Final Fantasy Hacktics

Modding => Spriting => Topic started by: Wolfran on March 27, 2010, 12:23:14 pm

Title: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on March 27, 2010, 12:23:14 pm
Basically I want an opinion to improve it....[attachment=1:3ovunu4b]wk.bmp[/attachment:3ovunu4b]
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on March 27, 2010, 01:03:17 pm
Post bigger version, then we can talk.
Title: Re: First try of a Wolf Knight
Post by: mav on March 27, 2010, 01:53:16 pm
Interesting, the gold on the ears is a little strange looking, but it's a fair sprite otherwise. My biggest suggestion is to make sure the face and the armor are different colors--it's too confusing otherwise.
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on March 27, 2010, 02:31:54 pm
I will probably wait till tomorrow if you were to resize it.

Ok, first of all, the head is too big and it doesn't resemble a human at all, I understand it is s'posed to be his helm ,b ut make it look more like this kind of helm, and show his face:
(http://cms.gram.pl/sites//UserFiles/Image/zbrojownia/itemy-zwykle/druid/z_wolfhead.gif)

Secondly, he is not different enough from Dark Knight, change legs arms torso, anything you like, just make it less like DK.

Like Mav said, gold trim at ears is not working, use just those gray/black shades instead of gold.

Good luck.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on March 28, 2010, 10:38:08 am
You say something like this...[attachment=0:28oyzhhn]wk.5.bmp[/attachment:28oyzhhn]
Title: Re: First try of a Wolf Knight
Post by: mav on March 28, 2010, 12:28:23 pm
Much better, in my opinion. An easy way to improve this sprite is too give it some contrast between the shades of gray, and replace the brown on the arms with something a little easier to see. If you can also add a teeny bit more shadow on the middle of the helmet, you'll be right on track. Great improvements.
Title: Re: First try of a Wolf Knight
Post by: Jon on March 28, 2010, 12:32:07 pm
Nice! Looks like the FF5 Beserker :)
Title: Re: First try of a Wolf Knight
Post by: Wolfran on March 28, 2010, 02:42:01 pm
What about this...[attachment=0:3178dyu1]wk.6.bmp[/attachment:3178dyu1]
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on March 28, 2010, 03:41:51 pm
Now it looks great, continue with whole sheet. I am more than sure that this is not your first contact with sprites. Or you are son of Smash or something :P
Title: Re: First try of a Wolf Knight
Post by: Boxiii on March 28, 2010, 06:35:36 pm
Looks great, I'm interested to see how the full sheet would look. And the skillset following this class if you are going that far.
Title: Re: First try of a Wolf Knight
Post by: mav on March 28, 2010, 06:41:33 pm
Great work--this looks fantastic. Continue posting updates, please. And Jon was spot on--this definitely resembles FFV's Berserker.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on March 28, 2010, 07:10:15 pm
Jajaja this is my second Sprite and isn't so great, and anything is better than the FFV's Berserk  :mrgreen:
Title: Re: First try of a Wolf Knight
Post by: Jon on March 29, 2010, 05:45:46 am
Haha, anything you say? What about the Elementalist, they suck. And the Bard >_> Well nevermind, this is really your 2nd sprite with no experience before-hand? Really?? You have some major skill then if that is the case. Keep up with the Wolf Knight who looks like FF5 Beserker, I am interested in seeing how this comes along :)
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 01, 2010, 10:49:29 pm
No time + Endless wekeend = this... [attachment=0:3haoqyxr]wk.8.bmp[/attachment:3haoqyxr]
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 02, 2010, 07:39:58 am
Looks like few posts were deleted, IMO it looks good, but this last frame looks like he is preparing for jump, I dunno if this was meant to be like this or it was an accident. Just be sure to not give him green eyes like thou did earlier :P
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 02, 2010, 12:11:40 pm
The last sprite was just a pain in the ass, but the boots I will change in a couple days and never again green eyes. Jajajajaja
Title: Re: First try of a Wolf Knight
Post by: mav on April 02, 2010, 06:02:26 pm
Are the boots custom or something? The helmet on the forward facing frame looks way too big and the pants look kind of weird. The arms on the final frame look strange too.
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 02, 2010, 06:03:48 pm
Interesting sprite. Looking forward.

EDIT: Probably due to the removal of the waist plate.
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 03, 2010, 05:29:17 am
Quote from: "mav"The helmet on the forward facing frame looks way too big

You should have seen the first version of this frame then if you say it is way too big ;)
Title: Re: First try of a Wolf Knight
Post by: DeadManWalking on April 03, 2010, 06:56:58 pm
Looking at it from the front it somehow the head reminds me of Dagoth Ur from Morrowind...
Title: Re: First try of a Wolf Knight
Post by: mav on April 04, 2010, 12:04:15 pm
You know what else, the boots on the forward and rear facing frames doesn't quite look right yet. The design looks bizarre on the first frame.
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 04, 2010, 02:21:03 pm
Yeah boots are a bit strange-looking, try something other, choice is yours
Title: Re: First try of a Wolf Knight
Post by: Tigerspike on April 04, 2010, 10:15:18 pm
I think the sprite looks good, although the boots seem strange from behind...kinda like he's on his tippy-toes.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 11, 2010, 05:33:16 pm
After a week finally I have an advance with this sprite and here there is...[attachment=0:1avm9s0b]wk.8.bmp[/attachment:1avm9s0b]
Title: Re: First try of a Wolf Knight
Post by: mav on April 14, 2010, 08:20:41 pm
What's going on with the head on the rear diagonal sprite?
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 16, 2010, 02:20:55 am
Yeah, that left part of his helmet shouldn't go too much to the right. Move to left a few pixels.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 16, 2010, 12:31:11 pm
Thanks Jimmy, that is very helpful :D
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 16, 2010, 12:44:08 pm
[attachment=0:16runx0e]wk.8.bmp[/attachment:16runx0e]
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 16, 2010, 01:21:47 pm
It is flat now, add more shades, and eye of Wolf helmet was better in previous version.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 16, 2010, 02:38:09 pm
[attachment=0:dud6f0h4]wk.8.bmp[/attachment:dud6f0h4]
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 16, 2010, 02:52:45 pm
There is more shade in the helmet[attachment=0:2zdqh9jv]wk.8.bmp[/attachment:2zdqh9jv]
Title: Re: First try of a Wolf Knight
Post by: Cheetah on April 16, 2010, 02:58:49 pm
I would recomment looking at the monk for how to help shape the pants for the rear and front view. It might be a bit tricky since you will need to remove the armor flaps in all the animations, but the monk should be a perfect reference. This is looking quite good.
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 16, 2010, 06:28:34 pm
Sorry but you did not change what I pointed. The head is looking weird because of the helmet which is because of the pointy / spikes part of the helmet are too much to the right. So, you can't see the back of the helmet.
Also, Kage is right. Change back the helmet's eye.
Title: Re: First try of a Wolf Knight
Post by: mav on April 18, 2010, 01:49:24 pm
Take a look at the male or female Lancers and modify the ear length till the helmet shape looks a little less jagged.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 19, 2010, 09:28:59 am
What about now :?:  [attachment=0:2m837qfi]wk.8.bmp[/attachment:2m837qfi]
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 19, 2010, 10:58:13 am
It looks better, but in need more dark shades in back of helm, it looks too flat right now and make silver trim looks strange.
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 20, 2010, 02:33:49 am
Yes, I see only second shade of gray. For the left trim, I suggest just a line down rather than showing spikes as it'll make the helmet looks sideway. I'll try to get to this if I have time. In the mean time, continue to listen to everyone.

