Final Fantasy Hacktics

Projects => Completed Mods => FFT Arena => Topic started by: PX_Timefordeath on August 04, 2010, 06:49:51 pm

Title: Arena battle videos and discussion
Post by: PX_Timefordeath on August 04, 2010, 06:49:51 pm
This topic is for those who want to challenge each other to battles using the Arena Patch.

If you want to submit a team, post it in the Team submission thread. This thread is now for videos and discussion only! If you wish to propose a balance change, please post in the right thread.
Title: Re: Arena battle topic
Post by: Barren on August 04, 2010, 11:12:56 pm
so i come up with a team then come up with a team that i want to face?
Title: Re: Arena battle topic
Post by: AeroGP on August 04, 2010, 11:50:16 pm
No, you're just pitted randomly with whomever else wants to participate.
Title: Re: Arena battle topic
Post by: The Damned on August 05, 2010, 12:13:48 am
Sweet. *prepares joke team*

I'm guessing we just post our team out in the open instead of PMs like last time, right?
Title: Re: Arena battle topic
Post by: FFMaster on August 05, 2010, 12:16:12 am
Yeah, that way anyone can host a battle.
Title: Re: Arena battle topic
Post by: Melancthon on August 05, 2010, 01:08:59 am
EDIT:  This is the old team, please do not use

The Team

Hopper        (2970)
Male
Virgo
40
70
Chemist         250
Maiden's Kiss   180
Soft            220
Phoenix Down    100
Battle Skill    250
Armor Break     200
Weapon Break    200
Meatbone Slash  250 + 200
Equip Armor     600
Move-HP Up      250 + 270

Blast Gun

Grand Helmet
Genji Armor
Angel Ring


Fingers        (2900)
Female
Pisces
50
70
Oracle          250
Spell Absorb    100
Time Mage       250
Demi            200
Demi 2          450
Speed Save      250 + 600
Short Charge    800

P Bag

Flash Hat
White Robe
Cursed Ring


Mr. Slick      (2970)
Male
Scorpio
70
40
Archer          250
Arm Aim         300
Throw           250
Ball            70
Katana          100          
Speed Save      600
Concentrate     350
Teleport        250 + 800

Cross Bow
Mythril Shield
Green Beret
Rubber Costume
Feather Boots


Pawnia         (2020)
Female
Taurus
40
70
Geomancer       250
Lore            250
Thunder Flare   200
Absorb Used MP  250 + 200
Magic AttackUP  250 + 350
Move-MP Up      270

Rune Blade
Mythril Shield
Gold Hairpin
Rubber Costume
108 Gems
Title: Re: Arena battle topic
Post by: Pride on August 05, 2010, 01:11:32 am
I'll be willing to host some of these battles for anyone that wants. Is there an updated .ppf file around so I will be able to?
Title: Re: Arena battle topic
Post by: FFMaster on August 05, 2010, 01:26:23 am
viewtopic.php?f=37&t=5625 (http://www.ffhacktics.com/forum/viewtopic.php?f=37&t=5625)

CLF can be grabbed here
viewtopic.php?f=23&t=2651 (http://www.ffhacktics.com/forum/viewtopic.php?f=23&t=2651)
Title: Re: Arena battle topic
Post by: CT5Holy on August 05, 2010, 01:32:14 am
I'll just throw this out there. It's not as good as I thought it was.
Knight
Male
Leo
Fury: 70
Faith: 40
Primary: Knight - Power Ruin (450)
Secondary: Item - X-Potion, Phoenix Down (450)
Reaction: Speed Save (850)
Support: Defense UP (600)
Movement: Move HP UP (520)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Night
Male
Sagittarius
Fury: 70
Faith: 60
Primary: Knight (250)
Secondary: White Magic - Raise, Wall (700)
Reaction: Speed Save (850)
Support: Defense UP (600)
Movement: Move HP UP (520)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Asura
Male
Aries
Fury: 70
Faith: 60
Primary: Monk - Spin Fist, Earth Slash, Wave Fist, Stigma Magic, Chakra (1550)
Secondary: None
Reaction: PA Save (800)
Support: Concentrate (600)
Movement: None

Power Sleeve
Sprint Shoes

Sage
Female
Sagittarius
Fury: 60
Faith: 70
Primary: Scholar - Thunder Flare (450)
Secondary: White Magic - Cure, Raise (450)
Reaction: Counter Magic (700)
Support: MagicAttack UP (600 (including Wiz unlock)
Movement: Move MP-UP (520)

Mace of Zeus
Golden Hairpin
Wizard Outfit
Chantage
Title: Re: Arena battle topic
Post by: The Damned on August 05, 2010, 03:38:56 am
Zoddamn computer problems....

Team "Yes, She's Dead Again"
Name: Cyclops (2950)
Sex: Male
Zodiac: Sagittarius
Fury: 70
Faith: 50
Main Job: Archer (250)
Abilities: Leg Aim (200), Arm Aim (300), Cover Fire (300) [800]
Second Job: Knight (250)
Secondary Abilities: Weapon Break (200), Armor Break (200), Shield Break (200), Head Break (200) [800]
Reaction: Arrow Guard (400)
Support: Concentrate (350)
Movement: Jump +2 (100)

Both Hands: Long Bow
Head: Thief Hat
Body: Judo Outfit
Accessory: Battle Boots


Name: Iceman (2940)
Sex: Male
Zodiac: Cancer
Fury: 40
Faith: 70
Main Job: Mediator (250)
Abilities: Refute (200), Insult (300), Mimic Daravon (300) [800]
Second Job: Oracle (250)
Secondary Abilities: Spell Absorb (100), Life Absorb (200), Silence Song (170), Zombie (200), Paralyze (100) [700]
Reaction: Finger Guard (250)
Support: Defense UP (350)
Movement: Move-MP UP (270)

Right Hand: Blaze Gun
Left Hand: Nothing
Head: Golden Hairpin
Body: Light Robe
Accessory: N-Kai Armlet


Name: Angel (2920)
Sex: Male
Zodiac: Virgo
Fury: 55
Faith: 50
Main Job: Bard (250)
Abilities: Last Song (100) [100]
Second Job: Monk (250)
Secondary Abilities: Spin Fist (150), Wave Fist (250), Stigma Magic (100), Revive (420) [920]
Reaction: Arrow Guard (650)
Support: Martial Arts (150)
Movement: Fly (600)

Right Hand: Nothing
Left Hand: Nothing
Head: Green Beret
Body: Black Clothes
Accessory: Feather Boots


Name: Beast (2950)
Sex: Male
Zodiac: Cancer
Fury: 60
Faith: 50
Main Job: Monk (250)
Abilities: Earth Slash (500) [500]
Second Job: Chemist (250)
Secondary Abilities: X-Potion (200), Maiden's Kiss (180), Soft (220), Holy Water (300), Bandage (300), Phoenix Down (100) [1300]
Reaction: HP Restore (400)
Support: Throw Item (250)
Movement: Nothing

Right Hand: Nothing
Left Hand: Nothing
Head: Nothing
Body: Earth Clothes
Accessory: Chantage

Also, while going through this, I realized something that I'll bring up in the ability thread.
Title: Re: Arena battle topic
Post by: FFMaster on August 05, 2010, 07:34:05 am
Here is test with Fire/Ice/Bolt 4 users. vs CT5Holy.

http://www.youtube.com/watch?v=l4yVUfMCkyg (http://www.youtube.com/watch?v=l4yVUfMCkyg)
Title: Re: Arena battle topic
Post by: Kaz on August 05, 2010, 02:06:41 pm
wait so you delete my topic without pming me then remake the exact same topic 2 days later? *smirk*
Title: Re: Arena battle topic
Post by: Pride on August 05, 2010, 02:09:58 pm
To be fair, your topic was 'deleted' due to the time warp.
Title: Re: Arena battle topic
Post by: Kaz on August 05, 2010, 02:19:49 pm
aha! so arch is to blame :P
Title: Re: Arena battle topic
Post by: Pride on August 05, 2010, 03:44:50 pm
Melancthon vs CT5Holy: 2 battles

Title: Re: Arena battle topic
Post by: Kaz on August 05, 2010, 04:28:47 pm
I'll record The Damned vs next team posted
Title: Re: Arena battle topic
Post by: Barren on August 05, 2010, 04:55:12 pm
my team here
Name: Creed
Gender: Male
Zodiac: Sagittarius
Fury: 65
Faith: 45
Primary Class: Ninja
Primary abilities known: Sword
Secondary: Punch Art
Second abilities known: Secret Fist
Reaction: Counter
Support: Two Swords
Movement: Move HP Up
~~~
Right Hand: Ninja Knife
Left Hand: Ninja Knife
Head: Thief Hat
Body: Judo Outfit
Accessory: Battle Boots

Name: Windsor
Gender: Male
Zodiac: Sagittarius
Fury: 55
Faith: 45
Primary Class: Geomancer
Primary abilities known: All Elemental
Secondary: Item
Second abilities known: X-Potion, Hi-Ether, Remedy, Phoenix Down
Reaction: Counter
Support: Magic Defend UP
Movement: Move HP Up
~~~
Right Hand: Rune Blade
Left Hand: Genji Shield
Head: Thief Hat
Body: Light Robe
Accessory: 108 Gems

Name: Connor
Gender: Male
Zodiac: Leo
Fury: 45
Faith: 60
Primary Class: Bard
Primary abilities known: Life Song, Last Song
Secondary: White Magic
Second abilities known: Raise, Esuna
Reaction: Auto-Potion
Support: Defense UP
Movement: Move MP Up
~~~
Right Hand: Fairy Harp
Left Hand: (none)
Head: Golden Hairpin
Body: Light Robe
Accessory: Angel Ring

Name: Tynar
Gender: Female
Zodiac: Gemini
Fury: 55
Faith: 70
Primary Class: Time Mage
Primary abilities known: Haste, Slow, Don't Move
Secondary: Yin-Yang Magic
Second abilities known: Spell Absorb, Petrify, Sleep
Reaction: Faith UP
Support: Defense UP
Movement: Move MP Up
~~~
Right Hand: P Bag
Left Hand: (none)
Head: Golden Hairpin
Body: Wizard Outfit
Accessory: Chantage
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 05, 2010, 06:27:50 pm
Return of the S3 Testing Dancers from Hell!
Name: darthpaul
Sex: Male
Zodiac: Leo
Fury: 70
Faith: 55
Primary Class: Knight (250)
Primary Abilities: Power Ruin (200), Mind Ruin (200)
Secondary Class: Chemist (250)
Secondary Abilities: Hi Potion (200), Phoenix Down (100)
Reaction: Speed Save (850)
Support: Concentrate (350)
Movement: Float (55)
Total: 2950

Right Hand: Venetian Shield
Left Hand: Blood Sword
Head: Barbuta
Body: Reflect Mail
Accessory: Angel Ring

Name: LastingDawn
Sex: Male
Zodiac: Leo
Fury: 70
Faith: 55
Primary Class: Knight (250)
Primary Abilities: Power Ruin (200), Mind Ruin (200)
Secondary Class: Chemist (250)
Secondary Abilities: Hi Potion (200), Phoenix Down (100)
Reaction: Speed Save (850)
Support: Concentrate (350)
Movement: Float (55)
Total: 2950

Right Hand: Venetian Shield
Left Hand: Blood Sword
Head: Barbuta
Body: Reflect Mail
Accessory: Angel Ring

Name: Magitek
Sex: Female
Zodiac: Aries
Fury: 40
Faith: 55
Primary Class: Dancer (250)
Primary Abilities: Polkka Polkka (100)
Second Job: Monk (250)
Secondary Abilities: Revive (420), Stigma Magic (100), Secret Fist (300)
Reaction: HP Restore (400)
Support: Defense Up (600)
Movement: Move HP Up (520)
Total: 2940

Right Hand
Left Hand: P Bag
Head: Green Beret
Body: Black Costume
Accessory: Chantage

Name: Voldemort
Sex: Female
Zodiac: Sagittarius
Fury: 40
Faith: 55
Primary Class: Dancer (250)
Primary Abilities: Disillusion (100)
Second Job: Monk (250)
Secondary Abilities: Revive (420), Stigma Magic (100), Secret Fist (300)
Reaction: HP Restore (400)
Support: Defense Up (600)
Movement: Move HP Up (520)
Total: 2940

Right Hand
Left Hand: P Bag
Head: Green Beret
Body: Black Costume
Accessory: Chantage
Title: Re: Arena battle topic
Post by: logus on August 05, 2010, 08:10:07 pm
Name: Kain
Gender: Male
Zodiac: Sagittarius
Fury: 70
Faith: 40
Primary Class: Lancer(250)
Primary abilities known: Level Jump 4, Vertical Jump 3 (500)
Secondary: Item(250)
Second abilities known: Ether (100)
Reaction:  HP Restore(750)
Support:Defense Up (600)
Movement: Move-HP Up(520)
~~~
Right Hand:Dragon Whisker
Left Hand: Genji Shield
Head: Barbuta
Body: Carabini Mail
Accessory: Battle Boots

2970


Name: Cid
Gender: Male
Zodiac: Sagittarius
Fury: 70
Faith: 40
Primary Class: Lancer(250)
Primary abilities known: Level Jump 4, Vertical Jump 3 (500)
Secondary: Item(250)
Second abilities known:Phoenix Down(100)
Reaction: HP Restore(750)
Support: Defense Up(600)
Movement: Move-HP Up(520)
~~~
Right Hand:Dragon Whisker
Left Hand: Genji Shield
Head: Barbuta
Body: Carabini Mail
Accessory: Battle Boots

2970

Name: Reej
Gender:Male
Zodiac:Leo
Fury:70
Faith:70
Primary Class:Knight(250)
Primary abilities known:
Secondary:White Magic(250)
Second abilities known: Cure3, Raise, Esuna, Wall(1030)
Reaction:Regenerator (350)
Support:Magic DefendUp (350)
Movement:Move-Mp Up (520)
~~~
Right Hand:Blood Sword
Left Hand: Venetian Shield
Head:Gold Helmet
Body: Gold Armor
Accessory:Vanish Mantle

2750

Name: Keej
Gender:Male
Zodiac:Leo
Fury:70
Faith:70
Primary Class:Knight(250)
Primary abilities known:
Secondary: White Magic(250)
Second abilities known: Cure3, Raise, Esuna, Wall(1030)
Reaction: Regenerator (350)
Support:Magic DefendUP (350)
Movement: Move-MP Up(520)
~~~
Right Hand:Blood Sword
Left Hand: Venetian Shield
Head: Gold Helmet
Body: Gold armor
Accessory:Vanish Mantle

2750

I'll probably have to redo the 2 last units into oracles/geomancers for more mp, or something. But please test it.
Title: Re: Arena battle topic
Post by: Kaz on August 05, 2010, 08:44:21 pm
biffed that stats a little bit in fftastic, but hey, its exhibition right?

Melancthon vs The Damned

http://www.youtube.com/watch?v=Vd6vsfrv ... r_embedded (http://www.youtube.com/watch?v=Vd6vsfrvQ8A&feature=player_embedded)
Title: Re: Arena battle topic
Post by: The Damned on August 05, 2010, 09:14:26 pm
Wait, Silence Song is still causing Don't Act instead of Silence? Uh....

Also, what are you guys are using to record this?
Title: Re: Arena battle topic
Post by: Kaz on August 05, 2010, 09:29:40 pm
I thought that was weird too - used the newest patch too.

I use camtasia studio 6 to record
Title: Re: Arena battle topic
Post by: FFMaster on August 05, 2010, 09:31:56 pm
Probably my fault in editting status.
Title: Re: Arena battle topic
Post by: Pride on August 05, 2010, 11:44:48 pm
Geomancer
Aries
Male
70
60
Geomancer [250]

Priest [250]
Raise, Wall, Esuna [730]
Distribute [400]
Defense Up [600]
Move HP Up [570]

Blood Sword
Golden Shield
Black Hood
Earth Clothes
Angel Ring

AnotherGeo
Aries
Male
70
60
Geomancer [250]

Priest [250]
Cure, Raise 2, Wall [750]
Distribute [400]
Defense Up [600]
Move HP Up [570]

Blood Sword
Golden Shield
Black Hood
Earth Clothes
Angel Ring

Scholar
Libra
Female
50
70
Scholar [250]
Earth Dragon [200]
Priest [250]
Raise 2, Esuna [680]
Absorb Used MP [450]
Magic AttackUP [600]
Float [550]

Rune Blade

Golden Hairpin
Wizard Outfit
108 Gems

Priest
Gemini
50
70
Priest [250]
Cure, Cure 2, Holy [800]
Time Mage [250]
Haste, Stop [380]
Faith UP [650]
Magic Defense UP [350]
Float [300]

Wizard Staff

Golden Hairpin
White Robe
Magic Ring

lol Distribute
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 06, 2010, 01:57:12 am
Anyone want a specific battle done?

Title: Re: Arena battle topic
Post by: AeroGP on August 06, 2010, 02:31:23 am
I'm in.

Cerise
female
libra
55
70
priest
yin-yang magic
faith up
magic defense up
move mp-up
healing staff

golden hairpin
chameleon robe
red shoes
cure2, raise2, esuna, blind rage

Rose
female
libra
55
70
priest
yin-yang magic
faith up
magic defense up
move mp-up
healing rod

golden hairpin
chameleon robe
red shoes
cure2, raise2, esuna, blind rage

Chestnut
male
aries
70
55
knight
time magic
counter
defense up
ignore height
blood sword
aegis shield
grand helm
light robe
n-kai armlet
slow2

Maroon
male
aries
70
55
knight
time magic
counter
defense up
ignore height
blood sword
aegis shield
grand helm
light robe
n-kai armlet
haste 2
Title: Re: Arena battle topic
Post by: logus on August 06, 2010, 03:23:39 am
lancers didn't even jump... I'm sure the AI does jump, or is it random? But I admit your team concept is strong, since there is no practical way to regain stats, and knights with blood swords are almost always good finishers
Title: Re: Arena battle topic
Post by: FFMaster on August 06, 2010, 03:30:59 am
Yes, Lancers do Jump. The AI just didn't decide to for some reason. Maybe they didn't find any suitable targets?
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 06, 2010, 04:59:27 am
They do jump, but the CT was never lined up, so they would have just landed on empty space. AI never lands on empty space with jump. Unless a sleeping target got woken up before the jump landed and moved out of the way.

And round 2
Title: Re: Arena battle topic
Post by: Melancthon on August 06, 2010, 09:25:06 am
What is the preferred way to go about making changes to my team?  Should I just state the changes I want made, re-post the changed character, or re-post the entire team?

Because I definitely need to make some changes.  Though watching my Geomancer get Meatboned was pretty funny.
Title: Re: Arena battle topic
Post by: Barren on August 06, 2010, 09:37:42 am
is my team going to be up anytime soon or do i have to fix a few errors?
Title: Re: Arena battle topic
Post by: logus on August 06, 2010, 02:22:50 pm
thanks for recording these, px. It was very informative.

Also, is there any reason someone would not use genji shield? I think it's a bit op right now compared to other shields. Giving +1 PA, good melee evasion AND protection from death seems a little overkill. I just had mine at the wrong units, and px's concept kills my one straightforward with PA ruining
Title: Re: Arena battle topic
Post by: The Damned on August 06, 2010, 02:32:46 pm
I figure you might as well repost it and say that it's an upgraded version of your team rather than a completely different team.

I have to fix my team anyway with the new changes. Well, that and as much as this is a joke team, I would rather like to actually see Last Song used so we can see if it's potentially problematic or not. Stupid Worthingtons....

(That and Cover Fire.)

Team "Yes, She's Dead Again" v2:

Name: Cyclops (2950)
Sex: Male
Zodiac: Sagittarius
Fury: 65
Faith: 50
Main Job: Archer (250)
Abilities: Arm Aim (200), Cover Fire (300) [500]
Second Job: Ninja (250)
Secondary Abilities: Shuriken (150), Shadowstrike (200) [350]
Reaction: Arrow Guard (400)
Support: Concentrate (450)
Movement: Move-HP UP (750)

Both Hands: Long Bow
Head: Thief Hat
Body: Judo Outfit
Accessory: Battle Boots


Name: Iceman (2990)
Sex: Male
Zodiac: Cancer
Fury: 40
Faith: 70
Main Job: Mediator (250)
Abilities: Refute (200), Insult (300), Mimic Daravon (300) [800]
Second Job: Oracle (250)
Secondary Abilities: Spell Absorb (100), Life Absorb (200), Silence Song (170), Zombie (200), Paralyze (100) [770]
Reaction: Absorb Used MP (200)
Support: Equip Shield (450)
Movement: Move-MP UP (270)

Right Hand: Blaze Gun
Left Hand: Aegis Shield
Head: Flash Hat
Body: Light Robe
Accessory: N-Kai Armlet


Name: Angel (2970)
Sex: Male
Zodiac: Pisces
Fury: 60
Faith: 50
Main Job: Bard (250)
Abilities: Life Song (100), Nameless Song (100), Last Song (100) [300]
Second Job: Monk (250)
Secondary Abilities: Repeating Fist (250), Stigma Magic (100), Chakra (300), Revive (420) [1070]
Reaction: Arrow Guard (650)
Support: Martial Arts (150)
Movement: Fly (300)

Right Hand: Nothing
Left Hand: Nothing
Head: Green Beret
Body: Power Sleeve
Accessory: Feather Boots


Name: Beast (2950)
Sex: Male
Zodiac: Cancer
Fury: 60
Faith: 50
Main Job: Monk (250)
Abilities: Earth Slash (500) [500]
Second Job: Chemist (250)
Secondary Abilities: X-Potion (200), Maiden's Kiss (180), Soft (220), Holy Water (300), Bandage (300), Phoenix Down (100) [1300]
Reaction: HP Restore (400)
Support: Throw Item (250)
Movement: Nothing

Right Hand: Nothing
Left Hand: Nothing
Head: Nothing
Body: Earth Clothes
Accessory: Chantage

I'll gladly fight Barren, PX, especially since our teams were posted around the same time. Though if you want to use someone else's team before mine, I'll understand.

Knightly EDIT: Wait, I'm an idiot. Knight is Paladin now. I'm changing Summers' Secondary to Ninja then.
Title: Re: Arena battle topic
Post by: Melancthon on August 06, 2010, 03:25:42 pm
The Team (new)

Hopper         (3000)
Male
Virgo
40
70
Chemist         250
X-Potion        200
Maiden's Kiss   180
Soft            220
Phoenix Down    100
Battle Skill    250
Meatbone Slash  250 + 200
Equip Armor     600
Move-HP Up      250 + 500

Blast Gun

Grand Helmet
Genji Armor
Angel Ring


Fingers        (2870)
Female
Pisces
70
70
Oracle          250
Spell Absorb    100
Life Drain      200
Battle Skill    250
Consecration    300
Iron Will       200
Damage Split    250 + 600
Equip Shield    250 + 200
Move-MP Up      270

Battle Dict
Mythril Shield
Gold Hairpin
Rubber Costume
Cursed Ring

Mr. Slick      (2550)
Male
Scorpio
70
40
Ninja           250
Nightslayer     200
Raiton          150
Mediator        250
Mimic Daravon   300
Abandon         400
Equip Shield    250 + 200
Fly             250 + 300

Air Knife
Mythril Shield
Holy Miter
Rubber Costume
Feather Mantle

Pawnia         (2980)
Female
Taurus
40
70
Priest          250
Cure 2          150
Raise           150
Esuna           280
Shell 2         300
Time Magic      250
Haste            80
Absorb Used MP  250 + 200
Short Charge    800
Move-MP Up      270

Mace of Zeus
Golden Hairpin
Light Robe
Chantage
Title: Re: Arena battle topic
Post by: FFMaster on August 06, 2010, 06:41:08 pm
Ok, I'm setting up Melancthon vs The Damned
Title: Re: Arena battle topic
Post by: The Damned on August 06, 2010, 07:07:18 pm
Time to get my ass kicked quickly by Melancthon again (at least if it's a small map like last time).

Barren: I see what's wrong with your team now. You didn't count your JP. Also, due to the most recent changes, you might need to change things since Defense UP's JP cost increased and Ninja's skillset is now completely different.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 06, 2010, 07:13:16 pm
here is my new test team, made primarially to test crossbow damage archers against longbow status archers

"Hunting Party"

Gastrifitus A
Male
Sagitarius
70
55
Archer
Cover Fire
Squire
Accumulate, Dash
Counter Tackle
Attack Up
Jump +2

Gastrifitus

Twist Headband
Earth Clothes
Bracer
Total JP List: 750 for jobs (Archer, squire, Geomancer), 450 for abilties,
50 for counter tackle, 400 for Attack UP, 100 for Jump +2
Sum Cost: 1750jp spent

Gastrifitus B
Male
Sagitarius
70
55
Archer
Cover Fire
Squire
Accumulate, Dash
Counter Tackle
Attack Up
Jump +2

Gastrifitus

Twist Headband
Earth Clothes
Bracer
Total JP List: 750 for jobs (Archer, squire, Geomancer), 450 for abilties,
50 for counter tackle, 400 for Attack UP, 100 for Jump +2
Sum Cost: 1750jp spent
...............
Longbow A
Male
Sagitarius
70
55
Archer
Arm Aim, Leg Aim
Monk
Stigma Magic, Chakra, Revive
HP Restore
Concentrate
Jump +2

Longbow

Thief Hat
Secret Clothes
Sprint Shoes
Total JP List: 500 for jobs (Archer, Monk), 1320 for abilities, 400 for HP Restore, 350 for Concentrate, 100 for Jump +2
Sum Cost: 2670jp spent
...............

Longbow B
Male
Sagitarius
70
55
Archer
Arm Aim, Leg Aim
Monk
Stigma Magic, Chakra, Revive
HP Restore
Concentrate
Jump +2

Longbow

Thief Hat
Secret Clothes
Sprint Shoes
Total JP List: 500 for jobs (Archer, Monk), 1320 for abilities, 400 for HP Restore, 350 for Concentrate, 100 for Jump +2
Sum Cost: 2670jp spent
...............
Title: Re: Arena battle topic
Post by: CT5Holy on August 06, 2010, 07:23:36 pm
Team updated.
Knight
Male
Leo
Fury: 70
Faith: 40
Primary: Knight (250)
Secondary: Item - X-Potion (450)
Reaction: Speed Save (850)
Support: Defense UP (650)
Movement: Move HP UP (750)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Night
Male
Sagittarius
Fury: 70
Faith: 60
Primary: Knight (250)
Secondary: White Magic - Raise (400)
Reaction: Speed Save (850)
Support: Defense UP (650)
Movement: Move HP UP (750)

Blood Sword
Venetian Shield
Mythril Helmet
Light Robe
N-Kai Armlet

Asura
Male
Aries
Fury: 70
Faith: 60
Primary: Monk - Earth Slash, Wave Fist, Stigma Magic, Chakra (1400)
Secondary: None
Reaction: PA Save (800)
Support: Concentrate (700)
Movement: None

Power Sleeve
Sprint Shoes

Sage
Female
Sagittarius
Fury: 60
Faith: 70
Primary: Scholar - Thunder Flare (450)
Secondary: White Magic - Cure, Raise (450)
Reaction: Counter Magic (700)
Support: MagicAttack UP (600 (including Wiz unlock)
Movement: Move MP-UP (520)

Mace of Zeus
Golden Hairpin
Wizard Outfit
Chantage
Title: Re: Arena battle topic
Post by: logus on August 06, 2010, 08:01:36 pm
team updated as well. I guess now we might see some jumps =p

Name: Kain
Gender: Male
Zodiac: Sagittarius
Fury: 70
Faith: 40
Primary Class: Lancer(250)
Primary abilities known: Level Jump 4, Vertical Jump 3(500)
Secondary:
Second abilities known:
Reaction: Speed Save(850)
Support:Defense Up (600)
Movement: Move-HP Up(750)
~~~
Right Hand:Dragon Whisker
Left Hand: Genji Shield
Head: Grand Helmet
Body: Carabini Mail
Accessory: Sprint Shoes

3000


Name: Cid
Gender: Male
Zodiac: Leo
Fury: 70
Faith: 40
Primary Class: Lancer(250)
Primary abilities known: Level Jump 4, Vertical Jump 3 (500)
Secondary:
Second abilities known:
Reaction: Speed Save(850)
Support: Defense Up(600)
Movement: Move-HP Up(750)
~~~
Right Hand:Dragon Whisker
Left Hand: Genji Shield
Head: Grand Helmet
Body: Carabini Mail
Accessory: Sprint Shoes

3000

Name: Sylvana
Gender:Female
Zodiac:Gemini
Fury:40
Faith:70
Primary Class:Samurai(250)
Primary abilities known: Koutetsu(200)
Secondary: White Magic(250)
Second abilities known: Raise, Esuna(430)
Reaction:Counter Magic(950)
Support:Magic DefendUp (400)
Movement:Move-MP Up (520)
~~~
Right Hand:P Bag
Left Hand:
Head:Circlet
Body: Gold Armor
Accessory:Cursed Ring

3000

Name: Krobelus
Gender:Female
Zodiac:Aquarius
Fury:40
Faith:70
Primary Class:Samurai(250)
Primary abilities known: Koutetsu(200)
Secondary: White Magic(250)
Second abilities known: Raise,Esuna(430)
Reaction: Counter Magic(950)
Support:Magic DefendUP (400)
Movement: Move-MP Up(520)
~~~
Right Hand:P bag
Left Hand:
Head: Circlet
Body: Gold Armor
Accessory:Cursed Ring

3000

edit: made some small adjustments since I wasn't aware reraise didn't work with undead. Also, spreadsheets were not teaching jump correctly, says ffm. Let's see how it goes now...
Title: Re: Arena battle topic
Post by: FFMaster on August 06, 2010, 09:03:32 pm
The Damned vs. Melancthon
Title: Re: Arena battle topic
Post by: The Damned on August 06, 2010, 09:24:47 pm
Wow, that arguably went worse than the other match. I just remembered shouldn't have picked Nameless Song if I wanted to test Last Song since without Random, the computer thinks it has a chance to Haste everyone. Damn AI.

(Please get rid of Nameless Song on Angel next time my team gets its ass beaten.)

Still no Cover Fire even when people are right next to each other. Why the hell?
Title: Re: Arena battle topic
Post by: FFMaster on August 06, 2010, 09:28:00 pm
I don't really get why they don't use Cover Fire either. All the AI Flags are fine.

Setting up CT5Holy vs. logus now.

EDIT: You can request battles against certain people if you wish.

Title: Re: Arena battle topic
Post by: FFMaster on August 07, 2010, 01:30:40 am
logus vs Skip Sandwich
Title: Re: Arena battle topic
Post by: Pride on August 07, 2010, 01:44:17 am
Okay, I will state the obvious. Gastrafitis needs to be nerfed. That was just sick.
Title: Re: Arena battle topic
Post by: FFMaster on August 07, 2010, 02:50:34 am
FFMaster vs. Melancthon
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 07, 2010, 03:23:42 am
@Pride
Ah, the midcharge Best Compat Element-Boosted Attack UP hit for over 600, yeah, that did a crap ton of damage, but then, with all those modifiers behind it, it should. Gastrifitus is still an earth element weapon, so float, feather boots, earth clothes, and the gold shield can all stop it easily. keep in mind too that I had good to best compat with logus's ENTIRE team.
Title: Re: Arena battle topic
Post by: FFMaster on August 07, 2010, 03:29:11 am
And what about the crazy amount of healing on your side of the team? 300+ healing at neutral compat instantly is a bit much... I think it deserves a bit of a nerf.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 07, 2010, 03:40:32 am
My Gastrifitus archers also had max PA gear, this coupled with element boosting and Attack UP gave them a base PA of 26 before compat was factored in, taking out the elemental aspect of Gastrifitus would both remove elemental healing from it, and drop the max effective base PA down to 21
:EDIT: and if that's not quite enough of a nerf, then dropping the WP down from 14 to 12 should suffice
:EDIT2: realized my math was off, with Twist Headband, Earth Clothes and Bracer, my archers had 14 base PA, which was element boosted to 17 before being Attack UP'ed to 22
Dropping element boosting would reduce the max base power of G to 18 *14 or 252 damage, further reducing WP to 12 would result in max base power of 18 * 12 or 216 damage
Title: Re: Arena battle topic
Post by: The Damned on August 07, 2010, 04:12:38 am
Longbows are still looking rather pathetic, really.

Quote from: "Skip Sandwich"@Pride
Ah, the midcharge Best Compat Element-Boosted Attack UP hit for over 600, yeah, that did a crap ton of damage, but then, with all those modifiers behind it, it should. Gastrifitus is still an earth element weapon, so float, feather boots, earth clothes, and the gold shield can all stop it easily. keep in mind too that I had good to best compat with your ENTIRE team.

Um, it's been three months since I've even touched FFT, much less tested anything, but I'm pretty sure that Earth-element weapons don't ignore Float, so Float status won't do anything.

Also, I'm guessing you mean Mythril Shield since Gold Shield makes you weak to Earth.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 07, 2010, 04:18:50 am
Float stops earth element, it doesn't matter what the source of that earth element is, if you're floating, you avoid it (I don't know if any non-damaging formulas accept elemental flags, but if any do, then float SHOULD block those as well if they were flagged as earth element). And yes, I meant Mythril Shield
Title: Re: Arena battle topic
Post by: The Damned on August 07, 2010, 04:22:11 am
I'm pretty sure that Earth-elemental weapons hit my people when I was testing because I remember that being surprising (which is why I [think I] remember it now). I'm almost certain that my Octagon Rod (which uses all elements) hit someone who was Floating for normal damage.

Of course, we can test this by having my team fight your team and just hope that one of your Crossbow archers murders Warren's worthless ass, especially since he likes to charge forward while Performing.

(But seriously get rid of Nameless Song on Warren if you have us fight, FFMaster. Kthx.)
Title: Re: Arena battle topic
Post by: logus on August 07, 2010, 05:47:09 am
After saying it should be nerfed in irc, I pondered a bit, and found no real argument to support nerfing gastrafitis. When compared to Kain, the neutral lancer, the archers were dealing similar damage to the lancer Kain(sagittarius as well) as he was dealing damage to them (archers hit him for 241-271 iirc, while he jumped for 261). It seemed fair, given that they had Atk UP, Kain had Def UP and they didn't hit him always, while jump always hit, but had a charge time, thus kain was not always able to use it. As I'm a lover of offensive setups, I kinda enjoyed this "fairness".

Then I thought of casters. And how every single unit needs Def UP and at least 280~ish hp to avoid being 1-shotted in a regular situation.  You say it can be "easily" countered, but if you look close enough, the methods you provided are very specific to countering only the earth element.

In gastrafitis case, you are pretty much forced to counter earth/arrow guard (and have a bit of luck) , or lose. And if every team needs to counter a specific element/unit/combo, then such thing is certainly not balanced with the rest of the game.

With gastrafitis around like this, there is no point in trying to make any caster whatsoever without a counter to earth/arrow guard, and that is a bit too restrictive when brewing teams, imo.

edit: forgot to mention that 12 WP seems more reasonable. Let's try that.
Title: Re: Arena battle topic
Post by: Melancthon on August 07, 2010, 04:05:08 pm
If you're still taking requests, I'll take on Skip Sandwich.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 07, 2010, 05:35:08 pm
edited my earlier post due to bad math on my part, I now recomend both dropping the earth element and reducing Gastrifituss WP down to 12.
:EDIT: just realized that dropping the WP of gastrifitus down to 12 would reduce the gap in power between it and the crossbow to 16 points of damage (assuming max PA set up), so just drop the earth element from Gastrifitus for now.
Title: Re: Arena battle topic
Post by: FFMaster on August 07, 2010, 05:38:24 pm
The Damned vs FFMaster

EDIT
Melancthon vs Skip Sandwich
Title: Re: Arena battle topic
Post by: ffta707 on August 07, 2010, 07:51:25 pm
Awesome^^.
Title: Re: Arena battle topic
Post by: The Damned on August 07, 2010, 08:22:51 pm
Thanks for doing these, FFMaster.

I just realized that asking to fight Skip Sandwich to show that Gastrifitis can hit people with Float is slightly pointless since Warren has Arrow Guard. Maybe you should switch out Arrow Guard for PA Save if you have me fight him (just for that match though, since I don't think anyone else has Float).

Oh. Also, do you might posting what the AI Flags for Cover Fire are? I'm curious now that it's actually gone off (assuming you didn't change anything).
Title: Re: Arena battle topic
Post by: FFMaster on August 07, 2010, 08:27:44 pm
(http://i272.photobucket.com/albums/jj174/FF255Master/CoverFireAI.png)
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 07, 2010, 09:21:44 pm
@The Damned
well, if float blocks earth weapons, the chance to hit should be 0% if its anything other then that, then float has no effect on earth element weapons
Title: Re: Arena battle topic
Post by: FFMaster on August 08, 2010, 06:00:14 am
Float doesn't stop earth element weapons. Just checked.
Title: Re: Arena battle topic
Post by: The Damned on August 08, 2010, 12:53:47 pm
Thank you for double checking, FFMaster. I'm such a lazy bastard, really.
Title: Re: Arena battle topic
Post by: Melancthon on August 08, 2010, 08:35:25 pm
Me VS logus?
Title: Re: Arena battle topic
Post by: Pride on August 09, 2010, 04:31:51 pm
Meh, not sure what to do.

2920

Monk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2920

AnotherMonk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2670

Scholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet

2670

AnotherScholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 09, 2010, 06:44:35 pm
it's really weird that float doesn't affect earth element weapons, since negating earth element is pretty much the entire point of it's existance...come to think of it, were there ANY earth elemental weapons in vanilla FFT? I don't think so, so this may be just a case of lazy programing.
Title: Re: Arena battle topic
Post by: The Damned on August 10, 2010, 12:31:00 am
Ah, thanks for adding the Zodiac chart. It's such a pain in the ass to try to remember those things off top of one's head and having to repeatedly open a document in Notepad to check isn't much better.

Quote from: "Skip Sandwich"it's really weird that float doesn't affect earth element weapons, since negating earth element is pretty much the entire point of it's existance...come to think of it, were there ANY earth elemental weapons in vanilla FFT? I don't think so, so this may be just a case of lazy programing.

Heh, yeah.

I'm pretty sure there aren't, especially since I went out of my way to add some, hence my (vaguely remembered) surprise at Octagon Rod smacking people. There wasn't really much elemental stuff in general in vanilla, especially since you can still see this in the 1.3 build where there only three or four things that got changed elementally (most notably Black Costume).

Off the top of my head, there were a few elemental weapons, but most late-game stuff:


I think Excalibur wasn't Holy and while I may be forgetting a few weapons, that was about the gist of it since all the other categories were kind of "bone-dry" in that regard. Definitely no Earth-weapons though, especially since I always remember finding it funny that the only way to constantly use Wind in the game was to use either Air Knife or Windslash Bow, which were both sub-par compared to the other broken-ness.

But enough about that. I'll make a different team some time tomorrow to "celebrate" this since now we know that Cover Fire works and Last Song doesn't seem broken or even OP (at the moment).
Title: Re: Arena battle topic
Post by: FFMaster on August 10, 2010, 12:35:10 am
Don't bother making a team just yet. Wait until the next patch.
Title: Re: Arena battle topic
Post by: The Damned on August 10, 2010, 12:35:51 am
What shall the next patch contain, oh he with flowing hair?
Title: Re: Arena battle topic
Post by: Pride on August 10, 2010, 12:56:54 am
Gah, if I knew that, I wouldn't have just recorded me vs. logus -_-'

Either way, I'll update this post when I have them uploaded.

Edit 1


Title: Re: Arena battle topic
Post by: FFMaster on August 10, 2010, 12:57:12 am
Current Changelog
-Ignore Height at 300 JP
-Gastrafitis now at 12 WP and loses Earth Element
-Shuriken, Katon, Raiton and Suiton are now SP*PA damage, are evadable, and elements properly working
-Throw renamed to Ninjitsu, Battle Skill renamed to Chivalry
-All Ruins moved to Thief
-Thief gains 1 speed (10 speed, highest in the game)
-Fire/Ice/Bolt 4 changes (undetermined)
-Mediator stat buffs (undetermined)
-P Bag nerf (undetermined)
Title: Re: Arena battle topic
Post by: FFMaster on August 10, 2010, 08:19:40 pm
You should start building teams to abuse the hell out of everything you can now.
Title: Re: Arena battle topic
Post by: Pride on August 10, 2010, 09:49:29 pm
Same team as before but reposting cause I want to see it get some more action.

2920

Monk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2920

AnotherMonk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2670

Scholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet

2670

AnotherScholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet

I'll also host matches for people that want to see their team play.
Title: Re: Arena battle topic
Post by: Kaz on August 10, 2010, 11:05:25 pm
Quote from: "FFMaster"Current Changelog
-Ignore Height at 300 JP
-Gastrafitis now at 12 WP and loses Earth Element
-Shuriken, Katon, Raiton and Suiton are now SP*PA damage, are evadable, and elements properly working
-Throw renamed to Ninjitsu, Battle Skill renamed to Chivalry
-All Ruins moved to Thief
-Thief gains 1 speed (10 speed, highest in the game)
-Fire/Ice/Bolt 4 changes (undetermined)
-Mediator stat buffs (undetermined)
-P Bag nerf (undetermined)

aw damn, when i got around to it i was gonna abuse the hell out of gastrafitis/earth slash/earth clothes. I guess skip sort of beat me to it.
Title: Re: Arena battle topic
Post by: logus on August 11, 2010, 12:14:24 am
some very odd, interesting videos, pride.
1) no counter magic triggered at my samus (or is ultima not supposed to trigger them?). Perhaps you might have missed the change I made, unless I forgot to actually edit the post.
2) it seems lancers don't take into account "haste" status when jumping, thus resulting in misses (at video 2, he was not even dodging ultima, he was simply missing a jump)
3) the ai sure does know how to bait magic then jump lol. It is proven that the ai does not check for possible enemy actions, clearly.
4) speed save might have contributed to the above.
5)  ultima is quite strong, and I was unaware faith didn't affect it. I was also unaware we could already use serpentarius. I was about to test ultima in my Elemental team...
Title: Re: Arena battle topic
Post by: Pride on August 11, 2010, 12:21:11 am
Ultima is unaffected by counter magic. I was wondering if you were just that unlucky but I checked the abilities thread and it says it doesn't trigger counter magic. Serpentarius was just unbanned so I thought i would take advantage of that and test it out. I thought aoe that is ignores faith and zodiac was too tempting to pass up. And lol yeah, Ultima was almost as advantageous as it was dangerous.
Title: Re: Arena battle topic
Post by: logus on August 11, 2010, 12:47:44 am
the elemental team. Max elemental would be 168, I stuck at 160 for that extra 1 sp.

Name: Chou
Gender: Male
Zodiac: Sagittarius
Fury: 40
Faith: 50
Primary Class: Squire
Primary abilities known:Accumulate, Heal, Throw Stone, Ultima, Ultima2 (1000)
Secondary:Elemental(250)
Second abilities known:All elemental(600)
Reaction: Counter Flood (250)
Support:Magic Attack UP (650)
Movement:
~~~
Right Hand:Rune Blade
Left Hand: Aegis Shield
Head: Flash Hat
Body: Power Sleeve
Accessory: 108 gems

3000


Name: Chen
Gender: Male
Zodiac: Leo
Fury: 40
Faith: 40
Primary Class: Squire(250)
Primary abilities known: Accumulate, Heal, Throw Stone, Ultima, Ultima2 (1000)
Secondary:Elemental(250)
Second abilities known:All Elemental(600)
Reaction: Counter Flood(250)
Support:Magic Attack UP (650)
Movement:
~~~
Right Hand:Rune Blade
Left Hand: Aegis Shield
Head: Flash Hat
Body: Power Sleeve
Accessory: 108 gems


3000

Name: Sylvana
Gender:Female
Zodiac:Gemini
Fury:40
Faith:60
Primary Class:Time Mage(250)
Primary abilities known: Haste2(500)
Secondary: White Magic(250)
Second abilities known: Raise, Esuna(430)
Reaction:Abandon (650)
Support:Magic Defense Up (400)
Movement:Move-MP Up (520)
~~~
Right Hand:H Bag
Left Hand:
Head: Black Hood
Body: Black Costume
Accessory:Vanish Mantle

3000

Name: Krobelus
Gender:Female
Zodiac:Aquarius
Fury:40
Faith:70
Primary Class:Time Mage(250)
Primary abilities known: slow2(500)
Secondary: White Magic(250)
Second abilities known: Raise,Esuna(430)
Reaction: Abandon (650)
Support: Magic Defense UP (400)
Movement: Move-MP Up(520)
~~~
Right Hand:H bag
Left Hand:
Head: Black Hood
Body: Black Costume
Accessory:Vanish Mantle

3000

edit: some small corrections
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 11, 2010, 02:47:37 am
Ah, Pride, I'd like to see my team get some action if you can.

BAASAAKAA
Male
Serpentarius
70
60
Primary Class: Paladin
Primary Abilities: Divine Shield, Holy Light, Shield Toss
Secondary Class: All Swordskill
Secondary Abilities: Night Sword, Lightning Stab, Icewolf Bite, ⑨ Lives
Reaction: Abandon
Support: Concentrate
Movement: Teleport
Total: Over 9000

Right Hand: Defender
Left Hand:
Head: Barbuta
Body: Carbini Mail
Accessory: Salty Rage

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Saber
Female
Serpentarius
50
70
Primary Class: Paladin (250)
Primary Abilities: Nurse (200), Dia (150), Transfusion (400), Magic Ward (200)
Secondary Class: Priest (250)
Secondary Abilities: Raise (150), Esuna (280)
Reaction: Regenerator (350)
Support: Magic Defense Up (400)
Movement: Jump +2 (350)
Total: 3000

Right Hand: Rune Blade
Left Hand: Aegis Shield
Head: Circlet
Body: White Robe
Accessory: Magic Gauntlet

⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨

Archer
Male
Serpentarius
60
60
Primary Class: Archer (250)
Primary Abilities: Aim Arm (300), Greased Bolt (250), Execute (200), Cover Fire (300)
Secondary Class: Chemist (250)
Secondary Abilities: X-Potion (200), Phoenix Down (100)
Reaction: Speed Save (600)
Support: Concentrate (450)
Movement: Jump +2 (100)
Total: 3000

Right Hand: Long Bow
Left Hand:
Head: Thief Hat
Body: Earth Clothes
Accessory: Sprint Shoes

( ゚∀゚)彡 えーりん!えーりん!( ゚∀゚)彡 えーりん!えーりん!( ゚∀゚)彡 えーりん!えーりん!

Caster
Female
Serpentarius
40
70
Primary Class: Wizard (250)
Primary Abilities: Flare (650)
Secondary Class: Samurai (250)
Secondary Abilities: Kikuichimoji (200), Muramasa (200)
Reaction: Faith Up (400)
Support: Magic Attack Up (400)
Movement: Fly (550)
Total: 2900

Right Hand: Wizard Rod
Left Hand:
Head: Golden Hairpin
Body: Wizard Outfit
Accessory: Magic Gauntlet

Me vs Pride 1 & 2
BAASAAKAA!
Title: Re: Arena battle topic
Post by: FFMaster on August 11, 2010, 05:53:40 am
Heh, nice Berserker. And Ultima 2 self rape lol.
Title: Re: Arena battle topic
Post by: Melancthon on August 11, 2010, 07:58:49 pm
New team:

The Jerks
Mr. Slick      (3000)
Male
Scorpio
70
70
Ninja           250
Shuriken        150
Nurse           200
Shadowstrike    200
Chivalry        250
Consecration    300
Iron Will       200
Speed Save      250 + 600
Equip Armor     600

Sasuke Knife

Thief Hat
Genji Armor
Sprint Shoes

Fingers        (2820)
Female
Pisces
70
70
Oracle          250
Spell Absorb    100
Zombie          200
Draw Out        250
Bizen Boat      200
Murasame        200
Muramasa        200
Dragon Spirit   250 + 500
Defense UP      400
Move-MP UP      270

Battle Dictionary

Golden Hairpin
Brigadine
Red Shoes

Hopper         (2950)
Male
Virgo
40
70
Chemist         250
X-Potion        200
Maiden's Kiss   180
Soft            220
Phoenix Down    100
Bard            250
Last Song       100
Auto Potion     500
Equip Armor     250 + 600
Fly             300

Blast Gun

Grand Helmet
Genji Armor
Angel Ring

Pawnia         (2880)
Female
Taurus
40
70
Priest          250
Cure 2          150
Raise           150
Esuna           280
Dance           250
Last Dance      100
Abandon         250 + 400
Short Charge    250 + 800

Morning Star

Golden Hairpin
White Robe
Dracula Mantle
Title: Re: Arena battle topic
Post by: The Damned on August 11, 2010, 09:04:38 pm
Ultima being such a nuke doesn't sit quite right with me, but we're testing for a reason.

Also, Ninja and Mime still make me sad, but I'll address that in the ability thread.

Speaking of the ability thread, would it be too much to ask have the ability thread link to the item thread & this thread? Similarly, to have the item thread link to this thread? It would make making teams a lot easier IMO.

Finally, I've a new team here as well. This one is a bit more serious than last time, though it's still themed.

Team Millennial Fighting Royalty:

Name: K' [2870]
Gender: Male
Zodiac: Cancer
Fury: 40
Faith: 70
Primary Class: Wizard (250)
Primary abilities known: Fire (50), Fire 2 (180), Fire 3 (350), Frog (300)
Secondary: Thief (250)
Second abilities known: Steal Heart (120), Speed Ruin (200)
Reaction: Absorb Used MP (450)
Support: Equip Shield (450)
Movement: Move-MP Up (270)
~~~
Right Hand: Ice Shield
Left Hand: Flame Rod
Head: Golden Hairpin
Body: Black Costume
Accessory: Setiemson

Name: Maxima [2920]
Gender: Male
Zodiac: Taurus
Fury: 70
Faith: 40
Primary Class: Paladin (250)
Primary abilities known: Nurse (200)
Secondary: Monk (250)
Second abilities known: Repeating Fist (250), Wave Fist (250), Stigma Magic (100), Revive (420)
Reaction: Counter (300)
Support: Martial Arts (150)
Movement: Move-HP Up (750)
~~~
Right Hand: Barehand
Left Hand: Genji Shield
Head: Mythril Helmet
Body: Gold Armor
Accessory: Chantage


Name: Kula Diamond [2870]
Gender: Female
Zodiac: Capricorn
Fury: 40
Faith: 70
Primary Class: Wizard (250)
Primary abilities known: Ice (50), Ice 2 (180), Ice 3 (350), Frog (300)
Secondary: Thief (250)
Second abilities known: Steal Heart (120), Speed Ruin (200)
Reaction: Absorb Used MP (450)
Support: Equip Shield (450)
Movement: Move-MP Up (270)
~~~
Right Hand: Ice Rod
Left Hand: Flame Shield
Head: Golden Hairpin
Body: Wizard Outfit
Accessory: Band of Elements (Spike Shoes/Spiked Boots)


Name: Whip [2950]
Gender: Female
Zodiac: Capricorn
Fury: 50
Faith: 50
Primary Class: Ninja (250)
Primary abilities known: Shuriken (250), Katon (150), Shadowstrike (200)
Secondary: Chemist (250)
Second abilities known: X-Potion (200), Bandage (300), Phoenix Down (100)
Reaction: Counter Flood (250)
Support: Throw Item (250)
Movement: Move-HP Up (750)
~~~
Right Hand: Nothing
Left Hand: Flame Whip
Head: Green Beret
Body: Black Costume
Accessory: Chantage
Title: Re: Arena battle topic
Post by: CT5Holy on August 11, 2010, 10:40:36 pm
I'll toss in a new team as well.
Pitch
Male
Aquarius
Fury: 70
Faith: 40
Thief - Steal Heart (370 with unlock)
Ninjitsu - Shuriken (400 with unlock)
Speed Save (850 with unlock)
Equip Shield (450 with unlock)
Move HP UP (750 with unlock)

Sasuke Knife
Crystal Shield
Black Hood
Rubber Costume
Chantage

Ultima
Female
Sagittarius
Fury: 60
Faith: 50
Scholar (250)
Basic Skill - Ultima, Yell, Heal, Wish (1000 with unlock)
Counter Magic (950 with unlock)
Magic Attack UP (400)

Wizard Rod
Holy Miter
Wizard Outfit
Magic Gauntlet

Holy
Female
Leo
Fury: 65
Faith: 70
Priest - Holy, Raise, Cure 3 (1300 with job unlock)
Time Magic - Haste (330 with unlock)
Counter Flood (500 with unlock)
Short Charge (800)

Healing Staff
Holy Miter
Wizard Outfit
Chantage

Loud
Male
Aquarius
Fury: 65
Faith: 40
Bard - Angel Song (350 with unlock)
Talk Skill - Warn, Threaten, Refute, Mimic Daravon (950 with unlock)
Counter Flood (500 with unlock)
Defense UP (650 with unlock)
Move HP UP (500)

Fairy Harp
Black Hood
Black Costume
Angel Ring
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 12, 2010, 02:30:32 am
my new team the "Knights Errant"
Gunso
Male
Libra
70
40
Paladin
Transfusion, Iron Will
Chemist
Hi-Potion, Ether, Phoenix Down
Auto-Potion
Throw Item
Move-HP UP

Platinum Sword
Venetian Shield
Crystal Helmet
Genji Armor
108 Gems

Jp List: 750 for jobs (Paladin, Chemist, Geomancer), 1000 for abilities, 500 for auto-potion, 250 for Throw Item, 500 for Move-HP UP
Jp Total: 3000jp
~~~~~~~~~~
Cross
Male
Aries
70
40
Paladin
Transfusion, Iron Will
Ninja
Nightslayer, Shuriken
Arrow Guard
Two Swords
Jump +2

Diamond Sword
Sleep Sword
Crystal Helmet
Genji Armor
Rubber Shoes

Jp List: 750 for jobs (Paladin, Ninja, Archer), 800 on Abilities, 400 for Arrow Guard, 700 on Two Swords, 100 on Jump +2
Jp Total: 2750jp
~~~~~~~~~~
Pearl
Female
Cancer
40
70
Paladin
Nurse, Consecration
Oracle
Sleep, Zombie
Absorb Used MP
Half of MP
Move MP UP

H Bag
Escutcheon II
Gold Helmet
Crystal Armor
Angel Ring

Jp List: 750 for jobs (Paladin, Oracle, Summoner),  1000 for abilities, 200 for Absorb Used MP, 750 for Half of MP, 270 for Move MP Up
Total: 2970jp
~~~~~~~~~~
Matelite
Male
Virgo
70
70
Paladin
Grand Cross, Nurse
Mediator
Mimic Daravon
PA Save
Equip Gun
Fly

Blast Gun
Kaiser Plate
Gold Helm
Crystal Armor
Rubber Shoes

Jp List: 750 for jobs (Paladin, Mediator, Bard), 1000 for abilities, 550 for PA Save, 500 for Equip Gun, 300 for Fly
Total: 3000jp
Title: Re: Arena battle topic
Post by: FFMaster on August 12, 2010, 08:22:11 am
Title: Re: Arena battle topic
Post by: Melancthon on August 12, 2010, 10:09:26 am
Good fights!  Those Elementalists make me nervous, and PX's BAASAAKAA does some scary damage.  Time will tell if my team holds together, or if my lack of real damage-dealers is going to bite me in the ass.
Title: Re: Arena battle topic
Post by: CT5Holy on August 12, 2010, 02:59:36 pm
Warn was a mistake. If it could be removed? >_> Doesn't matter, really.
Also, why did my Bard move into the Ninja's range to get redirected by the Ultima? *sigh*
Title: Re: Arena battle topic
Post by: Pride on August 12, 2010, 03:42:39 pm
O man, starting so close really didn't favor me with both of my Ultima users falling within the first two turns but I am glad to see that I'm not the only person killing themself with Ultima : P
Title: Re: Arena battle topic
Post by: The Damned on August 12, 2010, 06:20:43 pm
I'm pretty sure Ultima will continue to remain suicidally dangerous to any team that possesses it. Ultima 2 doubly so.

Speaking of abilities to change, Whip (despite being nigh useless like her KOF counterpart) showed me what I suspected about Shadowstrike: That the computer would use it over a 100% weapon even though they do the same damage and Shadowstrike can miss.

I'm going to change it to Shinobi's Seal in Team Millennial Fighting Royalty v1.1. That will be the only change at present, though.

EDIT from the Future: Actually, due to the most recent changes (and Ninja getting Two Swords Innate back), I'm going to change Whip a bit more. Team Millennial Fighting Royalty v1.2 go:

Name: K' [2870]
Gender: Male
Zodiac: Cancer
Fury: 40
Faith: 70
Primary Class: Wizard (250)
Primary abilities known: Fire (50), Fire 2 (180), Fire 3 (350), Frog (300)
Secondary: Thief (250)
Second abilities known: Steal Heart (120), Speed Ruin (200)
Reaction: Absorb Used MP (450)
Support: Equip Shield (450)
Movement: Move-MP Up (270)
~~~
Right Hand: Ice Shield
Left Hand: Flame Rod
Head: Golden Hairpin
Body: Black Costume
Accessory: Setiemson

Name: Maxima [2920]
Gender: Male
Zodiac: Taurus
Fury: 70
Faith: 40
Primary Class: Paladin (250)
Primary abilities known: Nurse (200)
Secondary: Monk (250)
Second abilities known: Repeating Fist (250), Wave Fist (250), Stigma Magic (100), Revive (420)
Reaction: Counter (300)
Support: Martial Arts (150)
Movement: Move-HP Up (750)
~~~
Right Hand: Barehand
Left Hand: Genji Shield
Head: Mythril Helmet
Body: Gold Armor
Accessory: Chantage


Name: Kula Diamond [2870]
Gender: Female
Zodiac: Capricorn
Fury: 40
Faith: 70
Primary Class: Wizard (250)
Primary abilities known: Ice (50), Ice 2 (180), Ice 3 (350), Frog (300)
Secondary: Thief (250)
Second abilities known: Steal Heart (120), Speed Ruin (200)
Reaction: Absorb Used MP (450)
Support: Equip Shield (450)
Movement: Move-MP Up (270)
~~~
Right Hand: Ice Rod
Left Hand: Flame Shield
Head: Golden Hairpin
Body: Wizard Outfit
Accessory: Band of Elements (Spike Shoes/Spiked Boots)


Name: Whip [2950]
Gender: Female
Zodiac: Capricorn
Fury: 50
Faith: 50
Primary Class: Ninja (250)
Primary abilities known: Shuriken (250), Katon (150), Shinobi's Seal (200)
Secondary: Chemist (250)
Second abilities known: X-Potion (200), Bandage (300), Phoenix Down (100)
Reaction: Counter Flood (250)
Support: Throw Item (250)
Movement: Move-HP Up (750)
~~~
Right Hand: Flame Whip
Left Hand: Hidden Knife
Head: Green Beret
Body: Black Costume
Accessory: Chantage
Title: Re: Arena battle topic
Post by: FFMaster on August 12, 2010, 07:03:41 pm
Title: Re: Arena battle topic
Post by: The Damned on August 12, 2010, 07:11:32 pm
I lol'd.

Now Scholars will go back to not getting used. Hurray!

But, seriously, no one has used the primary skill of Scholar since Ultima got upgraded.
Title: Re: Arena battle topic
Post by: FFMaster on August 12, 2010, 07:17:02 pm
Well, its because Scholar skillset is incomplete. I was thinking of putting Bio's on them, or line spells or something. I really have no ideas for it.
Title: Re: Arena battle topic
Post by: The Damned on August 12, 2010, 07:26:14 pm
Well, we could always make them into Blue Mage since we currently have no access to monster abilities. I'd rather Bio be given to Wizards if we're giving them to anyone at all, especially we still don't know what to do with Elemental 4 spells.

Besides, it's not like people weren't using Scholars before considering Speed Save. It's just that nuking everything with Faith-ignoring Ultima was the superior, surer tactic.
Title: Re: Arena battle topic
Post by: FFMaster on August 12, 2010, 07:33:40 pm
-Fire/Ice/Bolt 4 are now 0 AoE, and deal F_(MA*40) damage

I thought this was fine.
Title: Re: Arena battle topic
Post by: The Damned on August 12, 2010, 10:22:52 pm
Oh.

Uh, yeah, that's fine.

(I would have replied sooner, but something I had to install ended up needing 3 hours. Ugh.)

Anyway, be sure to update the PPF thread yet again with the latest round of changes when you get the chance.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 12, 2010, 10:26:10 pm
I was expecting auto potion to use Hi-Potion since potion didn't appear on the item list, so I was expecting a lot more then 50 hp healed per shot. also, Ultima currently does more damage then Flare, with AoE, for 1/4th the mp cost and a faster CT, this needs to change.
Title: Re: Arena battle topic
Post by: The Damned on August 12, 2010, 10:29:07 pm
You realize he nerfed Ultima already, right? Or are you counting the change to MA*9?
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 13, 2010, 12:35:48 am
no, I was not aware of that change at the time I posted, it's good that it's being nerfed though.
Title: Re: Arena battle topic
Post by: Shade on August 13, 2010, 09:16:45 am
Say hello to my little friends.
DOOOOOM!!!!! TEAAAAMM!!!!

Name:DOOM ARCHER
Gender:male
Zodiac:Serpentarius
Fu:70
Fa:40
Primary Class:Archer
Primary abilities known:arm aim 300
Secondary:basic skill
Second abilities known:yell 100, accumulate 100, heal 150, wish 200, cheer up 100
Reaction:speed save 600
Support:equip armor 600(+ 250 for a job)
Movement:jump+1
~~~
Right Hand:Long bow
Left Hand:
Head:barbuta
Body:caribini mail
Accessory:battle boots

~~~~

3000



Name:DOOMY ARCHER
Gender:male
Zodiac:Serpentarius
Fu:70
Fa:40
Primary Class:Archer
Primary abilities known:arm aim 300
Secondary:Basic skill
Second abilities known:yell 100, accumulate 100, heal 150, wish 200, cheer up 100
Reaction:speed save 600
Support:equip armor 600(+ 250 for a job)
Movement:jump+1
~~~
Right Hand:long bow
Left Hand:
Head:barbuta
Body:caribini mail
Accessory:battle boots

~~~~

3000




Name:Heal Bot
Gender:female
Zodiac:Serpentarius
Fu:40
Fa:70
Primary Class:Chemist
Primary abilities known:X-pot 200, ether 100, maiden's kiss 180, soft 220, holy water 300, bandage 300, phoenix down 100  
Secondary:yin-yang magic 250
Second abilities known:sleep 300
Reaction:
Support:defense up 400
Movement:move-mp up 270
~~~
Right Hand:orichalcum
Left Hand:
Head:golden hairpin
Body:secret outfit
Accessory:red shoes

~~~~

2830


Name:Healer Of DOOM
Gender:female
Zodiac:Serpentarius
Fu:40
Fa:70
Primary Class:Chemist 250
Primary abilities known:X-pot 200, ether 100, maiden's kiss 180, soft 220, holy water 300, bandage 300, phoenix down 100  
Secondary:yin-yang magic 250
Second abilities known:sleep 300
Reaction:
Support:defense up 400
Movement:move-mp up 270
~~~
Right Hand:orichalcum
Left Hand:
Head:golden hairpin
Body:secret outfit
Accessory:red shoes

~~~~

2830
Title: Re: Arena battle topic
Post by: Barren on August 13, 2010, 11:25:25 am
I want in! here's my team

Name: Payon
Gender: Male
Zodiac: Cancer
Fury: 60
Faith: 45
Primary class: Archer
Primary abilities known: Leg Aim, Seal Evil, Cover Fire
Secondary: Chivalry
Second abilities known: Iron Will, Magicward, Grand Cross
Reactoion: Meatbone Slash
Support: Concentrate
Movement: Move HP Up
~~~
Both Hands: Long Bow

Head: Green Beret
Body: Brigandine
Accessory: Battle Boots
Total JP Used: 2950

Name: Prontera
Gender: Male
Zodiac: Virgo
Fury: 60
Faith: 55
Primary Class: Paladin
Primary abilities known: Transfusion, Iron Will, Magic Ward
Secondary: Item
Second abilities known: X-Potion, Ether, Phoenix Down
Reaction: HP Restore
Support: Defense UP
Movement: Move HP Up
~~~
Both Hands: Save the Queen

Head: Genji Helmet
Body: Crystal Armor
Accessory: Angel Ring
Total JP Used: 3000

Name: Morroc
Gender: Female
Zodiac: Taurus
Fury: 50
Faith: 50
Primary Class: Thief
Primary abilities known: Steal Heart, Magic Ruin, Speed Ruin
Secondary: Punch Art
Second abilities known: Spin Fist, Secret Fist, Stigma Magic, Revive
Reaction: Counter Flood
Support: Equip Armor
Movement: Jump + 2
~~~
Right Hand: Orichalcum
Left Hand: (none)
Head: Crystal Helmet
Body: Genji Armor
Accessory: Chantage
Total JP Used: 2840

Name: Moscovia
Gender: Female
Zodiac: Capricorn
Fury: 50
Faith: 70
Primary Class: Priest
Primary aibilties known:Cure 2, Raise, Protect, Shell, Esuna
Secondary: Time Magic
Second abilities known: Haste, Slow, Stop
Reaction: Auto-Potion
Support: Short Charge
Movement: Teleport
~~~
Right Hand: Wizard Staff
Left Hand: (none)
Head: Golden Hairpin
Body: Light Robe
Accessory: Chantage
Total JP Used: 2980
Title: Re: Arena battle topic
Post by: FFMaster on August 13, 2010, 05:16:04 pm
All you units seem to be way over the limit Barren. Please recheck them.
Title: Re: Arena battle topic
Post by: Shade on August 13, 2010, 05:31:33 pm
My Archers OF DOOM seem to be right huh?
Title: Re: Arena battle topic
Post by: FFMaster on August 13, 2010, 05:38:57 pm
Yeah, yours is fine.
Title: Re: Arena battle topic
Post by: Shade on August 13, 2010, 05:43:54 pm
Would there be any possibility of figthing againts that PX sent first(with 2 dancers, 2 knights), if not that then do current one, just bacause I want kick he's ass for the hell of it.
Title: Re: Arena battle topic
Post by: The Damned on August 13, 2010, 06:11:00 pm
Quote from: "FFMaster"All you units seem to be way over the limit Barren. Please recheck them.

Yeah, Barren, yours are all over 3000 by at least 600 JP. I think a primary part of your problem is that you're by the old mentality of job classes being connected and thus discounting the extra 250 JP you have to pay to open a class even if you just want an RSM.

This is your current JP count:

Primary class: Archer [250]
Primary abilities known: Leg Aim (200), Seal Evil (200), Cover Fire (300) [700]
Secondary: Chivalry [250]
Second abilities known: Iron Will (200), Magicward (200), Grand Cross (400) [800]
Reactoion: Meatbone Slash [200 + 250]
Support: Concentrate [400]
Movement: Move HP Up [500 + 250]

Total: 250 + 700 + 250 + 800 + 450 + 450 + 750 = 950 + 1050 + 850 + 750 = 2000 + 1600 = 3600

Primary Class: Paladin [250]
Primary abilities known: Transfusion (400), Iron Will (200), Magic Ward (200) [800]
Secondary: Item [250]
Second abilities known: X-Potion (200), Ether (100), Phoenix Down (100) [400]
Reaction: HP Restore [400 + 250]
Support: Defense UP [400 + 250]
Movement: Move HP Up [500 + 250]

Total: 250 + 800 + 250 + 400 + 650 + 650 + 750 = 500 + 1200 + 1300 + 750 = 1700 + 2050 = 3750


Primary Class: Thief [250]
Primary abilities known: Steal Heart (120), Magic Ruin (200), Speed Ruin (200) [520]
Secondary: Punch Art [250]
Second abilities known: Spin Fist (150), Secret Fist (300), Stigma Magic (100), Revive (420) [970]
Reaction: Counter Flood [250 + 250]
Support: Equip Armor [600 + 250]
Movement: Jump + 2 [100 + 250]

Total: 250 + 520 + 250 + 970 + 500 + 850 + 350 = 770 + 1220 + 1700 = 1990 + 1700 = 3690

Primary Class: Priest [250]
Primary aibilties known: Cure 2 (150), Raise (150), Protect (70), Shell (70), Esuna (280) [720]
Secondary: Time Magic [250]
Second abilities known: Haste (80), Slow (80), Stop (300) [460]
Reaction: Auto-Potion [500 + 250]
Support: Short Charge [800]
Movement: Teleport [500 + 250]

Total: 250 + 720 + 250 + 460 + 750 + 800 + 750 = 970 + 710 + 2300 = 1680 + 2300 = 3980

As you can clearly see, you're last man is near 4000 and would be (well over) anyway.
Title: Re: Arena battle topic
Post by: Pride on August 13, 2010, 06:42:46 pm
Thief
Male
Virgo
70
50
Thief [250]

Lancer [250]
Level Jump 5 [500], Vertical Jump 4 [150]
Speed Save [850]
Equip Spear [350]
Float [550]

Dragon Whisker

Twisted Headband
Power Sleeve
Sprint Shoes

AnotherThief
Male
Virgo
70
50
Thief [250]

Lancer [250]
Level Jump 5 [500], Vertical Jump 4 [150]
Speed Save [850]
Equip Spear [350]
Float [550]

Dragon Whisker

Twisted Headband
Power Sleeve
Sprint Shoes

Priest
Female
Taurus
50
70
Priest [250]
Cure 2 [150], Raise [150], Esuna [280]
Time Mage [250]
Haste [80]
Regenerator [350]
Equip Armor [850]
Move MP UP [520]

Wizard Staff

Grand Helmet
Maximillian
Angel Ring

Wizard
Female
Taurus
50
70
Wizard [250]
Flare [650]
Priest [250]
Raise [150]
Counter Magic [700]
Magic Attack UP [400]
Move MP UP [520]

Wizard Rod

Golden Hairpin
Wizard Outfit
Magic Gauntlet

New team with the ultima debuff.
Title: Re: Arena battle topic
Post by: FFMaster on August 13, 2010, 06:50:41 pm
Shade vs. PX_Timefordeath
Title: Re: Arena battle topic
Post by: CT5Holy on August 13, 2010, 08:02:37 pm
New team.
Pal
Male
Scorpio
70
40
Paladin (250)
Item - Ether, PD (450)
Speed Save (850)
Defense UP (650)
Move HP UP (750)

Ancient Sword
Venetian Shield
Diamond Helmet
Light Robe
Cursed Ring

Kiku
Female
Taurus
65
50
Scholar (250)
Draw Out - Koutetsu, Muramasa, Kiku (850)
MA Save (800)
Magic Attack UP (650)
Fly (300)
Rune Blade
Holy Miter
Earth Clothes
Cursed Ring

Koutetsu
Female
Taurus
65
50
Scholar (250)
Draw Out - Koutetsu, Murasame, Kiku (850)
MA Save (800)
Magic Attack UP (650)
Fly (300)

Rune Blade
Holy Miter
Wizard Outfit
108 Gems

Demi
Female
Virgo
55
70
Time Mage - Haste, Slow, Demi 2 (860)
White Magic - Raise, Esuna (680)
MP Restore (650)
Short Charge (800)

Mace of Zeus
Golden Hairpin
Earth Clothes
Chantage
Title: Re: Arena battle topic
Post by: FFMaster on August 13, 2010, 09:39:35 pm
Title: Re: Arena battle topic
Post by: logus on August 13, 2010, 10:20:47 pm
The Venomous Wall

(or at least, a poor attempt before I screw it any further)

Name: Chou
Gender: Male
Zodiac: Leo
Fury: 70
Faith: 70
Primary Class: Paladin(250)
Primary abilities known: Iron Will(200)
Secondary:Time Mage(250)
Second abilities known:Haste(50)
Reaction: Damage Split(850)
Support:Magic Defense Up (650)
Movement:Move-HP Up (750)
~~~
Right Hand:Blood Sword
Left Hand: Genji Shield
Head: Grand Helmet
Body: Genji Armor
Accessory: Chantage

3000


Name: Chen
Gender: Male
Zodiac: Sagittarius
Fury: 70
Faith: 40
Primary Class: Archer(250)
Primary abilities known: Arm Aim, Seal Evil(500)
Secondary: Basic Skill
Second abilities known: Wish, Yell(300)
Reaction: Damage Split(850)
Support:Defense UP (650)
Movement: Jump+2 (100)
~~~
Right Hand:Long Bow
Left Hand:
Head: Thief Hat
Body: Secret Clothes
Accessory: Chantage


2650

Name: Sylvana
Gender:Female
Zodiac:Gemini
Fury:40
Faith:60
Primary Class:Samurai(250)
Primary abilities known: Kiyomori,Masamune(400)
Secondary: White Magic(250)
Second abilities known: Raise, Shell, Esuna(510)
Reaction:Abandon (650)
Support:Magic Defense Up (400)
Movement:Move-MP Up (520)
~~~
Right Hand:H Bag
Left Hand:
Head: Gold Helmet
Body: Genji Armor
Accessory:Vanish Mantle

2990

Name: Krobelus
Gender:Female
Zodiac:Aquarius
Fury:40
Faith:40
Primary Class:Mediator(250)
Primary abilities known: Threaten,Mimic Daravon(400)
Secondary: Draw Out(250)
Second abilities known: Kiyomori(200),Murasame(200)
Reaction: Abandon (650)
Support: Equip Shield (200)
Movement: Move-HP Up(750)
~~~
Right Hand:Main Gauche
Left Hand: Aegis Shield
Head: Black Hood
Body: Black Costume
Accessory:Vanish Mantle

2900
Title: Re: Arena battle topic
Post by: The Damned on August 13, 2010, 11:43:54 pm
As I said in the CT5Holy vs. Shade video, why are three of CT5Holy's units Always: Undead if he only has two Cursed Rings?

Regardless, I will fight anyone with an up-to-date team. I'll take on logus first, I guess.
Title: Re: Arena battle topic
Post by: FFMaster on August 13, 2010, 11:54:24 pm
Yeah, my bad. one of the Scholars is meant to have 108 Gems. Its been fixed now, but it doesn't affect much really.
Title: Re: Arena battle topic
Post by: The Damned on August 14, 2010, 12:00:39 am
Oh, I wasn't crying foul play or anything.

It just perplexed me since the limit of two items per team is still in place (and should remain in place).
Title: Re: Arena battle topic
Post by: Zaen on August 14, 2010, 01:28:44 am
I wish I had the dedication to make a team for a battle or two... I'm getting too lazy.
Title: Re: Arena battle topic
Post by: Shade on August 14, 2010, 03:57:06 am
Wow my team does thing difrent tthen what I waited for. Like the spamming arm aim or my archers not getting hit at all to trigger speed save.
Title: Re: Arena battle topic
Post by: FFMaster on August 14, 2010, 04:03:50 am
Title: Re: Arena battle topic
Post by: The Damned on August 14, 2010, 01:24:35 pm
Thanks for the videos. As I said before, you have quite good taste in music.

For my video, though, you didn't use the most recent version of my team or say anything about Nurse, though I understand and I'm unsure if it would have made a difference. (Though at least the Archer wouldn't have been double-turning people.)

Any clue why Nurse would crash the game at present?

Regardless, here's Team Millennial Fighting Royalty v2.0 then:

Name: K' [2920]
Gender: Male
Zodiac: Cancer
Fury: 40
Faith: 70
Primary Class: Wizard (250)
Primary abilities known: Fire (50), Fire 2 (180), Fire 3 (350), Ice (50), Poison (150), Frog (300) [1080]
Secondary: Thief (250)
Second abilities known: Steal Heart (120), Speed Ruin (200) [320]
Reaction: Counter Tackle (50)
Support: Equip Shield (450)
Movement: Move-MP Up (520)
~~~
Right Hand: Flame Shield
Left Hand: Flame Rod
Head: Golden Hairpin
Body: White Robe
Accessory: Genji Gauntlet

Name: Maxima [2970]
Gender: Male
Zodiac: Taurus
Fury: 70
Faith: 40
Primary Class: Paladin (250)
Primary abilities known: Iron Will (200) [200]
Secondary: Monk (250)
Second abilities known: Wave Fist (250), Stigma Magic (100), Chakra (300), Revive (420) [1070]
Reaction: Counter (300)
Support: Martial Arts (150)
Movement: Move-HP Up (750)
~~~
Right Hand: Barehand
Left Hand: Venetian Shield
Head: Mythril Helmet
Body: Gold Armor
Accessory: Chantage


Name: Kula Diamond [2920]
Gender: Female
Zodiac: Capricorn
Fury: 40
Faith: 70
Primary Class: Wizard (250)
Primary abilities known: Ice (50), Ice 2 (180), Ice 3 (350), Fire (50), Poison (150), Frog (300) [1080]
Secondary: Thief (250)
Second abilities known: Steal Heart (120), Speed Ruin (200) [320]
Reaction: Counter Tackle (50)
Support: Equip Shield (450)
Movement: Move-MP Up (520)
~~~
Right Hand: Ice Rod
Left Hand: Ice Shield
Head: Golden Hairpin
Body: Black Costume
Accessory: Setiemson


Name: Whip [3000]
Gender: Female
Zodiac: Capricorn
Fury: 40
Faith: 40
Primary Class: Ninja (250)
Primary abilities known: Katon (150), Shinobi's Seal (200) [350]
Secondary: Chemist (250)
Second abilities known: X-Potion (200), Antidote (70), Eye Drop (80), Bandage (300), Phoenix Down (100) [750]
Reaction: Abandon (400)
Support: Throw Item (250)
Movement: Move-HP Up (750)
~~~
Right Hand: Flame Whip
Left Hand: Hidden Knife
Head: Green Beret
Body: Black Costume
Accessory: Chantage

I've been meaning to test out Wizard's Poison anyway.

Again, I'm fine with fighting anyone with an up-to-date team, though I wouldn't mind fighting logus again either....
Title: Re: Arena battle topic
Post by: Kaz on August 14, 2010, 02:23:10 pm
Finally got off my fat ass to make a team

Name: Drake
Gender: Male
Zodiac: Virgo
Fury: 70
Faith:50
Primary Class: Archer (250)
Primary abilities known: None
Secondary: Item (250)
Second abilities known:X Pot(200), P-Down(100), Remedy(300)
Reaction: Damange Split (850)
Support: Attack UP (650)
Movement: Jump+2 (100)
~~~
Right Hand: Gastrifitis
Left Hand:
Head: Twist Headband
Body: Power Sleeve
Accessory: Salty Rage
[2700]
______________________________________________
Name: Derrick
Gender: Male
Zodiac: Virgo
Fury: 70
Faith:50
Primary Class: Archer (250)
Primary abilities known: None
Secondary: Item (250)
Second abilities known:X Pot(200), P-Down(100), Remedy(300)
Reaction: Damange Split (850)
Support: Attack UP (650)
Movement: Jump+2 (100)
~~~
Right Hand: Gastrifitis
Left Hand:
Head: Twist Headband
Body: Power Sleeve
Accessory: Salty Rage
[2700]
______________________________________________
Name: Jenn
Gender: Female
Zodiac: Pisces
Fury: 50   
Faith:70
Primary Class: Priest (250)
Primary abilities known:  Raise2(400), Protect(70), Cure3(300)
Secondary: Time Magic (250)
Second abilities known: Haste (80)
Reaction: Abandon (650)
Support: Magic Defense UP (400)
Movement: Ignore Height (550)
~~~
Right Hand: Wizard Staff
Left Hand:
Head: Golden Hairpin
Body: Light Robe
Accessory: Vanish Mantle
[2950]
______________________________________________
Name: Somi
Gender: Female
Zodiac: Pisces
Fury: 50   
Faith:70
Primary Class: Priest (250)
Primary abilities known:  Raise2(400), Protect(70), Cure3(300)
Secondary: Time Magic (250)
Second abilities known: Haste (80)
Reaction: Abandon (650)
Support: Magic Defense UP (400)
Movement: Ignore Height (550)
~~~
Right Hand: Wizard Staff
Left Hand:
Head: Golden Hairpin
Body: Light Robe
Accessory: Vanish Mantle
[2950]
_______________________________________________
Title: Re: Arena battle topic
Post by: CT5Holy on August 14, 2010, 02:39:17 pm
I'm surprised my Scholar in critical didn't Murasame herself back to health. Healing is normally the first thing they do...
Title: Re: Arena battle topic
Post by: Barren on August 14, 2010, 03:34:28 pm
Ok, team rechecked and fixed, at least i hope
Name: Payon
Gender: Male
Zodiac: Cancer
Fury: 60
Faith: 45
Primary class: Archer
Primary abilities known: Leg Aim, Arm Aim, Greased Bolt
Secondary: Punch Art
Second abilities known: Repeating Fist, Secret Fist, Stigma Magic
Reactoion: Meatbone Slash
Support: Equip Armor
Movement: Jump + 1
~~~
Both Hands: Long Bow

Head: Grand Helmet
Body: Maximillian
Accessory: Battle Boots

Name: Prontera
Gender: Male
Zodiac: Virgo
Fury: 60
Faith: 55
Primary Class: Paladin
Primary abilities known: Nurse, Transfusion, Iron Will
Secondary: Item
Second abilities known: X-Potion, Ether, Phoenix Down
Reaction: HP Restore
Support: Defense UP
Movement: Jump + 1
~~~
Both Hands: Save the Queen

Head: Genji Helmet
Body: Crystal Armor
Accessory: Angel Ring


Name: Morroc
Gender: Female
Zodiac: Taurus
Fury: 50
Faith: 50
Primary Class: Thief
Primary abilities known: Steal Heart
Secondary: Punch Art
Second abilities known: Secret Fist, Stigma Magic, Revive
Reaction: Speed Save
Support: Equip Armor
Movement: Jump + 2
~~~
Right Hand: Orichalcum
Left Hand: (none)
Head: Crystal Helmet
Body: Genji Armor
Accessory: Chantage


Name: Moscovia
Gender: Female
Zodiac: Capricorn
Fury: 50
Faith: 70
Primary Class: Priest
Primary aibilties known:Cure 3, Raise 2, Esuna
Secondary: Yin-Yang Magic
Second abilities known: Spell Absorb, Paralyze, Sleep
Reaction: Auto-Potion
Support: Defense UP
Movement: Move MP Up
~~~
Right Hand: Wizard Staff
Left Hand: (none)
Head: Golden Hairpin
Body: Light Robe
Accessory: Chantage
Title: Re: Arena battle topic
Post by: Melancthon on August 14, 2010, 04:23:35 pm
Sweet, more teams!  I wouldn't mind going up against Kaz or Shade.

EDIT:  The PX V Pride fight was awesome.  Trading Flares FTW.

Also, does my fight against CT5 count as a win or a draw?
Title: Re: Arena battle topic
Post by: The Damned on August 14, 2010, 05:33:05 pm
I'd say that's a win for you, Melancthon.

Even if the Time Mage wasn't confused, she wouldn't been able to do anything against two healthy units. It's not like she had Meteor or anything.
Title: Re: Arena battle topic
Post by: FFMaster on August 14, 2010, 05:44:26 pm
I *think* the Defend hack doesn't mix well with the Fury hack.
Title: Re: Arena battle topic
Post by: Shade on August 14, 2010, 06:43:44 pm
How did you "think" that?
Title: Re: Arena battle topic
Post by: FFMaster on August 14, 2010, 06:55:01 pm
1) It only crashes on physical damage
2) Defend isn't actually reducing damage when I was testing

Which means that both hacks must be messing each other up somehow.
Title: Re: Arena battle topic
Post by: Shade on August 14, 2010, 07:09:30 pm
I vote for defende getting out instead of fury.
Title: Re: Arena battle topic
Post by: Barren on August 14, 2010, 07:33:18 pm
i know that the team i submitted before i messed up on the JP points, hopefully this time i got it right
Title: Re: Arena battle topic
Post by: Shade on August 14, 2010, 07:44:14 pm
Do you know how much easier having jp costs so nobody else has to go check from other topics.
Title: Re: Arena battle topic
Post by: Barren on August 14, 2010, 07:50:47 pm
i checked the abilities list and it does day 250 JP to unlock a job but it doesn't necessarily say how much it costs to unlock for instance geomancer or ninja unless im blind and there's something that im not seeing correctly and sometimes i get messed up on how much JP it takes to unlock a job and learning one of their abilities without going over 3000. im guessing its hard to come up with complex setups that works. so im sticking with what i do know and hopefully i don't need more than 1 job to unlock 1 class.
Title: Re: Arena battle topic
Post by: Shade on August 14, 2010, 07:57:19 pm
250jp FOR ANY JOB. Meaning if you want from ninja two swords you will pay for it 250 jp then buy the ability, same when use your secondary, and i think also for the job that you are using goes 250jp not sure can't remember.
Title: Re: Arena battle topic
Post by: Barren on August 14, 2010, 08:03:17 pm
ahhh i get it. so its not like one job unlocks another. its 250 for any job. no matter what. i think i understand it better, thanks Shade
Title: Re: Arena battle topic
Post by: FFMaster on August 15, 2010, 05:02:05 am
Yeah, you need to pay 250JP for the base job as well.
Title: Re: Arena battle topic
Post by: Barren on August 15, 2010, 06:45:59 am
i get it now. i kept thinking that its one job that unlocks another but its 250 for any job. thanks guys for correcting me
Title: Re: Arena battle topic
Post by: Shade on August 15, 2010, 07:04:20 am
good that you understood

I would like figthing lot of Guys FFmaster. Everyone possible mostly(MAUAAHHAHAHAHAHAHAHAHAHHAHAHA  :D  ).
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 15, 2010, 11:26:36 am
Revised my Knights Errant team, and requesting a match against Pride to see if the new improved Ultima will destroy me just as it did before
Gunso
Male
Libra
70
40
Paladin
Transfusion, Iron Will, Magicward
Chemist
Hi-Potion, Ether, Phoenix Down
Counter Flood
Throw Item
Move-HP UP

Platinum Sword
Genji Shield
Crystal Helmet
Genji Armor
108 Gems

Jp List: 750 for jobs (Paladin, Chemist, Geomancer), 1000 for abilities, 250 for Counter Flood, 250 for Throw Item, 500 for Move-HP UP
Jp Total: 2950jp
~~~~~~~~~~
Cross
Male
Aries
70
40
Paladin
Transfusion, Iron Will
Ninja
Nightslayer, Suiton
Arrow Guard
Two Swords
Jump +2

Coral Sword
Coral Sword
Crystal Helmet
Genji Armor
108 Gems

Jp List: 750 for jobs (Paladin, Ninja, Archer), 800 on Abilities, 400 for Arrow Guard, 700 on Two Swords, 100 on Jump +2
Jp Total: 2750jp
~~~~~~~~~~
Pearl
Female
Cancer
40
70
Paladin
Nurse
Priest
Reraise, Esuna, Raise 2
Regenerator
Magic Defend UP
Move MP UP

Blood Sword
Genji Shield
Cross Helmet
Crystal Armor
Defense Armlet

Jp List: 750 for jobs (Paladin, Oracle, Priest),  1080 for abilities, 350 for Absorb Used MP, 400 for Magic Defend UP , 270 for Move MP Up
Total: 2850jp
~~~~~~~~~~
Matelite
Male
Virgo
70
70
Paladin
Grand Cross, Nurse
Mediator
Mimic Daravon
PA Save
Equip Gun
Fly

Blast Gun
Kaiser Plate
Gold Helm
Crystal Armor
Rubber Shoes

Jp List: 750 for jobs (Paladin, Mediator, Bard), 1000 for abilities, 550 for PA Save, 500 for Equip Gun, 300 for Fly
Total: 3000jp
Title: Re: Arena battle topic
Post by: Shade on August 15, 2010, 03:10:01 pm
Final Fantasy Team(pretty poor name but meh)

Name:Cecil
Gender:male
Zodiac:serpentarius
Br:70
Fa:70
Primary Class:paladin 250
Primary abilities known:consecration 300
Secondary:item 250                                                        
Second abilities known:X-pot200, hi-ether200, pd100, bandage 300, holy water 300
Reaction:counter 300
Support:concentrate 450
Movement:jump+2 350
~~~
Right Hand:blood sword
Left Hand:flame shield
Head:diamond helmet
Body:carabini mail
Accessory:bracer


3000

~~~~



Name:FF I Monk
Gender:male
Zodiac:serpentarius
Br:70
Fa:70
Primary Class:monk250
Primary abilities known:chakra300, stigma magic100, revive420, (820
Secondary:ninjutsu250
Second abilities known:katon150
Reaction:faith up 650
Support:two swords 700
Movement:
~~~
Right Hand:
Left Hand:
Head:
Body:black costume
Accessory:magic ring

2820


~~~~


Name:yuffie
Gender:female
Zodiac:cancer
Br:40
Fa:40
Primary Class:thief 250
Primary abilities known:steal heart 120
Secondary:talk skill 250
Second abilities known:preach 200, warn 100, persuade 100, threaten 100, mimic daravon 300, death sentence 400
Reaction:abbandon 650
Support:equip shield 450
Movement:
~~~
Right Hand:main gauche
Left Hand:escutcheon II
Head:holy mitter
Body:wizard outfit
Accessory:vanish mantle


~~~~

2920

Name:Alma
Gender:female
Zodiac:serpentarius
Br:70
Fa:70
Primary Class:Priest250
Primary abilities known:raise 150, esuna 280 cure 1,2 and 3 500
Secondary:chilvary250
Second abilities known:dia 150
Reaction:dragon spirit 750
Support:ma up 650
Movement:
~~~
Right Hand:Healing staff
Left Hand:
Head:flash hat
Body:wizard outfit
Accessory:magic ring


~~~~

2980

Btw I would like own teams fight each other for testing purpose.
Title: Re: Arena battle topic
Post by: Barren on August 15, 2010, 04:07:01 pm
okay, heres my team, this time i know i got it right ^_^ thanks again Shade and FFMaster

Name: Valor
Gender: Male
Zodiac: Aquairus
Fury: 65
Faith: 50
Primary Class: Paladin (250)
Primary abilities known: Nurse (200), Transfusion (400), Iron Will (200)
Secondary: Chemist (250)
Second abilities known: X-Potion (200), Ether (100), Phoenix Down (100)
Reaction: Counter (300)
Support: Defense UP (650)
Movement: Move MP Up (270)
~~~
Both Hands: Save the Queen

Head: Crystal Helm
Body: Genji Armor
Accessory: Angel Ring
Total JP Used: 2920


Name: Drift
Gender: Male
Zodiac: Gemini
Fury: 65
Faith: 50
Primary Class: Archer (250)
Primary abilities known: Arm Aim (300) Cover Fire (300)
Secondary: Steal (250)
Second abilities known: Steal Heart (120)
Reaction: Meatbone Slash (450)
Support: Concentarte (450)
Movement: Move HP Up (750)
~~~
Both Hands: Long Bow

Head: Black Hood
Body: Brigandine
Accessory: Angel Ring
Total JP Used: 2870


Name: Cruelty
Gender: Male
Zodiac: Aries
Fury: 60
Faith: 50
Primary Class: Ninja (250)
Primary abilities known: Shuriken (150), Sahdow Strike (200)
Secondary: Elemental (250)
Second abilities known: All Elemental (600)
Reaction: Counter Flood (250)
Support: Two Swords (700)
Movement: Move HP Up (500)
~~~
Right Hand: Hidden Knife
Left Hand: Hidden Knife
Head: Flash Hat
Body: Judo Outfit
Accessory: Sprint Shoes
Total JP Used: 2900


Name: Twitch
Gender: Female
Zodiac: Libra
Fury: 50
Faith: 70
Primary Class: Priest (250)
Primary abilities known: Cure 2 (150), Raise (150), Protect (70), Esuna (280)
Secondary: Time Magic (250)
Second abilities known: Haste (80), Slow (80), Don't Move (80)
Reaction: HP Restore (650)
Support: Defense UP (650)
Movement: Move MP Up (270)
~~~
Right Hand: Wizard Staff
Left Hand: (none)
Head: Flash Hat
Body: Wizard Outfit
Accessory: Chantage
Total JP Used: 2960
Title: Re: Arena battle topic
Post by: Kaz on August 15, 2010, 04:29:16 pm
Barren: I added up 3,170 JP when I checked your first unit.  Looks like you might have forgotten the 250 oracle fee for Move MP-UP
Title: Re: Arena battle topic
Post by: Pride on August 15, 2010, 04:34:16 pm
No its fine, Defense Up is from the oracle and he already paid the fee for it. So it looks like his units are all good.
Title: Re: Arena battle topic
Post by: Barren on August 15, 2010, 04:41:55 pm
i knew that defense up and move mp up were from the oracle class. good thing i double checked this time and not mess again up like a idiot....lol well im glad i did it right this time. cant wait to see how effective my set up is or is not. and i just changed my ninja's zodiac from leo to aries. just so i made a last second correction
Title: Re: Arena battle topic
Post by: Kaz on August 15, 2010, 05:50:34 pm
ah thanks for catching that pride, I always forget stinkin' defense up is in the oracle skillset.
Title: Re: Arena battle topic
Post by: Barren on August 15, 2010, 06:02:51 pm
hey don't worry about, mistakes happen. all is good
Title: Re: Arena battle topic
Post by: Melancthon on August 18, 2010, 06:31:34 pm
Drastically re-worked the team.  A little bit of the old with a bit of the new.  Should be more cohesive now.

Fingers        (3000)
Female
Pisces
70
40
Oracle          250
Draw Out        250
Murasame        200
Muramasa        200
Dragon Spirit   250 + 500
Two Hands       600
Move HP-Up      250 + 500

Ivory Rod

Black Hood
Brigadine
Sprint Shoes


Mr. Slick      (2900)
Male
Virgo
70
40
Paladin         250
Transfusion     400
Iron Will       200
Chemist         250
Ether           100
Bandage         300
Phoenix Down    100
Counter         300
Throw Item      250
Move HP-Up      250 +500

Blood Sword
Genji Shield
Cross Helmet
Maximillian
Sprint Shoes

Pawnia         (2950)
Female
Taurus
40
40
Mediator        250
Refute          200
Mimic Daravon   300
Basic Skill     250
Throw Stone      50
Wish            200        
Abandon         250 + 400
Two Swords      700
Jump+2          250 + 100

Platina Dagger
Platina Dagger
Holy Miter
Brigadine
Elf Mantle

Hopper         (2950)
Male
Scorpio
40
40
Chemist         250
X-Potion        200
Hi-Ether        200
Maiden's Kiss   180
Soft            220
Bandage         300
Phoenix Down    100
Bard            250
Last Song       100
Equip Armor     250 + 600
Fly             300

Main Gauche

Crystal Helmet
Genji Armor
Angel Ring
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 19, 2010, 02:46:28 am

The nerfed ultima destroyed me even faster then the previous one  :shock: back to the drawing board I guess
Title: Re: Arena battle topic
Post by: Barren on August 19, 2010, 09:36:17 am
wow that match was quick and brutal
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 19, 2010, 01:35:45 pm
yeah, ultima is currently the equivalent of a 70 faith caster using Bahamut on a 55 faith target, Ultima 2 is a little cheaper then bahamut, but bahamut has a slightly faster CT. If it were up to me, I would balance non-faith spells around the output of a 55 faith caster against a 55 faith target, since you are trading the ability for people to defend with low faith for the ability to deal extra damage with high faith (for point of reference, a 25 MA caster, like the ones on pride's team above, would deal 181 damage with bahamut at 55 to 55 faith). The way ultima is currently set up, there is no downside to choosing it over bahamut other then a lack of other useful mage skills in the squire skillset.
Title: Re: Arena battle topic
Post by: Barren on August 19, 2010, 08:09:55 pm
So Ultima's damage would be the equivalent of a bahamut pending on faith and compatibility. Very interesting Skip, I can see now why Ultima is far more effective on a caster. its pretty much like a anti-tank strategy especially if you got two casters casting the same spell at the correct time. Overall i think that really looks like it could wreck almost any team; provided that the CT is lined up to the team's advantage
Title: Re: Arena battle topic
Post by: Pride on August 19, 2010, 08:54:37 pm
I'm still astounded how strong Ultima is, even after the nerfs. The units are soft but... That doesn't matter two much when they, together, can still 2hko nearly any unit. Perhaps... Even more of a nerf is necessary :|
Title: Re: Arena battle topic
Post by: logus on August 20, 2010, 09:43:47 am
any team with haste >= ultima teams
Title: Re: Arena battle topic
Post by: Archael on August 20, 2010, 01:58:50 pm
holy balance balls

what's the full stats on ultima 2?
Title: Re: Arena battle topic
Post by: Dome on August 20, 2010, 02:04:12 pm
WOAH
Brutal
Title: Re: Arena battle topic
Post by: Pride on August 20, 2010, 03:46:18 pm
Quote from: "Voldemort"holy balance balls

what's the full stats on ultima 2?

(http://i221.photobucket.com/albums/dd289/Pride_Nick/Ultimastats.png)

Was originally MA*12 with a bit faster CT and less MP but was nerfed down. Probably could use a bit more of a nerf....
Title: Re: Arena battle topic
Post by: Archael on August 20, 2010, 04:22:39 pm
the problem isn't the CT or MP cost or even the radius

it's the formula

why isn't it using faith?

why isn't it evade-able?

straight 100% MA*Y is very strong, most of the things that have that in 1.3 and vanilla are all boss / monster spells
Title: Re: Arena battle topic
Post by: logus on August 20, 2010, 05:45:30 pm
faith is a much better way to balance than just nerfing Y. ffm had already given such sugestion for DO, but he instead chose to nerf down Y (which made some DO unusable, imo).

Also, this discussion about ultima should be in stats/ability thread, I guess.
Title: Re: Arena battle topic
Post by: Kaz on August 21, 2010, 01:36:37 am
I kind of like the way ultima is set up, its unique in that it ignore faith.  Plus it's ignorance to faith makes it dangerous to pretty much everyone (including teammates)
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 21, 2010, 02:40:49 pm
it's ignorance to faith makes it overpowered, since it makes all other damage spells completely useless by comparison. To be balanced, MA * 9 non-faith would have to be competing with MA * 36 faith with the same AoE and similar CT/MP costs. Of course, BOTH of those options are too powerful for the power bracket that Arena is set in, at least on anything more then a single-target attack.
Title: Re: Arena battle topic
Post by: The Damned on August 22, 2010, 12:17:41 am
Yeah, the Ultima discussion should really be in the ability thread.

As such, I will make this post about something else equally deserving of inquiry: What the hell did you change your avatar to now, Skip Sandwich? Is Kefka making out with himself or Terra (or Celes) painted up as himself?
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 22, 2010, 01:47:09 am
he's making out with peidmon, a clown-themed digimon. I found the pic on a random search of DeviantArt for Kefka fanart, then I scaled it down to avatar size in Paint because it amused me to do so.
:EDIT: a link to the full-size original  http://browse.deviantart.com/?q=send%20 ... 24#/d1o9fb (http://browse.deviantart.com/?q=send%20in%20the%20clowns&order=9&offset=24#/d1o9fb)
Title: Re: Arena battle topic
Post by: logus on August 22, 2010, 07:04:22 pm
I've been meaning to make a team with thieves for a while, but didn't find the time. Then, when looking at my poison's teams flaws (the archer is/was a weak link), I decided to try it with a thief instead, and made some changes fixing other weaknesses I detected. Here is the updated team, Poisonous Wall... With Spikes:

Name: Chou
Gender: Male
Zodiac: Leo
Fury: 70
Faith: 70
Primary Class: Paladin(250)
Primary abilities known: Iron Will(200)
Secondary:Basic Skill
Second abilities known:Wish, Yell(300)
Reaction: Damage Split(850)
Support:Magic Defense Up (650)
Movement:Move-HP Up (750)
~~~
Right Hand:Blood Sword
Left Hand: Genji Shield
Head: Grand Helmet
Body: Genji Armor
Accessory: Chantage

3000


Name: Chen
Gender: Male
Zodiac: Sagittarius
Fury: 70
Faith: 40
Primary Class: Thief(250)
Primary abilities known: Power Ruin, Steal Weapon(700)
Secondary: Basic Skill
Second abilities known: Cheer Up, Heal, Wish, Yell(550)
Reaction: Damage Split(850)
Support:Defense UP (650)
Movement:
~~~
Right Hand:Sasuke Knife
Left Hand:
Head: Thief Hat
Body: Secret Clothes
Accessory: Sprint Shoes


3000

Name: Sylvana
Gender:Female
Zodiac:Gemini
Fury:40
Faith:70
Primary Class:Samurai(250)
Primary abilities known: Kiyomori,Masamune(400)
Secondary: White Magic(250)
Second abilities known: Raise, Shell, Esuna(510)
Reaction:Abandon (650)
Support:Magic Defense Up (400)
Movement:Move-MP Up (520)
~~~
Right Hand:H Bag
Left Hand:
Head: Gold Helmet
Body: Genji Armor
Accessory:Vanish Mantle

2990

Name: Krobelus
Gender:Female
Zodiac:Aquarius
Fury:40
Faith:40
Primary Class:Mediator(250)
Primary abilities known: Threaten,Mimic Daravon(400)
Secondary: Draw Out(250)
Second abilities known: Kiyomori,Masamune(400)
Reaction: Abandon (650)
Support: Equip Shield (200)
Movement: Move-HP Up(750)
~~~
Right Hand:Main Gauche
Left Hand: Aegis Shield
Head: Green Beret
Body: Black Costume
Accessory:Vanish Mantle

2900

ps: I expect to see sasuke knife nerfed to 11-12 WP after you guys make a couple of fights with this =p

edit: editted slightly, there was a mistake. Also, I wonder if I should run power ruin+steal weapon or go for move hp-up with the thief... seems like he is not using the former too much...
Title: Re: Arena battle topic
Post by: Pride on August 24, 2010, 12:30:36 am
I've been lazy. I plan on doing several of battles tomorrow. If you have any request on who you'd like to see your team against specifically, post here so I know.
Title: Re: Arena battle topic
Post by: Melancthon on August 24, 2010, 12:52:39 am
Awesome!  I wouldn't mind going up against one of the new teams, like Kaz or Barren.  Anyone really, this is good stuff.
Title: Re: Arena battle topic
Post by: Barren on August 24, 2010, 08:11:49 am
im ready to take on anyone myself
Title: Re: Arena battle topic
Post by: Shade on August 24, 2010, 01:48:39 pm
I posted a test team that I wanted to fight my own old team.
Title: Re: Arena battle topic
Post by: logus on August 24, 2010, 06:37:19 pm
do your "own team vs own team" fight yourself if you want to see it. I'm much more interested in seeing the cross of teams ideas/concepts from different people in this thread, and I'm inclined to think I'm not the only one.
Title: Re: Arena battle topic
Post by: The Damned on August 24, 2010, 08:59:16 pm
I too shall try to get off my ass (though I've said that constantly for the past month) and help with videos of this.

I'm still curious of something to anyway....

Quote from: "Skip Sandwich"he's making out with peidmon, a clown-themed digimon. I found the pic on a random search of DeviantArt for Kefka fanart, then I scaled it down to avatar size in Paint because it amused me to do so.
:EDIT: a link to the full-size original  http://browse.deviantart.com/?q=send%20 ... 24#/d1o9fb (http://browse.deviantart.com/?q=send%20in%20the%20clowns&order=9&offset=24#/d1o9fb)

Awesome.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 25, 2010, 04:00:53 am
here's my take on a stone gunners team

Thompson
Male
70
40
Serpentarius
Mediator



Speed Save
Attack UP
Move HP UP

Stone Gun

Green Beret
Brigadine
Salty Rage

Jp list: 750 for jobs (Mediator, Archer, Geomancer), 0 for abilities, 600 for Speed Save, 400 for Attack UP, 500 for Move HP UP
Total: 2250jp

Chopper
Male
70
40
Serpentarius
Mediator



Speed Save
Attack UP
Move HP UP

Stone Gun

Green Beret
Brigadine
Salty Rage

Jp list: 750 for jobs (Mediator, Archer, Geomancer), 0 for abilities, 600 for Speed Save, 400 for Attack UP, 500 for Move HP UP
Total: 2250jp

Sniper
Male
70
40
Serpentarius
Mime


Kettle
Male
70
40
Serpentarius
Bard
Life Song, Last Song
Monk
Stigma Magic, Revive
HP Restore
Equip Armor
Fly

Fairy Harp

Grand Helmet
Reflect Mail
Angel Ring

Jp list: 750 for jobs (Bard, Monk, Paladin), 720 for abilities, 400 for HP Restore, 600 for Equip Armor, 300 for Fly
Total: 2770jp
Title: Re: Arena battle topic
Post by: logus on August 25, 2010, 10:46:55 am
have you tested that team, skip? I don't want to sound intrusive with your team concept, but I just NEED to express my opinion: last song would be awesome for that bard.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 25, 2010, 12:10:20 pm
actually, he should have last song, guess I forgot to recopy it after making that change, hold up a minute and i'll correct it.
Title: Re: Arena battle topic
Post by: logus on August 25, 2010, 04:23:58 pm
before you guys go on and do the battles, you might want to check out the status of every unit. The memory card in ffm's zip seems to contradict with his table in the stats thread. I dunno which one is supposed to be the correct one...

Also, make sure to double check the units. Even after setting 2 archer units to be male on sprite and unit, I still had one with female stats... and when trying to fix them in fftastic to make them according to the table, then loading on patch, the values would get ridiculously off (female samurai wearing no MA gear with 17 MA, for instance).
Title: Re: Arena battle topic
Post by: Pride on August 25, 2010, 04:37:02 pm
I'll have to double check that, I didn't see anything out of the ordinary when I did a match earlier.
Title: Re: Arena battle topic
Post by: Kaz on August 25, 2010, 05:02:06 pm
Quote from: "logus"do your "own team vs own team" fight yourself if you want to see it. I'm much more interested in seeing the cross of teams ideas/concepts from different people in this thread, and I'm inclined to think I'm not the only one.

+1


Quote from: "logus"before you guys go on and do the battles, you might want to check out the status of every unit. The memory card in ffm's zip seems to contradict with his table in the stats thread. I dunno which one is supposed to be the correct one...

Also, make sure to double check the units. Even after setting 2 archer units to be male on sprite and unit, I still had one with female stats... and when trying to fix them in fftastic to make them according to the table, then loading on patch, the values would get ridiculously off (female samurai wearing no MA gear with 17 MA, for instance).

I've always had stats biffed like that. once I think a bard had 23 pa with no gear.  If someone could help me figure it out I'd be happy to post some of these battles.
Title: Re: Arena battle topic
Post by: FFMaster on August 25, 2010, 11:48:27 pm
I won't be able to do battles for a while. A load of work has cropped up and I haven't got the time to record/edit videos. Maybe in another 2 weeks...
Title: Re: Arena battle topic
Post by: Barren on August 26, 2010, 06:25:40 am
hey don't worry about it FFM, you go do what you have to do. You did a great job hosting FFT arena and putting on exhibition battles as well. We hope to see you back again soon
Title: Re: Arena battle topic
Post by: Pride on August 27, 2010, 03:59:44 am
Edit: wtf?
Title: Re: Arena battle topic
Post by: logus on August 27, 2010, 12:29:47 pm
wha? where is the end of the battle?
Title: Re: Arena battle topic
Post by: Pride on August 27, 2010, 01:29:01 pm
I have no idea whats wrong but youtube is only taking the first 4:37 of the battle. I didn't notice it last night cause I was so tired and I just wanted to post the link but... I've tried uploading it twice now and that's all its taking.... wtf

Edit: I don't think I can fix it :-/ The raw video is not working either.
Title: Re: Arena battle topic
Post by: FFMaster on August 28, 2010, 07:42:40 pm
Title: Re: Arena battle topic
Post by: SilvasRuin on August 28, 2010, 09:50:03 pm
Notes to self:
Stone Guns suck.
Dancers are very, very stupid.
Title: Re: Arena battle topic
Post by: logus on August 29, 2010, 12:16:18 am
not necessarily true. A large map could prove you wrong.
Title: Re: Arena battle topic
Post by: Kaz on August 29, 2010, 01:12:20 am
logus kudos to you for that mediator. mimic daravon and kiyomouri are deadly together
Title: Re: Arena battle topic
Post by: SilvasRuin on August 29, 2010, 01:34:13 am
When you can't choose what maps to fight in, or you are guaranteed a small map, a medium map, and a large map, or something of that nature, you'd basically be guaranteeing losses for yourself.  "It's only a problem when you aren't on a large map" isn't good enough, the team still has a severe weakness that isn't at all rare.

Basically, crippling yourself on small maps in order to attempt a particular strategy on large maps is NOT a good trade-off.  Guaranteed losses on small maps are not balanced out by POSSIBLE wins on large maps.
Title: Re: Arena battle topic
Post by: logus on August 29, 2010, 01:36:20 am
good point. I didn't consider the original s3 map scheme, as we are mostly fooling around trying to find broken stuff...
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 29, 2010, 01:42:07 am
Team Fate Part 2

Name: Archer
Gender: Male
Zodiac: Gemini
Fury: 70
Faith: 40
Primary Class: Ninja (250)
Primary abilities known: Shuriken (150)
Secondary: Charge
Second abilities known: Greased Bolt (250), Seal Evil (200)
Reaction: Arrow Guard
Support: Concentrate (700)
Movement: Jump +2 (100)
Total: 2050
~~~
Right Hand: Iga Knife
Left Hand: Koga Knife
Head: Twisted Headband
Body: Power Sleeve
Accessory: Sprint Shoes

Name: Shirou
Gender: Male
Zodiac: Gemini
Fury: 70
Faith: 40
Primary Class: Ninja (250)
Primary abilities known: Shuriken (150)
Secondary: Charge
Second abilities known: Greased Bolt (250), Seal Evil (200)
Reaction: Arrow Guard
Support: Concentrate (700)
Movement: Jump +2 (100)
Total: 2050
~~~
Right Hand: Iga Knife
Left Hand: Koga Knife
Head: Twisted Headband
Body: Power Sleeve
Accessory: Sprint Shoes

Name: Berserker
Gender: Male
Zodiac: Gemini
Fury: 70
Faith: 40
Primary Class: Archer
Primary abilities known: Charge +20
Secondary: Malboro
Second abilities known: Tentacle Rape
Reaction: Abandon
Support: Equip Armor
Movement: Teleport
~~~
Right Hand:
Left Hand: Mythril Bow
Head: Barbuta
Body: Carbini Mail
Accessory: Salty Rage

Name: Singer
Gender: Male
Zodiac: Aquarius
Fury: 40
Faith: 70
Primary Class: Bard
Primary abilities known: Last Song
Secondary: White Magic
Second abilities known: Raise2, Esuna
Reaction: Regenerator
Support: Magic Defense Up
Movement: Fly
~~~
Right Hand:
Left Hand:
Head: Thief Hat
Body: Brigadine
Accessory: Sprint Shoes
Title: Re: Arena battle topic
Post by: logus on August 29, 2010, 04:00:13 am
reposting team since I fixed some things here and there:

Name: Chou
Gender: Male
Zodiac: Leo
Fury: 70
Faith: 50
Primary Class: Paladin(250)
Secondary:Basic Skill
Reaction: Damage Split(850)
Support: Defense Up (650)
Movement: Move-HP Up (750)
~~~
Right Hand:Blood Sword
Left Hand: Genji Shield
Head: Crystal Helmet
Body: Maximillian
Accessory: Chantage

Primary abilities known: Iron Will(200)
Secondary abilities known:Wish, Yell(300)
3000

Name: Krobelus
Gender:Female
Zodiac:Aquarius
Fury:40
Faith:40
Primary Class:Mediator(250)
Secondary: Draw Out(250)
Reaction: Abandon (650)
Support: Equip Shield (200)
Movement: Move-HP Up(750)
~~~
Right Hand:Main Gauche
Left Hand: Aegis Shield
Head: Green Beret
Body: Black Costume
Accessory:Vanish Mantle
Primary abilities known: Threaten,Mimic Daravon(400)
Secondary abilities known: Kiyomori,Masamune(400)
2900


Name: Sylvana
Gender:Female
Zodiac:Gemini
Fury:40
Faith:70
Primary Class:Oracle(250)
Secondary: White Magic(250)
Reaction:Regenerator (350)
Support:Magic Defense Up (400)
Movement:Move-MP Up (270)
~~~
Right Hand:H Bag
Left Hand:
Head: Green Beret
Body: Judo Outfit
Accessory:Chantage

Primary abilities known: Paralyze(100), Life Drain (200)
Secondary abilities known: Protect2, Raise2, Esuna(980)
2800


Name: Chen
Gender: Male
Zodiac: Sagittarius
Fury: 70
Faith: 50
Primary Class: Thief(250)

Secondary: Basic Skill

Reaction: Damage Split(850)
Support:Defense UP (650)
Movement:
~~~
Right Hand:Sasuke Knife
Left Hand:
Head: Thief Hat
Body: Secret Clothes
Accessory: Sprint Shoes

Primary abilities known: Power Ruin, Steal Weapon(700)
Secondary abilities known: Cheer Up, Heal, Wish, Yell(550)

3000

edit: fixed to the new format, and some small edits.
Title: Re: Arena battle topic
Post by: FFMaster on August 29, 2010, 07:08:00 am
Skip, I suggest you have a way to remove Petrify other than Stigma Magic. I randomed 3 maps already, and in all 3, your Bard couldn't heal 1 or both of the Stone Gunners.
Title: Re: Arena battle topic
Post by: Barren on August 29, 2010, 07:40:29 am
Re-posting Team with some edits

Name: Valor
Gender: Male
Zodiac: Aquairus
Fury: 65
Faith: 50
Primary Class: Paladin (250)
Primary abilities known: Nurse (200), Transfusion (400), Iron Will (200)
Secondary: Chemist (250)
Second abilities known: X-Potion (200), Ether (100), Phoenix Down (100)
Reaction: Counter (300)
Support: Defense UP (650)
Movement: Move MP Up (270)
~~~
Both Hands: Defender

Head: Crystal Helm
Body: Genji Armor
Accessory: Feather Mantle
Total JP Used: 2920

Name: Drift
Gender: Male
Zodiac: Gemini
Fury: 65
Faith: 50
Primary Class: Archer (250)
Primary abilities known: Arm Aim (300) Cover Fire (300)
Secondary: Steal (250)
Second abilities known: Steal Heart (120)
Reaction: Meatbone Slash (450)
Support: Concentarte (450)
Movement: Move HP Up (750)
~~~
Both Hands: Long Bow

Head: Black Hood
Body: Brigandine
Accessory: Angel Ring
Total JP Used: 2870


Name: Cruelty
Gender: Male
Zodiac: Aries
Fury: 60
Faith: 50
Primary Class: Ninja (250)
Primary abilities known: Shuriken (150), Shadow Strike (200), Shinobi's Seal (200)
Secondary: Elemental (250)
Second abilities known: All Elemental (600)
Reaction: Counter Flood (250)
Support: Attack UP (400)
Movement: Move HP Up (500)
~~~
Right Hand: Ninja Knife
Left Hand: Ninja Edge
Head: Flash Hat
Body: Judo Outfit
Accessory: Sprint Shoes
Total JP Used: 2800

Name: Twitch
Gender: Female
Zodiac: Libra
Fury: 50
Faith: 70
Primary Class: Priest (250)
Primary abilities known: Cure 2 (150), Raise (150), Protect (70), Esuna (280)
Secondary: Time Magic (250)
Second abilities known: Haste (80), Slow (80), Don't Move (80)
Reaction: HP Restore (650)
Support: Defense UP (650)
Movement: Move MP Up (270)
~~~
Right Hand: Wizard Staff
Left Hand: (none)
Head: Flash Hat
Body: Wizard Outfit
Accessory: Chantage
Total JP Used: 2960
Title: Re: Arena battle topic
Post by: Melancthon on August 29, 2010, 06:47:52 pm
Pride, do you remember who won the match that wouldn't load?  I love the IDEA of my team, but I still don't know if it actually, you know, works.
Title: Re: Arena battle topic
Post by: Pride on August 29, 2010, 07:53:58 pm
Logus won with.... 3 of his members up iirc. It was a 20 minute battle >_>
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 30, 2010, 09:38:29 am
Okay, re-posting team "A Failure to Communicate", my bard now has Soft and Phoenix Down instead of Stigma Magic and Revive (lost last song as well), as well as Auto-Potion subbed for HP Restore, this should resolve the vert tolerance issue that FFMaster was reporting.

"A Failure to Comunicate"

Thompson
Male
70
40
Serpentarius
Mediator



Speed Save
Attack UP
Move HP UP

Stone Gun

Green Beret
Brigadine
Salty Rage

Jp list: 750 for jobs (Mediator, Archer, Geomancer), 0 for abilities, 600 for Speed Save, 400 for Attack UP, 500 for Move HP UP
Total: 2250jp

Chopper
Male
70
40
Serpentarius
Mediator



Speed Save
Attack UP
Move HP UP

Stone Gun

Green Beret
Brigadine
Salty Rage

Jp list: 750 for jobs (Mediator, Archer, Geomancer), 0 for abilities, 600 for Speed Save, 400 for Attack UP, 500 for Move HP UP
Total: 2250jp

Sniper
Male
70
40
Serpentarius
Mime


Kettle
Male
70
40
Serpentarius
Bard
Life Song
Chemist
Soft, Phoenix Down
Auto Potion
Equip Armor
Fly

Fairy Harp

Grand Helmet
Reflect Mail
Angel Ring

Jp list: 750 for jobs (Bard, Chemist, Paladin), 920 for abilities, 400 for HP Restore, 600 for Equip Armor, 300 for Fly
Total: 2990jp
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 30, 2010, 08:31:20 pm
Hercules
 Male
Serpentarius
70
55
Paladin

Abandon
Attack Up
Teleport
Defender

Barbuta
Carbini Mail
Salty Rage

CuChulainn
Male
Serpentarius
70
55
Lancer
Item
Arrow Guard
Concentrate
Ignore Height
Dragon Whisker
Genji Shield
Barbuta
Carbini Mail
Bracer
Level 3
X-Potion, Phoenix Down, Soft, Bandage

Achilles
Male
Serpentarius
70
55
Monk

Abandon
Two Swords
Teleport



Power Sleeve
Salty Rage

Helen
Female
Serpentarius
40
70
Priest
Time Magic
Regenerator
Short Charge
Teleport
Wizard Staff

Flash Hat
White Robe
Magic Ring
Raise2, Esuna
Haste
Title: Re: Arena battle topic
Post by: Xifanie on August 30, 2010, 11:28:29 pm
Palettes: 6/3

----------------

Otaku
Female
Aquarius
40
40
Geomancer
Lore
Damage Split
Defense Up
Move-HP Up
Rune Blade
Venetian Shield
Black Hood
Black Costume
Small Mantle

Elemental: All Geomancy
Lore: Mad Science, Bio

----------------

Weeaboo
Female
Capricorn
40
40
Samurai

Dragon Spirit
Two Hands
Move-HP Up
Murasame

Crystal Helmet
Platina Armor
Red Shoes

Draw Out: Bizen Boat, Kiyomori, Masamune

----------------

Wapanese
Female
Taurus
40
40
Monk
Steal
HP Restore
Defense Up
Jump +1

H Bag

Judo Outfit
Jade Armlet

Punch Art: Spin Fist, Stigma Magic, Chakra, Revive
Steal: Power Ruin

----------------

Japanophile
Female
Virgo
40
70
Scholar
White Magic
Damage Split
Magic Def. Up
Move-MP Up
Ivory Rod

Golden Hairpin
Robe of Lords
Vanish Mantle

Lore: Natural Selection
White Magic: Raise, Protect 2, Shell 2
Title: Re: Arena battle topic
Post by: FFMaster on August 31, 2010, 03:09:55 am


Also, I've updated the first post with the new format for units.
Title: Re: Arena battle topic
Post by: logus on August 31, 2010, 04:36:30 am
eh, guess you missed my team update just a few posts above. I improved the samurai (turned it into an oracle, dropped abandon, etc), changed the order (avoiding thief rush in large maps) and fixed knight (def up 40 fa right gears).

Gotta say though, once the ninja crystallized, it was just a matter of time until procs turned to my favor. My team can't kill itself, and with ninja dead, knight stripped ( and power ruin'd once, I think), there was no way the team would die. But charm was incredibly effective at gaining time :P
Title: Re: Arena battle topic
Post by: Barren on August 31, 2010, 07:17:42 am
yea i have to agree. but it was a good fight i did put up. even though it was 4 on 3 the whole time. my sandbag power wasn't able to overcome the odds. good job logus gg
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 31, 2010, 02:46:52 pm
I like to think that this fight started out as a perfectly normal trade negotiation, then things started getting a little heated over tax rates on grain imports, and THEN zodiac's samurai grievously insulted Thomson and Chopper's mother
Title: Re: Arena battle topic
Post by: logus on August 31, 2010, 06:42:30 pm
heh, but they aren't still exactly good with guns eh? berserk with ranged weapon does that to you...

I found it weird how the bard took so long to soft the second mediator... yes, the mime did need the support, but the second mediator would make such a large difference. It was a 3x4 most of the time, and yet skip's team was winning. In a small map. Seems like zodiac lacked decent disables or massive damage to gain an edge... using elemental is nice, but 25% wasn't anywhere near needed. And, to use kiyo, you need other disables, since it seems that without them AI will just keep doing kiyo as it's best disable, and kiyo alone does not work, as the opposing team is still free to pound you.
Title: Re: Arena battle topic
Post by: Skip Sandwich on August 31, 2010, 08:23:30 pm
@logus
it may have been 3x4 for most of the fight, but stacking Berserk and Attack UP with the right equipment set up is enough to simply overwhelm all but the most devoted defenses. To be fair though, the oddities of berserk AI means that you're going to get a lot wasted shots with ranged weapons, but those shots that hit, HURT. Also, I lol'd when my other mediator got shot in the back of the head with a critical for 348 damage
Title: Re: Arena battle topic
Post by: PX_Timefordeath on August 31, 2010, 09:55:50 pm


The 2nd fight was a great battle.
Title: Re: Arena battle topic
Post by: Barren on September 01, 2010, 07:12:29 am
WOW! those berserk units for freaking beasts!! berserk dual wield monk + berserk paladin for the win!! That was a slaughter house!
Title: Re: Arena battle topic
Post by: logus on September 01, 2010, 02:30:29 pm
wasn't berserk supposed to also increase receiving damage by 50%? just tested against px's team, and it's not. thief was doing the same damage to lancer and monk.
Title: Re: Arena battle topic
Post by: Kaz on September 04, 2010, 05:59:10 pm


requests?
Title: Re: Arena battle topic
Post by: Xifanie on September 06, 2010, 08:48:13 pm
BEHOLD MA POWAS

PS: screw my last suckass team
PPS: Changed Vanish Mantle to Feather Mantle because the initial Innocent really kills me.
PPPS: And faith, and my archer's secondary
Pussy
Female
Pisces
40
70
Oracle
White Magic
Abandon
Defense Up

Octagon Rod

Golden Hairpin
Brigandine
Feather Mantle
Blind, Spell Absorb, Zombie, Silence Song, Paralyze, Sleep
Raise 2, Reraise, Esuna



Wand
Male
Virgo
70
45
Paladin
Punch Art
PA Save
Martial Arts
Move-HP Up
Ancient Sword
Venetian Shield
Grand Helmet
Light Robe
Battle Boots
Repeating Fist, Stigma Magic, Chakra, Revive



Banana
Male
Virgo
70
45
Archer
Item
Speed Save
Equip Armor
Fly
Mythril Bow

Grand Helmet
Maximillian
Angel Ring
Arm Aim, Seal Evil
Hi-Potion, Antidote, Phoenix Down



Deep Cave
Female
Pisces
70
67
Samurai
Item
MA Save
Throw Item

C Bag

Circlet
Maximillian
Red Shoes
Murasame, Kikuichimonji, Masamune
Hi-Potion, X-Potion, Hi-Ether, Soft, Bandages, Phoenix Down
Title: Re: Arena battle topic
Post by: FFMaster on September 06, 2010, 11:37:11 pm
Palettes: 3,4

Hippy
Female
Cancer
40
60
Geomancer
Chivalry
Counter Flood
Magic Att. Up
Move-HP Up
Rune Blade
Genji Shield
Flash Hat
Black Costume
108 Gems
All geomancy
Consecration


Blood Knight
Male
Serpentarius
70
70
Paladin
Yin Yang Magic
Counter
Concentrate
Move-MP Up
Blood Sword
Flame Shield
Cross Helmet
Genji Armor
Bracer
Consecration, Transfusion
Blind, Spell Absorb, Paralyze


Double HC
Female
Pisces
40
60
Samurai
Item
Critical Quick
Magic Att. Up
Float
C Bag

Circlet
Platina Armor
Red Shoes
Asura
Hi-Potion, Holy Water, Phoenix Down


OutRiched
Female
Scorpio
40
70
Summoner
Time Magic
Abandon
Short Charge
Float
Wizard Rod

Golden Hairpin
Black Costume
Red Shoes
Fairy, Lich
Haste
Title: Re: Arena battle topic
Post by: Eternal on September 07, 2010, 12:53:36 am
Palettes: 2/3

----------------

Alexander
Male
Aries
60
40
Paladin
Item
Counter
Defense Up
Move-HP Up
Blood Sword
Venetian Shield
Crystal Helmet
Light Robe
Angel Ring

Chivalry: Nurse, Counter
Item: Potion, X-Potion, Phoenix Down

----------------

Terrato
Female
Aries
50
50
Geomancer
Item
Counter Flood
Attack UP
Float

Giant Axe

Twist Headband
Power Sleeve
Cherche

Geomancy: All
Item: Hi-Ether, Eye Drop, Echo Grass, Bandage, Phoenix Down
----------------

Diabolos
Female
Libra
40
70
Wizard
Time Magic
Absorb Used MP
Magic Attack UP
Move-MP UP

Wizard Rod

Golden Hairpin
Black Costume
Small Mantle

Black Magic: Fire, Fire4, Ice, Flare
Time Magic: Haste, Slow

----------------

Seraph
Female
Libra
40
70
Priest
Summon Magic

Half of MP

Healing Staff

Golden Hairpin
White Robe
Small Mantle

White Magic: Cure, Raise2, Holy
Summon Magic: Silf, Odin
Title: Re: Arena battle topic
Post by: Melancthon on September 07, 2010, 01:13:59 am
Oh man, throw stone into Meatbone was freaking hilarious.

I want to fight Zodiac please.
Title: Re: Arena battle topic
Post by: FFMaster on September 07, 2010, 01:22:50 am
Zodiac's team is way over the limit btw.
Title: Re: Arena battle topic
Post by: Pride on September 07, 2010, 01:56:56 am
Samurai
Female
Aries
40
40
Samurai
Basic Skill
Damage Split
Equip Shield
Move-HP UP

Asura Knife
Flame Shield
Circlet
Platina Armor
Magic Gauntlet

Draw Out: Asura
Basic Skill: Wish, Yell, Heal

GirlSamurai
Female
Leo
40
40
Samurai
Asura
Basic Skill
Wish Yell Heal
Damage Split
Equip Shield
Move-HP UP

Asura Knife
Flame Shield
Circlet
Platina Armor
Magic Gauntlet

Draw Out: Asura
Basic Skill: Wish, Yell, Heal

Geomancer
Male
Sagittarius
40
40
Geomancer
Punch Art
Abandon
Magic Attack UP

Rune Blade
Ice Shield
Holy Miter
Black Costume
Diamond Armlet

Geomancy: All Geo
Punch Art: Revive, Stigma Magic

GeoGuy
Male
Sagittarius
40
40
Geomancer
Punch Art
Abandon
Magic Attack UP

Rune Blade
Ice Shield
Holy Miter
Black Costume
Diamond Armlet

Geomancy: All Geo
Punch Art: Revive, Stigma Magic
Title: Re: Arena battle topic
Post by: logus on September 07, 2010, 02:41:26 am
and here we go again!
Chou
Male
Leo
70
50
Paladin
Basic Skill
Counter
Unyielding
Move-HP Up
Blood Sword
Genji Shield
Crystal Helmet
Gold Armor
Chantage

Iron Will
Wish, Yell

Krobelus
Female
Aquarius
40
40
Mediator
Draw Out
Abandon
Equip Shield
Move-HP Up
Main Gauche
Aegis Shield
Green Beret
Black Costume
Vanish Mantle

Threaten,Mimic Daravon
Kiyomori


Sylvana
Female
Gemini
40
70
Oracle
White Magic
 
Unyielding
Move-MP Up
H Bag
 
Black Hood
Light Robe
Chantage

Paralyze
Protect2, Raise2, Esuna


Chen
Male
Sagittarius
70
50
Thief
Item
Damage Split
Defense UP
               
Sasuke Knife
 
Black Hood
Black Costume
Sprint Shoes

Steal Shield
Phoenix Down, Hi-Potion, Soft
Title: Re: Arena battle topic
Post by: FFMaster on September 07, 2010, 03:06:43 am
http://www.youtube.com/watch?v=NqhPNoX7qO8 (http://www.youtube.com/watch?v=NqhPNoX7qO8)
http://www.youtube.com/watch?v=CBQE-wIenVg (http://www.youtube.com/watch?v=CBQE-wIenVg)
Title: Re: Arena battle topic
Post by: secondadvent on September 07, 2010, 03:17:47 am
Super Craptastic team GO!

Palette 1, 5

Cecil
Male
Scorpio
50
60
Paladin
Yin Yang Magic
Counter
Defense UP
Move-HP UP
Rune Blade
Venetian Shield
Ribbon
Chameleon Robe
Cursed Ring

Primary Abilities: Dia (150), Consecration (300)
Secondary Abilities: Spell Absorb (100), Life Drain (200), Zombie (200), Paralyze (100)


Terra
Female
Taurus
60
40
Samurai
Item
MA Save
Equip Shield

Escutcheon II
Murasame
Circlet
Platina Armor
108 Gems

Primary Abilities: Murasame (200), Kotetsu (200), Asura (200), Heaven's Cloud (200)
Secondary Abilities: Phoenix Down (100), Soft (220), Ether (100)


Celes
Female
Virgo
55
70
Scholar
Summon Magic
Counter Flood
Equip Shield

Rune Blade
Aegis Shield
Flash Hat
Black Robe
Small Mantle

Primary Abilities: Mad Science (50), Bio (50), Bio 2 (180), Bio 3 (350)
Secondary Abilities: Moogle (80), Ifrit (180), Fairy (200), Silf (200), Odin (200)


Balthier
Male
Pisces
70
40
Archer
Punch Art
Speed Save
Concentrate

Night Killer
Crystal Shield
Thief Hat
Judo Outfit
Power Wrist

Primary Abilities: Seal Evil (200), Greased Bolt (250), Execute (200)
Secondary Abilities: Chakra (300), Revive (420)

Can only imagine how hard this team will fail  :P.
Title: Re: Arena battle topic
Post by: Barren on September 07, 2010, 08:50:27 am
Quote from: "Melancthon"Oh man, throw stone into Meatbone was freaking hilarious.

I want to fight Zodiac please.

Im interested in fighting zodiac myself. and yes my archer's meatbone slash even though didnt help me win, it was there to say "hey you know what?!?! if i'm going down, i'm taking you with me!!!!" hence the lolz
Title: Re: Arena battle topic
Post by: Xifanie on September 07, 2010, 09:18:01 am
Quote from: "FFMaster"Zodiac's team is way over the limit btw.
It is not.
I took your spreadsheet, fixed the Total amount of JP, removed the extra 250 Squire JP bug (of course it will still add it if the job's skills/skillset are used)

That is unless the JP Cap is 3000, which 3/4 of the teams breaks with some units.
If the cap is 3000JP why the fuck didn't you change that in the memory card spreadsheet?
[attachment=0:3cf3d0v1]Zodiac_Arena_Team.png[/attachment:3cf3d0v1]
Title: Re: Arena battle topic
Post by: Shade on September 07, 2010, 11:30:22 am
Yup it is 3000 jp.

It's on first page of this topic.


Holy Team
Gaffy
male
serpentarius
70
70
paladin
punch art
damage split
concentrate
jump+2

excalibur

barbuta
carabini mail
battle boots

stigma magic, chackra, revive



T.G. Cid
male
serpentarius
70
70
paladin
punch art
damage split
concentrate
jump+2

excalibur

barbuta
carabini mail
battle boots


stigma magic, chackra, revive



Gaffy's Bitch
female
serpentarius
70
70
priest
chivalary
hp restore
ma up


healing staff

black hood
wizard outfit
magic ring

esuna, raise
dia, grand cross, iron will




Cid's Bitch
female
serpentarius
70
70
priest
chivalary
hp restore
ma up


healing staff

black hood
wizard outfit
magic ring

esuna, raise
dia, grand cross, iron will

Fixed to respect format.

Does Grand Cross work without sword?
Also why is so many of my guys ending with jp 70 or 20?(I have made so many teams now like 5)
Title: Re: Arena battle topic
Post by: Barren on September 07, 2010, 01:02:14 pm
New Team here:

Name: Eremes
Gender: Male
Zodiac: Sagitarrius
Fury: 40
Faith: 40
Primary Class: Ninja (250)
Primary abilities known: Shuriken (150), Shinobi's Seal (200)
Secondary: Punch Art (250)
Second abilities known: Spin Fist (150), Secret Fist (300), Stigma Magic (100), Revive (420)
Reaction: Abandon (400)
Support: Concentrate (650)
Movement: Jump + 2 (100)

Right Hand: Ninja Edge
Left Hand: Short Edge
Head: Green Beret
Body: Brigandine
Accessory: Feather Mantle

Total JP Used: 2970


Name: Maya
Gender: Female
Zodiac: Gemini
Fury: 40
Faith: 40
Primary Class: Archer (250)
Primary abilities known: Leg Aim (200), Arm Aim (300), Greased Bolt (250)
Secondary: Steal (250)
Second abilities known: Steal Heart (120), Magic Ruin (200), Speed Ruin (200)
Reaction: Abandon (650)
Support: Concentrate (450)
Movement: Jump + 2 (100)

Both Hands: Windslash Bow

Head: Green Beret
Body: Brigandine
Accessory: Vanish Mantle

Total JP Used: 2970


Name: Garm
Gender: Male
Zodiac: Aqaurius
Fury: 70
Faith: 40
Primary Class: Geomancer (250)
Primary abilties known: All Elemental (600)
Secondary: Item (250)
Second abilities known: X-Potion (200), Antidote (70),  Maiden's Kiss (180),  Soft (220), Phoenix Down (100)
Reaction: Counter Flood (250)
Support: Throw Item (250)
Movement: Move HP Up (500)

Right Hand: Rune Blade
Left Hand: Genji Shield
Head: Flash Hat
Body: Light Robe
Accessory: Feather Mantle

Total JP Used: 2870


Name: Mistress
Gender: Female
Zodiac: Libra
Fury: 70
Faith: 40
Primary Class: Mediator (250)
Primary abilities known: Threaten (100), Preach (200), Refute (200), Mimic Daravon (300)
Secondary: Draw Out (250)
Second abilities known: Kiyomori (200), Muramasa (200), Masamune (200)
Reaction: HP Restore (650)
Support: Unyielding (400)
Movement: (none)

Right Hand: Stone Gun
Left Hand: (none)
Head: Flash Hat
Body: Black Costume
Accessory: Magic Ring

Total JP Used: 2950
Title: Re: Arena battle topic
Post by: FFMaster on September 07, 2010, 04:53:31 pm
http://www.youtube.com/watch?v=zgtunOkUPDs (http://www.youtube.com/watch?v=zgtunOkUPDs)
http://www.youtube.com/watch?v=wMt4b19EXtY (http://www.youtube.com/watch?v=wMt4b19EXtY)
Title: Re: Arena battle topic
Post by: Xifanie on September 07, 2010, 04:57:25 pm
Overall I'd say my team should stay unaffected (based on my tests) except the Fly trade-off for Jump +2 on my archer. I can't really change anything else though...

Pussy
Female
Pisces
40
70
Oracle
White Magic
Abandon
Defense Up

Octagon Rod

Golden Hairpin
Brigandine
Feather Mantle
Blind, Spell Absorb, Zombie, Paralyze
Raise 2, Reraise, Esuna



Wand
Male
Virgo
70
45
Paladin
Punch Art
PA Save
Martial Arts
Move-HP Up
Ancient Sword
Venetian Shield
Grand Helmet
Light Robe
Battle Boots

Chakra, Revive



Banana
Male
Virgo
70
45
Archer
Item
Speed Save
Equip Armor
Jump +2
Mythril Bow

Grand Helmet
Maximillian
Angel Ring
Arm Aim, Seal Evil
Hi-Potion, Antidote, Phoenix Down



Deep Cave
Female
Pisces
70
67
Samurai
Item
MA Save
Throw Item

C Bag

Circlet
Maximillian
Red Shoes
Murasame, Kikuichimonji, Masamune
Hi-Potion, Hi-Ether, Bandage, Phoenix Down
Title: Re: Arena battle topic
Post by: FFMaster on September 07, 2010, 05:11:41 pm
@Barren, logus and Shade - please respect the new format. It will make things much easier for us when setting up battles.
Title: Re: Arena battle topic
Post by: Kaz on September 07, 2010, 06:21:11 pm
can someone post that spreadsheet doc?
Title: Re: Arena battle topic
Post by: Barren on September 07, 2010, 06:38:39 pm
Quote from: "Kaz"can someone post that spreadsheet doc?

yes please so none of us would make the same mistake if we did already
Title: Re: Arena battle topic
Post by: FFMaster on September 07, 2010, 07:07:02 pm
You should ask Zodiac for it. My one is messed up and takes effort to calculate JP. You don't really need it anyway. Just follow the instructions on the first post. A base unit example has been added. Or if you need more, Zodiac's team is a perfect example.
Title: Re: Arena battle topic
Post by: Barren on September 07, 2010, 07:24:44 pm
new team with right format

Eremes
Male
Sagitarrius
40
40
Ninja
Punch Art
Abandon
Concentrate
Jump + 1

Ninja Edge
Short Edge
Green Beret
Brigandine
Feather Mantle

Shuriken, Shinobi's Seal
Spin Fist, Secret Fist, Stigma Magic, Revive


Maya
Female
Gemini
40
40
Archer
Steal
Abandon
Concentrate
Jump + 1

Windslash Bow

Green Beret
Brigandine
Vanish Mantle

Leg Aim, Arm Aim, Greased Bolt
Steal Heart, Magic Ruin, Speed Ruin


Garm
Male
Aqaurius
70
40
Geomancer
Item
Counter Flood
Throw Item
Move HP Up

Rune Blade
Genji Shield
Flash Hat
Light Robe
Feather Mantle

All Geomancy
X-Potion, Antidote, Maiden's Kiss, Soft, Phoenix Down


Mistress
Female
Libra
70
40
Mediator
Draw Out
HP Restore
Unyielding


Stone Gun

Flash Hat
Black Costume
Magic Ring

Threaten, Preach, Refute, Mimic Daravon
Kiyomori, Muramasa, Masamune
Title: Re: Arena battle topic
Post by: secondadvent on September 08, 2010, 05:19:44 am
Came up with a new team that will hopefully last a bit longer than my old joke team :P.

EDIT: Modified my Samurai/Summoner a bit, and rearranged order.

Celes
Female
Virgo
40
70
Wizard
Time Magic
Absorb Used MP
Short Charge
Move-MP UP
Wizard Rod

Golden Hairpin
Chameleon Robe
Genji Gauntlet

Flare, Fire, Bolt, Ice 2


Terra
Female
Taurus
60
40
Samurai
Elemental
Counter Flood
Equip Shield
Move-HP UP
Venetian Shield
C Bag
Circlet
Platina Armor
Diamond Armlet

Murasame, Muramasa, Bizen Boat
All Geomancy


Fina
Female
Serpentarius
40
40
Chemist
Elemental
Counter Flood
Magic Attack UP
Move-HP UP
Mythril Gun

Thief Hat
Black Costume
Magic Ring

Hi-Ether, Phoenix Down, Maiden's Kiss
All Geomancy


Yuna
Female
Capricorn
40
70
Summoner
Time Magic

Short Charge
Float
Wizard Staff

Green Beret
White Robe
Magic Ring

Moogle, Ifrit, Ramuh, Shiva, Fairy, Silf, Cyclops
Haste
Title: Re: Arena battle topic
Post by: Kaz on September 08, 2010, 06:59:09 pm
Wewt golden sun team. Not really, I just stole their names.

Sheba
Female
Pisces
40
55
Squire
Talk Skill
Counter Tackle
Unyielding
Move HP UP

P Bag
Gold Shield
Black Hood
Earth Clothes
N-Kai Armlet

Accumulate, Throw Stone, Heal, Yell, Wish
Death Sentence, Mimic Daravon, Threaten



Felix
Male
Virgo
70
55
Paladin    
Punch Art
Damage Split
Maritial Arts
Move-HP Up


Barbuta
Carabini Mail
Battle Boots


Earth Slash, Stigma Magic



Isaac
Male
Virgo
70
55
Paladin    
Punch Art
Damage Split
Maritial Arts
Move-HP Up


Barbuta
Carabini Mail
Battle Boots
Title: Re: Arena battle topic
Post by: Pride on September 09, 2010, 07:07:58 am
Title: Re: Arena battle topic
Post by: Barren on September 09, 2010, 07:43:32 am
okay....that was the quickest defeat i ever had....holy crap!!! GG SecondAdvent
Title: Re: Arena battle topic
Post by: Melancthon on September 09, 2010, 02:43:15 pm
Revised team in the new format.  Went with the glass-cannon Oracle over the tankier version I had before, let's see how that works.

Team Clusterfuck
Mr. Slick
Male
Serpentarius
70
40
Paladin
Basic Skill
Counter
Attack UP
Move-MP UP
Blood Sword
Genji Shield
Cross Helmet
Maximillian
Battle Boots

Transfusion
Throw Stone, Yell, Wish


Hopper
Male
Serpentarius
70
40
Paladin
Chemist
Counter
Throw Item
Move-HP UP
Blood Sword
Genji Shield
Cross Helmet
Maximillian
Dracula Mantle

Transfusion, Iron Will
Ether, Bandage, Phonix Down


Fingers
Female
Serpentarius
70
40
Oracle
Draw Out
Abandon
Two Hands
Jump+2
Ivory Rod

Holy Miter
Wizard Outfit
Magic Gauntlet


Murasame, Chirijiraden


Pawnia
Female
Serpentarius
70
40
Chemist
Charge
Arrow Guard
Jump+2
Romanda Gun

Ribbon
Brigadine
Chantage

X-Potion, Hi-Ether, Maiden's Kiss, Soft, Holy Water, Bandage, Pheonix Down
Arm Aim, Greased Bolt
Title: Re: Arena battle topic
Post by: Xifanie on September 09, 2010, 02:59:12 pm
Quote from: "PX_Timefordeath"EXTRA RULE
-Any Zodiac, including Serpentarius, is legal
Can you guarantee that? Because I herd of people being unable to set serpentarius back then.
Title: Re: Arena battle topic
Post by: Xifanie on September 09, 2010, 03:01:46 pm
DO NOT, I repeat DO NOT put a space between Abilities and Items. It's just a hassle to remove that manually.
Title: Re: Arena battle topic
Post by: Melancthon on September 09, 2010, 05:00:47 pm
Am I properly formatted?
Title: Re: Arena battle topic
Post by: FFMaster on September 09, 2010, 05:23:48 pm
Serpentarius is all fine. Your spreadsheet is all happy about it, and FFTastic can set Serpentarius. And yes, your team properly formatted Melancthon
Title: Re: Arena battle topic
Post by: Xifanie on September 09, 2010, 07:18:52 pm
Yeah, I was only talking about the ones before you; should've made that clear.
Title: Re: Arena battle topic
Post by: Kaz on September 09, 2010, 08:22:33 pm

My squires didn't utilize the talk skill in the way I hoped they would, but I highly doubt I would have been able to take down those paladins anyways. Great fight mel.
Title: Re: Arena battle topic
Post by: Melancthon on September 10, 2010, 07:50:10 am
Thanks for the clarification gentlemen, and thanks for the fight Kaz!  If anyone is still taking requests, I'd like to fight any team that is up to date and has already won a match.  At the moment I think that's Pride and SecondAdvent.  Of course I'll fight anyone that wants to challenge me as well.
Title: Re: Arena battle topic
Post by: Shade on September 10, 2010, 07:57:32 am
My holy team againts yours!
Title: Re: Arena battle topic
Post by: Melancthon on September 10, 2010, 08:51:43 am
In light of the Elemental Absorption topic I would most like to be put up against Pride's Fire team.  I'm not opposed to going up against Shade, but I can see that match taking FOREVER.  I think the map would play a big part in who won as well.  On a map with a lot of height difference I think I would have the advantage due to Revive's lack of vert tolerance.
Title: Re: Arena battle topic
Post by: Shade on September 10, 2010, 03:25:49 pm
In light of the elemental absorption I'd like to fight pride's team with any team that I have posted( I think all are under 3000 jp)
Title: Re: Arena battle topic
Post by: Kaz on September 10, 2010, 06:42:23 pm


Title: Re: Arena battle topic
Post by: Pride on September 10, 2010, 06:56:48 pm
Everyone wants a piece of the team and I'm glad its holding strong =P
Title: Re: Arena battle topic
Post by: Xifanie on September 10, 2010, 07:01:27 pm
Title: Re: Arena battle topic
Post by: FFMaster on September 11, 2010, 12:01:00 am
http://www.youtube.com/watch?v=xyVzmxdp62k (http://www.youtube.com/watch?v=xyVzmxdp62k)
Title: Re: Arena battle topic
Post by: Shade on September 11, 2010, 02:09:46 pm
It's clear now. our teams lost because of those mother fucking prog hitting. not because of their healing.

My priest heal my guys for awsome amounts of damage 150 at range of 6.(awsome)
My priests are very dangerous againts caster(faith is reason why).

I also would like to have my archers of doom fight againts pride.
Title: Re: Arena battle topic
Post by: Skip Sandwich on September 11, 2010, 04:22:34 pm
Alright, my new team, based around negative status infliction

Deneb's Garden
Deneb
Female
Serpentarius
70
70
Black Magic
Steal
MA Save
Magic Attack UP
Teleport
Wizard Rod

Golden Hairpin
Silk Robe
Small Mantle

Frog
Steal Heart
JP List: 750 for jobs (Wizard, Thief, Dancer), 550 for MA Save, 400 for Magic Attack UP, 500 for Teleport, 420 for abilities
JP Total: 2620jp

Pumpkin
Male
Serpentarius
40
40
Item
Talk Skill
Auto-Potion
Unyeilding

Main Gauche

Ribbon
Judo Outfit
Defense Ring

X-Potion, Maiden's Kiss, Soft, Phoenix Down, Holy Water
Mimic Daravon
JP List: 500 for jobs (Chemist, Mediator), 500 for Auto-Potion, 400 for Unyielding, 1520 for abilities
JP total: 2920jp

Rosencrantz
Female
Serpentarius
40
70
Yin-Yang Magic
Throw
Abandon
Defense UP
Move-MP UP
Iron Fan

Flash Hat
Wizard Outfit
Elf Mantle

Petrify, Sleep
Nightslayer, Shinobi's Seal
JP List: 500 for jobs (ninja, oracle), 400 for abandon, 400 for Defense UP, 500 for Move-MP UP, 1200 for abilities
JP Total: 3000

Guildenstern
Male
Serpentarius
40
70
Sing
Black Magic
MA Save
Short Charge

Bloody Strings

Thief Hat
Black Costume
Cursed Ring

Life Song, Angel Song
Death, Frog
JP List: 750 for jobs (Wizard, Bard, Time Mage), 550 for MA Save, 600 for Short Charge, 1000 for abilities
JP total: 2900
Title: Re: Arena battle topic
Post by: Melancthon on September 12, 2010, 07:14:49 pm
I want to fight that ^.  I think my team can take most physical teams, so I'd love to see it against something more status-heavy.  I'm pretty sure my team is still legal after the latest round of changes, just some higher MP costs for abilities I'm using.
Title: Re: Arena battle topic
Post by: Kaz on September 12, 2010, 11:50:14 pm
sorry mel, I recorded these last night. ill see if i can get you in w/ skip tomorrow.


Title: Re: Arena battle topic
Post by: Shade on September 13, 2010, 12:46:22 am
Skip's team was stupid againts zodiacs team, and the another video has copyright issues.

Skip's team coulda had it, if they woulda killed the knight before anything else.
Title: Re: Arena battle topic
Post by: Skip Sandwich on September 13, 2010, 01:34:39 am
My bard is supposed to have life song, and not last song, I didn't notice any other mistakes. Yeah, my performance was rather poor, but this wasn't a very seriously made team to begin with, more of a 'doodle' then anything.
Title: Re: Arena battle topic
Post by: Shade on September 13, 2010, 01:37:14 am
I think it was a good team, but your team acted stupid with sleep.
Title: Re: Arena battle topic
Post by: Skip Sandwich on September 13, 2010, 09:12:07 am
What i'm most disappointed about is that I didn't get to see a single casting of frog, I was hoping to catch people off guard with that, as it's a rather obscure status that most don't bother to protect against.
Title: Re: Arena battle topic
Post by: Shade on September 13, 2010, 03:25:24 pm
Update on ARCHERS OF DOOOM!!!!!

DOOM ARCHER
male
Serpentarius
70
40
Archer
basic skill
speed save
equip armor
jump+1
mythril bow

barbuta
caribini mail
battle boots

arm aim, seal evil
yell, heal, wish

DOOMY ARCHER
male
Serpentarius
70
40
Archer
basic skill
speed save
equip armor
jump+1
mythril bow

barbuta
caribini mail
battle boots

arm aim, seal evil
yell, heal, wish

Healer Of DOOM
female
Serpentarius
40
70
Chemist
yin-yang magic

defense up

orichalcum

golden hairpin
secret outfit
red shoes

X-pot, ether, maiden's kiss, soft, holy water, bandage, phoenix down
sleep, zombie, paralyze

Healer Of DOOMY
female
Serpentarius
40
70
Chemist
yin-yang magic

defense up

orichalcum

golden hairpin
secret outfit
red shoes

X-pot, ether, maiden's kiss, soft, holy water, bandage, phoenix down
sleep, zombie, paralyze
Title: Re: Arena battle topic
Post by: The Damned on September 13, 2010, 06:36:09 pm
I'm kind of surprised you didn't have Magic Song anyway, Skip.

I guess it's time for a new team with the new Beta. It seems especially timely given that KOF got raped recently anyway. (http://www.youtube.com/watch?v=UKxPeod8pvY)

Team Blazblue away!

Jin
Male
Capricorn
70
40
Paladin
Samurai
Dragon Spirit
Concentrate
Jump +2
Aegis Shield
Ice Brand
Circlet
Genji Armor
108 Gems

Dia, Iron Will
Kiyomori, Kikuichimoji, Masamune


Tsubaki
Female
Cancer
55
60
Squire
Time Mage
Critical Quick
Short Charge
Float
Venetian Shield
Battle Dict
Golden Hairpin
Chameleon Robe
Cursed Ring

Dash, Wish, Ultima
Reflect, Balance


Hazama
Male
Serpentarius
60
60
Thief
Oracle
Caution
Defense UP
Move-HP Up
Main Gauche

Thief Hat
Judo Outfit
Small Mantle

Steal Heart, Speed Ruin, Power Ruin, Mind Ruin
Blind, Spell Absorb, Life Drain, Paralyze


Noel
Female
Pisces
55
40
Chemist
Paladin
Counter
Equip Armor
Move-HP Up
Romanda Gun

Crystal Helmet
Gold Armor
Chantage

Hi-Potion, Ether, Maiden's Kiss, Soft, Phoenix Down


For the record, I'm surprised philsov hasn't submitted a Dancer team again. I'm guessing he's busy.

Life EDIT: That Pray Faith was supposed to be Life Drain. Don't know how the hell that happened.
Title: Re: Arena battle topic
Post by: FFMaster on September 13, 2010, 08:57:03 pm
Palette: 4
Alternate: 5

Quick Man
Male
Serpentarius
70
40
Paladin
Item
Speed Save
Concentrate
Move-HP Up
Blood Sword
Venetian Shield
Mythril Helmet
Gold Armor
108 Gems

Hi-Potion, Phoenix Down


Fast Man
Male
Serpentarius
70
40
Paladin
Item
Speed Save
Concentrate
Move-HP Up
Blood Sword
Venetian Shield
Mythril Helmet
Gold Armor
108 Gems

Hi-Potion, Phoenix Down


Mimun
Male
Serpentarius
40
40
Mime











Spambot
Male
Serpentarius
40
40
Paladin
Lore
Damage Split
Half of MP
Move-MP Up
Ancient Sword
Ice Shield
Gold Helmet
Light Robe
Band of Elements

Rime Bolt

http://www.youtube.com/watch?v=ADvrq9v3rR8 (http://www.youtube.com/watch?v=ADvrq9v3rR8)
Title: Re: Arena battle topic
Post by: The Damned on September 13, 2010, 11:02:06 pm
Ah, I thought you were going to do a MM-theme team when I read the first name, only to find out it was some Speed Save abomination. I feel betrayed.

Speaking of betrayals, I thought Lore wasn't supposed to repeat itself anymore? I could have sworn this was what was supposed to be done. Then again, no one really used Scholars for their abilities more than twice after Ultima first popped up and Damage Split is usually all we see of them otherwise.

Anyway, I would like my newest team to fight Skip Sandwich's garden, Shade's Holy Team and/or, since everyone else is doing it (masochists), Pride's Fire Team. Fighting Pride will probably be an uninteresting (curbstomp) battle though considering his Asura is basically a free X-Potion to his other Samurai or a free Elixir to his Geomancers. So...more so Skip Garden or Holy Shade than Prideful Fire.
Title: Re: Arena battle topic
Post by: PX_Timefordeath on September 14, 2010, 12:58:41 am
Lolis!
Death's Dancers from Hell Return!
Lust
Female
Libra
40
70
Oracle
White Magic
Regenerator
Magic Defense Up
Move MP Up

Octagon Rod
Flash Hat
White Robe
Magic Ring

Zombie, Paralyze, Spell Absorb, Sleep
Raise2, Cure2
~~~~~~~~~~~~~~~~~~~~~
Olan
Male
Aries
40
50
Mime













~~~~~~~~~~~~~~~~~
Rena
Female
Aquarius
40
55
Dancer
Item
Speed Save
Equip Armor
Jump +2

Persia
Crystal Helmet
Genji Armor
Chantage

Disillusion
Phoenix Down, Hi-Potion, Hi-Ether
~~~~~~~~~~~~~~~~~~~~
Izumi
Female
Gemini
40
55
Paladin
Dance
HP Restore
Defense Up

Ancient Sword
Crystal Shield
Crystal Helmet
Genji Armor
Cherche

Nurse, Consecration, Transfusion
Polkka Polkka
Title: Re: Arena battle topic
Post by: Shade on September 14, 2010, 06:30:38 am
PX vs My DOOM ARCHERS NOW!

Also FFM you made really fucking cheap combo, but it's weak point is that another teams with tanky archers(like mine) also with speed save might kill you alot faster than you'd think. Yell and speed save combined againts your team would probaly be brutal(half faster then your guys(and if archers they deal lot's of damage in range(bow get stronger the higher speed))).

So yes this is a suggestion to fight againts your team with my DOOM ARCHERS.

I had tight fight with Pride so why are you guys saying that you can't like defeat his(FFM proved that Prides team is winnable).

Auto-pot
male
serpentarius
70
70
Paladin
item
auto potion
defense up

ancient sword
mythril shield
barbuta
carabini mail
rubber shoes


x-pot, hi-ether, pd, bandage, soft, maiden's kiss, echo grass





Hot Wizard
female
serpentarius
70
70
Scholar
white magic
damage split
short charge

wizard staff

holy miter
earth clothes
chantage

Earth Dragon, Quake
raise


Defender
male
serpentarius
70
70
Paladin
item
auto potion
defense up

ancient sword
mythril shield
barbuta
carabini mail
rubber shoes


x-pot, hi-ether, pd, bandage, soft, maiden's kiss, echo grass


Hot Mage
female
serpentarius
70
70
Scholar
white magic
damage split
short charge

wizard staff

holy miter
earth clothes
chantage

Earth Dragon, Quake
raise

I fotgot about this team.
Using elemental healing to heal team mates.
Title: Re: Arena battle topic
Post by: logus on September 14, 2010, 05:45:12 pm
apparently, we are supposed to use the broken stuff in order to show that they are broken, so, why not giving ol' salty rage a try?

Strygwir
Male
Sagittarius
70
50
Paladin


Unyielding
Move+1
Blood Sword
Genji Shield
Barbuta
Genji Armor
Salty Rage




Jessica
Female
Aquarius
40
40
Mediator
Draw Out
Abandon
Unyielding
Move-HP Up
Main Gauche

Green Beret
Black Costume
Vanish Mantle

Threaten,Mimic Daravon
Kiyomori


Samantha
Female
Gemini
40
70
Oracle
White Magic

Magic Defense Up
Move-MP Up
H Bag

Black Hood
Light Robe
Chantage

Paralyze
Protect2, Shell2, Raise2, Esuna


CAPTAIN AWESOME
Male
Sagittarius
70
50
Thief
Item
Damage Split
Defense UP

Sasuke Knife

Black Hood
Black Costume
Sprint Shoes

Steal Shield
Phoenix Down, Hi-Potion, Soft
Title: Re: Arena battle topic
Post by: Squidgy on September 26, 2010, 04:08:07 pm
Oh hi there...

Just started fiddlin' around with this patch, but there's lots to rummage through. Paladins, Archers, Ninjas... Did make a standard "abuse Scholar all target magic", 'cause I saw others were doin' it... using MA Save and Speed Save on everyone, then attacks which built up according. No more speed-based attacks aside from Dagger/Ninja Sword, but that worked in my preliminaries... oh wait, there's Shiruken... but Ninja stats are so much worse than Thief, just for innate 2H... meh.

It'd be nice to have a set of "official teams" to fight against though. Both balanced and gimmick, just a variety to face against... or was that in the save which came with? Couldn't get it working for some reason, so I used one from 1.3 Arena, and made up teams on my own.

I'll write it up if people're still lurkin' around here, waitin' for a challenge.
Title: Re: Arena battle topic
Post by: logus on September 27, 2010, 10:05:24 am
I'd sugest the following teams for you to face:

secondadvent's team: good example of magic-heavy (status and damage)
pride's team: good example of a defensive team due to absorb combo and 40-40 units
my own team: good example of status heavy/"defensive" team ("defensive" cause it now has a huge threat in the paladin with salty rage)

there are more teams out there, but these ones were the best in tests so far, imo. Of course, this counts the teams created so far. There is a lot to be abused (last song + mime, mimicry in general, double absorb combos, init:faith mantle, etc) and haven't been used yet. I haven't changed my team yet since I'm still trying to show how stupid salty rage is when berserk gives +50% damage.
Title: Re: Arena battle topic
Post by: Shade on October 09, 2010, 08:02:32 pm
Chiri spaming team mates


Chiri Bot
Female
Serpentarius
50
40
Wizard
draw out
critical quick
ma up
teleport
wizard rod

flash hat
wizard outfit
red shoes


chirjiralden




Chiri Bot
Female
Serpentarius
50
40
Wizard
draw out
critical quick
ma up
teleport
wizard rod

flash hat
wizard outfit
red shoes


chirjiralden




Revival bot
male
serpentarius
70
40
Chemist

speed save
defense up
jump +1
romanda gun

black hood
briganda
germinas boots

x-pot, antidote, maiden's kiss, soft, holy water, bandage, pd


Revival bot
male
serpentarius
70
40
Chemist

speed save
defense up
jump +1
romanda gun

black hood
briganda
germinas boots

x-pot, antidote, maiden's kiss, soft, holy water, bandage, pd

Btw YES, the chemists don't have secondaries(could not afford one)!


This another team got here later, but it's made the same style as some another team that is unfair and cheap.
BADASS SINGERS!!!!!!!!!!!!!!


Pussy
male
serpentarius
40
40
knight
lore
damage split
unyielding
move-mp up

Escutceon II
cross helmet
maximillian
angel ring


natural selection

2700



mime the pussy
male
serpentarius
40
40
mime



Badass Singer
male
serpentarius
70
40
bard
punch art
pa save
concentrate
move-hp up
bloody strings

black hood
brigandine
sprint shoes


stigma magic, chakra, revive, spin fi



Badass Singer
male
serpentarius
70
40
bard
punch art
pa save
concentrate
move-hp up
bloody strings

black hood
brigandine
sprint shoes


stigma magic, chakra, revive
Title: Re: Arena battle topic
Post by: Squidgy on October 18, 2010, 03:18:40 am
Right! My team... haven't posted it yet. I was thinking to work in some absorbs on the Scholars to coax them to cast while critical, instead of relying on Item lovin', but I'll post the current version. Also I should really test Mad Science, but it scares me...

Pamsy
Female
Aeris
50
70
Scholar
Punch Art
MA Save
Magic Attack UP
Fly

H Bag

Green Beret
Black Robe
Setiemson

Rime Bolt, Thunder Flare
Stigma Magic


Christine
Female
Libra
50
70
Scholar
Punch Art
MA Save
Magic Attack UP
Fly

H Bag

Green Beret
Black Robe
Setiemson

Rime Bolt, Thunder Flare
Stigma Magic


Dusty
Male
Cancer
70
40
Thief
Item
Speed Save
Concentrate
Move HP-Up

Sasuke Knife

Black Hood
Black Costume
Angel Ring


X-Potion, Ether, Phoenix Down


Niko
Male
Capricorn
70
40
Thief
Item
Speed Save
Concentrate
Move HP-Up

Sasuke Knife

Black Hood
Black Costume
Angel Ring


X-Potion, Ether, Phoenix Down

K... I just gave a Blast Gun user Shadowstrike from Ninjitsu. Saw... 287, forgot to check stats? I can't figure it out... but the numbers are very high.
Title: Re: Arena battle topic
Post by: PX_Timefordeath on October 18, 2010, 09:14:51 am
Nightslayer deals 75% damage, but only works on sleeping targets.
Title: Re: Arena battle topic
Post by: Squidgy on October 18, 2010, 03:29:12 pm
Okay... yeah. Neutral Compat 70/70 Fury Shadowstrikes doing 999 damage must be a bug... though that only happened once. It's more reliable to see ~376. Guess I should stop using it with guns... even if big numbers is fun.

Shadowstriker
Female
Serpentarius
70
40
Mediator
Ninjitsu

Attack UP
Jump+1

Blast Gun

Flash Hat
Secret Clothes
108 Gems


Shadowstrike
Speed, Attack UP, and Strengthen all help so you can see the 999s easier. Sometimes it's only 917... and the damage shown often gets bumped up.
Title: Re: Arena battle topic
Post by: FFMaster on November 09, 2010, 04:24:49 am
Time to start on a new slate!

Submit a team, and I will host battles. Since so many changes have happened, I don't want to run battles against older teams. Unless major bugs or imbalances appear, expect version 124 to stay for a while, since I am planning to use this version to test the rule changes.
Title: Re: Arena battle topic
Post by: Pride on November 09, 2010, 05:18:12 am
Great to see this getting a revival. I'll be submitting a team soon (hopefully it'll be as successful as my last one =P)
Title: Re: Arena battle topic
Post by: logus on November 09, 2010, 10:02:24 am
same here. I'm quite excited at the changes, since they all seem great. Just a question: does the removal of "holy" property from cure etc make such spells useless against undead or just less effective?
Title: Re: Arena battle topic
Post by: Melancthon on November 09, 2010, 11:55:06 am
Alright, here's a party I'd been toying with.  I'll probably come up with a new one soon to try out some more of the "equip X" abilities, but this will do for now:

The Dark

Grim
Female
Pisces
70
70
Theif            
Elemental        
Counter Flood        
Equip Heavy Blade
Fly                
Kotetsu Knife

Theif Hat
Earth Clothes
Bracer

Steal Heart, Speed Ruin
All Elemental              


Ghastly
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Koutetsu, Kikuichimoji


Ghoulie
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Koutetsu, Kikuichimoji



Mel
Male
Virgo
70
70
Bard
Time Magic
Dragon Spirit
Unyielding
Fly
Bloody Strings

Black Hood
Secret Clothes
Sprint Shoes

Last Song
Haste 2

EDIT:  If we can choose our palette I would like purple please.
Title: Re: Arena battle topic
Post by: Skip Sandwich on November 09, 2010, 12:03:48 pm
:EDIT: changed team, D'Artigan the Archaic Demon is replaced by Blacksunne the Lancer, Guy's Coral swords swapped for Heaven's Clouds
:EDIT2: dropped Transfusion from Bussard since it was taking him over the jp limit.

"Grey Knights"
Bussard
Male
Cancer
70
55
Paladin
Punch Art
Counter
Attack UP
Move-HP UP
Slasher

Barbuta
Carabini Mail
Battle Boots


Chakra, Revive, Stigma Magic, Spin Fist

Guy
Male
Pisces
70
40
Paladin
Ninjutsu
Counter
Two Swords
Jump +2
Heaven's Cloud
Heaven's Cloud
Crystal Helmet
Gold Armor
108 Gems

Nurse
Katon, Raiton, Suiton

Joanne
Female
Scorpio
40
70
Paladin
Black Magic
Absorb Used MP
Magic Attack UP
Move-MP UP
Rune Blade
Aegis Shield
Circlet
Platina Armor
Red Shoes

Dia, Nurse
Fire 2, Ice 2, Bolt 2, Frog

Blacksunne
Female
Scorpio
40
40
Lancer
Item
Dragon Spirit
Throw Item

Dragon Whisker
Venetian Shield
Ribbon
Genji Armor
Vanish Mantle

Level Jump 4, Vertical Jump 4
Hi-Potion, Hi-Ether, Antidote, Eye Drops, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down

Team Notes
Bussard is my point man, and secondary healer/cleanser/reviver. his axe will deal from 252 upwards to 480 points of damage per swing (before brave modifiers).

Guy is my heritic hunter, he is supposed to run around spamming jutsus on low-faith units

Joanne is my witch hunter, she is supposed to run around spamming Dia/Black Magic on high-faith units

Blacksunne is my primary healer/cleanser/reviver, and the only non-paladin unit on the team. Built to resist status effects and evade attacks.
Title: Re: Arena battle topic
Post by: FFMaster on November 09, 2010, 03:12:04 pm
Oh, yeah, forgot to mention. Please leave monsters out for now.

Removing Holy element just makes it less effective against undead, and you can't boost with 108 gems.
Title: Re: Arena battle topic
Post by: Squidgy on November 09, 2010, 09:05:06 pm
A team for testing!... well, I guess the Oracle and Thief are boring units. Oracle would never Draw Out though, even when poisoned and holding Masamune so I had to make her boring.

CoverMe
Male
Taurus
70
44
Squire
Charge
Speed Save
Concentrate
Move-HP Up
Main Gauche
Genji Shield
Green Beret
Black Costume
Small Mantle

Wish
Seal Evil, Cover Fire


GoGoGo
Male
Virgo
70
43
Paladin
Punch Art
Speed Save
Two Hands
Move+1
Heaven's Cloud

Barbuta
Carabini Mail
108 Gems


Stigma Magic


HoldTheLine
Female
Capricorn
50
70
Oracle
White Magic
Counter Magic
Equip Shield
Move-MP Up
Ivory Rod
Crystal Shield
Black Hood
White Robe
Magic Ring

Paralyze
Cure 2, Raise, Protect, Shell


TeamFallBack
Male
Virgo
50
43
Thief
Item
Counter Flood
Throw Item
Move-HP Up
Sasuke Knife

Green Beret
Black Costume
Angel Ring

Steal Heart
Hi-Potion, X-Potion, Ether, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down
Title: Re: Arena battle topic
Post by: FFMaster on November 11, 2010, 04:40:46 am
@Skip - Bussard is 320 over the JP limit.
I also forgot to mention, you can request colour palettes.

Title: Re: Arena battle topic
Post by: Skip Sandwich on November 11, 2010, 08:54:44 am
@FFMaster
Oh! I see what I missed, I forgot to add in Transfusion's cost, edited.
Title: Re: Arena battle topic
Post by: Melancthon on November 11, 2010, 10:18:31 am
I learned something today!

The Dark Mark II

Grim  
Female
Pisces
70
70
Theif            
Item        
Dragon Spirit        
Equip Heavy Blade
Fly                
Kotetsu Knife

Theif Hat
Earth Clothes
Bracer

Steal Heart, Speed Ruin
Soft, Bandage, Maiden's Kiss              


Ghastly
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Haste
Koutetsu, Kikuichimoji


Ghoulie
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Haste
Koutetsu, Kikuichimoji


Mel    
Male
Virgo
70
70
Bard
White Magic
Damage Split
Defense UP
Fly
Bloody Strings

Black Hood
Secret Clothes
Sprint Shoes

Last Song
Esuna, Protect
Title: Re: Arena battle topic
Post by: Shade on November 11, 2010, 11:44:33 am
Reposting teams.


Earth Warriors

Green or brown

Auto-pot
male
serpentarius
70
70
Paladin
item
auto potion
defense up

ancient sword
mythril shield
barbuta
carabini mail
rubber shoes


x-pot, hi-ether, pd, bandage, soft, maiden's kiss, echo grass





Hot Wizard
female
serpentarius
70
70
Scholar
white magic
damage split
short charge

wizard staff

holy miter
earth clothes
chantage

Earth Dragon, Quake
raise


Defender
male
serpentarius
70
70
Paladin
item
auto potion
defense up

ancient sword
mythril shield
barbuta
carabini mail
rubber shoes


x-pot, hi-ether, pd, bandage, soft, maiden's kiss, echo grass


Hot Mage
female
serpentarius
70
70
Scholar
white magic
damage split
short charge

wizard staff

holy miter
earth clothes
chantage

Earth Dragon, Quake
raise


Archers Of Doom!!!

Black or Red

DOOM ARCHER
male
Serpentarius
70
40
Archer
basic skill
speed save
equip armor
jump+1
mythril bow

barbuta
caribini mail
battle boots

arm aim, seal evil
yell, heal, wish

DOOMY ARCHER
male
Serpentarius
70
40
Archer
basic skill
speed save
equip armor
jump+1
mythril bow

barbuta
caribini mail
battle boots

arm aim, seal evil
yell, heal, wish

Healer Of DOOM
female
Serpentarius
40
70
Chemist
yin-yang magic

defense up

orichalcum

golden hairpin
secret outfit
red shoes

X-pot, ether, maiden's kiss, soft, holy water, bandage, phoenix down
sleep, zombie, paralyze

Healer Of DOOMY
female
Serpentarius
40
70
Chemist
yin-yang magic

defense up

orichalcum

golden hairpin
secret outfit
red shoes

X-pot, ether, maiden's kiss, soft, holy water, bandage, phoenix down
sleep, zombie, paralyze
Title: Re: Arena battle topic
Post by: FFMaster on November 11, 2010, 03:42:32 pm
Melancthon, your first unit is now 120 over the JP limit.

Title: Re: Arena battle topic
Post by: Pride on November 11, 2010, 05:33:40 pm
GirlKnight
Female
Serpentarius
60
52
Paladin
Dance
Dragon Spirit
Concentrate
Move HP Up
Blood Sword
Genji Shield
Grand Helmet
Light Robe
Power Wrist

Consecration
Slow Dance

MagicGirl
Female
Serpentarius
50
70
Wizard
Ying-Yang Magic
Absorb Used MP
Equip Shield
Move MP Up
Wizard Rod
Kaiser Plate
Green Beret
Linen Robe
Vanish Mantle

Fire, Fire 2, Bolt, Bolt 2, Ice, Ice 2
Zombie, Blind, Paralyze, Life Drain

MagicGirl2
Female
Serpentarius
40
70
Oracle
White Magic
Abandon
Equip Shield
Move MP Up
Wizard Rod
Aegis Shield
Green Beret
Linen Robe
Vanish Mantle

Zombie, Paralyze
Raise 2, Esuna

GuyThief
Male
Serpentarius
60
52
Thief
Item
Damage Split
Throw Item
Move HP Up
Sasuke Knife

Black Hood
Brigandine
Sprint Shoes

Steal Heart
Hi-Potion, Phoenix Down, Echo Grass, Holy Water
Title: Re: Arena battle topic
Post by: Squidgy on November 11, 2010, 06:38:05 pm
Well, at least blocking Draw Out sorta made it less scary. Would've owned my team if it wasn't for lucky status hits at the end.
I'm betting map choice (and a lucky steal heart) did those chemists in... but awesome music again.
Title: Re: Arena battle topic
Post by: Melancthon on November 11, 2010, 07:43:12 pm
EDIT:  Please ignore this post

Whoops, sorry.

Change the reaction to Counter please.  

Grim  
Female
Pisces
70
70
Theif            
Item        
Counter        
Equip Heavy Blade
Fly                
Kotetsu Knife

Theif Hat
Earth Clothes
Bracer

Steal Heart, Speed Ruin
Soft, Bandage, Maiden's Kiss              


Ghastly
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Haste
Koutetsu, Kikuichimoji


Ghoulie
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Haste
Koutetsu, Kikuichimoji



Mel    
Male
Virgo
70
70
Bard
White Magic
Damage Split
Defense UP
Fly
Bloody Strings

Black Hood
Secret Clothes
Sprint Shoes

Last Song
Esuna, Protect
Title: Re: Arena battle topic
Post by: FFMaster on November 11, 2010, 07:57:04 pm
Title: Re: Arena battle topic
Post by: dinosaur on November 11, 2010, 09:50:00 pm
I have always wondered about this team ... lets see if it works

T-Rex
Female
Sagittarius
60
70
Wizard
Item
Counter Magic
Short Charge

Wizard Rod

Golden Hairpin
Black Costume
Magic Gauntlet

Fire 2
Fire 3
Fire 4
Ice 3
X-Potion




Shonisaurus
Female
Leo
60
70
Priest
Black Magic
Counter Magic
Short Charge

Wizard Staff

Golden Hairpin
Black Costume
Magic Gauntlet

Fire 3
Fire 4
Ice 2
Raise

Megalosaurus
Male
Aries
60
70
Ninja
Sing
PA Save
Equip Armor
Fly
Sasuke Knife

Thief Hat
Maximillian
Sprint Shoes

Magic Song
Katon


Barosaurus
Male
Aries
60
70
Ninja
Sing
PA Save
Equip Armor
Fly
Sasuke Knife

Thief Hat
Maximaillian
Spring Shoes

Angel Song
Katon

FFM: Is there a way for my Ninjas to sing the whole time unless my Wizard or Priest are in critical then they should start healing?

Thank you for all your work :)
Title: Re: Arena battle topic
Post by: Shade on November 12, 2010, 05:30:04 am
My chemists must be stupid or something, one they rushed to attack(they did not even attack) for no parent reason, two why did that other chemist heal itself when she was on critical?

My pride on my team was taken....
Title: Re: Arena battle topic
Post by: Melancthon on November 12, 2010, 11:35:06 am
Please excuse me for being a total idiot.  Do NOT give that unit Counter, just drop Steal Heart and make it even.  Here is the team I would actually like to be using.

Grim
Female
Pisces
70
70
Theif
Item
Dragon Spirit
Equip Heavy Blade
Fly
Kotetsu Knife

Theif Hat
Earth Clothes
Bracer

Speed Ruin
Soft, Bandage, Maiden's Kiss


Ghastly
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Haste
Koutetsu, Kikuichimoji


Ghoulie
Female
Pisces
70
70
Time Mage
Draw Out
Counter Magic
Magic AttackUP
Teleport
Wizard Staff

Flash Hat
Brigandine
Cursed Ring

Haste
Koutetsu, Kikuichimoji



Mel
Male
Virgo
70
70
Bard
White Magic
Damage Split
Defense UP
Fly
Bloody Strings

Black Hood
Secret Clothes
Sprint Shoes

Last Song
Esuna, Protect
Title: Re: Arena battle topic
Post by: Shade on November 12, 2010, 04:21:36 pm
Team Body Parts



Red, or white

CF Hand
male
serpentarius
70
40
monk
charge
pa save
concentrate
jump +2



power sleeve
bracer

revive, chakra, stigma magic
cover fire

Bone Leg
male
serpentarius
40
40
knight
item
abandon
throw item
move-hp up
blood sword
escutcheon 2
crystal helmet
light robe
elf mantle

x-pot, bandage, holy water, maiden's kiss, pd, soft





Bloody Hand
male
Serpentarius
40
40
ninja
charge
arrow guard
concentrate
jump +2
platina dagger
platina dagger
black hood
brigandine
battle boots

kaiton, raiton, suiton
greased bolt, execution, seal evil, arm aim







CF Leg
male
serpentarius
70
40
monk
charge
pa save
concentrate
jump +2



power sleeve
bracer

revive, chakra, stigma magic
cover fire

Ps. CF= Cover Fire

Edit: update is here
Title: Re: Arena battle topic
Post by: pokeytax on November 12, 2010, 07:00:43 pm
Palette: #2
Alternate: #1

Riou
Male
Leo
70
40
Mime













Nanami
Female
Libra
40
40
Samurai
Steal
Speed Save
Defense UP
Move +1
C Bag

Circlet
Platina Armor
Magic Gauntlet

Murasame, Bizen Boat
Steal Heart

Jowy
Male
Gemini
40
40
Paladin
Sing
Damage Split
Magic Defend UP
Move-HP Up
H Bag
Genji Shield
Crystal Helmet
Genji Armor
Feather Boots


Nameless Song

Eilie
Female
Aquarius
40
70
Priest
Steal
Counter Flood
Unyielding
Move-HP Up
C Bag

Flash Hat
Wizard Outfit
Magic Gauntlet

Raise, Raise 2, Esuna
Steal Heart

I'm officially ditching Slow Dance for Nameless Song since it got nerfed to 20%, but the team still functions as intended with the weakened Slow Dance, so feel free to run it that way if you want to test.

Shade, you have three Blood Swords, and Blood Swords can't be Two Sworded.
Title: Re: Arena battle topic
Post by: FFMaster on November 12, 2010, 09:51:20 pm
Title: Re: Arena battle topic
Post by: Otabo on November 12, 2010, 11:14:19 pm
Just a test play team.

EDITED: Changed Slow Dance for Nameless.


Snuff
Female
Serpentarius
40
40
Ninja
Punch Art
Abandon
Unyielding
Move +1

Platina Dagger
Platina Dagger
Cachusha
Black Costume
Feather Mantle


Revive, Secret Fist


Tuff
Male
Serpentarius
55
40
Thief
Item
Counter Flood
Throw Item

Orichalcum

Flash Hat
Black Costume
Magic Ring

Steal Heart, Steal Accessory, Steal Shield
Hi-Potion, Phoenix Down, Bandage

Puff
Female
Serpentarius
60
40
Samurai
Dance
Dragon Spirit
Magic Attack UP
Teleport

C Bag

Circlet
Platina Armor
108 Gems

Asura, Heaven's Cloud
Nameless Dance

Ruff
Male
Serpentarius
65
40
Lancer
Basic Skill
Speed Save
Defense Up
Jump +1

Oberisk
Venetian Shield
Platina Helmet
Carabini Mail
Battle Boots

Level Jump 5, Vert Jump 5
Heal, Wish, Yell
Title: Re: Arena battle topic
Post by: Pride on November 13, 2010, 12:06:36 am
Updated slightly with the Slow Dance nerf.

GirlKnight
Female
Serpentarius
60
52
Paladin
Dance
Speed Save
Concentrate
Move HP Up
Blood Sword
Genji Shield
Grand Helmet
Light Robe
Power Wrist

Consecration
Polka Polka

MagicGirl
Female
Serpentarius
50
70
Wizard
Ying-Yang Magic
Absorb Used MP
Equip Shield
Move MP Up
Wizard Rod
Kaiser Plate
Green Beret
Linen Robe
Vanish Mantle

Fire, Fire 2, Bolt, Bolt 2, Ice, Ice 2
Zombie, Blind, Paralyze, Life Drain

MagicGirl2
Female
Serpentarius
40
70
Oracle
White Magic
Abandon
Equip Shield
Move MP Up
Wizard Rod
Aegis Shield
Green Beret
Linen Robe
Vanish Mantle

Zombie, Paralyze
Raise 2, Esuna

GuyThief
Male
Serpentarius
60
52
Thief
Item
Damage Split
Throw Item
Move HP Up
Sasuke Knife

Black Hood
Brigandine
Sprint Shoes

Steal Heart
Hi-Potion, Phoenix Down, Echo Grass, Holy Water
Title: Re: Arena battle topic
Post by: Shade on November 13, 2010, 04:45:37 am
Quote from: "pokeytax"
Palette: #2
Alternate: #1

Riou
Male
Leo
70
40
Mime













Nanami
Female
Libra
40
40
Samurai
Steal
Speed Save
Defense UP
Move +1
C Bag

Circlet
Platina Armor
Magic Gauntlet

Murasame, Bizen Boat
Steal Heart

Rina
Female
Gemini
40
40
Paladin
Dance
Damage Split
Magic Defend UP
Move-HP Up
H Bag
Genji Shield
Crystal Helmet
Genji Armor
Feather Boots


Last Dance

Eilie
Female
Aquarius
40
70
Priest
Steal
Counter Flood
Unyielding
Move-HP Up
C Bag

Flash Hat
Wizard Outfit
Magic Gauntlet

Raise, Raise 2, Esuna
Steal Heart

I'm officially ditching Slow Dance for Last Dance since it got nerfed to 20%, but the team still functions as intended with the weakened Slow Dance, so feel free to run it that way if you want to test.

Shade, you have three Blood Swords, and Blood Swords can't be Two Sworded.

Well you can have 3 pieces of equipment long as they are only with two guys.

QuoteOnly two units can equip any individual item.

But you were right on two sworded blood sword that you can't equip two on one guy, so I fixed.

Guys my latest team is fixed.

Quote from: "Shade"Team Body Parts



Red, or white

CF Hand
male
serpentarius
70
40
monk
charge
pa save
concentrate
jump +2



power sleeve
bracer

revive, chakra, stigma magic
cover fire

Bone Leg
male
serpentarius
40
40
knight
item
abandon
throw item
move-hp up
blood sword
escutcheon 2
crystal helmet
light robe
elf mantle

x-pot, bandage, holy water, maiden's kiss, pd, soft





Bloody Hand
male
Serpentarius
40
40
ninja
charge
arrow guard
concentrate
jump +2
platina dagger
platina dagger
black hood
brigandine
battle boots

kaiton, raiton, suiton
greased bolt, execution, seal evil, arm aim







CF Leg
male
serpentarius
70
40
monk
charge
pa save
concentrate
jump +2



power sleeve
bracer

revive, chakra, stigma magic
cover fire
Title: Re: Arena battle topic
Post by: PX_Timefordeath on November 13, 2010, 12:42:43 pm
Poisoned Wine
Main Palette: 5
Second Palette: 2

Ivy
Female
Serpentarius
40
70
Geomancer
Black Magic
Counter Flood
Defense Up
Move MP-Up
Crystal Shield
H Bag
Golden Hairpin
Earth Clothes
Chantage

Water Ball, Kamaitachi, Pitfall
Poison, Frog
~~~~~~~~~~~~~~~~~~~~~~~~~~
Oak
Male
Serpentarius
40
70
Thief
Talk Skill
Damage Split
Unyielding

Blood Sword

Green Beret
Black Costume
Elf Mantle

Steal Heart, Power Ruin
Blackmail, Insult, Mimic Daravon
~~~~~~~~~~~~~~~~~~~~~~~~
Rose
Female
Serpentarius
40
70
Oracle
White Magic

Short Charge


Octagon Rod
Golden Hairpin
Chameleon Robe
Setiemson

Paralyze, Blind Rage, Sleep, Spell Absorb, Silence Song
Raise 2, Cure 2
~~~~~~~~~~~~~~~~~~~~~~~~
Powder
Female
Serpentarius
40
70
Chemist
Summoner
MP Restore
Half of MP
Move MP-UP

Assassin Dagger
Green Beret
Black Costume
Magic Ring

X-Potion, Soft, Bandage
Moogle, Fairy, Silf, Odin
Title: Re: Arena battle topic
Post by: pokeytax on November 13, 2010, 02:17:27 pm
Here is a memory card with the fresh teams, if your computer comes as close to a nervous breakdown while processing FFMaster's spreadsheet as mine does.  I made a few minor tweaks to fix JP cap issues (and PX being too lazy to enter Brave/Faith, you slacker).

Maybe I will run a round robin or something, since I can run matches fine but not record well.
Title: Re: Arena battle topic
Post by: Pride on November 13, 2010, 02:50:21 pm
That's awesome pokeytax. I can't get the spreadsheet to work either and I was wanting to host some matches. I'll have several up today with that. Thank you.
Title: Re: Arena battle topic
Post by: PX_Timefordeath on November 13, 2010, 03:41:14 pm
:P I completely forgot to put in Fury/Faith
Title: Re: Arena battle topic
Post by: CT5Holy on November 13, 2010, 04:46:23 pm
Don't Act/Sleeping only
Cut
Male
Gemini
70
40
Ninja
Charge
Speed Save
Defense UP
Move-HP UP
Hidden Knife
Hidden Knife
Black Hood
Brigandine
Chantage


Arm Aim, Execute

Boring
Female
Sagittarius
50
70
Priest
Talk Skill
Speed Save
Unyielding

Scorpion Tail

Golden Hairpin
Wizard Outfit
Magic Gauntlet

Raise 2, Esuna
Mimic Daravon, Blackmail, Praise

Copy
Male
Gemini
70
40
Mime

Paste
Male
Gemini
70
40
Bard
Item
Auto Potion
Defense UP
Move-HP UP
Fairy Harp

Black Hood
Brigandine
Chantage

Cheer Song
Hi-Potion, Phoenix Down

PX: Fixed that spoiler for you.

EDIT: small change in abilities
Title: Re: Arena battle topic
Post by: Pride on November 13, 2010, 07:58:53 pm
some battles





Title: Re: Arena battle topic
Post by: Barren on November 13, 2010, 09:24:49 pm
Here's a team i like to use

Pallete: 3
IP Man
Male
Libra
70
50
Monk
Item
PA Save
Attack UP
Move-HP Up


Power Sleeve
Battle Boots

Stigma Magic, Chakra
Phoenix Down


Double Slash
Male
Libra
40
50
Ninja
Steal
Abandon
Concentrate
Move-HP Up
Hidden Knife
Hidden Knife
Thief Hat
Secret Clothes
Vanish Mantle

Shuriken, Shinobi's Seal
Steal Heart


Isabella
Female
Aries
50
70
Priest
Time Magic
Absorb Used MP
Defense UP
Float
Wizard Staff

Flash Hat
White Robe
Angel Ring

Cure 3, Raise 2, Esuna
Haste, Slow, Stop


Winifred
Female
Aries
60
70
Geomancer
Item
Counter Flood
Throw Item
Move + 1
Rune Blade
Escutcheon II
Twist Headband
Power Sleeve
Dracula Mantle

All Elemental
X-Potion, Hi-Ether, Soft, Bandage, Phoenix Down
Title: Re: Arena battle topic
Post by: pokeytax on November 13, 2010, 10:44:43 pm
Halfway through; doing a best-of-three for each matchup.  I will post more analysis at the end.  A lot of very boring stalemates - if I could ban one ability it would be Move-HP Up.

Counter-Terrorists 8-1
Orange Company     9-3
Grey Knights       9-3
Gruff n' Stuff     9-3
Zombie Pride       6-6
Body Parts         5-7  
Charwizard         4-11
Poisoned Wine      2-10
The Dark Mark II   2-10
 

Counter-Terrorists  
A very mundane team with solid fundamentals.  You can do well without exploiting broken garbage!
Orange Company    
Hilariously broken 70% Charm offensive, but next to no sandbag power.
Grey Knights        
Bussard is easily tournament MVP and his backup is pretty meaty too.
Otabo      
Secret Fist, Steal Heart, and Nameless Dance is enough status.  Without 20% of the population wearing an Angel Ring, Death Sentence is very strong.
Pride        
Has fought some long stalemates where Polka Polka found use.  Offed Bussard in a classic brawl with Zombie/Raise 2.
Body Parts              
Quite effective Cover Fire with the glass cannon Monks, but pretty much kaput if they go down.
dinosaur          
Tends to split up, get divided and conquered.  Pretty reasonable damage even against 40 Faith, though.
Poisoned Wine
Zero offense. Basically nip away with status and hope the other team dies of poison.
The Dark Mark II  
Love the concept, the teleporting Draw Out gives me Elmdor flashbacks, but Fire weakness is a horrible vulnerability.
Title: Re: Arena battle topic
Post by: Pride on November 13, 2010, 11:10:26 pm
70% charm is bullshit
Title: Re: Arena battle topic
Post by: Otabo on November 13, 2010, 11:49:43 pm
Yeah, seriously. That is ridiculous.

Anywho, I'm scrapping that team for another one. Gonna do some testing with it before I post it, though.
Title: Re: Arena battle topic
Post by: FFMaster on November 14, 2010, 12:09:24 am
Heh, yeah, I'll pull some numbers out in the thread, and discuss balance there, so this thread isn't as clogged up.
Title: Re: Arena battle topic
Post by: Eternal on November 14, 2010, 12:16:58 am
Behold, the Warriors of Might! Not to be confused with the Warriors of Light. They're doomed. :P

Eternal248
Team Order: 1, 3, 2, 4
Palette: 1, 2

Shantotto
Female
Serpentarius
40
70
Scholar
Item
MA Save
Short Charge

Rune Blade

Holy Miter
Wizard Robe
Magic Gauntlet

Lore:
Bio2
Tornado

Item:
Hi-Ether

Lemina
Female
Serpentarius
40
70
Scholar
Item
MA Save
Short Charge

Rune Blade

Holy Miter
Wizard Robe
Magic Gauntlet

Lore:
Bio2
Tornado

Item:
Hi-Ether

Aire
Female
Serpentarius
70
40
Monk

Abandon
Two Swords
Move +1



Power Sleeve
Salty Rage


Celes
Female
Serpentarius
70
40
Paladin

Abandon
Concentrate
Move +1
Defender

Barbuta
Carabini Mail
Salty Rage
Title: Re: Arena battle topic
Post by: Melancthon on November 14, 2010, 03:43:43 am
Yeah, I think I'm done screwing around with undead.  Love the Cursed Ring, but the elemental weaknesses and the coin-flip re-raise are just too risky for my blood.  I still think the team is viable, it would just need a drastic overhaul.  The Time Mages should not have Haste, the support unit needs a complete re-build, and the Bard needs to be forced to sing, even if it means throwing him out there weaponless and without a secondary.  I would have given him Move-1 if I could.

I'll have a new team later today probably, thanks for the matches!
Title: Re: Arena battle topic
Post by: Shade on November 14, 2010, 08:39:53 am
And the test is done, so martial arts does not boost cover fire.
by calculations their minium damage should been around 130(againts 70 fury). At max 390, it was good thing that it wasn't.

Academy Team
Colors brown and green

Male Student
male
Serpentarius
70
40
Squire
punch art
pa save
martial arts
Movement

genji shield
twist headband
power sleeve
bracer

accumulate
stigma magic, chakra, revive, wave fist, repeating fist




Female Student
female
serpentarius
40
40
squire
draw out
meatbone slash
ma up

rune blade
aegis shield
holy miter
linen robe
magic gauntlet

ultima, wish, heal
masamune, muramasa




Male Teacher
male
Serpentarius
70
40
Squire
punch art
pa save
martial arts
Movement

genji shield
twist headband
power sleeve
bracer

accumulate
stigma magic, chakra, revive, wave fist, repeating fist



Female Teacher
female
serpentarius
40
40
squire
draw out
meatbone slash
ma up

rune blade
aegis shield
holy miter
linen robe
magic gauntlet

ultima, wish, heal
masamune, muramasa
Title: Re: Arena battle topic
Post by: pokeytax on November 14, 2010, 09:27:17 am
Quote from: "Melancthon"Yeah, I think I'm done screwing around with undead.  Love the Cursed Ring, but the elemental weaknesses and the coin-flip re-raise are just too risky for my blood.  I still think the team is viable, it would just need a drastic overhaul.  The Time Mages should not have Haste, the support unit needs a complete re-build, and the Bard needs to be forced to sing, even if it means throwing him out there weaponless and without a secondary.  I would have given him Move-1 if I could.

I'll have a new team later today probably, thanks for the matches!

For what it's worth I loved your team, but the two support units were ludicrously ineffectual and the Undead Ring is not ready for primetime. (Maybe with a Flame Shield... no.)
Title: Re: Arena battle topic
Post by: FFMaster on November 14, 2010, 03:59:17 pm
http://www.youtube.com/watch?v=ORCRRX-ixnY (http://www.youtube.com/watch?v=ORCRRX-ixnY)
http://www.youtube.com/watch?v=Z9VV08hdH9s (http://www.youtube.com/watch?v=Z9VV08hdH9s)
http://www.youtube.com/watch?v=UxL5R4oYhzA (http://www.youtube.com/watch?v=UxL5R4oYhzA)
http://www.youtube.com/watch?v=6kAyZo-VZpE (http://www.youtube.com/watch?v=6kAyZo-VZpE)
Title: Re: Arena battle topic
Post by: Barren on November 14, 2010, 04:14:14 pm
The only thing i forgot to add was the palette. so I choose palettes 3 and 5 here's my team again:
Palette: 3
Alternative: 5
IP Man
Male
Libra
70
50
Monk
Item
PA Save
Attack UP
Move-HP Up


Power Sleeve
Battle Boots

Stigma Magic, Chakra
Phoenix Down


Double Slash
Male
Libra
40
50
Ninja
Steal
Abandon
Concentrate
Move-HP Up
Hidden Knife
Hidden Knife
Thief Hat
Secret Clothes
Vanish Mantle

Shuriken, Shinobi's Seal
Steal Heart


Isabella
Female
Aries
50
70
Priest
Time Magic
Absorb Used MP
Defense UP
Float
Wizard Staff

Flash Hat
White Robe
Angel Ring

Cure 3, Raise 2, Esuna
Haste, Slow, Stop


Winifred
Female
Aries
60
70
Geomancer
Item
Counter Flood
Throw Item
Move + 1
Rune Blade
Escutcheon II
Twist Headband
Power Sleeve
Dracula Mantle

All Elemental
X-Potion, Hi-Ether, Soft, Bandage, Phoenix Down
Title: Re: Arena battle topic
Post by: Shade on November 14, 2010, 04:39:13 pm
Quote from: "Shade"Earth Warriors

Green or brown

Auto-pot
male
serpentarius
70
70
Paladin
item
auto potion
defense up

ancient sword
mythril shield
barbuta
carabini mail
rubber shoes


x-pot, hi-ether, pd, bandage, soft, maiden's kiss, echo grass





Hot Wizard
female
serpentarius
70
70
Scholar
white magic
damage split
short charge

wizard staff

holy miter
earth clothes
chantage

Earth Dragon, Quake
raise


Defender
male
serpentarius
70
70
Paladin
item
auto potion
defense up

ancient sword
mythril shield
barbuta
carabini mail
rubber shoes


x-pot, hi-ether, pd, bandage, soft, maiden's kiss, echo grass


Hot Mage
female
serpentarius
70
70
Scholar
white magic
damage split
short charge

wizard staff

holy miter
earth clothes
chantage

Earth Dragon, Quake
raise

I would like to have this team fight before Academy Team.
Title: Re: Arena battle topic
Post by: pokeytax on November 14, 2010, 06:36:09 pm
Well, that took too long.  Next time I will split into divisions and run best-of-one with single elimination playoffs.

Counter-Terrorists 18-4-2
Orange Company     17-5-2
Gruff n' Stuff     17-7
Grey Knights       15-9
Zombie Pride       11-12-1
Body Parts         10-14  
Poisoned Wine      7-16-1
The Dark Mark II   6-18
Charwizard         4-20
 

Good:
lolcharms (ban Steal Heart with MA > 7 until next patch)
Secret Fist (regularly wrecked whole teams)
Cover Fire (Cover Fire + Concentrate > 90% of AoE skills, great power and range, partially bypasses Defense UP)
Bussard (seriously, dude was a badass - may have to examine axe/handbag scaling)
Sandbagging (Squidgy's very vanilla team did quite well thanks to hellacious sandbagging, overall res units were well correlated with success)

Bad:
Undead Ring (one-shot Dia, horrifying. plus Raise, potions, Murasame, Fire 2, Asura... just unusable)
Jutsus (there's still room to play with these though)
Silf (terrible success rate, Don't Move is hardly a premier status)


Ugly:
40 Brave units with Regen and/or Move-HP Up and/or Blood Sword and/or Damage Split and/or Speed Save and/or Unyielding
Likewise, whole teams unable to reliably outpace regen/potion usage
Execute doesn't function properly (seems to Add: Critical, rather than functioning on Critical units), Greased Bolt is useless since Chicken expires next turn
Axes sometimes seem to hit twice, although the second hit never connects so it's purely visual I guess
Damage Split (this is a lot less clever when it's on every single unit)
Title: Re: Arena battle topic
Post by: pokeytax on November 14, 2010, 06:55:47 pm
It might be nice to have a thread with zero discussion, one page of team posts, edit your post if you want to edit your team(s)?  A bit hard to keep track in here.
Title: Re: Arena battle topic
Post by: Melancthon on November 14, 2010, 07:50:01 pm
Thanks for the vote of confidence pokeytax, I loved them too.  I think I addressed your points in my last post too, so I think we're on the same page.  They were based on a theoretical team with no unit/skill/item/JP restrictions that I made (the thief was another c/p Time Mage and they were all undead).  I really don't think undead will be viable until we see a Necromancer job that can revive them  :) .  I think my problem is that I get caught up in sub-themes (Dark absorb in this case) to the detriment of my team as a whole.

That being said:

Ominous Sky

Palette: 6
Alternate: 4


Stratus        
Female
Sagittarius
70
50
Samurai      
Basic Skill  
Dragon Spirit
Equip Polearm  
Ignore Height

Ivory Rod

Platina Helmet
Platina Armor
Band of Elements
Murasame, Kikuichimoji, Chirijiraden
Yell, Wish    


Cirrus        
Male
Gemini
70
50
Lancer      
Basic Skill
Speed Save    
Equip Clothes
Jump+2      
Dragon Whisker
Genji Shield
Thief Hat
Secret Clothes
Feather Mantle

Level Jump 5, Vertical Jump6  
Yell, Wish  


Alto        
Female
Libra
70
50
Ninja        
Item        
Abandon    
Throw Item  
Teleport    
Iga Knife
Air Knife
Ribbon
Rubber Costume
Feather Mantle
                 
X-Potion, Hi-Ether, Antidote, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down


Nimbus      
Female
Pisces
70
70
Scholar    
Item      
MA Save    
Move-MP Up
Ivory Rod

Golden Hairpin
Robe of Lords
108 Gems

Thunder Flare, Tornado
Hi-Ether, Phoenix Down
Title: Re: Arena battle topic
Post by: pokeytax on November 14, 2010, 08:44:55 pm
Bill
Male
Taurus
70
40
Paladin


Concentrate
Move +1
Slasher

Barbuta
Carabini Mail
Salty Rage




Lance
Male
Taurus
70
40
Paladin


Concentrate
Move +1
Slasher

Barbuta
Carabini Mail
Salty Rage




Jo
Female
Scorpio
70
70
Scholar
White Magic
Counter Flood
Two Hands
Move-HP Up
Ivory Rod

Flash Hat
Wizard Outfit
Magic Gauntlet

Bio
Raise 2, Esuna

Bo
Female
Scorpio
70
70
Scholar
White Magic
Counter Flood
Two Hands
Move-HP Up
Ivory Rod

Flash Hat
Wizard Outfit
Magic Gauntlet

Mad Science
Raise 2, Esuna
Title: Re: Arena battle topic
Post by: Otabo on November 14, 2010, 09:20:04 pm
New team that I'm starting to warm up to...

Palette 4, Alt 2
Bloody
Male
Leo
70
55
Paladin
Basic Skill
Counter
Attack Up
Move +1

Blood Sword
Genji Shield
Platina Helmet
Carabini Mail
Diamond Armlet

Transfusion
Accumulate, Throw Stone, Yell, Wish

Brie
Female
Gemini
50
50
Geomancer
Draw Out
MA Save
Magic Attack Up
Jump +1

Rune Blade
Aegis Shield
Holy Miter
Wizard Outfit
108 Gems

All Elementals
Heaven's Cloud

Phoebe
Female
Aquarius
70
60
Oracle
Item
Speed Save
Two Hands
Jump +2

Whale Whisker

Cachusha
Wizard Outfit
108 Gems

Life Drain
Hi-Potion, Hi-Ether, Phoenix Down

Reimi
Female
Gemini
50
70
Monk
Time Magic
Critical Quick
Short Charge
Jump +1

FS Bag

Barette
Rubber Costume
Feather Mantle

Stigma Magic, Secret Fist, Chakra, Revive
Haste

Damn spoiler tag won't accept apostrophes.
Title: Re: Arena battle topic
Post by: pokeytax on November 15, 2010, 10:04:40 am
Can Monks equip ribbons? I honestly don't know, between vanilla/1.3/ASM'd.
Title: Re: Arena battle topic
Post by: Otabo on November 15, 2010, 10:11:06 am
Female monks can. Pretty sure it's always been like that unless that was changed in Arena.
Title: Re: Arena battle topic
Post by: FFMaster on November 15, 2010, 02:19:08 pm
Male Monks can equip Ribbons, the only headgear they have.
Title: Re: Arena battle topic
Post by: Skip Sandwich on November 15, 2010, 10:08:59 pm
my newest team
Palette: Home Red, Away Yellow

Alkaiser
Male
Leo
70
40
Paladin
Punch Art
HP Restore
Martial Arts

Heaven's Cloud
Genji Shield
Barbuta
Carabini Mail
Battle Boots

Transfusion
Wave Fist, Repeating Fist, Spin Fist, Chakra, Revive, Stigma Magic

Fuse
Male
Sagitarius
70
40
Archer
Item
Speed Save
Concentrate
Jump +2
Gastrifitus

Green Beret
Black Costume
Battle Boots

Cover Fire
Hi-Potion, Ether, Bandage, Holy Water, Soft, Maiden's Kiss, Phoenix Down

Doll
Female
Aries
70
70
Geomancer
Summon Magic
Counter Flood
Half of MP
Move-HP UP
Giant Axe

Flash Hat
Wizard Outfit
Magic Ring

All Geomancy
Ramuh, Leviatian, Fairy

Cotton
Female
Serpentarius
70
70
Mime

my team even has it's own theme song

download the mp3 here: http://www.megaupload.com/?d=TROMFTT4 (http://www.megaupload.com/?d=TROMFTT4)


[Tatae kono mi ga kuchihateyouto...
kesshite akirame ha shinai!]
[Kono sekai ni...
ashita wo shinjiru kokoro ga aru kagiri...]
[Ushinai ha shinai! Kibou no ENERGY!!]
[Setsumenshiyou! Okonogi Retsu ha SANTUARIO kara yatte kita senshi
ALKARL kara sazukatta chikara de, seigi no HERO ALKAISER he to henshin suru no da!]
[Uooooo---!! HENSHIN! ALKAISER---!!!!]

:EDIT: fun fact, this team is based off of the team I used to clear Red's scenario in SaGa Frontier, the only one missing from my lineup is Rabbit, the little mech with the SATELLITE LASER CANNON

Alkaiser wields Punch Arts with an effective PA of 27, making him even more buff then Bussard

I always train Fuse as a gunner in SaGa Frontier, so that's what he appears as here

Doll is there for AoE and anti-sandbaggery

Cotton is the adorable little monster girl and team mascot
Title: Re: Arena battle topic
Post by: pokeytax on November 16, 2010, 09:35:53 pm
This is my first video, next time I will run more teams but I wanted something I knew would be a lightning round to start.
Otabo (Bloody's Angels) v. Pokeytax (Scholars and Gentlemen)
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 17, 2010, 01:12:58 am
This topic is for those who want to challenge each other to battles using the Arena Patch.

If you want to submit a team, post it in the Team submission thread. This thread is now for videos and discussion only! If you wish to propose a balance change, please post in the right thread.

Hopefully, this makes it a bit less cluttered.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 17, 2010, 11:27:58 pm
Zaen (Electrifying) v. Skip Sandwich (FIGHT! ALKAISER!)  :oops:
Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 18, 2010, 12:01:25 am
That's not my team!

(Looks like Zaen)
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on November 18, 2010, 10:02:46 am
aww you didn't use my team's theme music. GG team Electrifying! It was a hard fought match, but in the end, you were no match for the shining justice of ALKAISER!
Title: Re: Arena battle videos and discussion
Post by: Zaen on November 18, 2010, 10:08:11 am
Hmm... Yeah, I definitely need to rework this setup(and probably completely).
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 18, 2010, 07:51:03 pm
Gotwald v. PX_Timefordeath (The Team Your Team Could Smell Like)

Pride (Another Boring Team) v. Secondadvent (Femme Fatale)
Title: Re: Arena battle videos and discussion
Post by: Gotwald on November 18, 2010, 11:33:04 pm
First Arena Video! Thanks to pokeytax for memory cards.

Pride = "Another Boring Team" vs CT5Holy = "Don't act/Sleeping only"

Title: Re: Arena battle videos and discussion
Post by: Gotwald on November 19, 2010, 11:49:58 am
The next fight! Barren vs Squidgy!


Barren, IP man didn't use repeating fist, and there was no "BRUURURURURURUuRTRBRUTBRTT". Disappointing.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 19, 2010, 12:50:47 pm
Now that you mention it, I am pretty sure I saw Alkaiser whiff a Repeating Fist in a test match - are we sure it's flagged unblockable?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2010, 03:49:09 pm







Hope you guys like my commentary
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 19, 2010, 05:22:39 pm
Quote from: "pokeytax"Now that you mention it, I am pretty sure I saw Alkaiser whiff a Repeating Fist in a test match - are we sure it's flagged unblockable?

Just looked at the FFTPatch. It is evadable, but will be fixed next version. For now, just don't use it.

Quote from: "Gotwald"The next fight! Barren vs Squidgy!


Barren, IP man didn't use repeating fist, and there was no "BRUURURURURURUuRTRBRUTBRTT". Disappointing.

Awesome fight though. Speed Save eventually caught up on Barren. And I agree that Cover Fire is too good right now, and will need a slight tonedown in damage and an increase in MP
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 19, 2010, 07:26:59 pm
Sorry, Shade, I screwed up both your teams. The new file has Earth Warriors fixed, Academy Team will have to wait.

Nice matches guys! I'm gonna run a round-robin league in divisions and maybe someone else can comment the playoffs.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2010, 07:32:43 pm
Quote from: "pokeytax"Sorry, Shade, I screwed up both your teams. The new file has Earth Warriors fixed, Academy Team will have to wait.

Nice matches guys! I'm gonna run a round-robin league in divisions and maybe someone else can comment the playoffs.

I volunteer to comment the playoffs
Title: Re: Arena battle videos and discussion
Post by: Squidgy on November 19, 2010, 08:21:27 pm
Yeah, compared to Shuriken, Cover Fire wins.
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on November 19, 2010, 08:22:32 pm
I like the 36 second battle between me and Eternal.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2010, 08:36:17 pm
Yes PX, that was quick and brutal
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 19, 2010, 11:47:04 pm
Wow, just watched Pride vs Shade... massive stallfest there. I really hate Lore for that reason. It slows the game down too much imo, but a very nice battle. Nice team Shade.
Title: Re: Arena battle videos and discussion
Post by: Shade on November 20, 2010, 05:54:06 am
Quote from: "pokeytax"Sorry, Shade, I screwed up both your teams. The new file has Earth Warriors fixed, Academy Team will have to wait.
WTF WAS WRONG WITH ACADEMY TEAM?!?!?
Dude tell me what was wrong with my academy team?

Quote from: "FFMaster"Wow, just watched Pride vs Shade... massive stallfest there. I really hate Lore for that reason. It slows the game down too much imo, but a very nice battle. Nice team Shade.
Yeah it did not help that prides team hapens to have low faith, low fury, high evasion, and that I did not have quake(woulda helped alot!). Lore wasn't suppose to be my main attack, it was suppose to be support for my knights(like really good regen that actually also damages enemies), but it seems that it's really nice main attack higher faith enemies(160 sometimes on row, while my guys get the same amout of hp).
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 20, 2010, 11:39:52 am
Quote from: "Shade"WTF WAS WRONG WITH ACADEMY TEAM?!?!?

I accidentally used the Earth Warrior team instead.  It'll be fixed Monday.

The spreadsheet seems to swap Quake and Tornado - Melancthon's team has Quake instead of Tornado.
Title: Re: Arena battle videos and discussion
Post by: Shade on November 20, 2010, 12:25:49 pm
Quote from: "pokeytax"
Quote from: "Shade"WTF WAS WRONG WITH ACADEMY TEAM?!?!?

I accidentally used the Earth Warrior team instead.  It'll be fixed Monday.

The spreadsheet seems to swap Quake and Tornado - Melancthon's team has Quake instead of Tornado.

Are you saying they changed place?
Since Barren recorded the Academy team figthing.
Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 20, 2010, 04:57:46 pm
Quote from: "pokeytax"The spreadsheet seems to swap Quake and Tornado - Melancthon's team has Quake instead of Tornado.

Well that's unfortunate.  Pretty much screws up the whole team.  If it can me fixed I'd love to see them in a fight, if not no big deal.  I was beginning to have doubts about them anyway and had planned on trying something different.  Good luck!
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 20, 2010, 10:19:10 pm
Arena League II

I was using the posted set of memory cards, so changes made after that didn't take affect.

Western Division

FIGHT! ALKAISER!    5-2
Femme Fatale        5-2
Team Ip             5-2
Counter-Terrorists  4-2-1
Ominous Sky         3-4
Another Boring Team 2-5
Electrifying        2-5
Gotwald             1-5-1

FIGHT! ALKAISER!
One superhero and some assorted backup.  Reasonably good Mime synergy with summons and Cover Fire.
Femme Fatale
Beastly Geomancy with plenty of support.
Team Ip
One superhero and some assorted backup.  Relied on charms and healing as support, rather than anyone but Ip Man killing people.
Counter-Terrorists
Still quite effective, but less able to deal with the higher level of offense this time around.
Ominous Sky
Lacked the damage output of the top teams and a bit flimsy.
Another Boring Team
Nerfed down to no longer be an unstoppable juggernaut.
Electrifying
Not enough lightning absorption/immunity or offensive punch.
Gotwald
Minimal offense outside of Lore.  Eventually provoked too many Speed Saves and HP Restores.


Eastern Division

Bloody's Angels     5-2
Xtreme Sandbagging  4-3
Mass Destruction    4-3
Secret Hunt         4-3
Salty Spice         3-4
Earth Warriors      3-4
Warriors of Might   3-4
Flames of Passion   2-5

Bloody's Angels
A balanced team with pretty fierce offense.  King of the weaker division IMO.
Xtreme Sandbagging
Not a lot of offense, but haste and plenty of, yes, sandbagging.
Mass Destruction
Absolutely annihilated a few teams with an opening salvo, but fairly vulnerable to status magic.
Secret Hunt
A failure conceptually, but pulled through thanks to a hero Squire with Yin-Yang and double Abandon.
Salty Spice
No rez or healing besides HP Restore - kinda frightening it won three matches!  Berserk is monstrous.
Earth Warriors
Like Gotwald's team, not enough offense outside Lore.
Warriors of Might
Female berserkers not a good choice.  Again, no rez or healing.
Flames of Passion
Pulled out two wins pretty much solely on the strength of Nameless Dance. Not much offense.

FIGHT! ALKAISER!   \_____
Secret Hunt        /     \_____
Femme Fatale       \_____/     \
Mass Destruction   /            \
                                 \_____
                                 /
Team Ip            \_____       /
Xtreme Sandbagging /     \_____/                          
Counter-Terrorists \_____/
Bloody's Angels    /

Good
Badasses (Ip Man, Alkaiser, Bloody and GoGoGo all dropped some bodies, a well-supported PA-based hero unit was effective)
Yin-Yang Magic (Paralyze a terrific spell against high-Faith units)
Nameless Dance (8 ticks for 2 status ailments is 3 status ailments a turn - should have been here last week, Otabo used it to great effect)
Salty Rage (neither of the berserker teams did well, but Salty Rage one-shot KOs are very strong)
Two Hands Poles (Ivory Rod is a great equip)
revival/Haste (fundamentals still apply)
Bio 2 (25% proc rate? definitely a better way to inflict Frog than casting Frog)

Bad
Wiznaibus (Lore's downsides with little upside)
Sing (hard to balance this with map size and Mimic, I know!)

Ugly
Lore (situationally effective, but is hard countered by Save/HP Restore - removing persevere probably a good idea)
Masamune (if you're hurt enough to need healing, may as well just Murasame)
My Spreadsheeting (I'll do better next time guys)
Title: Re: Arena battle videos and discussion
Post by: Zaen on November 21, 2010, 12:09:02 pm
Much agreed. Time to do some reworking and plenty of testing... forgot to think about damage output. I do hope Lore gets a bit of reworking; the persevere + lowish damage + elemental healing makes a lot of the fights rather tedious and makes battles rather lacklustre.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 21, 2010, 07:57:50 pm
I ran some matches in order to prove to Shade that Paladins are a lil' overpowered.  Mostly, it just proved that Shade's Academy Team is pretty badass.

Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 21, 2010, 08:05:42 pm
I think Team RAMROD is a contender.  

Issues addressed:  Fragility; sub-theme distractions; damage output.

Hopefully.
Title: Re: Arena battle videos and discussion
Post by: Zaen on November 21, 2010, 08:56:06 pm
The first match showed every axe hit to do MORE than projected.

It's proof more that Axe + Berserk + Fury + Compat + Possibly Attack UP + PA Boost equipment is... scary.
Title: Re: Arena battle videos and discussion
Post by: Pride on November 22, 2010, 12:58:29 am
The problem isn't the Paladins imo, its Salty Rage that causes the disruption as Paladins are the best abusers of Salty Rage.
Title: Re: Arena battle videos and discussion
Post by: Shade on November 22, 2010, 01:26:01 am
Quote from: "Zaen"The first match showed every axe hit to do MORE than projected.

It's proof more that Axe + Berserk + Fury + Compat + Possibly Attack UP + PA Boost equipment is... scary.

It was neutral compat whole time...

Btw I have seen axes do very low damage like under 50 with 21wp.

Also temporary rules has been added, no more salty rage guys. Says PX.
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on November 22, 2010, 03:39:25 am
Arena axes deal a random amount of damage between slightly over 100% of straight PA * WP, up to 200% of PA * WP (aka, Two Hands damage level), with an average expected damage over time of 150% of PA * WA. with the Slasher, this comes out to being equal to PA * 18 damage over time, compared to the Defender's PA * 16 damage.

The Slasher should probably receive a WP nerf down to 10 from 12, this puts it at the equivalent of PA * 15 over time, with damage spikes of up to PA * 20.

The Giant axe would be fine if we removed it's Earth element property (and thus it's self element boost), it would still boost most geomancy effects and as such would retain its current usefulness.

the Battle axe would likewise be fine at WP 8, since it has what is basically an instant death proc.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 22, 2010, 08:27:08 am
When the formula was (1..PA)*WP, the damage spread was a liability, but with the (PA+1..PA*2) formula it's more of a plus, as you can spike up and one-shot things like a decapitation proc. So 10 WP is probably about right.  It's less of a concern without Salty Rage, though.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2010, 08:38:37 am
Quote from: "pokeytax"Arena League II

I was using the posted set of memory cards, so changes made after that didn't take affect.

Western Division

FIGHT! ALKAISER!    5-2
Femme Fatale        5-2
Team Ip             5-2
Counter-Terrorists  4-2-1
Ominous Sky         3-4
Another Boring Team 2-5
Electrifying        2-5
Gotwald             1-5-1

FIGHT! ALKAISER!
One superhero and some assorted backup.  Reasonably good Mime synergy with summons and Cover Fire.
Femme Fatale
Beastly Geomancy with plenty of support.
Team Ip
One superhero and some assorted backup.  Relied on charms and healing as support, rather than anyone but Ip Man killing people.
Counter-Terrorists
Still quite effective, but less able to deal with the higher level of offense this time around.
Ominous Sky
Lacked the damage output of the top teams and a bit flimsy.
Another Boring Team
Nerfed down to no longer be an unstoppable juggernaut.
Electrifying
Not enough lightning absorption/immunity or offensive punch.
Gotwald
Minimal offense outside of Lore.  Eventually provoked too many Speed Saves and HP Restores.


Eastern Division

Bloody's Angels     5-2
Xtreme Sandbagging  4-3
Mass Destruction    4-3
Secret Hunt         4-3
Salty Spice         3-4
Earth Warriors      3-4
Warriors of Might   3-4
Flames of Passion   2-5

Bloody's Angels
A balanced team with pretty fierce offense.  King of the weaker division IMO.
Xtreme Sandbagging
Not a lot of offense, but haste and plenty of, yes, sandbagging.
Mass Destruction
Absolutely annihilated a few teams with an opening salvo, but fairly vulnerable to status magic.
Secret Hunt
A failure conceptually, but pulled through thanks to a hero Squire with Yin-Yang and double Abandon.
Salty Spice
No rez or healing besides HP Restore - kinda frightening it won three matches!  Berserk is monstrous.
Earth Warriors
Like Gotwald's team, not enough offense outside Lore.
Warriors of Might
Female berserkers not a good choice.  Again, no rez or healing.
Flames of Passion
Pulled out two wins pretty much solely on the strength of Nameless Dance. Not much offense.

FIGHT! ALKAISER!   \_____
Secret Hunt        /     \_____
Femme Fatale       \_____/     \
Mass Destruction   /            \
                                 \_____
                                 /
Team Ip            \_____       /
Xtreme Sandbagging /     \_____/                          
Counter-Terrorists \_____/
Bloody's Angels    /

Good
Badasses (Ip Man, Alkaiser, Bloody and GoGoGo all dropped some bodies, a well-supported PA-based hero unit was effective)
Yin-Yang Magic (Paralyze a terrific spell against high-Faith units)
Nameless Dance (8 ticks for 2 status ailments is 3 status ailments a turn - should have been here last week, Otabo used it to great effect)
Salty Rage (neither of the berserker teams did well, but Salty Rage one-shot KOs are very strong)
Two Hands Poles (Ivory Rod is a great equip)
revival/Haste (fundamentals still apply)
Bio 2 (25% proc rate? definitely a better way to inflict Frog than casting Frog)

Bad
Wiznaibus (Lore's downsides with little upside)
Sing (hard to balance this with map size and Mimic, I know!)

Ugly
Lore (situationally effective, but is hard countered by Save/HP Restore - removing persevere probably a good idea)
Masamune (if you're hurt enough to need healing, may as well just Murasame)
My Spreadsheeting (I'll do better next time guys)

if you want me to Pokeytax, i can call your 8 division matches you have posted. i have time today to put up some matches for you
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 22, 2010, 08:49:46 am
Go for it if you want! But don't spend a bunch of time on it unless it's fun for you, I will have the new cards up soon if you'd rather do other teams.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2010, 09:02:18 am
i don't mind at all. ill get started this afternoon.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2010, 01:41:08 pm
FFT Arena Division Quarter Final Match 1 Skip Sandwhich vs Pokeytax



Title: Re: Arena battle videos and discussion
Post by: Zaen on November 22, 2010, 04:17:40 pm
Wow, Grand Cross. One of my favourite effect files. It's nice getting to see it once in a while.

Very nice set of matches.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 22, 2010, 04:23:16 pm
It could be used a lot better than I used it - I wasn't quite sure how it worked, though.  It's weapon damage formula, non-elemental, hits self subject to front evasion?  I assumed non-elemental because otherwise someone would have been spamming it with absorb by now.
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on November 22, 2010, 05:30:49 pm
GG pokeytax! I may have lost, but at least I finally got to see Grand Cross in action! With every match my team has been in, I am struck with just how close to the source character Alkaiser's performance and behavior is, it is perhaps by favorite thing about this team. The only thing i'd change in an update would be Doll, she really had a much lower damage output then I was expecting, even with a max MA setup plus element boosting.

Working on my next team now, expect to see it soon!
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 22, 2010, 08:45:05 pm
GG Skip, I love Mimes so your team is an easy A.

Summon Magic is wimpy indeed, you really have to crank MA to get any damage out of it.  I really like your design with summons/Cover Fire mimicry instead of just song & dance spam, even a couple stray Wave Fists in there... if my genius Squire didn't blind Alkaiser, or if he'd had a functional Repeating Fist, you probably would have won.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2010, 08:12:44 am
FFT Arena Division Quarter Final Match 2 SecondAdvent vs CT5Holy



(http://www.wired.com/images_blogs/threatlevel/images/2008/12/10/mushroom_cloud_over_japan3.jpg)
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 23, 2010, 11:54:27 am
New patch!

I will make new cards Wednesday with any fresh teams and then I'm away for the holiday.  Barren, maybe you should run your own new tourney on the new patch?  Even if you just ran best-of-one with eight teams that are new and/or tough, it would probably tell us more than finishing out playoffs, sad to say - that's life with a responsive dev cycle.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2010, 12:16:33 pm
i'll do what i can, ill be busy during the holiday myself. but i can do is add the teams who you listed as the teams with the least amount of wins as a separate tournament. that probably will happen after i'm done with the best-of-eight.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 23, 2010, 12:24:37 pm
Yeah, do whatever you want goes without saying, I'm not your boss!

In other news, Stone Gun is worse than gigacharms, I already reequipped my team with Romanda Guns:


Skip puts up a good fight, but you can see that they are too powerful, even on a small map.  Either change them to Range 3 or WP 10, maybe?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2010, 12:53:15 pm
Well nonetheless, have a very happy thanksgiving Pokeytax
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2010, 07:49:26 pm
FFT Arena Division Quarter Final Match 3 Barren vs DomieV



Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on November 24, 2010, 09:35:32 am
@pokeytax RE: Stone Guns
i'm pretty sure what you saw there was an example of good compat + 70-70 fury + attack UP, in other words, the worst case secenario.

Maybe instead of or in addition to Initial: Petrify, they could have Always: Slow and Immune: Haste, they should probably be forced 2-hands as well
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 24, 2010, 09:55:25 pm
So I was gone for two (or was it three) weeks, but I finally caught up. Geez, that "watched pot never boils" analogy sure loves to bite people in the ass with its relative truth.

Hey, pokeytax, if you've the time over the upcoming holiday, I edited my team a bit already because I realized how idiotic it was for Zero be completely neutered by Absorb Fire.

I've my own suggestions with regards to Stone Gun, but I'll put it the Item thread.

Quote from: "Skip Sandwich"download the mp3 here: http://www.megaupload.com/?d=TROMFTT4 (http://www.megaupload.com/?d=TROMFTT4)


:EDIT: fun fact, this team is based off of the team I used to clear Red's scenario in SaGa Frontier, the only one missing from my lineup is Rabbit, the little mech with the SATELLITE LASER CANNON

Alkaiser wields Punch Arts with an effective PA of 27, making him even more buff then Bussard

I always train Fuse as a gunner in SaGa Frontier, so that's what he appears as here

Doll is there for AoE and anti-sandbaggery

Cotton is the adorable little monster girl and team mascot

Ah, yeah. Nice to see some Saga Frontier love. I still need to finish that game, Red's being one of three scenarios I still need to finish; the others being Blue's and Aselius's (?).

I wasn't even aware this song existed but it and video are pretty awesome. I was all sadface last night because the song didn't seem to work after I downloaded, so I deleted; I got it to work by just changing the name after the idea to occurred to me a few minutes ago. Apparently VLC just freaks out at kanji or something. It does sound a little bit static-y in the middle though; not sure what's that about.

Regardless, thanks.

Quote from: "Barren"Hope you guys like my commentary

It's...interesting, but ultimately helpful (or at least not obnoxious). You commentating is like a combination of RavenofRazgriz's voice and Voldemort's snacking habits in addition to some...interesting pronunciation of things.

Still, much thanks to you, pokeytax and Gotwald for running so many matches and posting videos of them.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 24, 2010, 10:29:05 pm
Critical Quick, at least, is bugged to check every hit instead of just hits in Critical, like the new MP Restore.

I am already away from a computer that can handle the editing, but the spreadsheet's there with every team already for anyone who doesn't want to input them. I think Jump is non-elemental rather than weapon-elemental, though, for no good reason.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 24, 2010, 10:58:30 pm
I messed it up yeah. typo in the code.

Uploaded the quick fix.
viewtopic.php?f=37&t=5625 (http://www.ffhacktics.com/forum/viewtopic.php?f=37&t=5625)

It was 1 number lol
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 24, 2010, 11:25:15 pm
Oh, the Critical Quick thing was a mistake? Ignore my comment on in the abilities thread then.

*breathes sigh of relief*

Quote from: "pokeytax"Critical Quick, at least, is bugged to check every hit instead of just hits in Critical, like the new MP Restore.

I am already away from a computer that can handle the editing, but the spreadsheet's there with every team already for anyone who doesn't want to input them. I think Jump is non-elemental rather than weapon-elemental, though, for no good reason.

*facepalms*

Ugh, it shows how long it'd been since I've played (any) game. Still, he needed a quick non-elemental attack, so it's all good (until it comes back to still bite me in the ass).
Title: Re: Arena battle videos and discussion
Post by: Xifanie on November 25, 2010, 06:54:30 am
I found your commentary very good Barren, I don't really care if you have a weird pronunciation; I have no problem understand you at all.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 25, 2010, 07:30:32 am
Thankyou very much Zodiac. I like doing commentary on FFT AI matches :) I try my best and be sure I know what im saying. Im glad you enjoyed the matches i put on so far.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 25, 2010, 08:46:02 pm
Oh, I didn't mean to imply you were unintelligible or anything. You're very clear in what you mean even if you pronounce a few things a lot differently than I'm used to with something that sounds like French-esque pronunciation. Hell, unless your accent was thicker than PsychedelicEyeball's, I wouldn't have trouble understanding you if volume isn't an issue (which it isn't).

It's just a bit jarring to be reminded that I still make the mistake of thinking that everyone on the Internet pronounces words the same way that I do or even speaks English as their first language if they don't make a point to say that it's something they learned after another one.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 25, 2010, 10:19:00 pm
Quote from: "The Damned"Oh, I didn't mean to imply you were unintelligible or anything. You're very clear in what you mean even if you pronounce a few things a lot differently than I'm used to with something that sounds like French-esque pronunciation. Hell, unless your accent was thicker than PsychedelicEyeball's, I wouldn't have trouble understanding you if volume isn't an issue (which it isn't).

It's just a bit jarring to be reminded that I still make the mistake of thinking that everyone on the Internet pronounces words the same way that I do or even speaks English as their first language if they don't make a point to say that it's something they learned after another one.

don't worry about it. i know you didn't mean anything bad when you gave me your opinion on my commentary. I always try to be clear anyways at what i'm saying and I'm glad that my volume was not the issue that would get in the way of the commentary. I appreciate the kind words from you and zodiac :) i'll post more FFT Arena vids tomorrow. As far as my pronouncing goes, I am Italian so my accent may sound different than other people
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 25, 2010, 10:35:30 pm
Trust me, you don't want to hear an Australian accent mixed with Asian =p

Plus, I don't have a mic anyway.

Your commentary is good Barren.
Title: Re: Arena battle videos and discussion
Post by: Archael on November 25, 2010, 10:39:24 pm
+1 Barren commentary
Title: Re: Arena battle videos and discussion
Post by: Barren on November 26, 2010, 10:56:34 am
FFT Arena Division Quarter Final Match 4 Squidgy vs Otabo



(http://www.polyvore.com/cgi/img-set?.out=jpg&id=yh1XPyUT3hGyYPRF-Em1uw&size=l)
Title: Re: Arena battle videos and discussion
Post by: Archael on November 26, 2010, 12:58:34 pm
wow someone give this guy a prize that's some great commentary
Title: Re: Arena battle videos and discussion
Post by: Barren on November 26, 2010, 01:23:31 pm
Im happy you're enjoying my commentary :) But i still think you're one of the best there is when it comes to commentary
Title: Re: Arena battle videos and discussion
Post by: Squidgy on November 26, 2010, 02:04:58 pm
Yay... after 5 minutes your Counter Blood Sword Paladin was blocked from my Shuriken user, forcing him to use something non-counterable.

EDIT: Oh, and it was probably the Scholar All-Magic stuff which caused nobody to sandbag.
Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 26, 2010, 02:20:20 pm
Bloody just wouldn't give up.  What was that, like five minutes of trying to kill one unit?
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 26, 2010, 03:18:09 pm
Wow, my 'old' team did some really stupid stuff in that match. Mmm.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 26, 2010, 06:53:08 pm
I had to look at Shuriken's formula to see why it was so doing so much damn damage.

Oh, Speed Save. Is there any ability you aren't a complete asshole with?

Anyway, yes, I agree with Voldemort. I think your commentary is getting even better, Barren.

(Oh, and pokeytax, I changed my team yet again already. Sorry. I'll make a change log after my next change, which I hope won't occur until after some testing is done.)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 26, 2010, 10:03:18 pm
thank you everyone for your compliments :) you guys are awesome
Title: Re: Arena battle videos and discussion
Post by: Barren on November 27, 2010, 05:21:59 pm
FFT Arena Division Semi Final Match 1 Pokeytax vs SecondAdvent



(http://www.lol-site.com/wp-content/plugins/wp-o-matic/cache/7d0d4_funny-dog-pictures-domination-achieved.jpg?w=560)
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 27, 2010, 07:00:06 pm
I keep forgetting that Yuna doesn't have attacking summons because of the name. (Silf doesn't count.)

Still, some of the better matches. Thanks Barren.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 28, 2010, 08:32:26 am
GG Secondadvent, I don't think my team could have won any map.  Even swapping out the Dancer for more Quick/Balance bombing, it was a very sandbaggy team and your AoE was way too much for me.

I didn't realize Barren was swapping out the teams for new ones, that is a much more clever thing to do than stopping the tourney.
Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 28, 2010, 05:26:48 pm
Thanks for running matches Barren, you're doing a good job.  Is anyone thinking of doing some non-"tournament" matches?  Or are we waiting for the next update again?  I'm dying to know if Team RAMROD is actually the most competitive team I've made yet or if I'm still right in the middle of the pack.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 28, 2010, 11:52:47 pm
I only need to run 2 more mathces then i'll up some new teams that are entering, your RAMROD will be one of them....in fact, the new teams will take on the FFT Division Champion :)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2010, 10:44:25 am
FFT Arena Division Semi Final Match 2 Barren vs Squidgy



(http://www.bnetech.biz/poster/thumbnails/annihilated_4.jpg)
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 29, 2010, 11:42:32 am
Well, that was quick. Thanks for being on top of this, Barren.

Squidgy. Tough luck, Barren.

Hmmm...despite it arguably being Ninjutsu's only useful skill, Shuriken needs some type of chance, if perhaps being made evadable. (Concentrated EDIT: Oh, it already is Physically Evadable. Damn Concentrate.) It probably needs more than considering how much Speed Save makes it ridiculous. Oh well, more fodder for my argument that Speed Save's JP cost needs to be increased even more.

Speaking of crappy Ninjutsu Skills, man does Shinobi's Seal blow. I think I've only ever seen it hit twice and even when it did, it didn't do anything worthwhile.
Title: Re: Arena battle videos and discussion
Post by: Shade on November 29, 2010, 12:00:58 pm
Quote from: "The Damned"Hmmm...despite it arguably being Ninjutsu's only useful skill, Shuriken needs some type of chance, if perhaps being made evadable. It probably needs more than considering how much Speed Save makes it ridiculous. Oh well, more fodder for my argument that Speed Save's JP cost needs to be increased even more.


Actually it is evadable. That guy just haves concentrate. Speed save doesn't make it OP at all, it's just how strong it is while using knight sword.
Speed save affects more to the skill with higher WP. The skill would be still OP even if it was not possible to boost by speed(pure WP formula nothing else).
Title: Re: Arena battle videos and discussion
Post by: Squidgy on November 29, 2010, 02:12:56 pm
My first version used elemental guns and Shuriken, but the element carries over, so immune/absorb units ruined it a bit. Also the WP was lower...

GG Barren. Scary Monk... and strange AI regarding Stop. I'm thinking Repeating would be better than Wave on my Punch Pally...
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2010, 02:49:14 pm
yes indeed Squidgy, your team is a force compared to mine. Good luck in the finals
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 30, 2010, 07:15:22 am
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 30, 2010, 08:30:26 am
*sniffles because he feels unloved*

J/k. I know I'm not.

Hmm...I wonder why the graphics for the crystals and the treasures were acting up.

And, my, I keep forgetting how stupid the AI is with regards to healing and Murasame. You'd think it would at least step away from the enemy before it healed itself....
Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 30, 2010, 11:39:33 am
Shade, that fight was brutal!  Thanks Pokeytax.  Not one stick attack from my Samurai though.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2010, 11:59:07 am
I will have the FFT Arena Division finals up soon, right now though my lap top's internal speakers blew and its running incredibly slow :/

hopefully today or tomorrow when i go get a new lap top, the finals will be ready.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 30, 2010, 12:17:40 pm
Quote from: "Melancthon"Not one stick attack from my Samurai though.

They don't have their innate anymore, so might as well Draw Out - Two Hands Scholar is where it's at.

Quote from: "The Damned"Hmm...I wonder why the graphics for the crystals and the treasures were acting up.

It's a bug with the alternate palettes (you'll see it in the S4 1.3 tourney too), which we tolerate because the palettes are completely amazing (thanks again mav, cold52, and everyone else!)

I will run your match tonight, no worries, but I hope you take your love in the form of instakill Throw Stone because that's what you're getting.

Quote from: "Barren":/

That's a pain, thanks again for running the matches - I hate making videos on this computer and it's great to see someone doing testing with commentary.
Title: Re: Arena battle videos and discussion
Post by: Melancthon on November 30, 2010, 12:36:25 pm
Quote from: "pokeytax"They don't have their innate anymore, so might as well Draw Out - Two Hands Scholar is where it's at.

Well that explains it.  I try to keep up with the changes, but I must have missed that one.  Hmm, might have to switch out Equip Polearm in that case.

EDIT:  Dropped Ignore Height and switched Equip Polearm for MAU.
Title: Re: Arena battle videos and discussion
Post by: Shade on November 30, 2010, 01:22:43 pm
Instant aoe was what killed my team, my guys did not have alot of move, so they could not even leave from range of samurai attacks at all.
Btw why did monk not heal himself when he got turn, he has insane amounts pa so he should be able to heal himself for like 150.
My squire was supposed to spam two dragon rods procs, sadly enough AI doesn't know when to wait *sigh*...
Lol ninja tanking :D
Title: Re: Arena battle videos and discussion
Post by: Squidgy on November 30, 2010, 03:18:13 pm
LOL!... I should really learn how to upload vids just for this: Did a Scholar all-magic which triggered two Critical Quicks, ally one and enemy one. The Ally goes first, and kills the enemy, then the enemy corpse gets a turn, and runs back! No action... but... lulz... I was expecting him to Phoenix Down himself.

EDIT: Love the team, pokeytax. Was gonna do something similar, but your version is def' better than what I was planning.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 30, 2010, 06:31:34 pm
Quote from: "pokeytax"I will run your match tonight, no worries, but I hope you take your love in the form of instakill Throw Stone because that's what you're getting.

...Always knew a team I made would eventually suck so hard as to die by getting stoned to death. I just didn't think it would be so soon.

I'll lol extra-hard if it's via coal at Colliery.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on November 30, 2010, 06:47:15 pm
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 01, 2010, 06:56:44 am
Hunh. I just noticed that for some reason Float worked on PX's Ice team, which I like (despite that battle showing how annoyingly slow Lore with a Mime can be), but not on my team. Not that it would have prevented you from "rocking" me given the massive lack of cohesiveness in that incarnation of Future So Light.

As such, I've overhauled it again in attempt to be more "serious"/coherent; my post in the team thread has been updated.

Like I said, though, it was at least an interesting showcase of things and I like "We Will Rock You" as a team even if I hate Monks.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 01, 2010, 08:17:51 am
Yeah, nice catch on Float, it's that dang bug from S3 again.  Shade, your Monk had no Punch Art due to another bug.

PX's team is pretty sick indeed*, I think Squidgy had a similar lightning-absorb team in his gag slot previously.  Nuking with magic is pretty effective on small maps!

* it beat my monks :(
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 01, 2010, 06:17:26 pm
Otabo, I tried to run your team against PX and The Damned and gave up a couple minutes in both times. Two ice teams? Lore, Polka Polka and Battle Song running simultaneously, are you kidding me?! I'm uploading one against CT5Holy but I'm seriously not doing any more Lore matches until the next patch.

Title: Re: Arena battle videos and discussion
Post by: The Damned on December 01, 2010, 09:01:13 pm
Lol. I'd say I'd "pray for you", but atheism and all.

Kind of curious why Alia would use Polka Polka against Otabo's "Bloody Devils" and not against your team.  Stupid Alia. I knew I should have named her Layer....

Anyway, may I fight Shade's latest team if you have the time? I think my retooled team might not get its ass kicked as hard.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on December 01, 2010, 09:52:53 pm
ZOMG, you mean my silly Black Magic team beat your insane Terrifying Throw Stone and Dash of Doom team? Why did I replace you! (The Bolt team is back in that slot, btw).
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 02, 2010, 07:27:52 pm
Having a lot of upload issues - I actually ran that exact match before you posted, The Damned, and have been trying to put it up since, finally gave up (edit: until now!). Don't expect a lot of match videos from me in the near future. But if you can run ePSXe the cards are there and there's no tomfoolery required, just patch and play!

Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 04, 2010, 07:41:50 pm
Arena League III

Northern Division

Save Me                        6-0
RAMROD                         4-2
Frozen Fist of the North Star  4-2
Electrifying                   3-3
Femme Fatale                   2-4
TIB                            2-4
Join the Frogs or Die!         0-6

  Ba Me PX SA Sh Sq Za
Ba -- L  L  L  L  L  L
Me W  -- L  W  W  L  W
PX W  W  -- L  W  L  W
SA W  L  W  -- L  L  L
Sh W  L  L  W  -- L  L
Sq W  W  W  W  W  -- W
Za W  L  L  W  W  L  --

Save Me
As we already knew, Franz is a terrible ninja monster.
RAMROD
High-powered Draw Out is effective - sure, one of the kills in the quad-kill Chirijiraden was friendly, but it got the job done.
Frozen Fist of the North Star
Pretty wicked ice absorb machine, Cirno got plenty of kills but regen Lore can't keep up with Speed Save Lore. Fun use of Distribute. (Fun fact: when you're charmed, you Distribute to the other team.)
Electrifying
Better damage output, but still only one unit with real stopping power. MA-based Paladin and Thief not getting the job done.
Femme Fatale
Not much luck with Elemental and low damage. Teams are getting better!
TIB
40 Faith Bahamut procs are very underwhelming, PA Save doesn't help flails.
Join the Frogs or Die!
No Frog casts, maybe four Javelin/Octagon whacks with no procs: an AI disaster, as the computer favored Silf over Frog, Ruins over Steal Heart, and Life Drain over Paralyze.

Southern Division

We Will Rock You      6-0
Bloody's Devils       5-1
Do Not Disturb        3-3
Xtreme Sandbagging    2-4
Gotwald and the 613's 2-4
World of Ruin         2-4
Future So Light       1-5

  CT DV Go Ot Po SS TD
CT -- L  W  L  L  W  W
DV W  -- L  L  L  L  W
Go L  W  -- L  L  W  L
Ot W  W  W  -- L  W  W
Po W  W  W  W  -- W  W
SS L  W  L  L  L  -- W
TD L  L  W  L  L  L  --
We Will Rock You
Different approach than the Lore-Save teams, but similar results.
Bloody's Devils
When the Paladins decided to stick around and guard the nest, indomitable.
Do Not Disturb
Clever Mime usage and an effective Ninja, but Cheer Song didn't have the oomph Battle Song did.
Xtreme Sandbagging
Lowish damage output and much harsher competition than previously.
Gotwald and the 613's
Good healing from Lore, but 40 Fury/base PA Monks are not a threat.
World of Ruin
Not a lot of healing or rez. Lots of elemental equipment and a subsequent lack of damage.
Future So Light
Polka Polka not so hot compared to Nameless Dance - the AI will spam it even after everyone's at 1 PA. Alia the only heavy damage character after hitting 30+ MA from Lores, but rooted and unable to rampage.


Good
Speed Save (significantly outclasses PA Save and MA Save)
Basic Skill (haste/revive/Ultima/utility physical)
Concentrate (aside from Shurikens six feet in diameter, quite a lot of bypassing physical evasion going on)
heavy hitters (between Move-HP Up, potions, and elemental healing, dropping bodies requires dedicated attackers)
Lore (much more effective this time with Save teams and optimized setups
Haste (becoming more mandatory as teams get better)
buff teams (too hard to catch up with on medium/large maps)

Bad
Silf (For some reason the AI loves this, possibly it expects both statuses)
wimps (as in FFT 1.3, the way to win is to score a kill and get your opponent spending turns on Phoenix Down)

Ugly
Iron Boots (very clever, and useful to keep a Scholar from hammering himself with Lore, but what's the point of Protect/Shell on a unit not in the fray?)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 04, 2010, 09:10:18 pm
My frog team was a LOL team anyways, so not a really big deal
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on December 04, 2010, 09:15:16 pm
Yes, 2nd place in my division. I can make a good team when I try :D (I win tie breaker for beating the team that tied me)

Also, I will be getting rid of the lore user in my team. There's no point in her being there.
Title: Re: Arena battle videos and discussion
Post by: Zaen on December 05, 2010, 09:03:43 pm
Well, it's nice to see that my recent changes worked somewhat.

What to do...
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 07, 2010, 03:26:11 am
So, I changed crappy theme team to a theme team that I hope is less crappy, pokeytax. (I wasn't aware that Mike Tyson (http://en.wikipedia.org/wiki/Mike_Tyson) was a Cancer [or that his middle name is Gerard].)

Quote from: "pokeytax"Having a lot of upload issues - I actually ran that exact match before you posted, The Damned, and have been trying to put it up since, finally gave up (edit: until now!). Don't expect a lot of match videos from me in the near future. But if you can run ePSXe the cards are there and there's no tomfoolery required, just patch and play!


Oh, by Athena, I am so sorry for making you run such a crappy match.

Quote from: "pokeytax"Arena League III
Future So Light
Polka Polka not so hot compared to Nameless Dance - the AI will spam it even after everyone's at 1 PA. Alia the only heavy damage character after hitting 30+ MA from Lores, but rooted and unable to rampage.

Unlike philsov, I have pretty crap luck with Nameless Dance. That team sucked anyway, though.

Speaking of which, how the hell did I manage to beat someone? Whose team did I rob this time?
Title: Re: Arena battle videos and discussion
Post by: FFMaster on December 08, 2010, 12:18:15 am
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 08, 2010, 01:49:46 am
Wow, that was amazingly quick to get posted. Thanks, FFMaster. GG, Skip.

Like I said on the video, I don't see why you thought you'd be hard to understand accent-wise. You sound fine.
Title: Re: Arena battle videos and discussion
Post by: Zaen on December 08, 2010, 10:48:58 am
Great fight, really. The accent, if anything, is more of a positive.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on December 08, 2010, 06:14:36 pm
Here is another battle. Sorry for the lag. I think my PC was having a fit of some sort, it's been doing it a lot recently.

Title: Re: Arena battle videos and discussion
Post by: The Damned on December 09, 2010, 02:45:37 am
Lol at the initial image for that video. Wonder who won, hehe.

Thanks again, FFMaster.

GG pokeytax. I guess dying to Throw Stone via one of your teams is going to become a habit. Not like I was surprised about losing going into this given the initial imagine. Ironically, though, Balrog not having Revive here didn't really matter because of Grand Cross. Nice to see Cachusha used, even if it's to absurd effect.

Thanks again, FFMaster.

Also, haha, nice FF8 names for your team. Makes me want to make an Edea one now. "We're all from the same orphanage, except you, Rinoa. You suck."

I think I might end up having to give Sagat a Santa Outfit (as well) and Vega a better spear (damn lack of Frog procs), but I'll give one or two more battles before I decide.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 11, 2010, 05:31:54 pm
FFT Arena Division Final Match!! Squidgy vs SecondAdvent

Title: Re: Arena battle videos and discussion
Post by: Squidgy on December 11, 2010, 05:48:01 pm
Wow... Petrify to the max. Good thing I'm giving the hastebot Esuna... think I'll change Niko back though, and accessories back too.

EDIT: Requesting battle of the Grand Cross teams, just for the lulz.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2010, 06:49:18 am
Yep. Nice going squidgy! in the arena division i called, you are a perfect 5-0! your team was never forced to a round 3...very nice job with the two palys (one with speed save and one with PA save), haste 2 loving squire and item bot scholar...very well done
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2010, 02:07:20 pm


Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 13, 2010, 07:39:40 pm
Title: Re: Arena battle videos and discussion
Post by: LightningHax on December 13, 2010, 08:09:06 pm
Oh, Two Handed Spears, I love you.
On a side note, I'm surprised that they didn't jump. Oh well. GG BlameGod
Title: Re: Arena battle videos and discussion
Post by: BlameGod on December 14, 2010, 01:39:25 am
Okay well that's good to see, *goes to try and fix this team or make a new one*

Thanks for running that match!

Edit:

Hopefully that one small change helps. Strange how Grand Cross seems to almost force Excalibur, I didn't realize it hit the user.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 14, 2010, 08:53:59 am


Title: Re: Arena battle videos and discussion
Post by: The Damned on December 14, 2010, 09:03:06 am
(Oh, you posted new videos while I was watching those....)

@Barren (first batch of videos): Wow, first time I've ever seen the computer use the (new) Reflect spell.

@pokeytax: As I said on the Youtube video, that ending was absurd. Also, the fact that Grand Cross isn't auto-range is also absurd.

@You both: Thanks, as ever.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 14, 2010, 10:30:09 am
Quote from: "The Damned"Thanks, as ever.

It's okay, I've got a disease where I enjoy this. But for the benefit of new people and others, let me point out that it's really easy to run matches, easier than the S4 patch - it's patch, download premade card, play. My computer was bottom-of-the-line five years ago, has an integrated video card, and still records fine with HyperCam, so unless you have a laptop with rickets you should be good.

Arena League IV (based on ArenaBETA128 Memory Cards IV)

Earth Division

Gotwald and the 613's  5-0
The Jumpmen            3-2
Four Kings of Shadaloo 3-2
Bloody's Devils        2-3
Girls Take Initiative  2-3
World of Ruin          0-5

  Go LH Ot Po SS TD
Go -- W  W  W  W  W
LH L  -- W  W  W  L
Ot L  L  -- L  W  W
Po L  L  W  -- W  L
SS L  L  L  L  -- L
TD L  W  L  W  W  --

Gotwald and the 613's
Wow, what a difference 30 Brave makes. It tripled punch damage to put down those pesky floaters.
The Jumpmen
Meaty spears and item abuse carried the day. Took a lot to bring them down.
Four Kings of Shadaloo
Wave Fist dropped some bodies. Claw and Dictator were pretty peripheral, but hey, it beats getting killed and initiating a res loop!
Bloody's Devils
Two slippery Abandon units, but two magic guns isn't exactly turbocharged offense, especially with every odd turn spent Aiming.
Girls Take Initiative
Paine was too into her dance to bother with reviving or Chakra. Talk about MP hogs! But the quad-kill Bahamut was worth it...
World of Ruin
Single-target nukes packed some punch but just got trumped by Summon AoE, instant magic gunfire, and bruising melee.


Heaven Division

Counter Cowards               4-1
Standstill                    3-2
RAMROD                        3-2
A Chilly Storm                2-3
Dearly Beloved                2-3
Frozen Fist of the North Star 1-4

  Ba BG CT Me PX Sq
Ba -- L  W  L  W  L
BG W  -- L  L  W  L
CT L  W  -- L  W  W
Me W  W  W  -- L  L
PX L  L  L  W  -- L
Sq W  W  L  W  W  --


Counter Cowards
Pretty wicked Geomancy and plenty of Charm. Typical Squidgy team - haste up, never say die, and sandbag like hell if by chance you do.
Standstill
Brilliant team design - root them with Hunting Bow, then snipe away. Sure makes that enhanced range support a lot scarier sounding...
RAMROD
Back, with bigger spears! Still a good mix of AoE damage, AoE healing, and heavy pokes.
A Chilly Storm
Poison Bow proved surprisingly nettlesome, but overall low-octane offense and less unkillable than other teams.
Dearly Beloved
Charm is still a pretty good status ailment even with Arena's duration nerf, but not worth waiting for. Especially when your gunner likes gunning them down in the meantime - not a story to pass on.
Frozen Fist of the North Star
PX, I dunno what to say. I guess you shouldn't have stopped the beatings! Outranged by the other teams.


Good
Crossbows (not overpowering, but nifty and worth using right)
Monks (male PA/HP plus ribbons and bags, pretty lethal)
hitting things (preferable to not hitting things, also to spellcasting like babies)
elemental absorb (really, just a better way to heal than Cure)
fundamentals (rez & Haste)

Bad
Faith-based magic (magical teams just got massacred. we'll do more testing but they aren't keeping up well with the PA/WP arms race)
Faith-based magic (seriously, look at the standings; probably some bad luck involved but jeez)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 14, 2010, 11:18:59 am
At least my chilly storm team had a couple of wins.....needless to say, my IP man team was probably the best built because of well...IP man
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 14, 2010, 11:36:39 am
@Barren (second batch of matches): Wow, the Priest was such a dumb-ass in the first match considering she had Esuna. Seriously, what the hell at that and the Petrify hax? I guess Safety Dance is only deadly at a distance, but I still thought the second match was the best, especially given how the third match was essentially 4-on-3 (that poor Priest). That map in the second match is screwed up, though.

@pokeytax: Wow, I feel like an idiot for not noticing you had W/L charts. How the hell did I manage to beat Gotwald's team with Future So Light that first time around?

Also, I'm guessing that much of the problem for Four Kings of Shadaloo came from Javelin being pretty ineffectual and only Sagat having revival; I'm guessing he kept dying first. Hmmmm....

Quote from: "pokeytax"It's okay, I've got a disease where I enjoy this. But for the benefit of new people and others, let me point out that it's really easy to run matches, easier than the S4 patch - it's patch, download premade card, play. My computer was bottom-of-the-line five years ago, has an integrated video card, and still records fine with HyperCam, so unless you have a laptop with rickets you should be good.

Eh, I'll keep that in mind, but it's totally your fault if something explodes and I get hit by shrapnel.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on December 14, 2010, 02:21:59 pm
In that last Squidgy vs Pokeytax... Wow, just wow. Does Nameless Dance secretly prevent all casting? First turn my priest doesn't cast Haste 2, second turn she doesn't cast it when 2 people are slowed, nor Esuna when two are poisoned. GG though, I do love Nameless.

Yay, go Counter Cowards! Brave and Faith are for weaklings.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 14, 2010, 04:26:12 pm
Yeah, the female Priests in the second sets of videos acted rather weird/stupidly. Not sure what to say, though in your case, it probably wouldn't have mattered much given she got Stopped for basically the entire fight shortly after her second turn.

Speaking of which, I can't believe it took me until that match to realize where the names for pokeytax's team had come from. I feel like a noob.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 14, 2010, 06:54:26 pm
Deft Priesting for the win. I love how the AI feels the need to pause extra long before those moves, too, carefully weighing the costs of going to all the trouble of spellcasting against the benefits of not dying slowly of poison.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 15, 2010, 07:32:13 am
Quote from: "pokeytax"Deft Priesting for the win. I love how the AI feels the need to pause extra long before those moves, too, carefully weighing the costs of going to all the trouble of spellcasting against the benefits of not dying slowly of poison.

Yes indeed your team dominated Squidgy's team which too me was very impressive....our match I posted was another close call match.....and I'm glad you and everyone elsde who is watching these matches are enjoying them...lots more to come :)
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 16, 2010, 07:00:54 pm
Title: Re: Arena battle videos and discussion
Post by: BlameGod on December 16, 2010, 10:56:27 pm
Wow!

Two sweet matches and two cool teams which won!
Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2010, 06:42:14 am


Title: Re: Arena battle videos and discussion
Post by: The Damned on December 17, 2010, 12:32:06 pm
Geez, mass extinction event.

Also, further proof that Concentrate needs to die. I wonder how the new Crossbows will fare without it.

Speaking of distance weapons, it's nice to see another team using spell-guns. Although I still don't understand why guns aren't forced two-hands.

Oh well. Thanks again to both of you.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 17, 2010, 02:12:08 pm
Quote from: "The Damned"Geez, mass extinction event.

Speaking of which, if no one takes issue I think I will go through and retire some teams. If your team hasn't been edited in a month and has already seen use in a league, I'm probably going to scrap it from the cards. Feel free to slightly edit or just freshly date your team in the team thread if you want me to keep generating for you! This is not about forcing teams out, just retiring teams that aren't being closely followed.

On a related note, while I will still get everyone represented, I will probably start running fresh B-teams over stale A-teams and suspend the unwritten one-team-per-person rule, so don't be surprised if Squidgy runs eight teams and everyone else goes 2-18.
Title: Re: Arena battle videos and discussion
Post by: Zaen on December 17, 2010, 02:36:16 pm
I'll be updating mine over break, though entirely new, so feel free to scrap it.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2010, 03:19:22 pm
You can scrap my Frog team if you want to. My two teams are mainly chilly storm and IP man
Title: Re: Arena battle videos and discussion
Post by: dinosaur on December 17, 2010, 03:27:45 pm
Quote from: "pokeytax"
Quote from: "The Damned"Geez, mass extinction event.

Speaking of which, if no one takes issue I think I will go through and retire some teams. If your team hasn't been edited in a month and has already seen use in a league, I'm probably going to scrap it from the cards. Feel free to slightly edit or just freshly date your team in the team thread if you want me to keep generating for you! This is not about forcing teams out, just retiring teams that aren't being closely followed.

On a related note, while I will still get everyone represented, I will probably start running fresh B-teams over stale A-teams and suspend the unwritten one-team-per-person rule, so don't be surprised if Squidgy runs eight teams and everyone else goes 2-18.

OMG! Please please retire my team.

I will create a new one  8)
Title: Re: Arena battle videos and discussion
Post by: BlameGod on December 17, 2010, 03:47:46 pm
I've updated my team but people are still using the old setup, is there something I need to do to inform people that it's updated? I gave up on charm but it was nice to see it work once at least!
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 18, 2010, 01:30:02 pm
Quote from: "BlameGod"Is there something I need to do to inform people that it's updated?

It'll percolate through, people just forget about the newest cards sometimes. All testing is good.

This one was painful to watch, somebody should have sprung for the deluxe AI:
Also painful to watch for different reasons (best compat wreaks havoc):
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 18, 2010, 03:00:21 pm
Hmmm...it would seem that the spreadsheet is mixing up the Blaze Gun and the Glacier Gun given that Fujin was supposed to have the latter (not that it ended up mattering). I swear, those guns will never not be mixed up. (Argh. Emphatic double negative.)

Anyway, the AI was smarter about Preach than I thought it would be. I'm kind of surprised, really. Would have liked to see a Threaten, but I guess I'll have to hope that happens in other matches.

As I said on Youtube, wow, the AI is kinda...weird with Esuna.

Regardless, thanks as usual for running this, pokeytax. GG, BlameGod.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 18, 2010, 03:10:42 pm
Quote from: "The Damned"Anyway, the AI was smarter about Preach than I thought it would be. I'm kind of surprised, really.

Yeah, me too, though don't get too excited - I know I've seen it keep showering Praise on a unit at 100 Brave.
Title: Re: Arena battle videos and discussion
Post by: BlameGod on December 18, 2010, 06:30:26 pm
Okay i'm ditching that team going for monk destruction, wish me luck!

Edit: Another new team from me, based on mimes... thinking of trying a summoner + mime team too!
Title: Re: Arena battle videos and discussion
Post by: Melancthon on December 19, 2010, 05:30:43 pm
Quote from: "pokeytax"Speaking of which, if no one takes issue I think I will go through and retire some teams. If your team hasn't been edited in a month and has already seen use in a league, I'm probably going to scrap it from the cards.

Yeah, I haven't had much time to sit down for any serious team building lately.  I'll retire RAMROD, but I would love to see my Performance Artists again.  They started as a joke team, but after seeing that one fight (especially on that tiny map!) I think I might be on to something.
Title: Re: Arena battle videos and discussion
Post by: LightningHax on December 19, 2010, 06:07:35 pm
Quote from: Melancthon
They started as a joke team, but after seeing that one fight (especially on that tiny map!) I think I might be on to something.


Who knows. Mimicking is very strong.

Also, The Jumpmen are retired. I've got a new team just waiting to see some action. I decided to go with 2 medic Bards and 2 EPIC(think 999 damage* epic)Dancers.

*Only in battles that take more than 10 minutes**.

**This happened when fighting Standstill.

Lowered the size, as being that big was... kind of annoying.

~PX
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 19, 2010, 07:03:11 pm
Title: Re: Arena battle videos and discussion
Post by: Melancthon on December 21, 2010, 09:38:28 am
Ha, thanks pokeytax.  Might have done a little better if the team wasn't so spread out, but I suppose a good team needs to be able to handle any kind of map.  That one attack I got off was pretty good though!
Title: Re: Arena battle videos and discussion
Post by: pokeytax on December 21, 2010, 02:57:21 pm
Quote from: "Melancthon"Might have done a little better if the team wasn't so spread out, but I suppose a good team needs to be able to handle any kind of map.

Yeah, these crushing Battle Song-plus-PA^2 teams either become hilariously unstoppable given a few turns to buff up, or just get picked off and rolled over if the map is small or they lose formation. It's pretty hard to balance across all maps.

Memory cards won't be updated until Monday, happy holidays! The spreadsheet is up if you want to DIY though.

Title: Re: Arena battle videos and discussion
Post by: Barren on December 21, 2010, 09:29:00 pm



Title: Re: Arena battle videos and discussion
Post by: Barren on December 26, 2010, 09:24:48 pm


Title: Re: Arena battle videos and discussion
Post by: The Damned on December 27, 2010, 10:36:07 pm
Thanks for still running videos, guys.

Not really much else to say at the moment outside of the fact that I gave "Four Kings of Shadaloo" a face lift and you can retire "Future So Light" even more officially when you get back pokeytax.

Well...I suppose I could also try to see if I can do videos too given the (unfortunate) amount of free time I have at present. I just have to hope my computer can take it or whatever and some find something decent to record and/or edit it without destroying what little memory this computer has left.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2011, 10:24:45 am
FFT Arena Exhibition Matches requested by BlameGod





Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2011, 10:25:36 am
If anyone wants me to do an FFT Arena Exhibition Match for them, please PM me and tell me who you want to face
Title: Re: Arena battle videos and discussion
Post by: BlameGod on January 10, 2011, 01:17:40 pm
Awesome!, thanks Barren.

Definite reminder of how badly bard/mimic teams will get pwned on smaller maps!

That was definitely enough testing to know I have to make some changes.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2011, 03:05:15 pm
Well to be fair your strategy wasn't bad, i just don't necessarily agree with the iron boots, sure it grans protect/shell but also don't move. if a knight has sing, he should also contribute damage not just sit back like a free target. but that's just me
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 10, 2011, 06:24:35 pm
Thanks for still doing these, Barren. I've a few matches I'd like to see, but like you said, I'll PM you.

I'm guessing you're still using version 129, though, right? Or it is just that no one else has updated their teams after 130 came out because of the BETA tournament preparations? I'm merely asking because I noted that Shade's Monk, at least, still has the dread Concentrate; then again, his Ninja still has PA Save, so....

Regardless, I have to say that I'm rather shocked at how much the Earth Absorb team was healing for. I guess that's Best compat. for you.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on January 11, 2011, 06:52:14 pm
Quote from: The Damned on January 10, 2011, 06:24:35 pm
I'm guessing you're still using version 129, though, right? Or it is just that no one else has updated their teams after 130 came out because of the BETA tournament preparations?


I've been slacking (a bloo bloo bloo have to recopy all the teams to the new spreadsheet bloo bloo). Everyone's tourney teams are sealed so I think we're waiting for that anyway.

On that note I got caught up in ASM stuff, so I'm disclaiming my tourney slot, it's up for grabs, first post to this thread calling dibs gets it. If no one else claims it today or tomorrow, I will certainly submit a tough team, I'm not going to screw up the tourney! I just figure it's only fair to give someone else a shot first.
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on January 11, 2011, 07:36:40 pm
i'll take that slot, just gimme a bit to throw together a team
Title: Re: Arena battle videos and discussion
Post by: Barren on January 12, 2011, 08:38:39 am
FFT Arena Exhibition Matches requested by The Damned



Title: Re: Arena battle videos and discussion
Post by: Shade on January 12, 2011, 01:22:57 pm
Made one new team and made academy team comeback to the action.

New one is remake of mine DOOOOOOOOM ARCHERS!!!!!!!!!!!!!!
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 12, 2011, 07:10:29 pm
Like I said on Youtube, thanks for running these Barren.

I'm tempted to post one of those trollface memes.

I still think his team is genius, though, even if it will be losing Concentrate come BETA 130's full implementation.


Poor Skip Sandwhich's magic teams can't catch a break.

I have to wonder if the Mimes would have been full-healed between all that Life Song. Probably.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 12, 2011, 07:35:35 pm
Anytime :) I'm glad you enjoyed those matches....I was surprised that you did win considering that the mimic daravon was a pretty low chance of hitting. still the strategy worked great!! Good stuff Damned, once again i'm glad you enjoyed them and thank you for watching them :)
Title: Re: Arena battle videos and discussion
Post by: FFMaster on January 12, 2011, 08:20:16 pm
100% Don't Move is truly painful to see. If Berserkers came back, I would bet anything they would want Don't Move protection. Seeing this, I wonder how well Magic teams + 100% Faith hitting weapon would go...
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 12, 2011, 11:33:33 pm
Probably not that powerful unless they using Summon magic or spells that already had a good chance of hitting since 100% Faith doesn't negate M-EV or make everything have a 100% chance to hit or be fatal.

Anyway, those videos showed that Glacier Gun and Blaze Gun are mixed up on the spreadsheet are something like how Tornado and Quake were (are?). Is there a way to ensure that we get the spell-gun we wanted if we send in a team with one?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 13, 2011, 12:03:06 am
We'll find out soon, FFM. :D

Yikes, what a comeback! The first Mimic Daravon (the one that slept that one archer for most of the fight) was key for letting you stabilize, Damned. Otherwise, those extra shots would've helped a lot with whittling your units down.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on January 13, 2011, 01:30:33 am
QuoteAnyway, those videos showed that Glacier Gun and Blaze Gun are mixed up on the spreadsheet are something like how Tornado and Quake were (are?). Is there a way to ensure that we get the spell-gun we wanted if we send in a team with one?


Don't worry, if something funny appears, I will fix it. I'm sure I fixed the Gun and Tornado/Quake problems in my version of the spreadsheet though.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 16, 2011, 07:23:30 pm
FFT Arena Exhibition Matches requested by PX_TimeForDeath





Title: Re: Arena battle videos and discussion
Post by: The Damned on January 16, 2011, 11:14:19 pm
I commented on the videos already on Youtube, but I figure I might as well (generically) comment here as well given that I can also through you a head-ups that I'll be PMing you in about an hour or two.

Heads-up: I'll be PMing you in about an hour or two.

Beyond that, my, Iron Boots looks like its the newest fashion of the updated teams. Not what I was expecting considering what we both lost and gained. I guess people really like Slow Dancing.

As ever, thanks for running these.
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on January 17, 2011, 08:42:03 pm
I guess I'll make me request again here. I'd like to see my new team against... any 3 teams.
Title: Re: Arena battle videos and discussion
Post by: dinosaur on January 18, 2011, 04:33:36 am
Quote from: PX_Timefordeath on January 17, 2011, 08:42:03 pm
I guess I'll make me request again here. I'd like to see my new team against... any 3 teams.


Yes me too!

I want to challenge PX for sure. SO when I win I can gloat about it.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 18, 2011, 01:03:04 pm
Quote from: PX_Timefordeath on January 17, 2011, 08:42:03 pm
I guess I'll make me request again here. I'd like to see my new team against... any 3 teams.

last time i check the lastest updated teams were on 12/27...is there a way i can get the newest teams without having to wait for team submissions to be updated? please let me if you do and i can fulfill your request right this time
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 18, 2011, 04:49:18 pm
If you look in the team submissions thread, various people have made updates to their team after 12/27. Everyone has posted dates when they made their last update, so just go with that.
Title: Re: Arena battle videos and discussion
Post by: dinosaur on January 18, 2011, 05:17:06 pm
I am referring to my team I made for the Arena Tourny
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 19, 2011, 03:47:53 pm
I'd also like a test run with my new team. Any random 3 teams will do.

Oh, by the way, I'm also offering to help run exhibition matches now that Season 4 is pretty much over. Whether or not I'll be doing any commentary hasn't been decided yet, though. Just let me know.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 19, 2011, 05:42:16 pm
That would be great Otabo...I could use some help with the exhibition mathces, you dont have to do commentary if you dont want to. It is greatly appreciated :) If you want to get started, ill send you PX's request and ill do your request and the Damned's request tonight
Title: Re: Arena battle videos and discussion
Post by: pokeytax on January 19, 2011, 06:05:50 pm
Sorry about the delay guys, some cards are up. We had a power outage and I can no longer post from work, so it might be a little longer between updates, but it won't take a month next time.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 19, 2011, 06:19:04 pm
Well glad to hear everything is okay pokeytax, dont worry about it. I've been doing exhibition matches while you were gone, and now Otabo has volunteered to help out :)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 19, 2011, 07:42:28 pm
Yeah, I'll be uploading on my own channel, too. What I'll do is make a separate playlist for just the exhibition matches and place it on my front channel page for easy access.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 19, 2011, 07:46:08 pm
Sounds good :) thanks again for helping out

For everyone who wants to see their teams in action against the opponents of your choosing, please contact me or otabo and we'll upload your matches as soon as we can
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 19, 2011, 07:54:07 pm
Not to worry, pokeytax. Rather understandable being busy/away considering what time you took off.

Quote from: CT5Holy on January 13, 2011, 12:03:06 am
We'll find out soon, FFM. :D

Yikes, what a comeback! The first Mimic Daravon (the one that slept that one archer for most of the fight) was key for letting you stabilize, Damned. Otherwise, those extra shots would've helped a lot with whittling your units down.


Forgot to comment on this.

Yeah, I would have easily died if not for that first Mimic Daravon (and your units apparently not having anyway to wake people up) due to how overpowering Concentrate is.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 19, 2011, 09:39:38 pm
FFT Arena Exhibition Matches requested by The Damned





Title: Re: Arena battle videos and discussion
Post by: The Damned on January 19, 2011, 11:42:05 pm
Thank you for running those matches with that horrible, horrible team. Man, Death sucks so very much. Why the hell did the computer refuse to use Faith + Death so many teams outside of the one match where it didn't matter?

I also find it funny that difficult as it is to get Reflect now (down to Carbunkle not even causing it any more and thus being using), Reflect, like a lot of magic, kind of sucks now rather being overpowering. Fourth level Black Magic doesn't give a damn about it (though Flare and Holy do still for some reason). Summon Magic has never given a damn about it. The only Lore spells that people tend to use don't give a damn about it. Only Yin-Yang Magic and Time Magic kind of give a damn about it, but Slow 2 doesn't really give a damn about it and it's not like anyone uses Time Magic for damage given how inferior the Demi spells (and Death) are to Lich.

Damn, Death really sucks. Really, really sucks.

Anyway, thank you again. We let's just pretend that team never happened.

I just realized why my teams suck even more than usual: Trying to use high Faith when magic sucks just makes me still ineffectual against low-Faith teams and more likely to get my ass-kicked by the teams using Lore.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2011, 06:44:47 am
Anytime Damned......too bad this team you wanted to try didnt work too well for you.....the first match though was ridiculously long that there want enough damage being done to pokeytax's units because they have such freaking high defense! maybe somehow we should have a anti-protect/shell spell?
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 20, 2011, 07:50:25 am
No problem. As I said on Youtube, I was expecting it to fail. Not as horribly, perhaps, but I expected it to fail. The next team I give you to (one of) you will be more hopeful (I hope, haha).

It seems like even with Faith, Death needs to die. Strange Aeons and such.

As for an anti-Protect/Shell spell, there's no need; Dispel Magic already exists, just that no one uses it. The closest to an "anti-Shell" spell that gets used is Lich and anti-Protect is rather easy to overpower since most physical techniques take no MP. Additionally, Pokeytax's team has permanent version of it, so only technique that would work would be Steal Accessory.

Besides, the AI is dumb enough about use Protect and Shell even when it should anyway. There's no real reason to punish them for it further.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2011, 08:01:47 am
True, i suppose there's no need for debuff spells since there's already one in Dispel
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 20, 2011, 11:20:36 pm
Exhibition matches as requested by PX.



Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on January 21, 2011, 12:25:04 am

...wow, was that ever the most unlucky match possible for me
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 21, 2011, 04:38:55 am
PMing you with the newest team, Barren.

With regards to the Otabo videos, what the hell is with people using dual Iron Boots now? No matter, their tears shall flow soon enough if all goes according to plan.

As said on Youtube, I found it hilarious that this happened in the match between two people who get stabbed in the back by the RNG even more than myself. Got to love Carve Model's haxiness.


I honestly want to know how much stats were amassed throughout this. Beyond that, I'm surprised the Mimes did so weak damage from the get go. Hunh.

I really want to see someone use the Ninja techniques that kills people in their Sleep (which can be dodged for some reason, though maybe that's necessary). I'd use it since I'm actually using Ninja for once, but not for that.


Thanks for making me realize that Iron Boots people are Jump-fodder. (Shows how many people actually use Lancers).

Again, much respect for using Lore for everything but "hit everyone, everywhere" techniques.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 21, 2011, 12:02:17 pm
FFT Arena Exhibition Matches requested by Otabo





Title: Re: Arena battle videos and discussion
Post by: The Damned on January 22, 2011, 10:12:17 pm
Hunh. I thought I had commented on these already.

So nice to see a new team of Skip Sandwich actually win for once without getting sodomized by the RNG. Also nice to see both a Bard and a Dancer without Iron Boots and a Cursed Ring user, even if it is a bloody Paladin.


Weird to see people testing out their BETA Tournament teams already when there might be a loser's bracket. That might just be my feelings, though. Not much else to say since this battle was honestly kind of curbstomp-y.


Fuck yeah. Bio use and Stone Gun use. Not much else to say besides that wasn't said above, though this battle was more even at the beginning of it.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 23, 2011, 06:11:14 pm
FFT Arena Exhibition Matches requested by LightningHax





Title: Re: Arena battle videos and discussion
Post by: The Damned on January 24, 2011, 12:46:23 am
Thank you for the videos as always, Barren. I'm guessing that LightningHax's request happened before or the same day as I retired that shitty Death-based team he fought, right? That's only reason why I think they would be fighting--not that that was much of a match; the rain just added insult to injury.

Oh well, I suppose even that horrible display wasn't entirely pointless since it just reinforces that Death does indeed suck, Reflect isn't nearly as useful as it was before despite being arguably more difficult to get now and compatibility needing to be toned down. Also shows why I probably won't bother using high faith teams for a while unless I'm testing something since I don't want to spam Lore or Raise 2 or Haste or Lich, i.e. the only really useful spells.

Semi-bitching aside, I enjoyed Shade's match and I suppose PX's match was equally informative too. I still don't understand why people are whoring dual Iron Boots of all a sudden; the only team that it's made sense on so far has been Pokeytax's "Luzhin Defense" team.

*shrug*
Title: Re: Arena battle videos and discussion
Post by: Shade on January 24, 2011, 01:17:46 am
Why do you guys like my academy team instead of True Doom Archers?

Well anyway I request that true doom archers fights againts guys with a death wish! I mean everyone!
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on January 24, 2011, 01:32:36 am
I would like to request some more matches featuring Team Evil Sword please.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 24, 2011, 02:54:07 am
I can hook you up with some matches probably on Tuesday if you want, Skip.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 24, 2011, 07:16:52 am
Quote from: Shade on January 24, 2011, 01:17:46 am
Why do you guys like my academy team instead of True Doom Archers?

Well anyway I request that true doom archers fights againts guys with a death wish! I mean everyone!

i can put up your archer team if you want me to shade, just pm me on who you want to face
Title: Re: Arena battle videos and discussion
Post by: Shade on January 24, 2011, 07:50:13 am
Wow I realised how many of theam are something to do with dancing, singing, or lore magic(meaning all hitting spells).
I also realised there is so many teams with elemental absorbing.
I also realised there is no tanky team that doesn't have sing ,dance, lore.
I realised how many counter flood there is, it's like every second team.
I realised how many monks is there, and it seems weird to use them unless you want status protection, since squire can do damage better.
Iron boot fetish is weird.

Just saying that we have little too much the same.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 24, 2011, 08:15:25 am
Why don't you fight CT5Holy's Standstill team or something? (Provided that he's taken into the account the fact that two of his units can no longer have Concentrate.)

That team doesn't fall into any one of the categories you seem to take issue with.

Quote from: Shade on January 24, 2011, 07:50:13 am
I realised how many monks is there, and it seems weird to use them unless you want status protection, since squire can do damage better.


Sigh.

I know I'll probably regret asking this, but how is this possible when Monks have Innate Martial Arts and 3 more PA even before that? (Rhetorical, but humor me if you will.)

Quote from: Shade on January 24, 2011, 07:50:13 am
Just saying that we have little too much the same.


I'm pretty sure everyone realizes that. It's pretty inevitable given what's effective is effective.

Still better than Innate Two Sword Ninja and the like being on literally every other team.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 24, 2011, 11:42:22 am
FFT Arena Exhibition Matches requested by The Damned

Iron Boots Edition!





Title: Re: Arena battle videos and discussion
Post by: Melancthon on January 24, 2011, 12:14:26 pm
Almost hit the damage cap right there!  So close!
Title: Re: Arena battle videos and discussion
Post by: Shade on January 24, 2011, 12:35:49 pm
Quote
Why don't you fight CT5Holy's Standstill team or something? (Provided that he's taken into the account the fact that two of his units can no longer have Concentrate.)


Well actually I totally missed Standstill team.


Quote
Sigh.

I know I'll probably regret asking this, but how is this possible when Monks have Innate Martial Arts and 3 more PA even before that? (Rhetorical, but humor me if you will.)


Well yeah I really do like more the shield, more move, mp and hp over monk's(comparing both of them with max pa(sq 17 pa, mk 17)) ribbon, monk does have does have martial arts as an innate, but I would still use some other jobs to use martial arts with something else, usefull as ribbon is. That is just me.

Quote
I'm pretty sure everyone realizes that. It's pretty inevitable given what's effective is effective.


You make everyone sound that they ONLY want to win, I can only hope that is not the case.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 24, 2011, 08:40:39 pm
Wow, I have shit luck, but I actually really like that "Oil Ocean" team and this time I believe it actually has potential unlike the Zalera's Wings team. Thanks Barren. I think I know how to fit and it's need of a massive overhaul, at least equip-wise; it seems like having range and self-healing actually worked against me, which is rather a pleasant surprise since I wasn't really too keen on doing yet another "absorb" team "just because".

Excellent match. I think this might be one of the best matches in Exhibition so far, even if I lost because the AI is ultimately a cyclic dumb-ass and Robotnik's fat got hit by at least every other Slow Dance.

As I suspected, the real threats on his team are the units with Iron Boots, which is pretty much the exact of every other (dual) Iron Boot team, which is why I think it works. I could have sworn that in dual breaks, the second swing should have done damage, though. I wonder why it didn't....

I was also surprised that Kagesougi both ended up mattering (for a little while) and that it didn't double swing. Well, at least that is conclusively figured out.


Ugh. Why the hell do I have such shit luck with applying status outside of completely hax-y situations that I have no business actually winning?[/quote]

Again, I fucking hate Carve Model. God damn Petrify proc seems like it's 50% whenever I get hit by it.[/quote]

Quote from: Shade on January 24, 2011, 12:35:49 pmWell yeah I really do like more the shield, more move, mp and hp over monk's(comparing both of them with max pa(sq 17 pa, mk 17)) ribbon, monk does have does have martial arts as an innate, but I would still use some other jobs to use martial arts with something else, usefull as ribbon is. That is just me.


Everyone class can use Ribbon, and it's not like Ribbons prevent Monks from using a Power Sleeve, a Bracer and Attack UP. It's just that no one really has since it's overkill. If you're talking about having access to MA-based damage (that tends to get re-directed back on the user), then, yes, Squires have a better range of damage and of course they have more options given they're equipment. But they're not going to magically start hitting harder than Monks due to how inherently stupid (innate) Martial Arts is.

Quote from: Shade on January 24, 2011, 12:35:49 pmYou make everyone sound that they ONLY want to win, I can only hope that is not the case.


Then your hope, like most hope, is in vain. I'm not going to speak for other people, but saying that people aren't "playing to win" when basically half of the point of Arena is utilizing overpowered crap to help be scaled down better is naive.

I personally don't want to "only" win and am more interested in trying to test out stuff that people haven't been using, which is part of the reason that my teams tend to suck and lose.

Perhaps if the teams weren't controlled by AI, then you'd see more variation, but considering how...limited the AI is, going with what's known to be or seems like it very obviously will be effective is, again, effective.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 24, 2011, 09:58:57 pm
Quote from: The Damned on January 24, 2011, 08:15:25 am
Why don't you fight CT5Holy's Standstill team or something? (Provided that he's taken into the account the fact that two of his units can no longer have Concentrate.)

Yeah, I've made adjustments. I love that team, will definitely try to keep it updated =P

Really neat idea on the Short Edge + Flame Whip combo, Damned.
Title: Re: Arena battle videos and discussion
Post by: pokeytax on January 24, 2011, 10:39:15 pm
GG The Damned. Definitely a problem with Iron Boots - my team can't close the deal. Torn between guilt over inflicting two horrible grinding matches on Barren and love for absurd team design... maybe I will lose the dancers, the irony of having Dance and Iron Boots on different units isn't worth an extra five minutes per match.

Something is definitely wrong with those Breaks though.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 24, 2011, 11:19:57 pm
well both of the matches pokeytax were expected to be long and slow considering that your team was built for defense and not much offense besides jump. i know the matches were rather awkward but honestly, in all fairness, i did choose a better map for jump to be show cased. and im not a big fan of iron boots because it intends to be more of a bane on the user than an advantage...but that's just me
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 25, 2011, 02:05:45 am
Okay, so "Oil Ocean" has been updated again. I saw why it was Robotnik was 140 JP over, Barren. I miscounted Equip Shield as 50 JP instead of 200 JP in Robotnik's case. Thanks for pointing that out before since I seriously thought you had miscounted until I got finished changing it.


@CT5Holy: Thanks. I realized too late that I should have probably gotten rid of Twist Headbands, though, given that Flails/Maces don't give a damn about them.

@pokeytax: My update status is a lot more clear now. Sorry about that.

Anyway, I believe that you should stick with Slow Dance.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 25, 2011, 08:09:43 am
FFT Arena Exhibition Matches requested by Shade





Title: Re: Arena battle videos and discussion
Post by: The Damned on January 25, 2011, 03:21:55 pm
For the record, those videos are why people are more interested in your Academy team, Shade.

(And, seriously, PX's dual Iron Boots team needs some way to revive. I'm surprised he doesn't have Nameless Song on at least one Knight or that male Mimes for that matter.)
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on January 25, 2011, 08:27:58 pm
Okay, enough of the stupid mime/paladin team. I was just testing to see how powerful mimes + Life Song was going to be (It failed)

Anyways, requesting my *finally* updated Ice team vs 3 more random people.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 25, 2011, 08:59:27 pm
Well Life Song with two Mimes is pretty obnoxious. The "catch" to that is that Mimes have to be, you know, alive, and your Mimes--I guess one of them was named Black Cat for a reason--just tended to die and then be unable to be revived.  I mean, Life Song with two Mimes enabled Melancthon's circus-themed team to kick my ass more horribly than it needed to since otherwise his Mimes would have died. That AND he had Revive back-up (on a mobile unit) just in case.

Oh, and since I forgot to say it above, thanks again, Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 25, 2011, 09:14:57 pm
I'm glad everyone is enjoying the videos i have been putting up as of late. its good to see how teams turn out.

And for Iron Boots.....we all now know its not for everyone
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 25, 2011, 09:23:36 pm
Quote from: PX_Timefordeath on January 25, 2011, 08:27:58 pm

Anyways, requesting my *finally* updated Ice team vs 3 more random people.


EDIT: I'll get yours and Skip's done tomorrow when I get home.
Title: Re: Arena battle videos and discussion
Post by: Shade on January 25, 2011, 11:27:01 pm
Quote from: The Damned on January 25, 2011, 03:21:55 pm
For the record, those videos are why people are more interested in your Academy team, Shade.



So people don't kike my team, because of my ice weakness, last map being awful place to start, and that I can take tanky units down without abusing speed save and yell, and the fact that I shoulda had blaze gun instead of blast gun(how did I make a that big of a mistake).

I am not really sure how is academy team so intresting, it's just croup of squires that have high ma or pa stats combined with right skillset(punch art for males and for females draw out).

I am just intrested how you see my squire test team better then the Doom archers.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 26, 2011, 12:30:56 am
No, it's because Archers just generally still kind of boring to watch and your Academy team has done better thus far. Only reason Standstill was interesting to watch was because it actually made good use out of the otherwise mediocre Don't Move proc. Four Squires is at least more entertaining to watch and novel at present, IMO, since Ultima isn't automatically a death sentence on everything anymore and Squires have legitimate great stats now.

(Also, the 1.3 Tournaments have statistically had a hell of a lot more Archers compared to Squires.)

Also, you have Yell and the Ice weakness and disadvantageous maps are things that can always easily bite you in the ass, so I don't see what you're talking about.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 26, 2011, 03:13:18 pm
Exhibition matches as requested by Skip.






EDIT: Exhibition matches as requested by PX.



Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on January 26, 2011, 04:15:06 pm
thanks Otabo!


Talk Skill for the win! Seriously though, was that a crit on CT5's Asura paladin or was he weak to dark or something? 450 damage, ouch.



I'll have to re-watch it, but I think Shade's team only managed to land 1 or 2 attacks total the entire match, the rest of the time was just him frantically sandbagging to no avail. EDIT: it was 3, only 3 attacks landed, none of them dealing serious damage



In this battle betweeen Sleep (me) and Don't Act (The Damned), Don't Act won. GG Damned!
Title: Re: Arena battle videos and discussion
Post by: pokeytax on January 26, 2011, 06:34:52 pm
Cards are finally up to date, the second set has the most recent non-tourney vs. non-tourney. Thanks to Barren and Otabo for running plenty of matches!
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 26, 2011, 11:06:56 pm
Thanks, pokeytax. Thanks, Otabo.

So much Darkness this match. Grand Cross is also still immensely powerful, but at least its avoidable. Not really much else to say about that outside of Mimic Daravon still outclassing Oracle's Sleep.


I didn't even notice that Shade's "True Doom Archers" have Speed Save and Yell.

....


Funny how a match with so much Sleep and two Ninja has no unit with Haku Korosu, which still goes unused. Similarly how I probably would have lost outright had Grand Cross managed to hit Robotnik considering it would have killed him.

Oh well, at least it wasn't a total blowout despite not losing a unit on my side and it's nice to see that Doku No Kyoukai merits use now; hell, Doku No Kyoukai is probably won me the match.

The double equipment breaks still seem to be acting up, but I'm not entirely sure that's a bad thing. I'm also somewhat pleasantly surprised that Rouge isn't using Quickening--she's only used once and that was towards the end of the round when she had nothing to do. That might be due to the fact that she has so much range still even without the gun, though.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 26, 2011, 11:53:33 pm
Previous post updated with PX's matches.
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on January 27, 2011, 01:21:14 am
In that fight against Barren, how the hell did the monk and ninja have 100% attacks????
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 27, 2011, 01:37:52 am
Weirdly seemed to only happen against the Knight from the front. Hmmm....

Anyway, between those matches and Gotwald's Earth team, I'm rather tempted to make an anti-Monk team.

I losing a completely uphill battle isn't exactly a surprise, especially when the AI is in control of things. Between the AI not doing anything useful when I Charmed it, my lack of AoE, being unable to dodge Wave Fist and having only Phoenix Down as revival, it was pretty much foregone with the starting distance and the Ninja charging in.


Lol at Velma surviving at 1 HP until the Ice Brand proc activated and hit for a mighty 14 damage. Oh well, at least it shows that Ice team is capable of beating Melancthon's team even it is one that uses Lore and a filthy Monk.


Yes, IP Man! Punch for justice! Especially now that Alkaiser has abandoned us....

Other than that, damn, Barren's female Archer must have Best compat. with that poor Knight or something.
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on January 27, 2011, 02:03:35 am
@The Damned
actually I have two different SaGa Frontier theme teams in the works right now

the first would be Emila and the Gradius members (Roufas, Annie and Liza)

the second is composed of Blue, Dr. Nukasan, Gen and Mesarthim, and would be much more magic heavy.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 27, 2011, 04:33:38 am
Yay!!! Team IP lives!!!
Title: Re: Arena battle videos and discussion
Post by: Shade on January 27, 2011, 03:28:01 pm
I shall Request my two new teams to get figthing! Holy Team and Dark Hearts!!!!!!!!!!!!!
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on January 27, 2011, 04:36:57 pm
@ Damned

For the first fight, the units who were charmed had no way of hurting my team. :D

And that third battle, Fire > Ice Shield
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 01, 2011, 10:34:40 pm
Exhibition matches as requested by Shade. I didn't do both teams of yours, Shade. Just the Holy Team.





Note: For those who want teams tested in the future, if there aren't palettes listed for your team, they'll be given two random palettes. So if you want specific colors, include the palettes you want.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on February 01, 2011, 11:10:28 pm
I wonder if those Thieves consider Ether while at 0 mp... Nasty compat setup for that battle. GG.
Title: Re: Arena battle videos and discussion
Post by: Shade on February 01, 2011, 11:37:39 pm
Well the knights are very strongly build, expect they have to be sandbagging the other two bitches(dammit).


Squidsy woulda been easy to take down and fast if ti wasn't for the fact that he has best compat with steal heart.

Lightning hax had range advandage and my squires are really stupid(rushed to get killed)

And last match againts otabo made e realize how stupid the AI is with grand cross, not hitting own guy with(chance of blind) to while hitting enemy that can't get healed for that well for a while and going not even hitting that knight instead go hit the other knight who is goes to the guy who can heal him.







I can't wait for My lich spamming team(we might be seeing 6 liches in row)
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 02, 2011, 12:50:39 am
I dunno, I think AI is pretty decent with using GC, if set up properly. I think the lack of blind protection really hurt your paladins overall; if you had, say, Angel Ring or Diamond Armor instead, they would have been much more effective at killing. PA setup for Grand Cross is good and all, but it won't matter how much damage they do if they can't hit anything. And having to sandbag those squires didn't help matters either.

I thought about running PA Save on my own paladins, but decided to run Sunken State instead.
Title: Re: Arena battle videos and discussion
Post by: Kaz on February 02, 2011, 04:23:34 am
requesting an opponent or two for my boom boom volleyballahs
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 02, 2011, 07:29:52 am
Hmmm...I kind of wanted to make a Wind-based team, but between Tornado blowing and Magic Ring being a popular accessory, it doesn't seem worth it.

As I said on Youtube, damn, those Squires hit extremely hard with all that gear. It's "nice" to see Quickening abused given I was expecting much more of it. Not much else to about this consider all the Charm that was flying about.

Also, Squidgy, I'm pretty sure that a Thief (with Quickening) will Ether itself if it has absolutely nothing else it can do within range (the same with Quickening), but you know the AI....


I can't really say I'm shocked with the quick result of this match. High Faith teams just tend to murder each other even faster than High Brave teams do, even as much as I think a lot of magic still sucks.


I'm rather liking these "Guardians of Purgatory" and the (attempted) use of Sunken State, Otabo.

Way too much Grand Cross this match, though. I think it was literally 75% of all attacks.


Maybe I'll make a dance team given that I was criticizing Celdia about it. It would only be fair. (Hmm...I hope FFMaster is okay given the state of Australia.)

Quote from: PX_Timefordeath on January 27, 2011, 04:36:57 pm
@ Damned

For the first fight, the units who were charmed had no way of hurting my team. :D


Not really true. The Knight could have used Dia on any one of your other units and instead choose to try to Dia himself while still Charmed (and miss). It wouldn't have really changed anything, but it was still annoying.

QuoteAnd that third battle, Fire > Ice Shield.


I see. I suppose I just automatically assume that everyone covers their weaknesses whenever they use an elemental shield.
Title: Re: Arena battle videos and discussion
Post by: Shade on February 02, 2011, 03:35:58 pm
Not sure how you would cover weakness without using another absorb equipment, especially not having elemental band in arena anymore.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 02, 2011, 04:34:39 pm
Quote from: Kaz on February 02, 2011, 04:23:34 am
requesting an opponent or two for my boom boom volleyballahs



I can hook you up probably on Thursday.

EDIT: Kaz, both of your monks are 200 over the JP limit.
Title: Re: Arena battle videos and discussion
Post by: Kaz on February 03, 2011, 07:00:44 pm
sorry bout that, i always screw up somehow.. drop sleep on both of em and it should be fine - thanks
Title: Re: Arena battle videos and discussion
Post by: LightningHax on February 04, 2011, 08:02:10 pm
If you have time, could you please do a few matches for my Rage Quit Team?

I wanna see just how bad Salty Rage is.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 04, 2011, 08:14:27 pm
I can do it LightningHax...i havent done any vids in a while
Title: Re: Arena battle videos and discussion
Post by: Barren on February 04, 2011, 10:12:15 pm
FFT Arena Exhibition Matches requested by LightningHax





Title: Re: Arena battle videos and discussion
Post by: Pride on February 05, 2011, 12:14:14 am
I would like to request a few matches with Dance, Allure! Dance! when Pokeytax updates the memory cards.

Thank you Barren and Otabo for keeping a steady flow of matches coming in.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 05, 2011, 12:23:54 am
Rage quit indeed.

Looks like the RNG strikes down Skip Sandwich again. Seriously, all those back-to-back low percentage Steal Hearts were the death of him, I especially since for once the AI didn't go out of its way to try to break Charm, which ended up losing him the match due to that Ultima. The AI always does something completely contrary that's vexing every 10 matches....


This is one of the reasons I hate Raise 2 and think that Cursed Ring sucks. Skip Sandwich kind of made me look at Cursed Ring again, but more and more it just seems like it's only good for one exact set-up other than dying/getting petrified.


Quite the nice match, if only because DomieV finally did what I was considering doing with Dancers and Mimes: using Nameless Dance. Seriously, why did it take someone so long to consider doing this? Nice to see Iron Boots absent in this match.


Quote from: Shade on February 02, 2011, 03:35:58 pm
Not sure how you would cover weakness without using another absorb equipment, especially not having elemental band in arena anymore.


You say that like using another absorb equipment is a bad thing. Also, five of the eight elements (fire not being one of them) can be straight up canceled by equipment, so it's not like it always has to be absorbed to cover it.
Title: Re: Arena battle videos and discussion
Post by: Kaz on February 05, 2011, 03:40:05 am
yah. not sure what possesed me to use the cursed rings but it sounded good at the time..... eheheh :>
ill make a better death sentence/status whore team when im somewhat rational.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 05, 2011, 06:17:34 am
Yes...I was impressed with the pressure that DomieV's team brings with his 3x sing and 3x dance combo...not to mention the counter flood was a nice touch as well
Title: Re: Arena battle videos and discussion
Post by: Shade on February 05, 2011, 11:43:42 am
Quote from: The Damned on February 05, 2011, 12:23:54 am


You say that like using another absorb equipment is a bad thing. Also, five of the eight elements (fire not being one of them) can be straight up canceled by equipment, so it's not like it always has to be absorbed to cover it.


It's not bad it's just kind hard with more then one elemental equipment.

I update Holy team by changing squires to bards that have iron boots and battle song.

So I am requesting for both of my newer teams(holy team, dark hearts).
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 05, 2011, 12:14:11 pm
Odd, in LightningHax vs DomieV, one of DomieV's mimes wasn't mimicking stuff for a while towards the latter half of the match. Then he started to mimic stuff again, then stopped mimicking again. Weird. Anyone know why this happens? I've seen it a few times on my own, too, and maybe it's been seen on some other vids? Maybe from Pride's team in the Beta Tourney?
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 05, 2011, 12:38:53 pm
Yeah, I've seen it happen too. I'm not sure what causes it.
Title: Re: Arena battle videos and discussion
Post by: DomieV on February 05, 2011, 03:15:29 pm
Just saw my match with LightningHax....strange indeed that one of my mimes didnt mimic but overall, im pleased to have a made a good team...my concept behind that was 3x dance and 3x sing....I was hoping that next chance anyone gets I would like my song and dance team to face any 3 teams.
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on February 05, 2011, 03:53:42 pm
I'm not sure what caused that bug, but I think it has something to do with the positioning of the mimes.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 05, 2011, 04:47:38 pm
Quote from: PX_Timefordeath on February 05, 2011, 03:53:42 pm
I'm not sure what caused that bug, but I think it has something to do with the positioning of the mimes.

Yea that could be it.....well maybe its buggy on some maps...entrance to death city at least is one of them so far
Title: Re: Arena battle videos and discussion
Post by: Eternal on February 05, 2011, 04:50:16 pm
That wouldn't surprise me, since the map is unused for battles. Although mechanically speaking, I don't see -why-, when everything else works right. I think this is worth looking into, if only for future reference's sake.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 07, 2011, 12:55:17 pm
Sorry for the delay in requests, but I'll try to get some done during this week - depending on how I feel.
Title: Re: Arena battle videos and discussion
Post by: Wiz on June 15, 2011, 06:23:06 pm
Played around with Arena ALL day today, and am going to put up some vids using the most recent patch (129b) of a team that I concocted up tomorrow. This place needs to come alive again, and I'm ready to get to work so a S6 can occur before the summer's over :D

Yep, ciao for now \o
Title: Re: Arena battle videos and discussion
Post by: Wiz on June 16, 2011, 05:42:37 pm
Voila...My First FFT Arena Team version BETA 129b (http://www.youtube.com/watch?v=KlE0e5ID2FQ&fmt=18)

Title: Re: Arena battle videos and discussion
Post by: Barren on June 16, 2011, 06:58:25 pm
Hopefully when season 5 finishes we can start another ARENA tournament....I don't mind helping out anyway I can
Title: Re: Arena battle videos and discussion
Post by: Shade on June 16, 2011, 07:06:43 pm
Quote from: Wiz on June 16, 2011, 05:42:37 pm
Voila...My First FFT Arena Team version BETA 129b (http://www.youtube.com/watch?v=KlE0e5ID2FQ&fmt=18)




Wiz wanna battle mine teams?
Cause I am known for my teams badassery and making weirdest combos ever(speed saving archer+ haste pretty much my idead before 3rd 1.3 season(yell was supposed to in that one)), example academy team is only squire only team, showing the cababilities of this job after it was buffed(large range of equipment, and easier to get stats(meaning that monk may have higher PA without equipment, but squires with their equipment can over come them).
Title: Re: Arena battle videos and discussion
Post by: Wiz on June 17, 2011, 04:25:56 pm
Quote from: Shade on June 16, 2011, 07:06:43 pm
Wiz wanna battle mine teams?
Cause I am known for my teams badassery and making weirdest combos ever(speed saving archer+ haste pretty much my idead before 3rd 1.3 season(yell was supposed to in that one)), example academy team is only squire only team, showing the cababilities of this job after it was buffed(large range of equipment, and easier to get stats(meaning that monk may have higher PA without equipment, but squires with their equipment can over come them).


Your team pitted against mine Shade? And which teams and player slot do you prefer (player 1 - player 2)?

Keep in mind, that vid wasn't an exhibition one, just me showing what I've learned from playing in the Arena.
Title: Re: Arena battle videos and discussion
Post by: Shade on June 17, 2011, 05:11:18 pm
Quote from: Wiz on June 17, 2011, 04:25:56 pm
Your team pitted against mine Shade? And which teams and player slot do you prefer (player 1 - player 2)?

Keep in mind, that vid wasn't an exhibition one, just me showing what I've learned from playing in the Arena.


Hey these videos are made for 2 things testing and having fun, and I am all in for both.
Also you decide what teams, you can do 1 or all. The Choice is yours!
Title: Re: Arena battle videos and discussion
Post by: Wiz on June 17, 2011, 05:26:20 pm
I realize that, but keep in mind 130's being worked on and it's not the best of ideas to make a plethora of vids for an outdated version of the patch =p

I still duke it out w/ your teams, but I'm not making videos doing so =P

btw, late congrats on getting to the 1k mark for your post count

>_>
Title: Re: Arena battle videos and discussion
Post by: FFMaster on June 24, 2011, 08:42:21 am
Send in your teams to fight! I'll be recording as many as I can.
Title: Re: Arena battle videos and discussion
Post by: Shade on June 24, 2011, 09:18:53 am
Well I will be going with my classy ones Academy Team and Holy Team.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on June 24, 2011, 11:44:24 am
I put a Stone Gun on my Monk "4 teh lulz". I'll submit a real unit for the team soon. EDIT: K, now he's kinda normal.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on June 27, 2011, 02:26:35 am
Quickening isn't being cast. Hmm, happens when I remove Steal Heart from a unit with only those two skills, and then Quickening works when I relearn Steal Heart... tried again with only Quickening, and no using it.

What do?
Title: Re: Arena battle videos and discussion
Post by: FFMaster on June 27, 2011, 02:58:48 am
I'm not sure about Quickening. We have already seen odd behaviour from units that have it.

Anyway, going to get a video up soon, now that we have 2 teams. CT5, I still need you to fix unit 3.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 27, 2011, 12:11:13 pm
Ah, sorry, was out for most of yesterday. Fixed, sent PM, etc.

Yeah, Quickening is weird. I tried it with another unit (albeit briefly), and he didn't use it at all. He might've had Steal Heart in addition to Quickening though, dunno if that would change things.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on June 27, 2011, 06:48:06 pm



For those who want to submit a new team, just post in team submissions.

EDIT:

Title: Re: Arena battle videos and discussion
Post by: The Damned on June 28, 2011, 12:10:29 am
(Does Float give the unit a Wind weakness in ARENA given that it was bundled with the Oil fix? I don't think it does, but I can't remember.)

Forgive me, but I chose to PM you the team I (finally) finished given that I didn't want to make a new section for myself in the Team Submission thread and I'm not sure how busy pokeytax is right now to update it. So all I'd be doing is editing something that might not be seen given that I think PX is busy as well, aeroGP isn't a mod here anymore and you're obviously still kinda busy. Still, I guess I should add there anyway now I have sent it in, though....

Meh. I'll wait until after my first match or two since I have it saved elsewhere.

Regardless, thanks for updating things and getting out these videos quickly. I commented on Youtube, but the character limit there means that it's easier to comment further here, especially since there's spoiler tags.

Quickening stupidity aside, I must admit that I'm rather...surprised to see Speed Save didn't get nerfed with that "gains 20+ CT instead of permanent +1 Speed" hack that was at least in consideration for being used. I'm guessing that didn't get finished yet or something. It is something of an unwelcome surprise, really, especially given that Lore also wasn't changed; not that we had really talked about Lore getting changed in 129 and with Speed Save getting nerfed, it arguably wouldn't need to be changed (as much).

At least with Quickening, the AI has to spend its turn using that, even if could be doing other, vital things as demonstrated by the video.


Actually, Slashy and Ryota had Good compat. It's just that between you (thankfully) nerfing Zodiac compatibility and Ryota having Protect, Defense UP, and the halving of Fire & evasion from the Venetian Shield, he took crappy damage, even with Slashy's monstrous PA and strengthening of Fire. That kinda made it funny when all three of CT5Holy's monstrous Katana-wielding units ganged up to kill him and still managed do it despite missing 2 out of 5 attacks and him essentially having caught a Wall.

With that mystery solved, I have to wonder why the hell the Lancer didn't move for so long at the beginning. He just did...nothing for like 5 or 6 of his early turns. Even now knowing about the double turn thing that formerdeathcrops--damn it, I knew I forgot to do something since I wasn't here all weekend--informed me about, it still doesn't make any sense. It's not like the Time Mage was on the edge of that jump, preventing him from moving across, especially with a Lancer's Jump stat. Oh, FFT AI....


Hmmm...I wonder if this team will actually do decently considering the arguably crappy item I'm trying to use. Although, it's rather arguable that even if I manage to win, the item is still "crappy" or, less rudely, has one too many disadvantages at present.

Oh well. We'll see.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on June 28, 2011, 06:43:01 pm
Title: Re: Arena battle videos and discussion
Post by: pokeytax on June 28, 2011, 06:47:49 pm
I'm sadly not doing cards, yeah, my computing situation makes it very cumbersome. But it's probably still a good idea to have a central submissions thread.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 28, 2011, 07:29:53 pm
My new team is just a random combo i came up with anyways, if it looks terrible (and i think it might be) ill make some definite changes to the squad...for now i'm hoping that it will serve me well
Title: Re: Arena battle videos and discussion
Post by: The Damned on June 28, 2011, 09:08:45 pm
(Okay, so I'm pretty sure that Float doesn't add a Wind weakness in ARENA. Pretty sure....)

My, that was quick. As I said on Youtube, that was actually much closer than I thought it would be considering how scary I see CT5Holy's Katana-Rama!--heh--team as. Thanks for doing it so quickly and GG again CT5Holy.

That team, now called "Namastaydead", has been added to my post in the team submission thread with three slight tweaks, pretty much all to Rajnish though I also gave Shri Blind even though I'm still kinda...wary of that.

Speaking of Rajnish, though, I should point out that the Master List still says that Paladins still have that abysmal Jump of 2, which is the only reason he had Jump +1 in the first place, really. Everything else on the list looks like it's accurate though AFAIK.

Quote from: pokeytax on June 28, 2011, 06:47:49 pm
I'm sadly not doing cards, yeah, my computing situation makes it very cumbersome. But it's probably still a good idea to have a central submissions thread.


Yeah, I remember you saying something about that earlier. It's unfortunate, but it is what is.

...Of course, FFMaster (or whomever) could remedy that by giving me power. Phenomenal cosmic power.

I mean, I bitch at him enough to be co-partner as it is. Just see above. And it's not like I have anything but a maddening amount of free time at the moment.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 28, 2011, 11:44:55 pm
Yikes, got very lucky with those ~35% shots near the end. You likely would've had it otherwise. =/
Like FFM said, excellent team design Damned. Was quite cool, haha. Good fight :D
Title: Re: Arena battle videos and discussion
Post by: FFMaster on June 29, 2011, 06:37:46 am
Title: Re: Arena battle videos and discussion
Post by: FFMaster on June 29, 2011, 07:27:54 pm
Title: Re: Arena battle videos and discussion
Post by: Squidgy on July 14, 2011, 11:08:48 pm
Especially since Conc's removal, I feel that Geomancy is a bit too good. Wasn't it suggested to be subject to M-Evade? Try runnin' your teams vs my Faithless Cowards...

I think it's been shown the AI's so stupid with Quickening, that it's not too OP... especially with few speed-based damage skills.

EDIT: Hunting Bow nerf plz... dunno if it's OP, but it's really annoying, and blatantly the only crossbow to use in comparison to the others.
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 15, 2011, 03:15:38 am
Newbie here would like to see how his team does against anybody willing to fight him.
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 21, 2011, 03:44:21 pm
FFM's busy atm, and I want to see your guys' teams (those who haven't been in the spotlight), so I'll be making some matches and putting them up momentarily :D
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 22, 2011, 12:14:55 am
I was sick when making these, so pardon me if I don't sound too good XD

Match 1 Set 1 Malroth vs Teddirayo (http://www.youtube.com/watch?v=zVerarP-EUY&fmt=18)

Match 2 Set 1 Dol (Team Masochism) vs zxpr0jk (Team Undeath) (http://www.youtube.com/watch?v=Scw0iWhpAnk&fmt=18)

Match 3 Set 1 Dol (Team Blows) vs Dol (Team Healing Death) (http://www.youtube.com/watch?v=mKTY8ZMxqL0&fmt=18)

Match 4 Set 1 Truelight vs Aquilae (Team Shish Kabob) (http://www.youtube.com/watch?v=Ul-yBsAlfkU&fmt=18)

Match 5 Set 1 LightningHax vs Barren (http://www.youtube.com/watch?v=_q5vIOcXZcI&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: LightningHax on July 22, 2011, 01:58:29 am
Wiz, I think you forgot something...

Quote from: LightningHax on July 08, 2011, 05:03:44 pm
Meow.


Main: 5
Alt: 0


Floofy
Male
Serpentarius
70
60
Squire
Talk Skill
HP Restore
Attack Up
Move-HP Up
Blood Sword
Genji Shield
Twist Headband
Rubber Costume
Bracer

Wish
Blackmail, Mimic Daravon

_______________________________________________


Plus
Male
Serpentarius
40
70
Bard
White Magic
Dragon Spirit
Defense Up

H Bag

Black Hood
Rubber Costume
Red Shoes

Angel Song, Life Song, Nameless Song
Cure 2, Raise 2, Protect, Esuna

____________________________________________


Fluffy
Female
Serpentarius
40
70
Scholar
Black Magic
Damage Split
Short Charge


Mace of Zeus
Golden Hairpin
Linen Robe
Magic Gauntlet

Thunder Flare, Bio 2
Bolt 1-4

__________________________________________


Puffy
Female
Serpentarius
40
70
Scholar
Black Magic
Damage Split
Short Charge


Mace of Zeus
Golden Hairpin
Linen Robe
Magic Gauntlet

Thunder Flare, Bio 2
Bolt 1-4



I kind of have a new team. :P
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 22, 2011, 02:06:24 am
Oh lol! the spreadsheet has your old team listed and I named it the same thing, so it registered that instead of your new one XD

I'll get to that "later today" since it's 7/22 for me today <_<
Title: Re: Arena battle videos and discussion
Post by: FFMaster on July 22, 2011, 02:43:35 am
Some interesting teams there. Those hunting bows can cause a lot of trouble, keeping the healer in a continuous Esuna loop.

Didn't expect Flare to be so devastating, 450 damage is... damn strong. That MP gets burned out so quickly though, and if you can't one-shot the enemy, it means a lot of bad things. Those Wizards were already out of MP after 2 casts. So you pick durability or MP.

Overall, I like the extra range on the spells. Those mages can be really hard to get to now, especially when Paladins/Lancers/Thieves/whatever gets in the way. I'm actually thinking of running Teleport and a ranged weapon on some units now... it will be interesting whether average Faith goes down to combat them or Faith to go up to kill them back.

Another note - I am really disliking how Mimes are currently being used. They have been used as singbots/dancebots exclusively, and people will run 2 or none. I actually think running just one Mime with a proper team around it would be better. Mime can theoretically hit a single opponent 4 times per round. Mime is quite durable with Unyielding as well, and may also work for some tanking, with a bit of healing support (Moogle is probably the one I'm looking at). I may try to throw something that works once I have the time.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on July 22, 2011, 02:58:52 am
Oh hey, Mimes. That'll be something to build around.
Sing/dancebot Mimes are just really easy, so =P.

Oh, Wiz, I have a new team that has yet to be on display, if you don't mind. It's Anti-Melee? in the team submissions thread.

Neat idea on the Hunting Bow + Sing/Dance. I also liked the Two Swords Murasame Samurai.
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 22, 2011, 06:22:35 pm
Alright, here's my 2nd set of Matches :)

Match 1 Set 2 Barren (Big Assault) vs Angelus (Angelic) (http://www.youtube.com/watch?v=Ohpzszu8N5Q&fmt=18)

Match 2 Set 2 DomieV (Song and Dance) vs Vigilanti (Right Here) (http://www.youtube.com/watch?v=DW5KXXTwPNQ&fmt=18)

Match 3 Set 2 zxpr0jk (Undeath) vs LightningHax (http://www.youtube.com/watch?v=vQMEWw5vdSE&fmt=18)

Someone else take command from here, because I'm going to work on my own stuff :D

Edit: I agree on keeping the spell ranges because mages need all the buffs they can get. And shoot, I forgot to show off your new team CT5, I'll do that tomorrow as an exception!
Title: Re: Arena battle videos and discussion
Post by: Barren on July 22, 2011, 07:44:39 pm
I can do some arena videos after this weekend for you Wiz while you do something else so I guess I'm back in business
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 23, 2011, 03:59:00 am
(For the record, I was only half-joking about taking up over pokeytax's job and/or Aerogp's old job, FFMaster I really do have like twice as much time as everyone else currently [unfortunately]. I'm not going to nag about it; I just wanted to clarify given how ambiguous the tone of that was.)

Damn. I had meant to post forever ago when I had new team up besides the Namastaydead one, but of course, the two other teams I have in mind still need to be ironed out mentally. As such, for now, I've opted to just go with a theme team that ended up looking a lot more competent than I thought it would, mostly because it made me realize a few coincidental things.

We'll see how that goes, especially since I'm posting just in time to get my ass whooped by Sir CT5Holy again. That should be amusing as always.

Anyway, belated thanks for the videos even though you were busy, FFMaster. Thanks to you as well, Wiz.

(I chuckled darkly at the fact that other Cursed Ring team's two particular fates, especially given that its strategy is combined with the what-I-feel-is-nigh-useless Death spell, though that hasn't really mattered with Flare being what it is.)

Quote from: Squidgy on July 14, 2011, 11:08:48 pmEspecially since Conc's removal, I feel that Geomancy is a bit too good. Wasn't it suggested to be subject to M-Evade? Try runnin' your teams vs my Faithless Cowards...


Indeed, it was suggested to be subject to M-Evade. However, I can't recall if anyone else suggested it, so I might have been the only person to "offer" that up.

Quote from: Squidgy on July 14, 2011, 11:08:48 pmI think it's been shown the AI's so stupid with Quickening, that it's not too OP... especially with few speed-based damage skills.


While I know that we're supposed to be aware of the AI's stupidity, that's more planning around it rather than planning on using it to try "balance" skills that would otherwise be OP or even broken. The problem with Quickening is less that it directly boosts other attacks than that its Speed boost is permanent, always actives, goes off instantly and accumulates, which is rather bad given that Speed is almost literally EVERYTHING in FFT (given otherwise normal stat parameters and instances and not crap like Kanabarif or whomever).

The only reason that Accumulate isn't as suspect is because it doesn't allow units take two [or more] turns eventually, thus making their Quickening actions essentially "free turns" at times, and that most PA-based attacks are single-targeting [or linear if they're multi-target]. It also helps Accumulate is in a relatively mediocre (at best) set, compared to Quickening being in the same set as all stat Ruins, Bad Luck and freaking Steal Heart--Spellbreaker could maybe use a buff, but that's rather unrelated.

Quickening really just needs to die, especially if Cheer Song and Speed Save (as it currently is) stick around.

Quote from: Squidgy on July 14, 2011, 11:08:48 pm
EDIT: Hunting Bow nerf plz... dunno if it's OP, but it's really annoying, and blatantly the only crossbow to use in comparison to the others.


I...somewhat agree with this, but the only other thing you could change it to would be, what, Oil? I guess that would be less obnoxious and even beneficial to Fire-element teams--not like they need the help. However, it's somewhat unfair to that one Ninja Sword.

Quote from: FFMaster on July 22, 2011, 02:43:35 amDidn't expect Flare to be so devastating, 450 damage is... damn strong. That MP gets burned out so quickly though, and if you can't one-shot the enemy, it means a lot of bad things. Those Wizards were already out of MP after 2 casts. So you pick durability or MP.


I have to admit that it still weirds me out that Flare is so much stronger than Holy, even when Holy (element) is strengthened. Not that Priests should be able to going around OHKO'ing things.

Quote from: FFMaster on July 22, 2011, 02:43:35 amAnother note - I am really disliking how Mimes are currently being used. They have been used as singbots/dancebots exclusively, and people will run 2 or none. I actually think running just one Mime with a proper team around it would be better. Mime can theoretically hit a single opponent 4 times per round. Mime is quite durable with Unyielding as well, and may also work for some tanking, with a bit of healing support (Moogle is probably the one I'm looking at). I may try to throw something that works once I have the time.


That's not entirely true. They were used as Lichbots when Lich was still OP as well.

Anyway, I'd argue that the problem really is that they can Mimic the stat-boosting Songs at all. You could just make those Songs not able to be Mimicked without affecting the other Songs. The same should probably go for the respective stat-dropping Dances to keep balance; this way Miming Wiznaibus and Nameless Dance get to stay around given how spectacularly they can backfire and Life Song remains actually useful with Mimes. You might have to make Last Dance unable to Mimicked too, but I doubt it would be (huge) of a problem unless someone got REALLY unlucky.

Just a thought.

*shrugs*
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 23, 2011, 04:08:14 am
Quote

I...somewhat agree with this, but the only other thing you could change it to would be, what, Oil? I guess that would be less obnoxious and even beneficial to Fire-element teams--not like they need the help. However, it's somewhat unfair to that one Ninja Sword.



You could give the other crossbows 1 additional WP and lower the proc chance of don't move to 33%
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 24, 2011, 02:22:06 am
Match 4 and 5 Set 2 CT5Holy (Teams "Do Not Disturb" and "Anti-Melee?") vs Squidgy (Teams "Save Me" and "Faithless Cowards") (http://www.youtube.com/watch?v=j_gDQ0wSBPM&fmt=18)

That does it for now :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Squidgy on July 24, 2011, 04:18:30 am
Quickening Mime sounds scary.
Hax Ninjas are cool.

Thanks much Wiz.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2011, 12:13:53 pm
True Light (Swords of Swords) vs True Light (Mages of Doom) (http://www.youtube.com/watch?v=Y_snXpsk6J4)

Dol (Masochism) vs Malroth (http://www.youtube.com/watch?v=j8vH3Ewpzsk)

CT5Holy (Do Not Disturb) vs Teddirayo (http://www.youtube.com/watch?v=5e6G_B3qZBQ)

Dol (Healing Death) vs Vigilanti (I Can Hurt You!) (http://www.youtube.com/watch?v=7qpvbN6CqfQ)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on July 24, 2011, 02:44:35 pm
I forget whether MP Restore triggering even when not in critical was intentional or not, but I like it this way. Will definitely consider using.

Thanks Barren! (and Wiz, but I already told you in chat =P)
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 24, 2011, 03:40:31 pm
I was almost out of JP when it came to picking a reaction so I could only choose from the classes I already had  so I thought it'd be slightly more handy than MA save

Quote from: CT5Holy on July 24, 2011, 02:44:35 pm
I forget whether MP Restore triggering even when not in critical was intentional or not, but I like it this way. Will definitely consider using.

Thanks Barren! (and Wiz, but I already told you in chat =P)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2011, 11:30:50 pm
Well MA Save and MP Restore are useful for different purposes, your bard's has summon magic so mp restore was a good reaction for him considering that he can keep casting titan or ifrit over and over...so you made some good choices there where as my bard is a DO abuser with MA Save and its instant 100% accuracy attack

I will say Malroth that your dancer could have been better but she can do her job well with her ninjitsu and plus giving fire absorb to your archers neat idea! plus the good compat heal is neat...though i would try best compat if you're going for a fire heal...but thats just me. still good team Malroth, you've been watching some arena matches up until now to try, i can tell :D
Title: Re: Arena battle videos and discussion
Post by: Dol on July 25, 2011, 03:06:48 pm
Some thoughts on my teams and the rest of the matches.  Transitioning from vanilla and 1.3 mindsets to Arena is going to take some mental adjusments on my part.



Team was designed around Wind absorption and Tornado spamming. 

Scholar:  Wanted to see how well Tornado did in practice.  Seems ok, not great.  Summons seem more cost effective, but cant do the damage + healing.   Not a bad unit overall, worked about as I theorycrafted she would.

Ninja:  Pretty useless.  The damage from the 2 Wind boosted weapons was subpar.  Never used it to heal other units either.  Pretty disappointed on the utility of the Ninja base class for melee damage for this and other matches.  They have to build glass cannony in order to be a threat from what I saw.  Could be wrong though.  Skillset looks interesting for a secondary.

Oracle:  Nowai, my gimmicy unit didnt do a lot!  Wanted to test out Dragon Rods.  He had to be pretty squishy to do even the minimal damage he did.  Bahamut has to proc in order for him to be a threat.  Not really worth the effort.

Lancer:  Not too shabby.  Crappy damage to the mimes, but dealt plenty to the others.  Second match was killer for him due to the entire team being able to absorb Holy.  I think I'll redo him slightly.



Built to do low damage Lore to proc reactions to buff my team.  Didnt work well at all.  These matches are hard to really drag out any which ruins the whole premise.  Potential for Speed Save/Counter Flood to backfire in a big way.

Squires:  Damage wasnt bad.  Shield Break really screwed them over.  That and 400 damage Flares...

Samurai:  Pretty sucktastic.  Even with fairly high MA and MAUp her heals were only for 140.

Chemist:  Some odd AI behavior when faced with Nameless Dance.  He refused to charge when the dance would go off first.  He also didnt use Echo Grass on himself when he had the opportunity, kinda different.  At least he had the low damage and couldnt move!



Designed to Zombie enemies then Murasame spam to kill them.  I screwed around with this team because I love Zombie and wanted to work it in somehow.  If I had stuck to my original idea, it would have worked much better.  I'll retire this team and work a couple variants on it.

Mimes:  They mimed stuff!

Samurai:  Even more sucktastic than my other team's Samurai.  Never hit anyone for healing with the 2 Murasames.  Koutestsu was crap.

Bard:  Named him Immortal because I couldnt afford for him to ever die.  Guess what, he died.  No Ramia Harp charms :(



General thoughts on other matches.

- Charm working on both sexes seems.... odd.

- MP Restore working on any damage rather than on critical status is a great change.  Doesnt really help on the glass cannon mages since they will usually die in 1 hit, but it has some really nice utility.

-  CT5Holy's Quickening Mime team was just plain fun to watch.  Not necessarily the most powerful one, but definitely a fun concept.

- Geomancy/Counter Flood does seem a bit powerful due to being non-evasive.  I'd agree with the suggestion to make it M-Ev.

I'm sure I'm missing some random thoughts I've had in watching these.  I'll submit more teams/edits to try out different abilities to see if anything might need tweaking in the next patch.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 25, 2011, 03:44:34 pm
Dol (Blows) vs Angelus (Angelic) (http://www.youtube.com/watch?v=Vu96rrnG8Ls)

DomieV (Song and Dance) vs zxpr0jk (Undeath) (http://www.youtube.com/watch?v=nWyQQo_CoXI)

I'm in a rush to go to work so i'll post more videos later on tonight
Title: Re: Arena battle videos and discussion
Post by: Squidgy on July 25, 2011, 08:52:53 pm
1v1 Wiznaibus can beat a Knight who eats two crystals... questionable. Wiznaibus has ultimate range, consistency, and amazing anti-sandbag going for it. Does it also need to be this powerful? Though I guess you do have to use a Dancer. Maybe it's just the annoyance of watching triple dances between turns.
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 25, 2011, 09:05:54 pm
Quote from: Squidgy on July 25, 2011, 08:52:53 pm
1v1 Wiznaibus can beat a Knight who eats two crystals... questionable. Wiznaibus has ultimate range, consistency, and amazing anti-sandbag going for it. Does it also need to be this powerful? Though I guess you do have to use a Dancer. Maybe it's just the annoyance of watching triple dances between turns.




With the help of a damage split and a wavefist each doing 150+ to the knight  and the second chrystal was eaten when the knight was at full HP so no benefit was gained and the night simply wasted a turn.

Wizanabus is pretty strong right now,  perhaps if its damage was reduced by protect like other physical attacks and it had a chance of triggering counter and counterflood it wouldn't be such a one sided slaughterfest
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on July 25, 2011, 09:28:09 pm
Squidgy: It's the annoyance of watching triple dances. Speed Save and HP Restore still trump Wiznaibus. And yeah, the Wave Fist dealt ~200, so it definitely wasn't Wiznaibus alone that took down the Knight 1v1.
Wiznaibus also kinda needs Mimes, otherwise the damage is rather easily shrugged off, and it would only act as anti-sandbag against PD/Wish/Reraise (assuming Reraised unit can't heal self).
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 25, 2011, 09:35:49 pm
Barren forgot to put this one up.

Aquilae (Team Shish Kebab) vs Wiz (The Bachelors) (http://www.youtube.com/watch?v=XQYkPl2Bcl8&fmt=18)

And yeah, for 3x wiznaibus, you have to dedicate at the minimum 1 mime (2 dancers) in order to make that happen. Maps also make a difference considering that up close, they're more easily targeted by the enemy team in w.e. form (Strong Melee, AOE, etc...)

I remodeled my team btw so the Time Mage is spending two turns taking off petrify + hasting the team. Check version 2 of my team in the Team Submission thread for more details <_<
Title: Re: Arena battle videos and discussion
Post by: Pride on July 25, 2011, 09:41:32 pm
I thought my matches against CT5 in the last arena tournament showed the wiz spamming team is good but not unbeatable.... Speed Save and HP Restore make it very difficult for those types of teams to thrive and those are some of the best reactions around. The formula is already very weak, there isn't much more of a way to limit it if it was needed.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on July 25, 2011, 09:57:06 pm
It could get the same treatment Sage magic got: Slower CT, higher damage. I was referring to the 3x wiznaibus which happened with no Mimes alive... just really annoying to watch.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 25, 2011, 11:13:03 pm
Thanks everyone for the feedback so far, i'll upload more tomorrow
Title: Re: Arena battle videos and discussion
Post by: Barren on July 26, 2011, 09:48:51 am
Squidgy (Save Me) vs LightningHax (Meow) (http://www.youtube.com/watch?v=Fg97_UvyQWc)

Squidgy (Faithless Cowards) vs True Light (Original) (http://www.youtube.com/watch?v=ovU42gY6pyo)

More will be coming soon :D
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 26, 2011, 06:56:48 pm
The Faithless cowards are Unbelieveably Brutal, They don't hit paticularly hard but they're all super fast and incredibly tanky.
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 26, 2011, 09:01:44 pm
I agree that they're tough as nails to take down even with those 8 SPD Squires who exploited Geomancy's main property, which is that it's not faith dependent! Considering that it's magical damage, it'd make sense that it uses faith over brave.

Honestly, I think Geomancy's OP Damage-Wise and here's why. I'd argue the same for DO, but I'll hold that off for another time.


Geomancy at 10 PA and 15 MA with Magic Attack UP = 140 Damage Neutral Compat for 0 MP, 0 CT, and approximately a 1/5 chance of getting a status proc off.

E.G. Squidgy's Squire at 335 HP with 4 Move and 8 SPD

Note: Remember, geomancy does not rely on brave or faith from the user and target(s).

Cyclops at 70 Faith, Target 40 Faith, 18 MA with Magic Attack UP = 154 Damage Neutral Compat for 45 MP, 7 CT, and a chance (unknown percentage) to inflict the blind status

E.G. Vigilanti's Summoner at 236 HP with 3 Move and 8 SPD.


The fact that the damage difference (along with the other stats listed) between the two's only 14 HP is more than enough of a reason to overhaul Geomancy.

I propose that it becomes faith dependent so the damage varies and/or possibly reduce the multipliers (PA and MA) of its formula. Your guys' thoughts?
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 26, 2011, 09:17:31 pm
Make it all elemental so absorbtion gear works on it, and lower the base accuracy to 75% before M-EV,  that way its still a useful and powerful tool but isn't a gauranteed free cyclops equivilent.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on July 26, 2011, 09:21:33 pm
I'd say Squires are the OP ones, but I am a fan of assigning most damage skills to Brave or Faith, which is why I made that team. Geomancy gets nerfed and those Squires become Female, Draw Out secondary.

But Geomancy scales in an interesting way. Without the amazing stats of Squires, I'd be using Geomancers, and get 120, with -2 PA which is still probably too much, so I'm for a Faith influence.

25% miss chance sounds way too random. Elemental gear can mess that team up, which is probably the only time I saw them lose. It's also not a Cyclops due to area/vert/ally-target reasons.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 26, 2011, 11:25:06 pm
Well when you combine PA and MA Stats plus MA UP on a unit it makes geomancy strong, I also would think that maybe if the damage was faith based maybe the damage would be more balanced, at least though don't take away the effective damage of elemental, otherwise it'll be undesirable.

I am otherwise for the faith based elemental damage
Title: Re: Arena battle videos and discussion
Post by: FFMaster on July 27, 2011, 07:32:36 am
Thanks for the videos Wiz and Barren. And thank you all for submitting teams and adding in your own comments. It really is hard to try to balance a game without any input. Although, I may need a new thread to make sure I find everything that needs to be changed and keep things in order. So keep your eyes open on Friday(Thursday night for you guys).

Once again, thank you all.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 27, 2011, 07:37:01 am
Thank You FFMaster for making such a enjoyable patch that has a lot of people's attention these days, especially since now we're discussing how we can help you make this patch better... on the behalf of all of us who are involved with Arena and have commented on Arena and made videos for Arena, thank you for your hard work FFMaster!
Title: Re: Arena battle videos and discussion
Post by: Barren on July 27, 2011, 07:46:41 am
Vigilanti (I Can Hurt You) vs Malroth (Not your usual Song and Dance) (http://www.youtube.com/watch?v=iZkBTLFREZo)

Angelus (Angelic) vs True Light (Mages of Doom) (http://www.youtube.com/watch?v=IIfdWEDldRQ)

True Light (Swords of Swords) vs CT5Holy (Playing with Fire) (http://www.youtube.com/watch?v=ohi0bkyQm8w)

CT5Holy (Mass Destruction) vs Dol (Blows II) (http://www.youtube.com/watch?v=j2IRaGvAJls)

Wiz (The Bachelors) vs zxpr0jk (Undeath) (http://www.youtube.com/watch?v=RiNMAnLUJzc)
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 27, 2011, 12:11:30 pm
(*patiently waits for either of his new teams to be used while continuing to toil in Excel*)

Yes, thanks for all the videos, Barren. Although, I must confess that I cast a curse upon your house and TrueLight's house for making me want to make a Kingdom Hearts themed team again.

Hmmm...I feel like I'm forgetting to say something considering how long I've been up. I "updated" my three old, still valid teams and I know that I want to say that Flare's damage seems kinda "suspect", but I think it was something else....

Quote from: Malroth on July 26, 2011, 06:56:48 pm
The Faithless cowards are Unbelieveably Brutal, They don't hit paticularly hard but they're all super fast and incredibly tanky.


140 damage at instant speed that's unable to be dodged, hits multiple panels and can be done from quite a distance isn't "particularly hard"? While Thieves are indeed weaklings, Elemental being unable to be dodged makes tha moot point.

Quote from: Malroth on July 26, 2011, 09:17:31 pm
Make it all elemental so absorbtion gear works on it, and lower the base accuracy to 75% before M-EV,  that way its still a useful and powerful tool but isn't a gauranteed free cyclops equivilent.


While it would indeed make sense for all skills in the Elemental set to be...elemental, that wouldn't really solve the underlying problem of the aforementioned attributes and the way it scales as Squidgy points out. At best, it would just make Earth Clothes and Float (even) more useful (in some situations).

Also, I'm not sure lowering the base accuracy like that is (currently) possible formula-wise.
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on July 27, 2011, 08:03:33 pm
Quite disappointed in the paladins.  Wasted turns using Accumulate. I figure they couldn't get into melee range, so the next best option was to retreat and use Accumulate. That will be addressed. I'd like someone to clarify something for me. Because knight-swords are forced two-hand, do they get the two-hand damage modifier? I wasn't sure if Chaos Blade's WP would be 16 or 32. So do all forced two-hand items get the damage modifier built in or does it require having the two-hand support to get the benefit even when using forced two-hand weapons?

The wizards did as expected. As well as could be expected anyway, when the enemy team has a floater and seal evil. Death was really supposed to be saved to rez the paladins, but since they didn't rush in round three. Derp.. They'd have more draw outs, but they were heavily burdened by the JP cap.

I'm making a couple changes and updating. I would like to have at least one small map each time though. That was three medium-large maps in a row. Paladins had no choice but to fall back since they couldn't reach their targets.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on July 27, 2011, 08:10:56 pm
They don't get the 2 hands multiplier.
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 27, 2011, 11:15:20 pm
How did a blind monk have a 89% chance to hit my mantle wearing, defending, abandon dancer in the last video?
Title: Re: Arena battle videos and discussion
Post by: Barren on July 27, 2011, 11:17:24 pm
he was using shuriken which i guess ignores blind status
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 28, 2011, 02:05:47 am
(Not sure if a new thread is needed just yet, but, hey, it's up to you FFMaster [and technically PX].)

Shuriken goes by magical evade, so, yes, it ignores Blind.

That's why it and Dia tend to hit people more often than not since only Shields and Mantles (and Magic Gauntlet, which almost no one uses) have M-EV.

Quote from: zxpr0jk on July 27, 2011, 08:03:33 pmQuite disappointed in the paladins.  Wasted turns using Accumulate. I figure they couldn't get into melee range, so the next best option was to retreat and use Accumulate. That will be addressed. I'd like someone to clarify something for me. Because knight-swords are forced two-hand, do they get the two-hand damage modifier? I wasn't sure if Chaos Blade's WP would be 16 or 32. So do all forced two-hand items get the damage modifier built in or does it require having the two-hand support to get the benefit even when using forced two-hand weapons?


As FFMaster said, items that forced Two Hands don't get the boost that Two Hands will would give you, mostly because Two Hands isn't required to equip them since that would defeat the point. Even if you gave Two Hands manually or innately to a class and then had them equip a Knight Sword (or something else that's forced Two Hands, like Longbows), that weapon won't get the bonus.
Title: Re: Arena battle videos and discussion
Post by: Shade on July 28, 2011, 07:01:54 am
Imah have a new team... Snakes!!!!
Title: Re: Arena battle videos and discussion
Post by: Barren on July 28, 2011, 05:04:29 pm
Aquilae (Shish Kebab) vs Wiz (The Speedsters)   WARNING! VERY LONG MATCH! (http://www.youtube.com/watch?v=Ympo7YwNA1c)

Barren (Big Assault) that's me :P vs Malroth (Not your usual Song and Dance) (http://www.youtube.com/watch?v=BYTia6B7xhs)

The Damned (Promo) vs Red World (The Dawn Brigade) (http://www.youtube.com/watch?v=61VzwdNiwrg)
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 29, 2011, 12:22:19 am
(Ugh. That entire first match and the first round of my match were quite frustrating to watch.)

Just wanted to say thanks, Barren, for the promptness and fortitude considering how long just those three matches are. I figure I say that now before I get sidetracked responding for at least of couple of hours typing up a reply to the 131 thread.

Well, that and I changed Strider & Hawkeye already considering what a liability they were.
Title: Re: Arena battle videos and discussion
Post by: Wiz on July 29, 2011, 10:31:29 am
Quote from: The Damned on July 29, 2011, 12:22:19 am
(Ugh. That entire first match and the first round of my match were quite frustrating to watch.)


Why frustrating? There's no need to get upset over a match that went on for an extended period of time. It was quite entertaining to see my mime mimic charmed enemy spells, which is unprecedented or not seen for a long time if I'm incorrect with the former.

Although I will admit, this team's designed to be most effective on a large map with quickening spam and unfortunately fought on two small maps causing my units to sandbag more often than I wanted them to. I made this team specifically to show how broken Quickening is in the long run, and now that the results are crystal clear, it should be rid of entirely or at the minimum modified in some sort of sensible fashion (Change to "+20 CT", increase MP cost to 20-30, give it a CT value, etc...)

Now I would talk more about the mechanics, but I'll save that for the 131 discussion thread so...as for matches



Those Archers on Malroth's team and their 100% status procs proved how well they can cripple people, but even so, DO for Barren sealed the deal I'd argue with it's ridiculous amount of damage. It's basically like S5 with Kiku spamming all over again :mad: The fact that this + Geomancy weren't fixed for Arena provides people a great incentive to go with one or the other knowing there's no great risk in using either of the two


Damn, even with a base SPD total of 32, RedWorld showed just how much synergy her team had in dishing out a vicious assault onto the enemy units. I will admit in round 2 that Undead Squire surviving as long as he did before clinching the round was utterly hilarious with the constant Speed Save triggering :P
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 29, 2011, 04:14:06 pm
(Yeah, Quickening needs to die.)

I must admit as hilarious as the second round was, I feel kinda dirty for using Speed Save given how much I loathe its current incarnation.

Quote from: Wiz on July 29, 2011, 10:31:29 am
Why frustrating? There's no need to get upset over a match that went on for an extended period of time. It was quite entertaining to see my mime mimic charmed enemy spells, which is unprecedented or not seen for a long time if I'm incorrect with the former.


Oh, it wasn't "upsetting" per say frustration-wise. It was just the "roll eyes as the AI delays the inevitable conclusion" type of situation that tends to happen. Trust me, it's not that I'm impatient. It's just that AI was, as it too often is, really stupid about wrapping things up.

After I certain point, I was just listening to it as I was working in another tab because of how often Charm was hitting as well, which resulted in your team spending on "revving up" because of how little damage they could do. Given how the AI usually reacts to Charm unless it can hit the unit for 50%+ of its HP or Charm is about to wear off anyway, that tended to happen a LOT.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 29, 2011, 06:35:35 pm
zxpr0jk (Undeath) vs LightningHax (Meow) (http://www.youtube.com/watch?v=vUOEJZKF-kY)

CT5Holy (Do Not Disturb) vs Wiz (The Speedsters) V2 (http://www.youtube.com/watch?v=uUTmB1lszOM)

Dol (Holy AoE Batman) vs True Light (Dark Chronicles) (http://www.youtube.com/watch?v=lXaq0qDJgK8)
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 29, 2011, 09:13:44 pm
Love Dol's new AOE team  I think its my new favorite
Title: Re: Arena battle videos and discussion
Post by: Barren on July 29, 2011, 10:19:04 pm
zxpr0jk (Undeath) vs LightningHax (Meow) Rematch (http://www.youtube.com/watch?v=BfgCNfF1FSI)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 31, 2011, 09:14:38 pm
I will be uploading more Arena matches tomorrow...if anyone wants to assist me in doing Arena vids, feel free to do so
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 31, 2011, 11:00:09 pm
(Thanks again for this Barren.)

Yeah, I'd try to help with this, even though I don't have a mic, but my computer is so sluggish as to likely combust should I try recording a video...if I even knew how to do that properly in the first place. So I am again, useless. I could have sworn someone else was doing recordings before, though, or at least said they were capable. Hmm....
Title: Re: Arena battle videos and discussion
Post by: Barren on August 01, 2011, 11:24:30 am
Don't worry about Damned, I appreciate your contribution anyhow...its the thought that counts  :P

Now onto more Arena matches!

Vigilanti (I Kin Hurt You!) vs formerdeathcorps (http://www.youtube.com/watch?v=9CHMsX3vU44)

Red World (The Dawn Brigade) vs Dol (Flare) (http://www.youtube.com/watch?v=1RytF-lorXw)

DomieV (Song and Dance) vs Squidgy (Save Me) (http://www.youtube.com/watch?v=BCkbhpcT34k)

Barren (Big Assault) vs The Damned (Promo) (http://www.youtube.com/watch?v=bR5lR4Soq2o)

Shade (Snakes) vs Malroth (Mad Science) (http://www.youtube.com/watch?v=lkUe7J56PKE)

Dol (Fish) vs Angelus (Angelic) (http://www.youtube.com/watch?v=472lsoiXUfI)

Shade (Academy) vs Squidgy (Faithless Cowards) (http://www.youtube.com/watch?v=RwNbWoSosBc)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on August 01, 2011, 02:41:35 pm
So I can't run the physical + magical secondary that worked so well in 1.3.  All right, then my team should look like this.


Walker
Male
Pisces
70
40
Squire
Geomancy
Counter Flood
Magic Attack UP
Move HP-UP
Rune Sword
Aegis Shield
Twist Headband
Wizard Outfit
Magic Gauntlet

Accumulate, Yell, Wish
All Geomancy

Hunter
Male
Pisces
70
40
Squire
Geomancy
Counter Flood
Magic Attack UP
Move HP-UP
Rune Sword
Aegis Shield
Twist Headband
Wizard Outfit
Magic Gauntlet

Accumulate, Yell, Wish
All Geomancy

Charlie
Male
Scorpio
70
40
Monk
Ninjitsu

Equip Armor
Move +1


Barbuta
Power Sleeve
Bracer

Stigma Magic, Chakra, Revive
Shuriken, Hokouton

Vyne
Male
Cancer
70
40
Monk
Ninjitsu

Equip Armor
Move +1


Barbuta
Power Sleeve
Bracer

Stigma Magic, Chakra, Revive
Shuriken, Hokouton
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 01, 2011, 09:55:36 pm
fdc (and everyone else), follow Pokeytax's wisdom in the Team Submissions thread for organizational purposes please :mrgreen:

Quote from: PokeytaxEDIT YOUR POST TO UPDATE YOUR TEAMS - ONE POST PER PERSON


^, if you want one of us (Me, Barren, FFM, and whoever else that'll hopefully step up to the plate) to know of your team changes, please notify us via PM because there's a good chance that we're not going to check the Team Submssions thread five times a day just to look for updates ;)

After watching more of these matches, I'm starting to realize just how unbalanced Arena's becoming due to the exploits that are occurring (Geomancy, DO, "X Save" spamming, Sing/Dance + Miming). I won't get into anymore detail here since I'm addressing (am typing up) these very things in the 131 questionnaire thread atm XP
Title: Re: Arena battle videos and discussion
Post by: Pierce on August 02, 2011, 03:37:23 pm
I wonder just how much PA those mimes had at the end of Round 2. I'm so glad they managed to pull off 999 damage, I was waiting the whole fight for that to happen.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 03, 2011, 02:13:39 pm
Shade (Snakes) vs Eternal248 (Elite Four) (http://www.youtube.com/watch?v=3Dp5hFSNwDE)

Dol (Proc) vs Wiz (The Speedsters) V2 (http://www.youtube.com/watch?v=L5vgNU5nDhA)

Malroth (Not your usual Song and Dance) vs True Light (Dark Chronicles) (http://www.youtube.com/watch?v=4KqvKeBzPAc)

Malroth (Mad Science) vs The Damned (Promo) (http://www.youtube.com/watch?v=744gbj2YcdA)

Aquilae (Shish Kebab) vs formerdeathcorps LOLOLOLOLOL WTF!!! (http://www.youtube.com/watch?v=exmjRMnq75A)
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 04, 2011, 08:27:43 pm
(Ah, Carve Model. Still probably the ability with the most hax potential [that actually sees use] sans maybe the less common Water Ball.)

Hmmm...I feel like I'm forgetting something, but that's probably just because I need to respond to the Questionnaire thread (again...).

So, thanks again Barren. Also, I have new team now since I have horrible luck with Cursed Ring's potential resurrection; so "Promo" is temporarily retired for now--I could easily just give Ghost Rider something, but that's hardly the only problem with that team.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 04, 2011, 10:00:29 pm
Eternal248 (Elite Four) vs RavenOfRazgriz (Y U SO DERP) (http://www.youtube.com/watch?v=AiScIKhSP2o)

Dol (Flare II) vs Vigilanti (I Kin Hurt You!) (http://www.youtube.com/watch?v=XbiLtIkHPQ4)

zxpr0jk (Undeath) vs Angelus (Angelic) (http://www.youtube.com/watch?v=ZCoYym_Oi7M)
Title: Re: Arena battle videos and discussion
Post by: Angelus on August 04, 2011, 10:23:07 pm
Bloody Hell my holy themed team is getting crushed, seemingly everytime too :/

ahh well, I suppose ill do a new team by tomorrow for anyone to record

Cheers Mate!
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on August 04, 2011, 10:25:01 pm
Oh...my...god...HELL YEA!!! I love this team I came up with now!!! Remember everyone I KIN HURT YOU! 4 Real! you don't even know! LOLZ

Anyways, GG Dol
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 04, 2011, 10:26:26 pm
Good matches....kinda surprised I beat Squidgy....anyways ill think of a new team since everyone is getting sick and tired of the SOS Song and Dance
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 05, 2011, 04:11:00 am
(Damn. I feel a bit better my new team has two units that absorb Lightning.)

That might be for the best, DomieV. Otherwise I'd have to lead a lynch mob again you and your kind for their sins.

Quote from: Angelus on August 04, 2011, 10:23:07 pm
Bloody Hell my holy themed team is getting crushed, seemingly everytime too :/

ahh well, I suppose ill do a new team by tomorrow for anyone to record.

Cheers Mate!


You're actually doing well enough for only your second team.

Given that I only saw Wednesday that I apparently gave you theme idea, I'll (try to) give you a bit of advice since I feel I'm partly to blame:


  • You probably don't want to have your team all be able to heal each other, at least if there's no AoE healing among your units and the way you're healing is readily evadable, as seen with your Priest blocking that Silver Bow shot again Dol's Fish team.

  • Similarly, you probably want to be able to give most, if not all, your units the options to bypass units that block your main strategy, in this case units that absorb Holy. Only your Paladin and Lancer can do that reliably, which is why I'm guessing you gave the Archer Steal Accessory and other equipment destruction, though that's unreliable.

  • It's rather ill-advised to give Archer's an ability that requires them to be close, especially if it's not guaranteed. Given how the AI seems prioritize things, it will either charge blindly in range and get murdered (even with Equip Armor) despite the fact that needs to move back out at range (or heal itself and run away) or it will just ignore the skill. The same goes for Mediator and Chemist when they use guns.

  • It's probably best not to go above Jump Vertical 3 given that's often the maximum difference between most panels and surrounding panels on all sides. You could easily get more mileage out of Ignore Height movement and Jump Vertical 3 than you'll probably get out of Jump +1 and Jump Vertical 5, especially you have to pay to get into Archer just for that; so it's really 250 JP instead of 0 JP.


Everything else I think you can figure out by trial and error.

Angelic EDIT (08/05/2011 - 1:16 A.M.): Whoops. Almost forgot. For the record, when I made that comment, I was actually talking about how your user name made me want to make a team based on either Buffy's Angelus (http://en.wikipedia.org/wiki/Angel_(Buffy_the_Vampire_Slayer)) or The Darkness's Angelus (http://en.wikipedia.org/wiki/Angelus_(comics))...because I'm a dork like that.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on August 05, 2011, 06:59:25 am
Quote from: The Damned on August 04, 2011, 08:27:43 pm
(Ah, Carve Model. Still probably the ability with the most hax potential [that actually sees use] sans maybe the less common Water Ball.)


Don't overvalue Carve Model just because I got a 1/125 occurrence happen in my match.  A properly built esuna/stigma magic team (as long as they aren't split up) should counter that strategy, which essentially amounts to a 19% chance of at least breaking their initiative.  Aquilae lost more on the fact my squad could attack after his had moved (so I had first strike + nice AoE targets).

There seems to be a group of you all who want to remove anything that could decisively shift the advantage of a match to another team.  I personally think that if no such tactics exist in S6, it would not be worth entering; the game would become too deterministic.
Title: Re: Arena battle videos and discussion
Post by: Shade on August 05, 2011, 10:31:10 am
Welcome the team 1337 Magic!!!!!!!!
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 05, 2011, 01:43:17 pm
Surprised I won even one game with that team. I only entered them so I had a team at all, and to test individual things before putting them into a real team.

That said, I can't get the bad taste of dancing mimes out of my mouth. Dancing mimes on a large map = 1 or 2 rounds of free damage considering +movement is scarce. Wiznaibus x6 before the enemy ever gets close. If they hunker down and defend, they take another wave of wiznaibus. If they attack, they'll get mopped up by wiznaibus a couple waves later. It can do enough damage to anti-sandbag full map, always hits, and afaik can't be countered. So eating 6 40-60ish damage per character will amount 240damage per character, per wave, or 960 damage to the whole team after a single volley. That wouldn't be disgusting if it weren't so fast and 100%. So by the time your team has even reached the enemy, they're already in grave danger.

And maybe I haven't seen their true potential, but the paladin moveset is very lackluster and a little confused. The only ranged skill it has is MA based, yet Paladin MA is abysmal, as well as the adjusted damage for the target's Faith. It also has the holy element which can be absorbed/negated by fairly solid items while still doing no extra damage to anyone since undead is so costly that +1 Stats across the board isn't enough. It can't fight on a larger map because of the least move potential in the patch. As a secondary, it puts an otherwise offensive unit into a mixed role where, it would otherwise be offense all the time. Now you waste a solid damage turn to survive, which gives the enemy a turn to survive as well. I consider the paladin class both weak and counter-productive. I'd love an example of paladins being used effectively. Other offensive physical outclass it. Other defensive healers outclass it. It has almost no status utility. It obviously isn't an MA monster. Their large HP pool and defensive ability would be useful if the enemy targeted high HP units over squishies but they don't.

Those are just my thoughts, I could be missing something that makes them amazing, but from what I've seen, Paladins are a burden on any team and DancingMimes do absurd damage at no risk. Unless you're making a team of Woody Allens wearing breastplates.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 05, 2011, 08:04:41 pm
Red World (The Dawn Brigade) vs True Light (Crimson Riot) (http://www.youtube.com/watch?v=EnKZJKIPINE)

DomieV (Diversity) vs Angelus (Bum Rushing) (http://www.youtube.com/watch?v=JMuKVA-Ij8Y)

Dol (Rare Skills) vs True Light (Mages of Doom) (http://www.youtube.com/watch?v=92s4bahcx6E)
Title: Re: Arena battle videos and discussion
Post by: Malroth on August 05, 2011, 09:44:26 pm
Quote from: zxpr0jk on August 05, 2011, 01:43:17 pm

That said, I can't get the bad taste of dancing mimes out of my mouth. Dancing mimes on a large map = 1 or 2 rounds of free damage considering +movement is scarce. Wiznaibus x6 before the enemy ever gets close. If they hunker down and defend, they take another wave of wiznaibus. If they attack, they'll get mopped up by wiznaibus a couple waves later. It can do enough damage to anti-sandbag full map, always hits, and afaik can't be countered. So eating 6 40-60ish damage per character will amount 240damage per character, per wave, or 960 damage to the whole team after a single volley. That wouldn't be disgusting if it weren't so fast and 100%. So by the time your team has even reached the enemy, they're already in grave danger.



I've never actually seen a wizanabus team win,  Even with optimized PAtk gear PA save and overwhelm i've only seen Wizanabus hit for 32 max and most of the time its in the low 20s. It also gives the opponents a 100% hit rate against you due to continious charging, and is effortlessly countered by speed save, hp restore, dragon spirt, regenerator, or damage split.    While it is a good counter to phenoix down spam  for anti sandbag  in almost every other case the dancer would be better off hitting an opponent with their scarf rather than continious wizanabus. 
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 06, 2011, 01:41:26 am
Wiz does less damage than I previously thought, but still at an average of 25 damage per tic, multiplied by 3, it is 75 mapwide damage to each enemy. Multiplied by 4 enemies amounts to 300 damage to the team. That's not extreme. But as was already mentioned, it is extremely fast and consistent. Because of that speed, the enemy team will eat two wiz volleys before they make significant contact with the enemy. 600 damage before the two teams have even begun to clash. 1200 if there are two dancers and two mimes. It's funny that you say you've never seen a Wiz team win, because I have seen one win 4 times in the last month. Someone here is talking a bit of fluff.

I wish I had more games to reference, but I've only seen Domie's team in two matches. Nothing against Domie, btw, I'm glad his team exists so I have something to reference. With respect to his team, I adjusted the dance counts above, but in a 2d2m setup, that'd be 25*6*4=600 damage. That's double the damage for one more dedicated dancer. Two volleys of that will cripple/kill any team. That's not even calculating DPCT(Damage Per Clock Tic) when you consider, the longer the match goes on, the more damage is piled on the enemy team. In order to win, the enemy has to have a solid grasp on the win by their third turns or get an extremely lucky proc somewhere.

The fact that they are easily hit while performing is negated since they maintain distance from the enemy while performing. Only on small maps would the enemy team have a chance to attack the dancers, and that's if they have opted to ignore the mimes(strong units themselves). Which brings me to my next point, That's not 300 damage being done by three characters, that's 300 damage done by one character because it doesn't eat any mime actions. They still have considerable PA and life themselves as well as solid innates. So, again to reference Domie v Squidgy, It did about 300 damage to the enemy team in the first few turns. Then an additional 250ish from Mime punches. So if there is a bottleneck, the Dancing team has pumped out at least 500 damage to the enemy team while the enemy has returned effectively nothing. And, if there were an additional Dancer, the damage would be upwards of 850 damage. Before any real clash could happen.

I would advise against using words like "effortlessly" when talking about counters if you're not going to give each counter the genuine scrutiny it deserves. I have seen the Domie's wiz team win 4 out of 5 times. So let me "effortlessly" explain why those counters are weak/too costly in comparison to Wiz spam. Really... horrible choice of words.

Speed Save) Speed Save on Sguidgy's Paladins kept him in the game, but never gave him an advantage despite proccing almost every single time. What it did do, is give his Paladins a turn to heal before being hit by the next Wiznaibus volley. It didn't counter at all. On more range capable units like archers, it has a shot, but not much of one as the enemy team will still be keen on taking out the mimes first since they're already close. Even then, missing a mime could be an instant loss.

Damage Split) If Damage Split even can proc on it, it won't proc every time. So the max it can return is 25(wiz)x3(casts)x2(max damage split)/2(half damage)=75 damage. To be fair, it will drop the damage from the Dancers by 75 as well. So it becomes 225 damage against the enemy team. Output was 225(about 53 per unit) damage, return was 75(about 25 per unit). Spread among three on the enemy team. Damage Split does not counter Wiz spam. It does, at best, as well as Speed Save, getting you an extra turn, but arguably less effective since it doesn't have stacking benefits.

Regenerator) Simply put, it doesn't stack and requires the unit to get a turn before it regens. It can't keep up. Even on tanky units, that's what 50 hp restored per turn? When you're eating 60(actually more since two volleys will happen before a paladins next turn), how is Regenerator "effortlessly" countering again? Btw, the unit will still use a turn to heal/run since the heal happens after their turn completes.

Dragon Spirit) Again, doesn't stack. And has the added weakness of bringing people back with barely enough hp to survive a volley. If they have enough, they'll enter an endless loop until they don't proc a Dragon Spirit on the first hit. Otherwise, that Reraise didn't help at all. Their first turn will always be used to run/heal so that's a lost turn as well. And don't forget, this damage is ignoring the output of Mimes and completely disconnected turns allowing them to go ahead and kill them with one punch when they reraise if their CT lines up before the next Wiznaibus.

HP Restore) Gotta Admit, this one has potential. But it won't proc most of the time so only the tankiest of units will be able to get a chance. Not to mention only two people have it. And in addition, it would cost 750jp to actually get, or 1500jp for two characters in order to counter 350 on one unit of the enemy team. So you have two units(1500jp, hp gear, and specific reaction) countering 1 unit(350jp, varied gear, varied reaction), that won't work 100%. When it works, it'll be nice, but I am not going to rely on HP restore to win games for me. For every 25 games HP Restore will win, 75 games will go to the Wiz team. Especially if there are large maps in the rotation.

Which brings me to my final point, large maps or obstructed maps give the dancers a minimum 300hp lead before the game even starts. That's about the HP of an entire unit. For no risk. No loss, and while advancing their melee forces. In fact, if the mimes ever chose to just chill next to the dancers, it'd be 600+ unreturned damage. The longer it takes the enemy team to close the gap, the deeper in the whole they go. They don't have to die, just have to get low enough to enter sandbag mode. If they ever close on the Dancers, they still have tremendous PA and are still entirely capable of finishing someone with their scarf.

There's no such thing as an effortless counter. There are convenient counters, but anything that is bought with the express purpose of defending against one tactic is far from effortless, and in this case extremely costly or fails to counter at all. Be a little bit more respectful with your word choice and do the small amount of homework if you're going to refute something. I'm all for hearing how I'm incorrect, but you didn't give anything to support your argument. I may be making a mountain out of a molehill, but I have at least 2 molehills and some math to support my claims.

If Domie wouldn't mind explaining why he opted for a Bard and a Dancer instead of just two Dancers, that'd be nice too. He likely knows something I don't, because if I were to build the team, I'd get the second dancer and double my damage output in the first two turns. Could always put throw item/Raise 2 on a Dancer and have her pick up a mime.
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 06, 2011, 04:19:02 am
Well zxpr0jk I was watching Arena videos for a little bit and I do like mime teams so and I remember watching Celdia's team in action when they had a Beta Tourney (The One where CT5Holy won) and saw her 2x Dancer 2x Mime team in affect

I thought to myself that she had neat offense but not a lot of defense because its not always often that the dance would use item when the mimes are in critical so I came up with a variation of her team only 2x Mime and 1 Dancer and 1 Bard to pretty much cover both offense and defense

Simply put my mimes help out as anti-sandbag and can be helpful at sandbagging as well even with a team speed average of 32 (8-8-8-8) plus battle song makes the dancing stronger as well as the mime's damage output obviously

And again, after seeing it in action it can be OP I guess but I gave both bard and dancer high HP and Damage Split so they can tank a little bit better and still do damage considerably...of course there are other ways to use mimes effectively like triple summon (Dol's team which is I think now retired) or even triple geomancy/drawout but those have its risks too

So I went with the easiest way to use the mimes as the driving force of Song and Dance....it even beat Squidgy's Save Me team which im kinda of surprised at considering he is a pretty damn good player in Arena and I'm just a rookie

But i did make a new team because I can see people getting sick of the SOS results from my Song and Dance team so hopefully I'll make another mime team but tweak what I have going for me right now
Title: Re: Arena battle videos and discussion
Post by: Pride on August 06, 2011, 04:22:21 am
Personally, I think Celdia's biggest weakness in the beta tournament wasn't necessarily the two dancers but having both of them locked in with Iron Boots which basically meant if the mimes fall... They probably aren't getting up. There have been a few successful dance/sing spam teams, they just aren't overly powerful.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 06, 2011, 04:24:35 am
Yea true....I've always felt iffy about Iron Boots. I mean sure it has its purpose but to me most of the time it can make the unit worthless if they can't dish out strong offense
Title: Re: Arena battle videos and discussion
Post by: Pride on August 06, 2011, 04:36:07 am
Yeah, I really haven't seen Iron Boots used effectively. There have been a few teams here and there that have had it worked (Pokeytax had a decent team iirc) but not in a way I would really consider them. Matches can too easily become 2 vs. 4.
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 06, 2011, 04:45:14 am
That's why I avoided using Iron Boots with my Song and Dance Team, so that way they can help out with the resurrection and damage capabilities like my White Magic Bard and my Martial Arts Dancer
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 06, 2011, 04:54:04 am
Quote from: Pride on August 06, 2011, 04:22:21 am
Some stuff...


Quote from: DomieV on August 06, 2011, 04:19:02 am
Some stuff...


Yea, I saw her team in the mem generator and plugged your team in to see who would win. She won 5 of 6 rounds, but it was always pretty close. I'd have to agree that the iron boots really held her back. Dancers have considerable PA and should move about near the end of a match to close it out, imo. I've created a Dancing Team and tried to incorporate the most valuable assets from both versions. Not requiring people to face it, but I'd like to see more tests of Dancing Teams either to provide evidence of necessary nerfs, or expose weaknesses. As it stands, I feel the opposition has to either 1) KO the Mimes during the second turn, or 2) Get a lucky RNG within 5 turns. Every round, it will get harder for them to come back.

I was under the impression the purpose of arena was to test the ruleset for imbalances and collect data before the next tournament. That's how I've been treating it anyway. Not to say I don't enjoy the battles.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 06, 2011, 04:56:55 am
Well that's why We were having a discussion about season 6....still not sure when it'll happen, maybe when the next update comes put with the fixed spreadsheet because somehow Death Sentence from the Mediator skill tree is Missing >_<

Raven in particular would love to see it fixed
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 06, 2011, 05:15:44 am
(With regards to the PM, it wasn't a problem. I only hope it actually helps given my record.)

Ah, damn. I only realized like four hours ago I should have called my new team "Gravity Squeeze". Damn inability to resist puns. Oh, well.

Anyway, thanks as ever, Barren. It's nice to know that Ancient Sword isn't working as it should. I'm trying to think of what other pieces of equipment haven't been used yet so that we can "check" them (with our faces).

I think I'll skip the Wiznaibus discussion for now, especially since I saw the following about five hours ago but was watching & doing several other things so I couldn't get around to it.

Quote from: formerdeathcorps on August 05, 2011, 06:59:25 am
Don't overvalue Carve Model just because I got a 1/125 occurrence happen in my match.  A properly built esuna/stigma magic team (as long as they aren't split up) should counter that strategy, which essentially amounts to a 19% chance of at least breaking their initiative.  Aquilae lost more on the fact my squad could attack after his had moved (so I had first strike + nice AoE targets).

There seems to be a group of you all who want to remove anything that could decisively shift the advantage of a match to another team.  I personally think that if no such tactics exist in S6, it would not be worth entering; the game would become too deterministic.


Whoa whoa whoa, Izlude. Please come back down to Earth and stop jumping to conclusions, especially since you're putting words in my mouth that I never even got close to saying.

All I said that was "Carve Model is probably still the greatest source of hax that actually gets used". Not "Carve Model is OP and needs to nerfed even further than the rest of Elemental already needs to be" or "Carve Model is broken and needs to be lose its ability to Petrify completely."

Additionally, I wasn't even coming close to saying that you won solely because of it--that would be pretty hypocritical of me given that I've benefited the most from luck with it of anyone ever (http://www.youtube.com/watch?v=NFw_QbGLzKA&feature=related); besides, at least half of my teams have at least one unit that's immune to Petrify and I'm still using Petrifying Carve Model in Embargo, so, yeah. Those Petrifies in the second round of latest match just sped up your probable victory a lot.

All I was saying getting at, really (since I know that "luck" is necessary factor of almost all games), was of all the lucky skills, is that Carve Model greatly speeds up the matches because a)it actually gets used unlike Odin or Death or Lava Ball and b)Petrify counts as a KO unlike Frog, where another unit still always has to finish off the inevitability doomed unit and which can even be reversed by the same status. Also, in my case, it, more than any other skill, can result in units that would otherwise die or have no probable chance of winning manage to snatch victory from the jaws of defeat.

I'm really not sure how you got "I want it removed" from that one sentence, especially since I thought you "knew" me well enough at this point (as much as anyone can know anyone over the Internet) to know that I'd just say what I was getting at (how muddled it might be). I guess I was wrong, though I really don't why I had that impression in the first place since I'm usually better than allowing myself to hold naive delusions (and I mean this in general, not just with regards to our "relationship").

For the record, the only thing I could possibly want to happen to Carve Model individually is maybe it becoming Earth elemental (as Hell Ivy; Pitfall can become Dark or something) and/or that Petrify chance becoming Separate Petrify instead of All Petrify so it's even less likely to happen, but still possible. Otherwise, I don't really care.

(And to clarify, I'm not mad at the misunderstanding or anything. I'm just really mystified at how you came to the conclusion you did).

Anyway....

Quote from: Pride on August 06, 2011, 04:36:07 am
Yeah, I really haven't seen Iron Boots used effectively. There have been a few teams here and there that have had it worked (Pokeytax had a decent team iirc) but not in a way I would really consider them. Matches can too easily become 2 vs. 4.


Agreed. Even if Slow Dancing Paladins made half of us want to slit our wrists.
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 06, 2011, 05:22:54 am
I wouldn't mind most of the Elemental skillset being Earth elemental. It gives Earth some much needed love and may make Float a bit more useful in the process.
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 06, 2011, 05:58:02 am
(When you say "most", I'm going to assume you mean "most of the ones that still don't have an Element"--because making most of Elemental Earth element would probably be bad--even though there's only 3 Elementals that don't have an element.)

Yeah, I'd be all for that as well, though I'm somewhat wary since it might actually screw over Earth (absorb) more between Float, Elemental likely to be getting M-EV and the AI being stupid about not checking statuses when it tries to heal people. There's going to be a decent amount of Slow and Petrify going around if we make Hell Ivy and Carve Model Earth element, though it's not like there aren't ways to get around it and it's not as bad as "hey, let me cure your Sleep with this fatal Jump" that the AI loves to indulge in for some reason.

For the record, I don't think this is as necessary Elemental needing to be weakened (slightly) overall and to become magically evadable. I just think it makes "sense" for a skill set called Elemental to have all of its skills actually use some type of Element.
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 06, 2011, 06:04:21 am
I've added two teams. One is Wiz spam+summon magic, the other is a more traditional spread of physical, magic, and status offense.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 07, 2011, 12:37:34 pm
Barren (Big Assualt) vs zxpr0jk (Torros) (http://www.youtube.com/watch?v=Tv8mNYUlb7g)

The Damned (Gravity, Well) vs LightningHax (Rawr) (http://www.youtube.com/watch?v=LU7mbfheUNY)

Squidgy (My First Mime) vs Wiz (Sexy Turtles A) (http://www.youtube.com/watch?v=nVjsUzntMUc)
Title: Re: Arena battle videos and discussion
Post by: Malroth on August 08, 2011, 01:09:43 am
Squidgy (my first mine) vs Wiz (sexy turtles) was painful,  both teams had almost no damage and rediculious amounts of healing
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on August 08, 2011, 01:55:30 am
Barren, you sound like Gaignun in your match Damned vs. LightningHAx.

Anyhow, on a more serious note, the match Barren vs. zxpr0jk shows that FFM must have somehow removed the blind ASM from the latest version of arena because his lancer had 70% hit vs. the enemy mime from the front (essentially implying that blind had no effect at all).
Title: Re: Arena battle videos and discussion
Post by: Barren on August 08, 2011, 06:48:14 am
Well I do like Gaignun's tone and style so I thought I give it a try and see if I can do it too

Besides that, I figured that blind could hurt one of my attackers but after you pointed out the blind asm i guess not so much
Title: Re: Arena battle videos and discussion
Post by: FFMaster on August 08, 2011, 07:16:39 am
Seems that there is a bug with my Darkness hack. It's working fine... except when they have no accessory. Which means I should probably use one of the other darkness hacks, which would be better anyway.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 08, 2011, 09:11:51 am
You did also catch that Ancient Sword doesn't trigger petrify like the description says right?
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 08, 2011, 09:24:19 am
Quote from: Malroth on August 08, 2011, 01:09:43 am
Squidgy (my first mine) vs Wiz (sexy turtles) was painful,  both teams had almost no damage and rediculious amounts of healing


Responded on YT, but also wanted to note that I happened to cross this fluke where "once Dancer would sing while the other attacked" through experimentation and thought I'd use it to my advantage (although there were times when it was useless to dance XD).

I'm pleased with the results considering that I was dealt a fair amount despite all the defensive buffs thrown onto them via Cover Fire and all 3 rounds were 10+ minutes long :D

Also surprised with the results due to the fact that I had a +6 SPD advantage in team total XP
Title: Re: Arena battle videos and discussion
Post by: Barren on August 08, 2011, 01:41:54 pm
Shade (1337 Magic) vs Angelus (Angelic) V2 (http://www.youtube.com/watch?v=P5FhkLxfU5k)

Mando (Blinding Light) vs zxpr0jk (Typical) (http://www.youtube.com/watch?v=6ws-Gx4jnuY)

Dol (Rage over Salth) vs LightningHax (Boom! I'm back, dummy!) (http://www.youtube.com/watch?v=JN91exkn7ys)

Aquilae (Shish Kebab) vs DomieV (Diversity) (http://www.youtube.com/watch?v=IeL6eGS6SRQ)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 08, 2011, 02:38:33 pm
If anyone wants to help me post FFT Arena videos of any matches you want or requested to do, feel free to do so cause I could use the help

I'm not quitting or anything like that, it just would be nice to get help I know I mentioned it before

I do want to say Thank you everyone for your patience and support on your teams being show cased on my vids and I appreciate the feedback as well

I love posting videos for FFT Arena, its a fun tourney hack and so many teams to try out too and I'll continue to post videos whenever I can

Once again, Thank you everyone who watching these matches and commented on these matches
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 08, 2011, 02:47:33 pm
NP. I'll post some tomorrow :D

But first, I need to enter ALL the new teams into the spreadsheet XD

*Stares @ CT5Holy*
Title: Re: Arena battle videos and discussion
Post by: Barren on August 08, 2011, 03:02:30 pm
Thanks Wiz, I really appreciate it
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 08, 2011, 03:11:29 pm
Wiz just letting you know I remodeled my Song and Dance team so I took out one Mime and replaced it with a Lancer, check it out
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 08, 2011, 11:52:06 pm
Just got back into town. Was at a funeral. Forgive me for watching my matches first. :)

I was under the impression Martial Arts only provided bonuses if you were Unarmed. Was that changed or was it not like that in vanilla? And I have no idea how Grand Cross works apparently. How does it calculate damage? What does it do? I'm going strictly by the Master's Guide which is so incomplete, I had no idea it healed.

This whole match confused the hell out of me. Simply for AI choices. Didn't know a charmed unit would actually cast esuna on itself. I'd have to say those 85% beguiles were insane. This has made me look at the Oracle tree to see just how it works in this Patch.

What was causing my Lancer and Archer to Guard versus Grand Cross over and over? Just lucky misses?

I don't know anyone else's opinion on it, but I'm not a fan of Break hit chance being modified by WP. Means stronger weapons will have a greater chance of breaking items, but the AI will often choose the damage over the hit chance. So using a weaker gun does inferior damage and also has inferior chance to hit. The reason I liked my S5 thief so much was because she would deal damage that couldn't be healed.

I'm also considering eliminating Black Magic entirely. I hate them dying while charging when they could do more damage with a draw out. And the wizard should not have Flare if she does. Only basic Black Magic, and high-end Bolt and Ice.


Despite what commentators may think on Youtube, that fight went exactly as I would have expected despite the losses. A mime went down early, and that crippled the damage output of the team. Speed Save didn't counter it(it also did as would be expected). The archer didn't have any regen skills so when he got his turn, his only option was attack, and even in critical, his ranged attacks were possible so the computer took them. So putting Speed Save on a unit that can heal itself would have lost it. Instead of spending a turn using Steal Heart, he would have healed and eaten another wave of wiznaibus. Steal Hearts did some considerable delays in Round 1 as well as a misused Revive onto the enemy bard. If the Charms hadn't hit so much, I think I would have had it.

No reason to be confused by Summon Magic on the Dancer. She's not doing 200damage hits, but Summon Magic only hits Enemy/Ally, and all the clops damage obviously added up. Moogle heals as well. HP Restore is easily my favorite Reaction though. On a unit that uses little/no mana, It's a fresh unit.

This matchup, I think could go either way over and over, but relies on Barren's procs for him to pull out a victory. I want Torros to keep seeing enemies though because I'm firmly of the belief that they will win versus more teams than it will lose to. The only two things on Barren's Team that edged him out were an Archer with Speed Save and no defensive actions, and Murasame on a moderately fast unit.


Keep them coming. I won't be changing any of the teams for a little bit though. I'm going to have an unofficial minimum matches with them before I make changes. Good stuff though, learned a lot.

PS. Celdia's team also had iron boots, which I consider a handicap more than anything else as it quickly became 2v4 each time. After I get enough info with this team, I'll run trials with the other dances. I've got everything setup so I can do local tests. I want considerably more data with almost every class and item before the next tournament begins.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on August 09, 2011, 02:43:44 am
Martial Arts increases some ability damage even if you have a weapon (eg, steals, Wave Fist, Dash, Throw Stone). This was present in vanilla.

Grand Cross deals PA*WP damage using the equipped weapon's element. For example, Equipping Coral Sword will make it Water elemental, equipping Excalibur will make it Holy. I can't remember if the Sword only requirement is still there. Either way, for next version, you can mix and match, like using Windslash Bow for Wind elemental Grand Cross. The only restriction will be that the range will stay at 1.

EDIT: It heals when the user also absorbs the element. For example, Excalibur/Chameleon Robe.
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 09, 2011, 03:47:02 am
(Sigh. I should try to go bed.)

Fff...I just realized that I didn't around going over the Pole thing Monday like I said I would. Dammit. Oh well, I'll do it when I get up, though today is already looking busy enough.

Before I do that, though.

Quote from: FFMaster on August 09, 2011, 02:43:44 amGrand Cross deals PA*WP damage using the equipped weapon's element. For example, Equipping Coral Sword will make it Water elemental, equipping Excalibur will make it Holy. I can't remember if the Sword only requirement is still there. Either way, for next version, you can mix and match, like using Windslash Bow for Wind elemental Grand Cross. The only restriction will be that the range will stay at 1.


Provided you're not counting Katana, then, no, it doesn't have the restriction anymore. I'm pretty sure someone's Fire Absorb team used Asura to Grand Cross since Paladins can equip Katana.

...I just realized something. Hmm....

*begins thinking about another team*
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 09, 2011, 12:51:41 pm
Got tired yesterday putting in teams. Will finish putting them in today, so tomorrow I'll have matches up by then at the very latest XD
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 09, 2011, 01:22:08 pm
I've started doing some local games, and I'm into game 4 between Vigilanti vs Mando...

Neither of you can kill the other... Talk about draining to watch...

It always ALWAYS ends up both paladins vs one monk. Sometimes one oracle survives, but the paladins can't hurt the monk in any way, and can practically full-heal each other. They also grand cross the monk which results in him full-healing as well because the AI doesn't recognize his absorption.

So I don't know how to call it. I'm not going to call it a draw, and as it stands, I'm leaning toward saying Vigi wins because at least his team can hurt the enemy. When it's those paladins v the monk, they literally can't damage him in any way. Any ideas? I'll be uploading the likely 5 game streak this afternoon for other people to see. Prior warning though, absurdly boring. I'm going to probably triple speed it in order to get it under 15 minutes.
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 09, 2011, 01:24:45 pm
I'd say whichever team has the most units remaining wins, but that's just me.
Title: Re: Arena battle videos and discussion
Post by: Dol on August 09, 2011, 01:27:00 pm
Quote from: zxpr0jk on August 09, 2011, 01:22:08 pm
I've started doing some local games, and I'm into game 4 between Vigilanti vs Mando...

Neither of you can kill the other... Talk about draining to watch...

It always ALWAYS ends up both paladins vs one monk. Sometimes one oracle survives, but the paladins can't hurt the monk in any way, and can practically full-heal each other. They also grand cross the monk which results in him full-healing as well because the AI doesn't recognize his absorption.

So I don't know how to call it. I'm not going to call it a draw, and as it stands, I'm leaning toward saying Vigi wins because at least his team can hurt the enemy. When it's those paladins v the monk, they literally can't damage him in any way. Any ideas? I'll be uploading the likely 5 game streak this afternoon for other people to see. Prior warning though, absurdly boring. I'm going to probably triple speed it in order to get it under 15 minutes.


I agree.  The team with the Monk wins in that case imo since hes "invincible".
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 09, 2011, 01:33:34 pm
Haha! Exciting(relatively speaking) conclusion.

I'd never attribute a win to "whomever has more units" since that encourages turtling and you'd end up with more teams stalemating. And in this case, it wouldn't have mattered if he had 3 people up, Mando would not be able to kill the Monk. With his paladins working against him, and the monk having multiple forms of regen, and the oracle's frequent misses, it wouldn't be fair to say he "won". That'd be saying "whomever had more units with Holy Absorption won"

There was a decided victory though in round 5 after 4 draws. So glad to be through with that match up...
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 09, 2011, 01:36:31 pm
Hey, mind testing either of my teams later, zx?
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 09, 2011, 02:15:52 pm
I've got a sort of "mini-tourney" setup going.

I chose 8(7) players on the submissions thread counting back from the finish. Rolled for bracket locations, and then chose a random team of theirs. I'm going to do best of fives, single elimination. So it helps me keep a schedule. At the moment, I'm having conflicts with youtube since I can't upload anything over 15 minutes and my mic is god awful. For now, I'm just going to upload videos with just game sound and sped up as needed. Afraid I'll need to nix the "intros" for now since I don't have a mic and showing them would take more time but I'll provide links to the teams in the descriptions. I'll provide the memcard if anyone wants it.

But I'll make sure to put you in when I start the next "mini-tourney". So you'll be in there, probably next week? Make a note of which team you want entered, and I'll make a point of putting it in. Other than that, random position, and random maps(sans pub) against 7 people. I also plan to do a "highlight reel" and post-round analysis for the three rounds of the tournaments.





I'm not making any plans until I'm able to record, encode, and upload at least three matches a day.
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 09, 2011, 02:25:42 pm
Huh, that's a pretty cool idea. I like it! I don't mind which teams of mine are tested. They can all use some testing.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 09, 2011, 03:09:55 pm
I'll have your match Eternal up soon, if anyone happens to be subscribed to my channel go ahead and post Eternal vs Red World
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 09, 2011, 03:12:04 pm
Excellent. Thanks a ton Barren! :D
Title: Re: Arena battle videos and discussion
Post by: Barren on August 09, 2011, 03:13:33 pm
Anytime :) its a really really good match IMO, you'll see soon
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 09, 2011, 03:24:31 pm
Here's Vigilanti v Mando (http://www.youtube.com/watch?v=ukmgf0_9tjk)

And something I recorded about a week ago: Undeath vs Typical (http://www.youtube.com/watch?v=9Pu_NoZpJIE).

New videos will be the size of the second, and I'll add music after the fact.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 09, 2011, 03:30:29 pm
Uploading the video now

Again whoever wants to, go ahead and post the match

I got to run to work, later all!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 09, 2011, 04:16:56 pm
 Red World (The Dawn Brigade) vs Eternal248 (Longshots) (http://www.youtube.com/watch?v=sV2CvQ1t7XE&feature=feedu)
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 09, 2011, 04:50:29 pm
That was an amazing fight!
Title: Re: Arena battle videos and discussion
Post by: Mando on August 09, 2011, 08:55:03 pm
That is a good monk XD
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on August 10, 2011, 10:22:02 am
After my match with Mando, I realized that my team needs better damage output so I remodeled my team one more time
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 10, 2011, 10:12:02 pm
(I added a new team "Someday, A Wave" to the team submission thread. For the record, Barren, feel free to use one of my older teams too. I think Ms. Edea and Oil Ocean only ever had one match.)

Thanks, zxpr0jk and Barren. Not sure I quite understand the "mini-tournament" idea, but whatever helps ARENA to move along.

This reminds me that I need to post something when I come back....
Title: Re: Arena battle videos and discussion
Post by: Barren on August 10, 2011, 10:30:52 pm
I guess I can resume Arena vids tomorrow
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 10, 2011, 11:47:54 pm
I'm still chugging them out extremely slowly since I'm getting used to the process and finding what works, and what doesn't.

Mando(Blinding Light) vs DomieV(Song and Dance and Punch) 1/3 (http://www.youtube.com/watch?v=o892wCVfu9s)
Mando(Blinding Light) vs DomieV(Song and Dance and Punch) 2/3 (http://www.youtube.com/watch?v=72P9fp8__ig)
Mando(Blinding Light) vs DomieV(Song and Dance and Punch) 3/3 (http://www.youtube.com/watch?v=enqZBjiIUjM)

Because of the pruning of the submissions thread, I've decided to change things before I get underway. Instead I'll have every team go at it 5 times. Creates plenty of footage, in my opinion, gives a more honest portrayal of how a team functions.

And I don't know why I end up running a Mando match first everytime... Hope he'll forgive me for using him as a test subject.

But don't worry guys, I'll pick up speed as time goes on.
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 11, 2011, 08:45:02 am
Well after watching these videos against Mando, I realized that my team has proved to be resilient and deadly at the same time....I think i'll stick with this team for a while since now I added a perk to my original Song and Dance team (meaning my martial arts lancer)

Good matches Mando, I like your team as well since its effective at healing and damage with the elemental and status procs working for you
Title: Re: Arena battle videos and discussion
Post by: Barren on August 11, 2011, 08:46:15 am
Good job zxpr0jk, i like your style of videos

though if you want it to go just a tad bit faster try running it at 180 fps

other than that, it looks like you got the recordings down pretty good
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 11, 2011, 03:31:34 pm
This is where the recording for Eternal's Longshots versus My inquisition should have been, but for a variety of reasons, it won't be.

In place of that, have this:

He won 12 of the 15 games across three attempted five round recordings. I won the very first recording at 3 to 2, but ever since my thief has been incapable of evading more than 2 crossbow bolts all game. And getting hit with a Don't Move bolt was an instant loss, pretty much.

My Oracle couldn't seem to hit any charms or zombies outside the first 5 matches, and the Scholar only seemed to use Mad Science on herself in the fifth match of every series, but never used her 300+ damage pokes.

Because of the lack of Zombies, the Paladin and thief were incapable of doing their most useful attacks, Consecration and Seal Evil, and the majority of games ended with the Paladin alone with 3 or 4 archers picking at him. Because he's packing a Murasame, he could do no damage to them and inevitably fell.

Overall, the Longshots have excellent speed, damage, range, and status superiority. While I have some strong status effects, if I got them off, I couldn't capitalize on them before archers got turns, or they didn't get off, and it resulted in a wasted turn. Another weakness would be my single unit having raise skills. Once the scholar dropped, it was a downhill fight for the rest of the match. Often a Beguile would be set to cast on an archer with P Down, but because of the 40 faith on all the archers and neutral compat, I was flipping a coin on all status effects.

Well done eternal, I'll expect the Longshots to snipe several more people in the future.
Title: Re: Arena battle videos and discussion
Post by: Malroth on August 11, 2011, 03:58:01 pm
zxpr0jk  on your paladin replace sing with item so you have 2 characters with resurect and replace his Murasame healing sword with a Muramasa for its 100% faith proc and ability to damage non undead.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 11, 2011, 04:21:38 pm
Dol (Procs) vs THE RETURNING Skip Sandwich (My Happy Pills) (http://www.youtube.com/watch?v=UEKXAv2sWIc)

True Light (Crimson Riot) vs Vigilanti (I Kin Hurt You!) (http://www.youtube.com/watch?v=d0npCwidvkE)

Dol (Annoying) vs Wiz (Sexy Turtles B) (http://www.youtube.com/watch?v=jCnDyJPLGSY)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 12, 2011, 04:57:07 pm
I took another look at the FFT Arena Guide and I forgot that Viglinti's thief needed equip heavy blade to wield the muramasa so my apologies for missing that
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 12, 2011, 05:17:43 pm
Barren(Big Assault) vs DomieV(Song and Dance and Punch) 1/2 (http://www.youtube.com/watch?v=sbBCiiSDMT8)
Barren(Big Assault) vs DomieV(Song and Dance and Punch) 2/2 (http://www.youtube.com/watch?v=7SCmpq1Ku-8)

And also, when I was uploading this, I was informed I can upload videos over 15 minutes in length. :D
Title: Re: Arena battle videos and discussion
Post by: Barren on August 12, 2011, 10:00:46 pm
Good series of matches DomieV :D
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 12, 2011, 10:04:44 pm
Quote from: Barren on August 12, 2011, 10:00:46 pm
Good series of matches DomieV :D


Hell yea man...that was a very even match between us...GG Barren
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 13, 2011, 04:08:42 am
Mando (Hindu) vs CT5Holy (Do Not Disturb) (http://www.youtube.com/watch?v=QDs_56jBx7U)
(If nothing else watch the first round)


CT5Holy (Do Not Disturb) vs Eternal248 (Longshots) (http://www.youtube.com/watch?v=hjmqWx5q-TU)

*Unfortunately, CT5Holy informed me that his Ninja shouldn't have Raiton. My mistake. It's JP legal, but if either Eternal or Mando would like a rematch, I'll let them request it.
Title: Re: Arena battle videos and discussion
Post by: Eternal on August 13, 2011, 08:09:31 am
That was painful to watch.
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 13, 2011, 08:49:17 pm
Indeed, FYI, all the teams that have been incorporated as of 130 have been put in matches made by me. 23 matches totaling 04:38:02;12 are in Camtasia atm and I'll cut some fluff out, but even if it doesn't take that long, the file will most likely be absurdly large in size causing the uploading process to be long in itself. I realize that I can use Virtualdub or any other compression the program, but Camtasia does some for me already when I publish it and in the long run, it actually takes longer to compress theses 8 separate clips due to their ~500 MB file size. Idk when this will be up because my YT channel time limit has been put back in place to the standard 15 min and prefer to upload everything all at once. It happened to me once before, and chances are, I'll get the "no time limit" privilege back soon considering that I audioswapped my "Content ID Matches" once again :/


But yeah, just thought I should let you guys know about the progress.

An note to the wise, Camtasia's got a noise removal feature, which essentially gets rid of that annoying BG noise!
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on August 13, 2011, 11:36:50 pm
Quote from: Barren on August 11, 2011, 04:21:38 pm
Dol (Procs) vs THE RETURNING Skip Sandwich (My Happy Pills) (http://www.youtube.com/watch?v=UEKXAv2sWIc)


Ah Odin, my old nemesis returns, lol. Ah well, I'll just have to make sure my next team has some anti-death equipment, just in case :)

Anyway, for those curious, all my units are named after types of anti-depressants (and no, I'm not taking ALL of those, just the citlalopram).
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 13, 2011, 11:38:49 pm
Not intending to double post, but time limit's removed again, meaning I can edit this ginormous video and chances are, it'll take literally all night to upload due to the fact that the upload speed here SUCKS :p
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 14, 2011, 06:03:25 am
Voila! (http://www.youtube.com/watch?v=m5v1ET5OxUE)

Note: No music nor in-game sounds, so I suggest you grab some music (if you want to) and require you to make Popcorn :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Barren on August 14, 2011, 09:14:07 am
Aquilae (Shish Kebab) vs Squidgy (Save Me) (http://www.youtube.com/watch?v=zgbYKOQzp_c)

Dol (Rare Skills) vs formerdeathcorps (Heroes) (http://www.youtube.com/watch?v=og65CTBIgWc)

LightningHax (Meow) vs True Light (Mages of Doom) (http://www.youtube.com/watch?v=FiLYY_ySPj8)

Shade (1337 Magic) vs LightningHax (Rawr~) (http://www.youtube.com/watch?v=mKSdOt-s_ZE)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on August 14, 2011, 10:34:50 am

Shade technically won Round 2 (and thus the match).  If grand cross hadn't missed (off an 85% percent chance) against one of my monks, I would have lost.
As for shuriken, Wiz, calm down.  My A Team does so much damage because it's a damage oriented squad.  Dealing 144/160 damage at range without considering faith or fury is a lot, but I maximized my team for that.  As you yourself pointed out, the squires are fairly squishy and 70 Fury on everyone reduces the tanking power of HP (and wish/revive are terrible at granting any staying power to raised units).  Thus, I reap the costs of having such an explosive team.



Somehow, I suspected that would happen.  The squad as a whole needs more than one person dealing damage (and I'll see if I can't rectify this for later).
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on August 14, 2011, 11:02:19 am
My bad on sending in an illegal team Wiz and Barren even though it didn't matter too much....i completely forgot about the thief equips and such...but hey when season 6 comes along whenever that will be I will be ready this time
Title: Re: Arena battle videos and discussion
Post by: Dol on August 14, 2011, 12:00:35 pm
Bards cant equip Sticks.  Would be nice though  :)


My Thief did have Item.  Changed the match significantly.



(work in progress, watching the 4 hour long Wiz video)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on August 15, 2011, 02:00:00 am
Damned's Grand Cross Monk was awesome.
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 15, 2011, 04:38:34 am
It's CT5Holy night.

Eternal248(Fisticuffs) VS CT5Holy(Do Not Disturb)  (http://www.youtube.com/watch?v=XezJdSfBHtA)

CT5Holy(Standstills) VS Eternal248(Longshots)  (http://www.youtube.com/watch?v=9bdusw3NieU)

CT5Holy(Do Not Disturb) VS Zxpr0jk(Toros)  (http://www.youtube.com/watch?v=sQJngX736sE) *warning: contains considerable wiz spam. If that pisses you off, then you probably aren't going to like this video.

----

Tomorrow I have Heroes vs Dawn Brigade Planned. If anyone wants to request a specific match for their team, I'm in the irc channel most of the day. Come in, pm me, we'll get it arranged. But for now, enjoy. :)
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 15, 2011, 12:43:49 pm
First two Matches I predicted correctly except the last one.

I'd agree that Wiznaibus as it currently stands is OP when combined with mimicking that results in 120 damage for each unit or 480 damage across the board. Only two ways that would rid of the threat completely are HP Restore and I'd say possibly Auto Potion as it is atm. Only problem with the latter is that it heals for so little damage that it wouldn't be of great use for anything other than this and even the proposed boost to it for 131 80 HP seems low to me imo. No matter, I'd type up responses to some of the things that have been said directly to me, but prefer to wait and see the results before I make my case that way I've got additional evidence to stand on.


Btw, anyone like the new avatar? ^_^
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on August 15, 2011, 01:04:30 pm
I find it seriously ironic that you find automatic 80 HP healing from a reaction that counters all forms of damage to be low when you think someone dealing hard to block ranged damage for 80-140 to one unit to be OP.  To be honest, Auto Potion right now is fine and boosting it past 70 HP on heal would cause it to verge into OP territory.
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 15, 2011, 06:57:04 pm
I'm going to put this off a day so that someone can have a chance to pm me back. (and for my own time off since it takes the better part of an evening to get everything going)

Sorry for the delay.
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 15, 2011, 08:51:43 pm
When did I ever say that "block ranged damage for 80-140 to one unit" was OP? When it came to your monks, I was more ecstatic than anything how much the two of them totaled up 288 damage (144 per Shuriken use) from six panels away. Multi-hitting attacks that hit hard having no CT, nor MP from four panels away with an AOE of one (Geomancy) is my beef.

