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Calculator -> Blue Mage

Started by VincentCraven, October 24, 2007, 11:04:33 pm

VincentCraven

October 24, 2007, 11:04:33 pm Last Edit: November 06, 2007, 08:31:02 am by VincentCraven
Trying to get something started. I find some problems with v1.2 myself, but I'd like to know what others think before I launch a new patch.
I changed jobs and that has made all the difference.

Xifanie

October 24, 2007, 11:25:52 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Blue Mage...

with prerequisites like lvl4 (or 3) WM/BM.

Calc with low level spells would do too but I always found Math Skill to be a dumb way of attacking, even if effective.
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

karsten

October 25, 2007, 06:55:45 am #2 Last Edit: December 31, 1969, 07:00:00 pm by karsten
blue mage have my vote to! :)

actually we should make a topic with suggestion on how to change all the classes starting from chemists and squire up to mime... what to change, what to keep what to take out.

VincentCraven

October 25, 2007, 07:47:45 am #3 Last Edit: October 25, 2007, 05:53:39 pm by VincentCraven
Sounds like its blue mage
I changed jobs and that has made all the difference.

Asmo X

October 25, 2007, 10:17:08 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Calc: I'm definitely in agreement with Blue Mage but I don't think there should be in-battle learning.

Squires: Need to have their knockback ability refined somehow. It's their "thing". If the knockback formula can't be changed maybe add some more knockback skills?

Argg0

October 27, 2007, 09:43:36 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
If you add a Blue Mage...

Make it so that he only get Non MA dependant skills.

Stuff like Giga Flare would be laughtable on humans.

VincentCraven

October 27, 2007, 10:17:40 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Or I could just readjust the formula and monster stats.  Giga Flare was actually decent without changes (~100 damage mid Chapter 3), but it was like Geomancy... without the status effects.
I changed jobs and that has made all the difference.

Argg0

October 27, 2007, 11:22:30 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
"Just" adjust formulas? ¬¬

If you make them good on humans by just changing formula, they will be WTFPWNT on monsters.

You'll have to change every single monster stats, taking off their "get better with level" thing, as they wouldn't really change, like humans, by leveling.

VincentCraven

October 27, 2007, 11:27:53 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
QuoteOr I could just readjust the formula and monster stats.

AND monster stats, like I said: I know. The monsters would probably be better than Blue Mage at using the abilities, but there are a lot of issues that come with giving a human monster skills. Turn Punch is kinda glitchy. How so? 1 hit... pause... 1 hit... pause... 1 hit. I dunno why. And most abilities make the Blue Mage wield a dagger whilst using the ability even when I had an Iron fan equipped.
I changed jobs and that has made all the difference.

Argg0

October 27, 2007, 11:50:34 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
for some reason I didn't read the "and monster stats" part >_>

I remember listing some skills that would do nice.

Most stuff are %

Off Memory:
Choco Esuna
Poison nail
Goblin Punch
Self Destruct
Throw Spirit (ranged punch!)
Hurricane
Triple Breath
Look of Devil
Beak
Mind Blast
Protect Spirit
Bad Breath

VincentCraven

October 28, 2007, 12:25:32 am #10 Last Edit: October 28, 2007, 10:32:46 am by VincentCraven
Granted, I'm sure it's to have a decent set without using MA* X abilities. I could just have Giga Flare as is, except it won't cost too much because Giga Flare is going to be a fairly weak attack coming from a unit with ~12-15 MA. Still a pretty good ability, it's like an instant weak summon that doesn't use MP... and has no vertical tolerance.

Wait a minute... should I make these abilities use MP? I know all of you voted for Blue Mage up to this point, the only vote that wasn't for it was mine, so I'd like to hear what you had in mind for this new class.

[Edit: XD to the person who voted for original]
I changed jobs and that has made all the difference.

Argg0

October 28, 2007, 01:59:09 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I tried not getting more than one skill from the same family...

Hurricane got that.

No MP.

karsten

October 28, 2007, 05:25:08 am #12 Last Edit: December 31, 1969, 07:00:00 pm by karsten
i think that adding level blast , dischord (the ability that takes off positive status from enemies) and maybe calm spirit  to the list might be nice, and also i think that just a few abilities should have a low or zero MP costs...

also i was thinking that you might want to give blue mage HIGH MA attribute, but next to zero or zero Mp growth and multipliers, so that it can use monster skills efficiently and not being exploited as an uber-mage.... what do you think about this?

Xifanie

October 28, 2007, 06:02:47 am #13 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Bad Idea, some items grant a good amount of MP.
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Chrona

October 28, 2007, 10:08:19 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
That would be nice, just let me put Draw Out on it =p

You could make it a specialty mage that can ONLY use Blue Magic maybe. Is it possible to give a class a dual skillset? If so, you could set it so second is ALWAYS something like...Talk skill, with Monster Talk/Skill and Train perhaps.

However, the thing about monster MA is the crazy high growth. That could probably be fixed by giving monsters lower growth and higher multiplier, and giving Blue Mage all around decent MA growth (so you don't have to be Dragoner or Mime to get MA) and a high multiplier, with the inability of using a secondary skillset, or to have a second one built in somehow.

Well Talk Skill with high MA would always hit I bet...meh whatever, I guess that No Skillset would do, like what Mimes have
Silver Noble

VincentCraven

October 28, 2007, 10:27:05 am #15 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
MP cost, negative then.
There is a possibility to have Blue Mage equip no clothes etc., but as Chrona said, Draw Out is still a problem.

Chrona: Right now I'm using philsov's game as a base, so Wizard etc. has good MA growth. I would have to vote against Talk Skill, just because it makes Blue Mage too dependent on Mediator. No secondary and be a specialty mage may work.
I changed jobs and that has made all the difference.

Chrona

October 28, 2007, 11:09:03 am #16 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Yeah, I guess that normal Blue Mage and nothing else would work best.
Silver Noble

VincentCraven

October 28, 2007, 06:15:52 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I've done research, and if I were to make Blue Magic similar to previous final fantasy games, it would look something like this:
    Poison Nail
    Goblin Punch
    Death Sentence
    Self Destruct
    Bad Breath
    Choco Esuna
    Level Blast
    Hurricane
    Drain Touch/Blood Suck
    Life Spirit
    Oink
    Wall
    Fire Breath
    Giga Flare

    MP Switch
    Gained Exp Up
I noticed that mighty guard was in every blue mage set, but wall is from White Magic. What do you guys think of this set? Also Damage>MP came up a few times.

Just throwing this out there.
I changed jobs and that has made all the difference.

Chrona

October 28, 2007, 08:10:54 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Spirit of Life would need to be toned up a little

Blood Suck would be funner really

Why not fuse Clam Spirit and Protect Spirit? It would make the monster itself a little more useful, and give you a Wall effect
Silver Noble

Xifanie

October 28, 2007, 08:20:56 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Mmmm, creating mighty guard would be easy but it would need a crazy MP cost. Like 64MP in FFVII. And 2v0.

I'd rather have Blaster than Blood Suck personally.
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful