Final Fantasy Hacktics

General => Archives => FFT Remix => Topic started by: Zozma on February 07, 2009, 06:11:27 pm

Title: Suggestion Box
Post by: Zozma on February 07, 2009, 06:11:27 pm
If you have an idea for improving the gameplay or story, or don't yet see a topic to place one in you are welcome to share it here.
Title:
Post by: BloodyBlade on February 07, 2009, 08:20:22 pm
Make enemies harder like giving them Blade Grasp and etc etc
Title:
Post by: DarthPaul on February 07, 2009, 08:49:48 pm
Not the best place to request, but may I be included in beta testing?
Title:
Post by: Zalge on February 07, 2009, 08:51:54 pm
Yeah, me too =D
Title:
Post by: Llednar on February 07, 2009, 08:52:31 pm
umm... *cough cough* may I as well?
Title:
Post by: DarthPaul on February 07, 2009, 08:53:31 pm
Sorry Zozma, it seems I should have PMed it as I started a cascade.
Title:
Post by: Llednar on February 07, 2009, 09:29:06 pm
Hey, at least it only cascaded into two people.  It could have been worse.
Title:
Post by: tithin on February 07, 2009, 09:55:30 pm
Three people, actually. (Me).
Title:
Post by: Celdia on February 07, 2009, 10:04:17 pm
*raises hand* Fourth'd! :D
Title:
Post by: Archael on February 07, 2009, 10:19:32 pm
Chocobo Riders in storyline battles! (Zodiac knows how to do it)
Title:
Post by: BloodyBlade on February 07, 2009, 10:47:50 pm
^This due want!

Great to have more testers.
Title:
Post by: AngrySurprisedFace on February 07, 2009, 10:48:43 pm
Quote from: "Celdia"*raises hand* Fourth'd! :D

Me five.

Suggetion:

Sprite change for Ramza?

O;
Title:
Post by: BloodyBlade on February 07, 2009, 10:51:58 pm
Yea guys come join me in testing this patch. I cannot go back and view the old battles and events even though I uploaded some of them on youtube.

Hey Zozma, you should make a video thread of the videos relating to Final Fantasy Tactics Remix.
Title:
Post by: Zozma on February 07, 2009, 11:24:44 pm
i will, but if you want, you could open that topic if you're able to here DC, i like your videos :P

also yes, once i have the next test patch ill get it out to u guys.
Title:
Post by: BloodyBlade on February 07, 2009, 11:26:03 pm
You open it and make sticky!
Title:
Post by: LastingDawn on February 07, 2009, 11:46:59 pm
Interesting... I do think though that Chocobo Riders should get something else special, other then a few debuffs invulnerability.
Title:
Post by: Zozma on February 07, 2009, 11:54:49 pm
sounds like perhaps getting an asm requests
Title:
Post by: BloodyBlade on February 07, 2009, 11:54:59 pm
New skillset. Cannot be recruited.
Title:
Post by: Archael on February 08, 2009, 12:02:47 am
yeah!

since the way Zodiac does chocobo riders you have to have them pre-mounted before battles start, it wouldn't be hard to just give them skillsets to use from chocobos

put the skillset on the rider and immortal flag it

perhaps even create a new job of Chocobo Knight


^^

^ ^

fuck im turning unto vanya


also, a chocobo rider enemy is unique because once you kill the rider, you gotta deal with the choboco

and this can be even made into a boss-type of you buff the chocobo up enough

it's pretty cool to have the beast running at you after you kill the rider



or perhaps even give the chocobo Boco's Phoenix Down type move

or

yeah

ideas

deffo make a chocobo rider boss
Title:
Post by: Zozma on February 08, 2009, 12:05:47 am
quite interesting, it would be cool as well if AI tried to mount chocobos sometimes with that specific job but thats ASM again. Those could be true lancers and then lancers would be Dragoons. Enemy versions of Boco could easily be made, Razele asm'd that job to be mountable :D
Title:
Post by: Goomba on February 08, 2009, 12:18:14 am
And make him a rapper too!


