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March 28, 2024, 12:44:00 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - mucus

1
The Lounge / standard leaving message
August 23, 2012, 12:00:58 pm
after a lot of contemplation i have decided to leave.
if you need me... (who would?) email me mucusnetbook@gmail.com
2
FFT Arena / Re: Memory Card Generator v2.00b
June 19, 2012, 04:52:02 pm
Such awesome work!  You are so awesome for doing such awesome work!
3

I was a pathetic piece of bacon.
4
Spam / Re: The room adventures - ressurection.
May 31, 2012, 10:18:58 am
Dancing girls become  SILENT HILL NURSES
5
femramza should be soon enough. . . i still need some help with femdelita
6
BIG WORDS!
The rain fell heavily in Dorter. . .
Pre-Alpha 9 5/29/2012 yep skipped 8
7
CHOOM!
And as quickly as it came, it left.
Pre-Alpha 7 5/29/2012
Pre-Alpha 6 is busted, don't use it!
8
SHAZOO!
The women brought the man to the altar. . .
And so Pre-Alpha 6 was released!
Check the changelog for the latest info!

Bitch ass broken, yo.
9
The Lounge / Re: Hello
May 28, 2012, 12:51:31 pm
Hello Ramza one...  you should check out the chat if you really want conversation!
10
yeah, i have a changelog of sorts.
I can start posting it if you're interested.

possibly...  I just thought it would make it easier to find the posts where the updates were posted, postily. . .
11
Section 3: Importing the speech

Step 1
Back in Shishi, we will need to once again open the ISO and navigate to Other Images.

Step 2
Navigate again to OPNTEX3

Step 3
Click Image and select import, then navigate to where you saved your .gif and open it.



Repeat for OPNTEX4

You're done.  Your new speech is now imported to the game.
12
Section 2: Moving on - Editing the speech

We will be working in tif and gif format.
For best results do not assign a color profile to these documents.

Step 1
Open up Speech Part 1



Notice the green lines, your text must fit within these borders.
Notice the numbering, the speech is out of order, the numbering tells you where each line falls.

Step 2

Open up Speech Part 2



The lining and numbering follow the same pattern here.

Step 3
You must type in white. 
Colors will not show up in the text.  (Actually they will show up as some shade of grey)
Black is transparent on this layer.
Grey varies in transparency.

Step 4
Type your story!
This is where you need to use your creativity!
Follow the numbering and borders and you should be fine.

Step 5
Saving is important now.
Don't forget to hid layers you don't want to use.  Such as the numbering and borders.
Save a .tif version with layers, this will allow you to go back to the file at any time to edit any part that you may have messed up on.



Save a .gif version.  This is the one we are going to import to the game.  You will see several options here, you can try tinkering with them, but I find they cause artifacts and unwanted results.



Repeat this for both files.

You are now ready to import the files.
13
We are going to need a few things to edit Arazlam's speech.
First you will need Shishi, this is included in FFTPatcher.
Second you will need a graphics editing program, I use photoshop.
Third dl the alignment files.

Quick Navigation
Section 1: Basic operation - Dumping the speech
Section 2: Moving on - Editing the speech
Section 3: Finishing up - Importing the speech

Downloads
Speech Alignment and Numbering Guide
Speech Part 1
Speech Part 2


Section 1: Basic Operation - Dumping the speech


Step 1
If you open Shishi and select your ISO you will see this



We want to go to Other Images.

Step 2
From Other Images we want to use the drop down to select OPNTEX3




Step 3
You should export OPNTEX3 so that you have a backup in case something terrible happens.




Step 4
Repeat Steps 2 and 3, but select OPNTEX4

You have successfully exported Arazlam's speech.
14
KAZOOM!
The earth tore in twain.  The sky was set asunder.
Pre-Alpha 5 is out!
15
Actually jack, i am considering alternate names.  but honestly i am partial to war of the girls. . .  but we'll see what happens as time progresses
16
ZAM!
With a thunderous crash the light struck the ground.  The impact was felt in unknown places on the other side of the planet.
The Mother had set forth The Destruction.
And so Pre-Alpha 4 is out!
17
BIM!
And so The Mother decreed "Let there be a War of the Girls" and so it came to pass.
With that I bring you Pre-Alpha 3!
18
Spam / Re: The room adventures - ressurection.
May 25, 2012, 12:32:58 pm
Realize dancing girls are SILENT HILL NURSES!
19
Also i need feminine names to replace all the masculine names for generic units.
make some suggestions and see them appear in the game!
20
The Lounge / Re: Desktop Thread!!!!
May 23, 2012, 06:30:35 pm
i like girls.