Final Fantasy Hacktics

Modding => Spriting => Topic started by: Darkholme on March 22, 2011, 01:08:28 am

Title: Darkholme's Sprites
Post by: Darkholme on March 22, 2011, 01:08:28 am
2011/03/22 - New Portrait; Cyan Garamonde.

2011/03/31 - New Portrait: Mog.

2014/05/10 - New Portraits: Me.
Title: Re: Darkholme's Sprites
Post by: Kagebunji on March 22, 2011, 09:44:52 am
Haha, these are good. They look kinda out of FFT, but they are still damn amazing. I take that this isn't your first experience with sprites, yes? Post more :D
Title: Re: Darkholme's Sprites
Post by: GeneralStrife on March 22, 2011, 10:20:39 am
I like em' pretty good IMO.
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 22, 2011, 11:37:10 am
Thanks.

Yeah, not my first experience w/ sprites.
I had a bit of a hard time keeping to fft's style. The self portrait was my first FFT portrait attempt though; and Cyan my 2nd. I like Cyan much better.

I plan on doing more ff6 portraits when I get the chance, and eventually have all 13 cast members.

Any suggestions on bringing them more into fft style? Maybe some tips that won't make it harder to tell it's cyan? (I dont want him to look all young instead of battle-hardened.)
Title: Re: Darkholme's Sprites
Post by: Kagebunji on March 22, 2011, 11:54:43 am
To be honest, I can tell it is Cyan right away. I was speaking of first portrait(hair is especially out of FFT). We already have Terra and Shadow on here, so I am looking forward for your version of these two.
Here is the link to all our custom sprites that are finished:
http://ffhacktics.com/sprites.php

Good luck with your future portraits.
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 22, 2011, 12:49:36 pm
Yeah, I'm not satisfied with the self-portrait. I'll probably come back to it and fix it, but not today.
I really like How Cyan Turned out though.

There's no terra on that page; but I saw shadow; that was why I started with someone else. I haven't done any spriting in a long while, but I think it's going to be fun to do the portraits for some FF6 characters. I love that game. I don't think I'm going to do any body sprites for a while, but I plan on doing portraits. (Maybe bodies to go with them later). It would be cool to have the whole ff6 cast in FFT. (I'm fantasizing about the FF6 Cast, Plot, and overworld (Mario RPG Style towns) with FFT style battles... - drools.)

I'm glad you guys like them. Not sure who I'll do next. Maybe Umaro, just for the challenge of a nonhuman portrait.



Title: Re: Darkholme's Sprites
Post by: Kagebunji on March 22, 2011, 12:53:49 pm
Haha! Umaro would be great. I hope you will do some sprites too, I am curious to see how you will adapt to FFT style. Indeed, I see Terra is taken down, if you know how ShiShi works, I could post an spr for you so you can look at her. As to the FF6 in FFT, kinda impossible to do, waaaaay too much work. But you might be interested in FFVI Hardtype that Eternal is doing.

EDIT: How could I forget.

WELCOME TO FFH, WHERE ALL YOUR DREAMS COME TRUE!

There is also a chat, if you are interested
http://ffhacktics.com/chat/
Title: Re: Darkholme's Sprites
Post by: Celdia on March 22, 2011, 02:19:05 pm
That Cyan portrait is amazing. ^_^
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 22, 2011, 02:56:29 pm
I know FF6 in FFT would be way too much work; but It would still be awesome.

Have you seen the ffvi anime op?

Square seriously needs to get off their asses and either license an anime with the FMA team, or finally give me my next gen ff6 remake I've been waiting for for 10 years. lol.

I know how shishi works; I used it to get some color palettes and to see reference portraits. The portraits I made keep to the 16 color palette limit too.

Chat seems to be broken. I cant get the app to start.



Title: Re: Darkholme's Sprites
Post by: Kagebunji on March 22, 2011, 03:01:43 pm
Just click on the PJIRC tab below the avatar then. I never saw FF6 anime, heh, too bad my net sucks, it is completely not suitable to watch animes on.
Title: Re: Darkholme's Sprites
Post by: Eternal on March 22, 2011, 03:05:15 pm
I think that's fanmade. I have never heard of a VI anime in my life.
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 22, 2011, 03:07:42 pm
Professionally Fan Made. I believe it was actually made by the FMA Guys; Can't find more detail about it than the video itself though.