Geomancy, as I've made my case before with Kiku in S5, is OP because the DPS is absurd considering it commonly hits two people at a time (harder to sandbag than a 271 damage poke from one of Aquilae's Lancers at 70 Br Neutral Compat on both ends since both or more units need to heal each other up) with a ~1/5 chance of a status proc triggering, and at 140 (Squidgy's Squires), hitting two people equals 280 damage from one Elemental user.


1 Turn + 1 User + 1 Target = 140 (1 "~1/5" Chance of procing)
1 Turn + 1 User + 2 Targets = 280 (2 "~1/5" Chances of procing)
1 Turn + 2 Users + 1 Target = 280 (2 "~1/5" Chances of procing)
1 Turn + 2 Users + 2 Targets = 560 (4 "~1/5" Chances of procing)
2 Turns + 1 User + 1 Target =  280 (2 "~1/5" Chances of procing)
2 Turns + 1 User + 2 Targets = 560 (4 "~1/5" Chances of procing)
2 Turns  + 2 Users + 1 Target = 560 (4 "~1/5" Chances of procing)
2 Turns + 2 Users + 2 Targets = 1120 (8 "~1/5" Chances of procing)


Thankfully, my request was granted such that the formula's getting a well deserved nerf for 131.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 16, 2011, 06:55:23 am
Zaen (A Motley Crew) vs Skip Sandwich (Full Metal Sandwich) (http://www.youtube.com/watch?v=lyvAiEea0zs)

CT5Holy (Mass Destruction) vs Barren (Big Assault) (http://www.youtube.com/watch?v=dPpbgp7D3IY)

True Light (Innocence of Silence) vs The Damned (Someday, A Wave) (http://www.youtube.com/watch?v=7z-Klj7jHeY)
Title: Re: Arena battle videos and discussion
Post by: Mando on August 16, 2011, 02:41:52 pm
Yes Wiz, but turtle tactics due to the way brave and fury works in arena is just as bad...
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 17, 2011, 07:16:24 am
Get rid of "Always: Protect" and "Always: Shell" on the Persia + Cashmere and replace them with nothing since they'd stomp on the Cherche and Setiemson's toes, which already have those properties initially.

It's not bad, it's a creative means of winning by making matches last a long time exploited most effectively by me, with and without abusing speed save + quickening. The objective is to obtain victory and if I've got to drag out matches to achieve such a goal where I believe I have the highest chances of of doing so, then I'll happily do just that. I do see how stacking 40 Br w/ the Defensive Buffs can get quite a bit annoying and if people are deeply concerned about this becoming an uninteresting manner of succeeding and don't want to see anymore, they can make requests like nerfing AU/MAU to 5/4 from 4/3 and DU/MDU to 1/4 from 1/3 then rid of Unyielding + Overwhelm since they take the best of both worlds, AU/MAU or DU/MDU and slap the two together in one piece making the user more versatile. Ridding Martial Arts from the equation would be nice as well since the constants in the Punch Art Formulas can be altered so it's like as if people seemingly get the impression that already have it as innate, but in actuality, they don't.

Recorded a match yesterday, and will post that up later today fyi.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 17, 2011, 06:40:19 pm
Angelus (Bum Rushing) vs Kalas (The Fornier Sisters) (http://www.youtube.com/watch?v=IRXlRxoCXE8)

Eternal248 (Fisticuffs!) vs Malroth (Not your usual Song and Dance) (http://www.youtube.com/watch?v=udP_ZpulMWI)

True Light (Forgotten) vs Zaen (De-Buffapalooza) (http://www.youtube.com/watch?v=7M92sTn0Dpo)
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 17, 2011, 09:45:54 pm
Kalas (The Fornier Sisters) vs Zaen (Debuffapalooza) (http://www.youtube.com/watch?v=1BVlpmKWtnw&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: Zaen on August 18, 2011, 12:10:40 am
I'm sorry, Wiz.


But... on that last match, it seems like if it were to keep going, eventually my Oracle and Ninja would be left with the Thief. I really need to re-work that team... maybe with more deadly status effects than I picked... and maybe some damage dealing force. That was just... wow.
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 18, 2011, 01:21:43 am
Thanks for the uploads, Barren(foriner v bum rushing for me) and Wiz(spoiler).

You're lucky it wasn't me doing the video(not that these are official or even matter). I've already lost patience with stalls and defense teams. Keep in mind, recording those kinds of games are boring for people to watch, and at least twice as bad for the people recording them. Where viewers can skip to the end, we're sitting there for 40 minutes with "nothing" happening. That kind of game drains any desire to record someone else's game extremely quickly. So be considerate of other players, and make teams to bash their heads in.

I'd have declared no winner at that point whether you can rationalize a victory or not. If after 40 minutes, a winner isn't decided, you should both be disqualified/losers for not having a reasonable damage output. Again, you could rationalize that away, but the fact remains the game lasted to the point where it had to be stopped with either no progress, or requiring too many turns. Stuff like this is ridiculous. If I record a stalemate, I'm pretty much done with FFTArena for the day.

As for the match itself... I find it interesting that the thief refused to use quickening. Throw Stone was certainly more a hindrance than a benefit, but I get the feeling she still wouldn't have used Quickening. Odin is too wishy-washy for my tastes often resulting in wasted turns and would prefer my summoner focus on dealing damage, or restorative summons. Silf was used to great effect though so that should be mentioned.

The Archer preferring Don't Move over damage, and the Ninja letting himself get poisoned led to much of the trouble in two maps. The Archer had the damage to kill the knight, as well as move rate I believe, but keeping her stationary was more important. The Ninja getting himself poisoned immediately, and then proceeding to spend half of his turns healing practically made him a self sand-bagging load on the team. His only contribution being a target for the enemy. I'd attribute the second map's sillyness to the Ninja, Walk On/In Water, and Self-Chakra. If it had been a similar map without poison(like mandalia plains), I'd wager a guess that his team would have won. But in this situation, I'd go with my above judgement.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on August 18, 2011, 03:12:51 am
Oh... oh god.

This is why my Y U SO DERP team was meant to be based around the Mediator's Death Sentence skill.  Stalemates like that are beyond shitty on everyone's part.  I feel deep sorrow and lamentation for all involved parties.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 18, 2011, 09:26:11 pm
Barren (Phantasy Star) vs Mando (DAT FRAT) (http://www.youtube.com/watch?v=i3anRcMfzKg)

formerdeathcorps (Heroes) vs Mando (Hindu) (http://www.youtube.com/watch?v=kj_OvZ72o3w)
Title: Re: Arena battle videos and discussion
Post by: Dol on August 19, 2011, 11:48:58 am

Interesting match between you two.  I think that the starting positions should be on the middle section rather than the bottom one on that first map to eliminate how much of a choke point there is.
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 19, 2011, 03:53:15 pm
Quote from: zxpr0jk on August 18, 2011, 01:21:43 am
Keep in mind, recording those kinds of games are boring for people to watch, and at least twice as bad for the people recording them..


No not really, I get a joy out of watching teams like that , which slowly but surely wittle away their opponents provided that they win of course :P

QuoteWhere viewers can skip to the end, we're sitting there for 40 minutes with "nothing" happening.


That point's only valid when it comes to Kalas v Zaen due to the infinite loops that they were in. In every other match (where I've participated in almost all of them), something gave and control took over almost instantly for the team that won. In my case with The Speedsters, it was speed accumulation, and for The Non-OP, yet Speedy and Sexy Turtles, it was status.

QuoteThat kind of game drains any desire to record someone else's game extremely quickly.


Not necessarily because a majority of teams as we've seen aren't turtle-based, meaning there's a reason to look forward to something new/innovative and a good chance they won't last a long time for each round.

QuoteSo be considerate of other players, and make teams to bash their heads in.


That would be biased on my end, and prefer the RNG to decide who fights who. If people wanted to make requests for "Exhibition" style matches where they'd choose their opponents, then I'd do that, but that hasn't happened for a long time.

QuoteI'd have declared no winner at that point whether you can rationalize a victory or not. If after 40 minutes, a winner isn't decided, you should both be disqualified/losers for not having a reasonable damage output.


By this criteria, when my "Sexy Turtles" team fought Squidgy "My First Mime" team for ~47 min, we both should've been disqualified/considered losers.

QuoteAgain, you could rationalize that away, but the fact remains the game lasted to the point where it had to be stopped with either no progress, or requiring too many turns. Stuff like this is ridiculous.


Kalas vs Zaen falls under red, all the other matches fall under blue. As long as progress is made in the round regardless of how slow it is/long it takes, it's worthwhile recording/seeing through the end imo. Cases that are in red are ludicrous, but not those in blue. As I've said before, tanking's a perfectly viable strategy to incorporate into your team and goes to show via the results just how effective it can be at winning + sandbagging. If people are concerned about it being too good, bring it down a couple of notches so that it's still a decent option, but not OP at the same time like I listed in the previous post.


Heh, Battle Song Mimicking + Life Song Mimicking + Carve Model Procs going off at the end = clincher for Barren


Pretty powerful Katons being thrown around is a fairly interesting thing to note. Don't recall if it was due to high PA Stacking or Compat or targets though >_>


I'll upload a couple of matches tomorrow, will record them tonight ;)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on August 20, 2011, 11:55:04 am

They've been reworked completely, and the overall strategy has been split into two teams.  That was just embarrassing to watch.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 20, 2011, 08:06:12 pm
Eternal248 (Parted Ways) vs Dol (I can has Archers!) (http://www.youtube.com/watch?v=ey-tuNbA4e0)

Barren (Phantasy Star) vs Barren (Deep Dungeon) (http://www.youtube.com/watch?v=BAX756l0HDw)
Title: Re: Arena battle videos and discussion
Post by: Dol on August 20, 2011, 11:24:41 pm
I could have told you that Ninja was going to suck.  My very first team had pretty much that exact same Ninja and I quickly swapped him out for an Attack Up Lancer.


I watched the Barren v Barren fight with the Closed Captions on.  Incredibly hilarious  :lol:
Title: Re: Arena battle videos and discussion
Post by: Barren on August 21, 2011, 06:18:35 am
Quote from: Dol on August 20, 2011, 11:24:41 pm
I could have told you that Ninja was going to suck.  My very first team had pretty much that exact same Ninja and I quickly swapped him out for an Attack Up Lancer.



note taken...i'll most definitely rework the deep dungeon team
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 22, 2011, 07:29:37 pm
Good thing you did, your two-sworded ninja was technically illegal.

Air Knife is one-handed >_>

But yeah, I've been trying to decide what I want to do in terms of recording for the last few days and have settled in. I'll put up a batch tomorrow like I did in my first MADNESS series (most likely won't be as long), then get to doing full-fledged playthroughs of CCP, Parted Ways, and CoP (currently a WIP...three more fights to do then it's completed).
Title: Re: Arena battle videos and discussion
Post by: Barren on August 24, 2011, 07:06:22 am
Quite a few team submissions I've seen over the last couple of days

I apologize for not putting up some arena vids for a few days, been busy with RL stuff and my week is filled with work :/

I will resume arena vids this weekend. Thank you everyone for your interaction and support and most of all your patience
Title: Re: Arena battle videos and discussion
Post by: Mando on August 25, 2011, 11:45:48 pm
Here is a vid I did of Arena 131 Eternal vs Me
Sorry I messed up on the vid. Start of round 2 music is too loud. So lower your volume.

Title: Re: Arena battle videos and discussion
Post by: The Damned on August 26, 2011, 09:22:10 am
(People need to stop leaving secondary spaces blank for the sake of those who are kind enough to do videos for us. It's especially ridiculous given that pretty much every single unit that this has occurred on has had an ability from another class that could have easily taken up that space. No one's Mastering classes or anything, so there's really no damn excuse not to just have an secondary in that space even if it's completely empty.

SO DO IT OR I'LL FIND A WAY TO MAIM YOU. THANKS.
)

So, outside of Mando's video above, which I'll get around to once I finish typing this, I've caught up after being gone for a week. Thanks for all the videos, Barren, zxpr0jk and Wiz--I finished watching that 4 hour and 30 minute video three days ago, but for some reason it wouldn't let me comment until yesterday. I'll comment on those videos in my next post (probably--I'll be going off memory, which is "bad".)

Anyway, sorry about that "Someday, A Wave" team, everyone. I wanted to "prove" how lackluster a Water Absorb team would have been in 130, but, by Poseidon, that was horrible, especially given that I over for about 11 days since I was gone for a bit. I would try to redeem it, but given the changes to 131 with regards to Ribbons, Monks losing Poles, Leather Mantle and the only new Water absorption being the Clothes of Rubber Costume (with no new Water ability), Water Absorption managed to get even worse, slight (needless) buff to Suiton aside.

But enough kvetching, for Team "Hirosu"--pronounced "Heroes"--is here to save you! Or kill you. It's roughly the same thing to me, so....

Speaking of which, since "people" (read: the three people above that have been doing videos with FFMaster and pokeytax busy) keep asking about how to pronounce the Ninjutsu stuff, I figure I'd give a pronunciation key, especially since for some reason, the Ninjutsu-pronounce makes me want to strangle people here; no, I hate Naruto (they're not ninja, anyway), so that's not the reason. I might as well do Draw Out as well, though the only one that people get wrong constantly is Murasame and for some reason I don't care about that despite being a picky bastard.

Ninjutsu

1. Haku Korosu - The former-Sleep targeting, now-Blind targeting Ninja "Death" ability that will probably end up being OP is pronounced "Ha-coo Co-row-sue". So, basically how it looks, not that it's come up or, at least, not that it's ever been used by the AI despite Dol's recent efforts.

2. Shuriken - The ability that everyone seems to already pronounce correctly is "Shoe-ree-can" more or less. Thanks, martial arts movies.

3. Katon - Hoo, boy. The elemental jutsu seem to be the ones that people screw up on the most for some reason--I'm sure the lack of names on things in-battle don't help. The red, Fire-element one is "Ka-toe/ta-n", so, basically, has how it looks--just that the "to" isn't an "tee" sound followed by a "u-ish" sound; I guess just pronounce the "o" as you would in "ton", which is probably easier to communicate, but "Caw-ton" looks rather...self-evident.

4. Suiton - The blue, Water-element one is "Swee-ton".

5. Raiton - The yellow, Lightning-element one is "Rye-ton".

6. Houkouton - The tri-directional "breath" jutsu that looks like a lethal whiff of the user's armpits is "Hoe-koe-ton". You don't really have to pronounce the u's in Japanese that heavily for the most part.

7. Kagesougi - The attack that basically looks like a physical attack, but that always causes Blindness/Darkness--we need to pick one name for that status--is "Caw-gay-so-gi". I wish I had a better "word" to put at the end of that, but the closest I can think of right now is "gee", which sounds nothing like "gi", which I'm sure everyone has heard before between karate and Captain Planet. Basically, "gee" sounds like the letter G, where as "gi" is a "guh-ee" sound, only with the "guh" not being so emphatic as to need that type of separation.

8. Doku No Kyoukai - The status, AoE jutsu that I realized only yesterday probably has such a low rate to actually hit despite being Sp+70 because it must use Separate status seems to be a source of confusion, as of late. Barren pronounces it correctly IIRC, but Wiz seems to, as of late, keep getting it confused with Kagesougi above, probably because there's no name, they both Blind and the animation for Doku no Kyoukai is Blind 2's animation; I can't remember if zxpr0jk was similarly confused. Anyway, it's pronounced "Doh-coo No Ki-yo-kaeye/kye".


Draw Out
1. Asura - The fiery Draw Out skill is basically pronounced how it probably already looks to an English speaker: "Ah-sue-rah".

2. Koutetsu - The Draw Out of Darkness (which finally has an absorption in N-Kai Armlet; thanks, FFMaster) is pronounced "Koe-teh-ts". People have pretty much gotten this correct all the time, surprisingly.

3. Bizen Boat - Ay iyaiyai, this little butterfly (that I seem to be one of like only two people to ever use) is pronounced "Bee-zahn Boat". Basically, half of it's in English, so, again, no one has screwed this up to the best of my recollection.

4. Murasame - Here's the seemingly only Draw Out skill where English pronunciation rears its ugly, fickle head. Everyone does well until the end because they pronounce it "Moo-rah-say-mah" like how "same" is pronounced in English, when it's actually pronounced "Moo-rah-sah-may". Not really a huge deal to me despite the fact that almost everyone gets it wrong, probably because I'd likely make the same mistaken if I hadn't taken Japanese for a bit. (Then again, I get annoyed by lesser things, so who knows.)

5. Heaven's Cloud - ...Is already English.

6. Kiyomori - The now Miasma-producing, former protection ability is "Ki-yo-mo-ree", so basically how it already looks to an English speaker (which is why no one has gotten it wrong).

7. Muramasa - The sword that invokes the vengeance of the fallen is "Moo-rah-mah-sah". So many h sounds, so little time.

8. Kikuichimo(n)ji - The sword's whose name keeps oscillating between whether it has an n in it or not is "Ki-coo". That's it. No one calls it anything but "Kiku". So why bother if it can't even make up its own mind about its own name?

9. Masamune - The legendary sword of healing that no longer Hastes is "Mah-sah-moo-nay". Again, I think everyone gets this right already, if only because of Chrono Trigger.

10. Chirijiraden - The sword of destruction usually called just "Chiri" is pronounced "Chee-ree-gee-rah-den". Everyone gets it right even when they're not calling it "Chiri".


So, provided I didn't fuck up, now you know. And knowing is half the battle!

The other half?

Killing. Lots and lots of killing.
Title: Re: Arena battle videos and discussion
Post by: Mando on August 26, 2011, 11:41:54 am
Actually Haku Korosu isn't worth setting. I tested in a video that failed to save vs ET's team. I built a fully blinding team with 2 ninjas and they refused to use the skill to kill off the target I think they would have used it, if the ability was sleep based again.

Doku No Kyoukai  - I will debut a video with this. I liked this in 130 but couldn't find an effective way to use it w/o being owned hard... now you will see the power it has
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 26, 2011, 02:27:23 pm
(I hadn't realized how many people had updated their teams until after that last post.)

It seems a bit early to take a break from what I'm doing, but, eh. I might as well do it now before I forget, especially given that I'm going off memory here was it is.

...And just like that, I forgetting things already. Shit.

Quote from: Wiz on August 14, 2011, 06:03:25 am
Voila! (http://www.youtube.com/watch?v=m5v1ET5OxUE)

Note: No music nor in-game sounds, so I suggest you grab some music (if you want to) and require you to make Popcorn :mrgreen:


Ick. Popcorn. I just multi-tasked while watching it.

Anyway, thanks for this. It made me realize how little damage my teams tend to do overall and I had forgotten about some stuff I'd already "tested", like Fujin's Preach. The little damage thing is probably the reason that only "Gravity, Well" managed to win (outside of that lucky reset where the Mime decided to face the opponent rather than the wall before that Demi 2 went off).

As for who "Iris" is Death Corps-wise, it's the name in Embargo I've given to the female Monk that informs Wiegraf that Miluda is dead before the Windmill Shed battle. She'll have at least a minor role before that given that I've decided to give her a fixed name at all.

Quote from: CT5Holy on August 15, 2011, 02:00:00 am
Damned's Grand Cross Monk was awesome.


Yet, like in-game, Golgoras was ultimately ineffectual. Profound sadness.

Quote from: zxpr0jk on August 15, 2011, 04:38:34 am
It's CT5Holy night.

Eternal248(Fisticuffs) VS CT5Holy(Do Not Disturb)  (http://www.youtube.com/watch?v=XezJdSfBHtA)

CT5Holy(Standstills) VS Eternal248(Longshots)  (http://www.youtube.com/watch?v=9bdusw3NieU)

CT5Holy(Do Not Disturb) VS Zxpr0jk(Toros)  (http://www.youtube.com/watch?v=sQJngX736sE) *warning: contains considerable wiz spam. If that pisses you off, then you probably aren't going to like this video.


Hunh. I don't recall being aware that just walking on Zigolis Swamp's water will poison you. Interesting to note.

Also, it's nice to see what I think was the very first Lava Ball Instant-Death proc of ARENA ever in that third video at the Graveyard of Airships, not that it was needed though with 4 CT Wiznaibus being such a (fickle) beast.

Quote from: Wiz on August 17, 2011, 09:45:54 pm
Kalas (The Fornier Sisters) vs Zaen (Debuffapalooza) (http://www.youtube.com/watch?v=1BVlpmKWtnw&fmt=18)


Ugh, that was painful to watch. You really need to give this team slightly more killing power, Zaen. [/hypocrisy]

I think Kalas would have (eventually) won, at least if he hadn't given his Thief Throw Stone and/or the AI wasn't desynced in speed so as to prevent Bad Luck from (maybe) going before the Ninja moved, but...yeah, he's new, so that's forgiven. Regardless, no need to put yourself through that.

Quote from: Mando on August 26, 2011, 11:41:54 amActually Haku Korosu isn't worth setting. I tested in a video that failed to save vs ET's team. I built a fully blinding team with 2 ninjas and they refused to use the skill to kill off the target I think they would have used it, if the ability was sleep based again.


They won't use when it's triggered by Sleep, at least in if Dol's Haku Hunt Dancer unit on Rare Skills was any indication. In all instances, she chose to use Kagesougi over Haku Dorosu, though that was back when Haku Dorosu didn't instantly kill and HP totals were overall lower. So maybe it was the damage in that case instead of the AI being stupid or the AI Behavior toggles having some issues--then again, I don't think I'll ever bet against the AI just being stupid.

Were the units that were Blinded ones that the Ninja could OHKO otherwise? It doesn't seem like that should be case, but only two of the Lancers on Eternal's Guingir team have HP above 250, so it's possble. Also, what equipment did you have on said units?

Regardless, I shall take this as a personal challenge and endeavor to "break" Haku Dorosu; of course, knowing my incompetence, Haku Dorosu might just end up like Quickening where it seems "meh" for a couple of updates and then overpowers everything--not that I ever recall using Quickening (at least when it first arrived).

Quote from: Mando on August 26, 2011, 11:41:54 amDoku No Kyoukai  - I will debut a video with this. I liked this in 130 but couldn't find an effective way to use it w/o being owned hard... now you will see the power it has.


*pictures you powering up for nine episodes*

As for Doku no Kyoukai, people have actually used it quite a bit already--I think I've used it on like all my characters with Ninjutsu. So I think people are aware of the power it has, even if it tends to hit less than it seems like it "should" due to Separate. It's just that it's become more powerful now due to all the status blocking being on less things (that people innately have accessed to) and that it actually works on Mimes now.

Regardless, I shall look forward to this "true power".
Title: Re: Arena battle videos and discussion
Post by: Mando on August 26, 2011, 02:37:08 pm
Me v Pride

Title: Re: Arena battle videos and discussion
Post by: The Damned on August 26, 2011, 04:49:46 pm
(Oh, White Wind. You and your need for ridiculously strict parameters so as to not end up being a broken POS....)

I'm just going to re-post what I just posted on Youtube, with additional stuff that I had intended to type but couldn't because of its word limit.

"(Eminem is still relevant? Color me surprised.)

Hmm, it looks like Draw Out is working properly here. Odd.

Anyway, to answer your questions:

1. The Ninjutsu-Faith thing happens not because of an ASM, but because of an old bug from vanilla that has Un-Truth formula interpret Faith status as 00 Faith instead of 100 Faith as it should. FFMaster didn't fix even though Pride, ironically, made an ASM that does a while ago. CT5Holy's Watermark team abuses to already. (There's a reason Nemeshisu has both access to Innocent and Faith status on my "Hirosu" team.)

2. Your Thief used Heretic. Congrats on being the first person to have it used. (I have to wonder if the computer will only use if they're about to be killed by spell or if they'll use it when they would otherwise be afflicted by something detrimental or even only if "bored" with nothing else to do.)"

Now, if you'll excuse me, I have work to catch up on.
Title: Re: Arena battle videos and discussion
Post by: Mando on August 26, 2011, 05:28:03 pm
I had forgotten I gave him heretic XD

Ya I found out about the faith thing later. I made a new team with berserk paladins to use it XD and a squire to capitalize on it.
Title: Re: Arena battle videos and discussion
Post by: Wiz on August 26, 2011, 06:19:09 pm
FFT Arena MADNESS 2 (http://www.youtube.com/watch?v=yARdE9Acj0Y&fmt=18)

Last Arena vid I'll be doing for quite awhile. Chances are, I won't be making any more teams for an extended period of time as well as be active here, so just giving y'all a heads up ahead of time. Ciao.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on August 26, 2011, 08:31:27 pm
Just a heads up, the Untruth bug was fixed already. So Faith = 100 and Innocent = 0 for the Ninjitsu spells.

EDIT: Pride's hack actually didn't do anything, but it has now been fixed for next version.
Title: Re: Arena battle videos and discussion
Post by: st4rw4k3r on August 27, 2011, 02:51:12 am
Sunarst4r Vs Mando





Great battle Mando.

Sorry if its too fast, I had to make the video go 3 times faster, because the original video was 1 hour long. Now its 20 minutes, but still 1.11 gbs.
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 27, 2011, 09:08:22 am
Real life has been quite demanding and traumatic as of late, so I may or may not post more videos. I haven't been keeping up with the goings on in Arena. I don't even know if 131 is out yet as of this post.

In regards to the pronunciation of ninjitsu, I don't think I've said any of them other than shuriken. The extent to my descriptions of the ninja skills is "I think that's the fire one and that one's yellow so I think it's lightning" I pretty much just call them as 'element' ninjitsu unless it's shuriken. And yea, the missing text entries are a considerable reason for that.

And if I ran any games with units that didn't have a second skillset(I think there were two), the owner may want to review those games. I didn't know not having a secondary set caused problems. I thought everyone was being saved correctly, and still think they were. If you'd really like to help, don't add extra spaces in your entries between your movement skill and first hand weapon. I just copy and paste the first chunk of players and one Bard almost slipped by with body armor in his Acc, and a hat for underwear.
Title: Re: Arena battle videos and discussion
Post by: st4rw4k3r on August 27, 2011, 05:04:57 pm




Me Vs. Mando Battle 2.

Good fight again Mando. I'll be editing my team up again. Awaiting our next fight.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on August 27, 2011, 05:38:44 pm
Innocent is 0 for Ninjitsu? That sounds a bit insane. Heretic Ring Monk Ninjitsu of 14 or 16 PA giving 117-235 or 134-268 (70-40 faith) or double Innocent for 392 or 448. Would need a tanky Gokuu Rod person for that to happen. EDIT: I mean, Faith would do the same, but Innocent is much more lethal when put on enemies usually.

EDIT EDIT: Nameless Song still never used? So sad... I'll just ditch it from my Mime team.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 28, 2011, 08:55:27 pm
Pierce (Weekenders) vs Dol (Heartbreakers) (http://www.youtube.com/watch?v=yPUceCS2g6k)

Barren (Deep Dungeon) vs Mando (Y) (http://www.youtube.com/watch?v=y58XAUKkymg)

Pride (Gentle Spark) vs CT5Holy (Rage on a Stick) (http://www.youtube.com/watch?v=xeJfPtNcXP4)
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 29, 2011, 12:05:57 am
(The "problem" has been rectified, Barren, though like I said, I literally "double-checked" a dozen times and it was exactly 3000 JP, not 3200 JP. Something might be wrong with the spreadsheet. FFMaster!)

So, yeah, I updated like five times to 131 standards--well, four if I don't count "Hirosu" again due to the above. I'll try to do the rest of them later (if so possible), even the two that have been retired forever because they sucked even more than usual.

Dol "took" my all Charm-based team though. Sadface.

Quote from: Squidgy on August 27, 2011, 05:38:44 pmInnocent is 0 for Ninjitsu? That sounds a bit insane. Heretic Ring Monk Ninjitsu of 14 or 16 PA giving 117-235 or 134-268 (70-40 faith) or double Innocent for 392 or 448. Would need a tanky Gokuu Rod person for that to happen. EDIT: I mean, Faith would do the same, but Innocent is much more lethal when put on enemies usually.


Innocent is 0 Faith for everything, so yes.

I'm just expecting some Gokuu Rod abuse to take place, eventually, though I guess people have decided to just skip that go for instant-killing people twice over with Two-Handed poles.

Quote from: Squidgy on August 27, 2011, 05:38:44 pmEDIT EDIT: Nameless Song still never used? So sad... I'll just ditch it from my Mime team.


Nameless Song is probably flagged as Random under the AI Behavior, meaning the AI will almost never use it.

Quote from: Barren on August 28, 2011, 08:55:27 pm
Pierce (Weekenders) vs Dol (Heartbreakers) (http://www.youtube.com/watch?v=yPUceCS2g6k)

Barren (Deep Dungeon) vs Mando (Y) (http://www.youtube.com/watch?v=y58XAUKkymg)

Pride (Gentle Spark) vs CT5Holy (Rage on a Stick) (http://www.youtube.com/watch?v=xeJfPtNcXP4)


I'm just going to quote I said on the last video here because of a couple of things that need to be addressed.

"Wait. People are still leaving their secondary skill slots empty even though they're using out-of-class RSMs?

*turns head slowly to give CT5Holy a death-glare*

@SkipSandwich: Berserk shouldn't be interfering with spell procs as far as I'm aware. It's not like the user of the weapon is the one actually casting the spell after all, at least when it comes to using MP. It probably just got left out like how Ancient Sword did in 130 (and probably all patches previous). FFMaster!

*shakes fist*"

Other than that, Ninjutsu, Nameless Song, Two Hands and the Gastrafitis/Gastraphetes are living up to my worried expectations of them. Hmm....
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on August 29, 2011, 01:14:48 am
1. D: no Dia proc on Berserk TM.
2. How did the Thief dodge the Scorpion Tail hit? Flails are WP*WP -> 100% accuracy, right?
Title: Re: Arena battle videos and discussion
Post by: zxpr0jk on August 29, 2011, 01:23:17 am
I love the addition of a co-caster. I've wanted to do that myself, so if anyone wants to do that, hit me up.

I'm still reading over the 131 changes, so I may put up a couple vids a week from now. I've already seen two teams with twohanded poles. Have I started something? Haha. Whale Whiskered Scholars using 108's and two hands? 400 damage pokes(and a monstrous bio). :D
Title: Re: Arena battle videos and discussion
Post by: Squidgy on August 29, 2011, 01:54:16 am
Quote from: The Damned
Nameless Song is probably flagged as Random under the AI Behavior, meaning the AI will almost never use it.


Nah, I checked. No Random flag. It's just a skill the AI never uses :(... oh well, more JP for my bard.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on August 29, 2011, 01:54:59 am
Yeah, many bugs. Expect 132 within a few hours.
Title: Re: Arena battle videos and discussion
Post by: Squidgy on August 29, 2011, 05:02:01 am
But nothing about Nameless Song in the notes? Just revert the flag to normal, 'cause 1.3's AI tournament had it working. EDIT: Normal = Random.
Title: Re: Arena battle videos and discussion
Post by: Pride on August 29, 2011, 07:00:47 am
Quote from: CT5Holy on August 29, 2011, 01:14:48 am
1. D: no Dia proc on Berserk TM.
2. How did the Thief dodge the Scorpion Tail hit? Flails are WP*WP -> 100% accuracy, right?


I'm almost certain ffmaster is using a new created asm that takes away that property from wp*wp formulas (it merges WP * WP into formula 1 so it also removes the zodiac glitches from guns)
Title: Re: Arena battle videos and discussion
Post by: FFMaster on August 29, 2011, 08:03:13 am
It was a side effect of using fdc's formula hack and doing things too quickly like I usually do. What I did was change Guns/Flails to use Formula 1 by accident. 132 has reverted the changes though.
Title: Re: Arena battle videos and discussion
Post by: The Damned on August 29, 2011, 12:38:41 pm
(Okay, so the teams I just updated yesterday have been updated again. I suppose it's a good thing I waited on those other five teams.)

So, even though it seems a bit sudden for another all new patch already instead of like 131B or something, I have to say that I'm liking all those changes--to be frank, PA-Bracelets with high multipliers that couldn't be dodged despite firing half of the time were a horrible idea--except Squire losing Shields and Equip Shield to Geomancer of all things. Shields aren't really what made Squires so powerful (before) and Equip Shield going to a class that already has excellent RSMs seems a bit...odd/silly. I could have understood one or the other, but not both.

Oh well. It just means Ghost Rider lost a Shield and Firebrand had enough JP to get Lava Ball.

Quote from: CT5Holy on August 29, 2011, 01:14:48 am2. How did the Thief dodge the Scorpion Tail hit? Flails are WP*WP -> 100% accuracy, right?


*is really tempted to make a Smooth Criminal joke considering everything else that Thief dodged*
Title: Re: Arena battle videos and discussion
Post by: Barren on August 31, 2011, 08:06:56 am
Pierce (Weekenders) vs st4rw4k3r (4 Letters) (http://www.youtube.com/watch?v=7cDEgVSuDTo)

RavenOfRazgriz (Y U SO DERP) vs Eternal248 (Tri-Attack) (http://www.youtube.com/watch?v=GqdEah2h-ds)

Angelus (The Norm Team) vs Barren (Deep Dungeon) (http://www.youtube.com/watch?v=kwdEQqLrAkA)
Title: Re: Arena battle videos and discussion
Post by: FFMaster on August 31, 2011, 09:04:27 am
Status looks like the new strategy for this metagame from these initial battles. Gotta prepare for it.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 31, 2011, 03:30:36 pm
Vigilanti (I Kin Hurt You!) vs Pride (Gentle Spark) (http://www.youtube.com/watch?v=4PjyQNpf-EM)

CT5Holy (Watermark) vs Dol (I hate Zalmo) (http://www.youtube.com/watch?v=ju3HXbWs2DA)

True Light (Vanilla) vs The Damned (Hirosu) (http://www.youtube.com/watch?v=tsLIPzouC2o)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on August 31, 2011, 08:46:03 pm
Wow, Auto Potion doesn't even seem to do anything at all and my Chemists were still beefy as hell.  I wish I had 250 more JP on them, so I could make them even beefier, but even that was a good showing.  A physical team would possibly have more luck against me, but even then, racking up the status and the Polka Polka means I'll win unless they can get 4 quick Chemist kills.

I feel kind of bad for that matchup, honestly, since part of my design was to hose basically every Element Team simultaneously along with Ninjitsu.  I'm interested to see how a physical-oriented team will do against Y U SO DERP, since I have far less defense against non-elemental, non-Faith skills.  Nameless Dance and Polka Polka ensure the long game is in my favor, but it's getting there that's the issue.

GGs, though, Mr. Hooves.


EDIT: Just updated my team some based on this match and some obvious derp things I did that needed fixing.  Auto Potion IS confirmed to be bugged and not trigger ever for some reason, though, as you can tell by looking at the Human Stats/Ability Discussions thread.  FFMaster's working on fixing it, though.  Until then, hello Counter Flood and free DPS/Statuses.
Title: Re: Arena battle videos and discussion
Post by: Pierce on August 31, 2011, 09:26:17 pm
It should be noted that Auto Potion has yet to trigger in any matches. Not sure if this is a fixable bug, but perhaps something should be said about that in the Master Guide.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 01, 2011, 11:35:15 pm
(Thanks for the videos as ever, Barren. Slight note: You put an "o" on the end of Ando's name instead of another "u". It's "Bieffueffu" as in "BFF".)

Ugh. All updated all my teams except for the long-retired ones, but I figure I'll try to that later. I want at least one team using Iron Boot, though maybe I'll switch out Alia for Layer or something.

Oh, and as long as we're talking about item being wonky, RavenofRazgriz apparently noted last night that Echo Grass isn't on the spreadsheet or something. So if anyone who's doing videos could check for that, that would be "nifty" and such.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on September 02, 2011, 02:24:43 am
Yeah, it doesn't appear in game either. This somehow fell through the radar like 10 times =/
Title: Re: Arena battle videos and discussion
Post by: Barren on September 03, 2011, 05:27:04 am
Squidgy (Save Me) vs Eternal248 (Gungnir) (http://www.youtube.com/watch?v=UU3ATHlohLw)

Barren (Big Assault) vs Skip Sandwich (Magic Storm) (http://www.youtube.com/watch?v=HR586K0t1sg)

True Light (The Forgotten) vs Squidgy (Faithless Cowards) (http://www.youtube.com/watch?v=nhz1kGpI2ls)
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on September 03, 2011, 07:24:51 pm
the new rods deal some quite respectable damage, but my team lacked the mobility and resilience to take advantage of it against barren's heavy hitters. Hopefully my Skip Skirmishers team will fare a little better
Title: Re: Arena battle videos and discussion
Post by: FFMaster on September 03, 2011, 11:39:27 pm
http://www.youtube.com/watch?v=vVwQcDDWgD8
Title: Re: Arena battle videos and discussion
Post by: Skip Sandwich on September 04, 2011, 12:18:21 am
A winner is me! Though I was surprised I managed to turn the second match around, with FFMaster throwing around so many high% charms
Title: Re: Arena battle videos and discussion
Post by: Barren on September 05, 2011, 05:07:06 pm
DomieV (Song and Dance and Punch) vs CT5Holy (Two Sword Proc Funsies) (http://www.youtube.com/watch?v=DY6E8hHav4w)

CT5Holy (Rage on a Stick) vs The Damned (Someday, A Wave) (http://www.youtube.com/watch?v=eixH-VVs0Pg)

Barren (Phantasy Star) vs Dol (Heartbreakers) (http://www.youtube.com/watch?v=brvBZnOGedo)
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 05, 2011, 09:19:10 pm
(So, all my teams are updated to 132 standards. Now the only "left" to do around here is do the map thing. I'll "try" to finally get around to that tomorrow, though all know how "trying" works out [or doesn't].)

Thanks as ever, Barren. I'm still trying to clean up this computer, so we'll see if I can ever record...anything.

Quote from: FFMaster on September 02, 2011, 02:24:43 am
Yeah, it doesn't appear in game either. This somehow fell through the radar like 10 times =/


I can't say I'm really surprised. It's not like anyone ever had incentive to use Silence before this, so I can't remember anyone ever bothering to buy Echo Grass (or, at least, to see it get used).

Quote from: FFMaster on September 03, 2011, 11:39:27 pm
http://www.youtube.com/watch?v=vVwQcDDWgD8


Ugh. I'm surprised someone didn't use some variation on that thing a while ago.

Anyway, Lore spamming and Iron Boots seems rather...counter to all that Charm.

Quote from: Barren on September 05, 2011, 05:07:06 pm
DomieV (Song and Dance and Punch) vs CT5Holy (Two Sword Proc Funsies) (http://www.youtube.com/watch?v=DY6E8hHav4w)

CT5Holy (Rage on a Stick) vs The Damned (Someday, A Wave) (http://www.youtube.com/watch?v=eixH-VVs0Pg)

Barren (Phantasy Star) vs Dol (Heartbreakers) (http://www.youtube.com/watch?v=brvBZnOGedo)


Nice to see the computer actually do intelligent things for once in all these videos such as Golgaros Chakra himself almost solely to recover MP and that Mime's and Bard's positioning for Protect. Of course, it's like it tries to rectify that by immediately doing something questionable right after or before, like moving in front of said Mime to try a simple strike that would miss and getting hit (even if only for 1 HP) instead of just using Repeating Fist again. Sigh. The AI....

Also, Water-Absorb really needs something if that's the best options it has, Miluda's stupidity with Dia aside. I might just "steal" Dol's Heartbreakers team design since I was going to do a Charm-based team anyway.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 06, 2011, 04:10:14 am
...How the hell did someone only take 1 HP damage?

...I'm pretty damn sure that's outright impossible even if you have only 1 PA, unless you have Worst Compat, Defense UP, Protect and at least one of the units has under 65 Fury.  9*.66=5*.66=3*.75=2*.95-=1.

Soerm, how the fuck?  @_@
Title: Re: Arena battle videos and discussion
Post by: FFMaster on September 06, 2011, 04:21:26 am
I honestly have no idea. Never even seen this bug before, guess I'll mess around a bit with Mimes.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 09, 2011, 01:00:36 am
Squidgy (My First Mime) vs Mando (Facial Reconstruction) (http://www.youtube.com/watch?v=yjuS0LTQVxc)

The Damned (Gravity, Well) vs Dol (Holy AoE Batman!) (http://www.youtube.com/watch?v=Y84jeaBVjQ4)

CT5Holy (Blanket) vs True Light (Princesses of Nightmares) (http://www.youtube.com/watch?v=NC2CfBtlgw8)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 11, 2011, 03:57:06 pm
Eternal248 (Ragtags) vs Malroth (First Strike) (http://www.youtube.com/watch?v=k8dYc4aGqLY)

Barren (Deep Dungeon) vs The Damned (Teach Me, Ms.Edea) (http://www.youtube.com/watch?v=rUqR7FS8zOA)

RavenOfRazgriz (Y U SO DERP) vs Vigilanti (I Kin Hurt You!) (http://www.youtube.com/watch?v=cSo3dTCku_Q)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 11, 2011, 05:40:09 pm

YOU CAN'T HURT ME.

Wow, seriously.  Unless you're running a team like one of the ones Mando has that's (intentionally or otherwise) built to beat basically everything I can dish out hard, you seem to get wiped.  Then again, so far it's been two Element-based teams, and I wipe Element teams like they're jokes due to Unyielding 40 Faith H Bags.  Then again, he had plenty off off-element damage, including those 444 damage Demi to rape my Dancers and Charm-hazing Thief, so the H Bag factor wasn't as big as it was vs. Eternal's Tri-Attack team.  Still, just, wow.

GG Vigilanti.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 12, 2011, 04:19:01 am
(Fuck. I still need to do that post in the map thread. Ugh. I could technically start to do it now or later today, but I have other things I need to do. I'll try to do it tomorrow. [/broken promises])

Thanks again, Barren, especially for informing me of the obvious problem with Raijin. I'll fix that in my team post when I change it next. I kinda still want to make another team or two just to have an even twelve, but that can wait.

Regardless, yeah, as I said on Youtube, I rather agree that Salty Rage doesn't really seem worth building around still, if only because the AI still reads Berserk as a negative status and thus you can't ever use anything that cures Berserk or else your other units will pull a Fighter and "help" the Salty Raged unit to calm the hell down. I do have an idea about how to use it, but it involves using Chemists. Sigh.

Quote from: RavenOfRazgriz on September 11, 2011, 05:40:09 pm

YOU CAN'T HURT ME.

Wow, seriously.  Unless you're running a team like one of the ones Mando has that's (intentionally or otherwise) built to beat basically everything I can dish out hard, you seem to get wiped.  Then again, so far it's been two Element-based teams, and I wipe Element teams like they're jokes due to Unyielding 40 Faith H Bags.  Then again, he had plenty off off-element damage, including those 444 damage Demi to rape my Dancers and Charm-hazing Thief, so the H Bag factor wasn't as big as it was vs. Eternal's Tri-Attack team.  Still, just, wow.

GG Vigilanti.



I think it's less a problem of being unable to hurt you, tanky-ass Chemists aside, and the fact that pretty much no one is protecting themselves against Nameless Dance despite the fact that the great restriction of status protection makes it OP now, arguably almost broken.

I mean, a source of Stop that hits the entire map, that can't be reflected, that can't be dodged, that can't be countered and that has a greater chance of hitting than the Stop spell itself--it's like FFVII's Freeze spell all over again--for a sixth of the cost? Yes please.

That it also causes Silence when mages pretty much have to wear Magic Ring or spend 850 JP on Equip Armor just to protect against it (while losing out on a good deal of MP & Short Charge or Magic Attack UP or a more useful Support) if they want to be useful is just icing on the cake, especially since Echo Grass doesn't even exist.

I'm not going to say that I have a team that's capable of beating you, but I'd be tempted to see how a team that can get around Stop, like my Hirosu team, would do. You'd probably still win, but at least my units would get to do something (getting hit by all instances of Don't Act due to my shitty luck aside).
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on September 12, 2011, 07:20:23 am
GG To you to Raven, I never expected to be dominated by your tanky chemists >_<

I thought I had a chance with a Demi 2 but unfortunately that silence on my priest and stop onto my time mage is what made my heart sank

But overall, it was fun facing you when I did, gotta come up with a new team soon.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 12, 2011, 07:56:06 am
Quote from: The Damned on September 12, 2011, 04:19:01 amI mean, a source of Stop that hits the entire map, that can't be reflected, that can't be dodged, that can't be countered and that has a greater chance of hitting than the Stop spell itself--it's like FFVII's Freeze spell all over again--for a sixth of the cost? Yes please.

That it also causes Silence when mages pretty much have to wear Magic Ring or spend 850 JP on Equip Armor just to protect against it (while losing out on a good deal of MP & Short Charge or Magic Attack UP or a more useful Support) if they want to be useful is just icing on the cake, especially since Echo Grass doesn't even exist.


It's less the hit percent (though that makes it far better), and more that the tanky Chemists can enforce the law of inevitability.  There were a lot of Nameless Dances there that didn't anyone, or only hit a single unit with Darkness status, etc.  Like Barren said in his videos - unless you're immune, it's going to happen, and once it does I'm just going to push because this team is technically very aggro, if only through Blackmail and Death Sentence combos.

As for Echo Grass being MIA, that hurts me a lot more than it hurts anyone else, and my Auto Potion is still MIA too.  I think I could even beat Mando's team with a decent consistency once Auto Potion and Echo Grass are fixed and something is done with the Brokenji Armor, and he's probably the closest team to a hard-counter there is.  (As it stands, he obliterates me almost every time through double Battle Song, high base damage, no element usage, and immunity or irrelevance to everything I do but Stop and Poison combined with the ability to fire off Silences of his own on my Chemists, but Auto Potion and Echo Grass are the great equalizers, so to speak.  If all else fails, I may need to find a way to force Mimic Daravon onto my Chemists to deal with him, though... either that, or actually optimize to something else instead of Chemists that I can make both tankier and have a wider status pool, but I like my tanky Chemists.)

Quote from: The Damned on September 12, 2011, 04:19:01 amI'm not going to say that I have a team that's capable of beating you, but I'd be tempted to see how a team that can get around Stop, like my Hirosu team, would do. You'd probably still win, but at least my units would get to do something (getting hit by all instances of Don't Act due to my shitty luck aside).


*waits for Barren to consider this a challenge.

Quote from: Vigilanti on September 12, 2011, 07:20:23 am
GG To you to Raven, I never expected to be dominated by your tanky chemists >_<

I thought I had a chance with a Demi 2 but unfortunately that silence on my priest and stop onto my time mage is what made my heart sank

But overall, it was fun facing you when I did, gotta come up with a new team soon.


I'll admit, that 444 damage Demi 2 made me shit a brick, especially when I saw my clumped starting formation the second match.  I was almost expecting that to be a 2 minute wipe into a game 3 because I got ruined by an early Demi 2, I'll be honest.  My Chemistsdid their job of keeping your units as far away from the Dancers as possible so it never got to play a factor though, thankfully for me.  Your Monk didn't seem to know Revive, which might've at least given you a chance for a comeback.  Dunno though, since he was starting to get worn down to shit by Polka Polka along with your Thief and my Dancers aren't afraid to start hazing your Speed instead.  Them Demi 2s, though... scary things those are, I hadn't accounted for the fact my Dancers could be oneshot by it with my move over to P Bag... this may require addressing when I update my team, because that's honestly kind of scary if it gets to play a factor too early in the match.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 12, 2011, 11:47:58 am
There needs to be a Robe with Immune: Silence and Berserk possibly coupled with an elemental weakness for balance purposes,  the exclusivity of ribbions and restriction of status immunities to heavy armour is crippling to casters ATM
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 13, 2011, 05:06:57 pm
(I'll get to maps! I swear! Again....)

Yeah, there probably needs to be a Robe or, at least, another accessory that Blocks: Silence.

Quote from: RavenOfRazgriz on September 12, 2011, 07:56:06 am
It's less the hit percent (though that makes it far better), and more that the tanky Chemists can enforce the law of inevitability.  There were a lot of Nameless Dances there that didn't anyone, or only hit a single unit with Darkness status, etc.  Like Barren said in his videos - unless you're immune, it's going to happen, and once it does I'm just going to push because this team is technically very aggro, if only through Blackmail and Death Sentence combos.


The inevitability is more what I mean, especially given that it's not like Nameless Dance ONLY causes Stop or then it would undeniably broken.

Quote from: RavenOfRazgriz on September 12, 2011, 07:56:06 amAs for Echo Grass being MIA, that hurts me a lot more than it hurts anyone else, and my Auto Potion is still MIA too.


Hmm..., that's true, I suppose. Not that I was saying that Echo Grass being gone doesn't hurt you; I was only saying that it makes Silence all the more painful considering there's now only one thing that mages can equip innately to guard against it and only two mages per team can equip it.

Quote from: RavenOfRazgriz on September 12, 2011, 07:56:06 amI think I could even beat Mando's team with a decent consistency once Auto Potion and Echo Grass are fixed and something is done with the Brokenji Armor, and he's probably the closest team to a hard-counter there is.


Perhaps. I rather like that such a passive team is managing to destroy people without spamming something I think is obviously broken like Quickening--although that too needed to be shown, so....

I chuckled mentally a bit since I had to look up Genji Armor to see what you were talking about. Oddly, despite how good it seems now, I honestly haven't thought about using it once. I guess I just like preventing stuff more.

Quote from: RavenOfRazgriz on September 12, 2011, 07:56:06 am*waits for Barren to consider this a challenge.


*waits to get ass kicked like whenever he fights CT5Holy*
Title: Re: Arena battle videos and discussion
Post by: Barren on September 14, 2011, 03:28:02 pm
Squidgy (Dark Secret Love) vs Skip Sandwich (You Can't Beat Airman) (http://www.youtube.com/watch?v=pTK4dVCPxkQ)

Barren (Deep Dungeon) vs True Light (Burning Havoc) (http://www.youtube.com/watch?v=GBmvOWZHOiY)

RavenOfRazgriz (Y U SO DERP) vs The Damned (Hirosu) (http://www.youtube.com/watch?v=XW6Rdsr1Sw8)

Skip Sandwich (Skip Skirimishers) vs True Light (Vanilla) (http://www.youtube.com/watch?v=XUoCCjCfUkM)

st4rw4k3r (4 Letters) vs Barren (Phantasy Star) (http://www.youtube.com/watch?v=w58WmcQikt0)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 14, 2011, 04:49:25 pm
(Note to self: Edit with commentary vs other shit tomorrow when I actually can watch them.)

Firstly, this demonstrates what I said before about Echo Grass' not existing hurting me more than anyone else.  100% Silence Katana forces me immediately into Plan B because I can no longer Death Sentence, whereas if I had Echo Grass I could've easily pushed both games with only minor setbacks from said Samurai as Blackmails and Death Sentences ruined him.    (This is why my Chemists weren't using Death Sentence both battles, both Chemists were Silenced both games more or less entirely and Arena 1.3032 doesn't have Echo Grass by err.   When I have Echo Grass and Auto Potion, just, ^_^)

Secondly, I'm going to argue I won both.  Why?  In a situation where there's a "draw" and neither team can push, I win through the law of inevitability.  Why?  I have Polka Polka and Slow Dance.  If you allow the matches to play out to their entirety, inevitability means I *WILL* get the enemy to 1 PA and 1 SP, *WILL* land Stops, and *WILL* kill things with with bag smacks considering my turns are resolving 9 or more to 1 and Nameless Dance is hazing to let that gap be even greater.  That's by intent - I'm *designed* to be able to win any game that would be a "draw" for any other team.  Even if you can block everything I do, if you can't kill anything, I *WILL* eventually win.  I went out of my way to make it so because I hate to lose.  If a team can still prevent me from winning while taking 1 turn to every 9 of mine with only 1 PA while being actually good vs anything else, I'd like to see them.

Still, GGz Damned.  That Silence-inflicting Katana is stupid as hell when you can't actually heal Silence.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 14, 2011, 04:57:33 pm
Well considering Raven that yes the echo grass not being in the spreadsheet hampers your team a little bit and yea The Damned's team cant kill your chemists regardless. Unless The Damned can counter argue then I guess you make a solid case that you had the upper hand most of the time so I guess I can declare you the winner
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 14, 2011, 09:23:18 pm
(*is currently still watching the videos*)

I actually have a strong counter-argument: You used the older version of my team, which affects things rather greatly, Barren. Nemeshisu shouldn't have Hidden Knifes at all (because Transparent interferes with Witch Hunt, as you can see), Hiro doesn't have Balance anymore and Bieffueffu Ando & Furain Man actually have reactions that work, among other things.

So...yeah. Please do that over again if you don't mind, unless it runs as long. I still doubt that I'll be able to beat Raven, but I want to lose with a version of my team that actually works.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 15, 2011, 08:22:06 am
Quote from: The Damned on September 14, 2011, 09:23:18 pmI still doubt that I'll be able to beat Raven, but I want to lose with a version of my team that actually works.


It'll probably still run long because Bizen Boat's silly when Echo Grass doesn't exist, and I think the only difference from your posted team and the one in the video that'll even come close to mattering is your Samurai having Demi 2 to kill my Dancers with since those Stops are pretty much never going to hit.

I'm not opposed to a rematch though if you want it since that team's been updated for at least 10 days now and really had no reason to not be correct, but I don't think it'll change the outcome at all unless Barren skews things horribly by picking Maps like the Wooden Shed 3 times in a row on purpose (lol) and your Samurai gets double-killing Demi 2s.  I was just pointing out that I have my team made to intentionally handle and win matches like ours where nothing else gives, because I'm aware of the raw defense I can muster even if my primary strategy is to end the game as soon as Death Sentence will allow.  :p
Title: Re: Arena battle videos and discussion
Post by: Barren on September 15, 2011, 09:52:30 am
RavenOfRazgriz vs The Damned rematch (http://www.youtube.com/watch?v=87e-AlU4n-Q)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 15, 2011, 10:34:24 am
Barren, I think you deserve a written apology for having to record that again.  You can see what I mean about Slow Dances though even through just the ~10 hits it landed in the time you recorded - every time it hit something, any footholds Hirosu had gained began to slip, and by 30 minutes I basically had full control through Poison and stat hazing, even if I wouldn't have properly "won" until I hazed them all down to 1 Speed or so.

Really need that Echo Grass, though.  Goddamn.  Honestly, I'm tempted to just drop Nameless Dance off my Dancers entirely at this point, I'm starting to get really convinced I have 0 need for it based on this, considering what I'd do if I did drop it.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 15, 2011, 11:45:49 am
Don't worry about it Raven, I was already thinking that you won mostly due to the fact that there's reliable sandbag power on your team and the Damned's team didn't follow up on the Demi 2 kill (which to me is your only weakness) so far. Plus if I let it go longer than I let it you would have eventually ware down Damned's team to the point where they would have 1 PA and 1 SPD then you would have lol'd them with bag smacks

But yea, I do agree with you in that if echo grass was in the spread sheet(which by conspicuous means its not) then you would have ended it quicker than normal IMO

But I do appreciate the thought of it though because I just woke up and did that rematch...lol but really man its okay...we can already agree that your team is frightening and can beat a lot of other teams
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 16, 2011, 12:46:45 am
(I just realized one of the teams I wanted to make is technically impossible because Stone Gun should cancel Salty Rage's now initial status. Profound sadness.)

Yeah, you definitely deserve a written apology for that, Barren. Especially since I could have made it so my team won even despite Daphne/Nemeshisu's utter stupidity if I hadn't given Nathan the gun. Given that Echo Grass does hurt Raven a hell of a lot more than me, he would have probably been able to Battle Sing enough the point where I could actually start to hurt Raven's units, especially since I don't think I ever got a critical in that match as opposed to the worse team match.

I agree that Raven won both sets, but I expected him too anyway, especially since most of teams aren't really damage-oriented teams--I was more trying to see how much of a difference him being able Stop units with Nameless Dance did, which was not much. Just like their live action counterparts, Team Hirosu is a bunch of losers.

Echo Grass needs to be fixed, regardless, and Nameless Dance arguably still needs to lose its ability to Stop, especially if 70 Faith Stop on 40 Faith units (optimal or not) is that abysmal that it's 37%.

Thanks again, though. No need to push yourself so much posting videos. You'll burn yourself out. Take a break please.

I'm trying to clean my computer still--I'll explain in the Embargo thread why that's taking so damn long--and I hope that maybe when I have it cleaned, it actually run things and I can maybe help out with recording (even if I've never done that before and wouldn't have vocal commentary).

*goes off to work on Embargo*
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 16, 2011, 04:48:01 am
Quote from: The Damned on September 16, 2011, 12:46:45 amEcho Grass needs to be fixed, regardless, and Nameless Dance arguably still needs to lose its ability to Stop, especially if 70 Faith Stop on 40 Faith units (optimal or not) is that abysmal that it's 37%.


They've also got Unyielding going, so I'm sure that's also ruining your chance to hit, as well as the Shell on my Dancers.  It's still funny you say that though, because I just beefed up Y U SO DERP to deal with the missing Echo Grass and a few other things, and ended up dropping Nameless Dance entirely, as well as covering that whole Demi 2 issue.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 19, 2011, 02:21:03 am
Thanks to Raven I managed to get a memory card with my first strike team vs several others and ran several matches. I haven't set up any recording software yet But here's the anylisis of the matches i've run so far.


3-0 my favor
Dispite the mismatched score these were actually very close,  His Geomancy Mediators were able to do consistent damage and were fairly tanky, the thieves were doing a decent job of keeping one or two units alive. However on the large map The mimed Lore was too much and the mediators dropped before the engagement began, and in the small maps the Chemists couldn't keep up with the combination of stop procs from Nameless dance and mimed Bio2s.  One match almost went in the Cowards favor when a Mimic Davaron got off on one of the scholars before the Lore spamming even began combined with a thief redirecting Bio2 on my mime twice killing her,  however lucky slow procs allowed my team to sandbag back into the game and I eventually won the war of attrition


3-0 my favor
Total slaughter
Poor bastards never got a turn off regardless of large or small map


3-0 My Favor
His team hits rediculiously hard and he's fast enough to start inflicting damage before the lores hit,  however the first wave of Lore spam drops his support units leaving him only with a Berserked samurai and a Talk skill bard. The lack of Rez hurt him hard and he diddn't manage to ever recover.


0-3  voodoo's favor
For the first time i've gotten to see team voodoo in action they work surprisingly well, Voodoo's White magic samurai and Crossbow sniping monk easily weathered 2 rounds of lore spam allowing the Sam to raise everybody while the monk would take out at least 1 unit sometimes 2,  Then the newly revived Black mage would proceed to destroy first strikes survivors via flare spam.


1-2 My loss
Ravens no damage chemistry team showed its potency as the most powerful team in the thread,  Chemists laughed off Lore spam as if it was a mosquito, easlily healing the damage with a single potion before closing into range. Bio's did decent damage to the Chemists and took one out on several occasions but due to the stupidity of my mime this was not echoed into residual damage on the other chemist so any progress was quickly undone by phoenix downs and hi-potions.  Polka Polka and Slow dance ground on during the extended matchups, offsetting any gains i was making via PA save and eventually weakenign my team to uselessness. I only won 1 of the 3 matches and I attribute that one to several lucky misses of death sentence which let my scholars live to bio them.


2-1 my favor
This all Lancer team is pretty sweet, They have a variety of offensive and Defensive variation that makes them very hard to take out with a single attack type,  They also have some pretty potent healing power combined with strong solid hits. The Inclusion of Two Damage split units also served as a WONDERFUL counter to my AOE elemental healing via distribute. That being said,  having 2 of your units being killed and a third critical before the fight begins put him at a significant disadvantage,  That being said his units were resilliant enough to overcome this Initial handicap and win via superior hitting  power and solid sandbaging on one occasion and almost again on the second


2-1 my favor
Bolt throwing White mage saves the day for Gentle spark preventing a 3-0 sweep by taking out my scholars before the first wave of Lores started,  However on the other two maps They weren't as lucky,  the White Mage and Mediator get hit pretty hard and while He does pack a Damage split unit that sometimes cancels out my distributes, its on a unit with less bravery than team Gungir's so it wasn't interupting as consistently.  His Mediator was fairly resillient but given that nobody on the team could either negate nameless dance's status or absorb a combined Earth/Cold elemental assault he just couldn't heal fast enough once the Lore rain started


Title: Re: Arena battle videos and discussion
Post by: Barren on September 19, 2011, 02:02:19 pm
RavenOfRazgriz (Y U SO DERP) vs Mando (Facial Reconstruction) (http://www.youtube.com/watch?v=xJyiid3KIkU)

Mando (Facial Reconstruction) vs Eternal248 (Boom Boom Shake Da Floor!) (http://www.youtube.com/watch?v=MSFc3dPH47c)

Dol (Ladies) vs The Damned (Namastayalive) (http://www.youtube.com/watch?v=u10EktyNFLw)

Barren (Big Assault) vs Pierce (The Weekenders) (http://www.youtube.com/watch?v=VZWvJW4apT8)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 19, 2011, 02:40:29 pm
Watching the others right now, but:

This battle went exactly like I said it would.  However, I need to request a rematch.  You said you caught my update but you didn't catch what I actually changed I think.  DERP is supposed to have Witch Hunt in addition to Slow Dance and apparently does not, based on the fact it was never used once between both matchups and the AI spams the hell out of it when the enemy has any MP at all and it has Witch Hunt available.  Only requesting it because Witch Hunt will have a huge effect on this matchup - Battle Song costs 5 MP, remember, and double Battle Song is a large part of what makes Mando win, possibly more than the missing Echo Grass since death still recovers Silence if he isn't doing so much damage he can essentially oneshot both Chemists in a single round.  I'm 95% sure I can either win or have games that aren't horrible shutouts with Witch Hunt, which is the only reason I'm requesting a rematch.  I wouldn't really care if it were something I didn't think would mean much anyway, but this is an important missing element.


Yeah... if he overpowered me, he was overpowering Eternal, since Eternal has even less hazing than I do from the looks of it.  This is also why I need to request the rematch based on Witch Hunt - those Battle Songs are what push Mando's Samurai especially into insane damage levels since he's sitting on a 4x multiplier to each PA point gained.  Herp innate Doublehand + Attack UP + Berserk derp.  Nothing can tank that shit.  I told FFMaster innate Doublehand was a terrible idea. :p
Title: Re: Arena battle videos and discussion
Post by: Barren on September 19, 2011, 03:29:35 pm
I can make the rematch for you Raven tomorrow. My bad on missing DERP's witch hunt
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 19, 2011, 03:37:28 pm
Yes nothing can tank a berserk 2 handed samurai, but it only has minimum speed, minimum movement and can only attack at a 1 panel range with no defensive gear or skills and max fury,  its literally the definition of a glass cannon just as your team is the definition of the unbreakable Wall.  I'd say at this point battle song's presence or absence is largely redundant  that samurai Is going to kill whatever is dumb enough to be within 3 panels of it during its turn regardless and the extra Patk only serves to make the huge numbers become even more nedlessly huge.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 19, 2011, 03:54:10 pm
Quote from: Barren on September 19, 2011, 03:29:35 pm
I can make the rematch for you Raven tomorrow. My bad on missing DERP's witch hunt


It's cool.  I wouldn't even ask for the rematch but it can have a huge effect on who wins, depending on how other factors in the match go.

Quote from: Malroth on September 19, 2011, 03:37:28 pm
Yes nothing can tank a berserk 2 handed samurai, but it only has minimum speed, minimum movement and can only attack at a 1 panel range with no defensive gear or skills and max fury,  its literally the definition of a glass cannon just as your team is the definition of the unbreakable Wall.  I'd say at this point battle song's presence or absence is largely redundant  that samurai Is going to kill whatever is dumb enough to be within 3 panels of it during its turn regardless and the extra Patk only serves to make the huge numbers become even more nedlessly huge.


In terms of vs. me, you're honestly very, very wrong.  Without any Battle Songs, Mando's Samurai and Archer together can only put a Chemist into Critical, and a knifewhack is needed to finish the job.  A single Battle Song buffs the damage on Mando's Samurai by about 30, after all his multipliers and my Unyielding are factored in, and buffs the Archer by about 18.  (The Archer just has huge base WP from its crossbow and Attack UP.)  1-2 Battle Songs allow him to kill the Chemists easily as he begins breaking 300 damage, whereas he takes a few turns to do so without them.  Witch Hunt prevents more than a sum of 4 Battle Songs or so from going off, and Polka Polka offsets the ones that do, so it should be pretty clear why this makes a huge difference.  Landing a Death Sentence on that Samurai is also huge with all these factors, because it cuts his multiplier from being 4x to about 2.5x since Berserk is lost.  Etc.

For Facial Reconstruction vs. everyone else, the Battle Songs probably are only so useful, but when that Samurai and Archer begin dishing 400-450 out each, defensive oriented teams like Eternal's seemed to be that can't shrug off damage the way mine can just fold even harder.  Like you said, it's a glass cannon, and if you can't paralyze it, the only way to win is to kill it first.  I was commenting that Eternal can't do either, and I was missing a key tool in paralyzing when Barren recorded it, and not some random thing that wouldn't have mattered anyway.
Title: Re: Arena battle videos and discussion
Post by: Pierce on September 19, 2011, 04:34:20 pm
I blame my loss solely on Auto-Potion being buggy and not working (Just kidding, I'm not so vain as to think that's the only reason I got my ass kicked). I thought there were a couple points where things might turn around for me, but your team got the best of me. GG Barren.


Holy shit. The 800 damage hit was the highlight of that match. Not sure how I feel about the balance there, but meh.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 21, 2011, 05:58:35 pm
RavenOfRazgriz vs Mando Rematch (http://www.youtube.com/watch?v=w_5gMNl_dTk)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 21, 2011, 06:58:59 pm
Barren, you used the completely wrong team this time somehow.  The Chemists are supposed to have Chantage and not Magic Ring (which you had right in the previous match but somehow wrong in this one?), you have X-Potion on the Chemists when it's supposed to be on the Dancers and vice-verse, at the very least.  Y U SO DERP v Facial Reconstruction is not your day, bro.  When you first recorded me vs Mando, they were supposed to be:

Chemist Y and Chemist U - Hi-Potion, Soft, Bandage, Phoenix Down, Blackmail, Death Sentence, Mimic Daravon, No Reaction, Unyielding, Move-HP UP, H Bag, No Left, Black Hood, Brigandine, Chantage

Dancer SO - Polka Polka, X-Potion, Hi-Ether, Antidote, Maiden's Kiss, Holy Water, HP Restore, Defense UP, P Bag, No Left, Green Beret, Black Costume, Iron Boots.

Dancer DERP - Witch Hunt, Slow Dance, X-Potion, Hi-Ether, Antidote, Maiden's Kiss, Holy Water, HP Restore, Defense UP, P Bag, No Left, Green Beret, Black Costume, Iron Boots.

I don't know how you went from having the almost correct team to an even more incorrect one when I intentionally didn't update my post before you posted the rematch, lol.    I'm only posting this here because I already updated my team again to have both Dancer SO and Dancer DERP running Ether, Finger Guard, Fly over HP Restore, so my post no longer corresponds to what the team should've been as of this match.  Whether you rematch again and which team version you use is up to you, just if you do, make sure you're using either the above team or the current one, please, because that team you used just now was really wrong, lol.

I think people are going to smile watching my team die so quickly even though it's completely wrong regardless, though, so let them have their false hope while it lasts.  I've run the match enough using the above team and my new one to know how it generally pans out so I'm indifferent as to whether you rematch it, so it's up to you whether to replay it a third time.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 22, 2011, 09:41:59 am
Eternal248 (Boom Boom Shake Da FLoor!) vs True Light (D.N. Angel) (http://www.youtube.com/watch?v=laJtGR0plGw)

The Damned (Promo) vs Vigilanti (Get On Status!) (http://www.youtube.com/watch?v=RBPh2YvffQg)

Malroth (First Strike) vs CT5Holy (Do Not Disturb) (http://www.youtube.com/watch?v=Z3JzRCmkPSA)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 22, 2011, 01:19:21 pm
Nice touch with the music.  I do think Octagon Rod is bugged, holy shit 100% Frog is the only way to explain that.  Doesn't help that Eternal's Paladins do almost 0 damage without Decapitate procs from the looks of it.


Look at that, another team that wins through indirect kills.  People after my own heart.  That Chemist isn't bulky enough for my tastes, but the team looks effective enough.  I've considered similar things, especially in terms of the Oracle, since Oracles can access a nice range of statuses if you want them to.  I'd use different setups, but I like the team.  Gotta feel bad for The Damned though, he has no luck when against indirect killers, it seems.


...What the fuck?  Why do his Wiznaibus and Witch Hunt land consistent damage and mine don't?  My ISO isn't dirty, and my Witch Hunt damage was randomized in your recording too, so I'm highly confused.  Outside of that, wow, dat PA Save.  If the Thief could've gotten in range more, Malroth might've been screwed, but that hazing had just enough DPS to keep him on Hi-Potion duty.  Same with Speed Save, the +20CTR version wouldn't have been a big setback if CT5Holy would've had more opportunities to attack.  Those Stop procs were definitely the clincher, though.   Third game especially, the Mime had just fallen and cut out Malroth's DPS by a good deal, but double Stop landed just in time to allow Malroth to win, else I think all the Speed Save would've allowed CT5Holy to recover and cut down those Scholars since he'd have been be more than able to out-heal them.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 22, 2011, 02:15:01 pm
The reason I'm able to do consistent damage with Wizanabus and you aren't Is because Both it and Witch Hunt are based on PA and Fury, as well as being affected by Attack Up.That being said   I'm still not 100% sold on your use of Iron boots Dancers,  Have you concidered the possibility of Cacusha wearing female monks with a dance secondary?  They could serve as additinoal sources of death sentence as well as tanky healers/rez bots even if they were running minimum Fury.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 22, 2011, 02:45:00 pm
Quote from: Malroth on September 22, 2011, 02:15:01 pm
The reason I'm able to do consistent damage with Wizanabus and you aren't Is because Both it and Witch Hunt are based on PA and Fury, as well as being affected by Attack Up.That being said   I'm still not 100% sold on your use of Iron boots Dancers,  Have you concidered the possibility of Cacusha wearing female monks with a dance secondary?  They could serve as additinoal sources of death sentence as well as tanky healers/rez bots even if they were running minimum Fury.


Dance isn't affected by the Fury hack.  It does the same damage to every unit as long as the target doesn't have Unyielding or Defense UP.  You missed what I said - my damage is randomized, from 8-25.  The damage should always be consistent between the four targets you hit as long as they don't have a defensive support, which in my matchup vs Mando, none of his units do, and my damage changes between Witch Hunts on the same unit.  So trust me, there is something very, very wrong going on there, that wasn't present on my awful slapped together Wiznaibus Dancers in 1.30 that have the exact same stats.  Your Knight and Mime not exhibiting the same behavior is odd.

Not running Iron Boost reduces all defense by 33%, and there's no way in hell I'm doing that.  My latest update did give them Punch Art secondary with Secret Fist, Stigma Magic, Chakra, and Revive, so they have the ability to end games even after the Chemists go down now and can revive each other on any map they start adjacent on, etc.  Stigma Magic also cures Silence, meaning less pain about missing Echo Grass, and more awesome once Echo Grass is added back in.  I don't particularly need Cacuscha's buff either.  Ribbon is the only one I'd consider.  Base Monk HP and Ribbon means I get a bonus of 10 HP, but Monks also have 30 less MP and 2 less PA, meaning MP needs to be restored more often and Witch Hunt is weaker.  It does have an extra Speed point, though, and that and the Status defense makes switching the Primary and Secondary Jobs around somewhat appealing, but dropping down to 50/25 Chakras just seems beyond awful.  60/30 is bad enough as it is.  

The main thing is, with Finger Guard, Witch Hunt, 40 Faith, and Iron Boots, I don't really need any of Ribbon's status defenses besides Charm and maybe Frog, since Frog's on a couple weapons and Charm is the only one from a skill that I don't ruin the hit rate of via my defenses.  If I dislike this Punch Art variation, I'll probably go back to Dance/Item and test 4 Chemists because innate Throw Item is boss and the only decrement going from Chemist to Dancer is to PA - but it's 6 PA points, which does hurt Witch Hunt quite a big deal, and Witch Hunt is really important in the newer versions, more than I think people realize.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on September 23, 2011, 02:49:19 am
The dance bug was created by an inadvertent error introduced when we changed it so abilities that weren't flagged as weapon strike or ranged weapon could use formula 01 (since before, they used to have 0 WP and defaulted to the fist formula).  Dancer actually uses the weapon formula + the vanilla state of fist formulas to get PA * Br% as XA.  However, since we removed that check, XA is now the XA of your formula.  Thus, Raven was doing random damage with his witch hunt dancers.

To fix this, apply the following.
BATTLE.BIN
Offset: 0x1223B8
8117060C

EDIT: Dancers now take the formula PA + Y instead of PA + WP.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 23, 2011, 07:31:40 am
(Good thing to know with regards to Dances.)

Finally updated my team submission post. I think that's longest I've gone without updating it. Apologies for not seeing your PM earlier, Barren. I've been trying to get done with stuff with regards to Embargo and a few other things (to no avail, as ever).

Anyway, a new team there as a promised. As usual, it will probably flail about and accomplish nothing. As always, thanks for the videos.

Quote from: RavenOfRazgriz on September 22, 2011, 01:19:21 pm
Look at that, another team that wins through indirect kills.  People after my own heart.  That Chemist isn't bulky enough for my tastes, but the team looks effective enough.  I've considered similar things, especially in terms of the Oracle, since Oracles can access a nice range of statuses if you want them to.  I'd use different setups, but I like the team.  Gotta feel bad for The Damned though, he has no luck when against indirect killers, it seems.


I just have no luck in general, though of course it doesn't help that half of my teams suck and pretty much none of them do heavy damage outside of "Gravity, Well" and none of them focus on status since focusing on status before 1.31 was kinda...pointless & none of them are new. Well, were new.

I suppose it is extra ironic, though, since I'm pretty sure I overall try to protect against status the most out of everyone. It's just that Promo pretty much has no defenses against status and sucked--god, Firebrand was such a useless POS--so I got steamrolled, especially when you throw in my stubbornly horrible luck. (Yay at not getting a single Shuriken proc. I think that's literally a first for ARENA.)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 23, 2011, 09:56:24 am
If it makes you feel any better, Shuriken didn't proc because something unrelated that got applied in 1.32 broke it, not because your luck is terrible.  Already fixed for 1.33, though.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 23, 2011, 03:23:41 pm
SoySauceMaster (JUMP AND GEO FTW) vs Celdia (Co-Ed Rat Pack) (http://www.youtube.com/watch?v=7gc5Ixdmb3I)

CT5Holy (Standstill) vs formerdeathcorps (B Team) (http://www.youtube.com/watch?v=zmwlV1FvU9U)

formerdeathcorps (A Team) vs formerdeathcorps (Season 5) (http://www.youtube.com/watch?v=QCVTiYyAqvg)

Viglanti (I Kin Hurt You!) vs Wiz (Chemists are better at dancing V1) (http://www.youtube.com/watch?v=91Y2WpGg3Ds)
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 23, 2011, 03:58:33 pm

I knew I should've left the Dances off the skill list. Not that I think it would have made a huge difference but at least it wouldn't have been so much pointless dance spamming against status immune units.

Barren, that music rocked. I'm glad someone caught the reference. ^_^
Title: Re: Arena battle videos and discussion
Post by: Barren on September 23, 2011, 04:07:21 pm
Quote from: Celdia on September 23, 2011, 03:58:33 pm

I knew I should've left the Dances off the skill list. Not that I think it would have made a huge difference but at least it wouldn't have been so much pointless dance spamming against status immune units.

Barren, that music rocked. I'm glad someone caught the reference. ^_^


Of course Celdia :) my late grandfather used to listen to the rat pack way back in the day
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on September 23, 2011, 04:26:42 pm
Quote from: Celdia on September 23, 2011, 03:58:33 pm

I knew I should've left the Dances off the skill list. Not that I think it would have made a huge difference but at least it wouldn't have been so much pointless dance spamming against status immune units.

Barren, that music rocked. I'm glad someone caught the reference. ^_^



Well, if some of the Elemental procs would have triggered, you could have made a come-back. Your Bards did a good chunk of damage, it's just that you didn't have any designated tanks or healers. Did your Dancers have Wiznaibus? They could've done some decent damage with all that PA.
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 23, 2011, 04:32:36 pm
No, just the Nameless Dance and that was added as an afterthought. My original plan consisted of no Primary skills which is what I've modified the team for now.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 23, 2011, 05:00:45 pm
Very little Jump or Geo going on, but still, ouch.  That rat pack got sent packing.  Needs moar Reraise or something.


That wasn't much of a Standstill, CT5Holy.  I think a better name is "Pew Pew Pew."


...Slaughterfest.  Wow.  A Team looks kinda scary, from a DERPY perspective.  Fucking Scholars, man.


...Firstly, Chemists aren't better at Dancing, Wiz.  Monks have every perk over Dancers Chemists have besides MP and more, especially with the kind of Phoenix Down-free build you were using.  Still prefer actual Dancers to both, but just saying.  As for the match itself, Wiz's tanky team needs more tankiness.  If it weren't for Vigilanti's horrible MP management combined with well-timed Stops off Nameless Dance, I don't see how Wiz could've won this.  Even the second game where Wiz breaks the Muramasa on turn 1, Vigilanti's output is more than high enough to rock Wiz's shit for a while.  I honestly thought Vigilanti was going to be going home with the 2-1 because of that despite his poor MP management, not a 1-2 upset.  Vigilanti, I do recommend making that Wizard a Singing Wizard with Angel Song and giving your team infinite MP.  It'd be far more effective than Hi-Ether in the long run, and you'd could've possibly won this match with ease if you had Angel Song > Hi-Ether, I think.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 23, 2011, 05:07:52 pm
Black magic using Bard has more MA and HP than Male Wizard but otherwise I agree with raven with your team needing sing.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on September 23, 2011, 05:12:03 pm

For some reason, my scholars on my A Team didn't use quickening even though on Turn 1, they were out of range for attacks from my S5 team.  Similarly, with CT costs, Draw Out is almost never used (even though in Round 3, Aesil probably could have used Kiku).  Mind you, both teams are a shadow of what they should be...the A team has no mad science (and thus is at half its tanking power) while the S5 team has no procs off geomancy or flails.  Regardless, it's good to see my S5 team back and winning.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on September 23, 2011, 05:32:41 pm
just changed my team again, thanks raven for the suggestion :D
Title: Re: Arena battle videos and discussion
Post by: Wiz on September 23, 2011, 05:53:23 pm
@Raven: I crippled his HP to nothing, and yes, Chemists are better than monks/dancers; Don't argue with fact. Compared to Dancers, they have higher MP, HP, and a point of Speed. Monks, lol, have fun using those ~70 HP Heals from Chakra. Not to mention that Polka Polka reduces Chakras effectiveness whereas X-Potion is a fixed amount. Also forgot to note that that their healing is lower in range, you cannot possibly claim that I won by luck alone considering that one match (which you've seen in action only once on camera).

I've wiped the floor w/ "Y U SO Derp" after crushing all their weapons, armor, and accessories so many times in testing I can't even remember the number. Idc how much defense you have, a pitiful 135/Dancer 144/Chemist health (after gear's broken) isn't going to save you from status procs plus a fixed amount of damage from climhazzard. I tested it and Version 2 for like at the very least 1.5 days (36 hours) so I know what I"m talking about.

I'd argue that it was closer than expected because the Hidden Knife didn't give out +1 SPD as well as Green Beret's + 1 Move and Jump in the vid (in testing it did because I made those two changes and will submit an updated .ppf of 132 soon).
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 23, 2011, 06:35:06 pm
lol, okay bro.  You found one of the 3 ways to beat Y U SO DERP, that only exists because Auto Potion's busted-ness doesn't allow me to run the setup I want to run.  Well done.

You did win that match because 1. Vigilanti's MP restoration sucked and 2. because Stop kicked in right when you needed it to, not because your team had inevitability.  He was more than capable of beating you in raw power v defense, which is demonstrated in all 3 matches.  His team is (was) just flawed, so it wasn't applying as much pressure as it could've, and Stop kicked in when you needed it to.  There's nothing wrong with that, I was just commenting your team needs more defense if you're trying to maintain inevitability.  I love how you get incredibly defensive as shit then try to quote being able to beat a wall that isn't even optimized through a combination of bugs and laziness with another wall like it proves I'm wrong in my observation on a match between a wall and a sledgehammer.  Hope that e-peen's nice and hard now, bro.

/thumbsup.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 23, 2011, 09:12:46 pm
Last 2 videos for Arena 1.32 before I do videos on 1.33

Malroth (VooDoo) vs Pierce (FireWater) (http://www.youtube.com/watch?v=6IZjgJlVnjI)

DomieV (Song and Dance and Punch) vs Angelus (The Norm Team) (http://www.youtube.com/watch?v=7fQsItAWtOk)

Title: Re: Arena battle videos and discussion
Post by: The Damned on September 23, 2011, 09:29:19 pm
(1.33 is out already? Damn it. I wanted to comment in that thread after I came back from my walk. Oh well....)

As ever, thanks for the videos Barren.

However, if I may ask one thing--and this isn't to put you on the spot or because it makes me personally uncomfortable--of you, then would you to dial down on using "rape" so casually/often in your videos? FDC's absurd dps aside, the amount of times you said in that one video between his two teams alone was quite...a lot. I've noticed you do it a lot in general and thus I'm pretty sure it isn't intentional, much less malicious since you're a nicer person than I am, which is why I've never really said anything about it. I'm not exactly asking you stop saying it all anyway--censorship is bullshit in most instances; similarly, there's no need for a formal apology or anything (to me, at least).

That said, I can easily imagine that it might make some people who (would) otherwise enjoy your videos (really) uncomfortable, so I'm just throwing it out there for consideration. (I apologize if this is a bit too public of a request; I just felt it would be [slightly] better than PM'ing you since, again, it doesn't personally bother me and I'm not sure if anyone else is actually made uncomfortable by it.)

Quote from: RavenOfRazgriz on September 23, 2011, 09:56:24 am
If it makes you feel any better, Shuriken didn't proc because something unrelated that got applied in 1.32 broke it, not because your luck is terrible.  Already fixed for 1.33, though.


It never makes me feel better!

*flips a table*

...I mean, good to know.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on September 24, 2011, 12:47:54 am
I hardly call my dps absurd either.  If my rivals include teams like Wiz, Raven, or Mando, I'd call it necessary.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 24, 2011, 05:21:49 am
Well for the purposes of that word being controversial Damned I will tone it down like you asked so yea I'll use the word "rape" less often or even stop saying it all together...yes that word tends to be said in a non-literal sense but i can see where it can be a bit too much

I apologize to those who don't like hearing the word rape in advance considering there are I'm sure people out there who hate that word. So yes Damned, I'll fulfill your request of dialing it down for you and everyone else
Title: Re: Arena battle videos and discussion
Post by: Wiz on September 25, 2011, 03:34:28 am
Wow, those witch hunts made quite a bit of a difference as well as that Martial Arts Dancer who packed quite a wallop with those wave fists :O


1 Damage from elemental? That's quite a bug. Other than that though, the MA damage from The Norm Team was just too little even with MA Save


Just to paraphrase...

Quotelol, okay bro.  You found one of the 3 ways to beat Y U SO DERP, that only exists because Auto Potion's busted-ness doesn't allow me to run the setup I want to run.  Well done.


GL relying on those 40% chances of AP pulling off, nice try at making me look bad. And technically it'd be two of the four ways by your standards because of the replacing of the ninja with the mime meaning no weapons breaking meaning your dancers would only live a tad bit longer.

QuoteYou did win that match because 1. Vigilanti's MP restoration sucked and 2. because Stop kicked in right when you needed it to, not because your team had inevitability.  He was more than capable of beating you in raw power v defense, which is demonstrated in all 3 matches.  His team is (was) just flawed, so it wasn't applying as much pressure as it could've, and Stop kicked in when you needed it to.  There's nothing wrong with that, I was just commenting your team needs more defense if you're trying to maintain inevitability.


Nothing wrong with that assessment? Pretty unfair to say I only won because of those two reasons. First one's the only one that's valid but won't matter now that Angel Song was nerfed big time. Second reason doesn't apply at all in Round 2 because they ran out of MP (Monk also losing Muramasa) before the Stop procs went off. Round 3 follows suit with the archer taking the high ground picking off their gear resulting them in having to heal up constantly after simply one arrow shot meaning stop's not a primary reason why I won this round too.

In terms of beating me in Raw Damage vs Defense, no not really, breaks reduced the effectiveness of his spells as well as the 35 SP vs 39 Team Speed (Should've been 40) advantage I had over him. The maps themselves also made a difference in terms of winning and losing. Round 1 was a small map where my units stuck together in a group quite a bit of the time. Round 2 they were more spread out and once the Vigilanti's units expended all their MP, it was over. Round 3 as mentioned before, the archer went on top to do his job and there was a choke point on the side of the building where the monk and ninja were preventing his enemy lines from moving forward and targeting everyone all at once.

For the inevitability comment, I reduced my tankiness magically so I could also destroy people's gear as a trade off. Sacrificed a little bit of health for more of a variety (Demi 2 heal that occured in round three onto my thief, Lightning Absorption for my Archer, etc...) in the team build.

I could go into much more depth about this, but it's good enough of an explanation imo.

QuoteI love how you get incredibly defensive as shit then try to quote being able to beat a wall that isn't even optimized through a combination of bugs and laziness with another wall like it proves I'm wrong in my observation on a match between a wall and a sledgehammer.  Hope that e-peen's nice and hard now, bro.


And I love your cockiness and pompous attitude. Despite the ad hominems, it doesn't mean anything to me and only shows your immaturity. No matter...I wasn't being defensive, I simply pointed out a fact which I guess you don't like about how good my team was by being able to take yours down and threw out excuses as to why you chose not to improve it. Go test it out if you don't believe me (Now that 133's out, it'll be different somewhat I'm willing to bet). But yeah, saying that I made that claim to prove that you didn't know what you were talking about is flat out wrong. I could go on for ages about this discussion as I mentioned in the sentence above your latest quote, but am not going to because the examples here should be a good enough reason to tell you where I'm coming from.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 25, 2011, 04:42:04 am
Just be happy I'm not doing these videos, then.  This ass ain't got no class.


Gotta love that alcohol.  Witch Hunt is quite good, though the bug with it present in 1.32 sadly wasn't fixed to an extent far greater than I realized.  Oh well.


I think that Map broke the Bard's AI.  Wow.  He was doing some crazy shit, and the colors/shapes made even watching it wonky because of the depth perception.  Goddamn, part of me never wants to see that map again because it's just confusing to watch.


1. Learn what Ad Hominem (http://dictionary.reference.com/browse/ad+hominem) means before using it.

2. You're worried about me making "excuses" when I've basically dominated every recorded match where my team was accurate despite having one or more completely non-functional abilities when your own comment on yourself v Vigilanti implies you were ready to blame your "handicap" of two "malfunctional" tems that still had relevant effects (Green Beret still blocked Don't Move / Don't Act, Hidden Knife still gave the Transparent if not the +1 Speed)?  OK.

3. Any team using Gear Break beats Y U SO DERP in 1.32.  I was kind of hoping that'd been common sense, but I guess not. It's called matchups, you can't cover everything 100% of the time, and if you think so, you're an idiot.  In 1.33+, you better also do a fuckton of damage, or you're still not winning.  And I did test vs. your team using 1.33 (subbed the Chemist's now-useless H Bag out for Main Gauche if you're curious, it looked like you'd run either that or P Bag and Main Gauche seemed both more likely and more detrimental to my team specifically), it was a two-hour game (single) where Chemists are Better at Dancing v1 broke or stole every item I had and I still won by blowing your units to shit then punching them until they died because your damage output barely breaks 50-70 per unit even at full power, so they couldn't break my 40% Auto Potions and the lack of Stop.  Did other half-hour spot-test games, they seemed to all go roughly the same way but I wasn't going to sit through tons of two-hour games.  I had better things to do then watch the same boring fight that unfolds basically the same way over and over again.  I can tell you that other methods of beating it involve sums of Two Swords Scholars/Two Hands Oracles, utilizing the Undead Status, and/or using hard-to-suppress physical fighters that hit extremely hard, similar to what Mando's Facial Reconstruction team uses.  Just saying, I actually do know all of my own weaknesses.  I can also tell you that they're all mostly shored-up for in 1.33, because FFMaster stopped allowing me to troll all the elemental absorb teams people were using with that mediocre H Bag (and fixed Auto Potion!).

4. Yes, you did bring it up to try and make yourself look better.  You replied to my assessment of a match between you and someone else with "I CAN BEAT Y U SO DERP STFU" and now are trying to say you didn't.  That's exactly what you did, bro, because whether you win or lose to Y U SO DERP was, is, and always will be irrelevant to the current discussion, which at least started at you v Vigilanti until you pulled it into a thousand different tangents for no particular reason that I for some reason replied to instead of ignoring like I would have were I a reasonably smart human being instead of an idiot on the level of my team's namesake.

5. You just said you won the second round because of his poor MP management.  Just saying.  Also, notice your units were still dying fairly handily after the Muramasa broke until his MP ran dry.  Breaking it helped, but he had plenty of damage /without/ it had he actually been using a good means of maintaining MP to keep his pressure coming at you.  Angel Song is still resolving 2-3 times per unit round, so it's still close to party-wide infinite MP since it'll heal every ally unit on the board for 35-45+ MP minimum by the time the Angel Song unit sees its next CT, but that's neither here nor there.

6. Beating /my/ team doesn't mean anything.  Beating /my/ team /and/ a large chunk of the rest of the metagame means something.  I honestly /don't give a shit/ if I lose to you in the end, because I don't want to beat you specifically.  I want to beat the largest number of opponents possible within the metagame.  That's kind of how competition works.  Most teams aren't you, so if I lose to you, I frankly don't care because it's only a minor freckle.  I've demonstrated my ability to beat a large chunk of the metagame, and my slowrolling from wanting to just troll Eternal and then the metagame to slowly giving a shit is showing I'm beating larger chunks of it as I go.  /That's/ what I care about, and that's what /you/ should care about too.  Unless every team is me, beating me won't mean much because I don't have very many factors present on pretty much any other team you could be up against.  Same is true with you, very few teams use gear breaking, so I don't care as much about it, and I can easily just buy Maintenance over Unyielding and slap Mimic Daravon back on if the metagame shifts, and the inclusion of Auto Potion has lessened the threat of gear breaking from defense-based teams by quite a bit.

7.  Yes, I said, and will continue to say you /only/ won for two reasons.  Note I never called my team /bad/.  I noted you only one /this particular matchup/ for those reasons.  Go back to the above.  Everyone has matchups they're weaker in, you do what you can and you toss the dice at the end of the day.  The dice shown favorably on you today in a matchup you didn't seem as strong as you could've been in.  If you can't accept the fact you'll need to get lucky to win sometimes, then you're not going to get far in a lot of things.  You noted it yourself, you intentionally made yourself weaker in this matchup to shore up other things, and the result of that is needing to toss the dice some more to win the weaker matchups.  You tossed them, you won, I said that's what happened.  Them's the facts, accept 'em, move on with 'em.  Like I've said every post now, there's /nothing wrong with that/, because sometimes that's the only way you can win, because again, you'll never win all the matches against everyone all of the time.

Now excuse me, I have better things to do, such as sleep.  My head's killing me.
Title: Re: Arena battle videos and discussion
Post by: Michiru on September 25, 2011, 09:55:44 pm
*pats ravens back* wow dude wow~
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on September 28, 2011, 02:46:59 am
Checked my ASM for dancer again.  I accidentally made songs PA dependent instead.

Instead, try:
BATTLE.BIN
Offset: 0x1223B8
2517060C
Offset: 0x122414
8117060C
Title: Re: Arena battle videos and discussion
Post by: Barren on September 28, 2011, 10:37:39 am
 FFT ARENA 1.33 Vigilanti (I Kin Hurt You!) vs Wiz (Chemists are better at Dancing V1) (http://www.youtube.com/watch?v=T7Goy-ItBvQ)

FFT ARENA 1.33 Barren (Big Assault) vs Wiz (Chemists are better at Dancing V2) (http://www.youtube.com/watch?v=Tnt3ok969gI)

FFT ARENA 1.33 Celdia (Co-Ed Rat Pack) vs formerdeathcorps (Heroes) (http://www.youtube.com/watch?v=-aTgWRDkorY)

FFT ARENA 1.33 RavenOfRazgriz (Playground Pioneers) vs formerdeathcorps (Season 5) (http://www.youtube.com/watch?v=nW16bRsGvAA)

FFT ARENA 1.33 RavenOfRazgriz (Y U SO DERP) vs formerdeathcorps (B Team) (http://www.youtube.com/watch?v=CzM7GPxbXSo)

FFT ARENA 1.33 SoySauceMaster (Big-Screen Greasers) vs formerdeathcorps (A Team) (http://www.youtube.com/watch?v=GzbCiFqNvJQ)

FFT ARENA 1.33 Vigilanti (Get on Status!) vs Angelus (The Norm Team) (http://www.youtube.com/watch?v=GwEAWZ83nA8)

FFT ARENA 1.33 SoySauceMaster (JUMP AND GEO FTW) vs Barren (Phantasy Star) (http://www.youtube.com/watch?v=-TocvOro8rg)

FFT ARENA 1.33 Barren (Deep Dungeon) vs formerdeathcorps (Rivals) (http://www.youtube.com/watch?v=FAT4ugKq1vo)

FFT ARENA 1.33 Mando (Facial Reconstruction) vs formerdeathcorps (Ordo de Veras Vita) (http://www.youtube.com/watch?v=G42YXPCmaHU)

FFT ARENA 1.33 Dol (Hobbes) vs Malroth (VooDoo) (http://www.youtube.com/watch?v=SlGzevShyNE)

FFT ARENA 1.33 DomieV (Song and Dance and Punch) vs Malroth (First Strike) (http://www.youtube.com/watch?v=nxwoleNA_ws)

FFT ARENA 1.33 The Damned (Crash Man will BEEP you all) vs Pierce (The Weekenders) (http://www.youtube.com/watch?v=ZMr9_oRhDQM)

FFT ARENA 1.33 The Damned (Four Kings of Shadaloo) vs Dol (Sticks) (http://www.youtube.com/watch?v=t5z9CHXVogo)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 28, 2011, 02:32:29 pm
Barren, I hate to tell you, but Wiz's teams weren't updated for 1.33, and a big change on H Bag (Half: All Elements -> Inital: Slow and Speed +1) means his Chemist was not at full potential in either match.  However, I don't think the H Bag was much relevant to this match because the Chemist is just a Dancebot and H Bag in their first round fight was irrelevant anyway.  Even if you can't call this match "legitimate" for the above reason, the sheer speed in which it ended should at least demonstrate what I was talking about before with Vigilanti's team having more than enough offense and Wiz's team not being magically tanky enough to endure it.


Same as before, H Bag on Chemist thing.  I'll leave the music choice at "interesting," heh. :p  I think this version is far weaker than Wiz's other version.  That Mime ended up being a huge liability, and is probably pointless without being able to get Nameless Dance Stops faster and more consistently.  Game 2 he got a bunch of Slow procs, though, which helped his team actually do what it needs to for sandbagging and get tons of turns while the enemy doesn't.  Let him actually show his defensive prowess some, and the Mime got to be more relevant than in the first game, but you still had too much power for him to really have time to gear break or otherwise do anything since you just had overwhelming offense.


Ouch.  Way too much damage, no way to come back.  Not much else to say.


I saw this matchup and my heart sank because I was expecting to get trollrolled, especially after the small map in G1.  Having a slightly larger map (I don't think there would've been much of a difference between a mediumish sized map and Cemetary given how close everything stayed together once they collided) better demonstrated what these guys could do, though I was surprised when FDC's Samurai began using my Reflect Mail against me.  Smart girl, that one.  G3 I'd say I had map advantage going in due to all the holes in the floor, but it ended up oddly with FDC's team being the one taking advantage of the terrain, since he could still get to his units well enough to revive them, was bottlenecking my less mobile Paladins, and had plenty of ranged damage between his units.  Once the Samurai loop started, I was expecting to lose, but my high resiliency and Jump pulled out somehow, partly with Defender giving me some well-timed evades.  I think the Paladin still had its Reraise anyway, but even a temporary drop would've set my tempo back enough that FDC might've come back.


You sounded so bored by the end of this match, lol.  I think this was the team FDC said would give me issues, so I was again going in at least expecting a long match... then a massacre when I saw the video time.  His Slow Dances scared me when they started going off, since if my Chemists got cut down too far he had the offense to get over them.... and the entire first map being nothing but Carve Model tiles from the looks of it only doubled my fear since that gave him a way to come back even in the mid-game where his units are all ruined down.  Witch Hunt is thankfully a great answer to Song/Dance and cut Slow Dance out of the equation quickly, and Polka Polka quickly wore down his heavy offense.   Those Petrifies were still scary, though.  If both Chemists got Petrified it'd been an unlikely win.  Theoretically possible, but reliant on his Dancers AI being retarded and moving into Secret Fist range.  Gladly Petrify didn't proc more than I could handle, and G1 was mine.  G2 I had map advantage, because the uneven terrain left Revive mostly useless.  I don't think it mattered because he couldn't break the Chemists in time and there were no Carve Model tiles that I know of to give him a mid-game win option, but it did at least help me end that match much faster than I might've otherwise.


I think the only reason this video wasn't filled with Barren screaming "RAPE" at the top of his lungs was due to The Damned.  That party pooper.  SoySauceMaster's idea of spamming Nameless Song is interesting, but its inconsistent and he could've gone with something better instead of Paladins I think.  I would've used bulky Chemists, myself, and run Battle Song > Magic Song since the only thing Magic Song will buff is Life Song/Angel Song.  A lot more base MP and access to revival that way on the Singers, and Battle Song would help end games much faster.


SO MUCH GODDAMN CHARM.  Very fun to watch.


These checkerboard maps always confuse me with their weird terrain that ruins my depth perception.  Quick games through heavy aggro, though, wow.  SoySauceMaster's team demonstrates why I went with Jumping Paladins for Playground Pioneers, though - Lancers have too much Speed to Jump effectively unless you boost them to 10, but I prefer going second to going first while Jumping.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 28, 2011, 02:47:19 pm
Yea I now realize that Wiz's team wasn't updated :/ but hey, I'll grant him a rematch when he updates his teams against my team and vigilanti's team before I do anything else
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 28, 2011, 03:08:10 pm
I can't say I expected much better than I got from that last team but it was fun to watch, if short. For the record, I just tested my new team against FDC's Heroes on the same maps and it went just as quick except I won 2-0. ^_^ I can't wait to see how Diamonds and Guns fares in the next set. GG FDC. I hate Grand Cross.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on September 28, 2011, 08:24:36 pm
Yea, I kinda figured that his team wasn't updated for 1.33 yet. but hey, it was fun to watch nonetheless...hopefully we'll duke it out again when you update your team


That was a great match Angelus! Your squire is strong as hell! My thief did great too :) GG Angelus, your team is good
Title: Re: Arena battle videos and discussion
Post by: Barren on September 28, 2011, 09:48:48 pm
This for you Celdia :)

Celdia (Diamonds and Guns) vs SoySauceMaster (JUMP AND GEO FTW) (http://www.youtube.com/watch?v=qo8ZlYtmq3Y)
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 28, 2011, 10:23:00 pm
Barren! You missed my equip change on the Bards for PA. Granted, it only cost me 15 damage or so per Geo, but that adds up. ^_^ Also, you spelled my name wrong in the link up there ^

And THAT is how you make an interesting match! Seems like in the long run the equipment swap didn't hurt me but I'm pretty sure I saw an HP Restore in Round 3 that wouldn've been a death had two Geo hits on a Lancer been +15 damage each. Regardless, that is not a complaint but rather an observation. Glad I got a rematch and I'm definitely happy to see what was easily the best fight a team of mine has put up in any match up til now.
R1: Counter Flood Petrify procs hurt like a bitch on my little gunners, but I can't complain too much since I run the same tactic plus higher damage.
R2: Hooray for taking the high ground. The switch to those longer ranged guns was totally worth it.
R3: Josephine! The hell are you doing?! Get out there and fight!!! Gah! This is why I took away all their skills - to help mitigate retarded AI. That only goes so far, though. -_- But yeay, win! ^_^
GG SSM. Your healing potential on that team is ridiculous. They only seem to show any weakness when they get split up and there's damned little you can do about that, sadly.

Title: Re: Arena battle videos and discussion
Post by: Barren on September 28, 2011, 10:47:36 pm
My bad Celdia, I completely missed the equips...changed now for future battles ^_^
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 28, 2011, 11:28:16 pm
All is forgiven. ^_^
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 29, 2011, 03:29:33 am
Hey Barren, can you check Josephine for me in your spreadsheet? I just reviewed the entire match again and realized she never used Item once, only her gun. There were certainly plenty of chances for her to use P. Down or X-Pot - and in fact Isadora would do exactly that right behind her - but instead she would take a shot at an enemy or just do nothing instead. I didn't notice it until the last round but I figured maybe Silence was messing with the AI and just shrugged it off. However, watching the whole thing again and looking for it, its just damned weird that she never uses any items and I'm left to believe that she didn't have the skills learned.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 29, 2011, 07:31:44 am
I did check the spreadsheet and yes, I must have forgot to check off the items on Josephine. Just fixed it now so both of your archers can use item. I thought for a there was a bug too. But it turns I forgot to check off item skill list on your archer. But again, fixed now
Title: Re: Arena battle videos and discussion
Post by: Barren on September 29, 2011, 04:41:29 pm
Celdia (Diamonds and Guns) vs Malroth (VooDoo) (http://www.youtube.com/watch?v=-Vqyl2Yumaw)

Angelus (The Norm Team) vs formerdeathcorps (Necromancy) (http://www.youtube.com/watch?v=AW_jYsFZRJc)

Pierce (FireWater) vs formerdeathcorps (Raiders) (http://www.youtube.com/watch?v=mdZO57onmFA)
Title: Re: Arena battle videos and discussion
Post by: Celdia on September 30, 2011, 01:43:33 am

You know I almost thought that damage was going to overcome my sandbagging in Round 1 because I couldn't make great use of my range in such a tiny space but hot damn what a comeback. GG Malroth. I love the idea of a crossbow on a Monk. Its more effective than I would've expected.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 30, 2011, 03:19:25 am
(*finishes watching videos of his team*

*throws hands up*)

That's it. I give up.

Thanks for everything, Barren. Having shitty teams and shitty luck isn't exactly a winning combination, though, and as such, I'm retiring, at least for a while. The frustration of not being able to control the AI on top of everything else really isn't helping at all right now and maybe it will be better to try to help with ARENA from an "objective" point of view.

Maybe I'll able to actually get done with that maps post finally if I'm not wasting time updating and making useless teams. (Probably not.)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 30, 2011, 07:05:37 am
Well don't feel too bad Damned, there are other teams besides yours that haven't been successful.....you're not the only one.

Though if that's how you feel and wish to retire a few teams, you can always come back when you're ready
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 30, 2011, 08:24:16 am
Quote from: The Damned on September 30, 2011, 03:19:25 amMaybe I'll able to actually get done with that maps post finally if I'm not wasting time updating and making useless teams. (Probably not.)


MAPS? (http://ffhacktics.com/smf/index.php?topic=7775.0)

:p

Unrelated:

inb4"DERP"
Title: Re: Arena battle videos and discussion
Post by: Wiz on September 30, 2011, 06:05:39 pm
I'm back! Three Vids Today, and three more up tomorrow in master quality!

FFT Arena 133 Beta Squidgy (Dark Secret Love) vs Eternal (Ragtags) (http://www.youtube.com/watch?v=qgADImqdcio&fmt=18)

FFT Arena 133 Beta The Damned (Teach Me, Ms. Edea!) vs Skip Sandwich (Skip Skirmishers) (http://www.youtube.com/watch?v=VIfCKiaO-Eg&fmt=18)

FFT Arena 133 Beta Mando (Facial Reconstruction) vs Kihaku (The Team of First Times) (http://www.youtube.com/watch?v=znm-F_BEEIc&fmt=18)

"Technically", the sound's a lil bogged down (Video Codec's Fault), but you'll probably barely notice anything unless you pay attention (Magic Song "Hit" SFX not fully generated, but regardless, videos are better than ever ^_^)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on September 30, 2011, 08:52:43 pm
Videos look great.  You can't notice the sound thing unless you're trying to ignore the music, the commentary, and the oiling up, so it's not a big deal.

Thunder Rod is weakest because the procs on all the Element Rods are 100% to hit and the formula is now MA*WP, and Bolt 2 is almost double the power of Fire 2.  This makes the Flame Rod the most consistent performer for physical attacks but the hardest to pair for buffing its skills.  (Scholars don't have a Fire skill, Black Magic Fire is a low-power high-area deal so a 25% boost isn't worth as much to it, Black Costume is one of the better absorption-Clothes to use since it also covers Demi and a number of Scholar skills, etc.)   Eternal's team definitely wasn't updated, though, from the looks of it.  Damn, that was even more one-sided than I expected.  Gotta love Sonic CD, though.


Spend five minutes lecturing The Damned on his intro sheet, forget his name.  Well done!  :p  Map rape game 1, and The Damned still wins?  Wow.  That was unexpectedly commanding.  All those freezes though, I'm thinking we should just limit things to 5 Palettes again, or at least ban whichever Palette(s) spawn Black Crystals, because that seems really fucking annoying to deal with when recording.  The Angel Song was even weaker than intended because the fix to Dance FDC gave FFMaster instead made Songs PA based in a display of derp moments.  Which gear is broken/stolen isn't displayed because Arena (for obvious reason) has all the display messages set to not appear.  Steal might not display anyway, despite getting through all of 1.3 with it I forget.


Poor Kihaku_FTW, never getting any attention.  I suppose this is better than nothing for him, assuming he's still around.  Oil, wee.  Fire isn't boosted at the Volcano, sadly.  Clip would've been funnier if he could've actually landed an Oil before the Ninja got raped.  Also fuck the Arc Witch.  Quickening Spin Fist that bitch!  Nice Round 2 comeback, too bad it didn't mean much with that Round 3 rapefest.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 30, 2011, 09:51:50 pm
The one thing that kinda bothers me about Kihaku's Monk is 40 brave means no hard hitting punches to the face :(

But nonetheless, really surprised he made it to a Round 3, figured he could optimize his team a little bit better.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 01, 2011, 05:06:02 pm
FFT Arena 133 Beta CT5Holy (Do Not Disturb) vs The Damned (Namastayalive) (http://www.youtube.com/watch?v=LmR0YMTzIss&fmt=18)

FFT Arena 133 Beta Wiz (Law and Order) vs TrueLight (Burning Havoc) (http://www.youtube.com/watch?v=c_K_UhD7_lg&fmt=18)

FFT Arena 133 Beta Truelight (Vanilla) vs Wiz (Three and a Half Children) (http://www.youtube.com/watch?v=4ypjuG3c3kA&fmt=18)

CoP Vids up tomorrow!

For "Law and Order", I want to fix up those mediators a bit, a lil too squishy for my tastes. And as for "Three and a Half Children", I'm going to change those attack thieves around a bit, their brave's not worth it imo, 40 + DU + Abandon for tons of evasion (Don't know with what right now) + Halving of the elements is what I'm looking whilst retaining a high speed and HP. I'll get details out once I come up with them ;).
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 01, 2011, 05:42:10 pm
I have 2 Hidden Knives for the speed. The Ninja's there mostly for Arm Aim, anyway.

As a note, I have a new team (http://ffhacktics.com/smf/index.php?topic=6179.0) (Holy Stones), in case no one's noticed.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 01, 2011, 07:09:27 pm
If people want the rain/snow/etc to have no effect, just give every class Any Weather innate.  Then weather should be nothing more than a backdrop.  The 1 Damage Mime thing is an odd bug.  Counter Flood randomly does 154 for Celdia at times when it should be doing 140, too.  It's weird shit.  Those Arm Aims sealed that second game regardless, though.


PP?  Fuck when did this become Pokemon?  Though... did TrueLight just get raped by the Special Victims' Unit?  That's... a bit twisted.


I saw Charlie Sheen coming long before I even clicked that link.  Charlie Sheen-levels of Charm rape too that first game.  You deserved that second game after all those Charms in the first one, though the third game was a bit of a cruel mistress.  All that Speed is nice, but it undercuts your power/HP and it makes things like Don't Act go from merely damaging to insanely crippling, since you'll lose tons of turns.  That was another big part of the third round, your units lost tons of turns to single Don't Acts and the rest Crystalized just as fast.  It's a very all-in deal, just like your other team.  All it takes is getting unlucky or getting temporarily incapacitated and there's no more overwhelming through Speed.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 01, 2011, 07:44:41 pm
For your Law and Order team Wiz, not a bad idea with the earth clothes to absorb kiku, though if you wanted to do an all out earth absorb damage you could have had 2 monks with 108 gems earth slash heals as well as kiku heals assuming best compats...just a thought

For your three and a half children, i would think give them more health and tone down the speed a little bit cause clim hazzard procs is really all you need. Plus it wouldn't hurt to have a caster with high speed instead of all item bots because you would want to diversify your sandbagging and have your thieves get back in the fight, but its only my opinion of course.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 04, 2011, 03:00:22 pm
I am currently doing a six round Swiss-style tournament of all the Arena teams explicitly edited after the 133 release date, which includes everyone but Malroth and Wiz, I think.  There are 23 matches per round (46 teams) and 6 rounds (or 138 total matches).  I already finished Round 1 and am uploading now.  The purpose is to detect bugs in Arena and to seed the teams.  To save time on uploading, these videos will not have my usual pre-battle analysis (or any sounds, for that matter).  The format is always Large/Small/Medium.

NOTE: Once I start this, any further edits made to your teams will be ignored.  If you wish to retire your team from the tournament due to poor performance, just tell me (though I will only retire teams in pairs so I don't need to assign byes).

Round 1 Matchups:

Team Annoying (Dol) vs. B Team (fdc) (http://www.youtube.com/watch?v=CvBbacFttp0)
Ordo de Veras Vitae (fdc) vs. Phantasy Star (Barren) (http://www.youtube.com/watch?v=vC908xV60_w)
Playground Pioneers (Raven) vs. Deep Dungeon (Barren) (http://www.youtube.com/watch?v=zonDRWkvX_0)
Burning Havoc (TrueLight) vs. Team Heartbreakers (Dol) (http://www.youtube.com/watch?v=mYzcFSEyRaI)
Get on Status (Vigilanti) vs. Two Sword Proc Funsies (CT5Holy) (http://www.youtube.com/watch?v=Bu-8TyPKxvw)
Firewater (Pierce) vs. Big Screen Greasers (SoySauceMaster) (http://www.youtube.com/watch?v=-oscRANwkRA)
Blanket (CT5Holy) vs. I AM SO DERP (Celdia) (http://www.youtube.com/watch?v=w4XLmCRlHmU)
Do Not Disturb (CT5Holy) vs. Team Sticks (Dol) (http://www.youtube.com/watch?v=apA2wCTyO8U)
Iron Will (CT5Holy) vs. Princesses of Nightmare (TrueLight) (http://www.youtube.com/watch?v=nk453vz4vTQ)
Vanilla (TrueLight) vs. S5 (fdc) (http://www.youtube.com/watch?v=eVfrszFLW8U)
Diamond and Guns (Celdia) vs. Necromancy (fdc) (http://www.youtube.com/watch?v=Phei3TxPMJY)
Jump and Geo FTW (SoySauceMaster) vs. My First Mime (Squidgy) (http://www.youtube.com/watch?v=cR1BOaqzGLA)
You Can't Hurt Me! (Vigilanti) vs. Rage on a Stick (CT5Holy) (http://www.youtube.com/watch?v=HxLutbCKVE0)
Heroes (fdc) vs. Norm (Angelus) (http://www.youtube.com/watch?v=43RKwCbpwFI)
D.N.Angel (TrueLight) vs. The Forgotten (TrueLight) (http://www.youtube.com/watch?v=rVjuiXKCqUs)
Standstill (CT5Holy) vs. Rivals (fdc) (http://www.youtube.com/watch?v=fZ03kyHw4G0)
Team Rare Skills (Dol) vs. Y U SO DERP (Raven)
Holy Stones (CT5Holy) vs. Song and Dance (DomieV) (http://www.youtube.com/watch?v=uuwmeMybMag)
Raiders (fdc) vs. Faithless Cowards (Squidgy) (http://www.youtube.com/watch?v=qTYGU7NGis0)
Team Ladies (Dol) vs. A Team (fdc) (http://www.youtube.com/watch?v=CRnrnXjUE-I)
Big Assault (Barren) vs. Team I Hate Zalmo (Dol) (http://www.youtube.com/watch?v=4xAU6O3tUek)
Facial Reconstruction (Mando) vs. Weapons of Mass Destruction (TrueLight) (http://www.youtube.com/watch?v=AEjle2uxG1U)
STFU (fdc) vs. Dark Secret Love (Squidgy) (http://www.youtube.com/watch?v=_8iF2Uimuj4)

I already did the matches, but does anyone have any predictions?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 04, 2011, 03:35:37 pm
Holy Stones > Song and Dance
Standstill < Rivals
You Can't Hurt Me < Rage on a Stick
Iron Will > Princesses of Nightmares
Do Not Disturb > Team Sticks
Blanket < I AM SO DERP
Get on Status > Two Sword Proc Funsies

Might do more, but probably not cause it'll take a lot of time >_>
Title: Re: Arena battle videos and discussion
Post by: Barren on October 04, 2011, 03:52:58 pm
My Big Assault team should do well, my two other teams might have some trouble
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 04, 2011, 04:58:39 pm
If Diamonds & Guns takes the offensive on Necromancy I expect them to make quick work of FDC's team because they don't run much defense. That team is pretty much made to ruin sandbagging.

I AM SO DERP isn't designed to win against more conventional teams so I have to disagree with CT5's prediction here. I wholly expect Blanket can bring enough damage to put down my team before they can cause too many problems.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 04, 2011, 08:06:33 pm
Nah, 40 Faith + Auto-Potion + Item will keep the Mediators nice and healthy, and Counter Flood into Iron Fan poke should drop/almost drop my Summoners. I guess there's still Draw Out. We'll see.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 04, 2011, 08:40:07 pm
Looking at things, Barren's team has plenty of DPS but no range.  I expect Jump to do its thing here, downing the Monk early due to his 9 SPD and the beefy Chemist a turn or two after for the same reason, forcing his team on the defense long enough for the Pioneers to push and win.


"DERP."  

The Priest is worthless, the Paladin can't do much to my Chemists without a bunch of Battle Songs, and I should be able to undercut his units with PolkaHunt easily enough.  The Priest and Paladin are immune to Death Sentence but they can't do anything, so they'll just get stabbed to death eventually.  He has his own Angel Song and Witch Hunt, but his Bard and Dancer will get caught up on my Chemists after a bit, while my Dancers generally won't get distracted from their job, so I'll win out that even if I don't kill them early.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 04, 2011, 09:11:31 pm
Plus my Deep Dungeon team is a gimmick team at best anyways...so its expected to have its weaknesses anyhow
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 05, 2011, 02:39:28 am


Round 1: OMG YOU HAVE HIM CORNERED! FOR THE LOVE OF FUCK JUMP ON HIIIIIIIIIMMM!!!!!!

Round 2: Wow. First move, three units get targeted for Cover Fire and they ALL guarded. That's like a chorus line of "fuck you".

Title: Re: Arena battle videos and discussion
Post by: Barren on October 05, 2011, 09:00:49 am
Vigilanti (I Kin Hurt You!) vs True Light (Weapons of Mass Destruction) (http://www.youtube.com/watch?v=icBA8kZNoME)

Angelus (The Norm Team) vs Celdia (I AM SO DERP) (http://www.youtube.com/watch?v=IXTGlJc-MpM)

Barren (Big Assault) vs Dol (Sticks) (http://www.youtube.com/watch?v=fj4FfzaS7G4)

SoySauceMaster (JUMP AND GEO FTW) vs formerdeathcorps (STFU) (http://www.youtube.com/watch?v=kLrPSt3K3LI)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 05, 2011, 11:11:14 am

CF Petrify and a 85% Harp Shot miss. ;_;
GG though.


Celdia was very right indeed.


I knew they were capable of one-shotting, but I thought my team was fairly good at dealing with that. Probably the Quickening and Speed Save nerfs. And did my Ninja not do a single Arm Aim? Hmm. Will definitely have to actually update. Round one was fun, gg.


No damage output = big problem. Round 1 map definitely did not help.


Those matches were essentially races to see who'd get the first kill (and some RNG love for me). Was rather fun. gg



Impressive Round 2 finish XD


(Will edit as I watch and have things to comment on)
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on October 05, 2011, 11:15:10 am
I'm retiring my teams. Thanks for the matches, Barren and formerdeathcorps.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 05, 2011, 06:12:38 pm
I'm just curious if there's an order you guys are assembling the matches (based on ones submitted), or if there's no particular pattern.  I am really enjoying watching the matches either way.  An observation I've noticed is that especially with the short charge times, a magic attack based character with optimized MA set-up seems to dominate heavily.  Bio seems particularly ridiculous.  Moderate-high damage WITH AOE.  It almost seems better than Flare and Holy in most cases.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 05, 2011, 06:23:09 pm
Quote from: doriantoki on October 05, 2011, 06:12:38 pm
I'm just curious if there's an order you guys are assembling the matches (based on ones submitted), or if there's no particular pattern.


No, not really. I'm just submitting matches to help move this patch along, to make it more balanced, and most importantly, I love doing it :P

Glad you like the content :)

I'll get matches up tomorrow for sure, uploaded a few CoP vids today ;D
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 05, 2011, 07:06:59 pm
God Damn, those Strengthening [5/4 Damage Increase] properties are really the nail in the coffin, as well as Bio :O


Slowpoke Status Teams seem to be not very effective


A La Sniping FTW


I like both of those mediators a lot ^^
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 05, 2011, 08:00:46 pm
 Sorry Celdia, but your team's damage output is just too low.  The reliance on Death Sentence seems to be kind of a novelty, especially since against a strong team, that means leaving them alive for 3 rounds, even worse if the opponent has access to Raise 2.  But you probably already know that since you've revised the team ^_^

Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 05, 2011, 08:16:58 pm
Wow, unexpectedly commanding win. I was expecting to have guys drop and stuff from the beefy enemy offense.  Go Jump.


You guys all talk like this team has more than one purpose in life.  Sadly, it does not.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 05, 2011, 08:23:42 pm
Maybe that purpose just isn't very effective.  But I certainly don't discourage a variety of teams.  Maybe Death Sentence should drop the unit in 2 turns instead of 3?
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 05, 2011, 08:34:18 pm
All four units have Death Sentence.  That wasn't what I was talking about, though.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 05, 2011, 09:16:17 pm
DS does effectively drop units in 2 turns - DS'd units have two actions before they fall flat.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 05, 2011, 09:49:45 pm
I realize that, but I think you know what I meant, they'd effective get one turn, then fall.

If you think about it, let's say a unit has an average 300 HP, and a moderately strong unit that can inflict 150 damage can down them in two turns.  Why would (should?) the unit waste one turn casting Death Sentence, then having the target unit run around for 2 more turns?

I can maybe see that strategy working if say the unit that causes Death Sentence is built entirely for Defence/Run Away, but the AI more or less rushes in head first.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 05, 2011, 10:04:48 pm
Quote from: doriantoki on October 05, 2011, 09:49:45 pmI can maybe see that strategy working if say the unit that causes Death Sentence is built entirely for Defence/Run Away, but the AI more or less rushes in head first.


You're still missing what I was trying to say, but I feel required to link at least one of these matches in reply to this comment. (http://www.youtube.com/watch?v=CzM7GPxbXSo)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 05, 2011, 10:11:21 pm
Referring to the fact they WERE built defensively in that instance?  Much easier to built on offence than defense, and if your only offence is Death Sentence AND you also have access to Item, once you're down to critical, it's sandbagging till you're dead.  If FDC focused solely on offence, he may have broken through, early in the match.
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 05, 2011, 11:38:49 pm
~ A Clarification ~


I AM SO DERP has one purpose and one purpose alone. It is built to beat Y U SO DERP. It is extremely efficient at what it does and it fails in all other situations. It is the Paper in a game of Rock-Paper-Scissors. Most of you build Scissors teams. Y U SO DERP is a Rock team. If your team falls to both Y U SO DERP and I AM SO DERP, you should probably go back and study what is available in this patch for team building. Actually, with the exception of the one team it was built to defeat, if you lose to I AM SO DERP you should probably just get out of the competition. No one else should be losing to this team because it is intentionally terrible.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 05, 2011, 11:51:26 pm
Quote from: doriantoki on October 05, 2011, 10:11:21 pm
Referring to the fact they WERE built defensively in that instance?  Much easier to built on offence than defense, and if your only offence is Death Sentence AND you also have access to Item, once you're down to critical, it's sandbagging till you're dead.  If FDC focused solely on offence, he may have broken through, early in the match.


I think you missed the Dancers, my friend...
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 06, 2011, 12:12:11 am
Quote from: RavenOfRazgriz on October 05, 2011, 11:51:26 pm
I think you missed the Dancers, my friend...


No.  Just because I didn't include them in my post, doesn't mean I didn't think about them.  They were a problem because the battle languished on for as long as it did.  More concentration on offence, and YUSD would have been thrown into sandbagging mode.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 06, 2011, 12:47:39 am
It's kinda hard when 1. you do crap damage, 2. they can easily outheal your crap damage, and 3. Don't Act means they take less damage, and gives them time for the Dances to kick in.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 06, 2011, 12:50:36 am
Quote from: CT5Holy on October 06, 2011, 12:47:39 am
It's kinda hard when 1. you do crap damage, 2. they can easily outheal your crap damage, and 3. Don't Act means they take less damage, and gives them time for the Dances to kick in.


Well, that's right.  When I say offence I mean, if you're on the offensive, maximize your PA/MA (ability granted), and the pick the most high damaging ones for the situation.  From the videos I've watched (and granted I haven't seen 100% of them all yet), maximized physical/magical abilities are dominant.  Spreading your stats out too thin and doing moderate/measly damage doesn't seem to be as effective in the current patch build.
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 06, 2011, 01:06:19 am
Yes, high damage output is very effective and its a popular approach to the Arena teams because of that but it isn't the end-all-be-all of design. But the thing with Raven's 'Y U SO DERP' team is that is takes everyone else's high damage output and just laughs at it by reducing it so much. I detailed how the team works in another thread but I'll repost most of it here since it seems like you're still balking at it like you don't understand what that team is designed to do.

QuoteThis whole team screams of delay tactics. It forgoes any option of dealing real damage just so it can persist. That's all it needs to do. Every unit is built to take as little damage as possible from all sources so it can just keep spamming those dances to whittle away the enemy team's stats. It runs Stigma Magic and Items to deal with a lot of negative status effects so they can keep on dancing. This team doesn't care how fast you go or how hard you hit because in the end you'll be getting 1 action to their 9 or so and you'll only be doing the smallest amounts of damage, and that's when they'll move in with their knives and stab you to bits. "But what about Secret Fist and Death Sentence?!" you might ask. What about it? Death Sentence and Secret Fist exist on this team as a mercy to whomever is recording the battle so that it doesn't run for two hours. It can end a fight that much sooner but its not required by any means.


By simply being near-impossible to put down quickly, the AI can continually use coin-flip Dance skills to reduce all of your team's stats to 1. All that maximized PA and MA doesn't mean shit when two hours down the line (and yes, some of the test battles of this team lasted that long) they've been dropped to 1 each and Y U SO DERP is still standing strong doing what it does because you couldn't hurt it at the start of battle and you still can't hurt it now.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 06, 2011, 09:47:39 am
I didn't mean to make it seem like I was Balking at it.  Just having a discussion/conversation.  I understand that I'm late to the party, so to speak, and it's obviously the reason why.  I understand it must be frustrating to repeat information that's already been covered, but thank you, I do appreciate it.  I enjoy watching the matches, and have been looking for a type of FFT match service since the original came out on the PS.  And it's nice to know that there's a community developed around it with the intention of making it balanced, as well.

In essence, YUSD is a good test to see if a team is even worthy of placing in the competition.  That's good to know.

Wow, lol, I subconsciously capitalized Balk, as if it were the name  :lol:
Title: Re: Arena battle videos and discussion
Post by: Mando on October 06, 2011, 11:37:01 am
Quote from: Celdia on October 06, 2011, 01:06:19 am
Yes, high damage output is very effective and its a popular approach to the Arena teams because of that but it isn't the end-all-be-all of design. But the thing with Raven's 'Y U SO DERP' team is that is takes everyone else's high damage output and just laughs at it by reducing it so much. I detailed how the team works in another thread but I'll repost most of it here since it seems like you're still balking at it like you don't understand what that team is designed to do.

By simply being near-impossible to put down quickly, the AI can continually use coin-flip Dance skills to reduce all of your team's stats to 1. All that maximized PA and MA doesn't mean shit when two hours down the line (and yes, some of the test battles of this team lasted that long) they've been dropped to 1 each and Y U SO DERP is still standing strong doing what it does because you couldn't hurt it at the start of battle and you still can't hurt it now.


Unless your team is my team. In which case I take your defense, still smash your face in, send you to the plastic surgeon, and leave you with the bill. Not that my team is great by any means. Large summon AoE or badass RNG like petrify tend to screw me often, but hey most other teams are kind of fodder :|
Title: Re: Arena battle videos and discussion
Post by: Barren on October 06, 2011, 02:49:51 pm
A batch of Arena Matches: Celdia Edition  :P

FFT Arena 1.33 Celdia (I AM SO DERP) vs RavenOfRazgriz (Y U SO DERP) (http://www.youtube.com/watch?v=-oOVmvbPRfs)

FFT Arena 1.33 Eternal248 (Gorgan Gaze) vs Celdia (Even Worse Than It Was Before) (http://www.youtube.com/watch?v=Ds5H6rSLjyA)

FFT Arena 1.33 doriantoki (Model Citizens) vs Celdia (Diamonds and Guns) (http://www.youtube.com/watch?v=4JRIB84E0Hw)
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 06, 2011, 04:24:12 pm

DEERRRRRRRRRRRRRRRRRRRP



I'll admit, when I looked at the length of the video I was honestly expecting it to be a quick round of mass petrify against my team. This is now my new favorite video on YouTube.



Well doriantoki, you definitely make your point heard about high damage output here. I think I'll be watching your team to see how it fares against the others out there. I'd say more but it would just sound like I'm making excuses for my team because of how the fights are set up and I don't want to be one of those people bitching about the luck of the draw. GG, doriantoki. Looking forward to a rematch in the future. ^_^

...though I will say it hurts a bit to see my team finally go down to the new guy. XD
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 06, 2011, 04:47:44 pm
Quote from: doriantoki on October 05, 2011, 10:11:21 pm
Referring to the fact they WERE built defensively in that instance?  Much easier to built on offence than defense, and if your only offence is Death Sentence AND you also have access to Item, once you're down to critical, it's sandbagging till you're dead.  If FDC focused solely on offence, he may have broken through, early in the match.


If a team is from me, I guarantee you some kind of offense is involved with every member of the squad.  However, B Team's main goal is ranged, mostly unevadable offense, rather than closer-range, evadable hard-hitting force.  Hence, compared to squads like Blood or A Team, that squad is one of my weaker ones, especially since geomancy has been weakened since when I first made the squad (in Arena 129), and even then...Raven's early auto potion and slow dance triggers in that first round of the match he linked was what guaranteed his victory.  If things had happened according to what would happen on average, he probably would have lost Round 1, but I still would have lost Rounds 2 and 3 (since by the time my team finally makes contact on a large map, they would have been depleted of MP and PA).
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 06, 2011, 05:00:51 pm
Quote from: Mando on October 06, 2011, 11:37:01 am
Unless your team is my team. In which case I take your defense, still smash your face in, send you to the plastic surgeon, and leave you with the bill. Not that my team is great by any means. Large summon AoE or badass RNG like petrify tend to screw me often, but hey most other teams are kind of fodder :|


My defense beats your offense now, Mr. Mando.  ^_^

Celdia's team is immune to everything I can do besides Slow Dance, hence how this is its only purpose in life.  That took far longer than it should have though, wow.

Also.

(http://img705.imageshack.us/img705/9955/ctroll.png)


Them statues were like bricks on the dance floor.

*ba-dum-tush!*


Unexpected hax on Death Sentence ruins Celdia's offense.  Ouch.
Title: Re: Arena battle videos and discussion
Post by: Mando on October 06, 2011, 05:41:18 pm
Oh? I'm sure I could change that right fast. I haven't been keepig up in a while. I just have to guard your death sentence and it should do the trick. Eitherway I don't care enough to make an update right now perhaps later. Also how many updates and changes did that take XD?

I've lost complete interest in arena as of late anyways since I made that small update idk when... It was just an armor tweak too. No idea what other changes have been made.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 06, 2011, 06:10:04 pm
Not many, really.  Just me dropping shitty Dances and Reactions for better ones I should've been using anyway.  FFMaster essentially forced me to run Main Gauche when he changed H Bag, which sort-of-but-not-really helped.

Honestly, the Death Sentence just ends the game after your team stops being able to kill mine... it doesn't particularly do much until after my defense is already better than your offense due to the delay + Reraises + Archer being immune + etc.  All blocking it on the other units would do is make the match take longer and make your team even worse vs. most other teams since the easiest forms of blocking Death Sentence mean losing your Sleep immunities and Regen.  Your team still wins some games against me because their hits early are huge, but I need to get a bit unlucky on my Talk Skill / guard / Auto Potion / Dance for it.  Two offensive units just aren't enough to break my defense fast enough and consistently enough... and more specs to handle that just weakens them vs everything else.

Like Celdia said, I'm the Rock in a field full of Scissors.  ^_^
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 06, 2011, 06:22:04 pm
Arena 1333 Beta Dol (I Hate Zalmo) vs CT5Holy (Mostly Holy People) (http://www.youtube.com/watch?v=GeAKOdP5duM&fmt=18)

Arena 1333 Beta fdc (A Team) vs Vigilanti (Get on Status) (http://www.youtube.com/watch?v=hbvefmgSu54&fmt=18)

Arena 1333 Beta Angelus (The Norm Team) vs Dol (Annoying) (http://www.youtube.com/watch?v=bPvmi07b7vw&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 06, 2011, 07:23:32 pm
...Those guys seem to hate all holy people, and not just Zalmo.  That was cruel.


That third game, goddamn, Vigilanti got so lucky.  All those dodges and 50% hits did FDC in.  Thems the breaks, though, sometimes you just gotta get lucky.


I can't imagine why Dol wouldn't run Wish on those Archers... I know FFMaster has the ASM to fix Hawk's Eye somewhere, I just don't think he applied it.  I'll check later, I've learned of a couple other randomly assorted bugs that need fixing anyway.

Title: Re: Arena battle videos and discussion
Post by: Barren on October 06, 2011, 07:26:35 pm
504 Damage...OUCH! Fire weakness really can backfire


Good back and forth battle between DPS and Status


HP Restore saved the day for Angelus
Title: Re: Arena battle videos and discussion
Post by: Barren on October 06, 2011, 10:15:11 pm
FFT Arena 1.333 RavenOfRazgriz (Vipers Harem Ending) vs Eternal248 (Samurai Zealots) (http://www.youtube.com/watch?v=0oPgVWmrQxE)
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 06, 2011, 10:20:59 pm

Round 1: AHHHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Round 2: Much like in the RP, even Vie's incompetence can't stop the Desert Cobras.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 06, 2011, 10:34:28 pm
First game was glorious.  Second game was also glorious, I just wish I'd nailed more of his team with that Counter-Leviathan.  Vie's incompetence strikes as intended but can't stop the gravy train.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 06, 2011, 10:53:55 pm

XD
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 06, 2011, 11:46:36 pm
Not really much I can say that hasn't already been covered.  Status/disabling teams = long matches.  Slow Dance wasn't as debilitating as I thought it would be, especially for as long as the match lasted.


Gorgon has no access to healing?  The thieves and Oracles sat on their turns, just taking the damage with no way to heal.  Is the clincher.  Access to some healing, and Wiznaibus' effectiveness is dramatically reduced


I'm conflicted whether I want the Chemists to spend turns casting Protect and Haste now.  Notice that the Blast Gun did respectable damage, and the buffs mostly missed.  I guess I could change the team order, so the Chemists go last?  But their speed is already so high.  Diamonds and Guns weren't doing terribly high damage with their attacks, which prompted MA and PA Save, especially helpful in the second battle.  Death Sentence a big factor, but I am curious to see how it would've played out without it!


Kudos on the Innocent strategy.  All around a devastating team.


Scary damage on A Team with regular attacks, wow.  Good team all around, though those Squires could have stayed on the offensive instead of spending a turn with Life Song, since it didn't heal for all that much.  Charm was the clincher, I'd say?  GoS though, Raise 2 Move-MP Up, nice combination.

.
Angelus on constant heal duty.  Long range archers effective when kept from harm, and doing decent damage.  Good match.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 07, 2011, 06:39:55 am
Expect to see the next series of Round 1 matches from me this weekend as I update to 133 Beta v6

Team Rare Skills (Dol) vs. Y U SO DERP (Raven) (http://www.youtube.com/watch?v=WkxDVujXhzU)
COME AT ME, BRO! (AeroGP) vs. Heresy (fdc) (http://www.youtube.com/watch?v=mshu_E997Gc)
Break Arts (Eternal) vs. Vampire Hunters (doriantoki) (http://www.youtube.com/watch?v=0KRlUHCLXE4)
Living Undead (Eternal) vs. Holy Heretic (PX) (http://www.youtube.com/watch?v=1szXy-NKKZs)
Blitz (Eternal) vs. First Strike (Malroth) (http://www.youtube.com/watch?v=t133KHhfqPw)
Blood (fdc) vs. Models (doriantoki) (http://www.youtube.com/watch?v=6lCBOnXohtA)
B Team (fdc) vs. Spiral of Dreams (TrueLight) (http://www.youtube.com/watch?v=_2P-UFGI4iA)

The other two ETernal teams will not be tested since the faced off against new teams from Raven and Celdia.  I'm going to use Barren's and Wiz's results in the tournament.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 08, 2011, 08:34:16 pm
These are the match-ups for the second round.  Any further entries into the tournament will not be allowed (since that would require redoing Round 1).  I will, however, grant requests to test modified teams or withdraw teams (as long as teams are withdrawn in pairs).

Firewater (Pierce) vs. Standstill (CT5Holy)
Even Worse than Before (Celdia) vs. Team Heartbreak (Dol)
Iron Will (CT5Holy) vs. Ordo de Veras Vitae (fdc)
Heresy (fdc) vs. Playground Pioneers (Raven)
S5 (fdc) vs. Team Stick (Dol)
Y U SO DERP (Raven) vs. Harem (Raven)
Blanket (CT5Holy) vs. Big Assault (Barren)
STFU (fdc) vs. The Forgotten (TrueLight)
HolyHeretics (PX) vs. Vampire Hunters (doriantoki)
B Team (fdc) vs. Get on Status (Vigilanti)
1st Mime (Squidgy) vs. Blitz (Eternal)
Blood (fdc) vs. I KIN HURT YOU (Vigilanti)
Holy Stones (CT5Holy) vs. Team Ladies (Dol)
Raiders (fdc) vs. Diamond and Guns (Celdia)
Facial Reconstruction (Mando) vs. Heroes (fdc)
A Team (fdc) vs. Spirals of Dream (TrueLight)
Requisition (fdc) vs. Model Citizens (doriantoki)
Norm (Angelus) vs. Rage on a Stick (CT5Holy)
Faithless Cowards (Squidgy) vs. Weapons of Mass Destruction (TrueLight)
First Strike (Malroth) vs. Two Swords Proc Funsies (CT5Holy)
Phantasy Star (Barren) vs. Rivals (fdc)
Do Not Disturb (CT5Holy) vs. DD (Barren)
Team Rare Skills (Dol) vs. Living Undead (Eternal)
Team I Hate Zalmo (Dol) vs. Song and Dance (DomieV)
DNAngel (TrueLight) vs. I AM SO DERP (Celdia)
Break Arts (Eternal) vs. Vanilla (TrueLight)
Gorgon (Eternal) vs. Dark Secret Love (Squidgy)
Zealots (Eternal) vs. Night Warriors (AeroGP)
Title: Re: Arena battle videos and discussion
Post by: Pierce on October 09, 2011, 05:32:10 am
Is float buggy? In my match vs SoySauceMaster hosted by fdc, my Paladin is floating, yet he hits himself with Grand Cross and his weapon is earth elemental (Kikuichimonji). Not sure if this is a bug or what, not a big deal though.

Also, thanks to all the hosts of the recent Arena matches. A lot of videos have been pumped out in the last week or so, and I feel like you guys don't get enough thanks for all the work you do. So special thanks to Barren, Wiz, and FDC, you guys do an awesome job.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 09, 2011, 05:39:06 am
Quote from: Pierce on October 09, 2011, 05:32:10 am
Is float buggy? In my match vs SoySauceMaster hosted by fdc, my Paladin is floating, yet he hits himself with Grand Cross and his weapon is earth elemental (Kikuichimonji). Not sure if this is a bug or what, not a big deal though.


Float actually doesn't block all forms of Earth damage.  Pretty sure any Earth skill with Weapon Strike bypasses Float.  Either that or it's a Formula deal and 2D is included, one of the two.

I only know of it on a cursory level, but checking for Weapon Strike is the lazy and effective way to check so that's probably it.  Then again, Squaresoft.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 09, 2011, 05:50:26 am
I don't think that platinum sword and ancient sword are able to be dual wielded :/
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 09, 2011, 05:57:49 am
Quote from: Barren on October 09, 2011, 05:50:26 am
I don't think that platinum sword and ancient sword are able to be dual wielded :/


So I'll have to record that one again when dorian changes his team.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 09, 2011, 06:00:26 am
Quote from: formerdeathcorps on October 09, 2011, 05:57:49 am
So I'll have to record that one again when dorian changes his team.


most likely yea, i already sent him a message about his team
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 09, 2011, 02:06:44 pm
...Exactly as predicted.  This is why anti-Dead gear really isn't as worthwhile as one might think as the one and ultimate answer to the power of DERP.

Alternate Reaction:  OH MY GOD STAB THE BITCH ALREADY SHE CAN'T EVEN HURT YOU FOR THE LOVE OF GOD STAB HER.


Hey look Eternal beat somebody, holy shit.


Ouch, a landslide game 3 after the first two were so close.  Carve Model Petrify puts in a bit of work to speed things up even more, but DPS was definitely on FDC's side anyway in this one.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 09, 2011, 05:26:27 pm
Has the potential for match to last eternity.  If Rare had non-MP based healing, even a singular X-Potion, this may have gone on for near eternity, especially with dance continuing to go on after MP has run out.  Does the AI not realize this?
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 09, 2011, 05:42:38 pm
The Dance not being replenished was my Polka Polka Dancer.  Polka Polka was irrelevant to this matchup anyway and I guess the AI realized this, as I've seen the Polka Polka Dancer replenish her MP at other times.  (The AI does this with Witch Hunt too, being really good at knowing which matchups to ignore it and go right for Slow Dance.)  If he had more healing, I would've just Speed Broke him to 1 per unit and stabbed him to death then.  My lowest damage was 44, and my Chemists would've got 18 turns to the turn of any 1 of his units, and 18x44=792.  The lowest I've seen my Knives do ever is about 22-24, and 22x18 is still 396, plenty to eventually tear his units down.

His lack of non-MP healing just made the match end faster, similarly to how a lack of no anti-Dead just makes a match end faster.  There's very few ways to force a proper Draw with my team because Slow Dance is an inevitability.  If you can't win properly, don't even bother wearing defense, because it won't help, it'll just make things take longer.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 09, 2011, 06:01:52 pm
QuoteIf he had more healing, I would've just Speed Broke him to 1 per unit and stabbed him to death then.


30 hours later maybe.  Don't get me wrong, in a way I think the lack of healing/MP healing was for the better, so that we didn't end up with a 3 hour match.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 09, 2011, 06:13:17 pm
Quote from: doriantoki on October 09, 2011, 06:01:52 pm
30 hours later maybe.  Don't get me wrong, in a way I think the lack of healing/MP healing was for the better, so that we didn't end up with a 3 hour match.


Two tops.  My longest test game has been two hours, and even if he were running Chakra/Item instead of magic, he had less healing/defense than the team I spent 2 hours fighting.

And honestly, Y U SO DERP is win first, everything else second.  If it takes me two hours to win, I honestly don't care.  It's their fault for being unable to do anything then blocking my win condition in a bad form of "I'm pretending I can beat DERP."  :x

In Dol's case, I'm pretty sure his anti-Dead was actually meant to guard Sleep and Petrify since those were the guards his anti-Dead items came bundled with, with Dead as an afterthought sortof.  I'm just saying if you actively equip that shit and you can't actually win... you're just extending the inevitable, and that doesn't bother me any because I still win, and other people win easier because your equipment is worthless vs them too.  I just prefer to win the games I'm going to win expediently through Death Sentence when I can, because it's courteous.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 09, 2011, 06:37:16 pm
Curious to see how Undead + Consecration would do on that strategy (unless you have Undead protection, haven't looked at the team in depth).  Hey fdc can you hold out on the rematch for a bit?  I want to rework Vampire Hunters further.  If you've already recorded it, don't worry about.  Or if it can't wait, it's fine.  Otherwise, there are some changes I wanted to make.  Team's been edited ...
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 10, 2011, 12:53:48 am
That rematch is the only thing that's holding me up from doing Round 2 (which I want to do before anyone else makes a new team/revives an old team/does anything else that could mess up my roster), but of course, I have to give Eternal a fair shot at testing against the correct team.  Thus, I will test as soon as you're ready.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 10, 2011, 02:03:05 am
Holy Stones wins
Iron Will loses
Two Swords loses
Rage on a Stick wins
Do Not Disturb loses
Standstill loses
Blanket wins
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 10, 2011, 02:10:52 am
/Cackles maniacally/

HAHAHAHAHAHA.

DERP FUCK YOU POWER v DERP FUCK YOU WALL.

Win.

70:30 on the Vipers winning.


I think I'll take this for the same reason I took vs Barren.  The Monks will walk into Jump Range and half my units are immune to nearly their entire offense.  If Dragon Spirit doesn't trigger, I'll possibly lose a Paladin to a chain-gank Suiton since Venetian Shield won't halve it and it's unevadable because idk ninjas, but I'm pretty sure I can still win out.  It'll be a close shave, though.  It's really just riding out that first turn's offense without anyone dropping that looks like it'll be key.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 10, 2011, 03:07:11 am
Hopefully the final revision of Vampire Hunters.  Should be paying more attention when editing teams.  Sloppy.  So for teams from the first round, are revisions allowed for those teams in the second round?  How does that work?

Raise 2 and near 100% petrify save the day.  Innate Undead, maybe not the best idea?


Wow, pretty mismatched.  Bizen Boat = actually a bad idea, that means Bards are spending no time singing, more time throwing HUMUNGOUS damage around.  Bait Mediator = horrible, against essentially 4 offensive beasts, especially once MP is eliminated on the Bards.  Only craptacular Phoenix Down for rez = too much time sandbagging.  Chemists largely useless, when Bards can one shot all members of the team.  Definitely a bad team on my part.

Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 10, 2011, 03:16:03 am
Quote
So for teams from the first round, are revisions allowed for those teams in the second round?


Considering it's only natural to do so, the answer is yes.  However, your history will stay, and thus, for the purposes of ranking strategies and teams, it's probably best if you don't radically overhaul the team (i.e. turn a team of mages relying on status effects into a physical combat brigade).
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 10, 2011, 03:17:53 am
Yes, that makes sense, of course.  I had some tweaks in mind, that came from seeing the glaring weaknesses in the team the first round, such as too much move on the Mediator, largely useless back row Chemists and things of a similar nature.  The team at it's core, shouldn't change too much.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 10, 2011, 10:02:50 am
Break Arts (Eternal) vs. Vampire Hunters (doriantoki) Rematch (http://www.youtube.com/watch?v=0pFbUJhmGjc)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 10, 2011, 11:39:10 am
Note: I did the matches before some of you updated your teams so my apologies in advance next batch of matches I'll feature those changes for your teams

Until then, enjoy  :mrgreen:

FFT Arena 1.334 Pierce (The Weekenders) vs CT5Holy (Holy Stones) (http://www.youtube.com/watch?v=srbYaamn2lU)

FFT Arena 1,334 True Light (D.N Angel) vs Celdia (Diamonds and Guns) (http://www.youtube.com/watch?v=rx7H82MY2UQ)

FFT Arena 1.334 formerdeathcorps (Season 5) vs Dol (Sticks) (http://www.youtube.com/watch?v=bnJFZBTiCMg)

FFT Arena 1.334 formerdeathcorps (Heresy) vs Dol (I Hate Zalmo) (http://www.youtube.com/watch?v=WHvYY6EzTng)

FFT Arena 1.334 formerdeathcorps (Blood) vs DomieV (Song and Dance and Punch) (http://www.youtube.com/watch?v=Ix8X2QvJU4A)

FFT Arena 1.334 Eternal248 (Living Dead) vs formerdeathcorps (Rivals) (http://www.youtube.com/watch?v=0yow3iL7urE)

FFT Arena 1.334 doriantoki (Model Citizens) vs Vigilanti (Get On Status!) (http://www.youtube.com/watch?v=7gvVx6lN5wg)

FFT Arena 1.334 Celdia (Even Worse Than It Was Before) vs formerdeathcorps (B Team) (http://www.youtube.com/watch?v=j0_dq8Qsjb4)

FFT Arena 1.334 Barren (Deep Dungeon) vs PX_TimeForDeath (Holy Heretics) (http://www.youtube.com/watch?v=tzOKrOrz7Xg)

FFT Arena 1.334 formerdeathcorps (Requisition) vs Malroth (First Strike) (http://www.youtube.com/watch?v=3PF2WZo1wyM)
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 10, 2011, 03:27:05 pm
Will tweak team tonight
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 10, 2011, 05:10:14 pm
Shields on Squires are no longer legal without Equip Shield, no.  Also, second game, the Priest wasn't Raising because she was... erm... dead.  :p


HowinthefuckdidTrueLightlosethatsecondgame.jpg


All around high damage and pain.  Dol had no luck the second game but FDC had advantage anyway with that map because he had solid range and mobility, so it was more of a salt-in-the-wound deal.  There's no way FDC was competing with that damage up close, though, since only half his units could match that kind of one-shotting power and Dol had Raise 2 to reset what little progress FDC could make at that range.


Pain and agony.


Nice turnaround on the second game from DomieV.  The AI overvalues Nameless Song as FDC's Bards display here, though, hence why the newer version of his team doesn't run it anymore.  It almost cost him that third game until the Bard finally decided to attack, and probably was what cost him the second one.


The most surprising thing about this match is that Player 2 used Draw Out correctly.  FDC and I both had an error where Player 2 refused to use Draw Out (at least with a C Bag), hence half the reason for the 1.337 fix.  This game's weird sometimes I guess.


Yes those Death Sentences were 100%, that's the other thing 1.337 fixes.  Vigilanti turned that bug against doriantoki pretty harshly though, ouch.


Witch Hunt is a glorious anti-Song/Dance skill.  Those Dancers could also be much better, and not having the mobile units able to revive each other is a huge weakness against anything able to weather Wiznaibus.


For your Monk, Barren, I recommend making him the last unit on your roster.  Monks do a helluvalotta damage with Jump and maximum PA, but 9 SPD is the worst SPD you can try Jumping with.  Placing him as the last unit will ensure he can resolve Jumps v other 9 SPD units as well to compensate for that some, maximizing his effectiveness.  This would also make him move after your Ninja, so the Ninja won't steal his kills as often.  Kotetsu really won this due to PX's low Max HP totals though, that and your Monk being immune to his Scholar almost entirely.


...This song.  After watching the Chocolate Secret Let's Play and hearing the water theme on an accordion, I can't listen to this song without getting a serious headache and laughing my ass off.  Oh my god.  FDC's got an issue with the revival being on the easily killed Scholars, personally.  I'm not surprised he took the third game, the claustrophobic terrain favored him by far, but I'm surprised it came down to the wire like that.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 10, 2011, 10:34:24 pm
Entertaining fight.  No petrify heal = clincher though in that first round.  Holy shitake do those Dancers smack for a lot of damage.  I would argue they carried the team, more or less, and are both the support AND offence.  You're right Barren on the no shields on Squires


Angel team needed a more reliable form of MP restore.  Summoner Lancer with bad hit %, not an especially great asset to the team.  But fared much better second round, though.  The nail in the coffin second round though, no reliable way to deal damage.  The critical units at the end inched their way forward, but couldn't really do anything.


Small map, Sticks absolutely massacre.  Great teams all around, with offence and healing.


Rape scene.  Of the most violent kind.  Herey is a really scary team that is more or less completely maximized for damage.  I don't know if it gets any better than that.


Another scary team by fdc.  Though Song and Dance has the big advance on large maps.


Charm rape, absolutely.  I am actually surprised that my team lasted that long, overall, upon viewing it in action, it's a pretty weak team overall.  Also, my Monks were supposed to be using Wave Fist, not Repeating Fist, but it's a small detail.  GG Vigilanti!


Thanks Barren for the uploads.  I also enjoy the commentary a lot  :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Barren on October 10, 2011, 11:17:28 pm
you're welcome doriantoki....though please note that i did say that i made the matches before i saw the update so once again my apologies. i did make the changes afterwards
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on October 11, 2011, 12:12:57 am
I seriously question some of the moves by my team.... Like the lack of Bio3, Petrify, Sleep, and Charm. Especially that random staff whack. Also, wtf when did Kotetsu become 3 range? Seems really stupid to me.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2011, 07:04:27 am
FFM made the changes since i think 1.32 was released and draw outs had a CT. Now Koutetsu and Murasame I believe still have a CT but the rest is instant. Plus Muramasa is now 1 range and can inflict I think only Death Sentence. I'm of course talking about the changes for 1.33 and beyond because of bugs needed to be fixed
Title: Re: Arena battle videos and discussion
Post by: DomieV on October 11, 2011, 01:13:04 pm
I got to say that was brutal match between us, very close round 2. If only my bard acted my intelligent i would have won, but even if....your bloody strings bard absolutely wrecked my team OHKO style....GG formerdeathcorps. We should have another go sometime soon


Maybe I'll think of a new team soon considering there are new things I haven't tried yet
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 11, 2011, 09:21:11 pm
Been noticing some trends.  Monks with Ninjitsu maximized for damage = teh arpe.  Stick wielding anything, maximized = also teh arpe.  I still think Bio is overpowered, and one of the most powerful and economic spells.  One shot Holies and Flares are also effective.  FDC has some strong ass teams y'all, containing the aforementioned first two.  Also, I've noticed it's better to let a unit die and resurrect them to full health with Raise 2, than waste turns with healing of any sort.  Healing is difficult to maximize, and placing the team on the defensive seems to generally be a bad idea.  The problem is that while in general the AI is suicidal, when in critical, they will retreat above all options.  It's actually better to let a unit go in, do damage, die if they must, and be rezed at full health, than have that unit take damage, and run away in critical, either wasting turns healing (from the unit in question or other team units) or sitting in a corner cowering.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2011, 09:28:51 pm
FFT Arena 1.337 CT5Holy (Iron Will) vs Celdia (Even Worse Than It Was Before) (http://www.youtube.com/watch?v=Wy3kRQxx1Cw)

FFT Arena 1.337 Dol (Rare Skills) vs Eternal248 (Blitz) (http://www.youtube.com/watch?v=vsjcAWRceHM)

FFT Arena 1.337 doriantoki (Vampire Hunters Extraordinare) vs Vigilanti (I Kin Hurt You!) (http://www.youtube.com/watch?v=I04ttgGFadg)

FFT Arena 1.337 RavenOfRazgriz (Playground Pioneers) vs Squidgy (Dark Secret Love) (http://www.youtube.com/watch?v=zVMUNPBuV5Y)
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 11, 2011, 11:29:14 pm
Woohoo! (http://jahozafat.com/php/sounds/?id=bst&media=MP3S&type=TV_Shows&movie=Simpsons&quote=default.txt&file=default.mp3)
This is exactly why I named the team what I did. Its even worse against high HP units with HP Restore.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 11, 2011, 11:55:39 pm
lol what's your strategy then?  Win by default in those kinds of matches?   :D
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 12, 2011, 12:15:19 am
Strategy? You're assuming I bother to think that far ahead. :P I have a history of joke/theme teams in these competitions and I rarely (actually, I think never) pass the first round of them. "Even Worse" and "IASD" are both joke teams for the most part. The first is a revival of a team that got my name cursed pretty bad for ever making it in the first place back in the last Arena tournament because it was just Dance Dance Mime Mime for like 15+ minutes per round. I thought I'd see how that basic structure would hold up again but as you'll note in my team submission for it, I wholly expected it to just be ignored for using those tactics again. "IASD" is equally a joke because it was built to take down one team and it should lose to everyone else. It pushes the idea of how teams in Arena really can fall into a Rock-Paper-Scissors concept.

Diamonds & Guns was a bit of a theme to begin with, focusing on 100% hit damage effects. Credit where credit is due, Raven did help me refine how it works despite my protests of wanting Dancers instead of Archers because they fit the theme better. If you've seen the Co-Ed Rat Pack matches that's my usual outing for these kinds of things. D&G is a fluke because I let someone with a better understanding of the metagame coach me on reworking them...and to be fair I still didn't take all his suggestions. They could be improved.

....wow. Didn't mean to rant there. <_<;;
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 12, 2011, 12:27:24 am
Quote from: doriantoki on October 11, 2011, 09:21:11 pm
Been noticing some trends.  Monks with Ninjitsu maximized for damage = teh arpe.  Stick wielding anything, maximized = also teh arpe.  I still think Bio is overpowered, and one of the most powerful and economic spells.  One shot Holies and Flares are also effective.  FDC has some strong ass teams y'all, containing the aforementioned first two.  Also, I've noticed it's better to let a unit die and resurrect them to full health with Raise 2, than waste turns with healing of any sort.  Healing is difficult to maximize, and placing the team on the defensive seems to generally be a bad idea.  The problem is that while in general the AI is suicidal, when in critical, they will retreat above all options.  It's actually better to let a unit go in, do damage, die if they must, and be rezed at full health, than have that unit take damage, and run away in critical, either wasting turns healing (from the unit in question or other team units) or sitting in a corner cowering.


>Is running one of the most threatening teams currently.
>Is running pure defense.

Also, Bio1/2/3 have the same power as Ice1/2/3 for double the MP cost and only slightly lower JP costs because Ice is overpriced for no reason (both series are more expensive than the Fire/Bolt series, though, with Bolt easily being the best of all four)... and Bio is also the worst possible Element any skill could ever have.  It's definitely not the most economical, and definitely not the most powerful.  An absolute min-maxed Bio 3 vs 40 Faith only does 201, and your unit's going to be shit in basically every other department trying that.  You'll do a lot vs 70 Faith, but that's how almost all magic works when you're minmaxing.   There's also the bit where purely minmaxed Scholars are generally terrible ideas, too.  Most at the very least give up their Elem Boost for an Ivory Rod, which can crank out a mean 150 damage without any percentile boosts with max MA and 70v40... and even then, most of these kinds also give up Magic Attack UP to run Two Hands or Two Swords with some combination of Gold Staff, White Staff, Flame Rod, and Wizard Rod, any setup of which can do far more than Bio 3.

Kids trying to copy my Iron Boots.  Ugh.  This demonstrates what I see as a key flaw in both teams though - their Dancers barely do shit early on, and their units that do move can all be taken down like paper, so caving in the faces of both teams is incredibly easy unless the map is huge or you're someone like Eternal who gets disassembled viciously by Wiznaibus somehow.


Blitz got blitz'd.


Faith backfires, things get raped.  Ouch.  That's the risk of running Faith Rod.  Not much else to say here besides the fact you probably should be running revival on the units most likely to live... which in this case isn't the Oracles.  A lot of teams seem to do this, and stuff all their revival on the units most likely to be targeted and maimed horribly.  Stoppit.


Two incredibly claustrophobic maps + him dealing double damage to half my units + him having huge instant AoE or MAP skills that don't trigger Dragon Spirit + my unit's AI being unexpectedly conservative + him having higher speed on said units able to deal tons of double-damage AoE = What did you seriously expect?

Shit happens.


Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 12, 2011, 09:54:23 am
Ah, don't throw the book at me, I'm still learning.  *ducks*  Good insight though.  I haven't dabbed much with magic yet, and I'm just commenting on what I am seeing in the matches.  Fire/Ice/Thunder series, very rare.  MP cost seems negligible to me, to some extent, as I've noticed most teams have some manner of MP restoring on their magic units, which, of course, makes sense.

QuoteFaith backfires, things get raped.  Ouch.  That's the risk of running Faith Rod.  Not much else to say here besides the fact you probably should be running revival on the units most likely to live... which in this case isn't the Oracles.  A lot of teams seem to do this, and stuff all their revival on the units most likely to be targeted and maimed horribly.  Stoppit.


*sigh*  I am at a crossroads here.  I am not sure if anyone noticed, but this team is supposed to be set up so that the Oracles Zombie the enemies, and then the Knights take them down for a (usually) reliable ~75-80% consecrate.  The Knights are built beefy, too, so they can take some hits before the Oracles set up the spells.  However, as has been demonstrated, the Oracles are absolutely planetary-destruction style violated by magic.  I am thinking of lowering the Faith just a tad (~62-63), ditching Faith Rod, and slapping Magic Defense Up on both.  My concerns are now, though, somewhat low percentage Zombie.  Also, I could outfit them with more HP.  All this too, however, means that the one Oracle's White Magic will be doing asstacular healing.  And Raise won't be very reliable.  Oh, and another thing I've noticed.  How bad of an idea was Ignore Height.  It's like, "Hey dudes let's get into range of the opposing team so they can one shot us on their first turn!  Yay!".  Ugh.  Decisions, decisions.  Oh, one more thing I could add to the equation, Protect and Shell, perhaps via equipment, on the Knights and Oracles.  With Magic Defense Up, Shell, and a lowered Faith, the Oracles shouldn't be getting one shotted anymore.

Course I could say fudge it to all this and build a Monk/Monk Ninja/Ninja Ninjitsu rape team with Punch Art support.  No need to worry about Faith nonsense.

QuoteTwo incredibly claustrophobic maps + him dealing double damage to half my units + him having huge instant AoE or MAP skills that don't trigger Dragon Spirit + my unit's AI being unexpectedly conservative + him having higher speed on said units able to deal tons of double-damage AoE = What did you seriously expect?

Shit happens.


Actually, I thought that his team having Dark Healing all around was the clincher.  Your Knights just weren't doing enough damage, and they're close range melee.  So you're out ranged pretty severely.  This team makes Kotetsu look overpowered.  The Mediators are pretty fragile though, and Undead.  So any manner of Raise 2 teams will probably decimate this team severely.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 12, 2011, 11:23:31 am
Lowering your MA won't affect Cure healing that greatly.  Just run Best between the Knights and the Oracles.   Max HP with either Unyielding or Magic Defense UP is probably necessary for that kind of strategy, as weakening your Faith will send your Zombie hit rate down the shitter.  I was more commenting on the fact your Paladins should run Item or Punch Art so they can bring back the Oracles.  Your Oracles have far lower max HP, so enemy AI will prioritize killing them if it can... so you'll not want to pin all your comeback hopes on them, considering they're also the cornerstone of all your offense. 

If you're wondering, this was also part of my problem against Squidgy in the first game - the two units I actually cared about had the highest HP and the map was terrible for this matchup, so my Paladins focused on the wrong units.  Their healing wasn't a big deal, though... downing his Mediators within a round or sending them to Critical was easy when I was able to mount an offense.  Problem is, when the enemy is hitting half your units for 300 Area damage and whittling down the rest of your units, you don't get to sit on the offense for long.  (It also didn't help that Jump/Chivalry both have such excessive JP costs I could barely buy any skills, meaning no Consecration...)   The large map might have been different if there had been room to move, but Murond is still essentially a bottleneck with barely any usable space despite the time it takes for the teams to meet, so it may as well have been two small maps fought on.  Like I said, matchups + shit happens.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 12, 2011, 11:46:29 am
FFT Arena 1.337 Barren (Phantasy Star) vs Eternal248 (Samurai Zealots) (http://www.youtube.com/watch?v=M5R0S1VCOoY)

FFT Arena 1.337 RavenOfRazgriz (Viper Harem Ending) vs formerdeathcorps (STFU) (http://www.youtube.com/watch?v=rGJQ8Q4yUko)

FFT Arena 1.337 formerdeathcorps (Ordo De Veras) vs Dol (Heartbreakers) (http://www.youtube.com/watch?v=UEJzMDETN1o)

FFT Arena 1.337 AeroGP (Night Warriors) vs True Light (Spiral of Dreams) (http://www.youtube.com/watch?v=fAuAzU9m_Pc)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 12, 2011, 01:26:53 pm
Interesting strategy with the Faith inflicting Samurai, but it didn't pay off.  Berserk units act like total tards, it's a shame.


Quickening doesn't seem to be set to target, or to follow target, and when the Chemist casts it and moves, it will hit an empty space.  Better team dynamic on larger map.  FDC has advantage on small maps.  That Mediator was a victim is placement second round, since she didn't de-petrify that Chemist.


Singing with Silence, seems kind of funny, doesn't it?  How does one sing when they are silent?  Hehe.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 12, 2011, 03:12:42 pm
First strike is updated, Might as well Retire Voodoo since there's really no fixing them
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 12, 2011, 03:18:49 pm
Okay, though I deserved to lose to Mimic Daravon, that first match has a problem... you got FDC's team wrong somehow, Barren, despite me telling you he updated it on iRC before you recorded it.  One of his Mediators is still missing its Stone Gun.  That's the only reason he could Mimic Daravon me on the first turn like that... else he would've eaten a Flare to the face, likely losing two units on the first round, and my Chemist would've been mobile, giving me my full force to strike with on the second turn while he was rebuilding.  That error honestly seems like the only reason he won the first game.  The second game's map is just a piece of shit and should probably never be used again in its current state. The terrain is lopsided as hell, and every time I see it I have to ask who the fuck decided on those ridiculously biased starting positions because they're retarded and should never be allowed to touch this or any other tactical game ever again and be forced to shatter and eat their game disk with a nice tall glass of milk.  If I had been player 2 and FDC had been player 1, I probably would've won instead, especially if he correctly had two Stone Gun Mediators instead of one, for the exact reason he beat me on it.  That's just... so dumb.

Looks like I need to adjust my team slightly, though, since Rellia's Chakra isn't healing for enough, but that's easy to fix.


Still gotta watch the rest later.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 12, 2011, 03:43:22 pm
Quote from: RavenOfRazgriz on October 12, 2011, 03:18:49 pm
Okay, though I deserved to lose to Mimic Daravon, that first match has a problem... you got FDC's team wrong somehow, Barren, despite me telling you he updated it on iRC before you recorded it.  One of his Mediators is still missing its Stone Gun.  That's the only reason he could Mimic Daravon me on the first turn like that... else he would've eaten a Flare to the face, likely losing two units on the first round, and my Chemist would've been mobile, giving me my full force to strike with on the second turn while he was rebuilding.  That error honestly seems like the only reason he won the first game.  The second game's map is just a piece of shit and should probably never be used again in its current state. The terrain is lopsided as hell, and every time I see it I have to ask who the fuck decided on those ridiculously biased starting positions because they're retarded and should never be allowed to touch this or any other tactical game ever again and be forced to shatter and eat their game disk with a nice tall glass of milk.  If I had been player 2 and FDC had been player 1, I probably would've won instead, especially if he correctly had two Stone Gun Mediators instead of one, for the exact reason he beat me on it.  That's just... so dumb.

Looks like I need to adjust my team slightly, though, since Rellia's Chakra isn't healing for enough, but that's easy to fix.


Still gotta watch the rest later.


Damn, my bad Raven >_<

I'll give you a rematch sometime tomorrow and pick different maps too
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 12, 2011, 03:47:22 pm
I'm not really bothered, honestly, just wanted to point it out.  You don't need to if you don't want to.  That terrible map's existence pisses me off more than anything because somehow it's never had those battle positions fixed in 33 versions...
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 14, 2011, 05:45:55 am
Just watched the other videos

Oddly, I'm pretty sure your Squire would output almost the exact same melee damage with an Attack UP Scorpion Tail.  Eternal really needs to update his Samurai Zealots.  I've already given him plenty of tips for doing so before he even fought my team.  His DPS is horrid this way.


Charm rape + early Silence game 1 + early Petrify game 2.  There's not much else to say, really.


Nelveska Temple is a pretty horrible map, and those starting positions do leave Player 2 at a fair disadvantage compared to Player 1.  It's not as atrocious as the Igros map, but still pretty bad.  There's a handy Map list PX compiled here (http://ffhacktics.com/smf/index.php?topic=5519.0) that you may want to keep as a reference, since you seem somewhat unsure of map sizes and such at times.  Otherwise, again only so much to say, AeroGP's DPS from Shadow Shade quickly brought down TrueLight's lower HP units and not much else could be done because of the turn order.  If the Ninja could've downed both Samurai and kept them down he probably could've soloed AeroGP's team (see: the likely outcome of game 1 had the male Samurai not gotten back up), but it wasn't to be.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 14, 2011, 04:48:17 pm
Here's my comments on all of Barren's Matches. I'll watch Round 1 of fdc's vids tonight, and make vids for round 2 of his round robin tournament as well.

Round 1 was delicious...until that black crystal messed it all up. Round 2 = Stupid Priest, casting cure on the panel :(


Aww, theoretical probability screwed Truelight in Round 1 w/ all the rez misses. Round 2 I screamed like a little girl when that 100% charm went off :P


Kagesougi seemed like a detriment to Keich in Round 3 imo. Overall, an entertaining slugfest :)


ATHEISM FTW!


343 Damage Bloody Strings Shot? =X And wow, that 2nd round was one of the most epic ones I think I've ever seen!


Stupid Monks, they were better off with just throwing blows around than to use secret fist >_< And having the Cursed Ring screwed them up the ass XD


Charm turn the tide in both rounds for Vigilanti especially the second one. Thankfully, the Muramasa DS proc rate dilemma was fixed post-video.


108 MP Damage from 4x Witch Hunt (2x from each Dancer)? Wow, that's a ton :O And yep, Iron Boots really weren't that helpful + the lack of MP did Celdia in both rounds undoubtedly.


Lol, those Dia procs backfired on PX XP


How noble of that Paladin in Round 2 with the suicide kill. Other than that, too bad there wasn't like a draw in Round 3 because that would've been hilarious >_>


Round 1 Call I somewhat agree with. The Mime could've landed a petrify proc on both of CT5's Dancers provided he doesn't act stupid and waltz in with his fist at 1 SPD. And I stress could've because... there's another chance in all likelihood that he would've died due to getting 3-4x turned with elemental. Again, it's a tough call because it could've gone either way with: Mime Dies = Draw, OR Mime Petrifies both Dancers = Win for Celdia. Round 2, I'd have to say that'd be a complete draw because Celdia's Dancers would have to bypass AP 3x in a row, and with a 70% chance of triggering each time at 80 HP, she'd only have a 2.7% chance pulling that off consecutively (.3 * .3 * .3) for excess damage (> 80 HP). Not to mention that they have regen for ~30 HP as well.


Round 1 finisher w/ < 4% = Savage Sick. But yeah, those ninjas not having any means of healing turned that frenzy into a 2v4 essentially.


Heh, the Faith Rod kinda backfired on doriantoki XD


Hmm, those Samurais not having 2 hands really hurt ET's damage output a lot. If they were, he'd be doing double damage iirc with only 55 Br. No resurrection after those summoners died really hurt him as well.


Sleep Proc onto that Wizard in Round 1 = Clincher and poor map in Round 2 = Clincher for fdc


Ouch, that globe being in the way in Besrodio's house really did fdc over because it made it easier to get DA Procs off on that Bard imo. That petrify in the beginning of Round 2 from the thief I think was the catalyst to Dol's eventual victory.


Lol, those Scholars did their job. Attacking and healing at the same time's quite the winning combination.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 14, 2011, 06:11:13 pm
FFT Arena 1.337 Dol (Annoying) vs Celdia (I AM SO DERP) (http://www.youtube.com/watch?v=RYxxQaVC-t0)

FFT Arena 1.337 RavenOfRazgriz (Y U SO DERP) vs formerdeathcorps (Blood) (http://www.youtube.com/watch?v=5mLAysisF20)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 14, 2011, 07:12:46 pm
Derp doesn't really stand a chance.  Good overall damage output on team Annoying.  Paladin would've been hard to take down, either way, with having an Angel ring, as Barren mentioned.  I understand Chakra for MP recovery, but it backfires here because the Oracles use it for HP restoring, and it only restores 30 HP = waste of turns.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 14, 2011, 09:42:20 pm
It's I AM SO DERP v something that's not Y U SO DERP.  Expected result is expected.


Holy shit.  I was expecting there to be (no pun intended) quite a bloodfest over control of the game with those hard-hitting Bards before I could try taking it with me projecting their damage output more at 240 against my Chemists.  Game 1 I had huge luck with Blackmails... though it was mostly long after the Bards had died, so it was less being lucky and more the game just being forced to end reasonably fast instead of being drawn out by 30 damage Counter Blood Swords.  Came back to bite me with lots of misses on Blackmail game 2 when they actually had the chance to be relevant and Slow Dance just generally being a bitch on hitting those Paladins, and that Crit from that Bard got me worried he might get a foothold, but things turned around before it was too late.

Though, you keep mentioning Awareness on my Chemists, but they don't run it.  (Obviously so, they're running Auto Potion, who Saves The Day.)  That's just the raw power of Main Gauche alone.  I honestly don't even view Awareness as a worthwhile Reaction unless you just have no better options in reach.

GG FDC.  Those Bards had me worried, but my fear didn't come to fruition this time.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 14, 2011, 09:49:56 pm
I will be able to upload more videos tomorrow afternoon. thanks everyone, even you raven for your feedback :D
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 14, 2011, 11:31:08 pm
Okay, 40/40 br/fa, Unyielding, and Main Gauche, Auto Potion, crazy defensive combination!  That Auto Potion was really going off a lot at 40 brave though, and 55% don't act hit a crazy amount of times that first round
Title: Re: Arena battle videos and discussion
Post by: Barren on October 15, 2011, 04:54:18 pm
FFT Arena 1.338 CT5Holy (Two Sword Proc Funsies) vs formerdeathcorps (A Team) (http://www.youtube.com/watch?v=aguIplEJK6s)

FFT Arena 1.338 DomieV (Vengeance) vs Eternal248 (Break Arts) (http://www.youtube.com/watch?v=Btpjs4q0esI)

FFT Arena 1.338 PX_TimeForDeath (Holy Heretics) vs Squidgy (My First Mime) (http://www.youtube.com/watch?v=2JyIqHkkpM0)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 15, 2011, 05:20:48 pm

Wow, RNG love. =x
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 15, 2011, 05:58:12 pm
This is why FDC needs to do delete/reposts and date his teams when he updates them.  -_-

That version of A Team is very old, and has been changed for well over a week I think.  This match is a perfect example as to why it was updated though, I think.  His team spends far too much time trying to sandbag with garbage like Life Song when it should just press and win.  CT5Holy's team hits hard itself and can quickly recover, though, so I can't say FDC's updated version would win 100%.  It'd be far closer and probably go into 3 games at worst, though.


I feel old for recognizing almost all the music.    DomieV probably would've won that first game if his Ninja hadn't strayed so far off and gotten locked down with Don't Move... which says how strong his defense is against teams with only two offensive units, since he had both a huge terrain disadvantage (against four units with ranged skills and huge vertical mobility on a heavily vertical-oriented map and an early chokepoint you're essentially forced to rip through) and what's easily the weaker of the two starting points on the map.  Second game I almost expected him to lose when his Archer decided not to use a Soft, but Esuna covers nicely, and Counter kills bitches, especially with a more level terrain.  Game 3 is more of the same of game 2.


Go Odin abusing the AI's survival instincts.  That was a huge clincher on Squidgy's part in the first game, though I think he had it anyway.  Lack of Odin game 2 is probably a big part of letting PX shift tempo and win after that early bloodbath.  If that Bard had stayed up to harass with Odin, it probably would've gone very differently.  Third game was just a bloodbath since the units were close enough for PX to take advantage with his Berserkers, but too far apart and too spread out initially for Squidgy to do the same with his Summons or Mimic Daravon, in contrast to the first where everyone was so crunched that immediate AoE was almost certain to take.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 15, 2011, 06:12:26 pm
More will come up tomorrow, I'm multitasking atm XD

Round 2 Match 1 Pierce Firewater vs CT5Holy Standstill FFT Arena 1338 Round Robin Tournament (http://www.youtube.com/watch?v=WvBzfy-nPfc&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 15, 2011, 07:13:11 pm
LMAO  Both one shot teams, whether the RNG likes you or not will play in your favor.  Although that bottle neck in the first map, too, was in Two Swords' favor, heavily.


I  still don't think Break Arts has all that much going for them :o  Don't hate me for that.  It's essentially two offensive units with little support from the others.  Against a defensive team, they don't really have much of a chance.  Projectile Guard was definitely the saving grace that first round.


Mime is a surprisingly well-balanced team.  Entertaining fight.  Oracle Petrify is broken, definitely.


Archer Chakra not very effective.  I see Innocent Monk will have quite a large showing this year ... little depressing how broken that is.  
QuoteWow, RNG love. =x


LMAO  Five 78-80% revives miss in a row.  Hilarious.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 17, 2011, 10:01:17 am
FFT Arena 1.338 DomieV (Vengeance) vs Wiz (Lucky Girl In A Four Some) (http://www.youtube.com/watch?v=LJc9mHzLLS0)

FFT Arena 1.338 formerdeathcorps (Blood) vs Wiz (Law & Order) (http://www.youtube.com/watch?v=IZQ_hMSmWm8)

FFT Arena 1.338 Eternal248 (Gorgan Gaze) vs doriantoki (Vampire Hunters Extraordinaire) (http://www.youtube.com/watch?v=oBvn6cSR9u0)

FFT Arena 1.338 RavenOfRazgriz (Playground Pioneers) vs Pierce (FireWater) (http://www.youtube.com/watch?v=kc6_EEW-qj4)

FFT Arena 1.338 Barren (Deep Dungeon) vs Vigilanti (Get On Status!) (http://www.youtube.com/watch?v=0Huk5Qxli6Q)

FFT Arena 1.338 DomieV (Song and Dance and Punch) vs Celdia (Even Worse Than It Was Before) (http://www.youtube.com/watch?v=OdffSxiICQQ)

FFT Arena 1.338 Barren (Big Assault) vs RavenOfRazgriz (Viper Harem Ending) (http://www.youtube.com/watch?v=nJXTijdpXt0)

FFT Arena 1.338 CT5Holy (Holy Stones) vs PX_TimeForDeath (Holy Heretics) (http://www.youtube.com/watch?v=xeAosWGKFbc)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 17, 2011, 07:55:03 pm
Quad Flare procs in a row, under 1% chance of happening, ouch.  They were going to go off eventually, though, since Wiz was losing turns to sandbagging and couldn't get an offensive foothold back in.


WtfChiriDerp.


Looks like Dracula got some new lawn ornaments that first round.  No follow-up, though, and Slow Dance being its usual unreliable self.


I thought I was losing first match for a second, but that Oracle drop directly after clinched it.  Once the resurrection loop starts, the game ends.  It's what I love with this team.  Second game went unexpectedly fast, but you gotta love that stylish victory.


Your Monk isn't jumping because he gets his turn too early.  You should switch him to the end of your roster like I suggested before, else he won't get the chance to Jump until mid-late game and usually only against units that don't carry 9 SPD.  Otherwise, it's a painfest offset by Charm/Zombie hazing.


Kill me now.  You're doing this on purpose.


This went about as well as I figured.  I thought I had that second game, but your Archer always had his CT lined up right to cancel my Wizard and she got hung up on map geometry so she couldn't move anywhere.  That was probably what fucked her - the 20 bonus CT from not Moving kept her in-line with the Archer's turns too closely. Ohwell, shit happens.  I forgot Stigma Magic heals Berserk, already fixed my Ninja to have Suiton instead so that won't be repeated, since that's probably the other reason I lost that second one


...Wow, Time Mage backfire.  Those Heretics got their shit inquisitioned, it looks like
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 17, 2011, 09:39:46 pm
Plud Dick, did anyone notice that typo?  lol  :p  Lucky Girl forced into sandbagging mode really early, but didn't matter.  Lancer singing instead of attacking ... hm.  Weird Jump, lol, strange.  This was just a lot of back and forth petrify, and then healing.  Maybe meaning teams were evenly matched?  Flare procs pretty ridiculous though.


I agree with Barren's comments, good speed sync.  The turn order played perfectly into Law's benefit (move first, enemy moves into range, mediators move in for the kill).


Interesting match.  Am amused.  The music towards the mid-end of the second match was oddly appropriate.  53% Petrifies landed more times than I would've liked  :|


Low % hits = hitting.  Hm.  Also, that Dancer decided to attack instead of resurrecting the Oracle on a couple of occasions, interesting.  Second match rape scene though :o


A lot of back and forth with these teams.  Deep laying out the damage, and Status quickly recovering.  Which could mean they're matched in terms of offense versus defense.  Although that jumping Monk killed a lot of the offensive momentum.  We've seen this before in Vengeance vs. Lucky Girl, as well.  It seems some of the maps with overhanging bridges confuse the AI when it comes to jump.


Against Wiznaibus, no Auto-Potion or a lack of a reliable, dedicated healing seems to be the downfall.
Title: Re: Arena battle videos and discussion
Post by: DomieV on October 18, 2011, 06:27:53 am
Damn man! your team looked good, too bad you had to suffer through meatbone slashes and flare procs...4 in a row especially. but nonetheless that was one hell of a match, GG Wiz! I feel a rematch is coming soon to a laptop near you :P


Interestingly enough we have very similar teams but I guess HP Restore really saved me big time. GG Celdia, it was fun facing you
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on October 18, 2011, 06:30:22 am
Wow mang! seriously that was a good fight, too bad my get on status team finally lost. Well though your Deep Dungeon team could use a few tweaks IMO, it was still effective nonetheless, not that I'm calling your team bad. GG Barren!


Been loving these Arena vids btw :P
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 18, 2011, 06:54:11 am
Aye, those were some fun matches. I'm surprised that team of mine is holding up as well as it is.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 18, 2011, 07:26:56 pm
Round 2 Match 2 Celdia (Even Worse Than Before) vs Dol (Heartbreakers) Arena 1338 (http://www.youtube.com/watch?v=-VFIXe_ZnH0&fmt=18)

^, Had this uploaded right before I had to leave the library yesterday, so it's here now for those of you who are wondering. <.<

Round 2 Match 3 CT5Holy (Iron Will) vs fdc (Ordo de Veras Vitae) Arena 1338 (http://www.youtube.com/watch?v=hHsxh9MjqGw)

I probably should've picked a small map for R3, because it's pretty apparent that for the most part, FDC Wins on Medium and Large Maps. That Second Round's too quick to judge for someone to say "Dol beats Celdia on small maps a majority of the time". Granted, if Dol were to have gotten that 62% Petrify proc off in R1 on that Bard, the MP Supply would be cut off drastically, so I guess it's somewhat debatable as to whether Celdia's got the upper hand on M/L maps.

Note: I think an investigation's necessary as to why those quickenings weren't going off all the time. And after thinking about it a lil, quickening NOT triggering contributed to securing Celdia's Comfortable win imo with the Thieves getting less turns in than they should.



Besides FFT Videos in general, I've got another game that I'll be "digging" up and will have uploaded later tonight, so stay tuned for that in the General Forum Section :D


Heh, that was in interesting match, the constant sandbagging from my ninjas did it in for me imo because I'm sure there were instances where they were better off killing your folks, but no matter. The ninjas having to get in range as opposed to a two-handed lancer really hurt big time with those meatbone slashes. And lol at the flare procs going off every time in R3, GG DomieV :P I probably could make the team better, but I'm too lazy to and just thought I'd see how it'd behave like the failed "Three and a Half Children", which I put very little time in testing as well >_>
Title: Re: Arena battle videos and discussion
Post by: Barren on October 19, 2011, 02:55:55 pm
 :more: FFT Arena Videos with 8-Bit Music!!


FFT Arena 1.338 Vigilanti (I Kin Hurt You!) vs formerdeathcorps (STFU) (http://www.youtube.com/watch?v=FouiO4b7coU)

FFT Arena 1.338 Dol (Plagiarized) vs Malroth (First Strike) (http://www.youtube.com/watch?v=FN1MEtZdYiU)

FFT Arena 1.338 Celdia (Diamonds and Guns) vs doriantoki (Serious Business) (http://www.youtube.com/watch?v=bg_bRBy5rUM)

FFT Arena 1.338 CT5Holy (Two Sword Proc Funsies) vs RavenOfRazgriz (Y U SO DERP) (http://www.youtube.com/watch?v=YWHNPP4BIFU)
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 19, 2011, 05:18:46 pm


2 small maps+ Stupid AI charging into enemy spell range screwed me over completely.   Heretic's ring did me no good as the Paladin kept wizanabusing instead of using last dance to buy her team the ability to get the lores off successfully. Liked his heretical samurai, but maybe it would work better as a paladin with a shield since muramasa can't be 2 handed.





Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 19, 2011, 06:50:06 pm
The weather fucked me over, that was the clincher.  As soon as I saw the map, I knew it was game over.  Luck of the draw, as they say.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 19, 2011, 08:38:37 pm
Pew pew pew.


Muramasa is one-handed only.  I don't get it either.  Is that a Time Mage... with Chivalry?  Is that meant to be a joke or is she running Consecrate for some reason?   Rapefest '11 here.  Malroth might have had an edge if you'd used a Large instead of a Medium round 2... but with that huge DPS coming out of Dol's team, Firs Strike would've eventually caved I think.


Like I say multiple times in my AI Battling Guide, sometimes you just gotta get lucky.


Hey look I lost.  Fucking finally.  I was getting scared for a minute.  Having the right tools like I mentioned in a long post long ago and a bit of luck on the map geometry the second game to cull my mobility and revival did it for him.  I knew I lost when I saw which map you went to third, my team has a weaker showing than usual because no matter which side it starts on, it ends up divided early, but isn't large enough to force 1 on 1 situations like other maps that do this are.  (Unrelated: This is one of my favorite maps to test my team on for this reason.)  GG.  Maybe now I'll update my team for the first time in a month.  Either that or I'll go eat some delicious food. Dunno yet.
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 19, 2011, 11:32:42 pm

Why you gotta keep making teams that make mine look so amateur?! :P

Seriously though, weather and terrain ruined you there. In a less hectic set of maps you would have had that in 2 rounds. Doubly so because I noticed an error on my team that worked in my favor if I'm reading those Ninjitsu skills right. Regardless, GG doriantoki. Always fun fighting your teams. ^_^


Barren check the Brave and Faith on my bards in Diamonds and Guns. I think one of them has the values flipped. Should be 70/40, not 40/70. That would have made some difference in the last match I think.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 20, 2011, 02:37:12 am
Quote from: Celdia on October 19, 2011, 11:32:42 pm

Why you gotta keep making teams that make mine look so amateur?! :P

Seriously though, weather and terrain ruined you there. In a less hectic set of maps you would have had that in 2 rounds. Doubly so because I noticed an error on my team that worked in my favor if I'm reading those Ninjitsu skills right. Regardless, GG doriantoki. Always fun fighting your teams. ^_^


Barren check the Brave and Faith on my bards in Diamonds and Guns. I think one of them has the values flipped. Should be 70/40, not 40/70. That would have made some difference in the last match I think.


Ha ha, that isn't my intention.  But Raz is right, too, though, weather and procs will be a large part of your team, it's just how it is.  And sometimes that is enough to turn the tide.  Although I did notice the weirdness in brave/faith as well, which would've affected the damage caused by Ninjitsu (it's faith based, damage, right?  Like Un-Truth?).
Title: Re: Arena battle videos and discussion
Post by: Barren on October 20, 2011, 05:56:14 am
Quote from: Celdia on October 19, 2011, 11:32:42 pm

Barren check the Brave and Faith on my bards in Diamonds and Guns. I think one of them has the values flipped. Should be 70/40, not 40/70. That would have made some difference in the last match I think.


Just checked and you're right, I did had the brave and faith levels flipped somehow. thanks for catching that, now its fixed :P
Title: Re: Arena battle videos and discussion
Post by: Barren on October 21, 2011, 04:27:35 pm
FFT Arena 1.339 Dol (Games) vs True Light (D.N. Angel) (http://www.youtube.com/watch?v=QsQJEGD3Jwk)

FFT Arena 1.339 AeroGP (Night Warriors) vs formerdeathcorps (Heroes) (http://www.youtube.com/watch?v=hv8Rl74RQZo)

FFT Arena 1.339 Angelus (The Norm Team) vs doriantoki (Model Citizens) (http://www.youtube.com/watch?v=z6eRiOqgeg4)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 21, 2011, 06:27:24 pm

Funniest match I've seen in a while, though having too much sandbagging kind of hurt my squad.  Either that, or not giving Auto Potion to Roy.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 21, 2011, 06:50:34 pm
Games is a strong all-around team.  It was an entertaining match.  I don't know, not really much else to say here.


The ONLY reason I won the first round was that 95% hit missing, that's the ONLY reason, cause otherwise my team fucking sucks!  Wow, this team needs an overhaul.  They do too much spread damage, which is easily healed, while Angelus' team does hard hitting concentrated damage, which is more difficult to recover from, since it puts me into heavy sand bag.  I don't know what to do with this team though.  If that Squire would've been taken out stat, they may have survived a chance, but even then ...
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 21, 2011, 08:43:48 pm
Woo, Quickening works.  Charm wins Game 1 by denying the QuickLancer, insaneSpeed wins games 2 and 3.


Asura Knife wins/loses this match simultaneously for FDC, allowing him to do 700 damage to the Undead Samurai but being worthless vs Black Costume Scholars.  Charm turned that into a clean sweep into a draw and almost a full turnaround, hah.


Um... pain, bloodshed, and agony?  That miracle dodge in the first game is why I dislike the Global C-EV Hack.  That Mediator didn't like using Draw Out on that Squire for some reason, either.  Well, huh.  Just doublechecked all the items in case something was messed up and he definitely doesn't Absorb/Cancel Dark.  Weird AI is weird, I guess.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 22, 2011, 02:06:23 am
The AI is just way too anal on who they target, basing it strictly on HP values.  That Squire was dangerous, but was ignored the 2nd and 3rd matches, mostly, where I was prominently massacred, and it's no surprise.
Title: Re: Arena battle videos and discussion
Post by: Angelus on October 22, 2011, 05:27:28 pm
haven't watched too many arena matches as of late but looks my team has it ups and down. I think doriantoki had bloody rottten luck against my team nonetheless. I'm gonna refine my team anyways and see how it goes. GG Mate! hopefully you'll do well in future matches. Cheers!
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 22, 2011, 05:46:26 pm
More will come up tomorrow :)

Round 2 Match 4 fdc (Heresy) vs RavenOfRazgriz (Playground Pioneers) Arena 1339 (http://www.youtube.com/watch?v=Mvyw1DkCIB8&fmt=18)

Round 2 Match 5 fdc (S5) vs Dol (Sticks) Arena 1339 (http://www.youtube.com/watch?v=okhWlh4m1OM&fmt=18)

Round 2 Match 6 RavenOfRazgriz (Y U SO DERP) vs RavenOfRazgriz (Vipers Harem Ending) Arena 1339 (http://www.youtube.com/watch?v=OuGKvMx6Pdg&fmt=18)

Round 2 Match 7 CT5Holy (Blanket) vs Barren (Big Assault) Arena 1339 (http://www.youtube.com/watch?v=hJO0IdUfjIs&fmt=18)

Round 2 Match 8 fdc (STFU) vs Truelight (The Forgotten) Arena 1339 (http://www.youtube.com/watch?v=hmOa42yBr8o&fmt=18)

Round 2 Match 9 PX (Holy Heretics) vs Doriantoki (Vampire Hunters Extraordinaire) Arena 1339 (http://www.youtube.com/watch?v=xHL6kRa6Upo&fmt=18)

Round 2 Match 10 fdc (B Team) vs Vigilanti (Get On Status) Arena 1339 (http://www.youtube.com/watch?v=zpYR0Bg5hGU&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 22, 2011, 07:48:16 pm
Looks like those monks and oracles are the new bullies of the playground


Give him the stick, DON'T GIVE HIM THE STICK!


Despite good tanking, like mentioned on IRC, Scorpion Tail is a hard counter to 40/40 units especially when the ninja is running around with salty rage


Good match CT5Holy but when your units bunched themselves up, that's when my team starts to make quick work cause they don't get paid by the hour :P


2 stone gun attack up mediators equals path of destruction


Round 1 was close, Round 2 not so much


Charm is just damn sexy...just saying :D
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 22, 2011, 09:35:20 pm
Heresy couldn't do much damage after they shot their elemental wad, so to speak, but had lastability in their favor.


Sticks are just too strong.  But a beefy team, none-the-less, with ridiculous damage.


I don't know but Derp is always an amusing match.  Didn't stand a chance against the OHKO Ninja and Wizard though.


Blanket had the lastability that first match.  Second match ... wow ... rape scene (but it was a small map).  Slow Zodiar, why you so slow?  Another smaller map, team spread out like wild fire.  Entertaining matches.


More like all that damage was forgotten, am i rite????!  lol, sorry, couldn't help myself.  Auto-Potion shrugged off all that damage.


Is it just me is was the AI dumber than a nut sac acting on my part?  That first round could've ended at so many different turns, in my favor.  The second match I lost because of three things, the placement of units, too spread out (for me), the oracles moving forward and with lower HP, becoming prime targets, and that Oracle deciding to attack instead of trying to rez the other oracle.  This team's purpose is obvious, I just don't know how to "jinx" the AI into doing what it's supposed to be doing.  Even that first round, Zombie was supposed to put an end to all that constant healing rezzing.  So frustrating.


Long range damaging Ninjitsu and Elemental, yes please.  That bag smacking knight, not sure what to think of it ... and she has counter flood, which does squat damage, too.  That thief that first round got screwed with that crit, lol.  Charm was a huge deciding factor here, otherwise theoretically, I would've given it to fdc.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 22, 2011, 10:20:57 pm
(Watching most of the rest later)

Keep forgetting Suiton is Water, keep forgetting Ninjitsu has retarded range, keep forgetting Heretic's Ring is double Sprint Shoes + double damage + defense, and keep forgetting Innocent got its CT buffed.  Suiton leaking through really sealed it, though, based on the trouble Heresy had taking out the remaining two Paladins once Haste and Innocent wore off.  Even Suiton was only doing about 100 damage without Innocent, so... oh well.  I don't think there's much of a way to cover Suiton without compromising my setup, sadly.  One day, maybe I won't need to build around the awful Paladin skillset and this team will be much more lethal.


How to Beat DERP.  Alternately: Why Scorpion Tail is broke.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 22, 2011, 11:02:35 pm
Don't be silly, there are many ways to beat Derp.
Title: Re: Arena battle videos and discussion
Post by: MysticKnightFF5 on October 22, 2011, 11:26:51 pm
None that the boards can come up with, they're all kneeling like sorry bitches to YUSODERP.
Put your money where your mouth is. No srsly, TAKIN' BETS!
Title: Re: Arena battle videos and discussion
Post by: Pride on October 22, 2011, 11:40:36 pm
CT5Holy's Two Sword funnies, Raven's Vipers Harem Ending, and Celdia's IAMSODERP all have victories over his team. Its not like his team is unbeatable. Just difficult while remaining competitive against all other teams.
Title: Re: Arena battle videos and discussion
Post by: MysticKnightFF5 on October 22, 2011, 11:41:50 pm
Luck is another thing entirely, as well as being able to fight on par with other teams.
Title: Re: Arena battle videos and discussion
Post by: Pride on October 22, 2011, 11:58:22 pm
Obviously but that's not what you said. You asked why couldn't anyone make a team that could beat it, and there are teams that can and have won.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 23, 2011, 12:54:55 am
YUSD doesn't have undead or petrify protection.  That's Vampire Hunter's speciality.  The only problem I forsee, is getting it to land, since YUSD chemists have low faith, but once it does, they can't heal anymore.  One thing I am curious about, since I've never witnessed it, will auto-potion harm an undead unit?  Or will it not even trigger at all?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 23, 2011, 01:05:00 am
Auto Potion will trigger and it will indeed harm an undead unit.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 23, 2011, 01:36:45 am
Quote from: doriantoki on October 23, 2011, 12:54:55 am
YUSD doesn't have undead or petrify protection.


"Soft"

See: Y U SO DERP v B Team.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 23, 2011, 01:41:48 am
Quote from: Dunkelritter Luna on October 22, 2011, 11:41:50 pm
Luck is another thing entirely, as well as being able to fight on par with other teams.


You make it sound like luck is somehow not an element of any competitive game.  There's no law saying a competitive game is not worthy if it is possible to create a winning team that uses repeated coin flips to favor themselves.  When you're using knives with 50% procs or dealing near lethal damage with one attack (even at 45% hit), it's in fact highly unlikely if none of those attacks ever go off.

As for being able to beat other teams, Mando's right, Arena right now is more of a rock/paper/scissors game than S5.
1) A team that runs a normal, distributed setup (1 mage, 1 physical, 1 support, 1 status) risks losing to most specialized teams.
2) There are certain specializations in Arena that have massive payoffs (like Y U SO DERP) and no diminishing returns for increasing specialization.  In other words, the harder you specialize, the more teams you beat.  The only problem is that the more you specialize in one of these, the easier it is to conceive of a counter-team, namely the team that can counteract all 2-3 of your strategies.  However, because of the depth of specialization, such teams have to devote 3-4 units to counter a team like Y U SO DERP, meaning they risk losing to the generalized squad.
3) Hence, we have a rock-paper-scissors cycle.  If anything, the existence of uber-defense squads forces the existence of things like Wiz's chiri/kiku spammers and scorpion tail (just like how in S5, having unevadable kiku was sort of necessary to stop abandon spam), and vice-versa.  Thus, Raven, scorpion tail right now is no more broken than your best squad.
4) The best way to break this deadlock is to make every offensive and defensive strategy as useful as possible (within the same order of magnitude, but not necessarily equal), which then makes countering the whole set impossible.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 23, 2011, 03:35:03 am
Wiz, sorry for the double post, but when you are done recording all the videos, can you tell me the results after you post the videos?  I need to make the next round's brackets soon, and the system is fairly complicated (since I'm tracking overall wins/losses).
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 23, 2011, 09:56:09 am
fdc speaks truth.  I've been noticing that the first thing I do when one of my teams loses, is either up the offence or defense to the extreme.  Middling seems counter productive in this tournament thus far.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 24, 2011, 04:08:35 am
Quote from: RavenOfRazgriz on October 22, 2011, 10:20:57 pm
How to Beat DERP.  Alternately: Why Scorpion Tail is broke.


Draw Out works very well too :P

Quote from: formerdeathcorps on October 23, 2011, 03:35:03 am
Wiz, sorry for the double post, but when you are done recording all the videos, can you tell me the results after you post the videos?  I need to make the next round's brackets soon, and the system is fairly complicated (since I'm tracking overall wins/losses).


No need to apologize, but yeah, I'll tell you the results soon of the ones currently available. And I know what you mean, you're tracking the Win/Loss Ratio for each team in terms of rounds, not matches.

Title: Re: Arena battle videos and discussion
Post by: Wiz on October 24, 2011, 03:20:47 pm
Round 2 Match 11 Squidgy (My First Mime) vs Eternal248 (Blitz) Arena 1339 (http://www.youtube.com/watch?v=8MraXyRc9RQ&fmt=18)

Round 2 Match 12 fdc (Blood) vs Vigilanti (I KIN HURT YOU!) Arena 1339 (http://www.youtube.com/watch?v=xYiKwuen6jM&fmt=18)

Round 2 Match 13 CT5Holy (Holy Stones) vs Dol (Ladies) Arena 1339 (http://www.youtube.com/watch?v=KsyVnSEOBk4&fmt=18)

Round 2 Match 14 fdc (Raiders) vs Celdia (Diamonds and Guns) Arena 1339 (http://www.youtube.com/watch?v=SDtP4HGWTXc&fmt=18)

Round 2 Match 15 Mando (Facial Reconstruction) vs fdc (Heroes) Arena 1339 (http://www.youtube.com/watch?v=X0tqhJ9v6MI&fmt=18)

Round 2 Match 16 fdc (A Team) vs Truelight (Spiral of Dreams) Arena 1339 (http://www.youtube.com/watch?v=FwteLANsnig&fmt=18)

Round 2 Match 17 fdc (Requisition) vs Doriantoki (Model Citizens) Arena 1339 (http://www.youtube.com/watch?v=uFWai3STd4k&fmt=18)

Round 2 Match 18 Angelus (Norm) vs CT5Holy (Rage on a Stick) Arena 1339 (http://www.youtube.com/watch?v=ud6UDDOr094&fmt=18)

The remaining 10 matches should be up tomorrow, then after that, I'm done making Arena vids for quite a while. I'll still participate and be active, but only occasionally since I want to do other things besides just this (Not that I don't like doing this or anything).
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 24, 2011, 03:59:56 pm
*sees length of video* Hahahaha, oh man I'm so fucked. XD 
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 24, 2011, 04:03:07 pm

So evasion decided to turn on halfway into Round 2?  That really hurts to watch.  Vigilanti, you make very good use of luck on both of your squads to overcome higher damage.


In the future, since I make pairings by overall W/L statistics, always run maps in Large/Small/Medium order.  This way, in close matches, the Medium size map determines the winner (since this kind of map is the least biased towards team types).  This also allows the overall win/loss scores to be more even (i.e. a long-range team vs. a short range team will each have 1 win).
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 24, 2011, 06:57:23 pm
Lots of small damage, cover fire, mime and counter flood really killed it that first round.  Those ninjas getting separated and odined that second match ... ouch.


Magic rape, ohhhh yeeeaah!  Jump surprisingly effective against magic.  Entertaining match, especially that second round.  Except ... guarded Blood Strings = death knell!


lol at all the dying and rezzing first round.  Very low health on ladies, a risky setup ... monstrous rape that second and third round though, ouch.


Dem carpets do mad damage, lol.  Both those bards should've Geo'd off the carpet, oh well, I guess the computer doesn't risk moving out of movement range with Teleport.


Anyone else find the colors totally confusing, lol?  Heroes spent a lot of time healing first match.  Pretty even back and forth.  Evade definite plus for Heroes.  Facial eventually gains the upper hand.  I'm not sure, but I think maybe Heroes spent too much time healing?  If you've got two dedicated healers, your other two units, assuming they're healthy, will go on the offensive, which is what is needed sometimes (like the Knights for example), just IMO though.


That Ninja evading left and right, savior, cause those bows HURT!  That crit screwing up that calculator too, wow, just bad luck all around for A Team.  Are flails broken?  I do think so my good sir!  The last two matches went a little more how I expected, but in this case, the RNG wasn't screwing A Team over.


Interesting matches.  That triple MA Save that second round, hilarious.  You missed a 90% poke, that might've been the clincher.


Norm won the momentum back that first round after raised Samurai gained a turn before either the enemy oracle or time mage.  That first stick hit missing the second round, cost you that one CT5 (charm was pretty brutal too, but that sent off the series of events), but overall the RNG is ALL OVER that second round, lol.


Is it just me or did these rounds of matches go by pretty quickly :D

Thanks for the matches Wiz :D
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 25, 2011, 09:13:07 pm
Quote from: doriantoki on October 24, 2011, 06:57:23 pm
Is it just me or did these rounds of matches go by pretty quickly :D

Thanks for the matches Wiz :D


No, it's just mine are in a higher quality compared to everyone elses + they're recorded at 200 FPS, the highest constant speed you can play them at. But hey, if it shaves of a few min off of each video, then I'm glad I saved you > 20 min of your time dishing out the same amount of content.

Anyways, 26-28 I'll have to wait until tomorrow to put up, don't have enough time to do so atm.

Round 2 Match 19 Squidgy (Faithless Cowards) vs TrueLight (Weapons of Mass Destruction) Arena 1339 (http://www.youtube.com/watch?v=dkhP5nh-GFA&fmt=18)

Round 2 Match 20 Malroth (First Strike) vs CT5Holy (Two Sword Proc Funsies) Arena 1339 (http://www.youtube.com/watch?v=7BxWyipU-J0&fmt=18)

Round 2 Match 21 Barren (Phantasy Star) vs fdc (Rivals) Arena 1339 (http://www.youtube.com/watch?v=Mdh_oN5gVAQ&fmt=18)

Round 2 Match 22 CT5Holy (Do Not Disturb) vs Barren (Deep Dungeon) Arena 1339 (http://www.youtube.com/watch?v=SYAGaj5Ef8A&fmt=18)

Round 2 Match 23 Dol (Rare Skills) vs Eternal248 (Living Dead) Arena 1339 (http://www.youtube.com/watch?v=nam0A2pRL0s&fmt=18)

Round 2 Match 24 Dol (I Hate Zalmo) vs DomieV (Song and Dance and Punch) Arena 1339 (http://www.youtube.com/watch?v=51HbcOAr40Y&fmt=18)

Round 2 Match 25 TrueLight (D.N Angel) vs Celdia (I AM SO DERP) Arena 1339 (http://www.youtube.com/watch?v=N4qdZF_KIRQ&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 25, 2011, 11:12:24 pm
First you put them to sleep, then you charm them, then you rape them.  And insult them by making them watch their friends die.  And then force them to sing sweet songs, before you rape them again.


Funsies, rapesies maybe.  Last Song can seem pretty broken at times.  Entertaining match.


The first round Phantasy Star didn't get to use any hard hitting magic to take advantage of the priest and wizard's high faith, and the wizard's faith status.  But it was obvious second round, lol.  That Ninja is obsessed with stealing accessories, but I think she would be better suited to attack, at least possibly putting Rivals on the defensive.  That Summoner is just obscene, and those summons can out so damn fast.


Counter arpe.


Those paladins only exists to live forever, don't they?  lol ... wow they can really take a beating.  Battle was basically over in 1 minute each round, with 6 minutes of trying to take down those damn paladins.


Why is wiznaibus triggering MP Restore ... ?  Nevermind, I just looked and for some reason thought it only triggered when terminal.  That dancer is sooooo lucky, all that HP Restores in a row.


lol at all the back and forth.  Funny how when the Death Sentence units are ignored, the match finally changes direction.  Derp actually put a good fight, but I figured Angel would take it ... Why the pause to check the Priest's weapon power???


Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 26, 2011, 12:31:26 am
Match 24 should be I Hate Zalmo vs. Song and Dance and Punch.


"Why are you saying it's my fault again?"
"You blew it.  All for a peek at a girl flatter than Corsa?"
"But she...I mean...Percy...he broke me out of it.  No harm, right?"
"No harm?  You kidding me?  That moment was all they needed to freeze us all in blocks of ice, you twit.  If you were paying attention, that wouldn't have happened."
"Skerf, enough.  It wasn't merely Slim who failed.  We all bear responsibility."
"Whaddaya mean?  I did my job.  No one survived my attacks!"
"Quit boasting.  You couldn't survive a light breeze!"
"Shut up, Slim!"
The door slammed behind them as Corsa left to meditate.  "Please God, tell me why..."
Title: Re: Arena battle videos and discussion
Post by: Barren on October 26, 2011, 06:49:12 am
looks like in rounds 2 & 3 the tables were turned on you after what happened in round 1. Well your rivals team still is dangerous nonetheless. GG formerdeathcorps, good hard hitting match we had together


Cursed Ring decided to be good to me in this match :D but I think I'll change my team around a little bit. GG CT5Holy, Do Not Disturb is still as good as ever IMO
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 26, 2011, 07:48:56 am
*falls over laughing at FDC's post* I demand more like this. XD
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 26, 2011, 06:23:07 pm
Quote from: doriantoki on October 25, 2011, 11:12:24 pm
lol at all the back and forth.  Funny how when the Death Sentence units are ignored, the match finally changes direction.  Derp actually put a good fight, but I figured Angel would take it ... Why the pause to check the Priest's weapon power???


I thought there was a bug with the Staff for a moment. Turns out it only has 2 WP compared to the Wizard Rod, which has 8 and the same bonus of +2 MA. I recommend it gets boosted if I do say so myself.

Quote from: formerdeathcorps on October 26, 2011, 12:31:26 am
Match 24 should be I Hate Zalmo vs. Song and Dance and Punch.


Fixed, thanks for pointing that out.

Round 2 Match 26 Eternal248 (Break Arts) vs TrueLight (Vanilla) Arena 1339 (http://www.youtube.com/watch?v=GpcqDaNNrko&fmt=18)

Round 2 Match 27 Eternal248 (Gorgon Gaze) vs Squidgy (Dark Secret Love) Arena 1339 (http://www.youtube.com/watch?v=Dcgj1hhbTU8&fmt=18)

Round 2 Match 28 Eternal248 (Samurai Zealots) vs AeroGP (Night Warriors) Arena 1339 (http://www.youtube.com/watch?v=FOP27x8w5x8&fmt=18)

And that'll be it from me for a while. If someone could point out the the win/loss ratio on a round-by-round basis for fdc so he can set up the third series of matches of his tourney, that would be great. \o
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 27, 2011, 04:35:02 am
All right, the next round's brackets are up.  I managed to add in 2 teams for the two retired from Dol.

Round 3:

Vipers Harem Ending (Raven) vs. Holy Heretics (PX) (http://www.youtube.com/watch?v=XIM2qWEr0Wc)
STFU (fdc) vs. Team Sticks (Dol) (http://www.youtube.com/watch?v=W0berk632LI)
Law and Order (Wiz) vs. Heresy (fdc) (http://www.youtube.com/watch?v=NQ7Y19hRaQ)
Even Worse than Before (Celdia) vs. Facial Reconstruction (Mando) (http://www.youtube.com/watch?v=THYO91c3Ls4)
Ordo de Veras Vitae (fdc) vs. My First Mime (Squidgy) (http://www.youtube.com/watch?v=k4Tdti0ZiJU)
I KIN HURT YOU! (Vigilanti) vs. Firewater (Pierce) (http://www.youtube.com/watch?v=sEbMe-_e4mg)
Raiders (fdc) vs. Big Assault (Barren) (http://www.youtube.com/watch?v=k8fZITmo0Vo)
Get On Status (Vigilanti) vs. Holy Stones (CT5Holy) (http://www.youtube.com/watch?v=SsPx_TTpkR4)
Vengeance (DomieV) vs. Faithless Cowards (Squidgy) (http://www.youtube.com/watch?v=bh0XFho1NOA)
Blanket (CT5Holy) vs. Norm (Angelus) (http://www.youtube.com/watch?v=H24YieEx-Rw)
Two Swords Proc Funsies (CT5Holy) vs. Team Heartbreakers (Dol) (http://www.youtube.com/watch?v=xYfwpE9VXY0)
Song and Dance and Punch (DomieV) vs. Model Citizens (doriantoki) (http://www.youtube.com/watch?v=p6LoJqqCGlA)
Iron Will (CT5Holy) vs. Standstill (CT5Holy) (http://www.youtube.com/watch?v=irATddaDFc0)
A Team (fdc) vs. DNAngel (TrueLight) (http://www.youtube.com/watch?v=VPAFAI2-hnQ)
B Team (fdc) vs. S5 (fdc) (http://www.youtube.com/watch?v=2RAjtIvJ8_Y)
Y U SO DERP (Raven) vs. Night Warriors (AeroGP) (http://www.youtube.com/watch?v=ckfR0qzOi7k)
Dark Secret Love (Squidgy) vs. The Forgotten (TrueLight) (http://www.youtube.com/watch?v=Rcrq9oYlVb8)
Vampire Hunters (doriantoki) vs. Playground Pioneers (Raven) (http://www.youtube.com/watch?v=KjsDqYLdmgM)
Deep Dungeon (Barren) vs. Team Ladies (Dol) (http://www.youtube.com/watch?v=EljWOMrZMJs)
Phantasy Star (Barren) vs. Diamond and Guns (Celdia) (http://www.youtube.com/watch?v=AeMWBdWWqro)
Blood (fdc) vs. Heroes (fdc) (http://www.youtube.com/watch?v=a_MMYLWi2Ls)
Vanilla (TrueLight) vs. Blitz (Eternal) (http://www.youtube.com/watch?v=TpT9ebN-jpY)
Requisition (fdc) vs. Spirals of Dream (TrueLight) (http://www.youtube.com/watch?v=me5Rj27Fy7k)
Rivals (fdc) vs. Do Not Disturb (CT5Holy) (http://www.youtube.com/watch?v=1w5HFpthSwY)
Weapons of Mass Destruction (TrueLight) vs. First Strike (Malroth) (http://www.youtube.com/watch?v=lfovNBw6KOU)
Rage on a Stick (CT5Holy) vs. Break Arts (Eternal) (http://www.youtube.com/watch?v=GT_D0c2ODr0)
Gorgon Gaze (Eternal) vs. I AM SO DERP (Celdia) (http://www.youtube.com/watch?v=-wo8IoEu2Zo)
Samurai Zealots (Eternal) vs. Living Undead (Eternal) (http://www.youtube.com/watch?v=6fC8nZA4r50)

Any predictions?
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 27, 2011, 04:39:16 am

Even Worse 1 - Facial Makeover 2
Ordo 2 - 1st Mime 0
Raiders 1 - Big Assault 2
Blanket 1 - Norm 2
A Team 2 - DNAngel 0
Y U SO DERP 2 - Night Warriors 0
Vamp Hunters 0 - Playground Pioneers 2
Deep Dungeon 0 - Team Ladies 2
Blood 2 - Heroes 1
Vanilla 2 - Blitz 0
Rivals 0 - Do Not Disturb 2
Samurai Zealots 2 - Living Undead 0


As for the other matches, I don't think I can predict beforehand.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2011, 12:03:56 pm
Here's  :more: FFT Arena matches THE FORMERDEATHCORPS EDITION!

FFT Arena 1.339 formerdeathcorps (A Team) vs doriantoki (Blade Runners) (http://youtu.be/ca3xKY0Itf8)

FFT Arena 1.339 formerdeathcorps (B Team) vs Angelus (Earth Day) (http://youtu.be/hF9w_P2qZU8)

FFT Arena 1.339 formerdeathcorps (Season 5) vs Dol (I Hate Zalmo) (http://youtu.be/YocxZrOUcUI)

FFT Arena 1.339 formerdeathcorps (Heroes) vs Pierce (The Weekenders) (http://youtu.be/d-hJYC4015s)

FFT Arena 1.339 formerdeathcorps (Rivals) vs PX_TimeForDeath (Holy Heretics) (http://youtu.be/ul3upBUxqLo)

FFT Arena 1.339 formerdeathcorps (Raiders) vs Barren (Deep Dungeon) (http://youtu.be/dtmh--W3_uU)

FFT Arena 1.339 formerdeathcorps (Ordo De Veras Vitae) vs RavenOfRazgriz (Playground Pioneers) (http://youtu.be/2CbtThbNOG4)

FFT Arena 1.339 formerdeathcorps (Requisition) vs Celdia (Diamonds and Guns) (http://youtu.be/oDNLGXrfsus)

FFT Arena 1.339 formerdeathcorps (STFU) vs Wiz (Law & Order) (http://youtu.be/Vvkq8gZ72ag)

FFT Arena 1.339 formerdeathcorps (Heresy) vs Pride (Tester) (http://youtu.be/Kc98YVEqGWE)

FFT Arena 1.339 formerdeathcorps (Broken) vs CT5Holy (Two Sword Proc Funsies) (http://youtu.be/OpYP6XmU6-o)

FFT Arena 1.339 formerdeathcorps (Blood) vs True Light (Weapons of Mass Destruction) (http://www.youtube.com/watch?v=MTnpodivSQo)

FFT Arena 1.339 formerdeathcorps (Boundaries) vs Squidgy (Dark Secret Love) (http://youtu.be/g2Ax-49xvsA)

FFT Arena 1.339 formerdeathcorps (C Team) vs Eternal248 (Gorgan Gaze) (http://youtu.be/FTyhWcm-5uk)

FFT Arena 1.339 formerdeathcorps (Abandoned in Hell) vs DomieV (Vengeance) (http://youtu.be/it6WUSD39sM)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 27, 2011, 01:50:09 pm
Thanks Barren for the matches, fun fun  :mrgreen:

lol I apologize for that first match!  No idea the AI would treat blade runners like they were made of glass.  Still fun to see how the team acts though.


B Team just mounted a really solid offence there, you could see that first round how they were pushing forward with no problems.


Elemental rape, not much to say ...


Item spam arpe.
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 27, 2011, 04:34:11 pm

"Come on, dumb luck! I'll take luck over skill any day. Especially on a Thursday. I never got the hang of Thursdays..."
Title: Re: Arena battle videos and discussion
Post by: Angelus on October 27, 2011, 07:15:09 pm
looks like i need to redo my team, got to make some necessary tweaks, GG fdc. Good solid offensive synergy from your team mate.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 27, 2011, 07:16:26 pm
Those Ninjas REALLY wanted to break that weapon that first round, lol.  Weird, that dual cutter second attack proc missed!  I didn't know it could ... Two Sword has better sandbag, overall.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 27, 2011, 09:01:06 pm
(Gotta watch the first 5-6 or so later, went bottom-top this time when I was viewing.)

I don't feel bad about getting 3 HP Restores in a row the third game, considering FDC landed every single possible Auto Potion in the second one, which lead to his Paladins being as hardy as they were that game.  The runaround my last Paladin gave him that second one was fairly comedic, though.


Celdia's bribing the RNG.


Pokemon... Puzzle League... <NostalgiaGoggles>

Those Samurai couldn't get in range to be useful on those last two maps.  The choke point was too clogged g2 and g3 CT5Holy just snuck up and got to FDC first with his Ninj0rz.


THE LAW told them to SHUT THE FUCK UP, I think.  The second game showed what happens when those two Mediators can't gangrape that Ninja before it can melee, but alas.


We heard you like statues so we put statues with your statues.  Also sticks.


That third game was decided by that Archer's first turn.  If he hadn't forced the Bards to be in a raise-loop all game TrueLight would've lost, I'm pretty sure.  That's why forcing raise-loops is so good, though.


Go Kotetsu.  Woo.


That chimpmunk music.  Ohdear.  Looks like C Team didn't C the Gorgon Gaze and just kind of stabbed it to death.


Those Samurai brought on the hurt once they got in range.  That last map especially ended up encouraging a nice clump for Chirijiraden to go 'sup into.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 28, 2011, 12:02:54 am
I still think it's a shame those Bards aren't used as offensive units, especially with their crazy damage output.  Second round, that night should've attacked, instead of using Iron Will.  Would've given way more HP, and allowed him to continue the offensive.  Oh well, that's the AI for you!  Still won that one, though.  My money was on Blood, regardless of the outcome.


This seemed like a no-contest in favor of Secret Love.  Although that mime was impressively in-sync with the team.  It was all for naught, however.


Grand Cross arpe.  Cover fire not reliable that first round, a little better the second.


Long range magic arpe first round.  That scholar outside acting like a target doesn't really do much :o.  First round pretty much same as first.
Title: Re: Arena battle videos and discussion
Post by: DomieV on October 28, 2011, 07:13:16 am
looks like my lack my resurrection capabilities finally did me in. GG fdc, another fun match in the record books
Title: Re: Arena battle videos and discussion
Post by: Barren on October 29, 2011, 04:07:44 pm
FFT Arena 1.339 RavenOfRazgriz (Viper Harem Ending) vs Dunkelritter Luna (Team Rellia) (http://youtu.be/F-2b0rr_J_Q)

FFT Arena 1.339 Angelus (The Norm Team V2) vs Blade Wolf-FFT (Clan Corvus) (http://youtu.be/deO9tYs82x4)
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 29, 2011, 05:30:36 pm
Damn, I wanted to see that 910 Damage Flare :(


As said on YT, sniping with holy ftw due to 18 MA + Strengthen: Holy from the Golden Hairpin :) It's somewhat unfortunate BladWolf wasn't able to get her Ramza/Knight-esque sprite completely done <_<
Title: Re: Arena battle videos and discussion
Post by: Barren on October 29, 2011, 05:53:26 pm
I know Wiz Me too >_< if it were to go off, that would have been the most epic overkill EVER!!!!!
Title: Re: Arena battle videos and discussion
Post by: MysticKnightFF5 on October 29, 2011, 06:59:23 pm
910 damage Holy*
My mage doesn't have flare.
Also, the team name is actually "Team Rellia! Lets face it, its all about her".
Finally, damn, first fight was a loss. Still, Raven was the one who helped me design my team, so I should've seen that coming. haha XD
Title: Re: Arena battle videos and discussion
Post by: Barren on October 30, 2011, 08:43:05 am
FFT Arena 1.339 Dol (Timeja) vs Wiz (Lucky Girl in a Four Some) (http://youtu.be/vUhlQqZu0Tk)

FFT Arena 1.339 DomieV (Vengeance) vs Vigilanti (Get On Status!) (http://youtu.be/O2zEkGxL0G8)

FFT Arena 1.339 doriantoki (Serious Business) vs Barren (Big Assault) (http://youtu.be/TLoC38BiqUo)

FFT Arena 1.339 Malroth (Team VooDoo) vs Dol (Hobbes) (http://youtu.be/WKkkHr8D9wQ)

FFT Arena 1.339 True Light (Chew On This) vs PX_TimeForDeath (Holy Heretics) (http://youtu.be/QXDn4kdEy3I)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 30, 2011, 10:54:08 am
Interesting match.  Those petrifies and ninjas on Wiz's team are very strong.  Three time mages ... I'm not 100% convinced on that, but that's just me.


Interesting match.  First round, lots of back and forth attributed to map size, charm, healing and raising.  Consistent damage with no ZOMG heavy hitters.  The lancer would have probably turned the tide, which means it's more in Vengeance's favor.  And that was confirmed second match, with lancer being available, and smaller map size.  Another big map third round, and again, lots of back and forth (maybe just a coincidence ...).  Lancer rape in Status' favor, again.


Mine isn't a particularly strong team (well, it can deal damage, but sucks everywhere else, and the damage is concentrated).  Doesn't have any reliable AOE or ressurection.  May retire it.  Just wanted to see how a team based on pure ninjitsu would perform.  Have my answer, lol.


Better sandbagging on VooDoo first match.  RNG was just mean to Hobbes second match :(  Haven't you been praying to the RNG gods Dol?


Summon arpe at first.  Wow, staying power on Holy heretics.  But good choice on the reraised mages with raise 2.  Unfortunate that fairy missed twice, that's where the momentum started to shift towards heretic's favor.  Second match more in the manner I expected from Chew, in close quarters (ie:  Summon arpe!) with flat floor.  Third match, I agree, the mime got into position too soon.  Those reraises on the time mage and oracle, again, a life saver, pun intended.
Title: Re: Arena battle videos and discussion
Post by: Wiz on October 31, 2011, 03:13:22 am
Lucky me in R1 w/ those two Silence Procs Missing. Same with that Climhazzard proc not going after Dol's Ninja got resurrected. No matter, those Petrifies still proved to be too much for the TM's to deal with due to echo grass. Surprised that 92% (read as 100% due to TM charging) petrify missed. Oh well, guess I deserved that one after dodging silence twice in a row. Good thing that lancer jumped in R2 when the two stacked Demi 2's were casted on him to avoid the damage ^_^


Damn, lots of back and forth up until that Charm proc landing in R3 occured for Vigilanti. Impressive feat between these two!


Nice come back in R2 from Barren there. Then again, once Innocent ran out, the damage output from those monks went down significantly.


Even with an outdated team, Malroth still managed a 2-0 victory despite R2 being somewhat close until those DS procs from Muramasa landed ^^

Btw Barren, Hobbes is pronounced like "Jobs", but with an "H" sound instead of a "J" one :P

^, I believe that's a reference to the creatures you find in Fable >_>


Chew on This had their MP run dry in R1 + the map itself had a divide in it preventing a full-fledge offense like in R2. Mime facing the wrong way also contributed to Trulight's first loss which he could've won had the AI acted intelligent. Even so, PX having Reraise on his Raise 2 Casters was a very good idea.


fdc (Heresy) vs Wiz (Law & Order) Prediction - I think my team will have its first official loss since those monks can snipe just as well and they're faster with Haste. They have Cachusha preventing me from using Kiku and forcing me to rely on Chiri Spam to obtain victory. If I can hold of long enough until the innocents wear off maybe I'll have a chance at coming back. We'll see.

Title: Re: Arena battle videos and discussion
Post by: doriantoki on October 31, 2011, 04:51:10 pm
Did youtube compress the hell out of this video or what happened o_O  Well anyway, fire 2 rape that first round.  Close quarters a little too claustrophobic for Heretics.  I see a berserked gun wielder backfire a lot, and it happened again here too, lol.  Those raise 2 bots put right to work!  My first guess that third round, it's Viper's to take, again, based on ninja moving into place to get the first attack, and the flat ground, perfect for fire 2 rape.  Annnnd I was right lol ... fire 2 was the star here, wow.


Without access to that second mediator that first round, no way hose.  Second round, nice call on the blackmail on that charmed chemist.  AI acted pretty smart this round (mad science on a dead unit).  Except for using murasame, and then moving forward, that was dumb.  Large map, more room for mediators to muck around.  Sleep landing ending the never-ending cycle of raise-killing.  Third round, ninja taking out oracle, end of raise-killing, again, woot!  Good matches.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 01, 2011, 06:10:12 pm
Sadly, I'll have to spend post 1000 to bring some bad news.

I can't upload further videos until I return home for the weekend.  My current upload speed at school is at best 10 kB/s (if nothing else is taking up bandwidth) and my wireless resets every 4 hours.  Videos are 100 MB on average, meaning that on average, if nothing goes wrong (no sudden network activity, no lag, and no problems with YT arbitrarily cutting off my video), it'll take 3 hours to upload, per video.   28 * 3 = 3.5 days of continuous internet activity, MINIMUM.  In reality, this process may take as long as 2 weeks, as it did for Round 1.
At home, I have an upload speed of around 100 kB/s so I can reasonably finish such videos over a much shorter period of time.
Title: Re: Arena battle videos and discussion
Post by: Wiz on November 01, 2011, 07:29:01 pm
Quote from: formerdeathcorps on November 01, 2011, 06:10:12 pm
At home, I have an upload speed of around 100 kB/s so I can reasonably finish such videos over a much shorter period of time.


That's still very slow. You're better off going to your public library and uploading there or another hotspot, which will save you a lot more time. At 20 mbps, I'm able to upload a ~250 MB vid in about 2 min.

Win. :P
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 01, 2011, 07:36:45 pm
Quote from: Wiz on November 01, 2011, 07:29:01 pm
That's still very slow. You're better off going to your public library and uploading there or another hotspot, which will save you a lot more time. At 20 mbps, I'm able to upload a ~250 MB vid in about 2 min.

Win. :P


It doesn't quite matter since at home, no one really uses the computer but me.  I just leave it on to upload 26 videos while I go to work, do homework, or eat dinner.  It'll be done in 8-12 hours, which is perfectly fine if the majority of that time is spent away from the computer.  At the end of the day, the videos are done and I'll be able to return to my dorm.

EDIT: My roommate has an Ethernet cable in his room.  That thing uploads at a speed comparable to my home connection so if I get my own, I should be able to simply upload 26 videos while I sleep.  In the future, that may be a more practical solution.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 02, 2011, 04:48:47 pm
FFT Arena 1.3393 AeroGP (Night Warriors) vs Dol (Games) (http://youtu.be/2cJG75HLCR0)

FFT Arena 1.3393 Angelus (The Norm Team V2) vs Squidgy (My First Mime) (http://youtu.be/fJxwkfxiy54)

FFT Arena 1.3393 Barren (Phantasy Star) vs doriantoki (Vampire Hunters Extraordinaire) (http://youtu.be/DHRQizXAfUU)

FFT Arena 1.3393 CT5Holy (Iron Will) vs Eternal248 (Gorgan Gaze) (http://youtu.be/UPC8mNxC5Wc)

FFT Arena 1.3393 Dunkelritter Luna (Team Rellia! Let's face it, its all about her!) vs BladeWolf-FFT (Clan Corvus) (http://youtu.be/f9C3Uwb8Wnw)

FFT Arena 1.3393 formerdeathcorps (Losers) vs True Light (The Forgotten) (http://youtu.be/oGxDzOYlcNI)

FFT Areba 1.3393 RavenOfRazgriz (Y U SO DERP) vs Wiz (Law & Order) (http://youtu.be/dAyHD8WxKkk)

FFT Arena 1.3393 Vigilanti (Get On Status!) vs PX_TimeForDeath (Holy Heretics) (http://youtu.be/MfmLXk28gv4)
Title: Re: Arena battle videos and discussion
Post by: Wiz on November 02, 2011, 09:22:09 pm
Huh, Iron boots were sort of a backfire since Dol's focused much of their attention towards the Samurais at first.


Aww, I though Angelus had him in the tiebreaker, but those simple raises going off faster than Bahamut really sealed the deal imo.


Damn, what a massacre that was


6x Slow Dance ftw :O


Seriously, the purple palette, #5, need to go. I was surprised to see Bladewolf's monk not using Earth Slash on that Wizard


Damn, those rounds were long and boring towards the end of each of them. And yeah, a Paladin with a gun doesn't seem like the best of choices to me imo.


To be expected, I designed this and my other team to take down Y U SO DERP. It's kinda the new bar I set for myself: If you can't take out this team whilst beating everyone else in the process (luckily I've done that so far), then you're better off not participating. But that's just me pushing myself. Surprised to see Disillusion and would think it'd be more effective on larger maps. Perhaps a rematch of sorts on the Public Cemetary, VALKYRIES, and Zigolis Swamp? Just a thought


Damn, not enough charm procs were hitting + that Paladin and Scholar really layed the smack down whilst the Oracle Petrified people with Initial:Faith intact.


Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 02, 2011, 10:09:47 pm
Samurais went down pretty fast.  Critical hits ftw.  Auto-Potion, always a good anti-dance and anti-lore.


My first mime works really well in sync with that mime.  Well though out team.  Raise 2 saves the day second round (raise 2 certainly seems to be a tide turner in many matches).  Bad luck with RNG second round for Norm :o.


Ouch, pretty mismatched.  Summon goes right through those Reflect Mails, and that's obviously what raped my team to hell and back.


Dance dance revolution!


That wizard needs short charge.  The charm that second round, too, was pretty bad.  We need to stop using that black palette, IMO.


Hilarious match.  Losers definitely have survival power.  Paladin and chemist not particularly impressive damage ...


♫"I fought the law, and the, law won"♫, as well, "Lay this team to waste".  Awesome match.


That first map really worked in Heretics' favor.  But it's a better team over, just IMO.


Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 02, 2011, 11:24:52 pm
So uh, that's an old version of Iron Will. >_> Most updated version has a Dancing Monk iirc in place of a Mime.
Next time! No need for rematch or anything (although it'd be appreciated if it was featured against another team)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 03, 2011, 02:27:56 am
Remind me to change the name of Baka to Fool.  There's no need to resort to Japanese when there's plenty of English synonyms.


This is somewhat of an inside joke, though it's also me running out of good offensive ideas, so I made Y U SO DERP-lite.  I apologize if this is a departure from my usual style (though it won't matter since 134 will rewrite the rules and I'll have to remake almost every team from scratch).
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 03, 2011, 02:55:43 am
It seems like a perfectly kosher strategy; emphasize defense.  To be honest, there aren't many shades of it in other teams.  It was definitely something I had in mind when creating certain teams though, such as the Reflect Mail clad Oracles in my Vampire Hunters team.  I wanted that to be a defense against most black magic and status magic attacks.  But as you can see, Summon raped a hole right through that.  Also, I wanted my Thieves to be similarly indestructible in my Blade Runner team.  And like Losers, I found that you tend to rely on status infliction in such a situation, as regular attacks just won't do enough damage.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 05, 2011, 12:22:50 pm
All right, I've gotten the rest of Round 3 up.

Round 4 Matches:

Vipers' Harem (Raven) STFU (fdc)
Even Worse (Celdia) Heresy (fdc)
Big Assault (Barren) Firewater (Pierce)
Get on Status! (Vigilanti) Ordo de Veras Vitae (fdc)
Faithless Cowards (Squidgy) Law and Order (Wiz)
Blanket (CT5Holy) Two Swords Proc Funsies (CT5Holy)
Team Sticks (Dol) Standstill (CT5Holy)
Holy Heretics (PX) S5 (fdc)
Y U SO DERP (Raven) Dark Secret Love (Squidgy)
Song and Dance (DomieV) My First Mime (Squidgy)
Playground Pioneers (Raven) Team Ladies (Dol)
Raiders (fdc) I KIN HURT YOU! (Vigilanti)
Vanilla (TrueLight) Facial Reconstruction (Mando)
Heroes (fdc) A TEam (fdc)
Holy Stones (CT5Holy) Diamonds and Guns (Celdia)
Vengeance (DomieV) Model Citizens (doriantoki)
Heartbreakers (Dol) Norm (Angelus)
DNAngel (TrueLight) Iron Will (CT5Holy)
Vampire Hunters (doriantoki) Superweapons (TrueLight)
Do Not Disturb (CT5Holy) Requisition (fdc)
Phantasy Star (Barren) B Team (fdc)
Break Arts (ETernal) Blood (fdc)
The Forgotten (TrueLight) Spirals of Dream (TrueLight)
Blitz (Eternal) Night Warriors (AeroGP)
Living Undead (Eternal) Gorgon (Eternal)
DD (Barren) First Strike (Malroth)
Rage on a Stick (CT5Holy) Rivals (fdc)
Samurai Zealots (Eternal) I AM SO DERP (Celdia)

Predictions?
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on November 06, 2011, 12:21:58 am
QuoteLiving Undead (Eternal) Gorgon (Eternal)


$5 that Eternal wins!
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 06, 2011, 11:38:04 am
Quote from: PX_Timefordeath on November 06, 2011, 12:21:58 am
$5 that Eternal wins!


I would take that bet and somehow take your money, I'm sure.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 12, 2011, 09:59:29 am
Since most of us have changed our teams for 135, I will be discontinuing the Round Robin.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 12, 2011, 06:57:50 pm
FFT Arena 1.35 RavenOfrazgriz (Y U SO DERP) vs formerdeathcorps (Losers) (http://youtu.be/Ibx_0sVmSY0)

FFT Arena 1.35 Barren (Deep Dungeon) vs DomieV (Vengeance) (http://youtu.be/qUgA2EJ96ls)

FFT Arena 1.35 Vigilanti (I Kin Hurt You!) vs Dol (Ladies) (http://youtu.be/TuXCvU1dfL4)

FFT Arena 1.35 Angelus (The Norm Team V2) vs True Light (Drop Dead) (http://youtu.be/qve1_xMLRrI)

FFT Arena 1.35 DomieV (Song and Dance and Punch) vs Celdia (Doublemint) (http://youtu.be/Z0NuWIvgirQ)

FFT Arena 1.35 True Light (D.N. Angel) vs Barren (Phantasy Star) (http://youtu.be/9mBvNiM6p7Q)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 12, 2011, 08:19:25 pm
BARREN Y U DO DIS.  HAS 4 TEAMS, U DO DIS PAIR INSTEAD.


Empty Panel Jump, weee.

4th slot NOGIAS is a much better Jumper, as I told you before.


Touch fuzzy, get Ninja'd for being a fucking heretic.

END is still a horrible map, by the by.  It might be cool if you had been fighting with two teams that had four units that fared okay on their own, but Celdia's team isn't one of them.  (DomieV's is, at least partially, so it was a foregone conclusion he was winning that the second it showed the formation.)


Watch the rest later.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 12, 2011, 10:02:16 pm

Damn! That 658 damage Ice Brand hurt! The worst part about it was that the squire had bad compact with my lancer... Anyway, GG Angelus

Glad to see this team finally getting a victory. GG Barren.
Title: Re: Arena battle videos and discussion
Post by: DomieV on November 12, 2011, 10:16:00 pm
God damn that jumping Monk!!! 358 damage neutral compat, ouch! imagine if that was good or best compat! Well GG Barren, that was a fun match


Gotta say I was surprised I won the first match so swiftly especially since sometimes the AI doesn't always stand at the right position with ninjitsu especially when mimicking it. R2 was lolz, GG Celdia, I like your team a lot[/spoiler\
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 13, 2011, 12:08:09 am

Surprising comeback from Dol in round 1. Pretty fun match overall.


Those were some big damage Jumps from that Monk :o
And the Bio 3 redirect was quite funny.


I really should watch more of these. Especially since the new version's out.
By the by, I've updated my post in the team submissions thread (http://ffhacktics.com/smf/index.php?topic=6179.0).
Thanks again Barren, fdc, and anyone else who does videos!
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 13, 2011, 09:18:54 am

This is the kind of thing that happens when you don't test your teams at all. Oh well. It was a cute idea but I'm not sure I'm going to refine it any. Good match, DomieV.

And for the record, I like the set up on END. Its interesting.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 13, 2011, 12:36:10 pm
FFT Arena 1.35 Barren (Big Assault) vs True Light (Above & Beyond) (http://youtu.be/1BSICuOnFBk)

FFT Arena 1.35 BladeWolf-FFT (Clan Corvus) vs True Light (Chew On This) (http://youtu.be/yTbjySh0sNY)

FFT Arena 1.35 Dol (Heartbreakers) vs formerdeathcorps (A Team) (http://youtu.be/3OVyrSLprx0)

FFT Arena 1.35 formerdeathcorps (Requisition) vs Vigilanti (Get on Status!) (http://youtu.be/ancP4Kj0_mo)

FFT Arena 1.35 RavenOfRazgriz (Playground Pioneers) vs Dol (Games) (http://youtu.be/Hcs6DBQe1ZA)

FFT Arena 1.35 RavenOfRazgriz (Vipers Harem Ending) vs formerdeathcorps (Blood) (http://youtu.be/ch2ikBxj3u8)

FFT Arena 1.35 True Light (Weapons of Mass Destruction) vs formerdeathcorps (Heroes) (http://www.youtube.com/watch?v=w_6nwJVfWF8)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 13, 2011, 03:15:00 pm

"While formerdeathcorps' team focuses on sucking..."

The emphasis in that sentence was not lost on me. Also, I never get tired of watching Vie being Vie.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 13, 2011, 03:25:59 pm
Big Assault earns its name in this match, damn.


Third game was surprisingly split.  When you picked that claustrophobic clusterfuck I was expecting SUMMONSUMMONSUMMONHUURRRRRR, but Clan Corvus almost took and it went back and forth quite a bit.


Shits just got pushed in there... wow.


Stickstickstick.  Bit of luck on Charming on FDC's part, but I don't think it affecting things too severely since he just had the raw power to put down ALL THE THINGS.  A couple Charms probably aided in the win but the rest seem like they just helped the match skip some formalities.


300 damage Jump, QQ.  Terrible luck on HP Restore that first game with these guys just not being as bulky as their Paladin counterparts kind of did them in.  I'm going to need to rethink the Playground Pioneers a bit.  The final solution may just surprise everyone, I think.  The fact they all have 420 HP is dumb luck though, actually.  That was honestly and 100% completely unintentional and I laughed my ass off when I saw it.


Vie does Vie-like things.  Shoot them walls, cap that Ninja, need to give the other team a chance to win to keep things interesting, after all.  I think Rellia just might have too much move for larger maps, but I'm not sure how much I should be concerned since she results in free KOs on smaller maps too.


Buggy Platina Dagger fucks Heroes out of a win in that third game, I think.  If it had been working properly those procs would have denied that comeback, I'm sure.  Instead, Heroes' Thief was kind of pissing around uselessly for large sections of each fight.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 14, 2011, 01:10:09 am
This settles it.  Last Song sucks unless you have a very FAST squad (preferably with a mime).  I'm remaking A Team and Blood to no longer have it.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 15, 2011, 08:20:58 am
FFT Arena 1.35b Angelus (The Norm Team V2) vs CT5Holy (Delay Buster) (http://youtu.be/QcD6KqTWXYw)

FFT Arena 1.35b Barren (Phantasy Star) vs Dol (Sticks) (http://youtu.be/JCO461hGfIY)

FFT Arena 1.35b Celdia (Doublemint) vs Dol (Plagiarized) (http://youtu.be/s2_hP7l4e6E)

FFT Arena 1.35b CT5Holy (Do Not Disturb) vs Vigilanti (Get On Status!) (http://youtu.be/2U0qUeR24dc)

FFT Arena 1.35b formerdeathcorps (Plantation) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) (http://youtu.be/tl5RMvWj6kM)

FFT Arena 1.35b formerdeathcorps (Rogue) vs FFMaster (Thank You For The New Shoes) (http://youtu.be/KkelWBW6Klg)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 15, 2011, 08:59:11 am

Fucking ow, man. GG. I want a rematch with my updated team.



WTF is with that damage?! O_O 715 FFS!



ORBITAL CANNONS ALIGNED! FIRE!!! Round 1 was like watching the Death Star blast the fuck out of Alderaan. Maybe if the MA values weren't so damned high across the classes that wouldn't have been such an amazing festival of rape. Maybe.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 15, 2011, 10:12:52 am
CT00!  That was nifty.  I'd been considering that but not had a good place to try spamming it.  Don't matter how fast you are if that CT bar's never allowed to fill.


That may as well have been Solo Wizard and 3 cannon fodder units, goddamn.  Sticks got their sticks shoved right up their asses rather painfully with some Fir3.


I think the most surprising thing was the fuckton of damage that Ninja on Celdia's team did to Dol's Time Mage.  I'm too lazy to check but I can only assume Best Compat was involved, there.


CT5Holy had these fights really locked nice and early.  All that sandbagging just ensured his win.  Maybe if Vigilanti could've got a late-game Charm on the high-speed Mime or Thief, he might've had a small chance, but I honestly doubt it.  The only way he was winning that was to dig his heels in fast and early, and it just wasn't happening either game.


I don't think I can say it any better than Celdia did, really.  Religious Orbital Bombardment Cannon, FIRE!


Gotta love dat damage on those Axes.  Those Raise 2s just ensured there was nothing to be done on FDC's part except be on the wrong end of RIP AND TEAR, though Greased Bolt seemed to get used adequately.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 15, 2011, 12:13:11 pm

Argh, does the AI not realize that Blood Sword will heal? Stupid Squire spamming Chakra... =/
I must say though, Chaos Blade Thief and 2H Prismatic Rod Samurai was very cool to see.


Well, one glaringly obvious change has been made for Delay Buster...


Yikes.


It was funny that the Paladins more or less stood back for round 1. 10 Speed TM with Short Charge Holy is quite strong...


A Paladin that actually didn't do anything! And the ending was funny, too - the Wizard sneaking in a Bolt right before the Petrify


And a Lancer that did very close to nothing! XD
Fun near-max damage crit, but one revive missing in each round hurts.


Whoa, I actually watched all the vids in this batch. Rather, I will once I watch me vs Vigilanti later.


Vigilanti's knight did nothing but absorb damage round 1 - no charms landed, and basically all my hits went through abandon. Kinda similar to round 2, actually. Charming the Mime or Bard is most problematic (although the Bard is slow) imo. Monk doesn't really care due to Stigma Magic, plus he's fast enough that the wasted turn usually isn't too big of a deal.
I like how the Bard just gets so few turns cause the only speed points he's getting are from the initial Cheer Songs. And if he manages to break 11 speed, he can't even use Cheer Song anymore cause he'll interrupt himself.
Title: Re: Arena battle videos and discussion
Post by: Angelus on November 15, 2011, 12:28:23 pm
That was a close one mate...your delay buster team was really something. GG CT
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 16, 2011, 11:20:03 pm
Arena 1.35b doriantoki (Vampire Hunters Extraordinare) vs FFMaster (Thank you for the new Shoes) (http://youtu.be/FM3VVAQF7hs)

Testing it out.  Using 1.35b, modified Vampire Hunters (hasn't been updated in the team thread ... yet).  I can also add commentary, but I wanted to test this out first.  Is the quality "good enough"?  I do appreciate a good quality FFT Arena vid, and can understand if the group doesn't feel this is up to the standard.  This is as good as I could get camtasia to run on my system.

Special music selection just for FFMaster and New Shoes team ;)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 17, 2011, 12:31:50 am
Quality is fine. Music is hilarious considering the team. Commentary would be great and if you do add it you'll have to turn down the music just a bit, of course. Its good to showcase the teams before the fight just so people can see who's got what so you might want to note adding that bit on at the start (when I did videos for CCP:AI I just recorded that as a separate piece and tacked it on before I finished editing the video.)
Title: Re: Arena battle videos and discussion
Post by: Wiz on November 17, 2011, 12:36:42 am
Picture Quality's good. Just the constant slowdown turned me off XP

If that were fixed, you probably could reduce the time by 25-50%, so in this case, the vid could've been 6-9 min long as opposed to 12 had this been remedied. Your computer's not the greatest and/or your settings for your emulator aren't up to par, but I'll let you figure that out :P
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 17, 2011, 12:43:30 am
Can you post the specs for your computer? I'm not sure if it's your computer, lack of hard drive space or bad settings, but the video is very jerky, likely from low recording FPS.

Also, for a screen recorder, I would suggest dxtory. It eats up very little resources compared to camtasia.

If the worst happens, you can just reduce the screen record resolution I guess, but once again, I would say minimum 640x480.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 17, 2011, 02:00:08 am
Just tried the dxtory trial.  Works much, much better than camtasia.  There is still some slowdown when spell animations go off in epsxe, however.  It's a little annoying when you're used to the program going at wicked speeds, but it's not unbearable.  Computer specs,

AMD Athlon II P320 Dual-Core Processor 2.1 GHz
4 GB RAM
280 gig HD, of which there is 170 remaining

I am running epsxe 1.7 with Pete's OpenGL2 Driver 2.6
Everything is set to 0
640 x 480 res
Auto-detect FPS at 60 (well regardless, I switch FPS limiting off when running the emulator)
Screen Filtering is checked

Sound is Eternal SPU Plugin 1.41

Anything else ... ?
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 17, 2011, 02:08:51 am
Unfortunately, that is really the most you can do. Set recording to 15 FPS and minimum quality. Since it's FFT, you will barely notice it. Hardware is holding you back(specifically, the processor), and there isn't much to do other than upgrade or overclock, and neither is likely feasible unless you suddenly have some money or know enough about computers. A bit of slowdown isn't terrible though.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 18, 2011, 12:01:51 pm
FFT Arena 1.36 FFMaster (Thank You For The New Shoes) vs Celdia (Doublemint) (http://youtu.be/fMTZz29Pxns)

FFT Arena 1.36 Barren (Big Assault) vs CT5Holy (Axe Funsies) (http://youtu.be/FZM15A9qFkQ)

FFT Arena 1.36 RavenOfRazgriz (Playground Pioneers) vs CT5Holy (Stand Still) (http://youtu.be/xSO7uDogOdw)

FFT Arena 1.36 True Light (Spiral of Dreams) vs DomieV (Vengeance) (http://youtu.be/9ZYE__qO8A4)

FFT Arena 1.36 Vigilanti (I Kin Hurt You!) vs RavenOfRazgriz (Vipers Harem Ending) (http://youtu.be/AiKxxmuRqUo)

FFT Arena 1.36 Angelus (The Norm Team V2) vs True Light (Above & Beyond) (http://youtu.be/YUJ_PV9H-I8)

FFT Arena 1.36 Barren (Deep Dungeon) vs DomieV (Song and Dance and Punch) (http://youtu.be/x1Ea1_kpU90)

FFT Arena 1.36 Barren (Phantasy Star) vs True Light (Chew On This) (http://youtu.be/okUhau0Mbx4)

FFT Arena 1.36 CT5Holy (Delay Buster) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) (http://youtu.be/3fv7xFgAhRQ)

FFT Arena 1.36 RavenOfRazgriz (Y U SO DERP) vs CT5Holy (Do Not Disturb) (http://youtu.be/Q8trRmqK0LI)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 18, 2011, 01:20:02 pm

When I saw the match up I thought for certain I was going to get curbstomped. Those battles were completely insane. Sinkhole is the most annoying thing in the world. I want to see New Shoes go up against Santa Christ. XD   GG, FFM. Gave me a run for my money there.


Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 18, 2011, 04:00:51 pm
Hilarious side-effect to the Innocent constant... I honestly like it, though.  I was expecting Celdia to get floored, but her range/area just didn't let FFMaster get in before it was too late despite the Germinas Boots.


Hey look, Geomancers don't suck anymore!  It looks like Jumping Lancers are also trending upward now that you can choose to run them with 8 Speed.  Can't say I blame anyone, they're pretty nice.


I saw that first map and expected to get owned.  Thank god I switched back to something more reminiscent of my original setup, all that evasion and Dragon Spirit saved my ass big time while trying to force my units through that 1-block chokepoint.  Second game was hilarious, all that marshland made chasing his Archers hell by reducing all my units' Move to 1 and we actually got all the way up to the top of the map.


Game 1: Map Geometry blocking Phoenix Down on Rellia for the loss (literally).
Game 2: Fire 2!  Triple Kill!
Game 3: Double Short Charge on poor May... and Lyra constantly trying to get her up instead of Rellia.  :(


CT 00 can be painful when done right... but thankfully his DPS wasn't high enough to capitalize.  This time the Flare and Petrify casts put in most of the work.  Being able to switch freely between single-target and Area skills with this team is definitely showing its usefulness so far.


...How did I fucking win that first game?  The RNG told me to piss off and my Chemists got split up.  Small Maps <3.  Dancers <3.  This is why I think the map size I detest the most is probably medium.  Those Dancers are the perfect bait on Small Maps and the Dances get to haze all the things on Large Maps.  Medium Maps are just kind of eh but this team's hardy enough to last usually.


Gonna watch the last few in a bit.  Also just updated my teams to 1.36 and added Win/Loss Ratios for the curious and such.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 18, 2011, 04:06:58 pm
There are a few cosmetic issues (spell names and effects) in 136. I can release a quickfix if people want.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 18, 2011, 04:09:11 pm
Quote from: FFMaster on November 18, 2011, 04:06:58 pm
There are a few cosmetic issues (spell names and effects) in 136. I can release a quickfix if people want.


I would.  Since it's non-essential, better to release a quickfix done and have it done for when you go to do 1.37 then to get bogged down doing actual balance changes and forget to fix the cosmetics a second time, personally.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 18, 2011, 04:39:32 pm
This is just an oddity I've noticed from testing teams, but I have my Oracle set up with Sleep, but during battle, she uses and has access to Dispel Magic.  Is that an error in the excel sheet?
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 18, 2011, 04:46:06 pm
Yeah, that will be a problem with the excel sheet. Great...

EDIT: Can you send me a screenshot of the box in Excel and an ingame screenshot of Oracle skills?

EDIt2: Everything seems to be fine on my end.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 18, 2011, 04:46:12 pm

Bottleneck R1 didn't help either. Argh, the team's too fragile... it really needs the CT 00s to land, but mages don't really care, and if they end up using their 'free' turns just healing up... =/


R1 wtf AI
seriously.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 18, 2011, 05:00:42 pm
If there's a Spreadsheet Error, that might explain why my Oracles never cast Sleep on Santa Christ's Religious Orbital Bombardment Cannons.  Then again, the fact it's a walking death machine of AoE, Flare, Petrify would also explain that.

I also just noticed that I fought CT5Holy almost exclusively this go-around and must wonder if that was intentional or not.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 18, 2011, 05:14:53 pm
Quote from: FFMaster on November 18, 2011, 04:46:06 pm
Yeah, that will be a problem with the excel sheet. Great...

EDIT: Can you send me a screenshot of the box in Excel and an ingame screenshot of Oracle skills?

EDIt2: Everything seems to be fine on my end.


Strange ... my Oracle never casts sleep.  And she casts Dispel, which is not in her spell repertoire.

EDIT:  Spreadsheet problem.  To select an Oracle spell, I have to select the spell two slots below the one I actually want.  =/  Also, inserting a Mime is giving me "length errors", whatever that means.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 18, 2011, 09:11:16 pm
FFT Arena 1.36 doriantoki (Vampire Hunters Extraordinaire) vs. Celdia (Diamonds and Guns) (http://www.youtube.com/watch?v=9LI63ecq_3Y)

Test using dxtory.  I recorded commentary, but in epic fail manner, forgot to turn the mic on.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 18, 2011, 09:14:06 pm
I got extremely lucky with the triple sleep proc in round 1, but my luck ran out in the next 2 rounds. It was very interesting to see sinkhole completely make my Priest useless. GG DomieV.


I think this is the second time that squire has destroyed someone on my team (730 damage...) Having a weakness to darkness is brutal when your opponent has Koutetsu. GG Angelus.


The end of round 3 made me lol :). GG Barren.
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 18, 2011, 09:28:32 pm

Video looks nice, doriantoki. Those axes are beyond fucking ridiculous. Regularly seeing an output over over 400 and 500 damage on neutral compat just exceeds any and all sense of reason. Now I just need to figure out how to get those into my team build somehow... >_>   GG. ^_^
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 18, 2011, 09:57:38 pm
Axes hurt, wee.  Mission Comprete!  Fun match, though the double small map choice made the winner obvious.  If you want at guide for helping you pick out maps in the future, there's this thread (http://ffhacktics.com/smf/index.php?topic=5519.0) that's been compiled for that purpose, though with some recent changes like all the Depth 2 Water being removed a few entries like Finath River being a "Crap" Map are probably outdated.  It still makes a good guide to at least get a feel for picking out a good Small/Large/Medium spread.

The recording was definitely improved over your first take, though, at least from what I can tell.  Now, if you actually remembered to turn on your microphone... though, if you have some kind of external hard drive, you could run your video software from the external and write there instead of to your actual machine, which would also help boost your performance a little since the video and game aren't being run off the same hard disk.  My personal experiences haven't had it make a big difference, but my machines have all been utter trash, and every little bit of performance still helps.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 18, 2011, 10:13:39 pm
That topic was useful.  I was picking out maps via memory, from the game.  But that can backfire, too, since in some maps, I have no idea where the units start (effectively making some "large" maps, small or moderate in comparison to their actual size).  I felt it was medium, medium, small, personally.  Finath River is an iffy one, because there are obstacles at the bluffs, as you saw, the Geonancers especially, had some difficulty navigating.  But, yes, I will utilize a better means for gauging maps, at least until I am intimately familiar with them all.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 18, 2011, 11:24:48 pm
Good video doriantoki! I was curious how you sound as a commentator but I'm sure we'll wait until next vid :)
Title: Re: Arena battle videos and discussion
Post by: Wiz on November 18, 2011, 11:30:48 pm
Just a tidbit of knowledge via trial and error I did from a while back.

Most Advanced to Least Advanced
Pete's OpenGL2 Driver 2.X
Pete's OpenGL Driver 1.7X
Pete's D3D Driver 1.7X
Pete's DX6 D3D Driver 1.7X
P.E.Op.S Soft Driver 1.1X

^, the X is there because I'm not certain if the plugins I have are the most recent ones. If you're curious to see what my settings are, check here (http://ffhacktics.com/smf/index.php?topic=7128.0) under the Alternate Settings if you so desire.

But yeah, just downgrade one level at a time until the slowdown's eliminated <_<
Title: Re: Arena battle videos and discussion
Post by: DomieV on November 19, 2011, 08:05:53 am
Got to say my team worked very well against your Deep Dungeon team, 403 ninjitsu damage seems flawless to me :) GG Barren


Surprised that I lost Round 1 so quickly but Rounds 2 & 3 were good matches for my team. GG True Light
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on November 19, 2011, 08:07:58 am
WAR OF THE MAGI! (Or Great Magic War...which ever you prefer) GG Raven, that was a fun match


I agree with Celdia I want to see FFM's team versus Raven's Santa Christ's team...sounds like a blood bath quality of a match
Title: Re: Arena battle videos and discussion
Post by: Angelus on November 19, 2011, 08:09:54 am
730 damage!!!! GG True Light, i'm sure we'll duke it out again soon, cheers!
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 19, 2011, 06:22:42 pm
Quote from: Vigilanti on November 19, 2011, 08:07:58 amI agree with Celdia I want to see FFM's team versus Raven's Santa Christ's team...sounds like a blood bath quality of a match


Everyone really wants to see this for some reason, goddamn.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 19, 2011, 09:04:08 pm
FFT Arena 1.36 FFMaster (Thank you for the new Shoes) vs. RavenofRazgriz (Santa Orbital Cannons) (http://youtu.be/8q-0egRHTWQ)

I apologize the commentary isn't very lively.  I had a couple videos recorded before this one (some other matches), but was having some audio problems, and when I got around to recording this one, I was feeling a little tired/weary.

But anyway, I only mean to post videos here and there, and help with the matches when time comes.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2011, 09:37:38 pm
As I said On youtube I actually did that match but you beat me to the punch doriantoki >_<

no big deal, the match I'll upload would be considered a rematch anyways :P
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 19, 2011, 09:41:39 pm
Guess which team now knows Bolt 2 instead of Cure 2 because fuck losing turns like that.

That first round double Stop was beyond painful, though.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2011, 09:46:48 pm
I'm going to update your team Raven but just so you know I did the recording of your Santa Christs team before you updated it today hope you don't mind me uploading it still
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 19, 2011, 09:47:50 pm
I don't mind, heh.  I expect it to go much the same way with the Wizards wasting turns on Cure 2, though.  Unless the stars align and I just blow his team up before it gets in range each match or something.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2011, 09:58:04 pm
All right cool. I'll start uploading tomorrow
Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2011, 02:13:42 pm
FFT Arena 1.36b Barren (Big Assault) vs doriantoki (Vampire Hunters Extraordinaire) (http://youtu.be/ReR-mP6EggM)

FFT Arena 1.36b Celdia (Diamonds and Guns) vs True Light (Drop Dead) (http://youtu.be/sa7XDQN8Oj4)

FFT Arena 1.36b CT5Holy (Watermark) vs DomieV (Song and Dance and Punch) (http://youtu.be/9M5jpCN7dq0)

FFT Arena 1.36b FFMaster (Thank You For The New Shoes) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) Rematch (http://youtu.be/a5QxWi8mQmc)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 20, 2011, 03:23:36 pm
Holy Flamethrowers, Batman! I feel like the RNG frowned in my direction there.I think I saw no less than 5 missed Breaks all showing around 60% hit chances. Oh well. That's what keeps these things interesting, right? GG, True Light.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 20, 2011, 03:31:41 pm
Hey look, someone using the Zombie spell the way I keep telling people to use the goddamn Zombie spell and winning due to it.  Fucking finally.


Missing 8+ 60% shots, yay.  Sucks to be Diamonds and Guns.  If those two Archers had stayed together on Grog Hill Celdia would've eventually won, but oh AI.


Owww.


Did I say the Wizards gained Bolt 2 over Cure 2?  I meant I was changing their entire Spellbook to Fir3/Lit2/Lit3/Ice4/NUKE/Life/Pure.  Yeah.  That sounds much better.  I think I'll also spend the 800 leftover JP I had sitting on my Oracles that I somehow missed.  That'd also help I bet.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 20, 2011, 05:22:20 pm
My Chemist sure loves his equipment...the RNG must love me today :D. I'm glad my Ninja finally decided to show up in round 3. GG Celdia
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 20, 2011, 05:56:48 pm
That Oracle might need a reflect ring.  And those Geomancers transparency.  Raped that first round.  The RNG wasn't in my favor second round, but thus is the nature of FFT.  On paper, I see this teams as a little more even, but the flow of the match definitely favored Big Assault.


The AI likes to spread out the damage way too much.  If Diamonds and Guns had concentrated their damage, it would've been in their favor.  Granted, the breaks missing was just plain bad luck.


Not sure about Revive on those Squires.  When you're hitting that hard, essentially one shotting the competition, it's a wasted turn spent reviving, but that's just IMO.  They won regardless ^_^'  Priest with Masamune, awesome-sauce.


Entertaining match.  Shoes very reliant on those decap procs.


What matches do you guys want to see, or ones we haven't seen yet?  I can take a few requests per week or so.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 20, 2011, 06:37:47 pm
Just record whatever you think might play out interestingly, personally.  Or set up a bunch of teams and random-pair them.  I believe Barren does the latter, for the most part.  I don't really have any particular requests, myself.  No pairing jumps out at me as being super-cool, and my teams are how they are so I've got no special request battles in that regard either.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2011, 07:15:02 pm
Sometimes people do make requests like for instance Raven wanted me to put his Vipers team versus Eternal's Samurai Zealots Team. Its okay to do any random match you want. If someone does make a request to you they would PM you or post a request here. So like Raven stated, do any match that is to you interesting to see for all of us to watch.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 21, 2011, 08:39:02 am
FFT Arena 1.36b Celdia (Doublemint) vs Barren (Deep Dungeon) (http://youtu.be/PPo3rJ09dxc)

FFT Arena 1.36b DomieV (Vengeance) vs doriantoki (Model Citizens) (http://youtu.be/6tZkmuxXfAQ)

FFT Arena 1.36b RavenOfRazgriz (Playground Pioneers) vs CT5Holy (Axe Funsies) (http://youtu.be/5InRGX0ve90)

FFT Arena 1.36b Vigilanti (I Kin Hurt You!) vs True Light (D.N. Angel) (http://youtu.be/Qi-6xQHk53k)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 21, 2011, 09:35:55 am
Too much AOE! My units were too squishy, resulting in them getting 1-2 shotted. GG Vigilanti.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on November 21, 2011, 10:07:50 am
Holy AoE Batman! That was pretty nice! GG True Light. Your team was interesting but yea too squishy
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 21, 2011, 11:21:42 am

That was a tense set right there. No idea my Summoner was thinking at the end of Round 2 when she just walked into the Fire 3 for no reason. Sleep status is still devastating as hell. I think its worse than Death Sentence if only because it gives you a sliver of hope that you might be able to recover from it with a well-placed whack from an ally.

GG, Barren. A++, would fight again. :P
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 21, 2011, 06:56:09 pm

I was dodging everything this time, haha. Got a bit scared at the beginning of R1 when it looked like my Geos were only going to use Elemental.


Axe Funsies updated in team submissions thread.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 21, 2011, 06:57:59 pm
Gotta love dem Sleeps.  Dat AoE killed on the second round, though Sleep saved you from getting blown to shit on the chokepoint in a similar fashion on the third round.


That Geomancer on Doriantoki's side put the hurt on, but Bio 3 just put the hurt on.  It was really that Geomancer and that Mediator v DomieV's entire team considering how much the Summoner and Priest did, and DERP is the only team that I've seen do 2v4 well.  It's just too easy to even just temporarily stun the units on the 2 side then recover and press, as displayed here.


Two small and claustrophobic maps in a row?  :/  May as well have just played the first match twice if you were going to do that.  Those Geomancers dodging fuckin' errythang with their 30% evasion didn't help things either.


Jumping... Archer?  Also, is it just me or have I started a trend with using Fire 2?  It feels like fuckin' errybody's using Fire 2 now.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 22, 2011, 04:06:27 am
doriantoki (Blade Runners) vs. RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) (http://youtu.be/nPwhg_D9klE)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 22, 2011, 05:10:27 am
Well, welcome to the worst matchup possible?

Sadly, my Oracles had the wrong spellset in the second set of games as well.  They were at least sporting Life Drain, which they should not have, and were using in place of higher DPS options in more than one occasion from the looks of it.


FFM Edit: I suggest not to put apostrophes into spoilers since it bugs them up for some reason. Fixed it for you =p
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2011, 07:58:57 am
If you want doriantoki you can showcase some of my teams if you wish. I don't mind whatsoever
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2011, 10:41:49 am
FFT Arena 1.36b Barren (Phantasy Star) vs True Light (Weapons of Mass Destruction) (http://youtu.be/ibtfxdu2jNA)

FFT Arena 1.36b CT5Holy (Holy Stones) vs Angelus (The Norm Team V3) (http://youtu.be/Os8wfdxUpj8)

FFT Arena 1.36b CT5Holy (Iron Will) vs True Light (Spiral of Dreams) (http://youtu.be/o_WCttk3Wc4)

FFT Arena 1.36b True Light (Chew On This) vs RavenOfRazgriz (Y U SO DERP) (http://youtu.be/SFzvdiThXwU)

FFT Arena 1.36b Vigilanti (Get On Status!) vs RavenOfRazgriz (Vipers Harem Ending) (http://youtu.be/0zca578jb_U)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 22, 2011, 11:21:34 am
That first round was incredibly fun to watch. I didn't think such a fast round could be so tense.

Poor Lita. Petrify, Esuna, Petrify, Esuna. Reflected Esuna to hit two allies was pretty spiff. Also, can the AI read enemy skillsets? Because it almost looked like Protect went on in R3 just to bait Runner into using Bullrush on the Summoner to break Charm. >_>

Those poor dancers never had a chance with such far reaching attacks in Geomancy. It kept them from ever really dancing all that much. Not that I think their team could stand up against the offensive assault parked on their front steps in the first round regardless of not dancing. Even the monk gave up dancing for some ranged Punch Arts. Pity about that. Might try some shorter range skillsets to keep them in check if you really want those dances to see some use.

Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 22, 2011, 12:35:42 pm

Good fight, but why the eff did my oracle, after being targeted by Leviathan, walk next to my critical, charging priest? I'm baffled.
Still, good fight.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 22, 2011, 01:03:34 pm
Quote from: RavenOfRazgriz on November 22, 2011, 05:10:27 am
Well, welcome to the worst matchup possible?

Sadly, my Oracles had the wrong spellset in the second set of games as well.  They were at least sporting Life Drain, which they should not have, and were using in place of higher DPS options in more than one occasion from the looks of it.


FFM Edit: I suggest not to put apostrophes into spoilers since it bugs them up for some reason. Fixed it for you =p


I'm not sure what's going on with the spreadsheet.  Am I seriously the only one who's having issues with the Oracle spells?  I can't figure it out.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 22, 2011, 03:33:36 pm
Wow, one shots all over the place.  It was basically who got the first one shot in.  Powerhouse teams.  That Squire is some scary shit.


Holy and Petrify strong.  That Samurai, without means of healing, was out of commission for too long.  After dying, and without means of healing, he's more or less dead weight, unfortunately.  Time Mage and Thief doing their support roles well.


I understand the purpose behind Iron Will, but Y U SO Derp it ain't!  Elemental on stranded dancers ... maybe a bad idea?  I mean, you want to force them to dance, right ...?


Derp did best what it was made to do.  But Chew was relentless.


lol @ retarded berserk chemist.  Raise 2 was the saving grace.


QuoteWell, welcome to the worst matchup possible?


Oh, I just wanted to address this.  I disagree.  You took round two.  And for the others matches, there was a lot of back and forth.  So even with all the magical defense, your team still did very well.  The only thing that turned the match was Charm.  But that can apply to ANY team.  So I don't think it was a bad matchup, at least, as bad as you would think.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 22, 2011, 05:31:28 pm
Does your spreadsheet still have Pray Faith/Doubt Faith? You are patching on a clean ISO every time right?
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 22, 2011, 06:40:27 pm
Short on time, will try to watch the non-my matches later:

The RNG hated me, shit happens.  Faith Constant makes Summon actually usable, at least.  Matchup-related luck on the third game didn't help either, with DERP starting on the side of Fort Zeakden that's harder to fan out on, but again, shit happens.  Nature of the beast.


Go Vie, shoot dem walls.  Go Rellia, get yourself killed behind enemy lines.  Go May, blow shit up then get wasted because you're slow as shit.  Go Lyra, facepalm and wish you were on a better team.  Everything is working 100% as intended.  This team is meant to have terrible synergy, so the fact it's doing so well is fairly astounding.  Rellia's running off for two rounds of Chakra though... I need to address this somehow.  Probably though absorbed Ninjitsu.  Figure it out later.


Quote from: doriantoki on November 22, 2011, 03:33:36 pmOh, I just wanted to address this.  I disagree.  You took round two.  And for the others matches, there was a lot of back and forth.  So even with all the magical defense, your team still did very well.  The only thing that turned the match was Charm.  But that can apply to ANY team.  So I don't think it was a bad matchup, at least, as bad as you would think.


Um.

2x High-HP Units that double-turn Flare, have Always: Shell, use Charm to both Cancel Charging and turn mages against each other.
1x Moderate-HP Priest with Initial: Reflect to make her invulnerable to most low-CT Spells and Sinkhole to stop the few that get through Reflect, as well as herself being a lightning rod for getting all aggro magic targeted on herself.

Sure, the Archer really didn't do jack shit, but to say this isn't "as bad as I would think" is pretty... false.  This is close to as Hard-Anti-Cannons as it gets, to the point where something trying that hard to beat Cannons should be winning with a fairly solid 2-0 and is likely at a very huge detriment if they fight anything not focused on magic, even if it's still all-Female.  It's similar to Thank You for the New Shoes in that way - that team has huge Axe with high Move that make its other matchups much better, but they should always 2-0 a team like Bombardment Cannons.  The fact the games had a back and forth and the match went to a third game only really states how fucktarded my DPS is, since you're running an almost completely hard-counter and were still at a very realistic risk of losing.  I was fully expecting to win that third game despite it being a smaller-end map with chokepoints my casters hate after that first round, said risk is so realistic.

I'm not calling shenanigans, people make these kinds of teams and verifying they can actually beat what they're hard-countering is important.  It's more of the "Why in the fuck did this go into 3 games?" kind of statement, where I feel going 2-1 is a compliment to my team's raw power more than showing a particular flaw beyond "It's four magic users with long CT Spells."  Though, I think those Oracles might need to lose Beguile, I dunno, so that might be showing a particular flaw.  It's hard to say exactly what's flawed on those Oracles though since they still had the wrong Spellbook, so I don't know exactly what set of Statuses they had available in those matches.  You can just learn a unit's skills in-game you know, so if the Spreadsheet is giving you trouble on learning Primary/Secondary skills, just don't teach them through the Spreadsheet and grab them in-game instead, for future reference for when you do matches involving Oracles or if you just want to stick to doing that to prevent errors.  Also, never use Palette 5 (Purple), shit bugs the game, and I don't know why everyone (including FFMaster >_>) still uses it.

Psst! You mixed up quote and spoiler tags. >_> Don't worry. I got your back. -Celdia
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 22, 2011, 07:27:58 pm
Round 1 was intense! If my lancer had landed his first balance, then I think I would've won that round... Round 2 was just a slaughterfest. GG Barren.


The first map was in my favor and my team took advantage of it. My ninja/archer taking out the mime early in round 2 was what sealed it. GG CT5Holy.


My mages running out of MP was what got Raven the first victory. The next two maps favored me and this is when the AOE started to rain down. I just wish my mime had better positioning skills. GG Raven.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 22, 2011, 10:31:23 pm
QuoteUm.


You haven't made any statements that has changed my mind.  Not saying it's impossible, but I still stand by what I said.

Quote2x High-HP Units that double-turn Flare, have Always: Shell


Innocent is a better defensive strategy (that is, initial Innocent).  The Thieves have Heretic, yes, but a low faith unit with initial Innocent is a better strategy right off the bat.

QuoteUse Charm to both Cancel Charging and turn mages against each other.


This is a crapshoot strategy and I know it.  There are better strategies against this, such as Reflect, Sinkhole, or even Silence.  To be fair, the Priest uses two of the above, but can only effectively keep down one Wizard.  And I said, Charm is hardly an anti anything, since the percentages are so low.  I would argue more versus the fact that your team is all female, not that it's a particularly powerful strategy versus mages.

Quote1x Moderate-HP Priest with Initial: Reflect to make her invulnerable to most low-CT Spells and Sinkhole to stop the few that get through Reflect, as well as herself being a lightning rod for getting all aggro magic targeted on herself.


She ate Bahamut pretty good on multiple occasions.  Which still does a shit ton of damage, so she's not protected.

QuoteSure, the Archer really didn't do jack shit, but to say this isn't "as bad as would think" is pretty... false.


I still stand by this.  This isn't an anti-Santa team, nor was it meant to be.  Remember that Blade Runners came before Santa did, and in a similar twist, they murdered another team that had female units.  My initial intent with Blade Runners were very high evasion thieves that pestered the opponent to death.  It's just that when there's a female in the enemy team, it becomes the most obvious advantage.

QuoteThis is close to as Hard-Anti-Cannons as it gets


No, for the reasons mentioned above.

Quoteto the point where something trying that hard to beat Cannons should be winning with a fairly solid 2-0 and is likely at a very huge detriment if they fight anything not focused on magic, even if it's still all-Female.


Uh ... I've tested this team against my own teams, and Blade Runners basically wins whenever there's a female involved in the opponent team, and she happens to get charmed.  Going back to what I initially said, however, if the charm misses, they're dead.  The Thieves are built for survivability, both magical and physical.

QuoteIt's similar to Thank You for the New Shoes in that way - that team has huge Axe with high Move that make its other matchups much better, but they should always 2-0 a team like Bombardment Cannons.  The fact the games had a back and forth and the match went to a third game only really states how fucktarded my DPS is, since you're running an almost completely hard-counter and were still at a very realistic risk of losing.


You're contradicting yourself here, as this argument actually works in my favor.

QuoteI was fully expecting to win that third game despite it being a smaller-end map with chokepoints my casters hate after that first round, said risk is so realistic.


Right.  Just listen to my commentary, all it takes is one charm to completely reverse the match.  To be honest, if Blade Runners perform that well consistently, I will be surprised, to the point where I would consider lowering the charm hit rate, since it's such a ridiculously debilitating status.  If you think about it, most teams are built to work well with each other, when you charm the competition, the said is true in reverse, in that the ally is suited to dealing just as much damage to his or her team mates.

QuoteI'm not calling shenanigans, people make these kinds of teams and verifying they can actually beat what they're hard-countering is important.  It's more of the "Why in the fuck did this go into 3 games?" kind of statement, where I feel going 2-1 is a compliment to my team's raw power more than showing a particular flaw beyond "It's four magic users with long CT Spells."


I'm confused now.  I agree with this statement, but it doesn't even seem like you're disagreeing with me anymore???  Or are you just writing down a string of thoughts as they come to you?  Sometimes I do that as well, and come to a different conclusion, than my initial thought.

QuoteThough, I think those Oracles might need to lose Beguile, I dunno, so that might be showing a particular flaw.  It's hard to say exactly what's flawed on those Oracles though since they still had the wrong Spellbook, so I don't know exactly what set of Statuses they had available in those matches.  You can just learn a unit's skills in-game you know, so if the Spreadsheet is giving you trouble on learning Primary/Secondary skills, just don't teach them through the Spreadsheet and grab them in-game instead, for future reference for when you do matches involving Oracles or if you just want to stick to doing that to prevent errors.  Also, never use Palette 5 (Purple), shit bugs the game, and I don't know why everyone (including FFMaster >_>) still uses it.


Just to address the last point, yes palette 5 needs to go.  I usually just copy a team into the spreadsheet without giving it much thought, so sometimes it creeps by.  If you want my opinion on the oracles, even though the spreadsheet was whack, they actually got some solid use out of Life Drain.  Petrify definitely needs to stay, and I like your other choices (Silence Song, Sleep and Don't Act).  I agree that Beguile, just in general, is not preferable to Petrify, or even Sleep.  Zombie I could see getting some use.  I don't know if they'd ever forgoe an attack spell for Blind, however.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 23, 2011, 01:02:06 pm
FFT Arena 1.36b Celdia (Speed Bump) vs. Barren (Big Assault) (http://www.youtube.com/watch?v=l-PUP8TRIFk)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2011, 01:49:23 pm
Those matches were something. Your Speed Bump team was impressive. Thankfully my team is just as resilient as it is offensive. GG Celdia, fine match!
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 23, 2011, 03:36:00 pm
That was an incredible first two rounds. Round 3 was significantly less spectacular. I'm honestly surprised my team had such a good showing. I didn't know what to expect from them but those full-heal Moogles were pretty effective. I can only imagine how my team would fare against a team without as much status recovery. GG, Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2011, 04:03:08 pm
FFT Arena 1.36b Celdia (Speed Bump) vs doriantoki (Model Citizens) (http://youtu.be/Gq9r1eA0sfo)

FFT Arena 1.36b CT5Holy (Axe Funsies) vs Dol (Ninjas Don't Have Day Jobs) (http://youtu.be/0uK_SvAig-4)

FFT Arena 1.36b CT5Holy (Blanket) vs Dol (Heartbreakers) (http://youtu.be/HEktc7AZ6os)

FFT Arena 1.36b doriantoki (Blade Runners) vs FFMaster (Thank You For The New Shoes) (http://youtu.be/qQuc4gwrYF0)

FFT Arena 1.36b True Light (Drop Dead) vs RavenOfRazgriz (Vipers Harem Ending) (http://youtu.be/CrZx7NQCChw)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 23, 2011, 04:22:08 pm
That was GLORIOUS. Three rounds inside of about 5 minutes. I was worried about how Speed Bump would perform again a more magic-focused team because of all the Faith flying around on my side and the painfully low HP that goes with it. I expected the beating I took round 1 to be repeated in the following round. Putting the teams face to face instead of in a mixed up group made a huge difference. GG, doriantoki.

Well that was brutal. A pair of fairly small maps do not work in favor of the Vipers at all. Coupled with the awful height disparity on that checkerboard map and its a bit of a surprise they showed as well as they did second round. Undead-reraise gamble makes an undeniable loss into an unexpected win with amazing effectiveness.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 23, 2011, 04:34:24 pm

Flash Hat - oops! That really crippled my offense.


2 AoE Kiyomori? That'd definitely be worthwhile, imo. As is, meh.


Blanket has been updated in team submissions thread.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 23, 2011, 05:06:55 pm
Cursed Ring FTW! Lots of DPS and 1-2 shots going around. My ninja getting up in round 2 was what got me the win. GG Raven. 
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 23, 2011, 06:58:27 pm
lmao, never seen three rounds crammed into such a short period.  Speed Bump is an amazing team to watch.  Speed advantage the exact opposite here.  Against crazy ass mages, you want to go second.  =/


Axes are so damn satisfying when they land, doncha think?


That summoner had both Innocent and Faith ... wait, what?  I was expecting more damage from those Asuras D:  They better do more than Auto-Potion damage.  It reminds me of my team, Blade Runners, reliant somewhat on charm, but those oracles were doing support well, too, and they can deal some good melee damage too, when they must.


Not sure what to say.  Evasion was almost entirely useless, but that's the RNG for ya.  Double stop, considering the low faith was just the RNG being a hater.  Charm didn't hit once either.  But anywho.


Undead Ninja saves the day!
Title: Re: Arena battle videos and discussion
Post by: AeroGP on November 23, 2011, 09:25:26 pm
I was really expecting Dol to win this one with all the aggro his team could pump out. A lot of lucky misses and poor use of Kiyomori sealed the deal though.


Wow, that cursed ninja getting up near the end of the second round was a major 'fuck you' to raven's chance of a comeback.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 24, 2011, 06:46:35 pm
HAPPY THANKSGIVING FFH!  :mrgreen:

FFT Arena 1.36b doriantoki (Blade Runners) vs  AeroGP (Ice Barrier (♀)) (http://youtu.be/8TNa2I7gwuY)

FFT Arena 1.36b Celdia (Speed Bump) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) (http://youtu.be/Q8RaiuseVRc)

FFT Arena 1.36b Dol (Games) vs CT5Holy (Delay Buster) (http://youtu.be/4uCi6dwfP50)

FFT Arena 1.36b Angelus (The Norm Team V3) vs Dol (Ninjas Don't Have A Day Job) (http://youtu.be/uvna2xkWglk)

FFT Arena 1.36b CT5Holy (Watermark) vs FFMaster (Thank You For The New Shoes) (http://youtu.be/H0e2U0n2sds)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on November 24, 2011, 09:26:15 pm
Almost feel like you gave this one to me, lol.  All female teams, watch out!  Sexy thieves coming to getcha.


FFT Arena 1.36b Celdia (Speed Bump) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons)]It was a matter of who got the first attack, basically, since they are all capable of one-shotting each other.  And Santa Christ just happen to get into range first.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 25, 2011, 11:33:17 am
As requested by Pierce

FFT Arena 1.36b Pierce (The Weekenders) vs Celdia (Diamonds and Guns) (http://youtu.be/TMAhbCa8xLs)

FFT Arena 1.36b Pierce (FireWater) vs doriantoki (Model Citizens) (http://youtu.be/hvlB901lZSI)

FFT Arena 1.36b Pierce (Queens of The Desert) vs True Light (Spiral of Dreams) (http://youtu.be/DTP9B9BQ5H8)
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 25, 2011, 11:55:59 am

NOT NINJITSU!!!! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooo........ /darthvader

Seriously. That shit destroys D&G. -_-;; Fucking ouch, man.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 25, 2011, 12:38:47 pm
Bio 3 hurts... a lot and my team couldn't do enough damage. My ninja running forward in round 2 put my team in early sandbag mode. GG Pierce. 
Title: Re: Arena battle videos and discussion
Post by: Barren on November 27, 2011, 02:49:46 pm
FFT Arena 1.36b AeroGP (Ice Barrier (♂)) vs RavenOfRazgriz (Playground Pioneers) (http://youtu.be/SJnusD9Ft0w)

FFT Arena 1.36b Celdia (Diamonds and Guns) vs Barren (Phantasy Star) (http://youtu.be/n9V6wvhOqaA)

FFT Arena 1.36b Dol (Ladies) vs Celdia (Doublemint) (http://youtu.be/c-Q62qzWliU)

FFT Arena 1.36b DomieV (Vengeance) vs CT5Holy (Axe Funsies) (http://youtu.be/5Hzi0Ni_6z8)

FFT Arena 1.36b Vigilanti (Get On Status!) vs doriantoki (Vampire Hunters Extraordinaire) (http://youtu.be/hZZjW78kcGc)

Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 27, 2011, 03:41:12 pm

The Chiri hitting 3 people in R2 was the key moment. Critical Quick + Murasame TM tank helped a lot too.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 27, 2011, 04:33:30 pm
That... wasn't even fair, lol.  My team is just too beefy.


I was expecting the 2-0 sweep but Diamonds and Guns denied that shit in the second game.  It looked like for a moment they had a chance to do so again in the third game, but they didn't drop that Wizard.  That Wizard was clincher due to the Bard's 70 Faith making near-kills into kills on an AoE.


CLOPS


(http://img.photobucket.com/albums/v311/Celdia/emot-black101-anim.gif)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2011, 09:32:13 am
FFT Arena 1.36b CT5Holy (Blanket) vs Celdia (Speed Bump) (http://youtu.be/DAkkb6XPGc0)

FFT Arena 1.36b Vigilanti (I Kin Hurt You!) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) (http://youtu.be/EPNFascz3Wk)

FFT Arena 1.36b Eternal248 (Tactics Ogre) vs Dol (Ninjas Don't Have A Day Job) (http://youtu.be/HKhBIoahe14)

FFT Arena 1.36b Pierce (Queens of The Desert) vs doriantoki (Blade Runners) (http://youtu.be/KAOndnsblu8)

FFT Arena 1.36b Angelus (The Norm Team V3) vs True Light (D.N. Angel) (http://youtu.be/CrbAbGWAzF0)

On a side note, I apologize for not checking the teams before I did the recording....still hope you enjoy the videos nonetheless
Title: Re: Arena battle videos and discussion
Post by: Dol on November 30, 2011, 04:44:14 pm
Dont sweat it Barren.  More tactics videos are always a good thing!
Title: Re: Arena battle videos and discussion
Post by: Celdia on November 30, 2011, 08:10:31 pm
When I saw CT5's loadout on that team I was afraid my high Faith was going to backfire and my whole team was going to fall apart under his offensive potential. The outcome however was, to quote Barren, "Just wow." GG, CT5.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 30, 2011, 08:20:55 pm

That was quite the beatdown indeed. GG XD
Title: Re: Arena battle videos and discussion
Post by: Barren on December 05, 2011, 07:26:40 pm
FFT Arena 1.36b CT5Holy (Playing with Fire) vs Dol (Ninjas Don't Have A Day Job) (http://youtu.be/B1Zu-WEOEHc)

FFT Arena 1.36b Eternal248 (Tactics Ogre) vs doriantoki (Model Citizens) (http://youtu.be/6ntQbtH2GSk)

FFT Arena 1.36b Barren (Big Assault) vs formerdeathcorps (S5) (http://youtu.be/ERJiTTMcHVk)

FFT Arena 1.36b True Light (Merciless Embrace) vs Celdia (Diamonds and Guns) (http://youtu.be/KTKJtO0KmSk)

FFT Arena 1.36b Pierce (Queens of the Desert) vs RavenOfRazgriz (Vipers Harem Ending) (http://youtu.be/cROlKb04XvQ)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on December 05, 2011, 09:55:28 pm
I lose to a better version of my own squad.  The same unit's evasion did me in twice.  No regrets for that, Barren.
Title: Re: Arena battle videos and discussion
Post by: Celdia on December 06, 2011, 02:04:39 am

:O
Holy shit. Beatdown of the century. I need to steal that Grand Cross + Gun idea. >_>



Even if my reactions had been firing off round 1 or there had been more Petrify procs it still would have been more of a fluke win. I don't think D&G's 100% ranged damage gimmick is as strong in the latest Arena versions. There are so many options for tanky, high damage units out there with the magic buffs that my frail little anti-sandbaggers just can't keep up. GG, True Light. You've made me seriously consider retiring D&G though. They had a good run.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 08, 2011, 09:39:08 pm
FFT Arena 1.36b True Light (Drop Dead) vs Barren (Phantasy Star) (http://youtu.be/BDGHBZt7iA8)

FFT Arena 1.36b PX_TimeForDeath (Welcome To My Mind) vs Eternal248 (Tactics Ogre) (http://youtu.be/3Lgdtu7fP8w)

FFT Arena 1.36b AeroGP (Always Windy in Antarctica) vs formerdeathcorps (Heroes) (http://youtu.be/yrDjf__SffY)

FFT Arena 1.36b Dol (Games) vs RavenOfRazgriz (Playground Pioneers) (http://youtu.be/8Fb31I_1B_o)

FFT Arena 1.36b Celdia (Doublemint) vs Pierce (The Weekenders) (http://youtu.be/He-SuoEjiuM)

FFT Arena 1.36b Angelus (The Norm Team V4) vs CT5Holy (Standstill) (http://youtu.be/0Du9iTpLWhs)

FFT Arena 1.36b Vigilanti (Get On Status!) vs FFMaster (Thank You For The New Shoes) (http://youtu.be/tvr7Uc_9X7o)

FFT Arena 1.36b doriantoki (Vampire Hunters Extraordinaire) vs DomieV (Song and Dance and Punch) (http://youtu.be/4J3ILauVrEs)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on December 08, 2011, 09:53:17 pm
Fuck I got owned!! My team could use a face lift, GG FFMaster! And you're welcome for the new shoes
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 09, 2011, 12:04:49 am
My chemist getting killed early in both of the rounds is what sealed it for me. The ending of round 2 was kind of strange when the wizard charged a bolt 3 on my ninja (It said 374 damage, but my ninja only took 294 damage O.O). Anyway, GG Barren.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 09, 2011, 01:11:19 am

Looooooooooove that Quickening Lancer. Just a nice solid team in general, very cool.


I got scared in R2 when my AUP Longbow Archer missed a 90% kill shot on your Monk. That early Arm Aim on the Squire was very helpful too - he ran back, which kept him out of the action for... basically the whole fight. gg Angelus
Title: Re: Arena battle videos and discussion
Post by: Barren on December 10, 2011, 03:47:29 pm
FFT Arena 1.36b AeroGP (Always Windy In Antarctica) vs Eternal248 (Tactics Ogre) (http://youtu.be/k9cO4tRRP4s)

FFT Arena 1.36b CT5Holy (Do No Disturb) vs formerdeathcorps (Heresy) (http://youtu.be/YD8DkBP1SPo)

FFT Arena 1.36b Barren (Deep Dungeon) vs PX_TimeForDeath (Holy Heretics) (http://youtu.be/5sHpTQ1g1O4)

FFT Arena 1.36b doriantoki (Blade Runners) vs True Light (Chew On This) (http://youtu.be/eizd3Nhsgic)
Title: Re: Arena battle videos and discussion
Post by: PX_Timefordeath on December 10, 2011, 06:40:26 pm
Well, I've got to hand it to my team. At first, I was wondering why my time mage was retarded. Towards the end of Round 2, I realized that Flash Hat gave innocent, and that my team still won round 1 despite that. Well done, and that mistake shall not happen again.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 10, 2011, 07:52:40 pm
CHARM!!! I thought I was getting lucky with the miss charms at first, but then they started landing and I knew I was in deep trouble. I'm just sad that I didn't get one single mimic summon out of my mime :(. GG Doriantoki.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on December 11, 2011, 04:04:45 pm
It's pretty scary how well Blade Runners have been performing.  I can see them being slaughtered against a team like Playground Pioneers though (you know, all male, beefy units).
Title: Re: Arena battle videos and discussion
Post by: Barren on December 12, 2011, 05:18:22 pm
FFT Arena 1.36b Dol (Heartbreakers) vs Angelus (The Norm Team V5) (http://youtu.be/4oNL3zSIGco)

FFT Arena 1.36b Vigilanti (I Kin Hurt You!) vs Celdia (Speed Bump) (http://youtu.be/u2Ghz3mT5Fc)

FFT Arena 1.36b DomieV (Song and Dance and Punch) vs RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) (http://youtu.be/r8quVJJv0EQ)
Title: Re: Arena battle videos and discussion
Post by: Celdia on December 13, 2011, 02:06:39 am

Did this take the record for the fastest match ever? Also, considering the time it took to die so violently, I think I feel violated. >_>   GG Vigi. :P
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on December 13, 2011, 07:17:53 am
God Damn that was quick! GG Celdia, that was magic, sweet magic!
Title: Re: Arena battle videos and discussion
Post by: doriantoki on December 13, 2011, 08:45:55 am
What happened to the last video?  It says it was removed :?
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2011, 11:47:43 am
Must've deleted by accident >_<
Title: Re: Arena battle videos and discussion
Post by: Barren on December 16, 2011, 09:53:06 am
A match requested by Wiz. I will be uploading more this weekend because I am busy right now with Christmas shopping and work so hopefully the wait won't be too long. Hope you like the intro to the 1.37 version of Arena you'll see at the beginning of the video. Also note, no music for this match as I have music for the other matches.

FFT Arena 1.37 RavenOfRazgriz (Y U SO DERP) vs Wiz (Y U SO NOOB) (http://youtu.be/_tt924ThzGE)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on December 16, 2011, 08:11:03 pm
A special Barren series.

Barren (Deep Dungeon) vs. Pierce (FireWater) (http://www.youtube.com/watch?v=-XC_V7B3eBc)

Barren (Phantasy Star) vs. FDC (Losers) (http://www.youtube.com/watch?v=cmruhC-m3iI)

Barren (Big Assault) vs. AeroGP (Cloud of Darkness) (http://www.youtube.com/watch?v=ARiaArzXuok)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 16, 2011, 11:49:30 pm
Good back and forth matches Pierce, kind of surprised my team functioned well against your harder hitting team but hey it was about rolling the dice. GG Pierce


Kind of expected to get creamed considering the odds of evasion were in Losers' favor. GG fdc, very impressive team you have


Interesting concept Aero you got going on here, gave my team a hard time to take yours down but eventually I was able to. GG AeoGP, that was a good match
Title: Re: Arena battle videos and discussion
Post by: Pierce on December 17, 2011, 04:38:01 am
That was... painful. At 9 minutes into the video I was thinking "How is this possibly going to end in 7 minutes if things are moving so freaking slowly?" I wonder if the match would've ever finished.


Watching this match made me realize FireWater needs some serious revamping. GG Barren.

Title: Re: Arena battle videos and discussion
Post by: doriantoki on December 17, 2011, 08:57:22 am
Cloud of Darkness is interesting on paper, but doesn't work that well in practice.  They need some physical damage in there somewhere, cause even if they managed to blind an entire physical opponent team, they would still have trouble taking down that team if they had access to say, Auto Potion.  That's my only suggestion there.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2011, 10:19:53 am
FFT Arena 1.37 CT5Holy (Standstill) vs formerdeathcorps (Sniper) (http://www.youtube.com/watch?v=O69NanBDKXU)

FFT Arena 1.37 DomieV (Quick Hit) vs True Light (D.N. Angel) (http://www.youtube.com/watch?v=cpMHH0cBnkg)

FFT Arena 1.37 Barren (Big Assault) vs Squidgy (My First Mime) (http://www.youtube.com/watch?v=OWkp3F9uyHU)

FFT Arena 1.37 Angelus (The Norm Team V6) vs Vigilanti (I Kin Hurt You!) (http://www.youtube.com/watch?v=D7gHhjjmm-c)

FFT Arena 1.37 Pride (Tester) vs Eternal248 (Tactical Ogres) (http://www.youtube.com/watch?v=8-To9z8fYt4)

FFT Arena 1.37 PX_TimeForDeath (Holy Heretics) vs Celdia (Doublemint) (http://www.youtube.com/watch?v=3OPP2LHDQkc)
Title: Re: Arena battle videos and discussion
Post by: AeroGP on December 17, 2011, 11:02:49 am
Quote from: doriantoki on December 17, 2011, 08:57:22 am
Cloud of Darkness is interesting on paper, but doesn't work that well in practice.  They need some physical damage in there somewhere, cause even if they managed to blind an entire physical opponent team, they would still have trouble taking down that team if they had access to say, Auto Potion.  That's my only suggestion there.


None of my teams do well against Auto-Potion. I'm adverse to big damage. =(
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 17, 2011, 05:51:48 pm

RNG love for me =/
Title: Re: Arena battle videos and discussion
Post by: doriantoki on December 17, 2011, 06:50:12 pm
Big Assault is the strongest team here ATM.  According to my calculations, it has a 100% (!!!) win rate.  So congratulations Barren, IMO you have a good shot at the title.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2011, 08:55:29 pm
Quote from: doriantoki on December 17, 2011, 06:50:12 pm
Big Assault is the strongest team here ATM.  According to my calculations, it has a 100% (!!!) win rate.  So congratulations Barren, IMO you have a good shot at the title.


That is indeed good news :)
Title: Re: Arena battle videos and discussion
Post by: Celdia on December 18, 2011, 05:33:29 am

Y U SO WASTE OF FUCKING TIME? I feel sorry for Barren having to record this fight. Wiz, he deserves an apology for that. That was atrocious. At least when I did it my team could seal the deal in under 15 minutes. -_-



Abandon stopping your Knight right at the start of Round 1 clinched that one I think. If my Ninja had died there the fight would have been completely reversed with my units doing the sandbagging while you laid on the hurt, a la Round 2. Grand Cross finish was beautiful though. GG, PX. A++, would fight again. I'd like to see them go at it on other maps.


This was a fun match to watch. Nice to see teams not using Reraise, actually. I thought Barren's Ninja having Punch Art was rather suboptimal in the first round but it made a better showing in Round 2.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 18, 2011, 01:20:48 pm
Note that I did the videos before you decided to update/retire your team, hope you enjoy nonetheless

FFT Arena 1.37 AeroGP (Cloud of Darkness) vs doriantoki (Model Citizens) (http://www.youtube.com/watch?v=Q6QIHgEvUT0)

FFT Arena 1.37 Barren (Deep Dungeon) vs DomieV (Vengeance) (http://www.youtube.com/watch?v=Nw2L98dd33M)

FFT Arena 1.37 Dol (Plagiarized) vs Vigilanti (Get On Status!) (http://www.youtube.com/watch?v=lM8FAXhkFg8)

FFT Arena 1.37 CT5Holy (Playing With Fire) vs formerdeathcorps (Parasite) (http://www.youtube.com/watch?v=R47H16Oj_Sg)

FFT Arena 1.37 True Light (Merciless Embrace) vs formerdeathcorps (Odro de Veras Vitae) (http://www.youtube.com/watch?v=ztJY78eU9Lc)

FFT Arena 1.37 Barren (Phantasy Star) vs Pierce (Queens of the Desert) (http://www.youtube.com/watch?v=ALDVNbOBmIo)

FFT Arena 1.37 CT5Holy (Axe Funsies) vs doriantoki (Vampire Hunters Extraordinaire) (http://www.youtube.com/watch?v=BB3TLB4hcdQ)

FFT Arena 1.37 PX_TimeForDeath (Welcome To My Mind) vs Squidgy (Faithless Cowards) (http://www.youtube.com/watch?v=VdsQOBd-6zs)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 18, 2011, 06:40:00 pm
Cyclops!!! My lack of damage and poor map placement in round 1 really screwed me over. Not to mention the petrifys and charms from that dancer.  I always wondered why nobody uses Ultima, I then found out the answer from the two videos of this team. Anyway, GG Fdc.   
Title: Re: Arena battle videos and discussion
Post by: Barren on December 26, 2011, 02:21:29 pm
FFT Arena 1.37 doriantoki (Serious Business) vs DomieV (Quick Hit) (http://www.youtube.com/watch?v=P2-5GuZXAwY)

FFT Arena 1.37 True Light (Mages of Doom II) vs Dol (Annoying II) (http://www.youtube.com/watch?v=12VoEFfEUBA)

FFT Arena 1.37 formerdeathcorps (Raiders) vs Pride (Tester) (http://www.youtube.com/watch?v=jv2WBwom_-A)
Title: Re: Arena battle videos and discussion
Post by: doriantoki on December 27, 2011, 05:33:56 am

Serious Business has been changed since the build you used in that video.  The archers now have item.  And thanks for the shield tip on the Squires, I don't know why, but I was under the assumption they couldn't equip shields.  I think there was talk of it, but it wasn't a change that was implemented.


Ouch.  fdc's team had that one from the first move both rounds, wow.

Title: Re: Arena battle videos and discussion
Post by: Barren on December 27, 2011, 01:51:20 pm
FFT Arena 1.37 Dol (Buffs) vs Squidgy (Dark Secret Love) (http://www.youtube.com/watch?v=1-8uFUBc5yY)

FFT Arena 1.37 formerdeathcorps (B Team) vs doriantoki (Vampire Hunters Extraordinaire) (http://www.youtube.com/watch?v=M2yCF0C1KTM)

FFT Arena 1.37 CT5Holy (Delay Buster) vs RavenOfRazgriz (Vipers Harem Ending) (http://www.youtube.com/watch?v=iYZ_rt5VE9Q)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 31, 2011, 06:43:36 pm
FFT Arena Marathon (http://www.youtube.com/watch?v=LQI6ENsNyr0)
Title: Re: Arena battle videos and discussion
Post by: FFMaster on December 31, 2011, 10:33:03 pm
Wow, that was long. Some epic matches in between, some stalls, and some 2 minute rapefaces. Watching the last battle, my team needs another tweak.
Title: Re: Arena battle videos and discussion
Post by: doriantoki on January 01, 2012, 12:21:56 am
There are quite a few strong teams competing.  Unfortunately, looking at the match results, mine aren't any of them, with Blade Runners being the surprise exception, though that team at best is still somewhat of a gimmick team.
Title: Re: Arena battle videos and discussion
Post by: Angelus on January 01, 2012, 01:34:40 pm
Nice video Barren...looking at my team looks like it could use tweaks once more especially since if I need to improve my team further.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 04, 2012, 07:08:33 pm
FFT Arena 1.37 Xifanie (Divine Bloodshed) vs SoySauceMaster (The Diseased) (http://www.youtube.com/watch?v=8qJIBaXWjcU)

FFT Arena 1.37 doriantoki (Blade Runners) vs AeroGP (Always Windy in Antarctica) (http://www.youtube.com/watch?v=YXjRu9qvDoo)

FFT Arena 1.37 Pride (Tester) vs PX_TimeForDeath (Holy Heretics) (http://www.youtube.com/watch?v=fmgjOPXt8-U)
Title: Re: Arena battle videos and discussion
Post by: Dol on January 04, 2012, 11:02:53 pm
Been out of town for the last few days and finally got a chance to watch the Marathon.


Kind of hard to track down which team is doing which fight.  I dont blame Barren a bit for not listing it in the description though; I sure as hell dont want to go through all that work.

Quite a pathetic showing from Team Dol..... except for the Craven Agnostics (fight 1).  They had an absolutely ideal map, but I was very pleased at how everyone was acting.  Pretty decent damage output for a 40 br/fa team.


The Marathon was a great way to build up anticipation for a tourney though, great job all around.  One thing that I've noticed is that the intro is a bit too long IMO.  A minute and a half is more of an intro than you really need before getting to the formation screen.  It may just be me though, so dont sweat it if everyone else thinks its good as is.
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on January 05, 2012, 01:09:52 am

That was interesting. I was expecting overall higher damage output from Kagesougi, because of its formulae. I wonder, though; the Priest was recieving less damage from it than the Paladin. Was it because of Magic Defend UP, or just bad compat? Anyway, GG Xif.

Sorry for chip damage, Barren. :cool:
Title: Re: Arena battle videos and discussion
Post by: Barren on January 05, 2012, 10:34:03 am
I think the reason SSM was because her faith was 55 as opposed to 70 like you most common enough and plus magical guns are dependent on faith so with your 40 faith versus that priest's 55 faith + magic defend up means less than 100 damage at least
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on January 05, 2012, 09:36:13 pm
Ah, okay. So Kagesougi factors weapon damage output, rather than raw weapon power. I'll have to experiment some more. Thanks, Barren.
Title: Re: Arena battle videos and discussion
Post by: Zalbagg on January 06, 2012, 08:26:28 pm
Did you change speed save to give 20ct when hit? Or did I do something wrong.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 06, 2012, 08:29:23 pm
You did nothing wrong, Speed Save gives 20CT instead of 1 speed.
Title: Re: Arena battle videos and discussion
Post by: Zalbagg on January 06, 2012, 08:50:59 pm
Did they change this after season 5? cause i was watching some of the matches and they're getting 1 speed from speed save
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 06, 2012, 09:13:11 pm
I think you're talking about the 1.3. Arena is different in many ways. If you want to learn more about FFT Arena, check the master guide located in this part of the forum (its a sticky note topic).
Title: Re: Arena battle videos and discussion
Post by: Barren on January 12, 2012, 10:42:32 am
FFT Arena 1.37 Dol (Craven Agnostics) vs formerdeathcorps (Test A) (http://www.youtube.com/watch?v=EyPRoxksHOE)

FFT Arena 1.37 Dol (Annoying III) vs formerdeathcorps (Test B) (http://www.youtube.com/watch?v=CGglOoktSEw)
Title: Re: Arena battle videos and discussion
Post by: Dol on January 12, 2012, 01:36:38 pm
Thanks for the matches as always Barren.

Trying to create a team around Breaks is pointless for me now.  The AI just doesnt get it.  Maybe someone else can put together something that works instead.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 12, 2012, 02:37:53 pm
Quote from: Dol on January 12, 2012, 01:36:38 pm
Thanks for the matches as always Barren.

Trying to create a team around Breaks is pointless for me now.  The AI just doesnt get it.  Maybe someone else can put together something that works instead.



Actually Dol if you watch some of ET's Arena matches his ninja goes for breaks frequently with 40 brave...maybe try experimenting with that and see how that works
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on January 12, 2012, 02:55:04 pm
Quote from: Barren on January 12, 2012, 02:37:53 pm
Actually Dol if you watch some of ET's Arena matches his ninja goes for breaks frequently with 40 brave...maybe try experimenting with that and see how that works


Except then that squad would then have no means of DPS at all.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 12, 2012, 03:00:52 pm
Quote from: formerdeathcorps on January 12, 2012, 02:55:04 pm
Except then that squad would then have no means of DPS at all.


Try then varying Brave around and see what can help balance the amount of DPS and break attempts
Title: Re: Arena battle videos and discussion
Post by: Barren on January 12, 2012, 09:34:40 pm
FFT Arena 1.37 True Light Edition

FFT Arena 1.37 True Light (Everlasting Defeat) vs Dol (Craven Agnostics) (http://www.youtube.com/watch?v=HkdRyopBYEM)

FFT Arena 1.37 True Light (Mages of Doom II) vs Squidgy (Faithless Cowards) (http://www.youtube.com/watch?v=ts0r6M43ss8)

FFT Arena 1.37 True Light (D.N. Angel) vs Pierce (The Angels of Charlie) (http://www.youtube.com/watch?v=Mi_EOrHg-fw)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 13, 2012, 06:28:29 pm
Thanks For The Videos Barren! :D

The Archer sacrificing himself to kill the two Bards turned the tide of the battle in my favor and my team just had to keep the offense up. The second map was in my advantage and Dol's team didn't have the opportunity to go on the offense. GG Dol.

Missed Charms and only a few Elemental Procs gave my team the win. That Thief at the end was annoying :? . GG Squidgy.


Angel Fight! Lucky charms/magic ruins gave me the victory in round 1. Got screwed over by undead/paralyze in the second round and my team could never recover. Round 3 was a lot of back and fourth, but my Ninja pulled through and gave me the victory. GG Pierce.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 26, 2012, 08:48:54 pm
FFT Arena 1.37b AeroGP (Crimson Unity) vs CT5Holy (Blanket) (http://www.youtube.com/watch?v=CF90YddeDqY)

FFT Arena 1.37b CT5Holy (Axe Funsies) vs DomieV (Quick Hit) (http://www.youtube.com/watch?v=cG1XD4aNaVQ)

FFT Arena 1.37b True Light (Everlasting Defeat) vs PX_TimeForDeath (Holy Heretics) (http://www.youtube.com/watch?v=iVy_IJl-Wk4)

FFT Arena 1.37b doriantoki (Model Citizens) vs Vigilanti (Get On Status!) (http://www.youtube.com/watch?v=IBZETJ9qWWw)

FFT Arena 1.37b Angelus (The Norm Team V7) vs Xifanie (Divine Bloodshed) (http://www.youtube.com/watch?v=3CtsWqYRo-4)

FFT Arena 1.37b SoySauceMaster (The Diseased) vs doriantoki (Vampire Hunters Extraordinaire) (http://www.youtube.com/watch?v=-Qq1xHW1v2o)
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on January 28, 2012, 10:32:42 pm
Thanks for the vids, Barren.

Wasn't expecting 267 damage from Kagesougi. What I really needed were damaging or healing reactions, and better item bots. I should have just cloned Virus in place of Bugs, and set better reactions on them all. Those fast ninjas didn't help, either. I'll wait until 1.38 to mess around with it again. GG doriantoki. PS- that Space Jam remix was great.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 01, 2012, 08:12:09 pm
FFT Arena 1.37b Fanatic (Distraction II) vs formerdeathcorps (Sniper) (http://www.youtube.com/watch?v=7OsN_A4BnpM)

FFT Arena 1.37b FFMaster (Thank You For The New Shoes) vs DomieV (NoStar) (http://www.youtube.com/watch?v=47Y1miahy3w)

FFT Arena 1.37b DomieV (Quick Hit) vs PX_TimeForDeath (Welcome to my Mind) (http://www.youtube.com/watch?v=QIA5ITE50Yk)

FFT Arena 1.37b Barren (Deep Dungeon) vs Pierce (The Angels of Charlie) (http://www.youtube.com/watch?v=ObyCckQsT1A)

FFT Arena 1.37b SoySauceMaster (The Diseased) vs Dol (PA) (http://www.youtube.com/watch?v=lzIG1JXaTR0)
Title: Re: Arena battle videos and discussion
Post by: DomieV on February 01, 2012, 08:44:28 pm
I like the way the new squad functions...wanted to try something different and have the girls do the stick shoving ;) GG FFM, that was a fun match/


I now regret removing Reflect on my team :/


After seeing Quick Hit's performance I still think it has potential but I may need some advice on how to make it more effective. Otherwise for now I'm changing it back to what it once was
Title: Re: Arena battle videos and discussion
Post by: Fanatic on February 02, 2012, 02:03:06 am
Wow. You crushed me. Awesome map, awesome build. I had no idea you could get crossbow damage that high! So high that it completely negated the whole concept of my team! You shot down my idea, dangit.

For the record, I want to show you though just how different that last battle could have gone if my monks just had a few more HPs, enough that you couldn't just OHKO them. At that point, Quarry and Healer become much more inviting targets! I may have to alter my team some more.

And thank you Barren for the awesome videos!



Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 02, 2012, 08:09:02 am
Thanks for the vids, Barren.

To be fair, that win was only due to Dol's team just spamming buffs. His team clearly out-damages mine; it just had bad AI. Thanks for the advice though, Barren. I found out, in my last battle, that Faith procs have no effect on Kagesougi with M-Guns. That's what I mostly designed this team to test for. Anyway, GG Dol.
Title: Re: Arena battle videos and discussion
Post by: Fanatic on February 04, 2012, 12:49:44 am
I revised my team, and I'm challenging formerdeathcorps' team Sniper to a rematch!

(I need to practice my commentary. Hope profanity doesn't offend anyone!)
Here it is!

Distraction II (Fanantic) vs. Sniper (formerdeathcorps) (http://www.youtube.com/watch?v=6j4kRwS508c&feature)
Title: Re: Arena battle videos and discussion
Post by: Fanatic on February 04, 2012, 10:50:53 am
I think my team is not going to undergo any further revisions. I am happy with its performance.

Here is another video, against CT5holy's team Playing With Fire. This team beat every previous incarnation I tested, and beat them soundly. This is the first test against my revised team. The previous version of my team they beat down was almost identical to this one, with the only difference being the ninja had a brigandine then, and has black costume now.

Distraction II (Fanatic) vs. Playing With Fire (CT5holy) (http://www.youtube.com/watch?v=N2vZfM-oJEY&list=UUYN-DPb6-s39orBuIeHLe8g&index=1&feature=plcp)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 04, 2012, 01:08:26 pm
FFT Arena 1.37b True Light (Mime Shenanigans) vs SoySauceMaster (People With Guns) (http://www.youtube.com/watch?v=hPw3V0TX0kU)

FFT Arena 1.37b Dol (FKA-PA) vs Fanatic (Distraction II) (http://www.youtube.com/watch?v=vhX34poa4Qc)

FFT Arena 1.37b Barren (Big Assault) vs CT5Holy (Holy Stones) (http://www.youtube.com/watch?v=CtffJeH5bJ0)

FFT Arena 1.37b Vigilanti (I Kin Hurt You!) vs DomieV (NoStar) (http://www.youtube.com/watch?v=eACK0D7coeg)

FFT Arena 1.37b Angelus (The Norm Team V7) vs SoySauceMaster (The Diseased) (http://www.youtube.com/watch?v=sPFOnbZ9jRs)

FFT Arena 1.37b Dol (Craven Agnostics) vs True Light (D.N. Angel) (http://www.youtube.com/watch?v=VGBSkZ8jGnI)

FFT Arena 1.37b RavenOfRazgriz (Santa Christ's Religious Orbital Bombardment Cannons) vs formerdeathcorps (Raiders) (http://www.youtube.com/watch?v=4QD4flpWYdk)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 04, 2012, 04:06:19 pm
My Summoner & Wizard never really got in the fight due to the range attacks putting them down. Damage output from the Thief was terrible and the Mime was being a Mime. The Frog proc in round 2 sealed my loss. Overall, not enough damage output to take down those Chemists. GG SoysauceMaster.


Round 1 was horrible to watch. Round 2 was much closer, but my team got separated and the Bards did their thing (AOE). In the end, my team was too squishy and Koutetsu/Muramasa + Magic Attack UP = many deaths. GG Dol.
Title: Re: Arena battle videos and discussion
Post by: Fanatic on February 04, 2012, 05:04:59 pm
Ouch. Not much to say here. Dol's team was better, and they proved it. My biggest weakness is I count on the evasion of my distraction unit to buy me turns, and FKA-PA was having none of that. Great match!


Great vids, Barren!
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 04, 2012, 05:06:17 pm
Thanks for the vids, Barren! And welcome to hosting Arena, Fanatic!

Hmm. I was thinking MA would've played a bigger factor, because normal M-Gun attacks use MA. Now that I know it doesn't, I'll have to make better damage-dealers now. And I would rather have them more defensive, despite having item bots to rez me. I have revised my teams one last time, and merged them together into one. GG True Light


Nice defense, lol. GG Angelus.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 07, 2012, 12:57:23 pm
FFT Arena 1.37b Shadowstrike (What's Really Good) vs Avalanche (Berliner Gang) (http://www.youtube.com/watch?v=RTMldPLU7zk)

FFT Arena 1.37b SoySauceMaster (People with Guns) vs formerdeathcorps (STFU) (http://www.youtube.com/watch?v=thOvQRb-5FE)

FFT Arena 1.37b Fanatic (Distraction II) vs Vigilanti (Get On Status!) (http://www.youtube.com/watch?v=V6A_gSVD7us)

FFT Arena 1.37b Dol (Fists of Steel) vs True Light (Mime Shenanigans) (http://www.youtube.com/watch?v=JM7lgI5Je9c)
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 07, 2012, 06:11:05 pm
Thanks for the vids, Barren. Still having throat troubles? Hope it's not the flu or anything.
I was pretty scared after watching the first round. 2nd round, Kagesougi was a strange choice from my charmed archer, since it wouldn't do any damage without a weapon. The Frog proc was just the game trolling me. GG formerdeathcorps.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 07, 2012, 06:27:48 pm
Dol's team never got close enough to use their fists due to sandbagging. My Mime actually had good positioning for once and I got some nice mimic spells/draw outs. GG Dol. 
Title: Re: Arena battle videos and discussion
Post by: Dol on February 07, 2012, 06:38:24 pm

Good match between the two newcomers!  Look forward to new matches with revised/new teams!


Ow.  Bunching up like that wasnt something I anticipated.  It was a gimmick team anyways.  I'm considering revising it to something more dangerous though.


Love the 0 damage Blind.  At least he wasnt healing the enemy to inflict Blind!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 07, 2012, 11:23:53 pm
Quote from: SoySauceMaster on February 07, 2012, 06:11:05 pm
Thanks for the vids, Barren. Still having throat troubles? Hope it's not the flu or anything.


I'm sure its nothing. Just that sometimes when I wake up my voice cracks a little which at times tickles my throat to the put were I'm coughing and sounds like I gradually lose my voice. I probably just need to drink water next time I do commentary. Thanks for your concern though.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 08, 2012, 07:07:25 am
Thanks Barren, its a lot more fun watching all these ai battles, when you have your own Team.

One thing i want to mention. I think the weapon-power of the elementel-guns should be adjusted, according to their actual dmg. due to the fact, that some skills use the mere weapon Power in their Formular and i think together with that high range and hit percentage its to strong. What do you think about that?
Title: Re: Arena battle videos and discussion
Post by: Barren on February 08, 2012, 08:03:10 am
Well the Magical Gun Formula is [CFa/100 * TFa/100 * Q * WP]; Q = 16 : 60% of the time; Q = 20 : 30% of the time; Q = 24 : 10% of the time; Works as a magic spell with MA = WP (Quoting from the Master's Guide)

But yea the Blaze Gun, Glacier Gun and Blast Gun all have different WP rating which while might not noticeably any different in terms of damage but sometimes does affect your melee in the long run. As far as being it too strong, guns are meant for 100% accuracy anyways but when it use skills like Kagesougi from the Ninjitsu skillset with a gun it still has a chance to miss.

But given most of the time the damage formula is based off for example WP*PA this usually means the type of weapon you're using and usually guns will always have an edge over the other weapons because of range and higher accuracy. I think what I'm trying to say is guns have an advantage over all the other weapons in one way or another; at least sometimes because the only thing that can block gun shots are Projectile Guard reaction ability from the Archer class
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 08, 2012, 08:13:19 am
Yes i didnt want to say that magic-guns are to strong.
I just think that using those guns are to strong with abilities that use Wp in their formular. Because in those cases, as far as i understand it, they dont care of the actual Formular of the Guns, just for the Wp.
And Guns have the highest Wp, eventhough their Wp, eventhough their normal-dmg is not so high. --> this is what i mean with discrepancy between actual dmg. and Wp. (which is fine).

Hope its clear what i mean.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 08, 2012, 08:25:48 am
I hear you, like even at 40 brave you can do over 200 damage with Kagesougi with a blaze gun like SSM's Archer. If you still feel that Magical Gun WP should be nerfed you can post that in the final check on bugs for the tournament topic. FFMaster is planning at some point to release 1.38 with the proposed changes anyways before we get underway with the tournament.
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 09, 2012, 06:31:47 pm
Isn't finding exploits fun? Sad thing is; the "-ton" Nijitsu abilities are stronger, IMHO. They may be elemental on hit, but that just means you can amplify the damage with flails and Attack UP. The reason why you think it's so strong, is because of Masamune. I'm able to combo on a unit, and anti-sandbag before my opponent gets a chance to heal. I could get the same effect, if I were to use the "-ton" Ninjitsu, or even Jump to deal damage. Haste, itself, is broken if you don't use it.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 10, 2012, 12:04:45 pm
Quick note: I forgot to equip one of the Dancer's with Persia so my apologies Dol

FFT Arena 1.37b Dol (Earthy Goodness) vs Leif1991 (Months of the Year) (http://www.youtube.com/watch?v=ZbeeEPP9B-s)

FFT Arena 1.37b Shadowstrike (What's Really Good) vs Eternal248 (Rending Soul and Sinew) (http://www.youtube.com/watch?v=1kOTa4xpS4U)

FFT Arena 1.37b Barren (Phantasy Star) vs Avalanche (Berliner Gang) (http://www.youtube.com/watch?v=8FwsHdYfsUM)
Title: Re: Arena battle videos and discussion
Post by: Gaignun on February 10, 2012, 12:10:00 pm
Grand Cross is pretty rough, too.  It can heal the user to full and deal 220-300 damage to anyone unfortunate enough to get caught in its AoE.  Only teams built against the gun's element are let off easy.  One solution would be to prevent archers from equipping magic guns.  
Title: Re: Arena battle videos and discussion
Post by: Barren on February 10, 2012, 12:18:13 pm
Quote from: Gaignun on February 10, 2012, 12:10:00 pm
Grand Cross is pretty rough, too.  It can heal the user to full and deal 220-300 damage to anyone unfortunate enough to get caught in its AoE.  Only teams built against the gun's element are let off easy.  One solution would be to prevent archers from equipping magic guns. 


Yes GC does do a juicy amount of damage. But if Archer's can't equip magical guns then would that include the Chemist and Mediator class as well? Because in theory they count as guns.
Title: Re: Arena battle videos and discussion
Post by: Dol on February 10, 2012, 01:08:01 pm
Quote from: Barren on February 10, 2012, 12:04:45 pm
Quick note: I forgot to equip one of the Dancer's with Persia so my apologies Dol


I completely blame my performance on your oversight in this matter Barren.  Or...


I stopped using Mimes once they became vulnerable to status effects.  This match reminded me why.  Its really hard to have a pure support unit and a Mime on the same team and have it be effective, and thats what I would have needed against Lief.  His team performed really well.  That Knight having good compat with my team totally wrecked me.
Title: Re: Arena battle videos and discussion
Post by: Gaignun on February 10, 2012, 03:13:54 pm
Quote from: Barren on February 10, 2012, 12:18:13 pm
Yes GC does do a juicy amount of damage. But if Archer's can't equip magical guns then would that include the Chemist and Mediator class as well? Because in theory they count as guns.


I don't believe it is an issue with chemists and mediators, as they have lower PA and cannot equip Kaiser Shields and Attack UP at the same time.  With a Bracer, Twist Headband, and Blaze Gun, they'd use Grand Cross for around 300 damage, but then they'd be blinding themselves, which would make P-Ev more effective against them.
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 10, 2012, 05:11:15 pm
Thanks for the vids, Barren.

That makes me wonder if having a double flail'd Ninja, using Grand Cross, would stack in WP? Or is it just based on whatever weapon equipped on top hand? Would the elemental bonus stack from 2nd flail?

x2 Sadist's Whip + Golden Hairpin + Black Costume + 108 Gems = x4 Dark elemental bonus, if they all stack, plus Attack UP to boot. Heck, why even use Grand Cross, if you can just use un-evadable Meiton at 5 range? If you're going to use Ninjitsu, may as well equip Spiked Futon and Aspergilum instead, and have double elemental bonus for all the "-tons". :?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 10, 2012, 05:15:42 pm
Strengthen: Element boost is only applied once.

And IIRC the game only looks at the WP for the top weapon.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on February 10, 2012, 09:11:30 pm
Elemental Bonus is only applied once.  Same goes for any other kind of bonus.

For a skill that only swings once (such as Grand Cross), only the Right (Top) Hand's WP is applied if two weapons are equipped.

For a skill that swings many times, the Right (Top) Hand's WP is applied for the first attack, and the Left (Bottom) Hand's WP is applied for subsequent attacks.  I don't believe this is relevant to any skill in Arena, though.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 11, 2012, 07:24:40 am
Quote from: Barren on February 10, 2012, 12:04:45 pm
Quick note: I forgot to equip one of the Dancer's with Persia so my apologies Dol

FFT Arena 1.37b Dol (Earthy Goodness) vs Leif1991 (Months of the Year) (http://www.youtube.com/watch?v=ZbeeEPP9B-s)

FFT Arena 1.37b Shadowstrike (What's Really Good) vs Eternal248 (Rending Soul and Sinew) (http://www.youtube.com/watch?v=1kOTa4xpS4U)

FFT Arena 1.37b Barren (Phantasy Star) vs Avalanche (Berliner Gang) (http://www.youtube.com/watch?v=8FwsHdYfsUM)


ouch my Team got sloughtered, hmm ok it was just a provisional team xD
I made  a new one, hope it will be more of a competition. gg
Title: Re: Arena battle videos and discussion
Post by: Reks on February 11, 2012, 06:43:18 pm
I'm up for a match. I wanna see me get slaughtered!
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on February 11, 2012, 07:32:19 pm
I haven't been around much since I've been busy working on a lot of things, but if the newbie wants to lose so badly, I'll volunteer for hazing him with either Y U SO DERP or Playground Pioneers unless you want to do the honors or have something better in mind, Barren.

(Not Santa Christ's Religious Orbital Bombardment Cannons though, that team is probably being retired when I bother to update again, and Viper's Harem Ending would be pulling my punches!)

After catching up on a few videos, though, a quick recommendation Barren:  Start recording on the title screen if you must show off the fact Arena has one every video despite few people probably caring, and don't make us sit through the entire FFT intro just to do it.  That thing is like a minute and a half long and I despise sitting through it when I PLAY the damn game, I definitely don't want to do it when I WATCH it.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 11, 2012, 11:30:22 pm
Quote from: RavenOfRazgriz on February 11, 2012, 07:32:19 pm
I haven't been around much since I've been busy working on a lot of things, but if the newbie wants to lose so badly, I'll volunteer for hazing him with either Y U SO DERP or Playground Pioneers unless you want to do the honors or have something better in mind, Barren.

(Not Santa Christ's Religious Orbital Bombardment Cannons though, that team is probably being retired when I bother to update again, and Viper's Harem Ending would be pulling my punches!)

After catching up on a few videos, though, a quick recommendation Barren:  Start recording on the title screen if you must show off the fact Arena has one every video despite few people probably caring, and don't make us sit through the entire FFT intro just to do it.  That thing is like a minute and a half long and I despise sitting through it when I PLAY the damn game, I definitely don't want to do it when I WATCH it.


Thanks for the tip, I didn't realize that FFM kept the title screen by accident. For all I knew it was part of his patch release
Title: Re: Arena battle videos and discussion
Post by: Reks on February 12, 2012, 12:40:39 am
Noticed it too, just thought it was something you liked to put in. I just found about when to skip it and did that.

And huzzah for my most-likely glorious loss! I really doubt i'll beat RoR, but I'm happy either way.
Title: Re: Arena battle videos and discussion
Post by: AeroGP on February 12, 2012, 11:39:47 am
I recommend adding a link in the description that skips to 1:28, where the commentary actually starts.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 12, 2012, 09:44:40 pm
FFT Arena 1.37b Reks (Blasphemy!) vs RavenOfRazgriz (Playground Pioneers) (http://www.youtube.com/watch?v=6-fbujLiKmg)

FFT Arena 1.37b True Light (The Forgotten II) vs Dol (Craven Agnostics) (http://www.youtube.com/watch?v=F4covStQovA)

FFT Arena 1.37b FFMaster (Thank You For The New Shoes) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=THpH20y8Bls)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 12, 2012, 09:50:58 pm
I winced every time my Pal used Koutetsu and Kiku... And I hadn't thought 100% into the GC Darkness backfire. Dias Will be fixed in those regards. Still, I didn't think my team would win. Good to know I was wrong, I suppose.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 13, 2012, 12:03:24 am
I knew I should've given my Samurai Muramasa :? Not enough damage from the Blast Guns/Bolt spells and Koutetsu is still killing me. My Samurai was useless due to the Archers/Bards having N-Kai Armlets/Black Costumes. Those Archers sure love breaking my stuff & when they're not, its Arm Aim time. GG Dol.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 13, 2012, 01:04:14 pm
I realy should make sure to get "stop" for my own units, it can be so damn strong. GG



Title: Re: Arena battle videos and discussion
Post by: Reks on February 13, 2012, 04:44:58 pm
Team was fixed (mostly the Paladin, small changes on the others) and ready to go again. I'm up for a match against anyone!
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 13, 2012, 07:44:32 pm
Thanks for the vids, Barren.
Kinda figured elemental bonuses don't stack. Would've been kinda broken if they did.
If Reks is looking for a loss, then I'm up for a match.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 13, 2012, 07:46:39 pm
Quote from: SoySauceMaster on February 13, 2012, 07:44:32 pm
Thanks for the vids, Barren.
Kinda figured elemental bonuses don't stack. Would've been kinda broken if they did.
If Reks is looking for a loss, then I'm up for a match.


Yup. I like losing.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 14, 2012, 09:43:39 am
FFT Arena 1.37b DomieV (NoStar) vs AeroGP (Crimson Unity) (http://www.youtube.com/watch?v=gt26ctYzTd4)

FFT Arena 1.37b Eternal248 (Rending Soul and Sinew) vs True Light (Mime Shenanigans) (http://www.youtube.com/watch?v=NvVr44DpK8g)

FFT Arena 1.37b Dol (Annoying III) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=ggeTBvpoOz8)

FFT Arena 1.37b Reks (Blasphemy!) vs doriantoki (Model Citizens) (http://www.youtube.com/watch?v=clp1mPv6orU)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 14, 2012, 10:24:22 am
Ouch, that Stop in match 1 hurt, and the second map was a small one. GG dorian!


Also, I changed my team quite a bit now. Make sure to check it out before any new matches for me
Title: Re: Arena battle videos and discussion
Post by: doriantoki on February 14, 2012, 10:25:35 am
Just wanted to pop in and say, like always, thanks for all the matches Barren.  Would post more comments, but am pretty busy, as always, but I do make time to watch the matches here and there when I can.
Title: Re: Arena battle videos and discussion
Post by: DomieV on February 14, 2012, 01:54:45 pm
I guess his team owned mine in the end, GG Aero!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 14, 2012, 06:15:40 pm
Good positioning by my Mime & not enough damage output from the Paladins to put my team on the defensive. Finally got a mimic Flare :D. GG Eternal.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 14, 2012, 10:52:18 pm
So..... I guess i'm up again, even though I probably don't have to ask. It's polite, though.
Title: Re: Arena battle videos and discussion
Post by: Dol on February 15, 2012, 10:47:28 am
Quote from: doriantoki on February 14, 2012, 10:25:35 am
Just wanted to pop in and say, like always, thanks for all the matches Barren.


I wanted to chime in with the same thing.  I know it can be frustrating being the only one who consistently does matches, but we all appreciate you taking the time to run them!


Aside from the passive Squire, I'm pretty pleased at how, well, annoying my team was.  Especially with Stop and Zombie not having cures that are widely used.  Once I get a more aggressive front line fighter, they should do very well.


Just goes to show you that best compat makes the first turns so important as far as swinging a match either way
Title: Re: Arena battle videos and discussion
Post by: Shadowstrike on February 15, 2012, 03:57:18 pm

Good match my team did needed some changes. Hoping in the future my team works better but you had a good set up. GG avalanche



Wow! I'm surprised my team curved stomped yours. Hopefully the changes I just made can do even better than my previous outing. GG eternal, hopefully your team has better luck in the future
Title: Re: Arena battle videos and discussion
Post by: Barren on February 15, 2012, 10:26:17 pm
More will be coming tomorrow....stay tuned

FFT Arena 1.37b Eternal248 (Deathbringers) vs Angelus (The Norm Team V7) (http://www.youtube.com/watch?v=wKFdDnqtX1Y)
Title: Re: Arena battle videos and discussion
Post by: Eternal on February 15, 2012, 10:41:27 pm
Best. Match. Ever. GG man, not much could've stopped those Summons.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 16, 2012, 12:05:22 am
Lords have mercy on those without Dead defense
Title: Re: Arena battle videos and discussion
Post by: Angelus on February 16, 2012, 04:22:37 am
Bloody hell Eternal, your summons tore me a new one! GG mate
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 16, 2012, 05:55:12 am
i wonder why my thief never used quickening once, he has 19 mp and it should cost 15  right?
Title: Re: Arena battle videos and discussion
Post by: Barren on February 16, 2012, 08:05:46 am
FFT Arena 1.37b True Light (Everlasting Defeat) vs formerdeathcorps (Losers) (http://www.youtube.com/watch?v=MMNoOc1qcjE)

FFT Arena 1.37b CT5Holy (Playing with Fire) vs FFMaster (Thank You For The New Shoes) (http://www.youtube.com/watch?v=Fu2j3uHHx4Q)

FFT Arena 1.37b PX_TimeForDeath (Welcome to my Mind) vs RavenOfRazgriz (Y U SO DERP) (http://www.youtube.com/watch?v=7ufKIa74D0Q)

FFT Arena 1.37b Reks (Blasphemy!) vs SoySauceMaster (People with Guns) (http://www.youtube.com/watch?v=gK8cXfWDjXM)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 16, 2012, 08:10:10 am
Quote from: Avalanche on February 16, 2012, 05:55:12 am
i wonder why my thief never used quickening once, he has 19 mp and it should cost 15  right?


If the AI is in critical or if its out of range, it will sometimes use Quickening but because of lack of MP I'm guessing it decides not to waste its full turn and saved 20 CT before its next turn. I know Dol's Lancer on his Games team has half of MP and quickening and uses it often. Maybe study his team a little bit and you can pick up on how to make use of it. If anything I'll showcase his team for you.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 16, 2012, 09:58:12 am
GG! Those open maps hurt quite a bit. I got a lucky break in Warjilis, but that didn't last to match 3
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 16, 2012, 10:53:41 am
Thanks for the vids, Barren. Really sorry about my lack of preparation for such circumstances.
The Master Guide says both Tsumazuki and Kagesougi aren't weapon elemental, but I should have known this would've happened. Looks like I'm going to need a back-up offense for my archers. GG Reks.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 16, 2012, 06:19:52 pm
Tanky team is tanky. Lots of sandbagging from FDC's team and lack of AOE damage did me in. Every D-cap proc now and then turned the tide of the battle in FDC's favor and my team could never seal the deal. GG FDC.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 17, 2012, 09:24:21 am
FFT Arena 1.37b Reks (They're Taking The Hobbits to Isengard) vs Fanatic (Distraction II) (http://www.youtube.com/watch?v=KnryIwF2V20)

FFT Arena 1.37b Vigilanti (Get On Status!) vs Shadowstrike (What's Really Good) (http://www.youtube.com/watch?v=ExhRSm6fy_A)

FFT Arena 1.37b Dol (Games) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=-ccEg-hRtBU)

FFT Arena 1.37b True Light (Merciless Embrace) vs Leif1991 (Seasons) (http://www.youtube.com/watch?v=vQ4QsOayX34)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on February 17, 2012, 10:02:49 am
AWwwww Damn dog that was a close call for you at beginning of Round 3. I thought I had you but you got me in the end. GG Shadowstrike
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on February 17, 2012, 04:55:52 pm
I think I will switch my seasons teams back to months of the year.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 17, 2012, 05:02:27 pm
Everything went well today. My Wizard did damage from range and my Paladin did damage from up close. Both supporters did their job and the maps were in my favor. GG Leif.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 18, 2012, 12:14:00 pm
Well, you did well in trying. That Bard is an excellent distracton, though the Nin focuses far too much on trying to heal him. GG Fanatic!


I also noticed my matches take much longer than everyone elses..... A pattern?
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 18, 2012, 12:14:57 pm
Wow nice matches, thans Barren.

i have a short question is "Grand Cross" always hitting the user or is it just optional?
Title: Re: Arena battle videos and discussion
Post by: Reks on February 18, 2012, 12:20:54 pm
Quote from: Avalanche on February 18, 2012, 12:14:57 pm
Wow nice matches, thans Barren.

i have a short question is "Grand Cross" always hitting the user or is it just optional?


It always will. It has an AoE of 1, with a range of 1.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 19, 2012, 08:48:06 am
For those whose teams you've updated up please know that I did the matches before you updated them.

FFT Arena 1.37b SoySauceMaster (Testing Luck) vs Eternal248 (Deathbringers) (http://www.youtube.com/watch?v=yFsOPsLeQz8)

FFT Arena 1.37b Shadowstrike (What's Really Good) vs Leif1991 (Months) (http://www.youtube.com/watch?v=WlbeiI2LexA)

FFT Arena 1.37b Reks (Blasphemy!) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=F8CtlhZDK24)

FFT Arena 1.37b DomieV (NoStar) vs True Light (The Forgotten II) (http://www.youtube.com/watch?v=k2FMETQQmRI)
Title: Re: Arena battle videos and discussion
Post by: Eternal on February 19, 2012, 10:57:26 am
Probably one of the more epic fights in Arena history. GG, Soy! :D
Title: Re: Arena battle videos and discussion
Post by: Reks on February 19, 2012, 12:08:13 pm
Well, my team is a very long ranged one, and we got 2 very small maps. Still, GG Avalanche!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 19, 2012, 01:18:16 pm
So many Bolt 3 procs! :) Good to see my team rebound after getting dominated by status in round 1. GG DomieV.
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 20, 2012, 08:19:30 am
Thanks for the vids, Barren.
That didn't quite go the way I wanted. At least we got an intense battle out of it. GG Eternal.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 23, 2012, 10:16:13 am
FFT Arena 1.37b Barren (Big Assault) vs Leif1991 (Months) (http://www.youtube.com/watch?v=DSk_NrdhaGw)

FFT Arena 1.37b CT5Holy (Delay Buster) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=7LW2KxO4iNQ)

FFT Arena 1.37b RavenOfRazgriz (Y U SO DERP) vs Eternal248 (Deathbringers) (http://www.youtube.com/watch?v=UC4_myGYzCY)

FFT Arena 1.37b Reks (They're Taking the Hobbits to Isengard) vs True Light (Mages of Doom II) (http://www.youtube.com/watch?v=SaR_K_w9Jr0)

FFT Arena 1.37b SoySauceMaster (People with Guns) vs formderdeathcorps (Sniper) (http://www.youtube.com/watch?v=XjFgtOnIVKo)
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 23, 2012, 07:48:51 pm
Thanks for the vids, Barren.
HP Restore sure is annoying. GG formerdeathcorps.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 23, 2012, 08:33:33 pm
Summoner and Priest never got in range of reviving my Oracle/Wizard and they never got on the offense. The next two maps were in my favor and my team showed off their magical powers. GG Reks.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 24, 2012, 10:11:32 am
Thanks again for the Matches Barren, i hope my color didnt make you restart the game. Sorry for that.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 24, 2012, 10:31:28 am
Quote from: Avalanche on February 24, 2012, 10:11:32 am
Thanks again for the Matches Barren, i hope my color didnt make you restart the game. Sorry for that.


It didn't this time but its just a heads up when you do enter the tournament. And I'm glad you're enjoying the matches whenever I present them :)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 25, 2012, 09:10:07 am
FFT Arena 1.37b Eternal248 (Deathbringers) vs True Light (Chew On This) (http://www.youtube.com/watch?v=40RAVtdS9m8)

FFT Arena 1.37b Shadowstrike (What's Really Good) vs Dol (Annoying III) (http://www.youtube.com/watch?v=bNfgEb59IlM)

FFT Arena 1.37b FFMaster (Thank You For The Shoes) vs RavenOfRazgriz (Playground Pioneers) (http://www.youtube.com/watch?v=vqu-MlW6eWc)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 25, 2012, 11:46:15 am
All the matches were determined by which map was chosen. Eternal got screwed over in round 3 because the Oracle was on the other part of the map and the Summoner never got her turn to attack. GG Eternal.
Title: Re: Arena battle videos and discussion
Post by: Dol on February 25, 2012, 01:43:52 pm
Some really good matches in there!


Hot Mime on Mime action!  The team with the first strike is the victor in these matchups.



Man my team is annoying.  Fun to watch though.


Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 25, 2012, 05:27:52 pm
Thanks for the vids, Barren. I haven't been commenting on other's matches, so, here:
Not many Odins in this match...
Dol's squire is awesome.
Nice jumping team, Raven.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 26, 2012, 01:44:36 pm
Hi barren,
If u plan to make a new match with my Team, would you mind to place it against a Team that relies on Grand Cross and elemental Guns?
Title: Re: Arena battle videos and discussion
Post by: AeroGP on February 26, 2012, 02:00:04 pm
Be careful what you wish for... =)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 26, 2012, 02:49:16 pm
I'll have some of AeroGP's gauntlet matches up today and if I don't upload them all tonight I'll certainly give you the rest tomorrow so stay tuned :)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 26, 2012, 06:07:15 pm
FFT Arena 1.37b AeroGP Edition Part 1

FFT Arena 1.37b AeroGP (Snow Pirates) vs PX_TimeForDeath (Holy Heretics) (http://www.youtube.com/watch?v=XatF_0n-2-4)

FFT Arena 1.37b AeroGP (Snow Pirates) vs Eternal248 (Deathbringers) (http://www.youtube.com/watch?v=3KgB_s6nm8g)

FFT Arena 1.37b AeroGP (Snow Pirates) vs SoySauceMaster (People with Guns) (http://www.youtube.com/watch?v=zD-mVmAB1Io)

FFT Arena 1.37b AeroGP (Snow Pirates) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=9k3_c3wnf5s)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 27, 2012, 09:20:36 am
FFT Arena 1.37b AeroGP Edition Part 2

FFT Arena 1.37b AeroGP (Snow Pirates) vs CT5Holy (Watermark) (http://www.youtube.com/watch?v=CQlxeUtRACY)

FFT Arena 1.37b AeroGP (Snow Pirates) vs True Light (The Forgotten II) (http://www.youtube.com/watch?v=i4lpLSWtVYs)

FFT Arena 1.37b AeroGP (Snow Pirates) vs Dol (Earthy Goodness) (http://www.youtube.com/watch?v=G3bTfBBMgTY)

FFT Arena 1.37b AeroGP (Snow Pirates) vs Fanatic (Distarction II) (http://www.youtube.com/watch?v=7hVSUsCbHPk)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 27, 2012, 05:25:09 pm

Whooooa R3 was intense.


Minor note: one of my Squires should have had Move MP UP.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 27, 2012, 07:40:59 pm
Well...it went better than what I expected at first. Counter Magic didn't screw me up that much, but my Casters could not stay up and my Paladin was on Raise duty for the entire match. I never knew that Tornado/Short Charge could out speed Bolt/Short Charge, but I guess I found that out today. GG AeroGP.
Title: Re: Arena battle videos and discussion
Post by: AeroGP on February 27, 2012, 08:56:09 pm
Quote from: TrueLight on February 27, 2012, 07:40:59 pm
Well...it went better than what I expected at first. Counter Magic didn't screw me up that much, but my Casters could not stay up and my Paladin was on Raise duty for the entire match. I never knew that Tornado/Short Charge could out speed Bolt/Short Charge, but I guess I found that out today. GG AeroGP.

It can if you have turn priority from being player one.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 27, 2012, 11:17:50 pm
Quote from: CT5Holy on February 27, 2012, 05:25:09 pm

Whooooa R3 was intense.


Minor note: one of my Squires should have had Move MP UP.


I missed that as when I just looked at it. Thanks for pointing out my error
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 27, 2012, 11:24:32 pm
Ah no prob, Barren. Considering the frequency and consistency of your vids, these mistakes are minor. Especially since it's just exhibition matches!

Thanks for all the vids, Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 28, 2012, 12:03:05 am
You're very welcome.

I also want to thank everyone who watched these Arena Exhibition videos throughout these months. I hope that the tournament coming up soon will be a success. I appreciate everyone's feedback and response to my videos and I'm happy everyone gets to see how their team performs when showcased. So again thank you everyone :)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 28, 2012, 01:45:18 pm
FFT Arena 1.37b AeroGP Edition Part 3

FFT Arena 1.37b AeroGP (Stay Free and Cry Hard) vs Celdia (Jokers and Thieves) (http://www.youtube.com/watch?v=Cgqh9nCEJsc)

FFT Arena 1.37b AeroGP (Stay Free and Cry Hard) vs Shadowstrike (What's Really Good) (http://www.youtube.com/watch?v=rzlsrfvnpyU)

FFT Arena 1.37b AeroGP (Stay Free and Cry Hard) vs Reks (Blasphemy!) (http://www.youtube.com/watch?v=ds9_TZ_HN3U)

FFT Arena 1.37b AeroGP (Stay Free and Cry Hard) vs Squidgy (Dark Secret Love) (http://www.youtube.com/watch?v=PUiZwQyn-EM)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 28, 2012, 02:55:31 pm
Honestly, my team did a lot better than I thought they would. GG Aero!
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on February 29, 2012, 12:07:31 am
Thanks for the vids, Barren. This may be a late reponse...
Instant absorbting AoE, along with Raise 2. Nice. I kinda would've liked to see more Armor Breaks from my team, though. GG Aero
Title: Re: Arena battle videos and discussion
Post by: Shadowstrike on February 29, 2012, 04:18:37 pm
good game AeroGP. Charm kinda screwed you over at one point but was def a good fight regardless. You did good for item bots with all the phoenix downs.
Title: Re: Arena battle videos and discussion
Post by: Shadowstrike on February 29, 2012, 04:21:06 pm
Quote from: Vigilanti on February 17, 2012, 10:02:49 am
AWwwww Damn dog that was a close call for you at beginning of Round 3. I thought I had you but you got me in the end. GG Shadowstrike




def a good game i merced you though haha try makin a new team and we can go again bro
Title: Re: Arena battle videos and discussion
Post by: Avalanche on March 06, 2012, 04:15:56 am
Alright my first Video. i couldnt use Youtube due to the timelimit

http://www.dailymotion.com/video/xp9kg0_fft-arena-naturalists-vs-soysaucemaster_shortfilms

u might notice that i forgott to remove my sleep sword from the ninja. so remember my Team is not legit in that video.
But i thought i still show it to you
Title: Re: Arena battle videos and discussion
Post by: Barren on March 06, 2012, 07:47:21 am
I can't watch the video :(

It said: Unfortunately we do not grant access to Clipfish from your country
Title: Re: Arena battle videos and discussion
Post by: Barren on March 06, 2012, 10:52:56 am
Hooray I can watch it now :)

And you're very welcome with getting this video together, anytime you need any tips you can PM me

Definitely update your team when you get the chance so they are legal but like you said in your video take it as it is for now so no big deal. You may also want to give your lancer an ether or even hi-ether if possible considering your mages run out of MP quickly, unless your oracle relies on carbuncle for MP healing which also requires MP but its up to you. The match itself was nice and really showed what your team is capable of when put in the right situation. Good job
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on March 06, 2012, 12:05:07 pm
Very well done, Avalanche.
Strong team. Those statuses hurt me bad. GG Avalanche.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on March 06, 2012, 12:43:32 pm
Word Man! That's a status based team, I need to tweak my team again. I'll of course use the tips CT5Holy gave me as well. GG both of you
Title: Re: Arena battle videos and discussion
Post by: Barren on March 10, 2012, 04:34:57 pm
FFT Arena 1.37b DomieV (NoStar) vs Leif1991 (Time of Day) (http://www.youtube.com/watch?v=UepxsKDWx00)

FFT Arena 1.37b Vigilanti (Get On Status!) vs Dol (FKA-PA) (http://www.youtube.com/watch?v=Z21rhpmmyZk)

FFT Arena 1.37b Shadowstrike (What's Really Good) vs True Light (We Got Hops) (http://www.youtube.com/watch?v=6jybtgX4tG0)

FFT Arena 1.37b Celdia (Jokers and Thieves) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=KNOclVucmT0)

FFT Arena 1.37b SoySauceMaster (Magic Bulleteers) vs Pride (Tester) (http://www.youtube.com/watch?v=Yj3Um3bCCUs)

FFT Arena 1.37b The Damned (Obligation Day!) vs Reks (They're Taking The Hobbits to Isengard) (http://www.youtube.com/watch?v=7qlRebyhqXY)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on March 10, 2012, 10:24:02 pm
I was screwed with statuses in that last round. :(
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 11, 2012, 12:07:13 am
Ouch. That was hard to watch. Singing Lancer never went on the offense and the Ninja/Knight were always putting down my Monk/Archer. I'm curious to know why my Item Bot Lancer didn't raise people when I know he was in range to throw a Phoenix Down, but I guess that's the AI for you. GG Shadow.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on March 11, 2012, 03:01:51 pm
Hi,
i also recorded some Videos. My english is quite rusty, still i hope you enjoy them.
Furthermore i have some technical issues, especially with the sound. So i would appreciate some tipps (in any regard)

Avalanche (Naturalists) vs Vigilanti (get on status) (http://www.dailymotion.com/video/xpbwqb_avalanche-vs-vigilanti_creation)

damned vs domiev (http://www.dailymotion.com/video/xpbxzy_the-damned-vs-domiev_shortfilms)

aerogp vs leif1991 (http://www.dailymotion.com/video/xpbwny_fft-arena-ai-matches-aerogpvs-leif1991_creation)

Title: Re: Arena battle videos and discussion
Post by: DomieV on March 13, 2012, 01:34:11 pm
Wow that was a close battle indeed. Geomancy really saved me big time. GG Leif!
Title: Re: Arena battle videos and discussion
Post by: Barren on March 13, 2012, 09:38:23 pm
Quick note: I spelled Avalanche's Lancer's name wrong so my apologies there

FFT Arena 1.37b Reks (Blasphemy!) vs Reks (They're Taking The Hobbits to Isengard!) (http://www.youtube.com/watch?v=qj5x08KiW34)

FFT Arena 1.37b Angelus (Odd Balls) vs SoySauceMaster (Testing Luck) (http://www.youtube.com/watch?v=KGKco4qg44Q)

FFT Arena 1.37b Dol (Annoying III) vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=sT5NldgSA6M)

FFT Arena 1.37b Eternal248 (Deathbringers) vs Celdia (Jokers and Thieves) (http://www.youtube.com/watch?v=NzARYhMctVk)
Title: Re: Arena battle videos and discussion
Post by: Reks on March 13, 2012, 10:51:34 pm
Woohoo! I win! Well, that went.... Well. Blasphemy got their weakness in the third match: Close ranged map. Well, both did well, but Hobbits proved itself better this time around.
Title: Re: Arena battle videos and discussion
Post by: AeroGP on March 13, 2012, 11:05:57 pm
Most interesting match I've watched to date. Once Avalanche's white mage had run out of MP, she became a liability that almost crippled her team to death, but one too many misses with Raise 2 cost Dol a lot more turns in the end. Definitely two competitors to watch out for in the upcoming tournament!
Title: Re: Arena battle videos and discussion
Post by: Celdia on March 14, 2012, 12:00:26 am
Annoying III vs. Naturalists: Matches like these are why this patch exists. That was an amazing fight. Bravo to both teams.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 18, 2012, 11:03:29 pm
http://www.youtube.com/watch?v=nil7K8f1mPU
Title: Re: Arena battle videos and discussion
Post by: Barren on March 19, 2012, 07:47:34 am
That 3rd match was incredibly close! Looks like you got the hang out recording Reks, all you need is a microphone then you should be able to talk while you record
Title: Re: Arena battle videos and discussion
Post by: Reks on March 19, 2012, 07:03:31 pm
I have one, I just didn't want to that time
Title: Re: Arena battle videos and discussion
Post by: Barren on March 20, 2012, 12:59:11 pm
FFT Arena 1.37b Pierce (Sins) vs Soleil (Aznpower) (http://www.youtube.com/watch?v=kn5zQyQZmt4)

FFT Arena 1.37b Reks (Magical Melodies) vs Leif1991 (Time of Day) (http://www.youtube.com/watch?v=XP6hnQuLLU4)

FFT Arena 1.37b Angelus (Odd Balls) vs True Light (The Truth) (http://www.youtube.com/watch?v=jkQWNCoW8PE)
Title: Re: Arena battle videos and discussion
Post by: Angelus on March 20, 2012, 01:05:28 pm
Bloody hell! that miss was the reason why I lost that 3rd round :( GG True Light, that was a good fight mate
Title: Re: Arena battle videos and discussion
Post by: Soleil on March 20, 2012, 01:16:19 pm
Quote from: Barren on March 20, 2012, 12:59:11 pm
FFT Arena 1.37b Pierce (Sins) vs Soleil (Aznpower) (http://www.youtube.com/watch?v=kn5zQyQZmt4)

FFT Arena 1.37b Reks (Magical Melodies) vs Leif1991 (Time of Day) (http://www.youtube.com/watch?v=XP6hnQuLLU4)

FFT Arena 1.37b Angelus (Odd Balls) vs True Light (The Truth) (http://www.youtube.com/watch?v=jkQWNCoW8PE)


Holy crap!
That Fire3 completely turned the match around! Nice job Pierce!
Title: Re: Arena battle videos and discussion
Post by: Reks on March 20, 2012, 02:40:06 pm
MM is basically anti mage, and actually works better when crammed into small maps. GG Lief!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 20, 2012, 07:26:21 pm
Wow @ round 3. A 19 percent hit off the start & a 15 percent dodge that turned the battle in my favor...just wow. Good game Angelus!
Title: Re: Arena battle videos and discussion
Post by: Avalanche on March 25, 2012, 02:03:08 pm
Hi,

As those who watched my Videos may have noticed, the audioquality (or i should say especially the adioquality) of them is not very high. So i will run some test-exhibition-matches, before the tournament and try to fix it. If someone wants me to use their team for these matches u can pm me.

Title: Re: Arena battle videos and discussion
Post by: Barren on March 28, 2012, 09:40:40 pm
FFT Arena 1.37b Soleil (Nice Guys) vs Fanatic (Unappreciated) (http://www.youtube.com/watch?v=E3p-xUFKQGU)

FFT Arena 1.37b Reks (Magical Melodies) vs Pierce (Sins) (http://www.youtube.com/watch?v=E1TPJmHBuAM)

FFT Arena 1.37b SoySauceMaster (Magic Bulleteers) vs True Light (The Truth) (http://www.youtube.com/watch?v=KKeZS7U1Ee4)

FFT Arena 1.37b doriantoki (Vampire Hunters Extraordinaire) vs Eternal248 (Deathbringers) (http://www.youtube.com/watch?v=JJ9BSdZyPFo)
Title: Re: Arena battle videos and discussion
Post by: Reks on March 28, 2012, 09:47:30 pm
Damn.... Epic as HELL match, and that's the most damage I've EVER seen in FFTArena in any of my matches. GG Pierce!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 29, 2012, 12:37:15 am
Poor Time Mage, never got the chance to show her offensive Draw Out skills =/
Title: Re: Arena battle videos and discussion
Post by: Eternal on March 29, 2012, 12:57:20 am
Screw Innocent. That is all. Good match though. :P
Title: Re: Arena battle videos and discussion
Post by: Fanatic on March 29, 2012, 12:48:19 pm

Uh... Each unit is supposed to be rocking a different gun, just so there is no way to slap on fire resist and beat them.
Otherwise, you need stuff that half's the primary three elements or projectile guard. It is hard to create a team that is immune to all three elements.

... yeah. I'm of the opinion that using guns for weapon elemental attacks can get pretty ridiculous, but what do I know. Hell, I'm not even sure if Projectile Guard even helps avoid Gun based Ninjitsu or Chivalry.

Side Note: This team was created out of frustration. I've been trying to refine Distraction, but Soleil's Aznpower and Barren's Big Assault keep tearing through me. So I made this team.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 29, 2012, 01:32:58 pm
I just saw it myself, thanks for correcting me Fanatic.
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 08, 2012, 06:08:52 pm
FFT Arena AI Tournament Season One Practice Match #1 Dynablade vs fdc (TestC) (http://www.youtube.com/watch?v=dDabKUlpi7E&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 08, 2012, 07:15:41 pm
wow, that was embarassing..
um, geomancy i thought i'd be lucky, but no. ninja item bot worked, but think i need to make the healer a bit faster so she can haste first. archer sorta worked, but wait, oohhh stone gun is WP*WP. and hold up, damage split sucks now, might as well have used auto potion. dont think i got a split over 80.. hell the priest just fell in a single blow, no need for Dragon spirit..

so many things wrong with this team, but this really opened my eyes to how things worked..and how much damage is easily tossed around.. :(
and without attack UP my paladin did shit damage.
maybe it's im trying to do too much, the team must flow in a straight line? right now i got the ninja going first even though no one's hurt, the paladin can't really help the party or hurt the enemy, archer's got a shot and by the time the priest's turn comes around she's already died once.
its a lot to take in.
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 09, 2012, 04:20:38 am
FFT Arena AI Tournament S1 Practice Match #2 Leif1991 (Shades of Green) vs CT5Holy (Watermark) (http://www.youtube.com/watch?v=JcADJ8cxuf4&fmt=18)

FFT Arena AI Tournament S1 Practice Match #3 Barren (Big Assault) vs Leif1991 (Shades of Blue) (http://www.youtube.com/watch?v=Y5HF305vKGU&fmt=18)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 10, 2012, 12:08:43 pm
FFT Arena Season One Exhibition Shade vs Reks (Evernight) (http://www.youtube.com/watch?v=-_WDBhU_4tg)

FFT Arena Season One Exhibition formerdeathcorps (Test B) vs Leif1991 (Shades of Green) (http://www.youtube.com/watch?v=wS8TV_OiMlk)

FFT Arena Season One Exhibition Reks (Magical Melodies) vs Fanatic (Unappreciated) (http://www.youtube.com/watch?v=rApBI3_bDKE)
Title: Re: Arena battle videos and discussion
Post by: Fanatic on April 11, 2012, 12:53:42 am
Awesome as always, Barren! Thank you very much!


I seriously considered entering this team in the tournament just to show how easy it is to abuse guns. The possibility of hitting maps like Goland Coal City made me back down and enter another team. Reks, the mobility of your team is awesome, and after seeing your team in action Round 3, I made a few changes to my tournament entry. Round 2 highlights where your team's greatest strength lies. If the 3rd map had a choke point or two, you would have won easily.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 11, 2012, 07:42:26 am
FFT Arena Season One Exhibition Soleil (Aznpower) vs Dynablade (http://www.youtube.com/watch?v=GyaBGoMBxDs)

FFT Arena Season One Exhibition Shadowstrike (What's Really Good) vs SoySauceMaster (Testing Luck) (http://www.youtube.com/watch?v=nf3CBEIwGBg)
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 11, 2012, 01:50:35 pm
Okay, that AGAIN was free.
Um, that Paladin needs either Draw Out or something, because his initial turns are filled with NOTHING.
This party is so goddamn all over the place its crazy. Need some method of getting Regen/Haste on everyone, like Draw Out. Honestly thought the M Att. UP, Faith Rod high speed Scholar would be able to do more than a single Lore cast per battle, she needs more MP, but that'd make her slower..

Back to the drawing board..
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on April 11, 2012, 02:41:14 pm

Dynablade, if you want some tips on how to make a Heretic spammer, see my most recent team.
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 12, 2012, 05:53:56 pm
Here's three more, and fdc's included in all of them...

FFT Arena AI Tournament S1 Practice Match #4 fdc (TestA) vs Leif1991 (Shades of Green) (http://www.youtube.com/watch?v=1CKOYR4yuUg&fmt=18)

FFT Arena AI Tournament S1 Practice Match #5 Dynablade vs fdc (TestD) (http://www.youtube.com/watch?v=oYQE0VksiiY&fmt=18)

FFT Arena AI Tournament S1 Practice Match #6 Vigilanti (Get On Status!) vs fdc (Influence) (http://www.youtube.com/watch?v=6reaV8zt9H4&fmt=18)

Two things...

1. FDC in the past 4 days iirc updated 15 teams and that for me right now with everything else is a little too much of a chore for me hence why there's only these three matches.

2. If the match seems slow when viewing in full screen, your CPU's shitty and can't process the data it's being fed quick enough, so to rectify this, just view it in the expanded screen and there should be no problems with "lag" at all.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 12, 2012, 07:16:47 pm
FFT Arena Season One Exhibition Leif1991 (Shades of Green) vs True Light (Last Hope) (http://www.youtube.com/watch?v=TuZ0gZyDlAg)

FFT Arena Season One Exhibition Squidgy (My First Mime) vs Kihaku_FTW (Team of First Times) (http://www.youtube.com/watch?v=uSS_TDzIWVs)

FFT Arena Season One Exhibition formerdeathcorps (Test A) vs Celdia (Jokers and Thieves) (http://www.youtube.com/watch?v=vDtJQe5a9Hs)

FFT Arena Season One Exhibition Dynablade vs Pierce (Sins) (http://www.youtube.com/watch?v=LShLGSR4iE4)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on April 12, 2012, 10:05:36 pm
man my team needs some tweaking again, thankfully there is still time
Title: Re: Arena battle videos and discussion
Post by: Celdia on April 13, 2012, 12:34:03 am
Perhaps this is a little indelicate of me, but I couldn't resist.
[00:24] <formerdeathcorps> Celdia...Joker and Thieves doesn't work
[00:25] <formerdeathcorps> I tried running a setup like that
[00:25] <formerdeathcorps> but I needed to run much higher HP
[00:25] <Celdia> It doesn't stand up to the heavy AoE teams too well, no.
[00:25] <formerdeathcorps> it doesn't stand up against much of anything, actually
[00:26] <formerdeathcorps> you need AoE and HP on that team
I've long since submitted my final revision of J&T for the Season 1 tournament though, so here's hoping the changes I made to them play out a bit better than here.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 13, 2012, 12:59:47 am
That 606 damage Kagesougi was Epic! GG Leif.
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 13, 2012, 12:41:36 pm
Wow, that was a lucky break for Celdia in game 3. Fun match to watch though.
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 13, 2012, 11:00:01 pm

Changes have been made to the paladin with the Jp error, wizard lost 108 (or will after i finish this), but i wanna keep using the platina dagger. if i'm looking correctly, a proc of it on a unit at below 50% dies. And because I think since its such a weak dagger, the AI goes 'i can do something better' and uses the skills like Spellbreaker and Bad Luck (which clutched hardcore). That's the idea, Quint and Gatz get them down, Rob executes, but maybe Quint needs more move so he can get to the front, or slow the thief down so that he doesn't run off and do crazy stuff. Quint's got a new weapon, that was another part just looking for a sleep proc which would be amazing at any moment, but he can't get in close with only 3 move.. Dandra is, as always, awesome. New gun for Gatz, his only problem. Arm Aim came through a couple times, maybe something i did changed his AI to favor it more often?
Awesome awesome awesome.




Still did what I wanted? Small maps this team rapes because the enemy can't go anywhere, and they are close by so Quint doesn't take a fucking year to get to the front. First battle was over the second my holy happened first, thanks to Short Charge. Still had a couple highlights, another clutch Arm Aim. The team's movement (Namely Rob's) is out of whack, he gets way out there, then that reraise is only once and from there i'm praying on Dragon Spirit to keep the team moving. He goes down for good, and there's only one way to revive, with a character that's gotta charge it. Short Charge yes, but she gets sneezed on and Dandra eats dirt. More methods of revival for sure. Or just another solid one (Raise, 2) that gives someone a fighting shot to at least have a fucking turn. Quint probably is the obvious candidate, switch draw out to someone else..


im like 1-3 or 4 but that first win feels amazing. Still got a long way to go, but feels like it's coming together.

and wait also, i thought unit 1 would be the closest to the enemy? Do I have to flip it around? Because that's probably a part of it too, the damn formation is wrong
Title: Re: Arena battle videos and discussion
Post by: Dol on April 14, 2012, 12:54:16 am
Quote from: Dynablade on April 13, 2012, 11:00:01 pm
and wait also, i thought unit 1 would be the closest to the enemy? Do I have to flip it around? Because that's probably a part of it too, the damn formation is wrong


Its based on tile Height.  Depends on the map, but i think unit 2 actually is closer on more than half the maps.  I could be wrong though...
Title: Re: Arena battle videos and discussion
Post by: Dol on April 14, 2012, 07:56:53 pm
Scrim videos:

FFT Arena Scrim: Barren vs Vigilanti (http://www.youtube.com/watch?v=eHOZOkg0NMo&feature=g-upl&context=G2c2e7e7AUAAAAAAACAA)

FFT Arena Scrim: Eternal vs Shadowstrike (http://www.youtube.com/watch?v=mBZnJxf4Yn4&feature=g-upl&context=G2a3f7eeAUAAAAAAABAA)

FFT Arena Scrim: Lief vs Dynablade (http://www.youtube.com/watch?v=7D2AU9bMlaU&feature=g-upl&context=G2d1b67bAUAAAAAAAAAA)

FFT Arena Scrim: FDC vs SSM (http://www.youtube.com/watch?v=U45LfgHzg4A&feature=g-upl&context=G2d1b67bAUAAAAAAAAAA)

FFT Arena Scrim: Fnatic vs DomieV (http://www.youtube.com/watch?v=fIn1PbCdJ_s&feature=g-upl&context=G2d1b67bAUAAAAAAAAAA)

New youtube account I made for Arena matches.  Still has the time limit, so most of these are just a best of 1.

On a side note, I could use a good source of 8 bit music if anyone wants to PM me a site.  :)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 15, 2012, 12:29:33 am
Thanks Dol for the videos :) Its good to know that I can get some help with the practice rounds every once in a while

WOW! That's all I got to say! Awesome match Vigilanti! Your team was more threatening to me than I realized with charm, poison, blind and berserk kicking my ass until I got lucky in the end. GG Vigilanti! And Good luck in the tournament!


Also note to Leif and Dynablade, I did your matches before you changed your team a little bit. Just telling you now so you know

FFT Arena Season One Exhibition Leif1991 (Shades of Green) vs Fanatic (Anti Physical) (http://www.youtube.com/watch?v=NrOLOQjX7XY)

FFT Arena Season One Exhibition Dynablade vs Avalanche (Naturalists) (http://www.youtube.com/watch?v=JEO7FXVS4o4)

FFT Arena Season One Exhibition Shade vs Angelus (Odd Balls) (http://www.youtube.com/watch?v=ZxU_qt_JAhg)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 15, 2012, 01:00:19 am
Thanks Barren.
Note that my Chemist is an Aries, not a Serpentarius.

Faith-Up almost got me there, but I still manage to get through.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on April 15, 2012, 07:32:17 am
Holy Shit that was a close match! I almost had you! That would have been a big upset victory. I watched Leif's match and borrowed his mediator idea that he and wiz made together but tweaked it to be even more tanky than usual. Archers aren't commonly known to be status based but somehow I figured out a way they can be I suppose. But having them whoring auto protect/shell was such a good idea. Nonetheless your team won in the end. GG Barren! I guess there's a reason why your team is so damn good.
Title: Re: Arena battle videos and discussion
Post by: DomieV on April 15, 2012, 07:34:10 am
3 petrify procs in a row, not too shabby for a moderate hitting geomancer. I do thank Dol for tutoring me in polishing this team. I definitely learned a quite a bit from him
Title: Re: Arena battle videos and discussion
Post by: Angelus on April 15, 2012, 07:35:55 am
Bloody Christ mate! that 2nd round was all lolz! I didn't think my team can be THIS lucky after the lack of luck it took me for to win in the 1st round. GG Shade!
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 15, 2012, 10:03:45 am
I GET KNOCKED DOWN, BUT I GET UP AGAIN, AINT NEVA GONNA KEEP ME DOWN!
What do I say other than jesus christ I need another Item user/more MP restoration. After three Holys, Dandra is just whacking people with her staff (when it isn't broken). Think I'm gonna switch out either that archer (who doesn't do much) or the already Item using Thief (who usually gets put on his face during the first full turn). Quint does what he's supposed to, Support with Draw Out and keeping people on both feet with Transfusion. A little lacking in pure damage, but I like how this team can keep going in the face of Weapon/Armor Break. Even without MP this team somehow made it to the finish line.
When I saw the time on that video, it made me happy because I knew that my team was a little tankier than the opponent's. I try not to rely on magic completely, as these battles have shown, eventually that MP will run out and eventually the people who restore the MP will die. Phoenix Down + Transfusion is a bit cheaper than a Raise (..i think), and Transfusion, when the party is together, heals everyone for around 50%. Slower, yes, but that's what the Haste is for. Hopefully Quint gets a turn before the enemy so he can heal his party.

While I'll still appreciate any videos put out of my party, I'd like to get the 'glue' of the party straightened out. That thief, fast as he is, isn't enough to keep the party out of sandbagging, a huge problem. Just saying it now, I am totally stealing that hyper speed chemist from...Leif's team? She had fucking TWENTY speed by the time they were able to take Quint down, much faster than my thief could ever hope to be.
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on April 15, 2012, 10:25:25 am
Thanks for the vids Dol and Barren.
Looks like I could've used more speed and MA. Probably should've dropped lightning absorbtion for that purpose. Oh well, I've already submitted my team, so I can't edit it until after the tourny. GG, FDC.
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 15, 2012, 10:42:21 am
Quote from: SoySauceMaster on April 15, 2012, 10:25:25 am
Thanks for the vids Dol and Barren.
Looks like I could've used more speed and MA. Probably should've dropped lightning absorbtion for that purpose. Oh well, I've already submitted my team, so I can't edit it until after the tourny. GG, FDC.



What? Yes you can, I've been editing my team for the past week now. Pretty sure you can just keep upgrading your team until the 28th when it HAS to be submitted.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 15, 2012, 12:04:25 pm
You can certainly revise and update your team until the deadline. Just remember to resubmit your whole team.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 15, 2012, 10:14:18 pm
Note SSM that I did the video before you edited your team

FFT Arena Season One Exhibition True Light (Last Hope) vs formerdeathcorps (Influence) (http://www.youtube.com/watch?v=9Qgo3B0G_-M)

FFT Arena Season One Exhibition Shadowstrike (What's Really Good) vs the frisky dingo (Be the bacon) (http://www.youtube.com/watch?v=GO-wlMq1Opw)

FFT Arena Season One Exhibition Dynablade (The Wall) vs SoySauceMaster (Stormy Weather) (http://www.youtube.com/watch?v=Tud3ye_-yZg)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 15, 2012, 10:44:59 pm
...Damn. I thought my team could make a comeback after the two 85% miss revives in round 1, but the Bard/Ninja made sure that didn't happen. Draw Out Chemist wasn't very effective and the Squire couldn't stay up. Archer did okay, but HP Restore from the Monk triggered, resulting in wasted turns. Thief did his job, except not dodging any draw outs. Overall, FDC had the better team.
Title: Re: Arena battle videos and discussion
Post by: Fanatic on April 15, 2012, 11:35:53 pm
As always, thank you very much for the vids!


Doh. I'm scrapping this idea giving an edited version ONE more chance. I originally only gave the thieves Slow 2 and enough magic to cast it once. The idea is they open up with a slow2 salvo, close the distance, and Faith every unit on the board. 100 faith gun shots do the rest - I tried this concept with short charge oracles, and it failed miserably. I thought at least with Guns I might have a chance... The team concept REQUIRES the archers to be out of range until the thieves do their work, so only a large map will do. Smaller maps just get me murdered.

They didn't have charm because they prefer to spam charm rather than inflict faith on things. Vexing.

Low mp / low healing archers were SUPPOSED to just "Blow their healing wad" early and thus be forced to actually SHOOT things. I don't like Archers hiding in corners due to AI sandbaggery (I have no offense at all if they do), but they're not supposed to heal. Should have utilized Regen for that purpose, and given them some other secondary. They also need higher HPs and lower speed for this to work outside of large maps. I got greedy and thought slow would hit more often, allowing the 12 speed archers to clean up. Guess not.

Back to the drawing board.

And as always, good matches. I even enjoy getting killed by excellent teams like that: I am making notes and stealing concepts. You guys rock!
[/spoilers]
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 16, 2012, 12:18:39 am
FFT Arena AI Tournament S1 Practice Match #7 Truelight( D.N. Angel) vs SSM (Stormy Weather) (http://www.youtube.com/watch?v=Kwsfq49UI7o&fmt=18)

^, a lil late as in SSM edited his team before I recorded this match, which was roughly 24 hours ago so yeah. And btw, I got that pun you were making SSM, didn't cross my mind until I started editing this vid.
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 16, 2012, 09:03:15 am
Thanks time and again, these videos have helped me a ton!

The Wall remains, now and always. So much put into defense now my party has trouble doing damage. That or Gatz was getting really unlucky. I might, MIGHT take Holy off, since 151 damage isn't really worth 30MP. Everything else though works out, Gatz has items so he can heal himself and revive others now, which takes weight off the rest of the group, allowing them to go on offense instead.

With that said I kinda feel bad, thought it would be cool to make a party that had attacks just bounce off like tissues, but I guess it is a bit boring...But Gatz does a crapton of damage, so when he gets close enough he goes nuts, hitting people for what was that, over 225? Still, that took way too long, guess I'll try to give them some more damage, somehow..

and another side note, just call me Dyna, much shorter when saying it out loud.
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 16, 2012, 03:30:03 pm
So we just post a team in the submissions thread and one of the guys that does videos (wiz, barren, dol, etc.) will pit it against another team?
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on April 16, 2012, 06:03:10 pm
Many thanks, Barren and Wiz. I didn't make huge changes, so it's alright.
Nothing much to say, really. My team is slow, weak, and my Priests run out of MP quickly. GG, Dynablade.
I was thinking Prismatic Rod would amp Draw Out, but it looks like it doesn't. Might give them Rune Blades, or something. I suppose I could change my Squires into classes with more MA, but then I wouldn't be able to equip Mythril Shield, unless I give them the support ability. They also would have much lower health, and they wouldn't be able to sandbag, unless I make them Summoners. But, that would make them even more vulnerable, due to slow rezzing. Thanks for the advice, though, Wiz. GG, Truelight.
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 16, 2012, 06:09:47 pm
Quote from: dacheat on April 16, 2012, 03:30:03 pm
So we just post a team in the submissions thread and one of the guys that does videos (wiz, barren, dol, etc.) will pit it against another team?


Pretty much.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 16, 2012, 06:12:04 pm
It looks like Jumping Archer is doing well, but he seems a bit squishy (As is the Ninja). Draw Out Wizard saved my day with Murasame (200 AOE healing a turn).The Squires just didn't have enough damage output to put my team on the defensive. GG SSM.
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 16, 2012, 07:03:09 pm
Quote from: Wiz on April 16, 2012, 06:09:47 pm
Pretty much.


Awesome thanks.  :)
Title: Re: Arena battle videos and discussion
Post by: Dol on April 18, 2012, 01:03:59 am
New scrim vids:

FFT Arena Scrim:  FriskyDingo vs Mucus (http://www.youtube.com/watch?v=SMcRcN28WIU&feature=g-upl&context=G2a3f7eeAUAAAAAAABAA)

FFT Arena Scrim:  Dacheat vs ImBQB part 1 (http://www.youtube.com/watch?v=5wNO6QPxpP8&feature=g-upl&context=G2d1b67bAUAAAAAAAAAA) & part 2 (http://www.youtube.com/watch?v=Z3okwesQ7Vg&feature=g-upl&context=G2d1b67bAUAAAAAAAAAA)

FFT Arena Scrim:  Reks (Magical Melodies) vs Angelus part 1 (http://www.youtube.com/watch?v=h1uBlJ_-cSU&feature=g-upl&context=G2a3f7eeAUAAAAAAABAA) & Part 2 (http://www.youtube.com/watch?v=6Ey7qv44slc&feature=g-upl&context=G2d1b67bAUAAAAAAAAAA)

Did best of 3s today.  Split into parts until the time limit on youtube is removed for this channel.  The tourney wont have that issue of course  :D

Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on April 18, 2012, 01:32:24 am
Dol, the third link is broken.

Reks (Magical Melodies) vs. Angelus (http://www.youtube.com/watch?v=h1uBlJ_-cSU)
Part 2 (http://www.youtube.com/watch?v=6Ey7qv44slc)
Title: Re: Arena battle videos and discussion
Post by: mucus on April 18, 2012, 02:12:36 am
OMG! Thanks for having my first match!  This was a big learning experience for me!  I saw some stuff that worked, and a lot that didn't I look forward to getting my second round!
@FriskyDingo - That masamune made it really hard to kill you! And those Bahamuts, they just kept coming!

Round 1: The verbal skills seem to miss like crazy.
Round 3: The small map really changed the game . . .
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 18, 2012, 03:10:49 am
Oh god that must have been painful to commentate. I really need to revamp my team. Not enough offense...
Title: Re: Arena battle videos and discussion
Post by: Dol on April 18, 2012, 07:13:06 am
Quote from: formerdeathcorps on April 18, 2012, 01:32:24 am
Dol, the third link is broken.



Yeah, I went to bed while they were uploading.  Its fixed now.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 18, 2012, 10:42:40 am
FFT Arena Season One Exhibition Fanatic (Anti Physical) vs mucus (http://www.youtube.com/watch?v=h0xGtodqnDo)

FFT Arena Season One Exhibition dacheat (The Lightswitch Ravers) vs iamBQB (The Light Brigade) (http://www.youtube.com/watch?v=60ri2kywzNo)

FFT Arena Season One Exhibition Kihaku_FTW (The Great Skype Conversation) vs The Damned (Obligation Day!) (http://www.youtube.com/watch?v=xKunMifJUJc)

FFT Arena Season One Exhibition Kihaku_FTW (Team of First Times) vs SoySauceMaster (Stormy Weather) (http://www.youtube.com/watch?v=CLf3RgX8928)

FFT Arena Season One Exhibition formerdeathcorps (Test E) vs formerdeathcorps (Test F) (http://www.youtube.com/watch?v=VDmAq3wOn58)
Title: Re: Arena battle videos and discussion
Post by: mucus on April 18, 2012, 12:16:14 pm
That was great!  Thanks for demoing me!
I see some major flaws in that team's design.
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 18, 2012, 12:37:13 pm
Barren/Dol: I am so sorry for those two matches. Those had to be painful to commentate. I definitely need to revamp my team. The Scholar is basically dead weight, my Monk makes very little use of his Snipe secondary, and overall my team just doesn't do very much damage.
Title: Re: Arena battle videos and discussion
Post by: Dol on April 18, 2012, 02:43:19 pm
Quote from: dacheat on April 18, 2012, 12:37:13 pm
Barren/Dol: I am so sorry for those two matches. Those had to be painful to commentate. I definitely need to revamp my team.


Dont sweat it.  Arena teams very rarely work out the way you would think on the first try, especially if you are new to the Arena patch.  I'm going to try and coordinate with Barren in the future to make sure that we arent doing the exact same matchups on test videos.  Variety is the spice of life after all :)

Continue to tweak out your teams.  I'm going to try and do a few matches a day from now until the tourney registration ends to help out.  No promises of course, but I'll try!
Title: Re: Arena battle videos and discussion
Post by: iamBQB on April 18, 2012, 02:44:01 pm
Ouch, not having any rez abilities is such an obvious flaw. Should not have missed that. The Lancer's outrunning the Paladins and getting singled out is definitely a problem, but I do like their damage output. Two pally's is probably overkill so I'll look into getting a more support based class as a replacement.

Dacheat: I don't think it is so much that you have a very low damage output as it was my characters all have high magic defense and evasion paired with low faith. I believe that is why your Priest kept relying on Demi as it does Percentile damage and would likely be the most powerful ability for her to use. Your team handled mine pretty easily all in all, my one victory due to two friendly fire stops on your part. GG.

That's why they were named the Light Brigade anyway, I knew they were doomed to failure and I sent them into battle anyway  :P


Live and learn anyway, I'll be editing up today to fix what I can. Thanks to Barren and Dol both for the vids.

Title: Re: Arena battle videos and discussion
Post by: Barren on April 18, 2012, 03:01:32 pm
Quote from: dacheat on April 18, 2012, 12:37:13 pm
Barren/Dol: I am so sorry for those two matches. Those had to be painful to commentate. I definitely need to revamp my team. The Scholar is basically dead weight, my Monk makes very little use of his Snipe secondary, and overall my team just doesn't do very much damage.


Don't even worry man. It comes with the job. I usually offer opinions and insight during the vids when the need arises. Glad you enjoyed them nonetheless
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 18, 2012, 03:02:45 pm
Quote from: Dol on April 18, 2012, 02:43:19 pm
Dont sweat it.  Arena teams very rarely work out the way you would think on the first try, especially if you are new to the Arena patch.  I'm going to try and coordinate with Barren in the future to make sure that we arent doing the exact same matchups on test videos.  Variety is the spice of life after all :)

Continue to tweak out your teams.  I'm going to try and do a few matches a day from now until the tourney registration ends to help out.  No promises of course, but I'll try!


Awesome. Thanks for all your work. :)

EDIT:

That definitely had a lot to do with it too. Your team was tanky as hell haha. If your team had a rez source I think we would have stalemated. :D


EDIT2: Do "strengthen: element" buffs from gear stack? How much does one strengthen buff your attacks with that element?
Title: Re: Arena battle videos and discussion
Post by: Barren on April 18, 2012, 03:36:23 pm
the strengthen in a element only occurs once dacheat. if you had 108 gems for example it covers all elements and you won't need another elemental boosting item. you can't double strengthen. there are other strengthening items like earth clothes, giant axe, prismatic rod, etc.

Just remember it only occurs once so be sure you know what you're wielding or you'd be wasting potential on the battlefield my friend
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 18, 2012, 03:45:58 pm
Alright thanks. I need to go edit my revised team that I just posted then haha. Do you know what % it strengthens the element? It says 50% on some, but on others it doesn't specify. 33%?
Title: Re: Arena battle videos and discussion
Post by: Barren on April 18, 2012, 03:53:34 pm
Quote from: dacheat on April 18, 2012, 03:45:58 pm
Alright thanks. I need to go edit my revised team that I just posted then haha. Do you know what % it strengthens the element? It says 50% on some, but on others it doesn't specify. 33%?


According to the team design made by gaignun an element is boosted by 25%. the 50% items most likely are elemental resistance gear like venetian shield, white robe, thief hat, etc. the 33% is due to attack/magic attack up.

Of course overwhelm adds 20% more damage/healing from unit has it as a support ability. unyielding does 20% less damage/healing to that unit.
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 18, 2012, 03:55:54 pm
Awesome, thanks for the help. :D
Title: Re: Arena battle videos and discussion
Post by: Barren on April 18, 2012, 03:57:38 pm
Anytime :)
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on April 18, 2012, 09:46:03 pm
Thanks for the vids.
GG Kihaku. Oh, well. I can't make it work. I HATE the idea of using classes and equips just for the stat bonuses. I'm giving up and resigning from the tournament. There's enough competitors, as it is, anyway.
Title: Re: Arena battle videos and discussion
Post by: Dol on April 18, 2012, 11:36:19 pm
My sound card decided to switch settings on its own and create some unhappy pops in these videos.  I wiped the mic sound completely from the first video (just music), but I dont think it was bad enough in the others to necessitate that.  I apologize in advance.  Fair warning, there might be a few pops here and there in the rest of them.  The problem has been corrected for future videos.

FFT Arena Scrim - FDC (Heresy) vs Angelus (http://youtu.be/JzKbG4GpR0A)

FFT Arena Scrim - Dacheat vs Mucus part 1 (http://youtu.be/D0f8RM01xRI) & part 2 (http://youtu.be/qsQ6Dz_Hflg)

FFT Arena Scrim - Dynablade vs Barren (Big Assault) part 1 (http://youtu.be/y8jPd1iL_xg) & part 2 (http://youtu.be/GF_J2KXqmC0)

FFT Arena Scrim - Im BQB vs CT5Holy (Axe Funsies) (http://youtu.be/6O_PgTcHJ6U)
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 19, 2012, 12:01:03 am
I've never seen the AI pre-cast a spells like at ~2:40 in game one, and ~1:20 in game two. Smart moves though. :D

I'm pretty happy with how my team performed in these matches.


Also, I hate Paladins. Tanky little bastards. >:-|

Thanks for the videos Dol. :D
Title: Re: Arena battle videos and discussion
Post by: iamBQB on April 19, 2012, 12:25:06 am
I'm not sure entirely what the chances of those status effects landing was, but it seems as if I was quite lucky in this match. In any drawn out fight I imagine my team is very vulnerable to teams that rely on status effects.



dacheat: You would land another super tanky team for an opponent   :P Still your team seems to be able to handle them well enough, kind of curious how it would fair against another team type.


I think I'm going to hold off editing again until I see another match or two.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on April 19, 2012, 05:13:30 am
FDC v. Mucus (http://www.youtube.com/watch?v=sjHoP4BJAlo)
FDC v. Dynablade (http://www.youtube.com/watch?v=kSBFrFC0Z3o)

Sorry about the noise in the second half of the second video.  My friend and I were making dinner while the neighbor apparently was hearing me through the wall.  As a result, my commentary was more scatterbrained than normal.

Dynablade, given all the ruckus around me, I didn't correctly conclude why you lost that second match. Looking back on it, it probably is because your Archer wasted time on Weapon Break rather than an attack.  Like I said, Weapon Break is rarely used and usually used on Charmed, Charging, and Sleeping enemies.  It's counterproductive to use that on charging mage when you can get a 1HKO.  It's also fairly dumb to use it on a charmed unit since you want a charmed physical unit to beat up his allies.
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 19, 2012, 09:21:02 am
Weapon Break is dumb, axed. Mage can't do shit, think that Faith Rod is coming off since it just makes her a lightning rod for spells. Quint NEEDS a way to revive people, flat out. Chemist is..okay? She can't do damage, but she really isn't supposed to. A better movement ability for her and the archer incoming, Move MP/HP Up respectively will probably do the trick.

But this is a good thing, every battle I'm having to change less and less to make the AI do what I want. Here it's equipment and a few abilities that shouldn't be too hard to find the JP room for.
I know it can be a little crazy, Quint is really really hard to take down so that makes matches drag on much longer than they should, to that I say I'm gonna fix him to the point where he's either going to die quicker or be able to actually do stuff when he's the last guy left.


As always, thanks for the upload.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 19, 2012, 09:47:50 am
Good fight you put up Dyna. Your paladin was much improved since I first seen him and your archer hits harder than mine naturally. Just the amount of damage your units took within minutes unfortunately your team couldn't come back from. But still you held your own. GG Dynablade


also note to mucus i put the dragon rod on your male wizard on his left hand just for shits and giggles as your team is left handed. hope you don't mind :P (I did put it back where it was later)

FFT Arena Season One Exhibition dacheat (Lightswitch Ravers v2) vs Shade (http://www.youtube.com/watch?v=rtAY3Aa95CQ)

FFT Arena Season One Exhibition iamBQB (The Light Brigade) vs Dol (Annoying III) (http://www.youtube.com/watch?v=BQEaAKwclP0)

FFT Arena Season One Exhibition mucus (2x2) vs True Light (Last Hope) (http://www.youtube.com/watch?v=TRRdWRovfTk)

FFT Arena Season One Exhibition Leif1991 (Shades of Green) vs Angelus (Odd Balls) (http://www.youtube.com/watch?v=P1JmmwDvVA4)
Title: Re: Arena battle videos and discussion
Post by: Angelus on April 19, 2012, 11:50:38 am
Holy Shit mate that was long! After seeing this I'm convinced that this team can win.


That was a good fight mate! My axe swinging samurai is not to be taken lightly
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 19, 2012, 03:31:47 pm
Wow, that was an awesome comeback in game 1. The team showed a lot of grit not giving up. :P

I'm not sure why we never revived the monk, but it worked out I guess. I'm really liking the way that this team is working. Pretty balanced on offense and defense, and even if the monk isn't doing much damage he's healing the team's HP and MP with chakra.


Another great comeback by Dol thanks to a timely petrify proc. Dol's team definitely lived up to its name of "annoying".


Thanks for the vids Barren! :D
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 19, 2012, 07:59:28 pm
Those Paladins sure are tanky o.o I thought I was going to lose round 2 for sure because of frog/petrify, but my Thief decided to save the day. Good match Mucus! :D
Title: Re: Arena battle videos and discussion
Post by: iamBQB on April 19, 2012, 08:01:58 pm

Speak of the devil and he'll turn you into a zombie and murder your ass. I kind of thought this would be the result of a status effect styled team. I made some small changes to my team to hopefully better handle that kind of situation in the future. GG Dol.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 20, 2012, 03:34:33 am
FFT Arena Test mucus (http://youtu.be/ZGn7N5Z2LXo)
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 20, 2012, 06:49:28 am
FFT Arena Season One AI Tournament Practice Match #8 Barren (Big Assault) vs Leif1991 (Shades of Green) (http://youtu.be/bOXihaWie_M)

JC, Big Assault's quite the popular team to combat against isn't it?

No matter, was planning on putting up two more matches along with this, but stupid technical difficulties kept on getting in the way of making it (i.e. Camtasia froze at least a half a dozen times on me when editing).

Still uploading with ~13 min to go and has yet to process so give it a good hour (6:49 AM CST) and it should be up by then for sure.

In the meantime, I'm getting some sleep
Title: Re: Arena battle videos and discussion
Post by: Barren on April 20, 2012, 08:02:36 am
Good back and forth match Leif. Your berserk procs is what got me in the end mostly. Not much I could do about that but my team will always put up a good fight no matter what the odds. GG Leif. And good luck in the tournament
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 20, 2012, 03:59:26 pm
That was epic, that's all I have to say. GG Barren!
Title: Re: Arena battle videos and discussion
Post by: Dol on April 20, 2012, 04:43:07 pm
I'm headed to visit family over the weekend.  I'll run some more matches on Sunday hopefully.  8 days to go :)
Title: Re: Arena battle videos and discussion
Post by: Fanatic on April 20, 2012, 09:15:29 pm
I'd like to practice up on my commentary a little this weekend (and double check to see if I have any issues making vids). If anyone wants help, just PM me a matchup you want to see, anytime this weekend, and I'll get a match done ASAP (but not until Saturday evening at the earliest).
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 21, 2012, 12:39:51 am
Also, in my match, my Squire and Chemist bugged out and completely disappeared! What was that about?
Title: Re: Arena battle videos and discussion
Post by: Fanatic on April 22, 2012, 06:46:05 am
 Dacheat (Lightswitch Ravers) vs Dol (Annoying III)  (http://youtu.be/1xuz_XJBJlU)

I have been trying different configs with my mics. Audio will get better. Looks I ddin't line up Cam Studio correctly in the first vid, doh.

Three other matches are recorded, two need editing, but all three will have to wait until I get a little bit of sleep.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 22, 2012, 08:42:34 am
FFT Arena Season One Exhibition Taichii (Angels of Taichii) vs mucus (Team 420) (http://youtu.be/8Ih7gblZJFU)

FFT Arena Season One Exhibition Taichii (Angels of Taichii) vs Celdia (Jokers and Thieves) (http://www.youtube.com/watch?v=MPDVP9y-m5w)

FFT Arena Season One Exhibition Celdia (Jokers and Thieves) vs mucus (Team 420) (http://www.youtube.com/watch?v=9nyzPGyHKjU)

FFT Arena Season One Exhibition Taichii (Angels of Taichii) vs formerdeathcorps (Deadbolt) (http://www.youtube.com/watch?v=VgwKh6WKbUA)

:more: will be coming soon
Title: Re: Arena battle videos and discussion
Post by: Taichii on April 22, 2012, 01:56:40 pm

goodgame boss celdia and mucus XD
i really can't beat thy king XDD all hail fdc! XD

barren XD please change katsura's name to leny--> (http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/416862_2865773639783_1123025099_32199270_261030254_n.jpg)
and lenny the samurai to Rai XD
thanks...

Title: Re: Arena battle videos and discussion
Post by: dacheat on April 22, 2012, 03:36:07 pm
Good game Dol. Your team scares me. Just one Undead hit, and you have to take his team out extremely quickly to win. My team got a big break in the second match putting you into sandbag mode after an Undead hit. It was good to see my team against a heavy status team like Dol's since I think that's my team's weakness.


Thanks for doing the match Fanatic!
Title: Re: Arena battle videos and discussion
Post by: Fanatic on April 22, 2012, 06:34:16 pm

Dacheat (Vault Hunters) vs Barren (Big Assault) (http://youtu.be/JfFQ7Nbxn20)

Frisky Dingo (Be the Bacon) vs Vigilanti (Get on Status) (http://www.youtube.com/watch?v=p0JdxPFEefw&list=UUYN-DPb6-s39orBuIeHLe8g&index=2&feature=plpp_video)

DomieV (NoStar) vs Takeno (Arcana Pawns) (http://youtu.be/-VDpu1m_TjM)

IamBQB (Light Brigade) vs Dol (Annoying III) (http://www.youtube.com/watch?v=icjYOCscjt8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 22, 2012, 07:26:56 pm
Yeah, I should probably not make themed teams... This team will definitely see some reworking, but it'll probably be a much less accurate rendering of the four vault hunters. They should probably stick to borderlands haha. Barren's awesome team also had a lot to do with how badly they looked of course.