Good luck.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 20, 2010, 08:43:33 am
You say Something like this[attachment=0:xnjqwks4]wk.8.bmp[/attachment:xnjqwks4]
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 21, 2010, 10:40:26 am
Give me a day or two. I'm working on it. Sorry for the slow as I don't have chance to continue my work.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 21, 2010, 01:00:18 pm
Don't worry, I don't have hurry with the sprite  :wink:
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 22, 2010, 09:55:02 am
I did some tweaks on your sprite and palettes setting. You have several identical colours. I've scale them down to 16, well...15 actually, another colour to spare.
Anyway, here's what I've done.
[attachment=0:1rd2qazc]Wolfknight rear test.png[/attachment:1rd2qazc]
Though, his legs seems kinda long.
C&C?

EDIT: Which base did you use, Wolffran, for his boots and pant.?
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 22, 2010, 11:39:30 am
Yeah the legs are to much long  but the shadows in the helmet look pretty good :D  
I'm using the Dark knight boots and the Zodiac sprite pants[attachment=0:1rck50im]Wolfknight rear test.1.PNG[/attachment:1rck50im] Do you think the legs look good now???
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 23, 2010, 04:32:48 pm
This is my next project... Gourry Gabriev from Slayers[attachment=0:3kk97hgt]Gourry Gabriev.PNG[/attachment:3kk97hgt]
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 23, 2010, 09:49:46 pm
Well, the boots are still kinda messy. So is the pants. Hmm....

As for your next project, his hair need fixes. The blue armor is dark, hard to see and identical colours if I'm not mistaken. His arms looks square. Waist plate looks kinda odd. Last but not least, some tweaks on the palettes.
Title: Re: First try of a Wolf Knight
Post by: Tonb3rry on April 24, 2010, 05:31:24 am
Maybe I'm just selfish and want to see the wolf knight get finished, but I'm going to just throw out that my vote is to finish that before starting a new project. The Wolf Knight has a lot of potential.
Title: Re: First try of a Wolf Knight
Post by: mav on April 24, 2010, 09:42:14 am
The Wolf Knight certainly has a ton of potential, but maybe you should replace the boot/legs with another set? Like Ch. 3 Ramza's?

The new sprite is a mess. Everything on it is too blocky. For the light blue, you need another shade for depth's sake. And like Jimmy said, you need to make the dark blues look less similar. Overall, fix the shadows on the entire sprite, remove the block arms, and redo the palette. My biggest suggestion is to just finish the Wolf Knight now, take that experience and apply it to Gourry.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 24, 2010, 12:57:34 pm
I know the new sprite is a real mess, I used the colors of the anime character not the FFT's colors but that's  not  important now because I need someone to help me with the shadows in the pants of the WK[attachment=0:13u07uui]Wolfknight rear test.1.PNG[/attachment:13u07uui]
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on April 24, 2010, 01:06:07 pm
For the Wolfknight, I suggest use the last one (from my above post) as the helmet looks more diagonal. I'll try to do something with the pants if I'm free.
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 24, 2010, 01:13:56 pm
Yes, the 2nd one looks better(I'm talkin about helm now). You can always copy'paste some pants, Algus has similiar one, just search through sprites.
Title: Re: First try of a Wolf Knight
Post by: MasterGrand on April 26, 2010, 02:28:39 pm
wow great spirte wolf ^^
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 30, 2010, 02:23:26 pm
WHO WANTS TO DO THE WOLF KNIGHT PORTRAIT??????????
Title: Re: First try of a Wolf Knight
Post by: DeadManWalking on April 30, 2010, 02:24:43 pm
You do!  I do all my own portraits >_>
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 30, 2010, 02:26:17 pm
It might be chalenging, but you can do it, Wolf! If you need help, ask Mav, Jimmy, or if you are desperate, ask me.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on April 30, 2010, 02:28:35 pm
Thanks for the support but this 2 next week I have to study a lot and I want finish the sprite quickly
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on April 30, 2010, 02:34:25 pm
Heh, I have a lot of mine things to do. Maybe Jimmy or Mav can help.
Title: Re: First try of a Wolf Knight
Post by: Lijj on May 01, 2010, 08:06:25 pm
i might be able to pull it off as well. Just PM me. I made one for a gal named Veron: (http://img220.imageshack.us/img220/7710/veronport1.png) (http://img220.imageshack.us/i/veronport1.png/)Unfortunately she never comes on here and just uses it for her FaceBook. But it looks a lot like her.
Title: Re: First try of a Wolf Knight
Post by: Lijj on May 02, 2010, 04:51:58 am
(http://i68.photobucket.com/albums/i9/gogus_photos/my_art/fanart2.png)
Here's some fan art. Now finish this :lol:
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on May 02, 2010, 06:22:02 am
Damn it, I like your style of drawing. Totally epic.
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on May 02, 2010, 09:44:27 pm
Very nice sketches there. Great skills.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on May 03, 2010, 11:45:52 am
Wow!!!!!! That helps A LOT, thanks Lijj  :mrgreen:
Title: Re: First try of a Wolf Knight
Post by: Lijj on May 03, 2010, 03:56:34 pm
You're welcome; Glad to do it! You designed a good character so... I enjoyed drawing it.
Title: Re: First try of a Wolf Knight
Post by: mav on May 04, 2010, 02:25:59 pm
Holy crap, that's great, Lijj. I can't wait to see the portrait. I'll help, but I certainly can't work on it myself.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 11, 2010, 04:06:15 pm
Hi again guys, Finally I have some time and sorry for the long wait...Anyway I decided to change the sprite because it's look a lot to the FFV's Berseker and I want something more personal and here is a preview...[attachment=0:ee21r2xt]WK II.bmp[/attachment:ee21r2xt]
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on June 11, 2010, 04:11:18 pm
I thought you ditched this sprite and FFH, but goos that you are still here. Using Ramza as Defender is a good idea, but I suggest making him more bulky, for example change out the armor, it is your call.
Title: Re: First try of a Wolf Knight
Post by: mav on June 11, 2010, 04:26:15 pm
You could have used Ch. 2 Ramza's armor. Or just use the armor from the other version, with this one's palette and boots.
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on June 11, 2010, 05:26:47 pm
Ramza's CH2 arms or armor will make it look too much like Ramza himself, I doubt we are aiming for such thing, haha.
Title: Re: First try of a Wolf Knight
Post by: mav on June 11, 2010, 08:11:40 pm
Good point. I just feel like this sprite looks a little bare right now--a big helmet and scrawny arms don't make for an intimidating character. Whatever though.
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 11, 2010, 08:35:03 pm
Wolfran!
I like this this. I'm glad you came back. Hope to see this done soon. And I'd be glad to do the portrait when it's close.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 11, 2010, 09:16:30 pm
Guys you are right but first I want to finish this, maybe I'll do a bulky one with claws and more intimidating than this.
Title: Re: First try of a Wolf Knight
Post by: blade8531 on June 11, 2010, 10:07:03 pm
claws sound awesome, but i believe they may interfere with weapon animations, or it may just look a tad bit odd, unless he's a monk
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on June 11, 2010, 10:26:44 pm
There's a claw weapon made-in-progress for Mercenaries. So, perhaps use that weapon sheet.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 12, 2010, 07:00:41 pm
I was thinking something like the Oracle Bell from Shaman King[attachment=0:t8wniftp]images.jpg[/attachment:t8wniftp]
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 13, 2010, 08:58:43 am
Here's Wolf Knight port:

