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FFTA2 Job Privileges Editing

Started by Llendlar, June 10, 2016, 07:16:11 am

Llendlar

I'm going to try and modify a couple of the job privileges in FFTA2 to complement my preexisting patches. Does anyone have any special information to share on this subject so I don't have to waste any unnecessary time discovering something that's already been found?

For anyone that is interested in leaving balance suggestions, then here are my intended changes:
1. MP Channeling- mp increase is reduced to 10. All units start at max mp and have no natural mp regen per round.
2. MP Efficiency-permanent spellbound+immunity effect on all allies (this will probably be a massive pain to implement, so I'm open to any change suggestions if you guys can think of anything better)
3. Libra-all allies get their first turn before enemies; aka all enemies get an automatic "delay turn" status effect at the start of the match.