Final Fantasy Hacktics

Modding => Spriting => Topic started by: CONMAN on May 29, 2011, 08:33:15 pm

Title: We need MOAR Monsters
Post by: CONMAN on May 29, 2011, 08:33:15 pm
current list of my sprites both complete and random unfinished:

edit: update Jan 16 2022, I did not make the ports for Ganondorf or Gilgamesh.
Title: Re: beowolf jr.
Post by: Mando on May 29, 2011, 09:12:17 pm
That is... EPIC

not sure about the whole reis thing involved but hello new boss monster >:D
Title: Re: beowolf jr.
Post by: thechancellor on May 29, 2011, 09:16:22 pm
This is actually pretty nice. Love the fact that it's made into a monster sprite. Good work.
Title: Re: beowolf jr.
Post by: Pride on May 29, 2011, 09:18:14 pm
This is... amazing in every conceivable way.
Title: Re: beowolf jr.
Post by: CONMAN on May 29, 2011, 09:24:05 pm
Walking poses need a tweek...need a portrait.... I don't have a "sword tail" on the back attacking poses... but it's close...kinda.
I'm all about cutting the work down to a minimum and wanted a monster w/out a mountain of work, so I just really resized the sentinel sprite by 20% and stole stuff from the WEP.spr

I figure way more monsters (of the Lucavi kind) could be made by resizing/recoloring human sprites and slapping new heads on them.  I wanted to use the snake head from Serpentarius... but it wasn't looking very good.
Title: Re: beowolf jr.
Post by: Lijj on May 29, 2011, 09:36:07 pm
That is darn crafty!
Title: Re: beowolf jr.
Post by: Cheetah on May 29, 2011, 09:49:24 pm
This is a frankinsprite to the extreme. Definitely rough but it is certainly interesting and a very nice first attempt.
Title: Re: beowolf jr.
Post by: mav on May 29, 2011, 11:03:38 pm
Very cool. The shading on the shield is extremely flat. The dragon head also needs a little work--it's kinda big for the body and seems to have lost a shade or two as you've pasted into onto this sheet.

Like everyone said, it's a very impressive start.
Title: Re: beowolf jr.
Post by: Asmo X on May 30, 2011, 01:03:01 am
It looks pretty good, but I notice you have the shield aimed in the same direction no matter which way he's facing. I think that would look strange when it's in motion. I think it should be more to his side on the front diagonal. The lower jaw look strange too. It looks like you tried to draw teeth or something. I would probably not attempt that. Sprites dont allow for details that small to come across very well.
Title: Re: beowolf jr.
Post by: GeneralStrife on May 30, 2011, 09:45:08 am
Haha, wth is this? Interesting creation.
Title: Re: beowolf jr.
Post by: Wolfran on May 30, 2011, 09:46:43 am
Interesting, check the monster template that Twinnes did some time ago because some frames would cut on the upper part when you put in the game.
Title: Re: beowolf jr.
Post by: Kagebunji on May 30, 2011, 11:16:17 am
Haha, nice frankensprite. As Asmo noted, shield on back frames might look weird in game, however there are back frames in WEP file, so you surely can think of how to implement it. I will check this in-game, hmhm.
Title: Re: beowolf jr.
Post by: RandMuadDib on May 30, 2011, 01:50:31 pm
kind of reminds me of the gargoyles in disgaea, except those didnt have legs.
Title: Re: beowolf jr.
Post by: CONMAN on May 30, 2011, 05:39:58 pm
Quote from: Kagebunji on May 30, 2011, 11:16:17 am
Haha, nice frankensprite. As Asmo noted, shield on back frames might look weird in game, however there are back frames in WEP file, so you surely can think of how to implement it. I will check this in-game, hmhm.

Wow...I didn't realize back frames for the shields were on the wep.spr.   :oops:
This sprite is as amateur as probably possible.  I am not an artist.

I've been lurking for a while and taking stuff from this site to make my own personal patch and thought damn that ain't right!  Knowing my limitations, I figured I could make a working monster despite my artistic ability. I think I can make this work but I'll need some pointers.
Title: Re: beowolf jr.
Post by: mav on May 30, 2011, 06:29:44 pm
Amateur as possible? This is legendary compared to most people's early attempts. Anyways, you've gotten a decent amount of pointers already. If you want to redesign the head to regain some lost shades, it should be as easy as a quick palette tweak and copy/paste job.
Title: Re: beowolf jr.
Post by: CONMAN on May 30, 2011, 09:30:14 pm
new walk and block... tried to get rid of the chin tooth
Title: Re: beowolf jr.
Post by: Kagebunji on May 31, 2011, 08:45:29 am
Yup, that is the frame I was talking about, shield looks better now.
Title: Re: beowolf jr.
Post by: CONMAN on June 01, 2011, 02:47:32 pm
Arghh... I need to do some shading/clean up and probably redo some frames here.  Some of this needs to be lined up better and my forward jump definitely needs fixed: the sword angle forces him off center.
Damn there is so much excitement starting one of these things and finishing it- not so much.  Halfway through this thing and I already wanted to make a different monster.
Title: Re: beowolf jr.
Post by: LastingDawn on June 01, 2011, 04:23:36 pm
Ah, you used a Lucavi Sprite sheet as reference it seems? All in all this looks fantastic! Dragonkin more or less is a pretty unique idea and it looks like it could already be a nearly working enemy.
Title: Re: beowolf jr.
Post by: RandMuadDib on June 01, 2011, 04:31:18 pm
looks like a regular sprite sheet to me?
Title: Re: beowolf jr.
Post by: mav on June 01, 2011, 06:30:02 pm
Fix those dead frames too, chief.
Title: Re: beowolf jr.
Post by: Asmo X on June 02, 2011, 03:51:01 am
New shield on the back diagonal is good, but it he should be holding it up a bit higher, i think, if you compare it to the other frame.
Title: Re: beowolf jr.
Post by: CONMAN on June 02, 2011, 07:33:54 pm
I'm not sure on what to do with the dead frames, I figured I had a good way to cheat with the shield/sword
Title: Re: beowolf jr.
Post by: Mando on June 02, 2011, 08:40:31 pm
put the head of the dragon only with blacked out eyes lol...
Title: Re: beowolf jr.
Post by: CONMAN on June 02, 2011, 10:59:45 pm
?sword under his belly or something? Perhaps in his back?
Title: Re: beowolf jr.
Post by: Kagebunji on June 04, 2011, 09:40:33 am
Looks awesome if you ask me. For the portrait I would suggest stealing Belmondt Dark Dragon portait, it would be 100% fit.
Title: Re: beowolf jr.
Post by: mav on June 04, 2011, 01:08:32 pm
Great improvements on the dead frames.
Title: Re: beowolf jr.
Post by: CONMAN on June 04, 2011, 07:35:41 pm
...I suck at portraits.  I've tried to make a few for sprites without them and they really weren't very good.

On the plus side my old lady saw me struggling and made one for me! Yay! Still might need some work however.
Title: Re: beowolf jr.
Post by: Kagebunji on June 05, 2011, 05:24:15 am
If you fix the background color it will be ok. I cannot be 100% sure though, oyu would have to post 2x image too.
Title: Re: beowolf jr.
Post by: mav on June 05, 2011, 12:41:54 pm
Aside from Kage's suggestion, it would be nice if you could have the head facing a slightly more natural angle, but that would involve redrawing most of the portrait. Good start,
Title: Re: beowolf jr.
Post by: CONMAN on June 05, 2011, 06:52:10 pm
Does this shield look any better?
Title: Re: beowolf jr.
Post by: Kagebunji on June 19, 2011, 09:21:34 am
Kinda late. The shield looked ok as it was tbh, I agree it was kinda flat, but add a little more shading and it may look too crappy etc. Portrait is good, just change the background color on it.
Title: Re: beowolf jr.
Post by: CONMAN on June 27, 2011, 06:05:04 pm
Long time, no post.  Been busy with other things- and honestly everytime I think about this project, I want to make something else.  Last time I tested this either the front or back walking was perfect and the other was a pixel off on a frame or two.
Title: Re: beowolf jr.
Post by: Eternal on June 27, 2011, 06:08:21 pm
I am so tempted to find a place for this in PW. I just have no idea -what- I'd make out of it! :P
Title: Re: beowolf jr.
Post by: GeneralStrife on June 27, 2011, 08:58:30 pm
Quote from: Eternal248 on June 27, 2011, 06:08:21 pm
I am so tempted to find a place for this in PW. I just have no idea -what- I'd make out of it! :P


Special story monster villain XD
Title: Re: beowolf jr.
Post by: RandMuadDib on June 27, 2011, 09:15:44 pm
Deep dungeon
Title: Re: beowolf jr.
Post by: MysticKnightFF5 on June 27, 2011, 11:32:15 pm
deep story monster villain dungeon
Title: Re: beowolf jr.
Post by: Eternal on June 28, 2011, 04:25:18 am
Actually, you know what? I have a Dragon Knight enemy-only generic job. Maybe I'll use it for that. :P
Title: Re: beowolf jr.
Post by: Kagebunji on June 28, 2011, 05:10:20 am
You will have to make that Generic a monster, Eternal. This sheet is for monsters, not for humans, I don't know how patcher and other stuff works, but I would expect glitches. If not that, then the sprite will surely bug if you don't change the type(but you know this, right?).
Title: Re: beowolf jr.
Post by: Mando on June 28, 2011, 09:56:57 am
It isn't too bad in game. I was messing with it some- I just need to set proper animation tabs.
Title: Re: beowolf jr.
Post by: Eternal on June 28, 2011, 10:01:26 am
Quote from: Kagebunji on June 28, 2011, 05:10:20 am
You will have to make that Generic a monster, Eternal. This sheet is for monsters, not for humans, I don't know how patcher and other stuff works, but I would expect glitches. If not that, then the sprite will surely bug if you don't change the type(but you know this, right?).


Yep!
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 28, 2011, 07:24:52 pm
I've been thinking about coming up with some new creatures and had a few ideas.  I wanted a monster sized cyclops (inspired by a smash image), but I really wanted to make something like an Esper Terra as well.  I liked the idea of a generic esper/psychic beast to fill a role like the ultima demons.  Maybe this is not well thought out (and I have been drinking), but I think it would be awesome if I could make a monster and limit it to like 13/14 colors and use the rest for some kind of aura/energy field for attacks/magic/defence.
Title: Re: We need MOAR Monsters
Post by: RandMuadDib on June 28, 2011, 10:18:26 pm
I like it. i think i like the one with the scarf better.
Title: Re: We need MOAR Monsters
Post by: Kagebunji on June 29, 2011, 08:21:50 am
The bigger size is kinda blurry it seems. I will find a ghost rework that Smash did some time ago, it will surely help you to set the face right. That hair thingy is nice, if you could make it move it would give a cool, ghost-like effect, but it isn't neccesary.
Title: Re: We need MOAR Monsters
Post by: MysticKnightFF5 on June 29, 2011, 12:29:49 pm
as a monster, perhaps it could have innate mana shield/manafont and give it a shield in the animations of being hit. That'd be really cool. XD
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on June 29, 2011, 04:10:24 pm
reminds me of BOFIV
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 08, 2011, 08:55:16 pm
A couple of prototypes... I thought I might retry some kind of esper/banshee on a human sprite sheet.  Also I think the 10 year old boy sprite would be a great base for a gnome/dwarf.  My pictures seem fuzzy when I enlarge them :cry:.  I have just been doubling the frame size in graphics gale and it seems to make everything look distorted... is there a better way?
Title: Re: We need MOAR Monsters
Post by: RandMuadDib on July 08, 2011, 09:08:34 pm
supposedly its better to just zoom in and take a screenshot
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 08, 2011, 09:11:08 pm
I resize in Paint all the time, only thing Paint is good for IMO.
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 17, 2011, 11:35:44 pm
I think this third try for a new monster is the one.  Working off the female rogue seemed to give me the results I want.  I'm imagining a perma-float and fly status on this creature and want to try some weird poses for it's various frames.  I want the critical ( I labeled as damage-d'oh!) pose to be a floating fetal position.  I think I might try something else with the arms... I'm curious if the jump pose is ever used during flight- I kinda want a batman style cape positioning.

This needs some work...one ugly head on the critical pose...  here it is... 
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 18, 2011, 01:01:28 am
Legs on first two frames might look a little too flat. I propose basing it off Rogue a bit more, and just changing the foots. Jump frame is rarely used overall, since monsters rarely have high jump, but once it is used it might be funny, hehe. If you really need some new and weird poses, I suggest you do it in SP2 part of the monster sheet, but about this later.
Title: Re: We need MOAR Monsters
Post by: MysticKnightFF5 on July 18, 2011, 01:40:31 am
The feet do look like they were recently run over...
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 19, 2011, 07:20:56 pm
the recolor-copy-paste-thief continues....
I adjusted ultima demon claws and tried to make this look more natural...
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 20, 2011, 07:30:32 am
Definitly better. Ultima Demon might be a good insoiration for claws etc. I would like to see how the hair looks in-game though.

Also, could you post the most up to date version of Dragon guy?
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 20, 2011, 03:01:39 pm
I honestly hadn't touched him in a while.  I just tried to even out his front walking motions and I am about to test it in game.  I lowered his dead poses so they hug the ground a little better.  I seemed to think that his shield hand on the back poses needed work, but I just looked this morning and it looked better than I remember.  I think that his shoulder looked funky on one of the front walking frames (I'm gonna look for that again in a minute.)

edit-damn I just noticed I inserted the portrait incorrectly...

double edit- ugh- noticed the forward frame back spike looks funky like it should have some shading that isn't there.  LOL of course you can't see one from the back and I had never noticed...  I left this sprite alone for a while and had imagined it was more complete than it actually was...
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 29, 2011, 06:35:01 pm
Sorry for late reply. To me Dragon Hume is pretty damn good. Why didn't you submit him yet?
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 29, 2011, 08:12:11 pm
Sorry, I have been lazy. I'm going to make a couple little tweeks (I've made a couple since my last post) and then submit it (tomorrow).  I actually got annoyed with myself for improperly importing the portrait (Although I had done it correctly with other sprites :roll:.)

