Final Fantasy Hacktics

Modding => Spriting => Topic started by: gojoe on April 12, 2008, 02:14:54 pm

Title: New Sprite Help
Post by: gojoe on April 12, 2008, 02:14:54 pm
I've been attempting to make a megamanx sprite but it kinda seems... off anyone wanna help out oh and here's a link to the spritesheets from the megaman games. Also I can't use red for some reason if anyone would like to help it would be appreciated.

http://sprites-inc.co.uk/

(http://i299.photobucket.com/albums/mm294/gojoechris/MegamanXWIP.jpg)
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Post by: Cheetah on April 12, 2008, 02:27:19 pm
What programs are you using? And what do you mean you can't use red? Any chance you could show it off at normal resolution, I just don't personally find it very useful to look at things blown up but maybe other people are of a different opinion?
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Post by: gojoe on April 12, 2008, 02:31:26 pm
I'm using ms paint, can't figure out worth a darn on how to use photoshop.

(http://i299.photobucket.com/albums/mm294/gojoechris/megamanX.jpg)
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Post by: Cheetah on April 12, 2008, 02:36:33 pm
Okay so the number one thing you need is to make your second lightest shade of white/gray a little darker (the shade that is found on the outside of his lower legs). Get good gradients is key to not having your sprite look flat. As for how to work with a program I only use Photoshop, but I have lots of experience with that program. There are other programs for Windows that are just for sprite editing that people here can recommend that are mentioned in other threads in the custom sprite forum.
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Post by: gojoe on April 12, 2008, 02:39:21 pm
cool i'll take a look and post a new pic asap
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Post by: VincentCraven on April 12, 2008, 03:57:04 pm
You may want to make the link take us directly to the page that has the sprites. I didn't see where the sprites were on that site.
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Post by: gojoe on April 12, 2008, 03:58:57 pm
ok here they are. found a program that won't dramatically change the colors when I set it to 16 colors.

(http://i299.photobucket.com/albums/mm294/gojoechris/Untitled2.jpg)

(http://i299.photobucket.com/albums/mm294/gojoechris/Untitled.jpg)
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Post by: gojoe on April 12, 2008, 04:01:36 pm
Quote from: "VincentCraven"You may want to make the link take us directly to the page that has the sprites. I didn't see where the sprites were on that site.

sorry here it is
http://www.sprites-inc.co.uk/files/X/X5/X/

I've been thinking of making a special class just for him able to equip armors, guns, katanas and maybe some special guns and katanas that resemble his weapons along with an innate reequip. If anyone wants to help set his parameters or give suggestions I'm open to suggestion. Maybe add Zreo in it too.
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Post by: Cheetah on April 12, 2008, 04:27:54 pm
Hmm looking pretty good. I would just suggest making your darker shade of red just a little lighter, small adjustment can make a big difference. And if you can when you save things to show them off do it as a png or gif. It looks like your little preview has a bit of distortion from being saved as a jpeg. I hope that doesn't sound snobby, jpeg distortion is just really distracting on these small sprites.

I think you are ready to try more angles and maybe more suggestions will come to me then.
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Post by: gojoe on April 12, 2008, 04:32:06 pm
Quote from: "Cheetah"It looks like your little preview has a bit of distortion from being saved as a jpeg. I hope that doesn't sound snobby, jpeg distortion is just really distracting on these small sprites.
Criticism is why I put it up, and no it doesn't sound snobby I didn't know it distorted it thanks.
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Post by: Lydyn on April 12, 2008, 04:40:13 pm
QuoteI've been thinking of making a special class just for him able to equip armors, guns, katanas and maybe some special guns and katanas that resemble his weapons along with an innate reequip. If anyone wants to help set his parameters or give suggestions I'm open to suggestion. Maybe add Zreo in it too.

