D Y: 4 Range: 2 Area: 0 CT: 0
-----------------------------
M - Move +1 300
R -
R - Parry (Weapon Guard) 200
S -
S - Equip Axe 400
S -
T - Attack Bonus (Attack Up)
T -

MONK   WAR Lv. 2
----------------------
Max HP (Without Gear): 45-679   M: 142   G: 6
Max MP (Without Gear): 11-95   M: 80   G: 13
Max SP (Without Gear): 5-13   M: 90   G: 65
Max PA (Without Gear): 6-20   M: 129   G: 45
Max MA (Without Gear): 3-11   M: 80   G: 35

Move: 3
Jump: 4
Ev%: 15
Weapons: H2H
Shields: No
------------
Martial Arts
------------
Boost 200 (Accumulate)
Chi Blast 300 (Wave Fist)
Shockwave 400 (Earth Slash)
Pummel 300 (Repeating Fist)
Cyclone 400 (Spin Fist)
Doom Fist 500 (Secret Fist)
Mantra 600 (Stigma Magic)
Chakra 300
Revive 600
-----------------------------
M - Move - HP Up 200
R - Counter 500
R - First Strike (Hamedo) 1600
R - HP Restore 300
S - Martial Arts 600
T - Counter
T - Martial Arts

THIEF   WAR Lv. 2
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 7-50   M: 50   G: 16
Max SP (Without Gear): 6-15   M: 110   G: 75
Max PA (Without Gear): 5-16   M: 100   G: 40
Max MA (Without Gear): 2-7   M: 60   G: 50

Move: 4
Jump: 4
Ev%: 25
Weapons: Dagger
Shields: No
-----
Steal
-----
Sprint (Yell) 400
Mug (Gil Taking) 100
Steal EXP 200
Steal Heart 200
Steal Helm 300
Steal Armor 400
Steal Shield 300
Steal Weapon 400
Steal Accessory 500
-----------------------------
M - Move - Get Experience 400
M - Move - Get JP 300
M - Move - Find Item 300
R - Speed Store (Speed Save) 300
R - Despoil (Gilgame Heart) 300
S - Gained JP Up 200
T - Dual Wield (Two Swords)
T -

PALADIN (Knight) WAR Lv. 4, WHM Lv. 4
----------------------
Max HP (Without Gear): 40-541   M: 128   G: 7
Max MP (Without Gear): 15-321   M: 105   G: 4
Max SP (Without Gear): 4-10   M: 80   G: 80
Max PA (Without Gear): 5-19   M: 110   G: 38
Max MA (Without Gear): 4-13   M: 100   G: 40

Move: 3
Jump: 3
Ev%: 5
Weapons: Sword, Pole, Staff
Shields: Yes
------------
Divine Skill
------------
Divine Sword (Stasis Sword) 1000 2D Y: 2 Range: 2 Area: 0 CT: 0
Cure 100 MP: 6 Y: 8 Range: 4 Area: 1 CT: 0
Cure II 200 MP: 12 Y: 16 Range: 4 Area: 1 CT: 0
Cure III 400 MP: 18 Y: 24 Range: 4 Area: 1 CT: 0
Raise 300 MP: 12 Range: 4 Area: 0 CT: 3
Protect 100 MP: 6 Range: 3 Area: 1 CT: 0
Shell 100 MP: 6 Range: 3 Area: 1 CT: 0
Wall 500 MP: 24 Range: 3 Area: 0 CT: 0
Seal Evil 400
Holy 800 MP: 52 Range: 5 Area: 0 CT: 6
-----------------------------
M -
R - 300 Chivalry (Brave Up)
S - 500 Equip Armor
S - 400 Equip Shield
S - 100 Defend
S - 400 Defense Bonus (Defense Up)
T - Defense Bonus (Defense Up)

RANGER (Archer) THF Lv. 4
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 7-50   M: 50   G: 16
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 5-18   M: 110   G: 40
Max MA (Without Gear): 4-11   M: 100   G: 50

Move: 4
Jump: 4
Ev%: 10
Weapons: Bow, Dagger
Shields: No
------------
Nature Skill (Charge) (Must use skillset 08)
------------
200 Sinkhole - Pitfall
200 Torrent - Water ball
200 Hell Ivy
200 Contortion - Carve Model
200 Tremor - Local Quake
200 Wind Slash - Kamaitachi
200 Will-o'-the-Wisp - Demon Fire
200 Quicksand
200 Sandstorm
200 Snowstorm - Blizzard
200 Wind Blast - Gusty Wind
200 Magma Surge - Lava Ball
-----------------------------
M - 1200 Move +3
M - 300 Any Ground
R - 400 Arrow Guard
R - 500 Counter Element (Counter Flood)
S - 1000 Concentrate
T - Arrow Guard

DARK KNIGHT (Mediator) WAR Lv: 4, BLM Lv: 4
----------------------
Max HP (Without Gear): 40-541   M: 128   G: 7
Max MP (Without Gear): 15-321   M: 105   G: 4
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 5-25   M: 120   G: 29
Max MA (Without Gear): 5-17   M: 130   G: 40

Move: 3
Jump: 3
Ev%: 10
Weapons: Greatsword, Sword, Great Katana, Axe
Shields: No
----------
Dark Skill (Talk Skill) Must use skillset 0F
----------
Blood Rage (Scream) 500
Dark Sword 600
Blood Sword (Night Sword) 800
Fire 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Fire II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Fire III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Thunder 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Thunder II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Thunder III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Blizzard 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Blizzard II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Blizzard III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
-----------------------------
M -
R - Attack Store (A Save) 300
R -
S - Attack Bonus (Attack Up) 1000
S - Equip Change 100
S -
T - Attack Bonus (Attack Up)

BEASTMASTER (Geomancer) MNK Lv. 4
----------------------
Max HP (Without Gear): 35-526   M: 110   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 5-19   M: 100   G: 32
Max MA (Without Gear): 3-9   M: 80   G: 50

Move: 3
Jump: 3
Ev%: 10
Weapons: Axe, Pole
Shields: Yes
-----------
Beast Skill (Elemental) Must use Skillset 11
-----------
Charm (Invitation) 100
Reward (Wish) 200
Heal 200
Praise 300
Preach 300
Intimidate (Insult) 400
-----------------------------
M -
R - Counter Tackle 200
S - Monster Talk 200
S - Train 400
S - Monster Skill 300
T - Monster Talk
T - Monster Skill

DRAGOON (Lancer) PLD Lv. 4
----------------------
Max HP (Without Gear): 40-541   M: 128   G: 7
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 5-23   M: 100   G: 25
Max MA (Without Gear): 3-11   M: 80   G: 35