"I know you ain't tryin' to step to me with that cow lick.
Abandoned by your family, everyone knows you're just a trick.
A washed up fool like you can't beat me, hoe.
And if you try, you'll end up trampled by my Chocobo!"

Begin battle.


Yeah, and you could call him Chocobo Billy, AKA C to the B as a homage to FF7. His bird could be tricked out in bling blong with metal feet and use the flying steel giant animation when he activates his rocket boosters.

Yeah, it'd be perfect for the Chocobo, which we'll call little Bo, to have a revival technique and some kind of special skill set. So that once you dismount CB, the real battle is only beginning. Maybe CB could have some sort of zombie move and Little Bo could follow up with his healing ability, which would totally disable that unit, like what Seymour from FFX or Queklain uses.


Yeah, it'd be the perfect fusion of mount and rider. A duel against the ultimate team. The Chocobo rider would need a sprite that has a pimp hat with a chocobo tail feather in it for it to be perfect. Kinda like the FF1 Redmage, except cooler.
Title:
Post by: BloodyBlade on February 08, 2009, 12:19:34 am
Not bad Goomba. Got a lil freestyle in ya.
Title:
Post by: Srekciv on February 08, 2009, 08:33:46 pm
Make Miluda a more prominent character? Your sprite of her is awesome. Instead of being killed have her taken as a prisoner of the Hokuten? Lose an eye to you in battle? Something that pisses off Wiegraf. Hating you for having his sister imprisoned?

Maybe even have her join your team after seeing what the holy stone does to her brother?

[Edit: I wrote this before I read the story discussion thread xP]
Title:
Post by: Zozma on February 08, 2009, 11:28:25 pm
speaking of lose an eye during battle or whatnot, well Miluda has a unique sword skillset and you do have the chance to recruit her.

but i have plans for Golgaros to have survived the ft Zeakden incident, but his portrait will have to be given some scars and i think i want a vertical slash down one of his eyes or something like that. then gotta make him like wearing a scarf cause hes trying to act all sophisticated and whatnot.
Title:
Post by: Celdia on February 09, 2009, 04:25:20 pm
Reposting from a thread I started in 1.3. It really doesn't fit as a suggestion for 1.3 but maybe it could be used for Remix.

Quote from: "Celdia"
Quote from: "Voldemort"the Reflect spell wears when the target dies

The only thing that retains Reflect when the user dies is Reflect Ring
from this thread http://www.ffhacktics.com/forum/viewtopic.php?t=2010 (http://www.ffhacktics.com/forum/viewtopic.php?t=2010)

Made me think of an idea but I have a feeling the code isn't capable of handling it. Regardless, I'll share: What about an ability that lets you put gear on an opponent, opposite of the Steal ability. Example: use it to put a Reflect Ring on a dead target. I really can't think of another example where it would be even remotely useful (are there any items that add a debuff of some sort which could be exploited?) but it was a thought, and I don't have many of those. ^.^

Quote from: "philsov"Cursed ring is the only thing that comes to mind.  Or, well, reflect mail.

Other oddballs include the faith rod or speed equipment to alter CT/AT.

As of right now I don't think it's too worthwhile to implement, at least not without a series of items which in fact do debuff, primarily for use with this new skillset.

Quote from: "Celdia"Just how much of the game's core can be edited? Rather, could items be created that would serve the purpose of this skill? I know items can be removed from the inventory to be consumed by an action (Ninja's Throw).
 
(Warning - The following is rambling consciousness and not coherent writing)

Making a combination of consuming items via Throw and taking gear via Steal make an "Exchange" ability that works per class of equipment (Helm, Armor, Shield, Acc., etc) that has you select an item from a list in your inventory and you put that item on your opponent while at the same time Stealing the gear they're wearing. Have it do a double check though, first for Steal and if the Steal succeeds then for the Forced Equip of the item you selected. If a target has no item in that slot then the Steal is considered an automatic success and it moves directly to the Force Equip half of the function. Perhaps this could just be an extended part of the Thief skill set.