Hm, not sure why katanas, but ... I'd think he'd have something like higher end MA growth with higher end HP growth too, while his speed is moderate, but slightly above normal. Not sure why you're adding him though, lol ... he'd be so out of place. xD But to each their own.. yeah, might go ahead and add Zero while you're at it and have him use all types of blades. Something like that. ^^
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Post by: Zozma on April 12, 2008, 04:42:43 pm
gafgarion would probably serve as a good template for a sprite like this
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Post by: gojoe on April 12, 2008, 04:49:36 pm
Quote from: "Zozma"gafgarion would probably serve as a good template for a sprite like this

 :shock: actually thats exactly who i used, well going out for a while here's the sprite sheet if anyone wants to tinker with it, I also did the back but not so sure if it looks good. BTW, is it possible to make his casting animation look like he's using his buster arm? (like he's shooting it?)
(http://i299.photobucket.com/albums/mm294/gojoechris/m.jpg)
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Post by: Cheetah on April 12, 2008, 05:02:40 pm
The white it still looking just a little flat, especially on that rear view where there is more of it. You might need one more shade of white, but I'm not sure. It may or may not be possible to make the blaster position for casting. You can see where the normal casting animation is, it is two frames lined up vertically on the left side of the sprite sheet near the top (detailed enough for you, next time I will just give you coordinateds by counting pixels). I just don't know how big the area is that you have to work with. I would assume that you could go all the way to the edge of the sprite sheet, and in that case you should be able to manage it. I just doubt you can move his torso around at all, so you have to just work around where he is already positioned.
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Post by: Xifanie on April 12, 2008, 08:04:21 pm
You couldn't edit the arms so that it looks good on casting the way you want.. the game uses a few different files addressing the position of each body part at each animation and it's not very editable without screwing up all the other sprite sheets using the same file.
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Post by: gojoe on April 12, 2008, 10:27:14 pm
hmmm... well I'll try to make it look less flat and just make it a normal casting sprite then try something different, thanks.
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Post by: gojoe on April 12, 2008, 11:08:09 pm
Sorry for the double posting but is there anyone who can do a good portrait for me? here's a site for the mugshots fith row down

http://www.sprites-inc.co.uk/files/X/X6/Mug/

EDIT: added another angle kinda hard to figure out the touchups...

(http://i299.photobucket.com/albums/mm294/gojoechris/m-2.jpg)
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Post by: Cheetah on April 13, 2008, 12:40:42 am
Haha I just did this in a few minutes to give you an idea of how it could be done. The color reduction in this is pretty terrible those so that is why it looks so grainy.
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Post by: gojoe on April 13, 2008, 12:44:05 am
Quote from: "Cheetah"Haha I just did this in a few minutes to give you an idea of how it could be done. The color reduction in this is pretty terrible those so that is why it looks so grainy.

Grainy? thats probably perfect thanks
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Post by: Cheetah on April 13, 2008, 01:04:17 am
Glad you like it.
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Post by: gojoe on April 13, 2008, 01:49:06 am
ughh getting late.... checking in for the night, I updated the spritesheet 2 posts above this one if anyone wants to tinker with it I'd like to see what they think could be better (after all this is my first sprite) night
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Post by: Cheetah on April 13, 2008, 02:39:39 am
The side few needs a few touchups but I can't think of what right now. On the front side angle (the second frame) I feel like the shoulders are a little off. Maybe you need to lower the angle of the fron shoulder a bit, right now it kind of looks squarshed up or something. Still looking good though.
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Post by: Zozma on April 13, 2008, 04:58:54 am
it's the shoulders
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Post by: gojoe on April 13, 2008, 01:19:05 pm
tinkered sround some more and started the back angle, do the shoulders look better now?

Edit: finished the back angle, how does it look?

(http://i299.photobucket.com/albums/mm294/gojoechris/m-4.jpg)
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Post by: Cheetah on April 13, 2008, 05:33:07 pm
I think I will be able to give you more advice on the front side view when you do a little more work on having the arms animate.