(http://img443.imageshack.us/img443/5856/wkportex.png) (http://img443.imageshack.us/i/wkportex.png/)
[attachment=0:2ssgs72a]WKport.bmp[/attachment:2ssgs72a]
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on June 13, 2010, 10:04:11 am
Interesting portrait but somehow, the shading seems...unusual. Hmm...
Title: Re: First try of a Wolf Knight
Post by: Kagebunji on June 13, 2010, 10:13:24 am
It looks good, but like Jimmy said, there is something unusual with shading. Maybe it too dark? I just dunno. And I think his right part of face could be shaded more (our left).
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on June 13, 2010, 10:55:36 am
Question: Is the helmet furry or metal?
Title: Re: First try of a Wolf Knight
Post by: GeneralStrife on June 13, 2010, 11:20:54 am
yeah the shading where the helmet is supposed to block light around his face is just...too sudden and huge lol
Title: Re: First try of a Wolf Knight
Post by: mav on June 13, 2010, 12:48:33 pm
Face and eye shape need some slight tweaking. Take a look at his left cheek and his chin--something wonky seems to be happening. I also feel like the angle of his face isn't corresponding to the angle of the helmet. Great start though--this won't take much time to finish up.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 13, 2010, 04:43:05 pm
The portrait is really great, I like it a lot but the shading looks weird. But still great :)
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 13, 2010, 08:29:55 pm
I wish I had more time to help guy.
@ Mav the wonkiness at the left side is the helmet's bottom teeth. Look at the actual size bmp they look like teeth.

Jimmyjw88: I'm think it's like brushed steal.

Wolfran: maybe lightening up the palette will make shading more like what you were anticipating

Kage: now there's something constructive. Maybe a little more shadow down there (Wolf's chin) would work.

I'll take another crack at it. later but I can't keep busy with it long...
If any one knows exactly what would make this better tell me.  So I can get it perfect in 1 more try.
Title: Re: First try of a Wolf Knight
Post by: mav on June 13, 2010, 09:21:58 pm
Eh, it ain't the teeth; those are around his right cheek. His left cheek (on our right) is popping out too much.
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 13, 2010, 09:31:32 pm
Ah my assumption. Thanks for clearing that up Mav. Do you think when I fix the face I should make him less boyish as well? See the the sprite it's very baby-faced.( not that I don't like that; I think he's cute) So I was trying to match that. But I'll change it or make him look tougher if you guys want.
Title: Re: First try of a Wolf Knight
Post by: mav on June 13, 2010, 10:07:28 pm
That's up to you and Wolfran. I honestly think the spirit of the sprite should still be captured in the portrait, and if that means you make him look a little boyish, so be it. Though I gotta admit, I thought the essence of portrait's face was fine, it just need some aesthetic tweaks here and there to look ready for use. Great work though, Lijj.
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 18, 2010, 05:56:18 am
(http://img529.imageshack.us/img529/6006/wkprtex.png) (http://img529.imageshack.us/i/wkprtex.png/)
(http://img338.imageshack.us/img338/5117/wkii.png) (http://img338.imageshack.us/i/wkii.png/)

Now at least it is facing the right Direction. :arrow: <--<--!
So I lightened it and realized I didn't need as much gray.
Fixed angle of one shoulder and some shading fixes.
 I found i had two more colors
I don't even know how but it was like a miracle. Anyone struggling with the art of
using 16 colors would understand. One extra color even makes one feel lucky.
Actual16 color bmp:(http://img707.imageshack.us/img707/6058/wkport2.png) (http://img707.imageshack.us/i/wkport2.png/)
Wolfran you can warm the palette up a little maybe, it'll be easy to do with this particular portrait
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on June 18, 2010, 07:08:48 am
I always set the palettes before I work on portrait. Though, Smash adviced to go above the limit and bring them down later. Mav's portraits are above the limits as well, and be brought down later part.
Title: Re: First try of a Wolf Knight
Post by: mav on June 18, 2010, 02:19:02 pm
Yeah, I always have mine go passed the color limits and reduce them towards the end. It works for me, but not everyone. There have been times where I've had to reduce portraits from 42 colors down to 16...it ain't always fun.

Anyways, this portrait's looking pretty good. It shouldn't be too hard to get the palettes matching better.
Title: Re: First try of a Wolf Knight
Post by: Zozma on June 19, 2010, 04:52:51 am
i dont like working above the limit because when you bring it down it is sometimes a pain in the ass to manage which shades you give up
Title: Re: First try of a Wolf Knight
Post by: MiKeMiTchi on June 19, 2010, 06:53:05 am
His face looks funny.
Title: Re: First try of a Wolf Knight
Post by: Zozma on June 20, 2010, 08:55:24 pm
Quote from: "MiKeMiTchi"His face looks funny.

haha, i was just thinking those exact words and then i saw ur post
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 22, 2010, 02:14:42 pm
(http://img156.imageshack.us/img156/6006/wkprtex.png) (http://img156.imageshack.us/i/wkprtex.png/)


(http://img94.imageshack.us/img94/4093/wkport3.png) (http://img94.imageshack.us/i/wkport3.png/)

____________________________________________________________________________________________________________________________

On keeping palettes organized: I found a pretty effective way. Extend the canvas on one side then make each palette color 3 pixels high(3x16=48)(http://img526.imageshack.us/img526/6225/paletteex.png) (http://img526.imageshack.us/i/paletteex.png/)Portrait size: 32x48px. Works well for those who prefer to work 1st in RGB.
Title: Re: First try of a Wolf Knight
Post by: GeneralStrife on June 22, 2010, 02:58:48 pm
Awesome portrait...who is that?
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 22, 2010, 04:44:06 pm
Thanks Lijj for the new portrait it looks more "mature" than the last one but the two portrait are really great. The sprite is almost finish I have to do the spritesheet and finally it's Finito XD.[attachment=0:16l19ud6]wk2.png[/attachment:16l19ud6]
Title: Re: First try of a Wolf Knight
Post by: mav on June 22, 2010, 05:23:58 pm
Fucking epic portrait, Lijj. And that girl portrait looks quite nice. Was it just something you made on a whim or is it for some project?

Anyways, good luck, Wolfran. I can't wait to see this thing be submitted.
Title: Re: First try of a Wolf Knight
Post by: jimmyjw88 on June 22, 2010, 08:56:55 pm
Good job making him look mature. One thing, I think the helmet's eye (right, our left) should be less visible as its giving the mismatching angle with his face.
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 23, 2010, 01:51:25 am
Oh crap... I think you are right Jimmy. You're a good crit. I'll have to move the wolf's eye over a px
Title: Re: First try of a Wolf Knight
Post by: gojoe on June 23, 2010, 09:14:59 am
The expression seems odd for a wolf knight, is there a way to give him a more angry wild look?
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 25, 2010, 07:38:06 am
(http://img706.imageshack.us/img706/6006/wkprtex.png) (http://img706.imageshack.us/i/wkprtex.png/)

(http://img42.imageshack.us/img42/4093/wkport3.png) (http://img42.imageshack.us/i/wkport3.png/)




(http://img534.imageshack.us/img534/3719/wkprtexa.png) (http://img534.imageshack.us/i/wkprtexa.png/)

(http://img227.imageshack.us/img227/8035/wkport4.png) (http://img227.imageshack.us/i/wkport4.png/)




(http://img34.imageshack.us/img34/3118/wkprtexb.png) (http://img34.imageshack.us/i/wkprtexb.png/)

