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April 24, 2024, 05:15:30 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Barren

1561
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 02, 2012, 05:32:38 pm
Opened the patch with FFTpatcher and did check the bio 2 (1st on the list) and it is reflectable....maybe there's something wrong with reflect ring
1562
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 02, 2012, 11:59:45 am
Just did a couple of test with reflect. Now I know that white magic esuna bounces off reflect, but for some reason bio 2 can pierce through reflect. I know lore spells like quake and tornado ignore reflect but I thought bio 2 was suppose to be reflected. And no it wasn't dispelled or worn off before hand. this happened in the beginning of the fight
1563
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 01, 2012, 10:33:05 am
I just did another test with one of Doku's team. His scholar can still target my oracle for damage with bio 2 whereas I think if I remember correctly it's suppose to be 0% due to reflect right?
1564
FFT Arena / Re: FFT Arena: Balance Discussion Thread
November 01, 2012, 09:37:38 am
Quote from: FFMaster on November 01, 2012, 12:42:50 am
They are flagged reflectable in Patcher. Maybe Reflect was dispelled before?


It could be just me but I did a test and even though my chemist was wearing a reflect mail due to equip armor bio 2 still hit him (unless there was a reflected bio 2 off of my oracle....I wasn't quite paying attention) but I will do more research on that
1565
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 31, 2012, 10:08:55 pm
Are the Bio spells suppose to bypass reflect?
1566
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 31, 2012, 01:29:07 pm
In 1.3 Time Mages were quicker. But in vanilla it was priests. So yea like Gaignun suggested just simply switching the stats between priests and time mages around (at least most of them) would make logical sense considering that primarily time mages are only designed to disrupt opponents at the latest opportunity while priests get these quick heals off during cast time (I know I'm paraphrasing Gaignun but still....)
1567
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 31, 2012, 08:55:25 am
I agree with Gaignun. switching the priest's and time mage's stats would make perfect sense. especially since I do recall in vanilla that priests were faster than time mages. It would get people to choose time mage more often than previous versions
1568
FFT Arena / Re: Arena battle videos and discussion
October 30, 2012, 10:00:05 am
FFT Arena 1.38d Showcase Series: The Damned

Sorry if the videos seems slow at times. This is recorded off a asus laptop with a intel(R) pentium(R) CPU B970 @ 2.30 GHz

I will try to find ways to record videos at the normally fast rate even with camtasia studio 8.0.2 and the epsxe 1.6 emulator.

Something better perhaps? Well enjoy!
1569
FFT Arena / Re: Arena battle videos and discussion
October 26, 2012, 08:13:02 pm
Thank you :D I do my best
1571
FFT Arena / Re: Arena battle videos and discussion
October 21, 2012, 03:53:07 pm
I guess my undead idea didn't work as well as i thought...ahh well
1573
FFT Arena / Re: FFT Arena: Balance Discussion Thread
October 19, 2012, 07:13:09 pm
Just did a recording and something seems to be wrong with Projectile Guard. It reads 100% hit with a blast gun  even though the evasion rate should be 60-30% chance of hitting. I'll upload the video either tonight and tomorrow
1574
FFT Arena / Re: Monk skillset overhaul concept
October 19, 2012, 09:00:23 am
lol I would have laughed if you did add fire/ice/thunderpunch because I might have as well made a team of pokemon for FFT Arena :P

As far as my opinions on Punch Art overhaul: Spin Fist to me should be PA*7 instead of 9 because it's basically saying that Spin Fist hits harder than Wave Fist which to me is kind of strange considering that single target damage traditionally hits harder then AoE. Wave Fist is fine as it is if you want it to be a weaker melee attack)

Everything else seems okay to me. It's only my opinion of course

Maybe you can add (or replace Wave Fist) with Dark Fist which would be a Dark Elemental Attack; same formula as Wave Fist and maybe have the range be 2 sq. line in front of the user (or 4 panel range) whichever works for you
1575
FFT: Parted Ways / Re: Parted Ways Update (October 17)
October 18, 2012, 12:27:55 am
Hope everything goes well for you Eternal. You have my support buddy :)
1577
FFT Arena / Re: Help here!
October 15, 2012, 12:35:09 pm
when you download it follow the instructions I provided for you. Hopefully you'll be able to get it working on your own from there
1578
FFT Arena / Re: Help here!
October 15, 2012, 12:06:24 pm
What you simply do is get a clean ISO of Final Fantasy Tactics then you open up PPF-o-Matic then select the FFT ISO image file then you select the FFT Arena 1.38d patch file then hit apply.
1579
FFT Arena / Re: Help here!
October 15, 2012, 11:38:28 am
you sure you're opening a clean ISO of FFT with FFT Arena patched to it?
1580
FFT Arena / Re: Help here!
October 15, 2012, 11:27:06 am
haha when I have the time I will my friend