• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2024, 04:45:09 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Blue Magic

Started by Zozma, February 08, 2009, 11:33:40 pm

Zozma

February 09, 2009, 07:03:10 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Tripple bracelet, theres no way to keep it from looking glitchy.

however, Triple Thunder, Triple Flame, and Dark Whisper (which has been made to function the same 3 times like the other two) could be made to work

Also, Lifebreak? would it make sense to have both lifebreak AND ulmagest? would you ever use lifebreak when you coudl use ulmaguest?
which would you guys prefer? i was thinking of making a spell that uses the ulmagest effect, called X-Zone, which is a AoE 2, chance at causing death. However that would have to be given to a special unit as it would be impossible to blue magic.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

dwib

February 09, 2009, 07:08:03 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by dwib
really? it worked fine when i used it in a small hack where i gave reis more dragon abilities...
and just now when i tested it.

triple thunder and triple flame would be very powerful for the blue mage's set, dark whisper sounds good to me

ulmaguest has an AoE so i guess they are different. X-zone would be a good idea!

Zozma

February 09, 2009, 07:19:50 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
so triple bracelet works fine? perhaps i will use it afterall then. what kind of animation plays when used with a human?

also, ? Spark, and Odd soundwave perhaps?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

dwib

February 09, 2009, 07:25:51 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by dwib
they do the pose humans do with most monster skills where the weird blue knife comes up, except there's no weird blue knife

does't spark hit the caster also? that could be wierd... but i think odd soundwave could be a good addition to mix up the skillset

Zozma

February 09, 2009, 07:29:52 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
spark will be benificial with the right equipment.

and thats what im referring to about the glitchy pose thing, however i can probably fix it, but if it makes the original user, tiamants look odd doing it then ill leave it out.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BloodyBlade

February 09, 2009, 07:37:39 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Maybe one or 2 from each family.

tithin

February 09, 2009, 07:50:58 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by tithin
White wind:

Heals ~25-50% of hp in a PBAoE 4 Star cross surrounding the caster. Does not hit the caster.
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

Zozma

February 09, 2009, 07:55:19 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
now thats an interesting idea, do we have a formula currently that can do that... i forget? In other games doesnt it heal in the amount of hp the caster has currently?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BloodyBlade

February 09, 2009, 08:05:13 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by BloodyBlade
Yea. So a high HP Ignis with 900HP can use White Wind on her comrades and heal there HP up completely unless...

Zozma

February 09, 2009, 08:06:33 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah it has to be different this time. especially to make murasama worth something
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

February 09, 2009, 09:11:11 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
aha! Frog Song?

1000 needles could be converted back to, "Blowfish" like it is in ff6

and make it a set amount of damage. even tho 1000 damage in ff6 would be like 1/10th of the targets hp on lvl99 i think id make it do a solid 400 or 500 damage here?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Llednar

February 09, 2009, 09:28:06 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Llednar
hmm...I'd say 200-400, 400-500 is generally an insti-kill even if you are high leveled.

Zozma

February 09, 2009, 09:33:37 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hehe yeah you're right about that, 200 is probably decent damage
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

tithin

February 09, 2009, 10:12:07 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by tithin
This is vanilla PSX only yes? I know that razelle has done an ASM hack to make potions heal a set % of hp. Why not pick his brain for help creating a similar skill?
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

dwib

February 10, 2009, 01:24:23 am #34 Last Edit: December 31, 1969, 07:00:00 pm by dwib
Quote from: "Zozma"and thats what im referring to about the glitchy pose thing, however i can probably fix it, but if it makes the original user, tiamants look odd doing it then ill leave it out.

that happens with pretty much all enemy skills with humans right?

good call with the frog song!! caster looking like they are singing will be awesome!!

Zozma

February 10, 2009, 01:27:39 am #35 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
but dwib, i know how to fix those glitches. the problem is, by doing so the monster wont look bugged but wont necessarily use the desired animation either.

example? I have to create a duplicate of the skill "self destruct" so that bombs dont looks that funny animation they do.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

dwib

February 10, 2009, 01:31:15 am #36 Last Edit: December 31, 1969, 07:00:00 pm by dwib
i see! how will they blue mages be able to learn the repaired abilities of blue mage if they are hit by the non-repaired abilities of the monsters?

Zozma

February 10, 2009, 01:40:03 am #37 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
there is a 4th tier bomb that will have it

some of them u have to watch out for subtle differences. the learnable one will have the magic charge overhead like a normal spell. not many tho. im trying my best not to have to waste skill slots by duping spells

it might be hard to find some of those rare monsters, but once one person learns something like exploder, u can teach it to everyone else right
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

dwib

February 10, 2009, 01:47:42 am #38 Last Edit: December 31, 1969, 07:00:00 pm by dwib
oh ok thank you for clearing that up. i was thoroughly confused.

Dormin Jake

February 10, 2009, 08:41:43 am #39 Last Edit: December 31, 1969, 07:00:00 pm by Dormin Jake
So will Blue Magic essentially be useless early game, because you have to wait for 4th tier monsters to start cropping up?
  • Modding version: Other/Unknown
We are Dormin. Thou art to bring us a tasty beverage.
  • Discord username: dorminjake