Quote from: Kagebunji on July 29, 2011, 06:35:01 pm
Sorry for late reply. To me Dragon Hume is pretty damn good. Why didn't you submit him yet?

Honestly I feel the calibre of most submitted sprites are really good and felt I still needed some polish.
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 16, 2011, 08:44:24 pm
Long time no monsters... It seems I spend about 3 to 4x as much time thinking about monsters and concepts than I actually doing any spriting.  Half of that time I'm just playing around and trying to see what weird crap I could pull off or not.  Definately have about 3/4 monster concepts floating around in my mind, but they might be too wierd...

Anyway here is my current "Generic Esper".
-->Cons...
*Need to replace ugly feet/boots with claws.
*Back flying pose features a cape that is too big on one side.
*Attack frames ...garbage... I think it could make a decent energy attack
*Level up poses have an aura and maybe I should go a different direction
*Dead poses are kind of filler.  IDK, maybe if I shaded them they would be okay
-->Pros...
* I noticed Jump frames are pulled up for the flying sequence(3 for walking and 2 plus jump for flying)- so they are identical to flight (It actually looks pretting decent)
* I noticed the blocking frames are pulled up for casting spells so the aura looks pretty cool in game
* I definately like the critical/weakened poses


Title: Re: We need MOAR Monsters
Post by: Mysticquest on August 16, 2011, 10:36:41 pm
I like that one, I'll try making monster's too then
Title: Re: We need MOAR Monsters
Post by: Kagebunji on August 17, 2011, 03:28:42 am
Um, is walking functioning properly? On two from 5 frames she has cape spread, I think I know what you want to do, but...

The aura is a great idea, however to make it really great you could use more shades, but later with this, how does it currently look in game?

Guess it is testing time.
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 17, 2011, 11:46:39 am
I have game tested to check flying/walking.  I don't know if flying button on shishi needs to be checked, but I did it anyway. 

Walk frames 1, 5, and jump are definately used for monster flying Animation.  I tested this on the 1st save mustadio battle.  In the prebattle scene the characters move across the battle to corner mustadio and this caused normal walk frames to be pulled up and that looked ugly :(. Once the battle began it looked alright. (this sprite definately needs a bunch of polish.)

Messing around with this has been making me think that it might be sweet to create a vampire or skinwalker/shapeshifter.  It could have 1 sprite for walking, 1 sprite for flying (or just jumping), 1 sprite (like a true form) for critical/dead, and another one for attack (or just another one for a sp2 attack)
Title: Re: We need MOAR Monsters
Post by: Mysticquest on August 17, 2011, 03:44:44 pm
bird wings or bat wings?
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 17, 2011, 04:01:29 pm
Quote from: Mysticquest on August 17, 2011, 03:44:44 pm
bird wings or bat wings?


For which?  I'm trying to get my old lady to make a female vampire, which probably would just have curled wings for walking and expand them for flight. (She's currently trying to make a humanoid spider... slowly)  As a parallel I was going to try to make a male shape shifter that would be titan sized for regular frames, 10 year old boy size for damaged, critical and dead frames. IDK about flight/jump/attack...  I would probably want to give it different skin color like blue or something...
Title: Re: We need MOAR Monsters
Post by: Mysticquest on August 17, 2011, 04:17:33 pm
well I was thinking of a dragon lady who shows her dragon side when she attacks I guess I'll save the Bird wings for a different monster
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 17, 2011, 05:49:23 pm
You should just do what ever you want.  A ridiculous number of things that get started don't get finished.  Don't worry about stepping on toes, just try to finish what ever project you want to do. 
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on August 17, 2011, 08:05:15 pm
what the hell happened to poor vincent
Title: Re: We need MOAR Monsters
Post by: Kagebunji on October 22, 2011, 12:39:13 pm
I wonder if this ghost monster was ever tested? If not, I will put it into the game and see, it seems to have many flashy animations.
Title: Re: We need MOAR Monsters
Post by: CONMAN on October 22, 2011, 05:52:12 pm
I did try this actually and the attack animation looked like crap, but the rest was on it's way.  I got really burnt out on FFT and haven't touched any sprites in a while.  I have checked in to see other people's stuff occasionally.  The walk-fly seemed to work just fine as long as it was in a random battle.  I tested this in a story battle in which my "esper/ banshee/ whatever" needed to move around the map prior to the actual battle and (drunken rambling) and the walk 1-5 animations were pulled up making it look ugly.  I'm completely sure that as long as the fly check box is marked on the shishi, and everything else is set right, it wil do a walking animation while waiting for it's turn and then fly with the outstretched cape on actual movement around the map.  Compare the walking and flying animations to the ones used for flotibal or steel hawk- they match up.

Ya, I needed some time off of FFT, and before I had started posting on this board, I had nearly burned myself out tweaking and testing my personal version of this game.   Sadly this time of year I get distracted by fantasy football and- (oh yes, I am a total dork/nerd/loser) have spent less time thinking about this game and sprite.

Actually, anytime i put much time into any sprite I start thinking about some "cool new" idea that I would have trouble finishing as well...  Last time I was working on this sprite I kept thinking I wanted to make some totally nude "EVE" type chick with long hair that just covered her assets appropriately...    That one though never even got on the drawing board.. 
Title: Re: We need MOAR Monsters
Post by: RandMuadDib on October 22, 2011, 08:08:37 pm
Eve like paraste eve?
Title: Re: We need MOAR Monsters
Post by: CONMAN on October 22, 2011, 08:53:46 pm
No, I meant like the biblical eve.  I meant like some kind of nature goddess or feral warrior
Title: Re: We need MOAR Monsters
Post by: Pickle Girl Fanboy on October 22, 2011, 10:28:03 pm
You mean, part Geomancer, part Druid or something?  A biomancer?  Or a goddess of life - either living things or the raw force of life, both regeneration and procreation.
Title: Re: We need MOAR Monsters
Post by: Durbs on October 22, 2011, 11:24:35 pm
Quote from: Pickle Girl Fanboy on October 22, 2011, 10:28:03 pm
You mean, part Geomancer, part Druid or something?  A biomancer?  Or a goddess of life - either living things or the raw force of life, both regeneration and procreation.

(http://images.wikia.com/valkyrieprofile/images/a/a0/Freya_at_Water_mirror.jpg)

HOW DARE YOU!
:evil:
:evil:
:evil:


I better not be the only one who gets this.
Anyways, do you have a concept in mind (eg art)?
Title: Re: We need MOAR Monsters
Post by: Kagebunji on October 23, 2011, 07:06:39 am
I am sure that this Eve would be quite a lot of troubles. If you feel burned out then there is nothing else to do but take a break, it happens to me as well. Other option is to keep sprites simple, yet flashy. Lots of custom work always tires you twice as much.

Oh, and I did put it in the game, but like you mentioned, I forgot to flag some tabs, and walking loked really weird. I wil try it again today.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 15, 2011, 11:04:26 am
I spent some time playing around and made new attacks poses that I thought looked a lot better.  I added clawed feet to the forward poses I felt confident in keeping and tried to make new block frames... haven't seen what it looks like in game yet... I kind of think the aura as I had it looks a little funny and I just need to decide on better level up, charge and dead poses.  I really want it to look weird and unique.  

Also, I keep getting distracted everytime I work on it for long and start messing with sprite combinations.  I would like to make something large and more Monsterish (less human sized).  After being taken back a few times by the sheer amount of work to make a good monster sized creature I decided to restore an old one I saw on this site. Seushiro made exodus sprite that I thought had great potential but wouldn't work as a standard type1/type2. When run in shishi the whole thing overlaps itself and would surely look all kinds of messed up in game.  I figured with some minor creativity and a lot of shishi+screencapturing and copy paste it could become a usable monster.
Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 15, 2011, 11:26:12 am
And you are correct! Exodus in MON type surely looks better. What I wish is that ot was bigger, like Lucavis, but this is already great. Looking forward to this! Oh, and once you are done, I would simplify it, erase the way too big amount of details it has, but that's once you are done.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 15, 2011, 11:29:51 am
do you think I should finish it in a monster type or lucavi?  I think the only differnce is a "charge" pose verses a dead one.
Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 15, 2011, 11:49:28 am
MON is surely better. Mainly because I never messed with Lucavi types and don't know anything about them at all.
Title: Re: We need MOAR Monsters
Post by: Celdia on November 15, 2011, 01:43:45 pm
I'm with Kage. Stick with MON. What you've got looks good. I'm still looking for new monster sprites and I love what you did with the Esper's attack frames. It looks a lot more threatening now than just a little, glowing fist. I would love to use it in CCP to replace the birds as my go-to flying monster when its done. I've been thinking about using your dragonman as well for a while now.
Title: Re: We need MOAR Monsters
Post by: Pickle Girl Fanboy on November 15, 2011, 03:33:33 pm
If she had a hood and an obscured face, she'd look kinda like a ring wraith.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 15, 2011, 06:03:05 pm
Exodus is coming along pretty fast :D I can tell that making dead poses will be annoying, but whatever....  Basically I am down to attack poses, dead and critical poses.  I have to say that the critical poses looked smashed and didn't seem worth tweeking.  I am trying out some different ones.  The original is the first picture.
Title: Re: We need MOAR Monsters
Post by: Durbs on November 15, 2011, 06:25:31 pm
That's really neat, CONMAN. As for the dead sprites, most monsters this large don't just lay on the ground, which should actually make this easier for you. You could look at the Ultima Demon dead frames, the Maliboro dead frames, the Dragon dead frames, etc for inspiration on where to go in this case.
Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on November 15, 2011, 08:13:26 pm
I'm sorry, but I'm preferring the original Critical pose over trying the sword-lean thing.  That just looks unnatural and weird.  The original Critical pose is far too cluttered to see what the fuck is going on, but in spirit, it is the best pose.  I'd try to alter it to clarify what the hell is going on there and use that. Like I said, the new ones just look too weird, really.  Probably because he's standing up and not actually crouched, it just looks wrong.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 15, 2011, 08:26:22 pm
QuoteI'm sorry, but I'm preferring the original Critical pose over trying the sword-lean thing.
LOL- I decided the same!  I tried to stretch out the abdomen a little bit and add like an extra pixel width to the back pose as well(to even it out to my own eye).  I never got very far with FFV so I have no idea if a tree of some sort would work as a dead pose or not(or whether I could pull it off).  I may just have to go with a traditional dead pose (shrug) oh well...  
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on November 15, 2011, 10:18:31 pm
Make the death pose a helmet left lying on the ground..
Title: Re: We need MOAR Monsters
Post by: Celdia on November 16, 2011, 01:33:58 am
Quote from: GeneralStrife on November 15, 2011, 10:18:31 pm
Make the death pose a helmet left lying on the ground..
Title: Re: We need MOAR Monsters
Post by: Pickle Girl Fanboy on November 16, 2011, 08:05:22 pm
Quote from: Celdia on November 16, 2011, 01:33:58 am
Quote from: GeneralStrife on November 15, 2011, 10:18:31 pm
Make the death pose a helmet left lying on the ground..

Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 17, 2011, 08:38:02 am
You might consider adding some swing to the sword, kinda like you did with the hand on Ghost. This would definitly liven it up.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 17, 2011, 06:20:17 pm
Here's what I've got for now.  The last back attack frame doesn't look very good, but I wanted it to match the front one... Dead poses are straight copy paste from the original.
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on November 17, 2011, 06:21:10 pm
Ahh see, death frame looks great!
Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 18, 2011, 08:25:24 am
Have you tested this in-game yet? If so, I guess I can proceed with the clean up. It will take lots of time though, Since I'm woeking on couple different things atm too.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 18, 2011, 05:21:25 pm
I haven't tried it out yet.  I am pretty sure that some of the frames don't sync up yet(like walking might look jumpy)  I tend to like to leave the box frames on the sprite sheet until completion for easy reference..
  Also, I know that atleast two portraits already exist :D  i believe it was Mike Mitchi(sp?) they looked good from what I remember.
Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 18, 2011, 05:28:37 pm
Yeah, Mike and Mav worked on a portrait for him, and it came out great. It should be in the same place you took the sprite from(Seushiro's topic).

Edit:Whoa, I just noticed a big thing that will make this look weird in-game. You see the second frame from the left, in the top row? The standing one? You used a walking frame for it, and you should use normal, forward sife-view frame. Point is that this will look weird in-game, since he will use this current walking frame for his standing animation, which should never, ever happen.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 18, 2011, 05:44:39 pm
crap! I'll mess with this and give it a spin tonight.  Now that you mention it, I might not have put the back walking frames in the correct order (doh!)
Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on November 18, 2011, 05:54:07 pm
The bottomright-most attacking frame looks to have some stray pixels in it.  In the topright-most attacking frame, he looks like he's too far to the right of the frame, which I worry might make him look weird and jump around a bit when animated, so I'd definitely test whichever attack frames reference that frame to be sure they look OK.

This is looking to be pretty nice now, though.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 18, 2011, 10:55:46 pm
I tested the 2 monster for a couple of battles and a couple of flaws stood out.  
     On the front Exodus has an arm looks like it sticks out/ or almost unattaches probably from the shading.
QuoteEdit:Whoa, I just noticed a big thing that will make this look weird in-game. You see the second frame from the left, in the top row? The standing one? You used a walking frame for it, and you should use normal, forward sife-view frame. Point is that this will look weird in-game, since he will use this current walking frame for his standing animation, which should never, ever happen.

I see exactly what you are saying now, that frame stood out sharply.  That shouldn't be hard to fix.

     On the Back it definately looks like one arm swings out too much to be natural at all.  I need to lower the helmet/sword for the dead pose.
     I didn't get too many good looks at the attack pose.  I suppose that I should just give it as many attacks as possible to get a good idea.  I should really get a good look at the monster animations in the wiki...  
    Also, the charge frame features both hands upraised like I would imagine someone casting a spell, but perhaps it should look like a tensed wth clinched fist image.

Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 19, 2011, 08:36:37 am
I can't say much other than experimenting with it. Btw, I looked closely on it and tried to simlpify it, but damn, this just has soo many details and wrongly placed pixels that I don't know where to start.

Twinees suggested that I just post the Asmo crit he gave to Seushiro all that time ago, so here:

QuoteI'm going to give you the lowdown on this sprite: It ought to be scrapped and started over. FFT sprites, with good reason, are made from large, simple spaces of colour. This is useful because of how small they are. You can look at a sprite and, unless you are brain damaged, can tell what basically everything is. This sprite looks like ass because of the amount of shit crammed into it. You've got all these tiny areas demarcated by copious amount of gold trim and at this size it is not easy to tell what everything is actually supposed to be. I've said this time and time again: Sometimes you just can't render the source material properly in sprite form. You are going to have to make a few concessions to simplicity. You also have a major problem with those 2 horn things in every diagonal. They stick out at different angles. Oh, and the cape basically looks like a flat square and is sized inconsistently between the front and back views. My advice is to take another crack at it and this time don't try and represent every skin pore. Reduce the complexity of the sprite and make sure everything is lined up properly.


It's all true.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 19, 2011, 05:25:08 pm
It definately seems chaotic and messy.  The shoulder pads seem all kinds of crazy-definately all kinds of details were intended.  The "crotch" area between the robe flaps is odd looking.  The torso/belt? is a little bit confusing i'm not sure the intention...  I was definately drawn to this sprite becuase it seemed so busy and clearly a lot of work was spent on it... It seemed sad for it to go to waste.

I think I'll have to agree about your simplicity is better remark.  What's the point of details I barely notice/ don't understand what they are supposed to be?

  I may mess with the mistakes of mine I pointed out in a previous post and then leave this on the back burner for a while.  I think front/back shoulder pads and the torso belt areas are the biggest issues in my mind. 
Title: Re: We need MOAR Monsters
Post by: Pickle Girl Fanboy on November 19, 2011, 10:43:36 pm
What element was Exodus in FFXII again?
Title: Re: We need MOAR Monsters
Post by: Durbs on November 19, 2011, 10:47:47 pm
Quote from: Pickle Girl Fanboy on November 19, 2011, 10:43:36 pm
What element was Exodus in FFXII again?


He used primarily non-elemental moves (scathe especially).
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 23, 2011, 03:36:14 pm
So I decided to take a look at "esperella" today and chose to rip off the dead frames from the ultima demons.  I also tweeked the "charge" poses.  I need to tweek the capes on the flying poses, but keep putting it off because it's less fun than coming up with cool stuff for other poses.  Also feet on the back poses look more like boots than claws.  I can easily fix that but it's not a major concern at the moment.

I guess I am asking for suggestions on what to do with the blocking and level up poses.  i can't seem to get an energy shield type of thing to look how i want, and I'm not big on the aura look for the level up(although it looks sort of cool for an instant when pulled up for spells).  I'm trying to imagine something to work well for both, but also look good for casting/charging.  Now that I am thinking about it, maybe an aura hand would be good for the block...
Title: Re: We need MOAR Monsters
Post by: Kagebunji on November 24, 2011, 09:06:38 am
I would take the easier path and just do it a normal level up and block frames, but if you want something more creative, then I guess I have an idea for the block. If you could make the hand she has on attack frames to work as a shield, you would have a block animation, like, she would use that arm to cover her torso or something like that.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 29, 2011, 06:40:31 pm
Tried to make a quick block motion with the aura hand.
Quoteshe would use that arm to cover her torso or something like that
maybe i shoult try something like that instead. 

Tweeked the front/back flying poses.  Copied the charge pose onto the level up (Why not?).  Also added claws to the back poses.  Some more minor touch ups still needed.  The upper back for the back facing poses look cruddy because there use to be hair on it (not so bad on some).

Getting closer....  :)
Title: Re: We need MOAR Monsters
Post by: Rex von Terror on November 29, 2011, 07:14:44 pm
I think it looks great! Idunno though, I'm not a spriter so I don't really notice it all o.o

WHAT'S "MOAR" THOUGH?  :more:
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 29, 2011, 07:18:03 pm
Just a silly way of saying "more".  I suppose it is some sort of a meme.
Title: Re: We need MOAR Monsters
Post by: 3lric on November 29, 2011, 07:22:52 pm
This is looking good CONMAN, can't wait for it to be done. I love monster sprites :D
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 29, 2011, 09:13:50 pm
...................and this is why I try not to show off my terrible portrait skills...... if skills is what it can be called.

..........ya, much work.... need to adjust some color(s) as well.
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on November 29, 2011, 09:34:13 pm
Portraits are hard. First off, colors don't blend well, use existing FFT port colors. The clothes or whatever that is under his head just looks like a garbled mess. Try using ghoul or something else's clothes and modify it if you are looking for something different.
Title: Re: We need MOAR Monsters
Post by: CONMAN on November 29, 2011, 10:20:21 pm
colorless... better clothes?
Title: Re: We need MOAR Monsters
Post by: Beatrix on December 26, 2011, 02:40:28 am
awezumm ._. good job  :mrgreen:  :more: :more: :more: :more: :more: :more: :more:
Title: Re: We need MOAR Monsters
Post by: CONMAN on December 27, 2011, 01:53:13 pm
....Ya, been busy with other stuff lately and always get distracted thinking about some new sprite to make rather than actually finish. (The thrill of trying to make something new> the tedium of touch ups and fixes)

  I kept trying to find a good way to make a vampire sprite who wasn't an obvious nonhuman/monster sprite.  I spent a fair amount of time trying to find a way to blend a cape with furled wings.  Imagine you come into battle with what looks like a normal human sprite walking around, but on jump (super jump), attacking,  blocking and level up unfurled it's now obvious wings.  Kept getting frustrated... with it.

Here is a more functional, but still in need of some tweeks Esperella.  Pretty close, but not front page material yet...
Title: Re: We need MOAR Monsters
Post by: 3lric on December 27, 2011, 06:22:05 pm
Quote from: CONMAN on December 27, 2011, 01:53:13 pm
....Ya, been busy with other stuff lately and always get distracted thinking about some new sprite to make rather than actually finish. (The thrill of trying to make something new> the tedium of touch ups and fixes)

  I kept trying to find a good way to make a vampire sprite who wasn't an obvious nonhuman/monster sprite.  I spent a fair amount of time trying to find a way to blend a cape with furled wings.  Imagine you come into battle with what looks like a normal human sprite walking around, but on jump (super jump), attacking,  blocking and level up unfurled it's now obvious wings.  Kept getting frustrated... with it.

Here is a more functional, but still in need of some tweeks Esperella.  Pretty close, but not front page material yet...

:O this is looking awesome CONMAN! great work!
Title: Re: We need MOAR Monsters
Post by: RandMuadDib on December 28, 2011, 12:02:05 am
Agreed, I like the new color scheme a lot, and its taken great strides since you started. Great job.
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 19, 2012, 08:42:35 pm
No....... Not a monster, but I had wanted to make something new and fun and it was either a king or pimp so....

What do you guys think, I may have chosen a poor cape to slap onto this time mage body.  Also the colors may need to be adjusted.  Purple pants and partial purple cape seem to blend in a little. 

Don't get the wrong idea I still love monsters (especially goliath sized humanoids like the titan), but I simply can't do it from scratch.  I enlarged a human body for the dragonman, but the proportions (especially arms) don't seem right.  I have also considered combining parts of other sprites to make big human monster-sprite types like Exodus but still find myself shaking my head at how to make it work ok. (The calculator front seems like it would be a great chest piece for a big warrior.)

If you guys have any suggestions, I'm all ears....
Title: Re: We need MOAR Monsters
Post by: Choto on January 25, 2012, 07:02:57 pm
I stumbled upon this guys website today after elric linked it, he ripped a whole crapload of sprites off of games similar to FFT i'm guessing. Some of the spritesheets actually look similar to FFT, you may be able to get a start with some of them so that you don't have to go from scratch ^_^ Although, alot of them may be on a different color scheme than FFT. Anyways, here ya go

http://www.crimson-penguin.com/index.php
Title: Re: We need MOAR Monsters
Post by: MiKeMiTchi on January 26, 2012, 12:31:29 am
First humanoid monster from the left looks awesome. ;3
Title: Re: We need MOAR Monsters
Post by: Jon on January 26, 2012, 09:55:07 am
Quote from: Choto on January 25, 2012, 07:02:57 pm
I stumbled upon this guys website today after elric linked it, he ripped a whole crapload of sprites off of games similar to FFT i'm guessing. Some of the spritesheets actually look similar to FFT, you may be able to get a start with some of them so that you don't have to go from scratch ^_^ Although, alot of them may be on a different color scheme than FFT. Anyways, here ya go

http://www.crimson-penguin.com/index.php


Choto's post is pretty good for finding monsters but try to stay away from the humans, they are cute but are nothing like FFTs style. It would be seriously awesome to see something like this monster for example turned into a FFT Flan, hell you probably could just throw these in and maybe add some teeth and an angry mouth or whatever and your all done:
(http://www.crimson-penguin.com/mk3/sprites/00-088-0000.png)
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 26, 2012, 04:54:21 pm
Unfortunately I can't see your picture Jon.

QuoteFirst humanoid monster from the left looks awesome
Are you referring to Seushiro's ExDeath/Exodus?  He's about as complete as I probably get w/ out adding a portrait(of which 2 already exist).

At the moment I'm trying to complete my first actual human sprite(I've started and given up on a couple).  It's just a color change-head swap tweak-plus cape generic noble. the progress is below. 

Also I have been thinking it would be nice to have some kind of prince Orinas type sprite.  I am aware he's only supposed to be like 3/4.  Maybe all  that royal inbreeding could have some kind of a positive affect for once, like great magic ability..... or the size of a ten year old at age three.  That would be much better than being a hemophiliac.   
Title: Re: We need MOAR Monsters
Post by: Pickle Girl Fanboy on January 26, 2012, 04:56:36 pm
I like the magitek walker.
Title: Re: We need MOAR Monsters
Post by: Vanya on January 27, 2012, 04:53:17 am
Orinas kinda reminds me of Alus from FF3.
Title: Re: We need MOAR Monsters
Post by: Zozma on January 31, 2012, 03:20:46 pm
ok so it would be quite nice for that little boy sprite to be done. theres a little girl sprite available afterall
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 31, 2012, 05:02:11 pm
Quoteok so it would be quite nice for that little boy sprite to be done.


Ya, I didn't immediatly notice that when i started playing around with that sprite.  It still needed singing, dead and one of the heads fixed, correct?

I started messing around looking at monsters in game to mess around with and was inspired by a post from way back to alter Altima2.  I think every final fantasy needs some kind of kaiser/czar dragon in it.  To make this sucker work bone appendages need to be fleshed out and I think the robe could be converted into a tail. (I f'd up the robe->tail trying tinker with it)

I wanted to add some spikes to the shoulders, but got annoyed and decided to let that wait.  The shoulders should probably be rounded where they connect to the body, and this guy needs some new feet.  The untouched tiamat head should be spiced up but I think this thing could be worked out.

Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on January 31, 2012, 05:17:24 pm
I'm not feeling this one much, CONMAN.  Something about the entire concept is off... I think it has to do with the fact it's basically a humanoid dragon floating around in the derpiest stance ever.  (Not your fault, Altima 2's sprite is itself derpily posed and only really works because of how much of it is basically a skeleton.)

I think the only way to work a Dragon of into Altima 2's spritesheet proportions would be to make it a proper chinese-style coiling dragon where it can be heavily vertically focused without looking too weird... but that's a 100% custom sprite.  I guess it has the benefit of not having many frames? 

I'm just really not seeing this work too well, myself, unless you go less pure-dragon and more armored dragon humanoid with thicker legs, less focus on the tail aspect, etc.  That might work, thinking on it, but I'd have to see it, since the top of the sprite doesn't look that bad if you convert its body to looking more armored than scaled.
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 31, 2012, 05:29:21 pm
Ya- I looked back at him after I posted and really didn't like the close arm very much and the whole thing felt like it would be pretty tough.  The fact that there are so few frames was very alluring- but with fewer things to do more exactness and detai would be required.  I think this is one of those cases where the excitement of doing something new didn't allow for an objective look at what could be done very well.

Seriously though I would love to find a way to make an excellent boss/monster out of the altima/altima2 sprite sheets.  No doubt it would be epic.  

Since i'm on the subject- and I'm looking at the emoticons- I always thought that we could use a "humping Altima" gif...... Don't act like you dont know what I mean- pull up shishi and look take a look at her animations.
Title: Re: We need MOAR Monsters
Post by: Jon on February 01, 2012, 12:06:31 pm
Sorry but I seriously LOLed. This is pretty awkward. Its Fallen Angel Altima with a hydra head swap? Wtf?? Oh well, it would be cool if you had more room for the whole body width-wise, not height wise. Its like maybe possible to make a weird version of Leviathan if you wanted with the head towards the bottom and the end of the tail where the head currently is, or like Raven said, a coiled dragon like in FF IV, the Ryus in the moon.
Title: Re: We need MOAR Monsters
Post by: Kagebunji on February 01, 2012, 12:09:43 pm
Here is some old stuff I graberobbed lng time ago from Spriting. Griever, but this is in jpg, sadly.
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 23, 2012, 05:23:42 pm
I've been slowly tinkering and playing around some since my last post and I thought I would show off what I had been crapily attempting.
  I finished the sheet for my generic-prince sprite.

  I decided to try and finish an R999 sprite that he had demo'd.  A "new" balk sprite sheet.  It needs an actual head- but it's about 75% finished.

  Also I wanted to work on a female demon sort of thing.  unfortunately I ran into a problem I hoped someone could explain to me*.  I wanted to use the itsy-bitsy sprite as a base, slap on some f-thief legs, add some dancer arms, pin a tail on it, recolor the skin into a red and add some kind of horned head on it.