(Goes back and edits a bit)

...could something like *that* be done?

EDIT: Maybe I should go drop this in the FFT Remix forum?

Quote from: "philsov"I'm pretty sure it's possible, at least with some ASM hacks.  Though, yeah, this sort of thing is beyond the scope of 1.3.



Title:
Post by: Zozma on February 09, 2009, 05:25:52 pm
im sure its possible with ASM hacks, afterall razele made a hack that lets you buy your broken gear back at the fur shop. Would it be worth it? im not quite sure... it would require  a bit of hacking too i bet.
Title:
Post by: Celdia on February 09, 2009, 05:34:18 pm
Like I said, it was just a thought. I can't be useful for coding and spriting but I can at least pretend to be part of this think tank by contributing ideas. ^.^
Title:
Post by: BloodyBlade on February 14, 2009, 01:07:32 pm
Think you can change the name of Ignis abilities? Keep the Sword Spirit name but the skills like Bizen Boat or Murasame...
Title:
Post by: Shade on February 14, 2009, 01:13:23 pm
Do you think that Zozma could turn sword spirit skill PA type instead of MA.
Title:
Post by: BloodyBlade on February 14, 2009, 01:14:52 pm
If Zozma do that, then he better BUFF Ignis PA growth! 8)
Title:
Post by: Zozma on February 14, 2009, 01:37:51 pm
they could be made to do PA, and of course the character who has the skills would be made to accommodate such a thing. Would that be preferred?

Also, what would i name these skills? I know that "bizen boat" was renamed to Osafune in the psp version but thats just the name of the swordmaker right?

If you think of good names for the "spirits" themselves perhaps ill do it
Title:
Post by: Shade on February 14, 2009, 01:39:43 pm
Not sure because in the video it seemed to me that she deals more damage by by just hitting with sword. so use stasis sword formula like then it would be doing ton of damage.
Title:
Post by: BloodyBlade on February 14, 2009, 01:41:36 pm
Oh when she tried to melee Alicia... Heh yea but she had Innate 2 hands...
Title:
Post by: Zozma on February 14, 2009, 01:45:02 pm
that job does innate 2 hands, but would you prefer her as a PA based? if so then i guess i could give her armor too. plus it would further separate the normal draw outs from this.
Title:
Post by: Shade on February 14, 2009, 01:51:31 pm
I thought Elmedor and Igris were only ones that had draw outs???
Title:
Post by: Zozma on February 14, 2009, 01:55:11 pm
they are the only ones with Sword Spirit

which is the swordless versions of draw out.
Title:
Post by: BloodyBlade on February 14, 2009, 01:55:21 pm
Elmdor and Ignis have Sword Spirit skills... Different from DrawOut...

I agree to the PA changing. Make it PA based... That way, I wont have to rely on wearing robes.
Title:
Post by: Zozma on February 14, 2009, 01:56:10 pm
hehe, well looks like shell be able to equip that big armor afterall
Title:
Post by: Smitson on March 08, 2009, 09:04:48 pm
We need a black guy in this game ASAP. Seriously. :wink:
Title:
Post by: LastingDawn on March 08, 2009, 09:06:42 pm
Berserker, Barret, Olan, and Bolmna not enough for you?
Title:
Post by: Zozma on March 09, 2009, 12:35:41 am
i dont think olan counts but berserker as a generic enemy unit, plus barret and bolmna. not to mention im really trying to get tamera in the story somehow
Title:
Post by: Smitson on March 09, 2009, 07:32:13 pm
Quote from: "LastingDawn"Berserker, Barret, Olan, and Bolmna not enough for you?

