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Messages - dacheat

61
Quote from: Fanatic on April 30, 2012, 11:50:30 am
Like I said, I will support any solution that gets us playing. Even authoritarian decree. Damn I'm excited about this!


Definitely this. I vote for whatever gets us playing the quickest.

Also, everyone knows that Ana from Fire Emblem is the RNG goddess.
62
Quote from: FFMaster on April 29, 2012, 10:33:19 pmI absolutely hate arbitrary rulings to work out who advances if a draw happens. He originally suggested time spent to win, which would disadvantage defensive teams. Then he suggested using no. of units crystalled. But I still see it as a pretty horrible idea overall.


Why not just call it a draw and replay the game (not the match)?

EDIT: Forgot a word. Derp.
63
I think we either need to make it random or give the vets the benefit of the doubt in terms of seeding and move on.
64
Yeah I figured as much. I could maybe host some scrimmages over the summer, but not right now.
65
I'm excited! Even if I don't do well it's still fun to watch everyone compete. :D

Will there be a losers bracket or is this one and done?
66
I'm guessing that it's too much work to do pools to determine seeding correct? That would be the best way, but that would be a lot more work, and I definitely understand why y'all wouldn't want to do that.
67
FFT Arena / Re: Arena battle videos and discussion
April 26, 2012, 05:49:34 pm
WTF was my Monk doing all game haha? And why didn't my Priest use Sinkhole like that when I had it on her.  :(

GG though Pierce. My weakness is definitely not being able to restore MP well if my Summoner goes down, and you exposed that.


Thanks for the vid Barren!
68
The Lounge / Re: Poll: Your Opinion Please
April 26, 2012, 05:00:23 pm
Quote from: mucus on April 26, 2012, 04:31:36 pm
As a job class I don't see why a priest would equip a gun.


Because he can. Duh.
69
FFT Arena / Re: Arena battle videos and discussion
April 26, 2012, 01:30:35 pm
Yeah, my team definitely needs an overhaul...


Thanks for the vid Barren. :D
70
FFT Arena / Re: Arena battle videos and discussion
April 25, 2012, 09:28:15 am
No biggie barren (assuming that you're talking about my vault hunters team). That means that I get more footage to figure out what went terribly wrong with them haha.
71
The Lounge / Re: Hi!
April 25, 2012, 01:35:23 am
Quote from: Kokojo on April 25, 2012, 01:33:29 am
Welcome to FFH, where all your dreams will come true...if your sacrifice your soul to the real satan (Super Mecha-santa x5w)


Sounds like a great deal. Where do I sign?

Quote from: Kokojo on April 25, 2012, 01:33:29 amAny ideas for a project, or are you a player?


Not at the moment. I came for FFT: Arena, and that's been fun so far. Maybe in the future. I'm not really even sure where I'd start haha.
72
The Lounge / Re: Hi!
April 25, 2012, 01:30:23 am
Quote from: Eternal248 on April 25, 2012, 01:29:16 am
I should replay Borderlands some time. It was a great game, even though I sucked at it.


Most of the fun is the unending search for the perfect gun(s).
73
The Lounge / Hi!
April 25, 2012, 01:27:52 am
I'm dacheat. Nice to meet y'all. I'm 19 (20 in May!). I'm also from Texas, and aside from playing video games I love playing/watching basketball. Some of you may or may not know me from the Gearbox forums. I post there a lot. Borderlands is probably my favorite game of all time (I think that it's been out long enough for me to say that now).

Anyways, y'all seem like nice folks. Looking forward to exploring this place where all of my dreams come true. At least that's what I've heard. :)
74
Quote from: AeroGP on April 23, 2012, 09:34:25 pm
Don't act will in all likeliness hit the mage, especially if she's already charging up Holy, because it would be 100% hit and effectively stop the Holy before it goes off.

Holy is great, but you're both overrating how powerful it is in the current metagame.


I never said Holy was OP. I said that the White Magic set was OP. I was just suggesting that nerfing Holy is the easiest way to balance it. I agree that the Priest should have an average/above average offensive spell, but not a 6 range nuke.