Move: 3
Jump: 4
Ev%: 10
Weapons: Polearm, Pole
Shields: No
------------
Dragon Skill
------------
Dragon Tame 300
Spirit Link (Dragon Care) 300
Spirit Surge (Dragon Power Up) 400
Spirit Boost (Dragon Level Up) 400
Holy Breath (Holy Bracelet) 900
-----------------------------
M - Jump +3 1000
M - Ignore Height 1400
R - Dragon Spirit 500
S - Equip Spear 400
T - Ignore Height
T -

DANCER SAM Lv. 4, NIN Lv. 4
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 6-14   M: 100   G: 70
Max PA (Without Gear): 5-16   M: 100   G: 40
Max MA (Without Gear): 3-11   M: 80   G: 35

Move: 4
Jump: 3
Ev%: 20
Weapons: Dagger
Shields: No
-----
Dance
-----
Samba (Witch Hunt) 200
Waltz (Wiznaibus) 200
Trance (Slow Dance) 200
Jig (Polka Polka) 200
Frolic (Disillusion) 200
Presto (Nameless Dance) 200
Flourish (Last Dance) 200
Doom Dance (Death Sentence) 200
-----------------------------
M - Move +2 500
M - Fly 1200
R - Finger Guard 200
R - Caution 200
S -
T - Dual Wield

CORSAIR (Chemist) Basic
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 7-50   M: 50   G: 16
Max SP (Without Gear): 5-13   M: 90   G: 65
Max PA (Without Gear): 5-16   M: 100   G: 40
Max MA (Without Gear): 2-7   M: 60   G: 50

Move: 3
Jump: 3
Ev%: 10
Weapons: Gun, Dagger
Shields: No
----
Item
----
Potion
Hi-Potion
X-Potion
Ether
Hi-Ether
Elixir
Antidote
Eye Drops
Echo Herbs
Maiden's Kiss
Gold Needle
Holy Water
Remedy
Phoenix Down
-----------------------------
M - Jump +1 200
M - Auto Potion 400
R - Catch 200
S - Equip Gun 700
S - Throw Item 400
S - Poach (Secret Hunt) 200
T - Throw Item

WHITE MAGE (Priest) ALC Lv. 2
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 31-468   M: 210   G: 6
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 4-13   M: 100   G: 50
Max MA (Without Gear): 5-18   M: 130   G: 37

Move: 3
Jump: 3
Ev%: 5
Weapons: Staff
Shields: No
-----------
White Magic
-----------
Cure 100 MP: 6 Y: 8 Range: 4 Area: 1 CT: 0
Cure II 200 MP: 12 Y: 16 Range: 4 Area: 1 CT: 0
Cure III 400 MP: 18 Y: 24 Range: 4 Area: 1 CT: 0
Cure IV 800 MP: 24 Y: 32 Range: 4 Area: 1 CT: 0
Raise 300 MP: 12 Range: 4 Area: 0 CT: 3
Raise II 600 MP: 24 Range: 4 Area: 0 CT: 5
Reraise 800 MP: 18 Range: 4 Area: 0 CT: 5
Regen 300 MP: 8 Range: 4 Area: 0 CT: 0
Protect 100 MP: 6 Range: 3 Area: 0 CT: 0
Protect II 300 MP: 12 Range: 3 Area: 1 CT: 0
Shell 100 MP: 6 Range: 3 Area: 0 CT: 0
Shell II 300 MP: 12 Range: 3 Area: 1 CT: 0
Wall 500 MP: 24 Range: 3 Area: 0 CT: 0
Erase (Esuna) 400 MP: 18 Range: 3 Area: 1 CT: 0
Holy 800 MP: 52 Range: 5 Area: 0 CT: 6
Aegis (M Barrier) 1200 MP: 80 Range: 5 Area: 0 CT: 0
-----------------------------
M -
R - Divination (Faith Up) 300
R - Regenerator 400
S - M. Def Bonus (Magic Defend Up) 600
T - M. Def Bonus (Magic Defend Up)

BLACK MAGE (Wizard) ALC Lv. 2
----------------------
Max HP (Without Gear): 25-375   M: 80   G: 6
Max MP (Without Gear): 40-534   M: 255   G: 7
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 3-10   M: 60   G: 40
Max MA (Without Gear): 6-23   M: 150   G: 32

Move: 3
Jump: 3
Ev%: 5
Weapons: Rod
Shields: No
-----------
Black Magic
-----------
Aspir (Spell Absorb) 200
Drain (Life Drain) 300
Fire 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Fire II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Fire III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Fire IV 800 Y: 32 MP: 48 Range: 4 Area: 2 CT: 6
Thunder 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Thunder II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Thunder III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Thunder IV 800 Y: 32 MP: 48 Range: 4 Area: 2 CT: 6
Blizzard 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Blizzard II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Blizzard III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Blizzard IV 800 Y: 32 MP: 48 Range: 4 Area: 2 CT: 6
Flare 1200 Y: 40 MP: 64 Range: 5 Area: 0 CT: 7
-----------------------------
M - Teleport II 3000
R - Magic Store (MA Save) 400
R - Counter Magic 800
S - M. Att. Bonus (Magic Attack Up) 1000
T - M. Att. Bonus (Magic Attack Up)

SCHOLAR (Oracle) WHM Lv. 4
----------------------
Max HP (Without Gear): 28-422   M: 90   G: 6
Max MP (Without Gear): 27-418   M: 195   G: 6
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 3-8   M: 60   G: 50
Max MA (Without Gear): 5-20   M: 140   G: 37

Move: 3
Jump: 3
Ev%: 5
Weapons: Dictionary, Rod
Shields: No
----------
Magic Arts
----------
Cure 100 MP: 6 Y: 8 Range: 4 Area: 1 CT: 0
Cure II 200 MP: 12 Y: 16 Range: 4 Area: 1 CT: 0
Cure III 400 MP: 18 Y: 24 Range: 4 Area: 1 CT: 0
Cure IV 800 MP: 24 Y: 32 Range: 4 Area: 1 CT: 0
Fire 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Fire II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Fire III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Fire IV 800 Y: 32 MP: 48 Range: 4 Area: 2 CT: 6
Thunder 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Thunder II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Thunder III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Thunder IV 800 Y: 32 MP: 48 Range: 4 Area: 2 CT: 6
Blizzard 100 Y: 8 MP: 6 Range: 4 Area: 1 CT: 3
Blizzard II 200 Y: 16 MP: 12 Range: 4 Area: 1 CT: 4
Blizzard III 400 Y: 24 MP: 24 Range: 4 Area: 1 CT: 5
Blizzard IV 800 Y: 32 MP: 48 Range: 4 Area: 2 CT: 6
-----------------------------
M - Float 500
R - Distribute 200
R - Absorb Used MP 300
S - Short Charge 800
S - Gained Exp Up 400
T - Short Charge
T -

RED MAGE (Time Mage) ALC Lv. 2
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 20-355   M: 140   G: 5
Max SP (Without Gear): 5-13   M: 90   G: 65
Max PA (Without Gear): 5-16   M: 100   G: 40
Max MA (Without Gear): 5-17   M: 130   G: 40