Thanks again for the vids Fanatic!

Ps: The link for the Frisky Dingo vs. Vigilanti match goes to me vs. Barren.
Title: Re: Arena battle videos and discussion
Post by: Dol on April 22, 2012, 09:14:25 pm
More scrims:

FFT Arena: Xeno vs Takeno (http://youtu.be/dxyOHUBk0AQ)

FFT Arena: Mucus(Moose) vs Dacheat (Vault Hunters) (http://youtu.be/-hQb7dEWd7E)

FFT Arena: Taichii vs Dynablade (FFofSF) (http://youtu.be/qOQ_e5oRF7Y)

FFT Arena:  SSM (Premonition) vs Vigilianti (http://youtu.be/GPIkFJZAHVE)

FFT Arena:  Barren (Big Assault) vs FDC (Losers) part 1 (http://youtu.be/w15hvfV8eHg) & part 2 (http://youtu.be/2Bm_6mi7JZc) & part 3 (http://youtu.be/6AsVCSLKi5o)
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 22, 2012, 10:04:19 pm
Systematic beatdown, not enough damage anywhere, and like you said the bards should be geomancers, hell there might even be JP to save. Even with those two extremely lucky petrifies I couldn't punch through. Optimizing HO, but this isn't the main team (which was recently updated..winkwinknudgenudge) so it's sorta on the back burner, especially with Game of Thrones on tonight!
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on April 22, 2012, 10:46:55 pm
I appreciate all the vids, but, I'm done.
I'm done. This just proves that you need to sandbag, or else, you'll lose to statuses or sniping. There's no way to fully counter either one, so you have to resort to sandbagging. GG, Vigilianti.
Title: Re: Arena battle videos and discussion
Post by: Taichii on April 22, 2012, 11:28:54 pm

nice game dyna i thought i was a gonner when only my samurai was left on round 2 haha
Title: Re: Arena battle videos and discussion
Post by: Wiz on April 23, 2012, 04:23:58 am
FFT Arena Season One AI Tournament Practice Match #9 SoySauceMaster (Premonition) vs Barren (Phantasy Star) (http://www.youtube.com/watch?v=_Z-LOzdBANU&fmt=18)

FFT Arena Season One AI Tournament Practice Match #10 Barren (Deep Dungeon) vs Dynablade (Final Fantasy of the Street Fighter) (http://www.youtube.com/watch?v=PmyC4LalBUE&fmt=18)

Ordered a new mic a couple of hours ago, should arrive tomorrow and hopefully I can get my new computer hooked up to make my vids even more spiffy.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on April 24, 2012, 06:26:28 am
Refutation Video: FDC v. PX (http://www.youtube.com/watch?v=FKSKR4YbMlE)
FDC v. AeroGP (http://www.youtube.com/watch?v=E8xFKxBRdlg)
Angelus v. Vigilanti Part 1 (http://www.youtube.com/watch?v=Q9L1hRHOepk)  Part 2 (http://www.youtube.com/watch?v=-t8zRCwGMcs)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on April 24, 2012, 10:06:07 am
as well imprrved my team actually is, you actually made some valid points fdc of what I should do. those weapon breaks really sucks! now I've added battle song to my bard and rearranged items a little bit so he can have room for battle song. thanks fdc for the tip
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 24, 2012, 09:52:48 pm
Dat swag, goddamn. Don't know what the beef was, but it certainly got cooked in this video. Really still don't get how these Samurais with rods do so much damage.. Hell you even sounded a little angry at the end, bringing down a card on the table or something "white magic only uses single. target. attacks." Good stuff.


First map's got only one word: Ninjutsu. Dancers are great for any maps where they can get some room, and the steady 100% hit damage will wear any squad down. Dragged on a bit because the dancers felt like an encore instead of finishing the match. But damn, smaller maps rape that team, the dancers need time to hurt the enemy MP, and you don't get any on tiny fields.


Holy shit that time, an hour?! This should be good.. Pretty straightforward first round, but the second was a little crazy, lots of back and forth with status. Third map wow, what's up with that bard's AI? He wasted quite a few turns just moving somewhere when he had a target. Good stuff though Angelus, really showed how to grind someone out.


What do I say really, owned pretty badly. Not optimized in the least, those bards could be geomancers instead and maybe the monks can be ninjas with attack up.. Maybe just Guy because he IS a ninja.. Yeah, good stuff Barren, your teams are always crazy good.

Amazing videos as always, thanks for the uploads.

Three days remain..
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2012, 07:31:36 am
I will be uploading the next batch of practice videos at some point today. For those who either edited their teams or put them as under construction I already did the videos with your teams before you deemed them so I apologize in advance guys. Hope you enjoy them nonetheless and stay tuned for when they come. Remember...three days until deadline :P
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 25, 2012, 09:28:15 am
No biggie barren (assuming that you're talking about my vault hunters team). That means that I get more footage to figure out what went terribly wrong with them haha.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on April 25, 2012, 05:11:12 pm

Dol, Part 2 is identical to Part 1.  Did you skip the Round 2 match where Barren's team won?
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2012, 05:12:53 pm
FFT Arena Season One Exhibition dacheat (Vault Hunters) vs Takeno (Arcana Pawns) (http://www.youtube.com/watch?v=JsTfMI8Jd1k)

FFT Arena Season One Exhibition the frisky dingo (Be the bacon!) vs SoySauceMaster (Premonition) (http://www.youtube.com/watch?v=qEvMQa1jmqs)

FFT Arena Season One Exhibition Shadowstrike (What's Really Good) vs Dynablade (Final Fantasy of the Street Fighter) (http://www.youtube.com/watch?v=toO4XGuM3Dw)

FFT Arena Season One Exhibition Reks (They're Taking the Hobbits to Isengard) vs AeroGP (Apocalypse) (http://www.youtube.com/watch?v=bEeDYEkb9tA)

FFT Arena Season One Exhibition Xeno (Misfits) vs Kihaku_FTW (The Great Skype Conversation) (http://www.youtube.com/watch?v=KuvlF5a9x2s)

FFT Arena Season One Exhibition Taichii (Taichii's Generals) vs doriantoki (Vampire Hunters Extraordinaire) (http://www.youtube.com/watch?v=A-8eWP1FEB0)
Title: Re: Arena battle videos and discussion
Post by: Taichii on April 25, 2012, 06:10:03 pm

i will not give up XD we shall have a rematch xDD
*remaking a vampire team
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 26, 2012, 01:30:35 pm
Yeah, my team definitely needs an overhaul...


Thanks for the vid Barren. :D
Title: Re: Arena battle videos and discussion
Post by: Xeno on April 26, 2012, 04:44:56 pm
Thanks for the tips Barren. And for the vids.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 26, 2012, 05:23:00 pm
FFT Arena Season One Exhibition Pierce (Sins) vs mucus (http://youtu.be/oO-V5h3kdbs)

FFT Arena Season One Exhibition Pierce (A Girl Worth Fighting For) vs dacheat (Lightswitch Ravers v3) (http://www.youtube.com/watch?v=HtvyDiO6d-o)

FFT Arena Season One Exhibition formerdeathcorps (Test A) vs Reks (They're Taking the Hobbits to Isengard) (http://www.youtube.com/watch?v=RPMv2TOJ-c4)
Title: Re: Arena battle videos and discussion
Post by: Avalanche on April 26, 2012, 05:27:55 pm
Avalanche vs Leif

avalanche vs leif (http://www.dailymotion.com/video/xqeshk_avalanche-vs-leif_creation)
Title: Re: Arena battle videos and discussion
Post by: dacheat on April 26, 2012, 05:49:34 pm
WTF was my Monk doing all game haha? And why didn't my Priest use Sinkhole like that when I had it on her.  :(

GG though Pierce. My weakness is definitely not being able to restore MP well if my Summoner goes down, and you exposed that.


Thanks for the vid Barren!
Title: Re: Arena battle videos and discussion
Post by: Barren on April 26, 2012, 10:27:16 pm
the frisky dingo vs dynablade trial by error (http://www.youtube.com/watch?v=OiWq5uFK_7I)
Title: Re: Arena battle videos and discussion
Post by: Dynablade on April 26, 2012, 11:06:07 pm
First off, only two rounds?! Would have loved to see the tiebreak, but that round was so free the second would have likely went the same on a different map. That scholar is insane, 300 damage with rods!? Pain. Bahamut and Martial Arts Ninja took care of the rest. One more day and every minute there's another unit who's crazy powerful.. Ugh, even winning one round at this rate would be amazing.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 03, 2012, 09:22:11 pm
http://www.youtube.com/watch?v=5UQQAgiSvmQ&feature=youtu.be
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 07, 2012, 11:02:57 am
Is it possible to enter the tournament late?
I don't mind entering through the Loser's Bracket (if there is one)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 23, 2012, 10:25:17 am
FFT Arena 1.37b PrinceRoxas vs Shintroy (http://youtu.be/JF7uBYqz1Zc)

FFT Arena 1.37b RavenOfRazgriz vs Fantactic1316 (http://youtu.be/tX9_Vxm_F-g)

FFT Arena 1.37b Otabo vs Reks (http://youtu.be/hXRpwsdtrFM)
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on May 23, 2012, 03:13:34 pm
I love it when a plan comes together. I was a bit worried about double Reflect Mail on those Paladins. Plus Defenders for good evasion against the Archer and high damage. Then they kept Jumping to dodge the magic. Then Raise and Revive both missing had me nervous for a bit. But with only Reraise and Phoenix Down for revival, it was only a matter of time. Nice to see the Archer using Chakra to great effect in round one, keeping the mages' MP topped off. Round two was a bit more worrisome, with uneven ground and the team spreading apart. They pulled through though. It's nice to see a win after those two embarrassing defeats in the Tourney. Good game. :D
Title: Re: Arena battle videos and discussion
Post by: Barren on May 23, 2012, 08:39:41 pm
FFT Arena 1.37b Barren vs Reks (http://youtu.be/0X4jqaHzK8U)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 23, 2012, 09:26:23 pm
Paladins were idiots. Need less Iron Will, need more attacking.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 24, 2012, 11:30:36 pm
FFT Arena 1.37b Fantactic1316 vs veliuz (http://youtu.be/-r-7loA1mJA)
Title: Re: Arena battle videos and discussion
Post by: veliuz on May 25, 2012, 12:06:09 am
Quote from: Barren on May 24, 2012, 11:30:36 pm
FFT Arena 1.37b Fantactic1316 vs veliuz (http://youtu.be/-r-7loA1mJA)


Epic first battle

All archers vs projectile guard yeah... I did update my team after this.  I'd like another go at it.  TBH game 1 was retardly good it could have went in anyones favor at any time.  Game 2 was like that to, but i had less of a chance(less shots fired) :( anyways GG
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on May 25, 2012, 12:33:26 am
Ooh, neat! Two teams with so much in common going back and forth like that was pretty entertaining. Me with two undeads, veliuz with two undeads. Me with Hidden Knife, veliuz with Sunken State. Both of us with a lot of speed to expedite the undead counter and buff up the bows. High speed chaos on the battlefield.

I spent most of round one thinking I was going to get my ass kicked, but they just kept hanging on. Good luck for me with the Thieves evading so often. I'd say the key was that my last Ninja kept getting Petrified instead of killed. If he'd been dropped, the Thief wouldn't have been able to help him and he'd probably have been killed by that last Archer before the Ninja could have a chance to get back up.

I'm surprised I did so well in round two. I thought Masamune would outclass skills like Yell and Cheer Up, but the Archers kind of squandered the opening rounds by casting it over and over. Gave my team just enough of a window to gain an advantage.

Really good game though. With the two teams having so much in common, a couple of different twists in the RNG could have completely tipped that match the other way.
Title: Re: Arena battle videos and discussion
Post by: dacheat on May 25, 2012, 04:38:33 am
Alright so I just ran a few test matches and it looks like I'm good to go for commentating matches. Any volunteers for my first video?
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on May 25, 2012, 05:48:50 am
Y U SO DERP volunteers to suck all the fun and enthusiasm out of both Arena and your ability to commentate on it. :V
Title: Re: Arena battle videos and discussion
Post by: Barren on May 25, 2012, 08:55:08 am
FFT Arena 1.37b Fantactic1316 vs Barren (http://youtu.be/bgd25QrBPkA)

FFT Arena 1.37b Fantactic1316 vs Reks (http://youtu.be/cv33cHCV4GY)
Title: Re: Arena battle videos and discussion
Post by: dacheat on May 25, 2012, 11:46:35 am
Quote from: RavenOfRazgriz on May 25, 2012, 05:48:50 am
Y U SO DERP volunteers to suck all the fun and enthusiasm out of both Arena and your ability to commentate on it. :V


Challenge accepted. :cool:
Title: Re: Arena battle videos and discussion
Post by: Reks on May 25, 2012, 03:22:51 pm
Good luck with that


Petrify galore! That Thief sure loved my Paladins. It's this match, that is a perfect example of how my team does when pressured. GG Fantactic!
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on May 25, 2012, 10:42:12 pm
Well, round one was certainly embarrassing. They did what they were supposed to in round two though. Round three started nice, but the big flaw on my team is that if any one of those four units is dropped, their overall effectiveness is dropped as well. If either Mime is dead, that's less buffing from the songs. If the Samurai drops, they lose all hope of Revival. And on the off-chance that the Bard falls first, then they're just two mimes and an Equip Light Blade Samurai with no hope of getting any stronger. Good job on Barren's part, giving the undead Geo a Flash Hat. That mimic Raise could have been useful otherwise. It was a fun watch, regardless of the outcome.


Team Greatest Hits just doesn't quite work the way I was hoping they would. Still, they made a nice fight of it. Couldn't figure out those Chaos Blade Paladins in round two. "Oh, we've had our PA buffed to hell and back, but we're just gonna hang back and let the Scholar do all the work." Craziness. I saw Yuuto was the last man standing and checked the time: "Seriously, he's going to hang on for four minutes? That's ridiculous." But then I had a flashback to PX vs Zeron in S2 and thought: "I guess that does fit his M.O." I did pick those four units for a reason after all. They hang on nicely, but not quite well enough. Good game, all the same.
Title: Re: Arena battle videos and discussion
Post by: dacheat on May 26, 2012, 04:40:16 am
Y U SO DERP? (RavenOfRazgriz) v. Shake N Bake (Veliuz) (http://www.youtube.com/watch?v=x5veOWEcRwc) will be done uploading in an hour or so. I'm going to sleep...

Goddamn software trying to update while I'm recording...
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on May 26, 2012, 12:23:07 pm
From the sound of your voice and the fact you only recorded 1 game and not a match, I'm going to assume I win the challenge, dacheat.

The Terror of Arena wins again! :V
Title: Re: Arena battle videos and discussion
Post by: dacheat on May 26, 2012, 02:05:10 pm
Well I was half asleep at 2am while recording this, but your team had a bit to do with it as well haha.
Title: Re: Arena battle videos and discussion
Post by: dacheat on May 28, 2012, 03:17:02 am
Should be up in a minute or two.

Barren Vs. Reks (http://www.youtube.com/watch?v=Et5GSs8n6RE)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 28, 2012, 08:20:10 am
that was a quick match considering that i only pulled off 1 or 2 battle songs there. but definitely the durability and physical advantage I had for my team came into play. Nice going Reks, your ninja does good damage. Maybe I might try this team again in the future who knows. but for now I like what I see.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 01, 2012, 05:27:44 pm
Anyone want to test my new/old concept i just came up with?
Title: Re: Arena battle videos and discussion
Post by: iamBQB on June 01, 2012, 08:12:08 pm
I wouldn't mind seeing your team against my new Buff Mages team Barren, unless I'm misreading you and you wanted somebody else to do videos for you?
Title: Re: Arena battle videos and discussion
Post by: Barren on June 01, 2012, 08:23:49 pm
I was hoping that someone else would do the test but when im doing with the tourney i have no problem doing that as a bonus video
Title: Re: Arena battle videos and discussion
Post by: Reks on June 01, 2012, 09:17:21 pm
My new team of Bards could be tested as well, but it's not top priority.
Title: Re: Arena battle videos and discussion
Post by: dacheat on June 02, 2012, 12:04:04 am
I'm busy for the next day or so, but I'll see what I can do afterwards.
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 02, 2012, 12:19:54 am
I've got some free time to run exhibitions again, so I don't mind doing them.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 02, 2012, 06:33:39 pm
yes go for it Otabo, or anyone else for that matter thanks
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 02, 2012, 09:51:37 pm
@Barren: Your Lancer was 100 JP over the cap, so I replaced his Level Jump 6 with Level Jump 5.

@Reks: You had three bards with Magic Song, so I removed Magic Song from the one with White Magic secondary.


Barren vs. iamBQB (http://www.youtube.com/watch?v=thiIEecG7is)

Reks vs. Angelus (http://www.youtube.com/watch?v=z_bvK2ks4Pw)


Anyone else need teams tested? Let me know.  :)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 03, 2012, 03:41:46 am
I lost, but it was a good show that I need more than one reviver, that and a large amount of damage coming from that Bard with Draw Out, though it wasn't Draw Out that was scary.... That's a lot of hurt coming from a blood weapon.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 03, 2012, 06:32:06 am
Ahh didn't notice it, thanks Otabo

Interesting concept for your team but unfortunately your paly couldn't defend himself with a murasame. But hey your team served its purpose as far as MA stacking goes/
Title: Re: Arena battle videos and discussion
Post by: iamBQB on June 03, 2012, 03:36:48 pm
I wanted him to have the murasame so he wouldn't get any bright ideas about rushing into combat. But if he's just going to waste turns whacking his allies over the head for low level healing I might as well make a switch and see how things go. Frog and breaks were pretty killer all in all, especially when the only person who could take care of the problem was frogged XD.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 04, 2012, 03:22:01 pm
Same, made a few changes to the now named Minds over Muscleheads. So up for testing as well.
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 04, 2012, 03:36:15 pm
Quote from: Reks on June 04, 2012, 03:22:01 pm
Minds over Muscleheads

This name amuses me greatly.
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 05, 2012, 01:19:30 pm
Here ya go.

Reks vs. Fantactic1316 (http://www.youtube.com/watch?v=AF1K3r1zY14)

iamBQB vs. CT5Holy (http://www.youtube.com/watch?v=HY6Pyo3ThlA)

Title: Re: Arena battle videos and discussion
Post by: iamBQB on June 05, 2012, 03:17:57 pm
Much appreciated Otabo, gotta admit those little comments of "double kill" and "rampage" get me every time.

Damn Grand Cross is deadly as hell. Round 2 was looking like it might go on for about forever, but Mp Restore triggering finally gave my team the edge. Those Faith procs were definitely helpful in round 3. GG all in all, was fun to watch.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 05, 2012, 03:57:12 pm
Thanks, Otabo.

Team did what it was supposed to: use lots of MA stuff. GG!
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 05, 2012, 04:27:00 pm
Good healing, good MDef, and just an all around good team. My team was definitely outclassed here. Reks even missed two revivals in a row in round one and I still lost. And one of those Harp-wielding Bards did very nice damage. I'm a bit surprised that I even forced a third round. And who knew there were usable panels behind the wall in Ramza's house? My twin Samurai can cling to the jaws of defeat like nobody's business, but it seems they were on the receiving end of the ass-kicking this time. I respect the ownage. Good game.
Title: Re: Arena battle videos and discussion
Post by: Eternal on June 05, 2012, 04:36:51 pm
I'd like to request a match or two using my new team, Profiling. My opponent doesn't matter. :)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 05, 2012, 05:16:29 pm

GC missing Priest in R3 clinched it. good fight. R2 was pretty funny, with my archer lasting for that long. (you already won once he ran out of MP, triggering MP restore on your scholar only sped things up)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 06, 2012, 08:10:36 am
How about you versus me Eternal? Otabo...book it!
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 06, 2012, 11:28:06 am
If you're feeling adventurous, throw my team at Eternal's too.
Title: Re: Arena battle videos and discussion
Post by: Eternal on June 06, 2012, 11:39:56 am
If you haven't started the recordings yet, I made a few adjustments to my two mages. If you already did, no problem. :P
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 06, 2012, 12:28:01 pm
Nope I haven't started yet. But I'll have some time to record the matches tonight.
Title: Re: Arena battle videos and discussion
Post by: Eternal on June 06, 2012, 12:28:22 pm
Awesome, sounds good. Thanks for all the videos Otabo. :D
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 06, 2012, 10:03:52 pm
Yep, no problem. Matches are up, by the way.

Eternal vs. Barren (http://www.youtube.com/watch?v=HobwAgxcVLk)

Eternal vs. Celdia (http://www.youtube.com/watch?v=0ZzylwG6fWQ)

Title: Re: Arena battle videos and discussion
Post by: Eternal on June 06, 2012, 10:35:59 pm
Thanks for the videos!

That Priest is being dumb as bricks. I wonder if Quick itself would be better than Last Song.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 06, 2012, 10:37:35 pm
I have our match done as well ET so consider my video a rematch :D
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 06, 2012, 11:06:01 pm
Quote from: Eternal248 on June 06, 2012, 10:35:59 pm
Thanks for the videos!

That Priest is being dumb as bricks. I wonder if Quick itself would be better than Last Song.



Maybe, but the AI doesn't use Quick properly, right? At least I've never had good experiences with Quick.
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 06, 2012, 11:31:23 pm
Hahahaha. I forgot I left my old team build up there. Gogogo Team Holyspam! XD
Title: Re: Arena battle videos and discussion
Post by: Barren on June 07, 2012, 09:50:49 am
FFT Arena 1.37b Eternal248 vs Barren Rematch (http://www.youtube.com/watch?v=l8Est8C0v-A&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 08, 2012, 01:58:30 am
I'll go against Zareb, if he wants. My Boston Tea Party still needs a bit of testing, so whoever can record, thanks in advance.
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 08, 2012, 02:03:05 am
Quote from: Reks on June 08, 2012, 01:58:30 am
I'll go against Zareb, if he wants. My Boston Tea Party still needs a bit of testing, so whoever can record, thanks in advance.


Sounds good! :)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on June 08, 2012, 03:39:15 am
Zareb, I regret to inform you the purple palette is broken and can result in the game glitching via a complete lockup and crash if one of your units Crystalizes and an opposing unit picks up said Crystal.

For the sake of whoever will be recording your matches, I recommend picking anything else. :V
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 08, 2012, 10:13:41 am
Quote from: RavenOfRazgriz on June 08, 2012, 03:39:15 am
Zareb, I regret to inform you the purple palette is broken and can result in the game glitching via a complete lockup and crash if one of your units Crystalizes and an opposing unit picks up said Crystal.

For the sake of whoever will be recording your matches, I recommend picking anything else. :V


Bah.  If I can't be purple, then yes, any colour will suffice.  Thanks for the heads-up, Raven.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 08, 2012, 11:00:05 am
I can do the next series today. Zareb if you want I can run a gauntlet for you and help you see if your team is good or not
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 08, 2012, 11:57:40 am
That reminds me, my second team could use a bit of testing, as well.
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 08, 2012, 12:43:37 pm
Since I forgot my last submission for exhibition matches was an old version of my team, I'm going to update it to what I think my other design for the tournament submission was going to be. I didn't save that one so I'm just kind of doing this one as best I can remember. Its still kind of the complete opposite to Zareb's team though so that should make for an amusing matchup. :P
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 08, 2012, 02:04:19 pm
Quote from: Barren on June 08, 2012, 11:00:05 am
I can do the next series today. Zareb if you want I can run a gauntlet for you and help you see if your team is good or not


Quote from: Celdia on June 08, 2012, 12:43:37 pm
Since I forgot my last submission for exhibition matches was an old version of my team, I'm going to update it to what I think my other design for the tournament submission was going to be. I didn't save that one so I'm just kind of doing this one as best I can remember. Its still kind of the complete opposite to Zareb's team though so that should make for an amusing matchup. :P


Sounds good x2! :)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 09, 2012, 06:31:32 am
I'll definitely get the zareb chronicles by sunday. just got to go through work today and tomorrow morning
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 09, 2012, 11:10:20 am
Quote from: Barren on June 09, 2012, 06:31:32 am
I'll definitely get the zareb chronicles by sunday. just got to go through work today and tomorrow morning


No rush, man, I just appreciate you doing this for me.  Have a good one.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 10, 2012, 06:56:23 pm
FFT Arena The Zareb Chronicles

FFT Arena 1.37b Zareb Chronicle Episode 1 (http://youtu.be/2jFwZtHHluk)

FFT Arena 1.37b Zareb Chronicle Episode 2 (http://youtu.be/LwDnqwbDfVE)

FFT Arena 1.37b Zareb Chronicle Episode 3 (http://youtu.be/ouViGsqIL0Q)

FFT Arena 1.37b Zareb Chronicle Episode 4 (http://youtu.be/w634RWo96xI)

FFT Arena 1.37b Zareb Chronicle Episode 5 (http://youtu.be/zn7nUX7QkEQ)
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 10, 2012, 10:34:47 pm
Quote from: Barren on June 10, 2012, 06:56:23 pm
FFT Arena The Zareb Chronicles

FFT Arena 1.37b Zareb Chronicle Episode 1 (http://youtu.be/2jFwZtHHluk)

FFT Arena 1.37b Zareb Chronicle Episode 2 (http://youtu.be/LwDnqwbDfVE)

FFT Arena 1.37b Zareb Chronicle Episode 3 (http://youtu.be/ouViGsqIL0Q)

FFT Arena 1.37b Zareb Chronicle Episode 4 (http://youtu.be/w634RWo96xI)

FFT Arena 1.37b Zareb Chronicle Episode 5 (http://youtu.be/zn7nUX7QkEQ)


Thankfully I fixed that Samurai!  It wasn't my intention for him to heal others with his katana.  For some reason, I thought his sword was absorb when I built him.  I changed the team already, so here's to no more backstabbery performed by Nick the Psychopath.

P.S.  --- I only watched the first two episodes; I dare not watch the last three.  Damn Reflect didn't work to my advantage at all, so I may be changing that around....
Title: Re: Arena battle videos and discussion
Post by: iamBQB on June 11, 2012, 03:21:36 pm
Nothing much to say about the Zareb matches that isn't obvious. I wouldn't mind seeing a rematch with the team working as intended. I really should look at the list of possible changes before I get too attached to messing around with my teams, but it's fun to tinker around with things.
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 11, 2012, 05:22:14 pm
Quote from: iamBQB on June 11, 2012, 03:21:36 pm
Nothing much to say about the Zareb matches that isn't obvious. I wouldn't mind seeing a rematch with the team working as intended. I really should look at the list of possible changes before I get too attached to messing around with my teams, but it's fun to tinker around with things.


I mutated my team a fair bit after Celdia ran some more tests against its previous build (the one that fixed the Samurai up a bit) and I still got slaughtered.  My intent is for my team to be able to take on anything without getting completely smashed to bits.  Of course, I'd like to win every match, but that's hardly likely (unless I were to abuse certain functions, but I'd like to play as fair as possible whilst offering some innovative, erm, radical elements).

If you want to check-out my updated team, here's the link: http://ffhacktics.com/smf/index.php?topic=6179.40#msg175412.  Sorry about our previous match.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on June 11, 2012, 05:33:34 pm
Rule 1 of making the best team ever: There is no abuse if it's legal.

Rule 2 of making the best team ever: You can't take on anything with getting completely smashed to bits.  There will be matches you need to get lucky to win and matches where you simply can't win.  The more you try to beat everything, the more you begin to lose to everything.
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 11, 2012, 05:43:40 pm
Quote from: RavenOfRazgriz on June 11, 2012, 05:33:34 pm
Rule 1 of making the best team ever: There is no abuse if it's legal.

Rule 2 of making the best team ever: You can't take on anything with getting completely smashed to bits.  There will be matches you need to get lucky to win and matches where you simply can't win.  The more you try to beat everything, the more you begin to lose to everything.


Aww.  Well, I hope that my current build is at least an overall improvement. :)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 13, 2012, 04:06:10 pm
FFT Arena 1.37b Otabo (Divas That Bring Double Trouble) vs TrueLight (Final Impact) (http://youtu.be/xBAJ9Xu_l_I)

FFT Arena 1.37b Zareb (IRPO outdated) vs Barren (My Latest Experiment) (http://youtu.be/ECcb7-zDPFE)

FFT Arena 1.37b Zareb (L4D2) vs veliuz (Shake N Bake) (http://youtu.be/VDxSDDbhKGE)

FFT Arena 1.37b Celdia (Jokers and Thieves Take 2) vs Fantactic1316 (Girl Power) (http://youtu.be/7LiKrk4r-v8)

FFT Arena 1.37b Dome (Teenage Mutant Ninja Trolls V 2.0) vs mucus (Disco) (http://youtu.be/lhn7C9XU3wI)
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 13, 2012, 05:14:04 pm
Quote from: Barren on June 13, 2012, 04:06:10 pm
FFT Arena 1.37b Zareb (IPRO outdated) vs Barren (My Latest Experiment) (http://youtu.be/ECcb7-zDPFE)

FFT Arena 1.37b Zareb (L4D2) vs veliuz (Shake N Bake) (http://youtu.be/VDxSDDbhKGE)


Versus you: No surprises there.  I had very little status protection and my own status got used against me.  Plus, not much damage as a backup.  Your team's very balanced.

Versus veliuz: Samurai sucks; Archers landing 50% hits; units not Reviving when they're supposed to... the only one that did what I wanted her to do most of the time was my Squire.  But, man, getting hit by a bow for ~250 damage sure sucks.
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 13, 2012, 11:02:35 pm
Yeah, I was never gonna win that one.

Loved the music though.
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 13, 2012, 11:08:57 pm
Quote from: Fantactic1316 on June 13, 2012, 11:02:35 pm
Loved the music though.

I concur. Lovely music selection. ^_^
Title: Re: Arena battle videos and discussion
Post by: Barren on June 14, 2012, 08:00:28 pm
FFT Arena 1.37 Zareb Chronicles is back!

FFT Arena 1.37b Zareb Chronicle Episode 6 (http://youtu.be/0TEUAa5k5H8)

FFT Arena 1.37b Zareb Chronicle Episode 7 (http://www.youtube.com/watch?v=pQjtU8LevIU&feature=youtu.be)

FFT Arena 1.37b Zareb Chronicle Episode 8 (http://www.youtube.com/watch?v=3syneP8enRQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 14, 2012, 09:27:28 pm
That long first match scared me, but they pulled through, and dat breaker Archer. GG Zareb!
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 14, 2012, 09:34:04 pm
Quote from: Barren on June 14, 2012, 08:00:28 pm
FFT Arena 1.37 Zareb Chronicles is back!

FFT Arena 1.37b Zareb Chronicle Episode 6 (http://youtu.be/0TEUAa5k5H8)

FFT Arena 1.37b Zareb Chronicle Episode 7 (http://www.youtube.com/watch?v=pQjtU8LevIU&feature=youtu.be)

FFT Arena 1.37b Zareb Chronicle Episode 8 (http://www.youtube.com/watch?v=3syneP8enRQ&feature=youtu.be)




Hey, my team has three Santa Outfits.  The Summoner is supposed to have a Silk Robe and Magic Ring instead of a Santa Outfit and Cherche.  I can understand why you would mix it up because I made recent changes to the team.  I appreciate you recording the matches though, Barren!
Title: Re: Arena battle videos and discussion
Post by: Barren on June 14, 2012, 09:38:59 pm
Oh crap my bad zareb >_<

thanks for pointing it out to me
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 14, 2012, 09:41:18 pm
Quote from: Reks on June 14, 2012, 09:27:28 pm
That long first match scared me, but they pulled through, and dat breaker Archer. GG Zareb!



Just got halfway through of mine match with Eternal; realized during the beginning that I had three Santa Outfits.  Gotta run; will watch our match when I get home.

EDIT:
Round 1: Sucks that my Paladin kept chasing your Priest around even though he couldn't do anything to her, heh.  Being put on rez and heal duty early on sucks, and it also sucks that you have Wind absorb, too.  Damn Armor Break!  Was glad to see my Scholar FINALLY be able to use Bio halfway through.  Took forever to down that Archer!  I may make some adjustments to my Paladin so he can deal some non-Holy damage... may have to drop the Move-HP Up, though. :(

Round 2: Well, that was rather quick.  You definitely have range on your side, heh.  That Bolt 4 is definitely crazy!

Round 3: Same sort-of situation as Round 2.  I think I discovered the weak link, and will modify accordingly.  Your team is definitely the anti-IRPO.  GG to you, sir!

Quote from: Barren on June 14, 2012, 09:38:59 pm
Oh crap my bad zareb >_<

thanks for pointing it out to me


No problem!  I realize that I made a tonne of changes in a short while, so it's really not a big deal.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 15, 2012, 08:54:14 pm
If anyone want to take over for me and do FFT Arena exhibition matches are welcome to do so. My mom suffered a head injury today and I need to step down for a while to watch over her

I like to thank everyone for tuning in to FFT Arena and been up to date on the videos I or anyone else has uploaded for you. Your feedback and time has been much appreciated. You can also thank FFMaster for making Arena 2 years ago. He's been doing all he can to make Arena a fun patch for everyone to get into. Hopefully at some point the new FFT Arena patch will be released and with the proposed changes in effect.

When things get better I'll be back in full swing with the videos and hope I continue to entertain you guys and girls the way I do for everyone on FFHacktics on a regular basis. Thank you all for your understanding and support. I will be back in action before you know it!
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 15, 2012, 10:38:52 pm
I'll take over for you, Barren.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 15, 2012, 11:42:50 pm
I know all of this stuff with hackers is going on and such, but I do request a match with the revised Severe Weather Alert when you have the time, Otabo. Thanks for when you can!
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 16, 2012, 02:54:31 am
I can get to it sometime tomorrow.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 16, 2012, 03:39:46 am
Quote from: Otabo on June 15, 2012, 10:38:52 pm
I'll take over for you, Barren.


Thanks Otabo, I really appreciate it man
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on June 16, 2012, 07:37:58 pm
Wait...what exhibition matches am I to do again?
Title: Re: Arena battle videos and discussion
Post by: Barren on June 16, 2012, 08:30:35 pm
You can do any random one you want fdc.

If you want you can test both my experiment team and my fire burns team.

Maybe see them both in action for your viewing pleasure
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 17, 2012, 01:56:12 am
Having some issues with Camtasia, so I won't be able to record anything until it's fixed. It decides to screw with me now all of a sudden, and I don't know why.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 17, 2012, 06:14:44 am
Quote from: Otabo on June 17, 2012, 01:56:12 am
Having some issues with Camtasia, so I won't be able to record anything until it's fixed. It decides to screw with me now all of a sudden, and I don't know why.


Is it when you're trying to convert it to HD or just converting it in general? What is your settings for camtasia studio?
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 17, 2012, 02:26:13 pm
It's just crashing after each recording, forcing me to reopen it and recover the video.

But I fixed it now, so I'm good to go again.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 17, 2012, 03:28:39 pm
allright, good to hear
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on June 17, 2012, 07:37:29 pm
Barren, I can't find your teams.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 17, 2012, 07:52:46 pm
Quote from: formerdeathcorps on June 17, 2012, 07:37:29 pm
Barren, I can't find your teams.


here

Experimenting until new changes for arena arrive. But for now here is my new idea 6/12

Primary: 7
Secondary: 3


Lab Rat 1
Male
Sagittarius
70
50
Archer
Basic Skill
Auto Potion
Attack UP
Move-HP Up
Stone Gun
Venetian Shield
Thief Hat
Black Costume
Feather Boots

Leg Aim, Arm Aim
Throw Stone, Heal, Cheer Up


Lab Rat 2
Female
Libra
60
50
Thief
Item
Speed Save
Throw Item
Move +1
Sasuke Knife

Thief Hat
Earth Clothes
Cherche

Quickening, Steal Heart
X-Potion, Hi-Ether, Maiden's Kiss, Soft, Bandage, Phoenix Down


Lab Rat 3
Male
Aquarius
50
50
Bard
Draw Out
MA Save
Overwhelm
Fly
Orichalcum

Golden Hairpin
Earth Clothes
Setiemson

Koutetsu, Murasame, Muramasa, Kikuchimoji, Masamune



Lab Rat 4
Female
Gemini
40
70
Scholar
White Magic
Absorb MP
Short Charge
Float
Ivory Rod

Green Beret
Robe of Lords
Red Shoes

Mad Science, Bio 2
Cure 2, Cure 3, Raise 2, Protect, Shell, Esuna


New Team here. anyone want to test? 6/16

Primary: 2
Secondary: 0

Vulcan
Male
Serpentarius
40
70
Archer
Ninjitsu
Dragon Spirit
Defense UP
Move-MP Up
Blaze Gun
Kaiser Plate
Twist Headband
Black Costume
Angel Ring

Armor Break, Shield Break
Kagesougi


Hephaestus
Male
Serpentarius
70
55
Monk
Chivalry
Speed Save
Equip Ranged
Move-MP Up
Blaze Gun

Ribbon
Black Costume
108 Gems

Stigma Magic, Revive
Grand Cross


Ember
Female
Serpentarius
70
55
Samurai
Steal
MA Save
Overwhelm
Move +1
Asura Knife

Circlet
Diamond Armor
Cherche

Asura, Murasame, Masamune
Quickening


Sethlans
Male
Serpentarius
70
55
Ninja
Item
Auto Potion
Defense UP
Move-HP Up
Short Edge
Short Edge
Thief Hat
Brigandine
Setiemson


X-Potion, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on June 21, 2012, 10:07:54 am
Matches from me:

Barren vs. SoySauceMaster (http://www.youtube.com/watch?v=9Qc592qTTkQ)
Barren vs. Reks (http://www.youtube.com/watch?v=Mcx6SbNlgOE)
SoySauceMaster vs. CT5Holy (http://www.youtube.com/watch?v=Gjd_xT6BfzQ)
Eternal vs. Otabo (http://www.youtube.com/watch?v=1o0Cb_q6cc8)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 22, 2012, 05:20:48 pm
Barren vs Fanatic (http://www.youtube.com/watch?v=9pxvZ-tFMfE)

Fanatic vs SoySauceMaster (http://www.youtube.com/watch?v=TdTl2ZJZp0U)

More to come a bit later; specifically Vigilanti's, Angelus's and DomieV's new teams.
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on June 22, 2012, 10:26:27 pm
thx 4 vids
Getting scolded by FDC feels so good. Have to admit, though, it didn't work out so well. GG Barren
I'm getting the impression that AoE is a neccessity, both in healing and damage. GG CT5Holy

That was dumb. I'm surprised that I even won 2nd round. PA Save is obviously doing nothing for me. GG Fanatic
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 22, 2012, 10:41:31 pm

Well, like fdc said, I got hilariously lucky with R2 - that match should've been yours.

I'd much rather save my luck for the tournament, anyway, haha. but yeah gg. OHKO Holy is =x
Title: Re: Arena battle videos and discussion
Post by: Reks on June 23, 2012, 05:20:23 am
Hrm. Anyone mind doing two seperate matches for me? Weather Alert's recent changes need a bit of testing, and I don't think Gentlementlemen have had a proper skirmish before
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 23, 2012, 07:55:05 am
Yeah, I'll add your teams along with the others. I've got jury duty today, so the next vids might not be up until Sunday.

EDIT: Reks, your second archer for Severe Weather Alert is over the cap by 150.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 23, 2012, 01:57:23 pm
Quote from: Otabo on June 23, 2012, 07:55:05 am
EDIT: Reks, your second archer for Severe Weather Alert is over the cap by 150.


Fixed, I hope. If not I'll have to drop something I don't want to.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 24, 2012, 04:46:51 pm
I'm back with Arena Exhibition Videos!

FFT Arena 1.37b Angelus (Bloody Ruffians) vs TrueLight (Final Impact) (http://youtu.be/Ql2IrYl0KT0)

FFT Arena 1.37b Otabo (To Shake or Not To Shake) vs Vigilanti (State of Conflict) (http://youtu.be/mhw5F2853IY)

FFT Arena 1.37b DomieV (Perks) vs Reks (Severe Weather Alert) (http://youtu.be/cx8V7LSOIjc)

FFT Arena 1.37b Celdia (HodgePodge) vs Fanatic (Random Fire) (http://youtu.be/VjBbuHsYD_g)

FFT Arena 1.37b veliuz (Shake N Bake) vs RavenOfRazgriz (Playground Pioneers) (http://youtu.be/Ji_vI1CeQYc)

FFT Arena 1.37b Zareb (IRPO) vs Fantactic1316 (The Black Mages) (http://youtu.be/DI_TkJ3hsTY)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 24, 2012, 05:40:01 pm
Round 1: Large map, so it wasn't quite in my favor, as they couldn't focus Aoes. And dat Ninja.

Round 2: That.... Was fast. All I have to say.

Again, dat ninja. GG DomieV!
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 24, 2012, 06:50:07 pm
I...who...how...
...what the fuck am I watching?  :shock: What just happened? Why does my ass hurt so bad all of a sudden?
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 24, 2012, 06:53:59 pm


Agh, any map but END! Anyway, I knew it was over from the start since his entire team had float, negating much of my team's DPS. Nothing much they could do. Perfect example of why earth is one of the bad elements to use.
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 24, 2012, 06:55:55 pm
Quote from: Barren on June 24, 2012, 04:46:51 pm
I'm back with Arena Exhibition Videos!

....

FFT Arena 1.37b Zareb (IRPO) vs Fantactic1316 (The Black Mages) (http://youtu.be/DI_TkJ3hsTY)



I've mutated IRPO quite a bit, and I have to say that the build in this video was probably one of the better versions.  During the past two days, I've kind-of ruined my team, so it's nice to have this to fall back on.  Good game to you, Fantactic!
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 24, 2012, 07:34:27 pm
Reks vs SoySauceMaster (Tart-ery) (http://www.youtube.com/watch?v=Qt-Sue1BHFk)

Vigilanti vs SoysauceMaster (Buffin to Tuffin) (http://www.youtube.com/watch?v=iRwP8pf4bnE)

Reks vs. Dol (http://www.youtube.com/watch?v=gwsVQp3ZM7g)

Rest are uploading...
Title: Re: Arena battle videos and discussion
Post by: Reks on June 24, 2012, 08:10:51 pm
I love my priest even more now. GG SSM!


Good thing only one unit got Charmed. Wouldn't have hurt me THAT badly, but you never know. GG Dol!
Title: Re: Arena battle videos and discussion
Post by: Fanatic on June 24, 2012, 10:31:27 pm
Not even a fight. GG as always! Thank you for the video, Otabo!

Fun battle. Status effects are so random

Status effects are just so random. I love it. If I get lucky enough, I can win battles :). Good fight, and thank you for the video Barren!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 24, 2012, 10:59:01 pm
Dia sucks. Two hands plus Slasher equals death. Overall, my team couldn't stay up and Angelus dominated the match. GG Angelus.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on June 25, 2012, 08:19:57 am
heh last map being END, but my team could really use some better tweaks.


definitely i should have put in some harder hitting units
Title: Re: Arena battle videos and discussion
Post by: SoySauceMaster on June 25, 2012, 04:20:09 pm
thx 4 vids
The only reason I won that, was because I had the speed advantage. That Lancer was hella annoying, though. GG Vigilanti
Well, that was fun. If my team was just a tad bit faster, things might have turned out differently. Oh, well. GG Reks
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 25, 2012, 06:46:09 pm
Yeah, my team didn't really work out very well in this one. With Zareb resisting/absorbing the Ice and Koutetsu damage, plus Bizen Boat, I never had a chance. Good game though.
Title: Re: Arena battle videos and discussion
Post by: DomieV on June 26, 2012, 08:09:53 am
as good as my team did in round 1, i got slaughtered later, gotta make some changes if i wanna do better next season. GG Reks, your thunder team is amazing!
Title: Re: Arena battle videos and discussion
Post by: Reks on June 26, 2012, 09:10:14 pm
I know i've asked for matches a lot, but since i'm leaving and will be gone for two months starting Monday, anyone mind doing a few matches with Severe Weather Alert? A gauntlet would be nice, but with the short amount of time I have before I leave, that doesn't sound reasonable to whoever records...
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 26, 2012, 09:32:08 pm
I could put together some non-commentary videos of a gauntlet against all of my teams if you'd like.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 26, 2012, 09:35:54 pm
Sure, thanks! I sure will miss FFH while i'm gone, though.
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 26, 2012, 09:42:44 pm
Cool. You should get a decent variety of matches out of me. I'll try to have something up later tonight or mid-day-ish tomorrow.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 26, 2012, 09:44:47 pm
Thanks again!
Title: Re: Arena battle videos and discussion
Post by: Barren on June 26, 2012, 11:22:28 pm
Thanks for helping out Fantactic, it can be frustrating handling matches by yourself. I've been doing it for over a year and its nice to have more than 1 person to contribute
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 27, 2012, 12:13:12 am
After all that thanking, I feel a little bad to say I don't think I'll be able to do the matches after all.

Evidently I got just a little too eager to help out without preparing first. I've done videos from SNES and Sega emulators, but this is the first time I tried to do a video with ePSXe. I assumed that the PSX would demand a bit more RAM, but I've actually gotten a better computer since back when I did my old Sega videos, so I didn't anticipate quite the level of slow-down that I'm getting if I run CamStudio and ePSXe at the same time. In addition my new (and supposedly "better") computer doesn't have the stereo mix recording option, forcing me to do an awkward work-around with a stereo cable. And CamStudio started throwing me some weird audio errors when the video got too long.

So, unless someone has some tips for making CamStudio (or an alternative screen recorder) play nicely with ePSXe (or an alternative emulator), I regret to say I won't be able to record matches after all.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 28, 2012, 10:01:21 am
FFT Arena 1.37b DomieV (Perks) vs Fanatic (Random Fire) (http://www.youtube.com/watch?v=J6nJO6enLWI)

FFT Arena 1.37b Fantactic1316 (Statii) vs TrueLight (Full Force) (http://www.youtube.com/watch?v=zTnzQI-F624)

FFT Arena 1.37b Vigilanti (State of Conflict) vs Zareb (IRPO) (http://www.youtube.com/watch?v=EGqJT-ZYkUE)

FFT Arena 1.37b CT5Holy (MBarrier) vs Angelus (Bloody Ruffians) (http://youtu.be/e1YiHDZrSWI)

FFT Arena 1.37b The Damned (Fairy Tale Fairness) vs SoySauceMaster (Tart-ery) (http://youtu.be/6xsiDddasvo)

FFT Arena 1.37b Celdia (Jokers and Thieves Take 2) vs Reks (Severe Weather Alert) (http://youtu.be/y5LCJ1nSfuA)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 28, 2012, 11:16:26 am
Quote from: Fantactic1316 on June 27, 2012, 12:13:12 am
After all that thanking, I feel a little bad to say I don't think I'll be able to do the matches after all.

Evidently I got just a little too eager to help out without preparing first. I've done videos from SNES and Sega emulators, but this is the first time I tried to do a video with ePSXe. I assumed that the PSX would demand a bit more RAM, but I've actually gotten a better computer since back when I did my old Sega videos, so I didn't anticipate quite the level of slow-down that I'm getting if I run CamStudio and ePSXe at the same time. In addition my new (and supposedly "better") computer doesn't have the stereo mix recording option, forcing me to do an awkward work-around with a stereo cable. And CamStudio started throwing me some weird audio errors when the video got too long.

So, unless someone has some tips for making CamStudio (or an alternative screen recorder) play nicely with ePSXe (or an alternative emulator), I regret to say I won't be able to record matches after all.


My new comp is the same way - no stereo mix option. CamStudio is always going to error in that case, so what I did was switch over to Camtasia Studio. Recommend either 6.0 or 8.0, as the 7, series tends to crash at certain times. Either that, or you could try Fraps.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 28, 2012, 11:35:48 am
Round 1: The map was picture perfect for Severe Weather Alert.

Round 2: Frog hurts, and I might need to give Blizzard something for Holy, since he'll get 1-shotted by it from a high MA mage

Round 3: That. Was. Intense. GG Celdia!
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 28, 2012, 11:36:20 am
Ouch. Statii definitely doesn't stand up well against heavy damage. And Raise definitely doesn't cut it with a unit like that Lancer in the fray. In spite of landing a lot of negative status, I still got my ass handed to me. Ah well, can't win them all.


And I'm going to try again with Camtasia (thanks for the recommendation) and see if it gets any better results.
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 28, 2012, 12:10:55 pm
Quote from: Barren on June 28, 2012, 10:01:21 am

....

FFT Arena 1.37b Vigilanti (State of Conflict) vs Zareb (IRPO) (http://www.youtube.com/watch?v=EGqJT-ZYkUE)

....



IRPO has always been designed around elemental absorb in some shape or form, sticking together and depending on one another.  Unfortunately, as I've learned through much trial-and-error, this can easily work against me (especially against teams that use a fair amount of AoE and can manage on a large map).  Running Teleport/Fly on all of my units is quite the gamble, as it can just as easily keep my units separated from one another as keeping them within arm's length.

I may have Esuna, but that won't stop something like, well, Stop.  That status, alongside Charm and Frog, are very effective ways to end my units' lives swiftly.  If your Thief used Armor Break more often, I think that you would have won all three rounds.  Also, if your Lancers chose to jump more often, that would have aided you much more than those misguided pokes they kept churning-out; thank goodness I had Main Gauches.  Tight paths like the ones in the second round map are enders for my units, as well.  If the Squires can't stick together for that Koutetsu healing, well... yeah.  The Stops didn't help, either!

I try to build for maximum synergy, but I have to sacrifice so much (normally status protection and damage).  My units' high Faith may protect me from Ninjitsu, allow easy resurrection and status-healing capabilities, but against any team that has offensive units that rely on said Faith can make things very challenging for me.  During the past week or so, I've been working on a 40/55 and a 40/40 team for this reason alone.

Anyway, it was an enjoyable match to watch; GG, Vigilanti!  As well, thanks for recording, editing and commentating, Barren!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 28, 2012, 01:19:54 pm

Hilariously lucky Oracle. (hope I can be this lucky in tournament >_>)
Got a bit worried R1 cause of the many PA Save triggers on Paladin + my team got split up + Blind is a big problem for me. But the big turning point was when my Monk got off the Spin Fist to kill Thief + crit Geomancer.
gg Angelus
Title: Re: Arena battle videos and discussion
Post by: Celdia on June 28, 2012, 02:45:14 pm
R1: That map never does me any good.  :cry:
R2: This is what a good map for J&T looks like.
R3: Curse you, Counter Magic!!!! (http://img.photobucket.com/albums/v311/Celdia/emot-argh.gif)

No, seriously though. Fun match. ^_^ GG, Reks.
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 28, 2012, 11:40:25 pm
Tropical Storm Reks Ravages the Fantactic Coastline - Part 1

Fanboy Moment vs Severe Weather Alert (http://www.youtube.com/watch?v=m5CMriVp6g0)

Dolls vs Severe Weather Alert (http://www.youtube.com/watch?v=r8AVTDpaElE)

Girls With Guns vs Severe Weather Alert (http://www.youtube.com/watch?v=RPs_-ZXksKI)

Statii vs Severe Weather Alert (http://www.youtube.com/watch?v=NpiYfIueIAA)

Comical vs Severe Weather Alert (http://www.youtube.com/watch?v=zdhqws3ma9U)

Hybrids vs Severe Weather Alert (http://www.youtube.com/watch?v=mmGw1bgvFj4)

Camtasia is infinitely better than CamStudio. Thanks again for the recs! I still had a few hiccups along the way, but nothing major. Assuming the video quality is satisfactory, I'll run the other six matches tomorrow.

Wow. When I saw Severe Weather Alert on paper, I just went, "Pfft. Some kind of lightning gimmick team. I hope he doesn't think I'm cheating when I beat him twelve times."

But apparently I'm developing a knack for underestimating teams on paper. Running the matches always tells the real story. This team is very solid against a pretty good variety of builds. Even the one match I won went to a third round. Thunder Flare works excellently here. Tornado/Bolt + Counter Magic is super effective!

And one thing I realized in the first match is that a lot of power is gained just by being able to get around Reflect. So many high Faith units run Reflect and rely on it to protect them against the weakness high Faith brings, but Lore, Tier 4 Black Magic, and Magic Guns all walk right around that.

Suddenly Magic Evasion, Shell, and elemental halving gear start to look a lot more tempting. Like with Dolls round 2 at Mandalia Plains, with Victor hanging on there at the end and taking crap damage from all four units.

Bottom line, this team is really well made. Looking at the back half of my teams, I think I might win one match tomorrow, if I'm lucky. Time will tell, I suppose. Good games.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 29, 2012, 01:05:12 am
When I designed Severe Weather Alert, I honestly didn't think they'd do THIS well. By the way, I did give Blizzard a Small Mantle earlier, but that shouldn't matter if you have everything set up already. But yes. SWA's main weakness is those that run Magic Defend UP/Shell/Lower Faith, and starting on maps where they can be reached from the get go.
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on June 30, 2012, 01:42:15 am
Tropical Storm Reks Ravages the Fantactic Coastline - Part 2

Girl Power vs Severe Weather Alert (http://www.youtube.com/watch?v=hjh3IZc4p7g)

The Black Mages vs Severe Weather Alert (http://www.youtube.com/watch?v=niSgaGNml50)

Night Attack vs Severe Weather Alert (http://www.youtube.com/watch?v=--o1oQGCm0w)

Battlebot vs Severe Weather Alert (http://www.youtube.com/watch?v=BvRMLf8hrVE)

TeeHee vs Severe Weather Alert (http://www.youtube.com/watch?v=OCrwcuWVJI4)

Greatest Hits vs Severe Weather Alert (http://www.youtube.com/watch?v=v7UBWysLcgA)

I had a pretty good time running these, once I got the technical issues sorted out. I'm sure I was just as eager to watch my teams fight as Reks was to test Severe Weather Alert. I especially had fun picking out the music. It might be fun to run other matches in the future.

Well, I definitely learned a lot. My teams may not be the greatest ever, but I like to think that most of them are pretty well designed. Reks, you should definitely pat yourself on the back for a job well done. One loss in twelve matches against a pretty good variety of teams.

I particularly enjoyed The Black Mages match. Round three had me on the edge of my seat when I was running it. I'm a fan of long, back-and-forth matches, as well as undoubtedly biased when my own team is involved. I loved that I kept thinking, "Oh, I've got this wrapped up" ... "Oh, he's gonna win it here" ... "Or maybe I will" ... "Nope definitely him." It was very entertaining.

Night Attack was another fun one. And here I saw another good design choice on Severe Weather Alert: Even Charm doesn't do much good against them when they can't hurt each other. Great way to take advantage of compatibility without having it turn against you when Charmed.

The Battlebot match was torturous. I knew pretty early that I was going to lose, but I also knew that the team would hang on for ages.

Good games all around.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 30, 2012, 07:21:04 am
Thanks for all of the matches, Fantactic. It told me that Severe Weather Alert is the best team I've made so far, or at least the most well designed. But don't feel bad that you didn't win very many matches, I fully expected SWA to lose at least half. Plus, with the changes that are arriving, it'll affect the team slightly, mostly with Rain due to the changes in Black Magic. But all in all, I had a fun time watching these. Your teams are very diversified, and some of which (Night Attack, for example) had me on the edge of my seat, and they'll be MUCH tougher to beat, come Arena 1.38. GG!

I look forward to returning from Basic Training so I can actively participate again.... And I wish all of you well.

-note-
I WILL make a version of Severe Weather Alert from FFM's changes, although the changes are not finalized yet. I won't be able to edit any of my teams after I leave, as i'll have no internet access or privledges. So SWA will be the only truly usable team for a while.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 30, 2012, 08:34:18 pm
FFT Arena 1.37b Reks (Severe Weather Alert) vs veliuz (Shake N Bake) (http://youtu.be/pPahotaB7b8)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 30, 2012, 08:48:13 pm
Fast and hard. I would have taken round 1, but that crit. GG Veliuz, you win this time.
Title: Re: Arena battle videos and discussion
Post by: Zaes on July 01, 2012, 03:00:23 am
If it wouldn't be too much trouble for someone, could my team get a few matches in against people? I'm interested in seeing my first go around as to whether or not I'm even a minor threat. The more matches the better so I can see what to tweak before the next AI tournament happens.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 01, 2012, 06:11:47 am
I can do one for you today. Just got to go through work first then later on after 3:00pm EST I can get started
Title: Re: Arena battle videos and discussion
Post by: Barren on July 01, 2012, 11:36:02 pm
FFT Arena 1.37b Zaes (The Heathers) vs Otabo (Children of the Caller) (http://youtu.be/QZK_-ASozCk)

FFT Arena 1.37b Zaes (The Heathers) vs Zareb (IRPO) (http://youtu.be/x__Fif_iI5Q)
Title: Re: Arena battle videos and discussion
Post by: Reks on July 01, 2012, 11:59:41 pm
Ouch. A little too much for Zaes...


That Bard has some VERY high damage. But yes, as Barren says, beware of him hitting his own team members.


I'm going, but I await the day I get back. Have many Good Games, everyone!
Title: Re: Arena battle videos and discussion
Post by: Zareb on July 02, 2012, 12:03:01 am
Quote from: Barren on July 01, 2012, 11:36:02 pm
....

FFT Arena 1.37b Zaes (The Heathers) vs Zareb (IRPO) (http://youtu.be/x__Fif_iI5Q)


As soon as I saw the 200~ damage Chiri, I knew that I lost; that Pole-wielding Samurai surely didn't help me out, heh.  As teams before The Heathers proved, a good Draw Out unit makes a team.  Change that Ninjitsu Squire around and you've yourself an even better team, Zaes.  GG!
Title: Re: Arena battle videos and discussion
Post by: Zaes on July 02, 2012, 12:28:12 am
Quote from: Barren on July 01, 2012, 11:36:02 pm
FFT Arena 1.37b Zaes (The Heathers) vs Otabo (Children of the Caller) (http://youtu.be/QZK_-ASozCk)

FFT Arena 1.37b Zaes (The Heathers) vs Zareb (IRPO) (http://youtu.be/x__Fif_iI5Q)


I got ROCKED by Otabo. Like I still need help getting up. I'm definitely going to tweak my team a bit and will repost it but thank you SO much for uploading. My friends got a kick out of the matches.

Edit: My team has been remade a bit so again time willing if there's anyone that can put it up against some people I'd love you long time.
Title: Re: Arena battle videos and discussion
Post by: veliuz on July 02, 2012, 09:37:56 am
Shake N Bake

Nuff said....


my team will be getting a rework, once the new patch is out >.<
Title: Re: Arena battle videos and discussion
Post by: Barren on July 06, 2012, 05:25:40 pm
FFT Arena 1.37b formerdeathcorps (Red Sand) vs Fantactic1316 (Greatest Hits) (http://youtu.be/VOOmI0K_Um0)

FFT Arena 1.37b Tojoe (Fables Glamor) vs Zaes (The Heathers) (http://youtu.be/Y2NeXZzT5pU)

FFT Arena 1.37b Xeno (Misery) vs Zareb (The Goon Squad) (http://youtu.be/S6XYnHmo-QI)

FFT Arena 1.37b iamBQB (Buff Mages) vs Vigilanti (State of Conflict) (http://youtu.be/Fy0XfEKNJ-A)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on July 06, 2012, 06:37:54 pm
man...as much as i'm glad i won that 3rd round was atrocious. my team needed to speed up the kill but didn't ;/ and i guess my oracle didn't feel like flipping through the pages of doom there when she should have. ah well, i guess i got change my approach to victory then. GG iamBQB.
Title: Re: Arena battle videos and discussion
Post by: Fantactic1316 on July 06, 2012, 08:18:53 pm
Yeah, that "Greatest Hits" team idea just has not worked out very well at all. I think I'll just pull them from my team list once 1.38 comes out.
Title: Re: Arena battle videos and discussion
Post by: Zaes on July 07, 2012, 01:33:18 am
Me vs. Tojoe
Good match sir, I'm definitely liking the team more and think I'm a bit more flexible then I was before. When I saw that Dancer fabric crit for 340 my eyes almost popped out of my head, I didn't think cloth could be so gnarly!
Title: Re: Arena battle videos and discussion
Post by: Barren on July 07, 2012, 03:16:26 pm
Just re uploading the Zaes vs Tojoe match because the thumbnail to the video is not showing therefore making the video less attractive. so it'll be back up soon
Title: Re: Arena battle videos and discussion
Post by: veliuz on July 09, 2012, 11:15:11 pm
I'd like to vs a Celdia team^
Title: Re: Arena battle videos and discussion
Post by: Barren on July 10, 2012, 06:56:50 am
Quote from: veliuz on July 09, 2012, 11:15:11 pm
I'd like to vs a Celdia team^

Which one her HodgePodge team or her Jokers and Thieves team?
Title: Re: Arena battle videos and discussion
Post by: Celdia on July 10, 2012, 07:50:58 am
Why not Zoidberg both? ^_^
Title: Re: Arena battle videos and discussion
Post by: veliuz on July 10, 2012, 12:35:03 pm
yeah, lets do both of hers^
Title: Re: Arena battle videos and discussion
Post by: Barren on July 10, 2012, 02:33:05 pm
I'll do those matches this week. But for now more Exhibition Videos!

FFT Arena 1.37b Tojoe (Fables Glamor) vs Vigilanti (State of Conflict) (http://youtu.be/kymjaToxYFU)

FFT Arena 1.37b Angelus (Bloody Ruffians) vs Zaes (The Heathers) (http://youtu.be/I8URYwG_QZk)

FFT Arena 1.37b DomieV (Perks) vs Zareb (The Goon Squad) (http://youtu.be/DpcIjdbmrcU)
Title: Re: Arena battle videos and discussion
Post by: Zareb on July 10, 2012, 06:21:59 pm
Barren, please don't post any more matches with teams I have removed.  Thank-you.

As for the match, most of it happened as expected: my Samurai being worthless, my Oracle being worthless and my two Ninjitsu users simply not doing enough overall damage.  Which is why I removed this team.  Lol.  Oh well, GG.
Title: Re: Arena battle videos and discussion
Post by: Zaes on July 10, 2012, 06:31:05 pm
I need to figure out what's causing my chemist with a romanda gun to spend so many turns standing in place or running away when he can clearly fire off an arm aim or attack. Also, 443 Axe shot to the face  :shock:

ps Angelus your chemist should be clobbered over the head for having bad compat with me. That loop was too much.  ;)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 12, 2012, 08:59:33 pm
FFT Arena 1.37b veliuz (Shake N Bake) vs Celdia (HodgePodge) (http://youtu.be/058X0wgTWDw)

FFT Arena 1.37b veliuz (Shake N Bake) vs Celdia (Jokers and Thieves Take 2) (http://youtu.be/cQ73Cw6PhRE)
Title: Re: Arena battle videos and discussion
Post by: veliuz on July 13, 2012, 08:43:47 am

series 1 = uhh ok, knew i should have ran hp restore over counter.  But that counter on that jump was sick so +1. BUT your archer with gun one shot all my non projectile guard guys with a 420+ shot (lol wtf thats not retarded at all) +16.

series 2 = thats what happends when you have no evade i guess^

GG, we must rematch after patch^^

Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2012, 11:35:38 am
FFT Arena: Y U SO DERP???? (http://www.youtube.com/watch?v=MubNZbwSOPk)
Title: Re: Arena battle videos and discussion
Post by: Dynablade on July 24, 2012, 12:35:21 pm
I haven't even seen this yet.

TWO HOURS?!? Holy shit, no matter what this is, it will probably be epic.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on July 24, 2012, 04:29:56 pm

Raven needs anti-ninjitsu.  I think thief hat would be better on the chemists, while the dancers would be better off with equip armor, reflect mail, and crystal helmet on one and gold helmet on the other.  The one with crystal helmet should have finger guard and the one with gold helmet should have projectile guard.  If you need to, drop the JP invested in fly.

Raven could have easily gone 7-3.  The only three matches where it was clear he stood at a marked disadvantage (rather than just got unlucky) was against me, Fanatic, and AeroGP.

Also, ninjitsu is still bugged.  It's not considering Defense Up AND Protect in conjunction, for some reason.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2012, 05:19:37 pm
Definitely for now on if anyone wants me to do a gauntlet series i'll do a 5 match series instead of 10
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on July 25, 2012, 04:24:09 am
Well, I gave DERP some minor updates after seeing this.  Won't affect much of anything, but it makes them slightly better and I'm a minmaxer soyeah. 

Posted a reply to the video itself, but the general gist of that set it seems is that the RNG decided to hate me pretty consistently and DERP basically scrapped every match it could from bottom-of-the-barrel persistence with not dying.  I think I could've gone 8-2 with that map spread if my luck had been noticeably less awful but that's how things roll when you do one-fall games.  The only losses that looked unsalvagable sans huge luck on my part were Match 6 and Match 10, though with the amount of time it took Match 6 to do me in, maybe on a larger map...
Title: Re: Arena battle videos and discussion
Post by: Barren on July 25, 2012, 07:40:39 pm
FFT Arena - Shake N Bake (http://youtu.be/PxaZ3ykEsSA)

FFT Arena - The Heathers (http://youtu.be/AgmkdDWlX5s)
Title: Re: Arena battle videos and discussion
Post by: Zaes on July 25, 2012, 11:20:27 pm
GG to everyone I faced, I can't believe my little bit of fiddling worked out. Between the climhazzard procs, the redirected Tornado on to that Scholar, and some of the crazy damage cloth whacks I am still so surprised I was able to sweep all the games.

Thanks again for hosting Barren, I'm eagerly waiting for the next official AI tournament.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 27, 2012, 06:39:25 pm
FFT Arena - Severe Weather Alert (http://youtu.be/PFpcjxSh2Q4)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 31, 2012, 10:05:23 pm
FFT Arena 1.37b - Great Cocaine Expeditionaries (http://youtu.be/pkBgRZR-Kek)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on July 31, 2012, 11:33:54 pm
That went oddly well.  Otabo's team is quick, aggressive AoE and that map is both incredibly small and incredibly cramped so there wasn't much I was doing without either absorbing his shit or replying in kind so I can't get mad at that loss.  ShadowSkyle's Samurai hits like a truck too, maybe if he didn't get both HP Restores I could've forced something doing but it didn't happen.

Everything performs roughly how I want it to though, and that's good to see.  Might need to mix up what Dances those Dancers can use though.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 02, 2012, 12:48:13 pm
FFT Arena 1.37b - B Team (http://youtu.be/j_V-XoL_ws4)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 06, 2012, 08:57:42 pm
FFT Arena 1.37b - Season 1 v2 (http://youtu.be/Z-NUh6pi-t0)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 08, 2012, 07:10:33 pm
FFT Arena 1.37b - Draw Out Party (http://youtu.be/_0JgZQNepY8)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 08, 2012, 07:59:12 pm
Thanks for the video Barren  :)

Well, that was embarrassing. Not the type of party that I would like to throw. My team was out of sync and the damage wasn't there. Hopefully the next time this team throws a party, it's memorable.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 21, 2012, 08:33:55 pm
Everyone FFT Arena 1.38 is finally here!

Please check the new updated master's guide for new info!

And also please update your teams if you want your teams to be show cased to kick ass or kiss the floor :P

Enjoy the new changed for the patch and PM me or anyone else that are willing to do exhibition matches if you have a request :)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 26, 2012, 11:39:21 pm
FFT Arena 1.38b - Accidently (http://youtu.be/Uy7L0f2X0a4)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on August 27, 2012, 01:34:43 am
You have my Paladins wrong, Barren.  They're supposed to know Nurse and Transfusion, not Nurse and Iron Will.  I may be editing them anyway, though.
Title: Re: Arena battle videos and discussion
Post by: Celdia on August 27, 2012, 06:48:00 am
Quote from: Barren on August 26, 2012, 11:39:21 pm
FFT Arena 1.38b - Accidently (http://youtu.be/Uy7L0f2X0a4)


Well, that was a complete clusterfuck. I don't even know what to say to that. GG, everyone.
Title: Re: Arena battle videos and discussion
Post by: DomieV on August 27, 2012, 07:48:40 am
Indeed it was Celdia lol! But yea my swordsman team really needs some remodeling. It got whooped easily
Title: Re: Arena battle videos and discussion
Post by: AeroGP on August 27, 2012, 11:11:04 am
Same thing with me, Barren: Jack's supposed to have a glacier gun (which is also what he had in the tournament; I blame Xif), and Ace is supposed to have Auto Potion (but that might have been RIGHT after you started the gauntlet). Not that it mattered this time  but...
Title: Re: Arena battle videos and discussion
Post by: Barren on August 27, 2012, 02:36:41 pm
Yes I did double check the spreadsheet I did make the correct changes for whose teams they concern. Thanks everyone for pointing those out to me
Title: Re: Arena battle videos and discussion
Post by: Barren on August 31, 2012, 01:57:41 pm
FFT Arena 1.38c - Dienasty (http://youtu.be/4vjcLmUcT9I)
Title: Re: Arena battle videos and discussion
Post by: Malroth on August 31, 2012, 03:37:12 pm
love the faith/silence proccing ninjas in the last match
Title: Re: Arena battle videos and discussion
Post by: Swiss on August 31, 2012, 09:07:29 pm
I didn't do to bad for my first time.
Here are two more teams if you want to try them out
Non Melody
Domix
Male
Leo
70
50
Paladin
Punch Art
HP Restore
Defense Up
Move Mp Up
Chaos Blade

Crystal Helmet
Carabini Mail
N-Kai Armlet
Southern Cross
Stimga Magic, Chakra, Revive

Bido
Male
Pisces
55
70
Bard
White Magic
Counter Magic
Magic Attack UP
Fly
Rune Blade

Golden Hairpin
Robe of Lords
Dracula Mantle

Cure 3, Raise 2, Shell 2, Esuna, Holy

Bido
Male
Pisces
55
70
Bard
White Magic
Counter Magic
Magic Attack UP
Fly
Rune Blade

Golden Hairpin
Robe of Lords
Dracula Mantle

Bizen Boat, Murasame, Heaven's Cloud, Masamune

Felix
Male
Sagittarius
65
70
Bard
White Magic
MA Save
Equip Ranged
Move Mp Up
Blaze Gun

Holy Miter
Robe of Lords
Magic Gauntlet

Cure 2, Raise 2, Holy

Grind
Pally
Male
Cancer
70
55
Paladin
Basic Skill
HP Restore
Magic Defend UP

Chaos Blade

Crystal Helmet
Robe of Lords
Battle Boots
Consecration, Reraise, Southern Cross
Accumulate, Wish

Toro
Male
Cancer
70
50
Thief
Item
Auto Potion
Two Swords

Hidden Knife
Ancient Sword
Flash Hat
Black Costume
Cherche
Quickening, Steal Heart
X-Potion, Hi-Ether, Maiden's Kiss, Bandage, Phoenix Down

Udo
Male
Cancer
70
50
Thief
Item
Auto Potion
Two Swords
Teleport
Hidden Knife
Ancient Sword
Flash Hat
Black Costume
Cherche
Quickening, Steal Heart
X-Potion, Chrono's Tear, Echo Grass, Soft, Phoenix Down

Alice
Female
Capricorn
60
70
Oracle
White Magic
Counter Flood
Defense UP
Move-MP Up
Ivory Rod

Golden Hairpin
Robe of Lords
Setiemson
Beguile, Paralyze, Petrify
Cure 3, Raise 2, Dia

You can use the same Palette's 5 and 6.
I will prob make some changes to the original team but ill get around to that later.
I'm pretty sure you shouldn't need to change them because i had them running on the arena.
Title: Re: Arena battle videos and discussion
Post by: Swiss on August 31, 2012, 10:32:35 pm
ignore the first team i accidentally pasted the same guy
here is the correct one
Domix
Male
Leo
70
50
Paladin
Punch Art
HP Restore
Defense Up
Move Mp Up
Chaos Blade

Crystal Helmet
Carabini Mail
N-Kai Armlet
Southern Cross
Stimga Magic, Chakra, Revive

Bido
Male
Pisces
60
70
Bard
White Magic
Counter Magic
Magic Attack UP
Fly
Rune Blade

Golden Hairpin
Robe of Lords
Dracula Mantle

Cure 3, Raise 2, Shell 2, Esuna, Holy

Elric
Male
Leo
70
50
Bard
Draw Out
Counter Flood
Magic Attack UP
Teleport
Rune Blade

Golden Hairpin
Wizard Outfit
Dracula Mantle

Bizen Boat, Murasame, Heaven's Cloud, Masamune

Felix
Male
Sagittarius
65
70
Bard
White Magic
MA Save
Equip Ranged
Move Mp Up
Blaze Gun

Holy Miter
Robe of Lords
Magic Gauntlet

Cure 2, Raise 2, Holy
Title: Re: Arena battle videos and discussion
Post by: Eternal on September 01, 2012, 01:45:04 am
Swiss, please submit your teams in the Team Submissions thread, please don't use this thread for that. Thanks!
Title: Re: Arena battle videos and discussion
Post by: Swiss on September 01, 2012, 01:57:55 am
Will do :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Otabo on September 01, 2012, 03:55:57 pm
Barren, could I possibly get at gauntlet for my Myriad team when you get the chance?
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 01, 2012, 04:19:20 pm
ditto for my new team
Title: Re: Arena battle videos and discussion
Post by: Barren on September 01, 2012, 04:37:01 pm
Quote from: Otabo on September 01, 2012, 03:55:57 pm
Barren, could I possibly get at gauntlet for my Myriad team when you get the chance?


I can get started tomorrow afternoon definitely. hopefully it'll be done by either then or monday
Title: Re: Arena battle videos and discussion
Post by: Reks on September 01, 2012, 09:54:29 pm
Feel free to use Severe Weather Alert in any future gauntlets.

And it's goooooooooood to be back!
Title: Re: Arena battle videos and discussion
Post by: Swiss on September 01, 2012, 11:50:40 pm
I really liked the match against Severe Weather Alert. Def the most exciting even if I did lose lol.
Title: Re: Arena battle videos and discussion
Post by: reinoe on September 02, 2012, 02:48:00 am
Use my team too if it's not too late.  I'd like to see how it performs.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 02, 2012, 09:41:29 pm
FFT Arena 1.38c - The Myriad (http://youtu.be/pSqg9lqPzJA)
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 02, 2012, 10:25:40 pm
And Otabo's faith rod Wizard destroys me....
Title: Re: Arena battle videos and discussion
Post by: Otabo on September 02, 2012, 11:19:13 pm
Dat Counter at the end of Round 3!  :shock:

Very nice performance all around by Myriad. May have a small change for the mediator, but this looks like a team I'll be keeping around for a while.

Title: Re: Arena battle videos and discussion
Post by: Avalanche on September 03, 2012, 06:12:20 am
Chicks with sticks, i found that name funy :D,  but quite unfortunate in battle. Kagesugi is even stronger now, especially with two swords.

i like the knight with Chaos Blade

interesing ninja with 2 murasame, together with Zomby and the overall buff of Undead. My favorite Team so far in the new patch. Nice comeback!

So much Pa boost, but stil that monk was outnumberd to hard

i dont think thats enough offensive Power on this team


Barren its great that you do all the matches. If its not to much extra work could post the names of the opposing Team in the description?
Title: Re: Arena battle videos and discussion
Post by: Barren on September 03, 2012, 06:41:04 am
Next chance I get I will do that Avalanche
Title: Re: Arena battle videos and discussion
Post by: Dol on September 03, 2012, 02:30:16 pm
FFT Gauntlet:  Barren's Edible Oils (http://www.youtube.com/watch?v=YquB7DP8RIo&feature=youtu.be)

Competetors:  Vigilanti, Reinoe, Otabo, Swiss, Malroth
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on September 03, 2012, 03:24:28 pm
Don't forget about me! No need to do a gauntlet for me, just put me against people who do want a gauntlet done =P

And thanks for all the videos!
Title: Re: Arena battle videos and discussion
Post by: Reks on September 03, 2012, 03:28:43 pm
Quote from: CT5Holy on September 03, 2012, 03:24:28 pm
Don't forget about me! No need to do a gauntlet for me, just put me against people who do want a gauntlet done =P

And thanks for all the videos!


I've been in a few, but i'm pretty much the same. I think i'd prefer to be here and there rather than have a gauntlet focused for me ( I don't intend to change SWA much, and From The Depths is untested but more of something I just threw out, not a seriously planned team).

But feel free to use any team I might have for any gauntlet. And I thank you in advance.

EDIT: Scratch that, made some changes to SWA.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 03, 2012, 03:46:55 pm
Definitely my edible oils could some reworking but overall good performence
Title: Re: Arena battle videos and discussion
Post by: Reks on September 03, 2012, 07:23:03 pm
Actually, now that I think about it.... Could anyone do a few matches with SWA's changes and test out From The Depths? CT5 can be my opponent. He'll very likely kick my ass, but i'm more interested in how they do than who wins
Title: Re: Arena battle videos and discussion
Post by: reinoe on September 03, 2012, 09:18:07 pm
Forgot to give my Chemist Phoenix Down. :)

Oh well, the team was broken as heck.  I made a ton of edits.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 03, 2012, 09:35:14 pm
Shall my team have a go at your perilous gauntlet? (http://ffhacktics.com/smf/index.php?topic=6179.40#msg180111)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 04, 2012, 06:35:05 am
Wait off on my edible oils team for now, its currently under constrcution
Title: Re: Arena battle videos and discussion
Post by: Barren on September 04, 2012, 08:49:55 am
FFT Arena 1.38c - Eternal248 (Tanky Engies) vs TrueLight (Divinity) (http://youtu.be/5K4UDPqq1-g)
Title: Re: Arena battle videos and discussion
Post by: reinoe on September 04, 2012, 10:11:26 am
Quote from: Barren on September 04, 2012, 08:49:55 am
FFT Arena 1.38c - Eternal248 (Tanky Engies) vs TrueLight (Divinity) (http://youtu.be/5K4UDPqq1-g)


Dancing and singing has an MP cost?  That really weakens Bards and Dancers.  Still it was interesting to watch.


If you have two hours...
It's based off a similar concept and did surprisingly well.
http://www.youtube.com/watch?v=MubNZbwSOPk&feature=relmfu
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 04, 2012, 10:55:59 am
See, Eternal, I knew this was going to happen if you rocked two Dancers. Instead, you should have had one dancer going, with more damage/support units like I was going to tell you have. Another thing I want to know is why isn't Wiznabus proccing Poison. It's suppose to add poison, which would have turned things around for Et dramatically.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 04, 2012, 11:26:56 am
Thanks for the video Barren

Give a medal to that Lancer, he dodged spell after spell. Strange that my Archer never attacked, but it stilled worked out in the end. I believe that Wiznaibus is bugged; not a single poison proc after so many dances.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 04, 2012, 03:52:33 pm
FFT Arena 1.38c - Reks (Hunters of the Undeparted Souls) vs Dokurider (Defenders of the Earth) (http://youtu.be/FNsTg174gqo)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 04, 2012, 05:26:37 pm
Man, my monks did a lot more work than anticipated. Chirijiraden has already been banished as of this morning. Better luck next time, Reks. I'd love to be a opponent for the next Gauntlet.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 04, 2012, 07:21:38 pm
Your gauntlet has less chance as Two Kageshooters against a Phoenix Destroyer (http://ffhacktics.com/smf/index.php?topic=6179.60#msg180143)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 05, 2012, 01:00:07 pm
Protagonist, Best Friend, Wizard Guy, and Love Interest must go on epic journey in the expansive world of Generica. They must overcome great challenges while relying on each other, including the perilous Gauntlet, to avenge their dead parents who died while their village burned to the ground and to save the world. Coming 20never. (http://ffhacktics.com/smf/index.php?topic=6179.msg180169#msg180173)
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 05, 2012, 01:46:55 pm
Quote from: Dokurider on September 05, 2012, 01:00:07 pm
Protagonist, Best Friend, Wizard Guy, and Love Interest must go on epic journey in the expansive world of Generica. They must overcome great challenges while relying on each other, including the perilous Gauntlet, to avenge their dead parents who died while their village burned to the ground and to save the world. Coming 20never. (http://ffhacktics.com/smf/index.php?topic=6179.msg180169#msg180173)


Oh dear god I want to see this team play now
Title: Re: Arena battle videos and discussion
Post by: Swiss on September 05, 2012, 09:54:39 pm
If you could use Sandy my new team in a battle it would be much appreciated. I already have a gauntlet and know there are a lot of teams that can use the action.
Title: Re: Arena battle videos and discussion
Post by: Reks on September 05, 2012, 10:05:02 pm
Like my few new ones. I'll participate by recording the matches, as soon as I can afford Excel (No, I refuse to pirate).
Title: Re: Arena battle videos and discussion
Post by: Swiss on September 06, 2012, 12:11:38 am
you could do a free trial, it will hold you over for 60 days. That is what i have right now, I would even attempt some but I'm not sure how to record them.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 06, 2012, 06:03:32 am
you can use a video recording software like camtasia studio or camstudio or hypercam, etc. Try finding the one that is right for you and let me know if any of you have any trouble
Title: Re: Arena battle videos and discussion
Post by: Swiss on September 06, 2012, 01:25:09 pm
Also what Emulator do you use because i use psxfin, and it's kind of annoying to hold the button the entire time for the games?
Title: Re: Arena battle videos and discussion
Post by: Barren on September 06, 2012, 01:40:29 pm
I use ePSXe 1.6
Title: Re: Arena battle videos and discussion
Post by: Dol on September 08, 2012, 12:55:48 pm
FFT Arena Marathon (http://www.youtube.com/watch?v=0dIlR68_ZNI&feature=g-upl)

Everyone that has made/updated a team since August is included (except me).  I used a RNG to match creators, then the RNG to pick which team to use, and then the RNG to pick the map.  Enjoy! (and I hope you like Megaman.  Otherwise, put on your own music)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 08, 2012, 01:26:20 pm
The gun + Height everywhere + Sandstorm Immunity = hard countered
Title: Re: Arena battle videos and discussion
Post by: Reks on September 08, 2012, 01:41:42 pm
I just kept getting unlucky. That's one dodgy ninja ya got there, Angelus. GG!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 09, 2012, 12:42:35 pm
In the nationality of Catalonia, scientists employed by the logging, oil, manufacturing, mercury fish bait, and people that beat baby seals with crocodile skinned bats slathered in condor yolks and powered tiger dongs have been developing the perfect team to destroy a bizarre earthen force of so called "Avengers" that have been destroying their facilities. A three man team commanding an awesome robot, capable of deploying a personal force field, and powering itself up to awesome levels. An ambush has been set for the upcoming Gauntlet for the Avengers, using the cries of a tortured spotted owl as bait. Can the Avengers pull though this one? Find out on next week's GAUNTLET. (http://ffhacktics.com/smf/index.php?topic=6179.60#msg180269)
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 11, 2012, 08:04:00 am
They Keep coming back stronger and stronger (http://"http://ffhacktics.com/smf/index.php?topic=6179.40#msg179826")
Title: Re: Arena battle videos and discussion
Post by: Reks on September 11, 2012, 09:06:11 pm
One thing to all of those recording matches: Just a small thing to do, make sure to check in the Team Submissions before you run the match as to make sure you have the most recent updates for the teams, and to make sure it's all correct. A bit of a pain, but if the Navy has taught me anything (and they've taught me quite a bit), it's pre-emptive maintenance. Can't go wrong if you make sure it's right beforehand.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 11, 2012, 09:58:41 pm
Of course if fighting an arena team Is anything like Navy PM I'm refusing to write the tagouts since I don't have access to the Technical diagrams.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 14, 2012, 06:02:15 am
FFT Arena 1.38c Mania 1 (http://youtu.be/R2SospSbCJc)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 14, 2012, 12:01:37 pm

Lessons Learned:

1. Mimes do not mimic Two Hands

2. Draw Out Power Mime is bad

3. Too much always: slow is bad

4. Not having enough attacking units is bad

5. Jumping Cursed Spear Dancers hurt

6. But so do atom bomb Wave Fists

7. Wizard Guy could have used Moogle

8. Good job hanging on at the end, Barcelona.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 14, 2012, 03:40:33 pm
I don't think squires "focus" works
Title: Re: Arena battle videos and discussion
Post by: Otabo on September 14, 2012, 03:57:01 pm
It doesn't. At least not from my extensive testing with it.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 14, 2012, 04:01:37 pm
And 99% frog procs on Lionheart are a bad thing
Title: Re: Arena battle videos and discussion
Post by: Reks on September 14, 2012, 08:18:52 pm
Needs moar Cursed Jumping Spear Dancers. And more competent other units. SWA just got unlucky in their match. Oh well, GG Doku and Aero!
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 14, 2012, 09:36:39 pm
Correction Needs more cursed jumping dancers IF they have move HP up and an ally who can give them regen  so that they arent' stuck in perma- coward mode after getting hit once
Title: Re: Arena battle videos and discussion
Post by: reinoe on September 14, 2012, 10:44:25 pm
My God, what embarrassing losses.  Granted I already know what's wrong with Windswept and it needs major overhaul.  But what was going on with Mello Yello?  The Mime rushed forward and everybody else on the team just sat back and watched.  Then they moved forward one at a time and got killed successively.  It was like watching a bad kung fu movie.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 14, 2012, 11:56:40 pm
Mimes ALWAYS run forward and attempt to solo the enemy team.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on September 15, 2012, 01:25:48 am
Until they are in critical anyway =p

Designing Mime teams can be a bitch because of it.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 15, 2012, 05:10:00 pm
FFT Arena 1.38c - RavenOfRazgriz (Great Cocaine Expeditionaires) vs Otabo (Chicks with Sticks) (http://youtu.be/QaCFufgK9s0)

FFT Arena 1.38c - reinoe (Les Liaisons Dangereusus) vs Barren (My Latest Experiment) (http://youtu.be/eGF7A96m2hE)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 15, 2012, 05:38:59 pm
I'm so sorry, reinoe.
Title: Re: Arena battle videos and discussion
Post by: reinoe on September 15, 2012, 06:13:00 pm
Quote from: Dokurider on September 15, 2012, 05:38:59 pm
I'm so sorry, reinoe.



Even though that wasn't the fastest match I've ever seen, it is the only one I've seen where a unit literally never got a turn (Male Oracle)
Although that beatdown was particularly savage, it was so short I literally have nothing to learn from it.  The prob wasn't explicitly low HP as all units had MAGIC DEFENSE/PHYSICAL DEFENSE.  Short charge+small map+criticals+oil proc+ONE UNIT NEVER EVEN GOT A TURN

Title: Re: Arena battle videos and discussion
Post by: Barren on September 19, 2012, 05:48:17 am
FFT Arena 1.38c - Naeco Rats vs Patch Me (http://youtu.be/9_tMakHrVeo)
Title: Re: Arena battle videos and discussion
Post by: Gaignun on September 19, 2012, 03:57:47 pm
Quote from: Barren on September 19, 2012, 05:48:17 am
FFT Arena 1.38c - Naeco Rats vs Patch Me (http://youtu.be/9_tMakHrVeo)


Thanks for taking time out of your busy week for that, Barren.

I think Cover Fire's strength is its formula's constant (70), which can be multiplied by 3 for 210 irreducible damage (before compat).  The only defense is P-EV, which can be got around with Concentrate (at the expense of total defense) or Don't Act/Berserk.  I like how it goes through Protect because it gives P-EV an advantage over Cherche, but 210 damage is a little overwhelming.

The easiest solution that keeps this Protect-piercing quality would be to make Cover Fire Fury-dependent,.  This would require the user to put him/herself at greater risk to physical attacks to use the skill effectively while, at the same time, exposing high-Brave targets that run auto-protect to cover their physical weakness to big damage.  If the constant is reduced to 65 to compensate for the slight boost possible with Fury (ie. x1.05), then 70-on-70 Fury would deal up to 213 irreducible damage, while 70-on-40 Fury would deal up to 153 irreducible damage.

Anyway, we can fuss over a solution later.
Title: Re: Arena battle videos and discussion
Post by: Reks on September 19, 2012, 09:30:41 pm
Not too make too many requests on you when you're so busy already, Barren... But mind testing SWA and commenting on them a bit?
Title: Re: Arena battle videos and discussion
Post by: Barren on September 20, 2012, 05:55:14 am
Quote from: Reks on September 19, 2012, 09:30:41 pm
Not too make too many requests on you when you're so busy already, Barren... But mind testing SWA and commenting on them a bit?


Maybe during this weekend I can do it sure
Title: Re: Arena battle videos and discussion
Post by: Reks on September 20, 2012, 04:12:36 pm
Quote from: Barren on September 20, 2012, 05:55:14 am
Maybe during this weekend I can do it sure


Thanks, Barren!
Title: Re: Arena battle videos and discussion
Post by: Barren on September 22, 2012, 04:17:53 pm
FFT Arena 1.38c Showcase Series: Dokurider (http://youtu.be/8TtqvhSBlb4)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on September 22, 2012, 06:47:51 pm

Defenders = So I suppose Move - 1 was a bad idea. As much as I dislike my Geomancers running head first into danger, they are much better suited for the front line than the Monks. As hard hitting as my Monks are, they are still very vulnerable.

Also, I still defend the use of Giant Axe and Silk Robe. My Geos first priority is evasion and no other one hand is going to pump my evade like Axes. Plus Earth/Wind/Water strengthen is still very good, if situational. Silk Robe is because odd numbered MA does me no favors. So I might as well get some bulk instead.

I think I will be switching Headbands now. Healing is a major part of the Defender's strategy and losing the ability to heal each other proved to be my undoing. I might also want to rearrange my unit order so they they can Haste each other more efficiently.


Phoenix Destroyers - Not too bad I guess. Sorry your team never bothered to unpetrify your Berserk Gunner, Celdia. Because it was an unfair match up, I can't really commit too well on the Phoenix Destroyers' true effectiveness. It's odd that my Squire never bothered to Accumulate, I hope that's not a trend or anything...

Heroic Good Guys - Tough Break. Charm really did a number on them. I think I might just ditch Singing for my Best Friend for Item. And I might finally take a good look at what Cure my Priest actually needs instead of just giving them all of them and hoping for the best

Avengers of the Earth - That Kagesougi hits like an atom bomb. Also the lack of Murasame really crippled my team, not that it would have really helped IMO. I can't really comment much on this match. I lost pretty handedly.

Catalonia mk.2 - Meh, Give the Bard Item. It's as good as they're going to get.

Villainous Bad Guys - Despite losing, this was still my favorite match. My only grip was that my mediator got too deep into the other team and ended costing me the match. I might try to slap on Move - 1 on him so that he stays in the back like he's supposed to. Also my Dark Knight couldn't really get in the thick of things and wreck stuff thanks to the narrow map. In any case, I'm very happy with this team and it's performance, and I think this was easily the best match of all of them. Earth Dragons was a damn good team and I lost fair and square, good job Angelus.

Flying Rogue Circus - And so my experiment has finally gotten to see the light of day. I am somewhat disappointed despite winning this one. First off, not bothering to use Quickening really ticked me off more than anything else so far if only because it was so unexpected and so retarded on the AI's part. Having 16 speed was supposed to be key. There is simply no reason not to use it, but they choose not to.

Less expected, but just as disheartening, instead of continuously jumping like they were supposed to, they opted to deal sub optimal damage and just attack directly. Ultimately, they are still good Jumpers and Slow dance proved effective and did exactly what I wanted it to do.

Title: Re: Arena battle videos and discussion
Post by: reinoe on September 22, 2012, 09:29:53 pm
At 34:00 The two swords ninja uses head break on the theif.  The first break works and then the second break...works???  Shouldn't the second attempt register as a regular attack if the opponent doesn't have a headpiece?  It happens again at 36:44.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 25, 2012, 11:28:20 am
FFT Arena 1.38c Showcase Series: Reks (http://www.youtube.com/watch?v=btOQIA6xehY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on September 25, 2012, 01:49:21 pm
Quote from: Barren on September 25, 2012, 11:28:20 am
FFT Arena 1.38c Showcase Series: Reks (http://www.youtube.com/watch?v=btOQIA6xehY&feature=youtu.be)


Huzzah I won a match.  Les Liaisons is not as terrible as I first thought.  I just have to avoid berserked ninjas on small maps.  Also, Thanks Barren for doing uploads in general.  I wish I could make videos too.
Title: Re: Arena battle videos and discussion
Post by: Reks on September 25, 2012, 02:00:40 pm
Quote from: Barren on September 25, 2012, 11:28:20 am
FFT Arena 1.38c Showcase Series: Reks (http://www.youtube.com/watch?v=btOQIA6xehY&feature=youtu.be)


The Granary is officially the enemy map of SWA now.They NEVER win on it. Otherwise, some teams did well, some were badly planned, and one lost due to bad luck.
Title: Re: Arena battle videos and discussion
Post by: Malroth on September 25, 2012, 02:57:01 pm
And one died due to the enemy sleeping the undead samurai they were supposed to try to hurt
Title: Re: Arena battle videos and discussion
Post by: Barren on September 27, 2012, 07:02:15 am
Just to let everyone know that 1.38d will be coming out soon according to FFMaster. Hopefully this will solve whatever bugs the patch had

In the mean time if anyone wants to help me out at making videos while I'm busy with college you're welcome to do so. If you need any help on setting up please PM me and I'll be more than happy to help
Title: Re: Arena battle videos and discussion
Post by: Reks on September 27, 2012, 11:50:13 pm
Title: Re: Arena battle videos and discussion
Post by: Ahong on September 28, 2012, 03:49:57 am
Hello, i'm a new guy here. just want to ask. is MP Switch available in FFT Arena 1.38c too? :)
Title: Re: Arena battle videos and discussion
Post by: Eternal on September 28, 2012, 03:50:58 am
MP Switch isn't available to use. :(
Title: Re: Arena battle videos and discussion
Post by: Ahong on September 28, 2012, 04:07:02 am
Oh, but when i write "MP Switch" on the Team Design Tool, it's available. :D
That's why i ask first before i post my team here. (sorry if my english is bad)
Title: Re: Arena battle videos and discussion
Post by: Eternal on September 28, 2012, 04:13:45 am
That's just a bug with the memory card generator. It's not an actual legit ability.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 28, 2012, 08:26:10 am
(Hunh. Wonder why MP Switch is showing up in the generator at all.)

Anyway, while I intend to finally make another (fail) team now that 138d, I might as well quickly point out that as interesting as your "Judgment" team is, Eternal, you have two units named "Bergan". I'm assuming that's not intentional unless it's a really esoteric reference to that facial portrait that has two images of Bergan's face as seen here. (http://finalfantasy.wikia.com/wiki/Archadian_Judges)

Not really important or anything, but one really does get the chance to call a unit "Zargabaath" and have it make sense in context.

P.S. Thanks for still doing so many videos, Barren. The others as well (even though I haven't viewed them and likely couldn't easily watch them).
Title: Re: Arena battle videos and discussion
Post by: Eternal on September 28, 2012, 08:34:21 am
One's supposed to be Ghis. I'll fix that now.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 29, 2012, 01:43:59 am
(Sigh. Of course I didn't send it off before I was gone all day.)

In truth, I had suspected Ghis was your fourth so that you could complete your dead Judge quartet. Still, I had futilely hoped that you were using Zargabaath's awesome name rather than that useless git's.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 30, 2012, 07:54:42 pm
FFT Arena 1.38d Eternal - Judgment (http://youtu.be/PXDti7b5Ieg)
Title: Re: Arena battle videos and discussion
Post by: Reks on September 30, 2012, 09:10:01 pm
Quote from: Barren on September 30, 2012, 07:54:42 pm
FFT Arena 1.38d Eternal - Judgment (http://youtu.be/PXDti7b5Ieg)


Match 1: Barren's team is quite a decent one.
Match 2: Moonlight can be a deadly weapon in the right situation. And the glode should be removed again.
Match 3: Wonder why Move-MP UP doesn't work? Move-HP UP has been failing as well.
Title: Re: Arena battle videos and discussion
Post by: Ahong on October 01, 2012, 03:04:20 am
Hello, this is my first team, :D

All Kind Range Combat
Pallete : White/Black

---------------------------
Ahong
Male
Aquarius
70
65
Paladin

PA Save
Attack Up
Move-MP Up
Chaos Blade

Diamond Helmet
Silk Robe
Leather Mantle

Nurse, Reraise, Grand Cross
---------------------------
Natalie
Female
Taurus
65
65
Chemist
Draw Out
Critical Quick
Magic Attack Up
Jump+2
Blaze Gun

Holy Miter
Brigandine
Chantage

Hi-Potion, Hi-Ether, Soft, Bandage, Phoenix Down
Masamune
---------------------------
Gin
Female
Capricorn
55
70
Priest
Summon Magic
Auto Potion
Short Charge

Wizard Staff

Golden Hairpin
Wizard Robe
Chantage

Cure 4, Raise 2
Fairy, Carbunkle, Cyclops, Zodiac
---------------------------
Jin
Male
Serpentarius
70
55
Archer
Ninjitsu
Auto Potion
Attack Up
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Please give it a comment ^_^.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 01, 2012, 03:32:44 am
Sure, but post it in the team submissions thread, not here. I'll PM you what I think after I wake up.
Title: Re: Arena battle videos and discussion
Post by: Ahong on October 01, 2012, 03:44:57 am
Sorry,
I think it's for the team in ver. 1.38d before launching back there. x_x
Title: Re: Arena battle videos and discussion
Post by: Barren on October 04, 2012, 04:57:55 am
FFT Arena 1.38d - DarkxFatal (http://www.youtube.com/watch?v=yNG4zXv1N8A)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 07, 2012, 06:39:41 pm
FFT Arena 1.38d - Celdia (My Hat In The Ring) vs Dragonblade (Lost Souls) (http://youtu.be/kji3erxBTnI)

I'm sorry for the video glitches in the video that appeared from time to time. I will work on that as much as possible and make sure that doesn't happen as often if not again. Anyone want to contribute to doing videos or recommending me a better plugin setup please PM me. Thanks nonetheless
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 07, 2012, 11:50:13 pm

Well, I'm not exactly happy with a few of the actions I saw in those matches. Also think I need to move my squire up to the front of the team to actually act as bait with that sword of his. It doesn't do much good if all he does is hang back and die last. Though I will take that bit of advice about covering his lightning weakness. Thanks, Barren.

GG, Dragonblade. Your team reminds me of a party I used in FF1 once: 3 fighters and 1 black mage. About as easy to stop as a train at full speed. :D
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 08, 2012, 01:32:41 am
changing order will only make a difference in turn order in the cases of a speed tie, since the squire is using a phoenix blade he's auto-slowed so don't expect him to get many pre quickining turns.
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 08, 2012, 02:28:31 am
Thank you, Malroth. I knew I overlooked something designing him. This is what I get for trying to modify things while I'm at work and getting interrupted by customers. -_-
Title: Re: Arena battle videos and discussion
Post by: Barren on October 08, 2012, 08:33:03 pm
FFT Arena 1.38d - Ahong (All Kind Range Combat) vs TrueLight (Overdrive) (http://youtu.be/TR5lEYQgdkw)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 08, 2012, 10:06:11 pm
Well, that went...okay. Lancer did his job, but once he went down it was GG. Not enough damage from the Ninjas, and the blind procs didn't help. That Archer does some crazy damage even though all my characters had 40 brave. GG Ahong, you got one great balanced team  :)
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 08, 2012, 11:19:09 pm
Ahong really should... 

Add Yin/Yang magic, Sing or Geomancy as a secondary attack on his paladin so it can do something vs fire immunes  of those I would reccomend Yin/yang magic if only for lifedrain although if he has the JP to spare   petrify and beguile could also be handy choices


PS could you do a Showcase of "Sabredance" sometime?
Title: Re: Arena battle videos and discussion
Post by: Ahong on October 08, 2012, 11:38:37 pm
Yeah, i still thinking about my Paladin. :D
For 2nd attack, or hmm. still confused to choose which skill is good. :D
Well, if you count my paladin JP, it's reach max 3000 Jp :D
GG TrueLight. :)
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 09, 2012, 12:02:05 am
Well for skills that are good once you've gotten your primary job and abilities down you ask yourself "what can I afford with my remaing JP" and pick from that,  since you've got a reaction from Bard, a Support from Geomancer and a Movement from Oracle  your real choices for a low JP secondary attack are Yin/Yang magic, Sing, and Elemental.    Elemental is expensive and might not help your single element problem on some maps,    Sing won't add any offensive ability you don't already have,  so thats why A few good spells from the remaining choice Yin/Yang Magic seemed the logical next step for your 65 Faith Paladin.
Title: Re: Arena battle videos and discussion
Post by: Ahong on October 09, 2012, 12:15:55 am
Hmm, that's true. I'll try that out. Maybe try something else. :D
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 09, 2012, 03:47:50 am
Updated an Old team to work in 138D currently  posted in the Team submissions thread.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2012, 07:27:45 am
FFT Arena 1.38d - Malroth (Sabredance) (http://youtu.be/w5zldbPHeqE)

Hopefully the video looks better this time
Title: Re: Arena battle videos and discussion
Post by: Reks on October 11, 2012, 08:15:25 am
Still a lag-like effect, which the video will have very short 'stops' to it.

Malroth's sustainability + my retarded chemist + procs = you win this time, Mal. GG!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2012, 09:20:45 am
As far as the lag-like effect it's most likely the emulator running slow at times because of how the CPU is being processed emulating while recording. sometimes I forget to close out google chrome which requires memory to run as well as the PSX emulator and the recording software I'm using which is Screen Record Suite.

Plus I also I think that the black bars were due to me saving the WMV in a standard screen as oppose to wide screen. (At least that's what I think) Hopefully for future videos I can get it back to widescreen HD like I've been doing lately
Title: Re: Arena battle videos and discussion
Post by: FFMaster on October 11, 2012, 04:57:37 pm
No, don't stretch videos please.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2012, 05:15:39 pm
Quote from: FFMaster on October 11, 2012, 04:57:37 pm
No, don't stretch videos please.


So you're fine with the black bars then?
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 11, 2012, 05:17:13 pm
I prefer black bars to streching myself
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2012, 05:20:59 pm
Well if everyone is indeed satisfied with the black bar and the occasional lagging then i'll keep it as it is. Of course I'll try my hardest to make it lag less as possible
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2012, 06:58:25 pm
FFT Arena 1.38d - CT5Holy (Ele Break) vs Dol (Alpha) (http://youtu.be/QmBLEuivGI4)

Here's a one-on-one match for now. Still need to figure out my microphone settings so it won't echo
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2012, 09:26:14 pm
Realized that it was the 7.0 version of Camtasia Studio that was giving me problems because it had tweaks that needed to be fixed hence why they released a 7.1.1 version of Camtasia Studio. Now I can go back to doing commentary like I've been used to doing. If anyone still prefers 4:3 over 16:9 then I'll produce the videos as such. Nonetheless enjoy!

FFT Arena 1.38d - DarkxFatal (Dragon Slayers) vs Malroth (First STRIKE) (http://youtu.be/Jy34acQfBvo)
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 11, 2012, 11:07:06 pm
Here's a gauntlet match for CT5Holy.

FFT Arena 1.38d - CT5Holy (Ele Break) (http://www.youtube.com/watch?v=HLqXBfcKhSY)

Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 12, 2012, 02:28:35 am
Once again, I lose to my greatest enemy, the Gun. That and my archer moved up to the frontline and was slaughtered, when he was supposed to stay in the back. I'll just bolt his ass down then and make some adjustments to my Tactical Crosser.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 12, 2012, 06:53:57 am
Thanks Otabo for the video! Could use all the help I can get :)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 12, 2012, 10:25:07 am
Ninjas never got in range & my team grouped up to get nuke by that Wizard.
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 12, 2012, 11:21:53 pm
Quote from: Otabo on October 11, 2012, 11:07:06 pm
Here's a gauntlet match for CT5Holy.
FFT Arena 1.38d - CT5Holy (Ele Break) (http://www.youtube.com/watch?v=HLqXBfcKhSY)


I now have 2 wins and 899659569 Loses.
Progress!!!

Things seemed grim from the outset when my stupid samurai separated herself from the group and then got killed.  She redeemed herself barely.  But for some reason she didn't use Kiku when I thought she could have.  It's good to see she was spamming Quickening.

I don't think "Disruptor" launched a single attack even though he's supposed to be an attacking unit.  Which is expected considering everyone was getting attacked from 6 panels away.

Itembot was boring but dependable.  The only unit that actually acted the way I specifically intended.

At first I thought I was just really lucky with the charms but then it all balanced out because TROLL BAIT dodged only one attack despite all that evasion.  He's the other unit that acted specifically in a way that I intended.


I realized that Pilgrimmage isn't working for CT5HOLY.  The mediator and archer would be doing even more damage if it was working.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 14, 2012, 06:29:36 am
FFT Arena 1.38d - Otabo (True Believers) vs Dragonblade (Lost Souls) (http://youtu.be/r8jPzf7SCGY)

FFT Arena 1.38d - DomieV (Enemy Only) vs DarkxFatal (Quadra Shadows) (http://youtu.be/b1DfrOfmcQ0)

FFT Arena 1.38d - Dokurider (Villianous Bad Guys) vs Ahong (All Kind Range Combat) (http://youtu.be/H_H8yqR_RB0)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 14, 2012, 12:41:00 pm
Damn that fool Chancellor! But as bad as he was, DxF's paladin was total dead weight.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 14, 2012, 04:10:17 pm
Thus the fate of all units 1 speed faster than average on small maps
Title: Re: Arena battle videos and discussion
Post by: Barren on October 15, 2012, 09:04:06 pm
FFT Arena 1.38d - DarkxFatal (Four Fangs) vs reinoe (Short Circuit) (http://youtu.be/SXzMDQgjreQ)
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 15, 2012, 10:50:32 pm
(Belated thanks to Otabo. Continued thanks to Barren.)

Well, my team got its ass kicked, though I expected that happen against guns even before they had CT5Holy backing them. Oh well. I checked the latest patch just to ensure that Berserk indeed--theoretically--is enabled to allow reactions now, which it is. So I suppose I just got "unlucky"--as always--with no reactions going off (and that Charm hitting), not that I probably would have won otherwise.

*shrugs*

Oh well.

Quote from: Dokurider on October 12, 2012, 02:28:35 am
*Gun-bane*


...Doesn't Projectile Guard not work on spellguns still? Or was that part of its overall change?

Quote from: reinoe on October 12, 2012, 11:21:53 pm
I now have 2 wins and 899659569 Loses.
Progress!!!


Progress indeed. No need to all that modest about either considering you beat CT5Holy and usually curbstomps almost everyone else with rather predictable regularity. So congrats to the both of you.

Quote from: reinoe on October 12, 2012, 11:21:53 pm
I realized that Pilgrimmage [sic] isn't working for CT5HOLY.  The mediator and archer would be doing even more damage if it was working.


Is that so? Did you realize this by checking the Faith aspect when the units turns came up? Or were you just looking for the Faith increments to come up after the move?

I ask because if it's the latter, then you should know that both Warpath and Pilgrimage currently have no visual cue. If it's the former, then it's something that FFMaster should be made aware of rather immediately. ALREADY Edit: It would seem that this was already pointed out in the Balancing thread. Apologies.
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 15, 2012, 10:53:20 pm
Quote from: Barren on October 15, 2012, 09:04:06 pm
FFT Arena 1.38d - DarkxFatal (Four Fangs) vs reinoe (Short Circuit) (http://youtu.be/SXzMDQgjreQ)



Well I'm certainly shocked by those results.  When I saw that none of Dark X's team was using elemental magic I thought I was doomed.  My fears were confirmed when the Priests charged forward and the Geomancers fell back.  Completely and totally shocked by the results of the first match.  The second match was pretty much the same.  Tanks fell back, squishy spellcasters charged forward.
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 15, 2012, 10:57:32 pm
Quote from: The Damned on October 15, 2012, 10:50:32 pm


I ask because if it's the latter, then you should know that both Warpath and Pilgrimage currently have no visual cue. If it's the former, then it's something that FFMaster should be made aware of rather immediately.


No I was just looking for visual cues.   As several people pointed out to me, careful observation would have shown me that the magic gun damage was slowly increasing.  Also by pausing on the unit's during the videos I can see that their faith is indeed increasing.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 15, 2012, 11:19:33 pm
Quote from: reinoe on October 15, 2012, 10:53:20 pm

Well I'm certainly shocked by those results.  When I saw that none of Dark X's team was using elemental magic I thought I was doomed.  My fears were confirmed when the Priests charged forward and the Geomancers fell back.  Completely and totally shocked by the results of the first match.  The second match was pretty much the same.  Tanks fell back, squishy spellcasters charged forward.



Its Teleport, any caster will use it to warp away after starting to charge if there's a target in range at the start. Meanwhile the default behavior for units that walk is to head toward the weakest enemy unit.

If you want the White mages to head backwards and the geomancers to charge swap their movement abilities.
Title: Re: Arena battle videos and discussion
Post by: Ahong on October 16, 2012, 01:40:38 am
GG Dokurider, and to Barren. You really remember my archer characteristic :D "With a lot of damage" you said.  :lol:
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 19, 2012, 04:12:02 pm
FFT Arena 1.38d Dokurider (Gun Neutralizers) vs. The Damned (Blinded By The Light) (http://www.youtube.com/watch?v=fYbDy_p-1u0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 19, 2012, 08:39:39 pm
FFT Arena 1.38d Dokurider (Save Reaction Allergy) vs The Damned (Blinded by the Light) (http://youtu.be/9-wwDyl2YU4)

FFT Arena 1.38d Eternal (Judgment) vs Celdia (My Hat in the Ring) (http://youtu.be/BD0iqZCdv24)

FFT Arena 1.38d DarkxFatal (Shadow Unending) vs reinoe (Mellow Yellow) (http://youtu.be/G55666SaC8A)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 20, 2012, 01:29:51 am
So Transparent doesn't negate Blind after all...

Also can anyone confirm Bowgun is working as intended? Or was I just unlucky?
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 20, 2012, 02:36:28 am
Rolled up a team with 2 bowgun weilding berserked paladins and 2 mimes and ran them through 4 matches,   not 1 proc.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 20, 2012, 02:57:52 am
Hmm, if Shieldrender isn't working as well, then we could have a serious problem here.
Title: Re: Arena battle videos and discussion
Post by: Celdia on October 20, 2012, 01:54:29 pm

That first round was beautiful. I'm a little surprised my Scholar doesn't use the Earth Dragon a little more often but when it counts she seems to be on top of it. If those status swords had proc'd at all through the match it might've spelled a different outcome.

Swagucard: MVP of Round 1. M. V. P.
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 20, 2012, 04:34:16 pm
Projectile Guard Fail
(http://i50.tinypic.com/15h29ma.jpg)

Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on October 20, 2012, 04:43:35 pm
Probably forgot to have Projectile Guard check for both 03 Weapon and 04 Weapon.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 21, 2012, 01:39:37 pm
FFT Arena 1.38d Barren (My Latest Experiment) vs. reinoe (Four Horsemen of Archery) (http://www.youtube.com/watch?v=LfHc4xKcNCU)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 21, 2012, 03:53:07 pm
I guess my undead idea didn't work as well as i thought...ahh well
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 21, 2012, 04:01:54 pm
Yeah, you had quite a bit too much going on with your team there.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 21, 2012, 04:26:41 pm
Would have worked much better if Lancer was unit 1 and Archer was unit 2 and a speed point lower
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 22, 2012, 07:02:26 pm
Targets vs. Snakes.

FFT Arena 1.38d DomieV (Enemy Only) vs. TrueLight (Black Viper) (http://www.youtube.com/watch?v=aRZbLDJbqPs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: DomieV on October 22, 2012, 07:38:09 pm
Been awhile since I posted a comment but here it is: I'm surprised my team won the first round considering the double geomancy I was pulling off. But yea, lack of revival did me in eventually. GG TrueLight. That was a good fight
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 22, 2012, 09:32:49 pm
Like Malroth said, Bard=MVP. Timely Raise 2s and Cure 3s. Good match DomieV.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 22, 2012, 11:58:29 pm
(I just realized that I forgot say GGs to Dokurider on Youtube twice yesterday. Also, belated "good curb-stomping of me" to CT5Holy.)

Ugh. I should expected my elemental summon paranoia would screw me over at least in part. Still annoying though.

I'll see if I can issue some changes before I leave in 12 hours, though given that I'm already behind on not even starting a bunch things yet....

Quote from: Dokurider on October 20, 2012, 01:29:51 am
So Transparent doesn't negate Blind after all...


Well, at least we have confirmation that Blind works as it should with regards to Transparent. I think we still need confirmation that Blind negates Concentrate as it should, though.

Quote from: Dokurider on October 20, 2012, 01:29:51 am
Also can anyone confirm Bowgun is working as intended? Or was I just unlucky?


There seem like there might be some problems with procs in general, though we have confirmed that Scorpion Tail and Wiznaibus are working as they should now.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 23, 2012, 01:39:31 am
Concentrate still overrides Blind and it should stay that way.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 24, 2012, 05:28:09 am
(Well, shit.)

While we can argue what Concentrate "should" do, it was supposed to be negated by Blind in 138. Otherwise I would have kvetched even more about it coming back.

Oh well. Might as well abuse that maliciously if it's the case.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on October 24, 2012, 08:29:53 pm
Yep, abuse it until people agree it's overpowered. Because I don't think many share the same stance you do Damned.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 25, 2012, 12:52:56 am
(I doubt people are ever going to agree on that, unfortunately.)

I will however intend to try though, even as much as I tend to prefer magick over physically attacking. Regardless, I was more noting that it wasn't changed given that I recall it being said that it would for the initial version of 138; I'm making a mental list to go with that list of suggestions I'll be doing over the weekend.

Speaking of which, thanks for fixing Projectile Guard. However, what exactly did you (intend) to "fix" there?
Title: Re: Arena battle videos and discussion
Post by: Barren on October 26, 2012, 02:35:44 pm
FFT Arena 1.38d Angelus (Set of Bells) vs reinoe (Les Liasons Dangereuses) (http://youtu.be/IrZIrjl0it8)

FFT Arena 1.38d DomieV (Sword Masters) vs Vigilanti (Sobriety) (http://youtu.be/_kjdx-2Z6gc)

FFT Arena 1.38d Otabo (Metriod) vs Barren (My Latest Experiment) (http://youtu.be/H9nzWgMTILE)

FFT Arena 1.38d Malroth (First STRIKE) vs RavenOfRazgriz (Y U SO DERP) (http://youtu.be/BR0PM0nnwhU)

FFT Arena 1.38d Dokurider (Gun Neutralizers) vs The Damned (Why is the Moon?) (http://youtu.be/FRYbMLPIquc)

FFT Arena 1.38d TrueLight (Black Viper) vs Dragonblade (Lost Souls) (http://youtu.be/xd_1VMLgP9o)
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 26, 2012, 08:08:10 pm
You Rock Barren. :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Barren on October 26, 2012, 08:13:02 pm
Thank you :D I do my best
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 27, 2012, 02:22:20 pm

Quote from: Barren on October 26, 2012, 08:13:02 pm
Thank you :D I do my best


Six matches on a Friday?  That is friggin' awesome.  You do indeed rock good sir.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 27, 2012, 07:44:38 pm
Wow, I got destroyed hard. That ninja of yours is insane, Barren.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 28, 2012, 11:29:19 pm
(The hell? Why does Chrome actually work for me now? Guess that means I can maybe  watch Youtube again without it taking literally a dozen of minutes to process as it does in Firefox now.)

Regardless, due to the above Youtube issues still being a concern on my main browser, I was only able to take the time to witness my own ass-kicking. I can't say I'm surprised between how crappy that team is--having 3 Berserk units is just not going to work, at least when they're all close-range--and how tanky Dokurider's team is. It was pretty much a given from seeing how long the video was just as it was loading, especially since both maps were long ones. Not that I'm sure I could have even won on a short/close-range one.

So "Why is the Moon?" goes on indefinite hiatus again. Probably for a long while since I spent (read: wasted) a great of time making three other teams and updating another two that I don't think ever got used.

Regardless, as always, thanks Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 30, 2012, 10:00:05 am
FFT Arena 1.38d Showcase Series: The Damned (http://youtu.be/uIyeQcfJIZw)

Sorry if the videos seems slow at times. This is recorded off a asus laptop with a intel(R) pentium(R) CPU B970 @ 2.30 GHz

I will try to find ways to record videos at the normally fast rate even with camtasia studio 8.0.2 and the epsxe 1.6 emulator.

Something better perhaps? Well enjoy!
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 30, 2012, 08:16:32 pm
(Seriously never thought Chrome would be useful for me. Hunh. Only good news that came out of today aside from the video.)

First and foremost, thanks for the videos as always Barren. Don't worry so much about the slowdown unless it was something was extremely consistent. It seems more or less fine to me, especially since you're doing this on your own time.

I'll use spoilers for once and actually try to be concise:


It would seem that Dokurider is my nemesis considering I think is the fifth time we've fought already. This was easily the closest match. I doubtless would have won if the Raise 2 was somehow prevented, but for some reason the Knights were concerned about Stigma Magic. This despite Concentrate supposedly still ignoring Blind and someone saying earlier that units supposedly weren't healing themselves of just Blind. Damn irony.

As I figured, though, the most dangerous unit on Dokurider's team is damn Two Swords Scholar. Ugh.


Well, that was completely demoralizing. I expected this team to get beaten up by a physical team, but to get curb-stomped so thoroughly by another magic team, even with the expectation that Defense Ring on other mages would be a problem. I think I might have put too much stock in just one Nameless Dance. Hmmm....

Regardless, I continue to have horrible luck with HP Restore. Hurray at it almost never working for me!


I honestly thought I'd lose this considering how close the units started and how that initial Charm was dispelled. I might have lost had the Dancer been successful in Charming the male Wizard off the bat. It's difficult to tell.

Regardless, this is easily my favorite match of the bunch, and not just because I won. It was nice to see some lesser used equipment and skills actually be useful, especially Refute. That skill really seems like it would see a hell of a lot more use considering it gets rid of almost everything, but nope.


The matches I won, this is the one that I was least surprised to win given everyone focused on Dusk and then Sniper to little available (as is supposed to case). This let Sniper Mark 2 run--well, fly--wild and shoot the hell out of everyone...even the empty space of a Jumper, who eventually Stopped him as I expected.

...Yeah, that Jumping thing with a Bow was odd; I've never seen that before either. I thought DarkxFatal's Archer didn't even have Jump really, but instead just had Lancer Secondary to "pay" for Dragon Spirit and Ignore Height.


Hunh, didn't expect to win this given the Ninja went down so damn easily and then proved useless the rest of the match, but my "paranoid" decision to give Mai Dear--"My Dear"--Bizen Boat won this for me. Well, the two 55% Arm Aims hitting off the bad helped, even if they didn't really do much.

It was nice to see Eternal's Judgment team finally (?) in action too. I've been waiting to see how the dead FFXII Judges stacked up and they did well enough.


Of the matches I lost, this was easily the most frustrating, especially since I realized I was going to lose off the bat between Focus supposedly not working and the Squire with Phoenix Blade being able to get off two or three Quickenings without consequence. It was especially frustrating between AI stupidity, getting crit at least twice when I would have otherwise lived and the fact that probably any other team I had, even "Dance Water, Dance!", would have likely won. Not that Celdia's team is crappy or anything. It's just all my other teams are way better at long distance fighting whereas Plastic Knight is not...good at anything apparently.

Sigh. Back to the drawing board.


Thanks again Barren. GGs everyone.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 30, 2012, 08:32:33 pm
There's nothing wrong with refute its just that adding in a command set for status removal and status adding is usually a lower priority than adding in status removal + revival that you'd get from Item/punchart/White magic/Basic skill
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 30, 2012, 08:51:38 pm
(Yes, I am aware.)

This isn't really the thread to get into this, especially since I'd argue that Basic Skill isn't really competition given that Wish, well, sucks, especially with the change to Poison. It just seems that weird that Refute's not been used more considering that Talk Skill seems like it got more use when Talk Skill early on in ARENA, when Talk Skill was worse and didn't have Refute.

Just a musing is all.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 01, 2012, 01:43:48 am
Is it true that the Purple palette is glitched? If so, it should be removed from the palette listing in the master guide.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 01, 2012, 01:51:58 am
(Yes, it's true.)

If I recall correctly, the actual problem wasn't with the Palette itself as applied to the character sprites, but rather the palette as applied to the crystal. That crystal didn't "exist" properly or something and thus caused the game to eventually crashed if the AI tried to pick it up, which the AI tends to do.

I vaguely remember this being a problem with the Yellow and Brown colors as well, but it's been a while, so I can't say I remember with certainty. FFMaster or something else can probably answer more definitively.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 01, 2012, 05:04:09 pm
I've only found 05 crystals to be glitched. And it only sometimes happens.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 03, 2012, 06:49:52 am
Ran a few matches for Otabo's Cloak and dagger team results below,  No video posted because I can't figure out how to get any capture software working

Vs My team "Magic Doods"
5 wins 3 losses Otobo's favor
His physical attacks diddn't do much but he out sped me by a good margin, He has incredible Sandbag power and several times made a complete comeback from having 2 units dead and 1 petrified.  While the early match was quite even, once my bard ran out of MP I couldn't cause enough harm to keep up with his sandbag power so I lost momentum and eventually died to chain-zodiacs.

Vs "First strike"
5/0 My favor
First Strike has a Brutal initial Volley that will deal a minimum of 250 damage to any unit without bolt/water/earth absorbtion that's lacking auto-potion.  if this is enough to cause more than 1 of your units to stop to heal themselves then you're probably going to be in an effective 2 on 6 match very quickly.
Every time you lost a physical attacker on the first wave of Lore spam thanks to your high movement leaving you in the mimes physical attack range. This first wave also leaves your Mediator in critical so a second attacker falls back to heal her.   This leaves 1 character a free turn to use offense before the second wave of lores/wizanabus kills everyone.

Vs YUSODERP
1/1  but then i realised it was an out of date version so information gained is questionable.
It was fun seeing your Physical attack team shift gears effortlessly to being an effective status team once you were up against an opponent nearly immune from damage,  Don't Acts, Charms, and Deathsentances were the name of the game on both sides, and the winner was always in doubt,  The Dancers Ruthless wearing down of your speed however eventually caught up with you on the second match and eventually you weren't able to revive as fast as the immortal chemists were able to kill you.

Reccomendations.

Your Squire and Ninja are fairly solid units who do their Jobs well and are hard to take down with most attacks The inclusion of Secret fist on a physical unit was unusual but it did help you greatly in the matches you won. However both are very vunerable to enemy units with Concentration or guns. 

Your Thief Is an Incredible Healer and has brought your team back from multiple near defeats,  However once he goes down usually the rest of the team begins to fall apart.  Since he has incredible speed, Self MP restoration and Quickening I would reccomend swapping out ChronoTrigger for Auto-Potion and possibly drop his brave some so that he'll tank hits better.

Your Mediator Is an incredible source of damage but She's fragile and vunerable, She also easily  Gets conned into summoning moogle when she can be Zodiacing somebody.  I'd replace her Orihalcum with a P-Bag and Her Dracula Mantle with a Setiemnson so she's less vunerable to enemy casters 1 or 2 shotting her.





Title: Re: Arena battle videos and discussion
Post by: Otabo on November 03, 2012, 01:09:43 pm
Quote from: Malroth on November 03, 2012, 06:49:52 am
Ran a few matches for Otabo's Cloak and dagger team results below,  No video posted because I can't figure out how to get any capture software working

Vs My team "Magic Doods"
5 wins 3 losses Otobo's favor
His physical attacks diddn't do much but he out sped me by a good margin, He has incredible Sandbag power and several times made a complete comeback from having 2 units dead and 1 petrified.  While the early match was quite even, once my bard ran out of MP I couldn't cause enough harm to keep up with his sandbag power so I lost momentum and eventually died to chain-zodiacs.

Vs "First strike"
5/0 My favor
First Strike has a Brutal initial Volley that will deal a minimum of 250 damage to any unit without bolt/water/earth absorbtion that's lacking auto-potion.  if this is enough to cause more than 1 of your units to stop to heal themselves then you're probably going to be in an effective 2 on 6 match very quickly.
Every time you lost a physical attacker on the first wave of Lore spam thanks to your high movement leaving you in the mimes physical attack range. This first wave also leaves your Mediator in critical so a second attacker falls back to heal her.   This leaves 1 character a free turn to use offense before the second wave of lores/wizanabus kills everyone.

Vs YUSODERP
1/1  but then i realised it was an out of date version so information gained is questionable.
It was fun seeing your Physical attack team shift gears effortlessly to being an effective status team once you were up against an opponent nearly immune from damage,  Don't Acts, Charms, and Deathsentances were the name of the game on both sides, and the winner was always in doubt,  The Dancers Ruthless wearing down of your speed however eventually caught up with you on the second match and eventually you weren't able to revive as fast as the immortal chemists were able to kill you.

Reccomendations.

Your Squire and Ninja are fairly solid units who do their Jobs well and are hard to take down with most attacks The inclusion of Secret fist on a physical unit was unusual but it did help you greatly in the matches you won. However both are very vunerable to enemy units with Concentration or guns. 

Your Thief Is an Incredible Healer and has brought your team back from multiple near defeats,  However once he goes down usually the rest of the team begins to fall apart.  Since he has incredible speed, Self MP restoration and Quickening I would reccomend swapping out ChronoTrigger for Auto-Potion and possibly drop his brave some so that he'll tank hits better.

Your Mediator Is an incredible source of damage but She's fragile and vunerable, She also easily  Gets conned into summoning moogle when she can be Zodiacing somebody.  I'd replace her Orihalcum with a P-Bag and Her Dracula Mantle with a Setiemnson so she's less vunerable to enemy casters 1 or 2 shotting her.








Thanks, Malroth. I knew all along that guns and concentrate units were bad against this team; found that out from multiple tests against multiple teams before I introduced them. Even though this is a theme team (knives & mantles), and they're not really meant to be optimal in the first place, I'll see what I can do to improve them.
Title: Re: Arena battle videos and discussion
Post by: Gaignun on November 03, 2012, 04:54:42 pm
Quote from: FFMaster on November 01, 2012, 05:04:09 pm
I've only found 05 crystals to be glitched. And it only sometimes happens.


Have you tried swapping palette numbers and checking whether the problem remains with 05?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 05, 2012, 06:55:37 am
Let me know if you guys like the new concept for FFT Arena

FFT Arena 1.38d Rivalries - CT5Holy vs Otabo (http://youtu.be/l0tui6apvJw)
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 05, 2012, 05:00:08 pm
Fun concept i liked it
Title: Re: Arena battle videos and discussion
Post by: Eternal on November 05, 2012, 05:13:35 pm
Great video as always, Barren. I liked the concept. :)
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 09, 2012, 10:37:43 pm
A trifecta of matches for Barren. Lots of green and red.

FFT Arena 1.38d - Barren (Six Move)  (http://www.youtube.com/watch?v=1Txo5KC_PVo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 09, 2012, 11:35:49 pm
Oh god lol evade everywhere. Hero Archer all over the place. Also I needed actual damage. Overall didn't fail as hard as I thought it would. Bizen Missile? More like Kiyomori Missile.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 10, 2012, 03:40:51 am
(Well, I certainly failed as hard as I expected, so I got you covered Dokurider.)

Sigh, of all times I don't have status removal or block Petrify on one of my units.... Ugh.

Anyway, thanks for the video, Otabo. You too as always Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 10, 2012, 06:26:37 am
Well that Six Move team could use some work and tweaking, but still can't complain about my geomancer :)
Title: Re: Arena battle videos and discussion
Post by: Ahong on November 10, 2012, 09:51:57 am
I only can say Good Game Barren. And thank's to otabo too.
And, my bard support -_-, Short Charge. -_- why i put it in there. -_-.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 12, 2012, 10:09:08 am
FFT Arena 1.38d Rivalries - DarkxFatal vs Malroth (http://www.youtube.com/watch?v=-cBH4BivfFA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 12, 2012, 05:39:32 pm
Comments on the last video

Match 1.  Yeah i knew i was going to loose as soon as i saw how close their melee guys started to my scholars,  actualy ended up  a lot closer than i thought it was going to be and if i had 1  lucky frog proc or you had 1 less blade beam proc i actually would have one that.

Match 2.  Actually was surprised by the outcome,  i diddn't expect my best attacker to get 1shotted before he even got a turn,  and apparently Ice is the one element that my Healer doesn't negate or absorb.  In short lesson learned  Ice gun >>> faith casting

Match 3  Close match, if your super tank paladin had revival or your dancers had punch art for self MP restoration I might have lost that one.  your Wizanaibus dancers were hitting for a lot  and it was a full time job for my team of walls to keep themselves healed for as long as the Wiz spam kept up.

Match 4  Scholar had me worried at the beginning since I'm weak vs AOE but only single element and total lack of self MP restoration solved that problem after a few  witch hunts  and the rest of his units were just high damage single target attackers which my team renders moot.  Seal evil was an unusual pick but turned out being a good investment since its pretty much the only way to permanently stop my samurai.

Title: Re: Arena battle videos and discussion
Post by: Barren on November 12, 2012, 06:28:41 pm
FFT Arena 1.38d - SoySauceMaster (Smiles and Frowns) vs feeldawrath (Team of Graces) (http://youtu.be/ydxd_SBVpTU)
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 12, 2012, 08:01:04 pm
Wait, don't Cursed Ring users always revive on 0 count 100 CT?

Anyway, feeldawrath's team hung in there for quite a bit there, but Charm + lethal jumps from lancers eventually did his team in. Not a bad team for a first timer; can definetly be improved.

Some tips for feeldawrath though: IMO, Paladin could be much better; should've run a straight PA setup if you're gonna run Warpath, or at least a Kaiser Plate instead of Crystal Shield, as mentioned in the video. Bard and Summoner should have definetly had Short Charge. The gun on summoner was interesting, but I don't think it's worth losing Short Charge over. Also, Item puts her in close range which is bad; I'd say ditch Item, and run Fairy + Moogle, and a secondary like....Yin-Yang or Time Magic or Lore or something. Something to keep her away from enemy melee units. Ninja was decent; might as well give him 70 brave, though.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 12, 2012, 08:19:27 pm
(Currently not in Opera, so I'll wait to watch the videos.)

I'm just replying to answer Otabo's question about Cursed Ring: No, the Undead aren't guaranteed to arise the turn that they would otherwise Crystallize or turn into Treasure even if they're immune to both. That unit's turn comes up and the camera will go over to it as if it's going to get up since it can't Crystallize or turn into Treasure, but whether or not they actually get up is still determined by the 50/50 aspect of Undead; the 50% "Crystal or Treasure" just turns into "stay Dead" if you block both of them. So, theoretically, even if you let a match go on forever, an Undead unit that's immune to Crystallized and Treasure can still never get up. It just gets more and more likely as evidenced by statistics, but it's never guaranteed.

And, yes, this is one of the few things that I'm actually sure about since I extensively tested it a couple of years ago and seem to be the first person who brought it up on the board in general.

That said, it's nice to know that Cursed Ring is usable now that you don't have to worry about that 50% chance of losing the unit you can't revive happening.
Title: Re: Arena battle videos and discussion
Post by: feeldawrath on November 12, 2012, 09:05:44 pm
Thanks, Barren and Otabo, it was very much a 'rough draft' for me, and I'll keep your tips in mind.
Just be sure to watch for both a revision for ToG and a new team coming my way  :D

And about the crystal shield, you should have seen my face when I was watching the video, I finished the team last night, around 3 a.m. And I've been sick for weeks, so I don't remember putting it in there  :roll:

And the summoner with gun was something I wanted to try out because I hadn't seen it yet in any of Barren's videos, wanted to see how it would hold up.

Anyway, thanks guys, I'm loving this so far, be on the watch  ;)


EDIT: In regards to the summoner/gun combo, I also thought that maybe the summoner wouldn't get anywhere close the the Melee units if it had decent range, but was outclassed by their speed and move anyway, so it didn't do much for me.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 12, 2012, 09:12:05 pm
well a spell gun would give a faster, longer ranged option that runs off a stat you're using for summons anyway (faith) but physical guns work off fury so unless you're  leaving your unit extremely vunerable to both physical and magical assaults by running 70/70  a mirthril gun won't do a lot of damage.  A better idea that works off the same concept is a Chemist or Mediator that uses summon magic as a secondary so you can use your support slot for equip shield, magic attack up, magic defense up Unyielding  or short charge.
Title: Re: Arena battle videos and discussion
Post by: feeldawrath on November 12, 2012, 09:29:19 pm
Quote from: Malroth on November 12, 2012, 09:12:05 pm
well a spell gun would give a faster, longer ranged option that runs off a stat you're using for summons anyway (faith) but physical guns work off fury so unless you're  leaving your unit extremely vunerable to both physical and magical assaults by running 70/70  a mirthril gun won't do a lot of damage.  A better idea that works off the same concept is a Chemist or Mediator that uses summon magic as a secondary so you can use your support slot for equip shield, magic attack up, magic defense up Unyielding  or short charge.


Never even thought of that, silly me.
I opted toward mythril gun because I was worried that I would get a team that would have absorb for whichever element I went with (thought of fire, definitely should have).

But the fury for mythril calculation didn't even cross my mind. Damn  :lol:
Title: Re: Arena battle videos and discussion
Post by: Barren on November 14, 2012, 07:55:25 pm
FFT Arena 1.38d - feeldawrath (Team of Graces) vs TrueLight (Overdrive) (http://youtu.be/x7cZghOoolY)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 14, 2012, 11:01:58 pm
Thanks for the video, Barren  :)

That crit by my Chemist...wow. GG feeldawrath. Once you take some of Barren's suggestion, your team will be a force to be reckon with.  :)
Title: Re: Arena battle videos and discussion
Post by: feeldawrath on November 14, 2012, 11:11:09 pm
Thanks from me too, Barren, especially for showing my team twice ^^
And thanks TrueLight! Really GG to you too, I might update that team once more (minor things), but I'm gonna start focusing on my next team.
Oh, and those ninjas were kickass, dealt TONS of damage!
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 15, 2012, 04:46:52 am
(Hmmm...so that's why I couldn't response to Youtube a week ago. Stupid changes.)

Thanks as always Barren.

As for feeldawrath, aside from what Barren said....

...The first thing is that you somehow don't have (mass) MP restoration for the units that need MP despite having a Bard AND a Summoner on your team, who have access to Magic Song and Carbunkle respectively. Please fix this, especially since your Bard ended up being relatively useless for long spans despite having a sliver of MP left in two rounds after casting Holy multiple times. The Paladin happening to be near him is what kept him from being dead weight the second time around and arguably is what won you that match (or at least kept it from dragging). The Bard has more room for Magic Song than your Summoner does for Carbunkle.

He has room because Bards only really ever need one of Cheer Song, Battle Song, Magic Song, Nameless Song (if they ever use it) or Last Song. All the others become redundant since the AI will either ignore them or randomly switch focuses if the priorities are equal--Cheer, Battle & Magic have equal priority while Last trumps them all and Nameless tends to have far less unless it has the chance to add Haste (or, for some reason, Defending), which case it shoots to above the stats but still below Last. The same goes for Dancers and their respective, mirror Dances to the above Songs. This except they also have to worry about being somewhat dumb with both Wiznaibus and Witch Hunt as well since those focus on enemies whereas Life Song and Magic Song don't and thus are allowed to be more situational; that and they'll use Nameless Dance unlike Bards and Nameless Song. So the AI will actually be smart about Life Song and Magic Song most of the time; the AI isn't that horrible with Witch Hunt in the majority of instances either...unless you want it to be using another Dance from the beginning of the match, in which case....

When it comes to the Summoner, you're probably better off ditching Ifrit on her in general, especially if you're already using both Silf and Odin. Silf is already unavoidable & has excellent secondary effects despite its element being somewhat commonly absorbed due to Magic Ring--though less now with Water-absorbing Defense Ring. That and Odin & Ifrit are both absorbed by Black Costume, which is still somewhat common as well. That way you can just get away with a Prism Rod as your weapon if you want and something else, like Robe of Lords, as your body armor/Robe. You could even just get away with Golden Hairpin as your hat since, for now, it also gives +1 MA in addition to strengthening both Odin and Cyclops; the +1 MA part is finally dying next version. Then you could use a Wizard Rod or even a Faith Rod instead unless you really care about strengthening Silf too; similarly, if you really want to proc something from a rod, then Dragon Rod is still better than Flame/Fire Rod for your team.

If you really want to pick one of Ifrit, Shiva or Ramuh, then you're better off going with Ramuh or Shiva and probably best off with Shiva at present even with Santa Outfit absorbing both her and Silf. Ramuh is still quite acceptable given your Paladin already has no way to get around Ice Absorb, it's just that there's a decent amount of Mace of Zeus use at present, though a lot of those units don't absorb Silf.

Similarly, I'm guessing you have Crystal Armor on the Ninja just to stop Charm? If so that seems like the waste of a lot of JP when you're not wearing a Helmet since you just use N-Kai Armlet instead, which allow your Ninja to heal himself as well with Meiton. Granted, that it would end up losing quite a lot of evasion and pretty much obviate Abandon, which would "force" you to use Thief's Awareness instead if you wanted to keep up dodging at a much lesser rate. Therefore, you should probably use a Helm(et) over Flash Hat since you're not using any of the elemental tons. You're already using the JP on Equip Armor and Cross Helmet, even as it is now, has both better HP and MP than Flash Hat. Sure, it technically has "less" HP when it comes to not having Initial: Innocent when it comes to magic, but since the Ninja has 70 Brave/Fury and 40 Faith, he's not going to be taking much damage from spells anyway. It's better that he gets targeted for by spells, even if he wouldn't before, than the Summoner or Bard since it's a less than optimal use of the enemy's MP in most cases comparatively. The loss of Innocent also keeps him from being murdered by enemy Ninja with Fuuton, Suiton or Meiton since he doesn't even have those. None of that's mandatory, though.

Comparatively though, while not mandatory either I'd suggest at least ditching the Ninja Edge. It just seems kind of redundant with Kagesougi, even if it's nice to have a option should your MP runs out, which is what yours kept doing. Either go with another Ninja Knife (or the currently overpowered Hidden Knife), one of the Knives that work with Two Swords so that you can get even more evasion from Abandon or even a Flail. Flail-wise, Scorpion Tail works if you still don't want to use the elemental Ninjutsu since at least its proc is 200% more likely to happen than Ninja Edge and they have the same WP; also, Poison helped you a lot in the second round, with it pretty much winning you the round by killing the Time Mage half a dozen times. As such, it's a better redundancy to fall back on than Don't Move even if it doesn't benefit from the +1 PA outside of Kagesougi like Ninja Edge does.

There are other potential issues, but it's better to not change everything at once if possible, especially since you already have to rely on the still somewhat-unknown, capricious AI to do work for you.


All that said, for the most part your Paladin is fine and your team has only moderate at best flaws for a new person. Good job and such. [/don't read too much into this]
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 15, 2012, 07:14:37 am

Match one
Feeldawrath:  He had some synergy issues because of the things Barren already highlighted.  It was an uphill battle because of that. I noticed that in every instance that the summoner used haste, she would have been better off with Masamune.  It also would have saved MP, which the entire team was short on.

True Light: His sandbagging ability definitely came through.  Also to highlight the synergy, at 7:29 the Truelight's chemist unleashes an Angel Song while feeldawrath's Bard us unable to cast raise because he's out of MP.  I thought it was ironic.

Match Two
The early poison proc on the Time Mage won feeldawrath the match.  She was stuck in a 'rez loop but kept dying after the initial raise because of poison.  Because Truelight's team wasted time on her, it gave feeldawrath plenty of time to finish off the team.

Match Three
Truelight's Ninja's were absolute beasts.


Title: Re: Arena battle videos and discussion
Post by: Barren on November 16, 2012, 01:46:59 pm
FFT Arena 1.38d Rivalries - Dokurider vs The Damned (http://www.youtube.com/watch?v=ZtEIKmPqZY4)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 16, 2012, 08:27:52 pm
Ah, I've been waiting for this one for a while now. Thanks in advance Barren.


Match 1: I think it's finally spelled itself out that Counterflooding as an offensive just doesn't work. Even if I had full brave and faith, it'd still be a suboptimal strategy. Perhaps it's high time to retire the team. I'll remake them again for next season. Also, this was the one team of The Damned I was looking forward to crushing the most. Eh, I'll get 'em next time.

Match 2: I knew I was in serious trouble the moment Protagonist dinked that dancer for 130 or so. Without Protagonist, I'm left turtling. My Protagonist needs a make over, right down to changing his class. Wily Sage might need a secondary change as well; Fairy is undercutting his aggressiveness. Dance Water, Dance. Also, I can't remember if it was the first match or this match, but those Cover Fires were hitting hard.

Match 3: I didn't have high hopes for Villainous Bad Guys and I was this close to retiring them, but lo and behold, my previous adjustments paid off. Even against 80% charms, Bounty Hunter proved himself to be a new excellent addition to the team. A little lower on the damage side then I was hoping for. I think I need to up his Brave. Adding Stone Gun finally put that troublesome Chancellor in his proper place. Had I not given the Dark Knight Tactician's Blade, this could have been a troublesome map for him. Instead, he really shined. And Antagonist really put the Demis to work. Does Boosting Dark boost the success rate, the damage, or both aspects of Demi?

Match 4: Finally, my anti-Gun team goes up against a Gunner team. It became an all out Item Break war towards the end. Finally got to see Whale Whisker in action. Seeing Dismember deliver that 374 damage poke made me beam with pride, only to watch it get shattered on the next turn...But yeah, Whale Whisker, attached to a Samurai, becomes a beast of a weapon.

Match 5: Once again, I don't get to see my Poison/Dragon Rod combo in it's entirety. Poison Rod only connected once! Well, that Bio spam was pretty decent at least. Tough break on Water destroying your own Faith, Damned.

Match 6: And my Air Knife team finally sees the light, and what a showing. 744 damage might as well be the highest damage output Arena has seen this season just from melee. And it could have easily been 999 had it not been for that Magic Ring. I have to really call attention to the initial startup of Chronostorm. It masterfully undid the Damned's efforts, like he never even did anything at all. Welp, better get ready for that Air Knife nerf coming up.

Match 7: Let me just say I'll be happy when Speed + 1 finally becomes a movement, because I've just


Match 8: Those changes from the last time this team seen battle really helped out, particularly with switching Night Killer for Poison Bow. Bizen Missile proving herself to be the Elmdor. This map in particular was advantageous to her because she could ignore it's notorious chokepoints with ease. It might have been a different story if the Damned got that Blackmail off in the very beginning.

Title: Re: Arena battle videos and discussion
Post by: The Damned on November 17, 2012, 02:34:49 am
(Ugh. My "advice" to feeldawrath was typo'd to hell, not that I suppose it matters since it's been thoroughly demonstrated yet again that I'm still utterly rubbish at making teams.)

First and foremost, thanks Barren. Also, GGs Dokurider--I should really say that on Youtube as well--even if those last couple of matches weren't really "games", but more or less slaughters.

Sigh. I'd been expecting that for a while as well. However, that managed to go even worse than I thought it would, which is saying something.

Of course, going 2-6 isn't pleasant to begin with, but might be have been less demoralizing if I wasn't already feeling like crap for other reasons. Well, that and if those 6 losses hadn't happened in a row in increasingly one-sided match-ups. It doesn't exactly help that I feel like my only two wins were due to the terrain either.


First Match: I think I only won here because of the initial distance, especially since the lower Scholar proved how incredibly stupid she was to try to the monk over Thunder Flare herself to both heal and do damage despite the AI being able to obviously see that. I'm kinda surprised that even with Faith Rod and Mace of Zeus, Thunder Flare seemed to do little damage.

Second Match: I think also won here only because of the terrain bunching everyone on Dokurider's team up at the beginning. Even then, I probably still would have lost if that Petrify hadn't been interrupted by Charm though. I'm beginning to want to take back what I said to Malroth about Nameless Dance being useful as it is now, though that's probably just my crappy luck. It kinda helped against the Thief and to overkill the Oracle, but otherwise it was useless and rather pointless to have two Dancers in the first place.

Third Match: I lost this as soon as the Samurai decided to charge forward like an idiot and then get screwed over by Stigma Magic after hitting that much needed charm. Aside from that, I'm surprise I lasted that long between having lousy luck with the Knight and having half of my internal healing block; it seemed like Fuuton got blocked more heal-wise than freaking Arrows through Projectile Guard did.

Fourth Match: Well, I got completely fucked over by the terrain here since I might have had a decent chance of Sniper Mark 2 hitting the Chemist or the Priest (and killing them) if it wasn't for the damn houses in the way. I swear, I forgot that the Berserk makes the AI even dumber when it comes to distance weapons. There really has to be someway to fix Berserk to "teach" them that stop them from trying to shoot through obstacles. The unfairness of this is highlighted even more by the fact that Samurai somehow can shove Whale Whisker through a building. I'd bitch about this more considering I just think that map's shitty in general, but considering I said that I thought I won the first two matches through terrain, it would be hypocritical. Still rather annoying though. Oh well. The Ninja at least showed an improvement, even if Repel Knife is deceptively advertised in the Master Guide at present as Don't Act and Haste as was originally discussed, not either or.

Fifth Match: Sigh. Stupid "comedy" of errors and fucking Reraise and Death Sentence not negating each other or doing...something that doesn't make the AI even more of an idiot. I don't know why it didn't occur to me that Water would negate Faith. It would annoy me that this happened if didn't save the male Wizard's life for a bit. Still, I just had to miss that Revive.... Anyway, this match is proof that "Fairy Tale Fairness" falls apart if the Thieves aren't in front of them.

Sixth Match: Of the matches I lost, I feel the least bad about this despite it being a total curb-stomp. It was in part because it was a total curbstomp and so I didn't have to get aggravated by seeing the AI lose being doing completely stupid shit when it could have done something better and potentially ended up winning. Admittedly I am a bit annoyed that Dokurider's Nameless Dance worked a lot better than my own and that the Lancer was a useless cunt though. Still, it was nice to see someone use Air Knife--which I'm just now realizing is strongest weapon in terms of 2Handed-ness even before being able to Strengthened and benefiting from Oil--and Stop after lamenting that they weren't seeing use.

Seventh Match: This match, on the other hand, was utterly dumb and ire-inducing. Outside of seeing that Bards will indeed use Nameless Song now, but only do so when they should be using Life Song, it was just a drawn out, inevitable affair that didn't yield any interesting data. Even more frustrating since the inevitability aspect could have been avoided if the Paladin stopped Nursing her superficial flesh wounds and Luxord stopped whoring Slow 2, which is what I expected would happen; it's why I almost never use Slow or Haste in general and why I need to stop using Nurse since for some reason whenever I use it, the AI prefers to that and that only instead of attack as often as other Paladins with Nurse. Seriously, I could have won if Luxord decided to use Comet more since then he and the Paladin, dumb as she was, could have probably killed the obnoxiously speedy Thief since she has Consecration. It would just taken Luxord Cometing the Dancer and Gambler Pascal physically attacking the Chemist with Moonlight. It was pretty much over as soon as the Bard decided to be extra stupid though and get himself killed when he could have easily survived a gunshot if he had just Life Song'd. HP Restore going off multiple times against me, as tends to happen, didn't help matters. We'll see if my original plans for this backfire as horribly as I feared because I doubt they could be even worse than this....

Eighth and Final Match: Not much to say here except that I'm not sure if Mimic Daravon would have done much if it didn't hit the Monk and another character considering the Chemist. The Squire getting hit by Berserk, my own Monk being more interested in Singing than doing anything useful (which I wouldn't say if he had managed to turn the Geomancer Undead the single time he attacked) and the team as a whole generally doing crap damage (that seems to be a constant problem for me) made losing to hit-and-run Chirijiraden inevitable, especially when I didn't dodge any of those.


Welp. I remember why I took a break from ARENA earlier this year. Maybe I should do that again, at least on the team building side since I still suck at it and it's been a waste of my time thusly. It's also unnecessary frustration to see the AI fuck up so badly again and again and again, even when I manage to win, at a time when I really don't need the extra stress.

That said/blathered/whined/cried, I'll try and see if I can get things recorded on my laptop though, Barren, since I said I'd at least "try" to look into it and I finally got CamStudio to install on this damn thing about a week ago. Maybe I'll even check tonight, but again, I promise nothing.

Regardless, thanks again. I apologize if I seem to be somewhat ungrateful, but these last couple of weeks have made me even more acerbic in general at the moment. Sorry if it seems like I'm taking it out on guys (again).
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 17, 2012, 05:42:02 pm



That map screwed over Dokurider in multiple ways.  His characters with revive would have had a hard time no matter what because of the uneven ground.  T.D. also benefitted from having his spammers get Haste.



I was really impressed when Dokurider was down 1 vs 4 and then used sandbagging to go back up to 4 v 4.  Of course when "Best Friend" the Paladin got turned into a frog on a 26% chance spell it was all over.  Unfortunately that map greatly favors teams with A.O.E. effects i.e. spellcasters.



The knight on Villainous Bad Guys was an absolute beast.  The mediator had a couple of timely Blackmails hit.  If I could attribute this victory to anything it would be V.B.G. ability to hit harder.  TheDamned's team wasn't able to take advantage of Wind Synergy, which was one of the reasons I gave up on a wind element team.



Well it's a gun team going up against an anti-gun team.  At least T.D. can  take comfort in the fact that Gun Neutralizers are the only team in the field like that.



In an ironic twist, the Wizard hitting himself with Water probably saved his life.  Charm may have been able to swing it for T.D. but it got broken too quickly.  Speaking of which, those thieves far outperformed their wizarding counterparts.



I know that the thief hitting for 400+ and 700+ was impressive, but let's not forget the Nameless Dance that put oil on those units.  For some reason Dokurider's team was dragging it out near the end.



I was really looking forward to this one since I love Mimes being combined with Singing and Dancing.  But I think we've all learned something about the uselessness of Nameless Dance.  I recall seeing the reflect hit.  And I just looked at how Doku wasn't even using any spellcasters.  The upside though is that Counter+Moonblade worked very well. 

I particularly enjoyed the 1-1 duel between the Oracle and the Paladin.
This match was really bad because Doku was able to win despite the fact that the thief was out of range and unable to do anything for most of the match. 



Teleporting Female Geomancers.  It's a trend that seems to have just started overnight.  How long will this new reign of terror last?
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 18, 2012, 03:21:21 pm
FFT Arena 1.38d - Zalbagg (Dark Fire) (http://www.youtube.com/watch?v=TnbezA4OkRs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 18, 2012, 04:12:52 pm

Zalbaag vs reinoe

Round 1 - Definitely the wide open map did Zalbaag in due to mimic summons. silence proc in the beginning from nameless dance rocked that oracle in a hard place too.

Round 2 - reinoe went down quicker than I expected thanks to that wizard and samurai's AoE. I guess small maps are better for this kind of squad.

Round 3 - Silence and slow procs galore! But not a bad match overall.

Zalbaag vs Barren

Round 1 - I would have figured your archer can take full advantage with the high ground your team was near and have your samurai keep guarding your oracle while your wizard did the damage but my team thankfully soaked up whatever damage your wizard did just to make your units pay for coming in too close to my bard's black magic and my archer's hawk's eye.

Round 2 - A repeat pretty much of the last round except my units decide to DERP for a little bit. But yea it seems like your wizard could use more firepower than what she was able to do.

Zalbaag vs CT5Holy

Round 1 - Damn these last song's and spin/repeating fists did too much damage for you to come back from

Round 2 - I was actually surprised you got CT5 on this one, I guess it goes back to how you beat reinoe on a small map which what seems to be your team's strength.

Round 3 - Early charm proc got you in the beginning, your team did make a nice attempt for a comeback but another charm and petrify proc and missing those raise 2's got you in the end. Good job though

I think for a first time you didn't do that bad, just need to revamp your team a little and change some setups around and I think you'll do better than you did before. GG Zalbaag
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 18, 2012, 08:09:51 pm
Nice job for your first outing Zalbaag.

First match
That first match, my Mime and Bards were being dumb with how they were facing.  Still, thanks to timely Nameless Song it paid off, since that Oracle was helpless because of Silence.  Magic Song hit also.

Second Match,
I thought for sure the AOE of summon magic + Mime meant that I had a really good shot on a small map.  Unfortunately that Oracle put a stop to that pretty quickly with her Silence Song.  It was all downhill from there.

Third Match.
STATUS STATUS EVERYWHERE!!!  Triple Silence means I lose.  I call shenanigans.  BARDS SINGING WHILE SILENCED FOR ADDITIONAL SHENANIGANS.  After the triple panel Silence I knew it was over.  In an ironic twist I knew I would lose to silence but I didn't bother to run any counter because "nobody uses Silence".

gg Zalbaag



Title: Re: Arena battle videos and discussion
Post by: Otabo on November 19, 2012, 02:41:15 am
If anything, this shows that more full-time casters need to run silence protection. Granted silence isn't as common as, say, don't act, it can still be a huge problem if they run across teams that do use silence.

Anyways, my thoughts on the team. Team is all around decent. From what I see, the team severely lacks status removal and MP restoration. Granted the wizard practically has no MP problems and the archer + samurai don't need it period, the oracle definetly needs it because she seems to be a good sandbagger with those Raise 2's, but once's she's out of MP, she's basically boned, and the team starts falling apart. I would consider running either Move-MP Up or Absorb MP, Ether or Hi-Ether on Archer, or, at the very least, run Spell Absorb. Or you could try running Summon Magic on Wizard and running Carbunkle. Something to restore her MP when she runs out (or if against a team that's packing Bizen Boat). Archer I already mentioned in the video; Barbuta not really worth running Equip Armor for. I would say Crystal Helmet because quite a number of teams have some form of don't act on them somewhere, usually Paralyze (or Arm Aim/Blackmail/Kagesougi if it procs don't act, and there's even a few Silfs here and there), and you don't want him don't acted because he's one of your better damage dealers. And he's the only one on your team that can cure don't act. But that's just me. Samurai is fine basically; I'd try Koutetsu Knife instead of Kiyomori since he's already got MA Save and can keep himself alive decently well though.

Overall, not bad for your first team though. Your team did good overall. But as said before, switch some stuff around and they'll be better off. Also, just keep in mind that dark and fire are two of the more common elements found on other teams. Just my two cents. Welcome to Arena, by the way.

Title: Re: Arena battle videos and discussion
Post by: Avalanche on November 19, 2012, 01:54:05 pm

Hi,

those where great Matches. Pretty good first Team, it lacks a bit of consistency but that will come, im sure.

I got some nice ideas for new Teams myself so be prepared, if i find time i come up with them in the next days.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 20, 2012, 12:50:22 am
I'm back. For more punishment or whatever, but i'm back all the same.


Can I have a match or two? Might do some myself if I can find the time between work, but no promises.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2012, 08:32:59 am
FFT Arena 1.38d Showcase Series: Otabo (http://youtu.be/0QrdQPV9W-8)
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 20, 2012, 01:48:00 pm


Match 1: Soon as I knew it was against Wiz's team, I knew it was GG. Not surprised.

Match 2: Those Tornadoes packed quite the punch. I should find some way to get that Squire some blind protection, however. Perhaps, I'll switch out Magic Ring for Angel Ring.

Match 3: Would've like to see more Flame Rod melee attacks from Apple, but that's cool. Pear might be losing Life Drain because she needs to status more. Squire might be getting Chirijiraden, but I'll need to tweak her for that. All-around good match.

Match 4: Team does what it was designed to do: status some, nuke everything else quickly before they die, haha. Mission accomplished. Probably will be keeping this team around for a while.

Match 5: Match would have been over a lot quicker if that geomancer was hit with innocent earlier, but my team decided to focus on other targets. Archer is definetly losing Hawk's Eye next time I get the chance to edit this team. Mediator did a great job keeping the scholar down too.

Overall, stellar performances. I really would like Shroom Squad to get another matchup, though. So I can decide what to do with them. Gonna be keeping them in the needs action category.



Oh yeah, some good ones here.

FFT Arena 1.38d - Reks (http://www.youtube.com/watch?v=fv_BDL8ckI8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 20, 2012, 06:23:23 pm
Match 4 also would have been over a lot quicker the other way had your Mediator not evaded 8 summon spells in a row
Title: Re: Arena battle videos and discussion
Post by: Reks on November 21, 2012, 12:42:31 am
The RNG hates SWA, nowadays. Nanten has been enjoying victory after victory, however. So.....


Thanks for the matches, Otabo.
Title: Re: Arena battle videos and discussion
Post by: Taichii on November 21, 2012, 03:33:02 am
back as well ;)
dokurider, your teams will crumble on my hands MWAHAHAHA!
hello mods~ can i have a match with doku's teams? :D
arigathanks~♠
Title: Re: Arena battle videos and discussion
Post by: Barren on November 21, 2012, 02:49:18 pm
Happy Thanksgiving! Here's 4 matches to check out while you're taking time off from school!

FFT Arena 1.38d - Vigilanti (Sobriety) vs Otabo (Shroom Squad) (http://youtu.be/d70TUFakFmw)

FFT Arena 1.38d - Reks (Severe Weather Alert) vs AeroGP (Inferno) (http://youtu.be/Xr7WO5OUVv8)

FFT Arena 1.38d - Taichii (Order of The Rose) vs Dokurider (Item Fighters) (http://youtu.be/eLdg-sJKFF0)

FFT Arena 1.38d - TrueLight (Caravan of Memories) vs DarkxFatal (Four Fangs) (http://youtu.be/HcXzp3pDHU0)

Stay tuned for a bonus match later on
Title: Re: Arena battle videos and discussion
Post by: Barren on November 21, 2012, 06:13:37 pm
BONUS MATCH HERE! :P

FFT Arena 1.38d - Eternal (Jack of All Trades, Masters of None) vs Celdia (My Hat in The Ring) (http://youtu.be/Bh6a27WEnkQ)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 21, 2012, 08:04:17 pm
Well, that went better than expected. Tanky Thief & Ninja FTW.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 21, 2012, 10:12:50 pm
Today was Sweeps and Blitzes all day every day. Not a single vid over 11 minutes.


Vigilanti vs Otabo: Poor Shroom Squad can't seem to catch a break; Otabo's Squire in particular being unable to land those initial critical shots. Vigilanti's Chemist was surprisingly effective at keeping Otabo's units down, considering it's brave. Holy and Fuuton continues to do work.

Reks vs AeroGP: I think the main problem was that that AeroGP's Mediator would have been more effective if it could actually deal some kind of damage and if it dropped Blackmail, as we say the entire match the AI was overprioritizing Don't Act over the more effective Berserk.

Dokurider vs Taichii: Don't feel too bad, Taichii. The maps were both in my favor the entire time. Even the second map required more manuevering than it appears to require.

1st Match: One of the most critical events in the match happened right at the beginning with Nameless dance procing slow on a critical unit, the Priest. With the lessened support of the Priest, Rai the Samurai had to rush forward without support was doomed to be lured by the blood of my Mediator and eventually isolated and killed across the map. In fact, that Slow proc did more damage than anything else in this match, including that Oil and Silence proc. But you can't blame Nameless Dance from doing what it's supposed to be doing.

2nd Match: One lucky Mimic Daravon and the match was already decided.

I'll be PM'ing you some advice later on, Taichii.

I'll comment on the rest later on.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 22, 2012, 01:46:57 am
(I'm seriously beginning to feel like Masamune is Sheng Long here.)

Damn it. I wanted to save my comment until I was able to see if ARENA ran on my laptop, but I haven't gotten around to that yet still. I think that I had problems with the memory card last time I tried to do anything at all with it, which is why I never bothered earlier this year.

Regardless, I'll try and check soon. Thanks as always, Barren and Otabo.


Quite competent for a newcomer's first team. I watched this three days or so ago, so I don't recall what happened as much as everything that follows this.

All I remember is that there were probably the most instances of Silence in one round against reinoe and that it was nice to see Madlemgen & Last Song & Silence Song get used. Also, I remember that the RNG basically gave Zalbaag the finger really hard and repeatedly in his last round against CT5Holy.



I'm still convinced that the more problematic abilities here are Quickening and, increasingly, Masamune rather than Insult. Insult could probably indeed use a bit of an accuracy nerf since it's unavoidable without Finger Guard. Considering that it's been a while since S1 was originally conceived however, it's going to take a lot more wins for me to be convinced that Insult needs to outright die; similarly that Refute is better off broken up. This especially with the Defense Ring actually getting a lot of use now, Concentrate having returned and Berserk always being capable of backfiring horribly in general.


Not much to say here really except that it's nice to see Tornado finally get some use given Magic Ring isn't as common due to Defense Ring now. I confess that I keep thinking "Koko desu ka" every time I see it go off, which is part of the reason I admittedly like to see it.


Weird to see the Samurai so casually Bizen Boat her own Wizard, especially since neither of the Archers was charging. However, her Wizard still had MP leftover and that Bizen Boat arguably won Otabo the match right off the bat since both Archers were immediately made nigh useless. Other than that, nice to see Life Drain finally get use.


Geez, perfect storm here for Otabo. That poor Archer was screwed off the bat. Stop! Don't Act! Don't Move! Funny how those would have basically worn off all the same time anyway if he hadn't been killed soon after. Otherwise, nothing to say here except this would have been a "perfect" match for Otabo if that Damage Split hadn't gone off and if the Oracle had been able to dodge Odin somehow since that's all the other team got off damage-wise.


This probably wouldn't have dragged for so long if the Geomancer had gotten hit earlier with Innocent. Then again, Malroth might have won if he had a Summon that wasn't able to dodged, such as Silf, since pretty much the only Summon that managed to hit the Mediator was the one Leviathan after the Bard got hit with Innocent. I'm not sure why that even still did damage, though I don't really mind considering old Innocent shut down Faith-magic completely.

Also, I must confess that I'm slightly jealous that Otabo does the same Innocent & Ninjutsu strategy that I tried to do, but actually manages to win. Figures.



It's nice to see that none of these teams had Masamune.

I'm really not sure what's more disgusting: the amount of damage those Dancers with Dragon Whisker were doing via unavoidable Jumps or the 406 damage swing that the Bard's Bloody Strings kept hitting for. The latter is probably slightly more disgusting if only because for months I've been harping on the fact that Bloody Strings pretty much obviates the other two Instruments. It having the same WP but healing the user 100% of the time for 100% of the damage will do that compared to two far more iffy "procs", especially since it's still quite easy to kill Undead units.

Otherwise, there's really nothing else to say here since this was just a curb-stomp, which happens from time to time. I suppose it was nice to see a unit use Heretic though.


In that first match, the Mime didn't mimic the first Chakra for some reason. I really wish that we'd learned why Mimes don't perfectly mimic everything that they can by now. Maybe it was because the Monk Acted and then Moved towards the edge of the map? That doesn't seem like it though since other abilities have worked when that happened....

Speaking of the Mime, Dol's team was surprisingly somewhat stupid about not using X-Potion to heal themselves as well when they could have just healed the Mime from the front instead of the back almost every time. This is notable because they were also damaged in every instance due to Thunder Flare. The AI seems to oscillate so much about how smart it can be with Mimic....

Other than that, not much to say about the two rounds themselves. Reks could have, arguably "should" have, won both of them. If only HP Restore hadn't gone off so much after it missed the first time in round one and if only Dol's team hadn't decided to just suddenly block everything and counter Petrify the Priest in the last minute of the second round. The absurd fatal critical on the full HP Scholar in the first round didn't exactly help either.



Shroom Squad losing against isn't really surprising. I don't say that because it's as poorly constructed as my Poison-based team was. Instead, I say that just because I doubt that any Poison-based team has a chance of ever winning right now due to the way that Masamune is. Aside from Shiva and Houkouton seeing use, there's really nothing to say here.



Hunh. I originally thought this was AeroGP's to lose, if only because I figured that Counter Magic would literally backfire horribly for Reks given his previous "luck" with Severe Weather Alert. However, between the Paladin having a weird set-up that proved unable to harm the Scholar enough, the Wizard being the first person to get killed off both times and the Mediator proving to be an ultimately ineffectual annoyance, things didn't turn out that way. Hmm...now I'm tempted to try a Fire-absorb team despite there still not being any Fire weapons to try to use Grand Cross with....

AeroGP might have won if the Mediator had Mimic Daravon instead, especially since Reks' team bunched up in the first round to the point where it could have hit everyone. That or just dropping Blackmail in general, which is weird because Blackmail is usually more effective....

Regardless, I think this might literally be the first time in 138, at least in a while, where a team that had Masamune actually lost against a team that didn't have it.



...Not really much to say here that Barren didn't already get to himself. I think this might be the first time that I've ever seen Esuna outright miss in ARENA though with no other intervening factors, such as the former target having been killed off or cured of status just before.



Not much to say here either except that it's nice to see Gastrafitis finally get used again. Well, that and that Sasuke Knife continues to show how pathetic it is by continuing to inflict crap damage even when given to units that are meant to utterly abuse the brokenness that is Quickening. That really says something considering that Sasuke Knife is powered-up in part by Speed-boosting.



Again, nothing much to say here except that this match may hold the record for longest title in ARENA now.

Well, I suppose there is one more thing to say: "Quake! With! FEAR!" (http://www.youtube.com/watch?v=arZh117iVQs)

I think that might be both the most times that Quake has gone off in a match and the first time that Quake (or Tornado) has basically hit everyone on a team at once (since the Paladin only avoided it due to Float). As I've said a couple of times before, it's nice to see both Tornado and Quake finally getting use.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 22, 2012, 04:49:04 am
(http://i.imgur.com/odTIM.jpg)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 22, 2012, 06:26:56 am
Regardless, I think this might literally be the first time in 138, at least in a while, where a team that had Masamune actually lost against a team that didn't have it.

I'm tempted to peruse the 1.38 video's just to see if that's true, if only because I don't want to believe it.
Quote from: Dokurider on November 22, 2012, 04:49:04 am
(http://i.imgur.com/odTIM.jpg)

Lol
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 22, 2012, 07:01:10 am
It isn't. Most of my teams don't have Masamune these days, and Taichii *was* running Masamune. It's just that I don't think they even used once. He might have used it at the very beginning, but that was the last time we saw it for sure.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 22, 2012, 08:06:20 am
(Ugh. I really need to proofread the first time around. That last post....)

I'm now tempted to make a Samurai named Ryu....

Anyway, I recall two things that I couldn't remember with regards to the last post:


1. That Zalbaag set of matches finally showed proof that Oil negates elemental absorption. So I'll no longer have to wonder or ask about that.

2. I realized shortly after I posted that Innocent no longer screws over Faith-magick completely because of the Fury-esque hack for Faith. That's a...pleasant side (?) effect of that hack that I hadn't realized until now.


Quote from: Dokurider on November 22, 2012, 07:01:10 am
It isn't. Most of my teams don't have Masamune these days, and Taichii *was* running Masamune. It's just that I don't think they even used once. He might have used it at the very beginning, but that was the last time we saw it for sure.


Yeah, I'm pretty sure Taiichi didn't use Masamune at all.

And, yeah, it's not like Masamune or even Quickening are auto-win buttons. They're both just really obnoxious and Masamune is more likely to get modified again than Quickening (unfortunately).

Oh well.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 23, 2012, 04:43:36 am
Masamune is one of those wierd ones that, if it was as it used to be, it's too powerful. And if it becomes only self-targeting, it'd be kinda weak, but that in turn would make Haste and such a bit more desired. So to be honest, there's no fair solution since no matter what, someone is gonna bitch about it.

In my own opinion, if it were nerfed to self-targeting only, it'd make Time Magic more appealing, which I haven't seen used for support in a while. But I support magic over other abilities, so that's my bias.

Now time to cook up a team with a Time Mage.
Title: Re: Arena battle videos and discussion
Post by: Taichii on November 23, 2012, 07:28:17 am
masamune betrayed me, that's why i et made me melchior a while ago hahaha
GG dokurider i hope i can battle with you again in close quarter combat~~ YATATA~! XD
Title: Re: Arena battle videos and discussion
Post by: Barren on November 23, 2012, 01:02:13 pm
FFT Arena 1.38d Trifecta Series: Reks vs Ahong + Bonus Trifecta Match (http://youtu.be/jIYhgI3hl6c)
Title: Re: Arena battle videos and discussion
Post by: Taichii on November 23, 2012, 03:16:00 pm
GG i will watch the other 2 matches later when i come back home :)

i just dont know why my samurai became a full support >< i should change warpath to move + 1 but what should i lose to gain more gp?
i'll have to rearrange things later when i come back home.. dokurider please do pm me . thank you :)
Title: Re: Arena battle videos and discussion
Post by: Reks on November 23, 2012, 07:44:42 pm
Your team hit harder and lasted longer, plus you got the short end of the stick on a great map against me. Other than that, they did their best. GG!


Once they get that rhythmic attack pattern in, it's hard to last long against it. GG Ahong, and those two 20 MA/PA units of yours are scary...


Dispite being unfinished, they had such a lasting power that surprised me. That mime was useless, as expected, but the rest can easily be tweaked here and there. GG Tai!
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 24, 2012, 06:58:31 am
(*realizes he could have just done something before and palms his face*

Figures.)

Thanks for the video as always, Barren. It was a bit odd to hear you play Kingdom Hearts music though, which is ironic considering how many my teams are themed around that series at present. Still, your music choice has been great for the most part and it's not like a huge deal. Just thought it was amusing.

Yeah...the TIGER battle was pretty much a foregone conclusion as soon as Ahong's horrifically powerful Archer got in range. As nice as it is see Longbows finally getting some (more) use, TIGER probably does need to change or just be "ignored". This even though it was also nice to see Ahong's Chemist and Priest stay the hell back on that map rather than charge forward.

Then again, the same thing kinda happened at Lesalia, though not as one-sidedly since Reks's both of Reks' Archers could shoot back.

Nothing much else to say about this battle outside of the fact that it was nice to see someone finally use Chaos Blade and use it with Southern Cross. I think there's been only one other unit to use Chaos Blade relatively "recently" and I can't remember if that unit had Southern Cross as well; if it did, then it was as effective as this Paladin.


Well, I've already just commented on this team of Reks and there's really nothing else to say about them aside from the fact that Chemist's Breaks were surprisingly accurate this time around.

As for Ahong's team, damn they hit sickening hard as well, which is kind of disgusting since that Bard has Short Charge--which indeed has no effect on Song (or Dance)--instead of Magick Attack Up or even "just" Overwhelm. The Dancer was even worse though. 232 damage from Shuriken? Seriously?

I'm not exactly sure why she has Nameless Dance though. Literally any other Dance would be better for Ahong's team if he has to have her Dancing at all. Additionally, I'm convinced that her Dancing is what got her slaughtered, especially in the third round, considering the range on Shuriken.

Otherwise, despite Reks's team's sheer power, Ahong's team managed to stick around longer than I thought it would. He might even have won if Silence Song actually affected Song, but then again, I'm not sure if Reks's Chemist has/had Echo Herbs and I'm too lazy to check right now.


*thinks about the nicest way to phrase this*

This...really dragged. Unnecessarily. I seriously don't know what the hell that Samurai's AI was doing, especially after everyone was Hasted. Thankfully, the Mime was so ineffectual that Order of the Rose essentially only having three active units for much of both fights enabled them to win.

I really don't think there's anything else positive I can say here aside from these four things: from the set of the Paladin being novel, that it was nice to see Balance not totally suck (even if it was still rather lousy what with hitting only half of the time) and be lethal, that it was nice to see a unit get to 100 Brave via Warpath and it's nice to see Life Drain and Time Magic get more use.

Those last 25~ minutes were really cyclic though. You have my thanks again, Barren.


Quote from: Reks on November 23, 2012, 04:43:36 am
Masamune is one of those wierd ones that, if it was as it used to be, it's too powerful. And if it becomes only self-targeting, it'd be kinda weak, but that in turn would make Haste and such a bit more desired. So to be honest, there's no fair solution since no matter what, someone is gonna bitch about it. *snip*


Oh, definitely. Someone will always "bitch" about something...just because something inevitably on top. It's not like those complaints still can't be legitimate though depending how "on top" something is.

However, this isn't the thread to talk about this, so I'll just finish this thought on what I think might be a "solution" to Masamune in the Balance Thread...after I do something else before I forget.
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 25, 2012, 01:40:42 pm
FFT Arena 1.38d Avalanche (MeDeum) vs. Dokurider (Rebalancing Arena) (http://www.youtube.com/watch?v=92X4sUKlWsw&feature=youtu.be)

FFT Arena 1.38d The Damned (Flurry of the Dancing Flame) vs. Vigilanti (Sobriety) (http://www.youtube.com/watch?v=VWDFJi1hG7E&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Avalanche on November 25, 2012, 02:06:37 pm
Thanks for the Match Otobo

I didnt thought about FS Bag, thanks for the hint. Maybe one could add it in the Master Guide under "Equippable Items"

I noticed, that the Mime didn´t mimik certain actions, is there a pattern for this behaivior?
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 25, 2012, 02:20:45 pm
Quote from: Avalanche on November 25, 2012, 02:06:37 pm
Thanks for the Match Otobo

I didnt thought about FS Bag, thanks for the hint. Maybe one could add it in the Master Guide under "Equippable Items"

I noticed, that the Mime didn´t mimik certain actions, is there a pattern for this behaivior?


Mimes just act weird like that sometimes, I suppose. I've noticed it at times, too.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 25, 2012, 03:00:46 pm
Whoops, forgot to swap my Masamune and Muramasa. Add my Priest not staying back and getting charmed, Paladin overprioritizing Stop and Comet over anything else and that really ended disastrously for me.

Good job, Damned. Those Wizard were Getting Shit Done®. Meanwhile that Paladin proving himself useless. Perhaps your Paladin could use Move + 1 over Maintenance? Also instead of Platina Helmet boosting your non-existent MA, you could go Barbuta or Cross Helmet.


Title: Re: Arena battle videos and discussion
Post by: Vigilanti on November 25, 2012, 06:09:37 pm
(Has been a long time since I was on FFH in any sort of capacity so here goes...)

Damn, Damned really burned me to death lol. GG, I got to do a better job with this team
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 25, 2012, 06:37:53 pm
Wow, I know I haven't been in the community for a long time but the first Vigilante vs TheDamned match was the most intense match I've seen yet.  That match had some real back and forth.  I thought Vigilante had it in the bag when I saw T.D.'s Knight get seperated and then killed.  Unfortunately because wind doesn't have as much synergy with Fire, Vigilanti wasn't able to keep up the pressure.  But thanks to the massive power of dual wizard AOE, TD was able to slowly eek out a victory.  Interestingly this may prove that TD's Paladin is literally useless because TD was able to come back from a 3v4 handicap without the Paladin.

Also I loved how the match was Wind vs Fire.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 26, 2012, 04:25:34 am
(Thanks, Otabo.)

Yeah, Axel was rather...useless. Hmmm...how to fix that within JP limits when I can't use Equip Shield or Black Costume anymore? Especially given that I know as soon I lose Maintenance, I'm going to get crap broken or stolen or both.

One of those matches were Charm just destroyed everything ultimately. I'm surprised that the Priest had such good compat. with the female Scholar that she was able to hit her with a 93% Frog even though neither of them had Faith status. Hmmmm....

Other than that, as I said on Youtube, a novel effort on Dokurider's part and it's nice to see Muramasa used, even if the method used was...counterproductive as Otabo pointed out. This is especially true since the Ninja kept blundering into the range of his attack allies without protection. Not really much to say otherwise considering Avalanche's team isn't really that different from the many of the other Battle Song teams aside from seeing Yell get some use.


Well, as stated before, Axel was completely useless. Not sure how to fix that most effectively, especially considering the given the paucity of Fire-elemental weapons. Hell, Finger Guard ended up getting more use in both rounds and that thing almost never has worth.

Aside from that, I got...rather lucky that none of Viglanti's team could restore MP. Otherwise the Priest might have killed me and allowed Viglanti to win that first round since the Samurai hit me the most out of all of his units and the Priest's Holy was pretty speedy. Damn Heaven's Cloud and my tendency to get Slowed by it even when absorbing it as has happened multiple teams in "Gone with the Wind". As reinoe has pointed out, Wind still has problems, even if they're lesser now that Magic Ring has actual competition on more defensive Wizards.

Speaking of Talk Skill (pun not intended), I'm rather surprised that Red Nocturne+ didn't even attempt to use Persuade once considering that CT00 usually out-prioritizes Sleep and that's what I was expecting her to use, even if that would have been worse than the Mimic Daravon that won me the first round. It was also great to see her use Refute to get rid of Oil since I was wondering if that would work at all. So, good to have those things confirmed....

Aside from that, Nameless Dance, as much as it got missed or guarded, is probably what ultimately saved me saved me on top of the Chemist grabbing the crystal instead of the Priest. So as frustrating as it is to have the thing constantly miss, it still has its uses (some times).

I probably also won because of the Counter Magic(k) backfire that was I expecting when Reks fought AeroGP's team, which is funny because it not working there is part of the reason I made this team. Between that healing my units any time it went off and hitting the Squire once in the second round, the second round ended up going a lot quicker.


Good game, Viglanti.

Quote from: Dokurider on November 25, 2012, 03:00:46 pm
Whoops, forgot to swap my Masamune and Muramasa. Add my Priest not staying back and getting charmed, Paladin overprioritizing Stop and Comet over anything else and that really ended disastrously for me.

Good job, Damned. Those Wizard were Getting Shit Done®. Meanwhile that Paladin proving himself useless. Perhaps your Paladin could use Move + 1 over Maintenance? Also instead of Platina Helmet boosting your non-existent MA, you could go Barbuta or Cross Helmet.


Circlet is the helmet that gives +1 MA. Platina Helmet is there to block Oil and, to a lesser extent, Slow. That said, yeah, Axel needs a change. I think I know what I can him to as well now that I think about it....

As for your team, oh, so you meant to reverse Masamune and Muramasa. That makes far more sense, even if it's still kind of dubious given that Muramasa isn't guaranteed to hit. Then again, neither if Masamune or the Dispel Magic proc, so....
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 27, 2012, 06:58:08 pm
FFT Arena 1.38d Reks (Magical Melodies) vs. DomieV (Famous Knights) (http://www.youtube.com/watch?v=5nzJsbspd8Y&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 27, 2012, 07:53:26 pm
That Oracle really needed to use more statuses. That Chameleon Robe on her was useless because Golden Hairpin already boosts holy and Cyclops can't be used for Absorbing. An M-Ev team? Who woulda thunk?
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 27, 2012, 08:10:07 pm
Quote from: Dokurider on November 27, 2012, 07:53:26 pm
That Oracle really needed to use more statuses. That Chameleon Robe on her was useless because Golden Hairpin already boosts holy and Cyclops can't be used for Absorbing. An M-Ev team? Who woulda thunk?



100% agreed. This is a good example of why offensive summon magic + status isn't good on oracles. IMHO, either run one or the other, but not both; if it has access to both, AI will go for damage most of the time. This was one of those matches where status was greatly needed. It could have easily went the other way if only she had done Sleep or Paralyzes when she had the chance to, and there were plenty of chances for her to slow down those paladins.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 27, 2012, 10:29:50 pm
I think Domie V's paladin team is the strongest team currently in existance, i'm going to run a couple tests vs my Sabre Dance team but i'm not sure i'd be able to overcome their recovery power
Title: Re: Arena battle videos and discussion
Post by: DomieV on November 27, 2012, 10:35:34 pm
Wow I got to say that ended better than I thought. I figured the AoE from Reks' team was going to destroy me. Balance and constant sandbagging really helped a lot. I was hoping that one of my axe wielding paladins would get a decap proc and he did :D which was sweet! GG Reks, I enjoyed our match together. I wonder if Sinkhole was ever needed at all since George didn't use it once? hmmmmmm
Title: Re: Arena battle videos and discussion
Post by: Barren on November 27, 2012, 10:46:31 pm
Definitely looking at your team DomieV I would have figured that you were just anti-physical but you were also anti-magical as well. I was really impressed with your outing
Title: Re: Arena battle videos and discussion
Post by: Reks on November 28, 2012, 04:56:07 am
Yeah.... That happened, didn't it? GG DomieV. You beat the odds. Rather, you made the odds and beat me with them. Whichever way you want that.

And I'll mess with the Oracle later. It never occured to me that she'd focus on using Summons over status when I remade the team, since I think I had a similar setup before and the inverse was true.... Well, it'll be changed, maybe to Time Magic. Stay tuned!
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 28, 2012, 07:12:46 am
(Warning: What ended up being huge blocks of text now barely contained by spoilers.)

Thanks as always, Otabo.

Heh, I feel like an idiot for missing DomieV's post in the team thread thrice while waiting for the match to load, hence my confusion on as to where the team came from. I had forgotten that he updated recently and so is on the second page now.

Still, it's a good team. I could see it being one of the stronger teams. One of the strongest right now though? No, I rather doubt that. I see a few potential weaknesses since all teams have them (unless what they're using is currently utterly broken), especially with the AI in charge. I also don't think it helped that Reks's team had a lot more notable weaknesses even before the AI decided to dumb with his units.

I'd rather quickly argue that Bard and the Samurai are worse units than the Oracle. The Bard kept not Singing and jumping into the fray despite being the only unit with resurrection that Reks had. This was made even worse by his allies generally killing him at least half as much as DomieV's Paladins did.

Hell, he went down so early and first in the first round because the Samurai decided it would be totally fine to Tornado the hell out of him for some reason. He seems like needs Float or Move -1 or something other than Fly if he's not going to absorb any element his teammates throw around. Similarly as busted as Bloody Strings can be presently, he also needs less incentive to attack if he's going to remain the only unit with resurrection and not absorb any of attacks that his "allies" are throwing at him. (It would probably also mean that he wouldn't accidentally try to attack through the floor at 00% as I forgot the AI some times tries to do with some distance weapons in maps where tiles "overlap". There really has to be to be someway to fix that.)

So he'd probably be better off with at least a Sword or even a Knife (despite the fact it would add to his Move), even if neither of those would benefit directly from the Magic Song he was barely singing. Still, an Ice Brand or even Ultima Sword (which no one has used at all yet) would benefit potentially from that Song if they proc'd. Also doesn't help that Cure 2 is rather...redundant between everyone else on the team being able to heal herself and having access to Life Song.

Getting back to the Samurai, she has significant issues as well. Even with Linen Robe, she's only able to get off three of Quake or Tornado or a combination thereof before she can't cast anything else at all. As horrifically damaging as those could potentially be with Chirijiraden, the fight against DomieV showed that it doesn't mean very much if they're all subject M-EV and/or the enemy can sand-bag enough for her to end up running on fumes so easily. DomieV's team fit both aspects, hence the lose. At the very least, Absorb MP seems like it would make far more sense on her than on the Scholar, who already has Move-MP Up, especially since it seems like the Samurai has...450 JP left (?) with her current set-up.

I'd argue potentially just getting rid of Lore entirely for her considering that her insistence on charging it rather than using her other, instant skill set also made her worse than the Oracle. Lore contributed further to losing the first round so quickly even after she helped kill the Bard since she insisted on charging, at least twice in a row, up Tornado in an area where she just got mid-charged twice; it was probably because she thought she could heal herself with it given Magic Ring.

(This even though the AI should have known it wouldn't go off in time due to it being able to see CT. I still don't understand why AI gets futile about some things, but not others, especially since the "not others" part seem to be really dumb instances compared it just futilely not taking chances that might otherwise give them advantage even in Critical. However, I'm digressing on something that's already gotten to lengthy, especially since no one asked for it....)

Speaking of the Scholar, she's probably the most competent unit on the team and even then she has a least a couple of issues not counting her "brilliant" move of killing off everyone on Reks' team at least once outside of the Samurai in the second round alone. As said above, Absorb MP on her seems extremely redundant. This is especially when I think one of the potential weakness of DomieV's teams is (going to be) the spell Water, which she would otherwise have access to the JP she used for that. At the very least, she would conveniently not murder the Bard if she's casting it and it's not like Reks' teams are using any buffs unlike DomieV's team. Additionally, given she's not Two-Handing that Ivory Rod, even if she's not using Water, Prismatic Rod still seems like it would be better for boosting Tornado and Quake (and healing herself). Otherwise yeah, best unit on the team...when she's not accidentally murdering everyone else and herself.

But, yeah, the Oracle wasn't the worst unit on that team considering she was at least doing damage and didn't quickly become nigh useless like the Samurai did or utterly not do her job, as the Bard was too happy to do by showing off his Wuxia training instead. She could also use some improvements though, even if it's just getting Fairy over Odin or Cyclops. I must admit however that I am not sure why she had Chameleon Robe, even as nice to see that get more use. That over say Robe of Lords (given she's nigh useless if Silenced) or one of the Robes that boost MA or even Light Robe seems...odd. I'm guessing Counter Magic paranoia? (This even though she never once used Odin, which might have gotten you the win in at least one round, given she had Cyclops against units that didn't absorb or negate Holy. Given she used that enough time that it's Blind aspect went off thrice, if that was replaced with Dead....)

Carbunkle also ended up being redundant since the only person who ran out of MP was, again, the Samurai. I'm also not sure why the Oracle has Red Shoes on over, say, Magic Gauntlet (or even "just" Genji Gauntlet since that has good M-EV), but whatever.

Regardless, easily the biggest weakness of the Magical Melodies team is that every source of magickal offense it had was subject to M-EV. Please use Silf or...something at least if you're going to have Summon Magic.


That said, "meh". It's not like Reks is incompetent or that I give good advice, so feel free to ignore all of that.

As for the actual match itself:

I can't really say much about the first round that I didn't say above. Reks lost literally as soon as the Bard went down and as soon as the critical Paladin subsequently blocked Tornado instead of dying to it. It was that simple given the amounts of buffs, healing and "sand-bag" power that DomieV's Paladins had versus a team that had no more resurrection and, in the case of the Samurai, utterly finite MP.

The second round was a lot more interesting, even with the Bard acting really dumb, the Scholar murdering everyone accidentally and the Oracle only trying to Paralyze after her team had already lost (because the Bard had died again). As I said on Youtube, it was nice to see Balance finally used to make a difference for once rather than only work once if it even hit and then utterly negated by subsequent resurrection. This even if the only way to make it work seems to have it on Paladins--I don't think a Samurai has ever used Balance and I know a Lancer or unit with Equip Armor hasn't. The almost equally necessary Regen also makes it so it's constantly weaker than AI thinks it is. Ironically, that arguably "balances" it even more considering it should be an utterly broken technique if the AI abused even half as well as player could.

Speaking of "balance", this was the first match that reminded how uncomfortable I am/was with Reraise being promoted to 100% on hit guaranteed for relatively little MP a while ago. Wall, I could understand, especially since it has to compete with Iron Will. And yet Wall's MP is more than Reraise, which I guess is understandable in a way...despite being subject to Silence and not instant unlike Reraise....

I'm not really sure how I ultimately feel about it though, especially in light of those changes to Reraise and Death Sentence's relation that never ended up happening. It's the same way that I still feel uneasy about Phoenix Sword, especially with Quickening still around, but beyond that....

Still, I don't want to out and out say it's "broken" or even "overpowered" just yet, especially now that more people are finally realize how to make the best use of Reraise to get the AI to use it at all. My disliking of Reraise as a status and as a whole also makes me acutely aware of my bias towards it. Similarly, it's not like it doesn't have answers. It getting more prominent just encourages use of more unused things like Zombie, Spellbreaker, Dispel Magic, the new Masamune weapon and Water & Leviathan. So it will be...interesting to see how abused it can be and if it can be used even better than DomieV's team is right now.

Aside from that, DomieV's team is also slightly more "proof" that Masamune probably needs to lose its Regen aspect and that the actual Haste spells could probably use a bit of a slight buffs. Admittedly, I'm still rather surprised that Arthur hit with his Time Magic(k) more often that not, Balance included, so may not on that latter part.


All that said, while I still have my own reservations about DomieV's team as a whole considering all the flaws I saw in Reks's team, I do consider it well constructed overall. I think it would be rather interesting to see how DomieV's team fared against a team that was even more set-up oriented than Reks's tried to be.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 28, 2012, 10:56:32 am
That was certainly a fun match to watch.  I think my favorite thing was watching Reks' teammates kill each other off, including their only raiser.  The A.I. is completely unpredictable.  I've never been a fan of bloody strings, (or any of the harps/books) because of the A.I.'s sheer stupidity.  Justified in round two when the bard missed twice on impossible shots.

But DomieV has certainly made a strong team with no obvious weaknesses.

Postscript:
Reks' team has also given me inspiration to take another crack at my wind elemental team, the currently defunct "Windswept".  DomieV has inspired me to create an All-Samurai team.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 28, 2012, 01:37:26 pm
Pfft, Famous Knights? Strongest? Yeah right. There are plenty of teams that could crush them.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 28, 2012, 02:18:57 pm
I ran them against every team in the mem card generator they diddn't loose a single one
Title: Re: Arena battle videos and discussion
Post by: Barren on November 28, 2012, 02:47:33 pm
Quote from: Malroth on November 28, 2012, 02:18:57 pm
I ran them against every team in the mem card generator they diddn't loose a single one


perhaps I'll run a show case series of that team at some point and see how well they really do
Title: Re: Arena battle videos and discussion
Post by: Taichii on November 28, 2012, 03:19:57 pm
wow famous knights eh? :D
nice team~~
Title: Re: Arena battle videos and discussion
Post by: Reks on November 28, 2012, 09:49:42 pm
That chaos was unplanned for, by the way. But it WAS fun to see just how wonky the AI can get.

Magical Melodies will be retuned later when I feel like doing so, so for the moment they're in the repair shop.

Also, if you get to that showcase series of yours, feel free to toss them against SWA or Late to the Party. Somehow, I highly doubt that the Knights would be able to get past Nanten, what with Jump being unevadable, the Bard's vampiric weapon(and he's not as dumb as MM's Bard is), and the breaks from the Chemist.

But if you wanna test them by fire, go ahead.

After the thought edit: Seeing what same-job teams are being put out, it gives me an idea from one of my previous teams (the one Celdia liked). So they'll be resurrected as well.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 28, 2012, 09:56:54 pm
The match I'm about to upload Reks has your Magical Melodies team in it. I hope you don't mind
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 28, 2012, 10:10:14 pm
Quote from: Malroth on November 28, 2012, 02:18:57 pm
I ran them against every team in the mem card generator they diddn't loose a single one


Wow, that is impressive.  Also which teams are in the mem card generator?  It's exciting that overnight there's suddenly a "top team".  I did notice that oftentimes teams that want durability have to sacrifice attacking power, but DomieV's team did decent damage when they finally got in range.  I just think it's worth reiterating that with unfortunate A.I. Rek's team kept killing themselves.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 28, 2012, 10:11:49 pm
Well besides the paladin with time magic they consistently did low damage compared to their opponent but had so much staying power it diddn't matter if the opponent was doing 300 more damage per hit.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 28, 2012, 10:17:12 pm
FFT Arena 1.38d: Showcase Series reinoe (http://www.youtube.com/watch?v=gBXiAzn2cEQ&feature=youtu.be)

Stay tuned for 3 extra matches!
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 28, 2012, 10:38:43 pm
Can anyone confirm if geomancy procs are working in this version?
Title: Re: Arena battle videos and discussion
Post by: Eternal on November 28, 2012, 10:42:19 pm
I'm more concerned about why Geomancy is procing Counter Magic.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 28, 2012, 11:06:19 pm
FFT Arena 1.38d - feeldawrath (Team of Graces) vs Zalbaag (Dark Fire) (http://www.youtube.com/watch?v=2rnb7FzzDZM&feature=youtu.be)

FFT Arena 1.38d - Dol (Alpha) vs Taichii (Order of The Rose) (http://www.youtube.com/watch?v=5V7UNVt6GXI&feature=youtu.be)

FFT Arena 1.38d - Barren (Hero Lancers) vs The Damned (Knife Nuts) (http://www.youtube.com/watch?v=JGAKs23k0xA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 28, 2012, 11:55:54 pm

Match one, I almost hit the floor.  I didn't know there was already an Archer team in play.  It would have seriously killed my enthusiasm to make the team in the first place.  First turn crit gave me all the momentum.

GG. Otabo


Wow I made a team specifically designed to spam quickening and not a single member of my team uses it.  I also expected that paladin to use more ReRaise.  I knew it was over when my Mime ran off to the corner to die.  Actually I knew it was over when my team made a very dedicated effort to not spam Quickening.

GG DomieV


You know, my biggest concern was having my people get killed mid-charge.  But I figured I could take a chance just this once.  And I was completely wrong.  I knew I lost when my bard went for an attack instead of reviving his allies.  What a slaughter. A loss that bad and I may just scrap the team altogether.  I thought my "Embarrassingly bad teams" phase had ended.

GG Otabo


It was off to a bad start when Barren pointed out that I left Abandon on my Scholar from a previous version of the team when she had a mantle.  Oh boy, my team building skills were not off to a good start.  Stupid friggin mediator.  Wasting time with Refute to get rid of innocence, an innocence that my very well have saved her life when that Holy proc'ed.  Worse still she could have been spamming quickening like the Monk.  I certainly didn't deserve that win.  On a sidenote, this LLD has serious synergy problems.  On a positive note maybe I should make this team my "generic speed team".

GG Truelight, you should have won if not for the brokenness of charm


You know, I don't think "Troll Bait" has effectively done his job in a long time.  In a twist of irony, Magical Melodies, does what "HyperFabulous" was supposed to do, which is spam AOE spells repeatedly to overwhelm the enemy.  Once the triple paralyze hit it was over.  As Bowyer from Super Mario RPG would say: Nyot Fair!  That Oracle never used status in the match against DomieV! Oh well.  My entire team had 40 faith to lessen the chance of getting pounded by magical onslaught.

GG Reks


It must have been Kharma.  I used Lore spam to win on that map, now someone uses lore spam to beat me on it.  My only disappointment was how my team literally ran into the grinder to get killed by the summons. 

GG Avalanche


The whole time I kept screaming at my computer, YOUR TELEPORT GEOMANCERS, GET THE EFF OUT OF THE ORACLE'S RANGE.  It's so weird because in the first match that featured this team that's exactly what the Geomancers did.  This time they dabbled on the edge so that they could be hit with paralyze.  I didn't think I'd win when I saw how much sandbag power Eternal was packing.  I was also quite disappointed when I realized the Geomancers were moving forward to use their physical attacks.  I was sure they'd opt for Geomancy, but I guess the only thing that matters to the A.I. is raw damage.

GG Eternal


Overall somewhat disappointed, if only because some ideas continue to not work like how I intended.  Both of my Mime Teams lost, which means those units will be replaced.

As always, thanks Barren.  You're awesome.
Title: Re: Arena battle videos and discussion
Post by: Ahong on November 29, 2012, 12:16:39 am
*Just got back*

And i just saw http://www.youtube.com/watch?v=jIYhgI3hl6c&feature=youtu.be (//http://FFT Arena 1.38d Trifecta Series: Reks vs Ahong + Bonus Trifecta Match) and..

GG Reks, your team is Lightning ele, cool. Someday i want to try element team too


Umm, well, i forgot to update my 2nd team (ofc you knew with my bard support is short charge in there) and, once my Oracle always cast Raise 2 to my dancer or my bard, the flow change in my team. GG Reks


Anyway, i'll update my 2nd team soon, so take care of it. ^_^
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 29, 2012, 08:58:11 am
Charm and DS, my only weakness! I really need to learn to get some status protection. GG reinoe
Title: Re: Arena battle videos and discussion
Post by: Avalanche on November 29, 2012, 09:25:22 am
Quote from: Barren on November 28, 2012, 10:17:12 pm
FFT Arena 1.38d: Showcase Series reinoe (http://www.youtube.com/watch?v=gBXiAzn2cEQ&feature=youtu.be)

Stay tuned for 3 extra matches!


When i first saw phöenix Blade my first impression was: "wow this is Imba". And i wanted to make a Team that uses Phoenix blade units as meatshield that can hit very hard themself. Im happy to so that this concept: phoenix blade + move= 0 works a bit even if the Team "circulus terestris" is far away from being perfect designed. And would be happy to see more of this Team
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2012, 11:38:29 am
FFT Arena 1.38d - Celdia (My Hat in The Ring) vs Reks (Minds over Muscleheads) (http://www.youtube.com/watch?v=XbfcDp5aeLQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2012, 02:08:14 pm
Quote from: Eternal on November 28, 2012, 10:42:19 pm
I'm more concerned about why Geomancy is procing Counter Magic.


I think its been that way for a while that geomancy is technically earth magic (if that's the alternative) and its more or less a substitute for counter flood. But yea it is strange that geomancy doesn't consume MP. The only other thing I can think of is elemental has MA in its damage formula.

But if Draw Out can no longer trigger counter magic then what about Elemental?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 29, 2012, 06:33:25 pm
I'm assuming that Draw Out had lost its CM because it weakened the reaction itself too much due to it's self pwnage potential. Otherwise, I don't see why it is CMable.

Why should CM consume MP when proccing Geomancy if Elemental itself doesn't consume MP?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2012, 06:36:36 pm
not just that but there's CM draw out healing which is pretty broken to me
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 30, 2012, 07:25:53 am
(People are getting interested in making all-four-same-class teams now just cause the usual all-Paladin and all-Lancer teams pop up again? *snorts haughtily*

Quick! Someone make an all-Mime team!)

More seriously, I can't recall if anyone's done an all-Samurai one yet, so you should be "good" reinoe. Off the top of my head, I think about a little more than a third of the classes have already had mono-class teams done with them, not counting possible gender differences: Squire (back when Ultima and their stats were OP), Paladin (probably the most common), Archer (at worst third most common), Geomancer (Otabo's at least), Mediator (recently), Lancer (the other candidate for most common), Dancer (when Wiznaibus was more [?] obnoxious or, at least, MP-less and quicker).

(Mind EDIT: And now that I didn't skip over Celdia and Reks's fight, I see that all-Bards have been done.)

I don't think any mages (if we're not counting Mediators as mages, which we aren't) have ever been done as an all-four-of, unsurprisingly. Maybe a couple, but I can't recall. I was going to make an all-Time-Mage team, but since everyone agrees that class's abilities and weapon choices sucks at present, I'll just wait until 139 since I'm not that masochistic.

****

Anyway, thanks as always, Barren. I'll go backwards and start with our match considering I watched that one earliest:

I'm really not surprised I lost this ultimately, especially considering the Thief was relatively useless here and just had to keep going for Life Drain instead of stabbing people in the damn face for 200+ damage. It also doesn't help that I keep forgetting how Counter works with the direct distance weapons since it's so damn counterintuitive for something so damn basic; this means my Chemist effectively didn't have a reaction. It doesn't really help that he never Hi-Ether'd himself either despite wanting to whore Chivalry as I expected.

In fact, I'm more surprised that I was able to win the second round at all considering how horribly Charm tends to either backfire or not ever really matter for me. I wonder if I would have also won the first round if Peanut Butterfly had managed to stab the Charmed Lancer that was targeted with Jump by all of his three of his allies since he ended up in Critical after that and he would have completely died unless she got a Critical hit that knocked him forward. Still, she was easily the most useful unit between Charm, healing and Spellbreaker.

But, yeah, not surprised I lost between Masamune, your team having longer range revival and way more (passive) healing, three units on my team essentially having no reaction when it comes to Jump, the Dancer being kind of squishy and, last but not least, that annoying loophole that allows for Lancers to be only class with a skillset where all four units can have essentially the same (unavoidable) skill. That last part has bugged me for a while, even if it's a relatively minor issue compared to literally dozens of other things.

Also, I'm not really sure why my Critical Thief just didn't spam the hell out of Quickening or even really use in it that first round at all, even if that probably wouldn't changed things. Sigh. The AI is so weird about what would otherwise be (and arguably still is) a completely busted move.

Meh. Still a good game and informative about some things. So thanks again.


Nice to see someone use double Murasame finally (?) as I said on Youtube, even if it's with the already proven to be (overly?) powerful Kagesougi. Also nice to see someone finally use Ultima Weapon right after I say that no one's been using the poor thing. It worked well with (innate) Two Hands and Counter.

As much as Taichii's team still needs fine-tuning, he might have actually won or at least stood more of a chance the first round if his Archer were concerned with using Arm Aim on mid-charging units rather than Leg Aim. Leg Aim never did anything for him, really. It was just a relatively slow grind to losing, especially since he got rather unlikely with Quake procs (or lack thereof) in this entire match.

The Priest or the Oracle really do need some MP restoration though, especially considering how pitiful the Samurai's Chakra is on that front. Of course, having MP didn't prevent the Priest from getting screwed over by Throw Stone--nice to see that finally get use--of all things towards the end, but it would still be something.

With regards to weirdness in this match, I've been noticing more and more lately that it seems like Kagesougi, as obnoxious powerful as it already is (at least with Hidden Knife and Concentrate as they are), seems to not be adding status 100% of the time even though it should be doing that under Random since it's not like can pick "nothing". Well, that is unless FFMaster dummied in the first, empty status above Crystal as part of it to try to balance its power a bit. Has anyone else been noticing this?


Not really anything I can say here that I haven't said with regards to either team before. I pretty much expected Dark Fire win as if the Oracle was able to Silence one or more of Team of Graces's members, which is what ended up happening in that last round. Still much closer than I expected.

As I said on Youtube, I'm getting slightly more and more convinced that Sing at least should be subject to Silence, especially if Talk Skill is. Shrug.

When it comes to "weirdness" here, it was odd how that Critical Ninja just stayed in the corner after everyone on his team died considering how the AI tends to kamikaze itself as soon everyone else goes down on its side. I wonder if that was due to trying to stay out of the Archer's extreme range, even though the AI has walked straight into much dumber things even when healthier. Hmmm....


Geez, I think this might be the most matches have vacillated between "curb-stomp battle" and "slow, drawn out affair" when it comes to a series of things.

Also, reinoe's name is pronounced "Reno"? Hunh. I've been mentally pronouncing it like it was Japanese just because of how it was spelled. Good to know.

This was pretty brutal. I'm still not sure what to think about or how to "fix" Oil plus Spellguns, even though CT5Holy would have lost anyway most likely just because The Four Horsemen were doing even damage before that. This despite the fact that reinoe's Crossbow "Horseman" technically doesn't even work right now since both Bowgun and Shieldrender aren't working in 138 for some reason.


It seemed pretty obvious that DomieV was going to win here as soon as I saw how little the Mime was hitting for. It just took...a while between Reraise, all the pointless back and forth with Poison (even if that ended up ultimately killing the Paladin & Mime) what with Masamune's Regen and all the pointless Charming that got Healed (yay, Basic Skill). Gimmick teams fighting each other tends to have that happen though.


Well...this was a slaughter. Seriously nothing to say here except that it's nice to see Geomancers being more than Draw Out-bots again.


This was actually somewhat even until that Muramasa hit horribly backfired on the Oracle and the Priest decided it would be prudent to Leeroy Jenkins herself to the fullest. The Ninja probably need a better weapon than Short Edge. After that, this was pretty much over, especially with all those Charms hitting for reinoe. Still, it was probably the most even match of this entire series, which makes it appropriate that it was in the middle.


And we're right back to a brutal curb-stomp since it's not like Reks's team was utterly incompetent to begin with--just open to much improvement--and this map was heavily to his team's advantage. Combine that with Mellow Yellow being faster and all bunching up, Tornado being quite quick, triple Paralyze hitting and Mellow Yellow dodging nothing and...yeah. Chalk outlines blown away by the wind.


Avalanche's team really, really doesn't seem like it should work. As possibly imbalanced as Phoenix Blade is (and as probably imbalanced as it probably is with Quickening), his Dancers aren't that strong overall compared to how horrifically strong they could be.

*looks at Ahong*

Additionally, both his Scholars become hilariously useless if Silenced and depend on what's theoretically the easiest element to avoid. It also seems to just utterly get its ass kicked by any status that isn't Don't Move or maybe Undead in theory.

...And yet it won so handily because, again, a Priest decided to be utterly stupid and charge forward when she had absolutely no business doing so.

Sigh. Think you know the AI. Be disappointed by the AI. Get killed by everyone.


I honestly figured this would be a win for reinoe as soon I saw what map it was, which ended up being the case given the Summoner and Paladin literally never got an attack off. If Oracle had Frogged that Geo or managed to kill that Scholar with 79 HP, both said Summoner and Paladin might have been able catch a breather and be do more than just revive or heal themselves, which he means he probably would have won. Eternal also probably would have outright won if the Samurai actually had Bizen Boat as an ability constantly how often she was near the Geomancers. Oh well.


(Mind EDIT: Whoops, I missed Celdia and Reks's fight initially.)

Celdia's team continues to prove that it's stronger than I thought aside from Quickening alongside Phoenix Blade. I wasn't aware that the Monk could full-heal the Squire so easily and so far, she seems to have had far more luck with Salty Rage than I have.

Things ended up being a hell of closer than I expected in every round, especially the first round where I thought that Reks might initially win. So her comeback power is also better than I realized, especially since her Scholar's able to Raise 2 the Samurai at 100% without Faith.

Still, Reks's team of all-Bards--which means I don't have to make one--managed to win, partly because Zodiac's infinite height, of all things, actually mattered, if only at the end. I'm not sure if Orichalcum is really working on that Bard, especially since he attacked when the Ultima Weapon never did, but the extra movement may or may not have got him that crystal at the end, which ultimately allowed for the (quicker) win. The same goes for Fairy Harp. Damn thing can't catch a break since I think it's only ever proc'd Charm twice or thrice...only for those to immediately get broken. I still don't understand why the Bard targeted the Charmed Berserk Samurai with Zodiac when it didn't kill him. Hmm....

Still, well-built teams on your parts.


Quote from: Malroth on November 28, 2012, 02:18:57 pm
I ran them against every team in the mem card generator they diddn't loose a single one


"More data is needed."

Starting with, you know, what "every team in the mem card generator" actually means.

Quote from: Malroth on November 28, 2012, 10:38:43 pm
Can anyone confirm if geomancy procs are working in this version?


Yes, they're working. Admittedly I can't say they're "proc'ing" as often as they're supposed to at 20% though, but they're working and that's what you asked.

Why do you think they're not working when the procs went off in a couple of reinoe's matches that Barren just posted?

Quote from: Barren on November 29, 2012, 06:36:36 pm
not just that but there's CM draw out healing which is pretty broken to me


Well, it's not like you can't just make Murasame not trigger Counter Magic (this time). Not that I condone making Draw Out subject to Counter Magic again considering how it backs fires enough as it is and it would return to be even more powerful and abusable than it already (still) is due it being instant.

Whether or not Geomancy/Elemental should be subject to Counter Magic is something that should go in the balance thread thought, right?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2012, 10:52:13 am
FFT Arena 1.38d Trifecta Series - DomieV (Famous Knights) (http://www.youtube.com/watch?v=OUoG_c2fYzI&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 30, 2012, 05:15:13 pm
(Ugh. Damn editing things always taking longer than I expect.)

Hunh. I didn't notice that Eternal got rid of his all "Judge" team until now. Sadface.

Anyway, as I said on Youtube on what was already hours ago, I'll try to be more example what I mean less callously here now that I have the room. I'll "try" and keep this concise though.

I'm not really going to bother with individual team spoilers because none of these teams really stood a chance from the beginning, to be "honest". None of these teams had any solid, constant sources of damage or really had any real (magical) evasion, which has been the trend in the four recorded matches with Famous Knights so far. (Given I have no idea what the hell Malroth tested, I can't say there.)

The easiest one to explain is Dokurider's, since "Rebalancing Arena" is easily his iffiest/worst team presently and tries to do what "Famous Knights" does...only a lot worse because every unit besides his Paladin is "squishy". Or, at least, they're squishier than all of DomieV's units, which is already a disadvantageous thing even before the fact that Dokurider's Paladin rarely uses Balance presently, his Ninja keeps being ineffectual if not outright backfiring and DomieV's team tends to hand mages their asses. I'm not sure why he just didn't give the Ninja Concentrate to at least ensure that both Masamune & Muramasa hit, but oh well. The Ninja's not a Ninja anymore now.

Taichii's team I've already talked about and he got also screwed over by the map and the Priest being unnecessarily stupid a lot of the time, even for the AI. His Archer at least was a lot more useful this time despite probably literally at least 50% of her actions being Steal Heart. Too bad it was ultimately to no avail.

Eternal's team might have actually won if his Paladin could hit anything or if the Summoner had an unavoidable summon or both. But they don't, and it didn't exactly help that his team began the end itself with the Samurai's "Screw Allies!" Chirijiraden and that Counter Magic Slow.

So I'm still curious how "Famous Knights" generally fares against teams that set-up gradually or that it can't constantly dodge. With any "luck", I'll be able to record something by tomorrow, so I suppose maybe I'll see then.


Thanks as always, Barren.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on November 30, 2012, 05:43:29 pm
The Damned as a point.  (World is beginning to end, oh no.)  If you're looking to challenge Malroth's point, you should be putting it against proven or otherwise long-standing teams like Y U SO DERP, Do Not Disturb, any S1 Arena teams that're updated and placed well, etc.  DomieV's team is tearing people up but there's a difference between tearing up other people's newer teams and tearing up long-standing ones.  Y U SO DERP became terrifying because it rolled teams like Do Not Disturb and others that were previously considered to be some of the best ever, after all.

It's definitely a solid team but it needs to be thrown to the wolves before I can give it half the rep Malroth wants to.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 30, 2012, 06:12:20 pm
For the record, I don't think Do Not Disturb is that good anymore, and I'm not sure how beneficial my most recent update for that team is. Currently (IMO) Ele Break is my best team.

But yeah, what Raven and Damned said with regards to Famous Knights.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2012, 08:33:51 pm
Well Otabo requested me to run DomieV's team against his newest team "stolen property"

So while DomieV's team may have had some warm up matches, he really needs to be tested like you guys have been saying. So stay tuned for that
Title: Re: Arena battle videos and discussion
Post by: Eternal on November 30, 2012, 08:35:29 pm
Can I please get some battles against my newest team "Guests", too?
Title: Re: Arena battle videos and discussion
Post by: Reks on November 30, 2012, 08:38:28 pm
Quote from: Eternal on November 30, 2012, 08:35:29 pm
Can I please get some battles against my newest team "Guests", too?


I volunteer Minds and Ogre Lands. Minds takes priority, since they still need some testing from the edits they got.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 30, 2012, 09:20:17 pm
I'd like to see Chrono storm against them, too.

Also, whenever you get around to filming fdc, I'd like go up against him.
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 30, 2012, 10:07:18 pm
I may have some time tomorrow to record some matches, so might make some of those happen.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 30, 2012, 10:07:31 pm
(For the record, "them" is "Famous Knights" I'm guessing, Dokurider? Or...?)

Do you want to continue with the "Famous Knights" videos Barren and I'll just do Eternal vs. both of Reks's teams at least? Same question to you Otabo.

Provided the damn thing records for me of course....

Quote from: RavenOfRazgriz on November 30, 2012, 05:43:29 pmThe Damned [h]as a point.  (World is beginning to end, oh no.)


Well, we are heading into December, so I figured I'd start reminding everyone by being correct about something for once. Only about three more weeks until this piece of crap world (read: humanity) potentially comes to an end.

That probably won't happen though. Unfortunately. [/bitter!]
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 30, 2012, 10:37:55 pm
Quote from: The Damned on November 30, 2012, 07:25:53 am
(People are getting interested in making all-four-same-class teams now just cause the usual all-Paladin and all-Lancer teams pop up again? *snorts haughtily*

Quick! Someone make an all-Mime team!)

More seriously, I can't recall if anyone's done an all-Samurai one yet, so you should be "good" reinoe. Off the top of my head, I think about a little more than a third of the classes have already had mono-class teams done with them, not counting possible gender differences: Squire (back when Ultima and their stats were OP), Paladin (probably the most common), Archer (at worst third most common), Geomancer (Otabo's at least), Mediator (recently), Lancer (the other candidate for most common), Dancer (when Wiznaibus was more [?] obnoxious or, at least, MP-less and quicker).

(Mind EDIT: And now that I didn't skip over Celdia and Reks's fight, I see that all-Bards have been done.)



I think the single class teams are just getting into vogue because of things beyond "Famous Knights".  For example, I made my all archers team simply because I made multiple teams and none of them had an archer.  When I first joined back in mid-august, elemental absorb teams were becoming popular.  Another new phenomenon is teleport geomancers.

But I have to admit if I see that something's already been done it will often kill my enthusiasm to do it, even if it's an original idea that I had separately.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 30, 2012, 11:08:31 pm
Quote from: reinoe on November 30, 2012, 10:37:55 pm
I think the single class teams are just getting into vogue because of timing and circumstances.  For example, I made my all archers team simply because I made multiple teams and none of them had an archer. When I first joined back in mid-august, elemental absorb teams were becoming popular.  Another upsurge in popularity is teleport geomancers.

But I have to admit if I see that something's already been done it will often kill my enthusiasm to do it, even if it's an original idea that I created seperately.


All of the single-job teams that are being brought around now is only coincidence: I'd had thoughts to bring most of my older teams back eventually. It happening now only reminded me to bring back Minds now because it's a single-job team as well.

And full of my trademark class, the Bard.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 30, 2012, 11:23:02 pm
Also let's not forget the nature of "rock, paper, scissors" when it comes to some of the matchups and the complete bs of random a.i. stupidity.  Mello Yello defeated, Elebreak which CT5HOLY stated may be his strongest team.  But Mello Yello lost to Magical Melodies.  Magical Melodies lost to Famous Knights.  I'm sure Famous Knights will lose to a high status team like Y U SO DERP or Wiz's "S1".

But it doesn't really matter too much because all teams will lose to Short Circuit :lol: /trolling.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 30, 2012, 11:55:21 pm
(Yeah, things are cyclic. Not really surprising since that pretty much applies to everything in existence if changes at all or doesn't just get uniformly worse.)

That said, all-four-same-class teams are hardly new. I'm pretty sure one of the very first teams was CT5Holy's all-Archer Standstill team because Concentrate with Hunting Bow molested everyone when it had a 100% Don't Move proc. Likewise all-Paladins and all-Lancers have been around for a while, the former even when Chivalry was a terrible skill set aside from Grand Cross and maybe Nurse.

That's why I "snorted haughtily" that people seem to be getting excited again over an admittedly strong--but strongest?--all-Paladin team of all things and acting like it's such a novelty: it's probably the most done all-four-same-class team that has been in ARENA. And it's been shown that it can be quite effective despite the seeming lack of variety.

Similarly, just because someone else already has a similar team idea, don't feel dissuaded from making a team unless you would be copying it wholesale or making relatively few "changes" to what they already have. Seriously, if you don't make an all-Samurai team that you want to try just because other people are doing similar things, then I'll make one almost purely out of spite because I'm petty like that.

You've been warned.
Title: Re: Arena battle videos and discussion
Post by: Eternal on December 01, 2012, 12:05:17 am
Now all we need is an All Squire team, amirite? *glances at CT5*
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 01, 2012, 12:15:39 am
Wait how'd you know I'm actually working on one right now wtf
Title: Re: Arena battle videos and discussion
Post by: Ahong on December 01, 2012, 12:28:41 am
@CT5Holy Well, He's a Mediator right?  :lol:
Title: Re: Arena battle videos and discussion
Post by: Eternal on December 01, 2012, 12:29:40 am
I'd like to see a mini tournament, with everyone submitting mono-job teams.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 01, 2012, 01:39:06 am
Quote from: Eternal on December 01, 2012, 12:29:40 am
I'd like to see a mini tournament, with everyone submitting mono-job teams.


I call dibs on the all Oracle Team.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 01, 2012, 01:42:20 am
I have an all priest team AND an all summoner team in the works. I'll show 'em. You'll see. :D

Quote from: reinoeI'm sure Famous Knights will lose to a high status team like Y U SO DERP or Wiz's "S1".


Property Loss has a good shot at bringing them down. I believe in them.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 01, 2012, 02:54:58 am
(I should maybe stop using "molested" so despite it being an actually legitimate word for harassment and such unlike that...r word. [/sensitivity]

Maybe.)

I'd be down for a mini-tournament. I actually sort of thought that was the natural conclusion to this really. Hunh. That means we could even have a "proper" 5v5 if too if we wanted since sprite limitations would definitely not be reached.

Hmmm....

Quote from: reinoe on December 01, 2012, 01:39:06 am
I call dibs on the all Oracle Team.


Harlot! That one was my mine!

*begins making all-Samurai team out of spite even though he hates Masamune*
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 01, 2012, 03:06:07 am
I guess I'll Do Archers
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 01, 2012, 03:32:27 am
All Thieves here
Title: Re: Arena battle videos and discussion
Post by: Reks on December 01, 2012, 04:13:53 am
Bards and Dancers!

Bards and Dancers!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 01, 2012, 11:09:45 am
You guys are way over your head, my Mime team is going to dominate every one of your teams!

In all seriousness, I'll probably make a Ninja team.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 01, 2012, 03:20:04 pm
13:50

FFT Arena Gauntlet - Eternal (Guests) (http://www.youtube.com/watch?v=2QRnVA7H8pY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Eternal on December 01, 2012, 04:31:44 pm
Thanks for the video, Otabo! I'll watch it and comment on it a bit later!
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 01, 2012, 04:34:33 pm
We have confirmation that Transparency DOES NOT cause a unit to lose it's evasion.  Confirmed in the Truelight vs Eternal match during the Ninja Duel.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 01, 2012, 04:46:45 pm
Quote from: reinoe on December 01, 2012, 04:34:33 pm
We have confirmation that Transparency DOES NOT cause a unit to lose it's evasion.  Confirmed in the Truelight vs Eternal match during the Ninja Duel.


That ninja duel was pretty epic, actually.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 01, 2012, 06:56:42 pm
Ninja vs. Ninja combat! Eternal hung on for quite a while, but those two De-cap procs really turned the tide. GG Eternal. 
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on December 01, 2012, 07:03:20 pm
What are you all talking about?  Transparent causes the defender to lose his evasion, not the attacker.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 01, 2012, 07:45:28 pm
(Oi vey. After seeing how "I Was Serious About Stealing Everything" just performed, I'm fine with Dokurider "stealing" the "all-Thief" team if we're having this many tournament...even if it's really obvious he's probably going to just make two Two Hand Air Knife Thieves.

I'll just call "dibs" on the all-Time Mage team, if not the all-Samurai one [too], partly because I said it'd probably suck before 139 and because I still can't think of an all-Wizard team.)

Okay...so now I'm really glad I didn't get around to recording any matches with Guests in it yet.

As said on Youtube, yes, Focus works. Not that I'm sure why the Squire using it that much though considering he wasn't anything aside from running around using Items. Looking at Eternal's team...there's literally no reason for him to have Focus. Perhaps Eternal meant Accumulate, because if so, then the Squire would be better and actually dangerous....

The Squire wondering away from the Ninja is what lost Eternal this ultimately considering his Breaks could have turned thing around. Life Song obviating the Kiyomori attempts didn't help, especially since she wasn't really do anything else while the Bards with Chirijiraden and Zodiac ran wild. On that note, Eternal might have also won if his Knight had more MP or a way to get it back considering how much his Shuriken were hitting for. Having Nurse and Reraise on top of having so little MP already did not help that.

Revival in general seems to be a weakness for Eternal's new team, as in Eternal's team doesn't have good revival or any beyond the Squire, who's the front unit.


This actually wasn't as hilariously one-sided as my match against Dokurider, which was surprising since Air Knife obviously needs to be weakened. Hitting for 956 due to Oil and, hell, 500+ even without it obviously shows that. I think it just got extended because Stop kept backfiring despite the Mediator having Short Charge.


Rather weird seeing all that Oil without something to hideously abuse it for once.

Anyway, this match is a reason why I currently loathe Hidden Knife, especially since its evasion "weakness" isn't working as it's supposed to. Additionally, this reminds me that I really don't like Battle Axe's Decapitation proc, if only because it being so high basically means you must be at full heal to survive a hit from it if the procs goes and somethings not even then. Decapitation's hideous damage might need to be lowered or avoidable or...something. Maybe "only" 50% damage?

Other than that, I'm not really feeling the Geomancer having Balance--weird how it's becoming "popular" lately--and the Chemist having both Nameless Dance & Last Dance is redundant since she's only going to ever use one or the other. Still, it's nice to see someone else (trying) to use Throwing Knife. Cursed thing.


...What the hell? Refuting away the first Cheer Song? ...Why? Oh well, she'll just lose it for...something else. Same with the other female Thief's superfluous White Magic and the subpar Faiths. I need those Raises at 100%, thank you.

Anyway, this match showed that Eternal's team has a big revival weakness seeing how my crappy team managed to win despite doing almost everything wrong due almost entirely to Death Sentence.


Oh, damn...Phoenix Blade Jumps hurt more than I thought they would. "Ironically", those powered-up Ultimas actually hurt less than I thought they would, maybe that's just because the last time someone really used Ultima was when it was ovepowered and doing like 200+ damage.

Not really much else to say about this match except that it was closer than I expected it would be and it's nice to see Basic Skill get for all its abilities, Yell included--I mean that last part generally.


I'll see if I can get something up before midnight.

Thankful EDIT: I forgot to say. Thanks, Otabo.


Quote from: reinoe on December 01, 2012, 04:34:33 pm
We have confirmation that Transparency DOES NOT cause a unit to lose it's evasion.  Confirmed in the Truelight vs Eternal match during the Ninja Duel.


We've actually had confirmation of this for a while. There was an example shown two or three weeks ago that caused me to comment on it in the Balance thread.

It's just that Truelight vs. Eternal's match was a really blatant example of it.

Quote from: formerdeathcorps on December 01, 2012, 07:03:20 pmWhat are you all talking about?  Transparent causes the defender to lose his evasion, not the attacker.


While you were gone (and it's nice to see you back), FFMaster revealed in the Balance thread about a month ago that Hidden Knife is supposed to be "balanced" out by also making it so that defender/user's evasion is also voided. Or, at least, I'm pretty sure he did and everyone else seems to have gotten that impression.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 01, 2012, 09:06:21 pm
I think that's the cause of the confusion on my part. 

http://ffhacktics.com/smf/index.php?topic=5431.msg181630#msg181628
Title: Re: Arena battle videos and discussion
Post by: Barren on December 02, 2012, 10:39:39 pm
FFT Arena 1.38d Trifecta Series - formerdeathcorps (http://youtu.be/bqyBPw1dUeI)

FFT Arena 1.38d - Otabo (Stolen Property) vs DomieV (Famous Knights) (http://www.youtube.com/watch?v=HBkGOawrsvA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: DomieV on December 03, 2012, 10:09:00 am
holy crap so much breaking and charming going on!. well every team has its weakness and this certainly was one of them. GG Otabo. You must have really thought of a perfect counter for my team considering you were the first one to showcase it lol. But I'm worried though because I should do well in the upcoming mono tournament.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 03, 2012, 10:58:01 am
(Thanks, Barren.)

Well, that went as I expected on both parts more or less.

The Scholar easily seems like the weak point here, in part due to her having Worst compat. with the Samurai. If it Scholar wasn't one of the sources of Revival on the team given the whole MA Save thing, this wouldn't really matter as much, but as the Second Match showed, it really helps to screw the team over.

As for the Samurai, while Nameless Dance was somewhat useful if it hit Slow, pretty much everything else doesn't really benefit this team. When combined with the fact that the unit will prioritize Nameless Dance over doing intelligent things like just attacking in a lot of cases...yeah.

Ironically, if the Thief hadn't had Echo Grass and only Antidote, that initial Berserk might have given formerdeathcorps an advantage, however brief, and possibly the win since that Samurai already hits rather. She would have easily killed the Mediator if the Thief had attacked her and then one of Wiz's Thief would had to revive her or attack the Thief instead of being able to whore Quickening.

Aside from that, it was weird to find out that Scholar didn't have Defense Ring. I didn't notice that until after she got Berserked way after formerdeathcorps has already lost.


Yeah, I'm increasingly not sure Battle Axe's Decapitation proc should hit for 80% life, especially given how the AI is blind to reactions. That said, Dol's team is quite interesting and it's nice to see someone use Zombie without also using Raise 2 for once.

Not much else to say here except that I'm surprised one of formerdeathcorps's Thieves got up that often.

Oh, I almost forgot: I noticed that, in this instance, Concentrate seemed to be affected by Blind since one of the Paladins kept missing the Scholar towards the end of the match. So Concentrate is affected by Blind then? Because I could sworn FFMaster said it wasn't--even though it was "supposed to be"--and that it hasn't been affected by Blind in other matches.


Ugh. This was embarrassing. For both of us really, but a lot more for me.

I honestly don't know why I bothered with this type of team when my luck is horrible and when the AI insists on being confounding. Neither of my Thieves even bothered trying to use Steal Heart, my male Thief didn't use Quickening despite having more MP than most Thieves that use Quickening & not doing anything for at least two turns, the female Geomancer just kept Dancing until she got hit by Bizen Boat and the sole reviver decided to run forward constantly but not use Raise more than once. Hurray.

Not that I can say that formerdeathcorps's team did much better, at least initially. The Thief's insisting on targeting the people that they had a much harder time of hitting than the dancing Geomancer who should have 0% evasion. Similarly, the Scholar just randomly decided not to attack a few times and the Samurai also insisted on whoring Nameless Dance, which only really worked because formerdeathcorps had much better luck with it than me. I figured I'd lost as soon as that double Slow on both Geomancers happened, especially since both Thieves were going for futile Knife stabs than using any of their abilities sans the female Thief decided to focus on Armor Break for...some reason.

Speaking of oddities, I maybe should watch the last bit of that when the Samurai started finally acting, but it seems like she somehow able to hit both my Thieves with 100% Draw Outs despite them both having a lot of M-EV. Maybe I just misread that.

Oh well. Oddly, despite it being such a piece of excrement, I actually know how--in theory--how to fix this team compared to all the other teams I currently have on "hiatus" still.

Good game, formerdeathcorps, even if it took your units WAY too long to kill such a crappy team.


Yeah, I expected Otabo's team to win this. It seems a bit...uncharitable to say that Famous Knights is "weak" to equipment breaking though since pretty much every team is "weak" to it unless they have 2+ Monks, 2+ Mimes, Maintenance, Martial Arts or, in this case, Projectile Guard. Still, I suppose saying that DomieV's team is "especially vulnerable" is essentially the same thing, especially Balance is utterly tied to equipment the most out of all spells in ARENA.

That Otabo's team had advantages on both maps only helped, what with the Archer having Concentrate and Teleport & an Ice Bow--nice to see someone use both of the latter. Round 1 gave him an especial advantage, really, considering how high the castle entrance is. Can units even get through the gate to get up there otherwise?

Round 2 was a bit odd since Otabo's Archer quickly gave up the high height advantage despite being able to just perch up on that archway and probably hit most, if not all, of the field from there. The AI is so dumb at times.

Regardless, both times, the Weapon Break did in Arthur and it was more or less a "cakewalk" from there since the Mediator and Monk were more concerned with status than attacking, so no one "set off" lethal Balances.

One thing I noticed that bothered me, though, is that it seems like Mage Masher actually has a 100% chance of proc'ing Bizen Boat. That or Otabo just got really lucky with the 50% chance.


I'll try to get something up tonight since I'm not going anywhere today. I can only "hope" that I don't end up recording the same thing as Barren or Otabo by coincidence.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 04, 2012, 02:12:51 am
Damn archer action skills are expensive.   Not a single one less than 200 and most cost twice that
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 04, 2012, 03:04:56 am
Probably worse than Time Mage skills.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 04, 2012, 04:26:44 am
(Yes, Archer is the most expensive class JP-wise, with skills being 260 JP average.)

That said, Archer skills are so expensive because they can have a ton of range and break 4 out of 5 equipment slots permanently with skills that benefit from Concentrate & can't be blocked by anything but Maintenance. Getting your stuff broken from twice as far away, i.e. a range of 6, that you can probably move isn't terribly uncommon when it comes to Snipe. On top of that, the only skills to take MP are the arguably overpowered Hawk's Eye & Cover Fire.

Compare this to Time Mage, where the average skill costs about 210 and, outside of Comet, you still have to worry about Faith, MP, speed syncing up especially as the fastest mage class and not having nearly as a good an equipment choice as Archer. (I'd probably argue Archer has the one of the best, if not the best, equipment choice.)

So...yeah. It's expensive for good reason.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on December 04, 2012, 07:32:23 pm
I feel like you're comparing two incongruous things; Time Magic is mostly a support skillset, but Snipe is mostly an offensive one.  Snipe will do more damage, but Time Magic offers more versatility.  Damaging skillsets can be doubled up for a linear increase in power; support skillsets like Time Magic should not be duplicated on any team as the increase of team effectiveness from the second unit is minimal.  Thus, we cannot directly conclude that because snipe exists on more units in Arena than time magic, it is automatically better than time magic.
Damned, you're also confusing the Snipe and Time Magic skill commands with the Archer and Time Mage jobs.  The Time Mage job is awful (and probably could use 10 base SPD to make it easier to build a SC'd Haste2 user or staff spammer), but the time magic itself is not that inferior to snipe.

Faith is mostly irrelevant.  Ever since the changes to faith (+45% to base), any status spell other than odin usually has at least 50% hit outside of bad compats, high M-EV, or innocent.  Usually, it takes M-EV (or bad compat) and low faith to decrease the chance to less than 33%.
The only disadvantage for faith dependency is that a squad using haste/haste2 must then use either compats or faith of at least 50+ to ensure the hit, but the only thing that precludes on your team is ninjitsu spammers and 70/40 unit with DEFUP/cherche.
MP is a worthless consideration.  If your mage unit can't heal his own MP either passively or actively, then your mage wasn't built right.  Even spending one turn to reload MP is worth it as long as you aren't doing it every 2 or 3 turns.
You forgot to mention reflect, which impedes most status spells, but Time Magic is lucky to have Slow2 (arguably its strongest spell) pierce reflect.
Spell synchronization isn't a problem as long as you aren't using the Time Mage job (any 8 SPD job with the MP will do).

Now for the actual skillset comparison:
1) Status infliction favors Time Magic.  Stop is a stronger status than Don't Act and fewer people null it but has a lower hit chance than Arm Aim to compensate for its AoE.  Leg aim has about the same hit chance as Don't Move, but Don't Move has the AoE.  On top of this, Time Magic has slow and haste at mass AoE (which you simply cannot compare to the highly situational seal evil and execute).  TM >> Snipe
2) After some initial setup damage, balance is strong on a knight with no other ranged options.  Although its use is mostly restricted to mediators and armor users, its strength makes an equal to hawkeye (which sets up for a powerful attack).  TM = Snipe
3) The % HP attacks are fairly easy to absorb and while the HP breaks, despite their lower hit chance, are not blocked in the metagame and are permanent.  Snipe also has weapon and shield break, while two swords units with transparent get two chances to break, regardless of evasion.  TM << Snipe
4) Comet and sinkhole function as suppression attacks mostly meant to interfere and cut off enemies.  Cover fire's damage on a martial arts monk is on average stronger and at AoE.  TM < Snipe
Title: Re: Arena battle videos and discussion
Post by: Barren on December 05, 2012, 05:06:02 am
Here's a preview video that I didn't get a chance to post on FFH, for some reason the link on the upload page didn't show up which was weird. So here it is

FFT Arena SCC A I Tournament Preview (http://www.youtube.com/watch?v=BM76ALqdbqc)
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on December 06, 2012, 04:04:45 pm
/me looks at his two most recent Arena teams.


Gonna go out on a limb and say Time Magic is pretty legit in the right hands.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 07, 2012, 10:45:17 am
FFT Arena 1.38d - RavenOfRazgris (Rave Masters) vs TrueLight (Little Devils) (http://www.youtube.com/watch?v=PfUjZZbEkGo&feature=youtu.be)

FFT Arena 1.38d - Ahong (Bard & Dancer) vs Otabo (Ultimate Magic) (http://www.youtube.com/watch?v=zxpebF43eyg&feature=youtu.be)

FFT Arena 1.38d - formerdeathcorps (Holy Blood) vs The Damned (An Improvised Concerto) (http://www.youtube.com/watch?v=wZsXnnzYCUs&feature=youtu.be)

FFT Arena 1.38d - Dol (Zombieh!) vs DomieV (Sword Masters) (http://www.youtube.com/watch?v=5yIY418HiRA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: DomieV on December 07, 2012, 12:26:12 pm
those matches certainly dragged on and on, not sure why my paladin wasn't using accumulate instead of yell. well anyways, I think some tweaking to my team will make it better somehow. GG Dol
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 07, 2012, 12:51:33 pm

The Time magic setup you found had was very similar to an experiment I ran while working on my archer team, Immortal Haste/slow crowd control with Demi self healing,  I tried for Balance nuking after revival instead of sinkhole counterspelling since i was running phoenix blade, and Your use of MP absorb ended up working much better than my use of Move MP up. On the whole you took the experiment two steps farther than I did and wound up with some really awesome units.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on December 07, 2012, 01:07:28 pm

>Thief has 13 SPD
>Monk has no headgear

Yup, I was half asleep.  'Scuse me a moment.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 07, 2012, 04:03:14 pm
(Hurray! Curbstomped twice in two days! It's like Christmas came early...if I actaually celebrated that or any other holiday.)

Actually only-minor bitterness aside, thanks for the videos like always Barren. Thanks for the help last night. I'll see what I can do about getting that version of Excel, though at this point, given how behind I am on everything like always, I won't be posting anything before December 15th.

Not much to say about the mono-class exhibition match really. Got my ass kicked like usual and everyone already knows how effective mono-Lancer is due to the jump loophole among other things, so no point, especially since it was 1 out of 1.

I'll put the others in spoilers:

I find it amusing how despite Raven being "tired" and noticing the lack of headgear on his Monk that this still managed to be the closest match of the four. I figured something was up with Raven's Monk not having that after Raven had extoled the virtue of the 80 HP/80 MP headgear.

I also find it funny that Raise 2 barely made a difference in this match despite the two constantly Undead units.

Speaking of "funny' things, I find it amusing how the one and only time that the Thief managed to get Bad Luck off, he gets the Dead status and kills the Chemist. I suppose that was only to make up for Raven's misfortune with the Archers constantly missing the Ninja with their spears as well as the Monk constantly missing the Ninja with spells as well. It didn't really help that the Thief was otherwise ineffectual besides that Bad Luck; at least it was nice reminder that Life Song doesn't damage your Undead allies.

This even though he eventually won that round, in part due to Monk being incredibly intelligent with Yin-Yang Magic otherwise between Dispel Magic and the Zombie that made the Priest kill herself. I'd argue another part was simply because TrueLight's Ninja lacks Kagesougi like 90% of Ninja have and thus was doing pretty much pitiful damage. Also helped that the one time TrueLight's Priest tried to Raise 2 one of Raven's Undead units in this round, she got hit by Sinkhole.


This was generally more what I was expecting after I saw that Raven's team had two Undead units and that TrueLight's had a Priest. Good to see Counter Flood actually being useful again for once, especially since it's what arguably won TrueLight the match (relatively easily).

Not much else to say about this round outside of the fact that I was unaware that Sinkhole healed Undead units. However, I can't say that I'm surprised really, since it pretty much has to use the Death formula, which is coded to automatically heal Undead; so it's not that it's accidentally "Dark" element, Barren.


This seemed like it got decided rather quickly, arguably as soon as the Monk got distracted by the Ninja and the Thief subsequently went down, meaning that no one was going to revive him. Just went down because Cursed Ring decided to generous about allowing Raven to seemingly always come back on the fourth turn of being dead, rather than forcing him to wait a bit more; not that the wait would have been long given the 15 Speed though.... It also helped drag it out that Raven's units came back with more than decent HP every time they revived and that Monk's Dragon Spirit despite being ineffectual otherwise.

Speaking of the Monk, I think the reason that Ninja didn't just kill him when he was Don't Act & Critical at the end was because the Ninja also saw that he had Reraise, so killing him would have just gotten rid of Don't Act essentially and allowed him to attack. The only reason that Geomancer probably stepped in was because Don't Act was about to wear off anyway before any one else on her team got a turn.

If only the AI was that smart all the time.


The problems that still exist in Ahong's team aside, I actually still expected this to be a lot closer due how horrifically strong that Dancer was. Therefore, it's no surprise that this was utterly one-sided with the Geomancer being able to kill her off the bat both teams via Flare and then Ahong's team falling back into ineffectual sandbag mode pretty much automatically.

I mean, this entire match was basically a 3v3 because the Dancer was dead more often than not and Otabo's Samurai--I must admit I chuckled at her name being "Silver"--literally did nothing but Masamune (because we totally don't see enough of that skill).

So, the only real noteworthy thing was, as I said on Youtube, that was nice to see someone finally use Wall again, especially with the Reraise being used more & more and costing less than it and being instant and not being subject to Silence.


As I also said on Youtube, I figured I was screwed between just seeing the time and formerdeathcorp's teams set-up, particularly those stupid Bards with Overwhelm. It's pretty difficult to fight against instant healing of 800 HP even before Bloody Strings reminds you how overpowered it still is. This is to say nothing of double Masamune and Botan, like her namesake, deciding to act like a complete idiot and step forward into the limelight where Dance wasn't involved when she should have stayed back. Continuing to have Dragon Spirit & Kagesougi rarely proc for me compared to everyone else also didn't help, though at least Shion & Magaki were competent this time around as opposed to their "Pink Concerto" selves.

Sigh. Oh well. At least it confirmed that Southern Cross was a mistake as I suspected it would be, so I can fix Mukai easily. Botan on that other hand.... I might have to give her Teleport and change her primary completely.


That said, as much as I'm dismayed about getting (constantly) curbstomped, I'm glad that most of mine tend to be brutally quick rather than...drawn out like this was. I honestly expected Dol's team to do a bit better despite being disadvantaged from the get-go even before Masamune and Kiyomori figuring into the picture since DomieV's team was faster and less squishy and only the Samurai had AoE.

The Samurai getting that much MA in the second round and then getting put down without being able to do anything was kind of cruel...but fuck Murasame anyway.

Speaking of the second round, yeah, it's been quite a while since either Desert map was used. I find it ironic that the first time one gets used in months, none of the units have Geomancy/Elemental or even just Counter Flood.

Not much else to say besides that other than Dol had a lot of Flare procs go off. I wonder if the proc rate for the book is what it's supposed to or if Dol just got rather lucky (to no avail).
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 07, 2012, 09:08:06 pm
Geomancer is pretty useless with the exception of the occasional decap proc. Priest continues to die while Chemist is stuck sandbagging. That leaves the Ninja to do all the work. It looks like its time to improve this team's DPS. GG Raven.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 08, 2012, 01:59:11 pm
FFT Arena 1.38d - Reinoe (Short Circuit) vs. The Damned (Cuchulainn & The Heroes of Ulster) (http://www.youtube.com/watch?v=bI9FWPJPYo8)

FFT Arena 1.38d - Barren (Final Fantasy Mystic Quest) vs. Otabo (Sonic Speed) (http://www.youtube.com/watch?v=zrMMYEAtgjo)

FFT Arena 1.38d - Ahong (All Kind Range Combat) vs. Dol (Counter) (http://www.youtube.com/watch?v=LX096M6_fYo)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 08, 2012, 03:48:24 pm
I'm surprised my team lasted as long as it did but yea Death Sentence really did me in. GG Otabo, very good team
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 08, 2012, 03:56:41 pm
Simply put, The Damned got out-Lored. Without Earth Dragon, he lost his main source of healing and his whole strategy fell apart in short order.


Even I have to admit, that book using Monk worked out a lot better than I thought it would. I still it's because Quickening carried Sonic through. I think it would be much unit if it was using a more conventional build, i.e. Martial Arts instead of Book.


And I'll comment on the last match when I get back.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 08, 2012, 05:04:47 pm

I was really nervous about how the team would perform once I saw the tiny map.  Unfortunately for T.D. Lore absorb spam is almost a direct counter to dance spam.  It was almost like a rock/paper/scissors match.  I was scissors and T.D.'s team was paper.  There just wasn't much he could do.

GG TD



Round 1
The small map and the draw outs were crazy.  So much damage getting thrown around.

Round 2
I think the deciding factor came in two parts in the same turn.  When the priest survived the ninjitsu I though he was going to use HP Restore, but it was MP restore instead.  Then while Phoebe the scholar was charging Shadow Shade, sonic the monk missed his charm.  He got a "Quick" to take effect and then he missed the charm again.  Fate sealed.

Round 3
That Priest was having some unfortunate luck.  But in the long run multiple quickenings from the monk may have done it.  It's tough to say because multiple speed gains don't have an obvious or immediate effect.  But for a theme deck like Barren's he put up an excellent fight considering that his book using monk was not an optimum build.



Because I have a dirty mind, Otabo saying "Oracle is going to poke the priest" seemed hilarious.  But Ahong's archer was doing a ton of damage as Otabo predicted.  Even though Dol's Paladins were quite tanky, they couldn't withstand the onslaught.

Round 2
The blind contributed to the Archer missing.  Unfortunately when he did hit he hit really hard.  When the Dol's Chemist went down he didn't have any other way to reliably resurrect.  Speaking of reliable, that Oracle had plenty of time to cast Fairy on the Chemist but didn't.  The 4v3 disadvantage wasn't helping things.

Title: Re: Arena battle videos and discussion
Post by: Ahong on December 08, 2012, 10:51:16 pm
Thx for the video Barren and Otabo.


Well as you said, i use summon magic, but forgot to change the faith. And, my dancer down very fast, out from my predict (when i still test it). Anyways, GG Otabo



Ouch, from Dol's paladin, Counter from Dol's Paladin that made my paladin knocked out. Made me got scared that i think my team lost in 2nd round. And, your Zombie skill from Oracle made my archer's re-action hurt itself. Uhh, GG Dol


I'll re-edit my 2nd team soon. Stay Tune.

Quote from: from reinoe

Because I have a dirty mind, Otabo saying "Oracle is going to poke the priest" seemed hilarious.  But Ahong's archer was doing a ton of damage as Otabo predicted.  Even though Dol's Paladins were quite tanky, they couldn't withstand the onslaught.

Round 2
The blind contributed to the Archer missing.  Unfortunately when he did hit he hit really hard.  When the Dol's Chemist went down he didn't have any other way to reliably resurrect.  Speaking of reliable, that Oracle had plenty of time to cast Fairy on the Chemist but didn't.  The 4v3 disadvantage wasn't helping things.



Well, lucky me that my Priest didn't become a zombie.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 09, 2012, 02:38:11 am
(...I wonder why that gray bar is in my signature now and why it won't go the hell away.)

Thanks, Otabo...even if that makes three times in as many days. If I weren't so used to this by now, then it might actually be depressing.

As I said on Youtube, this was less a match and more a molestation. Reinoe's Lore-spam, which is already trouble because Lore can't be dodged and all his units heal each other with every action, is literally the worst team currently that this team can fight. So it was as much a foregone conclusion as my "Give Some Space, Roxas!" team fighting the Gun Neutralizer team...in an area that screwed over my Berserk gunner even harder.

I guess it's a good thing that it was quick, but it's still kind of...annoying, especially since I can't really do anything to improve that team aside from overhauling their absorb completely or taking out Projectile Guard for Auto Potion. (And then getting brutally murdered by spellgun team.) I guess I could also take Equip Shield to deal with the obnoxiousness of Mace of Zeus, but I'd probably end up getting screwed over by the lack of Defend UP just because I stopped using that, especially since Performing & Charging seem to obviate M-EV (now?) as well. Of course, even if ended up using Equip Shield, then I'd probably get murdered by Rime Bolt--I remember when that was the most used Lore, once upon a time--or Shadow Shade.

What gets me the most, though, is that somehow, my "luck" with the AI being an idiot extended to the Mime, who didn't even bother trying to punch the Geomancer when he could. Good times when the AI only has two choices, to punch or not to punch, and chooses invariably to do the latter.


Nice to see this team of Barren's finally fight. I don't think I've seen it fight before, so I'm not sure if it's really fought at all, much like his Book team which I think has only fought once. It's also nice to see someone besides me use the N-Kai Armlet.

Also nice to be reminded of the Saturday Morning Sonic cartoon. I seriously started humming "The Fastest Thing Alive" (http://www.youtube.com/watch?v=HZ2RdImvSwg) after Sonic got hit with multiple Quicks.

That said, you should feel deep, deep shame for naming one of those characters "Silver", Otabo. There are just some things you don't reference, especially when "Shadow" was still available as a name.

Still, nice to see someone be more successful than me--not like that's difficult--with the whole Equip Magegear Monk thing. You even used Necromonicon AND got it to inflict Undead finally after so many battles where it just wouldn't, so it's nice to know that actually works on some level.

This match was pretty much over soon as that Mimic Daravon got off on two people, even with Geomancer spamming Koutetsu and the Paladin being a stubborn bastard about things. So things weren't really "curb-stomp-y" even with that Sleep going off, though that's when I say victory was attained.


This was easily the most one-sided round of the three, to the point where I'm not sure that the Scholar ended up Charmed would have meant anything by the time the Monk decided to try. This seems especially true because the female Geomancer was unable to be hit by Charm even if he had managed hit the Scholar with the first one, so at best he might have been able to Death Sentence her with Secret Fist again before the Paladin slew him again.


As I said on Youtube, I'm really not sure why the hell the AI uses Refute to get rid of Performing sometimes. I really, really don't understand it and it seems unnecessary anyway.

Besides that, this had a really nice back and forth, even if it was a bit more drawn out than it otherwise would have been because of Undead on the Ninja briefly "backfiring" until he got put down for good.


I'm surprised that Battle Axe's overpowered proc only went off once here. I wonder if it going off more would have really changed things, though, considering how much that Archer does and the Paladins not really dodging that many Summons. Then again, Ahong's Paladin with Chaos Blade hurt a lot and the Chemist was shooting Dol's Paladns for absolutely pathetic damage....

Ahong rather got the advantage out of the gate here considering he was able to pretty effortlessly murder one of Dol's Paladins as soon engagement happened and then Ahong's Paladin was able to keep murdering the Oracle. So, for all her speed, Dol's Chemist just got stuck on "sandbag" duty to little avail despite the Paladins' resistance to Ahong's Chemist and own sandbagging ability with Iron Will & Reraise.


This one was a lot closer than I thought it would be given the first match, though that was partly because the Oracle lived a lot longer and was rather smart about things (and somehow kept dodging gun shots). If only she had been smart about resurrecting the Chemist before she crystallized, as relatively mediocre at best as Dol's Chemist was.

Regardless, things were sealed way before Ahong's Paladin started causally hitting for 400+ HP with Chaos Blade.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 09, 2012, 12:33:20 pm
Quote from: The DamnedThat said, you should feel deep, deep shame for naming one of those characters "Silver", Otabo. There are just some things you don't reference, especially when "Shadow" was still alive available as a name.


I honestly forgot all about Shadow.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 09, 2012, 01:14:43 pm
(Hmmm...apparently the gray bar was caused by "Antlion/Bug" having a slash, which was just enough for monster to go over the limit but not to the next line. Weird.)

Ugh. That last post was full of way too many typos, even more so than usual. That's what I get for trying to finally respond when I'm even more dead tired than usual. It's fixed now.

Quote from: Otabo on December 09, 2012, 12:33:20 pm
I honestly forgot all about Shadow.


That's arguably even worse and I say this not even really liking Shadow. Literally almost any character is better than Silver though, even Cream.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 09, 2012, 03:41:54 pm
It's just a name. No big deal.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 10, 2012, 06:10:59 pm
(Gee, that came up as more melodramatic, bitter and whiny than intended. My apologies, though I can't promise I'll be any better once I come back on Saturday. Depending on how the next four days go, I might even be worse.)

Oh, yeah. It's definitely not a big deal or anything. It just seemed kinda of surprising considering I was under the impression that people hated Silver second only to hating poor, giraffe-necked Princess Elise when it comes to that game.

Hell, I'm pretty sure Mephiles and (the combined) Iblis itself are more generally liked than Silver. So, yeah, a bit surprising to see that name in that context even if it doesn't ultimately mean anything.

"It's no use!"
Title: Re: Arena battle videos and discussion
Post by: Barren on December 11, 2012, 07:31:55 am
FFT Arena 1.38d Trifecta Series - Jumza (Down to Earth) (http://youtu.be/uCsdOCdCPww)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 11, 2012, 08:41:36 am
Quote from: Barren on December 11, 2012, 07:31:55 am
FFT Arena 1.38d Trifecta Series - Jumza (Down to Earth) (http://youtu.be/uCsdOCdCPww)


Very nice job on your first outing.  I've always wondered about how min-maxing would work out for a spellcasting team but it worked out alright for your scholar.  Initially I thought your damage was exclusively Earth, but your Chemist has a blaze gun, and the Paladin has a sword.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 11, 2012, 04:26:09 pm

Me versus Jumza: Well met, Jumza. You out blitzed my blitz team. One hell of an interesting set of matches they were. But like everyone else was saying, mono elemental teams, especially Earth, have a way of biting back.

Damned verses Jumza: A dance and sing team gets swept. Eh.

FDC verses Jumza: Jumza would have won just as easily had that Paladin not have been running Small Mantle.
Title: Re: Arena battle videos and discussion
Post by: Jumza on December 11, 2012, 05:03:19 pm
Wow, I did so much better than I expected.
Match One: Two hands+Air knives scared me. A lot. The instant slaughter of these 2 teams was really interesting to watch, but I was definitely in a better position in round 3.

Match 2: Dancer, Bard, Mime combo made me think I was gonna win a lot faster than I did. That bard constantly healing himself causing the mime to heal himself was really annoying.

Match 3: I was not expecting to win that last one, with earth not being able to hit either knight, but as soon as the AI on my team started focusing the chemist and oracle it was all over. Also if silence song had hit more than I probably would have lost.

GG all! I'm glad that despite my teams obvious weaknesses due to being mono elemental I did so well. (especially with my first team!)
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 12, 2012, 01:17:51 pm
(Well, I might as well post and do something today since I've already screwed up. No point of "saving face".)

So...0-4 in four days. I can't say I'm surprised, especially since that team would have lost even if Jumza's wasn't as well constructed as it was. That particular team of mine is quite worthless presently, which is saying something for me.

I'll see if I can maybe make it at least have the illusion of working. If it loses one more time though...at the very least the Mime gets booted if the entire team doesn't just get scrapped.

Regardless, I'm probably going to not bother with more Dance(rs) or Mimes for a (long) while. I have bad enough luck as it is without attempting to rely on something that already has less than a 50% chance of hitting and something that stops working seemingly at random, respectively.

Anyway, more importantly, this series of matches confirmed something that I just realized was nagging me: Air Knife isn't capable of adding Sleep like it's supposed to (not that it needs to with its current level of power). It seems to be attempting to add Silence or Darkness or something else entirely instead.


Hunh. To be honest, I didn't think Dokurider's team beatable unless Thief got Charmed or did something extremely stupid just because of how much damage he does. Even then, Charm probably would have gotten dispelled by the Mediator or his other units.

Still, since this is all under the control of the AI, I suppose "charging forward towards enemies that you can't reach yet on default" might qualify as "something extremely stupid" considering that's what happened both times Dokurider lost. It also occurred to me that Jumza won because he did what the other teams that have fought Dokurider's Air Knife team--previously "Chrono Storm"--weren't able to do: kill two units or more at once.

Pretty much every other match against this team had at most one unit going down, which is relatively pointless, especially since the Thief himself has Dragon Spirit.

Then again, I remember the older version of this team having a Dancer or a Wizard instead of a Priest, so that was possibly a factor, even with all of Jumza's AoE.


First things first, I should probably shorten the name of this team if I'm going to bother using it again to make it easier on Barren.

After that, I have to openly wonder if any team with a Mime has ever beaten a team with Lore considering just one Lore spell seems like it makes that match a 4-3 due to Lore turning Mimes into even greater cannon fodder than they already. It's not like it's a 10-0 match when it comes to Lore vs. Mimes, if only due to Move-HP Up, but that has obviously not done any great favors there.

As such, I pretty much knew I was getting my ass kicked as soon as I saw Jumza had even one unit with Lore, especially given the power of his other units. My team being dumb and ineffectual only compounded that, with the Bard only ever healing himself--idiot--and no one besides the Mime really dodging anything despite the mantles; I probably shouldn't bother with mantles for a while either.

Other than that, I'm somewhat annoyed that Mime decided to just randomly not mimic Life Song in the second round when the Bard decided to finally use it. It's not like it would have helped however, so...I guess it's great to see Charm work for someone else again when it usually fails for me?

Shrug. My Bard and his Monk must have good compatibility or something. [/too tired to check]


I honestly expected formerdeathcorps to win that first match...until Kiyomori was once again proven utterly ineffectual and this time it didn't even take Masamune to prove it, just Nurse. The first match was pretty much over by the time that Holy Water actually get used for once on the only Zombie spell that the Oracle ever hit right after she decided to reasonably use Raise 2 to try to kill the Scholar. I'm not sure whether's a shame that Zombie was so ineffectual here or a good to see Holy Water finally be worth the JP for once.

The second round was basically just a quicker version of the first, especially since everyone was more bunched up from the beginning and that map is like the exact opposite of the first one, i.e. differs greatly in height more towards the middle and isn't is constantly sloped, not flat.

I was rather surprised to see Silence Song so ineffectual throughout this entire series. It usually hits with a lot more accuracy.



Good (first) team regardless.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 12, 2012, 06:48:42 pm
FFT Arena 1.38d  - Reinoe (Generic Team) vs. Barren (I Like Books) (http://www.youtube.com/watch?v=eTVIRRKL1XI)

FFT Arena 1.38d - Dokurider (Wizard Warriors) vs. Otabo (Put Your Hands Down!) (http://www.youtube.com/watch?v=rJd_MjsJEwI)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 12, 2012, 07:48:52 pm
Hot damn that match was awesome! so many potential game changers in the name of charm! but yet secret fist really helped out in the end and so many MA saves! My samurai can do more damage than I originally thought. Thankfully my squire doesn't do too much damage (unless its to my units) but hey he's designed to be an annoyer so he was just that. GG reinoe! You definitely gave me a very good battle


For a team designed to do one specific thing its really good at what it does. Throw Stone, charm , kagesougi (don't act or silence), etc all ways to cancel spells. Doku's team didn't stand a chance. Hopefully his team will be matched up better in the future. This ain't the last we'll see of his team that's for sure
Title: Re: Arena battle videos and discussion
Post by: Reks on December 12, 2012, 07:58:37 pm
Anyone mind doing a few matches for me? Began to feel extremely lonely again, what with not knowing anyone here in Japan.


Any team will do, I just need something to distract and cheer me.


Thanks in advance.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 12, 2012, 08:15:48 pm
Well I can run matches but i can't make videos of them.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 12, 2012, 10:26:50 pm
(I can't even run matches still yet. Stupid starter Excel 2010 not coming with macros....)

Sigh. I knew I forgot to say something last time: Thanks, Barren.

With that addressed, I'll say, "Oh, good. Two teams that I wanted to see fight."

Even better, neither of them went against my teams, which means I don't have to see anymore of my failures today and thus have less reason to kvetch. Everyone one wins! Hurray!

...Except for the two people who lost, though even then it's not like they got curb-stomped.

As I said on Youtube, I'm quite amused at the amount of Steal Heart that went on here, especially since neither side had Thieves. I had been wanting to see this team of Barren's fight (again) for a while since I think they've only fought once (since I've been back). It's nice to see Books' potential deadliness be proved, even if it took a while for their power to build up and I was surprised by how relatively weak the Squire's Southern Cross was.

On the less amusing side, though, this match did serve to remind me that I am mystified as to why the Reraise skill is instant. Had that not been the case, the first round possibly would have been a lot shorter.

I wonder if this hold's the record for the longest round without Dance and almost (entirely) indirect damage involved. Then again, there was an awful lot of Secret Fist from just the Samurai, so perhaps its unfair to qualify for that.

Regardless, this was a most enjoyable back and forth, even with the amount of Reraise involved and Reinoe's Geomancer being rather ineffectual aside from Steal Heart. I was surprised to see that not only every book "proc'd" once, but that there two critical book shots.

I do have to wonder why the Geomancer's Counter Flood just seemed to outright fail a few times though. Hmmm....


I'm surprised this was so much shorter than the first round, though I suppose it helped that two Undead procs went off and that they both went off much earlier than last round. I don't think there's much else to say besides here except that I keep forgetting that a Charmed unit can Charm a unit on its own side to work for the enemy. It just seems...backwards in a way.


Similarly, I'd been wanting to see this team of Otabo's for a while. Given it's focus, it's really no surprise that Dokurider lost. In fact, I'm surprised Otabo didn't win more decisively. I'm quite surprised that Summoner's Holy hurt for that much, but then I just remembered that Oracle had a Faith Rod, which for some reason I thought was the Innocent sign. Explains why 466 became "only" around 250~ damage.

Other than that, not much to say other than it's nice to have confirmation that Blizzard's proc is working as it's supposed to. That and this match made again wonder just if Kagesougi should maybe lose the ability to add Don't Act, random as it is.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 12, 2012, 10:47:20 pm
Well if the problem is the Mem card generator I'm willing to make up a MCR file with whatever teams you want on it,
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 12, 2012, 11:13:42 pm
(Why must I fail at even the most basic math?)

I see. I suppose I'll keep that in mind if I can't find a solution by the end of this Saturday.

Thanks.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 13, 2012, 03:11:40 am
Quote from: Otabo on December 12, 2012, 06:48:42 pm
FFT Arena 1.38d  - Reinoe (Generic Team) vs. Barren (I Like Books) (http://www.youtube.com/watch?v=eTVIRRKL1XI)

FFT Arena 1.38d - Dokurider (Wizard Warriors) vs. Otabo (Put Your Hands Down!) (http://www.youtube.com/watch?v=rJd_MjsJEwI)


I can't believe how dumb my team was acting.  No ReRaise getting spammed.  The male Paladin didn't use Yell once.  Not once.  I cannot understand the A.I. at all.  Why the heck did I even bother with Move MP Up if those abilities aren't getting used?  Haste is supposed to be one of the skills that the A.I. prioritizes.  Also my dumbass Geomancer broke the charm on the female chemist.  I'm not saying that that would have changed things but when you add in the fact that Reraise and Yell should have been getting spammed then I'm at a loss.  Literally and figuratively.  GG Barren.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2012, 03:46:08 am
Well Reraise is only cast on friendly units that are about to die without it, or when a friendly is hurt and they have nothing better to do than spam healing.  And a unit will never use Yell if there's an enemy unit it can hurt in its range. Against an enemy that kills by status or decap expect to never see it used.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2012, 04:12:59 pm
FFT Arena 1.38d Trifecta Series - Reks (Late to the Party) (http://www.youtube.com/watch?v=F0A0Y1Zi898&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Eternal on December 13, 2012, 05:51:25 pm
Can we remove Phoenix Blade now? Please?
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2012, 06:10:01 pm
Why?
Title: Re: Arena battle videos and discussion
Post by: Eternal on December 13, 2012, 06:11:42 pm
It drags matches out and makes them unfun to watch/commentate.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2012, 06:13:48 pm
If thats your reasoning then also ban armor, shields, clothes,  reactions, healing, resurection and positive statuses besides haste.
Title: Re: Arena battle videos and discussion
Post by: Eternal on December 13, 2012, 06:17:13 pm
Difference is, buffs and healing and such don't last forever. Phoenix Blade's Reraise does. Think of how long the match would have gone if Reks had not had Petrify.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on December 13, 2012, 07:12:04 pm
If Reks didn't have Petrify I would have won.

You act like this team is any different from basically every other team I've posted.  They all more or less do the exact same thing in different ways because I'm a sadist.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2012, 07:32:34 pm
Honestly I'm quite surprised those Monks wern't carrying immunity to petrify, that would have been the first thing i would have made sure of. 
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2012, 07:45:37 pm
Raven put the focus band on because he wanted more dancing and less chakra so he won't waste as many turns. but lowering their faith to 40 would have been a better idea
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on December 13, 2012, 08:04:57 pm
I'm updating it tonight, I already know exactly why they're not using Stigma Magic and how to adjust things.  I underestimated how much of the burden I could put on the Paladins is all so those Monks are getting a small retool for a bit more defense and general ability to end the game faster.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 13, 2012, 10:03:43 pm
(Yeah, I can't say that I like Phoenix Blade either, but removing it already probably isn't necessary. Yet.)

I could probably stand to lose a bit of evasion and its immunity to Dead & Death Sentence. This especially since the only ability that adds Dead that sees any use is the now evadable Odin and that there's armor that blocks Dead (and Petrify) that still isn't seeing use.

However, all talk of that should be saved for the Balance thread really.

It seems like it's already been a while since "Late to the Party" fought. While Geomancer is kinda ineffectual as anything other than a resurrection & buff bot and the Samurai has the Haste 2 problem that Barren out in the second round against Raven, it's otherwise decent enough in terms of focus; oddly, the Haste 2 thing didn't really bite Reks in the ass anyway until he started fighting Avalanche's team. I must admit that I was surprised to see that AI have both Protect 2 & Shell 2 and yet use them both more intelligently than I'd previously thought.

As with most teams, there's still room for possible and reasonably non-specific-counter improvement. At the very least, the Geomancer seems like he could use a better sword (offense-wise), if not a different weapon entirely like the still-OP-presently Battle Axe.

Not much to say here except that I am again reminded that Defending's evasion might need to be reduced like Abandon's was, especially with Nurse's buff. Aside from that, I'm actually not that surprised the Monks didn't use Stigma Magic, at least when it came to the Monk that was Dancing Nameless Dance.

I am a bit surprised that the Geomancer and Summoner kept trying to hit at single-digit odds. Never have I been so glad to see both Petrify and Comet.

I do find it odd that Silence Song missed again. It's been missing a lot lately despite generally being above 60~% at worst.


This match was easily the most entertaining one, and not just because it was the only one to go to three rounds. For starters, as I mentioned on Youtube, this match was literally the first and only time that Don't Move has gotten used so far in 138 and it was actually decently effective even if Otabo would have won without it in the second round. Speaking of which, I never even thought that Counter Magic might be useful against Balance, especially given how often Counter Magic tends to backfire.

The Samurai being so interested in using Time Magic(k) rather than just attacking starts to bite Reks in the ass here, though it doesn't really bite him as hard as it does in the next match.


Ugh. This is partly why I'm not sure that Battle Song (or Magic Song) need to be 66% in terms of hitting. PA +3 a turn on average is pretty damn brutal. When combined with Reks team's lackluster offense aside from the Summoner, it's little wonder his team quickly lost both rounds. This especially with the Samurai finally/suddenly deciding to try casting Haste 2 at the beginning of both rounds and only hitting two people at best because she moved first. The Muramasa doesn't really mean much if she's barely going to attack people.

Reks might have actually been able to win the second round due to the split up, but he basically lost as soon as the Mime got off that horrific criminal on the Summoner. He might have been able to still win after that if the Oracle would gone for Petrify on the Paralyzed, Faithed Thief instead of screwing around with Life Drain. Even if Monk had Stigma Magic, it would have at least been something to allow her and the Samurai to regroup a bit while the Geomancer was stuck constantly reviving the Summoner.

Oh well.


Thanks as always, Barren, especially since Reks only asked for this last night and that obviously took a while to record just due to that first match.
Title: Re: Arena battle videos and discussion
Post by: Reks on December 14, 2012, 08:24:53 am
Thanks for the matches, Barren. They did indeed make me feel better, since it's been a while that Late has been used. Your advice over them is noted, too.... Samurai did nothing but HASTE everything more than half of the time in each match. Will be fixed soon enough, maybe after I get this longbow-idea done.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 16, 2012, 01:14:58 pm
MP Starvation.

FFT Arena 1.38d - The Damned (Donate Blood Today!) vs. Jumza (Reaction, Support, Blank) (http://www.youtube.com/watch?v=mVPNJfNELuo)

FFT Arena 1.38d - Reinoe (Speed Savers) vs. Dokurider (Heroic Good Guys) (http://www.youtube.com/watch?v=Y7UmfrjJyFw)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 16, 2012, 02:18:17 pm
Quote from: Otabo on December 16, 2012, 01:14:58 pm
MP Starvation.

FFT Arena 1.38d - The Damned (Donate Blood Today!) vs. Jumza (Reaction, Support, Blank) (http://www.youtube.com/watch?v=mVPNJfNELuo)

FFT Arena 1.38d - Reinoe (Speed Savers) vs. Dokurider (Heroic Good Guys) (http://www.youtube.com/watch?v=Y7UmfrjJyFw)

Lesson learned...
1)If I'm going to have Tornado and it's massive AOE then I need to put some power behind it.
2)I thought Concentrate would work right through Blind but it doesn't.
3)The A.I. will occasionally choose a low damage spell over revival.
4)That blaze gun was doing a megaton of damage.  Gives me nightmarish flashbacks to Elebreak's team.  The rest of Doku's team was doing decent damage as well.

Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 16, 2012, 02:35:17 pm
Damned's team grouped up and they couldn't withstand the damage from Bahamut/Holy. Mediator hit some key Mimic Daravons/Blackmails that sealed the match.

Well, that was a slugfest for the most part.


Also, what's the first song playing in Damned vs. Jumza?
Title: Re: Arena battle videos and discussion
Post by: Jumza on December 16, 2012, 03:07:11 pm
I thought concentration would work through Darkness as well... Oh well, just a couple things to fix for my team.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 16, 2012, 04:12:05 pm
Quote from: TrueLight on December 16, 2012, 02:35:17 pm

Also, what's the first song playing in Damned vs. Jumza?


FFX "White Skies Club Mix" by bLiNd
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 19, 2012, 05:46:35 pm
(Oh, I was right in thinking it was something from FFX. Good to know.)

So...0-5. I can't say I'm surprised, but at least that one was kind of close.

Now I just need Malroth to get on tonight or find someway to generate memory cards myself.

Regardless, I'll just comment on things going from memory:


Hey! I want a re-match due to Jumza's team's false advertising! That Summoner obviously has a Movement, which is blatantly cheating!

...Seriously, though, the Summoner was a pain in the ass due to my team being completely idiotic about group together for AoE. Hell, my team was idiotic even about Masamune, what with perpetually Hasting only one Paladin and not the other. Also doesn't help that Wish is currently pathetic and suicidal, as proved by getting taken out by a Bag shot for a mere 15 HP of all things. It's pretty clear that it at the very least needs some type of range if it's going to possible heal less than the 100% assured Phoenix Down, but I digress.

Speaking of expected disappointments, since I'm a master at identifying and being involved in those, I figured that Two Hands would be disappointing and I should probably have some M-EV on at least the Paladins. So it's "nice" to have that confirmed.

Regardless, the Mediator was easily the biggest threat on Jumza's team considering how unlucky I got against here. Got it by literally every Refute and only dodged one of the Mimic Daravon and Blackmail out of all the time used them. So it's not like M-EV would have helped there.

Damn, even when I steal someone's team I fail. Hurray!

Regardless, as I said on Youtube days already, GG Jumza. It was for the most part an enjoyable match, my facepalming at team repeatedly grouping for Bahamut like they taking a group photo aside.

Also, as I said, I was surprised to see Zigolis Swamp be used. I had thought it was banned, but I'm mostly glad to see it wasn't/isn't.


Ugh, that Blaze Gun still seems like it hurts like hell a bit too much for something that gets strengthened even more by Oil and Pilgrimage. This even if the rather ineffectual Chemists had 70 Faith.

Not really much more to say about this that reinoe himself already didn't say. However, I am reminded that Dokurider apparently responded to something, so I should check that really quickly....

*checks*

...Oh. ...I really don't like the sound of that....



I'll probably holding on editing that team until tonight, partly because I don't want to bother making getting dragged into trying to think of two new teams in addition to the mono-Time Mage one I sent to Barren yesterday. This especially when a version change to 139 may or may not be nigh.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 30, 2012, 09:36:26 pm
(Sigh. This totally figures.)

So, I patched everything and pretty much recorded almost every match I had from the memory card that I had Dokurider give me. Only now...it would seem that Youtube refuses to process anything for me despite everything being in .avi format, which should process easily.

Ugh.

Not really sure what the hell do to get this since I've tried seven times since yesterday only to be met with the exact bullshit excuse every save for one instance where it seemed like it was processing and then never finished. Any help would be appreciated.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 30, 2012, 09:46:10 pm
Hard to give a decent answer without more information. How did you edit your videos and what size are they? Try uploading a small test video.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 30, 2012, 09:49:04 pm
(I use Camtasia and they're generally like 1 GB in size on average.)

I'm actually having trouble with one of the shorter ones (repeatedly), which isn't exactly boding well for the longer videos.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 30, 2012, 09:59:29 pm
Well there's your problem. They probably aren't compressed. You can obtain VirtualDub for free, download Xvid MPEG-4 codec and then compress it in the video options. That's one option.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 30, 2012, 10:04:03 pm
Or doesn't Camtasia support compression? I forget...
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 30, 2012, 10:12:17 pm
(I see.)

Camtasia possibly supports compression, but considering it's been screwing up on me as it is, I'll just try the VirtualDub thing. Thanks.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 06, 2013, 04:31:20 am
(Arggggggggggggggggh! [/Charlie Brown])

So...after figuring out the compression issues--apparently making them MP4s instead of AVIs helped a lot--and such, I appear to now be unable to annotate any of the videos I've uploaded easily. Either the annotation function won't work in Opera at all or it will work in Chrome but at so glacial a pace that it will literally probably take me an hour just annotate a video that's 12 minutes.

So, despite being such a lazy perfectionist, I've decided to say "fuck it" and finally link to the videos I have up since they seem like they're working otherwise and I promised Barren he could take the weekend "off":


1. FFT ARENA 138d [Unpatched] - AeroGP (Snow Pirates) vs. Celdia (My Hat in The Ring) [12:20] (http://www.youtube.com/watch?v=QOR_ztKjTCg)

2. FFT ARENA 138d [Patched] - Malroth (Magic Dudes) vs. Gaignun (Patch Me) [12:03] (http://www.youtube.com/watch?v=xsaTTHewwOA)

3. FFT ARENA 138d - Eternal (Guests) vs. dragonblade (Lost Souls) [33:16] (http://www.youtube.com/watch?v=thei7d5w1vQ)

4. FFT ARENA 138d - CT5Holy (Ele Break) vs. Dokurider (Air Krieg) [08:26] (http://www.youtube.com/watch?v=foRHGq4ms_k)

5. FFT ARENA 138d - Dokurider (Secret New Team) vs. Wiz (S1): Part 1 [25:36] (http://www.youtube.com/watch?v=g5qkG0S5Vlk)

6. FFT ARENA 138d - Dokurider (Secret New Team) vs. Wiz (S1): Part 2 [16:13] (http://www.youtube.com/watch?v=LFF8JgZ8V_w)

7. FFT ARENA 138d - Dokurider (Heroic Good Guys) vs. The Damned (On if Maces of Zeus Should Lose Strengthen) ["Special" Best of 5 Match for reasons explained in description] [15:55] (http://www.youtube.com/watch?v=WBICNfsbWtU)


Please tell me if there are any problems with the videos. Feel free to mute them and play your own music since, unlike everyone else who has recorded so far, I'm not using a microphone; I may be a horrible person, but I'm not going to subject everyone to horrible voice, especially with all the other audio issues I'm having.

As for the format of the videos, I plan to try to record all matches as 3-ofs in a Large/Small/Medium setting regards of if one team wins the first two matches. This is to better see how teams perform on the different sized maps and partly as a way of both sating my own curiosity and making up amends for not doing this earlier; of course, my techbane would probably have been just as strong back then.

Finally, last but certainly not least, I will thank a few people here, especially due to the annotation issue. So, thanks to Malroth and Dokurider for making memory cards for me, thanks to Otabo and especially Barren for both helping me get set-up and put up with constant tech questions and thanks to reinoe for moral support.

I'll try to get up at least a couple of matches later today and see if I can figure so way around the damn annotation issue. Maybe Firefox or even Internet Explorer (ha!) will work where the others have failed me. Or maybe I'll just have to wait until I can find some way to connect to the Internet from my much faster-than-this-faithful-dinosaur-desktop laptop.

Shrug.

Regardless, sorry for the wait.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 06, 2013, 07:07:11 am
HAHA I knew you could do it T.D.
From Round 1:  It looked like it would be over quickly for Celdia when it was 4v1 disadvantage.  Multiple Reraise made it look like a comback was possible but it was a false positive.  From Round 2.Recognized Stardust Speedway immediately.  I always knew that Ice Brand weilding Squires was potentially the most powerful Grand Cross/Southern Cross users.  I just didn't have a team concept to exploit it  Also Celdia had a Monk with Song.  I don't like mixing/matching Song w/physical/magical units.  But Celdia's problem wasn't synergy, it was the fact that thaose squires were way powerful.


Interesting how starkly the matches went re:small map vs large map.  PATCH ME won handily on the small map and  "Magic Dudes" won just as easily on the Large.  Interestingly "Patch Me" won just as easily on the Medium map.  "Patch Me" had too much magical evasion


At 9:03 when the Knight hits the Samurai, procs Decapitate but the Samurai doesn't die, then the knight moves and dies by poison.  That was my favorite sequence of events in the match.  My second favorite starts at 16:10.  Lost Soul's Paladin tries to kill Vossler. and almost succeeds but Vossler blocks the second attack.  Vossler then gets PA save. Then Larsa undoes all the damage with a well placed Hi-Potion.  And during this time the poisoned Priest dies from infection.  These two sequences just showcase that Lost Souls while closely matched with Guests, was just a little bit outgunned and a little too unlucky.  I also enjoyed Archer named "Dargo" from Lost Souls constantly shooting the Samurai named "Amalia".  He hated her something fierce.  And not only was she constantly being shot for 255.  She only died from it once and when she did she simply reraised.


Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 06, 2013, 07:29:16 am
The biggest mistake I made with Bomb Squad was that I placed too much faith in my Lancer's ability to Jump. One of the biggest mistakes a team can make is having only one source of major damage. Even with Quickening, he just wasn't fast enough to get a good jump on them and they just walked all over him. Truth is, this wasn't actually my "secret team". I had to shelf the actual team I was working on because it was too similar to another team already out there. Don't lament too much, it was quite the eye roller. So, I just shoved my other unlisted team out there and the rest is history. It didn't help that I didn't test this team as rigorously as I should have because the mono tourney was in the works and I ended ignoring this team in favor of perfecting my thief team.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 06, 2013, 07:33:05 pm
(Yes, I could do it...apparently a dozen times slower and worse than it should have taken.)

So...since I can't annotate still (yet?), I'll just give commentary on the matches commented on in the forums so far.

I'll probably put up at least four more videos without annotation before tonight is over since I've decided I'm not going anywhere unlike what I planned. As for combatants, I tried to get as many different people as I could on one memory card and try focusing on the people who hadn't fought in a while, so the newer guys like feeldawrath & Zalbagg as well as some of the more ignored people like AeroGP. Only reason I even have myself there at all is because Dokurider wanted a rematch against that particular team and I had already planned to "prove a point" against AeroGP's "Inferno" team.

I basically got everyone save for Dol, Ahong & Jumza I think, though I can remedy that.

Anyway, now for match commentary...in reverse:

Yeah...I was rather "hoping" this wasn't the team you were talking about in A.I. Behavior thread, namely because of that Lancer having MP for only one Quickening, the Chemist being extremely ineffectual and the Mediator having way too many skills. You would have at least probably won against Wiz in the Second Round if the Mediator ONLY had Mimic Daravon & Refute rather than having Death Sentence as well. One of Wiz's team's relatively few vulnerabilities is being put to Sleep, at least when it comes to the Thieves.

Since his Mediators both lack revival and tend to focus on other things if they're even remotely hurt or not Hasted, if your Berserk Lancer (and/or Chemist, with a much better weapon or the ability to block Berserk) had been able to kill the other Thief, it would have been a slow grind to victory most likely. But, alas, the Priest had to be an idiot and move back (not even far enough) when healing herself just like the Chemist had to move forward far enough to get hit by Insult. Joy.

Insult probably does need a bit of an accuracy nerf, but honestly that's like the least problematic thing about Wiz's team on an individual level; Insult is currently just what allows for him to get Quickenings off more unmolested. If Berserk get a CT, much less allows for evasion, then Insult instantly becomes a lot more fair anyway unlike, say, Quickening (or Unyielding or even Masamune).

If nothing else, this was more evidence that Lancers should maybe get Robes (back?).


First and foremost, I have to commend dragonblade for making a good team right off the bat, even as much as I dislike Spellguns. To be frank, the only reason that Eternal was even able to win this, especially with large gap in comparative damage output, was because Kagesougi's kinda OP and Amalia's a tank. Even then, Amalia still has problems since she has relatively little direct offense or distance ability, but at least she can soak tons of damage unlike the likewise armored Vossler.

Similarly, unlike the first time I recorded (with sound, sigh) before I had to reshuffle the most of the maps between match-ups, Eternal's team stayed together and the Vossler didn't get put down permanently with Larsa playing personal butler to him this time. That's something I find rather darkly amusing considering what Vossler tries to do in-game, but I digress.

But, yeah, even with the fix from Focus to Accumulate, Larsa needs a better weapon, even if Parry Edge gets the slight EV boost, since he does absolutely pathetic damage for not having a Bag. Also the very least, Vossler needs more MP so he can be a lot more threatening and not have to wait for Ethers as much even if he loses a bit of power or status protection.

Eternal does get respect, however, both for being one of the few people to have a character survive a Decapitate proc and for having what I think is the highest damage Bag shot ever. Also, that was probably the most spell gun blasts any unit had taken to the face...at least until Barren had to record AeroGP vs. Dol for the SCC tournament. It's probably the most without said unit dying though despite that Archer trying his damnedest when not OHKO'ing Vossler.

Another thing I find of amusing is the Ninja never chose to try to Weapon Break the Archer, though now that I think about it, it was probably because the Ninja realized the Archer couldn't hurt him (without hitting an Armor Break).


Interestingly enough, thefirst match was the only one aside from the first three of my matches against Dokurider to take place on the same map when I had to re-record. I say this is "interesting" because Malroth lost the first time around. Horribly.

He won against Gaignun on the Balk II match almost solely because of that abysmal percentage Beguile actually hitting the Ninja second time. In the first time, the Ninja both rushed forth unimpeded and Kagesougi'd the Scholar and Oracle into oblivion while the Bard & Geomancer held out a bit longer because both Archers kept getting lower end Cover Fires. This time, the opposite kinda happened with the Bard dying a lot earlier due to higher end Cover Fires and the Oracle living through the entire thing instead of dying first.

Just goes to show the potential power of chance and Charm I guess.

Not much to say about the other two matches really. Malroth's team got rushed down and it really doesn't help that most half of his units are vulnerable to Silence, even if the Undead Scholar can cure himself of Silence.


I felt kinda bad recording this as a 3-of considering all the maps I generated random numbers for (using Gaignun's list) weere kind of crappy for Celdia's team. That the last one where the Phoenix Blade Squire & the Berserk Samurai started separated was especially bad, even before they promptly got Slept off the bat. Oh well, we all know how the RNG likes to give people the finger.

Celdia just got kind of unlucky in general in this match between that "crucial" Wish missing in Round 2 (even if it might have changed anything) and AeroGP's Chemist getting so many Gun criticals.

Getting hit by that many Mimic Daravons didn't help either of course, especially with Monk refusing to use Stigma Magic for some reason. If he had woken up the Berserk Samurai instead of Singing like an asshole (since Sleep blocks Song & Dance anyway), then that first round might have gone way differently. At least it wouldn't have been so curbstomp-y despite AeroGP's Squire's power.



I'll probably comment on the other two matches when I post up the other videos later tonight.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 06, 2013, 07:35:53 pm
I'm not paticulary vunerable to silence,  the oracle and the Scholar aren't carryig silence protection because they've both got secondaries capable of healing it, while the geomancer and bard should both have silence immunity
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 06, 2013, 07:49:23 pm
(Ah, right. That was been amended.)

You're correct. I was thinking of Berserk. My apologies.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 06, 2013, 07:50:54 pm
yeah, nobody has berserk protection because its almost impossible to get unless you're a samurai or paladin
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 06, 2013, 07:52:08 pm
(*looks at Defense Ring*)

Uh....

*looks at Reflect Ring*

Um....
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 06, 2013, 07:55:17 pm
T.D., when I go to your Youtube channel I don't see any of your uploaded videos.  When I go to "Browse Videos" there's nothing there.  Also when I go to "playlists" there's nothing there either.  That probably because you have everything hidden while you were trying to get everything set up.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 06, 2013, 08:00:23 pm
Yeah, you gotta de-unlist your videos Damned.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 06, 2013, 08:32:59 pm
I have to admit that I was surprised at this match.  Both teams hit for eleventy billion damage and can apply oil to their opponents.  I thought for sure Elebreak had the match.  Elebreak predictably won the first match and Air Kreig predictibly won the second match.  The third match was really interesting because what set the tone was when "Corrupt" on the Elebreak team tried to shoot the priest with Hawk's Eye.  Because he positioned himself badly he wound up too close to the enemy.  He was in range to get attacked by the Air Knife weilding "Luft-Jaeger".  The match still may have turned out differently if it wasn't a critical hit that killed "Corrupt" in one shot.  What really sealed it was the silence on "Hydroblast".  That's too much bad luck to overcome.  Also unfortunate was when the "Ziet-Reglar" brilliantly used Reflect Ring to anti-sandbag "Corrupt".  Reflect Ring totally backfired.  CT5HOLY may have to reconsider the ring altogether.  It wound up hurting him more than helping in this match.


EDIT...
Quote from: CT5Holy on January 06, 2013, 09:40:14 pm
Um, reinoe, I'm pretty sure I won my match - there was just a for-fun round 3.

Thanks for the vids Damned.

Yeah.  Watching the Wiz vs Dokurider match definitely turned my brain to mush.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on January 06, 2013, 08:36:36 pm
Quote from: The Damned on January 06, 2013, 07:52:08 pm
(*looks at Defense Ring*)

Uh....

*looks at Reflect Ring*

Um....


You missed Dracula Mantle.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 06, 2013, 09:40:14 pm
Um, reinoe, I'm pretty sure I won my match - there was just a for-fun round 3.

Thanks for the vids Damned.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 06, 2013, 09:48:59 pm
(Yeah, CT5Holy would have won by round 2 if that was a best of three, hence the rather...abrupt music style change in round 3.)

No problem. I figured that I should do something after not for so damn long, even with all my...issues.

As for the videos being unlisted still, that's intentional and why I linked to everything in the last post. I'll probably de-listed them in a week or so, but I'd rather try to get the damn annotations working on them before I make any of them public.

I demand perfection, damn it!

Quote from: RavenOfRazgriz on January 06, 2013, 08:36:36 pm
You missed Dracula Mantle.


Yeah, I realized that only five minutes after I posted and then didn't feel like editing it in.

*pats Dracula Mantle as it cries in the corner*

It's okay. You may never defeat a Belmont, but you're important...to someone else.

*walks off wearing a Wizard Mantle*


Anyway, re-rendering videos into MP4 is currently taking a hell of a lot longer for some reason. Currently getting to the end of re-rendering--now finally finished--the match between DarkxFatal & feeldawrath. Not sure what hell that's about.

Regardless, I should have at least three more videos up in a couple of hours.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 07, 2013, 03:08:51 am
(More like I'll spend a couple of hours pointless re-rendering videos I had already re-rendered and then another couple getting screwed over trying to record myself versus AeroGP.

By the Espers, why must Queklain/Cuchuulain's map at Lionel be such a pain in the ass? Same goes for pretty much every Deep Dungeon/Midlight's Deep map.)

Anyway, I'm still counting these as my videos for Sunday, so I'll be putting at least a couple on Monday. It will probably be three since TrueLight vs. CT5Holy is the last match I have thought shouldn't take close to an hour.

After that, due to the likely length of videos and other things, my pace will probably slow to one for the rest of the week and then I'm going to be "out" of things matches on that memory card:


FFT ARENA 138d - formerdeathcorps (Broken) vs. reinoe (Short Circuit) [10:36] (http://www.youtube.com/watch?v=og8Gysd5PS4)

FFT ARENA 138d - DarkxFatal (Four Fangs) vs. feeldawrath (Team of Graces) [16:57] (http://www.youtube.com/watch?v=2VwiebpA65s)

FFT ARENA 138d - Angelus (Set of Bells) vs. Zalbagg (Dark Fire) [12:02] (http://www.youtube.com/watch?v=0ee2eBY8dN8)


I'll do my commentary on CT5Holy vs. Dokurider and Dokurider vs. myself come morning. Apologies.

*yawns*
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 07, 2013, 04:29:32 am
i officially am in music envy of the Dammed
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 07, 2013, 05:26:15 am
Quote from: The Damned on January 07, 2013, 03:08:51 am



FFT ARENA 138d - formerdeathcorps (Broken) vs. reinoe (Short Circuit) [10:36] (http://www.youtube.com/watch?v=og8Gysd5PS4)

FFT ARENA 138d - DarkxFatal (Four Fangs) vs. feeldawrath (Team of Graces) [16:57] (http://www.youtube.com/watch?v=2VwiebpA65s)

FFT ARENA 138d - Angelus (Set of Bells) vs. Zalbagg (Dark Fire) [12:02] (http://www.youtube.com/watch?v=0ee2eBY8dN8)


Round 1.
It's a large map.  Does your team have Autopotion? No? AoE healing? No? MagicDefendUp/Shell or Flashhat? No? Oh ok, then I win.
Round 2.
Massive deaths via AoE midcharge madness.  Round 2 was full of epicness.  Changing my team now, because as awesome as that was I'd rather not win that way again.
Round3 A formality.  Functionally it's like a large map.


Round 1.
Darkx learns the hard way that if you run cheer song, you'd better pair it up with Phoenix blade.  His bard quickly become useless.  Then after everyone else on his team was dead the Bard stopped singing and started fighting.  Fighting really well!  Holy moley.  Unfortunately it was 4v1 at that point.
Round 2.
Once again in the long run Dark X needs stronger sandbag power.

Round 3.
Darkx' Summoner casts silence on Feel's Summoner near the end of round 3.  I think that this is his chance to turn it around.  Then feel's summoner hits Darkx' Summoner with her rod, causing Fire 2 to proc.  That's it, game over.


I don't know what it is but Zalbaag's "Dark Fire" performs so much better on small maps even though the team is more oriented towards spellcasting.  But when I saw the damage output on Angelus' team I suppose it was inevitable. 
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 07, 2013, 11:41:59 am
(Ah, damn it. I knew I forgot to make a note of something in the last video's description. Meh. I'll add it later.)

Commentary time! First for the rest of the first batch of videos.

Actually, first, since I didn't say it when I posted those first batch of videos, I'll say something now: GG, Dokurider.

Thanks again for the help and all:

This was technically a victory for Dokurider, at least if were fighting a normal 2 of 3 and the middle map had been on Tutorial (1). That or another similar medium map where the Mediator could essentially murder one of the Scholars right off the bat; them having Faith Rods don't really matter since the Scholars gets OHKO'd by her anyway without it from what I can tell despite having Neutral compatibility due to Serpentarius.

So the best 3 out of 5 was me showing that maps of the same "size", especially ones that have been classified as medium and still acceptable for use, are hardly still "equal". Not that everyone didn't already know that, at least implicitly. Still, having video evidence of is good and being able to use up more maps is good considering those were to be used for Eternal vs. dragonblade's and Dokurider vs. Wiz's matches (Especially if it allows me to win in what's arguably "cheating"...not that this was the reason for anything. [/Suspiciously Specific Denial])

That said, despite being 5 rounds, there's not much to say about it actual combat-wise. If the Scholars stayed up, then Dokurider lost. If the Mediator got near the Scholars off the bat, then I lost. That's really it as far as "mechanics" go.

I got lazy about not changing my Archers despite realizing that Counter wouldn't really work with the Bow as "Knife Nuts" finally reminded me again, though ironically having Counter is actually what allowed me to win the fifth and final round. That and I got lazy about not changing Wish & Kiyomori despite them sucking. This especially since Dokurider's Squire on this team is the second most dangerous unit and I kept getting unlucky against him with regards to Armor Break despite a working Projectile Guard. I seriously still can't believe I got hit by that three times in a row and that, when I first recorded, I literally got Blinded every time he hit me (through unpatched, not working Projectile Guard).

Thankfully, his two other units were more concerned with using Chivalry on themselves than being actively threatening. That said, the Samurai hits fairly hard when actually does attack and the one time the Paladin hit me, he of course gets a critical that's enough to outright kill and end the round; that round was pretty much lost from the beginning anyway though.

Oh, I suppose that reminds me that I should clarify something I referenced in the commentary for Malroth's match. When I recorded this first time before Camtasia's...issues, the first three matches went the same more or less. The key exception is that the second time I won the first round a lot more handily between Weapon Break hitting. That and the Cover Fire actually killing the critical Mediator rather than allowing her to live by hitting for a mere 36 HP, allowing her to cook one of the Scholars before getting put down. I also lost the second and third rounds a lot more quickly the first time around, partly because of unpatched Projectile Guard and Move-HP Up not working.


This was similar to my own match vs. Dokurider in that, as soon as the hardest hitter on one side went down, the other side was doomed to lose; I suppose I should say that the other way round since my own match came after this one, but whatever.

By that token, even with Air Knife being broken, CT5Holy had more "hard-hitters" do his poking. And thus the rhyme was spoken.

More seriously, though, Spellguns hitting as hard as they can alongside the nuke in Wizard form and the Longbow Archer both also hitting hard made this an uphill struggle for Dokurider from the beginning. As hard as his Thief hits and as fast as he can be, said Thief still has to get in range against all of that. It didn't really help that Nameless Dance's randomness doesn't exactly get room to breathe against a team so much harder hitting overall, even if Ice Dancer has her own Spellgun. Also didn't help that Dokurider's "mages" did some especially stupid crap the first two rounds. I could only sigh as Mediator used Comet to wake up someone just put to Sleep in round 1. Then I barely resisted palming face when the Priest "Leeroy Jenkins"'d forward in Round 2 & got Don't Acted while charging Raise for troubles (read: idiocy), which caused literally everyone else on her team to get brutalized.

Hell, Dokurider arguably was only able to win Round 3 as it was because he both got that initial fatal Critical against the charging Archer and because Nameless Dance finally decided to be extremely generous in what it caused. This is rather telling given that Air Krieg, for its vulnerabilities, is still one of the stronger teams, at least in terms of sheer damage output.



So, yeah, Spellguns claimed more victims. No one's really surprised by that, so I'm going to try to avoid recording any more matches, or at least as many matches, with spellguns as I can while 138 is still around.

I'll do forum commentary for the other three matches after I'm sure more people have watched them, probably when I post another two or three tonight. This is admittedly partly because of laziness and partly because, even if I've decided only to record that Being Human marathon for now rather than watch it, I do have other things that need to be done.


Quote from: Malroth on January 07, 2013, 04:29:32 am
i officially am in music envy of the Dammed


I'm not sure why. I've tried to make sure that everything I use in the videos is credited at the bottom of every description, with most of it being easily and readily available from OCRemix. The only exception at present is "A Conclusion", which I really need to see if I can find the source of.

I should probably make sure the links work though. The links do work, right?

Unless you just mean I have good musical taste, in which case....

*dons K''s shades*

Guilty as charged.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 08, 2013, 12:55:38 am
(Sigh. Just realized need to reformat the songs bit for first 10 videos. Hurray. I'll do when I get back.)

Similarly, I'll save the commentary on the last three matches for tomorrow or at least until I'm sure more people have seen them.

Regardless, here are three more videos:


FFT ARENA 138d - Barren (Hero Lancers) vs. Otabo (Geo Dudes and Dudettes) [8:59] (http://youtu.be/8ldbQIso9uU)

FFT ARENA 138d - Barren (Hero Lancers) vs. Otabo (Neo Geos) [22:11] (http://youtu.be/ojEsH2La7SE)

FFT ARENA 138d - TrueLight (Black Viper) vs. CT5Holy (Tag!) [14:25] (http://youtu.be/i-ufnVUCpvk)


I may skip putting anything up tomorrow since all that's left are longer videos and I won't be around for at least three hours tomorrow on top of not getting anything that I needed to get done today. Apologies.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 08, 2013, 05:44:01 am
Quote from: The Damned on January 08, 2013, 12:55:38 am


FFT ARENA 138d - Barren (Hero Lancers) vs. Otabo (Neo Geos) [22:11] (http://youtu.be/ojEsH2La7SE)


Sound cuts off at 18:20.  I did what you recommended earlier and provided my own music.  Interesting concept with the first two matches btw.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 08, 2013, 06:21:28 pm
Thanks for the videos, Damned.

That was rough. Paladin couldn't stand up to do damage, even though he accumulated quite a bit of PA. Squires couldn't dodge and once the Bard went down it was pretty much GG.


Time to watch the rest of the videos...
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 13, 2013, 01:30:59 am
(Oh, hey, I'm behind on something. How surprising.)

Ugh. I might have to re-re-record my match versus AeroGP. Pain.

Anyway, speaking of pain, I recorded the last match of Wiz's I'm going to record (for now). I considered having him fight Raven's "Y CHIKEN SO DERICIOUS" just to "get everyone coal for Christmas", but I decided to run a test match after I patched it yesterday. As I note in the description of the second video I'm posting, that "match" was actually only one round...that took 90+ minutes.

Yeah...glad I didn't record that, because I'm sure as hell not going to.

Anyway, this is Wiz vs. DomieV in two Parts:

FFT ARENA 138d - Wiz (S1) vs. DomieV (Famous Knights) Part 1 [25:55] (http://www.youtube.com/watch?v=yRuG-wcadO8)

FFT ARENA 138d - Wiz (S1) vs. DomieV (Famous Knights) Part 2 [45:09] (http://youtu.be/M7GlikfxlJc)


Enjoy your Quickening since almost everyone is so fucking ambivalent about it for some reason.

Quote from: reinoe on January 08, 2013, 05:44:01 am
Sound cuts off at 18:20.  I did what you recommended earlier and provided my own music.  Interesting concept with the first two matches btw.


Weird. I think it might have to do with Opera acting up because my stupidity while I was uploading it.

Regardless, it's uploaded and the audio seems fine now, though I only checked after the point that you specified, so knowing my "luck", it possibly fucks up earlier now:

FFT ARENA 138d - Barren (Hero Lancers) vs. Otabo (Neo Geos) [22:11] (Reuploaded) (http://www.youtube.com/watch?v=dhy510g3xQg)


Thanks for the heads up though.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 13, 2013, 01:39:26 am
Wiz vs DomieV Part 1 actually leads to Barren vs Otabo
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 13, 2013, 01:45:56 am
(Sigh. I'm so easily distracted.)

Thanks for the quick catch.

That link is fixed now.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 13, 2013, 09:59:48 pm

These comments are exlusive to match 2 only.  I lost my comments from the first video and I don't feel like reposting them since I post as I watch.


Loved how at 3:48 there was a sequence where Esuna removed poison (and blindness) from 4 people and then the thief removed poison from himself.  All that buildup was removed in 2 actions.

I was confused as heck when none of Wiz' mediators used Berzerk.  Sure two of the paladinss have Diamond Armour equipped but Page, the ItemKnight doesn't have EchoGrass.

The A.I. places no priority on Healing Blindness.  Interesting.  If I ever want to ensure my teams don't get blinded I'll have to prioritize them not getting it in the first place.

What the heck is going on at 18:02 when one of the paladins uses Southern Cross to heal the Thief and hurt his ally?  The hurt ally proceeded to use Balance to kill the thief in a one shot.  Is the A.I. glitchy or was that a brilliant tactic?

The paladins, Lancelot in particular, were really babying themselves with Nurse.  The were using it even when they had full hit points and could attack someone who was in range.

Also lol's at 44:00 when the critical paladin is trapped in a corner.  The Wiz' team can't move into range because the paladin is surrounded by the dead bodies of his teammates.  Then more lol's because the Thief moves into range to finally try and kill the critical paladin but instead uses quickening.  Wiz' team consist exlusively of trolls.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 15, 2013, 05:20:28 pm
(So...I fixed some of the description errors, found out that I could put brackets in titles and tags [which means Wiz's team name is now truly correct], accidentally double-replied to Malroth [damn Youtube's lacking editing] and fixed Wiz vs. DomieV: Part 1's psychedelic-looking thumbnail.)

Yeah, I'm pretty sure that it was actually intentional by on AI's part, especially since that Southern Cross healed Wiz's Thief due to the Ice Brand. [/nag] Similarly, the AI seems to at least somewhat know that Balance is based off its own damage, even if that doesn't stop them from healing it up (mid-charge) and they don't/can't take Regen & Move-HP UP into account. They might take Poison into account, but it's difficult to tell, especially when we've all seen them choose to use Balance for 0 damage a couple of times even when seemingly completely undamaged.

Still, the only reason it turned out to be "brilliant" was because that particular Balance actually hit and killed. Otherwise it would have been dumb as hell, which more usually describes the AI is way too many cases unfortunately.

=======================

Anyway, I finally was able to edit the match between AeroGP and myself. It turns out I didn't need to record it again, though the second part has a lot of lag for some reason despite being on smaller maps and not having the "constant animation" issue that the aforementioned match inside of the windmill shed had.

Fucking Lionel and its curse:


FFT 138d ARENA - AeroGP (Inferno) vs. The Damned (Flurry of the Dancing Flames): Part 1 [22:22] (http://youtu.be/eJHtUJSGnMA)

FFT 138d ARENA - AeroGP (Inferno) vs. The Damned (Flurry of the Dancing Flames): Part 2 [19:57] (http://youtu.be/sFff01cJE2c)


I'll post a bunch of match reviews next time I post if I find that I still can't annotate anything (from my desktop) without slogging through e-molasses.

Also, sorry for being "lazy" about the music in the past few videos. I just haven't listened to the Dark Side of Phobos album in a while and the timing for most of the songs ended up working out well enough for two videos.

Balanced EDIT: Ugh. Fixed the typos present here and clarified a few things. I really need to proofread and do it much better.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 16, 2013, 09:04:31 am
So for the first time in two years, I uploaded a video. Go me.

Reks (Celestial Stasis) vs DomieV(Famous Knights) (http://youtu.be/7nn02LwVOT4)

I decided to give Reks' team a test run so that he can make some possible revisions before the Damned puts him through the ringer.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 16, 2013, 01:54:47 pm
Nice job on the video Dokurider. And don't worry about no music. This is actually a good match
Title: Re: Arena battle videos and discussion
Post by: Reks on January 16, 2013, 06:37:34 pm
A few small edits to Nuadiah. Otherwise, the team is good as I can see it until further testing WILL prove otherwise.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 19, 2013, 10:02:52 pm
(So...what I said about 11 PST...I obviously meant today. And I obviously meant EST.

And I obviously meant 10.)

I'm beginning to wonder when I became Charlie Brown or something, especially since I totally eschew strong Christian overtones and futilely trying to kick American footballs.

Anyway, with all the set-backs between the power going out, me idiotically unplugging my laptop when it was almost done converting the edited hour long video, getting distracted and waiting for Youtube to "stabilize" one of my videos, I have finally managed to get five of them done and up.

I was going to try get Jumza's up, but, uh, Dokurider, you gave me the older version of reinoe's team with Tornado again; PM incoming. So all five videos are of my teams fighting, unfortunately.

I "hope" you enjoy humiliating defeats! I know I do!

(Seriously, though, the second match is hilariously dumb due to Quickening, Charm & Mimed Self-Reraises. If nothing else, you'll learn to like Sonic remixes.)


1.  FFT ARENA 138d - Dokurider (Strangers from the Lake) vs. The Damned (Save the Last Dance) [09:14] (http://youtu.be/BGZ0_k_2bB4)

2.  FFT ARENA 138d - Otabo (Sonic Speed) vs. The Damned (Wager the Time of Your Life) [1:02:35] (http://youtu.be/N0dx3AKiEV4)

3. FFT ARENA 138d - Reks (Celestial Stasis) vs. The Damned (Why is the Moon?) [11:02] (http://youtu.be/YSf0TK1DOuA)

4.  FFT ARENA 138d - The Damned (Those Who Do Not Fear Gods) vs. Otabo (Innocent Until Proven Guilty) [20:21] (http://youtu.be/tKnzwLVUFYY)

5.  FFT ARENA 138d - Ahong (All Kind Range Combat) vs. The Damned (Give Me Some Space, Roxas!) [30:27] (http://youtu.be/N5RiaB5Tg-E)


Seriously, though, everyone please thank Dokurider (for allowing me to torture you all). Between having to redo at least three or four videos, including the hour long one, for reasons that include E-rotic's "In The Heat of the Night" apparently making a video worthy of banning in some countries, his help is the most consistent thing I've had (beyond reinoe's moral support). So, yes, please thank him when you have the time, especially since I don't think I asked people to do this last time, which makes me feel like an asshole; please thank reinoe as well.

Anyway, I'll try to get up at least a couple of videos tomorrow, though since one of them is definitely going to be Raven's given how long he's had to wait, it might only be two depending upon how long it takes him to beat or be beaten.

After that, I'm probably taking a break for a week starting Tuesday.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 19, 2013, 10:26:51 pm
Quote from: The Damned on January 19, 2013, 10:02:52 pm
Between having to redo at least three or four videos, including the hour long one, for reasons that include E-rotic's "In The Heat of the Night" apparently making a video worthy of banning in some countries, his help is the most consistent thing I've had (beyond reinoe's moral support).

OCREMIX is your friend.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 19, 2013, 11:13:44 pm
(In case it wasn't clear and since I can't remember if I asked for it for the very first time, everyone please thank Otabo and, especially, Barren [again] since I wouldn't have been able to do this with either of them. I just meant, after the whole "video set-up" thing, especially since they both have other things to do and can't baby me all the time. [/possibly necessary ass-covering])

Indeed, which is why I was sticking to video game music before that particular video and have been whoring OCRemix out (like Dragon Spirit has been to everyone else) in every video.

I just wanted to see if I could "get away" with something that isn't owned by MGM--wait, that's movies only, right?--or whatever "big name" audio studios usually get taken down.

Hmmm...I wonder if this thing extends to Japanese (anime) music.... I mean, it's not like I'll start having J-pop (or K-pop or any type of Asian pop [A-pop?]) suddenly blasting in the background regardless, but now I have to wonder how accurate their system is.... [/masochist]
Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 20, 2013, 06:10:55 am
What happens when Quickening is taken to it's logical conclusion? (http://youtu.be/pz7agU_MwSA)
Title: Re: Arena battle videos and discussion
Post by: Avalanche on January 20, 2013, 07:16:28 am
Quote from: Dokurider on January 20, 2013, 06:10:55 am
What happens when Quickening is taken to it's logical conclusion? (http://youtu.be/pz7agU_MwSA)


actually i think this Match revails an even greater Problem. The Immortility of a tanky Team with 2x Phöenix blade and 2 Undead Units
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 20, 2013, 08:39:46 am
Reminds me of when i last playtested "Going nowhere"  i wound up with 120 damage/hit wizanabus
Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 20, 2013, 01:46:50 pm
I've made immortality teams before, and let me tell you, they are much easier to kill than you think. Immortality alone doesn't make a great team.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 20, 2013, 03:20:19 pm
Quote from: Avalanche on January 20, 2013, 07:16:28 am
actually i think this Match revails an even greater Problem. The Immortility of a tanky Team with 2x Phöenix blade and 2 Undead Units


I'm actually not convinced.  Team one was being spectacularly dumb.  I was pretty amazed that the mediator placed such low priority on healing her Charm/Berzerked/Don't Act wizard friend.  And the way the Archer kept moving right next to the one monk to hit with X-Potion instead of shooting with his longbow.  Maybe the problem with teams that spam quickening is that it improves the A.I.?
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2013, 08:21:35 pm
Dokurider or Damned, I just updated all of my current teams. If you want, you may use any of my teams against anyone
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 20, 2013, 09:34:42 pm
(Ugh. I'm so very forgetful. Good games to Ahong, Dokurider, Reks and Otabo [twice].)

I might as well respond to this before I leave since I'll forget after coming back from the store; my memory is obviously not so great.

Quote from: Barren on January 20, 2013, 08:21:35 pm
Dokurider or Damned, I just updated all of my current teams. If you want, you may use any of my teams against anyone


It would have to be Dokurider (or Otabo or someone else) if he (or she) is so available since, unfortunately, I still haven't been able to fix the Excel issue. That and I just asked Dokurider for a third card when I had only ever intended to ask him for one in the first, so...yeah. Sorry.

At present, the only team of yours I have fighting is a now slightly older version of your "I Like Books" team. I can skip that match if you want me to, though.

In a few hours, I should have Raven's and Jumza's redone matches up at least. Probably someone else's as well. I'm still not sure whose though. Maybe one of DarkxFatal's new teams since that's partly why I asked Dokurider for a third memory card in the first place.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2013, 09:38:47 pm
I would prefer at this point to see my updated teams in action so yes hold back on it for now until you can get your issue with excel fixed Damned.
Title: Re: Arena battle videos and discussion
Post by: Ahong on January 21, 2013, 06:19:56 am
GG too The Damned, well in the 3rd match is my 1st time for my team to have very very long match. I didn't think that even my Paladin could made such high damage even his Chaos Blade was broken.

Btw, please don't use my 2nd team "Bard & Dancer" for now, i'll update them in the next week.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 21, 2013, 07:07:33 pm
(So noted.)

Ugh. Between the updated match between reinoe & Jumza taking thrice as long as the non-updated match, having to redo that match thrice when it came to editing due to audio issues and my Internet going out briefly, this was supposed to be up more than 12 hours ago. And then I woke up with a sore throat (despite getting a flu shot forever ago, unlike the people I live with), late, and have been having to wait for more than three hours for Youtube to "stabilize" two "shaky" videos, though still have no idea what the hell that actually means. (Stable EDIT: It finally appears to have finished "stabilizing".)

I'm just going to post this and "hope" that people can see the first part of Raven's match despite the "edit" supposedly still being in progress. Otherwise I'll probably just have to re-upload that too; fucking technology I swear....

(Speaking of which, stupid Camtasia and it arbitrarily lengthening audio even just by seconds. That really makes editing audio a lot more in the pain the ass than it should be. [/first world problems])

Anyway, my apologies:


1. FFT ARENA 138d - reinoe (Short Circuit) vs. Jumza (Down to Earth) 5 Rounds: Before Update [11:30] (http://youtu.be/YX4U0r2BrGY)

2. FFT ARENA 138d - Jumza (Down to Earth) vs. reinoe (Short Circuit) 5 Rounds: After Update [37:47] (http://youtu.be/JTAYJvgGPAo)

3. FFT ARENA 138d - formerdeathcorps (Underground) vs. RavenofRazgriz (Y CHIKEN SO DERICIOUS): Part 1 [31:17] (http://youtu.be/qoxNFED3NeU)

4. FFT ARENA 138d - formerdeathcorps (Underground) vs. RavenofRazgriz (Y CHIKEN SO DERICIOUS): Part 2 [10:06] (http://youtu.be/1o5kuA3wRqg)


(Re-uploaded EDIT: All but the first video re-uploaded because apparently Youtube's "stabilizing" attempts screwed up three of my videos after wasting three of my hours. Hurray. Rule of three this Monday.)

Since these were supposed to be up yesterday, I'll still be posting videos for today. I'll try and do another batch of four, but we'll see how that goes since I intend for one of them be Wiz's third (and final) match.

It doesn't exactly help that people have been updating their teams now, even though they had no way of knowing, so it's just more bad luck on my part. Truelight's battle is now also invalid alongside Barren's and Ahong's, but CT5Holy at least didn't update the team of his I was and still am going to use, so yeah....
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 22, 2013, 06:12:11 am
(Ugh...I knew Monday would be annoying, but it seems to have gone out of its way to be a pain in the ass. Currently disputing a claim on Youtube that's totally unfounded and not even the right song, but it's probably going to end up biting me in the ass...like spending all of my break time on this stuff likely will later today.)

So...since no one told me (on the forums, since I've only checked my e-mail thrice this year) that the match between Reks & myself ended up having a shitty, wonky camera on Youtube, so I had to re-upload that. (http://youtu.be/0VmKajctgbw) Apparently this was not because of Camtasia, but rather because of Youtube's incompetent attempts at "stabilizing" the video for whatever reason. You know, the same "stabilization" that I waited three hours for yesterday.

So...thanks.

As such, I ended up having to deal four videos and re-upload them, three of which can be seen in the edit above; sorry to have had to delete your comments, Dokurider & Jumza.

Anyway, I ended up doing 5 videos instead of 4 because I figured I might as well do reinoe's Windswept now instead of as the first thing when I came back, especially if I was doing LightningHax's since his team is rather similar:


1. FFT ARENA 138d - Avalanche (MeDeum) vs. LightningHax (Old Strat, New Game) [15:42] (http://youtu.be/sSHGxse5KhQ)

2. FFT ARENA 138d - formerdeathcorps (Losers) vs. Wiz ({S1}) [25:36] (http://youtu.be/kno8FjjLeKs)

3. FFT ARENA 138d - DarkxFatal (Knights of Olde) vs. DomieV (Sword Masters) [19:00] (http://youtu.be/bFhODWvOqmo)

4. FFT ARENA 138d - Reks (Celestial Stasis) vs. CT5Holy (Mono-Squire Midrange) [25:29] (http://youtu.be/vkdEnrBKD-g)

5. FFT ARENA 138d - Gaignun (Team Ninja) vs. reinoe (Windswept V2): 5 Rounds [22:29] (http://youtu.be/88qk-6dcpXw)


Anyway, I think I'll just leave list of other videos I've done so far here"



1. FFT ARENA 138d [Unpatched] - AeroGP (Snow Pirates) vs. Celdia (My Hat in The Ring) [12:20] (http://youtu.be/QOR_ztKjTCg)

2. FFT ARENA 138d [Patched] - Malroth (Magic Dudes) vs. Gaignun (Patch Me) [12:03] (http://youtu.be/xsaTTHewwOA)

3. FFT ARENA 138d - Eternal (Guests) vs. dragonblade (Lost Souls) [33:16] (http://youtu.be/thei7d5w1vQ)

4. FFT ARENA 138d - CT5Holy (Ele Break) vs. Dokurider (Air Krieg) [08:26] (http://youtu.be/foRHGq4ms_k)

5. FFT ARENA 138d - Dokurider (Secret New Team) vs. Wiz ({S1}): Part 1 [25:36] (http://youtu.be/g5qkG0S5Vlk)

6. FFT ARENA 138d - Dokurider (Secret New Team) vs. Wiz ({S1}): Part 2 [16:13] (http://youtu.be/LFF8JgZ8V_w)

7. FFT ARENA 138d - Dokurider (Heroic Good Guys) vs. The Damned (On if Maces of Zeus...) [15:55] (http://youtu.be/WBICNfsbWtU)

8. FFT ARENA 138d - formerdeathcorps (Broken) vs. reinoe (Short Circuit) [10:36] (http://youtu.be/og8Gysd5PS4)

9. FFT ARENA 138d - DarkxFatal (Four Fangs) vs. feeldawrath (Team of Graces) [16:57] (http://youtu.be/2VwiebpA65s)

10. FFT ARENA 138d - Angelus (Set of Bells) vs. Zalbagg (Dark Fire) [12:02] (http://youtu.be/0ee2eBY8dN8)

11. FFT ARENA 138d - Barren (Hero Lancers)  vs. Otabo (Geo Dudes and Dudettes) [08:59] (http://youtu.be/8ldbQIso9uU)

12. FFT ARENA 138d - TrueLight (Black Viper) vs. CT5Holy (Tag!) [14:25] (http://youtu.be/i-ufnVUCpvk)

13. FFT ARENA 138d - Barren (Hero Lancers) vs. Otabo (Neo Geos): Re-Uploaded [22:11] (http://youtu.be/dhy510g3xQg)

14. FFT ARENA 138d - Wiz ({S1}) vs. DomieV (Famous Knights): Part 1 [25:55] (http://youtu.be/yRuG-wcadO8)

15. FFT ARENA 138d - Wiz ({S1}) vs. DomieV (Famous Knights): Part 2 [45:09] (http://youtu.be/M7GlikfxlJc)

16. FFT ARENA 138d - AeroGP (Inferno) vs. The Damned (Flurry of the Dancing Flames): Part 1 [22:22] (http://youtu.be/eJHtUJSGnMA)

17. FFT ARENA 138d - AeroGP (Inferno) vs. The Damned (Flurry of the Dancing Flames): Part 2 [19:27] (http://youtu.be/sFff01cJE2c)

18. FFT ARENA 138d - Dokurider (Strangers from the Lake) vs. The Damned (Save the Last Dance) [09:14] (http://youtu.be/BGZ0_k_2bB4)

19. FFT ARENA 138d - Otabo (Sonic Speed) vs. The Damned (Wager the Time of Your Life) [1:02:35] (http://youtu.be/N0dx3AKiEV4)

20. FFT ARENA 138d - Reks (Celestial Stasis) vs. The Damned (Why is the Moon?): Re-Uploaded [11:02] (http://youtu.be/0VmKajctgbw)

21. FFT ARENA 138d - The Damned (Those Who Do Not Fear Gods) vs. Otabo (Innocent Until Proven Guilty) [20:21] (http://youtu.be/tKnzwLVUFYY)

22. FFT ARENA 138d - Ahong (All Kind Range Combat) vs. The Damned (Give Me Some Space, Roxas!) [30:27] (http://youtu.be/N5RiaB5Tg-E)

23. FFT ARENA 138d - reinoe (Short Circuit) vs. Jumza (Down to Earth) 5 Rounds: Before Update [11:30] (http://youtu.be/YX4U0r2BrGY)

24. FFT ARENA 138d - Jumza (Down to Earth) vs. reinoe (Short Circuit) 5 Rounds: After Update: Re-Uploaded [37:47] (http://youtu.be/JTAYJvgGPAo)

25. FFT ARENA 138d - formerdeathcorps (Underground) vs. RavenofRazgriz (Y CHIKEN SO DERICIOUS): Part 1: Re-Uploaded [31:17] (http://youtu.be/qoxNFED3NeU)

26. FFT ARENA 138d - formerdeathcorps (Underground) vs. RavenofRazgriz (Y CHIKEN SO DERICIOUS): Part 2: Re-Uploaded [10:06] (http://youtu.be/1o5kuA3wRqg)



Provided I don't die in the next three days (or the Internet doesn't go out again), then I'll be "back" on Friday night.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 22, 2013, 09:30:56 pm
Quote from: The Damned on January 22, 2013, 06:12:11 am
(Ugh...I knew Monday would be annoying, but it seems to have gone out of its way to be a pain in the ass. Currently disputing a claim on Youtube that's totally unfounded and not even the right song, but it's probably going to end up biting me in the ass...like spending all of my break time on this stuff likely will later today.)

So...since no one told me (on the forums, since I've only checked my e-mail thrice this year) that the match between Reks & myself ended up having a shitty, wonky camera on Youtube, so I had to re-upload that. (http://youtu.be/0VmKajctgbw) Apparently this was not because of Camtasia, but rather because of Youtube's incompetent attempts at "stabilizing" the video for whatever reason. You know, the same "stabilization" that I waited three hours for yesterday.

So...thanks.

As such, I ended up having to deal four videos and re-upload them, three of which can be seen in the edit above; sorry to have had to delete your comments, Dokurider & Jumza.

Anyway, I ended up doing 5 videos instead of 4 because I figured I might as well do reinoe's Windswept now instead of as the first thing when I came back, especially if I was doing LightningHax's since his team is rather similar:


1. FFT ARENA 138d - Avalanche (MeDeum) vs. LightningHax (Old Strat, New Game) [15:42] (http://youtu.be/sSHGxse5KhQ)

2. FFT ARENA 138d - formerdeathcorps (Losers) vs. Wiz ({S1}) [25:36] (http://youtu.be/kno8FjjLeKs)

3. FFT ARENA 138d - DarkxFatal (Knights of Olde) vs. DomieV (Sword Masters) [19:00] (http://youtu.be/bFhODWvOqmo)

4. FFT ARENA 138d - Reks (Celestial Stasis) vs. CT5Holy (Mono-Squire Midrange) [25:29] (http://youtu.be/vkdEnrBKD-g)

5. FFT ARENA 138d - Gaignun (Team Ninja) vs. reinoe (Windswept V2): 5 Rounds [22:29] (http://youtu.be/88qk-6dcpXw)


Anyway, I think I'll just leave list of other videos I've done so far here"



1. FFT ARENA 138d [Unpatched] - AeroGP (Snow Pirates) vs. Celdia (My Hat in The Ring) [12:20] (http://youtu.be/QOR_ztKjTCg)

2. FFT ARENA 138d [Patched] - Malroth (Magic Dudes) vs. Gaignun (Patch Me) [12:03] (http://youtu.be/xsaTTHewwOA)

3. FFT ARENA 138d - Eternal (Guests) vs. dragonblade (Lost Souls) [33:16] (http://youtu.be/thei7d5w1vQ)

4. FFT ARENA 138d - CT5Holy (Ele Break) vs. Dokurider (Air Krieg) [08:26] (http://youtu.be/foRHGq4ms_k)

5. FFT ARENA 138d - Dokurider (Secret New Team) vs. Wiz ({S1}): Part 1 [25:36] (http://youtu.be/g5qkG0S5Vlk)

6. FFT ARENA 138d - Dokurider (Secret New Team) vs. Wiz ({S1}): Part 2 [16:13] (http://youtu.be/LFF8JgZ8V_w)

7. FFT ARENA 138d - Dokurider (Heroic Good Guys) vs. The Damned (On if Maces of Zeus...) [15:55] (http://youtu.be/WBICNfsbWtU)

8. FFT ARENA 138d - formerdeathcorps (Broken) vs. reinoe (Short Circuit) [10:36] (http://youtu.be/og8Gysd5PS4)

9. FFT ARENA 138d - DarkxFatal (Four Fangs) vs. feeldawrath (Team of Graces) [16:57] (http://youtu.be/2VwiebpA65s)

10. FFT ARENA 138d - Angelus (Set of Bells) vs. Zalbagg (Dark Fire) [12:02] (http://youtu.be/0ee2eBY8dN8)

11. FFT ARENA 138d - Barren (Hero Lancers)  vs. Otabo (Geo Dudes and Dudettes) [08:59] (http://youtu.be/8ldbQIso9uU)

12. FFT ARENA 138d - TrueLight (Black Viper) vs. CT5Holy (Tag!) [14:25] (http://youtu.be/i-ufnVUCpvk)

13. FFT ARENA 138d - Barren (Hero Lancers) vs. Otabo (Neo Geos): Re-Uploaded [22:11] (http://youtu.be/dhy510g3xQg)

14. FFT ARENA 138d - Wiz ({S1}) vs. DomieV (Famous Knights): Part 1 [25:55] (http://youtu.be/yRuG-wcadO8)

15. FFT ARENA 138d - Wiz ({S1}) vs. DomieV (Famous Knights): Part 2 [45:09] (http://youtu.be/M7GlikfxlJc)

16. FFT ARENA 138d - AeroGP (Inferno) vs. The Damned (Flurry of the Dancing Flames): Part 1 [22:22] (http://youtu.be/eJHtUJSGnMA)

17. FFT ARENA 138d - AeroGP (Inferno) vs. The Damned (Flurry of the Dancing Flames): Part 2 [19:27] (http://youtu.be/sFff01cJE2c)

18. FFT ARENA 138d - Dokurider (Strangers from the Lake) vs. The Damned (Save the Last Dance) [09:14] (http://youtu.be/BGZ0_k_2bB4)

19. FFT ARENA 138d - Otabo (Sonic Speed) vs. The Damned (Wager the Time of Your Life) [1:02:35] (http://youtu.be/N0dx3AKiEV4)

20. FFT ARENA 138d - Reks (Celestial Stasis) vs. The Damned (Why is the Moon?): Re-Uploaded [11:02] (http://youtu.be/0VmKajctgbw)

21. FFT ARENA 138d - The Damned (Those Who Do Not Fear Gods) vs. Otabo (Innocent Until Proven Guilty) [20:21] (http://youtu.be/tKnzwLVUFYY)

22. FFT ARENA 138d - Ahong (All Kind Range Combat) vs. The Damned (Give Me Some Space, Roxas!) [30:27] (http://youtu.be/N5RiaB5Tg-E)

23. FFT ARENA 138d - reinoe (Short Circuit) vs. Jumza (Down to Earth) 5 Rounds: Before Update [11:30] (http://youtu.be/YX4U0r2BrGY)

24. FFT ARENA 138d - Jumza (Down to Earth) vs. reinoe (Short Circuit) 5 Rounds: After Update: Re-Uploaded [37:47] (http://youtu.be/JTAYJvgGPAo)

25. FFT ARENA 138d - formerdeathcorps (Underground) vs. RavenofRazgriz (Y CHIKEN SO DERICIOUS): Part 1: Re-Uploaded [31:17] (http://youtu.be/qoxNFED3NeU)

26. FFT ARENA 138d - formerdeathcorps (Underground) vs. RavenofRazgriz (Y CHIKEN SO DERICIOUS): Part 2: Re-Uploaded [10:06] (http://youtu.be/1o5kuA3wRqg)



Provided I don't die in the next three days (or the Internet doesn't go out again), then I'll be "back" on Friday night.


I watched the videos but FFTHACKTICS has a habit of eating my posts.  This is probably because I like to post as I watch the videos and Hacktics times out.  So yes I wanted to give some thoughful reviews of the matches but for my own morale I'm be brief.  Loved the videos.  Any weirdness with the camera moving around I just attribute to growing pains.  Some matches were closer than others.  I find it interesting that in the first three matches of Windswept v Ninjas, when my team wasn't working together they got smoked pretty bad.  The last two matches when they worked somewhat with more cohesion they wound up winning.  Seriously, my team was acting like they all kinda hated each other.  Especially the archer who was using Masamune on himself while walking out of range of his teammates.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 25, 2013, 10:45:34 pm
(I am returned. Despair as appropriate.)

I know how that is, which is why I tend to either type up my posts in Notepad or post them in Notepad mid-way through, especially since I tend to be rather long-winded. That said, it's usually been other forums that screwed me over, not this one. The only thing on this forum that still bugs me, besides the poll thing that I apparently will have to nag someone about, is that it doesn't tell you when you're over the character limit for a post, but meh, I'm digressing from why I was going to post.

When it comes to your match, reinoe, the Masamune thing is hardly unique and is so common that it's one of the few things that otherwise currently "balances" its overpowering obnoxiousness. The AI will tend to rush forward and Masamune itself alone rather than wait for its allies if they're uninjured, especially if those units move first and the terrain is uneven. That particular problem is hardly unique to your team.

As for the two matches you won, well, I think your team stuck together in those matches primarily because, as dumb as the AI can be at times, it will take advantage of the height advantage rather well if Longbows are involved. Considering that you had and kept the height advantage in those matches along with Team Ninja not having Movement that ignored the height, that's largely what got you the win. They had to then "settle" for narrow points of entry, which is anathema when your primary strategy is swarming over someone like overpowered wasps, and so they largely got sniped at your team's leisure.

****

Anyway, while getting accustomed to things starting back up, I've decided that, for the time being, I'm only going to post matches on weekends. That will make things easier on me (and Dokurider, at least while I still need to depend on him).

Presently, I've already recorded four matches, so I have this weekend's set done already. I might record the matches for next weekend already since I'll probably do more there, having noticed that Dokurider gave me four fights with Otabo's "Put Your Hands Down!" team and I'd like to get those out of the way all on the same day, rather than just pad that entire weekend.

So, tomorrow, I'll post up SoySauceMaster vs. Vigilanti and Dokurider vs. formerdeathcorps. Sunday, it will be Jumza vs. Reks and Dol vs. formerdeathcorps. Then the Saturday that begins February will be all Otabo's "Put Your Hands Down!" and after that I'm mostly left with videos of DarkxFatal's teams and formerdeathcorps's teams since I asked Dokurider for both, so that Sunday will probably have just two videos: one for each of them.
Title: Re: Arena battle videos and discussion
Post by: Reks on January 25, 2013, 11:31:12 pm
Oh, when you have a few minutes to spare, mind telling me what you think of Celestial Stasis as they are?
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 26, 2013, 09:54:06 pm
(Ugh. Damn it. I've been asleep most of the day.)

It doesn't help that this computer was slow about uploading the first video, so I kind of fell asleep again...eight hours ago.

Anyway, they're both up now:


1. FFT ARENA 138d - SoySauceMaster (Smiles And Frowns) vs. Vigilanti (Sobriety) [11:56] (http://youtu.be/2m8eUXEgRwY)

2. FFT ARENA 138d - Dokurider (Bomb Squad) vs. formerdeathcorps (Deadbolt) [07:57] (http://youtu.be/XScrwcE_p7Q)


Quote from: Reks on January 25, 2013, 11:31:12 pm
Oh, when you have a few minutes to spare, mind telling me what you think of Celestial Stasis as they are?


I still haven't formed that solid of an opinion about them yet given they fought my shitty team, CT5Holy's all-Squire team that had only fought twice and one...other team? I honestly probably wouldn't have had you fight that particular team of CT5Holy's team if I had remembered that he had a Phoenix Blade user.

It should probably fight a more "proven" team; please not "Y U SO DERP", "Famous Knights" or Wiz's team.

At present, all I've decided is that it's more resilient than I expected, the Geomancer Lancer is more reliable than I expected and that I kind of agree with Dokurider's comment that Beguile is skewing the Oracle's priorities'. Still, despite its abysmal chances, you've been getting lucky with Beguile so far, so....
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 27, 2013, 09:30:08 am
Sorry I haven't been uploading matches myself lately. Main reason is I'm trying to wait for 1.39 to come. Not to mention my mic died and I had to get a new one. Which I did. I'll start uploading matches again when 1.39 comes.

Anywho, Damned or Doku, if you could when you get the chance include a few of my other teams in some matches. Especially Spellstorm and Shroom Squad as they haven't been seen in action at all since they were updated (AFAIK).
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 27, 2013, 06:35:43 pm
(No need to apologize, Otabo.)

So noted though. Dokurider's largely waiting until people "finish" updating things.

Regardless, here are the two videos for today:


1. FFT ARENA 138d - Jumza (Reaction, Support, Blank) vs. Reks (Nanten Thieves) [15:33] (http://youtu.be/3N7sfdkshMo)

2. FFT ARENA 138d - Dol (Zombieh!) vs. formerdeathcorps (Parasite) [15:44] (http://youtu.be/SzcloKq-W_g)


Seeing Reks's team fight again reminds me of part of the reason that I feel uncomfortable about Jump.
Title: Re: Arena battle videos and discussion
Post by: Reks on January 27, 2013, 08:49:08 pm
POLE DANCERS FTW!!!!!

GG, Jumza! Your team scared me a bit, as we were able to one-shot each other. But the power of Jump includes evading all attacks and being 100% accurate, so I won this time around.

Heck, Jump IS a bit strong. Glad I could have proved just now nasty it can be, when planned for.


As for Celestial Stasis, I can't say what proven team I want them to go up against. I did ram them against SWA a few times in tests, but they only won once or twice, and that was due to the map and SWA getting split up, not from status procs. Extreme magical defense only goes so far.
Title: Re: Arena battle videos and discussion
Post by: Jumza on January 28, 2013, 09:08:57 am
Typing this up while I watch the video...
That Dragon Spirit bag smack in round 1 screwed me over. I don't know if I would have won anyway though. Also because your dancers had re-raise there were no crystals for my mana starved units to grab.
Round 2: My units were dropping like flies here 0.o . Clearly (pole) Dancers are better jumpers than  lancers. The dancers didn't seem as though they wanted to take down my white mage while she was reviving my team. But you won anyway...
Round 3: I feel as though I'm getting really unlucky with Statii here, all her spells kept missing, although when they did hit they get healed instantly by the chemist. Then there's the dancers dodging every offensive spell I throw at them left and right. Yikes I  have been seriously out classed here :( .
Finally managed to get a petrify off on your chemist, but it doesn't make a huge difference because those dancers are being fed steroids by your bard >.< .
Well I got completely destroyed. I really need to edit this team and give the knight ether, or the summoner carbuncle. And then give the knight blind protection... Yeah I need to fix quite a few things.

Lola's teleport is probably going to get removed so the team name will make sense.

Title: Re: Arena battle videos and discussion
Post by: Dokurider on January 28, 2013, 01:12:38 pm
Finally, I'm well enough to look at a computer screen again.
Well that's what I get for not paying attention to the *entire* team composition. I just wanted to fight a Cursed Ring Team, but I picked on the wrong team. It doesn't help I want to jangle fdc's bones a bit.


Everything else I wanted to comment on (like Reks' team) I completely forgot about thanks to my cold.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 28, 2013, 08:40:19 pm
("I want to jangle fdc's bones" sounds like innuendo, just saying.)

Just a heads up, Dokurider: I will probably just ask you for a new memory card this Friday since the only person "we" are waiting for is Ahong, who tends not to be around. Everyone else seems like they're going to update has already updated, baring possible changes by the people who just fought.

So...yeah. Feel better...because I'm totally inundating your PM box again.

Quote from: Reks on January 27, 2013, 08:49:08 pm
As for Celestial Stasis, I can't say what proven team I want them to go up against. I did ram them against SWA a few times in tests, but they only won once or twice, and that was due to the map and SWA getting split up, not from status procs.


So noted. I've already thought of a couple of possibly decent opponents.

(Also, if Jumza really wants his Dancer team to fight your Bard team, feel free to, you know, fix your Bard team.)

Quote from: Jumza on January 28, 2013, 09:08:57 am
Typing this up while I watch the video...


Meh. Don't feel too bad about getting crushed. The only other team that Nanten Thieves has fought thus far got destroyed even worse from what I remember.

But, yeah, at the very least, your Paladin needs Blind protection and the Summoner losing Teleport would both make your team name true--not like that's important--and give her more than enough JP for Carbunkle.


Quote from: Dokurider on January 28, 2013, 01:12:38 pm
Finally, I'm well enough to look at a computer screen again.


Yeah, I kind of suspected there was something you missed there, if only because Mutagen Bomb's Faith Rod and lack of Dark Absorb meant you were essentially starting all those matches 3 vs. 4...with two of the remaining three starting in Critical.

I could admit that I didn't look as closely at formerdeathcorp's Parasite team when I asked for you to have it fight Dol's Zombieh! team since otherwise I would have realized that Dol was likely screwed due to being unable to get past Reflect Mail. ...However, I'll just lie and say that, like with my own team's fight against AeroGP, it's illustrating a point that his team either needs Dispel Magic or some kind of offense beyond Zombie & Raise 2 and trying to get lucky with Papyrus Plate's Flare proc.
Title: Re: Arena battle videos and discussion
Post by: Reks on January 28, 2013, 08:49:28 pm
Quote from: The Damned on January 28, 2013, 08:40:19 pm(Also, if Jumza really wants his Dancer team to fight your Bard team, feel free to, you know, fix your Bard team)


Nah. They weren't that great, and I can't think of a way to renovate them. Instead, i'll re-post my old Minds Over Muscleheads (which is what I'd originally planned to use but went with 'trying something different'). Nanten HAS won a good number of matches I've run them through, and I think there's a few videos with them here and there. But overall, I'll repost Minds Over Muscleheads unless Jumza would really prefer to face the tourney team. It still counts, since both teams are all Bards.

Quote from: The Damned on January 28, 2013, 08:40:19 pm
Meh. Don't feel too bad about getting crushed. The only other team that Nanten Thieves has fought thus far got destroyed even worse from what I remember


That's be this match. http://www.youtube.com/watch?v=jIYhgI3hl6c

And they've fought here and there, aside from this one.

EDIT: Merp, double post.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 02, 2013, 10:10:50 pm
(Sigh. Why is Saturday always such a complete and total bust?)

So, first and foremost, I'll announce this: Due to set-backs (and wanting to be kind[er]) to Dokurider, everyone has until next Friday to update or add teams before I ask him to make another memory card.

*looks at Ahong*

With that out of the way, now that the videos are finally uploaded a full 11 hours after I intended for various reasons I don't want to get into right now, here are four of Otabo's matches. I probably would have them up a bit sooner if I wasn't feeling even more picky about the audio and music used with regards to syncing and such; even then it seems to screwed up the timing on that Flare. Sigh. Part of that was me feeling guilty about being lazy with so much of use of "Bar Hopping" and the same three maps for four whole matches in a row.

By the way, learn to like "Bar Hopping" (http://ocremix.org/remix/OCR00437/) because it's going to play at least once every time I record the Pub map from now on. (At least until I find another remix of "In the Bar" or an mp3 of "In the Bar" and not "just" a Midi of it.)

Without further ado, let us begin Otabo's journey into Manhood:


1. FFT ARENA 138d - Birth: Otabo (Put Your Hands Down!) vs. formerdeathcorps (TestC) [13:23] (http://youtu.be/hW2j7uU11Ag)

2. FFT ARENA 138d - School: Otabo (Put Your Hands Down!) vs. Gaignun (Team Ninja) [16:12] (http://youtu.be/vG5OO2P3gYI)

3. FFT ARENA 138d - Work: Otabo (Put Your Hands Down!) vs. Dokurider (Peking Dragon Company) [15:58] (http://youtu.be/u_B-PxsyQhM)

4. FFT ARENA 138d - Death: Otabo (Put Your Hands Down!) vs. formerdeathcorps (Abandoned Hell) [17:19] (http://youtu.be/gRs5NJOjzoA)


Tomorrow's schedule (provided something doesn't screw up, of course):
1. Reks (Nishiten) vs. formerdeathcorps (Holy Blood) - 7 Battles
2. DarkxFatal (Fell Blades) vs. CT5Holy (Two Swords Proc Funsies)


I'll probably make one of DarkxFatal's last matches a 5-of.


With all that finally said, I'll just say three quick things about Otabo's team for now since I know I'm extremely behind on comments and stuff. Sigh.

1. As I stated in the SSC Tournament, Two Swords Platina Dagger ultimately doesn't work out.
2. Oracle probably shouldn't have a Faith Rod.
3. Thief should probably not have Magic Ruin if he has Throw Stone, though I understand what you're getting at since Magic Ruin is indirect while Throw Stone is Direct. Too bad the AI doesn't.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 02, 2013, 10:33:35 pm
I had to somehow justify why my entire roster, bar Peking, lost to PYHD
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 03, 2013, 03:48:21 pm
Dokurider(Air Krieg) vs Otabo(Put Your Hands Down) (http://youtu.be/2Jc9IHSEq_M)
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 03, 2013, 10:15:10 pm
(Hurray for another wasted weekend.)

So...yeah, this probably could have waited until tomorrow since there is something I still need to do before midnight that I'm probably not going to get done now, but we all know how fucked up my priorities are by now. I imagine that this would be even worse if I actually care about the Super Bowl; all I care about is avoiding the inevitable riots on the way home.

Speaking of which, DarkxFatal, please make at least some type of notification when you update next time even if you're not going to abide by the reposting thing, which I can understand, because I don't have the information of the apparently old version of Fell Blades, which is...grating:


1. FFT ARENA 138d - Reks (Nishiten) vs. formerdeathcorps (Holy Blood) - 7 Battles [38:16] (http://youtu.be/7umFmCd-s3o)

2. FFT ARENA 138d - DarkxFatal (Fell Blades) vs. CT5Holy (Two Swords Proc Funsies) [14:08] (http://youtu.be/rVrxMrZ4Bbo)


Lastly, before I forget, Barren, I must commend you for having an inhuman amount of patience for dealing with both Camtasia's audio issues and Youtube's myriad of issues on such a constant basis, especially since you have game and mic audio to worry about unlike me. I swear, I'm going to start listening to all of my videos with headphones before I "produce" them because the way both Camtasia & Youtube arbitrarily lengthen things make me want to kill.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 03, 2013, 11:01:44 pm
You messed up the second video url big time.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 04, 2013, 12:54:51 am
(Weird. I'd blame it being pissed off, but I pretty much always am, so....)

It's fixed now. Thanks for the heads up.

Not sure what else I'm going to record next weekend, though I may just try to finish up that memory card in general, since I think it "only" has about 6 or so matches left already. We'll see.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 04, 2013, 04:44:57 am
FFT Arena - Truelight (Super Weapon) vs AeroGP (Chemist Team) (http://youtu.be/2HTY6YxL2FQ)

FFT Arena - Truelight (Super Weapon) vs Malroth(Bullseye) (http://youtu.be/lOJPpH6J4CE)

FFT Arena - Truelight (Super Weapon) vs Eternal (Talk is Cheap II) (http://youtu.be/GzPMXMYEsLc)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 04, 2013, 07:48:29 am
Ummmm....Doku, Super Weapons is actually TrueLight's team, not Reks'
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 04, 2013, 08:10:40 am
What can I say for myself? Post Superb Owl/caffeine binge lull did a number to me. Fixed
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 04, 2013, 03:12:02 pm
Oh, crap. Sorry Damned. I'm pretty sure I changed the date at least, but I'll make a more formal set up for my teams. I figured something like this would've happened eventually. My bad.

Edit:: At risk of sounding poorly, wouldn't it help to copy down the teams you'll be making a video of in case they happen to update?  But anyways, thanks for making the video.
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 04, 2013, 05:56:55 pm
Oh haste 2 bot why 4 u no get rid of slow?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 04, 2013, 06:45:46 pm
Well that went better than expected, I guess. Archer continued to snipe and did moderate damage. Although he still needs a better secondary. Wizards did most of the work and actually withstood the gun shots better than I expected. Chemist on the other hand...needs some improvements.
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 04, 2013, 06:50:18 pm
i think swapping Fly for move HP up will probably be your best bet,  her job seems to be backup revival and  slow/oil on the opposing team  and she's pretty good at that job as long as she doesn't decide to charge forward into the enemy group, trading mobility for more tankiness should help.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 04, 2013, 07:04:10 pm
(*yawns*)

So...I checked last night and I apparently only have four matches left already:


1. DarkxFatal [Fervent Sniper] vs. formerdeathcorps [Sniper]

2. Reinoe [Seven Samurai-3] vs. DarkxFatal [Quatro Magi]

3. Otabo [Innocent until Proven Guilty] vs. Dokurider [Air Krieg] [Both versions before their latest update.]

4. Reks [Reks's Pirate Crew] vs. formerdeathcorps [TestB]


I thought that I had 6 teams left, but then I remembered that both Barren and Ahong didn't want their un-updated teams recorded, which means that Dokurider misses out on two matches. Since Barren has actually updated his "I Like Books" team, I'll just ask Dokurider for a "re-match" there; we'll see if Ahong updates before Friday.

As for the order of these, I'm not sure yet outside of the fact that Pirate Crew will fight last because that match-up takes longer than I thought it would despite TestB's ridiculous damage potential between the Monk's focusing on Singing and self-Reraise. I'll probably split up DarkxFatal matches between Saturday and Sunday though.

Speaking of DarkxFatal....

Quote from: DarkxFatal on February 04, 2013, 03:12:02 pm
Edit:: At risk of sounding poorly, wouldn't it help to copy down the teams you'll be making a video of in case they happen to update?  But anyways, thanks for making the video.


You dare?!

...Just kidding. There's no risk of sounding poorly since you have a point. I don't really need to copy anything, though, since I can just copy from the game if need be and the revision date is rather unimportant.

My point of the request is far more that, at present, unless I check every day, it's difficult to tell when you update. Like I said, I can understand not wanting to re-post every time you change something, but you should probably try to make people who want to record things more aware, especially since you're toward the beginning of the thread. AeroGP had the same problem until recently, which is why I was the first person in months to record any of his teams.

Just...put updates in your signature or something if you're not going to re-post, please.

P.S. One reason I haven't just copied things down is because I'm currently doing all of this on my laptop except for posting up the videos since the laptop doesn't have Internet access still. Another reason is that I don't have one document for all this right now, for a couple of sub-reasons. When combined with the fact that I have to currently rely on bugging Dokurider to make cards for me due to Excel issues, yeah....

Still, it's not an excuse ultimately and I'll try to solve that soon enough.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 04, 2013, 07:17:24 pm
No problem. I could always just repost if I remake any teams after this point in time.

Also: Setting Fervent Snipers against Snipers? That'll be interesting.
Title: Re: Arena battle videos and discussion
Post by: Ahong on February 05, 2013, 11:25:41 pm
I updated my team, not a new post, but editing an old post. Check it out. :D
Title: Re: Arena battle videos and discussion
Post by: Barren on February 06, 2013, 10:57:02 am
Back with a marathon video! 15 matches included  :D

FFT Arena 1.38d Mania 2 (http://www.youtube.com/watch?v=Qtc6s3O1ZNc)
Title: Re: Arena battle videos and discussion
Post by: DomieV on February 06, 2013, 04:02:26 pm
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I should start make adjustments to my swordmasters sqaud
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 06, 2013, 04:27:48 pm
The most ironic way to die ever. (http://youtu.be/Qtc6s3O1ZNc?t=58m40s)
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 06, 2013, 05:23:35 pm

Oh wow. Other than maybe one or two revisions, I think I'm enamored with Madness Ensues now.
GF/GG Domie, I really just got lucky there. xD
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 06, 2013, 05:40:11 pm
Quote from: Dokurider on February 06, 2013, 04:27:48 pm
The most ironic way to die ever. (http://youtu.be/Qtc6s3O1ZNc?t=58m40s)


LOL!!!!


my horribly unbalanced team won because you were vunerable to its one trick (although it is a good trick)

Title: Re: Arena battle videos and discussion
Post by: The Damned on February 06, 2013, 09:00:07 pm
(Surprise, meatbags! Red Volcano is back!)

Hmmm...so it would seem to be a good thing I "waited" to post these since Barren uploaded what appears to be an hour long video. I look forward to my horrible loss contained somewhere within it.

Not getting ahead myself though, last night--well, more Monday--I decided to record the last four videos I had and get them up by Tuesday or today at the latest. This so that the people involved could make any last edits to thanks before Friday if they wanted rather than my of course idiotic initial plan of not posting these until the weekend.

This is for the best since at least a couple of them definitely need revision:


1. FFT ARENA 138d - Otabo (Innocent Until Proven Guilty) vs. Dokurider (Air Krieg) Both 2nd Last Update [9:04] (http://youtu.be/BcksI34g1gg)

2. FFT ARENA 138d - reinoe (Seven Samurai-3) vs. DarkxFatal (Quatro Magi): 9 Rounds [39:53] (http://youtu.be/A2FmltdFFT4)

3. FFT ARENA 138d - DarkxFatal (Fervent Snipers) vs. formerdeathcorps (Sniper) [18:02] (http://youtu.be/AfksjYqYyQo)

4. FFT ARENA 138d - Reks (Reks's Pirate Crew) vs. formerdeathcorps (TestB) [23:14] (http://youtu.be/Jv12Sd9t-aQ)


With those done, I think I'm "out" of fights on the memory cards I have, though I'll double check.

When it comes to the matches that I'm probably going to ask (read: bug) Dokurider about, I only have 3 really definitive ones and 6 other "general" impressions between all the updating people have been doing:

1. "Rematch" between Barren's "I Like Books" and Dokurider's "Bulletproof"
2. "Rematch" between Ahong's "Bard & Dance" and Dokurider's "Ultimate Magic"
3. A worthier opponent for Reks's Celestial Stasis Team.
4. A video with Angelus's new team.
5-7. At least three videos of Otabo's teams, though there's only really one that's up in the air since "Spellstorm" and "Shroom Squad" definitely get to fight. (Maybe. I have to see if they show up in Barren's video.)
8. Probably another video of Raven's lesser used teams.
9. Maybe another video of Wiz against units that actually have AoE & don't all get auto-shut down by Berserk.


It should noted that some of those things could end up being one fight instead of two, like say one of Otabo's team vs. Wiz's.

If anyone has any ideas or suggestions or requests, please PM me. I'd rather not clog up the thread.

With any luck (and an immense amount of presumption), I might be able to get up five new videos on Sunday, and then I'm taking at least another week long break, if not more, between everything else I should be doing yet haven't for one reason or another.


P.S. Thanks for the notifications, DarkxFatal and Ahong.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 07, 2013, 12:20:50 am
What was I thinking putting rez' tech on a berzerked unit?  Why didn't I realize how dumb that was unti AFTER I saw the units in action.  Jeez, I had like a week and a half to realize how dumb that was.  Maybe it was stress at work?  Either way, as potent as 7 samurai-3 are, I think the fix simply involves switching out skillsets.  Nothing actually too major.


I knew Squinjas were going to lose the minute I saw charm go off.


I'm not worried about what happened with Lazytown getting curbstomped.  They aren't a serious team at all.  In fact I'd say that Lazytown can be one of those benchmark teams.  Like "if you can't beat LazyTown then your team needs major work" kind of benchmarks.


Did I really give the Chemist on Windswept V2 Earthquake and not Tornado?  What the HELL?

Ok I did give the chemist Tornado, but it looks like Barren accidently swapped that with Earthquake.  It didn't have any bearing on the results though.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 07, 2013, 02:39:10 am
(So it would seem there were three humiliating losses for me, not just one.)

Well, it was more like one extremely humiliating loss, one utter curbstomp despite having Esuna on two units and one match that was a lot closer than I thought it would be.

1st Battle - Angelus vs. Dokurider (Protagonist) - Angelus basically got screwed over as soon as he missed that first Raise 2 at 5% since then he was unable to keep ahead of or even even with Kagesougi Archer. This especially since for some reason the Bard blundered into Slow 2 when he didn't have to.


2nd Battle - Otabo (Spirit Cleansers) vs. reinoe (Squinjas) - Honestly, I never thought Spin Fist would prove itself to be useful, but that's pretty much what ultimately won it for Otabo after reinoe's great start. Well, that and the nigh-instant, yet extremely powerful Holy. Can't wait until Golden Hairpin loses that +1 MA and Holy itself may gets weakened a bit....


3rd Battle - DomieV (Sword Masters) vs. DarkxFatal (Madness Ensues) - I now see why DomieV put up that ASCII facepalm. There isn't really anything else to say except that Ninja as a whole were kinda...dumb in this video.


4th Battle - Malroth (Going Nowhere) vs Reks (Celestial Stasis) - Despite being a "joke" team that Malroth has had unused for more than a month, I've always been wary of this, especially since I tend to use (read: lose with) mages. This showed why.


5th Battle - Vigilanti (Sobriety) vs reinoe (Seven Samurai-3) - Hunh. Having just done a bunch of battles with Seven Samurai-3 and seeing its problems, I was admittedly surprised to see it win so handily, especially since Sobriety is a generally solid team. I suppose it helped that Vigilanti's Thief was extra stupid & cut himself off and that reinoe's female Samurai got to live this time.


6th Battle - The Damned (Flailing About) vs Otabo (Step Into My Palor) - Ugh. Why is my luck so shit? I seriously think I've been Slowed en masse by Nameless Dance all but maybe one time that I've gone against it. Not to mentioning randomly getting what's probably the worst "medium-sized" map against this team. Double grating since it took so long to lose the obviously loss, especially since it was a mostly joke team and Item-bot Ninja went totally braindead at the end for some reason.


7th Battle - Barren (Edible Oils) vs reinoe (Lazy Town) - Not much to say except from the obvious: even without Kagesougi, Ninja (that aren't used by me, obviously) are incredibly dangerous and annoying, if primarily due to Hidden Knife stupidity.


8th Battle - CT5Holy (Mono-Squire Midrange) vs Dokurider (Strangers from the Lake) - As much as I've come to dislike Phoenix Blade, this was easily the best match of the set because of it. Even with Recurring Squire ending up huddling near the corner towards the end, I still don't necessarily agree with Phoenix Blade getting Immune Critical if it has to stay around given that, at the very least, Phoenix Blade units still make great damage distractions if within range since they're eternally "wounded".


9th Game - The Damned (Holy Defenders of Orbonne) vs Barren (Six Move) - Shitty luck + Petrify + neither of units with Esuna deciding to use it = quick loss. Next.


10th Game - formerdeathcorps (Heresy) vs Gaignun (Magical Fingertips) - ...I was admittedly especially distracted around this time, so I think I missed this entire match. I'll have to go back and watch.


11th Game - DarkxFatal (Quarto Magi) vs Otabo (Slick Chicks) - Yeah...Quatro Magi's kinda of frail and "Slick Chicks" having both a spellgun and Oil...yeah.


12th Game - Reks (Nanten Thieves) vs Dokurider (Bomb Squad) - Hey! Bomb Squad finally managed to win a battle! ...If only because of an 80% spear shot getting guarded and an early Frog spell sticking for the entire match, especially making it 3v4. I still think Chivalry is a bad choice for Mutagen Bomb, but, meh, I guess it worked here. Maybe.


13th Game - LightningHax (Old strat, new game) vs SoySauceMaster (Smiles and Frowns) - Outside of that hilarious moment that Dokurider linked to, this was easily the most annoying match (beyond my own versus Otabo) given that SoySauceMaster's units kept resurrecting like weeds just went the match "should" have been over. This would have dragged on even longer if Critical Lancer had been smart enough to stay under the Archer way where he killed the Scholar since then none of the other units would have been able to attack him and his buddy would have gotten up again. Sigh, AI....


Match 14 - Otabo (Its Mighty Warm Is Here) vs Dokurider (Ultimate Magic) - Really nothing much to say here since, like with formerdeathcorps's apparent match, I wasn't really paying attention here. Unlike formerdeathcorps's match though, I actually did pay attention towards the end, so I know that Dokurider lost...somehow. It was likely some combination of Blaze Gun being a spell gun and Scholar having all that power & AoE.


Match 15 - reinoe (Windswept V2) vs The Damned (Cassandra Truths) - Honestly, given how little time was left, I was surprised that this wasn't more "curb-stompy", especially since I was going against a spellgun. I might have actually won had that Charm hit, but whatever. Regardless, it seems like outside of that one time I bullshitted someone instead of Lionel Castle, whenever I Petrify anyone, it never sticks. I when I get Petrified though, even if I have cures for it? Done.



I'm beginning to wonder if, come 139, I'll have a moratorium on (certain) mages considering I just get murdered by AoE if I don't go in swinging with my crap luck and the AI largely being a blind idiot. Hmmm....

Regardless, thanks Barren.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 07, 2013, 03:01:59 am
I could explain why I gave my Wizard Chivalry, but I'll just let my team do the talking!

Yeah, I can get you that memory card. I even got a few sure fire candidates to kill Wiz's team with ease.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 07, 2013, 03:18:33 am
(Very well. Thanks.)

Please PM me the candidates when you have the time so that I can see if we have the same ones in mind.

I'm "going to bed" now, though that really just means I'll probably fall asleep without meaning to in the middle of ordering my receipt drawer finally.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 07, 2013, 03:26:30 am
Three losses as well, Damned. One surprising curbstomp, one inevitable curbstomp, and a bit of bad luck.




I can't really complain, though with how I've felt today these consecutive losses disheartened me greatly.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 07, 2013, 04:45:02 pm
So here are the matches the Damned has slated to record:

Playground Pioneers (RavenofRazgriz) vs Air Krieg (Dokurider)
Great Cocaine Expeditionaries vs Secret Krieg (Dokurider)
Sword Art Online (Ahong) vs Gesusank (DarkxFatal)
S1 (Wiz) vs S6 (formerdeathcorps)
S1 (Wiz) vs Stone Frog (Dokurider)
Celestial Stasis (Reks) vs  Madness Ensues (DarkxFatal)
A Very Strange Team (Angelus) vs Four Fangs Redux (DarkxFatal)
Slick Chicks (Otabo) vs Broken (formerdeathcorps)
Step Into My Parlor (Otabo) vs S5 (formerdeathcorps)
It's Mighty Warm In Here (Otabo) vs Rave Masters (RavenofRazgriz)
Spirit Cleansers (Otabo) vs Holy Stones (CT5Holy)
????? vs ????? (Mystery Match)

Just so that our fellow bookies don't film the exact same matches/teams.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 07, 2013, 09:06:31 pm

Round 5:...took...forever..
Round 6: That block. That 12% block. :O
Round 7/8: Berserk Priest with Healing Staff. :I

All in all, gg/gf rei. (also like the 7 samurai reference)



Uh.....ouch. Hawkeye being +Poison and Oil /and/ 100% acc is pretty rough..
Not to mention my team doesn't have high % revival options.. Kinda expected this
from them though, so it's not all bad. gg/gf fdc
Title: Re: Arena battle videos and discussion
Post by: Barren on February 10, 2013, 06:27:03 pm
For those who changed their teams over the weekend I did another batch of matches before you updated them so I apologize in advance. My questions for this next video pertaining to Arena 1.39: Should bards equips robes again? Will nether guns finally make its debut? And what's with Javelin II being there?

FFT Arena 1.38d Mania 3 (http://youtu.be/Ybucb5FJpEk)
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 10, 2013, 08:48:20 pm
(Meh, as much as I would like for Bards to be able to equip Robes again, they are already better than Dancers presently, so I'll have to go with "no".)

Ugh. I am such an idiot. I come all the way to the library just so that I can post videos finally since my Internet at home is currently out (again), but it would seem that, in my usual brilliance, I completely forgot the fucking cable to charge things with when this thing is at only 34% power. So they'll have to wait until tomorrow at the earliest. My apologies.

That said, I have recorded seven of the fifteen matches already and I do have a couple of things to say:

1. Dokurider: None of those teams were the teams I had in mind to fight against Wiz's team. I suppose that's all right even if I'll be "gone" (now without much of a choice) from FFH for about a week or so since 1.39's going to take a while to come out. I'll just say this about that: you never get to pick who fights Wiz again. <3 (Also, I may find way to strangle you over the Internet for that last match. I am only recording one match of that because it's going to take at least an hour.)

2. RavenofRazgriz: Give your Monk on the Rave team a Secondary even if nothing is in it. To use your parlance, he's acting extra "derp" and doing literally nothing half the time and I'm not sure if that's part of the problem, but it's not helping. So, luckily for you, I'm not going to record the hideously unfair "match" between you and Otabo's Fire-based team because of it.

3. Everyone: MAKE SURE THAT ALL UNITS HAVE SECONDARIES EVEN IF THOSE SECONDARIES ARE EMPTY. THERE'S NO EXCUSE.


I'll try to have the videos up before 5:00 P.M. PST tomorrow.
Title: Re: Arena battle videos and discussion
Post by: Ahong on February 10, 2013, 09:16:51 pm
I think there's something wrong with my lancer. I put ninjitsu in there? :O, forgot to change that. Btw, GG Reks your archers damage is good against my bard. Uhh.


hmm, i dunno what to comment there, since no 1 died. For speed saver, maybe you can make it "High damage with high speed" because of speed saver can make your team turn fast. (just my opinion) Btw, GG reinoe


*I'll re-construct my 2nd team since my lancer still not good enough.
*I got an idea for my 4th team ^_^
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 10, 2013, 09:50:15 pm
Broken vs The Quackening: Pretty much Breaking teams are the only kind of teams that can reliably kill this setup. In particular, the loss of the P Bags and the Phoenix Blades was what really did me in. Broken must have some very low damage output though for those Paladins to last as long as they did.

Secret Krieg vs Patch Me: Lost another one to a speed team! Charm, like womanizing, can be completely awesome or a complete disaster. I think I'm going to reevaluate the worth of Steal Heart on this team. Then again, I'm amazed all those Katar strikes hit their mark in the first place.

Stone Frog vs Fervent Snipers: Another bad premier. I actually deleted this team on accident while I was created it and I had to remember what I had from scratch. It was easy remembering most of my wizard, the only problem was I forgot what the reaction I had on her was, so I just slapped on Counter Magic. This battle made me remember what that reaction was: Projectile Guard. It was more intended to fight Spell Gunners, but it'll also lessen the odds of constantly getting mid charged by Arm Aim. Being without my offensive engine, my team quickly folded.

My attempts at casually using Defender were foiled again. While the Steal secondary wasn't all that great to start with, I'm probably going to have to rebuild him. I'll just stick with a shield then.

But I'm absolutely positive that Stone Frog will do better next time, especially after a few touch ups here and there.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 10, 2013, 10:18:45 pm
Quote from: The Damned on February 10, 2013, 08:48:20 pm

1. Dokurider: None of those teams were the teams I had in mind to fight against Wiz's team. I suppose that's all right even if I'll be "gone" (now without much of a choice) from FFH for about a week or so since 1.39's going to take a while to come out.


Yeah, I actually didn't catch the cooperative picking until I already sent you the memory card. Sorry about that. I'll pay better attention next time. I actually only know how one of those teams will perform against Wiz's team (my own). I only picked fdc's team on his own suggestion.

QuoteI'll just say this about that: you never get to pick who fights Wiz again. <3 (Also, I may find way to strangle you over the Internet for that last match. I am only recording one match of that because it's going to take at least an hour.)


ah hahahaha
You don't have to actually record it, it was more of a (cruel) joke suggestion. I'd sooner record that match myself.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 10, 2013, 10:42:12 pm
Quote from: Ahong on February 10, 2013, 09:16:51 pm


hmm, i dunno what to comment there, since no 1 died. For speed saver, maybe you can make it "High damage with high speed" because of speed saver can make your team turn fast. (just my opinion) Btw, GG reinoe



In response to Ahong...
Unfortunately the Speed Savers team you faced hasn't existed in over a month.  For some reason Barren uploaded a very old and terrible version of the team. 


I had to laugh when I saw how the RNG was pulling out all kinds of b.s. against my team.  What really made me go WTF was when the double Don't move proc'd on my Samurai and Squire.  Oh and the Water 2 hit my Squire through all that evasion.  Just when I thought the RNG would stop intervening on DarkX's behalf, that Stop proc hit on my Paladin.  Fortunately my Paladin is actually the least essential unit on the team, but it was still pretty frustrating.  Especially watching my squire miss on a 98% chance to hit.  Seriously that was a trial by fire.  That match was bullshit all the way through.  But the fact that I still won suggests that Mello Yello may be my strongest team.


I was actually triple turning the dancer units.  Fortuanately they're dancers and they had Witch hunt so it didn't matter.  Still triple turning.  TRIPLE TURNING.


That team has never won.  No seriously, Hyperfabulous is the first team I've ever made and they have literally never won a match.  They've only won one round total.  I hate to throw away the team.  But the concept is apparently unworkable.


Oh yeah, and thanks for doing all the matches Barren.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 10, 2013, 11:45:32 pm
Even though my Ninja and Chemist didn't really do anything, I still won...hmm.


This team really needs some improvements.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 11, 2013, 12:47:39 am
Javelin II?

If Bards get Robes, so should Dancers. The MP boost isn't terribly useful for them, but some of the Robe bonuses are.

I hope Nether Guns even work.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 11, 2013, 01:11:10 am
Quote from: Dokurider on February 11, 2013, 12:47:39 am
Javelin II?

If Bards get Robes, so should Dancers. The MP boost isn't terribly useful for them, but some of the Robe bonuses are.

I hope Nether Guns even work.

This may be a little more in line with the Balance discussion thread, but I hope bards don't get access to Robes.  Bards already have among the Highest MA.  They're arguably better Draw Out users than Samurai as it is.  With robes they'll be the best Spellcaster class with built in MP restoration via Angel Song.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 11, 2013, 01:40:26 am
I say if. I'm not entirely convinced that Bards need Robes.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 11, 2013, 03:05:29 am
Quote from: Dokurider on February 11, 2013, 01:40:26 am
I say if. I'm not entirely convinced that Bards need Robes.


They don't, really. Giving the job for males with the highest MA access to MP and MA boosting equipment isn't really a good idea.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 11, 2013, 07:21:15 am
Sorry about that reinoe, I completely missed that you deleted the team. I owe you a rematch against that team with one of your better teams
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 11, 2013, 12:58:53 pm
Quote from: Barren on February 11, 2013, 07:21:15 am
Sorry about that reinoe, I completely missed that you deleted the team. I owe you a rematch against that team with one of your better teams


I'm not stressing over it.  The way I see it a win is a win and a loss is a loss.  Plus I still enjoyed the videos.  Or video I guess.  But I watch them 2-3 matches at a time.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 12, 2013, 12:32:25 am
(Yeah, I just figured it was a reserve memory card when I saw my crappy all-Thief team on there, as I already said on Youtube. Still, no harm done ultimately Barren, so thanks.

Pre-Script. If you want to use any time of mine while I'm gone, then you should probably use "Obligation Day!" again before or during Obligation Day itself considering that's already [ugh] this Thursday. I say this to anyone.)

Ugh. Well, I got the videos up well before 5:00 P.M. PST, but I only got Internet access around again 4:30 P.M. PST again and that's temporary and unreliable until one of my (too) many problems are fixed. Still, sorry for the massive delay:


1. FFT ARENA 138d - Wiz ({S1}) vs. Dokurider (Stone Frog) [44:15] (http://youtu.be/fUKhJriJ-kY)

2. FFT ARENA 138d - Barren (I Like Books) vs. Dokurider (Bulletproof) [34:49] (http://youtu.be/_MAK9ONappk)

3. FFT ARENA 138d - Ahong (Bard and Dance) vs. Dokurider (Ultimate Magic) [12:54] (http://youtu.be/BEBRr4WTW9og)

4. FFT ARENA 138d - RavenofRazgriz (Great Cocaine Expeditionaries) vs. Dokurider (Secret Krieg) [16:23] (http://youtu.be/p5xVoKFyT10)

5. FFT ARENA 138dp - Angelus (A Very Strange Team) vs. DarkxFatal (Four Fangs Redux) [19:04] (http://youtu.be/YlxW8vIWx8c)

6. FFT ARENA 138d - Ahong (Sword Art Online) vs. DarkxFatal (Gesusank) [11:21] (http://youtu.be/2SEFXBUfdsA)

7. FFT ARENA 138d - Wiz ({S1}) vs. formerdeathcorps (S6) [28:23] (http://youtu.be/NwP7FHPIjzw)


Quote from: Dokurider on February 10, 2013, 10:18:45 pmYeah, I actually didn't catch the cooperative picking until I already sent you the memory card. Sorry about that. I'll pay better attention next tiame.


Meh. It's fine. As long as you're getting people's abilities and equipment correct, that's what I mostly care about, especially since I'm lucky you're even doing this for me at all.

That said, I already know the next two teams Wiz will fight.

Quote from: Dokurider on February 10, 2013, 10:18:45 pmI actually only know how one of those teams will perform against Wiz's team (my own).


I guess that's the one you want me to save for last then? Because you should prepare to disappointed in Stone Frog's Wizard if not.

Quote from: Dokurider on February 10, 2013, 10:18:45 pmI only picked fdc's team on his own suggestion.


So formerdeathcorps is equally to blame? Bloody hell. Somehow I'm not surprised.

Quote from: Dokurider on February 10, 2013, 10:18:45 pmah hahahaha

You don't have to actually record it, it was more of a (cruel) joke suggestion. I'd sooner record that match myself.


Up to you, especially since I'll be gone for at least week now.

Just a tip though: Do not record it on map #002 or any map with "weird" corners. Phoenix Blade makes attackers really fucking dumb, which is part of the reason why the more time goes on, the more I dislike that sword.


***Mania 3 stuff***

As for the most recent video:

CT5Holy (Tag!) vs TrueLight (Little Devils) - Hmm...that was rather brutal, though it's not that suprising considering how Tag! functions: it either blows someone up or gets blown up itself and the latter happened here. Not much else to say here except that I still don't really understand how AI is blind to thinks like magickal redirects when Haste or Quick aren't involved.


Barren (Hero Lancers) vs RavenOfRazgriz (Playground Pioneers) - There was so much Jumping and healing that it is unsurprising that the winner was decided by the team who's stats were able to build up the most. I wonder how this would have gone if Quickening didn't exist. I was also wondering if this is first time that two entirely heavy armored teams that weren't all the same class fought since I know there has been at least an all-Lancer battle; it seems likely that there has been and it would be rather improbable if there hasn't been, but I can't remember for sure.


DarkxFatal (Frost Marchers) vs reinoe (Mellow Yellow) - I laughed at the 98% miss from behind, mostly because it reminded of something that happened towards the end of the match between Raven & Dokurider I just posted. That said, reinoe is rather correct that had a lot of bad luck here even though he actually won. Nice to see Frost Marchers back. It seems like Ice absorb teams are coming back in "vogue".


Dokurider (THE QUACKENING) vs formerdeathcorps (Broken) - Hey, Broken finally won a round for once...even though it's easily the worst team that formerdeathcorps has to offer. Even understanding what he's trying to "prove". I still don't understand his set-up for it. He's just lucky that none of Dokurider's units have Silence, which make his two Priests utterly worthless. It certainly helps that I think that The Quackening is easily Dokurider's worst team as well; it's at least Dokurider's most annoying team.


Dol (Zombieh!) vs The Damned (Knife Nuts) - Well, it would seem that my bad luck against status continues considering  how all but one of those Zombies hit. Witch Hunt was actually really useful here because/in spite of that given I would have otherwise doubtless been screwed over by Raise 2 if not for it. Throwing Knife also deciding to finally proc helped; hell it's what won me the match really aside from maybe Banana Dirk resurrecting. I find humorous that the one time Undead resurrection actually works for me is the one time I'm *not* using Cursed Ring. I also find it amusing to note that Death Sentence seems to be one of the few statuses that works for me. Hmm....

It would have been nice to see if switching Banana Dirk over to Time Magick from Yin-Yang Magick was "worth it", but meh. I'll take an amusing victory. GG Dol.


Reks (Severe Weather Alert) vs Ahong (Bard and Dance) - Considering how solid I think Severe Weather Alert is and even being familiar with how hard Bard and Dance can hit, I was still a bit surprised that to see how quickly Reks's team went down. Dancers are indeed scary...though usually when not



Gaignun (Patch Me) vs Dokurider (Secret Kreig) - This was rather close, which isn't surprising since both teams currently rely on stuff that needs to be "patched", though it's more so with Gaignun's team than Dokurider's. (Unless, of course, we're counting Time Magic & Time Mage's problems, but I'm talking about "overpowered" here.) Dokurider would have probably won if more of the Steal Hearts hit or if Gaignun got less lucky with Cover Fire. Then again, Dokurider himself got really luck with hit constant 50~% OHKOs against the Ninja, so I suppose it cuts both ways.


reinoe (Red Dead Redemption) vs Malroth (Sabredance) - Hmmm...Malroth's team makes me want to resurrect my crappy Elmdor, Death-themed team. Otherwise, not much to say here considering.


Otabo (Property Loss) vs Avalanche (circlus terestris) - All of Avalanche's teams hit so hard. It's a shame because I liked Property Loss too.


DarkxFatal (Four Fangs Redux) vs The Damned (I Was Serious About Stealing Everything) - ...Yeah, there's reason I killed off I Was Serious About Stealing Everything a while ago. GG DarkxFatal. Next.


Barren (I Like Books) vs Jumza (Reaction, Support, Blank) - Matches like this is one of the reasons why "I Like Books" is the team I like the best of Barren's. I think that close matches are a lot more interesting and informative than curbstomps in most cases and it helps Jumza's teams are pretty solid for a newer person.


reinoe (Speed Savers) vs Ahong (Sword Art Online) - Yeah, like reinoe said, this is terrible old version that team, so Ahong destroying him isn't surprising.


Dokurider (Stone Frog) vs DarkxFatal (Fervent Snipers) - And Chivalry Wizard fails again. I can't say I'm surprised considering that Wiz match I just recorded and posted. Nice to see Snipers catch a break consider his match against formerdeathcorps.


The Damned (Cuchulainn & The Heroes of Ulster) vs reinoe (Hyper Fabulous) - While it's nice to see Cuchulainn & co. win and the Mime actually mimic everything (important), even that particularly stupid Hawk's Eye towards the end, as I said on Youtube, this was also and old version. I wonder how Fubar Murphy as Monk would have faired. I probably would have still won, even more handily, between powered Earth Slashes, lower Faith and that map being hideously unfair; after all, it's not like Distribute really did anything. GG reinoe.


TrueLight (Divine Grace) vs formerdeathcorps (Parasite) - I personally think that Parasite is one of formerdeathcorps's teams and the terrain working against the Ninja, allowing him to kamikaze himself like an idiot, and the Chemist on TrueLight's sides didn't help.


***Mania 3 stuff***


This reminds me that I forgot say to GG to the other people that kicked my ass last Mania video, so GG Otabo, reinoe and...uh....

*looks back*

Oh, right. Barren himself.

With all that said (and my Internet still out again), I'll be gone for at least week. I'll say what's still up to be recorded on the memory card now and then what I'm going to either ask Dokurider for next or be able to finally do myself:


CURRENT MEMORY CARD:
1. Playground Pioneers (RavenofRazgriz) vs Air Krieg (Dokurider)
2. Celestial Stasis (Reks) vs  Madness Ensues (DarkxFatal)
3. Slick Chicks (Otabo) vs Broken (formerdeathcorps)
4. Step Into My Parlor (Otabo) vs S5 (formerdeathcorps)
5. Spirit Cleansers (Otabo) vs Holy Stones (CT5Holy)
6. "Dokurider's Revenge" (Dokurider) vs. Down to Earth (Jumza)
7. ???? vs ???? (Cruel Joke Match to Save For Last; Only During One Round if Dokurider doesn't record it first)

NOT GETTING RECORDED BECAUSE THE MONK IS CURRENTLY ACTING BRAINDEAD FOR SOME REASON:
It's Mighty Warm In Here (Otabo) vs Rave Masters (RavenofRazgriz)

****

NEXT MEMORY CARD:
1. Two more (and possibly final) with Wiz's team.
2. At least one more match for poor neglected Celdia.
3. At least two more matches for poor neglected AeroGP.
4. At least two matches with Otabo's Spellstorm since, uh, Dokurider forgot that team on the current memory card.
5. At least two matches with Otabo's Shroom Squad since, uh, see above.


Like I said before, if you have any suggestions or issues about this, PM me rather than talk about it here if so possible or necessary.

Otherwise, see you later (probably).
Title: Re: Arena battle videos and discussion
Post by: Ahong on February 12, 2013, 01:47:28 am
Thx for the video The Damned. Actually in your video my Bard and Dancer team is different. :D.

Your monk damage is crazy. Even my attack cannot be 500++. Oh well GG DarkxFatal. Your team had a nice close combater.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 12, 2013, 05:47:23 am
(Not yet gone.)

Ah, damn it. Does that mean it was still the old version? Inform Dokurider of what was wrong or just post in this thread. Whichever.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 12, 2013, 05:51:46 am
Thanks for the match effort you've been putting out, Damned. (also, thanks for the Mania vids, Barren)

Also, if it's any consolidation I enjoy reading your comments and posts on Arena matches and such. You always seem to have something to say, and I enjoy listening(reading, in this case) to the opinion of others.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 12, 2013, 08:11:21 am
Ninja-posting Barren's newest match before he does: http://www.youtube.com/watch?v=pnJJdJPUIfM

Not aware how to make the link name different, mainly because i've never done so before.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 12, 2013, 09:23:53 am
FFT Arena 1.38d - reinoe (Piceous) vs Ahong (Sword Art Online) (http://youtu.be/pnJJdJPUIfM)

FFT Arena 1.38d - CT5Holy (Do Not Disturb) vs RavenOfRazgriz (Rave Masters) (http://youtu.be/13wabda0Ruo)

FFT Arena 1.38d - Dokurider (Stone Frog) vs TrueLight (Caravan of Memories) (http://youtu.be/_AB9WjtuUnU)

FFT Arena 1.38d - DarkxFatal (Madness Ensues) vs The Damned (Flurry of the Dancing Flames) (http://youtu.be/qVQIfJozve0)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 12, 2013, 09:24:53 am
Quote from: Reks on February 12, 2013, 08:11:21 am
Ninja-posting Barren's newest match before he does: http://www.youtube.com/watch?v=pnJJdJPUIfM

Not aware how to make the link name different, mainly because i've never done so before.


You can quote my post Reks and you should be able to see how its done
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 12, 2013, 09:55:29 am
Thanks for the videos, Barren.

Stone Frog...meet Stone Gun!
Title: Re: Arena battle videos and discussion
Post by: Ahong on February 12, 2013, 12:05:22 pm
Thx for the video Barren.

Well, from this video i knew my team weakness now. Glad that barren re-match with another team. GG Reinoe


*And, 1 character from my Bard and Dancer team now isn't Summoner, i change it to Chemist. You can check it at Team Submission TheDamned. ^_^
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 12, 2013, 01:33:43 pm
Oh, that's what you meant by Javelin II. That definitely shouldn't be there. No wonder Asuna was dealing so much damage with a Javelin. Personally, I think this is more of a problem with Memory Card Generation. Javelin II should just redirect to Javelin.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 12, 2013, 03:23:43 pm

A strange team indeed. But, a nice-ish fight. Some repairs seem to be in order for FFR. GG/GF Angelus.



Kirito, why? Why, Asuna? ;_; I didn't mean for Zanderbelt to Rep. Fist for 500+ damage on you guys..
It was a relatively close match, but as before, needs some repairs. <3 SAO. Nuff said. GG/GF Ahong.



Fight Fire with Fire, huh. Too bad my Wizard didn't have any Fire absorb/cancel, she might've helped win.
Also, Silence protection will be needed for Lidvia. GG/GF Damned.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 12, 2013, 07:21:53 pm
(Ugh. The temporary Internet is a fickle mistress indeed.)

So, even though I'm supposed to be "gone", I just remembered some things, which has nothing to do with what I'm going to post here...so I'm not sure why I'm mentioning it, really.

Yeah, I didn't notice the Javelin II thing either until I saw Dokurider point out here. No wonder she was doing absurd amounts of damage with Jumps that weren't powered up otherwise. Goes to show how broken that thing was in vanilla. Not much else to say about the match in light of that revelation.


Well, it's nice to see the Monk actually doing something in this match aside of just waiting literally have the time for death like he did in my trial matches. Too bad the fix to his competency availed him nothing, especially since Do Not Disturb is probably one of the tougher teams for any of Raven's teams to go since Raven likes to take it (masochistically) slow anyhow.

As usual, the AI's love of Haste does it in, which is...annoying since those Archers really don't need to be any faster. Meh.


Hey, Chivalry Wizard actually used Frog more than Nurse for the first time ever. Too bad Dokurider just straight screwed over in the third map between that fatal critical on the Oracle and the Itembot Ninja finally remembered she had Maiden's Kiss before everyone got Frogged this time.


Sigh. Even when I win want to facepalm. This is part of the reason that I decided to put Flurry of the Dancing Flames on "vacation" while I figure what the hell to do with Axel to actually make him useful; I'm not blaming you for not noticing considering I did yesterday night and you had obviously recorded these already, so.... At present, he's really not useful for anything save for being a traitor and destroying anyone who is weak to Fire--yo, Vexen--slowly, partly due to the physical Oil "glitch". While that's appropriate given the character he's based on, it's still annoying. Oh well. At least Secret Fist proved somewhat useful unlike Wave Fist.

Still, I would have easily lost if the Wizard hadn't kept getting interrupted and killed and if the Mediator wasn't made nigh useless by Silence since it was essentially 4 vs. 3 (or even 2 since it's not like Nameless Dance was doing much that Fire wasn't) and the damn Cursed Thief kept getting up. Hell, I probably have lost if she had more Brave/Fury and did more damage.

Hmmm...I wonder how differently things would have changed if Red Nocturne+ had Water like she actually has now instead of the useless Poison spell she used to have.


Regardless, GG DarkxFatal.

Quote from: Ahong on February 12, 2013, 12:05:22 pm*And, 1 character from my Bard and Dancer team now isn't Summoner, i change it to Chemist. You can check it at Team Submission TheDamned. ^_^


Ah, I see. I'll try to make it up after this current memory card is done.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 12, 2013, 07:44:13 pm
Quote from: The Damned on February 12, 2013, 07:21:53 pm
Sigh. Even when I win want to facepalm. This is part of the reason that I decided to put Flurry of the Dancing Flames on "vacation" while I figure what the hell to do with Axel to actually make him useful; I'm not blaming you for not noticing considering I did yesterday night and you had obviously recorded these already, so.... At present, he's really not useful for anything save for being a traitor and destroying anyone who is weak to Fire--yo, Vexen--slowly, partly due to the physical Oil "glitch". While that's appropriate given the character he's based on, it's still annoying. Oh well. At least Secret Fist proved somewhat useful unlike Wave Fist.

Still, I would have easily lost if the Wizard hadn't kept getting interrupted and killed and if the Mediator wasn't made nigh useless by Silence since it was essentially 4 vs. 3 (or even 2 since it's not like Nameless Dance was doing much that Fire wasn't) and the damn Cursed Thief kept getting up. Hell, I probably have lost if she had more Brave/Fury and did more damage.

Hmmm...I wonder how differently things would have changed if Red Nocturne+ had Water like she actually has now instead of the useless Poison spell she used to have.



Haruna, the Cursed Thief, had 70 Fury. She could probably do with a different secondary (perhaps Elemental) and have Attack UP. Otherwise, ~90 seems to be her max, without counting any PA+ gear. And yeah, my poor Mana kept derping and casting a spell after moving closer to the enemy. :/
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 13, 2013, 02:37:07 am
Quote from: Barren on February 06, 2013, 10:57:02 am
Back with a marathon video! 15 matches included  :D

FFT Arena 1.38d Mania 2 (http://www.youtube.com/watch?v=Qtc6s3O1ZNc)


I just realized that these mania videos are only half as long as the Y U SO DERP gauntlet.
Title: Re: Arena battle videos and discussion
Post by: Ahong on February 13, 2013, 02:46:50 am
Updated my "Sword Art Online" team.

Quote from: DarkxFatal on February 12, 2013, 03:23:43 pm

Kirito, why? Why, Asuna? ;_; I didn't mean for Zanderbelt to Rep. Fist for 500+ damage on you guys..
It was a relatively close match, but as before, needs some repairs. <3 SAO. Nuff said. GG/GF Ahong.



Well, here they are. I changed back Asuna's primary job as Knight (Paladin in FFH :D).
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 13, 2013, 03:39:21 am
Stone Frogs (Dokurider) vs {S1}(Wiz) (Rematch) (http://youtu.be/JsUG1j7Te3E)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 13, 2013, 03:46:49 am
Quote from: Barren on February 12, 2013, 09:24:53 am
You can quote my post Reks and you should be able to see how its done


Ah, I see now. Thanks!
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 13, 2013, 07:14:10 pm
Quote from: Dokurider on February 13, 2013, 03:39:21 am
Stone Frogs (Dokurider) vs {S1}(Wiz) (Rematch) (http://youtu.be/JsUG1j7Te3E)


Despite how long the matches were, Doku actually won within 5 minutes of the rounds.  Afterwards the A.I. was just farting around and not doing much of anything.  Especially in round 1.  I also learned that the A.I. gives inflicting Poison/Blind a priority over inflicting Berzerk.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 13, 2013, 07:26:11 pm
Actually, everyone on my team is immune to Berserk. Damned wanted a surefire assassin, he got one.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 13, 2013, 07:39:56 pm
Quote from: Dokurider on February 13, 2013, 07:26:11 pm
Actually, everyone on my team is immune to Berserk. Damned wanted a surefire assassin, he got one.


Oh well that's a little cheap but ok.  In addition to that nobody on Wiz' team had a way to heal frog.  Weird because my idea is that if it's completely debilitating then I'll probably pack immunity to it.  That's why I almost always have a person with Item learn "Maiden's Kiss" and "Soft".  Oh well, Wiz' track record with that team is still very impressive.  But I wonder...
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 13, 2013, 08:04:28 pm
I don't feel bad about it though because Berserk is cheap as hell right now. S1 has at the very least convinced people that Berserk is unbalanced right now.

Actually, a lot of people don't have Maiden's Kiss. They pack Soft, but not Maiden's Kiss. See, most people don't to save on JP and figure that Esuna has Frog covered, but in practice, White Magic users tend to deprioritize healing Frog over say, reviving, healing, or curing other more 'pressing' statuses. Then things start going to shit when the second unit gets frogged (usually the magic user packing said Esuna), and then things go south from there. That's why I'm convinced Stone Froggers will succeed in the future until people start wising up or Item gets another JP reduction.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 14, 2013, 07:58:48 pm
FFT Arena - QUACKENING (Dokurider) vs {S1} (Wiz) (Part 1) (http://youtu.be/ijpsnwTomgk)
FFT Arena - QUACKENING (Dokurider) vs {S1} (Wiz) (Part 2) (http://youtu.be/wHKgQlG5_mU)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 16, 2013, 03:31:21 am
Alrighty. What with SWA's update, I must request a match or two. Opponents do not matter, though I'd love to face varying teams.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 16, 2013, 05:52:38 am
[FFT Arena] Save The Last Dance (The Damned) vs Is This OP? (DarkxFatal) (http://youtu.be/cGLIBhmASA8)

[FFT Arena] Battle Bunnies (Otabo) vs Plastic Knights (The Damned) (http://youtu.be/gJ27T2W_MlM)

[FFT Arena] Spellstorm (Otabo) vs My Hat In The Ring (Celdia) (http://youtu.be/be8_nMLML6Q)

[FFT Arena] Final Fantasy Mystic Quest (Barren) vs Magical Fingertips (Gaignun) (http://youtu.be/KyM1Ta4kCog)

[FFT Arena] Edible Oils (Barren) vs Frost Marchers (DarkxFatal) (http://youtu.be/nPKinW2O22Y)

[FFT Arena] Turbulent Air Flight (Otabo) vs Obligation Day! (The Damned) (http://youtu.be/PFB4t9nJE3I)

[FFT Arena] Fairy Tale Fairness (The Damned) vs Divas That Bring Double Trouble (Otabo) (http://youtu.be/Ca0WJpAAXUQ)

[FFT Arena] Double Vision (The Damned) vs Villainous Bad Guys (Dokurider) (http://youtu.be/R2o-d818UsA)

[FFT Arena] {S1} (AeroGP) vs Gesusank (DarkxFatal) (http://youtu.be/7izfvJMGgOg)
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 16, 2013, 10:29:57 am

Ugh. Looks like changing my Ice Archer to a Paladin was a terrible mistake.
Going to have to do some edits for sure. GG/GF Barren.



:O I guess OP is better than I thought.
Despite being more Oil based and them not using oil stuff.
To be expected, I suppose. GG/GF Damned.



Bleh. Never did like Ninjutsu :/
Oh well, Gesusank tried, I suppose.
Ignoring Zanderbelt's headstrong attitude there..
GG/GF Aero.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 16, 2013, 05:58:32 pm
That was brutally short, but hey that was fun :)


First round you definitely got the better, but I came back at the second round big time. As for the third one, yea the RNG cursed me. GG Gaignun
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 16, 2013, 06:53:18 pm
About time Spellstorm had some action. Anyway, even though Celdia had some threatening AoE of her own, it just wasn't enough in the long run.


BB overall acted as I expected them to. Priest and Oracle did a good job of staying alive while Oracle kept one of the paladins locked down with Sleep, making it essentially a 1v3. Wish they didn't use Cure 2 on the Monk so much; she's supposed to get killed. But oh well. Also didn't help that Damned didn't have the damage to put down the two mages. Match was sealed when the last paladin got into range of Zombie.


Lancers eventually got fast enough for instant jumps. They had a hard time keeping those oracles down for good, but they got the job done. Witch Hunt didn't do much good overall for either team, and I was hoping for more Slow Dances.


Title: Re: Arena battle videos and discussion
Post by: reinoe on February 17, 2013, 12:06:53 am
Well if anything I think this confirms that if you have a Dancer on your team you need at least another dancer or a mime to compliment their dancing.  One unit dancing doesn't do a whole lot.  If I wanted to make a team OP it would consist of four Magic Gun users with two of them equipped with Masamune.  Which gives me a sick idea...


Re. Babs Bunny:  She really needs Chakra or Buster Bunny really needs Life Song.  I could see her finding herself in a situation where she's not in range to cure anyone.  Furthermore self Chakra allows her to restore her own MP for quickening.  RE. Plastic Knights.  I don't know why the Squire is set up to not move.  He literally stood there until his lights got punched out.  But I did enjoy the One shot Bullrush on Babs.

Any particular reason why this was only one round?  Maybe to save time?


Spellstorm...
Without Magic Defend Up or Shell, You're gonna have a bad time.


I like how these two teams were actually quite similar.  Exemplified by how this match had to go to three rounds.  I'm not sure if Electric Jesus needs Counter Flood though.  But thanks to Kaiser Plate she was doing a ton of damage.


Well that was certainly not what I expected.  Especially considering the absolute hell Mello Yello had to go through vs Frost Marchers.


45 minutes?!?!  When I'm not so busy thanks.  But halfway through I can say that Battle Song+MP Restore is quite an interesting combo


Weird.  FTF was doing decent damage but they got rolled by DTBDT. 

Round 2 was interesting.  "Sink Ships" on FTF turned the match around with the charm.  It got pretty weird when "Prince Charming" burned himself and his teammate to the ground with that Bolt 2.  Fortunately the thieves on FTF kept it close.

ROUND 3
Once again, Charm wreaks havok on DTBDT.


Interesting match.  But the Undead Units were eventually too much.  Also the mediator was getting a ton of amazing proc's off Bad Luck.  In fact I'm gonna say the Mediator on VBG was the MVP of the team.


Doku sorta accidentally spoiled the results with his analysis.  Also S1 definitely has elements from past seasons.  Especially noticable since Earth Slash used to be out of control too.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 17, 2013, 12:25:41 am
QuoteAny particular reason why this was only one round?  Maybe to save time?


As I said in the description, because both teams had immobile teammates, the match can only be reasonable ran on a small map. This match could have easily been unendable if I placed it on a larger map. In fact, that match itself could have gone on forever if that Phoenix Monk hid out on the patio instead of eventually coming in and getting Transfusion. If that was a bigger map, she could have reasonably, and easily stayed in some corner forever, leaving the immobile units unable to kill each other. Hence why I only dared to run one match.