(http://img716.imageshack.us/img716/9517/wkport5.png) (http://img716.imageshack.us/i/wkport5.png/)A little variety
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 25, 2010, 01:48:43 pm
The second portrait looks a little funny but I think the canine must be the upper one like this[attachment=1:szszvoda]wkport5.2.png[/attachment:szszvoda][attachment=0:szszvoda]wkport5.2zoom.PNG[/attachment:szszvoda]
Title: Re: First try of a Wolf Knight
Post by: mav on June 25, 2010, 02:00:49 pm
I don't like these two versions. The teeth make him look ridiculous and the eyes are just too small. You could just give him a scowl, but that's your choice.
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 25, 2010, 07:36:30 pm
It was 4:30 AM when I did those two for kicks at Gojoes req. (after a long day) I have been very busy Mav. There is a big surprise coming...(to ambiguously answer your earlier ?)heheheh I cannot elaborate now but you'll see soon.
From here though Wolfran you are set. tweak the port as you please just give me some cred.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 26, 2010, 02:15:21 pm
Don't worry about the credit, The portrait it's all yours :)
Title: Re: First try of a Wolf Knight
Post by: Smash on June 27, 2010, 10:39:07 am
(http://ivarfjeld.files.wordpress.com/2009/07/angry_wolf1.jpg)



References bite not

(http://i46.tinypic.com/67tpvq.jpg)




(http://img526.imageshack.us/img526/6225/paletteex.png)

She looks too innocent for a battlefield..
Title: Re: First try of a Wolf Knight
Post by: LastingDawn on June 27, 2010, 12:25:36 pm
Ah but Smash, keep in mind that in some cases that might be the point. It's a relatively common trope in anime that someone would just naively traipse across the battlefield killing to and fro and not losing any sleep over it and somehow keeping their innocence intact.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 27, 2010, 03:33:25 pm
Nice wolf picture it looks like my dog when it woke up, And the portrait looks good but i think the tooth must be smaller than the fangs
Title: Re: First try of a Wolf Knight
Post by: Lijj on June 27, 2010, 09:05:23 pm
I second that Lasting Dawn. She could be compassionately cold-hearted I trust
Good find though perfect angle photo :)
Wait Smash... Too innocent? what about your smiling portrait of Sain? That's no battle face. He looks like he just got laid or something.
Alright, well good tweaks somewhere in- between though...
(http://img63.imageshack.us/img63/9765/wk6ex.png) (http://img63.imageshack.us/i/wk6ex.png/)

(http://img443.imageshack.us/img443/3285/wkport6.png) (http://img443.imageshack.us/i/wkport6.png/)

I should start using more refferences
Title: Re: First try of a Wolf Knight
Post by: mav on June 28, 2010, 02:55:52 pm
Quote from: "Lijj"He looks like he just got laid or something.
Hah, well that hardly seems innocent.

Anyways, great improvements to the portrait. How are you planning on handling palettes? And what's going on with the sprite, Wolfran? Are we close to completion?
Title: Re: First try of a Wolf Knight
Post by: Smash on June 28, 2010, 06:29:49 pm
Lol Lijj. Play Fire emblem and observe his behavior, it won't take much time to understand.  :P

It was my second ever FFT portrait actually. Now that I look at it again.. The flaws, my eyes burn.




Quote from: "LastingDawn"Ah but Smash, keep in mind that in some cases that might be the point. It's a relatively common trope in anime that someone would just naively traipse across the battlefield killing to and fro and not losing any sleep over it and somehow keeping their innocence intact.
I feel it needs more, I mean, at least some sorcery witch-ness, though.
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 28, 2010, 07:32:01 pm
Quote from: "mav"
Quote from: "Lijj"He looks like he just got laid or something.
Hah, well that hardly seems innocent.

Anyways, great improvements to the portrait. How are you planning on handling palettes? And what's going on with the sprite, Wolfran? Are we close to completion?
I'm testing the sprite in the game and works very well, tomorrow I'll post some pictures...Lijj the left fang on the portrait looks a little bit weird
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 29, 2010, 09:22:55 pm
There is some pictures[attachment=2:1ru93xne]sshot-2.png[/attachment:1ru93xne][attachment=1:1ru93xne]sshot-4.png[/attachment:1ru93xne][attachment=0:1ru93xne]sshot-3.png[/attachment:1ru93xne]

Don't pay attention to the winsnap advertisement  :twisted:
Title: Re: First try of a Wolf Knight
Post by: gojoe on June 30, 2010, 10:52:52 am
hitting print screen and pasting in paint does the exact same thing minus the ads
Title: Re: First try of a Wolf Knight
Post by: Wolfran on June 30, 2010, 07:58:20 pm
Yes but with that I can take a snap just in the epsxe windows and I don't want to edit...I'm fucking tired
Title: Re: First try of a Wolf Knight
Post by: scatttman on July 01, 2010, 04:55:42 pm
why doesnt show the portrait in game ?
Title: Re: First try of a Wolf Knight
Post by: Wolfran on July 01, 2010, 08:42:39 pm
Because I didn't add the portrait in the spritesheet
Title: Re: First try of a Wolf Knight
Post by: Wolfran on July 07, 2010, 01:25:32 pm
Finally...It's finito, now I'm gonna drink a fucking cold beer to celebrate this.
Title: Re: First try of a Wolf Knight
Post by: mav on July 08, 2010, 12:35:55 am
I see you submitted it as well. Great work and congratulations.
Title: Re: First try of a Wolf Knight
Post by: Lijj on July 08, 2010, 05:27:38 pm
Yes congrats Wolfran. It's your first submission and quite nice. Hope to see more coming.
Title: Re: Wolfran's Sprites
Post by: Wolfran on August 01, 2010, 10:48:51 pm
Well, I want to know if Is a good idea to add claws to the sprite ???
Title: Re: Wolfran's Sprites
Post by: GeneralStrife on August 02, 2010, 12:04:26 am
Not really...will look goofy unless you make him the monk sprite..which would by lulzy
Title: Re: Wolfran's Sprites
Post by: mav on August 02, 2010, 12:10:44 am
I wouldn't add claws. I'd suggest using the claws designed by Smash for the WEP.bmp file as weapons for this class. Your call though.