Move: 3
Jump: 3
Ev%: 10
Weapons: Sword, Dagger
Shields: Yes
---------
Red Magic
---------
Cure
Cure II
Fire
Fire II
Thunder
Thunder II
Blizzard
Blizzard II
Haste 200 MP: 8 Range: 3 Area: 0 CT: 0
Haste II 700 MP: 28 Range: 3 Area: 1 CT: 0
Slow 200 MP: 8 Range: 3 Area: 0 CT: 0
Slow II 700 MP: 28 Range: 3 Area: 1 CT: 0
Sleep 400
Reflect 300
Float 200
-----------------------------
M - Move - MP Up 300
R - Damage Split 300
R - MP Switch 700
S - Equip Sword 400
T -

SUMMONER SCH Lv. 4
----------------------
Max HP (Without Gear): 22-337   M: 72   G: 6
Max MP (Without Gear): 45-682   M: 255   G: 6
Max SP (Without Gear): 4-10   M: 80   G: 80
Max PA (Without Gear): 3-8   M: 60   G: 50
Max MA (Without Gear): 6-21   M: 150   G: 37

Move: 3
Jump: 3
Ev%: 5
Weapons: Rod, Staff
Shields: No
------------
Summon Magic
------------
Moogle 100
Ifrit 200
Ramuh 200
Shiva 200
Titan 300
Carbuncle 400
Sylph 400
Fairy 400
Golem 500
Lich 600
Salamander 700
Leviathan 800
Odin 900
Cyclops 1400
Bahamut 1800
Diabolos (Zodiac) 2600
-----------------------------
M - Teleport 600
R - MP Restore 400
S - Half of MP 1200
S - No Charge 3000
T -

BARD SMN Lv 4, BLU Lv. 4
----------------------
Max HP (Without Gear): 28-422   M: 90   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 4-13   M: 100   G: 50
Max MA (Without Gear): 3-11   M: 80   G: 35

Move: 3
Jump: 3
Ev%: 5
Weapons: Instruments, Dagger
Shields: No
----
Sing
----
Lullaby (Mimic Daravon) 200
Foe Requiem (Foxbird) 200
Mage's Ballad (Angel Song) 200
Army's Paeon (Life Song) 200
Victory March (Cheer Song) 200
Valor Minuet (Battle Song) 200
Sage Etude (Magic Song) 200
Hymnus (Nameless Song) 200
Finale (Last Song) 200
-----------------------------
M - Move +2 500
M - Fly 1200
R - Finger Guard 200
R - Caution 200
S -
T -

SAMURAI      BST Lv. 4
----------------------
Max HP (Without Gear): 35-526   M: 110   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 5-22   M: 100   G: 27
Max MA (Without Gear): 3-9   M: 80   G: 50

Move: 3
Jump: 3
Ev%: 15
Weapons: Great Katana, Polearm
Shields: No
-------
Bushido
-------
Tachi: Enpi (Braver) 400 Formula: 2D Y: 2 Range: 2 Area: 0 CT: 0
Tachi: Jinpu (Climhazzard) 800 Formula: 2D Y: 3 Range: 2 Area: 0 CT: 0
Tachi: Gekko (Split Punch) 1200 Formula: 2D Y: 4 Range: 2 Area: 0 CT: 0
Tachi: Kasha (Crush Punch) 1600 Formula: 2D Y: 5 Range: 2 Area: 0 CT: 0
Tachi: Fudo (Cherry Blossom) 2000 Formula: 2D Y: 6 Range: 2 Area: 0 CT: 0
-----------------------------
M - Move in Water 300
M - Walk on Water 400
R - Meatbone Slash 400
S - Equip Katana (Equip Knife) 500
S - Grip (Two Hands) 1200
T - Grip

NINJA      RNG Lv. 4
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 7-50   M: 50   G: 16
Max SP (Without Gear): 6-14   M: 110   G: 80
Max PA (Without Gear): 5-17   M: 100   G: 38
Max MA (Without Gear): 3-11   M: 80   G: 35

Move: 4
Jump: 4
Ev%: 20
Weapons: Katana, Dagger
Shields: No
--------
Ninjutsu
--------
Blade: Ei (Blind - Temple Knight) 200
Blade: Teki (Silence - Temple Knight) 300
Blade: Jin (Confuse - Temple Knight) 400
Blade: Retsu (Don't Act - Temple Knight) 500
Blade: Hi (Omnislash) 900 Formula: 2D Y: 3 Range: 2 Area: 0 CT: 0
-----------------------------
M - Move on Lava 200
R - Abandon 400
R - Sunken State 900
S - Dual Wield (Two Swords) 1200
T - Dual Wield (Two Swords)

BLUE MAGE (Calculator) RDM Lv. 4, BLM Lv. 4
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 20-355   M: 140   G: 5
Max SP (Without Gear): 5-13   M: 90   G: 65
Max PA (Without Gear): 5-16   M: 100   G: 40
Max MA (Without Gear): 5-17   M: 130   G: 40

Move: 3
Jump: 3
Ev%: 10
Weapons: Sword
Shields: Yes
----------
Blue Magic
----------
Eye Gouge - Goblin
Choco Cure - Chocobo
Giga Flare - Behemoth
Poison Frog - ?
Leaf Dance - Woodman
Drain Touch - Gust
Sleep Touch - Ghoul
Triple Breath - Hyudra
Bad Breath - Morbol (Change to Bad Breath)
Cat Kick - Cuar
Wind Soul - Living Bone
Mind Blast - Mind Flare
Blow Fire - Minitaurus
Self Destruct - Bomb
Choco Meteor - Chocobo
Feather Bomb - Juravis
-----------------------------
M - Any Weather 200
M - Jump +2 500
R -
S - Maintenance 400
T - Any Weather

PUPPETMASTER (Mime) BLU Lv. 4
------------
Max HP (Without Gear): 43-656   M: 140   G: 6
Max MP (Without Gear): 20-355   M: 50   G: 30
Max SP (Without Gear): 5-13   M: 120   G: 100
Max PA (Without Gear): 5-16   M: 120   G: 35
Max MA (Without Gear): 5-17   M: 115   G: 40

T - Attack Bonus
T - Defense Bonus
T - M. Att Bonus
T - M. Def Bonus
---------------
Puppetry (Mime)
---------------

WARRIOR (Ramza) (Squire 1,2,3)
----------------------
Max HP (Without Gear): 40-588   M: 128   G: 6
Max MP (Without Gear): 11-116   M: 80   G: 10
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 5-25   M: 120   G: 29
Max MA (Without Gear): 4-13   M: 100   G: 40

