Quote from: Xifanie on September 17, 2015, 11:52:10 am
I'd like you to show me a PSX emulator that supports more than 2mb of RAM.
besides one that has been modded to all hell? XD
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: Xifanie on September 17, 2015, 11:52:10 am
I'd like you to show me a PSX emulator that supports more than 2mb of RAM.
Quote from: Hyraldelita on September 15, 2015, 03:39:42 pm
P.S most of the time you're out numbered by enemies, and they got powered up with counter and skill (that previously they didn't have, which is perfect cause it's lot more fun this way..), so i really can't see any harm in letting people raise faith/brave if they want !
Quote from: gatebuster202 on September 13, 2015, 11:54:07 pm
Agree with Squire, give it more options or change the poor bas**** out for something else.
Geomancer. Leave it intact, as you can't mod it in Patcher and then attach a Special Skillset via ARH v2 when Xifanie releases the next version. (Complete personal opinion.)
Mime... Never liked the class, but such is my opinion. (Kill it, but make it Level 8 everything in requirements in the patcher, that way you can set a Baddie to Mime, when you want him to have large swaths of a skillset mastered.)
Thief. Agree 110% with Elric. actually, 125%, because thief is as old as FF3, (or was it 2), anyway, leave Thief and apply Maintenance when theft would break the difficulty curve...
Just opinions, but strong ones. I've spent tons of time thinking on the design of FFT since I opened the patcher almost two months ago. (Actually since I've been planning on making my patch, so, since last December.) The limitations of Throw, Item, Geomancer and Jump (Staples of the Franchise), won't really matter as Xifanie's ARH2 changes make them open to being very customizable skill-sets.
If you nerf Mighty Sword to a percent break chance, (25-33%) I wouldn't think it was broken, but I would still be PO when Formav breaks my Excal in Murond. Because I probably won't put Maintenance on whomever is wielding Excal and then just assume it won't proc...
Quote from: dw6561 on September 11, 2015, 02:24:00 am
Actually, I used steal secondary on a female sagittarius monk with attack up.
And I definitely agree with nerfing mighty sword. No more removing all my stuff for the meliadoul fight, or having to put maintenence on everyone.
Quote from: Elric on September 10, 2015, 10:46:32 pm
Fuckin' A
Quote from: Elric on September 10, 2015, 07:26:13 pm
I could kind of agree with Squire and Geomancer (to a technically stance, not a fun stance, since i love both classes...) but Thief and Mime are kinda staples of FFT. Shit, Thief skills are a staple of FF games in general O_o
If a player is upset cuz their shit got stolen, then they shoulda had an ability to make it so their shit didn't get stolen.
Quote from: dw6561 on September 06, 2015, 04:25:28 pm
Commenting on all of the equipment is going to be quite the ordeal. I haven't actually read all of them yet, but it seems like there are more items then there were in vanilla? As far as I know, you can only change existing items, not add new ones. I'm assuming you mean to hack the PSX version. I will edit this post if I come across anything specific that I find.
Specific Things:
I don't think the speed-1 on Iron Sword is worth it, and I would advise against giving that property to early gear because of the drastic difference even just one point of speed gives. As an example, if you look at FFT Arena, the masamune gives always: haste and -2 Speed, and nobody ever uses it because of the speed drop.
First of all, will Cloud even play a part in your hack? If not, you can replace Buster Sword/Materia Blade (or at least its property to enable limit, which I always thought was stupid anyway) with something else. Second, good choice on nerfing Excalibur to initial: reraise instead of always: haste.
Quote from: KingUrameshi on September 05, 2015, 01:36:52 pm
I second this and was actually expecting it when I played Ch.1.
Quote from: gatebuster202 on September 01, 2015, 12:45:21 am
I, personally am removing Dual Wield on most items, and it is no longer innate. I have two classes of Guns, one of which can be Dual Wielded. This requires me to make sure that classes that can equip melee Dual Wield weapons will be segregated from Ranged Dual Wields. Dual Wield is powerful, more then Attack Up or Two Hands. If you plan on adding in Innate Weapon Guard, even more so. You get a second attack. Stacking with Attack Up or Concentrate gets stupid powerful. Making it a choice though. Now you have to ask, why choose the Vanilla Ninja if it only has Throw and really high speed?? And I point to to Xif's ARH 2 hack. (But I am getting off topic.)
Innate Dual Wield was the most broke thing in Vanilla. Equip Swords and pack on a pair of Rune Blades and Cast any Black Magic... Yeah. Or any number of stupid combos. (Two Hands on the other hand is a little easier to balance.)
Quote from: gatebuster202 on August 31, 2015, 08:28:13 pm
Eventing. Because everything else is easy in comparison and your mod is story based. The entire story is told in events. Eventing is the hardest thing, most daunting and no-one can really help you who isn't already engaged in their own projects. Elric and Xif can help if they have time. (This is not me speaking for them, they are the resident went experts though.)
See my project and posts in spam/FFT Lounge. I asked the same questions, Elric PM's me an event motivational once a week to keep me going. (Thanks Elric!!!)
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