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FFTA2 Unit\Character Modifier (Action Replay)

Started by Kerafyrm Six, October 20, 2014, 08:23:22 am

Kerafyrm Six

October 20, 2014, 08:23:22 am Last Edit: October 20, 2014, 08:30:44 am by Kerafyrm Six
Before i said anything i just wanna point out i didn't make this or anything of course so I take no credit. Sense i found all this information thrown around in many places i figured it wouldn't hurt it i posted what i found here.
Also bare in mind this is my first like real topic meaning anything of little importance so i apologize if i do something wrong, ill try my best

I've looked if anyone else here has posted this stuff before and i didn't see anything so if i missed it i apologize again v,v

Anyways!

Below is what I've gathered
Oh and please note these are for Action Replay

*Quick Edit here* - I forgot to say any Unit\Character created with these codes will have everything Mastered, or in my case. So if you wanna be able to learn stuff i think there are codes to unlearn everything, that being said its probably best to do this with a fresh game file. Also I've had a problem where their race keeps saying Nightshade. Probably something i'm doing wrong but idk just thought id let y'all know

Base Code - This is the Base code I've been using like a guide if i forget stuff goes where.

921D5022 00000212
94000130 00000XXX <-- Trigger
B21D5020 00000000
20000005 000000XX <-- Sprite
20000007 000000XX <-- Race
1000000C 000000XX <-- Name
20000006 000000XX <-- Class
2000000E 000000XX <-- A-Ability
2000000F 000000XX <-- A-Ability #2
10000010 0000047A
10000012 00009502
C0000000 000000C6
20000052 000000FF
DC000000 00000001
D1000000 00000000
D2000000 00000000


Abilities - These are of course A-Abilities

00 = Nothing
01 = Arts of War
02 = Thievery
03 = White Magick
04 = Black Magick
05 = Precision
06 = Chivalry
07 = Pugilism
08 = Flair
09 = Ninjutsu
0A = Illusion
0B = Blue Magick
0C = Trapping
0D = High Magick
0E = Arts of War
0F = Discipline
10 = Dragon Soul
11 = Warding
12 = Sparring
13 = Martial Arts
14 = Intercession
15 = Sacred Blade
16 = Cannonry
17 = Sleight of Hand
18 = Beast Lore
19 = Time Magick
1A = Alchemy
1B = Arcane Magick
1C = Sagacity
1D = Lore
1E = Turning (Interesting that Turning is here)
1F = Fencing
20 = Green Magick
21 = Elemental Magick
22 = Red Magick
23 = Blade Arts
24 = Summoning Magick
25 = Assassination
26 = Sharpshooting
27 = Calling
28 = Onslaught
29 = Gunmanship
2A = Acrobatics
2B = Clockwork
2C = Chococraft
2D = Ballistics
2E = Savagery
2F = Survivalism
30 = Astutia
31 = Brutality
32 = Devastation
33 = Feralism
34 = Geomancy

35 = Taktak
36 = Mischief
37 = Darkness
38 = Maw
39 = Enticement
3A = Call of the Wild
3B = Sands
3C = Shellcrush
3D = Halitosis
3E = Impale
3F = Deadly Nightshade
40 = Territorialism
41 = Chocobo Wiles
42 = Metamorphosis
43 = Volatility
44 = Death's Grasp
45 = Ghostly Touch
46 = Nightmare
47 = Parasite
48 = Entrallment
49 = Revenge
4A = Brute Force
4B = Bestial Force
4C = ???
4D = Breath
4E = Wyrmcraft
4F = Rock Paper Scissors
50 = Pom Pom Puree
51 = Ambush
52 = Ambrosia
53 = Elimination
54 = Abyss
55 = Dark Magicks
56 = Items
57 = Gyakuten Item
58 = Scion's Wrath
59 = Piracy
5A = Dance
5B = Song
5C = Instinct
5D = Guile
5E = Reconnaissance
5F = Defense