  *I manually added dancer arms to the first 5 frames and then copied the first series of arms from the dancer(type2 arms) onto the itsy-bitsy(originally a type 1 sheet).  I opened up shishi and changed the settings to type 2 and the arms were completely off.  Tried again as type 1 and it wasn't looking right.  I thought I might need to shift all the arms over a pixel's length and it still didn't match.  Might I need to moved the pairs of arms closer together to make this work?  I 'm going to do work this out, but I figured someone had this same problem before and they could enlighten me.  I think I saw this same problem on the sentinal sprite I downloaded.....
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on February 23, 2012, 05:46:42 pm
conman, my avatar port I made would be a nice port for your monk king guy probably
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 23, 2012, 05:59:06 pm
I like the look of it. I tried to make my own, but I really wanted to put a jewel on it and couldn't make it work.
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on February 23, 2012, 06:08:19 pm
hmm...acually that head with my shoulders would be even better. Don't you think the sprite's headgear looks more like a crown than a headband though? It's your sprite.
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 23, 2012, 06:13:44 pm
The shoulders are definately more regal/ and would seem to fit right.  And you are right- it just looks like a gold colored head band on that portait, when it looks more like a crown on the sprite as intended.  Honestly- though I don't think the one on your avatar looks all that much better.  Some reworking would be necessary.
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on February 23, 2012, 06:34:11 pm
I was only talkin about the shoulders on mine, steal crown from omdoria or his wife and color it gold like your sprite's
Title: Re: We need MOAR Monsters
Post by: Kagebunji on February 24, 2012, 10:02:42 am
GS, I have been quite curious lately, you claim you did your avatar, but how come it is uploaded here?

http://www.fucandofft.blogger.com.br/

It's been on that site for a long time too.
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on February 24, 2012, 10:20:20 am
ahaha, no I did not really make it. and there's the war chocobo portrait so you found the place. too bad it's fuzzy from being enlarged
Title: Re: We need MOAR Monsters
Post by: Kagebunji on February 24, 2012, 10:24:15 am
Then why you wrote this

Quotemy avatar port I made


And this

Quotethere's no sprite to it, just something I made while fooling around.


Seriously, stop lying about such stuff. I dunno if you thought no one will notice it or w/e, but I guess it didn't work, huh.
Title: Re: We need MOAR Monsters
Post by: GeneralStrife on February 24, 2012, 11:13:42 am
That's right I lied, meh.
Title: Re: We need MOAR Monsters
Post by: Celdia on February 24, 2012, 11:52:57 am
Bad form, GS.

No one would have thought less of you if you'd just said you found it on another site. They would have just been curious about anything else from the source until it was realized that the source is a few years old already and we've actually seen it all before.

Now you just come off as a liar and a thief.
Title: Re: We need MOAR Monsters
Post by: Jon on February 24, 2012, 04:55:55 pm
Wow, on that site is something creepy. Way down towards the bottom there is a sprite that looks a bit like Minwu (FF II) which seems to be a cross between that mean Ninja and Rofel. Now not kidding, I made a cross between Kletian and Rofel once and it looked almost exactly like that! Freaky!

And yeah, don't do that please from now on GeneralStrife, I know that feelin' when someone steals your shit and claims it as their own, its painful...
Title: Re: We need MOAR Monsters
Post by: Lijj on February 24, 2012, 06:19:48 pm
troll drollery
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 06, 2012, 04:26:52 pm
And now for my bi-monthly update post:

I completed the r999 prototype for new balk (sans the head).  I don't really like the balk's head so I tried to make an older looking delita head (just color swapping) to be a suitable replacement, and then a couple of days later noticed it looked just like the head on the Banon custom sprite... tempted to just tag that on anyway and call it a day.  I kind of wanted to take Elmdor's hair recolor it red and add a beard, but it didn't seem right for the sprite.

Always moving (slowly) onto something new without completely finishing the old.....

My low level of actual spriting skill combined with my love of mix-matching sprites to find something cool looking gave me an idea yesterday......MAGNETO!!!   

I can't be the only person who thinks the float/fly animation looks ridiculous on human sprites because they are "walking on air".  Why not keep the legs still for a character meant to have permanent float/fly.  I figured why couldn't I just remove the ten pairs of walking arms make them relaxed or slightly bent to suggest the use of power (Couldn't find a good pic on google show what I'm thinking).

Anyway- recolored knight+twinee's dart body+ restructured red ranger helmet(Lijj)= my vision of Magneto: (just noticed it looks funny on the helmet on the zoom)
Title: Re: We need MOAR Monsters
Post by: Lijj on March 06, 2012, 08:33:54 pm
Conman, this is wonderful, you just got to get rid of the helmet's eyes on 2 views. Magneto rules \o/ and the purple cape looks awesome with red armor.
Title: Re: We need MOAR Monsters
Post by: Jon on March 08, 2012, 08:22:50 am
Lol do Wolverine XD
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 09, 2012, 10:53:20 pm
QuoteLol do Wolverine XD
That could be pretty cool- especially with claw weapons allready done :mrgreen:

I've done a little more work on that guy.  I haven't made a lot of normal sprite work just yet on this sheet: however, I have swapped out the legs and arms from the standard walking poses.  Mags is now set for permanent floating/fly travel around the map- without the silly looking arm and leg kicking.  I used the fourth pairs of legs and arms as the base for all the pairs and adjusted the arms to look better on different levels of cape flap.  I tried to make a gif to show how it looks, but didn't have the option/couldn't figure out how to save one in graphics gale.

This sheet could be plugged into the 'ol shishi and get a look at it.  :?
Title: Re: We need MOAR Monsters
Post by: 3lric on March 10, 2012, 12:47:29 am
haha this is too cool CONMAN, I hope you finish it :P
Title: Re: We need MOAR Monsters
Post by: Lijj on March 10, 2012, 05:18:19 am
Hell yeah Conman, this looks clean. I will not put it in shishi's, yet. I can tell just by looking at it magnified that it's good; I will later when you get to the trickier frames (because this would be great as a special enemy sprite of some type)[and I care].
Title: Re: We need MOAR Monsters
Post by: Choto on March 10, 2012, 03:10:01 pm
I just HAD to try this... all the while singing the x-men theme in my head ^_^
Title: Re: We need MOAR Monsters
Post by: 3lric on March 10, 2012, 03:49:54 pm
hahahahah Win. If there eventually becomes enough sprites for it I will totally make a X-men mod!

EDIT:  :wark: :wark:
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 10, 2012, 10:32:34 pm
I am wondering what your mean by: 
QuoteI will later when you get to the trickier frames
.  Do you mean the angles of the body on the attack frames?  That's the first thing that comes to my mind.  I mean if you are in a permanent float/fly it might look silly for someone to attack by stepping forward with one foot in mid-air...

I suppose that might look better presented with the whole body leaning forward instead... (if that is unreadable- i have been drinking..lol) 
Title: Re: We need MOAR Monsters
Post by: Lijj on March 11, 2012, 05:33:47 am
Choto: That's pretty good original spriting. :D

Yeah I just meant the frames with more drawing invloved.. The fight frames could be simplified I guess, kind of like the way mentalists were; that makes finishing easier too heheh..
I didn't really think about the fighting frames looking odd til now.
Title: Re: We need MOAR Monsters
Post by: Dome on March 11, 2012, 05:38:53 am
Choto: <3
Title: Re: We need MOAR Monsters
Post by: Pride on March 11, 2012, 05:40:17 am
Damn Choto, you should do some sprites <3

Gogogo X-Men
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 13, 2012, 07:09:11 pm
Some minor work completed.... Need to work on attack frames and heads, etc.  (BTW i am always a little annoyed copy pasting for the sake of water immersed frames... if the programing allowed square to combine images here and there, couldn't they program it to only diplay waist up walking/attacking...)

THe frames that have made me most scratch my head at the moment: Singing, injured and dead.  I don't care for singing/bard-iness (and it's two more heads.. :().  I am thinking about tweeking it.  Perhaps to display power? (see below)

Injured would look odd while floating (there is actually a little more space left over they don't use).  This kind of makes me want to combine defending upper body pose with both knees curled up towards the body ala my esperella sprite.

Dead poses make a cape look like it's laying on the ground... not sure about what to do there yet...
Title: Re: We need MOAR Monsters
Post by: Jon on March 15, 2012, 06:21:47 am
Its pretty good but don't have him opening his mouth like he's "chanting" a spell, Magneto bends metal to his will, no talking necessary. Keep it up!
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 20, 2012, 07:02:11 pm
Okay... getting close(r).   Changed the critical/singing poses.  Tagged a helm onto the dead (same feet...)  Added torso/legs to attack frames.  Haven't touched/copy+pasted the in water frames.  Will need to simply remove one of the partial faces on this sheet (the one that attaches to the front critical frame).

Tempted to leave the dead frames the same- atleast for now.  Need to start looking at portraits- praise Altima for the nifty portrait referance sticky!

edit:Ugh- need to clean up the back crit pose.
Title: Re: We need MOAR Monsters
Post by: Jon on March 22, 2012, 01:56:03 pm
For the portrait I doubt the face will be too hard to make, you have a dozen + oldish guys in FFT that you could use, most of them have beards however, so it could be tricky. For the helmet I'd think maybe Gafgarion's helmet would be a decent base? Maybe the Onion Knight minus the plume and such? Good luck with this! :D
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 22, 2012, 05:19:51 pm
I started a half-assed portrait using Lijj's Crusader port.  It's not shaded and it needs a new body, but i think it's a reasonable start.

It needs a different face to go with that helm- needs some white eyebrows....
Title: Re: We need MOAR Monsters
Post by: Jon on March 23, 2012, 01:09:58 pm
Maybe someone like Funeral would be a good base for the face / eyebrows? Maybe they're too bushy XD
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 27, 2012, 02:01:11 pm
With much help from the old lady- a little portrait advancement:

Still looks young-ish, but then so does the sprite. ::Shrug::
Title: Re: We need MOAR Monsters
Post by: Jon on March 28, 2012, 07:44:27 am
The sprite looks pretty good. Its finished, isn't it? Just the portrait left...
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 29, 2012, 01:46:27 pm
 :wark: :wark: :wark: :wark: :wark: :wark: :wark: :wark:

I wasn't..... :wark:   I just finished the "in water copy/paste job".  It was really for completion sake.
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 06, 2012, 09:34:14 pm
I've been messing around on couple things trying to find something new to do.  One- should be hopefully unveiled soon  ;).  Another I am just stumped on what to do with.... This wasn't really my idea- I saw a guy (Myith) on Deviant art had made a single frame I thought looked pretty cool.

I looked closer and realized he had layered a summoner cape and calc collar onto a mediator.  I felt it looked like a cool idea.  Sadly I haven't been able to come up with a suitable head/ or hat or whatever.  If some had a good idea for a hat or just wanted to take it for something they had in mind- go ahead.  Not the best colors, but I had to pick something just to put it together. 

Not an original idea, or any custom work, but I still thought it had potential.. 
Title: Re: We need MOAR Monsters
Post by: Lijj on May 06, 2012, 09:48:38 pm
I like it!
I actually like the colors too.. it looks like a beefed up mediator.. thanks for finishing Magneto as well.
Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on May 07, 2012, 04:19:45 pm
How hard would it be to whip up a female counterpart for that sprite, CONMAN?  I would totally use that for a Job if it had a female counterpart and someone felt like editing the portraits to match a bit better.
Title: Re: We need MOAR Monsters
Post by: Celdia on May 07, 2012, 05:12:20 pm
Quote from: RavenOfRazgriz on May 07, 2012, 04:19:45 pm
How hard would it be to whip up a female counterpart for that sprite, CONMAN?  I would totally use that for a Job if it had a female counterpart and someone felt like editing the portraits to match a bit better.

This. I've been looking for another mage-type sprite for some generics for a while now. This would work out nicely if it had a female version to go with it.
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 07, 2012, 05:19:23 pm
I could play around and give it a try.  On and off for about a week I just kept removing everything except for capes from a couple of sprites and just started trying them on other sprites.  Now that I type that, I feel like I have been playing dress up with sprites :shock:.

  The one I posted yesterday- isn't really finished either.  It needs a couple minor touch ups, some arm deletion, and is missing the calc collar on some poses.
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 07, 2012, 10:39:58 pm
Random Robed prototypes....or dress up...

Light-weight copy pasta (With non-matching and poor color selection).  Slappin on some robes and such.......  I find it unfortunate that robes are really divided like arms into type1/2.  Mostly just male summoner cape, and I didn't add a calc on all but one.

I think I should make a sheet for just the female summoner cape- but it would take a little extra work because the hair and robe share colors  :cry:  Just for fun.... preggers Teta ;)

Title: Re: We need MOAR Monsters
Post by: 3lric on May 07, 2012, 11:38:33 pm
These are really neat CONMAN  :mrgreen:
Keep up the great work!
Title: Re: We need MOAR Monsters
Post by: Zareb on May 08, 2012, 08:17:43 pm
I just read all nine pages of this thread, and I have to say that your sprites are quite impressive, CONMAN.  However, I think you should update your first post to contain all of your completed/functional sprite sheets; more people should see the crazy amount of time and effort you put into these!
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 08, 2012, 08:41:08 pm
Thanks- :mrgreen: I suppose that does make a lot of sense.  I may do that shortly.
Title: Re: We need MOAR Monsters
Post by: Jon on May 10, 2012, 03:27:44 pm
Hey those capes are a pretty good idea! Maybe a Zalbag and Knight's capes too? Only if you feel like it, of course :D
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 10, 2012, 03:47:23 pm
I already have a knight cape one just sitting around.  Zalbag might not be that hard.  I just didn't feel they would be a good fit for these mage prototypes.

I have definately considered posting a bunch of ready to layer sheets.  It would be easy to just have a bunch of cape, or boot, or head sheets for easy assembly.  Honestly, I didn't have a good idea of what all I could do with Graphicsgale (and still don't) for a long time.  I don't usually like to read the help topics and such- I just go with what is easy to see. 