Move: 4
Jump: 3
Ev%: 10
Dagger, Sword, Greatsword, Axe, Pole
Shields: Yes
----
Guts (Guts 1,2,3)
----
Warcry (Cheer Up)
Berserk (Blind Rage) (Modified to Target Self)
Dash
Throw Stone
Heal
Cross Slash
Blade Beam
Raging Rush (Finishing Touch)
---------------
Ultima 2000 (Chapter 4)
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - Attack Bonus (Attack Up)
T -

BLACK KNIGHT (Orlandu) (Holy Swordsman)
----------------------
Max HP (Without Gear): 40-541   M: 128   G: 7
Max MP (Without Gear): 15-321   M: 105   G: 4
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 5-25   M: 120   G: 29
Max MA (Without Gear): 5-17   M: 130   G: 40

Move: 4
Jump: 3
Ev%: 10
Weapons: Greatsword, Sword, Great Katana, Axe
Shields: No
----------
Dark Skill (All Swordskill)
----------
Blood Rage (Scream)
Dark Sword
Blood Sword (Night Sword)
Meteorain 1000 Y: 4
Fire
Fire II
Fire III
Thunder
Thunder II
Thunder III
Blizzard
Blizzard II
Blizzard III
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - Attack Bonus (Attack Up)
T - Grip

ENGINEER (Mustadio) (Engineer 1, 2)
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 7-50   M: 50   G: 16
Max SP (Without Gear): 5-13   M: 90   G: 65
Max PA (Without Gear): 5-18   M: 100   G: 35
Max MA (Without Gear): 2-7   M: 60   G: 50

Move: 4
Jump: 4
Ev%: 10
Weapons: Gun, Dagger
Shields: No
--------
Engineer (Snipe 1, 2)
--------
Deal (Negotiate)
Leg Shot
Arm Shot
Celestial Stasis (Galaxy Stop) 2000
Shock (Temple Knight) 600
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -  
T - Attack Bonus (Attack Up)

WHITE KNIGHT (Agrias) (Holy Knight 2, 3)
----------------------
Max HP (Without Gear): 40-578   M: 140   G: 7
Max MP (Without Gear): 14-375   M: 105   G: 3
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 5-21   M: 110   G: 32
Max MA (Without Gear): 5-15   M: 130   G: 50

Move: 4
Jump: 3
Ev%: 5
Weapons: Sword, Pole, Staff
Shields: Yes
------------
Divine Skill (Holy Sword 2, 3)
------------
Divine Sword (Stasis Sword)
Holy Sword (Holy Explosion) 1400 Y: 3
Pray (Pray Faith) 400
Banish (Doubt Faith) 400
Cure
Cure II
Cure III
Raise
Protect
Shell
Wall
Holy
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -  
T - Attack Bonus (Attack Up)
T - Defense Bonus (Defense Up)

MYSTIC KNIGHT (Beowulf) (Temple Knight)
----------------------
Max HP (Without Gear): 30-454   M: 95   G: 6
Max MP (Without Gear): 20-355   M: 140   G: 5
Max SP (Without Gear): 5-13   M: 90   G: 65
Max PA (Without Gear): 5-16   M: 100   G: 40
Max MA (Without Gear): 5-17   M: 130   G: 40

Move: 3
Jump: 3
Ev%: 10
Weapons: Sword
Shields: Yes
------------
Mystic Sword (Magic Sword)
------------
Aspel 200
Drain 200
Faith 200
Innocent 200
Zombie 300
Berserk 300
Chicken 600
Despair 300
Repose (Sleep) 400
Break 400
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - Attack Bonus (Attack Up)

DRAGONESS (Reis) (Dragoner)
----------------------
Max HP (Without Gear): 40-614   M: 128   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 6-25   M: 100   G: 23
Max MA (Without Gear): 3-11   M: 80   G: 35

Move: 4
Jump: 4
Ev%: 10
Weapons: Polearms, Pole
Shields: No
------------
Dragon Skill (Dragon)
------------
Dragon Tame
Ice Breath 300
Fire Breath 300
Thunder Breath 300
Spirit Link (Dragon Care)
Spirit Surge (Dragon Power Up)
Spirit Boost (Dragon Level Up)
Holy Breath
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - Attack Bonus (Attack Up)
T -
T - Ignore Height

SOLDIER (Cloud) (Soldier)
----------------------
Max HP (Without Gear): 40-610   M: 129   G: 6
Max MP (Without Gear): 11-79   M: 75   G: 15
Max SP (Without Gear): 5-12   M: 90   G: 75
Max PA (Without Gear): 6-25   M: 120   G: 29
Max MA (Without Gear): 3-9   M: 80   G: 50

Move: 4
Jump: 4
Ev%: 10
Dagger, Sword, Greatsword, Axe, Pole
Shields: Yes
-----
Limit (Limit)
-----
Warcry (Cheer Up)
Berserk (Blind Rage) (Modified to Target Self)
Dash
Throw Stone
Heal
Cross Slash
Blade Beam
Raging Rush (Finishing Touch)
Shellbuster 600
Wild Slash (Blastar Punch) 600
Hellcry Slash 600
Icewolf Slash 600
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - Attack Bonus (Attack Up)
T -

HEAVEN MAGE (Rafa) (Heaven Knight)
------------------
Same stats, just change magic to Max MA (Without Gear): 6-23   M: 150   G: 32
Weapons: Staff
Shields: No
------------
Heaven Magic (Truth)
------------
Hell Thunder
Asura Back
Diamond Sword Back
Hydragon Pit Back
Space Storage Back
Sky Demon Back
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - M. Att. Bonus
T -

HELL MAGE (Malak) (Hell Knight)
------------------
Same stats, just change magic to Max MA (Without Gear): 6-23   M: 150   G: 32
Weapons: Rod
Shields: No
----------
Hell Magic (Un-Truth)
----------
Heaven Thunder
Asura
Diamond Sword
Hydragon Pit
Space Storage
Sky Demon
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - M. Att. Bonus
T -

Sorcerer (Meliadoul) (Sorc 1, 2)
----------------------
Max HP (Without Gear): 25-375   M: 80   G: 6
Max MP (Without Gear): 40-534   M: 255   G: 7
Max SP (Without Gear): 5-11   M: 90   G: 80
Max PA (Without Gear): 3-10   M: 60   G: 40
Max MA (Without Gear): 6-23   M: 150   G: 32

Move: 3
Jump: 3
Ev%: 5
Weapons: Rod, Staff
Shields: No
-------
Sorcery - (Mighty Sword 3, 4)
-------
Blind 100
Poison 200
Toad 500
Zombie 300
Silence (Silence Song) 200
Confuse (Confusion Song) 400
Dispel (Dispel Magic) 700
Bind (Don't Move) 300
Paralyze 500
Stop 600
Petrify 700
Quick 800
Demi 300
Demi II 600
Death 800
Meteor 2500
-----------------------------
M - Move +1
R -
R - Parry (Weapon Guard)
S -
S - Equip Axe
S -
T - M. Att. Bonus
T -