There was no full anime; just the OP and ED videos.
Title: Re: Darkholme's Sprites
Post by: Kagebunji on March 22, 2011, 03:14:26 pm
Fan made? That would clear the matter of Celes boobs, haha. Did only I found them enormous?
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 22, 2011, 03:18:17 pm
They seemed normal to me; obviously wasn't watching closely enough. :P
Title: Re: Darkholme's Sprites
Post by: Kagebunji on March 23, 2011, 09:37:25 am
Hehe, yeah. Let's close the matter about boobs though, enough with off-topic...
Title: Re: Darkholme's Sprites
Post by: Zuzka on March 26, 2011, 09:16:09 pm
Wow Cyan is a good portrait but I don't like the first one.
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 27, 2011, 02:34:47 pm
Yeah; I don't like how the first one turned out. At some point I'll go back and redo it.
Title: Re: Darkholme's Sprites
Post by: Darkholme on March 31, 2011, 11:16:57 pm
Added Mog
(http://ffhacktics.com/smf/index.php?action=dlattach;topic=6936.0;attach=7024;image)

This one comes from the attached picture; which I thought was pretty close to the FFT style to begin with for a moogle; So instead of doing it from scratch; I did a photomanipulation/color adjust, made it the appropriate size, paletted it to 16 colors, and then manually edited pixels to make it look how I wanted it to.

2 Down; 12 to Go.

Thoughts; Comments?

While I like it overall, the one side of his nose seems to look slightly off but I'm not sure how to fix it. I'll look at it more later.
Title: Re: Darkholme's Sprites
Post by: Kagebunji on April 01, 2011, 08:30:04 am
Looks great. Perhaps you are ibterested in Moogle portrait Mav did long ago. I used it for my avatar for a long time, I am reverting back to it, I think, it was soo great looking.
Title: Re: Darkholme's Sprites
Post by: GeneralStrife on April 01, 2011, 05:27:26 pm
Both those ports are great, I think they are too good to say one looks better, one is just a different fur color moogle.
Title: Re: Darkholme's Sprites
Post by: Zuzka on April 01, 2011, 08:15:36 pm
 :D A conversation between two moogles! The first portrait seems to match the game's color scheme more but both are cute and it's nice to see two slightly different ones.
Title: Re: Darkholme's Sprites
Post by: Darkholme on April 01, 2011, 08:56:13 pm
I'd like to see the moogle as a character; not a monster. They use weapons & gear. Those monster sprites would make a good starting point though. The nose is a tad too big, and the eyes are too small, but still pretty good.
Title: Re: Darkholme's Sprites
Post by: Kagebunji on April 02, 2011, 12:10:56 pm
Yeah, I plan to rework Moogle for like a year now, but can't get to it...
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 10, 2014, 05:08:45 am
I made myself a portrait.
Title: Re: Darkholme's Sprites
Post by: Celdia on May 10, 2014, 05:27:42 am
Oh my... o_o
Title: Re: Darkholme's Sprites
Post by: jimmyjw88 on May 10, 2014, 12:25:51 pm
Try reference more from existing fft portraits.
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 10, 2014, 01:55:53 pm
Hmm. I was referencing 4 or 5 of them while I worked on it, and I actually picked one to grab the pose from.

What do you think is off?

There wasn't much I could use for goatee examples.
Title: Re: Darkholme's Sprites
Post by: Kagebunji on May 10, 2014, 02:05:22 pm
It's most likely shading that Jimmy talks about. It's hard to pinpoint just one thing, since the portrait itself is done ina more...cartoony way, than all FFT portraits. Clothing has harsh outlines, face shading isn't like FFT portraits either. What I like and think is looking great is the hair, but everything else isn't quite in FFT style. Post a small sized version, and I will fix the face issues for you, so you can see what I mean.- nevermind that, you already did. Blind me :P
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 10, 2014, 02:59:10 pm
The face is lifted from the knight, and then adjusted a bit.
Title: Re: Darkholme's Sprites
Post by: Kagebunji on May 10, 2014, 03:17:40 pm
It seems that those adjustments just got it off FFT track. Here, I did it in a more FFT way. didn't mess with clothes much though.
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 10, 2014, 09:34:15 pm
Alright. Here are several new iterations on the portrait.

The second one from the top left is Kagebunji's suggestion. I incorporated the main things I saw from his that looked wrong in mine, and made an updated version, then started playing with different clothing options.

Lots of referencing of FFT Portraits. Particularly Delita, Cletienne, Wiegraf, Vormav, Izlude, and the Male Knight.
End work is a combination of Knight + Kagebunji's Suggestions + Bits from Wiegraf, Izlude, Ramza, or Vormav (depending on which version), along with a bunch of original work.

I think I'm happy with the face now, and with all of the clothing options I added.

Any other constructive criticism, or do you guys also think it's good now?
Title: Re: Darkholme's Sprites
Post by: Seushiro on May 10, 2014, 11:49:54 pm
Your thick eyebrows and mole on the upper left eye are who you are so returning it is how it should be. Shading wise it seems fine. I just don't know if you stuck with the 16 colors. Your portrait would make a fine Shrine Knight
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 11, 2014, 12:03:02 am
Hmm. Yeah, I can see how you might think that's a mole when rendered all pixelly. Thats the tail end of my eyebrow. I have a scar through the eyebrow where no hair grows (I used to have an eyebrow ring, and it got torn out when I was 17 - the skin came with the ring when it was torn out - and the eyebrow continues on the other side of the scar. That's proportionately how much eyebrow continues past the scar. The scar itself is about half an inch thick, and almost the same height as my eyebrow.