My first few sprites I worked on, I didn't know to use the layering.  I would have been a HUGE time saver.  Imagine copy/pasting stuff and pasting over chunks of a sprite that had to be replaced bit-by-bit :oops:
Title: Re: We need MOAR Monsters
Post by: Jon on May 11, 2012, 01:34:25 pm
^ This is very cool! :mrgreen:
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 18, 2012, 11:05:29 am
Ya, no contributions for a while...  I've still been lurking a lot, and working on my own patch(Ajora, Event editing is time consuming!).  However, that doesn't mean I haven't been toying with some sprites (or atleast ideas).

I've been wanting to make some standard human sized Lucavi/banshee/demon whatever...  I had one in mind for a while, but I wanted it to complement Esperella.  Really,  I feel like unless size dictates, I should just use standard type1/2.  So, grudgingly (always more fun to start fresh than complete my work) I have been working on sp2 Esperella. I'm about a day and a half into it.

Little known fact, I have a poor eye for shading :roll:, but I love to find neat ways to exploit hopefuly new and creative combinations and such.  I have spent a lot of time working on arms, and looking at the dead space that could be abused(BTW the MindMaster is one of my favorite sprites and has definately inspired me).  Why work on effects for monster frames, when I can change individual frames with only arms :twisted:.

Couldn't I just swap out the defending arm poses for arms with an energy shield?

Why couldn't I make a skeleton/squidlarkin/goblin type monster that doesn't use it's arms in attack frames?  Could I have a floating  head or tiny fireball or uncoiling snake (think familiar) actually replace the attack frame arms, while he/she/it stands smugly with crossed arms?  I believe this can be done- with some comparison work looking at those 3 monster sprite attack arm frames.

I spent about a minute and a half just pasting some lightening onto a copy of Esperella's sheet and another minute making a terrible gif to give you an idea of what I'm seeing on my own shishi.  Keep in mind this could be easily adjust, and more than a minute could be spent making it look good.

Edit: wow that gif sucks... first one-lol. Take a look in shishi, it's not bad.  Also, this puppy is only 15 colors.



   
Title: Re: We need MOAR Monsters
Post by: Celdia on July 18, 2012, 12:00:17 pm
Hooray, Esperella update! \o/ Electricity is an interesting choice. I did like the force-aura you were using before. What inspired putting this on her walking animation?

Tried making a gif with the Sprite Animator but I don't think its set up for the right Type of spritesheet.
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 18, 2012, 12:10:42 pm
Thanks for the improved gif!  I was up late... and stoned and... wanted to give it a test.  I think that lightening, could look a lot better, but just wanted to try it out.  Honestly, this might not even be a very good sprite to add that to, but I just wanted to see it in action.

  I had been thinking about adding an aura onto the arm frames (but not around the arms, but the sprite body).  I had been thinking about just tweeking the upraised/spellcasting arms, and the defend pose arms and figured I would experiment.

Edit: New block
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 27, 2012, 10:59:34 pm
Close to finished with Esperella sp2 sheet.  Not sure about the blocking still.... I should improve the port. (I really ought to go over that tutorial...)

Also, I wanted have a male counterpart to esperella (Maybe it doesn't look the part, but I imagine it as such.. :roll:)  I have a vague armored demon sort of thing in mind....  I kind of want it to have bare legs, but that may be too much work.  I can't seem to pick good pants/loin cloth to fit it.  For the moment I slaped on some Red ranger legs... but it looks wonky :| I could use some pointers.

Also, I thought I would share a train wreck of a sprite attempt.  This sprite started with the best of intentions (much like my brief tinkering with Altima2) and is surely well beyond my abilites.  However,  I KNOW it is doable and wanted to share this aborted sprite with the board as perhaps a glimmer of hope.  Yes, I reached for the stars and fell very short.  This attempt was less like Icarus burning his wings, and more like those old timey pictures/videos of early attempts at flight.

A CHOCOBO SHEET CAN BE DONE!!!!

Yes, I badly attempted to create a mutated tiamat/dragon hybrid that could use the chocobo sheet...  You sure as hell can't fault me for wanting a dragon mount... The idea is freaking awesome right? 

Close examination of this sheet and tinkering with shishi reveals that it is more or less largely redundant.  Everything below the blue line is a double (See it's only about 66% as hard as it looks :mrgreen:)

I believe I could have taken it farther, but the writing was on the wall........
..... 
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 28, 2012, 04:00:10 am
Male Phantom has potential, I like it a lot. Kinda reminds me of a human sized Iron Giant. Perhaps you should mess with the colors, you know. Red on the body contrasts poorly with his gown thing. As for the body, I would pursue the Iron Giant resemblance and give him something armored, you have plenty of armored legs to choose from, heh.

Thunders on Esperella was a cool addition, I would keep it just for kicks.

You have no idea how much I want to edit Chocobo sheet, haha. But looking at how clusterfucked the sheet is, it would be pretty hard.
Title: Re: We need MOAR Monsters
Post by: Jon on July 28, 2012, 02:30:38 pm
I think it would be easier to change either a Dragon or Tiamat sprite to whatever you want, replace the undead Oracle in Shishi and make it mountable with ASM. Its probably much quicker just changing the default Dragons/Tiamats then trying to decipher what goes where with Chocobos...
Title: Re: We need MOAR Monsters
Post by: 3lric on July 28, 2012, 02:39:46 pm
CONMAN! I'm very happy that someone is finally trying to make a custom CYOKO type sheet. I would really like to see it finished.

I honestly had never thought of putting a new monster into it, but I was wondering how long it would be before someone armored a chocobo.
Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on July 28, 2012, 02:44:06 pm
Quote from: Jon on July 28, 2012, 02:30:38 pm
I think it would be easier to change either a Dragon or Tiamat sprite to whatever you want, replace the undead Oracle in Shishi and make it mountable with ASM. Its probably much quicker just changing the default Dragons/Tiamats then trying to decipher what goes where with Chocobos...


That has nothing to do with why you edit the Chocobo sheet, Jon... it has to do with the visual of the rider on the monster looking correct.
Title: Re: We need MOAR Monsters
Post by: Pride on July 28, 2012, 04:36:30 pm
If that tiamat mount comes out look good, everyone will love you.
Title: Re: We need MOAR Monsters
Post by: Jon on July 29, 2012, 08:10:24 am
Actually Elric made a good point that raises a question, where would the armor actually go on a chocobo? Would they like have a helmet and wing armor / leg armor? (Sorry for off topic)
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 29, 2012, 08:13:35 am
Like this:
(http://images1.wikia.nocookie.net/finalfantasy/images/8/84/Ffx-chocobo.jpg)
Title: Re: We need MOAR Monsters
Post by: MiKeMiTchi on July 29, 2012, 08:34:50 am
That concept looks really cool, Kage. Although I'm not really sure about all the colors. Perhaps a wooden helmet would fit better?
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 30, 2012, 08:37:42 pm
Putting a little more work into "Phantom Beast" (I had read that "Phantom Beast" was the closest approximation of what the Espers in ff6 should have been translated as, so it seemed like a fitting name.)

I've done some quick heads (still need tinkering), but I am having trouble with the torso and ...uh ...ass.  I thought about putting a tail on there but, I'm not sure it would work very well. Having trouble deciding on armor/clothes.  For a quick and dirty preview: Shrine knight robes, Knight robes, current/original, and Zalbag gear.
Title: Re: We need MOAR Monsters
Post by: MiKeMiTchi on August 01, 2012, 04:59:40 am
As Kage pointed out:

Quote from: KageMale Phantom has potential, I like it a lot. Kinda reminds me of a human sized Iron Giant. Perhaps you should mess with the colors, you know. Red on the body contrasts poorly with his gown thing.

Third attempt is the best for me as for now. It might look better if you add more color and contrast to the armor\clothes.


Another monster, posted it here than never.
I was trying to create something out of the Ghost sprite, and I unintentionally came up with a Vampire sprite concept. The far right concept sprite has a ghost mask. By the way, I used Calc's collar, Oracle's lower dress, Cloud's legs, and Mime's upper clothes for most of it:
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 01, 2012, 01:49:59 pm
Thanks for the input :mrgreen:  I really like those vampire clothes. 
QuoteI was trying to create something out of the Ghost sprite, and I unintentionally came up with a Vampire sprite concept. The far right concept sprite has a ghost mask

I think the in-game monsters can be really useful for inspiration/scraps on humanoids.  I have been fairly tempted take the Juravis head and use it for a middle-ages plague doctor.  Those suckers can look awfully creepy :shock:
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 29, 2013, 07:50:36 pm
urgg... long time no post!!!

Phantom beast is on the backburner... but I have a couple of sprites to show off:

Mustadio2: started as R999's proto for a redone Balk.  I had been taking it in that direction but stalled because I was bored with it.  I really wanted to make some kind of mecha-mustadio- but my biggest desire had been a jet pack and I gave up....  He seemed a little too kiddish and I liked the idea of making him a better dressed gunner....

Loki: still a work in progress, but c'mon!  I plan to add a cape, but I'm hesitating a little on how I want to do it.  I don't want one that covers shoulder pads- so probably lancer, beowulf or Zalbag cape (hopefully jazzed up a little!).  The horns need some work  .....aaaaannd... he's basically a dart/magneto rip-off, but whatever makes you happy you know. :D

Edit: hmmm.. I think I should have added some long black hair...I'll see if I can do it.  Horns still need work...
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 01, 2013, 08:05:36 pm
yaaa! I "made" my own ports.  I'm having a brief uptick in my spriting desire/energy.  So here is Mustadio2 and "Loki".

Also I asked Cheetah if he minded if I tried to work out the Thief Zero sprite.  I thought I would try to replace the legs w/ ninja legs.  The original sprite had funky shirt flaps hanging down onto the upper legs.  This looked funny and also a pain to clean it up.  A red belt sash seemed to finish up the feel of this sprite so that would cleanly cover the ninja belt.  So what do you guys think?  Ninja legs okay?  I don't think I'll finish the sprite with the originals.
Title: Re: We need MOAR Monsters
Post by: MiKeMiTchi on April 01, 2013, 08:18:57 pm
Glad to see some progress on Cheetah's Thief Zero sprite, CONMAN. ;)

The Mustadio2 sprite looks good. Loki's horn looks odd to me, specifically on the front facing diagonal frames. For Mustadio's port, the collar part's 2 darkest colors need to be less bright to add contrast. Try lowering their Lightness values and it will make a huge difference.
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 01, 2013, 08:33:16 pm
QuoteFor Mustadio's port, the collar part's 2 darkest colors need to be less bright to add contrast.

I felt good about it until you said that ...then took a closer look...and I think you're right.  I'll mess with it relatively soon.

Quote. Loki's horn looks odd to me, specifically on the front facing diagonal frames

I think I know what you mean- I had felt it was off, I already touched it up a little from an earlier post- Here is a closer look so you can see just what's off.
edit- urg... i last worked on this yesterday- and it looks like that shading doesn't transfer well with the angle... I assamue thats what you mean

edit2-updated
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 02, 2013, 08:55:19 pm
spritin' up a storm! 
Update on Thief Zero:

?What do you guys think about the ninja belt? (It needs some touch-ups still)  Or should a red sash get thrown on there?  Neither would be very difficult..
Title: Re: We need MOAR Monsters
Post by: MiKeMiTchi on April 03, 2013, 07:32:20 am
The ninja belt looks great on him!
Title: Re: We need MOAR Monsters
Post by: Choto on April 15, 2013, 09:31:05 am
Hey dude, did you ever finish up those vampire sprites? they look pretty sweet. Nice work as of late, lots of these sprites look great!
Title: Re: We need MOAR Monsters
Post by: 3lric on April 15, 2013, 08:11:31 pm
This totally needs to be finished, I would love to be able to kill that fucker after all those BS props in vanilla
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 15, 2013, 08:43:14 pm
QuoteThis totally needs to be finished, I would love to be able to kill that fucker after all those BS props in vanilla
-LOL

I promise I'll start on it tomorrow Elric!  I'll probably need some help with the port.

Edit: sprite finished (I think)

Port:.....ya guys this is always trouble for me. this is where i'm sitting right now:
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 24, 2013, 02:55:12 pm
I'm looking for some input on my ongoing struggle to create "Phantom Beast".  This new body feature Ramza(1)'s legs, arms from jon's dark knight,(idk where that originally came from...), widened chest from dart, and a red belt. 

Work is still needed on the heads, and I know I have some arm work ahead of me.  I already pushed out the arms to match the widened chest for forward walking.  The arms on the top half of the sheet are easy to adjust, but I know those on the bottom are harder (This requires both widening of the shoulders while still matching the hands in the right spot to grasp weapons). 

Really, I just think this sprite is just ....bland. My colors are a grey to black spread, reds, and unused gold (I guess that could become something else...
Title: Re: We need MOAR Monsters
Post by: 3lric on April 24, 2013, 10:08:27 pm
Well maybe its just me, but I think it's pretty cool lol
Title: Re: We need MOAR Monsters
Post by: Kaedre on April 25, 2013, 09:17:41 am
Hi Conman!

I always pay attention to this type of sprite. I mean, it has at least an important part made from scratch.  d(º_º)

For now, this strange guy is looking good. But i highly recommend to use all the 16 colors of your palette. Only a few spriters on this forum managed a good result with less than that.

I add a bmp with a suggestion of how to use that unused gold, and also you can see your complete palette.

Keep the good work!
Title: Re: We need MOAR Monsters
Post by: Choto on April 25, 2013, 11:12:17 am
Only gripe I have is that the head looks a little awkwardly big now. Like its a monster head on a human's body. the head itself looks really cool though :D
Title: Re: We need MOAR Monsters
Post by: Jumza on April 25, 2013, 11:48:54 am
I love that belt, so awesome. Careful on those diagonal views though, right now the eyes look kind of awkwardly placed.
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 15, 2013, 04:03:44 pm
eehhh I may try to use the "Phantom" head on some sort of ultima demon fusion or something.....back burner again. 