I didn't know Barret was in. Really? You guys aren't screwing with me? I love Barret  :D.
Title:
Post by: Zozma on March 09, 2009, 07:57:17 pm
Barret will be summoned instead of Cloud, as a result in the scene where cloud was to rescue Aeris, Barret will save her, however he will tell her to stick around (allowing you to recruit both of them at once)
Title:
Post by: Skip Sandwich on March 09, 2009, 09:13:50 pm
What is Barret's skill set looking like right now? I'm curious to know how you're handleing his gun arm.
Title:
Post by: Zozma on March 09, 2009, 09:32:47 pm
because i have a large set of available characters barret and aeris both have 4 skills (instead of like 8 like cloud had.

Big Shot - [Gun ranged attack]
Hammerblow
Satellite Beam
Angermax
Title:
Post by: Smitson on March 09, 2009, 11:24:05 pm
Zozma I may be the first man to tell you this, but I love you.
Title:
Post by: Zozma on March 10, 2009, 12:19:04 am
haha, well barret was probably my favorite ff character, i couldn't leave him out right? plus i threw in FFT aeriS as a bonus
Title:
Post by: Shodain on April 22, 2009, 09:26:34 pm
After having read through a bit of the posts concerning your project, I myself have come under some conclusions about the story.  Please, take these as my opinions and suggestions rather than hard-grained orders.  Personally, I already consider you and every other FFHacktic responsible for the patches and mods for FFT and FFT:WotL worthwhile, so I would be very concerned to find that I had bothered any one of you all.

Now.

It was mentioned that there was a certain issue in having Algus die, that this portion in the plot could not possibly live up to the original's climatic loss for Delita, Teta's death at the very one you would now renew.  A good way to give those veterans and even perhaps new players a good feel for Algus would be to include him from the start or provide background history in which the Saldalfas family was most alike the Beoulve and Orlandu's family: Nobility exists because there are people.  Rather, Algus' father or grandfather could have been a prominent figurehead in relations and a proud equality advocate despite his own noble lineage.  This has similarities in our own previous eras, that a despot would rise and realize the faults in the system.

Algus himself could have been a student to these ways and always felt the need to remind Ramza or anyone else that even a peasant is a person.  As there are near-doppelganger qualities separating your Remix and the Original, you could even have Ramza as an Anti-Heroic figure by the first three chapters, the character who ignored his own friend's words.

Delita, born a commoner, could have been influenced by Algus, and to see a budding savior for the people killed by a corrupt family could still separate Delita from Ramza and put him on a quest to right the wrongs set forth by the selfish natures of the nobility.

Thus, this thought is levied: While blood runs thicker than blood, it runs as easily as it is freed.  To lose a hero, a mentor, or even a friend is tantamount to losing a sister.

Why would Delita even attend the academy if it were not for the Beoulve?  Delita and Teta could be bastard twins, and to cover up some dishonor, they would be allowed into the academy.  The Saldalfas could even pay.

There's many ways to go about it.

If there's anything I can do to possibly help, then I would be happy to oblige, and lastly, I hope all goes well.

~Sho

.edit//
Oh, well, darn.  I missed the Story Discussion thread.  I apologize.  I will go there to read over things further.  ^^;
Title:
Post by: Zozma on April 23, 2009, 12:05:01 am
I am aware that the dramatic force driving delita in later chapters hase been weakened somewhat. at the point right now it would be difficult to let algus spend any more time with ramza and delita allowing them to develope. But if you read the story discussion you may see that its become more about the corruption of the nobles and the influence it has on people like Vicks or Algus and the like then it does about teta's death being the last straw.
Title:
Post by: LastingDawn on April 23, 2009, 12:25:05 am
Precisely, Vicks is an absolute foil for Chapter 1 Ramza and Delita. He has a far arranged history with both of these main characters. He is petty, conniving, lecherous, jealous, and delusional, along with many more poor traits which make him a villian. By the time Chapter 1 starts, he's rather off the deep end. With the Gariland attack revealed to be his plan. We do hope we can make him a good example of the "noble's" corruption. Not to mention the most "noble" acting character in the game will probably be the misunderstood Golagros.
Title:
Post by: Zozma on April 23, 2009, 03:08:52 am
speaking of that, i gotta make his knight sprite have a special hairdo to slightly match his portrait more... should be an easy head change tho
Title:
Post by: Poco Loco on April 25, 2009, 04:32:57 am
I think a good idea is to have more characters (above the limit of 16) I know yea its a bit off topic to what everybody was just talking about but hey I think thats a good Idea