Either way, I'll be handing this two teams another match to make up for it.


QuoteDoku sorta accidentally spoiled the results with his analysis.

I did all of the analyses before I even recorded the matches, so that's not really possible. Perhaps I said something prophetic, but whatever it was, it was purely coincidental.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 17, 2013, 01:30:28 am
Quote from: reinoe on February 17, 2013, 12:06:53 am

Re. Babs Bunny:  She really needs Chakra or Buster Bunny really needs Life Song.  I could see her finding herself in a situation where she's not in range to cure anyone.  Furthermore self Chakra allows her to restore her own MP for quickening.


She'll just use Chakra instead of Quickening when she revives. She's meant to be a distraction, deal damage when she can and die repeatedly, not heal herself or other units. Plus, she has Absorb MP anyway. As for Buster Bunny, I had to play around with his AI and different songs. While he does decently well with Life Song, I ultimately decided that he doesn't need it in the long run. I see your point on giving him Life Song, though - I'm just iffy on giving it to him really. We'll see when this team has faced a few other teams.




Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 17, 2013, 05:02:22 am
[FFT Arena] Battle Bunnies (Otabo) vs Severe Weather Alert (Reks) (http://youtu.be/DVnteF6Z6gY)

[FFT Arena] Shroom Squad (Otabo) vs All Range Kind Combat (Ahong) (http://youtu.be/RoxOUbRwEB8)

[FFT Arena] Plastic Knights (The Damned) vs Jack of All Trades (Eternal) (http://youtu.be/VBhbvfeeCWU)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 17, 2013, 11:08:37 pm
RE: Battle Bunnies-The "Teams that don't move" need to either be dance or lore spammers, otherwise I'm thinking they may have too many weaknesses.  Of course if it's a more casual team that isn't supposed to be taken too seriously then it's a perfectly fine team.

RE: Severe Weather Alert- After a string of losses they come back with a win.  Of course we'll have to wait and see how they perform on that one level that Reks claims is their weakness.


Shroom Squad was just not inflicting enough debilitating statuses.  Unfortunately when a status did get inflicted ARKC was able to counter it.  Ahong has a strong versatile team here.


This unfortunately wasn't very close.  The squire has but one job: spam accumulate.  If you look at the video though, he wasn't even doing that as there were too many turns where he just sat there and did nothing.  I blame the A.I.  If he did increase his PA like he was supposed to then he could have probably been one-shotting the enemy.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 18, 2013, 06:04:57 am

QuoteShroom Squad was just not inflicting enough debilitating statuses.

It was more like it was banking on the fact that the other team wasn't carrying a powerful Concentrator. Unfortunately, Ahong was carrying exactly that, and it got even worst when they Berserked said Archer. It might have been a different story if they were able to keep blind on that Archer.

QuoteThe squire has but one job: spam accumulate.  If you look at the video though, he wasn't even doing that as there were too many turns where he just sat there and did nothing.  I blame the A.I.  If he did increase his PA like he was supposed to then he could have probably been one-shotting the enemy.


The problem is that the wrong unit is rooted. The Singer should be rooted, not that Squire.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 18, 2013, 10:00:21 am
[FFT Arena] Divas That Bring Double Trouble (Otabo) vs Severe Weather Alert (Reks) (http://youtu.be/fsxMQ_uymEY)

[FFT Arena] Circulus Terestris (Avalanche) vs Nanten Thieves (Reks) (http://youtu.be/M-a5AILcCwg)

[FFT Arena] Frost Marchers (DarkxFatal) vs Inferno (AeroGP) (http://youtu.be/V68q09SUunU)
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 18, 2013, 10:53:54 am

Ugh. It really started to deteriorate in that first round, at least, when Sylla was mid-charged.
For some reason, I thought I might have had more Fire resistance at least. Guess not.
GG/GF Aero.

Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 18, 2013, 03:25:02 pm
Quote from: Dokurider on February 18, 2013, 10:00:21 am
[FFT Arena] Divas That Bring Double Trouble (Otabo) vs Severe Weather Alert (Reks) (http://youtu.be/fsxMQ_uymEY)

[FFT Arena] Circulus Terestris (Avalanche) vs Nanten Thieves (Reks) (http://youtu.be/M-a5AILcCwg)

[FFT Arena] Frost Marchers (DarkxFatal) vs Inferno (AeroGP) (http://youtu.be/V68q09SUunU)


Hi, thanks for using my Team.

before i saw that Match, i was about to erase this Team due to the total randomness. But now i think watching it is fun so i will work further on them.
QuoteI can't really get behind Move HP Up on this units because of the lack of turns they get to make Move HP Up work

Yes i think your right with that, my worrie was that those dancers will waste further turns runnning away in critical. But 1. due to dance this is not so bad after all and 2. earth dragon will do the job much better so i will try to change move-Hp up with move+1 or 2.
QuoteThe single biggest flaw on this team is the complete and utter lack of revival whatsoever. Once of the scholars die, they're out

Sure this is what makes this team somehow Random, I think rather than adding fairy i will try to make those Chemist more Tanky by using Iron Boots (for Shell and Protect) rather than Move=0 and auto-potion. (if possible with the Jp)

Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 18, 2013, 10:38:52 pm
Last videos I'm recording for the moment. Take them with a grain of salt.

Troll video, ignore and move right along (http://youtu.be/3omDPqaoGQ8)

[FFT Arena]????? (Dokurider) vs Bloody Lance (Truelight) (http://youtu.be/urLzu-7FYPo)

I'M HOLDING ARENA HOSTAGE. (http://youtu.be/SKAkRwISMPE)

Demands:

The Damned and Eternal must choose between being thrown in a pit and forced to fight to the death or watching Quickening team videos back to back.

The nWo must come back

FFMaster must rename Insult to 'lol you're gay'

Hamedo be reintroduced. Deals (PA * WP) * (PA! * WP) damage. 255 range. Triggers on everything.

MP Switch be reintroduced.

Whatever else I can think of later on this week.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 19, 2013, 09:08:54 am
You want the nWo Doku? Here it is!!

(http://i105.photobucket.com/albums/m240/buffvenis/nwo.gif)
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 19, 2013, 02:38:59 pm

Why'd you have to kill my team? :/
Even if I ultimately lost, I still say I did pretty good. u_u
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 19, 2013, 02:44:46 pm
Sometimes, you gotta kill a hostage to make your point.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 19, 2013, 06:27:51 pm
It looks like my team was the true winner of this situation. Massive damage from the Lancers and Monk survived the Mime assault due to Auto Potion. This match could've been much shorter if only my Lancer had landed that kill shot, but that Mime was dodging shots left and right (mostly bag whacks).


Good luck with your hostage situation, Doku.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 21, 2013, 05:51:16 pm
Since The Damned hasn't shown hide nor hair of himself yet, (The Damned? More like The Jerk) I guess I'll be recording again this weekend. I have the following matches slated. If you have a problem with what I currently have up or want to add to it, speak now or bitch about two days later after I already uploaded them to Youtube. You gotta be your own advocates, guys.:

Lazy Town (Reinoe) vs Little Devils (Truelight)
Windswept v2 (Reinoe vs Lighting Stab (CT5Holy)
Les Liasons Dangeruses (Reinoe) vs Do Not Disturb (CT5Holy)
Seven Samurai - 3 (Reinoe) vs Dorters Most Wanted (Dokurider)
Red Dead Redemption (Reinoe) Standing Still (CT5Holy)
Squinjas (Reinoe) vs Watermark (CT5Holy)
MBarrier (CT5Holy) vs Heresy (FDC)
Playing with Fire (CT5Holy) vs MeDeum (Avalanche)
Holy Stones (CT5Holy) vs B Team (FDC)
Blanket (CT5Holy) vs Delay (Dol)
Undying Flame (Dark) vs Alpha (Dol)
Is This OP? (Dark) vs Patch Me (Gaignun)
Beta (Dol) vs Knights of Olde (Dark)
Overdrive (Truelight) vs Six Move (Barren)
Counter (Dol) vs Bloody Lance (Truelight)
Zombieh (Dol) vs Snow Pirates (AeroGP)
Superweapon (Truelight) vs Wager The Time of Your Life (The Damned)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 22, 2013, 01:52:36 am
Quote from: Dokurider on February 21, 2013, 05:51:16 pm
Since The Damned hasn't shown hide nor hair of himself yet, (The Damned? More like The Jerk) I guess I'll be recording again this weekend. I have the following matches slated. If you have a problem with what I currently have up or want to add to it, speak now or bitch about two days later after I already uploaded them to Youtube. You gotta be your own advocates, guys.:



Could you replace Les Liaisons Dangeruses with Taichi's "Order Of The Rose"?  As flattering as it is to see my teams get some action, Taichi's team hasn't gotten any play in like, forever and then some.
Les Liasons Dangeruses (Reinoe) vs Do Not Disturb (CT5Holy)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 22, 2013, 02:02:11 am
Very well. I'll have to find another team to pair up with Do Not Disturb then. I think I'll also add LightningHax to the mix as well.

Les Liasons Dangeruses (Reinoe) vs Order of the Roses (Taichii)
Do Not Disturb (CT5Holy) vs Mana Missile Matrix (Dokurider)
Old Strat, New Game (LightningHax) vs Sobriety (Vigilante)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 22, 2013, 02:21:18 am
Toss in another match with SWA, if you can and would please.

Wanna see a biit more of action before I might make a tiny tweak or two.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 22, 2013, 02:31:49 am
Yeah, I was thinking it was about time to dirty their faces a little...with a dirt nap that is.

Severe Weather Alert (Reks) vs Secret Krieg (Dokurider)
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 22, 2013, 05:52:09 pm
(Thanks for recording while I've been...incapacitated, Dokurider.)

Since I'm still stuck with temporary Internet, I can't really watch Youtube right now. From what little I've seen, though, I've been getting my ass kicked; big surprise. I did notice, however, that you accidentally seem to have given Plastic Knight's Snark Knight the Squire as Genji Armor instead of Light Robe, which is kind of a huge difference and set-back, making my loss with that team rather inevitable.

Oh well. At the very least, it seems I don't need to record Quackening vs. Wiz anymore. So thanks.

Quote from: Dokurider on February 13, 2013, 07:26:11 pm
Actually, everyone on my team is immune to Berserk. Damned wanted a surefire assassin, he got one.


Oh, it's not that I wanted surefire assassin. I merely wondered aloud how Wiz's team would fare against a team that actually had damaging magickal AoE that was a unit that wasn't shutdown by Berserk, since for some reason, that's been the case with every team he's fought, even your redone Stone Frog. As I also said before I "left", I already have two teams in mind that I still plan on testing, so waiting a bit longer is fine.

Congrats on your win though. I told you that Nurse on that Wizard was holding you back, though now I kind of want to make a team full of mages using Chivalry because I'm masochistic like that.


Quote from: reinoe on February 13, 2013, 07:39:56 pm
Oh well that's a little cheap but ok.  In addition to that nobody on Wiz' team had a way to heal frog.  Weird because my idea is that if it's completely debilitating then I'll probably pack immunity to it.  That's why I almost always have a person with Item learn "Maiden's Kiss" and "Soft".  Oh well, Wiz' track record with that team is still very impressive.  But I wonder...


Meh, Item choice aside, it's not really "cheap" considering Wiz beat the shit out of DomieV's "Famous Knights" team and everyone on that team was/is immune to Berserk. So, really, it was more Wiz not being able to cure Frog than immunity to Berserk, even as useless as that made the Mediators since Kiyomori doesn't really affect Stone Frog either unlike how it crippled Famous Knights.

 
Quote from: Dokurider on February 21, 2013, 05:51:16 pm
Since The Damned hasn't shown hide nor hair of himself yet, (The Damned? More like The Jerk) I guess I'll be recording again this weekend.


Though you're probably joking, my Internet is still out, real life has been crappy otherwise, I said I was taking abreak for at least a week and this temporary Internet takes a while load anything on Youtube. So...yeah, I can't even uploading anything even though I just started recording again today. Not going to deny that I'm a Jerk though.

Speaking which of, I'm not going to be around Saturday even if my Internet, which I paid, finally comes back on. I might be around Sunday, but meh, it's unlikely that I'm getting anything uploaded this weekend.

When it comes what I'm uploading, I've decided to make the six matches that have had to wait all 5-ofs. Reks (Celestial Stasis) vs. DarkxFatal (Madness Ensues) and Otabo (Spirit Cleansers) vs. CT5Holy (Holy Stones) are going to be 7-ofs.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 22, 2013, 06:27:57 pm
I think what happened was that I used the outdated version of Plastic Knights. So that's the second time I used an outdated version of a team :/

So I suppose I'll have to give the Plastic Knights yet another chance. Since Otabo was displeased with his last fight, how about I rematch Plastic Knights with Battle Bunnies again? Since there's no immobile conflict, then these two should be okay for a complete match.

Plastic Knights (The Damned) vs Battle Bunnies (Otabo)
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 22, 2013, 06:59:51 pm
(That's more than fine if Otabo's okay with it.)

The matches for this weekend seem fine otherwise, especially if you have the time to do all of that. Admittedly, I haven't looked at most of those teams in a while, even before my current connection became dubious. I'll try to say more in a couple of hours since I'm in the middle of proofreading something that will probably take an hour even if this Internet cooperates.

Thanks again regardless.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 22, 2013, 08:46:48 pm
Okay then guys. I shall begin recording tonight. I don't know how many videos I'll make, or many of them I'll mess up in the process but I'm the only game in town right now.

Incidentally, holding the current monopoly, all FFH Dream Realization taxes have increased by 10% percent.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 22, 2013, 09:09:30 pm
No. No more matches with Battle Bunnies right now. Please. I would rather have some of my other teams in action instead.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 22, 2013, 09:43:52 pm
It's Mighty Warm In Here?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 23, 2013, 02:35:12 pm
[FFT Arena] Lazy Town (Reinoe) vs Little Devils (Truelight) (http://youtu.be/eY8V7P1t7t8)
[FFT Arena] Windswept v2 (Reinoe) vs Lighting Stab (CT5Holy) (http://youtu.be/LbVeqbjIXow)
[FFT Arena] Seven Samurai - 3 (Reinoe) vs Dorter's Most Wanted (Dokurider) (http://youtu.be/VS0wEDWMyaM)
[FFT Arena] Red Dead Redemption (Reinoe) vs Standing Still (CT5Holy) (http://youtu.be/0D9m0-RwU6U)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 23, 2013, 07:35:49 pm
No real surprises here.  Doku the reason why it's called "Lazytown" is because it's sort of a description of how much effort I put into creating the team.  I wanted to make a team, but I didn't want to put any effort into it.  So Lazytown is the result.  I sort of consider them a minimum threshold team.  Everyone should be able to beat them. 


GG Truelight.


EVIDENCE THAT MIMES ARE TERRIBLE!
Upon re-watch look at the Life Song sequence from 4:40-4:45.  One of the Mimes doesn't sing.  HOW SO VERY LAZY!!!!  Also look at how the one mime runs away from the dancing Priest instead of killing her, allowing Little Devils to totally sandbag themselves back to victory.  I have to wonder what is it with the Mimes choosing not to kill an enemy unit that's right in front of them.  Perhaps they use a different A.I. than other units?



Well I certainly didn't expect those results.  Those archers are just way too fast and hit too hard.  Although watching the Squire heal someone for 338 damage was nice to see.


I think it's interesting that there were moments when it looked like the match might finally be turning around and then...not.  That's actually DMW specialty, coming from behind to win.  Those undead Thieves are real beasts, and I mean that in a good way.  I was kinda horrified when I contemplated the Berzerked Kyuzo slamming his sword into one of the undead thieves and he'd kill himself.  Fortunately the thieves killed him before that could happen.  I was impressed with the damage coming from Wave Fist.


  I wasn't around six months ago when "Standing Still" was engaging in a reign of terror and wrecking face.  CT5 HOLY created a bunch of other teams and a bunch of new people showed up.  Now Standing still is back with a vengence.  I definitely see why it's a strong team.  I'm also noticing a trend with archers...Hitting hard and fast from long range.


Thanks for running matches this weekend Doku.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 23, 2013, 07:47:22 pm
gotta remove them apostrophes out of spoilers, guys
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 23, 2013, 10:15:14 pm
Quote from: reinoe on February 23, 2013, 07:35:49 pm
No real surprises here.  Doku the reason why it's called "Lazytown" is because it's sort of a description of how much effort I put into creating the team.  I wanted to make a team, but I didn't want to put any effort into it.  So Lazytown is the result.  I sort of consider them a minimum threshold team.  Everyone should be able to beat them. 


GG Truelight.


EVIDENCE THAT MIMES ARE TERRIBLE!
Upon re-watch look at the Life Song sequence from 4:40-4:45.  One of the Mimes doesn't sing.  HOW SO VERY LAZY!!!!  Also look at how the one mime runs away from the dancing Priest instead of killing her, allowing Little Devils to totally sandbag themselves back to victory.  I have to wonder what is it with the Mimes choosing not to kill an enemy unit that's right in front of them.  Perhaps they use a different A.I. than other units?



Maybe the Mime thought that his buddy had it cover and he decided to go after the Ninja? I got really lucky with the missed Spin Fist and the Ninja's speed allowed him to take down the Monks. GG Reinoe.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 23, 2013, 11:09:24 pm
Quote from: Dokurider on February 22, 2013, 09:43:52 pm
It's Mighty Warm In Here?


Actually, any of Spirit Cleansers, Spellstorm, or Step Into My Parlor would be great.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 24, 2013, 01:43:09 am
(Speaking of Spirit Cleansers, I just finished recording all of the matches on the last memory card. I must say, as much as I loathe "hyping" things, Spirit Cleansers vs. Holy Stones seems like it's definitely one of the best matches of at least the 138(d) version of ARENA. So everyone please thank Dokurider for coming up with that match in addition to recording videos while I was "away".)

So, my Internet on my desktop has been back up since around 5:00 P.M. yesterday. However, there's where the "good news" ends; well, outside of day for the most part being rather pleasant, even if the end of it has me still feeling...off. For some reason, despite finally letting it rest for about two weeks and cleaning it a bit, the desktop seems to be even slower now, at least when it comes Youtube now.

Additionally, it was already going to take a long time to edit just one of these videos, but now I have seven 5-round+ matches since I had to break up Otabo & CT5Holy's match into two parts. They are all at least about 20~ minutes long, which means having to sort out at least 5 or 6 songs on "average".

So, may get a video or two up tomorrow, but that will be it. I'll try to get them all up before next Saturday, but we'll see now that goes, especially since I'm crap at accomplishing anything and life sucks more than usual right now. [/world's smallest violin]

Thanks for the videos and stuff Dokurider. I'll comment on at least the latest batch tonight, provided I can get Youtube actually cooperate....
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 24, 2013, 03:57:59 am
Oh yeah, Reinoe, your Windswept's Flurry has 'Zodiac' for his sign.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 24, 2013, 12:34:50 pm
Quote from: Dokurider on February 24, 2013, 03:57:59 am
Oh yeah, Reinoe, your Windswept's Flurry has 'Zodiac' for his sign.


Fixed to it's correct sign of "Libra".
Title: Re: Arena battle videos and discussion
Post by: Barren on February 24, 2013, 09:24:03 pm
If anyone wants to try out my newest team please do. It's a bit of a throw away team but it's worth watching ^_^
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 24, 2013, 09:44:23 pm
[FFT Arena] Squinjas (Reinoe) vs Watermark (CT5Holy) (http://youtu.be/f-nPGqOYJBI)

[FFT Arena] MBarrier (CT5Holy) vs Heresy (formerdeathcorps) (http://youtu.be/8h0dMEVQK3I)

[FFT Arena] Playing with Fire (CT5Holy) vs MeDeum (Avalanche) (http://youtu.be/U5ZhUpYMT4E)

[FFT Arena] Holy Stones (CT5Holy) vs B Team (formerdeathcorps) (http://youtu.be/2kI3KVJXJtc)

[FFT Arena] Blanket (CT5Holy) vs Delay (Dol) (http://youtu.be/rdu7sGZAe4Y)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 25, 2013, 12:50:00 am
Thanks for the videos Dokurider! The pre-game analysis writeups are nice.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 25, 2013, 02:51:47 am
I couldn't figure out why my Squinjas were so unproductive with their -ton abilities, especially when "Wind" was healing himself for only 79 in round 2.  Then it dawned on me that I need to pack an additional Attack UP and an Additional Overwhelm because the damage isn't going to amount to a can of spit against spellcasters.  I had JP to spare so I already know what changes need to be made.  Also on watermark's team, "Good" the thief was crazy fast, then I realized she's 12 speed+haste.  Even though she was pretty ineffective against me because her charms kept missing, eventually they connected


Title: Re: Arena battle videos and discussion
Post by: Barren on February 25, 2013, 07:09:49 am
I tried uploading a video but my upload failed for whatever reason and since I'm in school right now so i'll upload it again when i get home today
Title: Re: Arena battle videos and discussion
Post by: Barren on February 25, 2013, 06:07:12 pm
It's finally here

FFT Arena 1.38d Mania 4 - Dokurider Edition (http://www.youtube.com/watch?v=MgPGPE4aetg&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 26, 2013, 12:56:36 am
After watching all the matches I think it's interesting that Dorter's Most Wanted has only had to fight SCC teams so far.  Could this be a running gag for the 2nd place finishers???

A very intense and close match.  So much back and forth.


Another very intense and close match.  It came down to the last two fighters on each team.  Insanely close and intense.


Well, bulletproof seemed determined to waltz into SIMP's massive AOE.  Also the Ninja charged forward to get killed while the rest of his team held back.  Not helping were the two missed Raise 2.  However once the Scholar ran out of MP things went to hell in a handbasket very quickly for SIMP.  Kiku really wound up wrecking the gameplan for SIMP.


Well this was dissappointingly not close.  I got a bunch of lucky misses, but the Undead Thieves are really proving to be all-stars on Doku's team.  I might have to give cursed ring another shot.  I remember when people equipped with Cursed Ring hardly ever came back from the dead and I didn't want to risk using it because RAISE 2 is not as prominent as it once was.


The chemist on heroic good guys seems to think his bag makes a good melee weapon.  I'm now convinced that making the three bags heal a small amount of HP will put a stop to that nonsense.


My favorite thing in the whole Mania series was when Orichalcum the mediator charged the enemy and used Koutetsu on the entire opposing team.  Didn't do a ton of damage but it was still pretty awesome.  Also the samurai on Item Fighters is named "Bizen Boat", but is not weilding "Bizen Boat", nor has he learned the skill Bizen Boat.  Oh well.  It was over for Item Fighters when Wizard Rod got charmed and then wrecked her own team


I've never seen 3M battle before so I was curious to see how they'd perform.  Then one of the Scholars got hit by Bizen Boat, and it was not looking good at that point for First Strike.  Also the Archer on 3M was quite useless.  There's protecting yourself and then there's spamming Nurse.  Oh well.  But I wonder, how well would 3M perform against a team less vulnerable to MP damage?  It was a great match but I predicted 3m would win after the first Bizen boat went off.



Elebreak continues to prove to be a formidable team.  I can't say I'm surprised after watching them previously.


Since the match didn't count for anything because "Rebalancing Arena" doesn't exist anymore, I'm going to tell you about what I did while the match was taking place.

I used this as an opportunity to throw some frozen chicken in the Microwave.  There's type of mustard sauce called "Sweet Heat".  It's surprisingly tasty and goes well with Popcorn chicken.  I grabbed a cherry coke to wash it down.  'Twas a nice bachelor's/college student's dinner.  While I was eating dinner I checked up on some facebook posts.  Also I'm getting pretty good at Zynga's online poker.  I'm a lot better than I used to be at the game. 


When one of the time mages cast Haste 2 on one unit, I figured it would be a rough start for S.K.  The stop affecting two units was pretty clutch.  The Paladin had to just stand there while everyone around him got killed.  I thought it would be a close match


One of the thins I've noticed about SAO is that the Paladin does a remarkably small amount of damage.  After that I saw a Frog and then a Petrify hit.  It wasn't looking good for SAO after those spells went off.  And then another Frog hit.  So I saw that the Squire had White Magic and I checked the team submissions to confirm if the Squire had Esuna and she doesn't.  Not that it really matters if she did.  If what Doku said from his testing is correct, then the A.I. doesn't place much emphasis on healing "Frog" anyway.



Yeah, that's a long name so I just put "The Damned" instead...

TheDamned's team definitely had the advantage when it came to HP, but I remember when Strangers faced off against the Mono-Squire team and the Wizard killed all four units on the opposition.  It was really epic.  Anyways...Did that Squire cast Fire but has Doubt Faith status?  It's a creative decision to say the least.  It came back to bite her when the Fearsome wizard cast Nether Bolt.  Charm is always a game changer though.  Unfortunately it was quickly negated.  All downhill from there as "Stranger" wrecked havok on the opposition once again.  That is one terrifyingly strong unit.  Also I saw "DIA" hit for 187, which is the most I've ever seen. 


At around 1:16:00, the Paladins on Holy Blood start attacking the Wizard on the other team with Grand Cross.  Since the first one blinded her and healed her, I figured the knights wanted to Blind her.  Then the other Knight hit her with Grand Cross, healing her again.  WTH Paladins?  Not that it matters too much.  Eventually Ultimate Magic was forced into a corner and then they were on the receiving end of massive AOE attacks.


Wow, what a slugfest.  Consecrate was a game changer, which was quite a surprise.


When the match started I expected D2E would have an advantage just because of their Earth Synergy.
But double Don't Act quickly turned the tide.  After that Ultimate Magic just kept hammering D2E and kept them in sandbag mode. 
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 26, 2013, 01:50:34 am
Quote from: reinoe on February 26, 2013, 12:56:36 am
Well, bulletproof seemed determined to waltz into SIMP's massive AOE.  Also the Ninja charged forward to get killed while the rest of his team held back.  Not helping were the two missed Raise 2.  However once the Scholar ran out of MP things went to hell in a handbasket very quickly for SIMP.  Kiku really wound up wrecking the gameplan for SIMP.



That, plus the fact that the bard couldn't get that Carbunkle off in time. Knew it was GG once he was midcharged at that point.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on February 26, 2013, 03:00:14 am
[FFT Arena] Undying Flame (Dark) vs Alpha (Dol) (http://www.youtube.com/watch?v=ltOMqrxPvYA)

[FFT Arena] Is this OP (Dark) vs Patch Me (Gaignun) (http://youtu.be/nNNXCrHfe4I)

[FFT Arena] Beta (Dol) vs Knights of Olde (Dark) (http://youtu.be/jPRHdarsAg0)

[FFT Arena] Overdrive (Truelight) vs Six Move (Barren) (http://youtu.be/ob1zrtMtC9k)

[FFT Arena] Counter (Dol) vs Bloody Lance (Truelight) (http://youtu.be/FFY5PwgGNa4)

[FFT Arena] Zombieh (Dol) vs Snow Pirates (AeroGP) (http://youtu.be/S8xiR0WIY9c)

[FFT Arena] Superweapon (Truelight) vs Wager The Time of Your Life (The Damned) (http://youtu.be/0YeoQYnu-bs)

Last batch I'm making for awhile. Barren's back. The Damned is trying to come back. So I'll be taking my foot off the gas pedal before Arena gets completely flooded.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 26, 2013, 06:16:39 pm
Lancers couldn't withstand the damage of the Air Knives and Raise made sure they were dead. Chemists still proves to be useless.


Got a lot of Don't Act/Don't Move procs from Kagesougi which allowed my Ninjas to finish the job. At least this Chemist proved his usefulness


The evasion from Dol's team was too much for my Lancers and they missed attack after attack.


Wizards couldn't get their spells off thanks to the enemy Wizard having Short Charge. Wizards were dropped early and the momentum was never there.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on February 27, 2013, 03:17:50 pm

Woooo. Undying Flame won, after that horrible fight against Deku..
GG/GF Dol.



That was a pretty long/close fight there. Thought I actually was going to lose, just hold out for a while.
GG/GF Gai.



..Ouch. Triple Battle Song hurts. Maybe if it wasn't for that, I would've won. Who knows.
I at least got a chuckle out of your Mime killing your Monk with that Wave Fist..
And of course, Geitz' Counter and kill of the Squire. Wasn't enough, though.
Oh well. GG/GF Dol.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 27, 2013, 07:48:47 pm
I figured for the time being I can do a couple of matches every weekend until finals come up which will be within a couple of months or so. Any requests any of you want me to do please PM me and I will do them as soon as I can. In the mean time, thank Dokurider, The Damned and even Otabo for doing some videos while I was (and still am) busy with college. They put the time and effort to bring you the videos as did I
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 02, 2013, 09:17:55 am
(School is what's important. I just wish I could take my own advice there, but alas.)

Anyway, due to being the lazy bastard I am and real life still sucking, the videos I recorded...two weeks ago already, won't be up until tomorrow because I still have to edit them. That's going to take at least 4 hours. Probably 6 if I obsesses over it.

Between trying to get my other ideas down and the fact that I finally want to update my threads in the New Projects section today, yeah...that's not going to happen today. Sorry.

So, just a heads up. Everything should be done by tomorrow then, including me catching up and bugging Dokurider about a memory card. The latter can probably wait a bit since it would be unfair to ask him before the people in the six matches get a chance to change their teams up.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 02, 2013, 03:34:20 pm
Again Barren, thanks for the video.
vs Bloody Lance: Ever do so much damage, you pass infinity and deal 0? Well that's what this battle was like, thanks to HP Restore here. Major slugfest this fight was, but Air Krieg was not only able to match those Lancers in damage output, those thieves exceeded him in speed and movement, allowing them to hunt down and kill the entire team. They were also able to use their Warpath against them, eventually being able to OHKO them outright.

vs Medeum: Bomb Squad could use some fine tuning is all I can say. Midcharges itself way too much for its own good.

vs Step Into My Parlor: I can barely believe I won that match. Otabo's immobility allowed me to grab crystals sitting right in his face while he was running low on MP. Once I built up MA, Dismember was free to bombard SIMP with Kikuichimoniji until they rolled over. It was still heartbreaking to see that first Whale Whisker miss, that could have really wrapped things up a lot sooner.

vs Four Horsemen of Archery: This team was very hard hitting, but thanks to Projectile Guard, Terror Blade was able to walk all over them and kill with impunity. Magic Gun's high evasion and mantle saved him many times and in fact, was the sole reason why the Horsemen was able to turn things around, albeit briefly. But once Blasphemy charmed, then berserked Speed Bow, it was over. Hilariously enough, they killed said Berserked Archer once he was no longer useful, in a classic villain move.

vs A Very Strange Team: Video gets really laggy here, so it was a little troublesome making out everything that happened. Anyways, this rematch gave this Strange Team a much better fighting chance then the last match. However, they still couldn't handle Ultima Kagesougi.

vs Sword Masters: An timely Charm combined with her teammates inaction...Item Fighters pretty much killed themselves better than Sword Masters ever did, although that Petrify was pretty decisive.

vs First Strike: This match was amazing. Right from the beginning, any team being able to survive First Strike's initial barrage without outright resisting Magic or being immune to said elements was a feat in and of itself. Bizen Boating was a very Gordian solution to stopping First Strike cold. Most of all, Bizen Missile finally earned her nickname. Even after destroying their MP, the battle was far from over. It was a very dramatic back and forth, with Bizen Missile right at the heart of this conflict. It probably wouldn't have been so even handed on a bigger map, nevertheless, this was a very entertaining match.

vs Ele Break: This team is like the Gary Oak to my Ash Ketchum. Anyways, I don't know why Falling Leaves refused to use Slow Dance, not that I think it would have mattered anyways. They got blown up by Spell Guns. The End.

vs Rebalancing Arena: Yeah, there's a good reason why I removed this team from my active roster. I can't really make it work for me without cloning Famous Knights. I might try again in the future.

vs Undying Flame: Barren messed up my setup, those Time Mages are supposed to go last, not first. I felt bad that Barren had to sic such a nasty team on a young team. Way to break Dark's spirits, douche. And they are nasty, most slow teams can't handle the rapid Stops and Katar Thief rushdowns. Combined with the Haste-Slow Differential and most teams just get torn apart regardless of how well made they are.

vs Sword Art Online: This is also a similar story to Secret Krieg in that this team was designed to prey on common weaknesses found in most teams. Not much else to say here.

vs The Damned: I'm not typing out that whole title either. Cursed Ring isn't for everyone. Sometimes relying on conventional revival is the best option. I think the Damned's desire to create a Rainbow Staff/Cursed Ring combo conflicted with his desire to create a Nether Mage and the result spit out a unit that couldn't do either concept justice. I will say this though, I was tempted to add a Flash Hat on my own Nether Wizard, but I decided I needed the extra MP more.

vs Holy Blood: Welcome to the *only* team that completely absorbs Holy. This match might had ended more favorably for me if I was on larger map and thus had more time to build up MA so I could one shot those annoying Paladins. The only way I could beat this team is with OHKOs or status. Well at least Magic Ring let me live for an embarrassingly long time.

vs Great Cocaine Expeditionaries: GCE pretty much got steamrolled here. They couldn't dance long enough for Witch Hunt/Nameless Dance to really take hold before they started getting torn to pieces thanks to a lucky Southern Cross/Bad Luck and a Consecration.

vs Down to Earth: DtE hits hard, but was slowly taken apart by statuses. No Poison Dragon though :(
Title: Re: Arena battle videos and discussion
Post by: Barren on March 02, 2013, 03:59:58 pm
FFT Arena 1.38d Reks (Severe Weather Alert) vs DarkxFatal (Undying Flame) (http://www.youtube.com/watch?v=Ey58AmX3_DE&feature=youtu.be)

FFT Arena 1.38d Reks (Nanten Thieves) vs Otabo (Divas That Bring Double Trouble) (http://www.youtube.com/watch?v=gffAipzwgHM&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 02, 2013, 07:23:51 pm
Quote from: Barren on March 02, 2013, 03:59:58 pm
FFT Arena 1.38d Reks (Severe Weather Alert) vs DarkxFatal (Undying Flame) (http://www.youtube.com/watch?v=Ey58AmX3_DE&feature=youtu.be)

FFT Arena 1.38d Reks (Nanten Thieves) vs Otabo (Divas That Bring Double Trouble) (http://www.youtube.com/watch?v=gffAipzwgHM&feature=youtu.be)


Lesson Learned...If a wizard is going to wield fire, then it needs to be able to do something about units midcharging it.  Although it looks like the wizard was just unlucky.  SWA is very slowly getting more powerful.



In the second match Nanten Thieves wasted too many turns being unproductive, snatching defeat from the jaws of victory.  They seriously could have won the second round.  As Barren pointed out the A.I. is stupid when it comes to Jump.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 05, 2013, 02:25:46 am
(Well, that didn't go as "planned", but considering how unreliable I am, this should surprise no one.

*points at current "Unreliable as a Mime" text under current avatar*)

Ugh. That took...a while, partly because stupid sleeping issues, but just because editing took longer than I factored since I keep forgetting how long production can take for videos that are longer than or even remotely near 30 minutes. Regardless, that last memory card is done now. Sorry for the wait:


1. FFT ARENA 138d - Reks (Celestial Stasis) vs. DarkxFatal (Madness Ensues): 7 Rounds [38:55] (http://youtu.be/XQ1qL9HrjGk)

2. FFT ARENA 138d - RavenofRazgriz (Playground Pioneers) vs. Dokurider (Air Krieg): 5 Rounds [32:51] (http://youtu.be/oNyTQYPqOas)

3. FFT ARENA 138d - Otabo (Slick Chicks) vs. formerdeathcorps (Broken): 5 Rounds [23:12] (http://youtu.be/iiYSXU4Tmi4)

4. FFT ARENA 138d - Jumza (Down to Earth) vs. Dokurider (Air Krieg): 5 Rounds [22:04] (http://youtu.be/XR-wWdGo0Tg)

5. FFT ARENA 138d - Otabo (Step Into My Parlor) vs. formerdeathcorps (S5): 5 Rounds [22:05] (http://youtu.be/HRzXcw8QRno)

6. FFT ARENA 138d - Otabo (Spirit Cleansers) vs. CT5Holy (Holy Stones): 7 Rounds: Part 1 [28:22] (http://youtu.be/Qc7AmQflBYM)

7. FFT ARENA 138d - Otabo (Spirit Cleansers) vs. CT5Holy (Holy Stones): 7 Rounds: Part 2 [27:16] (http://youtu.be/riOp-0rRfso)


Since that took (way) longer than anticipated, I'll wait to comment on things until tomorrow.

EVERYONE HAS UNTIL WEDNESDAY NIGHT--THURSDAY MORNING, REALLY--TO UPDATE THINGS/TEAMS IF THEY WANT TO HAVE A CHANCE OF ME RECORDING THEM.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 05, 2013, 04:02:13 am
Air Knives? More like Unfair Knives.
Also that 999 crit
Title: Re: Arena battle videos and discussion
Post by: Ahong on March 05, 2013, 07:54:19 am
I'm back...

and from this one : http://www.youtube.com/watch?v=MgPGPE4aetg&feature=youtu.be#

Now i know that my SAO Team still far from good. (Recovering any kind of status still low)
And i forgot to put Esuna in Lyfa.

Thank's for the video barren.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 05, 2013, 09:59:10 am

I do appreciate the video, Damned. But..uh..It looks like you're using an older version of Madness Ensues.

Round 1: Uh. Lava Ball proc. :I About it. Funny TM self-Stop though.
Round 2: Haruna. 3 17% misses? (83% to hit) You're terribly lucky.
Round 3: Stop Stop Stop Berserk Don't Act Don't Act Slow Charm.
Round 4: Oh? Oh? Double Bolt 2 kill? I could actually wi-...or not. Raise Raise 2 Stop Don't Act Slow Silence Stop.
Round 5: Wave Fist! YEAH 60 DAMAGE. And Charm finally hit. Too late, though. Status status status status status.
Round 6: What's this? A battle is finally going my way? And it only took an entire video for it to happen? Joy.
Round 7: Hey look. Haruna the Rusher. Oh boy, Charm! Oh..boy. Charm knockout + Dragon Spirit proc. Oh hey! Geo down! Oh hey.. Petrify Proc. Oh weil.
GG/GF Reks. I clearly need to do some hardcore editing to teams unrelated to Madness Ensues.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 05, 2013, 05:57:12 pm
(Oh, right. I forgot to say both "congrats" for hitting the damage cap, even if I'm not recording Air Krieg again until 139 "drops", and thanks for recording things while I was gone, Dokurider. Incidentally, due to the latter, I discovered this. (http://www.youtube.com/watch?v=y2OavLPpPVw))

That's because the memory card is unfortunately from more than a month ago already, DarkxFatal. In terms of recording things (and posting them), I was effectively "gone" for three weeks. I should have probably made that more than clear in the description, but...yeah. There's only so much I can do unfortunately.

That said, I did feel bad about your match being a 7 over considering the circumstances. Still, I expected to one of the least one-sided matches since, outside of Otabo vs. CT5Holy, I expected everyone to get curb-stomped, which is basically what happened outside of, surprisingly, Broken's match of all things.

But, yeah, I can have the newest Madness Ensues fight someone else. I offer you a re-match against Celestial Stasis, but that's kind of hiatus at present, so....
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 05, 2013, 08:29:16 pm
If you want, I don't have a problem with that.

Though..I would somewhat prefer my Four Point Alliance team be used, as it basically is a rough patchwork of units from four different teams (including the male counterpart to Yuno)

And if it helps, I'm not too sure how much better the more recent ME would have done as I'm pretty sure they still don't have status resistance, just more damage focus.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 06, 2013, 04:01:53 am
I don't mind them being used, I just took them off the active roster for reasons of SWA focus. You're free to use them in any matches you've got planned, and I'd actually planned to repost at least them soon.

All in all, GG Dark. To put it lightly,
Status Hell.


So, with that said.... Would you like some more status with your status?
Title: Re: Arena battle videos and discussion
Post by: Barren on March 06, 2013, 08:53:47 pm
FFT Arena 1.38d - reinoe (Red Dead Redemption) vs CT5Holy (Wizard stuffs) (http://www.youtube.com/watch?v=FEDq73YhqsI&feature=youtu.be)

FFT Arena 1.38d - reinoe (Short Circuit) vs Barren (High Risk High Reward) (http://www.youtube.com/watch?v=_o7XXp9Lsow&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 06, 2013, 10:49:02 pm
Quote from: Barren on March 06, 2013, 08:53:47 pm
FFT Arena 1.38d - reinoe (Red Dead Redemption) vs CT5Holy (Wizard stuffs) (http://www.youtube.com/watch?v=FEDq73YhqsI&feature=youtu.be)

FFT Arena 1.38d - reinoe (Short Circuit) vs Barren (High Risk High Reward) (http://www.youtube.com/watch?v=_o7XXp9Lsow&feature=youtu.be)


What happens at 2:35 isn't the Derpiest thing I've ever seen, but it's pretty high up there.  And it wasn't even an accident like when that Archer knocked a scholar off the building during the Mania video.  The A.I. just straight up thought it would be worth it to move in front of that Hawk's Eye.


Interestingly one of the reasons I gave up on Break techniques is because they missed so darn often.  Then only 1/5 of Barren's breaks miss.  And it was all so meta.  By absorbing three separate elements, I was supposed to be immune to one or even two elements getting negated.  Oh and my team's A.I. was being dumb.  Not brain breakingly dumb, but pretty dumb.  But I knew how this would turn out when my random number generator paired these two teams against each other.


GG Barren and thanks for the matches.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 07, 2013, 10:07:29 am
Reinoe gave me the idea of slapping all my Arena videos in a playlist, so here you guys go. (http://www.youtube.com/playlist?list=PLRmVvmRPSWWAcU6lO-PBZNlI16P4tPu71)
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 08, 2013, 06:08:25 am
(I'll save making a playlist of my stuff until 139 comes out. Well, that and I finally unlist everything, though I may do that this weekend given how everything is going....)

Speaking of which, I'll wait to bug Dokurider about the next memory card until..."later" today, which still is going to "look" like this:

Quote from: The Damned on February 12, 2013, 12:32:25 amNEXT MEMORY CARD:
1. Two more (and possibly final) with Wiz's team.
2. At least one more match for poor neglected Celdia.
3. At least two more matches for poor neglected AeroGP.
4. At least two matches with Otabo's Spellstorm since, uh, Dokurider forgot that team on the current memory card.
5. At least two matches with Otabo's Shroom Squad since, uh, see above.


Only things that have changed at present is now giving Madness Ensues a match against Reks--perhaps a rematch despite DarkxFatal saying it still loses to status--and having Four Point Alliance fight the new guy/Eldritch Abomination, xyzqvw.

(Also, thanks for whoever pointed out to DarkxFatal that Shadow's Call couldn't be opened because of the apostrophe that was there yesterday.)

Now, for the rest of this post, I'll just comment on Barren's mania video and the two most recent ones since I've finally caught up with everything, including all but two of Dokurider's videos:


Air Krieg's usual German Efficiency manages to get delayed by Cursed Ring, though the inevitably still happens anyway. I still have to wonder why, exactly, Cursed Ring guarantees resurrection on the fourth turn when innate immunity to both Crystal and Treasure do not.


Interesting. So the Berserk AI is even dumb enough to attack empty spaces? Sigh. Outside of that, the Thief almost single-handedly came back by himself, though that's not surprising since both Hidden Knife and Quickening are overpowered individually, so. If only he wasn't dumb enough to charge to where he could be stabbed in the back by the Lancer.


Only 33 damage off a gun shot? Geez. That might be the lowest damaging gun shot ever. Anyway, it seems like Parlor only lost because, once again, the Samurai was pretty much a dead weight unit; seems like she'd be better off as a Lancer or something. Well, that and the Bard decided to be idiotic about not using Carbunkle earlier.


Not much to say here except that everything quickly went downhill after the Speed Bow got charmed/ Well, that and I still don't understand why the AI literally chooses to focus on Projectile Guard using units when it has projectile weapons, especially since it's supposedly blind to Reactions otherwise.


The video kinda...went Fubar there for at least 30 seconds, but I'm guessing that Don't Move kept missing the Samurai. It's not like that would have done anything to stop the Archer using Brokagesougi from molesting everything to death.


And so Item Fighters thus became the first of Dokurider to lose because its Wizard kept getting seduced by the enemy Paladin. Shame, especially given that Item Fighters hasn't fought in a while.


Well, this was an interesting back and forth, especially since Malroth's team didn't lose right out like I expected between having a Mime and Bizen Boat OHKO his MP supply.


And Ele Break breaks yet another team. I can't say I'm surprised considering how strong that particular team of CT5Holy's is when he already tends to make strong teams.


Not much to say since Rebalancing Arena doesn't exist anymore for a reason, really.


A pretty clean sweep considering how much power Two Handed daggers actually have even before Stop factors in.


Nice to see Stone Frog horribly destroy someone else besides Wiz or, rather, just nice to see it working as it should with the Wizard no longer so intent on Nursing herself.


So Vampire team gets to fight, only to be shown that its damage is utterly pathetic still. Ugh. I'll just junk it. I find it "funny" how once again I get screwed out of Charm help and, again, by Refute.


Interesting. So the A.I. will indeed rather (self-)Reraise than full itself to heal with Grand Cross while killing and/or maiming its opponent. Idiotic "intelligence".


Nice see to see Consecration get some use, even if it's on a team that doesn't seek to turn the opponent Undead. I still say it needs to lose JP....


Not much to say here considering how much Paralyze dictated the pace and outcome of the map. Maybe it would have gone better if the recently un-Oiled Scholar had chosen to heal herself with Quake rather than attempt a never-to-be Earth Dragon.


****

Yeah, as I said on Youtube, I really don't understand the Thief getting in the way of its allies Hawk's Eye. The A.I. can be really dumb at times, but that was like...the nadir of its stupidity. Nothing much else to say about the match besides that.


My, Barren, like Ramza you must have the Devil's own luck to be able to beat Short Circuit on not one but two Large maps and consecutively no less. If HP Restore or the Breaks (or the self-Death hits) had been less generous, then you would have likely had to go to Round 3 or just gotten steam-rolled. Still, that's true to the name of the team I suppose, so good job.

Good job to you as well, reinoe, considering that's the first that Short Circuit has even lost a round, much less a match IIRC.



Also, by "later", I potentially any time from "morning" (three hours from now for me on PST) to all the way to "near midnight". It depends on how FUBAR my day is, though it definitely will be FUBAR....

Day EDIT: Wow, I missed that I'd screwed up the spoiler function for more than a day. Go me.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 08, 2013, 10:26:47 am
QuoteI still have to wonder why, exactly, Cursed Ring guarantees resurrection on the fourth turn when innate immunity to both Crystal and Treasure do not.


That's a property of Zombie. Without access to Crystal/Treasure, the game is forced to execute the revival script. It's very much like how Guest flagged Undead constantly revived in 1.3.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 08, 2013, 06:18:22 pm
(Except....)

That when I tested it years ago, the Always: Undead monsters--(Clarification EDIT: That were made naturally Immune to Crystal & Treasure)--I had weren't guaranteed to revive on the fourth turn. They would still follow the 50/50 chance of getting up and if they didn't get up, then just they just didn't get up; their counter stayed at 0 as the camera zoomed to them like there were going to revive and then...nothing.

So...yeah. That's not it, especially since that's one of the things I clearly remember.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 09, 2013, 08:01:43 pm
(I dislike double-posting, but since I already slept through most of today and it's been 24 hours since that last post because of it....)

There are two things I've been meaning to ask, but first, I'll just post the list of what should be on the next memory card that I just finally asked Dokurider to make:


1. Spellstorm (Otabo) vs. Wiz.
2. Wizards as Weapons (The Damned) vs. Wiz.
3. Madness Ensues (DarkxFatal) vs. Celestial Stasis (Reks). [Re-match]
4. Madness Ensues vs. Severe Weather Alert (Reks).
5. Four Point Alliance (DarkxFatal) vs. xyzqvw.
6. Shroom Squad (Otabo) vs. Celestial Stasis.
7. A Watery Grave (Otabo) vs. Inferno (AeroGP).
8. My Hat in the Ring (Celdia) vs. Shroom Squad.
9. Magical Shield Maidens (Dokurider) vs. Spellstorm.
10. Bloody Lance (Truelight) vs. Target Practice (Otabo).
11. Wings of Zalera (The Damned) vs. My Hat in the Ring.
12. Avalanche S1 vs. AeroGP S1.
13. Order of The Rose (Taichi) vs. xyzqvw.
14. A Very Strange Team (Angelus) vs. My Latest Experiment (Barren).
15. Antimatter (CT5Holy) vs. Mana Missile Matrix (Dokurider).


Year of the Otabo, apparently, though that's mostly because he came up with new teams when I still owed him videos of his old Spellstorm and Shroom Squad teams. So I'm trying to make amends for that while hitting the newest teams and the more neglected people, including Taiichi who even I kept forgetting about not recording.

I'll probably record Madness vs. Celestial Stasis [Re-match] first, though I don't expect for Dokurider to get back to me this weekend since he has a life (or at least more of one than I do, not like that's difficult).

****

Anyway, the two things that I was going to ask are with regards to my videos:


1. Are the links to the music sources working? I'd check myself, but I don't want to inflate my view count, especially while things are Unlisted still as they are.

2. How people feel about vocal songs? I kind of sprang "Unbreakable Heart" (http://ocremix.org/remix/OCR02615/), "Innocent Deception" (http://ocremix.org/remix/OCR02573/), "Concrete Heart" (http://ocremix.org/remix/OCR02512/) and "Kindred" (http://ocremix.org/remix/OCR01739/) on you guys in relatively short succession after having, for the longest while, only really used X-23's theme (and, technically, FMA Dante's theme) as the only vocal song in my recordings. Do people mind if I use more? Or are people generally more comfortable with the music being without lyrics? (If they're not just muting the music and using their own anyway?)


*idly wonders if people have even been noticing the tags since he sure as hell can't find them after the latest "upgrade" to Youtube a while back*
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on March 09, 2013, 08:35:30 pm
The links seem to work fine on your vids. Granted, I've only checked one, but I don't see why the rest shouldn't be working. As for songs, that's up to you and Doku. Seems like a lot of work goes into these vids.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 09, 2013, 10:47:53 pm
Quote from: The Damned on March 09, 2013, 08:01:43 pm


Anyway, the two things that I was going to ask are with regards to my videos:


1. Are the links to the music sources working? I'd check myself, but I don't want to inflate my view count, especially while things are Unlisted still as they are.

2. How people feel about vocal songs? I kind of sprang "Unbreakable Heart" (http://ocremix.org/remix/OCR02615/), "Innocent Deception" (http://ocremix.org/remix/OCR02573/), "Concrete Heart" (http://ocremix.org/remix/OCR02512/) and "Kindred" (http://ocremix.org/remix/OCR01739/) on you guys in relatively short succession after having, for the longest while, only really used X-23's theme (and, technically, FMA Dante's theme) as the only vocal song in my recordings. Do people mind if I use more? Or are people generally more comfortable with the music being without lyrics? (If they're not just muting the music and using their own anyway?)


*idly wonders if people have even been noticing the tags since he sure as hell can't find them after the latest "upgrade" to Youtube a while back*


1. The links to videos have been working for me.

2. I don't have a preference for whether there are vocals or not.  I'm a techno fan myself.  If you were doing commentary then I'd lean against it but for your videos that's not an issue.
2b. I don't notice the tags, but I never pay attention to tags anyway.  In fact I thought if you leave it blank youtube just fills in something arbitrarily.
2c. I'd still stick with OCREMIX music only.  Even though Dante's Theme from FMA is unlikely to get challenged, you never know if it'll happen.  I only say this because having tried to record a video myself I know it's a major pain in the ass.  I'd hate to see several hours of effort would have to get redone due to a takedown notice.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 09, 2013, 11:09:29 pm
Vocals are fine with me. I actually like what you're using now, but mixing it up'd be cool too. I might refer a few things from other games and such to you, from time to time, actually.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 09, 2013, 11:18:17 pm
(Oh, I'm more than open to musical suggestions, even if it's stuff I don't normally listen to or even like, such as country [dislike], rap [greatly dislike], jazz [just don't listen to that often, unfortunately] and such.)

Okay, that's good to know feedback-wise.

Given I just reposted my teams and Dokurider just informed me of some things, including Taiichi apparently not being around anymore, I'll just have xyzqvw's second match be against someone else probably--up to Dokurider about who it is. If Taiichi is actually around, then I'll just give him a couple of matches next time as recompense.

Hmm...I feel like I'm forgetting something, but it's probably not related to ARENA given how far behind all my other projects and such are. Shrug.

Oh, right, I was going to PM Barren about few matches.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 09, 2013, 11:23:32 pm
Yeah, Taichii's match will go forward as scheduled. I'm just warning against future inclusions of his team unless he pipes up sometime.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 09, 2013, 11:25:05 pm
So Tai's been gone for a bit? Huh. Didn't notice it.

No complaints or anything from me. I get to fight Dark twice, which'll be fun.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 09, 2013, 11:53:15 pm
Well you should have, he's the reason why Desperation died.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 10, 2013, 01:10:32 am
Anyways, while the The Slowed debates thinking about the possibility of maybe running a test match on the memory card I gave him sometime in the next century if he feels like it inbetween naps, I'll be recording Xyz's matches tonight and hopefully get them up tomorrow, if not tonight, if my caffeine supply holds out.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 10, 2013, 03:28:34 am
(Hey, I'm still awake. I was just out for a walk. 8 miles a day is all the exercise I get.)

Was there anything you wanted me to test anyway? Because I was just going to do DarkxFatal's vs. Rek's re-match first and then one of xyzqvw's, if not both of them. I'll try and get five videos up by tomorrow.

I'll probably save Madness Ensues vs. Severe Weather Alert for the very last unless DarkxFatal or Reks doesn't want me to.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 10, 2013, 06:56:35 am
Quote from: The Damned on March 10, 2013, 03:28:34 am
I'll probably save Madness Ensues vs. Severe Weather Alert for the very last unless DarkxFatal or Reks doesn't want me to.


I don't mind, on my end. Whatever you feel works for you.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 10, 2013, 07:14:03 am
[FFT Arena] All Four Bets (xyzqwv) vs Wings of Zalera (The Damned) (http://youtu.be/jYGAiy_AbZg)
[FFT Arena] All Four Bets (xyzqwv) vs Sobriety (Vigilanti) (http://youtu.be/zoABB7XDaec)
[FFT Arena] All Four Bets (xyzqwv) vs Tag! (CT5Holy) (http://youtu.be/Bw8eH_nVBkM)
[FFT Arena] All Four Bets (xyzqwv) vs Ultimania (Otabo) (http://youtu.be/gLZfa4TjXXE)
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on March 10, 2013, 02:06:34 pm
Well, don't I feel special? And 8 miles a day? I'd be lucky to get that much exercise in a week!
Good match. Frog is scary, as demonstrated in round 2. Round 3 was a wild goose chase after your Geomancer, and my Paladins felt is was necessary to keep Accumulating for some reason. That Wish on your Samurai made lol, though.

Maintenance is looking like a good support ability right about now.

My Paladins are tanking pretty well. Too bad they would rather Accumulate (or do nothing, even) over casting buffs.

Uh, how do I counter that? I could try Counter Magic on my Samurai, but Otabo's team will just run away. The AI likes to prioritize Regen over everything, so my Paladins will get sniped again, unless I give them Abandon to increase their evasion. Still a gamble, though.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 10, 2013, 02:50:34 pm
Quote from: xyzqwv on March 10, 2013, 02:06:34 pm
Uh, how do I counter that? I could try Counter Magic on my Samurai, but Otabo's team will just run away. The AI likes to prioritize Regen over everything, so my Paladins will get sniped again, unless I give them Abandon to increase their evasion. Still a gamble, though.



Status teams counter Ultimania pretty hard actually. Specifically, Talk Skill and long range status attacks like Arm Aim. Also, small maps counter them too if they're unlucky and either can't get spells off in time or if they're OHKO on the first turn by like speedy ninjas, PA stacked monks, spellgunners or something. As many tests as I've done with Ultimania in the past, status teams wreck them 9/10 times. Berserk, petrify, stop, charm, etc - all of those would wreck them. Other than Heal and Esuna, I didn't set up this team to protect from status, only to power up MA and nuke stuff. Oh, and Counter Magic + magic evasion would probably work against them, too.

Title: Re: Arena battle videos and discussion
Post by: reinoe on March 10, 2013, 06:59:26 pm
Quote from: Dokurider on March 10, 2013, 07:14:03 am
[FFT Arena] All Four Bets (xyzqwv) vs Wings of Zalera (The Damned) (http://youtu.be/jYGAiy_AbZg)
[FFT Arena] All Four Bets (xyzqwv) vs Sobriety (Vigilanti) (http://youtu.be/zoABB7XDaec)
[FFT Arena] All Four Bets (xyzqwv) vs Tag! (CT5Holy) (http://youtu.be/Bw8eH_nVBkM)
[FFT Arena] All Four Bets (xyzqwv) vs Ultimania (Otabo) (http://youtu.be/gLZfa4TjXXE)


It's interesting how your Paladins were not only using Accumulate, they were spamming it.  Although it was eventually to his own detriment, I know I've wished that some of my units would utilize Accumulate with that much vigor.  Hell I wish they'd use Iron Will that effectively.

Very good outing for a first team.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 11, 2013, 10:21:28 pm
(Yes, as reinoe said, like Jumza you've done quite well already, xyzqwv.)

Ugh.

Finally done with these. DarkxFatal vs. xyzqwv is partly to blame for taking so damn long both to record and then edit, especially musical. I'm really not proud of that one (not that I take pride in anything), but it's done.

Oh well. I at least decided to record five matches as I promised instead of giving into to temptation and "half-assing" it with four matches yesterday. You even get a bonus sixth video because I spaced out during the last match and accidentally record map #015 entirely instead of #014 the first time around.

Just a warning, though, that last match has "comedy death metal" for half of it:


1. FFT ARENA 138d - DarkxFatal (Madness Ensues) vs. Reks (Celestial Stasis) Re-match [10:36] (http://youtu.be/lQ4EPogPk8A)

2. FFT ARENA 138d - Taichii (Order of the Rose) vs. xyzqwv (All Four Bets) [25:39] (http://youtu.be/dR84rty--XI)

3. FFT ARENA 138d - DarkxFatal (Four Point Alliance) vs. xyzqwv (All Four Bets) [43:57] (http://youtu.be/N1FX8fhXd-M)

4. FFT ARENA 138d - The Damned (Wings of Zalera) vs. Celdia (My Hat in the Ring) [12:02] (http://youtu.be/8TTjCL1t0gw)

5. FFT ARENA 138d - CT5Holy (Antimatter) vs. Dokurider (Mana Missile Matrix) [19:38] (http://youtu.be/1AJEsjZaaoA)

6. FFT ARENA 138d - CT5Holy (Antimatter) vs. Dokurider (Mana Missile Matrix) Bonus [06:28] (http://youtu.be/zLyahfjieEs)


*goes back to wondering what the hell he did with his Street Fighter EX and Darker than Black music*

Nameless EDIT: Ugh, I finally get Taichii's name correct on the first try and then screw up xyzqwv's name multiple times despite it being right in front of me. Sorry. That's been fixed both in this post and in the videos.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 12, 2013, 06:07:11 am
Wherein I take a leaf from The Damned's book and post my opinions on the videos. Some of them, anyway.

Yay, Dark's Madness Ensues were more challenging foes this time around! That second match was close. I wonder if my team would have been able to stay in it if the Squire hadn't got an turn right after being Raised. Also, that HAS to be the first time I've seen Throw Stone actually KO someone, let alone with the round for them.


The Damned not only won a match, he took all three. I'd honestly thought it was Celdia's match to win in the second round, but a couple of crits and that cursed Geomancer turned things around there. Round three had the Dancers blocking most of the Samurai's actually damaging swings, and Death hit each time it was used here. So a good performance from your Seraphs of Death, Damned.
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on March 12, 2013, 04:22:07 pm
Quote from:  OtaboAs many tests as I've done with Ultimania in the past, status teams wreck them 9/10 times.

I see. My samurai have mimic daravon now, though it may not be enough.
Quote from:  reinoeVery good outing for a first team.

Thanks.
Quote from:  The DamnedYes, as reinoe said, like Jumza you've done quite well already

Thanks.
Quote from:  The DamnedFinally done with these. DarkxFatal vs. xyzqvw is partly to blame for taking so damn long both to record and then edit, especially musical. I'm really not proud of that one (not that I take pride in anything), but it's done.

Don't lie. I know you liked every second of it, because it was so big....and long....and I liked watching....'til the very end....

Don't see many jumping geomancers. Speaking of which, lucky petrify procs.
Wow. Round 2 was clutch! Round 3 was just pure luck dodging those 68% raise 2s. I'm definitely considering maintenance on my paladins now.
Kinda figured I'd lose round 1 after having my paladin die. Toughed it out in round 2. Lost a paladin round 3 as well, but somehow managed a come-back!
That berserk'd samurai didn't get to see much action. :|
The glitch doesn't seem broken, as you have to sacrifice your support ability to either equip shield or two swords. Does this glitch only work without a weapon in the left hand, or could you use something that allows two-swords?
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 12, 2013, 04:44:58 pm

Round 1: Gogo Full Power ME!....Oh.
Round 2: This doesn't look...oh hey. Sleep. Oh hey. Double Sleep. And Yuno finally killed.
Round 3: Hurk. Petrify procs...At least I got more Sleep proc..
GG/GF Reks. Maybe I should've given them more status immunity p:



First off....By Omega, that is one long fight. At first I thought you just did another seven round battle but...wow.
Round 1: My True Paladin is pretty handy. Course, his melee damage isn't too great, but eh.
Round 2: A..shorter fight, but still lengthy. My team is tanky with everyone having revival and some sort of support, your team is tanky with Paladins and Undead Samurai.
Round 3: Good Omega could this fight be any longer. Despite my team's tanky self, my Priest ended up crystallizing, leaving the boys to eventually lose.
GG/GF XYZ.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 12, 2013, 11:27:14 pm
(Might as well answer this before I go on another walk.)

Ugh, I am still kinda annoyed I can't find either of the aforementioned music, but I at least remembered I have the entirety of Megaman 9's OST--not AST though. As such, that will probably come up in the next wave of videos, will be all of Otabo's matches save for the one against Wiz, which can wait until the weekend after next; no one needs to be given extra reason to drink this weekend.

Yeah, I was surprised how much better Madness Ensues did this time around. This especially since Haruna was hitting for less damage on average due to focusing on Earth Slash instead of stabbing people with her slightly suped up Knife. Then again, Mimic Daravon is pretty much that "BAMF", which is why I'm still on the fence on whether it ultimately has to be nerfed (in ARENA). Of course, DarkxFatal unfortunately wasn't the only one to get lucky with status as Reks showed that even with the change to Carve Model & Local Quake, Geomancy can still bring the "hax" when it wants to on certain maps. Which is unfortunate because I had wanted the third round to be more even, but, hey, it was at least a great improvement over last time, so congrats on the changes being worthwhile DarkxFatal and congrats on the win Reks.


Yeah, I admitted to Dokurider that I still think Taichii's team has rather significant issues, but Taichii did a lot better than expected, almost entirely because of Raise 2. That's ultimately why he lost the third round: the Raise 2s weren't hitting and he couldn't put down the Paladins quickly enough besides since they blocked both Holy & Wind (as well as Water). This meant that only the Samurai could really touch them and he kept getting Decapitated--off with his head!--for his troubles and with the Oracle getting killed off so early, his lose was pretty much inevitable since Paladins had Heal to negate Charm.

I admittedly feel guilty for using map #029 when I find it a rather suspect map still, but my initial run on the map with those two teams showed that it was pretty close even though Taichii eventually won that time too. It ultimately was for the best since it made the "turnabout" in the second round all the more satisfying--not that I was rooting for anyone--and ultimately helped me time that "Shoryuken!" at the end perfectly.

Speaking of which, I was going to use "Fei Longer" (http://ocremix.org/remix/OCR01278/) for that originally, but that ended up being too--heh--long of a song given everything else. So I was fortunate another song had it since I hadn't listened to Credits Roll remix in a while.


Yeah, this ended up being quite lengthy due to both sides having really sturdy Paladins and DarkxFatal having only Raise, not Raise 2. Additionally, his Priest had Fairy has her revival, so he couldn't double Raise the two Samurai to death in-between chipping away at the Paladins. Ultimately, that's what did him in on top of the AI being ignorant of Undead resurrection unlike Reraise resurrection, so the Priest got trapped in the corner in mid-way through third match and murdered in isolation, which ended up dooming DarkxFatal.

Still, quite a decent match considering this was the first iteration of both teams.



I'll save my comments for the matches between Celdia & myself and CT5Holy & Dokurider for next time since it's already getting later than I intended.

That said, to answer your question, xyzqwv, no, the glitch only seems to work with fists for some reason. I just tested this out in FFTPatcher with a sword vs. fist on two Shield-"glitching" Two Swords user and the sword user only put out one strike. So I'm not sure why it works, really.

I know that it was rather refreshing to finally be able to test things in FFTPatcher again though. I'm going to try and do quite a lot of that again starting this weekend.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 13, 2013, 07:10:58 pm
Lots of matches coming at ya! Took me several days to make them and took me several hours to edit! (not because of me being lazy but because of work, school, and socializing got in the way)

And If anyone made changes to their teams, it would have happened while I was uploading/recording them but I will make the corrections next chance I get. Hope you all enjoy!

FFT Arena 1.38d - reinoe (Mellow Yellow) vs CT5Holy (Antimatter) (http://www.youtube.com/watch?v=PWcTW7OPfQA&feature=youtu.be)

FFT Arena 1.38d - Barren (My Latest Experiment) vs DarkxFatal (Four Point Alliance) (http://www.youtube.com/watch?v=yGR1KUsNaKA&feature=youtu.be)

FFT Arena 1.38d - reinoe (Hyper Fabulous: Final Fight) vs TrueLight (Bloody Lance) (http://www.youtube.com/watch?v=qY2EUC441s8&feature=youtu.be)

FFT Arena 1.38d - The Damned (Broken? Then Fix It!) vs Ahong (Sword Art Online) (http://www.youtube.com/watch?v=aCY-QRhUIYc&feature=youtu.be)

More to come for tomorrow
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 13, 2013, 08:51:55 pm
Before this battle, I had heard about the bad stories regarding Sing/Dance & Refute. The first 2 rounds went pretty well. Round 1 was doomed from the start as Summon Magic & Draw Out overwhelmed my team and the Monk/Paladin couldn't hold on long enough for the Lancers to revive. Round 2 went much better as my Paladin nailed some timely Sleep procs and my Lancers cleaned up. Round 3 was when the shenanigans started happening. Most of the fight was pretty much 4 vs 2 because my Paladin was being derp with Refute and my Monk was a sitting duck doing nothing because of that. I guess my Paladin finally got sick of his horrible singing or something. The tide of the battle turned when my Paladin finally decided to help out the team and my Monk finally let his voice be heard. The Bards started acting derp in the end and decided to use sword slashes instead of Murasame. GG Reinoe 


Thanks for the videos, Barren!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 13, 2013, 09:30:39 pm
Big thanks again to Dokurider, The Damned, and Barren for the videos!


Tankiness + evasion from xyzqwv coupled with my complete reliance and my two squishy mages for offense was a huge problem for me, and it showed. Should definitely tweak Tag! at some point. gg



I think it was your lack of offense that allowed my team to keep attacking. It was basically your Monk and Geo with itembot support against my team, and Elemental is great against PD. gg



Goodness that was an intense round 1. I'm quite surprised they pulled through, honestly. I thought I was done with both my Archer down and my Paladin stuck Reraising himself and running. The missed Bullrush on my Geo and the Stop proc were huge though, and soon after my Archer came back and Hi-Potion'd my Paladin, bringing them both back into the fight. Once Slow 2 hit, everything began to spiral out of control for you. Then in R2 everything went my way (2 DA procs, 2 missed charms). gg
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 13, 2013, 09:39:16 pm
Well that settles it.  Hyper Fabulous cannot win a match.  Not under any circumstance.  Even when one of the units on the opposition is undermining his teammates.  Hyperfabulous will always lose by doing something stupid.  Even though the A.I. recognizes that healing does damage to undead units.  That team is something like 0-12.  There's a reason why it was called "HyperFabulous:Final Fight".  There's not even a lesson to be learned here, because it's not like I can't create a magic based team either.  It's just the concept is unworkable.  The whole weapon attack instead of Murasame was particularly infuriating.  Sorry about the mini-rant but I'm so frustrated by that team.  They're officially a failure and will be deleted soon.  I just need to cry into a pillow first.


GG Truelight!

Thanks for the videos Barren.  They're always appreciated!
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on March 13, 2013, 10:13:45 pm
Mellow Yellow be mellow.
No raise 2 sniping on the undead bards makes me sad. Koutetsu healing is nice, but I like more evasion on my paladins.
The paladin probably wanted to get rid of don't move on the monk. That would be my guess.
Sweepers be sweepin'.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 14, 2013, 05:35:56 am
I don't really see how your team failed here. It fought long and hard, even effortlessly winning the first match. The only outstanding problem I see with your team is pretty fixable: you put your GeoSummoners in the first and second unit positions instead of the last and second last unit positions. It allows for mage types to charge freely on units that have already moved and acted, thus maximizing their spells. Placing them in the first and second slots allowed the lancers to connect jumps on you and more importantly, allowed the Talking Paladin the opportunity to interrupt your spells. Placing them on the bottom slots would have almost eliminated this opportunity.

Also, I think compat was lowering damage, which was favoring Truelight, but I'm not entirely sure, so don't quote me on that. I also recommend removing MA Save for Magic Attack Up because MA Save is redundant with Magic Song around.


Yeah, I was lacking somewhat in damage, but I also blame my Item Samurai for being too slow. Simply put, I wanted Double Masamune and Item and a form of Slow, so came with a Heaven's Cloud Samurai, who, on paper, did everything I wanted her to do, but in practice was only good for the initial Masamune. I've rebuilt her into a Stone Gunner, with my Lancer gaining Javelin for better utility. Haven't really gave a full on test yet, but I'm sure the lack of damage is solved.


First off, I'm amazed that I'm actually capable of spelling He Who Mashed His Keyboard When Asked For A Username off the top of my head now. It's like it challenged me to remember how to spell it, and I took it up. Anyways, Taichii did do better than I expected, thanks to double Raise 2 and the offhand Charm. However, thanks to All Four Bet's unorthodox elemental blocks, managed to shut out Two Sworded Kiku Samurai and Windslash Bow, as well as factoring out Holy entirely.


Holy crap, I haven't seen the Damned sweep a team since the SCC tourney. Key skills here was Weapon Break and Arm Aim.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 14, 2013, 07:02:42 pm
FFT Arena 1.38d - DomieV (Famous Knights) vs DarkxFatal (Knights of Olde) (http://www.youtube.com/watch?v=WIBMPmPsgh8&feature=youtu.be)

FFT Arena 1.38d - formerdeathcorps (Broken) vs The Damned (Broken? Then Fix It!) (http://www.youtube.com/watch?v=tBnrr3EtnqM&feature=youtu.be)

FFT Arena 1.38d - Malroth (Going Nowhere) vs Gaignun (Magical Fingertips) (http://www.youtube.com/watch?v=tZKmo8JVxgA&feature=youtu.be)

FFT Arena 1.38d - The Damned (Plastic Knight) vs DomieV (Famous Knights) (http://www.youtube.com/watch?v=tJB4U9cxv5I&feature=youtu.be)

FFT Arena 1.38d - Dokurider (Strangers from the Lake) vs Angelus (A Very Strange Team) (http://www.youtube.com/watch?v=zNQnlI3qyYM&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 14, 2013, 08:04:35 pm

Odd. Thought Chrom had Soft...Guess not.
As usual, despite not winning, I am just pleased my team could hold out for so long.
Perhaps if it wasn't for the Petrify procs, I might have been able to win. Oh well.
GG/GF DomieV.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 14, 2013, 08:48:01 pm
So incredibly weird.

At 5:56 double headbreak results in broken headgear and then broken headgear.  Then at 6:15.  Same unit attacking the same priest.  This time with double weapon break.  The first strike breaks the weapon and the second strike is considered an attack.  So weird!


I'm not done watching all the videos though.  There's probably more weirdness afoot.
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on March 14, 2013, 09:20:16 pm
Demi and balance are nice "cheap" spells.
Nice teams, unless the opponent has maintenance tanks.
Cool idea, but so little health.
Southern cross with a book looks cool. Hits hard too.
That asura in round 3 was nicely done.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 14, 2013, 10:51:20 pm
Having experience with Quackening, a team similar in design, I can say that those Phoenix Dancers should not be Iron Booted. They should be roaming around, drawing the enemy's attention away from the Cursed Scholars.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 15, 2013, 03:04:29 am
Quote from: CT5Holy on March 13, 2013, 09:30:39 pm


Goodness that was an intense round 1. I'm quite surprised they pulled through, honestly. I thought I was done with both my Archer down and my Paladin stuck Reraising himself and running. The missed Bullrush on my Geo and the Stop proc were huge though, and soon after my Archer came back and Hi-Potion'd my Paladin, bringing them both back into the fight. Once Slow 2 hit, everything began to spiral out of control for you. Then in R2 everything went my way (2 DA procs, 2 missed charms). gg



I think there was an important trend in match 1 as well.  Your Geomancer kept successfully hitting two units with Geomancy.  Another trend was that for some reason my units were not giving my Lancer haste until near the end.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 16, 2013, 04:31:14 pm
FFT Arena 1.38d Trifecta Series- DarkxFatal (Zephyr Squad) (http://www.youtube.com/watch?v=V4ATB5sRV_E&feature=youtu.be)

FFT Arena 1.38d Trifecta Series - Reks (Celestial Stasis) (http://www.youtube.com/watch?v=yqMUw_wXXWI&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 18, 2013, 07:57:53 am
(Good news: I found my Darker than Black music and I have a bonus video.)

Bad news: Well, besides these videos being way behind schedule--remember, Mime--even though they've been up since yesterday evening, a bunch of crap has occurred between both my computers acting up, having re-record and re-produce twice and, among other things, realizing I'm an even bigger idiot than usual. For, you see, I had idiotically asked Dokurider to have TrueLight's Bloody Lance fight Otabo's Target Practice...without realizing that none of Otabo's units can move; I somehow missed the Iron Boots on his side. Considering that one of TrueLight's units also has Iron Boots...yeah.

So, I'll make it up by having Bloody Lance & Target Practice fight again on the next memory card, only with different opponents that can freaking move.

In addition to that, when I did try to post Saturday night, FFH kinda...ate my post, though I'm sure that was more my desktop acting up than anything else. Regardless, my match commentary will wait until next post, especially since I have to go back and re-watch some things.

Anyway, here's what I owe you:


1. FFT ARENA 1.38d - Celdia (My Hat in the Ring) vs. Otabo (Shroom Squad) [32:58] (http://youtu.be/VsJl7jLSB_E)

2. FFT ARENA 1.38d - Celdia (My Hat in the Ring) vs. Otabo (Shroom Squad) Bonus [6:32] (http://youtu.be/kukxx74GaKA)

3. FFT ARENA 1.38d - Dokurider (Magic Shield Maidens) vs. Otabo (Spellstorm) [9:27] (http://youtu.be/BfGIs3Tp4yI)

4. FFT ARENA 1.38d - Otabo (A Watery Grave) vs. AeroGP (Inferno) [13:01] (http://youtu.be/WEn6VNRvgz0)

5. FFT ARENA 1.38d - Otabo (Spellstorm) vs. Wiz ({S1}) [30:34] (http://youtu.be/La8z-k21nOo)

6. FFT ARENA 1.38d - Otabo (Shroom Squad) vs. Reks (Celestial Stasis) [26:09] (http://youtu.be/Yk424BB-o4M)
Title: Re: Arena battle videos and discussion
Post by: Reks on March 18, 2013, 08:23:02 am
My luck has been terrible in Tactics Ogre. Getting his with consecutive crits constantly, missing on 90% shots repeatedly.

Not surprised to see that carry over here. Oh well.

Looks like the changes overall didn't do 'too' well, though further tests will have to speak. Though I'm thinking overall on just reverting the team to their previous version.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 18, 2013, 09:10:02 am
Quote from: Reks on March 18, 2013, 08:23:02 am
My luck has been terrible in Tactics Ogre. Getting his with consecutive crits constantly, missing on 90% shots repeatedly.

Not surprised to see that carry over here. Oh well.

Looks like the changes overall didn't do 'too' well, though further tests will have to speak. Though I'm thinking overall on just reverting the team to their previous version.


I actually have a few suggestions for your team if you're interested
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 18, 2013, 01:14:39 pm

Phoenix Blade distraction worked on my squire perfectly. Expected, though. Berserking this team doesn't exactly help me, either.



A decent fight, but Doku had more DPS and had higher HP units. That geo does so much damage, too.



Nice of Watery Grave to ignore Aero's paladin. Plus, that chemist is too fast for my units to keep up with his sandbagging. And, Death does indeed suck hard. Not gonna pull the plug on this team quite yet, though. Gonna try to improve them first.



I watched the first maybe....4 or 5 minutes of this one and just stopped watching. A team of squishy mages vs. a speedy, tanky team that uses berserk? Real. Already knew the outcome of these before I even hit play.



This one was pretty good. SS did its job for the most part. Didn't realize the samurai was immune to berserk until halfway through the first match. And nice turnaround in R3 for Reks. GG.



I'm very close to killing off Shroom Squad, but I'm gonna try one last modification to them. Spellstorm also is getting modified; I see what the problem with them is now. And as for Watery Grave, gonna change them a bit too.

Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 18, 2013, 07:02:53 pm
Another team falls to berserk. Next.


I was actually pretty concerned here. In fact, I wrote off this match as a loss because I was going to get midcharged constantly, negating my shield evasion, and I was partially right. However, the times that I wasn't charging, I managed to get a few lucky dodges here and there. Overall, I think my proto-Druids worked out pretty well.


I never saw why The Damned thought the answer to beating Wiz's team was going to be AoE. Their one and only win was because of status, you know, like how Stone Frog won, only less efficient, and that's coming from the team that chased a frog around the map for half the match.

Long story short, Wiz's team cannot be beat without Berserk immunity, because Berserk is simply too debilitating of a status. Well, there might be one way...


Hmm, it seems that was a farewell match for Celdia, because I can't find her submission in Team Submissions anymore.

Title: Re: Arena battle videos and discussion
Post by: Barren on March 18, 2013, 07:18:05 pm
Actually, If you watch my match versus Wiz back at the FFT Arena Season One AI Tournament, my team had only 1 unit immune to berserk

FFT Arena Netherworld Bracket Match 87 - Wiz vs Barren (http://www.youtube.com/watch?v=gsEslm-pmYA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 19, 2013, 04:35:10 am
Eh? What happened to Reinoe's challenge? I not only accepted it, I already have one team built to fight Wiz, and another team in the works.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 19, 2013, 06:47:38 am
Quote from: Barren on March 18, 2013, 09:10:02 am
I actually have a few suggestions for your team if you're interested


Sure, I'm always up for advice and such.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 21, 2013, 08:06:47 pm
FFT Arena 1.38d - DarkxFatal (Inexstinctus Anime) vs formerdeathcorps (Deadbolt) (http://www.youtube.com/watch?v=gYI13dX6FKQ&feature=youtu.be)

FFT Arena 1.38d - Dokurider (Mana Missile Matrix) vs Otabo (Flying Dragons) (http://www.youtube.com/watch?v=OOwJEYJVeRM&feature=youtu.be)

FFT Arena 1.38d - reinoe (Piceous) vs Otabo (Deep Denial) (http://www.youtube.com/watch?v=jQsQsL6O8CM&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 22, 2013, 01:33:39 am
Quote from: Barren on March 21, 2013, 08:06:47 pm
FFT Arena 1.38d - DarkxFatal (Inexstinctus Anime) vs formerdeathcorps (Deadbolt) (http://www.youtube.com/watch?v=gYI13dX6FKQ&feature=youtu.be)

FFT Arena 1.38d - Dokurider (Mana Missile Matrix) vs Otabo (Flying Dragons) (http://www.youtube.com/watch?v=OOwJEYJVeRM&feature=youtu.be)

FFT Arena 1.38d - reinoe (Piceous) vs Otabo (Deep Denial) (http://www.youtube.com/watch?v=jQsQsL6O8CM&feature=youtu.be)


In round one Dark X could have won if only dual Silence had hit.  That single summoner was effectively neutralizing two units at once.  Also that moonlight was quite useless on the Paladins.  Once the Darkx's Summoner went down it was over.  That summoner was definitely the mvp.  On FDC's side, those Samurai were doing lots of damage.  Although I'm not sure if it's worth it to use Equip MageGear to do so.  Especially since Staves are so underwhelming right now.  Wow, 185 damage Dia.  That's intense.

Match 2, the Summoner died After 2 shadow shades.  So yeah there's that.  Also constant Shadow Shade preventing any sandbagging efforts.


All three of the matches were high flying slugfests.  Lol at the Dual Dragon rod weilding squire getting both of her Summon proc's blocked.  That was quite hilarious.  Also Lol near the end of Match 3 when Flying Dragons almost made a comeback.  It was not to be though.  Still a great match


Very Educational.  I wonder what would have happened if that Necronomicon hadn't proc'd undead on my Priest. Also in match 3 I was starting to get worried that my units would squander their huge lead and screw it up again.  Phoenix Blade is looking to be a very good distraction.   Also both my Ninja and Paladin seem to recognize the value of allowing my Scholar to have MP replenished.  I've rarely seen the A.I. act that wisely with MP restoration.  If only the A.I. wasn't so stupid in other areas.

GG OTABO!
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 22, 2013, 07:23:22 am

I must agree with Reinoe, the Moonlight on Mors wasn't as effective as I would've liked. Perhaps the Regen from Nurse didn't help, but oh well. I'll fix that soon enough.
And Tristitia did better than expected, even if she never really got to deal direct damage. GG FDC.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 22, 2013, 11:43:30 pm
Hey guys, I can record and comment on videos now! So, I'm taking requests. As a warning though, I'm a bit busy atm, so they'll probably come out at a slow rate, one at a time.

And of course, as I am new to this, comments/feedback would be appreciated! I plan to upload a test run probably tomorrow morning or so, though I will mention that I wasn't speaking very loudly and the game audio feels rather loud, so at times it will be hard to hear me. I will try to speak louder in the future though, and hopefully that will make things better.

Anyways, fire away!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 22, 2013, 11:54:07 pm
Well, if you're taking requests:

I'd like to see my Magical Shield Maidens fight some more. I want to see the idea of shield mages explored more.

Lower on the priority scale, my Missionaries From Heaven haven't seen battle yet. However, I would greatly prefer the appropriate choice in music. In fact, I won't recommend them fighting until I can see them FLY AWAY NAO FLY AWAY NAO FLY AWAAAAAAY

Other than that, just test the new teams.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2013, 12:11:46 am
Anyone up for facing against the Magical Shield Maidens? PM me so as to avoid cluttering up the topic.

Also, as an fyi, for now, no music from me. Want to keep things simple, get used to commentating/how loud I should be speaking and etc.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 23, 2013, 12:16:48 am
Ah, then I'll probably get the Damned to do it or something.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2013, 12:44:21 am
Or I'll just upload it right now: Gaignun (Magical Fingertips) vs CT5Holy (MBarrier) (http://www.youtube.com/watch?v=e2d5uzYM5Q8) each round is cut so it's not worth watching, going to delete.

EDIT: Does anyone know how to reduce the in-game audio volume?

another edit: oops, something went wrong somewhere, as R3 was cut short. sorry!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 23, 2013, 01:18:20 am
What emulator/recording software are you using?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2013, 01:20:35 am
ePSXe for emulator, CamStudio for recording.

I think I know why the video got cut, so that shouldn't be a problem in the future.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 23, 2013, 01:31:05 am
Yeah, all the rounds got cut.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2013, 01:37:07 am
All the rounds? Yikes. Sorry everyone.

That said, my reducing in-game audio volume inquiry still stands.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 23, 2013, 01:40:49 am
Have you tried Volume Mixer?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2013, 01:50:13 am
No! I have not. I will try that out next time. Thanks! And apologies for my incompetence.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 23, 2013, 03:06:14 am
Quote from: CT5Holy on March 23, 2013, 12:44:21 am
Or I'll just upload it right now: Gaignun (Magical Fingertips) vs CT5Holy (MBarrier) (http://www.youtube.com/watch?v=e2d5uzYM5Q8) each round is cut so it's not worth watching, going to delete.

EDIT: Does anyone know how to reduce the in-game audio volume?

another edit: oops, something went wrong somewhere, as R3 was cut short. sorry!


I don't think you should cut it.
You can still look back on it and learn from it.  Like when you said "commenting is hard" then like two minutes later you called your Oracle a priest.  Then right before it cut off you said "Gaignun has counterflood on the GEOMANCER(wizard) for the proc's".  Little human errors like that add to the charm of commentary.  Plus what you did have there I enjoyed.  Hehe but now we all know why when it comes to commentary most people just wind up talking about what just happend.  Commenting has got to be a lot tougher than it looks.


I think this match proves why poison is so underpowered right now.   That wizard was practically spamming the poison spell, and it never missed, but poison had almost no bearing on the match because so many things heal poison.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2013, 05:24:28 pm
Dokurider (Magic Shield Maidens) vs CT5Holy (Antimatter) (http://www.youtube.com/watch?v=OQVXl7nSjeo&feature=youtu.be)

Next vid will be Magic Shield Maidens vs. Otabo's Is 108 Your Lucky Number?, quite possibly later today.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 23, 2013, 05:58:32 pm
Very enjoyable commentary CT5Holy. Great to have you on board! If you want you can use of my teams. Preferabbly either MLE, or Annoyance. High Risk High Reward might need another match too before I decide to update them. Many thanks
Title: Re: Arena battle videos and discussion
Post by: Jumza on March 23, 2013, 06:38:53 pm
Reaction,Support,Blank just got updated (Now rid of false advertising, and MP starvation). It could use a match!
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 24, 2013, 05:38:33 pm
(I just realized that, like an asshole, I keep forgetting to say GG. So belated GG to both DomieV and Celdia. Also probably someone else. GG to Wiz as well since I'm posting the video.)

Sorry for the delay. Long story short: I was gone most of yesterday, which is why these have been up since Friday, but I didn't get around to put in the details until now. Well, that and I wanted to catch up on the four matches that were up between this and the last time I posted. Given what I still owe, commentary-wise just from last time, I'll save that commentary until next post since otherwise this post would get even longer with all the quote replying I also need to do. [/procrastination]

Still, I'll post commentary on these last four matches at least since I made you wait partly due to those:


1. FFT ARENA 138d - The Damned (Wizards as Weapons) vs. Wiz ({S1}) [23:13] (http://youtu.be/eHBuRjisfAg)

2. FFT ARENA 138d - Angelus (A Very Strange Team) vs. Barren (Latest Experiment) [13:34] (http://youtu.be/JtTdXP5nw0A)

3. FFT ARENA 138d - Avalanche (S1 Champion Team) vs. AeroGP ({S1}) [17:59] (http://youtu.be/olDg0lwb4zo)

4. FFT ARENA 138d - DarkxFatal (Madness Ensues) vs. Reks (Severe Weather Alert) [7:43] (http://youtu.be/Cx4eL1j7s-8)


As for the next memory card, I'll probably bug Dokurider about that on Wednesday for various reasons, including giving people time to update and him time to "prepare". AT present, this is what you can expect though.


1. At least one (and probably only one) of Raven's teams.
2. At least one (and maybe only one since I've hit all of his teams already) of formerdeathcorps's teams.
3. Jumza vs. xyzqwv (since I was serious when I mentioned that weeks ago).
4. Truelight's "Bloody Lance" (probably vs. me, particularly probably "Dance Water, Dance!").
5. Otabo's "Target Practice" (maybe vs. me)
6. Dokurider's "Missionaries from Heaven"
7. Dokurider's "Magical Shield Maidens"
8. Probably have one of Vigilanti's teams fight.
9. And, since he apparently added it while I was trying, Dragonblade's new team.

And that's currently all I have planned outside of this memory card probably being the last time I do Wiz (until 139) and maybe being the last time I do AeroGP for a bit.


Time for match commentary:




I'm still weirded out that AI doesn't more actively go for Murasame against Undead units since it's completely unavoidable; not that Draw Out needs more power. (Also pretty sure I meant to say that for some thing else first.)

Also weirded out to realize that Spell Absorb apparently isn't reversed on the Undead like it "should" be. Hunh.

Anyway, DarkxFatal pretty much lost here because he couldn't do nearly enough--really, any--significant damage to the Scholars to put them down and have to deal only with the Samurai. This despite disabling them rather quickly and repeatedly. In addition to the whole HP Restore thing kind of screwing over Moonlight, the Blood Sword Knight couldn't attack the Samurai in any way anyway, not even with his barely damaging Dia. So, yeah, he was kind of boned from the very start/drawing board.



It's...oddly kind of easy to tell when Wish will miss. Hunh.

Anyway, nice to see another team using a Stone Gun again. Also nice to see more Dragon Rods, especially Double Dragon (Rod)s, and a two-crit, both-fatal Spin Fist of all things.

Outside of that, not much to say since Mana Missile Matrix tends to lose whenever "The Missile" doesn't user Bizen Boat, especially right away. This since she tends to get quickly separated from the rest of the  team and thus die horribly for it, though the change (?) to Stone Gun helps support her more now.





As I said on Youtube verbatim:

"(Phoenix Blade just makes the attacking AI dumb, Barren. It's part of the reason it [probably] needs to die already.)

Ugh. So much--way too much, actually--self-Reraise. Nothing else, then is good evidence that such things need to die in a fire. So...thanks Barren."

Given how long the match dragged on, Otabo probably would have easily won that third round if his Monk had Slow Dance instead of Nameless Dance. Not much else to say given how much of that match was basically Reraise going off. Again. And again.

And again.



By Brahma, I had forgotten already how much damage Dokurider's Black Magic Geomancer could do. Perhaps that was extra incentive for the AI to use Heretic against an incoming enemy spell for only the second or third time in ARENA history. So congrats just for that, CT5Holy.

I found it quite amusing how the first and second rounsd were basically total routs, but the third match was a proper back-and-forth. I find it quite ironic that Dokurider ended up losing because of enemy shields, but I suppose it's not that ironic when only shields and mantles (and Genji Gauntlet) grant M-EV. The glitch-using Zombie Archer was rather passive this match compared to my own recording, but I suppose it helped that he was stuck healing half of the time.



Quote time:

Quote from: Otabo on March 18, 2013, 01:14:39 pm

I watched the first maybe....4 or 5 minutes of this one and just stopped watching. A team of squishy mages vs. a speedy, tanky team that uses berserk? Real. Already knew the outcome of these before I even hit play.


Uh...you actually won that second round, which is more than most teams can currently say against this present form of Wiz's team.


Quote from: Dokurider on March 18, 2013, 07:02:53 pm
I never saw why The Damned thought the answer to beating Wiz's team was going to be AoE. Their one and only win was because of status, you know, like how Stone Frog won, only less efficient, and that's coming from the team that chased a frog around the map for half the match.

Long story short, Wiz's team cannot be beat without Berserk immunity, because Berserk is simply too debilitating of a status. Well, there might be one way...


Well, hubris for using "surefire" semi-sarcastically in that PM aside, which I'm still allowed considering I told you Nursing Wizards were going to sabotage you before Stone Frog fought, it was less that I thought AoE would surely beat Wiz and more that I wanted to see if it could. Before Otabo, pretty much every spellcaster with AoE that Wiz had fought beforehand was instantly shut down by Berserk (despite Defense Ring being popular), whereas Otabo at least had two units immune to Berserk (as did/do I).

That's all really. Now I know (and knowing is half of the battle).

Quote from: Dokurider on March 18, 2013, 07:02:53 pm
Hmm, it seems that was a farewell match for Celdia, because I can't find her submission in Team Submissions anymore.


Yeah, it seems she took it down some time last Friday (the 16th) or Saturday (the 17th). I was going to put a bonus video anyway before I had noticed since I had realized the problem with #097 map, at least when doing visual-only recording.

It just happened to be coincidence, just like how it end up being coincidence that it the video was just long enough for that Legend of Zelda song that I'd been "sitting on" since then the beginning and that it also happened to be song I figured Zelda would like.

It seems only "luck" is musically.


Quote from: Dokurider on March 23, 2013, 12:16:48 am
Ah, then I'll probably get the Damned to do it or something.


I'd planned to record it from the beginning, but I've never watched Panty and Stocking (?), so you're going to have point me at the music you're talking about since I still don't have any from that anime.


Quote from: Jumza on March 23, 2013, 06:38:53 pm
Reaction,Support,Blank just got updated (Now rid of false advertising, and MP starvation). It could use a match!


See above. Not that you had any (read: much) way of knowing beforehand or that other people can't record your re-done team before next weekend.


Madness EDIT: Fixed the name of DarkxFatal's team on that latest video. Sorry again about that DarkxFatal.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on March 24, 2013, 06:39:00 pm
My S1 Team you used was incorrect, i remember a memory card generator that i downloaded only contained the broken version of the Team. The thiefes had no quickening (maybe the most essential Part of the Team) and some other thinks were wrong but i cant remember them. Maybe you used the same Team.

When i noticed it I used the occasion to uptade the team with some minor improvements, so if you want to use an updated version of the Team make sure to check out the Team submission Thread.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 24, 2013, 06:45:09 pm
Quote from: The Damned on March 24, 2013, 05:38:33 pm



1. FFT ARENA 138d - The Damned (Wizards as Weapons) vs. Wiz ({S1}) [23:13] (http://youtu.be/eHBuRjisfAg)

2. FFT ARENA 138d - Angelus (A Very Strange Team) vs. Barren (Latest Experiment) [13:34] (http://youtu.be/JtTdXP5nw0A)

3. FFT ARENA 138d - Avalanche (S1 Champion Team) vs. AeroGP ({S1}) [17:59] (http://youtu.be/olDg0lwb4zo)

4. FFT ARENA 138d - DarkxFatal (Four Point Alliance) vs. Reks (Severe Weather Alert) [7:43] (http://youtu.be/Cx4eL1j7s-8)




Match 1.  I remember thinking" wow, given SWA's "pedigree" I didn't expect them to lose so quickly.  Of course this was only after two minutes.  FPA had three units hasted and one unit awaiting a reraise...
Two minutes after that SWA had sandbagged themselves to victory.  Yep, it's quite a strong team.

Match 2.  Umm, not the match I was expecting.

Match 3.  Dark x REALLY needed that first charm to go off.   Even though this was also a medium sized map, it was actually the least close.  I'm going to have to rewatch several times to understand how match 1 could go so differently compared to match 2 or 3.


Watching the other matches later.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 24, 2013, 07:09:19 pm
(Damn I'm lazier.)

Avalanche, ask Dokurider, since he's the one (still) making my memory cards due to...Excel issues.

While you're here, though, please make sure all your teams have palettes since you forgot to do that for your S1 one and you tend to forget.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 24, 2013, 07:30:43 pm
I don't understand why this keeps happening. All I did was copy, then paste, then import. Similar things have been happening to Barren as well like when he messed up my Secret Krieg team somehow.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 24, 2013, 08:23:25 pm
Round 1: Archers got stuck behind the walls, and were unable to hit Dark's units for the first few minutes. Once they were able to, though.....

Round 2: Archers could reach Dark's team in one movement. Chaos ensues.

Round 3: SWA has an (unintentional) thing about them: Only Hurricane and Raine can injure the others if they're charmed. So while it might have given Dark an initial advantage, the Archers getting charmed doesn't do much but delay them a turn. Then again, I've seen that happen in a test, so it very well could have turned the tables on me. GG, Dark!
Title: Re: Arena battle videos and discussion
Post by: Jumza on March 24, 2013, 08:52:55 pm
I am in awe of SWA. It rhymes and I don't care because that team is so crazy.


@Reks Is naming your priest in SWA Raine (with an e) rather than Rain (without an e) a reference to Tales of Symphonia's Raine? (Raine's pretty much a white mage anyway)
Title: Re: Arena battle videos and discussion
Post by: Barren on March 24, 2013, 09:04:30 pm
While I did update my team already you recorded my previous team, but its fine because I know you were delayed Damned so no need for apologies. Anyhow, yea my ninja and monk getting healed with koutetsu spamming bard is pretty key to having my up front melee units stay up


P.S.

Draw Out Healing is AWESOME :D
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 24, 2013, 09:21:14 pm
I didn't know there was an effort to "assassinate" Wiz' team.  Wouldn't a team that wields multiple guns do the trick?  CT5Holy's Elebreak looks like a strong candidate that could do it.  Otabo's "Target Practice" could also do it I think. 

Then there's teams that don't mind being "blinded" because they have concentrate or pseudo concentrate: ninjas equipped with Hidden Knife.  With that in mind what about my new "House of Dead Ninjas"?  Gaignum's "Team Ninja" also looks like they could kill beat S1.  Truelights "8swords" team could also probably do it.  Berserk hurts units that rely on abilities besides pure physical attacks right?
Title: Re: Arena battle videos and discussion
Post by: Barren on March 24, 2013, 09:44:03 pm
Well it depends because Wiz's team relies on building speed and hoping for no one with poison/blind/berserk immunity of any kind to get the advantage especially if you can't kill them fast enough. Quickening thieves with move-mp up means they can gather more speed and with now their sasuke knife (which deals better damage than hidden knife mind you...) can actually drop the enemies hp really quick (unless the AI is dumb about it)

Then there's wiz's mediators in which diamond armor alone can completely kill their indirect offense. pretty much if you want your units to be berserk'd one suggestion would be a Samurai with Platina Helmet and Angel Ring. Completely nullifies kiyomori and with berserk hitting then that means more damage. This is just one of some strategies to use against his team
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 24, 2013, 10:25:21 pm
The team I cooked up to kill Wiz is basically Stone Gun + Spell Gun + Silver Bows with Angel Rings. I also modified my Secret Krieg team a bit to remove Reflect Ring (for it's anti Berserk, even though I put those things on to stop getting midcharged by my own spells than for fighting Berserk) and Angel Rings for my Thieves.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 24, 2013, 10:34:06 pm
Quote from: Jumza on March 24, 2013, 08:52:55 pm
I am in awe of SWA. It rhymes and I don't care because that team is so crazy.


@Reks Is naming your priest in SWA Raine (with an e) rather than Rain (without an e) a reference to Tales of Symphonia's Raine? (Raine's pretty much a white mage anyway)


Glad someone caught on, or took the time to mention it. Yep, you got it.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 24, 2013, 10:38:49 pm

Uh..First off, I'll point out that the team in the video is, in fact, NOT Four Point Alliance. That's Madness Ensues. :/ Anyways

Round 1: A none too surprising good start for me which turns into a wreck against me.

Round 2: Close quarters like that led to a quick death for me.

Round 3: A full landslide loss for me with the defeat here. Oh well.

GG/GF Reks.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 25, 2013, 12:18:13 am
Quote from: reinoe on March 24, 2013, 09:21:14 pm
CT5Holy's Elebreak looks like a strong candidate that could do it.  Otabo's "Target Practice" could also do it I think.


Ele Break might be able to do it. But I know for a fact that Target Practice can't do it. Once the chemist on that team gets berserked, it's all over for them. Not to mention that entire team is immobile. Only team of mine that can beat them is Is 108 Your Lucky Number?.
Title: Re: Arena battle videos and discussion
Post by: Wiz on March 25, 2013, 03:46:23 pm
Quote from: BarrenActually, If you watch my match versus Wiz back at the FFT Arena Season One AI Tournament, my team had only 1 unit immune to berserk

FFT Arena Netherworld Bracket Match 87 - Wiz vs Barren (http://www.youtube.com/watch?v=gsEslm-pmYA&feature=youtu.be)


To be fair, that was at a time where S1 (My team) was vastly inferior to its current iteration. The thieves were dealing less than 1.5 times as much damage with hidden knives and regenerating more MP than they needed from the Golden Hairpin, which also notably yielded -10 health compared to the Green Beret. So yeah, you can't really say that means anything now especially when in 137b there were people whoring around "Kagesougi  Spell Gunners" (This match included) maxing (Or close to maxing) out their PA along with Overwhelm/Attack Up in the process due to their unnaturally high WP at that time.

Quote from: reinoeI didn't know there was an effort to "assassinate" Wiz' team.


Probably because it's nearly kicked everything's ass set on its path so far and the fact that you made a post to throw it in a gauntlet which you deleted for some odd reason probably contributed to this cause. Outside of Doku's two wins against it, the closest thing to beating it imo was fdc's S1 team because in R1, the result could've easily gone the other way had my mediators been hit more often by his Berserked, Darkened, Two-Handed, Pole-Wielding Samurai.

QuoteWouldn't a team that wields multiple guns do the trick?


Depends, if they're magic gunners without Berserk Immunity from the wrath of Insult, most likely not (With Pilgrimage maybe...) because that won't amplify their offensive capabilities and will make them act retarded as usual (Shooting Walls, Allies, etc...)

-Breakers
-Attack Up, Berserked Stone Gunners
- Status Inflictors (If I can't get to them first)
- Physically Offensive-Oriented Units (Concentrated Ninjas as you pointed out) with immunity to Darkness (Not "Blind") that also possibly utilize Berserk to their advantage.
- Offensive Draw Out Bots with Berserk Immunity

^, those are just a few I can think of, there's probably more, but not that many more imo.

Quote from: DokuriderThe team I cooked up to kill Wiz is basically Stone Gun + Spell Gun + Silver Bows with Angel Rings. I also modified my Secret Krieg team a bit to remove Reflect Ring (for it's anti Berserk, even though I put those things on to stop getting midcharged by my own spells than for fighting Berserk) and Angel Rings for my Thieves.


Making a team or teams for the explicit purpose of defeating it (S1) doesn't say anything. That same team / Those same teams beating it and a vast majority of the meta-game like it says something. I honestly don't care if S1 lost 0-2 to the updated version of Stone Frogs, and Quackening and w.e. you've got conjured up because once again, it doesn't say anything significant due to the fact that it's far too early to be making any judgment calls as to where they (Stone Frog, Quackening, etc...) lie with the spectrum of the meta-game i.e. they need to go up against YUSD and a lot of teams that are considered top-tier by others. Don't get me wrong (Hope this isn't rubbing you wrong way like I'm trying to offend you or anything, and if so, I apologize in advance), I'm not saying you should stop continuing your crusade of beating S1 time and time again, but rather that you should additionally test it (your team or teams) against everything else and modify it accordingly so that it ends up going 2-0 in a Bo3 setting consistently against all (or nearly all with their always being something new right around the corner) that stands in your way. That's pretty much what I did with S1 against YUSD et al (One mem cards worth at least) before I submitted it to the tournament, and look what it got me, 5th/6th place (tie with FDC) with a flawed first draft even though it should've been a tad higher (Oh well).

I've been lurking pretty much these past few months only to stick around and see what'll come of 139 then I'm probably gone for good afterwards. GG to everyone else who's tried to triumph over me so far and btw the Damned, have the results from Insult's wrath convinced you that it needs to die since it's obvious it's only compatible with defensive-themed teams that utilize quickening and darkness, which is probably also gonna get the cut (quickening i.e.)? Because it should, and if not, I wouldn't mind hearing your rationale despite the current results kinda proving my point to be true.

\o
Title: Re: Arena battle videos and discussion
Post by: Barren on March 25, 2013, 05:26:49 pm
FFT Arena 1.38d - CT5Holy (Reckless Charge) vs Angelus (A Very Strange Team) (http://www.youtube.com/watch?v=M7YG9am1BpU&feature=youtu.be)

FFT Arena 1.38d - DomieV (Restless Sleep) vs DarkxFatal (Fortes Milities) (http://www.youtube.com/watch?v=Wo-BBu6YHmk&feature=youtu.be)

FFT Arena 1.38d - The Damned (Non-Adventures in Pacifism) vs Jumza (Reaction, Support, Blank) (http://www.youtube.com/watch?v=0DiEKEPqnZo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 25, 2013, 05:32:50 pm
Quote from: Wiz on March 25, 2013, 03:46:23 pm


Probably because it's nearly kicked everything's ass set on its path so far and the fact that you made a post to throw it in a gauntlet which you deleted for some odd reason probably contributed to this cause. Outside of Doku's two wins against it, the closest thing to beating it imo was fdc's S1 team because in R1, the result could've easily gone the other way had my mediators been hit more often by his Berserked, Darkened, Two-Handed, Pole-Wielding Samurai.


Yeah, your team is phenomenal.  Just like while back when DomieV's "Famous Knights" got really popular and so several posters wanted to go against it to see how tough it is.  I did propose a gauntlet for S1 consisting of teams that could beat S1, but I deleted it for the following reasons...

1) Since I don't have the ability to record videos it didn't seem proper to propose something that I can't engage in.

2) Creating teams simply to beat another team doesn't prove anything.  I would have clarified that such a gauntlet should include teams that only exist currently, but in light of point 1, I figured I'd just let things be.

3) Since you've pretty much proved your point with how strong your "S1" is there'd be no real point in a gauntlet, unless it's a "for fun" kind of thing.

I think the fact that after multiple iterations of FFT Arena your team is still curbstomping the opposition is quite a feat.  Also sending pm...
Title: Re: Arena battle videos and discussion
Post by: Jumza on March 25, 2013, 06:07:26 pm
This team always seems to have a few flaws, I need to get into "double-checking" my teams.

Round 1: Triple sleep, triple petrify, nuff said. This Mediator just gets ridiculously lucky.
Round 2: Quadruple Petrify. Battle of the statuses proves that petrify is one of the most useful when the AI uses it right.
Round 3: Every single one of Statii's Mimic Daravons hit in this series. Wow. My team finishes The Damned off with a good 1-2-3, once again finishing the match with a petrify.

I love this team, despite all of it's obvious mistakes just because watching these matches just makes me laugh.
GG The Damned
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 25, 2013, 08:03:48 pm
Reinoe (House of Dead Ninjas) vs Otabo (Is 108 Your Lucky Number?) (http://www.youtube.com/watch?v=vwlhL4E4zMk)

Next match from me will be Otabo's Springtime Sisters vs Dragonblade's Hyperdrive.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 25, 2013, 09:05:02 pm
Quote from: CT5Holy on March 25, 2013, 08:03:48 pm
Reinoe (House of Dead Ninjas) vs Otabo (Is 108 Your Lucky Number?) (http://www.youtube.com/watch?v=vwlhL4E4zMk)

Next match from me will be Otabo's Springtime Sisters vs Dragonblade's Hyperdrive.


Match 1: I was REALLY worried when that Frog went off in Match 1.  Then I was DOUBLY worried when my ninja got stuck in the lower levels and couldn't get out.  Eventually the Priest escaped and my Ninja was able to get to the higher levels.  Also "yell" on the Frog?  My units are trolling me.

Match 2: The "chokepoint" was to Otabo's beneift as CT5HOLY pointed out.  Eventually his units had to retreat and then that allowed my Ninjas to swarm around his units.  Otaba's status was getting out of control, but my units just happened to "meta" his units.  They don't care about the Berzerk Otabo was inflicting.  Poison was starting to hurt though, considering that I don't have that much healing.

I think this was just a bad matchup for Otabo.  His low damage/high status would have been more effective I wasn't running low faith/Innocent units.

I think that's the first time a team I created won a 2/3 match on their first outing.  Learned an important lesson though...I need more "counter", Revival/healing, and MP restoration.


Thanks for the match. CT5HOLY.  GG Otabo.  I noticed that you've modified your recording style a little.  You've removed music so that your voice can shine through a little more.  I like it.

ps. It's pronounced "Reno" as in "Reno, Nevada".
Title: Re: Arena battle videos and discussion
Post by: Reks on March 26, 2013, 04:34:32 am
Mind doing a match for SWA when you can, CT5?

EDIT: Added a new team of mine, Monster Hunters. It's not to be taken too seriously, as I literally made it in 10 minutes. You CAN use it if you want to, and I'd like to see what shenanigans they pull, but my focus right now is on SWA. CS will be brought back in their original form when I become less lazy.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 26, 2013, 12:35:31 pm
Oh yeah, please put my Dorter Thieves against something other than SCC teams.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 26, 2013, 03:08:46 pm
Quote from: reinoe on March 25, 2013, 09:05:02 pm

I think this was just a bad matchup for Otabo.  His low damage/high status would have been more effective I wasn't running low faith/Innocent units.



Low faith units/innocent is one of the weaknesses of the team, yeah. A bad matchup indeed. Also, I dunno why I gave them berserk when they're not properly set up to deal with it should it backfire on them. Like it did with your ninjas. GG.

Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 26, 2013, 04:17:51 pm
Otabo (Springtime Sisters) vs Dragonblade (Hyperdrive) (http://www.youtube.com/watch?v=_ok7zrv8U58&feature=youtu.be)

Otabo (Deus Associates) vs CT5Holy (Do Not Disturb) (http://www.youtube.com/watch?v=Z0QqztEnEL4&feature=youtu.be)

Also, reinoe, I've never had music in any of my vids XD

Oh right, for these two vids I have some post-game commentary too, let me know if you guys like it or not. Also if you guys enjoy the pre-game stuff too.
For the record, I'm probably going to be lazy and not always do post-game comments.

Next matches from me:

Dokurider's Dorter's Most Wanted vs Barren's Latest Experiment (http://www.youtube.com/watch?v=WkcDdQdnUFU&feature=youtu.be)

AeroGP's Snow Pirates vs Reks' Severe Weather Alert
Title: Re: Arena battle videos and discussion
Post by: Barren on March 27, 2013, 06:45:32 am
Well round 1 went the way I planned and that was to basically give the enemy no time to recover. Unfortunately rounds 2 & 3 things did not go my way. Your thieves' evasion and talk skill had me on the run. But hey it's a risky team for me to be using anyways considering it isn't too defensive. GG Doku, that was a nice fight
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 27, 2013, 02:55:00 pm
Nothing much I can say about this one that wasn't already mentioned by CT5Holy in the video, though the frogged squire casting Frog was quite amusing.


Round 1: Wow. Just. Wow. Counter Flood RNG is OP.
Title: Re: Arena battle videos and discussion
Post by: Dragonblade on March 27, 2013, 04:51:26 pm
It was my first match, it didn't really expect too much other than being curious on how it would turn out. GG Otabo, and thanks CT5Holy for the tips.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 28, 2013, 02:35:18 am
AeroGP's Snow Pirates vs Reks' Severe Weather Alert (http://www.youtube.com/watch?v=6mv-VloYgQY&feature=youtu.be)

Next vid will be Truelight's Light Blast vs LightningHax's Arrow hurts
Title: Re: Arena battle videos and discussion
Post by: Reks on March 28, 2013, 04:24:11 am
Yup, my inability to put down those squires easily and for long is what really got me. Also, after watching one of the previous matches, I cringed when Blizzard used Chakra over, say, moving next to Aero's units, shooting the Priest and hoping for a Counter-Magicked Bolt 2, like they've done before. Eh, good match all in all, and Aero's team is quite good. GG!
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 28, 2013, 04:33:23 am
Quote from: CT5Holy on March 28, 2013, 02:35:18 am
AeroGP's Snow Pirates vs Reks' Severe Weather Alert (http://www.youtube.com/watch?v=6mv-VloYgQY&feature=youtu.be)


Wow that match was phenomenal.  CT5Holy's post-match commentary is so on point too.  Kinda obviates me saying anything after the match :?  But I still wanted to comment on how Dual Grand Crossing was so clutch.  In round 1 there were so many instances where AeroGP would heal 1 squire and hurt someone else.  In match 2 there were so many instances where One squire would hurt two of Reks' units.  Also when both of Rek's Archers blocked the BOLT 2 it undid a lot of potential healing.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 28, 2013, 06:53:04 am
(For the love of Vishnu, I really need to not let things pile up. I already have hundreds of things I still need to do, so adding onto that really doesn't help....)

Anyway, I'm caught up on giving commentary on matches that I haven't recorded, though I still owe (a lot) of commentary for the matches I have recorded. I'll save that for the weekend though since I already needed to re-watch quite a few older videos. The only commentary that people "should" definitely read will be something I noticed during my match against fdc that I "held" for a couple of weeks because of sloth and wanting to do everything at once--good to see that worked out well. [/sarcasm]

But first!

To Wiz: I'll answer your question about Insult in the Balance thread since it's basically a Balance issue and I've been meaning to make a long-ish post there after my "return" anyway. So I'll include my current thoughts on Insult there as the very last thing in next post. I'll try to do it before "dawn", which is still four hours away for me, but I may fall asleep again given how crappy my sleep pattern is. I'll try and do it before tomorrow though at any rate.

To Avalanche: Okay, so noted.

To DarkxFatal: The Madness Ensues thing has been fixed both on this forum and Youtube. My apologies about that again.

To everyone: Given Barren is back, Dokurider is still around and CT5Holy is stepping up, I may skip posting videos (of ARENA) this weekend, especially since I really want to finally update Embargo, Human Advancement and (a lot of) my other non-FFH projects this Friday and weekend. That said, I won't be stopping. If anything, I'll probably pick up speed next week since I'll have yet even more free time after Monday. I just need to...clean and consolidate things. (Thanks again for recording things, you guys.)

I'll probably still be bugging Dokurider about that next memory card some time today though, especially since seeing LightningHax's name mentioned reminds me that he's still only fought once so far since he's returned.


Now for commentary stuff:


Not much to say here except that Shamaness sabotaging the team was hilariously appropriate given the FFXII influence on top of the FFT one. I wonder if the changes I made will fix that or if I just need to let the last 100 or so JP of hers go to "waste" so as not to have that happen at all.



As I said on Youtube, as much as I like Zigolis Swamp, it ultimately probably doesn't pass "the test" of being fit for ARENA. This if only because the AI will all too often Poison itself when it really, really doesn't have to. Still, that first round was quite the enjoyable back and forth.

Ultimately, it was the Weapon Breaks and Steal Accessorys that allowed Vigilanti to eventually win, neutering and spaying xyzqwv's Paladins and Samurai respectively. Still, it's a testament to his first team already being quite good that it didn't immediately roll over and die when its equipment got screwed up like many other teams would.



Hunh. One of the rare matches that I didn't comment on Youtube for some reason; that's fixed now--I'm sure Dokurider is overjoyed.

Anyway, CT5Holy pretty much lost because the Ninja kept falling into Axes and getting Decapitated like the entirety of Deep Dungeon was oiled or iced or something. They couldn't really do much damage to the Paladins on top of that, even before Iron Will and Regen were added in, and they weren't necessary to getting Raise 2 to hit the Undead Samurai. Ironically, given how easily the Undead Samurai went down briefly to the aforementioned spell, that led to them tending to attack the Paladin and, well, basically it was vicious cycle. This especially when Faith hitting was basically what would have been needed for the mages to out-damage the Paladins' healing in the first place. This especially given that neither of CT5Holy's mages pack Dispel Magic (since they usually don't need to) to get rid of their many buffs.

Also doesn't help that CT5Holy's Scholar kept flirting with Decap in the second round by insisting on physically attacking one of Paladins for no real reason, especially given Bio is extremely quick. Hell, she was more dangerous to herself than they were since she ultimately killed herself with Bio 2; I still don't get how the AI gets things redirected so easily when it can see the CT. [/umpteenth time]

But, uh, hey, one of the few matches where you can say that Throw Stone actually killed someone. Not only that, but it's one of the even fewer matches were Throw Stone killed more than one unit. So as facepalm-worthy as it was times, it was at least worth something.



Well, the Fire-element basically is what decided this match since it basically made Fire into widespread Raise 2s--Phoenix--to xyzqwv's team. This when combined with Otabo's mages hitting hard already even before Magic Song...yeah.... Not much else to say really given how one-sided that was.



Somewhat funny how, despite being the longest match on Nelveska, this probably only proved how it's "impossible" to fix the current Nelveska match when it comes to ARENA and the AI. Aside from that, the Pub round went rather quickly I'd say mostly because the Archer never went down--well, the rest of CT5Holy's units didn't go down either, but the Archer is arguably the most damaging one (or at least tied with the Thief) and he definitely is the most "annoying" unit between more evasion and Cursed Ring.

Nice to see Heaven's Cloud (the katana) finally (?) inflict Slow though and just get some use in general.



Not much else to say that wasn't already said on Youtube except that I wonder why Beguile seems increasingly high up on the AI's priority list. I know Charm status in general is rather high, but Beguile's accuracy is pretty damn low most of the time and I'm pretty sure the AI can at least somewhat see that. I wonder if it's just because more people are using Beguile--maybe?--or because of certain combinations of spells.

Then again, those aren't mutually exclusive. I suppose it's potentially somewhat like Dispel Magic in that regard since Dispel Magic has definitely been seeing more use as of late.



Yeah...Hyper Fabulous just couldn't ever catch a break for somewhat reason. This partly due to with the AI's weird infatuation to go for physical attacks when it has no reason to, even with spindly mage wrists "backed" by 40 Brave.

May they rest in peace unlike the increasing number of Cursed Ring users.



Yeah...this was just a rout, especially in the first round given the Weapon Break hit Ahong's heaviest hitter early in the first round. I do still wonder if things would have gone the same if the Chemist has Blast Gun like she should have had, but meh.



Not much to say about this since it was mostly just a battle of attrition that DomieV won just because his units are designed more for that between Battle Axe, Balance and the new Ancient Sword. Having Chaos Blade doesn't hurt either...well, unless you're the opponent.



Okay, ignoring the Blast Gun issue again, even though that would have probably given me more difficulty this time, and my opinions on Zigolis Swamp (as an ARENA map), something really weird happened here. Outside of being "annoyed" at the construction of formerdeathcorps's team as opposed to what it seemed like it could be doing, the other real reason I had wanted to fight formerdeathcorps was to see what would happen if I broke Hidden Knife with my Ninja/someone finally broke Hidden Knife.

...Except, that when I should have broken Hidden Knife on one of the Ninja in Round 2...he apparently kept his Transparent instead of it automatically going away like literally every other Always: Status tied to an item that gets broken (or stolen). Not sure what the hell is going on there, since it looks like somehow I broke the second weapon maybe; difficult to tell. So either Always: Transparent makes Hidden Knife unbreakable for some reason, Always: Transparent stays even if Hidden Knife is broken or something else screwed up big time. Whatever, it seems like more evidence to support that Hidden Knife ultimately lose Always: Transparent.

Other than that, I admittedly am still bit annoyed that I lost, partly because I did expect to win, but mostly because that Priest killed her ally idiotically when she could have just cast an equally fatal Bolt spell. Sigh. AI. Why.



Outside of my considering the first map that they fight on a rather horrible map in general, especially when compounded by the fact that Malroth's team really doesn't want to start off up-close, this match was largely decided by the Wizard being the only unit on Gaignun's team really vulnerable to the Scholars. When combined that they're the only "real" source of damage that Gaignun has in addition to both of them being hideously weak to the Wizard's fire and Gaignun's team not worrying about Wiznaibus due to Auto Potion and Item in general, yeah...Malroth was pretty doomed from the beginning. Oh well, he did say it was a joke team and as someone already pointed out, even as such, it would be easy to improve by just making it so that Phoenix Blades weren't rooted to the spot since the AI is dumb about attacking users of those repeatedly (which is why I eventually grew to "loathe" that weapon).



Well, it seems like both the decision to take Dokurider's advice about making Puppetmaster the Monk immobile and giving him both Move=0 & Iron Boots paid off. The latter was confirmed to indeed "stack" in terms of still getting turns quicker, which is...interesting. Aside from that, the extra sturdiness paid off a bit despite the only thing to ever hit the Monk being Demi, which is mostly why I won since he was allowed to just keep singing Battle Song relatively unchecked.

I might have lost had Ancient Sword (or Battle Axe) ever gone off, but otherwise I had the advantage between having two Concentrate users and DomieV's team having no Undead units, though I have two Consecration users for the latter. So Blood Knight was allowed to run wild while his other two mobile teammates ran around blowing things up with Southern Cross & Grand Cross while maliciously abusing (infinite) self-Reraise. This all while George was basically a non-issue between my entire team having 40 Faith (for once) and Lancelot being stuck healing, meaning that Arthur with his returned Chaos Blade was the only "real" threat outside of a random Decapitation or petrification, which I'm surprised didn't happen given my oft-wretched luck.

And DomieV certainly wasn't helped either by that hilarious, fatal critical hit off of the bridge in the first round by Blood Knight; I was wondering when that would happen to someone as often as that map is used, especially since I know it's happened in a vanilla game for me. Similarly, he wasn't helped by George being something of an idiot and still going for bag smacks when he should be going for Balance or...something else. I wonder if giving George a Murasame would fix that problem even though it means losing a Speed point (not like that's huge here since Balance is already pretty fast) and even though it's redundant to Defense Ring while taking away his ability to attack at all (which could occasionally be useful).



All of these rounds were decided pretty quickly, which is somewhat surprising since Angelus's team, for the most part, isn't a "powerhouse".

In round one, the Wizard getting taken out almost immediately right after the Archer got hit with Death Sentence basically determined that Angelus would win, especially since the Priest didn't last much longer after that and Archer missed the attempt to un-Death Sentence himself. (Pardon himself?)

Similarly, round two was quickly decided by the nature of the map, this time because of the water in the middle, which let Dokurider's Wizard & Priest nuke things unmolested. So, of course, when they went down pretty quickly in round three, it was obvious that Angelus was winning that round. Not much else to say.




To state the obvious, Death Sentence basically decided this match. Less directly, I think DarkxFatal's team mostly lost because it couldn't even do away with the Thief, partly because of Auto Potion constantly going off, despite the team constantly targeting him. Many wasted turns there, which inevitably proved fatal.



Not much to say about this given how one-sided it was, especially after the Stops hit. So I'll just say that fact that Thieves are able to horrific amounts of damage now even without Air Knife's current brokenness is one of the many reasons why I think Quickening needs to die. I'll stop campaigning about that (for now) though.



It's kinda funny how what is derided as the weakest Draw Out--I personally think that Muramasa is worse/the worst--is what probably ended up ultimately deciding the match. The Oracle being Slowed by Heaven's Cloud (the first time) is what broke the Raise 2 loop on the Samurai, forcing the Squire to use the far crappier Wish to revive him; the second time was just icing on the cake. The Oracle probably would have missed Raise 2 eventually anyway despite having an "infinite" amount of it since she only had about a 75% chance of hitting the spell on the Samurai. Still, Heaven's Cloud's Slow definitely helped decide things, especially since it happened around the same time that Chemist got hit with Arm Aim. Too bad Heaven's Cloud the katana still contributed next to nothing.





Man, such bad luck on sides in this match between Reks's Geomancer missing a couple of 95% Spear shots and reinoe constantly missing Insult. Ultimately reinoe won because Celestial Stasis couldn't do anything about Berserk, which shut down Reks's Oracle and the Samurai got affected by Death Sentence around the same time. Otherwise, Reks probably would have won just because reinoe's teams was on the "ropes".



I wonder if I still would have won that had I actually changed the team as I had meant to, especially since that version theoretically should do more damage regularly. Still, it wasn't really damage that won this, but rather statuses between Steal Heart, Secret Fist, Paralyze and Bad Luck. I do have to wonder why Reks's Geomancer kept going for Geomancy rather than far more damaging spear shots, especially when the AI tends not to pay attention to accuracy unless it's 0%. Regardless, I probably do need to do something about the weak-ass Chakra Jahn Doe has, even if that works with Flee like I thought. Also Zombie, since I again got lucky here with it resurrecting the male Thief, even if he subsequently did nothing; I still find it funny how I've gotten more "lucky" with resurrecting from regular Zombie than I ever did with old Cursed Ring in ARENA.

This round reminds me of how weird I still find it that the AI will just refuse to Move if Don't Move but able to instantly cure themselves of it. Do they not get access to Move back till the turn ends? Or are they simply not that able to see it's there again? Hmmm....



This seems to be the round where some of Reks's newer changes--that I, sigh, mostly suggested--screwed him over the most between the Time Mage's odd focus on Don't Move half of the time. It also didn't help that "regular" Slow is both less accurate than Slow 2 and subject to Reflect unlike Slow 2. Reks probably easily would have won here if he still had Slow 2 because, outside of the Samurai and to a lesser extent the Geomancer, Gaignun's team was doing jack all damage to him and didn't have an ability to add Haste.



From Youtube:

"(Ah, quicker than I expected for this team to fight. Thanks, Barren.)

I literally laughed out loud when I saw that Silence Song miss because I *instantly* knew where this was going. Sigh. It seems like Petrify is *maybe* the only status I have luck with. Or maybe being constantly railed by Mimic Daravon makes it seems that way.

Either way, the Pacifists have too many options. Priest literally never attempted Mimic Daravon or Preach, though the latter would have just made things worse. And neither the Oracle nor the Samurai even attempted Zombie, though I figured that Petrify might interfere with that for the former. Hmmm...maybe I [should] just outright give Summoner a Magic Ring or Dracula Mantle as I kinda wanted to, [even though that would mean potentially being Berserk with Healing Staff...again.]

GG Jumza. Nice to see someone use Spell Absorb effectively."



From Youtube:

"(Heh. I expected Earthbound music to be used with Reckless Charge eventually.)

Hmm...the Equip Magegear Ninja idea is something I had wanted to try as well, though it was with Rods...and before FFMaster changed Rods to go by MA instead of PA. As seen here (and in the one match of "Flailing About" somehow), Ninja don't...work well with MA-related things it seems save a few exceptions.

Other than that, the AI continues to be wear [sic] about when it wants to use Balance.

And, wow, I really keep not noticing that Angelus has updated his team for some reason."

Outside of noticing now that "wear" is where "weird" should be, there's not much else to say. I mean, I realize that Balance generally won't be used if it does less than other options, i.e. not being used below 100 if Comet is available, but that both doesn't always seem to be the case and Balance seems to be going off of things other than HP at times....



From Youtube:

"(Hunh. That's like the least stupid I've ever seen the AI be about Poisoning itself at Zigolis Swamp. If only it was like that all of the time....)

Geez, it's like DarkxFatal inherited my bad luck or something. That may be up there in terms of rounds that went wrong in every possible way.

Regardless of "hax" or not, that Long Bow Archer is rather scary. "Good ole'" Kagesougi and its terrifying damage plus status for all of 5 MP."



I am reminded that I was disappointed upon seeing that none of Otabo's units on this team have 108 Gems as an accessory. I'm guessing the name is more because 108 Gems blocks Frog or...something.

From Youtube:

"(Hahaha at the Priest being such a klepto.)

Thankfully no side had Auto Potion reaction or this might have taken *quite* a while, especially during the first map. Speaking of the first map, I'm a bit surprised that Paladin went for Poison over Reraise despite being injured. Hmm...."

Really not much to say besides that since it was just a matter of both sides slowly bleeding each other to death and whether or not Frog stuck.



I am suddenly reminded of Twisted Metal's Wallflower [?] due to the Otabo's team name and units...though I suppose the team name should have reminded me of "Springtime for Hitler" before that/her.

From Youtube:

"(What Dokurider said about the pre-and-post-game commentary, though my agreement is perhaps differs for reasons I will detail on the forums in about...three or so hours; it's probably safe to say after midnight at this point.)

Huzzah! We have hit a milestone I think. We have finally seen a Frogged-unit cast Frog for, I think, the first time in ARENA.

*breaks out banners even though he hates parties*

Despite issues against the currently overpowered Holy, Dragonblade's new team isn't too bad. I'd at least like to see that Squire immune to Silence [though]."

The Time Mage not being immune to Silence is understandable given you "have" to cover the Fire weakness, though that can be done with Rainbow Staff as well--pretty much only thing it's useful right now unless you really want to use an elemental Shield on Staff. The Squire really seems like he should have Lord of Robes and Short Charge though; also maybe that shield that blocks Holy--I can never remember which one does off-hand (Diamond?)--given Holy is currently both more powerful and probably even faster than it should be. Besides, having at least one-reviver (with high Faith) immune to it means that in cases like this it will be easier (or at least [more] possible) to mount a comeback (against, again, said Holy nukers).



From Youtube (original post):

"(Dispel Magic triggers Counter Flood? The hell?)

Yeah, Mimes can be fun. Too bad they're unreliable still, though I don't think this Mime missed mimicking any action, which would be the first time that's happened in a long while. So congrats to that I suppose. [Whoops, never mind. As reinoe correctly points out, there's a miss at 9:30 where the Mime doesn't mimic Nameless Dance. It seems like a Mime misses at least one action every match, which ironically means that is reliable in that sense.]

Other than that, not much to say because of how the first round went down."

While exchanging Carve Model and Local Quake's procs was ultimately for the better, I continue to wonder if Petrify should exist at all. After all, while less than the mostly Carve Model maps, a lot of maps seem like they are primarily Local Quake panels; these are mostly (the viable) Deep Dungeon maps, but there at least a couple more than just them I think. So...yeah. Not sure about Geomancy still having access to Petrify at all, though that's more a balancing discussion; Frog, the more common Stop and the would-be Berserk are somewhat in the same boat.



From Youtube:

"(Yeah...that forum response probably won't come until well-past dawn at this point.)

The female Thief was easily the MVP of Dokurider's team this time around. She arguably usually is since Talk Skill isn't as toothless as some poeple [sic] tend to think without Mimic Daravon. Thanks, CT5Holy."



From Youtube:

"(Yeah, I hadn't noticed that Counter Magic still counted as AoE when it came to spellguns until like a week ago.)

Weird to see Ice Brand's proc actually be relevant for once. Then again, this is Ice Brand on Squires rather than Paladins with significantly worse MA.

Quite the good match even if it was a tad more one-sided than I would have liked due to, possible pun not intended, Blindness when it came to Grand Cross and AoE in general."

Other than that, Reks somewhat got screwed over by the double-edged sword of M-EV when it comes to elemental absorption that comes through magick, though I'm not sure it would have ultimately helped since the AI was so dumb about that attempt to heal via Bolt 2 despite it being able to see the CT. I wonder if it used Bolt 2 because it knew the Chemist and the one Squire were going to move even before Nether Bolt if it had used that or if it just got avaricious.



Oh, and before I forget....

Quote from: CT5Holy on March 26, 2013, 04:17:51 pmOh right, for these two vids I have some post-game commentary too, let me know if you guys like it or not. Also if you guys enjoy the pre-game stuff too.

For the record, I'm probably going to be lazy and not always do post-game comments.


Your pre-game and post-game commentary is fine. More than fine actually. I rather like it, partly because it "pads" out the match time so it isn't obvious when (or how) a match is ending like it is for everyone else's current videos. So, if nothing else, I'd like to you keep the post-game commentary whenever you want to do it, especially since I feel like that's the more "relevant" one, if only because of how the AI acts.

As for pre-game commentary, I think that you (and Barren) would probably benefit from having a set time-limit of how much time you want to spend talking before a match actually starts. Trust me, I understand (and go on) tangents more than a lot of people, which is just one of the reasons that I don't bother with audio other than music on videos; it's also why I tend to try to only take about 25~ seconds "introducing" teams.

Thanks again.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 28, 2013, 09:59:55 pm
FFT Arena 1.38d - Dragonblade (Hyperdrive) vs TrueLight (Light Blast) (http://www.youtube.com/watch?v=nyCcnhvikGk&feature=youtu.be)

FFT Arena 1.38d - Dragonblade (Zombie Sweepers) vs DarkxFatal (Holy Avengers) (http://www.youtube.com/watch?v=YHd5sEA3oWQ&feature=youtu.be)

FFT Arena 1.38d - LightningHax (Arrow Hurts) vs reinoe (MachineGunners) (http://www.youtube.com/watch?v=PQdZtN6c5oo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 28, 2013, 11:07:07 pm
The first time I ever use Projectile Guard and it works out pretty well. The early armor break on my Samurai worried me, but Move-MP Up and Carbunkle didn't make her useless. Archers went for more Arm Aims than I expected, but enough hit so it works out. That 509 damage crit...wow. GG Dragonblade.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on March 28, 2013, 11:11:05 pm

Welp. It seem Don't Act is really what did me in, ignoring the overall low damage.
I've been trying to not update teams after one match nowadays, but I might just revise Holy Avengers in general..
GG/GF Dragonblade, the team can be pretty dangerous which is pretty good for your second team.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 29, 2013, 02:28:59 am
Quote from: Barren on March 28, 2013, 09:59:55 pm
FFT Arena 1.38d - Dragonblade (Hyperdrive) vs TrueLight (Light Blast) (http://www.youtube.com/watch?v=nyCcnhvikGk&feature=youtu.be)

FFT Arena 1.38d - Dragonblade (Zombie Sweepers) vs DarkxFatal (Holy Avengers) (http://www.youtube.com/watch?v=YHd5sEA3oWQ&feature=youtu.be)

FFT Arena 1.38d - LightningHax (Arrow Hurts) vs reinoe (MachineGunners) (http://www.youtube.com/watch?v=PQdZtN6c5oo&feature=youtu.be)


Well my teams certainly have a penchant for engaging in exceptionally stupid behavior on part of the A.I.  Whether it's moving in front of a charged Hawk's Eye(Red Dead Redemption), not using Murasame on undead units (Hyperfabulous), or being plain dumb(Piceous),  But there are some exceptionally derpy A.I. behaviors out there when my teams battle.

I don't normally delete teams, and I never imagined I'd delete a team after just one loss, but what the A.I. did in match one was inexcusable.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 30, 2013, 05:24:46 am
(The AI doesn't use Murasame [the ability] on the Undead anyway unless it's also healing itself, which, yeah, can be grating; not that Draw Out needs to get more powerful.)

So, it kind of goes without saying that I probably won't be getting any recording done this weekend. Between last night's little nightmare, not having even bugged Dokurider yet, Friday not being productive at all, wanting to get other projects done this weekend and the fact now I might not even be around most of Saturday...yeah.

That said, since it's best for Barren to post on weekends, I'll try posting during the weekdays for a while anyway. Not sure what CT5Holy's schedule is like, but I'll have the time after Monday.

*sighs heavily*

I'll have the time....

Anyway, here's match commentary for the Archer heavy-set where all the last rounds were one-sided:

The first round of this was easily the best round of the batch. I honestly thought with the improvements and changes to his team, as much as I'm "sad" to see the Squire have to go, was going to allow him win the first map. This even after that "I'm pissed about you Petrifying me!" critical hit happened. That last Charm seem like it had sealed it, especially since TrueLight's team was flagging before that.

...And then the Charmed Archer spent two of his three actions attacking the Projectile Guard Archer and ignoring the Samurai with broken armor who clearly had less health (overall). It's stuff like that made me "accuse" Projectile Guard of "attracting" projectiles towards it, especially since Truelight's entire team was in Silver Bow range and the Charmed Archer did finally go for the OHKO shot on the armor-less Samurai...only to get blocked.

Geez, it's been a while since I've seen Charm be so ineffectual for someone else if it wasn't dispelled instantly.

Not much to say about the second and last round, especially since it wasn't nearly as interesting (to me).


As I said on Youtube, I enjoy seeing Zombie-inflicting-based teams in action, especially after Non-Adventures in Pacifism failed rather completely. For Dragonblade's third team, it actually did quite well, though I think part of the reason that DarkxFatal lost is because Holy Spear kinda blows right now. Seriously, if the double proc actually worked or if the proc was twice of its power, then he would have likely won on at least the first map even after his Archer decided to kamikaze himself to no avail; it's not like Dragonblade's Mediator did any differently, he just got revived with way more health.


As I said on Youtube, I find it rather humorous that with all of the Archers on the map TIGER, none of them have Longbows to hit over the walls. Especially with regards to the two matches that came before this, which all had Longbow Archers.

Anyway, usual AI idiocy aside, it seems like reinoe mostly lost between a combination of bad luck, namely in that he kept activating HP Restore, and both Earth Spam (the unit) and Seal Evil being basically useless in this fight.



Oh, and before I forget: Dokurider, I still need you to point me to the music you're talking about with regards to "Missionaries from Heaven".
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 30, 2013, 11:44:43 pm
TrueLight (Light Blast) vs LightningHax (Arrow Hurts) (http://www.youtube.com/watch?v=iOf8TsvMTQs)

I don't have any like set times for recording and etc, I just do it when I have time/want a break from schoolwork. I am going to be busy for the next few weeks (I think I mentioned this), but vids will pop up from time to time, much like they are now.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 31, 2013, 10:28:19 am
I guess everyone has their days when the RNG is against them, mine just happened to be this match. The undead Archers nulling my main offense was a problem from the start. It didn't help that my Archers only hit one Arm Aim throughout the entire fight. It also didn't help that my White Magic Samurai couldn't put them down with Raise 2. I think only one Raise 2 hit the entire fight. Chemist and Mediator dodging bow shot after bow shot and my Archers not dodging those nasty crossbow shots really was the law straw for me. Steal Accessory was nice to see and I'm glad I got a few Charms off. GG LightningHax. Your Undead Archers win this round.


Thanks for the videos CT5Holy and Barren! Much appreciated!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on March 31, 2013, 01:03:11 pm
I mentioned this to FDC a while back, but this is why every Silver Bow user should carry Seal Evil on them. Cursed Ring is the only common item that blocks Holy, but Seal Evil can take good care of those units.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 02, 2013, 06:22:50 pm
(It occurs to me that I probably should have asked this and just waited a day before asking Dokurider just to make sure everyone was "okay" with things, but, meh. I've waited long enough and I feel like I'm "behind" in this now too anyway, so....)

I just finally sent Dokurider the list of the next batch of fights on the memory card. I made sure to look extra carefully through the teams for this one to make sure people could actually fight or that, barring hax, the some of matches possibly wouldn't end up so "curb-stompy":


1. Jumza's "Down to Earth" vs. xyzqwv "All Four Bets".
2. Truelight's "Bloody Lance" vs. The Damned's "Dance Water, Dance!"
3. Otabo's "Target Practice" vs. Dokurider's "Magical Shield Maidens"
4. formerdeathcorps's "Deadbolt" vs. RavenofRazgriz's "Y U SO DERP"
5. Dokurider's "Missionaries from Heaven" vs. Barren's "Hero Lancers"
6. Barren's "Edible Oils" vs. DarkxFatal's "Shadow's Call"
7. DomieV's "Restless Sleep" vs. LightningHax's "Arrow Hurts"
8. Reks's "Monster Hunters" vs. The Damned's "Flailing About"
9. Dragonblade's "Hyperdrive" vs. Barren's "Ragnarok"
10. Dragonblade's "Zombie Sweeping" vs. Dokurider's "Missionaries from Heaven"
11. Vigilanti's "Summoner's Pilgrimage" vs. The Damned's "Pilgrimage of Repentance"
12. Angelus's "Scholars R Us" vs. formerdeathcorps's "Sniper"
13. Jumza's "Reaction, Support, Blank" vs. Dokurider's "Magical Shield Maidens"
14. reinoe's "Machine Gunners" vs. DomieV's "Famous Knights"
15. Otabo's "Spellstorm" vs. CT5Holy's "Wizard Stuffs"


I actually had reinoe's Machine Gunners fighting Barren's Annoyance initially, but then I realized that I had four instances of Barren's teams--I'm trying to aim for three non-repeats max--and that I didn't have a CT5Holy team or Otabo's Spellstorm, which still hasn't seen much action. So...yeah. If anyone else wants to run that in the mean time, then fine, otherwise I'll run it next time (if reinoe doesn't get so pissed off at Machine Gunners's possible incompetence that he actually deletes it).

I'll try to put up "Pilgrimage of Repentance" in the next couple of days. I'm just too lazy and ill-feeling right now to go through entirely overhauling my team formatting thing right now, especially with everything else I'm behind in.


Not much to say here that wasn't already said above or on Youtube except a couple of things. The first is with regards to Seal Evil. Even if Truelight had Seal Evil, which Silver Bows probably always should have as back up, he likely still would have lost, especially with that horrible luck. Both of LightningHax's non-Undead units have/had Soft and since Truelight's team wasn't exactly having stellar luck dealing with them either...yeah. Even if Seal Evil didn't also keep missing like it did in someone else's recent match, it would have similarly probably only have hit once and then immediately gotten Softened to no avail. That's part of the reason I think Seal Evil (and maybe Consecration) could probably stand to cost less JP.

The second thing would be to say that this match also reminded me that Cover Fire's formula really needs to be redone. Again. That thing is still way too damn swing-y, especially given the AI's focus on it and the fact that it's affected by Concentrate. Granted, I still think Hawk's Eye is (way) worse than Cover Fire ultimately is just because Cover Fire's damage is really inconsistent and can hit for laughably low damage (rather than laughably high damage), but it really does need to change.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 02, 2013, 07:03:59 pm
Back recording Arena matches after a four month hiatus.

FFT Arena 1.38d - The Damned (Non-Adventures In Pacifism) vs Reinoe (Circuitfried) (http://www.youtube.com/watch?v=Y7SV0m8ivow&feature=youtu.be)

FFT Arena 1.38d - Barren (Annoyance) vs. DarkxFatal (Storm Callers) (http://www.youtube.com/watch?v=575VvVKaPbs&feature=youtu.be)

Title: Re: Arena battle videos and discussion
Post by: reinoe on April 02, 2013, 08:57:28 pm
Quote from: Otabo on April 02, 2013, 07:03:59 pm
Back recording Arena matches after a four month hiatus.

FFT Arena 1.38d - The Damned (Non-Adventures In Pacifism) vs Reinoe (Circuitfried) (http://www.youtube.com/watch?v=Y7SV0m8ivow&feature=youtu.be)

FFT Arena 1.38d - Barren (Annoyance) vs. DarkxFatal (Storm Callers) (http://www.youtube.com/watch?v=575VvVKaPbs&feature=youtu.be)


An incredibly educational battle.  It appears that the A.I. will start "attacking" immediately instead of using Haste 2 on all 4 four units.  I see no reason to not just go Dual Scholar/Summoners and Dual Scholar/Priests.

GG TheDamned


As interesting as round 1 was, Round 2 of this match was the opposite.  Also near the end of the round 1 the Paladin uses Consecration instead of a Regular attack on the Geomancer who had only 20 hp left.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 03, 2013, 02:40:18 am
(Hey, I actually fulfilled a promise for once, this time of getting something up before midnight my time. Surely the apocalypse is nigh.

Again.)

I figure I might as well do this before I get my last three or four miles in before it gets any damn later. So much for avoiding "curb-stomps":


1.  FFT ARENA 1.38d - Dokurider (Missionaries from Heaven) vs. Barren (Hero Lancers) [7:57] (http://youtu.be/vGZSW6Hg41Q)


And since it would apparently kill Dokurider to not be for people to see his punny names for matches, I'll just post this list that...seems to be missing one now that I noticed. Hmm....:

1. Betting on Shaky Ground
2. Blood in the Dance Pool
3. Shielded Targets
4. DERPBOLT
5. Wavering Chastity [Done]
6. Edible Darkness
7. Hurts to Sleep
8. The Flailing of Hunted Monsters
9. Warping from Ragnarok
10. Not With The Zombies! That's Just Gross!
11. Whose Sending Who?
12. Auto Potion, Equip Shield, Move MP Up
13. The Knight With The Machine Gun
14. Wizard Duel


First and foremost, thanks Otabo and GG reinoe. I was expecting to get my ass kicked, again, since I tend to get murdered by Lore-based teams. I was nice to see Silence Song finally work out [and stick] for once since that was basically the only thing that allowed my team to win at all.

I swear, that Double Counter Magick would be the first one to ever go off and not be one of many teams I have that absorb the element they're using, against Faith Rods no less. Oh well. I suppose it's nice to see Counter Magick actually being useful for once, so meh. I shook my head more at someone on the team, the Samurai, finally using Zombie at all...only for it to not matter at all since everyone then got brutally murdered. Sigh. Pacifism really needs less options so it can be more focused.

Oh, and to answer your questions, reinoe, no, this makes Pacifism 1-1 since Jumza destroyed me as he has tended to do since his arrival. Also, yeah, as high up as Haste is, it tends to get trumped by Lore. Although I really don't know why the AI was using Mace of Zeus to heal when she could have just kept "spamming" Thunder Flare while she has the MP. Shrug.


As horrible as DarkxFatal's luck was through most of the first round, I feel like he was mostly able to solely because this Priest mainly stayed up and was the main damage dealer against Barren's team. Meanwhile, Barren's own Priest got somewhat distracted with mostly useless Bad Luck attempts instead of staying back and resurrecting the Monk, who does quite a bit of damage; it's still somewhat amusing that as much as most of probably whored Two Swords Monk in vanilla, they are a nigh-extinct creature in ARENA.

Not much to say about the second round. That was just a rout, complete with Seal Evil actually hitting for once and appropriately hitting the round after all the other matches its failed hideously in.



Also, reinoe, Dokurider informed that your Machine Gunner team has no palettes. He set your colors to the "ugliest combination he could think of", which is apparently White/Yellow. I'm...not sure how to feel about that on multiple levels, but please fix that whenever you can.

Everyone thank Dokurider (& Barren & Otabo) again for allowing me to torment you guys my shoddy editing. I'll probably get up two or three videos tomorrow. Not sure after that.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 03, 2013, 05:06:53 am
First off Damned, Danke for not only using the music I wanted, but being so prompt about it. Secondly, I was surprised how easily my team took offensive control of the match. I attribute it the most to Stone Gun taking off half of any of those Lancers' health per shot. He was very effective in curtailing Barren's attempts at Sandbagging. I don't think Barren was fast enough to sandbag against the AoE I was constantly throwing at him, not with Item. But I think the biggest problem Barren's Lancers were having was that they simply could not align their Jumps against me because I was too slow for them to charge their jumps after I've acted. Losing their exclusive ranged offense, they were helpless to stop me from hammering them at a range. Ironically, Stone Gun's Initial Petrify helped exacerbate this effect.

Jump can really suck sometimes. You can't really put your Jumping Unit at 8 Speed like you would do with a typical mage because then the CT of your Jump would be 7 CT, the same CT as Flare. Any faster and you can't Jump on 8 Speed Units until desync occurs. Only when you're up against faster teams is when Jump can be done. Of course, you can also be like my Peking Dragon's Flying Dragon and be a 15 speed monstrosity.


Anyways, good to have you back recording videos, Otabo. I'll start recording videos again when I get my new computer.

And no, it was I that missed a match title between Angelus and FDC. I'll call it, Suppression of Inflammatory and Revolutionary Ideas.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 03, 2013, 08:28:27 am


And since it would apparently kill Dokurider to not be for people to see his punny names for matches, I'll just post this list...

From now on we must see the battle names!


Also, reinoe, Dokurider informed that your Machine Gunner team has no palettes. He set your colors to the "ugliest combination he could think of", which is apparently White/Yellow. I'm...not sure how to feel about that on multiple levels, but please fix that whenever you can.

So of course that means I'm going to just leave that as my palette.  But I'll invert it to Yellow/White and say I meant to have those colors all along.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 03, 2013, 09:10:01 am
I know my teams haven't been doing good lately. Perhaps this is just a phase where I'm getting broken down to where I can be built back up. Up and down in other words. I'll think of ways to correct my silly errors on some of my teams that didn't do so well (i.e. annoyance and hero lancers) or was it just bad luck?

Eh well GG to you Doku and DarkxFatal.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 03, 2013, 08:34:20 pm
(Gods, I am such a lazy ass.)

So, we'll see if I get around to posting up two more videos before tonight is over between only waking up like two hours ago and having to go to the store and for my walk, but here's one at least:


1. FFT ARENA 1.38d - Dragonblade (Zombie Sweeping) vs. Dokurider (Missionaries from Heaven) [23:17] (http://youtu.be/MsUMQmh3BQk)


If I get around to posting them tonight, then it will be TrueLight vs. myself and Otabo's Target Practice vs. Dokurider's Shield Maidens since TrueLight and Otabo's teams didn't get to fight on the last memory card to my incompetence; I swear, I miss the Move=0 and Iron Boots so easily unless I'm actively looking for them.

If not, then I'll just try to do that before I leave tomorrow--if I get to leave, considering what happened Monday & Tuesday--since I'm not going to be around on Thursday otherwise. Similarly, I won't be posting any videos at all on Friday probably since I finally, finally want to update both my patch threads, which I've finally made a lot of progress in (idea-wise).

I'll probably post something over the weekend, if only likely Raven's video since I expect that to take the longest.

Quote from: Barren on April 03, 2013, 09:10:01 am
I know my teams haven't been doing good lately. Perhaps this is just a phase where I'm getting broken down to where I can be built back up. Up and down in other words. I'll think of ways to correct my silly errors on some of my teams that didn't do so well (i.e. annoyance and hero lancers) or was it just bad luck?

Eh well GG to you Doku and DarkxFatal.


Meh, it seems more like bad luck since I'm pretty sure you still have one of the better overall records and it happens. Hell, TrueLight just got destroyed by the RNG machine and your Lancers, Stone Gunner aside, decided to pretty much block nothing else despite having shields and thus M-EV (which the majority of teams still lack).

I figure one of your other matches on my memory card will go more evenly.

It helps that Missionaries from Heaven seems pretty damn strong for the most part as well.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 03, 2013, 10:24:26 pm
Quote from: The Damned on April 03, 2013, 08:34:20 pm
(Gods, I am such a lazy ass.)

So, we'll see if I get around to posting up two more videos before tonight is over between only waking up like two hours ago and having to go to the store and for my walk, but here's one at least:


1. FFT ARENA 1.38d - Dragonblade (Zombie Sweeping) vs. Dokurider (Missionaries from Heaven) [23:17] (http://youtu.be/MsUMQmh3BQk)



So Dokurider picked out these matcches?  Even though D.R. went 2-0 it wasn't actually a slaughter.  But the Paladin on Dragonblade's team was definitely MVP.  Stone Gunner on D.R. team was just hitting too hard.  Also Looks like DragonBlade needed more sandbag power.  I'm starting to believe that three units with the ability to raise is mandatory.


I did want to make sure I pointed this out: at 20:46 Geomancer hits the Paladin with Koutetsu Draw Out even though there's a Height 4 difference.

The critical ninja didn't inch forward to grab the two crystals like I thought it would.  Instead the Ninja sat in the corner and cried about his dead friends instead of avenging their deaths.  I guess the A.I. has always been wonky.

http://youtu.be/O7Ehp4XS5jc?t=13m31s
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 03, 2013, 10:51:45 pm
Uh, no. I didn't pick these matches.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 04, 2013, 09:22:53 pm
FFT Arena 1.38d - DarkxFatal (Zephyr Squad) vs Reks (Monster Hunters) (http://www.youtube.com/watch?v=-nqyOjGaRXs&feature=youtu.be)

FFT Arena 1.38d - Otabo (Shroom Squad) vs Barren (Ragnarok) (http://www.youtube.com/watch?v=24hysLa0JYk&feature=youtu.be)

FFT Arena 1.38d - RavenOfRazgriz (Rave Masters) vs The Damned (Save The Last Dance) (http://www.youtube.com/watch?v=OxS8EVlogbI&feature=youtu.be)

FFT Arena 1.38d - reinoe (Circuitfried) vs Dokurider (Missionaries from Heaven) (http://www.youtube.com/watch?v=bO74eWOubms&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 04, 2013, 11:29:22 pm
TrueLight's Brilliant Overlords vs Doku's Peking Dragon Company (http://youtu.be/OlCsGaAF3xw)

Dark's Elementalist's Nightmare vs CT5's Watermark (http://www.youtube.com/watch?v=VXgFy1o-Ju4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 05, 2013, 02:16:05 am
I don't consider having Nurse on my Dancing Paladin a oversight, because it's gotta survive somehow and usually, it gets Regen from Masamune. But it could use Platina Helmet though to stop Kiyomori loops. I suppose Poison immunity is more important than having a Kagesougi proc Don't Act on her and letting the enemy Ninja run wild all over her face or stray Blackmail. Maybe, I think it's pretty close actually. But I think the real problem is that I don't have more units taking advantage of Falling Leaves' durability. I think I need another Cursed Unit. It might be another clone of Flying Dragon or it might just Smiling Tiger + Cursed Ring. In fact, Smiling Tiger used to be exactly that. All I really did was remove Cursed Ring from her current build. I might touch up that Chemist too, or at least give him Romanda Gun instead.

I also think CT5Holy's criticisms of your Ninja with Kiyomori is pretty valid. He's just wasting turns doing that when the rest of his team is already doing that, not to mention Kagesougi could Blind anyways.


Yeah I had my fun. It's time to change Panty back to an Archer again. Other than that, I don't think there's too much I could have done to prevail. I need to take damage from Shadow Shade to build up PA, so gg reinoe.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 05, 2013, 02:30:33 am
Quote from: Barren on April 04, 2013, 09:22:53 pm
FFT Arena 1.38d - DarkxFatal (Zephyr Squad) vs Reks (Monster Hunters) (http://www.youtube.com/watch?v=-nqyOjGaRXs&feature=youtu.be)

FFT Arena 1.38d - Otabo (Shroom Squad) vs Barren (Ragnarok) (http://www.youtube.com/watch?v=24hysLa0JYk&feature=youtu.be)

FFT Arena 1.38d - RavenOfRazgriz (Rave Masters) vs The Damned (Save The Last Dance) (http://www.youtube.com/watch?v=OxS8EVlogbI&feature=youtu.be)

FFT Arena 1.38d - reinoe (Circuitfried) vs Dokurider (Missionaries from Heaven) (http://www.youtube.com/watch?v=bO74eWOubms&feature=youtu.be)


The A.I. was behaving in rare form for this one.  HyperRegular competence was in full force.  In match one the Summoner tried to proactively us Spell Absorb, which theoretically can be devastating since it drains a ton of MP.  Too bad it missed and wouldn't have made a difference, but the effort was noticable.  Also one of the Archers pro-actively healing blind instead of waiting for most of the match.  The A.I. rarely acts that rationally.  Also the RNG decided that Darkx hadn't paid proper tribute and cause most of his actions to miss.

In match 2: The RNG once again to prove to be a selfish and fickle mistress as she causes most of Darkx's actions to miss again.  As Barren mentioned it's unfortunate that the Summoner decided to use Lich to try and hit 2 people(and it missed on both units) instead of trying to raise the Thief.  Given Dark x's luck the Fairy probably would have missed anyway.  Also we see why Wish needs to be range 3 when the Paladin Kills two units.  Darkx's Thief was exceptionally useless.  I don't think he would have been relevant even if he didn't get killed so quickly, which may explain why the Summoner didn't raise him.

Dark X, didn't really have much of a chance since The Paladin and Geomancer were hitting so hard.


The Slow2/Haste2 combination was particularly effective.  I think the sequence that happens at 8:54 sums up both matches perfectly.

Barren's archer hits for 200
Otabo's Archer tries to hit for 194 but misses.
By coincidence, Otabo's archer is now in range so that the Paladin can hit two units with Grand Cross. Otabo's samurai blocks the shot, but really it didn't matter at that point.


I was very interested to see Rave Masters battle again since their loss against Do Not Disturb several months ago.  Rave masters quickly won the first match but TheDamned made a powerful comeback in match 2.  I was surprised at how Raven was able to win match 3 with minimal resistance.


The Geomancer and Mediator were able to hold out due to massive healing.  If the Geomancer hadn't separated from the Mediator she could have focused on healing and the Mediator could have focused on shooting my units.  Also I'm going to revamp to the team some in order to differentiate it from Short Circuit.

GG DOKURIDER
Title: Re: Arena battle videos and discussion
Post by: Reks on April 05, 2013, 03:29:43 am
I'd unintentionally forgot about Blind when making SnS. Then in the tests, the archers got rid of it with Antidote nearly every chance they got, so it didn't seem like a huge deal at the time, dispite the risk of it not being cured and him missing often.

As for Bowgun, it's hard for someone who hasn't played Monster Hunter to get completely why I called a unit Bowgun then gave him a gun instead. Well, in MH bowguns are effectively crossbow/gun mixes, in that they have the appearances of crossbows (most do, anyway), but fire shells and projectiles like guns do.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 05, 2013, 09:39:49 am
Things worked out better than expected and the RNG didn't want me dead. I reason I had Kiyomori on my Ninja was because I had the extra JP. Also, there are those rare moments when he might become useless, whether it's Blind or Weapon Break. I'll probably take it off since he prefers slashes over Draw Out. GG Dokurider. 
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on April 05, 2013, 01:48:08 pm

...:/ For a hastily made team, it sure did a ton of damage.
Not much to say, other than Zephyr Squad is now a bunch of blind people now.
GG/GF Reks



........Totally forgot about Iron Boots.
And about that Break that my Archer used, it was a Weapon Break.
..And Lain did his job well. Course, I could probably do better with giving him Item and Pheonix Down at least.
(and nice commentary, this was the first video of yours I watched)
GG/GF CT5.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 05, 2013, 08:58:22 pm
Quote from: DarkxFatal on April 05, 2013, 01:48:08 pm

...:/ For a hastily made team, it sure did a ton of damage.
Not much to say, other than Zephyr Squad is now a bunch of blind people now.
GG/GF Reks


Well, hastily made as in time taken to make it. I DID have an overall idea of what I wanted beforehand.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 07, 2013, 04:23:03 am
CT5's Cruel Concoction vs Barren's High Risk, High Reward) (http://youtu.be/XT2VaMSyBpk)

May or may not continue to be a selfish jerk and upload vids of my newest team, we'll see.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 07, 2013, 04:55:08 am
Quote from: CT5Holy on April 07, 2013, 04:23:03 am
CT5's Cruel Concoction vs Barren's High Risk, High Reward) (http://youtu.be/XT2VaMSyBpk)

May or may not continue to be a selfish jerk and upload vids of my newest team, we'll see.


I won't complain....


If you use one of my teams as well ^^. Nah, kidding. I really don't mind.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 07, 2013, 05:22:12 am
Exhilarating match, CT5Holy.
Despite the flaws you pointed out with your Paladin, CT5, that was a fairly even match. However, after a proper retuning, that Cursed Paladin would have tilted the match up to your favor. Then again, Two Handed Kat Thieves are never to be underestimated, especially when armed with Quickening.


And as for match ups:
Quote from: meTeams to be prioritized on making videos: Ultimate Magic, Peking Dragon Company, Secret Krieg, Mana Missile Matrix, and maybe Missionaries from Heaven. In particular, I'm looking at Peking Dragon and 3M matches to look at Reraise spam.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 07, 2013, 07:45:01 am
(Pardon my "French" preemptively, but fuck this weekend.)

Anyway, my avatar "tag" preemptively taking care of my unreliability, everything is finally uploaded and accounted for. That actually wasn't the difficult part of things. Let's just say I've been feeling even worse than usual and that the past couple of days have been even more unproductive than usual, among other things I'm not going to get into.

Regardless, videos are up now:


1. FFT ARENA 1.38d - TrueLight (Bloody Lance) vs. The Damned (Dance Water, Dance!) [17:25] (http://youtu.be/Y02d1oBIhoY)

2. FFT ARENA 1.38d - Otabo (Target Practice) vs. Dokurider (Magic Shield Maidens) [8:09] (http://youtu.be/sKTxsYolos4)

3. FFT ARENA 1.38d - Otabo (Target Practice) vs. Dokurider (Magic Shield Maidens) Bonus [3:11] (http://youtu.be/4W8x0Y6ks1g)

--Space Jam remixes start here--

4. FFT ARENA 1.38d - Otabo (Target Practice) vs. Dokurider (Magic Shield Maidens) Bonus II [7:19] (http://youtu.be/o6Sxwr3E6vU)

5. FFT ARENA 1.38d - formerdeathcorps (Deadbolt) vs. RavenOfRazgriz (Y U SO DERP) [18:09] (http://youtu.be/xZ6jYRWXgH0)

6. FFT ARENA 1.38d - formerdeathcorps (Deadbolt) vs. RavenOfRazgriz (Y U SO DERP) Bonus [2:54] (http://youtu.be/VGjz5Mvwkjk)


I'll continue to be lazy about commenting on previous matches though, partly because I'm just not in the mood and partly because I don't want to make people wait longer; that and I haven't had the chance to watch any of CT5Holy's last three matches yet. Now, before I go off and probably brutally kill...something, I'll just say three things:


1. The next series of matches will probably formerdeathcorps's other match, Dokurider's last match and xyzqwv's match against Jumza. Other than that, I'm not sure about the order other than the fact that I'll be doing my other two matches last.

2. I'll probably be trying to finish this entire memory card before next Friday, partly because I'm not sure if I'll be around next weekend but also because I still have patch stuff and other stuff to work on. With any luck that will actually be possible, even if me getting "lucky" with regards to anything is less likely than me spontaneously combusting.

3. DarkxFatal, please PM me your Shadow's Call team's stats. I didn't save it before you updated it, even though I should have. If you don't have it, then that's fine. It's my fault after all (like always).


Title: Re: Arena battle videos and discussion
Post by: Barren on April 07, 2013, 04:19:32 pm
That match had me very excited. Your team CT5Holy is not to be taken lightly by any means. My HRHR team was indeed effective. I've thought of some changes but I'll consider it later. Again the reason why its called High Rish High Reward because I'm using the RNG to determine my luck strategy if it works for me or not. GG CT5Holy. That was a awesome match
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 07, 2013, 04:38:42 pm
Pretty good match from both sides. Making the Paladin 9 speed worked out well and he didn't interrupt his Monk buddy too many times. Round 2 was horrible as my team charged forward and got in the range of the spells. HP Restore never triggered once and the dead/Don't Act proc sealed the deal. Round 3 was a nice back and forward match, but the Summon Magic Dancer unfortunately ran out of MP. GG Damned. I don't think Paralyze would have been effective against my team since my Lancers are wearing Crystal Helmets and my Monk was wearing a Chakra Band. Although, not having Move-MP Up really hurt your Summoner.


Quote from: The DamnedWherein I realize that I cannot remember if I have ever , in actuality, fought TrueLight before, at least in 1.38d.


The latest fight between us was Super Weapons against Wager The Time of Your Life from about a month ago. If you go back even further, our last battle was from Arena 1.32, which was quite a while ago.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on April 09, 2013, 02:21:03 am
I was prodded back into watching a couple matches because someone told me Y U SO DERP had another run, and I need to ask how old that version you have even is, The Damned.  I'm pretty sure Y U SO DERP hasn't run that setup in over a damn year.

I haven't even updated the team in almost 8 months now, how do you even have that setup anymore to begin with?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 09, 2013, 02:26:57 am
I made the memory card for him. I messed up. Again.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 09, 2013, 03:08:14 am
As a side note, you can always use FFTastic for matches (that's how I did them until I messed around with the memcard generator - in fact, I used FFTastic for the first vid I uploaded).

Next match from me: Cruel Concoction vs Doku's Mana Missile Matrix. No idea when that's going to happen - might be next week since I'll be out of town from Thursday to... Sunday? something like that.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 09, 2013, 05:49:24 am
Quote from: Dokurider on April 09, 2013, 02:26:57 am
I made the memory card for him. I messed up. Again.


That is interesting though.  I figured something was weird when I saw the dancers using Polka Polka and Disillusioned.  It must be an issue somewhere.  I've noticed people saying things like "that was an old version of the team" a lot lately.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 09, 2013, 06:30:14 am
Half of time it would be us not being mindful at checking the team submissions when we are about to record or the players updating their teams in the middle of recording and sometimes we just don't want to re-record the matches especially if it slows down our progress on making the videos.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 09, 2013, 07:20:52 am
I figure all of the current teams will be put into the new memcard generator when 1.39 is released, so no biggie, though it would be good to get into the habit of assuring the team you're using for a match is the most current one when you create the memcard.

Speaking of, I just reminded myself I was gonna revert Celestial Stasis... *goes to do so*
Title: Re: Arena battle videos and discussion
Post by: Barren on April 09, 2013, 11:58:19 am
FFT Arena 1.38d - DarkxFatal (The Dark Souls) vs Dol (8 Swords) (http://www.youtube.com/watch?v=wmu8Kj_XbI8&feature=youtu.be)

FFT Arena 1.38d - DomieV (Restless Sleep) vs Dragonblade (Zombie Sweepers) (http://www.youtube.com/watch?v=OzKrK1gipL0&feature=youtu.be)

FFT Arena 1.38d - reinoe (Peter Pettigrew Productions Presents Peter Potomus and the Pacific Peaceniks in Paris) vs CT5Holy (Lightning Stab) (http://www.youtube.com/watch?v=-uHsuc3UyMg&feature=youtu.be)

FFT Arena 1.38d - xyzqwv (All Four Bets) vs Dokurider (Ultimate Magic) (http://www.youtube.com/watch?v=48ojQoqqCwY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 09, 2013, 04:01:59 pm
Dol's 2x Moonlight Meatbone Slash Paladin could do like ~1400 courtesy of Meatbone Slash + Moonlight procs. Of course, no one will survive a 2S Meatbone Slash, but it's fun to think about.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on April 09, 2013, 04:43:05 pm

A pretty good match overall, except for the third round.
Maybe I was just unlucky, though it's hard to not have a 50% proc activate, but given the relative back and forth nature, it probably could've gone either way.
GG/GF, Dol.

(also, I keep forgetting about Nurse having Regen. Somehow. Looks like Tarkus will be getting a new chestpiece.)
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 09, 2013, 09:09:14 pm
(Ugh. Internet issues again.

Anyway, thanks to both DarkxFatal and Dokurider for PM'ing me Shadow's Call stats some days ago. Really need to get on top of things.)

Yeah, Dokurider still makes my memory cards because...issues, but it's my fault for the most part still, Raven, since as Barren pointed out, as I wasn't as mindful of checking as I should have been. My apologies. I shall make it up to you by having Y U SO DERP fight twice next memory card in addition to probably having Dokurider's Missionaries from Heaven fight your Rave Masters.

*imagines he hears Dokurider suddenly shuddering somewhere*

You can even pick your victims opponents if you want.

That said, with that needing to be amended now as well and the fact that I was already going to definitely use a couple of Dol's teams for the next memory card, that's already a third of it taken up. Hmmm...I'll have to decide the other ten matches quite carefully then given all the new teams; I can get away with not fighting at all on that one, especially since I still need to update my team post.

Anyway, though, I have two things to ask:


1. As I said in one of the videos I posted, I'm experimenting with delaying the intro songs by four seconds and expanding to the team "survey" part to 30 sconds, spending 3 seconds per unit rather than a mere 2 (unless they're filthy, filthy clones--*eyes Superboy*). I figure it's a minute change--possible pun not intended--on both parts, but I think it might make the intro less audibly jarring (on certain songs, like aforementioned "Cutting Edge") and the unit set-ups clearer respectively. Is this important?

2. While screwing around with Journey of the 5 last night, I discovered that I can randomly record in-game audio again for seemingly no reason after being unable to for quite some time. I still have no idea what caused it and having in-game audio seems like it will make things more difficult to edit, if only because it's more difficult to cover up my (many) fuck-ups. Still, if people want in-game audio, then I'll try to start doing that (while I can), partly because being able to hear death-cries makes it easier to tell what the hell is going on some maps or during some attacks like Lore. So, do people want in-game audio recorded for (my) videos? And if they do, do they still want music alongside it? Or in-game audio only like Dokurider's videos? (I'm still not doing commentary regardless.)


That said, I'll probably do whatever match I record next--likely Jumza versus xyzqwv--both with in-game audio and without and post both tomorrow-ish before I leave just to give people an idea. I'll probably post everything else en-masse on Friday since I'll be around to finally update both my patches on the other sub-forum.

Sorry for the wait, everyone. And thanks to Barren & CT5Holy for recording in the meantime.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on April 09, 2013, 11:13:22 pm
I don't care which opponents it is since I don't invest much time in Arena anymore.

I was just more confused as to how anyone could still have an older draft of the team still lying around.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 10, 2013, 07:00:36 pm
No commentary this time as I have a very sore throat...

FFT Arena 1.38d - TrueLight (Caravan of Memories) vs Reks (Celestial Stasis) (http://www.youtube.com/watch?v=zXsdDEv2Tp0&feature=youtu.be)

FFT Arena 1.38d - LightningHax (Arrow Hurts) vs Dokurider (Secret Krieg) (http://www.youtube.com/watch?v=Nm8ekQauFdE&feature=youtu.be)

FFT Arena 1.38d - Otabo (Springtime Sisters) vs Angelus (A Very Strange Team) (http://www.youtube.com/watch?v=xJ8WJGhGyZU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 10, 2013, 08:14:54 pm
Statuses got me in the beginning, but my team managed to survive and slowly got back in the battle. It was unfortunate that my Thief chose to use Quickening instead of reviving my Wizard, but oh well. Archer did constant damage and charm really was the tide-turner. GG Reks.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 11, 2013, 04:18:24 am
Good to see the Chemist doing what she's supposed to do: Sandbag when she has to, and otherwise harass with Arm Aim and gunshots. Also realized she had a Chantage, when I'd meant to give a Cherche to her. GG Truelight!
Title: Re: Arena battle videos and discussion
Post by: Angelus on April 11, 2013, 07:33:50 pm
haven't been FFH for a while but I can clearly see that my team needs adjusting. GG Otabo
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 12, 2013, 04:22:19 am
So my brand spanking new gaming computer is finally working, so that means I can resume recording some Arena videos (with higher quality!) That is, after I buy the necessary programs (the downsides of building your own computer; no Microsoft Office support)

A Holy team goes up against a team that blocks holy and loses. Well, it was my fault for not packing consecration though.


Well I don't have to make a G-Bow team now. Simply put, Lightinghax's team was fast enough to keep up with me, negating my biggest strength. Without my speed, Lightninghax was able to put the Giraffe Gun to some use, one shotting everyone on my team easily.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 13, 2013, 09:42:57 pm
I'd offer to face off against LightningHax's new team, Stagnant Water, under the condition that SWA not be used because of how redundant that'd be. So CS would be nice.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 14, 2013, 05:44:29 am
This is just a quick one round match I slapped together.

http://youtu.be/ZPcYTMhSBoo (http://youtu.be/ZPcYTMhSBoo)
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 14, 2013, 06:45:20 am
Quote from: Dokurider on April 14, 2013, 05:44:29 am
This is just a quick one round match I slapped together.

http://youtu.be/ZPcYTMhSBoo (http://youtu.be/ZPcYTMhSBoo)


You uploaded an old version of Raven's team though.  Could tell right away from the Polka Polka and Disillusion
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 14, 2013, 02:46:02 pm
Quote from: reinoe on April 14, 2013, 06:45:20 am
You uploaded an old version of Raven's team though.  Could tell right away from the Polka Polka and Disillusion


No, his current team actually does have Disillusion/Polka Polka on it. And if I dare say so myself, he actually uses it pretty effectively. Just not well enough to stop me in the end.
Title: Re: Arena battle videos and discussion
Post by: RavenOfRazgriz on April 14, 2013, 07:13:44 pm
The team is supposed to have Polka Polka and Disillusion because in the time between Arena 1.30 and 1.38, DPS has received enough buffs that a team like Y U SO DERP can no longer outright ignore an offense and harass Speed without fights being literal coin tosses that are heavily out of its favor.  Breaking small amounts of Power and Magic let it take the edge off to survive and let the Slow Dance train begin.  The Dances should probably be redistributed to be a bit more efficient at that but it won't make a huge difference.

The fact that Y U SO DERP can now be defeated (though not always easily) by a wide number of teams is a good thing, though.  It's a team that was designed using a bunch of normally fair or acceptable skills that overlapped in a way to create something degenerate and abusive via taking advantage of the low-damage metagame of 1.30.  Basically, I designed it as a proof of concept to show a lot of problems in Arena's game balance at the time (from some JP costs to the damage potential of units and more) and once those problems were mostly fixed, the team became more like a measuring stick to rate whether your team is worth submitting than an actual metagame threat.

Which is exactly what it should be, as a team like this should not be allowed to be a dominating force in any healthy metagame.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 16, 2013, 03:35:02 am
Match requested by reinoe: Two Swords for everyone! (Dol vs TrueLight) (http://youtu.be/-QQJUqL1JCo)

Next match will actually be my Cruel Concoction vs Doku's Mana Missile Matrix, probably during the weekend?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 16, 2013, 04:08:46 am
I had no doubt that Meatbone would be successful with Murasame, because the only consideration Meatbone has with regards to the held weapon(s) is range and apparently how many weapons you are holding. Yes, Meatbone Slash actually does trigger twice when paired with Two Swords, at least that's what I'm interpreting that extra sword swing every time Meatbone went off. That's pretty interesting. With a 250+ HP unit, you can kill any unit in the game with Double Meatbone Slashes, no questions asked.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 16, 2013, 06:09:44 pm
Really weird seeing everyone having 2 weapons, but it was quite the match! Really nice to see Meatbone Slash, even though I was on the receiving end. GG Dol.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 16, 2013, 09:09:09 pm
Two good ones here.

FFT Arena 1.38d - iamBQB (Forgot Team Name) vs. LightningHax (Stagnant Water) (http://www.youtube.com/watch?v=gG0O80c2_oU&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Air Raid) vs. reinoe (House of Dead Ninjas) (http://www.youtube.com/watch?v=8hfitF0cRXo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: iamBQB on April 16, 2013, 11:25:09 pm
Well that was pretty quick. Much appreciated Otabo. And yeah I forgot the name, only record I had of the team was from the Season 1 Tournament thread.

I had a lot of lucky breaks, so the fact I'm on the losing side of things is pretty telling. My win in the 2nd round was likely due to the Oracle(?) running out of MP. Too many non moves from my characters, I need to give them something to do every turn.


Them weapon breaks. I'm not sure if that was the best team for them or the worst, but it sure was fun to watch. I was actually angry at those 2 ninjas separating from the fight in round 3.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 16, 2013, 11:27:30 pm
Quote from: Otabo on April 16, 2013, 09:09:09 pm
Two good ones here.

FFT Arena 1.38d - iamBQB (Forgot Team Name) vs. LightningHax (Stagnant Water) (http://www.youtube.com/watch?v=gG0O80c2_oU&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Air Raid) vs. reinoe (House of Dead Ninjas) (http://www.youtube.com/watch?v=8hfitF0cRXo&feature=youtu.be)

What I said nearly three weeks ago re:"House"...

-->Learned an important lesson though...I need more "counter", Revival/healing, and MP restoration.<--
And yet no edits or updates for that team in three weeks!

For a minute I was worried that Otabo was running 9P, and I got worried because that team is in the process of receiving major edits.  I could just stop being a lazy bum and taking 3 days to transfer my edits from the team builder spreadsheet to the forum, but that would make too much sense.

GG TRUELIGHT!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 17, 2013, 09:21:12 am
Them Weapon Breaks. Bard deserves an award for redeeming himself for his mistake in round 2. He stayed up long enough to get those Raise 2s and timely Cures off. Ignore Height came in handy as the 2 Ninjas chased my Lancer on the top level and he jumped down in one turn while it took them a couple of turns to get back in the fight. That gave enough time for the Bard to get the Archers up. GG Reinoe.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 17, 2013, 05:52:42 pm
Matches requested by Ahong, more will be up at a later date

FFT Arena 1.38d - Ahong (Sword Art Online) vs The Damned (Katana Capable of Cutting Nothing) (http://www.youtube.com/watch?v=2Xrff2BI0J4&feature=youtu.be)

FFT Arena 1.38d - Ahong (Bard & Dancer) vs DarkxFatal (Assassins Feature) (http://www.youtube.com/watch?v=icfxGaEgfrY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 17, 2013, 07:30:42 pm
(Oh good, you're okay, Barren.)

So...while after finally dealing with motherfucking Camtasia repeatedly not producing videos for literally hours on end, I now have to deal with Youtube and its (usually) spurious attempts at copyright claims.

Sigh.

So now I have to ask if people in America/outside of Japan can see these two following videos or if I'll need to redo them like I do need to redo three four other ones:


1. FFT ARENA 1.38d - (with In-Game Audio) Angelus (Scholars R Us) vs. formerdeathcorps (Sniper) [21:38] (http://youtu.be/7aBFAWQ7PQ4)

2. FFT ARENA 1.38d - (no In-Game Audio) Angelus (Scholars R Us) vs. formerdeathcorps (Sniper) [21:38] (http://youtu.be/77VChHNzE9c)

3. FFT ARENA 1.38d - DomieV (Restless Sleep) vs. LightningHax (Arrow Hurts) [6:38] (http://youtu.be/BirK3DLXBwM)


I should have suspected that Squaresoft would be really picky about any of its music being used, even if it's more "obscure" pieces and the one song I tried to use being disputed because of meme (though not the memetic song I expected). Konami being one of claimants, however, is pretty damn surprising, especially given that one of the tracks is less than a minute and the other wasn't even ever released.

Ugh. Time to redo at least four videos and then re-upload at least seven more because that fucked up the order. Joy.


P.S. The first and second video are indeed the same, just differing in-game audio since no one answered what I asked more than a week ago with regards to the video. I just need people to check both.
Title: Re: Arena battle videos and discussion
Post by: iamBQB on April 17, 2013, 07:41:27 pm
I can see all three videos. I'm in the U.S.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 18, 2013, 03:29:17 am
Quote from: The Damned on April 17, 2013, 07:30:42 pm

So now I have to ask if people in America/outside of Japan can see these two following videos or if I'll need to redo them like I do need to redo three four other ones:


1. FFT ARENA 1.38d - (with In-Game Audio) Angelus (Scholars R Us) vs. formerdeathcorps (Sniper) [21:38] (http://youtu.be/7aBFAWQ7PQ4)

2. FFT ARENA 1.38d - (no In-Game Audio) Angelus (Scholars R Us) vs. formerdeathcorps (Sniper) [21:38] (http://youtu.be/77VChHNzE9c)

3. FFT ARENA 1.38d - DomieV (Restless Sleep) vs. LightningHax (Arrow Hurts) [6:38] (http://youtu.be/BirK3DLXBwM)


P.S. The first and second video are indeed the same, just differing in-game audio since no one answered what I asked more than a week ago with regards to the video. I just need people to check both.


RE: the videos, I was able to view them but I was having trouble with my router.  My housemate reset the router and now I'm not able to view the videos.

RE: THE P.S...I didn't see a question about in-game audio or commentary recently.  Sorry about missing it.
Title: Re: Arena battle videos and discussion
Post by: Ahong on April 18, 2013, 07:36:06 am
Thank's a lot for the video Barren


Uh, now i know that my team speed is a little slow, and, not have a damage with a medium AoE. GG The Damned (i lost on the 2nd round because the two of them revived in 1 turn. Uhh.)



As The Damned said, maybe i'll go change it to Hunting Bow. Or maybe not (hope on the next path 1.39, the Bow Gun eff can work)


I'll re-edit my SAO. and quick edit on my B&D.
*Hey, sword art online opening and ending both season and english ver. Where you get it? (reply it in message)*
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 18, 2013, 10:39:21 pm
(Fucking finally. Camtasia can go get water-boarded.)

So, things are finally posted without need to redo them (again)...only I've still holding back on two videos because Camtasia literally won't let me open one of the videos with a copyright claim to re-edit it. So now I'm debating whether to re-post it & deal with the copyright right claim on "Path to Repentance" or, sigh, re-recording the damn thing.

Said "damn thing" is my own match vs. Vigilanti and my own match vs. Reks is being held up because of it presently, though I might go ahead and just post that as much as I loathe posting things out of order.

Anyway, in the meantime, here are the long delayed videos:


1. FFT ARENA 1.38d - [w/ In-Game Audio] Jumza (Down to Earth) vs. xyzqwv (All Four Bets) [22:25] (http://youtu.be/xRgbZ8kynFw)

2. FFT ARENA 1.38d - [no In-Game Audio] Jumza (Down to Earth) vs. xyzqwv (All Four Bets) [22:25] (http://youtu.be/zSrZZ_aqRz0)

3. FFT ARENA 1.38d - [w/ In-Game Audio] Jumza (Reaction, Support, _) vs. Dokurider (Magic Shield Ms) [9:20] (http://youtu.be/5yKEdfBMV0k)

4. FFT ARENA 1.38d - [no In-Game Audio] Jumza (Reaction, Support, _) vs. Dokurider (Magic Shield Ms) [9:20] (http://youtu.be/yh4yvjtKML8)

5. FFT ARENA 1.38d - [no In-Game Audio] Angelus (Scholars R Us) vs. formerdeathcorps (Sniper) Redone [21:38] (http://youtu.be/YrmyVA2Urzc)

6. FFT ARENA 1.38d - Dragonblade (Hyperdrive) vs. Barren (Ragnarok) [15:24] (http://youtu.be/SU7HBfQSU30)

7. FFT ARENA 1.38d - Dragonblade (Hyperdrive) vs. Barren (Ragnarok) Bonus [9:20] (http://youtu.be/Up0pKtp_RsM)

8. FFT ARENA 1.38d - reinoe (Machine Gunners) vs. DomieV (Famous Knights) Redone [10:10] (http://youtu.be/ucIwxP7AzQM)

9. FFT ARENA 1.38d - reinoe (Machine Gunners) vs. DomieV (Famous Knights) Bonus [5:09] (http://youtu.be/us8l0FTZbgY)

10. FFT ARENA 1.38d - Barren (Edible Oils) vs. DarkxFatal (Shadow's Call) [6:18] (http://youtu.be/ulCCBvf7pJ0)

11. FFT ARENA 1.38d - Barren (Edible Oils) vs. DarkxFatal (Shadow's Call) Bonus [3:11] (http://youtu.be/DZcjDW-fA4w)

12. FFT ARENA 1.38d - DomieV (Restless Sleep) vs. LightningHax (Arrow Hurts) Redone [6:38] (http://youtu.be/W6QdoNYuk6g)

13. FFT ARENA 1.38d - DomieV (Restless Sleep) vs. LightningHax (Arrow Hurts) Bonus [2:22] (http://youtu.be/ev1VRpIua-A)

14. FFT ARENA 1.38d - Otabo (Spellstorm) vs. CT5Holy (Wizard Stuffs) Redone [10:41] (http://youtu.be/iKjKqrLi-Y0)


Quote from: reinoe on April 18, 2013, 03:29:17 am
RE: the videos, I was able to view them but I was having trouble with my router.  My housemate reset the router and now I'm not able to view the videos.


That would be because I deleted them last night around midnight after re-editing things. Sorry for the confusion, but I just didn't want to bother with "blocked countries", especially when it won't tell me WHAT countries are blocked (and why).

Quote from: reinoe on April 18, 2013, 03:29:17 amRE: THE P.S...I didn't see a question about in-game audio or commentary recently.  Sorry about missing it.


Meh. You're hardly the only one. At least you have the excuse of missing it; I'm not sure what other people's excuses were, Raven aside since he already said he doesn't really follow ARENA anymore.

I should probably stop using bold so much regardless.


P.S. GG Ahong.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 18, 2013, 11:50:38 pm

Ooh, that Bolt 2 + reflected Bolt 2 in R2 was sweet.
That said, after seeing how things went in R1, not surprised at the result, gg Otabo.


Also, Cruel Concoction vs Doku's Mana Missile Matrix (http://youtu.be/6CI6rGklFZE)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 19, 2013, 12:36:19 am
I don't know how that Monk went after everyone, but if it wasn't for that Monk, those Holys would not have gone off.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 19, 2013, 12:42:35 am
My Monk was fast enough at 11 speed after the opening Quickening. Just barely fast enough.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 19, 2013, 02:55:38 am
Quote from: The Damned on April 18, 2013, 10:39:21 pm


12. FFT ARENA 1.38d - DomieV (Restless Sleep) vs. LightningHax (Arrow Hurts) Redone [6:38] (http://youtu.be/W6QdoNYuk6g)

13. FFT ARENA 1.38d - DomieV (Restless Sleep) vs. LightningHax (Arrow Hurts) Bonus [2:22] (http://youtu.be/ev1VRpIua-A)



You may not have realized it, but with the Bonus Video that makes RestlessSleep and ArrowHurts 2/2.  Now we need a tie-breaker.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 19, 2013, 03:06:57 am
(Nah. I realized it. I'm debating whether I should tie-breaker with the current versions of the team or updated versions if either one of them does.)

Oh, and since I forgot to ask last time: Barren, typically, how do you deal with copyright claims (since you're the only other person to use music in videos)?

Or has that just not come up for you?

Regardless, I'll probably post up the last two videos after I (actually) update my patch threads later today.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 19, 2013, 03:53:19 am
When it comes down to it, I don't mind either or with the in-game audio. It DOES add an effect to it overall, so I guess I prefer having it to not having it.

Also, I can has match? Team doesn't matter so much (aside from Monster Hunters, not until later at least.), nor does the opponent. So I leave it up to whomever to pick my (or my opponent's) poison.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 19, 2013, 04:07:09 am
Alright, next match from me will be Reks' Celestial Stasis vs Otabo's Twisted Fate.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 19, 2013, 04:34:04 am
Quote from: CT5Holy on April 19, 2013, 04:07:09 am
Alright, next match from me will be Reks' Celestial Stasis vs Otabo's Twisted Fate.


That was rather fast. Thank you!
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 20, 2013, 02:14:19 am
(Thanks, Barren. Preemptive GG to Vigilanti & Reks.)

Geez, I shouldn't have posted all those videos at once given the view count. Oh well, whatever. I at least have one more opinion on the audio thing...for a grand total of two. Huzzah.

Anyway, apologies for the delay, especially to you Reks:


1. FFT ARENA 1.38d - Vigilanti (A Summoner's Pilgrimage) vs. The Damned (Pilgrimage of Repentance) [12:17] (http://youtu.be/RZ4ZzTUL3xU)

2. FFT ARENA 1.38d - Reks (Monster Hunters) vs. The Damned (Flailing About) Redone [11:16] (http://youtu.be/eEuERh0vdRc)


Not much else to say. Had wanted to update my thread, but of course I failed there again. I'll just do that tomorrow. No need to make people wait for this still.

Italics EDIT: Whoops, messed up the italics for the second video. Fixed now.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 20, 2013, 07:10:39 am
Quote from: The Damned on April 20, 2013, 02:14:19 am
(Thanks, Barren. Preemptive GG to Vigilanti & Reks.)

1. FFT ARENA 1.38d - Vigilanti (A Summoner's Pilgrimage) vs. The Damned (Pilgrimage of Repentance) [12:17] (http://youtu.be/RZ4ZzTUL3xU)

2. FFT ARENA 1.38d - Reks (Monster Hunters) vs. The Damned (Flailing About) Redone [11:16] (http://youtu.be/eEuERh0vdRc)


Round 1
3:14 was my favorite part.  At first I thought I was having early morning hallucinations but that Fairy did indeed hit it's allied undead unit for 85hp.  Further confirmed with a retalitory damage split.

Round 2
Double water KO at 9:11 was clutch for T.D.  Not helping was Vigilanti's Summoner being too far away to use Carbunkle to hit multiple units.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 20, 2013, 03:48:51 pm
It's basically a requirement to have Anti-Blind on your Grand Cross unit, because even if you have a way to cure blind, you still have to stop to heal yourself every turn you use Grand Cross, cutting your dps in half. Because of all the blind and evasion, Flailing About was an accurate name for once.

EDIT: Oh it's intentional. Joke's on me.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 20, 2013, 07:50:28 pm
(Yeah, it's easy to miss that it's intentional. You aren't the first though. I think someone else--Barren?--did too.)

So, I almost forgot to say this: Outside of maybe recording a "tie-breaker" for DomieV vs. LightningHax, I'm going to be taking "off" from ARENA for a week.

Well, at least when it comes to recording. I'm going to finally try to do some actual work and start editing map positions or whatever because there are way too few small maps or just general maps that I think could have better starting positions.

*looks at Volcano*

So, yeah, going to try my clumsy hand at that particular effort. Other than that, it will be a time to catch-up on things that I still owe on this forum and other ones as well as finish (read: start) cleaning up my channel since I'm going to try to make that public...tomorrow.

Other than that, there only real bit of good news I have to report is that while screwing around and getting screwed over by Camtasia last week, I finally found the missing music I knew I still had somewhere. That's where things like "The Picard Song" and the Street Fighter EX music were hiding.

*goes back to trying to prepare a post to update with*

P.S. Since I can't remember if I ever "apologized" for it, I'll try not to use dubstep again if I can avoid it, at least without "warning" for it, even if it's like Super Mario RPG remix that I used. I seriously don't see how people like that particular style of music, but oh well, I at least gave it a try (read: several tries)....
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 20, 2013, 09:01:30 pm
Reks' Celestial Stasis vs Otabo's Twisted Fate (http://youtu.be/0bUM4rDO4xo)
Title: Re: Arena battle videos and discussion
Post by: Reks on April 20, 2013, 11:38:31 pm
Well, that could have gone better. You gave me a few ideas for things, though I'm not sure what to do for Nuadiah. His Elemental IS indeed mainly for picking off weaker units, or at least HITTING units that he can't reach and/or would move out of Jump.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 21, 2013, 12:44:45 am
Quote from: CT5Holy on April 20, 2013, 09:01:30 pm
Reks' Celestial Stasis vs Otabo's Twisted Fate (http://youtu.be/0bUM4rDO4xo)


Since the vast majority of the commentary on this match was said during the rounds, I don't have much to add on this matchup.  Given it's huge length I was sure it would be a best of three matchup, especially since Reks had a huge advantage on the small map.  I will point out something very important that's semi-relevant to the current balance discussion thread though...

Move MP-UP on units with a lot of MP negates Witch Hunt.  Also Absorb MP also negates Witch Hunt. 
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 21, 2013, 01:44:39 am
If anything, this should be more than enough proof that both Phoenix Blade and Quickening need to be removed.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 21, 2013, 06:56:00 am
Well, Celestial Stasis was upgraded again, so they'll (NUADIAH) no longer be dumb about what they have.... For the most part.

Anyway, I wanna request another few matches with them against any team willing to be thrown at them. They actually had a good number of excellent back-and-forths with SWA in tests, but due to me not having any recording stuff at the time, none of it will be seen. And that was with me somehow still having an older version of the Memcard generator (the one where Move-MP UP was bugged), effectively crippling SWA and CS a bit.

Edit: I also have a new team. Introducing a hybrid, a fusion of Celestial Stasis and Severe Weather Alert.....

Celestial Thunder! *totally original name* They'll be up, and you CAN use them, but they're still in testing.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 21, 2013, 09:43:34 pm
Lots of matches here! Please note that I recorded these videos within the last week so if any of you updated your teams as I was recording, I have gotten your changes now but these videos will have your previous version of your team. Enjoy  :twisted:

FFT Arena 1.38d - CT5Holy (Cruel Concoction) vs Vigilanti (Sobreity) (http://www.youtube.com/watch?v=Dix_YChq7OA&feature=youtu.be)

FFT Arena 1.38d - Gaignun (Team Ninja) vs reinoe (House of Dead Ninjas) (http://www.youtube.com/watch?v=cL2uaMF-x1w&feature=youtu.be)

FFT Arena 1.38d - DarkxFatal (Phalanx) vs Barren (Six Move) (http://www.youtube.com/watch?v=uZwjP24F9mk&feature=youtu.be)

FFT Arena 1.38d - Angelus (A Very Strange Team) vs reinoe (Squinjas) (http://www.youtube.com/watch?v=Gm9MprgTsNc)

FFT Arena 1.38d - Avalanche (circlus teretris) vs Gaignin (Patch Me) (http://www.youtube.com/watch?v=GGsWAhT1hwE&feature=youtu.be)

FFT Arena 1.38d - RavenOfRazgriz (playground Pioneers) vs Dokurider (Peking Dragon Company) (http://www.youtube.com/watch?v=0b6VLgMF25E&feature=youtu.be)

FFT Arena 1.38d - LightningHax (Stagnant Water) vs Reks (Celestial Statis) (http://www.youtube.com/watch?v=GSTbbhRPEX4&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Air Raid) vs Otabo (Springtime Sisters) (http://www.youtube.com/watch?v=zRC9iFkfCdI&feature=youtu.be)

FFT Arena 1.38d - LightningHax (Arrow Hurts) vs Otabo (Twisted Fate) (http://www.youtube.com/watch?v=_ygl1fywXUc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 22, 2013, 02:55:28 am
(Ugh. Why did that take almost four hours?)

Anyway, all the videos on my channel are finally public. (https://www.youtube.com/user/MusicoftheDamned) I'll put it in my signature before I forget.

Hmmm...I haven't done any exercise this weekend. I kinda want to go for a walk, but it's pretty much midnight.

I guess if I don't update my patch thread in the next couple of hours, then you guys can just take that as a sign I've been brutally murdered or something. No big.

*remembers that he still needs to write a will, like everyone does*

Hmmm....

Regardless, preemptive thanks, Barren. I'll try to watch your videos before Tuesday (is over).
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 22, 2013, 04:07:33 am
Quote from: The Damned on April 22, 2013, 02:55:28 am
Anyway, all the videos on my channel are finally public. (https://www.youtube.com/user/MusicoftheDamned) I'll put it in my signature before I forget.

Glad you finally took the plunge!  I often search u-toob for matches and inspiration for team building, and then I would realize that yours weren't available yet.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 23, 2013, 04:30:53 pm
So many scholars.

FFT Arena 1.38d - Reinoe (Circuitfried) vs. Angelus (Scholars R Us) (http://www.youtube.com/watch?v=wbMBtGdkKNg&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Angelus on April 24, 2013, 08:40:31 am
Christ mate, that was a sheer massacre! That triple kill earth dragon was a nice way to cap it off. GG reinoe. And thank ye for visiting Scholars R Us!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on April 26, 2013, 01:13:03 am
[FFT Arena 138d] Reinoe vs Barren (High Risk High Rewards) (http://www.youtube.com/watch?v=9wZ6I61CRfU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 26, 2013, 02:09:34 am
Quote from: Dokurider on April 26, 2013, 01:13:03 am
[FFT Arena 138d] Reinoe vs Barren (High Risk High Rewards) (http://www.youtube.com/watch?v=9wZ6I61CRfU&feature=youtu.be)


That Chemist has Death Sentence Proc's that never miss.  The RNG went her way a lot.  It was quite maddening.

It's been a long time since I've suffered from MP starvation.  As much as I want to say poison was useless, it actually did what it was supposed to do and slowly killed off the Frog Chemist.

Barren's Archer was immune to blind so Abandon+Kiyomori meant nothing.  I should count my blessings.  After all, he could have had a magic gun and wrecked havok.

My most favorite part, or least favorite depending on my mood, was near the end of match 2 when it was obviously over and the Oracle approached Barren's Archer kneeling the whole time.  And just to troll things out a little, Barren's thief stole my Battle Boots from my Frogg'ed Knight as a souvenir.  Not too different from teabagging in a FPS.  Whining aside it was an interesting match all the same.  I need more attack power so I can either modify the Samurai or just go the easy route and make her a clone of the Paladin.  But I'm already making updates to the team.

GG Barren.


Thanks Dokurider!  The match was A LOT closer than I thought it would be surprisingly enough, especially after 9P's first outing.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 26, 2013, 07:40:12 am
Quote from: reinoe on April 26, 2013, 02:09:34 am
That Chemist has Death Sentence Proc's that never miss.  The RNG went her way a lot.  It was quite maddening.

It's been a long time since I've suffered from MP starvation.  As much as I want to say poison was useless, it actually did what it was supposed to do and slowly killed off the Frog Chemist.

Barren's Archer was immune to blind so Abandon+Kiyomori meant nothing.  I should count my blessings.  After all, he could have had a magic gun and wrecked havok.

My most favorite part, or least favorite depending on my mood, was near the end of match 2 when it was obviously over and the Oracle approached Barren's Archer kneeling the whole time.  And just to troll things out a little, Barren's thief stole my Battle Boots from my Frogg'ed Knight as a souvenir.  Not too different from teabagging in a FPS.  Whining aside it was an interesting match all the same.  I need more attack power so I can either modify the Samurai or just go the easy route and make her a clone of the Paladin.  But I'm already making updates to the team.

GG Barren.


Thanks Dokurider!  The match was A LOT closer than I thought it would be surprisingly enough, especially after 9P's first outing.


Thanks for the new idea reinoe, now I have a setup in mind for my archer in the next update :D

that was a pretty long match to say the very least but the idea was to keep risking with breaks, talk skill and death spells while my thief just goes for KOs. I'm surprised my archer didn't go for many breaks and I want him too. perhaps there's another way he can spam breaks? Well GG reinoe, that was fun.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 27, 2013, 08:55:15 pm
Otabo (Warped Time) vs CT5Holy (Two Swords Proc Funsies) (http://youtu.be/cwNj1zjTA6Y)

Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 27, 2013, 11:10:09 pm
Quote from: CT5Holy on April 27, 2013, 08:55:15 pm
Otabo (Warped Time) vs CT5Holy (Two Swords Proc Funsies) (http://youtu.be/cwNj1zjTA6Y)

Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.


Interesting that Otabo chose "Equip Armor+Genji Armor".  Wouldn't it have been better to go "Earth Clothes+Iron Boots"?  If he had done that then maybe his support skill could have been Unyielding.

Thief isn't using Kagesougi because he only has 4mp.  Kagesougi costs 5MP.

LOL @18:43.  Selfish Jerk indeed.  Especially since the thief needed MP Restoration.

And then @18:57.  Thief just gets in Paladin's face and does nothing.

@23:32, What are u doin' Ninja?
@28:40, Wat r u doin' Ninja??
@28:53, Wat r u doin' Ninja???

@29:04, Why u no use Chakra when u got no MP, Turtle???
@29:23, Why u no use Chakra when u got no MP, Turtle???
@29:43, Imma not gonna ask anymore Turtle.  I think it's because Priest already at speed 1?

Match 3 went how I expected.

We see a lot of A.I. stupidity this match.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 28, 2013, 09:58:30 am
The first time I've actually seen a one speed unit in Arena. At least you won't have to worry about them crystallizing. As for Kagesougi, it seems odd that the Ninja wasn't using it more often.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on April 28, 2013, 10:18:28 am
Quote from: CT5Holy on April 27, 2013, 08:55:15 pm
Otabo (Warped Time) vs CT5Holy (Two Swords Proc Funsies) (http://youtu.be/cwNj1zjTA6Y)

Next vid from me will be LightningHax's Phoenix Dive vs Barren's Six Move.


I liked the phoenix Blade Balance tactic.


When a created a Team today (which is a simular two-sword status Team funny enough). I also had a Problem with my Ninja who didnt use any Skills of his first Skillset. Then when i checked the Mem.Gen. instead of counting the Jp of these Skills it only said "Wert" or "worth" if you have an english version i think.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 30, 2013, 03:10:16 am
LightningHax's Phoenix Dive vs Barren's Six Move (http://youtu.be/G5FQm1da0PQ)
As I mention, pre-game comments - should I try to keep it shorter?
Title: Re: Arena battle videos and discussion
Post by: Reks on April 30, 2013, 04:06:34 am
Quote from: CT5Holy on April 30, 2013, 03:10:16 am
LightningHax's Phoenix Dive vs Barren's Six Move (http://youtu.be/G5FQm1da0PQ)
As I mention, pre-game comments - should I try to keep it shorter?


It's fine, really. You're the only one that goes into good detail(Barren's is usually an overview. Which isn't bad in the least, but you go deeper). I'd imagine keeping it shorter on teams you've already explained before, and go into more detail for newer ones. And re-explain a team every few months are so, just to keep things fresh.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2013, 06:27:53 am
perhaps I should bring more durability to my six move team. and damn that wishing geomancer >_< ah well GG LightningHax.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2013, 08:16:18 am
FFT Arena 138d - Barren (Annoyance) vs Dol (Alpha) (http://www.youtube.com/watch?v=hV_V1F2uEdA&feature=youtu.be)

FFT Arena 138d - CT5Holy (Two Sword Proc Funsies) vs The Damned (Pilgrimage of Repentance) (http://www.youtube.com/watch?v=OToe4VnO0PA&feature=youtu.be)

FFT Arena 138d - Dokurider Strangers from the Lake) vs Angelus (A Very Strange Team) (http://www.youtube.com/watch?v=CQD5Mg5tqqU&feature=youtu.be)

FFT Arena 138d - LightningHax (Phoenix Dive) vs Malroth (Magic Dudes) (http://www.youtube.com/watch?v=KaI_FucOM3g&feature=youtu.be)

FFT Arena 138d - Vigilanti (Sobreity) vs Reks (Celestial Thunder) (http://www.youtube.com/watch?v=JA29boXDM14&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on April 30, 2013, 08:36:40 am
As said on Youtube, the sacrificed elemental defense got me killed here.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 30, 2013, 07:23:10 pm
I think the reason the Geomancer decided to use Wish was because it had a higher hit % than the Slasher attack. Although, I would've probably taken my chances with the Slasher odds.


First time I've actually seen preach in battle. Results were mixed, but it was nice seeing it used.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 01, 2013, 03:16:50 pm
TrueLight (Mind Burst) vs Gaignun (Team Ninja) (http://youtu.be/EhFldbOqFaU)

Dokurider's Ultimate Magic vs reinoe's So You Think You Can Dance (http://youtu.be/s9K1CPh11qI)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 01, 2013, 07:13:05 pm
Well butter my biscuits, Wiznaibus spam actually worked...on long range maps. Not to sound like a sore loser, but I surmise that Reinoe's team would not have fared that well not just against my team, but even an average team on any non large map. Even the second match, the moment I managed to kill one of the dancers, Reinoe dramatically lost a lot of his momentum.
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 01, 2013, 08:13:01 pm
Quote from: Dokurider on May 01, 2013, 07:13:05 pm
Well butter my biscuits, Wiznaibus spam actually worked...on long range maps. Not to sound like a sore loser, but I surmise that Reinoe's team would not have fared that well not just against my team, but even an average team on any non large map. Even the second match, the moment I managed to kill one of the dancers, Reinoe dramatically lost a lot of his momentum.



I actually went with Slow Dance because there are a lot of people running Absorb MP and Move-HP UP, ironically DOKURIDER is running both.  So in this match if I were running Witch Hunt it wouldn't have done a lot.

While I was messing with the Team simulation tool, it showed that Overwhelm would have improved the Damage from dance.  In practice it did not improve damage.  Ironically I used the simulation tool with ATTACK UP, and it didn't improve dance damage either, only Overwhelm was shown to boost Wiznaibus damage.  So I can take some of CT5HOLY's advice and get more aggressive Punch art skills after I remove Overwhelm.  I'll have JP to spare once I switch Overwhelm with Martial Arts. 

I was fortunate in that the slow dances were hitting though.  I was also fortunate in that I got Medium Map/Large Map from CT5HOLY's RNG. 

I don't completely disagree with what Dokurider has said.  It's like the old Poker Maxim: sometimes you gotta be lucky instead of good.   Like when Dokurider's Chemist missed the Autopotion triggers and that allowed me to kill him.  It was over at that point, but if the Auto Potion had hit then the match could have potentionally gone much longer.


gg Dokurider.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 01, 2013, 10:17:53 pm
Bad match up from the start. Ninjas just had too much DPS and Wizards never really used Draw Out. I can never make a Draw-Out based team function properly recently =/   
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 03, 2013, 04:09:48 am
[FFT Arena 138d] Seven Samurai - 3 (Reinoe) vs Elementalists Nightmare (DarkxFatal) (http://youtu.be/Xb1IpaFjelg)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 03, 2013, 09:40:34 pm
Quote from: Dokurider on May 03, 2013, 04:09:48 am
[FFT Arena 138d] Seven Samurai - 3 (Reinoe) vs Elementalists Nightmare (DarkxFatal) (http://youtu.be/Xb1IpaFjelg)


Even though this went 2-0 in 8 minutes, it was pretty close.  At least the first match was close.  Dokurider is right though about one thing, I was just waiting for the nightmare to begin and to get wrecked by massive damage.  Unfortunately it never came.  Although Blind+Oil could have ruined my day.  Also Bizen Boat proved to be exceptionally useful in round 1.  I thought for sure Darkx had it in round 1 when that Charm went off.  Unfortunately he wasn't able to take advantage of that early lead even though at one point he was up 4-2.  And if his Archer had a magic gun, he could have been up 4-1.

In round 2 it was pretty straight forward.  Never really in danger of losing.

GG Darkx.

Title: Re: Arena battle videos and discussion
Post by: Barren on May 04, 2013, 08:21:49 pm
FFT Arena 138d - reinoe (Flavor of Love) vs TrueLight (Mind Burst) (http://www.youtube.com/watch?v=Q0X1XZIfkig&feature=youtu.be)

FFT Arena 138d - Barren (Edible Oils) vs Dokurider (Heroic Good Guys) (http://www.youtube.com/watch?v=UoKWymmXhT4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 06, 2013, 01:30:17 pm
Barren's I Like Books vs Otabo's Turbulent Air Flight (http://youtu.be/-ca4Qk2rIwM)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 06, 2013, 03:42:58 pm
See why I like books everyone?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 06, 2013, 05:48:50 pm
I made a pretty big goof here: I messed up the compats of Love Interest and Protagonist. But in any case, that was a good match. The last match was a good way of showing the value of Bows and a good jump stat.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 09, 2013, 03:24:57 pm
[FFT Arena 138d] Assassins Feature (DarkxFatal) vs Guests (Eternal)  (http://www.youtube.com/watch?v=-qNLnuHS9jc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 09, 2013, 06:58:54 pm
FFT Arena 138d - DarkxFatal (Knights of Olde) vs Reks (Celestial Thunder) (http://www.youtube.com/watch?v=dLnyD_ge-oc&feature=youtu.be)

FFT Arena 138d - DomieV (Restless Sleep) vs CT5Holy (Standstill) (http://www.youtube.com/watch?v=fvwSH9vgr0w&feature=youtu.be)

FFT Arena 138d - iamBQB (I Forgot The Name) vs Otabo (Warped Time) (http://www.youtube.com/watch?v=NNgyWt0C0dk&feature=youtu.be)

FFT Arena 138d - Otabo (Sonic Speed) vs Barren (My Latest Experiment) (http://www.youtube.com/watch?v=wFYR_p8ZIso&feature=youtu.be)

FFT Arena 138d - reinoe (Mellow Yellow) vs CT5Holy (Mono-Squire Midrange) (http://www.youtube.com/watch?v=YnvUl4waOKk&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 09, 2013, 09:31:54 pm
Turtle was definetly supposed to have only Slow Dance, not Last Dance. But that round 2 was pretty epic; almost came back.


The RNG's love-hate relationship with my team simply was too much to handle. GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 09, 2013, 09:34:25 pm
Yea that was my bad Otabo. I completely missed it. I made sure that this time I got your team right. Again my apologies
Title: Re: Arena battle videos and discussion
Post by: DomieV on May 09, 2013, 09:37:37 pm
That was a fun match dare I say, too bad that my somewhat (actually more than somewhat) squishy team couldn't handle the arrows coming at me. GG CT5Holy
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 09, 2013, 09:38:46 pm
No problem. It happens. That team is getting updated anyway.
Title: Re: Arena battle videos and discussion
Post by: iamBQB on May 09, 2013, 11:09:04 pm
It was hilarious and sort of terrifying to see those Paladins be so persistent in their refusal to die. I think I'm going to consider giving Tank a different sword to play around with, if he's going to be whacking people over the head he should probably be doing something more beneficial than 78 damage.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 10, 2013, 04:31:56 am

Holy crap R2! I was sure I had lost for like... the whole round. Your archer OHKOing me with Kagesougi was a huge problem - my team just barely managed to hold on. Them being at the end of the map, hence their not moving, gave them a few extra 20 CT here and there. That was probably really important. gg!
Also Barren, for future reference, Don't Move/Don't Act still eats up the CT.



Wow, another intense round! Glad my teams are making things exciting, haha. I also had no idea who would win for most of the round, and R1 lasted for like ~14 minutes! That was really fun. I thought I might've lost when Ultima picked off two of my own units in addition to yours. Also when my Ultima/White Magic Squire died, but Reraise saved me there.
Heck, even though R2 was much shorter, it was still rather interesting - people got separated and crystallized without much resistance on both sides. I was just fortunate enough to take down your units quickly enough, especially your super slippery Squire.
Also note how Phoenix Blade kept a unit more or less permanently occupied - that's a definite strength of Phoenix Blade imo.
gg!
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on May 10, 2013, 05:34:21 pm
Just wanna say thanks to Damned and Barren for the matches while I was away. I'm happy with how well my team performed.
I'm under the impression that physical-based teams are supposed to be more agro.
Round 2 was a good fight.
Now that's a great match. I'd like to see my team go up against one of these.
Charm and death sentence fest. Shame that Barren's paladin only got 2 decaps, and in round 3, no less.
Nice damage all around. Not much more I can say, except that repeating fist, bullrush, and ultima are underrated.
Title: Re: Arena battle videos and discussion
Post by: DarkxFatal on May 10, 2013, 10:11:43 pm

It always seems like whenever I fight Reks, I lose.
Doesn't help that my melee team was fighting a ranged magic team, really.
Oh well, par for the course really.
GG Reks.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 11, 2013, 12:42:28 am
[FFT Arena 138d] Zombie Sweepers (Dragonblade) vs TestB (FDC)  (http://www.youtube.com/watch?v=DIDtFMior3E&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 11, 2013, 07:47:08 pm
Quote from: Dokurider on May 11, 2013, 12:42:28 am
[FFT Arena 138d] Zombie Sweepers (Dragonblade) vs TestB (FDC)  (http://www.youtube.com/watch?v=DIDtFMior3E&feature=youtu.be)


I predicted that TestB would win.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 12, 2013, 02:37:39 pm
Otabo (Dizzy Troupe) vs Dol (8 Swords) (http://youtu.be/Sq-5urvl_eA)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 13, 2013, 04:02:03 am
[FFT Arena 138d] So You Think You Can Dance? (Reinoe) vs 8 Swords (Dol) (http://www.youtube.com/watch?v=gqmy-qOHJR4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 13, 2013, 12:11:47 pm
Quote from: Dokurider on May 13, 2013, 04:02:03 am
[FFT Arena 138d] So You Think You Can Dance? (Reinoe) vs 8 Swords (Dol) (http://www.youtube.com/watch?v=gqmy-qOHJR4&feature=youtu.be)


Round 3 could have been an interesting match.  Unfortunately not one but two of my units decided to waltz (literally) into the AOE of that Silf, one of whom wound up with DA proc.  It was pretty much a shut down after that.  I'm still having difficulty making a decision on what "Jazz"s dance should be.  I guess I'll take CT5HOLY's advice and go with Witch Hunt.  Slow dance just doesn't have enough of an effect fast enough.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 15, 2013, 07:49:44 am
FFT Arena 138d - xyzqwv (All Four Bets) vs Otabo (The Dizzy Troupe) (http://www.youtube.com/watch?v=T1Qw84XcDag&feature=youtu.be)

FFT Arena 138d - Dokurider (Villianous Bad Guys) vs TrueLight (Mind Burst) (http://www.youtube.com/watch?v=WxYifHpOAn4&feature=youtu.be)

FFT Arena 138d - CT5Holy (Blanket) vs Dol (Mana Burn) (http://www.youtube.com/watch?v=eiPL2Nt4LhI&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 15, 2013, 01:26:20 pm
Dragonblade (Backdraft) vs Dol (Mana Burn) (http://youtu.be/nHa_LCossao)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 15, 2013, 04:41:59 pm
Those Paladins were better at tanking then I was expecting. Thanks to his high evasion and high compat Charm stalling, he managed to buy a huge chunk of time. However, not only is Quickening not working (because of these reasons here) (http://ffhacktics.com/smf/index.php?topic=9263.0#msg183659), but those Samurai just aren't strong enough to kill anyone. Trying to MA Save without the ability to heal yourself means you can't build enough MA fast enough between revivals, or in the case of Raise 2, at all.


Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 15, 2013, 06:54:02 pm
Wizards provided the much needed AOE and there wasn't too much friendly fire. Match was never decided due to the undead units. Round 2 was...quite the speedy round. Got lucky with Lich hitting everyone and Frog was for the lolz. GG Dokurider. 
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 19, 2013, 10:30:20 am
[FFT Arena 138d] Agile Zombies (Swiss) vs This Will End In Tears (iamBQB) (http://youtu.be/LDszc9L-Gn0)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 22, 2013, 12:47:36 pm
FFT Arena 1.38d - DomieV (Restless Sleep) vs Barren (Bad Luck) (http://www.youtube.com/watch?v=j0GY3h-sDPI&feature=youtu.be)

FFT Arena 1.38d - Dragonblade (Zombie Sweepers) vs iamBQB (This Will End in Tears) (http://www.youtube.com/watch?v=DX_PkoZZ5Wk&feature=youtu.be)

FFT Arena 1.38d - Otabo (Springtime Sisters) vs Dokurider (Item Fighters) (http://www.youtube.com/watch?v=SDqe0hMzxfk&feature=youtu.be)

FFT Arena 1.38d - Swiss (Agile Zombies?) vs DarkxFatal (The Dark Souls) (http://www.youtube.com/watch?v=UGKeXszlIYc&feature=youtu.be)

FFT Arena 1.38d - CT5Holy (Reckless Charge) vs LightningHax (Stagnant Water) (http://www.youtube.com/watch?v=HWKqjvf-iiA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 22, 2013, 08:11:42 pm
For a Bad Luck build, I would actually suggest using it on a 8 speed unit, instead of trying to make a really fast unit. Unless you're using Short Charge, you can't really get around Bad Luck's high CT. It's going to bite you in the ass eventually. So just go last.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 23, 2013, 05:47:54 pm
[FFT Arena 138d] Take Your Time (Ecthel) vs I Like Books (Barren)  (http://www.youtube.com/watch?v=eU75rRLXzV0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 24, 2013, 12:50:42 am
Quote from: Dokurider on May 23, 2013, 05:47:54 pm
[FFT Arena 138d] Take Your Time (Ecthel) vs I Like Books (Barren)  (http://www.youtube.com/watch?v=eU75rRLXzV0&feature=youtu.be)

I noticed huge improvements in Ecthels team from last night to this evening.  What a difference a day makes...
In round 1, Ecthel was flat out robbed.  I wasn't on board with weakening Cursed Ring, but now I'm on the Fence.  Round 1 was just plain ridiculous.  Although I am sold on the power of Slow 2 against enemy units.  It's not often someone can charge right out of the gates and defeat a seasoned veteran like Barren.
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 24, 2013, 01:02:22 am
Quote from: reinoe on May 24, 2013, 12:50:42 am
I noticed huge improvements in Ecthels team from last night to this evening.  What a difference a day makes...
In round 1, Ecthel was flat out robbed.  I wasn't on board with weakening Cursed Ring, but now I'm on the Fence.  Round 1 was just plain ridiculous.  Although I am sold on the power of Slow 2 against enemy units.  It's not often someone can charge right out of the gates and defeat a seasoned veteran like Barren.



I think I would've done better in Round 1 if the WM Samurai had Raise 2 instead of just Raise, but c'est la vie. As for the quality improvement, are you talking about the edits I made after watching it? The only changes for the video is that Samurai and TM's faith got bumped up for the hitrates.

And yeah, Slow 2 is seriously amazing. I talked with DR a bit after watching it, and I would agree it basically won the match for me. 4 vs 10 speed is Slowed vs Hasted for 8 speed units - that's huge.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 24, 2013, 07:41:40 am
[FFT Arena 138d] Take Your Time (Ecthel) vs Cross Thrust (Truelight) (http://youtu.be/iNHsMET2zAk)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 24, 2013, 10:22:24 am
Thanks for the quick upload, Dokurider

*sigh* Team got inflicted with status like no tomorrow and Holy was the killer. Didn't get to show off Southern Cross and my team was in sandbag mode for the entire match. I wonder what would've happened if that Mimic Daravon had hit 2-3 people in round 2? A possible comeback, but it wasn't meant to be. GG Ecthel, you're doing very well for a newcomer  :)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 24, 2013, 03:36:22 pm
Oh yeah I was going to mention this a couple of days ago, but it ended up slipping my mind. Barren, the reason why your Quickening Mediator wasn't using Quickening was because she didn't have enough skills. The AI requires a minimum of two other skills learned to use Quickening. Just thought I'd give you a heads up.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 24, 2013, 06:57:13 pm
Ecthel (Repent!) vs reinoe (I Crave the Rave) (http://youtu.be/bH2Ld_2MK-Y)
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 24, 2013, 08:11:03 pm
Yeah, Phoenix Blade was a really bad choice. I mean not going for Reflect Ring and such is just inefficient, but Knight would've been much better off with Tactician's or something. Ninja units did their job well, no complaints there.  Summoner would've been better off with MAttack Up probably.

GG reinoe!


Yeah, if your crossbow users had Shell instead of Protect you probably would've had a better time, but you can't spec for both in just the accessory slot. GG TrueLight!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 25, 2013, 05:02:20 pm
Dokurider (Depletion Dance) vs TrueLight (Earthen Destruction) (http://youtu.be/X8uj9M88tQ4)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 25, 2013, 06:17:12 pm
Quote from: CT5Holy on May 25, 2013, 05:02:20 pm
Dokurider (Depletion Dance) vs TrueLight (Earthen Destruction) (http://youtu.be/X8uj9M88tQ4)


What saved TrueLight was when the Moogle+Cure2 went off.  After that I knew he would have it in Match 1.  As CT5HOLY already pointed out, missing critical Cover Fires.  Also it looked like the Monk just ran out of steam and had to restore himself. 

Surprisingly enough the exact same thin happened in Match 2.  Cure2+Moogle secured the win for TrueLight.

It really was an exciting match.  It was exciting in the middle for Round 1 and exciting in the beginning for Round 2.  I thought Dokurider had the advantage.  Shows what I know about calling matches.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 25, 2013, 11:03:11 pm
The RNG was actually in my favor this time. My team guarded many Cover Fires and when it did hit, it only did minimum damage. I was surprised how often Counter Flood/Damage Split occurred and it really helped out in the end. It was unfortunate that round 2 was a medium map since Dokurider's team charged forward and got bombarded with AOE. Good match Dokurider.


Thanks for the videos, CT5Holy.
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 25, 2013, 11:46:44 pm
Truelight (Earthen Destruction) vs. Dokurider (Defenders of the Earth) (http://www.youtube.com/watch?v=jrisZDdUcUM)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 26, 2013, 12:41:15 am
Quote from: Ecthel on May 25, 2013, 11:46:44 pm
Truelight (Earthen Destruction) vs. Dokurider (Defenders of the Earth) (http://www.youtube.com/watch?v=jrisZDdUcUM)


And he records matches too!  Now I really feel like a slacker.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 26, 2013, 01:06:12 am
It's not everyday that I get to beat Dokurider twice in the same day lol. Dokurider couldn't sandbag his way back into the match and my team was good at picking off the recently revived.


Thanks for the video, Ecthel!
Title: Re: Arena battle videos and discussion
Post by: iamBQB on May 26, 2013, 03:14:59 am
Little late in saying this, but thanks to Doku and Barren for the vids earlier. I was mainly throwing things out there to see how they actually work, so even though it was a bit of a train wreck, I did get some ideas for tweaking. And took some of Doku's suggestions.

Which I had not realized you were doing those write ups until just now Dokurider, that's some dedication.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 26, 2013, 01:48:56 pm
Just got back from Anime Boston and I had a fun weekend!

Congrats to you man, your first victory in arena was no small feat.


And thanks for the tip Doku. I haven't been fully in the game for a while and your quickening advice should help me work out the tweaks in my "I Like Books" team
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 26, 2013, 04:41:21 pm
FFT Arena - Otabo (Is 108 your lucky number?) vs. Eternal (Blind Rage) (http://www.youtube.com/watch?v=FUysPBYLgOg)

Not as happy with this one for reasons in the description. Meh.

FFT Arena - Dokurider (Villainous Bad Guys) vs. Dokurider (Heroic Good Guys) (http://www.youtube.com/watch?v=gzbXNgrd9UU)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 26, 2013, 09:29:33 pm
FFT Arena 1.38d Rivalries - CT5Holy vs Dokurider (http://www.youtube.com/watch?v=iRcsRd3QCrc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 28, 2013, 09:05:56 am
Back with familiar tunes!

FFT Arena 1.38d - Ecthel (Man in the Mirror) vs Swiss (Agile Zombies?) (http://www.youtube.com/watch?v=5uTZfOYONwE)

FFT Arena 1.38d - Eternal (Twlight Ultima) vs reinoe (Four Star All-Stars) (http://www.youtube.com/watch?v=GysPwW7Yc8E)

FFT Arena 1.38d - LightningHax (Phoenix Dive) vs Otabo (The Dizzy Troupe) (http://www.youtube.com/watch?v=sE-zXWHRJT0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 28, 2013, 11:54:39 am
Quote from: Barren on May 28, 2013, 09:05:56 am
Back with familiar tunes!

FFT Arena 1.38d - Ecthel (Man in the Mirror) vs Swiss (Agile Zombies?) (http://www.youtube.com/watch?v=5uTZfOYONwE)

FFT Arena 1.38d - Eternal (Twlight Ultima) vs reinoe (Four Star All-Stars) (http://www.youtube.com/watch?v=GysPwW7Yc8E)

FFT Arena 1.38d - LightningHax (Phoenix Dive) vs Otabo (The Dizzy Troupe) (http://www.youtube.com/watch?v=sE-zXWHRJT0&feature=youtu.be)


I've not actually created a "Reflect" team so take this advise with grain of salt.  I think how they're supposed to work is that your tanks charge ahead (Move +6 or greater) and then Black Magic is bounced of the tanks.  Unfortunately with the spells you were running there weren't many opportunities to even use the technique.  The only spell you're running that's refectable is Raise 2 and Sinkhole.  Nothing terribly offensive unless you're facing undead.  Critical Quick is terrible for spellcasters as noted by Barren.

For Swiss, Barren has already noted that you need to change your Female Paladin because MA has no bearing on Magic Gun.  You need to rely on Faith.

Agile Zombie's MVP was that Talk Skill Mediator.  I don't think a win was possible without her getting those sleeps off.  The LVP for Agile Zombies was the Paladin.  She kept waking people up with her low damage gun.


A small correction for Barren.  The wizard is no longer running Ultima.  In the spirit of integrity I did a straight copy/paste and this version of Doku's "STRANGE" doesn't have that spell.

  Speaking of that Wizard she never hesitated to obliterate her teammates.  I guess there's no loyalty among these mercenaries.  Looks like the wizard learned her lesson at 7:30.  Instead of trying to go for a spell she just used Focus instead.  Round 2 was not nearly as close because there wasn't so much self inflicted AOE damage.

GG Eternal!


Dizzy Nados I think was the MVP.  Squire needs something to strengthen Air.  But Air Knife is a pretty good choice because the weapon has a lot of base damage.


I think music+commentary fits you Barren.
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 28, 2013, 05:38:16 pm
My beginner's luck ran out D:

The main point of reflect for this team was to give mages headaches but AZ didn't really care about reflect.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 28, 2013, 06:39:26 pm
People often question why I don't use Masamune/Haste all that much, and today, I point to this match as to why I don't use Haste with my spell casters. Because of Haste, the Nether Wizard was no longer going last, and thus getting midcharged. The second round went much smoother because she wasn't hasted right away like the first match. This is why I suggested a while back that Haste Immunity should be a thing, so that you can run haste without messing up your timing.
In conclusion:
(http://25.media.tumblr.com/e64ff20ae17ec97dc4c31481bb2a222f/tumblr_mlkezun1NQ1rsobi3o1_500.gif)
Don't rush Wizards.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 29, 2013, 02:17:39 pm
Eternal (Ultima) vs Ecthel (Man in the Mirror) (http://youtu.be/3hwO0h5hYXw)

Eternal (Blind Rage) vs reinoe (Wizards of Oz) (http://www.youtube.com/watch?v=dGN_v6Ln9EI)
Title: Re: Arena battle videos and discussion
Post by: Eternal on May 29, 2013, 02:46:14 pm
Berserked frogs, ftw. I think I'll stick with this team for a while. I like how well it works.
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 29, 2013, 06:54:06 pm
Thanks for the pointing the post thing out, that didn't occur to me p:

Mostly just gave the Lancer Kagesougi because if he decides to poke instead of jump, might as well get a few Kagesougis out of that (and if I switch to Overwhelm for the jump boost that'll be even more of a factor). I don't think I missed any items on Geomancer but I'd have to check.

Maybe swap in Black Magi for WMs? That would give a nice damage increase.
Title: Re: Arena battle videos and discussion
Post by: Ecthel on May 29, 2013, 08:26:04 pm
FFT Arena - Reinoe (Four Star All Stars) vs Barren (Bad Luck) (http://youtu.be/ADMIF9D8gLg)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 29, 2013, 10:06:41 pm
that was a very good match. I can see why my paladin doesn't use bad luck as much as she should. but I'll still keep the team name considering see should STILL be able to use it, going to make a minor change. GG reinoe
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 29, 2013, 10:48:49 pm
iamBQB (This Will End in Tears) vs reinoe (12 Gauge) (http://youtu.be/ONP7JVBMFTc)  <- will be up in ~30 mins, I'm just leaving it here as I go take a nap.

Yay transparent statues!
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 30, 2013, 02:58:56 am
Quote from: Ecthel on May 29, 2013, 08:26:04 pm
FFT Arena - Reinoe (Four Star All Stars) vs Barren (Bad Luck) (http://youtu.be/ADMIF9D8gLg)

I'm still fascinated by "Strange" but she's fired.  I can only stand to watch her kill off three of her teammates(TWICE!!!) so many times.  And yes it's friggin hilarious to watch but it's also exhausting.

GG BARREN!!!


Quote from: CT5Holy on May 29, 2013, 02:17:39 pm
Eternal (Blind Rage) vs reinoe (Wizards of Oz) (http://www.youtube.com/watch?v=dGN_v6Ln9EI)


Even though Flare wizard had pretty much maxed out her Damage potential she was still only doing 317 on the Oracles.  Looks like I'll have to rely on Draw Out after all.  Of all the teams that I posted over memorial day weekend I think this one needs the most work.  Charm wrecked havok on my team.

GG ETERNAL


Well it started off really exciting but then TWEIT ran out of steam.

In Round 2 what can I say.  I've said it before and I'll say it again, sometimes your opponent is the RNG.

GG iamBQB

Quote from: CT5Holy on May 29, 2013, 10:48:49 pm
iamBQB (This Will End in Tears) vs reinoe (12 Gauge) (http://youtu.be/ONP7JVBMFTc)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 30, 2013, 05:27:46 am
I can has a match by this weekend?

Can't say precisely when, but I'll be leaving to go underway soon. And I don't know how certain peeps (Who can see what websites I go to) would react to FFH, so to be better safe, I'll avoid coming here unless in a port somewhere.

Also noticed the lack of general usage of my teams. Are you peeps just scared of me?
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 30, 2013, 01:51:40 pm
Quote from: Reks on May 30, 2013, 05:27:46 am
Also noticed the lack of general usage of my teams.


Ditto for mine. Even though Sisters and Dizzy Troupe have been seeing action as of late, I'd like to see more action from Deus Associates (despite their track record so far), Lucky Number 108, and Flying Dragons. Deus Associates especially because I'm not certain whether I should keep them around or axe them completely. So I'd like to request some matches with those three teams in particular please before I do my next major update. A match with Warped Time would be nice as well, but that team tends to drag out matches so it's up to (whoever's recording) to use them or not. I don't mind either way.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 30, 2013, 02:54:29 pm
I'll record Deus Associates vs Celestial Thunder at some point.

EDIT: Here it is! http://youtu.be/eMswiMoMYEI (http://youtu.be/eMswiMoMYEI)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 31, 2013, 12:39:48 am
[FFT Arena 138d] Severe Weather Alert (Reks) vs Flavor of Love (Reinoe) (http://youtu.be/6yk4sAW26LY)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 31, 2013, 01:55:26 am
Quote from: Dokurider on May 31, 2013, 12:39:48 am
[FFT Arena 138d] Severe Weather Alert (Reks) vs Flavor of Love (Reinoe) (http://youtu.be/6yk4sAW26LY)

Well I accidentally spoilered the match in youtube but oh well.  Flover of Love may actually be just a bad team idea.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on May 31, 2013, 03:28:48 am
[FFT Arena 138d] Ele Break (CT5Holy) vs Peking Dragon Company (Dokurider) {Rematch} (http://youtu.be/GoougT9tEFs)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 31, 2013, 05:02:15 am
All the new teams are facing the experienced powerhouses when Doku's in charge.  It's a trial by fire for the new kids on the block.

EDIT: I'm certainly not complaining, btw.  Hope it didn't come across that way.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 31, 2013, 06:05:29 am
Quote from: CT5Holy on May 30, 2013, 02:54:29 pm
I'll record Deus Associates vs Celestial Thunder at some point.

EDIT: Here it is! http://youtu.be/eMswiMoMYEI (http://youtu.be/eMswiMoMYEI)


Noted: Celestial Thunder isn't actually that good. Status and heavy damage just don't QUITE go together, at least not in CT's formula. They're going hiatus for an untold amount of time until I feel they should be fixed, so focus on my teams will be purely on Severe Weather Alert and Celestial Stasis GG!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 31, 2013, 06:00:54 pm
Quote from: Dokurider on May 31, 2013, 03:28:48 am
[FFT Arena 138d] Ele Break (CT5Holy) vs Peking Dragon Company (Dokurider) {Rematch} (http://youtu.be/GoougT9tEFs)



R1 - I think Don't Move won you the round there. Actually no, it was right before when you dropped my Mediator. Revivers at 3 and 6 speed are no good XD.
R3 - The missed Refute at 36:40 was huge! I think that might've won you the match.
gg

Also cool to see how you've continually tweaked Peking Dragon Company into this really strong team. Making changes is actually something I'm really bad at =x
Title: Re: Arena battle videos and discussion
Post by: Ecthel on June 02, 2013, 09:19:02 pm
FFT Arena - Reks (Celestial Stasis) vs. Jumza (Yggdra Union) (http://www.youtube.com/watch?v=K4w12p4DWn8)
Title: Re: Arena battle videos and discussion
Post by: Jumza on June 02, 2013, 10:48:28 pm
Thanks for the match so fast Ecthel,

WARNING: Spoiler contains both spoilers of the match, and the game Yggdra Union itself. Proceed with caution!
I knew this would be a loss for me because a) I forgot a couple of abilities on some of the units... That's me team building while studying for exams :roll: and b) 90% of the status' hit me. I need more status protection, or something anyway.

For those of you who know of the game Yggdra Union, this is pretty much what happened to me in this fight.
(http://lparchive.org/Yggdra-Union/Update%2052/65-BF47-149.jpg)

I'm sorry too Elena, but I will continue to re-work this team, possibly switch out some of the characters for other members of the royal army, until it's as awesome as it's name :)

Title: Re: Arena battle videos and discussion
Post by: reinoe on June 02, 2013, 10:52:03 pm
Must have a couple of members still in High School.  When I heard about examinations I thought, my god your semester lasts forever.
Title: Re: Arena battle videos and discussion
Post by: Ecthel on June 02, 2013, 10:52:14 pm

WHAT ARE YOU DOING

some people haven't played it yet, somehow
Title: Re: Arena battle videos and discussion
Post by: Jumza on June 02, 2013, 11:01:26 pm
Well... My team has Elena in it... That's a pretty huge spoiler in itself :P


Oh yeah, Ecthel check out the Ivalicians abroad sprite contest we have going on, I've submitted Yggdra Union styled art for it :)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 04, 2013, 08:45:01 am
FFT Arena 1.38d - Eternal (Blind Rage) vs The Damned (Pilgrimage of Repentance) (http://www.youtube.com/watch?v=6o_Zsfh5py0&feature=youtu.be)

FFT Arena 1.38d - RavenOfRazgriz (Y CHICKEN SO DERICIOUS) vs SoySauceMaster (Smiles and Frowns) (http://www.youtube.com/watch?v=xCv6AkHl9fQ&feature=youtu.be)

FFT Arena 1.38d - Dokurider (General Winters Army) vs Dol (Mana Burn) (http://www.youtube.com/watch?v=KE7Icy2-muc&feature=youtu.be)

FFT Arena 1.38d - Barren (Annoyance) vs Ecthel (Counter Clock) (http://www.youtube.com/watch?v=fjoINC0_RaI&feature=youtu.be)

FFT Arena 1.38d - Jumza (Yggdra Union) vs LightningHax (Technician Boosted) (http://www.youtube.com/watch?v=TBdEiJLq23g&feature=youtu.be)

FFT Arena 1.38d - reinoe (12 Gauge) vs TrueLight (Cross Thrust) (http://www.youtube.com/watch?v=x2fa6L6PsVQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Ecthel on June 04, 2013, 02:06:27 pm
Man, back to back to back RNG troll :p

GGs Barren. Also, is it just me, or is Chakra + Reraise really really good?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 04, 2013, 11:33:08 pm
Otabo (Is 108 Your Lucky Number?) vs Dokurider (Earth Rush) (http://youtu.be/zt1baQENOS4)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 05, 2013, 10:13:58 am
I should probably cover that fire weakness...yeah. GG reinoe.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 08, 2013, 03:25:02 pm
Otabo (Flying Dragons) vs CT5Holy (Mono-Squire Midrange) (http://youtu.be/_i3ChS8wyfA)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 13, 2013, 07:00:32 pm
Last set from me for the time being

FFT Arena 1.38d - Otabo (Warped Time) vs reinoe (Predictable Fire Absorb Team) (http://www.youtube.com/watch?v=IvlxGUaUgZ8&feature=youtu.be)

FFT Arena 1.38d - iamBQB (I Forgot The Name Of) vs Avalanche (MeDeum) (http://www.youtube.com/watch?v=NrNp7n55NQo&feature=youtu.be)

FFT Arena 1.38d - Jumza (Blaze Union) vs Ecthel (Take Your Time) (http://www.youtube.com/watch?v=9zGw5tcFlfQ&feature=youtu.be)

FFT Arena 1.38d - Dokurider (Zarghidas Most Wanted) vs Eternal (Blind Rage) (http://www.youtube.com/watch?v=36jrPEAaysc&feature=youtu.be)

FFT Arena 1.38d - formerdeathcorps (TestC) vs Gaignun (Magical Fingertips) (http://www.youtube.com/watch?v=C_isn2QmpJQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 14, 2013, 06:56:53 pm
Zareb (Browncoats) vs Otabo (Neutralization) (http://youtu.be/r4F1OPrWlqM)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 14, 2013, 09:37:45 pm
Samurai was definetly the MVP with her Don't Move/Slow 2 barrage, limiting Zareb's turns and movement, allowing the rest of the team to continue to work together to keep each other alive and SLOWLY, but surely take down the monks and geos. And wow at all of those missed Secret Fists. The RNG - tis a cruel mistress. GG, Zareb.

On another note, I thought Neutralization would turn out to be a failure team, but it actually isn't too bad. Gonna have to find a way to add more DPS, though. Probably gonna change that squire up a bit.
Title: Re: Arena battle videos and discussion
Post by: Zareb on June 14, 2013, 11:32:50 pm
First wanna say this:  I was laughing at first when the first four or five Secret Fists missed, but after that it was pretty infuriating, to be honest.  LOL.  Besides that, it was an entertaining match.  Samurai was certainly MVP since she caused my Monks to go into debuffing loops.  Also, Oil was definitely useful!  Paladin was annoying, as well, but it was really that Samurai that put me in my place!  Blackmail was annoying, too, and damn that Slow....

Secret Fist... missed!  Secret Fist... missed!  I'm going to have nightmares about this match for quite a while now.

GG, Otabo!


Yup, you were right about the Geomancers and their lower HP... definitely didn't want the Monks to be targeted often!  It's too bad that I didn't post my newest version of the team sooner... if you liked this version of Browncoats, I think you may like my newest version even more.  Let me know what you think of the changes, and thanks for recording and sitting through that match.
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 20, 2013, 03:05:28 am
Quote from: The Damned on April 09, 2013, 09:09:14 pm

1. As I said in one of the videos I posted, I'm experimenting with delaying the intro songs by four seconds and expanding to the team "survey" part to 30 sconds, spending 3 seconds per unit rather than a mere 2 (unless they're filthy, filthy clones--*eyes Superboy*). I figure it's a minute change--possible pun not intended--on both parts, but I think it might make the intro less audibly jarring (on certain songs, like aforementioned "Cutting Edge") and the unit set-ups clearer respectively. Is this important?

I don't mind only 2 seconds per unit.  It's youtube.  If there's something I really need to see, I'll go back and rewatch.



Quote from: The Damned on April 09, 2013, 09:09:14 pm
2. While screwing around with Journey of the 5 last night, I discovered that I can randomly record in-game audio again for seemingly no reason after being unable to for quite some time. I still have no idea what caused it and having in-game audio seems like it will make things more difficult to edit, if only because it's more difficult to cover up my (many) fuck-ups. Still, if people want in-game audio, then I'll try to start doing that (while I can), partly because being able to hear death-cries makes it easier to tell what the hell is going on some maps or during some attacks like Lore. So, do people want in-game audio recorded for (my) videos? And if they do, do they still want music alongside it? Or in-game audio only like Dokurider's videos? (I'm still not doing commentary regardless.)

I actually don't want in-game audio.  I like it just music only.  This isn't because it detracts or attracts.  It's because each uploader has their own unique little style that varies slightly. 

Barren does music+in game audio+commentary.

Otabo does music+in-game audio+commentary+random sound effects.

CT5HOLY does pre-match/post match/during match analysis with in game audio.(and sometimes records his housemates and phonecalls)

Dokurider has extensive pre-match writeups and in-game audio

TheDamned uses music only.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 20, 2013, 05:28:20 am
I did a match with commentary as well. That was a long while ago, though, and that particular account got lost in Youtube's stupidity.

But when I get another proper mike, and plenty of time, I can pitch in my own stuff. It won't be unique to me: I might incorporate what Doku does occasionally, do pre and post match commentary like CT5Holy. I'm never consistent with that, but that's what makes me unique compared to the others.

Anyway, i'll be leaving very, very soon. I can visit here while at sea, but i'll have no way to watch the videos (Youtube is blocked) until I get to a port, so I myself don't mind a few spoilers, since most of the time I'd rather be touring than watching vids. I'll watch my own, because i'm biased that way (just kidding, i'll watch whichever ones are recommended to me).
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 21, 2013, 04:25:16 am
CT5Holy (Poison Frog) vs Avalanche (S1) (http://youtu.be/52Z_uq811jM)

I did the vid a bit differently; I'm curious to know what you guys think.

Dun feel like 'publishing' the team yet, though it's pretty easy to recreate since I show the unit setups + I talked about how the team works =P
Title: Re: Arena battle videos and discussion
Post by: Barren on June 21, 2013, 06:24:30 am
Holy crap that team looks fearsome!
Title: Re: Arena battle videos and discussion
Post by: Avalanche on June 21, 2013, 02:56:16 pm
Quote from: CT5Holy on June 21, 2013, 04:25:16 am
CT5Holy (Poison Frog) vs Avalanche (S1) (http://youtu.be/52Z_uq811jM)

I did the vid a bit differently; I'm curious to know what you guys think.

Dun feel like 'publishing' the team yet, though it's pretty easy to recreate since I show the unit setups + I talked about how the team works =P


After seeing that my motivation to spend some time to optimate a Team for the next tournament has inceased.
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 21, 2013, 02:57:39 pm
The team reminds me of my Lucky Number 108 Team; similar concept, just different approaches/setups.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 22, 2013, 09:01:56 pm
So any of you want a video for your teams before the tourney?
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 22, 2013, 11:42:47 pm
Quote from: Dokurider on June 22, 2013, 09:01:56 pm
So any of you want a video for your teams before the tourney?

Well my Random Number Generator demands that Team 94 fight against team 41...

AKA Severe Weather Alert (Reks) vs "S1" (AeroGP)

My Random Number Generator has good taste and I'm pretty sure SWA will be Reks' team in the season tournament, so the match is relevant.
Title: Re: Arena battle videos and discussion
Post by: The Damned on June 23, 2013, 09:12:40 am
(Well, if you're offering....)

...And if we're beating up on Reks as a (temporary) "going-away" present, then I'll PM you the one potential tournament team I've finished, Dokurider, given I haven't directly bugged you (over PMs, anyway) in too long. That team can also fight Severe Weather Alert.

It might help a bit on deciding which team to use; feel free to have it gets ass-kicked by Cursed Ring users too if you want, especially there are an abundance of those and I need to see if this team's counter-measures to that will actually work (given the two specific anti-Undead abilities, Consecration and Seal Evil, are both too expensive and too unreliable).
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 24, 2013, 03:21:51 am
[FFT Arena 138d] Severe Weather Alert (Reks) vs {S1} (AeroGP)  (http://www.youtube.com/watch?v=Y7iHIsYdJyc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Torgo on June 24, 2013, 03:32:21 am
If I shot you my team could I get a video? I wouldn't mind seeing it in action at least once before I submit it for the tournament.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 24, 2013, 03:38:51 am
Quote from: Torgo on June 24, 2013, 03:32:21 am
If I shot you my team could I get a video? I wouldn't mind seeing it in action at least once before I submit it for the tournament.

Absolutely. I might even be able to do it tonight if I get a moment.
Title: Re: Arena battle videos and discussion
Post by: Torgo on June 24, 2013, 04:02:03 am
Awesome! I'll get it to you presently.

Thanks!
Title: Re: Arena battle videos and discussion
Post by: The Damned on June 24, 2013, 10:30:47 am
(Welp, I suspected that team would do poorly, but I can't believe I looked over something basic in that first match.)

So, Dokurider recorded three matches for me, already. He'll make those "hilarious" videos public later. Well that's one team idea down, even if I could probably fix some of the most basic things wrong with it rather easily (by changing entire units).

I kinda wanted to do another element (or weapon) anyway, but since we were talking about Excalibur...; I guess I could always rename that team Excalipoor.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 24, 2013, 03:19:15 pm
[FFT Arena 138d] Severe Weather Alert (Reks) vs Excalibur 2: Holy Boogaloo (The Damned) (http://youtu.be/ZFWp9dICCn4)

[FFT Arena 138d] Dorter's Most Wanted (Dokurider) vs Excalibur 2: Holy Boogaloo (The Damned) (http://youtu.be/g4gmlAJNYzU)

[FFT Arena 138d] Zarghidas' Most Wanted (Dokurider) vs Excalibur 2: Holy Boogaloo (The Damned) (http://youtu.be/uhN_J06yBHk)
Title: Re: Arena battle videos and discussion
Post by: Ahong on June 24, 2013, 11:16:51 pm
I Update my team, add 'AKRC Black Edition'. Please test my both 'AKRC' and 'AKRC Black Edition'. I want to calculate them before tourney.
Title: Re: Arena battle videos and discussion
Post by: AeroGP on June 25, 2013, 01:38:01 pm
Quote from: Dokurider on June 24, 2013, 03:21:51 am
[FFT Arena 138d] Severe Weather Alert (Reks) vs {S1} (AeroGP)  (http://www.youtube.com/watch?v=Y7iHIsYdJyc&feature=youtu.be)


{S1} is pretty bad, actually. It's overly specialized for a metagame that doesn't exist. I should probably retire it.
Title: Re: Arena battle videos and discussion
Post by: iamBQB on June 25, 2013, 07:43:35 pm
Seems kinda lame to be using the same team from last season, but it's my own fault for not being more active.

Anyway I'd appreciate it if someone could put the team I Forgot the Name of through its paces.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 25, 2013, 08:51:00 pm
FFT Arena: Torgo (http://www.youtube.com/watch?v=CFv3PS0JWro)

FFT Arena: All Range Kind Combat (http://youtu.be/oREsi5rxHoM)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 25, 2013, 10:17:03 pm
Wiz (S1) vs Barren, CT5Holy, Dokurider (http://youtu.be/ECl3ZrVS5ZQ)

Should be up in an hour or so.
Title: Re: Arena battle videos and discussion
Post by: Ahong on June 25, 2013, 11:15:46 pm
I can't believe it, when i test it, the black one always win. But when it comes to the real battle, it's 3 straight wins. :O

Thank's a lot Dokurider. Now i can register my team. :D
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 26, 2013, 05:04:34 am
Quote from: Dokurider on June 25, 2013, 08:51:00 pm
FFT Arena: Torgo (http://www.youtube.com/watch?v=CFv3PS0JWro)

Re: Torgo...
Monk: Always go with Chakra Band.  It's the only band worth using if you're a monk.  Think about it, is a monk really worried about Poison or Silence?  Also, your Monk is in dire need of a secondary.  Even if it's just ITEM/ for Phoenix Down.

Scholar: Move MP-Up and Absorb MP, and Summon?  You can afford to lose one.  Think about Magic Ring.  Are you trying to absorb/protect yourself from Holy or Wind?  If not then Defense Ring is much better for Spellcasters, plus it still protects from an element. 

Dancer: Katar is a powerful knife, but not necessarily for Dancers.  Dancers are glass cannons like Monks.  You have amazing attack power but not a lot of survivability as such Chivalry may not be the best secondary for you.  Chivalry is great for High HP or tanky units.  Take Transfusion for example.  Her HP is already low, so she heals people for not a lot of HP and sacrifices her already low HP to do so.  Also, I would consider Witch Hunt if you have the JP for it.

Bard: Why does he have Golden Hairpin?  Sing requires no excess MP provided and neither does Item.  Neither Item nor Sing get a benefit from HOLY/DARK boost. 

You should definitely have units 2 and 4 switch around, even though you're using Cheer song.  Speaking of Cheer Song you should reconsider that.  After Cheer song hits twice on the bard it's useless.  You're units are equally focused on both Magic and Physical so choose either Battle Song or Magic Song (but not both).

Take my advice with a grain of salt.  I'm only an average player.


Quote from: CT5Holy on June 25, 2013, 10:17:03 pm
Wiz (S1) vs Barren, CT5Holy, Dokurider (http://youtu.be/ECl3ZrVS5ZQ)

Should be up in an hour or so.

Well that was quite epic.
Title: Re: Arena battle videos and discussion
Post by: Torgo on June 26, 2013, 06:35:03 pm
Quote from: reinoe on June 26, 2013, 05:04:34 am
Re: Torgo...
Monk: Always go with Chakra Band.  It's the only band worth using if you're a monk.  Think about it, is a monk really worried about Poison or Silence?  Also, your Monk is in dire need of a secondary.  Even if it's just ITEM/ for Phoenix Down.

Scholar: Move MP-Up and Absorb MP, and Summon?  You can afford to lose one.  Think about Magic Ring.  Are you trying to absorb/protect yourself from Holy or Wind?  If not then Defense Ring is much better for Spellcasters, plus it still protects from an element. 

Dancer: Katar is a powerful knife, but not necessarily for Dancers.  Dancers are glass cannons like Monks.  You have amazing attack power but not a lot of survivability as such Chivalry may not be the best secondary for you.  Chivalry is great for High HP or tanky units.  Take Transfusion for example.  Her HP is already low, so she heals people for not a lot of HP and sacrifices her already low HP to do so.  Also, I would consider Witch Hunt if you have the JP for it.

Bard: Why does he have Golden Hairpin?  Sing requires no excess MP provided and neither does Item.  Neither Item nor Sing get a benefit from HOLY/DARK boost. 

You should definitely have units 2 and 4 switch around, even though you're using Cheer song.  Speaking of Cheer Song you should reconsider that.  After Cheer song hits twice on the bard it's useless.  You're units are equally focused on both Magic and Physical so choose either Battle Song or Magic Song (but not both).

Take my advice with a grain of salt.  I'm only an average player.


Monk: Yeah, Chakra Band was my original decision. I'm definitely going to run with that. PA Save is doing him no favors when he has no survivability, so that's going to go. I've juggled around his abilities and given him Draw Out with Masamune, so he can do a little round opening buffing. I want to give him Auto-Potion, but I'll have to ditch the Cursed Ring, which again wasn't really doing him any favors. I'd be better off with a Bracer or an evasion boost I think.

Scholar: Absorb MP is definitely going. For all the times it pinged relative to his use, I might as well have had something else. Anything else. Since the idea is for him to hang back and primarily use Earth Dragon and Quake, I'm going to trying rolling with Distribute. Magic Ring is going to go and he's getting Roxy's Diamond Armlet. Earth Clothes are getting swapped out for a Linen Robe, though I'm not sure how I feel about losing Strengthen: Earth.

Dancer: Roxy's getting an overhaul. She actually did have Witch Hunt, and I'll admit I was a little disappointed she didn't use it on the rounds she wasn't in range. The original idea was to take advantage of her crazy high innate PA, but I'm going to sacrifice some of that and crank up her evasion. She's getting a Mythril Shield to nullify earth rather than absorb it, and a small mantle in her accessory slot. I think the tradeoff will be worth it. I really want her to keep Southern Cross, but yeesh the hit rate on it was terrible. I'm going to try rolling her with Basic Skill, which will still take advantage of her high PA and allow her to do Other Stuff like revive and cancel charges. Accumulate will let her build her PA as well. (My original idea was to give her Steal, but in the end I wasn't really feeling it. I may revisit that idea.)

Bard: Cheer Song getting swapped out for Battle Song. I think boosting Eegah's and Roxy's PA will be more worthwhile in the long run than boosting Miller's and Arch's MA. Other than that I feel pretty good about him. I wonder if making him a Chemist /w Cheer Song would be more worthwhile though. I chose Bard because 1) they're much faster and 2) It fits the team/character theme better. But Cheer Song success isn't affected my MA, and Chemist would give allow him a gun and innate Throw Item, so...


edit: misspelled Linen Robe, though considering my team's color, Lenin Robe might actually be appropriate.
Title: Re: Arena battle videos and discussion
Post by: The Damned on June 27, 2013, 01:28:54 pm
(Yeah, you didn't do all that "bad" for a neophyte, everything considered, Torgo.)

With regards to Southern Cross on the Dancer, I actually think it's a good idea. You just had the misfortune of facing the team in ARENA that probably has most evasion overall as a team in DomieV. Then you had to face a team where half of your team got annihilated before it could even get in range, so....

That said, reinoe's other suggestions are sound as are your own adjustments.

If you want to try with the newer version of that team, I'm going to send Dokurider a "fixed" version of "Excalibur 2" as well as another potential tournament team that I'm probably more likely to use. Up to you though.

In the meanwhile, I probably should watch the two other videos on top of needing to catch up on the end entire last two months or so still. ...After I finish editing the Jot5 video for today at least.
Title: Re: Arena battle videos and discussion
Post by: Torgo on June 27, 2013, 04:32:09 pm
Quote from: The Damned on June 27, 2013, 01:28:54 pm
(Yeah, you didn't do all that "bad" for a neophyte, everything considered, Torgo.)

Thanks! That first shot was mostly me throwing crap at the wall and seeing what stuck.

Quote from: The Damned on June 27, 2013, 01:28:54 pmWith regards to Southern Cross on the Dancer, I actually think it's a good idea. You just had the misfortune of facing the team in ARENA that probably has most evasion overall as a team in DomieV. Then you had to face a team where half of your team got annihilated before it could even get in range, so...

I'll definitely want to revisit it later, but right now I think Basic Skill might be the way to go to give her a little more versatility.

Quote from: The Damned on June 27, 2013, 01:28:54 pmIf you want to try with the newer version of that team, I'm going to send Dokurider a "fixed" version of "Excalibur 2" as well as another potential tournament team that I'm probably more likely to use. Up to you though.

This sounds good to me. I shot him a revision last night/this morning, actually.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 27, 2013, 09:39:03 pm
 [FFT Arena 138d] Torgo, iamBQB, and The Damned Team Test (http://www.youtube.com/watch?v=lzEavkGfC_w&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on June 29, 2013, 08:39:47 pm
[FFT Arena 138d] What Killed The Ice Age? (The Damned) (http://www.youtube.com/watch?v=Z4MSHv52x0I&feature=youtu.be)

[FFT Arena 138d] So You Think You Can Dance? (Reinoe)  (http://www.youtube.com/watch?v=GMCHYglvXWA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 30, 2013, 12:18:15 am
Quote from: Dokurider on June 29, 2013, 08:39:47 pm
[FFT Arena 138d] What Killed The Ice Age? (The Damned) (http://www.youtube.com/watch?v=Z4MSHv52x0I&feature=youtu.be)

[FFT Arena 138d] So You Think You Can Dance? (Reinoe)  (http://www.youtube.com/watch?v=GMCHYglvXWA&feature=youtu.be)

Thanks a lot Doku!  With these results I'm now convinced as to which team I will bring to the Season. 
Just kidding, these results muddle things up more than ever.  When I saw Air Krieg I thought I would lose at least one of these matches.  And After I saw all those saves going off against Barren's team I thought I would be doomed.  All three matches were close in their own way too, Barren and Doku's matches were real nailbiters.  I actually could have survived the Thieves attacks if I lowered their Brave.  I know what to do about SYTYCD's Bravery and how it prioritizes dancing.  I'm just really happy with how the matches turned out.  Plus one of my units joins the "I survived that Decapitate proc" club.
Title: Re: Arena battle videos and discussion
Post by: woodenbandman on July 21, 2013, 08:53:15 pm
Justice Hobos will fight any time, anywhere!
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 25, 2013, 03:11:47 am
(A belated thanks to you for recording things, Dokurider.)

So noted, woodenbandman. I'm going to try to start recording again at the same time that I have to record the matches for losers, which will happen after I'm able to bug Dokurider for a memory card.

As such, I'll take (reasonable) requests to record.

Also, to preempt you, reinoe, I'll "test" your Bow Gun team, but I'll do against a couple of my teams so no one else has to get their ass brutally kicked by its Armor Break shenanigans. I have three particular teams in mind (that I really should re-post...).
Title: Re: Arena battle videos and discussion
Post by: reinoe on July 25, 2013, 03:25:06 am
No need to test my teams.  It would just create competition for Season 2 videos anyway.  Thanks for the offer though.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 25, 2013, 03:47:09 pm
We can resume videos after the tournament is done. I would personally wait until 1.39 is ready
Title: Re: Arena battle videos and discussion
Post by: The Damned on July 25, 2013, 06:00:55 pm
(So noted.)

I can wait until after the tournament, especially since it's kinda...vague of when 1.39 will be ready even if FFMaster is around. I don't think it would be that distracting to do side videos, but it would definitely be easier on me, so....

Regardless, I'm still open to suggestions and things since I have at least 10 open spaces if reinoe apparently doesn't want that team tested even though Bow Gun might change going into 1.39.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 30, 2013, 06:46:18 pm
fdc's B Team vs Parasite (http://www.youtube.com/watch?v=ieUChwJSMzQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 01, 2013, 10:23:35 am
Yeah, that was why I edited Parasite right when you were making that video.  Nameless Dance is awful; the AI will try to cast it until the entire enemy party is slowed (not usually possible) or until you run out of MP.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 16, 2013, 07:18:25 pm
[FFT Arena 138d]The Zotis Gauntlet (http://youtu.be/S4qJ2SzFDb0)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 16, 2013, 07:50:09 pm
Don't worry about it, I was making changes as I kept testing.

After what I watched I may keep the initial strategy I used to begin with
Title: Re: Arena battle videos and discussion
Post by: Barren on October 16, 2013, 09:10:11 pm
FFT Arena 1.38d - Dokurider (Bomb Squad) vs Zotis (Eluna) (http://www.youtube.com/watch?v=A6UQtUtA9Ig&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 16, 2013, 09:56:10 pm
Shit, should have went with Repel Knife instead of Throwing Knife. I also want to tone down that Monk's Fury for a future update. Good job Zotis.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 16, 2013, 10:29:55 pm
Man My Sabredance team seems Really Strange in Hindsight


Overall a fairly Decent First team, with no useless units and no major blunders,  Has Solid Offense but makes a few choices that hurt his staying power.  Here's my take on it.

Fenire  A Shiruken Optimized Ninja running Item, Attack up and Move HP up and Counterflood
Good Early game Offense and Speedy enough to be an effective Healer with item, However Low MP pool and poor choice of reaction limit its staying power.

what i'd change: I'd Swap out your low damage Counterflood (since your MA is crap) for Abandon,and drop Echo Grass for Ether since you're pretty much silence irrevelent but need MP restoration for shiruken. Also i'd drop Fury by 10-20 since you don't need to be good at weapon offense

Rufio, Item Monk
I don't really like this guy, Item isn't giving much that Punch art isn't giving you better Especially if you run Attack up instead of Throw Item.  Another use of Counter Flood on a unit that doesn't have the Native MA to make good use of it. Revive and Phoenix down together are almost entirely redundant and one or the other can easily be dropped for more JP.

What I'd Change.  Counter flood-> Auto Potion.  Attack UP-> Martial Arts  Move HP Up->Warpath

Zotis  Male Drawout Wizard.
17MA magic attack up drawouts HURT!!!!! Definately Your Scariest Damage dealer And probably your best built unit, Too bad he has trouble surviving to do his job.

What I'd Change Add Murasame for AOE healing, Lower Faith to lower magic vunerability since you can deal insane Damage regardless of faith.

Iria YinYang Magic Dancer
I'm confused as to what she's supposed to do,  Is she glass cannon Melee?  Is she Status Support?  Either way 70/70 Is about the Riskiest choice you can make with a character and PA Save units Really need self healing or loads Of HP (preferably both) in order to shine.

What I'd Do different:  Redesign from the ground Up. Want a Glass cannon Melee?  Dancer with Chivalry, Angel Ring and Coral sword Grand Crossing everything to death.    Want a tanky inflicter of heavy Game winning Statuses? Defense up Abandon Move MP up Yin Yang Magic Samurai,  Want a Nameless Dance Skirmisher? Cursed Ring Equip Armor Martial Arts Dancer.

On the Whole I like your team and New blood is always welcome Some of my Critiques may have come off harsher than intended but I believe the game is more fun if everybody learns from their mistakes and every team works better than the ones made before




Title: Re: Arena battle videos and discussion
Post by: Zotis on October 18, 2013, 01:23:47 am
Wow you guys are awesome!

Thanks so much for testing my team out and for all the helpful tips and pointers.  Dokurider's video was intimidating (I was worried that might happen), but Barren's helped me see some of the merits shining.  I think I have a pretty good idea of what I want to change.

Thank you Dokurider and Malroth for your critiques, they were very helpful.  I didn't think you were harsh at all Malroth.


Fenire the Ninja: I swapped Counter Flood for Abandon. I dropped Echo Grass and Antidote to make up for the excess JP.  I dropped my Geomancer class and instead took Overwhelm, Move+1, and picked up Ether.  I also decided to swap his Wizard Mantle for an Elf Mantle to maximize Abandon.  I traded the Power Sleeve for Earth Clothes for a tiny bit more MP as well as the synergy to be healed by the Monk and Wizard.  He will do less damage, but overall should be a lot more effective.

Rufio the Monk: I traded the power sleeve for an Earth Mantle and swapped Attack Up for Martial Arts.  I decided to drop Revive and instead picked up Spin Fist and Repeating fist with the extra JP.  I wonder if I should swap Move-HP Up and Counter Flood for more useful abilities?  But I really don't see anything better for 1000 JP.

Zotis the Wizard: The main reason I don't want to lower his faith is because of the chance to counter with counter magic and the chance to land Frog.  He already has Marasame.  So far I haven't changed anything on him.  Is it really worth lowering his faith anyway?  Should I choose another counter?  It's hard to find something else within JP limits.

Iria the Dancer: I decided to make her more supportive and a bit tanky.  I traded Yin Yang Magic for White Magic and changed all of her gear.  Orichalum, Gold Hairpin, Brigandine, and Diamond Armlet, and traded Defense Up for Magic Defense Up.


I've updated my team in the submissions thread.  Thanks again guys for being so helpful.  It really made my day to see those videos on youtube.  *Goes back and watches them again*
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 18, 2013, 02:29:41 am
Quote

Zotis
Male
Libra
50
70
Wizard
Draw Out
Counter Magic
Magic Attack Up
Teleport
Wizard Rod

Holy Miter
Wizard Outfit
Red Shoes

Frog
Chirijiraden, Masamune, Bizen Boat, Kikuichimoji, Asura



Masamune =/= Muramasa =/= Murasame  all 3 exist and all 3 deal different things.

Countermagic is great if you've already invested into Unlocking Wizard so you don't need a new counter but dropping Faith by 10 would mean you are no longer 1shot by a heavily boosted Bolt2s or low MA Holys and unboosted Spellguns go from 2hkoing you to 3hko, While only dropping your countermagic chance by 5%  You are correct about It costing Frog a lot of accuracy though. 
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 18, 2013, 03:59:54 am
Oh snap, yeah I know Muramasa, Marasame, and Masamune are all different, but I actually thought I had Marasame.  Although I can now heal all of my units with Kikuichimoji, my wizard can't heal himself with it.  I only have 150 JP remaining... I could drop Frog.  Frog has lost some of its effectiveness since people turn back into their human form when they are dropped.  Maybe I should drop it in favor of lowering his Faith.  I guess it's just the smart thing to do even though I really love Frog.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 18, 2013, 04:34:09 am
or drop Asura,  Since you aren't boosting elemental drawouts Chirijiaden will do more damage
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 18, 2013, 04:56:27 am
Unless the target is oiled right?  Also Asura is the only attacking draw out that hits around friendly units.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 18, 2013, 06:42:08 am
Asura hits only enemies while the rest of the draw out skills hits everyone else. And plus since in your match with dokurider your wizard damaged his lancer heavily while oiled was because asura is fire elemental as I explained in round 3 of that video. Its nice to use oil to increase elemental damage isn't it? :P
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 18, 2013, 02:50:06 pm
Yes it is, and really that's more what I'm going for.  Frog was just a nice touch but it is not as important to the character's overall build.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 19, 2013, 10:12:57 pm
FFT Arena 1.38d - formerdeathcorps (Heresy Normal) vs Zotis (Elunia) (http://www.youtube.com/watch?v=B83Wp922fS8&feature=youtu.be)

Title: Re: Arena battle videos and discussion
Post by: Malroth on October 19, 2013, 11:44:16 pm
FDC's team was brutaly effective and probably would have been a serious contender in the recent tournament
Title: Re: Arena battle videos and discussion
Post by: Barren on October 20, 2013, 05:56:20 am
FFT Arena 1 38d - Malroth (Team Masquerade) vs Barren (Change of Pace) (http://www.youtube.com/watch?v=DY9FOpaqcl8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 21, 2013, 12:22:51 pm
formerdeathcorps' team is a beast.  Dang.  Well, I changed my team up a lot now.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 22, 2013, 01:11:49 pm
FFT Arena 1.38d - Zotis (Elunia) vs Malroth (Team Masqurade) (http://www.youtube.com/watch?v=IKphaexIFl8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 22, 2013, 03:42:12 pm
Awesome! Thanks a lot Barren.  I had a suspicion that the strengthen wouldn't stack.  I'm not sure yet how I'll rework the ninja.

I have a question.  How exactly does Meiton work?  Dmg_((145-Fai)*(145-Fai)*PA*9)
So, 105*85=8,925 *PA...*9... I mean that's like a billion damage so obviously I have no idea how this formula is supposed to work...
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 22, 2013, 04:16:43 pm
That one was a lot of fun,  Earth absorb + Mimed Kiku's and earth slash made for a very scary team,  I'm thinking this is the best mime team i've seen so far

Edit
There's an unstated divide by 10,000 on all brave and faith based damage formulae
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 22, 2013, 04:26:06 pm
Swap Iga knife for Koga Knife if you want to hit harder in melee (also reccomend swapping Meiton for Fuuton if you do)  or for Ninja Knife for slightly stronger earth slashes
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 22, 2013, 05:56:36 pm
Thanks Malroth, yeah the Mime worked perfectly.  The ninja didn't really do what I was expecting though.  I wanted him to use Meiton more, but Meiton also did a lot less damage than I was expecting.  When exactly does the 10,000 divide take place?

Also, how much PA would the Strengthen Earth be equivalent to?
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 22, 2013, 06:31:34 pm
Meiton was never used because my team absorbs dark and water and it did crap damage becaue it only hit high faith units

for PA 6-8 units its worth 2
for PA 9-11 its worth 3
For PA 12-14 its worth 4
For PA 15-17  its worth 5

Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 22, 2013, 06:49:12 pm
(([145-Faith]/100)*([145-Faith]/100)*PA*9) = Unfaith damage

Lemme make it easy. From a 40 Faith unit, you get: ([145-40]/100) = 1.05. You have 8 PA with Attack Up First after Attack Up, you'll end up with 10.67, truncated down to 10. Then you multiply with the Y value, 9, which will get us 90. Now we multiply the Unfaith factor, 1.05, and that gets us 94.5, truncated to 94 damage.

Now you cast this onto a unit that has 45 faith. Using that value, we get: ([145-45]/100) = 1.00, meaning we deal exactly 94 damage. If he had 50 faith, we would be dealing 95% damage or 89 damage. At 70 faith, he would be deal only 75% damage, or 70 damage.

As for what Strengthen: Elemental adds, it multiples XA or the stat we are using, PA, MA or Speed, by 25%. So with a unit with 12 PA, we would get boosted to 15 PA. At 15 PA, that would come out to 18.75, but since FFT truncates, or drops fractions on outputs, you have end up with just 18 PA.  This boost does stack on top of Magic Attack Up/Attack Up/Overwhelm, but in order to have an accurate number, you must do Element Boosting before applying the Support Boosts.

Hopefully that clarifies your confusion. We just list truncated formulas because we assume that everyone that reads them knows and understands FFT notion.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 22, 2013, 07:05:00 pm
[FFT Arena 138d]Andante49 (SpellBROKEN) vs Woodenbandman (Justice Hobos) (http://youtu.be/euH7i7ClxM4)

Next time will be Andante49(Organic Superlubricant) vs DomieV (Famous Knights)
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 22, 2013, 11:01:55 pm
Okay that makes sense.  So basically both the user and target have to be innocenced in order for it to be super effective.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 22, 2013, 11:13:54 pm
Its good against the standard 70/40 fighter type or the 40/40 wall type  unless they just happen to be absorbing the -tons you're using like i was.
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 23, 2013, 12:36:33 am
Well, I think I'll hang onto it for now, I just gave him a Sadist's Whip to boost it a bit.  I think for it to be really effective though you need to inflict innocent on the other team as well.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on October 23, 2013, 01:10:09 am
Thanks for the videos, and the awesome tournament  :D
I see that some tweaks and redesigns are in order.

Also, is Lore dieing in 39? NM, posted the team anyway
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 24, 2013, 05:03:02 pm
[FFT Arena 138d]Andante49 (Organic Superlubricant) vs DomieV (Famous Knights) (http://youtu.be/KapzD_MzmfY)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 24, 2013, 11:06:52 pm
I've recieved a request for some post tourney dream matches, basically challenging a team you didn't get to fight. The question I have is that whether I should use the original teams setups used in the tourney or the ones that have been modified? Any thoughts on this?
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 25, 2013, 12:05:15 am
Quote from: Dokurider on October 24, 2013, 05:03:02 pm
[FFT Arena 138d]Andante49 (Organic Superlubricant) vs DomieV (Famous Knights) (http://youtu.be/KapzD_MzmfY)


The way the paladin moves in between the Priest and the Chemist at 28:10 might be the most hardcore meta ever.  And the A.I. just camps there until the priest crystalizes.  I doubt even a human would have thought of doing something like that.  I think A.I. vs human matches would be pretty intense despite A.I. limitations because the computer just comes up with brilliant off the wall genius sometimes.


I must commend Andante on the strength of the teams he's submitted so far.  Solid ideas, compatible teams!  I know that it might seem like I'm being patronizing considering that that you weren't able to defeat Famous Knights, but that's a brutal team and they're very good.  Keep up the great work and I hope you submit many more teams in the future.
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 26, 2013, 03:33:23 am
made a video to test out how to use Camtastia

Truelight (Tournament Championship team) Vs Malroth (Bullseye 2.0) (http://www.youtube.com/watch?v=BZCjDpjc-Hk)
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 26, 2013, 05:03:46 am
Quote from: Malroth on October 26, 2013, 03:33:23 am
made a video to test out how to use Camtastia

Truelight (Tournament Championship team) Vs Malroth (Bullseye 2.0) (http://www.youtube.com/watch?v=BZCjDpjc-Hk)

Congratulations on taking the plunge!  It was a A nice video visually.  It had a crisp look and no early video jitters (youtube's infamous wigglevision).  The video moved too quickly.  While I knew what was going on the whole time, I couldn't really enjoy the video to the fullest extent.  I'm sure that that would be an issue for newer members.  If you could lower the speed by about 20-30%, I think it would be much better.

It was interesting to see the loading screen in between matches.  I don't really have a problem with it because every uploader has their own style.


Wow, such is the importance of matchups!!!

Unfortunately because the match was so fast I will have to watch it a couple more times to see any key moments that swung the match.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 26, 2013, 06:36:59 am
Malroth, what emulator are you using for this and what is your fps?
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 26, 2013, 02:08:22 pm
I'm Using Psx as the emulator and i have no clue on my FPS,  Its either massively overspeed when i'm holding down its speedup key,  or 1/3 normal speed when i'm not pressing it.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 26, 2013, 04:48:28 pm
[FFT Arena 138d]Season 2 Post Tournament Challenges: Reinoe vs Avalanche (http://youtu.be/jJt3J4GQC6E)
[FFT Arena 138d]Season 2 Post Tournament Challenges: Dokurider vs Barren (http://youtu.be/-w41YFJoqp8)
[FFT Arena 138d]Southern Crossing (Barren) vs Garrrr(Fenire) (http://youtu.be/2Qm5126rBCw)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 26, 2013, 07:15:42 pm
Quote from: Malroth on October 26, 2013, 02:08:22 pm
I'm Using Psx as the emulator and i have no clue on my FPS,  Its either massively overspeed when i'm holding down its speedup key,  or 1/3 normal speed when i'm not pressing it.


I use ePSXe 1.6. Try using that and you'll probably be able to run it better
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 26, 2013, 09:08:21 pm
Quote from: Dokurider on October 26, 2013, 04:48:28 pm
[FFT Arena 138d]Season 2 Post Tournament Challenges: Reinoe vs Avalanche (http://youtu.be/jJt3J4GQC6E)

Well that was an epic rematch!  I never would have thought I could take down Avalanche.  No really, I was completely an perfectly resigned to never beating Avalanche precisely for the reasons outlined in the video.  I appreciate the match.  Which is why it's the perfect segue to something else...

Egh, Doku, I was actually interested in seeing a "what if" scenario of having my SYTYCD team fight Avalanche.


Title: Re: Arena battle videos and discussion
Post by: Reks on October 26, 2013, 09:53:18 pm
Greetings, from Singapore.

*proceeds to slam face on a table*
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 26, 2013, 09:54:23 pm
okay i think i know what i'm going to try next,
recording on PSX's super slow speed then upping the speed in the video editing then adding the music


Sothern Crossing vs Garrrr

Auto potion deals damage to undead instead of healing them,  I counted 8 occasions in that matchup where you were killed as a direct result of your own reaction ability. Speed save and Projectile guard are good reactions you had avalible In class that wouldn't have caused Chemist Suicide,  HP restore and Regenerator also can serve to heal the Undead


Tournament Champions vs Bullseye

the two reasons i won so handily is 1 because Haste2/Slow2 let me massively out turn him as his heavy hitter was on permanent masamune duty and 2  his healer was wearing a white robe so she was a Don't act magnet instead of a damage magnet,   That way instead of simply dying to gunfire and getting revived 1 tick later via phoenix down she instead was out of the action for 4-5 turns while she ran for cover
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 27, 2013, 03:12:13 am
Oops I forgot to take it off when I made him undead. I'll be switching that right away.
So exciting to see my team in action.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2013, 05:44:03 am
Quote from: Fenire on October 27, 2013, 03:12:13 am
Oops I forgot to take it off when I made him undead. I'll be switching that right away.
So exciting to see my team in action.


I already recorded a match with your team that had the original setup so I hope you don't mind
Title: Re: Arena battle videos and discussion
Post by: Reks on October 27, 2013, 07:42:40 am
*glances up from the table*

Lovely, not even a 'Hi'. -ends current negativity-

Can someone record a match using SWA? I don't mind who the opponent is. I just need inspiration to get back into Arena, to get out of this depressed funk i'm stuck in.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2013, 11:31:30 am
I can do one for you after I get out of work today
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 27, 2013, 03:45:21 pm
 Dol (patience) vs Dokurider (Samurai Demolotions) (https://www.youtube.com/watch?v=-oGSXwJiZO4)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2013, 04:37:39 pm
Malroth, your video is set to private. is there a way you can make it public?
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 27, 2013, 04:40:03 pm
Thanks I'm still getting used to this whole "Youtube" thing
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2013, 04:42:15 pm
No problem, it happens
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2013, 08:10:11 pm
FFT Arena 1.38d - Zotis (Elunia) vs Fenire (Garrrr) (http://www.youtube.com/watch?v=SzX9725OwMU&feature=youtu.be)

FFT Arena 1.38d - Dokurider (Judgment Day) vs Andante49 (Isotope) (http://www.youtube.com/watch?v=OtLI7nUEmIw&feature=youtu.be)

FFT Arena 1.38d - Barren (Mimicing) vs Reks (Severe Weather Alert) (http://www.youtube.com/watch?v=vIoXVy9FXhs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 28, 2013, 08:58:57 am
Thanks for the video. Auto potion for the win! The paladin worked exactly as planned, but the chemists... when they weren't killing themselves they did as intended. As for the samurai; I was hoping for more heals off the paladin. 
I have fixed that "little" problem.
I also fixed distribute, changed up the paladin's move repertoire, and reworked one of the chemists.
Title: Re: Arena battle videos and discussion
Post by: Gaignun on October 28, 2013, 09:21:53 am
Quote from: Reks on October 26, 2013, 09:53:18 pm
Greetings, from Singapore.

*proceeds to slam face on a table*


You sound like you do not want to be in Singapore.  Did something happen?
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 28, 2013, 04:49:42 pm
I forgot to put my flash hat back in, but I doubt it would have changed the outcome.

Edit: Also, you got my Ninja's name wrong, it is Daitro not Daitoro.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 28, 2013, 04:59:18 pm
Thanks for the heads up. I've fixed that error
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 28, 2013, 05:09:45 pm
Daitro is a band.   ;)

I'm working on my team some more, maybe a secondary team too.
I have a question, is weapon evasion constant even if you don't have awareness?
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 28, 2013, 05:21:06 pm
if i remember correctly
Mantles All 4 sides
Weapon Front and sides but not back
Character/Shield  Front only
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 28, 2013, 05:32:14 pm
So many things are different from original FFT, it's pretty confusing.  Is it listed somewhere in the Master Guide?  Because I don't see it anywhere.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 28, 2013, 05:32:22 pm
Well met Andante. While some of my choice in units might have been my undoing, namely adding Frog on top of Death, but those Ice/Lightning Bows were the real killers here, especially with Hawk's Eye going off all the time. I think you have real powerful team here. Way to show everyone.
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 28, 2013, 05:54:01 pm
What does hidden affect besides just physical attacks?  Does it also affect magic attacks, making Meiton 100% accurate?  I think Barren said something along those lines in the commentary.  But it wouldn't make spells like slow 2 100% accurate...
Title: Re: Arena battle videos and discussion
Post by: Malroth on October 28, 2013, 06:10:59 pm
i wish,  Hidden knife oracles FTW!!!!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 28, 2013, 06:17:02 pm
Hidden Knife gives you essentially perfect accuracy meaning that your attacks will always hit. Even if you're using secondary physical moves like earth slash or meiton. In other words it disregards a unit's P-EV (Physical Evasion)

Slow 2 is based on faith (yours versus the target's) and of course capability plays a factor in chances of landing the spell too. For example, say a female sagittarius were to use a frog spell on a male gemini. The chances of that hitting should be at its highest due to best compatibility. If it were two of the same gender however, that drastically goes down because of worse compatibility.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 29, 2013, 12:38:51 am
Quote from: Gaignun on October 28, 2013, 09:21:53 am
You sound like you do not want to be in Singapore.  Did something happen?


Nah. Singapore's great. I'd just gone through a period of shitty luck I was being blamed for.

About the match:
Round 1: Gah, that RNG. Your team's synergy is pretty good, Barren!

Round 2: Yeah. A map with good range is what SWA really seems to excel at.

Round 3: RNG again. Gotta love triple DA's. GG Barren!
Title: Re: Arena battle videos and discussion
Post by: Zotis on October 29, 2013, 03:33:51 pm
Hmm... because Meiton uses magic evasion...  at least it says M under the evasion column in the Master's Guide.

Is it things that give an evasion % in the formula, versus things that only list magic or physical for evasion?
Title: Re: Arena battle videos and discussion
Post by: Reks on October 30, 2013, 05:01:14 am
And new team for the chaos and fun. They were put together mostly to try something I haven't before, with an idea pulled from here and there to help out.
Title: Re: Arena battle videos and discussion
Post by: Gaignun on October 30, 2013, 08:31:12 am
Quote from: Zotis on October 29, 2013, 03:33:51 pm
Hmm... because Meiton uses magic evasion...  at least it says M under the evasion column in the Master's Guide.

Is it things that give an evasion % in the formula, versus things that only list magic or physical for evasion?


Tons are supposed to use M-EV as written, but they, in fact, use P-EV in-game.  This is unintended as far as I know.

Hidden Knives ignore P-EV for all skills, be they "Hit" or "Dmg" based.  Hit-based skills can still miss, but the target's P-EV will not reduce the hit rate.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 30, 2013, 02:24:27 pm
Zotis (Elunia) vs Dokurider (Samurai Demolitions Inc) (http://youtu.be/4uTYZBPdWkU)

LightningHax (Incompetent Cowards) vs Reks (Frosty Reception) (http://youtu.be/R-Nom8U-pTE)
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 01, 2013, 06:07:07 am
Okay, I've modified my team once again.  This time I'm going all out Earth Absorb/Mime.

I wish I could give my Samurai some more draw outs and white magic, especially Asura and Esuna, but I just don't have the JP because I spent so much unlocking jobs for her reaction/support/movement.

P.S. Thanks for the pointers CT5Holy.  Great commentary as usual.  I'm glad you like mimes, they're sweet.
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 01, 2013, 10:10:34 am
I agree. I especialy like them with lots of aoe elemental spells/skills teams.
I just put one in my new team. 2 dancers, a bard, and a mime. Hopefully it works as I intend.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 01, 2013, 10:43:28 pm
Zotis (Elumina) vs Fenire (Go Go String Quartet)  (http://www.youtube.com/watch?v=tNTObTD8V20)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 01, 2013, 11:47:32 pm
Quote from: Malroth on November 01, 2013, 10:43:28 pm
Zotis (Elumina) vs Fenire (Go Go String Quartet)  (http://www.youtube.com/watch?v=tNTObTD8V20)



To Fenire...

It takes a special type of team to have Move=0.  If you're going to have a unit with Move=0, then only 1 unit can have Move=0.  Fenire should just ditch the move altogether.  With that team setup it's better to have no move at all.  Interesting what the Bard did there with singing instead of using Carbunkle.

To Zotis...
Elumina is getting quite impressive.  It's too bad you weren't here for the Arena tournament we just had.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 02, 2013, 12:13:09 am
conversely all 4 units can have move = 0/iron boots provided the vast majority have ranged resurection as well as self MP restoration and you aren't afraid of black magic


I agree with Renioe,  if there was no movement skills on the dancers at all, and those dancers had Cherche's or Battle boots instead of Bracers and packed Revive and repeating fist  that team would have been terrifying,   270+ melee strikes before PA save, instant revival plus the ability to negate all opponent Phoenix downs, wishes and revives can beat a lot of teams.




Dancers take 1 Offensive)  Drop Move =0, Up Fury to 70, Replace Bracer with Cherche,  use spare JP to grab Revive and Repeating fist
Dancers Take 2 Defensive)  Dancing Equip Armor PA save Monks With Chakra Band, Maximilian, Chantage and Move HP Up Chakra stigma magic and revive are musts.
Bard Take 1) Drop MA save for MP restore and Move -1 for extra JP grab a secondary offensive summons (i'd go with shiva or Leviathian) as well as Battle song to buff your PA based units.
Bard Take 2)  Defense Up, Move MP up and Setiemnson and tank hits singing life song till your MA gets enough to 1 shot anything with an unstrenghened Bahamut summons
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 02, 2013, 12:51:21 am
Oh, I messed up on the Monk's hat.  HP Restore ftw!

Yeah, unfortunately for the Samurai I had to limit it to only the most essential skills with what JP I had left.  But she does what she is supposed to, so I have no complaints about her.  She does her job.

That Wiznaibus going off 4 times in a row was pretty scary.  120 dmg to all of my units.
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 02, 2013, 03:20:37 am
Back to the drawing board with that team. Hp restore for the win! Good job Zotis!  V5 is a vast improvement.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 02, 2013, 03:22:20 am
 Malroth(Going Nowhere) vs Reinoe (Seven Samurai -3) (http://www.youtube.com/watch?v=eOFOLhxmOWc) Behold the power of Move=0
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 02, 2013, 04:43:33 am
Thanks Fenire.

Wow Malroth, that was intense...
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 02, 2013, 10:43:02 pm
That was brutal Malroth
Title: Re: Arena battle videos and discussion
Post by: Barren on November 03, 2013, 06:40:21 pm
FFT Arena 1.38d - Dol (Patience) vs Zotis (Elunia) (http://www.youtube.com/watch?v=BtCe_qn6_-s&feature=youtu.be)

FFT Arena 1.38d - Fenire (Garrr) vs Dokurider (Secret Krieg) (http://www.youtube.com/watch?v=aYnFgcG_bjw&feature=youtu.be)

FFT Arena 1.38d - formerdeathcorps (Leftovers) vs DomieV (Two Hands) (http://www.youtube.com/watch?v=ubD_Vz00XAg&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: DomieV on November 03, 2013, 07:28:56 pm
while it was nice that I took round 1 but rounds 2 & 3 were disastrous for my squad. Just awkward synergy all round. Gotta change things up. GG fdc
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 05, 2013, 12:59:55 am
Reinoe (testing bowguns) vs Otobo (Nullification)  (http://www.youtube.com/watch?v=sod_NB0T5Xw)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 05, 2013, 10:16:48 pm
Quote from: Malroth on November 05, 2013, 12:59:55 am
Reinoe (testing bowguns) vs Otobo (Nullification)  (http://www.youtube.com/watch?v=sod_NB0T5Xw)


Thanks for the tip Malroth.  Although I didn't take all of your advice I did take some of it.  Because I wanted to also keep concentrate I made them Squires!  They're not quite as fast in the beginning but it'll be alright (I hope).  Twist headband instead of Green Beret makes it more difficult for them to wade into melee.  Plus it encourages attacking by increasing their PA.  As squires they can replenish their MP a little easier with Move-MP Up for Quickening.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 06, 2013, 10:32:43 am
reinoe, your spoiler doesn't show up.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 06, 2013, 11:35:58 am
Quote from: Barren on November 06, 2013, 10:32:43 am
reinoe, your spoiler doesn't show up.

I fixed it like it's a family pet!
Title: Re: Arena battle videos and discussion
Post by: Barren on November 06, 2013, 03:26:55 pm
FFT Arena 1.38d - Angelus (Glass Cannons) vs Reks (Frosty Reception) (http://www.youtube.com/watch?v=MAiQo1rGVl0&feature=youtu.be)

FFT Arena 1.38d - CT5Holy (Blanket) vs Vigilanti (FF12) (http://www.youtube.com/watch?v=xHpGQqf7IL4&feature=youtu.be)

More will be coming tomorrow
Title: Re: Arena battle videos and discussion
Post by: Zareb on November 06, 2013, 04:21:55 pm
Martial Arts is proving, yet again, to be an extremely flexible support ability.  Reks simply couldn't keep-up with Angelus' ridiculous damage.


Vigilanti's Archer dispelling Berserk... I actually gasped when I saw that happen.  Poor Vigilanti.  To be fair, this was a bad match-up, though.... Witch Hunt + mimic ensured that Vigilanti's units would be wasting their turns entirely, despite his units having Half of MP and Move-MP Up.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on November 07, 2013, 11:36:22 am
Nothing like getting my ass kicked again. Going to adjust this team
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 07, 2013, 12:15:30 pm
Nothing short of stacking Magic defend Up and Settiemnson and autopotion would have worked,  those Mimed Summons were brutal.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 07, 2013, 01:48:20 pm
FFT Arena 1.38d - LightningHax (Incompetent Cowards) vs Ecthel (Counter Clock) (http://www.youtube.com/watch?v=yIM_mdHzPHw&feature=youtu.be)

FFT Arena 1.38d - Otabo (Neutralization) vs Malroth (Magic Dudes) (http://www.youtube.com/watch?v=LAmoXSfBlWo&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Cross Thurst) vs Andante49 (Kansas City Shuffle) (http://www.youtube.com/watch?v=mnu5hi62cLw&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 08, 2013, 02:37:02 pm
Otabo (Malefication) vs Gaignun (Each It and I) (http://youtu.be/FafWSGnYKEo)

Dokurider (Judgment Day) vs reinoe (Bible Belt) (http://youtu.be/kNjOMMk8aA8) <- will be up in ~20ish mins
Title: Re: Arena battle videos and discussion
Post by: Gaignun on November 08, 2013, 03:05:48 pm
So fast!  You kindly featured my team before I even had a chance to correct its typos.  Nice work on the careful pronunciation, by the way.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 09, 2013, 12:01:30 am
Quote from: CT5Holy on November 08, 2013, 02:37:02 pm
Otabo (Malefication) vs Gaignun (Each It and I) (http://youtu.be/FafWSGnYKEo)

Dokurider (Judgment Day) vs reinoe (Bible Belt) (http://youtu.be/kNjOMMk8aA8) <- will be up in ~20ish mins

Thanks for the match CT5HOLY and gg Dokurider.
All the matches for the past few days have been one sided curbstomps.  I apologize for my poor showing.  And will strive to make a better team in the future.

Well I tried using Excalibur with less than impressive results.  Time to give the ol' Silver bow archers a shot.  Pun not intended.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 09, 2013, 12:09:07 am
CT5 Holy (2sword proc funsies) vs Recks (severe weather alert) (http://www.youtube.com/watch?v=WKj4HUq6gS4)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 09, 2013, 02:06:14 am
Quote from: Malroth on November 09, 2013, 12:09:07 am
CT5 Holy (2sword proc funsies) vs Recks (severe weather alert) (http://www.youtube.com/watch?v=WKj4HUq6gS4)


Severe Weather Alert has had a string of surprising losses lately.  And a surprisingly disappointing finish in the Season 2 tournament as well.

I went back and saw some videos from when SWA was first created.  It seemed like an unbeatable team.   Now well...
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 09, 2013, 02:08:55 am
A second White mage/lore user would probably help,  Elemental teams really need AOE to work and those archers were largely useless.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 09, 2013, 11:26:16 pm
Quote from: Malroth on November 09, 2013, 02:08:55 am
A second White mage/lore user would probably help,  Elemental teams really need AOE to work and those archers were largely useless.


Been thinking on ways to change SWA without hurting their overall theme. Yeah, one of the Archers does less damage (i'd kept most of his stuff intact from when he'd been an equipment breaker before, but with a Blast Gun that doesn't work AS well.)

So changing him to another AoE user might help out. Problem is, he'd have to be a mage, and most of the skills I'd need to give to him are already taken by the other mages (not to mention a workaround for either Bolt or Water Damage- Haven't figured that one out yet.)

I'll keep working something out, so keep in touch for updates, if you care that much.
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 09, 2013, 11:58:15 pm
Does attack up affect the Ninja tons?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 10, 2013, 01:06:43 am
Quote from: Zotis on November 09, 2013, 11:58:15 pm
Does attack up affect the Ninja tons?
Yes it does. Although, you might get better results if you use Overwhelm instead.
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 10, 2013, 01:11:42 am
Really?  Why would I get more from 20% than I would from 33%?
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 10, 2013, 01:14:58 am
well you'd save about 500 JP
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 10, 2013, 01:27:54 am
Every ton user I've come up against has used Attack Up and destroyed me with it.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 11, 2013, 12:26:30 pm
FFT Arena 1.38d - CT5Holy (Season 2 Alt) vs Otabo (Advocates of Autumn) (http://www.youtube.com/watch?v=OVB-iV4PHEM&feature=youtu.be)

FFT Arena 1.38d - Angelus (Rareware) vs DomieV (Goddess) (http://www.youtube.com/watch?v=fiEoP8vh7q0&feature=youtu.be)

FFT Arena 1.38d - Vigilanti (Back on Status) vs DarkxFatal (Fatal Cross) (http://www.youtube.com/watch?v=SGd725EcBq8&feature=youtu.be)

FFT Arena 1.38d - Gaignun (Each It and I) vs reinoe (Lazy Town) (http://www.youtube.com/watch?v=sRhMHjY_OZs&feature=youtu.be)

FFT Arena 1.38d - Dol (Patience) vs Reks (Celestial Stasis) (http://www.youtube.com/watch?v=StNioTGGuZU&feature=youtu.be)

FFT Arena 1.38d - formerdeathcorps (S7) vs Dokurider (Magic Shield Maidens) (http://www.youtube.com/watch?v=rQvmlXz_7mo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 11, 2013, 03:59:58 pm

Round 1: (http://img.photobucket.com/albums/v454/beastly/7b0c08f8-bb50-4272-8f00-598d973c8d20_zpsb21f1369.jpg) (http://smg.photobucket.com/user/beastly/media/7b0c08f8-bb50-4272-8f00-598d973c8d20_zpsb21f1369.jpg.html)

Round 2: Ugh, that map really sucks. That chokepoint and that corner can screw over so many teams. Almost made that comeback, though.



Also, whenever someone can get a chance, could my other new team Last Hurrah get a match or two. I really need to see how that team performs as a whole.
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 11, 2013, 04:28:30 pm
Wow... yeah I guess the ninja just wanted to wake up the priest... dang.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 11, 2013, 07:59:57 pm
Only 1 round, but it's something!

FFT Arena 1.38D - Otabo (Last Hurrah) vs. Zotis (Assassination Attempt)  (http://www.youtube.com/watch?v=Z-Sb2AeYG8U)
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 11, 2013, 08:34:49 pm
I can't watch it TrueLight because it's Private.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 11, 2013, 08:36:48 pm
Thanks for letting me know, it should be viewable now.
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 11, 2013, 09:07:25 pm
Yeah, now it's viewable.  Good job Otabo, dang that Balance!
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 11, 2013, 09:13:41 pm
Quote from: Zotis on November 11, 2013, 09:07:25 pm
Yeah, now it's viewable.  Good job Otabo, dang that Balance!


Thanks. It actually could have went either way; if your ninjas went for the paladins while the monks were down after they both went, you probably would have taken it.

If anything, blame Phoenix Blade & Cursed Ring, two of the stupidest things in Arena right now.  :|
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 11, 2013, 09:37:33 pm
Yeah, pheonix blade on a fast unit is OP.   :cool:  (Edit: Well, 10 speed.  And 13 speed cursed ring monks.)

I finally figured out those tons!  My team worked more or less as planned....

Edit: I can't believe those turn-arounds.  Twice I thought I was about to win...
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 12, 2013, 12:57:13 am
If that Oracle was running Wizard mantle or Cherche instead of Salty rage you would have won.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 12, 2013, 01:29:47 am
Quote from: TrueLight on November 11, 2013, 07:59:57 pm
Only 1 round, but it's something!

FFT Arena 1.38D - Otabo (Last Hurrah) vs. Zotis (Assassination Attempt)  (http://www.youtube.com/watch?v=Z-Sb2AeYG8U)

Wow that was epic.  Agreed with Malroth.  The Salty Rage is an interesting but ultimately less than efficient choice for the Oracle.
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 12, 2013, 02:35:44 am
I loved how the salty rage worked though.  I'd have to see a couple more battles before considering switching it.

I think I could have won though, I'd like a rematch!   :P
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 12, 2013, 03:16:06 pm
FFT Arena 1.38D - Dokurider (Judgement Day) vs. Vigilanti (Back on Status) (http://youtu.be/ooSpZqbwk_0)

FFT Arena 1.38D - LightningHax (Incompetent Cowards V2) vs. DomieV (Two Hands) (http://youtu.be/-gQb2uw5THA)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 13, 2013, 08:59:22 pm
Good vids TrueLight and Malroth, I think you guys may be able to get the hang of it soon. I want to take a break for recording Arena for a while if that's all right with everyone
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 13, 2013, 09:45:35 pm
Noooooooo!
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 13, 2013, 09:47:54 pm
Let the man have his break,  we don't wan't him still bummed out about making videos once 1.39 is out
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 13, 2013, 10:00:43 pm
Okay fine... hey, can someone test out my Assassination Attempt team?

Edit: I will miss his commentary in the meantime...
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 14, 2013, 01:57:42 am
I would record videos again, but I'm not going to until 1.39 is out.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 14, 2013, 02:31:56 am
Quote from: Barren on November 13, 2013, 08:59:22 pm
Good vids TrueLight and Malroth, I think you guys may be able to get the hang of it soon. I want to take a break for recording Arena for a while if that's all right with everyone


Go ahead and take a break.  It's about to become crunch time for end of semester goodness (badness?).
Title: Re: Arena battle videos and discussion
Post by: Barren on November 14, 2013, 06:30:00 am
Quote from: Zotis on November 13, 2013, 10:00:43 pm
Okay fine... hey, can someone test out my Assassination Attempt team?

Edit: I will miss his commentary in the meantime...


I really appreciate your kind words but even for someone like me I need to some time off so I can

A) focus more on college since finals are cracking down.
B) give other people a chance to record videos in my stead and let someone else in the spotlight.
C) as Malroth said, I can relax without getting burned out for recording so many videos
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 14, 2013, 02:15:23 pm
Yeah, I know... everyone needs breaks sometimes.

...Finals in November?  They were in December at my University...
Title: Re: Arena battle videos and discussion
Post by: Barren on November 14, 2013, 02:17:29 pm
Finals in December.  I also need to catch up on my studies and hopefully maintain a good grade
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 14, 2013, 06:43:28 pm
This is awesome! I can't believe it took me so long to find you guys. I'll participate once I get my sea legs in 1.3 (clearly a n00b)
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 14, 2013, 09:17:26 pm
What's up Rouroni, you might as well make a team with whatever knowledge you have from playing FFT.  Although... it'll need a lot of tweeking... maybe watch Season 2 first.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 15, 2013, 01:17:48 am
yeah there's enough differences between arena and 1.3 that you'd need to relearn the system anyway.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 15, 2013, 06:19:39 am

Zotis (assasination attempt) Vs Vigalante (Back on Status)  (http://www.youtube.com/watch?v=TNr1wHCyrFI)
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 15, 2013, 09:07:20 pm
You made my day Malroth.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 16, 2013, 11:47:14 am
Team: The river people
Color: blue/white trim

Boot - male - Cancer
Ninja
Br. 70
Fa. 50

Kagesougi

Basic skill

Accumulate, heal, yell, wish

Counter
Atk up
Move +1

Main gauche
Air cutter
Thief hat
Secret clothes
Leather mantle

Face - male - Serpentine
Paladin
Br. 50
Fa. 50

Nurse, Iron will

Item

X-potion, all status cures, phoenix down

Auto potion
Throw
Move HP up

Ancient sword
Crystal shield
Diamond helm
Maximilian
Feather mantle

Thorn - male - taurus
Monk
Br. 70
Fa. 70

Wave fist, chakra, revive, stigma magic

Elemental

All elements

HP restore
Atk up
Warpath

Twist headband
Power sleeve
Bracers

Pancakes - female - virgo
Oracle
Br. 50
Fa. 70

Dispel, petrify

White magic

Cure 2, cure 4, raise, esuna, regen, protect, holy

Critical quick
Half mp

Octagon rod
Gold hairpin
Robe of lords
108 gems



Bear in mind, I am using a tablet and have never played fft arena, but having played ft since its release, here is a team I think stands a good chance in the ring. Please feel free to challenge and record! I'm dying to see how it plays out. I sat with a spreadsheet with all the info and a piece of paper, crunching values in my head. The only thing is I didn't use new skills (not explained in spreadsheet like warpath and pilgrimage) cuz I had no idea what they did.

Anywho, good luck to you, challenger. Boot is a real dick. If I do well, I will start making themed teams.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 16, 2013, 12:53:34 pm
Just an quick FYI, you can't Two Sword Main Gauche. It'd be pretty OP otherwise. You can try Dual Cutter, Repel Knife, Mage Masher, or Platina Knife instead. They'll still grant you 30% W-Ev, which is still pretty high.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 16, 2013, 01:40:12 pm
Thanks, pal. I'll make the change now. I was also looking at the master guide... my monk HAS to be male :'( male monks have like... 3 more PA than the girls. Oh and those knives only give 15% according to the master guide, so I went with the air knife. Why the hell not? As you can see, they like to sand bag (face is the best sandbag ever, gave him throw instead of def up, just to make sure he has something to do) and make your day crappy with statuses.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 16, 2013, 02:40:34 pm
Quote from: Rouroni Elmdor on November 16, 2013, 01:40:12 pm
Thanks, pal. I'll make the change now. I was also looking at the master guide... my monk HAS to be male :'( male monks have like... 3 more PA than the girls. Oh and those knives only give 15% according to the master guide, so I went with the air knife. Why the hell not? As you can see, they like to sand bag (face is the best sandbag ever, gave him throw instead of def up, just to make sure he has something to do) and make your day crappy with statuses.


Hiya Rouroni.  If you'd like specific tips on how to tweak your team you can create your own thread too.  I know using a tablet can be tough but it is important to post a team using the right format.  It creates a lot of extra work otherwise for those who do the recordings.
REGISTRATION FORMAT:
Name
Gender
Zodiac
Fury
Faith
Primary Class
Secondary
Reaction
Support
Movement
Right Hand
Left Hand
Head
Body
Accessory

Primary abilities known
Second abilities known
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 16, 2013, 03:09:20 pm
Heh, I just want to see a fight.  :twisted:

Sorry for the improper format, I'll make it clean next time. Hope it's clear enough, I don't wanna type it again  :cry:
Any noobs in the house wanna take a shot? Or perhaps a veteran can whoop some knowledge into me.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 16, 2013, 03:13:14 pm
Quote from: Rouroni Elmdor on November 16, 2013, 03:09:20 pm
Heh, I just want to see a fight.  :twisted:

Sorry for the improper format, I'll make it clean next time. Hope it's clear enough, I don't wanna type it again  :cry:
Any noobs in the house wanna take a shot? Or perhaps a veteran can whoop some knowledge into me.

Sure I'll take care of it.  In fact I'll go ahead and create a new thread so that this one doesn't get clogged and various posters can post some ideas about your team...
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 16, 2013, 04:34:43 pm
Sounds good! Thanks a lot! I've been watching battles from season two, learning a lot. I adjusted boot the ninja a bit to be more compatible with the team.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 18, 2013, 05:00:08 am
Just finished Recording Rurouni Elmdoor's First match  should be on youtube within the hour, will edit this post with the link


Edit:
Match is Up
Rouroni Elmdor (The River People) vs Malroth (Bullseye)  (http://www.youtube.com/watch?v=ic8IXGujblk)

PS do try to use the standard format with correct spelling next time it really helps.
PSS I'll try to get you a match vs Fenire recorded soon.

Edit 2
  Rurouni Vs Fenire match i was too tired to comment on  (http://youtu.be/lGvSBhSY2ng)
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 18, 2013, 07:40:46 am
Thanks for the videos Malroth. well last song was useless; he kept getting another turn before it went off. Other than that the elemental absorb worked well with the chemists healing one another and countering it back. but i dont think they need to be chemists anymore.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 18, 2013, 07:52:10 am
Thanks malroth! Though I didn't like counter tackle on boot, I changed a couple things on the sheet like getting rid of heal, but it doesn't matter. His evade didn't go off as planned and the element was pretty useless on the monk. Might as well just give my monk masamune.

It was good to see some action, I watched a lot of the last season teams and studied the gear. Would be easier if I had arena!! XD
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 18, 2013, 02:16:34 pm
I thought the chemist restarting his song 3 times in a row was going to cost me round two. That paladin sure can take a beating.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 18, 2013, 03:58:29 pm
To Ruroni

Evasion Diddn't help because both teams were using guns,  You also have to worry about Wizanabus, Hidden Knife, Concentrate, Summon magic and because of your Low HP totals,  good elemental users and comet  aka,  about 30% of units have access to something that ignores evasion  so don't be surprised when it happens. 

Go with Counter Tackle or Abandon for your reaction skill because Counter will eat up an extra 500 JP and dropping heal is pretty much suicidal when relying on a phoenix down.  With that movement I'm pretty sure Accumulate will never be used so you can safely drop that but really both your reaction choices are fairly solid


to Fenire

Your chemist restarted his song because he was faster than Last song's Charge time  your Paladin should have been the singer not the Chemist  Steal Heart is a complete waste on male units Especially auto slowed Male units with poor movement, Speed and MA.

Also what was your plan against going against a Fire elemental Team? You have nothing that can hurt Enemy Fire absorbers on your gunners, and your other two are Auto slowed melee only. You can't cure or resist the statuses that can completely bone you as well Permanently like Frog Poison or Oil.  Every single unit on your squad had 500+ JP left over to work with that can patch up a lot of holes in your Defenses. 

Title: Re: Arena battle videos and discussion
Post by: Barren on November 18, 2013, 06:10:11 pm
Thanks for the videos Malroth.  I can imagine how tiring it can be for you to do these.

I do have news: next week is Thanksgiving break so I can do some more matches from there. If anyone wants to see a match between whoever just say the word
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 18, 2013, 10:48:03 pm
I would still like to see my Assassination Attempt team up against another type of team so I can think of improvements to make.

Hey Malroth, I thought your video of Fenire was sped up a bit too much.  It was really hard to see any numbers.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 18, 2013, 10:49:28 pm
yes this is what happens when i record a video at 4 am with no sleep
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 19, 2013, 06:55:53 am
I had to watch it a couple times to really catch the flaws. I really appreciate you taking the time to make the video; it gave me ideas which I have implemented post haste. I was trying not to use archers but in an immortal team Item is not as useful... although I think I have taken out all my status healing... I should look at that.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 19, 2013, 07:25:12 pm
Sorry about the lack of videos from me lately, been busy with school.

FFT Arena 1.38D - Zotis (Assassination Attempt) vs. Rouroni Elmdor (The River People)  (https://www.youtube.com/watch?v=VcVJ6O9g_mo)

FFT Arena 1.38D - Fenire (Benders) vs. Dokurider (Bomb Squad)  (http://www.youtube.com/watch?v=d2TQPcrruHI&feature=youtu.be)

FFT Arena 1.38D - Dokurider (Barren Wasteland) vs. Barren (Southern Crossing) (http://www.youtube.com/watch?v=Iv_QJP-4P-I&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 19, 2013, 09:49:26 pm
For any masochists out there, can we get a recording of Otabo's "Last Hurrah" vs Fenire's "Garrr"?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 19, 2013, 10:41:11 pm
This might be of great interest to you Truelight, as well as any current and future recorders. (http://ffhacktics.com/smf/index.php?topic=5185.msg112815#msg112815)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 20, 2013, 12:47:59 am
You guys asked for it!

FFT Arena 1.38D - Otabo (Last Hurrah) vs. Fenire (Garrrr)  (http://www.youtube.com/watch?v=7msZDB1IQFo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 20, 2013, 01:42:20 am
Quote from: TrueLight on November 20, 2013, 12:47:59 am
You guys asked for it!

FFT Arena 1.38D - Otabo (Last Hurrah) vs. Fenire (Garrrr)  (http://www.youtube.com/watch?v=7msZDB1IQFo&feature=youtu.be)


1)   I didn't expect that to be done so quickly. 

2)   Well I actually expected that to take longer.
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 20, 2013, 08:29:21 am
Thanks Truelight!
Those fire cannons worked just as intended, putting the other team into first turn sandbag. Good call on the match-up reinoe.
Didn't really get to see much of how Benders really works... someone forgot to tell my ninja that he lost. 3 minutes of him trying to effect any damage.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 20, 2013, 08:35:58 am
I'm scratching my team. The AI isn't working as planned and they're overall too defensive for arena combat. I didn't realize yell was... well... that. Though I might keep my paladin for future teams, I have a better design in mind. I'll post soon.

Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2013, 09:57:48 am
Well, I'll eventually rework my southern crossing team at some point

And TrueLight, what emulator are you using? Because I think you should be able to speed up the fps for your matches
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 20, 2013, 12:15:09 pm
Quote from: Barren on November 20, 2013, 09:57:48 am
And TrueLight, what emulator are you using? Because I think you should be able to speed up the fps for your matches

I'm using ePSXe. I did some practice matches with a higher FPS (140+), but my laptop was lagging. I don't know if the problem was my laptop or the emulator.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 20, 2013, 12:18:51 pm
I posted a new team in the submissions, I'd be happy to see it in combat soon. I'll need to see some of my builds if I want to do any good in a tournament.

Rematch fenire?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2013, 12:25:44 pm
Quote from: TrueLight on November 20, 2013, 12:15:09 pm
I'm using ePSXe. I did some practice matches with a higher FPS (140+), but my laptop was lagging. I don't know if the problem was my laptop or the emulator.


It could be that you may not have enough RAM to run your emulator at a high fps. I've had the same issue as you before. My old laptop had about 3 GB of RAM and playing a emulator while trying to record can take up so much memory that you'll see a lag or slow down during your recording.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 20, 2013, 12:41:51 pm
Yeah, that's probably the problem. I wish I could record at higher FPS, but it looks like I gotta stick with my current settings.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2013, 01:10:18 pm
Yea getting a new laptop (gaming) can be very expensive. You could try running it between 60 - 90 fps
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 20, 2013, 01:32:49 pm
QuotePosted by: Rouroni Elmdor
Rematch fenire?

I am always down to see one of my teams fight, but alas fate rests not in my hands. In the hands of the creators our destiny lies.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 21, 2013, 01:16:09 am
You have a way with words. Would you believe I thought I was the only person in the world playing tactics? I am quite happy to have found you all.
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 21, 2013, 05:06:25 am
I currently own 5 copies of fft: 2 original release, and 3 greatest hits.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 21, 2013, 07:41:03 am
currently uploading
Rurouni Elmdor (Dorter City Graverobbers) Vs Malroth (Masquerade) (http://youtu.be/ialruFK3CD8)

I'll try to run a match for Fenire tomorrow, got an opponent in mind?
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 21, 2013, 09:30:44 am
I changed a few things last night, most notably my scholar going first an my knight had an armor change. After I saw my paladin get turned to stone, I wanted to stop watching. That should never happen. Thanks for letting me have a look though! There are some definite changes that could be made. My bard is not at all acting how he should.Everything is JP legal and ready to go.

Thanks again for the video and great choice of music! I prefer heavy metal and classical music.

Edft: so my scholar heals with all her spells now, bard is less output more longevity (though I might need a tip on how to get cheer song off) and the team is overall better. What I see posted isn't a clear indication of how my team will act, so please use what is posted in the submissions right now.

P.s: I LOVE your oracle samurai. I..I wanna steals him soooo bad
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 21, 2013, 10:39:24 am
Quote from: Malroth on November 21, 2013, 07:41:03 am
I'll try to run a match for Fenire tomorrow, got an opponent in mind?

Why not honour honouring Barren and pit Benders up against Barren Wasteland
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 21, 2013, 11:44:56 am
I would like to see Assassination Attempt vs one of CT5Holy, Barren, or TrueLight's teams.  Preferably best 2 out of 3?  But anything at all is always appreciated.  : D
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 21, 2013, 03:57:23 pm
Quote from: Rouroni Elmdor on November 21, 2013, 09:30:44 am
I changed a few things last night, most notably my scholar going first an my knight had an armor change. After I saw my paladin get turned to stone, I wanted to stop watching. That should never happen. Thanks for letting me have a look though! There are some definite changes that could be made. My bard is not at all acting how he should.Everything is JP legal and ready to go.

Thanks again for the video and great choice of music! I prefer heavy metal and classical music.

Edft: so my scholar heals with all her spells now, bard is less output more longevity (though I might need a tip on how to get cheer song off) and the team is overall better. What I see posted isn't a clear indication of how my team will act, so please use what is posted in the submissions right now.

P.s: I LOVE your oracle samurai. I..I wanna steals him soooo bad


Well concidering i have about a 5 hour turn around time between "hmmm i wanna record a match lets input this guys team into the spreadsheet" and "hey guys i recorded a match its up on youtube"   I was using the team as posted at the time.  Any changes made to the team mid video processing will not be shown.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 21, 2013, 04:29:38 pm
Of course, malroth. No way you'd know I made changes, frankly I didn't expect you to respond so quickly! It was just difficult to watch my team with flaws I already acknowledged and fixed is all. My team is all ready, JP legal and ready to go. After I see one more battle, I'll know what needs to be done/left with my bard and I think I'll call it "done"
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 21, 2013, 08:55:07 pm
Dokurider "Barren wasteland" vs Fenire "Benders"  (http://youtu.be/dQ058aaZcUI)
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 22, 2013, 01:06:42 am
Thanks Malroth. I don't really know what I'm going to do with that ninja just yet. I am currently trying to make him as hard to hit as possible, and take as little damage at the same time. He is supposed to be a distraction.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 22, 2013, 09:15:52 am
From my testing, you're better off leaning on high HP. Also, ninjas are too squishy for melee combat. If he were say... a thief, he'd come with 30 more HP stat and 20% evasion stat instead of ninja's 15%. I also found dual sword dancers make better ninjas than..well..ninjas. they start off with 12 PA, highest of all female classes.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 22, 2013, 09:34:17 am
FFT Arena 1.38D - Rouroni Elmdor (Dorter City Graverobbers)  vs. Barren (Southern Crossing) (http://www.youtube.com/watch?v=RqffcHLcqVY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 22, 2013, 10:35:57 am
That Southern Cross paladin is brutal.

The ninja started out as a status inflicter, but the party lacked definition. Now it is more refined but the ninja is just filler. I'm thinking Grand Cross Paladin Singer.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2013, 10:42:38 am
Well my southern crossing team went well enough. As far as your team rouroni, as much as phoenix blade paladin can hit hard the fact is that if he's got to support the party with punch art like stigma magic or revive, its not capable of pulling it off correctly because that's where support supply gets cut short. In other words: he's too slow to start a resurrection chain. If it were to be supported by last song then perhaps I can see it work but otherwise I would personally ditch the phoenix blade and go for tactician's blade. The sword gives you nice movement and can help cover your defenses a little bit better. Nonetheless, GG Rouroni, you'll get better eventually
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 22, 2013, 09:05:37 pm
Thanks for posting, barren! Whenever I go against guys like you or malroth, I always get better. There were a couple things I was testing. One being the effectiveness of the phoenix blade and the other being if my bard will counter magic lore. I made one minor change before he video, my scholar is now an oracle. Little extra HP and she can use paralyze adding an extra dimension to my offence. I got seriously unlucky with.. well... a lot of things "no, by all means scholar. Go somewhere that beast paladin can kill you. Good AI"

I'll touch up my paladin and my ever stressful bard who never seems to do his job (sing)
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 22, 2013, 09:08:00 pm
Bard or dancer is the only time i'd ever reccomend a phoenix blade,  with such a long time till his next turn and so far to go to reach his enemies singing will look like his only option.


Edit:  In reply to best ninjutsu users

1) Male squire with flash hat, Platina Shield, and black costume.  Very high damage output while being immune to enemy -ton users
2) Undead Dancer with PA save and Move MP up.    Fragile but is likely to have 4 points higher base PA than an equivilent Monk setup
3) Male Monk
4) Ninjas themselves.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 22, 2013, 09:17:18 pm
I'll come up with a team that uses phoenix blade correctly after this weekend because I don't normally ever use phoenix blade but I have come up with something that may work. Not to say other strategies with the phoenix blade didn't work before but I feel that there is one other use for it
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 22, 2013, 11:15:25 pm
FFT Arena 1.38D - Fenire (Benders) vs. Dokurider (Bomb Squad)  (https://www.youtube.com/watch?v=-_PQHv-ZJ_g)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 23, 2013, 02:30:41 am
Phoenix Blade + Knight + Balance + Platina Helmet = Unit of the Year
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 23, 2013, 02:36:30 am
well ALWAYS  overrites IMMUNE so you're going to be slowed regardless, i suppose the poison immunity might be slightly helpful.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 23, 2013, 02:47:20 am
Quote from: Malroth on November 23, 2013, 02:36:30 am
well ALWAYS  overrites IMMUNE so you're going to be slowed regardless, i suppose the poison immunity might be slightly helpful.

What overwrites "Always"?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 23, 2013, 03:08:38 am
Platina Helmet is exclusively for the Poison protection. Without it, your Balance Knight is worthless after getting sprayed by Poison and getting killed because Poison will eat through the HP Reraise gives you. You could also allocate your Poison protection to 108 Gems and grab Gold Helmet for a more complete protection package.

Haste 2 and Battled Up Monk was the key to victory here. Round 1 had a lack of hasting and when the monk finally died, the match was pretty much over. Round 2 was almost lost until the Time Mage got Haste 2 off.


Quote from: reinoe on November 23, 2013, 02:47:20 am
What overwrites "Always"?


Nothing should short of destroying the item itself. Malroth just assumed I was adding Platina Helmet to try to cancel out Slow.
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 23, 2013, 08:47:05 am
How do you do spoilers with custom text?


I was hoping Grand Cross would hit harder, but he sang like he was meant too. I will have to JP scrounge and see if I can replace redundanater.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 23, 2013, 12:33:49 pm
["spoiler"=Text Here][/"spoiler"]

Yeah Thief Hat really tripped you up. I wouldn't worry too much about how much you're dealing. while I think Warpath is unnecessary because you already have Battle Song and PA Save to build your damage, your Paladin is built to gain power.
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 23, 2013, 01:47:38 pm
thanks
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 26, 2013, 05:18:51 am
Took a break from the Bloons Monkey city Beta to record this really quick.
Rurouni Elmdor (zirkile highwaymen) vs Truelight (that team that beat all the rest of us back in that torunament)  (http://youtu.be/LQsGDbuxbvI)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 26, 2013, 08:29:49 am
Not as bad as I expected considering the team I was facing, though you input my samurai incorrectly. She comes with two swords and kiyomori x 2. I was gonna use the muramasa, but with her MA to begin with, why even give her the option for melee. Surprised my monk actually used some break techniques. He DOES have +30% to break techniques. So, I'll change monk with crossbow, beef up my archer and my thief (who needs a full overhaul)a bit..

Thanks for the post, I know putting secret clothes units in an arena setting was bad, but I needed to see how they behave. I was hoping they'd use the samurai for cover and make a bottleneck, almost, had his team on their heels, but with no toughness, they weren't phased too badly.

Needs:

More damage
More health
Adjusted turn order (or just some way to make samurai more effective)
Complete thief overhaul

Edit: I'd prefer if you used my other team. They're more refined. Thanks for the posts' they're helping. I eventually want to design a tournament team, the dorter city grave robbers was my initial idea for that, but it lacks staying power.
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 26, 2013, 03:35:05 pm
2 swords was not listed although that does explain the 900 unspent JP

Edit
Quote
Needs

More Damage


Are you daft man?  all the sacrifices you made to get all the damage you had was the cause of 75% of your problems

Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 26, 2013, 04:29:31 pm
Malroth, I disagree.  His team indeed has a load of problems, but too much damage isn't one of them.

Rock man
Male
Aries
70
50
Monk
Snipe
Speed save
Equip ranged
Jump +2
Gastrafitis
Chakra band
Santa outfit
Bracer
stigma magic, revive
Armor break, shield break, head break, weapon brake

1) This monk can't heal himself.  If the rest of the team dies, he runs into the corner and never comes out.
2) Why are you running all four breaks on a non-elemental damage user?  The AI will prefer break only when (elemental) damage dealt < HP removed (except for weapon and shield break).  If this was me, this monk would only have weapon break, arm aim (and maybe shield break).
3) EQ Ranged is not a good monk support.  Ar / Mk running Gastrafitis off the same setup can deal the same damage off ATKUP (and the damage can be further boosted if you switch to Twist Headband).

Sensei
Male
Capricorn
70
50
Archer
Item
Speed save
Throw
Jump +1
Windslash bow
Twist headband
Brigandine
Magic ring
Arm aim, head break, armor break, hawk's eye
X potion, phoenix down, antidote, soft, echo grass, ether

1) Your entire squad absorbs wind BUT you also have X-Potion and Throw Item?  Considering the high brave and good compats, your squad is going to be healed more by windslash bow + proc than by X-Potion.  Of course, you want your archer to be able to heal himself, but your team should avoid redundancy.
2) Hawk's Eye won't work here because PA > SP, so your weapon does more damage.  In fact, because you are at 9 SPD, every 8 SPD unit on the enemy team will midcharge you.  Even if you assume the AI is smart enough to use it against 10+ SPD units, since the biggest threat from those teams are Cursed Ring users, seal evil is better.
3) If the enemy nulls / halves wind, you need a reply.  Arm Aim and Armor Break are essentially two different ways to counter the same thing, but if your monk has arm aim, then this unit doesn't need it.  I'd say head / armor / shield break alongside seal evil is best.
4) Personally, I'd switch this unit to Mythril Bow because +1 SPD makes your item-bot stronger, but that would require changing up the rest of your team.

Bridge man
Male
Serpentarius
70
40
Thief
Snipe
Dragon spirit
Equip ranged
Move-hp up
Windslash bow
Flash hat
Santa outfit
Wizard mantle
arm aim, seal evil, hawk's eye

1) Why does the fastest unit on your squad have no ability to revive?  As it currently stands, it is impossible for your monk or archer to revive him without his turn already passing unless the battle lasts for 10 turns.
2) Why does he not have steal heart or quickening?
3) Why does he have neutral compat with the rest of your team when elemental healing is a key part of your defense?
4) Although the thief will favor hawkeye over normal attacks, everything I said about CT problems applies to this thief.
5) Why is he wearing a flash hat on top of 40 faith?  That just exposes him to ninjitsu and he doesn't really need more magic defense.

Zero
Female
Cancer
70
70
Samurai
Yin yang magic
MA save
Two swords
Move mp-up
Kiyomori
Kiyomori
Crystal helmet
Linen robe
Magic ring
Masamune, heaven's cloud
paralyze

1) Samurai has innate 2H.  You just waste JP for 2S and MA Save to get the same amount of damage.  Before you argue that you need more MA, what are you using that MA for?  If it's just to boost heaven's cloud, EQ Magegear + Prismatic Rod accomplishes the same thing.  If you want damage and +MA, then you should look into EQ Polearm + Ivory Rod.
2) Why does this samurai not have murasame?  Without it, your samurai cannot heal herself.  Honestly, the range on it and heaven's cloud is the same, but you won't be slowing your own team and can heal yourself.
3) Why the crystal helm?  I'd use a circlet or even a barbuta here.
4) Since you only have one masamune user, your samurai won't be doing anything else because of the priority the AI gives haste.

Overall, I think too many bow users are hampering this team (because Projectile Guard then walls it).  I'd probably consider a melee thief (2H Air Knife + Undead)?
Title: Re: Arena battle videos and discussion
Post by: Malroth on November 26, 2013, 05:10:10 pm
apparently he gave a compelete from the ground up rewrite since last night,  when i input the team everybody was wearing twist headbands, power sleeves and bracers.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 26, 2013, 10:08:07 pm
Quote from: Malroth on November 26, 2013, 03:35:05 pm
2 swords was not listed although that does explain the 900 unspent JP

Edit
Are you daft man?  all the sacrifices you made to get all the damage you had was the cause of 75% of your problems


Err.. two swords was always there, since the beginning. Thanks death corps for the analysis, I'll keep working away at them, but I am more focused on my other team which may end up becoming my tournament team, but I need to see them in action. The only variable I have in mind for the grave robbers is if the bard would be more useful as a damage dealer, or if I can weasel by using him for support only. I would like to see them square off against truelight's tournament winning team. After seeing that I'll know what I can and can't get away with.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 27, 2013, 07:29:09 am
Im uploading three gauntlet series videos tomorrow and one of them will feature your teams rouroni elmdor. So stay tuned everyone for that
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 27, 2013, 08:00:01 am
Your the best Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 27, 2013, 08:47:41 am
Quote from: Fenire on November 27, 2013, 08:00:01 am
Your the best Barren.


Thank you :-)

One of the series actually has all of your teams fenire
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 27, 2013, 11:22:09 am
Awesome! I have been Jonesing for a fight, but multiple is even better. I don't think Sing Sang will do well; I mostly just wanted to test out bard with a Phoenix Blade.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 27, 2013, 11:30:18 am
Awesome. Thanks, barren! You can use either team. I feel fairly confident in both now.
Title: Re: Arena battle videos and discussion
Post by: Zotis on November 27, 2013, 05:53:28 pm
More gauntlets eh?  Cool, looking forward to it.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 28, 2013, 01:47:59 pm
Happy Thanksgiving Final Fantasy Hacktics! I present to you three gauntlet series to watch while you are at the comfort of your own (or someone else's) home. I have a detailed team analysis for Fenire and Rouroni Elmdor for since they are two new comers and so prepare for that when the time comes. In the mean time, enjoy :D

FFT Arena 1.38d Gauntlet Series: Fenire (http://www.youtube.com/watch?v=3VG9q-fVvl8&feature=youtu.be)

FFT Arena 1.38d Gauntlet Series: Otabo (http://www.youtube.com/watch?v=89OeZw6CRXA&feature=youtu.be)

FFT Arena 1.38d Gauntlet Series: Rouroni Elmdor (http://www.youtube.com/watch?v=J877GYYxaSE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 28, 2013, 03:27:27 pm
Thanks Barren! sing sang... not much singing... was hoping that with the high speed on the lancer he would be landing in time. didn't matter though due to the lack of singing... well I have some work ahead of me reworking my teams. Thanks again Barren.
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 28, 2013, 06:17:21 pm
4-0, not bad. But yeah, those monks are definetly losing Chakra next update, and I need to find some way to give the paladins some poison protection. I might try to find a way to spice those pallies up a bit too. Thanks, Barren.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 28, 2013, 07:23:48 pm
I LOLed so hard during the eternal series. That was hilarious, never seen anything like it. And you pit me against one of my favourite teams! I'm a fan of severe weather alert XD
Thanks barren, you did a great job today.

so, it's fair to say get rid of berserk helm and make him a functioning member of society and poe the bard is not pulling his weight. A paladin with a shield and sing would fulfil his original objective, And I like building paladins.
Anywho, WOOOOO! my first victory! But there is some fixing to do.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2013, 08:02:00 am
Thanks guys and I'm glad you enjoyed these videos for the holiday. Here are my thoughts and analysis on the teams presented by the newcomers. And while I may be aware that changes are already made, I want to give my opinions anyways.


Fenire's Benders team consist of a thunder/water absorb team with the samurai casting lore's thunder flare and malestrom to heal and hurt at the same time. Counter Flood as a backup plan for inflicting status effects and magic defend up and pilgrimage so she won't suffer too badly from magic damage as the battle progresses. A singing paladin that uses battle song to increase PA and angel song to heal MP. Also comes with gold shield and defense ring to absorb lightning and water but it is weak to earth which may be problematic when facing units with earth slash or kikuchimoji as they are both earth elemental attacks. Warpath and Defense UP are there so should be survive a physical move it will trigger HP Restore which is always a nice way to absorb beatings. Coral Sword to heal his allies by slashing them and probably cast water ball too. It's also got blind protection so it can freely use grand cross to heal itself since as mentioned previously it can absorb water. A typical martial arts monk with high PA and chakra band. It's a very popular some might say overused setup but it's very effective. Very versatile too as it has rubber costume to absorb lightning and water and has HP Restore and Warpath, makes it a very dangerous unit to deal with. And finally a support time mage with absorb MP so when lore attacks or angel song occur, it will regain MP. Magic Defend UP and pilgrimage is there again to survive magical damage. Haste 2 and sinkhole to support and to disrupt respectively. Has access to Cure 2, raise, esuna and holy for extra support and sniping goodness.

Overall I like the concept of this squad but this could use some remodeling. First of all the samurai may end up hurting herself with thunder flare which wouldn't be ideal. If you are going to absorb lightning you can switch samurai with scholar so she can have access to Mace of Zeus which absorbs and strengthens thunder. Another thing too is while the paladin may have angel song it wouldn't hurt to give your scholar move-mp up so that way you won't have to always rely on the angel song to heal MP. Angel song does help but move-mp up does as well so that's what I would go for over pilgrimage only because pilgrimage is usually there for chances of inflicting status spells or more damage with magic guns. It does increase lore damage though so it's understandable why you chose pilgrimage. Your paladin should probably have float for a movement because it can cover the earth weakness and you can run across rivers and marshes without any restrictions. And while I do like the gold helm for status protection purposes, cross helm might be preferred if you're using angel song and grand cross because it grants more MP. Your monk is the one I like most personally so he's fine. And your time mage seems good as well, hopefully it won't waste her MP for a holy heal. Thankfully cure 2 should be the more logical spell to use for healing since it goes off quicker.

Fenire's Garrrr consist of two undeads and two immortals. We have two archers one with summon magic and carbunkle and ramuh? I would rather use silf because you can get a don't act/don't move proc in plus it compliments further wind damage thanks to hawk's eye. But since thief hats are so popular it would seem that ramuh would make the cut. But still, I like magic attack up and pilgrimage on spell gun archers. Especially if you crank their speed up. I'm iffy on counter magic though because archers don't really have the MP or the MA to make counter magic be effective. Plus it has the potential of backfiring on you depending on what team you are facing. I would go with projectile guard personally and hopefully get a equip break or even arm aim in. Same goes for male archer because he's sporting the similar idea. I would take out time magic and swap it with draw out and masamune. Because the phoenix blade units can't be hasted anyways. As far as your two phoenix blade users: First off we have a paladin who uses quickening, nurse and southern cross. Has PA Save and warpath to further increase the damage. Defense UP so it can be physically tanky. Because of the fact that phoenix blade users are slow you might want speed save instead so it can reach its turn quicker. Defense UP and Warpath is fine. But steal is pretty useless on a slowed unit and since you only have 3 abilities (I believe Dokurider confirmed this), you need more than 3 abilities for a unit to use quickening. You could have probably replaced steal with sing and give it last song so that way you can potentially have your archers double/triple turn your opponents and cause even more havoc. Also since you have the flame shield it is weak to ice. Also as any immortal and undead goes, they can go on living forever, even if it was trapped in statues. Meaning it is very vulnerable to petrify or seal evil and those alone unless you have a way to get rid of it and put anyone out of commission. I would switch the diamond armlet on both immortals for the jade armlet. Covers ice weakness and prevents stop and petrify. Same with the thief too who also uses phoenix blade but again could use a different secondary because Tsumazuku is really useless. Again you need more than 3 abilities for quickening to be used at all. Maybe even throw in talk skill to be even more of an annoyance like blackmail or mimic daravon. Overall it does have decent staying power but may need some readjusting on all of your units that I described.

Fenire's sing sang team has an immortal bard and he's packing with several elemental resistances and some absorption with the exception of earth, thunder and holy. Projectile guard to protect himself from pesky archers and gunners. Uses cheer song to boost speed of his allies and has elemental to switch things up. An undead lancer with equip clothes...neat. Has level and vertical jump 6 and uses basic skill to build PA and resurrect someone with wish. Warpath so it can land harder hitting jumps and speed save to reach his turn quicker. A martial artist monk with a PA setup, chakra band and rubber costume, same as his benders team. And a singing chemist with battle song and throwing knife for death sentence. Well as far as this goes, I know what you're going for here but there are a couple of things I would change personally. Your lancer has no ways of healing itself and your monk shouldn't be your only means of healing. Move-HP Up might be the better option or even switch speed save with HP Restore because your lancer if in critical will run off and hide in a corner somewhere and not fight until all of his allies are dead. Yes being undead has its advantages but it also has its disadvantage too. And while 4 move on a chemist is good in case you need to reach to somebody, I think move -1 might be better because you can access more items to use. Still the team seems okay

Fenire's Status Break Time has a near full decked out PA archer with bow gun. Attack UP, Warpath and HP Restore is there for support because of its low HP though you could have switched battle boots with cherche because auto protect is always a nice thing to have and you might be better off using concentrate if you want to proc the breaks. An oracle with two hands and ivory rod. Draw out and fly to help out the party with murasame and masamune. Has access to spells like Petrify and Blind Rage to cause trouble for the opponent. Not sure how I feel about this one. I mean yes it's capable of melee even with 50 fury but if you have status spells too you might as well give her 70 faith. Otherwise I would switch her over to samurai and give here equip polearm and switch yin yang magic with talk skill if you want status as back up. We also have a time magic paladin with battle axe for haste 2, balance and decap procs. Also has Auto potion and the very uncommon but effective maintenance. Maintenance is a hard counter to those break/steal strategies. Move-MP Up so it can keep up with the spells it has including Reraise. I like the fact that the paladin has 5 move so he can immediately help his allies but since he has time magic and has haste 2, he should be going last because he can then get everyone in range for a haste 2. Plus I would raise his faith to 70 because you want balance to be as accurate as possible. And finally a white magic squire that has a lot of evasion and elemental defense. This is probably the worst unit out of all 4 because you have a squire who is a Sagittarius male and has worse compatibility with your paladin who is a Gemini male. The way compatibility works in Final Fantasy Tactics is rather straightforward. Compatibility effects the overall damage and chances of landing a raise spell or a status spell. Let's say for example your unit is a Capricorn. Capricorn is in January. It has good compatibility with Taurus and Virgo because they are 4 months apart. Regardless of gender there is good compatibility. There's also cases of bad compatibility like Libra and Cancer because they are 3 months apart. Anyone that is 3 months apart equals bad compatibility. Then there's best/worst compatibility. They must be half a year apart and have to be the opposite gender for best compatibility i.e. Aquarius and Leo. Worse compatibility comes into play when it's two units of the same gender but 6 months apart. Faith also plays a role in landing spells; usually the higher your faith value is, the better your chances are to land a spell but you take more damage from magic. With that said your squire should probably be female and maybe even switch her over to priest because priests have better MA and MP pool than squires. I understand the need for evasion but there are better ways to go about a support unit.



Rouroni Elmdor's Dorter City Graverobbers team looks to be a bunch of thunder/dark absorbing walking corpses looking to dig their opponents an early grave. They consist of a undead monk with Chaos Blade and PA Save. He has jump for secondary meaning that with the Monk's natural high PA and the Chaos Blade's high WP jump is going to do a significant amount of damage. Punch Art paladin with maintenance and auto potion coupling with move-hp up to provide some longevity. Tactician's blade to give him movement so he can actually catch up to his allies in case they need for support. An undead oracle with lore and MA Save so she can hit harder with thunder flare and shadow shade as the battle progresses and couple that with short charge she's bound to get them off quickly. As well as inflict paralysis and dispel. However, oracles with lore are really not a good mix at all because they lack in resurrection and there are times when units are immune to don't act i.e. Defender or Crystal Helmet. Then there's a bard with abandon yet no mantle to speak of and time magic with short charge. While haste 2 is good what you lack overall is staying power. Punch Art's revive isn't going to be enough in the long run. You would want an item bot or someone with raise/raise 2 to keep up the sand bagging.

Rouroni Elmdor's Zirekile Highwaymen are traditional bounty hunters looking for jobs just to kill time. What we have here is a berserked paladin with dragon spirit so hopefully for his sake that he gets hit physically while still alive. Attack UP and Move-HP Up further compliments the help. Though if you want to avoid spells for the most part try giving him reflect mail and to help with his evasion further, try maybe projectile guard so that way arrows and gun shots can't get to him. At least that's what I think happens (not sure though). Doesn't have a secondary which means that he'll only use southern cross as a AoE attack. It's usually a good idea to give him a secondary. Two archers that are item bots and have lots of mobility thanks to germinas boots and jump +2. These archers are actually well built. They have great endurance and move and they can hit decent enough for their damage to combine. The samurai is the one in question here because she has overwhelm, meatbone slash (though for the video I did she has counter flood). And while she still has masamune (I took that out originally to keep counter flood) murasame and chirijiraden are the ones that benefit from overwhelm. Yin Yang magic is a odd choice here because all she has is paralyze, you can add sleep in case paralyze is not the spell to use. Still with some editing need to be done it can be potentially a very good team concept wise. Just get rid of echo grass if you want your paladin to remain berserk.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 29, 2013, 08:51:50 pm
Hey guys, I'm gonna have an Arena Livestream Sunday. It will feature real time testing/feedback for everyone that wants it. 1 PM Pacific Time sound good?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 29, 2013, 10:02:58 pm
I'll be home from work after 3 PM EST so I might miss your live stream :(
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 29, 2013, 11:35:41 pm
Maybe not. I'll have it running as long as possible. Plus it's a ballpark time. I just wanted to throw a time out there to get an idea of when to start streaming.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 29, 2013, 11:42:07 pm
Well I work from 8-11am on Sunday PST.  Then there's a going away luncheon for some friends of mine ending whenever.

So I'll probably be able to see most of it.  Will it be on Youtube, twitchtv, or somewhere else?
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 30, 2013, 09:06:42 am
1pm on the server's clock is 8am where I live, but I'm a night worker, so I should be able to do it. Sounds awesome dokurider, this is my new favourite pastime.

originally everyone had mantles and was impervious to don't act, but then I figured "the hell am I afraid of? Everybody's a tank" so they got the shoes. This is a negotiable change, mantles and perfume are an equally deadly, but more defensive option. So about the paladin, he originally had reflect mail, then I have him pa+1, then you suggested reflect mail (and I always consider your analysis) which I put on for like.. 10 minutes. now he has crystal mail. "Elmdor you fool! Why would you do that?!" I did that to prevent charm, the only status I can't cure, and people use that shit. Last thing I need is for my berserk paladin who leads my group into its proper formation, to turn around and 1hit my damned archer. Their only major weakness is terrain plays a pretty big factor in their performance (narrow obstacle ridden passage way=defeat--fort zeakden with two mountable towers=victory in 3 rounds) perfumes increasing defence and lowering mobility could help, but I like them to do their jobs to the best of their ability (well.. duh..)

Your gauntlet series was awesome, I watched everyone's. Otabo's undead monk team does what my grave robbers should just wayy better. I'm not gonna bite the team, I'll consider a ground-up re working of the them. Anywho, my point is you're helping me a lot, and I love doing this. So thanks, barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2013, 10:35:52 am
Not a problem. I usually don't give lengthy team analysis but once in a while I should. As far as your reasoning with the paladin being charmed there is always stigma magic which removes charm. The reason for reflect mail is that spells (except for some lore and all summon) bounces off of the unit and in case you have a unit that can cast spells you might be able to hit long distance spells or have a spell hit twice pending on the unit's position.  I've seen dokurider did that way back in the day with his wizards and knights. Reflected flares are always fun. Otherwise just hope you don't run into a team that carries charm
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 30, 2013, 10:44:39 am
As long as the archers have a good shot, so do I. I'm building a tournament team, so even if a team is completely impervious to don't act, poison and oil, they'll win one against me (likely) and lose 3 to death sentence and petrify. I want to run them through a bunch of team styles and decide weather to beef up defences, or let em' be reckless and "explosive"

I think reckless is more fun to watch. I touched em' up a bit and they're ready to take a beating!

Oh, about the reflect mail: murasame is a key part of my team's healing. Will reflect mail prevent my paladin from healing?
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2013, 12:19:00 pm
Quote from: Rouroni Elmdor on November 30, 2013, 10:44:39 am
As long as the archers have a good shot, so do I. I'm building a tournament team, so even if a team is completely impervious to don't act, poison and oil, they'll win one against me (likely) and lose 3 to death sentence and petrify. I want to run them through a bunch of team styles and decide weather to beef up defences, or let em' be reckless and "explosive"

I think reckless is more fun to watch. I touched em' up a bit and they're ready to take a beating!

Oh, about the reflect mail: murasame is a key part of my team's healing. Will reflect mail prevent my paladin from healing?


Reflect does not block any draw outs so murasame will still heal a reflected unit
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 30, 2013, 12:42:03 pm
Actually, I agree with you (regarding reflect mail) Being vulnerable to charm is a fair price to pay for the powerful counter offensive my melee units can possess. I might consider giving rock counter attack to further increase DPS, but he has PA save for now, as he's too resilient to make dragon spirit worth it. Even regenerator would have been better.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 30, 2013, 01:02:15 pm
I'll run more matches eventually with your team amd see if you can pick up on a thing or two
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 30, 2013, 03:05:59 pm
Quote from: Rouroni Elmdor on November 30, 2013, 12:42:03 pm
Actually, I agree with you (regarding reflect mail) Being vulnerable to charm is a fair price to pay for the powerful counter offensive my melee units can possess. I might consider giving rock counter attack to further increase DPS, but he has PA save for now, as he's too resilient to make dragon spirit worth it. Even regenerator would have been better.

I'm sure a reflect team can work.  It's happened in the past, but it takes a lot of forethought.  For example the unit with reflect.  Is it to protect the unit or is it to bounce spells off the unit?  What spells are you hoping to bounce using Reflect?

Don't forget that enemy units can use reflect too.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 30, 2013, 07:34:07 pm
Arena stream would be awesome! I might miss a good bit of it though, but it's a great idea!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 01, 2013, 01:18:44 am
Quote from: reinoe on November 30, 2013, 03:05:59 pm
I'm sure a reflect team can work.  It's happened in the past, but it takes a lot of forethought.  For example the unit with reflect.  Is it to protect the unit or is it to bounce spells off the unit?  What spells are you hoping to bounce using Reflect?

Don't forget that enemy units can use reflect too.


It's simply to make him resistant to magic. The only spell my team casts is paralyze, and a quick accessory switch could make them immune to it, but I chose the boots to focus on offence. The only thing I don't like about the reflect mail is I could end up healing an absorb team, which I designed my team to be good against element absorb. On the other hand, that berserk paladin will chunk away that HP pretty quick.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 01, 2013, 03:03:50 am
Okay, so it's going to be at http://www.twitch.tv/dokurider @ 1 PM Pacific Time. I'll have it running as long as possible. Bring your teams.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 01, 2013, 03:35:04 pm
Are you still going doku? because when I clicked on your twitch link it said its offline
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 01, 2013, 04:07:40 pm
Sorry about the tardiness guys but it's now live
Title: Re: Arena battle videos and discussion
Post by: Barren on December 01, 2013, 05:00:19 pm
FFT Arena 1.38d - Rouroni Elmdor (Zirekile Highwaymen) vs Otabo (Divas That Cause Double Trouble) (http://www.youtube.com/watch?v=k981kIkKRgo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 01, 2013, 05:40:47 pm
Awe, missed your twitch.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 01, 2013, 06:09:56 pm
That was fast! Great match up, I really don't wanna trade zero's paralyze for raise 2, but in the long run it will probably turn out better. Bothered me when she used paralyze instead of chiri and died needlessly.

About the comments: echo grass is long gone. Instead of covering the weakness with a Dracula mantle, I decided to let em' live with it. If you can berserk my team and still win, you earned it. It's charm I gotta look out for and seriously consider covering, though having my samurai with raise 2 and esuna is a decent option. I will have to think it over as my team has 2 distinct and simple behaviours, and its easy to unbalance their tactic.

Edit: zero now has white magic. Let's see if it can spring them out of sandbag mode.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 03, 2013, 09:51:06 am
FFT Arena 1.38d - Rouroni Elmdor (Zirekile Highwaymen) vs Otabo (Last Hurrah) (http://www.youtube.com/watch?v=cDLD3PJ3k4M&feature=youtu.be)

FFT Arena 1.38d - Rouroni Elmdor (Zirekile Highwaymen) vs Barren (Ever Faithful) (http://www.youtube.com/watch?v=0JXMHYN3t9U&feature=youtu.be)

FFT Arena 1.38d - Rouroni Elmdor (Zirekile Highwaymen) vs Zotis (Elunia) (http://www.youtube.com/watch?v=RokxmjVPNb4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 03, 2013, 01:11:50 pm
T..triple feature?! Awesome! Thanks barren! Now, I changed everyone to Capricorn and zero stayed cancer. If this were done, she probably would use protect. I almost like her better with paralyze, but you can't argue with the sandbag comeback. The only thing is the archers rather do damage than cure petrify. That's a problem.

Thanks again, barren I'll watch them a million times.
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 04, 2013, 05:00:37 am
Wow... I can't believe how stupid the AI was with spin fist, looks like I need to ditch it.

Good job though Rouroni, that was that team's first loss.  (not counting the older drafts anyway)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 04, 2013, 08:12:40 am
Thanks, zotis. Gave me a run for my money, and if it hadn't been for my last minute yin yang to white magic switch (which looks jimmy rigged) it would have been yours indefinitely, both rounds. Glad you got to take a look, has to be among my best battles ever.

Oh right, about the spin fist: the AI is actually pretty smart with it, I just messed up its' plan by putting the mime into critical. That bit with the paladin was pure luck though. I've never seen 5 auto potions go off in a row, and if I missed one, the game would be yours.

Spin fist isn't the best choice given the worst case scenario takes a chunk of your team down with it, I think secret fist would be a decent choice, at least for small maps where the mime gets close, and you might get two death sentence for the price of one.


NECRO EDIT: currently working on 2 new teams I expect to release simultaneously. If all goes to plan,you'll see  "dorter city duelists"  - a take on my old grave robber build, and "order of steel serpent" which fortells the first segment in the rouroni zero series, a 3 team package that includes zero in every one, but during a different walk of life. As lame as it sounds, you may enjoy completing "quests" that pit your team through a series of story driven combat. Like the idea? No? Well too bad, I'm doing it anyway.

Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 07, 2013, 02:56:37 pm
FFT Arena 1.38D - Andante49 (Forthright) vs. Barren (Mimicking)  (http://www.youtube.com/watch?v=v5pvgpirg2k&feature=youtu.be)

FFT Arena 1.38D - Andante49 (Gobstoppers) vs. CT5Holy (Quick Step)  (http://www.youtube.com/watch?v=5gmOseCbjHE&feature=youtu.be)

FFT Arena 1.38D - Andante49 (Kansas City Shuffle) vs. CT5Holy (Volcano)  (http://www.youtube.com/watch?v=bEHUk1E65kE&feature=youtu.be)

FFT Arena 1.38D - Andante49 (Isotope) vs. Angelus (Draw Out & Lore)  (http://www.youtube.com/watch?v=1eCiX_jJMXs&feature=youtu.be)

FFT Arena 1.38D - Andante49 (SpellBROKEN) vs. Otabo (Innocent Until Proven Guilty)  (http://www.youtube.com/watch?v=fpG4pDoF5cI&feature=youtu.be)

FFT Arena 1.38D - Andante49 (Organic Superlubricant) vs. Andante49 (Rocking the Wind)  (http://www.youtube.com/watch?v=OW6ZNM6P_r0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 07, 2013, 08:01:11 pm
Not a single Solution was used from that female squire.  :cry: Didn't matter in the long run as the ninjitsus were doing enough damage without it; that plus the archer sniping away at them with Hawk's Eye/normal attacks were more than enough to keep them on the defensive. Giving the squire Focus might not be worth it just to improve Solution's %. Then again, it does help the Healing Staff heals when she goes for them. Probably need to change undead units to run Equip Armor though if only because of all the bloody Seal Evil running around nowadays. GG, though.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 08, 2013, 02:02:16 am
Woo! Look at all the videos!
I laughed when the priest cast slow in the first battle. That humor soon wore its' welcome. That frame rate is atrocious. Other than that, great series!
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 08, 2013, 03:45:08 am
Thanks for the vids T.L.  It's always great to see uploads.  Hopefully Andante can continue to improve on his teams.

I think the team that really grabbed my attention was the "Quick Step".  That thief needs another 20 MP to take full advantage of Absorb MP.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on December 08, 2013, 11:38:26 am
Thanks for all the videos, next time hopefully won't be so embarrassing  :oops:

Go sleep! The mimed liches are really scary, great positioning for the revive chain. GG Barren


One stigma magic should be enough to cover two cursed rings right? *Facepalm* Great to see blood sword. GG CT5Holy


Two don't moves, cool.......conveniently lined up for one esuna with the stone gun, not so cool. Just couldn't stand up to such a strong offense. GG CT5Holy


Even with the speed advantage my chemists couldn't keep up with the pumped chiris and quakenadoes. No trigger for dragon spirit didn't help things either. GG Angelus


Enough speed and mobility to outrun melee + effective sand bagging to recover if caught = my loss. GG Otabo


One I can't lose, awesome! Seeing an elemental absorb team not act like one, always fun.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 08, 2013, 02:48:06 pm
Dokurider (Bomb Squad) vs LightningHax (Firmly Grasp It) (http://youtu.be/ShQtE68EF4E)  (must watch!)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 08, 2013, 04:55:40 pm
Lets say that CT5Holy is not lying about the match he just posted :P Just listen to him marking out

FFT Arena 1.38d - CT5Holy (Volcano) vs Dokurider (General Winter's Army) (http://www.youtube.com/watch?v=gP4kMQARXww&feature=youtu.be)

FFT Arena 1.38d - CT5Holy (Quick Step) vs Otabo (Put Your Hands Down!) (http://www.youtube.com/watch?v=7qUsULk5R1c&feature=youtu.be)

FFT Arena 1.38d - Andante49 (Rocking The Wind) vs Fenire (Benders) (http://www.youtube.com/watch?v=ldy4maaENEs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 08, 2013, 05:12:29 pm
Quote from: CT5Holy on December 08, 2013, 02:48:06 pm
Dokurider (Bomb Squad) vs LightningHax (Firmly Grasp It) (http://youtu.be/ShQtE68EF4E)  (must watch!)


Brilliant use of Gold Armor for the undead Paladin.  And while I'm gushing, I don't want anyone to forget that Angelus created a new standard in TWO-HANDS Shieldrender.



Intent the The thief uses Masamune after reviving and then runs away.  Then, in theory anyway, he uses quickening.  Thief will also use quickening if everyone on the team is hasted.  I'm using the same theory for my samurai on Mello Yello.


I have no analysis, CT5, took care of that for me. ;)
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 12, 2013, 12:18:37 am
Lots of matches!

May I request a match against Fenire please.
Title: Re: Arena battle videos and discussion
Post by: Reks on December 12, 2013, 04:12:19 am
Quote from: Zotis on December 12, 2013, 12:18:37 am
Lots of matches!

May I request a match against Fenire please.


He can go against me, too. I'll be polishing SWA soon.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 12, 2013, 06:51:27 am
I can do some matches today. Zotis, which one of Fenire's team would you like to go up against?
Title: Re: Arena battle videos and discussion
Post by: Reks on December 12, 2013, 08:37:22 am
And SWA has been polished. Rather, HAILSTORM has been polished. Check in the teams thread to see.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 12, 2013, 09:45:08 am
Order of steel serpent is ready to go, gotta see em' in action. I leave the match up to the host, just preferably not a fire absorb team. I won't get the info I need to make changes if they have to go secondary tactics.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2013, 02:42:11 am
Recorded  Steel Serpents vs Severe weather alert,  and currently uploading to youtube  i'll update this post when its done

Edit:
Reks "Severe Weather Alert" vs Rurouni Elmdor "Order of the Steel Serpent" (http://youtu.be/ot5lf-gqXj0)
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 13, 2013, 06:29:59 am
Well, since Fenire has the obvious Earth weakness I wouldn't want Elunia to be against Benders.  But you could do Assassination Attempt against Benders and Elunia against Status Break Time.  That would be awesome!  :D
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2013, 06:38:24 am
You got it. I can get started this weekend. I also have to redo a couple of matches since Rouroni Elmdor and Reks updated their teams while I have to record them so videos from me are going to take a bit longer
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 13, 2013, 06:40:02 am
That's okay.  You're the best Barren.   :cool:
Title: Re: Arena battle videos and discussion
Post by: DomieV on December 13, 2013, 07:18:03 am
Also could you give me my soon-to-be-updated Two Hands team vs LightningHax's Firmly Grapsed team?
Title: Re: Arena battle videos and discussion
Post by: Reks on December 13, 2013, 07:32:11 am
I made a SLIGHT update. Finally got rid of Chakra on Blizzard (though I could SWEAR I had a long time ago...) and replaced it with Hawk's Eye.

Also, GG Rouroni!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 13, 2013, 09:08:19 am
LOL!!
Great match, reks. SWA was probably one of the first fft arena teams I ever saw, and I was always a fan of the concept. Thanks for posting malroth! I always take your input into consideration when tweaking my teams.

LOLOLOL double counter. Wow. And I think we beat the record for fastest match ever! Malroth is right, sabi is slow and his reflect mail ain't doing jack shit. Well.. amongst other things, I'm not set on him having ninjitsu, I was gonna give him talk skill and let him faith up from a distance, but with muramasa 100% faith procs,I figured his sword would do the talking. He needs germinas boots. I do have a couple questions that would save us some time:

Will faith up with muramasa go off when a unit uses kagesougi and/or southern cross?

One thing I disagree with is that zero will ever have mp problems, unless someone bizen boats her. She only knows ice, fire and frog. Ice costs' 6 mana for an easy 250 damage with a chance of slow proc. That's less than a hawks eye for hardcore black magic damage. Her frugle spells allow her to cast all day long while friendly cure spells trigger mp restore and carbunkle can go off just in case.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2013, 09:15:52 am
Quote from: Rouroni Elmdor on December 13, 2013, 09:08:19 am
Will faith up with muramasa go off when a unit uses kagesougi and/or southern cross?


No only a regular melee attack will do it. When faith procs, black magic, summon magic, lore or spell guns do more damage. Also the spells Dia and Holy hurt even more. And yin Yang/time magic have better odds of landing than normal. In fact faith negates (or at least limits) use of the ton skills like Meiton, Fuuton and Suiton. Kagesougi and Southern Cross are physical moves that work differently. Kagesougi can inflict a random status affect regardless of the weapon and Southern Cross is AoE.

So if you are going to be using faith, you can also potentially add oil to the mix as well to do maxium damage possible like using the archer's hawk's eye or the short edge weapon. Of course you need every element (except holy and dark) to cap off high damage from oil
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 13, 2013, 09:38:26 am
Thanks, barren. Now that I think about it, there is some scary damage potential. Obviously I have some (major) tweaks to make but this one can turn out deadlier than the last.

Edit: oh sorry if you had to redo the matches, barren. I wouldn't mind seeing the footage, but yeah, they'll look different next time around. Anything and everything is appreciated, so thanks for recording at least.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2013, 09:45:54 am
You changing it soon because I'm going to begin recording today
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 13, 2013, 09:59:14 am
Alright, tweaking wasn't as bad as I thought. Ready to go, barren. Thanks for your patience.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 13, 2013, 02:25:07 pm
FFT Arena 138d - Zareb (Spoilers) vs Dokurider (Barren Wasteland) (http://youtu.be/KgImkolXMl0)

Also plan on recording Fenire's Sing Sang vs Rouroni Elmdor's Order of Steel Serpent.

Barren, want me to help record anything?
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2013, 02:38:41 pm
Yes CT. Would you mind recording a match with my Axe In The Face team? Its new but I'm not 100% sure of my units just yet but I have a good idea. Also DomieV's Two Hands vs LightningHax's Firmly Grasp It. And I have Vigilanti's Back On Status vs reinoe's Livestream setup. If you can help me there that would be great. I'll take care of Zotis' requests
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2013, 02:42:33 pm
Nameless Dancing paladin with the same weapon is actualy a very good unit for inflicting both Faith and oil,  With Move HP up and regen she can also be an insanely good transfusion spammer.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 13, 2013, 02:54:45 pm
Alright, will do! Also, Zareb vs Doku is up now.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 13, 2013, 03:48:37 pm
Zareb's team is scary
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2013, 04:14:04 pm
Yes indeed, something to watch out for
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 13, 2013, 04:20:30 pm
FFT Arena 138d - Fenire (Sing Sang) vs Rouroni Elmdor (Order of the Steel Serpent) (http://youtu.be/b1vWWkuCXdU)

Next matches from me will be DomieV's Two Hands vs LightningHax's Firmly Grasp It and Barren's Axe in the Face vs Vigilanti's Back on Status. Those will probably come tomorrow.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 13, 2013, 05:43:31 pm
Here are some matches from me.

FFT Arena 1.38D - Barren (Axe In The Face!) vs. Vigilanti (Back on Status)  (http://www.youtube.com/watch?v=597P7Yd_JIM&feature=youtu.be)

FFT Arena 1.38D - Reinoe (Livestream) vs. Reks (Severe Weather Alert)  (http://www.youtube.com/watch?v=ZKTq5upOLwg&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 13, 2013, 07:06:27 pm
Guess you're going to have to have me face a different opponent CT5Holy, TrueLight beat you to the punch
Title: Re: Arena battle videos and discussion
Post by: Reks on December 14, 2013, 06:40:23 am
I've got a new team based on Nanten Thieves from before, and some other ideas pulled from here and there. You're free to use it, and I do indeed request a match or two with them.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 14, 2013, 08:47:17 am
Thanks ct5holy! Your in depth analysis is always appreciated, we clearly could use some pointers. Sorry for the improper format, this tablet makes mundane tasks like copy/pasting a team a pain in the ass, but I figured it wouldn't be so bad since fenire and I posted next to each other. GG fenire, I look forward to our next one.

what odd behaviour from my summoner. Against SWA, she spammed salamander, guess it's due to the high faith values. I kind of want to scrap her and duplicate my white magic oracle (as per original concept) one has protect, the other has shell and they each have seteimson and cherche respectively. The muramasa samurai will lose kiyomori and gain revive+stigma magic, thus rounding off my weaknesses and ensuring he does his job without distraction.Zero's behaviour is nearly perfect. I may trade a draw out for a black magic spell (poison comes to mind) but other than that she does great damage and loves to use frog on faithed enemies (I didn't  use poison so as not to disturb her chances of using frog) I'm hoping the duplicate oracle with magic defense will dampen my team's clear weakness to magic. And not just any magic, backfires from my team are fatal. I may not be able to make them absorb everything, but I might be able to give them enough resist.


After my next tweak, we'll have something that better resembles a finished project. Thank you malroth, barren, ct5holy and reinoe for your continued support.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 14, 2013, 12:11:17 pm
Thanks for the matches TrueLight!!!

Quote from: TrueLight on December 13, 2013, 05:43:31 pm
Here are some matches from me.

FFT Arena 1.38D - Barren (Axe In The Face!) vs. Vigilanti (Back on Status)  (http://www.youtube.com/watch?v=597P7Yd_JIM&feature=youtu.be)

FFT Arena 1.38D - Reinoe (Livestream) vs. Reks (Severe Weather Alert)  (http://www.youtube.com/watch?v=ZKTq5upOLwg&feature=youtu.be)

That was a great set of rounds.  I wasn't sure who was going to win but I'm glad that vigilanti was able to improve Back On Status and make it a winning team.


I'm sorry everyone for my embarrassing showing.  People expect good matches and that was a one sided curb-stomp.  Granted it's a defensive team that's supposed to be able to avoid attack and 3/4 of Reks' units had unavoidable damage that's no excuse.  A while ago Malroth said that those Squires should have unyielding so that's what I've done.  Too bad it's after the fact at this point.  I've also given them White Robe for protection.

gg Reks!
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 14, 2013, 12:17:12 pm
Quote from: Reks on December 14, 2013, 06:40:23 am
I've got a new team based on Nanten Thieves from before, and some other ideas pulled from here and there. You're free to use it, and I do indeed request a match or two with them.


I don't know how much it matters to you, but while singing your bards won't be able to use evasion.  If found out the hard way during a CT5HOLY recording of one of my teams.  I noticed they're using Abandon for their reaction skill so I figured I'd mention it.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 14, 2013, 12:38:49 pm
FFT Arena 1.38D - Reinoe (House of Dead Ninjas) vs. Otabo (Divas That Bring Double Trouble)  (http://www.youtube.com/watch?v=YvNiK2b_5P8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on December 14, 2013, 12:48:52 pm
thanks reinoe for the positive feedback. Back on status is back in business lol
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 14, 2013, 01:19:31 pm
Quote from: TrueLight on December 14, 2013, 12:38:49 pm
FFT Arena 1.38D - Reinoe (House of Dead Ninjas) vs. Otabo (Divas That Bring Double Trouble)  (http://www.youtube.com/watch?v=YvNiK2b_5P8&feature=youtu.be)

Thanks again T.L.!
Thanks Flash hat and 40 faith.  You really protected my units from Slow 2!  Two thumbs up on that weapon break on the summoner.  Because when I gave you weapon break and your teammates counter, I was thinking about minimizing spellcasting.

A.I., u r smartz

gg Otabo!
Title: Re: Arena battle videos and discussion
Post by: Barren on December 14, 2013, 07:32:17 pm
FFT Arena 1.38d - formerdeathcorps (S7) vs Angelus (Rareware) (http://www.youtube.com/watch?v=J0e-kJNkNb4&feature=youtu.be)

FFT Arena 1.38d - Reks (Severe Weather Alert) vs Otabo (Innocent Until Proven Guilty) (http://www.youtube.com/watch?v=b_o68CyB7B8&feature=youtu.be)

FFT Arena 1.38d - Rouroni Elmdor (Order of Steel Serpent) vs DarkxFatal (Fatal Cross) (http://www.youtube.com/watch?v=FP5C-LMOBLQ&feature=youtu.be)

FFT Arena 1.38d - Zotis (Assassination Attempt) vs Fenire (Benders) (http://www.youtube.com/watch?v=IEb-ac0j9AY&feature=youtu.be)

FFT Arena 1.38d - Zotis (Elunia) vs Fenire (Status Break Time) (http://www.youtube.com/watch?v=ql5w0PAaiz0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 14, 2013, 10:44:54 pm
Thanks for the tips Barren, I'm going to remodel my teams a bit.

Woah, I wasn't expecting to crush Fenire that harshly.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 14, 2013, 11:32:46 pm
Wow, great job barren! I finished the remodeling, they should be even harder to kill. Gg darkxfatal!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 15, 2013, 02:46:56 pm
FFT Arena 138d - DomieV (Two Hands) vs LightningHax (Firmly Grasp It) (http://youtu.be/E8JhCVoJqmw)

FFT Arena 138d - Barren (Axe in the Face) vs CT5Holy (Two Swords Proc Funsies) (http://youtu.be/jIM506dBc1E)
Title: Re: Arena battle videos and discussion
Post by: DomieV on December 15, 2013, 07:51:17 pm
Thanks for the match CT5Holy. I guess my archer was a bit more effective than I thought. Thief was very good. My Ninjitsu Samurai...yea I see why Kageousi isn't good with two hands :( And I will take your advice on the priest. I'll switch her. GG LightningHax, great match!
Title: Re: Arena battle videos and discussion
Post by: Barren on December 15, 2013, 08:51:44 pm
I knew I wasn't 100% sure and now I know why lol. But yea there was some things I need to adjust to make it function a bit better, but otherwise I liked its potential
Title: Re: Arena battle videos and discussion
Post by: Barren on December 16, 2013, 08:26:46 am
Everyone, I would need to take another week off not only for finals, but sad news there's been a death in the family for me and right now I am shaken up. I just found out that my aunt passed away and I don't want to do commentary in the emotional state I am in.
Title: Re: Arena battle videos and discussion
Post by: Reks on December 16, 2013, 08:39:14 am
Quote from: Barren on December 16, 2013, 08:26:46 am
Everyone, I would need to take another week off not only for finals, but sad news there's been a death in the family for me and right now I am shaken up. I just found out that my aunt passed away and I don't want to do commentary in the emotional state I am in.


Nobody would expect you to, Barren. That's far more important than Arena is.

If it's anything to you, I'm sorry for what you lost.
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 16, 2013, 11:31:20 pm
Wow, that DomieV vs LightningHax match was quite entertaining and surprising.

Sorry to hear about your aunt Barren.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 17, 2013, 06:59:43 pm
Sorry about the news, Barren. Hope you and your family can get through this together.

FFT Arena 1.38D - Barren (Axe In The Face!) vs. Reinoe (Mello Yello)  (http://www.youtube.com/watch?v=htNtUB603jE&feature=youtu.be)

FFT Arena 1.38D - DarkxFatal (Nighthawks) vs. Rouroni Elmdor (Order of Steel Basilisk)  (http://www.youtube.com/watch?v=A90wRe_wf5A&feature=youtu.be)

FFT Arena 1.38D - Reks (Death From Above!) vs. DomieV (Two Hands)  (http://www.youtube.com/watch?v=V3qLhUEkIYM&feature=youtu.be)

FFT Arena 1.38D - CT5Holy (S2) vs. CT5Holy (S2 Alt)  (http://www.youtube.com/watch?v=7s1p9bJheVo&feature=youtu.be)

FFT Arena 1.38D - LightningHax (Firmly Grasp It) vs. Reinoe (12 Gauge)  (http://www.youtube.com/watch?v=Tbd7iLaKsBw&feature=youtu.be)

FFT Arena 1.38D - Andante49 (SpellBROKEN) vs. Otabo (100 to Zero) (http://www.youtube.com/watch?v=fUqm-ZsdnS0&feature=youtu.be)

FFT Arena 1.38D - Otabo (Wintry Wenches) vs. Reinoe (Livestream)  (http://www.youtube.com/watch?v=uKYbVYO5fiY&feature=youtu.be)

FFT Arena 1.38D - Zotis (Elunia) vs. Vigilanti (Back On Status)  (http://www.youtube.com/watch?v=2bBg1RicOMs&feature=youtu.be)

FFT Arena 1.38D - Angelus (Rareware) vs. Dokurider (Bomb Squad)  (http://www.youtube.com/watch?v=c3eyntMtS-4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 17, 2013, 07:50:21 pm

I'm ok with these results.  The RNG was bending over backwards helping me get far in the Season 2 Arena Tourney.  It's only natural that balance be restored.


Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2013, 08:05:35 pm
Well from my team can do it seems like talk skill and charm seems to be the right choices to enable axe shots...still rather iffy on my geomancer with masamune as it does help out at least 90% of the time and I kind of lack in status recovery a little but otherwise I like how my team functions. GG reinoe


And thanks everyone for your support. It has been a tough week for me
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 17, 2013, 08:13:48 pm
could you possibly free up enough JP for refute on a talk skill unit?
Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2013, 08:17:51 pm
I actually just did that. I thought of Iron Will but protect/shell is kind of useless if I'm making a axe unit so I went with refute instead as well as mimic daravon
Title: Re: Arena battle videos and discussion
Post by: VireBlaze on December 17, 2013, 09:07:55 pm
Okay, so wow - I gotta say, Reks' team is one of the few I've seen that operate the best when they're split up, as the Bards tend to draw attacks cause the Dancers jump, and DAMN their jump damage is crazy. But because of that, this is a team that operates best on large and a number of medium maps, as shown with the second round.  Really though, Reks' win is a good example of slow and steady winning the race.  Domie has a good set-up, too, with his units hitting for some pretty good damage and managing to sand-bag pretty well, but because of how hard Reks' jumping Dancers could hit, along with saving speed with Cheer song (when it hit), and saving PA when they survived a hit, it was only a matter of time before Reks over-powered Domie.  Good job, you guys.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 17, 2013, 09:11:49 pm
Ok, so Spellbreaker can crit it seems. 3 400+ damage Spellbreakers in a row, though. Crazy.
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 18, 2013, 12:56:44 am
Thanks for the match CT5Holy!

The first round had me worried, but I think Vigilanti got some lucky extra Earth Slash evades and that turned the tide.  Also that nice perch for the archer.  Maybe spin fist could have saved me in that round, but I think it costs me more rounds than it wins because the AI suicides with it.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 18, 2013, 01:07:11 pm
Thanks true light! I really needed to see them in action. Zero now has mp restore, though it is technically more reliable, I have had good luck with mp absorb, so we'll have to see next time.

Great work, man. I'm enjoying all these matches!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 18, 2013, 02:14:33 pm
Guys, thank TrueLight for the most recent batch of videos! Excellent work, TrueLight - thanks for helping make vids, and I hope you're having a lot of fun recording them!

Anyways, a couple of vids from me:
FFT Arena 138d - reinoe (So You Think You Can Dance) vs Otabo (Wintry Wenches) (http://www.youtube.com/watch?v=AoXU17RmNzk)
FFT Arena 138d - Zotis (Elunia) vs CT5Holy (Volcano) (http://youtu.be/LKTsp2mol18)
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 18, 2013, 03:44:39 pm
MP absorb is absolutely wonderful if you have an allied bard or scholar constantly bombarding you with their abilities.
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 18, 2013, 03:51:27 pm
I meant to give my samurai Chirijiraden... well, I liked your team CT5Holy, OP!  8D

I was still very satisfied with my team, yeah those fairies worked out well.  Everything pretty much worked perfectly, just a really hard matchup.  You can try my other team against Volcano if you want.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 18, 2013, 08:15:16 pm
Quote from: CT5Holy on December 18, 2013, 02:14:33 pm
Guys, thank TrueLight for the most recent batch of videos! Excellent work, TrueLight - thanks for helping make vids, and I hope you're having a lot of fun recording them!

Anyways, a couple of vids from me:
FFT Arena 138d - reinoe (So You Think You Can Dance) vs Otabo (Wintry Wenches) (http://www.youtube.com/watch?v=AoXU17RmNzk)
FFT Arena 138d - Zotis (Elunia) vs CT5Holy (Volcano) (http://youtu.be/LKTsp2mol18)

I thought it was going to be close match since that Samurai has instant non-MP AoE healing plus both berserk and DA shuts down my units. :cry: :oops:

edit: also no small map, two kinda large maps


That fairy+mime was a thing of beauty.  Too bad it didn't matter in the end.  But it was still perfect execution.

:lol: I think you chose that match for a free win.  Ok ending the jokes.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 18, 2013, 08:30:04 pm
CT5, when you get a chance you can give my ever faithful team a try. Or my change of pace team
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 18, 2013, 08:53:41 pm
Quote from: reinoe on December 18, 2013, 08:15:16 pm
I thought it was going to be close match since that Samurai has instant non-MP AoE healing plus both berserk and DA shuts down my units. :cry: :oops:

edit: also no small map, two kinda large maps



Yet she was dumb as all hell for like, the entirety of that match. I've seen AI make bad decisions many times, but here, her AI was so atrocious it was pathetic. Not to mention my units couldn't status the RIGHT units (the two Wiznaibus dancers). I cringed in Round 2 when she Murasamed herself, and THEN moved next to the rest of her team. Really, AI?

Also yes, a small map would have been a different story. Large maps almost always favor Wiznaibus spam teams if the opposing team can't shut them down fast enough - which was the case here.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 19, 2013, 09:33:55 pm
FFT Arena 1.38D - Barren (Change of Pace) vs. CT5Holy (Quick Step)  (http://www.youtube.com/watch?v=Ub6MrTeCJfo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 19, 2013, 10:18:45 pm

omg that crit R3

that's the only reason I won.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 19, 2013, 11:58:46 pm
bloodsword+ mime was a nice combo
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 20, 2013, 12:10:56 am
Quote from: Malroth on December 19, 2013, 11:58:46 pm
bloodsword+ mime was a nice combo


Reminds me a lot of "Do Not Disturb".
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 20, 2013, 03:57:39 am
Quote from: reinoe on December 20, 2013, 12:10:56 am
Reminds me a lot of "Do Not Disturb".


An older version, yeah. I definitely had that thought when I was running some test matches - I was like "wait, this is basically Do Not Disturb. wow I'm boring"
XD
Title: Re: Arena battle videos and discussion
Post by: Barren on December 20, 2013, 08:33:16 am
Kind of disappointed in the AI on my part. Yes I was matches versus a more physical team with high HP and I was kept on the defensive but I felt that some of my team members made some dumb decisions. Time to remodel and hopefully it turns out better. GG CT5Holy
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 20, 2013, 08:43:36 am
I thought that mimic revive on the floating time mage was possible, you can tell the AI tried. I suppose float is just registered as a status and not you physically 1h higher? Perhaps I should watch that again.. great match, I enjoyed it.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 20, 2013, 06:56:39 pm
Hey this is kinda sudden, but I'm going to be streaming again this Saturday @ 8pm (Pacific time)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 20, 2013, 07:18:10 pm
I look forward to it!  What new teams will make their debut for this livestream I wonder.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 21, 2013, 06:09:39 am
I'm putting my change of pace team on hold for now. I still have to figure stuff out about them
Title: Re: Arena battle videos and discussion
Post by: Fenire on December 21, 2013, 08:49:06 am
A belated thank you for the videos!
Sorry, I got caught up in Dragon Age: Ultimate Edition, stupid steam sales!
Time to crack my knuckles and get to work.
Title: Re: Arena battle videos and discussion
Post by: Zareb on December 21, 2013, 02:35:02 pm
Quote from: CT5Holy on December 13, 2013, 02:25:07 pm
FFT Arena 138d - Zareb (Spoilers) vs Dokurider (Barren Wasteland) (http://youtu.be/KgImkolXMl0)

Also plan on recording Fenire's Sing Sang vs Rouroni Elmdor's Order of Steel Serpent.

Barren, want me to help record anything?


Sorry for the late response to this match, but I didn't know that it existed until Reinoe pointed it out to me!

Very close round one indeed... had me on the edge of my seat!  Quick is pretty damn deadly, and it seems to have the ability to destroy my team if the right conditions are met.  I like your singing Ninja combined with Mime... very cool idea.  GG to you, sir!


Thanks to CT5Holy for bringing me back from the dead!  (Heheh)
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 21, 2013, 10:08:24 pm
so still going to start sreaming in an hour?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 21, 2013, 10:49:11 pm
http://www.twitch.tv/dokurider
get in here
Title: Re: Arena battle videos and discussion
Post by: Barren on December 24, 2013, 11:21:07 am
This is a Merry Christmas to all of you here on Hacktics and those for play Arena. There are 15 matches to watch on this very very very long video. If there are teams that I used here that are already updated, then it must have been while I was processing the videos because it took a very long time to make. Hope all of you enjoy and again happy holidays!

FFT Arena 1.38d Mania 5 (http://www.youtube.com/watch?v=3Wu6S7Xf4kE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 24, 2013, 01:59:43 pm
Holy crap, thanks Barren!

Barren (Change of Pace) vs xyzqwv (Exes and Ohs) (http://youtu.be/XpvVBcvfSlE)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 24, 2013, 02:28:04 pm
While I do like the results, I kind of feel that the chemist might need some reworking or perhaps change her to a mage with move-mp up or carbunkle because it doesn't seem to be working the way I intended right now. But its still possible I think with enough adjusting. GG xyzqwv and thanks again CT5Holy
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 24, 2013, 04:13:46 pm
Happy Holidays Everyone!

FFT Arena 1.38D - Mini-Marathon  (http://www.youtube.com/watch?v=yJ3t588wrD4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 24, 2013, 07:20:07 pm
Nice marathons guys!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 24, 2013, 07:42:34 pm
CT5Holy vs DomieV: Giving your Phoenix Blader revival isn't such an hot idea because you don't want him wasting his few precious turns on sandbag wars. Otherwise Round 2 was awesome.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 24, 2013, 07:44:23 pm
Quote from: Barren on December 24, 2013, 11:21:07 am
This is a Merry Christmas to all of you here on Hacktics and those for play Arena. There are 15 matches to watch on this very very very long video. If there are teams that I used here that are already updated, then it must have been while I was processing the videos because it took a very long time to make. Hope all of you enjoy and again happy holidays!

FFT Arena 1.38d Mania 5 (http://www.youtube.com/watch?v=3Wu6S7Xf4kE&feature=youtu.be)


Well it was an old version of Rek's team but it's good to get some affirmation that his changes needed to be made.


Let me start by saying I expected this to be a really long match.

I lol'ed when the two Paladins started attacking the distraction squire in the first match.  They totally fell for the bait.  Speaking of Bait...doesn't the A.I. take into account haste?  Because the squire tried to jump on a hasted Paladin and missed.  I had to go an rewatch that sequence because I've rarely seen the A.I. miss like that.

That was some masterful usage of repeated sinkhole to prevent resurrection.  That should have swung the match but the squire fought back to a round three.

Round three just wasn't as epic as round two.


Such a great ending to round 1.  The Chemist was all set to start reviving his teammates but he couldn't and when the don't act finally wore off, he got double turned by the archer.  Match 2 just wasn't close.


Another match that I was expecting to go long...

But it wasn't because the Decap procs were too much to overcome for the Air Raiders.

I'm surprised that 100-->0 was able to win while functionally down one in match 2.  That thief was stoned for pretty much the entire second round.


Doku took the standard Two-hands Katar and added another!  Yeah, take an OP unit and then adding another is quite a good idea.  Not surprised at the result.


Was Reflect/Beguile the most amazing use of Reflect?  Probably not but that was pretty awesome.  I knew the "I'll obliterate my teammates with Flare was coming: and that was really fun to watch.

It was nice to see someone:anyone get some mileage out of Protect 2/Shell 2


Elunia is certainly a pretty name.  I wouldn't expect it from an earth team.

Those Lancer/Dancers hit like trucks.  Insane damage.   Having built a few teams with mimes, I knew that as soon as the mime support died, Elunia was doomed.

Congrats on using the fountain at Riovanes Castle.  It's an unfair map, but it's nice to see the diversity all the same.


This was another one of those "how long will this be" matches.

Not much to say except that Otabo does seem to have a knack for these stalling teams.
Sleep is such a devastating status by way of it's longevity.  But Otabo lost because it took to long to get the berserk status off.  Otherwise Ecthel could have been ruined.


Holy Stones always seem to struggle to take their matches to round 3.  But in the final match they got split up and then it was over.  Intersting how both teams utilized charm.


so the A.I. is more likely to use from when it's in critical?  Does not compute!




I loved this match because Ultima was going off all over the place.  I like the theory of Ultima as a spell but it just costs a little too much on the CT/MP/DAMAGE scale.
I think it's funny that Twilight lost because those Paladins climbed the stairs in a stupid manner.  Otherwis it could have gone on much longer in round 1.

In round 2, I can't believe that priest sang instead of casting raise.  I'm also surprised that Ultima was able to win so easily in round 3.


Each it and I proves to be incredibly formidable team: winning both rounds decisively.


Malroth's joke team is actually kinda strong.

In Round 2, nitehawks were able to close the gap and put the hurt on.  It was inevitable after that although "going nowhere was able to hold out longer than I thought.

In round three going nowhere just hit too hard and nitehawks couldn't get through the meat grinder to close the gap.


Thumbs up for Dual Cutters/Platina Dagger combo.

In fact I think that's what allowed the amazing comeback.


GG ALL and a special thanks to barren for the upload.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on December 25, 2013, 09:31:17 am
Well that's the end of FF12's reign that's for sure. GG doku and thanks Barren for the video
Title: Re: Arena battle videos and discussion
Post by: Barren on December 25, 2013, 11:53:11 am
Looks like I'll be MIA again for recording matches right now. I updated my laptop from windows 8 to 8.1 and now it shows only a black screen whenever I turn it on. I'm running tests right now and I await a flash drive from HP so I can unlock the drive to refresh my PC
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 26, 2013, 05:00:26 pm
FFT Arena 1.38D - Reinoe (Team With A Really Long Name) vs. Vigilanti (Destiny Bond) (http://youtu.be/Venwg19sjtU)

FFT Arena 1.38D - Silentkaster Edition  (http://www.youtube.com/watch?v=wfeRb1ql7gY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 26, 2013, 05:25:29 pm
Thanks TrueLight and CT5Holy and of course Malroth for doing these videos in my stead. I hope everyone had a good holiday this year and I'm pretty much back in action now with my laptop. Let's just say to all windows 8 users, heed my words: DON'T UPGRADE TO WINDOWS 8.1!

now as for some of the matches

For vigi's new team this one surprisingly worked well. The geomancer kept inflicting death sentence and the thief kept going for breaks as they should have I feel just by judging how they are built. The bard had bad luck earlier but worked out. And the oracle kept her buddies up and running. reinoe's team had to be on the defensive pretty much for the most part


Although I can see what silentkaster was trying to do, it just wasn't working out. Plus move=0 chemist is a bad idea. That sequence of moves in the end of the first match was pretty awesome. Second match, seal evil did him big time. Having a berserk paladin with attack up and a hard hitting chirijiraden user didn't help matters either for him. Nuff said. Third match, a priest hitting someone for 127 with a phoenix blade is pretty impressive and the arm aims really helped out silentkaster that time. And the sandbagging went on until there was nothing left. As for the last one, gotta love mimic kaegsougi :P And poison on immortals...yea, not a good thing. Monk cleans house until it came down to mime vs archer. Archer nailing that arm aim was crucial to the victory
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 26, 2013, 08:24:39 pm
Thank you for running my videos!!! I can see my team's weaknesses now and can adjust. Thank you so much again.

Title: Re: Arena battle videos and discussion
Post by: Dokurider on December 26, 2013, 08:37:17 pm
I really like this team even considering it's a first attempt because of how experimental it is. In particular, I really liked your Archer Thief because it allows for Archery and for Steal and Talk to exist on the same unit. However, Cheer Song can only really work on tanky teams, units that aren't expected to die much, so they keep the missed instances down to a minimum. You had the right idea with your Slow Dancing Chemist, in that she needs to be as tough as possible to keep up her Dancing, but your team just couldn't tie up the enemy well enough and they just ganged up on her. (Muramasa's wall busting ability might just make me reconsider it for future endeavors. Definitely something to file away for later). I think you need to drop Phoenix Blade on your Priest, perhaps make him a chemist for anti-Seal Evil purposes? Either way, you need more active support. Otherwise, a good and creative effort for your first team, congratulations on your initiation.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 27, 2013, 03:48:53 am
great series, barren! you're one of the hardest working players here, i appreciate that. Also thank you true light for the double feature with silentkaster, i enjoyed that!

i am a fan of the speed gain/ undead/immortal build, though it needs more... chunkyness to really get the most effect. the only problem with speed build teams is they take a long time to reap the benefits of their small gains each round, whereas teams that rely on procs or elements generally get their value each turn. even PA/MA stacking builds see benefit long before speed increase can make a difference, but i like how the speed translates to damage and benefits the team as well as it possibly can. it's a good team and i hope you stick with it, just needs some meat to survive an extra round or two.

GG and welcome to FFarena!!


Title: Re: Arena battle videos and discussion
Post by: Zotis on December 27, 2013, 04:09:46 am
Yes it's good to see another newcomer.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 28, 2013, 03:06:15 am
FFT Arena 138d - Zotis (Black and White Witches) vs xyzqwv (Steadfast) (http://youtu.be/Lne4mi7ZYds)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 28, 2013, 07:16:00 am
I was going to do that match actually but you beat me the punch. But yea I had a outdated version of xyzqwv's team so its no big deal.
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 28, 2013, 11:27:25 am
Well that was... interesting.  I took your pointers to heart CT5Holy and made some pretty significant changes.
Title: Re: Arena battle videos and discussion
Post by: Fenire on December 28, 2013, 01:35:22 pm
Buttered Toast ....
Title: Re: Arena battle videos and discussion
Post by: Barren on December 28, 2013, 04:45:06 pm
FFT Arena 1.38d - Zotis (Black and White Wicthes) vs Vigilanti (Destiny Bond) (http://www.youtube.com/watch?v=vDRKtiaT7NA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 28, 2013, 09:15:15 pm
FFT Arena 1.38d - Zotis (Black and White Wicthes) vs Vigilanti (Destiny Bond)

Ohhhh nice match! One of the most enjoyable I've watched so far. That match, particularly the tiebreaker round, took me back to the days of that happening when I first started playing 1.3. I thought magic was the best way to go, and then I would get mid-charged silenced, paralyzed, charmed, etc. It also continues to prove to me how powerful death sentence abilities really are. In other formats with AI, I always overlooked them simply because the AI behavior around death sentence is to run away like they're a contagious leper and give that unit two free turns to do something useful. But in this format, it seems to be an extremely effective ability in most cases.

Good teams guys. Great match!
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 28, 2013, 11:22:46 pm
That was really intense.

Good job Vigilanti.  I like your insane status combo set up, very scary.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on December 29, 2013, 04:42:42 am
i like the series of fights we had man. Seriously good stuff zotis. Shiva and chiri and holy hurt all over but thankfully charm turned those against ya. GG zotis. Your team is anothet kind of beast i think eventually will be feared
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 29, 2013, 07:03:20 am
Thanks Vigilanti.  I'd like to see a few more matches to get an overall feel for how the team plays out against other types of teams.  Is there an instructional video or thread for how to make these videos.  I certainly wouldn't mind helping out with making videos.  I downloaded a program and read some tutorials and learned how to patch the ISO, but that's about as far as I could get.  I don't know how the memory card thing works and I don't have Excel.

I think this is the most well put together team I've made so far.  It puts out big AOE damage and has good survivablity.  Even thouse Cure 2's heal a lot more than I thought they would.  But dang, charm kills me with the good compat 1 hit KO Holys... lol.  I was even surprised the silenced summoner was doing over 80dmg with staff wacks.  You got so lucky dodging 2 70% Holy's in a row, heh.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 29, 2013, 08:31:21 am
I can give you detailed instructions zotis if you want while might not be a video but I can still walk you through it
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 29, 2013, 10:06:24 am
I would appreciate that a lot.  I'll take another go based on what instructions are on the forums already and PM you with where I get to.  Maybe I can download a free demo of excel that will be good enough for the team designer.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 29, 2013, 10:46:06 am
Yea Microsoft office isn't cheap but they make you pay per year if you buy it
Title: Re: Arena battle videos and discussion
Post by: Zareb on December 29, 2013, 11:20:19 am
Hey, everybody, I posted a new version of Spoilers and I was wondering if somebody could record a match between it and whatever team of your choosing?  Honestly, pick anybody, I don't care!  Thanks, and have a good one!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 29, 2013, 12:00:52 pm
Oh, I like your team Zareb! Do you want to put it against my revised team? That might be a good match :)

I'd love to see that!
Title: Re: Arena battle videos and discussion
Post by: Barren on December 29, 2013, 12:30:41 pm
I actually have that match in mind myself.  Once I get out of work I'll get started
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 29, 2013, 02:11:27 pm
thats why i like magic ring,  immunity to holy sniping and the permanent "screw you caster" that is silence.
Title: Re: Arena battle videos and discussion
Post by: DomieV on December 29, 2013, 03:46:44 pm
That was a fun set of matches awhile back. Damn those squires hit hard. Im starting to wonder If I need to change up my famous knights at all? I mean They can take punishment but not THAT much punishment
Title: Re: Arena battle videos and discussion
Post by: Zareb on December 29, 2013, 07:13:32 pm
Quote from: silentkaster on December 29, 2013, 12:00:52 pm
Oh, I like your team Zareb! Do you want to put it against my revised team? That might be a good match :)

I'd love to see that!

Quote from: Barren on December 29, 2013, 12:30:41 pm
I actually have that match in mind myself.  Once I get out of work I'll get started


Okay, sounds good!  I look forward to it!
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 29, 2013, 08:21:51 pm
Hey Barren, my summoner shouldn't have had Shiva.  I just realised that.

Edit: Made a little change.
Edit: I dunno, we'll see how it goes.  It's eather keep the MA and trade cyclopse for a bit more diversity in spells... or just keep what I've got and essentially trade 1 MA and 20 HP for immunity to Silence and 70 MP.  I don't think I have any berserk protection either though, and that could be just as bad... ugh, why didn't my Priests just cast Esuna...
Title: Re: Arena battle videos and discussion
Post by: Barren on December 29, 2013, 09:12:50 pm
Its okay, I got held up today anyways and will start tomorrow morning. thanks for pointing it out and ill make the corrections as soon as I can
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 29, 2013, 10:23:24 pm
Quote from: Zotis on December 29, 2013, 08:21:51 pm
Hey Barren, my summoner shouldn't have had Shiva.  I just realised that.

Edit: Made a little change.
Edit: I dunno, we'll see how it goes.  It's eather keep the MA and trade cyclopse for a bit more diversity in spells... or just keep what I've got and essentially trade 1 MA and 20 HP for immunity to Silence and 70 MP.  I don't think I have any berserk protection either though, and that could be just as bad... ugh, why didn't my Priests just cast Esuna...

If you're team is mostly spellcasting and you're worried about berserk then you can always equip Defense Ring.  It's the best money can buy when it comes to protecting your wizards and such.  It doesn't give you any MA though.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 30, 2013, 12:21:25 am
Sorry if the teams in the videos do the match the ones in the Teams Submissions thread. I had recorded these videos earlier before the changes were made. Sorry about that.

FFT Arena 1.38D - Zareb (Spoliers) vs. Otabo (Poison Lily)  (http://www.youtube.com/watch?v=2wzqk_Nbeu8&feature=youtu.be)

FFT Arena 1.38D - Otabo (Last Hurrah) vs. Silentkaster (The Four Seasons)  (http://www.youtube.com/watch?v=rXoDCAWX5dQ&feature=youtu.be)

FFT Arena 1.38D - Zotis ( Black and White Witches) vs. Otabo (Colony Lockdown)  (http://www.youtube.com/watch?v=hjsH9SYj-N4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zareb on December 30, 2013, 12:42:11 am
Quote from: TrueLight on December 30, 2013, 12:21:25 am
Sorry if the teams in the videos do the match the ones in the Teams Submissions thread. I had recorded these videos earlier before the changes were made. Sorry about that.