I hope this thief zero is acceptable. 

...I'm really on some sort of super hero kick lately- here is proto-ironman.  I figure it would be easy enough to remove the head on the iron giant and add an add a head for a huge mechsuit like in the first one.  I believe the Iron giant only uses like 10 colors- so that may be a future quick fix!   ... also I keep thinking I'll make a Thor at some point- But I would at least want it to be fairly unique and not another magneto/loki type knock-off... you know actual work  :P

Any ideas for Ironman?  I figure I might change the singing poses into a chest cannon fire....
Title: Re: We need MOAR Monsters
Post by: Lijj on May 15, 2013, 07:23:16 pm
Ironman! pretty sweet; I like how his core will flash as he walks. I made a little edit of the helm; noting too fancy; just gave him smaller eyes and some minor changes.


(http://i.imgur.com/ipho6t7.png)
Title: Re: We need MOAR Monsters
Post by: 3lric on May 15, 2013, 07:30:03 pm
Awesome job CONMAN! Thief Zero looks great, Ironman as well
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 18, 2013, 12:29:17 am
QuoteI made a little edit of the helm
Thank you Lijj! 

QuoteI like how his core will flash as he walks
I think we both know where I stole that idea!

Getting fairly close with this one!  I certainly need to fix one head angle- the lowered head from the back.  Finish: dead/critical/water poses.  Also I probably need to touch up some arms- sometimes shadows appear where they shouldn't.  I tagged some heads and the front upraised arm pose (Jumping/spell casting) with some blinking eyes. :D
Title: Re: We need MOAR Monsters
Post by: Celdia on May 18, 2013, 01:07:38 am
With the flashing core for the walking frames I'm almost surprised you didn't use that for the singing frames as well. Maybe you could have the core dimmed while the hand-repulsers are flaring up? Or were you deliberately avoiding using that kind detail on those frames? Either way the whole thing is still very impressive.
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 28, 2013, 12:56:37 pm
QuoteWith the flashing core for the walking frames I'm almost surprised you didn't use that for the singing frames as well. Maybe you could have the core dimmed while the hand-repulsers are flaring up


- I had the core flashing, but it was one too many flashing spots for my liking.  Dimming the core might be a good idea however.

I start a weak-ass Thor attempt.  I'm not sure on what to do with the arms.  I'm a little hesitant on the helmet.  I would avoid it, but it's too damn iconic.... I touched up the first set of arms so that the cape bolts stay visible and not covered by the cape.

I also started an "Iron Monger" sprite.    I really love the idea of a mech suit replacing worker 8 (who I just don't care for).  The original iron sprite only used 11 colors so a fair amount of screwing around is available.  I initially wanted Besrudio (I actually kind of want a sprite for him as well.  Pretty sure he could keep his cane.) to operate the mech, but I could only get the pallete down to 18 colors.  The current "old Delita" head should be easy to swap for something else.

I haven't made too many changes to the iron giant sprite yet, but I think a lot of potential is available(see below  :cool:).  I'll have to do some actual clean up by replacing the back head frames.  It's head on the back frames has horns that cover certain chunks of the arms and such.  Probably want to create a proper rocket pack on the back.
Title: Re: We need MOAR Monsters
Post by: 3lric on May 28, 2013, 02:07:24 pm
Good god CONMAN, you are really cranking these out. Good job man!
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 04, 2013, 12:01:47 pm
This is where I'm sitting with a couple of sprites... Iron man needs some work on the port (the bane of my spriting existence!)....

The Iron Monger "tweeking" of the Iron giant seemed to suit the mech look pretty well.  The dead poses is a bit of a head scratcher...
Title: Re: We need MOAR Monsters
Post by: Choto on July 04, 2013, 12:39:53 pm
he reminds me of megaman when you hop in one of those big suits ^_^ awesome stuff.
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 01, 2014, 01:32:55 pm
What?  An excuse to bump this thread off page three!
I have a fixed thief zero (the order of the colors on the port f'd it up)
Esperella with an improved port....
....and beta vegeta!  Color change green ranger+darts chest.... his hair could certainly be better, but I wanted to keep enough gold/yellow to make attack hair and such super saiyan... lol

edit: little clean up on messy back walking frames
Title: Re: We need MOAR Monsters
Post by: 3lric on June 01, 2014, 06:03:44 pm
Thank you for fixing that Zero port CONMAN, looks much better in game now.

This thread needs moar action!
Title: Re: We need MOAR Monsters
Post by: Seushiro on June 02, 2014, 10:43:26 am
Quote from: Kagebunji on July 29, 2012, 08:13:35 am
Like this:
(http://images1.wikia.nocookie.net/finalfantasy/images/8/84/Ffx-chocobo.jpg)


How come google never gave me this???? I an gonna attempt this one instead!

That Theif Zero has been kidnapped!
Title: Re: We need MOAR Monsters
Post by: CONMAN on December 19, 2014, 02:14:00 pm
I had the day off yesterday and felt the itch to sprite!  I thought I would improve the old magus sprite and attempt a port!  Also I started a human size ajora.  I tried to work on queen of ivalice demos .... but got distracted...

edit: just noticed lack of hair on back water attack frames... bummer
Title: Re: We need MOAR Monsters
Post by: Kagebunji on December 19, 2014, 06:22:53 pm
I don't know if it's simply a small error, but I think you wanted to say human sized Altima, heh. You might be interested in this:

As for Magus, I just can't help but scream Delita whenever I see his hair. He could use some custom hair and different face perhaps.
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 17, 2015, 12:23:22 pm
QuoteYou might be interested in this:

That's what got me interested initially!  I was under the impression that the image was resized in paint- so I figured I would play around. Actually I would like to use the weird double cone hair from the original.

QuoteAs for Magus, I just can't help but scream Delita whenever I see his hair. He could use some custom hair and different face perhaps


I like that face as a base (however- it is plenty overused and identifiable).  If I could construct a proper magus style widow's peak (totally redo the forehead and central hair) I feel that could sell it alright. I unsucessful tried to play around with it- I ought to try again...

I've been trying to play around a make some sort of Ruvelia-Queen costume and thought I would show what I had been toying with...  It's probably too warrior like as opposed to royal... The port gives very little to go on... The sprite definitely needs some kind of white/silver collar- and the rest is up to the imagination.  I tried some different collars from different sprites to mix and match- sometimes it becomes clear that a lot of adjustment would be necessary....

I like this outfit because it can have a reverse triangular shape (to be similar, but contrasting with ovelia).  For now I figured the monk head was close- perhaps a good base and I didn't bother with a crown... I figure the QUEEN should be fairly unique and require a little extra custom work.... but I think I like this base for some use even if it didn't become the final...

..Any suggestions on this... or should the Queen take a totally different direction?

Title: Re: We need MOAR Monsters
Post by: thechancellor on January 28, 2015, 11:14:49 am
I can offer any feedback on the sprites because I'm not a good spriter by any strecth of the imagination. I just wanted to say it's great to see you come back with some contributions. Love to see them.

If I had to choose. I like Ruvelia Beta 2.
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 19, 2015, 12:32:40 pm
I was bored yesterday and rather than do something productive, I decided to work on making a lizard man.  Human sheets are much easier to work with and allow weapons... so ya.  I spent like two hours just just trying to make usable bare legs and gave up on it. Every time I work on a sprite I seem to spend 3 times as much time trying to visualize/look at suitable bases before any real work happens.  Dozens of projects never passed this visualize phase obviously.   

Zozma's Berserker is the base (ninja arms into flesh are odd/ took me a while to figure out what he used).  Recolored hornless skeleton head was just perfect for a lizard snout.  I figure it will need a bumby spine and I will try to shape the the boots into feet and give it some claws.  I will probably angle the feet tip-toe style and try to give a sense of slightly squat legs.  I'm considering changing the walk arms so that they stay mostly in front, or at least don't swing all the way back.  Colors should probably get tweaked- at least the pants.  I will add a tail at some point.

Title: Re: We need MOAR Monsters
Post by: 3lric on June 19, 2015, 03:23:58 pm
I love this, the bandana makes him look like a ninja turtle :D
Title: Re: We need MOAR Monsters
Post by: Jumza on June 19, 2015, 03:57:42 pm
I like it a lot too :) Would be cool if this was completed
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 21, 2015, 10:32:23 pm
A little bit more work done.  I'm trying to make the claw feet work- I feel like it's pretty close on the front.  I'm not so sure about a back claw on the forward walking frames- It's a single dot!  I hope the back angles work out as easily :)

I'm pretty happy with the front and front 3/4 angles on the head.  The side feels close.  The back 3/4 needs work and the back is just a blob....

Hesitating on the tail... might go without.

I feel like the pants should be brown/grey.  I feel it should be earthy/dirty/well worn.  When finished I think I would like to make 2 more color versions.

QuoteI like it a lot too :) Would be cool if this was completed

I feel pretty good about this one.  It should be smooth sailing until I get to the port.

QuoteI love this, the bandana makes him look like a ninja turtle

That bandana is going away- but this could easily become a solid base for one!  I didn't even see the ninja turtle in him until you said so- and of course an awesome port for one already is already done!  The turtle shell on the back might be hard, but the bandana/arm+legs bands are already out there.

EDIT: Pushing forward with this dude.  Trying to get a weird grasping motion into the walking poses.  I gave him some claws for finger tips- Hard to get that to look right and few hands exist that aren't in fist to use for comparison.  I like one arm a little bit better than the other.   The transfer from fist to exposed claws is a little weak on the left arm, also I might want to raise it a little.  I feel the back walking frames will be easier for claws...
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 30, 2015, 04:51:52 pm
Update: The weird arm grasping I was trying to do is now dropped.  It looked close in shishi, but in game... just not right.  I adjusted the back 3/4 view to match up better...

After dropping the clawing arms, my focus went back to the pants and boot/feet issue.  I knew it would be a pain in the ass to make all the shoes look closer to feet (and some were getting there), but I lucked out when surfing through sprites again :cool:  Chapter 1 delita has boot tops that are colored differently.  It's this part of the boots that make the transition difficult!  Anyway, delita's pants/shoes could easily be turned into skin+anklets.  FINALLY- frickin lizard legs!  To match the rest of the sprite I figured I would give him matching silver colored belt+bracelets.

I'm definitely liking the change.  He still needs a tail.  Dat ass demands it!
Title: Re: We need MOAR Monsters
Post by: Kagebunji on June 30, 2015, 05:11:56 pm
You can always use Cocatrice as reference for lizard feet, and Dragon's are perfect for back frames, should you have trouble with those. You can find some aid in those two if you have no idea how to make stuff look. For the tail, Ahriman could prove usefull. As for the sprite itself, have you thought about lightening the lightest brown/skin color a bit more? It might work nicely on small view, make it clearer looking(and give that eye a bit of a more definition).

Overall, great concept, I like it! :D
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 30, 2015, 07:28:58 pm
Thanks for the response Kage! I had been using the apanda for feet reference and might use it for the back as well.  I hadn't even considered the ahriman tail when I was looking around- will do.   
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 03, 2015, 01:01:58 pm
I was getting a little burnt out on the sprite sheet, so I thought I would take a swing at making a port :shock:  Usually this goes terribly... And it did!  I thought I would try a little more actual work and less copy/pasta than I'm know for on these suckers.  I don't have a good eye for shading and/or have a bad feel for proportions.  Trying to get better, but not pushing too hard either.

My first attempt yesterday started with trying to twist the skeleton head into something raptor-like.  It went so bad I had to throw my hands up and start over from scratch :mad:  I mean, he was on his way to becoming "fft Barney the dinosaur."

I started half-assing my way on the dragon head and actually started to like it...  It's still obviously a dragon port rip- but I think it can get there.  Not done yet: chest, shoulder, little bits still need playing with
Title: Re: We need MOAR Monsters
Post by: Kagebunji on July 03, 2015, 05:57:59 pm
Haha, Barney the Dinosaur. Yeah, the Dragon is a much better approach, Like you mentioned just fix the shoulder, chest, and I would give him scales too. I don't know about those grey pixels on his mouth(tooths), perhaps erase them for now and mess with them later :P

Overall, Great start, clearly you're trying hard to grasp this style, and this is your best approach yet I would say :D
Title: Re: We need MOAR Monsters
Post by: Jumza on July 06, 2015, 09:18:18 pm
I absolutely love where that middle one is going. Great job dude!
Title: Re: We need MOAR Monsters
Post by: Lijj on July 08, 2015, 12:27:15 am
Looking good! On the portrait; it's going well...
just the single pixel teeth don't look too great right now.
Maybe use a brown as a shader and thicken them a bit; or, like the dragon's, use no bg color.
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 11, 2015, 05:37:04 pm
Did a little more work today on both the port and sheet. 

I tried to add scale-like pattern to the side of his head.  It could be better- I took me a couple tries not make it look poopy.  Messed with the mouth a little bit and tried to work the chest/shoulder.  I think I'll stick with forward-ish facing chest.  Having a little trouble making the shoulder/body separation look right. 

I tried adjusting the ultima demon tail. I think it will work out.  Perhaps I should have switched around the tail for the forward walking. (Having it straighten out when the arm is back covers it.) The back tail has some spots off and it needs the belt adjusted better around it.  Definitely excited to have a tail on this thing, I just need to keep comparing it to the human template to make sure it doesn't pop into another frame.
Title: Re: We need MOAR Monsters
Post by: 3lric on July 13, 2015, 07:22:34 pm
The edits to the port look a lot better. This is turning out nicely :D
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 25, 2015, 05:38:21 pm
Made a little more progress.  A few tweaks, but mostly finished.  The singing poses are just place holders... Decided to throw some dragon palettes on it! Holy+Bremondt look a little silly- but still!
Title: Re: We need MOAR Monsters
Post by: Jumza on July 25, 2015, 09:16:10 pm
Dude! Awesome work! I'm so glad that this worked out so well :)
Title: A mountain of Madness...
Post by: CONMAN on March 24, 2017, 01:54:12 pm
Almost two years since I have posted here!  I still sprite, but largely lots of little palette swaps and stuff half started (or weak sauce stuff I'm not sure is worth sharing). 