Nice palettes, by the way.
Title: Re: Wolfran's Sprites
Post by: jimmyjw88 on August 02, 2010, 08:44:13 pm
Yes, use Smash's claws.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on August 03, 2010, 07:06:31 am
I don't think Claws will work in the first place, in-game they will clash with normal weapons.
Title: Re: Wolfran's Sprites
Post by: Wolfran on August 03, 2010, 03:35:11 pm
Ok so No claws for WK. Now I can work in my wolf sprite. Btw thanks for your comments.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on August 03, 2010, 03:57:58 pm
I am lookin forward to see this Wolf, port looks great.
Title: Re: Wolfran's Sprites
Post by: Zozma on August 03, 2010, 07:14:44 pm
I like that wolf portrait as well. makes me want to replace the panthers with wolves
Title: Re: Wolfran's Sprites
Post by: Wolfran on August 13, 2010, 02:21:42 pm
which do you think is better?[attachment=0:1z0f1fro]wolves.PNG[/attachment:1z0f1fro]
Title: Re: Wolfran's Sprites
Post by: Kagebunji on August 13, 2010, 02:58:15 pm
I think it is flat, on both of these, and nose looks weird. Anyway I like the left one more.
Title: Re: Wolfran's Sprites
Post by: Wolfran on August 13, 2010, 03:42:20 pm
Yeah I know, It was a quick edit because I had to go to college. But tomorrow I'll fix it.
Title: Re: Wolfran's Sprites
Post by: Jon on August 14, 2010, 04:08:01 pm
Damn, thats not bad! Use the first one in the future. The shading is a bit weird, and I agree the nose looks strange, but this has great potential. No one really does too many monster sprites, which is sad, but like Zozma said, I would replace panthers too. Wolves were more commonplace in FF1 than panthers, I have no idea why they didn't make any to begin with. Good job Wolfran! ;)
Title: Re: Wolfran's Sprites
Post by: Wolfran on September 06, 2010, 07:16:46 pm
[attachment=0:ocoqeryd]Wolf 2.0.PNG[/attachment:ocoqeryd]It's time for a real bad-ass wolf like the RO's one.
Title: Re: Wolfran's Sprites
Post by: SilvasRuin on September 06, 2010, 08:01:29 pm
The shading still looks poor, especially that back let.  Your current avy looks better than the one you have in that image.  Way better.
Title: Re: Wolfran's Sprites
Post by: Jon on September 07, 2010, 06:27:55 am
I disagree with Silvas, the one you are working on needs to be corrected, but it looks cooler. Silvas is right, the shading sucks and also right now you don't have a color for the nose, you can't use the background black otherwise it will fade into the background. I like the look of the whole growling getting ready to eat some meat snout and eyes and shape of the fur.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on September 07, 2010, 11:04:20 am
I like this newer portrait more as well, it just need to be corrected and made into FFT style. Though I have no idea where to start. Sprite looks flat, but heaf looks way better, I suggest taking over Cuar's body, adding this head, and erase those things above his legs(I never knew what those was), do not change shading at all.
Title: Re: Wolfran's Sprites
Post by: Jon on September 07, 2010, 12:52:10 pm
I think those are supposed to be spots, why they didn't use tiger stripes or just have nothing is the mystery of SquareEnix, none will know, mwhahaha!
Title: Re: Wolfran's Sprites
Post by: Wolfran on September 07, 2010, 05:19:57 pm
UPDATE !!!![attachment=0:31lzr2zo]'s head 2.1.PNG[/attachment:31lzr2zo]
Title: Re: Wolfran's Sprites
Post by: mav on September 07, 2010, 06:53:55 pm
I feel like the mouth should be darker and that there should be more contrast between the light and dark shades, but it looks pretty good overall.
Title: Re: Wolfran's Sprites
Post by: Lijj on September 08, 2010, 12:48:23 am
Exactly as mav says. His ear facing us most could use a little more definition too.
I like the more feral idea
Title: Re: Wolfran's Sprites
Post by: Cheetah on September 08, 2010, 04:57:40 am
This is a great improvement Wolfran, keep it up.
Title: Re: Wolfran's Sprites
Post by: Jon on September 08, 2010, 07:03:45 am
The head reminds me of the wolves in the Tactics Ogre game on the SNES. Use maybe 1 of the black pixel on the ear facing us, just to see it better. Haha, no more panthers soon!
Title: Re: Wolfran's Sprites
Post by: Wolfran on September 08, 2010, 04:37:37 pm
I'll be a Panther Slayer :( . But Mav is right it's look better.
Title: Re: Wolfran's Sprites
Post by: Cheetah on September 08, 2010, 08:23:58 pm
Nice improvements Wolfran, this is looking very promising. I'm seeing a hell hound in the works.
Title: Re: Wolfran's Sprites
Post by: Jon on September 09, 2010, 06:47:47 am
Great! Now you havta do the back-facing frame. You could still give a bit of definition to his left ear, our right, the ear that is facing us. It would sorta be neat to have in the movement frames blood dripping from his snout, but that would be pretty tough...
Title: Re: Wolfran's Sprites
Post by: Mari on September 09, 2010, 11:24:28 am
Hopefully he'll be stronger than RO's desert wolf! =P
Title: Re: Wolfran's Sprites
Post by: Wolfran on September 09, 2010, 01:21:02 pm
It suppose to be as strong as Fenrir in VP. Or at least stronger than minotaur XD
Title: Re: Wolfran's Sprites
Post by: mav on September 10, 2010, 01:58:33 pm
Looks good, man. Keep it at. We really need some more monster sprites. Wolves would be a great little throwback to FFI.
Title: Re: Wolfran's Sprites
Post by: Wolfran on September 25, 2010, 08:52:00 pm
I really HATE those days when nothing works but at least I have this[attachment=0:20bzdnx6]Dibujo.PNG[/attachment:20bzdnx6] I know the shade like always sucks but I need some advices for the shape of the head and the eyes, the red/blood of the mouth isn't important now.
Title: Re: Wolfran's Sprites
Post by: mav on September 25, 2010, 10:09:41 pm
Too many red pixels on the mouth, it's kinda distracting. It also looks like the wolf is looking a little to the left instead of straight ahead.
Title: Re: Wolfran's Sprites
Post by: Lijj on September 25, 2010, 10:36:19 pm
Ya I think it's the head only that makes it seem to be leaning a bit to the left. So just the head angle and the mouth need work. and the hispid part, or wooly maybe? Where the hair is sticking up around its shoulders looks a little odd.
So at least it's not a major issue
Title: Re: Wolfran's Sprites
Post by: Twinees on September 25, 2010, 11:41:15 pm
The head is definitely the hardest part on a wolf, in this case, it probably needs to be angled up more like the Coeurl to give it the angle mav and lijj are talking about.
Also the ears may need some touching up once you've changed the angle of face. You probably shouldnt be able to see the mouth a great deal, so it shouldnt be completely visible.
Lastly, the head hair (spiky fur) on the front facing frame doesn't seem to correspond with the back facing frame's head, your best bet is to add this, it could also help if u had any problems with the mouth by covering it up.
Nevertheless, it is a pretty good start.
Hope this helps
Title: Re: Wolfran's Sprites
Post by: Wolfran on September 26, 2010, 09:18:03 pm
Thanks Guys, I almost forgot the spiky hair XP.[attachment=0:1r2m8239]WK recolored.png[/attachment:1r2m8239] The first one looks like Zozma :mrgreen:
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 01, 2010, 10:20:20 am
[attachment=0:28r6i4p3]Wolf rear2.PNG[/attachment:28r6i4p3]
Title: Re: Wolfran's Sprites
Post by: Kagebunji on October 01, 2010, 11:31:48 am
Hm, I liked last version more, personally, this one is outlined, and body is far less shaded ibn the place where head meets body(you even know what I am talkin about? I may be not clar enough, lol). I actually would stay with youur last attempt, not this one, just erase few red pixels from mouth.
Title: Re: Wolfran's Sprites
Post by: Jon on October 01, 2010, 12:14:48 pm
I think the other one compared to this one looks flat, this one at least has some nice shading. However, the head is still looking to the left. You have to imagine that the snout of the beast goes almost exactly Northwest. I believe you can fix this with what you have now by simply starting at the fourth pixel in from the left, the black one on the bottom of the snout, make a box, cut it and raise it all by 1 pixel. That might help give a correct diagonal base. The outline around the head is okay, but its just too strong on his shoulders, dim those down a bit. Nice work, can't wait to see this develop :D
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 02, 2010, 03:03:55 pm
[attachment=1:1r963zl2]wolf rear 2.3.PNG[/attachment:1r963zl2]The wolf in the right looks like the panther but I think it's in the right angle.