I also think there should be newer job classes, newer weapons, armor etc. as well as (this might be a bit out there) but seeing as how you send 3 of your soldiers to do special missions (at the bars and stuff) it would be cool to add certain non-story related battles using only those 3 characters (sometimes maybe even have special guests in your party and things like that) and win certain special and rare items in doing so

just throwing it out there guys tell me what you all think
Title:
Post by: Zozma on April 25, 2009, 05:00:52 am
one thing i do plan on is spreading out weapons. shops will only sell up to the 4th level of gear, the rest can only be stolen or found/won. every 10 levels the enemies are, there will be new types available to the enemy, however for shops youll only ever be able to get basics. this will help make everything else more rare. on top of that bags and cloths are gone to add some other rare weapons.

also, i am hoping that there will be some sort of ASM hack in the future for allowing 20 units instead of just 16, but for now were stuck and you have to make some tough choices.

and, the calculator class has been replaced with blue mages and mimes are not available to the player. enemies have been given some new jobs, sniper, jester, etc..
Title:
Post by: Poco Loco on April 25, 2009, 04:04:41 pm
yea that sounds good, I like that Jester idea, when, or if you guys figure it out hopefully 24 would be a better choice (maybe more who knows)

other then that, I recommend (and this is a hard one, bu it would still be nice) to enable joint attacks (like 2 members doing a special together) like they each have a special starting and finishing move when doing a combo, I personally think that would be FIRE! lol
Title:
Post by: Zozma on April 25, 2009, 04:42:04 pm
well the combos would be sweet but i doubt it will be possible for any patch anytime soon. nothing has been done like that at all.

24 would be ideal for character roster, however according to razele, 20 is probably the most they will be able to extend it to in the future, and thats only turning the 4 guest slots into normal slots, which is sstill buggy
Title:
Post by: Poco Loco on April 25, 2009, 04:50:40 pm
oooo ok ok I got you

well heres to the future then :D
Title:
Post by: Zozma on April 25, 2009, 05:11:00 pm
combo's really would be sweet, especially since ive made the lesser used elements more available as well, earth, water, wind
Title:
Post by: Poco Loco on April 25, 2009, 05:45:32 pm
oh wow thats hot bro

I cant wait to see them :)

on a side note, I recommend changing oracles a bit, like they use the other elements like water, earth, wind, etc like you said (them or just touch up geos a bit)
Title:
Post by: Zozma on April 25, 2009, 07:08:33 pm
oracle spells are simply much more accurate and low ct
Title:
Post by: Poco Loco on April 25, 2009, 07:13:17 pm
hmm yea I see

regardless its a good idea

I like how you think buddy ;)
Title:
Post by: Zozma on April 25, 2009, 07:40:00 pm
thanks, and i actually have a list of all the specials that join (subject to change)

http://www.ffhacktics.com/forum/viewtop ... 15&start=0 (http://www.ffhacktics.com/forum/viewtopic.php?t=2115&start=0)

the skillsets they have start being listed one by one on page 2
Title:
Post by: Poco Loco on April 26, 2009, 07:26:39 pm
they look really good man

honestly, here is another thought

I dont know if you played breath of fire 3 more thoroughly but the sprites in the game would go great with these :)
Title:
Post by: Zozma on April 26, 2009, 07:32:35 pm
it was one of my favorite games, i was working on a teepo sprite at one point but theres no room to add more characters anyway
Title:
Post by: Poco Loco on April 27, 2009, 01:29:35 am
yeah same here