Lots of sprite attempts pop and don't have any follow through.  It's a horrible tease (DAMN YOU UNFINISHED REI SPRITE!).  I try not to post something until it has had some solid work accomplished.  This sprite has a lot of work left to do, but I'm simply too excited not to post a little something.

I'm sure I will need some tips and shoves in the right direction here.

So yeah, I'm trying to turn the final boss Altima sprite into Cthulu....Firstly the original sheet is both awesome and shitty at the same time.  Seriously,  the first time you battle Altima, it's sweet.  Unfortunately, upon closer inspection,  many parts are shit.  The arms are often at funky angles, the wings (at least 1 of them) largely look like crap. 

The nice trade off for this sprite sheet is that larger parts mean much fewer individual parts to do.  I'm going to have a lot of work to do.  The two arms I have done still need work (hands too).  Arms will be a lot of work in general.  While legs really need some tissue on the bone (the lower legs aren't terrible), they shouldn't be too rough.  They are all pretty much the same!  The wings need to be worked on.  I'm thinking they should be single, as opposed the original double wings... I need to get like sea green or blue green for the body (brown is really just there for now).  I wanted longer mouth tentacles, but they interfered with the body/arms animation.

I would keep rambling, but I'm out of time...
Title: Re: We need MOAR Monsters
Post by: 3lric on March 24, 2017, 06:40:38 pm
This is hilariously awesome!

Well done as always CONMAN
Title: Re: We need MOAR Monsters
Post by: Angel on March 26, 2017, 02:19:11 am
Holy fuckbeans, this is awesome! Altima gets overlooked an awful lot, and this is seriously the best alteration I've seen. I did make a Beelzebub/Beezelbub (http://castlevania.wikia.com/wiki/Beelzebub) based on it, which is my most lamented lost sprite from HDD failure, and I honestly like your Cthulhu much more.
Title: Re: We need MOAR Monsters
Post by: CONMAN on March 26, 2017, 07:19:16 pm
I appreciate the comments!  I would have loved to see that Beelzebub!

For now, my game plan is to work on all the forward-facing arm work: top of the sheet and then bottom.  Then I'll go for back facing arms and body. Probably legs and the back of the head after.  I tried to mess with wings and got a little frustrated, so I'm putting that off for a little.  I should have an update on Monday or Tuesday.

Tuesday update: A lot of front arm work done. Feel like this thing is going to work out.
Title: A mountain of madness
Post by: CONMAN on April 01, 2017, 06:25:35 pm
Making a little bit of progress here. Little bit more arm/hand work.  Playing with the legs a little bit.  I gave Cthulhu a palette change, I think it looks alright... I've sort of messed with a little bit of back arms... and created an unfortunate Cthulhu ass that will need to be changed up drastically  :shock:

The simple front "walking" is coming together, so I'm happy about that.
Title: Re: We need MOAR Monsters
Post by: nitwit on April 01, 2017, 08:41:18 pm
Would be really creepy if the mouth tentacles wriggled while it was casting.  Nice thigh gap too, lol: T H I C C
Title: Re: We need MOAR Monsters
Post by: Twinees on April 04, 2017, 10:46:11 am
Hey Conman, its looking okay but there are more noticeable issues with the new changes you've made. The legs (and also the butt) look very pillow shaded and look different in length now. Its easily noticeable due to the knees being nearly exactly level but the feet are the correct perspective. And the abs/his body look a little that way too, its too straight? Anyway, I hope that helps a little. And both palettes you've chosen look okay, I can't decide on which one looks better :)
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 04, 2017, 11:55:47 am
Thanks for the critique Twinees! 

I knew the butt was straight garbage as soon as I slapped it on there.  I had done a quick google search to try and get a feel drawing legs, but I was scared of doing the same for drawing butts!  The butt will definitely start from scratch again... 

I had a feeling about the legs looking strange (not just the weak ass shading attempts).  I couldn't be sure of what was off, and now that you point it out, it seems obvious :mad:

I get what you are saying about the body/abs it should slowly adjust more from top to bottom. 
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 25, 2017, 03:02:13 pm
Slowly making some progress. I was on a roll for a little bit, but got burnt out and bounced back and forth between sprites and events.  The front needs better shading but has meat on it.  A lot of back arms are obscured by the wings, so at least there is that. The butt and back legs will be some trouble...

Thought I would post some shishi images to give a better look at how the parts have come together on the front. 
Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on April 30, 2017, 05:19:19 pm
On the one hand, that Cthulhu Sprite looks pretty cool and not too far off from being finished.

On the other hand, actually using that sprite means giving Cthulhu an HP bar.  And everyone knows, you never give Cthulhu an HP bar.
Title: Re: We need MOAR Monsters
Post by: Rfh on April 30, 2017, 09:43:25 pm
I've seen many Altima based attemps of spriting, but they didn't go further than their concept. Now you can be in the history. Keep working on it, Conman  ;)
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 30, 2017, 10:29:08 pm
QuoteI've seen many Altima based attemps of spriting, but they didn't go further than their concept. Now you can be in the history. Keep working on it, Conman


Thanks Rfh!  I'm still working on it!

Quote
On the other hand, actually using that sprite means giving Cthulhu an HP bar.  And everyone knows, you never give Cthulhu an HP bar.


I've considered this dilemma Raven.  While I have never played it, I believe there is a lovecraft table top game which gives the player "Sanity" Hit points.  This sort of made me consider the idea of having like a handful of rounds before the party goes mad and a game over, or warp back to world map occurs.  Something like having an incremental variable go up on Cthulhu's turns as a count down.  If I recall correctly, Cthulhu probably exists outside of this dimension to some degree (maybe I'm mixed up, I've been on a lovefcraft audio book tear while spriting) and can't really be killed.  If damaged enough Cthulhu would return home for slumber.

On a side note, I recall a sahagin sprite floating around forever ago that would be great to pair with cthulhu.  I don't think it was finished, but fish people are the appropriate henchmen (or to be used as Dagon).
Title: Re: We need MOAR Monsters
Post by: RavenOfRazgriz on April 30, 2017, 10:35:59 pm
Quote from: CONMAN on April 30, 2017, 10:29:08 pmI've considered this dilemma Raven.  While I have never played it, I believe there is a lovecraft table top game which gives the player "Sanity" Hit points.  This sort of made me consider the idea of having like a handful of rounds before the party goes mad and a game over, or warp back to world map occurs.  Something like having an incremental variable go up on Cthulhu's turns as a count down.  If I recall correctly, Cthulhu probably exists outside of this dimension to some degree (maybe I'm mixed up, I've been on a lovefcraft audio book tear while spriting) and can't really be killed.  If damaged enough Cthulhu would return home for slumber.


This is all very easily doable, yes.  You can easily have an event that increments, say, every one of Cthulhu's turns that points out how many turns are left before the player characters simply go insane, then Game Over them if they take too long.

Quote from: CONMAN on April 30, 2017, 10:29:08 pmOn a side note, I recall a sahagin sprite floating around forever ago that would be great to pair with cthulhu.  I don't think it was finished, but fish people are the appropriate henchmen (or to be used as Dagon).

I'll try to acquire this for you, hold.
Title: Re: We need MOAR Monsters
Post by: Lijj on April 30, 2017, 10:49:21 pm
Quote from: RavenOfRazgriz on April 30, 2017, 10:35:59 pm
I'll try to acquire this for you, hold.


Good job on Cthulu!

Here's the fish henchman:

Title: Re: We need MOAR Monsters
Post by: CONMAN on May 04, 2017, 01:06:17 pm
Thanks for the Sahagin!  I was hoping it had come along further than I had last seen it, but I think I may try to use it (at least piece-meal) in the future.

I've made a little more progress on the sheet. The arms/hands need some refining, but I'm happy to have hit them all.  Started to mess with the back legs.  I keep looking at the back of the head and then get distracted with something else.  I keep messing with one of the wings and then completely undoing my tinkering- I may simply fix up the one terrible back wing. 

I started to mess with a port. Right now it's just really a squid and ghost head fusion with a couple tweaks.  Honestly, after that, I just kind of stared at it...like uhhh.. where am I going with this?
Title: Re: We need MOAR Monsters
Post by: Pride on May 04, 2017, 09:00:12 pm
The community also needs a bear sprite because bears are cool enemies :3
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 13, 2017, 12:31:28 pm
QuoteThe community also needs a bear sprite because bears are cool enemies :3


Bears are cool but werewolves>bears  :lol:

Still plugging away at this bastard!  Honestly, I know if I divert my attention away very long, this sprite won't be finished.  There is always so much excitement when starting a sprite... and the grudging tedium... so too with cthulhu.

Getting pretty close.  Major focus now is back legs and probably another look at the back of the head.  Gave up on making new wings.  I did enlarge the awkward back left wing that always looked too small.  Some parts still look funky, but are covered by back wings, so that's cool.  The port is kind of meh, but I'm not sure what else to do with it.  Perhaps the port needs to be a little darker.

edit: Totally forgot to mention this.  The "Kanzen" sprite type seems to have some hardcoding limiting it's use to the Altima 2 sprite slot.  Therefore, short of some asm, this sprite has to replace the final boss! Which is fine for me but.... 

I sort of assume the same applies to the "arute" sprite type as well.  This is a little unfortunate as I had hoped to at some point replace this altima with "God of Magic" Kefka at some point.
Title: Re: We need MOAR Monsters
Post by: Vanya on May 16, 2017, 11:10:14 am
There is nothing less than absolutely awesome about this sprite. Fantastic work so far, keep it up!
I'm contemplating making a mini hack for my girlfriend just so she can fight this glorious sexy beast.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 16, 2017, 01:08:59 pm
Thanks for the compliments Vanya!  I've taken this pretty close to the end.  I don't think I can put too much more into this.  Here is an update
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 19, 2018, 01:00:42 pm
Dating back to my very first post, I've been wanting to have a large dragon humanoid sprite.  Recently I tried my hand at a couple of attempts at a larger human type and a flying human type dragon, but was wasn't happy with them.  I really needed something to be big boss of the lizard men.   

Frankein-spriting a minotaur/tiamat/byblos seemed to be the best fit for what I wanted.  I'm going to try to change the axe into a sword on the attack frames, add a shield to the defend poses, maybe edit the "level-up pose", mess with the tail, maybe add some fins, finish messing with the feet and possibly tweak the chest to look a little better.
Title: Re: We need MOAR Monsters
Post by: Vanya on January 22, 2018, 05:14:57 pm
That's a good idea. I'd definitely be interested to see this once develop.
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 23, 2018, 10:55:09 pm
Tiny bit more progress here.  I've stolen the iron giant sword from Luiakyn (Omnir) and have popped it in there for a couple of attack frames.  I've managed quite a bit with mostly copy pasta and only a little actual spriting work so far :twisted:... however that will need to end soon.  I'm pretty pleased with the progress so far and can happily say that after this guy is finished I'll basically NEED only about a sprite and a half that I require to finish my mod!

I should have another update on this guy on Thor's day.
Title: Re: We need MOAR Monsters
Post by: Guru on January 24, 2018, 12:33:15 pm
I wonder if it might be better to make the sword handle a little longer? It would save a lot of editing for the swing frames where the arms are spread out further along the pole. Looks good so far though, the colors seem to work nicely with what I remember of the reptilian race.
Title: Re: We need MOAR Monsters
Post by: CONMAN on January 25, 2018, 08:57:06 pm
Having a larger sword handle would have been a good move Guru, but I hadn't seen your comment until I had progressed a little farther. 

Not as much work accomplished as I would have liked today.  I like where the front 7 attack poses are sitting right now.  I still like the idea of adding some fins.  The chest is still kind of a grey blob from one pose to another... Not sure about the tail right now. Trying not to think about the port just yet.
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 20, 2018, 06:46:38 pm
Haven't messed with this guy in a while, but thought I would toss this update out there.  Removed the shield from blocking frames.  It pops up when charging for breath attacks- looks out of place.  I need to put a legit tail on there.  Tried fusing some fins on the back- looked so-so but wasn't really not sure it could look okay on front views.  Made a little change to the away-facing head.

The port is just another dragon face tweek like the lizard man.  I had a couple other attempts that really didn't pan out.  I like how this looks on paper, but in game, the minotaur feel is pretty strong....
Title: Re: We need MOAR Monsters
Post by: Valkirst on February 21, 2018, 09:38:17 pm
My god Conman these are phenomenal. I only have one point of input and that is potentially changing the palette of the dragon-kin to what?! I'onno... just to differentiate from the Minotaur somewhat.
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 15, 2019, 01:55:42 pm
Wow, almost a year to the day of my last sprite post! While I have definitely dabbled here and there, I never had anything I really wanted to show until now!  My hope is that by posting this I'll feel the need to push on and finish this.

I'm hoping to have my own Lucavi bipedal griffin. Basically this is my signature Frankenstein mashup of beasts into something hopefully worthwhile.  These are probably not the final colors I'm going to use, I'm going to consolidate and create some free ones to make this look a little more like a classical griffin.  I'll probably change the head color, possibly to match the chest.  I think I'm going to change the feet into lion feet.  Mess with the tail to get that little lion puff. 

I'm using the cockatrice sprite sheet to match up.  This way I have 3 walking and 3 flying graphics to cycle. If you pop this into shishi and hit the animation tab, you need to go up until 15 and later to see the proper walking and flying poses in sequence.  I haven't yet checked to see if this is supported on the Lucavi sequences...

also here is the dragon lord as a bitmap.

edit: totally forgot my manners, Vanya made beaked chocobo's that I'm tweaking for the head!
Title: Re: We need MOAR Monsters
Post by: 3lric on February 18, 2019, 11:56:19 pm
Badass!
Title: Re: We need MOAR Monsters
Post by: Vanya on February 20, 2019, 01:23:19 am
Sweet! Always happy to see something I made be useful to others. :D
That Lucavi concept is awesome. Can't wait to see it progress. :)
And the Dragon Lord came out great, too.
Title: Re: We need MOAR Monsters
Post by: Kagebunji on February 21, 2019, 01:41:04 pm
Looking good there, awesome to see you still doing stuff :D
Motivates me to start doing stuff again, haha.
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 22, 2019, 02:38:34 pm
Thanks for the support guys.  I'm going to use the cougar sprite as reference for feet.  Noticed the attack frames have a weird split.  Like the 4/5 are an uppercut, while the 6/7 are like a swinging for the feet....never noticed that. 

I've had the urge to sprite several times, but the amount the of time required holds me back.  I have 2 big sprite projects to eventually finish my own mod.  I need to get this one done and then a "God of Magic" Kefka to replace Altima.  After that I would expect to rarely sprite unless I fall in love with a concept.

Really trying to focus on this and not mess with some new project.  I've been staring really hard at ff6 hacking lately.... I saw the perfect meme actually...
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 23, 2019, 03:02:33 pm
small update. still haven't changed the feet.  Planning on smoothing the demon gloves out to look more like regular (big) hands.  Haven't messed with a tail poof- I assume that will be the easiest thing I do.
Title: Re: We need MOAR Monsters
Post by: Valkirst on February 23, 2019, 06:32:50 pm
This is looking great Conman! I love seeing your work. It's so unique and transformative.
Title: Re: We need MOAR Monsters
Post by: Timbo on February 24, 2019, 04:50:17 am
Nice looking Garuda Conman.
Title: Re: We need MOAR Monsters
Post by: CONMAN on February 28, 2019, 02:05:15 pm
Thanks everyone!  I keep putting off the feet... I think I'm going to change the tail color to grey so that the tail puff can stand out a little more.  The 2 spots where critical/dead  normally would be are spell casting frames on the lucavi frames.  I figured an roaring on all 4's would be a decent way to go.  Once I am a little closer on this sheet I will begin trying to make a port.
Title: Re: We need MOAR Monsters
Post by: Ansehelm on March 05, 2019, 04:10:25 pm
Wow, this is brilliant  :shock:.  Brilliant.  I'll have to save a spot for this guy in my hack.  And when I'm rich and famous, I'll appoint you to be the Secretary of Spriting
Title: Re: We need MOAR Monsters
Post by: Vanya on March 16, 2019, 11:56:41 am
Love it!! It's almost an Owlbear, and those are awesome.
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 12, 2019, 03:02:38 pm
Sorry I haven't updated in a while.  I didn't have a computer for about a month... Rather than go back to the sprite cold, I figured I would attempt a port.  well... this demon tiamat fusion is something.... It's at least close to what I had in mind.
Title: Re: We need MOAR Monsters
Post by: CONMAN on May 24, 2019, 03:15:48 pm
This is pretty close to what I want/think I can pull off.  This version is Lucavi type but I want to have a normal monster type as well.  I just need to shift some stuff and make a dead pose.

I couldn't get lion paws on this to look right... I tried to see what the sprite would look like with a different color tail and it was weird. Didn't like gold claws either. Put a little work into the port... it's closer.  Bulked the biceps on a few poses.  Smoothed some of the glove/hand business from the demon.
Title: Re: We need MOAR Monsters
Post by: Vanya on June 06, 2019, 10:08:15 am
Looks awesome!
I'm curious how wierd it looked with a different colored tail.
Title: Re: We need MOAR Monsters
Post by: 3lric on June 09, 2019, 10:17:28 pm
Quote from: CONMAN on May 24, 2019, 03:15:48 pm
This is pretty close to what I want/think I can pull off.  This version is Lucavi type but I want to have a normal monster type as well.  I just need to shift some stuff and make a dead pose.

I couldn't get lion paws on this to look right... I tried to see what the sprite would look like with a different color tail and it was weird. Didn't like gold claws either. Put a little work into the port... it's closer.  Bulked the biceps on a few poses.  Smoothed some of the glove/hand business from the demon.


This thing has got Jot5 Mark written all over it ;)

Well done man!

Now if only I could get you to do that tutorial on replacing music :D
Title: Re: We need MOAR Monsters
Post by: Kagebunji on June 11, 2019, 03:54:37 pm
It looks clean Conman, the only suggestions I have would be for the critical and dead frames. They are pretty much the same, while you could for example on critical make his head look down with eyes closed, and on dead frames just leave a head/arm/wing whichever you please. It would add variety for sure, and keep it more to FFT style frames.
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 12, 2019, 08:13:16 pm
Thanks for the comments guys.  I actually forgot about the critical/dead frames and started messing with something else!

QuoteNow if only I could get you to do that tutorial on replacing music 


I need to try out a mic on my computer that I've never used.  I feel like I could make a passable tutorial as a video.  Honestly, I have a limited ear for music and I'm sure others could do a better job if I laid it out.
Title: Re: We need MOAR Monsters
Post by: 3lric on June 13, 2019, 09:53:19 am
Well i mostly just need to know how to replace it in general. I could never gey pokeytax tool to work.
Title: Re: We need MOAR Monsters
Post by: CONMAN on June 13, 2019, 12:52:59 pm
Oh, weird.  Where does it get funky for you?  You probably know excel better than I do, so I assume that you enter the file location fine and enable/run the macro (on my old excel version it is found under the view tab).  When I run it, I get the weird run-time error '1004'.  Excel tries to tell me that the mid to smd xls can not be found and then I hit end.

I close the excel sheet without saving and in the same folder as my mid-smd excel sheet an xml  sheet called MUSIC99 is created. (the default might be MUSIC## something else)

Certain midi files have not worked for me and they can definitely be too big of a file to be processed.
Title: Human Gilgamesh attempt
Post by: CONMAN on July 09, 2020, 01:04:21 pm
Every now and then I still peak at sprites and try to imagine if I could pull something off that I would really like to do.  I was kicking around some possible sprites and decided I would try to make a human sheet Gilgamesh.  Firstly, I didn't think it was worth it without at least 4 arms.  Also, there are many iterations of Gilgamesh to choose from.  Initially I thought about making the typical samurai style Gilgamesh.  That would be more difficult to my eye and feels a little over done.  I went with the more middle eastern style FF8 Gilgamesh.

I used parts from monk (big 'ol pants), Zalbag arms, Miroshi Beshima's Minwu sprite, and Zozma's Berserker chest.

This is still pretty rough, but I was happy to see that the concept could be pulled of. It completely fills the max height of the sprite sheet, so about as tall as Ganondorf or Garland.  Figure I'm going to put a real belt on there and maybe that head puff thing.  Probably will actually have the upper arm in co-ordination with the lower arms but probably limit the range of motion for both sets.

I'm open to suggestions.  Really hoping I don't hit any super difficult snags.
Title: Re: We need MOAR Monsters
Post by: Valkirst on July 13, 2020, 03:11:15 am
This is intense! So the under arms are the ones that will be swaying and hitting. That's genius!
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 19, 2020, 10:47:36 pm
Slowly working on Gilgy here.  Pretty close to feeling set on the walking poses.  I'm currently playing around to keep the right amount of cape on the walking frames themselves because I have to make sure it still all matches up proper when the casting frames are used instead of the walking arms.

I've jumping between a couple of different sheets making this and of course my "sketch pad" sheet had arm poses that needed to be shrunk to fit inside of the actual space available.  Expected it, but still annoyed. 

I definitely don't think I can have the upper arms move on the attack poses.  Actual weapons will need to be used by the lower arms.  I think it would be cool if I could stick a weapon in the hands of the non-moving arms, but that's probably wishful thinking.  I'll know when I get there.

edit:  After playing with shishi and thinking for a moment, I realized that the upper arms would have to be the ones wielding weapons.... Oh well, I knew I had plenty of weird arm work ahead.
Title: Re: We need MOAR Monsters
Post by: Jumza on July 20, 2020, 09:50:40 am
This looks like a really difficult sprite to make, but the progress looks awesome!
Title: Re: We need MOAR Monsters
Post by: CONMAN on July 30, 2020, 02:07:37 pm
Feeling like I have put a lot of work in to have little to show for it... Any way, I combined a couple of colors so I could fit 3 gold colors in there and so it wouldn't look so plain.  I tried to work on a metal clasp that gilgy 8 had and felt like I was trying to cram too much detail into a tiny spot and couldn't get it to look very good.  I was inspired by a skull face on ekaiser's barret that was just posted and decided to use it.  Some of the other gilgamesh sprites from other games have a bit of a gold face there over a red sash and I figure why not.  Each game has some it's own take on the character's outfit and as long as it was recognizable as Gilgamesh, I was cool with it.

Mostly happy with the top half of the sheet.  Still need to do singing/dead and I never touch the "in water" parts until the rest is done.  Really just started the attack frames.  I've adjust the (front) cape to a larger size and adjusted them in the arm frames as well.  Right now, the hands are floating where they need to be (where the game actually puts weapons) and I will have to fill the empty space so that they reach the cape/shoulders.
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 21, 2020, 02:59:37 pm
Largely wrapping this up.  Not crazy about how a couple of the upper arms look on the attack frames.  Settled on having the lower arms held tight to the body for those frames. Stole the ff5 advance port for this and made some tiny adjustments.  My own port attempts were pretty bad.  It's almost like not practicing for close to a year totally eroded my abilities there.
Title: Re: We need MOAR Monsters
Post by: Valkirst on August 27, 2020, 01:04:10 am
Hey, Conman I'm gonna give the portrait a try!
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 27, 2020, 10:15:27 am
That would be awesome if you do, Valkirst!  I threw this in game and a couple spots demand some clean up.
Title: Re: We need MOAR Monsters
Post by: Valkirst on August 27, 2020, 04:25:42 pm
Still working on it a bit. Almost done I think though I think the eye positioning might need some tweaking.
Title: Re: We need MOAR Monsters
Post by: CONMAN on September 01, 2020, 05:55:06 pm
Thanks a bunch Valk!  That looks nice!
Title: Re: We need MOAR Monsters
Post by: ekaiser on September 01, 2020, 09:24:18 pm
Sooo cooool! love this Gilgamesh!!! :shock:
Title: Re: We need MOAR Monsters
Post by: CONMAN on September 15, 2020, 02:15:04 pm
Here's that sprite. And just for the hell of it, I threw it into a beta event scene.  Really didn't want to make an Enkidu sprite but I thought we had something close enough.
Title: Re: We need MOAR Monsters
Post by: Valkirst on October 03, 2020, 03:32:40 am
Conman, lol I finished the portrait! School started up and lost track of time!
Title: Re: We need MOAR Monsters
Post by: CONMAN on October 03, 2020, 02:33:07 pm
Sweet! Thank you Valkirst.
Title: God of Magic Kefka
Post by: CONMAN on January 29, 2021, 06:13:02 pm
I was thinking I would keep this sprite secret until I had a complete mod to show off but I figured I  would end up with a higher quality sprite if I received feedback and direction.  It was nice to have a Cthulhu sprite to both start from and have some practice from.  Some of the weird proportions and super wide hips will need to be changed up.  I feel like this sprite needs to tighten up compared to Cthulhu.  I actually started working of an Altima1 style sheet and restarted 3 times before happily moving on to the altima2 sheet.

So far Kefka has a bit of a mess where the shroud is.  I haven't even attempted it on the back frames yet.  Not sure if some cloth should drape down between the legs or not. 

The chest is flat and needs some shaping.  Some depictions have a gold pattern on his chest- not sure about that.  Also, some have should pads... without a shirt?

I was happy with getting a bigger head to look normal but the hair needs some work.  Kefka has some hair that dangles in front but this is off.  Need to add the feather business in the back and a ponytail.

A little limited on the space allowed for wings.  Maybe I can tag a little extra on there.  Mostly just stole the current ones from Altima1- might try to make some edits on them.

Thinking about just leaving the altima2 feet as is.

Currently just stealing hands from Altima2 and Zalera.  The original uses an open hand attack but I could change it into a big fist or possibly try something else.

Probably leaving the port alone until I am closer to finished.

If anyone has any suggestions or anything, let me know.

I'm working on this and splitting time re-playing ff6 (while pausing to make little edits.)

Title: God Kefka
Post by: CONMAN on November 06, 2021, 05:29:04 pm
I am actually pretty darn close on the God of Magic Kefka.  There are some ugly parts on this sheet that simply end of covered by wings, so I'm not really concerned about them.  I stole a port from Valkirst and tinkered with it a little.  I could never quite pull off the head gear/ ponytail and left it off.  I've really been messing with the shroud and it's been quite a battle for me. It's really nice to see in game.
Title: Zozo Map
Post by: CONMAN on January 08, 2022, 03:36:47 pm
Well, I don't know what I'm doing on the wiki... Anyway, I wanted to share the Zozo map that I made.  It's base is from the Yardow Fort city map. It was 6 working doors to mess with.

EDIT: Replace the previous zip- I caught a couple mistakes with more time playing the map

EDIT2: another missed thing..... update
Title: Male Druid sprite
Post by: CONMAN on April 02, 2022, 11:35:07 am
I fused Barinten, Beowolf(face) and male oracle(arms) into my attempt at a male druid sprite.  I may revisit the port at some point. It's Beowolf+20 year old male + hair slapped on the back of the head. 

It has all 5 palettes to replace another job. I think it looks best in green!No message is associated with this attachment.
Title: Re: We need MOAR Monsters
Post by: CONMAN on April 09, 2022, 04:42:58 pm
Hey look at that, I'm on a spriting jag!

I decided to steal the head and port from Zozma's Tamara and slapped it onto a Reis palette swap.
Title: Re: We need MOAR Monsters
Post by: CONMAN on August 17, 2022, 03:39:13 pm
I could perhaps still apply an edit or two, but I feel satisfied with "phantom beast" or esper part deux.  The main palette is based off of Maduin from final fantasy 6, who inspired a couple of design decisions with this sprite.  A couple of the other palettes seem pretty cool and are more eye popping for sure.  The dead poses are magicite and pretty much a straight up copy from ff6.  Could perhaps use a little change.