FFT Arena 1.38D - Zareb (Spoliers) vs. Otabo (Poison Lily)  (http://www.youtube.com/watch?v=2wzqk_Nbeu8&feature=youtu.be)

FFT Arena 1.38D - Otabo (Last Hurrah) vs. Silentkaster (The Four Seasons)  (http://www.youtube.com/watch?v=rXoDCAWX5dQ&feature=youtu.be)

FFT Arena 1.38D - Zotis ( Black and White Witches) vs. Otabo (Colony Lockdown)  (http://www.youtube.com/watch?v=hjsH9SYj-N4&feature=youtu.be)



It's okay, man!  I simply appreciate you recording a match for me.  Truth be told I went a little crazy with the changes today, so it's not your fault at all.  I'll be leaving Spoilers alone again... hopefully for a couple of months or so.  :P


Hooooly crap, that round two lasted forever!  As potent as Poison is now-a-days, it simply proved to be a nuisance more than anything else.  GG, Otabo!
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 30, 2013, 03:01:31 am
Yeah I've been going crazy with changes too, can't make up my mind.  Anyone who records a match of one of my teams and then notices I changed it, don't worry I'd still almost always want to see the match anyway.   :P

I think I'm going to make another change, toss in a defense ring and put Cyclops back.

Holy crap! That cyclops 1-hit 4-KO was so sexy.  And... what's Focus?  Is that supposed to be Accumulate or something?
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 30, 2013, 03:26:57 am
Focus is a magical equivilent of Accumulate,  +1 MA for the duration of the battle, instant cast 100% accuracy.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 30, 2013, 03:31:40 am
3 up and 3 down. Ain't that a...Damn, I'm slipping.
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 30, 2013, 03:59:40 am
Alright I finally made up my mind.  Thanks reinoe for suggesting the defense ring, I also tossed in a Jade Armlet.  Status protection was something I didn't even think about when I made the team originally.  Now I think it should be much more resistant to status shut down.  Not just for a team like Vigilanti's but overall in general.  Now to polish up my other teams.

Quote from: Malroth on December 30, 2013, 03:26:57 am
Focus is a magical equivilent of Accumulate,  +1 MA for the duration of the battle, instant cast 100% accuracy.
Oh, so it's Alacrity in the Masters Guide.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 30, 2013, 12:23:56 pm
Quote from: Otabo on December 30, 2013, 03:31:40 am
3 up and 3 down. Ain't that a...Damn, I'm slipping.

Oh don't feel down.  Not including gauntlets (or the most recent time I requested a match), I'm on a six team losing streak. ;)
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 30, 2013, 02:32:09 pm
I guess i'll run a Reinoe vs Otabo match tonight to ensure at least one of your loosing streaks stops,  you guys got any prefrences as to which teams will fight?
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 30, 2013, 02:35:56 pm
Quote from: reinoe on December 30, 2013, 12:23:56 pm
Oh don't feel down.  Not including gauntlets (or the most recent time I requested a match), I'm on a six team losing streak. ;)

It's all good. I'm just trying too hard I guess.

QuoteI guess i'll run a Reinoe vs Otabo match tonight to ensure at least one of your loosing streaks stops,  you guys got any prefrences as to which teams will fight?


My losing streak ever since TrueLight's mini marathon is only...uh...these latest three matches. But anyway, I don't mind who fights who.

Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 30, 2013, 07:53:08 pm
Well, I really enjoyed those matches. Thanks again for doing it so fast. I still want to see how I stack up against Zareb and his team, but it was interesting to see it against another team with undead units. My units choked when put in a corner! Also, I'm wondering what my paladin would have done had she not gone for southern cross? I might have been able to survive a bit longer, though I don't think it would have helped. But had she gone for dance, she wouldn't have blocked anything.

And my goodness Zareb, those mages are wrecking face! Quad kill? Say what??????

Actually, Otabo, if it makes you feel any better, the matches I watched I always paid attention to your teams and really loved the concepts you came up with. That's specifically why I changed my undead thief to an undead monk and did what I did with the slow dancing paladin. Though not nearly as effective as yours was since she missed every single time...but still.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 30, 2013, 08:54:15 pm
That match with you vs zareb silentkaster will be up tomorrow
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 30, 2013, 08:56:21 pm
Thanks Barren! Appreciate you recording it :)
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 30, 2013, 09:37:43 pm

Recorded a match should be up on youtube in a few minutes.
Otabo (is 108 your lucky number) vs Reinoe ( All Stars B team) (http://youtu.be/UKWd-lpHx4Q)
Title: Re: Arena battle videos and discussion
Post by: Fenire on December 30, 2013, 10:15:09 pm
I loved the frog procs. If only persisted through death as in vanilla.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 30, 2013, 10:18:42 pm
FFT Arena 1.38D - Silentkaster (Kenny Is Dead) vs. Fenire (Summon Arrows)  (http://www.youtube.com/watch?v=_GZOAaMXj_g&feature=youtu.be)

FFT Arena 1.38D - Barren (Change of Pace) vs. Fenire (Benders)  (http://www.youtube.com/watch?v=fC_0LR_g-mQ&feature=youtu.be)

FFT Arena 1.38D - Fenire (Status Break Time) vs. Rouroni Elmdor (No Foolin)  (http://www.youtube.com/watch?v=hYlvGaZrBnY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 30, 2013, 10:38:33 pm
Good job Fenire! I usually try to test out my teams since often looking good on paper doesn't translate well to the battle simulation (at least to me until I learn the system a bit better). Your archers have some mad PA! Very good team, well deserved victory!
Title: Re: Arena battle videos and discussion
Post by: Barren on December 30, 2013, 10:56:51 pm
I had that match kenny is dead vs summon arrows recorded...but I guess I'll just call it a rematch
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 30, 2013, 11:11:02 pm
Welp. Another win for Cursed Ring. <_<
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 31, 2013, 12:20:41 am
Quote from: Malroth on December 30, 2013, 09:37:43 pm
Recorded a match should be up on youtube in a few minutes.
Otabo (is 108 your lucky number) vs Reinoe ( All Stars B team) (http://youtu.be/UKWd-lpHx4Q)


I know cursed ring is everywhere right now, but undead is the only way to get frogs to attack and do damage.  The berserked samurai frog was hitting for 0, but the undead frog was hitting for 8.
Title: Re: Arena battle videos and discussion
Post by: Fenire on December 31, 2013, 08:08:23 am
Thanks for the videos TrueLight
I was hoping to see more breaking but i guess the AI favoured damage due to how much they were doing. I was hoping for bigger numbers from the bard though.
Don't Act and stop were an awesome combo especially with that samurai running around inflicting Faith.
Not one decap proc not one... I got lucky round 2 with petrify, but missed the second one in round 3 though and with no way to get to the oracle he was toast. I should give him reraise. GG
Title: Re: Arena battle videos and discussion
Post by: Zareb on December 31, 2013, 11:19:47 am
Quote from: reinoe on December 31, 2013, 12:20:41 am
I know cursed ring is everywhere right now, but undead is the only way to get frogs to attack and do damage.  The berserked samurai frog was hitting for 0, but the undead frog was hitting for 8.


That 800% damage increase is certainly game-changing, Reinoe!  It's not as situational as one may think!
Title: Re: Arena battle videos and discussion
Post by: Barren on December 31, 2013, 01:25:30 pm
FFT Arena 1.38d - silentkaster (Kenny is dead) vs Fenire (Summon Arrows) Rematch (http://www.youtube.com/watch?v=r1oYo7sc9eQ&feature=youtu.be)

FFT Arena 1.38d - silentkaster (The Four Seasons) vs Zareb (Spoilers) (http://www.youtube.com/watch?v=kdI2mpWv2nI&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zareb on December 31, 2013, 03:59:10 pm
Quote from: Barren on December 31, 2013, 01:25:30 pm
FFT Arena 1.38d - silentkaster (Kenny is dead) vs Fenire (Summon Arrows) Rematch (http://www.youtube.com/watch?v=r1oYo7sc9eQ&feature=youtu.be)

FFT Arena 1.38d - silentkaster (The Four Seasons) vs Zareb (Spoilers) (http://www.youtube.com/watch?v=kdI2mpWv2nI&feature=youtu.be)


Barren, I lost the first two rounds, so there shouldn't have been a round three.  Anyway, The Four Seasons seems to be a very hard counter against my team: Speed-alteration (oooh, my favourite!), Steal Accessory (another favourite) and who can forget three physical rangers double-turning me?  Heh.  You have a good team there, and I suppose that I'll have to make some changes now.  GG, silentkaster.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 31, 2013, 04:56:12 pm
You're right. that was my bad on that one. At least (even though by accident) I gave you a bonus round :P
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 31, 2013, 05:34:09 pm
Wow Zareb! You had a similar concept in that you went for PA instead of speed to increase your power. Your monks' damage near the end????? Holy crap!!! Very good game though. Glad we got to see a bonus round. For a moment I was like...wait did my team lose the first one? Barren had me second guessing. Ha ha.

Anyway, that made me see the need for ether. I was thinking that by the time she ran out of MP, the match would pretty much be decided. But that wasn't the case any of those three times. Every time, she ran out and I realized I didn't give my chemist ether.

I also took your advice Barren regarding the gun and switched that around. Also switched a few other things.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 31, 2013, 06:51:53 pm
I'd change around your dancing paladin to Chaos blade Platina Helm, Light robe   Dragon spirit and Move MP up,  that way she can operate independantly as a tanky distraction and wall breaker in addition to spamming slow dance which she could now do the whole match
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 31, 2013, 09:37:54 pm
Fenire's teams are much improved.  So much damage!  That match against Rouroni was really intense.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 01, 2014, 04:45:04 am
woo, what a great fight, though they don't behave as planned.

No foolin's got equip spear and javelin now. it is important on turn 1: long distance map, masamune full party, short map, salamander. the mimes are pretty smart with the mid charge, so salamander and leviathan with a ct5 should ensure my mimes are set up properly, or high speed opponents become in range. the samurai in slot 4 should use silf to get max hits per round and cause dont act/dont move.

giving them spears weakens the already low damage attacks, but at least puts them in the intended turn order, the only thing i don't like is now their physical attack is high enough for them to consider it an option, when i'd much rather them use asura. GG fenire, your teams are much improved and getting scary! 
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 01, 2014, 10:57:59 am
Malroth! Thanks for the tip. I did change a couple of things on her to make her more tanky and harder to damage.
Though I didnt take your advice yet with chaos blade, I made MP on her last longer and since the chemist tends to stay in the back with her, gave him ether.

Will you do a couple videos for my teams at your convenience? Your run downs of every unit with every detail would be an appreciated help. My other two teams haven't been tested so I have no idea how they will operate and know they can be improved.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 01, 2014, 11:48:08 am
There is something about archers ... So much damage. 578 damage critical was epic.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 01, 2014, 03:44:32 pm
I have a question that I'm not quite sure of (part of the reason I didn't put any element on my team originally).

If you have absorb (element) and get oiled, will you now no longer absorb that element until oil resolves or is cured? I was trying to look in the master guide to answer this question, but still unsure.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 01, 2014, 04:42:35 pm
Silentkaster's getting ruul good, ruul fast. Good on you, brother! I would like to request a gauntlet with no foolin'. The nature of the high output strategy ensures games are short, win or lose. Though I don't take the team too seriously, I need to make sure they're solid enough to fix and forget. I think its a fun strategy and a great way to test a team's resilience. If you can survive 6 salamanders in a round, you got one tank-ass team.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 01, 2014, 05:04:24 pm
Quote from: silentkaster on January 01, 2014, 03:44:32 pm
I have a question that I'm not quite sure of (part of the reason I didn't put any element on my team originally).

If you have absorb (element) and get oiled, will you now no longer absorb that element until oil resolves or is cured? I was trying to look in the master guide to answer this question, but still unsure.


Yes that's mostly right.

Also oil doesn't affect either Dark or Holy.  Furthermore oil goes away on magic damage but not physical.  So oil will go away if you hit someone with "Fir" or blaze gun, but will remain if someone is hit with a Spiked Fuuton or Ice Brand.

Most people don't notice the physical damage remains because if you take double damage from most weapons it'll kill you outright.

Quote from: Rouroni Elmdor on January 01, 2014, 04:42:35 pm
I think its a fun strategy and a great way to test a team's resilience. If you can survive 6 salamanders in a round, you got one tank-ass team.


6x Salamanders are also hard to survive because they inflict oil.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 01, 2014, 09:21:42 pm
Quote from: Rouroni Elmdor on January 01, 2014, 04:42:35 pm
Silentkaster's getting ruul good, ruul fast. Good on you, brother! I would like to request a gauntlet with no foolin'. The nature of the high output strategy ensures games are short, win or lose. Though I don't take the team too seriously, I need to make sure they're solid enough to fix and forget. I think its a fun strategy and a great way to test a team's resilience. If you can survive 6 salamanders in a round, you got one tank-ass team.


Thank you! Actually in the 1.3 AI tournament right now...not doing so hot but still have a small chance to advance.

I seriously have so many concepts and teams I want to try out, but dont want to overwhelm recorders and be that guy that comes in with a hundred new teams. So as much as I would like to, I think I am going to focus on these three for a bit and see how they fare in any matches coming up.

Thanks again for recording my matches. Rouroni's and Zareb's teams look like some BAMF's!!!!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 01, 2014, 11:42:33 pm
FFT Arena 1.38D - Jumza (White Rose) vs. Reinoe (Windchill Factor)  (http://www.youtube.com/watch?v=gxxPkFhUFBU&feature=youtu.be)

FFT Arena 1.38D - Dokurider (Elements of Erosion) vs. Zotis (Elunia)  (http://www.youtube.com/watch?v=ISxnAztgkoY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 02, 2014, 01:16:58 am
Quote from: TrueLight on January 01, 2014, 11:42:33 pm
FFT Arena 1.38D - Jumza (White Rose) vs. Reinoe (Windchill Factor)  (http://www.youtube.com/watch?v=gxxPkFhUFBU&feature=youtu.be)

FFT Arena 1.38D - Dokurider (Elements of Erosion) vs. Zotis (Elunia)  (http://www.youtube.com/watch?v=ISxnAztgkoY&feature=youtu.be)
(Will be up in ~15 minutes)

Oh my glob, I'm on a 2 game win streak.  JINX!
Of course W.C.F. started out friggin' terrible beyond belief but their last two wins were complete blowouts.
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 02, 2014, 07:21:37 am
My monk tried to 4v1 Dokurider's whole team.  3 HP restores in a row, but yeah, it's not like he could have stood a chance.  Good job Dokurider.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 02, 2014, 01:44:32 pm
FFT Arena 1.38d Rivalry Series - Otabo vs Dokurider (http://www.youtube.com/watch?v=Sa7T0x1qNIs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zareb on January 02, 2014, 04:13:54 pm
Quote from: Barren on January 02, 2014, 01:44:32 pm
FFT Arena 1.38d Rivalry Series - Otabo vs Dokurider (http://www.youtube.com/watch?v=Sa7T0x1qNIs&feature=youtu.be)


Jumping Undead Monk times a hit on a Lancer that's just finished jumping.  Awesome.  Way too awesome.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 03, 2014, 10:48:07 am
Dig your choice of music for the rivalry Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 03, 2014, 07:37:31 pm
FFT Arena 1.38d Rivalry Series - Fenire vs Zotis (http://www.youtube.com/watch?v=sjmTxotGCww&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 03, 2014, 09:59:38 pm
I do appreciate the match, but it was kind of dissapointing that you used the old teams since they were quite flawed and I had said "when our teams were updated."  Oh well.

At least one thing I'm worried about now even with my updated Assassination Attempt is the Innocent/Raise 2 problem...  I'm kind of counting on best compat now, but an innocent caster on a 40 faith downed unit...

I wonder if I could request a rematch for Assassination Attempt and Elunia.  But I know you're in high demand Barren, so take your time.  Great commentary too, as usual it was very entertaining to watch.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 03, 2014, 10:46:39 pm
The only ways to get raise 2 accuracy of a 40 faith unit above 70% is to combine pilgrimage with best compatibility and some moderate MA boosting.  12Ma will just barely hit 100% accuracy at 98+ faith.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 04, 2014, 12:24:59 am
Uh... 10 MA, 70 Fa Raise 2 caster to 40 Fa best compat target has 78% chance to hit...
Same scenario except good compat target has 70% chance to hit.

Malroth, how are you calculating your numbers? This isn't the first time you've given an incorrect answer regarding game mechanics...

For the record, to get 100% accuracy rate on a 40 Fa unit, a 10 MA Raise 2 caster with best compat needs at least 93 Faith.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 04, 2014, 06:08:22 am
I will grant some of your teams a rematch Zotis. Sometime after this weekend you'll get it
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 04, 2014, 06:35:53 am
Thanks Barren, and hmm... maybe I'd better make sure they have Raise and Raise 2...
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 04, 2014, 09:18:26 am
Thank you for the video Barren.
I would prefer to see Summon Arrows against Rufio's witches if possible.
Damn those ninjas and their damned head breaks.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 04, 2014, 02:20:44 pm
FFT Arena 138d - Jumza (The People Party) vs CT5Holy (Shadow Stitch) (http://youtu.be/soSrBD7M9Go)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 04, 2014, 07:04:38 pm
Heh, I loved that match CT5holy and your commentary. "You're doing nothing!" That was awesome how you said that.

Hey, if possible, I'd love to see Biron Monastery (my all monk team) against your "Do not Disturb" team. I just feel that'd be a good match up. I haven't tested my team against it or anything...just curious to see how mine will stack up.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on January 04, 2014, 07:06:49 pm
CT5Holy, would you mind putting my destiny bond team in action? I figured since Barren already did a match with my team you can do one and let me know what you think
Title: Re: Arena battle videos and discussion
Post by: Angelus on January 04, 2014, 07:07:34 pm
I'm up for any match actually. I haven't seen any arena action with my teams in a while since fdc
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 04, 2014, 10:59:55 pm
I'm going to start putting my FFT time into learning how to make videos now instead of working on my teams or making new teams.  I know there's a lot of demand and I've seen a few new faces since I joined (which wasn't that long ago).  So yeah, hopefully I can start helping out in that department soon.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 05, 2014, 01:11:26 am
FFT Arena 1.38D - CT5Holy (Shadow Stitch)  (http://www.youtube.com/watch?v=xlxsTHLoyNI&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 05, 2014, 03:29:45 am
Ugh. They need a vacation. About as bad as expected though, haha.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 05, 2014, 10:06:10 am
well it took my axe team a long time but it did beat CT5Holy's team. I feel kind bad though because they kind of deserve a better overall performance. Maybe shadoe stitch just needs adjustments to make it better.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 05, 2014, 08:32:37 pm
Thanks for the feature, truelight! I was itching to see my revised team. Barren's axe team scares me. Maybe they'll hit for 50% HP, maybe they'll 1 shot your paladin. Better hope quick doesn't go off or you have a DPS tank that is effectively faster than a thief 0_0

Oh, and it's news to me, but I didn't realize mime summons cost 0mp. Go figure. Guess they don't really need carbunkle.
Hot damn that was fun to watch. I may not have the experience of other players here, but it is easy to see shadow stitch lacks offensive power, damage or more lethal status procs are nescessary. I like your tanky mediators but if you're relying on the samurai for damage, she didn't get the memo. I'm not a fan of the 1dps, 1tank, 1 healer etc. Someone dies then suddenly you can't deal damage or res. I think all units should have a shot at killing something unless their support is key for offence/defense/tempo.

It's a good team concept wise, the don't move worked well on my team, but you needed some umph to bring it home.

Gg, and great series, truelight! I think many of us are quite pleased with your work.
Title: Re: Arena battle videos and discussion
Post by: Jumza on January 06, 2014, 12:28:23 am
Quote from: CT5Holy on January 04, 2014, 02:20:44 pm
FFT Arena 138d - Jumza (The People Party) vs CT5Holy (Shadow Stitch) (http://youtu.be/soSrBD7M9Go)


Thanks for the match :)
So your team was in fact doing nothing a lot of the time, but it still did ok... uhm... yeah.
My Thief and Chemist are their to take attention away from my Scholars, they run in, they get hit, they get healed, they pick people off, etc... Which they seem to do well enough.
I worry about this team going up against other dark absorb teams though, then my main damage output becomes the chemist and the thief :P Maybe I should give the scholars bio.


Quote from: TrueLight on January 05, 2014, 01:11:26 am
FFT Arena 1.38D - CT5Holy (Shadow Stitch)  (http://www.youtube.com/watch?v=xlxsTHLoyNI&feature=youtu.be)

This was much the same as above, so I won't comment on it. But thanks for the match Truelight ;)
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 06, 2014, 01:25:27 am
Gonna run a couple videos for silentkaster tomorrow  any volunteers for an opponent?
Title: Re: Arena battle videos and discussion
Post by: Reks on January 06, 2014, 04:05:02 am
I'll do it. Have an old team concept I kinda want tested.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 06, 2014, 06:56:44 am
my new team, bloodhound gang, is not a serious team, but I would like to see them in a match.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on January 06, 2014, 08:40:23 am
My destiny bond team is ready for action too malroth
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 06, 2014, 05:53:10 pm
That's a well-varied line of opponents there. I'm rootin' fer ya, silentkaster. (My tablet auto corrects your name to "silent master" might just leave it like that)

I like your new team, reks. W.a.s.p, right? That's one kick ass wizard if I may say so myself, the only thing I don't like about them is they rely on revive and phoenix down for res, when I think raise 2 (easily one of the most powerful single abilities) would work best, especially for squishy units like the wizard. I just picture a revive going off for like 70hp while the guy across from you resses for 300 in the same round. On the plus side, you ain't lacking offensive power, and your tank item bot squire will certainly do his job.

I just think you can maintain your high output while doubling your longevity with raise 2.
Maybe I'm wrong, I'm still a n00b, but if faith is the only reason you don't carry raise, increasing faith is an easy trade for full res.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 06, 2014, 06:09:27 pm
Thanks Rouroni! I hope that I do alright anyway. Just at least give em a run for their money :D

Either way, I'll get to fine tune the teams. Thanks Malroth for recording!!!!!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 06, 2014, 06:19:34 pm
Just keep working at it and I'll have a worthy rival of you yet!
;)

You know what you're doing.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 06, 2014, 07:39:52 pm
FFT Arena 1.38d - Fenire (Benders) vs Zotis (Assassination Attempt) Rematch (http://www.youtube.com/watch?v=v6IkCGvGtu4&feature=youtu.be)

FFT Arena 1.38d - Fenire (Garrr) vs Zotis (Elunia) Rematch (http://www.youtube.com/watch?v=sWWPUxKi-os&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 07, 2014, 12:34:38 am
That was very entertaining, thanks Barren.  Hmm... I wonder if I should switch that Oracle back to an item bot...
Title: Re: Arena battle videos and discussion
Post by: Barren on January 07, 2014, 09:34:02 am
Well it depends really. If you're looking for a item bot with high HP, then I don't think oracle would be one. Mediator would be suited for status as well as item bot because of black mail and mimic daravon. Of course if you want a unit with higher HP and status protection usually lancers gets the job done because of 10 speed if you equip javelin and have some anti-status gear. Of course if you still want the innocent proc then lancers can equip poles as well. Up to you though
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 07, 2014, 09:44:33 am
I never thought of using a lancer for an item not.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 07, 2014, 10:11:44 am
I've used item bot lancers before. They can be pretty effective as pillars for a squad
Title: Re: Arena battle videos and discussion
Post by: Barren on January 07, 2014, 10:46:17 am
FFT Arena 1.38d - silentkaster (Signs of Aging) vs Jumza (The People Party) (http://www.youtube.com/watch?v=3ZXIDso_U-4&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Biron Monastery) vs Reks (W.A.S.P)  (http://www.youtube.com/watch?v=o8PrtCzQgRc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 07, 2014, 01:53:51 pm
At work right now and the severe cold temps are keeping everyone away. Skeleton crew (AKA me and nobody else) working today!

Anyway, I was really happy with how Signs of Aging worked. Obviously, two huge helps to my team were shadow shade lore and best compat charms going off, with the lore just keeping my oracles healthy most of the match. I'd be curious how I'd do against the same team with maybe earth dragon. I just lucked out against a great team with my elemental absorb.

I had a feeling that Biron Monastery wasn't going to do too well...especially against a team like that. I want a team that is all one class just to have it...perhaps monk isn't the best base class to go with due to low MA. Maybe Geo, Chemist, or Priest would be better? Not sure. Anyway, gonna play around with that a bit more and see what I can do.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 07, 2014, 05:31:53 pm
Monks are a fine class. Just play to their strengths. MA is clearly not one of their strengths -> shy away from highly MA dependent skills. =P

On a more important note,

FFT Arena 138d - Zotis (Black and White Witches) vs Vigilanti (Destiny Bond) (http://youtu.be/y-X_wC8yxK4)

FFT Arena 138d - silentkaster (Biron Monastery) vs CT5Holy (Do Not Disturb) (http://youtu.be/N3XxM_B3zeA)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 07, 2014, 06:10:45 pm
Quote from: silentkaster on January 07, 2014, 01:53:51 pm
At work right now and the severe cold temps are keeping everyone away. Skeleton crew (AKA me and nobody else) working today!

Anyway, I was really happy with how Signs of Aging worked. Obviously, two huge helps to my team were shadow shade lore and best compat charms going off, with the lore just keeping my oracles healthy most of the match. I'd be curious how I'd do against the same team with maybe earth dragon. I just lucked out against a great team with my elemental absorb.

I had a feeling that Biron Monastery wasn't going to do too well...especially against a team like that. I want a team that is all one class just to have it...perhaps monk isn't the best base class to go with due to low MA. Maybe Geo, Chemist, or Priest would be better? Not sure. Anyway, gonna play around with that a bit more and see what I can do.



Woo! Great job silent master. That was fun to watch, particularly signs of aging. Oracles and samurai are my favourite units.

I think monks are a great SCC team. Their abilities are healthily varied, lots of HP, tons of damage, and with the right support ability, you can even make a half decent speed character. Instead of haste2, I would outfit that one with draw out. Yeah, you wont't get everybody hasted turn 1, but you can avoid useless haste casts and even give him useful status procs that would force him into the action.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on January 07, 2014, 09:22:34 pm
I understand your point CT5Holy about my thief. I'll think of something with him but I do have the right idea and that is too just steal and break stuff all the time. Maybe I'll try Sasuke Knife instead but for the most part I like what my team is capable of. GG again Zotis
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 07, 2014, 10:27:40 pm
FFT Arena 1.38D - Dokurider (Barons of Barren) vs. Otabo (Sonic Speed)  (http://www.youtube.com/watch?v=Z8BNq1NPm6A&feature=youtu.be)

FFT Arena 1.38D - Vigilanti (Destiny Bond) vs. Fenire (BloodHound Gang)  (http://www.youtube.com/watch?v=yvY7lrZGers&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 07, 2014, 11:08:13 pm
Quote from: silentkaster on January 07, 2014, 01:53:51 pm
At work right now and the severe cold temps are keeping everyone away. Skeleton crew (AKA me and nobody else) working today!

Anyway, I was really happy with how Signs of Aging worked. Obviously, two huge helps to my team were shadow shade lore and best compat charms going off, with the lore just keeping my oracles healthy most of the match. I'd be curious how I'd do against the same team with maybe earth dragon. I just lucked out against a great team with my elemental absorb.

I had a feeling that Biron Monastery wasn't going to do too well...especially against a team like that. I want a team that is all one class just to have it...perhaps monk isn't the best base class to go with due to low MA. Maybe Geo, Chemist, or Priest would be better? Not sure. Anyway, gonna play around with that a bit more and see what I can do.


If you want a single class just to try out go with either Squires, Bards or Archers.

Squires are a little harder to make a good single class team but have the most versatility.     Keep in mind they're a little slow though. 

Archers, are a little ahead of the curve but Gun Evade will neuter the whole team. 

Bards have built in high MA and have MP and HP restoration but are slow and don't have an impressive access to weapons.
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 08, 2014, 02:39:03 am
Excellent matches, I especially liked Reks' W.A.S.P. team.
Your team is just too beast Vigilanti, gg.  I took note of my lack of status protection from our first match, but I didn't want to just stack my anti-status to counter your team.  I went for the overall balance, only silence protection was really significant against you.  But of course you just nailed me with other stuff.  I like your team, it's definitely a force to be reckoned with.


I made a new team which is designed to combo for KOs by using oil/fire and zombie/raise 2, and land 1 hit KOs with Death and Petrify.  All the while it should be a tanky team buffed with reraise, haste, protect, and shell.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on January 08, 2014, 04:42:57 am
SCC Monk team is a terrible choice.  I made it once, and it lost really badly.
Reasons:
1) Cannot use weapons or robes innately (so the only way to boost elements is 108 Gems)
2) 9 SP means being midcharged by ALL 8 SP mage classes because Monk needs 12 SP + haste to midcharge such mages; that is not possible without either quickening or EQ Clothes
3) Too hard to invest in magical damage so the team is very easy to wall
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 08, 2014, 10:46:57 pm
well I was hoping that all blood weapons would be more effective.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 09, 2014, 04:55:21 pm
FFT Arena 1.38D - Zotis (Medusa) vs. Silentkaster (Thieves Guild)  (http://www.youtube.com/watch?v=HD8HEET0Q5o&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 09, 2014, 05:55:29 pm
THE IRONYYYYYYY!!!!! That is a  great scc team, the damage seems a little low, but they got the job done.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 09, 2014, 06:04:07 pm
Haha yeah the damage is a little low...I guess I was expecting slightly more but I didnt calculate I suppose. Also, comet kinda wrecked me due to 100% accuracy! I probably would have been at a severe disadvantage if my white mage thief didnt avoid petrify three times in round one.


My sister has posted a team!!! If ever you have us in a match up, for the first one, please use signs of aging as my first team, then after first match idc whatever team  you want to use. I also request FF8 "Force Your Way" as the background song :)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 09, 2014, 08:22:43 pm
Commet didn't wreck shit. notice the paladin getting all her stuff broken and dying WHILE GUARDING?! I was more surprised by that than anything.


Nice to see yet another new face! I take it's rare to see so many new additions to the forum. SO, for any of you living in canada or the northern states, you may have noticed the ice storm completely ruining the infrastructure and leaving a lot of people without power/internet. My internet just came back today after about 2 1/2 weeks, and just before the storm i bought/assembled a $800 gaming computer which has been collecting dust up until just now.

my point is i have been secretly plotting to get all the software i need to host exhibitions here, and i'll try to get that ball rolling when i get back from work. no more sitting at timmy's with a bloody tablet just to watch a couple fft arena matches!! woo!
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 09, 2014, 10:23:13 pm
I'm assuming Redworld is your sister Silentcaster, I ran a match against her and should have it rendered and uploaded in an hour or two


Edit:
Silentcaster "signs of aging" vs Redworld "anything you like" (http://youtu.be/hZY3BGg6HSU)
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 10, 2014, 03:48:13 am
GG silentcaster, I like your team.  Everything flows very well.  My team felt awkward.  It's just so jagged around the edges... hmm... what to do, what to do...
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 10, 2014, 08:17:59 am
Malroth thanks for running the match! Music was perfect, and even some bonus treats in there from FF8! Thanks again.

Yeah, when my sister introduced me to this site, she had me play off against her tournament team. Knowing nothing, I built a tanky team with no stat immunities and eventually her charming, don't acting death sentencing units killed me. But Signs of Aging's original was item bot lancer, a talk skill priest, two handed oracle (which the rod I gave her initially couldnt even be held with two hands <.<) and a thief. A few of those concepts changed, obviously. GG sis...next time I see you, maybe we can make a double dare team!!
Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2014, 08:57:07 am
Welcome back to Arena RedWorld. Though unfortunately things didn't go well for you. If you ever need help tweaking your team let one of us know and we'll help you out
Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2014, 11:15:07 am
FFT Arena 1.38d Rivalry Series - reinoe vs Rouroni Elmdor (http://www.youtube.com/watch?v=EQf1Ssb3isg&feature=youtu.be)

I did also take note Rouroni Elmdor with your no foolin' team but I did the match before you made the update so I hope you don't mind
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 10, 2014, 12:19:52 pm
Quote from: Barren on January 10, 2014, 11:15:07 am
FFT Arena 1.38d Rivalry Series - reinoe vs Rouroni Elmdor (http://www.youtube.com/watch?v=EQf1Ssb3isg&feature=youtu.be)


Thanks a lot Barren.

The whole summon magic+pump up magic attack just doesn't work for me.  This is the second time I've tried to pull it off and it's just not been successful.  There's one more edit to the team I could consider but the question is whether or not it's worth doing.

Oh, and despite move-1 that idiot priest still somehow charged ahead of the team and got his dumbself killed.  Time to give him a Healing Staff.  Which should work out fine enough  I suppose.  Angel Song will hit twice like instead of once.

And Abandon doesn't really seem to help at all.  So I can ditch Escutcheon 2 for Kaiser Plate.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 10, 2014, 03:39:01 pm
Abandon diddn't help much because you had reflect rings,  replace them with a mantle (and maybe cyclops for blind) and you'll see a whole lot more misses from your enemies.
Title: Re: Arena battle videos and discussion
Post by: RedWorld on January 10, 2014, 08:07:06 pm
@Malroth: Yes, silentkaster is my brother. xD

And yeah, I would assume my team would lose this time around. It was kinda rushed and my mind was kinda clouded with Pokemon and the like, thus the name Whatever You Like, but anyway! Yeah, I was trying to make the Chemist heal the Wizard by using the Blaze Gun and the Wizard to heal herself, but it looks like that didn't seem to work too well! As for the others, I was making the Samurai a bit of a powerhouse and the Knight to go her own way. Looks like I'll have to recreate the whole team by scratch or make a few major changes once my Pokemon phase is done and over with! Thanks for the advice Mal!


@Barren: Yeah, I kinda assumed things wouldn't be in my favor. xD But thanks! I would love to have some help! And I wouldn't mind talking to you over Skype again!
Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2014, 08:55:15 pm
Let me reinstall skype first
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 10, 2014, 09:45:58 pm
Awesome! Thanks barren, i enjoy your commentary as always! I don't mind if the video is a little old, they behave the same. Though, i haven't seen rock with reflect mail in a long time. if you have a database for them, could you look over order and highwaymen? i won't be changing them anytime soon, though i'm not so sure about them ladies.

I am actually happy with no foolin'. I needed to see them against a speedier team, and i got it! Some days they'll just rain hell like nobody's business, some days a ninja smacks you in the face. i have never seen steel basilisk lose, and they just didn't want to die. but DAT DAMAGE holy crap reinoe's team deals a thousand a round, no sweat.

GG Reinoe! ain't no shame in being beaten by a master!
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on January 11, 2014, 02:39:55 am
In general, a mage shouldn't worry about evasion because while charging, her evasion is 0.  Thus, dropping reflect for MEV is almost always the wrong choice.  The only time I'd argue otherwise is if you're using the mage explicitly to bait the AI (like what Mando did in S5), but in that case, optimizing MEV would come secondary to optimizing PEV and any spell with CT > 5 (Raise 2, Holy, Flare, most summons) should not be used.
As for priests "charging forward", that is typically a problem on pure support priests and time mages because the AI has no better offensive action to perform, though normal mages may also do that if they cannot kill anyone AND they cannot cast a spell without getting midcharged (but the latter is a product of either a bad matchup or poor team synchronization).  The AI's stupidity is why I prefer aving mages that aren't purely support.
Also, if you insist on keeping the pure support, healing staff is also not a good idea because although it allows protect on allies (since the healing staff eliminates all of the WM / TM's offensive options except vs. Cursed Ring users), just having protect (or just having shell) renders me vulnerable against half of all teams, while having both on one unit makes the AI stupid (because the AI will not appropriately cast protect / shell except to midcharge attacks).  Compared to stop / slow2 / holy, which affects all enemies, why bother with a strategy that only works half the time?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 11, 2014, 05:06:16 am
FFT Arena 1.38D - Otabo (Night Fight) vs. Rouroni Elmdor (Ladies of the Night) (http://youtu.be/uRF86KsB8_M)

FFT Arena 1.38D - ShadowDragon15 (Darkness Rises) vs. Reks (W.A.S.P) (http://youtu.be/IueLjVZL84A)

FFT Arena 1.38D - Silentkaster (Signs of Aging) vs. ShadowDragon15 (My Lady Love's Emotions)  (http://youtu.be/OHqeuFj1GeU)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 11, 2014, 01:15:23 pm

Oracles. One of two jobs in Arena I love and despise at the same time (the other being Chemist). Anyway, good match, though. I figured that would be the outcome since my team has no status removal other than the thief. Also, I cringed at all of the missed opportunities the mediator and the paladin had when some of them were charging; but nope - let's walk up and melee them rather than do something to attempt to stop the incoming spells. At least the squire did exactly what I made him to do, and that's good. I'm starting to like Healing Staff more and more as of late, I might have to find more uses for them. GG.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 11, 2014, 02:14:10 pm
Quote from: formerdeathcorps on January 11, 2014, 02:39:55 am
In general, a mage shouldn't worry about evasion because while charging, her evasion is 0.  Thus, dropping reflect for MEV is almost always the wrong choice.  The only time I'd argue otherwise is if you're using the mage explicitly to bait the AI (like what Mando did in S5), but in that case, optimizing MEV would come secondary to optimizing PEV and any spell with CT > 5 (Raise 2, Holy, Flare, most summons) should not be used.
As for priests "charging forward", that is typically a problem on pure support priests and time mages because the AI has no better offensive action to perform, though normal mages may also do that if they cannot kill anyone AND they cannot cast a spell without getting midcharged (but the latter is a product of either a bad matchup or poor team synchronization).  The AI's stupidity is why I prefer aving mages that aren't purely support.
Also, if you insist on keeping the pure support, healing staff is also not a good idea because although it allows protect on allies (since the healing staff eliminates all of the WM / TM's offensive options except vs. Cursed Ring users), just having protect (or just having shell) renders me vulnerable against half of all teams, while having both on one unit makes the AI stupid (because the AI will not appropriately cast protect / shell except to midcharge attacks).  Compared to stop / slow2 / holy, which affects all enemies, why bother with a strategy that only works half the time?



Thanks for the tips FDC.

re: the priest...I'm probably going to have to have him go down to 9 speed anyway.  I was iffy on 10 speed because I thought Angel Song would go off twice.  It didn't for some reason.  That's a really key factor, because angel song going off only once+Mime is not enough MP restoration.  Otherwise there's no point to angel song+Mime.

I want my squires to be able to fully utilize shields so I have three options...
Aegis Shield give me Silence protection, +1MA, and decent magic evasion.
Escutcheon gives me decent evasion overall
Kaiser plate will boost summons.

After Ruminating over it, I'm going with Aegis Shield, 108 Gems and Leviathan+Salamander.  The unlimited height granted by Zodiac is just not enough when those two elemental spells can be boosted and have occasional procs.  Unlimited height so rarely matters in Arena anyway.

Priest is losing his H-BAG and getting Heal Staff.  He's also losing his -1 move because if the A.I. is going to wade into combat, nothing can discourage them.  Using the saved JP for Pilgrimage.

Lastly, the squires are losing Abandon and are gaining Absorb MP, because I don't want them running out of MP like they did in the video.  Magic Song and Angel Song should help fuel them.


Sorry I got so caught up in my own personal drama.  I really really like what you've done with "No Foolin".  I was worried both matches and I'm surprised I went 2-0 against them. 

It was a long hard slog against your "Basilisks" team and they have impressive chops.  My "Windchill Factor" had many embarrassing losses before it became competitive.  Losses so bad and embarrassing that I considered not making teams anymore.  Basilisks are very impressive.  It just wasn't their day.

A nice win from the Zirekile Highway men.  In case you hadn't noticed "Hyper Livestream Final Fight" is similar to your No Foolin'.  The difference being my idea hasn't panned out yet.  Good luck in the future for all your matches.


GG Rouroni!
Title: Re: Arena battle videos and discussion
Post by: Barren on January 11, 2014, 07:20:37 pm
FFT Arena 1.38d - ShadowDragon15 (Darkness Rises) vs RedWorld (Whatever You Like) (http://www.youtube.com/watch?v=Am8EgsBhRRE&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (My Lady Love's Emotions) vs silentkaster (Thieves Guild) (http://www.youtube.com/watch?v=GCtWTKPftdQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 11, 2014, 09:04:05 pm
Wow, look at all the videos! thanks truelight and barren, you guys are hard working dudes. sometimes i can't believe this place exists, it's unfortunate front mission 3 doesn't have a following like this.

That was one of the more interesting battles of my final fantasy career. I thought is was funny that a completely naked angry bitch still posed a threat. butt neked. i have to conform and go with the ivory rod, the elemental stuff messes with the spellbreaker, and in the end it will be more damage. also they're god AWFULLY slow. i'll change one to a time magic user (since it's a great opportunity to have an effective time mage that isn't squishy) and slow isn't a bad spell to toss into the plethora of status, in fact it's necessary.

GG otabo! i look forward to the next one. your draw out mediator is a personal favourite.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 11, 2014, 10:38:23 pm
Thanks for the great videos guys. It is really exciting seeing so many new players and their respective teams.
I just Finished my first SCC team and was hoping someone would do a video,preferable against Rouroni Elmdor's SCC team, of it.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 12, 2014, 06:06:14 pm
Wow, saw that fight with Rouroni's SCC...great team Rouroni. That lone oracle was so pissed off at that Squire in Round 3...chasing him up the building. She was like, "Awww hell nah you did not break my ****!" That was pretty awesome. Great team for you too, Otabo...I want to see how my Thieves Guild does against it, actually. Your builds are always so unique and outside the box...love them!
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 12, 2014, 07:41:37 pm
Quote from: silentkaster on January 12, 2014, 06:06:14 pm
Wow, saw that fight with Rouroni's SCC...great team Rouroni. That lone oracle was so pissed off at that Squire in Round 3...chasing him up the building. She was like, "Awww hell nah you did not break my ****!" That was pretty awesome. Great team for you too, Otabo...I want to see how my Thieves Guild does against it, actually. Your builds are always so unique and outside the box...love them!



Yeah, that squire is probably one of my favorite units out of all of my teams. And thanks. Yeah I tend to make teams that may seem strange or weird to others, but they're usually effective if against the right kind of teams, or not if they don't get outright countered. I also tend to go for setups that aren't optimized for damage or consistency. Depending on the team concept, they're usually set up that way for whatever reason.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 13, 2014, 08:37:24 am
Did the SCC match before Rouroni updated it.

FFT Arena 1.38d - Fenire (Fire Arrow) vs Rouroni Elmdor (Ladies of The Night) (http://www.youtube.com/watch?v=omK3fZxmKQk&feature=youtu.be)

FFT Arena 1.38d - RedWorld/Silentkaster (Anything You Can Do We Can Do Better) vs fomerdeathcorps (Heresy/MADNESS!) (http://www.youtube.com/watch?v=0PuVypyoers&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 13, 2014, 10:32:02 am
Oh boy, i was scared to watch that, especially since i knew you couldn't have got the update in time. my physical oracles are flawed, even though they do 285 damage consistently, they'd rather use yin yang magic. one got ivory rod and red shoes the other time magic. bitches be hookers with their boots and perfumes.

as mentioned i was afraid to watch that, but i'm surprised to see how well they actually did. perhaps with the update, they could even stand a good chance against similar concepts in the future. haste/slow is the only way i can get them at a competitive speed. not having instant heal (though water absorb would be a decent idea) is a real bitch, and they wasted a lot of mp on failed cures.

GG fenire. that is a team to fear!
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 13, 2014, 11:23:53 am
Thanks for the video Barren.
Projectile guard worked exactly as planned protecting the female archer from charm.
that was an intense match up. I knew going in that statuses are a big weakness of my team, and that is why I chose your team for my SCC team's debut. The archer sandbagging with stigma magic saved my ass in round one. Your oracles almost had me there in round one.
the archers are actually the archers from two of my other teams with some slight changes to sync them better. I had to sacrifice some damage on the male archers and take away one move, but I was able to boost their speed by 1 in the process and make them undead. I used MP Restore because it gets set off more often so my male archer can use haste 2 more than once. I had to take one speed off the spell gun archers for 108 gems because I had to give the black costumes to the male archers due to the lack of shields. I know projectile guard will work against the spell gunners ability to heal one another, but the male archers have less range so they will hopefully take the brunt of assault. I chose archers for my first SCC team because I love their one two punch. Other than the spell gunners pilgrimage the team is setup to do as much damage as possible right from round one. I have experimented in the past with PA/MA builders and found that it is more effective, in my opinion, to maximize starting damage and use protection/healing reaction abilities. I might switch PA Save on the one archer for HP Restore.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 13, 2014, 07:56:49 pm
Heh, we were soundly beaten I'm afraid...oh well. I changed the team now, and I knew it had some flaws, but I wanted to see our units as originally built perform before I changed anything :)

Changed a few things about mine...hers I left alone as she hasn't directed me to change anything :)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 14, 2014, 08:58:45 am
oh i forgot, barren. you noted they got wall now, i thought they'd use it more proactively, but you get what you get. they would have had it on steel basilisk, but i have 2 reflect users, so i used shell 2 and protect 2 which hits everyone (which i may consider giving to the ladies)

Thanks again for all the features! They have been enlightening, and now the ladies are even deadlier.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 14, 2014, 09:07:44 am
That is a scary thought.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 14, 2014, 11:18:53 am
Quote from: Rouroni Elmdor on January 14, 2014, 08:58:45 am
oh i forgot, barren. you noted they got wall now, i thought they'd use it more proactively, but you get what you get. they would have had it on steel basilisk, but i have 2 reflect users, so i used shell 2 and protect 2 which hits everyone (which i may consider giving to the ladies)

Thanks again for all the features! They have been enlightening, and now the ladies are even deadlier.


Wall, along with shell, protect, and Regen are things the computer won't use proactively.  A unit needs to be damaged before it will be used, and by then the A.I. might place healing as a higher priority.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 14, 2014, 12:58:31 pm
True that.

If you really need shell/protect, you're probably better off using something like Cherche and/or Setiemson instead. On the plus side, they'll always be active until you run into a team running Steal Accessory (which is actually a lot of teams).
Title: Re: Arena battle videos and discussion
Post by: Barren on January 14, 2014, 01:50:01 pm
Maintenance helps if you're scared of breaks and steals
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 14, 2014, 01:55:38 pm
My mage team uses shell 2 and/or protect 2 pretty early game.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 14, 2014, 02:37:02 pm
Quote from: Barren on January 14, 2014, 01:50:01 pm
Maintenance helps if you're scared of breaks and steals


Indeed. With all of the breaks/Steal Accessory I've been noticing lately, it's a shame that hardly anyone uses it. I'm like, the only person here who uses Maintenance on a semi-regular basis. Because I treasure my equipment that much. :lol:

Oh, by the way Barren, whenever you get a chance to, could I get a match with my Divas team? Doesn't matter who it's against. Thanks in advance.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 14, 2014, 03:07:39 pm
It depends on the unit for me,  If its a Setiemnson wearing white magic oracle You can bet she's using Defense up not Maintenance because katar thieves 1hkoing 40 fury units are a thing.  Summon magic Time mage?  Probably short Charge because 9-10 speed casters need help with that sometimes.    But if its a Undead Monk/Samurai/Lancer/Paladin   you can bet i'm running maintenance.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 14, 2014, 03:24:00 pm
I used maintenance on my mediator back in season 2 so she wouldn't be vulnerable to breaks though I did have to sacrifice a bit of her defense but hey it did prevent some sneaky tactics at least. And yes Otabo I will grant you your request
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 14, 2014, 03:46:44 pm
I wouldn't mind my Darkness Rises team going against Otabo's Divas team.
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 14, 2014, 05:18:52 pm
I could use a match with Medusa, I made significant changes.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 14, 2014, 05:34:44 pm
FFT Arena 1.38D - Reinoe (The Wizards of Oz) vs. Otabo (Spellstorm)  (http://www.youtube.com/watch?v=jYUJR6Byj_o&feature=youtu.be)

FFT Arena 1.38D - Zotis (Medusa) vs. RedWorld (Whatever You Like)  (http://www.youtube.com/watch?v=4EiyHy2ZmPg&feature=youtu.be)

FFT Arena 1.38D - Fenire (Fire Arrow) vs. Rouroni Elmdor (Ladies of the Night)  (http://www.youtube.com/watch?v=oMKzWIBn-gQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 14, 2014, 06:05:03 pm
Even though I haven't updated Spellstorm in a long time, they still work well together. This match was pretty interesting overall. Got the upper hand first in R1, but the geo getting frogged in round 2 = I knew I lost that round; she's a major part of the team's damage. The counter magicked Frog, and said frogged wizard frogging my geomancer for payback in round 3 was epic, though. And 535 damage Flares? Talk about overkill. GG, Reinoe.


Both rounds, wizard did the heavy lifting with her AoE. They quickly forced Zotis on the defensive with AoE + some status and he couldn't recover. Though paladin didn't do much, the team really didn't need her. Also, both maps were really good for Redworld.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 14, 2014, 07:12:27 pm
More to come

FFT Arena 1.38d - Otabo (Divas That Bring Double Trouble) vs RedWorld (Whatever You Like) (http://www.youtube.com/watch?v=JOfnQw8OHns&feature=youtu.be)

FFT Arena 1.38d - Zotis (Medusa) vs ShadowDragon15 (Darkness Rises) (http://www.youtube.com/watch?v=gb5ts05rwAQ&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (Darkness Rises) vs Otabo (Divas That Bring Double Trouble) (http://www.youtube.com/watch?v=3tkUWfRWVQY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 14, 2014, 07:49:34 pm
Soon as I saw I was against Redworld's team, I knew I was in for a grand spanking. I literally just watched this team (read: Redworld's wizard) beat Zotis's Medusa team, and then I was like, "Welp, as soon as she gets in range of my female units, it's curtains. That wizard is just...wow. She could've soloed my team and still beat them; Samurai and chemist be damned. Good game. :D
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 14, 2014, 09:02:01 pm
thanks for the feature, truelight!

they behave a little funny... but after all is said and done, you fenire have the better team. my damage on the oracles still isn't very good... or rather as good as i would like it. think i need to give my physical oracles 70 brave... but  that's a double edge sword and they're squishy as it is. how did silentkaster get his oracle to do 350? i really don't wanna bite anybody, but our oracles are nearly identical..other than his doing 100 damage more :/

GG fenire, you earned that victory!


Edit: the ladies have had what's hopefully their final touch. well, except the kind that makes money.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 14, 2014, 09:10:23 pm
Quote from: Rouroni Elmdor on January 14, 2014, 09:02:01 pm
thanks for the feature, truelight!

they behave a little funny... but after all is said and done, you fenire have the better team. my damage on the oracles still isn't very good... or rather as good as i would like it. think i need to give my physical oracles 70 brave... but  that's a double edge sword and they're squishy as it is. how did silentkaster get his oracle to do 350? i really don't wanna bite anybody, but our oracles are nearly identical..other than his doing 100 damage more :/

GG fenire, you earned that victory!



It could be that the target had higher brave or the Oracle had good/best compact with the target. Those are just some factors that could explain why his Oracle is doing more damage than yours.
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 14, 2014, 11:02:24 pm
Well that was incredibly, unexpectedly, awkward... *sigh*

I mean... I like the direction I'm heading with the team, but yeah... it just really wasn't as polished as I thought it was, and super weak to magic damage.
Title: Re: Arena battle videos and discussion
Post by: Reks on January 15, 2014, 05:00:17 am
SWA has changes and is ready for some matches.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 15, 2014, 08:58:43 am
FFT Arena 1.38d - ShadowDragon15 (Honor Bound) vs Dokurider (Zarghidas Most Wanted) (http://www.youtube.com/watch?v=kssyQ8_JyU0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 15, 2014, 11:31:42 am
Zotis:

Good match, sir. I was impressed with the quirkiness of your team. As Barren said, it may need some work, but I'm sure you can make the team wrap up well and work together much better. I was definitely unhappy with healing parts of your team with Shadow Shade, but I'm surprised my mage took the battles by the horns dished out some damage.


Otabo:

You have a very good team, glad I got to face it. your speed literally kills... if there is one more weakness I have to add on, it's that my team has a  hard team against speed boosters if they are given too much time. Thanks for the battles!


Dokurider:

Again, your speed kills, but as my first SCC, and my first SCC team battle, I wasn't expecting to do all that well. You showed very well that my major weakness is putting some revival on my team. I knew that going in, but I thought my samurai would work well enough together initially to at least avoid it for a while. in the end, you got me with Stigma Magic and Charms. Thieves are starting to annoy me.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 15, 2014, 11:53:46 am
Quote from: Reks on January 15, 2014, 05:00:17 am
SWA has changes and is ready for some matches.

I'd like to see SWA vs Short Circuit.  It's a match I've wanted to see for a long time but it would have been unfair before.  Now that your units have armor break and weapon break I think it would be a balanced match.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 15, 2014, 12:04:23 pm
So many videos! Thanks for all the hard work guys.
it was mice to see a rematch of our fight Reinoe Elmdor. As for projectile guard I now count it 1 to 1. I have to see more matches before I decide if I keep it.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 15, 2014, 01:42:57 pm
FFT Arena 1.38d - Reks (Severe Weather Alert) vs reinoe (Short Circuit) (http://www.youtube.com/watch?v=33sgOre4GZM&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 15, 2014, 01:57:17 pm
Wow those geomancers ... just wow. Very efficient absorb team.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 15, 2014, 03:08:29 pm
I would like to see my "My Lady Love's Emotions" team get some action, since I updated that one as well. thanks!
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 15, 2014, 03:36:40 pm
I have a new team that could use a match, and I have yet to face shadowdragon15.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 15, 2014, 06:15:15 pm
When a lore team wins they win very dramatically
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 15, 2014, 10:51:25 pm
Quote from: reinoe on January 15, 2014, 11:53:46 am
I'd like to see SWA vs Short Circuit.  It's a match I've wanted to see for a long time but it would have been unfair before.  Now that your units have armor break and weapon break I think it would be a balanced match.

Just go ahead and dismiss everything I've ever said in the balance thread.  I clearly don't know anything about balance.  Also I'm never requesting another match because I suck at picking matchups.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 16, 2014, 01:04:52 am
Never say never... Someone had to say it...
Title: Re: Arena battle videos and discussion
Post by: Reks on January 16, 2014, 04:11:56 am
Wow, not doing Ice absorb bit me right in the ass.

NOTE: I'll do something with them tomorrow. To unstable right now.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 16, 2014, 09:12:20 pm
FFT Arena 1.38d - Fenire (Returners) vs ShadowDragon15 (My Lady's Love Emotions) (http://www.youtube.com/watch?v=5ixIZE4lBqg&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 16, 2014, 10:36:43 pm
People still use summoners? Heh. Good match, otherwise.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 16, 2014, 11:04:33 pm
yuup. summoners are great when you wanna do a lot of damage to a lot of people, without some fancy "strategy" Bahamut, i choose you!

shadowdragon's punching paladin has won my heart. no, i don't think he's perfect, but every time he counters someone with his fist, i raise my hands far above my head and yell "THIS IS SPARTAAA"

gg, gentlemen. i have a revised ladies of the night and a new team i would like to see checked out.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 16, 2014, 11:21:30 pm
I'll do Elmdor's Operation Repo vs ShadowDragon's Honor-Bound and ShadowDragon's Darkness Rises vs silentkaster's Long Live the King within the next few days.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 16, 2014, 11:28:31 pm
Quote from: Rouroni Elmdor on January 16, 2014, 11:04:33 pm
yuup. summoners are great when you wanna do a lot of damage to a lot of people, without some fancy "strategy" Bahamut, i choose you!



I guess. I don't have a problem with summon magic itself, but summoner class is too damn squishy for my tastes, especially pure damage summoners. Rather run summon magic as a secondary on a scholar or a geomancer or a bard or something. But that's just me. I've never been fond of them in Arena to be honest with you.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 17, 2014, 03:32:01 am
thanks ct5 holy! they have alternate fire and ice shields, so hopefully you got my update in time. it's an old gimmick that i never really found useful in fft vanilla, but it actually works out really well in this situation. i'm sure somebody uses the left shield two sword, though i haven't seen it yet.
Title: Re: Arena battle videos and discussion
Post by: Zotis on January 17, 2014, 06:45:21 am
I think Fenire lost the first match because the map layout caused his Summoner to get abandoned.  But good job ShadowDragon15, you're doing well.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 17, 2014, 09:57:39 am
First off I don't like summoners either, but I love summons and time magic. So summoner was the better choice for a single unit with both skill sets. Secondly the ninja can heal the lancer with the one ton, and the others were just to use excess JP.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 17, 2014, 11:16:54 am
Just keep one thing in mind Fenire, RavenOfRazgriz has talked about it before: Its not always necessary to fill your JP cap to 3000 if the rest of the skills you have serve no purpose. Sometimes limiting the AI's options can be a good thing if you want a unit to do something that is only designed to do
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 17, 2014, 11:27:55 am
Quote from: Barren on January 17, 2014, 11:16:54 am
Just keep one thing in Fenire, RavenOfRazgriz has talked about it before: Its not always necessary to fill your JP cap to 3000 if the rest of the skills you have serve no purpose. Sometimes limiting the AI's options can be a good thing if you want a unit to do something that is only designed to do

Agreed. There was a recent AI tournament on Gamefaqs a couple of months ago where players would completely master their unit's primary and secondary job classes. This was a bad idea as units wasted their turns doing pointless actions because there were just too many options. Sometimes it's just better to limit your unit's options to make sure they do their job the way you want them to.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 17, 2014, 11:38:01 am
I will keep the dark element ton and lose the rest. I'll make those changes later today.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 17, 2014, 12:10:15 pm
updated teams all ready to go... can't wait to see more battles!

@Fenire, we had a good match, watching all 3 battles I know now that my team winning the first was only luck. good match! however, you're updating your team, I've updated my team, so how about a rematch? Returners vs. MLLE.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 17, 2014, 03:00:36 pm
My new team has been updated. The ninja has finger guard in case the samurai gets charmed. With 40 faith and brave a most reactions would not go off very often.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 17, 2014, 03:34:38 pm
well dark is the most commonly absorbed element so a ninja with only Meiton can be a good healer, but it shouldn't be relied on as a main source of damage.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 17, 2014, 06:51:32 pm
FFT Arena 138d - Rouroni Elmdor (Operation Repo) vs Otabo (Dudes that Bring Double Trouble) (http://youtu.be/O3djGf1_3lo)

FFT Arena 138d - ShadowDragon15 (Darkness Rises) vs silentkaster (Long Live the King) (http://youtu.be/Sn1L8qURNgQ)
Title: Re: Arena battle videos and discussion
Post by: DomieV on January 17, 2014, 07:54:25 pm
CT5Holy, If you don't mind would you like to give my famous knights a go with a team. I need to know if I need to make any changes to what was once an impressive squad. Maybe it still is?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 17, 2014, 08:17:57 pm
FFT Arena 1.38D - Otabo (Dudes That Bring Double Trouble) vs. Reks (Severe Weather Alert) (http://youtu.be/n7lAQiGDdLk)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 17, 2014, 08:43:57 pm
Good match Shadowdragon15...you really almost had me a couple times. Without that re-raise, you did have me. Poison is a huge problem for that one archer...I'll have to look at that...

GG!
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 17, 2014, 08:55:59 pm
GG to you too Silentkaster, I've got my own things to look over as well. may our teams meet again on the field of battle!

EDIT: Darkness Rises should be ready to go now. for good.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 17, 2014, 09:27:19 pm
I'm starting to like Dudes That Bring Double Trouble. Some equips/setups could be a bit better, but otherwise I like it. Now to do something about Divas. (AGAIN)...
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 17, 2014, 09:41:06 pm
I have a quick question.

I have two mediators, both female. I have two chemists both male. I give all four them Faith Up for a reaction. Is that legal? I mean, the females get it from Dancer, and the males get it from Bard. I'm confused.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 17, 2014, 09:52:23 pm
Not legal. Bard/Dancer are complimentary halves of the same class, more or less?

Bottom line is, not legal. The team has more than two of the same non-innate ability.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 17, 2014, 09:53:34 pm
that clears a big gap in my mind, thanks a bunch.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 18, 2014, 12:47:57 am
bahahahaha! that was intense. thanks, ct5 holy, you were right i meant right :P appreciate that.

man, that damage. i was more afraid of berserking one of those units. GG otabo, i was thinking of changing the black magic mediator to item user, just for some support.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 18, 2014, 01:38:50 am
Quote from: Rouroni Elmdor on January 18, 2014, 12:47:57 am
bahahahaha! that was intense. thanks, ct5 holy, you were right i meant right :P appreciate that.

man, that damage. i was more afraid of berserking one of those units. GG otabo, i was thinking of changing the black magic mediator to item user, just for some support.



Yeah, GG. Actually, when I was making that team, I was thinking about running Genji Helmet or Salty Rage on that samurai, but then he still wouldn't be doing as much damage as the geo.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 18, 2014, 04:47:41 pm
FFT Arena 1.38D - Silentkaster (The Gay Bar) vs. ShadowDragon15 (Tribute RE/B)  (http://www.youtube.com/watch?v=vLaGvIzx_94&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 18, 2014, 05:36:23 pm
lolololol brilliant choice of music! let's start a nuclear war at the gay bar.

i would like to see tribute vs. operation repo. this matchup should allow some fist counters and meatbone slashes to go off, and i think that's all we want to see :P

great job, truelight. that was enjoyable as always.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 18, 2014, 05:39:13 pm
LMAO, loved the music for the second round...laughed so hard the whole time. GG shadowdragon15...my only problem was with my Monk...I was like...hello you keep singing without MP and it's not woooorrrrrkkkiiiinng. You have Chakra...but no he was too busy silently singing for that to work :P I wonder how to fix that? *shrug* GG
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 18, 2014, 06:08:56 pm
Quote from: silentkaster on January 18, 2014, 05:39:13 pm
LMAO, loved the music for the second round...laughed so hard the whole time. GG shadowdragon15...my only problem was with my Monk...I was like...hello you keep singing without MP and it's not woooorrrrrkkkiiiinng. You have Chakra...but no he was too busy silently singing for that to work :P I wonder how to fix that? *shrug* GG





And here I thought I would never see someone run jumping Priests in Arena. Props to you! :D

Anyway, about the whole singing without MP issue. Yeah, the AI has a bad habit of being dumb like that. Although it knows it has the ability to restore its own MP, it won't until the unit decides that it needs to use Chakra to heal HP. It's similar to how units under Death Sentence with access to Reraise sometimes won't use Reraise on themselves even if they know they're dead in two turns. The AI in general is picky about MP restoration when it comes to Chakra/Ether/Hi-Ether. That's one reason why a singer should run something like Absorb MP, MP Restore or Move-MP Up; something to restore their MP indirectly without having the singer having to stop singing. That's why you see most dedicated full time singers or some Lore users run Absorb MP to keep their MP up without having them worrying about MP restoration, especially if they happen to be immobile units. Dancers/units running Dance secondary have this same problem as well, but restoring a dancer's MP is a bit trickier, and I won't get into that here.

On the other hand, if said singer knows Carbuncle or Angel Song, the AI will gladly take a turn to use them to restore its own MP. The AI likes using Carbuncle and Angel Song. Whichever you want depends on if you want the gradual effect with Angel Song or a more immediate effect with Carbuncle, and of course, on your team needs as a whole.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 18, 2014, 07:40:27 pm
FFT Arena 1.38D - Otabo (314 Squad) vs. Silentkaster/RedWorld (Anything You Can Do We Can Do Better) (http://youtu.be/nuyhCXMU0Uc)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 18, 2014, 09:10:07 pm
Nice match Otabo. Your status team is crazy good.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 18, 2014, 09:42:16 pm
Quote from: silentkaster on January 18, 2014, 09:10:07 pm
Nice match Otabo. Your status team is crazy good.



Thanks. It's decent. It just needs more damage options besides poison and stabbity stab knife damage, lol. Though it does its job quite well. Might look into giving the archer a longbow or something. GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2014, 10:13:22 am
FFT Arena 1.38d - ShadowDragon15 (Brute Force) vs silentkaster (Ladies Night Out) (http://www.youtube.com/watch?v=PtBNWjbMxi0&feature=youtu.be)

FFT Arena 1.38d - Otabo (Colony Assault) vs Fenire (Returners) (http://www.youtube.com/watch?v=wkH7RkY9rUY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 20, 2014, 02:38:14 pm
GG Silentkaster, it seems we have a rivalry growing between us. You may have swept this match-up, but there shall be more to come.

Both teams appeared very well built. keeping in mind they both had very clear and distinct goals. However, I will admit that Silentkaster's team accomplished its goals a lot better, and most definitely a lot faster than mine did. I think that given a change of black costumes over the rubber costumes for my chemists, then those matches may have ended being different, or at least getting to the end result would have taken a much longer time. GG, Silentkaster.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 20, 2014, 03:33:09 pm

Reason why I gave the thief Meatbone Slash was because I didn't have enough JP for anything else useful really. Though, I could have given him HP Restore if I took Chakra from him. Anyway, GG Fenire. Not even Weapon Break (which is this team's real weakness) was enough. I do admit, the thief did some work and so did charm. Might take Counter off the monk and give it to the thief, though, then stick monk with something else. Slow 2 helped out some, too.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 20, 2014, 08:16:24 pm
GG buddy. Yeah, actually Barren, I would be welcome to having your input on that team and maybe working with you via PM or something. It performed well enough...but I had a few things going for me like fire weakness.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 20, 2014, 09:04:42 pm
FFT Arena 138d - DomieV (Famous Knights) vs ShadowDragon15 (Tribute + Darkness Rises) (http://youtu.be/TsAaDpQieC8)
Title: Re: Arena battle videos and discussion
Post by: DomieV on January 20, 2014, 09:30:05 pm
thanks again CT5Holy for the matches. I appreciate your thoughts on the team. I'm going to do my best to refine them if possible. And yea, demi wasn't quite as helpful as I thought. I figured that if its not using balance it can poke away with damage aside from standing around. But I felt that it can survive against enough teams at first. Maybe its just instant lores that give me the most trouble and some summon magic obviously. Well GG ShadowDragon, it was fun fighting ya
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 21, 2014, 01:53:43 am
best compatibility with my main DPS, good compatibility with the rest of my team, and the speed bonus from a better timed haste 2 and slow 2s GG otabo
thank you for the videos barren.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 21, 2014, 02:05:44 pm
Hope you don't mind DomieV, but I recorded the match before the changes were made. Hope you enjoy the match anyway!

FFT Arena 1.38D - ShadowDragon15 (Hell-Bound) vs. DomieV (Famous Knights) (http://youtu.be/Gna2yOcRuhg)

FFT Arena 1.38D - ShadowDragon15 (Magic Bullet Blue) vs. Vigilanti (Destiny Bond) (http://www.youtube.com/watch?v=PbLVZMQwtDk&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 21, 2014, 05:26:26 pm
FFT Arena 138d - The ShadowDragon15 Show (http://youtu.be/9dzJ0i6rZpA)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 21, 2014, 06:07:07 pm

First two teams: Ugh, spellgun teams are so boring. Especially when two are against each other. Nothing exciting about this match.

Second two teams: This one was more interesting, at least rounds 2 and 3, anyway. Also, I'm glad I'm not alone about summoners. Breathe on a summoner and she dies. Also agree about the Cursed Ring usage.
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 22, 2014, 08:57:49 am
I'll be honest I skipped most of the first match... sorry. That second match was intense. Only time I would use a summoner is if I wanted summon/time magic on one unit, and that is only because time mage,s MA is lower.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 22, 2014, 09:37:35 am
I'll have a couple of reinoe's matches uploaded sometime tonight so stay tuned for that
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 22, 2014, 11:45:17 am
Quote from: Barren on January 22, 2014, 09:37:35 am
I'll have a couple of reinoe's matches uploaded sometime tonight so stay tuned for that

Alright!  I look forward to my humiliating defeats, which is what usually happens with my new teams.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 22, 2014, 02:38:24 pm
QuoteAlright!  I look forward to my humiliating defeats, which is what usually happens with my new teams.


I can definitely relate to that.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 22, 2014, 10:10:47 pm
FFT Arena 1.38d - DomieV (Famous Knights) vs reinoe (Red Rose) (http://www.youtube.com/watch?v=dTKLK8kO5H8&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Ladies Night Out) vs reinoe (All Star B List) (http://www.youtube.com/watch?v=_oTj3EkZzmU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 23, 2014, 12:26:37 am
Quote from: Barren on January 22, 2014, 10:10:47 pm
FFT Arena 1.38d - DomieV (Famous Knights) vs reinoe (Red Rose) (http://www.youtube.com/watch?v=dTKLK8kO5H8&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Ladies Night Out) vs reinoe (All Star B List) (http://www.youtube.com/watch?v=_oTj3EkZzmU&feature=youtu.be) Should be up within 25 minutes

Thanks as always Barren.  I'm glad you noticed my wizards team "Rose Red" is simply my Oz team with fire protection.  Minor quibble, it really is supposed to be "Rose Red".  No biggie.

I was really sad when I saw that one wizard use a bag smack instead of anything else.  But now I know what I must do.  I need to acknowledge that I can't make a SCC wizards team (at least not when I can't run practice matches), focus more on DPS damage in general, and transform "Toad" into a Bard w/White Magic.  I really wanted to cling to the SCC but it's not vital.  Besides I've been meaning to use Bloody Strings anyway.

GG DomieV.  I really like your changes to the team.  And I'm glad you quickly scrapped "Demi".  Whenever it backfired, which was often, it hurt you more than the opposition.
Given the amount of shadow protection Ladies Night had, I thought the matchup would be a lot closer.  I think I'm done with cursed ring permanently.  It's starting to veer into "crutch" territory for me.

GG silentkaster.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 23, 2014, 12:56:20 am
Nice sweep Reinoe! Ouch...that hurt. Missing those paralyzes, stops, and everything else killed my team! But not having enough offense hurt a lot for me too. GG. I know what you mean about cursed ring...will probably be revising a few teams to get rid of it. Not completely done with it but wanting to see teams in action without it.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 23, 2014, 09:21:07 am
great commentary! thanks for hosting, barren! a couple interesting matches, looks like all the teams are in their experimental stages and that means lots to learn!

famous knights was probably one of the first SCC teams i have seen and sparked my desire to build a SCC team myself. they were going to be knights too, which i may not give up on as your paladins embrace their tanky nature and i prefer my paladins to be more offensive, so you could see two very different teams. great revision, though you got lucky with the procs, your build allows you many chances to get lucky. great team!

i want to tell you not to give up on your SCC, reinoe, but a group of mages should in theory be able to handle a group of paladins. mp restoration is your biggest issue, there could have been enough fight left in them for a comeback had they had sufficient MP in the final round.


i would say this is one of your best teams as of late, silentkaster, but a few things prevent them from achieving their potential. most importantly, they're confused with all these abilities. if you want a particular skill to go off regularly, you gotta make sure it has priority over another skill, and if the skills aren't prioritized the way you want them to be, you should consider having another unit have the skill that won't go off and make it high priority. i don't this is too big of a fix as you have talk skill and yin yang magic, so just choose a few you rely on and make sure the units have the varied abilities highly prioritized  and stacks the statuses you want to stack on people. stop+dont act sucks, faith up + oil is an instakill if they light a lighter or touch a doorknob. they also need damage.. or more lethal status procs. you have all the best harassment abilities in the game, but no way to bring it home. finally, i noticed you changed the time mage to an oracle, not bad but seriously, give them haste. just do it.

i agree with you, reinoe. cursed ring is definitely in crutch territory, but fairly countered by certain abilities. i felt obligated to have a team that uses cursed ring.. it just has become that much a part of the game, and rightfully so. in an arena setting, a unit that doesn't crystallize is quite powerful. 
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 23, 2014, 04:15:46 pm
I just want to quickly and thoughtfully say thank you very much to CT5Holy and Barren. You guys are giving a lot of information in every video you put out with what I am doing well and doing not so well at all. And you give it to me straight. I appreciate very much that you leave my inexperienced nature of everything you have to say, and that I don't care at all if you say it and think you're being a jerk. I'm taking all the information you say, and I'm soaking up. I'm trying to use it improve myself. So thanks a ton. I find myself in a tight bind about making these teams with the mistakes they have, because I am a very picture-oriented person. I'm still at the point where I'm always reading through the FFT Arena Master Guide, and I'm still finding and learning new things. I'm making all of these teams on just Google Docs through the Google Drive, because that's what is available to me. It's hard for me to know exactly how much speed or PA certain units are going to have because I don't see the totals until the videos you make are put out. So I am very happy that with your commentary and me finally being able to look the final stats of my units, allows me to improve my teams. Thanks a lot guys.

P.S. Cursed Ring for the win. But I am going to try to make a team or teams without it.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 23, 2014, 05:30:05 pm
Not a problem ShadowDragon. We all go through trial and error with teams until we come up with the right ones. In fact, myself, CT5Holy, fdc and others have gotten this good because we did make mistakes and errors in building teams. Simply put that once we learn from our mistakes we either revamp a team to its fullest potential or make a new team from the ground up.

CT5Holy's team Do Not Disturb for example is still around because the quickening spam strategy with the mime worked as his team was meant to build speed as much as possible without relying on white magic or summon magic to revive (of course that was his old version) Or my team that used to be around that people still remember Big Assault where I have 2 strong DPS units 1 item bot and 1 caster and kept switching things up until I found the combination to my liking. To further add to my point, I had a Bard that only did Draw Out damage because a) bards have naturally high MA, b) The Bard class had equips that can backup the idea and c) Draw Out is effective for hurt and heal methods. I originated the draw out bard when it was popular. So popular in fact it became a  setup that some players made carbon copies of that particular setup but did it in their own way. Even reinoe did a tribute team with my bard but switched equips around but kept the same idea.

Point is when you see a concept that you like rather its your own or someone else's you make the most of it possible and you can make a hard-to-beat team by making sure your units are doing what you want them to do. Again it has to do with limiting your options for the AI. When you have a goal behind your team: stick to it.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 23, 2014, 07:38:24 pm
Shadowdragon...rivalry match between our teams? I think that'd be fun.

Yeah, Rouroni I would love to put haste on that team but just not sure where or how it would fit. I could do a time mage with yin yang but then it gets squishy. Plus, it gives her holy and petrify right now, along with a little status curing of my own. That last mage kills me...just so hard to decide what to do. At least I have masamune now.

Yeah, all the video recorders are way awesome. I love everyone's analysis when I listen and try to pay close attention...

Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 23, 2014, 09:45:15 pm
FFT Arena 1.38D - Rouroni Elmdor (Operation Repo) vs. Silentkaster (Long Live The King) (http://youtu.be/frgn6qS5q1s)

FFT Arena 1.38D - Barren (Change of Pace) vs. Silentkaster (Signs of Aging) (http://www.youtube.com/watch?v=1Gn2ND9VTo4&feature=youtu.be)

FFT Arena 1.38D - Otabo (Night Fight) vs. Silentkaster (The Four Seasons) (http://www.youtube.com/watch?v=bsOiSufoiBk&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 23, 2014, 10:43:18 pm
Cute how my whole team died in a nice little T formation at the end there.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 23, 2014, 10:52:44 pm
Thanks for The triple feature TrueLight!!!

Yeah, this was one team I was going to take cursed ring off of...replace it with something else. Although my team pulled out the victory...it definitely took a lot of work getting there and got some lucky dodges in there. GG Elmdor...I like your team and the idea. Your archers were very good!


A team like this...which I looked at and seemed seemingly unthreatening at a glance pulled out a great victory. It did just about everything well...the speed was there...the procs and status was there...and that annoying in your face ninja shut down just about every offense my team tried to start up. Awesome awesome team Barren...good job. Another team I think the cursed rings are coming off of...defense ring or wizard mantle would suit this team much better.


I might have said it before, but every time I see myself facing Otabo I ask myself how his team can slowly grind mine into dust. Luckily, my team pulled out fairly quick victories before the squire and samurai were able to start their status and equip breaks. GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on January 23, 2014, 11:31:47 pm
I would love a rivalry series Silentkaster, go for it. I'm going to put up my updates as soon I make them, so just so the video casters know, my teams are not updated as I have means to make adjustments. I will edit this comment or re-post when I have completed my adjustments. plus, I have a new SCC Paladins team to showcase hopefully. They'll be the true Knights Of The Round Table.

And would someone explain to me what the difference is between a rivalry series and what has been happening now with what my teams have been a part of?

P.S. I am also having those silly computer block problems, so I may send my updated teams to you Silentkaster, as I have previously. If it's not of an inconvenience, of course. I really do hate relying on this school computer. I will you send you the updated teams, and then you may need to write something to tell people to just ignore my Team Submissions post. when I can get to a different computer, I will fix my Team Submissions post, so that will have the updated teams as well, so that you don't have to carry my teams. It shouldn't be longer than a week that I can reach another computer.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 24, 2014, 10:26:47 pm
thanks again, truelight! it put a big stupid grin on my face when i saw you used some of my tunes for the match. that was awesome

my team needs a revision. at their core, they're a weapon break, berserk team. all the elemental stuff is secondary, but the cursed ring in this case actually deters them from doing their job properly. think rubber shoes would be better. extra move and null lightning fits the bill. a quick switch from black magic to white magic on my mediator should support this well. also the archers need some kind of ranged attack, wave fist or earth slash would do. because of the equation, i thought the AI would be more eager to use execute, but he decided to knock off that paladin with a normal attack. will take a few more matches before i can decide what to do with that.

GG silentkaster! your paladin did some real work on me :P


EDIT: Op repo has a touch up, and i'd love to see them go! banished that dirty cursed ring, and now i have no teams with cursed ring. *^&% conformity!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 27, 2014, 02:19:14 am
FFT Arena 138d - silentkaster (Powerpuff Girls) vs Otabo (Colony Assault) (http://youtu.be/xP0TnsRd9sU)
Title: Re: Arena battle videos and discussion
Post by: Barren on January 27, 2014, 06:46:38 am
Good job girls. You stopped the evil killer bees from swarming townsville. You deserve cookies and cake
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 27, 2014, 05:23:43 pm
Can't really see Buttercup as a Scholar,  more like a 2h punch art dancer with a lionheart
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 27, 2014, 07:54:14 pm
Thank you so much for the video!! Will look at your pointers more when I am at a computer and not on crappy mobile.

Haha, once again the day is saved...

They did a good job...acted more or less how I wanted them to act. Again, elemental absorb teams are not really my favorites, but it was kinda fun building that team.

Yeah, I agree but Bubbles is even less of a scholar. So, I tried my best to fit their personalities. Also, I figured they were too young to fight at the bar!! :P
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 28, 2014, 04:28:55 pm
FFT Arena 1.38D - Renioe (Short Circuit) vs. Rouroni Elmdor (Operation Repo) (http://youtu.be/frRgptgZcjQ)

FFT Arena 1.38D - DomieV (Famous Knights) vs. Silentkaster (Thieves Guild) (http://youtu.be/50l0aXklSjo)

FFT Arena 1.38D - Silentkaster (The Powerpuff Girls) vs. Fenire (Returners)  (http://youtu.be/ONpvz-Sggp4)
Title: Re: Arena battle videos and discussion
Post by: Fenire on January 28, 2014, 06:26:30 pm
Thanks for the videos truelight.
that triple kill Cyclops in round three... Summoner for the win.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 29, 2014, 01:48:54 am
Quote from: TrueLight on January 28, 2014, 04:28:55 pm
FFT Arena 1.38D - Renioe (Short Circuit) vs. Rouroni Elmdor (Operation Repo) (http://youtu.be/frRgptgZcjQ)

FFT Arena 1.38D - DomieV (Famous Knights) vs. Silentkaster (Thieves Guild) (http://youtu.be/50l0aXklSjo)

FFT Arena 1.38D - Silentkaster (The Powerpuff Girls) vs. Fenire (Returners)  (http://youtu.be/ONpvz-Sggp4)


Thanks so much Truelight.  It's always nice to see a new string of matches.

On match 2 when all four of Rouroni's units got into the AoE I actually thought it was about to be a quad kill.  Holy FTW.  I need to find a way to give the Geomancers more MP but I'm not sure if I'm willing to use Half-MP.  Green Beret grants 20mp which means one more quake.  I'm not sure it's worth 2MP and increased likely hood that the Geomancers waltz into trouble.

GG Rouroni.  The rivalry continues so it seems.

At 16:17 one of the paladins tries to use balance for 0HP and 33% chance to hit.  What's the point of that?  Doing literally nothing was better.  Famous Knights is a team that's great together and it's power diminishes greatly when split up.  These units got split up.

The Knights seem exceptionally vulnerable to units that can hit 100% and status inflictors. 

They're still an incredible team to watch.  He was up against a particularly bad matchup and got split up to boot.  Still it's always a pleasure to watch the Famous Knights live up to their name.  Here I am gushing about the Knights and not giving the thieves kudos...

An excellent use of Thieve's inherent ability to use Hidden Knife and Swords.  I usually lean towards sleep sword, but more and more Ancient sword is proving to be the better play.  Maybe Sleep sword needs to get it's power upped to 10 and Ancient sword reduced to 8?  Hard to say since Ancient sword's real power is it's ability to end matches via petrify.


Matches one and two were fantastic back &forth matches.  Round three exemplified what happens when PowerPuff Girls face their greatest  weakness: close combat.  That wasn't pretty.

Three good matches.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 29, 2014, 09:11:02 pm
Thanks Truelight for the videos!!!!

Not much to say here...Lore spamming and AOE really got Rouroni Elmdor right off the bat and never let up. Reinoe's team is really out for blood...


They pretty much behaved like I wanted them to...the lack of females on the enemy team + the knights high defense made it hard to take down. I really like DomieV's team...and I feel like this was just a bad match up for him since the thieves' speed was so high (comparatively) and all the paladins were constantly separated. Good match DomieV!


Wow, so my team's weaknesses really were displayed here. Had that summoner gone down at all in Round 1, my team would have won. But that little bit of damage that I wasn't able to do spared the Summoner and she took her revenge all too well. Then, those scholars running out of MP at really crucial times...oh my. I could hear CT5Holy's commentary in my head while watching...I heard him saying, "Don't you wish that one had Absorb MP now?" Ha ha. Even without the overwhelming damage, I might have still had a chance in Round 1 if she would have spammed Lore instead of using Carbunkle because of her Low MP. Yeah, that was huge. The Round 3 Triple kill + Bizen Boat on remaining Scholar = very dead Powerpuff Girls. 
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 30, 2014, 11:38:27 am
ughhhh -_-

i just can't get them to work. i may keep the concept on the backburner, but it just ain't working out in this situation. mediators are too concerned with spellgun damage to do anything, and 2 sword fists is weak compared to sword, or staff or something else cool. i was hoping they'd utilize their abilities better to compensate for the low damage. the archers both have meatbone slash and execute, so their 40 fury would mean nothing for instakills.

i'll just have to work on it, no more operation repo for now, please :P

i do have an interesting idea for a team in mind but i wanted to know: if i were to cast "undead" on a unit, would holy do..2x? still null? 1/2?! is there the fire weakness still? i have seen few teams use undead successfully, but there are solid strategies built upon it.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 30, 2014, 01:45:49 pm
The item Cursed Ring nullifies holy. If you just inflict zombie on the unit then its when they have a 50/50 chance of coming. Therefore, holy can still hit them.

As far as two sword archers. Well first of all, they don't have high PA to begin with. 10 is the starting point for males. Same with paladins. Plus bare fist damage is PA*9 (calculating your fury vs target's fury and compatibility also factors damage) so you're looking at maybe 90 per damage punch at best from both archers. Two swords are specific for either inflicting big damage or two different types of status effects i.e. Ancient Sword + Sleep Sword. Dual Cutters + Platina Daggers is another common combo for two swords.

Undead strategies though you think more carefully about because its about how you use them whether its your main DPS unit or someone you can use as sacrificial lamb for your other units to carry weight for the remainder of the fight. Cursed Ring users (although OU) are good in general because they can't really die. You can cover weaknesses like I said in the discussion thread and can be used for anti-elemental teams as well. Just be sure that you really want to use a cursed ring on a unit though because cursed ring and white magic aren't really good friends you see; raise 2 eats zombies for dinner :P
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 30, 2014, 02:04:13 pm
Quote from: Rouroni Elmdor on January 30, 2014, 11:38:27 am
i do have an interesting idea for a team in mind but i wanted to know: if i were to cast "undead" on a unit, would holy do..2x? still null? 1/2?! is there the fire weakness still? i have seen few teams use undead successfully, but there are solid strategies built upon it.
If you turn an unit undead, they keep their elemental properties. So you won't be doing extra damage with elemental attacks unless they are already weak to a certain element or you inflict "Oil" onto them. They are also now damaged by Raise, Cure, ect. Hope that answers your question.

Anyway, here are some videos from me.

FFT Arena 1.38D - Reinoe (Seven Samurai-3) vs. ShadowDragon15 (Knights of the Round Table) (http://youtu.be/wNvRLn-OUxE)

FFT Arena 1.38D - Silentkaster (Signs of Aging) vs. Otabo (Last Hurrah)  (http://youtu.be/GfnSAuh3Wu8)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 30, 2014, 06:15:35 pm
Thanks for the videos Truelight!

Reinoe's team was hugely offensive here...and I wasn't sure what ShadowDragon15's team was supposed to be doing. Being defensive and tanky? Sort of...Being offensive with high PA and WP? Kind of...yeah I wasn't sure what to think here. Reinoe's strategy was pretty straightforward...use some high HP, heavy attack units and slash 'em up quickly. Because they took longer to get to the units, you could tell Reinoe was having a bit more trouble on round 2. I think that Raise 2 instead of phoenix down and no 90 HP murasames would have had Shadowdragon15's team sealing the deal there. But the paladins wasting turns doing that gave Reinoe the break he needed to turn the match around. Once it was 2 vs 2, it was over.


Really? That team? :P Yeah, that's the team from Otabo I like the best actually. It's where I got the paladin idea from "Long Live the King." Jumping monks + 8 speed units = Signs of Aging's biggest weakness. I want to make them faster, actually but it will be tough. A few equip changes might do it...eh I guess we will see.

Although I still think I'll lose, I think a better match up against this team of Otabo's would be my team "The Four Seasons" or "Thieves Guild." Maybe even "Ladies Night out" (just because of the speed). I think I would have a slightly better shot with those teams. Though Otabo's team is really good, so I might not have a shot with any of them. *shrug*
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 30, 2014, 06:41:16 pm
The rivalry continues.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 30, 2014, 11:13:17 pm
Quote from: TrueLight on January 30, 2014, 02:04:13 pm
If you turn an unit undead, they keep their elemental properties. So you won't be doing extra damage with elemental attacks unless they are already weak to a certain element or you inflict "Oil" onto them. They are also now damaged by Raise, Cure, ect. Hope that answers your question.

Anyway, here are some videos from me.

FFT Arena 1.38D - Reinoe (Seven Samurai-3) vs. ShadowDragon15 (Knights of the Round Table) (http://youtu.be/wNvRLn-OUxE)

FFT Arena 1.38D - Silentkaster (Signs of Aging) vs. Otabo (Last Hurrah)  (http://youtu.be/GfnSAuh3Wu8)


Wow, when I saw my Samurai doing billions and billions of HP in damage I figured it would be over quickly in Match 1.  Match 2 I was surprised I made a comeback.  Usually "Shino" is one of the stronger performers in the match but even with charging up her Draw Out skills 3-4 times her damage was not particularly impressive.  She may have to become a White Magic bot.  So she's gone from top performer to bottom performer.  RAISE 2 would have been great.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on January 31, 2014, 09:12:39 am
thanks guys, i was just looking for a plausible use for a holy elemental team. not really considering cursed ring nulls holy, and oil isn't affected by dark or holy (unless i'm mistaken?)
i think the null holy should be removed to open up usage on chameleon robe etc. using "holy" to heal someone is effective, but a huge waste of mp/ct/potential in my opinion. using holy weapons is also a gamble not even really worth taking considering the much better options in place.

looks like i'm back to the drawing board, but i've been a little preoccupied lately.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 31, 2014, 06:11:28 pm
FFT Arena 1.38d - silentkaster (Signs of Aging) vs ShadowDragon15 (Knights of the Round Table) (http://www.youtube.com/watch?v=sA5WXFGAU2w&feature=youtu.be)

FFT Arena 1.38d - Rouroni Elmdor (Ladies of the Night) vs reinoe (Seven Samurai 3) (http://www.youtube.com/watch?v=hK-c55Ckugc&feature=youtu.be)

FFT Arena 1.38d - Angelus (Scholars R Us) vs Fenire (Fire Arrow) (http://www.youtube.com/watch?v=9scFd70ZrTA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 31, 2014, 07:46:58 pm
Quote from: Barren on January 31, 2014, 06:11:28 pm
FFT Arena 1.38d - silentkaster (Signs of Aging) vs ShadowDragon15 (Knights of the Round Table) (http://www.youtube.com/watch?v=sA5WXFGAU2w&feature=youtu.be)

FFT Arena 1.38d - Rouroni Elmdor (Ladies of the Night) vs reinoe (Seven Samurai 3) (http://www.youtube.com/watch?v=hK-c55Ckugc&feature=youtu.be)

FFT Arena 1.38d - Angelus (Scholars R Us) vs Fenire (Fire Arrow) (http://www.youtube.com/watch?v=9scFd70ZrTA&feature=youtu.be)


Well this is match 2 for Knights of the round table where it appears there's some lack of cohesion.

I'm really impressed with the damage coming from Signs of Aging's Bard.  I might have to steal that idea.


Hehe, this Oracles are indded quite tanky.  And also using that tankiness to induce wall for even more tankiness.  I'll probably steal that idea too.

I didn't have much ope in round 1, but in Round 2 it looked like I was about to make a comeback and then wham-double frog proc.  Since Elemental isn't doing anything for me and Kambei is the most flexible unit, I think it's high-time I experiment with talk skill for him.  I could really have benefitted from Refute. 

GG rouroni, the rivalry continues...

That was kinda interesting especially with the best compats flying around.  Angelus' has one of the best if not the best Lore Spam team in Arena.  It has it's weaknesses though.
Title: Re: Arena battle videos and discussion
Post by: Angelus on February 01, 2014, 05:45:42 pm
Guess these scholars are still good. Cheers mate!

Interesting to see a lot of SSC teams here recently
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 01, 2014, 09:55:15 pm
Thanks Barren for the videos!

Well, my team did fine. But of all my teams, this is just the one that I can't seem to be proud of at all. I know my other teams have had victories and losses, but I still like them all better than this one. Sad, because this team was the original concept that got me into arena with my sister. I really feel like this team needs equip breaks to help with the status and one shotting. And I feel like I won here because Shadowdragon15's team got really unlucky with the triple don't act on Round 2, and just got charmed over and over on Round 1 and got lucky with two Petrify procs. CT5Holy, Barren, or anyone else...any good advice for this team? Keeping koutetsu was an oversight that helped serve as anti-sandbag a bit...but now switched it to kiyomori.


I love both of these teams, I must admit. Huge physical damage vs. tanky magic status...how awesome is that. I agree that Raise 2 would have been awesome, or at least made things a lot more interesting and hard to combat for reinoe. Also, I feel like more speed would have really helped Reinoe in the end...but speed is just so hard to stack on samurais...not to mention if you tried, they probably wouldn't be one shotting anyone anyway. IDK, I love the teams though...the oracle team is just fun. They run around petrifying and frogging you til there's nothing left.


Wow, what a match up. Those male scholars getting a turn in at all really sealed the deal for Scholars R Us. I liked both teams again...as both were interesting and unique. Good video!


BTW Otabo, if you were speaking about me as a rival, I'm flattered.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 01, 2014, 11:33:08 pm
GG reinoe, it would seem so!

Petrified frog. Mission accomplished.
first time i've seen them since the update, but they're pretty much complete. no matter how i arrange it, it's impossible for me to give my steal oracle the ideal situation for quickening, but meh. maybe she'll do it one day. any insight on times quickening isn't normally supposed to work (but does) would be appreciated. the only other thing i would consider switching is the wall back to alternate shell/protect2. they would use it just as often as wall, but considerably less casts' as it would hit nearly everyone. they really just want to target themselves, but with the aoe, they'll try to hit as many units as possible.

that was fun to watch. put a big stupid grin on my face when 2 frog procs went off. i was nervous watching the match not realizing it would be... that XD
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 02, 2014, 01:27:02 am
I daresay, Silentkaster... I do believe I'm ready for this rivalry series you've mentioned.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 02, 2014, 06:10:00 pm
Heh, it will definitely be a good time when it happens...but that takes some time usually from the video recorders. It's a lot of resources and time to do those videos because they're so long...usually around an hour. So whenever it happens, it happens I suppose. No rush...cuz I am definitely enjoying the videos that are all out there already!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 03, 2014, 03:46:24 pm
FFT Arena 1.38d - ShadowDragon15 (Hell Bound) vs Dol (Inquisitors) (http://www.youtube.com/watch?v=cYAGiAy01Q0&feature=youtu.be)

FFT Arena 1 38d - ShadowDragon15 (Stong Foundation) vs silentkaster (Signs of Aging) (http://www.youtube.com/watch?v=YSelUkS95YM&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (A Sing Along Song) vs silentkaster (Non Conformity) (http://www.youtube.com/watch?v=2rWfM5USS04&feature=youtu.be)

FFT Arena 1.38d - Dol (Inquistors) vs reinoe (Piceous) (http://www.youtube.com/watch?v=l01bMRZlb64&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 03, 2014, 04:17:18 pm
Non Conformity, man... first battle I watched... And I can safely assume right now that I am depressed. Silentkaster, I hate your status effecting barrage teams, I really do. They annoy me so much. I've figured you out though, and I'm going to make a team, just for you buddy.... lots of status resistance. However, for my side, I did not expect that bard to have so much MA. Jesus... maxing out with that Chiri was the only good thing I had going for the team. Right after your analysis, Barren, I was actually kind of hoping that because my units never moved very far, and that the mediator moved very far, that he would get too far separated, and that would be Silentkaster's downfall. But no, he held his own, much to my own dismay. GG Silentkaster.

For Strong Foundation, I wanted to use Brick as a decoy, he was slow, I realized that, so I put a ton of evasion on him, just so that He would continue to live. and then he would have a consistent chance of phoenix downing a priest.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 03, 2014, 04:57:08 pm
Quote from: ShadowDragon15 on February 03, 2014, 04:17:18 pm
For Strong Foundation, I wanted to use Brick as a decoy, he was slow, I realized that, so I put a ton of evasion on him, just so that He would continue to live. and then he would have a consistent chance of phoenix downing a priest.


Problem with that is - he actually won't because he effectively has 4 speed and the priests have base 8 speed (10 if hasted), meaning they'll get two turns to his one, and if they move too far away, he can't even catch up to them to attempt to do his job (especially if the map is large). Not to mention he can't get hasted. In fact, the AI won't even go for him until last because one, he has 450+ HP and two, the rest of the team consists of a Cursed Ring unit, and two squishy priests that don't do anything besides run up and get themselves killed. So the AI of course is going to go for them first. If you want a decoy, it actually needs to do something to attract the AI and make it target him. He'd probably be better off as a thief with quickening or something. If you plan to keep Item + Phoenix Blade on him, he needs a way to deal with the auto-slow and attempt to keep up with the rest of the team. It's like Barren said, Phoenix Blade is only good on certain team comps.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 03, 2014, 09:10:32 pm
Awesome videos Barren! Thanks!

Uhm, yeah I have to agree with Barren. This was a bad match up simply because the holy team could not get past the defenses, most notably the Cursed Ring users. Also, the lack of resurrection really really hurt Dol, especially because his priest is such a high priority target for the AI.


Yeah, the knight didn't get enough turns to really be an effective item bot here. Also, Shadowdragon15 with your team...instead of a draw out priest, maybe an oracle with white magic for Unit #3 would have been better? A little more HP, good MP still and nasty status effects when she's not raising/healing. I like the idea of an immortal item bot, but it doesn't work in Arena...definitely worked well when I played Vanilla FFT since my item bot could never permanently die...but just doesn't work here unfortunately. Signs of Aging is just one of those teams where...ugh IDK...like I said, still not thrilled with it. I know it's doing decent in its matchups but yeah IDK.


LOVED your team Shadowdragon...an SCC Bard team??? KICKASS. I love it. Wish I would have thought of it first. A 20 MA draw out user with MA attack up? If he got a couple more turns in my team was toast. Yeah, I know what you mean about status, but this team was designed to be a non gender efficient team. Female warrior, male magic users...not ideal. So, they don't do damage or attacks well...what's left? Status. They have to disable you in order to be effective since virtually every team out there is going to have genders that go well with their abilities and will therefore be doing superior damage. So...just a different concept I guess. Thanks so much Barren for the compliment...really appreciated hearing you say that in your video!!


A good ole' fashioned slug fest! These teams were just back and forth...fun match to watch since both of them were swinging either way. Ninja sandbagging just couldn't keep up though with Dol's onslaught even one unit permanently down.


Shadowdragon15...I love your concepts! Have you ever watched CT5Holy's team building video though? If not, when you have some time, I highly suggest it...http://youtu.be/JjRgahY7yrg. It is over an hour long but well worth the investment. The reason is because in the video, he explains nearly every ability and equip he's giving his units and why/how he's putting it on and supporting his team. I greatly learned a lot from this video in Arena because every ability, reaction, support, and movement could win or lose a match for you by having/not having it on your team.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 03, 2014, 09:26:29 pm
Thanks silentkaster, and I plan to do another one soon! :o

Hopefully the team will turn out better too, but probably not XD
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 03, 2014, 09:50:35 pm
this is exactly what i mean by the cursed ring completely choking out the holy equipment set. no item in the game cockblocks anything like cursed ring does to the holy element. even though the inquisitors have a relatively weak res capability, it is still more than shadow dragon's phoenix downless (not to mention potionless) item bots. i must say that a ninja scc is fun to watch though. all the sword procs can be exciting!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 04, 2014, 11:34:51 pm
FFT Arena 1.38D - SCC Special  (http://www.youtube.com/watch?v=1e6B0F8st40&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 05, 2014, 09:53:26 am
that was awesome, truelight. i watched the whole thing and loved every minute of it! Angelus has to be my favourite builder here. He balances unique/quirky units with metagame strategies that formulate teams that are both strong in the ring and true to his personality. i try my best to do that myself, but sometimes you get all quirky, no power :P

At first i thought it was strange that you pit such similar teams against eachother, but after watching them (especially the longer ones) i noticed how the whittled down teams started using their more obscure skills and the teams would wither eachother off subtly with slightly differing  ability/equip choices.

my battle: a whole lot of interesting in a short amount of time. note the time magic user not using haste immediately, but rather just moving. i wondered "why is that?" the only thing i can think of is a lore being cast disturbed her pattern and she decided to keep what little evasion she had. poor edwardus. he seems to have a soft spot for the ladies. also news to me, but lore seems to be fantastic for triggering wall/shell/protect. it's not lethal right away, but does enough to make my oracles prefer it over a cure or petrify. good to know.

summoners pilgrimage v rose red: DIE, FROG!
oh, you like frogging people? they don't call me toad for nothing.

Frog+Death is the kind of hilarious that transcends language and race.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 05, 2014, 10:28:46 pm
Thanks Truelight! Awesome video as usual...

Not going to comment on every one though I did see every one. My thief team was finally defeated though I suppose since it was by another thief team, thats good. It was time to make a few changes anyway :)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 06, 2014, 11:53:10 am
FFT Arena 1.38d - CT5Holy (Slumber Party) vs Otabo (Touch & Tackle) (http://www.youtube.com/watch?v=Ehc6IxvU0Yk&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Bloody Lance) vs silentkaster (Non Gender Conformity) (http://www.youtube.com/watch?v=0Ppnvx3apNc&feature=youtu.be)

FFT Arena 1.38d - Red World (Whatever You Like) vs Zotis (Medusa) (http://www.youtube.com/watch?v=wS8guuiwmqE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 06, 2014, 10:34:08 pm
Thanks for the videos Barren!

This was fun and back and forth. Slow Dance just tears up teams like no other...two points of speed is huge to almost any unit, and many units lost more than that. Ouch...good thinking CT5Holy. Good debut match for your team!


Honestly, I just made this team to kinda prove mostly to myself that even when you use genders that don't necessarily provide the best results, it can still be an effective team. It was fun building this team since it really is a team using genders on units that aren't usually seen. TrueLight...good game. I love that you use lancers...I always struggle to use them effectively outside of pure item bot...your team gave me a few ideas for the future!


Damn, my sister's wizard just owns...thankfully for her though she doesn't get midcharged too much. I feel against a speedier team, she'd struggle quite a bit more since the wizard would be midcharged more often. But, nevertheless it was a good match...enjoyed watching!
Title: Re: Arena battle videos and discussion
Post by: Reks on February 06, 2014, 11:16:36 pm
Few new teams, though only one is made for battling you guys. Unless people wanna start up a mini-tournament where no skills are allowed, aside from a single chemist.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 06, 2014, 11:21:26 pm
Quote from: silentkaster on February 06, 2014, 10:34:08 pm
Honestly, I just made this team to kinda prove mostly to myself that even when you use genders that don't necessarily provide the best results, it can still be an effective team. It was fun building this team since it really is a team using genders on units that aren't usually seen. TrueLight...good game. I love that you use lancers...I always struggle to use them effectively outside of pure item bot...your team gave me a few ideas for the future!

I knew I should have given my Paladin the Gold Armor. Dude couldn't stop getting Petrified. Lancers did the damage, but worst compact against some of the units on your team didn't help. Just got too overwhelmed by status to recover. Glad my Lancers are giving you some ideas, they're my personal favorite class. GG.
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 07, 2014, 07:41:26 am
 Malroth Team Building and theory ep1 (Polka Polka)  (http://youtu.be/WOqrHVnkbzk)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 08, 2014, 01:45:47 pm
Malroth, I tried to watch the video front to back but it was hard to hear you...not just due to the buzzing sound but because the music was also about the same volume as your voice...which I am guessing you had turned down. But I did watch a decent portion :) Also, a small segment where I didn't hear anything at all? Anyway, love the team concept regardless...I am eager to see it in action.
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 08, 2014, 03:59:58 pm
yeah an electrical problem with my house put a lot of feedback in my Microphone leading to the buzzing (hence why my previous videos had subtitles instead of voiceover) since the video was posted i found out that holding a bare wire connected to my computers case grounding both me and the microphone negates this so the video i make where i improve the team using the lessons i learned in their initial matchup shouldn't have this problem.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 08, 2014, 09:12:11 pm
FFT Arena 1.38D - CT5Holy (Slumber Party) vs. Reks (We're Blue!) (http://youtu.be/OzEoTi2y2X8)

FFT Arena 1.38D - Otabo (Touch and Tackle) vs. ShadowDragon15 (Strength of the Earth) (http://youtu.be/U6dhhQpjoZo)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 09, 2014, 03:02:03 pm
Thanks for the videos Truelight!
This was really a slug fest...that 2nd match...CT5Holy had it in the bag but took FOREVER to seal the deal. It reminded me of my Ladies Night Out previously where they could do every status in the book but just didn't have any offense to back up the status. I think a combo of that and maybe a few extra slow dances hitting in round 3 would have made CT5Holy the winner there. Very good teams though!


Otabo's goal here is pretty clear...disable the enemy in just about every way possible while all units have medium amounts of offense. But the lighter offense is fine because the enemy will not be able to do anything due to status/equip breaks. ShadowDragon15...I understand you want an immortal item user, but the problem is that with cursed ring users, they can only use it to cure status on themselves and possibly raise others (and several statuses like berserk, don't act, sleep, frog, etc) aren't able to be self-cured as opposed to status cure/heal themselves/raise others with non undead units. And phoenix blade users are just too slow to effectively use items well...and then unlike a player (which I would gladly give item to a unit with Always: Reraise if controlling the units myself) when they get up, they're going to run away, not revive/heal their teammates (especially thieves who have innate flee). Also...the raise 2 users with high MA really confuses their priorities...they want to go out and do damage to the enemy, but they will prioritize raise 2 over damage, which kinda negates their high MA damage dealing abilities.

Listen to me, talking like I've been doing this forever, ha ha. I by no means make perfect teams, but these were just things I noticed while building my own teams that could help you in the future :)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 10, 2014, 12:10:35 pm
I think I'm just going to scrap the immortal user, it is just not useful in the grand scheme of speed. I might scrap the entire team as well. I'm undecided. But, I do have an anti-Cursed Ring team I'm excited to showcase. Featuring CT5Holy's favorite concept, unit doubles. As is my way, but I feel that this team might be the exception. two Chaos Blade wielding monks, probably unheard of. So yeah, should be fun and exciting.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 10, 2014, 02:58:26 pm
My sister posted a new team!!! Heh, I encouraged her...
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 10, 2014, 08:55:31 pm
Alright, I'm back to recording matches again.

DarkxFatal (Nighthawks) vs. LightningHax (Jump & Shoot) (http://www.youtube.com/watch?v=xXmAqK1PFRs&feature=youtu.be)

Reks (We're Blue!) vs. DomieV (Two Hands) (http://youtu.be/hAP6A3fjuXg)

silentkaster (Long Live The King) vs. ShadowDragon15 (Knights of the Round Table) (http://youtu.be/JcKSL8Y4tjw)

ShadowDragon15 (Speed Kills) vs. RedWorld (Defense Mechanism) (http://youtu.be/mBXd5DjI-gE)

Got more coming later. Stay tuned.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 10, 2014, 10:31:45 pm
I just watched my sister's and my videos so will comment in a bit...

BTW...is that a slight accent you have Otabo? Spanish accent perhaps? I wasn't sure...couldn't place it. Maybe I'm just kinda crazy? Eh, oh well ha ha.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 10, 2014, 10:31:55 pm
my comments so far

I can see where darkxfatal was trying to accomplish here but some skills and equips could use some switching around. LightningHax made a nice come back in round 2 after those petrify procs.


I like both teams in their own way but Reks had better damage all around considering he made good use of summon magic and slow 2. Two Hands just had a bad match up. It happens


silentkaster is definitely holding his own in arena matches lately. Very impressive. Even though ShadowDragon has his issues going on with his team too (some of which I pointed out before) he managed to force a round 3 which is good on his part. Round 3 was actually a very good match.


I knew going into this that speed kills would have obvious problems, x-potion alone just wont do it. murasame would have been so much better for him. And maybe even koutetsu if you wanted some dark elemental absorption. RW's team looks good but that chemist not healing her own MP can be a issue especially since if she is using summon magics frequently. Otherwise 170 plus damage titans is still good even with 12 MA.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 10, 2014, 10:49:14 pm
Good to see you making FFT videos again Otabo!

FFT Arena 1.38D - ShadowDragon15 (Zombie Kill Squad) vs. Malroth (Livestream) (http://youtu.be/Ar4co1XKWGY)

FFT Arena 1.38D - ShadowDragon15 (Zombie Kill Squad) vs. Reinoe (Piceous) (http://youtu.be/z1AUuzt9Ugw)
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 11, 2014, 01:34:24 am


I diddn't do too shabby concidering all 4 of his units were capable of 1hkoing me and his Monks Evaded Meiton 60% of the time, a few smarter AI choices in Round 3 and I could have won that one. You've got a pretty good team if somewhat narrow focused.  I think one of your oracles should be replaced with a Magic attack up scholar who spams Bio3  so you can spread the zombie virus around to enemies not wearing a cursed ring.

Chakra band really needs a nerf loosing charm and Don't Act to the Choice Band would go a long way towards making which scarf you wear into a difficult choice instead of the 1 helm fits all that curently exists.



Edit Spoiler button fixed
Title: Re: Arena battle videos and discussion
Post by: Reks on February 11, 2014, 02:30:26 am
Can't see your spoiler, Malroth.

Thanks to both Otabo and Truelight for the matches!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 11, 2014, 12:05:55 pm
FFT Arena 1.38d - ShadowDragon15's Zombie Kill Squad (http://www.youtube.com/watch?v=e0W3nKlB72Y&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 11, 2014, 02:44:41 pm
i died when your phone went off. easily the highlight of the week. great job on the videos, guys! always nice to hear you do commentary, otabo. i only saw you host older videos when everyone was a little greener.

Usually when building a team (or deck of magic cards or army in starcraft etc) starting off on a defensive basis is a lethal decision, for you. However, you're having some decent success against undead teams, which is good! My only suggestion is that you find a way to make your units more tanky. casting undead and then using raise 2 takes time and you need to survive long enough to do it. a little extra damage or % to hit is always nice, but means absolutely nothing if the units don't survive long enough to cast it.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 11, 2014, 09:32:11 pm
Whew! So many videos!

Man, Round 2...what a match. There's not a whole lot to say...pretty straightforward what LightningHax's team was trying to do and they did it well. Good match...really enjoyed that one!!


Yeah...ranged attackers + status meant that they just couldn't get in range to do their big damage. The few times they did showed how effective Two Hands can really be...but it just was tough getting to that point.


Damn, two petrify procs on the first match (and both on my white magic/item users) meant that I was quickly losing the first one. Thank goodness on the 2nd and 3rd matches they were healed up. I liked how my mediator was pretty smart about using blackmail most of the time, and I really liked the damage she was doing. Third match I believe I won because of the map. That map is just awesome for archers. With the sandbag loop on ShadowDragon15's team...and my archer's speed and position...yeah. GG ShadowDragon!


Usually, in my experience, big damage dealers like those chemists...(ouch they hurt, especially after a few quickenings) and sandbagging don't mix. If even one of them had advanced and got a good hit on my sister's team, the matches might have turned out differently. In the first match, the only damage this team even got off was the 45 damage from one of the samurai...probably not what ShadowDragon wanted at all. In any event, in the 2nd match we saw a chemist one shot her archer. That's what you want your team to be doing...and giving them PD and X-Potion will often confuse AI priorities. Also, Don't Move...hugely relevant against ShadowDragon's team.


This is probably my favorite team of yours so far ShadowDragon. Hugely efficient cursed ring killers and nice concept with Zombie casting oracles. Very very nice team. Though you didn't win every match...it was still fun to watch these guys in action!



Title: Re: Arena battle videos and discussion
Post by: Barren on February 13, 2014, 03:01:01 pm
FFT Arena 1.38d - Malroth (Polka Party) vs Rouroni Elmdor (Hippie Bong Circle) (http://www.youtube.com/watch?v=6ouYrvKItbs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 13, 2014, 04:01:08 pm
Polka Party against Hippie Bong Circle... It was a really slow paced battle I say. I almost thought Polka Party would have benefited more if one dancing monk had Polka polka, and the other had disillusion. It may be reducing the removal rate of the opponent team's PA, but at least you wouldn't get overwhelmed by magic users either. those 180 murasames were lethal, simply because they had their MA high and your units couldn't produce enough damage, except the mediator, to counteract the healing. battle #2 definitely went by faster because of the beserked priest though, good job on that.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 13, 2014, 09:42:08 pm
Love Malroth's team in action. (Honestly, a match I'd like to see would be Otabo's 314 Squad vs. Polka Party). He doesn't care about Martial Arts, Big Damage opponents, or any of that. PA Save + Anti-Petrify means that those monks will eventually hit like a truck even if it takes an hour of back and forth...Malroth's team is going for the super long game. And he's built so that overwhelming the team early is going to prove very difficult. The mediator was a great help supporting the undead monks, but the time mage was kind of the weakest link here. I would have personally preferred an oracle, though the time mage did get some useful slow 2's and haste 2's off. She just lacked the longevity that Malroth's other units had. Rouroni...your team seems fine and I think you would have had Round 1 if it wasn't for A) No Esuna and B) Raise 2 RNG just smacking you in the face. I don't have a whole lot to say about your team because it was a nice, balanced, strong team that hit decently hard and has status effects to boot. And why did that priest start going for Cure 2 instead of Raise 2 at the end? She had enough MP several times for Raise 2 but chose not to cast it...

IDK...very very interesting match though...GG!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 13, 2014, 10:03:16 pm
great match up, barren! against a team that actually takes the near 200 potential elemental damage, you won't see a very long match. thanks for the feedback guys, barren covered it mostly in the video.

removing esuna was sort of a last minute surgery kind of thing. yeah, it should come back. magic atk up on the geomancer will also be scary. those cure 2's... XD
overall i'm pleased, though my thief is a little generic, and a bit confused, the team is capable of healing to full and resuming offence within a round. with or without speed junkie it would seem.

GG Malroth. you deprived me of a 200 damage local quake. I equal parts hate and respect you.
That is a solid long game team, the +/- PA makes a huge offset and the dual cast makes it fast. the bad compat did play into your strategy, but hey, one day you're playing air elementals with bad compat, next you could face earth elemental star signs (best/worst)


Edit: i gave cannabis farmer raise/esuna. speed junkie lost revive for abandon. feeling a bit lazy to put some of my more obscure design ideas to work as they take a great deal more tweaking and such. Also Tera is taking over my life. I'm still looking for that one design i'd enter into a tourney, but my SCC is as good a candidate as any as far as my teams go. Just depends if people decide to go more physical/magical/speed and it's more a flip of a coin than anything.
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 16, 2014, 11:38:05 am
Quote from: Otabo on February 10, 2014, 08:55:31 pm
Alright, I'm back to recording matches again.


ShadowDragon15 (Speed Kills) vs. RedWorld (Defense Mechanism) (http://youtu.be/mBXd5DjI-gE)

Got more coming later. Stay tuned.


Thanks Otabo!  Good to see you recording again!

This was painful to watch.  Those Samurai had neither Masamune or Murasame.  Yeesh.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 17, 2014, 10:54:26 pm
Sorry about the lack of videos from me lately, more will be up tomorrow. In the meantime, enjoy this match.

FFT Arena 1.38D - Reks (Hack'n'Slash) vs. Reks (Smash'n'Bash)  (http://www.youtube.com/watch?v=Rc3lWPtCe3c&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 18, 2014, 03:16:34 am
Quote from: TrueLight on February 17, 2014, 10:54:26 pm
Sorry about the lack of videos from me lately, more will be up tomorrow. In the meantime, enjoy this match.

FFT Arena 1.38D - Reks (Hack'n'Slash) vs. Reks (Smash'n'Bash)  (http://www.youtube.com/watch?v=Rc3lWPtCe3c&feature=youtu.be)


So many back and forths it's like a tennis match
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 18, 2014, 12:32:09 pm
ShadowDragon15 (Wind Walkers) vs. Barren (Change of Pace) (http://www.youtube.com/watch?v=tAJHsj9EAJo)

Gonna record more matches on Thursday or Friday.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 18, 2014, 02:26:46 pm
That was horrendous. My Wind Walkers are fools. I'm not going to change them, but something is messed up with their AI minds. There are 3 of them with reviving abilities, and none of them were really used. they kept attacking, so I'm pretty confused. Again, not going to do any changing, but that kind of urks me.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 18, 2014, 02:56:41 pm
Man you had pretty bad luck in round 1. My samurai was being very passive in round 1 for whatever reason. Maybe it was because my ninja had your entire team scrambling for cover while you were trying to pick off my mages. I guess in hindsight my samurai was there to keep them in check. Round 2 was just one sided for me. GG Man, hopefully your wind walker team has better luck next time
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 18, 2014, 03:13:11 pm
Quote from: ShadowDragon15 on February 18, 2014, 02:26:46 pm
That was horrendous. My Wind Walkers are fools. I'm not going to change them, but something is messed up with their AI minds. There are 3 of them with reviving abilities, and none of them were really used. they kept attacking, so I'm pretty confused. Again, not going to do any changing, but that kind of urks me.


They really couldn't do much to begin with, to be perfectly honest with you. Your revivers got quickly locked down with status, then killed off, and the ninja was ignored, allowing him to get free damage and don't act procs in. Even if they could do something, your team had no way to deal with the summoner, besides normal melees from the scholar and samurai, and even then, the summoner could've just healed that damage forever thanks to Move-MP Up. I personally think that the team needs a backup source of damage and/or Steal Accessory and/or Head Break (probably both actually) to deal with units running Magic Ring/Thief Hat as both are very common (Thief Hat especially).
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 18, 2014, 03:24:29 pm
I will probably change the monk so that he's not armor breaking, but instead have steal accessory on him. otherwise, I don't think I'd make any changes. because I can't remove Basic Skill from the archer, he has Heal to remove at least some of the status effects, which he didn't do either. and the monk also had Stigma Magic also to remove status. so these units just weren't working together, for whatever reason....
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 18, 2014, 04:24:35 pm
FFT Arena 1.38D - Reinoe (House of Dead Ninjas and Thieves) vs. Silentkaster (Oldies)  (http://youtu.be/YBEKXicE-9s)

FFT Arena 1.38D - Reinoe (Shadow of the Colossus) vs. ShadowDragon15 (Wind Walkers) (http://youtu.be/1ryvoHQpKsc)

FFT Arena 1.38D - Otabo (Love Isn't Forever) vs. Rouroni Elmdor (Hippie Bong Circle) (http://youtu.be/rmHUQF_ypxw)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 18, 2014, 04:27:10 pm
Well Heal can't remove don't act. If you look at the squire skill set, heal removes poison, blind, silence, charm and stop. The monk was kept busy trying to kill my mages because the AI sees them as better targets to go after plus your monk so it was prioritized to do damage
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 19, 2014, 02:48:46 am
 My ninjas are both squishy and the only source of revival...
Yes!!! Very nice to see affirmation that the Hawk's Eye glitch works.  I just need to stregnthen elemental damage on the thieves now...

gg silentkaster.




However I definitely needed to make some changes to "Shadow Of The Colossus".  That mediator was like an empty rocket out there: fast and empty.  Edited her to give her more focus on status and less focus on doing 70 damage kiku.  Replaced "Refute" with Mimic Daravon.  With her big move and fast reactions she should be able to get off more status and less kiku.  Secret Clothes will make a rare appearance!  Unyielding means she should still be able to tank damage.  Her regen means her HP should stay up.  But overall the team didn't seem to gel as much as I'd like them too...

Hehe, Shadowdragon's team redeems themselves in the very next match with few or no changes!

gg shadowdragon!

Wow lot's of charms going of in the first match.  I could really mellow out and feel the love between these two teams.


Thanks for the uploads Truelight!
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 19, 2014, 10:53:49 am
I had an idea to make an all immortal team. two phoenix blade singing thieves, and two cursed ring paladins... absolutely no need for revival, so this should be interesting!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 19, 2014, 11:20:11 am
Thanks for the videos, guys! really liked that version of one winged angel. i always found the flute and xylophone bit out of place in the song, but it worked best in this version.

GG otabo!

Quote from: ShadowDragon15 on February 19, 2014, 10:53:49 am
I had an idea to make an all immortal team. two phoenix blade singing thieves, and two cursed ring paladins... absolutely no need for revival, so this should be interesting!


keep in mind you'll have like two 5 spd units and two 8 spd units, making your team exceptionally slow. not impossible to work with, but you're at a serious disadvantage when thieves without spd equips are double turning you, not to mention what slow would do to that team overall.

nothing is quite like a raise 2. you're in a 2 on 4 and suddenly your 2 raise 2 users res the other two at full hp and you're not only equal 4 on 4 but likely also at an hp advantage. the 1 thing i don't like about the cursed ring is how long it can be to get back up compared to a raise that happens same round. you will generally have more success with a glass cannon ninja backed by a raise 2 user than a cursed ring ninja that dies and then comes back in 3 rounds to die again.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 19, 2014, 11:37:54 am
I'm thinking that the two singing thieves will have Iron boots, and will just spam cheer song/Angel song.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 19, 2014, 04:13:34 pm
In my personal opinion I really don't like that set up because those iron boot thieves are left open for damage even with protect/shell because they can be petrified still. plus it should be noted that not every class can pull off song & dance very well unless you have ways to keep them up. phoenix blade is a interesting choice but because of auto slow there's still a chance that your idea may get shut down by your opponent
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 19, 2014, 06:51:19 pm
it works for my "going nowhere" team (for a given value of works anyway)   they sometimes have spectacular wins or a spectacular losses if the opponent has fire2/nether fire/salamander/auto potion/flash hat
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 19, 2014, 07:02:59 pm
FFT Arena 1.38D - ShadowDragon15 (Fear Is Against Shu) vs. Reinoe (12 Gauge)  (http://www.youtube.com/watch?v=EgjjZcHk6VU&feature=youtu.be)

FFT Arena 1.38D - ShadowDragon15 (Frogger) vs. RedWorld/Silentkaster (A.Y.C.D.W.C.D.B)  (http://www.youtube.com/watch?v=JGC8ei3TpG4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 19, 2014, 07:23:58 pm
FFT Arena 138d - silentkaster (Oldies) vs Otabo and Reinoe (http://youtu.be/wGHyTm4DPf0)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 19, 2014, 07:59:18 pm
I did not have a good pair of matches... For the Fear team, just poor judgement. I liked the mad science flying around often, but my white magic samurai going down first was bad... once she was down there was no hope. however that 319 counter on the ninja, that was my one plus, I can say.

Frogger, decent damage, I saw an 88% frog chance, which was awesome, but the team just couldn't capitalize as a whole. plus Automaton just going out and getting himself killed at least 3 times, definitely not smart... going to have to lower his speed, or maybe even his move. I'm not sure yet. GG Reinoe and Redworld/Silentkaster.

I am curious to see how One Man Show will do later on, hope it comes soon. I enjoy making the crazy teams. Most of you have not seen One Man Show, or heard of it, but it is a crazy idea, let me tell you.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 19, 2014, 10:29:50 pm
Thank you CT5Holy for the request. Whew, that was a big one! Thank you also, Truelight, for the multiple videos you always do such a great job on. I want to record some matches sometime, but A. Not sure how to get arena to work properly...has some bugs (like Dia constantly being in the skillset even when not selected) and B. Ancient laptop being ancient and all. Also, forgive this post if errored...doing it from mobile.

I really only did my Paladin team because their skillset is so difficult to use (at least for me) and I wanted to challenge myself. Their skillset doesnt offer enough damage, status, or disruption to be effective stand alone in my opinion. But, this was my try at it and it did beat Reinoe's team (though I am inclined to believe if the female squire had any type of dagger instead of the healing staff my team was doomed.) It also had Otabo's strong status team on the ropes. It was a lot of fun to make though just based on the challenge it presented. If I do keep it, item bot is getting a battle axe and counter (and maybe unyielding though I do like itembots with throw item). Perhaps a few other small changes. I considered making two dancing paladins with slow dance, phoenix blade and big robes while having a couple either concentrated battle axe wielding paladins or secret fist high hp paladins in front but then it really wouldn't be much of a paladin team. Also, 8 speed is just so hard to work with these units. Oh well, gg everyone :)


Yay! Their first win! WTG sis! We were fortunate that your thief ran ahead and got himself seperated and killed. One of my sister's signature units is a priest with talk skill, which is very effective in many cases, though I wish was a tad faster. GG.


I'm not sure this was a bad match-up per se as much as it was a 12 speed beatdown team overwhelmed you. Samurai are notoriously slow and don't have much innate equipment to speed them up.  So your match was almost a 6 on 4 since Reinoe was getting three turns (for the most part) to your two turns pre-buffs. Speed is HUGE in FFT...moreso than damage in my opinion. This was very evident in this match.


I watched all the matches posted recently but will comment later :)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 19, 2014, 10:52:22 pm
Yeah, have to agree with Barren on that. Your thieves wouldn't be able to cure status and would just be left vulnerable in the back while your 9 or 10 speed paladins advanced. I dont mind a singer or dancer with Phoenix Blade and Iron Boots, but your units will just be decimated by poison and/or petrify if they hit.
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 19, 2014, 10:55:15 pm
in my opinion the best slow dance unit is a Defense up Paladin with double regen, transfusion, iron will, reraise and a reaction that restores MP.   
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 20, 2014, 01:21:14 am
Quote from: TrueLight on February 19, 2014, 07:02:59 pm
FFT Arena 1.38D - ShadowDragon15 (Fear Is Against Shu) vs. Reinoe (12 Gauge)  (http://www.youtube.com/watch?v=EgjjZcHk6VU&feature=youtu.be)


There were things I liked, and things I didn't like going on in this match.  The two female units act like they hate each other.  More specifically the Archer seems to hate the Time Mage.  The most damning thing was at 6:36 when the archer walked up to the T.M., knowing full well she was about to die from the Bio3 and didn't give her an X-Potion to survive.  It's specifically crap like that why I gave the Thief Item.  Because that archer really hates the T.M.  But the worst thing is that it caused the T.M. to miss her turn.

The things I liked?  That thief was spamming the heck out of quickening, so he's working exactly as I designed.  I also liked that the Ninja pretty much single handedly fought all three of shadowdragon's units while the rest of the team was messing around behind the building.  I really wanted my Ninja to have Snipe, but because of the selfishness of the Archer I had to redesign the whole team around her being a selfish brat.  Although my archer did finally (begrudgingly) use Holy Water on the Time Mage.


Otabo and I made elemental blocking squires that are almost the exact same!
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 20, 2014, 02:56:24 am
Seriously? I thew that charm team together in like 5 minutes and it was that effective? Granted there was compat issues floating around, but still. 70-80% charms? LOL. Also, that 300-something damage staff whack. Serious note though, I totally forgot that Quickening doesn't work with Focus, but works with Accumulate. Guess I gotta look at that.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 20, 2014, 08:57:20 am
a lot to note of a lot of teams, but i'll focus on one, the weirdest of them all of course!

i will start by mentioning that i generally disapprove of any team that starts with a defensive objective, however, despite "i will make a team that can tank anything" usually being not such a great idea, there is potential for a seriously strong team. i saw that quickening squire got a repel knife, good call. she's still somewhat awkward in my opinion, but now her 16 speed actually MEANS something. good job. the pally, though not bad, would probably be more effective as a monk. he doesn't really do damage, which is fine his job is to tank, but so is everybody else on your team. at least with a chakra band you'll be able to cover as many statuses if not more, and martial arts can give you a decent chakra (which u need badly) and you can actually dish out some damage. i like your team, oddly as it posses things i generally don't like, just needs.... damage.. or a frog or petrify or something lethal. yes, your team uses death sentence, however cursed ring, the most commonly used item in the game, nulls that. on a team that has a "tank anything" basis, this should definitely be addressed. i suggest raise 2 for obvious reasons. please don't delete them! i wanna see them become something scary, because it's weird, different and potentially very effective.

Edit: I'm sorry if i'm coming off as rude, that's not my intention. I actually love your team and would steals them in a heartbeat! Your paladin is perfectly fine and as matches have shown, a crucial part of your strategy. I just think that jp usage is more efficient on a monk while fulfilling the same role. oddly enough, being a monk actually FREES up some equip for you, quite a rarity. While revive, stigma magic and secret fist are all conveniently there so you can do other things with your secondary. focusing on hp restoration instead of evade and opening a new doorway to your offence is crucial to making it the versatile, tanky team as intended. 


-- 3 reasons why i don't like refute --

1. Low chance to hit. comparatively to other status removal, refute has a very low chance to hit. in some cases where a stigma magic would do the trick, a refute is used and missed and CT5Holy gets sad.

2. Can target enemies. Seems an odd reason to not like it, but it will target haste, making it probably the first thing your unit will do. every time a refute is used to remove haste, a slow 2 hits 3 units and reminds us how fragile we all are. though i'm not against using refute for the purpose of removing an enemies' buff, but i think of how i want my team to behave in the first 3 rounds or so (after that all bets are off) and refute generally doesn't make the cut of things i want to happen. just make sure chaos blade, refute or dispel is a crucial and functioning part of your strategy. refute is not a willy-nilly ability.

3. will remove positive buffs. well yeah. she got rid of poison but i'll have to waste another turn hasting you. if you use masamune (or anything with positive buffs for that matter) do yourself a favor and don't use refute. stigma magic, esuna is just fine.

Title: Re: Arena battle videos and discussion
Post by: reinoe on February 20, 2014, 10:44:17 am
Quote from: Rouroni Elmdor on February 20, 2014, 08:57:20 am
a lot to note of a lot of teams, but i'll focus on one, the weirdest of them all of course!

i will start by mentioning that i generally disapprove of any team that starts with a defensive objective, however, despite "i will make a team that can tank anything" usually being not such a great idea, there is potential for a seriously strong team. i saw that quickening squire got a repel knife, good call. she's still somewhat awkward in my opinion, but now her 16 speed actually MEANS something. good job. the pally, though not bad, would probably be more effective as a monk. he doesn't really do damage, which is fine his job is to tank, but so is everybody else on your team. at least with a chakra band you'll be able to cover as many statuses if not more, and martial arts can give you a decent chakra (which u need badly) and you can actually dish out some damage. i like your team, oddly as it posses things i generally don't like, just needs.... damage.. or a frog or petrify or something lethal. yes, your team uses death sentence, however cursed ring, the most commonly used item in the game, nulls that. on a team that has a "tank anything" basis, this should definitely be addressed. i suggest raise 2 for obvious reasons. please don't delete them! i wanna see them become something scary, because it's weird, different and potentially very effective.

Edit: I'm sorry if i'm coming off as rude, that's not my intention. I actually love your team and would steals them in a heartbeat! Your paladin is perfectly fine and as matches have shown, a crucial part of your strategy. I just think that jp usage is more efficient on a monk while fulfilling the same role. oddly enough, being a monk actually FREES up some equip for you, quite a rarity. While revive, stigma magic and secret fist are all conveniently there so you can do other things with your secondary. focusing on hp restoration instead of evade and opening a new doorway to your offence is crucial to making it the versatile, tanky team as intended. 


-- 3 reasons why i don't like refute --

1. Low chance to hit. comparatively to other status removal, refute has a very low chance to hit. in some cases where a stigma magic would do the trick, a refute is used and missed and CT5Holy gets sad.

2. Can target enemies. Seems an odd reason to not like it, but it will target haste, making it probably the first thing your unit will do. every time a refute is used to remove haste, a slow 2 hits 3 units and reminds us how fragile we all are. though i'm not against using refute for the purpose of removing an enemies' buff, but i think of how i want my team to behave in the first 3 rounds or so (after that all bets are off) and refute generally doesn't make the cut of things i want to happen. just make sure chaos blade, refute or dispel is a crucial and functioning part of your strategy. refute is not a willy-nilly ability.

3. will remove positive buffs. well yeah. she got rid of poison but i'll have to waste another turn hasting you. if you use masamune (or anything with positive buffs for that matter) do yourself a favor and don't use refute. stigma magic, esuna is just fine.

A lot of stuff you wrote I addressed in a pm to CT5HOLY  ;)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 20, 2014, 10:53:49 am
Still waiting for FFMaster to update the patch already. I know there's talk about it but if he's not around to work on 1.39 whose gonna volunteer?
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 20, 2014, 11:47:28 am
Quote from: Rouroni Elmdor on February 20, 2014, 08:57:20 am
a lot to note of a lot of teams, but i'll focus on one, the weirdest of them all of course!

i will start by mentioning that i generally disapprove of any team that starts with a defensive objective, however, despite "i will make a team that can tank anything" usually being not such a great idea, there is potential for a seriously strong team. i saw that quickening squire got a repel knife, good call. she's still somewhat awkward in my opinion, but now her 16 speed actually MEANS something. good job. the pally, though not bad, would probably be more effective as a monk. he doesn't really do damage, which is fine his job is to tank, but so is everybody else on your team. at least with a chakra band you'll be able to cover as many statuses if not more, and martial arts can give you a decent chakra (which u need badly) and you can actually dish out some damage. i like your team, oddly as it posses things i generally don't like, just needs.... damage.. or a frog or petrify or something lethal. yes, your team uses death sentence, however cursed ring, the most commonly used item in the game, nulls that. on a team that has a "tank anything" basis, this should definitely be addressed. i suggest raise 2 for obvious reasons. please don't delete them! i wanna see them become something scary, because it's weird, different and potentially very effective.

Edit: I'm sorry if i'm coming off as rude, that's not my intention. I actually love your team and would steals them in a heartbeat! Your paladin is perfectly fine and as matches have shown, a crucial part of your strategy. I just think that jp usage is more efficient on a monk while fulfilling the same role. oddly enough, being a monk actually FREES up some equip for you, quite a rarity. While revive, stigma magic and secret fist are all conveniently there so you can do other things with your secondary. focusing on hp restoration instead of evade and opening a new doorway to your offence is crucial to making it the versatile, tanky team as intended. 


-- 3 reasons why i don't like refute --

1. Low chance to hit. comparatively to other status removal, refute has a very low chance to hit. in some cases where a stigma magic would do the trick, a refute is used and missed and CT5Holy gets sad.

2. Can target enemies. Seems an odd reason to not like it, but it will target haste, making it probably the first thing your unit will do. every time a refute is used to remove haste, a slow 2 hits 3 units and reminds us how fragile we all are. though i'm not against using refute for the purpose of removing an enemies' buff, but i think of how i want my team to behave in the first 3 rounds or so (after that all bets are off) and refute generally doesn't make the cut of things i want to happen. just make sure chaos blade, refute or dispel is a crucial and functioning part of your strategy. refute is not a willy-nilly ability.

3. will remove positive buffs. well yeah. she got rid of poison but i'll have to waste another turn hasting you. if you use masamune (or anything with positive buffs for that matter) do yourself a favor and don't use refute. stigma magic, esuna is just fine.




4. It cancels charging/singing & dancing. Worst part about that is that AI targets your own units that happen to be charging or singing/dancing. Which is just silly.

Seeing this, I sorta kinda miss seeing Deathspell 2/Dispel 2. Or whatever that spell was called that cancelled positive statuses in an AoE.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 20, 2014, 02:42:15 pm
FFT Arena 1.38D - ShadowDragon15 (One Man Show) vs. Barren (Axe In The Face!)  (http://www.youtube.com/watch?v=GOkfl0WMaic&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 20, 2014, 02:57:36 pm
great tunes, as always! Thanks TrueLight!

those lores... could be tanked by the squishiest of summoners. if they were scholars or bards or something with some MA, you'd be looking at dead paladins. given the frequency of lore that goes off, it just needs power to put teams into defense mode


@otabo

i actually consider sing/charge cancel among the beneficial qualities of refute. in the right circumstance, you can get a dancer to stop her (literal) spiral out of control no mp dance. refute is a key that allows certain things like death sentence removal to happen. it's not a bad ability, but there is a place for it, and there are places where other status removal is better. the latter is usually more likely.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 20, 2014, 03:38:38 pm
My idea for One Man Show was to send off low powered lores to continue feeding my "One Man" because he has speed save. I didn't believe that speed save would trigger if the unit absorbed that damage, so I wanted it to be low. giving my speed saver 25/50/75 CT every so often would continue giving him turns. an alternative to just raising his speed with quickening/cheer song. It was just an experiment I thought of trying.

For this reason, I used jobs that had low MA to begin with, and I made them not move just so that they would only spam lores. and then gave the Monk quickening, just to use at the beginning just in case. Looking at how they function, I am almost tempted to try the same thing, but with the monk being a Phoenix blade user, instead. give him massive PA, quickening, and chakra to fuel himself.

It was just a thought that I deemed worth trying.

However, if I do manage to make a working phoenix blade set-up, then it's depending on the results if I scrap the idea or not.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 20, 2014, 08:12:10 pm
Quote from: ShadowDragon15 on February 20, 2014, 03:38:38 pm
My idea for One Man Show was to send off low powered lores to continue feeding my "One Man" because he has speed save. I didn't believe that speed save would trigger if the unit absorbed that damage, so I wanted it to be low. giving my speed saver 25/50/75 CT every so often would continue giving him turns. an alternative to just raising his speed with quickening/cheer song. It was just an experiment I thought of trying.

For this reason, I used jobs that had low MA to begin with, and I made them not move just so that they would only spam lores. and then gave the Monk quickening, just to use at the beginning just in case. Looking at how they function, I am almost tempted to try the same thing, but with the monk being a Phoenix blade user, instead. give him massive PA, quickening, and chakra to fuel himself.

It was just a thought that I deemed worth trying.

However, if I do manage to make a working phoenix blade set-up, then it's depending on the results if I scrap the idea or not.


(I don't think this needs to be in a spoiler)

I can see where you were going with this idea. Your monk does do impressive damage on his own. But the problems are that the monk on his own can't really win in a 4 on 1 situation because there's always a good chance that your opponents has ways to recover from a one man beat down despite constant speed saves. Especially if its against a team that hits just as hard like mine you just fought.

Dol tried something similar with speed save back then with the two chemists and squires having low damage lores triggering speed save. Of course that was before speed save was nerfed in arena. And that didn't work because once the units go down unless you got good resurrection power you'll find yourself in a bad spot and you'll just lose in mere seconds. That's what happened her even though it just took longer because of the AI derping around. Plus Genji Armor and Iron Boots do pretty much the same thing except Genji Armor adds HP/MP.

Lore spammers are designed to pretty much keep each other live while heavily damaging the enemy. Like Angelus' SCC team or reinoe's Short Circuit. You can get away with triggering speed save as long as you have the lore spammers being able to keep the pressure on and being able to defend themselves too. Your lancers even with the octagon rods were no threat whatsoever because my Axe team does have ways to get get of frog (as I'm sure most other teams do too) and that because the lores were so weak that auto potion, and any other x save can counter that no problem. And that accomplishes pretty much nothing.

I'm sorry if I come off as a jerk a little bit that its just my insight on your team. Interesting idea but wasn't well executed. I think that also because of the axe's random damage that you didn't really stand much of a chance anyways. Maybe you might want to rework that team so it can be more of a offensive threat. Perhaps getting rid of the ninja and have a second monk with speed save while having the lore spammers with absorb mp may be better for you because honestly man its going to take more than one PA heavy monk to put enemies on the defensive. Hope this helps and maybe next time you'll have a better chance of winning 

Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 20, 2014, 11:02:24 pm
I don't think the Phoenix Blade will help this team ShadowDragon. Remember, always slow. Yeah, CT save would help, but it will go off only less than 2 out of 3 times on average. Your PB user will reraise with minimal HP, run in a corner, and will likely get one shotted. Or hell, it might die to your team's low damage lores! Also, your low damage lores are triggering enemy reactions like PA save, MA save, CT save, Auto Potion and the like. Thats a potential four to one in their favor...ouch.

It didn't help that you were up against Barren who has phenomenal teams in general, but I don't this idea has much potential for the AI. There are too many variables. Hell, even a passive buff like Regen could be a variable in that the AI might know it can't do enough damage if the enemies have regen up and may choose to do nothing. CT save is more appropriate on a unit like a concentrated Battle Axe user or a Talk Skill user with high MA trying to disrupt the enemy. If you do try this again, I suggest as Barren said having two units and making them 12 speed...like archers with concentrate who can heal each other from status. At least they'll get back up quickly from cursed ring kills and your team will be an effective three on four against 8 speed teams. Also, try a thief hat with earth dragon combo maybe? The difference between 10 damage lores and 30 damage lores against your enemy could be the extra push you need, while still doing minimal damage to your speed save units.

These are just my thoughts of course :)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 20, 2014, 11:36:14 pm
Ignore the naysayers shadowdragon!   :D You never know what you can inspire.

I've had a similar team bouncing around in my head for nearly a year and now I'm posting it for fun!  I'm dedicating the team to you btw...



Primary Palette= #0 Black
Second Palette= #6 Yellow

The Cheese
Male
Taurus
70
40
Squire
Chivalry
Speed Save
Attack UP

Phoenix Blade
Genji Shield
Flash Hat
White Robe
Battle Boots

Throw Stone, Heal, Wish, Accumulate
Iron Will, Southern Cross


Stands Alone
Female
Aquarius
40
70
Priest
Lore
Distribute
Short Charge
Move-MP Up
Mace of Zeus

Golden Hairpin
Santa Outfit
Magic Gauntlet

Raise, Regen, Esuna, Holy
Thunder Flare


We Fuel
Female
Aquarius
40
70
Samurai
Lore
Absorb MP
Magic Attack UP
Move=0
Masamune

Circlet
Black Robe
Jade Armlet

Asura, Murasame, Masamune
Mad Science, Rime Bolt, Bio 2


Speed Save
Female
Aquarius
40
70
Samurai
Lore
Absorb MP
Magic Attack UP
Move=0
Masamune

Circlet
Black Robe
Jade Armlet

Asura, Murasame, Masamune
Mad Science, Rime Bolt, Bio 2


Requesting a matchup vs "Barons of Barren"!  Two tribute teams duking it out!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 21, 2014, 08:00:56 am
I can do some more matches this weekend so reinoe I'll take care of your request. And hopefully shadowdragon gets my PM too because I want to help the guy out
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 21, 2014, 08:24:52 am
Quote from: reinoe on February 20, 2014, 11:36:14 pm
Ignore the naysayers shadowdragon!   :D You never know what you can inspire.

I've had a similar team bouncing around in my head for nearly a year and now I'm posting it for fun!  I'm dedicating the team to you btw...



Primary Palette= #0 Black
Second Palette= #6 Yellow

The Cheese
Male
Taurus
70
40
Squire
Chivalry
Speed Save
Attack UP

Phoenix Blade
Genji Shield
Flash Hat
White Robe
Battle Boots

Throw Stone, Heal, Wish, Accumulate
Iron Will, Southern Cross


Stands Alone
Female
Aquarius
40
70
Priest
Lore
Distribute
Short Charge
Move-MP Up
Mace of Zeus

Golden Hairpin
Santa Outfit
Magic Gauntlet

Raise, Regen, Esuna, Holy
Thunder Flare


We Fuel
Female
Aquarius
40
70
Samurai
Lore
Absorb MP
Magic Attack UP
Move=0
Masamune

Circlet
Black Robe
Jade Armlet

Asura, Murasame, Masamune
Mad Science, Rime Bolt, Bio 2


Speed Save
Female
Aquarius
40
70
Samurai
Lore
Absorb MP
Magic Attack UP
Move=0
Masamune

Circlet
Black Robe
Jade Armlet

Asura, Murasame, Masamune
Mad Science, Rime Bolt, Bio 2


Requesting a matchup vs "Barons of Barren"!  Two tribute teams duking it out!


lol awesome. inspiration can come from anywhere, and i'm curious to see how it works out. the best team i know of that utilizes a full cursed ring/phoenix blade setup is otabo's last hurrah

Last Hurrah

- Self-resurrection is the name of the game. With a little hocus pocus thrown in there now.

Palettes: White, Blue

Leaper
Male
Virgo
70
40
Monk
Jump
Chrono Trigger
Equip Polearm
Warpath
Javelin

Chakra Band
Secret Clothes
Cursed Ring

Stigma Magic, Chakra, Revive
L. Jump 6, V. Jump 8

Hopper
Male
Virgo
70
40
Monk
Jump
Chrono Trigger
Equip Polearm
Warpath
Javelin

Chakra Band
Secret Clothes
Cursed Ring

Stigma Magic, Chakra, Revive
L. Jump 6, V. Jump 8

Dark Shock
Male
Virgo
40
70
Paladin
Time Magic
Critical Quick
Short Charge
Move-MP Up
Phoenix Blade
Zephyr Shield
Cross Helmet
Diamond Armor
Sprint Shoes

Slow 2, Balance

Light Sting
Male
Virgo
40
70
Paladin
Time Magic
Critical Quick
Short Charge
Move-MP Up
Phoenix Blade
Zephyr Shield
Cross Helmet
Diamond Armor
Sprint Shoes

Slow 2, Balance


though i never mentioned it, the existence of this team made me feel compelled to delete my original team which had similar concepts but was executed much better by otabo. that's the word of the day, execution. i can buy all the same ingredients for a lasagna as gordon ramsay, but his expertise allows a better execution and tastes 1000 times better than mine. you may buy fish and rice, slap it together and call it sushi, but it is not. only with the expertise of a master can it be called sushi. just having the abilities is never enough. down to the faith/fury you assign, the smallest details in jp usage and equip synergy is what decides a match between titans.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 21, 2014, 10:33:26 am
Yes Reinoe! I have many many crazy ideas, and I'm just trying to work time into thinking how I can make them "Execute!", as Rouroni says. Most of my ideas won't work, I've accepted that fact. I'm stil trying, and hopefully I, myself, shall be an inspiration, or that spark, for that any novice, journeyman, expert, or master that comes across my work. Power to imagination!

But seriously, I probably can't fix up this Speed Save team to execute more efficiently than any other teams I've created. I won't try to fix it up, but I'll leave it out there until I decide otherwise. Enjoy!

As for execution, I'm currently sending Otabo and Barren a team that I hope, performs much better, with more execution. I name thee Double-Prong.

Also, I must really get to a second computer soon... I need to update my Team Submissions, so that I don't have to send them in PMs to the video creators. It gets confusing. It shouldn't be too long, though.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 21, 2014, 10:48:03 am
woah, buddy. i wouldn't go that far. as far as behavior goes, they were awesome. i think by using offset lores to constantly heal the monk would actually be pretty powerful while making enemy teams cower in fear of the lethal 200+ wave fist. they just need MA and absorb, keep the speeds about the same and you'll see victories with that team. one thing you can always count on: the enemy will always try to kill you. speed save is a way to take advantage of that, and you'll get more mileage if your monk is constantly healed while enemies are suffering constant aoe and prob going into heal mode. 

speaking of inspiration, here's an idea i've had on the backburner and my hat in the ring

blue/yellow

Am I doing this right?
Female
virgo
40
70
scholar
summon magic
mp restore
two swords
jump +1
dragon rod
fire rod
golden hairpin
black costume
red shoes
bio 3, mad science
moogle, fairy, carbunkle

Divided by zero
male
pisces
70
50
ninja
chivalry
abandon
equip heavy blade
move hp up
murasame
murasame
twist headband
brigandine
feather mantle
kagesougi
nurse

I like dead things
female
40
70
oracle
white magic
counter
magic defend up
move mp up
necronomicon
black hood
white robe
108 gems
silence song
raise 2, cure 2, esuna, wall

Shut up they're watching
male
pisces
40
70
scholar
time magic

two swords
move mp up
ice rod
dragon rod
golden hairpin
black costume
red shoes
bio 3
haste 2, slow 2
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 21, 2014, 11:01:18 am
I'm getting help from Barren with One Man Show, and I haven't given up hope. One thing I am seriously confused about though, is that if the monk is absorbing the lores, will Speed Save still trigger?
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 21, 2014, 11:05:28 am
no, i don't believe so, but think about it. you have 3 units at  starting position and a lone monk walking forward. he's gonna have to tank 4 hits each round and still have the will to fight. high damage lores with absorb will give him a chance. 4 hits is 100 ct if speed save goes off every time, not likely, but do you really need more?
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 21, 2014, 11:16:57 am
I'd probably change the Monk into a geomancer, give him the battle axe, or an ancient sword, and then have some way for him to absorb two elements...
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 21, 2014, 11:27:42 am
Quote from: ShadowDragon15 on February 21, 2014, 11:16:57 am
I'd probably change the Monk into a geomancer, give him the battle axe, or an ancient sword, and then have some way for him to absorb two elements...


Well, keep in mind if he's absorbing the elements he won't get Speed Save.  But I'll not comment because Barren is a much better team builder than I am.  If he's helping you then the team will improve.  If the idea is unworkable after a few revisions he'll know.

Good luck!
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 21, 2014, 11:33:29 am
I don't mind at all if One Man Show loses the speed save idea, I don't mind at all. If I were to start making revisions, the monk would lose it to to a reaction that causes damage. change the lancers and the ninja to scholars and oracles. I just think that having a geomancer will be able to have better equips more fit to absorb two elements. and doing this while not losing his support ability. in addition, a petrify or an auto-kill would be a nice addition. But I am sure Barren will see these thoughts of mine, and still be a huge help.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 21, 2014, 02:58:29 pm
FFT Arena 1,38D - Dol (Inquisitors) vs. ShadowDragon15 (Informal Normality) (http://youtu.be/XhKTCYW7udo)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 21, 2014, 03:35:20 pm
Well i was happy with the 180+ bio 3, anybody else?
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 21, 2014, 04:47:31 pm
meh bio 3 is ludicriously strong 180 is pretty close to its minimum unboosted power from its classes default stats,  I've had bio3 users in teams with bards top 300 damage before.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 22, 2014, 11:31:13 pm
7:34 - 7:39. That set up.

Reinoe (Shakespearean Theatre Companee) vs. RedWorld * Silentkaster (In Da Club) (http://www.youtube.com/watch?v=q65w3-UaBUU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 23, 2014, 01:47:23 am

seeing a team with 18MA using phoenix down instead of raise 2 and elemental instead of black magic made me sad
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 23, 2014, 03:07:35 am
Quote from: Malroth on February 23, 2014, 01:47:23 am

seeing a team with 18MA using phoenix down instead of raise 2 and elemental instead of black magic made me sad



This team is very likely to be scrapped or changed greatly from it's current form.  Reks has made several SCC Bard teams so I'm going to have to see what he did a little more closely.  Also multiple cheer songs missing made me sad.


the whole purpose of the team was to be able to maximize elemental and bloody strings.  The team is just too frail in it's current form.  I'll give it one more shot, but I won't linger on getting this team to work like I've done for others.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 23, 2014, 05:30:59 am
You should know too reinoe that Draw Out Brads are awesome :P
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 23, 2014, 05:58:30 am
you know, i can't picture tim curry without fishnets. i didn't expect that result at all 0_0 but the magic defense up and cherche (and 40 fury) allows you to tank anything. GG!
Title: Re: Arena battle videos and discussion
Post by: Malroth on February 23, 2014, 06:16:43 am
Quote
You should know too reinoe that Draw Out Brads are awesome


as are white magic bards, black magic bards, summon magic bards Lore bards and even the very odd steal heart/spell breaker using bards. 
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 23, 2014, 09:54:53 am
I would hate to see you scrap it because I really liked the team. I think that something as minor as changing the item users to be the first two users instead of the last two would have probably won you round 3...there were a couple times one of the bards got back up and had his turn skipped. That or giving them white magic instead of item would probably be the tipping point. You had me on the ropes all three matches...speed advantage (and uneven terrain on round 2) got me the last two rounds. GG.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 23, 2014, 05:20:17 pm
FFT Arena 1.38d - Barren (Axe In The Face) vs. Reinoe (Speed Savers 2) (http://www.youtube.com/watch?v=m2UuDgwVYFk&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 23, 2014, 05:47:02 pm
Quote from: Otabo on February 23, 2014, 05:20:17 pm
FFT Arena 1.38d - Barren (Axe In The Face) vs. Reinoe (Speed Savers 2) (http://www.youtube.com/watch?v=m2UuDgwVYFk&feature=youtu.be)

I'm sorry shadowdragon.  I tried to make a tribute team worthy of your speed save idea.
And it looks like I succeeded! Huzzah!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 23, 2014, 05:55:24 pm
Yea that crit double kill in round 3 is what got me. maybe perhaps speed save might be better on the male paladin since he gets PA from battle song anyways. GG reinoe. Good match
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 23, 2014, 07:56:01 pm
I love those samurai, and distribute to negate the damage he takes... Reinoe, you're a genius. Kudos to you sir, in succeeding where I have failed.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 23, 2014, 09:08:39 pm
FFT Arena 1.38d - ShadowDragon15 (Double Prong) vs Malroth (Acme) (http://www.youtube.com/watch?v=nBG93X3I_DU&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (One Man Show) vs Rouroni Elmdor (Gariland Academy Misfits) (http://www.youtube.com/watch?v=8ES16YzA-zA&feature=youtu.be)

FFT Arena 1.38d - Dokruider (Barons of Barren) vs reinoe (Speed Savers 2) (http://www.youtube.com/watch?v=ICBMd3W0eDE&feature=youtu.be)

FFT Arena 1.38d - silentkaster (The Powerpuff Girls) vs reinoe (Tanqz) (http://www.youtube.com/watch?v=ILnK5Y78YOU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 24, 2014, 12:24:49 am
It's chow time!! Barren, were you eating spaghetti or what? it sounded... saucy!
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 24, 2014, 04:01:05 am
Quote from: Barren on February 23, 2014, 09:08:39 pm
FFT Arena 1.38d - silentkaster (The Powerpuff Girls) vs reinoe (Tanqz) (http://www.youtube.com/watch?v=ILnK5Y78YOU&feature=youtu.be)


"Hit Tank" was being really dumb, but that's nothing new.  Why did he wake up the sleeping priest?  No reason for that.  None.  I wouldn't go so far as to say it cost me the match though.   That was when "Element Tank" refused to wail on the scholar in order to proc Don't Act.
Title: Re: Arena battle videos and discussion
Post by: Avalanche on February 24, 2014, 04:10:46 am
Nice idea using Lore spamm and speed save, in fact i wanted to create a Team that utilizes the same strategy
but after seeing the matches i might do something else xD

I wonder how this would work if natural selection would still be available.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 25, 2014, 12:03:20 pm
thanks barren! sorry i'm still a n00b and never put my jp right (i promise to learn how to count)
that bit of data was very useful to me!

with a bit of an accessory change (and armor for scholars) this could be a deadly and fairly well executed team. it was a (somewhat successful) marriage of a melee scholar team that uses ultima weapon and an undead casting team, however ultima in any shape or form just doesn't stack up to elemental magics. The ice/fire rods will do considerable damage, i had them at one point without any ranged offence, but felt it a waste of a scholar's potential. ideally, the perfect undead casters are my twin oracles. can tank anything, cast undead with minimal risk and finish off units with raise 2.

but i didn't want more teams with those oracles, it is nice to see similar concepts in other teams, and i do take note. the ninja is an experiment gone horribly right. the nurse is a little awkward, but that is the nature of nurse. it's awkward and you move backwards. hopefully in future matches, advancing enemies may give my ninja an incentive to use kagesougi. if not, there is a HUGE pool of free jp on that ninja, and platinum swords could be used instead of murasame if i want him to just do damage, and he can get attack up. however, he's weird and i love him, so we'll see if he uses kagesougi. if not, he's a great canvas for a number of ideas.

please include them in upcoming matches, i have changes to make them a more versatile and formidable team, but i'm not sure exactly what. fun to watch though, n'est pas?

GG shadowdragon! i'll work on mine and you keep working on yours! we'll get our desired results eventually.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 25, 2014, 01:59:10 pm
I quite often have the same problem Rouroni, don't worry about it so much.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 25, 2014, 02:23:05 pm
FFT Arena 138d - Otabo (Last Hurrah) vs Andante49 (Gobstoppers) (http://youtu.be/cOc8f2_rQPE)
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 25, 2014, 07:47:41 pm
Wow, reinoe, dude. What did I ever do to you to deserve that one? :D Last Hurrah always loses to tanky immortal teams that use Quickening + Slow Dance. I mean, that's like a given.

Regardless, thanks for the match, CT5.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 25, 2014, 08:50:23 pm
Lots of matches! I usually like to comment on each one, but I've been working really long days and I'm so tired, I don't think I want to do that tonight :) and it's been a bit of time so it'd be kinda not so relevant now.

GG Reinoe, anyway. :)

And thank you all the video recorders for your hard work :)
Title: Re: Arena battle videos and discussion
Post by: reinoe on February 25, 2014, 10:08:27 pm
Quote from: Otabo on February 25, 2014, 07:47:41 pm
Wow, reinoe, dude. What did I ever do to you to deserve that one? :D Last Hurrah always loses to tanky immortal teams that use Quickening + Slow Dance. I mean, that's like a given.

Regardless, thanks for the match, CT5.



I see.  I expected the two immortal teams to just duck it out into a bloody pulp.  But I do like Last Hurrah a lot.  It's my favorite immortal team.  I don't have the ability to "test" matches so I can't really be sure how they would turn out.  I thought the matches would be quite close.

Thanks for the match CT5HOLY.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 26, 2014, 10:43:44 am
Quote from: reinoe on February 25, 2014, 10:08:27 pm
I see.  I expected the two immortal teams to just duck it out into a bloody pulp.  But I do like Last Hurrah a lot.  It's my favorite immortal team.  I don't have the ability to "test" matches so I can't really be sure how they would turn out.  I thought the matches would be quite close.

Thanks for the match CT5HOLY.


I don't know why Last Hurrah has been getting all this attention as of late, but seriously, in its current form, it really isn't that great, to be honest. Actually, a team that would have stood a better chance against that team would have been Divas That Bring Double Trouble; it's also an immortal team only it also uses a similar strat to Andante's team minus Cheer Song. Last Hurrah isn't good at dealing with immortal units, let alone entire immortal teams; their job is to kill units quick and keep them down. But when the other team is running immortality + Quickening + Slow Dance + Cheer Song, they have 0% chance of winning as the speed differences will catch up to them. I know this because I actually tested Last Hurrah vs. that team before I even put them up on my team list - and they've lost every match against them.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 27, 2014, 07:33:08 am
you're selling yourself a bit short. many of the newer players have attempted an immortal team with relatively low success, so to see both you and andante with well functioning immortal teams is a good education for those interested in the idea. one of my first teams had a jumping undead monk with a chaos blade and a time magic paladin, but your team does a really good job with the idea. no, they're not perfect. no unit with a phoenix blade can ever be "perfect" but it executes an idea well while being able to use a phoenix blade effectively.

andante's team definitely needs a note too. brilliant use of speed ramping and also cripples the enemy in their weakest spot, speed. the ninja and thief keep the enemy distracted for long enough to really get some slow songs in. GJ
Title: Re: Arena battle videos and discussion
Post by: Barren on February 27, 2014, 07:09:38 pm
FFT Arena 1.38d - Rouroni Elmdor (Hippie Bong Circle) vs Barren (Ever Faithful) (http://www.youtube.com/watch?v=6WwSZX1zG_U&feature=youtu.be)

FFT Arena 1.38d - Reks (We're Blue) vs RedWorld/silentkaster (A Y C D W C D B) (http://www.youtube.com/watch?v=ls7rDOglNOc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 28, 2014, 07:17:03 am
In comparison to each other, I thought Hippie Bong Circle vs Ever Faithful was just a much better match up. They were back and forth for pretty much the entirety of the match. I would like to point out that it was pure irony that Barren's 100% status proccing team, went down because the item bot lancer got petrified himself. Good teams on both ends.

We're Blue vs AYCDWCDB was... well, it left me wanting to see more. both matches finished to quickly. for one, you could say it was because of the map, but really,  it was in part the AoE spells, and We're Blue didn't have many.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 28, 2014, 08:42:04 am
Yea I'm going to hold off on my ever faithful team for right now until I can figure out a better way to utilize the faith + status strategy
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 28, 2014, 10:18:09 am
I do have a question about the Muramasa weapon though. If you've got a ninja with a Muramasa and a Kikuichimonji, the muramasa puts faith on the target, so then does the Kiku's 33% chance to cast quake turn into a 100% chance as well?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 28, 2014, 10:56:30 am
No, the proc is still at 33%. The Quake proc will do more damage now that the target has been inflicted with Faith.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 28, 2014, 11:03:33 am
and that applies to all weapon procs?
Title: Re: Arena battle videos and discussion
Post by: Barren on February 28, 2014, 11:12:37 am
Yes. It doesn't matter if the AI has faith inflicted or not. The chances of proc are the same. But with faith you can use magic to your advantage by hitting it with a spell gun or a lets say a ice brand slash with the ice 2 proc. Works good on a geomancer or bard because of their naturally good MA.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on February 28, 2014, 12:28:45 pm
Well, this is spurring an idea, thanks guys!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on February 28, 2014, 04:37:57 pm
thanks for posting barren!

ah, revenge for what ever faithful did to my beloved zirekile highwaymen some time ago. my steel basilisk team is similar and shares the same weakness: when faith up on an enemy, spellguns and other immediate MA stuff capitalize on the faith before something like a petrify or holy can go off, giving the opponent's AI a chance to hit something really hard before being petrified etc. the reflect on that team takes away from the potential to help the enemy by not being a viable target for a bunch of nasty things.

just keep in mind when building a faith up team: it's very easy to make a unit that inflicts elemental damage immediately, most do it without giving it much thought, which is why you must be prepared for defending backlash faith.

GG barren! i don't think you need to change anything, i just use magic instantly, which is the bane of faith up + CT magic.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 28, 2014, 09:37:22 pm
FFT Arena 1.38D - Angelus (Rareware) vs. Vigilanti (Back on Status) (http://youtu.be/2kJjh97F1Es)

FFT Arena 1.38D - DomieV (Two Hands) vs. Otabo (314 Squad) (http://youtu.be/FkzvI_4I-JQ)
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 28, 2014, 11:30:21 pm
Mediators did their job: annoy with Kiyomoris and put them into Esuna/Nurse loops. Insult whenever. Round 2 though; small map; DomieV took control right from the start. The mediators put up a decent fight, though. I'm proud of them. I might have to find someway to implement some type of AoE effect of some sort on this team, though - probably something oddball like Polka Polka or whatever. GG DomieV.
Title: Re: Arena battle videos and discussion
Post by: DomieV on March 01, 2014, 11:07:09 am
that was a pretty long match. Overall i felt that two hands held their own. GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 01, 2014, 09:59:57 pm
Tornado is OP.

FFT Arena 1.38d - Zotis (Medusa) vs. Shadowdragon15 (Faith In Immortal) (http://www.youtube.com/watch?v=1Sp_9qh4rh8&feature=youtu.be)

FFT Arena 1.38d - Truelight (Tank & Slash) vs. Barren (Southern Crossing) (http://www.youtube.com/watch?v=PsBvir_fo1M)
Title: Re: Arena battle videos and discussion
Post by: Barren on March 02, 2014, 06:03:39 am
Definitely a step up for my southern crossing team to withstand physical punishment as well as anyone so far. Charm definitely a weakness but thankfully it wasn't a major issue here. An thank god for concentrate or this match would have been longer. GG TrueLight. I like your new team. Its simple but effective.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 02, 2014, 10:03:57 am
Yeah, in this instance, I wasn't sure what Shadowdragon was going for. The scholar probably held off on the Ice spells in Round 1 because she was going to damage two teammates and then when the monk went down, the odds were technically better since she would only damage herself. Unlike Otabo, I think that a PB using Cheer Song spammer can be effective, but you have to go for the long game. Cheer Song won't be very useful to the PB user though (in fact, a cheer song user will often interrupt himself at greater than 10 speed), and you had two Phoenix Blades so that wasn't going to help matters.


This match was pretty awesome. I am glad it went to Round 3. Each round was so back and forth and then just had that pivotal moment where there was a breakthrough on one side. I think charm was counterproductive for TrueLight in Round 3...usually a fine ability to have on those units to interrupt Raise 2 and the like but going for straight up damage probably would have been preferred in that particular setting. GG!
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 02, 2014, 12:00:23 pm
Quote from: silentkaster on March 02, 2014, 10:03:57 am
(in fact, a cheer song user will often interrupt himself at greater than 10 speed), and you had two Phoenix Blades so that wasn't going to help matters.



That's the main reason why I don't like Cheer Song, to be honest. That, and it is so inaccurate. True, you need a team set up for the long game; also, you need to have a special type of team setup, and to have certain types of units that can actually take advantage of the speed increase for it to have any sort of impact on the team. Otherwise, it's a waste of turns, and a waste of time. A lot of teams aren't set up for the long game, though, so a lot of teams running Cheer Song, unless built correctly, usually end up getting rolled by the other team.

Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 02, 2014, 01:03:10 pm
i forgot to mention: my geomancer already has magic attack up, barren. it keeps getting a note, but i changed that some time ago. my murasame ninja got consecrate and flash hat (misfits) and i gave my oracles cure 2 instead of cure 3 (steel basilisk) just because of my experiences since building them, the shorter CT is relevant and i prefer it.

great videos, otabo and truelight! I am a new fan of tank and slash! looks solid on the outside, but cursed ring is more often crippling than it is a help. still, i like how every unit is lethal and resurrection is covered by cursed ring even if your squires spend a little too much time on their face.

GG guys!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 02, 2014, 04:07:05 pm
Well, that went better than I expected. My Paladins weren't as tanky as I hoped, but they still survived long enough for the Squires to get up. Should probably give them Reraise now that I think about it. Just gotta change a couple of equips and this team should be fine. GG Barren.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 04, 2014, 09:16:15 am
I have received quite a few requests on some matches as of late. I will eventually get to them but for this week I'm swamped with homework. But spring break starts soon so I will definitely start doing videos again and this time post a bunch of them as much as possible
Title: Re: Arena battle videos and discussion
Post by: Reks on March 04, 2014, 09:57:58 am
And i'm still not free yet.

Soon enough, though.

Note: This thread hit the 100,000th view not too long ago, hehe.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 06, 2014, 01:49:06 pm
FFT Arena 1.38d Rivalry Series - silentkaster vs ShadowDragon15 (http://www.youtube.com/watch?v=H-HWMNTV2KQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 06, 2014, 07:54:49 pm
Thanks Barren!!!!! I really appreciate the video!!!!


ShadowDragon and I had this coming for a while!

Match 1: Basically, whoever got two lores off in a row first wins. Short Charge would have ShadowDragon winning most of the time, but they went for Haste 2 and Holy in Round 1 and 3 which is the only reason I won.

Match 2: Of all of them, Round 2 was my favorite. I mean...back and forth the entire time.  The squire running out of MP saved Diana Ross which led to my eventual victory. Funny how little things affect matches.

Interesting Side Note: Paladin won't grand cross heal without an enemy target. I gave him Move MP up thinking he would be able to heal himself and not go hide. Might have to revise that? We'll see :)

Match 3: Silence Song does things. Good ability to have on that samurai. Very well thought out yin yang user.

Match 4: If the cursed ring users were the yin yang magic user and the  draw out bard, I think ShadowDragon would have had a much better chance...at least in Round 1. Once his esuna using bards got petrified, it was over. Yeah, I might drop kiyomori...though I was kinda inclined to keep it as a further stall tactic for teams which had physical attackers. IDK...The Four Seasons is my first and favorite team. Kiyomori did provide lulz though when they decided to DA, poison, blind, and steal the death sentenced unit's accessory.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 07, 2014, 11:04:56 am
I have realized from this video that none of my teams are completely finished, and that they all have some sort of fix for important. Being the underdog here, by somewhat of a mediocre margin, I am just glad to have gotten the one win. From the team I least expected no less. I'm also glad these teams were selected, as I had given Silentkaster 9 to choose from. But I'm glad because these were teams I deemed to myself finished, and I see now that they are not, and I've realized they may not be ever.

That all being said, GG as always Silentkaster. I'm going to make my changes, and I expect more and more matches with you in the future!

also, most notably, my favorite units of mine to see in action have been Darkness Rises's Wizard, A Sing Along Song's Chiri Bard, and L's Emotions' tanky samurai.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 07, 2014, 06:55:27 pm
FFT Arena 1.38D - Otabo (Out On Bail) vs. Barren (Mimicking) (http://youtu.be/feVmne1cTDA)

FFT Arena 1.38D - Otabo (Innocent Until Proven Guilty) vs. Rouroni Elmdor (Gariland Academy Misfits) (http://youtu.be/PnhcI7biVaU)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 07, 2014, 07:59:18 pm
thanks, truelight! that was revealing. Wicked version of jenova btw

hey otabo, got any smokes? i usually enjoy a cigarette after i get FUCKED. XD truelight could not have picked a team to better counter the misfits. ninjutsu (accentuated by solution) + concentrate + speed GG they were never able to go on the offensive. those arm aims that seemed to never miss prevented haste and a number of productive things from ever happening. we did see an ice and a bahamut in one go, which is good. and they can sandbag, which is is a plus :P certainly not my tournament build but definitely could use a touch up. maybe this is truelight's way of saying "give that ninja ninjitsu u fool"

GG otabo. i sincerely hope you enjoyed that. PM me your mail address and i will enclose a vial of my tears accompanied by a hastily written note.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 07, 2014, 08:18:11 pm
I think I am in love with Barren's team. Comeback power? No problem. Minimal damage mimiced wishes? Hell yes. One of my favorite matches...GG!


Bring your crystal helmet and defense armlet if facing Otabo. Don't Act is sooooooooo powerful. Huge. 
Title: Re: Arena battle videos and discussion
Post by: Barren on March 08, 2014, 06:12:13 am
I guess silentkaster must be my biggest fan right now with that team. As for the match itself, for a team that is meant to be mimic funsies it actually showed some staying power and while not all of the mimcs were successful it held on enough to take down Otabo's ninjas which were the biggest threat I feel. GG Otabo. Keep working on your team.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 08, 2014, 11:58:58 am
Quote from: Rouroni Elmdor on March 07, 2014, 07:59:18 pm
thanks, truelight! that was revealing. Wicked version of jenova btw

hey otabo, got any smokes? i usually enjoy a cigarette after i get FUCKED. XD truelight could not have picked a team to better counter the misfits. ninjutsu (accentuated by solution) + concentrate + speed GG they were never able to go on the offensive. those arm aims that seemed to never miss prevented haste and a number of productive things from ever happening. we did see an ice and a bahamut in one go, which is good. and they can sandbag, which is is a plus :P certainly not my tournament build but definitely could use a touch up. maybe this is truelight's way of saying "give that ninja ninjitsu u fool"

GG otabo. i sincerely hope you enjoyed that. PM me your mail address and i will enclose a vial of my tears accompanied by a hastily written note.



First, Otabo doesn't smoke, and second, he feeds off the tears of others. He's only gonna come back stronger now. :D
Seriously, yeah - good match.


QuoteI guess silentkaster must be my biggest fan right now with that team. As for the match itself, for a team that is meant to be mimic funsies it actually showed some staying power and while not all of the mimcs were successful it shuold held on enough to take down Otabo's ninjas which were the biggest threat I feel. GG Otabo. Keep working on your team.


Yeah, those mimes were pretty crazy. Outlasted my ninjas. GG, though.

Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 08, 2014, 06:12:27 pm
Anyone want to create a joint team? PM me what you want the team to do (SCC, Heavy status, High damage, Element absorb, whatever) and I will PM back two units. I like the teams that I created with my sister and might be fun to see what combos some other players and I can create.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 08, 2014, 06:54:21 pm
I can think of a couple of units for you silentkaster. If I don't send you a PM tonight then tomorrow
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 08, 2014, 08:43:19 pm
silentkaster: that's an awesome idea! If anyone else wants to make a joint team, PM me!
Title: Re: Arena battle videos and discussion
Post by: Barren on March 08, 2014, 09:03:02 pm
Can I joint with more than one person?
Title: Re: Arena battle videos and discussion
Post by: Reks on March 08, 2014, 09:22:06 pm
Wouldn't see why not. You might end up having to fight against your own teams, though.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 08, 2014, 09:24:03 pm
Its fine, it would be a good idea at least for people to see who they have better chemistry with as tag partners
Title: Re: Arena battle videos and discussion
Post by: Reks on March 08, 2014, 09:27:54 pm
True. Good luck to all who do so, then.

Actually, with enough people and participation you could make that into a tourney or something.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 08, 2014, 09:30:26 pm
Let's see how it plays out first before we actually do it. Plus it would require everyone involved to be in on it
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 08, 2014, 11:15:34 pm
Count me in! I like this idea of mixing ideas.
Title: Re: Arena battle videos and discussion
Post by: Malroth on March 09, 2014, 01:10:53 am
i'm willing to play second fiddle to somebody
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 09, 2014, 10:08:35 am
haha Malroth, you bring the fiddle, I've got the electric guitar. I'll partner with you Malroth, if that's ok.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 09, 2014, 10:17:25 am
As good as it sounds, i'm completely burned out on Arena.

Maybe another one, later on.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 09, 2014, 11:31:21 am
you can count me in. PM me if you need a partner.
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 10, 2014, 05:04:37 am
I haven't been on for a couple of months... I noticed I got some more matches and Otabo was commentating.  Good job btw Otabo, you're commentating is top notch.

Well I tried to take to heart some of the critiques of Medusa, I think it should be much more streamlined and focused on what it's supposed to do.  I tend to over complicate things so now my focus is, 1 person goes around healing everyone, 1 person casts frog, 1 casts petrify, and 1 whacks for faith.  Let's see if they do it properly.  :)

I'll just comment on the name pronunciation since everyone seems to be having a hard time.
Lamia (Lamb-ee-ah)
Euryale (Yur-yail)
scylla (Sill-ah)
keledones (kell-eh-doughns)

I hope that helps...
Title: Re: Arena battle videos and discussion
Post by: Barren on March 10, 2014, 07:47:49 am
FFT Arena 1.38d - Barren + CT5Holy (Contrary) vs reinoe (Bilbe Belt) (http://www.youtube.com/watch?v=BgZuj2wXNeo&feature=youtu.be)

FFT Arena 1.38d - DomieV (Famous Knights) vs ShadowDragon15 (Magical Entertainment) (http://www.youtube.com/watch?v=ue2BuJTWL3k&feature=youtu.be&noredirect=1)

FFT Arena 1.38d - Otabo (Divas That Bring Double Trouble) vs Barren + silentkaster (Gym Leaders) (http://www.youtube.com/watch?v=PLgVzzgZNhg&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 10, 2014, 11:48:53 am
I'm happy to see these Duo Teams are actually doing well. Barren/CT5Holy's team came back to win, and that was a surprise. Me personally, am a huge fan of magic, and to see Reinoe's team get rolled over in the first round, I pretty much assumed that the unbalance of the the duo team would get them rolled over again in the second round. But I was wrong, and they came back to win the whole thing. Very nice to see!

I'm also really happy with my team, Magical Entertainment, going head to head against a team that has proven difficult to me before, and even had a magic defense boost. So seeing them overcome that, made me excited. GG though DomieV.

One thing about the Duo Teams, I can see it being a bit of a hinderence, making two units when you have no idea what the other two units, so the balancing of them and following regulations will make the team-building process a little longer to do. But, I really do like the idea, disregarding that fact. Hope to see more!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 10, 2014, 03:25:34 pm
Well, so far, one person has PM'd the other 2 of the units, which lets the second person make a pair of units to compliment the first player's. Definitely wouldn't have seen Last Song from me otherwise (also made me sad that Barren's monk had FS Bag instead of H Bag! but it's ok).
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 10, 2014, 03:38:31 pm
you got that one Last Song to quick 3 units. extremely lucky.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 10, 2014, 10:08:48 pm
When one of the recorders get a chance, will someone record a match with Taboo Topics? I don't care what team it goes against...I just haven't seen them in action yet.

Also, may buy a new laptop with some of my tax money when it comes in...would someone mind showing me how to record if and when I do?
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 10, 2014, 10:25:24 pm
FFT Arena 138d - silentkaster/CT5Holy (Magic Team) vs Otabo (Springtime Sisters) (http://youtu.be/z-J_hpLcRQ0)
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 10, 2014, 10:49:51 pm
Quote from: silentkaster on March 10, 2014, 10:08:48 pm
When one of the recorders get a chance, will someone record a match with Taboo Topics? I don't care what team it goes against...I just haven't seen them in action yet.


I've already recorded a match with them - just have to render and upload it. If it's not up tonight, it will be up tomorrow.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 10, 2014, 11:33:09 pm
Thanks Otabo!

Yeah, Otabo's team is really good for one. I know you always tell people to go with Thief Hat in your videos so I purposely did Secret Clothes + Holy Miter for her to leave you the option of having Thief Hat. I didn't have Murasame since he has Cursed Ring and that wouldn't help him at all unfortunately. However, I'm going to get rid of Cursed Ring for something else. I think our team is more of a blitz team and I think Murasame + some other accessory > than Masamune + Cursed Ring. Him getting back up really didn't come into play, but eh, it was worth a try. Anyway, yeah...I'm gonna change a couple things on my units and PM you. GG Otabo, strong magic team you have there!!! I saw this team in your Inactive Teams forever and thought it was going to be good...what a nice introduction! Ha ha.


Very strong offensive teams. Fun to watch. I think Bible Belt has a little too much sandbagging going on though. I think maybe the Summoner would do well with a different Secondary like Steal for Steal Heart or something. The first round went so well for Reinoe because his team almost (if at all, can't remember) didn't sandbag at all. Once they started sandbagging in Round 2 and Round 3, it was a slow, painful death.


I was really rooting for Domie V only because of the fact that Paladins are so hard to work with and he's revised this team to be better and better so many times. I really wanted to see them pull out the V. But ShadowDragon's team (like most of his) is so offense based. Normally, this wouldn't be a problem for Paladins which is arguably the most tanky class but...damn...those Flares. I originally kinda cringed seeing them knowing Flare's CT and no Short Charge but apparently, this didn't matter whatsoever...at least not on this match up. Good job ShadowDragon.


Barren, I don't know where you got the team name from actually! Ha ha, maybe I missed something? Anyway, the first map was pretty unfortunate for Otabo...and then what was that when the dancer (at least I just saw the dancer, maybe the monk did it too) gets a turn and does nothing? I wanted to be like...Hell no you did not just skip your turn. You have a Phoenix Blade...turns don't come along very often and you straight up wasted it on doing NOTHING? Sorry Otabo, I felt your pain when that happened. I'm not sure it would have mattered if she did get a turn and started dancing or whatever since your other two units were pretty incapacitated at that point and our damage dealers were right on top of them but...alas...anyway Round 2 was where Otabo's units really got to show more of what they were capable of...and Slow Dance and Last Dance were hitting relatively often. The ninja getting up with 3 HP didn't help matters much though and the damage had been done already so...anyway GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 10, 2014, 11:55:19 pm
Frog vs. Frog. Who wins?

FFT Arena 1.38d - Shadowdragon15 (Frogger) vs. Zotis (Medusa) (http://www.youtube.com/watch?v=uMIgnq46t5g&feature=youtu.be)

Got two more, but they're gonna be up sometime tomorrow.

Quote from: silentkaster on March 10, 2014, 11:33:09 pm
GG Otabo, strong magic team you have there!!! I saw this team in your Inactive Teams forever and thought it was going to be good...what a nice introduction! Ha ha.


Yeah it's been inactive since last spring. :D It's one of my three (soon to be four) seasonal theme teams alongside Advocates of Autumn and Wintry Wenches. They're not really teams I focus on to be honest; they're just "for fun" teams. I do have to admit that Springtime Sisters is decently strong, though.


Quote
Barren, I don't know where you got the team name from actually! Ha ha, maybe I missed something? Anyway, the first map was pretty unfortunate for Otabo...and then what was that when the dancer (at least I just saw the dancer, maybe the monk did it too) gets a turn and does nothing? I wanted to be like...Hell no you did not just skip your turn. You have a Phoenix Blade...turns don't come along very often and you straight up wasted it on doing NOTHING? Sorry Otabo, I felt your pain when that happened. I'm not sure it would have mattered if she did get a turn and started dancing or whatever since your other two units were pretty incapacitated at that point and our damage dealers were right on top of them but...alas...anyway Round 2 was where Otabo's units really got to show more of what they were capable of...and Slow Dance and Last Dance were hitting relatively often. The ninja getting up with 3 HP didn't help matters much though and the damage had been done already so...anyway GG Otabo.


Seeing that leaves me to think that I should revert Divas back to their original setup like I had them before they became an immortal team. Hmm. I'm gonna tinker with them and see what else I can come up with. Or at least make them somewhat like Dudes.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 11, 2014, 12:11:37 am
Quote from: silentkaster on March 10, 2014, 11:33:09 pm

Very strong offensive teams. Fun to watch. I think Bible Belt has a little too much sandbagging going on though. I think maybe the Summoner would do well with a different Secondary like Steal for Steal Heart or something. The first round went so well for Reinoe because his team almost (if at all, can't remember) didn't sandbag at all. Once they started sandbagging in Round 2 and Round 3, it was a slow, painful death.


Yeah, I have a tendency to put a lot of resurrection on my teams.  Usually three units can revive.  For some reason when I have 2 revivers they're the first ones killed because I'm unlucky like that.  Fairy is great for when it saves two units but that is so rare.  But in this instance having two RAISE 2 units should be sufficient.  I'm happy enough with what I've seen from the team though.  I might change one unit to a Silver Bow Archer w/golden Hairpin+ Breaks and quickening.  For now these nuns are going back to the monestary to study more on how to kick butt in the name of the lord.

GG Barren and CT5HOLY!  That was a fun match.


Quote from: Otabo on March 10, 2014, 11:55:19 pm
Frog vs. Frog. Who wins?

FFT Arena 1.38d - Shadowdragon15 (Frogger) vs. Zotis (Medusa) (http://www.youtube.com/watch?v=uMIgnq46t5g&feature=youtu.be)

Got two more, but they're gonna be up sometime tomorrow.


Yep, the match you were referring to was Magical Melodies vs Famous Knights.  That was a fun match.  I remember because Rek's team kinda rage quit and were attacking each other.
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 11, 2014, 02:29:44 am
I just swapped Dispel Magic for Zombie.  I meant to give the time mage Zombie when I gave the paladin Seal Evil, but I forgot by the time I got to the time mage.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 11, 2014, 06:16:55 am
Hint for silentkaster: Do you play pokemon?
Title: Re: Arena battle videos and discussion
Post by: Reks on March 11, 2014, 06:33:15 am
Quote from: reinoe on March 11, 2014, 12:11:37 am
Yep, the match you were referring to was Magical Melodies vs Famous Knights.  That was a fun match.  I remember because Rek's team kinda rage quit and were attacking each other.


I do as well. It was embarrassing, to me.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 11, 2014, 02:11:39 pm
Frogs casting frogs... frogs and bio 2's flying around everywhere... and lots of angry snakes... Good match! fun to watch. I saw frog proc for Bio 2 a ridiculously high amount of times. That was great. I wanted to see a frog get petrified, though...

Anyway, I changed the team a bit. I kept the wizard with just frogging, I know it's weird being MA stacked, but I like high accuracy frogging power. Removed Leviathon and blind/paralyze from the summoner, but gave her fairy. I want her to be petrifying those who have been frogged. Scholar stayed the same, to deal some damage and to proc more frog. and the Thief, I gave steal heart to, and lowered speed just a little bit. he's mainly for distraction, and keeping the enemy team off balance while these frogs and petrifies are going to come raining down. My idea is to bog the enemy team enough to where they're all petrified to lose, or frogged to be extremely weakened. damage dealing is a second, maybe even third priority, after making sure the team stays alive. They all have a status to proc, and they all have various resurrection as well. So yeah, just my thought about that team.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 11, 2014, 02:35:56 pm
They just won't stay down...

FFT Arena 1.38d - Reinoe (Bible Belt) vs. silentkaster (Taboo Topics) (http://www.youtube.com/watch?v=rX1p-CRTG6g&feature=youtu.be)

FFT Arena 1.38d - Angelus (Magic Spammers) vs. Otabo (Dudes That Bring Double Trouble) (http://www.youtube.com/watch?v=RTqlI9om7OA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 11, 2014, 10:29:02 pm
The problem with high MA stacking your frog wizard is that it is not an efficient use of your resources.  It doesn't give you a very significant improvement over the slightly lower accuracy compared to what you could do with those item slots, so that is why you will be criticized by pretty much every commentator.  I suggest you at least try giving your wizard some different gear just to experiment (you can always switch it back).  Even in a long match he will probably only miss one or two more frog spells from the slightly less accuracy.  Remember, each MA only gives 1% accuracy.  Stacking gets you maybe 8% accuracy tops at the expense of making your wizard extremely fragile, not worth it.  That's why they say, "You don't have anything that takes advantage of the high MA."  Damage spells do significantly more damage with those MA boosts, much more significant than 8% accuracy.

You see adding 8% to a spell with 50% accuracy is much more significant than adding 8% to 80% accuracy.  That's why you'll see units that MA stack for accuracy are usually using low accuracy spells.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 11, 2014, 10:50:17 pm
ShadowDragon, it might be best to try increasing her speed instead of her MA. For example, the thief hat and sprint shoes give her 10 speed which give her 25% more chances to cast frog (in exchange for 4% loss in accuracy) and maybe the faith rod...faith status would increase the accuracy more than the 2% the wizard rod provides. but that's just my opinion :)

About the matches...

Magic fest. Fun teams. Really came down to proccing and landing spells. Nuff said.


I totally didnt realize flee would override Move=0 but I think I will keep it that way at least for now. I did Move=0 so the CT resets to 20 and then the reraise loops happen more often but guess it wouldn't happen in this case. As for the match...yeah Wiznaibus and the undeads kept them in sandbag mode. It helped me this round since all the units could rez...it kept them busy. Wiznaibus really showed its strength on round 3 with that super long map. Round 1 was humorous but showed my team getting creamed before it could properly set up. Oh well...it was a good showing. GG Reinoe.


Quick match...overwhelming physical instant attacks do things!
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 11, 2014, 10:58:25 pm
I threw on the Thief Hat and White robe to start. Speed and elemental resistance, and minus 4 MA.
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 11, 2014, 11:35:58 pm
Ah yes, speed is a great idea!  Hmm.... thinks of something devious...
Title: Re: Arena battle videos and discussion
Post by: Reks on March 12, 2014, 09:22:59 am
So, after a chat with Barren, I got an idea and now I'm back in.

And I do request a match. Team is Instruments of War. I don't mind the opponent.
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 12, 2014, 09:41:39 am
I'd be happy to face you with my new team Reks.  :D
Title: Re: Arena battle videos and discussion
Post by: Barren on March 12, 2014, 10:45:05 am
I was about to record it anyways so might as well get started

Here's the match

FFT Arena 1.38d - Reks (Instruments of War) vs Zotis (Excuse Me, Who Are You?) (http://www.youtube.com/watch?v=YKfFBVIJYPQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 12, 2014, 06:52:22 pm
What's the damage formula for harps?
Title: Re: Arena battle videos and discussion
Post by: Barren on March 12, 2014, 07:04:16 pm
MA * WP
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 12, 2014, 07:47:15 pm
I just added flare at the last minute because I wanted to see how the AI would use it... I am going to remove it because I want the wizard to use fire for the oil to combo with the ninja's flail.  It was pretty disappointing that he just used flare all the time.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 12, 2014, 08:06:23 pm
That's normally because the AI usually is optimized to go for the highest amount of damage possible most of the time. Flare is designed to be like a finishing move or if possible a OHKO move pending on the situation. A mage with high MA benefits with flare
Title: Re: Arena battle videos and discussion
Post by: Malroth on March 12, 2014, 09:39:26 pm
MA*WP but affected by Fury and Attack up not Faith and Magic attack Up
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 12, 2014, 10:15:10 pm
May I request a match please?

Otabo's Flying Dragons vs. Reinoe's Tanqz
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 12, 2014, 10:56:27 pm
Quote from: silentkaster on March 12, 2014, 10:15:10 pm
May I request a match please?

Otabo's Flying Dragons vs. Reinoe's Tanqz


Funny that you ask for that team to be in a match because that team is actually the next to be scrapped. But, yeah - whoever wants to record this match, go right ahead. Regardless if they lose or win, they're gonna get scrapped anyways to make room for this new team I've got plans to introduce soonish. Besides, I haven't done anything to that team in so long, and really don't plan to. Consider it their farewell match. :D
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 12, 2014, 11:27:46 pm
Quote from: Otabo on March 12, 2014, 10:56:27 pm
Funny that you ask for that team to be in a match because that team is actually the next to be scrapped. But, yeah - whoever wants to record this match, go right ahead. Regardless if they lose or win, they're gonna get scrapped anyways to make room for this new team I've got plans to introduce soonish. Besides, I haven't done anything to that team in so long, and really don't plan to. Consider it their farewell match. :D

Oh, ok!  As sideshow Bob once said, "I shall send you to heaven, before I send them to hell!".  I just need to switch out Chakra Band for Choice Band because I was drunk or something when I put that in there.  Who chooses Choice band?

EDIT: And fixed.  Remember, loneliness and cheeseburgers (and vodka) are a terrible mix.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 13, 2014, 01:52:37 am
Quote from: reinoe on March 12, 2014, 11:27:46 pm

EDIT: And fixed.  Remember, loneliness and cheeseburgers (and vodka) are a terrible mix.


well, looks like reinoe's hookin' for cheeseburgers

i really like those bards. i have a similar concept on the backburner but it involves bards singing. might i suggest running basic skill on them? with focus + heal, they'll spend idle turns (if that ever happens) giving themselves MA +1 and you have a more robust status defense, where your chemists couldn't deal with stop. i understand the steal accessory to deal with cursed ring, but squeezing seal evil in there somehow would fix everything. unyeilding seems unnecessary when this is a possibility and you can get auto potion instead.

really like the team, reks! straight forward, to the point strategy, no bullshit.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 13, 2014, 04:30:31 am
Derped and almost forgot to repost my team after I updated them.

Though it was there for fun before, Bards should now use quickening, and the Chemists have more tools and tricks.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 16, 2014, 04:36:51 pm
I missed your post, Barren. But yeah, I have played...only Blue, Red and Yellow though.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 16, 2014, 05:50:09 pm
It's been a quiet weekend, my friends.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 16, 2014, 05:56:49 pm
FFT Arena 1.38d - Angelus (Magic Spammers) vs CT5Holy + silentkaster (Magic Team) (http://www.youtube.com/watch?v=1msB7XrGXLo&feature=youtu.be)

FFT Arena 1.38d - Otabo (Divas That Bring Double Trouble) vs Reks (Instruments of War) (http://www.youtube.com/watch?v=mDzIW3X3XlM&feature=youtu.be)

FFT Arena 1.38d - reinoe (Help! Here Come B'Airs) vs Barren + ShadowDragon15 (Trainer + Trainee) (http://www.youtube.com/watch?v=UHYfLklhEBY&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (Dark Magician Girls) vs Vigilanti (Back On Status) (http://www.youtube.com/watch?v=2srNlZiW_RY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 16, 2014, 06:29:39 pm
(http://upload.wikimedia.org/wikipedia/en/8/81/The_Hair_Bear_Bunch.jpg)
Title: Re: Arena battle videos and discussion
Post by: Barren on March 16, 2014, 06:37:34 pm
I never even heard of them or remotely recall at all since I was a child but its nice for future reference. Thanks reinoe
Title: Re: Arena battle videos and discussion
Post by: Angelus on March 16, 2014, 06:39:50 pm
another bad loss in the record books. Maybe magic spammers isn't going to fly anywhere right now. But fear not I will come up with something else. In the meantime, GG mates!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 16, 2014, 08:54:14 pm
Thanks Barren for the videos!

I revised my two units after seeing the video, but that was an interesting match. I think the Mimic Summons/Draw outs are a cool concept but the AI tends to (from what I've seen) use mimics better in terms of smaller AOE spells like Demi 2, Death, Fire, etc. Draw Out Bard and Oracle did really well here. Black Magic Bard/Geo kinda finished off a lot of the weakened units and provided solid damage. I was happy with their performance.


The bards using Heretic or quickening would have been great though they never did :/ but oh well I guess. When I saw this team, I had to go look at them since this is hugely different than the other Divas team you had previously. I was kinda surprised you chose Absorb MP over Chrono Trigger and dropping Sleep. Every time I put Petrify on a unit they seem to spam it and paralyze. But it kept her MP nice and healthy anyway.


The Monk and the comets from the Priest were all that could really save this team. The squire wasn't bad, but she was just spamming low damage water spells while the mediator was just kinda...tanking stuff. Hmmm...really high potential for that unit too. White Magic, Steal, Item, Extra Talk Skills instead on Yin Yang, or Snipe would have been better as a secondary on this unit since she was so tanky and Reinoe took FOREVER putting her away, but just because of her tankiness and refute.


Uhm...what? Shadow Shade when three of your teammates take damage from dark? I'm guessing this was an oversight. When Barren said Bio 3 in the intro and then she did Shadow Shade, I kinda just assumed that maybe Barren flagged the wrong ability but nope...the team says Shadow Shade. Also, again with the all Dark damage...in this case, none of Vigilanti's units absorbed dark but if even one did, you would have had to staff/punch/katana whack them to death and that would have been comical. Yeah, ShadowDragon...that scholar can literally wipe out your entire team especially if the mime mimics. But it was fun to watch.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 16, 2014, 09:16:37 pm
That was my mistake as far as what moves it had. I have done that before, should be paying more attention to the actual moveset. Sorry if my commentary has been rusty, just not spot on lately.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 16, 2014, 09:48:17 pm
Quote from: Barren on March 16, 2014, 05:56:49 pm
FFT Arena 1.38d - Angelus (Magic Spammers) vs CT5Holy + silentkaster (Magic Team) (http://www.youtube.com/watch?v=1msB7XrGXLo&feature=youtu.be)

FFT Arena 1.38d - Otabo (Divas That Bring Double Trouble) vs Reks (Instruments of War) (http://www.youtube.com/watch?v=mDzIW3X3XlM&feature=youtu.be)

FFT Arena 1.38d - reinoe (Help! Here Come B'Airs) vs Barren + ShadowDragon15 (Trainer + Trainee) (http://www.youtube.com/watch?v=UHYfLklhEBY&feature=youtu.be)


FFT Arena 1.38d - ShadowDragon15 (Dark Magician Girls) vs Vigilanti (Back On Status) (http://www.youtube.com/watch?v=2srNlZiW_RY&feature=youtu.be)


Ouch.  Several people have tried to make Mime+Summon/Draw Out and for one reason or another only CT5HOLY has had any success w/(Blanket).  He's got the magic touch, no pun intended.


Not much to say about the match except those bards need some long range options.  Giving them Steal Heart instead of Heretic would do wonders Watching them not use quickening was kinda painful.  What really cost the Instruments the match was the breaks not hitting.  Even though the monk did have projectile guard.

I think what sealed it in round 2 was the quad panel Slow 2.  That was so huge.


Those bears will cannot be trained!  Watching that one mediator get beat down by four angry bears was horrible to watch.  That was almost like watching "Passion Of The Christ".  And berserk on the Thief?  It was starting to veer into the comical with that Mediator's bad decisions.  And in the second round one of my Ninja's tried to send her gently into the night with Death Sentence but then it got refuted.     :mad:  I need to find something to do about units with Thief Hat...

gg Barren and ShadowDragon15

Great job on showing ofF girl power Unfortunately in round 3 the two spellcasters getting killed in mid-charged sealed their fate.  But it was a nice back and forth match.  Great job for B.O.S.


Thanks as always for the matches Barren!  Hope school is going well.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 17, 2014, 03:58:30 am
I did this in a pros and cons kind of way.

Pros (Heretic):
Lowers damage and accuracy of magic used on them
Guaranteed to work


Cons:
Costs MP, interferes with Quickening
Takes up a turn
Makes Ninjitsu do more damage

Whereas...

Pros: (Steal Heart)
Temporarily gain control of another character
Costs no MP
Range


Cons:
Takes up a turn
Can miss
Enemy team might not have any females
Bards might prioritize it when a regular attack would be prudent


My own thoughts? I simply got unlucky, several times. And Otabo had several ways to slow my offense down.

So GG, Otabo!
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on March 17, 2014, 06:52:56 am
Back on Status was back in action! But yea a nice contrast of styles that went on there and in the end my team thankfully came out victorious. It was brutal seeing that double flail heal miss though. GG ShadowDragon
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 17, 2014, 01:25:52 pm
Question. Dark Magician Girls, I have the scholar with distribute and all she's meant to do is shoot off shadow shades, does her own distribute trigger to heal the damage away that the mime takes from the shadow shade?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 17, 2014, 02:18:47 pm
No, you can't trigger your own reactions. Distribute would work if your other 2 units had it and they could absorb the dark element. That way, your Mime would get healed by the excess HP from Distribute.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 17, 2014, 02:23:51 pm
Now that makes sense why those battles went the way they did. thanks TL.

EDIT: I want to put just a single unit here, just to get some feedback. This unit has a lot of element absorbs, that's the idea. I was going to surround this guy with 2 scholars shooting off any type of lore, which will be absorbed. Defense UP for physical defense, Counter Magic for magical defense. I'm going to guess that the AI will not choose a magic spell that the enemy will absorb, which means it almost has to cast a non-elemental spell. I THINK. The fourth unit I have not created yet. So, I just want to know people's thoughts.


Magic Junky
Female
Virgo
40
70
Squire
Time Magic
Counter Magic
Defense UP
Float
Wizard Rod
Platina Shield
Golden Hairpin
Rubber Costume
N-Kai Armlet

Alacrity, Wish
Haste 2, Slow 2
=====================================================================


EDIT 2: Also, I wanted throw around the idea of having some sort of a magic tournament. small scale, quick, and just something to do for fun. perhaps to serve as a warm up tournament to get people's minds rotating for a new team, or a divergent of an old one. Just whatever anyone/everyone decides, just wanted to put it out there.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 17, 2014, 04:18:34 pm
Quote from: ShadowDragon15 on March 17, 2014, 02:23:51 pm
Now that makes sense why those battles went the way they did. thanks TL.

EDIT: I want to put just a single unit here, just to get some feedback. This unit has a lot of element absorbs, that's the idea. I was going to surround this guy with 2 scholars shooting off any type of lore, which will be absorbed. Defense UP for physical defense, Counter Magic for magical defense. I'm going to guess that the AI will not choose a magic spell that the enemy will absorb, which means it almost has to cast a non-elemental spell. I THINK. The fourth unit I have not created yet. So, I just want to know people's thoughts.


Magic Junky
Female
Virgo
40
70
Squire
Time Magic
Counter Magic
Defense UP
Float
Wizard Rod
Platina Shield
Golden Hairpin
Rubber Costume
N-Kai Armlet

Alacrity, Wish
Haste 2, Slow 2
=====================================================================



That setup absorbs only two elements and negates three elements. She'll still get wrecked by most spellgunners, fire, and Holy. Take a look at this setup and let me know what you think:

Magic Junky
Female
Virgo
40
70
Squire
Time Magic
Counter Magic
Defense UP
Float (can be swapped for something else)
Wizard Rod > Mace of Zeus
Platina Shield
Golden Hairpin
Rubber Costume > Black Costume
N-Kai Armlet > Small Mantle or Magic Ring or Jade Armlet

This setup has exactly the same amount of HP as yours, only this one has 1 less MA (2 if you run Small Mantle or Jade Armlet), BUT you absorb an extra element in fire, as well as absorbing lightning and dark, and you negate earth, water, wind and holy. The eighth element you'll take full damage from, but that eighth element is up to you to forego negation/absorption, so you have options - especially with your accessory slot and shield slot. If you want some evasion along with it, go Small Mantle. If you're fearing Tornado users or dedicated Holy users, go Magic Ring. If you want a little bit of status protection, run Jade Armlet. With Small Mantle, you don't need to run Float, and then you can swap that for something else, but for the others, you'll need Float if you want the earth negation. Basically, it comes down whether you want to negate holy and forego ice, or negate ice and forego holy.



OR, you can run something like this:

Magic Junky
Female
Virgo
40
70
Squire
Time Magic
Counter Magic (can be swapped for something else)
Defense UP
Float (can be swapped out if Diamond Armlet or Small Mantle is present)
Wizard Rod > Mace of Zeus
Platina Shield > Ice Shield
Golden Hairpin > Thief Hat
Rubber Costume > Black Costume
N-Kai Armlet > Magic Ring

She has 10 less HP, 50 less MP, and 2 less MA, but gains a point of speed, however, all elemental black magic, all elemental summon magic, ninjitsu, a majority of geomancy damage, all spellgunners, elemental draw outs, Holy, and pretty much the entire Lore skillset, save Bio and Bio 2 is shut down. In other words, the only elemental damage this unit takes is from water, and that's halved. Water is sorta uncommon anyway, so you could probably get away with this setup. Non-elemental damage might still be an issue, but yeah, that's to be expected anyway. You've got choices here, too. With this setup, you don't even need to run Counter Magic, but since this unit only has 67 MP, you might want to consider giving it Move-MP Up if you still want her to run Time Magic (unless you're planning on giving that to your two scholars) or even better, Absorb MP (unless, again, you plan on giving that to your scholars instead). If you do go Move-MP Up, you'll want to consider going Small Mantle to keep the earth negation, and then she'll halve wind and water. Or, if you want to take a risk and forego holy protection altogether, you could run Diamond Armlet. Why Diamond Armlet? Because not only do you get earth protection and slow immunity (which can be very helpful if you come across teams running Slow 2 - which is a good amount of teams, actually), but more importantly, the unit is now immune to oil. Oil immunity on an element negating unit like this is awesome because in case you run into teams that are running Hawk's Eye or Short Edge + elemental weapon ninjas, or to a lesser extent, Nameless Dance, Fire and/or Salamander, they can't destroy this unit's elemental protection. If you want to be evil about it, run Maintenance, so your gear can't get stolen/broken, but again, that's up to you. Maintenance + Diamond Armlet + above setup = fun times. :D


tl;dr version: You've got plenty of options when it comes to making elemental resisting units like this. If you can build the rest of your team around it and make it work, then more power to you. AI will have a hard time (if it has elemental options, anyway) damaging this unit, but of course, physical based teams will not care about it. That's my 2 cents.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 17, 2014, 04:28:33 pm
Hmm... I'll send you the team Otabo, since I've roughly drawn up all 4 units. And then I'll have 2 extra cents.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 17, 2014, 07:35:31 pm
Hey Barren, are you going to finish your Solo Summoner run?
Title: Re: Arena battle videos and discussion
Post by: Barren on March 17, 2014, 08:42:18 pm
I lost the file for that summoner run a long time ago. But I suppose I can redo that run once I get done with the semester
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 18, 2014, 04:07:32 pm
FFT Arena 1.38D - Angelus (Too Simplistic) vs. Silentkaster (Poker Night) (http://youtu.be/BUBvJHAcpgw)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 18, 2014, 07:09:48 pm
Thanks TrueLight!! Was this team what you were expecting Reinoe?
GG Angelus. We both got tremendously unlucky with the procs in Round 1  (death sentence, blackmail constantly missing, kagesougi not proccing, the knives never proccing DM or DA, etc.) I was surprised how well my team did, though. Usually the AI prioritizes Nameless Song, but we didn't see it too much in this match.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 19, 2014, 11:48:57 am
I want to request a match of Elemental Assault(Barren/Malroth's Team) against my Get Walled team. Please and thank you.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 19, 2014, 11:03:26 pm
Quote from: silentkaster on March 18, 2014, 07:09:48 pm
Thanks TrueLight!! Was this team what you were expecting Reinoe?
GG Angelus. We both got tremendously unlucky with the procs in Round 1  (death sentence, blackmail constantly missing, kagesougi not proccing, the knives never proccing DM or DA, etc.) I was surprised how well my team did, though. Usually the AI prioritizes Nameless Song, but we didn't see it too much in this match.


Quite the opposite, or so I've heard.  The A.I. places low priority on Nameless Song.

I had no expectations of any team.  Good work on meeting my trolling challenge.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 20, 2014, 04:56:28 pm
FFT Arena 1.38D - Otabo (Flying Dragons) vs. Reinoe (Tanqz) (http://youtu.be/vt9oJdFNxHw)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 20, 2014, 07:11:55 pm
Thanks for the request TrueLight!

The main purpose was to see how Bahamut worked in battle. I chose tanqz as the opposer because of their defensiveness and evasion and their general ability to stay alive despite damage. I liked the AOE and the damage though. I might use it soon in a team.

Farewell, Flying Dragons.
Title: Re: Arena battle videos and discussion
Post by: reinoe on March 21, 2014, 12:22:14 am
Quote from: silentkaster on March 20, 2014, 07:11:55 pm
Thanks for the request TrueLight!

The main purpose was to see how Bahamut worked in battle. I chose tanqz as the opposer because of their defensiveness and evasion and their general ability to stay alive despite damage. I liked the AOE and the damage though. I might use it soon in a team.

Farewell, Flying Dragons.



This was a decent match.  Flying Dragons had unevadable damage via jumps.  Priest had decent ways to restore her MP via MOVE MP UP and Carbunkle.  Otabo's Monk was a tank.

I need to make sure "element Tanq" has best compate with "Hit Tanq" and "Status Tanq".



CHEERS-Repel Knife being an MVP vs units that don't resist Don't Act.
CHEERS-MASAMUNE GIVING HASTE AND CAUSING JUMPS TO MISS.
CHEERS-"DAMAGE TANK" living up to her name like a boss.

JEERS-"Hit Tanks" performance in match one.  He's willing to hit a priest while she's sleeping but he's not willing to attack a helpless Lancer with 3hp to end the match.  WTF?
JEERS-WITCH HUNT not mattering despite the long matches.  But I'd still rather have that than slow dance.  I have too much bad luck with that.

gg Otabo.  Thanks for the match Truelight.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 21, 2014, 11:57:02 am
FFT Arena 1.38D - Leif1991 & Barren (Flower Power) vs. Barren & Malroth (Elemental Assault) (http://youtu.be/tmOZz3-Ykrs)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on March 21, 2014, 12:42:51 pm
Thank you TrueLight.
GG Barren, that Ninja was the MVP of your team. I don't know how I pulled through the match, especially when the AI was incredibly dumb.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 23, 2014, 04:24:57 pm
Here are some matches I would love to see when a recorder gets time :)

Reinoe's Help! Here Come B'Airs vs. Malroth's Going Nowhere
silentkaster's Taboo Topics vs. FormerDeathCorp's Left overs
Domie V's Two Hands vs. TrueLight's Tank and Slash
Title: Re: Arena battle videos and discussion
Post by: Reks on March 23, 2014, 07:03:33 pm
Had a team idea, then distraction, and it got away. I'll find it eventually, I hope.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 23, 2014, 07:10:10 pm
I'll take silentkaster's Taboo Topics vs fdc's Leftovers

EDIT: Here it is! http://youtu.be/m-WhJS1Jfh4 (http://youtu.be/m-WhJS1Jfh4)

EDIT: FFT Arena 138d - Leif1991 (Famous Rivers) vs Otabo (Level 99 Chocobos) (http://youtu.be/_s5Cyw3Fh6g)
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 24, 2014, 07:11:26 pm

I'm so retarded for running Time Mage, and even more retarded for running both Haste 2 & Slow 2 + Raise 2, even knowing how AI whores haste. Also, surprised that the squire didn't go for more Southern Crosses (when he wasn't babysitting that time mage, anyway). Overall, that team just feels...I dunno...weird to me; time mage is definetly getting axed, and the dancer needs more damage options. GG, Leif.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 24, 2014, 08:48:26 pm
Thanks for the video CT5Holy!

Yeah, I was pretty sure my team was going down due to enemy team's speed and offense. I wanted to see how it faired against a team with significant speed and auto potion. Archer and Lancer don't do enough to make up for the auto potion healing. Still, nice to know. Probably will scrap the team, ultimately as it is similar to my Four Seasons team, but I think that team fares much better in general and may have stood a chance against FDC. But GG :)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on March 24, 2014, 09:29:49 pm
Back to the drawing board.. oh well, GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: Eternal on March 24, 2014, 10:55:07 pm
Requesting a battle against one of Silentkaster's team- any will do surprise me. :D
Title: Re: Arena battle videos and discussion
Post by: Reks on March 25, 2014, 12:06:21 am
Quote from: Eternal on March 24, 2014, 10:55:07 pm
Requesting a battle against one of Silentkaster's team- any will do surprise me. :D


So you're back in it, Et? Good to have you.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 26, 2014, 07:16:01 pm
FFT Arena 1.38D - ShadowDragon15 (Get Walled) vs. Barren & Malroth (Elemental Assault) (http://youtu.be/oXiDHiJkFuw)

FFT Arena 1.38D - Leif1991 (Revenge of the Green Team) vs. Malroth & ShadowDragon15 (The Band) (http://youtu.be/mJP10ZW_Tsc)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on March 26, 2014, 07:45:32 pm

GG, Malroth.
Berserk procs saved my team those last two rounds.
Title: Re: Arena battle videos and discussion
Post by: Zotis on March 29, 2014, 08:05:51 am
May I request a match with my Excuse Me, Who Are You? team?  I'm not particular on who against, I just want to see them in action so I know what to work on.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 29, 2014, 09:41:44 am
I haven't done any arena matches in over a week so I can take over for a bit this weekend. I just need to get the updates on the teams when I get out of work then I'm ready to go
Title: Re: Arena battle videos and discussion
Post by: Reks on March 29, 2014, 11:59:40 am
I'm up, if you don't mind. Wanna see if Instruments needs any tweaking.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 31, 2014, 08:32:47 pm
Are FFT Arena withdrawls a real thing? If so, I am having them :P
Title: Re: Arena battle videos and discussion
Post by: Barren on March 31, 2014, 09:49:02 pm
Back from the dead. Sorry about the other two videos. With youtube's new format you would have to publish the video before as you upload them. What a bunch of jerks to do this to us. Anyways they should watchable now

FFT Arena 1.38d - Zotis (Excuse Me, Who Are You?) vs reinoe (Going Greek) (https://www.youtube.com/watch?v=kYeTJ19fRho&feature=youtu.be)

FFT Arena 1.38d - Eternal (Innuendo) vs silentkaster (Drawn Together) (https://www.youtube.com/watch?v=rBV-fwOh37M&feature=youtu.be)

FFT Arena 1.38d - Reks (Instruments of War) vs TrueLight (Tank and Slash) (https://www.youtube.com/watch?v=aLf9pfCPt6g&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on April 01, 2014, 12:21:01 pm
Quote from: Barren on March 31, 2014, 09:49:02 pm
Back from the dead. Sorry about the other two videos. With youtube's new format you would have to publish the video before as you upload them. What a bunch of jerks to do this to us. Anyways they should watchable now

FFT Arena 1.38d - Zotis (Excuse Me, Who Are You?) vs reinoe (Going Greek) (https://www.youtube.com/watch?v=kYeTJ19fRho&feature=youtu.be)

FFT Arena 1.38d - Eternal (Innuendo) vs silentkaster (Drawn Together) (https://www.youtube.com/watch?v=rBV-fwOh37M&feature=youtu.be)

FFT Arena 1.38d - Reks (Instruments of War) vs TrueLight (Tank and Slash) (https://www.youtube.com/watch?v=aLf9pfCPt6g&feature=youtu.be)


When you mentioned they still had Heretic I facepalmed. I forgot to change that on them, but I was just as surprised when they DID use Quickening.

Those Cursed Rings initially worried me, but the Bards did their jobs well, and round 1 even had one of the Squires being slain without his ring stolen.

GG, Truelight! Your team is really good, I just had the right counters and too much damage to overpower.


Sorry, forgot to thank you, Barren. And despite that anomaly of the bards using Quickening regardless, I'll change Heretic to Steal Heart.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 01, 2014, 06:53:07 pm
Thanks Barren!
Nice match, Eternal. It was pretty back and forth, but your team had a lot more staying power. I guess that's why I don't use those classes...ugh just not what I look for most of the time. Anyway, gg :)
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 02, 2014, 12:29:16 am
Thanks Barren.  Reinoe's team was very strong.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 03, 2014, 06:43:26 pm
FFT Arena 1.38D - Vigilanti (Back on Status) vs. Silentkaster (Drawn Together) (http://youtu.be/38g8gQyzRvs)

FFT Arena 1.38D - Leif1991 (Frozen!) vs. Vigilanti (Destiny Bond) (http://youtu.be/EWgxY_mJ86Q)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 03, 2014, 09:23:52 pm
FFT Arena 1.38d - ShadowDragon15 (Spicy Junk Magic) vs Leif1991 (Frozen!) (https://www.youtube.com/watch?v=qrFZnPiNZWE&feature=youtu.be)

FFT Arena 1.38d - Angelus (Take The Lead) vs Eternal (Innuendo) (https://www.youtube.com/watch?v=R5DgDs5ZLSU&feature=youtu.be)

FFT Arena 1.38d - Vigilanti (Back on Status) vs Zotis (Excuse Me, Who Are You?) (https://www.youtube.com/watch?v=aIVuHFiFc9U&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 03, 2014, 09:58:02 pm
Thank you TrueLight for playing "Let It Go" AND having two snow-based maps. So much Frozen love going around. :D
Thanks Barren for testing my new team. 
Gah, my team was overwhelmed by status. GG Vigilanti

This is where my team excels, no status procs hindering them. GG Shadowdragon.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 03, 2014, 10:22:08 pm
Arena has seemed to slow down in recent times.

But thanks for all of the recent vids, Barren and TrueLight. While my internet is far too unstable to load them well, I'll watch them in due time.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 04, 2014, 01:35:51 am
Perhaps, but it seemed to have gotten a surge of energy in the past few days which is nice. I updated Drawn Together, hopefully for the better this time. Ugh...difficult for me to use those classes :)
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 04, 2014, 04:29:56 am
Thanks for another match Barren.  My team isn't supposed to have Flare though.  Even though it did work well in the previous match, I want to see how it works if the wizard uses fire more, hopefully landing some oil.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 04, 2014, 05:51:36 am
Zotis, when you update your team, you need to Erase you old post then repost your old as if its a new reply. That way I and other commentators will know that you've made changes. Otherwise we'll miss what changes you've made and we'll make mistakes. Please and thank you
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 04, 2014, 08:42:02 am
I did delete it and repost it.  See the post date of my post is the 12th of March and the post hasn't been edited.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 04, 2014, 09:04:22 am
Allright checked it. You're all set

EDIT: Actually it was my fault for not double checking, I actually overlooked that part you mention Zotis that's my bad on that one
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 04, 2014, 10:43:21 am
Okay cool, thanks. 
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 04, 2014, 01:14:16 pm
FFT Arena 1.38D - Angelus (Take the Lead) vs. DomieV (Two Hands) (http://youtu.be/cFesogwz7R0)

FFT Arena 1.38D - Otabo (Level 99 Chocobos) vs. Reks (Instruments of War) (http://youtu.be/z_HktvcEyIU)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on April 04, 2014, 05:32:50 pm
Both wins under 10 minutes, that's rare for me considering its been a while since I played arena. Well GG silentkaster, I guess I was able to KO your units quick enough


That was pretty drawn out but I do like better how my status based team functions now. Why did I go with a hidden knife + concentrate again? Well GG leif, your team is really good.


I've thought about kagesougi but I felt that shuriken was just fine as ranged damage. That mimc daravon though was super clutch! GG zotis, hopefully your team gets better soon
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 05, 2014, 03:08:40 am
Thanks Vigilanti, I hope I can improve that team.  I'm going to put it on the back burner soon though because I'm working on a few other teams.  One is a remake of my very first team, another is an idea I had for another mime team, and I'm also working on a single class team of wizards.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 05, 2014, 07:16:18 pm
Just checking in to say that I am sorry for those who PM'd me their teams for matches some time ago. I know I've been kind of AWOL lately, but these past few weeks have been ultra busy for me and I've had next to no time to record anything.

However, I will be able to do a few on Monday, so whoever wants me to record a match with a team, let me know before then. If I'm lucky, I'll be able to do about 3 or 4, but we'll see.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 05, 2014, 08:35:40 pm
Otabo could you do one of my teams if you get a chance? I haven't tested them in a while and I'm hoping that they're as good as they used to be or should I change/delete teams
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 05, 2014, 09:41:22 pm
If Barren wants to test one of his, I think Southern Crossing vs. Thieves Guild could be a fun match...
Title: Re: Arena battle videos and discussion
Post by: Reks on April 05, 2014, 11:02:09 pm
I'm up, though I've no idea what to do with Instruments of War, and I don't have any more team ideas at present.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 06, 2014, 03:50:54 am
Alright cool, I sent you a new team for thst Otabo.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 07, 2014, 04:58:47 pm
FFT Arena 1.38d - DomieV (Famous Knights) vs reinoe (Help! Here Come B'airs) (https://www.youtube.com/watch?v=XAtP0i1VJOk&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Drawn Together) vs RedWorld (Defense Mechanism) (https://www.youtube.com/watch?v=JsFDa5xiqYU&feature=youtu.be)

FFT Arena 1.38d - Otabo (Lv99 Chocobos) vs CT5Holy (Slumber Party) (https://www.youtube.com/watch?v=VfVWrWAOOwo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 07, 2014, 08:53:32 pm
I really wanted to see Famous Knights win. Happy they did! I love the changes. Reinoe's team is good, but the knights had just enough staying power to win. Good job DomieV.


Good match sis. Dancer with ninjitsu was MVP!


CT5Holy got really lucky with the Slow Dances for the most part. Lots of stall tactics going for him as well. If you don't overwhelm this team (or break the thief's weapon) quickly, you will lose the ability to destroy them. Good team CT5Holy...love seeing it in action. Good team for you Otabo...just ran into a wall with CT5Holy's team.
Title: Re: Arena battle videos and discussion
Post by: DomieV on April 08, 2014, 04:07:11 am
Those "evasion' tactics definitely saved me this match. GG reinoe. Your thieves were pretty scary.


And thanks silentkaster for the praise. Its been usually one of my better teams in a long time. Got a page's worth of discussion :D
Title: Re: Arena battle videos and discussion
Post by: Angelus on April 09, 2014, 08:16:00 am
Looks like my mime made it through. At least for now, they'll probably be other teams that may serve as a counter to mine but who knows. GG eternal
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 09, 2014, 04:50:24 pm
So apparently, Camtasia decides to give me the middle finger during the one day I get to record matches. Sigh. At least I got this one done.

FFT Arena 1.38d - Barren (Ever Faithful) vs. DomieV (Goddess) (https://www.youtube.com/watch?v=ZilFdQMTmKs)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 09, 2014, 09:03:21 pm
Well my team did good here I suppose. I got a little bit unlucky in round 2 with draw out hitting through my evade but other than that I think it did fine. Let's see what happens when it goes up against other teams. GG DomieV
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 10, 2014, 10:17:56 pm
I really don't know where to post these, so I guess I'll just put them here. =P Hope they're actually helpful.

FFT Arena 1.38D - Quickening Tutorial (http://youtu.be/oWLALduECLQ)

FFT Arena 1.38D - Max Stats Tutorial (http://youtu.be/m5_gsDvbu_o)

FFT Arena 1.38D - Elemental Absorption Tutorial (http://youtu.be/YIHzeN85FM4)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 11, 2014, 07:49:18 am
I like that archer setup, it makes me want to use one for one of my future teams I may have in store
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 11, 2014, 02:40:23 pm
FFT Arena 138d - silentkaster (Golden Girls) vs Barren (Axe in the Face) (http://youtu.be/Tp3QfuZrMyY)

FFT Arena 138d - Zotis (Black Bog) vs silentkaster/CT5Holy (Magic Team) (http://youtu.be/HXZWNDHJjio)

Also, thanks for the vid Barren!
Title: Re: Arena battle videos and discussion
Post by: Barren on April 11, 2014, 04:58:15 pm
Considering the potential of the team here it might be possible for me to redo the team a bit and maybe ease up on the usage of axes :P. GG silentkaster, that was a nice match
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 11, 2014, 08:41:53 pm
Thanks for the video CT5Holy! I appreciate you taking my request :)
GG Barren. My team won...but really didn't perform how I thought they would. I thought chip damage would set up the OHKOs but my team was more interested in continuing with the light damage. The AI not being aggressive enough in Round 1 was kinda cruddy for me as it gave Barren the opportunity to turn it around. Round 3 proved that when they use the poles, they do what they were designed to do. That Paladin didn't know what was coming. I will need to modify this team I think.


My latest few teams have focused on higher damage and less disabling. Zotis, I think if your team was a bit tankier it might have done better. I feel like Magic Team tries to overwhelm in the first few turns and in this case, it worked. GG Zotis...really fun team you have there.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 11, 2014, 08:54:15 pm
Wait a few minutes before its fully uploaded. Click at own patience

FFT Arena 1.38d - Otabo (Healing Touch) vs Leif1991 (Revenge of the Green Team) (https://www.youtube.com/watch?v=fz_CZXikEQY&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Malroth on April 11, 2014, 09:06:58 pm
hey CT5 do you think you could run both my co-op teams against eachother? they could use  good over anylisis
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 11, 2014, 09:30:28 pm
Sure, gimme a few days though =P
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 12, 2014, 12:05:38 am

I totally deleted Finger Guard from Myrtle in the Team submission section by accident, my bad. Should be fixed now.
Still, I managed to pull off a victory. GG Otabo.


Barren, I learned to pronounce "Eucalyptus" "YOU-KA-LIP-TUS." It's a type of tree and a shade of the color green. :)
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 12, 2014, 12:09:41 am
If only the current samurai was there in place of the paladin it might have turned out differently. Healing Touch went through like six or seven revisions in two days, lol. But yeah - I knew that spellgunners would eat them up. At least THAT version of the team, anyway.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 12, 2014, 06:18:03 am
One more will be coming later

FFT Arena 1.38d - TrueLight (Anti Buffs) vs Rouroni Elmdor (Gariland Academy Misfits) (https://www.youtube.com/watch?v=HqX3L5qwQCo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 12, 2014, 08:05:07 am
Thanks for the match CT5 Holy.  Yeah, too bad they didn't really get to showcase though.  I might make a minor change or two, maybe get rid of Zombie like you suggested, but I won't do too much to them until I see them in some more matches.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on April 12, 2014, 09:24:15 am
woo! haven't had a feature in a while. rightfully so, i haven't been on too much, but as you can see i pop in often enough to see what's up. Thanks for posting, barren!

i haven't made any changes to them since they got destroyed the first time. that was pretty embarrassing. the ninja has a huge pool of JP that can be used for all kinds of neat stuff and the murasame isn't completely necessary, but does heal enough. the origional concept was to get funky scholars to proc awesomeness, but also i wanted them to be melee units. it kind of got a sub strategy of everyone being able to cause undead and then my team can 1hko them, but concentrate has been mirking my ninja's evade in the past few matches. the team is stuck in limbo between these two concepts with lots of jp and equip possibilities. they are definitely unfinished and should not be used until further notice.

GG Truelight! i was carrying silence as well, but priority as a healer seemed to take over... when they weren't silenced themselves. good ol' bahamut, if nothing elese, i can rely on one of those to go off every game. that is a step towards (personal) victory, but most everything else is a step back. 
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 12, 2014, 01:49:51 pm
GG Elmdor. My team got those Silence Songs in at the right time and the AOE from Leviathan was awesome. It was fun to see the Bahamut and Fire 2 proc from the 2 sworded Scholar. Always nice to see something different now and then.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 12, 2014, 04:18:47 pm
FFT Arena 1.38d - silentkaster (School) vs Zotis (Black Bog) (https://www.youtube.com/watch?v=rCaOxN-AQFk&feature=youtu.be)

I only have 1 month of school left until finals but if anyone wants me to do a match for them. I will try to get it done before finals if not afterwards. PM me or post here just like you would to CT5Holy, TrueLight or Otabo
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 12, 2014, 06:15:19 pm
If it isn't too much of a bother I'd like to see more of my "Famous Rivers" and "Revenge of the Green Team" squads in action.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 12, 2014, 06:36:22 pm
I will try to get started after this weekend
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 12, 2014, 08:28:35 pm
Grand Cross is pretty challenging to work with which is why I decided to give it a try. It sucks that Float did not do as planned with Earth Clothes and negate the absorbtion. Blinded Ninja meant low accuracy and might have been the difference maker in both rounds. MIGHT have...because Zotis and his frog procs were deadly. This match saw his units acting exactly the way he wanted I think. Sandbagging with the occassional pot shot status in between. I will have to rework the ninja at least to see if I can get a better result. Maybe a Mediator instead of an oracle? We will see :) I did like this team though.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 12, 2014, 10:01:19 pm
Thanks Barren, great match!

That was a really fun match, and so was the one with you and CT5 Holy even though it was even shorter.  Oh you definitely would have one the first round of this one though, and very early.  I only survived because your ninja blinded himself and missed those melees and shurikens.  The second round would have been a lot closer.  How about a rematch once you've patched that flaw?
Title: Re: Arena battle videos and discussion
Post by: Barren on April 13, 2014, 07:07:55 pm
FFT Arena 1.38d - Leif1991 Double Feature (https://www.youtube.com/watch?v=KJPfIqSYuic&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 13, 2014, 08:10:04 pm
Leif loves his spellguns, it seems. :| But anyway, I liked how rounds 2 and 3 started out; critical DA proc on that archer, and the monk provided just enough of a distraction so the geo and scholar can do their thing. Good stuff. Yeah, Power Sleeve is weird on that monk, so I might have to see if I can alter her a little. But with Sisters being on a winning streak this season, I almost don't want to mess with their setups.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 14, 2014, 01:50:01 am
Masamune is pronounced with a long "a" sound at the end.  Japanese words ending with an "e" (in transliteration) always do this.  Japanese is much more consistent in pronunciation that English is.  For example the actor Toshiro Mofune, or the artist Masamune Shirow (author of the Ghost in the Shell manga).  It's the same for Marasame.

Oh and Eucalyptus, don't pronounce it like caw-liptus, just give it one of those subtle ca/ke/ki/cu sounds, if ya know what I mean.  That little eh sound that could be any vowel.  Barely pronounce it.  (What you're technically doing is putting the emphasis on that second syllable when it should be on the first syllable.  If you put the emphasis on the first syllable even that caw sound will become the generic any vowel eh sound.)

Anyway, hope that's actually helpful.  Not meaning to be a grammar Nazi or anything.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 14, 2014, 06:05:51 am
Ahh very good. Useful tips Zotis. I'll practice
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 14, 2014, 01:48:18 pm
Thank you so much Barren!
Well, looks like I should redesign that squad. They are unbalanced and extremely weak to spells. GG Otabo.

This is probably my best squad, they are very durable and resilient. I am still debating whether or not I should modify Olivine and have her use a Stone Gun.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 15, 2014, 01:32:35 am
FFT Arena 1.38D - Barren (Project Barren) vs. Silentkaster (The Golden Girls)  (https://www.youtube.com/watch?v=ePi3A6kAboE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 15, 2014, 06:21:00 am
For the most part my team did very well in damage output but makes me sad that there's no use of kagesougi. Maybe its because my ninja is not above 10 PA and just resorted to melee attacks. Gotta do something about that. GG silentkaster, that was a good little match
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on April 15, 2014, 01:02:57 pm
I have several new teams that I would like to see get some testing, if no one minds. And thank you in advance for anyone who does. I appreciate it.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 15, 2014, 04:21:29 pm
FFT Arena 1.38D - Otabo (Healing Touch) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/3KKP2b4zLiIl)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 15, 2014, 05:49:41 pm
Wow, Second Round was a roller coaster. Somehow I managed to win the first and third rounds though. GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 15, 2014, 09:38:18 pm
Good job Barren. My team DEFINITELY has too much sandbagging. Time to fix that...
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 16, 2014, 03:50:01 pm
FFT Arena 1.38D - ShadowDragon15 (SAO) vs. Otabo (Divas That Bring Double Trouble) (http://youtu.be/WeBQoRurUro)

EDIT: FFT Arena 1.38D - ShadowDragon15 (The Holy Road) vs. Silentkaster (School) (http://youtu.be/ygSgVKHf4eQl)
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 16, 2014, 04:32:04 pm
In Round 1, the oracle might as well have been on the other team! I mean, wow. A redirected Paralyze and then a charmed Paralyze? The poor geo couldn't get any spells off. Rounds 2 & 3 though, geo got spells off = stuff died. Next update, yin yang magic is gone definetly. Can't afford to have stuff like that happen to such an important member of the team. GG, shadowdragon.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 17, 2014, 11:55:15 am
FFT Arena 1.38d - ShadowDragon15 (I Like Dancing) vs CT5Holy + Reks ((C)TReks) (https://www.youtube.com/watch?v=Gd7TRtjEWGs&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (Pardon The Interruption) vs Barren + Leif1991 (Flower Power) (https://www.youtube.com/watch?v=Da5KdVJ-o2g&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 17, 2014, 05:25:32 pm
Good game shadowdragon. I think that I need to nix Raise and Angel Song. Raise 2 Definitely on the Priest and maybe reraise instead of nurse on the ninja and archer. A couple extra battle songs going off on Archer and Ninja could have made the difference between one shotting and just putting the priest and bard into critical. Good team Shadowdragon...great balance of defense and offense.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 17, 2014, 11:20:34 pm

We did well Barren. GG Shadowdragon.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 18, 2014, 11:18:43 pm
Barren, it's not masamu-naw, it's masamu-nay.

It's a long a as in day or plain.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 19, 2014, 02:11:31 am
Yea I looked it up on final fantasy wiki and its pronounced like "Mah - sah - moo - neh"
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 19, 2014, 04:16:31 pm
I can't wait till the next set of matches.  In fact... I think I might die from anticipation... hope I can still watch them from the afterlife.  XD
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 20, 2014, 09:50:15 pm
Quote from: Zotis on April 19, 2014, 04:16:31 pm
I can't wait till the next set of matches.  In fact... I think I might die from anticipation... hope I can still watch them from the afterlife.  XD


Just wear a cursed ring and you'll be back eventually :p
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 21, 2014, 01:43:00 am
I can't afford one.  I'm too poor.   :cry:
Title: Re: Arena battle videos and discussion
Post by: Fenire on April 21, 2014, 10:06:20 am
You could always use a Phoenix Blade. Your turns would come more slowly, but you would always be up for them.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 21, 2014, 10:48:44 am
I dunno... my turns come up slowly enough as it is...

I'll just youtube some tutorials for learning to cast reraise.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on April 21, 2014, 11:14:48 am
You know, I like to take my girlfriend with me everywhere I go. She gains MP any time we make a move, and she'll always hit me with a Raise 2.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 21, 2014, 04:50:21 pm
FFT Arena 1.38d - Barren (Change of Pace) vs Zotis (Black Bog) (https://www.youtube.com/watch?v=czSkIH9A8G8&feature=youtu.be)

FFT Arena 1.38d - Barren + silentkaster (Gym Leaders) vs CT5Holy + Zotis (Star Warriors) (https://www.youtube.com/watch?v=21Fx4dGsuLU&feature=youtu.be)

FFT Arena 1.38d - Angelus (Take The Lead) vs Otabo (Healing Touch) (https://www.youtube.com/watch?v=jlqozJrw-eM&feature=youtu.be)

EDIT: The last match I had intended I have to re-upload it now so it may come either later tonight or tomorrow. Thanks for your patience
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 21, 2014, 07:16:36 pm
Ouch, you destroyed me there.  Good job.  Timing worked in your favor big time, landing those sinkholes and don't acts shut my team down.


Wow, what an incredibly tight match, and what a comeback for us in that final round.  I think what killed us in the first round was being spread out at the start, with only one res unit our team needs to stick together.  That match was one of the most interesting matches I've seen in a long time.


Thanks a lot Barren.  You made my day.  :D
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 21, 2014, 07:42:33 pm
Ouch! Been in a bit of a losing streak lately. GG guys. The monk crystalizing and Paladin put to sleep spelled doom for us in Round 3. Definitely will change my unit names to Brock and Giovanni (cuz thats the only 2 I remember from Red/Blue...I would do Gary but don't think he was an actual Gym Leader). Also, light robe will get switched. Unnecessary thanks to Masamune on him Depending on what Barren switches if anything, I may change the crossbow as well.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 21, 2014, 08:41:21 pm
Here's the match finally

FFT Arena 1.38d - Fenire + Zotis (Fenzo) vs ShadowDragon15 + silentkaster (Missy's Playmates) (https://www.youtube.com/watch?v=RnxNguGlWx8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 21, 2014, 11:53:51 pm
Well that was interesting. Two Nameless Dancers going at it. We got really lucky to proc silence both times which shut down that Time Mage.

Uhm, not much to say other than that. GG.


In other news, there's a bunch of buzz about a Vanilla tournament on another site which I'm excited to participate in...but I really enjoy Arena a lot. I really hope a tournament is going to happen this summer.

Hopefully, I can get Camtasia or something soon and start recording my own matches :)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 22, 2014, 01:07:28 am
Holy crap, that was a fun match! Intense R3, very surprised we made the comeback. I mean, it was like a 4v1, with one of our units Charmed and Blinded. Clutch Mimic Daravon/Sleeps. If Barren/silentkaster had landed another Charm, it may very well have been their match.
Title: Re: Arena battle videos and discussion
Post by: Fenire on April 22, 2014, 08:13:07 am
Thank you for the videos Barren. Definitely need to do some reworking on the time mage and monk.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 22, 2014, 03:35:29 pm
Hey! Those were my units!  lol
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 23, 2014, 07:33:35 pm
FFT Arena 1.38D - Fenire (Crass) vs. Barren (Mimicking) (http://youtu.be/N_zt_m6lIHg)
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 23, 2014, 08:19:27 pm
I reworked Black Bog, please give them a match.  :)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 23, 2014, 08:32:35 pm
I think Black Bog vs. Quick Step would be a good match...
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 23, 2014, 09:23:03 pm
I'd like my Green Team to see some action, especially since I changed some stuff around.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 23, 2014, 11:23:07 pm
I fixed Black Bog, I was forgetting a short charge on one of my oracles.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 24, 2014, 06:05:22 am
I'll work on both of requests of leif and zotis today so stay tuned

Looks like my mime team improved quite a bit in terms of synergy and sandbagging. mimic reraises are so awesome! GG fenire. Hopefully you can get your new team off the ground soon
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 24, 2014, 08:01:25 am
Awesome, looking forward to it.
Title: Re: Arena battle videos and discussion
Post by: Fenire on April 24, 2014, 09:11:47 am
Thanks for the video Barren. I forgot about status effects. GG Barren.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 24, 2014, 05:26:43 pm
So I just realized that Quick Step vs. Black Bog may not be a good match...Chakra Bands = Total Shut down of Zotis' team. Quick Step has two of them. :(

If nobody recorded it, it may be better for him to face a different team...sorry about that!
Title: Re: Arena battle videos and discussion
Post by: Barren on April 24, 2014, 06:06:32 pm
Quote from: silentkaster on April 24, 2014, 05:26:43 pm
So I just realized that Quick Step vs. Black Bog may not be a good match...Chakra Bands = Total Shut down of Zotis' team. Quick Step has two of them. :(

If nobody recorded it, it may be better for him to face a different team...sorry about that!


Too late for that its already being made (I Lied! :P) If anyone wants I can cancel that match and have the two teams face different opponents.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 24, 2014, 07:55:50 pm
Well, it might be fun to watch four mages sword/rod whack a couple of monks...IDK...
Title: Re: Arena battle videos and discussion
Post by: Barren on April 24, 2014, 08:00:23 pm
As a spoiler, one of the matches is well over 20 minutes of staff whacking and spin fisting and status (mainly frog and faith) procing and raise 2ing so its not fun to see at all
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 24, 2014, 09:01:23 pm
If it's already recorded then I'd like to see it.  You don't have to do commentary if you don't want to.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 24, 2014, 09:06:19 pm
I'm already redoing it.
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 24, 2014, 09:54:50 pm
Okay no worries.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 24, 2014, 11:08:26 pm
Barren, I have a request!

It'd be cool if you did a team building video, only because your teams are generally pretty solid and it'd give people insite to why you're giving different equips and abilities to different units and whatnot. Kinda like CT5Holy and Malroth did. I'd watch it!

Of course, I still want a new one from Malroth as well since his mic issue is now fixed and CT5Holy also always does a good one!
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2014, 05:03:17 am
I can try but last time I did a video like that with full screen for some reason the camera was all over the place when camtasia studio was importing it but I will try to see if I can make a better video than last time
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 25, 2014, 12:46:35 pm
Guys. Please do not send me match requests right now. Between me being busy and having recording problems right now, making videos just isn't going to happen at the moment. Main reason why I haven't been making videos lately, to be honest.

When I have some time (and/if I get my recording problems fixed), I'll let you all know. But for right now, don't send me requests. Thank you. I really appreciate it.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 25, 2014, 05:40:17 pm
FFT Arena 1.38D - Fenire/Zotis (Fenzo) vs. Silentkaster (Acclaimed Battle Sites) (http://youtu.be/aQRXJCtKZMA)

FFT Arena 1.38D - Angelus (Take the Lead) vs. Otabo (Futuristic Frannies) (http://youtu.be/Cs_W6TUY31E)

FFT Arena 1.38D - Vigilanti (Back on Status) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/fAG_eFn_vQw)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 25, 2014, 06:31:59 pm
Can't believe I pulled through despite the AI being incredibly stupid, GG Vigilanti.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 25, 2014, 07:01:54 pm
Counter Magic Salamander + Counter Flood = 0 hit KO which was kinda awesome. Round 2 was what happens when my team doesn't get their offense going. Round 3 was a major disadvantage for Fenire/Zotis since the bard was waaaaaaaayyyyyy in the back. GG
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2014, 09:29:51 pm
FFT Arena 1.38d - Fenire (Crass) vs Otabo (U Need Anger Management) (https://www.youtube.com/watch?v=KS3kiB-8Uyg&feature=youtu.be)

FFT Arena 1.38d - Leif1991 (Revenge of the Green Team) vs reinoe (Four Horsemen of Archery) (https://www.youtube.com/watch?v=TVCSGu2VcNI&feature=youtu.be)

wait until it processes
FFT Arena 1.38d - Fenire (Status Norm) vs Zotis (Black Bog) (https://www.youtube.com/watch?v=P6Xu2VxyVwE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 25, 2014, 09:41:08 pm


HOLY S*IT, I REALLY JUST PUT A FLASH HAT ON THAT SQUIRE!  I was half asleep when I made this team. Because of that, I didn't think I would pull that victory off, especially after seeing Round 1. But the mediators did their job quite well; that plus Fenire's inability to remove blind/poison/berserk ultimately cost him. GG.




Hmm, I like how Frannies operates as a whole. Takes 'em a while to kill stuff, but yeah. I might remove Heaven's Cloud from the paladin, though; it doesn't seem to mesh well. Might just run H Bag like I had it before. GG.

Title: Re: Arena battle videos and discussion
Post by: Zotis on April 25, 2014, 11:47:49 pm
I have added a new team-up team that silentkaster made with me.

Ouch, a loosing streak for me today.  :P
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 25, 2014, 11:55:59 pm
I really like Black Bog cuz it's a lot of fun. The team just gets boned if it runs into status immunity. Adding steal accessory, armor break and/or switching ivory rods for faith rods might go a long way. Also, steal heart (with steal accessory) might recruit your enemy to do your work for you. And high MA means good chances.

In the mean time, I like our team Zotis. I hope to get a couple matches with it soon :)
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 26, 2014, 12:19:40 am
Sorry I've been away for a while.  I've been having an affair with another hobby forum. ;)

Title: Re: Arena battle videos and discussion
Post by: Zotis on April 26, 2014, 01:08:06 am
I like Black Bog too, it's fun.  But I need to change it a bit, I'm just not exactly sure what to do yet.  The main challenge is AI behaviour.  I think I want to throw in don't act and maybe sleep.  Charm could work too.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 26, 2014, 02:47:59 am
GG. The Green Team has never been curb-stomped like that before. Back to the drawing board.
Title: Re: Arena battle videos and discussion
Post by: Fenire on April 26, 2014, 04:03:54 am
I liked the dancer a lot more without any dances. She definitely did what she was meant for. GG Silentkaster. I could not stop laughing at the three minutes of frog hunting at the end of round one. I definitely see what you are saying about wave fist, and secret fist, but equip armor is more for status immunities without sacrificing HP. I will up him to 70 faith though. GG Rufio. I did some reworking on crass took away the mediators Summon Magic and gave her White Magic with Esuna. GG Otabo. Thanks for the videos Barren and TrueLight. 
Title: Re: Arena battle videos and discussion
Post by: reinoe on April 26, 2014, 01:49:08 pm
Quote from: TrueLight on April 25, 2014, 05:40:17 pm


FFT Arena 1.38D - Angelus (Take the Lead) vs. Otabo (Futuristic Frannies) (http://youtu.be/Cs_W6TUY31E)



From 4:01-->4:11.  The a.i. reaches new levels of derpitude, if that were possible.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 26, 2014, 03:03:23 pm
Quote from: reinoe on April 26, 2014, 01:49:08 pm
From 4:01-->4:11.  The a.i. reaches new levels of derpitude, if that were possible.


Yeah, when I saw that, I was like, "Wait...what?"
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 30, 2014, 01:19:01 am
FFT Arena 1.38D - Marathon (https://www.youtube.com/watch?v=WwujRnBXcH8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Malroth on April 30, 2014, 03:04:18 am
awesome vid truelight
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2014, 06:21:48 am
A nice back and forth match. I underestimated our team's ability to sandbag but charm and the high damage archer did come in handy I suppose. Although I'm not sure how I feel about Archer with item personally though it did work this time. GG zotis and silentkaster. Fun match


Your team has improved though you just got unlucky with the high damage output half my team can do due to battle sonng. GG domie


Just like I make mistakes at times with teams, looks TL you forgot that my bard has overwhelm, not martial arts. Anyways, the fight versus Otabo didn't turn out as bad as it looked. Scholar and Bard never getting berserked actually helped out with the fight. GG Otabo
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2014, 09:27:54 am
FFT Arena 1.38d - ShadowDragon15 (Torn Apart) vs Enderbane23 (Ultimate Ninjas) (https://www.youtube.com/watch?v=UTnREV-7sTY&feature=youtu.be)

FFT Arena 1.38d - Dol (Inquisitors) vs Eternal (Innuendos) (https://www.youtube.com/watch?v=o70KPz782rI&feature=youtu.be)

FFT Arena 1.38d - Malroth (Vanilla Mime) vs Otabo (Futuristic Frannies) (https://www.youtube.com/watch?v=W9P-emZP4ho&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 30, 2014, 01:21:52 pm
Quote from: Barren on April 30, 2014, 06:21:48 am
Just like I make mistakes at times with teams, looks TL you forgot that my bard has overwhelm, not martial arts. Anyways, the fight versus Otabo didn't turn out as bad as it looked. Scholar and Bard never getting berserked actually helped out with the fight. GG Otabo

Sorry about that Barren. I saw that your Bard and Ninja has switched unit order and I accidentally forgot to change Martial Arts to Overwhelm. My bad.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on April 30, 2014, 01:44:20 pm
Thank you Truelight.
Very back and forth, might take item off of the Archer. We did well Barren.

Yet another curb-stomp fest for my team. I have to make my mediator more of a tank.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 30, 2014, 06:31:44 pm
Vgg. The key was when the samurai was charmed over and over. This allowed the archer to pick off the raise 2 users and the time mage to revive. Very close though!


Gg...max damage cover fire clinched it.

Title: Re: Arena battle videos and discussion
Post by: Otabo on April 30, 2014, 07:21:48 pm

Mime craziness abound! Neverthless, Frannies became too fast for Malroth's team to handle. GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 02, 2014, 05:10:38 pm
FFT Arena 1.38d - silentkaster (Acclaimed Battle Sites) vs ShadowDragon15 (Seer Power) (https://www.youtube.com/watch?v=NDHdM2EGGNg&feature=youtu.be)

FFT Arena 1.38d - Vigilanti (Back on Status) vs RedWorld (Whatever You Like) (https://www.youtube.com/watch?v=0DPdpp9EDAY&feature=youtu.be)

FFT Arena 1.38d - Leif1991 (Revenge of the Green Team) vs reinoe (Four Horsement of Archery) Rematch (https://www.youtube.com/watch?v=I5IMmyWLkZ8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 02, 2014, 06:26:37 pm
Thanks yet again Barren.
Damnation. At least my team can survive much longer. I need to do something about the "Don't Act" procs, because that is what really did my team in.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 02, 2014, 10:11:18 pm
Thanks Barren for the videos!!!
GG. I can't believe I came back in Round 1. Interesting.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 03, 2014, 04:17:41 am
Awe, still no matches for me.  Why must you torture me so?  :P
Title: Re: Arena battle videos and discussion
Post by: Reks on May 03, 2014, 04:24:13 am
Quote from: Zotis on May 03, 2014, 04:17:41 am
Awe, still no matches for me.  Why must you torture me so?  :P

The trend is if you don't ask for one, it won't be given.

Will design a team or something tomorrow... Err, today. Later today.
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on May 03, 2014, 06:14:40 am
Wow all 3 rounds were slaughter houses. Lol. GG RedWorl and Go Go Berserker Paladin
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 04, 2014, 09:22:36 pm
FFT Arena 1.38D - Otabo (Futuristic Frannies) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/KUfeMD409uM)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 04, 2014, 10:39:31 pm
Don't Move, Stop, Slow, Charm, Poison, Blind...Holy Crap. That team has 100 ways to shut you down. How about putting that team against my team Signs of Aging or Four Seasons?
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 05, 2014, 02:26:05 am
I got so unlucky in the second round... :(
Oh well, back to the drawing board.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 05, 2014, 07:11:44 am
May I request a match with my Black and White Witches team please?  I would like to see them in action again.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 05, 2014, 12:44:39 pm
I will get on it once I finish with my finals which are tomorrow and wednesday morning so expect me to be back in action around then if not thursday
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 05, 2014, 01:50:23 pm
I got this one Barren. Already recorded two matches with them.
Title: Re: Arena battle videos and discussion
Post by: Malroth on May 05, 2014, 02:00:27 pm
Barren Since you have finals, no videos till they're over. :wark:

Everybody else, Record lots of stuff before he comes back. :more:
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 05, 2014, 02:15:42 pm
Malroth, it has been a month of Sundays since we got one from you!!! Hahaha :)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 05, 2014, 02:49:54 pm
When hands go up, stuff goes down...

FFT Arena 1.38d - Shadowdragon15 (Seer Power) vs. Zotis (Black & White Witches) (http://youtu.be/FX3ECJToYkc)

FFT Arena 1.38d - Zotis (Black & White Witches) vs. TrueLight (Anti Buffs) (http://youtu.be/pqakP52gq2o)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 05, 2014, 02:58:11 pm
Quote from: Otabo on May 05, 2014, 01:50:23 pm
I got this one Barren. Already recorded two matches with them.


Thanks man, appreciate it
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 05, 2014, 10:41:23 pm
Thanks for the matches Otabo, hmm... I got an interesting idea for a new team...
Title: Re: Arena battle videos and discussion
Post by: Malroth on May 06, 2014, 05:08:14 am
Recorded Barren's "change of pace" vs Silenkasters "arena recorders"  will update the post once its rendered and uploaded

Edit

Barren's (Change of Pace) Vs Silentkaster's (Arena Recorders) (http://youtu.be/RYvO3c6vyuU)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 06, 2014, 06:31:37 am
Thanks for the vid Malroth, its been awhile since someone did an analysis on my team. I can understand where you were coming from as far as my samurai being too passive but I wanted someone to check my units in check as far as healing and hasting. Maybe I might change him into a paladin for tanking purposes with muramasa, but for now I walk away with the victory. GG silentkaster, round 3 was pretty close
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 06, 2014, 08:01:15 am
Thanks Malroth for the video!!

Haha all that RNG Barren had hating him in our first match was repaid to me. Not only did the Raise 2 miss but I also got hurt when Barren's ninja got through abandon four times!!! Oh well, I will raise the faith values on the monk and paladin a bit and take a look at some other things but based on how close the match was for the most part, I probably won't do too much editing of this team until it sees a few more matches.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 06, 2014, 04:13:04 pm
FFT Arena 1.38D - Vigilanti (Back on Status) vs. Zotis (La Vie D'Adele) (http://youtu.be/Tz5HYvwrUHk)

FFT Arena 1.38D - Dol (Souls) vs. Otabo (The Dizzy Troupe) (http://youtu.be/F0-uEjNaRD8)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 06, 2014, 08:30:39 pm
Regen (the spell itself) is so bad...I mean, on Round 3, the mediator goes for Regen instead of Raise 2? I mean, really? Wasting another turn to throw a PD, only to get killed again? I hurt when I saw that, and that wasn't even my team. Speaking of my team, Dizzy Troupe has better DPS than I thought - this team was initially meant to be a joke team, but they actually do stuff. Other than that, it's good to see Bio 3 being used. GG, Dol.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 06, 2014, 11:07:26 pm
That was a really close match.  What a comeback in round 3.  Good job Vigilanti.  Back on Status is tough.
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 07, 2014, 10:45:14 am
Quote from: TrueLight on May 06, 2014, 04:13:04 pm
FFT Arena 1.38D - Vigilanti (Back on Status) vs. Zotis (La Vie D'Adele) (http://youtu.be/Tz5HYvwrUHk)

FFT Arena 1.38D - Dol (Souls) vs. Otabo (The Dizzy Troupe) (http://youtu.be/F0-uEjNaRD8)


This was a great matchup.  Close too.  I knew it was over when in match three the samurai was able to 3v1 the spellcasters and then the RAISE 2 MISSED.


Another great match!  These teams hated each other and finished the rounds quickly.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 07, 2014, 02:41:43 pm
When my raise 2 failed, that was best compat too.  Extremely unlucky.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 08, 2014, 03:17:50 pm
FFT Arena 1.38D - Reks (Thunderstruck) vs. Otabo (Here Comes The Nuke) (http://youtu.be/gqcxcNiTdOU)

FFT Arena 1.38D - Leif1991 (Lean, Green, Killing Machines) vs. Silentkaster (Double Date) (http://youtu.be/Eervmnh1Vm4)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 08, 2014, 03:49:18 pm
Oh god, the Holy damage. That geo can one shot just about anything provided it isn't holy immune/absorbant and if she can get the spell off in the first place. Good/Best compats, too. I realize that my oracle has way too many spells and she can't find a way to slow the opposition down so the rest of the team can do stuff. Monk was just dead weight the whole time and couldn't do anything. I may just have to sacrifice some damage for some defensive options, too. GG.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 08, 2014, 06:34:42 pm

GG. I think I need to put Wave Fist on my Monk instead of Repeating Fist. Speed definitely helped me take this match.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 08, 2014, 06:35:37 pm
Well, gg Leif. While the RNG was not on my side most of the time, ultimately, his team was just superior. It statused more, damaged more, and was really able to put a hurt on me. I'll have to really rework this team...
Title: Re: Arena battle videos and discussion
Post by: Barren on May 08, 2014, 06:36:02 pm
FFT Arena 1.38d - Otabo (The Odd Quartet) vs Reks (Thunderstruck) (https://www.youtube.com/watch?v=emifO188d2Y&feature=youtu.be)

FFT Arena 1.38d - Otabo (Here Comes The Nuke) vs Zotis (La Vie D'Adele) (https://www.youtube.com/watch?v=us95jb5hYjM&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Double Date) vs Dol (Souls) (https://www.youtube.com/watch?v=JeuOhiQyPZE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 08, 2014, 08:11:47 pm
Amazing Round 1; edge of your seat type stuff right there. Charm is probably the only reason why I won; both rounds, charm got Reks' units to remove petrify from the undead units. Dancer had more of an impact in round 2, which was nice, as well. GG.

Oh, by the way Barren, about having Revive on that dancer, that was simply a mistake when I posted the team; I meant to take it off of her but forgot to.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 08, 2014, 08:19:18 pm
Its no problem Otabo, I just figured you meant for the team itself to be odd. Guess I took it literally. lol
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 08, 2014, 09:40:04 pm
Wow, that was intense.  Otabo, you definitely had the advantage on the smallest map because my support units couldn't hang as far back.  But dang, my team did exactly what I wanted it to.  Worked much better than most of my teams.  Good match.  I was worried after round 2.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 08, 2014, 11:34:18 pm
Match 1: That Holy

Though I will forever have Holy paranoia, so the mages were protected. Archer used to have a Diamond Shield, might give that back to him. GG!

Match 2: That didn't go so well, though the first round was excellent! GG, Otabo!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 09, 2014, 12:09:53 am
So I am participating in a Vanilla Tournament! I am very excited. I wanted to ask you guys what you thought of this team...this is my initial team and thoughts. Keep in mind some combos/abilities are banned, including Shiva/Ramuh/Ifrit and Short Charge. Also, each ability can only be used once, and only two resurrection units on the team. Also, I am for the most part, using the maximum equipment allowed. There are some other rules, but I'm too lazy to post them. Am I missing anything obvious here? Please let me know :)


Take a Break
Male
Chemist
Battle Skill
Dragon Spirit
Defense UP
Fly

Virgo
70
35

Mythril Gun

Green Beret
Judo Outfit
Defense Armlet

All approved items (except potion, hi-potion, and ether as long as X-Potion and Hi-Ether are available)
Armor Break, Head Break, Weapon Break

Gimme Some Lovin
Male
Archer
Steal
Damage Split
Concentrate
Move-HP UP

Virgo
70
45

Windslash Bow

Green Beret
Judo Outfit
Diamond Armlet

Charge+1, Charge+2, Charge+3
Steal Heart, Steal Accessory

Slow Down
Female
Oracle
Dance
Hamedo
Two Hands
Teleport

Scorpio
50
70

Battle Bamboo

Triangle Hat
Wizard Robe
Wizard Mantle

Paralyze, Silence Song
Slow Dance

Go Faster
Male
Priest
Sing
Blade Grasp
Magic Defend UP
Move-MP UP

Taurus
35
70

Wizard Staff

Triangle Hat
White Robe
Magic Ring

Raise, Raise 2, Esuna
Cheer Song, Life Song
Title: Re: Arena battle videos and discussion
Post by: Malroth on May 09, 2014, 12:51:45 am
White magic bard is usually a much better choice than a Singing Priest, Your Oracle should have 70 faith and most likely drop Silence which every mage will guard against for Sleep. 

Edit: You're probably not doing standardized leveling but instead leveling using your base class in which case yes be a priest  Bards have great stat multipliers but absolute garbage for growth

Edit2:  Basic test for a vanilla tournamet,   ask yourself can your team survive a speed boosted Magic attack Up Blackmage CT3ing a flare on your squad before the first turn teamed with a mime to do it a second time,  if not rethink your team.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 10, 2014, 02:46:17 am
Thanks to Barren I have finally learned how to make videos, so I present my first ever hosted match!

Barren & Malroth (Elemental Assault) vs Fenire (Crass) (https://www.youtube.com/watch?v=xE-I4K2MKjA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 10, 2014, 04:10:24 am
Quote from: Zotis on May 10, 2014, 02:46:17 am
Thanks to Barren I have finally learned how to make videos, so I present my first ever hosted match!

Barren & Malroth (Elemental Assault) vs Fenire (Crass) (https://www.youtube.com/watch?v=xE-I4K2MKjA&feature=youtu.be)


You didn't sound too confident, but that's fine, seeing as it's your first commentary.

I did one a long time ago, but I've forgotten where it is now. Don't think it exists on Youtube anymore...
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 10, 2014, 04:13:56 am
Yeah it's pretty awkward for me, but I have to just force myself to do it.  Hopefully I'll get better quickly.

I'll do at least one more video tonight.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 10, 2014, 05:16:19 am
That was a great video Zotis. Thanks for the video and look forward to more from you soon!
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 10, 2014, 06:16:42 am
Alright, here is another one.

Reks (Instruments of War) vs Leif1991 (Revenge of the Green Team) (https://www.youtube.com/watch?v=P9gcGMr4hD4&feature=youtu.be)

Edit: And another one:

silentkaster (Double Date) vs Fenire & Zotis (Fenzo) (https://www.youtube.com/watch?v=55cHgOlYdyU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 10, 2014, 10:13:51 am
Hey Zotis, I double checked what you said and I only had Shell on him in the post...so it worked out :P but just letting you know. Yeah, I got lucky with those low odds Yin Yangs hitting several times. But still, was pretty pleased with how they worked together. GG guys.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 10, 2014, 01:00:55 pm
Quote from: Otabo on May 10, 2014, 12:49:02 pm
Will be recording matches tomorrow morning, so if anyone wants matches, let me know now.

Yeah, you wouldn't mind using Thunderstruck? I need another match or so before I can really decide if things need changing or fixing
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 10, 2014, 02:02:01 pm

I am glad I made the changes to my "Revenge of the Green Team" squad that I did, because they now have more synergy. I believe this is what helped them win this match. GG Reks.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on May 11, 2014, 02:34:19 am
I would love to see my teams Informal Normality and Tank Fire get some action, please and thank you tons.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 11, 2014, 05:52:41 am
Quote from: ShadowDragon15 on May 11, 2014, 02:34:19 am
I would love to see my teams Informal Normality and Tank Fire get some action, please and thank you tons.



Im already working on it
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on May 11, 2014, 09:31:33 am
Wonderful. Then Zotis, and other video makers are free to use any of my other teams. I know they all have minor/small/few updates. So yep, it's up to you guys. Thanks!
Title: Re: Arena battle videos and discussion
Post by: Fenire on May 11, 2014, 09:43:44 am
Nice videos Zotis, thank you.
I need to work out the kinks on those teams. GG guys.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 11, 2014, 12:25:26 pm
I already had this in the works when I saw that you were planning to do a video with Tank Fire.  So anyway, the more the merrier right?  This match also turned out to be almost an hour long... 50 minutes.  So yeah... I'm going to have to work on speeding up the emulator a bit for future videos.

Anyway, here it is.

ShadowDragon15 (Tank Fire) vs Vigilanti (Destiny Bond) (https://www.youtube.com/watch?v=7Ylpn8uhQho)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 11, 2014, 02:00:06 pm
Another good job Zotis :)

Zotis, Battle Song doesn't boost Stone Gun because the formula is WP * WP so PA doesn't play a factor in there at all. In any case, I feel that Vigilanti would have been able to have a good chance in Round 2 if his Paladin had Auto Regen or Move-HP UP because the storm could have potentially been weathered. Battle Song on ShadowDragon's team only affected the Dancer and the Hunting Bow Archer so it didn't help a whole lot.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 11, 2014, 04:11:58 pm
Let the bodies hit the floor...

FFT Arena 1.38d - Vigilanti (Back On Status) vs. Dol (Souls) (https://www.youtube.com/watch?v=3x2Wpvjlj9k&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 12, 2014, 11:46:51 am
FFT Arena 1.38d - Leif1991 (Lean Green Killing Machines) vs TrueLight (Seeing Green) (https://www.youtube.com/watch?v=Kt5euU1k3eA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 12, 2014, 01:04:56 pm
Nice video Barren!

Good job Leif!  Laying on the beatdown!  It was a very unlucky matchup for TrueLight though since poison was so well countered.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on May 12, 2014, 01:39:22 pm
Agreed, poison is much better against Haste 2 teams rather than masamune teams. I also think for TL, that adding Death Sentence would prove to be invaluable. DS plus Poison would be great against those teams that run reraise, phoenix down, wish and potentially cursed ring.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 12, 2014, 01:52:15 pm
FFT Arena 1.38d - DomieV (Famous Knights) vs Fenire (Crass) (https://www.youtube.com/watch?v=_BfnChhfMWw&feature=youtu.be)

FFT Arena 1.38d - reinoe (Hyper Livestream Final Fight) vs ShadowDragon15 (Informal Normality) (https://www.youtube.com/watch?v=h4RhDmDEh_c&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on May 12, 2014, 02:31:18 pm
Crap, I completely missed over the 50 faith on that first squire. I fixed that quickly, and my goal really was for him to have 70. And I changed Attack UP to Short Charge, so that his evasion can actually come into affect.

Also, I made changes to Tank Fire. So I don't know if you've already done a video with Tank Fire Barren, but they have changes that I have made from Zotis's video. I'll get my Team Submissions post updated tonight no problem.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 12, 2014, 03:39:03 pm
Sigh, Poison is so useless on its own. Time to add another element to the team. GG Leif.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 12, 2014, 03:56:21 pm
I was thinking of making a kind of minigame.  I don't know if you guys would be interested.  Everyone would get one character each and be on the same team against enemy teams that I would make along the theme of the actual FFT game.  If your character crystalises or the party is wiped then those units are dead and you have to make new ones.  You start out with little JP and get more after battles.

Another similar concept would be like a battle royal where everyone's characters get randomly matched up and fight to the death.

I have a more detailed set of rules that I'm working on, I think it would be fun.  What do you guys think?  Do those interest you?
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 12, 2014, 04:00:56 pm
Quote from: ShadowDragon15 on May 12, 2014, 01:39:22 pm
Agreed, poison is much better against Haste 2 teams rather than masamune teams.


Poison on its own is countered hard by lots of things, that's why poison on its own isn't that great. But on the flip side, poison can be a great "distraction" tool against Masamune teams, though - as long as the source of poison is reliable and if it's used correctly. Take a team with a fast unit running Kiyomori, and a Slow 2 spammer, for example. Kiyomori on its own can potentially send the unit running Masamune into a loop and waste turns spamming it to get rid of poison instead of doing more useful things to contribute to the team, which gives them a disadvantage right there. The easier the poison can be applied, the better. That's one reason why Kiyomori is so good; instant and always works unless the unit is running poison/blind protection and can cause masamune loops. Of course, it all depends on how the unit running Masamune (and ultimately, the entire team) is built. And if there is a Slow 2 spammer present along with said Kiyomori unit, that's especially bad for the Masamune team if that same unit is built for damage or is an important part of the team's overall DPS, and the team's chances of winning goes down even further because they won't be able to keep up. Once the loop & the slow train starts rolling, if the other two members of the team can constantly apply pressure to the Masamune team with a combination of either fast/high melee DPS, AoE DPS stuff like the cross skills, long range damage, AoE magic/summons, lore, or even more status, the Masamune team will have a very hard time coming back from a team like that. If a team like that can win like this, then poison has effectively done its job. Just look at Futuristic Frannies; you'll see what I mean.

QuoteDS plus Poison would be great against those teams that run reraise, phoenix down, wish and potentially cursed ring.


Against PD and Wish, yes - poison is good against those, that I 100% agree with. Potentially reraise, as well (though that depends on how the team is set up and what the AI does at the time, to be honest). I dunno about poison being good against Cursed Ring though. Perhaps if the Cursed Ring unit revives with low HP or something. Poison is much better against Phoenix Blade units that aren't running any of 108 Gems, Platina Helmet or Diamond Armor - literally takes that unit out of the fight until it wears off or someone manages to heal it, which can be devastating to the team.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 12, 2014, 04:39:56 pm
Requested by Leif1991,

Otabo (Springtime Sisters) vs Leif1991 (Revenge of the Green Team) (https://www.youtube.com/watch?v=WC8je7YEni4)
Title: Re: Arena battle videos and discussion
Post by: DomieV on May 12, 2014, 04:57:48 pm
that was long but fun to watch. glad to see that I finally have a evasive team going here. I guess I had to submit to using absorb MP on my time magic paladin in order to use the three most useful spells for a time magic paladin. And hooray evasion :P GG Fenire
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 12, 2014, 09:32:59 pm
GG. The changes I made definitely helped me out a bunch.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 12, 2014, 11:11:38 pm
Quote from: Zotis on May 12, 2014, 03:56:21 pm
I was thinking of making a kind of minigame.  I don't know if you guys would be interested.  Everyone would get one character each and be on the same team against enemy teams that I would make along the theme of the actual FFT game.  If your character crystalises or the party is wiped then those units are dead and you have to make new ones.  You start out with little JP and get more after battles.

Another similar concept would be like a battle royal where everyone's characters get randomly matched up and fight to the death.

I have a more detailed set of rules that I'm working on, I think it would be fun.  What do you guys think?  Do those interest you?


I think it would be most fun in a Vanilla setting. The reason is is because Arena is designed to be balanced (part of that balance comes with the JP restrictions) whereas Vanilla is...well...kinda broken. However, JP is a good way to limit abilities and brokenness in Vanilla. If you want a 1200 JP Hamedo reaction, and you're limited to 2000 JP including unlocking classes...well you're gonna have to make some sacrifices. And if you're up against an all mage team, then your reaction might be close to useless.

In any case, no matter how you do it I would participate because...well...I enjoy trying new things.

Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 13, 2014, 09:56:04 am
Alright match request time. I think it is time...

Oldies vs. Famous Knights.

Epic Music would be much appreciated if possible :D
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 13, 2014, 05:34:17 pm
FFT Arena 1.38D - Zotis (Assassination Attempt) vs. Fenire (Tonble) (http://youtu.be/axTNnXdJtrw)

I'll try to get your request somewhat soonish done, Silentkaster.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 13, 2014, 09:32:22 pm
FFT Arena 1.38d - Malroth (Vanilla Mime) vs CT5Holy (Do Not Disturb) (https://www.youtube.com/watch?v=npLzc74uT1s&feature=youtu.be)

FFT Arena 1.38d - Angelus (Take The Lead) vs ShadowDragon15 (Tank Fire) (https://www.youtube.com/watch?v=OpWdDZHT30Q&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Poker Night) vs reinoe (Testing Bowgun) (https://www.youtube.com/watch?v=GlyR2pHGdds&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 13, 2014, 09:42:25 pm
FFT Arena 1.38D - DomieV (Famous Knights) vs. Silentkaster (Oldies) (http://youtu.be/nFlP6vVyhzg)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 14, 2014, 12:58:09 am
Thanks Barren and TrueLight for the matches. I really appreciate you guys taking time to do those.

RNG really kicked Reinoe's butt in Round 1 with all the talk skills hitting on those archers along with death sentence. Ouch. Round 3 was pretty even until triple panel paralyze...ouch for Reinoe. GG.


GG. Two Raise 2s missing in Round 1 hurt Domie V. Both of our teams struggle when seperated. I kinda lucked out with the RNG both times.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 14, 2014, 11:58:37 am
How do you get a character to use Heretic?
Title: Re: Arena battle videos and discussion
Post by: Dol on May 14, 2014, 12:07:29 pm
Quote from: Zotis on May 14, 2014, 11:58:37 am
How do you get a character to use Heretic?


If he is being targeted with a spell that innocent will reduce the damage from.  Its very situational, but useful if you can manipulate the AI for it.  The easiest way I've found is to have someone with Lore that he wont absorb.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 14, 2014, 12:38:26 pm
Thanks Dol, I'll test that out.  Just so happens the reworking of Assassination Attempt I'm doing does include lore.  :P
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on May 14, 2014, 12:51:36 pm
I've got a collaboration team with Enderbane23 called For Lack Of A Better Name.... that I would love to see get a battle in.
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 15, 2014, 01:23:54 am
Quote from: silentkaster on May 14, 2014, 12:58:09 am
Thanks Barren and TrueLight for the matches. I really appreciate you guys taking time to do those.

RNG really kicked Reinoe's butt in Round 1 with all the talk skills hitting on those archers along with death sentence. Ouch. Round 3 was pretty even until triple panel paralyze...ouch for Reinoe. GG.



Sometimes it's just one attack, block, or status that can turn the tide.  But that was brutal.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 15, 2014, 04:26:09 pm
FFT Arena 1.38D - Otabo (Futuristic Frannies) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/6WgT0VLzzVo)

FFT Arena 1.38D - Otabo (Futuristic Frannies) [Version I] vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/0OnZGeUq3oU)

FFT Arena 1.38D - ShadowDragon15/Enderbane23 (For Lack of a Better Name) vs. Zotis (La Vie D'Adele) (http://youtu.be/dOeZWpW9D9w)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 15, 2014, 04:53:35 pm
Well. I can't help but think that Leif was on a mission to beat both Sisters and Frannies with the same team. Plus, Consecration spam = GG undeads. I do have to admit that team is very effective, though.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 15, 2014, 05:07:35 pm
Thanks for the video Truelight.

I added a new team, but it wouldn't let me delete my post for some reason.  It said I'm not allowed to delete my own posts on this board, and now it doesn't even have a delete button anymore.  Anyway, I edited my new team in.  Please give it some matches.
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 15, 2014, 05:50:31 pm
Hey all.  Minor updates to both Tanqz and "Testing Bowgun".  No updates to "So You Think You Can Dance", but they haven't had a match in a while.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 15, 2014, 11:13:48 pm
FFT Arena 138d - silentkaster (FFT Arena Recorders) vs Leif1991 (Revenge of the Green Team) (http://youtu.be/XABiDJcKyU8)

FFT Arena 138d - Malroth/ShadowDragon15 (The Band) vs Barren/Malroth (Elemental Assault) (http://youtu.be/H6qRB3zexgk)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 16, 2014, 07:31:07 am
Given the facts that maybe some draw outs and other sills could have been switched around it did help out tremendously in the end. Plus triple kill quakes are just brutal. GG Guys
Title: Re: Arena battle videos and discussion
Post by: Reks on May 17, 2014, 11:07:49 am
*raises hand*

Can I have a match with Thunderstruck? I don't know what to edit, since they've only been in two, and both weren't (not Otabo's fault, though they were still both excellent matches for different reasons) the best teams to show me what needs to be fixed and changed.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 17, 2014, 12:45:10 pm
Quote from: Reks on May 17, 2014, 11:07:49 am
*raises hand*

Can I have a match with Thunderstruck? I don't know what to edit, since they've only been in two, and both weren't (not Otabo's fault, though they were still both excellent matches for different reasons) the best teams to show me what needs to be fixed and changed.


I already have the matches done its just a matter of editing it. I'll have it up this weekend
Title: Re: Arena battle videos and discussion
Post by: Reks on May 17, 2014, 12:56:44 pm
Quote from: Barren on May 17, 2014, 12:45:10 pm
I already have the matches done its just a matter of editing it. I'll have it up this weekend


Thank you, Barren
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 17, 2014, 02:08:32 pm
Holy moly I missed quite a bunch of action.
Finally a turnaround for my team.

Slow 2 is my new friend. I really think that's what helped me.

Thank you CT5 Holy and Truelight for the matches.

I'd like to see more of the "Lean, Green, Killing Machines" in action. I don't care who I am pitted against. 
Title: Re: Arena battle videos and discussion
Post by: Barren on May 17, 2014, 06:04:50 pm
FFT Arena 1.38d - ShadowDragon15 + Enderbane23 (L.O.A.B.N) vs Barren + CT5Holy (Contrary) (https://www.youtube.com/watch?v=zZz5gwJrePA&feature=youtu.be)

FFT Arena 1.38d - Fenire (Next) vs Otabo (Springtime Sisters) (https://www.youtube.com/watch?v=3ewYbktq5fc&feature=youtu.be)

FFT Arena 1.38d - DomieV (Two Hands) vs Reks (Thunderstruck) (https://www.youtube.com/watch?v=BOAezqndV5Q&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 17, 2014, 08:08:58 pm

Simply a bad matchup for Fenire, no doubt about that. No way to handle the constant magic barrage from scholar + geo (mainly the geo) plus the fact that Fenire only really had 3 units to work with to begin with. The thief had something going in Round 1, but the Counter Floods got him and it was all downhill from there. Immortal paladin w/Cheer Song is useless unless facing against another stall team. GG.
Title: Re: Arena battle videos and discussion
Post by: Fenire on May 18, 2014, 08:33:25 am
Thanks for the videos
Woops I forgot to update that team with the changes I had made since creating it. GG Otabo
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 19, 2014, 12:13:31 am
I was beaten in my first match. At least it was by a fellow FFT Arena player (Andante49). Oh well, we will see how Ido as the tournament progresses.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 19, 2014, 09:18:29 pm
A Monday night trio for you guys.

FFT Arena 1.38d - Silentkaster (Game Night) vs. Fenire (Windbreakers) (https://www.youtube.com/watch?v=eSjhSzp2qOs&feature=youtu.be)

FFT Arena 1.38d - Silentkaster (Double Date) vs. Shadowdragon15 (Informal Normality) (https://www.youtube.com/watch?v=UDiXe_NnwXQ&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Seeing Green) vs. Zotis (Valhalla) (https://www.youtube.com/watch?v=u574cFM33EE&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Fenire on May 20, 2014, 05:12:35 am
Thanks for the match Otabo. The defense ring is there for sleep and DS immunity.
that match was over quickly. I really like how the team turned out.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 20, 2014, 11:00:50 am
FFT Arena 1.38d - Zotis (Valhalla) vs Leif1991 (Revenge of the Green Team) (https://www.youtube.com/watch?v=noP880Q4mIA&feature=youtu.be)

FFT Arena 1.38d - reinoe (Tanqz) vs Fenire (Wind Breakers) (https://www.youtube.com/watch?v=DdOgF1xKsug&feature=youtu.be)

FFT Arena 1.38d - silentkaster (Signs of Aging) vs ShadowDragon15 (Torn Apart) (https://www.youtube.com/watch?v=btLteJblJEI&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 20, 2014, 05:27:54 pm
GG Zotis. As Barren said, the Fire weakness really didn't help you out. It's imperative to get rid of any weaknesses on a unit.


Title: Re: Arena battle videos and discussion
Post by: Zotis on May 20, 2014, 07:52:51 pm
How could my wizard be over?  I have her in my own memory card generator just fine.

Wizard 250/250
White Magic 250/500
Counter Magic 300/800
Geomancer 250/1050
Equip Shield 200/1250
Oracle 250/1500
Move-MP Up 500/2000
Nether Ice 100/2100
Ice 2 150/2250
Poison 100/2350
Frog 150/2500
Raise 2 300/2800
Esuna 200/3000
Title: Re: Arena battle videos and discussion
Post by: Barren on May 20, 2014, 08:06:58 pm
Quote from: Zotis on May 20, 2014, 07:52:51 pm
How could my wizard be over?  I have her in my own memory card generator just fine.

Wizard 250/250
White Magic 250/500
Counter Magic 300/800
Geomancer 250/1050
Equip Shield 200/1250
Oracle 250/1500
Move-MP Up 500/2000
Nether Ice 100/2100
Ice 2 150/2250
Poison 100/2350
Frog 150/2500
Raise 2 300/2800
Esuna 200/3000


I'll have to check later
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 20, 2014, 08:50:35 pm
Probably because I used a slightly outdated memcard generator. Mine has Poison listed as 150 JP, and not 100. Should've known that the current one has Poison listed as 100, but didn't bother to check it. So yeah, my fault.

I also completely forgot what I have to do to update the memcard generator. Unless someone would be willing to send me an updated copy of it; that way I don't have go completely nuts trying to figure out what to do.



Title: Re: Arena battle videos and discussion
Post by: Barren on May 20, 2014, 09:12:47 pm
Sorry I wasn't able to check eariler, I was at a friend's house. but yea you're fine Zotis. I can email you my copy of the excel sheet otabo. Just PM me your email
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 21, 2014, 03:37:41 am
I added another new team, Hunger Games.  Can't delete my posts so I just edited it.  Please test them.  Bonus points if you catch the references.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 21, 2014, 07:07:59 am
Yea there seems to be a problem with deleting posts now. Hopefully that can be fixed soon
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 21, 2014, 07:59:29 pm
Hey Barren, if the masterguide/spreadsheet is accurate:

Chakra Band: undead, petrify, darkness, bsrk, frog, stop, charm, Don't Act

Defense Ring: Dead, Silence, berserk, sleep, death sentence

The only actual overlap is berserk protection.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 22, 2014, 10:30:58 am
FFT Arena 1.38D - Zotis (Valhalla) vs. Silentkaster (Game Night) (http://youtu.be/8-xMXuX9oS4)

FFT Arena 1.38D - Reinoe (So You Think You Can Dance) vs. DomieV (Two Hands) [Part 1] (http://youtu.be/a2qWOSF28ic)

FFT Arena 1.38D - Reinoe (So You Think You Can Dance) vs. DomieV (Two Hands) [Part 2] (http://youtu.be/bUMOnbYt2PM)
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 22, 2014, 02:12:48 pm
Thanks for the match TrueLight!
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 22, 2014, 03:22:54 pm
Interesting.  SYTYCD is in need of some changes.  GG DomieV.  That match was quite incredible.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 24, 2014, 01:08:12 am
More should be up tomorrow.

FFT Arena 1.38D - Andante49 (Ballroom Blitz) vs. Barren (Ever Faithful) (http://youtu.be/5eRtxRuxD0M)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on May 24, 2014, 02:40:04 am
Thank you for the match TrueLight, you and all the other recorders here are awesome  :D

That ninja indeed. Unless disabled/killed quickly he'll give out a lot of pain. Got lucky with death missing twice, very cool setup with the lore healing to boost death and frog's odds. GG Barren
Title: Re: Arena battle videos and discussion
Post by: Barren on May 24, 2014, 05:59:32 am
maybe nurse might have not have been the best decision in this one. Got to do some more skill swapping. GG
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 24, 2014, 04:51:46 pm
FFT Arena 1.38D - Andante49 (Shadows of Darkness) vs. ShadowDragon15/Enderbane23 (F.L.O.A.B.N) (http://youtu.be/4o75UITKUCA)

FFT Arena 1.38D - Otabo (Futuristic Frannies) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/KpHT1Y0GAuo)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 24, 2014, 05:40:47 pm
Instruments is meant to be basic, so needs no changes.

Thunderstruck is SWA 2.0, and aside from one minor change, they don't have any other weakness that's not hiding

Might be a new team in the future, but right now feeling to melancholy to care.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 24, 2014, 09:05:28 pm
Wow, that was an intense match! Pistachio was most definitely the MVP. I would have lost if it weren't for him.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 25, 2014, 09:18:14 pm
FFT Arena 1.38d - Zotis (Lone Wolf and Cub) vs Barren (Ever Faithful) (https://www.youtube.com/watch?v=78VodVEHu5s&feature=youtu.be)

FFT Arena 1.38d - Dokurider (Elements of Erosion) vs reinoe (All Star B-List) (https://www.youtube.com/watch?v=kwZtBpL7yYg&feature=youtu.be)

FFT Arena 1.38d - ShadowDragon15 (Dark Magician Girls) vs silentkaster (The Golden Girls) (https://www.youtube.com/watch?v=WVpKDFF3FP4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 26, 2014, 10:30:39 am
Thanks Barren for the videos!
GG. Chemist did his job well and kept party alive and boosted their MA. Fun match.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 26, 2014, 01:10:35 pm
Barren or TrueLight, if it's not too much trouble, could I get a few matches with Odd Quartet & Springtime Sisters? The former as they only had one match since they debuted weeks ago and the latter since they're going back to being inactive really soon. Thanks.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 26, 2014, 01:59:32 pm
Hmmm perhaps a Gauntlet Series with sisters since they've only lost once? Just a suggestion...
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 26, 2014, 04:14:54 pm
I guess. If any of my teams could use a gauntlet match, I'd want it to be Frannies or Quartet actually.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 26, 2014, 04:31:40 pm
I just recorded a couple of matches for you, Otabo. They'll be up later today.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 26, 2014, 05:01:54 pm
You never fail to disappoint, TrueLight. Thanks a lot.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 26, 2014, 05:09:55 pm
Quote from: Otabo on May 26, 2014, 05:01:54 pm
You never fail to disappoint, TrueLight. Thanks a lot.


Never fail to amaze or never disappoint?
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 26, 2014, 05:54:02 pm
Amaze, I mean. Haha.
Title: Re: Arena battle videos and discussion
Post by: Malroth on May 26, 2014, 05:57:48 pm
2H attack up berserk chiri user= OMGWTF damage

Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 26, 2014, 08:26:05 pm
FFT Arena 1.38D - Otabo (Springtime Sisters) vs. Reks (Thunderstruck) (http://youtu.be/rWBjgNzZibk)

FFT Arena 1.38D - Otabo (The Odd Quartet) vs. Fenire (Wind Breakers) (http://youtu.be/FXCxbBK9UXM)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 26, 2014, 10:26:33 pm
Yeah...nothing much to say about that one.


Wow, that was...very interesting overall. Thief gets his Cursed Ring stolen, so he had to go and take his friend's Cursed Ring (that was a chuckle in itself), and then there's the fact that the paladin killed the whole team by himself, pretty much. Berserk also played its part. I think if Fenire's units could've reached the dancer earlier, he would have had a better chance and I was actually glad that Fenire's priest didn't have Move-MP Up, otherwise round 2 would have lasted a hell of a lot longer I think. GG Fenire.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 27, 2014, 01:16:41 am
That's no help for your team... I'm so sorry ._.

Though I nearly screamed "LEROY JENKINS!" as my Archer charged forward in round 2


EDIT: DERP

Thanks for the matches, Truelight. Don't say it enough.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 27, 2014, 03:31:04 am
Doesn't matter really; SS is one of my teams that I've figured out how they operate in general. I guess I could've said this in the spoiler in my last post, but when they don't get utterly curbstomped, they do decent enough for a team that hasn't been updated in over a year. Maybe more. I seriously can't remember the last time I updated Sisters, to be honest. Still not going to be updating them as they're going away soon and I haven't figured out what to change on them. They had a pretty good run, though - they won over half of their matches; which is pretty good compared to other teams of mine.

On another note, your thunder team is nice Reks. I completely suck at making elemental based teams; at least ones that actually are somewhat effective. Heck, certain classes I just stay away from altogether. I'll take my thieves, monks and mediators any day.

Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 27, 2014, 03:14:24 pm
I was wondering if I could see matches from my teams, "Lean, Green, Killing Machines" and "Revenge of the Green Team" against other opponents.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 27, 2014, 03:21:36 pm
I can get started tonight Leif
Title: Re: Arena battle videos and discussion
Post by: Barren on May 27, 2014, 11:43:14 pm
FFT Arena 1.38d - Leif1991 Double Feature 2 (https://www.youtube.com/watch?v=Pmvsp6F3p-A&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 28, 2014, 04:16:43 pm
New team! Though they probably suck, and the JP is likely of since I didn't calculate well.

I didn't feel like math today, so if something's broken let me know.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 28, 2014, 09:46:31 pm
Yep, just as I expected. With folks whoring Slow 2 nowadays, I had to come up with a defensive setup that completely shut it down as well as other nasty status (mainly berserk and sleep). Half of Leif's team was shut down, pretty much making it a 2v4, but even with the paladin & mediator negated mostly, his team still put up a decent fight overall. Of course, it didn't help that charm worked its magic at key points, and then once the accessories got jacked, the death sentences started coming. GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 30, 2014, 06:56:09 am
FFT Arena 1.38d reinoe Triple Feature (https://www.youtube.com/watch?v=7yIxQXuLANo&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on May 30, 2014, 11:49:56 am
Guys, I don't know if this is worth announcing, but I can record matches now (finally). I just need to get Camtasia on my computer and I'm set.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 30, 2014, 01:56:10 pm
Oh, ye of little faith in my team setups - they may be unorthodox and strange, but they work when they get the chance to. But LOL @ rounds 2 and 3, though! Wow. Just unbelievable! That comeback in R2, and those charm procs in R3; simply amazing. I was literally speechless, especially R3. Very GG, reinoe.
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 31, 2014, 11:57:28 am
Thanks a lot for the matches Barren.  Very educational.

Our two teams can both win very quickly.   I didn't know Unyielding would lower Murasame.  I'm gonna have to move things around so that she has Defense Up instead.
Round one I lost because of the charms and my Ninja Getting One Shotted too much.

GG DomieV.

I was shocked when I was able to come from behind and win.  That Time Mage is too pivotal.  If she dies then PX's entire team is done for.  Fixed things so that my Lancer has level 6 jump and vertical 4.

gg PXtimefordeath

:shock:

GG otabo.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 01, 2014, 03:27:07 pm
Will someone do a couple of matches with Thieves Guild? I haven't seen them in action in quite a long time and would be curious as to see what updates I can do with them or should do with them...

Anyone can be my opponent...I don't mind who is chosen. But if you don't want to choose, my suggestions are:

Otabo's 314 Squad
Leif1991's Revenge of the Green Team
CT5Holy's Antimatter

Thanks :)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 02, 2014, 03:03:17 pm
If you want to wait until stream day this thursday silentkaster I can do a match with thieves guild for you
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 02, 2014, 03:24:26 pm
I dont think I will be able to make this particular Thursday, unfortunately as I am heading to Virginia to see my niece graduate. If you put the stream on youtube, I could watch it then but just whenever if you dont get to it :)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 02, 2014, 07:01:44 pm
FFT Arena 1.38d Otabo Quadruple Feature (https://www.youtube.com/watch?v=UNRtmckqUNQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 02, 2014, 10:50:06 pm
Thanks a lot, Barren for that quad feature.

Still undefeated. Though the AI's decisions were questionable at points (when is it not?),  can't deny that Odd Jessie and Odd Harry did some work. Charms abound. I'm starting to like this team the more I see them in action.


Hmm, I think partially the reason why Frannies lost is because of the maps; my guys died on bad panels making them unable to be revived. That chemist 1v1 was pretty funny, too. And yeah, those thieves ultimately were too fast to keep up with.


Round 2, though - first, the spell sniping from behind the wall, then that ninja! He refused to die! I lol'ed when he got zombied and then targetted with Raise 2; I was like "Ok, he goes down now finally..." Then, boom. Holy Water. Holy crap, this ninja had to be the one to run Holy Water! Anyway, despite the win, I'm considering that to be Sisters's farewell match - at least until next spring. They did good this year, that's for sure. They deserve a break.


Umm...yeah. That was...ehh. PX's team doesn't have any offense besides charm, which is easily negated by this particular team.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on June 02, 2014, 11:17:15 pm
Springtime? More like Scary Sisters :) I think all my luck with reactions for the next couple months was used up. GG Otabo
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 05, 2014, 02:48:16 pm
FFT Arena 1.38D - CT5Holy (Antimatter) vs. Silentkaster (Thieves Guild) (http://youtu.be/s3C8WmyFfKw)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 05, 2014, 10:56:10 pm
Wow, what an awesome match! Really exciting. Pivotal moments in each round that made the winner. GG CT5Holy.


I haven't updated my teams in a while...probably will happen in the next few days. Also, expect a new team from RedWorld since we will be together for an extended period of time in the next couple days :D
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 07, 2014, 02:39:24 pm
A NEW CHALLENGER APPROACHES!

FFT Arena 1.38d - TrueLight (Limit Breaker) vs. Winterfractal (Morning's Edge) (https://www.youtube.com/watch?v=w_FWCq5WEQA&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 07, 2014, 06:53:01 pm
Now I feel bad for stealing that last round. Everything was going fine for Winterfractal, then a series of unfortunate events occurred. The Weapon Break on the Archer, the Paladin getting separated and then the missed Raise 2. Talk about getting lucky. GG WF, and welcome to Arena.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 07, 2014, 07:58:55 pm
Updated my teams a bit :)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 10, 2014, 04:57:21 pm
FFT Arena 1.38d - Otabo (U Need Anger Management) vs Shadowdragon15 (Magical Entertainment) (https://www.youtube.com/watch?v=26JlPUuLMeo&feature=youtu.be)

FFT Arena 1.38d - Zotis (Lone Wolf and Cub) vs Andante49 (Juju) (https://www.youtube.com/watch?v=Z9l7tH1RAZI&feature=youtu.be)

FFT Arena 1.38d - TrueLight (Limit Breakers) vs Dol (Alpha) (https://www.youtube.com/watch?v=mxf2941f628&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 10, 2014, 05:40:49 pm
Honestly, if nothing else, the only thing that needed to happen for me to win this was for the monk to steal the oracle's accessory, which she very much did. With that said, I can't deny that Isabella was the MvP of this match; she got off those Stigma Magics and hit the Steal Accessories on the oracle. Otherwise, they would have all gotten petrified. Mediators did their job, as usual. Squire though, hmm - even though she ended up being dead weight in Round 2, and yeah she did help with Slow 2's/Don't Move's here and there, I feel that she may need a bit more direct disruption - Silence Song Paralyze or Sleep probably would've been better for her, but I dunno. See, Yin Yang and Time Magic are both strong skillsets; sometimes, it's tough when you have to make a choice between the two, but when you don't want both (I didn't want a Time Magic Oracle/Yin Yang Time Mage; won't work with this particular team). Maybe I'll try her out as a chemist with Yin Yang and see what she does with it. GG, Shadowdragon.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on June 11, 2014, 11:13:51 am
The map selection really favored summons and that was all I needed. GG, Zotis.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 15, 2014, 03:14:46 pm
I updated my teams if anyone wants to do any videos and made a brand new team...with some interesting equips. Ha ha, not necessarily designed to be a great team, but who knows?

Also, I posted my roommate's team that he made for Arena (during the stream). If anyone can do any matches with that, that'd be awesome. I am willing to bet someone a reasonably priced lunch that there is something wrong with the registration emails...there haven't been any new members since Winterfractal...
Title: Re: Arena battle videos and discussion
Post by: Barren on June 15, 2014, 03:20:34 pm
I can do something about those matches tonight if not tomorrow and I should have it up within that time frame
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 15, 2014, 04:17:54 pm
Thanks Barren...

And I had an error on my computer while editing Thieves Guild and it didn't save so while re-editing I forgot to change the one unit. It is fixed now.

Sorry if someone already was working with them :(
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 16, 2014, 12:40:46 am
FFT Arena 1.38D - Silentkaster (Double Date) vs. Otabo (Summertime Sovereigns) (http://youtu.be/Jh09-iCwdYA)

FFT Arena 1.38D - Silentkaster (Thieves Guild) vs. Andante49 (Juju) (http://youtu.be/TYceEiEVA44)

FFT Arena 1.38D - Reinoe (Shadow of the Colossus) vs. Silentkaster (Game Night) (http://youtu.be/_Avj31-zP_c)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 16, 2014, 10:35:18 am
Hey guys,

Xifanie is awesome and made it so that the Arena thread can now delete their own posts :)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 16, 2014, 03:47:44 pm
*sigh*. Screw summon magic wizards. Fail me every single time I attempt to run one. But yeah, silentkaster really only won because of Counter Magic. It seemed like it triggered every single time, too. Gonna need to redesign that whole team pronto; the damage they do just ain't cutting it for my liking.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 16, 2014, 06:44:26 pm
Thanks for the matches Truelight!! :)
Counter Magic did stuff...holy crap. I think that the first round was sealed with the petrified ninja. Second Round I won when dancer and ninja got stuck in sandbag loops. GG Otabo.


I will have to rework this entire squad. I was afraid of the two res. thieves going down first. That is exactly what happened. GG Andante


RNG funzies! These guys haven't won a match yet :( but they did really well regardless. I think if Mimic Daravon hit in Round 3 I would have had a much better shot. I like the changes I made and if I make more, they'll be slight. GG Reinoe.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on June 17, 2014, 12:12:03 am
Was lucky with the Cover Fire rolls (plus the missed friendly fire) and that the petrify/berserk procs didn't break their momentum. GG, Silentkaster
Title: Re: Arena battle videos and discussion
Post by: Barren on June 17, 2014, 01:24:55 pm
FFT Arena 1.38d - Andante49 (Flying J's) vs silentkaster (Rarely Seen Set-Ups) (https://www.youtube.com/watch?v=C4-tcAN5e0U&feature=youtu.be)

FFT Arena 1.38d - DomieV (Famous Knights: Last Stand) vs CT5Holy (Cruel Concoction) (https://www.youtube.com/watch?v=wrApR2GiU7o&feature=youtu.be)

FFT Arena 1.38d - Mallen (Wandering Drunks) vs Winterfractal (Morning's Edge) (https://www.youtube.com/watch?v=V0sDMHwlMH8&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 17, 2014, 03:11:08 pm
FFT Arena 1.38D - Mallen (The Wandering Drunkards) vs. Silentkaster (Rarely Seen Set-Ups) (http://youtu.be/UJXUwcdKsmw)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on June 17, 2014, 11:12:41 pm
The charm and the bottle neck in round one killed me. Had the breaks landed more the match would've gone the other way. Disappointed with Elemental, even at near maximum damage it just isn't enough. GG, Silentkaster
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 18, 2014, 01:29:11 am
Holy geezus, that damage from Mallen's team. Is. Unreal. The 860 damage crit Repeating Fist, though? Yeah.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 18, 2014, 02:39:26 pm
FFT Arena 1.38D - Otabo (Talk Dirty To Me) vs. DomieV (Goddess) (http://youtu.be/zzCbmrY56jQ)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 18, 2014, 05:33:01 pm
The map in Round 1 was beyond perfect for my dancing monk. While it was essentially...4v2 in DomieV's favor, and Witch Hunts didn't really matter due to DomieV's absurd MP restoration capabilities, eventually, the mages spread out a bit too far and they ended up getting picked off by DS one by one. Round 2, I honestly believed that very first Berserk onto the priest clinched it; that, plus Witch Hunt draining the time mage's MP, and they ultimately couldn't do anything to slow my team down. One thing's for certain - I need to put Move-HP Up on the thief, I just have to figure out how to.

Some thoughts: I feel that if the time mage had Absorb MP instead of the oracle, DomieV could have possibly held out long enough to kill the dancing monk as she would have just been fueling her MP to keep the Holys/Raise 2's going, and that means that eventually, they would have won (unless DS gets them first). I mean, the oracle can probably get away with MP Restore and maybe even Spell Absorb to get her MP back. IMO, I don't like white magic users with MP Restore; it's just too unreliable - and against this particular team, MP Restore doesn't do anything unless one of my units decides to be retarded and melee instead of talking. I think a white magic user NEEDS either Absorb MP or Move-MP Up because you never know when you're going to need that Raise 2 or that Esuna, or in this particular case, Holy. Anywho, GG.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 18, 2014, 07:13:14 pm
This was a fun, defensive team and was more for show than anything. Truth be told, they did better than I thought they would do. I quite possibly could have had Round 2 with Andante if that high percent Raise 2 went off. Against Mallen, Wiznaibus was a liability due to PA save.

I haven't been home yet but sounds like my power is out. I will redesign the team with other rarely used items and see how they fare!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 18, 2014, 11:06:43 pm
FFT Arena 1.38D - Otabo (Beachtime Fun Gang) vs. Silentkaster (School) (http://youtu.be/Px9YdDqIwPk)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 19, 2014, 02:47:29 am
Wow, the AI just went full retard mode for my team there...at least in Rounds 2 and 3. No charm attempt on the priest at the end of R2, no Reraise on Squire when she needed it, and I'm actually surprised that the paladin spammed Don't Move instead of Slow 2. There just wasn't enough pressure on them, really - they just did the dumbest stuff at the worst possible times. That, and the damage that ninja was doing. Mmm. GG.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 19, 2014, 09:01:20 am
Thanks TrueLight!

What an interesting match! Lulz in first round with berserked archer healing Otabo's mediator. Very cool that the bard casted Raise 2 just as innocent was expiring. School is one of my favorite teams. RNG was not favoring me though. I am glad to see it finally do okay :)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 20, 2014, 06:09:09 pm
FFT Arena 1.38D - Barren (Project Barren) vs. Dol (Forgotten Beasts) (http://youtu.be/rwumTLMaO9c)

FFT Arena 1.38D - Barren (Mimicking) vs. Malroth (Vanilla Mime) (http://youtu.be/-hUidDz3KXg)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 21, 2014, 06:23:40 am
That squire was MVP for you Dol for sure. He blocked maybe some to most of my attacks but thankfully in round 3 the classic critical quick + balance combo from me sealed the deal. Also I was surprised how intelligent my ninja was at least most of the time where instead of rushing forward like a idiot he'd stay back until he's in range. GG Dol


Mimes are so fun to use. and charm was quite helpful. I like it how it came down to 1 one 1 in round 2. And its cool to see my thief and my mime work together like that and got some nice mimic attacks off as well. GG Malorth
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 21, 2014, 12:34:30 pm
FFT Arena 1.38D - Barren (Axe in the Face!) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/IZg0M_wwBhQ)

FFT Arena 1.38D - Barren (Six Move) vs. Reks (Black Magic Priests) (http://youtu.be/--Zh729weV0)
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 21, 2014, 03:12:15 pm
Happy to see Barren's teams get some matches.  "Axe To The Face" has improved a lot.  And nothing hurts worse than seeing that mediator ignore the priest who was charging a spell and instead give berserk to that melee unit.  Ouch.




And not for the first time a joke team proves to be very formidable although the RNG also wanted Reks to lose.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 21, 2014, 03:31:48 pm
Word of advice: Never insult a axe swinging freak. Bad idea. I also admit that my priest's cure spell was far from impressive, maybe I'll change it to a bard with platina dagger. GG leif


Wow did my team have murder in their eyes. Just total annihilation. GG reks
Title: Re: Arena battle videos and discussion
Post by: Reks on June 21, 2014, 06:05:06 pm
Quote from: TrueLight on June 21, 2014, 12:34:30 pm
FFT Arena 1.38D - Barren (Axe in the Face!) vs. Leif1991 (Revenge of the Green Team) (http://youtu.be/IZg0M_wwBhQ)

FFT Arena 1.38D - Barren (Six Move) vs. Reks (Black Magic Priests) (http://youtu.be/--Zh729weV0)


I.... Call hax?

Really, RNG... WHAT did I do, to displease you?
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 22, 2014, 05:45:35 pm
The sandbagging is real.

FFT Arena 1.38d - DomieV (Famous Knights: Last Stand) vs. Fenire (Tonble) [A MUST WATCH] (https://www.youtube.com/watch?v=HBVp6Fttsq4&feature=youtu.be)

FFT Arena 1.38d - Mallen (The Wandering Drunkards) vs. Winterfractal (Morning's Edge) (https://www.youtube.com/watch?v=DGHO97tUmGs&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 23, 2014, 01:05:41 am
I always root for The Famous Knights. Wow what a match. WTF @ squire going for accumulate and running off in Round 3? Oh AI...


Winterfractal's team has been significantly improved and I like it much better than the debut. One suggestion is to make that Priest an Oracle...they have slightly higher HP and you won't lose out on MA...to me well worth the 5 MP point loss in most cases. Also...the Zombie/Undead kill tactics is a strategy that's difficult to pull off in general. First, Zombie has to hit which can be difficult due to 40 faith, Innocent, Magic Evade, etc. and then when it does hit, your units have to actually go for Seal Evil/Consecration/Raise 2 AND that has to hit as well. Still, it can be worth the payoff since it completely ends all sandbag attempts if the unit does go down. I liked Otabo's comment about meeting the dancer in a dark alley :P
Title: Re: Arena battle videos and discussion
Post by: Fenire on June 23, 2014, 12:26:11 pm
The sandbagging is real.

Thanks for the match Otabo.
Title: Re: Arena battle videos and discussion
Post by: DomieV on June 24, 2014, 07:33:38 am
The sandbagging was real indeed. Holy crap. GG Fenire, that was awesome
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 24, 2014, 12:39:40 pm
FFT Arena 1.38D - Silentkaster (Oldies) vs. White Knight Wiegraf (革命機) (http://youtu.be/gFq9AuBdnsM)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 24, 2014, 01:32:40 pm
Nice debut match White Knight Wiegraf!

Whew...yeah this team has to go into retirement until I can figure out how to rearrange some skills and whatnot. Round 1 was a combo of RNG, his team mimicking and doing it successfully, and some other fun stuff. I actually really liked how his team worked in Round 1...but Round 2...that was pretty cray cray. My own paladin Southern Crossed and killed the White Magic Paladin to just hurt one enemy unit? When he had an empty square right next to him that could also hurt the enemy and not damage anyone? Uhm, then she gets up and waits in place for two turns? I realize she was low on MP but damn...

Yeah, my team doesn't do a lot of damage so it needs the entire party being active and not uh...killing each other. So...gotta go into retirement until I can figure out how to change that.

Not to take away from you, though White Knight Wiegraf. Congratulations on winning your first match!!!
Title: Re: Arena battle videos and discussion
Post by: Barren on June 27, 2014, 11:42:01 am
What you will see here is a preview video on how this next upcoming tournament will be contested based on the results from the poll. I will export the two sample teams I have here to give everyone an idea on how it will work. Any questions or comments just post down below

Player: Barren
Team: Sample 1
Palettes: Black/White
Last Revision: 2014-06-27

================================

Subject A
Male
Serpentarius
40
70
Archer
Draw Out
Abandon
Overwhelm
Move-HP Up
Blast Gun
Kaiser Plate
Thief Hat
Black Costume
Leather Mantle

Leg Aim, Hawk's Eye, Head Break, Shield Break
Masamune

================================

Subject B
Male
Serpentarius
40
70
Archer
Item
Auto Potion
Throw Item
Pilgrimage
Blaze Gun
Zephyr Shield
Green Beret
Rubber Costume
108 Gems

Arm Aim, Seal Evil, Armor Break, Weapon Break
Hi-Potion, Ether, Antidote, Chrono's Tear, Echo Grass, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down

================================

Subject C
Female
Serpentarius
40
55
Mediator
Steal
Dragon Spirit
Defense UP
Move+1
H Bag

Holy Miter
Brigandine
Diamond Armlet

Blackmail, Death Sentence, Mimic Daravon
Steal Heart, Steal Accessry

================================

Subject D
Male
Serpentarius
70
40
Monk
Chivalry
HP Restore
Martial Arts
Warpath
FS Bag

Chakra Band
Earth Clothes
Sprint Shoes

Spin Fist, Repeating Fist, Earth Slash, Stigma Magic, Chakra, Revive
Iron Will, Reraise

================================


Player: Barren
Team: Sample 2
Palettes: Red/Blue
Last Revision: 2014-06-27

================================

Lab Rat 1
Male
Serpentarius
70
40
Paladin
Item
Damage Split
Two Swords
Warpath
Ancient Sword
Sleep Sword
Grand Helmet
Maximillian
Germinas Boots

Hi-Potion, Hi-Ether, Antidote, Chrono's Tear, Echo Grass, Maiden's Kiss, Soft, Holy Water, Bandage, Phoenix Down

================================

Lab Rat 2
Male
Serpentarius
70
40
Ninja
Punch Art
Auto Potion
Defense UP
Move-HP Up
Hidden Knife
Platina Dagger
Thief Hat
Black Costume
Setiemson

Stigma Magic, Revive

================================

Lab Rat 3
Male
Serpentarius
70
40
Thief
Draw Out
Projectile Guard
Two Hands
Float
Katar

Green Beret
Power Sleeve
Cursed Ring

Quickening, Steal Heart, Steal Accessry
Masamune

================================

Lab Rat 4
Female
Serpentarius
40
40
Samurai
White Magic
MP Restore
Magic Attack UP
Move+1
Kiyomori

Circlet
Robe of Lords
108 Gems

Koutetsu, Bizen Boat, Murasame, Chirijiraden
Raise, Protect 2, Shell 2, Esuna, Holy

================================


FFT Arena AI Tournament Season 3 Preview (https://www.youtube.com/watch?v=EVthFmGEu08&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 28, 2014, 10:15:13 pm
If anyone wants to test their tournament teams, send me a pm and I'll try to get a video up in a reasonable time. Try to have an opponent in mind to make my job a little easier :)

Title: Re: Arena battle videos and discussion
Post by: Fenire on June 29, 2014, 10:14:55 am
I don't know about anyone else, but my team is ready for a test match.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 29, 2014, 01:25:04 pm
FFT Arena 1.38D - Reinoe (10 Gauge) vs. Silentkaster (Poker Night) (http://youtu.be/muwLJU9mh6E)

I'll try to get a video of your team up sometime later today, Fenire.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 29, 2014, 09:32:15 pm
FFT Arena 1.38D - Fenire (A Knight at the Movies) vs. DomieV (Two Hands) (http://youtu.be/RQnSOkC84Mw)
Title: Re: Arena battle videos and discussion
Post by: Otabo on June 30, 2014, 10:15:54 pm
Interesting setups are interesting...

FFT Arena 1.38d - Andante49 (Geo Stuffs) vs. White Knight Wiegraf (革命機) (https://www.youtube.com/watch?v=MGpnwY_xvoQ&feature=youtu.be)

FFT Arena 1.38d - Silentkaster (Ladies Night Out) vs. Dol (Forgotten Beasts) (https://www.youtube.com/watch?v=rfPeOxn5sqQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 01, 2014, 08:54:38 pm
FFT Arena 1.38D - Vigilanti (Season 3) vs. Otabo (Talk Dirty To Me) (http://youtu.be/IiJ9eH_xosU)
Title: Re: Arena battle videos and discussion
Post by: Vigilanti on July 01, 2014, 09:28:11 pm
I made a mistake with one of the equips meaning that I got two of the same equips but I now just changed that so it will be legal this time. So I'm sorry in advance. As for the match itself, round 1 I felt that the damage from the samurai wasn't exactly enough...maybe its just that low faith gave me problems. Second round just looked like it was never going to end. Ahh well. At least I can see what my team can do. Any advice from this point would be great. Thanks again TrueLight and GG Otabo. Sorry about the mess up on my part
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 01, 2014, 09:53:13 pm
Ugh, that was messy. Round 2 was gimme for Otabo...that Monk was in the perfect position...so far removed from the action they didn't even have a chance to touch her.

I've never really liked two sword Samurais though. Since Magic Attack Up can usually boost Draw Out more, or natural Two Hands can be coupled with a strong weapon and Attack Up for generally higher damage, unless doing a dual wielding samurai with two kiyomoris for a higher murasame or something, it doesn't do a whole lot. I would suggest making the Samurai a Paladin if wanting to keep that two sword set up since they have a bit higher PA and they still have access to a type of revival with Reraise and higher HP. Also, I think White Magic > Summon Magic on the Wizard since she can already access a plethora of Attack Magic with Black Magic anyway. Just my two cents since you asked for advice :)


Fun match. Round 1, the RNG hated me but was able to come back in Rounds 2 and 3...I was a bit annoyed in all rounds when my units were being very passive and not advancing at all. *sigh* I feel like the AI does the opposite (advance when they should retreat and vice versa) of what you want quite often. It's hard to fix that!


Good job Reinoe. I was just happy to get a round 3 with that team, honestly. Phoenix Blade should definitely be switched with Rune Blade.
Title: Re: Arena battle videos and discussion
Post by: Otabo on July 01, 2014, 11:52:43 pm
Yeah, that round 2 did seem neverending - mainly because every time the wizard was charging Fairy or Moogle, that silly monk couldn't land an Insult on her to save her life. Probably would have ended much sooner if she actually landed that 62% Insult...
Title: Re: Arena battle videos and discussion
Post by: Barren on July 03, 2014, 01:55:24 pm
Just a friendly reminder to people who maybe still either working on their teams or just caught in real life stuff that the tournament registration is still ongoing and there is still time to sign up
Title: Re: Arena battle videos and discussion
Post by: Reks on July 03, 2014, 04:12:54 pm
Quote from: Barren on July 03, 2014, 01:55:24 pm
Just a friendly reminder to people who maybe still either working on their teams or just caught in real life stuff that the tournament registration is still ongoing and there is still time to sign up

Just life. Had figured there'd be a thread for it, like before
Title: Re: Arena battle videos and discussion
Post by: Barren on July 03, 2014, 04:15:49 pm
Its in the news section if you wish to sign up. PM me your team
Title: Re: Arena battle videos and discussion
Post by: Fenire on July 05, 2014, 08:26:01 am
Thanks for the video truelight.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 07, 2014, 09:49:59 pm
FFT Arena 1.38D - Silentkaster (Guys Night Out) vs. Spacetyphoon (Black Sheep) (http://youtu.be/hyTINz4UrHA)
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 09, 2014, 04:02:21 am
Ran silentkaster's  Ladies night out vs White knight Wiegraf's  revolution machine video currently processng.

Ladies night out vs revolutin machine  (http://youtu.be/mmWmw9obGgs)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 10, 2014, 01:17:59 pm
Thanks Malroth...fun match!! :)
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 19, 2014, 07:17:12 pm
got time for a couple quicke video's tonight incase someone might want to test some last nano second team changes
Title: Re: Arena battle videos and discussion
Post by: reinoe on July 20, 2014, 12:24:34 am
Quote from: Malroth on July 19, 2014, 07:17:12 pm
got time for a couple quicke video's tonight incase someone might want to test some last nano second team changes

Hey mal I just made some last minute changes to my team, so if you still have time can I get a test match?  It can be against anyone.

Primary Palette: #6 Yellow
Secondary Palette: #4 White

Unit 1
Male
Scorpio
70
55
Thief
Item
Counter
Two Hands
Fly
Platinum Sword

Twist Headband
Rubber Costume
Angel Ring

Quickening, Steal Heart, Steal Accessory
All Items


Unit 2
Male
Scorpio
70
55
Ninja
Basic Skill
Abandon
Attack UP
Move+1
Hidden Knife
Ninja Knife
Green Beret
Power Sleeve
Feather Mantle

Kagesougi
Wish, Throw Stone, Heal, Accumulate


Unit 3
Male
Capricorn
40
70
Archer
Punch Art
Projectile Guard
Magic Attack UP
Pilgrimage
Blast Gun
Kaiser Plate
Thief Hat
Black Costume
Setiemson

Arm Aim, Seal Evil, Armor Break, Weapon Break, Hawk's Eye, Execute
Revive, Stigma Magic

Unit 4
Female
Taurus
40
70
Time Mage
White Magic
Damage Split
Short Charge
Move MP-Up
Mace Of Zeus

Golden Hairpin
White Robe
Sprint Shoes

Haste 2, Slow 2, Demi 2, Comet, Sinkhole
Cure 3, Cure 4, Raise, Raise 2, Wall, Esuna, Holy
Title: Re: Arena battle videos and discussion
Post by: Malroth on July 20, 2014, 01:23:52 am
Just made a super quick recording,  I went with the super quick easy route so I'd have time to possibly do a second one for someone else instead of spending 4 hours in post production.

Reinoe (10 Gage) vs CT5 Holy (blanket)  (http://youtu.be/SVouCf97cD4)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 31, 2014, 10:07:04 am
Malroth, or anyone else around...

I made a new team and would actually like to see it against Otabo's team Beachtime Fun Gang. I just realized he'll be making this team inactive again very shortly...

If at all possible :)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 31, 2014, 02:47:41 pm
I'm currently uploading the video for you now, Silentkaster. Hope you don't mind, but it's only going to be 1 round.

EDIT: FFT Arena 1.38D - Silentkaster (Mad Samurai) vs. Otabo (Beachtime Fun Gang) (http://youtu.be/gUWJ929mhfg)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 31, 2014, 07:55:55 pm
Thanks TrueLight!

More RNG trickery. It'd be nice to see the full three rounds just to see what the result would have been, but that's okay. Though this one didn't officially end, I just presume the samurai would have eventually gotten DS from the Throwing Knife and died. But my luck has been terrible in August...if rerecorded tomorrow I am sure my luck will be better. Not saying I'd win, but my luck would at least be better, haha.]
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 01, 2014, 02:34:34 pm
Heh, now that The Damned has posted so many great teams...I see another 2X, 3X or 4X feature in his future :D
Title: Re: Arena battle videos and discussion
Post by: Otabo on September 01, 2014, 05:12:48 pm
That samurai, though. Her will to fight was strong, but her heart was weak, falling for the chick magnet himself.


Quote from: silentkasterI just realized he'll be making this team inactive again very shortly...


I might actually keep it around longer than usual, seeing how my fall team currently blows needs to be recreated from the ground up anyway and probably won't introduce them until like mid-October or something.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 01, 2014, 05:33:19 pm
(No rush, though thanks for the offer, silentkaster.)

I certainly don't want to push xyzqwv out of the way given it's one of the few times he's posted again. I also need to double check all of those teams JP totals for a third time since I just realized that Marche was over the JP limit by a quite a bit on "Eternal's Champions", partly because he had HP Restore instead of MP Restore. The only other team that's likely to have any problems there are "Knife Nuts" since the lead Thief is basically a completely different unit from the Banana Dirk that was and I overhauled him mostly on a whim. Still, I should check all of them by later tonight just to be certain.

That said, if you really want to, then I'd most prefer that one or both of the Shovel Knight theme teams--the No Quarter ones--fight DomieV's latest iteration of "Famous Knights" if nothing else. He appears to have changed that team quite a bit in my long absence and seeing teams full of nothing but Paladins wailing on each other has always been something morbidly entertaining, though it does tend to take a while.

Regardless, thanks. Feel to use any teams for videos if you want even if I disappear unless I've said not to for some reason, though this time around I doubt any of these teams suck as much as I usually make; if I they do, it's likely I'll just delete them outright, if only for a while. I just don't want to push other people out of the way, which is why I was trying (poorly) to limit myself this time.
Title: Re: Arena battle videos and discussion
Post by: xyzqwv on September 01, 2014, 10:57:02 pm
Don't worry about it. I know you guys are busy with the tournament, and all. I didn't put much effort into the team, anyway.
Title: Re: Arena battle videos and discussion
Post by: The Damned on September 04, 2014, 10:59:42 am
(*shakes fist at Chrome*)

I see. Still, that's something I want to try to avoid doing in general.

Regardless, as I suspected, a couple of units were indeed still over the JP limit: Martial the Samurai of "Non-Adventures in Pacifism" and Plague Knight the Paladin of "Half of No Quarter". That's been fixed now, as has my continued calling of the two Defense UP supports "Defend UP" and Koutetsu "Kotetsu". Also changed up "Scarlet Bath of Tefnut" moderately and "The Data of Absolute Zero" a slight bit.
Title: Re: Arena battle videos and discussion
Post by: Reks on September 15, 2014, 12:10:42 am
And I have a new team!

As the tourney is going on, I won't ask for a test, but if someone can I'd be grateful.



And I -should- be able to record matches sooner or later.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 15, 2014, 10:49:35 am
Hey guys I was thinking that maybe what I'll do after the tournament is done is do a live stream at least twice a week (maybe once if my schedule is too hectic) and showcase some of the new teams submitted. Anyone that wants to commentate with me are more than welcome.  I'll post links in the stream day thread
Title: Re: Arena battle videos and discussion
Post by: Barren on October 05, 2014, 09:55:11 am
Everyone update your teams to current 1.39 version if you haven't done so already. I can do some matches tuesday night for anyone who wants their new team(s) tested
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on October 05, 2014, 12:25:57 pm
Are we doing the JP limit still? Are we also doing the one unique item per unit rule too? Also, will there be an updated excel team builder sheet?
Title: Re: Arena battle videos and discussion
Post by: Barren on October 05, 2014, 03:59:51 pm
Right now are doing the JP limit like normal
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on October 05, 2014, 04:26:05 pm
So the 3000 JP cap right?
Title: Re: Arena battle videos and discussion
Post by: Reks on October 05, 2014, 07:13:14 pm
Quote from: Leif1991 on October 05, 2014, 04:26:05 pm
So the 3000 JP cap right?

That was for the purposes of the tourney only. The normal 3000 JP cap is correct.

Quote from: Barren on October 05, 2014, 09:55:11 am
Everyone update your teams to current 1.39 version if you haven't done so already. I can do some matches tuesday night for anyone who wants their new team(s) tested

Will do.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 05, 2014, 09:09:59 pm
Double post because redundancy, Severe Weather Alert has been revived.

A few redundant things, on them, but I'll fix them later. JP may be a bit wonky, so if it goes over just cut out the least useful ability, as I won't have the time to change them over the next few days.





Huzzah night shift.
Title: Re: Arena battle videos and discussion
Post by: Eternal on October 06, 2014, 12:13:00 am
Requesting a video featuring my new Arena team, the Testy Mime Team!
Title: Re: Arena battle videos and discussion
Post by: Reks on October 06, 2014, 08:58:22 am
Severe Weather Alert has been re-updated because I am an idiot was half asleep at the time
Title: Re: Arena battle videos and discussion
Post by: Barren on October 08, 2014, 01:00:51 pm
FFT Arena 1.39b - Reks (Severe Weather Alert) vs Eternal (The Testy Mimes) (http://youtu.be/tPCRLoan2ko)

FFT Arena 1.39b - silentkaster (Four Move) vs Shintroy (The Wild MIV) (http://youtu.be/-sqXpBL3XR0)
Title: Re: Arena battle videos and discussion
Post by: FFMaster on October 08, 2014, 06:37:44 pm
Pretty angry teams overall. Don't know why Shintroy's team was so defensive round 1. I know the Ninja was because he had Item skillset though.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 08, 2014, 07:24:14 pm
Quote from: FFMaster on October 08, 2014, 06:37:44 pm
Pretty angry teams overall. Don't know why Shintroy's team was so defensive round 1. I know the Ninja was because he had Item skillset though.



I don't know why, but even in 138, the team will not attack a unit unless its don't act or sleeping. Only happens when another unit with don't act or sleep is next and there's a speed or unit advantage. It fits the theme and it is only a problem when its against low faith, and projectile guard units. So many wasted turns.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 08, 2014, 08:40:20 pm
This was quite the enlightening match for me and fdc, particularly into the new metagame aspects of Oil. "Hey Phoenix Blader, enjoy not having Grand Cross now. Love, Hawk's Eye. P.S. F U Map Loring bastard." Yeah Oil has become an excellent way of hard countering Absorb teams now. And man, did Magic Guns get beat with the nerf stick. Poor Reks is probably going to have to restructure his team. He's having big trouble attacking safely and defending his team in turn.


Defense Ring + 5 Move + Enemy Wind/Lightning Bow = Looong match
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 08, 2014, 09:13:36 pm
Thanks Barren for the videos!

I love that my matches are always so delightfully derpy! I'm gonna change something on that team and test it out...similar but TM no longer a TM.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 08, 2014, 11:15:24 pm
Goodbye Arena 1.38D, thanks for the memories. Anyways, here's my first video of the new patch.

FFT Arena 1.39B - Silentkaster (Cursed Ring Fun) vs. Otabo (Autumn's Embrace) (http://youtu.be/dDDaCCiIALw)
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 09, 2014, 12:19:22 am
Hmm. Both maps favored his team. That, plus my team was derpy anyway; barely any Grand Crosses, not much dancing (not that Slow Dance would have helped, anyway), and barely any status from the priest. Cures instead of Raises on the undead scholar; WTF, AI? Anyway, monk dealt nice solid damage, but he never got the help he desperately needed. New Cure sucks when ran on a Short Charge priest. Noted. GG.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 09, 2014, 06:25:33 am
Quote from: Dokurider on October 08, 2014, 08:40:20 pm
This was quite the enlightening match for me and fdc, particularly into the new metagame aspects of Oil. "Hey Phoenix Blader, enjoy not having Grand Cross now. Love, Hawk's Eye. P.S. F U Map Loring bastard." Yeah Oil has become an excellent way of hard countering Absorb teams now. And man, did Magic Guns get beat with the nerf stick. Poor Reks is probably going to have to restructure his team. He's having big trouble attacking safely and defending his team in turn.


Defense Ring + 5 Move + Enemy Wind/Lightning Bow = Looong match



Yeah, I'll have to. Not sure just what I'm going to do with them, though :/

Well, I have a few ideas. I'll work them out and probably have an updated SWA by the time I leave for work tomorrow.

EDIT: Err, today. Keep getting time mixed up in my head. Damn night schedule.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 09, 2014, 10:24:37 pm
Thanks TrueLight for the video!!

Scholar performed exactly as I wanted her to...even though with the constant low percentage misses the first round she wasn't performing too well. I love two handed sticks and will probably continue to experiment with them. GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 10, 2014, 01:38:45 pm
FFT Arena 1.39B - Anima Zero (Seraphic Earth) vs. Barren (Wake Up Dead) (http://youtu.be/6QYoyiZBmbQ)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 10, 2014, 02:58:13 pm
Well round 3 was super long. So much RNG funsies going on with all the hits and misses. But hey at least now I know that you can re-inflict sleep with the air knife on a sleeping unit. GG Anima, you have a good earth absorb team.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on October 10, 2014, 03:55:53 pm
Well now, that was a pretty fun match to watch, especially the long as hell 3rd round.  So much going back and forth there.  Just wish those Fairy castings didn't whiff as much, heh. 

Nicely done there sir and thanks for the kind words.  I don't think I really need to change much besides some slight zodiac change ups and it'll be good.

Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2014, 09:33:06 am
FFT Arena 1.39b - Barren (Wake Up Dead) vs silentkaster (Mega Man) (http://youtu.be/QCkZ9ZY6gZQ)

FFT Arena 1.39b - Leif1991 (Gardening Team) vs formerdeathcorps (Test Knights) (http://youtu.be/uO7vlGI-1r0)

FFT Arena 1.39b - Otabo (Lucky Seven) vs Dokurider (Dissidence) (http://youtu.be/uSxya0igRng)
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 11, 2014, 12:09:31 pm
High move teams are pretty fun to use. Loved the ninja duels. Even though the thief was determined to hit charm on Round 2 (which is mostly why I lost R2), he made up for it in R3 with that opening charm. After seeing this, I'm excited to see my 8 move team in action. GG Doku.
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 11, 2014, 01:16:10 pm
Now you know why I changed up that team entirely.  It couldn't beat anyone.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 11, 2014, 02:10:34 pm
The first two rounds were all RNG. Was really interested in seeing what Barren's Samurai could do while conscious with Snipe). Third round could've went either way, but berserking favored Barren's team and it was curtains after silentkaster's started retreating and cornering themselves.


Incredibly bad match up and to top of it all the stages didn't help the paladin's lack of mobility and range. Test Knights would've done better on smaller and flatter stages.


(lol move pun) Great match. Would've been better if it weren't for the lancer.


---------------
Really want to see Reinoe's new mime team against a slow team. Utilizes the Mime weapon bug really well.
http://s7.postimg.org/9w0s8pjsb/lol.gif
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on October 11, 2014, 03:23:49 pm
Even though I won, I see some flaws in my team. I need to fix those immediately. @_@
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 11, 2014, 07:36:31 pm
Although I lost, I still feel my team performed pretty well. A couple minor edits will be all they really require I think. GG Barren.
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 12, 2014, 12:20:27 am
Quote from: Shintroy on October 11, 2014, 02:10:34 pm


---------------
Really want to see Reinoe's new mime team against a slow team. Utilizes the Mime weapon bug really well.
http://s7.postimg.org/9w0s8pjsb/lol.gif

I never knew about this "glitch".  Sounds frickin' cool.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 13, 2014, 07:52:10 pm
Ask, and ye shall receive.

FFT Arena 1.39c - Reinoe (Testing The Waters) vs. silentkaster (Stop Right There!) (https://www.youtube.com/watch?v=wCq0qhgpfhM&feature=youtu.be)

FFT Arena 1.39c - Barren (Ice Absorb) vs. Fenire (Macrame Pants) (https://www.youtube.com/watch?v=IKCoYbDsCEc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Reks on October 13, 2014, 08:05:18 pm
Quote from: Otabo on October 13, 2014, 07:52:10 pm
Ask, and ye shall receive.

FFT Arena 1.39c - Reinoe (Testing The Waters) vs. silentkaster (Stop Right There!) (https://www.youtube.com/watch?v=wCq0qhgpfhM&feature=youtu.be)

FFT Arena 1.39c - Barren (Ice Absorb) vs. Fenire (Macrame Pants) (https://www.youtube.com/watch?v=IKCoYbDsCEc&feature=youtu.be)


Can I ask, then? I need to see if SWA's change to Wind element was a good decision.

Awesome matches regardless. Thanks, Otabo!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 13, 2014, 09:43:27 pm
Holy crap, my luck was bad round 1...not a single status or Raise 2 hit!!! The next rounds went a little more my way. I like Reinoe's idea for sure. Very fun team. GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 13, 2014, 10:29:32 pm
My ice absorb team did well enough for what it should do. Just keep out healing my opponent which what absorb teams can be built for. GG Fenire, your ninja setup is very good.
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 14, 2014, 07:19:17 am
gg Barren. I will definitely need to rework my team. My ninja worked perfectly though so be prepared to see more of him.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 14, 2014, 02:21:19 pm
Fun fight as expected. Thanks for the vid. The success rate sometimes feels like old 1.3028. RNG aside, It would've been more interesting if silentkaster's team had raise 1 as well. I wonder what'll be the new cursed ring/flash hat combo to make undead teams last past the opening turns.


One sided but a lot of potential from fenire's team. Interesting weapon choice on the ninja. 350+ damage what was it.. rime bolt? Ridiculous. The set was just a glimpse of what's to come with the new faith and innocent weapons paired with oil.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 14, 2014, 05:35:20 pm
Quote from: Shintroy on October 14, 2014, 02:21:19 pm
I wonder what'll be the new cursed ring/flash hat combo to make undead teams last past the opening turns.



Probably Cursed Ring + Reflect Mail most likely. It's a huge gamble now, though.

See, IMO, Cursed Ring typically does better on a non-armor unit, though (even though armored units can do well with it too, with a good setup/team). The thing with 1.38 Flash Hat was that it was useful not only because of the Innocent, but because non-armored units could wear it without needing to sacrifice their support slot or their armor slot, and it was possible to cover more weaknesses that Cursed Ring brought (this is why no one ran Reflect Mail + Cursed Ring back then, either). Back then, a popular setup was Flash Hat + Black Costume + Cursed Ring or, Flash Hat + Gold Armor + Cursed Ring (sometimes Flame Shield/Crystal Shield was added, or Genji Shield to prevent Consecration, but Consecration is nowhere near as common as Raise 2 is, so an undead unit could get away with not having dead protection, but that's beside the point). Now if you're a non-armored unit, you'd have to sacrifice your support slot AND your armor slot (or run a pally/lancer/samurai), to protect him/her from one spell, which means that it's harder to cover other weaknesses, meaning you're more vulnerable. Unless you have other units on your team that can quickly put down the Raise 2 caster(s), status him/her or at least apply enough pressure to force him/her into using Raise 2 on its own allies, it's really not that great, and now that you're not guaranteed to revive at 0 count 100 CT, it's even harder to use and take advantage of. I mean, it's still a good item if used right, but it's now more of a gamble than it was before - at least for non-armored units. Besides, now that Dispel Magic got buffed, it's really good now and I imagine that it will become used more. Dispel Magic > Reflect all day long since Dispel Magic itself can't be reflected, meaning Reflect Mail becomes a +135 HP piece of garbage - especially if Dispel is used early in a match, and there is no other way to reapply reflect aside from Nameless Song, which is also a garbage skill due to how the AI uses it.

But anyway, Raise 2 is only the most common threat for undeads. So many teams are running Raise 2. Fire damage (if non-armored and can't use a shield) is still is a problem for them, even now more than before because of what I mentioned earlier. Seal Evil can be problematic as well, but at least there are ways around petrify.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 15, 2014, 11:51:17 am
FFT Arena 1.39c - Fenire (Macrame Pants) vs Reks (Severe Weather Alert) (http://youtu.be/y3FoO9fckW0)
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 15, 2014, 12:55:31 pm
Thanks for the timely video barren.
Well that didn't go so well. Gg Reks
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 15, 2014, 01:23:32 pm
FFT Arena 1.39C - Otabo (Take Eight Steps) vs. Shintroy (Barrows MIII) (http://youtu.be/8xp5ShIp3cc)

EDIT: FFT Arena 1.39C - Dokurider (General Winters Army) vs. Formerdeathcorps (B Team) (http://youtu.be/T2WuvhWTwEo)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 15, 2014, 02:59:12 pm
Wasn't expecting a good outcome out of it. Even though it's the third version of my team it's the first 139 version. Removed a Ninja unit for a berserker unit. Going to drop cursed rings on this team since innocent is no longer on flash hat. I'll have it down by MV most likely. Wrecked.

@ Otabo I thought about reflect mail and cursed ring but that leads to mobility issues. Shameful display against that team. Easy 9-1 match up. Might as well have been titled "how not to use cursed ring" rip


Title: Re: Arena battle videos and discussion
Post by: Reks on October 16, 2014, 12:16:08 am
Quote from: Barren on October 15, 2014, 11:51:17 am
FFT Arena 1.39c - Fenire (Macrame Pants) vs Reks (Severe Weather Alert) (http://youtu.be/y3FoO9fckW0)


SWA did nicely, and it was good to see both Counter Magic actually work without backfiring and my luck deciding to be decent for once.

GG Fenire, and your team looks really solid! (SWA wasn't the best opponent for you to see the strengths of it, sadly)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 16, 2014, 08:47:20 pm
Hi guys to avoid redundant work, I'm going to record silentkaster's Protect the Queen vs fdc's Power.

Also I just recorded Dokurider's Bomb Squad vs Otabo's Stall Tactics. Will splice and upload at some point. If you guys have requests, PM me! Might take me a while to get around doing it though =P

Dokurider's Bomb Squad vs Otabo's Stall Tactics (http://youtu.be/K3PKbgT0GCg)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 17, 2014, 05:55:53 pm
That mystery attack you saw was Tsuzumakuzu.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 17, 2014, 06:38:34 pm
Oh! Got it, thanks!
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on October 17, 2014, 09:01:41 pm
AI Report (Mime Debrief):

1) If your mime has MP dependent skills, you entire team will not use quickening unless the entire enemy party is asleep or charmed or death sentenced.
2) Last Song will be mimicked ONLY IF no other action was mimicked after last song was cast.  In other words, if last song causes any unit (including the mime) to get a turn and make an action, the mime will "forget" to mimic last song.
3) If your mime is charging a spell and mimicks anything before completing the spell, the mime will not complete his spell because the act of mimicking deletes the charged spell's data while retaining "Charging" status.  I think this is why Square didn't let mimes have secondaries.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 17, 2014, 09:47:56 pm
You're doing God's work formerdeathcorps.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 17, 2014, 10:31:51 pm
(The phrasing of that praise is ironic given whom you're directing it towards, Shintroy.)

Great if unfortunate findings, formerdeathcorps, though I can't really say that the second and the third are at all surprising, the third especially, which is quite limiting as far as Secondaries. I wonder if there's a way to make it so that Charging (or Performing) status would prevent Miming. There probably is, but I wouldn't be surprised if it was a pain since no one still seems to be sure why Mimes aren't mimicking constantly in the first place.

The second finding in particular makes wonder if that's also the case with Critical Quick, not that anyone has really been using that for the past year or so. It probably is, at least if Critical Quick is used on the Mime itself.

The first finding is just...weird, though. Hunh.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 18, 2014, 03:41:40 am
Sometimes I miss making my Speed Bomb Cursed, other times I don't, and this was in 138. I really would have lost that match had it not been for Otabo's terrible Raise 2 accuracy. I mean, 77% and 67%??? Forgot to take White Robe + Healing Staff off of my Oracle, now that not having Fire/Ice/Lightning resistance isn't such a death knell anymore.
Title: Re: Arena battle videos and discussion
Post by: reinoe on October 18, 2014, 11:16:48 am
barren's about to post a video!!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 18, 2014, 11:24:09 am
FFT Arena 1.39c - Dokurider (Dorter's Most Wanted) vs reinoe (Testing the Waters) (http://youtu.be/TJEGNqDZsGs)

FFT Arena 1.39c - formerdeathcorps (Revenge) vs Shintroy (Power Rangers MIII) (http://youtu.be/Ymy45kfGuyM)

FFT Arena 1.39c - Otabo (Divas That Bring Double Trouble) vs Anima Zero (Seraphic Earth) (http://youtu.be/L18ruBu1BJY)

FFT Arena 1.39c - The Damned (Church of Atheists) vs silentkaster (Protect the Queen) (http://youtu.be/ymbjCeVZX0s)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 18, 2014, 02:35:49 pm
Bad Match up. Overlooked Doku's team in the submission thread. I like his dual cutter and lionheart units. Just too much of an overwhelming match up to comment.

Never seen my team lose this bad. I'll have to rework the team again to combat buffed statii like stop and innocent. GG RNG. AI did a great job in picking off the only two units with revival abilities

Not a fan of 100% innocent on so many weapons. Especially on a bow with high elevation. Two well executed teams, but still ended in a slaughterfest. Ninjitsu and Innocent combo remind me of old 1.3 tournaments. Thieves, throw, innate concentrate, mobility and tanking ability. Nerf Otabo

I get really flustered when silentkaster's team makes a huge comeback by pincering my units. Don't know if you intentionally made your team to thrive in A B A B and BAAB formations, but if you did, good stuff. The comeback on the church map was disgusting. 

Been meaning to rewatch Power Rangers up to the end of the white ranger arc (ninja or zeo?) to prepare for the season 1 movie remake coming out in 2016. Green Ranger best ranger. Never watched super sentai going to watch the first season soon though.(Maybe not that much of the Power Rangers now that I think about it. 90s shows and their 80 episodes per season)

Not enjoying innocent being 100%, but I'm not hating it. I get to bring back my anti caster team FFEleven probably thanks to it.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 18, 2014, 04:54:45 pm
Quote from: Shintroy on October 18, 2014, 02:35:49 pm
Not a fan of 100% innocent on so many weapons. Especially on a bow with high elevation. Two well executed teams, but still ended in a slaughterfest. Ninjitsu and Innocent combo remind me of old 1.3 tournaments. Thieves, throw, innate concentrate, mobility and tanking ability.


Not enjoying innocent being 100%, but I'm not hating it. I get to bring back my anti caster team FFEleven probably thanks to it.


Well, it could've been worse if 1.38 Flash Hat was still around. It would have been so easy to set up double innocent ninjitsu damage. Granted it was possible to pull off back then with Gokuu Rod, it was a lot harder, and most of the time, not worth it. Anyway, IMO, I feel that Atheist Bow's innocent proc is more suited to shut down mages/faith reliant units more so than for ninjitsu purposes, but yeah.



Yeah, fairly one-sided match here. Not only were the ninjitsus doing work, mediator's status did its part as well. GG.




Team couldn't quite pull it together. All they needed to do was reach the oracle, but they couldn't because of Doku's high damage jumps from monk + lancer. Not to mention, yeah, too many missed Raise 2's. Geo's damage was quite disappointing, too. GG.

Title: Re: Arena battle videos and discussion
Post by: Barren on October 19, 2014, 11:03:16 am
FFT Arena 1.39c - Fenire (High Ground) vs Dol (Ultima Team) (http://youtu.be/xsWL4Eq5ObA)

FFT Arena 1 39c - Fenire (Macrame Pants) vs TrueLight (Time of Destiny) (http://youtu.be/FhU-eBeapCw)
Title: Re: Arena battle videos and discussion
Post by: Reks on October 19, 2014, 11:13:01 am
Thanks for the matches, Barren.

I've also come to realize.

I don't have enough teams. Sure, SWA is nice and it's proven itself (at least, I think it has) to be a fairly formidable team.

But everyone knows what SWA does. Nobody requests a match against them because it's simple and clear-cut. If you can't out-damage SWA's healing/disrupt them with status/counter their element with absorption, they're likely to eventually win, pending RNG.

They don't deviate much from what they're designed to do.


Anyway, I feel that I should break away from the proven-and-effective and experiment a bit. So I guess, look forward to more experimental funsies from me, even if they're bound to suck.

EDIT: Feel free to give me any criticism you feel inclined to actually give me. I know I'm not perfect as a team-creator. So I don't mean anything arrogantly when I said SWA was likely to win: I'd simply used their history as a reference for wins and losses. They won against teams based on maps and/or the opposing team's inability to get through what I pointed out before, or purely based on the whim of the RNG.
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 19, 2014, 04:28:05 pm
Thank you for the matches Barren. 2 for 1 I feel special ;)
High ground worked perfectly with the exception of the archer not using hawk's eye, but I don't think it was really needed in the situations. GG Dol
Faith backfired there. I was hoping for higher numbers from the mediator with the black robe/faith combo. Back to the drawing board with that team. GG TrueLight. ps. macrame has a two ways it can be pronounced.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on October 19, 2014, 05:09:02 pm
Aww nobody does my matches...
Title: Re: Arena battle videos and discussion
Post by: Reks on October 19, 2014, 10:07:43 pm
Quote from: Leif1991 on October 19, 2014, 05:09:02 pm
Aww nobody does my matches...

I have a new team, so if Barren, CT5, Otabo, or Truelight are willing to record I'd love to be your opponent.

Note: I made the team rather quickly, didn't have time to fully calculate JP on the last two units. If they're over, cut out the most expensive JP cost, please. I have to head into work very soon, so I don't have the time until Wednesday to really fix them (assuming something is over.)

PS: Music request for it
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 20, 2014, 12:20:55 am
I like how Barren matches up teams.
Laptop kicked the bucket today. Never got to submit my updated teams. Just wanted to fish trout and kill chickens. I'll be back in a month.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 20, 2014, 03:18:41 am
The music you wanted reks says that the video doesn't exist. But since you have a new team ready I can do a match with you vs leif this morning.

And thanks Shintroy for the nice words. I like to make interesting matchups for you guys. Even sometimes some to most emd up one sided
Title: Re: Arena battle videos and discussion
Post by: Reks on October 20, 2014, 09:21:05 am
Quote from: Barren on October 20, 2014, 03:18:41 am
The music you wanted reks says that the video doesn't exist. But since you have a new team ready I can do a match with you vs leif this morning.

And thanks Shintroy for the nice words. I like to make interesting matchups for you guys. Even sometimes some to most emd up one sided

Thanks for getting back to me so quickly, Barren. I fixed that one JP issue.

Also, happy birthday! Sorry I hadn't realized it WAS until I checked Skype, but regardless, I hope you have a good one~
Title: Re: Arena battle videos and discussion
Post by: Barren on October 20, 2014, 11:09:23 am
FFT Arena 1.39c - Leif1991 (Gardening Shenanigans) vs Reks (From The Underwhere) (http://youtu.be/LqLUvFztFq4)

FFT Arena 1.39c - Andante49 (Try Outs) vs Dol (Houkouton) (http://youtu.be/xPgx4YdBbeQ)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on October 20, 2014, 04:32:35 pm
Thanks Barren for the video and the tips! GG Reks!
Title: Re: Arena battle videos and discussion
Post by: Reks on October 21, 2014, 09:24:21 am
Very educational, though I never had a chance against that team of Lief's.

Further reinforces my thought that if I want an offensive mage to STAY offensive she can't have revival. SWA got away with it, but that's only because every unit was similar and had SOME form of revival.

Advice on the Archer taken and will be added, though you made an oopsie, Barren: He wasn't supposed to have Leg Aim. His purpose was to disrupt mages and occasionally boost -ton damage.

I'll rework the team along with adding a new one later tonight. Thanks for the match, and I do hope you had a good birthday~
Title: Re: Arena battle videos and discussion
Post by: Andante49 on October 21, 2014, 11:02:35 am
Happy belated birthday Barren, and thank you for the match.

Only a slight Mime backfire and not a single Spellbreaker. GG Dol
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 21, 2014, 04:57:09 pm
I have a quick question.
Can Mimes mime Mimes?
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 21, 2014, 05:24:38 pm
Quote from: Fenire on October 21, 2014, 04:57:09 pm
I have a quick question.
Can Mimes mime Mimes?

No
Title: Re: Arena battle videos and discussion
Post by: Reks on October 21, 2014, 07:02:02 pm
Quote from: Fenire on October 21, 2014, 04:57:09 pm
I have a quick question.
Can Mimes mime Mimes?

No, because that would be an infinite loop.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on October 21, 2014, 08:38:56 pm
The game checks for the base class. If anything is done by Job 5D (Mime), it is ignored by Mimic, or as Reks said, it would cause an infinite loop. In fact, by disabling the check, it would likely cause the Mime to Mimic itself forever. Don't even need a 2nd one.
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 22, 2014, 03:07:06 am
That is what I thought. This means that with the ability to equip mimes with abilities in 1.39c one could make and all mime team. Challenge accepted!
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 22, 2014, 03:55:53 pm
(Belated 365 Survival Day, Barren. As a lazy e-gift to you, since it is an unusual word, I will impart to you this knowledge: Since English is a totally sensible scavenger from other languages with such obvious linguistic cues in its alphabet for unusual words, the "cra" in "Macrame" is pronounced "kruh" rather than "kraw": "MAC-ruh-may". (http://en.wikipedia.org/wiki/Macramé)

...Sometimes I wonder what would be weirder about certain English words: if they were spelled how they were pronounced or if they were pronounced how they were spelled.)

That said, thanks for doing videos like always and I legitimately hope you've enjoyed this week so far. I'll comment on my match with silentkaster next time, though belated GG to him; I'll probably do it tomorrow or if/whenever I wake up next given how long I've been up.

In the meanwhile, I'll comment on the eight other matches currently posted after Barren's latest Pokemon video to get those out of the way since I need to catch up in general. I probably should watch Otabo vs. Anima Zero again because I can't really much in detail that happened from three days ago--damn crappy memory.


There's really nothing much to say here between Severe Weather Alert still being a more than decent team despite not changing much, if at all, in the past year and Fenire just getting really, really unlucky this entire match. I mean, geez, he's giving me a run for my unlucky money in this match.


This was a horribly lopsided match-up even before the (rather obvious) realization that reinoe's team might as well only have 3 units given Mimes can't mime Mimes. On top of that, this match was basically already recorded when formerdeathcorps "broke the news" about Quickening not working on Mime teams suddenly unless even more specific conditions are met. As such, reinoe's current concept for this team is literally unworkable at present, especially since it basically no offense against any team or unit that absorbs Dark, which is decent amount of them still even with the needed Cursed Ring nerf.


I guess I can see why Barren was so surprised this wasn't at all close, but luck, especially with Charm, can easily have that effect. I mean, formerdeathcorps would likely have lost in Colliery had that first Charm not hit given his team oddly lacks anyway to cure the Undead Time Mage of Silence. Charm caused the Geomancer to heal that away alongside Charm and then get stabbed to death as thanks. Shintroy's not-male Blue Ranger also couldn't dodge Draw Out worth a damn despite all the M-EV she had; formerdeathcorps's Bard literally did over 1000 HP worth of damage with that Chirijiraden in the second round. Yeah. Not being able to dodge high damage and Dual Cutter procs that keep going off tends to result in getting killed and units die when they are killed, so....


I'll be honest and say that I remember this fight the least of all nine that I've watched recently. I just remember being surprised that Otabo's current version of Divas includes two male units, though they're effective, so I suppose I can't argue (much) with that false advertising. I vaguely remember Otabo's Archer having a rather marked map advantage on the second map and poor Anima Zero's team getting rushed down before they really could get much started, but I don't remember specifics. Sigh. I should really watch this again I suppose.


I spy an Earth Absorb team. It's a shame that Titan is still so outclassed that it has no place even on an Earth team as a likely strengthened attack, especially with Quake (and Tornado) still so powerful.

Not really much to say about this match beyond that rather match-neutral commentary unfortunately since Dol's team had basically had no resurrection and was trying to do too many random things at once. It is at least nice see someone try to use Ultima and Houkouton and Ice Bow though.


I honestly think the new Masamune the Katana is better on Knights than on Samurai if only because, as TrueLight's set-up shows, you get Zephyr Shield/Swift Plate to offset one point of reduced Speed. This unlike Samurai who have to either use Sprint Shoes to get back to 8 Speed or use Equip Shield to use Swift Plate even though that undermines innate Double-Grip Two Hands and eats up at least 500 JP. But, anyway, I'll save that for the Balance thread as well.

Damn. There was hell of a lot Flare going off in this match; I'm so tempted to make a pun right now. It's so good to see it back to (arguable) usability, though the Spell Edge adding Faith sure helps.

Speaking of things that help, oddly, despite still losing the first round decisively, Fenire's team was somewhat helped by being stuck in a corner just because TrueLight's team doesn't really having any damaging AoE. Fenire's team was also helped by not getting quite as hideously unlucky as it did when it fought Reks, though Charm status still kicked its ass as Charm is wont to do if it lands on a unit that can't heal itself of Charm.

Speaking of Charm, gods, there was so much of it in just the second round due to Fenire's Thief and TrueLight's Thief constantly Flirting with each other. Fenire generally got a hell of lot more of a break when it came to status rather than getting steamrolled by it as Macrame Pants had in the last three rounds it fought. The still absurdly overpowered Decapitate proc going off on the TrueLight's Paladin also helped.

Of course, Macrame Pants's luck then immediately tanked again with Mimic Daravon basically hitting everyone and Faith on the Wizard from Spell Edge backfiring in the third round. It might not have backfired as much if the Mediator had slightly more MA or was a different class with higher MA given how close she was to killing the Wizard with Shiva. I can't even blame the other issue with the team that Barren kept harping on--Fenire's Paladin having Cure spells without the MA to back them up--given the female Paladin didn't even try to heal anyone else but herself in three round.


Funny how Reks is the one with the Earth-based team despite Leif1991's team's name; doubly amusing to me how both rounds took place on the two of the only four icy/snowy maps in the game. It's a shame that Reks team couldn't get anything going since it's actually pretty decent, but Leif1991's team was just a bad match-up between the (severe) speed advantage, Comet not caring about Innocent and the Time Mage having Projectile Guard (actually work when it mattered).

That said, as good (read: possibly overpowered) as Atheist Bow is, it seems a bit...odd to have on the same team as a Scholar, especially one that wants to use a map-wide spell to pick off the injured. Maybe another Longbow or even a Silencer and a shield if the Chemist is supposed to be breaking armor anyway? Shrug.


Good to see you back (?) Andante49; I can't remember if you were around when the latest tournament started up. Funny how we both used the same armor for our Mimes for completely different purposes. Long Bow is an interesting idea, especially with Execute, that actually ended up working out well even if Spellbreaker didn't go off once for reasons that I suspect that I know. The self-targeting Shell Mimic was also interesting to see, even if it didn't get around Reflect and the accidental Don't Move Mimic onto the Bard in the second round was rather amusing.

As for the match-up in general, it was kind of weird. Neither side's ultimate plan of attack really worked out between neither Spellbreaker going off nor Houkouton doing that much surprisingly. So the match as a whole basically came down to Faith-based magic, surprisingly, and Andante49's team simply had more AoE and more instances of it between Odin, Slow 2, Magic Song and Mimic. This versus Dol's Wizard being the only real source of offense despite Dol's Time Mage also having Slow 2 as well as much-improved-despite-already-being-good Stop.



Fret not, Dol. Most of us have had slumps at one time or another. Not that you can't take time off, especially in frustration at the feeling of (the A.I.'s) ineptitude. Gods know I have.

Still, try not to beat yourself up too much about it.


Quote from: Fenire on October 22, 2014, 03:07:06 am
That is what I thought. This means that with the ability to equip mimes with abilities in 1.39c one could make and all mime team. Challenge accepted!


And now you're trying to give me a run for my masochistic money as well. [/yes, everything is about me]

As bad an idea as this seems in concept, oddly it does basically solve every problem that formerdeathcorps found--okay, maybe not the weird Quickening thing; it's impossible to tell about that one without testing it. So, ironically, it's maybe the most sound idea for using the current version of Mime as more than one unit on team. Hunh.

I still think they should have innate access to Shields or something, but that's something to bring up in Balance thread, so I'll wait until later to talk about that issue and others.



P.S. I'm currently verging on being up 23~ hours, so my proofreading skills are probably (even) worse than usual. I'll go over this again when either I've undergone the illusion of resting or finished sleeping, whichever comes first.

Coherence EDIT: With that now done, I can only say that I'm surprised I didn't make more typos.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 22, 2014, 04:13:29 pm
Quote from: The Damned on October 22, 2014, 03:55:53 pm
I just remembering surprised that Otabo's current version of Divas includes two male units, though they're effective, so I suppose I can't argue (much) with that false advertising.


Divas was never meant to be an all female team; it has always had two males on it since it was first created like 3 something years ago; they (the males) have always been the "double trouble". Just like how Dudes That Bring Double Trouble has two females on it, again, the females being the "double trouble". Same deal as Divas basically, only reversed.  :lol:


Mid-week matches. Also, moves get shown.

FFT Arena 1.39c - The Damned (Flurry of the Dancing Flames v2) vs. Silenkaster (Protect The Queen) (https://www.youtube.com/watch?v=sWfA_Lvz-cg&feature=youtu.be)

FFT Arena 1.39c - Barren (Thunder Absorb) vs. Andante49 (Try Outs) (https://www.youtube.com/watch?v=uupQc-QoMSc&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 22, 2014, 08:09:59 pm
Thanks Otabo for the match!!!

That was a great match...RNG didn't heavily favor either side...which are the types of matches I love to see. I think our teams were very close. I will only change a couple of abilities (like giving the Thief Steal Accessory over Angel Song since MP didn't seem to be a problem). VGG The Damned and congrats on the win!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 23, 2014, 01:09:19 am
FFT Arena 139c - formerdeathcorps (Power) vs silentkaster (Protect the Queen) (http://youtu.be/xi-yNgyvxbc)

FFT Arena 139c - Barren (Wake Up Dead) vs Eternal (Testy Mimes) (http://youtu.be/flTkv0vUt1A)

Leif, I'll get to your vid soon enough =P (like probably tomorrow)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on October 23, 2014, 01:18:29 am
Many thanks Otabo for the match, you and the other uploaders here are amazing  :D

I like the Iron Fan for some colorless damage, really scary team there. Spellbreaker can throw out some pretty big numbers but, give a Bard Chiri and multiple targets and it'll do much more in total. Still satisfying seeing 400+ though. GG Barren
Title: Re: Arena battle videos and discussion
Post by: Reks on October 23, 2014, 05:01:41 am
Thanks for the matches, guys!

I need to stop getting distracted and just make my team. It's half-done already.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on October 23, 2014, 06:41:36 am
Dual wielding Healing Staff Kagesougi. Sounds pretty angry on paper, but the Squire preferred hitting teammates for low healing instead.

Oh man, those Spellbreaker shots are insane. Who the hell thinks to stack Bard with that much MA as a melee killer? The Mimic Magic Songs with Summons is a really nice idea. Those Hawkeye shots from the Mime stopped Barren from doing what his team does best. Andante, killing single units causes a ton of disruption to the AI. If the enemy tries to revive, your Summons will knock the revived unit back down and punish them even more. It's a solid strategy.

Both physical heavy teams, which focuses on a lot of defense as well. Originally thought these battles would last a long time(I never look at the video duration). Some really unlucky problems for fdc. Using Berserk to get the Mimes into good positions near the enemy is a good idea though.

MAD SAMURAI IS MAD!
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 23, 2014, 08:21:17 am
(...Hunh. I must have confused Divas with one of your other all-female teams then, Otabo. My apologies. Shows how I was even more out of it than usual.)

As it is, I've edited that last post and tried to proofread this one as well as one mere read-through can do.

Regardless, thanks for the videos as always, Otabo and CT5Holy. I really need to see if I can get Camtasia and my Internet working on this new laptop so I start doing videos again. That would at least make feel semi-productive and give me something to do around here other than destroy people's eyesight. Speaking of which....


Well, this went about as well as expected given my team never even once tried to really attack the Queen. At least your team lived up its name while kicking my team's ass, silentkaster. If that had happened though, I might have won given how Raise 2 would have been basically negated.

As it is, I feel rather dirty for the huge advantage I had in first round, especially since I managed to lose even with it due to lacking AoE to "clean up" or really even attack from a distance, at least with my Monk and my Lancer. That's generally what allowed Protect the Queen as a whole to build up such power and cave my face in with it, though getting Charmed never helps.

As I said though, that wasn't unexpected even ignoring my pessismism about everything. I rather expected this team to have issues against teams that don't really rely on magic to attack, which is part of why I went "overboard" to on the Gokuu Rod on Sister Sister the Lancer in addition to the two Atheist Bows. I just wanted and still want to see if 100% Innocent on another weapon is going to be as problematic for most mages as I think it might be, even with Flash Hat having changed.

As it is though, Sister Sister the Lancer is definitely the weak link in Church of the Atheists currently. Still, I think I'll keep her the same for another (lost) match or two to see how things work with Gokuu Rod. As far as potentially changing to focus on maximizing Ninjutsu damage with more than one unit, meh. That's more incidental than anything and Otabo's "Divas that Bring Double Trouble" already do the "Innocent + Ninjutsu" schitick well enough. I'll consider due to how my luck tends to suck though, so having Steal Heart on two units is just asking for (double) trouble, especially since it kept missing for me here.


This may be the best match I've ever had with someone; it certainly is in recent memory, even if I have been gone for about a year. Great game, silentkaster. I figured this team would do better against Protect the Queen than Church of the Atheists did, but I didn't expect to win, much less for the last round to be that damn close.

I also figured that I'd get screwed over on that first map given how small it is, even with damn orrery still in the way, but getting rather unlucky with hitting the Queen sure didn't help either. At least this team actually targeted her unlike with Church's issues against the Protect the Queen team and this team still did decently well until that Steal Heart hit a Wizard surprisingly enough. That same Wizard needlessly charging forward to get murdered by the Thief when she could have still fallen back for her fatal Flare just made me want to facepalm though. Sadly, that urge is common-place with the A.I.

Speaking of Steal Heart, I actually credit that missing as the Thief's second action in the second round with the chief reason for my being able to win in the second round given how toothless Nameless Dance is right now. Due to not having to worry about the Priest (not) using Esuna, my Wizards were generally able to focus on pounding silentkaster's team with AoE, which led to his male units being focused more on sandbagging than attacking me for the most part. That's basically a rather downhill scenario against the majority of teams in general, much less a team with Pilgrimage (or Warpath). Silf being unavoidable, which I feel is part of why it's really underrated even if Tornado is currently slightly overpowered, helped me finish up round two, especially since it's far faster than Flare.

Flare's still sluggish speed is part of why I thought I'd get screw over in the third round given the relatively small space and getting unlucky with Ancient Sword again; ironically, getting Petrified prevented Red Nocturne+ from taking Jump damage though. I probably only survived the initial onslaught since Red Nocturne+'s shield actually came in handy against Thieving Jester quite a bit after she got un-Stoned and their flirting at each other was generally unsuccessful, first round aside with its Don't Act-adding Silf overkill. The Squire also made a rather weird move early on after getting immediately Death Sentence'd by Secret Fist since he chose to use Heal on The Queen to rid her of Oil rather than do anything more actively constructive. He also did some questionable things later on, like not using Throw Stone as much as he could have, as did the Thief with Singing a bit too much.

After that, it was way too many back-and-forths for someone who normally has crap luck, especially since HP Restore proved that it continues to loathe me by never activating for me and since poor Axel(+) got Decapitated twice. I honestly thought I'd lose when silentkaster's entire team got back up just because Red Nocturne+ decided to get hit by Sleep at literally the worst possible time and Green Requiem+ frustatingly decided to not bother to Esuna her over Dancing. I mean, for the most part, the only reason I came back at all after that particular debacle was because I just had more AoE and got relatively lucky with avoiding status from Steal Heart & Kagesougi thereafter. I would have definitely lost had the Squire hit Don't Act (which shouldn't still be on Kagesougi anyway) on the Priest while she was charging Raise 2.

Even with the (almost inexplicable) win that was at least somewhat helped by Slow from Nameless Dance, I'm still really tempted to switch out Dance secondary for Talk Skill or Time Magic since the (needed) nerf to Oil makes that skill even more unreliable. Hmmmm.... That's another issue for the Balance thread as well I suppose.

As it is, besides a bit of luck, I think the main reason I won is because the Queen spent most of her non-revival turns uselessly casting Protect, which only means something against Axel+ on this team rather than helping to wall (heh) the Church of the Atheists as it did. So for the most part it was a 3 vs. 3 match-up with both sides having a support unit that occasionally attacked people.

Still, even as much as I wanted to smack my team on the back of their collective heads (as usual), it was an excellent match, silentkaster. Your team is quite well-made. I'll admit I'm surprised that your Squire never triggered Counter from the Queen when healing (staffing) her, but that may be my own notoriously bad luck; I suppose it's entirely possible that Healing Staff can't proc Reactions even when elemental absorb can. Hmm....

(P.S. Otabo, the Flare that got stopped by Kagesougi towards the end was targeted on The Queen the Paladin, not Royal Guard the Lancer. It would have killed her had it gone off, which is why I figured it wouldn't since Flare is still acting like it's holding the old Phoenix Blade. So slow, though I suppose it does somewhat need to be. The Tier 2 spells are arguably "meh" enough as it is without having to compete with Flare as well, but, again, Balance thread issue.)


Ouw, I hadn't realized someone was actually finally using an Iron Fan now. Interesting. As I suspected, it actually does pretty damn good damn even if it can't be used with Two Hands like Whale Whisker.

The first round ended rather quickly despite Summoner getting off Sinkhole on the poor Scholar twice, in part because the Bard went down so early and Lancer was generally on Andante49's team pretty early, in part due to Float from Feather Boots. The Don't Move Mimic backfiring (again) didn't help either given it got the Priest killed. I'm not sure if it's because of the (needed) nerf to its range, but the Blast Gun Archer actually didn't do as much as I was expecting of him. Andante49's Mime also held out longer than I thought, though that Stop on said Archer from Hell Ivy Counter Flood helped.

The Bard was a lot more useful in the second round despite against taking Iron Pole to the face for 200. He just flew forward and fatally hit the Scholar for a crit 415 like it was nothing. Gods. This is why I've been saying Spellbreaker is (understandably) overlooked. Handing out 327 damage to one unit like it's candy is something that even Draw Out Bards can't do. Calm down. It's not Halloween quite yet, Forward.

It looks like Spellbreaker was just oddly not being used last round just...because, rather than for the reason I suspected.

Anyway, the second round in general went immensely better for Andante49 despite the Scholar getting Thunder Flare off since basically of all of Andante49's crippling status hit and the Summoner and Bard mopped up. The third round mostly went the same way, with the only real differences being that Barren's team killed off the Summoner briefly and Andante49's Bard proved that he could he hit for even more damage by hitting the Lancer for 450+. It seem like either going need to stay away from that guy entirely or break his Phoenix Blade if you want to live apparently, even if you have heavy armor on.


Thank you for resisting the urge to go Pub or Graveyard of Airships, CT5Holy, as much as I like them as well. Poor Orbonne Monastery rarely gets used.

As for the actual match, even though I figured it would work given that formerdeathcorps has obviously been looking into how equipment & Secondaries affect the new Mime, I was surprised to see that Mimes can indeed still Mimic while Berserk. I was also surprised to see that the Monks didn't try to "helpfully" cure them of Initial: Berserk with Stigma Magic; I wonder if it's because of they're Mimes and thus have no abilities to lose in the A.I.'s eyes. Of course, that happened accidentally anyway in the first round after Ancient Sword went off on the first swing. The first round was just a clusterfuck of bad luck for formerdeathcorps in general between various crits on himself and hard-hitting Mimics on himself as well as the Monks dying at the same time, one to a crit and another to Counter Decapitate proc of all things.

The second round went a lot better for formerdeathcorps's team in general, with less backfiring and a great start as far as Battle Song's (still too high for my tastes) hit rate was concerned. Ironically, he ultimately ended up losing this time just because his team got too spread out, which is the exact opposite reason, horrible bout of luck aside, that he lost the first round. For looking rather straightforward and being utterly hampered by verticals, Berserk A.I. and Don't Act, Darkness/Blind & Don't Move and having two Mimes & two sets of clones, formerdeathcorps is indeed a lot more fun than I expected. This even though Mimes continue to occasionally just outright not Mimic things, though I think it only happened once in this match in the first round.


It looks like I can leave testing the new Chirijiraden the Katana to Barren given there's no way I'm touching that thing currently. Still, it's good to see someone (else, who isn't me) using it. Also nice to see random.org get some on-screen acknowledgement, even if it was a bit by accident.

Unsurprisingly, Chirijiraden the Katana was more helpful without Berserk, especially given that it seemed to be weirdly doing the same damage without Berserk as with it. Hunh.... Actually, it may just because the only unit Mad Samurai hit while Berserk in round first was the Cherche-wearing Geomancer unlike in round two where the only unit he hit was the Paladin without Cherche, whom he hit for about 140 more HP damage.

Regardless, this match lasted a lot longer than I expected given how unlucky Eternal got in the second round despite the early, seemingly commanding lead he had from all of the Mimed Grand Crosses flying around killing people. Ironically, I'd say it was the very first Mimed Grand Cross that screwed him over somewhat significantly due to it Blinding the Bard. Despite hitting often even while Blind, the Bard ultimately missed when he needed to hit, especially since Barren's team has (much) better revival, and only got healed of it when he died...while Undead; I frankly surprised he got back up given how downhill Eternal's luck was going by that point.

Speaking of which, despite Barren's Paladin basically becoming nigh-useless after a certain point in the second round due to no MP, it was really the Geomancer missing Revive twice in a row on the Mime and then just giving up on the poor guy that ultimately doomed Eternal. I'm not sure if he could have won had the Mime gotten back up, but it would have likely have been closer than it ended up being. As it was, despite being a rather protacted battle, Barren's Oracle generally had free reign to ressurect and then zombify everyone since she never really got damaged.



All that said, it was only when silentkaster fought formerdeathcorps that I finally noticed how silentkaster's Thief is actually using Thief's innate Flee rather effectively since the Thief has no choice but to run off and Sing rather than healing himself out of Critical and then moving less far away. Quite an interesting set-up there.

That said, I've also finally noticed how lucky said Thief has been getting with Ancient Sword. As such, I'm beginning to wonder if its proc rate is accidentally bigger than it's supposed to be (now). It wouldn't be the first time it happened after all and it would be rather...worrying this time given how powerful Petrify can be (when it comes with damage).
Title: Re: Arena battle videos and discussion
Post by: Barren on October 23, 2014, 09:36:33 am
Very good team andante, that oil proc is annoying and spellbreaker did really high damage. GG man, I need to redo my ele absorb teams to avoid oil in the future.


Close match my friend, the samurai was good enough, I wish the chiri katana added move + 1 instead so I would switch with salty rage but eh, the madman did solid damage overall. Still unsure if I consider my team to be complete but may need to further evaluate my team. GG eternal, battle was fun.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 23, 2014, 11:32:54 am
New team is up with some appropriate Halloween/Dead Honor Day themes, as well as something The Damned might create for names.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 23, 2014, 11:57:22 pm
(*checks out Rek's newest team*)

Hmmm...maybe I should make an Edgar Allan Poe-themed team since I don't think anyone else, even RavenofRazgriz, has ever made one surprisingly. Still, I already have one other team in mind and I hadn't wanted to make than four (so quickly).

That said, I actually quite dislike Romeo & Juliet, though that's perhaps not surprising. Stupid teenagers. Stupid love. Stupid everything. [/angst]

I'm more of a MacBeth guy and I think that might be the only other Shakespeare play I've actually read besides the above. Hunh.

Speaking of references, I'll admit that I did kind of expect your Underwhere team to a reference to Paper Mario if it's actually be a reference to anything, which apparently it is. Shrug.

*goes off to catch-up on all the videos for 139, backwards, starting with page 176*
Title: Re: Arena battle videos and discussion
Post by: Reks on October 24, 2014, 12:37:22 am
Quote from: The Damned on October 23, 2014, 11:57:22 pm
(*checks out Rek's newest team*)

Hmmm...maybe I should make an Edgar Allan Poe-themed team since I don't think anyone else, even RavenofRazgriz, has ever made one surprisingly. Still, I already have one other team in mind and I hadn't wanted to make than four (so quickly).

That said, I actually quite dislike Romeo & Juliet, though that's perhaps not surprising. Stupid teenagers. Stupid love. Stupid everything. [/angst]

I'm more of a MacBeth guy and I think that might be the only other Shakespeare play I've actually read besides the above. Hunh.

Speaking of references, I'll admit that I did kind of expect your Underwhere team to a reference to Paper Mario if it's actually a reference to anything, which apparently it is. Shrug.

*goes off to catch-up on all the videos for 139, backwards, starting with page 176*


Huzzah, you DID catch it!

I still need to play that game, though. I only read about that.

Romeo and Juliet were because they, well, DIED. They have best compat with each other for obvious reasons and for team purposes.

Marie Antoinette? Off with their heads! Queen of Hearts would have been better, but eh.

Edgar Allan Poe's unit was initially named after an assassin, but Poe made more sense with Death Sentence.



All in all, I expect the team to do quite badly. It IS based off of luck with Death, Petrify, and Death Sentence.

And you know how my luck tends to go :P
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 24, 2014, 03:03:37 pm
FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. The Damned (Unused Katana) (http://youtu.be/gCmFO982g4c)

FFT Arena 1.39C - Dokurider (Demi 2 Better Happen) vs. Fenire (High Ground) (http://youtu.be/etPGrb2zZUE)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 24, 2014, 04:59:57 pm
Please use a team that uses Demi 2 on Demi 2 Better Happen please. I'll also accept a team that uses Dark Element primarily
Title: Re: Arena battle videos and discussion
Post by: Barren on October 24, 2014, 07:20:52 pm
Quote from: Dokurider on October 24, 2014, 04:59:57 pm
Please use a team that uses Demi 2 on Demi 2 Better Happen please. I'll also accept a team that uses Dark Element primarily


I'll make a team that will make your dreams come true tomorrow
Title: Re: Arena battle videos and discussion
Post by: Reks on October 24, 2014, 07:33:20 pm
Quote from: TrueLight on October 24, 2014, 03:03:37 pm
FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. The Damned (Unused Katana) (http://youtu.be/gCmFO982g4c)

FFT Arena 1.39C - Dokurider (Demi 2 Better Happen) vs. Fenire (High Ground) (http://youtu.be/etPGrb2zZUE)


Well, that was unexpected.

And I saw several 100% Deaths in there. I don't think she missed a single one.

GG, Damned. I got luckier than you this time.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 24, 2014, 08:01:42 pm
FFT Arena 139c - Leif1991 (Gardening Shenanigans) vs formerdeathcorps (Blitz) (http://youtu.be/N9KU2-o_2_E)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on October 24, 2014, 11:26:37 pm
Oh no! I thought Cursed Ring would kill off the unit if it missed the revival. Time to fix up my team.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 25, 2014, 01:24:54 am
(I still need to check up with the backlog, but I might as well comment on the three latest videos. Thanks, TrueLight and CT5Holy, especially since now I want to watch Nightmare Before Christmas again due to the former.)

No, Leif1991. Cursed Ring is actually balanced now that in you're not guaranteed to get back up 100%. You have a 50% chance of getting back up or nothing happening every turn after you hit 0 due to the  Immune: Crystal that Cursed Ring still has, which it needs since it frankly was horrible when you weren't guaranteed to get the unit back. The problem before was that FFMaster accidentally overcompensated by making the revival 100% at 0, which when combined with Quickening made Cursed Ring so overpowering and "over-centralizing" in the previous version.

You'll get back up...eventually. It may just take a while. Theoretically, you could never get back up, but I'm probably the only person whose luck is bad enough for that to ever happen to (repeatedly).


Given this was a battle of someone who has bad luck versus something has worse luck because Lady Luck loathes him, I already knew how this was going to turn out. Hell, I called the Decapitate proc, the Stop proc from Hell Ivy and not being able to hit a single Steal Heart (like always).

That Reks's team is actually better than he gives himself credit for while I expected mine to suck because I'd argue that Samurai is actually one of the worse classes also made the outcome of this rather predictable. Note that I'm saying that Samurai itself has problems, not Draw Out, which I'd actually argue is still a bit overpowered; too bad that doesn't mean anything, at least for male Samurai. Even the change to Asura the ability can't really save them unless maybe you go for suicidal max damage set-ups like the one Barren is using with the new Chirijiraden the Katana. Again, though, that's a Balance Thread issue.

Still, good game, Reks; I just wish my team was more of a challenge. Juliet alone pretty much kicked my ass, especially since my team, like the idiots they are, never targeted her. She's basically silentkaster's "The Queen" in mage form, at least when it comes to my team.

I wonder if there's anything I can do to make Unused Katana slightly less shitty. Hmm....


Not really much to say here at all given I've already harped on about Quake (and Tornado) being overpowered still, so I'll just ask the question everyone is doubtless wondering: What the hell was up with Won the Ninja's A.I. in this match, especially in the first round?

Like...seriously, what was going on there? Did he suddenly just decide "hey, we've been getting screwed over in the past couple of fights, I'll just sit this one out and take credit if we win"? He just kind of cowered in the corner in the first round and then straight-up ran away for a bit despite just getting healed out of Critical in the second round. The...A.I. continues to vex me after all these years, especially since I don't remember him acting up this much, if at all, in the other two matches were just recorded with High Ground. Huh.


Despite how long this went on, I actually don't have much to say about this either. formerdeathcorps's team just did too much damage for Leif1991's team to keep up with on smaller maps, though I personally try not to use any of the unfinished maps as it is, especially since there's duplicates among them as shown here. The duplication made unsurprising to me that fdc would win round three, especially given how it started.

I can only imagine that formerdeathcorps's team would have easily taken the first round if Cursed Ring was still as unbalanced as it was in 1.38, especially given how unlucky Leif1991 got in round two. At least in round three it was less luck that did Leif1991 and more just Slow 2 still being slightly overpowered/too accurate.



Quote from: Reks on October 24, 2014, 12:37:22 am
Huzzah, you DID catch it!

I still need to play that game, though. I only read about that. *snip*


Oh, so it is a reference to Paper Mario. Good to know I guessed correctly. I haven't played anything from that series either. Actually, I tend not to have actually played a lot of the things I reference unfortunately, such as Blazblue or Shovel Knight or Skullgirls. The only exceptions in recent memory have been the Kingdom Hearts-themed teams even though I've long since grown disenchanted with that series and the FFT:A team that never got to fight even though I never liked that series to begin with either.

As for the other references, I just thought you avoided the Red Queen reference because silentkaster's "Protect the Queen" is arguably already a reference to her. Interesting to know about the Poe unit though.
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 25, 2014, 08:49:39 am
Thanks for the match TrueLight.
What was that ninja doing!It is like my ninjas decided to play tag team and never tag out, or the archer stole all the AI in order to function perfectly. GG Dokurider
Title: Re: Arena battle videos and discussion
Post by: Barren on October 25, 2014, 08:58:57 am
CT5Holy, please do doku's demi 2 better happen vs my dokurider's wish. I want his dreams to be reality!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 25, 2014, 01:32:17 pm
Just finished recording! Will splice and upload... later. Tomorrow or Monday I think.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 25, 2014, 01:57:07 pm
Its fine, thanks man. This team is only made to make Dokurider's day, not really meant to take on anyone else's team :P
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 25, 2014, 02:49:52 pm
I've got a few teams coming. Expect a defensive and an elemental absorb...both of which I'm horrible at.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 25, 2014, 10:50:11 pm
Ey. Can someone please make me save with a blank team vs another blank team? Only one file needed. Can't unlearn abilities so I plan on inputting teams manually. I no longer have access to a pc and excel so I can't make or fight teams at the moment. Thanks in advance.
and again when i start posting again.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 26, 2014, 06:37:19 pm
FFT Arena 139c - Barren (Dokurider's Wish) vs Dokurider (Demi 2 Better Happen) (http://youtu.be/YD1Fy7Vbfg8)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 26, 2014, 09:31:36 pm
consider your hopes and dreams a reality! there were some nice reflect + demi 2/stop combo I pulled off there. too bad my paly was useless half the time. maybe it was just due to being unlucky at some instances. it missed a axe shot three times in a row? oh RNG. GG Dokurider, that was fun to watch.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 27, 2014, 06:22:40 am
(Thanks for the video, CT5Holy.)

Also, challenge accepted on that essay about Magic Ruin.

You shouldn't have tempted me.

Weird how I haven't had much to say about the longer matches of late, though in this case it's at least somewhat "helped" by the fact Dokuknight the Paladin was mostly useless. Seriously, it was like a repeat of Won the Ninja from Fenire's High Ground's most recent fight, though here it might be understandable given how many OHKO Demi 2s got flung the Lancer's way (and hit despite their "only" about 70% chances of hitting). I'm still not sure if that would "excuse" her being the reason that Barren lost the first round despite the Lancer being dead for literally half of that round. I'm pretty sure it doesn't, actually.

The second and third round went much better for Barren partly because she actually was in the fray, even if she was basically just a bumbling meat shield with Reflect in the third round since she literally couldn't hit anything. She may have been effectively Blind, but, hey, at least she got used for cool Reflect shenanigans by the Chemist and Time Mage.

To me, given how great the A.I. is at using the status, the Reflected spells by Barren's team were easily the highlight of th is entire match. Everything else was just as an amusing exercise in fulfilling Dokurider's suicidal wish. I suppose it was also nice to see a Spear Grand Cross even if it didn't go off that often since I think this is only the third or fourth time ever someone used one in all of ARENA.


And though this should likely go in the Balance thread, since CT5Holy suggested it so nicely, here's six--technically only five--paragraphs on Magic Ruin if you really have time to kill:

As with the half of the skills in the current skill set of Steal that aren't Quickening (which I'd still argue needs to die), Steal Heart, Steal Accessory, probably Spellbreaker and maybe Speed Ruin, Magic Ruin is basically unusable in its current form. This isn't necessarily FFMaster's fault, as Magic Ruin has more going against it than half of the remaining unusable Steal skills. In fact, despite the A.I. being able to use Magic Ruin correctly unlike Power Ruin or Mind Ruin, Magic Ruin has even more wrong with it than either of those abilities. Indeed, a myriad amount of factors that utterly undermine Magic Ruin's viability: it's an MP damage attack; it must compete with the far superior Steal Heart, which in the same set; it is far too expensive both in terms of JP cost and risk for how inaccurate, short-ranged and self-defeating an ability it is.

Being based on MP damage is what defines Magic Ruin and thus is what is the chief problem with it. Unfortunately, MP damaging abilities are by their nature extremely difficult to balance in any mod where MP doesn't regenerate in some at least slight fashion if MP is used at all. Without a natural regenerative MP cushion to help mages escape obsolesence should or when they run out of MP, mages are naturally forced to overcompensate with MP-restorative abilities. That or turn to abilities that they don't use MP that they can actually use, such as Draw Out. As such, MP damage has the problem of either doing too little to actually matter in the face of MP Restore, Absorb Used MP, Move-MP Up, Angel Song, Carbunkle & Chakra or being overpowered by taking MP to 0 almost every time. This even though MP damage often wouldn't matter at all in cases where the target in question doesn't care about it, which is sometimes the case even for mages. Still, notice how the latter basically applies to only Bizen Boat while everything else that damages MP falls into the "nigh-useless" category, especially since every MP damaging ability save for Bizen Boat uses MP itself and thus triggers Absorb Used MP.

Furthering this is the fact that Magic Ruin can only ever deal damage in fixed percentages at Range 3...despite the fact that the only other MP-damage bounded to percentage, Spell Absorb, has greater range, accuracy, benefit and safety. Sure, they both rather needlessly trigger Counter Flood and Magic Ruin both deals more MP damage and can damage the Undead as well as work with Concentrate, but that's part of where its self-defeating nature on Thief comes in. Given the good damage and high speed that Thief still has even after the nerf Knives, with Concentrate it would be easier to just kill the likely squishy mage, since using it on a physical unit basically has no effect outside of maybe a Grand Cross unit (with no Chakra back-up), and without Concentrate, one could most likely just turn to Steal Heart since most mages are female and the majority of Thieves still tend to be male. Sure, the fact that Magic Ruin is unisex lends it some small measure of revelance perhaps, but it's clearly not enough to compensate enough to make it actually usable. This especially when has the cost of 200 JP for an effect that isn't even permanent unlike Power Ruin or Mind Ruin (or Quickening).

Really, it being in the same set as Steal Heart is the other chief problem with it. Charm is an extremely powerful status; with Invite no longer existent, it's arguably most powerful status in ARENA other than outright Dead. Magic Ruin having to compete with an unavoidable skill that has the same range, less JP cost, no MP cost, the ability to outright definitively stop spell-casting and often huge & immediately tangible tactical benefits should it land is what dooms Magic Ruin. Sure, unlike Steal Heart, units cannot be made outright immune to Magic Ruin, but they effectively can in many ways due to the amount of necessary MP-restoring abilities that exist and the extremely high chances that those abilities will show up on the unit that Magic Ruin has the most effect on. Additionally, that units can be made outright immune to Charm is arguably another benefit that Steal Heart has over Magic Ruin since at least the A.I. won't waste time trying to Steal Heart an Immune: Charm unit while it will totally Magic Ruin units that effectively obviate Magic Ruin; see: The Maintenance Paradox.

Unfortunately, on top of all that is the final crux is that there is most likely no better class that Magic Ruin could actually go to as it is now. Maybe it could go to Ninja, but that's a big if and Ninja is already most likely pilfering Thief's unused Heretic ability anyway, so there's that separate issue. Still, Magic Ruin at least wouldn't outright obviated by another skill withint the same set outside of perhaps Kagesougi still doing way too much damage for way too little cost on top of still unnecessarily causing Don't Act. So it would be an improvement, which is at least and unfortunately more than I can say about the currently seemingly non-existent ways to improve Power Ruin or Magic Ruin for A.I. use or Quickening for actually balanced use.


(TL;DR: It's because it's not Quickening. The End. ...Just kidding (mostly). It's because it's not Steal Heart, in the same set as Steal Heart and MP damaging abilities that aren't difficult-to-keep-from-being-overpowered Bizen Boat are innately somewhat self-defeating.)


I expect an A on my paper, Professor CT5Holy.

================================

More seriously, though, as far as commentary goes, you're mostly fine. I think your main problem isn't that you're boring, but rather that you're pretty clearly doing stream-of-consciousness commentary. Granted, that's what commentary usually is unless you're dubbing over the video at a later date, as I've done in text, or somehow clairvoyant. Still, it gets rather...obvious when you run out of things to say and try to fill the void even when you're not pointing it out with uncomfortable self-deprecation.

I'm not saying you can't talk if you want to talk. Just don't feel like you have to. I can't speak for anyone else, but I'm glad that people are still just taking their free time to rather constantly recording videos whether there's commentary or not. You could always take a talk break in some videos and just play music over the match like TrueLight or myself tend to do. Don't feel like you're somehow contractually obligated to entertain us and thus that things are somehow boring if you're not saying something or being "funny", which is an utterly subjective thing anyway; latter is something I both loathe and don't understand about some of the more popular "Let's Play" people with their egregiously exaggerated reactions to everything.

Shrug.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2014, 08:32:23 am
Now my team is updated to make demi 2 slightly more useful and my paladin slightly less useless. Anytime anyone has a team that is weak to dark please put it up against my Dokurider's Wish team so I can obliterate it with demi 2 ;)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 27, 2014, 05:27:10 pm
Here's a barrage of matches from me since I got time to kill :D

FFT Arena 1.39c - Andante49 (Old Gimmickry) vs Dokurider (Tonight At The Orchestra!) (http://youtu.be/Wpvm-z-X9fE)

FFT Arena 1.39c - The Damned (Protect Me) vs Otabo (Divas That Bring Double Trouble) (http://youtu.be/7vAAmv_hXpM)

FFT Arena 1.39c - Fenire (Mimes can't mime) vs Shintroy (Barons Mark IV) (http://youtu.be/657vKHGbnE8)

FFT Arena 1.39c - silentkaster (Really Terrible Team) vs Reks (Till Death Do Us Part) (http://youtu.be/TYvXzacDHgY)

FFT Arena 1.39c - reinoe (Predictable Fire Absorb Team v 1.1) vs TrueLight (Time of Destiny) (http://youtu.be/pkMhr797NsQ)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 27, 2014, 10:18:10 pm
Good job Reks. Ha ha, this match was particularly hilarious. Rounds 2 and 3 really showed off my team's shinanigans. Try as they might to be tanky though, they simply can't tank a OHKO spell.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 27, 2014, 11:39:53 pm
*is somewhat waiting for Damned's eventual essay post*

I'm also working on a side team while creating one with Damned, so there's that.

By the way, does anyone know if Jump properly keeps the element of a weapon used when Jumping? I would like to test this.
Title: Re: Arena battle videos and discussion
Post by: Fenire on October 28, 2014, 12:56:04 am
Thanks for the match Barren.
That went better than anticipated. Rng really hated on the mimes in round 2.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on October 28, 2014, 01:23:52 am
Thanks for all the matches Barren, also the Rainbow Staff is for oil protection on the Scholar.

If it wasn't for the crit Spellbreaker Round 2 was yours. Once those songs started it was uphill all the way. GG Dokurider


Reks - In vanilla Jump ignored the weapon's elemental, not sure if Arena changed that but probably not.
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 28, 2014, 02:26:30 am
(I need to restart my computer before I check on up the latest videos, but I'll preemptively say "Thanks, Barren".)

In the meantime, I forgot that I made a commentary for the five matches that were on page 176. So I'll post that now:

Hunh. I thought formerdeathcorps said that Quickening wouldn't work with Mime teams outside of weird conditions, but this match proved otherwise. As such, I'll have to rescind my commentary about reinoe's match versus Dokurider's team as opposed to the core concept of the team being unworkable and amend it to say that core concept is quite annoying to watch when it works. It would just seem that Dokurider's team was a terrible match-up in general and the Chemists never bothering to do Quickening at all just compounded the problem.

Holy shit at silentkaster's horrible luck in the first round though. That may be the single most one-sided round I can remember given that silentkaster's team basically did no damage outside of the Raise 2's, which got negated by Cursed Ring's inevitable resurrection. Seeing that many status abilities miss just hurt, especially since silentkaser's team got whittled to death rather than hit by train.

The second and third rounds showed that despite Quickening, the status that most of Stop Right There! has combined with the Berserk Samurai's sheer damage kinda shut things down if it gets through. It helps that Death Sentence kinda screws over the Mimes and that Item can't cure it. Also those backfired Mimic heals on the enemy Samurai and the ally Undead only hurt reinoe more.


Wow at that first round being basically over from the very first move. Not too surprising given how powerful Charm can be, but things sure snowballed extremely quickly from there against Macrame Pants. (No, I couldn't resist making an ice pun; I'd like to think it was a nice pun.)

Macrame Pants did considerably better in the second round, in part because the Archer went down (twice) before she was able to ever able to attempt Steal Heart. She also, for some reason, ran straight into a Ramuh when she didn't have to do so, which helped lead straight to one of her deaths. After that, things went back in forth for a bit, but Mimic Summons helped (this version of) Macrame Pants get the edge as it was no doubt intended.

The third round going to Ice Absorb wasn't that surprising given that Archer has positional advantage all round, which basically allowed her to pick off whoever she wanted. I don't think she got touched all round either. Still, it wasn't a total rout even with her pseudo-invincibility. I think Macrame Pants might have been able to win if the Bard had positioned himself better so that the Mime Mimic'd a Ramuh onto the map; instead he was slightly too far to the left and so she targeted off map, failing automatically. It's a shame given the A.I. is usually pretty good about targeting Mimics and that would have definitely killed Barren's Scholar, probably allowing Macrame Pants to come back and maybe even win (provided Bard didn't get Charmed again).

Said Mime also had a bout of bad luck that led to her death between getting hit by Armor Break and then not evading the subsequently fatal Grand Cross that hit her for her exact new HP total of 176. Oh well. You win some, you lose some.


Geez this was one-sided. It's not too surprising given I'd still say that Salty Rage has issues even if it's been improved, so this was more like a 4 vs. 3 off the bat in my opinion. Still, I turned my head for just a couple of seconds to look at my laptop and then turned back to see Otabo's two Thieves had Charmed half of Shintroy's team in the first round as their first actions. Yeah....

Double Charm is basically what took Shintroy out in both rounds alongside getting unlucky with Don't Act on the Berserk Geomancer, who literally never got attack at all. So there's nothing else to say about this.


There's not much to say about this either given the amount of damage formerdeathcorps tend to do. It was closer than I thought it was going to be, especially since Dokurider won the first round, partly because fdc's Monks took their sweet time in dispelling Seal Evil for some reason. Even after it got dispelled, both Ninja got taken care of before they could really do anything, leaving "only" the hard-hitting Monks, whose single-targeting attack couldn't save them, especially when they were ignoring Baba Yaga.

The other two rounds, especially the third round, went far differently just because the Ninja got to stay around much, much longer and thus wreak havoc with unavoidable Cover Fire. That General Winters Army got a bit unlucky and couldn't ever dodge the Monk's -ton skills is ultimately what got them killed since they were basically in Critical status or Dead for most of the match. Baba Yaga in particular didn't even get a move off in the third round until after the round and match had already been lost.


Despite how long this took given it was a rather even match, there's really nothing much to say about the fight itself. Given how evenly matched they were, I figured that Otabo would eventually lose just because his Priest wasn't as compatible as she could be with the rest of his team. So Raise 2 and especially Haste kept missing when she could have been spending those turns on other things like Stop. As it is, I'm actually surprised she hit as many Raise 2 as she did.

Beyond that, it was a pretty amusing match between hearing CT5Holy get the vapors over how fast Speed Bomb is and the A.I. doing its usual "helpful" thing of Jumping on a Sleeping comrade to make them wake up (dead).



Quote from: Reks on October 27, 2014, 11:39:53 pm
*is somewhat waiting for Damned's eventual essay post*


...But I already did the essay that CT5Holy "wanted". It's in my last post on this same page...or on the last page since this post is apparently the start of the next one; of course it would be.

Anyway, as for your question, Andante49 already answered it for the most part, but I can confirm that Jump is still non-elemental, which is part of the reason why I'm surprised that Dokurider's I Die to Demi 2 the Lancer never tried to jump on Barren's Thief during the few times he wasn't dead during their fight. Maybe it's changed (accidentally), but I doubt it; said Thief was probably too fast and the A.I. probably was more interested in healing itself with Grand Cross given that the Lancer's Jump is only Range 2, which is the same as the Spear and Grand Cross. Still, there's no reason not to try it out.

On that note, someone should probably still test to see if Ancient Sword's Petrify proc is higher than it is supposed to be. I'd test it, but...yeah; can't.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 28, 2014, 02:56:15 am
Quote from: The Damned on October 28, 2014, 02:26:30 am
(I need to restart my computer before I check on up the latest videos, but I'll preemptively say "Thanks, Barren".)

In the meantime, I forgot that I made a commentary for the five matches that were on page 176. So I'll post that now:

Hunh. I thought formerdeathcorps said that Quickening wouldn't work with Mime teams outside of weird conditions, but this match proved otherwise. As such, I'll have to rescind my commentary about reinoe's match versus Dokurider's team as opposed to the core concept of the team being unworkable and amend it to say that core concept is quite annoying to watch when it works. It would just seem that Dokurider's team was a terrible match-up in general and the Chemists never bothering to do Quickening at all just compounded the problem.

Holy shit at silentkaster's horrible luck in the first round though. That may be the single most one-sided round I can remember given that silentkaster's team basically did no damage outside of the Raise 2's, which got negated by Cursed Ring's inevitable resurrection. Seeing that many status abilities miss just hurt, especially since silentkaser's team got whittled to death rather than hit by train.

The second and third rounds showed that despite Quickening, the status that most of Stop Right There! has combined with the Berserk Samurai's sheer damage kinda shut things down if it gets through. It helps that Death Sentence kinda screws over the Mimes and that Item can't cure it. Also those backfired Mimic heals on the enemy Samurai and the ally Undead only hurt reinoe more.


Wow at that first round being basically over from the very first move. Not too surprising given how powerful Charm can be, but things sure snowballed extremely quickly from there against Macrame Pants. (No, I couldn't resist making an ice pun; I'd like to think it was a nice pun.)

Macrame Pants did considerably better in the second round, in part because the Archer went down (twice) before she was able to ever able to attempt Steal Heart. She also, for some reason, ran straight into a Ramuh when she didn't have to do so, which helped lead straight to one of her deaths. After that, things went back in forth for a bit, but Mimic Summons helped (this version of) Macrame Pants get the edge as it was no doubt intended.

The third round going to Ice Absorb wasn't that surprising given that Archer has positional advantage all round, which basically allowed her to pick off whoever she wanted. I don't think she got touched all round either. Still, it wasn't a total rout even with her pseudo-invincibility. I think Macrame Pants might have been able to win if the Bard had positioned himself better so that the Mime Mimic'd a Ramuh onto the map; instead he was slightly too far to the left and so she targeted off map, failing automatically. It's a shame given the A.I. is usually pretty good about targeting Mimics and that would have definitely killed Barren's Scholar, probably allowing Macrame Pants to come back and maybe even win (provided Bard didn't get Charmed again).

Said Mime also had a bout of bad luck that led to her death between getting hit by Armor Break and then not evading the subsequently fatal Grand Cross that hit her for her exact new HP total of 176. Oh well. You win some, you lose some.


