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FFT - The Lion War  (Read 65697 times)
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Elric (Overseer) [Posts: 3826]
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  • [December 24, 2013, 03:36:50 AM]
FFT - The Lion War
« on: December 24, 2013, 03:36:50 AM »


What is FFT - The Lion War:
Final Fantasy Tactics - The Lion War is a mod that attempts to add content from War of the Lions to the
PSX version of Final Fantasy Tactics while keeping the original translation intact. This will also feature a
few of the newer console friendly ASMs to increase fun factor and add more re-playability to the game we
all know and love.

Changes, Additions & Subtractions:

Event Related:
  • Add Wiegraf & Rofel scene
  • Add the two Playable Delita/Ovelia scenes
  • Add Delita and Ovelia chat scene
  • Add Undead Algus battle
  • Add Kletian vs Meliadoul battle
  • Add Agrias and Ovelia reunion scene
  • Add Reis kidnapped scene
  • Add Aliste battle
  • Add Bremondt Battle
  • Add Reis rescued scene
  • Add battle with Northern Sky
  • Add Mustadio's present for Agrias scene
  • Add Balthier scenes and Joinup
  • Add Ashley Riot in lieu of Luso


ASMs & Other Stuff:
  • Add Xifanie's ASM to allow you to choose when you fight random battles.
  • Add Xifanie's ASM to turn the Fur Shop into a fully functional Synthesis Shop
  • Add Party Roster Hack
  • Add New Game + Option
  • ???


Subtractions:
  • Guests will not be in formation, allowing full use of the Roster Hack
    • They can still be recruited if they'd normally do so.
  • Certain conditions in WotL battles were nuked for space
    • This will not effect gameplay and should be virtually unnoticeable
  • Options like Save/Don't save for Algus, Mustadio, Boco, etc have been nuked for event space.
    • Brave will still be awarded. Happy medium of the two choices will be met.


Undetermined:
  • Dark Knight
  • Onion Knight


Suggestions are welcome.



EXTRA EVENT PROGRESS & ORGANIZATION



#   EVENT                                  ENTD#        ATTACK#        OFFSET#          EDITS MADE     INFO
01Delita Falls Battle1DD1B8------Yes / DoneYes
02Wiegraf & Rofel1DC1BB------Yes / DoneYes
03Balthier Battle1E01BD------Yes / DoneYes
04Balthier Post1DF1C0------Yes / DoneYes
05Ashley Riot Battle1E21C2------Yes / DoneYes
06Ashley Riot Post1E11C5------Yes / DoneYes
07Delita/Ovelia Assassin Battle1DE1C7------Yes / DoneYes
08Delita/Ovelia Chat1E31CA------Yes / DoneYes
09Undead Algus Battle1E41CC------Yes / DoneYes
10Kletian vs Meliadoul1E51D1------Yes / DoneYes
11Agrias and Ovelia1E61D5------Yes / DoneYes
12Reis Kidnapped1E71D7------Yes / DoneYes
13Battle Aliste1E81D9------Yes / DoneYes
14Bremondt Battle1E91DF------Yes / DoneYes
15Reis Rescued1EA1E4------Yes / DoneYes
16Hokuten Battle1EB1E6------Yes / DoneYes
17Present for Agrias1EC1E9------Yes / DoneYes



STATUS:   IN PROGRESS
ATTACK.OUT GUI        100%
ATTACK.OUT XML        100%
WORLDMAP XML        100%
EVENT EDIT/FIX        100%
EVTCHR FIX/PORT        100%
OFFSETS REDO        100%
EVENTS MERGED        100%
FFTACTEXT        90%
FFTPATCHER        90%
RUMOR/TRIGGERS        100%



VIDEOS/ART:   IN PROGRESS
TITLE SCREENS FIX   00%
INTRO MOVIE   100%
OPENING MOVIE   100%
CREDITS MOVIE   00%
« Last Edit: April 17, 2014, 06:58:53 PM by Elric »
    • Modding version: PSX
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    • [December 24, 2013, 07:30:40 AM]
    Re: FFT - The Lion War
    « Reply #1 on: December 24, 2013, 07:30:40 AM »
    As I already said before, I fully support the making of this patch
    Sadly I cannot help much :-(

    Just one suggestion:
    Since many (Myself included) will probably want to use this patch to start working on their vanilla patch, I think you should make a version with only the events added;
    (Just add the asm for last, and make a ppf before and after adding them. Easy-peasy and will please a lot of hackers)

    "Be wise today so you don't cry tomorrow"
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    • [December 24, 2013, 10:47:03 AM]
    Re: FFT - The Lion War
    « Reply #2 on: December 24, 2013, 10:47:03 AM »
    I'd like to make a suggestion. Since we are nuking the tutorial. Can we replace the menu option for it with the Sound Test, so we don't have to enter that silly password? That is unless you are planning on putting a proper New Game + Option in it's place.