I now know what the side view needs. He looks like he has a potbelly, so you should eliminate some of those white pixels by his gut and move them up so he has a bigger chest, maybe put some extra pixels on his upper back to make his shoulders look bigger. Try it out and see how it looks
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Post by: Vanya on April 13, 2008, 07:54:23 pm
There's a Chinese classic megaman strategy game that uses the same sort of graphics, maybe you can use them as a reference.

This site has info on it: http://themechanicalmaniacs.com/articles/RMSLG.php (http://themechanicalmaniacs.com/articles/RMSLG.php)
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Post by: gojoe on April 13, 2008, 09:41:20 pm
Quote from: "Vanya"There's a Chinese classic megaman strategy game that uses the same sort of graphics, maybe you can use them as a reference.

Thanks but they don't match up too well... maybe there are others like this that I could use I'll have to look into it. [/quote]

EDIT:I'll just start replacing the old sheet with the new one as I work on it, let me know what ya think.

(http://i299.photobucket.com/albums/mm294/gojoechris/m-6.jpg)
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Post by: Vanya on April 13, 2008, 10:25:06 pm
The only other Megaman game that I know of that this pov is the soccer game.
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Post by: trickstardude7 on April 14, 2008, 06:01:13 am
haha thats pretty cool then for his weapon it should be a buster (actually a gun) hm what would be his skillset?
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Post by: gojoe on April 14, 2008, 07:41:47 am
Quote from: "trickstardude7"haha thats pretty cool then for his weapon it should be a buster (actually a gun) hm what would be his skillset?

dunno but it there a way to change ko'd enemies into crystals immediately or a way to make him learn special moves from it? Like if I ko'd a bomb could I use a special skill that learns a special fire ability (with or without removing the bomb)? still need to come up with hard numbers for stat growths and basing some of his innates off Worker 8 (although in the psp they call him construct 8 I prefer worker 8 f%$& translation) i thought i heard someone ask earlier why katanas as an equip well it'll be like the zetsabre that he gets from zero in MMX3 (gah need to edit one to look like it) maybe i shuold also try to make the gun look like the actual buster too.... hmmm. help if ya can work today so little to no work on the sprite from me if anyone wants to pick it up to get those small parts movin' (cough*zozma* cough)
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Post by: Cheetah on April 14, 2008, 12:49:50 pm
Looks good. The side view is much improved and the rear side view is good. Just keep working and good luck on the arms. The next test is to see how it looks in motion.

I found this on Deviantart today, thought it fit the subject:

http://dotchan.deviantart.com/art/Megam ... o-16183325 (http://dotchan.deviantart.com/art/Megaman-X-Zero-16183325)
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Post by: gojoe on April 14, 2008, 04:27:28 pm
cool left a message for the guy maybe we can get a joint effort going...
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Post by: Sen on April 15, 2008, 05:57:35 am
@gojoe
someone might be confused if we have the same portrait.
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Post by: gojoe on April 15, 2008, 03:08:18 pm
Quote from: "Sen"@gojoe
someone might be confused if we have the same portrait.

sorry didn't know it was taken.
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Post by: gojoe on April 15, 2008, 10:33:00 pm
Sooo.... I happen to have too many colors (who woulda thunk it?). Anyone here good with color reducing (the stuff I tried looks like crap)? much thanks for any help. Also, just to feel the pressure, is anyone else looking forward to using this sprite? I just wanna know (so I can do a better job).