[attachment=0:1r963zl2]Okami 16Colours.png[/attachment:1r963zl2]
Just for fun!!!!
I thought  Okami uses more than 16 colours but I was wrong :mrgreen:
Title: Re: Wolfran's Sprites
Post by: Jon on October 02, 2010, 05:55:10 pm
The second frame seems more correct, try extending the snout further out a bit and it should be good. And that weird blood and carpet covered wolf, I am sorry to say, is horrible. Just terrible, practically no shading and I actually don't see what this is supposed to be. What is that green carpet on his back, a metroid sucking his blood?? Sorry if I sound harsh, but really terrible...
Title: Re: Wolfran's Sprites
Post by: Mari on October 02, 2010, 06:06:22 pm
It's a little flaming green shield thingie.
Just search it, if you didn't know, he said what it is! =P
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 02, 2010, 07:46:06 pm
[attachment=0:259nrhlh]images.jpg[/attachment:259nrhlh]This is Okami, He doesn't have much color and sadly the tattoos must be the same red as the fire of the shield, thats why I pointed about the colours issue.
Title: Re: Wolfran's Sprites
Post by: Zozma on October 02, 2010, 09:04:33 pm
oh lol, i thought it was a white wolf with his back ripped off to reveal a pool of green ooze, meanwhile hes covered in blood...
I can't imagine anyone being able to pull that sprite off well to be honest
Title: Re: Wolfran's Sprites
Post by: Kagebunji on October 03, 2010, 04:11:45 am
Okami is cool, but it would be damn hard to make it look well in FFT. But I really love how he looks on that pic.
Title: Re: Wolfran's Sprites
Post by: Jon on October 03, 2010, 08:06:33 am
Is it a Pokemon? I think you could make this work if the shield was smaller and you got rid of the tattoo on the leg all together.
Title: Re: Wolfran's Sprites
Post by: Cheetah on October 03, 2010, 11:32:35 am
LOL I appreciate the Okami reference Wolfran. Looks decent, I'm sure you could eliminate some whites and do more orange and red if you really wanted.
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 03, 2010, 03:45:38 pm
@Jon: You must play Okami :wink:
Also I did a shieldless version.
[attachment=0:1dhj1s3u]okami sketch.PNG[/attachment:1dhj1s3u]
Title: Re: Wolfran's Sprites
Post by: Lijj on October 03, 2010, 04:37:22 pm
That is a strange character Wolfran.. Never heard of it before. But good work on this wolf so far.
Title: Re: Wolfran's Sprites
Post by: Jon on October 03, 2010, 05:40:05 pm
I noticed something Wolfran: you are wasting 2 perfectly good spaces for colors on a very dark purple that you can see at his back feet (replace with the brown that surrounds him) and a dark bluish purple which also should be replaced. Those 2 spaces could be used to further shade the wolf with more white grays and maybe the blackish color found on almost all sprites. ;)
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 03, 2010, 06:42:04 pm
Ok, so this suppose to be the final version of the rear view.[attachment=0:x4l325e5]wolf rear 2.4(Final).PNG[/attachment:x4l325e5]
Title: Re: Wolfran's Sprites
Post by: Cheetah on October 03, 2010, 09:25:03 pm
Quote from: "Wolfran"[attachment=0:cnmq86ug]Wolf rear2.PNG[/attachment:cnmq86ug]

I feel like you are going in the wrong direction and that the above is your best effort so far. Could you humor us with a version without the red mouth? Are you going to change the body at all?
Title: Re: Wolfran's Sprites
Post by: Jon on October 04, 2010, 07:55:18 am
Yeah, wolves don't conceal sharp nails within there paws, so you might want to change his feet to a bit smaller. And definitely the tail, wolves have a bushier tail.
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 04, 2010, 08:52:48 am
@Cheetah: Yes, I was thinking from the begin do a version without blood just for me XP. but if you want it, I'll do it. And the body is just temporal, I'll edit the current body but just some details and that details are a secret ;)

@Jon:The tail I'll use the last I made but the claws I won't change it, are fine to me.
Title: Re: Wolfran's Sprites
Post by: Jon on October 04, 2010, 09:22:12 am
Sure, was just a suggestion for the claws. Good luck :D
Title: Re: Wolfran's Sprites
Post by: Azul on October 04, 2010, 04:50:23 pm
With the different colours it can be a generic job. Now we just need a female equivalent.
Title: Re: Wolfran's Sprites
Post by: Jon on October 04, 2010, 05:00:33 pm
How can a wolf be a generic? Its a monster Azul. Monsters have no male or female counterparts, they are just described as "MON".
Title: Re: Wolfran's Sprites
Post by: Kill_Bones on October 04, 2010, 05:21:01 pm
He is talking about the wolf knight I'm guessing.
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 04, 2010, 06:09:08 pm
@Jon: Man, It's so obvious. But Like you said once It could be very interesting if human can transform in Monsters.

@Azul: I've some ideas for the female version but you have to wait a lot, First let me finish the wolf. Also if you want the female version now please post some ideas or images and we can work together.
Title: Re: Wolfran's Sprites
Post by: Wolfran on October 16, 2010, 06:31:05 pm
[attachment=0:13pgya8f]dddd.bmp[/attachment:13pgya8f]
I know some parts need to change some colours like the ears and stuffs but as far it looks good.
Title: Re: Wolfran's Sprites
Post by: Cheetah on October 16, 2010, 09:45:55 pm
Your palette is looking a little washed out here. The heads also look a bit too small for some reason. A decent start though.
Title: Re: Wolfran's Sprites
Post by: GeneralStrife on October 17, 2010, 12:23:13 am
Alright I'll just say, this wolf looks hard as hell. Fitting all that detail on a tiny wolf head will be hella hard.
Title: Re: Wolfran's Sprites
Post by: mav on October 17, 2010, 09:38:54 pm
I think you need a little more contrast to pull off the level of detail you need for this sprite.
Title: Re: Wolfran's Sprites
Post by: Wolfran on November 17, 2010, 08:16:15 pm
Check this, A new version of Wolf Knight (is a BETA version) like the my first try and this one suppose to be multi-pallete [attachment=0:8v6xp668]Image1.png[/attachment:8v6xp668]
I'm not working in wolf currently, I'm very busy trying to get a job and move to my own place but the wolf will be finished.
Title: Re: Wolfran's Sprites
Post by: Jon on November 20, 2010, 06:58:11 am
If you got rid of the black nose and changed the white on his head to blue, this would look like a new Dragoon.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on November 20, 2010, 09:07:48 am
Don't you know that WOTL DK is a terrible base? everything except the arms is tragic on that DK. And from what I see, you changed the arms.
Title: Re: Wolfran's Sprites
Post by: Jon on November 20, 2010, 10:07:45 am
I have to disagree with you there Kage, I agree that the helmet (with those ridiculous Black Mage eyes popping out are just horrible) and I personally don't like the things covering the shoes, the rest like the armor is actually a pretty solid base. I like it at least...with a decent head swap the sprite could look really cool.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on November 20, 2010, 02:02:13 pm
Yesh mastah spriter, DK is soo awesome looking. Everyone will agre DK sucks.