ASM Hacks Used:
Attack Up becomes 25%
Magic Attack Up becomes 25%
Defense Up becomes 25%
Magic Defense Up becomes 25%
Remove target's Faith from spell damage calc
Longbow, Knife, Ninja Blade formulas become PA*WP
Rod Formula becomes MA*WP
Pole formula becomes PA*WP
Instrument, Dict, and Cloth formulas become MA*WP
Bag formula becomes PA*WP
Broken/Stolen items can be bought back at Fur Shop
Defending reduces phys. damage by 25%
Wall reduces phys. damage by 99% for one turn
JP scroll glitch fix
Special chars can do props.
No monster breeding
Mighty Sword ignores equip presense and hits mob
Soldier office can rename any units
Secret Hunt isn't needed to enter Fur Shop
Require Sword - Require Ninja Blade / Sword / Knight's Sword / Katana
Weapon Strike Fix
Axes & Flail damage becomes (Rdm{0..PA-1)+PA)*WP
Generic Skillset Fix (Charge, Element, Jump, Draw Out, Throw, Math Skill)
Pre-Raw Stats Edits (Male and Female gender share same base stats)


Modified Item List:
1-1 1 Start
1-2 2 Enter Igros
1-3 3 Save Elmdor
1-4 4 Kill Miluda
2-1 5 Start
2-2 6 Save Ovelia
2-3 7 Meet Draclau
2-4 8 Save Agrias
3-1 9 Start
3-2 10 Zalmo
3-3 11 Meet Velius
3-4 12 Save Rafa
4-1 13 Start
4-2 14 Bethla
4-3 15 Kill Elmdor
4-4 16 Kill Zalbag
#   #  Found
/   /  Poached

DAGGERS WEv: 10 Striking, 2 Swords: Yes
-------
1-1 Dagger            200   WP: 2
1-2 Mythril Knife         400   WP: 3
1-4 Blind Knife            700   WP: 4 Add: Darkness
2-2 Mage Masher            1000   WP: 5 Add: Silence
2-4 Platina Dagger         1500   WP: 6
3-2 Main Gauche            2100   WP: 7
3-4 Air Knife (Orichalcum)      2800   WP: 8 Element: Wind
4-2 Assasin Dagger         3600   WP: 9 Inflict: Death Sentence
4-4 Gladius (Air Knife)         4500   WP: 10
# Mandau (Zorlin Shape)         10   WP: 11 Always: Haste

KATANAS WEv: 10 10 Striking, 2 Swords: Yes, 2 Hands
-------
2-1 Katana (Persia, Sasuke Knife Model)   800   WP: 4
2-3 Kunai (Hidden Knife)      1200   WP: 5
3-1 Kodachi (Ninja Knife)      1800   WP: 6
3-3 Sakura (Short Edge)         2500   WP: 7
4-1 Sasuke (Ninja Edge)         3200   WP: 8
4-3 Ichigeki (Spell Edge)      3800   WP: 9
/ Make Poachable Kagenui (Sasuke Knife)      4600   WP: 10
# Kikoku (Iga Knife)         10   WP: 12 PA: 1
# Kannagi (Koga Knife)         10   WP: 12 Sp: 1

SWORDS WEv: 15
------
1-1 Broadsword (Broad Sword)      300   WP: 3
1-2 Longsword (Long Sword)      600   WP: 5
1-4 Iron Sword            1000   WP: 6
2-1 Mythril Sword         1500   WP: 8
# Blood Sword            10   WP: 8 AbsHP Formula
2-2 Falchion (Coral Sword)      2000   WP: 9
2-3 Bastard Sword (Ancient Sword)   2600   WP: 10
3-1 Enhancer (Sleep Sword)      3200   WP: 11 MA: 1
3-2 Soul Sabre (Diamond Sword)      4000   WP: 12
3-3 Diamond Sword (Platinum Sword)   5000   WP: 14
3-4 Icebrand (Ice Brand)      6000   WP: 15 Element: Ice
4-1 Crystal Sword (Rune Blade)      7200   WP: 18
4-3 Rune Blade (Poison Bow)      9000   WP: 19 MA: 1
# Excalibur (Materia Blade)      10   WP: 22 MA: 2 Element: Holy Always: Protect, Shell

GREATSWORDS WEv: 10 2 Swords: No, 2 Hands: Yes
-----------
2-1 Greatsword (Flail, Defender Model)      WP: 8 1600
2-3 Claymore (Flame Whip, Save the Queen M)   WP: 10 2400
3-1 Zweihander (Morning Star, Ragnarok M)   WP: 12 3600
3-3 Doombringer (Scorpion Tail, Excalibur M)   WP: 16 5200
4-1 Defender (Hunting Bow)      7600   WP: 19 Always: Protect
/ Save the Queen         9000   WP: 22 Always: Shell
4-4 Caladbolg (Gastrafitis)      12000   WP: 25
# Ragnarok            10   WP: 27 PA: 1 MA: 1
# Apocalypse (Chaos Blade)      10   WP: 30 PA: 2 Element: Dark

BOWS WEv: 5 2 Hands: Yes, Forced 2 Hands: Yes
----
1-4 Shortbow (Long Bow)         800   WP: 6
2-2 Longbow (Silver Bow)      2000   WP: 8
2-4 Light Bow (Ice Bow)         3000   WP: 10
3-1 Elven Bow (Lightning Bow)      4200   WP: 14
3-3 Windslash Bow         5400   WP: 15 Element: Wind
3-4 Mythril Bow            6600   WP: 18
/ Make Poachable Perseus Bow (Ultimus Bow)      8000   WP: 20
/ Make Poachable Ultimus Bow (Yoichi Bow)      10000   WP: 22
# Yoichinoyumi (Perseus Bow)      10   WP: 25 PA: 2 Sp: 1

POLES WEv: 25 Forced 2 Hands: Yes
-----
2-2 Bamboo Pole (Cypress Rod)      1000   WP: 5
2-3 Cyprus Pole (Battle Bamboo)      1500   WP: 6
2-4 Musk Pole (Musk Rod)      2000   WP: 7
3-2 Iron Pole (Iron Fan)      2800   WP: 9
3-4 Gokuu Pole (Gokuu Rod)      3800   WP: 11
/ Make Poachable Ivory Pole (Ivory Rod)      10   WP: 13
4-4 Octagon Pole (Octagon Rod)      7000   WP: 15
# Whale Whisker            10   WP: 18 PA: 1 Element: Water

AXES (formula needs work) WEv: 10
----
1-4 Battle Axe             800   WP: 6
2-4 Giant Axe            2400   WP: 10
3-1 Slasher            3600   WP: 12
3-3 Demon Axe (Cashmere, Giant Axe M)   5400   WP: 16 Element: Dark
3-4 Greataxe (C Bag, Battle Axe M)   7600   WP: 20
Bravura 4-2 Bonesplitter (H Bag, Slasher M)   10000   WP: 24
4-3 Butterfly Axe (P Bag, Giant Axe M)   10000   WP: 26
# Bravura (FS Bag, Battle Axe M)      10   WP: 32 PA: 2