(http://i299.photobucket.com/albums/mm294/gojoechris/mega.png)
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Post by: Cheetah on April 15, 2008, 11:23:32 pm
My suggestion is to just keep working with the colors you are using and then figure out what colors you want to combine are get rid of later. Plus there are programs that will reduce the colors for you automatically (though I don't use them). Though depending on what program you are using to make it adjust the colors later might be a big pain. So maybe you want some advice from someone else on this one, I have of course come to this conclusion after writing all the other thoughts first....
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Post by: gojoe on April 15, 2008, 11:33:38 pm
that pretty much has been the plan, but thought I could get some help so I wasn't waiting on that to finish the sprite. Also could someone point out/cirle all the spellcasting animations so I could experiment with the buster casting arm.
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Post by: Lydyn on April 15, 2008, 11:56:01 pm
Well, the sprite itself already has like 7-8 colors, so you can only use so many shades ... just letting you know. Maybe two shades per color or so. As for the animinations... Zozma would know.
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Post by: Zozma on April 16, 2008, 01:56:14 am
hmm, 3 red, 4 blue, 3 white/gray, 2 yellow, 3 skintone, 1 must be 0,0,0 (black)....

seems about right you have a few too many colors i see a dot of purple, but that can be replaced with one of the blue...

also this one here should be everything affected by spellcast
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Post by: Cheetah on April 16, 2008, 04:25:18 am
I thought the spell casting frames where the four frames on the left side with the character raising one hand and chanting?
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Post by: gojoe on April 16, 2008, 07:41:59 am
Quote from: "Cheetah"I thought the spell casting frames where the four frames on the left side with the character raising one hand and chanting?

those were the ones I wanted to change, but aren't there more than the four on the left?
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Post by: Zozma on April 16, 2008, 07:49:32 am
you mean the fourth one down there where hes raising his hand and opening his mouth?

surely not, thats his singing animation
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Post by: gojoe on April 16, 2008, 04:27:31 pm
hmmm i was wondering were that was..... so all of those are his casting parts...... so it shouldn't be too hard to alter huh? Oh BTW, no updates on the sprite till sunday night/monday morning but i might have time to work on it till then. Is anyone gonna want this once it's finished?
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Post by: Lydyn on April 16, 2008, 04:34:50 pm
Personally? Not me, sorry. Not into having futurisic cyborgs in a fantasy setting, hehe ... unless the setting is made around it. Even then though, Megaman doesn't fit into Final Fantasy well, in my opinion. It looks kind of neat though. ^_^
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Post by: trickstardude7 on April 16, 2008, 04:38:20 pm
I most likely will because i think its pretty awesome to have someone so random in the game

and megaman isn't extremely random because i mean he was even in onimusha blade warriors! So i think it would kind of fit in!
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Post by: gojoe on April 16, 2008, 04:43:19 pm
one suporter's all i need, still taking suggestions on stat growths and have no idea on how he will learn abilities, it's gonna be a b#$ though to learn them, like maybe a few event battles to fight the zodiacs and learn their abilities. if anyone can make this work let me know please.
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Post by: Lydyn on April 16, 2008, 05:02:44 pm
Quote from: "Lydyn"I'd think he'd have something like higher end MA growth with higher end HP growth too, while his speed is moderate, but slightly above normal.

I gave you some suggestions like on the first page. :P I think I'll add on to it too by saying his PA & MA would be noticeably below normal. I'd think his whatever blaster abilities would be based on MA formulas... and maybe like 3 move and 4 jump with.. like 5-10% evade (I was thinking 5% myself). Um... he could probably only equip armor, and most of the accessories (sp) but maybe not capes.

Good enough? ^_^
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Post by: Austin on April 16, 2008, 05:20:45 pm
Unless you're dead set on giving him zodiac abilities you could make up a skillset that relates to some of the moves that Megaman had in his games. There's been like 18 games for the main series and he usually gets 8 moves from the bosses in each one, so there's quite a few to choose from.