Oooops, looks like you are banned!
Title: Re: Wolfran's Sprites
Post by: GeneralStrife on November 20, 2010, 02:35:50 pm
lol, well guess his opinion was automatically invalidated
Title: Re: Wolfran's Sprites
Post by: Jon on December 16, 2010, 01:08:28 pm
Also, I think his Wolf Knight with the DK base looks really awesome, keep it up! I would use the sprite in a patch ;)
Title: Re: Wolfran's Sprites
Post by: Eternal on December 16, 2010, 02:41:42 pm
I'm going to delete the last few posts, since it's just back-and-forth bickering and totally off-topic. I daresay nobody will miss these posts. Any further arguing will lead to those posts being deleted as well. Continue the topic at hand, please, which would be Wolfran's sprite.
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 12, 2011, 02:57:17 pm
It's almost done just need to change the SP2 frames to a custom ones and it's finally complete. And almost forgot I have to do a new pallete :D
Title: Re: Wolfran's Sprites
Post by: Twinees on February 12, 2011, 05:50:51 pm
Good to see you back in action Wolfran :)
I love the droopy ears in the critical frames.
Title: Re: Wolfran's Sprites
Post by: mav on February 12, 2011, 06:28:00 pm
Pretty good stuff. It's really hard to see his eyes though. I definitely suggest fixing them. Hell, color them white and that should be a decent remedy.
Title: Re: Wolfran's Sprites
Post by: GeneralStrife on February 12, 2011, 06:35:37 pm
the attack frames are still panther, this intentional?
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 12, 2011, 06:55:41 pm
Yep, because I'll change to a bite attack and for SP2 frames I was thinking instead that stupid kick attack replace it for frames of the wolf howling.
Title: Re: Wolfran's Sprites
Post by: GeneralStrife on February 12, 2011, 06:57:46 pm
that's sweet.
Title: Re: Wolfran's Sprites
Post by: Lijj on February 12, 2011, 08:13:33 pm
Nice job so far Wolfran. I agree with Twinees on the ears in critical frames, nice touch.
Title: Re: Wolfran's Sprites
Post by: Vanya on February 12, 2011, 09:50:09 pm
Very nice work so far. It's about time we had a decent wolf monster.
I always found it odd that FFT didn't have this staple monster type.
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 13, 2011, 12:47:26 pm
I think it looks good so far, the attack frames are a upper bite and a low one. Maybe tomorrow the howling frames will be done.
Title: Re: Wolfran's Sprites
Post by: Cheetah on February 13, 2011, 12:58:42 pm
Looking good Wolfran. I'm really digging the skull.
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 13, 2011, 11:27:09 pm
Guys, finally it's done but the SP2 frames Idk how to make it work, when I tried to changing the animation It just do some random attacks and stuff. If someone will make it work please PM me or post it. Anyway the version without SP2 will be posted. Enjoy.
Title: Re: Wolfran's Sprites
Post by: Twinees on February 14, 2011, 01:10:36 am
Ok, at the moment the black above his head on the attack frames is really odd looking.
The howling head looks odd, but i know how hard heads are. Suggestion for the howling animation: Bring the hind legs closer to his front leg it looks like he is sitting more.
Title: Re: Wolfran's Sprites
Post by: Cheetah on February 14, 2011, 04:08:08 am
Howling is looking really cool, but needs more work like Twin says, the rear view especially doesn't look like he is howling much. Just adding little touches of animation would do a lot of good here as well.
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 18, 2011, 04:58:13 pm
Update!!!!!
Now the wolf really howl, thanks guys. But I need you tell me which version of the front howl is better, I can't choice because I like a lot the first version ,the head is so cute :mrgreen: ,but the V2 is more accurate with the angle of the head. Also just for fun I made a Raptor Gria from FFTA2, I'm working in the portrait but I need help with the palette the hair is pink and there isn't a sprite with such colour :|. I'll post it asap
Title: Re: Wolfran's Sprites
Post by: mav on February 18, 2011, 05:00:55 pm
Go with V2, chief. Like you said, the angle's better. The angle on the back version needs a lot of work.

As for this new sprite, it's really flat. Are those wings custom? You might find a good pink on Zozma's Melodia sprite from the Custom Sprites download page.
Title: Re: Wolfran's Sprites
Post by: Cheetah on February 18, 2011, 10:01:14 pm
Why not use both versions for the front howl so it has some animation to it. Rear view howl is just not pointed high enough up.
Title: Re: Wolfran's Sprites
Post by: shishi-sensou on February 21, 2011, 10:24:25 pm
i like ur sprites ,the wolf is one of my favorite animals ^^
Title: Re: Wolfran's Sprites
Post by: RavenOfRazgriz on February 25, 2011, 07:46:31 pm
Wow, that wolf's coming along nice from the last time I remember looking at it.  Can't wait for it to be done, more usable monsters are always good and I'd love to use him if you don't mind.

I actually like the V1 howl better, but I like Cheetah's idea of using both to give the howling some animation if you can.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on February 26, 2011, 09:14:39 am
This will help you or sure, perfect reference coming!
(http://www.spriters-resource.com/psx_ps2/phantombrave/fenrir.gif)
Title: Re: Wolfran's Sprites
Post by: mav on February 26, 2011, 09:38:14 am
Holy crap. Great find, Kage. While we're at it, we should just tweak this thing's shading and get into FFT as well.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on February 26, 2011, 10:05:14 am
Haha, it is too big. It is a Fenrir from Phantom Brave, Werewolf comes from there as well. You would have to cut the tail AND find something more to erase/make smaller. I tried many of Phantom Brave sprites in FFT.
Title: Re: Wolfran's Sprites
Post by: shishi-sensou on February 26, 2011, 10:49:10 am
LOOOL LOKS FFT O_O
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 26, 2011, 11:55:07 am
The reference helps a lot, Kage. Thanks ^^. I think I saw it before like a werewolf attempt.
Title: Re: Wolfran's Sprites
Post by: Kill_Bones on February 26, 2011, 10:59:51 pm
Damn. If only that sprite fit in the size specifications, it looks like it came from FFT!
Title: Re: Wolfran's Sprites
Post by: Wolfran on February 26, 2011, 11:09:25 pm
Just resize it. I was testing some of those sprites and you just need to change them to 80% (or less) of the original size and fix some details and... Voila!!! You have a good quality monster in an hour or less. But the portrait should be the fun part because most of FFT monsters aren't a good base and you'll have a lot of work if you want it.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on February 27, 2011, 09:09:53 am
Resizing it will mess up a lot of pixels, and it will require a lot of fixing. I personally like to just erase some part of body so it fits(for example, on forward views I erased Werewolf's tail), that way it is way better quality. There are more games in wich characters look similiar to those from FFT, go to Spriters Resource site and search for yourself.
Title: Re: Wolfran's Sprites
Post by: Wolfran on March 07, 2011, 11:59:41 am
Guys, I missed you a lot this fucking week. My net doesn't work so you will rarely see me around but I'll post my work everytime I can.
The Gria portrait is already done and the sprite will be a flying unit as Llyud and I have 3 frames done.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on March 07, 2011, 02:03:26 pm
It may look strange at first glance, but the more I look at it, the more I like it. Post the Gria too!
Title: Re: Wolfran's Sprites
Post by: Wolfran on March 09, 2011, 09:40:35 pm
I'm back!! and I have some presents.
The portrait works well and the sprite, here it is what I've done so far.
Title: Re: Wolfran's Sprites
Post by: Lijj on March 09, 2011, 09:54:45 pm
I really like this sprite Wolfran, keep it up!
Title: Re: Wolfran's Sprites
Post by: Pride on March 10, 2011, 03:43:58 am
Woah looking good! I don't like the port much but the sprite is looking great so far.
Title: Re: Wolfran's Sprites
Post by: Cheetah on March 10, 2011, 04:38:32 am
These unnatural colors on FFT sprites just kill my brain cells, though I know you are just following the character design. Portrait needs a fair bit of work, and the contrast is a little funning in the sprite in that it looks rather pixelated (don't judge the word).
Title: Re: Wolfran's Sprites
Post by: Lijj on March 10, 2011, 08:35:38 pm
I knew someone was going to say that about the colors! I don't know why I didn't actually (just exited to see another winged one I guess) but Cheetah is right about the contrast.  Really, what looks odd, is the 2nd line in the hair in the front it looks like dithering. I really like the horns in the sprite though. Use a purple and pink from some time mages perhaps.
Now I agree with Pride about that portrait(I didn't say I liked that)... looks like you have the right shapes but the shading and colors are off. The eyes look faded.
Title: Re: Wolfran's Sprites
Post by: RavenOfRazgriz on March 10, 2011, 09:04:52 pm
The portrait almost looks like it's made out of frosting.

...Which makes me want some goddamn cake.

It really needs some better colors by far.  I can also see what Cheetah means by pixelated on the first two frames, especially on the hair in the first one.