Jobs - Classes and whatnot. I mean if you're here at this site and you don't know what these are, we have a problem :p

Hume (Race: 01)
00 = None/Soldier
01 = Soldier
02 = Thief
03 = White Mage
04 = Black Mage
05 = Archer
06 = Paladin
07 = Fighter
08 = Parivir
09 = Ninja
0A = Illusionist
0B = Blue Mage
0C = Hunter
0D = Seer

Bangaa (Race: 02)
0E = Warrior
0F = White Monk
10 = Dragoon
11 = Defender
12 = Gladiator
13 = Master Monk
14 = Bishop
15 = Templar
16 = Cannoneer
17 = Trickster

Nu Mou (Race: 03)
18 = White Mage
19 = Black Mage
1A = Beast Master
1B = Time Mage
1C = Illusionist
1D = Alchemist
1E = Arcanist
1F = Sage
20 = Scholar
21 = Keeper*

Veira (Race: 04)
22 = Fencer
23 = White Mage
24 = Green Mage
25 = Archer
26 = Elementalist
27 = Red Mage
28 = Spellblade
29 = Summoner
2A = Assassin
2B = Sniper

Moogle (Race: 05)
2C = Animist
2D = Thief
2E = Black Mage
2F = Moogle Knight
30 = Fusilier
31 = Juggler
32 = Tinker
33 = Time Mage
34 = Chocobo Knight
35 = Flintlock

Seeq (Race: 06)
36 = Berserker
37 = Ranger
38 = Lanista
39 = Viking

Gria (Race: 07)
3A = Hunter
3B = Raptor
3C = Ravager
3D = Geomancer

Enemies/NPCs [Note]
3E = Baknamy*(Race: 0A)
3F = Luchorpan*(Race: 0A)
40 = Sprite*(Race: 0B)
41 = Banshee*(Race: 0B)
42 = Lamia*(Race: 0C)
43 = Lilith*(Race: 0C)
44 = Lamashtu*(Race: 0C)
45 = Wolf*(Race: 0D)
46 = Worgen*(Race: 0D)
47 = Hellhound*(Race: 0D)
48 = Dreamhare*(Race: 0E)
49 = Hoppy Bunny*(Race: 0E)
4A = Werewolf*(Race: 0F)
4B = Zaghnal*(Race: 0F)
4C = Loup-Garou*(Race: 0F)
4D = Antlion*(Race: 10)
4E = Pit Beast*(Race: 10)
4F = Great Turtoise*(Race: 10)
50 = Rocktitan*(Race: 11)
51 = Adamantitan*(Race: 11)
52 = Toughskin*(Race: 11)
53 = Malboro*(Race: 12)
54 = Great Malboro*(Race: 12)
55 = Malboro King*(Race: 12)
56 = Cassie*(Race: 13)
57 = Airaune*(Race: 13)
58 = Deadly Nightshade*(Race: 13)
59 = Cockatrice*(Race: 14)