Geez this was one-sided. It's not too surprising given I'd still say that Salty Rage has issues even if it's been improved, so this was more like a 4 vs. 3 off the bat in my opinion. Still, I turned my head for just a couple of seconds to look at my laptop and then turned back to see Otabo's two Thieves had Charmed half of Shintroy's team in the first round as their first actions. Yeah....

Double Charm is basically what took Shintroy out in both rounds alongside getting unlucky with Don't Act on the Berserk Geomancer, who literally never got attack at all. So there's nothing else to say about this.


There's not much to say about this either given the amount of damage formerdeathcorps tend to do. It was closer than I thought it was going to be, especially since Dokurider won the first round, partly because fdc's Monks took their sweet time in dispelling Seal Evil for some reason. Even after it got dispelled, both Ninja got taken care of before they could really do anything, leaving "only" the hard-hitting Monks, whose single-targeting attack couldn't save them, especially when they were ignoring Baba Yaga.

The other two rounds, especially the third round, went far differently just because the Ninja got to stay around much, much longer and thus wreak havoc with unavoidable Cover Fire. That General Winters Army got a bit unlucky and couldn't ever dodge the Monk's -ton skills is ultimately what got them killed since they were basically in Critical status or Dead for most of the match. Baba Yaga in particular didn't even get a move off in the third round until after the round and match had already been lost.


Despite how long this took given it was a rather even match, there's really nothing much to say about the fight itself. Given how evenly matched they were, I figured that Otabo would eventually lose just because his Priest wasn't as compatible as she could be with the rest of his team. So Raise 2 and especially Haste kept missing when she could have been spending those turns on other things like Stop. As it is, I'm actually surprised she hit as many Raise 2 as she did.

Beyond that, it was a pretty amusing match between hearing CT5Holy get the vapors over how fast Speed Bomb is and the A.I. doing its usual "helpful" thing of Jumping on a Sleeping comrade to make them wake up (dead).



...But I already did the essay that CT5Holy "wanted". It's in my last post on this same page...or on the last page since this post is apparently the start of the next one; of course it would be.

Anyway, as for your question, Andante49 already answered it for the most part, but I can confirm that Jump is still non-elemental, which is part of the reason why I'm surprised that Dokurider's I Die to Demi 2 the Lancer never tried to jump on Barren's Thief during the few times he wasn't dead during their fight. Maybe it's changed (accidentally), but I doubt it; said Thief was probably too fast and the A.I. probably was more interested in healing itself with Grand Cross given that the Lancer's Jump is only Range 2, which is the same as the Spear and Grand Cross. Still, there's no reason not to try it out.

On that note, someone should probably still test to see if Ancient Sword's Petrify proc is higher than it is supposed to be. I'd test it, but...yeah; can't.


I'd meant on the latest matches :P

Though CT5's comment on 'Go write an essay' made me crack up far more than it should have
Title: Re: Arena battle videos and discussion
Post by: Dokurider on October 28, 2014, 03:45:59 am
This is a very good team, Andante49. I don't feel bad losing to you at all, even if this was my team's debut match. Excellent use of Spellbreaker and PA Save+Lorestribute combo. Feel kinda bad that Slow 2 didn't get CM'd like it was supposed to, but eh, them's the breaks.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 28, 2014, 03:38:15 pm
Great Match. Liked the distribute sage combo. Could've went wither way if it weren't for the knight singing at the end.


Starts off even then the lack of stopping power from The Damned's team starts to show. High PA from Battle Song didn't mean much since the units that benifited from it were melee units. Probably just a bad match up though. Otabo's teams had magical damage, melee and ranged physical damage, aoe and status effects versus a sandbag team with stacking PA. GG either way. Made it to the last round.


Can't wait to see a team of Mimes that can pull off wins without the use of Mimic. I don't think its possible due to their stats though. PA and MA are low even with gear and on top of that you have to sacrifice your support slot to use a weapon or martial arts to get anything out of melee attack.
I think 3 mimes and a sage with summoning magic would work. Stacking MA, talk skill x2 and an item bot mime would be something to see.
No 999s yet. Maybe next time.


That was an ordeal. Ultimately came down to RNG. Evenly matched. Teams seemed well executed. Would have to see them in different match ups to tell.


Outclassed. reinoe never got a chance to take a turn. Really not much to say about the match other than Truelight dominating with status.


When I was on the PC and fighting other teams with Barrows, there was one team I really wanted to see compete against another. All I remember is it having a bad ass Berserk, MA stacked, staff wielding female samurai. I'll edit this post when I find it.
------
Silentkaster's stop right there!" team. the samurai isn't berserked though. I remember her being berserked for some reason. Landing 300-400 damage staff attacks is something to talk about. Fought it with my Wild team and didn't like how she couldnt get past protect and defense up. It ultimately gave me the idea to make a 999 hitting unit to bypass tanking units.

I'd like to see silentkaster's team fight someone (besides me). I think an absorb team would be a good 3 game fight.
also requesting a rematch vs otabo's team. Barrows V vs Take 8 Steps
Title: Re: Arena battle videos and discussion
Post by: The Damned on October 28, 2014, 07:42:02 pm
(The -tons are actually PA-based, Shintroy, which is part of the only reason I lasted as long as I did given I didn't have as much range.)

Thanks for the videos, Barren. For the record, I know about Nurse making the A.I....questionable. It was just either that and chance him only getting off Balance once before fleeing for the rest of match since he has no healing otherwise or begrudingly giving him Nurse so he had Regen and at least some self-healing, which would benefit the Mime too. It's not exactly the best set-up, but at least keeps him in the game.

Speaking of which, this reminds me: my Monk on Church of the Atheists didn't have all three -tons because they're unfortunately still functionally the same and I only had JP enough for two; so I chose Meiton since my Archers can absorb that and Suiton since that's the least likely to be absorbed with the change to Defense Ring.


First and foremost, profound sadness at the continued lack of Counter Magic Ninjutsu. I am fairly certain, however, that it has transpired before; perhaps even relatively recently back in 1.38, though my memory can't be trusted. Still, Counter Magic on a Monk in general is a pretty novel idea and we got to see Counter Magic Spellbreaker, which I think I might have been an actual first.

Beyond that, this match as a whole was more even than I  thought it would be given that it took place on two maps that would I deem rather problematic. The second round may have been the most even round ever on that particular map. Dokurider's Paladin just had to Sing at the end rather than Grand Cross though--it's a shame given that Grand Cross would have caused things go to round three.

As it is, Andante49's is rather deviously set up and I'm surprised that the A.I. actually used Solution well. That may well be a first too.


Sigh. I figured I'd lose between Shell 2 likely being a bad idea, having less range and Sleep still lasting way too damn long; we should really make Sleep 40 CT or something. Honestly I'm surprised Otabo missed as many things as he did and that I won at Riovanes given his Archer started at the top of the stage and stayed up there. This was pretty close surprisingly, but unsurprisingly Counter Flood never triggered status and Critical Quick didn't trigger period since Critical only reactions hate me, so it just became kind of an exercise in inevitability especially when all of my Reactions didn't mean jack.

Still, the Mime didn't do as poorly as expected otherwise, only missing the Mime on two things and only backfiring twice and both of those things in the round that I won, so there's that at least I suppose. Also, as much as it backfired on me in this match, I'm still glad to see Reraise nerfed to not be instant. I should probably change up The Bitter End at least a bit, especially since Mystic Blade prevents him having any real offense. Every You Every Me might benefit from a bit of a change too though. Regardless, I'll let this team have one more match before I change things like with Church of the Atheists.


Hunh. Even as much as I warned Fenire that an all Mime team was basically just an exercise in masochism, he is definitely starting to give me a bit of competition as the most unlucky person around here. Secret Fist constantly triggering Dragon Spirit, which is the reason I was pushing for Death Sentence to both block Reactions and cancel Reraise? Check. Missing 80+% skills constantly? Check. Getting hit for obscene amounts of damages at relatively low odds? Check and double check between getting for increasingly large amounts of 700, 797 and then 840 at the very end as well.

Despite being such an unfortunately one-sided match, it was good to see this team of Shintroy fight again given this last team's fight against Otabo was also really one-sided, only against it.


*resists the urge to talk about how this match is evidence about Quickening's issues*

Despite the fact that I wouldn't agree that silentkaster's team is a "Really Terrible Team" in anything but name, I figured that Reks would (eventually) win this match. Neither team has damaging offensive AoE and everyone on Reks's team save for Poe was immune to the primary way that silentkaster's team wins: Death Sentence. So basically silentkaster had to rely on Charm and Berserk to win, which is what (slowly) happened in round two despite the fact that Marie had Finger Guard and they had no good way to down her otherwise. Meanwhile, while Death is still inaccurate, even with Faith status on against low Faith units, it being an outright OHKO was important, especially while the rest of Reks's team doesn't have their offense hampered against silentkaster save for Poe. I mean, sure, Ancient Sword Petrifying anyone was somewhat useless if a Monk (or Charmed Poe) was near them, but at least it briefly stopped them unlike Death Sentence activating on a unit that either had Dragon Spirit or Reraise the ability. Given I just talked about Death Sentence and Reraise statuses' wonky interaction that has sadly been that way since vanilla, however, I'm not going to rehash that.

Even though the match went on quite a while because of all those instances of Reraise for silentkaster, there really isn't much else to say beyond "congrats Reks".

Actually, I suppose I can conclude by also briefly commenting on the Petrify eliminating Death Sentence thing. That's been around since vanilla, but, yeah, it extremely rarely ever happens for one reason or another, partly because the A.I. tends to ignore Death Sentence units and partly because a player wouldn't bother Petrifying a Death Sentenced unit in most cases. I suppose it makes sense though given that Petrify is a form of KO and Death Sentence leads to KO, so Petrify is essentially fulfilling Death Sentence's only effect.

That said, this is why I think it would be fine if Petrify also canceled Reraise, but I can understand if FFMaster wouldn't want to do that. [/propaganda]


There's unfortunately nothing at all to say about the actual match since poor reinoe got steamrolled, which is a shame because I actually think his team is designed pretty well. It's just pretty impossible to come back from Mimic Daravon hitting half of your team, especially at once, since Sleep lasts too damn long still as I've already said. This is why I've been saying for a while that either Mimic Daravon or Sleep status or both needs to be nerfed in some way; Sleep the spell really did need a buff compared to Paralyze though. I like Mediator as much as the next person, but I never exactly bought the argument that Mediator needs Mimic Daravon to be an AoE to be "threatening", especially when it gets Insult and Death Sentence; sure, both of those can backfire, but it's a support class and both of those statuses are rather lethal if used properly. It's not like Blackmail or the new Stall is in an AoE since that would just as ridiculous as the current Mimic Daravon, which might be fine in an AoE if it weren't instant and basically unavoidable.

As I said, though, that's less about the match than about Balance Thread issues in general, just like how I could talk about how despite also liking Stop the spell, I don't understand why it was buffed quite as much as it was, but meh. Maybe next match Lady Luck won't hate reinoe quite as much as she has been lately regardless.




GG Otabo.

P.S. It would seem that we discovered a glitch with Defending status. I wonder if that's a Mime-only glitch though; it wouldn't surprise me if it was. Regardless, it seems reminiscent of the old Oil glitch actually....
Title: Re: Arena battle videos and discussion
Post by: Reks on October 29, 2014, 07:57:54 am
So, I've got Arena up and running just fine.

Give me a few days to fine tune Cam Studio, and I'll try uploading a practice video to test and see if my internet can handle it well.

Don't spam me with requests just yet, I need to make sure it'll even work.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 29, 2014, 10:12:06 pm
This may not be the place for this, but I noticed that chakra band wasn't protecting against petrify (which I believe it should according to the master guide.) before I update my team, I want to see if it is supposed to or not.
Title: Re: Arena battle videos and discussion
Post by: Otabo on October 30, 2014, 12:45:56 pm
Support at its finest.

FFT Arena 1.39c - Andante49 (Old Gimmickry) vs. Reks (Big Damage Funsies) (https://www.youtube.com/watch?v=vy1M2_1Hfdk&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on October 30, 2014, 04:15:13 pm
Great match, thought it was over with the double-kill Southern Cross. The Scholar coming back twice had me biting my nails the whole way. Really scary team you've got there, GG Reks.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 31, 2014, 08:30:35 am
Yay, Holy was -and still is- terrifying. And that was a truly scary number from those Southern Crosses. Heck, even the sword swings were deadly. GG Andante~
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 01, 2014, 02:04:08 am
GG. Think it came down to speed and status. Oil immunity being the biggest factor.  Made.that ninja useless.

That's what I get for keeping draw out on Karil. Ahrim stuck in sandbag mode from turn 1. GGnore.

Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 01, 2014, 02:21:40 am
FFT Arena 1.39C - Barren (Hammer of God) vs. The Damned (Four Fine Crossbows) (http://youtu.be/mJZkgF1QICE)

FFT Arena 1.39C - Shintroy (Barrows V) vs. Otabo (Take Eight Steps) (http://youtu.be/8Vr93jOYSmg)
Title: Re: Arena battle videos and discussion
Post by: Fenire on November 01, 2014, 10:06:37 am
Great match. I was on the edge of my seat all rounds 2&3 ... till the oracle that just wouldn't die. Loved the geomancer.He was death walking. GG
Title: Re: Arena battle videos and discussion
Post by: Barren on November 01, 2014, 10:54:49 am
those holys did some nice damage with faith at least. and the samurai did 260+ damage. I like it I like it. GG Damned


I also realized that having two items that boost holy is redundant. Time to make a slight change
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 01, 2014, 10:56:14 am
I love it so much when my teams don't target the mages until last. -_- That geomancer's damage, though.


By the way, if anyone doesn't mind, could my Futuristic Frannies get a match or two? Them and perhaps Talk Dirty to Me.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 01, 2014, 03:35:12 pm
FFT Arena 1.39C - Otabo (Futuristic Frannies) vs. Reinoe (12 Gauge) (http://youtu.be/QtSq9Ambeus)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 01, 2014, 03:39:01 pm
Would enjoy watching a rematch with both teams kinks worked out.  MVP is obviously the spear samurai. It will be a shame when he gets stuck in perma sandbag mode with his 90 Murasames. I think the Damned had a chance 2nd round. Basic Skill, 90 Nurse, Sing, and phoenix down kept him from doing any offense at times. I think a Squire, Mime, Archer team would work. Would benefit more from PA Boosting and the Mime or Squire could have better reviving skills like Raise 2. Fun theme to mess with.


Most annoying Lancer I've ever seen and ever will see. Female Geomancer hitting a 200 300 with berserk dual slashers. Two longest round in 139? That was an ordeal. GJ Reinoe.
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 01, 2014, 04:40:03 pm
Thanks, TrueLight for the match.

Lots of status being thrown everywhere by both teams, but moreso by reinoe's team. At first, I thought that reinoe's speed advantage would give him the win, but then, yeah, Cursed Ring randomness. Although Fran couldn't hit a charm to save her life, I think both Frannie and Francesca had things under control with their white magic/talk skill/time magic/chivalry support, and reinoe's team did a good job of keeping Francine away from them - for a while, anyway; she's actually a terror if she gets to 100 fury and not kept in check. Shame she got her Salty Rage stolen, but thems the breaks, I guess. I might switch out Two Swords for Two Hands and see what she does with it. GG.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 02, 2014, 05:08:16 am
(So apparently "Chantage" means "blackmail" in French. Hunh.)

Thanks for the matches, TrueLight, even if mine was rather a foregone conclusion just due to Anahita. Thanks for the other match, Otabo, though I would need to watch it and all the matches on page 175 again if I was going to comment on them.

Yeah...severe disadvantage for an already obviously crappy team, I figured I would get curbstomped just due to Anahita despite Sister Abigail being vulnerable to Silence. I didn't even finish watching it since having only a 16% chance to hit the former was...yeah. No way I'm winning that; fortunately reminded myself to go back and "like" the video at least.

Hmmm...I doubt anything can be done to save the team, though I did expect it to suck; I guess here is the part where I blame formerdeathcorps despite deliberately warping what he meant. Still, I "worry" about Silencer for the same reason I worry about Bizen Boat the katana, even with the WP boost the latter got. Oh well. I can at least scrap the team for now and see if I can make something that maybe makes use of a Crossbow that isn't Hunting Bow or Poison Bow.

Anyway, gg Barren. Shame I wasn't more a challenge (as per usual).


Shintroy's newer version of this team did much better this time: they actually got to attack! They even took a round, though admittedly it was on one of the longest maps in the game, which allowed Otabo's team to effectively hang itself with all its movement given how much the Geomancer was (randomly) hitting for. That 854 to the back of the Undead Thief's head was glorious.

His team might have even been able to win the match as a whole had the axe shot on the Mediator in the first round generated enough damage to kill her or if he had gotten less unlucky against Repel Knife or Talk Skill. Repel Knife's proc chance probably needs to be slightly lowered anyway though; 33% seems like it would be still, but actually fair. Still, quite a good match, especially since I was expecting it to still be rather one-sided in Otabo's favor admittedly.


Ugh. This fight lasted twice as long as it "needed" to because of the absolutely life-affirming combination that is still Quickening & Cursed Ring despite the latter's needed nerf. reinoe might have won  round two at least if his Lancer wasn't doing such oddly low damage given how long said Lancer stayed up. As it was, the Lancer was pretty dead weight against Team Fran and the Undead Mediator wasn't much better, though for Team Fran's part, this also took so long because only the Geomancer does a significant amount of damage and she's rather limited by the Berserk A.I.

That said, I do feel rather bad that reinoe's luck finally starts to kick in during the one fight he effectively already lost.

(Also, I'm not going to lie: I totally read Otabo's team names as Futuristic Fannies the first time I looked at it. That was...yeah. [/eloquent tonight])



I still need to see if I can get recording again, though realistically, even if I stop being so damn lazy about that, I probably won't know until after Tuesday due to still needing to do absentee voting. So many damn measures to research. Ugh.

In the meantime, if I may ask a favor, then I would quite appreciate a match against reinoe so long as it's not our two Fire-absorb teams fighting. Thanks regardless.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 02, 2014, 12:33:49 pm
My first video...hope you enjoy!

FFT Arena 1.39C- Barren (World of Balance) vs. Otabo (Talk Dirty to Me) (http://youtu.be/t08cJvwvEYo)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 02, 2014, 02:42:51 pm
GG. Not a fan of heavy disabling and stall teams with weak KO power. Didn't get to see any AI reflect nonsense this time sadly. Barren's team was healthy for the majority of the second round. Death sentence would've been a great status for Otabo's team.

Great video for the first try. The game sound being off can probably be fixed easily so no worries. I'll sub next video since I forgot to. Idk why but I felt super cozy after listening to the beginning. Going to need a blanket and hot cocoa for next time. Keep it up. 


Going to update all three of my teams at once and make a new fourth team with an original theme. Need to see how my Wild team fairs in 139. Power Rangers and Barrows are done. I think Ninja Knife has a lot of potential. Better than dual slashers. Soon.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 02, 2014, 06:47:04 pm
One more for tonight. Sorry Leif1991, but I did the match before your updates...hope you don't mind.

FFT Arena 1.39C- Andante49 (Old Gimickry) vs. Leif1991 (Gardening Shenanigans) (http://youtu.be/SAKPPyuc5LQ)
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on November 03, 2014, 12:46:21 am
Ahaha. I suck at this metagame. I'm putting my team on hiatus. I need to strategize. 
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 03, 2014, 01:49:15 am
Yeah, I'm also having some difficulty gaining traction.  It's the "Stops" that are literally killing me although a few too many undead units aren't helping either.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 03, 2014, 03:47:51 am
(Hmmm...I kind of feel like [more of] a monster for suggesting Stall to replace Persuade after seeing how much it's been screwing up people. Of course, I could just choose to share the blame with Eternal if I wanted to....)

Thanks for the videos, Silentkaster. You did fine, especially for your first time. Trust me, a bunch of people started off far less smoothly, myself included.

Also, thanks for the offer. Yeah, I took my teams down, though they weren't supposed to be down this long. I just fell asleep at like 5:00 A.M. and didn't get around to adding anything back yet since I'm terrible at trying to decide how to fix things. I think I've decided now though, which is why they're back up.


My, Brawler is quite the lothario, obviously taking after Edgar in that regard rather than Sabin given his (very successful) heart-stealing shenanigans were directed towards women. Hell, Barren won the first round just because of him really, though Unburden helped clean up even if she never lost her item had a lot of bouts of (un)friendly fire or, er, gravity. I was surprised at how low her chances of hitting with them were even before Wall, which it's nice to see someone finally use the new verison of, instantly went off.

Still, even with Wall up, her Demi 2s were still more accurate than poor Alchemist's attempts to hit anything, much less hit anything for meaningful damage. Poor guy. All the evasion the Mediators had meant he was basically useless for anything besides being an Item-bot and killing the already wounded Singer. Then again, you could say the same thing about half of both teams given both Alchemist the Paladin & Elsa Frozen the Geomancer and Whisperer the Monk & Singer the Bard weren't all the effective. So it was more like a 2-on-2 with Anna Frozen throwing out Stops when she wasn't Stopped...or Berserked...or Disabled Don't Acted.

Speaking of Stop, that dual Stop off Reflect that hit both Mediators simultaneously towards the end of the second round was a thing of beauty. I wish I could get Reflect to work so smoothly for me. [Insert sadface here.]


Despite Leif1991's despondency, I actually think this was a more even than the above match, especially since it actually went three rounds. It just that Andante49 ended up being a lot more heavily favored in the third round than would perhaps be expected given that early Solution onto the Monk followed by the constant Earth Dragons making it impossible for the female Thief to revive anyone. That caused her A.I. to do some interesting things when it would normally be on the defense, though ironically I blame her being defensively minded and healing-oriented as the reason for things turning out so poorly in the first place since she could have killed the Monk early on after the male Thief hit him. Instead she chose to X-Potion the Time Mage, who I'm surprised was the first one die as it was. I was expecting it to be the male Thief really given he just ran ahead everyone and got in range of the almost-OHKO -tons the Monk has.



For the record, silentkaster, I'm pretty sure Chakra Band is still supposed to be preventing Petrify unless FFMaster just forgot to mention it, which is possible. Also, for the record, you should probably double check my JP totals since I tend to forget to add 250 JP just for opening classes beyond the first two.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on November 03, 2014, 10:48:20 am
Thanks for the match silentkaster, liked the pre-match commentary and the music  :)

If your team gets the status on early, not a stretch to happen before the other teams gets a move with all that speed, they can easily ride it to victory.  Case in point, the turn 1 charm on my mediator (and then the crit OHKO) and the don't act on my monk (was wondering when focus band would screw him over) forced me onto the defensive and it was all over. The second round my team got some damage on yours and was able to down a few units before the status flew. The third too but, had the female thief left the stopped charmed mediator alone she might've turned the tide. Excellent team and I see why you won the tournament, GG Leif
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 03, 2014, 09:39:57 pm
The Damned, I was going to record a match tonight but unexpectedly worked a 12+ hour day and have a prior engagement after work tomorrow. So I can try for Wednesday unless another recorded wants to do you vs. reinoe. Sorry again.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 03, 2014, 11:39:48 pm
(It's fine. Actually, I'm not sure why you're even apologizing.)

Real life is generally more important anything you do on the Internet, especially for strangers, and work is kinda necessary to support yourself unless you have an inheritance or won some type of lottery or other contest. Getting roped into more hours than you were supposed to work is also an issue, so just don't burn yourself out already like I was telling CT5Holy, though that counts about work too. Out of curiosity, what type of job do you do where you'd be stuck there for 12+ hours? (Note: You don't have to answer this.)

Regardless, I can wait beyond Wednesday. I'm personally in no hurry, especially since reinoe will probably kick my team's ass unless it's the Fire-Absorb one.

Thanks for the update though. Stay safe.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 05, 2014, 08:41:11 pm
I work in sales, so I'm at the mercy of my customers' schedules. If they're available late at night only to make a purchase of a housefull of windows, then I have to be available late at night. In the case of Monday, a customer who had had a large estimate a couple months ago was ready, and I had to be there after 6 PM...and went through everything again. Took about three hours.

In any case, I recorded the video for you, The Damned. So here you go!

FFT Arena 1.39C- reinoe (Knife Nutz) vs. The Damned (Crushed Under Mammonmas Avarice) (http://youtu.be/L57ID9VEGI4)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 06, 2014, 06:54:00 am
Thanks silentkaster for doing the videos while I step down for a while. I figured I would take a break for doing arena matches for the time being. Just been busy and stressed with school and work. Especially work for Black Friday coming up.
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 06, 2014, 02:55:58 pm
And there's my bad habit of allowing my Item user to act after my attacking units.  When will I learn?
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 06, 2014, 10:34:27 pm
Sorry guys, this video has no sound effects during the battle. I couldn't get the soundtracks to line up no matter how hard I tried...it started off good but toward the end of the video, the sound was more than 5 seconds off...so I turned off the sound effects rather than keep that annoyingness in. But hope y'all enjoy anyway.

FFT Arena 1.39C- Shintroy (Power Rangers III) vs. Dokurider (General Winters Army) (http://youtu.be/gaPBdMHbdns)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on November 06, 2014, 11:58:22 pm
In regards to Stall not having the correct JP cost in the Memcard Generator, as silentkaster pointed out, did some digging and figured out how to fix it

Right click on a sheet tab
Select Unhide...
Select ISO Data
Click OK
Copy and Paste
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into cell A2 (to make selecting all that easier just select the first few numbers then while holding Shift and press End)
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Or if you don't mind reentering the teams, here's a copy already fixed
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 07, 2014, 06:14:29 pm
(I know that feeling reinoe. I need to kick my similar addiction to putting a unit with Song on my teams even when it doesn't actually help.)

Apologies for the delayed response, silentkaster. I see. That type of job must be rather annoying at times, though there are doubtless even worse jobs, even time-consumption-wise too. Still, you've my sympathies in that regad.

Thanks for the videos.


Hunh. Despite commenting on this very team of reinoe's when I posted my latest post in the team thread, I actually didn't look at it with more than cursory glance. So upon seeing that three people on the all-Ninja team had 8 Move and two of them had Weapon Break & Armor Break, I promptly cursed and resigned myself to getting my ass kicked as I expected anyway. So I was rather surprised when that didn't happen.

I think the only real reason I won, besides the mis-step on the female Ninja that silentkaster pointed out with regards to the Cure spells and the perceived mis-step by reinoe with regards to the Item Ninja, was just because the Repel Knives were on said Item Ninja. Given he kept getting occupied by other things, like throwing X-Potions on the Mime or having to revive others or heal himself, it helped that he didn't got after either of the Time Mages for the most part. Granted, it also helped that the other two male Ninjas also were generally occupied more with their Breaks on every unit but the Knight and that I got generally lucky against dodging against them. It also helped a lot that  I got two of the bigger maps in the games, which didn't render the Ninja's move moot, but made it far less easy for them to swarm a unit-one-by-one as it would on smaller maps.

Of course, a smaller map would have just played in the hands of the new Demi, so who knows if it would have gone better or worse on one. Speaking of which, I'm surprised I hit as many Demis and Demi 2s as I did given no one on Knife Nutz has high Faith save for the kunoichi, who has a bunch of M-EV. I guess getting a free Demi or Demi 2 every time that one went off--save for once when Mimic of course just failed for no discernible reason--helped on top of having Koutetsu and Muramasa and Kiyomori to help "clean up".

All and all, the team didn't do as poorly as I thought it would in general, especially since my team actually made good use of Reflect Mail for once rather than having it be something that exclusively just backfires for me like always. This despite the fact that (Magic) Song "obviously" should probably change, that I should probably just give the Mime MA Save since HP Restore hates me anyway & he might not actually be able to equip C Bag and that this team probably gets reamed by any team that can absorb Dark en masse, Comet aside.

Regardless, good game reinoe. I think Knife Nutz could be quite threatening if you switch Item Bot guy to the front, give Bathory Regen instead of the Cures like silentkaster pointed out and generally just gave both of the other two one Break each. Shrug. Just some possible suggestions.


Wow, the first round was really nerve-wrecking despite neither of these teams being mine. I'm torn between calling it a "really good back and forth" and a "comedy of errors" given how many kind of idiotic moves both teams' A.I. made at points. Even knowing how blind the A.I. is to some things doesn't make that blindness all that tolerable. I am still wondering if Arrow Guard/Projectile Guard has some subtle bit to its code that "attracts" the A.I. given how many futile shots White Death took at Red versus other targets. Meanwhile, Yellow appeared to not give much of a damn about Projectile Guard given he only missed one shot on White Death and that was after he had knocked him out the sole time White Death went down.

White Death's early and thereafter constant positioning on top of the stone arch is what eventually allowed Dokurider to win the first round, which is rather fitting given who that name is referencing. Granted, for a long time I thought Dokurider's team would lose given that Blue was easily the MVP of Shintroy's team with how easily she was soloing the other three, especially Baba Yaga, due to all the M-EV she had. If Balut and Koshchey hadn't gotten relatively fortunate with Auto Potion going off as often as it did, then Dokurider likely would have lost the first round. Hell, if Pink had miscalculated that Cure 3 so poorly and accidentally healed Baba Yaga, then the old crone would have been stuck in the death loop until Dokurider inevitably lost to Chirijiraden + Stone Gun. As it is, I'm rather surprised Baba Yaga only attempted to use Petrify when it was actually appropriate rather than focusing solely on that given that, yeah, the A.I. does prioritize Petrify as a KO status.

Despite the second round being kind of one-sided given how early Blue went down, I think Shintroy could have easily won the first round even outside of the above if Red just had some distance damage options. As it was, he was mostly stuck to being a support-only unit that was limited to being effective only if the terrain is perfectly even, which is kind of a problem.

(Also, that Yellow is still a guy and Blue is still a female admittedly still bugs me a bit, but it's neither my team nor a big deal, so meh.)


Yeah, I'm not sure about the bag thing either. I keep forgetting to directly ask FFMaster about it, though perhaps that's because subconsciously expect him to disappear into the Australian aether again.

And, yes, "The $ea$on of $$" is supposed to "The Season of Money". If it's going to screw up like that in-game though, since now that I think about it I don't think the $ appears on the name-screen, then I'll just change it to "Indian-Giver" or something.


Quote from: Barren on November 06, 2014, 06:54:00 am
Thanks silentkaster for doing the videos while I step down for a while. I figured I would take a break for doing arena matches for the time being. Just been busy and stressed with school and work. Especially work for Black Friday coming up.


You poor bastard. You also have my sympathies.

Given you're taking a break, I suppose I should really try to see if I can get things recording again on my end. Besides just sloth, I've been hesitant to try since I figure knowing my luck I'll accidentally disconnect my (overpriced) Internet for a while.

So if I disappear for weeks to months on end again, that's probably why. Still, might as well give that a try this weekend I guess.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 07, 2014, 11:08:51 pm
FFT Arena 1.39C - Silentkaster (Run for Cover) vs. Andante49 (Lethe Water) (http://youtu.be/Tnfg6Rr6AQU)

EDIT: FFT Arena 1.39C - Silentkaster (Holy Moly!) vs. Otabo (Man Mode Strats) (http://youtu.be/vVxKsxsDUds)
Title: Re: Arena battle videos and discussion
Post by: Otabo on November 08, 2014, 10:25:55 am
Team has too many elements at their disposal; gonna do something about that. But other than that, yeah - that team always loses on small maps and has a good chance of winning (barring absorption, status, speed teams, DPS teams, etc.) on larger maps if it can keep the cycle going. GG.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on November 08, 2014, 11:52:47 am
Just hung on by 2HP for the first round one on one conclusion. Don't like how Wish played out, will have to do something about that. Super close match, GG silentkaster
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 08, 2014, 04:17:05 pm
Mimes copy lore.  Shoulda rebuilt my short circuit team first.
Title: Re: Arena battle videos and discussion
Post by: Dokurider on November 08, 2014, 06:53:10 pm
Guys, please stop giving Mimes magic secondaries. They interrupt their own charge spells. You're just shooting yourselves in the foot.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 08, 2014, 11:09:54 pm
Quote from: Dokurider on November 08, 2014, 06:53:10 pm
Guys, please stop giving Mimes magic secondaries. They interrupt their own charge spells. You're just shooting yourselves in the foot.

I need to make a new team anyway.

Mimes might be fun to play with.

So I'll keep this in mind.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 09, 2014, 01:12:57 am
Thanks TrueLight for featuring my teams. I would comment but currently don't have the ability at the current moment . I recorded a video of you vs. The Damned. Will upload by Monday.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 10, 2014, 02:58:58 am
FFT Arena 139c - reinoe (Seven Samurai) vs Leif1991 (Continents) (http://youtu.be/uOGSsOYmNbs)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 10, 2014, 07:50:52 am
I have time tomorrow on veteran's day to do an arena match or two. Also have to get my pokemon fire red back up and running. So if anyone wants a match please post here or PM me and I will get to it
Title: Re: Arena battle videos and discussion
Post by: reinoe on November 10, 2014, 12:03:28 pm
Quote from: CT5Holy on November 10, 2014, 02:58:58 am
FFT Arena 139c - reinoe (Seven Samurai) vs Leif1991 (Continents) (http://youtu.be/uOGSsOYmNbs)

Holy father!  I didn't think my teams could play so incompetently but they just keep finding new ways.  "Yeah I see one of our units is on the ground dying but I see no need to resurrect him."  It wouldn't have changed anything but the "Masamune" that "pure healer" was wielding was supposed to be Murasame.  Not that it matters too much because it's going to become H-Bag anyway.
Title: Re: Arena battle videos and discussion
Post by: Leif1991 on November 10, 2014, 05:15:57 pm
Even though I won, I don't like how my team is functioning. My damage output is way too low. Time for a fix-up.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 10, 2014, 05:45:42 pm
Here's this...

FFT Arena 1.39C Tutorial - Elements & Status Protection (http://youtu.be/8EHd0Woii9w)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 10, 2014, 11:07:27 pm
Sorry no sound effects again...I'm hoping I isolated the problem for next time. We'll see...

But here is the match I promised.

FFT Arena 1.39C- TrueLight (Time of Destiny) vs. The Damned (Eternal's Champions) (http://youtu.be/IzjqDe6taYs)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 11, 2014, 02:08:42 pm
FFT Arena 1.39c - silentkaster (Gimmick Team) vs Reks (Severe Weather Alert) (http://youtu.be/9B1fXHBdD1s)

FFT Arena 1.39c - Otabo (Man Mode Starts) vs formerdeathcorps (Revenge) (http://youtu.be/avz96763xqs)

FFT Arena 1.39c - fenire (High Ground) vs Dokurider (Strangers By The Lake) (http://youtu.be/pgRIE-rdM_s)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 11, 2014, 05:09:59 pm
Thanks for the video Barren!

Good job Reks, though this particular team was just testing something. Still, doesn't negate the fact that your team is very strong.

In any case, the nice thing about this...is that quickening was used in conjunction on these units with Power Ruin & Mind Ruin. I've also had some success with Spellbreaker (though adding more than one MP costing ability in addition to quickening does not work when using the Steal skillset.)

In using Quickening, I've found that some spells (particularly when combined with Healing Staff and a self restoring MP ability like Carbunkle or Angel Song) will work with quickening. I did a test last night with a few units. Some used Quickening about as often as the AI uses Preach (this was a Summoner with Carbunkle, Fairy, Shiva and Moogle, Steal Heart and Quickening and a Bard with Angel Song, Magic Song, Quickening and Steal Heart). Some spammed Quickening (A Priest with Raise 2, Esuna, Quickening, Steal Heart, and Steal Accessory spammed quickening when not using one of her other abilities. However, when I added Spellbreaker or a cure spell, the Priest would not use Quickening.)

I asked Barren for this match just to test to see if it was just my emulator or if it was indeed possible, and given that those Chemists both had Power and Mind Ruin respectively, it seems to be working...maybe some others that have the software can do further testing to see if Quickening will work with other MP ability combinations than those lised above? I have proof of the Priest as well in case anyone can't duplicate it...I took a screenshot with her at 38 speed.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 11, 2014, 11:07:52 pm
Haven't posted in ages.
Going to catch up on vids I missed in this post.


Otabo vs Formerdeathcorps was hype. As soon as you notice the male chemist coming out six earth attackw unscathed you know you're in for a riot. Bard landed 450+ Koutetsu through shell? Wut?

Fenire vs Dokurider- Evenly matched on paper. Came town to which strategy was better executed. Fenire's ninjas needed more stopping power. The archer could've had aethist bow maybe with some ninjitsu spells to match the absorb element. Dokurider's wizard was showing those Ninjas how to melee. Really liked nether fire usage.


Update

Severe Weather Alert was too well made for silentcaster's team. Would've been cool to see silentkasters team against another novelty team.

Wanted to see FFTA lose, but then i saw that white mage. Never even a chance to shoot the bow. I don't think she egen got a turn first round. Clutch Marche evading.

Status and OHKO Mages never get old. Didn't know oil didn't effect dark and holy.


Most interested to see my new team in action. The Hallows feels like a more concentrated version of my Barrows team. No idea if Dragon Spirit and Cursed Ring even works.

Second most wanted team is Power rangers since its evasion based. Awareness and Abandon galore. Everyone has a shield to fit the theme more.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 12, 2014, 04:40:52 am
Quote from: Barren on November 11, 2014, 02:08:42 pm
FFT Arena 1.39c - silentkaster (Gimmick Team) vs Reks (Severe Weather Alert) (http://youtu.be/9B1fXHBdD1s)

FFT Arena 1.39c - Otabo (Man Mode Starts) vs formerdeathcorps (Revenge) (http://youtu.be/avz96763xqs)

FFT Arena 1.39c - fenire (High Ground) vs Dokurider (Strangers By The Lake) (http://youtu.be/pgRIE-rdM_s)

Thank you for the videos, Barren!

As for the mime thing, it was brought up before. Mimic checks for the Mime job because if Mimes could mimic other Mimes, it'd turn into an infinite loop of a Mimic chain, *even with only one Mime

*as stated by FFM



So yes. Adding onto what Doku said before, try not to build Mimes around things if you intended for the other Mimes on your team to mimic the action. It won't work.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 12, 2014, 04:10:45 pm

(Sigh. Looks like I'll have to wait until tomorrow night to potentially try to hookup my Internet to my laptop and probably disconnect it in the process. Damn delays.)

Speaking of delays, I got way delayed from posting this by getting distracted from catching on Poccola's videos  among other things and then succumb to sleep about five hours ago after still lamenting what little Item Attribute space there is.

Anyway, belated thanks to TrueLight, CT5Holy and silentkaster; thanks also for the mini-tutorial, TrueLight. This is among the things that I should get out of the way before I potentially disconnect myself.

To be honest, I don't currently remember that much about this match except that it was a lot closer than I expected. That may just be because I have really low expectations of the Berserk A.I. though. Also, while I'm not sure, I remember thinking it was possible for silentkaster's team to have won that extremely close first round if the Archer's Cover Fire had merely hit for a bit more damage. Oh well.

As it is, I'm already liking this version of Cover Fire since its formula seems a lot more moderate in its variance rather than tending towards extremes on either end, crits aside.


This match I remember a lot more clearly, though, perhaps because it sort of a comedy of errors for both sides and I remember expecting silentkaster to lose this match unlike with the above match. That's mostly because I expected for Clara to be an utter liability with Faith Rod meaning she should "easily" get murdered by Lore and Mimic'd Lores. She ended up being, however, the most useful person on silentkaster's team just because Holy is probably still still slightly overpowered even with the necessary nerf to Golden Hairpin. Everyone on Otabo's team having high-ish Faith only made it easier for Holy to OHKO anyone of them even after she lost Faith.

I had also expected silentkaster to lose simply because Otabo had more healing and he had mostly accounted for Mimic getting interrupting Charging & Performing, Clara having Raise aside. Amusingly that only actually happened in the round that Otabo won anyway. It didn't really help silentkaster that his Lancer ended up being as relatively weak as I expected, even if it helped that he didn't go down as nearly as quickly as Clara between Jump and other things. He also did help win the third round, so there is that.

Ultimately I think besides Holy, silentkaster end up winning because Mimic Lores hurting the Mime made it easier to kill her even if it did boost MA Save. Similarly, despite it being nice to see someone use Mad Science, that going off took away Quake healing.


Well, the reveal that reinoe meant to give  Pure Healer the katana Murasame instead of Masamune definitely makes more sense even if, yes, it's probable that it likely wouldn't have changed much. Still, it would have made her getting hit by Slow 2 less painful to watch since Masamune the katana is basically suicide if you don't have something with Immune: Slow, as this video readily demonstrates.

For the flaws that reinoe's team has, which are mostly understandable for being a mono-Samurai team since I've recently mentioned how much I think (male) Samurai suck, it actually held up well enough in the first round. A lot of that may have been due to getting rare usage out of Innate: Move in Water/Swim, allowing their movement to not be compressed my Thieves' Fort's intentionally limiting terrain. reinoe's team might have actually been able to win were not for the fact that he basically only has two damaging units, one of which is a suicidal guy who loses his buff when he inevitably & quickly dies and the other whom is sole AoE damage. If Seven Samurai -3 had just one more AoE damager rather than two rather ineffectual status inflicts, then he could have rather easily won at least the first round and possibly even the second. Oh well.

As it is, I'm a bit surprised and glad that the first fight with his renewed team wasn't the "obvious" match of fighting my "Unused Katana". Not that I'd mind, but it's nice to see "Continents" get a match relatively quickly, especially since it turned out to be more effective than I thought it would be.


Ugh. I expected to get my ass kicked here, if only due to that the Wizard's Flare (which is what happened) and the Short Charge Time Mage's Stop (which only slightly what happened), especially since Marche has Faith Rod. What ultimately happened, though, is that my team lost more to its own incompetence than TrueLight's competence, which is...grating, even before getting really unlucky against Stall (gods, I have created a monster).

I mean, Sekhmet Christ, Ritz, you're going to have to lose Arm Aim if you're going to be that stupid about it. I figured you were going to be trouble design-wise anyway, but I feel like an idiot for overlooking that potential priority. I should probably just take away her breaks too honestly.

Mewt, you're no better, early usefulness in the first round aside. I can't even remember why I gave you Earth Clothes in the first place; you're getting Light Robe now. Also, it's rather clear that you're going to have lose Preach. That or Finger Guard if you're going to keep trying to Preach yourself upon reviving. Good to know that the A.I. will Preach (or presumably Solution) itself upon revival if it can't heal itself though....

Monteblanc & Marche, you did well enough I suppose. I find it funny how despite both teams having Faith-adding and Charm-adding abilities, neither Faith nor Charm really changed anything for either side. I generally got luckier against Steal Heart than I tend to and by time Monteblanc got hit with Steal Heart in the first round, I had already lost.

Oh well. Back to the drawing board. Good game TrueLight.


There's not really much to say about this one given how one-sided it was. I'm disappointed that neither Chemist even bothered to use their respective Ruins, though that's hardly surprisingly between their having Quickening and no one silentkaster's team getting to do much of anything except for die. Beyond that, I'm also a bit disappointed that I didn't notice Reks had changed Severe Weather Alert from a Wind-and-Lightning-Absorb team to a Wind-and-Ice-Absorb team.

That said, it's a bit amusing to note that the particular Deep Dungeon map that was used, which I personally try not to use, tends to rarely see Longbow users in the first place and when it does, they almost get situated at the bottom. Here it didn't really change the outcome for silentkaster.


This was just a horrible match-up for Otabo's team in general, especially since he just switched out the Bard for another Mime. If he had kept the Bard in, he might have actually won the first round just because both of formerdeathcorps were acting weirdly skittish and staying back way longer than they needed to despite not really being injured between Setiemson and Auto Potion. As it was, formerdeathcorps's own Bard probably broke the record for highest amount of MA hit in around just due to all of the MA Saves that went off, so it was like watching a slow-moving yet inevitable trainwreck when those two Koutetsu went off.

The second round was arguably slightly more even despite it favoring formerdeathcorps more from the start and that initial Stop hitting half of Otabo's team. This if only because of overpowered Quake murdering the two non-Chemists on formerdeathcorps's team rather quickly. Otabo might have been able to win that round or at least have it be closer if either of the Geomancer could revive or if the Mimes had better compat. with each other so that Wish (and presumably Raise, not that it will ever go off) didn't have such iffy accuracy.


This was also a bit one-sided, surprisingly, given that High Ground is more than decent team and Strangers From The Lake haven't really changed much. Then again, they don't really need to have changed much to be effective. That team's been pretty damn dangerous since its inception and I'm not  saying that just because its debut had it kicking my lousy "Prom" team's ass extremely hard.

It's nice to see the Nether spells get used given how powerful they actually are. Similarly, as much as I try not to  "root" for or against anyone, it was rather satisfying to see Faith backfire since I feel like moving 100% Faith from Muramasa (the katana) to Spell Edge was a rather large mistake, even if previous Spell Edge was bad.



Also, I was going to answer the Mime thing an in the appropriate spoiler since I still can't put it on Youtube on the appropriate match from this computer, but Reks already answered it, so meh.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 14, 2014, 12:30:47 am
CT5Holy...I look forward to your first 1.39C Arena team as well as your team making video.

For now, I hope everyone enjoys this one!

FFT Arena 1.39C- Fenire (Macrame Pants) vs. Shintroy (The Hallows) (http://youtu.be/9lpQfp2smZA)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 14, 2014, 02:40:52 am
Did all updates and made this team on paper. Completely forgot about MP though. Undead don't benefit from Reraise? Subtle stone joke too subtle. Thanks for the input silentkaster. I see a lot of holes in my units. I think ill drop flare and magic attack up and go with sinkhole and short charge. Fits the theme more being a wand and all. I did like the expelling of the flares lmao.

As for the match, no idea how I won this one with three units. The stone was nothing but dead weight. Death and Wand performed well. I didn't get to see the Cloak use jump due to no haste or slows being used. I need more data to update the team. That fight made no sense. My past version of the wild usually lost to Fenire's Macreme Pants team and that's my best team.

(black costume, flare, magic attack up on wand, Lancer too slow, stone is only good for puns


That 6 speed samurai spelled out doom for Reinoe. I always root for the gimmick or the themed team over the solid competitive team too. Couldn't do it this fight. Felt like a 2v4 for most of the first round with killer comebacks from both sides due to a weak unit and don't acted, berserk samurai. Second round was over the moment the time mage got slow 2 off on the right units. The samurai never recovered. GG though. Looking forward to an updated version of the samurai team.


Wow the final two minutes.of round 2 and 3. Round 2 was a showcase of what would happen if a Mime team had 100% accuracy. I mean the are landed all of his magic songs, the mime got off MA save most or all of the time, and to top it all off Otabo's paladin blocks his archer's final healing arrow. Third round was a nailbiter. 4v4, 3v3, sudden death 2v2, then a 1v1. If it werent for Silentkaster having revival abilities on that last unit it would've been a coin toss. The geomancer wouldn't have hurt herself with hat bio if she knew about the incoming 2v1. Great Match.


Didn't like the female thief. Even though she was a 10-12 speed item bot she couldn't out heal and rez with item alone. Felt like she had no back up healing. Maybe it was all the status effects being thrown at her team. double sleep and charms on both sides. Adante's berserk thief I don't know about. I feel if your berserk unit can't at least critical a unit you should just stack PA through gear and quickening. Not much to say about this fight. The better built team won. GG


Slaughtered. After getting hit by thst Ice 2 the team fell apart. Just couldn finish anyone off well. GG second round. This is just the kind of thing I wanted to happen to this team. Didn't really update it coming from 1.38 just like Barrows(vs Otabo first fight). GG.

I wasn't aware of geomancy's damage modifier being pa and ma. My latest version of this team should be much wells rounded now.


Thanks for the vids. I'll join in for a bit when I get a pc. Nice megaman remix from I think it was Truelight's video. You guys know about this channel? Has HD extended tracks from most games you guys use for background music. May be nterested in a track a round or something Idk.

http://youtube.com/#/user/BrawlBRSTMs3

Can't wait to see Power Rangers VI
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 14, 2014, 07:37:53 am
A few clarifications on Mimes since this is the most active thread and will be seen the most.

- Mimes cannot equip Bags
- A few people are confused when the Mime refuses to Mimic something. From what I have seen, this is probably because of height differences. For example, the 1 panel Chakra has a height tolerance of 0. If a Mime tries to Mimic it but the panel in front is not the same height as the Mime, nothing will happen. If there are any other issues, please feel free to point them out.
- Mimes can equip weapons, as long as they have the required secondary. Same with Shields. For example, a Defender wielding Mime with Awareness and Equip Heavy Blade, similar to the old Thief builds except this time, they have some armor to go with it.

I've been overall annoyed at the problems with Mime. I can't believe I didn't test them charging a spell at all. I was tempted to give them non-charge, but that would be stupid. I'll try to fix the charging bugs, but I highly doubt that it will be possible for someone of my level.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 15, 2014, 04:48:12 am
(I'll comment on the match silentkaster just posted later despite having watched it shortly after it got posted. Still, thanks for that silentkaster.)

So it would seem that my victory over reinoe in the match that Mammonmas and Knife Nutz had was indeed fraudulent. Well, that figures, to the point where I can't say I'm actually surprised. If someone could rerun that match, then I'd appreciate it, especially if it was on the same two maps. (It doesn't have to be, however, as I say those both give advantage to my team.)

Quote from: FFMaster on November 14, 2014, 07:37:53 am
A few clarifications on Mimes since this is the most active thread and will be seen the most.

- Mimes cannot equip Bags


Profound sadness, especially since I already feel like Mimes are currently a bit too weak even if I can understand the caution.

Still, it's good that to have it confirmed. I've already edited the Mime-post I put in the Team Balance thread.


Quote from: FFMaster on November 14, 2014, 07:37:53 am
- A few people are confused when the Mime refuses to Mimic something. From what I have seen, this is probably because of height differences. For example, the 1 panel Chakra has a height tolerance of 0. If a Mime tries to Mimic it but the panel in front is not the same height as the Mime, nothing will happen. If there are any other issues, please feel free to point them out.


That's not the type of failure we're talking about or, at least, that I'm talking about; I'm not sure whom else you're addressing it though. We've been over this before, but I don't expect you to remember since that was already at least a year ago if not more. Mimes outright fail to do something that should be valid, such as Sing or Dance or use Chakra on perfectly even ground. It just...happens sometime for reasons that surprisingly no one has yet to look into given it's been happening since vanilla; it's just a lot easier to notice in ARENA.

Quote from: FFMaster on November 14, 2014, 07:37:53 am
- Mimes can equip weapons, as long as they have the required secondary. Same with Shields. For example, a Defender wielding Mime with Awareness and Equip Heavy Blade, similar to the old Thief builds except this time, they have some armor to go with it.


I've similarly edited the post in the Team Balance thread to make language clearer that this is the case, though I'm not sure who actually had this thought.


Quote from: FFMaster on November 14, 2014, 07:37:53 amI've been overall annoyed at the problems with Mime. I can't believe I didn't test them charging a spell at all. I was tempted to give them non-charge, but that would be stupid. I'll try to fix the charging bugs, but I highly doubt that it will be possible for someone of my level.


Meh. Don't beat yourself up too much. The charging thing was weird to overlook, but there were definitely going to be some issues with the new Mime regardless of what you changed with Mime given, again, how little anyone has looked into it for some reason. "Someone of your level" is still way above most of us and most of the other people on the website, so...yeah.

Still, this is part of why I was skeptical about the idea. If I was a (more) petty person, then I'd say "I told you so". I'll instead say (that and) if worse comes to worst, then we could always just replace Mimes with Blue Mages--since I'm decently sure Mime's spot on the job wheel can be excised...somehow--as a way to try to test out monsters in ARENA.

Shrug.


P.S. While clearing up the Bag issues with regards to Mime is greatly appreciated, if you could clear up the "Is Chakra Band still supposed to be Immune: Petrify since it actually isn't in-game" issue, then I'm sure I'm not the only person who would appreciate that. Thanks.
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 16, 2014, 02:18:31 am
Chakra Band should have the immunity. I will add it in 140, along with sword/spear changes.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 18, 2014, 10:30:16 am
Shintroy if you like I can a match for you tonight when I get home from school. Or if anyone else wants me to do a quick match for you chime in
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 18, 2014, 02:07:38 pm
I would like to see my new team in action. Also, I recorded TrueLight vs. The Damned/Reks. Will upload Wednesday.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 18, 2014, 03:15:45 pm
Cool Barren. If you have the time for it I'm always down.

I'd prefer one of my new teams, but any is fine.
[/spoiler]I'll be honest I've been fiending some matches for days. Even the retired team is fine.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2014, 06:51:05 am
FFT Arena 1.39c - Barren (Wake Up Dead) vs Reks + The Damned (PK Rocking) (http://youtu.be/okGq_m32_BE)

FFT Arena 1.39c - Shintroy (Smite) vs silentkaster (Two Sets of Twins) (http://youtu.be/9wRP3mCIKck)

FFT Arena 1.39c - TrueLight (Swords of Conviction) vs formerdeathcorps (Losers) (http://youtu.be/uqjkwwIDvA4)
Title: Re: Arena battle videos and discussion
Post by: formerdeathcorps on November 19, 2014, 10:17:16 am
Losers was my most anti-metagame team in 137 even though when I tested my teams against themselves, the strongest teams were Heresy and then Broken (because both were explicit counters to Losers).  Good to see it still has its edge, though with the nerf to Bad Luck, it should no longer be dominating the metagame.  However, the Stall JP miscount leaves me with some things to fix on it and a few other teams.
As for luck, TrueLight's bad luck in R3 is simply payback for his exceptionally good luck in R2 (where he landed multiple 53% charms in a row) and R1 (where Mimic Daravon missed 4 people at 37-45% chance).


Barren had the initiative mostly throughout.  I think the gunner support and geo summoner on The Damned's team are too ineffective at their roles.  However, this gives me an idea: http://ffhacktics.com/smf/index.php?topic=10713.0.


The result was never in doubt, but how did silentkaster get his mages to use quickening despite having other MP-dependent spells?  Or do moves like esuna and raise2 that remove KO statii not count as "spells that use MP"?
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 19, 2014, 03:40:06 pm
As always thanks for the matches Barren.

FDC with the tanky status and decapitate team vs Truelight's All male melee team. I predicted the set of twins taking this due to Truelight having no AOE, range, or magic based damage.
Round 1- Very lucky fight here. Missing 4 and 3 unit Daravons. Didn't get to see any blade beam, and those chemists made short work of salty rage. Managed to take out the chemists due to small map and superior speed in the beginning.
Round 2- Bigger map came into play mid round when the teams split into two 2v2 match ups. The paladins low mobility made this round longer than it needed to be, but still kept truelight in check with sleep. The chemists made the other 2v2 chaotic since there's the chance of charm. The sudden 266 blade beam proc rekindled my interest in the match easily. I think the thief would've done better without salty rage and speed save. Dragon spirit without salty rage has potential with blade beam depending on hp and regen/move HP since there will be no additional healing after Reraise. Can't say for sure though since the Wave fist ninja had the wrong katana and wave fist didn't mention being wind element in game. Temporary 6v1 due to charm almost brought it back.
Third round - Quick round. FDC was always on offense with status effects landing.
Overall it was a well executed team and strategy with experience vs a team with a few minor things that need working out like the katana.  GG to the accessories never having a chance, and GG to 45 minutes match. 


Shiva is starstorm, Mother Earth spells, Jeff still useless(never change). Match was pretty one sided. Was 4v2 most of the time. Don't recall air knife ever landing damage or profs due to high evasion. Earth Axe was the MVP when Paula wasn't down. Barren didn't need to go on the defensive much in either rounds. Just wasn't enough damage from the Earthbound team outside of quake and axe. First time seeing this team so maybe this lose will be enough for some needed changes. GG


Undead + Raise 2 vs Undead, Seal Evil and Raise 2
Incredibly bad match up for silentkaster due to high faith and compatibility(?).  Not much to comment on due to how one sided this was so ill just input on why it was so one sided.
Monk Twins vs Smite - Chakra Bands prevented undead being used against them so my Oracle's zombie spell and proc never came into play. High faith so their undead spells were 100% on half of my units, but due to not.having short charge and my team having sinkhole, sleep, and speed they never got to get it off. I believe my Chemist has holy water just in case. The Twins also have stigma magic and chakra as well as high damage resistance. Team had comet, and seal evil which meant the monks never got to take turns and go on offense.

The Priest twins vs Smite - Cursed ring was, imo, the main reason this was so.one sided. The biggest threat to my team was charm, but due to speed again they didn't get to benefit from it. Plus charming any of my units, in this match up at least, wouldn't mean anything due to holy absorb and bags. The only unit there is to charm is the oracle, but again speed and it isn't likely she could get a spell off since she has healing summon magic and ky other units are fast eenough and have the range to get her out of charm.

Sorry you didn't get to showcase your team silentkastrr bro. GG. Don't think either team needs editing. Maybe heretic on the priests.


Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 19, 2014, 09:39:28 pm
Sorry, video not going up tonight. I'm def gonna shoot for tomorrow though!!!
Title: Re: Arena battle videos and discussion
Post by: FFMaster on November 20, 2014, 06:18:50 am
Some information regarding Shieldrender and friends.

- Shieldrender (Shield Break) works fine, mechanics wise. If a unit has a shield though, it gets broken with no animation played. Otherwise, the 2nd hit animation is played.

- Bow Gun (Armor Break) is bugged. On an armored unit, the animation will not be played, but works fine. If the unit has no armor, no animation is played, and no bonus damage is dealt. In other words, a regular hit.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 20, 2014, 09:55:25 pm
I figured this match would go this way. On this team, maybe swapping Chantage for the Monk's current accessories is necessary, but this team isn't really too strong in its own right. I'm just playing around with Quickening a bit more, and had to devise some kind of strategy to take somewhat advantage of that. Perhaps I can continue to work on it in the future...but for now, the strategy isn't too sound.


Here is the match I promised...

FFT Arena 1.39C- Reks/The Damned (PK Rocking) vs. TrueLight (Swords of Conviction) (http://youtu.be/WaeM9u6An-o)
Title: Re: Arena battle videos and discussion
Post by: Reks on November 21, 2014, 04:38:27 am
Quote from: Barren on November 19, 2014, 06:51:05 am
FFT Arena 1.39c - Barren (Wake Up Dead) vs Reks + The Damned (PK Rocking) (http://youtu.be/okGq_m32_BE)

FFT Arena 1.39c - Shintroy (Smite) vs silentkaster (Two Sets of Twins) (http://youtu.be/9wRP3mCIKck)

FFT Arena 1.39c - TrueLight (Swords of Conviction) vs formerdeathcorps (Losers) (http://youtu.be/uqjkwwIDvA4)
Quote from: silentkaster on November 20, 2014, 09:55:25 pm
I figured this match would go this way. On this team, maybe swapping Chantage for the Monk's current accessories is necessary, but this team isn't really too strong in its own right. I'm just playing around with Quickening a bit more, and had to devise some kind of strategy to take somewhat advantage of that. Perhaps I can continue to work on it in the future...but for now, the strategy isn't too sound.


Here is the match I promised...

FFT Arena 1.39C- Reks/The Damned (PK Rocking) vs. TrueLight (Swords of Conviction)
(http://youtu.be/WaeM9u6An-o)


Thanks for the matches, guys!~

Derp choice of END there :P

Ness proved underwhelming, though Poo hits like a truck. Stall is definitely better off left out of Jeff's hands. Er, mouth. GG!


That was some GOOD back and forth. Jeff was more useful here without Stall, and even when underwhelming Ness was still somewhat useful. We will need to beef him up a bit or make him a pure support though, Damned.

GG Truelight! Your team had me biting my nails the whole time.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 21, 2014, 10:35:49 am
Thanks for the videos Barren and Silentkaster.

This team looked better on paper but that wasn't the case in actual matches. Too many errors by me that I don't usually make. Time to make some changes or just straight out scrap them. GG.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 21, 2014, 03:38:35 pm
FFT Arena 1.39C - The Damned (Eternal's Champions) vs. Shintroy (Power Rangers IV) (http://youtu.be/f_LE3VveyEU)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 21, 2014, 06:25:12 pm
Earth absorb team vs melee team
GJ with matching these two up silentkaster. This wasn't really one sided and both teams admit needing updates so one team outclassing another was not likely.
First round was pretty even. The moonlight thief got wrecked early for an early 4v3. Despite this he managed to come back and take the round tanking a faith sage, and a sniping Romana user. Easy MVP to the Bard.
Second round - Melee team's weakness is obvious here. Couldnt maneuver around the map well or compete with so much range and AoE. Moonlight thief again gets wrecked where no-one but the bard can help him. Ultimately loses the match for his team.
Third round is the same as the second round.
Truelight I think you'd have something if you switch your thief's roles around. Give Salty Rage to the Twohand Lionheart. Thief, and turn the other into an itembot or something, or if not go for dragon spirit + hidden knife or platina dagger for offhand. Looking forward to both teams when they're updated.



High evasion, offensively balanced team vs FFTA themed team.
Great match up and map choice Truelight. I think both teams were evenly matched and came down to who could use the maps better.

First round - The Damned starts off with better positioning off the bat putting my team on the defensive early. The match is even up until Red and Blue manage to push FFTA back for stage control. FFT does an excellent Job in getting rid of the leader with status and a surprise sinkhole(got upset it was so sudden and Yellow was too.busy trying to disable Mewt. After a few major exchanges Blueal manages to clutch it out with some extreme anti sandbagging.

Second Round - This map is the sole reason I always have a physical damage unit with teleport. I don't know why this happened but my team managed to keep two units from moving without don't move the entire round (save for the mediator's final turn). Red finally doing his job redirecting and being a martyr. Blue kept three units in check with Pink as support. Yellow was probably the MVP of the game with his snipe reversals and positioning. If it weren't for the drastic change to him I would have easily lost this one and scrapped the team entirely. GG The Damned and I forgot how much Mewt looks like a male mediator. (I was going to make a FFIV themed team with your same white mage / bow set up... but then I saw summoner's HP. May still go through with it. Paladin, Lancer White Mage, Summoner.


Good stuff all around.
Title: Re: Arena battle videos and discussion
Post by: The Damned on November 23, 2014, 07:53:35 am
(Damn. I knew I forgot [to nag Reks about] something: PK Rocking's palettes are Yellow and Black, in memory of Buzz Buzz and all that.)

Belated thanks for the videos, Barren, silentkaster and  TrueLight. I seemed to be a popular guy with the last batch of videos despite making subpar teams; I already apologized to Reks for that, though PK Rocking clearly needs some tweaking already.

My, I forgot what a shitty map END was. Not really that surprising given that all of Deep Dungeon's maps are kind of suspect, though at least a couple of its maps are usable. END...isn't, even if it's sadly not the worst; the first map of Deep Dungeon has that dubious honor.

Still, that map was at least usable for making it clear that for all his current faults, Jeff is extremely tanky even in the face of Berserk. Of course, that obviously backfires in the case of Poo and Ness's physical healing, though I don't why the hell Ness is going for physical attacks in the first place....


Well this was a rather literal snorefest unfortunately between how utterly one-sided it was and how prominent Sleep was the cause of his loss alongside Seal Evil and Raise 2. Speaking of Seal Evil, I'm surprised that was a bigger bane to silentkaster's team  than Raise 2, especially with Stigma Magic and Esuna. Regardless, Shintory's team certainly Smited the hell out of silentkaster's team.

If nothing else, then this team was a least public proof of what silentkaster was saying about the A.I. using Quickening with some MP-using techniques. (This is just a more proof to me that Quickening should finally die, but no surprise there.)


Despite being quite a long match, this wasn't a snorefest at all. It is always a bit disappointing, however, when in a long match the deciding round ends up being so one-sided. It was also a bit disappointing to have Salty Rage get stolen three times in row first try and off the bat on top of that.

Of course, there's also the issue that formerdeathcorps just got really unlucky with Steal Heart in the second round, which almost allowed TrueLight to outright win that round despite the fact formerdeathcorps was in control for most of that round. As such, I'm bit conflicted I suppose, especially since it was pretty clear that TrueLight wanted Koga Knife instead of Iga Knife. I can only wonder how that would have changed things.

Still, it was at least relatively decent struggle through and through and not a boring curbstomp. Also, the above Iga Knife mistake confirmed something that I've been wondering for a while: for some reason the A.I. of a Two Swords unit won't attack a unit that nullifies (or also presumably absorbs) one of their weapons even if its first weapon is an off-elemental or non-elemental weapon. That's...weird.

***

The aforementioned Iga-Koga Knife thing has me wondering if we partly because of that. Granted, our team got rather fortunate with evasion regardless, but the lower damage on Wave Fist helped somewhat. Still, at the same time, Koga Knife would have been otherwise worse on against PK Rocking since it would have just been absorbed and then the Ninja would have had nothing *except* for Wave Fist. Again, I'm conflicted.

As it is, I'm still rather surprised we won given how quickly south that third round started out for us given TrueLight's Berserk unit didn't start next to Jeff like he did in the first two rounds, which led to a lot of (lethal) pain for the other boys. Jeff himself was also acting rather...stupid at times, at least when it comes to running *away* from Paula despite being her being far squishy than him, but I guess that's fault him having a gun and the A.I. subsequently reacting to that.

Oh well. We still somehow managed to win mostly because of evasion. I "blame" it on Reks.

The only thing I'll blame myself for is being greedy when it comes to Paula and not just going all out with Faith Rod. There were so many places where Magic Attack UP would have made both of this team's matches go much better.


...Because, I mean, clearly, evasion hates me otherwise. Sigh. This match was a perfect example of why I'm usually paranoid enough to give half of my team protection from Don't Act, though that wouldn't have helped in the second round at all. I could have won the first round, perhaps, even with all the other issues for this team, but that second round....

Sigh. That second round just had me "yelling" at my team for being idiots content to sit in the corner and eat Chirijiraden for breakfast, lunch and dinner, M-EV be damned. Such abject idiocy.

This team gets one more patch job before I either change it completely or just scrap it entirely should it fail again. At this point, Eternal's version that I thought was interesting but a bit flawed is far superior to mine. At the very least, if I really do want Monteblanc actually use the damn Muramasa Spell Edge, then he needs to not be the healer on the team on. (Especially since that Thief sprite using Item is so bad since it and Scholar's sprite types are still mixed up. Gods that's just painful to look at.)



Among the many other things I've learned, I've learned the obvious: Don't bother using Faith Rod unless it's with status spells or with the absolute max MA set-up you could have otherwise in addition to using Magic Attack UP. It doesn't seem much worth it otherwise, even as long as Faith (and Innocent) last.


Anyway, good game to Barren, TrueLight and Shintroy.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 27, 2014, 10:56:56 am
I know its been a few days since I did any arena vids (give thanks to Omega Ruby & Alpha Sapphire) and I know everyone is busy. I can resume arena matches after Cyber Monday. Until then, Happy Thanksgiving to you all!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 28, 2014, 01:48:31 pm
FFT Arena 1.39C - Shintroy (My Me II) vs. Andante49 (Small Ball) (http://youtu.be/rzjuwLPW0VM)

FFT Arena 1.39C - Dokurider (Strangers from the Lake) vs. The Damned (Edward Blizzardhands) (http://youtu.be/2vMmwVYqAgI)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 28, 2014, 03:59:00 pm
Green Thieves and a Mime vs Overall balanced team with some absorb and status immunity
Round 1 - Glad I got to see mime and spell gun at work. 144 damage on a mime is pretty sick. Too bad about the weapon bug though. If it wasn't for kiyomori wasting so many of Andante's turns this would've easily been a loss for me. Pretty unfortunate the wizard only got off 3-5 spells including the full bolt heal on my time mage. Overall I think the round was fair. My Mime can easily become a burden having pilgrimage with no status immunities or faith based attack. The Lancer got free turns having death immunity, but couldnt revive past poison with phoenix down alone. A paladin with a tactician's blade and some white magic could've done more and still have the status coverage and immunities probably. Meatbone slash also never went off for some reason.
Round - Went the same way without any charms landing. Andante got an early lead, but couldn't dish out any damage to keep it. Those Asura draw outs were doing an absurd amount of damage to my mime. Maybe I'm not aware of it being faith or PA based, or maybe that's just because muh status has a white robe. No idea.
MVP probably goes to the monk or me thief. Ridiculous Asura damage vs repel proc and charm mimicry. GG. If this was My Me version one I would've lost this one easy. Thief was a lot squishier and didn't have the repel knife. Mediator didn't have kiyomori either so Andante would've had a lot more turns on offense.

Could've done better if the my mime kept his gun the entire round. I chose to copy Leif's team because out of all the top s3 teams his could work best with Mime due to the new blaze gun range. I think the AI would have a lot more talk skill and time magic mimicking situations with the range.


If this mime set up doesn't work out due to pilgrimage and blaze gun unequipping, I'll have to make a unit that wouldn't use melee attacks like an FS bag wielding martial arts monk. Not a fan of sandbaggy teams and this wouldn't win S4 without the blaze gun. Me Thief would probably go back to secret clothes over black costume.
There are probably ways around mime and weapon bug if it can't be fixed.
How would +1 to PA and MA fair? Seems like a sound buff if weapon support abilities dont work out.
Maybe mime with the 138 inate effects and no JP access with 139 stats and the ability to equip armor and accessories.

Thanks for the upload Truelight. The first music track was in sync with the mimicking at times. Was too good to not be intentional.

---------------
Tornado vs Nether Fire.
Pretty one sided. Poison paired with OHKO damage and phoenix down units at its finest. Tornado and quake weren't nerfed from 138? That's a lot of damage without faith rod given its range and speed without short charge. Not much to comment on really. It was really a 4v1 match up despite the amount of units standing on Dokurider's side. Stilll a fan of Strange. GG.
...
..
.
Did that chemist choose to sing instead of X Potion healing strange due to poison and critical status? That wasnt cheer song was it?



Extremely offensive earth absorb team and Jeff vs Squire/Thief, Chemist, White Mage, and Time Mage with Masamune

First off I'm not sure what type of team silentkaster has going on here. I like the poison rod, repel knife combo a lot. Samurai never used Draw out outside.ofMasamune making time mage with draw out a better choice due to higher speed and armor options imo. The oracle and chemist are well built as well.

First Round - Starts off strong for PK Rocking with a best compatibility seal evil and dead oracle. The samurai wasted a lot of turns in the beginning with Masamune and not acting at all. The chemist only got to use talk skill once the entire game which didn't connect. Mid round, after the oracle crystallized, the squire comes back with a high 70% charm on Jeff and could've turned the game around for silentkaster, but didn't have the stopping power or status to pull it off. Was really a 4v3 the entire round.

Round 2 - Small map should've benefited silentkaster and almost did, but the oracle missed her don't act on two units. Everything after that was a slaughter in the corner.

GG and GJ to Reks and the Damned for making the right calls on your team. Ness did a lot better as a sage. Jeff was probably the MVP surprisingly.

3 videos so sudden. Good stuff Truelight
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 29, 2014, 06:27:32 am
FFT Arena 1.39C - Reks & The Damned (PK Rocking) vs. Silentkaster (Ladies Night Out) (http://youtu.be/T-LXBEx-Rxw)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on November 29, 2014, 12:50:10 pm
Thanks for the videos TrueLight

Really strong team you've got there, and a pretty bad match up for my squad. A lot of damage resistance and disrupting status kept momentum mostly on your side, and the weapon bug made your mime spam secret fist which was very effective despite the genji shield oddity. Thought death and death sentence immunity always came together to prevent the possible AI exploit, although my lancer wasn't able to really capitalize on it *shrug* GG Shintroy
Title: Re: Arena battle videos and discussion
Post by: Barren on December 02, 2014, 10:33:40 pm
FFT Arena 1.39c - Andante49 (Gobstoppers) vs Shintroy (Balanced) (http://youtu.be/X07JHD_tgIo)

FFT Arena 1.39c - Dokurider (Tonight at the Orchestra!) vs silentkaster (Two Sets of Twins) (http://youtu.be/cKnj0KspvQc)

FFT Arena 1.39c - Otabo (Lucky Seven) vs reinoe (12 Gauge) (http://youtu.be/TGGkwoX4zd0)

FFT Arena 1.39c - formerdeathcorps (Faith) vs The Damned (kNIGHTS: Into Swords) (http://youtu.be/OhoK7XcWKL0)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 02, 2014, 11:05:47 pm
Wow FOUR matches? Looks like Xmas came early this year. Thanks for these Barren.

Speed vs Speed

Even if Balanced II was used the outcome would've been the same since all I changed was Zypher Shield to Crystal Shield. Fire weakness never came into play so the first version if the team with 15 speed +1. Anyway on to the comments.

Round 1 -The only round where zombie came into play. Really evenly matched teams outside of the Death Sentence abuse. I don't recall the mime getting any slow dances off because I didn't realize Andante had a mime until round 2 despite the quickening mimicry. Got really lucky with the charms landing Not much to say about this round.

Rounds 2 and 3 - Did not enjoy these. I believe Genji shield is the oboy piece of equipment thst only cancels dead and not dead and death sentence. Really unfortunate to see a good match up come down to AI being clumsy. I like Andante's team concept though. Would've been sick if Slow 2 came into play. With that my oracles would've been down to 2 speed in round 2.

I don't think I can pull off high speed units without undead. My other units would've have the tools to keep them alive. They don't have haste so if paired up against a team with any sort of casting disruption they would crystallize easy.

GG though. Hopefully Genji Shield gets updated to also cancel death sentence as well.



Tank Monk sand Death Sentence vs Mortar Monks and Stat boosting

Didn't get to see what silentkasters could do last time so I didn't bet on the outcome for this.

Round 1 - Huge Map, singing, and the mime played a huge part here. The teams collide after some of Dokurider's units gained 2+3 PA and speed giving him a huge advantage, most importantly, OHKO potential. Easy win here.

Round 2 - Tanking at its finest. Great start for Dokurider on tutorial 1. Starts off with a decent advantage to get a quick lead. Questionable decisions from the AI when its down to a 4v1 were all silentkaster.needed to bring it back though. Identical tanks for units who could easily two shot him for well over 10 turns. A few death sentences here and there with fraternal twins serving as great distractions evens the score. Probably the best 139 round so far.

Round 3 - No stat advantage for Dokuroder this time around. So when silentkaster's team is brought down to 4v2 again its not as bad. Brings it back a lot quicker this time and gets to use Zombie which seals Dokurider's fate. Spell absorb played a big role this round. That turn the mime spent using ether instead of killing the monk for the win probably did it too.

GG. (Changed my mind on My Me being my S4 team. Going with Smite to avoid these two strategies.


Speed vs Move. Bettig on Move because I lost to Otabo's 8 move team.
Round 1 - Long round. Otabo took it due to his superior range. Like Barren said there was no escaping that archer and depending on the map and other team's move it counts for all of his units. Ultimately Reinoe didn't have the tools to tank Otabo's offense. Cursed ring helped for a while, but seal evil and steal accessory cost too many turns to deal with.

Round 2 - The one and only reason this took so long is because of the squire being charmed. Most of the round was Otabo's units on clean up duty. Also it was curtains for the thief when he killed the squire using esuna. Getting rid of blind would have most likely got him a 3rd round. Oh well though. Shoulda woulda coulda.

GG. I prefer speed over move still after all that. Can't ever go wrong with too much speed.



Two Faith/Oil and Fire 2 combo pairs vs Tanky Paladin team.

Not much to comment on. The Damned didn't have the recovery to compete against this combo. A good offense is a good defense... good status is both offense and defense, but I also appreciate themed teams.

Requesting Smite vs FDC's team or something similar. Cursed Rings won't work out too well vs smite but something as offensive would work.

I like the 40/40 Ninja stats. If my Ninja on "The Wild" was an undead I'd take after it since he has scorpion and platina.



GGs.

-----------

Sleep and DA vs Sleep, DA, and Charm

Don't know if its possible for a twin team to beat smite without armor for anti status. I bet everything on a 2-0 since there's only phoenix down revival on Burial.

Round 1 - Pretty fair map since both teams have ranged units. Match ups like these tend to go to the first team to get an advantage. FDC got pretty unlucky on not getting any sword procs this round. The thieves probably depend on those going off so when in enemy territory, they aren't the primary focus of the AI. The female thief fell victim to this and went out insanely quick with no chance of revival. Smite is designed to win if they ever get the active unit advantage, so no reason to further comment.

Round 2 - This map is why I use teleport on ranged units so I didn't expect this round to go any different. Got an early 3 unit sleep with sealed the win early here. An early zombie followed by some seal evil and raise 2 action to waste the thief's turn followed by the chemist with her new talk skills instead of steal heart was what I wanted to see most. The charmed oracle too because my archer can't remove charm since the only two units thatcan be charmed absorb holy.

Never played Warcraft 3, but I'm going to guess the soundbyte at the end was from it. Kudos to you Truelight for the video like always.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 05, 2014, 10:15:05 pm
(I'll try not to come off crotchedy as I feel during this wonderful holiday season.)

For the record, Barren, the kNiGHTS team has nothing to do with DomieV, though I was initially tempted to try to give one of them Balance just because of Paladin's HP. It's just a general SCC team with just a name reference to an apparently more esoteric character (http://en.wikipedia.org/wiki/Nights_(character)) than I thought; the female Paladin is reference to Florence Nightingale (http://en.wikipedia.org/wiki/Florence_Nightingale), down to her function and Zodiac Sign. You were right about Knighty Knight's concept though and it's not like I'd mind that team fighting DomieV's team--it would at least wouldn't get curbstomped as hard.

Regardless, thanks to you and TrueLight for the videos.

Also, good games to Dokurider, silentkaster and formerdeathcorps.


I admittedly remember this match the least given that it's been a week since I watched it, though I do remember being distinctly disappointed to see that Genji Shield apparently is acting up. I was also disappointed to see that's what was meant by a Mime's weapon disappearing. I'll have to edit that into the other post sometime this weekend.

That aside, it was a decently good back and forth overall and I think that the first round may have been the longest round ARENA has had on the fourth underground floor of Orbonne.


Given that this was Strangers from the Lake against new team of mine again, I was expecting to get my ass kicked by Strange again. This even though Edward Blizzardhands is a much better team than the Prom team ever was since Nether Fire from Strange hurts. Hell, I basically only won the first round because I got uncharacteristically very lucky with several dodges, including what would have otherwise been a fatal stab/slash from the Chemist on the Scholar, who did that instead of healing.

Such is the power of Tornado (and Quake), though, as I've been repeatedly expressed worry about.

At least the second round was a guilt-free exchange for me. Not my fault that the Chemist decided to use Nameless Song at the worst possible time just for the sake of a Reraise that I figured would hit but ended up not being worth it anyway due to Poison. I have to give a "shout-out" Yell for actually being useful for once, allowing me to essentially take control of the match due to Ororo Chaser getting a redirect in the first place. I'm glad to not regret using Haste for once.


Sigh. Ness's damage output is still kind of lacking, but it's still better than it was and I suppose as good as it's going to get for a male mage with losing anything or turning him into a Bard. Still, clearly he needs to get his ass to Magicant.

I feel kinda dirty that we won on the first match, if only because I think that's a bad map in general since whichever team that suffers less from getting split up pretty much tends to win from the get-go; that's why I personally tried to not use it when I was recording. So our team having far more range than silentkaster's just made it kind of foregone conclusion. I mean, it's rather telling that Seal Evil worked for as long as it did.

Still, there are worse maps and it was actually decently close, if only because silentkaster's Chemist refused to die. I also think it's my first win on the map at all, though that's probably because I made the team with Reks.

Not much to say about the bar fight except that I'm still somewhat surprised that Paralyze from the Oracle missed Ness while he was charging Earth Dragon. The Oracle on silentkaster's team was just generally kind useless against our team, especially since his Samurai was the far better spell-casting.


Well, this was a most--*thinks of a way phrase this politely since it's almost solely the A.I.'s fault--unfortunate match where Genji Shield being back to its unfortunate Vanilla origins most definitely played a role. In fact, I'd argue that Genji Shield not being Immune: Death Sentence as it "should" be was the chief reason that Shintroy's team lost, especially since the "Death Sentence ignores Immune: Dead" hack apparently isn't being used either. As it was, Death Sentence on the Paladins made it so that the Oracles refused to target them with Zombie, which was basically the only thing that would have let Shintroy win the match as a whole. Official lack of Immune: Death Sentence also meant Shintroy's Thieves just wasted a bunch of turns in general.

Of course, Shintroy's Oracle weren't completely blameless victims given that Sleep and Beguile were generally useless in this fight and yet they insisted on using them more than Zombie. The former was especially problematic when it hit a Death Sentenced unit and froze their countdown, effectively increasing the time that they were "invincible."


Unfortunately this match was a prime example of the two chief problems with Cheer Song: it's basically completely by Quickening (how surprising) and, as seen towards the end of the first round, the A.I. becomes basically incapable of using it past 13 Speed. With regards to the latter, that one at least has a semi-valid excuse since for some reason the A.I. does the idiotic thing of not letting Charging or Performing moves resolve should it get another turn before such moves would. As for why Quickening is still around when it's clearly such an exciting and balanced ability though, I can't answer that.

Regardless, it's a bit amusing that right after a match where Death Sentence is completely ineffectual, it ends up winning a match where it's basically the sole source of offense if silentkaster's enemy isn't Undead.

Still, it was nice to see someone at least attempt to use Cheer Song, even if it, Slow Dance and Quickening are doubtless better of dead/changed. It was nice to also see Spell Absorb used too, even if much of the time it was being used it was just because the A.I. felt it had nothing better to do, including Wait, rather than it actually making much of a difference. Oh well.

(Also doesn't help that Dokurider's Mime had a bunch of outright failed yet would-be valid Mimics, even if most of them wouldn't have helped much.)


Sigh. Why does Kagesougi still inflict Don't Act again?

*makes a face*

Even without that bit of advantage, for a supposedly "gimmick" team, Lucky Seven is actually quite threatening, though this version seems rather weaker than an early version of it. The Squire in this version certainly seems like a weak link, even just with access to Raise 2, and not just because of the fact that she kept getting hitting by Steal Heart; that happens to even the best units (who foolishly forsake Nu Khai, Lady of All).

Shrug. All I know is that the way that matched ended due to Quickening was extremely dumb and another reason why I loathe that ability, even if it doesn't guarantee victory. It really makes no sense for a unit to end up so fast that it basically ends up having Auto-X-Potion simply due to Regen.


So yeah. This was just a horrible match-up, which seems to happen to me a lot. Pretty obvious that my team was going to lose when my evasion is rendered moot and it's outranged. Rather annoying, especially since one of the Paladins decided to walk into Fire 2 in round 2 when he absolutely didn't have to. It really shouldn't still be so grating that A.I. is such an idiot about not bunching up for AoE, but maybe that's just because it seems to happen to my teams a lot, especially brand new ones. Whatever. It's doubtless my fault.

At least we got to see a level 2 spell used since usually the level 1 ones are better.

More importantly, I still don't agree with Muramasa's old proc being moved onto Spell Edge at all, even if Faith didn't play a huge role in this particular match. It especially bothers me between Thief & Ninja already being strong enough and since the new Muramasa blows & is basically inferior to Kiyomori.



It seems that Genji Shield and Gold Armor are among the things that got broken in the update to 1.39 because I'm decently sure that they both blocked Death Sentence in previous versions (like they should). Meh. Noted as something else to bother FFMaster about.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 05, 2014, 11:48:06 pm
FFT Arena 1.39C - Formerdeathcorps (Burial) vs. Shintroy (Smite II) (http://youtu.be/DrXoDyCo3JE)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 07, 2014, 12:24:11 pm
FFT Arena 1.39C - Reinoe (Knife Nutz) vs. The Damned (Church of the Atheists) (http://youtu.be/bmBK3SsOv1Q)

FFT Arena 1.39C - Barren (World of Balance) vs. Dokurider (Joop Troop) (http://youtu.be/E4cjs0BAv84)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 07, 2014, 02:32:48 pm
Ninja vs Innocent
Odd match up due to the ninja set ups. Doesn't look like anyone on Reinoe's team uses Ninjitsu so I bet on The Damned. I'm a fan of this atheist team for a reason too. Actually got the idea for Smite from this team so I can't not dislike it.

Round 1 - So the already low ma support ninja gets affected by innocent and chose not to even try to raise leaving the itembot ninja to phoenix down loop? On top of that, there were no weapon break procs. I think Move-HP Up shouldve gone to the units without self healing or regeneration. Maybe try out a draw out support ninja build for haste, Murasame and Kiyomori. If Murasame is affected by overwhelm that is. Could drop a snipe ninja for a female draw out ninja. Abandon sounds like a good reaction too.

Round 2 - Weapon break lands for the win. Still pretty close due to the lack of recovery though. Did not know breaks worked like that with dual wield.

Round 3 - See round 1



Stop and Reflect vs Team that always sticks together.
Haven't seen the joop troop team before, and its not wise to bet against a red cloak wearing alchemist so I'm putting it all on balance.

Round 1 - Started off with a charm and Joop getting a strong lead early. High stop % vs single unit, single turn wasting petrify from the oracle turned this around quickly. The oracle never got in range to effect important units. Plus Barren's team had an answer for petrify on 3+ units making her turns insignificant.

Round 2 - Pretty free. Stop vs high faith units. Monk seems to have best compat with Joop too. Not much to comment on here.

Didn't think this would go so badly. Haste and Slow 2 plus stop and some sick reflect play were too much for Doku here. GG. I think AI prioritize petrify over all other spells. Not a great status on its own. Maybe paired with slow/haste.


Good stuff Truelight. What track was playing  in the beginning of Barren vs Dokurider?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 07, 2014, 06:08:44 pm
Quote from: Shintroy on December 07, 2014, 02:32:48 pm
Good stuff Truelight. What track was playing  in the beginning of Barren vs Dokurider?


Resonance of Fate - Battle to Pay the Debt
Title: Re: Arena battle videos and discussion
Post by: Barren on December 07, 2014, 07:52:08 pm
I thought round 1 was going to be yours initially after that charm but thanks to my team's high speed and recovery power I was able to pull through. Plus my paladin did a very good job keeping everyone in check as did my time mage. Round 2 was pretty much all mine from the beginning with charm tactics of my own. GG dokurider, that was a good match
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 07, 2014, 11:30:52 pm
Apologies for not being around lately to record matches...somehow my brand new laptop took a crap on me so I have to take it in to see what the issue is...I did all I could do to fix it on my end and nothing worked.

Anyway, because of this, I will not be able to record for a bit...I will when I can! Meanwhile, I'll try to bring back a couple 1.38 teams that I haven't gotten around to revamping for the new patch yet.

BTW CT5Holy, are you making a 1.39 team any time soon? I love your team making videos!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 09, 2014, 01:15:13 am
Hopefully once winter break starts... Spare time and energy has been spent hanging out with friends and Card Hunter, hence my low activity here =x

but yes I have at least one idea for a team! part of me thinks that wanting to record everything is also a slight demotivator cause it means I can't work on a team at like 2 am when I have trouble falling asleep hahaha
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 09, 2014, 09:55:58 pm
(Sigh. I of course forgot to edit that Mime thing. I should do that tonight before I forget again.)

I'd try recording things again, but this laptop either can't run PSX that well or my setting for PSX are wrong again. Possibly both.

Anyway, thanks TrueLight.

Despite getting curbstomped by formerdeathcorps in the match just before this, I can't help feel bad at how much he screwed over here. Between having horrible luck both with and against status and being (heavily) disadvantaged on both matches, it's not surprising this turned out as poorly as it did. Rather it's surprising it took as long as it did, though Shintroy's Archer was weirdly resistant to wanting to use Teleport as much as he could have, especially on the first map.

Other than that, it's nice to see someone finally abuse Teleport on the latter map and I have to wonder to if this match breaks the record for number of times Don't Act occurred in match.


Ugh. I facepalmed so much during this match even though I somehow managed to win given my team decided to act like complete morons in almost every possible instance.

Let's charge ahead when we can't do anything. Let's use Steal Accessory or Steal Heart when we should attack and vice versa. Let's resurrect the unit that's currently at 2 and ignore that one that's 0 that might allow us to still win this round. Let's move back and miss a -ton when we could have just used Repeating Fist for fatal damage and used our double turn better.

Sigh. Literally the only smart thing my team did was that fatal Reflected Suiton onto the female Ninja a.k.a the only unit on reinoe's team that can tell apart in the third round. I honestly bet that the only reason I won, besides getting somewhat lucky with all of the knife procs, was because none of reinoe's all-Ninja team actually had Ninjutsu.

This team really needs another damage dealing unit to take advantage of Innocent, but I still want it to fight a mage team before I potentially change it; it really should have been the team of mine to fight fdc's Faith team even if I would have likely still lost. At this point, I'm likely to just retire it anyway after since one of Otabo's team does what this team wants to do better.


This was so one-sided that I again have to wonder why Stop was buffed as much as it was. That's really all I can say about this match unfortunately.



I forgot to mention how HP Restore apparently continues to loathe me. I really need to stop wasting JP on that reaction.
Title: Re: Arena battle videos and discussion
Post by: Reks on December 11, 2014, 03:30:27 am
I have a few new teams to throw around.

Anyone up for a match or two?
Title: Re: Arena battle videos and discussion
Post by: Barren on December 11, 2014, 06:53:04 am
I can resume matches again after this weekend
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 11, 2014, 07:21:28 am
Came by to ask if its Attack UP or Magic Attack UP that boosts spellbreaker damage?

I'm always up for matches Reks. Any team is fine except for Pen and Sword unless its magic attack up that boosts spellbreaker damage. What's your YouTube by the by? I don't believe I'm subscribed to you yet.

Looking forward to it Barren.
Do you do competitive Pokemon battles? I unsubscribed to all of my channels since Mega evolutions killed the meta somewhat. Are Megas still OP?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 11, 2014, 02:56:37 pm
Quote from: Shintroy on December 11, 2014, 07:21:28 am
Came by to ask if its Attack UP or Magic Attack UP that boosts spellbreaker damage?


I haven't done any tests, but I believe damage is boosted by Attack UP.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 11, 2014, 03:42:45 pm
Quote from: Shintroy on December 11, 2014, 07:21:28 am
Looking forward to it Barren.
Do you do competitive Pokemon battles? I unsubscribed to all of my channels since Mega evolutions killed the meta somewhat. Are Megas still OP?


Yes I do competitive battling. I don't have a competitive team just yet but I am working on it. As far as Megas, it depends on your perspective but I can give you a few examples or megas that are OU. Mega Salamence gets Aerialite which means all normal type moves become flying type moves and get a 30% damage boost. So you can give Mega Salamence Return or Facade (pending on what you're going for) and can inflict a lot of damage. Smogon banned it for OP but honestly to me you just have to type match correctly and be sure you can either out speed your opponent and land the KO or survive one hit first to then land a KO if you hit hard enough.

Then there's Mega Metagross which gets Tough Claws and can do 30% more physical damage. An awesome fairy slayer too because Fairy types are weak to Steel Types.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 11, 2014, 05:35:37 pm
Quote from: TrueLight on December 11, 2014, 02:56:37 pm
I haven't done any tests, but I believe damage is boosted by Attack UP.


Ah okay. I'll keep it as is until I know for sure.
-
After looking at an arena match of A Bard with 14 MA, and Attack UP, I saw units taking normal (14x16)x1.1 damage instead of x 1.43 from having attack up. Didn't see a past vid with spellbreaker and MA UP so I'll keep it as is since I think MA UP boosts the damage.

Quote from: Barren on December 11, 2014, 03:42:45 pm
Yes I do competitive battling. I don't have a competitive team just yet but I am working on it. As far as Megas, it depends on your perspective but I can give you a few examples or megas that are OU. Mega Salamence gets Aerialite which means all normal type moves become flying type moves and get a 30% damage boost. So you can give Mega Salamence Return or Facade (pending on what you're going for) and can inflict a lot of damage. Smogon banned it for OP but honestly to me you just have to type match correctly and be sure you can either out speed your opponent and land the KO or survive one hit first to then land a KO if you hit hard enough.

Then there's Mega Metagross which gets Tough Claws and can do 30% more physical damage. An awesome fairy slayer too because Fairy types are weak to Steel Types.



Shieeet. Sounds like I gotta catch up on the meta then. Sounds like its settled in enough to watch. Didn't last a week trying to watch x and y matches around release.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 12, 2014, 12:06:24 am
(I'll...refrain from commenting on the current state of Pokemon despite wanting to so very much.

Preemptive reply: No, I don't have a 3DS and I'm not getting one any time soon, if ever.)

I'm pretty sure that Magic Attack Up is what should be influencing Spellbreaker given the formula that's in the Master Guide. Even if it is a weapon-based, "physical" attack, it's still going by MA, so....

*goes back to trying to fix his nigh-worthless landline since AT&T is unreliable*
Title: Re: Arena battle videos and discussion
Post by: Andante49 on December 12, 2014, 02:05:16 am
Spellbreaker is a physical attack, despite using MA in the formula, so Attack UP will boost the damage.

Mediator with Attack UP, 12 MA, 15 WP, 70 Fury VS 40 Fury Good compatibility

Attack UP [12*(4/3)]=16
Compatibility [16*(9/8)]=18
Pre-Fury 18*15=270
Fury [(270*(70+35)*(40+35))/10000]=212

@7:40
Quote from: silentkaster on November 02, 2014, 06:47:04 pm
FFT Arena 1.39C- Andante49 (Old Gimickry) vs. Leif1991 (Gardening Shenanigans)
(http://youtu.be/SAKPPyuc5LQ)


It also takes the weapon's elemental and can be strengthened, if it has any, gets the sleeping-target damage bonus, and is guaranteed to hit even if the caster is Blind.

As is your Bard, without any Magic Songs going off, will do 246 against a 70 Fury target, assuming neutral compatibility and no Defense UP/Unyielding/Protect/Fire resistance.
Attack UP 317
Attack UP and 108 Gems 388

Your Scholar as is 229
Attack UP 299
Attack UP and 108 Gems 370

And on a somewhat related note, the updated Asura Draw Out attack is boosted by Attack UP but still uses Magical evasion.

Hope it helps
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 12, 2014, 04:35:21 am
Quote from: The Damned on December 12, 2014, 12:06:24 am
(I'll...refrain from commenting on the current state of Pokemon despite wanting to so very much.

Preemptive reply: No, I don't have a 3DS and I'm not getting one any time soon, if ever.)

I'm pretty sure that Magic Attack Up is what should be influencing Spellbreaker given the formula that's in the Master Guide. Even if it is a weapon-based, "physical" attack, it's still going by MA, so....

*goes back to trying to fix his nigh-worthless landline since AT&T is unreliable*



Don't plan on buying a 3ds until its fully hacked. Homebrew is looking great so far

That's what I thought too. Saw a bard with attack up in one of barren's videos doing less than 300 damage with P Blade and thought spellbreaker was affected by MA Up as well.

Quote from: Andante49 on December 12, 2014, 02:05:16 am
Spellbreaker is a physical attack, despite using MA in the formula, so Attack UP will boost the damage.

Mediator with Attack UP, 12 MA, 15 WP, 70 Fury VS 40 Fury Good compatibility

Attack UP [12*(4/3)]=16
Compatibility [16*(9/8)]=18
Pre-Fury 18*15=270
Fury [(270*(70+35)*(40+35))/10000]=212

@7:40
It also takes the weapon's elemental and can be strengthened, if it has any, gets the sleeping-target damage bonus, and is guaranteed to hit even if the caster is Blind.

As is your Bard, without any Magic Songs going off, will do 246 against a 70 Fury target, assuming neutral compatibility and no Defense UP/Unyielding/Protect/Fire resistance.
Attack UP 317
Attack UP and 108 Gems 388

Your Scholar as is 229
Attack UP 299
Attack UP and 108 Gems 370

And on a somewhat related note, the updated Asura Draw Out attack is boosted by Attack UP but still uses Magical evasion.

Hope it helps


Pretty sweet..... 388 Damage Spellbreaker? Looking forward to that somewhat. Lost defense ring on my bard so he's extremely status prone, but we will see if the damage output balances out the risk reward. I'll definitely be looking into revamping the Pen and Sword team after seeing it in action. I think there's some chance of a unit benefiting from overwhelm and Spellbreaker.

Thanks for all the input guys. Not always sure about some damage modifiers.
-------
Magic Attack Up and Overwhelm boost Geomancy damage right? Does Martial Arts affect Shuriken like it does throw stone?
Title: Re: Arena battle videos and discussion
Post by: Barren on December 12, 2014, 08:40:35 pm
FFT Arena 1.39c - Shintroy (Pen and Sword) vs Dokurider (General Winters Army) (http://youtu.be/2VuWj-_TVp8)

FFT Arena 1.39c - Reks (They Painted The Roses Red) vs silentkaster (Signs of Aging) (http://youtu.be/iNb-gclUSTY)

FFT Arena 1.39c - The Damned (Unused Katana) vs Fenire (Macrame Pants) (http://youtu.be/whCqmYgpUSE)

FFT Arena 1.39c - reinoe (Fire Team) vs Andante49 (Small Ball) (http://youtu.be/Ht8UjrC21Go)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 12, 2014, 10:39:22 pm
Error Mages vs Undefeated in 1.39 Ice Absorb

Guess I'll have to make a new post with every team revision to avoid out of date teams being used. It's cool though even if P&S II was used it wouldn't have been that much different. The Bard would have been OHKOing units sure, but the other units would've went or the same options.

Round 1 - Magic Ruin? I actually confused this with Mind Ruin. Not much to comment on. A just loss since this version had MA Up instead of Attack up. Tornado. Tornado. Tornado.

Round 2 - lol



PA vs MA

Called MA to win it due to superior range, status,and revival. Sick Geomancer too.

Round 1 and 2 - 499 and 513 crit shots from both team. The oracle was more impressive due to not needing berserk to achieve it.

Round 3 - Doesn't pick up until the very end.  Intentional berserk and unintended side effects. Could've gone either way, but the 3v2 Reks had didn't mean he had the advantage. Chemist sandbagging vs a geomancer and back up is all thst needs to be said.





Samurai vs Team
Not much to comment on here. A complete mismatch. I forgot about Muramasa. Added to my P&S Samurai.



Fire absorb vs Suicidal Wizard

Only watched the first round. A lot of Mime bugs in this one. It looked like Reinoe's mime equipped a Phoenix Blade for a while. If Grand Cross was flagged, the AI didn't want to used it since Mimes lose their weapons if a unit melee attacks.

I'll have to finish this another time. Good to know Mime can't Grand cross



Fixed a bunch of mistakes on all teams now. Should be good to go.
Signs of Aging does it again
Title: Re: Arena battle videos and discussion
Post by: Andante49 on December 12, 2014, 11:39:29 pm
Thanks for all the videos Barren!

Don't know how you made it through the third round Barren, you have the patience of a saint. Two defensive teams and, not counting unintentional friendly fire, no real "tank busting" offense. Was able to grind down reinoe's team in round one, got separated and picked off in two, and proved just how little offense my team had in the marathon round three. Thanks again for sitting through that Barren. Thought I updated the Monk as to be not so walled against fire resistant teams, will have to check that out. GG reione


Quote from: Shintroy on December 12, 2014, 04:35:21 am
Magic Attack Up and Overwhelm boost Geomancy damage right? Does Martial Arts affect Shuriken like it does throw stone?


Geomancy will benefit from Magic Attack UP and Overwhelm, you are correct. Martial Arts will only boost Shuriken if the caster is barehanded, so depending on the other skills you use Attack UP and a FS Bag sometimes works better.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 13, 2014, 12:34:41 am
Kicking myself for somehow forgetting to give my Squires Grand Cross.  Really I am annoyed by some of the mistakes I've been making with my teams.
Also throughout the match the mime was randomly discarding Asura Knife.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 13, 2014, 10:08:53 pm
Quote from: reinoe on December 13, 2014, 12:34:41 am
Kicking myself for somehow forgetting to give my Squires Grand Cross.  Really I am annoyed by some of the mistakes I've been making with my teams.
Also throughout the match the mime was randomly discarding Asura Knife.

Mime loses it's weapon when other units melee attack. If you did forget to give your squires southern or/and grand cross then it was bound to happen. I'm interested to know if the squires did actually have grand cross and still opted not to use it due to recoil damage to the mime.

The only units I can think of that won't trigger the weapon switch bug, or at the very least as early as others, are healing weapon units, comet spell units or magic damage units period like Samurai and Wizards. No idea if weapon ranged abilities like kagesougi, hawk's eye, and paladin cross attacks remove mime weapons. The Damned's post in the team building guide thread probably has some info on the weapons.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 13, 2014, 10:47:06 pm
Quote from: Shintroy on December 13, 2014, 10:08:53 pm
Mime loses it's weapon when other units melee attack. If you did forget to give your squires southern or/and grand cross then it was bound to happen. I'm interested to know if the squires did actually have grand cross and still opted not to use it due to recoil damage to the mime.

My Mime had an accessory to absorb Fire and also had Blind protection through the armor.  Before I deleted and revamped the team, I literally forgot to give the squires Grand Cross.  You know, the primary focus of the team is something I forgot.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 13, 2014, 11:13:12 pm
That's unfortunate(and funny with my headcanon ultima demon voice). Still surprised the matches went on for that long though. A rematch would be pretty cool to see with your wind absorb version.
My mime team MyMe, that's only 1/4th mine at the very most, fought the same team and it took half the time. I think your team would win if it did have grand cross like it was meant to have. This makes us mime brothers in arms you know.


On an unrelated note, anyone have a list of bugged equipment or abilities? Gold Armor, Genji Shield, and Chakra Band are  the only ones I'm aware of.  How does rainbow staff being all elemental work? Will only 108 gems strengthen it? Does single element strengthening boost the damage just as much as double, triple, and further strengthening? Absorb fire + rainbow staff + grand cross  = ?????
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 14, 2014, 07:18:27 am
(As always, thanks for the videos, Barren.)

I'd like to think you're not straining your voice or getting sick again though.

A rather disappointing rout despite my helping Dokurider out with his team's names given I tend not to really rout for or against people; yes, even as much as I loathe Quickening.

Shintroy's team mainly lost because it was a new, untested team that was trying to do too many different things at once. That tends to happen to everyone though, so in particular this team just didn't have enough (effective) offense. After the Scholar, the next most offensive unit after it was the Priest, who wasn't  nearly hitting for enough to make for Baba Yaga getting her witchcraft on.

That said, it was nice both see to Magic Ruin used, even if it still sucks, and to see M-EV actually mean a damn.


A far closer match than I was expecting given that I expected the Berserk Archer to be completely idiotic since ranged units tend to do that. I wonder if the arcing weapons are exempted from that stupidity or if it's just because said unit happened to start in relatively advantageous positions.  Hmmmm....

Regardless, it wasn't the Berserk units that were the problem with Reks's team for the most part, but rather the Ninja trying to be a White Mage. The only thing he really succeeded at was being a useless coward in the third round. Granted, in the first round, Reks got *really* unlucky with getting hit with Don't Act. If his Berserk units had better support units, then he may well have won.

Not that silentkaster's new team is a slouch. It's nice to see Two Hands used with a Pole/Stick again. It's also to see someone finally (?) using Mystic Blade on a Geomancer.


Sigh. I expected the team to gets ass kicked since it still sucks, but it would seem that among other things, Charm still refuses to pretty much ever work for me even it actually does hit. Joy.

On top of that, Death Sentence basically negated the high HP of my team when not getting screwed over by Stop, so yeah. Not exactly surprised this happened.

Oh well. It would have been nice to have the last match with this be against reinoe's Samurai team, but I'm already tired of it. Trying to use too many shitty units and weapons at once on top of male Samurai's mediocrity and my bad luck is a death wish. I guess I could make one more edit with it and have said requested match be its swan-song--my apologies to swans. Shrug. It just doesn't seem worth it, especially since even with Asura Knife, Male Monks can make better use of the new Asura than Male Samurai can.


I guess the one small benefit of constantly getting curbstomped is that my matches never take very long. Given reinoe's admission that he apparently left out Grand Cross or something, it would seem that the fault lie not just with Andante49's team doing surprisingly little damage though. The relatively long stalemate in the third round wasn't helped by the fact that his Monk's Asura couldn't harm anyone but the enemy Wizard or that his own Wizard didn't give a damn about collateral damage even when she was constantly missing. There was a lot of evasion going on, even without the Mime glitching into Always: Defending at certain points. So Protect, Shell, Reraise and then Andante49's constantly splitting up on top of that really didn't help things.

Still, not a completely boring match, even if I admittedly stopped paying more than half-attention about twenty-two minutes after seeing that it went on for another twenty-eight minutes.



Is it just me or is the A.I. getting even dumber about not avoiding spell AoE? It seems like the Berserk A.I. has generally gotten a bit smarter for some reason, but  at the cost of becoming dumber about magic.

Sigh. It's always something.


Quote from: Andante49 on December 12, 2014, 02:05:16 am
Spellbreaker is a physical attack, despite using MA in the formula, so Attack UP will boost the damage. *snip*


Hmmm...I see. I still have to wonder if Magic Attack UP would affect it though given it is using MA. Someone (who isn't me) should test it.


Quote from: Shintroy on December 13, 2014, 10:08:53 pm
Mime loses it's weapon when other units melee attack. *snip* The Damned's post in the team building guide thread probably has some info on the weapons.


It doesn't because I've been stupidly forgetful and lazy as always, though there was also the issue that I didn't completely understand how it works. I still don't, really, though it is more reasoning in my mind to just replace Mime with Blue Mage if that can be done.

Still, for now, I'll edit in your explanation before I forget again.


Quote from: Shintroy on December 13, 2014, 11:13:12 pmOn an unrelated note, anyone have a list of bugged equipment or abilities? Gold Armor, Genji Shield, and Chakra Band are  the only ones I'm aware of.  How does rainbow staff being all elemental work? Will only 108 gems strengthen it? Does single element strengthening boost the damage just as much as double, triple, and further strengthening? Absorb fire + rainbow staff + grand cross  = ?????


Rainbow Staff hasn't been All-elemental for at least a couple of years. It's just one of the things in the Master Guide that FFMaster keeps forgetting to fix given that he basically is doing everything himself.

To answer your questions about it, though, given the current (unfortunate) way that multi-elemental anything works, All Element is affected by anything that would affect even just one single element of it. As such, it would be strengthened by Earth Clothes, absorbed by Chameleon Robe, halved by White Robe and be utterly nullified by Cursed Ring. Strengthen, absorption, halving and nullification all only happen once.

As such, Absorb Fire + (actually All Element) Rainbow Staff + Grand Cross = a much weaker version of Phoenix Blade Grand Cross or even of Blaze Gun Grand Cross.

As far as equipment that's not working, I think those three are the only ones or at least the only ones that people have noticed currently given it's been confirmed that Bow Gun actually does sort of work, just not quite as intended. There aren't in any particular abilities that are bugging as far as I've seen, though Kagesougi really shouldn't still be able to cause Don't Act given, as with Quickening's supposed (and still needed) death, I thought it was something pretty much everyone agreed upon being terribly overpowered.
Title: Re: Arena battle videos and discussion
Post by: Reks on December 14, 2014, 11:37:34 am
Quote from: Shintroy on December 12, 2014, 10:39:22 pm
PA vs MA

Called MA to win it due to superior range, status,and revival. Sick Geomancer too.

Round 1 and 2 - 499 and 513 crit shots from both team. The oracle was more impressive due to not needing berserk to achieve it.

Round 3 - Doesn't pick up until the very end.  Intentional berserk and unintended side effects. Could've gone either way, but the 3v2 Reks had didn't mean he had the advantage. Chemist sandbagging vs a geomancer and back up is all thst needs to be said.





To be honest, she HIT the Berserk guy, who also had Warpath, which was why she did so much.

Impressive doesn't matter if he'll kill you in one shot, with better distance and better AI for his solitary purpose.

I made yet another Berserk team for funsies. Casual 999 shots all around.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 14, 2014, 12:07:12 pm
Why not just make quickening cost more MP and have a cast time instead of outright removing it?

As it is right now it costs 300 JP to learn, costs 15 MP to use, and gives 1 whole speed point. On top of all that its an instant cast spell which isn't fair in comparison to Cheer Song/Dance's 10(?) CT.

I haven't been around long enough to hate the ability as much as you guys but I'm aware of how it can break the balance of game or at least a battle. From the little I've seen in comparison, couldn't quickening also be balanced by giving it a cast time? Aside from the start of a round when buffs are universally used, giving Quickening a cast time will somewhat prevent units from at least getting it off in no win situations like being targed by a raise 2 with no ways to interrupt, reviving by phoenix down, Reraise, or cursed ring while poisoned and having no self heal. It would also stop a lot of stall situations from getting ridiculous like the recent 20+ speed hasted thief almost soloing an entire team due to having regen and double and triple turning.

30 MP cost Quickening or/and a 2+ cast time would balance it imo. How was quickening in earlier builds of Arena? Is it a new ability? What about making it a 5+ CT "add quick" to self ability instead? Imo CT is the way to go since as someone said recently with Cheer Song, Bard can't use it past 13 speed. Maybe give Quickening the CT so a unit can't cast it past 16 speed without the AI possibly recasting it or canceling it for another action?
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 14, 2014, 02:47:22 pm
Quote from: Shintroy on December 14, 2014, 12:07:12 pm
Why not just make quickening cost more MP and have a cast time instead of outright removing it?

As it is right now it costs 300 JP to learn, costs 15 MP to use, and gives 1 whole speed point. On top of all that its an instant cast spell which isn't fair in comparison to Cheer Song/Dance's 10(?) CT.

I haven't been around long enough to hate the ability as much as you guys but I'm aware of how it can break the balance of game or at least a battle. From the little I've seen in comparison, couldn't quickening also be balanced by giving it a cast time? Aside from the start of a round when buffs are universally used, giving Quickening a cast time will somewhat prevent units from at least getting it off in no win situations like being targed by a raise 2 with no ways to interrupt, reviving by phoenix down, Reraise, or cursed ring while poisoned and having no self heal. It would also stop a lot of stall situations from getting ridiculous like the recent 20+ speed hasted thief almost soloing an entire team due to having regen and double and triple turning.

The reason why cast time doesn't work is because the A.I. will "charge" and then move.  It's the same with ReRaise.  The A.I. thinks it's instant and so will charge and move.  Once it moves, when quickening goes off it will go off on the wrong panel because the A.I. has moved.  As horribly annoying as Quickening is...I really am starting to think that changing it's interaction with Flash Hat+Cursed ring seems to have neutralized it.  It's a nice little quirk but you can't just slap on Quickening+Flash Hat+Cursed Ring and call it a day anymore.  Charge time is a no, but increasing it's MP costs might just do the trick although I don't think Quickening is a problem like it used to be.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 14, 2014, 07:11:16 pm
(Turning on "Follow Target" for Quickening should allow it to take a CT without moving out of the way becoming a problem though, shouldn't it? Unless I'm missing something, it's not like it's a Draw Out or Elemental where you can actually do with it is quite limited.)

As I have conceded before and as I shall concede again, Quickening is less bad than it was when Flash Hat gave Initial: Innocent and Cursed Ring guaranteed fourth-turn resurrection. That is rather obvious. The same goes for it rather undermining the old Phoenix Blade, even if that took some time to get to "normal" speed.

The increase in JP slightly helps, though since it's one of the few abilities in Steal worth using even with people besides me finally starting to use Spellbreaker; so said increase doesn't help all that much.

Besides those fixes though, my chief issues with Quickening are still what they were:

1. For Speed being an all-important stat, it seems pretty silly for the sake of balance to have a skill that allows you to build an unlimited amount of it with no way to actually counter it, even if, no, Quickening isn't an auto-win ability. I never said it was (CT5Holy), even when Flash Hat and Cursed Ring were as they were. That didn't and doesn't stop it from being overpowered though.

2. Its mere existence obviates decent amount of other stuff: There was and still kinda of is really no reason to use at least Cheer Song, Slow Dance, Speed Ruin and arguably Last Song and Last Dance as far as abilities go given they're all markedly inferior to Quickening's surety. Meanwhile, it's not in direct competition with equipment, I'd argue that it makes the issues with Spears not named Javelin worse as kinda of screwing over the old version of Sprint Shoes, though at least that's been fixed now. I don't think that RSMs are really affected at least.


I guess there's also the issue that one mere use of it undermines the new Phoenix Blade's sole weakness, but meh, the new Phoenix Blade is a bit overpowered anyway.

At this point, I suppose even the second concern isn't as big a deal as I used to be because now I think that Cheer Song and Slow Dance need to completely be changed anyway, which reminds me that I should probably post my suggested changes for those before I forget (again). Also, given that FFMaster specifically said that Spears were among the chief things getting changed going into 1.40, I suppose it might even be less of a concern.

The first point unfortunately would still stand if it has no CT and even if Follow Target did work, there's the possibility that would cause the A.I. to just start not using it given how fickle the A.I. is about things. There's also the issue that giving it a CT would mean that it's affected by Short Charge, which is...problematic if we're trying to use CT to generate a Speed ceiling like how Cheer Song has naturally built into it, at least for the user.


Quote from: Shintroy on December 14, 2014, 12:07:12 pm
*snip*

30 MP cost Quickening or/and a 2+ cast time would balance it imo. How was quickening in earlier builds of Arena? Is it a new ability? What about making it a 5+ CT "add quick" to self ability instead? Imo CT is the way to go since as someone said recently with Cheer Song, Bard can't use it past 13 speed. Maybe give Quickening the CT so a unit can't cast it past 16 speed without the AI possibly recasting it or canceling it for another action?


With regards to MP costs, the problem for trying to give Quickening an "appropriate" one to due to its actual level of power is threefold:

1. Increasing it doesn't really stop its abuse, but merely slows it down. People that want to use it will find a way to use it unless you made its MP cost so prohibitively high that it might as well not be in the game.

2. Increasing its MP cost would help for Thief and other low MP classes, but now that silentkaster has shown that mages that actually know some spells can/will use it, even if you made it 99 MP, they'd still be able to get it off rather easily and have MP left over even before Move-MP Up, MP Restore, Half of MP, Carbunkle and (Hi-)Ether.

3. We just increased the amount MP of available on many Clothes and Hats and it would be rather counterproductive to have to re-weaken those for the sake of a skill that arguably shouldn't even exist in the first place, especially in the case of Black Hood, which is now seeing a significant amount of use.

With regards to Quickening's changing, it's exactly the same as has always been. The only thing that's changed with Quickening itself is the increase from 200 JP to 300 JP. That's literally it.

With regards to replacing it with a self-Quick ability, that might work...if Mimes weren't around. Even without them, it would be iffy.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 14, 2014, 07:17:43 pm
Thanks Barren for the videos!!!

Rounds 1 and 2 displayed each team's strengths and weaknesses quite well in my opinion. This team of mine was the very first team I created (this is when I was messing around with Arena in Texas, obviously with quite a few modifications, but the basic ideas are the same like the two handed oracle, item-bot samurai, singing elemental user, etc). Round 3 was Reks' to win after my Samurai for some reason did not throw a phoenix down which killed off my revival, but his Ninja sat in the corner. Had his Ninja had Regen instead of Wall or another way to passively (or actively) regain HP, I think he would have pulled out the victory.


Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 14, 2014, 07:30:50 pm
Here's something special for you guys. Think of it as an early Christmas present from me. Enjoy!

FFT Arena 1.39C - Marathon Edition  (https://www.youtube.com/watch?v=gS3gYHmdVu4)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 14, 2014, 10:35:57 pm

Holy Hell. After skipping to "Powers Combined" and sitting through that GUT WRENCHING 1st and last round I almost want an apology for the stress, but its Christmas and I forgive you. Really though. Thank YOU for these matches bro. Shoutouts to you.
Is that Shulk in your avatar? A screenshot his actual game or Smash? You play Smash? Man.



Ice Absorb vs Fire Absorb

Always bet on Barren if its an absorb team fight. Doesn't matter if my team is in season.

Round 1 - Slaughtered. Never thought of using none element weapons on my absorb team. That's why I bring oil. Ninja never got to attack. I actually don't even remember what he had equipped. Wizard only got a single spell off. Archer didn't do squat. The entire round was on  HP Restore vs Sandbagging with Phoenix Downs. Too bad the samurai decided to break the cycle with elemental.

Round 2 - Thought I had map advantage here, but it only made reviving harder for me. Darkness be damned why my archer continually chose to normal attack over Hawk's Eye is beyond me. Ninja STILL never got to attack. Wizards continue to show no regard for human life and choose damage over revival. Not even mad.

GG. Humbled. I'll leave absorb teams alone.

Demigod Mime vs Hel on Legs the Archer(not a typo)

Didn't know who to call it for here since my units are severely outmatched stat wise, which is kind of my team's thing. Didn't know if I'd even get a chance to build stats on the mime with a 14 speed talk skill squire, OHKO Archer, and tanky ninja. Bet on Mime taking it because its a near 40 minute match.

Round 1 - This map... That high ground conveniently placed there for the archer.. Starting off so close means no chance of stat building... This round had me on edge the entire time. I actually don't remember how it played out entirely from all the adrenaline ans stress it gave me. After Reks gets a lead no more than a minute into the round due to the archer taking the high ground, followed by the charm on the squire I lost it. 20+ minutes of back and forth offense. 10 minutes of both teams at the mercy of a Trog worshiping archer. I lost count on how much speed my Mime had, because I was too impressed by Charm synergy from the other squire. Anticlimactic ending.

Round 2 - 10 minutes of the fight left on one of the largest maps so the entire time I'm thinking its over for my team. Got a decent amount of status built at the start. I just love MA for healing staff whacks and steal heart % even if the former never happened this round. Don't remember much of this round either because the enemy ninja and summoner had too much potential to prolong the match. Not sure when the AI think of using accumulate either. Not that PA stacking would've played. huge factor in this match up due to the ninja anyway.

3rd Round - Short round. Got really lucky against mimic daravon here. Rek's archer was easily my team's MVP here even when not charmed. The game's RNG had enough from the summoner when kagesougi proced don't move and silence. Did not feel sorry for her at all.

Another W for mime teams. Hilarious archer as well. I think a Gastrophetes would work better than a stone gun since you're berserked with a PA+2 piece of equipment. Berserk shouldn't affect guns since the formula for guns is WP x WP right? (11x1.5)x16 would be slightly better without losing the turn at the start of the round right? Maybe its intentional though to prevent the ninja from rushing in. Idk. GG Reks


Mime team (?) Vs Death Sentence
Always bet on speed. In this case Silentkaster
Round 1 and 2 - Short fight. Mediator and Monk with death sentence, thief with sleep and petrify, draw out chemist with Kiyomori vs a team with no DS protection or speed building will do that. Not much to say really. *Sausage fest bar joke*



Themed Team vs Disruption
Don't think buttercup would be a good mage. Bet on Dokurider because I was interested in the wizard build

Round 1 - Pretty one sided. Dokurider had stage control the entire round and with how often charm landed it was a borderline 5v3 in his favor the majority of the round.

Round 2 - This was a much better round. Went neck and neck.until the end where Dokurider's Wizard started showing some sick reflect play.

Really well executed team you have there Dokurider. Been using always a fan of a good pld/whm build. Almost used one on Smite.
I could see Blossom as a caster since she was the smartest girl. Buttercup as anything other than a caster. Maybe even a male just because. Bubbles is a wildcard though. Could fit as anything. Maybe a samurai due to the "hardcore" episode and draw out being known as unleash in some games. That's just me though. I would've given then professor talk skill too. Maybe a chemist since he's into apothecary.



Earth Absorb vs Anti Absorb Earth Absorb
Interesting match up. Haven't seen Fenire's team since week.one 139. Betting on anti absorb.

Round 1 - 714 Quake holy shit. Really even match up here Even with Anima on the defensive for the majority of the match. Ultimately came down to speed and Anima's ability to tank the ninja's anti sandbag role. Not sure if the time mage had raise 2 to pull it off.

Round 2 - Another dead even round. Fell apart again when Anima's paladin missed another revive at a crucial moment. Recovered for a 4v3 lead after Fenire's ninja goes for a revive, which fails, instead of ending the game with 100% melee attack. There was no chance of Fenire coming back from thst mistake with a PA stacked Monk and Faithed casters.

Round 3 - Fenire had stage control from the very beginning with the Ramada gun. Put Anima in a sandbag mode he couldn't get out of and it was all she wrote from there. Poison, speed and anti sandbag wins.

GG both teams are well executed. You can really appreciate a team when it's using plan b.


-----It's getting harder and harder to sleep now so ill finish watching.
Slow high damage Jumps, Twin team vs unconventional builds

Called Andante taking this without realizing the lack of debilitating options.

Round 1 - Andante gets a solid lead then gets blindsided by the revived lancers. No chance of recovery since these units have similar speed and FDC has slow 2.

Round 2 - That spin fist utterly destroyed Andante's team. If you squint your eyes you can see the look of despair on the priest's face afterwards.

Not much else to say. Blitz just lived up to its name.


Holy Damage vs Status (?)
Tried a holy damage team and ran into null holy on cursed ring. Ended up with Smite to spite the damn thing. Called it for Otabo

Round 1 - Why was this round so incredibly slow, and why did Barren's units all go for low % abilities over damage? Really slow placed round which was surprising to me. Otabo seemed to win by luck and speed here.

Round 2 - Better AI decisions.Quicker round. This is all very confusing. I don't think Barren has Seal evil to make up for cursed ring nullifying holy damage. Losts of wasted turns, but his advantage over Otabo is more apparent this round.

Round 3 - Pretty quick due to the priest going after Otabo's units. OHKOs all around with Barren's other units to tidy up.

GG. Would've been a better match if seal evil was on one of the units. Maybe the Archer over the Samurai.
Great music choice for this match too. Very suiting.



PA Stacking Team vs Earth Absorb

Don't think Andante had the status or heals to deal with absorb teams so I bet on The Damned.

Round 1 - Sick Earth Dragon into Insta Quake combo from the Scholar to drop 2 units. The Mime dropped too fast for Andante to compete. Even though it wasn't a quick round. The Damned always had a solid lead and continued to wear down the paladins indirectly by them needing to use transfusion to heal the constantly criticaled mime.

Round 2 - Same deal here. Stacked 2-4 PA and it still wasn't enough to threaten the Damned. The map made it worse too since defensive AI tend to box themselves into corners and sit there until there's a opening between units. Scholar and Chirijiraden units are the worst units to get boxed in by so there was no recovering here. Especially without status.

GG. This just happened to be a bad match up for Andante. Nothing to really comment on.



PA and Ninjitsu vs Balanced team

Due to the ongoing streak twin teams involving monks has going on I bet on FDC.

Round 1 - Quick round once FDC cornered 3 of Reinoe's units with cover fire. Did not see cover fire coming actually either. I thought he was going for a breaking ninja team. A lot of vertical range on Cover fire. Not complaining though. It was close up until cover fire.

Round 2 - Steal Accessory, Charm, and killed the monks first. Talk about dismantling.

Round 3 - Reinoe never got close enough to damage. Turn order played a huge part here since Reinoe got the opener on the larger map. Wouldn't want to get cornered by this much damage.

GG Very evenly matched teams. It ultimately came down to the maps and who got the opening turns. Two pace setting teams. FDC just does it slightly better unless his accessories are stolen.

Title: Re: Arena battle videos and discussion
Post by: Reks on December 15, 2014, 02:29:46 am
Quote from: Shintroy on December 14, 2014, 10:35:57 pm

Holy Hell. After skipping to "Powers Combined" and sitting through that GUT WRENCHING 1st and last round I almost want an apology for the stress, but its Christmas and I forgive you. Really though. Thank YOU for these matches bro. Shoutouts to you.
Is that Shulk in your avatar? A screenshot his actual game or Smash? You play Smash? Man.



Ice Absorb vs Fire Absorb

Always bet on Barren if its an absorb team fight. Doesn't matter if my team is in season.

Round 1 - Slaughtered. Never thought of using none element weapons on my absorb team. That's why I bring oil. Ninja never got to attack. I actually don't even remember what he had equipped. Wizard only got a single spell off. Archer didn't do squat. The entire round was on  HP Restore vs Sandbagging with Phoenix Downs. Too bad the samurai decided to break the cycle with elemental.

Round 2 - Thought I had map advantage here, but it only made reviving harder for me. Darkness be damned why my archer continually chose to normal attack over Hawk's Eye is beyond me. Ninja STILL never got to attack. Wizards continue to show no regard for human life and choose damage over revival. Not even mad.

GG. Humbled. I'll leave absorb teams alone.

Demigod Mime vs Hel on Legs the Archer(not a typo)

Didn't know who to call it for here since my units are severely outmatched stat wise, which is kind of my team's thing. Didn't know if I'd even get a chance to build stats on the mime with a 14 speed talk skill squire, OHKO Archer, and tanky ninja. Bet on Mime taking it because its a near 40 minute match.

Round 1 - This map... That high ground conveniently placed there for the archer.. Starting off so close means no chance of stat building... This round had me on edge the entire time. I actually don't remember how it played out entirely from all the adrenaline ans stress it gave me. After Reks gets a lead no more than a minute into the round due to the archer taking the high ground, followed by the charm on the squire I lost it. 20+ minutes of back and forth offense. 10 minutes of both teams at the mercy of a Trog worshiping archer. I lost count on how much speed my Mime had, because I was too impressed by Charm synergy from the other squire. Anticlimactic ending.

Round 2 - 10 minutes of the fight left on one of the largest maps so the entire time I'm thinking its over for my team. Got a decent amount of status built at the start. I just love MA for healing staff whacks and steal heart % even if the former never happened this round. Don't remember much of this round either because the enemy ninja and summoner had too much potential to prolong the match. Not sure when the AI think of using accumulate either. Not that PA stacking would've played. huge factor in this match up due to the ninja anyway.

3rd Round - Short round. Got really lucky against mimic daravon here. Rek's archer was easily my team's MVP here even when not charmed. The game's RNG had enough from the summoner when kagesougi proced don't move and silence. Did not feel sorry for her at all.

Another W for mime teams. Hilarious archer as well. I think a Gastrophetes would work better than a stone gun since you're berserked with a PA+2 piece of equipment. Berserk shouldn't affect guns since the formula for guns is WP x WP right? (11x1.5)x16 would be slightly better without losing the turn at the start of the round right? Maybe its intentional though to prevent the ninja from rushing in. Idk. GG Reks


Mime team (?) Vs Death Sentence
Always bet on speed. In this case Silentkaster
Round 1 and 2 - Short fight. Mediator and Monk with death sentence, thief with sleep and petrify, draw out chemist with Kiyomori vs a team with no DS protection or speed building will do that. Not much to say really. *Sausage fest bar joke*



Themed Team vs Disruption
Don't think buttercup would be a good mage. Bet on Dokurider because I was interested in the wizard build

Round 1 - Pretty one sided. Dokurider had stage control the entire round and with how often charm landed it was a borderline 5v3 in his favor the majority of the round.

Round 2 - This was a much better round. Went neck and neck.until the end where Dokurider's Wizard started showing some sick reflect play.

Really well executed team you have there Dokurider. Been using always a fan of a good pld/whm build. Almost used one on Smite.
I could see Blossom as a caster since she was the smartest girl. Buttercup as anything other than a caster. Maybe even a male just because. Bubbles is a wildcard though. Could fit as anything. Maybe a samurai due to the "hardcore" episode and draw out being known as unleash in some games. That's just me though. I would've given then professor talk skill too. Maybe a chemist since he's into apothecary.



Earth Absorb vs Anti Absorb Earth Absorb
Interesting match up. Haven't seen Fenire's team since week.one 139. Betting on anti absorb.

Round 1 - 714 Quake holy shit. Really even match up here Even with Anima on the defensive for the majority of the match. Ultimately came down to speed and Anima's ability to tank the ninja's anti sandbag role. Not sure if the time mage had raise 2 to pull it off.

Round 2 - Another dead even round. Fell apart again when Anima's paladin missed another revive at a crucial moment. Recovered for a 4v3 lead after Fenire's ninja goes for a revive, which fails, instead of ending the game with 100% melee attack. There was no chance of Fenire coming back from thst mistake with a PA stacked Monk and Faithed casters.

Round 3 - Fenire had stage control from the very beginning with the Ramada gun. Put Anima in a sandbag mode he couldn't get out of and it was all she wrote from there. Poison, speed and anti sandbag wins.

GG both teams are well executed. You can really appreciate a team when it's using plan b.




























Yeah, I didn't want the Ninja running forward right away, and despite the somewhat serious nature of the team itself, the Archer being an idiot is somewhat funny to see no matter what.

I might need to tone him down a bit/make him slightly faster, as he literally gets about one turn for every two of his buddies.

The Stone Gun is there for force him to follow enemies as well as never miss (pending Projectile Guard) without having to rely on Concentrate. Gastrafitis might work, though. I'll play around with the team a bit, but that Summoner is definitely changing.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 15, 2014, 06:59:34 am
I have seal evil on my samurai Shintroy, he was going for it earlier but couldn't hit it most of the time. But yea I do need to rework hammer of god a bit to make it better
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 15, 2014, 05:16:30 pm
FFT Arena 139c - CT5Holy (Big Number Parade) vs reinoe (Predictable Air Absorb Team) (http://youtu.be/qVbesWGOhxA)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 16, 2014, 12:36:50 am
I just realized that The draw out ability "Asura" is based off PA and not MA.  I was wondering why the monks kept doing so much damage and I could not figure it out...
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 16, 2014, 01:56:22 am
FFT Arena 139c - silentkaster (Really Terrible Team) vs Shintroy (MyMe) (http://youtu.be/4PzMR-sg7uA)

Planning to do silentkaster (Guys Night Out) vs Barren (Hammer of God) next. ETA: weekend/early next week
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 16, 2014, 05:29:25 am
Experimental Units vs Wind Absorb
Bet it all on Mime despite knowing what Holy's Scholar could do. Counted on the mime's immortality and talk skill outweighing Holy's offense.

Round 1 - Starts off as an even match until Holy's scholar dies. From then on it was all down hill since he couldn't deal any damage to Reinoe's units ultimately getting slowly worn down. The Lancer kept making questionable calls between wall and raise due to his speed probably. After the scholar comes back she steals the match with some 400 damage holy spells. No clue why Reinoe's squire chose to do nothing that one turn. If he had attacked the scholar probably would've spent enough turns on defense. The mime couldve gotten lucky during that time.

Round 2 - AI decided it didn't want to use raise or bring back the scholar. Reinoe's mime is great when his team is on offense. I really like how it never retreats and always does its job.

Round 3 - The same as round one really. Not much to say about the outcome, but the Lancer was interesting this round. Did he intentionally use wall over attacking to because he knew the ninja could survive a grand cross and trigger hp restore? ???? Nah probably not.

GG. Good showing of the units CT5. I think your Mime would be better as a female Reinoe. Better % from talk skill and better tornados. Just a suggestion though. Glad I got to see your team with grand cross this time. The only reason you lost this, imo, was due to low% talk skills.



Solution, 29 MP thief, 0 MP time mage vs Trolls

I bet on me slaughtering silentkaster. The team(when it was basically Leif's) was designed to handle these teams easily but I overlooks a lot of things on my units.  I remembered the only reason someone got their mediator to use solution on their own units was because the AI knew it would boost Ninjitsu damage. Upset. Never again

Round 1 - This map is the second reason I use teleport on item units. Starts off.... great with insult landing on my theif. After that it was all just awful. Solution on two units instead of my thief. Overlooking even if it did work he wouldnt have gotten healed by blaze gun for as much wasting the chemist's turns. Then the time mage ran out of MP. Then I got my accessories stolen. Nah. That's only okay when I'm doing it, and I coukdnt because of berserk. No further comments on this round. Berserk.

Round 2 - Went well until the end when all my time mage could do was bag whack. The Thief is the only reason I won this round. Shameful.

Round 3 - I like the meta behind your team silentkaster. Insult because your units are tanky. Kiyomori to further cripple physical units. Speed and Charm with high pa chakra units so they're almost guaranteed to land secret fist and quickening.  I don't remember much else due to blind rage from the match though. Maybe I'll give my chemist Hi Ether, or instead give my mime item and make a draw out mediator.

GG silentkaster. I prefer bad match ups, but it would've been more enjoyable if my team wasn't so badly. Ah well can't progress without failing.


Good Stuff CT5Holy.  Cure  is there so casters don't die to poison. Teams usually only have one white magic unit, and when those units are revived its usually by phoenix down and revive. Cure will get them out of critical and possibly anti sandbag range paired with regen if they have that too. Good way to not waste turns.

Mediators have refute to remove poison.
Samurai have Masamune and Murasame,and Monks have Stigma/Chakra.
Chemists take two turns to get out of critical. Three if they're poisoned with antidote.
Now Priest has Cure 1 to combat poison. There's probably more ways to get around poison, but with a mime and luck its enough to get out of harm's way.

Title: Re: Arena battle videos and discussion
Post by: reinoe on December 16, 2014, 06:00:18 am
There were actually a number of things I messed up on the team...

Cross helmet should have been Diamond Helmet (for Mime Reraise)...
Crystal Armor should have been Diamond armor, (for blind protect)
Squires should have also had throw stone (for spell interruption)  there were a couple of times when that would have mattered.

Overall, I'm mostly happy with the team.  Made a few changes in addition to correcting the flat out errors from above.   
Title: Re: Arena battle videos and discussion
Post by: Barren on December 16, 2014, 09:18:51 am
FFT Arena 1.39c - Reks (The Grimdarks) vs Shintroy (FFXI v2) (http://youtu.be/_hrr5hR6Z_s)

FFT Arena 1.39c - Andante49 (Try Outs) vs reinoe (Samurai Seven 3) (http://youtu.be/_87eY9TK7DI)

FFT Arena 1.39c - silentkaster (Fire and Ice is Nice) vs Otabo (Futuristic Frannies) (http://youtu.be/JJEFTO7EP3Y)
Title: Re: Arena battle videos and discussion
Post by: Reks on December 16, 2014, 09:42:36 am
Quote from: Barren on December 16, 2014, 09:18:51 am
FFT Arena 1.39c - Reks (The Grimdarks) vs Shintroy (FFXI v2) (http://youtu.be/_hrr5hR6Z_s)

FFT Arena 1.39c - Andante49 (Try Outs) vs reinoe (Samurai Seven 3) (http://youtu.be/_87eY9TK7DI)

FFT Arena 1.39c - silentkaster (Fire and Ice is Nice) vs Otabo (Futuristic Frannies) (http://youtu.be/JJEFTO7EP3Y)



What with the bad maps (seriously, that first one is literally THE worst for my team), bad luck (all of the Holy Bow shots proccing on a non-KO shot), and just generally getting overwhelmed, there was no real way to win that one.

GG, Shintroy.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 16, 2014, 10:20:18 am
Physical Damage vs Disruption(?)
Was hoping, at the very least, this team was updated since I fought this team in an exciting match with Powers Combined. Mostly because thst summoner needs to be reworked very urgently. I bet on XI because of this.

Round 1 - Messed up. OHKO'd the squire. Archer never got revived due to don't act. Just overwhelmed due to the map.

Round 2 - Large map. Plenty of battle songs. Attack UP, Berserk, Two Hands reaching 500. Holy procs were ridiculous here.

Not really any need to go into commenting. Reks did say he was going to update his team afterall. Sucks to play it again before it got updated. GG

I got talk skill / paladin from DomieV definitely. It just suited the PLD/Warrior  combo in FFXI too much. Provoke = Insult, and Blackmail for interruption like Shield Bash. Time Mage is pretty standard. Didn't know he had a cursed ring time mage. The archer is just Smite's with 70/70.

Now I want to try Reks and CT5 Holy's healing staff / holy combo on a time mage. Doubt ill ever get around to it. I don't like missing out on instant charm removal having a healing staff.Sooner or later though.



Samurai vs MA and Spellbreaker
Bet on the mime team since. I wanted to see. Some Spellbreaker mimicry, and the samurai team already having a bad record in recent fights.

Round 1 - Went as expected on this Map. Superior AOE and range seperated. Not much else to say really. Make me think there should be heavy b9dy armor with move ad jump +1. Chain Mail graphic could work. The name could too since we're going for light weight armor. It would need to have low hp though like genji.

Round 2 - Samurai got sent to another dimension lmao. The stop backfire is what did  Reinoe in. Almost recovered, but the versatile samurai made sure thst didn't happen.

Round 3 - Opens up as a 2v2 on what looks lime the most unfair map in arena due to the position Reinoe starts in, and the sleep/stop status effects. Could've gone either way, but thst mime had her bow and arm aim. It was over once the bard got revived. Charm and OHKO is a deadly combo.

GG. I haven't tried a single job team yet. I'll think about making one.


Females vs Fire and Ice
I wanted to bet on silentkaster's team until I saw the Geomancer with Two Hands.  She has PA Save and Green Beret to make up for not being male since Male has 4 move while females have 3.

Round 1 - Going well for my pockets. Stop + Geomancer doing work, but she can't OHKO as easily as a male without taking hits.. which she can't take. Luckily there's lore all target spells for that. Man She almost got off a 570 average attack which could max in thehigh  800s no crit but the squires have shields, defend, and sword w-ev. Silentkaster makes a beautiful comeback and takes it from under Otabo.

Round 2 - Same deal here actually. The teams split up 2v2 on different sides of the map. The squires come out on top ofbthe mediator and summoner, while the geomancer and paladin come out winning theirs. Decent evasion squires make quick work of the geomancer, no revival on Otabo's paladin and its GG from there.

Good stuff. Wanted to see a 999 so bad. My geomancer on Barrows got the closest in 139 so far without a crit. Dragon spirit just too good to pass up on berserk units. GG. I actually want to see my power rangers team against a team with hidden knife or concentrate. I like seeing high evasion being useless against ignore evasion units.


Thanks for these Barren. It's been a good week for Arena matches. Hope you did great on your finals bro.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 16, 2014, 02:13:49 pm
I realize that my issue is that % skills just won't work for me.  Talk Skill, break techniques, charm, etc; they'll never work for me.  I'll make necessary adjustments.
Title: Re: Arena battle videos and discussion
Post by: Reks on December 16, 2014, 09:38:22 pm
Quote from: Shintroy on December 16, 2014, 10:20:18 am
Females vs Fire and Ice
I wanted to bet on silentkaster's team until I saw the Geomancer with Two Hands.  She has PA Save and Green Beret to make up for not being male since Male has 4 move while females have 3.

Round 1 - Going well for my pockets. Stop + Geomancer doing work, but she can't OHKO as easily as a male without taking hits.. which she can't take. Luckily there's lore all target spells for that. Man She almost got off a 570 average attack which could max in thehigh  800s no crit but the squires have shields, defend, and sword w-ev. Silentkaster makes a beautiful comeback and takes it from under Otabo.

Round 2 - Same deal here actually. The teams split up 2v2 on different sides of the map. The squires come out on top ofbthe mediator and summoner, while the geomancer and paladin come out winning theirs. Decent evasion squires make quick work of the geomancer, no revival on Otabo's paladin and its GG from there.

Good stuff. Wanted to see a 999 so bad. My geomancer on Barrows got the closest in 139 so far without a crit. Dragon spirit just too good to pass up on berserk units. GG. I actually want to see my power rangers team against a team with hidden knife or concentrate. I like seeing high evasion being useless against ignore evasion units.


Thanks for these Barren. It's been a good week for Arena matches. Hope you did great on your finals bro.


Closest to 999 on a recorded match, that is.

I gave CT5 one of my teams. When faced against itself, despite the damage being slightly random, they casually hit for 999.

Just wait and see, I think he REALLY wanted to see that :P
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 17, 2014, 11:04:08 am
(Thanks for yet more videos Barren. Belated thanks to TrueLight and CT5Holy as well.)

Geez, I get caught up for a few days not even doing actual work and I'm already behind on commenting on a bunch of videos. I pretty much watched TrueLight's marathon video right after it was posted in its entirety since it's not like I sleep at night and, for the most part, I agree with Shintroy's commentary. So I'm not going to comment on that right now save for correcting him that he confused my team for Andante49's and vice versa. I'll probably have to change Martial Arts on the Mime since it just seems generally not work it on current Mimes. I should probably just switch to Talk Skill or...something.

Similarly, I'll forego commenting on the matches that CT5Holy posted because his commentary for both of them basically encapsulated my usual frustrations with the A.I. that were all too apparent in both those matches. That screwed-up Reflect thing was really weird, though it gave me a team idea I've been meaning to do anyway; sadly, the panel targeting is rather typical and especially frustrating in cases where the A.I. should target the panel so the spell can't be redirected at them.

So I'll just comment on Barren's videos for now.


Hmmm...I'm not really sure what to say here that isn't going to sound like kvetching about the maps chosen, especially since they were such a huge detriment to Reks both time. As such, I'll just opt for saying nothing save for the fact that I've found using Zalbag's map to fight on makes for confusing ARENA matches if there are similar units in play and that it's nice to see other people using a Berserker Stone Guns. I'm tempted to bring back my Xigbar team given that was one of my few decent ones and given that Berserk A.I. seems at least slightly smarter than it usually is for some reason I can't pinpoint.


It would seem that reinoe just can't catch a break, though for the most part, at least he didn't screw himself over at this time on top of just having bad luck. Speaking of bad luck, though, the beautiful Mimicked Stop backfire in the second round is exactly why I think it's pretty essential to make sure you can defend against any negative status that your Mimes can potentially Mimic. Oh well. Andante49 ultimately still won anyway, partly because the orrery in the third round helped him more than it did reinoe.

If nothing else, then this match confirms that Mimes can indeed lose their weapons when physical weapon-based abilities like Spellbreaker that aren't normal attacks active. I'll go edit that into the Mime thing before I forget.


It's nice to see a dual absorb team. This is one of those rare times I was actually rooting for a team, especially since I'm already tired of seeing the newly over-improved Stop and I've long since been tired of AoE Mimic Daravon. That said, Futuristic Frannies is still a pretty solid team that's generally good at recovering, which is why I'm a bit surprised that both the Mediator and Thief went down simultaneously in the second round. Then again, that's the A.I. being stupidly blind about AoE, even if it's already "seen" it.

silentkaster's team seems pretty solid, but it also seems like gets screwed over rather hard by Oil despite neither Squire having Grand Cross. Fortunately, his Wizard never used Fire to heal her own team.



Among his other comments in his two recent videos, CT5Holy's comment about supposedly being bad at math made me think about why I find the current state of Sleep status so detestable even though the CT of 60 is literally the vanilla CT. After thinking about it for a while, I came to the horrible realization: getting by hit Sleep is often literally worse than a unit dying because it only takes 52 CT for even the generally naturally slowest, i.e. 8 Speed, to get/miss four of its turns and either Crystallize or potentially get back up with Cursed Ring. Meanwhile, 60 CT is that and some change, pretty much every team has revival while not every team can cure Sleep (easily) and the computer's pretty capricious about healing Sleep and kind of dumb about healing it to given whole "Jump on sleeping allies" routine that's built into the A.I. for some weird reason.

I know this is another Balance thread issue, but I don't want to double-post in there just yet if I can actually avoid it. So I'll just say that the fact that Sleep status is essentially Dead Status 2: You're Screwed Boogaloo really should change even if Mimic Daravon stays AoE for some reason. (Similarly, Spellbreaker really should be able to be evaded and probably cost more MP, but that's a separate issue.)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 17, 2014, 01:02:24 pm
FFT Arena 1.39c - Shintroy (Bad Breath) vs The Damned (Eternal's Champions) (http://youtu.be/UuHkSpNXQFk)

FFT Arena 1.39c - TrueLight (100% Calculated) vs CT5Holy (Big Number Parade) (http://youtu.be/jCUy76UKqO8)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 17, 2014, 03:33:00 pm
Status vs Unorthodoxed Team
I'm a fan of this team even more after playing GGrimore, but its against my team so I bet against it this match. Was hoping to see the return of Shara before seeing this team again too.

Round 1 - Brings back memories of my first trip to the omega ruins in FFX. I didn't save an hour into the dungeon and rage quit the game for a good week after running into a first attack molboro.

Round 2 - Steal Heart from the very begining of the match screwed me over royally here. Too bad I can't make my units also immune to their own status like real molboros, because I could've used the immunities here. Can really appreciate seeing The Damned's team in action too. There's so much synergy going on which makes me wonder how the team would be when he puts in Shara and removes Ritz's bow.
Round 3 - Sleep is a bit OP when you look at Oracle's. High faith units tend to not have any way to avoid ebijg slept since defense ring is the 3rd most popular way to avoid being silenced behind Lords and M Ring. Could probably shave off 10 CT from Sleep and lower Oracle's % by 5-10 % since its affected by faith. Oracle's sleep is also 150 JP which is incredibly low.

Overall GG. 2 minute rounds seems appropriate from a team based off molboro encounters. I forgot to update this team after seeing my time mage in MyMe run out of MP so fast. I'll update that soon.

For Oracle having 3 roles is mostly to counter monk and armored units. Plus from what I've seen with smite, Oracle tends to go for sleep or paralyze over most actions. Petrify out prioritizes most of its status effects if they have the CT for it. I didn't have to sorry about that though since I have attack up. I counted on spellbreaker working similarly to Zombie, in which the AI would only opt to use it if sleep and don't act is active on the unit already. I think stop was enough to make the oracle use Spellbreaker thst one time in round 1 though because the unit didn't have don't act at that time. Either that or it was for a kill. I think she's good as is for now though.





Experimental team vs Anti Sandbag

I bet on Truelight taking this one because of his Ninja units possibly canceling out Holy's Monk and Ninja due to having more speed than the monk, and more options than the ninja.

Round 1 - Evenly matched surprisingly. The Lancer really held the team together until the very end. Cure 1 would've helped him survive that poison, but I don't know how AI prioritizes wall enough to recommend it. Really lucky win for Holy too. Any other unit would've killed hat scholar.

Round 2 - I agree with  Barren on the earth clothes for the scholar, but then she wouldn't have silence immunity without having to lose her cursed ring. I'd recommend Bio 3 since it adds undead and is dark elemental and wouldn't be chosen over holy or quake most likely. Aside from that. The round went as expected.

----update
Round 3 - Went similarly to round one. Evenly matched then Truelight had a solid lead when downing the ninja and forcing the scholar to retreat. For some reason however, his priest chose to seperate from the group and died via holy. From there it was strong anti sandbag and speed vs phoenix down revival. Sucks to see that kind of ending, but it happens.

GG. Scholar too strong and when paired with fast units that misdirect she's able to freely attack from the rear. I think battle song on of the ninja or monk could help TrueLight's team. That or some AOE Status replacing a ninja. Anything with ange to avoid your 3 melee units bunching up getting stuck in a revival/sandbag loop.




Left you a comment about your sinuses. If its allergies buy some local honey and take 1-2 tablespoons a day. It'll get rid of all allergy related ailments within a week.

The honey HAS to be local. Hope you give it a shot. Told my father about it because he had a bad sinus infection for a while. He hated honey and didn't do it at first, but after a while he tried it and got back to normal or better. Anyway GL and thanks for the vids as always Barren.


I think Bad Breath is pretty good as is besides a few minor things. Thinking of making an entire time using items and ability rarely or never used  like the ultima weapon. Later though. I have enough teams as is.

Had time to think about sleep the status on the bus too. I agree with it last too long, but not on nerfing the accuracy and MP cost. It's going afk on what I said earlier because there's tons of ways to remove or completely avoid being slept to not need to nerf it outside CT and JP on Oracle.

Squire, Chemist, and Mediator can remove sleep.
Bag users, Balance, and other low damage attacks remove sleep and charm. I actually use H Bag over healing staff on some of my units almost for sleep and charm removal exclusively.
Defense Ring cancels Sleep, Silence, and Berserk for casters, melee units have accessories for anti sleep, and there's armor to avoid sleep. 

What happened to Confuse and the purple pallette for teams?
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 17, 2014, 04:46:49 pm
Thanks CT5Holy and Barren for the videos!

No worries about the length of time it took CT5...life always comes first. I'd do the match myself if I wasn't back to my ancient laptop...speaking of which, maybe I should take my new one in today to be looked at...anyway...back to the match itself. Really Terrible Team is named such for its reliance on DS and Charm. A few back up skills help, but, if the enemy has something that makes it immune to Dead and Charm, then my team has to resort to bag whacks and weak slashes from the Paladin. Still, a decent attempt I suppose at a defensive team. I basically won here though because the Time Mage ran out of MP in Round 1 and Round 3, particularly Round 3. GG.


Usually, Otabo's Status teams eat Elemental Absorb teams alive since Elemental Absorb teams have to rely on their gear to absorb elements and not necessarily protect against status. Anyway, I was pretty fortunate for Otabo to roll low on the axe shots in both rounds against the Squire and Wizard respectively. I was able to come back in Round 1 due to the Counter Magic stopping the Paladin, and to a lesser extent, the same story in Round 2. GG.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 18, 2014, 11:19:52 am
(Thanks for the videos, Barren. Seriously, though, try not to lose your voice.)

That said, I'm not...really sure how you managed to use the almost-a-month-old version of the "Eternal's Champions" team that frankly sucks, which is why I gave it such a drastic overhaul in the first place, but it was interesting to see how (poorly) it performed even before my horrendous luck and Stop becoming over-buffed in the transition to 1.39 came into play.

I'd be interesting seeing a rematch with the properly updated team and any updates that Shintroy wants to make, but I'm not going to demand it or anything given all the other teams that could be getting videos and given that I'm still unable to record video. Hell, at this point, I probably won't even have Internet for much longer.

For the record, I instantly knew it was outdated version because the newest version has/had Shara instead of Mewt:

Palettes: Primary - #1 Blue; Alternate - #3 Green
Last Revision: November 23, 2014

================================

(Hume) Montblanc
Male
Serpentarius
51
51
Thief
Yin-Yang Magic
Dragon Spirit
Concentrate
Move +1
Spell Edge

Flash Hat
Brigadine
Rubber Shoes

Steal Heart, Steal Accessory, Mind Ruin
Blind, Spell Absorb, Life Drain

================================

Marche Radiuju
Male
Serpentarius
40
70
Squire
White Magic
Regenerator
Concentrate
Move-MP Up
Necromonicon
Aegis Shield
Holy Miter
White Robe
Genji Gauntlet

Alacrity/Focus, Throw Stone
Cure, Cure 2, Cure 4, Raise 2, Esuna

===============================

Ritz Malheur
Female
Serpentarius
40
70
Squire
Black Magic
Absorb MP
Magic Attack UP
Move-MP Up
Wizard Rod
Aegis Shield
Holy Miter
Black Robe
Defense Ring

Alacrity/Focus, Throw Stone, Wish
Fire, Nether Fire, Bolt, Nether Bolt, Ice, Nether Ice, Water

================================

(Hume) Shara
Female
Serpentarius
70
50
Archer
Item
Auto Potion
Throw Item
Move +1
Long Bow

Flash Hat
Brigandine
Rubber Shoes

Seal Evil, Hawk's Eye, Execute
X-Potion, Ether, Antidote, Echo Grass, Maiden's Kiss, Soft, Phoenix Down

================================


Even there, though, I still need(ed) to get rid of Spell Edge for various reasons.

Eternal's Champions)]I'm honestly surprised that I even managed to take a round what hideous damage and set-ups the older/original version of this team had. There's reason that Mewt got kicked off the team and everyone else got a complete overhaul.

Still, I'm not even mad given I'd rather it be the shitty version of got curb-stomped by Stop than the actually good version. And, hey, they at least got to do some relatively effective things compared to the Samurai team. It's rather fitting that this is basically the only time that Steal Heart ever actually works for me.


Ugh. Holy damage aside, it was rather painful to see CT5Holy get relatively screwed over by the Scholar coming back from critical and then tending to not really do much because of the A.I.'s Critical cowardice. This especially since I agree with the idea of using Earth Clothes over Wizard Robe, even if it will slightly weaken Holy's damage of course. The new Chirjiraden katana and its only initial Berserk also still bug me, but whatever, it seems to be working for the people who are using it and don't mind their units dying or who can actually make use of HP Restore a.k.a. that Reaction that hates me.

Beyond that, it was nice to see three maps in a row where Ninja's innate Walk on Water actually meant something for once. Not much else to say beyond that.



I already tire of the new Stop spell to the point that the two newest teams I'm working have at least half of the team Immune: Stop.


Quote from: Shintroy on December 17, 2014, 03:33:00 pm
Had time to think about sleep the status on the bus too. I agree with it last too long, but not on nerfing the accuracy and MP cost. *snip*


Huh? I personally didn't say anything about this, so I'm sure someone else did, but for the record, I don't want Sleep the spell nerfed. Hell, I was one of the people complaining the fact that Paralyze and Mimic Daravon made it useless and thus asked it to be buff. I'm fine with Sleep the spell's buffs--unlike the recent ones to Stop the spell. It's Sleep status's CT that needs to be drastically shortened even though a lot of things potentially cancel it.

As far as Sleep-adding abilities or weapons go, the only one I want still weakened is Mimic Daravon and that's because it's instant speed, has no MP cost and can't be evaded by anything other than Finger Guard, making it an exercise inevitability with a current overpowered status. In my eyes, it really needs to be single-target only.

Quote from: Shintroy on December 17, 2014, 03:33:00 pm
What happened to Confuse and the purple pallette for teams?


I can't remember if Confuse was ever even in Arena. I think it was in the very early versions, but pretty much everyone was glad to see it go just because it makes the A.I. not target that unit unless it can generally do damage equal to or greater than  50% of the Confused unit's HP. So it's essentially like Death Sentence with regards to the A.I...except that it never runs out. Yeah....

As for the purple, the palette itself is fine, but apparently the crystal a purple palette unit leaves behind isn't colored properly or...something and thus if any unit grabs, there's a chance that it will crash the game. This still hasn't been fixed even though been an issue for years, though it's so low priority that that's to be expected I guess. I think the yellow pallette has or at had the same potential issue, but if it still does, then it tends to happen way less, not that the purple palette crystal was crashing games every since time.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 18, 2014, 11:24:09 am
Sorry about that damned, I forgot to check, I'll post another match with that team in the near fututre
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 18, 2014, 03:20:40 pm
Can a berserk mime mimic?
If you're using fists and you're using an ability with a PA x WP formula does the damage equal zero? Wondering what would happen if a barefisted mime had kagesougi.
----
Ah I thought The formula would change to PAx9 since that's the fist formula. Weapon break sounds crippling though. I don't think I'm underhanded enough to make a good weapon break team though. I'll stick to abusing stop and sleep.

Guess I'll just try for a straight martial arts Mime. Was going to use Two Swords on an undead mime with kagesougi and the dark ton, but I don't think the AI would use kagesougi if it does 0 damage.
Thinking about either making a PA SP boosting Mime eam or dropping the bard I in my current mime boosting team for a monk with battle song. There was one weapon break team with all ninjas though. I wonder how that team ever got updated.

Might just go through with making a single class team instead. Don't want to end up only having mime teams. Getting a little out of hand as is.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 18, 2014, 03:41:17 pm
Quote from: Shintroy on December 18, 2014, 03:20:40 pm
Can a berserk mime mimic?
If you're using fists and you're using an ability with a PA x WP formula does the damage equal zero? Wondering what would happen if a barefisted mime had kagesougi.

Yeah, any ability that has "WP" in the formula will deal 0 damage.  That's why it's awful if you have Hawk's Eye and someone breaks the weapon (it'll still inflict poison and oil though).
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 18, 2014, 03:55:02 pm
FFT Arena 1.39C - Silentkaster (OHKO) vs. Shintroy (FFII v2) (http://youtu.be/S8rJfduMP_8)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 18, 2014, 11:09:58 pm
Theme vs OHKO
Bet on OHKO because I always forget about faith rod.

Round 1 - 72% Death. 84% Frog. Last song hitting half my units. Slow 2 to top it all off. I didn't  deserve this lol.

Round 2 - Same thing plus petrify and Decapitate.

GG silentkaster. Sick team you got there silentkaster. I don't think half of my teams could take it. Not even Smite. I'm no good at making themed teams.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 19, 2014, 11:27:49 am
(Theme teams are inherently difficult to build because you're likely limiting your options from the get-go.)

Not that it's a huge deal or that I've yet to play that game still unfortunately, but shouldn't that team be named "FFIV v2"?

Regardless, thanks, TrueLight.

There's not really much to say about this match given how short it is except that it's nice to see more people using Faith Rod, Death and, finally, Frog. I find it a bit funny that Edward ended up being the most dangerous person on Shintroy's team, but that's all I can really say about things.


I must admit that I do feel rather guilty for "inspiring" Rosa's design since I don't think the "mage with Silver Bow" thing is going to work, at least on a Priest. Shrug.


Quote from: Barren on December 18, 2014, 11:24:09 am
Sorry about that damned, I forgot to check, I'll post another match with that team in the near fututre [sic]


Meh. It's mostly fine. I just find it a bit odd it happened given how long ago that team got changed.

Still, I meant what I said both when I said thanks and when I said not to strain your voice. So I can wait on that, especially since I probably won't be re-posting my teams until later on today anyway.

Thanks, though.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 19, 2014, 05:33:51 pm
FFT Arena 1.39C - Barren (Wake Up Dead) vs. CT5Holy (Big Number Parade) (http://youtu.be/qtsYrKl6Vxs)

FFT Arena 1.39C - Dokurider (Tonight at the Orchestra!) vs. Reinoe (Long Circuit) (http://youtu.be/MrH9a9ScTxo)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 20, 2014, 03:12:08 am
Speed, Crippling, and OHKO vs Experimental Units
A fan of Wake Up Dead. Put it all on Barren here since his team is a much more competitive team.

Round 1 - Not much to say here really. Speed did not come into play here at all. Scholar got tanked then wrecked surprisingly. That monk HURTS!

Round 2 - A little better this round for Holy. Actually took out one or two of Barren's units. Barren's comeback ability was just too strong for any of that to matter. Asura got shrugged off. Lancer AI  making bad calls with wall instead of raising since the AI will buff if they have no healing option.

Really bad match up overall. Good to see wake up dead again. I'd like to see it evenly matched though. I don't think it fought a formidable team yet. Another time though. It's good that Holy got to see how his units operate in unfavorable conditions and for that reason it was a GG.


MA Mime team vs Melee SP boosting mime team.
Bet on MA. I didn't think the melee units would reach Dokurider's team on half of the large maps.

Round 1 - Starts off as expected. The teams collide when Reinoe's team is already battered down to half health. Things got too ugly from then on.

Round 2 - A better map for Reinoe. Still didn't get any thing out if cheer song here though sadly. I don't remember whether or not Reinoe got to attack this round. All I remember is his team stuck on defense.

GG it was a classic match up of mage vs warrior and I can always appreciate those. Too bad there probably will never be a range based mime team. I'd like to see thst vs a mage or pa mime team.

Good stuff Truelight. Digging the short videos for some reason and it looks like you fixed the occasional slow down problem in your videos.
-----
Lol this is the second time I mixed up a team. My bad though. No idea how it happens.
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 20, 2014, 04:32:50 am
Quote from: Shintroy on December 20, 2014, 03:12:08 am

MA Mime team vs Melee SP boosting mime team.
Bet on MA. I didn't think the melee units would reach Dokurider's team on half of the large maps.

Round 1 - Starts off as expected. The teams collide when Reinoe's team is already battered down to half health. Things got too ugly from then on.

Round 2 - A better map for Reinoe. Still didn't get any thing out if cheer song here though sadly. I don't remember whether or not Reinoe got to attack this round. All I remember is his team stuck on defense.

GG it was a classic match up of mage vs warrior and I can always appreciate those. Too bad there probably will never be a range based mime team. I'd like to see thst vs a mage or pa mime team.


You got the players mixed up.  I was the mage team and Doku had the Cheer song team.  Probably got it mixed up because I've been losing so consistently.  :lol:


Title: Re: Arena battle videos and discussion
Post by: The Damned on December 22, 2014, 07:21:00 pm
Ugh. I need to get my teams back up by tonight.

Anyway, belated thanks, TrueLight.

I find it rather...amusing that Barren's team was the one putting up a parade of big numbers, even if it was mostly due to the horrific damaging his Monk's Earth Slash was easily putting out. Damage like that is part of the reason I was telling silentkaster I don't think Earth got nerfed all that greatly in the change to 1.39. As it is, CT5Holy's team only got to put vaguely comparable damage the few times his Scholar got off a Holy.

It's a shame that the Lancer wasn't able to really get off any of his really fast if not necessarily too damaging Jumps. Oddly, he might be "too" fast on top of also being the main reviver given how easily the Scholar can go down, so he was often stuck using Raise to revive or (not that intelligently) using Wall. Too bad neither of those actions could keep up with Earth Slash, especially since the A.I. is so horribly blind to any type of AoE, including linear AoE.


...And speaking of the AoE-blindness issue, this was rather...painful to watch in that regard, particularly the second round. It's like someone always gets slaughtered at the entrance to Muround, though I suppose that's somewhat appropriate.

It doesn't help that it was pretty obvious that Dokurider was going to lose this one from the get-go given that it's bad match-up. His team rather desperately needs time to set-up and has basically no M-EV. Between that, Mimic wide-map Lores which I still don't think should be a think anyway and Quake still being overpowered in its speed relative to its strength, damn right he was going to lose. Constantly missing -tons that were only doing middling damage as well didn't help.

As it is, I'm surprised his team held out as long as it did, though the Mime absorbing Dark and the Paladin absorbing Earth played a part in that.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 23, 2014, 09:29:26 am
FFT Arena 1.39c - Dokurider (Dorter's Most Wanted) vs formerdeathcorps (B Team) (http://youtu.be/3rkB6UlTyBk)

FFT Arena 1.39c - silentkaster (Guy's Night Out) vs Andante49 (Old Gimmickry) (http://youtu.be/unvDMnyP12c)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 23, 2014, 02:07:06 pm
12 speed vs earth absorb

Andante's team is the one I was talking about with the mediator that uses solution correctly. I bet on his team here because I believe its undefeated atm.

Round 1 - Destruction. Silentkaster's units were all over the place for some reason. The mediator never used talk skill as well.

Round 2 - Same thing here. The thief ran off and fell prey to innate flee. Due to silentkaster's speed and earth dragon, his chemist didnt want to rez on his turns. Not much else to say about this match that Barren didn't already say.

GG. AI didn't really know how to handle andante's team. A fan of Andante's team with the mediator solution and distribute action. Turn order, unit synergy, AoE and single target burst damage. Probably the best absorb team there is at the moment. Maybe.



Twin Team vs 3 Thieves and a Ninja
Always bet on the twin team with monks. Silentkaster started the streak. Silentkaster has to end it

Round 1 and 2 - Doku's female thief carried the team these two rounds. The first round showed more than enough of the match up. If the fem theif could get a DS or charm while evading hits Doku stays in the game. Hidden Knife and berserk was  the reason for Doku's win and loss these rounds.

Round 3 - Fem theif got her shield broken and it was over from then on.

GG. was just the match up. Fem thief carried the entire hard here. Fun to see a team that's outmatched still have a way to win over a better team(match up).


Good stuff Barren. Always looking forward to undefeated teams fight. Even more when they're evenly matched, but that's hard to pair up then people(I) think.

Anti Absorb vs 12 Speed
Bet on Barren. His Squire has a Genji shield so there will be a lot of free turns. On top of the free turns he has revival and more AoE damage than silentkaster which is always a plus unless you have some good OHKO melee units.

Round 1 - Opens up in silentkaster's favor quickly due to the +3 from haste. Barren managed to make a full recovery almost twice due to the genji shield squire, but silentkaster's thief acted as an equalizer with quickening. Started double turning with haste.

Round 2 - Same thing without the comebacks. The wizard didn't get to spend a lot of time using black magic. She got a nice frog off due to faith, but silentkaster's speed and single target recovery was too strong for it to matter.

GG. If it weren't for the genji I would've wanted a third round.

Round 2 - Better this time.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 24, 2014, 01:41:41 am
FFT Arena 139c - silentkaster (Guys Night Out) vs Barren (Hammer of God) (http://youtu.be/ROU9mqV4mfU)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 24, 2014, 02:31:14 am
Thanks Barren and CT5Holy!
I definitely need to lose DS from my team here. Mediator went for it too often for it to be a good thing. Problem is this turn capitalizes on taking turns and DS is opposite that. Might have stood a chance against Andante if a Mediator hit DA or stop instead of DS. Anyway, GGboth of you.
Title: Re: Arena battle videos and discussion
Post by: The Damned on December 24, 2014, 02:45:16 pm
(Yes, thanks for the videos, Barren and CT5Holy.)

Not much to say about this aside from my surprise that this lasted as long as it did given how hard both of these can hit. Well, as hard as Dorter's Most Wanted used to hit, before the necessary nerf to Air Knife and before the female Thief became a Main Gauche support wench. Meh. It probably took so long because of the Cursed Ring users on both sides generally getting back up relatively quickly.

Still, Dokurider's team did well enough aside from the backfiring Berserk and Goland Coal City's map generally being the site of vicious curbstomp.


This match, on the other hand, was shorter than I expected despite silentkaster's high speed and Andante49's team being a well-tuned engine of death. The latter in part because of the fact that Quake is overpowered, though we can all complain about that in the Balance thread. As it is, by Hades, I think that the second round was the first time I've seen "Old Gimmickry" not get off Solution's Innocent proc on the Monk.

Currently, Andante49's "Old Gimmickry" team is now making me hear the "Who can stop this fighting machine?!" sound bite from Alpha 3 that Skullgirls makes reference to among other things.


Hunh. I hadn't noticed that Barren's Hammer of God team got such a massive overhaul given its previous Holy focus is kind of incidental now and only Mary hasn't really changed. I guess the change is decent, but Abigail the now-Wizard not having an AoE damage spell is super awkward in my opinion, even with Faith Rod being better with status spells. It only gets more awkward given Abigail has no spells to actually take advantage of Oil, though I suppose that's more for Gabriel's sake, which is...fine I suppose. I'm kind of tempted to make a Holy absorb team myself now....

As it is, she only used Frog on her own team after being Charmed despite no one on Guys Night Out being immune to Frog. I think that lack is a key factor, if not the most important factor, to why his team lost given his team couldn't really make up for the severe Speed difference with only Asura as its AoE. His fastest unit, the Ninja, often being focused on healing rather than attacking didn't help either.

As it is, though, silentkaster's Mediator getting absurdly lucky with hitting Death Sentence hardly helped Barren either. Seriously, the amount of luck reminded of how annoyed I got, I think, towards the end of the last match in the marathon that TrueLight posted a while ago where a similar thing happened; this after missing a decent amount of Talk Skill myself. Some people have all the luck.

Besides that, I suppose it was decently close all things considered, if only because silentkaster's Thief did miss a bunch of attacks against most of Barren's units whether they had Abandon or not.



The last match taught me a couple of things:


1. A male Squire is yet another unit that can use the new Asura the ability better than an actual male Samurai. Profound sadness.

2. That initial Jump by the Monk that actually hit was indeed...odd given that it shouldn't have landed that quickly. I have to wonder what was up with that since he wasn't wearing a Choice Band. Hmmm....
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 24, 2014, 04:09:18 pm
the only classes that are the best at using their own action skills are Male Monk, Male Archer and Female Mediator,  everybody else is outdone by at least one other class.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 24, 2014, 04:45:26 pm
I think I know how to revamp my Hammer of God team. Just have to get to it when I get home. Definitely AoE is lacking on my part
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 24, 2014, 04:47:53 pm
Squire and Knight make great use of the monk skill set. Probably equally as good if not better with the right equipment damage wise. Monk has Chakra Band, 9 base speed, and a the hp to compete though. I actually haven't seen any martial art paladins in 139 though.

Mediator... I don't know. I think Chemists make great mediators. Almost better if they had robe access to tank as good. Auto Potion and Unyielding though.

Chemists imo always make the best chemists. Innate Throw Item and tons of HP to tank. I wonder why there aren't many Chemist with steal item bots with cursed ring..... All that MP and quickening.... I don't know man.

Recently found squire making good time mages.

Does anyone know if mime permanently lose their shield through mimicking attacks? Been thinking of making another mime team with an undead mime item or status bot and wanted to know this first.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 24, 2014, 05:48:08 pm
Can't say for certian weither shields come back as the only mimes i've run have been with Necronomicon or Ragnarok both of which return.
Title: Re: Arena battle videos and discussion
Post by: Malroth on December 25, 2014, 02:21:44 am
New video up,  the same problems i've been having means no voiced commentary so subtitles added in post production.

The Dammed (Night of the Comet) vs Shintroy (Pen and Sword 3)  (https://www.youtube.com/watch?v=NnNX3FZHM1M)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 25, 2014, 05:57:13 am
It's weird with Mime. When I tested weapons out the mime did actually reequip after mimicking. In recorded matches its another story for some reason though. I'll finish making my undead mime team and risk it.

Spellbreaker vs Zombie

I bet on The Damned after seeing all the negative points Malroth pointed out. RIP phoenix blade and Reraise. Zombie should've wrecked my team.

Round 1 - Wow I gotta say, I like Squire/Paladin with Mime combo. That Yell and Nurse combo is super fine. I'll have to use(steal) it someday. Tons of Zombie thrown around in this round surprisingly. Nailed 3 of my units with it. Showed how bad my team's recovery ability was. Too bad for the Damned he got caught in a sandbag loop and my scholar got back up or else he could've easily taken it.

Round 2 - Never won a round on this map for some reason.Got really shafted on stage position and RNG. Mad Science isn't supposed to miss as far as I know. Samurai was completely useless this round outside of a Murasame weapon heal. I don't remember, but. i think one of The Damned's units actually landed a spell absorb on my 40 MP samurai. Book Mimic was the highlight of this round.

Round 3 - Teams with armored white magic users tend to take it on this map and the tradition continues due to The Damned falling prey to another sandbag loop. The loop was even worse this time because of Reflect Mail blowing mimic cures to the mime which wasted a few of the mime's turns.

GG. Both teams needed some tuning and it could've gone either way. AI use quickening if they have no healing capabilities and have low HP. Not sure why the bard chose quickening over magic song though. Learned a lot from this match. Thanks for the Christmas vid Malroth. Subbed.

Team Submission wishes may go overlooked so ill post here too.
Merry Christmas fellow gladiators. Did not get my what I wanted this year, maybe it'll come late January.
-
PA vs unorthodoxed units
Feared quake and tornado when I made this team, but I still bet on it to win.

Round 1 - Got really lucky with HP Restore here. I also probably shouldn't have given my monk life song since he only attacked with chaos blade two times at most. I don't think the squire used Asura either. AI was not on my side here. Highlight of the match was easily the chakra at the end fully healing 3 units.

Round 2 - Obvious bad map for me here. Chokepoints, Teleport Scholar, 2 range AoE.. It was my fight to lose from the first turn after the team splits up in the very first turn. I only recall one Asura from the squire and maybe two chaos blade attacks.

Round 3 - Same as two. Mimes got seperated and the other two units refused to use their main attacks.

GG. I liked the double meatbone slash samurai and use of half MP on RedWorld's team. Did the samurai seriously drain my monk's MP first round? Additional shame with this loss. Rip.
Thanks for the match TrueLight. Been going overkill on the mime teams. Trying to keep them all unique at least.
---------
Now that I made an MA version I definitely am to blame for how the AI acted in this match. The monk's main role was supposed to be buff, and slash, but with a map wide heal, it wasn't likely he'd be in range to use the chaos blade.  Still not sure about the squire though. I hope unit order fixes the mimes pairing up together. It'd be much better if when it came to pairing mime didn't pair up with mime.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 25, 2014, 06:39:26 am
Merry Christmas to everyone in FFHacktics!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 25, 2014, 09:04:08 pm
FFT Arena 1.39C - RedWorld (Is This the Real Life?) vs. Shintroy (Buff PA) (http://youtu.be/grkVZWrlS3c)
Title: Re: Arena battle videos and discussion
Post by: reinoe on December 26, 2014, 02:20:33 am
Quote from: TrueLight on December 25, 2014, 09:04:08 pm
FFT Arena 1.39C - RedWorld (Is This the Real Life?) vs. Shintroy (Buff PA) (http://youtu.be/grkVZWrlS3c)



I feel bad for shintroy.  His squire was LVP.  That's not a typo.  Squire didn't reliably use Accumulate, and in the last match, it didn't revive anyone while Death Sentenced.  The Monk's performance wasn't great either because he wasn't singing when he could have been, but at least he hit like a truck.

Great job redworld and welcome back.
Title: Re: Arena battle videos and discussion
Post by: Andante49 on December 26, 2014, 02:02:32 pm
Hope the year's-end is treating everyone well. Thanks for all the videos, especially the mega marathon TrueLight, great stuff.

More mime backfire, between the stops and the fatal spellbreaker she was more of a liability than anything. The "banishment" at the end of round two almost made up for it, almost. GG reinoe


Silentkaster's team couldn't take advantage of the speed advantage, although spellbreaker not caring about darkness/blind and the near max-damage crit didn't help things either. With different statuses or if the mediator wasn't so focused on singing it would've gone the other way. GG silentkaster
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 26, 2014, 10:27:18 pm
FFT Arena 139c - Malroth (Slightly Derp) vs Shintroy (Buff PA) (http://youtu.be/7lxbkphFpxw)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 26, 2014, 11:21:06 pm
FFT Arena 1.39C - Otabo (Wintry Wonderfolk) vs. Malroth (Slightly Derp) (http://youtu.be/VJDht5Tv6bk)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 26, 2014, 11:55:35 pm
PA vs Tank
The first version of PA was used, but if I avoided vertical panels and got some chaos blade shots off I could probably take it. Always bet on PA if there's no AoE. 59~ minutes is an awfully long time to land dances and songs though....

Round 1 - Both teams living up to their name on this huge map. The round starts of with Witch Hunt killing all of my MP followed by some choice breaks onto several of my units. To top that, my mimes equipped Malroth's Necronomicon and further lowered my units damage, especially on the martial arts mime. A zombie proc maybe 10 minutes into the round on my squire(?). A lot of nothing with the monk buying time trying to get some MP and pitiful mime damage. The match picks up once the squire gets back up and healed from zombie though. Battle song for 2-3 PA on each unit followed by some chaos, Asura, and chaos blade to put Malroth on the defensive. More and more battle song and Asura hitting for 100~ damage through shell eventually to take the round. Lots of chaos blade MBarrier disrupting too lol.

Round 2 - Small Map, but thst doesn't stop another witch hunt opener. I get lucky with Masamune in the beginning of this round (too). Malroth goes on the defensive earlier this time despite the zombie landing on the mime and no battle songs to worry about. Chaos Blade played a huge part in penetrating Malroth's defense in this round too. So many chaos blade mimicking. One of them even scoring a double kill omg. Lucky to not see any breaks from the chemist, and the mimes all going bare handed including Malroth's.

GG this time. Cheer song played a kind of big role in round 1 healing the zombified squire. Makes me want to revert back to Buff PA I since I really didn't give it a second chance. Slightly Derp isn't slightly derp when its up against another mime team. Round one was hella derp, especially it somehow making my mine skip several turns. It was probably because the draw out mime was too close to the chemist and Necronomicon has a set 3 range though, but still the weapon shouldn't have been there in the first place. The Squire never got to use accumulate here due to witch hunt as well. I really liked the Mbarrier Mime too. My mimes were there to accidentally add the haste to make it a complete m barrier. Maybe someone could make a m barrier team with a paladin for draw out, nurse, iron will, and maybe another with Masamune. I think Kiyomori could work on your team if the mime having Necronomicon doeent work out, because the chemist woukdnt need snipe outside of breaks and MAYBE seal evil if he had it. Woukdve been cool to see some seal evil.

Thanks for another mime vid Holy. 59 minutes rip.
..
......
Tank vs Plenty of Absorb
After seeing Malroth in action vs a team with MP restoration I'll have to bet on Malroth vs a team without MP restoration.

Round 1 - Hell. It quickly goes to hell for Otabo. Witch Hunt Opener is really strong here since only the priest has Move-MP Up. Enraged Santa goes in and gets euthanized, first by petrify, then crystallize. The Squire gets zombified thanks to Necronomicon, and by then Otabo has no MP forcing his priest to ..... be a real priest. The now preaching priest goes into holy ghost mode and lands probably every single talk skill she uses. The squire does her job wasting some f Malroth's turns with Kiyomori, and eventually dies.  On the other side f the stage though thst priest is still landing talk skills. Lands some death sentence for a clutch double crystallize leaving us with a 2v2....
Round 1.5 - Death Sentence vs Gold Armor........ skipped after 5 minutes of looping. Giving Berserk to the disarmed knight basically have her martial arts. Eventually taking out the archer and priest.

Round 2 - Same thing. Witch Hunt. Last Dance double turning. Lots of crippling. I like the gold armor to prevent the mimic backfiring of ancient sword display. Rip Otabo though Too many wasted turns from the priest and invincible turns on Malroth... That archer though.

Worst match up possible or a death sentence team or unit. Genji Shield and/or Gold armor only protect from dead in 139 so any death sentence team or unit can fall prey to these goes of matches. I know I did once with my 16 speed + Chrono trigger thief twin team, may they rest in peace. Not really a fair fight. Not your fault though Otabo.

wait hold on Guile's theme. 2 minutes left though. 4v1. Lmao pls. TrueLight pls.
lmao


Rip another 59 minutes.
----
Lmao that ending. I called the match 10 minutes before that.
You're messed up Malroth. That team is golden. Don't change a thing.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 27, 2014, 12:08:57 am
20-some minutes I can't get back now, which is my own fault considering that I kept watching to see if the archer and the priest MIGHT have done something worth a damn, IF they worked together and used the right combinations of skills, but oh yeah, Gold Armor makes priest nearly useless. Right. Nevermind. All they had to do was keep them either stopped or disabled while archer slowly picks them apart, but yeah, AI is AI at the end of the day. That archer could have done it by herself at the end, but nope, let's revive a useless unit instead and get killed. Also, my own fault for giving the girl Shield Break instead of Armor Break like I originally planned to, but you learn from your mistakes in the end. Round 2 I stopped watching as soon as the archer went critical and ran away, leaving a useless thief, a useless squire, and a priest which is useless without help from the archer. It doesn't take another 20 minutes to figure out what I already know. GG, I suppose.

*If Raven was still around, I wonder which 'derp' team would come out on top in a match...?*

You know what? Screw it, I'm back. That match really didn't help me at all, to be honest. I'm hereby requesting another match with this team against a different team. THEN I'll see what needs to be done.


Title: Re: Arena battle videos and discussion
Post by: Barren on December 27, 2014, 08:41:36 am
I can resume matches this weekend so I'll do some
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 27, 2014, 10:28:11 am
I really hope that if nothing else before 1.40, the DS issue gets fixed. The AI is immune to dead which cancels DS effect. Yeah, you could consider this just a risk if you run DS, but that's not quite right. After all, if a unit is immune to charm or berserk, the AI wouldn't waste turns on that status. It would use something else. Well, not only is he AI using this even when the enemy is immune, but it gives the AI two free turns without being targeted my damage at least to do something. If the priest didn't constantly go for DS on those paladins, it may have been a lot more interesting or ended differently.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 27, 2014, 07:51:02 pm
FFT Arena 1.39C - Shintroy (The Renaissance Men) vs. The Damned (Weather Wizards) (http://youtu.be/M7PfDgnoBbs)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 27, 2014, 11:45:20 pm
Ninja vs Wizards
This was a tough call to make. My team has ranged and melee attacks, but revival is mainly wish and phoenix down. Against Mages with range winning is up to chance because AoE spells could destroy my chances of recovery. Both teams are squishy though and I have the range to compete with The Damned, so I bet on the green to take it.

Round 1 - On this map, it could've went either way. The wizards had an advantage since my team went first. They got a huge opening attack on Raph and from there kept a unit advantage from then on. Raph doing what he does best with that critical and fall damage combo. Raise 2 and HP restore not activating won the round for The Damned.

Round 2 - Huge map. Had a bad feeling about this until Raph got close due to the Holy Wizard getting stuck on revival duty. The damage overwhelmed the healing this round because of The Damned not being able to finish Raph. Good AOE, but berserk units don't stop coming.

Round 3 - Really Close match. I probably only took this due to reactions going off. HP Restore and warpath work great on a berserk unit. Especially since my team has weak healing.

GG. Pretty fun to watch. Can't beat turtle power The Damned.

Thanks for the matches Truelight. Really enjoyed this coin toss.
-
Themed Team vs Chip Damage
Tough call. 3 dancers and a mime looks pretty strong because of all the healing the Reinoe has. Not entirely sure what kind of team Malroth's classifies as. Looks heavy on the status and crippling side. Bet on mime though because geomancy mimes are incredible for ranged/caster teams.

Round 1 - Large map so Reinoe has the advantage automatically. Malroth doesn't have the movement to catch him before taking tons of damage. Strong opener from Reinoe dealing status and 100+ damage from dances alone. Damn. The match was over once the mime got to the roof and landed thst sleep proc from... gusty wind.
Compltely forgot sleeping units aren't affected by dancing. Destruction. Good Bizen Boat from the mediator even though Move-MP saved the day. Had me worried because the AI kept dancing even without MP.

Round 2 - Smaller map so Reinoe's mostly forced to use plan b giving Malroth an advantage here.  Close round. Slow round actually. Death sentence team?  Not much to say about this round except it was really close despite Reinoe being at half power.
Didn't know mimes can mimic while berserk...... This is good news for people chiri and melee damage. Tons of Potential in a salty rage mime. Chakra Band, Max, Salty Rage... I don't need to be thinking about making another team lol.

Round 3 - The music seems to set the tone of the round in this vid. Map kooks hopeless for Malroth. Deep Dungeon maps should count as XL lol. By the time Malroth got to Reinoe it was over. Not to mention the geomancy on this map being petrify. That came into play when the mime petrified the geomancer half way into the match. After that it was round one all over again.

GG. Reinoe's team heavily counters teams without AoE damage, or OHKO potential. Pretty strong since it'll put phoenix down, revive, and wish revival teams into an unrecoverable sandbag state not even including poison.

Learned a lot about dance from this vid. Makes you rethink how to balance it really. Looks fine outside of slow dance honestly. Dance + Mimic Daravon Mime seems strong. Berserk mime seems even stronger. Maybe broken? Almost counts as two units if built correctly.

Good match up on this one Truelight. Malroth was at a disadvantage due to chakra band dancers, Move-MP, and too many potentially unfavorable maps against this team.

-
MA Stacking vs 100% Damage
The wrong armor on my mime? Must have been thinking of Vanilla FFT or something. I bet on Truelight because of his mobility and status potential. I don't have a counter to status outside of one unit.

Round 1 - I need a different secondary on the Draw Out Mime. She's too likely to not mimic the zodiacs and get herself killed due to needing in position. Didn't plan on all this Moogle healing actually. That is some ridiculous sandbagging, but its not enough to counter Slow, Don't Act, and fast damage. Running out of MP for some reason. I thought absorb MP would activate from mimic songs and Moogle. Wrecked this round. Out done by auto potion.

Round 2 - No chance of winning on this map probably. Team is split up, and cant position correctly. Bloody Strings for some reason. Chiri making the mime hang herself. Picked off one by one. Not much to say about this round.

GG. Got to see what Truelight could do in this match. Really well built team, especially those tanky Ninjas..... Back to the drawing board for my team. Need to work in a counter to mobile teams somehow. If I can't I'll have to depend on DD maps so I can get some songs off. I'm so bad at caster teams.


Tanky Status vs Themed Team
No clue who to bet on, but I'll go with DK Cecil.Blood Sword is my favorite sword since vanilla FFT after all.

Round 1 - This map. Bad on the eyes. Cecil gets pinned  behind his own units wasting a turn while being Death Sentenced. Followed by more death sentence.. The RNG isn't a fan of FFIV it seems. Almost makes a comeback, but misses a raise 2 AND revive. Never change Kain.

Round 2 - Early lead for the Damned here. Tons of MP drained from Malroth wow. No idea why The Damned's team abandoned Rydia. Not much else to say. Death Sentence makes it a quick round.

GG. Themed teams are hard. I think for Dark Knight Cecil you could abandon the shield (since his ascension to paladin was about  becoming a shield and laying down his sword sometimes) and use blood sword maybe. Could also go with he Koutetsu Grand Cross dark knight for self heal. Idk. This loss hurt my will to even continue with my FFII team. Rip Left handed units.



Balanced Team vs Thieves
Andante has an extremely strong team on paper. Really liking that Squire and crippling Ninja.Looks like hell for weak revival teams. I bet on Andante for this one. despite the speed disadvantage and charm potential.

Round 1 - After the Ninja gets out of charm the match takes off for Andante. The female thief wasted 4-5 turns on the hit and quit ninja.  Not enough recovery on silentkaster's team to keep up with Andante's offense. (I don't understand the tutorial maps. The heights don't make sense.)

Round 2 - Speed ruin can miss? Okay. That's fair. The map opens similarly to the last round. Charmed Ninja and a dead priest who couldn't get brought back by raise 2 or wish. There's no coming back from this for Andante. The steal accessorys helped him last time.

Round 3 - 743 Scorpion Tail crit lmao. Silentkaster was down for the majority of the round and brought it back due to that female thief. Clutch Mimic Daravon followed by an insult onto the priest. Wow.

Great Match. SilentKaster proving that there is a Luck stat. Not much to add. I'm stumped on Andante losing this one. Lady Luck title earned for that female thief.



Ninja vs Physical Damage team.
I bet on the Ninjas. This team made me want to make a ninja team instead of a squire team.

White Magic Ninja, imo, need C Bags and Kagesougi for a melee option. Never seen a C Bag being used, but I think they're there for Jobs without a 2MA option and units you dont want to have a MA based weapon so AI don't choose to melee over cast.

Round 1 - Reks got an early lead, but couldn't maintain it due to his white magic ninja choosing to heal over raising. Not sure if he has short charge..  Reinoe's white magic ninja however did its job with raise and even regen to heal due to low MA. MVP either goes to The double Repel Ninja, or healing ninja.

Round 2 - Ultimately came down to Reks being able to deal enouh damage to make up for having weak phoenix down revival. I really like the use of scorpion tail to waste turns, and the female ninja having regen and wall to heal/tank. Not much to comment on since Reks spent the entire turn in sandbag mode, at least for his conscious units.

GG for Reinoe here. Reks needs better support and damaging set ups to make use of berserk imo. Berserk units that can't OHKO or at least critical state other 70 brave units are useless. Phoenix down isn't enough for berserk units either since they're likely to die to poison. Maybe if the Murasame ninja raised instead of healing it would've been a better match. Idk though. maybe it was actually a bad match up somehow? Either way I hope those berserked units get buffed up to potentially OHKO. Without battle song. Strange to even need battle song on a berserk team.


Anti Elemental vs Unorthodoxed Team
Both teams are pretty interestingly built, and Otabo has a slight advantage because of RedWorld's samurai not being able to damage three of his units,but I bet on Red since I lost 2-0 to this team before.

Round 1 - Pretty interesting map. The match starts out with a quick 2.5 vs 4, .5 being the near useless samurai on RedWorld's team. Otabo has a strong lead for most of the match until the Monk start getting double kills. This completely changes the pace of the match in Redworld's favor.

Round 2 - Love this map btw. The match is near even for more than half of the round with a slight advantage to RedWorld minus the samurai still. Otabo probably lost this due to his squire missing so many bullrush attacks. If half of them connected I'm sure tere wouldve been a round 3.

GG. Still not sure about Otabo's team. Maybe vs an absorb team? Dual absorb? I'd need an explanation on each units role if its more than elemental absorb. GG still though.


Going to redo my MA mime team from scratch and go for a Nerf MA team instead since I'm no good with caster teams. Maybe bin FFII too. Good stuff Barren. I need to look back on what 2014 meant for me to fully answer your question(s). You sound like you got over your cold/allergies(?) btw. Good stuff. Thanks for the matches.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 30, 2014, 04:39:11 am
FFT Arena 1.39C - Reinoe (So You Think You Can Dance) vs. Malroth (That Spy Show) (http://youtu.be/akIbaNQSo30)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 30, 2014, 12:29:47 pm
Here are some matches before 2014 comes to an end

FFT Arena 1.39c - Malroth (That Spy Show) vs The Damned (IV A Darker Future) (http://youtu.be/7g9Odu-Xvv0)

FFT Arena 1.39c - Andante49 (Lethe Water) vs silentkaster (Thieve's Guild) (http://youtu.be/hFeeAI5hp2w)

FFT Arena 1.39c - TrueLight (100% Calculated) vs Shintroy (Nerd MA III) (http://youtu.be/k01SZPpBQlw)

FFT Arena 1.39c - Otabo (Wintry Wonderfolks) vs Red World (Is This The Real World?) (http://youtu.be/PtyebsDi3Fc)

FFT Arena 1.39c - reinoe (Knife Nutz) vs Reks (They Painted The Roses Red) (http://youtu.be/sKdfmNkYywA)
Title: Re: Arena battle videos and discussion
Post by: Reks on December 30, 2014, 03:24:51 pm
Quote from: Shintroy on December 27, 2014, 11:45:20 pm
Ninja vs Physical Damage team.
I bet on the Ninjas. This team made me want to make a ninja team instead of a squire team.

White Magic Ninja, imo, need C Bags and Kagesougi for a melee option. Never seen a C Bag being used, but I think they're there for Jobs without a 2MA option and units you dont want to have a MA based weapon so AI don't choose to melee over cast.

Round 1 - Reks got an early lead, but couldn't maintain it due to his white magic ninja choosing to heal over raising. Not sure if he has short charge..  Reinoe's white magic ninja however did its job with raise and even regen to heal due to low MA. MVP either goes to The double Repel Ninja, or healing ninja.

Round 2 - Ultimately came down to Reks being able to deal enouh damage to make up for having weak phoenix down revival. I really like the use of scorpion tail to waste turns, and the female ninja having regen and wall to heal/tank. Not much to comment on since Reks spent the entire turn in sandbag mode, at least for his conscious units.

GG for Reinoe here. Reks needs better support and damaging set ups to make use of berserk imo. Berserk units that can't OHKO or at least critical state other 70 brave units are useless. Phoenix down isn't enough for berserk units either since they're likely to die to poison. Maybe if the Murasame ninja raised instead of healing it would've been a better match. Idk though. maybe it was actually a bad match up somehow? Either way I hope those berserked units get buffed up to potentially OHKO. Without battle song. Strange to even need battle song on a berserk team.



The team is more or less a non-serious one.

I don't do serious all that often. All of the things I put up for some of these are meant as a test of sorts.



This team in particular proved that Stone Gun 'zerkers are more handy to have because they never miss, and that Chemist is one beefy guy, which is what I like.

I'll probably give him Draw Out or Steal, by stealing him away for another team.



In any case, GG Reinoe.
Title: Re: Arena battle videos and discussion
Post by: Otabo on December 30, 2014, 06:30:49 pm
Well, this match was certainly more of a pleasure to watch. I actually got to see what my team can do. I like matches like this; lots of back and forth, but RedWorld managed to pull out the V. Yeah my team lost, but it made RedWorld work for that victory at least. The problem really is that the team doesn't have enough offence; Main Gauche just isn't strong enough to warrant being used with Salty Rage, methinks. Might need to do something with the squire, too and maybe the priest. GG.  :)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 31, 2014, 09:11:50 pm
FFT Arena 1.39C - The Damned (Unused Katana) vs. Reinoe (Seven Samurai-3) (http://youtu.be/EP5n07ErBic)

FFT Arena 1.39C - Andante49 (Underrun) vs. Shintroy (With Haste) (http://youtu.be/x6JvwBrDiy8)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 01, 2015, 01:29:49 am
Happy N.Year Gladiators. Another year and still standing... After all the deaths in battle too... That just ain't natural.

I've only been here for a year, but I was around for seasons 1 and 2 of 1.3. AI battles has come a long way and here's to hoping it doesn't stop anytime soon. Thanks to the people balancing the game, running tournaments, and recording matches. Without you all, Arena wouldn't be around.


Secondary Samurai vs Samurai
Bet on the  samurai taking this easily. I don't see many successful secondary samurai.

Round 1&2 - Charge time and faith based magic vs instant faithless damage? It could've probably gone to The Damned if his team had the mobility to kite Reinoe. Each round went down the same way. Reinoe gets close. Samurai acts like Samurai. Fairy. Samurai wins. Pretty funny match with fitting music.

GG. I probably got the team's mixed up. I liked the Fairy Cherry Blossoms. Too good to not be intentional.


Haste/Slow 2 vs Quickening H/S2
Speed and Haste should take this in most cases. Too many ways to stop raise and the knights have double regen with moonlight.

Round 1 - A lot of Haste 2 Slow 2 being thrown around this round. My main advantage over Andante this round was charm and speed easily. Female thief starts off with 12 speed, which out turns his hasted units without having haste. Stall and Kiyomori didn't waste enough turns to be effective. Time Mages only had raise because they had 800+JP spent in time magic so my undead wasn't going anywhere. Insult worked out somewhat in my favor this time too. I like what Andante was going for though. Blinded, Slow, Poisoned, and Slow units who make the knight tanks stronger. Preddy good.

Round 2 - Same deal here except charm interrupted all raises this match. Lots of quickening to the mime too. Would've been a better match if I didn't have teleport. The male thief would've got tanked by the paladins and probably forced some sandbagging since he doesn't have cursed ring.

GG. Bad match up for Andante. I realized in this match my team's biggest weakness is petrify. Only the undead units can remove it. I need to fix that, and make the thieves more likely to use quickening. Going to be tough since I want an undead mime and regen. Will most likely only give the female thief item and keep the weakness to petrify. Can't give it to the male thief since the mime would take damage from him healing himself forcing the mime to retreat most of the time. ramble ramble mime was over the JP cap by 50, but I'll count it since not all items came into play ramble
-edit
Forgot to mention. Barren always points out having Kiyo on a a unit that's meant to melee doesn't turn out great. Also I think one of those Time Mages could use a cursed ring. You get more out of balance and at the same time boost your teams comeback potential.

Rainbow Staff, B Hood, Lords, Curses, MP Restore, Short, Esuna, R1/2, H2/S2, Balance is a standard build although not used a lot in 139. 10Speed, 200+ MP, 300+HP

Could. The paladins can't heal status, so I'd say 1 is the safest bet.


Should've turned off my ringers. Was fast asleep until the texts and calls started. Rip sleep schedule. Thanks for the vids as always Truelight. Liked the music in these matches. My matches bgm sounded really familiar. Never really played Mega Man 1-7, but it sounded like a remix from the series was thrown in somewhere.
-
Berserk vs Themed Team.
Bet on The Damned to take it since blood sword is only 10 WP.

Round 1 - First hit from that dancer and I lose all faith on FFIV taking it. Sleep, stop, charm, and dont act. All to ensure that dancer landing those OHKOs.

Round 2 - Otabo got put into sandbag mode without any way to gain momentum. Upset.

Round 3 - Same as Round 1.

GG (good god), GG (good game). That dancer, omg that dancer. More of her.
-
FFIV doesn't have a game over theme..


4 Thieves vs Earth / Dark absorb
Single class teams are currently streaking, and silentkaster's team already beat a non single class team, so I bet on SK to take it.

Charm and steal accessory came a long way this match. It was also nice to see speed and magic ruin being used as well.

GG. Dark absorb is pretty tough to run since there's cursed ring and black costume being the most used absorb cloth.


Trog incarnate vs Fire Absorb(?)
Bet on Barren since Reks' archer sometimes makes matches 1v3v4.

Round 2 - MVP Squire. Borderline solos Barren's entire team. Best unit with ninja to support.

Round 3 - Another map that counters the archer. I don't like where the units start on this map. Team B starts already boxed in.

GG except for the last round. To be fair its a sky high risk, high reward unit, on a 3 man team. All units are at he mercy of a berserked ranged unit. Makes me think berserk Lancer wouldn't work.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 01, 2015, 02:07:41 pm
FFT Arena 1.39C - Otabo (Wintry Wonderfolk) vs. The Damned (IV A Darker Future) (http://youtu.be/R4SDiyET2VY)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 01, 2015, 02:28:56 pm
Being able to one shot any unit on The Damned's team was huge. Of course, piling on statuses didn't hurt Otabo either. I SOOOO want to see this team vs a team with cursed ring. I think dancer one shotting herself would be hilarious!!!
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 01, 2015, 05:44:59 pm
Quote from: silentkaster on January 01, 2015, 02:28:56 pm
Being able to one shot any unit on The Damned's team was huge. Of course, piling on statuses didn't hurt Otabo either. I SOOOO want to see this team vs a team with cursed ring. I think dancer one shotting herself would be hilarious!!!



LOL, yeah. Then again, running that dancer with that setup is taking a huge gamble; cause, you know, if the monk can't steal that Cursed Ring fast enough, then GG. Actually, a Cursed Ring unit with Maintenance would be even worse for my dancer; my other units aren't exactly built to deal damage, either, so...yep.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 01, 2015, 09:22:33 pm
FFT Arena 1.39C - Silentkaster (Thieves Guild) vs. Malroth (Dark Impetus) (http://youtu.be/5YlURtaOSp0)

FFT Arena 1.39C - Reks (The Grimdarks) vs. Barren (Hammer of God) (http://youtu.be/ZxMKaQOxszk)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 01, 2015, 10:09:58 pm
Charming the ninja probably saved my butt both rounds. He hit like a truck. Ouch. Other than that, mimed fairy hurting the scholar was pretty lulz. GG Malroth.


Thanks for video TrueLight!
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 01, 2015, 10:34:48 pm
Yeah i probably need to swap the mime and the Ninja around in the turn order so she'll have a chance to refute or punch him before getting murdered
Title: Re: Arena battle videos and discussion
Post by: Reks on January 02, 2015, 02:44:15 pm
Thanks for the match, TrueLight!

I have a new team up and I updated Grimdarks based on what I saw that they needed. Should be better set now.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 03, 2015, 07:36:59 am
Just posted a new team last night, if anyone gets where I got the names from then yay! but regardless if truelight does my match with my all samurai team then he should use the theme from a particular anime i'm referencing
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 03, 2015, 01:36:50 pm
FFT Arena 139c - Andante49 (Small Ball) vs silentkaster (Thieves Guild) (http://youtu.be/8vWTFjZrAG0)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 03, 2015, 02:24:38 pm
Thieves vs Balanced Team.
Solo class teams are on a roll and this one is undefeated so I bet on silentkaster to take it.

Round 1 - So many highlight reel moments. Ruins being useful. Two mortal thieves vs 4 slower units. Charmed squire getting healed for poison by his own teammates. 3% poke from the blinded Lancer.

Round 2 - It was in silentkasters favor from the very beginning. Not much else to mention.

GG. Luck continues to be a stat. Probably a bad match up since the monk had barely anything going for him. I really enjoy seeing silentkaster's team in action. There's just so many options they get to cover with all that speed. I learn something new about the team every time it fights too. The distraction having high evasion nd Kiyomori is so good. She can rush into the front lines and waste so many of the enemy's turns. Either by them removing blind, or whiffing attacks while blinded on a high evasion unit.

So good. Good stuff CT5Holy. Great commentary as always.
Cursed ring users have a 50% chance of reviving when their turns come around.I'm not sure if this resets their turn though.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 03, 2015, 04:37:09 pm
FFT Arena 1.39C - Barren (Fallen Samurais) vs. Anima Zero (Midnight Platoon) (http://youtu.be/JRQ05QHdD88)
Title: Re: Arena battle videos and discussion
Post by: Barren on January 03, 2015, 05:33:26 pm
Thanks TrueLight for the video. I thought since Damned and reinoe made an all samurai team I figured I might as well do it too, basing the characters off the anime Samurai 7. As for the match itself, I kind of expected to be in a little bit more trouble than I thought originally because it is a gimmick team I came up with but yea anything that is over 150 damage regardless of compat is pretty big. Especially since two hands is dishing out the punishment. GG Anima, didn't expect it to be over so quickly.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 03, 2015, 05:41:44 pm

One word: Ouch.  That was a beatdown, that's for sure, heh.  Was hoping for my Ninja to perform better than it did, but I suppose that's what I get for how quickly I assembled this team, heh.  Might wait for this team to get featured in another match before I think about what changes I want to make to it.  GG regardless sir!

Title: Re: Arena battle videos and discussion
Post by: Barren on January 03, 2015, 05:55:59 pm
I can do some matches tonight. If anyone wants me to tonight if not after this weekend pm me. As for Anima Zero I can do one for you right now
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 03, 2015, 06:02:29 pm
Would be nice so I can get some criticism about what seems to work and what doesn't for my team.  Don't have any real preference on what team I fight so pick whomever you want.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 03, 2015, 07:42:20 pm
Thanks CT5Holy for the video!!!

CT5, Asura is evadable. Remember match you recorded and Malroth's chemist evading the heal like almost every time? Regarding this match though, Round 2 was a bit disgusting as far as luck in my favor. I still can't decide if I want to give basic skill instead of talk skill to dual wielding thief, but talk skill did help a couple times here. GG Andante.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 03, 2015, 08:39:11 pm
FFT Arena 1.39c - CT5Holy (Big Number Parade) vs The Damned (Night of The Comet) (http://youtu.be/NMxBfFE87Kg)

FFT Arena 1.39c - Anima Zero (Midnight Platoon) vs reinoe (HANDS UP DON'T SHOOT) (http://youtu.be/LWibT4r1zBQ)

FFT Arena 1.39c - Shintroy (Powers Combined) vs formerdeathcorps (Burial) (http://youtu.be/f3KhclnnMNU)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 03, 2015, 10:20:01 pm

Well...that went somewhat better.  I got to see that beautiful Scorpion Tail & Platina Dagger combo go off.  Other than that though...yeah, definitely need to rework a few things.  GG reinoe and thanks for the critiques on my team Barren.  That oughta help me fine tune things better tonight.

Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 03, 2015, 10:33:40 pm
Thanks Barren for the videos!
Well, this was an interesting match. Edge of my seat in Round 2 when Summoner got the Mimic Daravon on three units!!
Anima- Here are just a couple critiques from what I watched.

Summoner- Drop Cyclops and pick up either Carbunkle (for MP restoration since Summoner doesn't have any), Fairy (revival purposes) or Zodiac (Non-Elemental damage). Summon Magic, at least for me, is a very hard skillset to use, but your Summoner was casting Cyclops instead of Odin since Cyclops does more damage. However, Odin procs dead, a much more useful (and non situational) proc than blind. It's really advantageous (not to mention hilarious) when an enemy that absorbs Dark purposely walks into the AOE of Odin and then dies from the dead proc. Also, your Summoner will cast it over Zodiac if you choose Zodiac since she'll still cause more damage since she wears Golden Hairpin, unless enemy absorbs Dark. (I'd personally go with Carbunkle or Fairy anyway, but if you don't want her to be on the defensive, Zodiac would be my third choice).

Archer- Put at front of formation and give him a bow that increases his speed a bit. You have Hawk's Eye on him, but have no elemental damage that Hawk's Eye can take advantage of so giving him an elemental bow will be just fine to increase his speed.

Ninja- I like this unit a lot, actually. But I would drop Kagesougi since you'd (probably) much rather him go for a regular attack (most likely a kill shot if both shots connect) over a Kagesougi which should cause the same amount of damage either way. It won't come up very often, anyway (only when accessory is stolen) but still, Steal Accessory is a common enough skill that it will happen sometimes. I also agree with Barren regarding Dragon Spirit over Auto Potion.

Priest- Move to fourth unit in formation. Also, Barren suggested Short Charge but I know you don't have enough JP for that skill, so if you don't want to sacrifice any of the skills you have, switch Magic Defend Up to Defense UP. She's already magically resistant thanks to White Robe and Flash Hat, so Defense UP will protect her more against Physical Attacks (currently more prevalent in Arena anyway).

This is just some of my advice since you asked for criticism. Good luck in your next match!!!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 04, 2015, 04:43:27 am
Big Damage vs Tanky Status Mime team (?)
Tough call. Status usually counters heavily offensive teams, but Holy has the speed advantage without haste. I always bet on speed so I bet on Holy taking this. The actual fight only taking up half the duration of the video helped decide this too. I didn't see the Damned doing the damage to make the match that fast.

Round 1&2 - Destruction. Holy got in and just picked off each unit One by one. The ninja couldn't OHKO, but dealt enough damage to put the Damned on the defensive. Didn't get to see what all the PA and MA saves were for.

Pretty one sided. GG though.


Archers vs Balanced Team
Again, single class teams are streaking so I bet on Reinoe.

Round 1 - Reminds of Otabo's 8 move team. Anima couldn't escape the range and speed of Reinoe. Anima's archer also got destroyed despite having projectile guard. Pretty unlucky.

Round 2 - This was a sloppy round for Anima. Had several opportunities to bring it back, but his units didn't agree with each other. Summoner broke her own 3 unit sleep. If she had fairy she couldve definitely brought it back by picking off units one by one. Won't go further into it though. Silentkaster is on point with his suggestions, especially the ones about the Ninja.

Good stuff though. Looking forward to seeing your team Anima after the changes are made. Good job keeping the streak alive Reinoe. Long live the single (streak)life.


Mime Boosting vs Offensive Twin Team
No point in betting against your own team is there? My team is extremely weak to status and revival as Barren pointed out.

Round 1 - Huge map so I hoped to see some stat boosting at the start. Definitely going to go with Battle Song over Accumulate since Accumulate isn't used during free turns 100% of the time... Maybe its because the squire has kagesougi and needs the MP? Anyway, I git destroyed as soon as FDC got in. Petrified squire. Charmed Thief. Useless Bard. Mike not getting any petrify procs on ANY units. That's how it goes though. Can't depend on geomancy status effects for wins.

Round 2 - Sloppy on my part. Squire ran away the entire round due to having no way to get out of his critical state. The bard just... no. The bard was just awful this round. Too self centered. I could definitely use black costume on my thief. FDC did everything right this time. Also good to see him getting petrify off too.

GG. Finally got to see the downsides of my team. I have lot of changes to do. I also have to change MyMe almost entirely too. I forgot Units won't use quickening if a mime uses MP based skills which my WHM mime definitely has.


Samurai vs Earth/Dark Absorb
Single class teams are.... currently on their... 6th or 7th streak. It'd be crazy to bet against it.

Round 1&2 - Lost to a Themed Samurai team that uses the katana as their only(?) form of offense. Very confusing match. The luck from Thieves guild must have spilled over onto Barren or something lol.

Not much to say that hasn't been said already about Anima's team. GJ keeping this ridiculous streak going Barren. Can anyone stop this streak?


Good stuff Truelight and Barren. I hope I never get 2-0'd by a single class team, even as a single class team. Man I hope quake and tornado get a ct nerf in 140. No reason an MAx9 magic should also be 2CT. Nerf the damage modifier or double the CT.
I mean look at Ultima compared to quake and tornado. No, look at Chiri compared to them. AoE of 2 and elemental. Borderline instant.

Jon probably sent Daniel into retirement with all those takedowns. Put him in his place.

Monkeys always look.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 05, 2015, 09:47:05 am
Im going to work on my "World of Balance" team a bit more until I get the speed + reflect synergy I need. In the meantime if anyone wants me to do a match tomorrow then please pm me so I can start recording again
Title: Re: Arena battle videos and discussion
Post by: Barren on January 05, 2015, 06:02:32 pm
For those who PM'd me today I will get the matches started tomorrow and rest assured I'll give my best critiques possible
Title: Re: Arena battle videos and discussion
Post by: Barren on January 06, 2015, 07:50:14 pm
FFT Arena 1.39c - Anima Zero (http://youtu.be/dUaTLWb6pKI)

FFT Arena 1.39c - Reks (http://youtu.be/gSrUcYQLVZU)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 06, 2015, 09:45:39 pm
Thanks for the videos kind sir.  Definitely need to change up a few things.  I always think Move-MP Up is going to be enough, but prolonged matches definitely put a hamper on that as it has been proven in this video.

Also need to rework that thief team quite a bit.  That didn't pan out quite as well as I hoped, heh.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 07, 2015, 05:04:18 am
Anti Tank vs Mime debuff/buff team
The ninja alone can counter a team with weak revival or recovery (wish, pd, revive) so I bet on Anima here.

Round 1 - Match opens with Anima taking a early lead with a slow 2, Odin combo. Silentkaster isn't able to recover mostly due to Anima's constant haste and slow 2s. Battle song when only one unit is benifiting from it, and 52% talk skills made it impossible to recover from for silentkaster. Platina Dagger and W. Bow, and poison won the round for Anima.

Round 2 - Quick round. Not much else to add on why Anima took this round.

GG for Anima. Felt like silentkaster's team had little to no offense capabilities with recovery on only one unit. Since the team boosts PA the mime should've been female to get more out of talk skills. The Paladin was a singing tank meant to buff the mime all the way to MBarrier, but only spent his turns singing due to only having 3 move. Barely had a reason to use anything other than nurse and iron will. The monk and chemist spent most of their turns sandbagging. Id give the mime more accurate talk skills if he's staying male. Death sentence too so he doesn't help units by constantly activating reactions.


Mime wind absorb vs Earth Absorb.
Betting on Reinoe here. His mime team should out tank this team due to darkness and death sentence.

Round 1&2 - Blown out after the monk went down. The time mage wasted too much MP to compete with chivalry+mime making this an easy 2v4 for Reinoe after a few turns.

GG. Old S. Earth could've done more.


Half status, half physical team vs Evasion+Speed team
Should win this easily unless the oracle has petrify. Anima's units shouldn't be able to win on large or mid maps, maybe round 1.

Round 1 - Opens up with my thief charming the star of the team. She isn't revived by the monk for some reason  so there's little to no chance for Anima this round. Mime reaches 16 speed without haste at the end.

Round 2 - Not much to comment on. 19-20 speed mime without haste vs a slowed team. Charm let the team build up too much speed to beat.

Didn't get to see what Anima could do on offense, but as Barren pointed out your team is lacking in MP and overall recovery. I'd give it another shot before changing much. Maybe make another knight sword, berserk unit. The thief doesn't have OHKO potential, so he's more likely to cost your other units too many turns making him a burden. Monk could work better due, but it wouldnt fit since the team is named "The Raging Thief".


Support vs Berserk vs Status team.
Betting on status due to outnumbering Reks.

Round 1 - Classic berserk gunner outcome. Romanda Gun is probably the worst weapon to use on A berserk unit due to having 8 range and shooting straight. At the very least you need to use a 4 ranged gun to minimize the chances he'll run into obstacles. Easy 5v3 for Malroth. No charm needed.

Round 2 - More of a 4v4 on this flat map. Still missed too many shots due to having too much range. Lucky win due to counter flood and sleep.

Round 3 - Blow out. 3v5 again. Not much to comment on.

Boring to watch these 3v1v4 fights. Well built team to support a berserk unit sure. It's just the berserk unit is too likely to screw over his own team. I suggest going with stone gun so the teams sticks together, or an elemental gun + absorb going on so there's no friendly fire. You'd miss out on 108 gems, but berserk damage outclasses it anyway.

This team is also too similar to... small ball or red ball. Maybe it is? Same player? Forgot team names on mobile. 


PA boosting mime team vs unorthodoxed units
Betting on Redworld. Solid team and already beat my PA boosting team (still hurts).

Round 1 - Great opening turns for reks. Plenty of PA and a mimic charm landing. RedWorld tanking like a champ despite being cornerd by spin fist and mimic Kiyomori. Not sure why the mime failed to mimic some songs. RedWorld ultimately takes the round due to Reid having no units to capitalize off of the PA boosting and the ninja sticking to life song. Useless ninja.

Round 2 - RedWorld has the advantage for most of the match. It turns around for Reks once he takes it the Monk and the thief gets back up.

Round 3 - Evenly matched until the ninja starts acting a fool.

GG for RedWorld. Decent Mime team to Reks. Could be a lot better with.a better singing unit. I'd suggest a unit that can benefit from the PA. A Monk, Paladin, or Archer would work well.


Life/DeathThemed team vs Wizards
All on Wizards. Still Streaking.

Round 1 - The Damned couldn't get through Reks' evasion. Really good round.

Round 2 - Destruction up until... the squire refuses to die. Good build for an undead unit or really lucky vs raise 2.

Round 3 - The dream is dead.

Best match of them all surprisingly. Magic evasion came through in the end. Both teams really well built too so nothing to really change. Maybe give the wizard better equipment to match her spells for Reks. Death and S2/H2 with faith mean she could probably get away with hp and MP boosting equipment over MA. Maybe Setiemson Nd pilgrimage with faith rod? Lords + Black Hood? Definitely want to see more of Reks' team soon.

You gonna carry that weight Damned.


Thanks for the match. I'll just accept the team's good as is. Good thing snipe isn't commonly used, because the only thing that can stop that mime is petrify, and maybe status teams.


Running out of ideas for mime teams that have potential. It's been confirmed Mime can mimic while berserked in a recent video. The real question is do all abilities benifit from the berserk damage boost? Salty Rage mimes have a lot of potential on melee based teams since they'd always be in melee range. Lots of potential for crossbow, gun, S/G Cross mimicking, and if summons, draw outs, and other abilities get a damage boost from berserk there's even more potential in the combo.

I'd put a team together if I didn't already have too many teams.
-

Couldn't resist.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 09, 2015, 11:31:36 am
What are Lancers good for? It feels like the class has nothing going it.

Is this the right thread to ask this question?
Title: Re: Arena battle videos and discussion
Post by: Reks on January 09, 2015, 01:48:45 pm
Quote from: Shintroy on January 09, 2015, 11:31:36 am
What are Lancers good for? It feels like the class has nothing going it.

Is this the right thread to ask this question?

Probably not, but I'll answer anyway.

Lancers could be a lot better, but given that they can innately equip armor, have access to spears (easy speed boost) without need of Equip Polearm and their main skill is an unevadable attack that makes them untouchable for the duration...

They can be pretty damn strong. They just seem more linear than other Jobs.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 09, 2015, 04:04:18 pm
Lancers, I think, are pretty solid as they are. They're tied with Squire, Pally and Archer for third highest PA, and have second best base HP only under Pally and Monk. Granted they don't use a lot of secondaries as well as other classes do, they can be pretty scary units if built properly and/or alongside decent allied units.

A lot of lancers I've personally seen are item-bot lancers (with or without jumps, depending on the team, I guess) and they can be quite effective at times. And yeah, like Reks mentioned, they are one of the only classes that can equip heavy armor innately, making them quite tanky and resistant to statii (depending on many factors, of course).

Straight PA stacked lancers equipped with something like Dragon Whisker (or even Obelisk) can be scary, as well. Base 8 speed meaning 7 CT Jumps, but give it something like Quickening and it's a different story if this unit can manage to use it a few times (and get its MP replenished in some way); eventually means instant jumps + massive damage, if not outright OHKO's on squishier targets. Of course, it all comes down to how the AI uses it.

Or, a more interesting lancer is a straight speed stacked lancer; Javelin + Zephyr Shield + whatever helmet + Genji Armor + Cursed Ring or even Sprint Shoes and you're looking at a lancer whose jumps land in 4 clockticks (correct me if I'm wrong here). If against 8 speed units, most likely instant or near-instant jumps, depending on when the lancer jumps. Granted the damage with this setup isn't anything to write home about, he can put out constant damage (especially if units he's jumping on are slowed or hit with some kind of  status like Don't Move or Sleep or something) and still contribute something to the team. Again, it comes down to how the AI uses it.

Of course, most if not all of us know and have seen what the AI does with Jump, so yeah. That's a whole other discussion, though.

Lancer, IMHO, is one of those classes that you really have to know what you want it to do to make it effective.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 09, 2015, 05:59:36 pm
I should've tried Lancer out a bit more before asking because I've only ever used the class twice. It feels like a berserk archer does jump's job better without the whole fatal remedy to sleep and charm. I don't know for sure though, because after Otabo's reply I realized I have no idea how to calculate Jump's CT.

I should try Lancer out though since the only build I know of that works is the 12-13 speed item bot.
Does haste and slow effect jump CT?
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 09, 2015, 10:19:45 pm
Lancers are perhaps the best Itembots because of Javelin+Zephyr shield combined with Heavy armour status immunities,  They also excel at almost every other PA or SPD based job with 0 charge time like Punch Art, Chivalry, Steal or snipe,  They can also be a great 2h bruiser with a Holy Lance or a support status melee with a Goku rod or Octagon Rod. Female Lancers also make great high speed support mages/talk skill users that run 100+ HP and +1 speed above a similarly built Time Mage. Jump itself is somewhat Meh unless on a Dancer/Monk/Thief but the Class chassis lends itself to a number of uses.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 10, 2015, 05:02:29 am
Quote from: Shintroy on January 09, 2015, 05:59:36 pm
I should try Lancer out though since the only build I know of that works is the 12-13 speed item bot.
Does haste and slow effect jump CT?


Basically, Jump is a "charge" skill (unaffected by Short Charge, of course) with a CT formula that goes something like this:

CT = [50 / (Lancer's/Jumper's Speed)]

Haste status isn't taken into consideration as far as the actual jump formula is concerned; hasted jumpers land in the same number of clockticks as a non-hasted jumper with the same speed amount. Same goes for slowed jumpers.

However, since Jump is a "charge" skill, when the jumper is in the air, his/her CT is still increasing; non-hasted jumpers usually land with around 50 CT while hasted jumpers land with around 75 CT. Or something along those lines. Of course, that depends on both the jumper's speed value at the time of jumping and when the jumper actually jumps too, so those values may sometimes be a bit different.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 10, 2015, 05:06:33 am
I'll try Lancer out then. Maybe make a team themed around mediocrity. Ended up liking what other classes could do after giving them a chance. I don't see why I can't give Lancer a shot. I don't know about female Lancer though..

Thanks for the help. I'll definitely start using Lancer. Maybe start with a team themed around mediocrity split between squire and lancer. Does haste also quicken jumps though? No idea if jump CT is based off base SP or not.
-----
Pretty sick Otabo. Makes it seem like a Masamune bot Lancer would be great in a 2v1 scenario. 10-11 speed and haste definitely has something going on.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 10, 2015, 07:47:39 am
Haste can help lancers get to their turns quicker but the amount of ticks it takes to land the jump is the same. Yes jumps are CT based. Speed factors how many ticks it takes to land the jump. Sometimes haste can be used against you though because if the opponent is about to get a turn soon its likely the lancer will just attack regularly which can sometimes miss. If you really want to land jump, make sure that the opponent is significantly slower than you by either speed advantage, slow, don't move, sleep or stop spells. 
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 10, 2015, 09:21:13 am
Quote from: Shintroy on January 10, 2015, 05:06:33 am
I'll try Lancer out then. Maybe make a team themed around mediocrity. Ended up liking what other classes could do after giving them a chance. I don't see why I can't give Lancer a shot. I don't know about female Lancer though..

Thanks for the help. I'll definitely start using Lancer. Maybe start with a team themed around mediocrity split between squire and lancer. Does haste also quicken jumps though? No idea if jump CT is based off base SP or not.
-----
Pretty sick Otabo. Makes it seem like a Masamune bot Lancer would be great in a 2v1 scenario. 10-11 speed and haste definitely has something going on.


Yeah, you can easily check when jump is going to land by using that formula. The average lancer (assuming he/she has a spear equipped that gives at least +1 speed) jump is about 5 or 6 CT which is the same as, say, a non-Short Charged Frog or Death spell. It's usually a good idea to give speed item(s) to lancers if you're planning on running Jump with one, or even if not, like Malroth mentioned, they're good itembots as well when they're set up with both speed equipment & anti-status equipment. At the end of the day though, it all depends on the team(s) and the AI on how effective the lancer's going to be in a match.

Hopefully, when spears get reworked, and whether or not they get robes back remains to be seen, but if so, then they'll be even better units.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 10, 2015, 09:41:56 am
I didn't read your post until after I made the Jump team Barren, but I did include everything needed to make jump super effective. Stop, Slow, Don't Move, Sleep, and 10-12 SP units all around. Wasn't aware jump didn't include elemental damage of the weapon. Pretty odd seeing as how there are only two 2 Hand-able spears as is. I don't think elemental jumps would be OP, but that's coming from a guy who never used jump (successfully) anyway.

High hopes for the team. Sorry to use this thread for questions. There isn't a team discussion or general non video arena question and discussion thread.
-------
I don't know, Lancer with innate equip robe with the current spears seems OP. They'd have low MA, but we're looking at some fast support units with 10-12 speed easily. I'm all for it though. Lancer doesn't seem to fit on a high end team.

Has jump ever had weapon element damage in arena, or vanilla? Never actually thought about it until reading about holy lance being used.
-
PA, SP, and Mime Buffing vs Balanced team.
Betting on mime because Anima has a couple of awkwardly built units on his team.

Round 1 - Really came down to silentkaster being able to penetrate Anima's defense or not. The mime vs bard side match was the highlight of the match.

Round 2 - After that spin fist it was pretty much over for Anima. 6 Range gun on a mediator/whitemage doesn't work well for mediator because she's only likely to shoot and cast because she'll rarely be in range to use talk skill. Orichalcuk, or as TrueLight said, C Bag would be a better option if you want talk skills.

Round 3 - Destruction only because the mine landed everything in this round.

GG. I really like the changes you made to your team silentkaster. PA and SP. Pretty good. Still would prefer a female mime though, 59% blackmails would look so much better than 57%. Besides on a large and maybe mid map, you're likely to get off 1-2 PA anyway. It is just 2% though lol.

Anima check out the description of the vid when you get the chance. Lots of good points made there.

Bard would definitely benefit from orichalcum and/or Red Shoes
Mediator needs to lose the gun for either a bag or Orichalcum. 4 Move casters shut down 3 move melee units sometimes. Plus she would go for talk skills. I liked her being at max range for raise and cure though.

Chemist could definitely be more tanky.with defense up/unyielding.

Monk could definitely use Save the Queen since he has 3 Move. You want Warpath and Salty Rage so you're stuck with the 3 move though. If he had the suoport from the mediator he would've been showcased better.

Only a little more tweaking and you're golden..

...I wonder how a 22 PA, 2Sword ,Move+1, Kagesougi Dancer would work...?
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 10, 2015, 12:19:06 pm
Quote from: Shintroy on January 10, 2015, 09:41:56 am
Has jump ever had weapon element damage in arena, or vanilla? Never actually thought about it until reading about holy lance being used.


Jump damage has always been non-elemental, even in vanilla. So having an elemental weapon on a lancer doesn't matter if the lancer is designed for jumping because the element won't be included for damage.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 10, 2015, 02:48:26 pm
FFT Arena 1.39C - Silentkaster (CT5Holy's Favorite) vs. Anima Zero (The Raging Monk) (http://youtu.be/VzximpVAUZs)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 10, 2015, 07:03:16 pm
Many thanks for the video TrueLight!


Surprisingly long video with some good back and forth going on there...even if I did want to smack my Bard for attempting a Chiri with my Monk right in front instead of a Kotetsu in round 3.  Wonder if the AI is thinking it can do more damage with Chiri than Kotetsu at times.

Regardless, good match silentkaster!  Loved every minute of it.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 11, 2015, 06:15:30 am
FFT Arena 1.39C - CT5Holy (Delay Buster) vs. Shintroy (The F Word) (http://youtu.be/kkmWHTZX8l8)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 11, 2015, 07:29:23 am
What song is that starting at 16:50ish? Thanks for the early AM (EST) vid. I can't stop waking up at 3am. Spiders love 3am. Such is the life of a floor sleeper..
Do you prefer posts here or YouTube?


Jump vs "Fast" physical mime team
Wow. That is one annoying looking Mime team. Annoyingly good. Looks like SP is useless once they get dances going and start double turning teams. Really well built. My squires are the key to taking this one. Never bet against yourself as I always say.

Round 1 - Love it when teams split up into complete 2v2 fight. Item bot and undead time mage proved too much for Holy's offense units. On the other side Death sentence bests tanky units. Charge time and Jump won this round.

Round 2 - Showcase match of Holy's team strengths and my weaknesses. All I could think of was stop.jpg and why.jpg because the Lancers just did not want to participate in the match.

Round 3 - Great round thst could've gone either way. About half way into the round where my time mage keeps both the monk and dancer at bay was the highlight of the entire match.
When Don't Move and Don't Act run out, then you have my permission to die


GG. So attack up doesn't boost jump damage (anymore)? I definitely questioned that one poke on the mime over a jump last round. Either way great match up. Really even imo. I only saw one major weakness TrueLight pointed out. Item bot has 5jump and 12 SP, but no move. In the second round I could've really used the extra move to revive the squire.
Holy's team is extremely good at what its meant to do. I don't see anything to change really. Maybe make the mime undead? Guaranteed to have a permanent itembot with that. If mime keeps shields in mimicking others then its a great build with quickening.

Crystal Shield
Chakra Band
Gold Armor
Cursed Ring

If mime doesn't lose shields like they do weapons, which i dont think they do, then I definitely think this build will take off with quickening on another unit. Immune to petrify as an undead? Don't act and charm? Steal accessory aside, a incredibly strong unit. Class evade with crystal shield too? Omg. Donut Steel.




Thanks for the vid TrueLight. So Two Hands AND Attack UP don't boost jump damage? Only overwhelm? How come only overwhelm?
Why is liking Lancer so hard in all final fantasy games? In 3 its forced on you in one of the worst parts of the game (nes). Kaine in 4. XI and XIV dragoon is a joke class. Didn't play anything after 12.  Freya best dragoon. Kimarhi was better as a blue mage. Why was jump an overdrive?
Title: Re: Arena battle videos and discussion
Post by: Barren on January 11, 2015, 10:45:12 am
Overwhelm does more damage with jump than attack up because by calculation overwhelm does 20 percent more damage which includes abilities and magic. Jump being an ability gets the added damage. Attack up mean while only does more melee damage so lancers in that case do more damage with regular melee attacks than jump.

As for kimahri it is a mystery why jump is considered to be a overdrive but I guess to defend confusing thought process a bit, jump tends to always do extra damage after a delay, I.E. Kain from FF4. In that sense overdrives opt to do more damage than a regular attack so the developers must have thought that physical overdrives in general is the way to go like Tidus' Spiral Cut. For some reason I can't get the timing down anymore like I used to playing the ps2 version. But that aside I think they just wanted to do something different with jump
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 11, 2015, 01:07:34 pm
Quote from: Shintroy on January 11, 2015, 07:29:23 am
What song is that starting at 16:50ish? Thanks for the early AM (EST) vid. I can't stop waking up at 3am. Spiders love 3am. Such is the life of a floor sleeper..
Do you prefer posts here or YouTube?


Final Fantasy VII - Frozen Landscape (OC Remix)

As for posts, it doesn't really matter. I can respond to both pretty well.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 11, 2015, 02:36:37 pm

Two big points:
1. When my Monk went to revive Dancer instead of going for Spin Fist on your crit big damage Lancer and TM Squire (or at least Repeating Fist on lancer).
2. Your big damage Lancer dodges my Monk's Wave Fist.
/sigh gg

Also shit most of the Last Dances had minimal effect cause it went off right after all your units went (or were in air from Jump).
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 12, 2015, 04:33:48 pm
Got the laptop working so I'll be joining in on the arena uploads. I'll probably lose half my subs, but hopefully it'll help out the mod and this site.

Thanks the the track TrueLight. Going to be tough finding music to use with the matches. At least. until I get a Mic and start commentating. Any tips? Never recorded pc game footage before. Recommendations?
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 12, 2015, 05:04:13 pm
(Despite probably being the class I use the least, the Lancer stuff, even if it's something I already knew, has been illuminating. Someone should probably put it in the Guide just to be clear given that Jump is rather atypical as an attack/skill set. I suppose I could do so though.)

Okay. So I am finally caught up with videos after having fallen behind way before New Year's Day. Granted, I've been pretty much or less caught up for the past week or so, but I was putting off watching Malroth's "Slightly Derp" team's matches given how freaking long they were. That's done now too though.

Regardless, as always, thank you for the recordings, Barren, CT5Holy, TrueLight and now Malroth too. I'd try to get back into things, but I'm still expecting my Internet to go out soon for one reason or another, so yeah.... It will be another month at best before I can get started recording myself, if I ever can:


Given it's already been a couple of weeks at least since I watched this, I honestly don't remember much outside of the third round being a fine example of why I think that map where you get that hint from Zalbag about Dorter (I) is a bad and why I dislike it: the team that doesn't start on the bridge always loses. It's because the A.I.'s keen intellect causes the non-bridge team to split up and then have half of the team try to trek through middle of the map in order to regroup. Given that the middle of the map is made of water, this maps that a failure unless the units coming from that side have Fly, Teleport, Float, Walk on Water (read: have Ninja as primary) or Move in Water (read: have Samurai as primary). Given that those are all at least decent options, it might be so bad if the bridge team tended to, more often than not, stick together and funnel to the left towards higher ground, further giving them an advantage that I don't think anyone has yet to surmount.

That said, I fully except that Night of the Comet was a crappy team as a conceived, being too dependent on the Time Mage staying alive and being offensive despite being the main healing. Coupling that with a Mime and a  Squire often being too busy (preemptively) to attack with Necromonicon and...yeah.


Man, RedWorld got hugely unlucky with HP Restore triggering basically every time it could for Shintroy in the first round. She might have even still won if it wasn't for her Scholar being an idiot towards the end there and charging towards the Monk while Charging Cure 2 after her Reraise went off. Sigh. A.I., why are you so dumb about so many things?

Still, I suppose that RedWorld barely lost there was rather telling that she would go on to win the next two rounds, even if the Squire meandering away from everyone in the second round somewhat helped with that. Sure, Shintroy's team got to set-up quite a bit during the round due to the larger map in general, but the Mimes charged ahead and got themselves killed first and repeating, which is what ultimately won RedWorld that one. As for the third round, she won the straight-out slugfest because, for the most part, Shintroy didn't get to set up anything.

His team still hits pretty hard off the bat though, and it's nice to see Chaos Blade and Asura being used, even if I'm still a bit bummed about Asura being so meh on male Samurai even with the change compared to other classes. Speaking of male Samurai, RedWorld's set-up for hers is a bit...odd, but it seems to actually work for the most part, at least as male Samurai go. It's kind of telling that you have to use the new Muramasa with Two Swords though. The sheer amount of irony there....


...Well, this match was basically made bearable solely by CT5Holy's amusing style of commentary on it. This is especially true of the first round given it's rather...annoying how despite that map easily being the fairest of the three Dorter maps that exist, it is conversely the worst one for spectating given how often the houses will block the screen if units are on that one end of the map. The A.I.'s various idiocies only extended both rounds (much) longer than they "needed" to be.

At least it wasn't nearly as boring as the matches with Raven's "Derp" teams, though his version of Phoenix Blade being dead helped prevent that tremendously. It was also yet more evidence that Mimes are probably more trouble than they're worth to keep around unfortunately. The Necromonicon sharing by the enemy Mimes was extremely weird though. I'll have to note that in "guide", even if I'm not sure what the hell to say about it.


I'm not going to lie. I skipped at least a quarter of this just because it was clear the first round was going to take a while when it got down to two weapon-less Paladins vs. a Talk Skill Priest who couldn't do anything against them due to Genji Shield acting up and an Undead Archer hitting for low damage. So I can't say I'm surprised the first round dragged for half an hour.

The second round, from what I paid attention to of it, at least seemed more bearable if one was to watch all of it. All of Malroth's team stayed up. Otabo's Berserk Thief basically impaled himself on them repeatedly until he finally stayed down, though he at least got 400+ fatal critical hit on the Mime. Otabo's Archer ran away for most of the map and refused to move from the corner even after everyone on her team died, which extended the match for eight more minutes that it didn't need to be going; I think she may have merged with the wall or gone beyond the boundary or...something since the lower part of that map is buggy. And Otabo's Squire and Priest did support that obviously wasn't enough in the face of only the Thief doing damage and Malroth seeming to get inevitably "lucky" with Zombie from Necromonicon, CT = 0 from Last Dance and -1 Speed from Slow Dance.


Well, this went about as well as could recently be expected on my end given it was two really squishy themed teams, with one side being universally faster and harder hitting than the other on top of having better status and instant abilities. Yeah...not much to say about this one at all aside from the fact that getting killed by the fall damage from the first critical hit was actually pretty amusing. That certainly hasn't happened in quite a while.


So much Dance used in this match, which is especially jarring after the utter lack of it in Arena 1.39 thus far. A bunch of Death Sentence flying around in yet another match too, yet again made awkward by the whole "Genji Shield isn't working as it should" should thing that's generally been extending matches longer than they should be. Of course, the lucky Sleep status from the Counter Flood Gusty Wind in the first round only needlessly extended things given Dance hasn't changed from vanilla when it comes to being unable to affect the Sleeping.

This generally just took way more time than it needed to since reinoe's team doesn't really do significant damage even as many times as Wiznaibus gets repeated and the PA Save-having Dancer never got to directly attack for one reason or another despite being the most damaging person on Malroth's team. It's rather telling that the final round basically came down to Local Quake.

Speaking which, I'll say this in favor of this match: that Counter Flood Local Quake from the Mime in the third round that simultaneously healed and Petrified the Geomancer was hilarious, especially since he never got healed from it. How monstrously strong the Dancer got in that round was also pretty comical too. Shame that it was of no avail given the Paladin does no damage and at the same time has no resurrection. Malroth would have most likely been able to win if either his Geomancer had gotten healed from Petrify or if the A.I. chanced using Revive when Wiznaibus was on-going.

Oh well. Listening what I presume was Yuki Kajiura during the end of the third round made it far more bearable.


[Litany of curses redacted.] Rosa's chance to hit Raise 2 is supposed to be 100% for that very reason since my luck is obviously completely crap; I guess my bad math extends in everything nowadays if I screwed up that calculation too so as to be off by one (percent). Of course, my generally horrible luck is also further evidenced by getting hit by Death Sentence when it actually matters and having Charm only hit for me when it never will matter. Good times.

Sigh. Good to see Witch Hunt actually be relevant though. Figures that going for more MA on Rydia instead of MP, which is part of the reason I forego being an even squishier Summoner, may have screwed me over in that second round. "Weird" that Rydia that didn't bother going for Ice when she got enough MP back, but given she was acting like the dumbest person on the team and Black Magic users in general suddenly seem even dumber than usual when targeting in this version of Arena, I can't even say I'm surprised.


Man, Andante49's luck is almost as bad as my luck given how that third round just slipped away from him and how the second round just snowballed from the start. Still, that 700+ HP shot might be the strongest damage from a Flail there's been, so, uh, congrats there I guess.

Sigh. I'm still rather tired of seeing Cursed Ring Thieves, though that's in part because of their (and Scholars') sprites being so "off" still.


[Insert usual complaints about Kagesougi being overpowered, especially since it can still inflict Don't Act for some reason, here.]

To be honest, I expected TrueLight's team to win here even before Kagesougi given that Shintroy's team needs (a lot) of time to set-up since Mimes' stats sans evasion are frankly pitiful now. Given that Shintroy's team never got that time...yeah. That the team also got rather unlucky with Counter Magic didn't help things either.

Also, part of the reason I expected TrueLight's team to win was because I expected Shintroy's White Magic Mime to be utterly ineffectual given that any Mimic would interrupt Raise. Curiously, that never happened, though it obviously didn't change the outcome.


I find it darkly amusing that pretty much the only element that Otabo's Squire on this team doesn't have any resistance against is Ice given the team's name and theme. That arguably ended up being her undoing, at least in the end of the second round since it was probable that the Undead Archer was going to revive yet again.

Redworld's team took this more smoothly than I thought she would given that her Samurai was essentially reduced to a Masamune bot with only the Otabo's Thief not Absorbing Fire. Of course, given Otabo's team sans said Thief is basically support units for said Thief, once said Thief went down, Otabo's team tended to get stuck in sandbag mode very easily. [/"said thief"]

That said, Redworld's team also did get a tad lucky against Talk Skill in the first round and against the Thief's would-be-OHKO shots in the second round.


[Insert usual complaints about Kagesougi being overpowered, especially since it can still inflict Don't Act for some reason, here.]

For being a match against two gimmicky theme teams, this was...kind of decent. Reks might have been able to win if the Berserker Archer could get through evade like the Berserk Ninja could. Either that or if Berserk didn't eliminate the afflicted's evasion. Either way his team was at a rather marked deficit as far as evasion goes, even before all the Don't Act that hit. His team actually wasn't too far behind at healing at least.


Thanks for this. I figured I would lose after seeing the massive chances reinoe made and indeed I couldn't compete with the superior healing, especially given how overpowered Murasame still is/can get. Meh. Not like I care since I was going eliminate this team anyway regardless of how it formed. I guess it did better than I expected all things considered, but that's not saying much.


Ugh. So much temporal status and so little offense during this match. Still, it wasn't as boring as it could have been, partly because Critical Quick ended up going off a lot due to Comet. It was also close for a while in the first round, though Andante49 did get kind of unlucky with Demi missing.

Still, there was entirely too much Haste 2 and Slow 2  including and that first round really dragged. Thankfully the Insult backfired just enough to Speed up that round.


Gods, you are an idiot, Rosa. Yes, let's charge forward just to hit a Raise 2 you could have hit by not going to towards the Dancer with absurd damage output in the first round. I guess it wouldn't have changed much that round given Mimic Daravon hates me, but still.

Only reason I even got to a round three is because Cecil actually blocked and Countered something in round two, which killed the actual problem on Otabo's team. Of course, afterwards everything went south between my team not being able to finish the Dancer quickly or avoid Mimic Daravon. And then Kain of course got hit by Charm. Sigh. Why do I bother?

(Also, Obelisk still kind of sucks, doesn't it?)


[Insert usual complaining about Quickening here.]

[Insert usual complaining about Mimic Daravon here.]

[Insert usual complaining about all-Thief team here.]

Really not much to say about this given how one-sided it unfortunately was. The only real (amusing) things of note that happened in the first round were the Mimic Fairy sending the Undead Scholar into Critical and Xemnas the Paladin instantly Reraising to get one last shot in before dying to Poison anyway, just like his boss encounter that refuses to end in Kingdom Heart II. Otherwise...yeah, rather one-sided unfortunately.


So, this match was a prime example of the problem with making a Projectile-using Berserk unit that I've been expecting to see happen again eventually. That incident of "friendly fire" in the first round happened at the worst possible time really since it just cascaded for Reks from there. That's ultimately what cost Reks the match as a whole given his team had no way of winning on the third map with that damn orrery in the way. At least friendly fire didn't happen in that round though I guess, especially since it happened even well after Reks's team had otherwise won the second round.


Ugh. The A.I. is so dumb in how it responds to Charmed units. That Antidote in the first round was literally the worst possible option that Lancer could have done in response to the Squire being Charmed. I guess it's on par with Andante having horrible luck.

This was rather one-sided so there's not much to say except verify that what Barren said about Meatbone Slash is true: if it activates, then someone's getting hit for a lot of damage.

Oh well. It's nice to see Speed Ruin and Magic Ruin used, even if Magic Ruin is still mediocre at best.


*eyebrow twitch*

So perhaps male Samurai aren't as bad as I thought and there's more just me being extremely bad. Anima Zero's team not having much in the way of offense comparatively though, especially from a distance, despite having squishy, mostly slower units isn't exactly swaying my opinion heavily though. This especially given the split nature of that second map caused his team flounder even more.


Sigh. Given I was behind on watching videos as it is, I didn't get a chance to change this horrible team before it got used again. There's literally nothing else to say here except that Mimes unfortunately still seem pretty damn useless for Dance, Song, Lore or Quickening spam despite their many changes. How disappointing.


Despite the issues that I think exist with the current version of Anima Zero's team, he really did get supremely unlucky with Projectile Guard not working against an all-Archer team more often than not. There's not much else to say about it since this team "just" fought against "Fallen Samurais" (for me). Oh well, at least Midnight Platoon lasted longer against reinoe's team and had a decent back and forth against it.


Did Anima Zero request to fight nothing but Mime teams?

I still really don't like Platina Dagger on Anima Zero's Berserk Ninja, but I figured that was going to be relatively inconsequential in this match-up since it seemed obvious silentkaster was going to lose just due being burdened by a Mime team that needed to set-up with no AoE for him to mimic. And then silentkaster's team proved me correct by getting extremely unlucky with being able to dodge very little despite all of the evasion it had and having Odin's Death activate on the Paladin twice. Granted, Hawk's Eye meant that the evade already didn't mean as much as it could have, but that Mime didn't dodge half of the things he "should" have.

Sigh. Mimes can't even pull off high evasion well it seems since they can't innately equip Shields and have some of the lowest HP in the game now. silentkaster's team might have been able to win the first round at least if his Mime had Death Sentence like the Mime with Talk Skill in the next match had since all those Blackmails hitting just weren't cutting it with nothing and no one to take advantage of Don't Act.


This Mime team, on the other hand, I expected to win from the get-go given the Mime had both Death Sentence and (really) damaging AoE back-up. That the Scholar on reinoe's team hit much harder with the appropriate overpowered elemental pseudo-Summon from Lore, in this case Tornado rather than Quake; that the Mime had Float also gave reinoe the advantage here. Still, it was a relatively even match despite the at least slight advantage that reinoe had, at least until Anima Zero eventually ran out of MP in that second round.


Sigh. The A.I. is so bad at handling Charm so much of the time. Honestly, I'm beginning to think they're programmed to be that bad despite healing themselves from Charm half of the time if they have Stigma Magic, Esuna or Heal. Granted, it's very difficult to respond well with much of anything else if a unit gets Charmed off the bat, but I'm talking more about the A.I. healing Charmed units and (literally) Fleeing behind them while still Charmed. Oh well. Shintroy's team still managed to win that first round despite getting hit by Steal Heart more, mostly because the Anima Zero's Oracle never got to do anything. It also doesn't help that Anima Zero's Berserk Thief is basically a liability against Shintroy's team in general.

Beyond that, Shintroy also had the Speed advantage over all even before all the Quickening that was going off, so yeah....


Weird that the audio for the very first round was slightly off. Thankfully it was only in that round though.

I'm guessing that part of the reason for changing the Berserk Archer over to Romanda Gun from Stone Gun was to lessen the amount of damage from him accidentally shooting people in the back. So, on that front, it was a "success". Too bad the Berserk A.I. is extremely dumb when it comes to targeting and both of the first two maps had a bunch of obstacles in the way of his shots. Of course, the lack of obstacles didn't much help in the third round, but Reks generally got more unlucky with status in that round anyway, which is why he lost it and ultimately the match.


This was a decently even match despite Reks being burdened with both a Mime and Singing Ninja, both of whom performed better than one would imagine they would. It was really a 3 vs. 3 given that Reks's Ninja and RedWorld's Samurai were generally stuck doing support, so it mostly just came down to RedWorld having more AoE and sandbag power since the Reks's team couldn't resurrect the Undead Thief whenever they wanted to.


Sigh, even with a completely one-sided round, I can't win a match because my luck is so bad that I can't past any M-EV. Apparently I can't avoid Death (Sentence) in any form or get lucky with hitting Stop like everyone else either. I can't say I'm surprised. I basically knew I was doomed given how often Barren said I had something in the bag.


This was another good back and forth, though I'd argue it was another 3v3 in essence given how much of a burden both Berserk units and Mimes can be. Neither were the most dangerous units on their teams anyway; the most dangerous unit on silentkaster's team was the Monk and on Anima Zero's team it was easily the Bard. The Berserk Monk might have been more dangerous had he been able to hit anything half of the time, but most of silentkaster's team has pretty good evasion and his Chemist just doesn't give a damn about physical damage, so ultimately Anima Zero's team had more dead-weight.

As such, it's kind of appropriate that the third round was mostly decided somewhat early the Mime finally hitting a Talk Skill that wasn't his rare success with the overpowered Mimic Daravon. I'm a bit annoyed he didn't try for Insult on the Bard much earlier since then silentkaster might have won the first round, but that's the A.I. for you.

Oh well, at least silentkaster's Mime(s) have damaging AoE support now since Mimes honestly aren't worth using with that unfortunately.


Whoa. I had to rewatch the beginning and end of this given I was up for more than 24 hours, so I kind of...zoned out while watching it the first time around. Looking at the set-ups in the beginning, I'm not surprised that Shintroy ultimately won between my increasingly viewing Mime as a crutch and the fact that everyone Shintroy's team has 10 or greater Speed, which somewhat obviates any true effectiveness Last Dance could have. The latter also meant that Shintroy had the Speed advantage in general even as many times as Last Dance hit.  The last round also showed how easily the female Monk will run herself out of MP if she's ignored  in terms of damage, especially since she's still vulnerable to at least Sleep and Death Sentence.

So, yeah, Shintroy's team winning isn't too surprising even if his Time Magic Squire couldn't really hit a spell to save her undeath. Guess I'm not the only person who can't hit Stop (currently).

Of course, CT5Holy might have been able to win the last round had his male Monk gone to raise the Dancer right after female Monk's last Last Dance hit. Even with the Mime dead and effectively already doomed to becoming a Crystal, the Dancer certainly hits hard enough for to have helped quickly kill any of the Shintroy's units save for the Cursed Ring one and for that one she at least has Item.

Shrug. All I know is this match showed how annoying Last Dance can be with the buff that it did frankly deserve due to Mimes, but I'm not entirely sure if Last Dance can be any more than "annoying". After all, it's really easy for any unit to hit 10 or more Speed, which is part of when Last Dance's foothold starts slipping. Still, a valiant effort by CT5Holy and it's nice to see a couple of people at least trying to use Last Dance now. Too bad Dance is just a kind of terrible skillset, probably the worst, right now.

(Unrelated, but Wave Fist not being a Direct attack has always rather bugged me, even going back to vanilla. It just looks...weird at the very least.)



I can't say I'm surprised I lost every single match I had. Way to be useless, self.

I also can't say I'm surprised there are so many remixes of "Corridor of Time" or whatever the name of that one particular song from Chrono Trigger is. I still wonder whether that or Guile's theme has more remixes.


Quote from: Shintroy on January 12, 2015, 04:33:48 pm
Got the laptop working so I'll be joining in on the arena uploads. I'll probably lose half my subs, but hopefully it'll help out the mod and this site.

Thanks the the track TrueLight. Going to be tough finding music to use with the matches. At least. until I get a Mic and start commentating. Any tips? Never recorded pc game footage before. Recommendations?


I'm sure Barren or someone else will chime in as far as recording stuff goes, but if it's (video game) music you want, then I'll give you (video game) music:



http://vgmdb.net/db/main.php An excellent source for album info.

http://www.vgmusic.com Awesome site for VG MIDIs.

http://www.mirsoft.info Great place for more MIDIs, especially if you want to DL a whole freaking batch of MIDIs from a particular game.

http://www.shadowhaxor.net Really good site for OSTs. We love Shadow and his crew. They hook us up.

http://gh.ffshrine.org MIDIs, OSTS, everything. [THIS IS DEFUNCT NOW SADLY.]

http://bluelaguna.net/ For RPGs in mp3 format.

http://ocremix.org/ The ultimate place on the net for gaming remixes.

http://www.zophar.net/music.html Good place for getting all kinds of music on just about every system out there.

http://remix.thasauce.net/ Remixes. Wonderful, beautiful, sexy remixes.

http://www.myspace.com/armcannon This particular myspace page specializes in rock music. Pretty good stuff.

http://downloads.khinsider.com/ Like Galbadia Hotel this place has nearly everything.

http://www.eightecs.com/infinitegamemusic/ A site that puts together compilations of a lot of old-school game music. Gotta love the CD covers they come up with. And really, who doesn't love free DLs?

http://8bitpeoples.com/index.html You'll love this site. They've come up with original music... using 8-bit NES hardware. Freaking excellent stuff here.

http://www.xocmusic.com/ A page with sweet site with remixes and links to other cool places.

http://www.lonian.se/deadzombie/ A good remix site with fully downloadable albums. This guy works on stuff that doesn't get remixed too often in addition to the regular stuff. Sounds pretty sweet.

http://www.youtube.com/profile_videos?user=coNsPirAcy83&p=r con's YouTube remix page. He likes to make remixes but keep them close to the original form.

http://explod.tumblr.com/ Specializing in classic gamesoundtracks.

http://www.ptesquad.com/ Chiptunes off the chain!

http://www.sound-test.org/ mp3s, midis, arranges, remixes. DL whole albums or single songs. Don't even need to register!

http://www.redwingsmusic.com/ A UK band that does video game covers in rock.

http://www.mrmonkeyman.com/treasure/music.html Your source for music from Treasure games.

http://www.ost-center.fr/ost/jeu-video/all.php
This site has game music as well as anime music.

http://sorasoundtracks.blogspot.com/search/label/Videojuegos Sora's Animation & Video Game Soundtracks.

http://soundtracks-mp3.blogspot.com/search/label/game soundtracks Another blog with game soundtracks.

http://serenesforest.net/music/ Your source for Fire Emblem soundtracks

http://sonixgvn.blogspot.com/ Another sweet soundtrack blog

http://www.soahcity.com/music/index.php Sonic music source.

http://music.mslugdb.com/dl/index.html Metal Slug music source.

http://www.youtube.com/user/NightShader1 NightShader1's YouTube Channel. Guy has some great piano versions of VGM.

http://www.gaming-gen.com/vgsounds/ Not as big on the selection as other sites, but it's growing.

http://soundtest-rizen.blogspot.com/ Soundtrack blog.

http://www.gamemp3s.net/ One of the best sites out there for those that love VGM in torrent form.

http://einachi.blogspot.com/ Old-school anime music.

http://hi.92wy.com/vgm/ A Japanese site that has a nice selection of music.

http://go-go-gst.tumblr.com/ This one seems fairly new with a selection of older and newer gamerip soundtracks.



Most of those links should work, though I haven't (needed) to check most of them save for being reminded that ffshrine has been "down" for a while now unfortunately. I could recommend more stuff, but that should be more than enough to start off with.

Anyway, speaking of extremely common music....

Quote from: Shintroy on January 01, 2015, 01:29:49 am
*snip* Never really played Mega Man 1-7, but it sounded like a remix from the series was thrown in somewhere.


...What.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 12, 2015, 09:13:29 pm
Was going to start recording a video for The Dammed in thanks for his insightful commentary but I can't find his teams.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 12, 2015, 09:41:25 pm
I hope to be back recording by next week. No guarantees, but laptop was repaired and is working great now. If you have any match requests and/or music requests, PM me. I just use stuff from games I grew up with usually, but open to suggestions. I saw the lists The Damned put up but I've got more reserves for now unless someone has suggestions :)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 12, 2015, 09:54:49 pm
FFT Arena 1.39C - Barren (World of Balance) vs. Silentkaster (Meet the Staff) (http://youtu.be/sTQMXUcKZX0)

FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. Otabo (Line Up Single File) (http://youtu.be/iKhF6piGGY4)
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 12, 2015, 11:28:32 pm
(Oh, I forgot to say some stuff before. Might as well do that even though I haven't watched the latest two videos yet.)

I forgot to say that I rather like the summary paragraphs of units that you've put (back, apparently) in your video descriptions, TrueLight. It's quite interesting and helpful as well as a way to get your opinion on certain things without necessarily having to "take up" space in here or the Balance thread. That's always useful, at least in my eyes.

I also forgot to say "good game" to everyone who curb-stomped me. I was admittedly...annoyed after getting through the last one given I watched most of the last 20+ matches in a row, so...yeah. Kind of demoralizing, that.


Quote from: Malroth on January 12, 2015, 09:13:29 pm
Was going to start recording a video for The Dammed in thanks for his insightful commentary but I can't find his teams.


Speaking of, I took my teams like a week ago, partly so ones that I didn't want to get reused--like Night of the Comet--didn't get used again without me able to chance them, as happened with the aforementioned team and partly because I was rather demoralized as I said above. I basically give up on Mimes again already and trying to be "creative", given I spend way too much time on teams as it is, especially for ones that ends up being dud due to one thing or another.

For now, I'm going to focus on bringing back older teams, like "Give Me Some Space, Roxas!", so it's going to take a while to update them to 1.39 Arena for some reason another. Given I'm finally cleaning my room now for something that happens tomorrow, the earliest they'll be back up is Tuesday afternoon.

Thanks for the offer though.

(Also, I think the text idea is fine for videos obviously given it's what I use. However, if you're going to use text that isn't on a mono-colored back ground, then I would personally suggest going with black colored text rather than white. White can be hard to see on the formation screen, but whatever works for you. Thanks again for recording.)
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 13, 2015, 04:52:28 am
on my screen black text is invisible,  I could go with some bright magenta or cyan.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 13, 2015, 09:48:14 am

Funny I find that for a team that uses a lot of Death Sentence/instant death, it sure didn't work out for them when my team (read: the mediator) was the one handing out the Death Sentences. But a good matchup nonetheless; although I very rarely run Witch Hunt on any team due to its current issues, running Witch Hunt here was a good choice; low MP totals on Reks's team overall meant that Move-MP Up wasn't going to do a whole lot, and with Witch Hunt draining 21 MP per cast, it turned out to be effective enough to stop the Deaths from the samurai and keep the paladin's spellcasting down to a minimum. Would have been a different story had the samurai and/or paladin had Absorb MP. Bard did his job, which is nice. Thief's Houkouton damage was actually quite solid, which is nice too. Also loved the Counter Magic Death in R1. Death still doesn't seem worth using, IMO. Lots of high percent charms, too - but charm didn't really do a whole lot in this match overall. But GG, Reks.

Mythril Gun vs. C Bag. I was contemplating which of those to give to my mediator. But...this was one of those cases where the Mythril Gun was the better choice if only to cancel Phoenix Down and/or Wish sandbagging. Gave Mythril Gun to her for a reason. Also, I know Phoenix Blade's reraise doesn't work with Cursed Ring, I only used it for its WP to help with Houkouton damage.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 13, 2015, 11:12:52 am
Reflect and Time Magic vs MA Melee team
Barren seems to have the advantage due to having a more versatile units while silentkaster has OHKO potential and raise 2. Betting on Barren because his units have a bit more depth to them.

Round 1 - Close round. silentkaster takes it due Barren being unable to recover with slow phoenix down sandbagging.

Round 2 - Large map so both teams start off buffed with both haste and increased stats. Barren's Geomancer almost single handedly won this round with stop and don't move. The samurai probably ruined silentkasters chances this round. Not a bad unit, its just the flaw of slower berserk units.

Round 3 - Same deal with he samurai dying at the start and costing the game for silentkaster. Probably git set back 2 turns at first. Charm and stop on the 2 remaining units made the match unwinnable.

GG. Stop on high faith units at its finest. Should definitely lose 5-10% base accuracy due to being influenced by faith.Stall is fine though. Talk skill is pretty balanced atm. Off topic though.

Both teams are well built except for one unit at most. Barren your Lancer could, and probably should use one of the 12 wp +1 SP spears. Your Lancer has the ability to play at least 3 roles(jump?) Unless +1 SP hurts your turn order I'd make the switch so he has a chance to swap roles mid match instead of having to stick to one based off the first few turns in the round.

silentkaster Idk. It's a tough call since you have to keep your staff theme going on (i like teams like this). Your scholar could probably use an equipment change since its likely she'll run out of MP due to your priests needing to support the samurai. I'm suggesting Linen Robe and 108 gems because she uses tornado and quake. She doesn't truly need absorb because she has item and is likely to potion herself and run away instead of quake/tornado heal. This also makes her less squishy at the cost of 1 ma.



Life and Death theme Vs linear damage
Betting on Reks since its unlikely his team will line themselves up.

Round 1 - Wow those 3 unit houkoutons tho. Witch hunt did a good job shutting down Reks' recovery options as well.

Round 2 - Insanely long round due to death sentence and the squires  omg SCIII? Best theme too.

GG. Surprised Reks lost this though. Things just kept lining up for Otabo, and Reks doesn't have any ko potential outside of death and ds. Slight advantage to Otabo. If I still had my death team, I'd request a match vs rek's team even though I'd lose.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 13, 2015, 04:51:00 pm
Yea I knew that there would be hiccups with my team but what I was going for is just enough speed to make the turn order in my favor. I'll fix my lancer like you suggested shintroy and hopefully make a team that is based on just having enough speed to sneak in better timed reflected spells
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 14, 2015, 04:10:17 am
Uploaded a video

Truelight (crossroads) vs Reinoe (so you think you can dance)  (https://www.youtube.com/watch?v=8wtFs4jhKJ4)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 14, 2015, 09:01:43 am
Defense vs Chip Damage
TrueLight has some sick units on his team and I haven't seen a chivalry archer in a while. Has a slight advantage over Reinoe with base stats and can increase his damage with warpath and ma save so I'm betting on TrueLight taking this.

Round 1 - Looks like for Reinoe to win it comes down to his monks getting of death sentence and getting rid of that holy paladin. For TrueLight he has to kill either the mime or chemist first. Looks tough for TrueLight since this is a small map.  Even after the samurai crystallizes it still looks like an even match since the archer is st full power by then. With that he manages to take out Reinoe's chemist, then eventually the entire team.

Did not know you could run out of potions wow. Auto Hi-Potion? Wow.

Round 2 - Death sentence ended this quickly. With the mime mimicking it onto the samurai the paladin just had too much to deal with even though it was a 3v4 due to sleep.

Round 3 - 300+ Murasame. Finally got to see the samurai put in work. She was probably in 999 crit range towards the end of this round.

GG. Definitely want to see more of TrueLight's team. Maybe against.a team with more burst or AoE damage. Definitely one of the best healers built in 139. Didn't get to shine as bright due to not getting targeted by Masamune.


Great match up Malroth.
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 14, 2015, 11:41:07 am
Thanks for the match malroth!!  That must have taken forever to record and upload.

Not sure what to do with the Mime.  Team can't function without that unit.  And my luck with talk skill has been worse than awful.  I need to do something about auto-potion but I'm reluctant to try Talk Skill again.

I switched from dancers to monks specifically protect against status.  But status hurt me anyway.  Witch hunt+mime is usually enough to overcome Robe of lords+move mp-up.  Unfortunately the knight is tankier than most spellcasters.  Usually spellcasters get downed by the dancing and witch hunt prevents raise 2.  There's one setup with mime I'd like to try.

GG Truelight.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 14, 2015, 02:40:20 pm
Some suggestions for replacement mime all male for the extra PA

Basic skill  with Tackle, Thow stone, Accumulate, Heal, Yell, and Wish.  Handles a variety of problems and can be mostly self sufficient with Move HP up.  Equip Heavy blade is used for Lionheart.

Item + Equip ranged.   Romada gun is a gauranteed 100 damage with no stats needed  and the mime is healing as needed.

Chivalry with Move MP up. Equip Heavy blade for Coral sword or Phoenix blade grand cross self healing or optimise evasion and just nurse yourself every round.

Ninjutsu for Un-faith based elemental healing and shiruken.

Draw out with Asura, Murasame, Masamune, Bizenbolt, and Kiyomori.  Still optimize for PA but use Power Wrist for that very nice 65% evasion against blinded targets.

Cursed ring + Necronomicon + Item + Move HP up.  Wear Gold Armor and Twist headband,   you'll eventually negate autopotion entirely since so few teams carry undead protection.


Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 14, 2015, 03:03:04 pm
Geomancy mime prevents the mime from attacked unarmed. Probably one of the best options since it prevents the mime from attacking with melee and being in harm's way. Probably one of the best options since that'll make the monks more likely to use death sentence.

Reinoe's team didn't really use melee attacks though, so that Necronomicon set up might work without the risk of mime losing the weapon. Any weapon could work with that said. Equip atheist bow and ninjitsu? Might want to make sure the mime can't be charmed so he or she can't lose the weapon. Elemental Gun mime does a lot of damage even without pilgrimage.  Might want snipe with an elemental gun for oil.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 14, 2015, 06:21:20 pm
Thanks for the video, Malroth.

Auto Potion saves the day. Nice seeing my two attackers doing good damage through Defense UP/Protect while Paladin does her thing. I thought my Samurai was gone once the Chemist started being derp with the angles, but she made it just in time. GG Reinoe.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 15, 2015, 05:49:39 pm
FFT Arena 1.39c - Barren (Wake Up Dead) vs Shintroy (Smite II) (http://youtu.be/kGAklQMcob8)

FFT Arena 1.39c - The Damned (Allen Stone Needs Some Sleep) vs Otabo (Total Disrespect) (http://youtu.be/Wlz0eTmBDcc)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 15, 2015, 09:08:09 pm


In a nutshell...
R1: "I know I can go up and kill them at any point, but I don't feel like it. I'll build up even more speed instead..."
R2: "You ain't laying down on the job as long as I'm around. They can't kill me and they know it. Ok, everyone's getting bored now. Time to finish this..."

Holy damn...33 speed thief at that point, yet he was so passive for like, 90% of the match. Damn Maiden's Kiss for costing 150 JP; I knew I needed it but didn't have enough for it, so I didn't give it to him. Though I doubt that it would have mattered much as the mediators were mostly ineffective due to Damned's team being mostly immune to berserk. Now if Damned's units could have gotten to the thief, it would have been a different story as then it would have been only the monk left for revival, and we saw what happened to him. GG.


Whoever runs a match with one of my teams next, can it be my summoner team please? Thanks.
Title: Re: Arena battle videos and discussion
Post by: Malroth on January 16, 2015, 01:49:53 am
Note this would have been impossible with a 8CT quickening
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 16, 2015, 09:48:45 am
Unorthodoxed Team vs Fast Team
Looks like another loss for The Damned. Otabo just has too much speed going on to make this a good matchs.

Round 1 - That Thief. Easily made this a 4v6 with all the double and triple turning. lmao checking his speed midmatch. 33 speed and rising.. If you die with that speed you'll probably instantly crystallize.

Round 2 -  Crazy round. I like the sleep friendly status effects The Damned has going on. Evenly matched until Otabo manages to get hasted.

GG. The Damned didn't have any damage potential. If the thief was ever downed he could've taken a round. Quickening isn't OP.


Anti Undead vs Sleep Damage.
Really even match on paper. Requested the match since both teams operate similarly.

Round 1 - Oracle goes for ivory whack. Team gets rek't.

Round 2 - Team gets a lead, but Barren recovers quickly and turns it around.

GG. Wrecked. My team only shines if it can manage to get a unit advantage. Did not, and could not happen though. Finally see the flaws in my team at least. Will definitely get rematch after update like Barrows vs 8 Steps. Two bites was all it took.


I'll start commenting again after Monday. Busy week.
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 16, 2015, 07:03:16 pm
(Thanks for the heads up about Baden Baden Loli--again--via PM, Barren.)

Also, thanks for the videos like always. You too, TrueLight and Malroth.


...Despite his loss, I want to say that this should count as a win silentkaster just for the pun of the team name alone and it being nice to see someone use Staves; this even if Wizard Staff is still "meh" to me and no one has tried to use White Staff. As it was, this was a good match that silentkaster lost mostly just because it was a bad match-up in Barren's advantage given how the Samurai, with her horrific damage, kept getting picked off so easily from the start. That's not even the fault of Berserk for once given it was due to Jump and Comet, which are unavoidable anyway and also can't really have their damage reduced.

Other than that, silentkaster got screwed over by Stop the over-buffed spell. My, how surprising given that fate has been happening to more and more people.

Outside of silentkaster's Scholar not strengthening Wind (which is fine given his team) and neither of his mages being Immune: Silence, both which are fine given the theme and countermeasures respectively, the only thing I'd suggest is to maybe make the Samurai into a less suicidal unit. Given she already has Focus, it might be better to give her Gold Staff and Cherche over  Rainbow Staff and Salty Rage since despite the significant drop in power, she gets evasion back, benefits more from hitting Counter (in theory) outside of "just" damage and would still be quite powerful.

Shrug.


For the most part, Reks just got kind of unlucky in this fight. It's the first fight where he's missed Death--though twice this team has fought me, so.... The unnoticed-by-me change of making Juliet into a Samurai from a Wizard probably contributed to that somewhat, though the cruelly hilarious Counter Magic Death hitting in the first round didn't help either.

There's really nothing else to say about this outside of the fact that it's nice to see someone use Houkouton. Well, that and that it's also a bit amusing that the Reraise from Phoenix Blade actually came into play given the Thief got his Cursed Ring stolen immediately in the second round.


Hunh. I too wasn't aware that you could actually run out of Potions for Auto-Potion. Then again, given both teams are "players" despite being automated by the A.I., I suppose it makes sense in a way even though the regular A.I. won't run out of items (I think). But, yeah, that screwed over reinoe even more in the first round and was easily the highlight of it. The second round's highlight was that reinoe won it and won it so quickly due to Mimic'd Secret Fist.

Meanwhile, the highlight of the third round was how disgustingly powerful the Samurai got even though she almost Crystallized due to one of the many things the A.I. is unfortunately dumb about: trying to through target through bridges if there's a target-valid panel below them despite it clearly having 00% chance of working. Sigh. The A.I. is so dumb....

Still, getting to at least 34 MA mostly from MA Save? Agni Christ.

For all that it had to go against, reinoe's team actually did decently well and was held back by the Mime's poor offense and lack of revival. 108 Gems isn't really going to cut it with Elemental, especially given the horrible, unnecessary nerf that 108 Gems took coming into 1.39. I'll suggest a different unit below though.


That's the power of Pinesol Sleep status, baby. I'd figured that Barren would win from the start just because Sleep status is kind of dumb, but geez.

As demoralizing a curb-stomp this most likely was, at least it was quick. Given how dumb the A.I. can be about things, it was mercifully over rather soon instead of the A.I. meandering around like aimless asses even though the battle's already effectively won just because the enemy is Sleeping. Then again, given how much damage the Monk was doing even before Sleep's damage bonus, I suppose that's the chief reason why that didn't happen.

Even before the whole "it's never been Direct issue", Wave Fist being Wind element now is still, uh, up in the air for me. On the one hand, it's even stronger now despite still having Punch Art's inevitably problematic quadratic formulas and now can heal on top of its power, as my match against Otabo right after this show. On the other hand, now it's affected by Flash Hat, anything that absorbs Wind and anything that nullifies Wind unless Oil is applied. Hmmmm....


And thus the foddering begins.  I mean, me, get unlucky in a battle that's already an uphill battle where I start a disadvantage? No way, that never happens, especially in the face of Quickening, the ability that is the very epitome of balance, on maps that both larger ones that give Quickening time to (instantly) go off.

Sarcasm aside, I figured I would lose this from the start just due to the speed advantage and the team not being changed much from the form it had in the tournament with no JP cap. This despite the already figuring the Samurai would remain lackluster, which remained true--male Samurai...I swear; I'm just going to give him Talk Skill instead I guess and probably get rid of Projectile Guard.

That said, I'm surprised I actually (painfully) hung in there as long as I did, though it's mostly because Sleep status is almost as overpowered as Quickening. I also a bit surprised I even might have managed to win if my luck was not predictably horrible when it actually mattered. I would most likely won the first round if that single Secret Fist at 70% towards the Thief had landed given how stupidly fast he already was by that point and given how neither of the Mediators has revival or were an actual threat to most of this team while the Monk was already dying. Similarly, I might have even won the second round had that Blackmail hit the Thief given how often all Otabo's other units kept getting put to Sleep.

Oh well. If nothing else, then this match serves as fine example of how stupid both Quickening and the current Sleep status are.



Good game, Otabo.

The more I think about it, the more I'm realizing how in addition to likely needing its CT outright halved to be fair, Sleep status probably needs its damage buff either reduced or even outright negated.


Quote from: reinoe on January 14, 2015, 11:41:07 am
Thanks for the match malroth!!  That must have taken forever to record and upload.

Not sure what to do with the Mime.  Team can't function without that unit.  And my luck with talk skill has been worse than awful.  I need to do something about auto-potion but I'm reluctant to try Talk Skill again.

I switched from dancers to monks specifically protect against status.  But status hurt me anyway.  Witch hunt+mime is usually enough to overcome Robe of lords+move mp-up.  Unfortunately the knight is tankier than most spellcasters.  Usually spellcasters get downed by the dancing and witch hunt prevents raise 2.  There's one setup with mime I'd like to try.

GG Truelight.



I know you already said have an idea in mind, reinoe, but if that idea doesn't pan out, then I'll suggest one you could possibly use instead despite my forsaking Mimes again already.


Flamenco
Male
Serpentarius
40
40
Mime
Basic Skill
Counter Flood
Overwhelm
Move-HP Up


Diamond Helmet
Light Robe
Power Wrist


Accumulate, Bullrush, Throw Stone, Heal, Wish

Total JP: 500 + 450 + 650 + 500 + 0 + 650 = 2750

Stats: 303 HP | 103 MP | 8 Sp | 10 PA | 7 MA | 4 Move | 4 Jump | 51% front P-EV and 30% side & back P-EV | 0% M-EV | Always: Regen; Initial: Float & Reraise.


Even with the shift over to the male gender, the jump in PA isn't all that significant for Wiznaibus damage, but every point counts. This unit doesn't actively use Elemental anymore, so the drop in MA and lack of Strengthening is relatively neglible since you were mostly just using Elemental to fish for status clearly. Besides, Accumulate and Overwhelm will bring up Elemental's damage as well and eventually surpass the damage the female Mime was doing if enough Accumulate goes off.

As it is, Accumulate is thusly the only thing this Mime uses MP for. I wouldn't bother with Yell on him despite Haste obviously being really good (read: borderline necessary unfortunately) still since a) he would be the only unit on the team capable of Hasting, meaning he would spend (read: waste) all his time and MP on it instead of using Accumulate, and b) this team doesn't really benefit from Haste anyway really.

I was originally going to give him Move-MP Up so he would theoretically "infinitely" Accumulate, but then I remembered both of your Dancers are currently using that, so he gets (read: has) to keep Move-HP Up. I also originally gave him Attack UP, but I can't remember if that actually affects Dance--I think it does, weirdly enough, despite not affecting Jump. There's also the fact that I'm relatively sure that Overwhelm boosts Elemental's damage more than Attack UP does, though I think Attack UP does actually work on Elemental--not sure about that though.

Beyond that, using an alternate piece of headgear like Platina Helmet, Crystal Helmet, Grand Helmet, Choice Band or even Focus Band is rather valid. The same goes for choosing Unyielding, Magic Defense UP, Two Swords or even Half of MP instead.

Regardless, good luck with getting a Mime to work for you as it is.


P.S. The name change is just because I thought it would it fit better with your team's named theme of being named after dances that were presumably solitary. I was unimpression that waltzing is a strictly couples-based dance, but I admittedly know of dance since I don't like dancing. Still, what little I've seen of professional flamenco dancers has tended to be quite good and it tends to get ignored in the U.S. outside of some stereotypical instances, so....



This reminds me I still have no idea what to say in the "Mime Guide" about the whole "let's share Necromonicon" that happened in one of the videos CT5Holy just posted.


Quote from: Malroth on January 16, 2015, 01:49:53 am
Note this would have been impossible with a 8CT quickening


I still say that Quickening giving a CT wouldn't actually work and it's better just dying in a fire, but I'll at least explain why...in spoilers.


Yes, with 8 CT, that wouldn't happened with Quickening, at least if we assume that like with Cheer Song, the A.I. would most often be stupid enough to cancel Quickening past 13 Speed instead of letting it continue. Similarly, yes, that would be far more effective change than just increasing the JP of it by 50% and calling it a day, though as much as Quickening is the only thing I'd really call FFMaster "out" for, I can even understand that to a (very) slight degree as an attempt to perhaps see if just nerfing Cursed Ring would make Quickening balanced. Newflash: it didn't. especially on larger maps where a unit is basically guaranteed to be able to get at least two instances of it off.

"Too bad", though, that even with 8 CT, it would still be hideously overpowered for what it actually does, especially if there's no way to prevent Short Charge from affecting it. While 4 CT isn't instant or even fast, that would still let units with Steal like the one Otabo's using and the others before him have used before him get to 25 Speed. As much as I want to avoid going on (another) rant about Quickening, how can anyone think it's possibly fair to even be able to get to that much speed? Especially when the ability comes innate to what is now hands down the fastest class in the game given the nerf to Mime's stat and when more than half of said skill set is basically unusable in most instances, one of them (Speed Ruin) particularly because of Quickening?

No, Quickening isn't an auto-win move--I've never said it was, to my recollection, and if I have then that was my mistake and I issue a retraction. It's just hideously, blatantly overpowered, which has been from the beginning which is why it's the only thing I've flat out told FFMaster to his I find to be a stupid decision on his part despite all his efforts. I'm not going to blame anyone for using it despite it being annoying to see, basically hijacking both Steal and all of the meta-game of at least 1.38, since it's there to use and thus "valid". I just don't see why anyone would  still want it around given there's no real way to balance. As much of a severe pain in the ass as Phoenix Blade was, that was at least novel and interesting up to a certain point; Quickening is neither and never has been.

It's not like we'd lose anything by getting rid of Quickening either. Even without it, a unit can still get up to an effective 20 Speed, which already makes about thrice as fast as 8 Speed units and literally twice as fast as 10 Speed units. That at least takes investment though and is vulnerable to breaks and theft. There's really no counter to Quickening given Slow Dance's abysmal hit rate, though I'm an increasingly of the mind that Slow Dance and Cheer Song should likely die and be changed anyway given Dance and Song clearly need to be overhauled to some degree.

And before you say that no one will use a Thief with Short Charge just for Quickening, keep in mind that if Bad Luck becomes an actually usable skill, then that's affected by Short Charge too, so....
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 17, 2015, 04:20:18 am
FFT Arena 1.39C - Otabo (Total Summoning) vs. Shintroy (FFX) (http://youtu.be/nN2SJ7jZWrY)

FFT Arena 1.39C - CT5Holy (Soundbite) vs. The Damned (Give Me Some Space, Roxas!) (http://youtu.be/byVByWiXR_g)
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 17, 2015, 09:32:01 pm
(Thanks for the videos, TrueLight.)

Gee, watching the first video made me realize how long it's been since I listened to anything from FFX's OST that wasn't "Path of Repentance". I should probably amend that soon.


Even at a glance I expected Otabo to win this just because of all the AoE he has and given that only two of the units on Shintroy's team had any AoE at all or could really attack from a distance. So what was surprising to me was that for being the class with literally the worst HP in the game, all of Otabo's Summoners have more than decent health. That certainly helped in the few instances where Shintroy's team was able to actually mount damaging offense rather than being overwhelmed by the literal flood of magic damage despite their sandbagging.

That's even more understandable given that no one on team FFX has any significant M-EV aside from Rikku, who was basically useless in this fight given she was obsessed with Stealing. I kind of face-palmed at that and at Tidus's surprisingly poor attempts at Slow 2.

Speaking of slow speed, Otabo's team being slower was actually a significant advantage here too. Just like how Tidus having Zephyr Shield kind of backfires given his lack of Short Charge. It was also nice to see that Otabo's team focused only on competently used Haste 2s despite also having Slow 2 on that unit.


And the losing streak continues, to the surprise of no one given it seemed rather obvious I was going to lose even before the telling music in the final round before that (obvious) Mimic Daravon hit. The team still has no Sleep protection after all and basically all of my reactions were useless going into this except for Auto-Potion on the most defenseless unit on the team.

Round One: Only reason I managed to win this one is because my team got lucky for once where it actually counted and basically dodged every Mimic Daravon that came their way except for the final one on Xigbar. Sniper also dodged two of those 81% would-be-fatal Harp shots, which would have otherwise slowed down things even more given that reactions kept going off CT5Holy, as witnessed by those back to back HP Restores. I'm surprised it didn't go off more than twice given it never works for me, but meh.

Round Two: I expected to handily lose this one just because it's the longest map in the game versus a team that wants set-up while Dusk and Sniper will just fly ahead to their deaths. Only thing was surprising was that I held out for long. I might have even won if I was smart enough to have given Sniper Mk. 2 Attack UP over Overwhelm now since then he would have 2HKO'd the Mediator and CT5Holy's team does kind of lose if she goes down too early. Also could have won if Tornado wasn't so fast since that basically fully healed the Chemist, but that and Quake being too fast for their power is exactly why Dusk and Sniper Mk. 2 have Flash Hats anyway. This even though Xigbar got "killed" by Sleep again--"killed" given it's fate literally worse than Death in ARENA. Finally, that 648 Harp shot was rather disgusting--I approve.

Round Three: Not much say about this bit of idiocy except that I have no idea why the hell Xigbar didn't use Maiden's Kiss and I thusly find it ironic that this is the only round he didn't get put to Sleep in. I'll also say that stuff like that with Mimic Daravon is a prime example of why I think it needs to no longer be AoE, especially since Mediators aren't as toothless without AoE Mimic Daravon as people seem to think. I'll readily admit that I'm also tired--haha--of  getting instantly murdered by Mimic Daravon off that bat such a fashion, but that should be rather obvious.



Regardless of my usual kvetching, good game, CT5Holy.

I should probably give Dusk back Weapon Break and get rid of Meiton now that he no longer needs to heal himself; I should maybe even give him a different weapon than Repel Knife since he has Arm Aim--if I had Spell Edge, then I probably would have won. I should also just ditch Kagesougi and Overwhelm for Attack UP now that Salty Rage is mercifully infinite too.

Anyway, as far as match-ups go, I think my Pilgrimage of Repentance fighting both Otabo's Total Summoning and  Shintroy's FFX teams would be fun even if I'll probably lose. At the very least, they'll be matches where I don't get murdered because of Sleep or Death Sentence (or Stop), which will be a nice reprieve. Of course, this will only work provided both are okay with it and I'm not sure if either wants to make adjustments to their teams before fighting again. Up to them, really.


P.S. Shintroy, your FFII/American name for FFIV team is currently stuck in the spoiler for your FFX team. I don't think this is intentional, so I'm just pointing it out. If it's intentional, then ignore this.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 18, 2015, 08:39:06 am
FFT Arena 1.39c - silentkaster (Meet The Staff) vs CT5Holy (Soundbite) (http://youtu.be/bsGJNAy9DfY)

FFT Arena 1.39c - TrueLight (Crossroads) vs Shintroy (Triple Breath, Squared) (http://youtu.be/F0FisO-ggjE)

FFT Arena 1.39c - silentkaster (Ladies Night Out) vs The Damned (Baben Baben Loli) (http://youtu.be/nFLumDR3wvY)

FFT Arena 1.39c - silentkaster (OHKO) vs Otabo (Total Mediation) (http://youtu.be/yZHkPF0QH1s)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 18, 2015, 01:23:18 pm

Wow, the Comet to wake up the Scholar -> Scholar moves out of Tornado was awesome! wtf AI why are you so randomly clever

As for the actual fight, I was completely outmatched =P. Things might've been okish if Scholar had died in R2, but who knows.
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 18, 2015, 05:40:23 pm
I do somewhat remember saying in a post about 2 years ago that I was going to make an all summoner team. Despite winning, my mind still hasn't changed on how I feel about summoners as a whole. Though since the 1.39 patch, their HP can be tweaked to be a bit better this time, but I dunno - I still think they're just inferior to wizards/scholars. Then again, I don't like mages that much anyway, except in special cases like this one. Maybe after I see a few more matches with this team.


Very good match here. I believe if the squire didn't have that Reflect Ring equipped, she (eventually) would have gotten berserked which would have stopped both the Deaths and the Wishes, etc, which would have taken out quite a bit of silentkaster's offense. Some missed Fairies, too, which was disappointing. Hmm. Might need to trade off summon magic for white magic. GG.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 19, 2015, 01:03:41 am
Thanks Barren for the videos!!!! Had an extremely busy Sunday but will comment tomorrow.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 20, 2015, 12:55:52 pm
The Damned Edition

FFT Arena 1.39C - The Damned (The Data of Absolute Zero) vs. Malroth (Dark Impetus) (http://youtu.be/2W6tvl32VsQ)

FFT Arena 1.39C - The Damned (Bath of Sekhmet) vs. Anima Zero (Frozen in Time) (http://youtu.be/ObPqKktcB5c)

FFT Arena 1.39C - The Damned (The Fresh Prince of Darkness) vs. Reks (Severe Weather Alert)  (http://youtu.be/Cv42FtMa8XA)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 20, 2015, 03:23:50 pm
Thanks for the videos TrueLight!  Gave me something to do while eating some lunch.


Well now, that was an exciting match.  Surprised I won that first one with how close I was to losing my entire team and the fact I was effectively down a unit because my Priest felt like going to flirt with someone and dying far away from my team because of it.

Second round was more what I was expecting my team to do.  Lock down the enemy team with status effect and let my Lancer & Ninja do work.

Not sure if I want to tweak my Ninja or not.  The Healing Staff whack heals didn't seem to be quite as useful on my Lancer as I was hoping.  Perhaps I'll make him into a bit more of an offensively skewed Ninja.  Will likely have to think on this over the next day or so.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 22, 2015, 03:43:38 pm
FFT Arena 139c - Anima Zero (Frozen in Time) vs Reks (Till Death Do Us Part) (http://youtu.be/o3VGfMuqXfM)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on January 22, 2015, 05:32:52 pm
Thanks for the video CT5Holy!



Long match, but the good kind of long match with lots of back & forth salvos being exchanged.  Seems like Reks' team has an edge in small maps where his Squire can get those Death spells off while the rest of his team more or less cherry picks at any weakly revived units.

Gotta love the 300+ damage jumps my Lancer was getting off in the 2nd match.  Imagine if sleep was involved there, heh.

As much as my team won, still think I need to tweak a couple more things (Me giving my Oracle Bahamut, WHY).  Good match Reks!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 22, 2015, 06:28:04 pm
FFT Arena 1.39C - Reinoe (Knife Knutz) vs. The Damned (Knife Nuts) (http://youtu.be/AjA4YdQqMEg)
Title: Re: Arena battle videos and discussion
Post by: reinoe on January 23, 2015, 11:06:26 pm
Quote from: TrueLight on January 22, 2015, 06:28:04 pm
FFT Arena 1.39C - Reinoe (Knife Knutz) vs. The Damned (Knife Nuts) (http://youtu.be/AjA4YdQqMEg)


Heheheee!  Thanks for the match T.L.
Round 1, the Bizen Boat sealed my team's fate.  All I can say is that I think MageMasher is not a 50% proc.

My team's performance in Round two was spectacular.  Oh a.i., you are a hoot!  My two attacking Ninja's literally taking a backseat while my Item Ninja 3v1' TD's team was really cool.  He wasn't doing a horrible job of it either.

Also G.G. TheDamned. 
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 24, 2015, 12:52:39 pm
OHKO Units vs Mediator
Mostly status vs status. I think it's farily even match up wise, but I'm leaning towards silentkaster's side since this team should counter most single class teams.

Round 1 - Extremely strong start for silentkaster made this almost impossible to comeback from for a single class team. Petrify and frog on probably the only units with refute? gg.

Round 2 - Pretty nice round for otabo. I like the insult, poison, and death sentence combo Otabo has going on. Slow round despite the constant death and odin spells.

Round 3 - I think otabo's mediators being spread out helped him take this one. Love seeing players pairing back row units and romanda/mythril gun effectively. Counter magic petrify almost sealed it for Otabo. silentkaster reversed it by taking out revival units while berserked.

GG. Good round 2 and 3.


Tanky Status vs Absorb/Anti Elemental Team

silentkaster has no elemental damage, better status, and speed so I'm betting on silentkaster to take it. Also because The Damned is damned to lose 139 matches.

Round 1 - silentkaster has complete control this round. Not much else to add aside from status stacking.

Round 2 - Superior speed and mobility shut down The Damned's options this round. So much status stacking, sinkhole, and wasted turns for The Damned.

GG for Ladies Night Out. The legend grows



Tank vs Hydra
Probably the worst possible team to use in the request vs TrueLight. My fault though. I keep deleting my "mime teams on break" message since I post from mobile. Betting TrueLight takes this easily.

Nothing to comment on outside of reaction dragon spirit... as amelee attack in the first round. Thatis something that will have to be looked into.



Summoner vs Themed Team
I think both teams have a good shot at taking it. AOE Damage should be my team's weakness though since I dont have the damage or status to make comebacks .

Round 1 - Got really lucky on all the low % status and odin proc. Curse Wakka for having high faith.

Round 2 - Seeing my team work exactly as intended slowly lose wasn't as bad as I thought it would be. Rikku probably could've gone for more crits though. Wakka could've used chakra as well. Tried too hard to make his abilities fitting with concentrade and cover fire being luck/rng based like his slots overdrive.

GG. Game Over for FFX. No idea what FF team I'll make next. Great track choices Truelight.



Mime and Ranged Damage vs DM/DA Anti sandbag team

Great Match all around. I liked the use of DM/DA proccing weapons on two seperate units instead of one and at the same time making a team that is less likely to get in the way of a berserked gun user. Holy's mime getting off so many mimics was great too. Double daravons too strong.

Didn't really have a team to bet on this one since I wanted to see ranged mime mimicking and The Damned's luck turn around.

GG. The Legend Grows. . . .


Ice Absorb vs Dark/Earth Absorb



Still catching up

Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 27, 2015, 12:09:17 am
FFT Arena 1.39C - Otabo (Blitzkrieg) vs. TrueLight (Crossroads) (http://youtu.be/cyIqH8dpjIg)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 27, 2015, 02:48:53 pm
FFT Arena 139c - Barren (World of Balance) vs Otabo (Line Up Single File) (http://youtu.be/I6YIEhosvtE)

This was recorded before you decided to bench World of Balance, Barren =P
Title: Re: Arena battle videos and discussion
Post by: Barren on January 27, 2015, 03:42:26 pm
It's fine, I knew that it was going to have problems so that's why I decided to bench it atm. Still it will get a chance to shine someday, gg Otabo

In other news more matches!

FFT Arena 1.39c - Andante49 (Underrun) vs CT5Holy (Delay Buster) (http://youtu.be/Plo0XZP68e8)

FFT Arena 1.39c - The Damned (The Other Half of No Quarter) vs Malroth (10 Speed) (http://youtu.be/EgoHgDAgwVQ)

FFT Arena 1.39c - Shintroy (With Haste II) vs Anima Zero (Frozen in Time) (http://youtu.be/y5j1Ib7u4J0)

FFT Arena 1.39c - silentkaster (CT5Holy's) Favorite vs Otabo (Line Up Single File) (http://youtu.be/-R_zc9JiC3A)
Title: Re: Arena battle videos and discussion
Post by: The Damned on January 27, 2015, 08:52:42 pm
(Note to self: Add Mime weapon-duplication...thing to post about Mimes. I'm even less sure what to make of that Reraise glitch that happened during TrueLight (Crossroads) vs Shintroy (Triple Breath, Squared) though....)

Speaking of which, I needed to re-watch (read: skim the secnod time around) TrueLight (Crossroads) vs Shintroy (Triple Breath, Squared) and silentkaster (OHKO) vs Otabo (Total Mediation) again before I could comment on them. It was been way too long since I watched them and I only vaguely remember what happened in both of them, which is why the commentary with for the first four matches save my own aren't very specific.

Anyway, thanks for the videos, Barren, TrueLight and CT5Holy.

Not much to say about this match except that I thought that CT5Holy would win going in and that while I still say that Gold Staff may ultimately better on the Samurai, at least if she foregoes Salty Rage, that Rainbow Staff damage is really nice (and amusing) to see.


I figured that Shintroy would lose pretty horribly as soon as I saw Mimes. And then I realized they were permanently Berserked, so...yeah. Kind of doomed off the bat there.

The only real thing of note here is the reminder that Berserk no longer (?) blocks Miming now, probably due to the change in "Can React" as far as Berserk is concerned. Hmm...I wonder if that same change would apply to Learn on Hit then. Hmm....


This was generally just a horrible match-up for my team, which makes the result for this rather unsurprising given my horrible luck. Nago probably needs to lose Pilgrimage at the very least since currently using that is suicide unless you block Stop at the same time. I should probably just change him to a Windslash Bow anyway at this point despite Blast Gun still being usable (against teams that don't absorb Lightning or come with Auto-Shell).

I'm not sure how my team's name got mangled though. I can understand getting the pronounciation wrong--I'll put a pronunciation thing next to in the teams area--and all, but it's Baden Baden Loli. I try not to make a huge deal about it, but...yeah.

Anyway, besides Nago and the general match-up issues, gods was Gii useless. Dracula Christ, what I was thinking giving that type of unit Accumulate among other things? Sigh. I'm so bad at making units/teams. Unlike with Nago, how to fix him is a *lot* less clear.


Well, that first round basically ended up for Otabo as soon one of his Mediators got hit with Frog, though ironically that he may have had a chance if that Death had hit the Frog. Still, his team held out a decent amount.

The second was similarly decided rather quickly by the fact the Oracle got hit with Berserk immediately and, like Otabo's Frogged Mediator, never got cured from it.  I'm not sure if Otabo is the first to break the "curse" of Nelveska Temple, but he's certainly one of the few to win a round there despite his team starting out in the temple itself. For some reason, it seems like starting in the temple (of doom) invariably leads to you get slaughtered.

The third round was a good end to a good match in general, especially since it was pretty close despite the fact the site of Balbanes's grave isn't one of the maps I particularly like. silentkaster mostly can back from this because Berserk backfired for Otabo, especially since Decap does way too much damage, and his Squire was able to dodge Don't Act to get off Death and then Counter Magic a fatal Odin back on the Mediator with Summon Magic. Even then, he just barely won because the first Mediator to die happened to Crystalize right before the then-Critical Squire got her turn again after everyone else on silentkaster's team had just died.


So...I could have actually won that first round, even with my bad luck, had Datum: Goofy not generally been a useless idiot throughout this entire match. That explains why I got bad feeling as soon as the A.I. decided to useless meander to right side of stage for some reason. Ugh. Even when/if I make competent teams, the A.I. just kind of sabotages them apparently even when I try to compensate for that. Joy.

Oh well. This match at least shows that Vexen does surprisingly good damage with his Ice Brand for an otherwise squishy mage.


So that makes two matches back-to-back where my team basically gives away the first round that they would have otherwise won being utterly stupid about resurrection. Sigh.

Still, I suppose I would have ultimately lost just because Stop (the spell) is that overpowered currently and because Eliza doesn't have any damn range except for useless-ass Power Ruin; at least the latter I can fix. I mean, it's not like I was going to get Counter Decapitates off of Sekhmet with my luck, especially with Anima Zero's team having a Lancer...who happened to kill my Lancer with one of the utterly weak Breaths off of a spear. So this was probably just another bad match-up for my team--surprise surprise--on top of other things. Way to go, me.

Oh well. At least it reaffirms how stupid the A.I. is about the Power and Magic Ruin unfortunately. It's funny how easily overpowered those would be if the A.I. could use those intelligently.


So...the only team of mine that even took a round of the three is the joke team that's using literally the worst element for Grand Cross in the entire game? I see. Well, that's...just...yeah.

I might have even been able to win the round as a whole if the A.I. wasn't so utterly blind to AoE or if Carlsatan had gone after the Critical Wizard as he had been doing rather than going after the Critical Archer for once. Meh. Whatever. The A.I. is always going to be this dumb unfortunately, at least within its current default restrictions.


[Insert usual, justified kvetching about Kagesougi still causing Don't Act and costing too little MP here.]

Actually, no, I'll spell that complaining out again for once since even with the Quickening & Yell mistake on the Undead Squire and even with as stupid as half of his team acted in the third round, Reks would have doubtless won if it wasn't for that Don't Act BS. Even with my general agreement about CT5Holy's assessment of the Undead Squire's set up being a more than a tad ineffectual, it was essentially a 3 vs. 4 fight in Reks favor since Anima Zero's Oracle was basically useless against most of Reks's units. At worst it was a 3 vs. 3, where the Priest couldn't overpower the enemy team wth the currently overbuffed Stop spell for once. As such, the Lancer and the Ninja were the only actual threats and the Lancer got stuck on resurrection duty too often since Reks only missed one of the ten Death spells his Squire--better than a Samurai for this--flung at the enemy. Even with Concentrate, most of the damage of the Ninja he did would have been and was recoverable until Don't Act hit.

Honestly, at this point, I think I'm looking more forward to Don't Act getting removed from Kagesougi as it should (at the very least) than Quickening possibly dying. It's just immensely dumb, especially since Kagesougi usually comes with Innate Concentrate and Two Swords. I'm not trying to take away from Anima Zero given he's using what's there and his team has other strengths; it's just frustrating that Don't Act is still there.

Speaking of dumbness, even with the disadvantage from Kagesougi, Reks might have actually still taken that third round if Mr. Poe had taken the time to rid himself of Blindness during one of the many turns where he didn't take an action otherwise. Minvera Christ but the A.I. is horribly blind about a lot of things, including--perhaps appropriately--Blind itself. It's not like this is anything new, but it's also still frustrating to see.


First things first, I'd quite liked the music even more than usual this round, TrueLight, so thanks.

Now, I can finally say that my losing streak is finally over after losing at least twelve games straight. A bit surprised that I managed to tkae this so handily between my bad luck--getting hit by 18% Weapon Breaks had me expecting the first round to go far differently--and Knife Nuts as a whole being weaker between both my female units losing their Two Handed Knifing abilities. At least the Thief is a real unit now though  with an actually useful secondary rather than the stupid attempt at Time Magic he had before.

Of course, it rather helped my victory that this particular team of reinoe's lacks revival and also somewhat lacks offense if not going against a team that utterly relies on their weapons, like perhaps my Chivalry as Virus team and the other Cross using teams. As stupidly powerful as Ninja can be, that's largely in part because of Kagesougi's overpoweredness, which none of the units on reinoe's team has.

Not that would have helped much with how dumb the Snipe twins were acting in the second round, but...yeah.


Oh hey, I consciously recognized both of the first two songs, right off the bat, which I think is a first: "A Ring and a Promise" and "Blue Skies." Not sure what the other two were outside of the last song obviously being a remix from Chrono Trigger.

Not much to say about how one-side the first round was as far as offense goes, partly due to the the terrain insurrng that TrueLight's team just bunched up for all the Slow 2s thrown its way. That and the Lancer getting to spam Quickening basically made it obvious TrueLight's team was losing that round. Interesting to note that Stop technically blocks Stop though. I had forgotten about that, given it's not of any real import. (I still feel a bit bad for suggesting Stall even if the A.I. just wasn't using Persuade for some reason given it seems like half of 1.39 matches is just watching people get destroyed by Stop status, but I digress.)

The second round was slightly more even despite TrueLight continuing to get destroyed by status and getting more than a tad unlucky dealing with both Undead units and the Mediator. I have to wonder how the round would have gone had that initial (and only) Seal Evil hit the Monk or if the second Poison Rod swing from the Samurai not missed and failed to temporarily kill him; at the very least she wouldn't gotten hit by that Southern Cross from her own damn teammate.

Besides that, not much else to say except that I'm still not sure what to do with Gastrafitis. Despite the big number out put here, it still seems inferior to at least Hunting Bow, Night Killer and Poison Bow even though the latter two seldom see use for some reason. Shrug. Maybe it's fine as it is so long as you max out damage.


This was basically a 3v3 surprisingly since both the Archer and the Mediator were relatively worthless for Barren and Otabo respectively and ultimately Otabo's team just did had more units that did more damage. Really not much else to say than that.


Good games to Malroth, silentkaster, Anima Zero, Reks and reinoe.

I'm glad my losing streak ends before my Internet possibly goes out. I must admit it was starting to become really tempting to just go with a rote two Ninja with Kagesougi team + filler given how bad luck was/is.

Looks like I have to catch up again though.

Caught Up EDIT:

CT5Holy's team is basically what I feared about Last Dance when it comes to being able to be Mimed even though I still think Last Dance and Dance as a whole is pretty damn bad currently. Good to see it used at least, but yeah, not much else to say about this given how much Last Dance dictated the tone of this match, especially since CT5Holy was getting rather lucky with hitting it even before Mimic.

I will say that the formation for the second map didn't exactly help Andante49 either given that both of his squishier units started out facing both of CT5Holy's harder hitting units. That they died so quickly was thus unsurprising.


Sigh. I knew I was going to lose this as soon as I saw the match up, so I couldn't bring myself to watch the second round. Apologies. I'm just not in the mood right now.

That said, I honestly don't remember why I didn't give Mole Knight Awareness or Power Wrist. Meh. Not like it mattered given everyone on Malroth's team can hit through evasion anyway save for the Mediator, whose job I always get screwed over by anyway. I should probably just go with Projectile Guard on Tinker Knight since HP Restore hates me anyway, though at least it not triggering was due to Don't Act this time rather than bad luck.


[Insert usual complaints about Quickening directly boosting damage on some weapons here in addition to already indirectly boosting damage due to more turns since Speed is everything.]

Sigh. This took way longer than it "needed" to given how stupidly Anima Zero's team started acting mid-way through the second round. He could have taken it easily if the Lancer didn't suddenly start going for Wish on the Undead instead of just spearing them in the damn face or if his Ninja didn't suffer from spontaneous brain-death; as overpowered as Kagesougi and Quickening are, that doesn't matter if the A.I. just starts refusing to use them. I normally don't root for or against teams, but I admittedly just don't like "With Haste II" given how tiresome it is to see Quickening, Haste 2 and Slow 2 over and over (and over and over and...) again, much less in the same match where it's allowed to occur because his opponent's A.I. starts acting like an idiot. I suppose it doesn't much help that Anima Zero's Oracle is still a bit...awkward, especially since Bahamut isn't guaranteed to hit. At the very least, it doesn't help that the Cursed Ring units still eventually get so fast that resurrection no longer being guaranteed doesn't matter. What fun in addition to being about as fair and balanced as Fox News.

Meh. I'm not going to hate on Shintroy for winning, but  half of this match was unfortunately the A.I. acting even more like an idiot than usual. An example of this is that the A.I. almost never whiffs Jump if there isn't any outside interference. I wonder if that was due to Critical A.I. though just Jumping out of desperation though....


Haha. I guess it's appropriate that Otabo's Thief was the one to literally steal victory in round two, especially since Otabo's Bard was the one who did most of the damage in that round. silentkaster took the first and especially the third rounds really convincingly though, so there's not much else to say beyond that I guess.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on January 30, 2015, 01:34:14 pm
PA boosting/Mime vs  Linear Damage
Favoritism aside, I think Otabo will take it just because he has status and Witch Hunt.

Round 1 - Tons of PA stacked on both sides due to the map. Silentkaster having a mime and haste was huge this round. Forgot the mime had Talk Skill. Quick Win for silentkaster.

Round 2 - Attribute boosting mime teams tend to be weak on small maps. Otabo just outdamaged silentkaster this one. Pretty close though. Mime vs Thief was pretty sick. Round 3 will probably go to silentkaster.

Round 3 - Extremely small map here. Silentkaster may need time to stack PA, but Otabo needs to set up units to maximize his damage.

GG. Fun  Match up


Paladin vs Balanced Team
Short match. I don't think this is the match the streak ends.

Round 1 - Paladins vs high speed and aoe. Each unit was probably a bad match up for The Damned. Demi 2 too? So one sided.

Round 2 - It was over at the Slow 2 .

Can't wait to see silentkaster's The Damned theme team lol.


Mime+Speed vs Offensive/Tanky Team(?)

Round 1 - Great Opener on my part. Anima quickly brought it back with Raise 2 though. Great round outside of Anima's Ninja being absolutely useless. If he had acted more I would've lost this round a lot sooner.

Round 2 - Great opener for Anima landing a double raise 2. Raise 2 is definitely doing its part as an equalizer. 4v1 at one point. I think my squire refusing to die by Bahamut and clutch cursed ring revival played a huge part in the come back this round. Wish to damage the undead wasn't pretty I'll say that. The ninja does a great solid snake impersonation btw.

Round 3 - Finally got to see quickening being used. The round all came down to who could come out on top of the sandbag loop. The mime landing 2 crits and fall damage won this round

GG. Great match outside of Anima's Ninja. The team had almost every form of revival. Probably too many in most cases. It did well in this match up only because I have 2 undeads. Wish backfired for the Lancer, and Phoenix Down backfired for the Ninja because it kept him from going on the offensive.


Twin Team vs CT Delaying
Just realized what Delay Buster is from. Upset at myself for not realizing it sooner even with an FFX Team. Betting on Holy to take it. Unique and extremely strong team.

Round 1 - As if Paladin/Knight didn't have enough to worry about when it came to speed. Last Dance kept the Paladins from being useful this round. If you can't get out of the Last Dance loop with your spells you're probably going to lose before the monk runs out of MP.

Round 2 - The Dancer and Monk again got the jump on the Time Mages. Over before the paladins even acted.

GG. Great Mime team you got there Holy. So good. Never would've thought of a CT mime team.


And then there's Maude.

Knives vs Knife
No clue who will take this one. Just going to enjoy the match.

Round 1 - The Knife team doesn't really user the knives as much as I had originally thought. Is this the legendary match? Is the Damned really going to take this?
The Damned has the advantage having haste, slow, and kiyomori
This is too intense. Long drawn out round due to breaks and snipe.
All of these DS procs happening I can't take it.
The Damned takes round 1 omg. I don't think there's enough time for a single team to take 2 rounds. There's only 7 minutes left


Round 2 -
The Curse is lifted. I think Reinoe using flails played a huge part in The Damned's win. Should've been loyal to the knife.

Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 30, 2015, 05:44:44 pm
FFT Arena 1.39C - Barren (Tri Absorb) vs. Otabo (Total Summoning) (http://youtu.be/Iz-PG7KbjjQ)

FFT Arena 1.39C - Silentkaster (Tribute to The Damned) vs. The Damned (Chivalry's a Virus) (http://youtu.be/f9YoEGFWQ0E)
Title: Re: Arena battle videos and discussion
Post by: Otabo on January 30, 2015, 06:45:32 pm
I found it really hilarious how the geomancer was basically able to solo all four summoners by herself; once the Fairy/Chiri loop started, that was it. That Blackmail could have possibly broken it, but then again, she can't damage the geo, so...yeah. Black magic bard can do (and did, in this case) everything a summoner can do, but better. Sigh - summoner is such a worthless class...until I retire from FFT Arena, I'll always hate on, and keep hating on summoners, and all mages in general. Yep.

GG Barren.


Title: Re: Arena battle videos and discussion
Post by: Malroth on January 30, 2015, 10:32:07 pm

Sumoning magic isn't as "good" as black magic in many situations but it has its moments. On a medium map a Bahamut or Zodiac bard is almost gauranteed to be able to damage multiple units on the first turn and on every other turn he's not distracted by other duities,  on the other hand a Chirijiden bard will waste at least 1 turn closing to range and most likely a second turn Masamuning,  it will take 8 turns of chiri spam to catch up to the Summoner bard in damage dealt dispite Chiri's 25% higher damage to low faith targets. Summon magic is also the only way to combine AOE damage and Resurection on a 10+speed Mage chassis,  the short casting times of many low tier summons also allow speedy caster assaults to blanket 8 speed teams before they even get a turn.

As for summoners themselves there are several traits that can be used to some if not great effect,  Robe of lords summoners are the only casters capable of tanking a Bizen bolt hit and still being capable of casting, as well as being the cheapest class to combine with Shortcharge and Restore MP.

as for black magic bards vs summon magic it's a tough fight, but the only black magic element capable of filling the same role that summon magic's massive AOE's do is Fire which is the most resisted in the current metagame with cursed ring users covering their weaknesses, White robe/Flash hat support units and Phoenix crossers


Title: Re: Arena battle videos and discussion
Post by: Barren on January 31, 2015, 07:21:47 am
Okay that round 1 was actually a nail biter because my team go wrecked mostly due to the summoner's strong AoE attacks but holy crap my geomancer just soloed her way to victory. Chiri + Bizen Boat saved my ass big time. GG Otabo, you literally almost had me


As for the team itself, I do doubt it can beat other teams that can resist if not absorb my elemental attacks so I don't expect to pull any more miracles like that ever again lol
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 01, 2015, 06:52:32 am
(Thanks for the videos, TrueLight.)

So, despite generally being useless at doing other productive things, I've at least discerned the reason why one of the songs you've been using reminded me so much of Yuki Kajiura: it's because it is by her. I just happen to have never played the Xenosaga series at all, which is why I had never heard "Promised Pain" (https://www.youtube.com/watch?v=fv7c0si2AEo) before.


I'll admit that I was extremely skeptical when Barren posted that he combined all of his Wizard-element teams into one given how unnecessary that seemed. However, he appears to have hired Witch Hunter Robin post-series given she solo'd Otabo's entire team and immolated them with the blue flames of Chirijiraden until they finally stopped moving in round one. It's a shame how much of that round was Otabo losing just due to how horribly blind the A.I. to what its opponent has said opponent is actively charging, which is part of the reason that "being mage is suffering".

At least the defeat in the second round was far more of a team effort and at least mono-Summoner team won one match rather than getting destroyed there too as I somewhat expected just due to how Summoner has the lowest HP in the entire game. Winning a match at all is more than probably the majority of my teams have ever done by this point. Still, this was weirdly one-sided for how quickly everyone else on Barren's team went down in the first round, so I can completely understand being demoralized.


I suppose being me is suffering too, though at least I already knew that. Sigh. I figured that I would lose this team as soon as silentkaster posted it despite not having a problem with Stop or Stall in actuality--I just think the former is over-buffed currently screws over and screws over anyone attempting to use high Faith without Jade Armlet and the latter just has me feeling a bad for suggesting since Mediators are jackasses. If anything, then aside from Quickening and Mimic Daravon (and Kagesougi having Don't Act), then I only really "hate" Slow 2 as well and that's just because it's way too accurate and wide AoE 2 for how crippling Slow is.

But, uh, yeah. Not really much say about that this since it was pretty obvious I was going to lose as from the get-go. This was basically Baden Baden Loli vs. Girls Night Out levels of bad match-up, only Shell got replaced by Protect and Chivalry's a Virus might actually be an otherwise decent team while Baden Baden Loli currently...isn't. Well, decent outside of that little bit of Nurse idiocy in round two with the Squire stuck facing off literally the only unit on silentkaster's team he couldn't take out.

Between that, my usual horrible luck--Counter Flood Lava Ball kill from the sole (?) Machine panel that exists; dying to Odin; getting re-Slept by Sleep Sword--and dying to Death Sentence yet again when using high HP units (apparently I'm not allowed to use anything but Gold Armor if I'm not using Diamond Armor), this was usual fun affair for me.

Oh well. At least Chivalry's a Virus might be decent since it wasn't a total rout despite the usual Sisyphean nature of an uphill battle between A.I.-led teams.



Welp, when I update teams later today while everyone is being absorbed by the abomination that is Superbowl Sunday, I suppose I'll try some SCC teams with Summoner and Mediator if Otabo's forsaking them. I'm a masochist like that.
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 01, 2015, 11:16:01 am
Quote from: The Damned on February 01, 2015, 06:52:32 am
Welp, when I update teams later today while everyone is being absorbed by the abomination that is Superbowl Sunday, I suppose I'll try some SCC teams with Summoner and Mediator if Otabo's forsaking them. I'm a masochist like that.


I'll never forsake my mediators, haha. I mean yeah, I took down my SCC mediator team, but that was because I had other teams I wanted to put up; might bring them back at some point. But summoners, psssh, forget them.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 01, 2015, 03:02:58 pm
FFT Arena 1.39C - Otabo (Total Disrespect) vs. Shintroy (Smite III) (http://youtu.be/lh_7Ggn6ZzQ)

FFT Arena 1.39C - Anima Zero (The Raging Monk) vs. Reinoe (TANQZ)  (http://youtu.be/_fvzWmNko60)
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 01, 2015, 03:54:23 pm


Thanks for the video, TrueLight. Awesome as always.

Good match, if a bit one-sided. Key unit to disable here was, by far, Shintroy's oracle. Time mage was pretty worthless and chemist didn't really affect the outcome much, if at all. Archer was in a good spot sniping, but couldn't get anything to stick long term. This is why I stopped using Zombie a long time ago; it's just too much of a gamble; if it hits key units, prevents healing and rez loops and successfully crystallizes them, then that's one thing, but you still run that risk of having that same key unit get back up and possibly swing the match. That, plus mages/support units with no berserk protection, and yeah...this is the result. The thief getting back up from undead in R1 to sandbag, give the mediators more chances to 'finally' berserk that annoying oracle, then eventually unpetrifying the mediator swung the match. R2, more of the same; thief getting zombied, then petrified. Monk got to shine in R2, hitting multiple Spin Fists while the mediators were either causing Masamune loops from the archer with Kiyomoris or berserking Shintroy's other units, slowly but surely, then finally removed the thief's petrify. Team moves in for the kill.

Considering how easy it was for Shintroy's team to deal with my thief and my monk, it would have been a different outcome if they had Defense Rings instead of Magic Rings, but oh well. Magic Ring is kinda meh anyway. GG Shintroy.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 01, 2015, 05:10:29 pm
These kinds of matches are painful to watch. Not because of who the specific players involved are, but because the blind + berserk combo is such an effective strategy, you almost root for the other team to pull off a miracle victory. But it seems they never do. In any event, if any of Shintroy's team had worn defense or reflect ring, it might have bought them some time (though, admittedly, not much since Otabo had two steal accessory users) to put Otabo on the defensive since his Rez power is quite limited. I agree with Otabo that zombie teams are very hard to pull off since the ability is unreliable at best for the AI to prioritize, but it also prevents sandbag loops and it gives that unit a free 50% chance to get up and do more damage. Perhaps a bit more helpful if your team is set up for the long game, but with lack of status prevention and with 4 non armored units, this team has to take control quickly, Shintroy. Good team though, Otabo. Pretty scary...
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 01, 2015, 05:54:18 pm
Quote from: silentkaster on February 01, 2015, 05:10:29 pm
These kinds of matches are painful to watch. Not because of who the specific players involved are, but because the blind + berserk combo is such an effective strategy, you almost root for the other team to pull off a miracle victory. But it seems they never do. In any event, if any of Shintroy's team had worn defense or reflect ring, it might have bought them some time (though, admittedly, not much since Otabo had two steal accessory users) to put Otabo on the defensive since his Rez power is quite limited. I agree with Otabo that zombie teams are very hard to pull off since the ability is unreliable at best for the AI to prioritize, but it also prevents sandbag loops and it gives that unit a free 50% chance to get up and do more damage. Perhaps a bit more helpful if your team is set up for the long game, but with lack of status prevention and with 4 non armored units, this team has to take control quickly, Shintroy. Good team though, Otabo. Pretty scary...



Actually, neither of them had Steal Accessory (or Steal Heart, for that matter), lol - so I would have probably been screwed over royally if they had Defense Ring/Reflect Ring or something.  :P. Then again, that was the big risk I took when I made this team to begin with.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on February 01, 2015, 06:23:55 pm
Anti Zombie vs Berserk/Self Destruct

Really good match imo. Really love Otabo's team(s). Berserk, Moonlight, Kiyomori, and Masamune is a really good combo.

Between Smite II and III I almost replaced the magic rings with defense since I stopped caring about my archer being charmed and potentially 1 hitting my mages.

Good stuff. Really good anti caster/disrupt team.

Thanks for the matches so far TrueLight, Barren, Malroth, and CT5Holy. Going to take a break from making teams until I can get arena working on this laptop. Can't handle excel.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 01, 2015, 06:29:33 pm
Funny thing is I just knew they both had steal. I almost double checked...I really did. Then I was like, they have to have steal accessory right? Nah, I'm not going to check, I will just assume and most likely be right. Damn. Complete fail on my part. Oh well.


Hey Barren, are you able to do a rivalry match at some point in the near future? Maybe myself vs. Otabo, you vs. CT5Holy, Anima Zero vs The Damned or Shintroy vs Reinoe. Any of those would be awesome! :) but only if you are willing and able.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 01, 2015, 07:03:38 pm
I should be able to do a rivalry series maybe once a week. Perhaps on every Thursday since I usually have more time to kill than normal. These rivalry series will have music as opposed to commentary very much like truelight's videos.  So im down to do it again
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 01, 2015, 11:03:51 pm
So sorry for the choppy weird audio at the start...not sure how to fix it. I recorded the intro three times with the same results!!

FFT Arena 1.39C- Barren (World of Balance) vs. Otabo (Blitzkrieg) (http://youtu.be/OVpCUrcX4nw)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 02, 2015, 02:05:31 am
Quote from: silentkaster on February 01, 2015, 06:29:33 pm
Funny thing is I just knew they both had steal. I almost double checked...I really did. Then I was like, they have to have steal accessory right? Nah, I'm not going to check, I will just assume and most likely be right. Damn. Complete fail on my part. Oh well.


Hey Barren, are you able to do a rivalry match at some point in the near future? Maybe myself vs. Otabo, you vs. CT5Holy, Anima Zero vs The Damned or Shintroy vs Reinoe. Any of those would be awesome! :) but only if you are willing and able.


I have no rival :D

*cries*

Fixed Till Death's weird Squire, but I've yet to upload that... Until just now, that is.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 02, 2015, 07:42:39 am
Don't worry Reks, you can take on Andante49 since you updated your team

Definitely had some bad luck around round 1 with the mimic daravon and the charm. That swung the momentum in his favor. Round 2 was a nice back and forth but thankfully my ninja and my lancer hung on long enough to let my mages come in with the demi 2 spells. Finally round 3 I was able to show off what my reflect based team can do with the long distance spells the way I pretty much want them too. GG Otabo your Blitzkrieg is still a strong team
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 02, 2015, 09:25:34 am
GG. Now I see who's the weak link on the team (not that I'm surprised). I like how they operate as a whole, but that time mage...something needs to change with her I think.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on February 02, 2015, 10:59:43 am

Well now, I see another one of my teams getting involved in yet another 30+ minute match, haha.  Quite the back & forth going on there, but those Steal Heart uses were definitely a game changer in reinoe's favor.  GG and good match there reinoe!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 02, 2015, 08:23:20 pm
As it turns out since I was snowed in today and don't have school tomorrow I can actually do the rivalry series (which is what I have been doing since this morning) and upload the first one tomorrow. So stay tuned
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 02, 2015, 11:50:17 pm
FFT Arena 1.39C- reinoe (12 Gauge) vs. Malroth (Dark Impetus) (http://youtu.be/KJJQ3NT2rbI)

FFT Arena 1.39C- Reks (The Midnight Crew) vs. The Damned (Edward Blizzardhands) (http://youtu.be/l59l4Aal3qs)

By the way, if anyone has any suggestions or requests for music in matches, go ahead and PM me anything you'd like to hear. I don't play a ton of games so I don't have a ton of material left for the matches! :)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 03, 2015, 05:01:00 am
Quote from: silentkaster on February 02, 2015, 11:50:17 pm
FFT Arena 1.39C- reinoe (12 Gauge) vs. Malroth (Dark Impetus) (http://youtu.be/KJJQ3NT2rbI)

FFT Arena 1.39C- Reks (The Midnight Crew) vs. The Damned (Edward Blizzardhands) (http://youtu.be/l59l4Aal3qs)

By the way, if anyone has any suggestions or requests for music in matches, go ahead and PM me anything you'd like to hear. I don't play a ton of games so I don't have a ton of material left for the matches! :)


Thanks for the random match~

As for Clubs, I forgot and meant to give him a mantle, but switched it to Sprint Shoes and didn't change Abandon.

Maybe they'll be competent and do THIS

Bah. GG Damned, though the victory probably isn't that sweet given how easily you won
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 03, 2015, 10:09:59 am
(*doesn't watch the Superbowl and yet is behind on posting things up anyway*

Sigh.)

At least I'm mostly caught up now, including on some music stuff like that FFX listening I mentioned a while back. I wasn't even aware there was a FFX HD, though it seems like they kind of "butchered" a lot of the songs unfortunately....

Anyway, thanks for the videos, TrueLight.

Well, this is just another reminder that Berserk really ought not to be infinite in duration, at least as far as just adding the status goes; Salty Rage getting back Always: Berserk was much needed buff as far as I'm concerned. This match was also yet another example of just how worthless Seal Evil often is unfortunately since Shintroy honestly would have likely won at least the first round if his Archer had just kept her extremely damaging shots rather than going for that half of the time. Even with that distracting her, Otabo basically only won the first round because he won the Undead "coin flip" and his Thief "happened" to be the reviver.

There really isn't anything to say about the one-sided travesty that was the second round.


I'll admit, I expected Anima Zero to take this between superior damage output, superior healing, reinoe's generally bad luck and neither of reinoe's Squires being able to actively heal themselves. This even though reinoe had Quickening and had it on an extremely annoying unit at that. Hell, Anima Zero might well have (easily) won if the third map was different, especially given the eponymous Monk kept going "What is this strange thing you call 'evasion'? Such nonsense" and hitting (x < 53)% shots like they were going out of style even when not Berserked. Also didn't help that Quickening Steal Heart Squire who can't really do much else kept being stupid about how she was Charming; I'll admit that I had forgotten that one of the too many things Chakra Band blocks is Charm though.

Of course, given the third match was at Volcano, reinoe ended up having the advantage due to his (somewhat weird) Monk having Concentrate Earth Slash. It also didn't help that the eponymous Monk had his Salty Rage stolen relatively early again, which ended up costing Anima Zero since he spent time futilely healing that he would have otherwise spent attacking.

Even then, reinoe ultimately won that round just because Sleep lasts too damn long and once it hit the Chemist he was effectively worst than dead. That really needs to be changed and not just with regards to Mimic Daravon.

Still, this was a pretty good match and despite the narrowness of the terrain available to non-Geomancers and the still rather loathsome starting places, I think this is perhaps the most even fight that's been had on Volcano in ARENA.


Ugh. Due to the in-game font, I kept wanting to read reinoe's unit's names as [Whatever] Tang and I don't even like Tang.

Also, I have to wonder if that the Squire being able to use Defend while Don't Acted is either a glitch, some A.I. only thing or just a feature of Defend that I forgot worked that way. It's probably the latter-most option since don't access it through the Action menu anyway. Hmmm....

================

I'll just separate the videos that silentkaster did. Thanks, silentkaster

Find it funny how this match by itself already had more Reflected Comets than my team specifically trying to make that happen ever had. Damn useless Mimes....

First round: Despite neither of these being my teams, I still was tempted to slam my head into my desk upon seeing the A.I. do that stupid "hey, I can't tell this Item toss is obviously 00%" thing it tends to do on split level maps. Sigh. Why must it do that? Not that Barren would have likely won that round anyway, but still, it depress me so.

Second round: Sigh. The A.I. is so damn obsessed with Haste--unfortunately for good reason--that the Time Mage chose to Haste 2 herself and the Mediator instead of stopping Demi 2 with Sinkhole. Granted, she would have still died to the Ninja (again), but given she could have at least stopped him from going after the Mediator for a turn.... Anyway, this round was pretty night-and-day from the first round, especially as far as Demi 2 actually being useful fo goes.

Third round: And yet more proof that Kagesougi is overpowered and that Mediators are basically the only class vulnerable to Silence that don't guard against it 99% of the time. At least there weren't any Don't Acts off of Kagesougi this time though; I suppose that's partly because of how much of a quick rout this was for Barren's squad.


I honestly don't see how Malroth could win this one even though this particular team of his isn't bad. He has a severe speed disadvantage against a team that half absorbs Dark while also being burdened by a Mime.

First round: Admittedly got teams confused here for a bit somehow. Not sure how that happened given I lost to Malroth's team, but yeah. Anyway, nothing all that noteworthy here except that Malroth's Ninja does good damn with Shuriken, Shadow Shade isn't really worth a damn against 12 Gauge and Haste (1) the spell continues to suck a huge bag of roosters. There also a rare Slow 2 miss towards the end; that's noteworthy I guess given how overly accurate it is. I guess it's also notable that reinoe's chance of hitting Seal Evil on the

Second round: And this basically starts with reinoe getting a Kagesougi hits that inflicts Don't Act on the other Ninja. A status that would later be repeated on Malroth's Paladin.

*makes a face at FFMaster wherever he may be*

Not sure why this round took longer than the first since it felt oddly more decisive for reinoe's team. It might just be because this map is more spread out and and it ended up as 3v3 fairly early on. Given how quickly anyone reinoe's team crystallizes, Malroth might have been able to win if either the Scholar or Mime could revive. Shrug.


*looks at the time alloted and then takes into account the typical length of silentkaster's explanations thus far*

Shades of Satan, one of us gets destroyed. For once it's probably not me just because of how "lol, overpowered" Tornado and Quake are relative to their speed.

First round: Ah, no Hurricane proc off Windslash Bow; hmmm...now I can't remember why I gave the Archer Attack UP over Concentrate; probably because he has Execute and is mostly clean-up anyway despite going first. ...Wait, why did Tornado heal the Bard for 257? Do he and the Scholar have good or best compat.? Crap; now I really dp kind of need him to not attack.

Oh, hey. That Paralyze didn't hit three people despite my hideous luck.

...Did three people just basically get murdered by another Tornado and then "instant" Ice. Jeez. Guess that my Archer was the one that got Don't Acted then, which is good since he indeed seems to be the weakest person on the team overall.

Second round: ...Did the Oracle even get to act before she died the first time? I kind of missed it if she did. Anyway, the Bard's stuck healing again, which is good, for me at least. Between having Tornado, way more AoE in general, higher damage in general, more sure damage and not needing to set-up, yeah, I'm winning this. Sorry, Reks.

Still, it's nice to not start another losing streak, even if I do feel rather dirty for whoring out Tornado's power. What have I become?!


GG Reks.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 03, 2015, 12:46:58 pm
FFT Arena 1.39c Rivalry Series - Otabo vs silentkaster (http://youtu.be/QXSdozEK2ls)
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 04, 2015, 06:03:32 am
(I suppose I'll try to get my team updates done within the next couple of hours so that I don't accidentally get stuck with old teams versus whatever Anima Zero ends up butchering me with.)

Thanks for the video(s), Barren, especially given the length of this one. I was rather taken aback by how long this one was given the other Rivalry series were generally "only" about an hour in length, but I suppose I shouldn't be surprised between what Otabo wanted tested and you being effectively snowed in (again).

Speaking of which, stay safe.


That said, It's really weird to not hear you talk on videos at this point, Barren, but I honestly don't blame you for foregoing commentary on an two-hour video.

First round: There was a really weird and stupid sequence about four minutes where silentkaster's team finally tries to Raise 2 one of Otabo's Undead units--the Monk--and for some reason neither Otabo's Lancer nor Otabo's Mediator try to stop it despite both being in range for disrupting status. It missed, but I seriously don't know what's up with the A.I. even after all these years. If only we could improve them....

Anyway, speaking of status, geez, Don't Move the spell was getting thrown around like there was a liquidation sale on it going on; all of the Counter Flood Carve Models kind of made Don't Move the status all the more prominent too. silentkaster's team held out for long time despite repeatedly dying due to Reraise and Otabo's team only really having two damage dealers, but between all the Stalls that hit and Insult on the Lancer backfiring big time, his team eventually caved. I have to admit that I'm surprised the Lancer didn't Jump on his Monk ally towards the end to "help" cure him of Sleep, but apparently he was too busy playing with himself in corner by way of those three unnecessary Quickenings in a row.

Second round: I'll admit that I think Grog Hill is one of worse maps to fight on as far as Arena is concerned, but it seemed to work out well enough for silentkaster's team. They Berserked the Mediator off the bat, who is easily more dangerous than the Time Mage, took down the Lancer with Raise 2 and crippled the Time Mage in relatively short order given it was basically a 3v4 after that.

...Of course, then those two back-to-back Steal Hearts on both Priests happened due to the Lancer's inanely ever-faster Speed and if it weren't for the Berserk Mediator still being alive, silentkaster probably would have lost from that since Charm is so sporadically powerful. Thankfully for him, Otabo's Monk got put to Sleep with Sleep Sword right after Secret Fist connected on the Time Mage with no one around to revive her. When combined with the fact that Otabo's Lancer decided to go after the Paladin, who was only alive anyway at this point due to lucky dodges despite only 15% evasion, rather than the female Monk, it's not surprising that silentkaster eventually took this round.

Third round: Ugh. The unused indoor slum map is always such a headache to try to comment on given how much the map rotates, though at least no one had Teleport this time around. The A.I. also thankfully quickly reminded me that you can Jump indoors, though I'm still pretty sure you can't Jump or be targeted by Jump if standing in a doorway. The A.I. also quickly reaffirmed that despite only 54% odds, Stall almost always hit for some reason. (What horror have I unleashed?)

I'm not sure if those little limitations of Jump are what part of what helped drag out this round so much given what a close match it was in general. I suppose it the length certainly was helped, however, by silentkaster's team finally using Protect for the first time only halfway through this round rather than it being a go-to spamming option like it was against my Chivalry's a Virus team. Insult on hitting the Mediator again after the Time Mage just been revived with only Phoenix Down is what finally would have broken Otabo's team if it wasn't for the Lancer Charming a Priest again. Raise 2 on the Time Mage just drew out an already lengthier match even more given that even without Cursed Ring's guaranteed resurrection, Cursed Ring + Quickening is still blatantly overpowered (since Quickening is overpowered). So, really, the stalling for time is what ended up doing silentkaster in.

Still, we did at least get to see Healing Staff kill someone without Kagesougi being behind it. Shame that silentkaster's team lost ultimately because it simply got worn by getting unlucky with the aforementioned Undead resurrections. It's not surprising though given Quickening + Cursed Ring is still a nigh-inevitable winning combination, which just one of the many reasons that Quickening needs to die in a fire like has always needed to.

Score: 1-0 (2 vs. 1)


First Round: Been a while since we've seen Atheist Bow as much I expected it to help destroy any semblance of balance the (meta)game might have, at least as far as mages were concerned. The same goes for any of the elemental -ton skills. Anyway, I basically got briefly distracted right after Fuuton for a couple of mintues and next thing I knew Otabo's team had basically gotten status'd to death. Serphina the Mediator and The Charmer the Thief apparently having Best Compatibility or something also really didn't help Otabo in this general match-up, though his team at least killed one of the the Thieves before getting overrun. Granted, it was a Thief with Cursed Ring who eventually got back up like always, but, hey, he at least didn't immediately resurrect....

Second round: Hunh. I guess the female Mediator just has really high odds to hit given that she was hitting Blackmails at least 61%. As such, despite the Monk getting Petrified off the bag and never healed of it, Otabo's team managed to hold out for significantly longer than it would have otherwise due to how powerful Mimic Daravon is and how long Sleep status lasts. Without the Monk, however, even that hitting two people couldn't bring Otabo's team back. I have to wonder how this would have gone if Chakra Band were still Immune: Petrify as it "should" be even though it really does need a nerf of some kind and given Otabo's team got pretty much steamrolled in the first round too....

Score: 1-1 (2 vs. 3)


First round: Ugh. Yet more Quickening, especially due to the Mime copying it. I had forgotten how much damage the Geomancer on silentkaster's team could do, at least compared to the usual Elemental damage that's below 100, especially from males. Regardless, that Sleep from silentkaster's Oracle onto the Mime, the Kiyomori on to Otabo's Mediator and silentkaster's Samurai having Echo Grass were pretty all instrumental in handing silentkaster the quick victory in this round.

Second round: There's really not much to say about this round despite Otabo eventually taking this round between silentkaster's male Geomancer apparently being a gigantic slut and a crystal popping up for the female Archer at exactly right time before the cascade of Arm Aims and Steal Hearts started to hit. To me, the only noteworthy things were that it was weird to see an Oracle doing that much again physical damage after all this time, amusing to see the Charmed Mediator Charming his ally Archer and surprising to see Demon Fire hit anyone for 224. That may be a record as far as single-target damage from Elemental goes, even if that was obviously due to Weak: Fire from Cursed Ring.

Third round: Apparently Slut the Geomancer had Magic Song this entire time; good to know. silentkaster's team continues to hate on the Mime semi-correctly. I'd argue that the Archer is the most threatening person on Otabo's team even with as stupid as Quickening is. They both go down in short order quite early to Raise 2 though and the round ends as a whole ends ridiculously quickly due to the hilarious Berserk backfire on the already hard hitting Oracle. Almost 400 damage to the male Mediator? Dear gods. Even without Berserk that Oracle basically still hits for 200+ damage most of the time, as seen with her ending the round with a shot for 238, so it's not terribly surprising--it's just hilariously cruel overkill.

Score: 1-2 (3 vs. 5)


First round: I thought Otabo was going to take this handily given this map (which I loathe), the A.I's general stupidity & blindness about grouping itself into easy bunches for AoE anyway and his generally superior damage, if only due to said AoE. ...And then the male Mime single-handedly puts both of Otabo's most dangerous units to Sleep at once due to the fair and balanced skill that is Mimic Daravon. After that and the Thief getting Insulted, even with the female Mime waking up the Bard with Maiden's Kiss relatively quickly (after the Dancer died), it was just kind of clean-up for silentkaster's team. Granted, it was a slightly prolonged clean-up due to the Bard grabbing a crystal, the Monk constantly needing to be revived for a bit and then Thief's Reraise going off just in time him to grab the female Mime's crystal, but it was still clean-up all the same. (Yet more Quickening.)

Second round: Well, despite the successful Insult on the Thief getting immediately cured by the female Mime and the moderate Southern Cross backfire, this round didn't open up nearly as horribly as it could have for silentkaster's team given everyone avoided that hideously powerful Earth Slash from the Dancer. In fact said Dancer got put to Sleep basically immediately after that miss by the male Mime and never got to do anything again. The same thing basically then happened to the female Mime and so despite the backfiring Mimics and the blocked Southern Crosses, that's really what did Otabo's team in as silentkaster's team takes yet another round and another match.

Score: 1-3 (3 vs. 7)


First round: ...Well, surely that Southern Cross from one of silentkaster's Squires hitting all four units of Otabo's team off the bat right after they move can only be a good sign for silentkaster's team...right? Sometimes slower speed has its advantage, at least as far as opening moves are concerned.

Even so, despite that opening salvo hitting everyone for a respectable 150~ damage, due to the other Squire and the Geomancer spontaneously deciding to be lazy asses, no one died from its damage combined with the Wizard's Nether Fire. As such, that Squire nearly died to getting double turned--already?--by Otabo's team and silentkaster's team then started to succumb to not being immune to Blind or Berserk; 71% Berserk is pretty stupidly high odds for something that lasts until you die though.

So...yeah, despite the horrible opening, Otabo's team ends up taking this round due to higher Speed, half of it absorbing Ice and having quite high odds of landing statuses that effectively shut down silentkaster's team hardcore. This is a bad match-up if I've seen one and I've seen a lot of them, especially since those crippling statuses are just from two units, both of whom absorb Ice.

Second round: As such, Otabo's team winning the next round despite both his Monk and Thief dying early was a given. Being killed by bags was a mercy by the time it happened give everyone on silentkaster's team was Blind, Berserk and Poisoned.

Score: 2-3 (5 vs. 7)


First round: ...I'll fully admit that it was somewhat nice to see someone else get horribly murdered by the Berserk Dancer's absurd damage output. As such, I also have to admit I'm a bit annoyed that one of silentkaster's Chemist managed to live through a shot due to Cherche from her despite Sleeping (I think). Given the rest of the team in this version of Wintry Wonderfolk is mostly just running status interference for said Dancer, there's not much else to say here, at least as far as this round is concerned. (Yet. More. Quickening.)

Second round: The Charmed Mediator putting herself to Sleep with Mimic Daravon was hilarious and it's really weird seeing Stop on a Monk, but I guess it works given Stop got overbuffed. As it was, silentkaster's team managed to take that round almost solely because it generally got really lucky with status between Immobilizing the Berserk Dancer in the nick of time, Petrifying the Undead Monk as soon as she got close enough to hit and Charming the Mediator right before she got a turn.

Fights at Riovanes's gate still continue to be extremely awkward due to the initial starting positions though. The whole "A.I. is suddenly too stupid to circumnavigate a Petrified unit thing" really didn't help either. silentkaster is/was lucky that the Chemist was Immobilized or else she might have chosen to resurrect the Berserk Dancer and Otabo might well have won given the Blood Sword she's holding.

Third round: Well, said Dancer goes down quite quickly...right next to the Undead Thief. Oh. *rubs hands in anticipation* This will be hilarious.

Haha. She effectively hit herself for 694 damage because he got put to Sleep after being Stalled. She's basically useless now since she's just going to keep resurrecting next to him until he can move, which isn't going to be an absurd amount of time between how long Sleep unfortunately lasts and the "healing" from Blood Sword not breaking Sleep despite being a hit. L. O. L. [/obnoxious bolding]

Of course, then the Chemist gets Charmed and decides to be ridiculously useful to Otabo's team to the point of almost ruining silentkaster's chances to win by himself due to the wonderfully balanced Mimic Daravon. The Dancer being useless though still means that Otabo eventually loses since she's basically the sole win condition on his team. [/sudden shift to present tense]


Score: 2-4 (6 vs. 9). silentkaster wins.



Well, despite the amount of Quickening in this video destroying much of my will to live, for the most part this was quite good series of rounds.

It also reminded me that one of the many things I've been meaning to nag FFMaster about (again?), which I've probably mentioned before, is that I really think Undead status's color needs to take precedent over other statuses' colors or at least over Regen and Poison's colors. Despite the still overly abundant amount of Cursed Ring users, it's excessively difficult to tell which unit is Undead and which isn't given they're often Regened more often than not; it's even more frustrating if there's more than one of that unit in a match. [/note to self]
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 04, 2015, 11:43:40 am
Thanks Barren for the rivalry match. Appreciate your hard work :)


Blitzkrieg vs. Tribute to The Damned- By far my favorite match even though I ended up losing. These two teams were pretty well versed and showed in Round 1 and Round 2. Round 3 I pretty much knew I was at a strong disadvantage due to the map layout and how Otabo's team will function well both apart and together whereas my team has to stay together to win. That, and due to the map, the Lancer was able to get Quickening off a lot before the teams could meet. Still though, I enjoyed this match. The only thing I might change is making the Paladin a bit more offensive, since he was a bit too defensive for my taste considering PA save.

Divas That Bring Double Trouble vs. Thieves Guild- Thieves Guild is currently undefeated in 1.39 I believe. Lucky procs for me on the Archer and Monk respectively, along with general speed tactics obtained and kept the advantage.

Futuristic Frannies vs. Signs of Aging- This was more of an even match as both teams had a good mix of status and damage. Berserking that Oracle was Bad News Bears in Round 3 for Otabo, as it allowed her to one shot his male mediator. Still though, being it is just a slight variation of the first team I ever made, this is more of a stonepiece team for me. Also, Barren, I had made the Geomancer a Bard (but kept the same abilities) since the Geo's stats got nerfed (sort of) in 1.39 so not sure you had the most updated version, but it's not a big deal.

Line Up Single File vs. CT5Holy's Favorite- Did not expect to win this one seeing the damage potential his team has, and how awkward the map was on Round 1. I got really lucky with status landing in both rounds.

Total Disrespect vs. Fire and Ice Are Nice- I actually retired this team (well, hid is more accurate) because I couldn't find a good damage vs. defensive balance. I really am not a fan of element absorb since it requires very specific equip set ups which may or may not benefit the types of units you have. But I knew I was losing this from the beginning. See previous comment on Otabo's match. Two units crystallized for Otabo and it was a 4 vs. 2 with Otabo's remaining units only having bags only for attacking and I still lost. If that doesn't speak to a Kiyomori + Berserk strategy being very effective, I don't know what does.

Wintry Wonderfolk vs. Guys Night Out- YES. I got to see Berserked dancer hit undead unit and kill herself!! Very hilarious. This was decent back and forth...speed is so important in this game though and that's ultimately why I won, I think.

GG Otabo!
Title: Re: Arena battle videos and discussion
Post by: Reks on February 06, 2015, 03:11:59 pm
Very nice matches, Barren~

I'll be putting up more teams that'll hopefully be decent.

New one is up now.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 07, 2015, 10:24:18 am
Next rivalry series is coming this Monday! What two combatants do you want to see in action next? Please ask for bout per post
Title: Re: Arena battle videos and discussion
Post by: Reks on February 07, 2015, 02:53:58 pm
Quote from: Barren on February 07, 2015, 10:24:18 am
Next rivalry series is coming this Monday! What two combatants do you want to see in action next? Please ask for bout per post

I'd actually like to see Damned's.

I don't think I'm ready for mine yet, unless Andante wants his, heh.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 07, 2015, 04:28:10 pm
I second The Damned, actually.
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 08, 2015, 10:39:54 am
(I'm not even sure what our options are, to be honest, Barren.)

That said, I wouldn't mind getting my execution out of the way sooner rather than later. Perhaps I'll be able to see it before my Internet connection gets severed.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 09, 2015, 10:49:17 am
FFT Arena 1.39c Rivalry Series - The Damned vs Anima Zero (http://youtu.be/zYjNLb3uE9c)
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 10, 2015, 02:30:03 am
(Well that's out of the way at least.)

That went about as well as expected. I would have preferred if other teams were used given I just updated those, but seeing how I clearly have no business making teams in the first place, much less trying to "fix" them", it doesn't really matter.

Anyway, thanks for the video, Barren. Now you can record actually decent matches.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on February 10, 2015, 02:31:30 pm
Thanks for the video Barren!


Well, I'm pretty happy with how my teams are working out overall.  Did like that 507 critical I saw in the first match up, that's for sure.

All I need to ponder here is if keeping Kagesougi on my Ninja in Frozen in Time is still going to be worth it at this point or if I should swap it out for something else, perhaps another status curing item.  Might have to see this team in another match or two before I make a decision on that
.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 12, 2015, 10:43:42 pm
FFT Arena 1.39C- reinoe (TANQZ) vs. Shintroy (FFIII) (http://youtu.be/8MuIoHgTThc)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on February 15, 2015, 01:55:40 am
Thanks for vid silentkaster and welcome back to recording matches.
Damage vs Tank

Round 1 and 2 the only reason these took so long was because I forgot about Shuriken using MP again. Round 1 was a nailbiter though. Surprised bag damage was so high. Meant for only shuriken to be used. Did not expect the bag at all.

Round 3 is how I wanted things to go.

GG. A bit rusty, but I think I can fix this team so it works as intended. Ninjas with Move-MP Up will be tough
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 17, 2015, 12:36:04 am
FFT Arena 1.39C - Anima Zero (Frozen in Time) vs. Barren (Tri Absorb) (http://youtu.be/40oSU0azSpM)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 17, 2015, 07:21:22 am
I was definitely out gunned but yet counter flood helped me out in both rounds. Everything else went my way from there. GG Anima Zero
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 17, 2015, 05:24:11 pm
FFT Arena 1.39C - Reks (Quake With Fear) (http://youtu.be/wRYWcBggE5E)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 17, 2015, 11:25:32 pm
Quote from: TrueLight on February 17, 2015, 05:24:11 pm
FFT Arena 1.39C - Reks (Quake With Fear) (http://youtu.be/wRYWcBggE5E)


Dunno why I forgot, after changing Aftershock from a Summoner to a Time Mage, to give some form of MP restoration to the Scholar.

Changed, as well as the Geo's Fury.

Thanks for the matches, TL. Excellent music choices, as always :P
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 18, 2015, 11:46:11 pm
(Thanks for the videos, silentkaster and TrueLight.)

Also, it's good to see that Barren isn't encased in snow given all the storms still hitting Boston and that side of the country in general.

I'll admit that I originally thought reinoe would win this despite  Shintroy's damage advantage, if only because Quickening + Charm meaning the Ninjas would potentially easily get Charmed and destroy their own Scholars. That's essentially what eventually happened in the first round anyway after a way too long battle due to the Monk going down so early and never getting revived. In the second and third rounds though, Charm either missed or got Tornado'd away quickly (due to Tornado and Quake's insanely fast speed) and Insult backfired big time in both those rounds too unlike the first one where the Squire with Talk Skill used it on more appropriate targets.

Not much else to say beyond that except that I find it ironic that the entire match was set to Sonic music given how long the first round took. Then again I suppose it's oddly appropriate given the increased quickness of the second and third rounds where Shintroy overran reinoe: Round 1 was essentially the first Sonic where everything immediately slows way down after the Green Hill Zone; Round 2 was Sonic 2, which can ran through at a decent pass until get to the Metropolis Zone; Round 3 was Sonic 3 sans & Knuckles given how quickly it went by. [/forced comparisons]


Oh, hey. I actually recognized the majority of songs in here for once, though I'll talk about that below outside of spoilers.

For the most part, this round was basically determined by Counter Flood, especially that first round where we finally see Water Ball turn someone into a Frog after like...a year or more of that not happening. That it happened twice and stayed on the Ninja is basically what won Barren the round off the bat.

The second round was much closer and might even have gone to Anima Zero had Barren's female Geomancer not guarded that otherwise would-be-fatal Spear shot from the Monk. I do have to wonder things would have turned out if she had gone done there....

Still, it was nice to see Barren go against a team that he didn't automatically beat by virtue of sheer bad matches as happened with Otabo's Total Summoning. And Anima Zero's team held on decently well enough for all the status Elemental/Geomancy threw out at it and despite getting unlucky with Platina Dagger for once (Platina Dagger's proc probably needs to be less likely to fire anyway, but that's a balance discussion.)


I'm tempted to make an Earth Absorb team now between this and the Kikuchimo(n)ji the Katana question Malroth brought up in the balance thread. However, given the PK Rocking one that I made with Reks technically still counts, meh.

And the foddering counts. A bad match with bad luck for me on top of that, but oh well; it's not like that doesn't usually happen to me anyway. At least this is more proof that Haste 1 just sucks currently and that the Time Magic Secondary I was hesitant to give Green Requiem+ is just not useful for this team since Haste status does nothing for it anyway. The Short Charge Haste 1 idea at least sort of worked out though.

Still, I guess I'll go back to Dance Secondary since, "ironically", if I had kept that I might have a more even match against Reks's team between both Witch Hunt and Nameless Dance screwing with this version of his team.


Well, nice to see someone else pull off an Archer Only Team that has no Spellgunners to boot. I suppose I shouldn't have tried to make my team with only Crossbow users on top of that like an idiot, but meh. That teams dead and apparently redundant now.

Still, I did kind of expect reinoe's team to lose that first match due to the idiotic way that his archers kept bunching up in the corner. His team would have lost if Reks's Scholar hadn't run out of just enough MP--she had 17--to cast a Quake that would have killed at least two people. After that, though, reinoe's team was able to regroup and pick people off.

His team winning at Doldobar Swamp wasn't suprising though given the wide open space he had to work. Reks's Thief, which kicked my ass, suffered even worse there than the first round and didn't even manage to ever get close to anyone of them, not that anyone on Reks's team ever got much of the chance to do so. I was kind of the surprised to see the Gunner take team out to use Antidote on his ally to heal only Blind though. I suppose it's because said ally was directly in his line of fire or something since the A.I. usually foregoes curing Blind (by itself) infuriatingly enough. Huh.



So, in the fight between Anima Zero and Barren, I recognized "Temporal Despair (http://ocremix.org/remix/OCR02271)" from OC Remix's remixes of Pokemon Mystery Dungeon: Explorers of Time and "...And In Her Self-Loathing and Despair, She Found Wrath (http://ocremix.org/remix/OCR01989)" from OC Remix's remixes of Chrono Trigger; I'll edit in the links later.

May I know what the third song was though, TrueLight? I didn't recognize it, though it was something that remained greatly of The Outer Limits's opening theme for all things.

Regardless, thanks again.

Spoiler EDIT: Whoops. I forgot add an extra end-spoiler tag.

Lazy EDIT: Finally got around to adding the links to those two things. My, how intensive.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 19, 2015, 12:31:01 am
Quote from: The Damned on February 18, 2015, 11:46:11 pm
I'm tempted to make an Earth Absorb team now between this and the Kikuchimo(n)ji the Katana question Malroth brought up in the balance thread. However, given the PK Rocking one that I made with Reks technically still counts, meh.

And the foddering counts. A bad match with bad luck for me on top of that, but oh well; it's not like that doesn't usually happen to me anyway. At least this is more proof that Haste 1 just sucks currently and that the Time Magic Secondary I was hesitant to give Green Requiem+ is just not useful for this team since Haste status does nothing for it anyway. The Short Charge Haste 1 idea at least sort of worked out though.

Still, I guess I'll go back to Dance Secondary since, "ironically", if I had kept that I might have a more even match against Reks's team between both Witch Hunt and Nameless Dance screwing with this version of his team.


Well, nice to see someone else pull off an Archer Only Team that has no Spellgunners to boot. I suppose I shouldn't have tried to make my team with only Crossbow users on top of that like an idiot, but meh. That teams dead and apparently redundant now.

Still, I did kind of expect reinoe's team to lose that first match due to the idiotic way that his archers kept bunching up in the corner. His team would have lost if Reks's Scholar hadn't run out of just enough MP--she had 17--to cast a Quake that would have killed at least two people. After that, though, reinoe's team was able to regroup and pick people off.

His team winning at Doldobar Swamp wasn't suprising though given the wide open space he had to work. Reks's Thief, which kicked my ass, suffered even worse there than the first round and didn't even manage to ever get close to anyone of them, not that anyone on Reks's team ever got much of the chance to do so. I was kind of the surprised to see the Gunner take team out to use Antidote on his ally to heal only Blind though. I suppose it's because said ally was directly in his line of fire or something since the A.I. usually foregoes curing Blind (by itself) infuriatingly enough. Huh.



So, in the fight between Anima Zero and Barren, I recognized "Temporal Despair" from OC Remix's remixes of Pokemon Mystery Dungeon: Explorers of Time and "And In Her Self-Loathing and Despair, She Found Wrath" from OC Remix's remixes of Chrono Trigger; I'll edit in the links later.

May I know what the third song was though, TrueLight? I didn't recognize it, though it was something that remained greatly of The Outer Limits's opening theme for all things.



Xenoblade Chronicles - The Night Before the Decisive Battle
Title: Re: Arena battle videos and discussion
Post by: Barren on February 19, 2015, 10:49:30 am
It has been a while since I did any matches but I do plan on doing a rivalry series between myself and CT5Holy since he's one of my favorite opponents so far in Arena. At least at somepoint soon

If anyone else want to do a rivalry series with any of my teams its fine as well. I know that they are not up to par at the moment (busy with school and all) but I think it would be a good thing (even if I lose to someone) to see if any of my teams needs to be scrapped or updated.

My Tri-Absorb team is surprisingly competent but eventually it may need a overhaul because of initial damage output but at least the synergy is there
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 19, 2015, 05:47:22 pm
FFT Arena 1.39C - White Knight Wiegraf (革命機) vs. Otabo (Futuristic Frannies) (http://youtu.be/KNYx1EZc6Q0)
Title: Re: Arena battle videos and discussion
Post by: Otabo on February 19, 2015, 08:35:31 pm
Wow, damn Silencer must be broken. Either that, or I was extremely unlucky to get one silence proc in. Anyway, that first match took so long; probably because my retarded mediators focused the geo so hard while the others (read: mime) were getting potshotted by the dancer the whole time. Also, perfect example of why mimes with secondaries that require charging suck hard. Second round was won by mainly charms on the dancer at the end. GG.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 20, 2015, 03:53:57 pm
FFT Arena 1.39C - Malroth (Dark Impetus) vs. Reks (Quake With Fear) (http://youtu.be/ip7Cur0bzhw)

FFT Arena 1.39C - Shintroy (My Me IX) vs. Silentkaster (Guys Night Out) (http://youtu.be/GoaAFghp-So)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 21, 2015, 12:09:32 am
Quote from: TrueLight on February 20, 2015, 03:53:57 pm
FFT Arena 1.39C - Malroth (Dark Impetus) vs. Reks (Quake With Fear) (http://youtu.be/ip7Cur0bzhw)

FFT Arena 1.39C - Shintroy (My Me IX) vs. Silentkaster (Guys Night Out) (http://youtu.be/GoaAFghp-So)

Well, this tells me I need another element beyond Earth.

Thanks for the match, TL. Greatly appreciate it!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 21, 2015, 09:38:58 pm
Arggggh, finger guard fails me hard in rounds 2 and 3 or I might've stood a chance. Yes, weak sandbagging but they were fast enough that they might've held on if chemist didn't get hit with insult and mimic data on, respectively. Might change a few things...not sure. GG Shintroy.


Thanks TrueLight!
Title: Re: Arena battle videos and discussion
Post by: Barren on February 22, 2015, 09:21:25 pm
FFT Arena 1.39c Rivalry Series - Barren vs CT5Holy (http://youtu.be/33GD250jSfk)

After witnessing some of my teams I got to really rework world of balance again because I do feel that I got something going with the reflect strategy but I feel like the problems in terms of staying alive when positioned is still at large. May change some setups for my wake up dead team though it still gets the job done and for hammer of good probably the same. GG CT5Holy, that was fun
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 23, 2015, 08:18:36 am
(Finally edited my last post to have the links it should have had days ago. Such sloth.)

Anyway, due to such sloth, you guys get spared my boring match analysis for once. A whole of Mimes in the three videos before the Rivalry one, though, so I suppose as much as I've forsaken that class, it was interesting to see what more could be gleaned about their behavior. It doesn't seem like any weapon sharing beyond Mimes went on in Otabo's match though. Hmmm....

As for the Rivalry, not much to say there except that I figure CT5Holy will again be lamenting how stupid the A.I. can act, especially given the way his Dancer acted in the first round of the third match. Terpsichore Christ she was dumb.

Regardless, as always thanks TrueLight and Barren. Belated thanks to TrueLight for the song name too. I suppose I'll have to check out the Xenogears series' OSTs sooner rather than later despite still having no desire to ever play those games.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on February 23, 2015, 01:54:46 pm
A bit late to comment on my match, but...

Mime has some problems it seems. Perhaps I should have studied them a bit more, but learning the hard way is fine, too. I've noticed it never tried to Mimic bow attacks. Does that have something to do with the equipped weapon? I assume you guys probably know more than I do, I don't really watch other matches.

Constantly picking on the Geo really helped Otabo here. My Geo is the only big AoE damage dealer, and keeping her down (or Stopped/Berserked in this case) prevented that. I'm not sure what she has equipped, but some tweaks are probably needed for that character as well. I'll have to look into that, probably later this week. Good match.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 23, 2015, 07:37:47 pm

Good stuff Barren! No surprises with the loss to Wake Up Dead; Soundbite is much weaker.

Delay Buster though ;_;   I try to make them somewhat resilient with Item and it just bites me in the bum. R1 was hilariously painful, especially since at one point it looked like I was going to win again after giving away the upper hand. But then they moved away and it was just all kinds of bad. XD
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 25, 2015, 12:47:18 am
FFT Arena 139c - Barren (Tri-Absorb) vs silentkaster (CT5Holy's Favorite) (http://youtu.be/XgFAnM9ChY0)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 25, 2015, 06:33:37 am
well that was unexpected. I was thinking that silentkaster was going to slaughter me with his physical attacks and status but yea my AoE somehow got the better of him and missing charm in round 2 helped my chances as well. I had low expectations about my team and yet it somehow manages to win pretty much all the battles it fought so far. GG silentkaster, Derpy chemist will forever be derpy
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 25, 2015, 01:02:41 pm
Definitely need a few switcheroos on this team. Chemist should be 12 speed...ugh. With little revival, I need a faster derpy chemist, but I loved just how derpy he was. He lived up to his name. I have a few ideas to improve the team...I will make CT5 proud! Gg Barren.


I have a couple videos to upload, hopefully tonight. If anyone has any music requests, let me know. Otherwise, gonna go with some old fall backs!!
Title: Re: Arena battle videos and discussion
Post by: The Damned on February 26, 2015, 01:25:06 am
(Hey, silentkaster, when you post, remind me to post in the Balance thread before I forget again please.)

Speaking of music, I forgot to say that I find the sudden influx of Sonic music rather amusing, though I'm overall fine with it.

Ah, Mimes will forever disappoint it me seems, but in this case, it was mostly the Chemist's fault for silentkaster's (inevitable?) loss, which already got delayed by HP Restore going on off the Monk twice.This especially in the second round where he could have easily stood right behind the Paladin's body and Phoenix Down'd it to cause the Mime to Mimic--provided the Mime didn't spontaneously just fail like it does sometimes--it and revive the downed Monk. Sigh.

Even with my painfully low expectations for the A.I., it keeps to disappointing after all these years.


Quote from: White Knight Wiegraf on February 23, 2015, 01:54:46 pm
A bit late to comment on my match, but...

Mime has some problems it seems. Perhaps I should have studied them a bit more, but learning the hard way is fine, too. I've noticed it never tried to Mimic bow attacks. Does that have something to do with the equipped weapon? I assume you guys probably know more than I do, I don't really watch other matches.

Constantly picking on the Geo really helped Otabo here. My Geo is the only big AoE damage dealer, and keeping her down (or Stopped/Berserked in this case) prevented that. I'm not sure what she has equipped, but some tweaks are probably needed for that character as well. I'll have to look into that, probably later this week. Good match.



Oh. You are still around. Well, to answer your question, you can look at the post about (new) Mimes I made in the A.I. Team Building Guide 2.0. (http://ffhacktics.com/smf/index.php?topic=7896.msg202897#msg202897)

To clear things up without you having to look there, though, Mimes' weapons tend to change and outright disappear one anyone else on their team makes a melee attack, though there was a hazy issue with weapon-lending between enemy Mimes that still hasn't been cleared up. On top of that, Defending, Charging & Performing seems to "glitch" permanently on Mimes if they get killed while Defending or interrupted while Charging & Performing, with the latter being while White Magic among many other job classes are basically worthless on them unfortunately: they get interrupted by anything their teams do and their previously Charging spells don't go off at all.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 28, 2015, 05:27:43 pm
Sorry so late guys. Been crazy busy this past week.

FFT Arena 1.39C- The Damned (Half of No Quarter) vs. Barren (Suicide Squad) (http://youtu.be/9E3zDIJvm70)

FFT Arena 1.39C- CT5Holy (Big Number Parade) vs. TrueLight (Crossroads) (http://youtu.be/hmvBK-_1ieI)

*Pokes The Damned* This is your reminder to post in the Balance thread.

Title: Re: Arena battle videos and discussion
Post by: Barren on February 28, 2015, 06:27:39 pm
A bit disappointed at how round 3 turned out but its clear that this team doesn't like small maps. Still Damned you earned the win. GG
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 01, 2015, 02:52:36 am
Thanks silentkaster!


Ninja actually doesn't do that much, esp once out of berserk. Lancer does even less between WM duty and Javelin. Also holy crap at those Southern Crosses. Pretty sure the only reason I got round 1 was killing archer before he did anything +Holy killing the Chemist + Mimic Daravon landing on Paladin.
gg!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 01, 2015, 10:44:38 pm


Mime Team vs Tank/Status 12 Speed Team

Round 1 - 3v4 for the majority of the match. My lack of AOE damage couldn't keep up with the wish and chakra usage. A convincing win for silentkaster this round imo.

Round 2 - Chemist with Blaze gun using the map to her advantage really helped this round. Lack of AOE again brought it back for silentkaster. Insult on the chemist finally closed it out.

Round 3 -Really close round. Came down to who could tank who. Unfortunately for silentkaster his units didn't recover high enough to not be KO'd by the chemist or Thief.

GG. Both teams were showcased.



Absorb vs buff/debuff mime team
Betting on Barren taking this. AOE and absorb sort of courters this mime build.

Round 1 - pretty hype. Barren's comeback potential really shined. Really close even in the end too. It all came down to the mime and chemist AI. Derpy is probably a bit too derpy.

Round 2 - Too one sided. Probably just a really bad map.


Balanced/Lasting Team vs OHKO/Speed Team
All on Truelight. The paladin is just too good.

Round 1 - Good track to open up with. Greating opening for Holy. Keeps momentum for the entire round too. 246 Holy on a Shelled Paladin is insane (probably has 70 faith though). Did CT5Holy update this team? Looks a lot stronger now. I don't remember it having this many options.

Round 2 - Slight advantage for Holy up until the 3way southern cross from Truelight's Archer. There's no recovering from that in this match up at least.
----
I must not remember Holy's team correctly. It actually does come back and strong thanks to the Paladin not playing to her strengths triggering HP Restore...
What an odd map for Truelight this round. He was pincered for the entire round almost. If the Scholar had revived a bit sooner this wouldn't be going to the 3rd round.

Round 3 - Shoutouts to ATLA. Quick round, but it could've gone either way. The large map could've been worse than it was for Holy since his speed and mobility gap makes it so the team seperates for a few turns. GG


Haven't been able to visit in a while. Wasn't aware Verizon's been acting up in the east coast. Just reset my router today. I'll finally be able to update my teams.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 02, 2015, 04:34:28 pm
Good back and forth match. My Archer and Samurai being able to one shot the Ninja really put the Lancer on revive duty. Paladin continues doing her job very well. GG CT5Holy.


FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. Silentkaster (OHKO) (http://youtu.be/Splcm6_1t10)

FFT Arena 1.39C - The Damned (Pilgrimage of Repentance) vs. Barren (Suicide Squad) (http://youtu.be/tXZ5jwNxC5o)
Title: Re: Arena battle videos and discussion
Post by: Reks on March 03, 2015, 06:30:02 pm
Quote from: TrueLight on March 02, 2015, 04:34:28 pm
Good back and forth match. My Archer and Samurai being able to one shot the Ninja really put the Lancer on revive duty. Paladin continues doing her job very well. GG CT5Holy.


FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. Silentkaster (OHKO) (http://youtu.be/Splcm6_1t10)

FFT Arena 1.39C - The Damned (Pilgrimage of Repentance) vs. Barren (Suicide Squad) (http://youtu.be/tXZ5jwNxC5o)


That teams of yours is something else.

Oww.

At least my evasion did what it was supposed to do.

Looks like I need more status healing, so thank you, Truelight, and GG Silentkaster!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 03, 2015, 06:37:49 pm
One thing that I've noticed about this team of mine in particular is that even though three people can revive, they often choose not to (since one shotting an enemy is a greater priority than sandbagging in most cases.) This is why I lost Round 2 primarily, since they ignored the dead units until it was way too late. I thought having a match with two death users was a lot of fun though, and if that Paladin had ever gotten unfrogged in Round 3, it might have cost me the match since she could have turned things around. Dancer was pretty much just there for Anti Sandbag since she couldn't one shot anyone. GG Reks!
Title: Re: Arena battle videos and discussion
Post by: Barren on March 08, 2015, 01:46:54 pm
Following the two matches I did I also provided some pro tips for both ShadowDragon15 and White Knight Wiegraf since I figured both teams has potential to be better than what they are. So enjoy  :P

Also for some reason my Camtasia Studio recorder froze during the recording during the first video but it gets back on sync at Round 2. So note to those who record, if for some reason your recorder freezes during recording pause the game if you can and stop the recording so you can record again from where you left off

FFT Arena 1.39c - ShadowDragon15 (Test Tube Baby) vs Shintroy (The Veldt) (http://youtu.be/jI3CM3vF5TA)

FFT Arena 1.39c - silentkaster (Dihydrogen Monoxide) vs White Knight Wiegraf  (革命機) (http://youtu.be/c5IguyUD1L8)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 08, 2015, 04:24:26 pm
Hey, nice to see to you all! I put together a 139 for the occasion, would love to see it up against some of the new designs. Special thanks to silentkaster for letting me know the update arrived. You guys rock!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 08, 2015, 05:50:40 pm
Berserk Mime team vs Fire Absorb
Looks evenly matched due to my team only having no AOE potential versus Shadow's aoe and blind procs.

Round 1 - Went worse than I imagined near the end. My team could not close out the round even when units were out numbered. No 999 from Otabo's Dancer either. RIP.

Round 2 - Good match for ShadowDragon. Didn't think the smaller map would favor him this much. Seeing Grand Cross be this effective makes me wish I went with my original plan on going with a Grand Cross version of this team. (I will after this match though)

Round 3 - Even with some battle songs the team lost.  I guess I relied too much on the team's strengths to outweight its possible weaknesses. Did not think I could overwork Truelight's Paladin like that.

GG. Going to update the Veldt into a grand cross team. Also like Barren, I'm going to suggest some units/builds for your team.



The Squire - You had him well built equipment wise. I only would've changed the headgear on him since your team has Raise and Raise 2. I'd go with Green Beret or Twist Headband. Ability wise, Barren hit the nail on the head with Magic Defend up and support abilities. Definitely try out Attack up or Concentrate because it leaves you with more JP for our squire to be more versatile. Throw Stone would be great just for anti phoenix down/wish and spellcasting. For the reaction I'd go with Absorb MP or MP Restore.  Go with the Absorb MP if you take my advice on getting a mage on your team

The Bard - I'd replace him with a caster that deals fire damage. Black Mage/Summoner would work well. You'll have MP Restoration through Carbunkle,, Fire and Moogle healing, and Fairy for revival.

Wizard
Summoner (Fairy, Moogle, Carbunkle, Odin for fire absorb units also inflicts death
??? Maybe Counter Magic if you have the JP
Short Charge
Move-MP Or teleport since you have carbunkle
Fire Rod

Black Hood or Holy Miter
Robe of Lords
Diamond Armlet


The Ninja - Definitely needs to be reworked. The weapons are fine, but everything else imo needs to change. I'd make her primary goal getting in and landing the faith/oil, so I'd want her to have no move-1, and some PA gear. Twist Headband and Black Costume  with an Angel Ring. She'll be able to absorb MP and hang with the squire without getting blinded by his GCross. As for her abilities. I'd go with Draw Out and Masamune, Overwhelm or Attack Up. Maybe Warpath, Move+1, Flee, or Move HP Up for movement.

The Paladin  -  He's a holy paladin so you want him be able to tank some hits and support your other units.

50 Brave for Reaction Purposes
70 Faith because you have white magic and it gives him 60% chance to use his reaction
Paladin (Nurse, Transfusion, Reraise 500 JP)
White Magic ( 300 JP Raise, Esuna) May want to replace Reraise with Wall
Absorb MP
Unyielding - Lets him tank magical and physical Damage better.
Move-MP Up
1000 JP on unlocking classes. 1100 on abilities. 800 on spells. 100-0 extra MP depending if you go with Wall or not
-----------
Tactician's Blade
Zypher Shield
Platina Helmet
Robe of Lords
Diamond Armlet
Immune to Don't Move, Don't Act, Silence, Poison, Oil, Stop



Water Absorb vs Unorthodoxed Mime(?) Team
Betting on Silentkaster to take it. I am interested in seeing WKW's team in action though.

WKG was way too outclassed in this match up due to his team build. GJ to taking a round off silentkaster though. Was not expecting that.

It looked like you were going for a well rounded team with a Mime on it so I'll just give tips on how to execute the team better.

Samurai - Main: Tank. Sub: Status (Insult/Kiyo)
This unit is based off of Otabo's team "Maximum Disrespect".
Very Tanky. Uses Blind, Poison and berserk to make him even more tanky. With Meatbone Slash he could have even more versatility.

40-60 Brave
40-50 Faith (I'd go with 50-50)
Samurai - Masamune - Kiyomori (maybe Murasame)
Talk Skill - Insult (Mimic Daravon if you have the JP)
Finger Guard, Meatbone Slash, HP Restore(if you're above 50% reaction) Dragon spirit (if you go 40-40)
Unyielding
Move +1 or Flee
--
Bizen Boat (100% Silence), Kiyomori(for Murasame and talk skills) Muramasa

Crystal Helmet (DA)
Diamond Armor (DM, Berserk, Blind, Poison)
Feather Boots or Cherche (I'd go with Cherche)

Asura is better for high PA classes. Not so much Samurai. So I got rid of Asura the weapon and ability.


The Dancer - Main: Ranged Damage/Status Alt: ???
I think Barren's build is perfect for your team. Use that

The Mime - I'll say Barren's call on making an item bot was great, but if you really really want a white mage Mime, I think you'd have to make an entirely different team. Reason is, this team doesn't really get anything out of the Mime being there. Almost any other white magic build would be better than having a white mage mime. The mime will most likely be out of range to mimic anything other than maybe murasame and masamune from the Samurai.

40/70
Mime
White Magic (Raise, Wall, Cure, Esuna 600)
Damage Split (300)
Short Charge (400)
Move-MP Up (500)
1250 Unlocks, 1200 Abilities, 600 spells
--
Chakra Band (or Platina Helm +Light Robe+ Defense Ring)
Gold Armor or Platina Armor
Setiemson or Genji Gauntlet

If you ever make a mime caster you want it to have near instant casting so it doesn't get interuppted by mimic. I wouldn't suggest a mime as your primary healer either. Paired with another support unit I'd say it would work) Either way try this build out. Worked for me)

Also read The Damned's Mime post here. Has probably everything you need to know about mime. Especially the reason I wouldn't recommend a weapon on a mime, especially if other units attack with weapons (can work for spellcaster teams that never attack)
http://ffhacktics.com/smf/index.php?topic=7896.0


The Geomancer - Main: Odin - Alt Support/Geomancy


40/70
Geomancer (Left Over JP. No lavaball/ice damage)
Summon Magic (Moogle, Fairy, Odin450)
Counter Flood (200)
Magic Attack UP (400) For Geomancy damage
Move-MP Up (500)
1000 Jobs - 1100 Abilities - 450+ Spells 2550
----
Giant Axe (for geomancy/counterflood) Could change into a Mystic Blade instead...
Genji Shield (for geomancy damage
Holy Miter
Linen Robe
Magic Ring

Similar, if not the same as Barren's(not sure). I wouldn't use titan since the mime doesn't get anything out of mimicking it. Odin as her main spell is much better. I'd go with Linen Robe since she could use a bit more HP.




Thanks for the videos so far silentkaster, Truelight, Holy, and Barren and welcome back R.Elmdor, WK Weigraf, and ShadowDragon15.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 09, 2015, 12:41:40 pm
Thanks for the video and the help Barren. I ended up choosing your lancer idea. But, If I tried to implement all your suggestions for the Squire, I would have had went over the JP Cap, so I only dropped Float. Figured I wouldn't need it as much as revival/status healing. The team has been updated, so another would be great from anybody. GG Shintroy.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 09, 2015, 03:27:53 pm
Thanks for the tips, Barren and Shintroy.

I had some super long reply prepared going into detail on those tips and ended up updating my team before finishing the post, so I'll just go over something that's still somewhat relevant. I took some of your advices, but I was hesitant on some things, on the Samurai in particular. The reason being that I've been known as 'Behemoth' for a long time on the internet, and this character has some traits of mine. For one, I dislike Talk Skill whether it's on the giving or receiving end, because it's not evadeable without a specific reaction and it's instant, which makes Yin Yang seem to pale in comparison. Maybe I'm wrong, I just haven't seen Yin Yang in action yet, all I keep seeing is talk. This is why I have a large array of status immunities, with one immunity taking priority over others...

The Charm status. In vanilla tournaments, I've seen many decisive victories suddenly turn around just because of this and I'm pretty sure it has happened here as well. And the AI ignoring Charmed allies doesn't help either. I do hope at least some monsters will have Charm immunity when they come around... I could go on a long rant about Charm but to make it short, you'll never see me steal hearts or receive this status unless some archer breaks my armor and happens to know Charm as well.

I did keep a White Magic mime. I'll give White Magic a second chance by switching to Raise instead of Raise 2 (quicker and more accurate). If he still derps in a corner I will probably change the skillset.
Round 1
Went as expected for the water absorbers, with the many Maelstroms, Squire being constantly on the offense and Don't Act procs (Blackmail) eventually overwhelming the tanks.

Round 2
My team had a great mobility on this difficult terrain, which might have been the cause of my win here, despite the Mime being absent for most of the fight. This was my team's first win ever as well.

Round 3
I have a difficult time remembering what happened actually, I watched these battles yesterday. I remember it went really quick with the Mime dropping on the ground early on, Geo decided he was not worth bringing back up for some reason and went on a suicide offense, and Dancer just drowning in the water. Shows that I was really due for a change.


Edits because Font went really really tiny.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 09, 2015, 03:42:11 pm
Just FYI for everyone, I won't be able to record for a little while. Got some stuff going on and it's taking priority over recording (it takes me a while to make and edit each video, crappy as they are :P) so I'll be back online when I can but might not be for a little bit. I'll still be around though...just not recording for a bit! Thanks, and sorry everyone!
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 10, 2015, 12:32:59 am
No problem silentkaster. I have some video experience thanks to a vanilla tournament I ran last year, so if needed, I can record as well.

Well, it doesn't look like it's going to be possible because I can't access the memcard generator, I don't have Excel and OpenCalc freezes trying to open it after a while. It seems overly complicated to fix this issue so it doesn't look like I'll be able to record matches since I can't generate any teams unfortunately.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 10, 2015, 09:22:59 am
I can do some more Arena battles this Thursday coming up as well as over Spring Break which is next week so if anyone needs me to do a match for them and possible offer pro tips at the end of the video please PM me and I will find the time to do so
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 10, 2015, 12:42:13 pm
In response to White Knight Wiegraf regarding Ying Yang and Charm:

Talk Skill is probably, in most cases, a bit better than Ying Yang. Although Ying Yang does have a wider variety (Zombie, Petrify, Blind, etc) but it isn't instant and is Faith based. However, the Oracle class has two abilities critical to Mages MP regeneration, plus defense up which could make the Oracle class worth using over Mediator to conserve JP and get the same abilities desired. (Also Oracles can equip Certain weapons mediators can't which may sway you to use them.) So it's kinda a wash for the most part.

Charm, while still a dangerous status, is not nearly as dangerous as it is in Vanilla. First reason is that there are many more immunities to charm in Arena. Second, Esuna, Stigma Magic and Heal all cure charm and units MAY (not guaranteed) use it to cure themselves or allies from Charm, but these abilities don't cure Charm in Vanilla. Finally, in a Vanilla tournament there are usually Equipment restrictions so in order to make an effective team, you are almost forced to use the highest equipment available. Therefore, many times in a Vanilla tournament, the lower HP units have overall combined with the equipment they're using might make knocking an ally out of charm more trouble than it is worth. However in Arena, you might be better off equipping bags or a less powerful weapon (or even no weapon) which makes knocking an ally out of charm at least a little more likely and safe. Therefore, if your strategy revolves around not getting charmed, at least in Arena, you may find yourself at a significant disadvantage. Just my thoughts though.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 10, 2015, 05:58:40 pm

Don't have much to say against your arguments, I'm still learning after all. I haven't seen Oracles in action, looking forward to that. As for Charm, I just have a personal grudge against it, and my first unit personifies that.

If that's allowed (not sure), throw me some .gme attachments, whichever you want to see face each other, I will record the videos but I won't have a lot of commentary, tips or anything of the sort.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 10, 2015, 06:44:47 pm
I wouldn't mind seeing my team go up against WK Wiegraf's. If anyone wants to run that.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 10, 2015, 06:46:52 pm
I can do it this Thursday
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 10, 2015, 06:53:32 pm
I only run a small chance of charm, so we'll see if WKW gets his desired effect of defending it. I just also see it fitting to put the returner who's relearning with a new combatant also learning.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 10, 2015, 07:02:25 pm
I'm gonna add another team or two soon.

Anyone have any ideas, just from a glance, as for what to do with the first unit in Till Death?

As well as SWA in general. Elemental Absorb teams are, in context, simple and straightforward... But I feel they could be better.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 10, 2015, 08:41:44 pm
(I should really see if I can get Camtasia working again on this new laptop since I still have Internet. Hell, I should see if I can get Internet working on this new laptop given how ancient this desktop is.)

In the meantime, thanks once again to silentkaster, TrueLight and Barren for recording videos as usual. Also thanks for the reminder, silentkaster, though of course by now I had forgotten what I was even going to say next in there. I think I can dredge up most of it before tonight ends, but who knows; that's literally an entirely different discussion though.

My, what "comedy" of errors on both of teams part, especially in that last round where I somehow won despite Polar Knight be literally incapable of damaging anyone on Barren's team with anything besides Bullrush and despite both of our teams playing supremely stupidly. Ugh. I think I'll just retire Half of No Quarter too anyway before it does even worse. I can't remember why I gave Dracula Mantle due to the double Berserk thing. I think it was mostly M-EV related since Power Wrist doesn't give any M-EV. Shrug.

About the only thing that worked out as planned was my intentionally foregoing giving Sceptre Knight Nurse so that he would actually use Life Drain and Spell Absorb. Even he used Blind, which even if it always got immediately canceled is still something that gets so little use that it was at least novel.


I find it a bit ironic that as much damage as CT5Holy's Monk and Scholar were doing that TrueLight's Samurai and especially the Archer easily outdamaged them, which is chiefly what won TrueLight the match ultimately. I mean the Archer was doing 300+ easily to CT5Holy's poor Lancer, so, yeah, bigger numbers prevailed here.

That said, it's a bit "fitting" that literally all three matches were ended by Sleep given that only increases already big physical damage. That causal 417 to end it makes me think that Crossbow users perhaps aren't inherently doomed if they aren't using Hunting Bow.


Weirdly this was perhaps the closest match in general so far despite the fact that Frog basically decided that Reks was going to lose from the get-go. Ugh. The A.I. is so damn stupid about curing Frog and other statuses a lot of the time it's pathetic. Reks likely would have won handily, at least in the last round, if his Paladin had gotten cured of Frog given how long he held out in what essentially a 3v4.

Oh well. At the very least, it was interesting to see two teams that actually try to make use of Death fight, even if for the most part Dead status from Death was a non-issue. Speaking of which, it was also nice to see Counter Magic be useful for once, since I'm relatively certain the first Counter Magic Odin back on the Bard proc'd Dead and instant-killed him. Heh.


Sigh. Of course my (far) better team of the two to fight Barren's team so far fails despite also having the positional advantage on both maps on which we fought. Through a combination of my team being idiots, particularly Lulu, and my usual bad luck (damn Paladin), I lost this somehow despite the fact it should have easily gone onto a third round.

Sigh. Whatever. I guess I'll have to change them around a bit again, especially if Lulu sadly can't be trusted to be competent and Wakka can't hit anything without Concentrate. Also should probably change HP Restore on him anyway since it literally never goes off for me unless it's in situations where I'm going to lose anyway.

Not sure who disliked this video, though. It wasn't me even with how disgusted I was and still am with my team's stupid performance.



And since I've watched Barren's latest two just now, I'll actually remember what happened in them.

...That 904 critical by the Dancer in the first round didn't break the damage record, right? I can't remember right now. The 837 damage though on the record strike after the Dancer got briefly charmed though probably breaks the damage record for strikes from non-critical hits.

As it was, this was closer than I thought it would be, even expecting Berserk to backfire despite all the damage it produces. It was also more protracted than it "needed" despite all the Raises missing, all the Critical hits, and the overall lack of healing on ShadowDragon15's team between all the Reraise status, all the HP Restore (grr...) triggers, all the Charm from ShadowDragon15's team that the A.I. immediately sabotaged half of the time, all the Blindness from Grand Cross and all the Auto-Potion on the really tanky Paladin. Still, congrats on winning your first match back, ShadowDragon15.

If nothing else, then outside of giving ShadowDragon15 a refresher course in ARENA, this match was more fodder for arguing that Two Hands's damage boost perhaps needs a nerf. Shrug.


Oh, a nice Water-absorbing team with a nicely nerdy name. I like. I also liked the A.I. actively using Preach to an increase the potential damage of already Charging spells and the use of Faith Up as a reaction and Coral Sword in general.

Speaking of Faith Up, I can't say that I like Witch Hunt triggering Faith Up in addition to already being effortlessly defeated by Absorb MP. I can't blame FFMaster for that since I'm pretty sure that hasn't changed since vanilla where Faith Up was equally...lax in what it reacted to. Wonder how easy that is to change....

Other than, there's not much to say outside of the fact that it was kind of painful to watch silentkaster's Wizard get revived into an incoming Titan so many times and also painful to see White Knight Wiegraf's Samurai essentially give away the round by assuming that Poison would kill the Wizard.

Oh. A.I. You're so unintelligent at times.


Good games to Barren. Since "third time's a Charm and all that", if anyone wants to record it, I wouldn't mind my "Esper Family Outing" fighting Barren's "Tri Absorb" even if I expect to be less of a fight and more of slaughter for me as per usual.


P.S. Also, yes, Barren, since no one has confirmed it for some reason, you were/are correct in calling the logographs that White Knight Wiegraf used for his team name "kanji" provided that his team name is actually meant to be pronounced in Japanese and not Chinese.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 11, 2015, 06:08:33 am
Ok It was troublesome to get my video recorder going right and I have spent a while searching for solutions, but I was fortunate at the same time since I've fixed another long-standing big issue at the same time. If you watch any of the videos from the vanilla tournament I've recorded last year, you'll probably understand what I mean.

I have had time to record one match, but I can't edit it right now because the output was a .flv and some codec is messing with Movie Maker. ...It's another long-standing issue I've got to look into.

Until I fix that, I can at least say which teams I have recorded.

The match will be silentkaster (Signs of Aging) vs TrueLight (Crossroads)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 11, 2015, 12:59:32 pm
H..holy crap. So many videos and so much to learn!
Well, I put together some teams and I want to test out the ai behaviour. "No foolin" is an old mime team I put together in 1.38 and you know.. equips and stuff... but I gave em' charm. We could save a lot of time if someone knows if mimes will mimic charmed enemy units.. but even so, the original didn't have it and it was fine.
"Mavericks" has one berserked samurai with element absorb and pa save, and the archers have the bow, but no absorb. I also removed arm aim, which will increase dps, but limits them in a way too.I'll be looking for the ai behaviour quirks, weather those mimes need more damage, or if charm mimic works. Maverics was a bit more complex. There's a formation they make where everyone can attack and support each other quickly and efficiently.

How is everybody?! Man I missed a lot.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 11, 2015, 01:13:23 pm
If you want your archers to be able to inflict damage despite using elemental weapons armor/shield break are ones that come to mind. Those alone destroy any elemental absorb that any team tries to use.

Only counter to breaks/steals is maintenance which doesn't get used enough IMO. Of course having equip protection means you give up extra dps protection if you are going for tank setups. Its honestly about balancing out your offensive/defensive capabilities and understanding what you are willing to give up in order to obtain.

Do you want HP over Power? Power over HP? and so on. There's always a catch to what you want to do. There is no true or definitive setup that makes you indestructable. But there are optimal setups in order to maximize your teams potential. Its just trail and error
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 11, 2015, 02:43:26 pm
In all my teams I try to keep the choices few and distinct. Arm aim was my answer, but it kind of hurt damage potential, especially when it missed. At least with hawk eye, the high speed on the archers makes them able to hit anybody eventually. Oil would counter absorb, but they do an awkward double hawk eye pretty much every game turn 1. After that we should see synchronized knockouts. More worried about the samurai losing battle boots, but I'm testing how the ai behaves with only the samurai absorbing. If the archers prefer to use potions still, gotta boost pa/sp by 1. Those archers got one job, don't need no fancy abilities. Shoot stuff, drink potions.

Do appreciate the insight, tho. I was thinking about what I could do with steal techniques and mime. Something to do with one of my tanky oracles messing around with units and a thief or something permanently crippling them.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 11, 2015, 05:45:23 pm
FFT Arena 139c
silentkaster (Signs of Aging) vs TrueLight (Crossroads)
https://youtu.be/s1KzhnzaO54 (https://youtu.be/s1KzhnzaO54)

By the way, how do you give custom names to your links? :oops:
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 11, 2015, 07:00:36 pm
Yeah, that went pretty much as expected. Of course, RNG was really not on my side for either round...Samurai was doing her job as expected with a couple of exceptions. Not sure if I'm going to change some equipment around or what...but will take a look. I can't change this team too much as it's my original team and has been. GG.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 11, 2015, 07:14:42 pm
Silentkaster's team was pretty much on the defensive for the majority of both rounds. I really need to get a new team since this one seems to be showing some signs of aging haha. GG Silentkaster.


Quote from: White Knight Wiegraf on March 11, 2015, 05:45:23 pm
By the way, how do you give custom names to your links? :oops:


Click the Insert Hyperlink option (it's below italics). In the first [url], put url=link of your video. Put the title of your video in between both the []
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 12, 2015, 12:25:47 am
Status vs Balanced Team
Betting on Truelight to take it since his team's more well rounded.

Round 1 - Charms being thrown around left and right. If it weren't for the instant esunas from All the Buffs on top of half of Truelight's team being walled it would've been more evenly matched. Unlucky Raise 2s and a lot of wasted turns on silentkaster's side too.

Round 2 - exactly as Truelight says. silentkaster gets put on the defensive from the start of this round. not much to comment on really.  Didn't even get a lot of MA saves due to the lack of hits Truelight took.

GG. Overall this was a badmatch up for a heavy status team. Truelight's team just counters heavy offense/status. Signs of Aging is one of my favorite teams. Usually does well in its matches.


If you like Oracles you should take a look at...
silentkaster's OHKO (faith rod oracle with petrify, sleep, and don't act)
My Bad Breath (entire team based around status. Has an oracle)
Smite (entire team revolves around zombie)

Oh wow besides teams i remember off the top of my head most of the oracle teams i thought were oracle teams were actually mediators
---
Edit There's also my Power Ranger's team I forgot about. Hasn't had a match since I updated it a while ago. Support Oracle role which I wish I saw more of. Time Mage / White Mage is just too good to consider using Oracle / White Mage due to time mage having 9 base speed.


TKO vs Mime Air Absorb
Bet on Barren to take this even though he's up against my favorite mime team so far.

Round 1 - Went as expected. Reinoe's team needs all four units to stand well. Convincing win for Barren. Had complete control for the entire round.

Round 2 - Even though this was a three on four due to one of the squires being too passive, Reinoe takes it very well. Managed to out tank Barren and stop the multiple comebacks. Really surprised this round.

Round 3 - Oracle died early and the Scholar managed to nab a crystal  for MP. Really clutch round.

GG. That's what I get for doubting my fav mime team.


PA/Status Mime Team vs Balanced Mime Team
Silentkaster should takek this due to sort of countering WKW's team. Hoping the Dancer chooses crossbow shots over Houkoutons. Looks like a lot AI problems on WKW's side. We will see though.

Round 1 - Lack of support and damage output on WKW's team. Completely one sided match. Hoping the next match goes better. Maybe more Odin and crossbow shots.

Round 2 - WKWiegraf has the devil's luck. Double Odins and hitting through evasion for one of the fastest rounds of the season.

Round 3 - Smaller map so it can go either way. Mime blocked while casting? Either it's not actualy casting or this is something that needs to be look into(she wasn't).

GG. Wasn't as one sided as it could've been. Still recommending instant/near instant casts for the mime since she's your main support and you don't want her bugging out like she did 3rd round.


40
70
Mime
White Magic
Abandon
Magic Defend UP
Move-MP Up


Gold Hairpin
Gold Armor
Genji Gauntlet


Cure, Cure 2, Cure 4, Raise, Esuna, Dia,

1000 on Job Unlocks
1150 on Abilities
850 on spells
3k Total
Immune to DS/Dead Silence and Petrify. Tons of Evasion with Abandon.


40
70
Mime
White Magic
MP Restore
Short Charge
Pilgrimage


Gold Hairpin
Gold Armor
Setiemson


Cure, Cure 3, Raise, Esuna, Holy, Dia

750 on Job Unlocks
1100 on Abillities
1100 on Spells
2950 Total

Respectable damage output and healing. Pilgrimage, Strengthen Holy and Dark for Dia, Odin, and Holy. Does not need poison immunity since she has cure. So she'll only waste 1 turn on herself if she ever lands in critical+poison territory.



Mimic Summon vs Tanky Fire Absorb
Shadowdragon's team looks super solid now. Rouroni has tons of AOE potential though so it can go either way.

Round 1 - Oh wow. Didn't know the Mimes had quickening. Interesting team indeed. If it weren't for the mimes having steal heart this would be a near perfect team. The Mimes wouldn't have been nearly as likely to lose their weapons. Rouroni takes it either way though due to Shadowdragon not being able to start any offense.

Round 2 - Quick round for Rouroni. Shadow seems to have way to deal damage outside of balance and grand cross.

GG. I like the team Rouroni. The more mimes the better.



Great team imo. I'd only make slight changes to the samurai and mimes.
Samurai 1 - As Barren said, you can do without Asura. I wouldn't go with Chiri though since that can and will backfire eventually. I've tried it on a couple of teams and it didn't work out. The mimes are both in melee range... here comes a chiri to hit both mimes.. and to top it all off this makes the samurai want to move in closer than they should which you don't want.

Mimes - I think you need to pick one strategy for the mimes. They each rely on charm and spellbreaker to disrupt/damage which is great and all. It's just with this team, and the mime weapon bug it doesn't work. In most scenarios, the mimes will land a charm due to having infinite MP + Quickening then the new charmed units will cause the mimes to lose their Ragnaroks killing more than a quarter of your damage output and shell. Keep Quickening, but either lose Steal Heart, or the Equip Weapon.

Spellbreaker - No Steal Heart, but you're still vulnurable to losing the weapons if the samurai decide to attack or if you fight another mime. I'd recommend getting mind/power ruin on each mime, or maybe Power ruin on one and mind ruin on the other.

Steal Heart - This means no spellbreaker, so you have a free support slot. Maybe Magic Attack Up so you have higher damage/healing from mimics. Not sure what you can do for damage though. Steal Accessory and Ruins are the only things I can think of for offense.

The 4th Samurai is fine. Why not give both Samurai Odin? The other one will have the JP for it since she loses Asura.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 13, 2015, 05:06:21 am
Videos below
[/font]

[/font]
*Kakumeiki is the Romaji for my team's name and I think I'll change the team name to this because it's unnecessary find copy & paste.

On the second video, I didn't notice my mic was off until about 12:30 into the recording. So I'll post the stuff I said about teams here. Feel free to skip the formation screen unless you want to see some long visuals of the team equipment and abilities.

All units have Chivalry and low Faith (and swords). An item bot tank, support/offense, more offense/smaller support and pure offense are the units.

A Knight Paladin item bot. A lot of tank stuff includes 420 HP, 40 Brave/Faith, Move-HP UP and high evasion (Escutcheon II, Dracula Mantle). Has Ancient Sword for Petrify procs with Counter for possibly neutralizing physical threats through procs, though only 40% reaction rate which is 8% chance of Petrify through Counter.