I mean you can still make it bro, it would be a waste not 2

as you yourself said you guys might be able to add more chars so when you do you are already ready :)
Title:
Post by: Zozma on April 27, 2009, 01:38:51 am
true, but ill hold off untill the 10 year old boy is done, because id probably make kid ryu and kid teepo as a set.
Title:
Post by: Poco Loco on April 27, 2009, 07:17:11 pm
oh I see, that sounds really good

editing the way certain spells look is another good idea (a good example is to make blaze, which is like a blue version of fire, kinda like FF6)
Title:
Post by: Zozma on April 27, 2009, 07:25:58 pm
i thought of that too, but i dont know where i would use it. also, fire is the most abundant element.

wind has been pretty easy to create a full set of effects for

water and especially earth have proven to be a challenge.
Title:
Post by: Poco Loco on April 27, 2009, 07:44:12 pm
I see what you mean, I have a little bit of basic knowledge editing magic attacks but thats in FF6, Tactics is not my field what so ever sorry ;) (not trying to advertise or anything but just throwing it out there lol :p)
Title:
Post by: Zozma on April 27, 2009, 07:58:36 pm
i once made bannons "health" look just like "overcast" tho i was trying to turn it into "Hyper Drive" for Daryl to use as her special but i couldn't find where the targetting was.
Title:
Post by: Poco Loco on April 27, 2009, 08:20:13 pm
ooooo

do you have the program ff3usme that can help with the targeting :)
Title:
Post by: Zozma on April 27, 2009, 08:22:44 pm
yes but "health" is different

you can't edit it directly like you can Shock which appears as "megahit" or something.

health is a recolored "cure 2" but it has its own targetting instructions that had to be modded with a hex editor
Title:
Post by: Poco Loco on April 27, 2009, 08:32:38 pm
oooooo yea thats very true, I completely forgot about certain moves

yeah that being the case its a pain in the ass no joke

I wanted to get rid of sketch cuz well....fuck sketch lmao

but a lot of the game's coding is heavily involved with it which made me unfortunately dead it you know

on the side note I put a sample video on youtube showing some of the things I changed but only very few of my changes are seen in the video

http://www.youtube.com/watch?v=z8eNc7xp ... annel_page (http://www.youtube.com/watch?v=z8eNc7xp0bE&feature=channel_page)
Title:
Post by: Poco Loco on April 27, 2009, 09:57:06 pm
ooooo yea I just remembered

you can edit the dried meat, because that is what health looks like

the targeting however idk

but you can probably see if that works
Title:
Post by: Zozma on April 27, 2009, 10:02:01 pm
its not the same thing. you can literally make the "health" command use any skill. and you can make it look like any other skill without altering the spell its using. the gfx for it is just a mask of what the skill really is.

its a command that simply uses the spell assigned to it, with no mp cost and its own targetting and grafic assigned. its a one byte assignment
Title:
Post by: Poco Loco on April 27, 2009, 10:04:12 pm
oooooo ok I see

I just thought that was the case

but yeah I really need to learn hex editing

I am learning the basics with text but its still a pain you know
Title:
Post by: Zozma on April 27, 2009, 10:05:14 pm
i was mearly playing around with it, in the end i couldnt find the targetting so i chose to make it look like a combination of pearl wind and overcast.
Title:
Post by: Poco Loco on April 27, 2009, 10:07:14 pm
oh wow that sounds pretty interesting

you should check out Lord J's website, he has table files and it should help you locate the targeting part of the spell hex
Title:
Post by: Zozma on April 27, 2009, 10:14:33 pm
i bet i could find it now, but i had stopped working on it.