5A = Axebeak*(Race: 14)
5B = Cluckatrice*(Race: 14)
5C = Chocobo*(Race: 15)
5D = Red Chocobo*(Race: 15)
5E = Black Chocobo*(Race: 15)
5F = Green Chocobo*(Race: 15)
60 = Brown Chocobo*(Race: 15)
61 = White Chocobo*(Race: 15)
62 = Red Marshmallow*(Race: 16)
63 = Yellow Jelly*(Race: 16)
64 = Ice Flan*(Race: 16)
65 = White Pudding*(Race: 16)
66 = Bomb*(Race: 17)
67 = Grenade*(Race: 17)
68 = Zombie*(Race: 18)
69 = Ghoul*(Race: 19)
6A = Ghost*(Race: 19)
6B = Wraith*(Race: 19)
6C = Deathscythe*(Race: 1A)
6D = Oversoul*(Race: 1A)
6E = Floating Eye*(Race: 1B)
6F = Bloody Orb*(Race: 1B)
70 = Ahriman*(Race: 1C)
71 = Plague*(Race: 1C)
72 = Tonberry*(Race: 1D)
73 = Tonberry King*(Race: 1D)
74 = Headless*(Race: 1E)
75 = Wendigo*(Race: 1E)
76 = Golem*(Race: 1E)
77 = Bahemoth*(Race: 1F)
78 = Reaver*(Race: 1F)
79 = Magick Pot*(Race: 20)
7A = Fire Drake*(Race: 21)
7B = Ice Drake*(Race: 21)
7C = Thunder Drake*(Race: 21)
7D = Nagaraja*(Race: 21)
7E = Nidhogg*(Race: 21)
7F = Zahak*(Race: 21)
80 = Mimic*(Race: 22)
81 = Mooglebane*(Race: 23)
82 = Yowie*(Race: 24)
83 = Rafflesia*(Race: 25)
84 = Demon Wall*(Race: 26)
85 = Neukhia*(Race: 27)
86 = Neukhia Pod*(Race: 27)
87 = Crushatrice*(Race: 14)
88 = Upsilon*(Race: 28)
89 = Neukhia Core*(Race: 27)
8A = Neukhia Wisp*(Race: 27)
8C = - (None/Some NPCs)
8D = Sky Pirate (Race: 01)
8E = Dancer (Race: 04)
8F = Bard
90 = Heritor
91 = Agent*
92 = Nightshade*
9B = Moogletron*
9D = Rider (Race: 05)
9E = Red Rider (Race: 05)
9F = Black Rider (Race: 05)
A0 = Green Rider (Race: 05)
A1 = Brown Rider (Race: 05)
A2 = White Rider (Race: 05)
A3 = Nightfall*
A4 = Gifted One*
Can't Change Jobs Manually in the Menu.
These Jobs need the correct Race to be entered to get their Abilities.
REMEMBER!!!whenever it says Race:something, you put what it says in the race spot or you get no abilities, REMEMBER!