I do have fairly thick, dark eyebrows, though I tried to make them less blocky than in my first draft while still being thicker than Kagebunji's version, which was too thin.

As for the 16 colors, they should be, it's possible for one or two of them I forgot to condense down a color, and those would still have 17 colors (some of the clothes had 4 colors, some had 3, and I only had 3 palette slots open for clothes - One of the portraits is actually only using 13 colors though).

I will doublecheck it later.

BTW Thanks Re: Shrine Knight. Thats kindof what I was going for. Somewhere in the neighborhood of CH2 Ramza, CH2 Delita, Wiegraf, Vormav, Rofel, Izlude, or Meliadoul. I really like how the ones where I combined the armor with the hood turned out.

Maybe one of these days I'll sprite myself up and do a self-insert mod of myself as a knight-special character.
Title: Re: Darkholme's Sprites
Post by: jimmyjw88 on May 11, 2014, 03:49:11 am
Here's some fixes that I made. Still need some polishing to do though but I hope it help somehow.
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 11, 2014, 04:59:43 am
Hmm. Thanks for the input, jimmyjw88. Some of the changes you made, I like and will see about adding in. A few of the others I don't, and a few others I'm unsure of, but I will use what I can to improve the portrait.

Title: Re: Darkholme's Sprites
Post by: Darkholme on May 11, 2014, 10:26:29 pm
So, I updated my portraits.

Top left is Kagebunji's suggestions, the one next to that is JimmyJW88's, and the others are my current version. of the portrait.

I incorporated many of Jimmy's suggestions.
He had some really good (and subtle) ideas for adjusting the shading, and for the scar next to the right eyebrow, as well as some of his shape change suggestions.
I didn't take all of his suggestions though.
The neck is still thicker than he had it (though its thinner than it was), and I actually used a different neck entirely for the four on the top row in a more 3/4 angle pose.
I kept the whites of the eyes that my source portrait had, rather than inverting the shading of the eye and darkening it.I definitely like it better that way.
The beard is a combination of my old design and Jimmy's.
The hair is somewhere bewteen Jimmy's sugggestion and my old design, and there's some new stuff at the bottom.
The eyebrows are a little bit thinner than they were before, but darker than Jimmy and Kagebunji's suggestions, and rather than remove the scar, I made it more obvious.
I adjusted the clothes a bunch, and the head is now in the same position in all of them.

At this point I'm pretty happy with the details and the shading, though I'm a bit uncertain about the color.

I did a color adjust, as my hair is actually pretty red, however, it may be a little bit too obvious, so I thought I would ask your opinion on that. Is the color adjust good (the 100% one)? Should I tone it down more?

I'm uploading it with several degrees of color adjust, and looking for advice on at which point you guys think it's too much, if at all. I'm leaning towards the 67% or the 75%.

[Edit: Reposted the image so the color adjustments can be more easily compared.]
Title: Re: Darkholme's Sprites
Post by: MiKeMiTchi on May 14, 2014, 08:49:59 pm
Slightly darken the eye colors, esp. the whitest one, as it stands out a little. I'd go for the less saturated ones at 25%/33%. But if you can't decide, go for something in between what you want: 71%! Just choose what you prefer. All the hair colors look fine anyway.
Title: Re: Darkholme's Sprites
Post by: Darkholme on May 15, 2014, 08:41:01 pm
By any chance do you mean the one in the top left for the eyes being too bright?

I agree with you, that one was Kagebunji's suggested adjustments, just for reference sake.

If you mean the fact that I used white on the 3rd up to the final portraits, well, I like that, and there are portraits in game that have that (for instance, Delita, and the Generic Knight)., so I intend to keep those.

I just didn't want to oversaturate the hair. After your suggestions of going a bit lower, I think I agree. I'm going to go with 60% color adjustment.
Title: Re: Darkholme's Sprites
Post by: Angel on May 15, 2014, 09:11:24 pm
The eye white is both too bright, and has too sharp of a dropoff to the grey below it. It would only be more jarring if you put red instead of grey. If you do insist on keeping it white white (which no portrait uses, because all vanilla portraits were color shifted tan after being scanned - Delita's brightest white is 216,208,200; male knight's is 216,200,176), you really need to blend it better than that. But I strongly suggest using nothing brighter than 216,208,200, which is the brightest 'white' used for eyes in any portrait. If you don't believe me, sample them one by one (as I did) from this image (https://dl.dropboxusercontent.com/u/77336/all%20portraits%20v2.png).
Title: Re: Darkholme's Sprites
Post by: jimmyjw88 on May 16, 2014, 09:53:55 am
I don't remember seeing any portrait with such bright white actually.
Title: Re: Darkholme's Sprites
Post by: Angel on May 16, 2014, 11:38:59 am
Because there isn't. Hence, my last post.