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Messages - butula13

1
Could you post a .ppf file so people can try it out for themselves?  It would also help to be able to compare them with the other player classes.

I like your take on Blue Mage.  It's usually a cool idea in theory but far too difficult to actually get going, giving them a few easily obtainable and useful skills will really make them a good option.
2
Completed Mods / Re: FFT: Emergence (PSP)
July 16, 2017, 12:32:02 am
I just wanted to pop in and say thanks for the really good work on Emergence!  I just finished playing through the game and I enjoyed it immensely.  I especially liked the streamlined job tree and inherent Dark Knight Ramza, as well as most of the tweaks you made to the various classes. 

I'd like to make some suggestions, mostly regarding your tweaks.

1) Unless the inherent reaction skills are supposed to be limitations, I would remove them.  They automatically overwrite whatever skill you try to equip, which can be a drag.  If they're intended to serve as a check on otherwise overpowered classes then never mind.

2) Fill out Ramza's squire skill list with Chant and Salve.  Lacking those two skills makes him quite a pain to level up in the early game, and Salve stays (relatively) useful throughout the game. 

3) Giving players access to Master Teleport is utterly game breaking.  Magus isn't that hard to get, and while the price is steep it makes "run up and backstab the boss" an ovewhelmingly easy strategy.  My suggestion would be to give Magus inherent Teleport and a movement range of 8-10, and maybe bring down their PA modifier to 80-90%.  That way you can't tack it onto Ninja or dual wielding Knight for cheap kills, but it still feels like the Magus has access to goodies that other classes just don't get.
3
Completed Mods / Re: FFT: Emergence (PSP)
July 13, 2017, 06:58:00 pm
I checked in FFTPatcher, and while the Javelin II is still there it's in the place where the Elixir/Nagarock used to be, and the Estucheon II is no longer on that map.  As far as I can tell it isn't placed anywhere, though I may have missed it.  It could also be equipped on an enemy.