Races - Means Hume, BunnyChicks(My bad,Veira), and others. Pretty long list

00 = Monster/None
01 = Hume
02 = Bangaa
03 = Nu Mou
04 = Veira
05 = Moogle
06 = Seeq
07 = Gria

JK wasnt very long at all


Sprites - Dem Pictures and unit.. sorry that i cant explain better.. #EverythingYouSee  Note* if you try to use something the sprite doesnt have animations for you'll probably freeze. Just saiyan

00 = Default sprite for current job
01 = Luso
02 = Cid
03 = Adelle
04 = Hurdy
05 = Vaan
06 = Penelo
07 = Al-Cid
08 = Montblanc
09 = Illua
0A = Lezaford
0B = Mewt
0C = Ezel
0D = Mr. Blake
0E = Woman (no profile sprite)
0F = Old man with cane (no profile sprite)
10 = Silver-haired girl (no profile sprite)
11 = Judge
12 = Ewen
13 = Lennart
14 = A green dreamhare (identity unknown)
15 = Boy (no profile sprite)
16 = Moogle tinker (identity unknown)
17 = Moogle animist (identity unknown)
18 = Seeq viking (identity unknown)
19 = Shop Owner
1A = NPC Girl
1B = Auctioneer
1C = NPC Lady
1D = Blond-haired boy (no profile sprite)
1E = Blue-haired boy (no profile sprite)
1F = Blond-haired girl (no profile sprite)
20 = Man with green cap (no profile sprite)
21 = NPC Girl
22 = Bangaa (no profile sprite)
23 = Bangaa looks like a bishop (no profile sprite)
24 = Viera with purple clothes (no profile sprite)
25 = Viera with blue clothes (no profile sprite)
26 = Nu mou with green/brown clothes (no profile sprite)
27 = Hooded nu mou (no profile sprite)
28 = Moogle with orange cap (no profile sprite)
29 = White moogle (no profile sprite)
2A = Seeq (no profile sprite)
2B = Seeq with blue hat (no profile sprite)
2C = Gria with green hair (no profile sprite)
2D = Gria with purple hair (no profile sprite)
2E = Vaan?
2F = Penelo?
30 = Bunbassa's daughter (identity unknown)
31 = Cyanwolf (no profile sprite)
32 = White wolf (identity unknown, no profile sprite)
33 = Mirage Bunny (no profile sprite)
34 = River Antlion (no profile sprite)
35 = Plains Antlion (no profile sprite)
36 = Snow Antlion (no profile sprite)
37 = White shelling (identity unknown, no profile sprite)
38 = Blade Biter (no profile sprite)
39 = Zombie Frimelda
3A = Frimelda
3B = Gold bloody orb (identity unknown, no profile sprite)
3C = Chari
3D = Green ahriman (identity unknown, no profile sprite)
3E = Red Man-Hating Nagaraja (no profile sprite, and yeah...that's what I named it)
3F = Purple Man-Hating Niddhogg (no profile sprite)
40 = Green Man-Hating Drake (no profile sprite)
41 = Thunder drake (identity unknown, no profile sprite)
42 = White ice drake (identity unknown, no profile sprite)
43 = Moogletron (no profile sprite)
44 = Judge
45 = Mamatrice
46 = Magick Weapon
47 = Chair (no profile sprite, and yeah...it really is)
48 = Green chair (no profile sprite)
49 = Black chair (no profile sprite)
4A = Ivory Wyrm (no profile sprite)
4B = Adelle Clone
4C = Evil Illua
4D = Syrenead
4E = Bowen
4F = Maquis the Phantasm
50 = Duke Snakeheart
51 = Alys the Ensorceled
52 = The Night Dancer
53 = The Witch of the Fens
54 = Mayhew
55 = Lili
56 = Valentyne
57 = Aluette
58 = Head Editor
59 = Owner, Bonga Bugle
5A = Luc Sardac
5B = Ghi
5C = Sad Adelle
5D = Luchorpan, guardian of the seals (name unknown)
70 = Ljda


Names - Most\Maybe all names that the games uses. I think its just most tho. I think i came across a name i wanted that wasn't there but i cant remember