    I looked into fixing Deathknight Algus's messed up arm and guess what. It doesn't need to be fixed. Ramza Chapter 2/3 simply does not have that arm. It must be used for either an unused animation or for an event animation that never gets called.
    « Last Edit: December 24, 2013, 11:28:11 AM by Jack of All Trades »
    • Modding version: PSX
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    • [December 24, 2013, 01:55:57 PM]
    Re: FFT - The Lion War
    « Reply #3 on: December 24, 2013, 01:55:57 PM »
    Yeah making a non-ASM version is no problem.

    As for the title menu. I'm not sure what it would entail to replace tutorial with soundtest
    But at the very least I'm hoing to get to someone to disable the tutorial selection.

    • Modding version: PSX
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    • [January 04, 2014, 09:55:32 PM]
    Re: FFT - The Lion War
    « Reply #4 on: January 04, 2014, 09:55:32 PM »
    Okay so, the attack.out is currently being worked out for this since we were able
    to clear up the 52 slots we needed.

    Here I have recorded a scene from WotL in a PSX ISO. Everything is working perfectly,
    (though I had to move a dialogue box over, to accommodate the widescreen dialogue box)

    (Sorry about the sound quality, my laptop is not the best, but you get the idea)

    In my version of this mod, I will be using the PSX translation and will have the WotL
    specific scenes rewritten to follow that original translation.

    In a second version being made with the WotL translations from FFT:Complete
    (thanks to Jack of all Trades) this command {DA68} will need to be replaced in all
    dialogues instead with {D11D}. {DA68} was not coded into the PSX version and
    this is why we see Kanji in the dialogue several times in this event as well as in
    FFT:Complete in the events were it wasn't fixed before being imported.


    One thing I need is for someone (I will if no one else does) to get a list of what
    music tracks are used in the WotL specific scenes.

    EDIT: I have moved over 4 events into the PSX version at this point, this is mostly for
    testing right now to make sure there is no bugs and/or unknown commands messing
    up the events that I need to fix before putting them into their proper place into the
    finalized TEST.EVT

    EDIT: Did a palette fix for the horrid Death Knight Algus, it's at least a bit better then
    it was:
    « Last Edit: January 05, 2014, 09:36:53 AM by Elric »
    • Modding version: PSX
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    • [January 06, 2014, 12:20:50 AM]
    Re: FFT - The Lion War
    « Reply #5 on: January 06, 2014, 12:20:50 AM »
    You know, this is what I hate about the edit button. You never know when a thread has been updated. This is looking pretty nice. When can I get started on these offsets?
    Toshiko
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    • [January 06, 2014, 12:56:59 AM]
    Re: FFT - The Lion War
    « Reply #6 on: January 06, 2014, 12:56:59 AM »
    Yeah, it would be really nice if there was a hack to make 'edit' mark the topic unread (and not quick edit). I've seen such a thing on other forums, but not SMF.

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    <@Elric> I agree to that as well
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    • [January 06, 2014, 01:29:57 AM]
    Re: FFT - The Lion War
    « Reply #7 on: January 06, 2014, 01:29:57 AM »
    You'll be able to start on them as soon as well get at least the attack.out stuff done, that way we will
    know where everything will be and what offsets to use.

    That in mind, if you could somehow find out which music tracks are used on these bonus scenes that
    would be great, since I have no idea how to do so.

    Toshiko is currently reworking the events to have a more PSX translation feel to them for my version.

    EDIT:
    Here's another video of one of the events I ported over from the PSP version, by tomorrow night I'll
    have them all tested. EVTCHRS have all been aligned and placed.