A Knight Paladin with Punch Art leaning more towards the offensive but Punch Art also includes the popular Chakra, Stigma Magic and Revive as well. Phoenix Blade for Reraise, Zephyr Shield to cancel out Phoenix Blade's -1 Speed, Black Robe to strengthen the Phoenix Blade. There's a Vanish Mantle to cancel out Unit 3's Northern Cross because the latter uses Coral Blade (water). In a way that may be better than absorbing it, you don't get your allies Darkness procced(sp?) because that is cancelled out as well. PA Save reaction is good as well.

A Squire similar to the second Paladin but heals himself through Northern Cross instead of Chakra. Gets Move MP UP so that he can constantly do that and Concentrate to never miss.
A Dancer. Probably the most dangerous unit on the team with PA-based gear and PA Save. This means low HP but she somewhat counters that with Defense UP and low Faith, and also with Vanish Mantle and Tactician Sword for decent physical evasion. The Tactician Sword  is used for high non-elemental damage and helps to reach the enemy faster for deadly physical attacks. Witch Hunt to deplete some MP early on is good, and Move MP UP to keep the MP bar high for Southern Crosses.

I didn't really analyze my own team as I know its been done several times before, just focused on the changes I had done.
Unyielding was definitely not a good idea, that changed to Overwhelm so he'll do moderate damage now. Equips have been setup in a way I won't really need Finger Guard anymore and retain the mobility for quick Draw Outs. I chose Damage Split instead of Counter Flood to retain some defense aspect. Removed Kikui because it was barely used anyway, replaced with Masamune which I know will be made good use of. Secondary is steal but only has Heretic, I'm not sure if that will be any use, certainly not against this Chivalry team but we'll see in future matches.

Few changes, I was suggested Ultimus Bow but went with Gastraphetes. A little more mobility to make up for less attack range. This leaves her closer and more vulnerable, especially with such low HP gear so Move-HP UP was added. Witch Hunt turned into Wiznaibus, I think it has overall more potential.

Gave Platina Armor for HP as well as MA for stronger mimics. This sacrifices all MP but this is fine, Mimes don't consume MP. Raise 2 was changed to Raise because it's more accurate and faster. Slightly less chance of glitch spells not going through this way.

I rushed this unit's changes a bit since it was pretty late. Took out some elementals and some summons for JP I went with Silk Robe for more HP. Changed Half of MP to Magic Attack UP and Float (I believe) to Move-MP UP. She didn't get much out of Float anyway, with innate Any Ground and Move on Lava, terrain was never an issue. Genji Gauntlets for MA and M-EV, and Aegis Shield to retain Silence immunity. Finger Guard to block nasty otherwise unblockable Talk Skills that could interfere with summons.




Round 1
Wiznaibus which is quite effective on such a large map, especially getting mimicked. This triggers a lot of PA Saves which could have been very dangerous but not letting Chivalry's a Virus go on the offensive prevented that.

Round 2
The Damned's Dancer goes with Witch Hunt this time, which is a much greater threat than the Nurses she spammed in Round 1 and quickly depletes the MP of my Mime. (Despite the Mime not consuming MP after non-micked spells are cast, they still need the required amount of MP in their CurMP to recognize that they can use it, which is ok I suppose.) With no more MP left and no one in the team to restore MP, Mime loses access to White Magic. Then The Damned's Dancer proceeds to obliterate half of my team with Southern Cross. The Mime can't Raise and Samurai has no revivals, with my main offense gone the round goes to The Damned.

Round 3
I think my Geo couldn't do anything to one of the Knights at some point, so she went derp for a while in the water. Good thing for innate Any Ground. Again, Mime's MP got depleted, but my Dancer was also affected this time since she stayed alive for a while longer than round 2.

Overall my team is stronger but still flawed, I definitely need some form of MP healing somewhere. GG The Damned
Title: Re: Arena battle videos and discussion
Post by: Barren on March 13, 2015, 05:58:24 pm
FFT Arena 1.39c - White Knight Wiegraf (Kakumeiki) vs silentkaster (CT5Holy's Favorite) (http://youtu.be/VDSvWwEmoGE)

FFT Arena 1.39c - Rouroni Elmdor (No Foolin') vs Shadowdragon15 (Crossfire) (http://youtu.be/CLzPulKbP7U)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 14, 2015, 10:27:12 am
Thanks for the feature, Barren! Good to be back.

I honestly did not expect any of the events that occurred to happen, but that's kind of the point. No foolin' won't be entered in any serious tournaments, but they may win funniest game of the year one day. I like the wizard robe on the samurai and I submitted the team knowing equip changes are likely to be made. Asura was intentional, even though the mimes could only do +/- 50 DMG with it, together we're still talking150+ aoe DMG. I tried to go kotetsu and give the mimes absorb, we'll see, may lose all but masamune. I really just wanted to test if mime charm works, and to my surprise it does! Also to my surprise: they use quickening...i mean damn they spam that. It was a "stck it on and see what happens" deal. One may get basic skill and ma+1. Charm must stay, even if I have to go talk skill (edit: aaand talk skill has no charm... but preach..shut up I nub, pity me) for refute or something which brings me to some things I disagree with. Chiri can't happen. Yes, I could get away with a few skills that aren't enemy/ally only, but at what cost? I'm gonna charm mimic god knows what, so I gotta mitigate risk. Also white magic is a "no" or any charge skill. You didn't mention so I don't think you noticed in silentkaster v wkw, wiegraf's mime in round 3 tried a raise, but was hit by a masamune and was stuck in charging. May have missed his turn too. If there's gonna be status removal or sandbag, it must be instant or I can't accept the risk. I was completely unaware of the mime weapon bug issues. If not, quickening could stay and I'd give em' a bow (yes, quickening is likely to go. Actually scared me at one point) but as it stands, equip:any weapon doesn't seem optimal on a mime. Magic atk up for sure, platina armor and maybe setiemson. Everyone will probably see a touch up. Thanks again, barren, for the feature and the analysis. I am all the better for it.

Shintroy, just finished work and my mind's a little mushy, so I can't remember all the advice you gave me, but I recall agreeing with pretty much all of it. I will look it over again and consider it when touching up the team. Going the charm route methinks, kind the whole idea of the team and all. Thanks for the insight.
Edit: actually considering both mimes going basic skill, wish/heal/aclarity? Whatever gives ma+1, always forget the name(coupled with laziness and u get messages like this) think it'll work as often as quickening has been or is it quirky too?

SHADOWDRAGON! we cross blades once more! I wouldn't change your team too much based on what was seen here. Double mime/summoner is a mean thing to do to anyone and I'm a bad person for doing it. My mimes are not susceptible to a lot of things, but damn is don't move nasty on them. I feel silly for overlooking it. Couldn't tell you if that lancer needs to be more offensive or not, I built a weird team and you probably won't see results like that from another. In any case, GG


Editediteditedit: no foolin' is revised, and even after all that gripe, they lost charm XD
I may make a purely "for fun" version with charm, though they are fun enough as is. Mimes are fun.

some very good points. Could have gone many ways with my recent update, and I went the full get rekt damage build. I am willing to accept their status weakness to accomplish their main focus, but an alternate, steadier version its certainly possible. Meh, we'll see. Maybe I'll get petrified turn 1, maybe I'll consume a team in an inferno turn 1. Dunno which it'll be, but I can tell you what's more likely to happen ;)

Also, you have improved much since I last saw you. I look forward to facing you like old times. I still consider you my rival though you may have outgrown me since our last match
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 14, 2015, 12:50:23 pm
The team did what I wanted it to do...I was happy about that. The reason that I don't like evasion too much is because of things like Round 2...it doesn't always work and when your opponent does get the lucky hit in, there's no counter to that. Still though, for the most part it did do its job. GG...like your team WKW and the improvements you made.

Also, mime weapon sharing made my mime even more evasive...he didn't have the main gauche until they weapon shared. So that might have played a small factor.


I really like your team Rouroni. It's always fun to see mimes, but just being pelted with Summon Magic that can't hit your own allies is a great strategy. Very unique too. ShadowDragon15, your team just got hard countered. Elemental absorb teams usually have a big weakness and that is status/disruption. They are confined by their skills and equipment to an extent, so that means they can't choose the statuses they want to protect against and/or cause a ton of status themselves. They get completely boned by things like Sleep, Stop, Steal Accessory, Shield Break, etc. In this case, Dead procs + repeated damage meant that your team was constantly sandbagging, which is just a slow downward spiral. I think as Rouroni said, your team needs a couple more matches before it can show its true potential and see what changes, if any, are necessary.

One thing that I will tell you though, Rouroni, is that you definitely want Berserk protection on those Samurais, because Berserking one of them would pretty much half your offensive power, and if both got berserked, it's over for your team. Sleep and Silence would be pretty nasty too, but the Mimes might wake up the Samurai if they get put to sleep and silence is not directly carried by too many people anymore (although a lot of teams have things that can proc silence but still...) My suggestion would be to put either Item, Talk Skill or Punch Art on one of the Mimes...that would give you status cleansing (in the form of items, Refute or Stigma Magic) and, in the case of the latter two, a way to disrupt the enemy (either with the disruptive talk skills or Secret Fist). Since you have two females, I think one of them with Charm is plenty, especially if you're going to keep quickening on her. I agree that White Magic would be risky at best simply because of the glitches with the mimes.

Edit: Also petrify...yeah even with your changes, Petrify would be REALLY bad for you, as it is essentially the same as an instant crystal (You have no way to cure it...and now you can't even charm someone to potentially cure it for you.)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 15, 2015, 11:35:06 am
nope. not really going to change my team at all. What I saw with what I was capable of doing, seemed just fine to me. Otherwise, I got derped from constant large AoE and doomed into the abyss. GG Rouroni, I bet you won't take me like that again next time.



seriously though... WTF.





Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 16, 2015, 05:07:40 pm
FFT Arena 1.39C - Rouroni Elmdor (Mavericks) vs. Anima Zero (Darkfire) (https://youtu.be/nYpP-mx4UU8)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 16, 2015, 08:08:42 pm
Thanks for the feature TL, good to see u again.

Geez, won that by the skin of my teeth. Archers not functioning properly at all. There may have been priority tweaks... I knew they liked hawk eye, but not that much. Switching back to arm aim to see if they use it at all. Will give them battle boots, lose the absorb idea and rock can have the germinas boots. I don't wanna get rid of hawk eye but... that was pretty retarded.

GG anima, honestly u should have won that. RNG likes my archers for some reason.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 16, 2015, 08:27:09 pm
Themed Team vs Fire Absorb
Samurai and Archers are my favorite combo so I'm going with Rouroni on this one. The wizard looks like the biggest threat on Anima's team but I don't think  he'll be able to stop two units with Hawk's Eye.

Round 1 - Incredibly close match. Didn't loop at any point it was just a evenly matched fight. Anima eventually took the round due to status. Shoutouts to FE.

Round 2 - Easy match for Rouroni due to map advantage. Samurai have innate move in water, and archers both have bows and severely out range the casters. Strong Grand Cross Paladin Anima has there.

Round 3 - Quick round for Rouroni. Lots of OHKOs from Rock (I think X is more suited for this team) and the ninja, like the other rounds, really didn't do anything but tend to himself.

GG. Two well built teams imo. For Anima though, the ninja needs to be redone to suit the team better. Not a great item bot build imo. I think a Two Swords Thief would've been better due to innate flee, 10 speed, and higher HP. Lose Teleport and get Move-HP Up maybe.

Idk though I'm no good at absorb teams


Requesting Otabo's new team "Magical Thorns" vs Bad Breath since it's heavy status/caster like he's also requesting.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on March 17, 2015, 04:23:55 pm
Thanks for the video TrueLight!


Well, for a team I made up while I was feeling sick, it performed pretty well overall, even if I did come out on the losing end.  Definitely liked how the Grand Cross Paladin was performing (almost wanted it to solo at one point during the second round there, heh).  Still, think the team could use a couple minor tweaks, especially for the Ninja.  Good match there sir!


EDIT:  I suppose another match for Darkfire would help with some critiques on what works and what doesn't now that I've had time to muse over my team.  Don't have any real preference for what team to fight so just choose whatever would seem ideal.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 17, 2015, 06:21:13 pm
Quote from: Shintroy on March 16, 2015, 08:27:09 pm
Themed Team vs Fire Absorb
Samurai and Archers are my favorite combo so I'm going with Rouroni on this one. The wizard looks like the biggest threat on Anima's team but I don't think  he'll be able to stop two units with Hawk's Eye.

Round 1 - Incredibly close match. Didn't loop at any point it was just a evenly matched fight. Anima eventually took the round due to status. Shoutouts to FE.

Round 2 - Easy match for Rouroni due to map advantage. Samurai have innate move in water, and archers both have bows and severely out range the casters. Strong Grand Cross Paladin Anima has there.

Round 3 - Quick round for Rouroni. Lots of OHKOs from Rock (I think X is more suited for this team) and the ninja, like the other rounds, really didn't do anything but tend to himself.

GG. Two well built teams imo. For Anima though, the ninja needs to be redone to suit the team better. Not a great item bot build imo. I think a Two Swords Thief would've been better due to innate flee, 10 speed, and higher HP. Lose Teleport and get Move-HP Up maybe.

Idk though I'm no good at absorb teams


Requesting Otabo's new team "Magical Thorns" vs Bad Breath since it's heavy status/caster like he's also requesting.


Neither team does any damage so that match will drag on forever, but ok.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 18, 2015, 07:46:16 am
Otabo! *fangirl screams
I'm about due for an ass whooping, I'd like to see more status based teams against no foolin' and mavericks. Mavericks are very resistant to status and would be more difficult, but better to test against if you want to see your team in less than optimal conditions. No foolin's always been weak to status, so you may want to go against them to test if things work correctly in the best cases. You'll need shell tho. I wouldn't mind seeing them against the odds.

Quote from: Anima Zero on March 17, 2015, 04:23:55 pm

EDIT:  I suppose another match for Darkfire would help with some critiques on what works and what doesn't now that I've had time to muse over my team.  Don't have any real preference for what team to fight so just choose whatever would seem ideal.


Forgot to mention, I LOVE your paladin. He is extremely well built/programmed. We need to see more reraise grand cross paladins and less nurse item bot ones.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 18, 2015, 12:08:51 pm
Ok. Mavericks vs. Total Disrespect. Should be good. That team needs more matches, anyway.

Title: Re: Arena battle videos and discussion
Post by: Barren on March 18, 2015, 08:39:12 pm
FFT Arena 1.39c - Otabo (Magical Thorn) vs Shintroy (Bad Breath IV) (http://youtu.be/a5jz5piOgWU)

FFT Arena 1.39c - Otabo (Total Disrespect) vs Rouroni Eldmor (Mavericks) (http://youtu.be/vZOVGTPYHjA)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 18, 2015, 09:25:25 pm
Offensive Status vs Stalling Status

Round 1 - This map, and probably Grog Hill (the fight near the end of chapter 3) made this almost unwinnable for Otabo. There were a lot of great mimics though. I like how his team can't be turned against itself with charm aside from MP restoration from the Bard.

Round 2 - This map either favors or cripples Otabo's team depending on the match up. I guess in status vs status it's the latter.

GG. Didn't want my first win vs Otabo to be due to the map, but I'll take it.

Thanks for the match Barren.


Self-Destruct vs Themed Team.

Betting on Otabo. Haven't watched the video yet, but unless the Mavericks was updated I think Total Disrespect wins the match up.

---------------------------after watching-----------------------
Round 1 - Wasn't even aware of all the weaknesses Rouroni's team had. Mostly berserk and silence on the Samurai. quick round for Otabo though.

Round 2 - Map and position advantage for Rouroni played a somewhat big part in his win here. It takes 2+ turns for Total Disrespect to render a unit useless. More if the team takes damage and needs to recover. GJ to Rouroni to taking the round.

Round 3 - And that's the last time I vote against the Samurai / Ranger team. Well played round.

GG. Great upgrades to our team Rouroni (i think i thought Mavericks was the fire absorb team before watching.) What was that Chiri damage about? Ridiculous from a samurai. We don't see enough Chiri and I miss it.

My only suggestion to Rouroni is to maybe change either your archers' item choices so that they use Echo Grass, or so the samurai is immune to silence or berserk (defense ring maybe). I'd go with changing the Archers since I wouldn't want to sacrifice that Chiri damage not even by one point of damage.


Anyone know how to prevent the memory card generator from bugging out when you paste a team from the clipboard? I'm using Office 2007, and want to know if it's just because I'm using an old version of excel. Still trying to be able to record matches.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 18, 2015, 10:05:30 pm
it might be just the old version of excel, I would try to see if you have macros enabled and also make sure that you are able to import/export properly before you upgrade to 2010
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 19, 2015, 09:19:14 am
Thanks again for the feature, barren! Please update zero, she's had the reflect ring since 1.39. It's like the one time that would have ever mattered XD

shintroy, you are a mean person for making a team like that. Shame on you.(I love it)


This is the third time these two have faced, same map (horror) too. Was disappointed to see zero get berserked, but I guess I can't complain. The RNG gods favor me lately, and I was blessed with two maps where rock man (before mega man was rock man. His sister is roll, during the makeover her name was kept) can just cut, cut, cut. Did not expect the win, especially since I've seen them wipe the floor with me several times before. Round 1 reflected that perfectly. Since then the reflect ring was added and served me well against dark fire in my last match.

Regarding using echo grass, I tried that in their first ever match in 1.38. They cured that turn 1 and I was having NONE of it. I use berserk as a means to push my team in an offensive position, even if his HP is 2. Rock was a paladin, but samurai gets free two hands chiri so...ya, no need for pa save. But he does have basic skill and accumulate if he inists on derping until zero happens along. Damage split is best of both worlds and auto potion was taken. Greedy archers.

GG otabo! Total disrespect is my favourite team in all of fft arena. I mean it. You like mediators, I like oracles, but I still consider you my greatest inspiration for team building (can I has your dancers pleeeease?)


Title: Re: Arena battle videos and discussion
Post by: Otabo on March 19, 2015, 12:41:48 pm
Where are you guys seeing status on my team (aside from counters)? I dunno why you guys call Magical Thorns a status team when they have no status capabilities - I just don't see where that is coming from. Maybe I'm seeing things differently. :shock:

Anywho, that's a very special team that relies 100% on reaction abilities; it's not supposed to have any offense (besides counters). It's meant to stick together (as close as possible, anyway), try to outlast the other team and return damage back to said other team. But yeah. I'm not even going to acknowledge anything that happened during that first round; it was lost when the map was chosen. When my team is split apart like that, they can't do jack squat. Also didn't help that Shintroy's team hardly does damage aside from the Oracle (if she decided to use Spellbreaker) and the ninja (if she decided to use Kagesougi).

So, I'm calling for another match - preferably against a team that actually does consistent damage. That's why I was reluctant to see this match in my last post...but oh well. What's done is done.



Haha. RNG was indeed on your side here. Well played. GG. I need to do...SOMETHING with this team, I dunno. I don't like how it is currently. Needs an update badly. Just need to find out when I can update them.

QuoteGG otabo! Total disrespect is my favourite team in all of fft arena. I mean it. You like mediators, I like oracles, but I still consider you my greatest inspiration for team building (can I has your dancers pleeeease?)


Thanks. Appreciate it. And yes, I still like my mediators and my thieves, and my monks. Mimes are starting to peak my interest now, too.



Title: Re: Arena battle videos and discussion
Post by: Barren on March 20, 2015, 09:28:40 am
For my five nights at Freddy's team I only had to make a change to their spelling of their names. Hopefully whoever plans on recording them caught that
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 20, 2015, 11:08:02 am
Sorry Barren, didn't catch the name changes in time.

FFT Arena 1.39C - Shintroy (FFIII V2) vs. Barren (Five Night's at Freddy's) (https://youtu.be/0LykZxC8-xQ)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 20, 2015, 12:46:21 pm
H..how does something so squishy survive fft arena?! Great design, shintroy. I have an odd fixation on high HP and I was in awe the whole match.

I was looking forward to seeing your team, barren. I REALLY wanted to give my samurai salty rage, but I couldn't get the move right. Two sword thief is a very clever way to deal with that. Too bad you lose the evade, but the HP isn't terrible. I'm not so sure about the time magic white mage. Tried to do that a few times but I can never make it work. I think a time magic monk might work better. If built defensively, you could have a more well rounded unit, have revive,s.magic,haste/slow2. Personally, my solution to the problem is a white magic samurai.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 20, 2015, 01:37:18 pm
I honestly think its too early for me to make a change now. I just had bad luck overall with the matchup

EDIT: Of course when I say that I change up my team lol
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 20, 2015, 08:27:42 pm
Theme vs Theme
Slight advantage to Barren since his team can recover a lot faster than mine. It also has haste and slow. Never bet against yourself though.

Round 1 - Pretty quick since I got the opening attack. Not the first time it happened.

Round 2 - Great round. I've never seen two highly offensive teams tank each other like this. Can't tank two anti tank weapons though.

Round 3 - I got the opening attack again, and held the lead. When the priest missed that 80%+ Raise 2 it was over. Both scholars punished and sealed it.

GG. This match was all about who could land land their raise 2s. I need to Up my % to at least 80% somehow.


Ya Rouroni. I still remember the first time in Omega Ruins in FFX. Had to reset a couple of hours worth of grinding because I ran into "that" Malboro.

So how you guys choose maps? Doesn't seem completely random. I'm going to start once I get  the sound right so probably Monday-ish I"ll start posting matches. I'll be doing long Arena matches since I don't want my channel flooded with Arena. Looking forward to this. I'll be able to apprieciate how much time uploaders put into recording and commentating matches.... Going to stay away from stall fests.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 20, 2015, 08:29:34 pm
Okay, sort of a match request. I would like to see CT5Holy and Barren both make defensive teams and have them battle. I just want to see what they both come up with since to my knowledge, I haven't seen either of them produce a defensive team. Of course, team building process videos are welcome too if there's time :).
Title: Re: Arena battle videos and discussion
Post by: Barren on March 20, 2015, 09:10:19 pm
I will try to think of one tomorrow
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 20, 2015, 09:37:27 pm
Quote from: Shintroy on March 20, 2015, 08:27:42 pm
Theme vs Theme
Slight advantage to Barren since his team can recover a lot faster than mine. It also has haste and slow. Never bet against yourself though.

Round 1 - Pretty quick since I got the opening attack. Not the first time it happened.

Round 2 - Great round. I've never seen two highly offensive teams tank each other like this. Can't tank two anti tank weapons though.

Round 3 - I got the opening attack again, and held the lead. When the priest missed that 80%+ Raise 2 it was over. Both scholars punished and sealed it.

GG. This match was all about who could land land their raise 2s. I need to Up my % to at least 80% somehow.


Ya Rouroni. I still remember the first time in Omega Ruins in FFX. Had to reset a couple of hours worth of grinding because I ran into "that" Malboro.

So how you guys choose maps? Doesn't seem completely random. I'm going to start once I get  the sound right so probably Monday-ish I"ll start posting matches. I'll be doing long Arena matches since I don't want my channel flooded with Arena. Looking forward to this. I'll be able to apprieciate how much time uploaders put into recording and commentating matches.... Going to stay away from stall fests.


Yes, I do recall "that" Malboro, though I don't recall if you could just use zombie+phoenix down on him. Everything but the black flan dies to that in that cave.

Quote from: silentkaster on March 20, 2015, 08:29:34 pm
Okay, sort of a match request. I would like to see CT5Holy and Barren both make defensive teams and have them battle. I just want to see what they both come up with since to my knowledge, I haven't seen either of them produce a defensive team. Of course, team building process videos are welcome too if there's time :).


I am a fan of the idea. I will accept any similarly proposed challenge.
Ideas: SCC (tried, tested, true) all units 10+ SPD, all units 10- speed, all units 13+pa/ma, One unit must be berserked, 2 undead units, no any ability slot (ie. No reaction, move, secondary. Just one, not all) all units must deal/absorb an element, all mage, all physical
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 21, 2015, 11:02:32 pm
(Ugh. I'm an idiot. Like always, I knew I forgot something. In this instance it was noting that Mimes still don't use MP for some stupid reason. I'll fix that later, just like I should finally update my team entries tonight.)

Since I'm still around for all your foddering needs, I'd still be interested in seeing how horribly my "Esper Family Outing" team does against Barren's "Tri-Absorb" team; I suppose that team is called "Multi-Absorb" now though. Feel free to also throw said team at Otabo's "Magical Thorns"--despite the fact that the Bard now absorbs Ice--given Otabo says he wants to fight mage-heavy or status-heavy teams with it and "Esper Family Outing" is definitely the former. Besides, I imagine he wouldn't mind beating up on Summoners and I'm feeling even more masochistic than usual.

Outside of that, I need to re-watch like four or five videos since I don't really remember what happened in anything of them with great detail outside of the fact that I surprisingly barely lost to White Knight Wiegraf. So belated GG with regards to that. In the meanwhile, now that I'm caught up on the other matches, I can comment on those.


I'll admit that I chuckled when I saw that Zero was a female unit since I honestly don't know anyone who didn't think he was a woman at first due to his breast-lights. I'll also admit that I can't look at Anima Zero's team's name without thinking about that "Hellfire" song from Disney's version of Hunchback of Notre Dame. (R.I.P. Tony Jay.)

As for the actual match, it proved what I've suspected for quite a while: if you want your Grand Cross user to, well, use Grand Cross to heal himself (or herself) upon (Reraise) revival rather than just being stupid with Nurse, then you're going to have forego Nurse completely. That's...unfortunate.

Beyond that, this was decently close, though Anima Zero's team not being completely immune to Oil screwed it over at points and in the third round his Paladin was stingy with Grand Cross even before he got Oiled. Then again, Blind unfortunately doesn't affect Chirijiraden's accuracy and besides the relatively limited amount of Hawk's Eyes, that was chiefly was kicking in his ass. The female Samurai in general was the reason Anima Zero's team lost between that and her Raise 2s tending to hit. As much damage as the male Samurai was capable of doing, having Berserk on initially means he tended to do die first.


Ugh. Personally I just try to avoid using Zombie Zalbag's map in general because I think it's a flat out horrible map in general for Arena's purposes, at least with the current starting positions. So the fact that Otabo basically got destroyed on it isn't surprising since he essentially lost from the word "go". His getting unlucky with the lack of Counter Magic Petrify from the Bard didn't help either. Petrify in general seems like it destroys (this version of) his team as evidenced by the second round.

That said, Otabo's current composition of Magical Thorn is really dubious in my eyes, which isn't too surprising since that tends to happen with the first forms of a lot of teams, especially with how the A.I. actually acts. Still, I find it a more than a bit ironic that he says he's swearing off mages, particularly Summoners, and then goes for a MA-based, low offense team with Summon Magic and White Magic on non-mages that can't make as good use of it (even with Bard's superior MA), at least under current circumstances. Shrug.

Not much to say about the second match other than I'm surprised the A.I. was smart about ending it that quickly, especially given all that "let's walk into statues even though only one of us can do anything"; actually, in general I'm surprised this match didn't drag out way longer. Thankfully despite Mime being busted in a ridiculous amount of aspects mechanically, it's still affected by 0 MP...except in the case of Counter Magic apparently.

Regardless, it's nice to see Monster Dict not only use, but it's use be what prevented this match from dragging on for possibly literally twice as long.


Honestly I was tempted to just stop watching halfway through when it looked like the really rote, still really dumb and still why-is-this-still-so-effective Berserk + Kiyomori strategy was going to win yet again. I just find that strategy extremely boring, especially since the A.I. tends to dick around even after everyone is Berserked, Blind & Poisoned.

Luckily though, or rather unluckily for Otabo's team, Rouroni Elmdor's male Samurai just didn't seem to give a damn about Blind and ended up killing everyone in the second and third rounds where he was able to stay up rather than being allowed to charge in by himself and killed, as happened in the first round. That's really all there is say about this match since a combination of bad luck and that male Samurai were ultimately the tipping point for Otabo's loss here.


Just like in the actual game, Chica is the least threatening of the bunch in actuality and Barren basically lost because she was too busy with being ineffectual with Time Magic than actually supporting. Barren gains some respect for trying to use Haste 1 and Slow 1 despite how frankly bad or at least mediocre-at-best they currently are, but that's what ultimately bit him in the ass.

Beyond that, he mostly just lost because Tornado & Quake are hideously unbalanced, though the latter made no apperance in this particular match, and he didn't really have any AoE to compete against Tornado blowing him away in the first place. I suppose getting slightly unlucky with revival despite Shintroy''s team surprisingly low Raise 2 rates screwed over Barren's team a bit as well though.



Also, to Barren, regarding Float: Indeed, Float--both the general status and thus the Movement--will make the unit immune to Earth elemental abilities, but will not prevent that same from getting hit by regular attacks using Earth-elemental weapons. So while every Earth-based ability, such as Earth Slash or Quake, will miss a Floating unit even if it's weapon based, the actual weapon shots from  any Earth-elemental weapon will still do normal damage if it hits; it's been like that since vanilla.

As such, despite the many things in vanilla that can be improved upon, I personally don't that particular quirk is actually a flaw. At the same time, I won't stand in the way of anyone wanting to nudge FFMaster about trying to change it. If that's the case, though, then I personally would rather see the Float Movement buffed to do something else alongside Always: Float, especially since Volcano is a rarely used map that currently also has really poor starting positions relative to its terrain; meanwhile, Feather Boots is easily "fixed" by just giving it Null: Earth on top of Always: Float if people think three barely used weapons hitting Float that ("logically") "shouldn't" is actually a problem.

P.S. For the record, to be perfectly clear, if you use a Grand Cross unit with an Earth-elemental weapon and Float, they'll still be immune to their own Grand Cross. This despite the fact that another unit using an Earth-elemental weapon can damage them with melee if the Grand Cross unit doesn't actually absorb Earth (which is unlikely since it would otherwise likely be pointless if you're using Float on that unit in the first place).
Title: Re: Arena battle videos and discussion
Post by: Reks on March 22, 2015, 01:36:55 am
Quote from: The Damned on March 21, 2015, 11:02:32 pm
(Ugh. I'm an idiot. Like always, I knew I forgot something. In this instance it was noting that Mimes still don't use MP for some stupid reason. I'll fix that later, just like I should finally update my team entries tonight.)


Interesting. That gives me an idea, if I can actually remember to follow THROUGH with it this time.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 22, 2015, 10:03:46 am
I wouldn't mind seeing my team getting another match. I don't mind who against.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 22, 2015, 12:33:58 pm
 :shock:  Otabo still records matches? Yes he does.   :D

FFT Arena 1.39c - The Damned (Half of No Quarter) vs. Anima Zero (Darkfire) (https://www.youtube.com/watch?v=LipLu-DrFl8&feature=youtu.be)

FFT Arena 1.39c - Silentkaster (Dihydrogen Monoxide) vs. Shintroy (The Veldt) (https://www.youtube.com/watch?v=_Lp1zXFmKRY&feature=youtu.be)

FFT Arena 1.39c - Shadowdragon15 (Fire Cross) vs. The Damned (Esper Family Outing) (https://www.youtube.com/watch?v=n_MOTws2Kt0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on March 22, 2015, 03:54:13 pm
Thanks for the videos Otabo!


That first round was a nail biter as I was more or less down two units for a majority of the match, but once that Grand Cross midway through went off to drop a couple units, the match started going in my direction.

Second round my Mediator was of no help again, heh.  She got undead'd and killed off almost immediately, but still, my other three units managed to secure a victory.  Pretty happy with how the Paladin turned out honestly (Though it would be nice to see him do an Accumulate or two before getting into the enemy's range one time, heh).
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 22, 2015, 10:19:34 pm
Earth Absorb vs Water Absorb

Depends on the map in this match up.  silentkaster should take it on large maps. If Gau lives I win though. Doubted it since I was so torn between giving him Warpath or Move-HP Up. Should've given him Dspirit and Move-HP Up.

Round 1 was a slaughter. Gau was too much of a liability with Warpath. It put too much responsibility on the Scholar and took away from my team's damage output and made wasting turns recovering highly likely.

Round 2 - Went better since Gau got to line himself up and act.

Round 3 - Really even all the way until the very end.

GG. Great to have Otabo's commentary again. 0-2 with The Veldt. Berserk mime could definitely work with an absorb team though. I shouldn't have used warpath. Everyone on my team but Gau was perfect. I'll be able to do the next version of the Veldt better.


Welcome to FFT Arena Joorum. Looking forward to your debut match.

----------------
Paladins vs Fire Absorb
Anima has a huge advantage. Single Class teams usually can't survive long term fights against regular teams. 8 Speed Paladins with no haste? GG in advance.

Round 1 - One paladin to out shine them all says Blaze the paladin. Clutch grand cross turns it around for Anima. Really surprised that Anima was losing this even though it was basically 3 of The Damned's units vs 4 of his own.

Round 2 - 8 speed. No mobility. Large Map.

I don't think any single class team can top silentkaster's thief team.

----
Summoners vs Fire Absorb

The Damned takes  it due to Shadowdragon not being able to close the distance and not having enough disruption/OHKO potential.

GG for The Damned. Did not see this coming. It's usually a good idea to bet against The Damned.


Fire Absorb vs Oracles
Since Shadow has no status protection, and lost to the all summoner team I'm going to go with Rouroni taking this one. Can't doubt the power of status.

Round 1 and 2 - Put way too much pressure on that paladin to hold that team together. The round was won by Rouroni the moment the Paladin got petrified.

GG to Rouroni. silentkaster is right about this not being an actual Fire Absorb team.

WB to recording silentkaster. The game sound is too loud.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 23, 2015, 12:01:04 am
Two evenly matched teams. Thought I might be at a disadvantage since Shintroy's Lore resolved after mine (which meant that he'd heal away all the damage I had done and leave my team hurt.) I may have to slow Chemist down and add more defense although I hate doing that. Still though, on an elemental absorb team, it's not totally necessary for her to be really fast. Anyway, GG Shintroy.


Thanks for the videos and featuring my team Otabo!

Edit: FFT Arena 1.39C- ShadowDragon15 (Fire Cross) vs. Rouroni Elmdor (Ladies of the Night) (https://youtu.be/qfAInTvo4sc)

I also recorded Barren (Some Offensive Team) vs. Otabo (Springtime Sisters). I need to find some music for the match and it will likely be up tomorrow or Tuesday.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 23, 2015, 02:38:07 am
Thanks for the feature, silentkaster! You're doing a great job.

The ladies for the most part, were untouched from the 1.38 versions. Time magic works a little differently, but I wouldn't change it. Love the commentary silentkaster. Your emulator sounds a bit funny though

GG shadowdragon. Almost had me for a second there. I agree with silentkaster about the absorb. You could easily swap the tactician's blade  for asura or phoenix blade and fit grand cross in there somehow. A bard with draw out could also further capitalize on the absorb, but I'd choose a different element. Good foundation, just needs some equip tweaks, maybe have innate reraise and lose the ability to ensure double grand cross. The lancer is pretty sweet, does her job.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 23, 2015, 05:29:56 am
(And as the days go by, I become ever lazier and lazier.)

An instance of this is not getting around to the stuff I said I would do Saturday night/Sunday morning, though I should stop expecting to get stuff done around that time when it's one of the few times I actually watch TV. Still, "Half of No Quarter" shouldn't have fought again and I have no one to blame but myself for not deleting it sooner given I said I would do so after it first fought. "Whoops".

Regardless, I'll re-watch the other five videos later still. For right now, I'll just say thanks, Otabo, and thanks, silentkaster, though I could hardly hear you mid-match during your recording this time, silentkaster. The in-game sound effects were too loud relative to your voice, especially Haste 2 and Slow 2, which were basically destroying my ears at the normal volume I use for videos. Just for your information and all that next time around. Still, thanks.

GG to both Anima Zero and Shadowdragon15.


So, my crappy team with no ranged AoE or high speed or high movement versus two ranged AoE users, one unit with Quickening & revival & 50% Don't Act and a Paladin that hits decently hard when both he and the aforementioned unit can't be Blinded, all backed up by Haste. ...Yeah, not really at surprising I lost this one, so I'm not really sure why you thought I had the advantage, Otabo, but meh. I can only imagine how poorly this would have gone were Steal Heart actually usable against the same sex.

For what it's worth, this was way closer than I thought it would be because of that, in part because Anima Zero's Mediator decided to be absolutely idiotic in round two and charge in after getting turned Undead by Necronomicon. The Mediator was generally far less of a problem than I thought she was going to be, if only because she kept dying. Meh.

Not much else to say except that I've come to despise Nurse (and Iron Will...and actually-balanced-now Reraise), at least when it comes to trying to put them on Grand Cross users. No more doing that for me if I can reasonably avoid it.


Similarly, I'm not all too surprised that silentkaster took this, if only because I have such a negative opinion on Mimes by this point that to me having an Always: Berserk Mime is basically just asking to lose. Still, given said Berserk Mime is backed up by the still-quadratic-even-though-it-shouldn't-be Earth Slash and the still-hilariously-overpowered Quake, this being close wasn't too surprising.

The third round was quite brutal though. Dead bodies everywhere.


This, on the other hand, I'm extremely surprised I won given how disadvantageous  a match-up it was for this untested, I-figure-this-probably-sucks-but-since-Otabo-"challenged"-it team. I mean, despite all the AoE I had, half of Shadowdragon15's team absorbed Ice, three units had M-EV, the Bard outright had "double" Shell essentially, the Lancer had basically instant Balance and the Squire could constantly instantly heal himself with Grand Cross while doing damage. Between all that, my usual bad luck and Summoners being ridiculously squishy for their relatively lackluster damage (even ignoring the fact that I'm further handicapped by using two male Summoners on a themed team)...yeah.

I only really won this because my luck wasn't as horrible as it usually is, getting Charmed that many times and Counter never going off aside, and because the second and third maps rather favored my team, even with as little damage as it was doing per casting. Shadowdragon15's Bard also lacking Esuna helped a lot in the second round when Frog actually hit the Paladin. That Squire was the only unit that could heal--literally Heal--Stop and yet the most vulnerable unit to Stop also similarly helped a great deal. Admittedly, I do feel a bit dirty for using the current version of Stop which I think it still slightly overpowered, at least its Speed relative to its accuracy, but that can't be helped. At least it's not utterly broken like Quickening, so I'll stop there.

ShadowDragon15 did also get a tad unlucky at times though, especially since I think that Balance that missed in the second round had a 99% chance of hitting. Still not as bad when I missed that crucial Raise 2 at 99% during "IV a Darker Future"'s first match, but I do wonder if it hitting would have changed things....

Fun Fact: I'm relatively sure this is the first match that I've ever been hit by Odin and not had at least one unit get killed by Instant Death despite it "only" being a 20% chance. This is especially funny given I was the one throwing Odins at myself, so maybe my bad luck with inflicting status was stronger than my bad luck with getting hit by status. Shrug.


So...this round basically boiled down to "And this is why you pretty much always take Esuna when you're using White Magic, even if you already have White Magic with Esuna on another unit". For all the (wonderful) damage that two of the Oracles were doing with Whale Whisker, ShadowDragon15's team basically (slowly) lost to Petrify in both rounds when it absolutely didn't have to due to the available JP. It's really as simple as that, especially given how quickly both rounds devolved into a 3 vs. 4 scenario.

Still, nice to see Petrify be relevant for once outside of ending a round, especially on an all-Oracle team. As it is, pretty much every team either cures or blocks Petrify, with the latter aspect have greatly risen now that Jade Armlet is actually worth using. So it being the sole reason someone loses is pretty rare (even though it also effectively just happened to Otabo's team vs. Shintroy's team).



Sigh. So much to catch-up on still, like always. Regardless, I'll try to see if I can start recording things again by next weekend, especially since I'm not doing anything. As it is though, ePSXe is still acting weird on my newest laptop and I have no idea how to fix that most basic thing even before all the other potential issues.

In the meantime, I need to update a bunch of things in the next couple of hours since this is probably all the time I'll get today or, at least, two hours is all the time I should take given how behind I am.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 23, 2015, 08:54:15 am
Well do you need some of my settings Damned?
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 23, 2015, 01:07:33 pm
Quote from: silentkaster on March 23, 2015, 12:01:04 am
I also recorded Barren (Some Offensive Team) vs. Otabo (Springtime Sisters). I need to find some music for the match and it will likely be up tomorrow or Tuesday.


Great. I need to see if I need to actually update Sisters since they haven't been touched for almost two years now (yeah, it's been that long since I updated them). Probably so. But we'll see. Looking forward to it.
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on March 23, 2015, 03:49:32 pm
Ok, the bard has esuna, all I need is just one more match, that's all. Thank ya much.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 24, 2015, 03:24:32 am
(...And of course I still can't get around to fixing things in time. I should have my teams back up by sometime later today though.)

Someone nag about making an edit to the Mime post in the Team thread with regards to both not using MP and with regards to Berserk status if I haven't done so by later today, please.

Quote from: Barren on March 23, 2015, 08:54:15 am
Well do you need some of my settings Damned?


Sure. That worked quite well before, but that was on an Asus laptop as well. This one is an Acer and I'm not sure how much of a difference that will make. On top of that, I'm not sure which version of ePSXe "should" work best on it even if it was working since last time you helped a while back--gee, like two years now--that was ePSXe 1.7 or something, which I still have. It's just that it's now up to ePSXe 1.925 or something, which I've also downloaded but haven't had anymore success with getting to run well, though at least it's running at all (for a bit).

On top of that, I don't have anything to record anymore even if I can get ePSXe to work, but one thing at a time.
Title: Re: Arena battle videos and discussion
Post by: Jumza on March 24, 2015, 09:12:31 pm
Quote from: The Damned on March 24, 2015, 03:24:32 am
Something something ePSXe 1.925


Thought I should mention newer versions of ePSXe seem to have a harder time running FFT than the older ones. I use 1.6 (I believe), and 1.7 should be fine too.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 24, 2015, 09:39:25 pm
FFT Arena 1.39C- Dokurider (Tonight at the Orchestra!) vs. Joorum (The Police) (https://youtu.be/5jHjuhfaK_A)

Edit: Here it is FFT Arena 1.39C- Barren (Some Offensive Team) vs. Otabo (Springtime Sisters) (https://youtu.be/eUOSEtVCGqo)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 24, 2015, 11:12:26 pm
I wasn't aware of the 1.9.25 release but if it's troublesome like you say it is, I'll stay at 1.9.0. This is working well for me.


I've found myself a way to generate teams (though it is a lot more tedious) so you'll be having some more videos in the near future.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 25, 2015, 03:12:19 am
Aggro Team vs Team

Betting on Dokurider to take it since his team has more strengths than weaknesses.

Round 1 - One of the longest loops I've ever seen.

Round 2 - Even after the mime got petrified Dokurider still had the advantage, but couldn't take it due to really really lucky procs for Joorum.

Round 3 - Lots of extra mime damage made this a quick round. I've never seen a weapon proc go of so many times and at the same time do nothing. I miss the old mage masher.

GJ to Joorum for taking a round off this team. You'll get the hang of team making once you learn about different types of team builds. Great suggestions by silentkaster btw.


Hybrid Offense vs Status/Tank/Turtle Team
Otabo's team, although severely outdated is still surprisingly strong. Has all the tools to stand against Barren's team. I'm betting on Barren since his team is made for 139. Not sure about that Scholar though.

Round 1 - Half of the round was just two of Barren's units taking apart the sisters. Teleport made the map heavily favor Barren. Loved the pincer formation at the end.

Round 2 -Great round. So many shifts in momentum and map control.

Round 3 - Map advantage again due to teleport.

GG. I think it would've been a different story if SSisters was updated. That or a more drawn out fight between the two.


--------------------------------------------------------------------
Self Destruct vs Aggro
I think for Barren to take this the Thief is going to have to put in tons of work on the mediators. Otabo's team is gets more frustrating as the round goes on so Barren's at a disadvantage in this one.

Round 1 - Started evenly matched, but several minutes in Otabo's team shows no signs of wearing down. The Speed check and the 200+ damage Sasuke Knife slashes were pretty funny. Maximum Disrespect.

Round 2 -
rape


Round 3 - Okay I didn't see the new changes to 5 Nights.

GG. It all came down to if Barren could close it out early. Sick Priest




Title: Re: Arena battle videos and discussion
Post by: Barren on March 25, 2015, 06:09:30 am
definitely took a chance with that undead scholar but the RNG blessed me for the most part. Otherwise, I had all the damage I need to take out otabo's units quick enough. Teleport really helped me out get close to his team. GG Otabo, it was a good match. One problem I do see with your team like Shintroy was saying is that it could have been polished a bit better but otherwise it was a good match
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 25, 2015, 10:54:30 am
Nice tweaks to the team, much better than muramasa. Everyone's debut is rough, believe me when I say mine was rougher(much rougher). I look forward to seeing your team designs, you have some crafty ideas.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 25, 2015, 12:18:33 pm
Yeeep, time to update Sisters. Figured. It's been a long time coming, though.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 25, 2015, 10:41:59 pm
Videos in the spoilers


Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 26, 2015, 12:07:54 pm
Thanks for the post WKW! The quality is excellent. Better order a pizza or something cuz we got armor, and shields, and perfumes nobody knows how to pronounce correctly (except for otabo. He knows what the ladies like)

That went a lot better than it should have. Nameless dance is incredibly powerful considering nearly nobody cares to carry defenses against those status and it's nearly impossible to get resistance to all of them. The dancers dancing in shifts is cute and all, but that's not what they were deigned for. I have virtually no experience with dancers in fft arena and I could use a hand programming them. At least one needs to reliably use stigma magic and revive. As I learned today, it sure as hell ain't the nameless dancer. I'd like to use either slow dance or witch hunt on the other, but using punch art when in range is a priority. If i can get 2 dances going, but one dancer reliably stopping to kill suff i will be very happy. Also losing repeating fist and buster gets a spell gun. I hate spell guns. AI doesn't acknowledge oil at all, so imma make em wave fist a bunch of flash hat thieves. Elmdor is special of course, he must be a samurai with the ability to blood suck charm an opponent. Again the reason why I crystal armor all my paladin/samurai: I can deal with don't act or petrify or slow, but charm can be outright nasty when the CT cosmos align a certain way. You should not be able to charm elmdor, you need to buy an n-kai armlet or grow some chest hair and learn to play the game. Stop bracelet wrecked my shit as a kid. Luckily jump+pray to CT gods is a viable end game strategy.

GG barren! what an odd matchup, but we saw some things today we may never see again (rip romada gun, consecrate finisher)


That berserk thief.. I am both very happy and very scared that inital/always berserk is becomming part of the meta. It's a great way to force the team into an offensive position and keep it.

Otabo, give the girls stop. Just do it pleeease! Kiyomori+bag smack probably doesn't make it into the top 1000 things that could possibly occur (which is why I love them so) but insult has a higher % than stall, so they'll probably kiyomori, insult, stall which is a pretty nice progression if you ask me. Makes it easier for your thief to hump a toaster in the corner ... do things.. I fucking love them


Now, that thief is precious. To the untrained eye, it looks like he humps a toaster in the corner until it's time to item bot and then proceeds to hump a toaster in the corner, but that is what victory ACTUALLY looks like. If you insist on tampering with perfection, it may be as simple as a secondary change to get his priorities where you want them to be. Who says you can't have 3 talk skill units?


Thanks TL!

I am honored to have inspired a team. Go forth my fools, and fuck everything. There's nothing specifically wrong with your changes but you made exactly the kind of team they were designed to squish. They have some hard counters like reflect and counter magic, but those are a bit rare to see. I was amazed to see they behave perfectly. There's always adjustments that could be made but I don't want to touch them. They make perfect use of ct with those abilities and are fairly smart with them all.

GG silentkaster! It's been a while but finally we get a match together. I must say we've come a long way since we started. 
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 26, 2015, 12:17:13 pm
Gimped from the beginning since Barren entire team was immune to berserk. My lack of DPS did my team in ultimately, though. Folks are using berserk protection more and more which makes me proud. Time to update this team, too - those mediators need something else to do in case they can't berserk anyone. GG.


Quote from: Rouroni Elmdor on March 26, 2015, 12:07:54 pm
Otabo, give the girls stop. Just do it pleeease! Kiyomori+bag smack probably doesn't make it into the top 1000 things that could possibly occur (which is why I love them so) but insult has a higher % than stall, so they'll probably kiyomori, insult, stall which is a pretty nice progression if you ask me. Makes it easier for your thief to hump a toaster in the corner or discover a black soul gem depending on your perspective ... do things.. I fucking love them [/spoiler]


Ehh, I'm thinking AI prefers Stall over Insult, though. And with everyone with item units running Chronos Tear, I dunno. Maybe. I'll test them with Stall and see what the AI does with it. The thief is actually getting on my nerves what with him being so passive 80% of the time; he's a good support unit when he needs to be, but yeah. Nobody knows when he'll actually attack. Monk seems fine, but I might need more DPS than that. They going on the shelf for a little while until I can figure out what to do with them.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 26, 2015, 01:22:39 pm
Funny thing rouroni is that im almost surprised no one came up with the berserk thief idea using two swords.  Now granted it wasn't the first unit I innovated. Those who remember me from a long time ago I was the first to use a draw out bard due to it's high MA stat and people later borrowed that idea from me and shaped it into their own form. Nowadays coming up with unique innovative units can be a challenge. so for that im glad my berserk thief is now a candidate for one of the most offensive metagame units in arena
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 26, 2015, 01:46:00 pm
I should have some time to record matches between tonight and Sunday so if there's any match up y'all want to see PM me and I should be able to record it.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 26, 2015, 05:43:10 pm
FFT Arena 1.39C - Silentkaster (You Can't Fool a Fool) vs. Rouroni Elmdor (No Foolin') (https://youtu.be/NmbagMtLpCg)
Title: Re: Arena battle videos and discussion
Post by: Reks on March 26, 2015, 07:31:59 pm
Good matches all around. I finally remembered to take time to review and update my own teams, but so far one at a time.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 27, 2015, 12:51:56 am
Nice job...that's what I get for trying to change the original! Nice win, good team. Summon Magic and the like just isn't my forte...gonna come up with a new team soon but currently testing out ideas and wanting them to be a certain way. We'll see.


Recorded these today...keep your requests coming as I may be able to do some more this weekend.

FFT Arena 1.39C- Barren (Multi Absorb) vs. Reks (Till Death Do Us Part) (https://youtu.be/R9At45Xotlk)

FFT Arena 1.39C- Anima Zero (Frozen in Time) vs. Shintroy (Corruption) (https://youtu.be/yx9Ghc4vWXI)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 27, 2015, 05:34:15 am
Anti Undead vs Stop/Sleep

I used Frozen in Time to practice against a team with stop/sleep. Turned out to be a bad match up since I can rarely get things started unless the map is really small.

Round 1 - Evenly matched on this map. Would've slightly favored my team if I had P1 side. Got put on the defensive early on and couldn't recover especially with the 90% stops landing. RIP buffed stop % without factoring in faith.

Round 2 - Evenly matched again on this map. Even though I managed to land the Zombie on the ninja for a kill I was still on the defensive for most of the match. Could've been worse. Could've got wrecked by odin death procs.

GG. Stop and absorb destroys this team. Absorb because zombie units can still be healed. Stop because high % of it landing.

Thanks for the self refute tip silentkaster. Wasn't aware finger guard blocked self casts. Trying to motivate yourself with both fingers in your ear. That would make for a funny comic or pic.


Multi Absorb vs Multi Death
Barren's team is more solid since it doesn't rely on RNG and faith to score kills. Unless there are some compatibility going on between the teams Reks is going to have some problems.

Round 1 - No death for Reks this round and since this is a team that thrives on death procs it was an easy win for Barren. silentkaster's suggestion on the Fairy Harp is on point. Odin doing damage is great, but it's all about the death proc so MA isn't really that necessary.

Round 2 - Tons and Tons of death procs for Reks. No battle axe proc sadly. The map played a huge part in the win as well. Rek's team severely outranged Barren to the point where the wasted turns getting rid of poison didn't matter. In earlier versions of 139 or at least in 138 Z Swamp wasn't toxic.

Round 3 - Highlight of the match was easily the Frog being useful. Would've been even better if Romeo woke up Juliet. Guess it's not meant to be in any universe. Excellent tanking by Reks. Didn't realize he could outlast Barren's constant damage.

GG. Till Death always surprises me. Definitely my favorite of Reks' teams.


Mime+Status/Summon vs Mime+Summon
Rouroni's team should be able to overwhelm silentkaster's with damage, and I don't think silentkaster will be able to compete with status since Item Mime isn't likely to be able to mimic status.

Just outgunned. silentkaster wasn't able to mount enough of an offense to compete with that kind of damage/healing potential. Didn't help that Rouroni also got more turn in with Masamune and charm.

GG.
Imagine this kind of match on a 2015 remake of FFT.
https://www.youtube.com/watch?v=Y_0OCZC8TVY


About recording matches and choosing stages, are there any illegal or stages to reroll on or are they all alright? Completely random from 1-120? I start recording real soon and wanted to know ahead of time.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on March 27, 2015, 12:20:22 pm
Thanks for the videos silentkaster!


That went about as well as I could have hoped for.  Stop procs seemed to really disable Shintroy's team while the Monk & Ninja did work with some chip damage tossed in by the Priest.  I do feel that this is one of my better designed teams, but that's just me, heh.  Just a couple minor tweaks I want to make and I think it'll be set for a good long while.  GG sir, good match!
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 27, 2015, 01:44:02 pm
None aren't allowed as far as I know. I reroll if I get the same map twice on the same match. I skip the odd checkboard one with the invisible water. I think it's for your own judgement to decide
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 27, 2015, 05:29:37 pm
FFT Arena 1.39C - Anima Zero (Seraphic Earth) vs. Joorum (The Police) (https://youtu.be/4Brqn55KZJc)

FFT Arena 1.39C - ShadowDragon15 (Fire Cross) vs. Shintroy (Quetzalcoatl)  (http://youtu.be/sFLJIpuZwoc)
Title: Re: Arena battle videos and discussion
Post by: Reks on March 27, 2015, 05:46:26 pm
Quote from: silentkaster on March 27, 2015, 12:51:56 am
Nice job...that's what I get for trying to change the original! Nice win, good team. Summon Magic and the like just isn't my forte...gonna come up with a new team soon but currently testing out ideas and wanting them to be a certain way. We'll see.


Recorded these today...keep your requests coming as I may be able to do some more this weekend.

FFT Arena 1.39C- Barren (Multi Absorb) vs. Reks (Till Death Do Us Part) (https://youtu.be/R9At45Xotlk)

FFT Arena 1.39C- Anima Zero (Frozen in Time) vs. Shintroy (Corruption) (https://youtu.be/yx9Ghc4vWXI)


Thanks!~

Fairy Harp is a better idea, yes.

And Kiyo is there for the 'eventual death' part. No, he's not one-shotting, but even with a Throwing Knife he wouldn't ever do so without a Death Sentence. And Blind helps them evade if confronted.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 27, 2015, 07:40:50 pm
Quote from: White Knight Wiegraf on March 27, 2015, 01:44:02 pm
None aren't allowed as far as I know. I reroll if I get the same map twice on the same match. I skip the odd checkboard one with the invisible water. I think it's for your own judgement to decide


I always rule out quite a few maps when I'm using RNG to decide them. Some of them are just unfair for a lot of teams, mostly because of the initial starting positions. I absolutely despise maps 52 (Chapel of St. Murond Temple; both teams are separated and far spaced from each other), 107 (NOGIAS; just flat out bad altogether; team 1 starts at 24h, 17h, 7h, and 3h; while team 2 starts at 22h, 20h, 9h, and 0h - in other words, if you aren't running Teleport, Fly or Ignore Height - you're pretty much screwed if your team isn't mobile ), 114 (END; everyone starts at a 1v1 position, though mimes could be interesting on this map - depending on the setups), 41 (Besrodio's House, only because that stupid object in the middle is STILL there), 36 (Church outside of Town; that chokepoint is retarded if both teams cluster there) and 15 (Gate of Limberry 1; one team is pretty much screwed over if they don't have Float/Feather Boots) are the main ones. When I'm recording matches, I always try not to pick these maps; other recorders do things differently, but in my case, I'll usually pick a decent to good map for both teams to fight on if RNG picks a map that I don't like.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 27, 2015, 08:59:40 pm
Balanced Team vs Absorb Fire
My team's pretty weak against casters and absorb teams and this isn't either one of those so I should be fine.

Round 1 - Slow start, but eventually Shadowdragon gets put in a sandbag loop. Not much to comment on.

Round 2 - Same thing, but with less balances going off.

Idk Fire Cross doesn't feel like a complete team since it's just a team that absorb fire. At least half of the units on the team need work. My team isn't perfect though. I need to find a way around absorb/caster teams because I am looking at a 5 minute match if Quetz ever gets matched up against one. GG.

The names of Quetz weren't updated. It's really important since Holy occasionally watches the vids I like.


Thanks for the input WKWeigraf and Otabo. I definitely feel the same way about the weird tutorial maps and all the maps Otabo listed except maybe 36 since there's a neutral start.

Great uploads all around. I'll be joining in around Monday or Tuesday.

---------
Team vs Earth Absorb
Anima's going to win since the video's 6 minutes long. Joorum doesn't have that kind of stopping power.

I wonder what happened to atheist bow/unfaith teams.

GG. CT1 Earth Elemental spell with an 9x MA multiplier.


What do you guys use to record? I'm using a laptop from 2007 and can't handle OBS and fraps so far.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 28, 2015, 12:38:22 am
A bit of self-examination for Till Death.

The team itself is luck based. Of course it's not always going to work. But then, I'd rather kill instantly than do a bit of damage over and over that still has chances to miss. It's not perfect but my oh my has it worked so far.

Romeo: Initially, the team was meant to have all forms of a 'death state'. That's why he had an Ancient Sword.

As he changed, I realized it was still too proc-reliant and Petrify, while lethal, is mostly protected against in some form and can easily be cured.

My problem here are Bards themselves. They don't have a huge number of options available to them when it comes to equipment. Sure, they might have access to the potentially powerful Harps, but Harps are two handed weapons and it limits them even further in regards to evasion.

And Odin's proc is random. I can either boost his defenses and such so that he has to rely on that, or boost the damage so it's a threat even without the Death activating. And that leaves him open to getting midcharged and murdered.



Potential changes would probably be making him more of a support unit (after all, he spent a lot of rounds idling), but that would mean changing him from a Bard to a job more suited for it.

Juliet: Not to bite your commentary, silentkaster, but the fact that evasion doesn't work while charging is largely moot because 80% of the time, she isn't. And it's when she's not that it matters, as most of the hits she could have taken missed.

Weapon wise, she has the Main Gauche purely for evasion purposes. There's not a whole lot I CAN give to her to change her stabbing someone in the face (unless it's a Healing Staff, which might be useful for the +1 Speed), but her whole purpose is to either Death or disrupt. She does her job even if she suffers from an MP problem.


Potential changes... Aren't likely to happen. Maybe make it easier for her to restore her MP. I like her setup and will use more things like it in the future.

Marie: I like the tanky cleric style she has, as well as her weapon being deadly randomly.

Aside from potentially protecting her from Frog (as she's been Frogged quite often), I can't see much changing regarding her.

Edgar Allan Poe:Quothe the raven, evermore.

This guy follows more of the 'eventual death' theme than anything else. Whether Death-Sentencing or Poison, he's there to support and make it harder for others to survive, or at the very least force the opponent to waste a turn.

After Shintroy recommended I change him to a Chemist, I like him almost as much as Juliet, if not more.

He could use Ethers, though. Might sacrifice something to ensure he has more JP for items. Maybe Move-HP UP, as it doesn't restore as much HP as I'd like it to.


I'm going to systematically remove and readd my teams as I evaluate them and make changes that need to happen, or just scrap them.

So for the next few days the only team that will be up is Till Death.



Another match for them would be much appreciated, as I need to figure out what precisely to do with Romeo.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 28, 2015, 10:47:11 pm
Quote from: Reks on March 28, 2015, 12:38:22 am
Juliet: Not to bite your commentary, silentkaster


No worries, :P it doesn't matter to me. I just offer it based on what I would do, but if everyone designed teams like me (or if everyone designed teams like anyone in Arena) we'd have a lot of the same thing over and over. So it's nice that you change things and trust me, I'm not that great. See the team I tried to mimic Rouroni's with and you'll see what I mean! Ha ha.

Anyway, couple of matches for you guys that I recorded.

FFT Arena 1.39C- CT5Holy (Soundbite) vs. Anima Zero (Midnight Platoon) (https://youtu.be/PF1Z9pF5iUA)

FFT Arena 1.39C- Anima Zero (The Raging Monk) vs. Rouroni Elmdor (Order of steel basilisk) (https://youtu.be/-zjdM6DT8yw)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 28, 2015, 11:58:56 pm
Thanks again silentkaster!

I must say, that's a pretty powerful team, anima. The bard acts like a ninja, going balls deep in the enemy team before releasing a 200+ DMG chiri. Even my shelled magic def tanks have a hard time dealing with that-really, nobody wants to take that. Ideally, you'd want to paralyze or petrify that bard, but the chemist/mediator do their jobs well. The monk is nasty too.

I don't feel as if I ever had steel basilisk quite right, but this was by far their worst performance. I will need to give that ninja some kind of offensive ability. Not acting is fine, not moving is unacceptable. Sabi was a samurai with the 1.38 muramasa, I had to find a way to fulfill his role... but I'm having second thoughts on the faith up idea. I have seen a 956 damage ice spell hit a muramasa faithed, fire oiled unit, which is nice... but kind of pointless considering 50% of the time I faith up a bard with 20 ma and somehow not manage to kill it. Samurai are my favourite casters as they aren't back line units and can offer high damage magic and tank pretty well, but this one's a back-liner and that ninja needs to be up front taking aggro. The samurai version was about one bad game away from getting a genji helm slapped onto him...this ninja is even worse.. keep an eye out for an update.

GG anima zero! I expect to see some great designs from you!


Damn, anima. Watching your teams in action is a treat. Luck did and always plays a part in the victory, but if you set things up right enough times, you're bound to get lucky. GG


Hey, don't talk smack about mah oracles *Genuinely offended
Save for gangsters, these are all old designs from 1.38 and I am indeed a bit crazy for samurai and oracles. I will try to go outside my comfort zone and come up with new ideas for teams made in this patch. Gangsters are getting there with my first ever dancer (and chemist) submission.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 29, 2015, 01:57:18 am
(Blegh. I thought I was caught up barring Silentkaster's newest post, but I appear to have missed White Knight Wiegraf's last two videos. Damn it. Add that to backlog.)

In the meanwhile, I at least finally got up my teams again before going for exercise, so there's that at least. I still need to update that Mime thing, which I should do immediately after this, lest I forget yet again:


Ugh. Too many Mimes.

Beyond that, I concur with Shintroy's comment on Youtube in that we should be thankful that FFT was probably the last Final Fantasy with relatively brisk summon animations (though at least the longer ones were justified in FFX). Otherwise this match would have easily extended to like 40-50 minutes with how many Mimic Summons there were given how slowly (but surely) silentkaster's team lost this otherwise one-sided "fight". They might have actually won or at least come far closer to putting up an actual struggle if the Geomancer weren't so focused on being a klepto that she didn't really do anything of value of the entire time, even when her team was desperately behind.


Gee. Throw the new guy the wolves already why don't you. Seraphic Earth is a bit of harsh team to go up against for anyone's first time give how currently overpowered Quake, Earth Slash and Stop are at max power, but I suppose at least Joorum knows that firsthand now.


Aw. I thought this was going to be a Fire-elemental team versus a Lightning-elemental team given that names here, even with the...elemental scarcity on ShadowDragon15's team. Alas, that was not to be, though it was arguably for the better given that how rare and interesting the Ninja build Shintroy is using on this team is. The same goes for the Lancer build ShadowDragon15 is using. Both are unorthodox, but rather good (though Lancer would probably be better if Lancer's still had access to Robes).


This was closer than I thought it would be given how literally hit-or-miss Death is, especially in that third round where the A.I. team that starts at the back of the church tends to lose due to splitting up, being more open to rooftop sniping and being unable to pass the choke-point on the "left" side. Said choke-point almost ended up costing Reks since his Bard randomly decided to not Odin at the most advantageous times possible, such as when Stop had hit two units, but that's the (currently) A.I. for you (unfortunately).

Speaking of Stop, there was an immense amount of status from Geomancy in this match as a whole, to the point that it arguably outstripped Quake--of all things--as the bigger threat, especially since it's not dependent upon MP. This especially since it was the lack of MP that ended up forestalling the third round even though it was ultimately Barren's team's downfall rather than Reks's team's downfall despite the fact that Reks's team is the one that ran out of MP first.


I'll fully admit that I don't remember much of what happened here beyond the fact that Anima Zero won, partially against due to Stops that were way too accurate for how fast they were and partially due to horrifically damaging Jumps. Shrug.

The Haste 2 and Slow 2 tug-of-war was mostly of what made my eyes glaze over, though watching this at like 5:00 A.M. after being for quite a while didn't help either.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 29, 2015, 04:18:37 am
I'll definitely make it more visible next time

It should look like this:

Video below (click spoiler)
Player 1 (Team name) vs Player 2 (Team name)
Or I give both the external link and the youtube embeds. Sounds like a better idea
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 29, 2015, 06:23:45 am
Mimic Status/Tome vs Balanced Team
Berserk automatically makes this a bad match up for Holy. Don't think this will be close.

Round 1 - Slaughtered. Holy had no chance to retaliate. So many Odin procs. This map may favor Odin. Reminds me of the FF6 dungeon where you find Odin.

Round 2 - A better round, but still this mime team was out matched.

GG. That's a really hard team to make shine.


Status vs Heavy Offense
I've been looking forward to the Raging Monk after the update. Anima has a speed advantage and is more likely to have stage control since his units all attack from different ranges. I like the Shell2/Protect 2 combo, but I dont think it will help against this much offense.

Round 1 - Probably my favorite map you don't get to fight on in vanilla. Waiting for the day someone goes up on the rooftops with a bow and starts shooting. Most teams won't be able to attack.  Starts out even, but the wasted turns start piling up for Rouroni. Petrify alone isn't enough against most teams. 

Round 2 - Goes down the same way, but way more Bizen Boat. The berserk monk absolutely destroyed this team. Basically free damage since no one on Rouroni's team can stop him.

GG. ODing on oracles over here Rouroni.


Thanks for the matches silentkaster.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on March 29, 2015, 11:35:23 am
Thanks for the videos silentkaster!


Quite a few death procs coming off of the Odin spam during this match.  Gotta love it, heh.  Good match there sir!



I don't think much needs to be said besides the fact my Monk & Bard do some absurdly good damage, especially the Bard.  200+ damage Chirijiradens are awesome, simple as that.  Not many teams can easily tank that kind of damage short of KO'ing or disabling him.  Good match there sir!

Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 29, 2015, 05:56:23 pm
Weekend is winding down...so here's two more. Probably won't get time this week to do more but hey...you never know!

FFT Arena 1.39C- The Damned (No Angels) vs. White Knight Wiegraf (Unlimited Storms) (https://youtu.be/aZn0O2VUrbU)

FFT Arena 1.39C- Barren (Fallen Samurais) vs. Rouroni Elmdor (Gangsters) (https://youtu.be/bVM3AiTiJls)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on March 29, 2015, 08:01:45 pm
FFT Arena 1.39c - The Damned (Eternal's Champions) vs Joorum (The Police) (https://www.youtube.com/watch?v=l51tVhqiwOA)

FFT Arena 1.39c - Otabo (Blitzkrieg) vs Shintroy (The Silver Crusade) (https://www.youtube.com/watch?v=ET8taVmWd5g)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on March 30, 2015, 02:34:51 am
Thanks silentkaster!


Yeah, I had no chance, esp with the Dead procs. I should actually change Mimic Daravon to Stall, that way the Mime will be within 3 range -> more likely to Mimic a Book/Harp attack. Or turn one of the other units into a Crossbow user. Hmm.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 30, 2015, 04:14:18 am
OMFG it's alive! Hi CT5 Holy!

Thanks silentkaster, otabo, white knight wiegraf, truelight and barren for all the posts. You guys rock.

I love to see the damned's designs in action. He puts things together that should never be and somehow executes it brilliantly. Looking at you, yin yang thief. Nice to see summon isn't actually bad and everyone just sucks with it. Ultimately boiled down to which team could hit a big spell first, but Damned's guns were a bit bigger.

WKW I wasn't around to see your debut, but from the overabundance of veteran players, I'm sure you got your baptism in fire (we all did) and it shows. You have some interesting designs and innovative concepts. Also did you pick those sprites on purpose for the color? Like best looking team ever.


Nice to know the girls can take a hit, pay it back twofold. I really like how elmdor can only do damage by melee, he just behaves well, loved that one part in round 3 where he charges the 3 samurai and somehow manages to come out on top. Silentkaster was totally right about the cherche, silly mistake made that change immediately. Not using any JP on the dancers tho, this is what I need them to do, don't want to overload. Damage+heal+revive+status cure+status affliction=a good rounded unit. She can smack you with her carpet (not as fun as it sounds) if she needs to.

GG barren! Love your team, that was a great battle IMO. I loves me a samurai showdown.


I just wanna start by saying I love that thief. I want to steals him so bad omfg he fixes all problems in fft arena.

The only thing the police are lacking are some hard resurrection. It pays to be a little on the tank side, but you don't necessarily have to if you have a good sand bag plan. Elemental absorb teams can get away with potions or wish because they can use aoe elemental stuff to heal their whole team in one turn. If two units aren't carrying any form of healing or have low defenses, make sure you have at least two units with strong resurrection capabilities such as raise, raise2, reraise, fairy or some fast item bot/murasame users to pick your team up.I try to get 4/4 if not 3/4 of my team with some kind of good healing or ressurection. Not worth it either if you only get 50 HP in a turn, which is why PA stacking on an archer with an elemental bow makes sense. Hope it helps, good luck on the next one!


Hey what's with all the bad match ups for otabo lately? All things considered, they DID win one round, which is more than you can expect against a team specifically designed to kill them. Still, good team shintroy. You have a steady quality across all your teams and they all function well. We should have a game sometime.

Sorry otabo...at least I know...


I didn't even realize you had a double mime team too. Yeah, I'd be down for a match between no foolin' and pa buffing (if nobody minds a 4 mime match XD) they haven't gone against a pa based team, or even a "complete" team for that matter, so I'd actually like to see that.


OMG burn his nose hairs or something. He brokeded my favourite katana :'(




Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 30, 2015, 09:37:46 am
Anti undead vs blitz team
With Ice bow this is going to be a long long match since there's going to be so many turns of the archer not attacking. Either way still a bad match up for Otabo with the out of date team.

Round 1 - Long round even with all the anti undead. Otabo could've definitely taken this with all the opportunities he got getting back up with cursed ring and even as a regular undead. There was 0 pressure on the time mage since the archer ignored her. Long round.

Round 2 - Should've only been 3 minutes long. KO'd the Monk and Lancer mad quick. Lost the round since the only unit that could reach the time mage couldn't damage the time mage.

Round 3 - Scary round. The lancer and monk had enough speed to bring it back near the end. If the mediator wasn't zombified I would've lost this.

GG. The F Word vs Blitz would've been a better match up since both teams are all about jump and at the same time are completely different. Bad match up and out dated team aside not surprised it took this long with the ice bow. Testing this team vs The F Word took just as long.

Otabo has been getting the bad match ups lately though.


Themed/Balanced vs Team
My favorite team from The Damned. Betting on his since Joorum's team doesn't look like it has the offense to compete with it yet.. Probably more even than I think since The Damned's team doesn't have OHKO potential either. Long match incoming.

Round 1 - Love this team so much. 100 damage life absorb though? Looks like Joorum's team can tank decently well. That summoner needs work.

Round 2 - Two teams that do no damage duking it out. Great to see two teams with no strengths go at it.

Round 3 - No idea what happened.

GG. First win for Joorum. I like to OHKO and everything else inbetween those letters. I'd like to see more damage potential from Joorum.  The chemist does good damage, but I think you'll run into problems against a team that has some fire absorb/cursed ring user. Try subbing summon magic instead of making it a primary the summoner class has t e r r i b l e stats.

Also decide on your team's strength. It really needs one. GL


I haven't noticed but every team I've made or updated recenly has Haste 2 / Slow 2. Maybe just not have both. I'd say slow 2 is more important than haste 2. It's a lot to think about.

Status/Tank vs Samurai
Good call on the Cherche + Initial Shell silentkaster. I don't think 4 samurai is enough to take on Elmdor. Soz Barren.

Round 1 - Too much Bizen Boat for Barren to retaliate. Chemist was somehow able to tank 3 two hand hits and land.

Round 2 - Huge silence on Elmdor and too much to heal for a chemist.

Round 3 -Heavy advantage to Rouroni here. Lands two blind procs before Barren's team reaches him. Slowly but surely he takes it the same way he took round 1.

GG. Fun match up. Barren would've taken it if RNG picked smaller maps


Off topic but would making a ranged spear be OP? It would work like throwing knife, but maybe instead add poison. It'd have to be called Javelin since i can't think of another name for a throwing spear. Dart? Nah.

Holy Absorb vs Lightnin Absorb
Not even going by who's team is better. I just want Holy absorb to win since it's rarely done. Cursed Ring kills holy teams.

Round 1 - Small map so superior AOE on WKW's team came into play.

Round 2 - I like the Dia heal on the holy grand cross paladin. WKW didn't have strong enough revival to recover from leviathan

Round 3 - Even match on this map, but speed and lack of strong revival eventally became too much for the paladin.

GG. The scholar on WKW's team needs work. Once the healing/recovering starts all offense stops. Not a good look against most absorb teams.


What would be an entertaining match up between our teams? I know we both like oracle, but I don't have many teams with Oracle. There's the Power Rangers, but that high evasion might be a boring fight. Buff PA vs No Foolin might be a hyped match. I'm down for whatever really

Title: Re: Arena battle videos and discussion
Post by: The Damned on March 30, 2015, 10:17:53 am
(Give into the darkside of Haste 2 & Slow 2, Shintroy. You know you want to....)

Ugh. I still need to catch up on White Knight Wiegraf's videos.

In the meantime, I'll just say thanks to him and silentkaster.

I also realized that I forgot to comment on Joorum's first video and "Springtime Sisters" coming back, though at this point I don't really remember much about either of those outside of who won. So I guess I'll have to re-watch those two too. Sigh.

I at least updated the Mime entry yesterday morning in the other thread finally, but I should probably edit it (and the Lancer post) more.


Geez. I don't think that even I've been hit with that many Dead procs from Odin in one match despite generally always having one unit instantly die from Odin whenever I fight anyone with it. That certainly did CT5Holy's team no favors, though it was hardly the only reason he lost, especially since the Berserk Ninja never really went down for the most part. Oddly he was the least threatening entity on Anima Zero's team despite Platina Dagger being rather overpowered--ugh, I've been saying that word too much lately--as it currently is. Hunh.


And this video is another fine documentation of the plight of Petrify the status and how it's basically maybe only worth using if you're using it with Ancient Sword (or, I guess, Local Quake). Petrify the spell is a two-fold failure unfortunately since it basically hijacks the user's A.I. into constantly using it, even if the opposition clearly has Cancel: Petrify abilities (which 99% of teams inevitably do), since Petrify is a KO status. So the class that has a bunch of (unused) interesting abilities turns into a completely ineffectual idiot any time it uses what's supposed to be its most deadly ability. I'm not really sure how to fix this outside of "nerfing" Esuna or Stigma Magic to no longer cure Petrify or...something. That or maybe turning Petrify into (FFVII) Break and allowing it do a bit of (Earth-elemental) damage on top of Petrifying. I suppose that's a balance thread issue though.

Still, despite that being what ultimately cost Order of the Steel Basilisk, they put up a more than decent fight, especially in the face of that hideous amount of Draw Out damage.


I'm rather surprised my team not only managed to win, but also actually managed to win a pretty disadvantageous match-up. When I was expecting to fight a team with half of the units being Immune: Holy, I was expecting it to be because of Cursed Ring, not Small Mantle. The fact that there are two accessories that outright negate Holy is part of the reason that it's probably the worst element to try to build an Absorb team around. The main reason is that despite Dia, Holy and Silver Bow being really good and Excalibur and Cyclops being more than decent, it's basically the only Element that has to rely on Grand Cross or Southern Cross for AoE healing of any kind. As much as Dark-element Grand Cross or Southern Cross currently sucks, that at least has the generally good yet unused Demi spells for AoE healing as well as Koutetsu. Not benefiting from Oil doesn't help it either, which is why it's worse off than Earth despite that also having two accessories (technically) that negate it and one more accessory absorbing it currently than Holy has; of course, Earth-elemental also has Earth Slash, Kikuichimoji and Quake for healing, so....

So, I'm getting derailed. Right.

As far as the match-up goes, I have to admit I was bit annoyed that it looked like I would lose off the bat, with the first round's debacle rather quickly backing this up. I only really managed to win at all because my team was actually semi-competent for once and the two units they could target with Holy abilities were generally the biggest threats. Once the Wizard and Oracle went down, Angela not being able to target the Lancer or the enemy Paladin kind of worked out as far as anti-sandbagging purposes go. Had she stayed the female mirror image of Angelo that she was on in the original version of this team, "Blinded by the Light", then I would have definitely lost due to lack of range, which was this team's most prominent original problem. So good to see that's fixed.

Hell, if both of White Knight Wiegraf's mages had just been using Magic Rings instead of Defense Rings then I also would have most likely lost. I'm not going to giving anyone Steal Accessory just yet though.

Still, see how the team potentially performed against an Immune: Holy team was instructive and made me aware of a couple of things, including about how Execute apparently still counts its weapon's element since Angela didn't use it to kill the Lancer in the second round. That or she was stupid. Unfortunately, it's difficult to tell with the A.I....


I have to admit that I expected "Gangsters" to lose due to the relatively short duration of Initial: Protect since as much as I (still) deride male Samurai as being among one of the worst units in Arena, they can do damage. Between Barren's team's damage advantage, Nameless Dance being kind of toothless nowadays, the current version of Muramasa being rather horrible and both Malroth and I having made rather lousy Limberry-themed teams--with my versions being the most lousy--in the past, I expected that "Gangsters" would eventually get overwhelmed by all of the innately Two-Handed katana strikes flying around.

Lo and behold, though, at Celia and Lede being competent enough to know when to stop Dancing for once and do actual damage. As "meh" as Cloths actual properties are when its come their interchangeable Initial buffs, they can still do quite the bit of damage. Much respect for also making decent use of Muramasa the katana even if I'm going to nag the hell out of FFMaster to switch it and Spell Edge's properties back. Buster feels kind of "there" though, if only because I was expecting Celia and Lede to have Black Costumes to absorb his Blaze Gun attacks, but meh. It all ended up working out for the best (because male Samurai are terrible [/cheap shot]).



Good game to White Knight Wiegraf.
Title: Re: Arena battle videos and discussion
Post by: Otabo on March 30, 2015, 03:46:14 pm
:roll: That is all.
Title: Re: Arena battle videos and discussion
Post by: The Damned on March 31, 2015, 06:55:00 am
(Thanks for the info, Barren.)

And now I'm caught up with matches, not counting the ones I need to re-watch to remember whatever the hell happened during them. Thanks again, White Knight Wiegraf.

Note to self: Find notes on what maps you were using since a couple of people asked in general two or so pages back even though everyone tends to use different maps.


A somewhat interesting idea by Barren, though it felt like one of my more abortive teams where it didn't have enough offense ultimately to be threatening unless everything the team did hit and didn't get countered. I suppose it lived up to its named since it indeed lasted a while even after the biggest threat, the Squire, tended to die first, which caused everything to fall apart, especially since currently that female Thief just kind of feels...there and not all that helpful presently.

Still, more Necromonicon use is always fun to see, especially when people you turn Undead inevitably get back up anyway and kill you. Maybe I should bring my Zombie-making team or my all-Book team. Hmmm....

As for "Gangsters", it's weird to say this given that this video before the one against "Fallen Samurai", but I actually like the Chemist having the Romanda Gun more than I do him having a spell gun even though the spell gun is obviously doing more damage to most targets and Blaze Gun still worked. Shrug.


This was so painful to watch that I actually just stopped watching like twenty minutes in since it got rather obvious that Otabo's team was going to win the match due to Quickening. I still don't see how anyone can possibly think that skill is even remotely balanced, but given I've been saying that for years, I'll just stop there. At least this match didn't drag on even longer I guess. Small miracles and all that.


Ugh. I expected this team to still suck even after adding Shara over Mewt, but the A.I. is still so mind-boggingly stupid about a lot of things that this expected loss was still a bit...irritating. I'm not even sure how I lasted this long other than I suppose the fact that no one on Joorum's team does an explosive amount of damage save for the Chemist eventually, meaning I was actually out-damaging his team for a good amount of the match despite the fact that Ritz was the only one who hit hard. The Ninja getting unlucky with constantly getting hit by 47% Life Drains didn't help either I suppose.

Meh. I can at least retire this team now that it's finally fought again since it's always been horrible, so thanks for that at least, White Knight Wiegraf.

(That said, I still can't get over the fact that I might have actually won the match as a whole if Ritz was smart enough to do the simple of thing of cast Nether Fire on the critical Summoner and fall back rather than charge towards the Knight while casting Bolt even though Salamander was already cast on her towards the beginning of the second round. I really want to know how the A.I. makes someone of its idiotic decisions....

Also, I am extra idiotic for not counting the amount of letters in "(Hume) Monteblanc" despite having made my dividers 16-characters in length exactly for that purpose. Go me.)


Well, this was also somewhat painful to watch given how disadvantageous a match-up this was for Otabo's team and how Cursed Ring + Quickening needlessly extended the "fun". I honestly regret nagging FFMaster all those years ago about Cursed Ring "needing" to be buffed given the cancerous result it's had for at least the past couple of years, if mostly because Quickening is (still) around (and because everyone negates Petrify). Even with all the times Seal Evil hit, Otabo still almost won just because of how his team gets to auto-play the long game even without Cursed Ring being guaranteed to revive you immediately anymore. If auto-revival at 0 were still in effect, then despite Shintroy's heavy advantage as far as abilities go, Shintroy likely would have lost since Quickening is dumb like that and Charm was screwing him over when it hit.

As it is, Steal Heart missing more and more towards the end of the third round is what allowed Shintroy to finally close this out.



Belated good game to Joorum. Also, "welcome" I suppose given I never actually said it.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 31, 2015, 12:19:09 pm
Something crossed my mind--i never participated in a tournament here and I know next to nothing about when/how you guys go about it. We having one this year?

Though I agree the romda gun was certainly more "gangster" but my issue wasn't the damage. Shooting things at max range actually hindered his capabilities as a chemist. At times he becomes so far removed from the action, he takes an additional turn just to use a phoenix down. No bueno. Not an item flaw though, totally my bad, there's certainly a use for it. Also I must respectfully disagree that he feels just "there". Ranged instant disruption is a must if the girls hope to have enough time to get a dance off or two. Head break and shield break can open a lot of potentially closed doors for me too. His skills as a chemist are much needed as the dancers are finnicky about stigma magic. Finally, this mofo's got a green beret, Santa outfit, sprint shoes and does maintenance on his blaze gun. If not for elmdor, he'd be the most gangster unit in fft arena[/noshameatall]


@Barren: Niceee. Let me know if there's anything I can do to help out. I'll participate in whatever you guys decide to do.

Edit: Goddamn it nappa.. I mean thanks TL!

That was... silly. Sorry guys if it was a little boring to watch. I keep telling myself things like "I learned my lesson" and "I'll never do it again" and then proceed to make thieves under the otabo fighting discipline, which results in two units humping inanimate objects in the corner of the map. Don't laugh, it works [/subtleMTGjoke]

I never really submitted a speed team before, nice to know it works well enough, but it certainly isn't optimal. Think I'm gonna add 3 SPD to the thieves and lose quickening for speed ruin. Hopefully triple/quad turning units will distract you all from how poorly designed this team actually is. I was a bit surprised to see vegeta prefers to hit things opposed to haste/slow. That's kind of nice. Really wanted to give the thieves draw out for quick masamune and kiyomori, I'm afraid they will get a move before the haste 2 can land at 13 speed.. if so, they will get draw out and vegeta will get the (boring) chakra band and slow exclusively.

Odd note: Nappa held off from singing because haste 2 was cooking and he perceived that his reflect/shell would hinder the cast, even though its ct is twice that of haste (or he was being retarded) the more I think about it, the more masamune makes sense on the thieves... I WANT them to run up and aggro and likely die. I'm vicarious like vegeta.

GG damned! We should have more matches together, our conformity issues make for interesting matches... when I'm not humping toasters in the corner.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 31, 2015, 02:13:29 pm
Maybe over the summer we can host a tourney. Not sure if we will do season 4 or another gimmick but I will eventually make a topic on what kind of tournament we can do. Any suggestions beforehand is fine
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 31, 2015, 09:51:40 pm
FFT Arena 1.39C - The Damned (Someday, A Wave) vs. Rouroni Elmdor (Intergalactic Real Estate Agents) (https://youtu.be/LtB2DxyuS2A)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 01, 2015, 10:18:43 pm
FFT Arena 1.39C- ShadowDragon15 (Anbu Black Ops) vs. The Damned (Pilgrimage of Repentance) (https://youtu.be/Fi8O5k09bHc)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on April 02, 2015, 01:09:53 pm
Well, gg Damned. I am happy with that ninja, for the most part. I will either up his move or add shurikan, I'm not sure yet.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 02, 2015, 04:40:52 pm
FFT Arena 1.39c - Reks (Till Death Do Us Part) vs Rouroni Elmdor (Order of Steel Basilisk) (https://youtu.be/iBqDuG7jnIs)

FFT Arena 1.39c - ShadowDragon15 (The Celts) vs silentkaster (Double Crossers) (https://youtu.be/ZMtJXEWT3W4)

FFT Arena 1.39c - Shintroy (Bad Breath IV.1) vs Joorum (The Police) (https://youtu.be/bTj1M4U_W18)
Title: Re: Arena battle videos and discussion
Post by: Reks on April 02, 2015, 04:59:28 pm
Quote from: Barren on April 02, 2015, 04:40:52 pm
FFT Arena 1.39c - Reks (Till Death Do Us Part) vs Rouroni Elmdor (Order of Steel Basilisk) (https://youtu.be/iBqDuG7jnIs)

FFT Arena 1.39c - ShadowDragon15 (The Celts) vs silentkaster (Double Crossers) (https://youtu.be/ZMtJXEWT3W4)

FFT Arena 1.39c - Shintroy (Bad Breath IV.1) vs Joorum (The Police) (https://youtu.be/bTj1M4U_W18)

I am so, so sorry for how drawn out that was.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 02, 2015, 08:56:09 pm
Sandbagging should become a full time job for some...

FFT Arena 1.39c - Barren (Suicide Squad) vs. Shadowdragon15 (Anbu Black Ops Squad) (https://www.youtube.com/watch?v=wJCQWWr0fLA)

By the way, I recorded from my new laptop. Turned out decent, but still some small kinks to work out.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 02, 2015, 09:23:07 pm
Although usually a good thing, I don't like all of them being the same speed. The Raise from the Paladin was never really effective since it always went off at a Low CT. Hard to change the units though or they wouldn't be part of the theme and making them slower would be hard since I don't have haste...hmmm. We'll see. GG ShadowDragon


Bonus Match for you Guys.

FFT Arena 1.39C- White Knight Wiegraf (Limited Storms) vs. Anima Zero (Seraphic Earth) (https://youtu.be/mVClCOibAE4)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 03, 2015, 12:47:48 am


Every well built team falls into a certain category. Status, anti-sandbag, absorb teams, tank teams... I'll just list all types I'm aware of at the moment.

Absorb Teams - Pretty self explanatory. In case it isn't though. These are teams that benefit off of elemental absorb. They're extremely good since they can be on offense and defense at the same time. There are 8 elements, and only one status effect meant to counter absorb teams. Oil

Anti-Absorb Teams - These teams are sometimes also absorb teams themselves, but carry a unit or two with an oil proc weapon or ability like Ninja's short edge and Archer's Hawk's Eye. They can take it a step further and go with Faith + Oil through spell edge and short edge. Never made one before, but there are a couple of them.

Tank / Sandbag teams - Teams that are meant to outlast others.  There are many ways to build these teams. Usually involve a lot of sure damage and status like geomancy, kiyomori, comet and such. Some of these teams get stronger as the match drags on through status boosting abilities and reactions. See Truelight's team "Crossroads", my "With Haste", Rek's team "Till Death Do Us Part" and many others.

Status Teams

Balanced/Well Rounded Teams

Specialty Teams - Teams that try to get the most out of something. See CT5Holy's "Delay Buster".

Mime Teams - Simply put, teams like all of the above, but with some mimickry action. CT5Holy's "Delay Buster", I have 3 mime active mime teams, I believe Malroth has a tanky/status mime team called "Slightly Derp" or something like that.

tl;dr Find a style you like and build a team around that style. What makes this game fun is that everyone has their own approach. There's always a chance to see something new.


I got a lot of catching up to do. Still haven't been able to record a match. On a 2007 laptop and momst programs I've found require high-end PCs. Still lookin for an old recording program with low requirements.

Deaths vs Caster Team
In for a long match. Reks should be able to take it since he has the paladin which counters Rouroni's entire team as anti status and transfusion healing. High chance of many potential wasted turns coming from Rouroni's team.

Round 1 - Rough start for Rouroni, but eventually manages to crystallize the squire due to her getting seperated from the team. The 3v4 turns into a 2v4 and then again into a 1v4... but Rouroni isn't able to close it out due to evasion and the ninja not having hidden knife for the 100% berserk damage. Sinkhole, Beguile, and Zombie kept Rouroni in check at the end. Hilarious commentary from Barren even when it wasn't about the match lol.

Round 2 - Went by much quicker. Rouroni was in complete control this match due to having speed control and landing charm first. Early Kiyomori on the ninja made him completely useless this round.

GG. For Rouroni the Ninja has to be changed. He doesn't suit the team at all. Maybe give him the 100% add faith weapons so the oracles always land petrify or other status effects. It also ensures the Samurai getting OHKO eventually.

The team gets better and better Reks. Undeath was definitely a great addition to the team (imo). I knew the way round 1 was going you'd win since it happened with most of my teams with low damage output. It's not pretty but a win's a win. Definitely surprisesd you managed to win the 3v4 even with the ninja missing all the time.


FFX Damage vs Balanced Naruto
I think just because The Damned has a 2 units with 240 HP SDragon has the advantage. Not having haste or slow vs a fast team isn't going to help either. RIP.

Round 1 - Spell redirection on the low health units spelled out GG for the Damned. Shots Fired @ The Damned

Round 2 and 3 - AOE too strong. I wonder if The Damned gets anything out of beating a team with  H2/S2 without using haste/slow.

GG. Such is the life of a melee vs mage.


Utility/Absorb Team vs Melee/Disruption Team
Just saw The Damned vs SDragon so I know Barren has the advantage here with the AOE damage.

Round 1 + 2 - Very similar to The Damned vs SDragon. Can not compete with teams that deal damage / aoe damage. Too much pressure on Itachi to deal damage to be a good team.

GG to the Barren. That throwing knife CHEMIST though.

For ShadowDragon. The Thief and Ninja need to be reworked. A unit named after Itachi should be waaaaaaaaaaaaaaaay more versatile than this. I'll PM if I think of anything


The MCGen has stall at 100 JP (at least mine does)
Holy/Earth Absorb vs Unorthodoxed Melee Team
I think silentkaster will take it since he'll have turn advantage having more damage out put, speed and being able to hurt/heal through shadow's damage.

Round 1 - Easy win for silentkaster once the damage started piling on. Shadowdragon wasn't able to recover having weak revival. Doesn't have any self sustaining units outside the paladin, but he's too prone to sandbag having low speed/no damage.

Round 2 - Very close round. It almost had the same outcome as round 1, but steal accessory landing and halving silentkaster's damage evening the playing field. Shadowdragon's units would definitely win in an all about single target brawl.

Round 3 - Same as round 1.That DANCER THO!

GG. Not enough damage output on the damage units for shadow.
I'm just going to do another absorb team for The Veldt. I can't figure out how to use Otabo's Thief from Total Disrespect.Holy Absorb it is.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 03, 2015, 03:30:55 am

It was a bad matchup for Anima because my whole team either Halves, Nullifies or Absorbs Earth. Still they showed their non-elemental strengths by pressuring my team into sandbag early on. My Knight definitely needs some form of MP restore, could do away with the Regenerator probably. (It didn't seem to really help anyway.) GG Anima Zero
Title: Re: Arena battle videos and discussion
Post by: Barren on April 03, 2015, 07:12:19 am
Thanks for the match Otabo. That was fun to watch. Round 1 was mostly my team kicking ass and kept the pressure on ShadowDragon's team which has more sandbagging than me. I think the problem with his team is like Otabo was saying, they were so focused on the ninja's damage that when he goes down their offensive is pretty much gone. So I think that if the thief were like a two handed lionheart or something then I think he would had a better shot at beating me. Maybe having a better defense too would be nice but its your call. GG ShadowDragon. I do like the potential of your team, just needs more seasoning


Shintroy you can try cam studio if you can free recording software. I use tech smith camtasia studio which is expensive but for me it gets the job done better than cam studio since the setups aren't terribly complicated at all. There are others if you google it
Title: Re: Arena battle videos and discussion
Post by: Elmdork on April 03, 2015, 08:20:57 am
Aaaah, so many videos! Great job, guys. I'll have to edit as I watch them all.

@ barren: d..did I hear an aerosmith joke? Moar plz

I'm so sorry too! Which is something you should never say after your matches. I pulled them in so many directions the original concept is barely present and they preform "meh" at best across any category. 1.38 port unsuccessful, and all it took was the muramasa change. Actually the meta changed too, now everybody's smarter and never leave home without a chakra band monk (petrify was actually effective at one point). So, I'm scrapping the team for now. I was thinking to myself "even if I win this, I don't like any of what I see" which is the only reason you'll ever see me scrap one. Also, I found out relatively late how badly oil got nerfed. I mean, I "knew" but not like this. Luckily my previous concepts use oil as more of an absorb disruption than an actual means of doing damage. I do have an idea on the back burner, so the cold spot on my submissions post will probably encourage me to get on that.

GG reks! Don't apologize, you needed every bit of tankyness and evasion you could get to come out on top, and what a comeback! Barren didn't seem all too pleased, but he picked the matchup XD


I can't tell who's meaner--barren for making the matchup or shintroy for building the team. Well, I suppose if vikings coddled their youngin's they'd all die in battle, so I expect joorum to make a fine warrior soon enough.

On another note: BAHAHAHAHAHAHAHHQASHAAHHSBCIYGLFJFFNFKO
*wipes tears from eye

Oh yeah, that's the good stuff.


GRRRRRRRAND CRRRROSSU!

That is all.


Cpt. Boomerang is the best unit ever. He would rather die a low damage offensive unit than be reduced to a simple "support" unit. Definitely got a bit of personality.

Too squishy shadowdragon! I know I'm a bit nuts for tank units but nobody's saying go all plate. Let's just put it this way: I took off item on my thieves for draw out and I lose sleep over it. That ninja would give me nightmares! Great damage build, but you really, REALLY need disruption if you ever hope to see him do things. Is steal heart on the thief a big deal? That would do you wonders when it works out. It's even more necessary for them to have a good disruption plan because the ninja is missing out on a bunch of evasion without swords. The pieces are all there, just needs tweaking.


Let the bodies hit the floor, let the bodies hit the floor, let the bodies hit the floor.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on April 03, 2015, 12:31:29 pm
Thanks for the video silentkaster!


Yeah, definitely a bad matchup for me since WKW's team more or less nullified my team's main gimmick.  Not surprised I lost this one really.  Still, they still did much better than I was expecting with their non-earth based capabilities.  Good match there WKW!
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 05, 2015, 08:44:47 pm
The Easter Bunny told me to record this interesting matchup.

FFT Arena 1.39c - RedWorld (The Clean Up Squad) vs. Shadowdragon (The Celts) (https://www.youtube.com/watch?v=DPAPgPIxAjU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on April 06, 2015, 12:22:55 pm
Nice matchup otabo. I really wanted to see what that wizard would do.

Wow. I am always pleased to see another designer with conformity issues, but damn. I was surprised to see the wizard actually changed dances based on situation. Figured she'd just spam nameless dance or last dance, but she used magic too! I recommend giving the mime a reflect ring or something to mitigate backfire. Definitely entertaining, but perhaps not in the way you were expecting. I loves me some oddities and "the clean up squad" is certainly no exception.

Better luck next time, shadowdragon. That thief works out great when things are going your way, but that's two games now he got hit once and went to the corner to cry about it. Though jump on a thief is certainly effective, you should consider giving him move HP up, perhaps at the cost of some jump distance and lose the reaction entirely. A scholar would work well with him, allowing him to heal and keep the build the way you have it.


That was hawt. Like watching two turtles trying to mate (ironically) nothing wrong with a drawn out game so long as stuff happens, and stuff indeed happened. Otabo was onto something regarding the squire. Half way through the matches, she got left in the dust, but it only seems bad in this game because of the ridiculous ct of every other unit on the field.

Round 3 was actually pretty exciting (especially compared to round 1, spent whittling each other down to toothpicks) in and around when that petrify happened. Otabo was already at max surprise halfway through those shenanigans, I could only laugh. And laugh I did.

Is it too late to revive the games of note thread? Most people probably get bored of watching quickening go off a billion times, but i pay more attention to the CT and turn frequency and there's a bit to learn here. Just having the squire around is a great way to visualize the speed increase across the teams. Will have to watch again later.(sorry, damned. I know I shouldn't encourage them)


And so, the teams had a sexy party until the end of time. A new constellation was born in the form of a defending mime and many retards were born under it.

You KNOW I'm always down for a sexy party.. but WHYYYY BARRENNNN?! WHYYY SILENTKASTERRR?! WHYYYY MALROTHHHHH?!!!


Yaaay! I honestly thought I'd never see that staff whack. Onigiri (not a typo, onigiri is a ball of rice, eat sushi barren, u can thank me later) did a good job. I hate most the tutorial maps, but I have a special hate for that one. Still, some teams benefit from it and it does deserve to be used.

GG fdquinn! The archer could stand to lose yin yang magic, or any ranged "attack" other than bow shots. I like throw item on them, punch art is alright, just some way of healing/revival won't overload his priorities. When you're on top, he'll shoot, when u need heals, he'll chuck a potion, works for me. Don't have any experience with "equip ranged" chemists, but I don't think she's behaving properly. Might take a match or two to figure out what's up with that, but worst case scenario, you can main gauche/magic defend up to keep a reliably tank healer. Good luck on the next one!


New team: Nanashi's sushi bar, I would like to request a match with Anima's dark fire, as they are the (unintentional, i swear) bizarro twins of each other. I'm not really a fan of absorb teams as a whole, but they're not bad either. In any case, these teams are nearly equal in every way and should offer a close match.

Also shintroy and I discussed a battle between buff PA and no foolin'. We're talking a 4 mime match, so I won't shed any tears if nobody wants to run that, but I think it could be fun to watch.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 06, 2015, 04:27:41 pm
Let's see some thief on thief action...

FFT Arena 1.39c - Silentkaster (Thieves Guild) vs. Shintroy (With Haste) (https://www.youtube.com/watch?v=wVLgfc_ICjY&feature=youtu.be)

Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 06, 2015, 06:57:08 pm
Thanks for the videos, Otabo!

This team did lose a match in 1.38 (somewhat ironically, against Dokurider's SCC Thief team) but has not lost a match in 1.39 yet. This was a big test for them since their speed didn't mean nearly as much here as it usually does on other teams. I keep going back and forth on the item bot thief between Defense Ring and Cherche, simply because it's hard to decide whether or not status is more important to defend against, or just physical hits. Him going down is usually huge (though admittedly, didn't matter as much in Round 3 due to some lucky procs going off) to the team and hurts everyone. I also hate to rely on evasion since it can be so situational, but so far it's served her well. Good team Shintroy...thought I was gonna have to post a loss there when I saw how close it came in Round 3 but a lucky petrify (and the mime strangely going for a low damage punch instead of releasing the female thief from petrify...) sealed it up. Could have really gone either way though, especially if that Mime had in fact been an item bot instead of Rambo. GG.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 06, 2015, 08:12:12 pm
Thief vs Thief
Never been a fan of dittos in any game, but that aside I thought this would be a quick match when announced.

Round 1 - Surprisingly one sided. The squire didn't get to do much. silentkaster's status advantage really shined. The petrify proc was definitely the biggest threat to my team.

Round 2 - Had control in this round. Was it just due to teleport? I don't know. The team did a good job of cornering silentkaster's team, even with the cursed units reviving. It really came down to RNG though

Round 3 - Why did the mime decide to melee over getting rid of petrify? RIP After that.

GG. Great match up wise. It was like watching a bomberman match with all the chain reactions. At least The Damned got to see quickening AND slow 2 lose a match.


Thanks for the match Otabo. Lady Luck incarnate was literally not on my side.
Haven't seen Fast get 16 speed in quite some time.
--------------------------
Awkward Wizard vs Awkward Paladin
100% up to the AI. Shadowdragon has the advantage since his team has more damage potential, but the match can go either way since half of both teams are subpar.

Round 1 - 50 HP Masamune. Shadowdragon was in control for the most part. The map really helped the thief pick off units. 50 HP Masamune btw

Round 2 - Excited round. Lots of clutch plays from Redworld. Weapon, break, 50 HP Murasames, critical thief. It was Shadow's game to lose at first, but his team isn't built do make comebacks outside of maybe insult.

Round 3 - Wow. I thought the map would favor Shadow, but I guess 50 HP Murasame thinks otherwise.

GG. So much to be said. I like the idea of talk skill physical damage dealers, but Shadow's set up wasn't quite there to take the win. 50 HP Murasame really mattered in this match. Dancing Wizard? Man..... at least the mime was there to make winning a possibility. Redworld's teams just surprise me every time.


Won't be able to record matches by the way. This 1.6ghz single core processor laptop with 1 GBs of ram can't handle it. RIP to the dream. I'm b uying a new comp in the summer though. Looking forward to that.



Match Theme
https://www.youtube.com/watch?v=dEcZtunL3yg


Mime Boosting vs Physical Team
My team's pretty amazing once everyone starts doing their job. Even though Shadow's paladin is still awkward his team should still be able to compete with my team at the start of the round.

Round 1 - No stat boosts this round aside from quickening at the start. Managed to take the win due to RNG not being so bad and the Squire landing a couple of Asuras.

Round 2 - This map and geomancy does not work. Plus shadow had the high ground from the start of the round so I was behind on turns before the match even started. No stat boosts here at all.

Round 3 - If there was ever a time where RNG lost me a match it's this round right here. 78 or 79% Raise 2s isn't exactly to brag about, but come on. Missing 3x in a row? RIP.

GG to you though Shadow. If that paladin had nurse this would've been over much sooner. Probably would've lost it 0-2.

Would definitely still like another match with Powers Combined. Thanks for the quick match silentkaster.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 06, 2015, 10:15:15 pm
(@ Barren: Would you mind sending me your parameters for your settings on ePSXe when you have the time? I want to check something. Regardless, thanks.)

I have to check on Otabo's latest video and the ones I have to re-watch, but I'll wait to do that until after I get back from my walk. In the meanwhile, thanks to Otabo, TrueLight, Barren and silentkaster for recording videos as usual.

As it is, I'm just thankful I typed up most of my (for once relatively brief) comments on most of the most recent videos since I just destroyed my arms carrying 2 ft of dirt like an idiot. Fun. Never do that unless you have actual upper body strength, people, and even then those bags are pretty damn cumbersome without a car or cart.


Damn, I got destroyed. Even before Quickening overkill giving me literally no chance of winning, between my general bad luck, Rouroni Elmdor's team being well constructed & hitting absurdly hard off the bat and HP Restore being the bane of my existence, I was basically doomed. Only thing that was annoying really was it took so long for me to lose given how obvious it was. I'll have to wait until "Someday, A Wave" fights a team that doesn't auto-steamroll it decide if Nameless Dance is indeed too toothless to keep.

That said, as much as I actually don't like DBZ, the music used and the name of the team are actually pretty genius. Kudos, TrueLight and Rouroni Elmdor respectively.


Now, given how much I actively dislike Naruto, I'd probably have committed seppuku if I lost this one. As it is, I only really won because ShadowDragon15's team doesn't have the skills it could have and frankly "should" have due to how (unfortunately) good they are. Even ignoring Quickening (since it's a broken POS), Steal Heart alone on the Thief likely would have spelled my end, especially since Lulu was doing her "wonderful" "let's get ourselves killed with obvious redirects" thing that Black Mages do way too often; that's at least one thing Summoners don't have to worry about (Otabo). Meanwhile, Itachi would probably benefit greatly from Shuriken at least.

Anyway, I swear it's like Black Mages got even dumber going into this version of Arena somehow. As it is, though, Concentrate on Wakka and Itachi being the almost sole damage dealer on top of not getting nearly as unlucky (with Talk Skill) as I usually do are what allowed me to win. Still, Lulu probably needs some type of suicide-prevention overhaul.

(Speaking of which, silentkaster, the reason that Lulu doesn't have Haste and/or Slow is because a) Haste 1 and Slow 1 are currently horrible skills and b) the A.I. obsesses way too much over those statuses, especially if you only have one unit on your team that can Haste. Reks's match with Rouroni right after this that shows just annoyingly the A.I. will obsess over that compared to other things. Well that and Lulu couldn't naturally gain access to Haste (or Slow?) in FFX and this team is still kind of themed, so there's that too.

That said, I can't really remember why I gave Yuna Dragon Spirit after Projectile Guard was no longer necessary given the needed spellgun nerfs going into this version. I think it was Aeon related. Shrug.)



"Romeo, oh Romeo. Where art thy damage, Romeo?" Alternately, "Romeo, oh Romeo. Why did not thou use Zombie earlier, Romeo?"

Besides that, there were a bunch of weird things in general in this lengthy match between usual A.I. stupidity--the above and Juliet not using Throw Stone nearly enough--and generally weird glitches--a Charmed Oracle still going for Petrify on an enemy at least twice and Aspergillum not immediately using up the Oil of Short Edge despite clearly still benefiting from it; I'm guessing the last one is either tied to the weapon being in the left hand or within Two Swords itself. Still, something to point out to FFMaster whenever he gets back I guess since he already knows about Oil getting in the way of status.

Oh well, nice to see Beguile used (so much) considering it basically has almost never seen use ever since it replaced Confusion Song way back when.


Such an even match that it ultimately came down to that singular Obelisk miss by the Thief on the Dancer in the third round. That said, ShadowDragon15 could have probably prevented there from being a third round at all if his Thief just had some way to healing himself since his Fleeing to the other side of the map caused ShadowDragon15's team to fall apart in the first round when ShadowDragon15's team was otherwise winning that slugfest up until that point. Shame, that.


Nothing to say about this match beyond that it's just another example of how Stop, Spellbreaker, Mimic Daravon *and* Kagesougi are at least slightly overpowered. In the case of Kagesougi and arguably Mimic Daravon it's especially annoying since it would be so easy to fix too. Sigh. Maybe next version.

I also wasn't aware that Houkouton could crit or, at least, knockback. Weird. At least even one-sided matches can be informative.


Kind of fitting that St. Itachi died for our sins that many times back to back, but...yeah, there's really not much else to say about this that wasn't already said in the video. Anbu mostly got screwed over by focusing on the futility of trying to keep Itachi up, which makes "sense" given he's their best--really, only--damage dealing and does good damage. He could just never get close enough unlike against my team. I do find the Thief's actions with regards to not healing him rather...disquieting though. The A.I. is usually all over healing Critical units even when it should probably heal units more than it already does, but then the A.I. just decided "nope" in round one when it would have actually helped ironically. Hunh.


Gee, that last round went by extremely fast. I don't think it was the most swift round we've ever had, but it was rather close. That said, I suppose it's not too surprising given that White Knight Wiegraf's team was something of hard-counter to Anima Zero's team. Otherwise this match would have been one-sided the other way since there's no way that White Knight Wiegraf's team wouldn't have gotten destroyed by Quake and Earth Slash, Gold Armor-stupidity with regards to Death Sentence aside.


Not to be mean, but wow, I'm really surprised that RedWorld's team won this given how much of a liability both the Wizard with Dance and Mime were for her and given how much damage that "The Celts" can put out, especially since the Thief was doing quite a bit of damage this time even while in Flee mode. ShadowDragon seemed to largely just get really unlucky, especially in the second round with all of the HP Restore and Dragon Spirit--loathe those reactions--constantly going off; Silver Bow was also going off a lot for RedWorld, much to my jealousy. I can't really pin-point why else he lost this outside of perhaps not having AoE like she did, though even that wasn't much of a factor for the most part given all the backfiring that happened. Hmmm....

Also, I was under the impression that Reraise was still blocked by Silence. I guess FFMaster fixed that in 1.39, which makes sense since he probably noticed it was still vulnerable to Silence as late as last version while giving Reraise the CT it desperately needed in this version.



Belated good game to Rouroni Elmdor and ShadowDragon15.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 07, 2015, 01:52:57 pm
FFT Arena's Derpiest Match (https://youtu.be/KGDMMrc9hTs)

FFT Arena 1.39c - fdquinn11 (Laundry) vs Rouroni Elmdor (Nanashi's Sushi Bar) (https://youtu.be/rKF3szdZsv4)
Title: Re: Arena battle videos and discussion
Post by: ShadowDragon15 on April 08, 2015, 10:02:32 pm
Well gg guys. I'm racking up the losses. What a great way to realize all that I've missed in half a year than for nothing to go my way? Don't mind me, I'm really just ranting to myself. I've got my teams fixed as of the 7th, so hopefully I can get some more trials and call these teams finished. I removed that Thief from ABOU and put in a scholar, and changed equips to give some dark absorb, but... The team is not dark element dependent. So now, hopefully ABOU has more damage production, and even better still sandbagging, because I switched an Item Thief with a white magic Scholar. We'll see. GG
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 08, 2015, 10:10:30 pm
Loved the Derpiness of both teams. Two teams using Slow Dance? That was awesome. I think eventually, perhaps years later, I probably would have won just due to charming everyone and double turning them (I had a way to deal with their Slow Dances but they couldn't counter mine for the most part.) But it might have literally taken hours. GG Malroth.


FDQuinn11 is my niece. I kidnapped them both for the Easter weekend for church and decided to make FFT Arena teams. Since my sister (RedWorld) made one, my niece wanted to make one too. I think Leg Aim was supposed to be deleted to make room for Weapon Break, but she must have kept it in there by mistake. When I see her (I believe this weekend) I'll tell her to change it.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 09, 2015, 01:11:06 am
FFT Arena 1.39C- Shintroy (Powers Combined III) vs. ShadowDragon15 (The Celts) (https://youtu.be/rSdxtqU4FS8)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 09, 2015, 01:02:00 pm
Last tournament had JP caps removed. I propose for the next tournament to have no Brave and Faith caps.


By the way, I'm getting broken images on some of the weapon types in the Master Guide. Anyone else having that problem?
Title: Re: Arena battle videos and discussion
Post by: Barren on April 09, 2015, 01:42:06 pm
Do you mean brave/faith being above 70 and below 40 or no cap to adding up between brave and faith? (Like 240 brave/faith altogether). Because we've always used the latter in that case. You can always submit a team with 70 brave/faith across the board. Even 40 across the board is fine. it's been that way for almost 5 years since arena existed. if you are talking about units starting at 100 brave/faith then that defeats the purpose of warpath/pilgrimage since those boost brave/faith anyways.

I do think that if we were to have a tourney of some kind we should temporarily ban anything that is immune to dead only because death sentence is rigged against those types of equips. what I mean is that the AI can go for secret fist for example and if the unit is immune to dead then that unit has 2 turns to be ignored and that can potentially screw someone's strategy over. now normally that means death sentence is more powerful in that regard but there is dragon spirit, the reraise spell and refute to counter that. You just got to bring those counters with you. with that said I will eventually start a poll and see what everyone wants
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 09, 2015, 02:37:04 pm
I meant the individual caps. 40/70 feels restraining (to me), but I understand why the rule is there. Loosening the caps would be fine too. In my patch I use 25/75. What the boundaries would be is up for everyone to decide.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 09, 2015, 02:53:25 pm
That breaks a lot of mechanics like Unfury, Reaction %, Berserk damage. 40/70 is perfect since there's multiple ways to raise brave and lower/raise faith. Everyone would just run max damage or max % sets ups and vice versa.

One of my favorite teams outside of my own is actually an Unfury team by Andante called "Old Gimmickry" and wouldn't exist if it weren't for br/fa limiting.

I'm also having image loading problems in the master guide. I thought it was just my laptop being old and all.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 09, 2015, 03:18:20 pm
You're not the only one Shintroy, something is wrong with the pic of the master guide. FFM needs to fix it soon.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on April 09, 2015, 03:22:55 pm
To be honest, some of pictures have been blinking in and out of existence on the master guide for the past couple of days.  Only today does it seem to be more prominent.

Bringing it back to Arena videos...I suppose I wouldn't mind seeing my Darkfire team in action.  I'd try to drum up a new team, but I haven't been able to come up with a half decent one lately.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 09, 2015, 03:32:11 pm
I should be able to do some matches for next week.  I know so far Rouroni Elmdor, Anima Zero and Shintroy all requested matches (or in Anima'a case accepting Rouroni's challange) so if anyone has any more requests like usual PM me.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 10, 2015, 01:01:39 pm
I can also do some myself on Saturday or Sunday.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 10, 2015, 05:21:38 pm
Might I have one more match with Till Death?

Not to bore everyone. Just want to check whether speed control or status is better in this team's case.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 11, 2015, 07:03:22 am
I'd like another match with the vastly improved (By Our) Powers Combined. Still mad salty over Raise 2 missing four times in a row. I feel like my mime teams have good match ups vs tanky teams and bad match ups vs heavy offense teams since they're at a disadvantage unless they have time to boost stats. Map comes into play too. I'll have to wait and see what happens.

The team is a work of art once it gets going. The only downside is not being able to get anything off of Asura mimicking since the Mime is usually at max geomancy range.

Fire Cape and Quetzalcoatl can wait I just want to see a 2-2 with Powers Combined.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 11, 2015, 11:40:39 am
I will try (not guaranteed) to run matches for Otabo's newest teams. Both teams appear to be very strong so I have two perfect match ups for your newest teams.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 11, 2015, 06:04:19 pm
FFT Arena 1.39C- Otabo (Six-Nine Sweethearts) vs. Andante49 (Old Gimmickry) (https://youtu.be/biJeONq9nc0)

FFT Arena 1.39C- CT5Holy (Delay Buster) vs. Otabo (Crazy Eight Crew) (https://youtu.be/-t2F4LvHdgs)
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 11, 2015, 07:40:50 pm
Heh. Didn't even know that team was undefeated. Learn something new everyday, I suppose. Anywho, good debut match for this team. They seem to work pretty well together overall. Might replace one of the mediators with a mime, but I love my mediators too much to do that. We'll see after this team has gone up against a few more teams. Will be watching this team closely. Also, if only Chakra Band was blocking Petrify LIKE IT SHOULD...that is literally the only reason why I'm so reluctant to run monks on my teams right now (most of them).


Rarely do any of my teams win against CT5Holy, so I'm glad to take this win and run with it.  Round 2 I expected to lose as soon as I saw the map; up to 4 Last Dances per cycle and, yeah...my guys weren't going to be getting turns. I agree, Phoenix Down wasn't enough, but in that sort of situation, no revival is going to be enough, really. But once those dancers got started getting statused, the team couldn't do much. Very GG. I like this team, too.


Love to see more matches like this. I want to see what mage teams can do against either of them. Thanks silentkaster.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 12, 2015, 05:57:06 am
Chakra Band would be OP if it blocked petrifiy. It would make cursed monks even more powerful than they already are.

Mobility vs Delay
Wow the return of 8 Move? ...or was it 7 move? ...AND against my favorite CT5Holy team? Fuggg. Great match up wise. Seems like Otabo has a good match up vs Holy here since he has the ability to close in quickly making the delay not as powerful as it would normally be.

Round 1 - Overwhelmed. Holy didn't get a chance to start much. The mime got dealt with especially quick.

Round 2- Map advantage for Holy here. Otabo almost came back due to his thief's speed though. Even if he had a better way to revive I don't think it would have mattered since Holy's units all OHKO or put the units attacked into near critical state. AI tend to want to heal up after taking a hit from the dancer or monk which is bad because they usually don't get another turn.

Round 3 - Same as round 1. Stacked tons of status. Bad breath on roids.

GG. Great match up. Never would have thought of using mobility to counter Holy's team.


Mobility vs Synergy
Another one of my favorite teams against Otabo's insanely mobile teams? Tough call. Didn't know Andante's team is undefeated either. Seems like an even match. Andante has the ability to shut down a team quickly, but Otabo has the disruption to ruin Andante's synergy.

Round 1 - Started out great for Andante, but a charm on the priest and a petrify on the monk made this impossible to come back from. Don't even have to mention the scholar running out of MP.

Round 2 - Easy win for Andante. The thieves got too close and quaked. Seems like Otabo's team has a tough time coming back if they aren't able to flee.

Round 3- Played a lot like the other round 3. Status on status, on status.

GG. RIP Andante. I think berserk mime could work with the innocent/distribute set up maybe.


Thanks for these silentkaster. Even though my fav teams lost it was still great to see them in action again, win or loss.

-----------------
Got a sick idea for a berserk mime team. It's going to be based of Hokuto no Ken/Shinken.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 12, 2015, 09:27:00 am
Quote from: Shintroy on April 12, 2015, 05:57:06 am
Chakra Band would be OP if it blocked petrifiy. It would make cursed monks even more powerful than they already are.


Thing is, before 1.39 was released, Chakra Band was blocking petrify like it was supposed to. Of course, that was back before Cursed Ring got its well-deserved nerf, too. But still, it wasn't OP then because there were ways around it. Hell, with all the status being thrown around by teams nowadays, we need more status blocking items - especially for non-armored units.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 12, 2015, 09:43:41 am
I would even go as far to say that at least we need the light robe to be immune poison and alway regen that way you are not relegated to using light robe + platina helmet since poison cancels regen completely. And maybe give one of the robes immune to berserk like silk robe would be perfect I think
Title: Re: Arena battle videos and discussion
Post by: Barren on April 13, 2015, 12:30:41 pm
I recorded 5 matches last night so I'll have them up by either tomorrow afternoon or tomorrow night pending on my college's internet connection and doing homework in between. So stay tuned folks
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 13, 2015, 01:37:36 pm
Remember kids, the "I" in "AI" stands for ignorance, not intelligence. For evermore...

FFT Arena 1.39c - Reks (Til Death Do Us Part) vs. The Damned (Fresh Prince of Darkness) (https://www.youtube.com/watch?v=hOJw-cDeLKU)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 13, 2015, 03:31:17 pm
I always go in with The Damned losing automatically. I am ashamed
Death/Status vs Dark Absorb
Can't bet against Reks' Till Death team.  Still I think The Damned has a shot since he's dark absorb and Death doesn't work on Dark absorb(?). Also Angel Ring vs Death Sentence Wonder if it will trigger this game.

Round 1 - Wow several minutes into the game Reks pulls of a sick Decap into Death combo to take the lead. I rarely skip ahead if ever, but I had to since The Damned had no chance at reviving units after this.

Round 2 - Fastest win I've seen from The Damned in all my days watching Arena matches. Juliet killing the time mage before destroyed Reks' team. Surprised to see Till Death not being able to recover, especially since there were so many chances where Juliet could have lost charm.

Round 3 - Several minutes of nothing happening.... Seems like an okay match up for The Damned actually. Juliet has no offensive options outside of melee and Throw Stone. No idea why she's not going for throw stone though. Never seen Esuna miss(Thanks The Damned). After Reks gets caught under the little bridge The Damned's speed advantage and being an absorb team easily takes the round.

GG. Definitely a bad match up for Reks I don't think Juliet has to change. Her low HP and high evasion is great most of the time.


Sleep mode after an hour unless uncharged tho.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 14, 2015, 01:34:00 am
(First and foremost, welcome fdquinn11. Please note that Summoner is literally the worst class to use Balance with though due it having the lowest HP in Arena.)

Thanks to Barren, silentkaster and Otabo for recording videos. I'm not even going to use spoilers for Malroth (Slightly Derpier) vs. silentkaser (Derpiest Team Ever), though, since nothing really happened there except for timely proof of what I was talking to CT5Holy about in the Balance Thread. This is why Slow Dance, especially without Quickening around to "balance" it, probably needs to die ultimately. As I said on Youtube, you have my empathy for recording that, Barren.

Speaking of which, I can now comment on Youtube again and the settings you gave me worked (or at least seemed to). So now I'll see if I can get some way of recording again and try to help out with videos. Probably won't be until this weekend at earliest if I can though.

And now for spoilers:

Not going to lie here: both teams are rather "rough". "Laundry"'s Summoner and Archer are currently great liabilities to point that I'm surprised that this was as even as it was even though "Nanashi's Sushi Bar"--which is obviously a reference I don't understand--also has issues. Which is weird, but looking it, it seems pretty solid, but something about the Paladin just...bothers me. Maybe because he's not in front. Shrug.


I'll be honest: I don't really the exact details of what happened here except that Shintroy got kind of bum-rushed and that a Mime thus failed again. I'd call it disappointing if I actually had expectations of Mimes at this point, though I'm *somewhat* tempted to run a particular Mime team after wondering about something....


This was kind of painful to watch, and not just because Old Gimmickry's undefeated streak was broken. Sleep just lasts too damn long and Quickening is so annoying for a variety of reasons, including its visuals and accompanying sound effect. I would rather prefer if both of things--Sleep's CT and Quickening's existence--get fixed by next version, but meh, I've said this before.

That said, you know things are bad when rooting for something as also overpowered as Quake is the lesser evil. It's also still darkly amusing how half of Thief's skill set is utter trash and how the other half is overpowered, including Spellbreaker as people are finally realizing.

Oh well. While a lot of Otabo's teams tend to be the same (Mediator, Quickening use, general disruption), I will admit that having the Mediators handle Protect and Shell separately is quite smart way to get around the A.I.'s deficiency in that matter.


I really wouldn't mind Last Dance not being able to Mimic'd or Dance in general. Damn that drags battles out almost as much as Summon Mimic or Lore Mimic "spam". Other than that, not much to say about this except that, yeah, the loss for Otabo on Zeklaus is all but guaranteed since it's the longest map in the game.


Oh, hey. It looks like both of our Squires decided to be stupid about Throw Stone two consecutive matches in a row. Fancy that. At least my stupidly built Squire had an excuse though given I also made the mistake of giving him Steal Heart. Not really sure why Juliet thought running around with a Main Gauche of all things was a way to beat me. Maybe if   she had a Dragon Rod or something, then I likely would have lost.

Hell, I'd like have lost if half of my team didn't outright hard-counter Death between having both Immune: Dead and Absorb: Dark. So I had the slight advantage here, though I still easily could have and almost did lose.

If nothing else, then this marks the once-in-a-blue-moon time of Charm actually doing a damn thing for me rather than instantly getting dispelled or something along those lines. Still, "Fresh Prince of Darkness" needs another redux or, at least, Willucifer does. Damn it, Will.



Good game, Reks. I'd personally try screwing with a weapon that procs something, like Dragon Rod, even though losing Main Gauche obviously hurts Abandon a lot. Still, Abandon will still work with Aegis Shield (when not charging Death), so it's up to you whether you want to keep it if you lose Main Gauche.


Quote from: Shintroy on April 13, 2015, 03:31:17 pm
I always go in with The Damned losing automatically. I am ashamed


I'm not sure why you'd be ashamed. You're doing it right if you expect me to lose. I mean, I expect me to lose, especially when the person doing the video says I might have the advantage. I'm pretty sure I have the worst record of anyone who's been here for a while, so you're just being intelligent.

Also, to answer you question, Death does work on Dark absorb (as clearly seen) since for the formula that Death uses is hard-coded to do some really weird things, like completely negate the "Add: Dead" part on Undead units. I do have to wonder if FFMaster made sure it's actually Dark though....

Also also, the Esuna miss has happened before, but I just had the worst one I think since there was "only" a 0.64% chance of missing both units (or, technically, "twice"). Still not as bad as that 1% chance I had of missing Raise 2 in the first match that "IV a Darker Future" ever fought that ultimately cost me the match, but, yeah, anything that isn't 100% can miss and Esuna isn't always 100%, especially on 40 Faith units.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 14, 2015, 08:09:53 am
FFT Arena 1.39c - Joorum (The Police) vs Fdquinn11 (Laundry) (https://youtu.be/aAve37ok274)

FFT Arena 1.39c - Reks (Till Death Do Us Part) vs Otabo (Springtime Sisters) (https://youtu.be/SNVx6Foc3fA)

FFT Arena 1.39c - Rouroni Elmdor (Nanashi's Sushi Bar) vs Anima Zero (Dark Fire) (https://youtu.be/OUHSpmCTgQM)

FFT Arena 1.39c - Shintroy (Powers Combined IV) vs TrueLight (Unshakable Faith) (https://youtu.be/9ztW-OQuxcc)

FFT Arena 1.39c - silentkaster (Derpiest Team Ever) vs RedWorld (The Clean Up Squad) (https://youtu.be/I4yIttZ2mjA)
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 14, 2015, 09:45:11 am
Wow, I have to hand it to Reks' team for staying alive as long as they did in R2 - if only the geomancer weren't so busy with the paladin, it would have 'probably' been over much quicker. All those Deaths missing didn't help either; prime example of why I don't like the spell in the first place. But anyway, GG. Also, the ninja HAS to be changed. I'll come up with something for her though.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on April 14, 2015, 10:30:14 am
So many videos.  Thanks a bunch Barren!


Amusing fact...Barren didn't use the updated version of my team that changed a couple things on Soren & Alice.  Regardless, it was a slaughter there as Blaze & Alice more or less completely wiped the floor with his team with the others doing what they do best.  Good match sir!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 14, 2015, 10:35:39 am
Mime Boosting vs Unfaith/AOE

Rek't Really strong team. Quake AND Unfury/faith. The only good match ups my team has is against tank/defensive teams anyway. At least it was over fast.

Looking forward to Truelight going undefeated with this.



It was a 3v4 for the most part due to the balance summoner.good stuff to Joorum for taking it quickly. Balance on anything but a summoner works.


Time Limit vs Mime Fire Absorb

I really liked this match up. RedWorld had some great openers at the start of each round, but couldn't close it out fast enough. That's just what silentkaster needed to take it. GG. Not as derpy as I thought. Looking forward to seeing both teams again.


Death vs Endgame
Till Death gets dissected again. Bizen did all the work. If Romeo maybe had one less spell it probably would've been differently that second round.

GG. The ninja definitely should be changed to fit the team more. Too squishy to get a lot out of the PA Saves to matter. Two Swords Monk maybe?


Earth vs Fire

Those Phoenix Blade Grand Crosses probably hit two units every time. The only thing that kept this from being shorter was Anima Zero's mobility against Rouroni's sandbagging.


Thanks for the matches Barren. Glad non of these went on for longer than they should have.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 15, 2015, 01:51:45 am
Quote from: Otabo on April 13, 2015, 01:37:36 pm
Remember kids, the "I" in "AI" stands for ignorance, not intelligence. For evermore...

FFT Arena 1.39c - Reks (Til Death Do Us Part) vs. The Damned (Fresh Prince of Darkness) (https://www.youtube.com/watch?v=hOJw-cDeLKU)
Quote from: Barren on April 14, 2015, 08:09:53 am
FFT Arena 1.39c - Joorum (The Police) vs Fdquinn11 (Laundry) (https://youtu.be/aAve37ok274)

FFT Arena 1.39c - Reks (Till Death Do Us Part) vs Otabo (Springtime Sisters) (https://youtu.be/SNVx6Foc3fA)

FFT Arena 1.39c - Rouroni Elmdor (Nanashi's Sushi Bar) vs Anima Zero (Dark Fire) (https://youtu.be/OUHSpmCTgQM)

FFT Arena 1.39c - Shintroy (Powers Combined IV) vs TrueLight (Unshakable Faith) (https://youtu.be/9ztW-OQuxcc)

FFT Arena 1.39c - silentkaster (Derpiest Team Ever) vs RedWorld (The Clean Up Squad) (https://youtu.be/I4yIttZ2mjA)


Something fast to note, Barren, that before Marie had the Jade Armlet she DID have Sprint Shoes.

And kept getting Frogged. Over and over.

I prefer her to be a single point slower than to be useless.

I did redo Romeo yet again, but now I have two versions of him.

I'll post the one I think is more useful.

Thanks for the matches, guys. It showed me exactly what was needed.
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 15, 2015, 04:17:26 am
(Note: I'm going to be redoing my teams entry before today's end, so that's why it's missing.)

Thanks for the videos, Barren. Try to take it easy on your voice though. I can't imagine yelling "Grand Crossu!" helped much.

Yeah, that Joorum won this wasn't really surprising. Fdquinn11's team just has too many problems, particularly that Summoner. The Monk is relatively fine as a unit, but the other three units just hold him back.


Protracted losses when you're obviously going to lose are frustrating. You've my sympathies, Reks, especially since this match may have broken the record for the amount of times that Odin caused Instant Death. I'm still not comfortable with that.

Also, Nurse is beginning to piss me off, at least with how dumb it makes the already too often stupid A.I. My gods. Getting rid of Defending on that thing may be for the best.


Not much to say here given how swiftly this went except that Anima Zero just commented culinary crimes since you're not supposed to be fry, much less burn, sushi. Nothing else to say here since it was already clear that Phoenix Blade is overpowered as it is now and that a squishy mage being in front is usually a bad idea unless they're spamming Quake or Tornado.


Similarly not much else to say here given how swiftly this match went as well except for the same thing I said on Youtube: Lore making the A.I. actively use Heretic is something I suspected given the team that exists that essentially does the same thing, only with Mediator's Solution, but I can't remember if anyone's used it before. I vaguely remember one other team perhaps using it, but that was about it. Regardless, no one's been using it sense for some reason, so it's nice to see it again (though I'm sure that I'll regret saying that soon enough).


Oh, so RedWorld and silentkaster are related. Hunh. I do recall silentkaster mentioning his sister was on this forum, but I didn't make connection. Silly me.

Anyway, this was kind of painful to watch between Slow Dance and Quickening & Cursed Ring destroying as expected, Nameless Dance continuing to be absolutely horrible (gods, I'm never using that again) and RedWorld's team being continually screwed over by Charm--I know that last feeling all too well.


Also, "Happy Tax Day" for those of us in the U.S.A., I guess.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 15, 2015, 11:26:06 am
I'd like to see a gauntlet match with TL's team. Although we only saw the one match up, it looks pretty sick (in a good, very strong team kind of way.)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on April 15, 2015, 06:42:26 pm
Wow so much going on! Got a match, otabo's back in business, powers combined looks solid, even truelight made a new team! Feel like I'm watching Haley's comet.

Bahahahaha....oh man.. I literally asked for that.

I wish I could tell you I played fft for the first time yesterday, but I can't. I played it in 1998, I was 9. I came to the realization that my team's flaws start at its concept a day or two ago. Any one of my other teams could have been an absorb team, but I always decide to get that extra ma/mp/evade etc. Anima's team is as conceptually sound as any good team without the fire being a crutch. Though I will likely bring back a unit or two, I think I will take down nanashi's sushi bar (no reference, though I go by nanashi in other places) and either reconstruct an absorb team or do what I do best, (lose miserably) make some defensive team. I think my generally negative bias towards absorb team clouded the bigger picture of what this team is (supposed to be) and does (or supposed to do) but I won't give up on it. Just need to conceptualize the way I do my other teams and add absorbtion as a general benefit opposed to being the base of all things. You see when FDQuinn stole sashimi's accessory? Nasty, gj BTW.

GG anima,  I don't take your teams lightly, but I somehow took your teams too lightly. Though I talk smack about absorb teams, I find yours both entertaining to watch and a powerful pick in the arena. Now you'll have to excuse me. I need to buy a plane ticket, cuz I just got bitch slapped back to Trinidad.


Why the fuck does this work?


This team is gnarly. Dunno how else to describe it, just merciless. Need to see either incredible defense or speedy offence to even gauge what kind of potential this team has. Think everybody wants to have a go at it, know I do.

Senpai notice.

Holy shit.


Is there like a sadist switch I'm unaware of? I'm convinced otabo's units are actually sadistic and capable of enjoying whatever they happen to be doing to you. 8 move units is an idea you kind of slap yourself in the head and say "why didn't I think of that". I have to question weather I'd want masamune on my 8 move units though. Yeah, on large maps it helps, but I figure the idea is to get right in the enemy team's face and pop a massive chiri or repel knife. When you think of the nastiest things you can do to a team turn 1, 8 move units really opens the door to some neat possibilities.


@damned: I was actually gonna ask you to explain that to me. Then I realized I can communicate with you telepathically, so I decided to leave that out. Thanks, man!
Title: Re: Arena battle videos and discussion
Post by: The Damned on April 15, 2015, 08:15:32 pm
(Let's see if I can actually get my teams back up before today ends.)

Oh, okay. So that's what "Nanashi's Sushi Bar" was referencing. Hunh.


Quote from: Rouroni Elmdor on April 15, 2015, 06:42:26 pm
Why the fuck does this work?


I'm not sure if this is rhetorical, but it works for several (painful) reasons:


1. Quickening is broken.

2. Cursed Ring + Quickening is still extremely overpowered despite Cursed Ring no longer being guaranteed since the 50/50 resurrection is still basically in the user's favor in most cases.

3. The Undead units generally get back up fast enough (with Quickening) to prevent a lot of teams from ever getting around to targeting the Monks, who get to slowly disrupt and wear down the other team usually at that leisure.

4. Steal Heart is already pretty damn powerful even before the fact that Quickening boosts it.

5. Slow Dance, despite its abysmal hit rate, also is borderline broken since losing just -1 Speed is pretty damn significant. Only reason it isn't dominating the game right now is because Quickening is dominating it instead and Slow Dance is hard-countered by Quickening.

6. Last Dance is actually incredibly strong if your opponent hasn't (or can't) hit an effective 10 Speed--which is actually pretty easy to do--and you get lucky enough and since Slow Dance "fixes" the first problem....

7. The A.I. is dumb about a lot of things, including who it will target. While letting the Quickening Zombies run around would be bad, given they generally always get back up, they "should" be prioritized less than the Monks in most cases. However, due to both being the face of their enemies and technically having less HP than the defensive Monks, the A.I. will generally always take the unit that either has the least HP or that can do the most damage to, though some exceptions exist. So the Zombies are essentially really threatening "bait", all things said.


On top of that, RedWorld just got kind of unlucky, especially in that first round where she might have won had Wave Fist not had missed twice and since half of silentkaster's team gets unlimited continues. Ironically, had she had Seal Evil, which I normally say is underwhelming, she would have likely won rather convincingly since silentkaster's Monks can't heal away Petrify like 99% of Monks can.

*The More You Know Star goes by*
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 16, 2015, 12:24:20 am
Good. Good. Everything is working as planned. I actually got the idea of a Ninja using Innocent from one of FDC's teams from a few years ago. GG Shintroy.


Seems like my new team is getting quite popular.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 24, 2015, 12:13:48 pm
With the website back up now I can finally post the matches requested by ShadowDragon prior to the website crashing. More will be coming later this weekend

FFT Arena 1.39c - ShadowDragon15 (Anbu Black Ops Unit) vs The Damned (Geological Survey) (https://youtu.be/5k_Mp6axCcU)

FFT Arena 1.39c - ShadowDragon15 (The Celts) vs Shintroy (Caster Shell) (https://youtu.be/ePtykQ2GD8Y)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 24, 2015, 12:54:29 pm
And we're back. I can finally continue to stall playing Grim Grimore .
------
Thanks for the matches Barren. It's been so long.
Mime AOE vs Physical Team

RIP. Did not want to go 0-2. Sorry the Damned.


MA Boosting vs Utility
I like Geomancy and all but I don't think The Damned will get the chance to benefit from MA boosting. The Bard and Mime don't really get anything out of the MA Boosting. At least I think so

Round 1 - Sick start for The Damned with FOUR Don't Act procs from Kamaitachi in a row. Those odds tho. ShadowDragon takes the round since he has a lot more comback potential.

Round 2 - A much better round for Shadowdragon. He was in complete control the entire match with the status and the damned only having one unit on offense.

GG. The mime and bard need to be reworked imo. Also I thought there was already a team named Geological Survey? Maybe it was called Weather Survey instead? Idk.

Sakura
didn't
get
Sasuke
lmao

----------------
Maybe I just deleted the wrong post in the Team Submission thread, but I think it's off by a day at most. My post doesn't include Caster Shell even though I definitely added it before the crash. Just a heads up to make sure everyone's teams are how they're meant to be.
-----

Probably the worst team to match up against TrueLight lol.
Pretty sure I commented on this already. Surprised it lasted as long as it did.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 24, 2015, 06:53:12 pm
We did lose some of the latest posts, I know I had posted something about recording the gauntlet featuring TrueLight's team. I've done 2 matches prior to the site crash and had planned for 2 or 3 more. Now that the site's back up I can gather the teams' data I needed. Here's the 2 first matches I've recorded

FFT Arena 1.39c - TrueLight (Unshakable Faith) vs Rouroni Elmdor (Intergalactic Real Estage Agents) (https://www.youtube.com/watch?v=7Okpn_g3QwI)

FFT Arena 1.39c - Shintroy (Caster Shell) vs TrueLight (Unshakable Faith) (https://www.youtube.com/watch?v=_01_eSkj7cE)

Matches 3, 4 and 5 (http://ffhacktics.com/smf/index.php?topic=5626.msg205796#msg205796)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2015, 06:23:21 pm
FFT Arena 1.39c - The Damned (Guilty as Charged) vs Rouroni Elmdor (Intergalatic Real Estate Agents) (https://youtu.be/xN2Dk1nGE8g)

FFT Arena 1 39c - Shintroy (Fire Cape) vs Rouroni Elmdor (The Raven King) (https://youtu.be/rVZNIp0GdU8)

FFT Arena 1.39c - silentkaster (Double Crossers) vs TrueLight (Unshakable Faith) (https://youtu.be/pW72xDd_IbU)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 25, 2015, 07:05:38 pm
I can't say this was a bad match up as much as TL's team is just that powerful. Even sandbagging is tough due to concentrated Atheist Bow. However, my team is just meh...very hard to make it decent. I will probably scrap it in favor of a new themed team soon. In any event, his team is undefeated so far as I thought. But with my current teams, I think only Thieves Guild, Meet the Staff or Ct5Holy's Favorite might stand a chance. Maybe Tribute to The Damned at least could be interesting. GG.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 25, 2015, 07:45:57 pm
Ideas for tournament:

Forced rule: Two sets of twins
Forced Rule: Team Battle...everyone makes two units. Randomly paired with another participant in Round Robin format. When only two participants remain, they must create two additional units to battle. Would be a point system.
Forced Rule: All units must be one class
Forced Rule: Straight character Challenge (no secondaries and all action/reaction/support/movement abilities on a unit can only be from that unit's class).
Forced Rule: All participants create a team normally. However, a fifth unit must be created. A random unit on each team will be replaced by the 5th unit everyone creates and it can appear on any team including the creator's (if they are randomly selected of course.)

I have more and will tell later.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2015, 09:07:04 pm
That sounds a little complicated actually because a random 5th unit I feel is too much work for anyone to do. Im fine with everything else you suggested. Or we could do SSC like I did over 2 years ago. I'll post a poll at some point about the tournament rules
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 25, 2015, 10:19:06 pm
Well, the whole idea behind that is is that you could literally create a summoner 70/70 with no abilities or equipment. However, as you progress further in the tournament, you are more and more likely to get that unit on your own team. Also it creates more diverse builds since you never know what unit will be replaced on your team. But I will admit it is a more complicated idea than most so not including it would be fine also.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2015, 10:31:42 pm
Well again, when I post a poll I'll include your rules and see what everyone wants. Still it is a unique idea
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 25, 2015, 11:16:59 pm
Fire Absorb vs Unorthodoxed Disruption(?)
My team cancels out a lot of status and Rouroni's team doesn't have enough damage/AOE to keep up with the tankyness.

Round 1 - Chemist gets caught in a ditch and turns into a perma 4v3. Chemist dies tho.

Round 2 - Rouroni gets a taste of Vitamin R(ouroni) when the Counter Magic pretty much closes the round. Quick 4v3 again when the Dancer gets seperated. Chemist dies multiple times somehow again.

GG. Really bad match up for Rouroni. Such is the life of the strange teams.

Also with the Wizard, she will mainly go for fire spells when there's an AOE or another unit is in range and she can heal/hurt at the same time.


Crosses vs Unfaith
12 minute video so I know TrueLight won this. The damage is unreal.

Round 1 - PERFECT

Round 2 - Not possible

GG for Truelight. This is a S Tier team. Needs to be paired with players good teams at this point. Definitely seen what it can do. It's time to put it to the test now.


Dual Absorb vs Unorthodoxed(doxxed???) Balanced team
Both teams are pretty "Damnedy" (opposite of dandy). I think this will go to round 3 with a slight advantage to The Damned since he's absorb and does higher damage.

Round 1 - F I V E - H U N D R E D - T W E N T Y O N E. 185 Cure too? I was way off on The Damned's damage too. FFT in HD!? This match has everything. Pretty free round for Rouroni. First time I'll go back and bet on someone else. Double or nothin.

Round 2 - Would've been over a lot quicker if it weren't for all the charms landing.

GG. Looked even but N O P E. "Damn...! Damn...! DAMN!!!"


Glad the site is back. Needed these matches.
even tho mad one sided RIP
Thanks for another set of matches Barren.

I like the idea of pairing two players up more than pairing two sets of twins. The Damned and (insert name)'s PK Rocking team made me want to try out a duo team. No idea how it would work though. Maybe post two units and pair them up with another player's randomly like before?

Either way as long as the team change rule is a little clearer I'll enter.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 26, 2015, 04:21:47 am
Thanks for the matches White Knight Wiegraf and Barren.

I've created a monster. Don't think I'll be able follow up with a better team anytime soon lol. GG to everyone.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 26, 2015, 05:20:19 pm
Quote from: Shintroy on April 25, 2015, 11:16:59 pm
Fire Absorb vs Unorthodoxed Disruption(?)
My team cancels out a lot of status and Rouroni's team doesn't have enough damage/AOE to keep up with the tankyness.

Round 1 - Chemist gets caught in a ditch and turns into a perma 4v3. Chemist dies tho.

Round 2 - Rouroni gets a taste of Vitamin R(ouroni) when the Counter Magic pretty much closes the round. Quick 4v3 again when the Dancer gets seperated. Chemist dies multiple times somehow again.

GG. Really bad match up for Rouroni. Such is the life of the strange teams.

Also with the Wizard, she will mainly go for fire spells when there's an AOE or another unit is in range and she can heal/hurt at the same time.


Crosses vs Unfaith
12 minute video so I know TrueLight won this. The damage is unreal.

Round 1 - PERFECT

Round 2 - Not possible

GG for Truelight. This is a S Tier team. Needs to be paired with players good teams at this point. Definitely seen what it can do. It's time to put it to the test now.


Dual Absorb vs Unorthodoxed(doxxed???) Balanced team
Both teams are pretty "Damnedy" (opposite of dandy). I think this will go to round 3 with a slight advantage to The Damned since he's absorb and does higher damage.

Round 1 - F I V E - H U N D R E D - T W E N T Y O N E. 185 Cure too? I was way off on The Damned's damage too. FFT in HD!? This match has everything. Pretty free round for Rouroni. First time I'll go back and bet on someone else. Double or nothin.

Round 2 - Would've been over a lot quicker if it weren't for all the charms landing.

GG. Looked even but N O P E. "Damn...! Damn...! DAMN!!!"


Glad the site is back. Needed these matches.
even tho mad one sided RIP
Thanks for another set of matches Barren.

I like the idea of pairing two players up more than pairing two sets of twins. The Damned and (insert name)'s PK Rocking team made me want to try out a duo team. No idea how it would work though. Maybe post two units and pair them up with another player's randomly like before?

Either way as long as the team change rule is a little clearer I'll enter.


That would be Damned and myself.

Speaking of, need to go over it again with him and see if everything's good for reposting.





But Monster Hunter owns my life at present.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 27, 2015, 03:52:38 pm
FFT Arena 1.39C - Barren (Five Nights at Freddy's) vs. Silentkaster (The Pharmacists) (https://www.youtube.com/watch?v=BQq3Fff2mkQ)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 27, 2015, 08:14:58 pm
GG Barren. Considering changing Lore on that Chemist to Draw Out. If your team had slow, Barren, I would have probably lost. Plus, I gave her Ether so she'd refill her own MP but she never did that...oh well. Yeah, I think Draw Out might prove to be a bit better.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 27, 2015, 09:36:34 pm
I'll wait until CT5Holy's match with my Five Nights Team before I decide to either change them again or retire the team
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on April 27, 2015, 10:51:46 pm
Hi guys I just made a team and posted it in the team submission thread

I've been a huge fan of arena for awhile and finally made a team. Would love to see it in some matches if possible as I haven't actually tested the team out in battle yet  :oops:
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 28, 2015, 04:30:11 am
Here's the rest of TrueLight's gauntlet, enjoy

FFT ARENA 1.39C - TrueLight (Unshakable Faith) vs Otabo (Crazy Eight Crew) (https://www.youtube.com/watch?v=W5IEAcVB_u4)

FFT ARENA 1.39C - Barren (Some Offensive Team) vs TrueLight (Unshakable Faith) (https://www.youtube.com/watch?v=KzmhChPWVV8)

FFT ARENA 1.39C - White Knight Wiegraf (Kakumeiki) vs TrueLight (Unshakable Faith) (https://www.youtube.com/watch?v=lEFcgzllxN4)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on April 28, 2015, 04:59:06 pm
Since I haven't been able to think up a new team as of late...requesting a match using Darkfire, Frozen in Time, or The Raging Monk.  Priority on Darkfire would be best since I changed up one unit in it a while back and I'm curious to see how good of a change that was.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on April 28, 2015, 10:58:02 pm
Is there an item or ability that hasn't been used in 139 yet? Outside of completely useless spells like Ultima and Bad Luck.
I'll commment on the matches Thursday. Busy.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 29, 2015, 02:34:52 am
Here's what I've gathered, but some may have been used since I took from existing teams:


Katar
Platinum Sword
Shieldrender
Ice Brand
Ultima Weapon
Excalibur
Kotetsu Knife
Kikuichimonji
Masamune (trap)
Thunder Rod
Dragon Rod
White Staff
Glacier Gun
Blast Gun
Night Killer
Hunting Bow
Lightning Bow
Mythril Spear
Holy Lance
Gokuu Rod
Persia
Ryozan Silk

Diamond Shield

Genji Helmet (not sure if team using it is 139)
Focus Band



Titan
Lich
Mind Ruin
Spell Absorb
Level Jump 2
Level Jump 3
Vertical Jump 7
Heaven's Cloud
Life Song (not sure if team is 139)
Disillusion

Brave Up

Equip Clothes (not functional)
Monster Talk
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 30, 2015, 02:21:05 am
FFT Arena 139c - Barren (Five Nights at Freddy's) vs silentkaster (Ladies Night Out) (https://youtu.be/QOhigAYm4tc)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2015, 06:44:04 am
Looks the sound effects are mute. Did you happen to be recording and the animatronics cut off your sound? Dum Dum Dum Dum Dum. If so then watch out because they'll stuff you in a suit! LOL. As for the match itself, I'm glad to see this team's potential after being trounced around the last couple of times. This team is meant to put pressure just by anticipating death. Just like playing the Five Nights at Freddy's game. Its all anticipation and jump scares. But yea landing those deaths and frogs were huge in my plan. Charm didn't quite work out that time thankfully. GG silentkaster, hope you had fun.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 30, 2015, 07:00:40 am
I pretty much knew the result when I saw the length of the video. Ladies Night Out goes for a longer victory and given that you can't tank abilities like Death and Frog (at least without the proper equipment which leaves you vulnerable to other things) means that it only had to land a few times to be successful. That Stop killed my team in Round 1. Horrible backfire. Will probably completely revamp this team so watch for that. GG Barren.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on April 30, 2015, 12:12:56 pm
Quote from: Mudvayne on April 27, 2015, 10:51:46 pm
Hi guys I just made a team and posted it in the team submission thread

I've been a huge fan of arena for awhile and finally made a team. Would love to see it in some matches if possible as I haven't actually tested the team out in battle yet  :oops:

Sorry, just putting this on the new page.

I'm a noobie and just made a team a few days ago and would love to see my team in action  :oops: :oops: :oops:

Would love to see Barren or CT5Holy record my match so I can hear their expert analysis on my team and how to improve it  :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2015, 12:56:49 pm
I'm free today to do matches so consider your request granted

FFT Arena 1.39c - TrueLight (Unshakable Faith) vs Otabo (Reckless Rainbow) (https://youtu.be/LgtZedeJIIY)

FFT Arena 1.39c - Mudvayne (I Suck) vs Fdquinn11 (Laundry) (https://youtu.be/ox9I229HTGw)

FFT Arena 1.39c - Anima Zero (Dark Fire) vs silentkaster (The Pharmacists) (https://youtu.be/_VBgDmd8dv8)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on April 30, 2015, 05:17:23 pm

Status spam and the sandbagging capabilities of kaster's team more or less was the crushing blow for me.  GG sir!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 30, 2015, 06:50:20 pm
FFT Arena 139c - Mudvayne vs Otabo (Reckless Rainbow) (https://youtu.be/BzpiGx94ev0)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on April 30, 2015, 07:41:33 pm
Thanks for the matches guys they were great. I have some plans to remove the geo entirely for a new unit and switch some equips and spells on the scholars. GG to Otabo and quinn
Title: Re: Arena battle videos and discussion
Post by: silentkaster on April 30, 2015, 07:46:34 pm
Team performed pretty well. Point of team is to continually sandbag while chipping away. Worked okay this time. Not without it's weaknesses though. GG Anima Zero.
Title: Re: Arena battle videos and discussion
Post by: Otabo on April 30, 2015, 08:55:31 pm
Yeah, nothing much to say that wasn't already said by Barren.


I ROFL'd. THROW STONE! Hilarious commentary - loved it! For real, though - boss Otabo is damn proud of his workers; raises all around; the squire especially gets one, by how good of a job she did to disrupt those scholars. Some Muramasas here and there, too. Ninja did her job, too - but I think I might be able to tweak her a little bit. Wizard had her hands up all match and made magic happen, as was expected, and mediator, yeah I went against my own advice and gave that chick Absorb MP like a moron. AND HOLY S*IT THE SQUIRE REALLY HAS ABANDON. WOW. So moronic of me. Changing that ASAP. Team even lived up to their name a little bit in the end of round 2 when things were already over and done with pretty much.

Reckless Rainbow needs a few tweaks, but I like it so far. Team isn't designed to do high damage or even decent damage (well, the wizard kinda is, but yeah.), but to hate on mages and casters.

GG Mudvayne, decent first team, keep working on it. And yes, mages need some type of way to restore MP - most important thing on a mage, really.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on April 30, 2015, 10:11:22 pm
Made some tweaks to my team. Namely I got rid of the geomancer entirely and replaced him with an MA stacked (19 or 20 with MAU) draw out bard. Mursame, masamune, and chiri. Also has diamond armlet for earth absorb and have earth clothes on the chemist, and one scholar is running quake, and both scholars are now rocking magic rings for silence protection and one has tornado. Both scholars only have bio 2 now as well. The scholars both also now have golden hairpins instead of holy miters for boosted cures, scholars both now only have cure and no more cure 3. Also gave Move-MP Up to both scholars for some mp restoration on top of the chemists hi-ether.

Would love to see another match up now with the edited version of my team.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 01, 2015, 06:35:14 pm
Can his bloodlust not be controlled...?

FFT Arena 1.39c - Anima Zero (Midnight Platoon) vs. Barren (World of Balance) (https://www.youtube.com/watch?v=30ZBhtpdmP4)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 01, 2015, 07:27:42 pm
Unreal blacklog.
Welcome to FFT Arena Mudvayne.

Katar - Definitely underused. Not as effective as it was pre 139.
Platinum Sword - Definitely haven't seen this yet. Would rather use Lionheart for 2H or Hidden Knife + Status proc for 2S
Shieldrender - Needs a graphic.
Ice Brand - I've seen this used a lot. Usually with Kaiser
Ultima Weapon - Noty
Excalibur - Definitely seen this used on Grand Cross units. Sucks that cursed ring makes this almost useless.
Kotetsu Knife - It's been used, but not to great effect.
Kikuichimonji - No clue
Masamune (trap) - ?
Thunder Rod - Mace of Zeus
Dragon Rod - Poison Rod 2H
White Staff - This weapon is so bad. 8 WP, Holy elemental, and casts Dia of all spells. Healing Staff is far superior
Glacier Gun - They've been used.
Blast Gun- They're just not as good as Ice and Lightning Bow.
Night Killer - Haven't seen it yet
Hunting Bow - Used to be used
Lightning Bow - Used to be used a lot
Mythril Spear - Terrible spec
Holy Lance - Same problems Excalibur has
Gokuu Rod - There's a really good unfaith/unfury team with this.
Persia -
Ryozan Silk =

Diamond Shield - Absorb Dark? lol

Genji Helmet (not sure if team using it is 139) - Probably only in early early 139
Focus Band - Is this the MP one? Haven't seen anyone use this either.



Looks like a team built specifically for Truelight's team. Didn't watch the 2nd round.
I like the idea of making a team just to counter another though.  None of my teams are good enough to request someone make a counter team though rip


Balanced Team vs Reflect (I think this is the reflect team I really like)
Betting on Anima since the Archer kind of neutralizes the range of reflect spells. Ninja could stand to lose Warpath and go with concentrate since the weapon combo serves mostly as an anti tank. Barren's 100% damage spells will definitely hurt tho.

Round 1 - Destroyed. Armor break on Barren's Priest made this unwinnable. No chance in tanking the archer or the ninja.

Round 2 - 70% Stop pre faith is OP. Stall and Hell Ivy landing were lucky though.

Round 3 - Small map, but great round from both sides imo. Too much anti tank damage going around.

GG. Anima's team makes me miss my first Arena team "The Wild"




Title: Re: Arena battle videos and discussion
Post by: Otabo on May 01, 2015, 07:47:16 pm
Quote from: Shintroy on May 01, 2015, 07:27:42 pm

Looks like a team built specifically for Truelight's team. Didn't watch the 2nd round.
I like the idea of making a team just to counter another though.  None of my teams are good enough to request someone make a counter team though rip



Not at all. I've been in Arena for way too long and made way too many teams to start doing something like that now. I just wanted to make some kind of anti-long range anti-elemental team and see what it can do. That, plus I don't have one. So quick to assume.


Oh, if anyone is recording anything anytime soon, could I get a match with Six-Nine Sweethearts and some other team of mine?
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on May 02, 2015, 07:19:09 am

Sheesh, there were so many crazy things happening in the first two rounds between my Ninja & Archer's critical hijinks (and another instant death proc from Odin), all the stop procs on my team in the 2nd round, then some general slaughter in the final round which resulted in me coming out on top.  Been real busy as of late, but I'll get around to making those changes Otabo & Shintroy suggest when I get a chance.  GG Barren!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 02, 2015, 03:50:53 pm
Upon watching the match again, Otabo actually won due to evasion and disruption. This isn't a direct counter. Otabo usually carries lots of disruptive units and evasion is just helpful in general. If it was a direct counter, Otabo would have had a lot of high faith and brave units with innocent protection. And he certainly wouldn't have brought a summon magic support wizard, at least without innocent protection. Projectile guard is there for anti long range but probably specifically spell guns. This covers the elements that aren't otherwise covered, at least as far as those are concerned.

As far as nobody making teams that counter yours, it's not that your teams aren't good enough. It's just that I don't think anyone does that at all in Arena. There is a counter to just about every strategy so to make a team like that would just not really showcase skill, strategy, and for me anyway, just wouldn't be fun. What I will do, however, is see what many people (including you) are running and see if my general strategy or equips might be walled by the frequency of others equips and/or abilities. One example is giving my Yin Yang Chemist Zombie and Sleep. I see that most people do not carry undead protection, and all the Chemists are able to damage the undead with either Potions or Murasame. However, for those using Chakra Bands, which happen to protect against Undead, I gave Sleep also.

But yeah, Otabo wouldn't do that. I like his team. It's pretty strong and fairly unique.

Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 02, 2015, 05:00:59 pm
FFT Arena 1.39C - Marathon Edition II (https://youtu.be/8Gl23HLmHn0)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on May 02, 2015, 05:08:19 pm
Sup guys. Too much to comment on, so I'll start with my own. I'm down for any type of tournament but I suggest keeping it standard or unlimited jp,1 item/ability.

That was closer than I expected. If my team were more complete and less derpy (nameless singer won't revive stuff, go figure :p) I might have actually won that. GG man, that is one gnarly team


I'm confused... and a little cheesed. What I'm looking at isn't my team..I mean it is, but its half between the old version and the new and doesn't do either quite right. I DO like one thief having item and the other disruption focused, so I'll keep that, but seriously barren, please update my team properly, I just updated them. GG damned, I swear I took quickening off, but you get what you get I suppose.


nuuuuuu! Great team, shintroy. Before the crash, I made the chemist an archer, basically the same with a damage/range increase. Doubt it would make a difference, but seeing as he always went down, who knows. GG, we may have only had a game or two but I consider you a rival and always look forward (with a touch of fear) to facing you.


Oh, I posted right over that. Riposte strike!

Quote from: TrueLight on May 02, 2015, 05:00:59 pm
FFT Arena 1.39C - Marathon Edition II (https://youtu.be/8Gl23HLmHn0)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 02, 2015, 06:40:54 pm
One-sided all the way. It was status city: Stops, charms, don't acts, petrify, basically everything but the kitchen sink landed on Anima Zero's team. Once they had complete control, it was just a matter of laying them down, whether by death sentence or 0 HP. (Or petrify, in the case of round 2). No chance to do anything to the sweethearts, really. GG.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 02, 2015, 08:01:41 pm

Hoooooooooly crap I got super lucky R2 (two missed Raise 2's) and R3 (how the hell did I win that, seriously I got super lucky at a lot of critical moments. + AI stupidity)
dayum. gg.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 02, 2015, 11:31:15 pm
Ct5holy..
umm g fucking g man. I think if I fix the faith on my bard and give him 50-55 my team will probably be as good as I can make it. unless anyone has any other suggestions for me?

Thanks for the match!

Posted a new team just now as well. I would love to see it in action!

I also edited and made what is likely to be the last edit on my first team. I'd like to see a few more matches out of that team but other than that I'd like to start working on and improving my new team 'Caster Chix' :D
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 03, 2015, 03:31:57 pm
Sorry for the double post but I figured it might be ok since I am posting some videos I recorded earlier!
Got my self set up with hypercam and recorded a match earlier. Now that I have the hang of it I do not mind at all recording matches occasionally as long as you guys don't mind my commentating. Go easy on me, it was my first time ever recording a match and commentating anything at all! Here it is:

FFT Arena 1.39 C: Mudvayne (Caster Chix) Vs Otabo (Reckless Rainbow) (http://youtu.be/NTP6n43DpEU)
FFT Arena 1.39 C: Mudvayne (Caster Chix) Vs silentkaster (The Pharmacists) (http://youtu.be/am9eMuglGtc)


This video is just both of my teams fighting, feel free to skip it but figured I'd record and upload it while I was at it
FFT Arena 1.39 C: Mudvayne (Caster Chix) vs Mudvayne (I Suck) (http://youtu.be/shH9CWZz9r8)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 03, 2015, 06:49:36 pm
Classic case of being screwed over by RNG on multiple factors there. Lost to petrify and silence; former not too surprising, but latter was just me basically betting on the other team not having silence. Lost that bet here. Still not gonna put silence protection on them, either, though I may have to substitute Item somewhere, somehow. 2x Healing Staff starting to become one of my favorite setups, too - might make another team with them. Nice to see Bahamut being used, too. GG.

Just a suggesstion, you might want to tweak your recording settings; sometimes, it was going so fast it was hard to tell what was happening at certain points. But practice makes perfect, I suppose.

Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 03, 2015, 08:15:15 pm
That actually has nothing to do with my recording settings. I use psx 1.3 and press backspace which is the hotkey to increase the frame rate or fps or whatever its called, basically just speeding things up. I now know not to do that though if it causes issues seeing what's going on. Thanks for the feedback.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 04, 2015, 07:56:55 am
After seeing some healing staff ninjas roaming around, I want to make a joke team :P
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 04, 2015, 11:40:06 am
Quote from: Mudvayne on May 03, 2015, 08:15:15 pm
That actually has nothing to do with my recording settings. I use psx 1.3 and press backspace which is the hotkey to increase the frame rate or fps or whatever its called, basically just speeding things up. I now know not to do that though if it causes issues seeing what's going on. Thanks for the feedback.


O ok. I said that because back when I was trying to figure out the right recording settings (for my desktop), it would do that and I wasn't using frame skip, so I just thought that what it was. Some of us like seeing the action so I wouldn't bother frameskipping unless there's like a major loop or stalemate type thing going on during the match.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 04, 2015, 12:08:19 pm
They didn't take hits well enough. I thought they might be a bit better on the defensive but will have to rework the team. Probably a lot of updates coming soon. Just moved to Florida so been extremely busy and no time to record or make updates except a few here and there.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 04, 2015, 03:04:23 pm
Western Ninja vs Eastern Ninja
ShadowDragon has some Jonin on his team so he has the advantage from the start.

Round 1 - Outranged badly in this round.  Don going down first and Raph not getting to act made this unwinnable.

Round 2 - Sent SDragon into defensive mode quickly. Itachi wasting turns, Really lucky Kagesougi. Too much momentum to stop. Still no hits from Raph.

Round 3 - Raph got a hit then it was over.

Great match-up. What the hell happened to the scholar Round 2 with bio 3?


Mobility vs 70%+ Stop
Odd match up. Stop usually has the advantage, but Otabo's team is preddy fast and can heal up on large maps. Odin won't hurt the mediators either so there's that. I'll be on Otabo since there's more of a chance of getting medium/large maps.

Round 1 - Went in expecting Otabo to be at a disadvantage, but it wasn't the case since he also has stop. Picked apart.
Round 2 - The opposite happened again. This time because the Monk got DSed he was able to tank since the other units ignored him. Never seen a comeback happen due to speed combined with death sentence.

GG. It was one of those lesser evil match ups.


Water vs Dark
Always bet on Mime no matter what. I think silentkaster has the advantage overall even with mimic scholar.

Round 1 - Wierd round for silentkaster. Took way too long for his units to start reviving. Maybe it was due to the scholar.

Round 2 - Chokepoint, and more lack of healing/revival.

GG for Malroth. Wasn't a whole lot of water absorb going on.

Thanks for the matches Truelight. Lots of looooooooooooong matches in this marathon.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 04, 2015, 03:24:41 pm
I may be recording a match or two today when I get home from work if I have time before my girlfriend gets home. Any requests for matchups that you guys are interested in seeing?
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 04, 2015, 03:37:53 pm
Would not mind seeing Meet the Staff and/or Tribute to The Damned in a match (not against each other though please). But in no way want to take priority over someone else if they want a match and you don't have sufficient time.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 04, 2015, 07:58:10 pm
Buff PA vs a non fire absorb team would be great. Can't get enough mime.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 04, 2015, 08:15:40 pm
Just posted a new gimmick team that will probably lose to almost any serious team. Anyone want to show it off for lolz?
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 05, 2015, 03:10:57 pm
Gimmick tournament where everyone that enters bans an item and ability?

I'm pretty sure Quickening, Haste 2, Slow 2, Quake, Tornado, would be banned.


I'd ban Hidden Knife and Quake easy.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 05, 2015, 09:56:54 pm
 FFT Arena 1.39C: Mudvayne (Frog Warriors) vs Barren (Mostly Maxed Out) (http://youtu.be/Q4MoBaI3xCs)

Have a few more matches recorded just no time to edit or upload them. Expect them to be up in the next few days.
Title: Re: Arena battle videos and discussion
Post by: Malroth on May 05, 2015, 10:44:49 pm
I'd Definately ban Either Masamune or Bizenbolt (the skills) and Chakra band (the item)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 06, 2015, 01:51:12 am
To be honest, the banning isn't the best idea.

Well, some things could be done without, but if EVERYONE did there'd not be much content left to actually use.

It'd basically just be teams of Squires with fists alone at that point.

If it's for a small, side tournament that'd actually be fine, but one of the main ones is best kept with either an overall theme or simple rules.

I'm in favor of the One-copy One-job rule.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 06, 2015, 04:20:48 am
Well I guess 14 speed ninjas on small maps can be best served as redirect on spells enemies don't absorb. Houkouton did less damage than I anticipated. Maybe it was just bad/worst compat plus 40 brave and unyielding that did it. Still GG. As for your frog warriors I can do a match sometime later on very quick.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 06, 2015, 07:32:23 am
Here's a quick match for Mudvayne

FFT Arena 1.39c - Shintroy (The Silver Crusade II) vs Mudvayne (Frog Warriors) (https://youtu.be/OSLvsdondBg)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 06, 2015, 11:29:26 am
Zombie vs Frog

Round 1 - Holy and Double Frog gg. Never got to play.

Round 2 - Triple Kill and left with no revival.

Wrecked. Definitely need to update this team. Thanks for the suggestion for counter. Not sure what skill to get rid of to make room for Counter. Might have to redo every unit on the team. GG. Did not expect to get destroyed this badly.
Frog girls are the best though so not even mad.


Magic Ring is Earth and Holy. I think you're confused with defense ring which absorbs lightning and wind while also giving the immunity to silence, berserk, and sleep.

-------------------------------------------
Edit - Trying to make an unfury mime team and found out units will not cast innocent or faith on themselves if the mime has a faith related mimic pending. So no Turn 1 Earth Dragon into a Turn 2 Herectic or Solution with the mime needing to mimic the turn 1 Earth Dragon.
----------
Edit never mind. For no reason at all the Mediator used Solution.
------------------------------
No idea how this request will end up, but I like the idea of two Time Limit/anti sandbag teams going at it.

Requesting Buff PA vs Silentkaster's Derp Team.

If the Rivalry series ever comes back I'll be cool with going up against you m8. Oracle is also my favorite caster, even though I only have 3 yin yang magic users out of all of my units. No idea how rivalry series work though but I would definitely enjoy commenting on a match between us. I think we only fought once if any at all
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 06, 2015, 01:16:18 pm
Wow. First round double frog proc = gg. Second round was over just as quickly.

I appreciate the insight Barren. I suppose I haden't noticed the team design tool is set up for a different (older) version. When I built the team on there, the magic ring says it provides wind absorbtion, thus why my units were running tornado instead of quake. I had made the team at work and just built it on the excel spreadsheet until I got home later and uploaded it into the memcardgen.

Is the master guide updated for 1.39 C?

Either way I'm going to make some changes to the team.

GG and thanks for the match!]
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 07, 2015, 07:25:44 pm
FFT Arena 1.39C: Otabo (P.P.S.) Vs Mudvayne (Caster Chix) (http://youtu.be/jdhZGWrMhkM)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on May 08, 2015, 12:31:05 pm
Hi mudvayne! Think I saw you around the sprites forum, glad to have you over here! Nice to see new guys running matches.

Loving all the gimmick teams, especially frog warriors. Thought of doing something similar during 1.38, I'd go with something stupid like a berserk octagon rod samurai...or just octagon rod something. Why doesn't anybody utilize the rods more often? I like to see more oracles and samurai being thrown around, actually liking pretty much all barren's units lately.

I guess you could consider any of my teams a gimmick team but that's kind of the point, isn't it? I could throw together a nasty archer SCC team and win a bunch, but I'll fall asleep watching them. No foolin' is fun.

@shintroy: a rivalry series is usually like 3-5 full matches with best of 3 or 5 or even more of a gauntlet style. The guys here do a great job editing and it's cool to see guys you frequently get matched with or simply have similar experience duke it out with your full deck, 10 teams, 5 matches, its just a blast. If we were to have one, all I ask is no foolin' is thrown in there somewhere, they kind of remind me of something you'd make. Gimmicky, but in more of a game breaking way.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 08, 2015, 11:43:25 pm
Speaking of gimmick teams(as if I didn't have enough already), I made a different berserk mime team. Full blown gimmick team. Highly doubt it getting a single win. Hoping it's entertaining at the very least.
---------
Nevermind. It's probably just as good as Buff PA. As long as I don't get the Mimic equip bug where I mimic reactions and abilities like Revive and Chakra as attacks It'll be fine. Can't wait
------------

Evasion vs Balanced team
Both teams have low AOE, and do a lot of damage. I think I have the advantage having high evasion, but Mudvayne has the mobility and speed to get behind my characters where evasion doesn't matter.

Round 1 - Long round. Turned into a nice 3v3. The 14 Speed ninja was a key factor in this. On top of that Blue was super stingy with Masamune so mudvayne had a huge speed advantage throughout the matchup.

Round 2 - Pretty evenly matched. Lost due to speed and small map probably. Only one unit has awareness.

GG. I regret not giving Red Chivalry yesterday like I planned. 3 Losses marks the end of the Power Rangers. Thanks for the vid Truelight. Lesson of the day, never go against your own gut.


Mime PA(?)/MA team vs Fists
Looks like a really uncharacterisbically basic team by Otabo. I think he'll have the advantage on most maps since his units get stronger on large, and up close my units seperate/kill each other. I like the Chiri mime idea.

Round 1 - Could've gone either way. Mime's evasion really helped Otabo close this round out. I dont think that Wizard would've been able to take out two units. Sick Absorb btw.

Round 2 - That HP Restore friendly fire? Not intentional. Glad it worked out anyway. Looked grim once one of the ninjas died. Maybe Angel Ring on the ninjas would be better. Slowly but surely I just got tanked.

GG. Never beat Otabo (outside of an absurdly bad match up). Someday.


Thanks for the vids Truelight. Mudvayne's really good even though he's new. 0-2 RIP

Maxed vs Staves

Maxed SP units have been putting in mad work lately. Didn't think the staff would lose.

Never seen two similarly looking maps back to back before.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 09, 2015, 04:20:27 pm
FFT Arena 1.39C - Otabo (P.P.S.) vs. Shintroy (Fists of the North Star) (https://youtu.be/Xkm96eFjVtE)

FFT Arena 1.39C - Shintroy (Power Rangers V) vs. Mudvayne (Death By Snu Snu) (http://youtu.be/yUEAGPxth2k)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 09, 2015, 06:08:52 pm
Thanks for the match TrueLight!

First round was pretty nice. I like how it turned into a 3v3. I think I may turn the the ninja undead and give her a black costume and might re-arrange some of her skills. She may get item or basic still and just keep kagesougi since she seemed to like to use that over the dont act anyways which is fine because two random status procs is always nice.  Round two was fun to watch. They came in and did high damage and got the match over quickly.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 13, 2015, 03:00:54 pm
FFT Arena 1.39C - Silentkaster (Meet the Staff) vs. Barren (Mostly Maxed Out) (https://youtu.be/sy_5XhvxM_Q)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 13, 2015, 08:07:54 pm
wow that was a massacre. My 14 speed ninja was definitely the bane of silentkaster's team existence. GG my friend. At least abandon monks aren't completely useless.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 13, 2015, 09:06:36 pm
What in the...what IS that team!? I mean, damn. That ninja, doe. That was a stomp if I ever saw one.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 14, 2015, 02:31:58 pm

Even after the CT5Holy video I still think it's the one of the worst spells in the game for damage. Probably just as bad as Life Absorb.

Ultima - 5 Range - AoE 1 - CT 5 - 20 MP -Damage = MA*9 - Unevadable - No Reflect - CM/CF - 350 JP (Basic Skill)

You're better off just using two Nether Spells if you want a ranged aoe magic user with 40 Faith. Sure they're evadable, but it's not likely you'll run into a high magic evasion unit anyway. Maybe Nether Water + Nether Fire or Nether Water + Ice. I wouldn't think of bolt since defense ring is a thing. The only major downside to using these would be half elemental damage. Running into someone that absorbs water and Fire/Ice is even less likely than running into a high magic evasion unit.

N.Water - 5 Range - 1 AoE - CT 3 - 21 MP - Damage = MA*8 - Evadable - No Reflect - CM/CF - 100 JP (Black Magic)
N.Fire- 5 Range - 1 AoE - CT 3 - 18 MP - Damage = MA*7 - Evadable - Reflect - CM/CF - 100 JP (Black Magic)
N.Ice - 5 Range - 1 AoE - CT 3 - 9 MP - Damage = MA*8 - Evadable - Reflect - CM/CF - 100 JP (Black Magic)

Ultima's definitely bottom tier for offensive/damage spells along with Life Absorb. You have to sacrifice so much to make it decent at best. I'm still looking forward to watching it in action. Underused abilities are in action are never boring.

I came to the conclusion Ultima wasn't worthwhile back when I made the Jump and Ninja teams. Almost had an all squire team, but couldn't make Ultima worth using. Couldn't make Ultima weapon good either. It was coming after the FFIII team lost a match. The FFVII team was definitely going to have an Ultima Weapon user named Cloud. Pretty sure it would've went 0-1. Blitz teams against low threat spellcasters? noty.


Unrelated, requesting a match for Strangers of the Lake (by the Lake?), and Reks's Severe Weather Alert. Not against, I just want to see those two teams in action before everyone's busy with the AI tournament.
----------------
Never mind the severe weather alert request. Would definitely want to see Fists of the North vs another gimmick team. (pls not Truelight pls)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on May 14, 2015, 06:13:36 pm
Why shintroy is my new fav designer (https://m.youtube.com/watch?v=po77bJk1DdI)

Oh and this. (https://m.youtube.com/watch?v=-_ZeD40Rg8A) 


Thanks for running all that stuff TL! That marathon was one kick-ass piece of media. I'll have to update my tunes... needs more length.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 14, 2015, 10:07:04 pm
Quote from: Shintroy on May 14, 2015, 02:31:58 pm

Even after the CT5Holy video I still think it's the one of the worst spells in the game for damage. Probably just as bad as Life Absorb.

Ultima - 5 Range - AoE 1 - CT 5 - 20 MP -Damage = MA*9 - Unevadable - No Reflect - CM/CF - 350 JP (Basic Skill)

You're better off just using two Nether Spells if you want a ranged aoe magic user with 40 Faith. Sure they're evadable, but it's not likely you'll run into a high magic evasion unit anyway. Maybe Nether Water + Nether Fire or Nether Water + Ice. I wouldn't think of bolt since defense ring is a thing. The only major downside to using these would be half elemental damage. Running into someone that absorbs water and Fire/Ice is even less likely than running into a high magic evasion unit.

N.Water - 5 Range - 1 AoE - CT 3 - 21 MP - Damage = MA*8 - Evadable - No Reflect - CM/CF - 100 JP (Black Magic)
N.Fire- 5 Range - 1 AoE - CT 3 - 18 MP - Damage = MA*7 - Evadable - Reflect - CM/CF - 100 JP (Black Magic)
N.Ice - 5 Range - 1 AoE - CT 3 - 9 MP - Damage = MA*8 - Evadable - Reflect - CM/CF - 100 JP (Black Magic)

Ultima's definitely bottom tier for offensive/damage spells along with Life Absorb. You have to sacrifice so much to make it decent at best. I'm still looking forward to watching it in action. Underused abilities are in action are never boring.

I came to the conclusion Ultima wasn't worthwhile back when I made the Jump and Ninja teams. Almost had an all squire team, but couldn't make Ultima worth using. Couldn't make Ultima weapon good either. It was coming after the FFIII team lost a match. The FFVII team was definitely going to have an Ultima Weapon user named Cloud. Pretty sure it would've went 0-1. Blitz teams against low threat spellcasters? noty.


Unrelated, requesting a match for Strangers of the Lake (by the Lake?), and Reks's Severe Weather Alert. Not against, I just want to see those two teams in action before everyone's busy with the AI tournament.
----------------
Never mind the severe weather alert request. Would definitely want to see Fists of the North vs another gimmick team. (pls not Truelight pls)

Aww, tis a shame. I'd meant to update my teams, but I've been busy with work.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 15, 2015, 02:57:56 pm

S Tier (Little to No Flaws. No bad match ups)
Unshakable Faith (Probably S+)

A Tier (Near perfect, but still has bad match ups)
With Haste (A-)

B Tier (Above Average, Tough to beat)
Fire Cape,Quetzalcoatl(B+)
MyMe, Bad Breath, The F Word (B)

C Tier (Average)
Silver Crusade (C+)
Buff PA, Caster Shell, The Renaissance Men (C)
FFIII(C-)

D Tier (Decent, probably poorly executed or a gimmick team.)
North Star, Powers Combined

E Tier (Joke, Not worthwhile)
My first Team from 138 with the Grand Cross, Chaos Blade Paladin that wasn't immune to darkness.


Even though we have a while until the Tournament I'm looking forward to seeing how much variety we'll have in the 139 tournament. Doing a lot of team testing now because I'm making a mime team for the tournament and wow is it hard to make a tournament winning team. Even without mime to hold you back.

Does anyone else know of any other god tier teams like Truelight and Andante's unfaith teams?

Really glad this tourament has a JP cap  because teams like Mudvayne's Frog team, and my Zombie team would almost automatically be at a disadvantage.

Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 16, 2015, 11:57:32 am
FFT Arena: Barren (Mostly Maxed Out) vs CT5Holy (All Ultima) (http://youtu.be/6lMnqypLcR0)

Also, taking match requests today for the next few hours. I have the apartment to my self for once and my girlfriend is at work for most of the afternoon so yeah. If anyone wants to request a match for today, just go ahead and PM me or post here and I'll likely get to it if its within the next 5-6 hours. I'll be checking back here somewhat often to see if anyone has any requests.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 16, 2015, 12:58:38 pm
Quote from: Mudvayne on May 16, 2015, 11:57:32 am
FFT Arena: Barren (Mostly Maxed Out) vs CT5Holy (All Ultima) (http://youtu.be/6lMnqypLcR0)

Also, taking match requests today for the next few hours. I have the apartment to my self for once and my girlfriend is at work for most of the afternoon so yeah. If anyone wants to request a match for today, just go ahead and PM me or post here and I'll likely get to it if its within the next 5-6 hours. I'll be checking back here somewhat often to see if anyone has any requests.

I'll take you up on your offer.

Till Death against an opponent of your choosing.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 16, 2015, 01:05:28 pm
Jesus Christ that was another blow out! I wonder if this team can be stopped? Its on a tear so far. GG CT5Holy
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 16, 2015, 01:54:10 pm
Alright Reks, here ya go.

FFT Arena: Reks (Till Death) vs CT5Holy (All Ultima) (http://youtu.be/tFZVVQ1Rhig)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 16, 2015, 02:46:41 pm
Maxed vs Ultima Theme
Barren's streaking with this gimmick team atm. Would be a fool to bet against a 13 speed Don't Act ninja bot

Round 1+2 - That was quick. Too much burst damage for Holy to mount any sort of comeback. Doesn't have the HP or healing power to regain momentum against Barren.

GG. Makes me want to make a 100% accuracy team different from Truelight's team. Comet, Ultima Weapon, Geomancy and something else maybe. Ramble ramble ramble.


Other video's processing I'll edit later.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 17, 2015, 03:16:31 am
Quote from: Mudvayne on May 16, 2015, 01:54:10 pm
Alright Reks, here ya go.

FFT Arena: Reks (Till Death) vs CT5Holy (All Ultima) (http://youtu.be/tFZVVQ1Rhig)

Thank you~

Luck Based teams, like this one, are a hit or miss.

I missed a bit too much, hehe.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 17, 2015, 02:08:07 pm
FFT Arena 1.39C: Reks (Till Death) vs Shintroy (Quetzalcoatl III) (http://youtu.be/HnS8CqZtMGw)
Video is uploading, should be up in ~40 minutes or so.

Can anyone tell me how to update my memcardgenerator to 1.39C? Mine is 1.39B right now even after re-downloading the 1.39C patch from the sticky, therefore I cannot make a mime unit with a secondary/reaction/support ability.
Shintroy had requested a match with one of his mime teams but I was unable to correctly setup the unit with proper abilities into my memcardgenerator. Can anyone point me in the right direction on where I might be able to fix this? Help is much appreciated.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 17, 2015, 02:25:48 pm
If you're talking about the excel spreadsheet that is the memcard generator then the 1.39B unfortunately is the latest one right now. As long as you apply the 1.39c patch to a clean ROM then it should be fine. Otherwise I can e-mail you my copy of the memcard generator. Just pm me if you need it
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 17, 2015, 10:32:24 pm
Balanced vs Death Theme
R1 - Got wrecked  at the start due to faith rod. RNG made this last waay longer than it should've. Units spread out made this hard to recover from. Maru dying
R2 - Lots of death misses. Steady damage added up quickly thanks to the misses/wasted turns.
R3 - Comebacks all around.. Round 1 had me worried

GG.  Was afraid of not being able to tank past faith rod. If Maru didn't get revived in R3 I probably would've lost.
-----------------------
After looking at the equipment I think I'll have the advantage throughout the match since there's less of a chance Death will proc. Gold Staff is rarely worth it. Surprised I lost R1 so badly


Ultima vs Death Theme
I think Holy has the advantage here since he'll have turn advantage most of the time. Till Death is too reliant on low RNG chances without faith rod/pilgramage imo

R1 - One sided round. Units got too split up which is when Till Death thrives most.
R2 - Those 225+ Ultimas were beautiful.  CT5Holy outranged Reks here and the AOE combined with don't act made this a quick round.
R3 - Lots of disruption  this round. CT5Holy got more out of his opportunities with Ultima and damage though.

GG. Feels like you nerfed the team a bit Reks. It has waaay less CC potential now


The spreadsheet shows Mime being unable to equip abilities and equipement, but it will still make the mime correctly in game. Also some abillities (stall as far as I know) have the wrong JP shown.
You're doing great Mudvayne. Your opinions are a lot better than mine my first .... year playing Arena (I didn't use master guide.).


There's a couple of teams like Reks's that don't rely on damage for kills. My team "Bad Breath" uses Status to kill. Otabo's team "Total Disrespect" uses your own units for damage. Malroth also has a team that doesn't do damage to get wins "Slightly Derpier"

Thanks for the match m8. (First sub woo)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 18, 2015, 01:55:37 am
Quote from: Shintroy on May 17, 2015, 10:32:24 pm
Balanced vs Death Theme
R1 - Got wrecked  at the start due to faith rod. RNG made this last waay longer than it should've. Units spread out made this hard to recover from. Maru dying
R2 - Lots of death misses. Steady damage added up quickly thanks to the misses/wasted turns.
R3 - Comebacks all around.. Round 1 had me worried

GG.  Was afraid of not being able to tank past faith rod. If Maru didn't get revived in R3 I probably would've lost.
-----------------------
After looking at the equipment I think I'll have the advantage throughout the match since there's less of a chance Death will proc. Gold Staff is rarely worth it. Surprised I lost R1 so badly


Ultima vs Death Theme
I think Holy has the advantage here since he'll have turn advantage most of the time. Till Death is too reliant on low RNG chances without faith rod/pilgramage imo

R1 - One sided round. Units got too split up which is when Till Death thrives most.
R2 - Those 225+ Ultimas were beautiful.  CT5Holy outranged Reks here and the AOE combined with don't act made this a quick round.
R3 - Lots of disruption  this round. CT5Holy got more out of his opportunities with Ultima and damage though.

GG. Feels like you nerfed the team a bit Reks. It has waaay less CC potential now


The spreadsheet shows Mime being unable to equip abilities and equipement, but it will still make the mime correctly in game. Also some abillities (stall as far as I know) have the wrong JP shown.
You're doing great Mudvayne. Your opinions are a lot better than mine my first .... year playing Arena (I didn't use master guide.).


There's a couple of teams like Reks's that don't rely on damage for kills. My team "Bad Breath" uses Status to kill. Otabo's team "Total Disrespect" uses your own units for damage. Malroth also has a team that doesn't do damage to get wins "Slightly Derpier"

Thanks for the match m8. (First sub woo)


They have two versions. This one is technically more disruptive with Status, but the other has the Time Mage from before. i'll switch them out as it looks like the Status is more hit-or-miss than the guaranteed Speed Control.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 18, 2015, 08:32:05 pm
How are those S4 teams holding up everyone? What kind of teams are you all going for? I said when I first making Mime teams I'd use MyMe, but I decided to make a whole new S3 based Mime Team. Haven't entered it yet since I haven't decided on the names yet.

Aside from Truelight's team I can't get around berserk and absorb teams freely. Did so much testing against some top end disruption and absorb teams. I don't know why I do so badly against them.


Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 18, 2015, 10:42:14 pm
Shintroy, absorb teams are heavily countered by status teams. Specifically, berserk, silence and sleep are very effective, and since almost nobody uses maintenance, Steal Accessory is very effective against the Defense Ring. That, or very high damage teams (like that can ideally one shot most units...so think martial arts dancers, berserked samurai, etc.)

If you're worried about Berserk, Chakra Band/Diamond Armor are huge. Murasame would ideally work as well, if you can fit it into your team. Most Berserked teams carry Steal Accessory, so the accessories can be, but usually aren't as effective. However, Breaks are expensive and inaccurate so usually aren't worth it except on teams that specifically build around those techniques.

Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 19, 2015, 12:11:06 am
Ya I updated the team for the fourth time and am currently testing out two versions. One with Dracula Mantle + Maintenance (I already had Maintenance since he's a chemist), and the other is equip armor which I doubt I'll go with since I miss out on Move-HP Up.

Any team builds that ail you silentkaster? I got a 0% Win rate against unshakeable faith on large maps and a 0% Win Rate against Total Disrespect.

Surprised I lose to Bad Breath so badly since this team is based off it and MyMe. It's not even a cointoss. I most likely lose to berserk as the team was pre Mantle/Armor.

No need to give away what kind of team your making. I'm just really impatient and may end up giving away too much info about my team. Already mentioned Mime and Chemist and what it's based off of.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 19, 2015, 09:12:21 am
I would say teams with a lot of AOE typically are difficult on me since I hardly ever run evasion. The reason I don't is because evasion is not reliable.

Have you considered an item bot monk? It is something my sister has done. You get decent HP, immunity to a bunch of status and you can equip Chantage for immunity to sleep or Sprint Shoes for Speed (wouldn't recommend being below 10 speed). All that and you get access to Secret Fist so your Monk isn't useless. Since you are running a mime who will likely run up and punch enemies (depending on his/her secondary) it might be worth a try.

I should be able to run some matches this weekend with commentary (I say should...can't guarantee anything.) So if you want to see your tournament teams in action or want some commentary or thoughts on other teams, let me know everyone...
Title: Re: Arena battle videos and discussion
Post by: Elmdork on May 19, 2015, 01:25:26 pm
I'd like to see mavericks get some action. I built them with tournaments in mind two years ago, but never really got to do that. Good practice for anybody who wants to go against a balanced tournament ready team. Haven't decided if I will enter them or not though, bit of an update to them since the crash. Mostly just archer equip changes.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 19, 2015, 02:33:43 pm
Ya my tournament team's already decided unit wise. I'm just testing out different versions of some units at the moment. I'm afraid of leaving the team how it is since it has problems closing out matches against stalling, disruption teams.

To avoid spoiling my entire team I'll give away what the team's based off of (if I haven't already). I updated the team submission post requesting matches of only MyMe, Bad Breath, and With Haste. Even though it's a high end team (no where near Truelight's) it still has all the bad match ups of the aforementioned teams.

Still doubting the Dragoon, Oracle, Squire, Bard, and Dancer skill set making it to top 8. I wonder how many Item Bot Dragoons there will be. Haven't seen it used in 139 really.

Title: Re: Arena battle videos and discussion
Post by: Reks on May 19, 2015, 04:40:44 pm
Quote from: silentkaster on May 19, 2015, 09:12:21 am
I would say teams with a lot of AOE typically are difficult on me since I hardly ever run evasion. The reason I don't is because evasion is not reliable.

Have you considered an item bot monk? It is something my sister has done. You get decent HP, immunity to a bunch of status and you can equip Chantage for immunity to sleep or Sprint Shoes for Speed (wouldn't recommend being below 10 speed). All that and you get access to Secret Fist so your Monk isn't useless. Since you are running a mime who will likely run up and punch enemies (depending on his/her secondary) it might be worth a try.

I should be able to run some matches this weekend with commentary (I say should...can't guarantee anything.) So if you want to see your tournament teams in action or want some commentary or thoughts on other teams, let me know everyone...

Technically anything with a % chance is unreliable if you wanna go that direction

But a bit of a chance stacked in your favor is better than a guaranteed hit on your units.

So while being purely evasive isn't a reliable strategy (and it never CAN be), evasion itself is great.

Though I think I prefer magic evasion over physical.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 19, 2015, 08:23:03 pm
FFT Arena 1.39C: Silentkaster 'Signs Of Aging' Vs Mudvayne 'Caster Chix' (http://youtu.be/eEYdCaL3z9I)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 19, 2015, 09:21:35 pm
Quote from: Mudvayne on May 19, 2015, 08:23:03 pm
FFT Arena 1.39C: Silentkaster 'Signs Of Aging' Vs Mudvayne 'Caster Chix' (http://youtu.be/eEYdCaL3z9I)



See above comment regarding heavy AOE teams. Doesn't help that Round 2 I missed just about every status they cast while he hit almost all his, but that's the RNG for you I guess.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 20, 2015, 07:57:43 pm
FFT Arena 1.39C: Shintroy (Powers Combined IV) vs Silentkaster (Signs of Aging) (http://youtu.be/tYvPy82mNB0)

Edit: Made some editing errors earlier and uploaded the wrong version of the file. Should be fixed now. File should be re-uploaded in ~30 minutes or so, sorry.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 21, 2015, 12:55:04 pm
Mime Boosting vs Status+MA
This is one of silentkaster's stronger teams so I didn't expect to win, let alone take a round off this team

Round 1 - Took forever. I'm well aware of Draw Out Asura being almost completely useless on a Geomancer Mime due to where they place themselves. After the second loss in a row with this build I'll have to make some changes.

Round 2 - Seperation can make or break teams. Definitely breaks this mime team

Round 3 - Destruction.

GG. I have to update the monk and change the squire's class. There isn't enough attribute boosting going on even though there's plenty of space for it. There was probably only one quickening, battle song, and Focus throughout the entire game.

Thanks for the match Mudvayne. Convinced this team needs some changing.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 21, 2015, 01:15:43 pm
Maybe stick to one stat or possibly two you want to boost. Maybe have two units boosting MA and one unit boosting PA or SP and then keep your mime with geomancy or maybe draw out. If he mimics a few magic songs or focus or whatever MA boosting skill you use he can start doing pretty decent damage. Or if you just have two quickening units, if his speed gets high enough higher damage won't be as relevant since he can get turns so quickly. Maybe give him speed stacking equipment and have two quickening units, that may be interesting if he starts getting up to 13-14+ SP.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 21, 2015, 02:22:30 pm
FFT Arena 1.39C- silentkaster (OHKO) vs Mudvayne (Death by Snu Snu) (https://youtu.be/gESwuOipKS4)

FFT Arena 1.39C- Barren (Wake Up Dead) vs Otabo (P.P.S.) (https://youtu.be/LMlYEn7Yza4)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 21, 2015, 02:31:51 pm
Still doing some matches this weekend so if anyone wants to test their tournament teams or see other teams in action, let me know. I got a couple requests but can definitely take more.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 21, 2015, 05:23:17 pm
FFT Arena 1.39C - Rouroni Elmdor (Mavericks) vs. CT5Holy (All-Ultima) (https://youtu.be/n6u2GAZQaN4)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 21, 2015, 06:55:08 pm
Quote from: Mudvayne on May 19, 2015, 08:23:03 pm
FFT Arena 1.39C: Silentkaster 'Signs Of Aging' Vs Mudvayne 'Caster Chix' (http://youtu.be/eEYdCaL3z9I)
Quote from: Mudvayne on May 20, 2015, 07:57:43 pm
FFT Arena 1.39C: Shintroy (Powers Combined IV) vs Silentkaster (Signs of Aging) (http://youtu.be/tYvPy82mNB0)

Edit: Made some editing errors earlier and uploaded the wrong version of the file. Should be fixed now. File should be re-uploaded in ~30 minutes or so, sorry.

-------------
Quote from: silentkaster on May 21, 2015, 02:22:30 pm
FFT Arena 1.39C- silentkaster (OHKO) vs Mudvayne (Death by Snu Snu) (https://youtu.be/gESwuOipKS4)

FFT Arena 1.39C- Barren (Wake Up Dead) vs Otabo (P.P.S.) (https://youtu.be/LMlYEn7Yza4)

----------------
Quote from: TrueLight on May 21, 2015, 05:23:17 pm
FFT Arena 1.39C - Rouroni Elmdor (Mavericks) vs. CT5Holy (All-Ultima) (https://youtu.be/n6u2GAZQaN4)

-----------------------------------
OHKO vs Offensive Team
I think OHKO has the advantage in most cases. More range and more comeback potential so it's up to who gets the first couple of attacks. Mudvayne has units that'll always be on the offensive which is always a bonus.

Round 1 - Raise 2? Looks like I spoke too soon. Raise 2 counters OHKO units since it's more accurate. Status also played a huge part in this.

Round 2 - Quick round. This time silentkaster's oracle got to act

Round 3 - Not even a 60 second round. Range the main factor in this round. Mudvayne had almost no chance to approach silentkaster.

GG. Floridian allergies are the absolute worst. Have you seen a croc yet? Tasted one yet? I heard it tastes like fishy chicken. Is this true?

Mudvayne your Monk, I think he'd be better using a tactician's blade since you're not using 108 gems to strengthen the Ice damage with 108 gems. With that you can go with Cherche and Warpath and be more mobile at the same time.


Sleep Damage vs Mime: Lightning/Multi Absorb
I like Basic Skill + Martial Arts. Even though I haven't seen it since probably 138, I'm glad it's been used. Never bet against Mime even if it's up against one of the best Arena teams imo.

Round 1 - Hilarious Hawk's eye sound. Chokepoint sort of puts Barren at a disadvantage at the start. Probably 5 minutes of Otabo in control later, Barren gets some sleep offense going. Definitely not possible for Otabo to take this round.

Round 2 - No chance of taking this round either. Wake up dead just outclasses this team. Too many answers for the chiri mime.

GG. Really bad match up. Definitely want to see Otabo's team up against another team. Looks like it won't have a lot of good match ups due to the damage and status potential being really really low without the mime.


Rouroni vs CT5Holy] Samurai vs Ultima
Betting on Samurai/Ranger even though Ultima may have a slight advantage due to range and anti sandbag.

Round 1 - Looks incredibly even, but the Samurai's Murasames combined with reflect was able to tank Holy's casters. Good stuff.

Round 2 - What is it with this woodland maps and samurai?  AOE came into play this round. Not possible for Rouroni's archers to come back form that once in range.

Round 3 - Looks like being 8 speed caught up to Rouroni here. Probably needs some disruption/status to compete against Holy's lolbigdamage/speed teams.

GG. Evenly matched imo. Rouroni couldn't get to the high ground faster than Holy could most of the time.


Thanks for the matches. Out of the three I preferred in the team submission thread, I could use a match for MyMe sooner than the rest since the tournament team's mostly based off it.

Masamune is so annoying to have on a stat boosting unit because they'll actually spend all of their turns hasting the entire team  if they're in range instead of boosting stats.

The major problem with this team is that it's not really a mimic team. I realized long ago geomancy mime was hard to use outside of an absorb team because it's highly likely they'll never be in range to get any mimic damage.  I wanted to avoid having two bards on the same team too so I might just drop the team and be done with it. It was a fun idea, but it's too hard for it to get anything started.

The best idea is definitely to go with two attributes or make an absorb team instead. Hard to make a mime benifit from PA, MA, and SP without using geomancy.

RIP
Title: Re: Arena battle videos and discussion
Post by: Barren on May 22, 2015, 07:31:56 am
Thanks for the match silentkaster. As for the match itself, while it did get the job done, I was hoping it would have gone faster than that but thats due to the RNG screwing with me a little bit. Other than that just need to some quick tweaking at some point then it should be good. GG Otabo.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on May 22, 2015, 10:04:08 am
Thanks TL, your videos are brilliant as always. Sorry I'm not as chatty lately, been working weird hours and my Internet's been slow, still catching every game.

Usually I'd assume the fetal position and cry if my team lost to an ultima-based team, but CT5holy made this team, so I can cry sitting up today. The archers lost 1 move, 1 range and 60hp for +2 wp and don't act immunity. Didn't think it would be fatal.. but here we are. And it actually was a fatal mistake, they used to outrange casters and not leave rock man stranded like round one. Kind of a case of "if it ain't broke don't fix it" with maybe a little "your team is SO 1.38" but I think I lost outright, no matter what equip version.

GG CT5holy! You were good last time I saw you, and I swear you're a lot better now. Miss seeing your videos, I always enjoyed your commentary.

Everyone is looking seriously mean lately, I didn't remember signs of aging being this powerful either.


Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 22, 2015, 12:01:29 pm
This is my weakest team, IMO. I much prefer magical teams as opposed to physical teams, I just threw this team together because I really liked how a similarly setup ninja performed on another team. When she doesn't get OHKOed (like your team name suggests  :P) and can get off a couple don't acts, the team works wonderfully. Unfortunately, in round 3 the entire match only seemed to last about 60 seconds or so. I did make some changes to the team after seeing this match so hopefully they perform better next time! GG and thanks for the video Silentkaster!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 23, 2015, 03:14:04 pm
FFT Arena 1.39C- Anima Zero Tournament Team edition (https://youtu.be/N-xSE_w_3YA)

Reks and Shintroy have also submitted their teams to me so I will be doing the same layout with them (with different opponents of course). I am putting the tournament teams up against four teams each.

(BTW not too late if you want to request matches. I'm literally doing nothing this long weekend due to having done so much these past few weekends.)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on May 23, 2015, 04:30:04 pm
Thanks a bunch silentkaster!


Considering I haven't come up with a good team in awhile, I'm pretty happy with the first round of testing it got.  Considering status heavy teams aren't exactly my forte, it went better than expected.  Think I'd need a bit of ranged power and to make my Ninja not run away like a ninny on low hp.  I think I can fix both of those without losing too much there.

I also had to laugh at that 99% Raise miss.  Reminds me of when I saw a 99% Revive miss during an old vanilla FFT tournament.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 23, 2015, 06:22:17 pm
Anima Zero vs...

Monk - Asura Monk? Hope he makes it into the tournament, there's hasn't been a lot of Asura lately. Would've given him Meatbone lsash over CFlood

Ninja - Healing Staff Ninja with Snipe. Great disruption, GL vs Berserk though
Chemist - Equip Shield? Sick distraction set up.

Priest - Typical Stop set up.

Chemist - I like the evasion tank idea, but I don't agree with the Elf Mantle. Chemists are extremly weak to berserk and Elf Mantle has nothing over Dracula mantle outside of higher physical evade. You already have Main Gauche so you might as well go with the anti berserk.

Pretty solid team. Probably weak against AOE and of course 100% damage. I give it a B for now. I think it has a couple of common bad match ups (quake, earth monks, male ninjas, grand cross, ect)


Disruption vs Balance(?)
I think Barren has a key advantage here due to having spells, a geomancer for 100% damage, range, aoe, and balance damage. Barren will win if Anima can't get in.

R1 - Oh stall and Stop? Good stuff. Just like that I forgot Anima had Asura. Easy round for Anima. Speed advantage and status too good.

R2 - Shame to see a unit running away with no way to heal. Turns matches into permanent 3v4s or worse. GG. Got picked apart hard.

R3 - That got chaotic midway through when everyone was within arm's reach. Superior offense split up Barren's team. There was no coming back for Barren with the priest being out of range for so long.



Truelight has the advantage automatically.

R1 - Destroyed. Mostly a range issue. Truelight's team can kill most teams without getting touch. That ninja gets in range and puts a unit in critical/dead and it's most likely over for teams after that since they spend too long in recovery mode.

R2 - The same deal. Your team couldn't capitalize on the few opportunities it was given. It's too reliant on being at an advantage. Fast teams teams with low range always line themselves up for slower teams in the first few turns. On medium sized maps that ninja would be the first to go down to most ranged and caster units.

The flaws were shown. My team also has problems executing since it's a heavy status team. You have two status units, (chakra band shuts them down), Asura (cursed ring shuts this down, and a kagesougi ninja that can't kill. Definitely need an executor unit. Maybe spellbreaker or chaos blade? Two hands gold staff? Grand Cross or southern cross sounds nice since it has the same range of Stop and Mimic Daravon. You'll probably also be able to be immune to your own status with good armor choices. Platina Helm Light Robe, Tact, Zeph Cherche, Warpath? Basic Skill paladin sounds nice with perma regen. Spends turns using Accumulate probably, Throw Stone, Heal, Wish, Reraise... Just rambling.


If rouroni still has the high damage archers he'll have an advantage on large and medium maps since that ninja will always be in range. Anima might win on a small map, but Rouroni has the map advantage overall.

R1 - Having an ability that prevents fast units from going rambo is needed sometimes. Nice absorb earth on the ninja. Was wondering what the diamond armlet was for. It took a while for Anima to close it out, but that's how status teams go sometimes. Not having Echo Grass just to keep the samurai berserked was a pretty bad move for Rouroni.

R2 - Quickly back to where we were in R1 with Anima on the defensive. Lucky crit Earth Slash ten minutes later... Don't Act, Stop. Great comeback without the ninja too.

GG. Took way too long to it close it out. The ninja is definitely making your units work too hard.



I think silentkaster will take this just because hehas all the right status effects to take this team apart, especially berserk.

R1 - Quick win for silentkaster. Berserk is definitely the worst status that chemist can get. ( I should know my chemist had the same problem.

R2 - Berserk on the healing staff ninja... followed by charming that ninja... What a good guy silentkaster is. Fast teams like this against against any team that doesn't make the most out of its turns always end bad.

GG. A unit won't raise if they'll get killed while casting or if the target will be killed before getting a turn.



Strengths
-Stop and Stall
-Double Break.
-Synergy between the melee units with absorb/healing staff.
-Stigma Magic, Esuna, and Item to remove status.
-Haste 2 and Slow 2
-Decent evasion tank/distraction
Weaknesses
-Priest Healer for almost no reason other than higher MA.
-Ninja extremly weak against bersrek
-Ninja doesn't at least put units in critical after using Kagesougi
-Ninja is too likely to kill herself due to rushing in her first turn
-Chemist weak to berserk
-Monk's may be weak to undead users.
-Way too reliant on RNG
-Doesn't capitalize off of Stop/status

Suggestions
Chemist
-Give her Dracula Mantle soe she's continues to be a phsycal tank without worrying about berserk
White Mage
-Change her to a Time Mage. There's no need to worry about MA and cure when you have Masamune.
-Probably give her Raise 2 since your team is on the squishy side. You'd probably have to get rid of Haste 2, but she becomes much more offensive with her spells when you're at an advantage. I'd try it out if you could.
Ninja
-Get another unit so you can get more out of Stop. Your team "Frozen in Time(?)" knew how to get a lot out of Stop so I know you have a bunch of answers already.

I recommended paladin earlier since your team could use Reraise, Transfusion, and an executor.

70
40
Paladin
Basic Skill
HP Restore
Concentrate
Warpath ------------750+ 1150 1900
Tactician's Blade
Zephyr
Platina
Light Robe, Chameleon Robe
Cherche

Southern Cross, Reraise, Nurse, Transfusion 750
Accumulate, Heal, Throw Stone, Wish 600
1900+ 1350... 3250..

Could probably go with Counter Tackle or Counter instead idk. Just a suggestion.
The unit will start out with Accumulate with anough range.
Offense will mainly be Southern Cross spamming.

Probably a bad set up for your team since Stop won't make units boost stats  and buff up. Idk.

Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 23, 2015, 07:05:48 pm
FFT Arena 1.39C- Reks Tournament Team edition (https://youtu.be/KUCxG3DvciQ)

Shintroy, if I don't get to your video tonight, I'll get there by Monday. I have both tomorrow and Monday completely off too, but may be doing something tonight so it depends on if my plans hold up or not. But expect one by Monday if not sooner.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 23, 2015, 09:14:07 pm
Quote from: silentkaster on May 23, 2015, 07:05:48 pm
FFT Arena 1.39C- Reks Tournament Team edition (https://youtu.be/KUCxG3DvciQ)

Shintroy, if I don't get to your video tonight, I'll get there by Monday. I have both tomorrow and Monday completely off too, but may be doing something tonight so it depends on if my plans hold up or not. But expect one by Monday if not sooner.


I'll watch and comment when I'm off of work and have time to do so

But a pre-emptive thank you~

And wow, long matches, judging by the 1 hour video :o
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 23, 2015, 11:22:26 pm

Squire/nin
I like this set up with Kaiser Plate and Ninjitsu. Pretty damn cool. Reks's squires are just so good. (gonna steal eventually)
Geo/sam
14 MA instead of 15 I don't know about that. Guess you wanted the absorb though. Draw Out geo though.
Wizard/smn
Black robe and Prismatic? Interested
Geo/whm
Love Geo/Whm. With 14MA again though... I guess it couldn't be helped since you want the earth absorb. I would've went with Aegis, 108, MA Body.

Looks like a solid B team. Lots of absorb going around. Lots of anti stand bag's great. You'll shut down teams using anything other than Raise and Raise 2. Too bad it has the typical absorb weaknesses (status, disruption, oil, charm)



Andante's team? Still my favorite unfaith team. Truelight just terrifies me with his.

R1 - Your team looks good vs the tons. Absorbs 2/3 tons I believe and the Squire can handle unfaith units. Good match for Reks. Moogle is underused but not underrated. Probably the answer to AOE.

R2 - Bizen Boat turned the SCH into a living target and there goes the core of Andante's team.

GG Easy match for Reks.



I don't remember Faith.

R1 - Oh anti absorb? Probably a bad match up since the wizards will always be on offensive due to the ninjas being undead. Reks takes it due to the teleporting Geomancer and Cure's damage being 100%. Close call though faith probably made it harder for fdc.

R2 - Chiri the equalizer.

GJ



It's up to RNG here. Reks has the advantage since he has more aoe though.

R1 - Crazy round. If only that Geomaner was a tad bit stronger she couldn't gotten a quadruple kill when Otabo's units lined up. 15 MA definitely outweighs the earth clothes in these cases. (I keep forgetting this is an absorb team)

R2 - Good map for reks He'll be lined up most of the time when trying to approach.

R3 - A white magic user with Magic Attack up is better off with Cure imo. Wouldn't end up wasting turns to poison at the very least.

GG. Always gotta take poison into consideration for mages in 139.


Reks's team is built better. If he gets slowed this is going to be a slaughter.

R1 - Damn. Spent almost the entire spot standing still or retreating. The only reason this took so long is because the geomancers could reach the dock in the back.

Stone Gun was definitely OP. 16x16  unevadable 6 range projectile? Bows were obsolete. Probably the best anti sandbag unit in the build in the game. Every team had a gunner. Pairing them up with shields too? 10 speed archers? I don't know about all that.

With Spell guns you have to now choose between setiemson and 108 Gems unless you make a mediator gunner.

R1 - This match is still going on? Skipping since it's only a matter of time vs 16+ speed units.

R2 - Close round. Too much AOE on the small map. It was curtains when the ninja ran out of MP. It it taking way too long to kill a harmless ninja. Unfaith+ Faith magic shouldn't take this long to take out one unit.

R3 - Haven't seen charming a single unit being this effective in a long time.

GG. Not strong enough offensively to close it out against faster/status teams.



I think you could stand to lose maybe one element absorb on a couple of your units to make them stronger. Mainly the 14 MA, MA Up units.
Squire/nin
Could prbably lose the Green Beret for Twist Headband. You don't really need the mobility and MP since you have all the range on Tons and Move-MP Up.

Geo/Draw Out
Could probably stand to lose the earth clothes for more MA. Wizard Outfit seems like the best choice.
Current Kiju/Chiri - 157/162
MA16 Kiku/Chiri - 147/189


Wiz/smn - I don't like the idea of spending Two inventory slots strengthening elements, but since this is an absorb team you need to pick one.
Prismatic

Holy Miter or Black Hood
Linen Robe or Wizard Robe (go with at least 2 MA)
Defense Ring

Water, Water 2 (Nether Water if you have the JP)
Cyclops, Silf, Titan, Leviathan, Moogle, Fairy, Carbunkle
Add some bolts if you want some absorb. Give her

Geo/Whm
She was pretty fine not having Cure ruined it for you though. Since she's an MA geomancer she doesn't really need the MP from Linen Robe. You probably don't want to lose too much HP so give her Wizard Outfit. Cure over Cure 2.


Great match ups silentkaster. I like me some high level matches. Won't be sated until the tournament's over though. I'm fine waiting until whenever. I'm pretty stuck on that chemist. Trying out so many different builds, but never the right one.

In the meantime there's UFC 187 and these Combo Breaker tournament matches I missed due to a stream's ISP being shitty.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 24, 2015, 12:17:01 am
Aighty, time for my own comments.

Again, thank you for the series~

But in all honesty, a lot of my teams are abstract in some way. I HAD tested this team myself personally, but I prefer the commentary of others.

In that I HAD already tested it, though. I knew what I wanted to do with the team.


I wanted to have a team that could function decently against all types of teams. Yes, it's obvious weaknesses are status and disrupt teams, and in tests they STILL came out on top half of the time.

They're meant to, and capable of, punishing ANY team that has either 40 Fury or Faith, and even with more they still hit hard.

I LOVE Caster Squires of some form, and -tons have always been fun to play with. Since Kaiser Plate's changes, it made it perfect for tonning without using a Prismatic Rod. He used to have Concentrate for 100%, but his damage suffered, so I changed that.

Draw Out devotee units are very simple. A dime a dozen, but that's because they work, and it's a constant AoE threat to any team.

The Wizard was meant to punish mages with 40 Fury BEFORE they could get their spells off, as well as either cleaning up with AoE or deplenishing enough HP for the first two to do their thing. As all of her spells are elemental, she's very quadratic for it.

The final unit went through a lot of changes before I decided to keep her as she was. She's capable of being annoying with Geomancy(minor cleanup, mostly meant for unevadable tapping and procs), and can support (rather well) with her White Magic.

All in all I KNEW they'd lose to, say, Reinoe's 12 Gauge. They aren't designed to counter speed/disrupt teams. As a matter of fact, while those types are proven to work I find them extremely boring.


MY SQUIRES YOU CAN'T HAVE THEM

Kidding. I'm actually happy that you like them so much.

But I did make most of the changes you suggested, though I'm still iffy on changing Cure 2 to just Cure, even if it's instant.


This was entirely unintentional, but in it's current state, in personal tests it hasn't lost ONCE to Truelight's team.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 24, 2015, 03:10:35 pm
FFT Arena 1.39C: Mudvayne 'Death By Snusnu' vs Silentkaster 'OHKO' (https://youtu.be/cNMKdp6AgbE)

Made edits on all 4 units of this team so decided to re-run and record this matchup that silentkaster posted a few days ago. Hoping this time around I give him a better run for his money   :cool:

I like this team much better now after the edits. Before I thought it was by far my weakest team, and now I'm not sure what I think. Would love some opinions on the team, as always.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 24, 2015, 11:17:13 pm
FFT Arena 1.39C- Shintroy Tournament Team edition (https://youtu.be/10S6lDAh6KU)

One more to do :)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 25, 2015, 12:48:01 am

Based off MyMe which is based off S3's top 3, Bad Breath, and With Haste.
Mash - Quickening and KO
Mime - Low talk skill chances, but the quickenings make up for it
Chem - anti status, draw out bot
Time - Typical H2/S2 Stop bot.

I updated the team today before seeing this vid.
I hope I see some new problems with this team

Definitely will try another Chemist build with more SP. Didn't notice I had 5 Move. Mist as well go with a Thief Hat.



The mime's just there to increase RNG. Going for a mime team and didn't want to go with a item bot mime. Talk Skill sets up for Stop. The Mime will be targeted most of the time since she goes 2nd and is probably the most offensive behind the mime.

Heavily RNG based, but mime "balances" it out


Status Mime vs Status(?)

R1 - Never seen Mimic revive before. Isn't Odin Dark elemental? Why is it hitting my monk? I remember it being absorbed by units and killing due to the dead proc, but never hitting. That was an ordeal.

R2 - That map was hilarious. Didn't think they'd catch that geomancer. Quickening + Talk Skill mime too good.

R3 - RIP silenced talk skill mime. Fixed that with gold armor as soon as I noticed. That was hell. Gave the Monk Wave Fist and FS bag to avoid him rushing in at all times and OHKO 70 brave units when put to sleep.

GG.




R1 - Shameful round, comeback or not. Everyone' put to sleep but it took 10+ minutes.

R2 - Complete control at the start. That HP restore on the thief shouldn't have happened, but that's what I get for not having FS Bag. GG stop. Some units didn't even get to act..Could've gotten away with calling it after the 3 units turned.

GG



Hopefully Chakra Band makes this a good match up.

R1 - Two death units? A little rough don't ya think? It's over once the stop and sleep lands.

R2 - Wow I'm on point with sleep. The match would've been over quicker if the squire didn't block the plank... Ten minutes later the squire dies... then the Paladin blocks the plank. Belated apologies for having to commentate this match silentkaster. I blame the map.

GG. Why have two units with low death chances when you can  have one with a high death %? Do a faith rod, pilgramage, setiemson, lord of robes set up.




R1 - That's definitely a medium sized map. Oh this is "that" mime team with the sick dia spamming WHM Mime. I don't know why, but i can't stand mime dittos. Great opening for WKW. I get behind in turns and can't make a comeback due to Odin. The Samurai Didn't even do anything
Why did Odin heal the monk here and not against Otabo?

R2 - Crazy round. First the 91% Revive misses then the 98% backstab misses. Oh "this" Asura samurai. Over once the Dancer crystallizes.

R3 - 5 minutes left? Doesn't look good for me. I don't know what all the melee attacks were for.

GG. Too many errors on the team to take the round.



I don't think I would've lost a round to these teams if I posted the updated team sooner. Looked like hell to commentate. My apologies for making it a stallfest.

For now I'll post the updated version and try out a 10 speed chemist set up.


Thanks for the matches silentkaster. Glad the tournament deadline was pushed back two weeks. Didn't want to take it because there was a low turn out

This team is probably everything The Damned hates about Arena, but in mime form.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on May 25, 2015, 06:15:50 pm
Thanks silentkaster! Didn't like how the archers were behaving so I switched around their equips again. Lightning bow/ice bow, black hoods and keeping the rubber shoes. I didn't think it would make much of a difference but it really does.

That's a tough team, anima zero. I just hope I don't see you in the first round :p
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 25, 2015, 06:57:48 pm
FFT Arena 1.39C- Mudvayne Tournament Team edition (https://youtu.be/dIZIG9bg4ec)
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 25, 2015, 07:04:25 pm
Quote from: Shintroy on May 25, 2015, 12:48:01 am
Status Mime vs Status(?)

R1 - I remember it being absorbed by units and killing due to the dead proc, but never hitting.


(http://img.photobucket.com/albums/v454/beastly/monk_zpsndkbx9rl.png) (http://smg.photobucket.com/user/beastly/media/monk_zpsndkbx9rl.png.html)

And that's exactly what happened there. Your eyes didn't deceive you.



Gosh, I wonder just how much stop we're gonna be seeing in this tourney...? And status in general.  :?
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 25, 2015, 07:29:22 pm
Also, I see a new face. Welcome, Epic. If one of the other recorders would be so kind to do a video for him/her, I'd much appreciate it :) I have to delete all these fragments and memory cards and all...I can tell my laptop needs some TLC after so many large video uploads :)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 25, 2015, 08:43:44 pm
I may be able to record later. On my phone atm, I'll see when I get to a computer.

I'll comment on my matches later. Thanks a bunch!

Overall my team performed well. I think I may throw a dracula mantle on the ninja for the berserk protection and decent random evasion. I do like how the 12 speed ninja and archer sync up well together though. Berserk protection is a must though so.. that will probably happen
Samurai will likely be changed into a scholar with summon magic. Rime bolt, bio 2, moogle, fairy, shiva, something like that. I llike the Samurai though because sometimes she decides to cast bolt spells and hits for 300 damage which is fun but it is almost always more practical to go for a hurt/heal combo with the ice absorb going on.
Archer will stay as is. Was considering throwing a non-elemental bow on him but if the enemy does resist the ice, he will do his job good enough with breaks and arm aims aswell as friendly healing with the ice bow.
Oracle might get gokuu rod? For innocent procs making the -ton more effective and the nether spells (which would be gone if the samurai is switched out to another unit... maybe samurai with lore secondary? Though she would lose the ability to revive if I ran her with summon magic..

Idk. The team has some obvious kinks to work out but overall performs very well and mostly how I want to. I appreciate the match ups. I will be defiantly be more prepared for the tourney now.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 25, 2015, 08:53:56 pm

Well shit. Immune to DS, but not dead (because moves like consecration wouldn't work)?

Fool me twice shame on me.



Archer
Ice Bow, 12 Speed, Concentrate? Pretty sick. Jade armlet prevents stop so that's nice.
Samurai/BLM
Not sure about the 50 Faith, but looks like a pretty solid unit for ice absorb
Ninja/Snipe
12 speed. Another breaking unit Terrifying
Oracle/Whm
Doesn't really fit imo. Pilgramage will get her killed by stop. No Short Charge.

Solid B team Ice absorb isn't common so you probably won't run into another ice absorb. Two 12 SP units too. Pretty scary.




R1 - No effort required for Mudvayne.
R2 - The ton are for self healing, but it makes the ninja waste a turn doing no damage. No berserk protection for a quick reversal.
R3 - Berserked healing staff ninja turns this into a 3v5 at the start.. Followed by more berserk.. Followed by your team seperating and getting picked apart

Really sloppy last two rounds.. Berserk is just something you have to accept on an ice absorb team. I'd get a Scholar for the Ice aoe that way you don't have any units in critical for so long.


My favorite CT5Holy team. Mudvayne's good with AOE so it's up to the map really.

R1- Large map against Delay Buster? Usually not a good look, but it's on one of the worst stages for melee units. Holy isn't able to get anything out of the 0CTs.
R2- ...

GG. Never seen this team lose so badly. Aside from AOE, map advantage played a huge role here.



Don't think I've seen this team before.
R1 - Wizard with Item? Another free round for Mudvayne.
R2 - 48 Damage air-ton.. That's really going to come into play down the line. This team wastes way too many turns. There's bound to be a couple of blitz teams in the tournament.
R3 - Never thought about why it was raining in the deep dungeon. Map advantage to Mudvayne so he should take this.... Yeah too much status, range, and speed for Dokurider to handle.


Probably Barren's best team. It should definitely take advantage of all the holes in your team. This should be a good match in barren's favor.

R1 - It takes 4 actions to take down one monk for an absorb team after his helmet gets broken? That's pretty bad for an absorb team. Curious on how there's 13 minutes left in the video. Good round for Mudvayne. So much don't act.

R2 - Pretty fast units so Barren doesn't even get a chance to cast spells. Insane round. 12 Speed is so good without quickening, haste 2 and slow 2 in the picture. No idea what to expect in R3.

R3 - 12 SP too good. Barren's casters didn't even attempt spells. Definitely did not expect you to win here Mudvayne. GJ



Strong Team with plenty of room for improvement. I give it a solid C+ for now. Would probably reach A tier if all the bugs were worked out.

Archer
-Probably your best unit. I don't know his abilities, but without him a lot of those wins wouldn't have been possible.

Samurai
-I forgot she was on your team. Replace her with a Scholar/Summoner Scholar/Sam. You'll get map wide ice spells, more damage/absorb/healing, revival, and MP restoration.
There's better choices than this but anything's better than this samurai. There's just no point in her being a samurai since she isn't using her armor.

40
70
Scholar
Summon
Absorb MP or MP Restore
Magic Attack UP
???
Ice Rod

Holy Miter
Robe of Lords
Jade Armlet

Rime Bolt, Bio
No idea


Ninja
-Heals himself  with a Ton, but has 50 Faith? I'm not sure about it, because you have raise 2 missing to worry about also. I'm just not sure about the 50/50. More faith means you're more likely to get wrecked by magic and yin yang magic.
-Since you're using Tons to prevent him from running away when critical Go with Move-MP Up instead since MP is a problem for this unit.

Oracle
-She's the main answer on this team to status and support, but she's so bad against status and berserk.
-Why Magic Ring? I ask because this is an Ice Absorb team, and you could've gone with Defense Ring instead for the sleep/berserk/silence immunities.
-Not a fan of Pilgramage on a support unit due to all the Stop and Yin Yang Magic that'll be in the game. Plus there's always Flare, Death, and Holy(never mind holy with Magic Ring) to worry about.
-silentkaster made a good point about the Prismatic Rod. Dia's an anti sandbag tool for this unit. It doesn't have to be strengthened. Give her a Wizard Rod at the very least. Maybe an H Bag for Speed.

I don't do absorb or caster teams so take my advice for the casters with a grain of salt.

GL with the changes you make to your Samurai and Oracle.


Good stuff. I put my other teams back in the team submissions thread. They're still active even though spoilered.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 26, 2015, 07:27:25 am
New basic team messing about with Squires is up, in the wait for the Tourney.

Did a few personal tests, mostly against Barren's Mostly Maxed Out.... And got very surprising results. Have fun with choosing an opponent for them.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 26, 2015, 01:56:22 pm
So quick question for my ninja on my tourney team:


He is currently running sprint shoes and is super weak to berserk. This leaves me two options to protect against it in the accessory slot: dracula mantle or reflect ring. Dracula mantle for the evasion? Or reflect ring for the ability to bounce spells/make him unable to be hit by enemy spells? Not sure which would be more beneficial since these are my two options currently.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 26, 2015, 02:01:43 pm
Well it depends. If your using the two healing staves then you definitely want berserk protection. Either Dracula Mantle or Reflect Ring will work. Both have their benefits.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 26, 2015, 02:34:05 pm
Quote from: Mudvayne on May 26, 2015, 01:56:22 pm



He is currently running sprint shoes and is super weak to berserk. This leaves me two options to protect against it in the accessory slot: dracula mantle or reflect ring. Dracula mantle for the evasion? Or reflect ring for the ability to bounce spells/make him unable to be hit by enemy spells? Not sure which would be more beneficial since these are my two options currently.



Is defense ring not an option? It would be the best since you don't really want reflect since you're absorbing the spells and evasion means some of the absorb spells could be wasted. Defense Ring at least presents Berserk plus Sleep (big problem for any unit). If you can't use Defense Ring, then your best option is probably the mantle. Reflect Ring will not prevent spells like Quake and Tornado, but your Oracle's healing will be blocked.
Title: Re: Arena battle videos and discussion
Post by: Otabo on May 26, 2015, 02:49:44 pm
Indeed. Both have their ups and downs.

Dracula Mantle: With Abandon, he has around 60% evade from the front with 2x Healing Staves and 22% magic evade which isn't terrible. Without Abandon, it's around 50% or so, which still isn't bad. Probably gonna be a lot of mages/spellcasters, so the m-evade could help out if you're lucky. Berserk protection + evasion could be very useful in the long run, depending on what he's up against.

Reflect Ring: +1 MA isn't completely wasted and reflect status could help a lot against Black, most time magic & Yin-Yang Magic outside of Dispel. Ninja will most likely die by whatever first before reflect wears off, and once it does, you're left with just the berserk protection. You also run the risk of the enemy using it to its own advantage.

But yeah, it's your call, though. Personally, I'd go Defense Ring.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 26, 2015, 03:10:41 pm
The only problem is keeping 12 speed on an Ice Absorb Ninja with healing staves. I just don't think it's possible without also being weak to berserk or having extremely low health (Thief Hat).

12 SP + Haste = 15 SP
11 SP + Haste = 13 SP
8 SP + Haste  = 10 SP

I don't know how important your turn order is. You do seem to benefit from the Ninja going out and getting wrecked first. Your ninja should still be able to get the second turn against most teams will have at most 10 SP units.

-------------------

I'd go with Defense ring so at least you'll have an answer against Tornado and Sleep.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 26, 2015, 06:11:00 pm
I suppose Defense Ring was something I forgot.

I think that will likely suit my ninja well. I do like the dracula mantle for the evasion though. Got some thinking and testing to do still.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 26, 2015, 08:30:10 pm
FFT Arena 1.39C - Epic (B Double L) vs. Silentkaster (Tribute to The Damned) (https://youtu.be/fGh2vo3vL9E)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 26, 2015, 10:25:51 pm
Balanced Team vs Restricted Team

The Time Mage isn't immune to silence, but I like the green beret 3 Move melee units will have a hard time catching her.

Martial Arts increased the PA of unarmed attacks and abilties by 1.5, while Attack UP only increases it by 1.3333..

Monks have a lot of HP in Arena, you could've went for more PA with Power Sleeve and still had a healthy a mount of HP. I think Battle Boots would've been the better choice here for +1 move and still +1 PA.

Preddy good chemist. I'll leave it at that

Even Though this isn't The Damned's team.... I'm betting on Epic.

Round 1 - Talk skill is fair enough for a The Damned team? Strong start for silentkaster, but Epic has tanks and silentkaster seems to have no way to benefit from all these status effects aside from stalling. Due to the heavy stalling Epic manages to get off some Geomancy procs and quickenings.

Round 2 - This map should favor silentkaster since most of Epic's Punch Arts have no vertical range.  30 minutes of stalling later I guess not. Too much stalling and too little damage output/status. Can't tank Death Sentence.

GJ Epic. Strong defense you have there. It could definitely be stronger though


Thanks for the vid Truelight. Welcome to Arena Epic. Congrats on winning your first match too. Some of your equipment choices screamed Vanilla FFT, but they worked out anyway.
Title: Re: Arena battle videos and discussion
Post by: Epic on May 26, 2015, 11:24:19 pm
Thankyou TrueLight. I'll heed your advice, and give my monks martial arts, and I guess spin fist with the remaining JP.
Smart monk Silentkaster. Didn't think berserk would hurt me so much, but I'm happy that the stop procs were landing.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 27, 2015, 12:11:43 pm
FFT Arena 1.39C Tournament Team Edition: Silentkaster (https://www.youtube.com/watch?v=E9F0piBSlzA)

Sorry about the broken link guys! Should be working properly now.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 27, 2015, 01:57:32 pm
Thanks, Mudvayne.

Overall, pleased with the team. I was having scholar be like that since I thought maybe she could OHKO some units but she wasn't able to. Oh well. A few small tweaks and I think I've got my final tournament team!!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 27, 2015, 02:00:32 pm

Chemist - 12 Speed. Great Disruption with head bread (muh chakra band). Cherche.

Squire - 12 Speed healing staff Squire. Probably gets stronger as the match goes with Accumulate. Not immune to berserk which isn't a problem since silentkaster has a chemist and mediator to remove it. Still has 300+ HP too. 10/10

Mediator/Whm - Uncommon build, but pretty effective nonetheless . 10Speed with Magic ring and half elementals? Good stuff. Again no defense ring, but not a problem since the 12 speed chemist will almost always be around.

Scholar - 18 MA Scholar with magic attack up. An eighteen MA Scholar with magic attack up. Any spells you use against her that don't kill her will kill you. Great AOE unit with quake. Has Masamune for regen which is always a plus.

Scary team. I give it an A+. I can see a lot of teams, including my own, not being able to get anything started against this team.


silentkaster's probably even more maxed out so the advantage goes to him.

R1 - Double healing staff break. Followed by Don't Act... Petrify... Blitzed GG

R2 - Bio 2 putting in work dealing 160+ and proccing frog. Scary.

R3 - (silentkaster has Range and Magic AOE advantage over Barren @Mudvayne). Didn't notice the no silence protection on the Scholar. R I P

GG. I forgot Barren had earth absorb on his team.


Another absorb earth team. Silentkaster has SP to make up for the disadvantage though.

R1 - Great round for silentkaster. SP proving extremely useful against casters(and everything else).

R2 - Outplayed





R1 - Didn't even get to see what Otabo's team could do.

R2 - Still didn't see Otabo's offense. Outclassed.




R1 - Advantage to Mudvayne at the start, but silentkaster's speed advantage brings it back easily. No chance of Mudvayne coming back at the end.

R2 - Wrecked




Squire + Chemest - They complement each other so well. Great combo when the squire gets close.

Mediator - Raise 2, Mimic Daravon and Stall? Too good.

Scholar - You gave her Masamune just to allow her to keep up with your other units. If the fight takes place on a small map you have OHKO Quake and a really strong non elemental, frog proccing, Bio 2 anyway.

Insane team. Probably weak to status, but it won't matter since the AI will probably focus on taking out the squire first. The other three units way in the back will be there to back him up and then some. Good stuff. Wanted to see this team up against Haste 2 and/or Slow 2. A lot of depth to this team. Makes me worry about my own, but not much since it can take out my bad match ups, casters. Looking forward to the tournament matches of this team. Hope we're on different sides of the bracket too. S Tier team. Has an answer to almost everything.


Good stuff Mudvayne.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 27, 2015, 02:27:36 pm
FFT Arena 1.39C - Reks (Squired Away) vs. Reinoe (12 Gauge) (https://youtu.be/CfNDGqVMnc0)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 27, 2015, 04:52:02 pm
Quote from: TrueLight on May 27, 2015, 02:27:36 pm
FFT Arena 1.39C - Reks (Squired Away) vs. Reinoe (12 Gauge) (https://youtu.be/CfNDGqVMnc0)


Thanks for the match, Truelight.

To be entirely honest, This team was just as bad of a matchup against 12 Gauge as the tournament team was. All they're going to do is speed control and overpower mine, given how none of minehad speed boosting equipment beyond one unit.

Nevertheless, GG.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 27, 2015, 07:55:37 pm
FFT Arena 1.39C: Epic 'B Double L' vs Shadowdragon15 'Blackops' (http://youtu.be/e9BYsMRo5Dc)

FFT Arena 1.39C: Reks 'Squired Up' vs Otabo 'Reckless Rainbow' (http://youtu.be/7ljLCdaAYTI)

Enjoy!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on May 27, 2015, 09:16:21 pm
FFT Arena 139c - reinoe vs Epic (B Double L) (https://youtu.be/TNKKP0NH23k)
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 27, 2015, 11:46:45 pm
Quote from: CT5Holy on May 27, 2015, 09:16:21 pm
FFT Arena 139c - reinoe vs Epic (B Double L) (https://youtu.be/TNKKP0NH23k)

Thanks so much CT5HOLY.  As much as that squire is a powerhouse I need either a priest or a Chemist to heal status from AFAR.  GG EPIC.  I'd hate to go with TIME MAGE/PRIEST.  Oh yeah, and 12 GAUGE was rocking the Double Staff Ninja before it became cool. ;)
Title: Re: Arena battle videos and discussion
Post by: Epic on May 28, 2015, 02:02:13 am
Thankyou Mudvayne & CT5Holy for the matches and advice. I'll have to think about changes.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on May 28, 2015, 11:41:26 am
@epic
I think earth clothes and battle boots while running earth slash on your monks is a good option. 4 move is important on your two main damage dealers. Your time mage has 4 move and your chemist has 5, you want to ensure they stay together if possible by all having 4-5 move. Also, healing staff on your time mage for the 10 speed then switch up the Sprint shoes to maybe setiemson/cherche or maybe magic ring for silence protection, +1 ma and the earth/holy absorbtion which will also heal you with earth slashes. Lose float for move mp up and change your reaction to something besides the mp restore, maybe auto potion? Whatever you see fit is fine. Unyielding or def/magic def up on the chemist and i think your team will be solid. Thats just what i would do personally, its your team so feel free to do what you find appropriate. Note that there isn't anything 'wrong' with your team how it is currently. Just a few tweaks that I think would improve the overall functionality of your team.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 28, 2015, 03:25:55 pm
Requesting matches for formerdeathcorps's Faith and B Team. Haven't seen Cover Fire and Holy in a while.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 28, 2015, 03:36:20 pm
Thanks, Mudvayne. Always appreciate commentary, even if you think it's bad.

The skill you couldn't think of was Tsumazuku, by the way.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 28, 2015, 11:25:29 pm
FFT Arena 1.39C- Shintroy (Bag Ladies II) vs. Corosar (Elemental Ravagers) (https://youtu.be/ivuoAhaf_LQ)
Title: Re: Arena battle videos and discussion
Post by: Reks on May 29, 2015, 01:01:05 am
Quote from: silentkaster on May 28, 2015, 11:25:29 pm
FFT Arena 1.39C- Shintroy (Bag Ladies II) vs. Corosar (Elemental Ravagers) (https://youtu.be/ivuoAhaf_LQ)


Hey, Coro DID make a team!

Welcome to FFH!~
Title: Re: Arena battle videos and discussion
Post by: Corosar on May 29, 2015, 01:53:29 am
Quote from: silentkaster on May 28, 2015, 11:25:29 pm
FFT Arena 1.39C- Shintroy (Bag Ladies II) vs. Corosar (Elemental Ravagers) (https://youtu.be/ivuoAhaf_LQ)


I... am actually surprised with all the mistakes i made it came so close. Thanks for having me! I would not mind continuing further here! hella exciting and enjoyable to watch the outcomes. but first... may need to do some reworking... i forgot the defense armlet and the black costumes both had fire absorb >.<
Title: Re: Arena battle videos and discussion
Post by: reinoe on May 29, 2015, 02:02:36 am
Quote from: Corosar on May 29, 2015, 01:53:29 am
I... am actually surprised with all the mistakes i made it came so close. Thanks for having me! I would not mind continuing further here! hella exciting and enjoyable to watch the outcomes. but first... may need to do some reworking... i forgot the defense armlet and the black costumes both had fire absorb >.<

Great job.  It took me several months just to win my first round and then another couple of months before I won my first match.  Welcome!!
Title: Re: Arena battle videos and discussion
Post by: Barren on May 29, 2015, 01:32:57 pm
Here's some arena matches for Dol

FFT Arena 1.39c Dol (https://www.youtube.com/watch?v=Q2asmNGy-1k)
Title: Re: Arena battle videos and discussion
Post by: Corosar on May 29, 2015, 05:55:48 pm
Quote from: Barren on May 29, 2015, 01:32:57 pm
Here's some arena matches for Dol

FFT Arena 1.39c Dol (https://www.youtube.com/watch?v=Q2asmNGy-1k)

Damn that monk did alot more then i expected still... great commentary and thanks for the advice! I will remember that for when i start figuring out major stuff with tourney teams and not just for the fun of it teams!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 29, 2015, 06:31:06 pm
Here's a tool newer players can use to help build teams and units. It has a simulation tab that'll tell you just about anything from throw stone martial arts damage, to Raise 2 hit %.

http://ffhacktics.com/smf/index.php?action=dlattach;topic=8202.0;attach=14590

If that link doesn't work just check out this post.
http://ffhacktics.com/smf/index.php?topic=8202.msg202303#msg202303

-----------
Bag Gimmick vs Beginner Team
Didn't test this team before releasing it so I didn't expect anything other than experience to get me through this.

R1 - Just Corasar's units needing to spend too many turns healing.

R2 - Typical outcome of any of my teams against AOE. GJ. "Everybody gets one."

R3 - M8. This was so close. If my squire took one more turn getting it I would've lost this. Thank you RNG Gods.

GG. Not bad for a first match. The Grand Cross Paladin is built better than my first grand cross paladin with Chaos Blade. I didn't know of southern cross or darkness protection either. Memories...

Check out the link above Corosar, and maybe this thread for idea on units.
http://ffhacktics.com/smf/index.php?topic=10852.0

My only advice to making teams is to give it one major strength. Status, Absorb, Speed, Magic, AOE, 100% Damage attacks, Ranged.... Melee...... Maybe all around?


Welcome to FFT Arena Corosar. Not everyone gets their team right on the first try. I know I don't. You'll get there in no time.

Thanks for the quick vid silentkaster. Definetely shoulnd't have made the Dancer have Move-1 for a junk truck, luggage joke. The third build of this team is far less gimmicky. Masamune on a Jump Lancer is definitely a great idea by the way. Should probably add Lancer/masamune to the unit archive.
Stone Gun >>>>>>>>>>>>>>> Jump, except against projectile guard. Just realized this.

----------------
There's something about berserk MIme that makes them equip abilities as their primary weapons. Regular Mimes with Equip weapon will end up losing their weapons or sharing weapons with other mimes, but berserk Mime?

(http://s12.postimg.org/r89g6p1ml/Mimic_Chakra.jpg)

I'm guessing the mime's wearing layers due to two swords. Never screen a one handed, two hand mime before. I forgot to check to see if the other mime had these items equipped. If he didn't I'm guessing that mime attacking would've unequipped the bugged one.

This is the only thing keeping me from releasing my gunner berserk mime team.
Title: Re: Arena battle videos and discussion
Post by: Epic on May 30, 2015, 09:44:47 am
Thankyou Barren.
My first loss. Secret fist isn't working out so well. Didn't help that my units set themselves up for Dol's monk in round one. I'll make one last revision to my team before submitting it into the tournament.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 30, 2015, 11:30:54 am
Quote from: Shintroy on May 29, 2015, 06:31:06 pm
Here's a tool newer players can use to help build teams and units. It has a simulation tab that'll tell you just about anything from throw stone martial arts damage, to Raise 2 hit %.

http://ffhacktics.com/smf/index.php?action=dlattach;topic=8202.0;attach=14590

If that link doesn't work just check out this post.
http://ffhacktics.com/smf/index.php?topic=8202.msg202303#msg202303

-----------
Bag Gimmick vs Beginner Team
Didn't test this team before releasing it so I didn't expect anything other than experience to get me through this.

R1 - Just Corasar's units needing to spend too many turns healing.

R2 - Typical outcome of any of my teams against AOE. GJ. "Everybody gets one."

R3 - M8. This was so close. If my squire took one more turn getting it I would've lost this. Thank you RNG Gods.

GG. Not bad for a first match. The Grand Cross Paladin is built better than my first grand cross paladin with Chaos Blade. I didn't know of southern cross or darkness protection either. Memories...

Check out the link above Corosar, and maybe this thread for idea on units.
http://ffhacktics.com/smf/index.php?topic=10852.0

My only advice to making teams is to give it one major strength. Status, Absorb, Speed, Magic, AOE, 100% Damage attacks, Ranged.... Melee...... Maybe all around?


Welcome to FFT Arena Corosar. Not everyone gets their team right on the first try. I know I don't. You'll get there in no time.

Thanks for the quick vid silentkaster. Definetely shoulnd't have made the Dancer have Move-1 for a junk truck, luggage joke. The third build of this team is far less gimmicky. Masamune on a Jump Lancer is definitely a great idea by the way. Should probably add Lancer/masamune to the unit archive.
Stone Gun >>>>>>>>>>>>>>> Jump, except against projectile guard. Just realized this.

----------------
There's something about berserk MIme that makes them equip abilities as their primary weapons. Regular Mimes with Equip weapon will end up losing their weapons or sharing weapons with other mimes, but berserk Mime?

(http://s12.postimg.org/r89g6p1ml/Mimic_Chakra.jpg)

I'm guessing the mime's wearing layers due to two swords. Never screen a one handed, two hand mime before. I forgot to check to see if the other mime had these items equipped. If he didn't I'm guessing that mime attacking would've unequipped the bugged one.

This is the only thing keeping me from releasing my gunner berserk mime team.


You don't remember my Pole Dancers much, do you?

Probs not.

Not gonna immediately say that Stone Guns are better (yes, with berserk they're stupidly powerful... And just plain stupid), because Jump can hit far, far harder. And keeps you safe.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on May 31, 2015, 05:54:42 pm
Just so you know Epic, there are two or three items in FFT Arena that mess up Death Sentence strategies. Gold Armor and Genji Shield are immune to dead but not death sentence which makes the units with the status have free turns since the AI ignore death sentence units unless they're charging something.

Either way they're rarely used items so don't be discouraged. If you want to run a team with DS then run it.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on June 01, 2015, 09:07:59 am
I'm itching for a fight. Can somebody run a match with intergalactic? Raven king switched the chemist for archer and Mavericks have had archer equip changes since their last match, so I'd be happy to see any of them have a go.

Also hi epic, corosar, fanatic and all you tournament goers. It looks like some of you aren't as green as you seem, especially epic. That's straight up my kind of team, I love em'. Been working extra hours lately so haven't had much time to respond to everything, but I have been catching the games, the mini tournament series has been great.
Title: Re: Arena battle videos and discussion
Post by: Epic on June 01, 2015, 11:17:23 pm
@Shintroy I thought it would have been a good out to tanky units, but the AI likes to spam it on everyone. My team isn't tanky enough to sandbag and inflict DS to everyone at the same time, so I opted out for damage instead. My match with Dol made me realize that.

@Rouroni Yeah, I've been watching arena vids off and on for a while, but I didn't realize the tournament was happening until after I submitted my team.

I Wasn't expecting this amount of feedback from everyone. Thankyou all for welcoming me. :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Barren on June 02, 2015, 06:10:11 am
I'm free today so if anyone wants me to test their teams in a mini-gauntlet please PM me and I will get it done
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on June 02, 2015, 12:30:03 pm
I'd love testing/analysis on any of my teams that you haven't showcased before. Caster Chix or my newest team Gits N Shiggles would be cool. Caster Chix has been showcased before but only from me so I haven't ever gotten feedback or an analysis on the team from anyone else. Whatever is fine with me.  :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Barren on June 02, 2015, 03:30:00 pm
FFT Arena 1.39c - dw6561 (Wind Walkers) vs Corosar + Reks (Reksar) (https://youtu.be/PFUAAyfID0U)

FFT Arena 1.39c - Epic (Death Sentence) vs Mudvayne (Ghit N Shiggles) (https://youtu.be/xT2nP783MPw)

FFT Arena 1.39c - Rouroni Elmdor (Intergalatic Real Estate Agents) vs Mudvayne (Caster Chix) (https://youtu.be/Ah8CvOiFSIk)
Title: Re: Arena battle videos and discussion
Post by: Corosar on June 02, 2015, 04:35:12 pm
Quote from: Barren on June 02, 2015, 03:30:00 pm
FFT Arena 1.39c - dw6561 (Wind Walkers) vs Corosar + Reks (Reksar) (https://youtu.be/PFUAAyfID0U)

FFT Arena 1.39c - Epic (Death Sentence) vs Mudvayne (Ghit N Shiggles) (https://youtu.be/xT2nP783MPw)

FFT Arena 1.39c - Rouroni Elmdor (Intergalatic Real Estate Agents) vs Mudvayne (Caster Chix) (https://youtu.be/Ah8CvOiFSIk)


Thanks for hosting the matches Barren! Tarnicce did far better than i expected as i tried to maximize damage instead of going for resistances. the defense armlet was meant for physical increase while having a buff and removing the chance of getting hit with don't move and don't act... the fire absorb was just a small bonus really. i can see what you mean with the oil issue. i think i may stick with this or go for the extra PA of the bracer or the oil resist of the diamond armlet, not sure at the moment. also sorry about the consecration. i lost track of how much JP i had left... fixed that in the team submission! i rather reks comment about their half if they wish though as it is a coop team.

My wizard though i find works just fine for me!~
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on June 02, 2015, 05:56:59 pm
Dw vs corosar/reks: 9 min long video with 6 mins of commentary? Uh oh... sorry Dw... that was a blowout. Your commentary made me lol Barren. Unlucky Dw better luck next time.

Me vs epic: round 1 was just super unlucky with death sentence missing. That allowed me to secure the win. Round 2 was closer. GG.

Me vs rouroni: charm owned me in round 1. Round 2 - counter magic bahamut. GG.


Thanks for the matches Barren.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on June 02, 2015, 07:50:04 pm
Yeah, That was pretty funny how fast that went. It's hard to get it right the first time, I guess.

By the way, my Scholar should have had Fairy and Moogle as well. It must have been a mistake with the way I put it in my post. I also took the advice mentioned but I still have yet to test it, and I'm a little weary about having my ninja less raise 2-able.

Title: Re: Arena battle videos and discussion
Post by: Malroth on June 03, 2015, 12:31:58 am
Recorded and uploaded my final two prototype teams to decide which one will be my Tourney Entry,  specifics not included since i don't want to spoil too much but for the savvy there's a little bit more of my usual mix of WTF and "I can't believe I diddn't think of that"

Malroth  Vs Malroth   Innocent Chemistry vs A Time for Magic (http://youtu.be/GMizCaRR7OU)
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 03, 2015, 01:37:09 am
Quote from: Malroth on June 03, 2015, 12:31:58 am
Recorded and uploaded my final two prototype teams to decide which one will be my Tourney Entry,  specifics not included since i don't want to spoil too much but for the savvy there's a little bit more of my usual mix of WTF and "I can't believe I diddn't think of that"

Malroth  Vs Malroth   Innocent Chemistry vs A Time for Magic (http://youtu.be/GMizCaRR7OU)

YAY! Welcome back.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on June 03, 2015, 11:52:16 am
Nappa:  :shock: Vegeta, look! It's a Pokemon!

Bahamut: I am not a pokemon, I am Bahamut.

Nappa: Hear that, Vegeta? It's a Bahamut!

... I'm gonna catch it..

When two metalheads do combat, much blood is shed. Actually, it was a bad matchup. Speedy disruptive units are just naturally anti-caster, but I must admit I enjoyed that. Actually has setiemson and chakra band on nappa and vegeta respectively, but I telepathically asked shintroy if he approved of me switching the magic gauntlet for setiemson and he said "no" and we somehow informed barren. Thanks for running all the matches lately, barren. You're the best. Could you do me a favor and switch the focus band for a chakra band? It has less to do with the protection from everything and more to do with limiting his mp. I just want him to cast slow and don't move once before being forced into melee. I'm afraid if I gave him mp and haste, he'll use chakra to be a TM battery, and that's not what Vegeta does. He instant transmissions next to your summoner and goes "ATATATATATATA" because that's what his squishy ass needs to do + Kenshiro approves.

GG mudvayne!
Title: Re: Arena battle videos and discussion
Post by: Epic on June 04, 2015, 05:44:49 am
Thankyou Barren. Finger guard is bugged? I know that I didn't put much thought into my team, but I didn't know that finger guard didn't work.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 04, 2015, 06:37:00 am
Finger Guard reduces the chances of talk skill hitting. Doesn't mean you're completely immune to it. You somehow got unlucky
Title: Re: Arena battle videos and discussion
Post by: Malroth on June 04, 2015, 01:06:38 pm
If talk skill had a 60% chance of working before Finger Guard it will have a 30% chance after Finger Guard and that's still accurate enough to potentially cause problems.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 04, 2015, 01:13:35 pm
I think Finger Guard, based on matches I've seen, is Brave and Faith based also. Therefore, the lower the values, the less Finger Guard's chances of working.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 04, 2015, 03:09:14 pm
I always believed there were some reactions that worked like buffs and weren't affected by brave and faith.

Awareness, Finger Guard, Abandon and Projectile Guard come to mind. Especially Abandon and Awareness. Never confirmed this of course.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 04, 2015, 03:19:48 pm
I'm pretty sure Projectile Guard follows the Brave + Faith /2 formula for reactions. Not sure about Finger Guard since I never use it. But yeah, Awareness and Abandon don't rely on Brave or Faith since they just raise your overall evasion.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 04, 2015, 05:37:25 pm
Projectile Guard and Finger Guard behave like most reactions, so they have a success rate of (Br+Fa)/2 %
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 04, 2015, 07:14:21 pm
Abandon in Arena is +50% overall evasion I believe, unlike vanilla, where it's +100%.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 04, 2015, 08:52:54 pm
Quote from: White Knight Wiegraf on June 04, 2015, 07:14:21 pm
Abandon in Arena is +50% overall evasion I believe, unlike vanilla, where it's +100%.


This is correct, yes.

I use it often, since I build more evasion units than anything else.

But the [BR+FA]/2 is for just about every other reaction (besides special ones like Distribute)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on June 05, 2015, 02:02:49 am
Pretty sure Distribute follows the (Br+Fa)/2 thing too...
Title: Re: Arena battle videos and discussion
Post by: Barren on June 05, 2015, 06:46:18 am
I think just about every reaction does except for awareness and abandon. And I think finger guard ignores brave too. From what I remember Finger Guard takes away 20% of the talk skill hitting. I.E. Stall goes from 55% to 35%
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 05, 2015, 07:06:31 am
I don't think it ignores it Barren. Remember the fight you recorded for me where my talk skill had I think a 14% chance of hitting WKW's Geomancer? She was a 70/70 unit.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 05, 2015, 07:11:22 am
Can you post the link to the match you're talking about? I'll take a look at it.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 05, 2015, 05:18:28 pm
https://youtu.be/VDSvWwEmoGE?t=7m19s (https://youtu.be/VDSvWwEmoGE?t=7m19s)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on June 05, 2015, 06:22:35 pm
So quick question for anyone who knows anything about HyperCam2:

All of a sudden when I go to record it tells me my FPS settings are too high and it is not able to record. I haven't changed anything so I don't know why this ever popped up. So I go into the settings for Hypercam and lower the FPS from 10 to 5, which is the HIGHEST it will allow me to record at now. When I play back the video it's super slow and choppy and looks like shit. I never used to have any issues and I didn't change anything. Does anyone know what the issue might be? The error says exactly "The recording frame rate you specified is too high. Click the "More Information Button" to learn of possible remedies."
I've clicked the more information button and followed the steps there to no avail, thus why I'm posting here.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 05, 2015, 07:51:19 pm
Is your hyper can registered at all? If that is not working you can try fraps or techsmith camtasia studio which is what I have (warning its $300).
Title: Re: Arena battle videos and discussion
Post by: Barren on June 06, 2015, 07:07:15 pm
I just saw the match again and yea it does come up as 14%. Neutral compat too. Finger Guard decreases the chances of talk skill by 20% initially. If I had to guess now I would say that for every 10 points of brave you add from 40 you decrease the odds by 5%. In other words if a unit with finger guard has 40 brave then the chances goes from 54% to 34%. 70 brave means 54% to 14%. Since silentkaster pointed that out I guess brave does effect chances for finger guard. I just thought all along that its always 20% decrease. Then again I never saw a unit with 70 brave and finger guard before until that match
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 07, 2015, 05:27:43 am
Makes me wonder. What would be a good kind of combination could use 100 Faith/Brave? Maybe a Silver Bow Archer?

70
70
Archer
White Magic
Faith Up
Magic Defend UP
Warpath
Silver Bow

Gold Hairpin
Power Sleeve
Cherche

???
???


So many combinations. I'd drop my Fire Cape team for this idea. Doubt I'd pull it off.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on June 07, 2015, 11:56:12 am
Quote from: Shintroy on June 07, 2015, 05:27:43 am
Makes me wonder. What would be a good kind of combination could use 100 Faith/Brave? Maybe a Silver Bow Archer?

70
70
Archer
White Magic
Faith Up
Magic Defend UP
Warpath
Silver Bow

Gold Hairpin
Power Sleeve
Cherche

???
???


So many combinations. I'd drop my Fire Cape team for this idea. Doubt I'd pull it off.


I'm often compelled to make certain samurai 70/70 sometimes, but you really need support. I'm thinking along the lines of equip mage gear samurai with ice rod, genji helm and battle boots. Silver bow archer is less risky/dumb/powerful but should make good numbers at a safe distance. you'll need good vertical movement to keep him out of harm's way.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on June 07, 2015, 11:58:14 am
Actually, what's funny is that I created a gimmick team that I was going to post. The 100 club where all four units could get 100/100. My thoughts were Grand Crossing spell gunners (no blind Protection but doesn't need it as much with blind not effecting the actual shots...just the GC move), two handed and two swords mages, undead priests with quickening and two hands. Never thought of the silver now archer so that's a cool choice.
Title: Re: Arena battle videos and discussion
Post by: Malroth on June 10, 2015, 02:17:38 am
Last minute battle to help folks refine their tourney teams

Shintroy vs Herobal  (https://youtu.be/qvvPDKweRNA)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on June 10, 2015, 04:26:25 pm
Going to try to fix my Hypercam issue today when I get home from work, or download some new recording software.

Does anyone have a match request they'd like to see?
I need something to record during my test so feel free to PM me or post here if you want a match. I should be home from work in ~2 hours and will be recording then.
Title: Re: Arena battle videos and discussion
Post by: reinoe on June 10, 2015, 04:53:04 pm
Quote from: Mudvayne on June 10, 2015, 04:26:25 pm
Going to try to fix my Hypercam issue today when I get home from work, or download some new recording software.

Does anyone have a match request they'd like to see?
I need something to record during my test so feel free to PM me or post here if you want a match. I should be home from work in ~2 hours and will be recording then.

I'd like a test of my team "new school".
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on June 10, 2015, 09:10:54 pm
FFT Arena 1.39C: Shintroy (Tournament Team) vs Mudvayne (Caster Chix) (http://youtu.be/ZqJNc-iTKKo)

FFT Arena 1.39C: Reinoe (The New School) vs Mudvayne (Nudist Colony) (https://www.youtube.com/watch?v=9IN8o7rLFkk[/url)

Shintroy Pmed me and asked me to run his tournament team against a caster team so I decided to do it against one of mine. I've updated the team recently and haven't had it tested yet so this was a good opportunity for me to do so and get a match for Shintroy  :P
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 11, 2015, 12:26:11 am
Mime vs 3 girls 1 monk
Wanted to see Donuts against a caster team so I know whether or not to add good compat to the team or not. Really tough call because this is a RNG based team and bad and worst compat against certain units would probably turn good match ups into bad ones.

R1 - Bahamut? Holy, Dark and Non elemental spells destroy my time mage. Really afraid of running into a team that runs things like chiri, ultima, Meiton, and other potentially OHKO abilties with range. RNG was on my side this round though. Stop missing on my time mage was pretty unlucky.

R2 - Maps like these make or break my team when it comes to caster teams. My team will usually spend a turn getting just close enough to get blown up by the other team's AoE. I've only ran this team against Truelight's Unfaith team and had rounds where my units only get 1-2 turns. The same thing almost happens here until the Scholar chooses to use Bio over a harder hitting spell. Maybe the AI knew one of my units would get a turn before using tornado or quake or something.

R3 - Close round. If the mime had went down at the start I'm pretty sure I would've lost at the start again. The bag attack on my time mage followed my monk getting up and charming the scholar made this really hard to come back from. No MP on the Paladin too? RIP

Thanks for the match Mudvayne. I was going to make my units all good with each other to make revival 100%, but due to this being a heavily RNG based team I'd rather have the normal compat percentages across the board. I don't need Mimic Daravon going any lower than that.

Your Does your Monk have Earth Slash? I'd give him Wave Fist to avoid him ever going for Bag attack when he needs to attack someone on a different elevation. Would've lost R3 if that time mage went down sooner. If he does have earth slash though then never mind. Maybe it was the half earth damage the AI was worried about. Pretty odd since even half of that earth slash damage would've killed the time mage.

The team's strength is definitely crystallizing units. 


12;25 AM everyone. Good luck in R1.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 16, 2015, 02:33:23 am
Teams are still being regularly submitted despite the ongoing tournament, I can probably run some battles in the coming days, seeing as the other recorders are busy right now.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 16, 2015, 02:56:27 am
Bag Ladies and Caster Shell. I don't have any plans on releasing teams at the moment, but I did update a few times recently.

The next team I'm releasing after the tournament is a team called Bramble Blast. I was thinking about bringing back a white magic mime if I can't perfect it. I can't wait for everyone's new teams post tournament. So many new staple builds being solidified as top end builds. I really like the Healing Staff, Snipe Ninja builds I'm seeing a lot of. Didn't like it at first, but with Execute? Pretty bad ass.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 16, 2015, 04:42:54 am
I just needed more variety in my teams.

A single, Death-based team wasn't fun to watch.

After the Tourney I'll add that team to my roster as well, and despite setbacks because I suck at designing status and speed teams, there should be one soon.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 18, 2015, 10:55:19 pm
FFT ARENA 139C - Shintroy (Caster Shell) vs Mudvayne (Speed Freaks) (http://youtu.be/hazzsf_QYPE)

FFT ARENA 139C - Reks (Shooting Mad) vs Shintroy (Bag Ladies) (http://youtu.be/yKos-cgdxis)

FFT ARENA 139C - Mudvayne (Nudist Colony) vs Heroebal (The Wonderful Biebes and his Lovely Biebettes!!!) (http://youtu.be/yjG518ed0QA)

FFT ARENA 139C - Corosar (Dragon Summoners) vs reinoe (TANQZ) (http://youtu.be/KWvIPSOeRno)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 19, 2015, 02:32:02 am
Quote from: White Knight Wiegraf on June 18, 2015, 10:55:19 pm
FFT ARENA 139C - Shintroy (Caster Shell) vs Mudvayne (Speed Freaks) (http://youtu.be/hazzsf_QYPE)

FFT ARENA 139C - Reks (Shooting Mad) vs Shintroy (Bag Ladies) (http://youtu.be/yKos-cgdxis)

FFT ARENA 139C - Mudvayne (Nudist Colony) vs Heroebal (The Wonderful Biebes and his Lovely Biebettes!!!) (http://youtu.be/yjG518ed0QA)

FFT ARENA 139C - Corosar (Dragon Summoners) vs reinoe (TANQZ) (http://youtu.be/KWvIPSOeRno)


Oh, thank you!

Nice to see them working out, even if they're behaving as stupidly as ranged berserk units often do.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 19, 2015, 03:32:19 am
Balanced Bag Team vs High Ranged Damage

R1 - Got destroyed here. Would've been quicker if it weren't for berserk AI and Raise 2 missing.

R2 - Thank you Berserk AI. Not sure why Reks's units aren't reviving. Probably due to high speed?

R3 - Stopped it at 3 panel Don't Act.

GG. I had no answer for those Archers.


Mimic Lore vs 11-13 SP team

R1 - That Thief didn't know what to do. Great Map.

R2 - 100% Stop on 70 Faith units.

R3 - https://www.youtube.com/watch?v=_KpeCk6NyZU

GG. Entertaining


Fugg
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on June 19, 2015, 11:20:11 am
Round 1.. terrible map for me. Too big for me to even get in range to do anything. GG.
Round 2 was much better. I do like seeing this team in action. If my thief hits a few quickenings and gets hasted she can be retarded fast.
Round 3 I was EXTREMELY surprised I was able to come back and win that. Holy shit... Mimic'd lore spam is pretty powerful espescially on larger maps(not to mention MA save also!!). It wrecked me in round 1 and I was sure the same was gonna happen this time. I love those high percentage stops against you thanks to high faith.
I'd love to see this team in action against a non mimed wizanibus/lore spamming team and see how they stack up that way.

Those dancers hurt. A LOT. Fun fight, but agains against a mimed wizanaibus team this time from some pretty strong ass dancers. Again, curious to see how this team stacks up against a different type of team. Was still fun either way though for sure  :P


Thanks a lot for the matches Wiegraf!
Title: Re: Arena battle videos and discussion
Post by: Corosar on June 19, 2015, 12:20:59 pm
Quote from: White Knight Wiegraf on June 18, 2015, 10:55:19 pm
FFT ARENA 139C - Shintroy (Caster Shell) vs Mudvayne (Speed Freaks) (http://youtu.be/hazzsf_QYPE)

FFT ARENA 139C - Reks (Shooting Mad) vs Shintroy (Bag Ladies) (http://youtu.be/yKos-cgdxis)

FFT ARENA 139C - Mudvayne (Nudist Colony) vs Heroebal (The Wonderful Biebes and his Lovely Biebettes!!!) (http://youtu.be/yjG518ed0QA)

FFT ARENA 139C - Corosar (Dragon Summoners) vs reinoe (TANQZ) (http://youtu.be/KWvIPSOeRno)



god damn i swear the only issue i have with this is that damn squires evasion.... not a single hit on him with my dragon rods..... damn! *sigh*
Title: Re: Arena battle videos and discussion
Post by: Heroebal on June 19, 2015, 01:24:43 pm
Quote from: Mudvayne on June 19, 2015, 11:20:11 am

Those dancers hurt. A LOT. Fun fight, but agains against a mimed wizanaibus team this time from some pretty strong ass dancers. Again, curious to see how this team stacks up against a different type of team. Was still fun either way though for sure  :P


Thanks a lot for the matches Wiegraf!


Yeah it was fun match the 2nd battle showed me there still some tweaks I could try to improve it. It made me decide to go with white magic plus some mobility for the Biebes. I had ma save + draw out so he could pack a wallop when the enemies did come for him. But he doesn't really get hit much up to the point that he would need to go on offense and he was pretty boned when the ladies went down. So I think being able to revive them back up and more options with damage/healing should be better. I'll be losing haste option oh well can't have everything. 
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 22, 2015, 05:08:41 pm
Finally managed to record in 480p for faster edit and upload.

FFT ARENA 139C - Shintroy (Ye Olde Rangers) vs Otabo (Reckless Rainbow) (http://youtu.be/-TCXKviizak)

FFT ARENA 139C - Heroebal (How to tame a dragon?) vs Corosar (Dragon Summoners) (http://youtu.be/d55MGIUMG1M)

FFT ARENA 139C - Rouroni Elmdor (The Raven King) vs White Knight Wiegraf (Kakumeiki) (http://youtu.be/eXkUgL9UGoQ)

I have given some advice to Heroebal and Corosar as well in their video.
Title: Re: Arena battle videos and discussion
Post by: Corosar on June 22, 2015, 06:29:00 pm
Quote from: White Knight Wiegraf on June 22, 2015, 05:08:41 pm
Finally managed to record in 480p for faster edit and upload.

FFT ARENA 139C - Shintroy (Ye Olde Rangers) vs Otabo (Reckless Rainbow) (http://youtu.be/-TCXKviizak)

FFT ARENA 139C - Heroebal (How to tame a dragon?) vs Corosar (Dragon Summoners) (http://youtu.be/d55MGIUMG1M)

FFT ARENA 139C - Rouroni Elmdor (The Raven King) vs White Knight Wiegraf (Kakumeiki) (http://youtu.be/eXkUgL9UGoQ)

I have given some advice to Heroebal and Corosar as well in their video.


I would like to mention that my Dragon summoners team is meant as a themed team... basically the theme of the team was to get as much power to my black mage as possible for when he procs bahamuts and he is meant to be the main way of taking out another team. This reason is why no other units are proficient in anything but healing and support as i wished for that black mage to be laying down the dragon god on people. For this reason i apologize White knight and in proxy Rouroni elmdor (he gave a PM suggestion) but both of the suggestions will have to ignored because of the theme of this team. i don't wish to be against you as your suggestions are great ones. It just does not fit the theme i was going for in this team. I will have to put up an actual win attempting team sometime for a comparison as all i have is my tourney team and themed teams. However white i will agree i am not seeing a use to the punch art and am gonna look up a better armor for the white mage and black mage without sacrificing to the theme. Thanks to both of you for the suggestions though!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on June 23, 2015, 12:54:15 am
"How to tame a dragon?" is a themed team as well. The idea was for the thief to keep hitting the dragon with shadow shade to keep activating his pa save and the thiefs reaction speed save to quickily increase the pa/damage output of the dragon. ( I wanted the lore damage low so it did little damage to the dragon, just there to trigger reactions) and then the mime/bard were supposed to keep healing themselves and redistributing the hp back to the dragon to keep him upright.

However none of that works if he keeps getting one-shotted :p. I figured the lack of being able to revive the dragon would be a problem. So I have a rough draft  in the works of incorporating cursed ring on the dragon into the equation, along with koutetsu & steal heart on the thief. I guess corosar's mage had a good answer to "how to tame a dragon" you tame a dragon by bringing in real dragons :) .   

*I didn't realize that berserk negates evasion, thanks for that. He would probably be better off with swift plate then
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 23, 2015, 01:52:43 am
Quote from: White Knight Wiegraf on June 22, 2015, 05:08:41 pm
Finally managed to record in 480p for faster edit and upload.

FFT ARENA 139C - Shintroy (Ye Olde Rangers) vs Otabo (Reckless Rainbow) (http://youtu.be/-TCXKviizak)

FFT ARENA 139C - Heroebal (How to tame a dragon?) vs Corosar (Dragon Summoners) (http://youtu.be/d55MGIUMG1M)

FFT ARENA 139C - Rouroni Elmdor (The Raven King) vs White Knight Wiegraf (Kakumeiki) (http://youtu.be/eXkUgL9UGoQ)

I have given some advice to Heroebal and Corosar as well in their video.



Looked like I had a squire version of Otabo's team really. Pretty funny and even match up outside of round 2.


Thanks for the matches WKW.


I read your post in the tournament thread and wondered how you tested your teams. I don't test mine against casters, but I do against almost everything else. Do you make it so your teams are good in multiple match ups or do you try to make teams that end up being hard counters to specific teams?


I test my teams against several of my own teams on the same large/small/medium map for each team.

Power Rangers - High Evasion. Helps me find out how RNG based or reliant my team is. I don't test this if my team has a lot of 100% hitting moves.

Renaissance Men - A blitz team. A team of all ninja, high move, speed, and some 100% damaging attacks. I use this team to test my team's comeback potential on small/medium maps. On a large map I if my team's able to take advantage of their stage position.

Bad Breath - Great way to find out what status effects screw my team over.

The F Word and With Haste - Both teams are a little defensive and need to be killed quickly otherwise you lose the round due to either death sentence or 18 speed units. Some teams can tank, some can out last, others can dismantle with breaks and other disruptive abilities, and others can just straight up destroy these types of teams(blitz)

Caster Shell - AOE Absorb team - Really helps me see how bad my team is in recovery mode. Some teams never reach this team. Others get close, but get destroyed by quake. I try to make it so my more balanced teams have an answer for gimmick teams like this.

I also test against Otabo's Total Disrespect and CT5Holy's Delay Buster. Only with my main teams because I believe these teams help you avoid your team wasting turns.

Now that I'm better at making teams I'll only use Power Rangers, Renaissance Men, Caster Shell, and Bad Breath. I've also accepted being terrible at creating caster teams so almost all of my teams are weak against AoE magic.


No need to go into that much detail, but I only ask because you use Mime and I'd hate to see someone give up on mime.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 23, 2015, 05:40:53 am
Usually I go against teams that have defeated me in recorded matches. There's probably more productive ways to go about this, but with the latest update I've done to my team,
even though they've lost against Rouroni
, I feel a lot more satisfied with them now. Just can't seem to ever decide which status to protect against.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 23, 2015, 02:43:06 pm
To be honest there is no perfect team. There are a bunch of good teams but honestly there's never a sure chance you'll always win. There's always a weakness to every team.

For example, elemental absorb teams are weak to oil/status.

Elemental attacking teams are weak to elemental null/absorb.

Status teams are weak to status they aren't protected against.

So on and so forth. What's important is the synergy of your team.

The more balanced kind of teams usually consist of a physical sweeper, tank, support and special sweeper.

It really depends on what strategy you're going for
Title: Re: Arena battle videos and discussion
Post by: Elmdork on June 23, 2015, 04:00:45 pm
Thanks for running matches WkW! That was a rather silly few games. The dancers on raven king aren't perfect twins though, one has witch hunt and the other has nameless dance. They dance in shifts if they both have nameless dance, but with witch hunt they'll both dance and stack that anti caster goodness. Not a huge deal though, sometimes backfire bizen boat is cool to make them go into monk mode. May consider adding repeating fist. GG!

To answer shintroy's question (which wasn't directed to me but I'll answer anyway) I treat my teams like decks of magic cards. I tend to lean towards "relatively prepared for everything" but a few such as raven king and intergalactic are specialized to do something more specific. Though i like oracles and casters, i try to make every team totally different, so you're never sure what to expect. My first ever speed team "intergalactic real estate agents" has been wildly successful, so I think I'll try to build another speed based team sometime soon. Also mime for archer in raven king? I'm sitting directly on the fence for that one.

@ corosar: No worries, dude. I only mentioned something because I saw potential for you to both do as your team intended and be fairly strong in day to day matches. I tried doing something similar in the past with a male scholar and 2 durka rods, but it was terrible and your team has better potential. I kind of get the "one offensive unit" thing, but outside of a gimmick game with that specific gimmick, it just isn't viable. if the wizard had mimic daravon, she'd be able to support herself on the front line while still going for durka rod whacks. On/off Cyclops/Odin with basic summoner support on ma stacked bards and golden hairpin is what doctor elmdor prescribes for this team. Still cool if you wanna go the "one offensive unit" route, but I'll have to build a team with a similar concept just so we could have an even match. At least with summon, you could challenge whoever and still see bahamuts.

Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 27, 2015, 05:45:07 am
FFT ARENA 139C - Corosar (Multi-verse Unity) vs Barren (On Target) (http://youtu.be/gu5ihWI6mUc)

FFT ARENA 139C - reinoe (Masculine Mages) vs Shintroy (Ye Olde Rangers) (http://youtu.be/MS-oT4WyAqg)

FFT ARENA 139C - Heroebal (What's our status?) vs Rouroni Elmdor (Mavericks) (http://youtu.be/4G5Oyutt1a0)

FFT ARENA 139C - Barren (Anti-Oil Ninjitsu) vs Heroebal (Brute Force Squad) (http://youtu.be/9RG2PjYDaCY)

FFT ARENA 139C - Shintroy (Bramble Blast) vs White Knight Wiegraf (Close Quarters) (http://youtu.be/t6LfXdj0dbM)
Title: Re: Arena battle videos and discussion
Post by: Reks on June 27, 2015, 06:43:14 am
Quote from: White Knight Wiegraf on June 27, 2015, 05:45:07 am
FFT ARENA 139C - Corosar (Multi-verse Unity) vs Barren (On Target) (http://youtu.be/gu5ihWI6mUc)

Coro must have thought I gave my Geo Chakra, when I did specifically avoid doing so because I knew it'd be entirely useless on him.

Nevertheless, GG Barren. You had -the- perfect counter (in terms of getting past his evasion) besides that my own unit relies on luck to be murderous anyway, but luck wasn't on your side this time, buddy.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 27, 2015, 06:52:45 am
That was an error on my part. I must be too used to see Stigma/Chakra/Revive together.
Title: Re: Arena battle videos and discussion
Post by: Reks on June 27, 2015, 07:00:57 am
Quote from: White Knight Wiegraf on June 27, 2015, 06:52:45 am
That was an error on my part. I must be too used to see Stigma/Chakra/Revive together.


Ahh, that's okay. It IS a common thing to add, after all. Sorry for sounding slightly abrasive about it, but it's an unfortunate peeve of mine when my stuff is tweaked. (correcting a mistake is fine, tho, so do that to your heart's content if you spot them)

Again, no real offense taken and I do apologize. But besides that, thank you for all of the matches despite the tourney, WKW~

Looking forward to the next rounds.





I need to finish creating my teams, jeeze. I have a backlog of four differing experimental ones.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 27, 2015, 07:23:53 am
In the Heroebal vs Rouroni video, how did you get the purple color to work? I need that

Damage Reflect vs Knight Swords
Those two excalibur paladins looking terrifying. Doubt I'll be able to kill them if they're immune to berserk.

R1 - Looks like it's in WKW's favor if I can't get berserk off. It was over once the mediator got hit by berserk.

R2 - Pretty bad match up due to excalibur and berserk.

GG. I've alwayas wanted to make good excalibur unit, but never went through since I'd need an answer for cursed ring and holy absorb.


Squire vs Mime Summon
36 minutes long? I'm guessing it turns into a 1v1 between my snipe squire vs another character.

R1 - Didn't get to see any Lich. Pretty free round. Probably due to speed.

R2 - Calling this reinoe's win since all but one of my units are asleep..... At least no one had to commentate that.

R3 - (see r2)

GG. That was an ordeal. I think I had enough of this team already.


Thanks for the matches WKW. Good to see new players taking rounds.
Title: Re: Arena battle videos and discussion
Post by: Barren on June 27, 2015, 07:37:32 am
whats the video plugin you use? the one I use for some reason whites out when bahamut does mega flare
Title: Re: Arena battle videos and discussion
Post by: Shintroy on June 27, 2015, 08:24:37 am
Try out P.E.Op.S. Soft Driver 1.17. FFT runs fine for me using this with default settings.
Title: Re: Arena battle videos and discussion
Post by: Corosar on June 27, 2015, 10:34:27 am
Quote from: White Knight Wiegraf on June 27, 2015, 05:45:07 am
FFT ARENA 139C - Corosar (Multi-verse Unity) vs Barren (On Target) (http://youtu.be/gu5ihWI6mUc)



DWAGONS!~

still that went far better then i expected... i didn't calculate that my flare would do over 400... that PA save on Star's Paladin will help out in the longer fights! Without Vireblaze's priest though we were screwed in the first round due to uneven terrain. Our Monk method of bringing our team back does not work without level ground >~< and for some reason my character is like "Nope fairy for pansys be gonna nuke!~" ahh well... Reks' Unit did not have chakra at all... i double checked my note i saved on the characters i gathered from everyone and it didn't say so... though Rek's procs did do when taking out single targets!. Vireblaze's drawouts do help with that painful casting speed of the nukem spell. Great match Barren and thanks White knight! i was actually scared of all them status barren brought to the table in this match!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on June 27, 2015, 11:55:53 am

Looks like I'm gonna have to put some sort of tank on there. I need to fix that bard too. I don't mind that he sings but not the whole time lol. Maybe if I take out nameless dance he won't sing as much and use more of the yin yang magic? I also think I'm gonna have to switch out death sentence on the mediator to something.


I don't think my knightitsu was a very big fan of squirejitsu , looks I should switch switch his mantle to ice absorption. I think I could need more resurrection power on one of the units, possibly the geo.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on June 27, 2015, 02:51:44 pm
Shintroy: I'm not sure how I did it, but I would guess it's because I used an old version of memcard generator (since I don't have Excel 2007+).

Barren: I use Pete's OPENGL2 Driver 2.9
(http://i1021.photobucket.com/albums/af336/behem0th/Petes%20OpenGL2_zps1zldwgva.png)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on July 02, 2015, 09:54:38 pm
FFT ARENA 139C - Shintroy (Earth, Wind and Haste) vs Barren (The Objective) (http://youtu.be/H236fkVK86g)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on July 03, 2015, 02:40:46 am
SP Boosting Earth Absorb vs Defensive team.

GG. Didn't think I'd lose this one. I thought the Archer would criple barren's team since Earth Dragon would hit 100% of the time and waste some of his turns.

R1 - Started great with a 10+ SP Scholar. Tornado redirect turned this sour quickly.

R2 - Shameful display from the Samurai the entire round. Never had one of my units tanked so badly before. Good stuff. Didn't help that I could't kill the Ninja with anyone aside from the Scholar.

Would the ninja work better if the bag was the secondary weapon instead? Houkouton would do more damage this way right? Never used Houkouton before aside from that one berserk mime team that was bugged.

I wonder if I should go with a Masamune equipped Bard instead.


Thanks for the match WKW.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 03, 2015, 06:47:19 am
Quote from: Shintroy on July 03, 2015, 02:40:46 am
SP Boosting Earth Absorb vs Defensive team.

GG. Didn't think I'd lose this one. I thought the Archer would criple barren's team since Earth Dragon would hit 100% of the time and waste some of his turns.

R1 - Started great with a 10+ SP Scholar. Tornado redirect turned this sour quickly.

R2 - Shameful display from the Samurai the entire round. Never had one of my units tanked so badly before. Good stuff. Didn't help that I could't kill the Ninja with anyone aside from the Scholar.

Would the ninja work better if the bag was the secondary weapon instead? Houkouton would do more damage this way right? Never used Houkouton before aside from that one berserk mime team that was bugged.

I wonder if I should go with a Masamune equipped Bard instead.


Thanks for the match WKW.


Yea good point actually I didn't think about that. I was wondering why my ninja did less than a 100 with houkouton. After looking at the damage calculation I know now why. Thanks for correcting me Shintroy.

I actually drew inspiration after watching Fanatic's old team that had a distraction unit. So I decided to make one of my own and it is rather defensive. More defensive than even I would give my own team credit for. It did a good job tanking through your damage output. Though it was noticeably little. I guess protect/shell was the culprit or your damage output was too low. It could have gone higher initially. GG Shintroy


As far as masamune katana bard you can try. I would think equip heavy blade and with thief hat + secret clothes + sprint shoes would help out. Just make sure you have someone that can buff him with protect/shell/reraise etc. I think talk skill or charm bards with haste can be deadly
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on July 03, 2015, 03:54:58 pm
FFT ARENA 139C - dw6561 (Magic Hurts) vs Heroebal (So Fast So Furious) (http://youtu.be/hIT0bk6JgcM)

Heroebal, refer to this post (http://ffhacktics.com/smf/index.php?topic=9263.msg183659#msg183659) to understand why your Thieves are not using Quickening.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on July 04, 2015, 12:01:50 am

I got very luck this round that none of those petrifies didn't land, that would have been gg. Usually this squad folds like a deck of cards once the mages are down (especially the priest, as scholar can't ressurect her back up). This squad has big issues with sinkhole which is why I was trying to implement short charge in the other versions. But she wasn't doing enough damage with shades with sc. Maybe SC for priest but then she'll get nuked. So maybe SC plus Setiemson?


Thanks for the info on the Quickening. I essentially had the quickening on them for when they had nothing better to do or if they were in crit status and ran off into a corner (make themselves even faster so they get back on frontlines quicker once shade heals them up). I do not want the thieves to run off into a corner I'd rather they just die so they can pop back up quicker...
I also noticed my 2nd thief is not really using kagesougi, he's pretty much opting for damage/climhazzard procs instead (I guess the ai priortizing dmg/chance to ko over status infliction).  The thieves on my team may be better served with a mixture of bad luck/steal accessory/more tons for 2nd thief instead.


Because essentially how the team works is this:
-->Start of match thieves rush forward causing as much damage/status inflicting as possible and keep the opponent's squad preoccupied as long as possible on their end of the board until the thieves hp has been extinquished. 

-->This will hopefully allow time for the scholar to set off shadow shades and the priest to buff with haste.

-->Next by the time the opposing team starts approaching the scholar/priest, they should be weakened enough from shades/thief dmg for the scholar/priest to start laying units out (especially mages) with quake/bio/demi spells.

--> If somehow that's not enough than hopefully the scholar/priest can still deal out enough damage/healing/status inflictions to buy time for the theives to wake back up (which shouldn't take long because they're fast) and start wrecking havoc again.
--> It's kind of a yo-yo or yin/yang effect until eventually the thieves overwhelm with their speed.

So far through my test runs the team has had issues with sinkhole/short charge spells (which showed in first round), status inflictions (esp petrify for the thieves and DA/silence/sleep/petrify for mages). It's why I keep going back and forth on accessories/armors trying to nullify status w/o sacrificing damage output too much. ATM I have it set up so it's ok for one mage to be silenced (scholar has DO) and the other can't get DA (priest). Although I'm thinking the priest would be better with silence protection b/c if she's DA's she will just run away. 

               
Title: Re: Arena battle videos and discussion
Post by: Hyraldelita on July 05, 2015, 01:35:36 am
i'm reading some posts.. yea everything is cool but where the hello do i download this patch? XD
I can't find any link here
Title: Re: Arena battle videos and discussion
Post by: Barren on July 05, 2015, 05:47:28 am
Quote from: Hyraldelita on July 05, 2015, 01:35:36 am
i'm reading some posts.. yea everything is cool but where the hello do i download this patch? XD
I can't find any link here


Go to the topic FFT Arena Beta 1.39c. You'll find the download there
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 05, 2015, 09:30:24 am
Thanks again for hosing matches, Behemoth! Nice to see some regular season stuff going on, and it will become more necessary as the tournament thins out. Lots of great new teams, barren seem to be drawing a lot of inspiration lately. Bunch of solid new teams on his end, herobal is putting together some decent stuff too.

GG, herobal. It'll help to give units like rock something to chew on while your team works up some statii/buffs. The mediator has some nice defensive options.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on July 05, 2015, 11:18:41 am
Quote from: Rouroni Elmdor on July 05, 2015, 09:30:24 am
Thanks again for hosing matches, Behemoth! Nice to see some regular season stuff going on, and it will become more necessary as the tournament thins out. Lots of great new teams, barren seem to be drawing a lot of inspiration lately. Bunch of solid new teams on his end, herobal is putting together some decent stuff too.

GG, herobal. It'll help to give units like rock something to chew on while your team works up some statii/buffs. The mediator has some nice defensive options.


Yeah I've been tinkering with finger guard on the scholar since she has DO to fall back on when out of mp. It gives her room for like Bizen boat (but she keeps taking out the priests mp with it >.<). I've been wondering maybe an item-bot mime might be better than the priest on SFSF, but I already have one on biebes team.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on July 05, 2015, 08:59:08 pm

That's a pretty well designed team there, Heroebal. Those thieves were pretty dang resilient. My team could have attacked a lone thief at multiple points in that first round and won if it weren't for Lisa spamming petrify. The AI thought they had won but it kept missing. Also, my team was frantically trying to sandbag, but those thieves were just so fast. Looked pretty promising at the beginning though, we just couldn't finish the job.

I don't really know what to say about the second round because it was a complete slaughter of both sides. Missing that sleep was kind of a bummer, but at that point I was done anyway.

GG.


Title: Re: Arena battle videos and discussion
Post by: Reks on July 11, 2015, 06:28:37 am
I have obtained Camtasia. Look forward to a few starting videos after the weekend, because I have work late today and early tomorrow.
Title: Re: Arena battle videos and discussion
Post by: Reks on July 13, 2015, 02:58:49 am
Reks Civil War (https://www.youtube.com/watch?v=pobT9b95yqY)

First video is up.

Just a test to see how well things run with Camtasia and if I need to change anything.

Sound was cut for awkward reasons (left mic running, family barged in).

Awkward mousepointer.

And a slightly altered We Are The Warriors that I was messing with. Prefer the one posted on the Teams thread, though I'll probably keep that Phoenix Squire.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 13, 2015, 05:47:11 am
Hey, that was pretty good, Reks! Audio sounds great (was that a song of storms remix? I liked it) and the visuals are fine. The warriors look like a pretty nasty team too. Looking forward to seeing what you produce.
Title: Re: Arena battle videos and discussion
Post by: Reks on July 13, 2015, 06:10:18 am
Quote from: Rouroni Elmdor on July 13, 2015, 05:47:11 am
Hey, that was pretty good, Reks! Audio sounds great (was that a song of storms remix? I liked it) and the visuals are fine. The warriors look like a pretty nasty team too. Looking forward to seeing what you produce.

Your wish is granted.

Gaignun (Cloudsurfing) Vs Barren (The Objective) (https://www.youtube.com/watch?v=4ntnNDp4OS0)

That specifically was the Hyrule Party Mix, which does include some of the Song of Storms as well as Zelda's Lullaby and Saria's Song.

Yeah, editing Warriors to have the Phoenix Squire and Houkouton Thief (currently he was set to be an evasive annoyance with a Main Gauche/Escutcheon II Combo. Katar and Swift Plate/Genji Shield will make him do more damage with Houkouton, though.)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 13, 2015, 08:45:52 am
Quote from: Reks on July 13, 2015, 06:10:18 am
Your wish is granted.

Gaignun (Cloudsurfing) Vs Barren (The Objective) (https://www.youtube.com/watch?v=4ntnNDp4OS0)

That specifically was the Hyrule Party Mix, which does include some of the Song of Storms as well as Zelda's Lullaby and Saria's Song.

Yeah, editing Warriors to have the Phoenix Squire and Houkouton Thief (currently he was set to be an evasive annoyance with a Main Gauche/Escutcheon II Combo. Katar and Swift Plate/Genji Shield will make him do more damage with Houkouton, though.)


Great commentary reks and video quality looks amazing!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 13, 2015, 09:55:27 am
Yeah, you're pretty good! Gaigun's new team is pretty neat too.

Rarely get to see zombie + raise 2. A very welcome sight.
Title: Re: Arena battle videos and discussion
Post by: Reks on July 16, 2015, 02:36:23 am
Corosar (Nightmare Hunters) Vs Reks (Test Team 1) (https://www.youtube.com/watch?v=kKMoqyttpBE)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 16, 2015, 03:28:25 am
Quote from: Reks on July 16, 2015, 02:36:23 am
Corosar (Nightmare Hunters) Vs Reks (Test Team 1) (https://www.youtube.com/watch?v=kKMoqyttpBE)


Thanks for hosting reks! Your comments on my undead dancer are right though... gonna fix a few things with her but i am kinda happy with how my team came out.... oooo i have an idea...

*goes off to drawing board for a new team.*
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on July 20, 2015, 11:34:20 am
With the tournament coming to an end I can't wait to see matches being posted here again.

I think a lot of us learned something in the last tourney so I can't wait to see the teams people are putting together now. I suspect that the team submission thread will be very active.

With that being said, I'll be recording some matches in the next couple days. Does anyone have any requests for matches they'd like to see? I'm open to requests now that I'm done filming for the tourney so feel free to PM me or post here any requests you may have for match-ups!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on July 20, 2015, 11:50:48 am
One things for sure, I hope I see more armored units after seeing Andante dominate.

I'll have a match if you're free Mudvayne. Buff PA or GGNORE are probably be the most entertaining teams I have at the moment.
Still want to do the elemental team?
Title: Re: Arena battle videos and discussion
Post by: Gaignun on July 20, 2015, 01:17:52 pm
Here is an exciting battle between Mudvayne and silentkaster that I didn't get a chance to show during the tournament:

FFT Arena AI Tournament Season 4 GAIDEN - Mudvayne vs silentkaster (https://www.youtube.com/watch?v=Je4j_Ip6v_Y)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on July 20, 2015, 01:35:48 pm
Wow. I've never watched a video where the entire time I was hoping my team lost... That's really unfortunate that I won that. Especially since you had the video recorded and edited before Barren posted his. Now I have to record my self against Andante just for shits and giggles to see how I would have done against him. I likely would have lost again in the finals to Shintroy but maybe not. Our matches were pretty close last time. I'm actually pretty bummed about winning that match haha. My team performed very well in round 2 and 3.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 20, 2015, 01:36:11 pm
Wow. That happened (or didn't)...
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 20, 2015, 05:52:08 pm
Quote from: Mudvayne on July 20, 2015, 11:34:20 am
With the tournament coming to an end I can't wait to see matches being posted here again.

I think a lot of us learned something in the last tourney so I can't wait to see the teams people are putting together now. I suspect that the team submission thread will be very active.

With that being said, I'll be recording some matches in the next couple days. Does anyone have any requests for matches they'd like to see? I'm open to requests now that I'm done filming for the tourney so feel free to PM me or post here any requests you may have for match-ups!


I don't mind seeing a couple of my teams going up for any match-ups. i need to learn more about the system as i feel i don't have enough experience yet to be viable
Title: Re: Arena battle videos and discussion
Post by: Lakitu673 on July 21, 2015, 12:04:33 am
Quote from: Mudvayne on July 20, 2015, 11:34:20 am
With the tournament coming to an end I can't wait to see matches being posted here again.

I think a lot of us learned something in the last tourney so I can't wait to see the teams people are putting together now. I suspect that the team submission thread will be very active.

With that being said, I'll be recording some matches in the next couple days. Does anyone have any requests for matches they'd like to see? I'm open to requests now that I'm done filming for the tourney so feel free to PM me or post here any requests you may have for match-ups!


Feel free to use any of my teams if you need to
Title: Re: Arena battle videos and discussion
Post by: Barren on July 21, 2015, 08:29:21 am
Reks, Gaignun or Mudvayne I posted a couple of sample SCC teams. If you guys want to use them as demos for possible SCC tourney we just started to discuss that'd be cool
Title: Re: Arena battle videos and discussion
Post by: Reks on July 21, 2015, 04:50:28 pm
Quote from: Barren on July 21, 2015, 08:29:21 am
Reks, Gaignun or Mudvayne I posted a couple of sample SCC teams. If you guys want to use them as demos for possible SCC tourney we just started to discuss that'd be cool


I can do that
Title: Re: Arena battle videos and discussion
Post by: Barren on July 21, 2015, 05:02:27 pm
I already did a video of a SCC team with no jap cap and the 2x ability/1x item rule
Title: Re: Arena battle videos and discussion
Post by: Reks on July 21, 2015, 05:07:53 pm
Quote from: Barren on July 21, 2015, 05:02:27 pm
I already did a video of a SCC team with no jap cap and the 2x ability/1x item rule


As soon as I posted that, I checked my email and saw it :P

I'll still do tests for people, if you like.

Just shoot me a PM.
Title: Re: Arena battle videos and discussion
Post by: Barren on July 21, 2015, 05:19:02 pm
Go ahead Reks. At least show off both of my SCC teams against each other to show off the SCC style
Title: Re: Arena battle videos and discussion
Post by: Reks on July 21, 2015, 05:32:53 pm
Quote from: Barren on July 21, 2015, 05:19:02 pm
Go ahead Reks. At least show off both of my SCC teams against each other to show off the SCC style


Will do
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on July 21, 2015, 07:44:25 pm
Quote from: Mudvayne on July 20, 2015, 11:34:20 am
With the tournament coming to an end I can't wait to see matches being posted here again.

I think a lot of us learned something in the last tourney so I can't wait to see the teams people are putting together now. I suspect that the team submission thread will be very active.

With that being said, I'll be recording some matches in the next couple days. Does anyone have any requests for matches they'd like to see? I'm open to requests now that I'm done filming for the tourney so feel free to PM me or post here any requests you may have for match-ups!


Wouldn't mind seeing The Raging Monk get another match.  Been awhile since I've seen that team in action and I'd like to see if any tweaks to improve it can be made.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 22, 2015, 05:19:59 pm
FFT Arena 1.39C - Anima Zero (The Raging Monk) vs. Heroebal (Headhunters) (https://youtu.be/nYl7yPHYmU4)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on July 22, 2015, 11:29:59 pm
Thanks for the video TrueLight!


As much as a damage heavy team mine is, the status side of it isn't the strongest.  Heroebal's team did the smart thing and kept shutting down the biggest threat which was my Bard, forcing my Mediator & Chemist on healing duties.  I do think I can make a couple small tweaks to smooth up a couple rough edges on the team.  GG sir!
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 23, 2015, 12:14:46 pm
Thanks for running exhibitions, TL! Been getting a bit dusty over here.

Heroebal is getting pretty good pretty quick, I'm impressed. Recall the raging monk stomping all over one of my favourite teams, but they were kind of a bad port from 1.38 to 1.39

Dat 5 man chiri.. buckets of hurt right there.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on July 23, 2015, 04:49:12 pm
Thanks for the video TL. I believe that is a catapult diagram (I thought it was a car diagram at first) on that wall in the 2nd map, because I believe those wheeled box things on the upper level next to where AZ's team starts off are supposed to be the catapults.

I was surprised to see two decap procs back to back in the first video. I think HH has a pretty good counter against most damage dealing teams like AZ's team here. I made HH to be like phalanx unit, they will buff/tank/tank/heal/heal/somebody does damage (usually Geo>Sam>holy pal>item pal for dmg order).  If they can't outright defeat teams through offense, they can wear out opposing teams via out healing/tanking them. They have trouble against teams they can hurt them faster then they can heal back up or cause status inflictions. Like Barren's tournament team gives them heaps of trouble in my practice runs scholar's AoE spell/ninja plus sinkhole to negate the females raise attempts.
Title: Re: Arena battle videos and discussion
Post by: Reks on July 24, 2015, 06:48:41 am
Would love to see a test or two with Cascade.

Since it's a snowballing team, either a team equally slow to see if they can, in fact, build up a lot of power, or one that's a bit faster to see if they need tweaking to not be so reliant on building power.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 24, 2015, 07:07:45 pm
FFT Arena 1.39C - Reks (Cascade) vs. Rouroni Elmdor (Get Off My Damn Lawn) (https://youtu.be/wXE78RtyXV0)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 24, 2015, 10:37:06 pm
Quote from: TrueLight on July 24, 2015, 07:07:45 pm
FFT Arena 1.39C - Reks (Cascade) vs. Rouroni Elmdor (Get Off My Damn Lawn) (https://youtu.be/wXE78RtyXV0)


WHAT AN ENDURANCE MATCH!!! my gawd that was insane.... so even that the fights lasted for so long... reks came so damn close so many times of winning out.... i say what did it was that armor breaking. without the health it was hard to keep the team going.... but damn!! that was 2 and a half matches! I think i got my FFT arena fix today!~


also i would not mind seeing more matches with my team mainly nightmare hunters or Cursed dancers... i wanna try and figure out the classes i worked into them.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on July 24, 2015, 11:44:11 pm
Would love to see my new team 'Dirty Dozen' in some matches. I think it's the team I plan on focusing on and improving most. I really like the team I just have not had a chance to even test them out yet.

Things are super busy at work right now and I'm unable to record matches for the foreseeable future. Sorry guys. I might try one day to get some matches out next weekend, but no promises.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 25, 2015, 12:36:26 am
I'll try to get a match done for you tomorrow, Mudvayne.

FFT Arena 1.39C - Corosar (Nigthmare Hunters) vs. Rev4nd (Sneaky Magic) (https://youtu.be/gg94HP6p8qU)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 25, 2015, 01:40:23 am
Quote from: TrueLight on July 25, 2015, 12:36:26 am
I'll try to get a match done for you tomorrow, Mudvayne.

FFT Arena 1.39C - Corosar (Nigthmare Hunters) vs. Rev4nd (Sneaky Magic) (https://youtu.be/gg94HP6p8qU)



I can only say one thing.... GEEEZUZ!!! I didn't expect that much umph out of them holy crap!
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on July 25, 2015, 10:42:49 am
GG Corosar. That team looks pretty nasty.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 25, 2015, 12:40:03 pm
That was... a bit painful to watch.. Counter+bows don't work.. that was part of my offence gone, but still kind of a dumb idea. I'd get hit by my own arrows half the time if it did work. If I don't immediately delete the team, they'll get pa save or damage split.. anything is better than nothing I suppose.. may give TM one offensive spell to avoid 1hr matches..

GG reks, that was a classic slog-fest between us. Just turns out that way most the time.

.. and I'm SO SORRY TL!


Bahahaha now that was an interesting match. I got a good laugh out of that first ninja ice proc.

GG to the both of you, Corosar, your team is looking pretty good, looking forward to seeing them again.
Rev4nd, I urge you to keep refining your teams, that was a neat idea and a blast to watch.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 25, 2015, 01:20:13 pm
FFT Arena 1.39C - Dw6561 (Store Wars) vs. Mudvayne (Dirty Dozen) (https://youtu.be/u_FJ5XFnMQc)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 25, 2015, 06:47:39 pm

after that first round i thought dw was gonna win out completely... but mudvanye turned that around... that was interesting to say the least GG both of you!~
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on July 25, 2015, 06:57:56 pm
Oops, that archer is supposed to be 12 speed and not 13. That must have been an oversight. Maybe I should give him a black hood for higher MP for some more hawk's eye spam. Or should I give a twist headband for slightly higher damage output? What do you guys think? That's the only downside to this team is I don't really have any hard hitters. I think they are fast enough though where that shouldn't matter too too much but they do have trouble finishing a fight against a weakened opponent due to that. Maybe a little higher MA on my time mage to have more damage summons? I'm not sure, really. Other than that they perform well. I have no idea what happened in round 1  :P


Thanks for the match!
Title: Re: Arena battle videos and discussion
Post by: Reks on July 27, 2015, 12:24:29 am
I forgot to say this yesterday, but

Thanks for the video, TL

Sorry for it's length, though.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on July 27, 2015, 03:45:43 am

The entire last two rounds were just me sandbagging the entire time. As much as I like being able to tank, my team couldn't get any damage in and that's what did them in. And my squire needs to match up to the speed of the other team members. He was a lancer with equip clothes before I changed him to a squire. I really didn't have a goal set on what exactly I wanted that squire to do, I just wanted him to do some damage. Needless to say, that was a good match, I just wish it was a little more exciting.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 01, 2015, 06:01:33 pm
Finally got my laptop issues fixed and some free time on my hands. Here are some exhibition matches to show off some newer teams.

FFT Arena 1.39C - Barren (No Regard) vs. Krypt (Double Edge) (https://youtu.be/JfLxTg-yr5s)

FFT Arena 1.39C - Dw6561 (Sugar and Dynamite) vs. Reks (Unrelenting Force) (https://youtu.be/HqLAR3mlcWU)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 01, 2015, 07:29:30 pm
that was a lengthy struggle. but good stuff krypt, your team held up well. My whole point of the no regard team was to be more on offense as much as possible with last song. That didn't go as well as I would want it but oh well, it lived it up to its name. GG
Title: Re: Arena battle videos and discussion
Post by: dw6561 on September 02, 2015, 01:15:19 am

Unrelenting force indeed. I had a lead there for the first part of round one, but it was quickly turned around. I think my monk used repeating fist exactly once during those two rounds, which is very relevant because it's unevadable and gastrafitis was missing half the time. Well my monk can't really do anything if he's a crystal, can he? My team did well in their test runs, which means I'm doing at least something right. And they didn't completely get slaughtered either, so I don't really know if I want to change anything right now. GG.


PS: I need to stop being so anxious about things. Even though I know it doesn't matter, I can't help but feel like my team and unit names are weird lol.

PSS: Test runs is such a vauge term. I really only used teams already on the memcard generator, that might be part of the problem. I do run at least 6 matches (of three rounds) and fight things that are not my own teams (though I do that too just for fun). Can anyone recommend any teams to test against?
Title: Re: Arena battle videos and discussion
Post by: Reks on September 02, 2015, 01:56:00 am
Quote from: dw6561 on September 02, 2015, 01:15:19 am

Unrelenting force indeed. I had a lead there for the first part of round one, but it was quickly turned around. I think my monk used repeating fist exactly once during those two rounds, which is very relevant because it's unevadable and gastrafitis was missing half the time. Well my monk can't really do anything if he's a crystal, can he? My team did well in their test runs, which means I'm doing at least something right. And they didn't completely get slaughtered either, so I don't really know if I want to change anything right now. GG.


PS: I need to stop being so anxious about things. Even though I know it doesn't matter, I can't help but feel like my team and unit names are weird lol.

PSS: Test runs is such a vauge term. I really only used teams already on the memcard generator, that might be part of the problem. I do run at least 6 matches (of three rounds) and fight things that are not my own teams (though I do that too just for fun). Can anyone recommend any teams to test against?


No worries!

You had me on my toes for a bit, because of that early lead. Your team's not too bad at all, just brush up in it's weaker points and you'll be golden.


And my own names are weird, so don't worry about how strange yours seem :P
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 02, 2015, 01:49:11 pm
FFT Arena 1.39C - Shintroy (GGNORE) vs. Heroebal (Happy Tons) (https://youtu.be/wxarlwCzZRA)

FFT Arena 1.39C - Rouroni Elmdor (Ban Hammer) vs. Mudvayne (We Probably Need A Mime) (https://youtu.be/Rjrk119-YXQ)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 02, 2015, 02:02:21 pm
I have no idea how I won R1. R2 and R3 were ridiculous. Those thunder flares are DAMN strong. GG.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 03, 2015, 02:27:54 am
Unfaith Mime vs Unfaith/Physical Ranged
It's been a while. Not long enough to know this match up is in my favor though. Heroebal's team doesn't have the recovery to make up for only having item either, it would take 2-3 turns for him to survive an attack from the mime, ninja, or wizard.

R1/R2 - Brutal start. His units don't do enough damage and just end up getting outpaced. I recommend changing the turn order so the archers go first followed by the monk and knight. That way the ninjitsu units can follow up with damage and potentially KO. GG either way. (


0 Move Mime vs No Mime, Mime team.
For the new players, I don't bet against mime. Even if it's mime on mime. The match up looks even

R1 - Brutal start for Rouroni. Definitely over at the Bizen boat... or not. Surprisingly lose round. It's definitely possible for Rouroni to take two rounds in 2 minutes after seeing those 120 x2 Thunder Flares.

R2 - It's happening

R3 - It's over.


Great matches Truelight. Great to finally see some mime. It feels like it's been two months since I last saw a mime match on here.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 03, 2015, 02:27:09 pm
FFT Arena 1.39C - Lakitu673 (Umbrella Corp.) vs. Gaignun (Cloudsurfing) (https://youtu.be/-fuuAioUak4)

FFT Arena 1.39C - Corosar (Galaxtia) vs. Silentkaster (Preaching to the Choir) (https://youtu.be/M5XiKBWFDZA)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 03, 2015, 08:40:46 pm
Yeah that was slaughter-fest 2099 there. I'll definitely have to make some adjustments.  I think the paladins fine, just a bit slow. I'll switch the archers around and  maybe make the monk absorb/resistant or immune to all ton element so they can't be used against him. I think maybe an AoE option might help so one of the archers might get cover fire as well.
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 03, 2015, 11:53:16 pm
Facepalms so hard god damn it... it was meant to be black costume on the summoner... stupid me stupid stupid me.. i keep mixing them up.. i wanted dark absorb everywhere.. also i will look into changing that flail... may be better for it
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 08, 2015, 01:34:31 pm
FFT Arena 1.39C - Reks (The Scorching Squadron) vs. Shintroy (White Wind) (https://youtu.be/f7tQEFZMdfY)
Title: Re: Arena battle videos and discussion
Post by: Reks on September 08, 2015, 03:57:19 pm
Quote from: TrueLight on September 08, 2015, 01:34:31 pm
FFT Arena 1.39C - Reks (The Scorching Squadron) vs. Shintroy (White Wind) (https://youtu.be/f7tQEFZMdfY)


Round 1: Immediate double sleep and triple panel Southron Cross? Ouch.

Round 2: missed Charm screwed me there. (also redundant actions from the Mediator. Can't remember why I thought Regen would be a good filler skill.

Round 3: Don't wanna sound like a sore loser here, but if Quake/Tornado was any slower I would have won this.

Nevertheless, GG Shintroy.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 08, 2015, 04:45:52 pm
Distribute Earth/Holy Absorb vs Fire
Slight speed advantage for me. I think I have an advantage in damage sources as well since three of my units deal ranged damage. As long as I don't get near the P.Blade users I should be fine.

R1 - Probably the best opener possible for Reks here. Biased

R2 - Neutral start for the most part. Pretty lucky Reks didn't connect charm and my team didn't spend too long recovering. I slept on the mediator. Seems like she's the biggest threat. Not sure why the Archer decided to not attack on some of her turns. How did Dia do 188? What was that?

R3 - Reks gets the better opener here due to the P. Blades having Reraise. Blinded paladin... dead monk.... Archer not attacking again... Quake makes up for everything though. Also a good thing I got rid of Transfusion instead of Reraise, because I wouldn't have own this if the monk didn't get back up.

Odd match due to the archer choosing not to for half of round 2 and the majority of round 3. GG.

It's pretty OP that scholar gets quake and tornado, two of the most powerful spells in arena, AND an all panel attack that is also earth elemental. Either way, if I had Chrono Trigger on the paladin like I originally planned this could've gone a lot worse. Then again the Archer would've probably been even more passive for some reason. Maybe she didn't like the unit names. Getting, Caught, In, and The Rain would've worked too, there's not enough water abilities and equipment to go around to make that work as well as earth/holy. RIP. We get the worst luck in our matches and we don't get paired against each other either. Can't say I remember playing against any of your teams this year.


Thanks for the quick match TrueLight. Looking forward to watching exhibition matches soon. Going through mime withdrawal wasn't fun I'll tell you what.

Title: Re: Arena battle videos and discussion
Post by: Barren on September 10, 2015, 03:34:03 pm
FFT Arena 1.39c - Heroebal (Viva La Muerte) vs dw6561 (Multi Cast) (https://youtu.be/f-HQ8eMzGBY)

FFT Arena 1.39c - Shintory (Love and Peace) vs Mudvayne (Dirty Dozen) (https://youtu.be/x9rt2tvR1Gc)

FFT Arena 1.39c - TrueLight (Unshakable Faith) vs Rouroni Elmdor (Ban Hammer) (https://youtu.be/6mPF05s9fd0)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on September 10, 2015, 05:31:59 pm

Only 46 MP on my samurai? Ouch, I really should have given her more. I didn't realize it was so low. I actually wanted my team to reflect spells off the mime and samurai (especially the mime for a potential dual cast) just in case Earth Dragon couldn't be used for some reason, but are the bio spells actually reflectable? Even though my team won, I think it still needs some tweaks. GG Heroebal, that chemist is really tanky. I think auto potion is the bane of every lore and/or suboptimal damage elemental user.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 10, 2015, 05:47:11 pm
The bio spells are reflectable, if you're going for more reflect tactics the unit(s) with reflect need to be further ahead of the caster. But it is unpredictable at times to see when the AI will go for a reflected spells. However the AI is very good at using reflect even against enemy teams.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 11, 2015, 12:31:09 am
Yeah I think I just need some minor tweeks here. I've been running my own "mini-me" tournament with all my team submission list of teams plus some other ones that don't exist on there yet. VLM has actually been doing pretty well in it (12-4, beating both So fast, So furious and headhunters. I have yet to test them against a lore team though like the current Biebes team. I think Biebes would beat vlm pretty handedly too between lores and wiz's. ). Yeah the counter floods are there to help with straight damage output plus add some status procs. Lores can't be counter flooded though...
Viva La Muerte --> supposed to mean "long live the dead". Vivo/Diri-Diri (mimes repeat stuff so fitting name...)are the names meaning live or alive that I liked that popped up in the language translator that I used. Ditto for Mortos/Untoten meaning "undead"

chemist --> fine as is.
Mime --> I think maybe damage split might be better on mime for reaction, DS+regen+chakra+move-hp up should heal up most incoming attacks and work on anything including lores.  I could also make the mime male for more asura/chakra/able to charm both sexes, but less likely to land stop procs. Mime is kind of the the linchpin for this squad she/he goes down domino effect for rest of group.

Lancer--> The lancer main Draw out attack is supposed to be Asura (pa based for lancer and smart targeting so mime doesn't hit allies), koutetsu is there to help heal the time mage if needed and hit a target that's out of range of Asura perhaps I switch koutetsu to bizen boat instead.   That's also why I have magic attack up on lancer for boosting draw out maybe I switch it to overwhelm. I was attempting to create neat symmetry between mime+lancer with asura. But perhaps snipe would be a better secondary all together for lancer if I want to go for a decent speed low fury based lancer unit, cover fire would do pretty good non-elemental damage from both lancer/mime. Then give draw out/ma up to time mage.

time mage--> one of her other big assets was charm but this was against an all female squad so... not available. Maybe short charge would help more but balance is a pretty quick spell @ 2ct
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 11, 2015, 01:34:10 am
Harmless Mime vs 12 Speed, Barrage team
Doesn't look good for Mudvayne. His team doesn't do enough damage to keep up with  this team.

R1 - Good opener for Mudvayne. Odin? This could definitely counter my team...  Ten minutes of nothing...... Once my team tied Mudvayne's speed it was over.

R2 - Why cyclops and odin? At least with Odin you have the dead proc combined with the low damage. Smaller map just means more mimic daravon and charm mimickry, although I did want this to go  to a third round.

GG. Thanks for the vid. Just wanted to get that out there in hopes of speed boosting being removed for at least the next patch. Sorry it took so long Barren. It's best when they don't fight back and embrace love and peace.


Unfaith/Faith vs AoE Mime
Yes. I needed to see this team again soon. Those 180+ thunder flare combos though? Times two?! Truelight has to get in with the archer and cripple the scholars.

R1 - Great opener for Truelight. I think it's over due to the small map and Truelight's team countering low and high faith. RIP

R2 - Brutal

GG.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 11, 2015, 11:24:00 am
I got wrecked. Too much status and i just simply do not have the damage output or status protection to stand a chance. Theres going to be a major overhaul to that entire team very soon. GG Shintroy. Damn was that boooring to watch though...
Title: Re: Arena battle videos and discussion
Post by: Barren on September 11, 2015, 11:39:05 am
Note to self: Don't pair two very similar teams together again
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 11, 2015, 12:44:37 pm
So far Gatebuster's been the only player to agree on patch 140 having no SP altering skills. I only made that team to showcase how bad things can get. The only teams I've found that hard counter the team L&P is high faith, caster teams. It's

Aside from SP altering is there anything more boring to watch? I can't think of any myself. Maybe a 4 unit quake and tornado team with all units doing 200+ damage or something. Either way, just like how 139's meta is vastly different than 138, I'm so looking forward to the next patch. 139's pretty balanced, but static speed on units would make it nearly perfect. Think about it, the only way to alter SP permanently would be equipment break and steal accessory.

What's everyone's worst match up overall? I used to have a big weakness towards heavy caster teams, but now after about a year playing I think my worst team  to fight no matter what is... actually just heavy AoE teams. I rely on set ups too much to compete with that kind of raw power.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 11, 2015, 12:48:48 pm
For me its been the SCC because pending on what class you pick is how you benefit or are handicapped. For me archers do have solid damage and good at range but unless you're willing to go hybrid then sandbagging will be an issue. I probably should have considered using an cursed ring archer with quickening to take some pressure off. And a archer with white magic but because of their low MA its a turn off for me. But hey its whatever, some classes benefit more than others
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 11, 2015, 01:09:05 pm
any team that has high movement and speed tends to get me hard... usually any team that outmoves me tends to wipe me out.... ohh and charm... charm gets me right in the down under more than anything.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 11, 2015, 01:21:58 pm
Been away for sometime...sorry about that all. Really busy life.

Added a new team if anyone wants to try that out.

I just about cried when I saw the Magic Song bard use Battle Song. Of course, it was my fault as I had listed the wrong song under him and left it up there all this time. It, however, did help in the third round when Corosar almost put me away. The extra power the mime gained from Battle Song boosted him to do enough damage for a KO.

In any case, GG. I saw Round 1 and was like, "Should I even watch the rest?" seeing how soundly I was defeated.

Title: Re: Arena battle videos and discussion
Post by: dw6561 on September 11, 2015, 01:29:07 pm
I would be ok if speed altering were removed because I don't use quickening much anyway. I only tried once or twice, and both teams didn't make the cut (one of them was pretty much using the same combo as a certain season 4 tournament team, so I didn't post it because I need originality). It's already hard to make it work correctly with the way the unit has to be specifically tailored to use that skill and can't have any other moves that use MP.

More boring to watch? What about dances and songs, being mimicked twice per use? Just wiznaibus and battle song, over and over and over. The sound eventually becomes grating and matches take forever. Quite frankly I'm glad people ignored that mime team I posted but removed, because it was an embarrassment to mimes everywhere. I was seriously thinking "better remove this before someone decides to test it". I completely understand that neither the person recording the match nor the veiwer wants to suffer through that.

My weakness is usually big damage AOE attacks, status spells, and high speed teams. I tend to focus more on making my teams have a bit of everything, so the damage is not as potent as it could be. Also since most of my teams have a straight 8 speed and no slow protection, a slow 2 spammer can completely ruin my day.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 11, 2015, 02:10:06 pm
In general if you are going to make a team that all has 8 speed it is recommended that you get slow protection. You can use diamond armlet and platina helmet. Sprint shoes do count but it also means +1 speed. So there is that. Plus you can make an earth absorb team that everyone is immune to slow and oil so that can be a good combo as well
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 12, 2015, 06:57:15 am
Three team ideas I've been meaning to do, but haven't been able to complete. I figure it wouldn't be a bad idea to post them since I'm not the only one having problems coming up with innovative teams.


I've been making a lot of scholar + forced reaction teams lately so I've put making a team for this unit on the back burner. The unit hasn't been done before in 139 so I didn't want to be lazy with the team. Posting it because I doubt ever makign a team for this unit at this point.

140 Asura
198 Meiton vs 40 faith
102+112 melee
2250 JP (PA Save? Masamune? Who knows.)

Male
40
40
Ninja
Draw Out
???
Attack UP
Move-MP Up
Hidden Knife
Ninja Knife
Twist Headband
Black Costume
108 Gems

Meiton
Asura



1 Water Scholar - Absorb Water/Lightning(Immobile Absorb MP)
1 Lightning Scholar - Absorb Water/Lightning(Immobile Absorb MP)
1 MA Save Mage named Meltdown, Unstable or Core. 16-18 MA with Flare/Ultima/Bahamut. The unit doesn't absorb the scholars and mainly heals from unit 4's distribute. I've gotten the unit up to 21 MA once on a small map, but only against another player's 8/9 speed team.
Either a Ninja with rubber costume and faith katana or a 10+ speed cursed ring/crystal shield/rubber costume unit that acts as a distraction

Just wanted a really powerful no revival team that gets more dangerous the closer you get to it. Never got it quite right though.



Never even started on the units, but the idea was to have overheal and overkill units on the same team. I wanted to have a "distraction" like unit that the enemy team would focus on. The unit would have distribute and be paired of up with a two hand healing weapon user.Couldn't figure out job combinations that weren't super defensive.

I have enough defensive teams as is and couldn't make a good enough team to replace white wind. This is going to be my next team, but I'll only release it when it's good enough to be introduced as a "main" team.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 12, 2015, 06:05:40 pm
I made my no regard team with limited resurrection power, i.e. phoenix down with a cursed ring unit. One of the best ways to make a undead mage with equip armor would be rainbow staff, cross helm, gold armor and cursed ring. Time Mages with 10 speed, sinkhole and balance can be strong even without short charge, just don't use haste/slow 2 because you need short charge for it to go off in time. Of course if you switched it around with undead paladin with time magic you can get away with short charge. You can do a 10 speed paladin with short charge. H Bag, Crystal Shield, Cross Helmet, Gold Armor, Cursed Ring.

Just throwing ideas around
Title: Re: Arena battle videos and discussion
Post by: Elmdork on September 13, 2015, 02:43:19 am
Thanks for running matches, guys! "Ban Hammer" is an all-in team so I'll either stomp or fold quick. I didn't even want to give the scholars raise and fairy! Need those things though, can save them one day. Any combination of auto potion, HP restore, shell, magic defense up and 40 faith will do em' in quick, but if you forget to bring that to the party.. one, maybe two turns max. Don't see nealy enough games against TL, I just like to watch his teams go. Always exciting
But I totally folded on this one, GG. Hope we get a closer match next time


Edit: oh almost forgot, always been against speed altering abilities. You can even benefit from slower teams if there was a speed cap. So many minor improvements come out of this.

Hard to say what hurts me most in arena, my teams are all very different from each other. Two tournaments I entered I used caster based teams with no absorb, so counter magic has been a bitch. Also in any match up, DW and TL have been the bane of my existence, but I love their teams and they have earned my respect.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on September 14, 2015, 01:07:43 pm
FFT Arena 139c - silentkaster (Back to Basics) vs Barren (Anti-Oil Ninjitsu) (https://youtu.be/M3wEeQL1Pbs)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 14, 2015, 01:46:02 pm
Balanced vs Faith/Unfaith
Looks like an even match up due to silentkaster's 12 speed + haste. Barren's likely to get some crippling opener turns as well since he goes second as well.

R1 - Barren with high ground at the start of the match proccing innocent.... 700 damage? The fun stops here for silentkaster. It's still possible to come back with his 12 speed though. Probably have to do something about the monk's MP since he seems to be the team's main source of damage.

R2 - silentkaster's units have some bad pairings unlike barrens due to most of his characters having range and it being an absorb team. 775? That's all folks.

GG. One sided indeed, but I'm glad the teams were very different in design. I'm not a fan of the "ditto" match ups. They dont usually offer much information since both teams tend to share the same strengths and weaknesses.


Good stuff CT5Holy. No rust in the commentary and what not. What about making another team based off of a spell or ability from the final fantasy series? Huge fan of Delay Buster and made my team Bad Breath because of it.


Self Destruct - Team of 4 scholars with maxed out MA, worst compat, MA save and Faith Up and no absorbing spells. Designed to kill the other team before they kill each other.

1000 Needles - Shuriken and Wiznibus comes to mind.

Thought of making a vanilla FFT yesterday involving classic combos like Geo/Sam, Monk/Nin and Calculator, but didn't since I couldn't think of a name that could top LV5 Holy on the calculator plus Healing Staff + Holy isn't my style.

GL getting back into Arena m8. We're all in a dry spell in some way. Trying to make a team without a mime is keeping me down. Might just make another mime version of a common type of team....without quickening
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 14, 2015, 02:12:16 pm
Uhh.. 700 damage ninjitsu? Then an 870 damage ninjitsu? That's like.. double the amount of damage compared to what I previously thought was the highest damage output achievable. I actually think it may be able to crit for 999 damage... GJ Barren, you have a damn scary team there!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 14, 2015, 02:39:10 pm
Good team Barren. I put that team together with absolutely no testing, wanting to do something interesting using the first four jobs that are typically unlocked in Vanilla. However, I am thinking I'm going to change a couple units to give higher damage output. I guess I'd still be true to the theme if I used a Wizard or Priest as well.

Anyway, nice job Barren. You blew me away!

Love CT5Holy commentary, as always. I know I've requested (and received) a match before, CT5 but do you think you could do another with CT5Holy's Favorite??? Please? :D
Title: Re: Arena battle videos and discussion
Post by: Barren on September 14, 2015, 06:36:58 pm
Wow, that team of mine did a lot more damage than I thought. That may have been the highest damage output this year. GG Silentkaster, sorry that had to go that way man. You deserved a better showing than this. I know there are specific setups to counter it though
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 15, 2015, 05:04:56 pm
I want to try this so here goes.. Someone request a team based on anything in Arena and I'll make it. It can be as absurd as you want. I'll try to make the best team possible. Don't hold back on the info. I wouldn't want to make team intended to be offensive, defensive.

An offensive team revolving around Iga and Koga Knife.
A defensive team with 2 shieldrenders, no sleep or stop.
A "The Damned" team with no quake, tornado, haste 2, slow 2, stop, quickening, or anything else The Damned wouldn't use. Also have the main damage dealer use a whale whisker.

I'll do a new request every time one gets a match. I'll probably stop around 3-4 requests.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 15, 2015, 07:04:55 pm
Okay, I'll go first. Make a team that uses weapons that are rarely used. Like two swords platinum sword and moonlight. Two swords mage masher. Two hands Ultima Weapon and Two Hands Lionheart. Classes can be squires/thief and samurai/paladin
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 15, 2015, 08:05:13 pm
hmmm... that mention of the moonlight sword and its proc effect remind me of From software games... i think i am gonna make a new theme team
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 16, 2015, 03:52:52 am
I was going to wait it out for my request but since it's typed up, might as well post it.

Barren went with rarely used weapons, I think I'll go with some rarely used abilities.

Samurai or Draw Out secondary with Heaven's Cloud
Thief or Steal secondary with Mind Ruin, Power Ruin
Ninja or Ninjitsu secondary with Tsumazuku
Wizard or Black Magic secondary with Death

Get them to use these abilities as much as possible. No SP stacking on their equipment.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on September 16, 2015, 11:22:25 am
In 1.38 I had a team called "order of steel basilisk" which revolved around a male samurai with (the previous) muramasa inflicting faith and a female samurai with black magic inflicting oil with the fire spell. I once saw a 956 damage ice spell on a faith up, oiled unit. Haven't been able to get the same results in this patch, especially because of the muramasa and oil change, so I begrudgingly scrapped it.

Basically, if you can get oil and faith up on units to follow up with a near max damage spell, I would consider it a success. Bonus points if your caster has faith up as well. I don't really intend to try again, but I might if no one else does. I reccomend using mediator's preach, archer's hawks eye and a fire/thunder black magic user.

@barren: hey, if you think you can pull it off, it's all yours. Oil no longer deals double damage, so you'll need bolt 2 to stand a chance at 999. Will be hard to keep an 18ma wizard with faith alive, but two speedy units could both inflict faith/oil and act as a distraction. Definitely all-in potential but the execution must be perfect. Safer to have a good sandbag plan along with it.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 16, 2015, 11:28:33 am
Actually I could make a team with the similar unit placement of my anti-oil ninjitsu team but now uses faith/oil based tactics like you had rouroni. Maybe it can do 999 damage?
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 16, 2015, 12:53:02 pm
Quote from: Barren on September 15, 2015, 07:04:55 pm
Okay, I'll go first. Make a team that uses weapons that are rarely used. Like two swords platinum sword and moonlight. Two swords mage masher. Two hands Ultima Weapon and Two Hands Lionheart. Classes can be squires/thief and samurai/paladin


Do you mean only Squire with Steal and Samurai with Chivalry or using those classes as primarys?
Title: Re: Arena battle videos and discussion
Post by: Barren on September 16, 2015, 01:03:07 pm
Quote from: Shintroy on September 16, 2015, 12:53:02 pm
Do you mean only Squire with Steal and Samurai with Chivalry or using those classes as primarys?


I mean a squire and thief with two swords and a samurai with ultima weapon and a paladin with a two hands using lionheart. Whoever you give the platinum sword + moonlight to give it high HP and the two mage mashers with maybe high speed considering daggers need speed to do damage.

@Rouroni: don't forget that if you use oil on a unit that absorbed anything except holy/dark then that unit is now weak to that particular element and will do double the damage too. See for example this match:  Andante vs reks (https://www.youtube.com/watch?v=BNm5XP6A0mQ&index=25&list=PLOcDxqLMwDs60jtEO8O3ea7bVvzfWXCGP)
Title: Re: Arena battle videos and discussion
Post by: Reks on September 16, 2015, 01:46:29 pm
Quote from: Barren on September 16, 2015, 01:03:07 pm
I mean a squire and thief with two swords and a samurai with ultima weapon and a paladin with a two hands using lionheart. Whoever you give the platinum sword + moonlight to give it high HP and the two mage mashers with maybe high speed considering daggers need speed to do damage.

@Rouroni: don't forget that if you use oil on a unit that absorbed anything except holy/dark then that unit is now weak to that particular element and will do double the damage too. See for example this match:  Andante vs reks (https://www.youtube.com/watch?v=BNm5XP6A0mQ&index=25&list=PLOcDxqLMwDs60jtEO8O3ea7bVvzfWXCGP)


I forgot about how badly that made me lose.

So yes Oil is good.

You guys coming up with unorthodox or little seen teams has given me an idea, so I'll bash a team together quickly and see what people think of it.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 16, 2015, 02:22:50 pm

Player: Shintroy
Team:  Maylee
Palettes: Green/Black

================================

My
Female
Serpentarius
60
40
Squire
Talk Skill
Finger Guard
Two Swords
Move-HP Up
Mage Masher
Mage Masher
Thief Hat
Secret Clothes
Defense Ring

Throw Stone, Heal, Yell, Wish
Blackmail, Mimic Daravon

================================

Hands
Male
Serpentarius
70
40
Thief
Punch Art
HP Restore
Two Hands
Warpath
Lionheart

Twist Headband
Black Costume
Cursed Ring

Quickening
Stigma Magic, Chakra, Revive

================================

Are
Female
Serpentarius
70
40
Samurai
Basic Skill
Counter Magic
Equip Light Blade
Move+1
Ultima Weapon

Crystal Helmet
Diamond Armor
Rubber Shoes

Bizen Boat, Murasame, Masamune
Focus, Heal, Wish

================================

Full
Male
Serpentarius
60
60
Paladin
White Magic

Two Swords
Move-MP Up
Platinum Sword
Moonlight
Cross Helmet
Gold Armor
Setiemson

Nurse, Transfusion, Reraise
Raise, Wall, Esuna

================================


Will definitely lose it's first and only match. I couldn't do as much as I wanted since I was restricted in support, primary class, and weapon slots. I wanted to add a caster to help with the lack of AoE, but couldn't the squire and samurai both had their hands full . Didn't want to make the team into a status team, so I just went with melee attacks.


I'll do one more by taking rules for two units and combining them into one team. I was reminded of the... random unit teams tournament from last year when I thought of this one.
------------
Set restrictions on at most three of units. I'll need at least one unit to turn four units into a functioning team.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 16, 2015, 04:47:50 pm
ill do the match tonight shintroy

In fact its right here: FFT Arena 1.39c - Shintroy (Maylee) vs Corosar (Soul Squad) (https://youtu.be/aV5EINYwMqE)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 16, 2015, 10:10:28 pm

Melee Attacks vs Damage Reflect/Balance

I forgot to update the samurai's support abilities after changing her from a caster. Either way, Corosar's got an odd bunch as well. I like the Moonlight Paladin mostly. Transfusion to lower HP?  Preddy cool.

R1 - Lots of combos on Corosar's side. I got bombarded pretty hard this round. It looked like a 2v4 in Corosar's favor from the start due to the samurai and squire not being able to start anything.

R2 - Lucky opening for me due to the double HP restore. Corosar gets stuck on defense for a while..  followed by a lot of sleep? GG TRIPLE SLEEP. No idea what the faith was for. The equalizer strikes again.

R3 - Landed two 52% blackmails in a row at the start. It was somehow enough to get Corosar's entire team cornered. There was no coming back for Corosar from the corner due to speed advantage and sleep. It got even worse when the Raise 2 priest couldn't use raise due to the speed of my team.

GG. Sloppy on both sides. My team had a little more depth and wasted less turns on the larger maps. If you have a low speed team, you have to make up for it with either having huge damage potential, or status effects like sleep and Slow 2.

Paladin - I wouldn't have given him 70 faith. I think he would've been better with steal and stacking quickening. He'd make a great unit with a bit more speed and charm.

Lancer - Maybe go 50-50 with item and jump damage or... go with lancer/time magic for more damage reflection with balance. You could even get Haste 2 and/or Slow 2. No need to change, but I think either of these builds would help the team more

Priest - Not sure...Oooh this is a themed team. That would explain the preaches. I'll stop here since heavily themed teams done right aren't always meant to be super competitive. I had a few myself.

Too many abillities on your lancer with steal, and the wizard's yin yang magic.


Long and winded. Thanks for the fast match Barren. It sucks that I couldn't think of a better way to make the team overlooked samurai abilities and all. Hopefully having a unit to myself for the next request team helps.

-------------------------

Going to release 2 teams at the same time. Give me your unit restrictions for at most three units and I'll make a team out of it. I'm positive the next request teams will come out more formidable. My unit won't overshadow the requested ones either. I won't do something like make a 20 MA Tornado/Quake bard to make up for absurd restrictions lol. I'll make it work. Good luck to me.

no 3 primary mimes
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 16, 2015, 11:13:28 pm
How about a team that effectively switches the units primary offence to something they are not known for. Ex: offensive wizard or priest. Offensive units like monk or dancer effectively using magic. That's what I'd like to see. Two successful offensive/PA based skill set units from normally MA based classes, and two units who are normally PA based using an MA based skillset. I'll leave the class picks and skillsets up to you though for creativity sake.
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 16, 2015, 11:25:07 pm
wow did that turn up horrid for me... simply because alot of ideas were somewhat lost with my mistakes in character creation. I don't blame you at all barren for the mistakes i just need to learn to proofread these units three times before submitting >~<

things i messed up on

Big hat logan (Wizard) was to have the
wizard robes
wizard gauntlets
both for +2 ma which would have brought it up to 18 ma making flare do a base damage of 324 which was my intention instead of counters... basically a nuke mage.... though knowing he won't use debuffs when having flare will help me redesign him better. having another revival method through summons would be cool i feel... besides.... i kinda don't like having a team without DWAGON!!

saint urbain (Priest) definately needs MP-Restoring because he kinda did what i wanted... that faithing the lancer though.... that was not intended at all.. it was planned for the mage and its target ahh well... gonna throw him together better.

Patches (Lancer) was intended to move fast and be a pain in the butt... but also kinda cowardly..  it was the ... more comical add in for me i will figure him out to be a bit more useful though... that 11 sp is pretty cool and i am happy for... maybe make him superfas or something...

alexander (paladin).... is soo losing that nurse ability.. i want him to heal others then blade beam.. the high HP was for that reason... but 500+ damage.... damn i didn't expect that at all... i would put two sword moonlights on him but the idea i had was to make him hit 100% of the time no matter what and i find it coupling with counter perfectly... so i increased his faith and fury to max to get him to react more often... but.. how do you win when your one shot :}

Quote from: Shintroy on September 16, 2015, 10:10:28 pm
Melee Attacks vs Damage Reflect/Balance

I forgot to update the samurai's support abilities after changing her from a caster. Either way, Corosar's got an odd bunch as well. I like the Moonlight Paladin mostly. Transfusion to lower HP?  Preddy cool.

R1 - Lots of combos on Corosar's side. I got bombarded pretty hard this round. It looked like a 2v4 in Corosar's favor from the start due to the samurai and squire not being able to start anything.

R2 - Lucky opening for me due to the double HP restore. Corosar gets stuck on defense for a while..  followed by a lot of sleep? GG TRIPLE SLEEP. No idea what the faith was for. The equalizer strikes again.

R3 - Landed two 52% blackmails in a row at the start. It was somehow enough to get Corosar's entire team cornered. There was no coming back for Corosar from the corner due to speed advantage and sleep. It got even worse when the Raise 2 priest couldn't use raise due to the speed of my team.

GG. Sloppy on both sides. My team had a little more depth and wasted less turns on the larger maps. If you have a low speed team, you have to make up for it with either having huge damage potential, or status effects like sleep and Slow 2.

Paladin - I wouldn't have given him 70 faith. I think he would've been better with steal and stacking quickening. He'd make a great unit with a bit more speed and charm.

Lancer - Maybe go 50-50 with item and jump damage or... go with lancer/time magic for more damage reflection with balance. You could even get Haste 2 and/or Slow 2. No need to change, but I think either of these builds would help the team more

Priest - Not sure...Oooh this is a themed team. That would explain the preaches. I'll stop here since heavily themed teams done right aren't always meant to be super competitive. I had a few myself.

Too many abillities on your lancer with steal, and the wizard's yin yang magic.


Long and winded. Thanks for the fast match Barren. It sucks that I couldn't think of a better way to make the team overlooked samurai abilities and all. Hopefully having a unit to myself for the next request team helps.

-------------------------

Going to release 2 teams at the same time. Give me your unit restrictions for at most three units and I'll make a team out of it. I'm positive the next request teams will come out more formidable. My unit won't overshadow the requested ones either. I won't do something like make a 20 MA Tornado/Quake bard to make up for absurd restrictions lol. I'll make it work. Good luck to me.

no 3 primary mimes


yep its a theme team...

Alexander is the main character from King's Field who goes to the land in search of the moonlight sword.... which functions exactly like in FFTA he is both swordsman and mage so... the fury and faith reaction helps alot.

Patches.... or Patches the hyena if you wanna go for full name is a cowardly thief that wields a partisan and flame shield in demon's souls and Dark souls thus lancer and thief fit here... he is also a cursed undead in dark souls so... cursed ring

Saint urbain is the miracle teacher of demon's souls and tends to preach endlessly about the old god... which ironically happens to be nothing like he thinks it is.

Big hat logan happens to be a master wizard from Dark souls whom wears a very big hat.... i thought immediately to make a uber strong mage that can redirect spells flung at him yet rip you apart with his own...

just a bunch of misfits together in a theme ^^

Title: Re: Arena battle videos and discussion
Post by: dw6561 on September 17, 2015, 01:50:58 am
Quote from: Mudvayne on September 16, 2015, 11:13:28 pm
How about a team that effectively switches the units primary offence to something they are not known for. Ex: offensive wizard or priest. Offensive units like monk or dancer effectively using magic. That's what I'd like to see. Two successful offensive/PA based skill set units from normally MA based classes, and two units who are normally PA based using an MA based skillset. I'll leave the class picks and skillsets up to you though for creativity sake.


This would be funny, I think I'll try this too.

My request: At least one summoner, at least one lore user, no elemental absorb, and all 8 speed (for the three restricted units). You can put phoenix blade or masamune on a unit to make them 8 speed if you want.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 17, 2015, 03:42:32 am
Quote from: Shintroy on September 16, 2015, 10:10:28 pm
Give me your unit restrictions for at most three units and I'll make a team out of it.



Alright then... take out the Death unit from my previous post.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 17, 2015, 10:16:43 am
Quote from: White Knight Wiegraf on September 17, 2015, 03:42:32 am

Alright then... take out the Death unit from my previous post.


I did all three units except for the Tsumazuku unit. Did not want to figure out how the AI uses the ability. I did use Dispel Magic though which is also unused while canceling reraise. Does the ability work like Kagesougi, but with the weapon's damage formula meaning it would work with Two Hands?

Both teams are out. CT5Holy, I thought your stream was on Thursday for some reason. Sorry I missed it. Would've liked to watched the mime teams be made live. I was still pleasantly surprised to wake up and see both you and Andante putting out not one, but TWO mime teams. Looking forward to seeing them in action.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 17, 2015, 10:57:08 am
Well the stream is today 7pm EST. Unless you live in a different time zone
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 17, 2015, 11:19:34 am
Quote from: Barren on September 17, 2015, 10:57:08 am
Well the stream is today 7pm EST. Unless you live in a different time zone

Cool I'll be sure to catch it then. Thanks
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on September 18, 2015, 12:50:03 pm
Yesterday's stream now up on youtube:

Part 1 (https://youtu.be/x_5IkqAgK0Q)
Part 2 (https://youtu.be/lbz3FjMEFlE)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 19, 2015, 09:42:14 pm
FFT Arena 1.39c - Epic (Unavoidable Skill) vs Heroebal (Mimesmania) (https://youtu.be/mjmofjbYx9M)

FFT Arena 1.39c -  Reks (Gales and Tides) vs Shintroy (Special Moves) (https://youtu.be/iaeHtpoWRiI)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 20, 2015, 12:55:18 am
Sorry Epic that was rough , MimesMania kind of has to drop the other team quick or else the scholars go down (due to low hp and high faith/faith status) and then it snowfalls really quick for my team after that.  I was a little worried about this team b/c I put them up against HeadHunters and HH'S geo makes quick work of the scholars.

Yeah I had no idea about that mime/item secondary glitch, first time I saw that happen. I think I will just give that mime throw item and raise her faith a little should be about the same output.


A strong showing for Reks. Atheist bow + Concentrated Monktons pretty potent combo. Shintroy had an interesting setup just rough trying to close the distance without units getting put down.


Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 20, 2015, 03:02:39 am

Really strong showing by Reks, Shintroy couldn't get close so I didn't get to see much of his team in action, especially Heaven's Cloud. Ah well, I plan on making some odd team which will include that anyway.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 20, 2015, 10:34:00 am

Vs Reks - Hard match up. Unfavorable maps. Didnt design the team well enough. Would've been shocking if I won.

Hero vs Epic - Epic usually doesn't put any decent amount of revival on his teams. One unit reaching critical or KO and its usually over, especially against an aoe mime team.

GGs.




For the last request, I'll make the team all around solid. I focused too much on making the units showcase their main abilities instead of making a competitive team.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 20, 2015, 12:34:40 pm
Just a quick heads up I'll be uploading a series of matches featuring 4 of silentkaster's new teams. I dub it "The silentkaster show" :D


It should be uploaded either tomorrow or Wednesday morning pending on the time. Let's just say my college's parking lot is terrible durng the morning
Title: Re: Arena battle videos and discussion
Post by: Barren on September 20, 2015, 12:40:56 pm
Quote from: Shintroy on September 20, 2015, 10:34:00 am

Vs Reks - Hard match up. Unfavorable maps. Didnt design the team well enough. Would've been shocking if I won.

Hero vs Epic - Epic usually doesn't put any decent amount of revival on his teams. One unit reaching critical or KO and its usually over, especially against an aoe mime team.

GGs.




For the last request, I'll make the team all around solid. I focused too much on making the units showcase their main abilities instead of making a competitive team.


Try doing a team that was your favorite during the first four FFT Arena season tournaments
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 20, 2015, 02:04:40 pm
Quote from: Barren on September 20, 2015, 12:40:56 pm
Try doing a team that was your favorite during the first four FFT Arena season tournaments

Couldn't do that since I've only been around for 1.3 seasons 1-3 and late 138. I don't know the meta of anything else and it wouldn't be the type of team I could pull off. I did do a mime version of Lief's S3 team when I first got into mimes way back though. It was the first and second version of MyMe. It didn't stick since my mime couldn't keep the spell gun equipped and it was one of the first videos showing the death sentence bugged items. Not a bad request though, I'd like someone else to pull off a pre 139 team if someone else would take the request.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 20, 2015, 02:22:30 pm
If you need any ideas use the ffhacktics tournament channel and check out the old AI tourneys for reference
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 20, 2015, 02:30:02 pm
Quote from: Barren on September 20, 2015, 02:22:30 pm
If you need any ideas use the ffhacktics tournament channel and check out the old AI tourneys for reference

Too much work. It could only be done by someone from that time imo. Definitely don't plan on going back and watching that many videos for a one use only team. It wouldn't be fun or worth it at that point.
-----------
The most I could do is maybe update an outdated team. Preferably one with set ups that aren't possible anymore like 2 hand katar, stalling immortal phoenix blade teams, or something like that.
Title: Re: Arena battle videos and discussion
Post by: Epic on September 20, 2015, 08:58:12 pm
Two Hands doesn't boost jump damage? I thought it did in vanilla...
Oh, well. Either way, it didn't work out so well. Seems like slow units need to be extremely tanky.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 20, 2015, 09:50:57 pm
Quote from: Epic on September 20, 2015, 08:58:12 pm
Two Hands doesn't boost jump damage? I thought it did in vanilla...
Oh, well. Either way, it didn't work out so well. Seems like slow units need to be extremely tanky.


Well, not necessarily. In general, eight speed units (and even nine speed units in many cases) just need to do something big with their turns. CT5Holy mentioned it before but if you're going to have an eight speed unit, they should be doing big damage or other big moves since their turns come relatively infrequently. So Raise 2, Quake, Holy, Flare, Tornado, Odin, max PA southern crosses, stuff like that because the idea is that you do something big with your turn to make the enemy waste their turns undoing what you did.

In fact, a tanky eight speed unit may backfire. This unit will ideally absorb damage while the rest of your team tries to beat down, but the AI doesn't attack the tankiest units first in general. They attack the more powerful offensive units, in general, first since they're usually easier to kill. So evasion tanks may work if you give them low HP and you're facing a team with few non evadable attacks, but that could backfire too for obvious reasons. A tanky set up can work, but it is tricky and requires some thought for a good build.



Title: Re: Arena battle videos and discussion
Post by: Barren on September 23, 2015, 11:27:48 am
FFT Arena 1.39c - The Silentkaster Show (https://youtu.be/st8je_doOlA)

I also did notice that heroebal made changes but it was done after I made the video. I will make note of the changes today
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 23, 2015, 01:21:21 pm
The idea behind Grand Cross with no Blind Protection was that they would cause Blind to some targets and then switch to using gun shots (since the AI is generally pretty good about realizing when they're blind and won't use melee so will then start using the unavoidable shots). Blind is kinda necessary since they will be reaching 100 Brave and will be one shot pretty effectively. In any case, this was one of the joke teams, but it's alright. I might change a few things, but not gonna play around with this one too much. I just want a match where all four units reach 100/100...maybe against a defensive team? Good job Epic!


The biggest problem with a Holy absorb team are Cursed Ring Users. So when I saw two of them, I immediately assumed I'd lose. But Heroebal's team is probably most vulnerable to an absorb team because the damage they cause isn't enough to kill (at least not enough in one or two shots generally), and therefore, an absorb team tends to just heal right back up right away. So, that being said, with half his team being immune to my attacks and my team being able to easily heal each other, I would call it fairly even. I got pretty lucky in Round 3 with the undeads raising with fairly low HP. GG Heroebal, very close.


The two cursed rings were liabilities. It's a good accessory, but the Raise 2 hitting every time coupled with the other two archers being unable to do much while the undeads were down hurt pretty badly. It works better on my thief team since the other two thieves are very tanky and fast. But on this team, it didn't work so well. Probably major changes coming to this team. Good job Barren!


The other joke team. I had seen The Damned make "Chivalry's a virus" which featured four units with Chivalry but don't remember if he had Crosses on each. The Time Magic Paladin not getting Blind Protection was mainly because I didn't want him using the sword but still had to put a Cross on him to keep the theme. Balance would have been a good idea, but I didn't want him to use a Cross (to heal himself) instead of Balance so that's why I left it off. At second glance, I might change him to be one of the Southern Crossers and give him Balance while giving the Grand Crosser a decent Grand Cross set up. The Monk on Holy Rollers worked well so perhaps something similar to that...anyway...good job Reks!


Sorry, forgot to thank Barren for the nice video. I know it took quite a bit of time so definitely appreciated!!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 23, 2015, 08:12:39 pm
Barren- I switch my teams around quite frequently so no biggy there. Thanks for putting the work in on the video's.

I really liked the gun + grand cross combo, cool idea. Glad to see Epic have a better showing this time around.




Damn that match was pretty close. I almost won that 2nd round but didn't finish them off in time and my mime got isolated and stuck down in the water put a damper on a comeback. Looks like I'm gonna have to add soft to the chemist I wasn't worried about it originally b/c the mime can cure petrify. This match showed that stone is way more dangerous to this team more so than da/dm, so I'll probably swap bandage for soft.


I think Barren's archer being equal or greater speed(plus raise 2) than Silenkasters is what helped out a lot to neutralize the cursed archers. The remaining units had to be really tanky or disable/heal very well to buy time for the undead to get back up. But against 4 archer's range that's a tough task to accomplish.


I think Rek's slight speed advantage with the thief helped here. Rek's seemed to keep silent's team on the defensive overall and eventually won out with some luck from rng.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 24, 2015, 03:39:27 am
FFT ARENA 139C - Shintroy (Bramble Blast) vs Barren (World of Ruin) (https://youtu.be/m0KrW7Nu22M)

FFT ARENA 139C - Mudvayne (11>12) vs Andante49 (PA Mime) (https://youtu.be/Qo06uzaOcw0)

FFT ARENA 139C - Epic (Unavoidable Skill) vs Reks (Cascade) (https://youtu.be/jaUIzypOSCI)

FFT ARENA 139C - Corosar (Galaxtia) vs Heroebal (Biebes and Biebettes) (https://youtu.be/CxVrDOB3y-o)
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 24, 2015, 01:21:57 pm
Meh.. the team is better now but still just lacks overall damage potential. Not sure why the mediator loves to poke so damn often instead of using mimic daravon. Also had pretty bad luck with the RNG but I digress. I think I need some more damage output from this team. Maybe add holy or something to the mediator and maybe switch up the equips on the chemist and give her a spellgun or something. Not sure, any input is appreciated! GG Andante.


Thanks for the matches WKW!
Title: Re: Arena battle videos and discussion
Post by: Reks on September 24, 2015, 02:36:45 pm
Too much damage for my team to handle, heh.  Cascade's a slow-burner, and is easy to kill if you're right-up-front strong.

Nonetheless, GG Epic
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 24, 2015, 04:33:48 pm


I.... i have no idea what it was but it was almost as though his team was specially designed to take that team out... not sure what to take from this matches result ... not sure how to improve the team based on what i saw... RNG of that death was horrible for me... obviously mime teams are that teams bane... hmmm good game herobal... it was a blowout

Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 24, 2015, 05:01:28 pm
Damage Reflect vs Undead/Raise 2
Definitely a bad match up since the longer the fight goes the more likely I'll be hit by Raise 2 by my undead units.

R1 - At a disadvantage here due to the paladin making this a 3v4 the entire match. A good example of speed advantage being at a disadvantage here.
R2 - No contest.

GG. I'll definitely have to change the chemist.


Thanks for the matches WKW
Title: Re: Arena battle videos and discussion
Post by: Barren on September 24, 2015, 05:59:52 pm
Dat double meatbone slash had me worried. How did I come back from that? I guess my team was healthy enough to withstand and it lasted long enough for higher odds of zombie/raise 2. GG shintroy. That was a good battle
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 25, 2015, 01:04:49 pm
The biebes team is rough against lower hp units especially if they don't have a quick to way to recover hp or have the right reaction abilities (auto potion, damage split, hp restore,etc) to undo the damage coming in from lores/wiz's. Through my own test runs Biebes gets beat against headhunters (they just out tank/heal the dmg then pick off the dancers/mime), sfsf (theives are quick enough to get in and disable plus their scholar can heal back with her lores), and sometimes ammd (due to hp restore on the dancer/monk).
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on September 26, 2015, 12:54:54 am
Today's stream:

Part 1 (https://youtu.be/mHQmYy07xrM)
Part 2 (https://youtu.be/16v82jWZuOU)
Title: Re: Arena battle videos and discussion
Post by: Andrew on September 26, 2015, 03:11:20 am
Depending on the map, you could have gotten some deadly statuses off on my units with those Elemental squires of yours!  Not only that, but their damage alone was scary, especially without Iron Will running.  Frog procs could have been game-deciding, too.  I just got lucky in the end.  GG!


Your monk and mediator had me sweating buckets at certain points.... Sleep + no Protect = my paladins taking truck-loads of damage.  Your monk was also Hi-Potion bait... pretty annoying stuff... HP Restore for MVP?  If your mediator got a bit more lucky, I think you could have won our second match.  GG!
Title: Re: Arena battle videos and discussion
Post by: Reks on September 26, 2015, 03:49:16 am
Quote from: Andrew on September 26, 2015, 03:11:20 am
Depending on the map, you could have gotten some deadly statuses off on my units with those Elemental squires of yours!  Not only that, but their damage alone was scary, especially without Iron Will running.  Frog procs could have been game-deciding, too.  I just got lucky in the end.  GG!


Your monk and mediator had me sweating buckets at certain points.... Sleep + no Protect = my paladins taking truck-loads of damage.  Your monk was also Hi-Potion bait... pretty annoying stuff... HP Restore for MVP?  If your mediator got a bit more lucky, I think you could have won our second match.  GG!



I derped rather hard and gave them Defense Armlets.

What they needed was Diamond Armlets, and the two Scholars would have used Lore more.
Title: Re: Arena battle videos and discussion
Post by: Andrew on September 26, 2015, 10:39:01 am
Hey, man, it happens.  You have a lot of teams to keep track of, so I can understand a mistake like that being made.  Maybe we can have a rematch once your squires are fixed?  The Scholars would definitely would put a lot more pressure on my team, for sure.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 26, 2015, 12:07:18 pm
Yes you were pretty impressive Andrew. Can't wait for it to see this team take on well established teams in the future
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 26, 2015, 01:19:34 pm
I could do that right about now. It's a team I want to see more in action. I was thinking of a gauntlet like I've done with TrueLight's team.
Title: Re: Arena battle videos and discussion
Post by: Andrew on September 26, 2015, 01:47:40 pm
Thanks, Barren, I appreciate your compliment, especially from an Arena veteran such as yourself!

A gauntlet done with Unlikely Pairings - Episode 1?  Sure, that would be pretty fun.  Lord RNGesus, spare my soul!
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 27, 2015, 01:32:26 am
FFT ARENA 139C - Andrew (Unlikely Pairings Pt.1) Gauntlet Match (https://youtu.be/F-hTFo89Hbg)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 27, 2015, 09:46:13 am
Looks like we won't have to wait until Wednesday Mudvayne. Here's your series of matches now! The video has processed

FFT Arena 1.39c - The Mudvayne Rock Band Tour (https://youtu.be/GJrTsfHXTjo)
Title: Re: Arena battle videos and discussion
Post by: Andrew on September 27, 2015, 12:46:14 pm
Thanks for doing this gauntlet, man... it was a lot of fun to watch!  I always appreciate those that take the time to make these videos.


I was getting lucky with some key Decapitation procs.  Your lancer was poking for pretty high numbers.  My favourite unit was yours was your squire: some pretty interesting ability choices, as well as using one of my favourite weapon types.  I really enjoy how Arena handles tomes.  GG!


OUCH, that squire.  If my mediators weren't undead, I think that your dancer would have given them a run for their money with that Blood Sword of hers.  Also, map-wide damaging abilities don't normally do much to my paladins, mostly due to Speed Save, so that was in my favour, as well.  Also, lucky again with the Decapitation procs... GG!


Damage teams always scare me, especially if they have a lot of resurrection abilities, elemental healing, and fire.  Oh, fire, how you hurt my team.  It's against teams like yours that I can lose easily against if my paladins can't tank the onslaught of damage.  Yours also has a mime, which can be pretty scary since my paladins are so slow.  RNGesus favoured me, and that's the only reason I won.  GG!


20.... 20 PA Dancer?  With Martial Arts?  A 20 PA Dancer with Martial Arts.  I don't really need to say anything else, do I?  I will, though!  Death Sentence bait like your paladin are always scary, as they can cause my mediators to "derp" it up pretty well and, thus, make them waste turns.  Though, despite him being immune to its effects, at least he's ignored by his other teammates.  Your team is another example of me having to be favoured by RNGesus in order to get anywhere with, and that second round was just that.  GG!



---


EDIT:
Ah, I didn't realize that I was fighting Mudvayne in your gauntlet.  Thanks for recording, man.  Also LOL @ the way you pronounced my mediators' names.  Thanks for that.


That round one... how many Death Sentences did I miss?  Oh, and your mime is probably the scariest I've ever seen!  I definitely got lucky with winning that one.  Pretty awkward map for tournament purposes.  I got much more lucky during round two with landing those statuses.  Smaller maps can either go that way for me, or my team can get absolutely destroyed by super high damage teams.  GG!
Title: Re: Arena battle videos and discussion
Post by: Zareb on September 27, 2015, 01:55:10 pm
Hey, Barren. Best Friends was just me messing around with Arena again, and I took it down because I wanted to work at it a bit more. Regardless, thanks for recording the match. Good game, Mudvayne.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on September 27, 2015, 02:22:07 pm

Yeah, that DS bug really needs to be fixed for the next patch. I found myself facepalming every time death sentence landed on that one paladin. I was seriously waiting for that paladin to rip through Andrew's entire team with the battle axe because of the death sentence bug, but it never happened. I'll just have to say, thank god for kiyomori, or else that would have taken a thousand years. GG to both teams.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 27, 2015, 02:24:38 pm
Mime Unfaith vs Sudden Death and Death Sentence

GG. I knew this this would be a problem when I saw the Paladin's evasion. GGNORE does poorly against my test team that also has high evasion so I didn't think it would be any different here. Never knew Iron Will could be that annoying lol. Good stuff. I'm glad someone's using death sentence.
Thanks for the match WKW
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 28, 2015, 12:00:37 pm
Thanks a lot for the video Barren, it's really appreciated! Got some good feedback seeing the teams in action and I know a few changes I need to make already.


I have no status protection to stop anything this team does so it's no surprise I lose. Those mediators are damn fast and those paladins are just so tanky. I think I have the potential damage output provided a few magic songs go off and are mimiced successfully, I just never got the chance to buff the units enough to make anything I was doing relevant. GG!


The two undead thiefs are a pretty big issue for the dancer and prevents the bard from harp shots also. Also, more tanky paladins just like in my previous match. 3/4 units being put to sleep in R1 did me no favors. R2 I just couldn't take down the paladins fast enough to capitalize. GG!


The 'nudist colony' in their name comes from the archers having a bunch of break skills. Hopefully leaving your team completely nude, and then it's easy pickings from there. Actually worked pretty well here. I really like this team and how they performed. If the archers would have concentrated a little more on the scholars the match would have been much quicker due to innocent. I think Atheist bow @ 100% innocent proc is prettty strong, maybe 50-60% would be a little more appropriate. It completely can shut down any faith-based magic using unit in one shot at a 100% success if they do not protect against innocent, which many units don't. GG, Reks!


Pretty quick fight...Lots of AoE damage. This is one of my older teams but it performs well and hits hard. Not much to say here, I got Gaignun on the defensive in R1 pretty quickly. R2 wasn't much different, double dont act procs off the first geomancy plus immediate AoE assault = GG.


The damage output on this team is better than before but is still pretty meh. Thankfully the speed advantage really helps with that, like I was hoping. I still think I may need to add a little more damage output potential, maybe give the chemist a (spell?)gun for anti-sandbag from a distance, and give the mediator maybe dia so she stops doing so many damn javelin pokes. R1 that Dancer had me laughing, trying so hard to get that damn dance off but it just took forever and ended up getting double turned by the time mage and sinkholed. GG Lakitu!


Once again, Barren, thanks for the video! It's much appreciated!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 30, 2015, 01:25:29 am
FFT Arena 1.39C - Barren (Possible Exploits due to Mimes) vs. Silentkaster (The 100 Club) (https://youtu.be/tK5q0CMugws)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 30, 2015, 06:35:26 am
Round 1 I was off to a bad start but basically charm turned it around for me. Round 2 I was just whacking away at the paladins and oracles. Charm was there as a way to maintain my advantage. GG silentkaster, it was fun like always
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 30, 2015, 12:26:44 pm
Having to rely on those reactions and movements so much is tough. Gonna try something new and completely different with the team. GG Barren.


Title: Re: Arena battle videos and discussion
Post by: Mudvayne on September 30, 2015, 12:31:55 pm
I have a quick question and not sure where else I should post it:

So, Murasame (Katana) heals on hit normally, right? Now, if this is used with say southern cross or grand cross, it will deal damage as opposed to healing on hit? Same with say, healing staff?
I know with abilities like kagesougi and healing staff will do damage and not heal, so I was wondering about murasame and southern/grand cross.
Title: Re: Arena battle videos and discussion
Post by: Reks on September 30, 2015, 12:34:21 pm
Quote from: Mudvayne on September 30, 2015, 12:31:55 pm
I have a quick question and not sure where else I should post it:

So, Murasame (Katana) heals on hit normally, right? Now, if this is used with say southern cross or grand cross, it will deal damage as opposed to healing on hit? Same with say, healing staff?
I know with abilities like kagesougi and healing staff will do damage and not heal, so I was wondering about murasame and southern/grand cross.


It's no different

The weapons' healing ability is unique to the Attack command alone, with the exception of Breaks
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 30, 2015, 01:21:33 pm
Quote from: Mudvayne on September 30, 2015, 12:31:55 pm
I have a quick question and not sure where else I should post it:

So, Murasame (Katana) heals on hit normally, right? Now, if this is used with say southern cross or grand cross, it will deal damage as opposed to healing on hit? Same with say, healing staff?
I know with abilities like kagesougi and healing staff will do damage and not heal, so I was wondering about murasame and southern/grand cross.


Quote from: Reks on September 30, 2015, 12:34:21 pm
It's no different

The weapons' healing ability is unique to the Attack command alone, with the exception of Breaks


Reks is right. For confirmation on this, I had a Murasame equipped on my Double Crossers team (Paladin) that Barren did a video on recently, and he used Southern Cross against an enemy unit if you want to check that out to make sure.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 02, 2015, 01:37:48 am
FFT Arena 1.39C - Andrew (Unlikely Pairings - Episode 3) vs. Shintroy (MVPs) (https://youtu.be/k7pZ3YS_6Dk)

FFT Arena 1.39C - Mudvayne (Self Sufficient) vs. Reks (Team Adorabloodthirsty) (https://youtu.be/HmU_n9HGZQU)
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 02, 2015, 12:00:18 pm
Thanks for recording my match, TrueLight.  I enjoyed your music choices.


I think if I fought you in a small map like Balbanes' bedroom or windmill shed, you could have won, since that thief is so damn fast and could disable my scholars quickly.  That paladin deals great damage despite its more tanky setup, and if your team could chain those Talk Skills... yeah, you probably would dominate me in small maps.  Episode 3 is a huge risk/reward team, and I don't expect for it to win often.  GG!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 02, 2015, 02:46:14 pm

Brutal. Definitely a bad match up for my units. Two item units against lore? No chance in coming back for my team, and no reason for the mime to have faith since there's no magic on my team. RIP. GG Andrew.Definitely would've been interesting on a small stage, but I don't think it would've matter since the 3rd map is a medium stage. No need to drag out a loss for a one time team.


Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 04, 2015, 01:49:05 am
Corosar (Galaxtia) vs silentkaster (Bottom 4) (https://youtu.be/QiBSH7vJlEw)
Andrew (Unlikely Pairings, ep. 4) vs dw6561 (What is This Nonsense?) (http://www.youtube.com/watch?v=QiBSH7vJlEw&t=19m2s)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 04, 2015, 01:50:44 am

Good match. I never realized those fairies were only 70%? The time mage used to have white magic but we needed a way to restore MP. As for the actual match, I have no idea why Chickening was always going for refute. She was never targeted, so she couldn't use balance very often and when she could, she was innocent. Though that last stand in round 1 was awesome, that was the whole point of the chantage. But we definitely needed a way to restore MP and revive that's not on a 296 HP time mage.

Andrew, your team was fantastic. The innocent procs really screwed up my game plan. GG and hope you keep up your good win record.

Also, Decap proc missing? I wasn't aware that ePSXe was that bad. I use it and it's never given me anything noticeable to go on.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 04, 2015, 11:04:07 am
As always, thanks for taking the time to record matches.  I love listening to what you and Barren have to say about team synergy.


Your team has the elements that can take down my team very easily... Steal Heart, breaks, Steal Accessory, Draw Out, Talk Skill.  A combination of luck and silly enemy AI is what allowed me to win.  I think if your mediator didn't have Refute, in conjunction with your Samurai and those charms, you could have put me down, especially in round one.  You got that Steal Accessory off early on my archer, something I honestly didn't expect to happen (even though it makes sense that it DID happen, heh).  If some timely Mimic Daravons followed that... I don't think I could have recovered.  And, if something similar happened in the following round... yeah.

One thing I didn't think of when I was working those archers in there were the charmed Innocent procs on my own paladins.  That can actually prove to be pretty beneficial, and since the paladins are so tanky, I would gladly welcome at least one proc before my archers die/get their Charm dispelled.  I feel that the Atheist Bow is a little bit strong, as evident against your casters, and maybe it should be toned-down to 40% with... 13 WP?  Hmm....

Yeah, that was something I've seen happen TWICE when I was running test matches of my own.  I use PCSXR, so it's definitely not a bug that's solely associated with ePSXe.  I just figured that maybe the formula Decapitate uses can't make it land 100% of the time in every situation?  Maybe it has a 1% chance to miss?  I don't know.  I'm not that salty about it, but that's the third time I've seen it miss... it's certainly unexpected each time it happens, heh.

It was a fun match, dw6561... you're a good team builder, and I'd be afraid to fight What is This Nonsense? again, especially if you remove that mediator's Refute...!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 04, 2015, 11:48:34 am
Quick heads up I'm going to upload a series of matches featuring dw6561 three newest teams later tonight. So DW stay tuned
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 04, 2015, 03:50:08 pm
Quote from: CT5Holy on October 04, 2015, 01:49:05 am
Corosar (Galaxtia) vs silentkaster (Bottom 4) (https://youtu.be/QiBSH7vJlEw)
Andrew (Unlikely Pairings, ep. 4) vs dw6561 (What is This Nonsense?) (http://www.youtube.com/watch?v=QiBSH7vJlEw&t=19m2s)


Damn the back and forth of the first round was so awesome! i loved just how close that got! Great match Silentkaster and thank you CT5Holy for hosting i loved seeing that turn out like it did!!!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 04, 2015, 08:19:21 pm
FFT Arena 1.39c - The dw6561 Triple Shot (https://youtu.be/_ZfGHJDTt_Y)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 04, 2015, 10:43:28 pm

The berserk on the chiri-spamming geomancer is probably what helped us win this one. Especially since the Monk was immune to blind. Speaking of chiri, how did it keep punching through my team's mega evasion? RNG is really bad sometimes.

I'll have to see what I can do about my thief's MP pool. He has too much evade to heal from Grand Cross reliably, and I wanted nurse to compliment his already high evade. But yes, he could probably gain Move-MP Up if I can clear enough JP for it.



Wow, complete slaughter in round one. I really thought I had round 2, then it just completely turned around! I think it was the poison procs since we rely heavily on reraise, and also dropping the Samurai early on didn't help either. Round 3 was pretty much lost as soon as the samurai got dropped. I definitely need to check the accuracy of fairy or maybe tweak some compatability. That match was pretty epic though.



There was a lot of back and fourth going on here. Those Bahamuts scared the crap out of me but my team pulled through. That was a very petrifying match, I'll have to say. No seriously, I thought my faith almost backfired and was expecting a faith-fueled petrify from that oracle. Also the comet "Agh I'm charmed, I'm going to drop this giant comet thingy on my head now!" lol.

Also for anyone who hasn't played vanilla FFT in a while, "I'm Balk" is wearing the exact same equipment he wears at Bed Desert. Except that Blaze gun is well, actually the Fire gun instead of the ice one.



Thanks for the advice, it is very helpful. I'll see what I can do with Punch Art vs. Item. I didn't think about that.

I am okay with replacing H Bag with Kotetsu Knife on Love Boat, or maybe the reflect ring. But I don't want to replace the wizard staff on the other samurai. I originally had her as a squire with two hands and rainbow staff, but I realized she could be of more use as a samurai with that same set up but a Wizard Staff instead. Bottom line is, I wanted the crazy staff damage and not nessecarily just the draw out damage.

Also on Bread Heak, the spoonerism was definitely intentional. I was trying to make fun of stuff.
Chickening = play on words of Quickening
Love Boat = Steal Heart + Bizen Boat
Bread Heak = Head Break
Number 9001 = You know how often Time Mages are used. Although I could get away with a monk too, given how often those are used as well.


Wow that was a mouthful.
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 05, 2015, 12:44:15 am
Quote from: Barren on October 04, 2015, 08:19:21 pm
FFT Arena 1.39c - The dw6561 Triple Shot (https://youtu.be/_ZfGHJDTt_Y)



Alot of good information for me to glean from this fight... noticed alot of weakness to status that i will need to counter. i think refute would work nicely for that ... i could change the basic skill of that oracle to talk skill or as you stated barren... perhaps white magic would be a good fit.. and the harps i was not too familiar with... now that i think about it i will see why i went for the rune sword over the harp ... i don't know why if its true... as for the flail... its my attempt to add strengthen dark element... i will have to look into that as well still great match and definately gives me ideas to improve
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 06, 2015, 12:15:00 pm
Thanks for the matches CT5 and Barren. Saw them but hard to comment as I've been on mobile a lot.

Well, it was fun to watch. Still, gonna have to look into changes. I am glad they did win once...that Round 1 with Corosar and Round 2 with dw was pretty epic.

Also, about the missed recap proc...wut? I have no explanation for that. Is that bugged too?
Title: Re: Arena battle videos and discussion
Post by: Elmdork on October 06, 2015, 08:36:01 pm
My internet connection has been abysmal at best lately, so it's been a pain to watch everything, but I watched everything dammit! Welcome, Andrew, your teams have been a blast to watch and great job on the teams lately, DW! Sweet commentary from barren and ct5holy, also great music selection, TL. Have a few new team ideas, but for now "the raven king" has been untested since the mime change if someone wants to give that a go. 
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 07, 2015, 07:03:40 pm
Thanks for the compliment, Rouroni, and it's nice that you've got all caught-up with the videos.  The Raven King's mime looks like she can do some pretty effective mimicking... lots and lots of Chakra action, and those dances would be a pain to deal with!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 07, 2015, 08:22:19 pm
FFT Arena 1.39c - Heroebal (Mercs Incorporated) vs Kyrpt (Global Warming) (https://youtu.be/g6ObhoAjuhI)

FFT Arena 1.39c - Shintory (Slashes) vs Mudvayne (We Love The Undead) (https://youtu.be/uEF-T__kp3U)

FFT Arena 1.39c - White Knight Wiegraf (Storm) vs TrueLight (Vortex) (https://youtu.be/r4l-r9fCJd4)
Title: Re: Arena battle videos and discussion
Post by: Elmdork on October 07, 2015, 08:51:44 pm
Quote from: Andrew on October 07, 2015, 07:03:40 pm
Thanks for the compliment, Rouroni, and it's nice that you've got all caught-up with the videos.  The Raven King's mime looks like she can do some pretty effective mimicking... lots and lots of Chakra action, and those dances would be a pain to deal with!


We'll have to see. They're supposed to feel like the first fight against Elmdor, so I added last dance and a mime to better emulate stop bracelet. Probably the final edit, elmdor has his own kind of "blood suck" and works surprisingly well. Some time later I noticed it looks a bit like delay buster (huge fan BTW, ct5holy) almost too similar.. accidental, I swear, but it's not a common strategy so I feel okay about it. Thanks for taking the time to look at my team, Andrew. You must have been watching for a while before making teams, you're doing really well.

That was a seriously exciting match. I thought Krypt had that one in the bag after the first round. Surprised to see how well mimic spell gun worked out.. go figure. Has the weapon bug been dealt with or is this the exception? GG to the both of you, I enjoyed that.


I'll start by saying "I love those geomancers" they are definitely up there with my favourite configurations ever, that said, just a terrible match up for shintroy. Mudvayne's team did a great job of neutralizing well.. everything with a pulse.. and further proves: Oracles. Clutch. Games.


I was excited for this one. Both teams are well designed while being unique and interesting. Very surprised to see such a convincing victory in WkW's favor, but he's a talented designer and of course, oracles. Better luck next time TL!


Ooo grudge match time!! Surprised I managed to put up a fight at all, I was almost certain silentkaster would have submitted his SCC thief team in the S4 tournament, they're really that good. An entire team gets a double turn before I can complete one dance, just disgusting.

GG, my friend. I have always been a fan of the thieve's guild, and for good reason. They're at totally disgusting levels of dangerous and I'm glad to have somewhat put up a fight. I'm leaving the raven king as is, just wanted to see if they would do as intended, and they do. Just waaay too fast for them today.


THE DAMAGE! EVERYWHERE! DAMN!

Honestly had my money on DW, but RNG would have none of it. The guarded/counter magic holy was the big turning point in round 2 (right when things were going DW's way) and then that ninja faith upped the wrong dude. The battlefield soon filled with smoldering organic material.

Great job, corosar. Your baptism in flames have paid off, you're really becoming someone to watch out for. DW, you've been damn deadly since the first team you ever submitted, I always keep an eye out for your games. Awesome stuff from you both.


Great to see so much yin yang magic being thrown around, better yet to see how well it's being used. My respect to those who've used yin Yang in the past couple weeks.


Title: Re: Arena battle videos and discussion
Post by: Mudvayne on October 07, 2015, 09:40:51 pm
Hm might throw ultimus bow on both archers. Or atleast the male archer. I like the time magic on the female archer but the unit might be more effective as another PA stacked male with draw out. GG Shintroy.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 08, 2015, 12:48:47 am
I was really happy to see that Poison on my Paladin in the first round. Too bad he couldn't get too many turns after that to take advantage. The double Sleep in round two was GG for me. Yeah, I think that's enough matches for this team. They were fun to watch, but awkward at times. Time to start building some new teams. GG.


Here's a quick match from me:

FFT Arena 1.39C - Corosar (Soul Squad) vs. Dw6561 (Tricks and Treat) (https://youtu.be/n4WsmECf9fA)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 08, 2015, 09:39:16 am
When someone has time, can I see my thieves in action please? Thank you :)
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 08, 2015, 11:04:47 am
Quote from: TrueLight on October 08, 2015, 12:48:47 am
I was really happy to see that Poison on my Paladin in the first round. Too bad he couldn't get too many turns after that to take advantage. The double Sleep in round two was GG for me. Yeah, I think that's enough matches for this team. They were fun to watch, but awkward at times. Time to start building some new teams. GG.


Here's a quick match from me:

FFT Arena 1.39C - Corosar (Soul Squad) vs. Dw6561 (Tricks and Treat) (https://youtu.be/n4WsmECf9fA)



For the longest time that heavy hitting samurai scared me honestly.... especially during the second round with 500+ damage... though i did kinda find it humourous that big hat gets attacked with holy only for him to throw it back twicefold... or getting critted with that faith blade... it was a great match though kinda scared me alot but still good match!! thanks Truelight!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 08, 2015, 12:44:15 pm
Melee vs anti undead
(http://i.imgur.com/ZvmRqG2.jpg)
You did it Barren. Made my day.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 08, 2015, 12:57:22 pm
FFT Arena 1.39C - Rouroni Elmdor (The Raven King) vs. Silentkaster (Thieves Guild) (https://youtu.be/mAMJYqY3bLk)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 08, 2015, 01:22:01 pm
^TrueLight, that match is exactly what I was about to set up and and record haha.

TrueLight's Monk could have went for Repeating Fist on my Archer in the opening round but he decides to Grand Cross instead, despite the absorb. I think it just didn't do enough damage.

I could boost Kiku with Earth Clothes, but then my regular spells wouldn't do as much damage. Besides, she acts as mage bait, so I want to absorb nothing to attract spells on her. I could go for Prismatic Rod though.

Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 08, 2015, 08:39:33 pm
Forgot to reply to my match!


That was both funny and humiliating at the same time. If my priest hadn't been in the opposite side of the map as the mediator, he could have ressurected him in that first round. And that counter magic holy? Ouch. We had some major backfire with faith procs also. I swear that wizard was the death of me, with those flares and deaths laying waste to everything.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 08, 2015, 09:19:45 pm
Yeaaaah I think this was a bad match up for Rouroni Elmdor. Was that four eight speed units? He makes teams that are usually able to intercept faster teams, and therefore, equalize the turn order and often come out on top. However, when my units are that much faster, especially after haste and slow, that just can't end well. He made a strong push in Round 2 with the status, but because he was unable to deliver the final blow on the item not, I was able to regain control. Also...I face palmed when the item not decided to try to be fancy and go on the roof to save his friend which resulted in a crystal...ugh. GG.

Thank you for the video Truelight
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 08, 2015, 10:31:52 pm
A little late to debrief my match with Krypt...I had the thief @40 brave b/c his main attack was asura which isn't affected by brave. But, we didn't get to see it used here due to krypts team absorbing/being immune to fire. Basically I made him a tankier thief with a damage option not affected too much by being tanky. I like the double hand suggestion though on the thief if the spreadsheet is correct he should do ~200 damage and ~90 asuras. .

I think for the squire I might swap wizard outfit for wizard robe and shuffle some other things for her.

I think the chemist may end up getting talk skill as secondary I was trying to go for a something a little different with dance. I do wonder if a set up involving dance+ power/mind ruin would work pretty good



Title: Re: Arena battle videos and discussion
Post by: Krypt on October 10, 2015, 01:34:01 am

Thanks for the match Barren. It's good to see my team in action. Lucky with that small map on R1. That charm.... really put me in trouble there. You did a great job Heroebal, GG.

From this i see that the paladin is the worst link there, he can't do much thing there. And that mime not really need that move MP probably. Gonna make a major change later.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 10, 2015, 10:55:25 am
I have time Monday to do matches. If there are any requests please as always PM me and I will be more than glad to do the match(es)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2015, 08:02:17 pm
Screw waiting til Monday here's matches now!

FFT Arena 1.39c - Andrew (Unlikely Pairings Episode 3) vs CT5Holy (Two Swords Mime Funsies) (https://youtu.be/TUl9tWhN5Eg)

FFT Arena 1.39c - Reks (Your Status is Served) vs Heroebal (Dancers from Hell) (https://youtu.be/Jb8_-mFEVAg)

FFT Arena 1.39c - Anima Zero (Midnight Platoon) vs Andante49 (MA Mime) (https://youtu.be/hA5hRrQFnxA)

FFT Arena 1.39c - Corosar (Elemental Ravagers) vs Shintroy (Meta) (https://youtu.be/u5pkAdlY0Bc)

FFT Arena 1.39c - Epic (Unavoidable Skill) vs Rouroni Elmdor (Intergalatic Real Estate Agents) (https://youtu.be/Qb03J_MgTwI)

FFT Arena 1.39c - Lakitu673 (The Turks) vs Mudvayne (We Love The Undead) (https://youtu.be/sQndGkXtnDA)
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 11, 2015, 10:17:47 pm
I appreciate you recording the match.  As always: thanks!  I chose Damage Split and Counter Flood for the extra damage.  I know it's silly, but I just like the idea of enemy units dying to reactions; of course, the healing/status procs can be useful, too.  I considered giving the scholars Absorb MP and the monks Speed Save (?), but I'm okay with how it is for now.  As for the C Bag: I was simply stacking MA for the scholars' non-Earth spells, and the bags deal very little damage if they decide to whack their allies.  EDIT: As for the ninja in round two... I wondered why he didn't attack, as well... maybe he realized that he couldn't one-shot the scholars, so he decided to wait in order to preserve CT?  If the AI considered weapon procs, then he may have attacked, I suppose.


Two Swords Mime Funsies certainly has an interesting theme!  I think I saw this team in action in one of your streams.  Your team is off the charts in terms of style and entertainment value, as some "two swords mine funsy" stuff certainly happens.  I think a better matchup would have been against Episode 1 or Episode 4, as they're built for the long game, giving your team many more opportunities for funsies, indeed.  GG!
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 11, 2015, 11:55:16 pm
Quote from: Barren on October 11, 2015, 08:02:17 pm
Screw waiting til Monday here's matches now!

FFT Arena 1.39c - Andrew (Unlikely Pairings Episode 3) vs CT5Holy (Two Swords Mime Funsies) (https://youtu.be/TUl9tWhN5Eg)

FFT Arena 1.39c - Reks (Your Status is Served) vs Heroebal (Dancers from Hell) (https://youtu.be/Jb8_-mFEVAg)

FFT Arena 1.39c - Anima Zero (Midnight Platoon) vs Andante49 (MA Mime) (https://youtu.be/hA5hRrQFnxA)

FFT Arena 1.39c - Corosar (Elemental Ravagers) vs Shintroy (Meta) (https://youtu.be/u5pkAdlY0Bc)

FFT Arena 1.39c - Epic (Unavoidable Skill) vs Rouroni Elmdor (Intergalatic Real Estate Agents) (https://youtu.be/Qb03J_MgTwI)

FFT Arena 1.39c - Lakitu673 (The Turks) vs Mudvayne (We Love The Undead) (https://youtu.be/sQndGkXtnDA)



DWAGONS!~~

okay now that that is out of my system.. great ideas for updating my team... though i am kinda impressed with that paladin's cure 4 effects... kinda makes me wanna keep her as a healer... though i wanna try and boost PA a bit... will have to look into that... as for the summoner... definately gonna lower that fury... that is a detriment to the team as it brings in an unneeded weakness. I also feel that i am gonna keep meatbone slash on my lancer... i kinda like that reaction ability.. and its just not used enough in my opinion. good match shintroy kept me on edge for long... but this match helped show how well this team works if its a long run fight.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 12, 2015, 11:02:11 am
FFT Arena 1.39C - Barren (Reflection) vs. Heroebal (Knights of the Living Dead) (https://youtu.be/_Zp_efqag8c)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 12, 2015, 12:24:30 pm
Yea definitely lacking white magic cost me my matchup considering that I was in control for a good portion of the bout. But to Heroebal's credit, his undead knights were useful. My samurai certainly tried with balance but simply wasn't hitting. I updated it as soon as I saw the match. GG heroebal, you're team is pretty good
Title: Re: Arena battle videos and discussion
Post by: Reks on October 12, 2015, 02:08:24 pm
Quote from: Barren on October 11, 2015, 08:02:17 pm
Screw waiting til Monday here's matches now!

FFT Arena 1.39c - Andrew (Unlikely Pairings Episode 3) vs CT5Holy (Two Swords Mime Funsies) (https://youtu.be/TUl9tWhN5Eg)

FFT Arena 1.39c - Reks (Your Status is Served) vs Heroebal (Dancers from Hell) (https://youtu.be/Jb8_-mFEVAg)

FFT Arena 1.39c - Anima Zero (Midnight Platoon) vs Andante49 (MA Mime) (https://youtu.be/hA5hRrQFnxA)

FFT Arena 1.39c - Corosar (Elemental Ravagers) vs Shintroy (Meta) (https://youtu.be/u5pkAdlY0Bc)

FFT Arena 1.39c - Epic (Unavoidable Skill) vs Rouroni Elmdor (Intergalatic Real Estate Agents) (https://youtu.be/Qb03J_MgTwI)

FFT Arena 1.39c - Lakitu673 (The Turks) vs Mudvayne (We Love The Undead) (https://youtu.be/sQndGkXtnDA)


A lot of things were "What would happen if I put these together" and then some were just because I forgot.

Meant to give the Oracle a White Magic secondary for revival, but forgot. Fixed all of the units who needed it and I apologize for how long that second round drew on and on and on: those're never fun to watch or comment on

GG Heroebal. Those dancers hurt.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 12, 2015, 02:33:46 pm
Yeah apologies for the 2nd map being that long. I think maybe I should make both dancers just two handed lionheart that way when they do connect with an attack it kills. I was curious how much dmg the design tool would show the dancers could do at 40 brave with berserked two swords/two hands. Mainly because it was difficult to get the right pa/hp pool for the dancers to survive at higher amounts of brave. 

Rek's status's could have easily doomed me though , chemist can't dodge/heal/revive if they're stopped/sleeping.. GG Reks


GG Barren. Yikes petrify almost did me in, I think I better at least make the samurai immune to it and other status's somehow, I still want undead immunity for him b/c of bio3+auto potion/item skillset. I'm thinking crystal armor+jade armor or gold armor + n-kai armlet either could work. He'll lose 1 ma but he's not really there for damage too much anyhow. I could make him female and good compat with the priest but I want to make her raise spells connect on him. 
Title: Re: Arena battle videos and discussion
Post by: Elmdork on October 12, 2015, 04:47:55 pm
Woooah I got a match! Thanks, barren! Been crazy all weekend and my sister just had a baby this morning, so I'll have to get around to everybody's matches, but I'll see em' soon enough.

I needed a good win, been on a bit of a losing streak lately, but they've been good games either way. Forgot to take don't move off the monk, I'll do that now, just lacks punch compared to slow 2.

GG, epic. Much like CT5Holy, I don't have an "A team" but I must admit intergalactic is probably my strongest team overall. When my thief hits 16 speed, he becomes very hard to counter, easily one of the deadliest unit compositions in my arsenal.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 12, 2015, 05:02:21 pm
Balanced Team vs Multi Element team
Didn't test this team against a caster team, but I should do okay on smaller maps.

R1 - Meatbone slash return ace? RIP. Never seen southern cross get countered so badly. Didn't help that my units couldn't seperate or kill.

R2 - Great opener from me, but an even better comeback by Corosar. So many healing sources and clutch parries from the summoner.

GG. I overlooked giving the Time Mage comet. Team didn't perform as I wanted because of it. Definitely didn't expect one mistake to cause so much trouble.


Balanced caster team vs MA boosting mime team.
Going to have to bet against mime for the first time here. I don't think andante has the recovery, stopping power, or speed to compete with this team.

R1 - Scorpion Tail + Platina Dagger ninja borderline solod the team..
R2 - Destruction this round. Archer + Ninja combo could've solo'd the team here too.

Awful match up for an all around 8 speed team of casters. Andante didn't have anything to really make up for the low damage output. RIP


Thanks for the match Barren. GL with the new nephew uncle Rouroni.
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 12, 2015, 05:58:40 pm
huh.. i just noticed that the meatbone slash i used should not have done 395 damage... that is his natural health pool... the only reason i can think of is that overwhelm buffed it against his target... i did the calculations.. meatbone slash should have done 316 based on the master guild discription... plus the fury if it applies to it... good to keep in mind for the future for me :3
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 12, 2015, 06:32:42 pm
Whether FFM intended to change that or not I'm not sure, but Meatbone Slash still works like it does in vanilla (Damage = CasMaxHP).
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 12, 2015, 06:55:52 pm
Quote from: White Knight Wiegraf on October 12, 2015, 06:32:42 pm
Whether FFM intended to change that or not I'm not sure, but Meatbone Slash still works like it does in vanilla (Damage = CasMaxHP).


he may need to look into it then... a meatbone slash user with 500 hp could be trouble...
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 12, 2015, 07:11:25 pm
Quote from: Corosar on October 12, 2015, 06:55:52 pm
he may need to look into it then... a meatbone slash user with 500 hp could be trouble...


In order for Meatbone Slash to activate though, a lot of conditions must be met (no debilitating status, melee range, the chance of reaction triggering in the first place, going into critical and not dying), so this reaction, while it can be game changing when it does activate, activates fairly rarely (which is why all the recorders get so excited when it does activate.) It makes it pretty balanced even on the highest HP units (which, coincidentally, are more suited for defensive/damage mitigating reactions than Meatbone Slash, typically).
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 12, 2015, 07:39:35 pm
Quote from: silentkaster on October 12, 2015, 07:11:25 pm
In order for Meatbone Slash to activate though, a lot of conditions must be met (no debilitating status, melee range, the chance of reaction triggering in the first place, going into critical and not dying), so this reaction, while it can be game changing when it does activate, activates fairly rarely (which is why all the recorders get so excited when it does activate.) It makes it pretty balanced even on the highest HP units (which, coincidentally, are more suited for defensive/damage mitigating reactions than Meatbone Slash, typically).

hmmm part of me wonders now if i can make a team work around meatbone slashes requirements... this is kinda making me courious now...
Title: Re: Arena battle videos and discussion
Post by: Elmdork on October 13, 2015, 02:14:56 pm
Thanks, Shintroy. She's totally perfect and healthy.

Bad luck for CT5Holy here, but in fftarena it pays to lean towards the offensive side. the whole reason 40 br/fa is the minimum and 70 is max is to ensure every game ends, and it's much tougher to make a defensive team that can succeed against an all out offence. Think i'm going to make an experimental defensive team to test out against the standard offensive team. who knows, could be good.

Great show, andrew and better luck next time CT5Holy!


It's clear that there's a damage buff associated with berserk. My theory is it makes your effective brave 100, which is why berserk units do insane damage to each other. Pairing a couple chemists' with the berserk units was a clever idea.

Barren had it right when he said reks' team is lacking offensive punch. There's real potential in this team, but the units need to be a little better rounded in order to have success reliably. I'm not sure why the oracle is missing a secondary, just seems unnecessary. She could definitely benefit from white magic and even use regen for self healing.


O..ouch.. it's hard enough to make MA stacking effective without a berserk ninja going nuts everywhere. Not to say ma stacking isn't effective -it certainly is- but every turn you spend raising your stats is a turn someone is using masamune or an oracle is petrifying, or in this case a ninja being a ninja. I generally stray away from stat stacking on a more serious team for this reason.

in any case, respects anima, i have NEVER had success with ninjas. Ever. Period. So i like to see people have success with the things i can only dream of doing. It was a good shot, andante, just the speed became too much to overcome and that first map offered you no forgiveness. Also just beat ff9 for the first time about a month ago. Played a bit when i was younger but i really procrastinated getting back to it. I like the classic style FF.


Wow, that was a fantastic game. Unless i'm mistaken, that's corosar's first team refined to a point, and they are surprisingly effective. Great job, beating any of shintroy's teams isn't an easy feat. Action packed from start to finish, i definitely enjoyed this one. The meatbone slash was a welcome sight.


The fuck was that?! I haven't seen such a bad sandbag loop since derpstock 2015.

That aside, undead/anti undead is very powerful in the current meta. The only counter is holy water, which is usually the first thing cut when over JP and refute which is semi-reliable at best. Being able to shut down the entire white magic skillset (which is still the best for sandbaging) is borderline OP.

I'm definitely a fan, mudvayne. they have a clear goal and do their jobs well.
also of note: lancer has to be the best itembot in the game. Easy access speed gear, heavy armor and the potential to do damage no matter the multiclass just makes them THE class for an armored item bot. Paladins ain't got shyt on that.


CRAZY! Kudos to TL for thinking to pit these two teams against each other, it was a blast to watch. Awesome unit compositions, i particularly like the dual chiri undead quickening paladin (whoa mouthful) but both teams' concepts as a whole are rock solid. Both teams lacking in the sandbag category, but that's not a huge deal, watching two teams brawl it out is more exciting than watching sandbag loops anyway. GG guys, looking forward to seeing these teams in action again.


Title: Re: Arena battle videos and discussion
Post by: Mudvayne on October 13, 2015, 06:15:10 pm
Wow, sorry for that Barren! Other than the stall fest, I do like how this team performed. I've made some edits to the team, so I think now it will function even better. GG Lakitu!


I've made some edits to 'We Love The Undead' since that match and I'd love to see those edits in action if anyone could record a match for me.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 14, 2015, 11:36:34 am
FFT Arena 1.39c - The Silentkaster Show Part 2 (https://youtu.be/E1YlmJc4q4M)
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 14, 2015, 01:02:59 pm
Hey, sorry about that... I'll be changing the silk robes to brigandines.  Thanks again for using one of my teams in a recorded match!


That round one had so much back-and-forth!  I was scared that your bards were going to collect enough Speed to eventually double-turn my units... scary stuff.  Seems like your mime could deal some great double punches to 70 Brave units... I hope to see that in the future.  Aegis shield for MVP?  Yikes, those guards.  Also, your Lich was pretty heroic.  GG!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 14, 2015, 01:18:39 pm
Thanks for the matches Barren. I really appreciate that!!


Vs. Andrew- Now that the tournament is over and gone, I can change that Mime into what I really want...a talk skill mime. I didn't have much of a choice since I was displaying what my SCC tournament team would be if Mimes were allowed. Normally, I'd can the team but I like this team and how it functioned, and think it can be pretty good if the Mime stayed back a bit and actually...well...didn't die in the first round or two. GG.

Vs. Mudvayne- The Zombie/Undead kill is really hard to pull off, so I commend you for creating a decent team with this concept. On fast/evasive units, it's even tougher since your odds of hitting or inflicting Zombie with a proc is low. 7% was kinda funny. In any case, GG.

Vs. Shintroy- Very interesting units all the way around. Yeah, that Mediator not being un-petrified in round 1 hurt him bad. Round 2...once my Summoner got petrified I knew I was likely done for. I might need to raise the faith on that dancer...70% Raise 2 is just not good enough. Lancer, possibly too though I think I'm okay there with Dragon Spirit. GG.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 14, 2015, 05:04:36 pm
themed dark absorb vs balanced team
Went into the video thinking it would be even. Wasn't aware I posted the wrong version of the team though. With or without shadow shade it looks like its in silentkaster's favor since he has raise 2 and faster units.