00 NONE / LEAMOND
01 LUSO / REJ
02 CID / LENZO
03 ADELLE / RHOALD
04 HURDY / LAWRN
05 VAAN / RODAHL
06 PENELO / LODRICK
07 ALCID / ROBRICH
08 MONTBLANC / WATZ
09 ILLUA / VALD
0A LEZAFORD / CERAYN
0B MEWT/ PAVILSAG
0C EZEL / KUKUNOCH
0D RUUJ / NEMESHIS
0E NWARE / BLACKWIND
0F VERRE / EVIL EYE
10 BLIU / DARK BEHEMOTH
11 BLANCH / VARIGAMANDA
12 EWEN/ JORMUNGAND
13 LENNART/ OPION
14 (-) / TIAMAT
15 ZENGEN / IVORY WYRM
16 JINPEI / SYRENEAD
17 KOJIRO / HEAD EDITOR
18 GISUKE / OWNER, BONGA BUGLE
19 HAYATE / ACIA
1A SAKI / AYRET
1B BOWEN / AMELLE
1C TWIEGEL / ALAKINA
1D LOA / ALULIS
1E VEIS / AMARCIS
1F ALUETTE / ANGIE
20 VALENTYNE / YIDI
21 LILI / YVET
22 MAYHEW / IZABEL
23 MOOGLE MARK 1 / YSERA
24 MOOGLE MARK 2 / VALENTIA
25 mOOGLE MARK 3 / VENASE
26 MOOGLE MARK 4 / VILMA
27 MOOGLE MARK 5 / UKINA
28 BANSAT / URSLA
29 EMET / ARYM
2A MONID / EVELINE
2B KRJN / ESTHEL
2C MA'KENROH / EREMIA
2D KRJN / YENZELLE
2E VAAN? / OUDRIE
2F PENELO? / ORINELLA
30 FRIMELDA / OLPHIE
31 ASP / CATALPA
32 LIGHTLAND WARDER / CASTIA
33 GAIASEA WARRIOR / KATRIA
34 FLARESKY WARRIOR / GABRIELLE
35 MAGICK WEAPON / KARIE
36 MAMATRICE / KILI
37 FURY / KIKKA
38 HUMBABA / KINARA
39 ORTHROS / CAMELO
3A CLUCKATRICE / GILDRA
3B TRAPPED DEMON / KUKRA
3C DELITE DELTA / KLAUDIA
3D FUGA / GLINTA
3E RAIGA / CREANISE
3F LUC SARDARC / KEITEE
40 GHI / CULUNE
41 SWORDKING / CORDIA
42 ALURA / KOTENI
43 ELURA / QESTRA
44 ARTE / CORTINA
45 AURLOCH / SALA
46 ADDAM / SALMA
47 ABELAT / SANDEE
48 ALDE / CYRRAH
49 AREN / GENIFFE
4A ALONZ / JEANNE
4B ANTONY / JURITTA
4C IAN / CLIO
4D IHSAN / SOO
4E IDEO / SHAELAN
4F TSARK / STEPHIE
50 IVAN / SLEISA
51 VITOR / CEDIRA
52 VILFORD / CECILA
53 WALZ / ZEFILE
54 RHET / ZOE
55 UTHMA / SONJA
56 VOOD / SOFIE
57 URBAHN / DARNA
58 EISEN / TITANYA
59 EVERT / DAKOTE
5A EDYAL / TARANIS
5B GREN / COELI
5C YVRAD / KIYA
5D ELEF / CHUCHU
5E ELYOT / TEELY
5F ERDEN / DIEMA
60 OWYN / TILTE
61 OSTIN / DEBROYE
62 ORLAND / TELEGIA
63 OTZ / DONNE
64 OSTOR / DRISHA
65 HIERO / TRASEY
66 ORREG / NAZARIE
67 NYBORG / NATASYA
68 GAUCHE / NADIA
69 GUY / NIENA
6A CARRON / NIKORE
6B DROS / NIRVA
6C KIEGAN / NEY
6D GANOSLAL / NEFISHA
6E KINGS / NILSA
6F QUO / NOIRA
70 ALLOD / NOEL
71 CRISTOPH / NOFILIA
72 KLYN / HATIA
73 CLURE / BABALA
74 KRIEG / PASTELLE
75 GREGOTH / PATRICE
76 KYRIE / PINA
77 KEVYN / BJONSE
78 GERNER / HILETA
79 KYN / FIDONA
7A GARRET / FELICA
7B CORYN / BREMAH
7C COSTAS / FREDRIKA
7D COLYGRIM / BLENNA