see i created full battle sprites for Daryl, Rachel, Zigfried, Katerin

partial for the wolf esper,little boy, dancer

also full ff6 battle sprite for Edward and Anna ff4
Title:
Post by: Poco Loco on April 27, 2009, 10:19:47 pm
oh wow thats really cool man

do you have any images of them?
Title:
Post by: Zozma on April 27, 2009, 10:21:20 pm
im at work now but i could show them later
Title:
Post by: Poco Loco on April 27, 2009, 10:40:44 pm
ok bro thats cool :)
Title:
Post by: Zozma on April 28, 2009, 02:04:21 am
there ya go

some are completions of npc's in the game and some i just made for the hell of it
Title:
Post by: Cheetah on April 28, 2009, 03:10:29 am
Those are quite snazzy.
Title:
Post by: Zozma on April 28, 2009, 04:12:57 am
such a waste, i never really made a whole patch
Title:
Post by: Poco Loco on April 28, 2009, 04:31:05 am
dude, if its ok with you can I use these?

of course the full credit obviously goes to you

that goes without saying

I am currently working on a Minwu sprite but uh....yeah lol

all I got down really was the turban and some parts of his body
Title:
Post by: Zozma on April 28, 2009, 05:32:46 am
well there not all the way done, but i could just give u the bmps

and the way THIS editor works it leaves out the in battle dead animations
:/ so its not there
Title:
Post by: Poco Loco on April 28, 2009, 06:41:53 am
they are really good man thnx a lot

but which editor did you use?

was it the ff3 sprite editor?
Title:
Post by: Zozma on April 28, 2009, 08:47:42 am
yeah, forgot the name of it
Title:
Post by: Poco Loco on April 28, 2009, 05:04:45 pm
oooo ok ok

do you still have it?

I use the one where there is a little pic of Relm as the app

its pretty tough to edit sprites that way in the sense that if you fuck up, ur fukked lmao
Title:
Post by: Zozma on April 28, 2009, 06:20:06 pm
i have it, it doesn't let you edit the in battle dead animation but its every easy for importing/exportingsprites and espers
Title:
Post by: Poco Loco on April 28, 2009, 08:09:08 pm
oooooo I see

but if thats the case you can just take the dead sprites from other chars as placers you know what I mean
Title:
Post by: Zozma on April 28, 2009, 08:11:47 pm
well the realm iconed one lets you edit that frame (which i actually have their dead frames)
Title:
Post by: Poco Loco on April 29, 2009, 01:37:27 am
ooooo ok ok I got you man

thats some real talent you got there no question about it

but hey can you do Minwu?

I think you can do a much better one then me lol
Title:
Post by: Zozma on April 29, 2009, 01:46:32 am
i might, but im semi retired from spriting for time being :P
Title:
Post by: Poco Loco on April 29, 2009, 03:42:06 pm
its cool bro

do it when u do it :)

but hey we all need mini vacations every now and again lol
Title:
Post by: mav on May 07, 2009, 10:55:47 pm
Your project looks pretty good man, good luck with it. I have a couple suggestions (that you're free to reject)...

I'm not sure if this is worth mentioning or if this is even the right topic, but in another topic (http://www.ffhacktics.com/forum/viewtopic.php?t=2148&postdays=0&postorder=asc&start=80) you mentioned that you needed names for Bolmna and Blansch. Wasn't Bolmna actually called Baron of Bolmna, or something along those lines? So if you're still looking for names for them, I'd suggest something like Idris Min Bolmna (I believe "min" means "from" in various languages, or Arabic at least--so it would be Idris from Bolmna, in case that's a region or a family name). And since Blansch is French his name could be something that conveys that...if you wanna leave a good laugh on people that'll get the reference, name him Blansch Devereaux.