And you could have some charge+ abilities or accumulate to emulate his x-buster.
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Post by: trickstardude7 on April 16, 2008, 05:29:53 pm
hm and perhaps he should have fly?
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Post by: Lydyn on April 16, 2008, 05:33:05 pm
As it is now, Charge really isn't editable and I don't think you can add it to a skillset either at this point, so I'd go with accumulate or even gather power for 800+ JP. *Shrug*
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Post by: gojoe on April 16, 2008, 05:51:00 pm
hmm.... wasn't really set on anything but all good ideas, I really want the method for aquiring abilities to be similar to the game, you beat a boss (or maybe a difficult enemy) and then you get the ability. Is it possible to do this? maybe one skill that allows you to change the defeated monster into a special crystal? or just hope that he turns into a crystal and get it? on another thought could i make a gun that looks like his blaster so that when he uses it, it actually looks like his blaster? i've already decided on some attributes, null holy and dark, weak against thunder (and water?) also can't be charmed, undead, silence, vampire, berserk, chicken, toad, faith, charm. (he IS a robot so i based some of it off worker 8 ). I'll be back in 5 hrs or so and then gone till monday let me know whatcha think.
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Post by: trickstardude7 on April 16, 2008, 06:02:26 pm
hmm well you could make the moves from bosses to be learned blue mage style?? but i'm not sure about the weapons but i may have a thought like makeing one of the guns look like his arm so when it shoots his arm goes out and BAM or something??
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Post by: gojoe on April 16, 2008, 06:07:14 pm
although i'd rather not that seems to be what i keep thinking of doing, also make a sword or katana look like the zetsabre he gets from zero.
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Post by: trickstardude7 on April 16, 2008, 06:15:32 pm
yeah that may be simple just change the color of a sword or katana to green or something
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Post by: gojoe on April 16, 2008, 06:25:31 pm
would it be possible to duplicate  the event for cloud but for megaman? maybe a diff stone required?
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Post by: LastingDawn on April 16, 2008, 07:52:06 pm
Unfortunately as of now, events are set in stone, but in regards to learning Boss moves from crystals... a full possibility, in theory. If it is not learned on hit, nor does it have JP cost (hidden abilities like Ultima) if you can base your abilities off this, let's say just for instance...

Defeat Algus who would have something like... "Fatal Bolt"

Using formula 17 "Target HP = 1 ([CFa/100 * TFa/100 * [MA + X]%)"

Making X - 40 should give it roughly... 20% to hit? To also offset you can give it random hits. 4 Range and 1 Effect. That will give an incentive to use, despite it's low hit chance, without being vastly overpowered.

Of course Algus would have this move as well, when you defeat him, his crystal will have this ability inside 100% of the time. (by setting the learning chance of an ability to 100% that will automatically have it learned and be inside a Crystal.) You can also kill the chance of Algus turning into a treasure chest by making his Squire class invulnerable to Treasure. The next step after that... is to figure  out how to stop a boss's death from ending a battle.
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Post by: Lydyn on April 16, 2008, 08:00:39 pm
Quote from: "LastingDawn"The next step after that... is to figure  out how to stop a boss's death from ending a battle.

Don't think that's possible at the moment ... I would strongly suggest doing it 'Blue Mage' style, as in he has to be hit (and survive) the ability. If you tie it only to boss battles, since you plan on killing them anyways, it's practically the same thing.
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Post by: gojoe on April 16, 2008, 10:56:36 pm
I think I like lastingdawn's idea better maybe not story bosses but extra events? or how about just a random battle? (maybe the rare battles or should I make it more common?) and add the ability to a unit in that battle and beef him up, that way it's like a boss battle but the fight won't end when you beat him and you can always try again.
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Post by: LastingDawn on April 16, 2008, 11:01:58 pm
A very real possibility! Very nice thinking! That will make Random Battles quite endearing if it so happens that your special unit is present, and that you have more then one chance makes it a marvelous choice!
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Post by: gojoe on April 16, 2008, 11:11:50 pm
hmmmm...... must compile a list of things to change and add that to the new project section, the question now stands what skills should be made/altered created to represent 8 diff attacks that correspond to diff elements, fit the special unit's style and look like a buster attack? (oh and maybe a giga attack that hits a big area like a summon does)
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Post by: Lydyn on April 16, 2008, 11:12:19 pm
You stole my idea!  :P Well, for a different reason - simply just to have them. Yes, though, that is an excellent idea. ^_^
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Post by: gojoe on April 16, 2008, 11:17:50 pm
show me a post of it and the credit goes to you! :P
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Post by: Lydyn on April 16, 2008, 11:25:04 pm
It's somewhere in my Heavenly Chaos topic. :P I asked what people thought about random boss battles ... I think I'm including them into v0.13