R1 - 3v4 at the start. The only chance I had at making this a close match was landing petrify. GJ to silentkaster and RNG for not allowing that nonsense.
R2 - Weird round. The oracle didn't go for petrify as much as he could have. Probably due to the 12 speed lancer. Unlucky round for silentkaster with bio 3 and dancer not being able to OHKO the thief.
R3 - Charm gg
Would've been more interesting with shadow shade. Still fun to watch.


Thanks for the match Barren. Couldn't decide between abandon and awareness. Awareness would fit the character more, but I picked abandon since there'd be little need for awareness if I had shadowshade combos on large and medium maps.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on October 15, 2015, 12:57:31 pm
Another great video, barren!

V. Andrew:
What a great match, really could have gone either way. You never cease to impress me, Andrew. I happen to be a fan of twins, most my teams involve a twin of some sort. Super hard to kill with all that sandbag potential and samurai as armored casters. As far as silentkaster's mime goes, perhaps he could benefit from move -1. The enemy tends to move towards you anyway, so you'll get whatever reraises you would have had anyway with a raise in there somewhere. You really just want him to get some good mimics before going down anyway, right? Fun team, great show.

V. Mudvayne: Really tough match up for mudvayne here. Zombie really isn't potent compared to magic that does good damage, and it is most effective on a heavily defensive unit that can't do decent damage otherwise. I understand using faith on the oracle is there to boost petrify, but it's a bad deal. Once she goes down, they'll go into sandbag mode and everything could fall apart from there. Still, a great team, just needs a tweak on that oracle specifically. I think a book would be nice on her. Great job silentkaster, really punished every mistake without letting up. Solid team.

V. Shintroy: Definitely a fan of vampire based teams. Favourite novel is bram stoker's Dracula and my favourite anime is hellsing (I know, just gore and gun porn, shut up it's beautiful) I would have made alucard a male undead mediator as well. Not so sure about stone gun though. I'm confused as to why silentkaster's didn't go for esuna round 2 on the summoner.. still probably shintroy's round, but that could be a problem in the future. I mean.. she has ONE job..

Great display of team design, silentkaster. Always a thrill to watch your teams in action.


Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 15, 2015, 02:27:36 pm

I knew I was in trouble when I saw my units move first. Good, thorough stomping.


Thanks Barren for all the vids!
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 17, 2015, 02:28:21 pm
Last night's stream now up on youtube:
Part 1 (https://youtu.be/6vdYoGRdS4U)
Part 2 (https://youtu.be/LRFOedppPaU)
last few rounds (https://youtu.be/Ilsq9Z0qFqA) (big meatbone slash!)
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 17, 2015, 03:16:22 pm
That stream was a lot of fun, CT5!  Those 3~ hours flew by, as there were a lot of fun moments throughout!  I look forward to the next one!  Thanks again.


Got my can kicked big time!  Truth be told, I wish that my monks used Frog more often, and you were right about giving them Poison being a mistake (I've already made adjustments based on that).  Map 3 was the last nail in the coffin for my team, heh.  Regardless, I really like your new team, especially your archer.  Maybe you could use Reraise to make-up for only having one revival unit?  I know that this would force your paladin to not use his Talk Skill as often, but I think its pros outweigh the cons.  GG!


I'm sorry... I just wanted to see my Episode 02 be recorded at least once, LOL.  This will probably be the only time I'll see it being used, and I completely understand why (even *I* wouldn't want to see it in recorded matches often).  Arm Aim is a skill that I fear deeply, and I think if you managed to spread it around more often, I would have lost the first two matches (especially since they were small maps).  My favourite unit of yours is the paladin, since he's capable of great defence and decent offence (probably my favourite type of unit).  GG!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 17, 2015, 03:33:59 pm
I think poison's best usage imo is anti-sandbag that proceeds through reviving, stall tactic to make the opposing team waste turns curing it, and I also like the repel knife/poison combo.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 17, 2015, 04:17:25 pm
Quote from: CT5Holy on October 17, 2015, 02:28:21 pm
Last night's stream now up on youtube:
Part 1 (https://youtu.be/6vdYoGRdS4U)
Part 2 (https://youtu.be/LRFOedppPaU)
last few rounds (https://youtu.be/Ilsq9Z0qFqA) (big meatbone slash!)


Upon watching it the 2nd time, in Barren vs Reks, that Geomancer's Elemental indeed did 79 damage first time and 91 second time with same Kamaitachi, no MA boosting or elemental difference. Anyone warrant a guess why that happened??? Weird.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 17, 2015, 04:20:23 pm
could be a weather effect. Like it was thundering out, and maybe the wind had a increase in damage? Dunno, just pulling it from the hat I suppose
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 17, 2015, 04:23:21 pm
does elemental crit?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 17, 2015, 04:55:25 pm
Strange. Maybe it's just a bug? Now that I think about it, I have been noticing some numbers being off recently. I'll try to find some examples to show.

Quote from: Barren on October 17, 2015, 04:20:23 pm
could be a weather effect. Like it was thundering out, and maybe the wind had a increase in damage? Dunno, just pulling it from the hat I suppose
I don't think so. I believe FFM removed the elemental boosting from weather in Arena.

Quote from: Heroebal on October 17, 2015, 04:23:21 pm
does elemental crit?
Nope.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 17, 2015, 05:20:56 pm
91 was the regular damage, 79 is the odd one here.

This reminds me of some other game where you could have opposite of crits (failures) and do less damage than you were supposed to.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 17, 2015, 05:23:51 pm
Was it on the same target my geomancer hit? Or was it a mimes elemental? If so then it may be a bug
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 17, 2015, 05:30:37 pm
It happened on the first turn. (https://youtu.be/LRFOedppPaU?t=6m3s)

Reks chemist moves forward, attempts Arm Aim on the Geo. Counter Flood (Kamaitachi) for 79. Geo waits in place and uses Elemental (Kamaitachi) on the Chemist for 91 damage

Then Mime mimics for 79 78 damage
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 17, 2015, 05:44:32 pm
I think I figured out.

Counter Flood probably calculates Fury.

Geo is 48 Brave, Chemist has 70.

His regular damage is 91

(48 + 35) * (70 + 35) / 10000

0.8715

Multiply that by 91 = 79.3065 which rounds to 79
Title: Re: Arena battle videos and discussion
Post by: Barren on October 17, 2015, 05:48:08 pm
Interesting. I did not notice that when I watched the replay. It's most likely a coding exploit in the patch where normal geomancy does more damage than counter flood. Not sure how that happened. Definitely something to be fixed next version

If your math is right white knight then we need to mention that in the geomancy formula
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 17, 2015, 05:54:20 pm
Speaking of bugs, the decap proc from the battle axe also was evaded in a recent CT5Holy video. That would have to be addressed too since it's supposed to be unevadable (just the proc itself.)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 17, 2015, 05:58:57 pm
Yea bugs seems to be unpredictable. At least with WKW's explanation in geomancy damage based on brave makes some amount of sense

Hopefully FFM (or anyone else for that matter) can iron out the bugs. Or use the geomancy formula brave as part of the new patch so that way if you want full on elemental damage you go for high brave and elemental boosting and evened out stats
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 17, 2015, 07:25:25 pm
Just found and watched the Decap thing, I'll explain. (You can watch it here too if you want) (https://youtu.be/QiBSH7vJlEw?t=36m16s)

Decap formula is set to Dmg_(85)% Hit_F(MA+255)%

Notice the Faith here. In this case, both the caster and target had Innocent, so their Faith was set to 0. That dramatically lowered the odds of Decap landing (31%). If only one of them had Innocent, the odds would still be 68% which is really low when it's supposed to be over 255%.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 17, 2015, 07:30:48 pm
I never would have imagined that it uses Faith in its formula.  Thanks for clearing this up, W. K. Wiegraf!
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 17, 2015, 09:12:24 pm
Hey guys, I tested Counter Flood. I tested with a team of warpath Archers vs. Geomancers with Counter Flood and Iron Boots, on the map Inside of Limberry Castle. I figured that the type of geomancy doesn't matter because they all use the same formula, so I tested with Demon Fire instead. Here's what I found:

CF always did the same damage to the Archers no matter what their brave was, and CF did the same as normal Geomancy.

Both CF and normal Geomancy didn't act any differently against targets with Defense Up/Cherche, as expected.

Zodiac Compatibility is completely irrelevant since Reks's Chemist had neutral compat with both the geomancer and the mime.

In other words, it's probably a bug. Was frameskip being used by any chance? It might have skipped a calculation or check on the first turn. Or it could just be ePSXe doing it's weirdness.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 19, 2015, 12:57:41 am
FFT Arena 1.39c: Rock Out with your Bards Out!!! (Heroebal - Black)  -=VS=-  Ragtag Misfits From Tinkerland (Reks - Blue) (https://www.youtube.com/watch?v=CjiNeNyw2Ik)

Title: Re: Arena battle videos and discussion
Post by: Barren on October 19, 2015, 04:31:17 am
Just added a new team "Death Parade" TrueLight, if you would do the honors :D You know why I called my team Death Parade if you watch the anime

Made edits to the team to make it a bit more formidable
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 19, 2015, 12:17:23 pm
That was actually a pretty cool nasty/cool set up Reks. Luckily, the bards were able to target more than just the thief unit in the other two rounds too keep the thief in check somewhat enough for a win.


Congrats and good job on your first video recording Andrew!!!
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 19, 2015, 01:02:42 pm
Thanks, Heroebal!  I'll be taking requests, everyone, so feel free to post them in this thread.  I'll be recording another match momentarily.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on October 19, 2015, 01:04:32 pm
 :oops: Wouldn't mind seeing my newest team 'Nothin' Special' in action. Opponent is up to you.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 19, 2015, 01:24:53 pm
That was some pretty nice damaging throwing knives too.

Mud I think you meant to have your third unit as a squire not geomancer. He's got heal/wish as first set of abilities.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 19, 2015, 03:55:11 pm
FFT Arena 1.39c: Nothin' Special (Mudvayne - Yellow)  -=VS=-  Cloudsurfing (Gaignun - Blue) (https://www.youtube.com/watch?v=M4lpX7ibUFw)

FFT Arena 1.39c: The Meds (reinoe - Red)  -=VS=-  Big Number Parade (CT5Holy - White) (https://www.youtube.com/watch?v=apk9T0ZeGRM)

FFT Arena 1.39c: Mavericks (Rouroni Elmdor - Blue)  -=VS=-  Store Wars (dw6561 - Yellow) (https://www.youtube.com/watch?v=uLbnJ4ufIN4)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 19, 2015, 03:58:47 pm
If you're still doing matches, I just revamped Ride to Hell and would love to see them!!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 19, 2015, 04:16:24 pm
Would like to see my newest team action "meat bone slash plus.....for the win!!!"

I'll be happy if they get off just one or two meat bone's in.

I think I'll check out the product WKW mentioned sometime. Thanks for putting the videos up.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 19, 2015, 05:44:59 pm

Well, that was full of item spam. Target definitely lived up to his name. Also, it was pretty funny when the time mage (who had projectile guard) stepped out in front of the squire to block the 100% shot from the archer on round 2. Was that just a coincidence?
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 19, 2015, 05:52:15 pm
I don't think it was a coincidence. While the AI isn't generally aware of reaction abilities, it is somewhat aware of evasion. Thus, the AI is more reluctant to attack directly when a unit is defending and will attack from side/back when able to do so. Because she knew she could probably be more apt to evade than the other unit, she stepped in front. I believe that's how it works in reference to that.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 19, 2015, 06:23:06 pm
FFT Arena 1.39c: Ride to Hell: Retribution 1% (silentkaster - White)  -=VS=-  Meatbone Slash Plus Balance Off The Reflect For the Win!!! (Heroebal - Black) (https://www.youtube.com/watch?v=ADDEcAM2kjs)

EDIT: Apologies for the long processing times.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 19, 2015, 10:23:36 pm
Shucks no meatbone slash  :cry:.. I think it could have happened 1 or 2 times if the reaction triggered. Nice back and forth in the first round. I thought I had lost that 2nd round too especially when my mage opted to go for rod whacks on stopped units (a high hp paladin at that) when she still had mp and faithed up death/frog spells available... :?


On a curious side note on a couple of the test runs I did with meatbone slash team on some of the longer maps like main street of Lesalia for example. A lot of the times my wizard will cast Death on one of the undead archers at the very first turn of the match, the female archers are still at full health and both teams aren't anywhere close to be able to hit each other yet.

Any reason why the AI would do that? I was thinking it was for just in case they get hit type of thing. But due to short charge, death usually goes off before the other units even get a turn.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 19, 2015, 10:54:27 pm
Quote from: Heroebal on October 19, 2015, 10:23:36 pm
Shucks no meatbone slash  :cry:.. I think it could have happened 1 or 2 times if the reaction triggered. Nice back and forth in the first round. I thought I had lost that 2nd round too especially when my mage opted to go for rod whacks on stopped units (a high hp paladin at that) when she still had mp and faithed up death/frog spells available... :?


On a curious side note on a couple of the test runs I did with meatbone slash team on some of the longer maps like main street of Lesalia for example. A lot of the times my wizard will cast Death on one of the undead archers at the very first turn of the match, the female archers are still at full health and both teams aren't anywhere close to be able to hit each other yet.

Any reason why the AI would do that? I was thinking it was for just in case they get hit type of thing. But due to short charge, death usually goes off before the other units even get a turn.


No meatbone slash indeed and I even had a unit with that reaction too! Unlikely on your archers since I had no ranged melee attackers, but I think there was at least once in the first round where your paladin could have triggered it on my samurai (I'd have to watch again, but I thought I counted one time it just didn't trigger. Could be wrong though.) Yeah, this team is just meant to troll and apparently does not like Stop. I think I might change the Paladin to a Monk and experiment a bit more. Stop wrecked me in Round 2 and 3...if my Chemist had gotten a successful charm in R3 I might have won but 'twas not meant to be. GG.


My only thought on that might be if you're facing a team with Lore, Wiznaibus, or something that hits from afar. We see this with Life Song, occasionally but rarely, where the AI will not use a damaging ability IF the ability's damage will be negated by Life Song. A good example would be Comet...where a Life Song will be going...a Life song + a Mimed Life Song, if it can go off twice before the unit gets a turn and after comet resolves, the AI will not use it since the damage will be almost completely negated.

So perhaps the AI is being proactive in trying to prevent the enemy from using these certain abilities? If the AI knows their enemy will get a full heal and negate all the damage done by their ability, it won't use it. Also, with Short Charge, the AI acts a bit funny on occasion (it may not recognize short charge, so it thinks that the ability will go off after instead of before an incoming attack, but this happens rarely also.)

Just throwing that out there...may not be any of that :P
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 19, 2015, 11:12:32 pm
^^That could be it, I test them again a little while ago against Headhunters in Mainstreet of Lesalia and sure enough the wizard casted death on my archer right out of the gates. I'm guessing it doesn't recognize the short charge and trying to prevent an incoming attack like you suggested. 

Yeah charm definitely turned the tide in that first round for sure.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on October 20, 2015, 01:23:14 am
Wow, great video quality, andrew! Thanks for running stuff!
kinda just caught this before bed, so i'll get around to the other ones tomorrow.

I swear, DW is the bane of my existence XD her teams all rock and pretty much always manage to kick my ass. What ultimately did me in was the speed disadvantage. More often than not it became a sandbag battle, and she could just get units back to their feet faster, not to mention not a single raise 2 went uninterrupted. How does that squire do so much damage? Crazy. Speaking of damage, think zero was better off with overwhelm. looks like i'm missing about 18 points of healing/damage, though that wouldn't have saved her. Still, gotta switch that back around, sorry!

GG DW! The only person with that kind of record against me is probably truelight, and maybe shintroy. Always look forward to seeing what you put together, this one is just DEADLY.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on October 20, 2015, 09:49:41 am
Thanks for the match Andrew!

I'm honestly really surprised i won. I think both of my melee units can stand to be switched up to increase damage output, i wasnt too happy with how they performed. Also i need more ways to heal status like stigma magic or esuna. GG Gaignun! Faith + zombie is a fun combo and zombie really screwed my samurai with auto potion.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 20, 2015, 02:16:37 pm
For the foreseeable future, I will be posting at least a match per day, with each team pairing done on a whim, unless there's a request or two (or three?), of course.  Henceforth, the rounds will always go as follows, with maps randomly-selected:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

I have been using a modified version of the list of maps Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.  Thanks for the compliments, and you're all very welcome!


FFT Arena 1.39c: Yourtooslow (fpkfor - Blue)  -=VS=-  Seraphic Earth (Anima Zero - Brown) (https://www.youtube.com/watch?v=U2kg-9smoKE)

FFT Arena 1.39c: Danger Zone (Lakitu673 - Black)  -=VS=-  Kakumeiki (White Knight Wiegraf - Red) (https://www.youtube.com/watch?v=BSjgvgWBBg0)

FFT Arena 1.39c: Bad Breath (Shintroy - Green)  -=VS=-  Top Four Classes as of 1.39c (Barren - Brown) (https://www.youtube.com/watch?v=S3_IiwjOdh8)


(The videos may not be done processing at the time I post them, so I apologize in advance for this inconvenience.  EDIT: Also, welcome to Arena, fpkfor!)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 20, 2015, 02:52:03 pm
nice first team fpk, but I must comment about your monk. While I do like earth slashing undead monks, dragon spirit seems out of place on this unit because cursed ring users can already come back on their own without reraise. You could have used something else like projectile guard or HP restore since you had some jp left over. Especially if you're sticking with undead monks. My suggestion if you were to keep dragon spirit on the monk give him cherche for protect or a mantle/power wrist for evasion so that way dragon spirit is better supported. Physical hits regardless if they hit or not triggers dragon spirit. If you wanted to get the most out of earth slash and asura then swap out earth clothes for power sleeve and cursed ring for 108 gems. Of course that also means swapping out martial arts for attack up. Though I do prefer martial arts if I was going for earth slash, you'll get more out of it but not so much asura due to lack of fire boosting. The team itself isn't bad at all just the monk could be reworked a bit. Overall good debut for you to take on another earth absorb team
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 20, 2015, 03:10:50 pm
Thanks Andrew! Exciting to see more recorders!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 21, 2015, 12:53:45 am
FFT Arena 1.39C - Barren (Death Parade) vs. Fpkfor (Yourtooslow) (https://youtu.be/0zlLG_GAlAQ)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 21, 2015, 07:28:29 am
well got to make some edits for death parade. That's for sure. GG man, that was a good match. Fast archers will always be fast
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 21, 2015, 01:31:13 pm
Thanks for videos Andrew. Just letting you know in advance (or any other recorder), don't bother with my Close Quarters team for the moment because I noticed recently that I have a unit that breaks the JP cap. I'll be updating it soon enough
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 21, 2015, 03:38:02 pm
Didn't even know I had a match your vids must be unlisted or something Andrew. Either way, good stuff becoming an uploader.

Status vs Status/Balanced
Barren has the speed and range advantage but since we'll be playing on a medium and probably large map I'll have map advantage. It'll all come down to blinding the samurai and his thief's SP.

Round 1 - Pretty even start. Quickly turns into my favor once Barren's thief starts acting a fool. If the Samurai didn't go for the mediator it would've been a more even game. Then again this is probably the least amount of status I've ever seen bad breath land use in a round. Didn't realize Barren's team had no AoE. I don't think this will go to a round 3 unless the next map is small.

Round 2 - Haven't seen this map in a while. Quickly turns into a 3v4 due to the samurai getting separated. Not much to add after that. The thief gets stuck in sandbag duty again while the ninja almost solos the squire and geomancer.

GG.  Not sure about the idea of having a chiri samurai with no unit to support him. No idea what the Squire's secondary class was. I'd switch her out for a Raise 2 Oracle or draw out mediator tank. The team could definitely use haste and regen that's for sure.


Death themed team vs Balanced team.
Money's on the newcomer. Team composition's pretty top tier. Not a fan of watching death themed teams like Reks's Till Death since they tend to stall out matches.

R1 - Dominating round by fpk4. Range and RNG were not in barren's favor this round.
R2 - Charm, bad cursed ring rng, and the perfect map for death sentence will give Barren the round.
R3 - Even start. The match looked over when Barren's team separated. Even with Raise 2, there's no chance in barren coming back against stop and absorb with 8 speed 70 faith.

GG and GJ fpk4. Cursed Ring Monk is probably a top 3 combo in 139. I'd swap out Dragon Spirit for Arrow Guard though just to give ranged units a hard time. Not sure about giving him 60 Faith too. If he was to ever run into a raise 2 or oracle he'd be in for some trouble. Why not give him good or best compat with the chemist and go with 40 faith? RIP Blaze gun users. You'll definitely be able to get away with having a weakness to fire in 139. GL in your future matches mate.


So many matches and so little time. Can I have a match for my teams with a 1-1 record? I'd like to get rid of some teams soon. Buff PA and GGNORE preferred.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 22, 2015, 01:25:05 am
Thanks, and you're all very welcome... I'm happy to be a fellow uploader!  The videos are now flagged as "public" on my channel; sorry about that, Shintroy.


I've decided that I'm going to randomize who fights who, just like how I randomize what maps are chosen (www.random.org FTW).  Once a player is selected, I then randomly pick one of their teams, unless there's a specific team they want to see in action, of course.  If somebody has a request, I will fulfil it to the best of my ability.  There are 30 players, excluding myself, that have posted 1.39c teams, so this ought to spice things up!  Enjoy.

FFT Arena 1.39c: Buff PA (Shintroy - Red)  -=VS=-  Ride to Hell: Retribution 1% (silentkaster - White) (https://www.youtube.com/watch?v=OGCN_H9cik0)

FFT Arena 1.39c: Fancy Shmancy Geomancy (Reks - Red)  -=VS=-  Double Edge (Krypt - Black) (https://www.youtube.com/watch?v=VrtnHxSYgfM/)

FFT Arena 1.39c: Anbu Black Ops Unit (ShadowDragon15 - Black)  -=VS=-  Beta Toasters (Heroebal - Red) (https://www.youtube.com/watch?v=iskw3q28Mag)

(As for a few of the older teams that were posted, I decided to "clean" them up a little bit, AKA fix JP cost issues, general unit errors, et cetera.  Some of these people haven't been around in ages, so I figured that it would be okay for me to do this.)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 22, 2015, 10:05:05 am
Thanks for the match Andrew!

All I have to say about this...(http://www.google.com/url?sa=i&source=imgres&cd=&ved=0CAYQjBwwAGoVChMImayM_prWyAIVwlYeCh3hLQAD&url=http%3A%2F%2Ffiles.enjin.com.s3.amazonaws.com%2F381916%2Fmodules%2Fforum%2Fattachments%2Fu_mad__by_gnuenguemo-d3h620v_1407853169.jpg&psig=AFQjCNEk8i2n5YXtq6QC826t6jczUK0z6Q&ust=1445607836985356)

Kidding. This is a troll team so I thought the image was appropriate :P Anyway, I think what actually killed Shintroy's team here was building TOO much PA and therefore, each unit was prioritizing killing my units instead of reviving and sandbagging back into the match, particularly in Round 3. (Not to mention Barvenia Volcano is an odd map and one of my least favorite.) Because my team was keeping together in that little area, Shintroy wasn't able to approach me with more than 1-2 units to attack at a time, which also led to my units having abundant amounts of sandbag time.

Mime Shenanigans in Round 2 were indeed hilarious. My Lancer gets up to go back down to his own spear attack from the Mime...I think it happened with the Monk's sword too. I had much more backfire than Shintroy did, but it was hilarious as this team was trolling even itself.


I'll probably be taking this team off today and replacing it with another video game title that has been universally panned as a bad game and see if I can make anything unique out of it.

I'll also make a competitive team today and probably replace one of my other teams.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 22, 2015, 11:23:07 am
I actually like the latest version of Ride to Hell a lot, silentkaster, and it would be sad to see it go.  Your lancer is the best Iron Boots user I've ever seen in action.  I'm not too fond of Bervenia Volcano, either, but RNGesus chose it, so I figured that I'd roll with it anyway.  I also thought that, since the mimes and monks have decent Jump, the map would be okay, but I was incorrect.  If a map poses frequent issues for teams, I remove it from my list, and Bervenia Volcano is no exception.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 22, 2015, 01:41:03 pm
Good to see Fancy function perfectly!

Not too much to say other than sorry, Krypt. I'm sure that, had your team gotten closer, that probably would have been gg for me. Might give them Quake...

Alas, GG Krypt, and thank you Andrew!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 22, 2015, 11:01:40 pm
PA Mime vs SP/100% damage Mime
My least liked match up in the game. Mime vs Mime

R2 - That recovery though.
R3 - No chance at even getting in range on this map.

BG. RIP buff PA. Maybe I'll revive it in 140 if things are drastically changed.

Thanks for the match Andrew. I think smash bros has gotten me to dislike any kind of mirror match. At least not for exhibition.
-------------------------------
Fast Earth absorb vs Dark Absorb
Looks like a loss for me. fpk's team is way too high end for this team.

R1 - RIP
R2 - Going to be done in by my scholar running out of MP calling it now. Life Drain KO? Wow. Very intense game.
R3 - Great opener by fpk followed by Stop? It's over
GG. I'd like to see your team up against some teams as good as that.

Sorry I missed the stream CT5Holy. Didn't even notice the new posts in the stream thread.
Mime Unfaith/Faith vs Mime -PA
More mime on mime violence. Who ever wins, mime loses.

R1 - Tankiest support archer in 139 so far.
R2 - Archer went down early and RW's team sticking together didn't help avoid aoe any. I only think my wizard took damage this round.
I think that archer could use a Silver Bow to benefit from the MA and 70 faith procs.

RNGesus must be trying to tell us to prepare for a possible mime team tournament Andrew.
I'm most likely not entering since I'll probably never make a team better than my last entry
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 23, 2015, 12:32:14 am
FFT Arena 1.39c: Children of Terra (gatebuster202 - Brown)  -=VS=-  PA Mime (Andante49 - Red) (https://www.youtube.com/watch?v=0o9gxFgOhn8)

FFT Arena 1.39c: Midnight Platoon (Anima Zero - Black)  -=VS=-  Dark Impetus (Malroth - Brown) (https://www.youtube.com/watch?v=8Zru2QZV8hc)

FFT Arena 1.39c: GGNORE (Shintroy - Green)  -=VS=-  The Clean Up Squad (RedWorld - Red) (https://www.youtube.com/watch?v=2TpzyKEEAuI)


(Sorry, Shintroy, RNGesus has decided to have you fight against another mime team.  :P)
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 23, 2015, 12:34:00 am
Today's stream up on youtube!

Part 1 (https://youtu.be/1ahaHruILmE)
Part 2 (https://youtu.be/AClfmCPkJmI)
Part 3 (https://youtu.be/cCtRWr_Xpxw)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 23, 2015, 08:58:01 am
I'll have to edit some teams next time I get the chance. Definitely my throwing knife thief on top four. maybe it can lose speed ruin. Definitely need to edit my samurai on reflection. Perhaps make my oracle my time mage. I do need a combo of time/yin yang magic bouncing off stuff.

As far as suicide squad, I do feel I need to make minor edits to the squad. perhaps add more evasion and maybe replace the wizard??? I'll figure it out eventually. Any ideas would be cool though. GG everyone whom I fought on the stream
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 23, 2015, 02:52:38 pm
now that i am not busy... time for me to fix up the teams i need to!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 23, 2015, 05:33:13 pm
Would it be a good idea for everyone to sort their teams into some categories everyone can agree on? I figure this would give uploaders an easier time when matching up teams. I recommend three categories, competitive, for fun, and another neutral category for teams that don't mind facing either type of team. Teams in the for fun category will be meant to only face for fun teams, while competitive teams will face other competitive teams and neutral ones. The neutral category is mainly there for "for fun" teams that want to see how they fair against competitive teams.


Competitive Teams Your self proclaimed high end teams worthy of tournaments
Quetzalcoatl
Donuts
The Meta
With Haste

Neutral Teams Usually teams with a for fun concept but made to be competitive/high end. High potential/Meta changing teams.
Bad Breath
Bramble Blast
GGNORE

For Fun Teams Troll teams. Heavily themed teams. Teams that are obviously not meant for high end play. (Bad Breath while currently labeled as "for fun" I would have to put in the neutral category since it's definitely good enough to compete and would not be fair on other for fun teams (post sorting).
The Count



Exhibition matches are all about showcasing teams aren't they? If a match is extremely one sided then only one team gets showcased. One team looking really good is fine and all, but what about when it comes to updating the teams? If the match really is too one sided then neither teams will have enough information to upgrade their teams especially in match ups where one team doesn't even get to reach the other. Mime Wiznibus, Mime Lore, 4 Scholars, 12 SP OHKO archers, or really any team with the potential to get the other into an indefinite sandbag loop.

If everyone was to do this I think it would motivate others to make more teams. I think all three categories are encouraging enough as long as everyone sorts their teams out well.  I figure even if a quarter of the players here organized their teams there would be more entertaining match ups. Those that don't want to sort up could just be considered neutral. What does everyone else think about sorting teams to make match ups easier?
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 23, 2015, 06:46:11 pm
Quote from: Shintroy on October 23, 2015, 05:33:13 pm
Would it be a good idea for everyone to sort their teams into some categories everyone can agree on? I figure this would give uploaders an easier time when matching up teams. I recommend three categories, competitive, for fun, and another neutral category for teams that don't mind facing either type of team. Teams in the for fun category will be meant to only face for fun teams, while competitive teams will face other competitive teams and neutral ones. The neutral category is mainly there for "for fun" teams that want to see how they fair against competitive teams.


Competitive Teams Your self proclaimed high end teams worthy of tournaments
Quetzalcoatl
Donuts
The Meta
With Haste

Neutral Teams Usually teams with a for fun concept but made to be competitive/high end. High potential/Meta changing teams.
Bad Breath
Bramble Blast
GGNORE

For Fun Teams Troll teams. Heavily themed teams. Teams that are obviously not meant for high end play. (Bad Breath while currently labeled as "for fun" I would have to put in the neutral category since it's definitely good enough to compete and would not be fair on other for fun teams (post sorting).
The Count



Exhibition matches are all about showcasing teams aren't they? If a match is extremely one sided then only one team gets showcased. One team looking really good is fine and all, but what about when it comes to updating the teams? If the match really is too one sided then neither teams will have enough information to upgrade their teams especially in match ups where one team doesn't even get to reach the other. Mime Wiznibus, Mime Lore, 4 Scholars, 12 SP OHKO archers, or really any team with the potential to get the other into an indefinite sandbag loop.

If everyone was to do this I think it would motivate others to make more teams. I think all three categories are encouraging enough as long as everyone sorts their teams out well.  I figure even if a quarter of the players here organized their teams there would be more entertaining match ups. Those that don't want to sort up could just be considered neutral. What does everyone else think about sorting teams to make match ups easier?


technically i have already did something like that with my sorting though i have 4 groups

Tournament Teams: For teams that are also meant to win... but they were used in previous tournaments i still plan to improve them but they are more of a memory thing then anything else.

ranked: For matches meant to win... these are the ones i will do everything i can to make them better

Themed: For Fun teams usually with a gimick of some sort... may they be based on something or have a certain thing about them

And

Collab Teams: for when i team up with another person or take part in a team effort. These teams are updated based on what the player that made the units want.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 23, 2015, 10:08:37 pm
FFT Arena 1.39c: Galaxtia (Corosar - Black)  -=VS=-  Special Tactics and Reconnaissance (Lakitu673 - Green) (https://www.youtube.com/watch?v=KYo_f6w17tM)

FFT Arena 1.39c: We Finally Have A Mime (Mudvayne - White)  -=VS=-  Fire Cross (ShadowDragon15 - Black) (https://www.youtube.com/watch?v=cdl5dzZ9w1g)

FFT Arena 1.39c: Predictable Air Absorb Team (reinoe - Green)  -=VS=-  The Raven King (Rouroni Elmdor - Red) (https://www.youtube.com/watch?v=lSxQqXCiK_w)
(EDIT: Stall makes your mime go over the JP cap, Rouroni, as it's 300 JP instead of 100 JP like the memory card generator says.  I decided to give your mime Death Sentence instead.  I'm sorry if you wanted another Talk Skill skill.)


RNGesus apologizes for the one-sidedness of some of the matches I post.  In all seriousness, if people do not like my current system, then feel free to speak up and I can change things.  Truth be told, I think the random match-making element is fun, but I didn't consider the possibility that it could bother some people.  If everybody agrees with and acts upon Shintroy's idea, then, for each match I record, I shall draw from the predetermined "competitive", "neutral" or "fun" team pools for both participating players.  We could take the time to categorize the inactive accounts' teams, as well, and perhaps improve some of them while doing so.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 23, 2015, 10:24:01 pm
late recaps again, Thanks Ct5 holy for doing the stream and Andrew for keeping the video's coming.

Ouch Beta Toasters got toasted!! Not the easiest transition for beta toasters coming from Wiz's setup with the alway critical on bards/dancers and minimum cap on fury/faith. I'll probably have to rework Beta Toasters in some fashion not sure yet.


GG Barren. Nice long even fight, I think my team not having enough ways to directly deal with reflect eventually did me in, especially when my paladin started getting charmed.  My wizard couldn't not make good use of faith rod due to not having anything that can get through reflect. I think maybe I could switch frog for water spells, but Barren's units all absorb water not sure if they she even use it. I probably should switch one of the archers secondaries to draw out.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 23, 2015, 10:29:57 pm
Quote from: Shintroy on October 23, 2015, 05:33:13 pm
Would it be a good idea for everyone to sort their teams into some categories everyone can agree on? I figure this would give uploaders an easier time when matching up teams. I recommend three categories, competitive, for fun, and another neutral category for teams that don't mind facing either type of team. Teams in the for fun category will be meant to only face for fun teams, while competitive teams will face other competitive teams and neutral ones. The neutral category is mainly there for "for fun" teams that want to see how they fair against competitive teams.


Competitive Teams Your self proclaimed high end teams worthy of tournaments
Quetzalcoatl
Donuts
The Meta
With Haste

Neutral Teams Usually teams with a for fun concept but made to be competitive/high end. High potential/Meta changing teams.
Bad Breath
Bramble Blast
GGNORE

For Fun Teams Troll teams. Heavily themed teams. Teams that are obviously not meant for high end play. (Bad Breath while currently labeled as "for fun" I would have to put in the neutral category since it's definitely good enough to compete and would not be fair on other for fun teams (post sorting).
The Count




Exhibition matches are all about showcasing teams aren't they? If a match is extremely one sided then only one team gets showcased. One team looking really good is fine and all, but what about when it comes to updating the teams? If the match really is too one sided then neither teams will have enough information to upgrade their teams especially in match ups where one team doesn't even get to reach the other. Mime Wiznibus, Mime Lore, 4 Scholars, 12 SP OHKO archers, or really any team with the potential to get the other into an indefinite sandbag loop.

If everyone was to do this I think it would motivate others to make more teams. I think all three categories are encouraging enough as long as everyone sorts their teams out well.  I figure even if a quarter of the players here organized their teams there would be more entertaining match ups. Those that don't want to sort up could just be considered neutral. What does everyone else think about sorting teams to make match ups easier?


I might attempt this I'm doing a round robin tournament of my teams to see where they stand tier wise. It should give me a good idea once I'm through. Some are tough to judge though like Mimesmania whom can pack a punch but are basically all glass cannons. Kind of like the butterbean of fft arena. And bards from hell (5-3)are somehow outperforming dancers from hell (2-6), which I don't get b/c Dancers from can do everything the bard's one can do but better.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 24, 2015, 12:35:37 am
Quote from: Corosar on October 23, 2015, 06:46:11 pm
technically i have already did something like that with my sorting though i have 4 groups

Tournament Teams: For teams that are also meant to win... but they were used in previous tournaments i still plan to improve them but they are more of a memory thing then anything else.
ranked: For matches meant to win... these are the ones i will do everything i can to make them better

Themed: For Fun teams usually with a gimick of some sort... may they be based on something or have a certain thing about them

Collab Teams: for when i team up with another person or take part in a team effort. These teams are updated based on what the player that made the units want.

I'm aware of you and others that sort out their teams. Still though, I think it'd be best if we all organized our teams the same way. I noticed you have both tournament and ranked teams. I have the same thing going on with my tournament team, but unlike yours it isn't included in with my exhibition teams. Your tournament category could just fit in the competitive category since they're basically a tournament team updated for exhibition matches. Once a S4 team is updated it's no longer the same team used in tournament. All tournament teams are archived in the S4 thread (I'm just realizing this) so I'm actually going to remove mine from the team submission thread. If you were to sort yours this way you should keep yours in the competitive category, since unlike me you want to improve yours and have it compete against other teams also meant for tournament/ranked/high level play.

Themed and Collab teams can still be included in the categories I suggested. If they're gimmick heavy teams then just include them in for fun. If they have a lot of potential or you're unsure then go neutral, and if they're really great teams and you want them to only fight other teams then put them in the competitive category. My bad breath team was a for fun and themed team, but it has too much potential to be put up against other for fun teams. Everyone will just have to look at their teams objectively and sort them out.

Quote from: Andrew on October 23, 2015, 10:08:37 pm
RNGesus apologizes for the one-sidedness of some of the matches I post.  In all seriousness, if people do not like my current system, then feel free to speak up and I can change things.  Truth be told, I think the random match-making element is fun, but I didn't consider the possibility that it could bother some people.  If everybody agrees with and acts upon Shintroy's idea, then, for each match I record, I shall draw from the predetermined "competitive", "neutral" or "fun" team pools for both participating players.  We could take the time to categorize the inactive accounts' teams, as well, and perhaps improve some of them while doing so.


Nothing to worry about since you're not the only one who uses RNG to pair teams up. Your system is fine, I'm just proposing a way to make it better. Everything will still be done randomly just with a filtering system as you said.


Competitive vs Competitive
Competitive meaning teams made with the best strategies in mind. You include your team in this category if you only want to be paired against competitive teams.

Neutral vs Neutral
These can be competitive teams that don't mind fighting weak teams and vice-versa. Players who don't want to organize their teams can be considered neutral since they more than likely wouldn't care about how their teams are matched up win or loss. I'll probably use this category for untested, but meant to be competitive teams for the first match and for teams. This is a great category since unlike the competitive one, you're able to face unconventional teams like Wiznibus Mime, High level SCC, and other types of teams that you probably won't see in high end play.

For fun vs For Fun
Troll teams: Joke teams clearly not meant to win.
Heavily themed teams: Similar to theme teams, but to the point where they sacrifice viability against other teams
Extreme gimmick teams/Handicapped: SCC Mime, The Damned-like teams, etc.
tl;dr teams made for good spirited fun and aren't overwhelmingly good. These are just some examples of what a for fun team is.

These are just how I see each category. If everyone were to be neutral then we'd still have some mismatches, but at least then we'd know they're mismatched. Mismatches won't matter for the other two categories since a competitive teams have match ups in mind and for fun teams just don't care.


For now I just want to read more input the idea. Inactive accounts can stay inactive. I don't think players on break need to have their teams being used and rated. I think everyone behind Anima Zero is inactive. If you want to include those teams in your matches it would be fine since they'd be considered neutral to the people who are active and have their teams organized. It all works out actually since it's impossible for competitive and "for fun" teams to be matched up against inactive teams.

Quote from: Heroebal on October 23, 2015, 10:29:57 pm
I might attempt this I'm doing a round robin tournament of my teams to see where they stand tier wise. It should give me a good idea once I'm through. Some are tough to judge though like Mimesmania whom can pack a punch but are basically all glass cannons. Kind of like the butterbean of fft arena. And bards from hell (5-3)are somehow outperforming dancers from hell (2-6), which I don't get b/c Dancers from can do everything the bard's one can do but better.

I think bards have more potential than dancers just because they have access to superior AoE abilities due to their MA. Both are at 8 SP and 3 mobility, and have horrible weapon options sure, but being magic based means you're able to get more out of your turns than being physical based and they get more options in reaction, movement, and support abilities.

GL organizing your teams. There's really no need to unless you have some you want to only be matched up against competitive and for fun teams, but thanks for doing so since you'll be helping prevent mismatches in the categories where they matter.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 24, 2015, 01:54:57 am
Thought of another way to explain, or at least go into more detail in each category with explaining how players can sort "special request" teams. In the past there have been teams meant to only face a certain type of team and even against one single team. These teams would go in the for fun category since they're teams teams meant solely for fun and don't fit in the other two categories. Special request can be anything like "SCC Only", "vs Mime Only", or something specialty tournament worthy. Even a "NO JP cap", "S3 AI Tourney rules only" or something ridiculous like "vs NO LIMITS only".

"SCC Only" "NO JP Cap" "X Only"= For Fun. It's possible to make a SCC team, and compete with competitive and random team match ups sure, but this type of team will obviously only be paired up with other for fun teams with a "SCC only" special request tagged to it.

SCC Teams, Mime Teams, Twin Teams, Themed Teams = Neutral or Competitive. SCC teams can be made competitive, but at the same time can definitely out class a for fun team (See silentkaster's Thieves Guild). These teams are just teams with specific rules and can definitely be made high level (See any squire team).

This is just my input on the categories. The one that decides how their teams are organized is up to the player. I'm only worried about new players unaware of category "rules" accidentally putting a competitive team in a for fun team. The vice-versa doesn't really matter, but it does since it wastes the other team's time if they just end up getting steam rolled. No point in thinking about it now. Matching up teams hasn't even begun yet. Let's worry about the holes when we get there.

Who's up for some nonsense? I'm definitely going to make a for fun team with this special request/ruleset/etc even if others don't.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 24, 2015, 01:57:07 am
While I do think that organization of your teams for more possible matches is good, I'm currently locked to my phone, which is nightmarish for editing text and such.

None of mine are really "for fun" and I don't really make purely competitive teams, either.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 24, 2015, 02:18:09 am
Generally, my teams start out with an experiment, and I just build a team around it. Over time I try to make it competitive. If you want to gauge how competitive one of my teams are, I guess the version number could be a rough indication.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 24, 2015, 02:39:03 am
Quote from: Reks on October 24, 2015, 01:57:07 am
While I do think that organization of your teams for more possible matches is good, I'm currently locked to my phone, which is nightmarish for editing text and such.

None of mine are really "for fun" and I don't really make purely competitive teams, either.


Just remain neutral and maybe make new teams to fit the other categories. Players that can't categorize won't be affected by the sorting of team as previously said, but they won't be able to fight a player's high end or for fun teams.

If are actually able to sort your teams I'll do the formatting for you and just send you the post to copy and paste. All you would have to do is delete the spaces on the [b ] [/b] and add the brackets for
spoiler text 
Also if you need a .mcr or whatever the android/extension for memory cards is I'll make you the file with the teams you want since you aren't able to use excel on mobile. At least I don't think you're able to use excel. I haven't tested if my new phone is able to use complex spreadsheets.

It's going to suck if there's only 5 competitive teams and for fun teams and everyone's fine with being neutral.


There was discussion about ranked matches with a point system months ago in this thread and in the S4 tournament thread and there's been a couple of tournament suggestions thrown around like a mime team tournament and a SCC tournament with regular rules. I think categorizing all teams in to three groups would please a lot of sides without needing to do things like tournaments or making threads like a ranking thread that would need constant managing. Categorizing will also help uploaders who have admitted having problems matching up teams sometimes. (I'm beginning to repeat myself I'm about to go to sleep.)

No one is pushing the sort, but I do encourage people to think about it so we can have a lot more entertaining matches instead of one sided ones like we've been getting a lot of recently. There's also no need to rush or feel pressured since this will only slow progress. I'd hate to see someone get their for fun team destroyed or even a competitive listed team get a free win not because of having a good match up, but because someone listed a team incorrectly.

Quote from: White Knight Wiegraf on October 24, 2015, 02:18:09 am
Generally, my teams start out with an experiment, and I just build a team around it. Over time I try to make it competitive. If you want to gauge how competitive one of my teams are, I guess the version number could be a rough indication.


Same here and probably for many others WKW. If you don't think a team is strong enough to compete with a high end team then just list it as neutral. If you're making a competitive team, but are posting an early, weak, or even an untested version of it then list it as neutral. If you're like me and are in your tenth update of a supposedly competitive team then maybe it's time to let go (RIP My Me XI, Barrows X, Buff PA V, Power Rangers VII, etc). If you want to list them as competitive anyway then so do. There's always losing in the first round in a tournament. No pressure.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on October 24, 2015, 01:43:01 pm
 FFT Arena 1.39c: Mudvayne 'Nothin' Special' vs Barren 'Top Four Teams of 1.39C' (https://youtu.be/OxaAArpAMKw)

FFT Arena 1.39c: Shintroy 'Quetzacoatl' vs Fpkfor 'Yourtooslow' (https://youtu.be/cxtCFfzIRQg)

Been a while since I've recorded any videos and had some time this afternoon, so yeah. I haven't even ran an arena match my self in a few months despite the fact that I've still been making teams.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 24, 2015, 01:52:49 pm
Well, I'll be the first to say I disagree with a rule or a "strong" suggestion that players organize their teams.

I wasn't going to chime in on this debate but since many are now, I feel that I need to speak up.

(Also, for any further discussion on this, we should make a sub topic, as this is for Arena Video Battle Discussion, not team building...I am weighing in here only because many people have already posted here.)

Here are the reasons I disagree:

1. It discourages new players
We should be encouraging new players. Players that come in here and see everyone organizing their teams a certain way and may be confused. Will their first team be competitive? A theme? None of the above? They may have never even played the game before so I don't think it's fair. Even if it's just a strong suggestion and not an actual rule, if most people are following it, it is still intimidating to new players and they may think, "Oh since I'll be such a newb, I'll just pass."

2. Recorders should be able to record what they want.
Having done recording, I'd say it took an average of slightly over an hour per video (if it was just one match) between recording, editing and uploading. It's time consuming and while it is enjoyable, it still takes some time. While I think Otabo's system was very good when he organized his teams (High Priority, low priority, don't use in any requests, etc), it was because it was so simple and easy to layout. To simply say, "I'd like to see this in a match before my other teams," or, "Please don't use these teams," was very easy to read and regardless of his reasons, didn't require any extra effort on a recorder's part.

As a recorder, part of the "fun" was going through and picking out teams that I thought would make good match ups. You'd be limiting the recorders by saying, "Well, I don't want these teams against teams that are marked X," or maybe you do, but since you've categorized your teams, they won't know that. Recorders, whether it be RNG, choosing matches by match up, or whatever other means they use, should have at least decent freedom in being able to use it. If you don't want to see a team in action unless you choose the match up, put "For requests only," in the spoiler or whatever.

3. Some players don't have categories for their teams.
As CT5Holy lists on his team list, "I don't have an 'A' team." Well, same thing here. Any of my teams are available for a match against any other team at any time. Even if I hilariously crash and burn with a certain team, it's okay. It shows weaknesses, or perhaps I designed it that way.

I currently have 14 teams (which I will cull down a bit soon), and literally, I'd have 14 categories. My categories would consist of anything from, "My first team made in Arena" (Signs of Aging which I made when my sister RedWorld introduced me to Arena) to "I woke up in the middle of the night and couldn't get back to sleep so I made a team" category.

All of my teams besides "Signs of Aging" and "Competitive Team" are themed in some way, and all of them are "for fun" and all of them are designed to at least be somewhat competitive, where they may have trouble winning, but at least they're not completely inept. I would venture to say that Barren and CT5Holy probably are similar, and would not mind their teams going up against any other teams, regardless of whether or not it's a "good" match up.

4. Recorders do requests.
Barren, CT5Holy and TrueLight, who have been around and recording since I've joined Arena will all take requests and I don't think I've had any of them not do a single match up for me. It's not always right away, but they will do them. It sounds like Andrew will take requests too. So...I mean if you want certain match ups, they'll record them for you. As stated earlier, if you organize your teams and want to see a certain one in action, it may be less likely to happen, since there may only be so many of those teams for you to face, and if we've seen most of them in recent matches, then you may have to wait longer.

I'm listing these as the main. While I understand people organizing their teams, and I'm not faulting anyone for doing that, I don't think it should be a rule or a strong suggestion. Do what you want, and don't say, "Well if you've been around a while, you should do this," because frankly, it's a game and I believe in keeping it very simple. Some people will want to organize their teams and some won't. If you don't want certain teams going up against certain others, then say that in your post. It's very easy for you to say, "Please don't put this up against highly competitive teams," or "This team was made to really be strong so I only want very strong established teams to go up against this one," right in your team submissions post if you prefer not to see random match ups with that specific team. But if you're like CT5Holy or I, we don't care which team of ours you use. If we lose horrifically, it'll either be a bad match up, or we'll see some flaws that we have to fix and repost. If it's a good match up, then a good fight ensues. And if the opponent loses, then they get to see either flaws in their team or attribute it to a bad match.

For the record, there's nothing wrong with using RNG for your match ups Andrew. Be aware you could be in for long, drawn out match ups (like two Fire absorb teams going at it or two defensive teams), or you could be in for matches that practically end before they begin, but you'll also get a lot of interesting and fun match ups that way too.

In any case, I won't be reorganizing my teams that way for the foreseeable future. I maintain any of my teams may be used at any time unless I have a note on the team submissions post that says otherwise.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 24, 2015, 03:07:30 pm
I think Shintroy's system is really not that complex. Any unsorted team would be considered neutral, like it is right now. There really wouldn't be that many competitive teams, so overall it would not affect things that much. We'd just have some matches that are at least semi-guaranteed to be competitive. We could also set limits or restrictions to keep the numbers down. For instance if someone enters themselves as competitive but they go on a losing streak, clearly that means they aren't ready yet. They could just be sent back to neutral until they update their team and try again. As for the fun/themed category, it was pretty much just unofficial at this point.
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 24, 2015, 03:27:17 pm
Quote from: Andrew on October 23, 2015, 10:08:37 pm
FFT Arena 1.39c: Galaxtia (Corosar - Black)  -=VS=-  Special Tactics and Reconnaissance (Lakitu673 - Green) (https://www.youtube.com/watch?v=KYo_f6w17tM)

FFT Arena 1.39c: We Finally Have A Mime (Mudvayne - White)  -=VS=-  Fire Cross (ShadowDragon15 - Black) (https://www.youtube.com/watch?v=cdl5dzZ9w1g)

FFT Arena 1.39c: Predictable Air Absorb Team (reinoe - Green)  -=VS=-  The Raven King (Rouroni Elmdor - Red) (https://www.youtube.com/watch?v=lSxQqXCiK_w)
(EDIT: Stall makes your mime go over the JP cap, Rouroni, as it's 300 JP instead of 100 JP like the memory card generator says.  I decided to give your mime Death Sentence instead.  I'm sorry if you wanted another Talk Skill skill.)


RNGesus apologizes for the one-sidedness of some of the matches I post.  In all seriousness, if people do not like my current system, then feel free to speak up and I can change things.  Truth be told, I think the random match-making element is fun, but I didn't consider the possibility that it could bother some people.  If everybody agrees with and acts upon Shintroy's idea, then, for each match I record, I shall draw from the predetermined "competitive", "neutral" or "fun" team pools for both participating players.  We could take the time to categorize the inactive accounts' teams, as well, and perhaps improve some of them while doing so.


Thanks for the match Andrew i love seeing these!


That match had me worried when i noticed the anti status and healing capibilities of the team i was against. it seemed as though i would have a hard time breaking through the nut of lakitu's team... but my group managed to pull out well with heavy AOE and DWAGONS!~ GG Lakitu!


Quote from: silentkaster on October 24, 2015, 01:52:49 pm
Well, I'll be the first to say I disagree with a rule or a "strong" suggestion that players organize their teams.

I wasn't going to chime in on this debate but since many are now, I feel that I need to speak up.

(Also, for any further discussion on this, we should make a sub topic, as this is for Arena Video Battle Discussion, not team building...I am weighing in here only because many people have already posted here.)

Here are the reasons I disagree:

1. It discourages new players
We should be encouraging new players. Players that come in here and see everyone organizing their teams a certain way and may be confused. Will their first team be competitive? A theme? None of the above? They may have never even played the game before so I don't think it's fair. Even if it's just a strong suggestion and not an actual rule, if most people are following it, it is still intimidating to new players and they may think, "Oh since I'll be such a newb, I'll just pass."

2. Recorders should be able to record what they want.
Having done recording, I'd say it took an average of slightly over an hour per video (if it was just one match) between recording, editing and uploading. It's time consuming and while it is enjoyable, it still takes some time. While I think Otabo's system was very good when he organized his teams (High Priority, low priority, don't use in any requests, etc), it was because it was so simple and easy to layout. To simply say, "I'd like to see this in a match before my other teams," or, "Please don't use these teams," was very easy to read and regardless of his reasons, didn't require any extra effort on a recorder's part.

As a recorder, part of the "fun" was going through and picking out teams that I thought would make good match ups. You'd be limiting the recorders by saying, "Well, I don't want these teams against teams that are marked X," or maybe you do, but since you've categorized your teams, they won't know that. Recorders, whether it be RNG, choosing matches by match up, or whatever other means they use, should have at least decent freedom in being able to use it. If you don't want to see a team in action unless you choose the match up, put "For requests only," in the spoiler or whatever.

3. Some players don't have categories for their teams.
As CT5Holy lists on his team list, "I don't have an 'A' team." Well, same thing here. Any of my teams are available for a match against any other team at any time. Even if I hilariously crash and burn with a certain team, it's okay. It shows weaknesses, or perhaps I designed it that way.

I currently have 14 teams (which I will cull down a bit soon), and literally, I'd have 14 categories. My categories would consist of anything from, "My first team made in Arena" (Signs of Aging which I made when my sister RedWorld introduced me to Arena) to "I woke up in the middle of the night and couldn't get back to sleep so I made a team" category.

All of my teams besides "Signs of Aging" and "Competitive Team" are themed in some way, and all of them are "for fun" and all of them are designed to at least be somewhat competitive, where they may have trouble winning, but at least they're not completely inept. I would venture to say that Barren and CT5Holy probably are similar, and would not mind their teams going up against any other teams, regardless of whether or not it's a "good" match up.

4. Recorders do requests.
Barren, CT5Holy and TrueLight, who have been around and recording since I've joined Arena will all take requests and I don't think I've had any of them not do a single match up for me. It's not always right away, but they will do them. It sounds like Andrew will take requests too. So...I mean if you want certain match ups, they'll record them for you. As stated earlier, if you organize your teams and want to see a certain one in action, it may be less likely to happen, since there may only be so many of those teams for you to face, and if we've seen most of them in recent matches, then you may have to wait longer.

I'm listing these as the main. While I understand people organizing their teams, and I'm not faulting anyone for doing that, I don't think it should be a rule or a strong suggestion. Do what you want, and don't say, "Well if you've been around a while, you should do this," because frankly, it's a game and I believe in keeping it very simple. Some people will want to organize their teams and some won't. If you don't want certain teams going up against certain others, then say that in your post. It's very easy for you to say, "Please don't put this up against highly competitive teams," or "This team was made to really be strong so I only want very strong established teams to go up against this one," right in your team submissions post if you prefer not to see random match ups with that specific team. But if you're like CT5Holy or I, we don't care which team of ours you use. If we lose horrifically, it'll either be a bad match up, or we'll see some flaws that we have to fix and repost. If it's a good match up, then a good fight ensues. And if the opponent loses, then they get to see either flaws in their team or attribute it to a bad match.

For the record, there's nothing wrong with using RNG for your match ups Andrew. Be aware you could be in for long, drawn out match ups (like two Fire absorb teams going at it or two defensive teams), or you could be in for matches that practically end before they begin, but you'll also get a lot of interesting and fun match ups that way too.

In any case, I won't be reorganizing my teams that way for the foreseeable future. I maintain any of my teams may be used at any time unless I have a note on the team submissions post that says otherwise.


to be deeply honest... it was just a good way for me to catagorize what i had planned for the team... i don't really care if my teams are actually effective... in my mind they are just suppose to do what i mention about... one of my ranked teams has the gimmick of dark absorb... but i felt that the way i did it would be great for dealing with other teams that are in for the win so i placed them there.. the Nightmare hunters... are actually based around a bit of a RP i use to do but instead i wanted an effective team so i took characters that would work... and implemented them into a team... been working great.

in fact almost all my teams are based around something... in some form but i can see your point in the catagories being scary... hmmm... not sure how to remedy it for people that like catagorizing their teams.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 24, 2015, 03:40:26 pm
I like making fun teams and I wouldn't mind seeing them crash and burn occasionally, but I also don't want to see myself pitted against a team way above my league either. Both sides make very good points.

Actually, the more I think about it, I like the simplistic system we have now and I don't really want to see it changed. I'm not extremely opinionated on the matter, but I think it would be confusing as I'm having a hard time wrapping my mind around it now.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 24, 2015, 03:59:16 pm
Maybe there shouldn't be a fun category, but just Competitive and Regular/Neutral? That would at least prevent some one-sided matches.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 24, 2015, 04:00:30 pm
Well for me when I first started well over 5 years ago I didn't know how to make strong teams either at first. I would normally just mesh teams together without really thought. After a while when I understood the strategies alot better I incorporate it into my more competitive teams. For those who were around in Arena back when it first started I had a couple of gimmick teams until I was most famous for a team I called "the big assault"

Meant to be an full offensive team to wipe out the opposition immediately. My final version of that team was my season 1 team back in 2012 which was very successful. I also was one of the first if not the first to use a draw out bard because of their high MA and their array of clothes they can wear. That particular setup is so famous people still use it today. So it's really encouraging for new players to look back at history if they want to have an idea on how well/bad teams functions.

As far as pairing up teams together I usually just do a random matchup. Sometimes good sometimes not so much pending your perspective. So honestly if someone is new to building teams it is only fair for them to face someone at his/her level so they can be comfortably introduced before taking on more elite players like myself or CT5, TrueLight. And even we sometimes have bad luck rather than bad teams like silentkaster said. I give out on RNG screwing me over sometimes but in all honesty that's just how it works for some people. It's all just for the sake of having a good match anyways
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on October 24, 2015, 04:12:09 pm
Quote from: silentkaster on October 24, 2015, 01:52:49 pm
While I understand people organizing their teams, and I'm not faulting anyone for doing that, I don't think it should be a rule or a strong suggestion. Do what you want, and don't say, "Well if you've been around a while, you should do this," because frankly, it's a game and I believe in keeping it very simple. Some people will want to organize their teams and some won't.
Title: Re: Arena battle videos and discussion
Post by: fpkfor on October 24, 2015, 05:04:56 pm
I agree with the general consensus here, people that want to organize do it, people that dont want to organize dont do it, simple as that
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 24, 2015, 05:12:14 pm
Quote from: White Knight Wiegraf on October 24, 2015, 03:07:30 pm
I think Shintroy's system is really not that complex. Any unsorted team would be considered neutral, like it is right now. There really wouldn't be that many competitive teams, so overall it would not affect things that much. We'd just have some matches that are at least semi-guaranteed to be competitive. We could also set limits or restrictions to keep the numbers down. For instance if someone enters themselves as competitive but they go on a losing streak, clearly that means they aren't ready yet. They could just be sent back to neutral until they update their team and try again. As for the fun/themed category, it was pretty much just unofficial at this point.


That's my point though. Some players are better and/or more competitive than others. For example, when Mudvayne and Andrew made their first teams, I was like, "Daaaaaaang girl!" (I know you're both male, but I'm gay and anything that impresses me auto gets that response :P). Yet, take a struggling player and/or a player who doesn't know Arena's concepts who actually tried into that situation and it's gonna be awkward. Are you honestly going to tell a player, "Listen, I know you made this a competitive team and you might think it's good...but you gotta go back to the kiddie pool for a bit until you're ready." That makes it sound a bit harsh, but that's literally what you're telling them to do.

Again, (and as CT5 quoted me in saying but I'll repeat) I'm not singling out people who like organizing their teams. If that's what you like doing, then do it. But Shintroy is suggesting/proposing an unwritten rule, essentially, where it is either required or highly suggested that players organize their teams. I say no. Let players do what they want.

Quote from: dw6561 on October 24, 2015, 03:40:26 pm
I like making fun teams and I wouldn't mind seeing them crash and burn occasionally, but I also don't want to see myself pitted against a team way above my league either. Both sides make very good points.

Actually, the more I think about it, I like the simplistic system we have now and I don't really want to see it changed. I'm not extremely opinionated on the matter, but I think it would be confusing as I'm having a hard time wrapping my mind around it now.


Quote from: Barren on October 24, 2015, 04:00:30 pm
Well for me when I first started well over 5 years ago I didn't know how to make strong teams either at first. I would normally just mesh teams together without really thought. After a while when I understood the strategies alot better I incorporate it into my more competitive teams. For those who were around in Arena back when it first started I had a couple of gimmick teams until I was most famous for a team I called "the big assault"

Meant to be an full offensive team to wipe out the opposition immediately. My final version of that team was my season 1 team back in 2012 which was very successful. I also was one of the first if not the first to use a draw out bard because of their high MA and their array of clothes they can wear. That particular setup is so famous people still use it today. So it's really encouraging for new players to look back at history if they want to have an idea on how well/bad teams functions.

As far as pairing up teams together I usually just do a random matchup. Sometimes good sometimes not so much pending your perspective. So honestly if someone is new to building teams it is only fair for them to face someone at his/her level so they can be comfortably introduced before taking on more elite players like myself or CT5, TrueLight. And even we sometimes have bad luck rather than bad teams like silentkaster said. I give out on RNG screwing me over sometimes but in all honesty that's just how it works for some people. It's all just for the sake of having a good match anyways


In two fairly evenly matched teams, it's going to come down to (mostly) the RNG anyway. Eventually, due to RNG (and perhaps AI shenanigans which we all love), one side is going to pull ahead. A lucky dodge, getting through massive evasion, a double turn, an uncharacteristic AI action, the AI redirecting Stop onto itself...all of these things most of us have seen on more than one occasion be the winning factor in an otherwise very heated match. Yes, the RNG can and often is, the only factor that affects a match.

That being said, dw6561, the mere existence of categories probably won't stop bad match ups. As WKW pointed out, players will post teams in certain categories possibly over or under estimating their abilities. As a result, you're likely to get someone like my niece (fdquinn11) where I literally have to explain every ability to her when we get together and she wants to make a team putting a team she thinks is good in a competitive category against Barren's competitive team which will probably be over in less than five minutes.

In fact, there are times when I was recording I purposely looked through all the teams available to find something I thought was going to be good and then I record and it was over very very quickly. There's just no way to avoid them.

But if you're worried about good match ups, just request against certain teams you find interesting or that looks like it might be fun to go up against. Recorders are usually grateful when you make their jobs really easy :P

Squadalah!
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 24, 2015, 05:46:11 pm
Here are today's matches.  Remember: I will always fulfil requests to the best of my ability!

FFT Arena 1.39c: Heretics (Heroebal - White)  -=VS=-  Unavoidable Skill (Epic - Green) (https://www.youtube.com/watch?v=G_q4KLxXMJc)

FFT Arena 1.39c: Elemental Rahkshis 3 (StarRacer - Blue)  -=VS=-  Soundbite (CT5Holy - White) (https://www.youtube.com/watch?v=OB5bA7CltiE)

FFT Arena 1.39c: Bomb Squad (Dokurider - Black)  -=VS=-  Unlikely Pairings - Episode 03 (Andrew - Brown) (https://www.youtube.com/watch?v=60auGo3blVE)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once a player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.  Enjoy!

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



My YouTube channel: https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (I have to wait 30 days to give myself a custom URL... ugh.)










































You're welcome, Corosar... I'm glad that you're enjoying the matches!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 24, 2015, 05:53:45 pm
@silentkaster
1. I don't think you understood any of the categories if you think it discourages new players. What's discouraging is this https://www.youtube.com/watch?v=bTj1M4U_W18 . Nobody's at fault here except maybe RNGesus forsaking Joorum who was a new player at the time. https://www.youtube.com/watch?v=10S6lDAh6KU 42 Minutes in against Malroth's team. Again, you're not at fault, I'm not at fault, and Malroth definitely isn't at fault here, but wow if this isn't a good example of a why there needs to be some pooling, seeding, or match making system then I don't know what is. At least in the next AI tournament we will have teams made specifically for testing tournament teams since there will 100% guaranteed be a team in the competitive category and a for fun team that follows a NO JP Cap or past tournament ruling.

2. I'm not forcing anything on the recorders but to maybe respect the players choices when it comes to pairing up their competitive and for fun teams with those that aren't sorted aka "neutral category". In the past people have taken the time out to make teams made specifically for one purpose like for fun or supposedly competitive and I feel leaving things how they are now wastes an opportunity for these players and maybe even for the uploaders themselves. It solves a player feeling like all of their teams have to be ready to compete and prevents uploaders from having to apologizing for taking the time out to record a match. I don't understand how you're not seeing the categories being the same thing as labeling too. Every point you've made at the end there just fits the neutral and maybe "for fun" category.

3. Definitely didn't understand the point of the categories again. If you don't care for them then you're automatically neutral. The categories aren't about the people that don't care, they're there for players that do. 14 categories? It's almost as if you didn't read the spoilered info at all so I'll explain again at the end of this post.

4. The categories doesn't stop all requests. I just posted twice about there needing to be a universal system for players to organize their teams, that's it, the system doesn't change much. The only thing that will change is a player being unable to have a match against a team if it's not in the same category. Of course if the player is active they can always accept requests, but if an inactive team were to have organized teams and someone wanted to have a match up with one they'd have to have a team in the same category matched up out of respect for the inactive player's wishes.

Quote from: White Knight Wiegraf on October 24, 2015, 03:07:30 pm
I think Shintroy's system is really not that complex. Any unsorted team would be considered neutral, like it is right now. There really wouldn't be that many competitive teams, so overall it would not affect things that much. We'd just have some matches that are at least semi-guaranteed to be competitive. We could also set limits or restrictions to keep the numbers down. For instance if someone enters themselves as competitive but they go on a losing streak, clearly that means they aren't ready yet. They could just be sent back to neutral until they update their team and try again. As for the fun/themed category, it was pretty much just unofficial at this point.

Exactly WKW. I admit I didn't as good of a job as I could have explaining the categories since it was done right on the spot, but it's obviously silentkaster didn't understand enough to fully agree or disagree with them as much as you were able to.

You have a good grasp on the reasons behind the neutral and competitive categories and how teams always have the option to change between them. The for fun category is definitely an odd one that I need to put more thought into. I think a lot of players need to rethink how teams are since there's a lot of players that may believe a "themed" team should or could fit in the "for fun" category.

----------------
What makes a team a team? Obviously it's four functional units trying to achieve the same goal "to win". But what about teams that want to do more than win or just have a wacky match that goes on forever? In those cases it's not just about winning and losing and I believe these teams need a system so that they're matched up better.

Now I'm not the only one that thought there needed to be a ranking system of some sort. It's been discussed in this thread and others like the annual tournament thread. Seeding has been discussed, but I don't think it's fair for players since would end up in numeral ranking and with players at the bottom which would probably end up badly for the spirit of the game since players wouldn't have a choice if they ever competed in the competitive tournaments. Ranked matches has also been proposed, but I don't think this would be a good idea either since it would require everyone to make competitive teams, uploaders to do the matches, and a point system to rank players. Too much work and it's probably intimidating for newer players to be paired up with a top ranked player even if it's one of their bad or fun teams. All discussion for these ideas have died out since I guess everyone's fine with the current system.

That's when I thought of a way for the neutral players to stay neutral and for players that want to be matched up with other high level and gimmick teams. The three categories won't have ANY affect on the players that don't to or aren't able to organize their teams. They'll only affect the players that choose to use them.

The competitive category is pretty self explanatory; a category for teams designed specifically for high level play. Teams in this category will only be able to fight against other competitive teams so there's nothing to worry about for the casual passive player. Their team will have zero chance of being paired up against cutthroats unless an uploader does so.

The "For Fun" category is an odd one since not everyone has the same idea of what makes a team fun. So I'll explain what kind of labeling doesn't automatically make a team fit this category.

Themed teams - These teams come with infinite possibilities like any other team, but are restricted to their theme. Some themed teams just had the names and gender of their portrayed character while others went to the extreme and gave their teams weaknesses, weapons, and other things to the point where they barely functioned. What I mean is just because a team is themed doesn't make it bad. My mime tournament team was themed after an album, but it got second place, my bad breath team is based entirely off of the objectively best blue magic in final fantasy history "Bad Breath" and is currently 5-0. These teams are more than just themed teams, one is a high level mime team meant to be competitive and the other was meant to be a "for fun" team but ended up being a huge threat. I'm actually not sure how others would categorize bad breath, but I think it's too much for what my idea of a "for fun" team is so I'm putting it in the neutral category.

A good example of a for fun themed team would be my mime team "Fists of the North Star" https://www.youtube.com/watch?v=Xkm96eFjVtE or Dracula. Neither team would overwhelm the other and it's pretty obvious neither were meant for competitive play I'm confident in everyone being able to identify their themed teams meant to showcase their theme.

Mime Teams - 139, the patch where mime got access to a abilities, equipment, and lost its innate abilities like ribbon and concentrate. In short mimes became less of a gimmick class and more of a versatile support class so having a mime on your team doesn't automatically classify it as a bad team. I don't think I have to go into this one much. Just look at Ban Hammer or Delay Buster.

SCC Teams - We all know how powerful 4 thieves can be so I won't have to go into much detail here either. SCC teams can be extremely powerful if executed well enough. If a player wants their SCC team to only be paired up against other SCC teams then that has to go in the for fun category with label like 
or something easy to understand. The competitive category isn't for specific requests since teams made for that category shouldn't care about random match ups since it's the closest thing to a tournament setting where exceptions shouldn't be made. If you want to make a SCC team and have it compete against supposed best teams then by all means label it as competitive or neutral.


With the for fun category we'll also be able to have some new matches like no jp cap exhibition matches and other rules we've never been able to have outside of tournaments.

The neutral category is for players that don't want to categorize and for players that don't care about what their team gets matched up against. This category is just the current system in short where any type of teams get matched up. A competitive team will be able to fight a for fun team and vice-versa here, but now players and uploaders will know what's possible here unlike before. So no more apologies and feeling sorry for yourself in this category since there's always the option of making a for fun team or competitive team.
-------------------

So many posts while typing this. Looks like everyone at least understands this as entirely optional (neutral). I'm just glad I'm not alone in trying to make it easier on the uploader's conscious when using RNG and getting poorly matched up teams.
Quote from: silentkaster on October 24, 2015, 05:12:14 pmBut Shintroy is suggesting/proposing an unwritten rule, essentially, where it is either required or highly suggested that players organize their teams. I say no. Let players do what they want.

Still not understanding the point of the neutral category. It's not about the players that are against the categories, it's about the players that care about how some of their teams are matched up. In the future when we have the S5 (or is it 6?) tournament there will definitely be more matches like I posted above where someone's tournament team gets showcased against other non tournament teams for exhibition. The categories will without a doubt make uploaders jobs easier when it comes to these types of videos since all they will have to do is pair them with competitive teams.

--------------------------------------
Balanced team vs faster balanced team
Looks like fpk's at an advantage here. He has the definite speed, range, and damage advantage here and projectile guard. This is going to be a tough match for me.

Round 1 - Brutal stuff here. fpk's archer destroyed my ninja at the start and then just piled out the damage from afar. I didn't even get to do anything here. Good stuff.

Round 2 - Slightly better game since my archer didn't start out attacking the monk. The ninja still got blown up at the start though. Really convincing win here.

Very good game. I'm glad this team finally got blown up since I've only ever updated it once. I really like the versatility of your chemist fpk. So much depth in this team. Good luck against other competitive teams, I was indeed too slow here.

Thanks for the match Andrew. Hope you're not overworking yourself with these matches. Subscribed yesterday.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 24, 2015, 06:09:19 pm
Request: Can you guys move this debate to another thread, please?
Title: Re: Arena battle videos and discussion
Post by: Barren on October 24, 2015, 08:32:43 pm
Speaking of requests.  My schedule should be freed up a couple of days before Halloween so if anyone in mind wants me to do a match for them as always just PM me. If you have an opponent in mind please let me know
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 25, 2015, 12:22:02 pm
Here are today's matches.  Feel free to post requests!

FFT Arena 1.39c: Yourtooslow (fpkfor - Blue)  -=VS=-  Global Warming (Krypt - Red) (https://www.youtube.com/watch?v=8audSWLsk0A)

FFT Arena 1.39c: Faith (formerdeathcorps - White)  -=VS=-  Caravan of Remembrance (TrueLight - Black) (https://www.youtube.com/watch?v=Wh5wkw7rC-w)

FFT Arena 1.39c: Elemental Ravagers (Corosar - Red)  -=VS=-  Laundry (Fdquinn11 - Yellow) (https://www.youtube.com/watch?v=ATFcFa9bS4E)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once a player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.  Enjoy!

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



My YouTube channel: https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (I cannot get a custom URL yet.)

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Title: Re: Arena battle videos and discussion
Post by: Corosar on October 25, 2015, 04:35:26 pm
Quote from: Andrew on October 25, 2015, 12:22:02 pm
Here are today's matches.  Feel free to post requests!

FFT Arena 1.39c: Yourtooslow (fpkfor - Blue)  -=VS=-  Global Warming (Krypt - Red) (https://www.youtube.com/watch?v=8audSWLsk0A)

FFT Arena 1.39c: Faith (formerdeathcorps - White)  -=VS=-  Caravan of Remembrance (TrueLight - Black) (https://www.youtube.com/watch?v=Wh5wkw7rC-w)

FFT Arena 1.39c: Elemental Ravagers (Corosar - Red)  -=VS=-  Laundry (Fdquinn11 - Yellow) (https://www.youtube.com/watch?v=ATFcFa9bS4E)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once a player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.  Enjoy!

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



My YouTube channel: https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (I cannot get a custom URL yet.)

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Again thanks for the Match Andrew! love just how many come out to watch! i don't have time for all of them :P


As much as i love seeing myself win handedly its kinda discouraging for me... i rather lose than win.... more fun to learn about where i can improve then not... and i can gleen more from loses that wins... still great match and sorry Fdquinn11 for the match...
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 25, 2015, 05:42:23 pm
I nearly missed this match, didn't realize it was there. A barn burner, I think epic's team having Unavoidable Skills is what clinched it for him. My team was in the Red Zone towards the end but couldn't inflict enough damage to finish the job, so Epic's team was able to recover and made it through for the win


Shintroy: Both the Bards&Dancers from the "Bards/Dancers from Hell" teams are all berserked, which is why I found it odd that Bards from hell are out performing the Dancers from hell during my test run tournament.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 26, 2015, 03:04:40 am
I was wondering: if a match clearly isn't going to end and it happens to be during a tournament, how is a winner declared?
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 26, 2015, 05:51:06 pm
Here are today's matches.  Enjoy!

FFT Arena 1.39c: Epic (Unavoidable Skill - White)  -=VS=-  Andrew (Unlikely Pairings - Episode 01 - Brown) (https://www.youtube.com/watch?v=2VhsTb5MlCk)

FFT Arena 1.39c: Reks (Til Death Do Us Part 3 - Black)  -=VS=-  White Knight Wiegraf (Kakumeiki - Red) (https://www.youtube.com/watch?v=kDU0AowaU8E)

FFT Arena 1.39c: Gaignun (Cloudsurfing - Blue)  -=VS=-  Heroebal (Mercs Incorporated - Green) (https://www.youtube.com/watch?v=zXFtPG3KzIs)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once a player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)























































Quote from: White Knight Wiegraf on October 26, 2015, 03:04:40 am
I was wondering: if a match clearly isn't going to end and it happens to be during a tournament, how is a winner declared?


Maybe by which team has the most units remaining?  I'd imagine that it'd be unlikely for both teams to have the same amount of units if the round drags on for that long.  If they do have the same amount, then... RNGesus can chime in?  Lol.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 26, 2015, 06:33:52 pm
Thanks for the match, Andrew.

Quote from: White Knight Wiegraf on October 26, 2015, 03:04:40 am
I was wondering: if a match clearly isn't going to end and it happens to be during a tournament, how is a winner declared?
I actually ran into a similar situation somewhat recently. It happened during Season 4 between Reinoe vs. Shintroy. Shintroy's Chemist was not dying and repeatedly getting Charmed which dragged on the round. If that Chemist would have been Charmed one more time, I would have ended the round there and said Reinoe won because he had more units up. Luckily, the Chemist eventually died.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 26, 2015, 07:23:58 pm
Quote from: Andrew on October 26, 2015, 05:51:06 pm
Here are today's matches.  Enjoy!

FFT Arena 1.39c: Epic (Unavoidable Skill - White)  -=VS=-  Andrew (Unlikely Pairings - Episode 01 - Brown) (https://www.youtube.com/watch?v=2VhsTb5MlCk)

FFT Arena 1.39c: Reks (Til Death Do Us Part 3 - Black)  -=VS=-  White Knight Wiegraf (Kakumeiki - Red) (https://www.youtube.com/watch?v=kDU0AowaU8E)

FFT Arena 1.39c: Gaignun (Cloudsurfing - Blue)  -=VS=-  Heroebal (Mercs Incorporated - Green) (https://www.youtube.com/watch?v=zXFtPG3KzIs)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once a player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)























































Maybe by which team has the most units remaining?  I'd imagine that it'd be unlikely for both teams to have the same amount of units if the round drags on for that long.  If they do have the same amount, then... RNGesus can chime in?  Lol.


I meant to remove this team, due to the obvious flaws, so apologies about that.

Round one gave me a taste of my own medicine. Round two was lost the instant the Bard decided to finally do something other than Sing. I do like the Oracle and Chemist on my team, though.

GG WKW, and I'll be removing this version on Till Death shortly.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 27, 2015, 04:16:48 am
Thanks for the answers. Since there are currently no time limits to a match, arbitrary decision seems to be the only solution.

So Kakumeiki has retired another team huh... I seem to be good at that. Is that a good or bad thing?


Decided to roll a gauntlet match, I will record as soon as I can. I have posted RNG stuff here instead since I have way too many notepads saved in my FFT Notes folder for my own good (a long-term result of hastily saving stuff I wrote down before going to bed).

Rolling a gauntlet to record from the 22 players I have considered "active"...

Rolled 11: Rouroni Elmdor

Rolling one of 5 possible teams. SCC team was not counted, unsure if it fits regular Arena criteria.

Rolled 4: Intergalactic real estate agents

Rolling 4 different opponents out of 21 players. Removing one possibility after each roll for different players.

Rolled 12: Reks. 20 possibilities left
Rolled 13: CT5Holy. 19 possibilities left
Rolled 12: Mudvayne. 18 possibilities left
Rolled 14: Andrew.

Rolling opponents' teams.....

[Reks] Rolled 6: Squired Away
[CT5Holy] Rolled 9: Iron Will
[Mudvayne] Rolled 1: Caster Chix
[Andrew] Rolled 5: Unlikely Pairings Ep.5

The matches have been determined. (https://www.youtube.com/watch?v=xAPl0bsAGyc)
Title: Re: Arena battle videos and discussion
Post by: Reks on October 27, 2015, 12:07:56 pm
Oh, no. I meant to pull them off until I could do something with them because I didn't like the number of flaws I saw i n them, WKW.

Your team is pretty decent, but not the cause of the removal :P
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 27, 2015, 02:49:25 pm
Here are today's matches.  Enjoy!

FFT Arena 1.39c: Rev4nd (Sneaky Magic - Red)  -=VS=-  Dokurider (General Winters Army - White) (https://www.youtube.com/watch?v=jkw9LaOE0Vo)

FFT Arena 1.39c: ShadowDragon15 (The Celts - Black)  -=VS=-  Lakitu673 (The Evil Police - Red) (https://www.youtube.com/watch?v=cNH5hesKlZk)

FFT Arena 1.39c: Andante49 (MA Mime - Yellow)  -=VS=-  CT5Holy (All-Ultima - White) (https://www.youtube.com/watch?v=ga0t1CUx4w8)

BONUS MATCH:
FFT Arena 1.39c: Shintroy (Bad Breath - Green)  -=VS=-  Shintroy (Really Bad Breath - Blue) (https://www.youtube.com/watch?v=XSa5tVpwRLA)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once a player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)


https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.



























































Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 27, 2015, 03:54:57 pm
Didn't read the team names so I thought I was watching a "Strangers by the Lake" match.

R1/R2 - Extremely lucky rng for Rev4nd. Didn't even get to see any absorb action from Dokurider's team.


Didn't request and never would request a masturbation match but a match is a match.

R1 - I only tested this match up on small and large maps so this outcome was surprising.  Never been disgusted by my own luck before.
R2 - Started out as expected from RBB, but RNG does it again.

Thanks for the match. To be fair to RBB, there is a Great Malboro on BB. Still didn't think it'd be that one sided with such a huge speed advantage, medium maps aside.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 27, 2015, 06:40:58 pm
Quote from: Shintroy on October 27, 2015, 03:54:57 pm
Didn't request and never would request a masturbation match but a match is a match.

R1 - I only tested this match up on small and large maps so this outcome was surprising.  Never been disgusted by my own luck before.
R2 - Started out as expected from RBB, but RNG does it again.

Thanks for the match. To be fair to RBB, there is a Great Malboro on BB. Still didn't think it'd be that one sided with such a huge speed advantage, medium maps aside.



Eh, I just read the comment you used to have in Team Submissions about those two teams and thought that it would be an amusing match, and I had some extra time, so I decided to record it.  Also, you're welcome!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 27, 2015, 09:36:44 pm
My first attempt at posting a match/video of anything, so it will be a little rough around the edges until I get used to it. For example gameplay noise on the 1st recording is a little low b/c I didn't realize my personal volume setting effected it :).
Music/narrating probably won't be implemented until a later date when I get more comfortable with recordings. I'm hoping I put in the links correctly also.

I set it to private I think/hope it's viewable through sending a link to it, If not I will just make it public.

I'm attempting to do like a "Battle Royal" or "king/queen of the mountain" style set up where winners stay on until knocked off via another team. Just to make it a little different than standard match ups. The opponents and maps are randomly generated. 

Corosar (Soul Squad) Vs Andrew (Unlikely Pairings- Episode 3)
https://www.youtube.com/watch?v=kTBkvEbBUIM

Winner of match 1 vs fpkfor (YourTooSlow)
https://www.youtube.com/watch?v=SF5D5tYQmFM&feature=youtu.be

Winner of match 2 vs silentkaster (Thieves Guild)
https://www.youtube.com/watch?v=M_W_8PFkt-w&feature=youtu.be


If there's any problems or tips/advice you might have I will try to adjust and fix it. Not wanting to spoil past matches I will probably leave it as "Winner of Match X vs Player (team) until I think of something better. Also If you think I'm running the video's too fast I can lower the fps also for future videos.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 27, 2015, 09:50:19 pm
Alright I switched them all to public, hopefully the work now.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 27, 2015, 10:23:16 pm
Good job, you defeated them! First defeat they've received. RNG decided to take a diarrhea on me with two 14% (might as well be 100% since it was literally 2/2) shots hitting, Arm Aim hitting when it was relevant, and no status proccing on my side, unfortunately. I may have to take one of the cursed rings off and replace it with something else. In any case, that was their first defeat so congrats on that.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 27, 2015, 11:08:15 pm
Thanks for the battle royal, Heroebal!

Me versus Corosar: I've tested against this team before a few times and that Bahamut would usually be the deciding factor if I lost.  I suppose that's the risk of going all out, eh?  I like the improvements that you've made to the team as of late, especially your Wizard (who hits like a truck despite being a dude).  GG!

Me versus fpkfor: My team is all about taking risks, and bathing in glory, and dealing damage... but, such a team has its weaknesses... and those weaknesses are: Hawk's Eye, magical pain, Eye of the Hawk, sometimes physical pain, and Stephen Hawking.  Hawk's Eye hurts.  Oil also hurts.  Take away my team's elemental absorb and they're sitting ducks.  Your units are very well-designed, especially your archer (hides) and chemist.  Stop packs a lot of punch, despite it always being a victim of redirection, and your monk finishes those that the archer cannot.  GG!

fpkfor versus silentkaster: In round one, fpkfor's deadliest unit got charmed, which basically meant the end for him.  Round 2 was VERY fast.... Hawk's Eye-fast.  Round 3 = hello, Holy and Hawk's Eye!  If silentkaster's units got a bit more lucky with the RNG, especially with more charms, then I think that it would have been more even.  Regardless, I've always liked that team of yours, silentkaster.

C
O
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G
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F
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K
F
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!

You've made one deadly team there.  I look forward to seeing other creations of yours!


I suggest using PCSXR and use the stretching setting, "Scale to window size, keep aspect ratio".  Also, run it with an FPS limit of 180 frames and don't use any special graphical/audio enhancing settings.  At least, that is what I do for my videos.  Also, I run it at 640x480, which is a "pixel-perfect" resolution, and in window mode.  Colour depth is 32 Bit, but I'm not sure whether or not this matters much.  Oh, and I use YouTube to edit my videos (cut out the crap and such).  Thanks again for the videos!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 28, 2015, 10:43:49 am
FFT Arena 1.39c - Barren (Let The Mime Have Her Fun!) vs reinoe (So You Think You Can Dance) (https://www.youtube.com/watch?v=0CRfHjb0Ep8&feature=youtu.be)

FFT Arena 1.39c - Barren (Possible Exploits Due To Mimes) vs Heroebal (Beta Toasters 2.0) (https://www.youtube.com/watch?v=U_91Q1NXBlk&feature=youtu.be)

FFT Arena 1.39c - Barren (Reflect Status Funsies) vs Shintroy (The F Word II) (https://www.youtube.com/watch?v=HAdstmWXEnQ&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 28, 2015, 11:56:48 am
Hey can I request a match with my two newest teams? I'd like to see them in action, especially the oil one because I spent forever trying to get the chemists to spam hawk's eye.

Good job with the matches guys!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 28, 2015, 12:00:59 pm
Quote from: dw6561 on October 28, 2015, 11:56:48 am
Hey can I request a match with my two newest teams? I'd like to see them in action, especially the oil one because I spent forever trying to get the chemists to spam hawk's eye.

Good job with the matches guys!


I'm actually going to create a sister team to Link: The Faces of Evil (everyone should know the sister team I'm going to make's title.) It might be perfect to go up against that...(should be up in the next hour or two...)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 28, 2015, 12:20:58 pm
I can do that match when it's done
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 28, 2015, 01:13:29 pm
Alright, finished the team. Very odd, weird team ha ha! (But so is the game.)
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 28, 2015, 04:52:18 pm
I'm only using active players now.  Enjoy!

FFT Arena 1.39c: dw6561 (Obligatory Fire Absorb Team - Red)  -=VS=-  CT5Holy (Mimewat - Blue) (https://www.youtube.com/watch?v=KxsetX16qxs)

FFT Arena 1.39c: Mudvayne (Caster Chix - Yellow)  -=VS=-  Reks (Til Death Do Us Part 2 - White) (https://www.youtube.com/watch?v=KR8RwB_Q8MY)

FFT Arena 1.39c: fpkfor (Yourtooslow - Blue)  -=VS=-  Barren (Risk vs Reward - Green) (https://www.youtube.com/watch?v=6FYeFX-xSV0)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once an active player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.

































































Title: Re: Arena battle videos and discussion
Post by: Barren on October 28, 2015, 05:28:51 pm
Luck was definitely on your side there. Had my deaths hit I would have won no problem. I wonder if maybe my units need a bit more defense? I'll have to figure that part out. Until then, GG


FFT Arena 1.39c - dw6561 (Oiled Again) vs silentkaster (Zelda: The Wand of Gamelon) (https://youtu.be/4feRZkTulAU)

FFT Arena 1.39c - dw6561 (Obligatory FIre Absorb) vs Andrew (Unlikely Pairings Episode 7) (https://youtu.be/1pJD8EdpxDI)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 28, 2015, 05:46:27 pm
Wait, Hawk's Eye considers weapon element? I really thought otherwise. That is what actually turned things around in R1.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 28, 2015, 05:52:59 pm
Your squires definitely need some sort of offensive summon (or two).  I love your paladins, though... don't see too many Phoenix Blade users, and they definitely use that weapon well!  This is the old version of my team, though.  GG.


Ah, it's the old version of Episode 07!  Truth be told, I liked it, but as soon as I found out how to make units use Mind/Power Ruin, I just had to switch out those oracles (who were essentially just magical versions of Episode 01's mediators).  In addition to Heal not curing Berserk (?), I've noticed that Sinkhole is Dark elemental!  Lol.  Thanks for the match, Barren... garden of statues FTW, indeed.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 28, 2015, 05:58:05 pm

Okay I am 100% sure I gave the squires ultima. Why did they not use it? I am extremely upset about that. Ultima is one of their main things, and the squire's main offense.

EDIT: I checked. The squires do indeed have Ultima, it's the first skill listed. Is there like a glitch with the team import or something? I don't mean to sound accusatory but I just can't watch it without the right skills.

Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 28, 2015, 06:04:22 pm
Reflect/Status vs Status/Jump Team
Looks one sided on paper since it's a 3v4 due to one of my units uses reflect-able magic.

R1 - Starts off somewhat evenly. Charm turned out more effective than Death Sentence in the end though.

R2 - Always fun to see an auto potion unit get affected by Zombie. No way to come back from the my only anti status unit getting petrified.

GG. Should've updated the team before reposting it. Would've replaced the Reks inspired Talk Skill Squire with Squire/Oracle or at least given her Refute instead of DS since the team was supposed to be all about getting jump off. Lancers also don't make the best damaging jump units due to their speed and not having access to clothes. Maybe a thief, Dancer or Monk with equip spear? Who knows.


Fast Balanced team vs No idea
Betting on fpk.

R1 - Starts off even but fpk manages to pull off a triple play like combo making it heavily in his favor. Barren does come back due to insane luck with RNG having both his undead units get up immediately. Great comeback by RNG. I still want to have Cursed Ring buffed up to 50% revival despite this disgusting display of RNG.

R2 - Looked easy for fpk due to his archer having the high ground and being able to close out the round before the undead rng kicked in.

R3 - Death and HP restore gave Barren a great start, but fpk quickly turned it around due to the thief getting taken out by an archer double turn and the time mage wasting turns healing herself with death.

GG. Would definitely not have gone to a 3rd round if it wasn't for the rng in round 1. It's always interesting to see how a team reacts to zombie ambushes.


Good stuff all.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 28, 2015, 06:18:51 pm
I checked with the importing, apparently ultima doesn't get imported automatically. I'm sorry about that dw. I did not realize that ultima wasn't tagged. I fixed it as of now
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 28, 2015, 06:50:11 pm
Thanks Barren. I was kind of heated up when I typed up that last thing, so again, no offense intended.


My samurai had a really bad starting location on round 1. I would blame the map there, but it seems like my team just isn't doing enough damage. That was hilarious though, with the hawk's eye hitting my other chemist. If only my asura knife, attack up, berserked, warpath samurai attacked the male archer while he was oiled...we would have probably seen a 999. I warned ya.

I wanted to go with something like the tons + oil (+innocent) combo, but I wanted uniqueness at the same time. So I went with a draw out geo.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 28, 2015, 07:42:54 pm
Battle Royal FFT Arena Match 4: Winner of Match 3 vs Fenire (High Ground) - YouTube
https://www.youtube.com/watch?v=YJGOX65sxgo

Battle Royal FFT Arena Match 5: Winner of Match 4 vs Mudvayne (We Love The Undead) - YouTube
https://www.youtube.com/watch?v=fKRrQI_TP5A

Battle Royal FFT Arena Match 6: Winner of Match 5 vs Heroebal (Heretics) - YouTube
https://www.youtube.com/watch?v=FLW_RaD7Mi4

I have a headset now I'll see about trying to add some commentary for the next set of videos. The volume might be a little low on the a couple video's b/c it was night time and I didn't want to wake ppl up when I was recording (I think the headset might also resolve that issue in the future I think.)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 28, 2015, 07:59:14 pm
I really like that format Heroebal. Haven't watched any of the videos yet but I like to see
fpk, or any high end team running through teams. The inevitable defeat of fpk's team is definitely making things interesting. Will that team be a greater evil or just a good match up against that type of team? Who knows, but
It's different and I'll definitely go back and watch all these matches after today's world series game is over. Keep it up Heroebal I'll be back.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 28, 2015, 08:13:58 pm
Thanks for the match Barren!

I think sometimes the AI screw up when it uses projectiles. On occasion, you'll see the AI charge up something involving a projectile THEN move causing the entire move to fail. Sorry that happened to you DW :( But in any case, I think keeping that Samurai out of commission and berserking that Geo won me round 1. Round 2 was weird since your chemists didn't really feel like sandbagging when they could have helped out your Geo and Samurai. I guess I got lucky there.


https://youtu.be/WH6u3PpQ4g0
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 28, 2015, 08:17:12 pm

Wow, strong debuts from our latest newcomers. First Andrew, and now fpk tearing through everything. I am looking forward to more of this.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 28, 2015, 08:49:40 pm
Soul Squad (Balanced Team) vs Episode 3 (unorthodoxed Earth Absorb)
My money goes to Soul Squad but Andrew's team looks like it packs the damage.

R1 - Monk... comet bots... Whatever works bro. Looked like Corosar was going to take after the Bahamut, but that Earth Dragon damage was ridiculous. 100% accurate, ranged damage looks too strong for Corosar's low mobility team

R2 - Same deal as round 1, but Corosar putting up more of a fight. Holy not 1 shotting is hurting Corosar's team more than it is Andrew's.

GG


Episode 3 (unusual earth absorb) vs fpk4's fast earth absorb team
Earth absorb vs Earth absorb.... Fpk's bound to win due to having superior speed and non earth damage sources

R1 - Oh so fpk's team isn't entirely earth absorb? That is news to me. Andrew easily takes out the non earth absorb units, but in turn easily goes down to fpk's earth absorb units

R2 - Same deal as R1 but the monks of Andrew's team actually decided to be monks and the scholars started using Bio.

R3 - Insane opening by fpk taking out two units, but Andrew manages to get a double kill with bio. Things didn't end well for Andrew only because his team's main source of damage is earth based. Close one for fpk here.



I read about fpk being the first to take out Thieves Guild already


Balanced Team vs anti absorb
My money's always on fpk I won't do pregame comments until he loses since it's a waste of time.

R1 - Man you don't get to see many successful archers, but when you do it's a treat to see jus thow much they can change a game from getting one hti at the start. Anyway, Fenire's team doesn't recover from fpk's archer putting the ninja into critical at the start.

R2 - The worst map to watch in the game, but damn I did not expect to see a perfect done is such great fashion. Superb team you have there fpkfor.

GG for fpk. I love it.


Fast  balanced team vs We Love the Undead (Anti Zombie)
As much as I love Zombie inflicting teams, I'm begging on fpk to take it yet again.

R1 - Fpk's archer showcasing how an OHKO archer can affect an entire team's pacae at the very start of the match. Mudvayne's team does not recover.

R2 - Same deal here. Fpk's team takes the fight out of a match by making the other team's strategy useless from turn one. The other team didn't even get to play here. A near perfect by fpk this time too.

GG for fpk here. This is a great video for the need for the elemental gun buff. This archer displays just how inferior guns are to bows now that they have less range and are forced two hands.


fpk vs a strange balanced team(?)

R1 - Looks like fpk has some competition since Heroebal got first blood. Really clutch geomancer you have there Heroebal. She alone managed to keep you in R1 by avoiding 3 fatal attacks. fpk manages to close out the match after a long drawn out 4v3. Good job lasting that long Heroebal. If your priest didn't waste those turns trying to heal the geomancer there's no telling what would've happened.

R2 - Welp.

GG. Great first round.


Probably missed an inning or two but it was a great watch.
GL to future battle royal teams
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 28, 2015, 09:17:21 pm
This was an awesome match. Had me saying, "Ohhhhhh!" like 100 times. Highly recommend it if you don't have time to watch every match. This one is worth your time.


I may just not have been paying attention to other Hawk's Eyes as much, but I thought it was a non-elemental attack. Clearly not, as I wondered why the Mediator would move to block the shot until I realized she absorbed it (at the cost of Poison/Oiling herself.) That's part of the reason I stick it on my elemental bow using Archers but now I'm going to need to change that. Have I just been that dense or is this something everyone knew? Regardless, it should be updated in the Master Guide.
Title: Re: Arena battle videos and discussion
Post by: fpkfor on October 29, 2015, 11:11:17 am
I just hope the dark absorb team im creating can be as good as my current team, cause this is the only game where my team building is not terrible, and i did not just luck out on creating that team, and before anyone asks, the only reason im not putting my two cents is because i dont think i have the experience yet to improve the team in question
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 29, 2015, 12:07:12 pm
Battle Royal FFT Arena Match 7: Winner of Match 6 vs Silentkaster (Monty Python's Paladins) - YouTube
https://www.youtube.com/watch?v=Cz0rX63IuWo

Battle Royal FFT Arena Match 7: W of M6 vs silentkaster part 2 - YouTube
https://www.youtube.com/watch?v=IB1sEgyAcFI

Battle Royal FFT Arena Match #8: Winner of Match 7 vs Barren (Risk and Reward) - YouTube
https://www.youtube.com/watch?v=U-dy7iwy20U

Battle Royal FFT Arena Match #8: W of M7 vs Barren part 2 - YouTube
https://www.youtube.com/watch?v=bpX4dNiAmEM

Battle Royal FFT Arena Match #9: Winner of match 8 vs Andrew (Unlikely Pairings- Episode 1) - YouTube
https://www.youtube.com/watch?v=nvSHghFDv5o

These are my first go at adding commentary to the matches, hopefully you guys can hear me I'm still messing with getting the microphone volume to be heard. Any advice/suggestions on commentating will be welcomed.  Also some of the matches are split because I can't do past 15 minutes I have to figure how to fix that. One of the recordings I got interrupted and had to help with some errands so had to split it anyhow.
Title: Re: Arena battle videos and discussion
Post by: fpkfor on October 29, 2015, 12:32:13 pm

Had to happen eventualy, its nice that i lost to silentkaster since i dethroned one of his teams, dont have anything more to say, GG
Title: Re: Arena battle videos and discussion
Post by: Barren on October 29, 2015, 12:41:57 pm
That round 3 was pretty intense for a minute. The time mage for me did a good job being a decoy for my archer to get back up. GG man, your quad paladin team is pretty tanky


Its rare for you to lose two in a row but thankfully my undead based team made it possible somehow. Thankfully the talk skill and comet combo were ways to get around your paladin's evasion. GG andrew
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 29, 2015, 01:00:27 pm
Your team is the perfect anti-my undead teams, heh.  Fire, unavoidable damage, Slow (I've thought about giving the paladins Slow immunity because it absolutely destroys them), enemy undead (my paladins like to waste their valuable turns throwing potions at the enemy instead of themselves), Refute, and Steal Accessory (it wasn't even needed!)... not a whole lot I could do!  I wouldn't be surprised if your team won the entire battle royal.  GG!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 29, 2015, 01:08:32 pm
Pretty even match. GG. Lucky that Paladin went for Southern Cross instead of something else to get the double kill. Wouldn't have lived without it.


Because you had put in your spoiler that you were facing Andrew's team, I already knew I lost without having watched the match. So I may or may not watch it at this point now because I already know the outcome. I think for any Battle Royal matches like this, it might be better just to put a spoiler tab and not label it. That way, regardless of who wins any matches, it won't spoil it on the thread.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 29, 2015, 01:14:29 pm
Ahh my bad silentkaster. I'll keep that in mind next time
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 29, 2015, 01:32:13 pm
I think Shintroy/Andrew/WhiteKnightWiegraf's type of posting "winner of Match## vs xx or Me vs winner of match ## or Battle Royal spoilers" or something similar is a good way to go prevent spoilers. Silentkaster the 3rd round was a pretty exciting finish one more strike or one spell miss was pretty much the deciding factor."
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on October 29, 2015, 01:44:29 pm
GG, man. Very close. I made a few edits to this team after this match up so hopefully they can put out a little more damage to be able to finish strong.


Man, your team is beastly. The hawks eye putting my archer out of commission immediately left me with pretty much no chance of coming back from that. Still undecided if I want to keep an archer and a ninja or go back to two archers for the team. GG Fpkfor, your team is pretty impressive, you have quite the win streak going on. Glad to see you doing so well in Arena!
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 29, 2015, 04:22:16 pm
Starting today, anybody that has a match will have to wait until everybody else also had one before being recorded again.

FFT Arena 1.39c: Shintroy (Donuts - White)  -=VS=-  reinoe (12 Gauge - Black) (https://www.youtube.com/watch?v=q9lXu0vNmrI)

FFT Arena 1.39c: Mudvayne (Self Sufficient - Green)  -=VS=-  silentkaster (Double Date - White) (https://www.youtube.com/watch?v=GzoHFSy7YNk)

FFT Arena 1.39c: Corosar (Nightmare Hunters - Red)  -=VS=-  Gaignun (Cloudsurfing - Blue) (https://www.youtube.com/watch?v=Siu93hNK3hQ)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once an active player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.  Anybody that has a match will have to wait until everybody else also had one before being recorded again.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.







































































Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 29, 2015, 04:40:09 pm
Thanks for the match Andrew.

Well, RNG is not being kind to me today I can see. Round 2 was especially unkind with a Charm missing, Raise 2 missing, and dumb AI charging toward the two handed dancer instead of reviving or moving to the side and still being able to charge the spell. GG.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 29, 2015, 05:21:43 pm
Stalling Mime vs 12 speed SP boosting team
Looks like an even match up on paper. It's going to come down to reinoe's thief charming my chemist. I remember having a hard time choosing between berserk and charm immunity for the chemist.

R1 - Reinoe gets the upper hand by getting a 15 or 16 sp unit at the start of the match. My monk goes down and stays down as expected. The match doesn't pick up until my time mage gets cornered surprisingly. Mimicry combos, consecutive successful talk skills and lots of stalling. I should not have won this one the rng was way too in my favor near the end.

R2 - Charm comes into play this round which leads to my own chemist undoing every turn beforehand. Sick armor break into blaze gun combo to take out my monk. No coming back from that due the charm.

R3 - Looked even until my mime chooses to sleep my charmed chemist.

GG. I didn't think that that thief would be cause such a problem. Good stuff.

Thanks for the match Andrew. Definitely had all three of those battle royale matches spoiled. Two thumbs up. I'll just skip those and wait for the next set of matches.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 29, 2015, 07:17:33 pm
You're all welcome, as always!
---

Welcome to Arena, twistedmime009!  Here is your first match.  Any tips for the newcomer, guys?

FFT Arena 1.39c: twistedmime009 (matter - Black)  -=VS=-  CT5Holy (Crossbow Test - Blue) (https://www.youtube.com/watch?v=RBoz_cNRNBs)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once an active player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.  Anybody that has a match will have to wait until everybody else also had one before being recorded again.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.









































































Title: Re: Arena battle videos and discussion
Post by: twistedmime009 on October 29, 2015, 08:04:51 pm
My match
wooo! i won my first match, i thought i would lose because that summoner started destroying my team,but that mime,charms and petrify kept me from getting owned. gg ct5Holy.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 29, 2015, 08:44:34 pm

I had high expectations of that oracle going in, and it looks like my opinion was not unjustified. She was definitely MVP during that, with all the petrify and Beguile action going on. Being able to absorb Ramuh helped a lot too. Nice job on the first match, twistedmime009!


Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 30, 2015, 02:11:30 am
My only tip to you twistedmime009 is....
change your avatar color before you catch the damned's luck. Maybe white mime? Blue? Purple is the best btw.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 30, 2015, 03:34:27 am
Here are the gauntlet matches I had scheduled.

Gauntlet Match - Intergalactic real estate agents (Rouroni Elmdor) (https://www.youtube.com/watch?v=8haU1IgXLKM)

Matches:
Rouroni Elmdor vs Reks (Squired Away)
CT5Holy (Iron Will) vs Rouroni Elmdor
Rouroni Elmdor vs Mudvayne (Caster Chix)
Andrew (Unlikely Pairings Ep.5) vs Rouroni Elmdor

Gauntlet Match - I wanna be the Leeroy (fpkfor) (https://youtu.be/O6nFVjwgoU8)

Matches:
fpkfor vs Soul Squad (Corosar)
The Turks (Lakitu673) vs fpkfor
fpkfor vs Midnight Platoon (Anima Zero)
Store Wars (dw6561) vs fpkfor
Title: Re: Arena battle videos and discussion
Post by: silentkaster on October 30, 2015, 07:37:55 am
Quote from: Andrew on October 29, 2015, 07:17:33 pm

Welcome to Arena, twistedmime009!  Here is your first match.  Any tips for the newcomer, guys?


Great first showing!!!
My tips are on your Mime and Archer.

Mime- Change Attack UP to Magic Attack UP and make it a female. OR if you want the extra punch damage, do Martial Arts or Two Swords. Attack UP right now is only raising the attack of your punches but he has Kiku which is an MA based draw out. If you want stronger Draw Out Damage, Magic Attack UP is the way to go. If you want more punch damage, then Martial Arts and Two Swords both get better damage than you're getting now.

Archer: I would give her some way to heal herself, even if it's just changing Flee to Move-HP UP. As it currently is, with Flee, she'll run wayyyyy back if she goes into critical or gets picked up with Phoenix Down. Unless she has Regen from Masamune, depending on the map, she may never get back in the fight. With Archers this is less of a gamble since they have ranged weapons, but still, on big maps this can really be a game breaker. (If you want to see what I mean, see the most recent Reks vs. Mudvayne fight recorded by Andrew. Both sides had units who couldn't heal themselves and stayed out of the action until they got another unit to heal them which was difficult since they were so far back already.) While this is normally not a huge thing, since she has Flee, she can easily run out of range of your healers.

Those would be my only two suggestions. Great first match! Congrats!
Title: Re: Arena battle videos and discussion
Post by: fpkfor on October 30, 2015, 10:49:20 am
Wait,why is everyone serpentarius if i made everyone best compat with the scholar?
Title: Re: Arena battle videos and discussion
Post by: Barren on October 30, 2015, 11:16:54 am
Serpentarius is always neutral compat in case you don't want to deal with RNG luck
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 30, 2015, 11:44:13 am
Quote from: fpkfor on October 30, 2015, 10:49:20 am
Wait,why is everyone serpentarius if i made everyone best compat with the scholar?


It must be an older version of your team because they're all Serpentarius in my generator, as well.  I noticed that you edited your team submissions post.  I may be updating/uploading the generator too fast... I'll only do it once a day for now on in order to avoid an issue like this, sorry.  In any case, thanks for the gauntlets, WKW!

Round 1: The most cramped of the small maps.  If redirection wasn't going to happen here, I would honestly be surprised... which I was because it was mostly your monk having his fun with my team, heh.  The Slow makes my already-slow team act like it's treading through mud... of course, Steal Heart is the icing on the cake!

Round 2: Bigger map usually means I'll do much better since I have space and time to get a Magic Song or two off.  With Steal Accessory's chance to land being so high, I'm surprised that it failed on your first attempt.  Your male thief separating early on wasn't helping you out any, either, and I'm happy that I made my samurai tanky enough to even endure 365-damage Holys at times, haha.  That Counter Magic, Nether Fire, double-kill kamikaze was frigging hilarious, LOL.  In any case, having space to operate is what gave me the advantage here, and not much else.

Round 3: I felt like it could have been anybody's game here, but those frequent slows really hurt... really, really hurt!  Me losing because of Slow+facing a speedy team seems to be a trend as of late.  I suppose I can be thankful that those charms kept missing, but they eventually landed since my entire team was moving like molasses.  Not really much else to say here other than I suck and GG, Rouroni!  Awesome team you have there.

God, Steal is such a potent skillset, lol.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 30, 2015, 12:16:30 pm

Yeah I took it directly from Andrew's generator file. I will do more checks next time I roll a very recent team.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 30, 2015, 02:15:03 pm
Here's the next round of Battle Royal Matches.

Battle Royal FFT Arena Match #10: Winner of Match#9 vs Malroth (Slightly Derpier) - YouTube
https://www.youtube.com/watch?v=65ZoMYaQogw

Battle Royal FFT Arena Match#11: Winner of Match #10 vs Reks (Your Status is Served) - YouTube
https://www.youtube.com/watch?v=oKIQBAmbDP0

Battle Royal FFT Arena Match #12: Winner of Match #11 vs Krypt (Global Warming) - YouTube
https://www.youtube.com/watch?v=xZ-VVaN1q2Y


Title: Re: Arena battle videos and discussion
Post by: Barren on October 30, 2015, 04:45:28 pm
This was definitely a marathon to sit through. But thankfully thanks to charm, frog and death hitting I was able to prevail over the much more stall heavy based team. It didn't start off very well though as witch hunt nearly burned me to the point where I couldn't do anything with my time mage. Thankfully I had talk skill to compensate. GG Malroth


This was a bit more even this time around. Round 2 you totally crushed me though. Round 3 charm is what got me the edge. GG Reks


I'll comment on match 12 later
Title: Re: Arena battle videos and discussion
Post by: Reks on October 30, 2015, 09:07:23 pm
TrueLight (Dice Roll) Vs Barren (Atma Weapon + Valiant Knife) (https://www.youtube.com/watch?v=haWClxhswMc&feature=youtu.be)

Apologies for the stuttering and indecision. Recording with a headache is not a good idea.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 30, 2015, 09:26:01 pm
We go at it again. This match was quick. Quicker than I thought actually. I just happened to get lucky with my procs going off. As you already know my strategy revolves around that thief doing the most damage possible. Hopefully this new gimmick team continues to impress. GG TrueLight
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 30, 2015, 09:49:27 pm
Faith/Fire Absorb vs Time Over team
Hoping Barren wins so I can go back to not watching time out teams.
R1 - Earrape at the start. Gotta fix the emulator's audio settings. Decapitate OHKO to start the match. WELP I don't think anything will get more exciting than that. I should skip this round.

R2 - 1-0 in Malroth's favor somehow.... ANOTHER decap counter at the start. (skips to end) Why Innocent and Faith?

R3 - I know there's only 3 minutes of the match left so I'll just assume Barren takes this.

Nope.avi Out of all the types of teams, time out teams are the worst to watch. My condolences to you for recording this Heroebal



Faith Fire Absorb vs Crippling Team (breaks, Charm, frog)
Reks's team is more entertaining to me so I'm hoping he carries over to the next match.

R1 - Looks like an even match up based off the first couple of turns. Both teams are canceling each other out really well. The only way I see Barren taking this is getting combos off while his archer lands those innocents. Otherwise Reks's status effects should pile on. Underestimated that Mediator's base damage. She's getting some good rng on that gun. Easy win there.

R2 - This was Reks's match to lose after getting those early kills. If barren got some good RNG on his cursed ring units he could've easily came back and taken this round. Two missed sinkholes followed by Barren's time mage showing how it's done? The disrespect.  Things are not looking goof for Reks

R3 - Barren has two ranged weapon units so I doubt him losing this one. GG minute match. Not much to add to this round

GG. I think Reks's time mage and thief cost him this match. They didn't carry their weight at all.


vs Fire Team
Not sure if Krypt is active, but either way I don't don't this team can take out barren's team since he also absorbs fire.

R1/R2 - Might as well have been a 4v2 in Barren's favor since Krypt's main damage sources were useless.

GJ to Barren covering the fire absorb mirror match up. Not much else to add.


I've been wanting to see a cover fire team. So I'm betting on Truelight takign this.

R1 - Fast paced round until Truelight got caught in the sandbag loop.

R2
EZ 5v4


GG too bad about the blonde AI
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 30, 2015, 09:52:26 pm
Quote from: Andrew on October 29, 2015, 04:22:16 pm
Starting today, anybody that has a match will have to wait until everybody else also had one before being recorded again.

FFT Arena 1.39c: Shintroy (Donuts - White)  -=VS=-  reinoe (12 Gauge - Black) (https://www.youtube.com/watch?v=q9lXu0vNmrI)

FFT Arena 1.39c: Mudvayne (Self Sufficient - Green)  -=VS=-  silentkaster (Double Date - White) (https://www.youtube.com/watch?v=GzoHFSy7YNk)

FFT Arena 1.39c: Corosar (Nightmare Hunters - Red)  -=VS=-  Gaignun (Cloudsurfing - Blue) (https://www.youtube.com/watch?v=Siu93hNK3hQ)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once an active player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.  Anybody that has a match will have to wait until everybody else also had one before being recorded again.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.










































































Damn that did not go my way... i finally have info on a fatal flaw to my team... this team i felt was one of my strongest but yet it feel quickly to the zombie+raise 2 tactic. i will have to rectify that when i can. GG!


Quote from: White Knight Wiegraf on October 30, 2015, 03:34:27 am
Here are the gauntlet matches I had scheduled.

Gauntlet Match - Intergalactic real estate agents (Rouroni Elmdor) (https://www.youtube.com/watch?v=8haU1IgXLKM)

Matches:
Rouroni Elmdor vs Reks (Squired Away)
CT5Holy (Iron Will) vs Rouroni Elmdor
Rouroni Elmdor vs Mudvayne (Caster Chix)
Andrew (Unlikely Pairings Ep.5) vs Rouroni Elmdor

Gauntlet Match - I wanna be the Leeroy (fpkfor) (https://youtu.be/O6nFVjwgoU8)

Matches:
fpkfor vs Soul Squad (Corosar)
The Turks (Lakitu673) vs fpkfor
fpkfor vs Midnight Platoon (Anima Zero)
Store Wars (dw6561) vs fpkfor


that shadow shade is a neusense and a very real fear to my teams. other than that scholar i didn't really see any threat to the team. but i did notice something that agitated me alot.... my god damn paladin deciding to be a coward when in practice he can be the strongest unit on the team. *Sighs* ahh well that was a great match thanks!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 30, 2015, 09:59:25 pm
Thanks for the match, Reks.

Well, that was quick. Got off to decent starts in both rounds, but couldn't quite finish. Archer deciding to attack the wall just for the lolz. GG Barren.
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 30, 2015, 11:59:45 pm
FFT Arena 1.39c: Krypt (Double Edge - Black)  -=VS=-  Reks (Unrelenting Force - Red) (https://www.youtube.com/watch?v=BvkgTX3H8Vo)

FFT Arena 1.39c: Rouroni Elmdor (Ban Hammer - Blue)  -=VS=-  Heroebal (Meatbone Slash Plus Some Random Nonsense For the Win!!! - Black) (https://www.youtube.com/watch?v=OFOOwzkl5Mc)

FFT Arena 1.39c: Andrew (Unlikely Pairings - Episode 02 - Brown)  -=VS=-  dw6561 (Anger Management - Red) (https://www.youtube.com/watch?v=olvSfJxM1I4)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once an active player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.  Anybody that has a match will have to wait until everybody else also had one before being recorded again.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.















































































Title: Re: Arena battle videos and discussion
Post by: Reks on October 31, 2015, 12:05:39 am
The match I showed was actually the second take. I had recorded before, and Camtasia again had refused to record system audio. The outcome of that was far different- TL won, and the rounds went on for far longer. If you want, I'll rerecord and pay proper attention to things.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 31, 2015, 02:36:06 am

Ouch! The poison combined with the inability of my team to reach his was devastating. I'll bet that even if at least one of those steal hearts had landed, it wouldn't have changed anything. GG.
Title: Re: Arena battle videos and discussion
Post by: Reks on October 31, 2015, 07:53:12 am
TrueLight (Dice Roll) Vs Reks (Drunken Derping Party) (https://youtu.be/pA_lnkzIHCA)

I am so sorry
Title: Re: Arena battle videos and discussion
Post by: TrueLight on October 31, 2015, 11:12:25 am
No need to apologize, Reks. I'm glad someone was able to showcase my team two times in the first day I posted the team. As for the match itself, I really do need to fix that Silence problem. Thought I could get by since Silence is less common these days, but nope. GG. I did enjoy the derps and my Berserk units attacking nothing.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 31, 2015, 03:02:47 pm

4 minute match featuring ban hammer? GG. Super biased sorry Heroebal, but that's how it goes against this team. GL reaching his team though.

R1 - Achievment unlocked: 10 steps taken

R2 - Z Desert? Lol

Always a good watch when it's Ban Hammer. GG.


Title: Re: Arena battle videos and discussion
Post by: Andrew on October 31, 2015, 04:03:30 pm
Quote from: Shintroy on October 31, 2015, 03:02:47 pm

4 minute match featuring ban hammer? GG. Super biased sorry Heroebal, but that's how it goes against this team. GL reaching his team though.

R1 - Achievment unlocked: 10 steps taken

R2 - Z Desert? Lol

Always a good watch when it's Ban Hammer. GG.


Good-old RNGesus working his magic, Shintroy!  In all seriousness, I wasn't a fan of these recent match-ups, either.  I've already planned a bonus match between Heroebal and dw6561, which will be uploaded alongside my other daily matches.  Teams like my Episode 02 or Rouroni's Ban Hammer have been removed from the pool.  Truth be told, when I played FFTA many years ago, I detested the illusionists or whatever they are called, and I feel similarly about Lore and Wiznaibus (besides using them in 2/7 of my teams... oh, Andrew, you silly goose).
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 31, 2015, 04:06:41 pm
Yeah the hammer came down quickly to ban me from winning. Hard to reach his team unless you have the right absorb or counter abilities or some quick healing via murasame or something similar. I believe I tested either Biebes team or Mimesmania (I'm pretty sure this one) against ban hammer and the match went on and on and on....both teams just kept negating each other's rounds of lores. Roni was still slowly gaining the advantage though If I remember right.


Working on the next round of battle royal matches at the moment they're done recording just working/waiting on editing the fat out. I'll probably run out of time before work cometh, will have to finish up afterwards.  Not sure about the sound I think it might just be my crappy headset/cpu b/c I recorded just wordpad and that had some annoying back noise as well. I could look for a different sound plugin or maybe I can fix it a little through youtube edit. I see you can add music through youtube I could look into that also.

Title: Re: Arena battle videos and discussion
Post by: Barren on October 31, 2015, 05:36:39 pm
If you go to pete's plugins I'm sure you'll find something. Google psx emulator sound plugins and it should be one of the first you'll see
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on October 31, 2015, 05:47:03 pm
I want to record Halloween-themed matches. Not a whole lot of people have themed teams though so if anyone has ideas for matchups let me know. I'll be back later tonight
Title: Re: Arena battle videos and discussion
Post by: Andrew on October 31, 2015, 06:57:27 pm
FFT Arena 1.39c: Barren (Suicide Squad - Black)  -=VS=-  White Knight Wiegraf (Storm - Yellow) (https://www.youtube.com/watch?v=S9N78B946BI)

FFT Arena 1.39c: twistedmime009 (matter - Black)  -=VS=-  Lakitu673 (Lady Killers - Yellow) (https://www.youtube.com/watch?v=vcrw2BnAhHY)

FFT Arena 1.39c: Andante49 (PA Mime - Red)  -=VS=-  CT5Holy (Two Swords Mime Funsies - Yellow) (https://www.youtube.com/watch?v=FPKllpB6fHA)


Here's an apology for how the RNG went yesterday.  Even I, an RNGesus worshipper, feel bad about those two.  I will no longer use extreme, map-wide, damage-based teams.

FFT Arena 1.39c: Heroebal (Meatbone Slash Plus Some Random Nonsense For the Win!!! - Black)  -=VS=-  dw6561 (Anger Management - Red) (https://www.youtube.com/watch?v=DtX5Yhx4Ark)

The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.

I randomize who fights who, as well.  Once an active player is selected, I then randomly pick one of their teams, unless there's some sort of exception, of course.  If somebody has a request, I will fulfil it to the best of my ability.  Anybody that has a match will have to wait until everybody else also had one before being recorded again.

I know that this results in some one-sided matches, but there are also some pairings that people may have not thought of before that prove to be interesting!  If there are some teams that people would like to see removed from the pool, then we can talk about it.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng (Can't get a custom URL yet.)
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.























































































Title: Re: Arena battle videos and discussion
Post by: Shintroy on October 31, 2015, 07:06:16 pm
Wasn't complaining about the
one sided match
but I see what you mean.  I like the idea of a mulligan match to make up for one sided RNG match ups though.

Status Mime(?) vs Caster Team (?)
short video, but I think twisted can close out matches quickly with his petrifies.

R1 - Brutal. twisted's team definitely lacks recovery and defense and combined with the severe speed disadvantage there's no way he was coming back from those quick KOs.

R2 - Quickening, Hawk's eye... I like the idea and how well it works in this team. Would love to see a unit execute it better though. She'd run into problems against a more solid team due to her running out of MP with the weak mp pool.

GG. Both teams have room to grow so I'm looking forward to the upgrades.


Also twistedmime posted some new teams, but didn't bump his post. Just a heads up to uploaders in case you guys missed it.

Requesting one match for the concept team. I ran some test matches and think it's worth one exhibition match. GL vs RNGesus.

Dancer/Snipe with Hidden Knife, Talk Skill Mime, Time/White with Stop, and a cover fire monk? I've seen some things.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on October 31, 2015, 07:40:02 pm
Quote from: White Knight Wiegraf on October 31, 2015, 05:47:03 pm
I want to record Halloween-themed matches. Not a whole lot of people have themed teams though so if anyone has ideas for matchups let me know. I'll be back later tonight


Maybe different undead team variations or teams based around zombie-ing the enemy, plus if there's any monster named ones out there.

"Knights of the living dead" could fit Halloween Since it's a "play" off of Romero "night of the living dead"
Title: Re: Arena battle videos and discussion
Post by: dw6561 on October 31, 2015, 08:05:57 pm

Well the RNG didn't work in my favor this time. Round 2 was a good example of what would have happened if we could get at least one berserk/charm/don't act, but it didn't want to cooperate. And no evasion in the world was going to stop Hawk's eye from two shotting my characters, so we really needed those statuses to land. GG.


EDIT: You guys can use my Halloween team, I won't mind.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 01, 2015, 01:18:23 am
I should upload Drunken Derping Party...
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on November 01, 2015, 01:07:35 am
Ok, got 3 Halloween matches scheduled already. I really wanted to record on Halloween night but it'll have to wait until tomorrow
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 01, 2015, 01:53:35 am
Next Set of Battle Royal FFT Arena Matches:

Battle Royal Match #13: Winner of Match #12 vs Rek's (Till Death Do Us Part) - YouTube
https://www.youtube.com/watch?v=YExtfHWAkVo

Battle Royal FFT Arena Match #14: Winner of Match #13 vs Rouroni Elmdor (no foolin') - YouTube
https://www.youtube.com/watch?v=a2-Bk-JJKHA

Battle Royal FFT Arena Match #15: Winner of Match #14 vs Shintroy (with haste) - YouTube
https://www.youtube.com/watch?v=jC7xU7CvcCA

Hopefully the sound's better this go around, I'll try to use a different sound plugin for next set. I think it's mainly my headset/background noise though. I tried to add some music on the first video, not sure how to add multiple clips of music with youtube editor and reposition it. I was able to do one clip of music and position to start of 1st map, but don't know how to do that with multiple clips of music w/o all the clips just starting from the beginning of the video.

Commentary might be a little rough on the last match, had ppl trying to "disrupt" me in the background.

Luckily my squad was able to avoid the incoming status effects from DW's unlike that 2nd round, my own hawk eyes got used against me there. Then hawk's eye was able to close it out eventually for the 3rd round. No meatbone slashes though :/, I think there was one failed attempt at balance also iirc . GG
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 01, 2015, 03:33:34 pm
SP Boosting Mime vs Death
I highly doubt Reks's death team being able to take out my squire and two hand thief with the two cursed ring units around. Awful match up for Reks on paper due to speed advantage and two units absorbing dark.

R1 - The map favors Reks due to my team having no range, but medium/large sized maps also means I get haste and at least a 11 speed mime. Really slow start, missed deaths followed by a charm... followed by three OHKOs with death and raise 2. Completely forgot about raise 2. Still though, with Reks's chemist at my side there was no way for Reks to comeback. Could've thrown in the towel when the thief and mime reached 16+ speed. Decapitate  wasn't going to reliably land due to AGI and agility having high evasion.

R2 - Another 5v3 featuring Reks's squire this time. At least the match didn't drag on this time.

GG. MVP goes to the squires. Good luck to my future opponents.


Removed the previous post with the Halloween team since it was just for WKW's Halloween matches.
Title: Re: Arena battle videos and discussion
Post by: Andrew on November 01, 2015, 07:23:00 pm
Sorry, I will have to stop doing matches for a while.  Thanks for watching!
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on November 02, 2015, 12:49:45 am
No problem Andrew. You've actually done more matches than I have in total, in such a short amount of time too.

Happy Halloween (pretend it is still October 31st while you watch this)
FFT Arena 1.39c - Halloween Confrontations (https://youtu.be/-w9cPqJGitI)

Featured matches:
31 Days Later (Shintroy) vs We Love The Undead (Mudvayne)
Knights of the Living Dead (Heroebal) vs Cursed Dancers (Corosar)
Treats and Tricks (dw6561) vs Halloweenies (twistedmime009)

For the exact times each match starts, click 'Show more' in the video description.
Title: Re: Arena battle videos and discussion
Post by: Elmdork on November 02, 2015, 04:41:16 pm
Thanks guys for running stuff! Really appreciate that gauntlet, haven't seen one of those in ages. Sorry if i'm slow to respond, been moving all weekend and just started a new job, so i barely have time to even watch let alone give my thoughts on everything. Rest assured, i'll watch them all eventually throughout the week.

Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 02, 2015, 05:57:13 pm
Quote from: Rouroni Elmdor on November 02, 2015, 04:41:16 pm
Thanks guys for running stuff! Really appreciate that gauntlet, haven't seen one of those in ages. Sorry if i'm slow to respond, been moving all weekend and just started a new job, so i barely have time to even watch let alone give my thoughts on everything. Rest assured, i'll watch them all eventually throughout the week.




Congrats on new job!! Hope you're all settled in and enjoying it all!

If any recorder has time, may I request a match with my two newest teams?
Title: Re: Arena battle videos and discussion
Post by: twistedmime009 on November 02, 2015, 06:15:46 pm
The Halloween gauntlet!
Congrats on your victory dw6561! :mrgreen:
My team did better than expected(especially Shock and Oggie Boogie)but your samurai and your white mage's powerful attacks put alot of pressure on my chemist to revive my team and my thief kept running into the heat of battle,only to catch a holy to the face,(which he took surprisingly well)but none the less thank you for the great battle :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 02, 2015, 07:03:17 pm

That thief and the wizard both had the potential to be very deadly for my team. If it weren't for that Mimic Daravon putting the wizard to sleep before she could cast anything while under faith...ouch. I think part of what did me in on round two was the poison and me not being able to get around on the map. Good match!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 03, 2015, 12:23:42 pm
FFT Arena 1.39C - Twistedmime009 (Le Nerds) vs. Dw6561 (Engineering Nonsense) (https://youtu.be/l5CnoCmBa-Y)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 03, 2015, 02:41:45 pm
Quote from: TrueLight on November 03, 2015, 12:23:42 pm
FFT Arena 1.39C - Twistedmime009 (Le Nerds) vs. Dw6561 (Engineering Nonsense) (https://youtu.be/l5CnoCmBa-Y)



Another good match. It was certainly entertaining with the mime, although I was hoping for more reflect shinedigans. twistedmime009's wizard did a good job standing up to the assault of thunder flares and holies, and if she were to have gotten a full party spell (especially fire because of the oil proc) or a counter magic it would have been pretty nasty. GG buddy.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 04, 2015, 12:00:06 am
I really liked the uniqueness of that set up with the dancer and 3 mimes mimicking the status loss. Luckily my team was able to the weather the storm and pull through in the end. Ironically I thought I would have more of an advantage on the small map as oppose to the bigger ones due to being able to reach her team before too many stats being loss. 


Battle Royal FFT Arena Match #16: Winner of Match #15 vs Lakitu673 (Lady Killers) - YouTube
https://www.youtube.com/watch?v=ebLkWuMgyws

Battle Royal FFT Arena Match #17: Winner of Match #16 vs TrueLight (Vortex) - YouTube
https://www.youtube.com/watch?v=qO-E_PdLGSs

Battle Royal FFT Arena Match #18: Winner of Match #17 vs White Knight Wiegraf (Kakumeiki) - YouTube
https://www.youtube.com/watch?v=WQG6XXRXOTo

Sound should be better in these ones I think, I was able to adjust them using audacity. Just have a minute electricity sound I have to figure out how to remove still, better than the other noise I believe though.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 04, 2015, 02:44:29 am
I'll comment on the next 6 matches so there's no way of telling if I'm commenting on my own matches or not. No spoilers that way since I'll probably end up commenting matches that aren't my own.


SP Boosting Mime vs Tanky Team (?)

Tanky teams usually don't do well against with haste unless they have status and speed.

R1 - Bad map for me. My thief's too likely to rush in and get wrecked. Plus Lakitu has a ranged unit against my mainly all melee team. Yup. I got wrecked this one. Didn't even make it past the choke-point.

R2 - Should've been over after my thief got charmed. Down to a single unit but made a comeback somehow. I was too hyped to type while watching this round. Great comeback due to SP,  and GJ to Lakitu to almost 2-0ing this team.

R3 - I should probably give my mime a chakra band since he'd make for a good distraction unit. Great start for Lakitu taking out the mime. Wish vs the undead unit? This has to be a death flag for arena matches, because every time a team wastes turns using wish to damage it turns out badly for them.

GG. I'm still all for taking out SP boosting skills.


SP Boosting Mime vs ??
Wierd bunch of units for a Truelight team. I don't think the paladin will be much of a factor so I'll probably have a slight advantage going into this.

R1 - Biggest map possible so I should win this with all the quickenings I'll get. If the mime mimics all quickenings then he gets to 16 speed, 20 with haste. Anyway Truelight takes the lead despite the speed advantage. Berserk on my squire? to make her go after the Paladin? I see what you did there Truelight. Sick concept.

R2 - Even start, but my team's speed advantage actually mattered on this map. Really smart mime AI in this round. The mime chose not to go after critical units when he had the thieves CT lined up after his. Happened multiple times so it wasn't a fluke.

R3 - Pretty even start. First blood to Truelight, but..... my thief got berserked. This won't end well for Truelight. Two quick KOs followed by Truelight stuck in a sandbag loop... followed by... more SP boosting. This should be over.

GG. It was a really close match. I definitely have to update this team. I'll update it after it loses though.


SP Boosting Mime vs Multi Element, White Magic Mime
Always great to see this team. I think this is the only time white magic mime has been used in 139's history. If not then it's the only successful white magic mime I know of.

R1 - Intense round with the counter flood  and silence/blind proccing from blizzard on my two most important units. The blind slows down the round pretty badly and lets WKW come back. 10 minutes in probably and all units are still up. Not what I expected in this match up at all. I finally manage  to close it out when the mime gets taken out. MVP goes to WKW's mime this round. Very good round.

R2 - Really good map for WKW. He gets Kamaitachi this time which gives him don't act. We might see a lot of silf and counter flood disabling my team. Really good start for WKW with the double silf kill. Shuts down the mimening early making this round an even match at the start. 10+ minutes of a sandbag loop combined with WkW's mime wasting all of her turns charging makes this a long match. We finally get to see a the rare mimic comet, but by that time it's already over.

GG. 30 minute match and only 2 rounds. Brutal. I hope you're not too bored commentating this team Heroebal. This team's pretty boring when it isn't steam rolling. Thanks for recording all the matches so far. Keep up the good work

Sound's great this time Heroebal. GJ fixing it.

I actually commented and posted on this yesterday but I think I accidentally opened a link in the arena tab instead of in a new window.

Surprised my team managed to take a round off of silentkaster because damn I did not have an answer for that archer. My team got absolutely murdered by that unit alone. Pretty brutal stuff.

GG. The comment I accidentally deleted was much longer. I wish I did a brain eating zombie team. Berserk Blood Sword or something. Maybe a team called shoot them in the head? Archers and Berserked 2H Blood Sword units. Until next Halloween I guess.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 04, 2015, 08:26:48 am
Quote from: Shintroy on November 04, 2015, 02:44:29 am
I'll comment on the next 6 matches so there's no way of telling if I'm commenting on my own matches or not. No spoilers that way since I'll probably end up commenting matches that aren't my own.


SP Boosting Mime vs Tanky Team (?)

Tanky teams usually don't do well against with haste unless they have status and speed.

R1 - Bad map for me. My thief's too likely to rush in and get wrecked. Plus Lakitu has a ranged unit against my mainly all melee team. Yup. I got wrecked this one. Didn't even make it past the choke-point.

R2 - Should've been over after my thief got charmed. Down to a single unit but made a comeback somehow. I was too hyped to type while watching this round. Great comeback due to SP,  and GJ to Lakitu to almost 2-0ing this team.

R3 - I should probably give my mime a chakra band since he'd make for a good distraction unit. Great start for Lakitu taking out the mime. Wish vs the undead unit? This has to be a death flag for arena matches, because every time a team wastes turns using wish to damage it turns out badly for them.

GG. I'm still all for taking out SP boosting skills.


SP Boosting Mime vs ??
Wierd bunch of units for a Truelight team. I don't think the paladin will be much of a factor so I'll probably have a slight advantage going into this.

R1 - Biggest map possible so I should win this with all the quickenings I'll get. If the mime mimics all quickenings then he gets to 16 speed, 20 with haste. Anyway Truelight takes the lead despite the speed advantage. Berserk on my squire? to make her go after the Paladin? I see what you did there Truelight. Sick concept.

R2 - Even start, but my team's speed advantage actually mattered on this map. Really smart mime AI in this round. The mime chose not to go after critical units when he had the thieves CT lined up after his. Happened multiple times so it wasn't a fluke.

R3 - Pretty even start. First blood to Truelight, but..... my thief got berserked. This won't end well for Truelight. Two quick KOs followed by Truelight stuck in a sandbag loop... followed by... more SP boosting. This should be over.

GG. It was a really close match. I definitely have to update this team. I'll update it after it loses though.


SP Boosting Mime vs Multi Element, White Magic Mime
Always great to see this team. I think this is the only time white magic mime has been used in 139's history. If not then it's the only successful white magic mime I know of.

R1 - Intense round with the counter flood  and silence/blind proccing from blizzard on my two most important units. The blind slows down the round pretty badly and lets WKW come back. 10 minutes in probably and all units are still up. Not what I expected in this match up at all. I finally manage  to close it out when the mime gets taken out. MVP goes to WKW's mime this round. Very good round.

R2 - Really good map for WKW. He gets Kamaitachi this time which gives him don't act. We might see a lot of silf and counter flood disabling my team. Really good start for WKW with the double silf kill. Shuts down the mimening early making this round an even match at the start. 10+ minutes of a sandbag loop combined with WkW's mime wasting all of her turns charging makes this a long match. We finally get to see a the rare mimic comet, but by that time it's already over.

GG. 30 minute match and only 2 rounds. Brutal. I hope you're not too bored commentating this team Heroebal. This team's pretty boring when it isn't steam rolling. Thanks for recording all the matches so far. Keep up the good work

Sound's great this time Heroebal. GJ fixing it.

I actually commented and posted on this yesterday but I think I accidentally opened a link in the arena tab instead of in a new window.

Surprised my team managed to take a round off of silentkaster because damn I did not have an answer for that archer. My team got absolutely murdered by that unit alone. Pretty brutal stuff.

GG. The comment I accidentally deleted was much longer. I wish I did a brain eating zombie team. Berserk Blood Sword or something. Maybe a team called shoot them in the head? Archers and Berserked 2H Blood Sword units. Until next Halloween I guess.



Shintroy, it was Mudvayne's team you fought, not mine. But I agree with you...that archer was making your units miserable, unfortunately. Those maps are good for archers and they can just rain down arrows from high ground.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 04, 2015, 12:13:20 pm
FFT Arena 1.39C - Reks (Drunken Brawling Party) vs. Silentkaster (U Mad Bro?) (https://youtu.be/AMb0tUKjY4E)

FFT Arena 1.39C - Shintroy (Make Haste) vs. Barren (Kiss of Death)[Previous Version] (https://youtu.be/MnVi-bOK55k)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 04, 2015, 02:10:28 pm
Thanks for the match, TrueLight!

Wow. Well, I guess that's what I wanted the team to do. Poor Reks...I feel bad about that one. It did show me how one dimensional my team is though...if I came across Chakra Band or Diamond Armor, they'd have a lot more trouble. Thinking about trying to integrate breaks and/or DS to the mix without it veering. The female oracle might be able to be an Archer with Steal and then I'd have some solid damage as well as breaks. Something to think about anyway...GG Reks.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 05, 2015, 11:39:52 am
Battle Royal FFT Arena #19: Winner of Match #18 vs CT5Holy (Delay Busters) - YouTube
https://www.youtube.com/watch?v=nYyQwXTA6ww

Battle Royal FFT Arena #20: Winner of Match #19 vs Reinoe (The Meds) - YouTube
https://www.youtube.com/watch?v=maPyRAkYPyI

Battle Royal FFT Arena Match #21: Winner of Match#20 vs DW6561 (Multi Cast) - YouTube
https://www.youtube.com/watch?v=wCQq_rijrmM

1st match has some issues with sound @9:20ish on the 1st round had a weird noise pop in don't know where it came from I tried to reduce it as best I can and sound fades out towards the end of 2nd round not sure why. The rest should be fine sound wise except for some electricity type noise.

Title: Re: Arena battle videos and discussion
Post by: Corosar on November 05, 2015, 11:57:40 am
Quote from: White Knight Wiegraf on November 02, 2015, 12:49:45 am
No problem Andrew. You've actually done more matches than I have in total, in such a short amount of time too.

Happy Halloween (pretend it is still October 31st while you watch this)
FFT Arena 1.39c - Halloween Confrontations (https://youtu.be/-w9cPqJGitI)

Featured matches:
31 Days Later (Shintroy) vs We Love The Undead (Mudvayne)
Knights of the Living Dead (Heroebal) vs Cursed Dancers (Corosar)
Treats and Tricks (dw6561) vs Halloweenies (twistedmime009)

For the exact times each match starts, click 'Show more' in the video description.



this is the team i really want to make great! I know its very gimicky but i can see some good potential from a group like this if i can get figure out everything for it. might need a mage or something on the team but from what i heard dances cancel out casting so.... its more a uphill battle with this one.

I will like to state that when it was working well on the second map... its friggen scary. i think i saw one character lose 6 MA during the entirety of the fight... that would break a mage! sadly though its the distance game where they faulter... and i need to find a solution to that... most distance characters are either archers... or mages... still great match thank you very much! and GG herobal! great info was delved from this one!
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on November 05, 2015, 04:10:14 pm
What you've heard was probably something related to the Mime. If a Mime charges something, but before said thing resolves, an ally does anything, the Mime will mimic that action and "forget" what it was doing beforehand. But any non-Mime caster is completely fine. You can have casters and dancers together if you want :)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 05, 2015, 04:52:21 pm
FFT Arena 1.39c - twistedmime009 show (https://youtu.be/tqfUkeeU1UA)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 05, 2015, 06:40:22 pm

...Ouch.

If it weren't for round 1 being a blow out and if I had phoenix down on that chemist like I originally intended, there probably would have been a round three. Death going off on a sufficiently large map would have been a crucial start for me, and the frog proc was unfortunate. Remember how I said that wizard was extremely dangerous? I retain my opinion. Although, hilarious ending with the chemist being petrified at the end. Redirect was denied, then petrify. GG twistedmime009.
Title: Re: Arena battle videos and discussion
Post by: twistedmime009 on November 05, 2015, 07:56:25 pm
thanks Barren for the advice!
:mrgreen: it kinda disappointed me how i put bracer abandon on EVERYTHING(have only myself to blame for that one)but none the less at least i know that im doing something right with one team  :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 07, 2015, 11:04:47 pm
FFT Arena 1.39C - Andrew (Unlikely Pairings - Episode 05) vs. Mudvayne (Bring The Pain) (https://youtu.be/geul2Thiyf4)

FFT Arena 1.39C - White Knight Wiegraf (Close Quarters) vs. Fallenstarz101 (Silent Screamers) (https://youtu.be/ltOEqwLngWg)
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 08, 2015, 01:27:02 am
my first match vs  white knight wiegraf
Well that was great....my summoner wanted to be a time mage and my thief just sucked.......OK
GG WKW
Title: Re: Arena battle videos and discussion
Post by: Barren on November 08, 2015, 07:31:42 am
If you want to improve your team fallenstarz101, I have a couple of ideas for ya

Player: fallenstarz101
Team: test
Palettes: Green/Blue

================================

Crybaby
Male
Pisces
70
50
Lancer
Item
Dragon Spirit
Overwhelm/Throw Item
Ignore Height
Holy Lance
Escutcheon II
Crystal Helmet/Gold Helmet
Diamond Armor
Battle Boots/Sprint Shoes/Feather Mantle/Leather Mantle/Wizard Mantle

Level Jump6, Vertical Jump5
Hi-Potion, Maiden's Kiss, Soft, Bandage, Phoenix Down

================================

Banshee
Female
Virgo
40
70
Oracle
White Magic
Auto Potion
Short Charge
Move-MP UP
Octagon Rod/Rainbow Staff

Holy Miter/Black Hood
Linen Robe/White Robe
Defense Ring

Petrify
Cure 2, Raise 2, Esuna

================================

Shadow Weaver
Female
Virgo
40
70
Summoner
Time Magic
Counter Magic
Short Charge
Teleport
Ice Rod/Flame Rod/Thunder Rod/Rainbow Staff

Black Hood/Holy Miter
Robe of Lords/Black Robe
Reflect Ring/Defense Ring

Moogle, Shiva/Ifrit/Ramuh, Fairy, Carbunkle
Haste 2, Slow 2, Comet/Sinkhole

================================

Silence
Female
Serpentarius
70
40
Thief
Snipe
Speed Save
Equip Ranged
Move-HP Up
Ice Bow/Lightning Bow

Thief Hat/Black Hood
Black Costume
Cursed Ring

Quickening, Steal Heart, Steal Accessry
Arm Aim, Seal Evil, Execute

================================


A couple of reasons why is because like TrueLight said having an item bot lancer is usually an ideal way to go if you're looking for a armored chemist. Overwhelm would help with your lancer's damage with jumps and pokes. Throw Item can help your lancer reach his allies without getting right next to them. Of course Throw Item doesn't allow your lancer to do more damage. If you chose overwhelm, you can either give him battle boots for better move and power because your lancer could use the movement range. Sprint shoes on the other hand while doesn't grant him better move gives him better speed and speed is important for landing jumps on time. If you choose throw item then feather/leather mantle would be best since you want dragon spirit to go off more often. Plus if you give your lancer throw item you should invest it into more status curing items like antidote and echo grass. Again it's up to you if you want more of an offensive lancer or a defensive lancer. Both can play their roles well. The crystal helm and diamond armor are there because together it prevents don't move/ don't act/ poison and berserk. Last thing you want on a item bot is berserk. Of course gold helmet + wizard mantle can get that done too. Preventing sleep, frog and don't act.

Your oracle just needs to drop cure 3 for cure 2 then I would give her esuna after that. Esuna is very important for getting rid of status effects from a distance and can hit more than one ally. I do like the octagon rod choice for frog procs. Rainbow staff is another option if you're going to use defense ring because rainbow staff prevents oil and defense ring gives you wind and lightning absorption. Oil can reverse the absorption into a weakness thus taking twice the amount of damage from that particular element. If you're not planning on having elemental absorb then reflect ring would be fine because you can have spells bounce off of you, get a point in MA and prevent berserk. Black Hood is there for the HP and white robe just gives you good fire/ice/lightning resistance.

Your summoner also just needs a few tweaks herself. 108 gems like he said is a bit of a waster since you're only boosting one element. If you want to use shiva more effectively use ice rod. Ice rod boosts ice damage. Then again reflect ring if you want to prevent berserk. Black hood is fine because it needs the HP and RoL is fine for a huge MP boost and prevents silence. I would also add in either comet incase the enemy can resist any elemental spells or want to simply cancel sandbag. Comet is good for a quick 100 damage. Sinkhole is just if you want to prevent spells from hitting.

And finally your thief whom I think needed the most reworked. For one, if you want to take advantage of the thief's high speed with cursed ring, giving it black costume prevents fire weakness from the cursed ring. Thief hat is okay because it gives the thief more speed, but if you simply add quickening as the only MP using move then your thief should have black hood instead because black hood gives the thief 30 MP plus its innate 20 MP, that's 3 uses of quickening your thief can get off. Plus if you are using equip ranged then giving her either ice or lightning bow grants her 2 MA which means better chances of charm. Arm Aim and Seal Evil are also good abilities to have. Steal Accessory is good for thieves to be annoying and execute is a free and unavoidable anti-sandbag move that puts down enemies stuck in critical. And finally swapping out move+1 for move-hp up is the best move to make (no pun intended) because if/when your thief gets back up from being undead and the hp is low, flee activates since that's their innate ability can run far away while recovering hp and likely to get your thief out of critical status so it can attack again.

Those are my suggestions personally for you on the changes to make for your team.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 08, 2015, 09:55:55 pm
If anyone has time can i see a match against twistedmime009 i wanna kick his butt :lol:
Title: Re: Arena battle videos and discussion
Post by: twistedmime009 on November 08, 2015, 10:16:55 pm
Please, as if u could beat me :roll: BTW i love the name of that mime on your team it would fit better as fallen loser tho :cool:
i even have a new team for just an occasion :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on November 09, 2015, 12:21:17 am
Actually in the stream CT5 did tonight, the first match had both of you in action against each other. The FFT stream's over now but you can check out the record here (http://www.twitch.tv/ctfive/v/24794520) or alternatively CT5 should be uploading it to youtube later on as well.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 09, 2015, 03:41:55 am
Quote from: White Knight Wiegraf on November 09, 2015, 12:21:17 am
Actually in the stream CT5 did tonight, the first match had both of you in action against each other. The FFT stream's over now but you can check out the record here (http://www.twitch.tv/ctfive/v/24794520) or alternatively CT5 should be uploading it to youtube later on as well.


Indeed, and here they are:

Part 1 (https://youtu.be/JkMwHgDghnE) (fallenstarz101 vs twistedmime009 is the first match here)
Part 2 (https://youtu.be/SDz-bXmxkDM)
Title: Re: Arena battle videos and discussion
Post by: twistedmime009 on November 09, 2015, 04:20:07 pm
thanks :lol:
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 09, 2015, 04:44:18 pm
 :lol: for all that talk, and you go off and lose hahahaha!
now we know i am the better team builder
Title: Re: Arena battle videos and discussion
Post by: Reks on November 10, 2015, 09:49:30 pm
Please do keep it civil, now

Besides, you'll need more than one simple match to decide the better team builder overall, since you both seem fairly new and won't have learned all the odds and ends yet
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 11, 2015, 03:25:15 am
Being 1-0 is better than being 0-1 though. Nothing wrong with a little rivalry.
I am the greatest Dancer user in arena history because I have no losses as a dancer.

Also I'll watch those matches eventually. Me gramps broke his hip last week and I haven't been paying attention to youtube or arena.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 11, 2015, 03:57:39 pm
even though I'm in no position to be giving advice, i think your team would perform better if your black mage had a way to absorb the water damage she was dishing out :D
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 11, 2015, 10:51:54 pm
Guess what? Matches!

https://youtu.be/MDpRJHeznJ4 - Heroebal (Windly Embrace) vs. Mudvayne (Bring The Pain)

https://youtu.be/R0gXVoMY3n4 - dw6561 (Oiled Again) vs. silentkaster (Randomness)

There's a bit of a framerate issue at times, but please cut me some slack because these are my first videos. And yes I do realize Bring The Pain just had a match already, but only after recording the video. I guess they get two matches then. I hope you guys don't mind.

EDIT: Oopsies, the videos should now start at 0:00. My mistake!

Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 12, 2015, 09:26:21 am
...And that's why I don't like making absorb teams. They never seem to work out well for me. One hit KO's all over the place destroyed me. GG.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 12, 2015, 09:45:20 am

I thought your team design was kind of cool actually. The counter magic/Blast gun healing was a neat idea. It didn't help that my wizard was spamming Flare every turn, probably just because she could kill a unit with it. GG.

Speaking of which, my team is really diverting from the "oil" theme I had going (probably because the chemists spamming hawk's eye weren't working out and the Archer prioritizes Arm Aim over Hawk's Eye now). Oil is a game changer, that's probably why there are not many ways to inflict it reliably and it should probably stay that way. Maybe I should rename it to something else.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 12, 2015, 12:33:59 pm
Pretty back and forth even match up for the most part. Larger/mid-sized maps my crew was able to single out his units and the close maps his team was able to heal away the damage until the procs started to land in his favor. I was surprised to take the first map since my geo's decided to stick to the checker titles in which they don't have elementals for, also lucky they didn't get frogged from mud's geo. The 2nd map Mud's units got smart and started focusing on my archers instead of the high evasion geo's .   


I'll probably try to get the next set of battle royal matches up over the weekend sometime, been a bit busy this week. Also did quite a bit of them in a short time span I might spread them out to just like once/twice a week to not over do it and give ppl a chance to view them.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 12, 2015, 07:02:09 pm
FFT Arena 1.39c - CT5Holy (Fervor) vs silentkaster (Randomness) (https://youtu.be/hvMr2IVkNkQ)

FFT Arena 1.39c - Heroebal (NetherTons) vs dw6561 (Sugar and Dynamite) (https://youtu.be/WicaRW1qYFc)

FFT Arena 1.39c - TrueLight (Dice Roll) vs Reks (Unrelenting Force) (https://youtu.be/OtR4tERv4Rg)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 12, 2015, 07:36:07 pm
Thanks for the match Barren.

Ugh, steamrolled again. Back to the drawing board again. GG.
Title: Re: Arena battle videos and discussion
Post by: Reks on November 12, 2015, 08:14:52 pm
Thanks for the match(es), Barren. I haven't been commenting much largely because I've been really unconfident in my ability to make teams lately, but good to see an older one do well.

I made this team back before this recent Cover Fire craze, largely because it's still a good skill on a whole.

Izanagi the Archer was made with Houkouton in mind, with high speed and a Gastrafitis to do the max damage possible for an Archer with it, and the rest of my choices were to take advantage of accuracy (Hawk's Eye, also based on speed) or guaranteed kills over a regular shot possibly missing (Execute).

Inazami the Squire is a pure powerhouse, and I didn't care so much for a different accessory because Cover Fire has pretty good range.

Tsukuyomi is a bit of a twist on a support unit, as she's there to make sure I don't die but can do some nasty damage without needing the force of power-boosting equipment behind it.

And Amaterasu is just my regular White Magic Geo with all of the stuff her Tournament counterpart had, so nothing new to say here.

Truelight's Dice Roll usually steamrolls me, so I was quite nervous when I saw the match pop up on gmail...

But the RNG decided to bestow me with a miraculous amount of luck this time around, so I'm actually a little sorry for how quickly it ended.

Would have loved the skirmish to last longer but fate decided to favor me for unfathomable reasons. Nevertheless, GG Truelight.


I know I show a lot of love to Squires normally, but by this point I should just accept them as my patron job.

Can't wait for 1.4. I REALLY want to mess with the proposed changes, especially to Squires.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 13, 2015, 01:43:42 pm
Pretty decent match-up, I think dw having better resurrection capabilities did the trick in the end. Her units were ready to get right back on the offensive after getting up, while mine spent another turn healing themselves. Also her squire and monk have more ranged options gassy and shuriken to help keep the pressure on my team.
I wasn't too worried about oil because I opted with the chemist and squire curing it away with holy water and heal, I could maybe use crystal shield if I decide on changing the chemist to wizard or priest. 

I'm thinking of giving the squire kaiser plate though to boost at least one of his tons, and the samurai should probably have wizard or black robe for a little more oomph. Houkouton may not be the best idea either as it's mostly a distanced/ranged fight with this squad. Not sure what to about better resurrection power could make the chemist a priest but then esuna can't cure oil. 
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 14, 2015, 03:55:29 am
Today's stream now up on youtube:
Part 1 (https://youtu.be/cW7NhbJjDXs)
Part 2 (https://youtu.be/CwNFuwK0ofk)
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 15, 2015, 10:22:14 pm
so..........that black mage quench your thirst? :lol: (I'm so bad at puns) when do these steams start? oh and loved the video!  :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on November 16, 2015, 12:32:17 am
Streams don't have set dates (though it is usually around 7-8 PM EST), but when one is scheduled to take place, it's posted in the Arena stream day thread.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 18, 2015, 08:47:59 pm
FFT Arena 1.39C - Barren (Very Hasty) vs. CT5Holy (Two Swords Mime Funsies) (https://youtu.be/a31UF8a_kpw)

FFT Arena 1.39C - Andrew (Eh) vs. Gaignun (Where Is Your God Now?) (https://youtu.be/CRWXVapOTJk)
Title: Re: Arena battle videos and discussion
Post by: Andrew on November 18, 2015, 09:00:48 pm
Absolute destruction.  Those archers are mad scary.  Looks like my team needs a lot of improving if I want for it to compete with juggernauts like Where Is Your God Now?.  GG!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 19, 2015, 03:42:09 am
Battle Royal FFT Arena Match #22: Winner of Match#21 vs Mudvayne (Caster Chix) - YouTube
https://www.youtube.com/watch?v=ad1bBdZ7WpA

Battle Royal FFT Arena Match #23: Winner of Match #22 vs reinoe (The New School) - YouTube
https://www.youtube.com/watch?v=oAOcqMNJOxo

Battle Royal FFT Arena Match #24: Winner of Match #23 vs Barren (Atma Weapon + Valiant Knife) - YouTube
https://www.youtube.com/watch?v=y5EdNLjX6w0

Disclaimer: I was unable to do commentary on these sets of video's and volume's a little low on the first one (It was late ppl were sleeping, I didn't realize it would be that low though.)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2015, 07:03:10 am
That worked better than I expected. Those 280+ damage hawk's eye were really powerful. GG CT5Holy, that was a fun but rather short match. Hopefully this team of mine can take on other good teams out there
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 22, 2015, 12:05:13 am
FFT Arena 1.39C - Fallenstarz101 (Shade Breakers) vs. Heroebal (Holiday Stories) (https://youtu.be/15g5aQnRneo)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 22, 2015, 10:53:02 am
I think fallenstarz team would do good with Truelight suggestions, I think also it could use some more resurrection capabilities maybe either item or punch art (w/martial arts won't help grandy or wpn but will still boost pa ) on the paladin would work. I believe her team has quite a bit of jp left over too the mime has some room for more talk skills and dancer can add more items as well.

I know my team is gonna hit everyone with southern cross including themselves, it's part of the fun though :).
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 22, 2015, 11:08:42 am
me vs Heroebal
that match was fun to watch (even though all of my attacks and dances kept missing). the chemist was a unique concept and the mimes were too, able to use the chemist's quickening ability to speed the three of them up simultaneously :mrgreen: gg
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 22, 2015, 12:09:11 pm
Quote from: fallenstarz101 on November 22, 2015, 11:08:42 am
me vs Heroebal
that match was fun to watch (even though all of my attacks and dances kept missing). the chemist was a unique concept and the mimes were too, able to use the chemist's quickening ability to speed the three of them up simultaneously :mrgreen: gg



which hinders the ability to connect attacks combine that with my team having high evade/abandon and it becomes really hard to land hits.  Protecting against darkness for grand users is a good idea. Concentrate is another way to get through evasion, so maybe a basic skill setup could work on the paladin too. 

The match definitely was fun to watch. My team can heal a lot too b/c every time the chemist uses a potion or squire uses nurse the mimes also use it.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 22, 2015, 04:40:20 pm

That was a great example of how quickening can act as a counter to slow dance. I can't seem to be able to watch more than round one, but I know that blind protection would have been really good for that paladin. GG both of you.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 22, 2015, 06:46:55 pm
I haven't had the time for arena lately and I only remember this match due to winning by Gold Armor and Death Sentence.[sarcasm]Well deserved if I must say [/sarcasm] 

I'm working on getting a team together involving a mime not using talk skill or item. Haven't decided in which direction to go due to mime positioning. Keep fighting the good fight lads.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 23, 2015, 04:48:24 pm
one little comment  :mrgreen:
punchy oracles are awful but fun  :lol: 
Title: Re: Arena battle videos and discussion
Post by: Barren on November 26, 2015, 09:02:03 am
Happy Thanksgiving FFHacktics! Here are four matches for you to watch during this holiday

FFT Arena 1.39c - fallenstarz101 (Holi-Haze) vs Shintroy (RNGers) (https://youtu.be/j-SH8y030gg)

FFT Arena 1.39c - silentkaster (Conceptual) vs Heroebal (Paladins From Hell) (https://youtu.be/uLKbiTHEL80)

FFT Arena 1.39c - Gaignun (Where's Your God Now) vs Mudvayne (Bring The Pain) (https://youtu.be/BuCDcpy8Z64)

FFT Arena 1.39c - dw6561 (FFV For The Win!!!) vs CT5Holy (Two Sword Mime Funsies) (https://youtu.be/9bpl9OvKxOs)
Title: Re: Arena battle videos and discussion
Post by: Andrew on November 26, 2015, 09:20:32 am
So, when's that Hawk's Eye nerf going to happen?  ;)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 26, 2015, 06:26:35 pm

I knew all that evasion would come in handy. Now that I look at it my, time mage could have had a little more HP, but it may also be fine. GG Man.


Also hi Barren's Mom  :)

Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 26, 2015, 11:23:36 pm
Nice with all the frog procs to start, luckily the berserker paladins make for nice bait. Chemists getting frogged( or any other status infliction) would have been really bad for me. I originally tried to set up the paladins with (damage split/regen/move-hp up) type combo so that your units essentially take themselves out when they attack the paladins, but I couldn't get DS to go off reliably enough even at 70/70 fury/faith.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on November 27, 2015, 01:44:23 am
Me Vs shintroy
Oh well I guess my holiday team is not aweful but still not good enough...  Some modifications are to be made hehehe :lol: and another team will be produced on Sunday night or Monday afternoon and that team I will try HARDER to make a team that won't get ROFL-stomped into le cement gg!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 27, 2015, 03:23:07 am
Caster Mime vs Cover Fire Mime
I only see the wizard being a threat so GL me.

R1 - Horrible map for reasons Barren mentioned at the start. The round also took longer than it should've due to neither of our team getting getting mimic positioning. Sloppy round on both sides.

R2 - I'm not aware of fallenstarz's abilities, but the mimes definitely could've did more in this round since they had the range advantage with their secondaries.

GG. Would like to see your teams more optimized fallenstarz
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 28, 2015, 01:57:43 am
FFT Arena 1.39C - Barren (Mime Fun) vs. Twistedmime009 (TF2) (https://youtu.be/xK-vw9SmWO8)

FFT Arena 1.39C - Dw6561 (Engineering Nonsense II) vs. Silentkaster (Dead Last) (https://youtu.be/1sRT-7c2w9Q)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on November 28, 2015, 05:19:20 am
Ranged/Status vs balanced team.
My money goes to silentkaster since he has SP and MA stacking and I'm a fan of attribute boosting. DW is more likely to win due to the status potential of the team.

R1 - Pretty even match. silentkaster's team ended up wasting more turns at the end with the healing staff healer and the phoenix down sandbag loop. Really annoying loop, but GJ to DW for maintaining control.

R2 - Larger map so I think silentkaster will take this one due to his thief most likely getting 15 speed at the start. Summon magic on this map worked out great. GG

R3 - I guess the reason R1 was so even was due to the archer having the high ground the entire match and keeping that samurai down. AoE and Holy take another round.

GG I prefer 10+ speed oracles over slow ones. I used to make the mistake of making them slower than I needed since I was so used to the whole "make your time mage go last" thing. Fast oracles are so good.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 28, 2015, 11:43:59 am

Looks like they couldn't macgyver their way through that squire's evasion...We took round one because we killed everyone but that squire, and DS wouldn't land on my squire. On round three my Oracle and Chemist dropped and the squire got DS'd, so we couldn't come back. GG man, you broke my winning streak.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on November 28, 2015, 02:01:24 pm

gg indeed. Only reason I even got a round was the huge swing off of charm -> sinkhole.


Thanks for all the videos Barren and TrueLight!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 03, 2015, 11:05:45 pm
Mime/Draw Out vs High speed
Looks like Barren will have the advantage on smaller maps. Slow and charm will be the deciding factor imo.
R1 - One of the worst maps for mimic. Early charm on my Samurai on top of the speed advantage made this unwinnable. RIP.
R2 - Shiva caused a lot of wasted turns for Barren, not that it mattered that much due to his speed advantage. Pretty sloppy on both sides imo. Didn't notice the death sentence mime.
R3 - Good start for Barren , but lucky awareness comes through for the mediator twice keeping me in the match. My mimic damage kept the the turn advantage even.

GG.  Definitely not a fluke since I had awareness to cover side and frontal attacks. Definitely going to consider changing 108 gems to either genji or magic gauntlet


Dragonblade seems to have the advantage due to being more versatile, but fallenstarz has a mime. I never bet against mime, even if it's mime on mime.

R1 - Looked like Dragonblade was off to a great start, but the water 2, mimic, earth slash combo for the triple kill. Pretty brutal.

R2 - loving the 2 move lancer and I think Dragon Whisker's a better investment for large and medium sized maps. Loving the snipe mime with cover fire for black magic positioning. A shame about the time mage..... No MP restoration? WELP!

R3 - Cover Fire uses MP, but the Monk still uses quickening? Looks like I'm going to have to test more mime builds because I thought quickening and other buff/attribute abilities weren't usable if the mime had MP spending abilities. Great round for fallenstarz. Dragonblade's bad mobility lined him up perfectly for cover fire and water 2.

GG. Definitely going to try out a cover fire mime in the near future.

Good stuff CT5. I forgot today's date. Too much worrying about Cloud in Smash bros and Mcgregor vs Aldo.

Does anyone know if Really Bad Breath had a match before? I've only caught up on matches uploaded to youtube so I wouldn't know if they had a match on stream. Welcome back Dol.
----------
I'll need to see Lockdown against a team that doesn't use death sentence. This is the second win against barren where I won due to Gold Armor.Not my fault though since everyone knows the risk you take when you use death sentence. Chakra Band with silence and petrify protection is too good to pass up.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 04, 2015, 03:20:02 am
The gold armor not being immune to death sentence was one of the reasons why I felt you got really lucky. Like I said almost a fluke win because of the equip oversight. Not your fault I know but it did play a factor in your win. Plus the lucky dodges were just that lucky. No other way you could have won. But there is always next time
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 04, 2015, 09:16:05 am
But the only reason I lost the first round was due to the map making it a borderline 3v4 or 3.5v4 due to mimic being nearly impossible to position due to all the empty panels. Charm turned it into 2.5v5 at best too lol. No shame in losing to mime. I don't think a rematch would be much different since I think I have the advantage on medium and large maps while your team should be able to destroy mines on a smaller.

Also for evasion. Mantles don't cover the front and sides right? I only gave the mediator awareness due to her having an H Bag and mainly being a charm and sleep bot. Didn't want her to waste turn refuting herself with the finger guard reaction. Not sure how to update the team since it was put up against a death sentence unit/team. Can't wait for another match.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 04, 2015, 06:47:52 pm
Yesterday's stream now up on youtube:

Part 1 (https://youtu.be/naYekme5xmg)
Part 2 (https://youtu.be/yzBaQS1j_dg)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on December 04, 2015, 08:05:57 pm

First of all, I already tried counter magic on the mediators and the JP didn't work out right. Second, preach works through finger guard? That is the one reason why I avoided it, but if that actually works through finger guard then I can vastly improve things. Regenerator wasn't a random filler choice either- I picked it because it counters poison which would mess up reraise which I WANTED the paladin to use on the mediators so they get up, preach, run, restore HP with move-HP Up, and become relevant again. That was the plan, but some plans don't work out right...

They definitely consistantly preach themselves in critical if they have no other buffs, too. They even preach each other if one of them is injured and not close enough to attack. I tested this too, which is why I reserve the right to be mad at the AI right now. :P

Sorry if I sound a little ticked off about that, just had to get that off my shoulders. I still won of course, but I'll have to see another real match to judge whether I actually need to change anything or not.

GG Reks, btw. Oracle did a good job acting as a distraction for my mediators in the first round, being one-shottable and all after raise.



I had way too much fun with this match. That thief build gave me an idea to build upon. Also, poor shrodinger's monk. GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 05, 2015, 10:10:39 am
FFT Arena 1.39c - Celdia (Team Celdie :D) vs Dol (Stream 2) (https://youtu.be/auYz1xD_sSY)

FFT Arena 1.39c - Reks (Mantle Gears) vs dw6561 (You've Been Naughty Son) (https://youtu.be/AmPgr5AyHOw)
Title: Re: Arena battle videos and discussion
Post by: Reks on December 05, 2015, 01:43:54 pm
Quote from: Barren on December 05, 2015, 10:10:39 am
FFT Arena 1.39c - Celdia (Team Celdie :D) vs Dol (Stream 2) (https://youtu.be/auYz1xD_sSY)

FFT Arena 1.39c - Reks (Mantle Gears) vs dw6561 (You've Been Naughty Son) (https://youtu.be/AmPgr5AyHOw)


Thanks for the match, Barren!

Team functions how I want them to.

Geo has Counter Magic and a decent amount of magic evade to punish status mages, but it also works as an impromtu Counter Flood too.

I wanted the Chemist to be a little unorthodox, so I picked Yin Yang over Talk Skill. That and he's more effective against mages.

GG dw~

Your team looks pretty competent!
Title: Re: Arena battle videos and discussion
Post by: dw6561 on December 05, 2015, 03:40:52 pm

The chokepoint on the first map really kept me from moving forward, and the second map was kind of the same. Plus the RNG did not side with me that time...Ouch.

Mime definitely needs some silence protection because silence song had a huge impact onthe status output of my team. And oil status working on everything except holy/dark really confuses me sometimes, silly me...But I also wanted the geo to not block koutetsu heals and forgot that other shields also have only 5% magic evade. GG.
Title: Re: Arena battle videos and discussion
Post by: Andrew on December 05, 2015, 03:47:04 pm
Hey, everybody, I had some free time today, so I recorded some matches!  I won't be doing this every day like before, but when I do post some, EVERY active player will be used!  If there are less than 10 active players, then I will use random, non-active players to fill in the gaps.  I'll be using the most recently-updated teams, and if there have been no changes made, then I'll just let RNGesus decide.  Sorry, Rouroni, but I won't be using Ban Hammer (for obvious reasons :P), so it'll be the next one down.  Maps will only be used once per post.  Enjoy!  :)

EDIT: The match-ups were randomized, per the usual.

FFT Arena 1.39c: Barren (Very Hasty - Yellow)  -=VS=-  CT5Holy (Fervor - White) (https://www.youtube.com/watch?v=uYHudw5pQvg)

FFT Arena 1.39c: Heroebal (Paladins From Hell - Red)  -=VS=-  Dol (Heretic - Black) (https://www.youtube.com/watch?v=4p37kSY67Lk)

FFT Arena 1.39c: Rouroni Elmdor (Intergalactic real estate agents - Green)  -=VS=-  TrueLight (Dice Roll - Brown) (https://www.youtube.com/watch?v=mONCkQ44Avk)

FFT Arena 1.39c: Shintroy (Lockdown - Black)  -=VS=-  Gaignun (Where is Your God Now? - Yellow) (https://www.youtube.com/watch?v=J3XchM1DlH8)

FFT Arena 1.39c: Reks (Mantle Gear - Blue)  -=VS=-  Celdia (Team Celdie :D - Green) (https://www.youtube.com/watch?v=bC6Q8ms0gH0)

FFT Arena 1.39c: White Knight Wiegraf (Storm - Yellow)  -=VS=-  Dragonblade (Armored Fruits - Black) (https://www.youtube.com/watch?v=nvkkVSjZw_8)

FFT Arena 1.39c: dw6561 (Zombie + Seal Evil - Black)  -=VS=-  reinoe (Masculine Mages - White) (https://www.youtube.com/watch?v=GOl_vDF_HJA)

FFT Arena 1.39c: silentkaster (Dead Last - Yellow)  -=VS=-  Corosar (Elemental Ravagers - Red) (https://www.youtube.com/watch?v=Gkh_IBjuTJs)

FFT Arena 1.39c: twistedmime009 (Matter - Black)  -=VS=-  fallenstarz101 (Holi-Haze - Red) (https://www.youtube.com/watch?v=os-QMsVLoWo)

FFT Arena 1.39c: fpkfor (None of your business - Blue)  -=VS=-  Mudvayne (Bring The Pain - Black) (https://www.youtube.com/watch?v=TGwjpIN0eBk)


The rounds will always go as follows:

Round 1 = medium-sized maps
Round 2 = large/small-sized maps
Tiebreaker = medium-sized maps

The maps are randomly-selected (www.random.org) from a modified list of the maps that Gaignun deemed worthy in this thread: http://ffhacktics.com/smf/index.php?topic=8608.0.  Maps will only be used once per post.

I randomize who fights who, as well.  Once an active player (within the last couple of months or so) is selected, I then pick the most recently-updated team; if no changes have been made, then I'll just let the RNG decide.  If there are an uneven amount of active players, then the odd one out will fight a completely-random player, active or not!  If there are less than 10 active players, then I will use random, non-active players to fill in the gaps.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.

(Also, I'm always updating the memory card generator's team list, which can be downloaded in this thread: http://ffhacktics.com/smf/index.php?topic=11117.0.)



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.











































































































Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 07, 2015, 03:44:46 am
Time to comment on the videos I watched.
With so many new and returning plays you did a good job in recording so many of these at once Andrew. Thanks a lot bro.


High Speed vs AOE
Interesting match up. I'm a fan of heavy aoe teams like Ban Hammer. CT5Holy should have the advantage on large and medium sized maps. Hopefully Barren gets to play on a small map or decent medium sized map though. Andrew's map order favors teams with range and AoE more.

R1 - Great map for CT5 Holy. Barren got put on the defensive hard. Strong Bio 2 too. Great to see that spell get some usage. Dominating round.

R2 - RIP another large map. No contest here.

GG. Would've at least probably had a round 3 with a small map. Ban Hammer and any All target spell team is too strong with your map size selection Andrew


Balanced Team vs Cover Fire
I'm a fan of cover fire and Truelight teams more than I'm a fan of balanced teams. I do think Rouroni has the advantage here thouh. He has charm and he should be able to take out that summoner easily.

R1 - Counter Magic Shiva into 400 damage Gallet Gun. Domination followed.
R2 - cool 216 Cover Fire. I think Martial Arts Monk + Cover Fire would be better. Not really a fair round since Saiyans grow stronger with every battle. Truelight didn't do well in R1 so he definitely didn't have a shot against the stronger saiyans in R2.

GG.


Innocent.... Looks like a struggle. I won't count myself out since it's a near 13 minute video.
R1 - Man, my team held in there when I didn't want it to. Was hoping this would be a three round battle, but since this round took so long it looks like a two rounder. I knew Refute would be a problem, but not this much. Would've been better if she had attempted more sleeps and charm instead.
R2 - Close round, but it came down to the mediator against the archer. The ONLY way she could've won this is if she kept him charmed and slept and built herself up to 20+ speed and bagged him to death.

Good Game. I knew the mediator would cause a problem sooner or later. I'll definitely fix her up as soon as I can.


Great matches. Requesting a fight for Really Bad Breath while I update Lockdown. I thought about just giving the mime cover fire as seen in fallenstarz's team, but I don't want to miss out on masamune, bizen boat, and murasame. Making the mediator fit in seems like a challenge.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on December 07, 2015, 10:10:01 am

Oracles hogged the spotlight. Also the Blood Sword thief kept getting slammed with status so he couldn't do his thing.

My team obviously works fine, but it needs some reworks as well just like the preach team. I probably need to bring the oracles up to 10 speed to match the thieves so the thieves can go after zombie.
Title: Re: Arena battle videos and discussion
Post by: Corosar on December 08, 2015, 06:29:27 pm
welp... that didn't turn out well at all.. i have no idea what went wrong there... other than my lancer not jumping on people... or me being simply too slow to fight back... i will have to figure this one out.


In other news... i am back now.. sorry i have been away for so long.. just been feeling rather out of it for no reason. I hope to update my teams soon.
Title: Re: Arena battle videos and discussion
Post by: fpkfor on December 09, 2015, 01:51:27 pm
Thank you Andrew, thats a lot of matches^^
Title: Re: Arena battle videos and discussion
Post by: Elmdork on December 09, 2015, 02:11:05 pm
Holy crap i still get matches! Thanks, andrew! Just got my net hooked up on sunday, new house and stuff. i'll have to sift through everything when i have the chance, but i'm back.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on December 09, 2015, 03:50:15 pm
thanks Andrew for recording the matches in your free time!! :mrgreen:
Title: Re: Arena battle videos and discussion
Post by: twistedmime009 on December 09, 2015, 03:51:45 pm
thanks for the matches! :cool:
Title: Re: Arena battle videos and discussion
Post by: Barren on December 12, 2015, 09:04:40 am
FFT Arena 1.39c - Barren (Let's Squish!) vs silentkaster (Shakers, but Not Movers) (https://youtu.be/0lTbuC4uBds)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 14, 2015, 09:43:17 am
Thanks for recording the team, Barren.

I wanted to do a Don't Move team that would be somewhat effective and I thought they might be. I gave the Mime Summon Magic which I guess was a mistake. The Geo and Scholar bounce off each other by using spells and having worst compat so that way they trigger the saves with the Priest having Distribute to keep them healthy. I'll make some changes and hopefully get to see it in the stream on Thursday to see if it does any better. GG.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on December 14, 2015, 03:24:08 pm
lol the team names are fun
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 18, 2015, 02:43:12 pm
Yesterday's stream now on youtube (https://youtu.be/pEdfv9L8Rus)
Title: Re: Arena battle videos and discussion
Post by: Corosar on December 18, 2015, 04:36:07 pm
Quote from: CT5Holy on December 18, 2015, 02:43:12 pm
Yesterday's stream now on youtube (https://youtu.be/pEdfv9L8Rus)



First attempt at a high speed team failed.. hmmm gonna need to fix up that bard definately. the haste was a very bad idea for him... might have to put angel song and remove a couple songs from the bard and dancer... the bard i know time is not gonna work right... may chance to something like... Drawout... i wanna make use of that MA if i can it be a shame if it went to waste after he is done singing. Though its kinda upsetting for me that he didn't use cheer song... and the dancer didn't use slow dance... i will want to dedicate that i feel... ahh well i live and learn... good game
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 19, 2015, 11:24:19 am

Didn't think the team would get 2-0'd, and I definitely didn't think it'd be that dominating. Charm was a huge factor of course, but the reason I lost in round 2 was most likely due to the Archer wasting turns on head break instead of going for turn wasting abilities like Hawk's eye or Arm Aim.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 20, 2015, 01:54:29 am
Requesting a match for CTT5's newest teams if anyone can...(does not have to be against me. Just curious to see a couple concepts in action.)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 20, 2015, 06:58:41 am
I should be able to make time today
Title: Re: Arena battle videos and discussion
Post by: Barren on December 20, 2015, 11:13:34 am
And here you go. Enjoy. Now its live!

FFT Arena 1.39c - The CT5Holy Triple Threat (https://youtu.be/14R-wHxav0w)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 20, 2015, 12:48:27 pm
Thanks Barren.

interesting teams. I know you don't often edit your teams but might want to fix the undead archer. Sweet cherry really had RNG hating him on his R3. I felt for him there.


Barren, what I was saying is that the Mime can't use things from his secondary without MP. So, in the match you saw, the mime couldn't cast "Wall" until he ate a crystal. Stuff like mimicking isn't effected whatsoever unless by status. It is similar to when a Move-Mp Up user would have enough MP after the move to cast a spell, but still won't cast it until the next turn. The Mime must start the turn with enough MP to use their secondary if said secondary requires MP.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on December 20, 2015, 02:13:07 pm
Thanks Barren!

Good call on Golden Hairpin over Green Beret. I very done goofed with the Undead Archer. Going to give Wall of Random a vacation for now... it's a pretty big mess atm XD
Title: Re: Arena battle videos and discussion
Post by: Heroebal on December 20, 2015, 02:39:01 pm
Got some catching up to do here :)

I think this was actually one of the initial/"rough draft" versions of paladins from hell, no matter though. As you can see chaos blade & damage split just wasn't cutting the mustard there so I opted to go with moonlight/dragon spirit+flee setup instead on both paladins. They should have lost both those round, but somehow they still managed to pull through though, gg.


That was a fun watch (a little drawn out in parts, silly squire...). You kind of have to quickly take them out or quickening stacks up too much. Headhunters/Biebes have beaten them as a reference (they do not like flare or chiri). And the quickening can actually go higher than that b/c chemist/mime have ether or get more mp from crystals. What's weird is in a lot of my practice the chemist/mime will throw an ether to each other but not on themselves that much. Andrew that was a nice match, gg. 


PS. My headphones broke so when I record more matches they will be w/o commentary for the time being....
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 22, 2015, 01:46:58 pm
Didn't know I had a match recorded until recently. Good stuff Barren.
Mime Boosting vs Defensive Mime
Mime on Mime violence. No one wins these.

R1 - Didn't get to see much of CT5's team in action. AoE shut it down at the start.
R2 - CT5's has the addvantage here since his mime team isn't as crippled by map size and vertical. Plus he gets quickening at the start. Brutal match for me since the team got seperated pretty badly. Wall mime looks preddy decent though.
R3 - CT5's favor again due to the map. Really close game that really all came down to my team getting seperated and charm.

GG.

------------
Thanks for the marathon Truelight

Wind vs Holy
R1 - 4v2, still lost. GG Hawk's Eye.
R2 - 400+ Damage AoE. No coming back from that with just a Paladin.
R3 - Highlight of the match is  around 1:36:00. Turns into another 4v2 and still lost. RIP.

GG. Geomancy Mime is so bad.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 22, 2015, 03:32:46 pm
FFT Arena 1.39C - Mini Marathon Edition (https://youtu.be/dg9enY3lKIs)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on December 22, 2015, 05:53:30 pm

Cover Fire really did a number on me there...Thief has high evasion? Nope, cover fire gets right through. Also my squire not being able to reach anyone didn't help either. I'll have to check to see if he has 4 move or not. A Charm landing would have helped immensely, however the RNG had different plans apparently. GG.
Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on December 22, 2015, 08:37:47 pm
Me Vs twistedmime009
It seems as though our wizards are very similar (glass cannons)
But in all seriousness your team was more for to the occasion as your team had two "healers" while my own had only one (monk) making your team's sandbagging more Effective GG
Title: Re: Arena battle videos and discussion
Post by: Heroebal on December 22, 2015, 09:39:01 pm
I got lucky in the last round with the paladin making the right call this time in reviving the monk, it bought time for archers to get up and allowed the team to recuperate just enough to retake the round.  The 2nd round and part of the 3rd round makes me wonder If I should try and give the archers basic skill again to revive the monk/paladin if needed. I'd lose out on regen but move-hp up should at least keep them active. I like leaving them as undead so the monk/paladin don't have to worry about reviving/healing them I'd rather they concentrate on grand cross/self healing.

GG Shintroy I hear you on the Geomime. Before I made Holiday Stories I was attempting to make a team consisting of two geo users combined with 2 mimes to maximize the smart targeting/procing geomancy skills. The damage/procing from it just didn't have enough consistency or umph to finish teams off.
Title: Re: Arena battle videos and discussion
Post by: Barren on December 23, 2015, 08:26:42 am
that was a very close fight there. It was your sandbag power that kept you alive, but thankfully my ninja came back at the right time to end that loop. You almost pulled off a comeback after I gained the initial lead. GG mudvayne. My team thankfully can hold its own
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 23, 2015, 01:06:01 pm
Thanks TrueLight for the marathon! Was fun to watch.

I think the only reason I won was because his summoner was so fragile. I missed a Raise 2, ran out of MP at one point, and a couple other things, but even with Wall and having Raise 1, the summoner was easily put down. Also...the Bard ran out of MP early in the second round which helped (and the fact that Holy couldn't target my Paladin with the Chameleon Robe.) GG.
Title: Re: Arena battle videos and discussion
Post by: Corosar on December 24, 2015, 04:07:53 am
Quote from: TrueLight on December 22, 2015, 03:32:46 pm
FFT Arena 1.39C - Mini Marathon Edition (https://youtu.be/dg9enY3lKIs)




oh dear... that... my team really turned around from its first iteration... i will have to do further tests with this to see how well it is as i rarely gleen anything from wins. GG reks sorry about that teardown of the team.

Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 24, 2015, 04:42:04 am
FFT Arena 1.39C - Shintroy (A Bad Time) vs. Reinoe (So You Think You Can Dance) (https://youtu.be/VpsG7s7eYY8)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 26, 2015, 06:24:23 pm
Immobile, Mime/Chivalry vs Dance/Status Mime
Mime on Mime. Mobile vs Immobile. DPS vs Status.

R1 - Thanks for the theme Truelight. Neutral Start looks like Reinoe has the advantage due to two units having Auto Potion. Reinoe doesn't have chakra either? I know first hand you can't outheal Sans if you can't avoid his attacks, and none of these attacks are evadable. Never could get the Scholar to use Carbunkle in tests. The way things were going I thought I'd get to see the special attack round.

R2 - My units start off seperated so Reinoe should have a better time with this map. Sans went out early due to not getting any distributes off. Pretty amazed to see the team take out three units without him. 1HP 1 MP Monk was meta as hell.

R3 - Not sure who will win here. 6 minutes of fighting means anything could happen. I didn't notice until now that most, if not all of Reinoe's damage gets canceled out by Thunder Flare.

GG. No special attack or dunking, but gg overall.

Thanks again Truelight.
I'm on 8 tries atm. Send Help.

Took 29 tries. Regret

---------------------------
Hope everyone's having a good December. Trying to make a good Cheer Song mime team, and MBarrier mime team named Mighty Guard. Anyone know when becomes impossible for a unit to use Cheer Song? By impossible I mean when the AI gets a turn before Cheer Song activates.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 26, 2015, 06:38:19 pm
Shintroy, the AI starts interrupting itself at 11 speed. Essentially, Cheer Song is the same as a ten speed unit. However, it doesn't become impossible. The AI will often but not always interrupt itself. Also, on a don't move team, the threshold may be less if you use Move=0 since CT does not reset to 0 with them (with Iron Boots, CT will reset to 0.)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 29, 2015, 02:04:14 pm
FFT Arena 1.39c - Reks (Gun Fun) vs Heorebal (Shot Callers) (https://youtu.be/yq8vbZqc31g)

FFT Arena 1.39c - dw6561 (The Fisting Club) vs CT5Holy (Wall of Faith) (https://youtu.be/PBJZGk5idX4)

FFT Arena 1.39c - Corosar (Swift Steppers) vs fallenstarz101 (Dark Parade) (https://youtu.be/6lSj6SCAMkE)

FFT Arena 1.39c - Shintroy (A Bad Time) vs Celdia (Tema Celdie :D) (https://youtu.be/NhqcbZmfTfE)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on December 29, 2015, 03:55:06 pm

The first match was pretty lengthy probably due to the map choice (I really don't like that map, both for vanilla FFT reasons and because of the major chokepoint for 3 jump units). In the end CT5Holy got overpowered by way of healing. The clutch holy dodges from the Archer helped big time too.


There are some things I need to fix it looks like. Thanks for pointing out the kagesougi bit, though I saw he wasn't using it during my test runs and meant to switch it out but just never got around to it. I also saw the haste 2/balance mismatch, so I may just stick with Masamune instead for hasting. Not gonna replace Black hood with gold hairpin though because the priest needs her HP (switch out Dia for chakra so I can get 20 HP chakras?  :lol: ). May want some more cure 2 power as well. 

Title: Re: Arena battle videos and discussion
Post by: fallenstarz101 on December 29, 2015, 09:08:58 pm
me vs crosar
(i just want to point out that my archer's name was meant to be parish not perish)
i think the only reason that i won the last match was due to that crit from the archer, otherwise the summon would have went off and weakened/killed someone on my team but alas GG
Title: Re: Arena battle videos and discussion
Post by: Corosar on December 30, 2015, 01:53:46 am


Wow... my team was definitely its own worst enemy in that one.. i think i hit myself at least 7 times in that match. I lost count. I am not exactly sure how to remedy that though.. GG fallenstar

Title: Re: Arena battle videos and discussion
Post by: Reks on December 30, 2015, 01:47:14 pm
Quote from: Barren on December 29, 2015, 02:04:14 pm
FFT Arena 1.39c - Reks (Gun Fun) vs Heorebal (Shot Callers) (https://youtu.be/yq8vbZqc31g)


Thanks for the match, Barren!

Yeah, the second Mediator is iffy

Even with elemental boosting, those summons are lackluster. Oh well, will probably just make her more supportive in general.

Archer is my favorite unit out of the team, oddly enough.

GG Heroebal!
Title: Re: Arena battle videos and discussion
Post by: Shintroy on December 31, 2015, 07:24:18 pm
Only tested one battle, but Mime may be able to use weapons after all.

With equip weapon, have the mime equip a weapon in it's off hand. The mime won't lose the weapon as long as no one else in the party has a weapon in the same slot meaning no two swords or two handed units.

Hidden Knife, Javelin, Books, xA*WP abilities... 2015 was supposed to be the year of the mime, but it's looking like 2016 will be that year instead.
-----------------
I've tested and confirmed mimes can use weapons successfully. I already spoilered the post in the balance discussion thread so I won't post it here, but the post is in the AI team building guide if anyone's interested in exploring mime even further.
Thanksfor doing another match with "A Bad Time" Barren.

Steal Accessory, xA Save, Charm
This was actually more of a counter than putting the team up against a lightning absorb team. Never seen a team get so dismantled lol. Definitely an eye opener.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 05, 2016, 05:34:49 pm
Hey guys I am free tomorrow do run any Arena matches and since I'm taking time off from school for now I should be able to do any more matches for FFT Arena. Again as usual anyone want to see a match just say the word
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 05, 2016, 10:35:29 pm
I changed Random Ideas, Barren. A match would be good with some decent analysis, too if you can. Thanks!
Title: Re: Arena battle videos and discussion
Post by: Corosar on January 06, 2016, 08:10:44 am
I would love to see some matches with my ready teams... i wanna try and see if i can improve them a bit more. its up to you if you wanna or not but it would be nice.
Title: Re: Arena battle videos and discussion
Post by: Reks on January 06, 2016, 09:12:50 am
Putting up a team for testing.

They're VERY likely to suck, but I just wanted to play with odd ideas.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 06, 2016, 11:18:55 am
Here some matches so far for 2016

FFT Arena 1.39c - silentkaster (Random Ideas) vs SweetCherryBoyJp (Typical Harem) (https://youtu.be/PDM775D6XLc)

FFT Arena 1.39c - Reks (Unex-Spectors) vs dw6561 (Underground Book Storage) (https://youtu.be/g-iQuBHroCg)

FFT Arena 1.39c - Corosar (Nightmare Hunters) vs Dragonblade (Armored Fruits) (https://youtu.be/JNpXzCMBPhg)
Title: Re: Arena battle videos and discussion
Post by: Corosar on January 06, 2016, 01:39:18 pm
Quote from: Barren on January 06, 2016, 11:18:55 am
Here some matches so far for 2016

FFT Arena 1.39c - silentkaster (Random Ideas) vs SweetCherryBoyJp (Typical Harem) (https://youtu.be/PDM775D6XLc)

FFT Arena 1.39c - Reks (Unex-Spectors) vs dw6561 (Underground Book Storage) (https://youtu.be/g-iQuBHroCg)

FFT Arena 1.39c - Corosar (Nightmare Hunters) vs Dragonblade (Armored Fruits) (https://youtu.be/JNpXzCMBPhg)




Hmmm i am gonna have to rework this.. esuna would definately have helped out alot now that you mention it Barren... i also need to get that dancer to be a bit more aggressive. Good win for dragonblade
Title: Re: Arena battle videos and discussion
Post by: dw6561 on January 06, 2016, 05:36:37 pm

GG. Just...GG. I am so sorry that had to happen, Reks. Those are some fun ideas, though I'll have to say that 3 move and berserk on the Monk is kind of awkward in my opinion.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 11, 2016, 10:12:55 am
FFT Arena 1.39c - Reks (Unex-Spectors) vs Epic (Unholy Sandstorm) (https://youtu.be/0E-96TsekCo)

FFT Arena 1.39c - Truelight (One Punch Man) vs dw6561 (Stream Team) (https://youtu.be/1-cz-OQGrEg)
Title: Re: Arena battle videos and discussion
Post by: Reks on January 11, 2016, 10:30:24 am
Quote from: Barren on January 11, 2016, 10:12:55 am
FFT Arena 1.39c - Reks (Unex-Spectors) vs Epic (Unholy Sandstorm) (https://youtu.be/0E-96TsekCo)

FFT Arena 1.39c - Truelight (One Punch Man) vs dw6561 (Stream Team) (https://youtu.be/1-cz-OQGrEg)


Yeah, I was already in the process of either changing or replacing them, given how... Poorly I designed some of the members. This one'll be taken down so I can actually put thought into it rather than try to be creative, and I'll put up a far more serious team soon.

Thanks for both matches, btw! They were helpful in at least showing that Healing Staffs are indeed the better choice for two speed-increasing weapons, even for something like Hawk's Eye (especially for, actually), that Dia Squires are not so stellar, and that Summoners are far too squishy for the close range of Spellbreaker. Alas, and GG Epic + DW
Title: Re: Arena battle videos and discussion
Post by: Epic on January 11, 2016, 03:36:28 pm
Thanks, Barren, for this and past videos. Also, thank you to CT5Holy, Andrew, and White Knight Wiegraf, and anybody else who I forget to mention, for previous videos of past teams. Sorry I couldn't thank you sooner.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on January 11, 2016, 04:50:38 pm

I have been on a winning streak lately...GG. For Truelight I think not having any evasion hurt him there. Also salty rage monks seem limited since they can't get 4 move without move+1 (meaning no warpath), which is the same problem I saw on Reks' (Reks's?) team. That limits their usefulness somewhat since 4 move on a melee attacker is so important.

I was a little surprised my Monk didn't get into range right away though. Also I skimped out on stigma magic for refute (because it cures more statuses than esuna and the geo doesn't have any berserk protection), so he kept trying to refute the innocent in his "spare time".
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 15, 2016, 01:57:14 pm
Yesterday's stream up on youtube.
Part 1 (https://youtu.be/qt3qxkCZI54)
Part 2 (https://youtu.be/jPIFXSGL510)
Part 3 (https://youtu.be/bz7mJOB3v-g)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 16, 2016, 01:23:41 pm
FFT Arena 1.39C - Reks (Tryhard Tryouts) vs. Dol (Last Song) (https://youtu.be/yMxzaY7B_PI)

FFT Arena 1.39C - Barren (Top Four Classes of 1.39c) vs. Corosar (Dragon Summoners) (https://youtu.be/XDTFtzR03HE)
Title: Re: Arena battle videos and discussion
Post by: Reks on January 16, 2016, 08:58:04 pm
Quote from: TrueLight on January 16, 2016, 01:23:41 pm
FFT Arena 1.39C - Reks (Tryhard Tryouts) vs. Dol (Last Song) (https://youtu.be/yMxzaY7B_PI)

FFT Arena 1.39C - Barren (Top Four Classes of 1.39c) vs. Corosar (Dragon Summoners) (https://youtu.be/XDTFtzR03HE)


Thank you for the match, Truelight!

Your team seems like it'd be quite formidable with some tuning, but you did pretty well!

GG!
Title: Re: Arena battle videos and discussion
Post by: Corosar on January 16, 2016, 09:01:56 pm
Quote from: TrueLight on January 16, 2016, 01:23:41 pm
FFT Arena 1.39C - Reks (Tryhard Tryouts) vs. Dol (Last Song) (https://youtu.be/yMxzaY7B_PI)

FFT Arena 1.39C - Barren (Top Four Classes of 1.39c) vs. Corosar (Dragon Summoners) (https://youtu.be/XDTFtzR03HE)



Now that was an improvement! i am very happy with the outcome of this fight definately.. .lots of ideas running through my head... like making that mage faster... to trying to make sure that they all stay up... the replacement of items with fairy carbunkle and moogle has definately shown how effective it was in my oppinion.. though i know i am open to status effect issues... that breaking of beserk though in the 3rd round... i think did me in fully GG barren!
Title: Re: Arena battle videos and discussion
Post by: Barren on January 17, 2016, 04:52:09 am
that third round was a lot of back and forth I'll give you credit, your team did a good job keeping up the offensive pressure with your bahamut's. Charm nearly did me in on my super fast undead thief but thankfully that didn't suffice. Also like you mentioned that steal accessory halted your wizard's offense which allowed me to double turn you until it was over. gg Corosar. You have nothing to be ashamed of at all. Great effort on your part
Title: Re: Arena battle videos and discussion
Post by: Barren on January 18, 2016, 11:56:02 am
Hey guys I just want to make a announcement. I am going to start a new Youtube group channel with a bunch of my friends and my girlfriend playing a variety of different video games doing post commentary. The page was created last night and we plan on starting LPs very soon. While I am not retiring my solo channel, it may halt my activity on making FFT Arena videos for a while, if not longer.

I want to focus on other projects since my solo channel is mostly dedicated to FFT Arena with some other videos as well. I had an awesome time recording this tournament patch since 2010 and after nearly six years of recording arena matches (and botching words quite often much to my embrasement), it's about time for me to move on for a while. As far as being for FFT Arena tournaments, I'm still there in case people need me for them.

For those who tuned into my videos all these years and given me comments and feedback, I just want to say: Thank you. You guys are awesome! Here is a playlist of every FFT Arena match I ever recorded. I noticed too that I'm 25 matches off for doing a total of 1,000. In the future I may fill in that void to make it feel complete. Until then,enjoy this patch and its legacy which is still going today

FFT Arena and its legacy (https://www.youtube.com/playlist?list=PLCxXCGfS2Y4db6ae2nPZ7rziVinB4GKmO)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 19, 2016, 01:06:07 pm
Thanks for all the matches and good luck with the new channel. Hope you have a lot of fun doing it!

We will miss your commentary and help with teams.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 19, 2016, 09:53:50 pm
Have fun with your new channel Barren, and don't forget about us too much!
Title: Re: Arena battle videos and discussion
Post by: Corosar on January 20, 2016, 06:28:38 am
Take care barren... i will definately miss seeing you here as often!
Title: Re: Arena battle videos and discussion
Post by: dw6561 on January 20, 2016, 10:06:11 am
Good luck with the new channel Barren! Hopefully you'll still come back and visit every now and then.

On that note, I have a working microphone now and can record matches this week, although I have pretty bad allergies at the moment. I may or may not actually do commentary as a result until I get better, but when it does happen you all can laugh at my awkwardness. :P
Title: Re: Arena battle videos and discussion
Post by: Heroebal on January 20, 2016, 12:48:03 pm
Holy Matters looks familiar because originally I was setting it up as a sequel of sorts to the meatbone slash plus.. team. I was going to call it Meatbone Slash now comes with Holy!!! You're Welcome!, but the team ended up being mostly offense so mb slash didn't come into play often. I do think I need to adjust the team some more just in case the opposition is more undead especially if all the opponents can absorb/null holy.


Barren good luck with your new channel, I'll be sure checking it out. I've got some battle royal fft arena matches recorded. I wanna do something first for my local wrestling area first before their seasons done at the beginning of next month.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 20, 2016, 05:10:18 pm
Any recorders have some free time coming up? Maybe we can send Barren off with a mini-marathon of all his teams in action?

I would help if I could :( but I can't unfortunately.
Title: Re: Arena battle videos and discussion
Post by: Gaignun on January 20, 2016, 06:25:17 pm
Thank you for your contributions, Barren!

It is important to constantly keep yourself engaged with new things.  Have fun!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on January 20, 2016, 08:22:33 pm
How about something like this idea for the Barren mini-marathon:

1. Line up all of Barren's teams . He has ~10 teams plus he can add any of his older teams if he wants.
2. List arena participants and use RNG to see which participant will face each of Barren's teams. So Risk&Reward vs shintroy , anti-oil vs Reks, etc.
3. Barren picks 1~3 teams from each of the arena participants active list of teams that he would like to face. Then RNG to determine which of the 1~3 teams gets to face off against Barren's teams.


Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 20, 2016, 08:37:12 pm
Personally, I think that's asking a lot of Barren since that would be having to look at potentially 30 teams.

Knowing him, he will be happy with any team he happens to face. So my vote is for the recorder to choose good match ups. Or I will do it if the recorder will step forward, I will choose the teams for him to fight and make sure they are good, strong match ups so all the recorder has to do is record.

But that's my vote. If Barren chimes in he can let us know for sure. If not, we can do whatever works best.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 20, 2016, 09:14:46 pm
I'm actually in the middle of making a marathon edition of Barren's ten teams right now. I was going to surprise Barren and everyone, but it looks like the cats out of the bag now :). Should hopefully be up around the weekend if I don't run into any problems.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 20, 2016, 09:19:36 pm
Quote from: TrueLight on January 20, 2016, 09:14:46 pm
I'm actually in the middle of making a marathon edition of Barren's ten teams right now. I was going to surprise Barren and everyone, but it looks like the cats out of the bag now :). Should hopefully be up around the weekend if I don't run into any problems.


Or, that. That works too, ha ha! Thanks TL!
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2016, 09:27:50 pm
A tribute gauntlet sounds really good. I appreciate that. You can use whatever team you guys want. Should be interesting as to see what happens.

Some of my teams are old and I'm not sure how they will hold up.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 22, 2016, 10:41:39 pm
FFT Arena 1.39C - Barren Edition (https://youtu.be/I5-MrbC2Ta8)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on January 23, 2016, 02:39:30 am

Well you got your payback...it looks like everyone's happy. Lol the map selection just didn't work out too well for me and that scholar's stick is deadly even without the sleep. All the statuses didn't help either. Also of course I only get the high cover fire roles when my archer is charmed. GG and best of luck Barren.



Why did the thief use solution on the first turn? AI quirkiness rears its head again.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 23, 2016, 06:14:58 pm
Thank you TrueLight for the gauntlet video. Your work as much appreciated as anything else you've ever did so far. Big thumps up to you sir! And thanks everyone for your support. You guys are great as always!

Round 1 charm helped me out quite a bit including landing some timely talk skill from my thief. Perhaps maybe if I were to do an undead thief with the most protection possible I could do equip shield and give her genji shield since undeads can still die to consecration. Though unyielding is still a great choice too for damage. I'll have to think about that whenever I decide to edit the team. Round 2 I got obliterated by GC. Nuff said. Round 3 was a good back and forth. Charm clinched it in the end. Counter also helped put an end to hereobal. GG Heroebal. Your team is nothing to laugh at for sure.


Both rounds were decided once the geos went down. But round 2 it was a lot tougher for me to do it this time because of the duo tornados. Thankfully my scholar really couldn't be touched unless a random armor break occurred. The sandbag loop held on long enough for me to make a comeback there. GG Epic. While I do like your team's concept, you do lack in resurrection quite a bit aside from reraise which doesn't always save the day. Still your offense was strong.


The early on stop procs did me in early. Then again, this team wasn't meant to be taken seriously considering that its mostly a fun team. Charm did land but wasn't enough, too much geomancy damage to handle. This would really make people consider bringing magic defend up and/or auto shell to the mix. GG CT5Holy, its probably one of the more stronger teams you created.


the silence song in round 1 had me on the back foot since your lancer can deal so much damage. I'm glad my archer acted intelligent and got rid of the silence proc though maybe I should consider lowering the team's speed a little in favor for a bit more protection. I still want to maintain speed though emphasizing speed advantage with haste/slow. I can most likely come up with something when the new patch comes out. And for the large maps it was easy for my team to pick off Dol's units. GG Dol, I'm sure you'll be able to get your groove again


At least my team got to pull off some reflect stuff but for a gimmick team it was really little to no match for a more serious competitive team. Since my team was too dedicated to reflect it couldn't muster any serious offense whatsoever. GG silenkaster. Your team is actually really good. Its no wonder you made it to the final three last season.


Round 1 was a close one, your magic hit pretty hard and I wasn't sure if I was going to come back from that. My ninja was MVP here dodging spells at least half the time and scored some timely kills. Round 2 was a much easier encounter for my team after that early on seal evil. GG corosar. Your soul squad put up a really good fight. I'm sure your team will do fine in later encounters


My ninja going down early had me worried for a moment since your gunners are great and picking opponents off from range and that they are 100% (aside from projectile guard). The status sleep and zombie combos finally kicked in for me to capitalize. I was a bit surprised your chemist decided to attack more than heal. Oh AI. GG Reks, your team for a gimmick team was cool to see in action


I knew the risks involved using cursed ring and it back fired on me a lot especially in round 2. Those cover fires are pretty scary to go up against. I was steamrolled in both rounds, one of them just happened to prolong my defeat. Plus the RNG wasn't on my side at all here. Especially when the undeads didn't get back up for me. GG Shintroy, I wouldn't be surprised if you enter season 5 with that exact team


Indeed I do get payback. The status really helped out in the long run and my scholar was as deadly as ever. I was surprised that I got a hurricane proc kill considering how low the odds were. Hopefully 1.4 will give the windslash bow a bit of a buff in terms of proc chances. Having reraise is nice too when you can heal yourself immediately. GG dw. It's always fun battling you in the name of AI. And to answer your question, I dunno (or Audino). But I gave my thief talk skill and solution for the purpose of lowering the chances of raise 1/2 hitting me should my speed be high enough to attempt to use solution. I know how good short charge is. Maybe magic ruin may have been better. We'll see next chance I get editting it.


Round 1 made me want to rip my hair out of my head for how insanely lucky you got. Your thief hit every single charm and stop proc. Round 2 same thing only somehow I managed to conquer the RNG wanting me dead (apparently) and finally it was a blow out in round 3 with so much AoE, your team just got squished! GG SweetCherryBoyJP. Your thief was MVP despite it driving me crazy. But of course my team was slower so it made sense for it to happen.


As far as when I do decide to come back it all depends on how my schedule is in terms of working on the new youtube channel I want to do and work since I'm trying to get more hours in and taking time off from college. It also depends on when the new FFT Arena patch comes out. Hopefully FFMaster will rise from the grave and make some much needed changes to make it feel fresh. Or maybe someone will take his place in doing it. We'll see what happens when summer hits. Whenever you guys got season 5 planned, count me in. I don't know if I'll host but I'll definitely participate when I can come up with something good. Until then, once again thank you for the 5 plus years I put into making the FFT Arena videos and tourneys for you to watch them and be entertained. It's great being part of a community with all of you guys in it
Title: Re: Arena battle videos and discussion
Post by: Reks on January 23, 2016, 07:59:53 pm
Despite my ambivalence lately to recording and playing games, I'd be happy to help host another tourney.

I probably wouldn't offer commentary, but doing matches quickly isn't too bad.
Title: Re: Arena battle videos and discussion
Post by: Corosar on January 23, 2016, 09:42:19 pm
Quote from: TrueLight on January 22, 2016, 10:41:39 pm
FFT Arena 1.39C - Barren Edition (https://youtu.be/I5-MrbC2Ta8)

Great going away gift for Barren. i wish the best for him with his channel! and definately hope to see him around a bit every so often.



Great first round on my end... not sure how i could improve that unless i add a way to give MP to my priest... i think that is what finally ended it for me.. my soul (ehh? ehh?) source of MP was downed and he ran dry... ahh well..

As for round two.... wow i got my butt rocked hard... definately deserving of the win barren... i guess the team was just perfectly suited to counter mine. alot of ranged when this team is meant to be more an anti-melee team... ahh well GG barren!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on January 23, 2016, 10:46:21 pm
Your distraction unit was a much much better distraction this time around. My units spent too many turns trying to deal with her and succumbing to her charm and the opposing unit's offense. Apparently, my paladin isn't as holy as I hired him for :). I may have to give one of the undead archers basic skill set up I think.
Title: Re: Arena battle videos and discussion
Post by: Reks on January 25, 2016, 09:12:15 am
I have the day off (overnight, of course), so I could record a non-commentary match or two.

Anyone have a request?
Title: Re: Arena battle videos and discussion
Post by: Barren on January 25, 2016, 02:20:33 pm
if you want try out my two new teams Reks, go for it
Title: Re: Arena battle videos and discussion
Post by: dw6561 on January 25, 2016, 06:54:57 pm
Sorry I know Reks volunteered to do a match or two, but I wanted to do commentary on Void's team (welcome to FFT Arena by the way!). I don't mean to swipe the opportunity from anyone or anything, so please let me know if you want me to ask first next time. Also I think I kind of botched it a little...not gonna rerecord the fight though.

Void (Dream Eaters) vs. Barren (Way of the Dance):
https://youtu.be/KnRxDtW_V8k

Title: Re: Arena battle videos and discussion
Post by: Barren on January 25, 2016, 07:30:29 pm
Welcome to FFT Arena with a victory. My team better functions on large maps for multiple dances and when they are spread apart. Plus i got unlucky with talk skill so that didn't help either. There will be another time for this team to show what it can do. GG Void. Good debut for you
Title: Re: Arena battle videos and discussion
Post by: Negative-void07 on January 25, 2016, 09:32:33 pm
I beat Barren?woah!
i honestly thought that all of those witch hunts would completely destroy my team but the lucky RNG helped me GG Barren!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 26, 2016, 10:07:49 am
Yay! Good job on commentary DW.

Scary wizard was scary. Void, make sure to give your Lancer a shield because that'll come in handy and if nothing else, can give him immunity to dead or +1 speed or something. Plus, even a tiny amount of evasion can turn a match around sometimes. Barren, I think your Mime needs to lose DS and pick up some more disruptive talk skills because the AI will spam DS and your team is a stall team for the most part. Just my opinion though.
Title: Re: Arena battle videos and discussion
Post by: Barren on January 26, 2016, 11:46:22 am
Quote from: silentkaster on January 26, 2016, 10:07:49 am
Yay! Good job on commentary DW.

Scary wizard was scary. Void, make sure to give your Lancer a shield because that'll come in handy and if nothing else, can give him immunity to dead or +1 speed or something. Plus, even a tiny amount of evasion can turn a match around sometimes. Barren, I think your Mime needs to lose DS and pick up some more disruptive talk skills because the AI will spam DS and your team is a stall team for the most part. Just my opinion though.



I was contemplating if back and forth if I want death sentence or refute. After that battle I may just use Refute and while demi does get more range I'm not sure if I should go with short charge anymore because I was trying to get spells off quicker while taking damage well. I'll probably just use Magic Defend UP on my priest for future battles
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 26, 2016, 01:59:45 pm
Good stuff dw! Commentary was totally fine. My one critique would be to lower the in-game sounds to about 80% of their current volume.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on January 29, 2016, 07:06:32 pm
Yesterday's stream (https://youtu.be/i02At1nJKb4)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on February 08, 2016, 02:15:17 pm
GG Barren, Barren's team was pretty tanky to take down especially that scholar and lancer combo. I was hoping kagesougi would null opposing mages with silence but it seems like it was just getting in the way of my gameplan. As far as I can tell on the AI using mp restoring item. To me it seems they like to use it on allies especially if it's needed to complete a spell, but they don't like to use the mp item on themselves unless they're's nothing better to do (even there just going for a staff whack >.<).


The battle that almost never ends!!! Luckily your team had bizen boat to end it, GG. *switches move-hp up to move-mp up...* I tested MimesMania against Rouroni's BanHammers that was even worse I had to shut it off. Rouroni was eventually going to win but it might have broke my emulator before it happened.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on February 13, 2016, 12:29:57 am
dw6561(Randumbness) vs Mudvayne (Cover Me) (https://www.youtube.com/watch?v=EXfeaNBafOU)

^^Towards the end of the first round I opted to speed it up and OBS couldn't keep up the recording with the increased framerate speed so it froze and I didn't realize it did that until I watched the recording, so I cut that part out. I'll have to figure out how to fix that or get around that issue for future videos.

CT5Holy (Quick Run) vs Shintroy (Mime Ranged 1) (https://www.youtube.com/watch?v=Se1RRO56k-U)

P.S. I have a new headset, it seems to be working better than the old one.
Title: Re: Arena battle videos and discussion
Post by: Barren on February 13, 2016, 06:45:16 am
You can try other recording software Heroebal that might be a bit better for you. For starters there's fraps or cam studio both of which are free (at least I know cam studio is). So if OBS is still giving you issues try out some of those if you can
Title: Re: Arena battle videos and discussion
Post by: dw6561 on February 13, 2016, 03:31:36 pm

Those monks are fast...15 effective speed with haste. As a result, my wizard going for spells instead of instant stuff hurt immensely, so cutting down on her spells a little might help. Maybe I should go for just the level 1 spells and maybe the nethers, and get stuff like armor break instead. The monks taking out my DPS units right off the bat (wizard/geo) and not being able to spread out to avoid cover fire assault wasn't the best either. Either way my team was really an experimental team so it obviously needs some improvements. GG.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 15, 2016, 12:03:08 am
Thanks Heroebal!

FFT Arena 139c - Andrew (Relay) vs Barren (The CT5 Family) (https://youtu.be/R6r64oOtdLQ)
FFT Arena 139c - fallenstarz101 (Wasting Time) vs silentkaster (Random Ideas) (https://youtu.be/HeH0dz86toU)
FFT Arena 139c - Heroebal (Thy Bloody Valentine) vs CT5Holy (Crossbow Test) (https://youtu.be/p57_6NtdOGY)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 15, 2016, 11:28:11 am
Yea that team kinda sucked lol. Then again, it didn't really get a chance to showcase what it can do. But I'm not too worried about it. Next stream could you put it up against a different team?
Title: Re: Arena battle videos and discussion
Post by: Andrew on February 16, 2016, 12:12:54 am
Thank you for welcoming me back, CT5, it's a pleasure!  The matches were fun to watch, per the usual.  I appreciate you recording my team and your feedback about it, as well.  I'll make sure to keep an eye out for random CT5 streams so I don't miss one... or, I'll at least try not to.... :P

I'm sorry that my RNGesus-worshipping team ruined the cool things that your team can potentially showcase, heh.  I particularly like your scholar... I tested my team once or twice against yours when making it and she did some pretty nasty things... like one-shotting my units pretty frequently!  I look forward to seeing it against another team in CT5Holy's next stream.  :)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on February 18, 2016, 02:05:21 pm
I forgot to include story on the end of Thy Bloody Valentine (Story). I was trying to make a valentine's story out of the names. Miss Stabbitha, MrLovelySlice, DragInDaHearts (attempt to use dragon as a term of endearment), A Love AFlare!. Those Crossbow archers are really fast. Preach worked out better than I thought. Especially the 2nd round using preach on the wizard to take the one archer then afterwards the ninja faithing the other archer so the faith wizard could take that one out.  GG CT5, Thanks for the match/video.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on February 19, 2016, 10:17:14 am
FFT Arena 1.39C - CT5Holy (Crossbow Test) vs. Reks (Experiment 169) (https://youtu.be/rEP-5LSZXY4)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 20, 2016, 09:20:24 am
Quote from: TrueLight on February 19, 2016, 10:17:14 am
FFT Arena 1.39C - CT5Holy (Crossbow Test) vs. Reks (Experiment 169) (https://youtu.be/rEP-5LSZXY4)


First Round: Ruined. The damage from Ramuh was too hard to come back from.

Second Round: a lot more even here, though my chances would have been destroyed if any of the charms had landed earlier, or if Don't Act hadn't hit the Summoner.

Third Round: Welp. Move forward right into death. GG CT5, thank you TL!

Could probably take Cure off of the Oracle but I dunno.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on February 28, 2016, 03:00:21 am
FFT Arena 1.39C- The CT5Holy Takeover! (https://youtu.be/py75qsYNdKM)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on February 28, 2016, 10:33:44 am

Didn't think of jump counting as one move. Ah well. Good stuff dominating the team. Haven't figured out how to optimize weapon mime yet. Found some abilities will also unequip mime. Jump doesn't as far as I've seen, but Punch Art does. Time Magic, White, Black, Summon Magic, Lore, and  maybe all spell casting won't unequip mimes also.

Thanks for the match silentkaster.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on February 28, 2016, 10:32:45 pm
Wow, many thanks silentkaster! Appreciate all the feedback. (Also belated thanks to TrueLight!)

Some really cool plays, too!
DO Bard wakes up his ally Mime with Chiri, who then mimics Chiri to kill one of my guys!

Doublecast Fire (via Reflect) to kill my Lancer!

Got AoE blasted =x

I like this team >_>


Title: Re: Arena battle videos and discussion
Post by: dw6561 on February 29, 2016, 03:52:24 am

I am so sorry...okay not really. But seriously, I haven't looked at that team in a while and they did better than I thought they would considering their low HP totals and spells with high charge time. I'll have to say though that is my favorite paladin ever on your team. Pretty awesome concept to hurt yourself with auto potion for moonlight damage.
Title: Re: Arena battle videos and discussion
Post by: Reks on February 29, 2016, 10:14:04 am
Quote from: silentkaster on February 28, 2016, 03:00:21 am
FFT Arena 1.39C- The CT5Holy Takeover! (https://youtu.be/py75qsYNdKM)


Now that I have a moment to sit down and reply...

I actually had two versions of this team made, one that bypassed their own Reflect for Absorbing a few non-reflectable spells.

I think that'd work better than these Chemists. I lack any good revival, so.

Alas: "Doublecasted" Fire and CT5's Chemist were still cool to see. That's some nasty damage from him onto a 40/40 unit, too. GG CT5, and thank you Silentkaster!
Title: Re: Arena battle videos and discussion
Post by: silentkaster on March 05, 2016, 10:10:56 am
As long as laptop cooperates, I should be recording some matches either tomorrow night or Monday and have them up no later than Tuesday but probably earlier. If you have a request, let me know :)
Title: Re: Arena battle videos and discussion
Post by: Barren on March 05, 2016, 01:59:34 pm
Quote from: silentkaster on March 05, 2016, 10:10:56 am
As long as laptop cooperates, I should be recording some matches either tomorrow night or Monday and have them up no later than Tuesday but probably earlier. If you have a request, let me know :)


If you want to show off any of my teams or my stream team of the week you can do that. I did change up Anti-Oil Ninjitsu a little bit though
Title: Re: Arena battle videos and discussion
Post by: Heroebal on March 05, 2016, 04:08:45 pm
Battle Royal FFT Arena Match #25: Winner of Match#24 vs Silentkaster (Signs of Aging) - YouTube
https://www.youtube.com/watch?v=Rpbsa3I5ZD0

Battle Royal FFT Arena Match#26: Winner of Match#25 vs Negative-void07 (Squiddy Mages) - YouTube
https://www.youtube.com/watch?v=3bgKgnTNkeM

Battle Royal FFT Arena Match #27: Winner of Match#26 vs dw6561 (Underground Book Storage) - YouTube
https://www.youtube.com/watch?v=W-f3zAFymY0
Title: Re: Arena battle videos and discussion
Post by: dw6561 on March 05, 2016, 08:14:12 pm

There was good compat going on in there. My damaging units not being able to reach the opposing team hurt immensly. If that mimic daravon had hit the geo on the first round maybe I would have had some control, but it missed. Second round was epic though. GG.
Title: Re: Arena battle videos and discussion
Post by: Mudvayne on March 07, 2016, 01:04:06 pm
Wow.. 4 frog procs? LOL


Don't have much time to comment atm, will add more thoughts later.

I haven't messed with 'Caster Chix' in awhile.. I have a few ideas for updates on the team but I suppose I'll wait to see who can end this winning streak with how they are currently first before releasing an updated version of the team :P
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 09, 2016, 03:36:02 pm
Balanced vs High SP Ranged
Got into the stream midway into R2. Thought I'd lose since I forgot high SP was a thing. Just saw it on YouTube though. Didnt know I won r1.

R1 - Reks would've had a better chance if the archers weren't next to each other. Just move one of the archers to unit 3 or 4 so they dont rush into death with each other.

R2 - Thief got taken down early and the speed differences came into play.

R3 -Intense round. Went back and forth, but Reks's squire being disabled combined with both archers always being together made things in my favor due to the aoe. Sickest combo at the end btw.

GG. Did every rogue attack activate repel knife's effect? Rng gods welcoming me back.
Title: Re: Arena battle videos and discussion
Post by: Reks on March 10, 2016, 12:03:38 pm
Quote from: Shintroy on March 09, 2016, 03:36:02 pm
Balanced vs High SP Ranged
Got into the stream midway into R2. Thought I'd lose since I forgot high SP was a thing. Just saw it on YouTube though. Didnt know I won r1.

R1 - Reks would've had a better chance if the archers weren't next to each other. Just move one of the archers to unit 3 or 4 so they dont rush into death with each other.

R2 - Thief got taken down early and the speed differences came into play.

R3 -Intense round. Went back and forth, but Reks's squire being disabled combined with both archers always being together made things in my favor due to the aoe. Sickest combo at the end btw.

GG. Did every rogue attack activate repel knife's effect? Rng gods welcoming me back.


Yeah, grouping up is what got me slaughtered. I was surprised that you didn't have a mime in this team, though I might have actually preferred that :P

But yeah I'll take that advice and split the archers up. Might tweak the Gastrafitis guy slightly, maybe a Twist Headband for stronger regular shots...
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 11, 2016, 02:16:59 pm
FFT Arena 1.39C - Barren (Ele Boosting Mayhem) vs. Reks (Ton-Time) (https://youtu.be/W0dxEdNKfdU)

FFT Arena 1.39C - Andrew (Synergy) vs. Shintroy (Alliance Arena) (https://youtu.be/k1xMC26DQUo)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 11, 2016, 06:19:46 pm
Was still over the cap? Guess I lost my touch in making teams without the generator. Thanks for the fix and vid Truelight.

Unorthodoxed Status Mime vs Balanced Team
I made this team with little status protection in mind so I'm interested in seeing how this plays out. Good to see someone else using mediator/Steal too. It's a great combo for status. Second to only Mime/Draw Out.

R1 - Pretty even start. Didn't realize I only had two units with revival so seeing the squire go down early got me worried. Both teams seem to do little damage, but Reks has the advantage due to having decapitate and status. Managed to win the round due to Raise being superior to phoenix down.

R2 - Bad start for me for sure. Slow and Frog cripple two of my units early. After Andrew's mime went down it all came down to the mediator getting off some charms or the Scholar frog proccing my scholar. It never came up though.... Almost got sweeped by a solo decap paladin. Thank you berserk evasion.

GG. Surprised to see two low damage teams from two usually high offense players.

Andrew I recommend giving the mime another secondary so it's in position to mimic the other teammates. Item Mime only gets in range for melee attacks. Try giving the mime a secondary with the same range as most of his or her teammate's abilities. Try to keep it within 1 range of teammate abilities. 3 Range Mime + 4 Range team mates (Talk Skill Mime + Slow 2, Stop, Tornado/Quake, etc), Melee Mime + 1-2 range units (polearms, grand/southern cross, guns and crossbows, Punch Art, Kagesougi, Houkouton, etc)

GL Made me want to work on my two swords mime team.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on March 13, 2016, 03:15:11 pm
Late commentary for stream matchups

Mediator w/ items is due to me already having 11 chemists, I wanted to spread the love to other jobsets. I think Mediator was mvp there kept the other team shutdown for the other members to do their work. He'd probably be better as female. GG fpkfor.


It seemed like my team had enough of a status game going to slow your team down enough to even out the speed disadvantage. Eventually luck was on my side for last 2 rounds with the AI' shenanigans. That stone monk was pretty shiny in the last round, GG CT5.
Title: Re: Arena battle videos and discussion
Post by: Andrew on March 13, 2016, 08:01:20 pm
Jesus Christ, I'm bad.  I'll just stick to updating the memory card generator...  :P
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 13, 2016, 08:12:35 pm
You have some of the most innovative teama Andrew. Mime is just hard to use since there's so much that can go wrong just by having one one your team.

Could do a collab team if you want to get you started on mime.
Title: Re: Arena battle videos and discussion
Post by: Andrew on March 16, 2016, 02:50:46 pm
Quote from: Shintroy on March 13, 2016, 08:12:35 pm
You have some of the most innovative teama Andrew. Mime is just hard to use since there's so much that can go wrong just by having one one your team.

Could do a collab team if you want to get you started on mime.


Hehe, you're right, it's easy to mess-up a mime team.  I appreciate the offer, but I've already whipped something up today.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on March 16, 2016, 11:24:14 pm
Battle Royal FFT Arena Match 28: Winner of Match #27 vs Heroebal (Headhunters) - YouTube
https://www.youtube.com/watch?v=eseOno1Kmzg

Battle Royal FFT Arena Match#29: Winner of Match#28 vs formerdeathcorps(Faith) - YouTube
https://www.youtube.com/watch?v=1i4l-5You8A

Battle Royal FFT Arena Match#30: Winner of Match#29 vs Rouroni Elmdor (The Raven King) - YouTube
https://www.youtube.com/watch?v=U5aq6wCfhk0
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 17, 2016, 01:34:25 pm
Nice the return of the battle royale series.

Lots of 2-0s. Guess Caster Chix with all Chix is too strong.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on March 19, 2016, 05:17:27 pm
FFT Arena 1.39C - Dw6561 (Quadruple the Fun) vs. Andante49 (Dark Innocence) (https://youtu.be/Hz9tSMA74s8)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on March 19, 2016, 06:36:31 pm

Ouch. Innocent. Just saying.

Round 1: Geo gets hit with innocent = GG. The terrain, innocent procs, my ninja being killed by the archer every time he was revived, and my geo being unable to use fairy is what hurt me.

Round 2: Andante's archer dying from a crit and my geo being able to sucessfully keep away from being poked saved me here. Also, my ninja was able to do his thing. The counter-platina dagger ending was pretty funny.

Round 3: Ninja is a liability because not only did he not get a platina dagger proc off, but he wasn't able to stay alive because the archer kept killing him. Geo gets hit with innocent AGAIN when everyone else was dead, which seals the deal.

Ninja could use some evasion, but I don't know if taking away the salty rage is a good idea since he won't attack as often and I want those procs. I could take away some move so he's not so far ahead of everyone else. Also, innocent is a very trolly status and those procs REALLY shouldn't be 100%. Usually, my geo would heal the team with moogle, but innocent messed up my strategy big-time. I tested this against primarily slower teams (namely, my teams so about 8 or 9 speed all around), so that may be a factor as well.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 20, 2016, 09:48:07 am
Quote from: dw6561 on March 19, 2016, 06:36:31 pm

Ouch. Innocent. Just saying.

Round 1: Geo gets hit with innocent = GG. The terrain, innocent procs, my ninja being killed by the archer every time he was revived, and my geo being unable to use fairy is what hurt me.

Round 2: Andante's archer dying from a crit and my geo being able to sucessfully keep away from being poked saved me here. Also, my ninja was able to do his thing. The counter-platina dagger ending was pretty funny.

Round 3: Ninja is a liability because not only did he not get a platina dagger proc off, but he wasn't able to stay alive because the archer kept killing him. Geo gets hit with innocent AGAIN when everyone else was dead, which seals the deal.

Ninja could use some evasion, but I don't know if taking away the salty rage is a good idea since he won't attack as often and I want those procs. I could take away some move so he's not so far ahead of everyone else. Also, innocent is a very trolly status and those procs REALLY shouldn't be 100%. Usually, my geo would heal the team with moogle, but innocent messed up my strategy big-time. I tested this against primarily slower teams (namely, my teams so about 8 or 9 speed all around), so that may be a factor as well.



You could always go for hidden knife + platina dagger. That way instead of using concentrate you can swap it out with attack or defense up pending on if you want your ninja to live longer and kill things faster
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 20, 2016, 02:55:28 pm

DW summed it up pretty well. Innocent shut down the casters shutting down all support.

OP Bow aside, Andante's team is a lot more optimized than yours DW. Multi element absorb with a lot of synergy between each unit. Really good stuff.

Ninja

Barren's call on Hidden + Platina is better than double platina since it should do more damage than double platina proc with just base damage.
Dual Cutter + Platina + Concentrate
Hidden + Platina + Attack UP works too.
Use as much JP as possible in passive abilities since it's rare to get your accessory stolen. Twist Headband, Green Beret, or Black Hood would also work better than flash hat too.

Archer
Ice Bow healing imo is best with Jade Armlet since that accessory is immune to stop. The ninja has salty rage so I'd recommend switching to Windslash Bow. You get a spec that is also wind based, and does a set amount of damage. She'll also be able to heal the chemist since he has defense ring.

Chemist could probably go with Basic Skill, Attack UP, and a Gun and get the same results without the faith. Throw Stone = Sinkhole. Gun + Attack UP = Comet since it hits 100% of the time and is WP*WP. If you go with that set up go with Green Beret or Thief Hat.

Title: Re: Arena battle videos and discussion
Post by: Elmdork on March 27, 2016, 01:30:50 pm
Woo! Thanks heroebal for giving me a feature! I still lurk here and there to see if tourneys are going (or if i get a feature). Been really busy with stuff, but i'll try to participate more.

The chicks really got a makeover since i last saw them, looking pretty dangerous. The raven king is the only team i left feeling unfinished, there needs to be a super reliable unit in the mime's position...and it's a mime. used to be an item bot archer, i'm thinking item bot lancer or thief and they'll be fine.

GG mudvayne, i really need to step up my game ;)
Title: Re: Arena battle videos and discussion
Post by: Andante49 on March 28, 2016, 02:53:42 am
Thank you for the match TrueLight!

Innocent really cripples multi-class casters, just a bad matchup. Otherwise a solid team you have there, GG.

If you're looking to change the Ninja, I'm a fan of Salty Rage + Hidden Knife + Scorpion Tail + Attack UP. With 70 Fury it's pretty much a guaranteed OHKO unless you run into 40 Fury + armor or Protect/Defense UP stuff. Also I would change the unit order so the Ninja goes right after the Chemist to avoid him being picked off post-PD. Possibly drop Masamune so it doesn't mess up that combo.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on March 28, 2016, 03:04:17 am
Thanks for the advice guys, I don't have much time to change things right now due to classwork getting out of hand and just being busy lately, but I can maybe try next weekend to tweak things a little.


Yeah the ninja could be moved to go right after the chemist. I thought about that, and that the geo should probably go after all the enemy units so she can get summons off without getting midcharged. I've only just recently started thinking about stuff like that, honestly.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on March 30, 2016, 10:36:36 pm
Battle Royal FFT Arena Match #31: Winner of Match# 30 vs Shintroy (Lit) - YouTube
https://www.youtube.com/watch?v=hxQfn8CE8J4

Battle Royal FFT Arena Match #32: Winner of Match #31 vs TrueLight (We Do Stuff) - YouTube
https://www.youtube.com/watch?v=2qc66bONKD4

Battle Royal FFT Arena Match #33: Winner of Match #32 vs CT5Holy (Wall of Fire) - YouTube
https://www.youtube.com/watch?v=rRVrxA9UmMI
Title: Re: Arena battle videos and discussion
Post by: Shintroy on March 31, 2016, 05:18:30 pm

Lightning Absorb vs Mages

R1 - Loving those 100+ damage geomancys. RNG doesn't do too great against 100% damage like Hawk's Eye, Elementals, Comet, Etc. May update the team later.

R2 - Love a caster team with Don't Move. Mime positioning and range won me this round. Pretty lucky.

R3 - Mime gets killed early. Goes for Refute over status afterward. Unrelenting offense afterward by Mudvayne.

GG. Thanks for the match Heroebal.



Balanced Anti Sandbag vs Mages
Love the thief and ninja Truelight. The return of the crossroad paladin too. Betting on Truelight taking this one only because 12 speed units do well against casters.

R1 - Turn advantage too strong for Truelight despite the large map favoring Mudvayne.

R2 - Poison forces units to recover for at least one turn. In this round It kept Mudvayne's team busy. Hard for a caster to recover from a poison sandbag loop without Raise 2, Regen, or  Protect/Shell.

GG



Wonder how the mime will mimic geomancy and cover fire with chivalry. Definitely an interesting team. Betting against mime to make things interesting.

R1 - Large map great for mime boosting. Looks like the Bard doesn't have songs though. Most likely for the better since Songs make units more defensive.  Overlooked Geomancy not hitting allies somehow. Several minutes later it looks like Truelight will take this due to paladin being able to tank the entire team solo. The undead units will eventually pick off the other units.

R2 - Same deal as r1.

Chivalry mime's best as a evasion tank/distraction imo. Combining Nurse's Defend, Equip Sheild, and a Mantle gives mie some of the highest evasion in the game. Iron Will... Reraise... Fun stuff. Never released a team using Chivalry mime outside of the Sans team.

GG. Definitely sparked my interest in Chivlary mime again.

Thanks for the matches Heroebal. Great music too.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on April 04, 2016, 04:38:14 pm
Yesterday's stream up on youtube for those who missed it:
Part 1 (https://youtu.be/f1N1WQWgyPs)
Part 2 (https://youtu.be/zclK5JQEkIw)
Part 3 (https://youtu.be/hh_3bzQSas8)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on April 08, 2016, 01:12:35 pm
1st round my team was sleeping in... 2nd/3rd round my team had no easy way to take out that chemist, unless my bard got close enough for repeating fists. That chemist + Raise 1/2 + Bard's high dmg bloody strings did my team in. GG DW
Title: Re: Arena battle videos and discussion
Post by: Corosar on April 13, 2016, 01:39:31 pm
I really need to get back into this. i really miss playing FFTA
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 27, 2016, 04:21:01 am
Hi guys!  After a really long hiatus I'm back.  I intend to keep active and contribute to the growth of the community, particularly the competitive scene.

I remade my oldest team now that Mime's have been buffed, so please test Earth Mime for me.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 27, 2016, 06:08:42 am
Glad to have you back, Zotis!

I can get around to recording a match for you when I'm off of work.
Title: Re: Arena battle videos and discussion
Post by: Reks on April 28, 2016, 01:19:15 am
Sorry for the delay! (I fell asleep before uploading)

Title: Re: Arena battle videos and discussion
Post by: Corosar on April 28, 2016, 01:53:59 am
Quote from: Reks on April 28, 2016, 01:19:15 am
Sorry for the delay! (I fell asleep before uploading)





ohh i... i never expected that to happen. to make sure that it was fair i refused to look at your team before hand. i wanted to create my alternate element team and finally got around to it. sadly. one of the alter elements is earth.. the team is designed as best i could to counter earth wind dark and holy as much as possible. i hope that the rematch will be with my base element team i am working on... its only fair that you have a good match that is not completely countering yours
Title: Re: Arena battle videos and discussion
Post by: Reks on April 29, 2016, 03:14:43 pm
Zotis (Earth Mime) VS Andrew (Twins Time #5) (https://youtu.be/Pl5onlqkO68)
Title: Re: Arena battle videos and discussion
Post by: Andrew on April 29, 2016, 08:59:09 pm
Thanks for the match, Reks!  Good video quality, and entertaining commentary.

High Brave versus high Brave... normally doesn't take very long.  Round 2, however, DID take quite a while!  Gotta love those mimicked Fairies.  Was pretty humourous, heh.  I've debated on giving the Chemists Hi-Ether instead and just drop a different 100 JP recovery skill on each Chemist, but meh... the paladins have decent mobility, Speed, and Attack damage.

Your ninja, despite being squishy, can really dish-out the damage.  I don't see too much Iga/Koga action, so it was refreshing!  I find that elemental absorb teams have the potential to outshine most other team types, so keep at it, Zotis, and welcome back!  Good game.
Title: Re: Arena battle videos and discussion
Post by: Corosar on April 30, 2016, 01:01:43 am
I wanna start doing some Final Fantasy tactics matches for everyone now that i have the Memcard generator thanks to the lovely reks! I apologize as i am not very good with speaking. very awkward and stuttery and my microphone is not perfect. However i am happy to announce that i am gonna start doing matches as well!~ If anyone wants a match and my very much unknowledgable analysis here is the vid! I will try and upload twice every 3 days or so. so if anyone wishes for a match i will try and make some for everyone!

Reks (Yumi-Ean I Cant Have Overwhelm?) VS Me (BaseElem Knights) (https://youtu.be/dvL1og9YaDU)
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 30, 2016, 03:33:27 am
That's too bad about Chiri no longer boosting Earth.  I think I want to rework my Ninja, and the Mime a bit.  I am going to diminish the ninja's damage so hegoes for breaks, and give the Mime Earth Clothes so he does more with Earth Slash.  But honestly his Chakra is pretty weak too...

Thanks for the videos Reks.  You have a good voice for commentary, nice and enthusiastic.  I think one way you could improve is by being a bit less repetative.  I wonder if you do that when you can't think of what else to say, but it's okay to say nothing while you think about what to say next.  Anyway, great job overall!
Title: Re: Arena battle videos and discussion
Post by: Zotis on April 30, 2016, 11:07:55 pm
Okay, I made some alterations.  I think I'm good to go for another test run.

Also, I made another team, Gastrafitis Cannon.  If someone could test that one too please.   ;)
Title: Re: Arena battle videos and discussion
Post by: Corosar on May 02, 2016, 12:18:38 pm
Here you are Zotis I grabbed the randomizer to get a team for you to play against! if anyone wants a match i will gladly record when i can though personal i am gonna perhaps wait till there are a few people want a match.

Note to self. Learn how to pronouce gastrafitis.

Zotis (Gastrafitis Cannon) Vs Silentkaster (40/40) (https://www.youtube.com/watch?v=imI0L_tsAW4&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on May 02, 2016, 01:30:58 pm
Quote from: Corosar on May 02, 2016, 12:18:38 pm
Here you are Zotis I grabbed the randomizer to get a team for you to play against! if anyone wants a match i will gladly record when i can though personal i am gonna perhaps wait till there are a few people want a match.

Note to self. Learn how to pronouce gastrafitis.

Zotis (Gastrafitis Cannon) Vs Silentkaster (40/40) (https://www.youtube.com/watch?v=imI0L_tsAW4&feature=youtu.be)


Thanks Corosar for the match.

Corosar, the P Bag is to guarantee Regen on the Monk. She won't stay in a corner and not fight if she's in critical as she'll eventually get her health back. This team is just a status oriented team focused around killing with DS and Decap, so the match up was hard on Zotis since he doesn't have much in the way of disruption. The Summoner having some kind of AOE probably would have made the match much more even as my team would have had to spend more turns doing healing. She used a lot of turns staff whacking and/or doing nothing which I think is why I won. GG though.
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 02, 2016, 06:05:30 pm
Thanks for the match.  Yeah, I think the most immediate change needed is probably to give the summoner a damage dealing summon.

It's too bad my team got separated in the first round because I felt like that map was favoring me.  But the second round was pretty interesting in the way your team landed what it needed and functioned perfectly. My ninjas did less damage than I was expecting, although they weren't there for damage really.  And healing with Demi 2 didn't work well with their high evasion...


It's kind of funny, Corsair, how you pronounce so many things wrong.  :p  Like Esuna, you say Ezuna.  And I could be wrong but I believe Gastrafitis is pronounced Gas trah figh tiss (first i long, second i short). 
Title: Re: Arena battle videos and discussion
Post by: Corosar on May 02, 2016, 10:17:58 pm
Quote from: Zotis on May 02, 2016, 06:05:30 pm
Thanks for the match.  Yeah, I think the most immediate change needed is probably to give the summoner a damage dealing summon.

It's too bad my team got separated in the first round because I felt like that map was favoring me.  But the second round was pretty interesting in the way your team landed what it needed and functioned perfectly. My ninjas did less damage than I was expecting, although they weren't there for damage really.  And healing with Demi 2 didn't work well with their high evasion...


It's kind of funny, Corsair, how you pronounce so many things wrong.  :p  Like Esuna, you say Ezuna.  And I could be wrong but I believe Gastrafitis is pronounced Gas trah figh tiss (first i long, second i short).


No problem i don't mind recording matches especially now that i have the memcard generator working right thanks to reks. Though i have always pronounced Esuna Ee-Zoo-Na. I guess its more of an accent thing. Though.. that could be my disability working there too. :P But yea I don't mind recording. Its a great way for me to boost my self-esteem issues and everyone gets to see some matches!
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 03, 2016, 12:49:05 am
The thing I never used to be able to get working is move-hp up/mp up.  I'll have to get set up with the new version though so I can record stuff too.  The more the better.  It's good to see new people too.  I know you were around before, but I'm glad to see you're uploading matches.  Oh and by the way, Magic Attack Up does affect healing spells.  ;)  I don't know if you noticed that Moogle was healing for a ton.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 04, 2016, 03:56:48 pm
FFT Arena 1.39C - Corosar (Swiftstrike Warriors) vs. Reks (Yumi-Ean I Can't Have Overwhelm?) (https://youtu.be/RJc4_9OKx1s)

FFT Arena 1.39C - Andante49 (Casters Please Step Forward) vs. Andrew (Twins Time 4) (https://youtu.be/auLYX54_qUI)
Title: Re: Arena battle videos and discussion
Post by: Andrew on May 04, 2016, 06:10:51 pm
Thanks for the match, TrueLight!

Balls-to-the-wall tanky, slow, spell-based damage team VS well-balanced caster team.  After seeing how the first round went, I knew that I was going to lose, hehe.  TrueLight, you're right about the lack of status protection on at least my Bards isn't a great idea... could drop the Magic Defend UP for Equip Armor, or something, I suppose!  GG.
Title: Re: Arena battle videos and discussion
Post by: Corosar on May 04, 2016, 10:39:34 pm
Quote from: TrueLight on May 04, 2016, 03:56:48 pm
FFT Arena 1.39C - Corosar (Swiftstrike Warriors) vs. Reks (Yumi-Ean I Can't Have Overwhelm?) (https://youtu.be/RJc4_9OKx1s)

FFT Arena 1.39C - Andante49 (Casters Please Step Forward) vs. Andrew (Twins Time 4) (https://youtu.be/auLYX54_qUI)


Thank you very much for the match. Though i have quite a few things to mention about the team before i give off my outcome voice. Mostly my mindset when i designed each unit of the team.

Team as a whole is meant to be completely focused on Melee based methods of dishing out attacks. there are alot of things i failed to work on with it and forgot about it completely before i uploaded it. mainly because i wanted to see what worked and what didn't.

Lancer - With the lancer i wanted to have him bouncing about like tigger on crack.. obviously that idea failed with nurse being added on along with southern cross. i am gonna have to figure out an alternative to paladin as the secondary. Most likely item or something. need a bit better support of the team. The equip clothes was a way for me to increase speed a bit more.. i have to think of that a bit more.

Samurai - The key reason this unit has a huge MA pool and no spells is because of the fact that i wanted her to try and deal out alot of damage with melee pole whacks. Since the MA was very high i also decided to make her the key reviver of the team. This team is not meant to use magics other than to bring back the dead so as such there will be no offensive spells at all in the future. As for fury.. seriously. last i heard was that samurais didn't rely on that. I guess i may have mistaken that advice. I will have to set this to 70 when i have the chance.

Ninja - Ahh my debilitation unit. This ninja was meant to rush in and stab all the butts. quickening was added simply in case he has the idea to do so. I didn't want to add on the steal heart ability simply because of the fact that i didn't want him to focus on using it. all i wanted him to do is stab and stab and stab. Though i could do with a bit more damage.

Monk - This is the unit i need the most work on in my opinion. I was thinking of the tons but now that i realize it.. those are not exactly melee abilities. Woops. Though the key reason he has ninja was because i wanted to see if martial arts effected shirikens to help bolster the damage output of them. Obviously not. this was a relic of my tests previously i forgot to remove. Because puncharts are a melee only ability set so i am gonna be adding in alot more of them. Part of me was thinking of putting on two swords but thought against it because of martial arts. Not sure how that will work or not.As for kagesougi. again another relic of tests that i forgot to remove. I doubt he will be ninja secondary for long after this.


Well that ended exactly how i expected.. i got reked
Title: Re: Arena battle videos and discussion
Post by: Zotis on May 05, 2016, 01:49:48 am
Okay, I added Shiva, Ramuh, and Ifrit to my Summoner for Gastrafitis Cannon.  I could use another test for both of my teams to see if the changes balance them out.
Title: Re: Arena battle videos and discussion
Post by: Reks on May 05, 2016, 09:38:12 am
Quote from: Corosar on May 04, 2016, 10:39:34 pm
Thank you very much for the match. Though i have quite a few things to mention about the team before i give off my outcome voice. Mostly my mindset when i designed each unit of the team.

Team as a whole is meant to be completely focused on Melee based methods of dishing out attacks. there are alot of things i failed to work on with it and forgot about it completely before i uploaded it. mainly because i wanted to see what worked and what didn't.

Lancer - With the lancer i wanted to have him bouncing about like tigger on crack.. obviously that idea failed with nurse being added on along with southern cross. i am gonna have to figure out an alternative to paladin as the secondary. Most likely item or something. need a bit better support of the team. The equip clothes was a way for me to increase speed a bit more.. i have to think of that a bit more.

Samurai - The key reason this unit has a huge MA pool and no spells is because of the fact that i wanted her to try and deal out alot of damage with melee pole whacks. Since the MA was very high i also decided to make her the key reviver of the team. This team is not meant to use magics other than to bring back the dead so as such there will be no offensive spells at all in the future. As for fury.. seriously. last i heard was that samurais didn't rely on that. I guess i may have mistaken that advice. I will have to set this to 70 when i have the chance.

Ninja - Ahh my debilitation unit. This ninja was meant to rush in and stab all the butts. quickening was added simply in case he has the idea to do so. I didn't want to add on the steal heart ability simply because of the fact that i didn't want him to focus on using it. all i wanted him to do is stab and stab and stab. Though i could do with a bit more damage.

Monk - This is the unit i need the most work on in my opinion. I was thinking of the tons but now that i realize it.. those are not exactly melee abilities. Woops. Though the key reason he has ninja was because i wanted to see if martial arts effected shirikens to help bolster the damage output of them. Obviously not. this was a relic of my tests previously i forgot to remove. Because puncharts are a melee only ability set so i am gonna be adding in alot more of them. Part of me was thinking of putting on two swords but thought against it because of martial arts. Not sure how that will work or not.As for kagesougi. again another relic of tests that i forgot to remove. I doubt he will be ninja secondary for long after this.


Well that ended exactly how i expected.. i got reked



Lancer: If you want them to Jump more, remove redundant skills and lower their Move with Move-1. It forces them to deal damage via Jumping more often, but do keep in mind that they'll not be able to move much. Good if you wanna design the other three units around each other, and just have this one for Jumping damage. A Dancer might be better, in that case.

Samurai: It's REALLY hard to do melee and support on one unit, especially since she'll be having to revive so often. The Draw Out skillset itself does not rely on Fury and Faith: regular attacks always will. MP Restore can be handy here since Samurai are usually tanky enough to survive being attacked, and if you want her to melee as well, it can work out since she'll be in damage range more often than not. Just beware it can be redundant if she's attacked a lot.

Ninja: As Truelight pointed out, Quickening will not be used unless a unit has at least three skills, with Quickening being the only one that costs MP. Otherwise, he's pretty solid and his status, if it lands, can be lethal.

Monk: Even with the fluke, those Shuriken still hurt like hell. He could be better, but he's damn good as he is now.
Title: Re: Arena battle videos and discussion
Post by: Barren on May 26, 2016, 09:14:18 pm
Welcome to FFT Arena Myu QQ! Hope you enjoy FFT Arena, here's your team

FFT Arena 1.39c - Myu QQ (Golgollada Guard) vs White Knight Wiegraf (You Are Favorite 1) (https://youtu.be/l8FNfTdYLeo)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 12, 2016, 08:29:55 pm
FFT Arena - 1.39C's Last Hurrah (https://youtu.be/v76_4Ag9Dx8)
Title: Re: Arena battle videos and discussion
Post by: Corosar on June 13, 2016, 03:03:04 am
Quote from: TrueLight on June 12, 2016, 08:29:55 pm
FFT Arena - 1.39C's Last Hurrah (https://youtu.be/v76_4Ag9Dx8)


Ahh what a lovely sight to see when i wake up. A huge amount of matches for me to enjoy with my coffee Thank you very very much Truelight. Can't wait for the update!~
Title: Re: Arena battle videos and discussion
Post by: Elmdork on June 15, 2016, 06:47:44 am
Thanks guys for running matches! Been in hardcore lurk mode lately, feel a bit too behind to contribute to the balance discussion. I'm obsessed with the idea of someting that is classic and therefore timeless, so I find all the changes a bit overwhelming considering I like a lot of what's already implemented. That said, most of us at ffta need something new to keep things exciting and you can bet your ass I'll be actively making teams in 1.4. My backburner is full and I need to make teams again.

Dude, you handed my ass to me! It has been a thrill to see you growing in this community and I'm glad you stuck around long enough to get this good. I think you'll be a far stronger participant in future tournaments, so I'm looking forward to that.

After a while of not seeing any fftaction, I took a good look at the raven king and saw 4 flawed units. Why'd I put 4 awkward units together? I'm positive I can build a stronger team with two dancers and a samurai. Overhaul imminent.
Title: Re: Arena battle videos and discussion
Post by: Corosar on June 15, 2016, 01:27:43 pm
Quote from: Rouroni Elmdor on June 15, 2016, 06:47:44 am
Thanks guys for running matches! Been in hardcore lurk mode lately, feel a bit too behind to contribute to the balance discussion. I'm obsessed with the idea of someting that is classic and therefore timeless, so I find all the changes a bit overwhelming considering I like a lot of what's already implemented. That said, most of us at ffta need something new to keep things exciting and you can bet your ass I'll be actively making teams in 1.4. My backburner is full and I need to make teams again.

Dude, you handed my ass to me! It has been a thrill to see you growing in this community and I'm glad you stuck around long enough to get this good. I think you'll be a far stronger participant in future tournaments, so I'm looking forward to that.

After a while of not seeing any fftaction, I took a good look at the raven king and saw 4 flawed units. Why'd I put 4 awkward units together? I'm positive I can build a stronger team with two dancers and a samurai. Overhaul imminent.



That actually means alot to hear! I swear i still feel like i am getting use to this but i am happy that i am actually doing well in FFTA. I have been holding off till 1.4 simply because i know i have alot of work to do once it hits and i am incredibly excited to enjoy further! I also can't wait for the next tournament. They are always a ton of fun to do! I do have to thank Reks for bringing this community to me simply because its been a blast!
Title: Re: Arena battle videos and discussion
Post by: Reks on July 13, 2016, 03:10:24 pm
Title: Re: Arena battle videos and discussion
Post by: Barren on July 13, 2016, 08:57:03 pm
Thanks for the showcase Reks! I like Gil Ross's animation a lot and shuriken I can live with it being shadow switch. I like both teams involved here and Dark Holy is incredible.

Reks, do you think you can send me the spreadsheet (or have Andrew do it) so I can send a request team and do a showcase match of my own?
Title: Re: Arena battle videos and discussion
Post by: Elmdork on July 18, 2016, 09:23:32 pm
Thanks for running matches, reks! The new maps look sick, favourite is the hospital, just a great mod. I'm liking the new thief abilities, roulette may turn out to be a little OP, but maybe not. How much wasted time do we have without the dark holy animation? Very cool spell, will enjoy that. I'll cobble together a couple testers if the official release isn't this week.

Atma bow is a little silly, luck up robe of lords squire seems optimal.. And it's still kind of "meh"
Title: Re: Arena battle videos and discussion
Post by: Reks on July 19, 2016, 09:37:52 am
Quote from: Rouroni Elmdor on July 18, 2016, 09:23:32 pm
Thanks for running matches, reks! The new maps look sick, favourite is the hospital, just a great mod. I'm liking the new thief abilities, roulette may turn out to be a little OP, but maybe not. How much wasted time do we have without the dark holy animation? Very cool spell, will enjoy that. I'll cobble together a couple testers if the official release isn't this week.

Atma bow is a little silly, luck up robe of lords squire seems optimal.. And it's still kind of "meh"


Atma Bow IS a little silly, but still a painful proc for a ranged weapon.

Yeah, you'd need good MP for it to really hurt (mine there is more or less what you'd get out of it), but a very consistent 200+ damage proc? You won't kill on the first shot, but subsequent shots would, and you don't even have to make the unit focus on damage.

Besides, it was the compromise for the original proposed Atma Weapon, which used HP as it's proc (opposite of Moonlight Blade, pretty much, but it was too strong, obviously)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 19, 2016, 10:28:16 am
I got nothing going on today so if anyone wants to send me a 1.4 team for me to test it for them, I can have it go against one of DW's teams

From what I was just told one of the new ASMs is allowing units to target Jumping units.  It's also interfering with status recovery AI routines. So I will have to hold off on recording for the time being. But still if there is a 1.4 team you want me to test for you PM me and when the issue is fixed i'll start recording again
Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2016, 10:15:00 am
FFT Arena 1.4 - Hereobal (1.40 Prospects) vs dw6561 (Store Wars) (https://youtu.be/IEP-Po8czms)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on July 24, 2016, 12:56:22 pm

This is an omen to what you guys jave in STORE for 140. I need to move the time mage to the last slot or give her haste 1 so that she can haste that ninja before he rocketa off. Also maybe giving the ninja move-1 instead of move-hp up so he does that less. Lack of Double-healing staff kinda hurts here but that should be workable.

GG Heroebal, definitely fix up that thief. I think you could use crude bow with luck up for oil procs. That dancer would hit like a truck!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on July 24, 2016, 04:24:52 pm
I had Luck up on the thief b/c I thought it would boost the break equip skills % which he did seem pretty accurate at doing. I knew he wasn't going to do much dmg so I needed him to be helpful in another way so I went with evasion and break stuff, I will give the crude bow a shot. I didn't know jump was limited to 7 I will change stuff on the lancer. I'm thinking overwhelm would be better on the stone gunner as well. Thx for the video Barren, GG DW.

Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2016, 04:49:59 pm
FFT Arena 1.4 - silentkaster (Odd Team) vs Andrew (Twins Time 4) (https://youtu.be/gq5i-hJdBgk)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 24, 2016, 09:03:10 pm
Hey guys, new .rar file with update which fixes evasion issue. Please use that version.
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 25, 2016, 02:04:39 am
Hi all, glad to see 1.4 is here!!! Logged on today after a semi-hiatus from things internet. Had a quick question for our organizers. Is there a memcard Spreadsheet for 1.4 available yet? I saw the patch and dug around the forum, but did not come across the Memcard.

I would like to run a few matches and do some recording.
The idea behind luck up was good, and maybe another bow besides Crude(Atma, though the synergy would be nice.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on July 25, 2016, 02:10:26 am
The memcard spreadsheet is part of the 1.4 rar file in the Arena 1.4 thread (http://ffhacktics.com/smf/index.php?topic=11429.0) (the attachment at the bottom).
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 25, 2016, 03:20:12 am
Quote from: CT5Holy on July 25, 2016, 02:10:26 am
The memcard spreadsheet is part of the 1.4 rar file in the Arena 1.4 thread (http://ffhacktics.com/smf/index.php?topic=11429.0) (the attachment at the bottom).


Thanks CT, I hope to have my set up ready to record before you stream. (I'll update everyone when I am ready to take requests. I know last time I had some issues, (mostly due to emulator problems.)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 25, 2016, 09:51:15 am
FFT Arena 1.4 - gatebuster202 (Holy Family) vs CT5Holy (Rawr) (https://youtu.be/eMd6iR24pNM)

FFT Arena 1.4 - Anima Zero (Midnight Platoon) vs Corosar (Drop Rocks on their Head) (https://youtu.be/Da8dYrrDbbw)
Title: Re: Arena battle videos and discussion
Post by: Andrew on July 25, 2016, 11:13:07 am
Thanks for all of the matches, Barren!  It's nice to see everybody bouncing back for 140.  :)

All I can say is: dat triple Don't Act.  GG, LOL.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on July 25, 2016, 12:01:36 pm
Thanks for the videos Barren!  Gives me something to do when I wake up in the morning.


Sheesh, my Archer had some terrible luck getting procs off despite good odds.  Hell, procs not going off as much as I'd like got me into trouble in round 1 and almost cost me round 2 until my Ninja started showing just why the Scorpion Tail/Platina Dagger combo is so deadly (those Climhazzard procs!).  Round 3 went about as well as I could have hoped for in silencing the enemy team quickly.

Good match Corosar!  Liking that dual wielding Meteor Rod berserk Scholar quite a bit.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 25, 2016, 12:27:35 pm
FFT Arena 1.4 - CT5Holy (Rage on a Stick) vs. Barren (Wake Up (Un)Dead) (https://youtu.be/96mLS5iUHRk)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 25, 2016, 01:06:57 pm
Wow! The meatbone slash actually worked! I was surprised that even connected. Still, I'm thankful that I my chemist/oracle on stand by for any status shenanigans. It's interesting to see my Samurai go for more Snipes rather than regular bow shots. Still his draw outs do a decent amount of damage. GG CT5Holy, that was a fun match
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 25, 2016, 01:55:50 pm
GG CT5. What a well built team.  :) I definitely new to remove a few skills and boost that Archer with the Hairpin like Baron Suggested. Yell is going to come off the Archer and squeeze in Wish. I saw the AI split up, which negates Bizen Boat as both damage and heal. I probably need that Lancer to have less Verticality to avoid *dumb* AI decisions. The Lancer's with Drain really helped the Sandbag for CT... And the Leg Aim procing Stop really up'd the AI priority. (Might remove it and the break skills. I tried guarding against a heavy status team. But Roulette lacks a comprehensive counter.
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 25, 2016, 03:55:54 pm
Quote from: Barren on July 25, 2016, 09:51:15 am
FFT Arena 1.4 - gatebuster202 (Holy Family) vs CT5Holy (Rawr) (https://youtu.be/eMd6iR24pNM)

FFT Arena 1.4 - Anima Zero (Midnight Platoon) vs Corosar (Drop Rocks on their Head) (https://youtu.be/Da8dYrrDbbw)



well round 1 went rather well for me i have to say even with the fact that my team already was messed up by my mind failing to see that key issues with my team. i personally expected the loss after facepalming almost 3 times in my team introduction simply at my own stupidity. Still for all the mistakes i made i still held my own and i am very proud of this team. Great match Anima Zero!

PS: two key things i feel broke the team. wizard not having 1/3 of MP and the paladin not having mana to use lay on hands when he needed to. that issue has now been rectified. i hope.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 25, 2016, 04:33:21 pm
If anyone is considering using my newest team in a match in the next few hours, please do not. There are a couple of bugs that got patched that involve Life Song (which my team has) and a few other issues that I will be uploading a new PPF for when I get home this evening. Non-Life Song teams should be okay to record for next few hours though.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 25, 2016, 06:34:35 pm
Corrected patch is up guys, so please continue recording at your leisure.
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 25, 2016, 07:36:46 pm
I'm about to install and give Arena a test run at recording. Anyone want to request a pair to see. IF not Holy Family might seek a fight themselves.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 25, 2016, 09:22:58 pm
Couple more updates. MP Regen and MP Poison sprites changed (previously, MP Poison used the "Stop" animation and MP Regen had no sprite. Now, both do.)
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 26, 2016, 01:35:56 am
Alrighty, I did a quick Match between Reks and Barren.

https://www.youtube.com/watch?v=1pwucGmfoLc&feature=youtu.be (https://www.youtube.com/watch?v=1pwucGmfoLc&feature=youtu.be)

This is a test run on the Video and Basic editing. Next is adding my commentary and music. (I picked up OBS to do my base recording, and may need to adjust resolution and such. Comments, criticism, and feedback on the video formatting welcome. Once we have basic video down I'll improve Audio.)

A note, I could use verification on my computer that I can have access to the FFH Arena Channel. I may need to jump onto discord the same time whoever is managing it is on to get that to happen.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on July 26, 2016, 10:07:31 am
You know, I had a curious question....say you had the Hyper Wrist equipped which has (Always: HP Poison & Immune: HP Regen).  What happens if you equip a Light Robe (Always: HP Regen & Immune: HP Poison) as well?  Would one cancel out the other or would one status have higher priority?
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 26, 2016, 10:32:25 am
Quote from: Anima Zero on July 26, 2016, 10:07:31 am
You know, I had a curious question....say you had the Hyper Wrist equipped which has (Always: HP Poison & Immune: HP Regen).  What happens if you equip a Light Robe (Always: HP Regen & Immune: HP Poison) as well?  Would one cancel out the other or would one status have higher priority?


I did a few quick tests and it looks like HP Poison has priority over HP Regen as my unit started out poisoned. I got the same result when using a P Bag.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 26, 2016, 06:21:36 pm
K guys just real quick...

Please remember to delete your posts when updating/creating new teams and create a new one. This is so that people are aware that you changed your post and will have the updated team in their Mem Card Generator.

The oldest post(s) will get deleted if there are multiple posts from one person in the team submissions thread.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 26, 2016, 06:38:04 pm
FFT Arena 1.4 - Dokurider (Gossip Circle) vs. Heroebal (The Hype is Real!!!) (https://youtu.be/czyV1cr0n5U)

FFT Arena 1.4 - Dw6561 (Suikoden II Girls) vs. Anima Zero (Frozen in Time) (https://youtu.be/aIhKC4eKn2E)
Title: Re: Arena battle videos and discussion
Post by: Dokurider on July 26, 2016, 07:30:04 pm
Well shoot, it looks like I took the Nameless Dance bait. All I wanted was some Oil.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on July 26, 2016, 07:56:11 pm
Thanks for the videos TrueLight!


Lucky status procs at the right time got me the win in the first round, but luck was not on my side for the other two rounds.  Might need to replace the Ninja with a better damage dealer, not sure.  Good match Dw!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on July 26, 2016, 11:04:36 pm
I think my archer got hit with oil a couple times but he kept his distance thanks to being critical most of the time. I think mp switch was not the best choice for him it worked good for the lancer though. I kind of think if my lancer is gonna be the main offense I probably should give some more oomph and survivability. We'll switch things around, GG Dokurider!!!
Title: Re: Arena battle videos and discussion
Post by: Reks on July 27, 2016, 09:14:43 am
Quote from: gatebuster202 on July 26, 2016, 01:35:56 am
Alrighty, I did a quick Match between Reks and Barren.

https://www.youtube.com/watch?v=1pwucGmfoLc&feature=youtu.be (https://www.youtube.com/watch?v=1pwucGmfoLc&feature=youtu.be)

This is a test run on the Video and Basic editing. Next is adding my commentary and music. (I picked up OBS to do my base recording, and may need to adjust resolution and such. Comments, criticism, and feedback on the video formatting welcome. Once we have basic video down I'll improve Audio.)

A note, I could use verification on my computer that I can have access to the FFH Arena Channel. I may need to jump onto discord the same time whoever is managing it is on to get that to happen.

Fuck, forgot to reply yesterday.

Main thing to note here is that you put Earth Dragon back on my Samurai after I made sure to take it off, but it was arguably more effective than he would have been if he didn't have it :P

GG Barren! I just laid down too much hurt before you could return the favor, and that said Sam knocked all of your unit's HP down enough that the others could just 1-shot you is what won me both matches.


And Rouroni Elmdor said that Atma Bow looked silly... I don't think that a 50% 230 damage proc (on top of the weapon's somewhat weak damage) is "meh", just kinda tailor made for Squires :P
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on July 27, 2016, 12:14:12 pm
Quote from: gatebuster202 on July 26, 2016, 01:35:56 am
A note, I could use verification on my computer that I can have access to the FFH Arena Channel. I may need to jump onto discord the same time whoever is managing it is on to get that to happen.



The channel is normally active during the evenings.
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 27, 2016, 10:36:57 pm
Alright Next Video using the most recent memcard Gen. (And Barren, you almost swept an update past me.)

First Teams: Corosar (Return of the Base Elemental) and Vanvliete (C-Baggers)
https://www.youtube.com/watch?v=x0tbuv8WpDg&feature=youtu.be (https://www.youtube.com/watch?v=x0tbuv8WpDg&feature=youtu.be)

Second Teams: CT5 Holy (Trampoline) vs Dokurider (Welcome to Hawaii)
https://www.youtube.com/watch?v=Dv1BOn2AsuE&feature=youtu.be (https://www.youtube.com/watch?v=Dv1BOn2AsuE&feature=youtu.be)

Third Teams: Barren(TO those who made 1.4 possible) vs DW6561 (Dance Attack)
https://www.youtube.com/watch?v=6uKuC6huJF4&feature=youtu.be (https://www.youtube.com/watch?v=6uKuC6huJF4&feature=youtu.be)
Edit:(One more as I get time...) (Maybe sound too...) Someone withdrew a team I had (randomly selected.) Will only do one more video in this batch. Probably tomorrow. Need sleep...
Title: Re: Arena battle videos and discussion
Post by: silentkaster on July 27, 2016, 10:58:09 pm
Removed sticky from the Team Building tool until Gaignun gets a chance to update it.
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 28, 2016, 03:19:10 am
Quote from: gatebuster202 on July 27, 2016, 10:36:57 pm
Alright Next Video using the most recent memcard Gen. (And Barren, you almost swept an update past me.)

First Teams: Corosar (Return of the Base Elemental) and Vanvliete (C-Baggers)
https://www.youtube.com/watch?v=x0tbuv8WpDg&feature=youtu.be (https://www.youtube.com/watch?v=x0tbuv8WpDg&feature=youtu.be)

Second Teams: CT5 Holy (Trampoline) vs Dokurider (Welcome to Hawaii)
https://www.youtube.com/watch?v=Dv1BOn2AsuE&feature=youtu.be (https://www.youtube.com/watch?v=Dv1BOn2AsuE&feature=youtu.be)

Third Teams: Barren(TO those who made 1.4 possible) vs DW6561 (Dance Attack)
https://www.youtube.com/watch?v=6uKuC6huJF4&feature=youtu.be (https://www.youtube.com/watch?v=6uKuC6huJF4&feature=youtu.be)
Edit:(One more as I get time...) (Maybe sound too...) Someone withdrew a team I had (randomly selected.) Will only do one more video in this batch. Probably tomorrow. Need sleep...



D...damn.. why the hell was my units simply not dealing out the damage i expected from them. I am definately gonna have to go though their equipment and find out. I thought for sure that i cranked their stats as high as i could. But apariently i didn't get anything different from normal. 100 damage bahamuts and 100 damage grand crosses are not gonna do much at all. back to the drawing board with them. Great match Vanvliete Great team synergy as well. That was definately a bigger factor as well. My team got destroyed out there!
Title: Re: Arena battle videos and discussion
Post by: Dokurider on July 28, 2016, 08:17:03 am
Ugh, Leg Aim is so disgusting now. Also I might have to increase the team speed to 9. Or maybe just my Item Dancers.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on July 29, 2016, 12:23:00 am
Today's stream up on youtube:

Part 1 (https://youtu.be/idfqDnUFpbY) (Barren vs Shintroy, Dol vs Celdia, Vanvliet vs Corosar, Dokurider vs fdc, TrueLight vs Reks, gatebuster202 vs silentkaster)
Part 2 (https://youtu.be/CBHvj6doZds) (Heroebal vs Argy, WKWKWKWKW vs DWWWWWW)
Part 3 (https://youtu.be/f-fIHZDS72w) (Jaaster vs Malroth, Anima Zero vs Andrew)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 29, 2016, 03:11:10 am
Quote from: CT5Holy on July 29, 2016, 12:23:00 am
Today's stream up on youtube:

Part 1 (https://youtu.be/idfqDnUFpbY) (Barren vs Shintroy, Dol vs Celdia, Vanvliet vs Corosar, Dokurider vs fdc, TrueLight vs Reks, gatebuster202 vs silentkaster)
Part 2 (https://youtu.be/CBHvj6doZds) (Heroebal vs Argy, WKWKWKWKW vs DWWWWWW)
Part 3 (https://youtu.be/f-fIHZDS72w) (Jaaster vs Malroth, Anima Zero vs Andrew)



Can you tell i have no idea how to build ninjas I have always assumed that if it acts like magic i should be using faith. I am not use to abilities that are magic like relying on fury. It may take me some time. :P but yea. after my first match i knew i had to throw on some anti blind for the paladin i may actually manipulate the equipment mentioned in the chat for them. Funny thing is. I was originally thinking of giving my Ninja aspergillum originally. However i got distracted by the bags +2 PA effect and diverted. Definitely gonna switch back when i can. May also remove that Mana shield from my blackmage as well. It was intended to bolster her defenses and i thought the staffwhacks were enough to cover the lack of mana disadvantage. I am sadly mistaken. As for the cure 3. i think i may replace that with something alot more quicker or something more useful. I personally still like how the samurai is designed with the ice bow. It was more to bolster her MA as well as add on her elemental abilities. The idea what that the Ninja dealt out water. Mage with Lightning, Samurai with Ice, and Paladin with Fire.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on July 29, 2016, 04:30:16 am

GG. Didn't know abilities used with guns were evadable and I wasn't quite sure if reflect was active while dead since it's not in the master guide. Not seeing the icon while the unit was dead threw me off. Looks like beginner mistakes are possible in 140. MVP goes to the scholar. Raise 2 2 stronk.

Learned a lot watchingthe stream. Good stuff CT5
Title: Re: Arena battle videos and discussion
Post by: Argy on July 29, 2016, 06:55:13 am
Thank you CT5Holy for the stream and for your advice and guidance. I will be making some changes to the team.


GG, After that first round, you where procing me all over the place, I thought you would have been all over me. I love your Ultimus Bow Samurai. Love my massive damage output from my Ifrit using geomancer!! Picked up quite a few things from you, so cheers! 
Title: Re: Arena battle videos and discussion
Post by: Barren on July 29, 2016, 10:30:35 am
I actually double checked the master's guide shintroy and the reflect ring does say always reflect. So even if a unit is dead reflect still is applied.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on July 29, 2016, 12:40:19 pm
Yeah my team was lacking behind in the revive department. Especially since the only other person(chivchiri) besides the chemist that could revive kept getting herself isolated from her teammates. The ultimus bow samurai needs some more assistance with the offense too I think. And I picked up from you that Unholy hurts if I don't have a defense against it. GG Argy.
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 29, 2016, 02:38:30 pm
Quote from: CT5Holy on July 29, 2016, 12:23:00 am
Today's stream up on youtube:

Part 1 (https://youtu.be/idfqDnUFpbY) (Barren vs Shintroy, Dol vs Celdia, Vanvliet vs Corosar, Dokurider vs fdc, TrueLight vs Reks, gatebuster202 vs silentkaster)
Part 2 (https://youtu.be/CBHvj6doZds) (Heroebal vs Argy, WKWKWKWKW vs DWWWWWW)
Part 3 (https://youtu.be/f-fIHZDS72w) (Jaaster vs Malroth, Anima Zero vs Andrew)


Thank You very much CT5 for the streams. I wanted to be there last night, but I had commitments when you were streaming. :(

To everyone who is new to arena, CT5 and Barren have both been awesome on the commentary, and their advice is amazing. Thanks CT for the suggestions.
GG Silent, I haven't tried Mimes yet, and I think that the Lancer-Mime synergy could be strong on Long and Medium Maps.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 29, 2016, 11:44:03 pm
FFT Arena 1.4 - Reks (Mantle Gear) vs. Shintroy (A Patch Without Gods) (https://youtu.be/7MMWIt-VTvw)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on July 30, 2016, 04:03:39 am
Offense vs Balanced Evasion
Haven't implemented Power Rangers(my test evasion team) into 140 yet, but I think my team will have some  major problems against Mantle Gear. I think it'll go to round 3 at the very least due uto AOE and Melt.

Round 1 - Looks like this map will favor me due to aoe and range advantage. Melia opening up with Melt? I think I'm going to love this spell when not used against me. Convincing round for me due to Reks not being able to get close.

Round 2 - Valak Mountain (Night), my alarm that never gets me up in the morning. Great choice for this map. This is how I expected the first round to go if the samurai or chemist got to act. I only have myself to blame for adding Sharla to the group. Anyone else would've worked, but I needed the support.

Round 3 - Just realized why you paired these teams up Truelight. 5 stars Looks like this map will be more equal. Unless I geet lucky and land another melt I think Reks will evade his way to victory. That squire HURTS. I think the crit southern cross for 392(?) on my protected chemist ended this match. Great comeback potential Reks. That last music track tho ;;

GG. It's only fitting this team name loses to evasion RNGesus. That's what I get for not adding Shulk to the group.

Excellent music choice again Truelight. Felt like playing this game lately just for the music. Need to start playing again to beat the optional map bosses.
Title: Re: Arena battle videos and discussion
Post by: Reks on July 30, 2016, 10:02:31 am
Quote from: TrueLight on July 29, 2016, 11:44:03 pm
FFT Arena 1.4 - Reks (Mantle Gear) vs. Shintroy (A Patch Without Gods) (https://youtu.be/7MMWIt-VTvw)


Goodness this match was fantastic

That Squire is definitely MVP of my team. Arguably, I need to have more mobility, as I think the Samurai only went on the DO offensive... Once? Murasame healing is fantastic when it heals for 180 for free, but that's the Squire's job (who I should rename, since she doesn't have Ultima anymore...)

GG Shintroy, and you definitely put up a valiant fight. You just didn't bring Shulk, and couldn't seem to Topple me very well :P (That Dunban damage though, holy shit.)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on July 31, 2016, 05:03:02 pm
FFT Arena 1.4 - Andante49 (Mages Maze) vs. White Knight Wiegraf (Kakumeiki) (https://youtu.be/8jVG2FR9DEo)

Edit: FFT Arena 1.4 - Gatebuster202 (Earthen Beatdown) vs. Corosar (Power of The Alternate Elements) (https://youtu.be/9uT-gXNLvCk)
Title: Re: Arena battle videos and discussion
Post by: Gaignun on July 31, 2016, 05:50:20 pm
Quote from: silentkaster on July 27, 2016, 10:58:09 pm
Removed sticky from the Team Building tool until Gaignun gets a chance to update it.


It's coming.  Ill have it out before a possible summer tournament.

By the way, I would like to thank those who contributed to making 1.40 possible, from those who did the heavy lifting with the edits (dw, wkw, Reks, gatebuster?) to everyone who organized and contributed to the discussions. Yes, even you, Aaron.

I don't personally know anybody here named Aaron, but figured I'd drop the name anyway to mess with the heads of all the Aarons of the world.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on July 31, 2016, 07:22:23 pm
FFT Arena 140 - Andante49 (Mages Maze) vs Corosar (Power of the Alternate Elements) (https://youtu.be/30lsl6tku7I)

FFT Arena 140 - Argy (Speed) vs Heroebal (Seltzer Invades FFHacktics) (https://youtu.be/5XUJpeb5SJk)

FFT Arena 140 - gatebuster202 (Earthen Beatdown) vs Vanvliete (C-Baggers) (https://youtu.be/obl4obSC6kI)

FFT Arena 140 - Reks (Brainstorm 2) vs Dokurider (Gossip Circle) (https://youtu.be/PY_C5ZY09qg)

FFT Arena 140 - Malroth (Sameold) vs Shintroy (RNGers) (https://youtu.be/WpBB71VzQus)

FFT Arena 140 - Barren (Dracula's Curse) vs TrueLight (Rend Asunder) (https://youtu.be/D94t8Ki8oiA)

FFT Arena 140 - StarRacer (Intouch Elementals) vs Jaaster (Stellazio) (https://youtu.be/ev4ua7Xxhkg)

FFT Arena 140 - Celdia (Weapons of War) vs CT5Holy (Rawr) (https://youtu.be/o_lsMK3FZCw)

FFT Arena 140 - silentkaster (Odd Team) vs dw6561 (Mirror Item) (https://youtu.be/UTO7wfE7GoM)
Title: Re: Arena battle videos and discussion
Post by: Corosar on July 31, 2016, 08:54:20 pm
Quote from: White Knight Wiegraf on July 31, 2016, 07:22:23 pm
FFT Arena 140 - Andante49 (Mages Maze) vs Corosar (Power of the Alternate Elements) (https://youtu.be/30lsl6tku7I)

FFT Arena 140 - Argy (Speed) vs Heroebal (Seltzer Invades FFHacktics) (https://youtu.be/5XUJpeb5SJk)

FFT Arena 140 - gatebuster202 (Earthen Beatdown) vs Vanvliete (C-Baggers) (https://youtu.be/obl4obSC6kI)

FFT Arena 140 - Reks (Brainstorm 2) vs Dokurider (Gossip Circle) (https://youtu.be/PY_C5ZY09qg)

FFT Arena 140 - Malroth (Sameold) vs Shintroy (RNGers) (https://youtu.be/WpBB71VzQus)

FFT Arena 140 - Barren (Dracula's Curse) vs TrueLight (Rend Asunder) (https://youtu.be/D94t8Ki8oiA)

FFT Arena 140 - StarRacer (Intouch Elementals) vs Jaaster (Stellazio) (https://youtu.be/ev4ua7Xxhkg)

FFT Arena 140 - Celdia (Weapons of War) vs CT5Holy (Rawr) (https://youtu.be/o_lsMK3FZCw)

FFT Arena 140 - silentkaster (Odd Team) vs dw6561 (Mirror Item) (https://youtu.be/UTO7wfE7GoM)

on first note i will need to mention you will have to take a look at your codec or compressor or something within your recording software. There is alot of graphical issues that have popped up through the videos and i thought you may wanna know about it.


I have no idea why... but part of me is either infuriated at how that went... or infuriated at myself with how i have been drawing the short end of the straws with these matches. I don't know why and its driving me insane. *sighs to self* back to the drawing board with this team. Good match Andante. definitely cleaned the floor with my team! i guess i am gonna need to take a bit of time to studying again.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on July 31, 2016, 10:20:28 pm
Quote from: Corosar on July 31, 2016, 08:54:20 pm
on first note i will need to mention you will have to take a look at your codec or compressor or something within your recording software. There is alot of graphical issues that have popped up through the videos and i thought you may wanna know about it.


Yeah I noticed that, although a bit too late. Will have to sort this out for the next time.


EDIT: Actually if it's really bad I can re-upload these once I fix the problem
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on July 31, 2016, 11:53:48 pm
Quote from: White Knight Wiegraf on July 31, 2016, 07:22:23 pm
FFT Arena 140 - Andante49 (Mages Maze) vs Corosar (Power of the Alternate Elements) (https://youtu.be/30lsl6tku7I)

FFT Arena 140 - Argy (Speed) vs Heroebal (Seltzer Invades FFHacktics) (https://youtu.be/5XUJpeb5SJk)

FFT Arena 140 - gatebuster202 (Earthen Beatdown) vs Vanvliete (C-Baggers) (https://youtu.be/obl4obSC6kI)

FFT Arena 140 - Reks (Brainstorm 2) vs Dokurider (Gossip Circle) (https://youtu.be/PY_C5ZY09qg)

FFT Arena 140 - Malroth (Sameold) vs Shintroy (RNGers) (https://youtu.be/WpBB71VzQus)

FFT Arena 140 - Barren (Dracula's Curse) vs TrueLight (Rend Asunder) (https://youtu.be/D94t8Ki8oiA)

FFT Arena 140 - StarRacer (Intouch Elementals) vs Jaaster (Stellazio) (https://youtu.be/ev4ua7Xxhkg)

FFT Arena 140 - Celdia (Weapons of War) vs CT5Holy (Rawr) (https://youtu.be/o_lsMK3FZCw)

FFT Arena 140 - silentkaster (Odd Team) vs dw6561 (Mirror Item) (https://youtu.be/UTO7wfE7GoM)


Thank You for the mass of matches WKW.

Good match, I knew the team had a issue if they couldn't engage quickly, as they are a alpha strike team. So of course, round 1, I expected to be a beatdown when I saw the map. From there, I knew that I could capitalize on the tiny map. The last map of course really was deterministic. You had a good chance of taking me down before I cleared the bend by the tree, but the Monk made good use of Ignore Height, and was able to stay out of the fight until the right moment.

Good Game, and make another team, join us for some discussion, and have fun. (if you want I can match you up for another exhibition when I record some more.)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on August 01, 2016, 01:09:18 am
Deja vu? win 1st round pretty handedly then lose the next 2.. Definitely need to get flee of that paladin and switch regenerator out for damage split & I think I'll give him green beret too for more mp/movement. Nice team Argy and thanks WKW, GG.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 01, 2016, 11:01:16 am
Thanks WKW for the match!
Wow, these teams are pretty evenly matched so this was a great match up. Clutch moments that lost it for me in R3 was after they charmed the Oracle, they didn't kill her which let everyone on her team recover and retake control. I think I need to switch the Thief to a Mediator since Charm didn't do me any favors and missed quite a bit. Round 2 was pretty intense...anyway, GG.
Title: Re: Arena battle videos and discussion
Post by: Argy on August 01, 2016, 03:12:37 pm
Big thank you to WKW for making it happen!!


That roulette was my bane I the first 2 battles and my thief and ninja not going towards my White Mage for an Esuna. I still think that your builds are way better than mine and I just got lucky. Still a few things that I need to sort out! Once again, thanks. GG!

Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 01, 2016, 09:01:25 pm
NOTE: 1.4a is out. This balances a few issues that were tested in 1.4 as well as addresses a couple bugs. Please make sure you download the new version!
Title: Re: Arena battle videos and discussion
Post by: Malroth on August 02, 2016, 04:52:07 pm
Dark holy got Nerfed?  why? it was already weaker than flare or holy by every possible metric.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 02, 2016, 05:24:22 pm
Quote from: Malroth on August 02, 2016, 04:52:07 pm
Dark holy got Nerfed?  why? it was already weaker than flare or holy by every possible metric.


Kind of in the same boat as you on that one, but wasn't around to discuss this (I actually was out this whole weekend and didn't really know changes were being discussed.)

I liked it paralleling holy.
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 02, 2016, 05:39:36 pm
Quote from: silentkaster on August 02, 2016, 05:24:22 pm
Kind of in the same boat as you on that one, but wasn't around to discuss this (I actually was out this whole weekend and didn't really know changes were being discussed.)

I liked it paralleling holy.


while i personally did like it paralelling holy myself. (and was having half a mind to make a yinyang character that used both holy and dark holy as key abilities for its attacks) unlike flare it can be strengthened by dark strengthening. in this regard. i will say that Dark holy is stronger than flare ever was. but also had a vulnerability of not working against absorb dark teams.
Title: Re: Arena battle videos and discussion
Post by: Andrew on August 02, 2016, 06:16:12 pm
Defense-piercing skills such as the nether spells (counters low-Brave) and tons (counters low-Faith) should always be weaker due to their design (example: compare Bolt to Nether Bolt).  While tons require specific setups (during battle, even, with the likes of buffing with Innocent and/or putting the targets to sleep) to be able to one-hit low-Faith units, Dark Holy could one-hit low-Brave units with simply having decent MA.  Nether Bolt is only MAx9, and it has proven destructive towards low-Brave units, while Dark Holy was MAx16, which is MUCH higher.  Thus, MAx14 is still very potent for an UnBrave skill, and it's still justified due to Dark Holy's single-target nature, 5 CT, and high MP cost.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 02, 2016, 07:02:16 pm
Quote from: Andrew on August 02, 2016, 06:16:12 pm
Defense-piercing skills such as the nether spells (counters low-Brave) and tons (counters low-Faith) should always be weaker due to their design (example: compare Bolt to Nether Bolt).  While tons require specific setups (during battle, even, with the likes of buffing with Innocent and/or putting the targets to sleep) to be able to one-hit low-Faith units, Dark Holy could one-hit low-Brave units with simply having decent MA.  Nether Bolt is only MAx9, and it has proven destructive towards low-Brave units, while Dark Holy was MAx16, which is MUCH higher.  Thus, MAx14 is still very potent for an UnBrave skill, and it's still justified due to Dark Holy's single-target nature, 5 CT, and high MP cost.


Sorry, then I must also point this out if that's the case.

I'm going to argue several main points.

1. We have already buffed having low brave by introducing Lay on Hands...a res skill on a popular skillset. So this is kind of a big deal. While you can say we counter balanced with Dark Holy, we put the Unbrave res skill on a skillset that previously had no res skill. We put Dark Holy (AKA "Nether Holy" so it can be compared to other Nether skills) on the same skillset that has the other un-brave attack skills.

2. You used tons to make your point with innocent, but there are no innocent or faith status that can manipulate brave. It can only be manipulated with MA and strengthening. Tons have the advantage of status and while they are weaker, they're all instant. That in itself is pretty huge, especially when you have an AI running around that might use Dark Holy to one shot instead of using a better AOE skill to damage multiple people. (Since the Ninja doesn't have AOE skills besides Houkouton which is a different range and type of attack altogether, this also is a minor point in my favor.)

3. The Nether spells have AOE which Dark Holy does not.

4. This might encourage mid-brave builds. We see so many 40 brave units like mages and Chemists running around and part of your argument is that they're getting punished. Well, sorry. That's how it should be. They should have something to worry about too and it's all on one skill set. Absorb Dark, wear reflect ring or raise your brave and you're covered against this threat. (Of course, you open yourself up to others but what kind of build doesn't?)

5. There are other ways to nerf the spell than lower its MA like have it cost more MP or raise its CT (in which case I'd also argue to raise Holy's CT since it has the potential, and does, one shot 70 faith units and some even lower faith.)

I kinda look at this like I do old Ultima now. It's probably not going to be worth the one shot and it's less useful than flare now in my opinion.

(Note: Any more replies in this thread on this topic I will be moving to a new topic or the Balance discussion thread along with what is already existing.)

As an aside, we really need to make sure we let people on the forum know and give at least 48 hour notice so that people can be present at the discussions. We can't assume "there are enough people in discord" and just do it as messages get lost or are too far to scroll up. I almost protested the changes since I strongly disagree with a couple of them, this being one of them but let it go this time.
Title: Re: Arena battle videos and discussion
Post by: Andrew on August 02, 2016, 07:21:12 pm
Eh, I tried.
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on August 03, 2016, 03:21:48 pm
Here's a quick battle with my SCC team vs DW's Touch me
https://www.youtube.com/watch?v=j8f87TU0fYc&feature=youtu.be (https://www.youtube.com/watch?v=j8f87TU0fYc&feature=youtu.be)

Silentkaster's Andrew's Favorite vs Celdia's Weapons of War
https://www.youtube.com/watch?v=2-XiiPzuizU&feature=youtu.be (https://www.youtube.com/watch?v=2-XiiPzuizU&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on August 03, 2016, 04:21:09 pm

RIP roulette forever. 2 CT and 1 range is too much, time mages like to use balance too much and its not effective anymore. I'll need to give 'em something other than roullete if I ever want this team to shine again.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on August 03, 2016, 10:06:51 pm
FFT Arena 140a - CT5Holy (Trampoline) vs TrueLight (Immobilized) (https://youtu.be/PnfhzyKIxho)

FFT Arena 140a - Dokurider (Oregon Trail) vs dw6561 (Suikoden II Girls) (https://youtu.be/yxEaTTj-n7c)

FFT Arena 140a - silentkaster (Andrew's Favorite) vs Shintroy (Bad Breath) (https://youtu.be/1fM03xLGgfk)


Edit Note: Defense Ring currently protects against Stop instead of Sleep; this will be fixed soon.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on August 04, 2016, 12:21:26 pm
Apologies, these videos are (possibly) not an accurate representation of how the teams actually fare in matches. They were recorded inadvertedly with a patch containing old bugs. I will re-do those matches with the proper setup. In the meantime, please use the below .rar, which contains the fixed old bugs as well as some new bug fixes (which will be posted once the sticky is updated).
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 05, 2016, 01:25:35 pm
FFT Arena 1.4A - Silentkaster (Need for Speed) vs. Malroth (I Made a Lore Team) (https://youtu.be/AckIaP1fjig)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on August 05, 2016, 02:26:38 pm
12 SP status vs earth absorb mime
Always betting on mime, but this looks like a bad match up for Malroth.

R1 - Luckily for Malroth silentkaster doesn't have earth absorb. Never in my many matches have I see lightning bow absorb, followed by Don't Act proc. Took 10+ minutes but silentkaster's team was finally able to get close and pick Malroth apart with armor breaks.

R2 - Same as R1 but it took longer.

Pretty one sided despite the length. Malroth's team didn't have an answer for close combat.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 06, 2016, 12:20:07 am
FFT Arena 1.4A - Heroebal (Summer Fun) vs. CT5Holy (Tag!) (https://youtu.be/C7UVy2KQMoM)
Title: Re: Arena battle videos and discussion
Post by: Andrew on August 06, 2016, 01:28:42 am
^ Make sure to watch TrueLight's recording posted above!

***Barren's team, "Personally, I Prefer The Air", was outdated when I recorded.  I just checked all of the other teams and they were up-to-date.  I'll record a rematch for Barren sometime today.***


Each match is available in 720p60fps quality.

FFT Arena 1.40a: TrueLight (Rend Asunder)  -=VS=-  gatebuster202 (Lionhearted) (https://www.youtube.com/watch?v=oQM5cX09hF4)

FFT Arena 1.40a: Reks (Mantle Gear)  -=VS=-  CT5Holy (Trampoline) (https://www.youtube.com/watch?v=M9Ygoe8R56s)

FFT Arena 1.40a: Heroebal (Bieber Summer Fever 1.40 2016 World Tour!!!)  -=VS=-  Barren (Personally, I Prefer The Air) (https://www.youtube.com/watch?v=OTyxruSvo4I)

REMATCH - FFT Arena 1.40a: Heroebal (Bieber Summer Fever 1.40 2016 World Tour!!!)  -=VS=-  Barren (Personally, I Prefer The Air) (https://www.youtube.com/watch?v=YW6p2Ib-j3k)

FFT Arena 1.40a: Corosar (Return of the Base Elements)  -=VS=-  Jaaster (Stellazio) (https://www.youtube.com/watch?v=tF6HUKVpIAo)

FFT Arena 1.40a: Anima Zero (Frozen in Time)  -=VS=-  Malroth (I Made a Lore team) (https://www.youtube.com/watch?v=S661zZv1fZw)

FFT Arena 1.40a: dw6561 (Mirror Item)  -=VS=-  Celdia (Weapons of War) (https://www.youtube.com/watch?v=O4Qa-2rSjf0)

FFT Arena 1.40a: Shintroy (RaNGers)  -=VS=-  Dokurider (Gossip Circle) (https://www.youtube.com/watch?v=vTW2mszUMjs)

FFT Arena 1.40a: silentkaster (100% Accuracy)  -=VS=-  WKW (Kakumeiki) (https://www.youtube.com/watch?v=AHpbTv1yoXI)


I use www.random.org to determine who fights who, and then I'll use the latest teams.  During my first few posts, though, I'll be randomly-picking the teams, as well.

All three maps per match are randomly-selected. 

If there are an uneven amount of active players, then the odd one out will fight a completely-random player, active or not!

If there are less than 10 active players, then I will use random, non-active players to fill in the gaps.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.

















Title: Re: Arena battle videos and discussion
Post by: Corosar on August 06, 2016, 02:02:56 am
Quote from: Andrew on August 06, 2016, 01:28:42 am
FFT Arena 1.40a: TrueLight (Rend Asunder)  -=VS=-  gatebuster202 (Lionhearted) (https://www.youtube.com/watch?v=oQM5cX09hF4)

FFT Arena 1.40a: Reks (Mantle Gear)  -=VS=-  CT5Holy (Trampoline) (https://www.youtube.com/watch?v=M9Ygoe8R56s)

FFT Arena 1.40a: Heroebal (Bieber Summer Fever 1.40 2016 World Tour!!!)  -=VS=-  Barren (Personally, I Prefer The Air) (https://www.youtube.com/watch?v=OTyxruSvo4I)

FFT Arena 1.40a: Corosar (Return of the Base Elements)  -=VS=-  Jaaster (Stellazio) (https://www.youtube.com/watch?v=tF6HUKVpIAo)

FFT Arena 1.40a: Anima Zero (Frozen in Time)  -=VS=-  Malroth (I Made a Lore team) (https://www.youtube.com/watch?v=S661zZv1fZw)

FFT Arena 1.40a: dw6561 (Mirror Item)  -=VS=-  Celdia (Weapons of War) (https://www.youtube.com/watch?v=O4Qa-2rSjf0)

FFT Arena 1.40a: Shintroy (RaNGers)  -=VS=-  Dokurider (Gossip Circle) (https://www.youtube.com/watch?v=vTW2mszUMjs)

FFT Arena 1.40a: silentkaster (100% Accuracy)  -=VS=-  WKW (Kakumeiki) (https://www.youtube.com/watch?v=AHpbTv1yoXI)


I use www.random.org to determine who fights who, and then I'll use the latest teams.  During my first few posts, though, I'll be randomly-picking the teams, as well.

All three maps per match are randomly-selected. 

If there are an uneven amount of active players, then the odd one out will fight a completely-random player, active or not!

If there are less than 10 active players, then I will use random, non-active players to fill in the gaps.

Zalmo won't like this one bit, but... RNGesus is the true god.  Sorry to break it to ya, man.



https://www.youtube.com/channel/UC3RK1n2ZPqxk8wZdG8-wyng
- Additional team information can be found on YouTube in the description section for each match.
- The embedded videos only run in 720p30.  If you want 720p60, you will have to watch them on YouTube.



















Round 1... we learn a new thing about meatbone slash and bows... don't put a samurai with meatboneslash in critical while in range of their bow. They will mess you up! secondarily. What is with that paladin. He just would not die.

Round 2. I kinda figured i lost that round when i realized my team was not reviving immediately but instead was going straight for attacking the enemy. The crystalling of the ninja basically locked it in my mind it was a loss

Round 3. WHY IS MY TEAM NOT REVIVING! That black mage has friggen fairy! The fact they are not reviving each other is causing this team to fail heavily as i made sure to try and make this team revival overloaded. The Paladin has Lay on hands. which in the first round he spammed. The samurai has raise... which was again spammed in the first round. The black mage has fairy and the ninja has pheonix downs. And yet none of them are reviving as much as they need to. Is there something wrong here? they are just throwing attacks that are often not even wiping out the enemy at them!

Summary. other than the revival issues that i seem to be complaining about the match was very entertaining and great! its a bit fustrating to see that i am getting nowhere in this patch but from the improvements i have made. it seems to be slowly getting better great match jaaster you earned a win from me today!
Title: Re: Arena battle videos and discussion
Post by: Barren on August 06, 2016, 07:24:44 am
Uhhh Andrew ,I had that team updated for a few days and that was just the previous version of it. Or did you record it way back in advance?
Title: Re: Arena battle videos and discussion
Post by: Andrew on August 06, 2016, 08:53:00 am
Quote from: Barren on August 06, 2016, 07:24:44 am
Uhhh Andrew ,I had that team updated for a few days and that was just the previous version of it. Or did you record it way back in advance?


No, I recorded all of these yesterday.  I must have missed your update somehow, apologies.  I'll record a rematch today sometime.

I just checked all of the other teams that I recorded with, and they were all up-to-date, so no worries, guys.
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 06, 2016, 09:13:10 am
my question is.. and it was hidden in my spoiler tag for my match but i am courious. Has anything changed with the algorithm with the teams self preservation system? i find my team seems to refuse to cast or use revival abilities. last i remember the team should be trying to revive more than attack.
Title: Re: Arena battle videos and discussion
Post by: Andrew on August 06, 2016, 09:37:17 am
Nope, the AI is acting as intended, Corosar.  Due to what was happening at that time in your match, your team's AI realized that it was not worth going for the revival, since those units would most-likely die anyway, and opted-out for dealing damage instead (because the AI *loves* dealing damage, as we all know).

EDIT 1: I will be updating my former matches post once Heroebal's and Barren's rematch is done processing on YouTube.

EDIT 2: Matches post updated with Heroebal's and Barren's rematch.
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 06, 2016, 10:11:56 am
weird. my team use to not stop reviving when it could of ended the match in the last patch. its why i was wondering. its throwing me off personally. i am often use to building around making sure as many units can revive as possible.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on August 06, 2016, 12:19:02 pm

RNG Worship vs Defense/Status

My most convincing defeat in a while.
R1 - Undead at the start GG Auto Potion Chemist. My team was on the defensive for the entire round. Doku's team did a good job pushing my team back into a corner. The Chemist got stuck in his own little corner himself. This is what I get from removing Refute from the Mime. (Oh wait I didn't.) That just makes the match even more convincing.

R2 - Same thing, but more dominating. My entire team got surrounded and picked apart like a wild Deviljho.  Didn't even get to explore the rest of the map.

Ah, so this is what being affected by status effects is like. (joke)Nerfed Chakra Band but at what cost? (/joke)

GG Dokurider. I'll have to optimize the team even further.

Balanced vs Melee/Status
Betting on TrueLight due to the length of the video.

R1 - Jesus christ that THIEF!
R2 - *see R1*

GG. Glad berserked units can evade now. Gate's team didn't have an answer an answer for strong melee units. Chemist / Snipe would've probably been the better combo
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on August 06, 2016, 06:42:26 pm
GG Truelight, and thanks Shintroy for the criticism.

So, this team was weak to start with, lacking magic. However, Truelight built a very powerful Berserker Thief that just owned the battlefield. Great job Truelight.

As of right now, I'm leaving Lionhearted up, but ask that anyone running matches avoid them.
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on August 06, 2016, 09:39:29 pm
Thanks for the videos Andrew!


I was worried the +1 Jump being removed from the Obelisk was going to make my Monk's jumps a little too unreliable to depend on.  Luckily though, the status side of my team shined through and made this 2-0 win a relatively easy one to get.  Good match Malroth!
Title: Re: Arena battle videos and discussion
Post by: jaaster on August 07, 2016, 12:56:03 pm
Quote from: Corosar on August 06, 2016, 02:02:56 am

Round 1... we learn a new thing about meatbone slash and bows... don't put a samurai with meatboneslash in critical while in range of their bow. They will mess you up! secondarily. What is with that paladin. He just would not die.

Round 2. I kinda figured i lost that round when i realized my team was not reviving immediately but instead was going straight for attacking the enemy. The crystalling of the ninja basically locked it in my mind it was a loss

Round 3. WHY IS MY TEAM NOT REVIVING! That black mage has friggen fairy! The fact they are not reviving each other is causing this team to fail heavily as i made sure to try and make this team revival overloaded. The Paladin has Lay on hands. which in the first round he spammed. The samurai has raise... which was again spammed in the first round. The black mage has fairy and the ninja has pheonix downs. And yet none of them are reviving as much as they need to. Is there something wrong here? they are just throwing attacks that are often not even wiping out the enemy at them!

Summary. other than the revival issues that i seem to be complaining about the match was very entertaining and great! its a bit fustrating to see that i am getting nowhere in this patch but from the improvements i have made. it seems to be slowly getting better great match jaaster you earned a win from me today!




Dont get me started on teams not reviving. D: my paladin said forget revives im going in for grand cross.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 09, 2016, 10:09:55 pm
Please check download thread for latest patch. Thanks guys.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 10, 2016, 12:11:53 am
I noticed that the talk skill user will go for refute on an ally that is under haste. Is this a error?
Title: Re: Arena battle videos and discussion
Post by: dw6561 on August 10, 2016, 12:26:41 am
I'm sure the AI has some legitimate reason to use refute in that situation, like needing the unit to move after the next unit so they can hit the enemy when its their turn. Not sure if this is the case, but this has happened in 1.39c, so it's not anything new. We didn't change anything about refute.

Were there any other circumstances to this refute, like MP Regen?
Title: Re: Arena battle videos and discussion
Post by: Barren on August 10, 2016, 07:18:41 am
I never saw someone use refute when under MP Regen. Perhaps we'll see it during CT5 Holy's stream or other means of testing
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on August 13, 2016, 02:55:48 am
Links to CT5's stream matches from the other night:

Part 1 (https://www.youtube.com/watch?v=f6AcoevNaG8)
Part 2 (https://www.youtube.com/watch?v=Ifu34mFuz3U)
Part 3 (https://www.youtube.com/watch?v=TwjZevv9R9c)

Just posting on his behalf, hope he doesn't mind
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 13, 2016, 04:24:50 am
Immediately before i start my response to my match. Yea my team is a gimmicky team. Mostly hoping for magic song than bahamuts. Attempting to spit out four in one go as an attempt to create stupidly strong summons. very very stupidly gimmicky team i am kinda courious how high the AI will get the MA through Magic song if its given a buffing


I am incredibly happy with how this team came out. I never expected it to do so well. Jasster does have the better team by far which only makes me more happy my idea worked out as well as it did... except... bahamut is not doing quite enough for me to be happy about it. May have to figure something out. but i do know that my bard had at least 20 MA at one point in that match. I think it was the 40 faith that saved you jaaster good match! i am in a great mood from that. and i am definately gonna dupe the Bard. gotta have more dragons on the field. Sorry everyone that hates bahamut. Don't stop me now!~♫
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on August 13, 2016, 01:50:03 pm
Thanks WKW! Don't mind whatsoever :D
Title: Re: Arena battle videos and discussion
Post by: Barren on August 14, 2016, 12:28:22 pm
FFT Arena 1.4a - Dokurider (Oregon Trail) vs Heroebal (Rebels) (https://youtu.be/rY1PZASRgfM)

FFT Arena 1.4a - WKW (Project AXE) vs Andante49 (Mages Maze) (https://youtu.be/x2FRMbonVDU)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on August 14, 2016, 12:36:46 pm

Can't say I've ever seen a 999 personally until now.  Achievement unlocked for WKW's Geomancer!  Good match here too.
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 14, 2016, 02:08:41 pm
Quote from: Barren on August 14, 2016, 12:28:22 pm
FFT Arena 1.4a - Dokurider (Oregon Trail) vs Heroebal (Rebels) (https://youtu.be/rY1PZASRgfM)

FFT Arena 1.4a - WKW (Project AXE) vs Andante49 (Mages Maze) (https://youtu.be/x2FRMbonVDU)

CHOPPA CHOPPA CHOPPA
Title: Re: Arena battle videos and discussion
Post by: Heroebal on August 14, 2016, 03:53:41 pm
Yikes definitely need to rework some things on that team. I think mainly I need to get the mages to survive better. Probably setiemson over reflect ring first comes to mind. I don't mind the 88% revival I think it's still pretty good.


Sorry Andante49 it looks like........You've been chopped. Didn't even need oil to get to 999, sleep did the trick...crazy stuff.
Title: Re: Arena battle videos and discussion
Post by: Otabo on August 14, 2016, 06:05:06 pm

Charm does stuff once again. 39% too, SMH. I honestly think Andante could've won that if 1) the Geomancer used Carbunkle much sooner. If only Andante had ran Douse on the oracle. What in the world did you guys do to Solution to get the AI to use it like that, though? I mean, I already knew it would use it to interrupt charging (sometimes) back in 1.39, but now AI's using it on both enemy AND ally? That is very interesting. Makes me want to try out Doubt Faith - whenever I get around to making my first team. GG.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 17, 2016, 08:49:00 pm
FFT Arena 1.4A - Jaaster (The Trio Plus 1) vs. Argy (Watning) (https://youtu.be/CyKNiyTDIDg)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 18, 2016, 10:50:03 am
FFT Arena 1.4A - Barren (The Unfaithful) vs. Reks (Unnamed Team) (https://youtu.be/QhW0AsA6gbI)
Title: Re: Arena battle videos and discussion
Post by: Reks on August 19, 2016, 07:15:38 am
Quote from: TrueLight on August 18, 2016, 10:50:03 am
FFT Arena 1.4A - Barren (The Unfaithful) vs. Reks (Unnamed Team) (https://youtu.be/QhW0AsA6gbI)


Thank you for the video, TL!

That Thief is MVP... Until he gets dropped and can't revive.

When I couldn't separate you or put you down quickly enough you just slaughtered me. The main unit that needs a change is probably the Oracle...

Nevertheless, GG Barren!
Title: Re: Arena battle videos and discussion
Post by: Argy on August 19, 2016, 10:03:45 am
Thank you CT5 For the stream, as always brilliant!!

I love the mix up of your characters, some very interesting set ups. Better team one in the end GG


Thank you Truelight for YouTube clip!
Round one, you most certainly were all over me! Sleep proc! I loved your Mime, he synergised really well with your team. Just an issue when he get isolated. Chiri was great! GG
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 20, 2016, 05:48:03 pm
New copy of Arena out that addresses a few issues. Please download latest copy :)
Title: Re: Arena battle videos and discussion
Post by: Gaignun on August 20, 2016, 10:37:49 pm
Quote from: Otabo on August 14, 2016, 06:05:06 pm
What in the world did you guys do to Solution to get the AI to use it like that, though? I mean, I already knew it would use it to interrupt charging (sometimes) back in 1.39, but now AI's using it on both enemy AND ally? That is very interesting.


It looks like the AI uses it best when the enemy team is casting spells.  It uses Solution on either the friendly target or the enemy caster to mitigate damage.  So, you might have the most mileage with either an 8 SP unit in the fourth position, or a very fast unit who cycles through the turn order as the match progresses.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 21, 2016, 05:45:57 pm
FFT Arena 1.4a - Alfa (Rezz R Us) vs jaaster (I wanna be the guy) (https://youtu.be/0lupGwyVRH8)

FFT Arena 1.4a - Heroebal (Enter The Lich KIng) vs Argy (Ultima) (https://youtu.be/4FiLdEqVHEc)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on August 21, 2016, 11:11:28 pm
I think the quickest help for jaaster's archer might be ultimus bow sacrifice 1 wp but gain 1 pa + 1 range on the weapon. But that mediator evadiator made for a good counter for that berserked archer strategy which didn't allow jaaster get into an offensive position.


Yeah I would like to of had nurse (so the mimes can heal themselves too) in place of iron will. But the AI loves to use nurse right off the bat even on medium/small maps where I'd rather have the paladin get to the liching and get as many liches going ASAP. Iron will at least allows him to reapply protect/shell after a revive, but then the mimes have wall... I could try transfusion on the team see how that works. Concentrate is so m-evade isn't an issue from liches coming from the mimes, I'll give the pray faith scene a try or maybe talk skill/preach.

I think Argy's geomancer probably should just have masamune over kiyo, I probably would have lost if that geomancer kept the damage flowing. GG Argy
Title: Re: Arena battle videos and discussion
Post by: jaaster on August 22, 2016, 12:46:02 am
Wow i got spanked that round, i did a few test matches and crossbows while berserk tend to wif shots on uneven ground too much for my liking. might have to swap to a bow.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 22, 2016, 05:12:16 pm
FFT Arena 1.4a - Malroth (Everyone is so derp) vs StarRacer (Intouch Elementals) (https://youtu.be/XlGQkzTAg9c)

FFT Arena 1.4a - Corosar (Friends with their angry drunks) vs silentkaster (Need for Speed) (https://youtu.be/kX2u784N98o)
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 22, 2016, 06:13:20 pm

i am almost at the point of giving up at this rate... no matter what ideas i come up with i always draw the short straw in this patch. GG silentkaster. i gotta figure out what the hell is wrong with me.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 22, 2016, 07:35:58 pm
Quote from: Corosar on August 22, 2016, 06:13:20 pm

i am almost at the point of giving up at this rate... no matter what ideas i come up with i always draw the short straw in this patch. GG silentkaster. i gotta figure out what the hell is wrong with me.



Speed advantage is pretty big here. I was able to win thanks to some nice procs and lucky hits at the right time.


I think a lot of people felt similar the first time they entered Arena. My first team had a lot of errors and mistakes that I thought were good at the time and turned out not to be. Looking over your units, they all look decent, but I would say there are some mistakes holding you back. For example, your Bard is 40 faith and has Summon Magic. It's kinda cool to go with an Equip Magegear bard for the book, but why not go full out summoner if you want to go that route? Then you can have the book for free, Magic Attack Up or Short Charge, and definitely 70 faith? You could make a 70/70 unit even with MP switch so when she runs out of MP, she can switch to the book attacks. The mime can't do enough damage with 40 brave, unfortunately even with PA save and when he Mimics the Summon Magic, he does very little.

Also, bahamut is a really tough spell to use because it has nothing besides non elemental damage going for it. I know you love it and it can be used well, but it's evadable, slow and easily mid-charged. I would try looking at different spells in that skill set that might aid you better like Salamander, Silf or others. These are quicker and provide status which gives you more bang for your buck.

Don't give up. We like seeing your ideas and input...very valuable.
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 22, 2016, 11:34:16 pm
Quote from: silentkaster on August 22, 2016, 07:35:58 pm
I think a lot of people felt similar the first time they entered Arena. My first team had a lot of errors and mistakes that I thought were good at the time and turned out not to be. Looking over your units, they all look decent, but I would say there are some mistakes holding you back. For example, your Bard is 40 faith and has Summon Magic. It's kinda cool to go with an Equip Magegear bard for the book, but why not go full out summoner if you want to go that route? Then you can have the book for free, Magic Attack Up or Short Charge, and definitely 70 faith? You could make a 70/70 unit even with MP switch so when she runs out of MP, she can switch to the book attacks. The mime can't do enough damage with 40 brave, unfortunately even with PA save and when he Mimics the Summon Magic, he does very little.

Also, bahamut is a really tough spell to use because it has nothing besides non elemental damage going for it. I know you love it and it can be used well, but it's evadable, slow and easily mid-charged. I would try looking at different spells in that skill set that might aid you better like Salamander, Silf or others. These are quicker and provide status which gives you more bang for your buck.

Don't give up. We like seeing your ideas and input...very valuable.




While i understand its kinda strange for me to be using a bard with a book i was coming with the idea that he is not meant to be the damage dealer of the team. I wanted the Squire to secure that role. as such i never made the bard have that high fury faith because i wanted him to be safe and secure. in hindsight i should increase his faith to 70 to bolster his abilities. the reason he is a bard is because of the songs. I personally wanted him to boost the team up with the songs he has i put onto him. the summon magic was more as an afterthought. The mime is on the team to try and increase the effects of the songs a bit more or to cover what the bard doesn't hit with them. The mime definitely however should be 70 Fury. he is simply not doing enough for me to like and i will side with everyone when they say that. hindsight is 20/20.

The biggest issue... is i kinda feel helpless against any team that has a stupidly high speed stat. it kinda makes me feel why should i bother creating any other team if speed is the only thing that seems to matter 90% of the time. and its kinda frustrating as it feels limiting and i kinda feel obligated to build teams that literally are nothing but speed just so i can win... and i kinda would feel it as a bit of a shallow win personally. I always loved trying to find a way to think outside of a box and come at a problem in a way that is different. its just kinda... feeling like my ideas are going nowhere is all.

Another key thing that is getting to me... is the fact that i have not once won a match in this patch. it almost feels like the luck is so bad for me i just end up getting paired with teams that just happen to counter perfectly. last season at least i won 30ish % of my games. i am currently on a 7 match loss streak. its kinda discouraging and technically its not anyones fault. its more the fact the dice are not rolling in my favor.

Edit: i just looked through my team i had up just now... and realized... WHY THE HELL WAS MY BARD AT 70 FURY?! no wonder he took so much damage. *palm to face* at least now the team is a bit more proper... i may have to figure out a zodiac synergy with them as well. Serpentarius has always given me problems.
Title: Re: Arena battle videos and discussion
Post by: Andrew on August 23, 2016, 12:27:49 am
Actually, your Bard at 70 Fury synergized well with his Monster Dict... he got off a couple 200s throughout the match.  I feel that if he focused on book shots, he could have put enough pressure on silentkaster's team to force them into defensive action, opening a window of opportunity for your squire to run on in and start smashing faces.

I feel that your main problem is that every single one of your teams uses Bahamut.  While it can work sometimes (your triple mime team), other times it just doesn't work (this team you just had a match with, even if the Bard had 70 Faith).

Currently, Bahamut is rather underwhelming, and will probably receive a buff in the next version of Arena (140b).  Until then, why don't you try making a few teams that don't have Bahamut?  Maybe this will improve your W:L ratio!

Don't give up,

- Andrew

P.S. If you *really* want to stick with Bahamut, you would benefit from making your Bahamut user dedicated to spamming Bahamut.  High MP (or average if you have good MP restoration), decent MA, Short Charge, high Faith, maybe even Piety to push out some extra damage.  An alternate route would be using Equip Lightgear for Hidden Knife, which would make Bahamut unavoidable.  Just some thoughts.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on August 23, 2016, 03:08:10 am
Corosar, have you tried using Gaignun's team design tool when making your team? It will do damage calculations and what not for you, so you would have a much better sense of what to expect from your team.
Title: Re: Arena battle videos and discussion
Post by: Corosar on August 23, 2016, 03:31:03 am
Quote from: CT5Holy on August 23, 2016, 03:08:10 am
Corosar, have you tried using Gaignun's team design tool when making your team? It will do damage calculations and what not for you, so you would have a much better sense of what to expect from your team.


yea i did try it once before... it confused the heck out of me originally. i will try and figure it out though. as for all the advice... yea i am definitely gonna start taking a look at everything. personally though i prefer to try and have at least one unit focusing on bahamut in almost all my teams. i just have to plan it out alot better is all. i can't have 4 units that do great seperately but have a horrible team. i need to make a great team of four units working flawlessly with each other supporting and whatever. i think the biggest issue is i am so focused on covering everyone with ways of reviving that i am not getting what i need... i don't know i will have to think hard about things for teams in the future.
Title: Re: Arena battle videos and discussion
Post by: Chemist on August 23, 2016, 03:36:25 am
Quote from: jaaster on August 22, 2016, 12:46:02 am
Wow i got spanked that round, i did a few test matches and crossbows while berserk tend to wif shots on uneven ground too much for my liking. might have to swap to a bow.


I've attempted to do berserk with a few weapons and I'd definitely have to agree with Heroe. Long bow/Guns are usually very good with Berserk so you don't have to deal with the height issues and can get some more bang for your buck in terms of damage. :)

Or you can keep the gastrafitis, remove the berserk and go Attack up/Warpath and just put a bit more healing on the team as well if you didn't want to change the weapon. ^_^

@Barren - Thanks for featuring my team! I love it when I get to see stuff like that in action :D
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 23, 2016, 09:58:50 am
Quote from: Corosar on August 23, 2016, 03:31:03 am
personally though i prefer to try and have at least one unit focusing on bahamut in almost all my teams. i just have to plan it out alot better is all. i can't have 4 units that do great seperately but have a horrible team.


The issue here is that Bahamut has a lot of issues that prevent you from just sticking it on any team and being successful. Bahamut is counter productive on most of the teams it's on which means that you're in a 3.5 vs 4 the entire match.

In contrast, if you said to me, "You can have the ability 'Steal Heart' on any one unit on any team for free, regardless of skillsets," you'd probably see me put it on 90%+ of my teams. This is because the ability can turn around an entire match if you're on the defensive, and despite its low accuracy, when it does hit, it at minimum wastes a turn on the other side and could be much worse to the opposing team.

If you said to me, "You can have the ability 'Masamune' on any one unit on any team for free, regardless of skillsets," you'd see me run it very often still, maybe 80% of the time, but not on every team. Most of the time, Masamune is a good skill that allows me to get my units out of critical if they run off and regen/haste is a powerful combo. However, it doesn't mean that I want it on all my teams. This keeps the AI back on the first couple of turns on big and medium maps and might screw up my turn order a bit. So I might want them to advance on the first turns together where Haste 2 would be more appropriate.

If you said to me, "You can have the ability 'Bahamut' on any one unit on any team for free, regardless of skillsets," you'd see me put it on probably 5% or less of my teams. This is because the ability requires all of the following.

1. You must build a unit with 70 faith for it to be effective. (I know you might argue that point since you built a 40 faith bard with it but hear me out as you read the next points.)

2. You must build a unit to stack MA for it to have much affect, and this sacrifices other, perhaps more useful, stats or status protections.

3. Bahamut is really slow and since you (probably) built your unit for MA, you can easily get midcharged by many abilities.

4. Bahamut is evadable and so even if you successfully get a Magic Attack UP Bahamut off, it might be for nothing against certain units.

5. The payoff is damage only, which means no disruption will happen other than damage. If you're not doing enough damage, then your opponent will shrug it off and continue their assault.

Don't get me wrong...it doesn't mean that a very strong, competitive team with Bahamut can't be built. It can. Take Rouroni Elmdor's Season 4 team. All the units were 8 speed if I recall correctly, too (or no higher than 9 anyway.) It was very strong and spanked my team and quite a few other good tournament teams in the early rounds. But it involved two mimes and two heavily built Samurai that focused on doing as much damage in the early stages as possible.

That's the overall problem with this skill. Unlike Steal Heart or Masamune, Bahamut isn't versatile enough to just have on every team. It's a skill where it takes careful building and planning around that skill. And if you want all your competitive teams to have Bahamut, then it means that most of your teams will look very similar since there are only very few limited ways to use that skill well.

Going back to Rouroni Elmdor, another team he had, I believe "The Raven King" (and if I got the wrong name, I apologize) was either undefeated or had a very very high win rate. But this team focused on two thieves that disrupted and acted as distractions while another two units picked off units and supported them. This was a test team that I used because it was so good, but it didn't have Bahamut.

So my thought is to focus on other skills and maybe only have one or two of your teams use Bahamut. I'm really just writing this to help you because you sound frustrated and tired of losing and I completely empathize and understand. But you have to also realize that Bahamut is not just not helping your teams, but it's really holding you back.


Quote from: Chemist on August 23, 2016, 03:36:25 am
Long bow/Guns are usually very good with Berserk so you don't have to deal with the height issues and can get some more bang for your buck in terms of damage. :)


Guns aren't so great because of map obstacles. And you're even more likely to shoot your allies in the back (and those shots will probably hurt if you're running good compat.)
Title: Re: Arena battle videos and discussion
Post by: Chemist on August 23, 2016, 11:41:56 am
Quote from: silentkaster on August 23, 2016, 09:58:50 am
Guns aren't so great because of map obstacles. And you're even more likely to shoot your allies in the back (and those shots will probably hurt if you're running good compat.)


Really? I've never ran into that issue with the stone gun and romanda gun. Usually if I give them Warpath/Ignore Height they always find the most operative spot to shoot and grab hits with berserk.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on August 23, 2016, 12:16:40 pm
Yeah the thing you have to watch out for is that Berserked units don't care if a teammate or obstacle is in the way of his/her intended target, they'll attack anyhow. You can mitigate that though by designing the team so the gunner/xbower usually stays in the front lines or giving him/her like teleport and/or allies projectile guard. Longbows will shoot around obstacles/allies. Meatbone slash also has the same issue when it comes to wanting to the use it on ranged weapons.
Title: Re: Arena battle videos and discussion
Post by: Reks on August 23, 2016, 12:22:43 pm
Quote from: Heroebal on August 23, 2016, 12:16:40 pm
Yeah the thing you have to watch out for is that Berserked units don't care if a teammate or obstacle is in the way of his/her intended target, they'll attack anyhow. You can mitigate that though by designing the team so the gunner/xbower usually stays in the front lines or giving him/her like teleport and/or allies projectile guard. Longbows will shoot around obstacles/allies. Meatbone slash also has the same issue when it comes to wanting to the use it on ranged weapons.


My unnamed team has a Berserker with an Ultimus Bow, which was 100% intentional for that purpose

My birthday is tomorrow, on unrelated news

I'm not ready to be 24, guys  :shock:
Title: Re: Arena battle videos and discussion
Post by: Barren on August 23, 2016, 12:46:18 pm
In that case let my birthday present for you be a Reks triple feature! Question: do you want me to sing happy birthday or no?
Title: Re: Arena battle videos and discussion
Post by: Reks on August 23, 2016, 12:48:27 pm
Quote from: Barren on August 23, 2016, 12:46:18 pm
In that case let my birthday present for you be a Reks triple feature! Question: do you want me to sing happy birthday or no?


If you think it's awkward you don't have to

Thanks in advance :D

(I still wish time would slow down. stop casting Haste, people)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on August 23, 2016, 12:51:18 pm
Mine's coming up too. Reks and I are both Virgos.

I'm older than Reks. I'm going to be XX years old.

Trust me, 24 isn't as bad as what I'm facing :P
Title: Re: Arena battle videos and discussion
Post by: Barren on August 23, 2016, 02:32:36 pm
Then why not i reintroduce the FFT Arena rivalry series bewteen two birthday boys? It'll be magic
Title: Re: Arena battle videos and discussion
Post by: Chemist on August 23, 2016, 02:38:53 pm
Quote from: Barren on August 23, 2016, 02:32:36 pm
Then why not i reintroduce the FFT Arena rivalry series bewteen two birthday boys? It'll be magic


I think the triple feature would be awesome, I'd love to put up a team against the Virgos!
Title: Re: Arena battle videos and discussion
Post by: Reks on August 23, 2016, 02:58:27 pm
Quote from: Barren on August 23, 2016, 02:32:36 pm
Then why not i reintroduce the FFT Arena rivalry series bewteen two birthday boys? It'll be magic


Whichever is easiest for you, Barren!

Just looking forward to the fun commentary~
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on August 25, 2016, 12:57:59 am
FFT Arena 140a - dw6561 & Chemist (Spaced Out) vs Barren (The Faithful) (https://www.youtube.com/watch?v=yKKIuV-vJds)
Title: Re: Arena battle videos and discussion
Post by: dw6561 on August 25, 2016, 01:33:01 am

Chiri > Lich. Enough said. We were right to not put anything else on that wizard. We wouldn't have the 4 move, and we couldn't name her Chiri Bot then. lol.

Also, we were afraid the squire wouldn't do his thing, but he's actually surprisingly effective at finishing off units. Especially after a full party chiri. :P

But seriously that clutch pray faith. They really exploited the wizard's reflect didn't they. Things just keep getting more interesting with each match.

PS: I wanted more MA Saves...

PPS: Luck guard being luck guard again.
Title: Re: Arena battle videos and discussion
Post by: Barren on August 25, 2016, 11:26:15 am
FFT Arena 1.4a - Happy Birthday silentkaster and Reks! (https://youtu.be/dloKyJ4Virw)
Title: Re: Arena battle videos and discussion
Post by: Reks on August 25, 2016, 02:03:44 pm
Quote from: Barren on August 25, 2016, 11:26:15 am
FFT Arena 1.4a - Happy Birthday silentkaster and Reks! (https://youtu.be/dloKyJ4Virw)


Thanks for the matches, Barren!

I'll have to rewatch it when I'm not half asleep to comment properly, but I really appreciate that you did such a long feature for us!
Title: Re: Arena battle videos and discussion
Post by: Chemist on August 25, 2016, 02:24:00 pm
Quote from: dw6561 on August 25, 2016, 01:33:01 am

Chiri > Lich. Enough said. We were right to not put anything else on that wizard. We wouldn't have the 4 move, and we couldn't name her Chiri Bot then. lol.

Also, we were afraid the squire wouldn't do his thing, but he's actually surprisingly effective at finishing off units. Especially after a full party chiri. :P

But seriously that clutch pray faith. They really exploited the wizard's reflect didn't they. Things just keep getting more interesting with each match.

PS: I wanted more MA Saves...

PPS: Luck guard being luck guard again.



Man was that second match weird, but I'm glad to see our team was highly effective. We didn't have tons of big damage like a holy unit or a dark holy unit but to see the units working effectively was quite nice.

I have to say it seemed like this was an almost counter pick. The Paladin unit kept blocking Chiri, The Oracles for the most part avoided the don't acts. I was surprised to see chiri be so effective against Lich over and over again but I guess that's Draw Out For ya!

I'm glad to see our Time Mage (Which I'd go as far as to say was our lichpin) Slow 2 constantly, followed by Stop and comets really laid down the pressure. I think in another scenario we would lose out of 2/3 just simply because of the unit choices. It really felt like a counter to our team.
Title: Re: Arena battle videos and discussion
Post by: CT5Holy on August 28, 2016, 01:10:26 am
Streamed a bit earlier - https://youtu.be/w73QH4GntKI
DW vs WKW at start
gatebuster202 vs CT5 (one round) [21:32]
Jaaster vs silentkaster [32:35]
gatebuster202 vs Andrew [55:50]
DW vs Jaaster [1:05:33]
gatebuster202 vs silentkaster [1:18:10]
Anima Zero vs Argy [1:42:00]
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on August 28, 2016, 02:19:04 am

A fun way to relax at night I must say.  I had some lucky dodges in the first round that determined the outcome of the battle I feel.

Round 2 though?  That was a slaughter for poor Argy, heh.  Good match though!  Going to make a few small tweaks as suggested by people in the stream to tighten up this team even more.
Title: Re: Arena battle videos and discussion
Post by: gatebuster202 on August 28, 2016, 09:00:20 am
I loved the matches, lost of fun last night. I missed the opening round of DW vs WKW. :(

Me vs CT5 - This was the type of team I planned to face in most I the Season 5 tourney. Status affliction, shutting down most units. So, armor and Armlets were a must. I do love that you went for Speed Thieves with Frogs though. Probably the best way to get those procs off, not unlike a fast Mediator.

Me vs Silentkaster. Ouch. Exactly what I was afraid off, was running out of MP. I'd doesn't tend to happen on Small Maps. But as we both noted on the stream, our teams do better on opposite maps. Hope I didn't burn my RNG luck last night.

Good Game to both of you. Glad CT5 that your froggen team is not in the tournament as that would be very one sided in most matches. Silentkaster, your team is very nasty, and I look forward to a rematch. I've got less then 15 hours to add MP restore to the TM...
Title: Re: Arena battle videos and discussion
Post by: dw6561 on August 28, 2016, 12:20:27 pm

64%...Wasn't around for my match and raise 2 didn't miss too often in my tests. Didn't realize the percentage was that low. Knowing that I'll probably rock Raise 1 and MA Up instead of Short Charge for more lore shenanigans, since the lores are kinda weak and the scholars are trying to heal with them.

Also the archers being rezzed with lower HP means meatbone slash might go off more often.
Title: Re: Arena battle videos and discussion
Post by: jaaster on September 01, 2016, 01:21:36 am
After watching the first set of Tourney matches decided to test  my team vs a certain (amazing) team: i got spanked mostly, but here is a highlight.

https://www.youtube.com/watch?v=k50LgTQoewQ
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 16, 2016, 04:56:03 pm
FFT Arena 1.4A - Shintroy (Melee IX) vs. Heroebal (The Flailing Stones) (https://youtu.be/EhHUnxt1E-k)

FFT Arena 1.4A - Vigilanti (Typical Anime Harem) vs. Rouroni Elmdor (Forbidden Scrolls) (https://youtu.be/1MAxf2wXqy0)
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 16, 2016, 07:49:43 pm
Thanks for the videos Truelight. Had some lengthy comments but they all got deleted when my laptop shut off suddenly 🙈.  GG Heroebal.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 17, 2016, 01:34:34 am
GG Shintory. R1 Undead status really did a number on my units, it took my berserked Ninja pretty early and then got my priest too. My team tried to comeback that round as best they could but the undead procs pretty much sealed the deal. I thought it was funny when Shintroy's Samurai counter smacked when the mime attacked him like "hey cut it out, I'm on your team!!" If the mime could speak.."*shrugs* Sorry, I mime things :/ "

Round 2 & 3: Oddly enough Death Sentence didn't really hurt my ninja too much b/c they Shintroy's team just ignored him and the mime kept getting himself counter attacked from it. After some volley's my team eventually made Shintroy's team get into sandbag mode and my team kept the pressure flowing until they eventually beat it out.
I'm surprised my team did as well as it did b/c Shintroy's team had some oil protection which negates some of the ninja's potency.



I liked that Paladin/Squire combo some brutal tomahawk action followed up with Aurablast/earth slash shots. The holy procs going off from Elmdor's Silver bow shots were pretty cool when they went off, but I think the paladin/squire duo kept Elmdor on the defensive too much and he couldn't get too many shots off.  Vigilanti was also pretty well set up to kill undead and could turn Rouroni other unit's undead as a bonus.


Thanks for the exhibition matches Truelight!
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 17, 2016, 05:40:01 pm
FFT Arena 1.4A - White Knight Wiegraf (Platinum AXE) vs. Barren (Financial Advising) (https://youtu.be/nmv9g_6dz5c)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 17, 2016, 06:27:40 pm
that was a intense slugfest. gil toss aplenty! that round 3 lasted a long time. And after being told that martial arts boosts gil toss damage, I will see if that will benefit me. GG WKW. It was a good fight
Title: Re: Arena battle videos and discussion
Post by: Elmdork on September 18, 2016, 08:49:20 am
Thanks for running exhibitions, guys! Could do without the killua death stare.. It's.. Peering into my soul..

That tomahawk damage was disgusting, I call shenanigans! Could at least take me out to dinner or offer a cigarette before you fuck me like that XD

I can see some mistakes (such as moogle hurting undead *derp) but it's a bit hard to gather weather my team is inclined to do as intended. No douse, but oracle was busy on res duty, and the ninja appears to function alright, but spent too much time on his face to really tell. Cursed ring will probably go (the lowliest of noobs have better luck with ninjas and/or cursed ring than I ever did. Gonna try to work on that..) And we may just give the oracle white magic and remove it from the samurai. If they do nothing but attack, could actually be good. Tempted to give overwhelm, but I don't wanna throw games just because the opponent uses p-ev. Concentrate is good.

GG, vigilanti! Given how infrequently we face off, wish I could put up more of a fight. Well played, cowboy. Well played.

Title: Re: Arena battle videos and discussion
Post by: Barren on September 19, 2016, 08:49:49 am
FFT Arena 1.4a - dw6561 (Jumping the Gun) vs Shintroy (Spin to Win) (https://youtu.be/YfblagRzyFI)

FFT Arena 1.4a - Heroebal (Mimes from Hell) vs Reksar (Unnamed Collab Team) (https://youtu.be/xz8xIR_H4WQ)
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 19, 2016, 07:12:56 pm
Quote from: Barren on September 19, 2016, 08:49:49 am
FFT Arena 1.4a - dw6561 (Jumping the Gun) vs Shintroy (Spin to Win) (https://youtu.be/YfblagRzyFI)

FFT Arena 1.4a - Heroebal (Mimes from Hell) vs Reksar (Unnamed Collab Team) (https://youtu.be/xz8xIR_H4WQ)


God damn did heroebal show exactly what the dangers of a dancy singy mimy team was. gg Heroebal. I am no way mad about this one at all. I definately submit this win to you! Congrats!~

also to Barren about the team set-up. I mostly set the paladin up so that slowly he would gain stronger power. The brave 70 was meant so that when he did attack his weapon would become deadly. Basically my paladin was similar to reks' jumping dancer of doom. just starting from a far lower level. Where hers would one hit rather quickly. mine would take some more time to charge up. During which time his lay on hands would get stronger. I didn't want him don't acted so i went with defender over chaos blade due to me feeling that 1 WP would not have mattered much in the end all calculations. The Overwhelm to bolster both healing and hurt from him. if we only had the chance to actually let go of all that charge those wiznabus built onto us. Ahh well. This is the team i feel is most "complete". just the odds were so heavily against us. I wonder if that doublestrike mime glitch will be patched... or if its running as intended. i am not currently sure.
Title: Re: Arena battle videos and discussion
Post by: Shintroy on September 19, 2016, 07:32:10 pm
Heaven's Cloud/Spin Fist vs Unothodox Balanced Team
If DW can get a unit into critical things will go smoothly for her, if not then I'll just derp it out. I'm interested in seeing how that Archer's AI acts. He has Hawk's Eye SP*WP, Jump WP*PA, and a spellgun WP*X+faith. Probably won't see a jump unless he has a lot of range.

R1 - Great start for DW. Took a mime down at the start. Not sure how her units cornered themselves. It'd be a shame if my team started spinning.

R2 - Looks like a large map to me as well. It can be considered medium since it takes 1-2 turns to reach the other team for the average unit. My team doesn't have the range advantage so DW should get some status and damage before mine gets in. +3-5 PA on each unit at the start. Pretty good. It'd be a shame if my team took advantage of this and started spinning.

Paired to different kinds of derp. DW's interesting and sometimes derpy units vs a simple yet effective and borderline borderline brain dead strategy. GG either way. Thanks for the vid Barren.

Berserk Mime vs Balance Team
I always bet on mimes, but this time I'll bet on these Heroebal losing since his mimes are berserked. We'll probably see the berserk bug at some point.

R1 - A surprisingly easy win for Reks and Corosar. Can't really say it was due to the map since Heroebal have wiznibus and battle song for large maps.

R2 - Another convincing win. Pretty disappointed in how easily the Reks/Corosar team went down. There was definitely almost a comeback at the end as Barren said, but Last Dance sealed it.

GG.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on September 20, 2016, 03:43:59 am
That 1st map reminds me of a dodge ball game with the sunlight splitting up the middle of the room like that. AI didn't care for traditional dodge ball rules though. Pretty potent offense coming from Shintroy's spinarooni's, bad luck on the 2nd map with dw sleeping her own allies. DW units also kept bundling themselves up for Shintroy units to go ham. GG


Charm could have been bad for me, luckily it wasn't too damaging. Yeah wiznaibus is kind of there as kind of a defensive tactic as well keeping the enemy units busy healing themselves (which is not likely to save them...) instead of attacking my units. I have no haste/slow available so last dance is to help compensate for that if need be. GG Corosar/Reks


One thing I forgot to mention is that Mimes From Hell can easily backfire on me. As sometimes the mimes will glitch and get stuck on the sing/dance/item animations when they attack...rendering them useless.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 22, 2016, 05:14:30 pm
FFT Arena 1.4A - Corosar (DragonShock Warriors) vs. Dw6561 (Deathly Lancer) (https://youtu.be/kWydS76H4tw)

FFT Arena 1.4A - Barren (Anima Zero's Favorites) vs. Silentkaster (CT5's Favorite) (https://youtu.be/vJ-l6Q_bAUU)
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 22, 2016, 09:51:34 pm
Quote from: TrueLight on September 22, 2016, 05:14:30 pm
FFT Arena 1.4A - Corosar (DragonShock Warriors) vs. Dw6561 (Deathly Lancer) (https://youtu.be/kWydS76H4tw)

FFT Arena 1.4A - Barren (Anima Zero's Favorites) vs. Silentkaster (CT5's Favorite) (https://youtu.be/vJ-l6Q_bAUU)



Round 1 was a perfect display of just exactly what i was planning. it had me hyped to see how much further it could go.

Round 2 became an endurance match. I was hoping my turns lined up so that i could actually stop the sandbagging... but nope.. i was actually very happy with that loss... except for one itty bitty thing... GOD DAMN LANCER THROWING SPELLS AT MY BARD TO REFLECT THEM ACROSS THE MAP EVEN WHEN THE BARD WAS IN THE DIRT. wow god damn it AI why you have to math!!!

Round 3 ended the same way as round 2. though alot quicker... the petrification is killer on my team.. and only my scholar can cancel it... because its so rare... i feel its not that big of a concern.

GG DW definitely got the win there... and i am more than happy with this team. it was far more effective then i expected it to be.


also... lifts hands up in the air DWAGGGGONNNSSSS!~~~
Title: Re: Arena battle videos and discussion
Post by: Barren on September 23, 2016, 10:38:57 am
FFT Arena 1.4a - Corosar (Dragonshock Warriors) vs Alfa (Xcom) (https://youtu.be/BBF-rSZ16zw)

FFT Arena 1.4a - CT5Holy (Tag!) vs dw6561 (Effective Weirdness) (https://youtu.be/fOQfBGai-iI)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 23, 2016, 10:54:35 am
Quote from: TrueLight on September 22, 2016, 05:14:30 pm
FFT Arena 1.4A - Corosar (DragonShock Warriors) vs. Dw6561 (Deathly Lancer) (https://youtu.be/kWydS76H4tw)

FFT Arena 1.4A - Barren (Anima Zero's Favorites) vs. Silentkaster (CT5's Favorite) (https://youtu.be/vJ-l6Q_bAUU)


Nice job Barren. Apparently, I lost the touch in making CT5's favorites! They were good in 1.39 but haven't fared as well this time around. Oh well. Just gotta think harder. Good match...it was close for a while in R3.)
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 23, 2016, 12:40:42 pm
Quote from: Barren on September 23, 2016, 10:38:57 am
FFT Arena 1.4a - Corosar (Dragonshock Warriors) vs Alfa (Xcom) (https://youtu.be/BBF-rSZ16zw)

FFT Arena 1.4a - CT5Holy (Tag!) vs dw6561 (Effective Weirdness) (https://youtu.be/fOQfBGai-iI)


Round 1. God damn all that MA buildup. I counted. at the end of the round... the bard had 25MA and the scholar had 22MA if i am correct that would be around 300 raw dmg bahamuts and 140 raw dmg Thunderflares (thunder strengthen + magic attack up increase MA to 35). I... never seen any stats get that high before. i was actually hoping for something like that to come out.. i am sorry Alfa...

Round 2. Whelp... i kinda deserved that after round 1. Status is always gonna be this teams greatest downfall. always. i had to give up protections to them in order to maximize damage output. shows how much of an issue it could be.

Round 3. I am so so lucky that Dragon spirit went off. With everyone's brave being at 40 all the reaction skills are not gonna be perfectly common. If i did put brave up to 70 sure i would get more reactions.. but i would not have survived that crossbow shot. GG alfa that was a good match. I am sorry your team had to be the first one to have to go against that. i think i am starting to get a grasp of 1.4 though.

I think i may add that Bio suggestion. With the fact MA is constantly increasing on my team it would not need Cure 3 on that scholar. Originally i wanted to put raise.. but with the idea of needing to oil. yea i think i am gonna go with that. I think i figured it out with my team. Large maps work fine because it gives time for the bard to charge up while laying hits on the enemy. while small maps are too clustered to avoid the bahamuts. I think only medium maps are gonna be a bit of a pain with this team.

Edit: just went to check the team... i would have to drop a spell to give the scholar Bio. as it stands decreasing Cure 3 to cure 2 only gives 50 jp. and the scholar is capped at 3000. i am short 50 at the moment. and the rest of the skills are vital to the build. dang. only thing i can think of is switching out dragon spirit. but i am afraid that it may mess up with the backup plan of it going off.


I think i need a nap still. i have not slept enough today and just happened to see a vid was available when i got back from a small errand. when i get back. i think i am gonna rebuild my rock dropping team. I need at least three teams for variety sakes. and i rather my thunderbolt and dragons team not be the only thing i have active at this time.

also congrats on the new laptop. it seems to be doing really well!~
Title: Re: Arena battle videos and discussion
Post by: dw6561 on September 23, 2016, 01:37:23 pm

Couldn't handle the AoE...bad rng on my end and too much  AoE bombardment did it.

Also being locked out of concentrate kinda sucks for my thief there. Also I might want to swap her move-MP Up for HP up so that she doesn't hang out in the corner so often.

GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on September 26, 2016, 10:56:07 am
FFT Arena 1.4a - Corosar (Rocks 2.0) vs TrueLight (Thunderstruck) (https://youtu.be/CllmiSpRlGQ)

FFT Arena 1.4a - silentkaster (Barren's Favorite) vs Argy (Bags, Bags, Bags) (https://youtu.be/gxUNzkFj4D0)
Title: Re: Arena battle videos and discussion
Post by: Corosar on September 26, 2016, 04:26:24 pm
Quote from: Barren on September 26, 2016, 10:56:07 am
FFT Arena 1.4a - Corosar (Rocks 2.0) vs TrueLight (Thunderstruck) (https://youtu.be/CllmiSpRlGQ)

FFT Arena 1.4a - silentkaster (Barren's Favorite) vs Argy (Bags, Bags, Bags) (https://youtu.be/gxUNzkFj4D0)



Speed and status... my two biggest banes. I just never stood a chance.

PS: Barren.. YES i know its not my team in this one.. i am simply perfectly countered by truelight. I be more mad at myself if it wasn't truelight kicking my ass. It was more the fact that it was a lingering at 0 wins that was bothering me so much. Since that first win of the season. my spirit has been far higher. GG truelight. Proving yourself to be one of the best team builders.
Title: Re: Arena battle videos and discussion
Post by: Chemist on October 02, 2016, 12:23:05 pm
Quote from: Corosar on September 23, 2016, 12:40:42 pm

Round 1. God damn all that MA buildup. I counted. at the end of the round... the bard had 25MA and the scholar had 22MA if i am correct that would be around 300 raw dmg bahamuts and 140 raw dmg Thunderflares (thunder strengthen + magic attack up increase MA to 35). I... never seen any stats get that high before. i was actually hoping for something like that to come out.. i am sorry Alfa...

Round 2. Whelp... i kinda deserved that after round 1. Status is always gonna be this teams greatest downfall. always. i had to give up protections to them in order to maximize damage output. shows how much of an issue it could be.

Round 3. I am so so lucky that Dragon spirit went off. With everyone's brave being at 40 all the reaction skills are not gonna be perfectly common. If i did put brave up to 70 sure i would get more reactions.. but i would not have survived that crossbow shot. GG alfa that was a good match. I am sorry your team had to be the first one to have to go against that. i think i am starting to get a grasp of 1.4 though.

I think i may add that Bio suggestion. With the fact MA is constantly increasing on my team it would not need Cure 3 on that scholar. Originally i wanted to put raise.. but with the idea of needing to oil. yea i think i am gonna go with that. I think i figured it out with my team. Large maps work fine because it gives time for the bard to charge up while laying hits on the enemy. while small maps are too clustered to avoid the bahamuts. I think only medium maps are gonna be a bit of a pain with this team.

Edit: just went to check the team... i would have to drop a spell to give the scholar Bio. as it stands decreasing Cure 3 to cure 2 only gives 50 jp. and the scholar is capped at 3000. i am short 50 at the moment. and the rest of the skills are vital to the build. dang. only thing i can think of is switching out dragon spirit. but i am afraid that it may mess up with the backup plan of it going off.


I think i need a nap still. i have not slept enough today and just happened to see a vid was available when i got back from a small errand. when i get back. i think i am gonna rebuild my rock dropping team. I need at least three teams for variety sakes. and i rather my thunderbolt and dragons team not be the only thing i have active at this time.

also congrats on the new laptop. it seems to be doing really well!~


Oh no need to apologize! My teams are meant to be tested on! Team: Xcom needs to be fixed which is all! I need all my teams to be tested eventually and I'm glad you're finding some success in Arena! I learn a lot from my losses, especially with my teams that are fun or under optimized.

Damn that Distribute/MA build up was totally awesome and badass! I'm glad to see you got some mileage out of your team! I was even surprised to win Round 2. I definitely have to change how XCom operates, I'll probably move it into a WiP state until I feel like it's actually done!

Oh yeah Round 3, that clutch Dragon Spirit was so awesome! As soon as I saw it go off,  was like.. "uh oh" Sometimes you just have to pray to the RNGeezus and hope that you get exactly what you need. :) Either way GGWP!
Title: Re: Arena battle videos and discussion
Post by: Barren on October 05, 2016, 06:11:29 am
FFT Arena 1.4a - Anima Zero (Seraphic Earth) vs Reks (DAMARGE) (https://youtu.be/VXZFl5YI14Q)
Title: Re: Arena battle videos and discussion
Post by: Reks on October 05, 2016, 02:24:05 pm
Quote from: Barren on October 05, 2016, 06:11:29 am
FFT Arena 1.4a - Anima Zero (Seraphic Earth) vs Reks (DAMARGE) (https://youtu.be/VXZFl5YI14Q)


Reks - Today at 8:25 AM
Certainly owned me, though I've got a few things about that match that I noticed:

Hard to do anything against a dedicated Draw Out user and no proper M-EV

Oracle used Regen all the time, Scholar didn't use it once. Possibly because of Mad Science?

AI derped on me yet again. Climb the damn buildings, Archer.

Ultima is fun... But Chiri is just all around 100% more efficient. Sure, it can be evaded, but Ultima is slow as fuck for a 1 AoE spell.

Flare damage was pretty good. No qualms there.

Kinda wish I had a better weapon choice for the Paladin, but alas.



GG Anima. Good team, and I'm only a little salty.
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 05, 2016, 05:46:04 pm
Quote from: Reks on October 05, 2016, 02:24:05 pm
Reks - Today at 8:25 AM
Certainly owned me, though I've got a few things about that match that I noticed:

Hard to do anything against a dedicated Draw Out user and no proper M-EV

Oracle used Regen all the time, Scholar didn't use it once. Possibly because of Mad Science?

AI derped on me yet again. Climb the damn buildings, Archer.

Ultima is fun... But Chiri is just all around 100% more efficient. Sure, it can be evaded, but Ultima is slow as fuck for a 1 AoE spell.

Flare damage was pretty good. No qualms there.

Kinda wish I had a better weapon choice for the Paladin, but alas.



GG Anima. Good team, and I'm only a little salty.



This is one of the reasons why i am often more hating of myself then anything else. I always feel like the units are never doing exactly what i need them to do. Because of how i design my units i am almost always trying to make redundancy in my team for keeping them alive. Revive for me is the exact problem i have with my units refusing to actually revive when its the most important thing for me to have them to do. This is what made me salty so much recently with this patch. The redundant design i had before worked better before for me... but now the AI never seemed to work with my plans.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 17, 2016, 01:52:19 pm
FFT Arena 1.4a - Corosar (The Librarians) vs mrbrain600 (tacticians) (https://youtu.be/iBGbtFZ_KDw)

FFT Arena 1.4a - Alfa (Arena Preliminary Team) vs Anima Zero (Frozen in Time) (https://youtu.be/dPrryxPNVtU)
Title: Re: Arena battle videos and discussion
Post by: Corosar on October 17, 2016, 03:27:35 pm
Quote from: Barren on October 17, 2016, 01:52:19 pm
FFT Arena 1.4a - Corosar (The Librarians) vs mrbrain600 (tacticians) (https://youtu.be/iBGbtFZ_KDw)

FFT Arena 1.4a - Alfa (Arena Preliminary Team) vs Anima Zero (Frozen in Time) (https://youtu.be/dPrryxPNVtU)

Huge response in the spoiler tag. after you watch the match mrbrain i left a small message at the end for you. more as a welcome to FFTA i hope you enjoy your stay here at least.

---analysis retort--- because i feel this is a bit of a big thing for me. but the key reason i wanted to go books only is because the books themselves are not used often enough. I figured since there are four of them i create a team solely using books. try and see if i can base characters around their uses. the zombie inflicting book (Necronomicon) i forgot inflicted zombie. so i really should take zombie off the occultist. Also i have noticed alot with my teams that no matter what i do. eventually my units decide to use their weapons. i decided to scrap the idea of having them rely totally on the books and instead use skills that augment them and make them useful as a backup weapon (which is why they have so much to do each). because i knew they were gonna use them without my consent weither i wanted to or not.

---Round 1---
Ouch!.. sorry about that mrbrain. but i think i just showed the reason why i am so deathly afraid of status effects. even though often i don't protect... against... t... them.. hmm but usually i have more than one way of removing most ailments simply out of fear of something like that ending up happening to me.

---Round 2---
AHHA! just as i expected. The mages of course used their main weapon when they clearly had better methods of dealing with their targets. just as i expected of them. but at least we got to see two books go off. 4 mages on a team are just... so much damage. so much aoe... all of them can revive and half of them can either regain mana for the team or remove status effects. i feel kinda bad that my team ran through this so quickly. though it does kinda remind me of me back when i started almost a year ago....

---Ending thoughts---

GG mrbrain. i feel that you have a good chance of turning this team into something viable. its just gonna take a bit of time to learn how the system works and such. Make sure to try and do the math calculations if you can understand the mathematical formulas. it helps more than i care to admit. you be surprised how many characters i scrap simply because i expect them to deal around a base damage of 180+ but end up only calculating about a 60-70. i say the increase is safeguards may be a good idea to help out personally. Esuna, Heal and stigma magic will help with status effects for example. and remember that raise 2 has a far lower chance of hitting then raise 1. often you wanna get them up more than you want them at full health. at least from my experiences but also remember i am far from an expert. You would most likely learn more by going to the team building guide here (http://ffhacktics.com/smf/index.php?topic=7896.0) if you need any info on quirks FFTA has and how the ai loves not doing what you want it to do. do note though. its a bit outdated with some things being mentioned that don't exist anymore.

Title: Re: Arena battle videos and discussion
Post by: Anima Zero on October 18, 2016, 10:23:13 am

Watching this match made me realize my team seems to do best on medium & large maps.  On small maps, I have to land some early status ailments or I tend to run into trouble, especially if the enemy team has AoE users, hence why I lost the first round.

Still, my team did their job well in the following rounds and won the match.  GG!

As for my Chemist...she has Hi-Potion simply due to JP limits.  Could fix it if I swapped out Ignore Height for Maintenance.  She can then take out Hi-Potion and get X Potion and also have an extra 100 JP to toss into another ailment curing item.  Will probably do that here at some point today.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 06, 2016, 07:08:58 pm
FFT Arena 1.4a - BornToDie423 (Evil Residents) vs silentkaster (American Politics) (https://youtu.be/WwJb8yVO3VA)
Title: Re: Arena battle videos and discussion
Post by: Corosar on November 09, 2016, 01:34:06 pm
For those that are not sure of what my stance is on FFTA right now.. currently i am of the mindset that this patch is... not good for my self esteem and i am not sure what to fix. I have not changed much of my development of my teams.. yet i have seen a drop of win/loss ratio far beyond the scope of what i expect to happen. This patch we are in i currently stand at a 17% win ratio.. Down from 37% in 1.39 For me this is unacceptable and there must be a major factor throwing me off somewhere.. either one i can control or one that is unable to do so because of the key atomic structure of the universe. what i do doesn't seem to help.. and i refuse to "use meta" as i find it as a cop out way of earning wins. no offense to those that actually use it. but i rather find and exploit the weaknesses and strengths of units on the field. try things that would scratch the heads of everyone.. and when i find those rare moments where i do get to show these faults.. it makes me proud. its what i did in 1.39 its why i refuse to use speed teams. trying to make up for strange tactics that i use to know the AI used (IE the team that self buffs and heals itself. For me.. a very proud moment when i saw all those 1MA on my team from actions i predicted and were completely out there compared to what is normally used) but recently i can't crack the AI of 1.4 at all. i learn from trial and error.. but when 80% of the time.. i feel the teams are literal perfect counters to what i have.. i find i can't solve the issue without breaking what i intended with the team. and please don't get me started on what i consider rather bullshit about the revival system that i know must of changed from back in 1.39 and don't anyone say it hasn't.. because i know for sure.. that units that revived before don't anymore in the situations that i knew they would do so. this is one of the key things that enrage me beyond a belief.. is when i know that the AI is acting off for what it should be doing.

I am not blaming anyone for my shortcomings.. more blaming circumstances... and as such.. should my luck not turn upright for me in the coming matches.. i may have to take a temporary leave to clear my head.. find out something to quell the cloud in my mind for this game.. and return later. I will however keep up with this.. because ... i love tactic games a bit too much.. but it be mostly responding to my matches. or updating the teams i already have. when the next patch comes.. sure i will throw a few more teams up.. but i feel my tournament days are over.. till i feel i am able to do so without becoming a laughing stock. which i currently feel i have become.
Title: Re: Arena battle videos and discussion
Post by: Barren on November 15, 2016, 07:45:46 pm
FFT Arena AI 1.4a - dw6561 (The Hand Factor) vs Corosar (Blitzers) (https://youtu.be/J0A8W333Lhg)

FFT Arena AI 1.4a - dw6561 (Too Much Dannage) vs mrbrain600 (Zodiacs) (https://youtu.be/Cxu9DGMv9Fs)

In case people have been wondering, my 1000th FFT Arena video is coming up and I really want to do something special for you guys. For those who watched every single FFT Arena video I've uploaded (or at least watched a crap ton of them) and enjoyed all I did in the span of six years with breaks in between no matter how long or short, thank you. You guys as a community mean a lot to me and it's great to see you all take the time to watch my videos. Whether it's a educational experience for those who wanted to learn the ropes, for entertainment from the matches themselves, or if you just liked hearing my voice :D

I'm open to ideas on what to do but I would like to perhaps hold a mini tournament of some sort after season 5 concludes. It doesn't have to be that many players involved by any means, just a invitational one at best. Not sure if it will be AI controlled or manual controlled if WKW can help me setup. But either way I want to be all on one video, kind of like a spectacle. Once again thank you all so much for watching FFT Arena and witnessed how its grown and changed. Hopefully when the next patch gets released regardless if we are all a fan of the changes or not we continue to play.
Title: Re: Arena battle videos and discussion
Post by: mrbrain600 on November 16, 2016, 01:06:03 am
i must say i think i defeated myself here. with both of my scholars refusing to heal their mp, i was reduced to 2 usable characters after only 6 thunder flares. i don't believe i would have lost quite like this if the scholars were able to throw out their bio3's and flares as i intended them to when my archer and time mage reeled each enemy in. the archer i was sort of satisfied with but i didnt see the breaking i was hoping to happen. he was intended to disable and dismantle other lightning absorb teams while my time mage kept him alive. ill have to make some changes to that to see how i can make him more suited to the role i wanted him to play. time mage did beautifully in my mind though. i believe barren was right in saying i need to adjust my secondary and my support for both my scholars but id be interested in seeing how they play out after those tweaks. 

all in all a good (albeit drawn out) game.
Title: Re: Arena battle videos and discussion
Post by: Corosar on November 16, 2016, 01:18:27 am
Quote from: Barren on November 15, 2016, 07:45:46 pm
FFT Arena AI 1.4a - dw6561 (The Hand Factor) vs Corosar (Blitzers) (https://youtu.be/J0A8W333Lhg)

FFT Arena AI 1.4a - dw6561 (Too Much Dannage) vs mrbrain600 (Zodiacs) (https://youtu.be/Cxu9DGMv9Fs)

In case people have been wondering, my 1000th FFT Arena video is coming up and I really want to do something special for you guys. For those who watched every single FFT Arena video I've uploaded (or at least watched a crap ton of them) and enjoyed all I did in the span of six years with breaks in between no matter how long or short, thank you. You guys as a community mean a lot to me and it's great to see you all take the time to watch my videos. Whether it's a educational experience for those who wanted to learn the ropes, for entertainment from the matches themselves, or if you just liked hearing my voice :D

I'm open to ideas on what to do but I would like to perhaps hold a mini tournament of some sort after season 5 concludes. It doesn't have to be that many players involved by any means, just a invitational one at best. Not sure if it will be AI controlled or manual controlled if WKW can help me setup. But either way I want to be all on one video, kind of like a spectacle. Once again thank you all so much for watching FFT Arena and witnessed how its grown and changed. Hopefully when the next patch gets released regardless if we are all a fan of the changes or not we continue to play.



... AHHHH oh my gawd... why does the AI refuse to do obvious fucking things.. ahhh i am so pissed that samurai didn't attack!!! this is shit i have to deal with... fucking stupid berserked ai ahhh!!

okay now that i have dealt with that....

yea i wanna go ahead and use another class with the wizard.. but no other class allows me the dual rods. i figured that it would be the stronger hitter with that chance of just.. devistating with two neither spells as well as the already powerful staff whacks.. maybe even limit break ... though technically nothing has 999 health... so there is no chance of actually showing something taking all four hits from that kinda attack.

The samurais have revivals on them.. i was hoping since they were the weaker of the team that they would move over to support once they got back up.. i will definately have to put the diamond helm onto that paladin though. the mage may be the only unit without reraise.. gotta figure something out with it.. without breaking that damage potential.. What killed me was the constant sleep and slows. kinda wished whatever that thing happened where people suggested berserkers could not be talk skilled against because of their anger can through.. ahh well.. none the less.. i didn't expect this to win. and honestly. never would have added it to my list of teams i was watching to determine what to do next.

GG DW great play!~

also i so sooooooo wanna see a berserker free for all! too bad confuse is not there... that be kinda cool if we could have a full out 8 character free for all. one unit per person just duking it out! hmm... may be a neat idea if there is a way to impliment something like that in a spinoff patch to arena.. too bad i don't know that well of coding.. nor do i think it would work well... sorry rambling about something that popped into my head.. we have one full berserk team. if we get another.. we need to go at it!~
Title: Re: Arena battle videos and discussion
Post by: dw6561 on November 16, 2016, 01:39:56 pm

Look at that priest go. Ouch. Status kind of just overwhelmed the other team before they could really react.

Unfortunately, a team with 4 berserkers seems really hard to pull off since you effectively don't have any support.


Yesssssss too much Dannage! Culminated with 612 to boot. Here's a tip: Don't underestimate Dan.

Makes me wonder how this team would survive against a team that can damage more than just the mediator.

Next time this team shows up, we need to play Dan-cing mad lol. Wait a minute...Dan-sing. Oh no what have I done...
Title: Re: Arena battle videos and discussion
Post by: Barren on November 20, 2016, 04:44:43 pm
FFT Arena AI 1.4a - Anima Zero (The Maverick Hunters) vs Heroebal (It's time to get Monkified!) (https://youtu.be/h7-Yvr6Dq7U)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on November 20, 2016, 10:27:01 pm
Thanks for the video Barren!


I got stomped, heh.  Sometimes going too fast bites you in the ass as it did here.  At least my hybrid idea for Zero is working out well enough (309 damage katana strike without Attack Up?  Yes please!).  Just gotta tweak a few things and hopefully Axl won't be the useless twat he insists on being for me. GJ Heroebal!
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 21, 2016, 01:12:01 am
I think your team splitting off in groups of 1's or 2's didn't help matters either. Made it easier for my team to isolate your units from each other and then focus fire on them & block off healing/revival routes. That samurai definitely packs a mean swing and that Monk would probably hurt but he didn't really get a chance to display it. Thanks for the match Barren! GG AZ!!

The 1000 Barren FFT Arena idea sounds awesome. I'm flexible with either scenario (current teams or post update).

I've been here roughly 1 year and 1/2ish and you've definitely put in a lot hard work on the videos/tournaments/general help thanks for all the effort.
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 23, 2016, 11:59:57 pm
FFT Arena 1.4A - Thanksgiving Special (https://youtu.be/lxrDBIDxijY)
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on November 24, 2016, 09:21:14 am
Lots of matches for everyone to watch while partaking in whatever thanksgiving festivities they have going on.  Thanks TL!


Definitely feeling good about my earth absorb team now after seeing this match.  Solid offense, good defense (letting a Raise 2 Oracle go around and spam said move isn't exactly good for anyone's health), the works.

Also, props for using one of my favorite remixes of Megaman X3's intro stage (from Project X Zone 2 if anyone was curious) on top of X8's boss theme.  I think that inspired Captain Rex to pull off a couple moments of pure overkill on a pair of enemy units.  590 crit Spin Fist in round 1 and 778 Earth Slash in round 2 against an oiled Chemist?  Me like!

GG Alfa!
Title: Re: Arena battle videos and discussion
Post by: Argy on November 24, 2016, 10:16:21 am
Thank you Truelight for the TG special. I will put my spoilers in when I get home. Great to see so many battles!
Title: Re: Arena battle videos and discussion
Post by: Corosar on November 24, 2016, 04:36:08 pm
Quote from: TrueLight on November 23, 2016, 11:59:57 pm
FFT Arena 1.4A - Thanksgiving Special (https://youtu.be/lxrDBIDxijY)

Thank you very much for throwing up a great bunch of matches Truelight!~


Round 1 - My units just refused to die. definitely something i am happy i finally got a team to do. eventually i managed to keep up the pressure and my units pulled through. what a slog for them though.

Round 2 - And.. this is where Haste bites me hard in the butt. Once i am outpaced. my teams are almost always on a heavy defensive. and this team is not a good defensive one. more just take or avoid hits till the enemy is too weak to stop them. ahh well. being bunched up didn't help with those aoe attacks either.

Round 3 - Goes alittle bit more like round 1 does. i am definitely impressed with the longevity of my team... but the lack of high powered heals. As well as relying on evasion and high health pools is definitely taking its toll. but... i will have to say. that my team constantly staying alive as much as it can is a possitive in my eyes.

All in all... i lost.. but i am not upset at all by this. i didn't feel like this was one sided. it felt very much like i stood a chance and just came up short. great match Jaaster GG!~
Title: Re: Arena battle videos and discussion
Post by: mrbrain600 on November 24, 2016, 09:09:22 pm
Great fights to watch. Greatly enjoyed them. Hope I can get in the next one.
Title: Re: Arena battle videos and discussion
Post by: Heroebal on November 26, 2016, 01:53:49 am
 :wark: :wark: Thanks to Truelight for giving us a feast of battles to enjoy!!!  :wark: :wark:

1st map seemed like just the right distance and turn order to avoid having my monks get jumped on & ko'ed via the lancers. Which also kept them grounded for my monks to put in damage. Lancers were nullified before they could get much done.

On the 2nd map it looked like CT5 might have been able to take it after taking out both monks early. Some unlucky snipes missing alleviated the pressure allowing my team to recover, then the monks were able to block off the lancers from there teammates, and then the monks basically zerged the team lancers then chem/archer.

Unfortunately CT5's lancers weren't able to get too many jumps off overall either due to distance or ct. GG CT5Holy!!
Title: Re: Arena battle videos and discussion
Post by: Barren on November 26, 2016, 07:51:42 am
It was interesting to note that even if my ninja had the repel knife on his right hand he wouldn't go after the summoner who had a magic ring on because the mage masher on his left hand was holy elemental and the summoner absorbed holy. I wonder if that would have meant that the unit would have gotten MP back as opposed to being sapped from. That would make it even better than any other MP restoration item in the game if the AI was that smart about it. Definitely a interesting topic for a episode of AI myth busters lol. GG Andante, you had the advantage a bit early on but my status inflicting wizard put you out of commission after those frog spells and my archer and paladin doing all the work.


Hope everyone survived Black Friday so far, it's a miracle I'm still breathing!
Title: Re: Arena battle videos and discussion
Post by: Andante49 on November 27, 2016, 01:00:07 am
Thank you for the Turkey-Day carnage TrueLight!

Good show Barren. High damage and Frog gave you an insurmountable advantage. Low damage output, ineffective status, and mistimed healing don't add up to much success from my team. GG Barren


I really like MP Switch on the Summoner and the Lich + Mime stuff. Hope the RNG is nicer in the future. Interesting to note the physical Draw Outs get the sleeping target bonus, and the ridiculous Scorpion Tail output. GG Shintroy
Title: Re: Arena battle videos and discussion
Post by: silentkaster on November 29, 2016, 06:54:58 pm
Note that a new patch is released which fixes the fury issue we have been having. This should solve all issues except for Counter Flood.
Title: Re: Arena battle videos and discussion
Post by: dw6561 on December 01, 2016, 11:47:44 am
Guys, I found out why refute wasn't being used. It's using the galaxy stop formula, which auto-misses if the target has the sane zodiac sign. And we blamed the wall hack...
Title: Re: Arena battle videos and discussion
Post by: Heroebal on December 05, 2016, 01:12:49 pm
Gaignun (Holy Ship) vs Barren (P.A.W.N.) - YouTube
https://www.youtube.com/watch?v=4sBYdrZZLMM

Anima Zero (Midnight Platoon) vs Andrew (Super Twins Time 2) - YouTube
https://www.youtube.com/watch?v=hwRB4eFMm0U

Alfa (Make America Great Again) vs Silentkaster (American Politics) - YouTube
https://www.youtube.com/watch?v=T7cG-_v-GpA

TrueLight (ThunderStruck) vs Arena Bot (Shenaniguns!) - YouTube
https://www.youtube.com/watch?v=1GHlR72knD0

Dokurider (Four Support One) vs CT5Holy (Rage on a Stick) - YouTube
https://www.youtube.com/watch?v=UvqPaYdLaZs


I didn't do commentary or music, getting used to the new recording system before getting into those things.

Also my sound system is starting to make some weird noises every once in awhile (especially with item skillset). I think I may have done too many practice runs at full speed and it may have messed with my speakers.
Title: Re: Arena battle videos and discussion
Post by: Andrew on December 06, 2016, 10:43:50 am
Thanks for the matches, Heroebal!  I don't require commentary or music; the in-game sound effects are normally enough for me, so I found it to be fine.  Video quality was good!  The "weird noise" you spoke of could be an emulator issue?  Dunno.

Moogle did a good job nullifying my Wiznaibus spam's effectiveness, and your ninja made sure to interrupt it as often as possible with his crazy berserker damage funsies.  You have a solid team there!  GG.
Title: Re: Arena battle videos and discussion
Post by: silentkaster on December 06, 2016, 12:34:16 pm
Thanks Heroebal.

I got really lucky on Round 1 with R2 missing over and over. I also got lucky in R2 when my chemist actually kept going for Refute instead of going out and attacking. The thought behind this team was "Don't Act and keep confusing you until you die," so I figured American Politics would be an appropriate name :P
Title: Re: Arena battle videos and discussion
Post by: TrueLight on January 29, 2017, 03:57:32 pm
FFT Arena - Test Patch Shenanigans (https://youtu.be/L9PBiCMPoSM)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on January 30, 2017, 10:43:45 pm
Quote from: TrueLight on January 29, 2017, 03:57:32 pm
FFT Arena - Test Patch Shenanigans (https://youtu.be/L9PBiCMPoSM)


Thanks, TL.

Good match. All three seemed to be pretty even, coming down to dodging and AI shenanigans. Our teams were incredibly similar, so this could have easily gone either way all three rounds. GG
Title: Re: Arena battle videos and discussion
Post by: Reks on January 31, 2017, 03:23:25 am
Quote from: TrueLight on January 29, 2017, 03:57:32 pm
FFT Arena - Test Patch Shenanigans (https://youtu.be/L9PBiCMPoSM)


Oh, thanks TL!

I swear, I am not used to seeing Summoners even remotely melee for that much damage

Your team is incredibly scary, and it's only because my team had two units virtually untouchable by your Holy casting Oracle and Silver Bow Samurai that I stood a chance. Gg Dorian, you've got yourself an excellent first team!
Title: Re: Arena battle videos and discussion
Post by: Barren on January 31, 2017, 07:15:38 am
Good effort with your first team. Though I PM'd you on discord in pointing out that your Samurai having absorb MP makes no sense with punch art. Had you either kept chivalry instead or change your reaction to abandon I think your samurai would have been okay. Also, I would change chakra to revive for your samurai since your oracle is the only one that can resurrect. Nonetheless good job man
Title: Re: Arena battle videos and discussion
Post by: Barren on February 20, 2017, 11:48:53 am
FFT Arena 1.41 Testpatch - Reks (Strange Weather Advisory) vs Dokurider (Gathering Clouds)  (https://youtu.be/kGe8F6PP5EM)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 23, 2017, 05:44:53 pm
FFT Arena 1.41 Testpatch - Reks (Strange Weather Advisory) vs Dokurider (Gathering Clouds) Rematch (https://youtu.be/zrmQMcry95s)

Got one more match for tonight!

FFT Arena 1.41 Testpatch - Anima Zero (Midnight Platoon) vs gatebuster202 (No Focus) (https://youtu.be/7xGfHTYn2lE)
Title: Re: Arena battle videos and discussion
Post by: Reks on February 24, 2017, 04:22:08 am
Quote from: Barren on February 23, 2017, 05:44:53 pm
FFT Arena 1.41 Testpatch - Reks (Strange Weather Advisory) vs Dokurider (Gathering Clouds) Rematch (https://youtu.be/zrmQMcry95s)

Got one more match for tonight!

FFT Arena 1.41 Testpatch - Anima Zero (Midnight Platoon) vs gatebuster202 (No Focus) (https://youtu.be/7xGfHTYn2lE)


Exactly as I hoped, with the Morning-Star Mage Masher combo. I figured he'd potentially slap the mages with his weapons to heal them, and didn't think that it might happen from Countering as well... I figured you'd have to combo it with an Elemental absorb weapon first, given the AI's weirdness on restoring MP

Regardless, great matches! I was just able to outdamage Doku here, though the second round he got the better of me with those interruptions and my units ignoring my dead Squire. GG Doku!
Title: Re: Arena battle videos and discussion
Post by: Barren on March 07, 2017, 09:30:14 pm
FFT Arena 1.41 Test Patch - Roluth (Kill Death Team) vs Reks (Mooramasa) (https://youtu.be/wKzLVdFphQA)
Title: Re: Arena battle videos and discussion
Post by: Barren on March 15, 2017, 07:42:43 am
FFT Arena 1.41 Stream 1.41 3-14-17 (https://youtu.be/rcni1fgaTHA)
Title: Re: Arena battle videos and discussion
Post by: Argy on March 25, 2017, 12:22:30 pm
Here is a taste of some of my clips. Apologise for my accent and also my dodgy mike ;)

FFT Arena 141 Barren (Katana-rama) vs WKW (Platinum Axe) 
https://www.youtube.com/watch?v=15jLn0xX4nA 

141 FFT Arena Anima Zero (Seraphic Earth) vs DW (Fire Hazard)   
https://www.youtube.com/watch?v=558WrkIonko

FFT Arena 141 SK (Physical 3) vs Heroebal (Water you doing?)   
https://www.youtube.com/watch?v=DLOEKiS9wRU

141 FFT ARENA Coro (Ragnahot) vs Reks (Noble Grasses)
https://www.youtube.com/watch?v=qgYV3uzJ7Lc

FFT Arena 141 Anima Zero (Midnight Platoon) vs DW (Counteraction Rising) 
https://www.youtube.com/watch?v=ZV6WVJnhPiw

FFT Arena 141 Barren (Brandished Sword Procs) vs CT5 Holy (Two Sword Proc Funsies)
https://www.youtube.com/watch?v=DXvWtz1H8QE

Barren (Status Funsies) vs Doku (Magic Shield Maidens)
https://www.youtube.com/watch?v=9TuPAp6My6E

FFT ARENA 141 Gatebuster (Huh, Spellblades) vs Heroebal (FFH Winter Olympics)
https://www.youtube.com/watch?v=os7ot59wLxw

FFT ARENA 141 AZ (ZX Advent) vs DW (De-Lichious)
https://www.youtube.com/watch?v=GUFF6W3sC1w

FFT Arena 141 Dokurider (Maritime Iaido) vs Andrew (Zombabes)
https://www.youtube.com/watch?v=DIPp3XApi88

FFT ARENA 141 SK (Second) vs Corosar (Assassin's Guild)
https://www.youtube.com/watch?v=r_m5B8nSTRI

Title: Re: Arena battle videos and discussion
Post by: Barren on March 27, 2017, 07:56:32 am
FFT Arena Stream 3-26-17 (https://youtu.be/kMDhonEK_Bs)
Title: Re: Arena battle videos and discussion
Post by: Argy on March 28, 2017, 04:32:24 pm
FFT Arena 141 Reks (Team Flare) vs Silentkaster (40/40)

https://www.youtube.com/watch?v=Pf9KfJdUSxk
Title: Re: Arena battle videos and discussion
Post by: Anima Zero on March 29, 2017, 01:10:37 am
Thanks for the stream there Barren!


In all honesty, WKW should have won that first round.  All those whiffs from his very scary berserk Samurai would have been fatal to anyone on my team.  Once he started going down, it basically prevented the Mediator & Thief from really getting in there to disrupt ranks.

Round 2 kinda sorta went the same way.  Had one of those charms landed on my Oracle, the outcome would have been much different.

Finally...I never thought any of the amp moves could reach insane levels of damage.  Dark Mantis proved me wrong when a poor oiled & slept Monk got ripped apart for 616 damage thanks to Amp Bio.  He then managed to pull a Captain Rex and finish off the final enemy in round 2 with a redundant critical hit.  I shudder to think how much higher that Amp Bio would have gone if he crit or, in theory, if the Monk had been a frog.
Title: Re: Arena battle videos and discussion
Post by: Barren on March 30, 2017, 10:03:51 pm
FFT Arena Sudden Stream 3-30-17 Part 1 (https://youtu.be/m9nYv4p6eU4)

FFT Arena Sudden Stream 3-30-17 Part 2 (https://youtu.be/COj50QtM4T4)
Title: Re: Arena battle videos and discussion
Post by: snovlo on April 05, 2017, 08:14:28 am
hi guys i'm new here
i have an ideas what about held a live stream weekly FFT Arena with league system?
each person can entry (x) team(s) for the league and we could watch it together and have a fun chat too on youtube! and spread to the world via live stream match!
maybe Barren can Host it
it's a good idea, yes?
Title: Re: Arena battle videos and discussion
Post by: Barren on April 05, 2017, 04:48:05 pm
Sounds interesting. If you want to check out my stream tomorrow night at 7PM EST then by all means stop by :D
Title: Re: Arena battle videos and discussion
Post by: Barren on April 07, 2017, 01:08:41 pm
FFT Arena Stream 4-6-17 (https://youtu.be/cEP50ZTmTh0)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on April 09, 2017, 02:47:20 pm
FFT Arena 1.41 - Barren Edition II (https://youtu.be/ZE2NgRrPFRI)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 10, 2017, 07:39:55 am
FFT Arena Stream 4-9-17 (https://youtu.be/gQfcg54NPqU)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on April 10, 2017, 11:31:39 pm
It turns out that Barren is correct in that spring does have to come first before summer does. Especially if that is the spring of a lancer jumping on top of your unit's heads. Ouchies Nice showing there Barrne, GG.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 23, 2017, 08:12:00 pm
FFT Arena Stream 4-22-17 (https://youtu.be/a43OqfxHqaU)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 03, 2017, 11:39:16 am
FFT Arena Stream 5-2-17 (https://www.youtube.com/watch?v=_0CwRNy8b-0&feature=youtu.be)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 12, 2017, 07:08:59 am
FFT Arena Quick Stream 5-10-17 (https://youtu.be/ufKVAS5zgWc)

FFT Arena Stream 5-11-17 (https://youtu.be/S9wbx46hcKI)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on May 17, 2017, 08:02:04 pm
FFT Arena 1.41 - Silentkaster (40/40) vs. Barren (Not In Critical) (https://youtu.be/vER4-SuPwq8)

FFT Arena 1.41 - Dol (Riot in Progress) vs. Simmon (Strike Team) (https://youtu.be/pDRptljb-28)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 20, 2017, 09:51:05 pm
FFT Arena Stream 5-20-17 (https://youtu.be/ZZK-bHPmPEk)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 29, 2017, 08:18:14 am
FFT Arena 1.41a Test Patch Live Stream (https://youtu.be/onJYmrWUW5U)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 03, 2017, 09:00:06 pm
FFT Arena 1.41a Updated Test Patch Stream 6-3-2017 (https://youtu.be/9PXebpOzTZ8)
Title: Re: Arena battle videos and discussion
Post by: Heroebal on June 08, 2017, 11:26:32 pm
1.41a test patch match videos commeth.... Next project will be a plethora of 1.41 matches before any new patches become official.

Argy (Absorb Earth) vs Gatebuster (Quick and Flashy)
https://www.youtube.com/watch?v=ywmqFJuf7MQ


Simmon (Aerosmith) vs Barren (No Rest For The Wicked)
https://www.youtube.com/watch?v=yNwYJVNgJn8


DW6561 (Beep Boop) vs RayKamiya (Persona 4)
https://www.youtube.com/watch?v=61LjKweJ-uQ


Roluth(Breaker Team) vs Barren (Wake Up (Un)Dead)
https://www.youtube.com/watch?v=dJNVekLo8KQ


Andrew (Zombabes) vs AnimaZero (Megaman X Mavericks)
https://www.youtube.com/watch?v=aDbklS9935o


DW6561 (Kiss The Frog) vs  Heroebal (This Team is DW's Fault)
https://www.youtube.com/watch?v=V8qkmCw9joM


Gatebuster (Slow and Steady) vs RayKamiya (Dual Strikers)
https://www.youtube.com/watch?v=pEcIRBK2xuU


Roluth (Breaker Team) vs AnimaZero (The Maverick Hunters)
https://www.youtube.com/watch?v=TpQmUVyHAIM


Simmon (Led Zeppelin) vs Argy (Absorb Earth)
https://www.youtube.com/watch?v=6Er2GR9PKq4


Andrew (Zombabes) vs Heroebal (DW Wanted a Geomancer)
https://www.youtube.com/watch?v=XT2Ix_3o3kE



PS... NO chickens or Chocobos were harmed in the making of these videos...
Title: Re: Arena battle videos and discussion
Post by: Barren on June 20, 2017, 04:01:27 pm
FFT Arena 1.41a Live Stream 6-20-17 (https://youtu.be/NWanTvTiyn8)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 22, 2017, 07:34:30 pm
FFT Arena 1.41A - Barren (I Like Books) vs. Heroebal (Crazy Random Team) (https://youtu.be/F6GUKH0ZkBg)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 23, 2017, 01:04:16 pm
FFT Arena 1.41A - Anima Zero (Divine Powers) vs. Simmon (The Guess Who) (https://youtu.be/pCQSghTbDRE)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 24, 2017, 01:04:19 am
FFT Arena 1.41A - Dw6561 (The Subspace Kernel) vs. Andrew (Stream Meme Team) (https://youtu.be/iMfEfps3cG0)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on June 26, 2017, 01:42:11 pm
FFT Arena 1.41A - Heroebal (KO Corral: A New Frontier) vs. Argy (Gun Club) (https://youtu.be/kt9khrKN50M)
Title: Re: Arena battle videos and discussion
Post by: Argy on June 27, 2017, 04:42:28 pm
FFT Arena 141a Truelight (Icicle Volt) vs Barren (I Like Books)

https://www.youtube.com/watch?v=pjUM1VPuXbY

Title: Re: Arena battle videos and discussion
Post by: Barren on July 01, 2017, 09:19:21 pm
FFT Arena 1.41a Live Stream 7-1-17 (https://youtu.be/dk1VzdLk-Ww)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 07, 2017, 09:09:49 pm
FFT Arena 1.41B [Test Patch] - Heroebal (Can't Escape the Dead That Easily) vs. A.J. (Education) (https://youtu.be/fcob7hcZdUk)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 09, 2017, 06:45:41 pm
FFT Arena 1.41B [Test Patch] - Argy (No DA-ST-SL) vs. DW (Flying Space Muffins) (https://youtu.be/YptGLakR0zU)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 12, 2017, 08:01:10 am
FFT Arena 1.41b Test Patch Live Stream (https://youtu.be/41pIcg6Ka2s)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 14, 2017, 08:05:14 am
FFT Arena 1.41b Test Patch Live Stream 8-13-17: X SHENANIGANS (https://youtu.be/ajo753RCUdM)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 20, 2017, 08:03:53 am
FFT Arena 1.41b Test Patch Live Stream 8-19-17 (https://youtu.be/m_IoitoUY0U)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 21, 2017, 10:55:08 pm
FFT Arena 1.42 [Test Patch] - Pride (Big Bs) vs. Anima Zero (Who's Gonna Give it to Ya?) (https://youtu.be/jahBT71Dap8)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on August 22, 2017, 03:42:14 pm
FFT Arena 1.42 [Test Patch] - WKW (Storm) vs. Barren (Status Funsies 2) (https://youtu.be/6c_rKdiRv3A)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 27, 2017, 07:59:42 am
FFT Arena 1.42 Test Patch Live Stream 8-26-17 (https://youtu.be/VLagccuMXp8)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 02, 2017, 06:05:36 pm
FFT Arena 1.42 [Test Patch] - Barren (Enhanced) vs. Argy (142 Archer R Us) (https://youtu.be/GEWOLcHh0kM)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 11, 2017, 07:50:46 am
FFT Arena 1.42 Test Patch Live Stream 9-10-17 (https://youtu.be/5wgZ5jnUQVo)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on September 14, 2017, 02:59:49 pm
FFT Arena 1.42 [Test Patch] - A.J. (Execute Gimmick) vs. Saw2th (Mashy Pals 2.0) (https://youtu.be/iJ0ESguOYkE)
Title: Re: Arena battle videos and discussion
Post by: Barren on September 17, 2017, 08:50:30 am
FFT Arena 1.42 Test Patch Live Stream 9-16-17 (https://youtu.be/Yjc-F7P25gU)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on September 22, 2017, 12:55:11 pm
FFT Arena 141a - Icicle Volt (TrueLight) vs Venture Time (Andante49) (https://youtu.be/iAN8-4zlD7c)

I believe Dark Lucis hasn't gotten any recorded matches for his teams yet. Here they are.

FFT Arena 141a - Katana-Rama (Barren) vs Ivalice Warriors (Dark Lucis) (https://youtu.be/dayHGTjRtXk)
FFT Arena 141a - Equivalent Exchange (dw6561) vs Mercenaries (Dark Lucis) (https://youtu.be/J0n8fnMK_Ws)
FFT Arena 141a - Seraphic Earth (Anima Zero) vs Lucis X (Dark Lucis) (https://youtu.be/pDcK67ne--w)
Title: Re: Arena battle videos and discussion
Post by: silentkaster on September 28, 2017, 08:42:11 pm
Will be doing a stream tonight of FFT Arena!

www.twitch.tv/silentkaster

Edit: Here is the video on youtube! (Sorry no timestamps, took way too long to get up from Twitch and wouldn't be able to properly edit until this evening, but busy all weekend :( )

https://www.youtube.com/watch?v=xHX8iJuK0lk
Title: Re: Arena battle videos and discussion
Post by: Barren on October 01, 2017, 08:50:44 am
FFT Arena 1.42 Live Stream 9-30-17 (https://youtu.be/W0oBv7GSad0)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 08, 2017, 08:09:29 am
FFT Arena 1.42 Live Stream 10-7-17 (https://youtu.be/G91Q_5Ml848)
Title: Re: Arena battle videos and discussion
Post by: Ahong on October 08, 2017, 01:16:26 pm
Thanks for the video barren.

I just realized that the armor has initial regen on it.
Uhh, my team got fucked so hard in the 1st and 3rd match.
So the Attack Up got nerf? Oh my,
Title: Re: Arena battle videos and discussion
Post by: Barren on October 11, 2017, 07:29:14 am
FFT Arena 1.42 Live Stream 10-10-17 (https://youtu.be/iW4QmdqQ0WU)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 15, 2017, 08:57:07 am
FFT Arena 1.42 Live Stream 10-14-17 (https://youtu.be/0Twha_x39tQ)
Title: Re: Arena battle videos and discussion
Post by: Reks on October 17, 2017, 02:22:38 pm
Just so folks know, I basically retired

I got excessively tired of keeping up with all the rapid changes and having to keep my teams up to date, so while at first I thought it'd just be an extended leave, I've grown more and more of the mind to just let it be.

Stay good, my friends, and Arena on, or something.
Title: Re: Arena battle videos and discussion
Post by: Barren on October 23, 2017, 05:33:40 am
FFT Arena 1.42a Test Patch Live Stream 10-22-17 (https://youtu.be/r8WPlj5XnpU)
Title: Re: Arena battle videos and discussion
Post by: Barren on October 24, 2017, 05:31:17 pm
FFT Arena 1.42a Test Patch Live Stream 10-24-17 (https://youtu.be/4VItUDH0Pg4)
Title: Re: Arena battle videos and discussion
Post by: Argy on October 28, 2017, 08:19:51 am
https://youtu.be/58SuGOEOtoI

Title: Re: Arena battle videos and discussion
Post by: Barren on October 29, 2017, 05:38:52 pm
FFT Arena 1.42a Test Patch Live Stream 10-28-17 (https://youtu.be/-B_uR3x30wg)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 03, 2017, 08:58:23 am
FFT Arena 1.42a Test Patch Live Stream 11-2-17 (https://youtu.be/bG32HGxB6a4)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 07, 2017, 06:04:28 pm
FFT Arena 1.42a Test Patch Live Stream 11-7-17 (https://youtu.be/BRdlpzo6OG4)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 11, 2017, 07:50:22 pm
FFT Arena 1.42a Test Patch Live Stream 11-11-17 (https://youtu.be/6yF5I72mFi4)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 19, 2017, 07:29:15 am
FFT Arena 1.42a Live Stream 11-18-17 (https://youtu.be/QVOQOB-kn8Y)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on November 24, 2017, 03:36:49 pm
FFT Arena 1.42A - Argy (Old School Fire Absorb) vs. Ahong (Taina's Secret Agent) (https://youtu.be/eg0qp_DtVmM)

FFT Arena 1.42A - Heroebal (Zonary and Her WorkPlace Hobos!!) vs. Anima Zero (Megaman X Mavericks) (https://youtu.be/_rL_BKhmeu8)
Title: Re: Arena battle videos and discussion
Post by: Barren on November 26, 2017, 09:37:55 am
FFT Arena 1.42a Live Stream 11-25-17 (https://youtu.be/LdnpU_4WMgE)
Title: Re: Arena battle videos and discussion
Post by: Barren on December 03, 2017, 07:42:02 am
FFT Arena 1.42a Live Stream 12-2-17 (https://youtu.be/mu_v0Y5zZhk)
Title: Re: Arena battle videos and discussion
Post by: TrueLight on December 12, 2017, 04:13:17 pm
FFT Arena 1.42A - The 12 Matches of Christmas (Holiday Marathon Special) (https://youtu.be/1KZ3UrPbWzE)
Title: Re: Arena battle videos and discussion
Post by: Barren on January 03, 2018, 06:47:54 am
FFT Arena 1.42a Live Stream 1-2-2018 (https://youtu.be/X1tFC3mMHD8)
Title: Re: Arena battle videos and discussion
Post by: Barren on January 20, 2018, 01:52:50 pm
FFT Arena Quick Live Stream Part 1 1-20-18 (https://youtu.be/drS-jvqO40Q)

FFT Arena Quick Live Stream Part 2 1-20-18 (https://youtu.be/3hLkRkf33ds)
Title: Re: Arena battle videos and discussion
Post by: Barren on January 27, 2018, 07:45:43 pm
FFT Arena 1.42a Live Stream 1-27-18 (https://youtu.be/VzBAf9WU1M4)
Title: Re: Arena battle videos and discussion
Post by: Barren on February 02, 2018, 08:32:49 am
FFT Arena 1.42a Live Stream 2-1-18 (https://youtu.be/2DiCdW6SxVg)
Title: Re: Arena battle videos and discussion
Post by: Zotis on June 23, 2018, 09:00:53 am
Hi everyone. I see you have a tournament going, and lots of new changes to the game. Cool stuff.
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on February 16, 2019, 11:22:54 am
A while ago, I have made a few videos in King of the Hill format, where the winner moves onto the next match until they are defeated.

https://www.youtube.com/playlist?list=PLMipqXXPz6vfx2Bqs_1bgjp_PuTMaUo3Q

After 1.43 is released, I'd like to continue this series.
Title: Re: Arena battle videos and discussion
Post by: Barren on April 16, 2019, 03:14:20 pm
FFT Arena 1.43 Live Stream 4-15-2019 (https://youtu.be/lYpItYo5Pqs)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 25, 2019, 06:35:50 am
FFT Arena 1.43 Live Stream 4-23-2019 (https://youtu.be/Fb_BS8C2lJc)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 29, 2019, 09:13:04 pm
FFT Arena 1.43 Live Stream 4-29-2019 (https://youtu.be/RFX9yo6_WiI)
Title: Re: Arena battle videos and discussion
Post by: Barren on May 07, 2019, 06:20:58 am
FFT Arena 1.43 Live Stream 5-6-2019 (https://youtu.be/cPGrm2dqmww)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 06, 2019, 10:17:25 pm
FFT Arena 1.43a Live Stream 6-6-2019 (https://youtu.be/XJweBfIQ5pU)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 12, 2019, 09:26:03 am
FFT Arena 1.43a Live Stream 6-11-2019 (https://youtu.be/IE-PLe3pMCg)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 21, 2019, 08:30:40 am
FFT Arena 1.43a Live Stream 6-20-2019 (https://youtu.be/Fv9QBiCMydg)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 04, 2019, 07:50:01 am
FFT Arena 1.43a Live Stream 07-03-2019 (https://youtu.be/qrZNWcwELX0)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 12, 2019, 08:10:54 am
FFT Arena 1.43b Live Stream 07-11-2019 (https://youtu.be/3f5Xx4FAnRU)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 24, 2019, 07:57:46 am
FFT Arena 1.43b Live Stream 07-23-2019 (https://youtu.be/hgP4aBtb2so)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 01, 2019, 04:48:39 pm
FFT Arena 1.43b Live Stream 08-01-2019 (https://youtu.be/eFjvh0nkXts)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 09, 2019, 08:14:12 am
FFT Arena 1.43b Live Stream 08-08-2018 (https://youtu.be/faKijNU5d84)
Title: Re: Arena battle videos and discussion
Post by: Barren on August 18, 2019, 07:44:48 am
FFT Arena 1.43b Live Stream 08-17-2019 (https://youtu.be/fKTFnnJwHJ0)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 12, 2022, 12:06:47 pm
FFT Arena 1.44b Live Stream 04-11-22 (https://www.youtube.com/watch?v=YxCQQU-Dlts)
Title: Re: Arena battle videos and discussion
Post by: Kurosabes on April 22, 2022, 05:43:12 pm
With Barren's permission, I'm posting this week's stream:


Matches
NoMoment (C Substance) VS Dr. Carvalho (Annoyer Lions)
Heroebal (Heretic Hunters) VS Melissa (Melissa's Elite Squad)
Coppola (Demon Wall) VS Saw2th (Dark Journey)
Sol (Test Team) VS WKW (Platina)
Title: Re: Arena battle videos and discussion
Post by: Barren on April 30, 2022, 02:08:20 pm
FFT Arena 04-29-22 Live Stream (https://www.youtube.com/watch?v=toU2HFqw4WE)
Title: Re: Arena battle videos and discussion
Post by: Barren on June 21, 2022, 09:04:33 pm
FFT Arena Live Stream 06-20-22 (https://youtu.be/dAn_ExjVztE)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 06, 2022, 07:27:03 pm
FFT Arena 1.44b Live Stream 07-01-22 (https://www.youtube.com/watch?v=ilWIDC_0EEs)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 12, 2022, 07:02:17 pm
FFT Arena 1.44b Live Stream 07-11-22 (https://www.youtube.com/watch?v=sslTFLqVAmQ)
Title: Re: Arena battle videos and discussion
Post by: Barren on July 26, 2022, 05:37:02 pm
FFT Arena 1.44b Live Stream 07-25-22 (https://www.youtube.com/watch?v=7XJ0Cdx11KM)
Title: Re: Arena battle videos and discussion
Post by: Zotis on December 22, 2022, 06:18:35 pm
Great stuff as always Barren!  Every time I come back things have changed so much.  :P