Final Fantasy Hacktics

Modding => Help! => Topic started by: Jubei1986 on August 18, 2011, 09:07:42 am

Title: quick axe question
Post by: Jubei1986 on August 18, 2011, 09:07:42 am
are axes hardcoded to do random damage? or is it as simple as changing the formula in patcher for it to not do random damage anymore?
Title: Re: quick axe question
Post by: formerdeathcorps on August 18, 2011, 10:21:26 am
Axes are hard-coded to deal random damage, but we now have the means to change the ASM.  If you change axes to not use formulas 00-07, however, it will take a non-random damage formula, but since X/Y = 0 for all weapons, it's kind of useless to do that.
Title: Re: quick axe question
Post by: Jubei1986 on August 18, 2011, 10:47:23 am
so lets say i used 2D  Dmg_(PA*(WP+Y)) 100% Status formula....i would technically not get random dmg correct? So i left Y as 0..and added no status effects... the new formula would
basically be PA*WP?? Or am i way off lol
Title: Re: quick axe question
Post by: Pride on August 18, 2011, 11:54:49 am
That would be correct. Using formula 2d would make Axes PA * WP. It would not affect an ability, however, if it were using formulas 1-7, it would do random damage there.
Title: Re: quick axe question
Post by: Jubei1986 on August 18, 2011, 12:59:07 pm
kk i understand it now, thank you guys  :)