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Messages - Kourama

61
PSX FFT Hacking / Re: Stat Growth Idea
February 02, 2010, 08:10:58 am
This is sort of similar to the way they did it in the Wild Arms XF game. Generics all have different base individual stats when you recruit them but in that game jobs had different multipliers depending on what they excelled in but everyone's stat growths were exactly the same regardless of job.
62
Help! /
November 09, 2009, 04:43:44 pm
I only mention Gaf because he is one of the few characters that actually has his own "unit" in the formation screen. I change a few things around and I can have Gaf, Ovelia, and Alma's characters free to put 3 other full characters in without changing any story mechanics.  Unless of course we have a way of changing the Unit.Bin now to add more characters that I don't know about.

As far as skillsets go, you are right in that we don't need any more spaces, but it bothers me to have 5 Mighty Sword skillsets with barely any difference to them as well as the several Holy Sword skillsets there are as well.

I guess you are right about the Jump thing though.
63
Help! /
November 09, 2009, 03:41:39 pm
not only his portrait but also the sprite ID as well. There is really no point in having a guest version and a enemy version. Just like there is no point in having the guests join your party. Just have them appear in the battles they need to appear in. As far as equip you steal from them, you can always add it as a reward.

In regards to class consolidation, I was also planning this with skill sets as well. Why give Izlude a seperate Jump skillset when he can just automatically have the regular one on and mastered.
64
Completed Mods /
November 09, 2009, 03:23:00 pm
I've actually fixed some of the issues that have been addressed and am looking in to fixing the major issue of the "Zack" character disappearing. Next update I make is going to have a lot of the major fixes then I'll see about releasing an PSP version.
65
Help! / Event Editing Question
November 09, 2009, 03:10:15 pm
So basically I'm looking to make a basic patch that consolidates a lot of in the information in the game, such as the duplicates in item attributes, status change, skill sets, etc. I'm doing this as a basis to rework the patch I was working on a long time ago but to also have something basic to have lots of space to work in.

Anyway, my question has to do with removing all duplicates of characters that appear in the events. For example in an event with Gafgarion when he switches sides, I would change the Gafgarion to Unit ID 11 and when I decompile each even I would change all x17 --> x11. I'm just wondering if this should basically work for every duplicate of characters and if so, are there any more areas I need to worry about.

Like is the area where Gafgarion is removed from you party in the data I can access with the Event decompiler or would that be located somewhere else?
66
Completed Mods /
September 03, 2009, 09:10:33 pm
I don't know when I'm gonna take time to fix the glitches for this yet but I appreciate anyone who has posted any issues they have found.
67
The Lounge /
September 03, 2009, 08:56:21 pm
I have both the original Wild Arms 1 & 2. Never really liked 2 but its a quality game.

Playing Metriod Prime Trilogy, Batman: Arkham Asylum, and Dissidia.
68
Completed Mods /
July 19, 2009, 08:12:55 pm
there are several ASM hacks in this game and I don't know why but my patch almost always causes a crash during story battles when played on the PSP. I have not idea how to fix it and have struggled with different POPS versions as well, but no clue what to do.
69
Completed Mods /
June 29, 2009, 10:04:41 am
I haven't had much time to work on my patch but mav I'm glad you like the patch and just don't use Zack in two battles you fight Gaffgarrion for now until I figure out how to fix that and post the patch.
70
Completed Mods /
June 06, 2009, 07:26:59 am
yeah I did use razele's fix for mighty sword but I didn't know this affected the Break skills from the Knight skill set.


I did change some battles to have incredibly strong enemies but I should've done something to change if it was easy to invite them or not. As for Rafa, I probably just changed something and skipped it over.

I'm glad you are enjoying the patch, and I made magic a lot better because I didn't like how it was outclassed earlier on. I'll probably create a fix sometime next weak, thanks for posting the glitches.
71
Completed Mods /
June 05, 2009, 08:17:05 pm
- hmm i think i know what's going on with the Rafa unit and I can fix np.
- Not sure what's going on with Queklain, is he working well otherwise?
- for Gaffgarion I guess I'll have to fix his equip then
- for Mustadio is it just one of the break abilities that is doing that or all of them, because I don't recall changing anything for those
- and where did you get that lvl 99 Unit? I know I changed some battles but I don't remember battles with strong characters coming up that early.
72
Completed Mods /
June 05, 2009, 07:19:09 am
If you mean by the fact that he is wearing a robe, his job is now able to wear that but I probably should've made sure he had better equip than a leather hat.
73
War of the Lions Hacking /
June 02, 2009, 10:24:33 pm
Quote from: "Verdeni"Also, if you know what you're doing, you can change the blank spots in the Job/Class tab. It's not hard, just change the blank spots using FFTacText.

This is wrong. If you want to change any of the tabs in the FFTPatcher you need to download the "Resources.zip" from one of the topics here.

FFTacText just changes things in-game.
74
War of the Lions Hacking /
June 01, 2009, 09:10:17 am
Don't forget the event where Balk talks Wiegraf into joining the Shrine Knights. Other than that and the fights as Delita + Ovelia against easy enemies, there are no other sub quest events.

Unless you want to include Luso joining, Balthier joining, the extra fight with Algus as a dark knight and the special battle before fighting Dycedrag where you fight Kletian and Meliadoul is automatically in the fight as a guest.
75
Help! /
May 30, 2009, 07:26:13 pm
the file probably doesn't have 16 colors. Use a program to make sure the file has 16 files, no more no less. I used GIMP to do this.
76
Title is self-explanatory, I'm looking to know everything that can be done on the PSP version so far as I am looking to making a patch with the PSP version.

Back when I messed around with the PSP version, we couldn't text edit any names with FFTactext, we couldn't hex edit anything, and we didn't have access to putting any of the new items in the main game.

I'm fairly sure the text editing was fixed but I'm pretty sure the hex editing and the new items still can't be put into the main game.

I was wondering if there was anything I'm missing that has changed from back when I edited the PSP version.

One other question, does the game still crash when cloud's sprite is changed?
77
PSX FFT Hacking /
May 26, 2009, 05:35:35 pm
You can change it with Lion Editor on PSP and fftastic on PSX
78
Help! /
May 26, 2009, 12:13:21 am
I only know this because I edited my psp version of FFT a long time ago when melonhead first posted his patcher. fftpack.bin has everything psx iso has and more.

Anyway good luck with your changes.
79
Help! /
May 25, 2009, 06:12:20 pm
Quote from: "deadlyangel91792"thanks cid i really appriciate it but it says its just for the psx version of the game im trying to do this on the psp is it even possible

extract fftpack.bin using CDMage or UMDGen then got to the PSP part in the FFTPatcher menu and extract fftpack.bin. Then patching works exactly like the PSX version.
80
The Lounge /
May 24, 2009, 01:16:18 pm
Now playing:

Punchout and Valkyrie Chronicles