Quote from: "philsov"You seem to misunderstand. I look at Hex/ASM code and its complete gibberish. I'm simply adding in a lot of ASM hacks others have done. Counter Spin Fist is a function of fftpatcher.
1. lrn2base12?
2. Go make a code junky your bitch?
:p
Quote from: "philsov"How in the world would changing class growth make gaining experience any more or less tedious?
I'm not stuck leveling in 1 class ad-nauseum, and then grinding JP in a completely different class if I want anything resembling good stat growths.
I'm also not stuck grinding JP to unlock said Job to grind in without gaining too many levels.
And I further don't end up bawwing my eyes out because I can't get a late game Orlandu with good stats because he already came in at 50something.
Etc.
It remedies a lot more than it initially sounds.
Quote from: "philsov"Edit: Distribute moving down to the priest tree sound good? Maybe oracle.
Priest sounds cool beans. Wouldn't make as much sense to be on Oracle, and Priest needs a bit more than just Magic Defense UP for people not intending to use White Magic to spend their JP on. Granted, Oracle is similar in that regard, but Priest makes more sense for it imo.
At this rate, we'll have no good abilities left to put on Bards / Dancers in terms of R/S/M besides Move +2, but between 1.3 and all these cuts to Speed Growth, their skillsets just got a lot better anyway... which is honestly how I think I prefer it. Less reason to killself trying to open it for almost every character, but still well worth doing since the classes have become far better in their own right.
Also, Sephirot24's post made me remember a simple solution to Sasuke Knife - make it PA +1 instead of Sp +1. Means the same thing in terms of the damage formula, but no ridiculous Speed boosting and differentiates it from whatever we do to Daggers in the end.