Again, feel free to disregard these suggestions; I'm just tossing in my two cents. Best of luck to ya.
Title:
Post by: Zozma on July 02, 2009, 12:00:07 am
http://www.ffhacktics.com/forum/files/bolmna_849.png (http://www.ffhacktics.com/forum/files/bolmna_849.png)

bolmna and blansch sitting next to each other there. they were aids to goltana
Title:
Post by: Kagebunji on August 17, 2009, 07:27:23 pm
Are you taking suggestions for random Battles enemies too?
Title:
Post by: Zozma on August 17, 2009, 10:33:27 pm
you're welcome to suggest anything.

can't promise ill implement it but its there.
Title:
Post by: woodenbandman on December 04, 2009, 04:35:26 pm
Give algus a different sprite to help me deflect some of my boundless, ingrained hatred of him.
Title:
Post by: Poco Loco on December 10, 2009, 04:00:13 am
why not make a few optional side quests, some that can only be achieved during the chapter you are in

for example

in chapter 1 right before Algus leaves the party, you, go to Dorter and go in the bar and take on a mission to take out a handful of Death Corps that are trying to dessert the country and you have to take them out

of course accomplishing the mission can get you a really decent item, like a sword that you get in chapter 2, or some armor etc.

its just an example but the over-all idea might be something to think about ;)
Title: Re: Suggestion Box
Post by: koldkase77 on January 04, 2010, 12:37:22 am
How about trying a two player mode. I know this may sound impossible,  but it would be easier than most games. You could just take control of all characters on the field and let the players take turns with the controller. Is this possible?
Title: Re: Suggestion Box
Post by: Smitson on January 04, 2010, 11:30:39 am
Quote from: "koldkase77"How about trying a two player mode. I know this may sound impossible,  but it would be easier than most games. You could just take control of all characters on the field and let the players take turns with the controller. Is this possible?

*Facepalm*
Title: Re: Suggestion Box
Post by: GeneralStrife on May 15, 2010, 12:03:23 pm
Quote from: "Smitson"
Quote from: "koldkase77"How about trying a two player mode. I know this may sound impossible,  but it would be easier than most games. You could just take control of all characters on the field and let the players take turns with the controller. Is this possible?

*Facepalm*


*Facepalm*[/quote]
Title: Re: Suggestion Box
Post by: omega8bit on June 27, 2010, 01:03:14 am
I'd love to see a Support Ability that makes a unit immune to any statuses they are able to inflict themselves. So a Wizard would be immune to Frog, Poison, Dead... and Holy Knights would be immune to Stop, Death Sentence, Dead, Silence, and Confusion. And Math Skill should not apply.

Not a revolutionary ability, but I think it's new and not too overpowered. Sure, an Oracle would then be immune to a lot of statuses, but it's not like the ability would make them invincible or anything.
Title: Re: Suggestion Box
Post by: ffta707 on June 27, 2010, 07:53:47 pm
Quote from: "koldkase77"How about trying a two player mode. I know this may sound impossible,  but it would be easier than most games. You could just take control of all characters on the field and let the players take turns with the controller. Is this possible?

Couldn't you take turns with the controller without a two player mode?
Title: Re: Suggestion Box
Post by: FFMaster on November 03, 2010, 11:09:56 pm
I can't wait to see you release what you have done. Once you do, expect feedback from me =)
Title: Re: Suggestion Box
Post by: Gotwald on November 04, 2010, 11:58:11 am
I might do a video playthrough too... I'll read the forum and see what's up. Looking foreward to seeing an awesome patch!
Title: Re: Suggestion Box
Post by: GeneralStrife on November 06, 2010, 12:22:00 pm
Zozma...If you read this let me know what you need help with event sprite editing or what not...I'll get on it.
Title: Re: Suggestion Box
Post by: Zozma on November 06, 2010, 05:29:46 pm
oh, i also havent completely finished Frimelda. I'm just using substitutes temporarily for the unfinished sprites

but the sprites aren't as important right now. I just want to push gameplay edits along faster
Title: Re: Suggestion Box
Post by: GeneralStrife on November 06, 2010, 07:52:30 pm
ahhh old post man lol