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Messages - Eternal

3161
The Lounge / Re: FFH Missing Members
June 14, 2010, 11:01:08 am
It's kind of like the Defense Against the Dark Arts professor position. It's hexed.
3162
Spam / Re: FFT Flyers....???
June 13, 2010, 08:57:28 pm
It was. IIRC, there was a concert based around FFT music, and that was an advert for it.
3163
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
June 12, 2010, 06:16:49 am
Swapping around the learn rates for Shiva/Ramuh/Ifrit with Maduin sounds fair enough. It'll help cut down on the grind when you first get those Espers, as well. The biggest thing about Maduin is that you get it almost right after Shiva and Ifrit, in the Magitek Factory, so it's hard to balance it in comparison to them.

The reason Tritoch gets the Tier 2 magic and not Shiva/Ramuh/Ifrit is because I don't want people running around with level 2 magic as soon as you get Ramuh. If you're like me, you probably grinded to get Bolt 2 (and Fire 2/Ice 2 once you got Ifrit and Shiva) as soon as possible. This way, Terra, Celes, and Strago (the mages) can get Tier 2 Magic from Thamasa (through the elemental rods) while the non-mages- people not proficient in magic- will have to wait and get them later.

Since I'm making so many large changes to the system, I'll probably have to go through and rebalance everything. Once I'm done with the superbosses, just about everything else is done. I just need to revamp the normal enemies and redo the bosses. From there, I can have people start helping me test to make sure everything is beatable and balanced. If you want to help for that purpose, feel free to let me know.

EDIT: Regarding keeping Shiva/Ramuh/Ifrit around, their summon attack will probably be only slightly weaker than Maduin's, but Maduin's is multi-elemental, meaning many enemies will be able to absorb it. Just something to think about.
3164
Non-FFT Modding / Re: FFVI Hardtype (SNES) Revision
June 11, 2010, 02:49:54 pm
OK, so a new feature in the next version will be new superbosses. Most of them will be battled as random encounters (albeit very rare) throughout the World of Ruin. However, I want your opinion on some of the ones I'll be using. Since there's so little room for sprites from other FF's, I might have to resort to using sprites found in FFVI. That might create a conflict for a few of them. Each of the superbosses will be a well-known enemy or boss from another FF game, and will have an AI script similar to the one used by the monster in the game.

Final Fantasy- WarMECH
Final Fantasy II- Beelzebub
Final Fantasy III- Ahriman
Final Fantasy IV- Demon Wall
Final Fantasy V- Shinryu
Final Fantasy VII- Dark Nation
Final Fantasy VIII- Tiamat
Final Fantasy IX- SoulCage
Final Fantasy X- Chocobo Eater
Final Fantasy XI- Dark Rider
Final Fantasy XII- Fury

As usual, give me your thoughts/opinions.
3165
Spam / Re: FFT FFH Edition! (Not a patch)
June 08, 2010, 05:21:34 am
Sure, why not?

Gaffgarion = Dome
Wiegraf = Eternal
3166
Quote from: "Cheetah"50: Sarcasm is already hard to do, why would you trust a shitty voice actor to make it work. This is of course assuming the best case scenario where the writer was going for sarcasm instead of just being a lazy campy idiot.
49: Something was lost in translation here. Plus photographer voice actor only knew how to do an angry Asian accents.
48: Directions to voice actor: "Okay so your dying slowly, but as soon as you finish the line your dead. Make sure that you sound like you are in unbelievable pain and that the dark is closing in, but speak clearly so that the player can understand where they are going and what they are doing next. This is very important because this is an on rails shooter and the location you gave them is my college dorm room number."
47: This voice actor only knew scared Asian accent, thus angry was a problem.
46: No one, I repeat, no one thinks when faced with imminent death: "Oh yeah it totally makes sense that this guy needs to kill me, I should tell him that in my final moments so that he doesn't feel so guilty afterwords".
45: = Chinese woman comes to America and tries to do an English accent.

I'm seeing a pattern of accents being a major culprit already. I'm not racist, I just don't like how people from other places talk. That includes rich white guys from Texas and anyone born in New York

Then I hope that for your sake you never listen to Number 2. =P
3167
...watch the video below. I'd like to smack whoever got paid for doing these awful voices.
3168
The Lounge / Re: Reconnecting with old friends.
June 05, 2010, 12:32:14 pm
Not much, really. Summer job and such, so time seems to be flying by.

Have you tried Mibbit at all? It seems to work... decently.
3169
The Lounge / Re: Reconnecting with old friends.
June 05, 2010, 12:22:52 pm
Of course I remember you! Sad to hear about all that's happened, but you have people here who care about you. I like to think that I'm one of them.

As for IRC, try using mIRC or Mibbit. Those programs seems fairly reliable to get you onto IRC, if FFH's IRC client is being frisky.
3170
I'm still working on Newtype folks, so no, that project isn't abandoned. I'm just taking a slight break to refocus and hopefully get some new ideas to add in with the new stuff I'm adding in. =P

Anyways, looking back at my old files, I admit that I'm really not happy with how my FFVI Hardtype hack came out. Thus, over the course of the next few weeks I'll be revising it, and revamping a ton of stuff. This includes the following:

-Revamping the magic-learning system:

My plans are simple. Limit (highly) what spells are limited to be learned via Espers. Each character can learn a set of universal spells which are learnable via Espers. Those are listed below.

Fire
Fire 2
Bolt
Bolt 2
Ice
Ice 2
Cure
Cure 2
Confuse
Float
Poisna
Poison
Silence

Additionally, Espers will not have stat bonuses, and each character will grow based on their own stats. I've done some rough planning about what spells would be learned via Espers, and which Espers would simply be usable as Summons (as they were kinda meant to be in the first place).

Ramuh:
Bolt   x5

Ifrit:
Fire   x5

Shiva:
Ice   x5

Siren:
Silence   x3

Terrato:
Poison   x5

Shoat   (Summon only)

Maduin:
Fire   x10
Ice   x10
Bolt   x10

Bismark    (Summon only)

Stray:
Confuse   x2

Palidor:
Float   x5

Tritoch:
Fire 2   x3
Ice 2   x3
Bolt 2   x3

Odin      (Summon only)

Raiden   (Summon only)

Bahamut    (Summon only)

Alexander   (Summon only)

Crusader   (Summon only)

Ragnarok   (Summon only)

Kirin:
Cure   x5

Zoneseek   (Summon only)

Carbuncle   (Summon only)

Phantom   (Summon only)

Seraph:
Poisna:   x5

Golem   (Summon only)

Unicorn:
Cure 2   x2

Fenrir    (Summon only)

Starlet   (Summon only)

Phoenix    (Summon only)

So you ask yourself: where the heck do all the other spells come from? Simple: items.

Under this system, characters would learn a variety of spells (based partially on their Jobs, more on that below) from their equipment, which is far more limited than they were previously. This means that there might be times when you have to forego getting a certain equipment upgrade, because you might want the spell taught by the old piece of equipment.

Below is a list of equipment that would teach spells, what spell it would teach, the rate, and who can equip it. Note that not all equipment teaches spells. Sorry that the format looks weird- that's what I get for copying and pasting from Notepad. =P

MAIN GAUCHE   (Locke)
Protect x1

ASSASSIN   (Shadow)
Death  x1

VALIANT KNIFE   (Locke)
Raise 3 x1

RUNE BLADE   (Celes)
Silence x2

FLAMETONGUE   (Terra)
Fire 2 x3

ICEBRAND   (Celes)
Ice 2   x3

THUNDERBLADE   (Terra, Celes, Strago)
Bolt 2 x3

STONEBLADE   (Terra)
Break x1

BLOOD SWORD   (Celes, Edgar)
Drain    x2

SOUL SABRE   (Edgar, Sabin)
Osmose x1

EXCALIBUR   (Celes)
Cure 3 x1

ZANTETSUKEN   (Cyan)
Death x1

LIGHTBRINGER   (Terra)
Holy   x1

RAGNAROK   (Terra)
Flare   x1

TRIDENT      (Edgar, Mog)
Ice 2   x1

HEAVY LANCE   (Edgar, Mog)
Slow   x2

IMPARTISAN   (Mog)
Imp   x3

KUNAI      (Shadow)
Telept. x1

SAKURA      (Shadow)
Poison x2

ICHIGEKI   (Shadow)
Vanishx2

KAGENUI      (Shadow)
Stop   x2

KAZEKIRI   (Cyan)
Bolt 2 x1

MURASAME   (Cyan)
Cure 2 x1

MASAMUNE   (Cyan)
Haste x2

HEALING ROD   (Terra, Strago, Relm, Gogo)
Cure 2 x2

MYTHRIL ROD   (Terra, Strago, Relm, Gogo)
Poisna x5

FLAME ROD   (Terra, Strago, Relm, Gogo)
Fire 2 x2

ICE ROD      (Celes, Strago, Relm, Gogo)
Ice 2   x2

THUNDER ROD   (Strago, Relm, Gogo)
Bolt 2 x2

POISON ROD   (Terra, Strago, Gogo)
Bio x1

HOLY ROD   (Relm)
Holy   x1

GRAVITY ROD   (Terra, Strago, Gogo)
Demi x3

MAGUS ROD   (Strago)
Meteor x1

CHOCOBO BRUSH   (Relm)
Haste x5

DAVINCI BRUSH   (Relm)
Reflect x5

MAGICAL BRUSH   (Relm)
Cure 3 x3

RAINBOW BRUSH   (Relm)
Arise   x1

DEATH TAROT   (Setzer)
Death x2

VIPER DARTS   (Setzer)
Rasp   x4

DICE      (Setzer)
Warp    x3

KAISER CLAW   (Sabin)
Berserk x2

VENOM CLAWS   (Sabin)
Poison x3

BURNING FIST   (Sabin)
Fire x10

AEGIS SHIELD   (Terra, Celes)
Shell   x5

FLAME SHIELD   (Terra, Gogo)
Fire 3 x1

ICE SHIELD   (Celes, Gogo)
Ice 3   x1

THUNDER SHIELD   (Strago, Gogo)
Bolt 3 x1

TORTOISE SHIELD   (Mog)
Imp   x2

PALADIN SHIELD   (Celes)
Ultimax1

FORCE SHIELD   (Terra, Cyan, Edgar, Celes, Mog, Gogo)
Reflect x3

HYPNOCROWN   (Relm)
Sleep    x4

CAT-EAR HOOD   (Relm)
Haste 2 x1

SAUCER      (Mog)
Imp x2

NINJA GEAR   (Shadow)
Blind   x1

MIRAGE VEST   (Shadow, Setzer)
Vanish x5

LUMINOUS ROBE   (Strago, Relm, Gogo)
Regen x10

REED CLOAK   (Mog)
Imp x3

SNOW SCARF   (Mog, Gau)
Ice 2   x5

PROTECT RING   (Cyan, Edgar, Setzer, Mog, Umaro)
Shell   x1
Protect x1

HERMES SHOES   (Locke, Shadow, Setzer)
Haste x1

REFLECT RING   (Terra, Celes, Strago, Relm, Umaro)
Reflect x2

Below is a list of each character, and what spells they will be able to use.

Terra:
Bio
Bolt
Bolt 2
Break
Confuse
Cure
Cure 2
Demi
Demi 2
Dispel
Fire
Fire 2
Fire 3
Flare
Float
Holy
Ice
Ice 2
Melt
Poisna
Poison
Quake
Raise
Raise 2
Reflect
Shell
Silence
Ultima

Celes:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Cure 3
Drain
Esuna
Fire
Fire 2
Float
Haste
Haste 2
Holy
Ice
Ice 2
Ice 3
Meteor
Poisna
Poison
Protect
Reflect
Scan
Shell
Silence
Ultima
Vanish
Whirl

Edgar:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Drain
Fire
Fire 2
Float
Ice
Ice 2
Osmose
Poisna
Poison
Protect
Reflect
Shell
Silence
Slow

Sabin:
Berserk
Bolt
Bolt 2
Confuse
Cure
Cure 2
Fire
Fire 2
Float
Ice
Ice 2
Osmose
Poisna
Poison
Silence

Locke:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Fire
Fire 2
Float
Haste
Ice
Ice 2
Poisna
Poison
Protect
Raise 3
Silence

Relm:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Cure 3
Fire
Fire 2
Float
Haste
Haste 2
Holy
Ice
Ice 2
Poisna
Poison
Raise 2
Reflect
Regen
Silence
Sleep

Strago:
Bio
Bolt
Bolt 2
Bolt 3
Confuse
Cure
Cure 2
Demi
Fire
Fire 2
Float
Ice
Ice 2
Meteor
Poisna
Poison
Reflect
Regen
Silence

Gau:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Fire
Fire 2
Float
Ice
Ice 2
Poisna
Poison
Silence

Mog:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Fire
Fire 2
Float
Ice
Ice 2
Imp
Poisna
Poison
Silence
Slow

Setzer:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Death
Fire
Fire 2
Float
Haste
Ice
Ice 2
Poisna
Poison
Protect
Rasp
Shell
Silence
Vanish
Warp

Shadow:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Death
Fire
Fire 2
Float
Haste
Ice
Ice 2
Poisna
Poison
Poison
Silence
Stop
Teleport
Vanish

Cyan:
Bolt
Bolt 2
Confuse
Cure
Cure 2
Death
Fire
Fire 2
Float
Haste
Ice
Ice 2
Poisna
Poison
Protect
Shell
Silence

Gogo mimics the spells from people in the party, and Umaro can't learn magic.

-Jobs

Each character in VI had a very loose job that they fit into. I intend to further structure them into these jobs so that they are more unique. Below is a list of each character, what Job they are, and what their general purpose in battle is.

Locke: Thief (Focused in Speed, although not Evasion- uses some support magic such as Haste, and Life 3)

Terra: Red Mage (Focused in Magic and Attack, but tends to be better magically as she grows, uses destructive magic.)

Celes: Paladin (Focused in Defense, as well as using supportive magic to buff her allies.)

Mog: Dragoon (Focused in Speed and Defense, uses Jump to dodge attacks and Dances for a variety of effects- uses Imp magic.)

Edgar: Knight (Focused in Attack and Defense, can use basic defensive magic, and has a variety of Tools to do various things.)

Sabin: Monk (Focused in Attack and HP, can cast Berserk to increase his own strength.)

Relm: White Mage (Uses a variety of White Magic, with the ability to use Cure 3 and Life 2 to great use later on.)

Strago: Blue Mage/Sage (Can use a huge range of skills, from Bio, to Regen, to Meteor, to his Blue Magic)

Gau: Whatever Gau Is (Uses what he uses normally- his Rages let him do just about anything.)

Setzer: Gambler (Focuses in a variety of potent skills, able to use some defensive magic and basic status ailments.)

Shadow: Ninja/Saboteur (Focuses on Evasion, and uses a ton of very potent status ailments to assassinate enemies.)

Cyan: Samurai (Focues in Attack, Defense, and Magic Defense, and can use very basic defensive statuses at the cost of Speed.)

Gogo: Mime (Average in every stat, and can use every spell from each character in the active party.)

Umaro: Berserker (Focused highly in Attack and Speed and can dish out a ton of damage.)

As well as the changes mentioned above, the cost of spells will be changed, probably, as will the cost of items and equipment.

Further gameplay changes will include changes to enemy AI (I'm not quite happy with all the enemies just yet. They're not very interesting, IMO) as well as potentially new bosses.

-New attack/spell names

This has driven me batty, looking back on it. I'm not quite sure why I let certain weird translations pass through (I'm looking at you, Sour Breath), but I'll go through and change those. Sadly, there is a limit to how many characters that can be used for each attack, meaning one must be brief with the names. Suggestions are welcome!