GREAT KATANAS WEv: 20
-------------
2-1 Ashura (Asura Knife)      1200   WP: 6
2-3 Kotetsu (Kotetsu Knife)      1800   WP: 7
3-1 Kikuichimoji (Bizen Boat)      2700   WP: 9
3-2 Kazekiri (Murasame)         3800   WP: 11
3-4 Murasame (Heaven's Cloud)      5000   WP: 14
4-1 Kiyomori            6500   WP: 17
4-2 Muramasa            8200   WP: 19
4-4 Murakumo (Kikuichimoji)      10000   WP: 22
# Chirijiraden            10   WP: 25 PA: 1
# Masamune            10   WP: 28 PA: 2 Sp: 1

GUNS WEv: 5
----
2-3 Mythril Gun (Romanda Gun)      1200   WP: 6
3-1 Quicksilver (Mythril Gun)      2400   WP: 8
3-3 Hexagun (Stone Gun)         3600   WP: 10
4-1 Sniper Rifle (Ryozan Silk, Romanda Gun M.)   WP: 12 4800
/ Make Poachable 4-3 Corsair Gun (Blaze Gun)   6000   WP: 14
/ Annihilator (Glacier Gun)      10   WP: 16 Sp: 1
# Armageddon (Blast Gun)      10   WP: 18 PA: 1 Sp: 1

POLEARMS WEv: 15
--------
2-2 Javelin            1400   WP: 6
2-4 Spear            2200   WP: 8
3-1 Lance (Mythril Spear)      3200   WP: 11
3-3 Partisan            4600   WP: 14
3-4 Trident (Javelin II)      6000   WP: 17
4-1 Harpoon (Obelisk)         8000   WP: 20
Make Poachable / 4-3 Halberd (Holy Lance)   11000   WP: 23
# Gungnir (Dragon Whisker)      10   WP: 26 PA: 2 Sp: 1

STAFFS WEv: 10
------
1-2 Oak Staff            200   WP: 2 MA: 1
1-4 White Staff            400   WP: 3 MA: 1
2-2 Healing Staff (Night Killer)   800   WP: 4 MA: 1
2-4 Water Staff (Rainbow Staff)      1400   WP: 5 MA: 1
3-2 Dream Staff (Wizard Staff)      2200   WP: 7 MA: 1 Add: Sleep
3-4 Holy Staff (Gold Staff)      3200   WP: 9 MA: 2 Element: Holy
4-2 Sage Staff (Cross Bow)      4400   WP: 11 MA: 2
# Nirvana (Sage Staff)         10   WP: 14 MA: 3 Always: Reraise, Regen

RODS WEv: 10
----
1-2 Elm Rod (Rod)         200   WP: 2
2-1 Jupiter's Rod (Thunder Rod)      1000   WP: 3   Element: Thunder Strengthen: Thunder
2-1 Vulcan's Rod (Fire Rod)      1000   WP: 3   Element: Fire Strengthen: Fire
2-1 Aquilo's Rod (Ice Rod)      1000   WP: 3   Element: Ice Strengthen: Ice
2-4 Poison Rod            1500   WP: 5 MA: 1
3-3 Dragon Rod (Wizard Rod)      2200   WP: 7 MA: 2
- Swap to Bow Gun Slot 4-3 Wizard Rod (Dragon Rod)      4000   WP: 9 MA: 3
# Claustrum (Faith Rod)         10   WP: 12 MA: 5

DICTIONARIES WEv: 5
------------
2-2 Battle Folio (Battle Dict)         WP: 4 800
2-4 Beastiary (Monster Dict)         WP: 6 1400
3-2 Papyrus Codex (Papyrus Plate)      WP: 7 2200
3-4 Cognitome (Shuriken, Battle Dict M)      WP: 9 3000
4-4 Omnilex (Magic Shuriken, Papyrus Plate M)   WP: 11 MA: 1 4400
# Madlemgen            10   WP: 13 MA: 2 Always: Protect, Shell

INSTRUMENTS WEv: 5
-----------
2-2 Rose Harp (Ramia Harp)      800   WP: 4 Add: Slow
3-1 Elven Harp (Bloody Strings)      2000   WP: 7 Add: Silence
3-3 Loki Harp (Yagyu Drk, Ramia Harp M)   3400   WP: 10 Add: Confusion ********* Remove
4-2 Fairy Harp (Bloody Strings M)   5200   WP: 13 Add: Charm
# Apollo's Harp (Fire Ball, Fairy Harp M) 10   WP: 16 PA: 1 MA: 1 Add: Petrify, Darkness, Confusion,

Silence, Oil, Frog, Poison, Sleep

SHIELDS
-------
1-2 Wooden Shield (Escutcheon)      200   SPEv: 6      SMEv: 2
1-3 Buckler            400   SPEv: 9      SMEv: 4
1-4 Bronze Shield         800   SPEv: 12   SMEv: 6
2-1 Kite Shield (Round Shield)      1200   SPEv: 15   SMEv: 8
2-2 Mythril Shield         1600   SPEv: 18   SMEv: 10
2-3 Gold Shield            2000   SPEv: 21   SMEv: 12
2-4 Ice Shield            2600   SPEv: 24   SMEv: 14 Absorb: Ice  Half: Fire
3-1 Fire Shield (Flame Shield)      3200   SPEv: 27   SMEv: 16 Absorb: Fire Half: Ice
3-2 Knight Shield (Aegis Shield)   4000   SPEv: 30   SMEv: 18
3-3 Diamond Shield         5000   SPEv: 33   SMEv: 20
3-4 Platinum Shield (Platina Shield)   6400   SPEv: 36   SMEv: 22
4-3 Crystal Shield         9000   SPEv: 39   SMEv: 24
/ Kaiser Shield (Kaiser Plate)      10   SPEv: 50   SMEv: 25
/ Venetian Shield          10   SPEv: 45   SMEv: 35
# Genji Shield            10   SPEv: 60   SMEv: 30
# Aegis (Escutcheon II)         10   SPEv: 50   SMEv: 75   