Curious though, how are you going to buff them up exactly? Just going to use unused classes like the Duke and such and switch it to a different sprite? I mean, that'd make most sense for what you're specifically trying to accomplish here.

I might also suggest if you're getting this Megaman chap later on in the game, that you edit the later on random battle maps or even just the higher end monsters. I'm not sure why, but humans and upper class monsters (like Red Chocobo) only appear from a certian level and on ... like humans appear from around like ~30+.
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Post by: gojoe on April 17, 2008, 12:05:20 am
too lazy to check so ok props to you, and probably just beef up reg characters and make them advanced classes like DK and such (maybe add a weakness to the other abilities you earn hmm..) but special classes are cool too, its all up in the air.
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Post by: gojoe on April 20, 2008, 06:44:30 pm
i'm back..... what a looooong weeekend, sorry but no work done :( but will start soon! Oh and on an important note, is there a way to play the modified iso on the psp? not the patcher modified but when i replaced the fftpack.bin file in the iso image my psp wouldn't allow me to run it.
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Post by: Kourama on April 22, 2008, 08:49:38 am
You can play a modified ISO on the psp. I've done it with the PSP version and the PSX version. Let me know your "process" of patching and inserting it so that I can determine what went wrong.
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Post by: gojoe on April 22, 2008, 03:53:24 pm
nvm i got it and posted on how to do it
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Post by: gojoe on April 23, 2008, 10:48:31 pm
After some testing with a crudely altered Ramza I discovered that yes, you can make the casting look like a buster arm or anything you want (with a limit that I have yet to try but know it's there). So I figured out exactly how I'm gonna do the buster arm, I underlined the two arms to replace as they're the ones that are held up during charging and casting. As for the other arms, I'v replaced them with the corresponding down arms that are used during the charge time. This does create a problem during level up as he jumps up with his buster out and his arm down, but hey who cares.

(http://i299.photobucket.com/albums/mm294/gojoechris/mega-1.png)
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Post by: Zozma on April 24, 2008, 07:36:45 pm
that weird blue armor on gaffy looks kinda neat too....(sorry off subject lol)
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Post by: Cheetah on April 24, 2008, 08:36:06 pm
He gojoe I think you need to show a screen shot of the casting in action, it is hard to tell what it would actually look like from this.
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Post by: gojoe on April 24, 2008, 09:31:23 pm
haven't made megaman's casting arms, just a crude quick test of and altered ramza, but if you wish, i'll get ya some, been a busy day and ill be tomorrow so not much work on megaman though
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Post by: Vanya on April 24, 2008, 09:50:06 pm
Good job so far, though. Can't wait to see it in action.
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Post by: gojoe on April 24, 2008, 10:37:16 pm
here's my crude ramza test, for some reason i can't get my psx emu's to work  :(  lemme know whatcha think
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Post by: gojoe on April 27, 2008, 01:10:51 pm
Hey guys, sorry I haven't updated for a while, but I've had major car problems I've been working on. I will start to slowly pick it back up though starting today! BTW, has anyone tried out the ramza crude test? I'm kinda curious as to what ppl think. Also, is there a special animation for using a gun in a regular attack and is it used for other weapons as well? I've been thinking of making the portrait more fft style as well, any takers? Still trying to reduce colors, right now it's 25.

EDIT: here's the buster arms, not sure if I like them but they'll do for now
(http://i299.photobucket.com/albums/mm294/gojoechris/mega-2.png)