-Rebalanced equipment/enemies

There is still quite a bit of balancing to do to certain spells and pieces of equipment. Hopefully this time I'll be able to balance them just right so that each piece of equipment and each spell is balanced.

This isn't doing a totally new project, but I think it would be a really fun, short project to do (until I get back to Newtype, that is!)

As with last time, I want to hear your suggestions on what YOU would like to see in FFVI. This can be anything from enemy suggestions, item suggestions, just thoughts in general.

If you're interested in downloading the original FFVI Hardtype patch made by yours truly, the details can be found here:
http://www.romhacking.net/hacks/617/

*Note that the link above does NOT have these changes and this topic is basically a to-do of things to do in the revision.
3171
Well, monsters are where they were last, since I'm looking into fixing a few glitches. I apologize again that it's taking so long for the next update, but I promise that it'll be worth it! New monster skills, Rafa/Malak Twincasting, new Gun for Balthier (Mistwalker), and hopefully a few more glitch fixes. With any luck, I'll be able to implement a few of FDC's new ASM's, as well.

Regarding the sprites, they weren't complete, but the Exdeath one is. I'll import that soon enough.
3172
Well, the Chaos Blade has been replaced by the Wyrmhero Blade, which is won from Yiazmat. Not all of the Espers are done yet, Kage, so they're not all in DD yet. And I haven't gotten around to inserting new sprites for them yet.
3173
@Kage: Believe it or not, the Ultima Weapon at the top of Bervenia wasn't a reference to Cloud, but rather, a reference to FFVI, where the Ultima Weapon can first be obtained in a lava area, the Cave to the Sealed Gate. And yes, I love the Zombag battle as well. =P

Regarding Quickenings, I believe they're based on MA, but I don't have my flash drive with the Patcher on me at the moment. I'll check when I do, though. And be rest assured, the Genji Gear will be getting a nerf soon.

@Doku: Thanks a ton! Hope you enjoyed Chapter 1!
3174
There was a piece of gear that Absorbed Dark before, but it wasn't meant to Absorb it. I had made it Absorb Dark while I was testing Zodiark's spells, and just forgot to change it back to Halve. There really isn't much in my patch that absorbs anything, since most gear just Halves.
3175
@The Damned: Not bad. I haven't gotten much farther, but a lot of other stuff has been distracting me lately. It'll be done soon enough. The fun part will be testing each ability. =P

@Viper: Hehe, well, Yiazmat in Newtype is about the same, in that he has a lot of stuff under his belt and he has a ton of HP to boot. Let me know how it goes when you've faced him. ^_^
3176
Congrats, Viper! Now try and defeat Yiazmat. You may well be the first!

@Kage: Just look at a guide on GameFAQs. =o
3177
Sounds good! I look forward to hearing from you. =D
3178
Well, Jade Armlets halve Dark, which is what element Final Eclipse is. Also, Jujitsu Gi can block the Death side-effect from it. Keep your people separated as much as possible.

Also, I have to ask: why didn't you post anything about your playthrough until now? I'd have loved to have heard your opinions. ^_^
3179
I tried to do a Blue Mage Solo challenge before, but my ROM got corrupted, and I really didn't feel like restarting. It's a fairly easy challenge, except that you have such limited means of healing.

~Antlion~

~Gargoyles~
Note that I won't record the battle with the Gargoyles at each Tablet area, since it's all basically the same battle.

~Sekhmet (Not really a boss)~

~Melusine~

~Bahamut~

~Odin~

~Covert~

~Wendigo~

~Minotaur~

~Omniescent~

~Triton, Nereid, and Phobos~

~Calofisteri~

~Apanda~

~Catastrophe~

~Azulmagia~

~Alte Roite/Jura Aevis~

~Halicarnassus~

~Twintania~
3180
As awesome as Gilgamesh is, I think Atomos is cooler. But that's just me. =P

~Catoblepas~

~Crystals~

~Galuf vs. Exdeath~

~Gil Turtle~

~Carbuncle~

~Gilgamesh IV (Part One)~
Note: taking forever to process.

~Gilgamesh IV (Part Two)~

~Exdeath~