Quote from: dacheatNone of these abilities by themselves are OP, but together in one skillset they're OP IMO. Name one other skillset that is as effective offensively and defensively when compared to White Magic.
75
Quote from: formerdeathcorps on April 23, 2012, 07:20:42 pm
The White Magic set isn't OP because you can't use all those spells at once.  You shouldn't have Cure and Protect2 at the same time because neither will be used reliably in the presence of the other.  Regen is even worse; it has the same AI priority as healing HP.  You similarly shouldn't have Protect2 and Shell2 because the AI isn't very good at judging the nature of the opponent's attacks (and may use Shell against a physically oriented team).  Wall's minimal AoE makes it good, but not great.  Re-raise < Raise1/2.  Cure4 isn't AoE and pales before murasame or transfusion's AoE effect.  It's only good on teams that use reflect on their own men.  Cure3 is about equal to murasame or transfusion.


It's true that it can't do all of those things at once, but it can do all of those things over the course of a match. A unit that can nuke for heavy damage one turn, and then Raise 2 a unit the next is a bit OP IMO. A Priest can sandbag with the best of them, and then nuke the opponent hard when the team gets their legs back under them.

None of these abilities by themselves are OP, but together in one skillset they're OP IMO. Name one other skillset that is as effective offensively and defensively when compared to White Magic.

Quote from: formerdeathcorps on April 23, 2012, 07:20:42 pmJust White Magic alone, however, lacks variety on offense.  Yes, turbo-charged holy does lots of damage to a variety of HP, power, or Speed optimized units, but those aren't the only optimizations in the metagame.  Teams that use shell/MADEF, unyielding, reflect, or absorb/null will have an easy time surviving (1HKOs).


Yeah, they can survive the hits, but their team is put into sandbag mode almost immediately, and the defensive unit will probably be left until last since the AI usually targets the unit that it can do the most damage to.

Quote from: Fantactic1316 on April 23, 2012, 08:40:07 pm
Sounds a bit severe to me. Most of the MA boosting gear has the lowest HP increases and has no positive status effects attached. An optimized offensive mage really does have to give up certain strategic advantages to raise their damage output. Although I remain, as ever, an advocate for dropping Holy's range to 5.


I was just throwing out numbers haha. I didn't think super hard about it. Maybe change the formula from MA*16 to MA*13?

Quote from: Fantactic1316 on April 23, 2012, 08:40:07 pmIf their counter reply is Short Charged Don't Act (which is 100% at 70+ Faith), a fast unit with Bizen Boat, or Threaten, your white mage (who is also your anti-status unit) is now incapacitated.  The range issue becomes irrelevant when you don't have a 1HKO.  Nobody said you had to run above 40 faith or stuff your units full of one stat.


How often does the AI do that? It's like FDC's argument above about Protect/Shell not being used effectively by the AI. The AI doesn't recognize that it should berserk the mage because it only uses spells. Don't act might be used on it, but it's just as likely to be used on other units. It's probably more likely to be used on others since the Priest usually hangs back. You also don't take into account that a unit specced for speed will most likely be OHKOd by Holy.
76
I kinda sorta agree with Fantactic on Holy (but not Flare). In and of itself, it isn't an unbalanced skill, but IMO it makes the White Magic set OP. I mean, just with White Magic alone you can be a walking artillery piece with Holy, a good buffer with Protect/Shell2, a rezzer with Raise 2, and the best healer in the game with Cure 4. I think that Holy should get a slight debuff so that it still does 100-150 damage on a well built mage, but not much more than that.
77
FFT Arena / Re: Arena battle videos and discussion
April 22, 2012, 07:26:56 pm
Yeah, I should probably not make themed teams... This team will definitely see some reworking, but it'll probably be a much less accurate rendering of the four vault hunters. They should probably stick to borderlands haha. Barren's awesome team also had a lot to do with how badly they looked of course.


Thanks again for the vids Fanatic!

Ps: The link for the Frisky Dingo vs. Vigilanti match goes to me vs. Barren.
78
I'm pretty sure that it does...
79
Oh, sorry. I didn't realize that that was the preferred method of registering teams (though it does make sense now that I think about it). I'll delete my post and PM you my team.
80
FFT Arena / Re: Arena battle videos and discussion
April 22, 2012, 03:36:07 pm
Good game Dol. Your team scares me. Just one Undead hit, and you have to take his team out extremely quickly to win. My team got a big break in the second match putting you into sandbag mode after an Undead hit. It was good to see my team against a heavy status team like Dol's since I think that's my team's weakness.


Thanks for doing the match Fanatic!