7E SYED / PEGI
7F SIMON / BETINYA
80 ZAK / PETRA
81 SAMWELL / BELISSANA
82 THYRAN / POLA
83 GHEED / POYYUK
84 JOFF / MANALIK
85 JEREM / MAYET
86 JYDN / MAJORKA
87 JEOL / MARISHA
88 SHAWN / MUSHA
89 JARED / MTIETTE
8A SYNG / MIMOZE
8B IMINO / MUA
8C SCOTHGRAW / MEI
8D HLOWAN / MELANEE
8E SEEF / MIRONE
8F SILMER / MELENA
90 CEDI / MELODIA
91 ZEVEL / MOIRA
92 SERG / MOTEY
93 SOBERG / MONIKI
94 SOHMS / JAOREEN
95 ZOHL / JALIA
96 DERMOT / YURHEE
97 JHAREL / YUDIMA
98 THAL / YUMA
99 LOSHGOOBI / YOANA
9A DANEEL / YODEEL
9B FEIL / LAODINA
9C ZISSOU / LACHELLE
9D TEAK / LAPIS
9E ELM / LAREA
9F CHAS / LEEJA
A1 TSING / LINETTE
A2 TYM / LILIAN
A3 DILLAN / LUIZE
A4 WOLFE / LOOSTY
A5 TORJIN / RUNEA
A6 TALF / RACHINE
A7 DUMAS / LEVIKE
A8 KALEHB / LENOLIA
A9 TOMAS / LORADE
AA NEBILIM / LORILAE
AB TOBAI / ROKHIANA
AC MAOD / LONILOTTE
AD DOLROTH / WALU
AE NYME / FLOGISTON
AF NATHALA / CARNIVALE
B0 NAVINE / THRILL HUNTERS
B1 NYNO / ULTIMA MASTER
B2 NICOLS / SCARFACE
B3 NYROOD / POMPO
B4 EGIL / BIQUE
B5 NESTIS / KARM
B6 NETH / SECRETARY
B7 NOAH / ASHA
B8 NOBEL / MARCOL
B9 NORDOM / MAQUIS
BA VERGIS / ALYS THE ENSORCELED
BB HARLYN / THE NIGHT DANCER
BC HYWEL / DUKE SNAKEHEART
BD JERROG / ARKHET
BE RODANU / ARGO
BF BARDLE / AGFIS
C0 BARTLEBY / ASARTON
C1 HARYLD / AZEMA
C2 KHARMIC / ABOT
C3 KILLETHETH / IRAM
C4 ARIANDEL / IDONASIS
C5 PETER / IVEM
C6 PYRRH / IRGEDEN
C7 ROU / VASHJ
C8 BILFORD / VANTULA
C9 PHILLIP / WYMOR
CA FYNN / OOVER
CB PHONIS / UDAL
CC BLOODRANZ / AIKLOD
CD FIRTHIS / EKBAT
CE BRILLA / ERIZON
CF BERKHOLT / ELWEHT
D0 FAYD / ORBACH
D1 BRENDYN / ODHEG
D2 HYDEN / OLGET
D3 HEKTOR / ORGGMA
D4 BECKS / GACON
D5 VERDAKYL / KAVEISL
D6 HERMOT / KARTZALTZ
D7 HENRI / GADINO
D8 OWEN / CARGINGIS
D9 BORD / GUNGLSAS
DA GROLIUS / GILGARD
DB DECKARDGINNENGAM
DC HURST / KAVNA
DD MARTIN / GILFOIL
DE MICAH / GIRODAN
DF CAUL / QUADE
E0 MIRRAN / GUZNO
E1 MEWZ / KUKKU
E2 MILT / GOODLUN
E3 MOOVRY / GABBLE
E4 MEIZA / GAZALETH
E5 MELVILLE / GEFION
E6 MORGAN / GUMADRA
E7 MOSL / GOAV
E8 MORICAD / CORGININE
E9 YAHD / GODGE
EA YAZOF / CORTIUS
EB YUJIN / GRONIZY
EC YGRO / GORHEM
ED YORK / THASGARD
EE YORM / ZAON
EF LYNETH / SABARAS
F0 LARCEL / SASARR
F1 RALLY / ZAMDINE
F2 RAFGOLD / CHEYBAL
F3 RANSEM / SYGRAF
F4 LAMBERT / ZITA
F5 LIAN / JYFALT
F6 LEED / JACOBY
F7 RIEG / SVARL
F8 RISHAL / SVENTON
F9 LYND / SCARWYD
FA LUISTORG / SKERT
FB RUBAY / ZEYNAL
FC LUDLOV / TZEWIL
FD LENOT / ZETCHA
FE RUPARN / ZENABA
FF REIT / ZENEHB