HATS (Melee/Hybrid Type)
----
1-1 Leather Cap (Leather Hat)      150   HP: 8
1-2 Circlet (Green Beret)      200   HP: 6  MP: 10
1-4 Headgear            850   HP: 24
2-1 Headband (Twist Headband)      1400   HP: 32
2-2 Red Hood            1200   HP: 18 MP: 25
2-3 Black Hood            2200   HP: 40
2-4 Mage's Hat (Triangle Hat)      2000   HP: 24 MP: 40
3-1 Baron's Hat (Feather Hat)      3400   HP: 48
3-2 Roundlet (Holy Miter)       3600   HP: 32 MP: 55
3-3 Thief's Cap (Flash Hat)      5000   HP: 56 Sp: 1
/ Silver Crown (Barette)      7000   HP: 42 MP: 70
4-2 Elite Beret (Thief Hat)      8000   HP: 75
4-4 Gold Hairpin (Golden Hairpin)   10000   HP: 60 MP: 90
# Ace's Cap (Cachusha)         10   HP: 100 PA: 1
# Ribbon            10   HP: 75 MP: 125 X: Silence, Poison, Slow, Sleep, Undead,

Petrify, Confusion, Darkness, Don't Move, Don't Act, Frog, Stop, Chicken, Oil, Charm, Blood Suck,

Dark/Evil Looking, Dead, Undead, Death Sentence
AC B 5F 80 Hat 16 10 Unknown HP 100

HELMETS
-------
1-2 Leather Helmet         250   HP: 9
1-4 Bronze Helmet         1000   HP: 18
2-1 Iron Helmet            1600   HP: 27
2-2 Barbuta            2200   HP: 36
2-4 Mythril Helmet         3000   HP: 45
3-1 Gold Helmet            4000   HP: 54
3-3 Sallet (Cross Helm)         5200   HP: 63
3-4 Diamond Helmet         6400   HP: 72
4-1 Platinum Helmet (Platina Helmet)   7800   HP: 81
4-2 Noble's Helm (Circlet)      9200   HP: 90
4-4 Crystal Helmet         11000   HP: 100
# Twilight Helm (Grand Helm)      10   HP: 110
# Genji Helmet            10   HP: 125 PA: 1

CLOTHES
-------
1-1 Clothes            200   HP: 10
1-2 Leather Coat (Leather Outfit)   600   HP: 20
1-4 Leather Vest         1200   HP: 30
2-1 Chain Vest            2000   HP: 40
2-2 Mythril Vest         3000   HP: 50
2-4 Hunter's Vest (Adamant Vest)   4200   HP: 60
3-1 Tunic (Wizard Outfit)      5600   HP: 70
3-3 Brigandine            7200   HP: 80
3-4 Aura Gi (Judo Outfit)      9000   HP: 90
4-1 Power Gi (Power Sleeve)      11000   HP: 100 PA: 1
4-2 Ranger Tunic (Earth Clothes)   13500   HP: 110 Absorb: Earth
/ Assasin Suit (Secret Clothes)      10   HP: 120 Invoke: Invisible
4-3 Ninja Gi (Black Costume)      15000   HP: 130 Sp: 1
# Master's Suit (Rubber Costume)   10   HP: 160 PA: 1 Sp: 1

ROBES
-----
1-1 Linen Robe            175   HP: 8 MP: 12
1-3 Silk Robe            700   HP: 16 MP: 24
2-1 Divine Robe (Chameleon Robe)   1800   HP: 32 MP: 48
3-1 White Robe            5400   HP: 60 MP: 80 Half: Fire, Ice, Lightning
3-1 Black Robe            5400   HP: 60 MP: 80 Strengthen: Fire, Ice, Lightning
4-2 Mage's Robe (Wizard Robe)      10000   HP: 80 MP: 120 MA: 1
# Queen's Robe (Light Robe)      10   HP: 120 MP: 175 Absorb: All
# King's Robe (Robe of Lords)      10   HP: 120 MP: 175 Strengthen: All

ARMOR
-----
1-2 Leather Armor         250   HP: 12
1-4 Scale Armor (Linen Cuirass)      800   HP: 24
2-1 Bronze Armor         1400   HP: 36
2-2 Chainmail (Chain Mail)      2400   HP: 48
2-3 Mythril Armor         3600   HP: 60
2-4 Platemail (Plate Mail)      4800   HP: 72
3-1 Gold Armor            6400   HP: 84
3-3 Diamond Armor         8000   HP: 96
3-4 Platinum Armor (Platina Armor)   10000   HP: 108
4-1 Hauberk (Carabini Mail)      12000   HP: 120
4-2 Crystal Mail         14500   HP: 132
4-4 Adaman Hauberk (Reflect Mail)   17000   HP: 150
# Twilight Mail (Maximillian)      10   HP: 175
# Genji Armor            10   HP: 200 PA: 2

GAUNTLETS (HP & Attack Power)
---------
2-1 Bracer (Magic Gauntlet)       6000   PA+1
3-1 Power Wrist          20000   PA+2
4-1 Gauntlet (Bracer)          50000   PA+3
# Genji Gauntlet          10   PA+5

SHOES (Movement, Speed and Jumping)
-----
1-1 Leather Boots (Battle Boots)    1000   (Move+1)
4-1 Explorer Boots (Rubber Shoes)    20000   (Move+2)
1-2 Spike Boots (Spike Shoes)      2000   (Jump+1)
4-2 Dragoon Boots (Germinas Boots)    25000   (Jump+2)
2-1 Dart Shoes (Red Shoes)       8000   (Speed+1)
4-4 Sprint Shoes          40000   (Speed+2)
3-1 Feather Boots          5000   (Always: Levitate)

RINGS (MP & Magic Power)
-----
3-4 Reflect Ring          7000   (Always: Reflect)
2-2 Bronze Ring (Defense Ring)      8000    MA+1
3-2 Silver Ring (Magic Ring)      25000    MA+2
4-2 Gold Ring (Angel Ring)      60000    MA+3
# Diamond Ring (Cursed Ring)      10    MA+5

ARMLETS (Status Defense)
-------
1-3 Ivory Armlet (Defense Armlet)    1500   X: Silence, Poison, Slow
2-3 Iron Armlet (N-Kai Armlet)      8000   X: Silence, Poison, Slow, Sleep, Undead, Petrify
3-3 Jade Armlet          30000   X: Silence, Poison, Slow, Sleep, Undead, Petrify,

Confusion, Darkness, Don't Move
4-3 Diamond Armlet          50000   X: Silence, Poison, Slow, Sleep, Undead, Petrify,

Confusion, Darkness, Don't Move, Don't Act, Frog, Stop, Dead
# Gem Armlet (108 Gems)         10   Always: Reraise X: Silence, Poison, Slow, Sleep, Undead,

Petrify, Confusion, Darkness, Don't Move, Don't Act, Frog, Stop, Chicken, Oil, Charm, Blood Suck,

Dark/Evil Looking, Dead, Undead

MANTLES (HP, MP, Elemental Defense)
-------
1-2 Short Cape (Small Mantle)       800   Ev: 5 Absorb: Wind
2-1 Elven Cape (Elf Mantle)       1600   Ev: 10 Absorb: Earth
3-1 Dark Cape (Dracula Mantle)       3000   Ev: 15 Absorb: Dark
/ Yellow Cape (Vanish Mantle)       10000   Ev: 20 Absorb: Thunder, Half: Water
4-1 Red Cape (Leather Mantle)       10000   Ev: 20 Absorb: Fire, Half: Ice
4-1 Blue Cape (Wizard Mantle)       10000   Ev: 20 Absorb: Ice, Half: Fire
# Lord's Cape: (Feather Mantle)     10   Ev: 25 Always: Protect, Shell Absorb: All