    Once again, shitty speed quality, but oh well.
    « Last Edit: January 06, 2014, 04:59:25 AM by Elric »
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    • [January 06, 2014, 02:40:26 PM]
    Re: FFT - The Lion War
    « Reply #8 on: January 06, 2014, 02:40:26 PM »
    I'm trying to hunt down all of the cutscenes on youtube. Here's what I have so far:

    Zeirchele Falls Battle


    Wiegraf Joins the Knights Templar


    Recruiting Luso *cough* I mean Ashley Riot


    The New Liege of Lionel


    Recruiting Balthier


    Ovelia & Agrias meet again


    Argath's Return


    Cletian & Meliadoul


    Ovelia & Delita Battle 2


    Disorder in the Order


    Agrias' Birthday


    Delita & Ovelia Grass Whistlin'

    « Last Edit: January 06, 2014, 05:41:58 PM by Jack of All Trades »
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    • [January 07, 2014, 02:41:18 AM]
    Re: FFT - The Lion War
    « Reply #9 on: January 07, 2014, 02:41:18 AM »
    These are all extremely helpful, though the one with the Reunion between Agrias and Ovelia I'm not sure about,
    it was made (incorrectly at the beginning) by Lasting Dawn, so I don't know that the music track is valid or if it
    was just the default track for the event that he pasted it over.

    Also the Ovelia and Delita Battle 2 only has the battle music but no music before it
    « Last Edit: January 07, 2014, 03:20:52 AM by Elric »
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    • [January 07, 2014, 03:25:51 PM]
    Re: FFT - The Lion War
    « Reply #10 on: January 07, 2014, 03:25:51 PM »
    I think the delita ovelia fight takes place after a cell shaded cutscene. Either way the battle follows the vanilla version of that same scene.
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    • [January 07, 2014, 03:33:32 PM]
    Re: FFT - The Lion War
    « Reply #11 on: January 07, 2014, 03:33:32 PM »
    Naw, the scene starts with delita talking to ovelia up until the point that he notices
    The ninja star being thrown.

    I posted a video of the battle in this thread. Its done I just need the initial music
    Before the battle music

    Found one

    And heres the other one

    « Last Edit: January 08, 2014, 12:43:54 AM by Elric »
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    • [January 08, 2014, 01:41:27 AM]
    Re: FFT - The Lion War
    « Reply #12 on: January 08, 2014, 01:41:27 AM »
    The OP has been updated with hyperlinks under the INFO section of the event progress table,
    these show the music, map state, and weather of each of the extra events. The new battles
    for Ramza also include pictures of the correct formation settings.

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    • [January 12, 2014, 10:22:03 AM]
    Re: FFT - The Lion War
    « Reply #13 on: January 12, 2014, 10:22:03 AM »
    Here is the new Balthier event to replace the cutscene from the PSP version.
    There is no audio in this video as the event is not 100% complete yet, which is
    also why you only see Ramza and no one else from his party. Once again my
    laptop sucks for recording so I apologize for the slowdown.


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    • [January 12, 2014, 02:24:36 PM]
    Re: FFT - The Lion War
    « Reply #14 on: January 12, 2014, 02:24:36 PM »
    Wow, just simply amazing!! Keep up the great work!!

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    • [January 12, 2014, 03:07:58 PM]
    Re: FFT - The Lion War
    « Reply #15 on: January 12, 2014, 03:07:58 PM »
    Awesome job Elric!
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    • [January 12, 2014, 04:11:26 PM]
    Re: FFT - The Lion War
    « Reply #16 on: January 12, 2014, 04:11:26 PM »
    Haha, that jump Balthier does is pretty sweet :P

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    • [January 13, 2014, 12:52:32 AM]
    Re: FFT - The Lion War
    « Reply #17 on: January 13, 2014, 12:52:32 AM »
    Thanks guys :D

    Here is the (hopefully) completed version, with sound.
    (Still a bit slow due to my laptop though)


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    • [January 13, 2014, 02:31:02 PM]
    Re: FFT - The Lion War
    « Reply #18 on: January 13, 2014, 02:31:02 PM »
    I think that the one unit shouldn't be turning his back to Ramza after declaring him caught, but that's just me. Otherwise, beautiful work!

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    • [January 18, 2014, 07:05:24 PM]
    Re: FFT - The Lion War
    « Reply #19 on: January 18, 2014, 07:05:24 PM »
    Glad everyone liked the last one, here is the Ashley Riot event.

    The Ch1 Ramza is used to demonstrate where your party (other than Ramza) will start.
    The Ch2/3 Ramza is used to demonstrate where your Ramza will start.

    Sorry about the slow recording speed again, I've attached a Savestate to the end of this
    post. If you load this in PSXFin (pSX) you should be able to see the scene in full speed
    (however the sprites will be incorrect)



    (Fixes to be made:)
    FIXED - (-Make first dialogue stay on screen longer)
    FIXED - (-Make second Bull Demon run at Ashley faster to make it look like it's charging)
    Fixes are not in the video
    « Last Edit: January 18, 2014, 10:57:01 PM by Elric »
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