Remember, all male unit names on the left of the slash and all female unit names on the right.


Triggers - This is just a piece of the AR code if you want to change how buttons to press to turn it on in game

3BB - Select + Up
3EB - Select + Right
37B - Select + Down
3DB - Select + Left
3B7 - Start + Up
3E7 - Start + Right
377 - Start + Down


Okay that's all i have

One very important thing tho. A lot of Sprites don't have Opportunity animations therefore if their Smash Gauge fills up it'll freeze
SO!
If someone knows how to take Opportunity Strikes out the game, maybe changing the gain or it popping up whatever is easiest these codes would be so much better

Again i take no Credit for any of these, it all goes to the person\people who worked hard to get these whomever those\that people\person are :p


( •_•) ( •_•)>⌐■-■ (⌐■_■)

bcrobert

I remember working with these a while back. I'll share something from my notes, since you're doing this. It's basically a template for a full modifier code. Might have some lines you missed, like equipment:

921D5022 00000212
94000130 00000XXX (XXX=trigger)
B21D5020 00000000

20000001 XXXXXXXX (untested code for smash gauge)
20000005 XXXXXXXX (sprite)
20000006 XXXXXXXX (class)
20000007 XXXXXXXX (race)
20000009 XXXXXXXX (untested code for unit number)
10000010 XXXXXXXX (job name)
10000012 XXXXXXXX (job description/help text)
20000014 XXXXXXXX (untested code for MVP)
1000000C XXXXXXXX (unit name)
2000000E XXXXXXXX (A-ability 1)
2000000F XXXXXXXX (A-ability 2)
2000001A XXXXXXXX (level)
2000001B XXXXXXXX (experience)
2000001C XXXXXXXX (speed)
20000034 XXXXXXXX (value for current HP)
20000035 XXXXXXXX
20000036 XXXXXXXX (max HP)
20000037 XXXXXXXX
20000038 XXXXXXXX (current MP)
20000039 XXXXXXXX
2000003A XXXXXXXX (max MP)
2000003B XXXXXXXX
2000003C XXXXXXXX (attack)
2000003D XXXXXXXX
2000003E XXXXXXXX (defense)
2000003F XXXXXXXX
20000040 XXXXXXXX (magick)
20000041 XXXXXXXX
20000042 XXXXXXXX (resistance)
20000043 XXXXXXXX
20000044 XXXXXXXX (value for equipment slot 1)
20000045 XXXXXXXX
20000046 XXXXXXXX " " " 2
20000047 XXXXXXXX
20000048 XXXXXXXX " " " 3
20000049 XXXXXXXX
2000004A XXXXXXXX " " " 4
2000004B XXXXXXXX
2000004C XXXXXXXX " " " 5
2000004D XXXXXXXX
2000004E XXXXXXXX (value for reaction ability)
20000050 XXXXXXXX (value for passive ability)

C0000000 00000006 (these four lines master all abilities)
20000052 000000FF
DC000000 00000001
D1000000 00000000

D2000000 00000000 (last line=needed no matter what)

EDIT. Also, the ONLY non-playable class with opportunity sprites is the Keeper. My theory is that it was originally the sprite for the playable class that would have used the untouched grenade items.
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Kerafyrm Six

I'm guess i'd just stick one of these lines in the middle of the base code huh
i don't know anything about the actual numbers this is just stuff I've found around the internet, i just put what i had in one place.

But i thank you for you're notes tho, i guess i can throw in some random numbers and write down if the game exploded or not lol

One thing tho, that untested Smash Gauge code. Could that be made where the it never fills (question mark)

bcrobert

Hm...I would think someone could rig a smash gauge never filled code by spreading a zero value across all of the character slots. Unfortunately it wouldn't be this code. This code is specifically designed with triggering in mind.

But yeah, just load up values into this stuff. I remember some of the stats have quirks, though. Like attack, defense, power, and resistance actually have a value out of 999 just like HP and MP. The reason they don't reach that in-game is that this value is divided by 4 for display purposes.

I wish I could give you more in-depth answers but it's been literally years since I played with FFTA2 character mod codes.
My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.

Kerafyrm Six

It's okay, i'm just glad you were able to help or pitch as much as you have
you didn't have to do that but you did. thx