It's definitely not a bad start though, the sprite really only needs minor correction the fix the bits that look pixelated and the portrait mostly needs color adjustment... and possibly a different face, that face+hair combination looks very strange to me for some reason.
Title: Re: Wolfran's Sprites
Post by: Kagebunji on March 11, 2011, 08:54:09 am
Cool and all, but Gria were just shorter humans with wings, so I dunno if instant fly animation is ok. To me she looks flat, especially hair and wings, am I the only one? Also fix the eye, very bright pink is not working. IMO horns are a bit too thin, but they look ok. The portrait is off, but everyone pointed what needs to be fixed already.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on April 15, 2011, 11:13:23 am
Well, I'm not having much time since college started. This week I sprited a little because we have some free time in the afternoons thanks to the "Freshmen's week" and I only had 2 class in the morning, unfortunable at 8 AM XD, anyway I was testing with a Yuffie sprite from Dirge of Cerberus that I found in the forum and trying to change it to FF7's style, also I did a mask to a new DK (many ppl don't like the Wotl version or even Jon's) and it looks pretty well so far. And finally about Gria I'm not in the mood to do a new portrait but those details in the sprite maybe I'll fix on this weekend.
http://img41.imageshack.us/i/yuffie.png/
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Lijj on April 15, 2011, 05:53:55 pm
I quite like the Midori concept Wolfy. I like that middle visor too! Not a fan of the new Kain sprite,  hence not a fan of the dragoon helm but that's just a taste of mine.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on April 15, 2011, 08:47:04 pm
Originally the visor is for a dark knight concept but for dragoon maybe it works too. Btw I like your Celes avatar ;)
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Twinees on April 16, 2011, 10:43:34 am
Nice Wolfan, and the helm (on the far left) really does suit the dark knight a lot. I hope you continue with this :).
Quick crit, perhaps you can make the farthest back feathers/wing thingos to be straight up like the male lancer.
I dont mind the mask thing (that is on agrias), would go well with a Blue mage (based on ff5).
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on April 23, 2011, 08:59:52 pm
Update. I used Agrias just to test the mask, and I won't use her as a new DK.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Cheetah on April 23, 2011, 10:24:44 pm
Front view needs some work, but the rest are looking really good.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Lijj on April 24, 2011, 12:33:21 am
Very cool Wolfran. maybe just those two single-top pixels on the front view could be erased.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: GeneralStrife on April 24, 2011, 07:36:32 pm
No complaints Wolf, looks pretty damn sexy.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Kagebunji on April 27, 2011, 02:42:52 pm
After looking at your portrait, I thought if maybe you should make the ears shorter? On sprite they are way shorter than Panther's, and on port you still use Panther's from what I can tell.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on April 27, 2011, 03:48:32 pm
I can't remember if I enlarged it or I did something else, but I'll fix it ASAP. BTW I was thinking to do a new version of wolf because the black pallete looks odd to me and I have to add the last SP2 frames I did.
Anyway, thanks for notice that.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Kagebunji on April 28, 2011, 06:36:00 am
Yeah, last platte is kinda odd, mostly cause it is soo dark. I would suggest Hydra's second palette or something like that.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on April 28, 2011, 02:47:01 pm
Well, the ear looks fine and the new shadowing on his mouth too.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Twinees on April 29, 2011, 01:23:10 am
Great job on the ears Wolfran, its much better. The snout is still a bit flat, but i hope you are working on that part still.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on May 02, 2011, 04:20:15 pm
Dk's mask is almost done I just need to finish the critical and dead frames, About the shadowing in the snout is fine or should I try again????
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on May 19, 2011, 04:11:09 pm
Surprise!!!!!!
Don't pay attention to the portrait, I know It needs a lot of work :/
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: mav on May 19, 2011, 07:52:03 pm
The shading on the pants is a little flat. What sprites did you base this on?
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Kagebunji on May 20, 2011, 09:46:30 am
Whoa, portrait is way too flat, but you are working on it so ok. As to sprite, it needs some work at the bottom part. Belt is kinda big, and legs are very small, change that alltogether.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Tea on May 20, 2011, 11:16:58 am
^seems fine to me on all views but the second one from the left.

Also, on the backview, it looks more like the oracle cape than pants, which seems a little weird to me.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Kagebunji on May 20, 2011, 01:41:37 pm
Yeah, I should point I mean only forward side-view, kinda obvious >_> After I look at the ribbon on back frames, I must say it is pretty cute, heh.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Lijj on May 20, 2011, 07:24:44 pm
O:
This has lots of potential; I love how it's very highly custom.
Mav's right about it looking flat though. If you can squeeze in one more white it'd be great for the sake of depth.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: VampragonLord on May 21, 2011, 08:22:27 am
the belt needs to be a bit more defined, and consistent. in some of the views it looks like midrift, and some it looks like an oddly colored belt. also, the second frame just looks..... weird. the best way i can describe it is it looks too two dimensional.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on May 25, 2011, 09:52:15 pm
Thanks guys. I'm fixing it already.
Btw I finished the portrait, I did from scratch and it looks good, at least to me.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: mav on May 26, 2011, 12:32:38 am
She needs eyebrows and the shading is flat all over. It's a good start, but it's not complete yet.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on September 15, 2011, 10:49:17 am
Well, I started this  a week ago and I've already had 60% of the sheet done. This sprite doesn't have a name or a job or whatever, I just did it without thinking about a name but maybe you can give me some ideas.
The rest of my proyects are on hold because I don't want to work on them for a while.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: shishi-sensou on September 15, 2011, 11:30:51 am
is a geomancer base, but it lors original Call him.. Rider and her skill Monster variations Looks so good xD
The rider Can riding a dragon =D
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: GeneralStrife on September 15, 2011, 03:27:03 pm
Looks awesome. Could be an important character or a mage generic. I love the fluidity of the colors.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Celdia on September 15, 2011, 11:17:56 pm
Pink hair! XD So out of place but so cute.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Vanya on September 25, 2011, 10:58:01 pm
A little experiment I did just for shits & giggles.
I'll just drop it right here.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on September 26, 2011, 02:24:09 pm
She would look so much better if she has a full armor, Vanya.
Also I think with different arms and an alternate pallete, we could have an evil Agri.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Vanya on September 26, 2011, 11:22:40 pm
I agree. Might even make a good alternative for the female Knight.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on November 03, 2011, 04:03:32 pm
I'm almost done with this sprite with his name and everything  :mrgreen: just a few poses and I'll submit it ASAP
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Kagebunji on November 03, 2011, 04:06:45 pm
The clothes and hair are suffering from a rather deep flatness. Eyes are also very dark, and not like FFT(in terms of how it gets brighter with each lower low of pixels), you should also make eyebrows more visible, since it is hard to spot at normal size. Biggest problem is surely flatness though.

Btw, what are those things in your sig? I got interested by those for quiite some time now.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: jimmyjw88 on November 03, 2011, 08:46:08 pm
I'm sorry but that is horrible. Everything that Kage pointed out. Basically, you need more depths all over her; clothes, face, hair and her hair is suffering pillows. I'll see if I could weep out an example for you.
Title: Re: Wolfran's Sprites: Testing some stuffs
Post by: Wolfran on November 09, 2011, 09:58:37 am
I fixed the hair,face and eyes issues.Clothes are a really difficult part but I'm working hard on it, maybe next week I'll finish it.
@Kage: Those things in my sign are some mecha sprites I did a couple of months ago, the left one is a Command Wolf attempt form Zoids, and the other one is Robo from CT (I'm really proud of this one :B) but unfurtunately there are just one frame of this sprites.