Sprites Used: (All from FFH Custom Sprites page, many thanks to those who created these!)
Used Lenneth for BLU Male Sprite (Type 1)
Used Female Mystic Knight for BLU Female Sprite (Type 1)
Used Dark Knight for Male DRK Sprite (Type 1)
Used Generic Male Red Mage for RDM Male Sprite (Type 1)
Used Generic Remale Red Mage for RDM Female Sprite (Type 2)
Used Generic Female Samurai for DRK Female Sprite (Type 1)
Used Cannoneer for Male COR Sprite (Type 2)
Used Generic Female Knight for Female COR Sprite (Type 1)
Used Scholar for Male SCH Sprite (Type 2)


Many of the fixes applied already by myself were done after three quiet beta test playthroughs, although some additional work remains as outlined below:

Bags, Flails: removed due to their unpredictablity in the attack formula and changed out in favor of other additional weapons. Axes were left in for beta testing, but will work best once their damage formula is made more predictable one day. The work-around of using the Knightsword weapon type could be used, specifying the Knightsword category of weapons as "Two-handed Weapons" in their descriptions to encompass both Greatswords and Axes, but I leave that to you all to decide.

Gameplay and job stats have been rebalanced, and each job is now quite unique in their use and potential.

Some additional rebalancing may be necessary on a few damage formulas, again at the descretion of whomever elects to assume the project.

Blue Mage abilities, for the time being and for beta testing purposes, have been left learnable through JP . MP costs need to be associated with Blue Mage skills, and some rebalancing on the MP costs and damage output of certain Black Magic spells need to be modified as well.

Healing Magic spells now have no charge times. In practice, this makes jobs which are capable of healing far more viable than they were previously, and with both sides of the board casting healing magic more reliably, adds a better dynamic and challenge to the game than previous, in my opinion. This, of course, can be modified at discretion of the community. In fact, many of the changes incorporated make the overall game more challenging, and improves the overall longevity of interest of playtime.

Rafa and Malak have been balanced to improve the damage output of their Heaven and Hell skills considerably. Work may be done with them both, as well as the other special characters, to possibly even have them resprited/modified entirely, to incorportate jobs in previous FF games, such as Onion Knight, Viking, Time Mage, Berserker, Necromancer, Gladiator, and Oracle.

A few purchasable weapons are still showing in the "item" category late in the game. These hacked items, although not at all crucial to the game in the least, can either be modified or removed.

Needs work: Ability Descriptions, Skillset Descriptions, Item Descriptions, Job Descriptions, Job Requirement Descriptions, and Ability Quotes.

Aside from these, the building blocks are all here and accounted for in what could be a very pleasing mod for the community, especially for those whom enjoyed the job system in FFXI. There are a myriad of changes released in this mod that are far too great in number to be included in the time that I have to write this, but utmost care, research, and testing have been done to ensure the mechanics of it are suitable.

I do not wish to have feedback, and take no credit for myself, as I am simply offering ownership of this to whomever else in the Mod community who would like their hand at acquiring this concept. I am only electing to give ownership of this project to someone else due to my time now being consumed by a similar concept I am assisting with for a different game (no questions please, those I am working with on it prefer it to be confidential until the right time) and did not want this release to go to waste.

Enjoy!
Consult my name, should you believe I truly care of what you think.

Eternal

Interesting. Would you say this is a completed patch? If so, I'll gladly move it to the Completed Patches section. :D
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Apathy Man

In terms of playthrough, it is completed, pending some additional updating, of course. ;)
Consult my name, should you believe I truly care of what you think.

Eternal

All right. I think this can be moved to Completed Patches then. Thanks for your contribution- I'm sure people will enjoy it. ^_^
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Apathy Man

Most welcome, and most importantly, thank you, the developers of the programs, sprites, and hard work in code discernment, which made efforts like this possible.
Consult my name, should you believe I truly care of what you think.

Eternal

No problem. I do have to ask though, have there been any reported bugs or anything with this patch so far?
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Apathy Man

As far as game-crashing/breaking bugs, I have yet to experience any at all on all on each playthrough. There are a few very small sprite bugs which may be experienced down the storyline (ie. Chemist being changed to Corsair and the game calling extra animations from the COR sprite that are not otherwise available leaving a temporary quirk in the sprite) but aside from that there isn't much else at all as far as bugs go, at least from what I observed.
Consult my name, should you believe I truly care of what you think.

Eternal

All right, sounds good. Evtchr issues are pretty common, so those aren't a huge deal. Hope to see other stuff from you soon as well!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Luc

September 13, 2011, 11:12:48 pm #8 Last Edit: September 13, 2011, 11:21:47 pm by Luc
this looks really cool, I loved FFXI (beta tested it for the ps2 way back a year before it came out) and played it for many years, always wished for a single player version of it-- i guess this is as close as it will get, which is ok considering FFT pwns face too haha!

EDIT: ummm this is the first mod I've come across that has more than just a simple .ppf file to patch over an iso -- how do I set this up to play it, do I just use ppf-o-matic like other mods?
EDIT2: why does the Ranger job have all the skills from geomancers? Doesn't really match with the job abilities of the ranger in FFXI

obsidiandawn

Loaded it up to my standard Chapter 4 Testing save to see how all the skill changes worked, and it seems okay so far. I only noticed one thing: Poison Frog, the Blue Mage ability, is completely broken. It seems to be 100% poison and frog on whatever it hits as far as normal mobs are concerned. Is this intended?

Apathy Man

I completely understand I'm necrobumping here, but after a lengthy hiatus, this is only to state that work on an updated WoTL version of this patch is in the works.

Will post in a separate thread once complete, but major changes will include:


  • All 22 jobs playable in FFXI can be used. (This includes Geomancer, RuneFencer, and LOLPuppetmaster)

  • Weapons only obtainable in Multiplayer will be obtainable in Single Player (albeit quite rarely).

  • Custom skills and abilities tailored to more closely represent that of FFXI use and playstyle.

  • Significant rebalancing, taking great care to ensure every job is as feasible as the next.


Once consensus is reached that the patch is balanced properly, work will ensue on ramping up difficulty.

Also note that for obvious reasons, no ASM's will be applied as this is for WoTL. Although, I'd gladly owe a favor if a suggestion could be given if any possibility of hacking the axe/flail/bag damage formulas to PA*WP exists for the PSP version.

More will be detailed later.
Consult my name, should you believe I truly care of what you think.

sasapinjic

" Ramza always defeat  me , dispute the fact that his best ability is to trow stones ! "      
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